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https://luau.org/ | https://luau.org/ | 2026-03-29T11:32:02.962600+00:00 | # Luau

# Luau
Luau (lowercase *u*, /ˈlu.aʊ/) is a small, fast, and embeddable programming language based on Lua with a gradual type system.
[Get Started](/getting-started/) [News](/news/) [Try Luau on... | 539 | 22c2a99984fc77c6ae015fc7e14d9f90a976f16e1080716ebe98ee2b1058b0e1 |
https://luau.org/getting-started | https://luau.org/ | 2026-03-29T11:32:03.757058+00:00 | # An introduction to Luau
Luau is a fast, small, safe, gradually typed embeddable scripting language derived from Lua 5.1. Luau ships as a command line tool for running, analyzing, and linting your Luau scripts, and is also integrated with Roblox Studio. Roblox developers should also visit our [Creator Docs Luau Secti... | 748 | 8e76ae8c1e986cb9193c0142f1db9cfbe580969db5cdd1995992db4d022f403e |
https://luau.org/types/type-functions | https://luau.org/ | 2026-03-29T11:32:03.838279+00:00 | # Type Functions
Type functions are functions that run during analysis time and operate on types, instead of runtime values. They can use the [types](../../types-library) library to transform existing types or create new ones.
Here’s a simplified implementation of the builtin type function `keyof`. It takes a table t... | 231 | fad496a7470485d7fad08ad65120a221484d593280ed3b47873969524992dfc1 |
https://luau.org/types/type-refinements | https://luau.org/ | 2026-03-29T11:32:03.848275+00:00 | # Type Refinements
When we check the type of any lvalue (a global, a local, or a property), what we’re doing is we’re refining the type, hence “type refinement.” The support for this is arbitrarily complex, so go at it!
Here are all the ways you can refine:
1. Truthy test: `if x then` will refine `x` to be truthy.
2... | 268 | 830f33274547e72242a858fb87b7d5ec1e2faad2d82afe2a245819fa90f7a82a |
https://luau.org/news | https://luau.org/ | 2026-03-29T11:32:03.905831+00:00 | # News
The latest news from the Luau team! Stay up to date with new features, performance improvements, and language updates.
[Luau Recap for 2025: Runtime
Posted December 19, 2025](/news/2025-12-19-luau-recap-runtime-2025)[Recap: July 2024
Posted July 23, 2024](/news/2024-07-23-luau-recap-july-2024)[Recap: October... | 1,351 | fecd0cc7be6a9072b53d2fcea199fb19c5ce0ef1b8ad4d27f8788205efe3629d |
https://luau.org/compatibility | https://luau.org/ | 2026-03-29T11:32:05.765620+00:00 | # Compatibility with Lua
Luau is based on Lua 5.1, and as such incorporates all features of 5.1, except for ones that had to be taken out due to sandboxing limitations. Because of backwards compatibility constraints, we don’t remove features deprecated by later versions (e.g. we still support `getfenv`/`setfenv`). Lat... | 3,109 | 2a3a92b775697730e74d3be24104ef78b9f7f398aa0a3c1f26924ba4430aca9b |
https://luau.org/why | https://luau.org/ | 2026-03-29T11:32:05.773672+00:00 | # Why Luau?
Around 2006, [Roblox](https://www.roblox.com) started using Lua 5.1 as a scripting language for games. Over the years the runtime had to be tweaked to provide a safe, secure sandboxed environment; we gradually started accumulating small library changes and tweaks.
Over the course of the last few years, in... | 622 | bd9deccc783d8888a77bdc060f9e07284936c90d09b3f979ed450afeb4f69224 |
https://luau.org/performance | https://luau.org/ | 2026-03-29T11:32:05.836279+00:00 | # How we make Luau fast
One of main goals of Luau is to enable high performance code, with gameplay code being the main use case. This can be viewed as two separate goals:
- Make idiomatic code that wasn’t tuned faster
- Enable even higher performance through careful tuning
Both of these goals are important - it’s i... | 6,321 | 432a2aefd303b74f2e83dea42a0bb1e2b8aa72fd7d760996f856dba6ff04e278 |
https://luau.org/lint | https://luau.org/ | 2026-03-29T11:32:05.864226+00:00 | # Luau's linter
Luau comes with a set of linting passes, that help make sure that the code is correct and consistent. Unlike the type checker, that models the behavior of the code thoroughly and points toward type mismatches that are likely to result in runtime errors, the linter is more opinionated and produces warni... | 2,730 | 0dccc626753c8734606c81e0824f30ff93cd8763f435b8148c50016e02bcb55a |
https://luau.org/sandbox | https://luau.org/ | 2026-03-29T11:32:05.891891+00:00 | # Embedding a sandboxed Luau virtual machine
Luau is safe to embed. Broadly speaking, this means that even in the face of untrusted (and in Roblox case, actively malicious) code, the language and the standard library don’t allow unsafe access to the underlying system, and don’t have known bugs that allow escaping out ... | 1,772 | 514410ccca384947fd4fd84024f2e2e8ca01e616c5a64d4ac931159de5d5793f |
https://luau.org/syntax | https://luau.org/ | 2026-03-29T11:32:05.917502+00:00 | # Luau syntax by example
Luau uses the baseline [syntax of Lua 5.1](https://www.lua.org/manual/5.1/manual.html#2). For detailed documentation, please refer to the Lua manual, this is an example:
Note that future versions of Lua extend the Lua 5.1 syntax with more features; Luau does support string literal extensions ... | 2,038 | f093f5481f5fda480ba73cad65adaa727d6113005d374299059880db38793d77 |
https://luau.org/types/basic-types | https://luau.org/ | 2026-03-29T11:32:08.583073+00:00 | # Primitives and Simple Types
## Builtin types
The Luau VM supports 10 primitive types:
1. `nil`
2. `string`
3. `number`
4. `boolean`
5. `table`
6. `function`
7. `thread`
8. `userdata`
9. `vector`
10. `buffer`
Most of these can be specified by their name and written directly in type annotations:
Some types have sp... | 935 | a5b825ecc658e2b4c9fc7ba07c2ff87ea6dd8a362f1f5ab495325fb3337396ff |
https://luau.org/types/generics | https://luau.org/ | 2026-03-29T11:32:08.636747+00:00 | # Generics and Polymorphism
The type inference engine was built from the ground up to recognize generics. A generic is simply a type parameter in which another type could be slotted in. It’s extremely useful because it allows the type inference engine to remember what the type actually is, unlike `any`.
## Generic fu... | 224 | a75a5636e19419d99537d17538399accd51a4c1ea853b655fe258ae50ef14527 |
https://luau.org/guides/profile | https://luau.org/ | 2026-03-29T11:32:08.648325+00:00 | # Profiling your Luau code
One of main goals of Luau is to enable high performance code. To help with that goal, we are relentlessly optimizing the compiler and runtime - but ultimately, performance of their
code is in developers’ hands, and is a combination of good algorithm design and implementation that adheres to ... | 722 | 7f638f2603cefaf2b5e3cd87a64031194f4800e2bf97c6bb6c3ff312a7c4861a |
https://luau.org/types/unions-and-intersections | https://luau.org/ | 2026-03-29T11:32:08.666317+00:00 | # Union and Intersection Types
## Union types
A union type represents *one of* the types in this set. If you try to pass a union onto another thing that expects a *more specific* type, it will fail.
For example, what if this `string | number` was passed into something that expects `number`, but the passed in value w... | 327 | 29d45b15298e685b887b431cfbf123705973bc514e11e3abaaa5633caea45790 |
https://luau.org/types/tables | https://luau.org/ | 2026-03-29T11:32:08.679420+00:00 | # Table Types
From the type checker perspective, each table can be in one of three states. They are: `unsealed table`, `sealed table`, and `generic table`. This is intended to represent how the table’s type is allowed to change.
### Unsealed tables
An unsealed table is a table which supports adding new properties, w... | 454 | 6aecb6a9ce8d4b112416b6019521e01c0c36df7afd6a7c41bfb5361e1679711f |
https://luau.org/types | https://luau.org/ | 2026-03-29T11:32:08.686353+00:00 | # An introduction to Luau types
Luau supports a gradual type system through the use of type annotations and type inference. These types are used to provide warnings, errors, and suggestions for our developers. Type checking helps you find bugs early - while you’re writing code - rather than discovering when your progr... | 827 | 57b422bda0f687bb32b8bd6034a6220713097fc240b89a43f77b5fd6a64d169b |
https://luau.org/types/considerations | https://luau.org/ | 2026-03-29T11:32:11.317612+00:00 | # Additional Considerations
## Module interactions
Let’s say that we have two modules, `Foo` and `Bar`. Luau will try to resolve the paths if it can find any `require` in any scripts. In this case, when you say `./bar`, Luau will resolve it as: relative to this script, go to my sibling script named Bar.
There are so... | 145 | baef40ddd1f529bac9c0efda866830e806d4d5d0d37ef2aead7aae5ab730a952 |
https://luau.org/types/object-oriented-programs | https://luau.org/ | 2026-03-29T11:32:11.386879+00:00 | # Object-Oriented Programming
## Adding types for faux object oriented programs
One common pattern we see with existing Lua/Luau code is the following object-oriented code. While Luau is capable of inferring a decent chunk of this code, it cannot pin down on the types of `self` when it spans multiple methods.
For ex... | 524 | d969ee68fb99f84f9a6594ba9010fdceb2e8b2a912546bb7b59b77599ea38c1e |
https://luau.org/grammar | https://luau.org/ | 2026-03-29T11:32:11.403721+00:00 | # Syntax Grammar
This is the complete syntax grammar for Luau in EBNF. More information about the terminal nodes STRING and NUMBER
is available in the [syntax section](../syntax). | 39 | 319521766722a45709bd0fda051e44ff6b0cced4b4ed7bf25ac799bf72b4c840 |
https://luau.org/types-library | https://luau.org/ | 2026-03-29T11:32:11.451467+00:00 | # Type Function Library
The `types` library is used to create and transform types, and can only be used within [type functions](../types/type-functions).
### `types` library properties
The [any](../types/basic-types#any-type) `type`.
The [unknown](../types/basic-types#unknown-type) `type`.
The [never](../types/bas... | 1,407 | ba5338fe3ffdeb2169bbde778203988d908cf8b2809ac092b6b75fc1c0c0aa66 |
https://luau.org/types/roblox-types | https://luau.org/ | 2026-03-29T11:32:11.479596+00:00 | # Foreign Types from the Embedder
Roblox supports a rich set of classes and data types, [documented here](https://developer.roblox.com/en-us/api-reference). All of them are readily available for the type checker to use by their name (e.g. `Part` or `RaycastResult`).
When one type inherits from another type, the type ... | 220 | f556a7d92df211cd4145756786b970639855e69654ec486067e71856ba0f700e |
https://luau.org/library | https://luau.org/ | 2026-03-29T11:32:11.574184+00:00 | # Standard Library
Luau comes equipped with a standard library of functions designed to manipulate the built-in data types. Note that the library is relatively minimal and doesn’t expose ways for
scripts to interact with the host environment - it’s expected that embedding applications provide extra functionality on to... | 8,408 | 6aef50d03ccf4727b75c3900e932bf47ea2b02b14028107c09ae3781c6790ef7 |
https://luau.org/news/2024-07-23-luau-recap-july-2024 | https://luau.org/ | 2026-03-29T11:32:14.064941+00:00 | # Recap: July 2024
July 23, 2024
Hello everyone!
While the Luau team is actively working on a big rewrite of the type inference and type checking engines (more news about that in the near future), we wanted to go over other changes and updates since our last recap back in October.
## Official Luau mascot
Luau has ... | 1,896 | 1f0084f3fd52ee0dabdeac6536dcccbd58c3bafd46ee7906a754006176802d91 |
https://luau.org/news/2023-11-01-luau-recap-october-2023 | https://luau.org/ | 2026-03-29T11:32:14.090002+00:00 | # Recap: October 2023
November 1, 2023
We’re still quite busy working on some big type checking updates that we hope to talk about soon, but we have a few equally exciting updates to share in the meantime!
Let’s dive in!
## Floor Division
Luau now has a floor division operator. It is spelled `//`:
For numbers, `a... | 1,747 | 8f0b70aa8a3c2885c83c619110c93a368bf784adb4cc061db55c050862b69c6f |
https://luau.org/news/2023-07-28-luau-recap-july-2023 | https://luau.org/ | 2026-03-29T11:32:14.100982+00:00 | # Recap: July 2023
July 28, 2023
Our team is still spending a lot of time working on upcoming replacement for our type inference engine as well as working on native code generation to improve runtime performance.
However, we also worked on unrelated improvements during this time that are summarized here.
## Analysi... | 599 | 84eba13bfaa20aa40b3d28c2a607dc7b8ac8d1d75ab1e0ce3240f2a052744bf6 |
https://luau.org/news/2025-12-19-luau-recap-runtime-2025 | https://luau.org/ | 2026-03-29T11:32:14.123054+00:00 | # Luau Recap for 2025: Runtime
December 19, 2025
Hello everyone!
It has been a while since the last recap and we wanted to go over changes we have made in Luau since the last update.
Because of the amount of time that passed, in this part of the recap, we are going to focus on the runtime changes: new library funct... | 2,307 | 971b899a90ab1bfe03227ebf9dbed3a36612d1dd0a97f0b1c98cb1e44a09dab9 |
https://luau.org/news/2023-03-31-luau-recap-march-2023 | https://luau.org/ | 2026-03-29T11:32:15.996439+00:00 | # Recap: March 2023
March 31, 2023
How the time flies! The team has been busy since the last November Recap:working on some large updates that are coming in the future, but before those arrive, we have some improvements that you can already use!
## Improved type refinements
Type refinements handle constraints place... | 1,207 | f9a521de5b65d5207789bbe459740bb830a9141edaec675d95c8d6c668ee2b39 |
https://luau.org/news/2023-02-02-luau-string-interpolation | https://luau.org/ | 2026-03-29T11:32:16.026787+00:00 | # String Interpolation
February 2, 2023
String interpolation is the new syntax introduced to Luau that allows you to create a string literal with expressions inside of that string literal.
In short, it’s a safer and more ergonomic alternative over `string.format`.
Here’s a quick example of a string interpolation:
... | 159 | 00c166e196fbcbb4a6112567b4ef28a0d727aecc1aedc06ae1cfbc970db37143 |
https://luau.org/news/2022-11-30-luau-recap-november-2022 | https://luau.org/ | 2026-03-29T11:32:16.034400+00:00 | # Recap: November 2022
November 30, 2022
While the team is busy to bring some bigger things in the future, we have made some small improvements this month.
## Analysis improvements
We have improved tagged union type refinements to only include unhandled type cases in the `else` branch of the `if` statement:
For be... | 376 | 5419b61661660f5f08c1426f59782076aa20cec7304ff8d63590136e4050c31d |
https://luau.org/news/2022-11-01-luau-recap-september-october-2022 | https://luau.org/ | 2026-03-29T11:32:16.049217+00:00 | # Recap: September & October 2022
November 1, 2022
## Semantic subtyping
One of the most important goals for Luau is to avoid *false
positives*, that is cases where Script Analysis reports a type error,
but in fact the code is correct. This is very frustrating, especially
for beginners. Spending time chasing down a ... | 530 | d4811590147a0c3975e9930ccaf1243e24bc0185114710cb172c90a0e459bb87 |
https://luau.org/news/2022-11-04-luau-origins-and-evolution | https://luau.org/ | 2026-03-29T11:32:16.070410+00:00 | # Luau origins and evolution
November 4, 2022
At the heart of Roblox technology lies [Luau](https://luau-lang.org), a scripting language derived from Lua 5.1 that is being [developed](https://github.com/Roblox/luau) by an internal team of programming language experts with the help of open source contributors.
It pow... | 4,523 | 902a260a5cbfe03ae47a0ced42233af44ca6ea51d09d5b17a821fbd5c047c37c |
https://luau.org/news/2022-10-31-luau-semantic-subtyping | https://luau.org/ | 2026-03-29T11:32:16.095530+00:00 | # Semantic Subtyping in Luau
October 31, 2022
Luau is the first programming language to put the power of semantic subtyping in the hands of millions of creators.
## Minimizing false positives
One of the issues with type error reporting in tools like the Script Analysis widget in Roblox Studio is *false positives*. ... | 3,873 | 6655c500a04ab65a33019e97e8794ae0e1e957ba775c2e83345409cd2aaf4faa |
https://luau.org/news/2022-03-31-luau-recap-march-2022 | https://luau.org/ | 2026-03-29T11:32:18.704501+00:00 | # Recap: March 2022
March 31, 2022
## Singleton types
We added support for singleton types! These allow you to use string or
boolean literals in types. These types are only inhabited by the
literal, for example if a variable `x` has type `"foo"`, then `x == "foo"` is guaranteed to be true.
Singleton types are parti... | 534 | 78c196a08074fdf30e05af9505548baa2fbf4f1aa107afab34d141013afe3f5d |
https://luau.org/news/2022-06-01-luau-recap-may-2022 | https://luau.org/ | 2026-03-29T11:32:18.734240+00:00 | # Recap: May 2022
June 1, 2022
This month Luau team has worked to bring you a new language feature together with more typechecking improvements and bugfixes!
## Generalized iteration
We have extended the semantics of standard Lua syntax for iterating through containers, `for vars in values` with support for general... | 646 | 19c6ab63042dd2d1b77621f683ecdd82722e992dec2f974ca5918ef1f2b49089 |
https://luau.org/news/2022-08-29-luau-recap-august-2022 | https://luau.org/ | 2026-03-29T11:32:18.752234+00:00 | # Recap: July & August 2022
August 29, 2022
[Cross-posted to the [Roblox Developer Forum](https://devforum.roblox.com/t/luau-recap-july-august-2022/).]
## Tables now support `__len` metamethod
See the RFC [Support `__len` metamethod for tables and `rawlen` function](https://github.com/Roblox/luau/blob/master/rfcs/l... | 1,813 | d2479122a94114672423c9d7daab86f67b28cd1147ac3a0ff0ad429f17da783b |
https://luau.org/news/2022-07-07-luau-recap-june-2022 | https://luau.org/ | 2026-03-29T11:32:18.762364+00:00 | # Recap: June 2022
July 7, 2022
# Lower bounds calculation
A common problem that Luau has is that it primarily works by inspecting expressions in your program and narrowing the *upper bounds* of the values that can inhabit particular variables. In other words, each time we see a variable used, we eliminate possible ... | 677 | 458bd89cd8195dcd0e5e3ecb31b76931709c060e722137b0cf83694292acce58 |
https://luau.org/news/2022-05-02-luau-recap-april-2022 | https://luau.org/ | 2026-03-29T11:32:18.795358+00:00 | # Recap: April 2022
May 2, 2022
It’s been a bit of a quiet month. We mostly have small optimizations and bugfixes for you.
It is now allowed to define functions on sealed tables that have string indexers. These functions will be typechecked against the indexer type. For example, the following is now valid:
Autocomp... | 228 | 826188af334d35436af9449a39e0cfcfb22ab92bf7e549aee02b2a784b3b2c9e |
https://luau.org/news/2022-02-28-luau-recap-february-2022 | https://luau.org/ | 2026-03-29T11:32:18.816750+00:00 | # Recap: February 2022
February 28, 2022
## Default type alias type parameters
We have introduced a syntax to provide default type arguments inside the type alias type parameter list.
It is now possible to have type functions where the instantiation can omit some type arguments.
You can provide concrete types:
Or... | 587 | c0ebcc96dcec638432b01aba68d1310cfed4e1ac0462e9acd5d381d93b1b5061 |
https://luau.org/news/2021-08-31-luau-recap-august-2021 | https://luau.org/ | 2026-03-29T11:32:21.456927+00:00 | # Recap: August 2021
August 31, 2021
## Editor features
The Roblox Studio [Luau-Powered Autocomplete & Language Features Beta](https://devforum.roblox.com/t/script-editor-luau-powered-autocomplete-language-features-beta) that our team has been working on has finally been released!
Be sure to check that out and leave... | 791 | e206c79d52e463c6d4ba26df800ec9e835738799e23e52168f9598817dfbd215 |
https://luau.org/news/2021-11-29-luau-recap-november-2021 | https://luau.org/ | 2026-03-29T11:32:21.476905+00:00 | # Recap: November 2021
November 29, 2021
## Type packs in type aliases
Type packs are the construct Luau uses to represent a sequence of types. We’ve had syntax for generic type packs for a while now, and it sees use in generic functions, but it hasn’t been available in type aliases. That has changed, and it is now ... | 1,055 | d8dbedfa468fe412a6734019902b188b6dc034a5f0277fb39208c754ca270d72 |
https://luau.org/news/2021-11-03-luau-goes-open-source | https://luau.org/ | 2026-03-29T11:32:21.505132+00:00 | # Luau Goes Open-Source
November 3, 2021
When Roblox was created 15 years ago, we chose Lua as the scripting language. Lua was small, fast, easy to embed and learn and opened up enormous possibilities for our developers.
A lot in Roblox was built on Lua including hundreds of thousands of lines of internally-develope... | 438 | a238a373f8372d7ae19a28562e143958a421b975a2d671a8ca66d893a2dcb90d |
https://luau.org/news/2022-01-27-luau-recap-january-2022 | https://luau.org/ | 2026-03-29T11:32:21.509279+00:00 | # Recap: January 2022
January 27, 2022
## Performance improvements
The implementation of `tostring` has been rewritten. This change replaces the default number->string conversion with a
new algorithm called Schubfach, which allows us to produce the shortest precise round-trippable representation of any
input number ... | 803 | f0d0fe57deb15c1e6ffa6d1e01bc9ed2f27b3fc1edfda474cbd9046740bdee8a |
https://luau.org/news/2021-09-30-luau-recap-september-2021 | https://luau.org/ | 2026-03-29T11:32:21.523898+00:00 | # Recap: September 2021
September 30, 2021
## Generic functions
The big news this month is that generic functions are back!
Luau has always supported type inference for generic functions, for example:
but up until now, there’s been no way to write the type of `swap`, since Luau didn’t have type parameters to funct... | 1,028 | 84e2d8d50cce15b1a37c99c821442ef885085313c67bbd177f8b903ce7d41500 |
https://luau.org/news/2021-10-31-luau-recap-october-2021 | https://luau.org/ | 2026-03-29T11:32:21.556550+00:00 | # Recap: October 2021
October 31, 2021
## `if-then-else` expression
In addition to supporting standard if *statements*, Luau adds support for if *expressions*.
Syntactically, `if-then-else` expressions look very similar to if statements.
However instead of conditionally executing blocks of code, if expressions condi... | 924 | 664e6482455e5ef24a9cca1353b2f597135097275c11cb76cb83871ac0817abf |
https://luau.org/news/2021-07-30-luau-recap-july-2021 | https://luau.org/ | 2026-03-29T11:32:24.234900+00:00 | # Recap: July 2021
July 30, 2021
Our team was still busy working on upcoming Studio Beta feature for script editor, but we did fit in multiple typechecking improvements.
## Typechecking improvements
A common complaint that we’ve received was a false-positive error when table with an optional or union element type i... | 555 | 726593dc897c5e5f8e9adeabb73806effea0b28f9cd442c8d542cb665217ced1 |
https://luau.org/news/2021-06-30-luau-recap-june-2021 | https://luau.org/ | 2026-03-29T11:32:24.248324+00:00 | # Recap: June 2021
June 30, 2021
Most of our team was busy working on improving Luau interaction with Roblox Studio for an upcoming feature this month, but we were able to add typechecking and performance improvements as well!
## Constraint Resolver
To improve type inference under conditional expressions and other ... | 650 | d9dbce700d85cb44ae0daa2807ac8c5521809e577153aa45418dc9db3dce0841 |
https://luau.org/news/2021-03-29-luau-recap-march-2021 | https://luau.org/ | 2026-03-29T11:32:24.261894+00:00 | # Recap: March 2021
March 29, 2021
It’s been a busy month in Luau!
## Typed variadics
Luau supports *variadic* functions, meaning ones which can take a variable number of arguments (varargs!) but previously there was no way to specify their type. Now you can!
This function takes a string, plus as many numbers as y... | 892 | d680b876d45c728e2f29fc46a4298072a686825dd1adfb375640edcf85d3b9ad |
https://luau.org/news/2021-03-01-luau-recap-february-2021 | https://luau.org/ | 2026-03-29T11:32:24.292495+00:00 | # Recap: February 2021
March 1, 2021
It’s been a busy few months in Luau!
## Infallible parser
Traditional compilers have focused on tasks that can be performed on complete programs, such as type-checking, static analysis and code generation. This is all good, but most programs under development are incomplete! The... | 951 | d90c4375f074d84593e98ebe96e8d207e273bdd7e6f013b7ed6c75b0fd2f9191 |
https://luau.org/news/2021-04-30-luau-recap-april-2021 | https://luau.org/ | 2026-03-29T11:32:24.312778+00:00 | # Recap: April 2021
April 30, 2021
Another busy month in Luau with many performance improvements.
## Editor features
Luau implementation now provides an internal API for type-aware autocomplete suggestions.
Roblox Studio will be the first user of this API and we plan for a new beta feature to come soon in addition... | 495 | 1972c5be82f688fe80162198ed59ef3bd4a03f948ab865713c389a15f7e279f7 |
https://luau.org/news/2021-05-31-luau-recap-may-2021 | https://luau.org/ | 2026-03-29T11:32:24.323426+00:00 | # Recap: May 2021
May 31, 2021
This month we have added a new small feature to the language and spent a lot of time improving our typechecker.
## Named function type arguments
We’ve updated Luau syntax to support optional names of arguments inside function types.
The syntax follows the same format as regular functi... | 608 | af54f3a56de4d35d1cff50bf893d8d8fe7e2e38ef4714360f256a10ef325ccf6 |
https://luau.org/news/2020-08-11-luau-recap-august-2020 | https://luau.org/ | 2026-03-29T11:32:26.974809+00:00 | # Recap: August 2020
August 11, 2020
Let’s talk about changes, big and small, that happened since June!
Many people work on these improvements, with the team slowly growing - thanks @Apakovtac, @EthicalRobot, @fun\_enthusiast, @mrow\_pizza and @zeuxcg!
## Type annotations are safe to use in production!
When we sta... | 1,580 | dba2bcf91c311e0c4798cd40a5f620db87649cc70c2772a5dfca3206078e9517 |
https://luau.org/news/2020-05-18-luau-recap-may-2020 | https://luau.org/ | 2026-03-29T11:32:27.011126+00:00 | # Recap: May 2020
May 18, 2020
Luau (lowercase u, “l-wow”) is an umbrella initiative to improve our language stack - the syntax, compiler, virtual machine, builtin Lua libraries, type checker, linter (known as Script Analysis in Studio), and more related components. We continuously develop the language and runtime to... | 2,061 | 672901bcfd52caaaf1eaec9557d99d3b793d1a23faa62f3bd285babca52a07ab |
https://luau.org/news/2020-10-30-luau-recap-october-2020 | https://luau.org/ | 2026-03-29T11:32:27.038254+00:00 | # Recap: October 2020
October 30, 2020
We’ve been so busy working on the current projects that we didn’t do an update in September, so let’s look at changes that happened since August!
Many people work on these improvements, with the team slowly growing - thanks @Apakovtac, @EthicalRobot, @fun\_enthusiast, @machinam... | 2,083 | dc62cca71aa390cee814a8e62e29a7883df3d6c5f5507c931726b5f8f258b433 |
https://luau.org/news/2020-02-25-luau-recap-february-2020 | https://luau.org/ | 2026-03-29T11:32:27.038300+00:00 | # Recap: February 2020
February 25, 2020
We continue to iterate on our language stack, working on many features for type checking, performance, and quality of life. Some of them come with announcements, some come with release notes, and some just ship - here we will talk about all things that happened since November ... | 1,661 | 89ba6d82d07742a0eef10799eb4b27ea137bd6402edb49812f5ad0cf882f6b3d |
https://luau.org/news/2020-06-20-luau-recap-june-2020 | https://luau.org/ | 2026-03-29T11:32:27.058232+00:00 | # Recap: June 2020
June 20, 2020
… otherwise known as “This Month in Luau” I guess? You know the drill by now. We’ll talk about exciting things that happened to Luau - our new language stack.
anxiously glances at FIB3 thread that casts a huge shadow on this announcement, but hopefully somebody will read this
Many p... | 2,792 | 15acd0253e14e8bf42fe05117dd3c5aafe1f2b367b484b7e389bb7ee972618bb |
https://luau.org/news/2020-11-19-luau-type-checking-release | https://luau.org/ | 2026-03-29T11:32:27.069248+00:00 | # Luau Type Checking Release
November 19, 2020
10 months ago, we’ve started upon the journey of helping Roblox programmers write robust code by introducing [an early beta of type checking](https://devforum.roblox.com/t/luau-type-checking-release). We’ve received a lot of enthusiastic feedback and worked with the comm... | 1,745 | 95bdf84e2eb5d224a09a59978e7138d3d4e23d493cf16a6a0ebb389ea354da07 |
https://luau.org/news/2019-11-11-luau-recap-november-2019 | https://luau.org/ | 2026-03-29T11:32:29.710326+00:00 | # Recap: November 2019
November 11, 2019
A few months ago, we’ve released our new Lua implementation, Luau ([Faster Lua VM Released](https://devforum.roblox.com/t/faster-lua-vm-released/339587)) and made it the default for most platforms and configurations. Since then we’ve shipped many smaller changes that improved ... | 1,763 | 5953cabef003fd206eea5ae3d99022faf0c0cbb2320c81c79087d686324bae6c |
https://luau.org/news/2020-01-16-luau-type-checking-beta | https://luau.org/ | 2026-03-29T11:32:29.780626+00:00 | # Luau Type Checking Beta
January 16, 2020
Hello!
We’ve been quietly working on building a type checker for Lua for quite some time now. It is now far enough along that we’d really like to hear what you think about it.
I am very happy to offer a beta test into the second half of the Luau effort.
## Beta Test
Firs... | 860 | a2ada9174b2b7888fcafd0549b1b56c671807daa06e9b73bb85c0d7b9c6690fb |
https://rfcs.luau.org/vector-library.html | https://luau.org/ | 2026-03-29T11:32:30.675390+00:00 | # Vector library
**Status**: Implemented
## Summary
Implement a standard library that provides functionality for the vector type.
## Motivation
Currently, vectors are a primitive type implemented internally. All of the heavy work to implement vectors is done, but there is no runtime-agnostic way to use vectors in ... | 1,532 | 51c0be4fde76737eceeeb2a5e387b6476a49c2ccc143721a4acad4a5805ed614 |
https://rfcs.luau.org/math-isnan-isfinite-isinf.html | https://luau.org/ | 2026-03-29T11:32:30.686310+00:00 | # math.isnan, math.isinf and math.isfinite for Math Library
**Status**: Implemented
## Summary
This RFC proposes a `math.isnan`, a `math.isinf`, and a `math.isfinite` function to be added to the math library.
These functions will validate that numbers are not NaN and are “finite” (non-NaN non-inf valid numbers)
resp... | 774 | f56fa41fbcc65b13d7991f48fd65d69bf325f5c46a700f9177c0d0fea3f49889 |
https://rfcs.luau.org/function-math-lerp.html | https://luau.org/ | 2026-03-29T11:32:30.738575+00:00 | # math.lerp
**Status**: Implemented
## Summary
Add a `lerp` function to the `math` library, which performs linear interpolation between two numbers.
## Motivation
Linear interpolation is a very common operation in game development. It is present in standard libraries of some general purpose languages (C++, C#, Zig... | 2,245 | 59be76d83d51084e204259d4af6a529c2d99bb63686deced545e927230bc8612 |
https://rfcs.luau.org/function-buffer-bits.html | https://luau.org/ | 2026-03-29T11:32:30.756012+00:00 | # buffer.readbits/writebits
**Status**: Implemented
## Summary
Add `buffer.readbits` and `buffer.writebits` to give developers an easy way to work with bit buffers.
## Motivation
With the release of the buffer type, many developers have asked for a way to write integers of custom non-standard widths and just gener... | 611 | 790b2b05c6cc6ddd55c5166100bb1268501d1e8713d3a8a6e1ae00865f72285a |
https://rfcs.luau.org/function-math-map.html | https://luau.org/ | 2026-03-29T11:32:30.762698+00:00 | # math.map
**Status**: Implemented
## Summary
Add a `map` function to the `math` library, which maps a number from one range to another.
## Motivation
Numerical mapping is a very common operation within game development. With only a brief search of the CoreScript source on the Roblox Client Tracker, there are abou... | 533 | 6d2f9459152002dc75ac0be75a169331b9e522ee2f77d7dc13ce2fbdad39d484 |
https://rfcs.luau.org/shared-self-types.html | https://luau.org/ | 2026-03-29T11:32:30.788322+00:00 | # Shared self types
## Summary
This RFC proposes sharing `self` types between method definitions which share a metatable.
## Motivation
Currently, metamethods are type-inferred independently, and so give
completely separate types to `self`. This has poor ergonomics, as type
errors for inconsistent methods are produ... | 2,893 | 81d4fb92f291d1bb708cfff98e60085defdd2293038bc29837461869790308ad |
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