title stringlengths 5 100 | content stringlengths 10 791k | instructions stringlengths 0 8.7k |
|---|---|---|
Platformer | @Stage\n\n@Sprite2\n\nwhen flag clicked\nforever\n if <(Level) = [14]> then\n if <touching color (#ff00bf)?> then\n switch costume to (costume2 v)\n wait (5) seconds\n switch costume to (costume3 v)\n end\n end\nend\n\nwhen flag clicked\nforever\n if <touching col... | This is the Platformer\nUse the arrow keys to move\nPress 'r' to reset\nIn this game there are platforms that you need to overcome and reach your goal, but be warned there are dangers among you and water levels so use them to your advantage,\nThe gems you gain will give you 5 seconds of smallness so you can fit through... |
Platform | @Stage\n\nwhen flag clicked\nshow list [alphabet v]\nhide variable [☁ usernameoflowscore v]\nset volume to (75) %\nhide variable [time v]\nhide variable [deaths v]\nstart sound [Crypt of the Necrodancer OST - Crypteque \(1-2\).mp3 v]\nforever\n if <<key (m v) pressed?> and <(volume) = [0]>> then\n set volume ... | Arrow Keys or WASD to move.\n\nComment your score =D\n\nThanks @purplemoondust for curating this! \n+ What the community is loving! Thanks!\n+ What the community is remixing! \n\n\n |
Light - A Platformer | @Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset [deaths v] to [0]\nhide variable [deaths v]\nwait (1) seconds\nwait until <(Level) = [7]>\nswitch backdrop to (backdrop2 v)\nshow variable [deaths v]\nstop [all v]\n\nwhen flag clicked\nforever\n play sound [Assassin's Creed Rogue OST - Animus Black ... | Use the WASD keys to move. You need to use your torch to see what's ahead. If you get stuck press R to reset. If your game is lagging click See Inside and go to the dust sprite and read the comments to know how to reduce the lag. And don't worry, the first and the last levels lag due to block increase.\n\nPress R if yo... |
Horse Platformer | @Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [message1 v]\nnext backdrop\n\nwhen backdrop switches to [backdrop2 v]\nbroadcast (tree v)\n\nwhen backdrop switches to [backdrop4 v]\nbroadcast (message 2 v)\n\nwhen backdrop switches to [backdrop3 v]\nbroadcast (tree 2 v)\n\nwhen backdrop... | Note:\nI know horses typically like water, but they also don't climb trees. :) Also, this game is very old, so there will most likely not be any more levels, as I'm not active on Scratch anymore.\nInstructions:\nUse your arrow keys to move left, right or up. Move forward and up to wall jump. Do not touch the water (hor... |
100 Lvl Platformer [Hard] | @Stage\n\n@Your\n\nwhen I receive [message1 v]\nset [clircles: v] to [1]\nswitch backdrop to (backdrop1 v)\nset [level v] to [1]\ngo to x: (-223) y: (-167)\nset [yv v] to [0]\n\nwhen backdrop switches to [backdrop25 v]\nset [clircles: v] to [0]\nwait (4) seconds\nif <(Clircles:) = [0]> then\n switch backdrop to (bac... | ---------------------------------------------------------------------\nMAKE SURE TO PLAY IN PLAYER MODE TO GET THE HIGH SCORE (DO NOT PRESS "See Inside" IT WILL NOT COUNT YOUR HIGHSCORE IF YOU FINISH! ---------- GET TO LEVEL 100 TO SET HIGHSCORE!\n!!!Try to get the lowest TIme!!!\n-------------------------------------... |
SCRATCH WARS - A Star wars platformer | @Stage\n\nwhen [a v] key pressed\nif <(Intro) = [0]> then\n set [pause v] to [1]\n stop all sounds\n set [intro v] to [1]\n switch backdrop to (menu3 v)\n broadcast (INTRO_2 v)\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset [pause v] to [1]\nset volume to (80) %\nforever\n if <(Intro... | Press Arrow keys to move\nPress A to FIRE\nPress Z to JUMP\nPress SPACE BAR to skip the intro\n\nUPDATE: v1.2 : \nYou can jump pressing UP ARROW as well\nDuring the game, press SPACE BAR to turn Ghost effect OFF and ON\n\nUPDATE: v1.3 : \nMade a jump in stage 5 easier\nI also made a change where if you press the space ... |
Watermelon Platformer | @Stage\n\nwhen I receive [next v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Sprite1\n\nwhen flag clicked\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n if <key (right arrow v) pressed?> then\n change [xv v] by (1)\n end\n if <key (left arrow v) pressed?> then\n c... | Arrow keys to move.\n |
Scrolling Platformer Base | @Stage\n\nforever\n if <(level) = [1]> then\n repeat until <(level) = [2]>\n play sound [ v] until done\n end\n end\n if <(level) = [2]> then\n repeat until <(level) = [3]>\n play sound [ v] until done\n end\n end\n if <(level) = [3]> then\n repeat... | This is not supposed to be a game! This is a base used for remixing and making your own scrolling platformer. Change the character, levels and background to make your own game.\n\nRed is lava, blue is water, purple is bouncy, and yellow is the end of the level. Press R to restart. If you have any questions about making... |
Egnaro's Adventure 【Platformer】 | "@Stage\\n\\nwhen flag clicked\\nforever\\n switch backdrop to (Level)\\nend\\n\\nwhen I receive (...TRUNCATED) | "[This game was designed to be played on a computer, and probably doesn't work on mobile. Sorry for (...TRUNCATED) |
Adventures of Crystal: A Platformer | "@Stage\\n\\nwhen I receive [test account v]\\nswitch backdrop to (screen shot 2016-03-31 at 3.55.10(...TRUNCATED) |
End of preview. Expand in Data Studio
Scratch platformers 10k
This is a dataset featuring 10k search results for platformer on Scratch.
There are 3 fields:
- The instrucions (how to play, ...)
- The title
- The code in the scratchblocks format
I also added @ + the sprite name before the blocks.
- Downloads last month
- 11