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Mouse Platformer!
@Stage\n\n@Mouse\n\ndefine respawn\nhide\nwait (0.5) seconds\ngo to x: (-220) y: (0)\nset [y v] to [0]\nset [x v] to [0]\nshow\n\nwhen flag clicked\nswitch costume to (mouse v)\ngo to x: (-220) y: (0)\nset rotation style [left-right v]\nset size to (100) %\ngo to [front v] layer\nshow\nwait (1) seconds\nforever\n sw...
ENGLISH:\nMaybe weird, but the controls are: JUST YOUR MOUSE! Yep.\nIf you move your mouse to right the platformer-mouse will go to right too, same with left. If you click it will jump, hold click-button on a wall to climb up. Don't touch red, you can walk on black and swim in blue, get to the cheese and watch out for ...
The Long Platformer!
@Stage\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nset [death count v] to [0]\nforever\n if <(Game Running?) = [No]> then\n switch backdrop to (title v)\n end\n if <(backdrop [name v]) = [17]> then\n create clone of (fire ball v)\n wait (1) seconds\n end\nend\n...
50 levels,3 bosses, 1 Long Platformer! Beat them and you win!\n\n ------ ALL LEVELS ARE POSSIBLE ------\n\nWA(not s)D to move and have fun!\n\nIF YOU GET STUCK: PRESS R\n
T R I X [Platformer]
@Stage\n\nwhen flag clicked\nset [end of game? v] to [0]\nset [score allowed? v] to [1]\nhide variable [level # v]\nhide variable [death count v]\nhide variable [☁ best death count v]\nhide variable [time v]\nhide variable [☁ best time v]\nhide variable [level skip v]\nswitch backdrop to (backdrop1 v)\nwait (0.5) secon...
GO CHECK OUT THIS PROJECT!!! --> Ascension\n\nThis is a PLATFORMER... with many surprises along the way. \nAlthough there are only seven levels, they are DIFFICULT to beat.\n\nBE WARNED...\n\nInstructions:\nMOVE - Arrow Keys\nLEVEL SKIP - Press "s"\n\nThat's all you need to know.\nYou can figure out the rest.
⭐ Star Collector (Pen Platformer)
@Stage\n\nwhen flag clicked\nswitch backdrop to (join [1] [])\n\n@zPawPalette\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\nset volume to (100) %\nforever\n play sound [Butter Building - Kirby's Epic Yarn v] until done\nend\n\nwhen [m v] key pressed\nif <(volume) = [0]> then\n set volume to (100) %\nelse\n ...
The Round - Platformer - 100 blocks
@Stage\n\n@Round 59\n\ndefine move (right or left)\nswitch costume to (hitbox v)\nchange [yspeed v] by (((23) * (<(Yspeed) = [0]> * <key (up arrow v) pressed?>)) - (2))\nchange y by (Yspeed)\nif <touching (ground 7 v)?> then\n repeat until <not <touching (ground 7 v)?>>\n if <(Yspeed) > [0]> then\n ...
Arrows to move - Take the coin before exit - 18 levels.\nMade for the challenge - Game 100 Blocks MAX\nhttps://scratch.mit.edu/studios/31208332\n\nI know for the glitch when level change but I need 2 blocks to fix it...\nYou need to reload the whole page to play again. Playing destroy the level list.\nNot enough blocks...
Bubblegum Platformer
@Stage\n\nwhen I receive [project v]\nwait (4) seconds\nset [time v] to [0]\nrepeat until <(backdrop [number v]) = [18]>\n wait (1) seconds\n change [time v] by (1)\nend\nhide variable [time v]\nswitch backdrop to (backdrop100 v)\n\n@B.G. Player\n\nwhen I receive [project v]\nwait (4) seconds\ngo to x: (-217) y: ...
{--------------------- The flag. (It's not an octogon.)\n\nRead the notes and credit.\n\nLove and Favorite this project, please. <(^.^)>\n\nEver since I tried adding a new intro, it's been glitching.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nI have a record of 67...
Cyborg Platformer
@Stage\n\nwhen flag clicked\nreset timer\nbroadcast (ummmmmmmmmmmmmmmmmmm v)\n\nwhen backdrop switches to [backdrop98 v]\nif <not <(username) = [patrickvholmes]>> then\n ask [What's my username?] and wait\n if <(answer) = [patrickvholmes]> then\n switch backdrop to (backdrop99 v)\n else\n switch ...
Use arrow keys up to jump, left arrow to move left, right arrow key to move right.\nGo to the anything yellow.\nPlay it and have fun.\nS to make the sound higher.\nM to make the sound lower.\nR to restart.\nYellow is the goal.\nRed is evil.\nBlue is bouncy.\nOrange makes you big.\nGreen makes you small.\nPink in sticky...
Sheep Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (logo v)\nset [killed by enemy v] to [0]\nwait (2) seconds\nbroadcast (Fader v)\n\nwhen I receive [main menu v]\nswitch backdrop to (main menu v)\n\nwhen I receive [in game v]\nforever\n if <(In Game?) = [Yes]> then\n if <(Level) = [1]> then\n switch ...
Using the arrow keys, control the sheep towards the rightmost side of the screen. Jump cliffs and enemies to avoid death.
Glom's Adventure (a platformer)
@Stage\n\nwhen I receive [start v]\nstop [other scripts in stage v]\nforever\n play sound [POL-boring-cavern-short v] until done\nend\n\nwhen I receive [go mask v]\nwait (1) seconds\nstop [other scripts in stage v]\nforever\n play sound [jungle v] until done\nend\n\nwhen backdrop switches to [backdrop3 v]\nstop [...
http://scratch.mit.edu/projects/18423207/\nArrow keys to move the blob thing. Don't touch what looks dangerous. The signs are full of helpful hints. Space bar to interact with objects. Most people will give you beans as health. Blobs eat beans. Talk to all the creatures and read all the signs. New cha...
ScratchCat - a Platformer
@Stage\n\n@Catmain\n\nwhen I receive [green flag clicked v]\nReset Level\nchange [☁ plays v] by (1)\nforever\n switch costume to (hitbox v)\n Controls - Jump, Crouch\n Gravity\n Check Hit Ceiling / Floor <(speed y) > [0]>\n if <(y position) < [-189]> then\n resettosamelevel\n end\n if <(wall...
This is a multi-level platformer I made.\nAdjust volume by clicking the bottom left corner sprite.\nDouble click the green flag to start.\n\nSuggest this to be featured by clicking this link and submitting the link to my project! https://scratch.mit.edu/discuss/topic/198735/
A VERY LONG PLATFORMER
@Stage\n\n@Sprite1\n\nwhen backdrop switches to [backdrop30 v]\npen down\nwait (10) seconds\npen up\nerase all\nswitch backdrop to (backdrop31 v)\n\nwhen I receive [message1 v]\nset [clircles: v] to [1]\nswitch backdrop to (backdrop1 v)\nset [level v] to [1]\ngo to x: (-223) y: (-167)\nset [yv v] to [0]\n\nwhen backdro...
scratch 3.0 has messed with some of the levels\narrow keys\np for pause\nr for unpause\nb for restart\n\ncheck out A VERY LONG PLATFORMER 2 AND 3
Scaled - A Platformer -
@Stage\n\nwhen flag clicked\nswitch backdrop to (majesticbackground v)\nbroadcast (message1 v)\n\nwhen I receive [message1 v]\nswitch backdrop to (1 v)\nforever\n play sound [MajesticMusic v] until done\nend\n\n@Character\n\nwhen flag clicked\nhide\nrepeat until <touching color (#00ff55)?>\nbroadcast (gate v)\n\nwhe...
Double click the flag! Instructions are in the game! All levels are possible! You like platformers? Check out another one, Terra, on my profile! Yay! This project reached my goal of 500 views! Thank you everybody! So close to 100 loves! Thank you!!!
Darkness(A dark platformer)
@Stage\n\nwhen flag clicked\nset [deaths v] to [0]\nswitch backdrop to (backdrop1 v)\nforever\n play sound [FADED - where are you now.mp3 v] until done\nend\n\nwhen I receive [light v]\nswitch backdrop to (backdrop2 v)\n\n@Sprite2\n\nwhen flag clicked\ngo to (player v)\nhide\n\nwhen I receive [start v]\nshow\nforeve...
Welcome to Darkness!!! Arrow keys to move the player avoid the orange entities, red stuff(lava). You cannot see but you have a torch\nthat torch shall guide you to the green door which will make you proceed into the following room. There are many obstacles in every room like your little brothers. Press space to exit th...
Smiley Fighters Platformer!
@Stage\n\nwhen flag clicked\nset volume to (60) %\nforever\n play sound (pick random (1) to (2)) until done\nend\n\nwhen I receive [next! v]\nnext backdrop\n\n@Smiley\n\ndefine touch <>\nchange [fall v] by (1)\nrepeat until <not <touching (ground v)?>>\n if <up?> then\n change y by (-1)\n else\n ...
ALL COPIES CAN, AND WILL, BE TAKEN DOWN!
8-bit Adventure (a game)
@Stage\n\nwhen flag clicked\nforever\n play sound [Digital Lemonade.mp3 v] until done\nend\n\n@Ground\n\ndefine None\nset [x v] to ([abs v] of ((x3) - (x)) )\nset [x2 v] to ([abs v] of ((x4) - (x2)) )\nset [y v] to ([abs v] of ((y3) - (y)) )\nset [y2 v] to ([abs v] of ((y4) - (y2)) )\nset [length 2 v] to (X)\nif <(X...
Obsidian: A platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (bleagh v)\n\nwhen I receive [message1 v]\nset [level v] to [1]\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [next level v]\nnext backdrop\nchange [level v] by (1)\n\nwhen I receive [message1 v]\nforever\n if <(level) = [8]> then\n broadcast (CLOSER v)\n ...
Green flag twice\n\nUp arrow to jump\n\nLeft arrow to move left\n\nRight arrow to move right
Smashy Stone - platformer
@Stage\n\nwhen I receive [next v]\nnext backdrop\n\nwhen I receive [start v]\nswitch backdrop to (bakgrunn1 v)\nset [brightness v] effect to (0)\nset volume to (100) %\nforever\n play sound [Ancient Music - Stone Age \(1\).mp3 v] until done\n play sound [Ancient Music - Cavemen.mp3 v] until done\nend\n\nwhen I re...
W e l c o m e to my platformer \n¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤_¤\n\nI n s t r u c t i o n s :\nUse wasd or arrow keys, and navigate trough your adventure... \nBut to get past each level, you must smash the coke. There are 15 levels. Other instructions will be in-game. PRESS ...
Platformer Engine
@Stage\n\n@Player\n\nwhen flag clicked\nshow\nforever\n if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n change [xv v] by (1)\n end\n if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n change [xv v] by (-1)\n end\n set [xv v] to ((Xv) * (0.9))\n change x ...
Arrow keys or WASD to move. You can use turbo mode by shift clicking the flag, but it goes crazy!\nFeel free to take the script! I don't mind!
Mr. Circle Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (main menu v)\nhide variable [☁ high score v]\nhide variable [time v]\nhide variable [level v]\nset [level v] to [0]\nreset timer\nforever\n if <(backdrop [number v]) < [5]> then\n reset timer\n end\nend\n\nwhen I receive [next level v]\nnext backdrop\nset [l...
Use the arrow keys to move. Press space to kill yourself. You need to try to get to the right side of the screen without dying. If you touch red, then it will kill you. By the way, some of the reds and blacks allow you to go right through them! Keep your eyes out for them. And ALL of the levels are possible.
Roadworks [Platformer]
@Stage\n\n@Hulk\n\nwhen flag clicked\ngo to x: (-50) y: (18)\nforever\n repeat (50)\n change x by (2)\n if <<(Level) = [5]> or <(Level) = [11]>> then\n show\n else\n hide\n end\n end\n repeat (50)\n change x by (-2)\n if <<(Level) = [5]> or <(Leve...
Sushi Platformer
@Stage\n\nwhen flag clicked\nforever\n play sound [lion's theme - steven universe ost v] until done\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [message1 v]\nnext backdrop\n\nwhen backdrop switches to [backdrop27 v]\nswitch backdrop to (next backdrop v)\nstop\n\ndefine stop\n\n@Spri...
ⓦⓔⓛⓒⓞⓜⓔ~ (◕◡◕✿)\n\nHello everyone! Welcome to Sushi platformer! Use arrow keys to control! You are the sushi! If you are stuck or in a wall, press space to respawn. Have fun! And I promise that every level is 100% possible! :) Enjoy x\n\n\n
Pixl 2.2 | Competitive Multiplayer Platformer
@Stage\n\nwhen flag clicked\nset [brightness v] effect to (0)\n\nwhen I receive [gamestart v]\nset [brightness v] effect to (0)\nif <<(p1score) = [4]> and <(p2score) = [4]>> then\n set [brightness v] effect to (0)\n repeat (10)\n set [brightness v] effect to (-5)\n end\nend\n\n@map2\n\nwhen flag clicked...
Two keyboards are required to play, because keyboard ghosting is a major issue.\nPLAYER 1: WASD (Move) JL (Aim) K (Fire) SPACE (Burst)\nPLATER 2: ARROW KEYS (Move) UO (Aim) I (Fire) G (Burst)\n\nSCRATCH FORUMS: https://scratch.mit.edu/discuss/topic/265172/\nDiscord invite: UtUbKDt
Mr. Circle Platformer 2
@Stage\n\nwhen flag clicked\nswitch backdrop to (main menu v)\nset [level v] to [0]\nhide variable [level v]\nhide variable [time v]\nhide variable [score v]\nreset timer\nforever\n if <(backdrop [number v]) < [5]> then\n reset timer\n end\nend\n\nwhen I receive [next level v]\nnext backdrop\nchange [level...
Use the arrow keys to move and press space bar to kill yourself if you get stuck. If you touch red it will kill you. Purple is a bounce pad, so it will shoot you really high, and green zooms you to the right.\n\nALL OF THE LEVELS ARE POSSIBLE!\n\nHave fun! Good luck!
Roadworks 2 [Platformer]
@Stage\n\nwhen flag clicked\nswitch backdrop to (cityscape v)\nforever\n if <(Level) = [18]> then\n switch backdrop to (cityscape2 v) and wait\n end\nend\n\nset [level v] to [18]\n\n@Player\n\nwhen flag clicked\nset size to (100) %\nset [level v] to [1]\npoint in direction (90)\nerase all\npen up\nshow\nse...
Mr. Circle Platformer 3
@Stage\n\nwhen [space v] key pressed\nif <(backdrop [name v]) = [Options]> then\n switch backdrop to (main menu v)\nend\n\nwhen [1 v] key pressed\nchange volume by (-10)\n\nwhen [2 v] key pressed\nchange volume by (10)\n\nwhen I receive [next level v]\nnext backdrop\nset [smalllevel? v] to [0]\nset [jetpacklevel? v]...
Use those arrow keys to move around. Press space to restart the level. Use the arrow keys to maneuver the jetpack.\n\nHave fun!!!
BOX(Platformer)
@Stage\n\nwhen flag clicked\nforever\n play sound [BGM v] until done\nend\n\n@Player\n\nwhen flag clicked\nhide variable [time v]\nhide variable [◯-◯ v]\nhide\n\nwhen I receive [start v]\nreset timer\nset rotation style [left-right v]\ngo to x: (-200) y: (-10)\nshow\npoint in direction (90)\nset [y v] to [0]\nforeve...
Cloud Platformer Collaboration
@Stage\n\nwhen flag clicked\nset [music v] to [1]\nforever\n if <(Music) = [0]> then\n set [current song v] to (Music)\n stop all sounds\n end\n if <(Music) = [1]> then\n set [current song v] to (Music)\n play sound [As it goes; On and On v] until done\n end\n if <(Music) = [2...
BB8 - A star wars platformer
@Stage\n\nwhen flag clicked\nforever\n if <(costume) = [1]> then\n set [ghost v] effect to (20)\n switch backdrop to (backdrop1 v)\n play sound [Star Wars - Cantina Song.mp3 v] until done\n end\n if <(costume) = [7]> then\n set [ghost v] effect to (50)\n switch backdrop to (b...
[Arrow keys] to move\n[R] To restart level\n[S] To skip a level\n-------------------------------------------------------------------------\n.To open some doors roll over the red button\n.do not fall down\n.do not touch the jawa\n.Do not touch the stalactites/ stalagmites \ngo to the holocron to complete each level\n
Pangolin Love Platformer
@Stage\n\nwhen flag clicked\nwait (1) seconds\nswitch backdrop to (open v)\n\nwhen I receive [message1 v]\nnext backdrop\n\nwhen flag clicked\nif <(backdrop [name v]) = [water]> then\n set [terrain v] to [water]\nelse\n set [terrain v] to [land]\nend\n\nwhen flag clicked\nhide variable [lives v]\nhide variable [c...
Double click the flag!!! (I had to put this at the top so you would actually read it!) Other instructions in game.\n-------------------------------------------------------------------------\nNearly every five minutes, 1 pangolin is remove from its habitat by smugglers. Play this game to raise pangolin awareness! Save t...
Vector: The platformer
@Stage\n\nwhen I receive [start v]\nrepeat until <(Level) = [18]>\n switch backdrop to (Level)\nend\nswitch backdrop to (backdrop18 v)\nwait until <(Level) = [19]>\nforever\n switch backdrop to (Level)\nend\n\nwhen I receive [death v]\nswitch backdrop to (backdrop17 v)\nset [level v] to [17]\nwait until <(Level) ...
Use the arrow buttons<^> or WAD keys with space bar to move Vector.\nMay be laggy for some computers in full-screen.\nMake sure to love and favorite, so I know to make more of these projects.\nGuys, I finally made a complete platformer game!\n\nV1.3: Balanced some levels, added time and death counters.\nV1.2: Fixed a b...
200+ Platformer ♡
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [nextlevel v]\nnext backdrop\n\nwhen flag clicked\nforever\n play sound [ThisisHalloween v] until done\nend\n\n@Intro\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (full v)\nhide\npoint in direction (90)\ngo to x: (0) y:...
Happy April Fool's Day!\nThank you for 200 followers! To celebrate this, I will make a 200+ Platformer and a Contest + Raffle Project!\nHere are the Platformer instructions! You use the arrow keys to control Snowi, and you can press the R key to respawn. The platformer has 25 levels, if you want me to make another one,...
A Riddleful Platformer
@Stage\n\nwhen I receive [begin platformer v]\nswitch backdrop to (1 v)\n\n@Player\n\nrepeat until <(backdrop [name v]) = [backdrop8]>\n set rotation style [left-right v]\n if <not <touching color (#000000)?>> then\n change y by (-5)\n else\n if <<key (up arrow v) pressed?> and <touching color (#...
Uh oh... more loves!\n\nArrow keys to move, Answers on the very bottom of Notes and Credits, please do not look unless stuck, 2 tries per Riddle, if you do not get the first right, look at the answer, or hit the green flag.\nThis is pretty glitchy, just warning you...\nI will add a new level for every 70 loves! (You gu...
The Official Longest Platformer 2
@Stage\n\nwhen flag clicked\nset [volume v] to [80]\nforever\n set volume to (Volume) %\nend\n\nwhen flag clicked\nforever\n play sound [Supersonic v] until done\n play sound [The Pressure v] until done\n play sound [Bubble Beam v] until done\nend\n\n@world 1\n\nwhen I receive [start game v]\nwait until <(b...
The sequel to original platformer is here. Welcome to the Official Longest Platformer 2; the longest platformer on Scratch!\nContinue the story of the unnamed character as he tries to stop the evil circle's plans of domination. Will you be able to save the day, or will you not make it to the end?\nFeaturing;\n200 Chall...
8-Bit (Platformer) V.1.9
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop3 v)\nwait (5.5) seconds\nswitch backdrop to (light v)\n\nwhen flag clicked\nforever\n play sound [wav.wav v] until done\nend\n\nwhen [space v] key pressed\nbroadcast (Start v)\n\nwhen I receive [start v]\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [en...
Click on the day button to switch from day to night.\nClick on the arrows for character selection.\nMost instructions are all in the game.\n\nDifferent skins have different difficulties.\nWARNING:\nIF YOU COMPLETE IT REFRESH THE PAGE BEFORE YOU PLAY IT AGAIN!!! (Just because of bugs)\n\n
☺ Smiley Platformer ☺
@Stage\n\nwhen flag clicked\nswitch backdrop to (level 1 v)\n\nwhen I receive [message 1 v]\nask [What is my name?] and wait\nif <<(answer) = [King Brutus]> or <(answer) = [Brutus]>> then\n broadcast (message 2 v)\nelse\n broadcast (message 1 v)\nend\n\nwhen I receive [message 2 v]\nask [What is green and looks c...
Right arrow/ D = Move right\nLeft arrow/ A = Move left\nUp arrow/ W = Jump\nR key = Restart\nFullscreen is okay but not recommended for the best experience. ALL levels are possible.
Shadow platformer v0.5.1
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop v)\nbroadcast (Idle v)\nforever\n play sound [Sonic Unleashed “Spagonia Rooftop Run Day“ Music.mp3 v] until done\nend\n\nwhen I receive [finish v]\n\nwhen flag clicked\nforever\n wait until <key (q v) pressed?>\n set volume to (0) %\n wait (0.5) seco...
Look up: up arrow key\nCrouch: down arrow key\nMove: left &right arrow keys\nJump: C\nRight or Left + X to boost\nChange character: 1, 2, 3, 4\nclassic sonic can spin/roll when holding down+x. its not really any different from running really other than it looking kinda cool i guess, you could pretend hes spindashing to...
Plat of lies (platformer)
@Stage\n\nwhen flag clicked\nset [music? v] to [off]\nswitch backdrop to (m16_eaglenebula v)\n\nwhen I receive [hole1decent v]\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [begin intro v]\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [portal v]\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [music v]\...
*Use: ASWD to move or arrow keys. You can jump and fall through platforms.\n*Level skip button in upper right of the screen.\n*Try to escape and retrieve the coveted sugar!\n*4 endings possible.\n*There is a sequel that will be made...\nMy other story platformer: https://scratch.mit.edu/projects/300287278/\n\nI suppose...
Epic Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [message1 v]\nswitch backdrop to (backdrop2 v)\nreset timer\n\nwhen I receive [nxtbd v]\nnext backdrop\n\nswitch backdrop to (backdrop6 v)\n\n@epic face\n\nwhen this sprite clicked\nstop [other scripts in sprite v]\nbroadcast (message1 v)\n...
Try to get through all the levels. All are possible. How to play will be explained in the game.\n\n
Flat Minded 2 [platformer]
@Stage\n\nwhen flag clicked\nforever\n play sound [bensound-memories.mp3 v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nwhen I receive [title v]\nset [ghost v] effect to (100)\nwait (1) seconds\ngo to x: (0) y: (0)\nshow\nrepeat (32)\n change [ghost v] effect by (-3)\nend\nwait (1) seconds\nrepeat (...
FLAT MINDED 2!!!!!!!!!\nOnce again, we enter into this flat world to help our friend.\nNew Stuff:\n-Can now die from cold areas\n-Power ups that help you survive the cold, heat, and the tension of special portals\n-SHADOWS!\n-Jump blocks!\n-Short videos that reveal memories\n\nTHE LAGS ARE GONE!! (Mostly)\n\nPlease rep...
The Ninja 4
@Stage\n\nset volume to (0) %\n\nwhen I receive [refresh level v]\nset [number en ninj setter v] to [0]\nset [number of targets v] to [0]\nset [ninja stars v] to [0]\nset [arrows v] to []\nset [mini spears v] to [0]\nset [spears v] to [5]\nset [delete clones v] to [1]\nwait (0.005) seconds\nset [delete clones v] to [0]...
At long last, here it is! The Ninja 4! :D\n\nI said I'd make this when The Ninja reached 10,000 loves. Well, now it has, so I followed through with my promise! \n\nHopefully you enjoy this one as much as the others! If you haven't played them yet, here are the links!\nThe Ninja: https://scratch.mit.edu/projects/22...
Color - A Platformer
@Stage\n\n@Player\n\nwhen flag clicked\ngo to x: (-165) y: (-130)\nset size to (100) %\n\ndefine Blue\nswitch costume to (costume6 v)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n if <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> then\n switch costume to (costume6 v)\n ...
Gum-gum Platformer!!!
@Stage\n\nwhen I receive [lets go v]\nstop all sounds\nwait (1) seconds\nforever\n play sound [a_beautiful_memory_terrasound.mp3 v] until done\nend\n\nwhen I receive [sprache gewählt v]\nswitch backdrop to (kostüm2 v)\nplay sound [little_love_terrasound_de.mp3 v] until done\n\nwhen flag clicked\nset [bosskampf v] to...
Gum-gum Platformer 2 is online! \nhttps://scratch.mit.edu/projects/171673016/\n**************************************************************\nWelcome to Gum-gum Platformer!\nWalk with the arrow keys. Can you beat all levels!?\n**************************************************************\nWillkommen zu Gum-gum Platfo...
Marshall 4
@Stage\n\nwhen I receive [next v]\nwait (0.05) seconds\nif <([background # v] of [_stage_ v]) = [23]> then\n stop all sounds\nend\n\nwhen flag clicked\nwait until <([background # v] of [_stage_ v]) = [23]>\nrepeat until <([background # v] of [_stage_ v]) = [28]>\n play sound [Stage Three v] until done\nend\n\nwhe...
EVERY LEVEL IS POSSIBLE\nInstructions in-game\nLevel 1: Spring Greens\nLevel 2: Volcanic Caverns\nLevel 3: Sky High\nFinal Boss: Prince Alien\n\n
Scrolling Platformer Engine (UPDATED)
@Stage\n\n@Sprite1\n\ndefine physics | controls on? <controls?> | speed: (speed) | friction: (friction) | jump height: (height) | gravity: (gravity)\nchange y by (-5)\nif <<controls?> and <key (right arrow v) pressed?>> then\n change [x vel v] by ((speed) * (-1))\nend\nif <<controls?> and <key (left arrow v) pressed...
Minecraft platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [next stage v]\nnext backdrop\nif <(backdrop [number v]) = [9]> then\n stop [this script v]\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to [front v] layer\nset size to (10) %\nswitch backdrop to (backdrop1 v)\nrender level\n\ndefine render...
im really trying to keep this project working but with every little update it seems to break. it should be working again though.\n\n
Platformer Template
@Stage\n\nwhen flag clicked\nswitch backdrop to (join [1] [])\n\nwhen I receive [next v]\nnext backdrop\n\n@Scratch Cat\n\nwhen flag clicked\nbroadcast (message1 v)\nforever\n if <(y position) > [175]> then\n set [y v] to [0]\n change y by (-5)\n end\nend\n\nwhen I receive [message1 v]\ngo to x: (-2...
Noob Platformer
@Stage\n\nwhen I receive [end v]\nstop all sounds\nplay sound [Your Door Was Locked!.mp3 v] until done\n\n@Noob\n\nwhen flag clicked\nhide\nwait (3.8) seconds\nshow\ngo to x: (-171) y: (-93)\nforever\n if <key (r v) pressed?> then\n go to x: (-171) y: (-93)\n end\n if <touching color (#ff0000)?> then\n ...
*NOTE*\nCURRENTLY THERE ARE A FEW BUGS. IF 3 ICONS APPEAR AT THE START, PRESS THE GREEN FLAG\n AGAIN TO RESET IT.\n\nArrow keys to move. Your a Noob on Roblox. You want to complete this Obby. I have placed some dumb glitches, but they are made to test y...
Rotate- A Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (level 1 v)\n\nwhen backdrop switches to [level 17 v]\nbroadcast (done v)\n\nwhen backdrop switches to [level 10 v]\nbroadcast (death spinny things v)\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nforever\n play sound (pick random (1) to (2)) un...
Use the arrow keys. Don't touch any colour except that of your avatar. The green is your goal. The music is random, when you click the green flag it plays one song. Comment if there are any glitches. Like and favourite please!\nATTENTION: We know this doesn't have many rotating levels, we did this project for a school...
100% Pen Platformer
@Stage\n\nwhen flag clicked\nforever\n play sound [Polargeist v] until done\nend\n\n@pen\n\ndefine None\nif <(char_add coordinates?) = [1]> then\n add (x1) to [x1 v]\n add (y1) to [y1 v]\n add (x2) to [x2 v]\n add (y2) to [y2 v]\n add (type) to [type v]\nend\nif <<<((x1) - (char_x)) < [240]> and <((x2...
The Platformer
@Stage\n\nwhen I receive [before start v]\nforever\n play sound [xStep v] until done\nend\n\n@main character\n\nwhen flag clicked\nhide\n\nwhen I receive [before start v]\ngo to x: (-214) y: (-80)\nshow\nset [y v] to [0]\nset [x v] to [0]\npoint in direction (90)\nforever\n change [y v] by (-1)\n if <key (left...
[Arrow Keys] - Move\n\nDo not use this script if you are looking for a platformer script (this script sucks), instead follow my tutorial: https://scratch.mit.edu/projects/396779140/
Platformer pokemon.
@Stage\n\n@Sprite1\n\nwhen backdrop switches to [tło8 v]\nhide\n\nwhen backdrop switches to [tło9 v]\ngo to x: (-192) y: (-91)\nforever\n if <key (space v) pressed?> then\n switch costume to (pobrane4 v)\n if <touching color (#000000)?> then\n change y by (-10)\n if <touching colo...
Steruj strzałkami.\nSkacz strzałką w górę.\nUżywaj spacji żeby użyć super mocy. \nJeżeli zdobędziesz 11 monet to masz wszystkie.
NEON-PLATFORMER
@Stage\n\nwhen I receive [gameover v]\nstop all sounds\nswitch backdrop to (bühnenbild1 v) and wait\nplay sound [Super Mario - Dead v] until done\n\nwhen flag clicked\nif <[0] = (pick random (0) to (1))> then\n play sound [Ahrix - Nova.mp3 v] until done\nelse\n play sound [The_Chainsmokers_-_Dont_Let_Me_Down_\(Au...
\n-----------------\n-Ziel ist es auf die andere Seite der Map zu kommen\n-Steuere mit "WASD" oder mit den Pfeilen\n-----------------\n
M&M Platformer (100 ғᴏʟʟᴏᴡᴇʀs!)
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [start v]\nswitch backdrop to (backdrop2 v)\nwait (5) seconds\nbroadcast (Game START v)\nswitch backdrop to (backdrop3 v)\n\nwhen I receive [start v]\nforever\n play sound [Candy Song v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\n...
back here in may 2021 and it's hilarious seeing people fight over a game I made when I was 9 (I was 8 oops)\n\nɴᴏᴡ ᴡʜᴀᴛ ᴛʜᴇ ᴄᴏᴍᴍᴜɴɪᴛʏ ɪs ʀᴇᴍɪxɪɴɢ! ᴛʏsᴍ!!!!!!!\n\nᴛᴏᴘ ʟᴏᴠᴇᴅ ɴᴏᴡ!?!? ᴏᴍɢ ᴛʏsᴍ ɢᴜʏs!!!!!!!\n\nᴏᴍɢ. ɪ ᴊᴜsᴛ ɢᴏᴛ ʙᴀᴄᴋ ғʀᴏᴍ sᴜᴍᴍᴇʀ ᴄᴀᴍᴘ ᴀɴᴅ ɪ ʜᴀᴅ 171 ᴍᴇssᴀɢᴇs! ᴛʏsᴍ! :ᴅᴅᴅᴅᴅᴅᴅᴅᴅᴅᴅᴅ \n\n2000+ ᴠɪᴇᴡs ᴏᴠᴇʀɴɪɢʜᴛ!! ᴛʏsᴍ!!...
Gravity (Pen Platformer)
@Stage\n\n@pen\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\nset [level v] to [1]\nReset\nforever\n erase all\n if <(Level) = [1]> then\n Render level 1\n else\n if <(Level) = [2]> then\n Render level 2\n else\n if <(Level) = [3]> then\n Re...
scratch 3 broke\n\nno more lag but no more trail\n\narrow keys / wasd \nspace change grav
The Adventures of Scratch Cat -- Platformer
@Stage\n\nwhen flag clicked\nset volume to (50) %\nforever\n repeat (3)\n repeat (5)\n play sound [medieval1 v] until done\n end\n wait (3) seconds\n repeat (5)\n play sound [medieval2 v] until done\n end\n wait (3) seconds\n end\n wait (3) second...
A or left arrow key: Move left\nD or right arrow key: Move right\nW or up arrow key: Jump (Hold to jump slightly higher)\nS or down arrow key: Fall through platforms\nTo wall jump: Start away from the wall and hit the wall while still ascending. Keep holding the direction of the wall until you are done wall jumping. Do...
Cowboy - A Pixel Platformer (Beta 1.0.1)
@Stage\n\nwhen I receive [greenflag v]\nforever\n play sound [djgl.mp3 v] until done\nend\n\nwhen I receive [start v]\nstop [other scripts in stage v]\nstop all sounds\nforever\n play sound [df.mp3 v] until done\nend\n\n@Player\n\nset [falling? v] to [12]\n\nset [falling? v] to [0]\n\nset [falling? v] to [0]\n\ns...
Woo! Top-Loved! If you really enjoyed, follow me! :D\n\nTo-Do List:\n\n[ ] Add more levels\n[ ] Add coins\n[ ] Add crates and barrels\n[ ] Add more enemies\n[ ] Add a health system\n[ ] Add saloons and buildings\n[ ] 100% more potatoes **Very Important**\n[ ] Add a mini-map (suggested by @Bw24)\n[ ] Add checkpoints (...
Rubiks Cube Platformer
@Stage\n\nwhen I receive [hi v]\n\n@button\n\nwhen flag clicked\nswitch backdrop to (title v)\nshow\nset size to (70) %\npoint in direction (90)\ngo to x: (0) y: (-85)\nforever\n if <<touching (mouse-pointer v)?> and <mouse down?>> then\n hide\n switch backdrop to (backdrop1 v)\n end\n if <key (s...
Instructions are in game. \n\nEvery level is possible.\n\n
Duet - A Hard Platformer
@Stage\n\n@Sprite1\n\nwhen I receive [message1 v]\ngo to x: (-240) y: (-163)\nset [x v] to [0]\nset [y v] to [0]\nset size to (100) %\n\nwhen flag clicked\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-240) y: (-163)\nset [level v] to [1]\npoint in direction (0)\nset size to (100) %\nforever\n if <(I made this for ...
-------ϟ DUET ϟ-------------------------------------------------------------------------------Be sure to check out my new platformer: https://scratch.mit.edu/projects/159719053/\n\nPLEASE CHECK THE INSTRUCTIONS IN THE GAME! IT IS VERY IMPORTANT!\nSo far, there are 7 challenging levels. ALL LEVELS ARE POSSIBLE BUT THEY ...
Boing - A Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n play sound [We are Scratchers! v] until done\nend\n\nwhen [space v] key pressed\nif <(backdrop [number v]) = [13]> then\n next backdrop\nend\n\nwhen [k v] key pressed\nif <(username) = [elfowl]> then\n switch backdrop to (backdrop25 v)\ne...
All instructions are in the game!\n\nExcept that you press 'R' to restart the level.\n\nDo NOT play in fullscreen!
Bendy and the Ink Machine Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n play sound [BENDY AND THE INK MACHINE SONG \(Build Our Machine\) LYRIC VIDEO - DAGames.mp3 v] until done\nend\n\nwhen I receive [new level v]\nnext backdrop\n\n@Sprite1\n\nwhen flag clicked\nset [x vel v] to [0]\nset [y vel v] to [0]\nset [jump...
A platformer based on the game Bendy And The Ink Machine.\n\nDon't forget to love and fave!\n\nNovember 2017 --- I added a bunch of levels\n\n
Fidget Spinner Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nwait (1) seconds\nrepeat (23)\n next backdrop\nend\nwait (0.5) seconds\nrepeat (6)\n next backdrop\nend\nwait (0.5) seconds\nrepeat (35)\n next backdrop\nend\nwait (0.5) seconds\nwait (1) seconds\nnext backdrop\n\nwhen I receive [next stage v]\nnex...
@snow-cannon told me it fun to make a fidget spinner platformer\nSo pretty much use the arrow keys to get to right side of the screen\nsrsly go follow @snow-cannon!
The Cube - a platformer
@Stage\n\nwhen flag clicked\nforever\n play sound (pick random (1) to (3)) until done\nend\n\nwhen flag clicked\nforever\n switch backdrop to (Level)\nend\n\nset [level v] to [15]\n\n@Ground\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (kostium1 v)\nset [level v] to [1]\nforever\n switch costum...
-Platformer- Global Warming
@Stage\n\ndefine None\nrepeat ([abs v] of ((100) / (speed)) )\n change [ghost v] effect by (speed)\nend\n\nwhen I receive [instructions v]\nswitch backdrop to (backdrop7 v)\n\nwhen I receive [home screen v]\nFade (10)\nswitch backdrop to (home screen v)\nFade (-10)\n\nwhen I receive [nextlvl v]\nnext backdrop\n\nwhe...
Instructions are in-game. Press r to restart the level if you get stuck.\nFinally this is done! Sorry it took so long!\nThe sequel: https://scratch.mit.edu/projects/166495298/\nTell me about any glitches! I won't be mad (not at you, anyways)!\nSorry about any lag issues, this is one of my older games\nAlthough it looks...
Cool Platformer
@Stage\n\n@Sprite1\n\nwhen [r v] key pressed\ngo to x: (-196) y: (-17)\n\nwhen I receive [message1 v]\nforever\n play sound [Nekozilla - Different Heaven v] until done\nend\n\nwhen I receive [message1 v]\nswitch backdrop to (backdrop1 v)\nhide\nwait (0) seconds\ngo to x: (-196) y: (-17)\nshow\nset [x v] to [0]\nset ...
Use the arrow keys or WASD to move\nAvoid the red spikes\nR key to restart\nI'm still working on this\nAND...\nSMASH THAT LOVE AND FAVORITE BUTTON!!!\n\n(Some graphics may be bad because this was created in Scratch 2.0 and in bitmap)
The Runner - 3D Platformer (100% Pen)
@Stage\n\nwhen I receive [intro v]\nset volume to (100) %\nbroadcast (Music v)\n\nwhen I receive [music v]\nforever\n play sound [Freedom Fighters - TSFH v] until done\nend\n\nwhen I receive [ending v]\nrepeat (50)\n change volume by (-2)\nend\nstop [other scripts in stage v]\nstop all sounds\nset volume to (100)...
Escape - A Platformer
@Stage\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nplay sound [escape_music v] until done\n\n@ball\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nswitch backdrop to (backdrop1 v)\nforever\n if <[210] < (x position)> then\n broadcast (next level v)\n go to x: (-202) y:...
LET"S GET TO 200 LOVES!! \nSmash that love button!!!!!!!\n\n☮ Basic Story:\nYou are a little indigo ball (sorry for the bad art) that got stuck in a faraway planet in who-knows-where. You will have to escape to get back to your home planet called...um...Indigo World?\nAll levels are 100% possible! Tested this exactly 6...
Environmental Platformer
@Stage\n\n@Earth\n\nwhen flag clicked\ngo to x: (-178) y: (-112)\nswitch backdrop to (backdrop1 v)\nset [level v] to [0]\nhide variable [x v]\nhide variable [y v]\nset [x v] to [0]\nset [y v] to [0]\nhide variable [environment points v]\nhide variable [deaths v]\nset [deaths v] to [0]\nset [environment points v] to [0]...
shrek platformer
@Stage\n\n@Sprite1\n\nwhen flag clicked\nforever\n if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n change [xv v] by (-1)\n end\n if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n change [xv v] by (1)\n end\n set [xv v] to ((Xv) * (0.9))\n change x by (X...
arrows to move space or top arrow to jump T for thug type H for Trump\nalso, you can use awsd now\n
Glow - A Platformer
@Stage\n\nwhen I receive [introisdone v]\nwait (3) seconds\nset [level v] to [1]\n\nwhen I receive [100%volume v]\nrepeat (10)\n change volume by (10)\nend\n\nwhen I receive [mute v]\nrepeat (10)\n change volume by (-10)\nend\n\nwhen I receive [introisdone v]\nset [real time v] to [0]\nforever\n change [real t...
platformer talha xxl
@Stage\n\nwhen flag clicked\nswitch backdrop to (platform v)\n\nwhen flag clicked\nswitch backdrop to (dekor3 v)\n\n@-Pixel-\n\nwhen flag clicked\nforever\n play sound [Vexento - Pixel Party v] until done\nend\n\nwhen I receive [return v]\nswitch costume to (costume1 v)\ngo to x: (-200) y: (-45)\n\nwhen flag clicked...
iyi oyunlaar\n
スライミー、森へ帰ろう (Slimy, Let's go Back to the Forest)
@Stage\n\nwhen flag clicked\nswitch backdrop to (title2 v)\n\nwhen backdrop switches to [end v]\nset [brightness v] effect to (-100)\nrepeat (50)\n change [brightness v] effect by (2)\nend\nplay sound [おやすみの歌 v] until done\nstop [all v]\n\nset volume to (100) %\n\nwait (0.5) seconds\n\nwhen backdrop switches to [str...
Use the arrow keys to move and jump.Go to the right of the screen and go ahead.\n【ストーリー】\nスライミーは森に住む小さな生き物です。ある日お昼寝をしているあいだにベリーと間違われて人間の家に持ち帰られてしまいました。スライミーはぶじに森に帰ることができるのでしょうか。\n【遊び方】\n← →キーで移動。↑キーでジャンプします。壁キック(壁にぶつかりながら↑を押す)で壁を登ることもできます。また,ジャンプしながら← →キーを押すことでジャンプの距離や方向を変えることもできるのでいろいろためしてみてください。\n画面右はしまで行くと先に進めます。\n\...
Ball - A Platformer Game
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nbroadcast (go v)\nforever\n play sound [587069_-Endgame-.mp3 v] until done\nend\n\n@Player\n\nwhen I receive [go v]\ngo to x: (-214) y: (115)\nswitch costume to (costume1 v)\nswitch backdrop to (backdrop1 v)\nshow\ngo to x: (-217) y: (-20)\nhide variable...
Arrows To move\nI TESTED AND YES ALL LEVELS ARE POSSIBLE JUST TRY HARDER! :)\n06/29/17 - Project was Shared and Had 4 Views at the Time.\n12/15/18 - Visuals Upgraded, A Couple Levels were Buffed, 2 New Levels.\n
PLATFORMER HARRY POTTER 100 LEVEL
@Stage\n\n@Sprite1\n\nwhen backdrop switches to [backdrop30 v]\npen down\nwait (10) seconds\npen up\nerase all\nswitch backdrop to (backdrop31 v)\n\nwhen I receive [message1 v]\nset [clircles: v] to [1]\nswitch backdrop to (backdrop1 v)\nset [level v] to [1]\ngo to x: (-223) y: (-167)\nset [yv v] to [0]\n\nwhen backdro...
Just follow the instructions.\n\nDeath counter in the top right\nM-To Mute music\nS-To Start music again\nP-To pause game\nR-To Resume\nB-To go Back to the start of your level
No If Blocks: Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset [l v] to [1]\na\n\ndefine a\nswitch backdrop to (l)\na\n\n@Sprite1\n\ndefine physics\nchange [xv v] by (<key (right arrow v) pressed?> * (2))\nchange [xv v] by (<key (left arrow v) pressed?> * (-2))\nset [xv v] to ((xv) * (0.7))\nchange x by (xv)\nrepea...
Scratch Day Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\n\n@Ninja\n\nwhen I receive [green flag clicked v]\nset size to (25) %\nset rotation style [left-right v]\nshow\nset [speed y v] to [0]\nset [falling? v] to [10]\nforever\n switch costume to (hitbox v)\n if <<(speed y) < [4]> or <<key (w v) pressed?> or <key (...
Instructions in the game, but I will tell you here anyway.\n- Arrow keys to move\n- Up key to jump\n- Red is bad.\nI read all your comments, but I don't have time to answer everyone. Sorry for that. :P
No Control Blocks: Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset [l v] to [1]\nbroadcast (loop v)\nbroadcast (loop2 v)\n\nwhen I receive [loop2 v]\nswitch backdrop to (l)\nbroadcast (loop2 v)\n\n@Sprite1\n\ndefine physics\nchange [xv v] by (<key (right arrow v) pressed?> * (2))\nchange [xv v] by (<key (left arrow v) ...
Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n switch backdrop to (bakgrund 1 v)\n wait (5) seconds\n switch backdrop to (bakgrund 1 v)\nend\n\n@1\n\nwhen flag clicked\nset [your current level v] to [0]\nset [deads v] to [0]\n\nwhen I receive [nextlevel v]\nchange [your current level ...
Use the Arrow Keys \nNo level is impossible!\nMore levels coming soon!\nThis game is pretty new so they can be a few bug in the script.\nHow many times did you "deads" - Write it in the comment section down below!\nMy record is 78 deads. Now 8! \nMilly runs away from home.\nShe has bad thoughts and feel bad.\nHelp her...
Platformer
@Stage\n\n@Play\n\nwhen flag clicked\nshow\nset [# of deaths v] to [0]\nswitch backdrop to (backdrop1 v)\n\nwhen this sprite clicked\nhide\nbroadcast (go v)\n\n@Player\n\nwhen I receive [go v]\ngo to x: (-218) y: (65)\nset [level v] to [1]\nswitch costume to (player v)\nswitch backdrop to (backdrop2 v)\nshow\ngo to x: ...
-Click the green flag and then click 'play'\n-Up arrow key to jump\n-Left and right arrow keys to move\n-Avoid red\n-Touch green to go to the next level
The Challenge
@Stage\n\nwhen flag clicked\nhide variable [timer v]\nhide variable [death count v]\nset [level v] to [0]\nset [volume v] to [100]\nset [timer v] to [0]\nset [player v] to [1]\nset [death count v] to [0]\nwait (0.5) seconds\nbroadcast (intro v)\n\ndelete (all) of [start x v]\ndelete (all) of [start y v]\ndelete (all) o...
☆ Blopp's Adventure ★
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [start the game v]\nset [ghost v] effect to (0)\nswitch backdrop to (bühnenbild1 v)\n\n@Move\n\nwhen I receive [kill v]\nchange [kill v] by (1)\ngo to x: (-200) y: (150)\n\nwhen I receive [new level v]\ngo to x: (-200) y: (150)\n\ndefine Sp...
Techno- a platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\nforever\n play sound [Techno_Transcendence_889176886706_1_2.mp3 v] until done\nend\n\nwhen I receive [start v]\nwait (1) seconds\nswitch backdrop to (2 v)\n\nwhen I receive [next level v]\nnext backdrop\n\n@Sprite1\n\nwhen flag clicked\nclear graphic effects\ngo...
Welcome to Techno, a platformer. No level is impossible, and all can be cleared. Stay tuned for more additions to Techno in later projects, because I will definitely make Techno 2, and maybe a 3, 4, 5 . . . This was so fun to make! Share your scores with others in the comments.\n\nArrow keys or WAD, 'r' to reset, all t...
A Long Platformer
@Stage\n\nwhen flag clicked\nset [level v] to [1]\nbroadcast (Start v)\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [backdrop next v]\nchange [level v] by (1)\nnext backdrop\nbroadcast (go to normal v)\n\nwhen flag clicked\nforever\n if <key (l v) pressed?> then\n show variable [level v]\n else\n ...
arrow keys to move.\nRest of instructions in game!\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nALL LEVELS ARE POSSIBLE! - They have all been tested multiple times.\nComment if you completed it all.
Green {abandoned platformer}
@Stage\n\nchange [brightness v] effect by (25)\n\nchange [brightness v] effect by (-25)\n\nwhen flag clicked\nforever\n play sound [BeepBox-Song3-4 v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\nset [level v] to [1]\nReset Level\nforever\n if <(play) = [1]> then\n switch costume to (hitbox v)\n ...
Allergic to Colour (A Pixel Platformer)
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\n\nwhen flag clicked\nforever\n play sound [medieval2 v] until done\nend\n\n@Hitbox\n\ndefine Touching Ground? <>\nchange [fall count v] by (1)\nrepeat until <not <touching (ground v)?>>\n if <ceiling> then\n change y by (-1)\n else\n ...
HOW TO PLAY:\n-Press green flag TWICE (It will not work properly if you click it just once)\n-If you are experiencing lag run in smallscreen\n-Try and not touch any colour, doing so will cause you to die and restart the level.\n-To move you use the LEFT and RIGHT arrows. \n-To jump you use the -UP arrow.\n-Every level ...
Fun Facts, a Platformer, 2
@Stage\n\n@Sprite1\n\nif <key (up arrow v) pressed?> then\n if <(Xv) > [0]> then\n set [xv v] to [-5]\n else\n set [xv v] to [5]\n end\n set [yv v] to [10]\nelse\n set [xv v] to [0]\nend\n\nif <key (up arrow v) pressed?> then\n if <(Xv) > [0]> then\n set [xv v] to [-5]\n else\n...
-Use the arrow keys or WAD to move\n-Touch the blue dot to proceed to the next level\n-Avoid red\n-Orange is bouncy\n-All levels are possible\n-Read the fun facts\n-Have fun!
Green - Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n play sound [Final Exploration - PaulRHJT.mp3 v] until done\nend\n\n@pufferfish\n\nwhen flag clicked\ngo to x: (-180) y: (-40)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n if <<(y position) < [-175]> or <touching color (#00ff55)?>> then\n...
Voyager's Dawn ★ Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [start v]\nswitch backdrop to (backdrop2 v)\n\n@Sprite1\n\nwhen flag clicked\nstart sound [All O's eve v]\nhide\n\nwhen I receive [start v]\nstop all sounds\ngo to x: (-231) y: (-145)\npoint in direction (90)\nshow\nforever\n if <(game) ...
Arrow keys! Also, try to survive. All I need to say\n\nSee if you can find the VIP Room.
platformer
@Stage\n\n@player\n\nwhen flag clicked\ngo to [front v] layer\nset [level v] to [1]\n\nwhen flag clicked\nforever\n change [y v] by (-0.5)\n if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n change [x v] by (0.75)\n end\n if <<key (a v) pressed?> or <key (left arrow v) pressed?>> the...
w,a,s,d or arrow keys to move. try to get to the other side and avoid the red lava.
Lego Platformer
@Stage\n\nwhen flag clicked\nset [bobby v] to [0]\nhide variable [☁ world record v]\nhide variable [time v]\nreset timer\nswitch backdrop to (maxresdefault v)\nwait (1) seconds\nswitch backdrop to (bt1c0h9ieaaefdv v)\nwait (1) seconds\nswitch backdrop to (blue sky v)\nbroadcast (2 v)\n\nwhen flag clicked\nforever\n ...
WASD to move. Avoid red. Blue slows you. black will teleport you to next level. have fun. Sorry but every time i update the game the high score will reset\nreallypinkpenguin set the record
Road to Nowhere - Platformer
@Stage\n\nwhen flag clicked\nset [lvl v] to [1]\nforever\n play sound [Sad Piano Music - Isolation \(Original Composition\).mp3 v] until done\nend\n\n@Player\n\nwhen flag clicked\nshow\nwait (0.01) seconds\nset [lvl v] to [1]\ngo to [front v] layer\nswitch costume to (costume1 v)\nforever\n go to (hitbox v)\n ...
~Cake Platformer~
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\n\nwhen [space v] key pressed\nswitch backdrop to (backdrop1 v)\nbroadcast (start game v)\n\nwhen I receive [end v]\nforever\n switch backdrop to (backdrop3 v)\nend\n\n@Sprite2\n\ndefine Ground contact <up>\nchange [fall v] by (1)\nrepeat until <not <<tou...
Welcome to ~Cake Platformer~\n~My first platformer!\n+Arrow keys to move or WASD\n+ R to restart level + Press L for lag reduction.\n+Collect all the ingredients\n+ Enjoy!\n~Update 20/5/19- Bug fixes!\n+TRAILER FOR SEQUEL NOW OUT! https://scratch.mit.edu/projects/180612721/\n+Extra Levels now done!\n*200+ l...
Alone - Platformer
@Stage\n\nwhen I receive [message1 v]\nnext backdrop\nbroadcast (nextbackdr v)\n\nwhen flag clicked\nswitch backdrop to (backdrop15 v)\n\nwhen flag clicked\nwait (7) seconds\nset volume to (100) %\nforever\n play sound [TA-Game Over v] until done\nend\n\n@Character\n\nwhen flag clicked\nhide\nwait (7) seconds\nset [...
Sonic Platformer Physics
@Stage\n\n@Sprite1\n\nwhen flag clicked\npoint in direction (-90)\ngo to x: (24) y: (-19)\nset rotation style [left-right v]\nswitch costume to (idle \(l\) v)\nset size to (150) %\nset [yv v] to [0]\nset [xv v] to [0]\nset [falling v] to [10]\nforever\n switch costume to (hitbox v)\n change [yv v] by (-1.5)\n ...
Games!
@Stage\n\n@Games!\n\nwhen I receive [hide v]\nhide\n\nwhen I receive [show v]\nshow\n\nwhen backdrop switches to [backdrop1 v]\nset size to (150) %\npoint in direction (90)\ngo to x: (-29) y: (146)\nforever\n repeat (5)\n turn right (5) degrees\n end\n repeat (5)\n turn left (5) degrees\n end\...
LOVE/FAVORITE/FOLLOW\n\nAll instructions are in game. Please read them carefully.\nNOTE: Games that use clones may be a little glitchy. I am constantly changing code to fix them.\n\nBtw. Platformer is NOT FINISHED (All levels are possible)\n\nAlso, I only made 2 levels of maze, because they are pretty insanely hard.\n
Wings Of Fire Platformer!!!
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [next level! v]\nnext backdrop\n\nwhen I receive [complete! v]\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n play sound [Joshua's l6 M&B song.mp3 v] until done\nend\n\n@starflight\n\nwhen flag clicked\nset [run speed ...
==========================================\nMY FIRST PLATFORMER!!!!!!!!!\n==========================================\nI finally finished this game witch took a little while to figure out but, I did it! OK Ok ok. It's not as good as like jumper but it is still great to me so please leave feedback in the comments! \n====...
Robot platformer
@Stage\n\nwhen flag clicked\nforever\n play sound [illuminati-song-roblox-remix v] until done\n set volume to (50) %\nend\n\n@Sprite1\n\nwhen flag clicked\nforever\n if <(x position) > [235]> then\n if <(backdrop [name v]) = [backdrop11]> then\n set [open2 v] to [0]\n end\n set ...
utilisez les fleches pour vous déplacer \nprenez les clés pour passez au niveau supérieur \net amusez vous :D
Marshmallow Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n play sound [First Love - Utada Hikaru \[music box version\].mp3 v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (-172) y: (-79)\nshow\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n if <key (right arrow v) pressed?> then\n ...
Hi everyone! :3\nThis is my first shared project! I know this project may look a little more "advanced" for me, as this is a new account! I had a school account, where I made lots of stuff, but I wasn't allowed to share my projects. So here's my new account, @-KawaiiCutie- !\nTo play, it's the typical platformer rules:...
Simple (One Script Platformer)
@Stage\n\n@Square\n\nwhen flag clicked\nstart sound [Starship Mario v]\nswitch costume to (square v)\nswitch backdrop to (level 1 v)\ngo to x: (0) y: (-71)\nset rotation style [left-right v]\nshow\nset [blocky xv v] to [0]\nset [blocky yv v] to [0]\nforever\n if <key (right arrow v) pressed?> then\n change [b...
ペンペンのアクションゲーム① (Penpen's platformer 1)
@Stage\n\nwhen flag clicked\nswitch backdrop to (背景1 v)\n\nwhen I receive [ゲームオーバー v]\nswitch backdrop to (ゲームオーバー v)\n\nwhen I receive [ゲームオーバー v]\nstart sound [chord v]\n\nwhen I receive [背景4へ v]\nswitch backdrop to (背景4 v)\n\nwhen I receive [背景5へ v]\nswitch backdrop to (背景5 v)\n\nwhen I receive [背景6へ v]\nswitch back...
私の作品がまとまったスタジオはこちら\nhttps://scratch.mit.edu/studios/26060782/\n日本語の説明は下にあります。\n\nThis game is Penpen for platformar.\nPenpen is move arrow keys.\nPenpen is red area into Game-over!\n\nペンペンのアクションゲームです。右ボタンで右へ、左ボタンで左へ、上ボタンで上へ、動きます。\n\n赤い所に触れると最初からやり直しです。\nステージは、15まであります。
Water ~ Platformer
@Stage\n\nwhen I receive [choose v]\nswitch backdrop to (choose v)\n\nwhen flag clicked\nhide variable [skipavailable? v]\nhide variable [score v]\nhide variable [level v]\nshow list [all time winners v]\nhide variable [plays v]\nset [score v] to [0]\nhide variable [☁ highscore v]\nhide variable [gamerunning v]\nset [g...
Welcome to Water, my first ever platformer!\n*DO NOT USE FULL SCREEN (it lags)*\nAfter you arrive at this page, reload once to get rid of glitches.\n\nThis project was started when I found out about California (USA) 's drought to raise water usage awareness.\nFinished April 24, 2018.\n\nInstructions:\nPlay: start the g...