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9 values
If PersonX does not sell PersonY into slavery, then the attribute of PersonX is not caring.
false
R(¬A, ¬B)
xAttr
If PersonX does not sell PersonY into slavery, then the attribute of PersonX is caring.
true
R(¬A, B)
xAttr
If PersonX does not see PersonX's friends again, then the attribute of PersonX is not isolated.
false
R(¬A, ¬B)
xAttr
If PersonX does not see PersonX's friends again, then the attribute of PersonX is isolated.
true
R(¬A, B)
xAttr
If PersonX chats in the absence of PersonY, then the attribute of PersonX is not accommodating.
false
R(¬A, ¬B)
xAttr
If PersonX chats in the absence of PersonY, then the attribute of PersonX is accommodating.
true
R(¬A, B)
xAttr
If PersonX is not a basketball player, then PersonX needs to to join a basketball team.
false
R(¬A, ¬B)
xNeed
If PersonX is not a basketball player, then PersonX needs to to not join a basketball team.
true
R(¬A, B)
xNeed
If PersonX by no means takes PersonY to the doctor, then PersonY want to to not find another ride.
false
R(¬A, ¬B)
oWant
If PersonX by no means takes PersonY to the doctor, then PersonY want to to find another ride.
true
R(¬A, B)
oWant
If PersonX does not bribe PersonY with candy, then the attribute of PersonX is unreasonable.
false
R(¬A, ¬B)
xAttr
If PersonX does not bribe PersonY with candy, then the attribute of PersonX is reasonable.
true
R(¬A, B)
xAttr
If PersonX does not throw a party for PersonY's friends, then the attribute of PersonX is caring.
false
R(¬A, ¬B)
xAttr
If PersonX does not throw a party for PersonY's friends, then the attribute of PersonX is uncaring.
true
R(¬A, B)
xAttr
If PersonX is in no way bothering PersonY, then the reaction of PersonX is not cooperative.
false
R(¬A, ¬B)
xReact
If PersonX is in no way bothering PersonY, then the reaction of PersonX is cooperative.
true
R(¬A, B)
xReact
If PersonX does not serve food, then the intention of PersonX is do not save money.
false
R(¬A, ¬B)
xIntent
If PersonX does not serve food, then the intention of PersonX is save money.
true
R(¬A, B)
xIntent
If PersonX never puts words in PersonY's mouth, then the effect of PersonX is is not respected by everyone.
false
R(¬A, ¬B)
xEffect
If PersonX never puts words in PersonY's mouth, then the effect of PersonX is is respected by everyone.
true
R(¬A, B)
xEffect
If PersonX does not plant a garden in PersonY's backyard, then the reaction of PersonX is not justified.
false
R(¬A, ¬B)
xReact
If PersonX does not plant a garden in PersonY's backyard, then the reaction of PersonX is justified.
true
R(¬A, B)
xReact
If PersonX does not show PersonY kindness, then the intention of PersonX is to not remain aloof.
false
R(¬A, ¬B)
xIntent
If PersonX does not show PersonY kindness, then the intention of PersonX is to remain aloof.
true
R(¬A, B)
xIntent
If PersonX wouldn't hurt a fly, then the attribute of PersonX is not kind hearted.
false
R(¬A, ¬B)
xAttr
If PersonX wouldn't hurt a fly, then the attribute of PersonX is kind hearted.
true
R(¬A, B)
xAttr
If PersonX does not wash everything, then the intention of PersonX is not to be able to go home and relax.
false
R(¬A, ¬B)
xIntent
If PersonX does not wash everything, then the intention of PersonX is to be able to go home and relax.
true
R(¬A, B)
xIntent
If PersonX does not pay PersonY's bills, then the attribute of PersonX is helpful.
false
R(¬A, ¬B)
xAttr
If PersonX does not pay PersonY's bills, then the attribute of PersonX is unhelpful.
true
R(¬A, B)
xAttr
If PersonX dismantles PersonY's organization, then the effect of PersonX is does not get screamed at.
false
R(¬A, ¬B)
xEffect
If PersonX dismantles PersonY's organization, then the effect of PersonX is gets screamed at.
true
R(¬A, B)
xEffect
If PersonX goes unnoticed in the crowd., then the reaction of PersonX is not small.
false
R(¬A, ¬B)
xReact
If PersonX goes unnoticed in the crowd., then the reaction of PersonX is small.
true
R(¬A, B)
xReact
If PersonX is not at all angry at PersonY's brother, then PersonX wants to to not be forgiving.
false
R(¬A, ¬B)
xWant
If PersonX is not at all angry at PersonY's brother, then PersonX wants to to be forgiving.
true
R(¬A, B)
xWant
If PersonX hardly ever meets a beautiful woman, then the reaction of PersonX is not lonely.
false
R(¬A, ¬B)
xReact
If PersonX hardly ever meets a beautiful woman, then the reaction of PersonX is lonely.
true
R(¬A, B)
xReact
If PersonX refuses to help PersonY with chores, then the attribute of PersonX is not annoying.
false
R(¬A, ¬B)
xAttr
If PersonX refuses to help PersonY with chores, then the attribute of PersonX is annoying.
true
R(¬A, B)
xAttr
If PersonX plays nonclassical music, then the attribute of PersonX is not progressive.
false
R(¬A, ¬B)
xAttr
If PersonX plays nonclassical music, then the attribute of PersonX is progressive.
true
R(¬A, B)
xAttr
If PersonX does not marry PersonX's girlfriend, then PersonX needs to attend the wedding.
false
R(¬A, ¬B)
xNeed
If PersonX does not marry PersonX's girlfriend, then PersonX needs to skip the wedding.
true
R(¬A, B)
xNeed
If PersonX is rarely going to kill PersonY, then the attribute of PersonX is not peaceful.
false
R(¬A, ¬B)
xAttr
If PersonX is rarely going to kill PersonY, then the attribute of PersonX is peaceful.
true
R(¬A, B)
xAttr
If PersonX seldomly paints the room, then the intention of PersonX is to inhale paint fumes.
false
R(¬A, ¬B)
xIntent
If PersonX seldomly paints the room, then the intention of PersonX is to avoid inhaling paint fumes.
true
R(¬A, B)
xIntent
If PersonX does not shoot at PersonY, then the reaction of PersonX is not pleased.
false
R(¬A, ¬B)
xReact
If PersonX does not shoot at PersonY, then the reaction of PersonX is pleased.
true
R(¬A, B)
xReact
If Person X can't find person y's phone, then PersonY want to to not retrace their steps.
false
R(¬A, ¬B)
oWant
If Person X can't find person y's phone, then PersonY want to to retrace their steps.
true
R(¬A, B)
oWant
If PersonX does not check PersonY's temperature, then the effect of PersonY is knows they don't have a fever.
false
R(¬A, ¬B)
oEffect
If PersonX does not check PersonY's temperature, then the effect of PersonY is doesn't know if they have a fever.
true
R(¬A, B)
oEffect
If PersonX does not call PersonY names, then the reaction of PersonY is not happy.
false
R(¬A, ¬B)
oReact
If PersonX does not call PersonY names, then the reaction of PersonY is happy.
true
R(¬A, B)
oReact
If PersonX has trouble with raising PersonY's children, then PersonX needs to do not read a book on child rearing.
false
R(¬A, ¬B)
xNeed
If PersonX has trouble with raising PersonY's children, then PersonX needs to Read a book on child rearing.
true
R(¬A, B)
xNeed
If PersonX opposes lending PersonY the money, then PersonX wants to do not save their cash.
false
R(¬A, ¬B)
xWant
If PersonX opposes lending PersonY the money, then PersonX wants to save their cash.
true
R(¬A, B)
xWant
If PersonX does not return the ring, then the attribute of PersonX is not dishonest.
false
R(¬A, ¬B)
xAttr
If PersonX does not return the ring, then the attribute of PersonX is dishonest.
true
R(¬A, B)
xAttr
If PersonX does not crash the car, then the attribute of PersonX is not cautious.
false
R(¬A, ¬B)
xAttr
If PersonX does not crash the car, then the attribute of PersonX is cautious.
true
R(¬A, B)
xAttr
If PersonX does not take PersonY to see a doctor, then the reaction of PersonY is trust towards PersonX.
false
R(¬A, ¬B)
oReact
If PersonX does not take PersonY to see a doctor, then the reaction of PersonY is mistrust towards PersonX.
true
R(¬A, B)
oReact
If PersonX does not dump PersonY, then the reaction of PersonX is not affectionate.
false
R(¬A, ¬B)
xReact
If PersonX does not dump PersonY, then the reaction of PersonX is affectionate.
true
R(¬A, B)
xReact
If PersonX does not look very happy, then the attribute of PersonX is not bored.
false
R(¬A, ¬B)
xAttr
If PersonX does not look very happy, then the attribute of PersonX is bored.
true
R(¬A, B)
xAttr
If PersonX resists meeting PersonY's gaze, then the intention of PersonX is not to be coy.
false
R(¬A, ¬B)
xIntent
If PersonX resists meeting PersonY's gaze, then the intention of PersonX is to be coy.
true
R(¬A, B)
xIntent
If PersonX is not PersonY's prom date, then the reaction of PersonX is abnormal.
false
R(¬A, ¬B)
xReact
If PersonX is not PersonY's prom date, then the reaction of PersonX is normal.
true
R(¬A, B)
xReact
If PersonX did not eventually give in, then PersonX wants to not to build on their confidence.
false
R(¬A, ¬B)
xWant
If PersonX did not eventually give in, then PersonX wants to to build on thier confidence.
true
R(¬A, B)
xWant
If PersonX no longer builds PersonY's house, then PersonY want to do not receive an explanation.
false
R(¬A, ¬B)
oWant
If PersonX no longer builds PersonY's house, then PersonY want to receive an explanation.
true
R(¬A, B)
oWant
If PersonX does not finish PersonY's paper, then PersonY want to ...to prevent PersonX from completing their paper.
false
R(¬A, ¬B)
oWant
If PersonX does not finish PersonY's paper, then PersonY want to ...to force PersonX to complete their paper.
true
R(¬A, B)
oWant
If PersonX has problem with squeezing PersonY hand, then the attribute of PersonX is strong.
false
R(¬A, ¬B)
xAttr
If PersonX has problem with squeezing PersonY hand, then the attribute of PersonX is weak.
true
R(¬A, B)
xAttr
If PersonX does not call PersonX's husband, then PersonX wants to do not something anyway.
false
R(¬A, ¬B)
xWant
If PersonX does not call PersonX's husband, then PersonX wants to do something anyway.
true
R(¬A, B)
xWant
If PersonX does not bar PersonY's way, then the reaction of PersonX is not diplomatic.
false
R(¬A, ¬B)
xReact
If PersonX does not bar PersonY's way, then the reaction of PersonX is diplomatic.
true
R(¬A, B)
xReact
If PersonX does not comfort PersonY, then PersonY want to to tell personX that they are sympathetic.
false
R(¬A, ¬B)
oWant
If PersonX does not comfort PersonY, then PersonY want to to tell personX that they're not sympathetic.
true
R(¬A, B)
oWant
If PersonX went without PersonY's permission, then PersonX wants to try not to convince PersonY.
false
R(¬A, ¬B)
xWant
If PersonX went without PersonY's permission, then PersonX wants to try to convince PersonY.
true
R(¬A, B)
xWant
If PersonX never buys PersonY a new one, then the effect of PersonY is is not forgotten.
false
R(¬A, ¬B)
oEffect
If PersonX never buys PersonY a new one, then the effect of PersonY is is forgotten.
true
R(¬A, B)
oEffect
If PersonX does not give PersonY the gift, then PersonY want to to act like it does bother them that person X gave them the gift.
false
R(¬A, ¬B)
oWant
If PersonX does not give PersonY the gift, then PersonY want to to act like it doesn't bother them that personX did not give them the gift.
true
R(¬A, B)
oWant
If PersonX is barely playing a game, then the attribute of PersonX is interesting.
false
R(¬A, ¬B)
xAttr
If PersonX is barely playing a game, then the attribute of PersonX is boring.
true
R(¬A, B)
xAttr
If PersonX does not contribute to PersonY's success, then the reaction of PersonX is involved.
false
R(¬A, ¬B)
xReact
If PersonX does not contribute to PersonY's success, then the reaction of PersonX is uninvolved.
true
R(¬A, B)
xReact
If PersonX never calls PersonY to tell PersonZ, then the attribute of PersonX is not lazy.
false
R(¬A, ¬B)
xAttr
If PersonX never calls PersonY to tell PersonZ, then the attribute of PersonX is lazy.
true
R(¬A, B)
xAttr
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