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https://luau.org/
https://luau.org/
2026-03-29T11:32:02.962600+00:00
# Luau ![Hina, a Hawaiian monk seal and the official mascot of the Luau language](/_astro/mascot.iwZjauS8_1jdjiU.webp) # Luau Luau (lowercase *u*, /ˈlu.aʊ/) is a small, fast, and embeddable programming language based on Lua with a gradual type system. [Get Started](/getting-started/) [News](/news/) [Try Luau on...
539
22c2a99984fc77c6ae015fc7e14d9f90a976f16e1080716ebe98ee2b1058b0e1
https://luau.org/getting-started
https://luau.org/
2026-03-29T11:32:03.757058+00:00
# An introduction to Luau Luau is a fast, small, safe, gradually typed embeddable scripting language derived from Lua 5.1. Luau ships as a command line tool for running, analyzing, and linting your Luau scripts, and is also integrated with Roblox Studio. Roblox developers should also visit our [Creator Docs Luau Secti...
748
8e76ae8c1e986cb9193c0142f1db9cfbe580969db5cdd1995992db4d022f403e
https://luau.org/types/type-functions
https://luau.org/
2026-03-29T11:32:03.838279+00:00
# Type Functions Type functions are functions that run during analysis time and operate on types, instead of runtime values. They can use the [types](../../types-library) library to transform existing types or create new ones. Here’s a simplified implementation of the builtin type function `keyof`. It takes a table t...
231
fad496a7470485d7fad08ad65120a221484d593280ed3b47873969524992dfc1
https://luau.org/types/type-refinements
https://luau.org/
2026-03-29T11:32:03.848275+00:00
# Type Refinements When we check the type of any lvalue (a global, a local, or a property), what we’re doing is we’re refining the type, hence “type refinement.” The support for this is arbitrarily complex, so go at it! Here are all the ways you can refine: 1. Truthy test: `if x then` will refine `x` to be truthy. 2...
268
830f33274547e72242a858fb87b7d5ec1e2faad2d82afe2a245819fa90f7a82a
https://luau.org/news
https://luau.org/
2026-03-29T11:32:03.905831+00:00
# News The latest news from the Luau team! Stay up to date with new features, performance improvements, and language updates. [Luau Recap for 2025: Runtime Posted December 19, 2025](/news/2025-12-19-luau-recap-runtime-2025)[Recap: July 2024 Posted July 23, 2024](/news/2024-07-23-luau-recap-july-2024)[Recap: October...
1,351
fecd0cc7be6a9072b53d2fcea199fb19c5ce0ef1b8ad4d27f8788205efe3629d
https://luau.org/compatibility
https://luau.org/
2026-03-29T11:32:05.765620+00:00
# Compatibility with Lua Luau is based on Lua 5.1, and as such incorporates all features of 5.1, except for ones that had to be taken out due to sandboxing limitations. Because of backwards compatibility constraints, we don’t remove features deprecated by later versions (e.g. we still support `getfenv`/`setfenv`). Lat...
3,109
2a3a92b775697730e74d3be24104ef78b9f7f398aa0a3c1f26924ba4430aca9b
https://luau.org/why
https://luau.org/
2026-03-29T11:32:05.773672+00:00
# Why Luau? Around 2006, [Roblox](https://www.roblox.com) started using Lua 5.1 as a scripting language for games. Over the years the runtime had to be tweaked to provide a safe, secure sandboxed environment; we gradually started accumulating small library changes and tweaks. Over the course of the last few years, in...
622
bd9deccc783d8888a77bdc060f9e07284936c90d09b3f979ed450afeb4f69224
https://luau.org/performance
https://luau.org/
2026-03-29T11:32:05.836279+00:00
# How we make Luau fast One of main goals of Luau is to enable high performance code, with gameplay code being the main use case. This can be viewed as two separate goals: - Make idiomatic code that wasn’t tuned faster - Enable even higher performance through careful tuning Both of these goals are important - it’s i...
6,321
432a2aefd303b74f2e83dea42a0bb1e2b8aa72fd7d760996f856dba6ff04e278
https://luau.org/lint
https://luau.org/
2026-03-29T11:32:05.864226+00:00
# Luau's linter Luau comes with a set of linting passes, that help make sure that the code is correct and consistent. Unlike the type checker, that models the behavior of the code thoroughly and points toward type mismatches that are likely to result in runtime errors, the linter is more opinionated and produces warni...
2,730
0dccc626753c8734606c81e0824f30ff93cd8763f435b8148c50016e02bcb55a
https://luau.org/sandbox
https://luau.org/
2026-03-29T11:32:05.891891+00:00
# Embedding a sandboxed Luau virtual machine Luau is safe to embed. Broadly speaking, this means that even in the face of untrusted (and in Roblox case, actively malicious) code, the language and the standard library don’t allow unsafe access to the underlying system, and don’t have known bugs that allow escaping out ...
1,772
514410ccca384947fd4fd84024f2e2e8ca01e616c5a64d4ac931159de5d5793f
https://luau.org/syntax
https://luau.org/
2026-03-29T11:32:05.917502+00:00
# Luau syntax by example Luau uses the baseline [syntax of Lua 5.1](https://www.lua.org/manual/5.1/manual.html#2). For detailed documentation, please refer to the Lua manual, this is an example: Note that future versions of Lua extend the Lua 5.1 syntax with more features; Luau does support string literal extensions ...
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f093f5481f5fda480ba73cad65adaa727d6113005d374299059880db38793d77
https://luau.org/types/basic-types
https://luau.org/
2026-03-29T11:32:08.583073+00:00
# Primitives and Simple Types ## Builtin types The Luau VM supports 10 primitive types: 1. `nil` 2. `string` 3. `number` 4. `boolean` 5. `table` 6. `function` 7. `thread` 8. `userdata` 9. `vector` 10. `buffer` Most of these can be specified by their name and written directly in type annotations: Some types have sp...
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a5b825ecc658e2b4c9fc7ba07c2ff87ea6dd8a362f1f5ab495325fb3337396ff
https://luau.org/types/generics
https://luau.org/
2026-03-29T11:32:08.636747+00:00
# Generics and Polymorphism The type inference engine was built from the ground up to recognize generics. A generic is simply a type parameter in which another type could be slotted in. It’s extremely useful because it allows the type inference engine to remember what the type actually is, unlike `any`. ## Generic fu...
224
a75a5636e19419d99537d17538399accd51a4c1ea853b655fe258ae50ef14527
https://luau.org/guides/profile
https://luau.org/
2026-03-29T11:32:08.648325+00:00
# Profiling your Luau code One of main goals of Luau is to enable high performance code. To help with that goal, we are relentlessly optimizing the compiler and runtime - but ultimately, performance of their code is in developers’ hands, and is a combination of good algorithm design and implementation that adheres to ...
722
7f638f2603cefaf2b5e3cd87a64031194f4800e2bf97c6bb6c3ff312a7c4861a
https://luau.org/types/unions-and-intersections
https://luau.org/
2026-03-29T11:32:08.666317+00:00
# Union and Intersection Types ## Union types A union type represents *one of* the types in this set. If you try to pass a union onto another thing that expects a *more specific* type, it will fail. For example, what if this `string | number` was passed into something that expects `number`, but the passed in value w...
327
29d45b15298e685b887b431cfbf123705973bc514e11e3abaaa5633caea45790
https://luau.org/types/tables
https://luau.org/
2026-03-29T11:32:08.679420+00:00
# Table Types From the type checker perspective, each table can be in one of three states. They are: `unsealed table`, `sealed table`, and `generic table`. This is intended to represent how the table’s type is allowed to change. ### Unsealed tables An unsealed table is a table which supports adding new properties, w...
454
6aecb6a9ce8d4b112416b6019521e01c0c36df7afd6a7c41bfb5361e1679711f
https://luau.org/types
https://luau.org/
2026-03-29T11:32:08.686353+00:00
# An introduction to Luau types Luau supports a gradual type system through the use of type annotations and type inference. These types are used to provide warnings, errors, and suggestions for our developers. Type checking helps you find bugs early - while you’re writing code - rather than discovering when your progr...
827
57b422bda0f687bb32b8bd6034a6220713097fc240b89a43f77b5fd6a64d169b
https://luau.org/types/considerations
https://luau.org/
2026-03-29T11:32:11.317612+00:00
# Additional Considerations ## Module interactions Let’s say that we have two modules, `Foo` and `Bar`. Luau will try to resolve the paths if it can find any `require` in any scripts. In this case, when you say `./bar`, Luau will resolve it as: relative to this script, go to my sibling script named Bar. There are so...
145
baef40ddd1f529bac9c0efda866830e806d4d5d0d37ef2aead7aae5ab730a952
https://luau.org/types/object-oriented-programs
https://luau.org/
2026-03-29T11:32:11.386879+00:00
# Object-Oriented Programming ## Adding types for faux object oriented programs One common pattern we see with existing Lua/Luau code is the following object-oriented code. While Luau is capable of inferring a decent chunk of this code, it cannot pin down on the types of `self` when it spans multiple methods. For ex...
524
d969ee68fb99f84f9a6594ba9010fdceb2e8b2a912546bb7b59b77599ea38c1e
https://luau.org/grammar
https://luau.org/
2026-03-29T11:32:11.403721+00:00
# Syntax Grammar This is the complete syntax grammar for Luau in EBNF. More information about the terminal nodes STRING and NUMBER is available in the [syntax section](../syntax).
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319521766722a45709bd0fda051e44ff6b0cced4b4ed7bf25ac799bf72b4c840
https://luau.org/types-library
https://luau.org/
2026-03-29T11:32:11.451467+00:00
# Type Function Library The `types` library is used to create and transform types, and can only be used within [type functions](../types/type-functions). ### `types` library properties The [any](../types/basic-types#any-type) `type`. The [unknown](../types/basic-types#unknown-type) `type`. The [never](../types/bas...
1,407
ba5338fe3ffdeb2169bbde778203988d908cf8b2809ac092b6b75fc1c0c0aa66
https://luau.org/types/roblox-types
https://luau.org/
2026-03-29T11:32:11.479596+00:00
# Foreign Types from the Embedder Roblox supports a rich set of classes and data types, [documented here](https://developer.roblox.com/en-us/api-reference). All of them are readily available for the type checker to use by their name (e.g. `Part` or `RaycastResult`). When one type inherits from another type, the type ...
220
f556a7d92df211cd4145756786b970639855e69654ec486067e71856ba0f700e
https://luau.org/library
https://luau.org/
2026-03-29T11:32:11.574184+00:00
# Standard Library Luau comes equipped with a standard library of functions designed to manipulate the built-in data types. Note that the library is relatively minimal and doesn’t expose ways for scripts to interact with the host environment - it’s expected that embedding applications provide extra functionality on to...
8,408
6aef50d03ccf4727b75c3900e932bf47ea2b02b14028107c09ae3781c6790ef7
https://luau.org/news/2024-07-23-luau-recap-july-2024
https://luau.org/
2026-03-29T11:32:14.064941+00:00
# Recap: July 2024 July 23, 2024 Hello everyone! While the Luau team is actively working on a big rewrite of the type inference and type checking engines (more news about that in the near future), we wanted to go over other changes and updates since our last recap back in October. ## Official Luau mascot Luau has ...
1,896
1f0084f3fd52ee0dabdeac6536dcccbd58c3bafd46ee7906a754006176802d91
https://luau.org/news/2023-11-01-luau-recap-october-2023
https://luau.org/
2026-03-29T11:32:14.090002+00:00
# Recap: October 2023 November 1, 2023 We’re still quite busy working on some big type checking updates that we hope to talk about soon, but we have a few equally exciting updates to share in the meantime! Let’s dive in! ## Floor Division Luau now has a floor division operator. It is spelled `//`: For numbers, `a...
1,747
8f0b70aa8a3c2885c83c619110c93a368bf784adb4cc061db55c050862b69c6f
https://luau.org/news/2023-07-28-luau-recap-july-2023
https://luau.org/
2026-03-29T11:32:14.100982+00:00
# Recap: July 2023 July 28, 2023 Our team is still spending a lot of time working on upcoming replacement for our type inference engine as well as working on native code generation to improve runtime performance. However, we also worked on unrelated improvements during this time that are summarized here. ## Analysi...
599
84eba13bfaa20aa40b3d28c2a607dc7b8ac8d1d75ab1e0ce3240f2a052744bf6
https://luau.org/news/2025-12-19-luau-recap-runtime-2025
https://luau.org/
2026-03-29T11:32:14.123054+00:00
# Luau Recap for 2025: Runtime December 19, 2025 Hello everyone! It has been a while since the last recap and we wanted to go over changes we have made in Luau since the last update. Because of the amount of time that passed, in this part of the recap, we are going to focus on the runtime changes: new library funct...
2,307
971b899a90ab1bfe03227ebf9dbed3a36612d1dd0a97f0b1c98cb1e44a09dab9
https://luau.org/news/2023-03-31-luau-recap-march-2023
https://luau.org/
2026-03-29T11:32:15.996439+00:00
# Recap: March 2023 March 31, 2023 How the time flies! The team has been busy since the last November Recap:working on some large updates that are coming in the future, but before those arrive, we have some improvements that you can already use! ## Improved type refinements Type refinements handle constraints place...
1,207
f9a521de5b65d5207789bbe459740bb830a9141edaec675d95c8d6c668ee2b39
https://luau.org/news/2023-02-02-luau-string-interpolation
https://luau.org/
2026-03-29T11:32:16.026787+00:00
# String Interpolation February 2, 2023 String interpolation is the new syntax introduced to Luau that allows you to create a string literal with expressions inside of that string literal. In short, it’s a safer and more ergonomic alternative over `string.format`. Here’s a quick example of a string interpolation: ...
159
00c166e196fbcbb4a6112567b4ef28a0d727aecc1aedc06ae1cfbc970db37143
https://luau.org/news/2022-11-30-luau-recap-november-2022
https://luau.org/
2026-03-29T11:32:16.034400+00:00
# Recap: November 2022 November 30, 2022 While the team is busy to bring some bigger things in the future, we have made some small improvements this month. ## Analysis improvements We have improved tagged union type refinements to only include unhandled type cases in the `else` branch of the `if` statement: For be...
376
5419b61661660f5f08c1426f59782076aa20cec7304ff8d63590136e4050c31d
https://luau.org/news/2022-11-01-luau-recap-september-october-2022
https://luau.org/
2026-03-29T11:32:16.049217+00:00
# Recap: September & October 2022 November 1, 2022 ## Semantic subtyping One of the most important goals for Luau is to avoid *false positives*, that is cases where Script Analysis reports a type error, but in fact the code is correct. This is very frustrating, especially for beginners. Spending time chasing down a ...
530
d4811590147a0c3975e9930ccaf1243e24bc0185114710cb172c90a0e459bb87
https://luau.org/news/2022-11-04-luau-origins-and-evolution
https://luau.org/
2026-03-29T11:32:16.070410+00:00
# Luau origins and evolution November 4, 2022 At the heart of Roblox technology lies [Luau](https://luau-lang.org), a scripting language derived from Lua 5.1 that is being [developed](https://github.com/Roblox/luau) by an internal team of programming language experts with the help of open source contributors. It pow...
4,523
902a260a5cbfe03ae47a0ced42233af44ca6ea51d09d5b17a821fbd5c047c37c
https://luau.org/news/2022-10-31-luau-semantic-subtyping
https://luau.org/
2026-03-29T11:32:16.095530+00:00
# Semantic Subtyping in Luau October 31, 2022 Luau is the first programming language to put the power of semantic subtyping in the hands of millions of creators. ## Minimizing false positives One of the issues with type error reporting in tools like the Script Analysis widget in Roblox Studio is *false positives*. ...
3,873
6655c500a04ab65a33019e97e8794ae0e1e957ba775c2e83345409cd2aaf4faa
https://luau.org/news/2022-03-31-luau-recap-march-2022
https://luau.org/
2026-03-29T11:32:18.704501+00:00
# Recap: March 2022 March 31, 2022 ## Singleton types We added support for singleton types! These allow you to use string or boolean literals in types. These types are only inhabited by the literal, for example if a variable `x` has type `"foo"`, then `x == "foo"` is guaranteed to be true. Singleton types are parti...
534
78c196a08074fdf30e05af9505548baa2fbf4f1aa107afab34d141013afe3f5d
https://luau.org/news/2022-06-01-luau-recap-may-2022
https://luau.org/
2026-03-29T11:32:18.734240+00:00
# Recap: May 2022 June 1, 2022 This month Luau team has worked to bring you a new language feature together with more typechecking improvements and bugfixes! ## Generalized iteration We have extended the semantics of standard Lua syntax for iterating through containers, `for vars in values` with support for general...
646
19c6ab63042dd2d1b77621f683ecdd82722e992dec2f974ca5918ef1f2b49089
https://luau.org/news/2022-08-29-luau-recap-august-2022
https://luau.org/
2026-03-29T11:32:18.752234+00:00
# Recap: July & August 2022 August 29, 2022 [Cross-posted to the [Roblox Developer Forum](https://devforum.roblox.com/t/luau-recap-july-august-2022/).] ## Tables now support `__len` metamethod See the RFC [Support `__len` metamethod for tables and `rawlen` function](https://github.com/Roblox/luau/blob/master/rfcs/l...
1,813
d2479122a94114672423c9d7daab86f67b28cd1147ac3a0ff0ad429f17da783b
https://luau.org/news/2022-07-07-luau-recap-june-2022
https://luau.org/
2026-03-29T11:32:18.762364+00:00
# Recap: June 2022 July 7, 2022 # Lower bounds calculation A common problem that Luau has is that it primarily works by inspecting expressions in your program and narrowing the *upper bounds* of the values that can inhabit particular variables. In other words, each time we see a variable used, we eliminate possible ...
677
458bd89cd8195dcd0e5e3ecb31b76931709c060e722137b0cf83694292acce58
https://luau.org/news/2022-05-02-luau-recap-april-2022
https://luau.org/
2026-03-29T11:32:18.795358+00:00
# Recap: April 2022 May 2, 2022 It’s been a bit of a quiet month. We mostly have small optimizations and bugfixes for you. It is now allowed to define functions on sealed tables that have string indexers. These functions will be typechecked against the indexer type. For example, the following is now valid: Autocomp...
228
826188af334d35436af9449a39e0cfcfb22ab92bf7e549aee02b2a784b3b2c9e
https://luau.org/news/2022-02-28-luau-recap-february-2022
https://luau.org/
2026-03-29T11:32:18.816750+00:00
# Recap: February 2022 February 28, 2022 ## Default type alias type parameters We have introduced a syntax to provide default type arguments inside the type alias type parameter list. It is now possible to have type functions where the instantiation can omit some type arguments. You can provide concrete types: Or...
587
c0ebcc96dcec638432b01aba68d1310cfed4e1ac0462e9acd5d381d93b1b5061
https://luau.org/news/2021-08-31-luau-recap-august-2021
https://luau.org/
2026-03-29T11:32:21.456927+00:00
# Recap: August 2021 August 31, 2021 ## Editor features The Roblox Studio [Luau-Powered Autocomplete & Language Features Beta](https://devforum.roblox.com/t/script-editor-luau-powered-autocomplete-language-features-beta) that our team has been working on has finally been released! Be sure to check that out and leave...
791
e206c79d52e463c6d4ba26df800ec9e835738799e23e52168f9598817dfbd215
https://luau.org/news/2021-11-29-luau-recap-november-2021
https://luau.org/
2026-03-29T11:32:21.476905+00:00
# Recap: November 2021 November 29, 2021 ## Type packs in type aliases Type packs are the construct Luau uses to represent a sequence of types. We’ve had syntax for generic type packs for a while now, and it sees use in generic functions, but it hasn’t been available in type aliases. That has changed, and it is now ...
1,055
d8dbedfa468fe412a6734019902b188b6dc034a5f0277fb39208c754ca270d72
https://luau.org/news/2021-11-03-luau-goes-open-source
https://luau.org/
2026-03-29T11:32:21.505132+00:00
# Luau Goes Open-Source November 3, 2021 When Roblox was created 15 years ago, we chose Lua as the scripting language. Lua was small, fast, easy to embed and learn and opened up enormous possibilities for our developers. A lot in Roblox was built on Lua including hundreds of thousands of lines of internally-develope...
438
a238a373f8372d7ae19a28562e143958a421b975a2d671a8ca66d893a2dcb90d
https://luau.org/news/2022-01-27-luau-recap-january-2022
https://luau.org/
2026-03-29T11:32:21.509279+00:00
# Recap: January 2022 January 27, 2022 ## Performance improvements The implementation of `tostring` has been rewritten. This change replaces the default number->string conversion with a new algorithm called Schubfach, which allows us to produce the shortest precise round-trippable representation of any input number ...
803
f0d0fe57deb15c1e6ffa6d1e01bc9ed2f27b3fc1edfda474cbd9046740bdee8a
https://luau.org/news/2021-09-30-luau-recap-september-2021
https://luau.org/
2026-03-29T11:32:21.523898+00:00
# Recap: September 2021 September 30, 2021 ## Generic functions The big news this month is that generic functions are back! Luau has always supported type inference for generic functions, for example: but up until now, there’s been no way to write the type of `swap`, since Luau didn’t have type parameters to funct...
1,028
84e2d8d50cce15b1a37c99c821442ef885085313c67bbd177f8b903ce7d41500
https://luau.org/news/2021-10-31-luau-recap-october-2021
https://luau.org/
2026-03-29T11:32:21.556550+00:00
# Recap: October 2021 October 31, 2021 ## `if-then-else` expression In addition to supporting standard if *statements*, Luau adds support for if *expressions*. Syntactically, `if-then-else` expressions look very similar to if statements. However instead of conditionally executing blocks of code, if expressions condi...
924
664e6482455e5ef24a9cca1353b2f597135097275c11cb76cb83871ac0817abf
https://luau.org/news/2021-07-30-luau-recap-july-2021
https://luau.org/
2026-03-29T11:32:24.234900+00:00
# Recap: July 2021 July 30, 2021 Our team was still busy working on upcoming Studio Beta feature for script editor, but we did fit in multiple typechecking improvements. ## Typechecking improvements A common complaint that we’ve received was a false-positive error when table with an optional or union element type i...
555
726593dc897c5e5f8e9adeabb73806effea0b28f9cd442c8d542cb665217ced1
https://luau.org/news/2021-06-30-luau-recap-june-2021
https://luau.org/
2026-03-29T11:32:24.248324+00:00
# Recap: June 2021 June 30, 2021 Most of our team was busy working on improving Luau interaction with Roblox Studio for an upcoming feature this month, but we were able to add typechecking and performance improvements as well! ## Constraint Resolver To improve type inference under conditional expressions and other ...
650
d9dbce700d85cb44ae0daa2807ac8c5521809e577153aa45418dc9db3dce0841
https://luau.org/news/2021-03-29-luau-recap-march-2021
https://luau.org/
2026-03-29T11:32:24.261894+00:00
# Recap: March 2021 March 29, 2021 It’s been a busy month in Luau! ## Typed variadics Luau supports *variadic* functions, meaning ones which can take a variable number of arguments (varargs!) but previously there was no way to specify their type. Now you can! This function takes a string, plus as many numbers as y...
892
d680b876d45c728e2f29fc46a4298072a686825dd1adfb375640edcf85d3b9ad
https://luau.org/news/2021-03-01-luau-recap-february-2021
https://luau.org/
2026-03-29T11:32:24.292495+00:00
# Recap: February 2021 March 1, 2021 It’s been a busy few months in Luau! ## Infallible parser Traditional compilers have focused on tasks that can be performed on complete programs, such as type-checking, static analysis and code generation. This is all good, but most programs under development are incomplete! The...
951
d90c4375f074d84593e98ebe96e8d207e273bdd7e6f013b7ed6c75b0fd2f9191
https://luau.org/news/2021-04-30-luau-recap-april-2021
https://luau.org/
2026-03-29T11:32:24.312778+00:00
# Recap: April 2021 April 30, 2021 Another busy month in Luau with many performance improvements. ## Editor features Luau implementation now provides an internal API for type-aware autocomplete suggestions. Roblox Studio will be the first user of this API and we plan for a new beta feature to come soon in addition...
495
1972c5be82f688fe80162198ed59ef3bd4a03f948ab865713c389a15f7e279f7
https://luau.org/news/2021-05-31-luau-recap-may-2021
https://luau.org/
2026-03-29T11:32:24.323426+00:00
# Recap: May 2021 May 31, 2021 This month we have added a new small feature to the language and spent a lot of time improving our typechecker. ## Named function type arguments We’ve updated Luau syntax to support optional names of arguments inside function types. The syntax follows the same format as regular functi...
608
af54f3a56de4d35d1cff50bf893d8d8fe7e2e38ef4714360f256a10ef325ccf6
https://luau.org/news/2020-08-11-luau-recap-august-2020
https://luau.org/
2026-03-29T11:32:26.974809+00:00
# Recap: August 2020 August 11, 2020 Let’s talk about changes, big and small, that happened since June! Many people work on these improvements, with the team slowly growing - thanks @Apakovtac, @EthicalRobot, @fun\_enthusiast, @mrow\_pizza and @zeuxcg! ## Type annotations are safe to use in production! When we sta...
1,580
dba2bcf91c311e0c4798cd40a5f620db87649cc70c2772a5dfca3206078e9517
https://luau.org/news/2020-05-18-luau-recap-may-2020
https://luau.org/
2026-03-29T11:32:27.011126+00:00
# Recap: May 2020 May 18, 2020 Luau (lowercase u, “l-wow”) is an umbrella initiative to improve our language stack - the syntax, compiler, virtual machine, builtin Lua libraries, type checker, linter (known as Script Analysis in Studio), and more related components. We continuously develop the language and runtime to...
2,061
672901bcfd52caaaf1eaec9557d99d3b793d1a23faa62f3bd285babca52a07ab
https://luau.org/news/2020-10-30-luau-recap-october-2020
https://luau.org/
2026-03-29T11:32:27.038254+00:00
# Recap: October 2020 October 30, 2020 We’ve been so busy working on the current projects that we didn’t do an update in September, so let’s look at changes that happened since August! Many people work on these improvements, with the team slowly growing - thanks @Apakovtac, @EthicalRobot, @fun\_enthusiast, @machinam...
2,083
dc62cca71aa390cee814a8e62e29a7883df3d6c5f5507c931726b5f8f258b433
https://luau.org/news/2020-02-25-luau-recap-february-2020
https://luau.org/
2026-03-29T11:32:27.038300+00:00
# Recap: February 2020 February 25, 2020 We continue to iterate on our language stack, working on many features for type checking, performance, and quality of life. Some of them come with announcements, some come with release notes, and some just ship - here we will talk about all things that happened since November ...
1,661
89ba6d82d07742a0eef10799eb4b27ea137bd6402edb49812f5ad0cf882f6b3d
https://luau.org/news/2020-06-20-luau-recap-june-2020
https://luau.org/
2026-03-29T11:32:27.058232+00:00
# Recap: June 2020 June 20, 2020 … otherwise known as “This Month in Luau” I guess? You know the drill by now. We’ll talk about exciting things that happened to Luau - our new language stack. anxiously glances at FIB3 thread that casts a huge shadow on this announcement, but hopefully somebody will read this Many p...
2,792
15acd0253e14e8bf42fe05117dd3c5aafe1f2b367b484b7e389bb7ee972618bb
https://luau.org/news/2020-11-19-luau-type-checking-release
https://luau.org/
2026-03-29T11:32:27.069248+00:00
# Luau Type Checking Release November 19, 2020 10 months ago, we’ve started upon the journey of helping Roblox programmers write robust code by introducing [an early beta of type checking](https://devforum.roblox.com/t/luau-type-checking-release). We’ve received a lot of enthusiastic feedback and worked with the comm...
1,745
95bdf84e2eb5d224a09a59978e7138d3d4e23d493cf16a6a0ebb389ea354da07
https://luau.org/news/2019-11-11-luau-recap-november-2019
https://luau.org/
2026-03-29T11:32:29.710326+00:00
# Recap: November 2019 November 11, 2019 A few months ago, we’ve released our new Lua implementation, Luau ([Faster Lua VM Released](https://devforum.roblox.com/t/faster-lua-vm-released/339587)) and made it the default for most platforms and configurations. Since then we’ve shipped many smaller changes that improved ...
1,763
5953cabef003fd206eea5ae3d99022faf0c0cbb2320c81c79087d686324bae6c
https://luau.org/news/2020-01-16-luau-type-checking-beta
https://luau.org/
2026-03-29T11:32:29.780626+00:00
# Luau Type Checking Beta January 16, 2020 Hello! We’ve been quietly working on building a type checker for Lua for quite some time now. It is now far enough along that we’d really like to hear what you think about it. I am very happy to offer a beta test into the second half of the Luau effort. ## Beta Test Firs...
860
a2ada9174b2b7888fcafd0549b1b56c671807daa06e9b73bb85c0d7b9c6690fb
https://rfcs.luau.org/vector-library.html
https://luau.org/
2026-03-29T11:32:30.675390+00:00
# Vector library **Status**: Implemented ## Summary Implement a standard library that provides functionality for the vector type. ## Motivation Currently, vectors are a primitive type implemented internally. All of the heavy work to implement vectors is done, but there is no runtime-agnostic way to use vectors in ...
1,532
51c0be4fde76737eceeeb2a5e387b6476a49c2ccc143721a4acad4a5805ed614
https://rfcs.luau.org/math-isnan-isfinite-isinf.html
https://luau.org/
2026-03-29T11:32:30.686310+00:00
# math.isnan, math.isinf and math.isfinite for Math Library **Status**: Implemented ## Summary This RFC proposes a `math.isnan`, a `math.isinf`, and a `math.isfinite` function to be added to the math library. These functions will validate that numbers are not NaN and are “finite” (non-NaN non-inf valid numbers) resp...
774
f56fa41fbcc65b13d7991f48fd65d69bf325f5c46a700f9177c0d0fea3f49889
https://rfcs.luau.org/function-math-lerp.html
https://luau.org/
2026-03-29T11:32:30.738575+00:00
# math.lerp **Status**: Implemented ## Summary Add a `lerp` function to the `math` library, which performs linear interpolation between two numbers. ## Motivation Linear interpolation is a very common operation in game development. It is present in standard libraries of some general purpose languages (C++, C#, Zig...
2,245
59be76d83d51084e204259d4af6a529c2d99bb63686deced545e927230bc8612
https://rfcs.luau.org/function-buffer-bits.html
https://luau.org/
2026-03-29T11:32:30.756012+00:00
# buffer.readbits/writebits **Status**: Implemented ## Summary Add `buffer.readbits` and `buffer.writebits` to give developers an easy way to work with bit buffers. ## Motivation With the release of the buffer type, many developers have asked for a way to write integers of custom non-standard widths and just gener...
611
790b2b05c6cc6ddd55c5166100bb1268501d1e8713d3a8a6e1ae00865f72285a
https://rfcs.luau.org/function-math-map.html
https://luau.org/
2026-03-29T11:32:30.762698+00:00
# math.map **Status**: Implemented ## Summary Add a `map` function to the `math` library, which maps a number from one range to another. ## Motivation Numerical mapping is a very common operation within game development. With only a brief search of the CoreScript source on the Roblox Client Tracker, there are abou...
533
6d2f9459152002dc75ac0be75a169331b9e522ee2f77d7dc13ce2fbdad39d484
https://rfcs.luau.org/shared-self-types.html
https://luau.org/
2026-03-29T11:32:30.788322+00:00
# Shared self types ## Summary This RFC proposes sharing `self` types between method definitions which share a metatable. ## Motivation Currently, metamethods are type-inferred independently, and so give completely separate types to `self`. This has poor ergonomics, as type errors for inconsistent methods are produ...
2,893
81d4fb92f291d1bb708cfff98e60085defdd2293038bc29837461869790308ad