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9 values
If PersonX does not get PersonX's dream job, then the attribute of PersonX is not upset.
false
R(¬A, ¬B)
xAttr
If PersonX does not get PersonX's dream job, then the attribute of PersonX is upset.
true
R(¬A, B)
xAttr
If PersonX does not hold PersonY's baby, then the intention of PersonX is to approach it.
false
R(¬A, ¬B)
xIntent
If PersonX does not hold PersonY's baby, then the intention of PersonX is to avoid it.
true
R(¬A, B)
xIntent
If PersonX does not push PersonY in, then the intention of PersonX is to force person Y.
false
R(¬A, ¬B)
xIntent
If PersonX does not push PersonY in, then the intention of PersonX is not to force person Y.
true
R(¬A, B)
xIntent
If PersonX does not listen to PersonY's words, then the attribute of PersonX is not mean.
false
R(¬A, ¬B)
xAttr
If PersonX does not listen to PersonY's words, then the attribute of PersonX is mean.
true
R(¬A, B)
xAttr
If PersonX does not bring gifts, then the attribute of PersonX is prepared.
false
R(¬A, ¬B)
xAttr
If PersonX does not bring gifts, then the attribute of PersonX is unprepared.
true
R(¬A, B)
xAttr
If PersonX does not give PersonY a raise, then PersonY want to not to look for another job.
false
R(¬A, ¬B)
oWant
If PersonX does not give PersonY a raise, then PersonY want to to look for another job.
true
R(¬A, B)
oWant
If PersonX does not drive deep inside PersonY, then PersonY want to do not find a true friend.
false
R(¬A, ¬B)
oWant
If PersonX does not drive deep inside PersonY, then PersonY want to find a true friend.
true
R(¬A, B)
oWant
If PersonX unpacks PersonY's things, then the intention of PersonX is not to be helpful.
false
R(¬A, ¬B)
xIntent
If PersonX unpacks PersonY's things, then the intention of PersonX is to be helpful.
true
R(¬A, B)
xIntent
If PersonX is by no means at the store with PersonY's mom, then PersonX wants to not to rest.
false
R(¬A, ¬B)
xWant
If PersonX is by no means at the store with PersonY's mom, then PersonX wants to to rest.
true
R(¬A, B)
xWant
If PersonX feels unexhausted, then the reaction of PersonX is not excited.
false
R(¬A, ¬B)
xReact
If PersonX feels unexhausted, then the reaction of PersonX is excited.
true
R(¬A, B)
xReact
If PersonX is barely feeling depressed lately, then PersonX wants to not to start looking toward the future.
false
R(¬A, ¬B)
xWant
If PersonX is barely feeling depressed lately, then PersonX wants to to start looking toward the future.
true
R(¬A, B)
xWant
If PersonX does not learn computer programming, then PersonX wants to to deal with electronics.
false
R(¬A, ¬B)
xWant
If PersonX does not learn computer programming, then PersonX wants to to avoid dealing with electronics.
true
R(¬A, B)
xWant
If PersonX hardly plays professional baseball, then the attribute of PersonX is skilled.
false
R(¬A, ¬B)
xAttr
If PersonX hardly plays professional baseball, then the attribute of PersonX is unskilled.
true
R(¬A, B)
xAttr
If PersonX never does a terrible job, then the attribute of PersonX is not keen.
false
R(¬A, ¬B)
xAttr
If PersonX never does a terrible job, then the attribute of PersonX is keen.
true
R(¬A, B)
xAttr
If PersonX no longer lays PersonY off, then PersonX needs to not to be in a managerial position.
false
R(¬A, ¬B)
xNeed
If PersonX no longer lays PersonY off, then PersonX needs to be in a managerial position.
true
R(¬A, B)
xNeed
If PersonX does not make PersonY image, then the intention of PersonX is to be involved.
false
R(¬A, ¬B)
xIntent
If PersonX does not make PersonY image, then the intention of PersonX is to be uninvolved.
true
R(¬A, B)
xIntent
If PersonX does not play poker with PersonY's friends, then the effect of PersonX is does not stay home.
false
R(¬A, ¬B)
xEffect
If PersonX does not play poker with PersonY's friends, then the effect of PersonX is stays home.
true
R(¬A, B)
xEffect
If PersonX does not will help, then PersonX wants to to see how they did with PersonX.
false
R(¬A, ¬B)
xWant
If PersonX does not will help, then PersonX wants to to see how they did without PersonX.
true
R(¬A, B)
xWant
If PersonX ceases trying to attack PersonY, then the reaction of PersonX is dislike the smaller person.
false
R(¬A, ¬B)
xReact
If PersonX ceases trying to attack PersonY, then the reaction of PersonX is like the bigger person.
true
R(¬A, B)
xReact
If PersonX by no means returns PersonY's phone, then the effect of PersonX is He does not retain possession of PersonY's phone.
false
R(¬A, ¬B)
xEffect
If PersonX by no means returns PersonY's phone, then the effect of PersonX is He retains possession of PersonY's phone.
true
R(¬A, B)
xEffect
If PersonX restrains themselves from eating pumpkin pie, then the intention of PersonX is not to eat healthier.
false
R(¬A, ¬B)
xIntent
If PersonX restrains themselves from eating pumpkin pie, then the intention of PersonX is to eat healthier.
true
R(¬A, B)
xIntent
If PersonX does not protect PersonY's property, then the reaction of PersonY is not angry.
false
R(¬A, ¬B)
oReact
If PersonX does not protect PersonY's property, then the reaction of PersonY is angry.
true
R(¬A, B)
oReact
If PersonX does not give PersonY space, then the attribute of PersonX is not pushy.
false
R(¬A, ¬B)
xAttr
If PersonX does not give PersonY space, then the attribute of PersonX is pushy.
true
R(¬A, B)
xAttr
If PersonX disengages PersonY's attention, then the attribute of PersonX is interesting.
false
R(¬A, ¬B)
xAttr
If PersonX disengages PersonY's attention, then the attribute of PersonX is boring.
true
R(¬A, B)
xAttr
If PersonX uncrosses that bridge when PersonX comes to it, then the reaction of PersonX is not kind.
false
R(¬A, ¬B)
xReact
If PersonX uncrosses that bridge when PersonX comes to it, then the reaction of PersonX is kind.
true
R(¬A, B)
xReact
If PersonX is under no circumstances sent home, then the attribute of PersonX is not active.
false
R(¬A, ¬B)
xAttr
If PersonX is under no circumstances sent home, then the attribute of PersonX is active.
true
R(¬A, B)
xAttr
If PersonX does not receive treatment, then the reaction of PersonX is not worried.
false
R(¬A, ¬B)
xReact
If PersonX does not receive treatment, then the reaction of PersonX is worried.
true
R(¬A, B)
xReact
If PersonX does not soothe PersonY, then PersonX wants to to start pandering to person y.
false
R(¬A, ¬B)
xWant
If PersonX does not soothe PersonY, then PersonX wants to to stop pandering to person y.
true
R(¬A, B)
xWant
If PersonX rarely takes PersonY's dog out, then the attribute of PersonX is not lazy.
false
R(¬A, ¬B)
xAttr
If PersonX rarely takes PersonY's dog out, then the attribute of PersonX is lazy.
true
R(¬A, B)
xAttr
If PersonX asks PersonY no questions, then the intention of PersonX is noise.
false
R(¬A, ¬B)
xIntent
If PersonX asks PersonY no questions, then the intention of PersonX is silence.
true
R(¬A, B)
xIntent
If PersonX does not visit PersonX's friends, then the attribute of PersonX is sociable.
false
R(¬A, ¬B)
xAttr
If PersonX does not visit PersonX's friends, then the attribute of PersonX is unsociable.
true
R(¬A, B)
xAttr
If PersonX does not invite PersonX's family, then the intention of PersonX is to not avoid the family.
false
R(¬A, ¬B)
xIntent
If PersonX does not invite PersonX's family, then the intention of PersonX is to avoid the family.
true
R(¬A, B)
xIntent
If PersonX does not forgive PersonY's friend, then the attribute of PersonX is not mean.
false
R(¬A, ¬B)
xAttr
If PersonX does not forgive PersonY's friend, then the attribute of PersonX is mean.
true
R(¬A, B)
xAttr
If PersonX stops calling PersonY's back, then the attribute of PersonX is engaged.
false
R(¬A, ¬B)
xAttr
If PersonX stops calling PersonY's back, then the attribute of PersonX is disengaged.
true
R(¬A, B)
xAttr
If PersonX lacks health issues, then the reaction of PersonX is not proud.
false
R(¬A, ¬B)
xReact
If PersonX lacks health issues, then the reaction of PersonX is proud.
true
R(¬A, B)
xReact
If PersonX does not rob the cradle, then the reaction of PersonY is no relief.
false
R(¬A, ¬B)
oReact
If PersonX does not rob the cradle, then the reaction of PersonY is relief.
true
R(¬A, B)
oReact
If PersonX avoids seeing PersonY in years, then PersonX needs to do not change the phone number.
false
R(¬A, ¬B)
xNeed
If PersonX avoids seeing PersonY in years, then PersonX needs to change the phone number.
true
R(¬A, B)
xNeed
If PersonX does not go without PersonY, then the intention of PersonX is not to have someone.
false
R(¬A, ¬B)
xIntent
If PersonX does not go without PersonY, then the intention of PersonX is to have someone.
true
R(¬A, B)
xIntent
If PersonX keeps PersonX's nose unclean, then the effect of PersonX is do not get a sinus infection.
false
R(¬A, ¬B)
xEffect
If PersonX keeps PersonX's nose unclean, then the effect of PersonX is get sinus infection.
true
R(¬A, B)
xEffect
If PersonX does not come over PersonY, then the attribute of PersonX is persuasive.
false
R(¬A, ¬B)
xAttr
If PersonX does not come over PersonY, then the attribute of PersonX is not persuasive.
true
R(¬A, B)
xAttr
If PersonX does not buy some candy, then the intention of PersonX is not to save money.
false
R(¬A, ¬B)
xIntent
If PersonX does not buy some candy, then the intention of PersonX is to save money.
true
R(¬A, B)
xIntent
If PersonX does not chat with PersonY, then the attribute of PersonX is social.
false
R(¬A, ¬B)
xAttr
If PersonX does not chat with PersonY, then the attribute of PersonX is ani-social.
true
R(¬A, B)
xAttr
If PersonX does not bring a gift to the party for PersonY, then PersonX wants to do not apologize.
false
R(¬A, ¬B)
xWant
If PersonX does not bring a gift to the party for PersonY, then PersonX wants to apologize.
true
R(¬A, B)
xWant
If PersonX avoids seeing PersonY in years, then the intention of PersonX is to approach.
false
R(¬A, ¬B)
xIntent
If PersonX avoids seeing PersonY in years, then the intention of PersonX is to stay away.
true
R(¬A, B)
xIntent
If PersonX never knocks PersonY to the ground, then the reaction of PersonY is damaged.
false
R(¬A, ¬B)
oReact
If PersonX never knocks PersonY to the ground, then the reaction of PersonY is undamaged.
true
R(¬A, B)
oReact
If PersonX gets very unangry, then the attribute of PersonX is not peaceful.
false
R(¬A, ¬B)
xAttr
If PersonX gets very unangry, then the attribute of PersonX is peaceful.
true
R(¬A, B)
xAttr
If PersonX does not like PersonY, then PersonX wants to to remember person y.
false
R(¬A, ¬B)
xWant
If PersonX does not like PersonY, then PersonX wants to to forget person y.
true
R(¬A, B)
xWant
If PersonX stops persuading PersonY to join, then PersonX wants to to start talking.
false
R(¬A, ¬B)
xWant
If PersonX stops persuading PersonY to join, then PersonX wants to to stop talking.
true
R(¬A, B)
xWant
If PersonX does not announce PersonY's arrival, then the reaction of PersonY is welcome.
false
R(¬A, ¬B)
oReact
If PersonX does not announce PersonY's arrival, then the reaction of PersonY is unwelcome.
true
R(¬A, B)
oReact
If PersonX does not spend the day with PersonY, then PersonX wants to to be bothered.
false
R(¬A, ¬B)
xWant
If PersonX does not spend the day with PersonY, then PersonX wants to not to be bothered.
true
R(¬A, B)
xWant