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9 values
If PersonX no longer watches the movie together, then the reaction of PersonX is not free.
false
R(¬A, ¬B)
xReact
If PersonX no longer watches the movie together, then the reaction of PersonX is free.
true
R(¬A, B)
xReact
If PersonX not by any means gives PersonY the information, then the attribute of PersonX is cooperative.
false
R(¬A, ¬B)
xAttr
If PersonX not by any means gives PersonY the information, then the attribute of PersonX is uncooperative.
true
R(¬A, B)
xAttr
If PersonX by no means crashes the car, then the reaction of PersonX is not safe.
false
R(¬A, ¬B)
xReact
If PersonX by no means crashes the car, then the reaction of PersonX is safe.
true
R(¬A, B)
xReact
If PersonX does not buy some candy, then the effect of PersonX is does not save money.
false
R(¬A, ¬B)
xEffect
If PersonX does not buy some candy, then the effect of PersonX is saves money.
true
R(¬A, B)
xEffect
If PersonX is scarcely walking to work, then PersonX wants to not to sit at his desk.
false
R(¬A, ¬B)
xWant
If PersonX is scarcely walking to work, then PersonX wants to to sit at his desk.
true
R(¬A, B)
xWant
If PersonX is not cheating on PersonY, then the attribute of PersonX is unfaithful.
false
R(¬A, ¬B)
xAttr
If PersonX is not cheating on PersonY, then the attribute of PersonX is faithful.
true
R(¬A, B)
xAttr
If PersonX does not hire PersonY on the spot, then the reaction of PersonY is not disappointed.
false
R(¬A, ¬B)
oReact
If PersonX does not hire PersonY on the spot, then the reaction of PersonY is disappointed.
true
R(¬A, B)
oReact
If PersonX halts refunding PersonY, then the attribute of PersonX is not mean.
false
R(¬A, ¬B)
xAttr
If PersonX halts refunding PersonY, then the attribute of PersonX is mean.
true
R(¬A, B)
xAttr
If PersonX does not add insult to injury, then the attribute of PersonX is unaware.
false
R(¬A, ¬B)
xAttr
If PersonX does not add insult to injury, then the attribute of PersonX is aware.
true
R(¬A, B)
xAttr
If PersonX does not lose PersonY's money, then PersonX wants to to not give the cash back to PersonY.
false
R(¬A, ¬B)
xWant
If PersonX does not lose PersonY's money, then PersonX wants to to give the cash back to PersonY.
true
R(¬A, B)
xWant
If PersonX lives a unhappy life, then the attribute of PersonX is not depressed.
false
R(¬A, ¬B)
xAttr
If PersonX lives a unhappy life, then the attribute of PersonX is depressed.
true
R(¬A, B)
xAttr
If PersonX does not make PersonY's blood boil, then the reaction of PersonX is not relieved.
false
R(¬A, ¬B)
xReact
If PersonX does not make PersonY's blood boil, then the reaction of PersonX is relieved.
true
R(¬A, B)
xReact
If PersonX under no circumstances lands PersonX's dream job, then the intention of PersonX is not to get a plan.
false
R(¬A, ¬B)
xIntent
If PersonX under no circumstances lands PersonX's dream job, then the intention of PersonX is to get a plan.
true
R(¬A, B)
xIntent
If PersonX has a lack of fun, then PersonX wants to not to get better.
false
R(¬A, ¬B)
xWant
If PersonX has a lack of fun, then PersonX wants to to get better.
true
R(¬A, B)
xWant
If PersonX did not grab PersonY's backpack, then the effect of PersonX is gets punched.
false
R(¬A, ¬B)
xEffect
If PersonX did not grab PersonY's backpack, then the effect of PersonX is does not get punched.
true
R(¬A, B)
xEffect
If PersonX does not fit PersonY well, then the attribute of PersonX is not different.
false
R(¬A, ¬B)
xAttr
If PersonX does not fit PersonY well, then the attribute of PersonX is different.
true
R(¬A, B)
xAttr
If PersonX dislikes PersonY a lot, then the attribute of PersonX is not angry.
false
R(¬A, ¬B)
xAttr
If PersonX dislikes PersonY a lot, then the attribute of PersonX is angry.
true
R(¬A, B)
xAttr
If PersonX does not forget PersonY's keys, then PersonX wants to to not give Y the keys.
false
R(¬A, ¬B)
xWant
If PersonX does not forget PersonY's keys, then PersonX wants to to give Y the keys.
true
R(¬A, B)
xWant
If PersonX does not knock PersonY off his perch, then the attribute of PersonX is not courteous.
false
R(¬A, ¬B)
xAttr
If PersonX does not knock PersonY off his perch, then the attribute of PersonX is courteous.
true
R(¬A, B)
xAttr
If PersonX does not ruin PersonY's day, then the attribute of PersonX is not thoughtful.
false
R(¬A, ¬B)
xAttr
If PersonX does not ruin PersonY's day, then the attribute of PersonX is thoughtful.
true
R(¬A, B)
xAttr
If PersonX does not tell by PersonY idiot, then the reaction of PersonX is not benevolent.
false
R(¬A, ¬B)
xReact
If PersonX does not tell by PersonY idiot, then the reaction of PersonX is benevolent.
true
R(¬A, B)
xReact
If PersonX does not give PersonY tips, then the intention of PersonX is not be cheap.
false
R(¬A, ¬B)
xIntent
If PersonX does not give PersonY tips, then the intention of PersonX is be cheap.
true
R(¬A, B)
xIntent
If PersonX has unmade a mistake, then PersonX needs to to not take steps to right this wrong.
false
R(¬A, ¬B)
xNeed
If PersonX has unmade a mistake, then PersonX needs to to take steps to right this wrong.
true
R(¬A, B)
xNeed
If PersonX doesn't steal anything., then the reaction of PersonX is not innocent.
false
R(¬A, ¬B)
xReact
If PersonX doesn't steal anything., then the reaction of PersonX is innocent.
true
R(¬A, B)
xReact
If Person X is unable to fix my car, then the attribute of PersonX is experienced.
false
R(¬A, ¬B)
xAttr
If Person X is unable to fix my car, then the attribute of PersonX is inexperienced.
true
R(¬A, B)
xAttr
If PersonX does not give PersonY the benefit, then the reaction of PersonY is not anxious.
false
R(¬A, ¬B)
oReact
If PersonX does not give PersonY the benefit, then the reaction of PersonY is anxious.
true
R(¬A, B)
oReact
If PersonX goes to the zoo in the absence of PersonX's family, then the intention of PersonX is to not be alone.
false
R(¬A, ¬B)
xIntent
If PersonX goes to the zoo in the absence of PersonX's family, then the intention of PersonX is to be alone.
true
R(¬A, B)
xIntent
If PersonX does not come from behind PersonY, then the reaction of PersonX is behind.
false
R(¬A, ¬B)
xReact
If PersonX does not come from behind PersonY, then the reaction of PersonX is ahead.
true
R(¬A, B)
xReact
If PersonX has trouble with ruining PersonY's day, then the effect of PersonY is does not cry.
false
R(¬A, ¬B)
oEffect
If PersonX has trouble with ruining PersonY's day, then the effect of PersonY is cries.
true
R(¬A, B)
oEffect
If PersonX won't give anyone the time of the day, then the intention of PersonX is to not be left alone.
false
R(¬A, ¬B)
xIntent
If PersonX won't give anyone the time of the day, then the intention of PersonX is to be left alone.
true
R(¬A, B)
xIntent
If PersonX does not give PersonY dollars, then PersonX wants to do not save the money.
false
R(¬A, ¬B)
xWant
If PersonX does not give PersonY dollars, then PersonX wants to save the money.
true
R(¬A, B)
xWant
If PersonX rarely lets PersonY's stay, then PersonX wants to not to live alone.
false
R(¬A, ¬B)
xWant
If PersonX rarely lets PersonY's stay, then PersonX wants to to live alone.
true
R(¬A, B)
xWant
If PersonX didn't convince me., then the reaction of PersonX is satisfied.
false
R(¬A, ¬B)
xReact
If PersonX didn't convince me., then the reaction of PersonX is unsatisfied.
true
R(¬A, B)
xReact
If PersonX has problem with putting it in PersonY pocket, then PersonX needs to to not know person y.
false
R(¬A, ¬B)
xNeed
If PersonX has problem with putting it in PersonY pocket, then PersonX needs to to know person y.
true
R(¬A, B)
xNeed
If PersonX does not order PersonY's food, then PersonX wants to not to buy food for themselves.
false
R(¬A, ¬B)
xWant
If PersonX does not order PersonY's food, then PersonX wants to to buy food for themselves.
true
R(¬A, B)
xWant
If PersonX does not look down upon PersonY, then PersonX needs to to have a bad opinion of person Y.
false
R(¬A, ¬B)
xNeed
If PersonX does not look down upon PersonY, then PersonX needs to to have a good opnion of personY.
true
R(¬A, B)
xNeed
If PersonX under no circumstances bears PersonY children, then the attribute of PersonX is not child-free.
false
R(¬A, ¬B)
xAttr
If PersonX under no circumstances bears PersonY children, then the attribute of PersonX is child-free.
true
R(¬A, B)
xAttr
If PersonX does not supply PersonY with information, then PersonX wants to not to keep a secret.
false
R(¬A, ¬B)
xWant
If PersonX does not supply PersonY with information, then PersonX wants to to keep a secret.
true
R(¬A, B)
xWant
If PersonX does not lock the door behind PersonY, then PersonX wants to to not have them back.
false
R(¬A, ¬B)
xWant
If PersonX does not lock the door behind PersonY, then PersonX wants to to have them back.
true
R(¬A, B)
xWant
If PersonX does not send shivers down PersonY's spine, then the reaction of PersonY is not ok.
false
R(¬A, ¬B)
oReact
If PersonX does not send shivers down PersonY's spine, then the reaction of PersonY is ok.
true
R(¬A, B)
oReact
If PersonX does not scar the crap out of PersonY, then the reaction of PersonY is not thankful.
false
R(¬A, ¬B)
oReact
If PersonX does not scar the crap out of PersonY, then the reaction of PersonY is thankful.
true
R(¬A, B)
oReact
If PersonX stops learning computer programming, then PersonX needs to find the same interest.
false
R(¬A, ¬B)
xNeed
If PersonX stops learning computer programming, then PersonX needs to find a different interest.
true
R(¬A, B)
xNeed
If PersonX does not get away from PersonY, then PersonX needs to not to be approached by PersonY.
false
R(¬A, ¬B)
xNeed
If PersonX does not get away from PersonY, then PersonX needs to to be approached by PersonY.
true
R(¬A, B)
xNeed
If PersonX gets uncreative, then the reaction of PersonX is not stumped.
false
R(¬A, ¬B)
xReact
If PersonX gets uncreative, then the reaction of PersonX is stumped.
true
R(¬A, B)
xReact
If PersonX does not clean up PersonX's act, then the effect of PersonX is does not get looked down on.
false
R(¬A, ¬B)
xEffect
If PersonX does not clean up PersonX's act, then the effect of PersonX is gets looked down on.
true
R(¬A, B)
xEffect
If PersonX does not end the relationship, then the reaction of PersonX is not happy in the relationship.
false
R(¬A, ¬B)
xReact
If PersonX does not end the relationship, then the reaction of PersonX is happy in the relationship.
true
R(¬A, B)
xReact
If PersonX has trouble with turning PersonY down, then the attribute of PersonX is not hesitant.
false
R(¬A, ¬B)
xAttr
If PersonX has trouble with turning PersonY down, then the attribute of PersonX is hesitant.
true
R(¬A, B)
xAttr
If PersonX does not push PersonY out, then the effect of PersonX is did not smile at.
false
R(¬A, ¬B)
xEffect
If PersonX does not push PersonY out, then the effect of PersonX is smiled at.
true
R(¬A, B)
xEffect
If PersonX refuses to sit at PersonY's table, then PersonX wants to to not sit by himself.
false
R(¬A, ¬B)
xWant
If PersonX refuses to sit at PersonY's table, then PersonX wants to to sit by himself.
true
R(¬A, B)
xWant
If PersonX does not have fun with PersonX's friends, then PersonX wants to not to relax at home.
false
R(¬A, ¬B)
xWant
If PersonX does not have fun with PersonX's friends, then PersonX wants to to relax at home.
true
R(¬A, B)
xWant