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document.addEventListener('DOMContentLoaded', () => {
    const canvas = document.createElement('canvas');
    const background = document.getElementById('animated-background');
    background.appendChild(canvas);
    
    canvas.style.position = 'absolute';
    canvas.style.top = '0';
    canvas.style.left = '0';
    canvas.style.width = '100%';
    canvas.style.height = '100%';
    
    // Resize canvas to full window
    function resizeCanvas() {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
    }
    window.addEventListener('resize', resizeCanvas);
    resizeCanvas();
    
    const ctx = canvas.getContext('2d');
    
    // Particle system
    let particles = [];
    let particleCount = 150;
    let speed = 5;
    let size = 5;
    let effectType = 'cosmic';
    
    // Create particles
    function createParticles() {
        particles = [];
        for (let i = 0; i < particleCount; i++) {
            particles.push({
                x: Math.random() * canvas.width,
                y: Math.random() * canvas.height,
                size: Math.random() * size + 1,
                speedX: (Math.random() - 0.5) * speed,
                speedY: (Math.random() - 0.5) * speed,
                color: `hsl(${Math.random() * 360}, 70%, 60%)`,
                angle: Math.random() * Math.PI * 2,
                angleSpeed: (Math.random() - 0.5) * 0.02
            });
        }
    }
    
    // Draw particles
    function drawParticles() {
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        
        particles.forEach(p => {
            // Update position
            p.x += p.speedX;
            p.y += p.speedY;
            p.angle += p.angleSpeed;
            
            // Wrap around edges
            if (p.x < 0) p.x = canvas.width;
            if (p.x > canvas.width) p.x = 0;
            if (p.y < 0) p.y = canvas.height;
            if (p.y > canvas.height) p.y = 0;
            
            // Draw based on effect type
            if (effectType === 'cosmic') {
                drawCosmicParticle(p);
            } else if (effectType === 'bubbles') {
                drawBubbleParticle(p);
            } else if (effectType === 'stars') {
                drawStarParticle(p);
            }
        });
        
        requestAnimationFrame(drawParticles);
    }
    
    function drawCosmicParticle(p) {
        ctx.save();
        ctx.translate(p.x, p.y);
        ctx.rotate(p.angle);
        
        // Glow effect
        const gradient = ctx.createRadialGradient(0, 0, 0, 0, 0, p.size * 2);
        gradient.addColorStop(0, p.color);
        gradient.addColorStop(1, 'transparent');
        
        ctx.fillStyle = gradient;
        ctx.beginPath();
        ctx.arc(0, 0, p.size * 2, 0, Math.PI * 2);
        ctx.fill();
        
        // Core
        ctx.fillStyle = p.color;
        ctx.beginPath();
        ctx.arc(0, 0, p.size / 2, 0, Math.PI * 2);
        ctx.fill();
        
        ctx.restore();
    }
    
    function drawBubbleParticle(p) {
        ctx.fillStyle = `rgba(255, 255, 255, ${p.size / 20})`;
        ctx.beginPath();
        ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
        ctx.fill();
        ctx.strokeStyle = `rgba(255, 255, 255, 0.3)`;
        ctx.stroke();
    }
    
    function drawStarParticle(p) {
        const spikes = 5;
        const outerRadius = p.size;
        const innerRadius = p.size / 2;
        
        ctx.save();
        ctx.translate(p.x, p.y);
        ctx.rotate(p.angle);
        
        ctx.fillStyle = p.color;
        ctx.beginPath();
        
        for (let i = 0; i < spikes * 2; i++) {
            const radius = i % 2 === 0 ? outerRadius : innerRadius;
            const angle = (i * Math.PI) / spikes;
            ctx.lineTo(Math.cos(angle) * radius, Math.sin(angle) * radius);
        }
        
        ctx.closePath();
        ctx.fill();
        
        // Glow
        ctx.shadowColor = p.color;
        ctx.shadowBlur = 10;
        ctx.fill();
        
        ctx.restore();
    }
    
    // Change effect type
    document.getElementById('change-effect').addEventListener('click', () => {
        const effects = ['cosmic', 'bubbles', 'stars'];
        const currentIndex = effects.indexOf(effectType);
        effectType = effects[(currentIndex + 1) % effects.length];
        createParticles();
    });
    
    // Toggle controls panel
    const controlsPanel = document.getElementById('controls-panel');
    document.getElementById('toggle-controls').addEventListener('click', () => {
        controlsPanel.style.transform = controlsPanel.style.transform === 'translateY(0px)' ? 
            'translateY(100%)' : 'translateY(0)';
    });
    
    // Update settings from controls
    document.getElementById('particle-count').addEventListener('input', (e) => {
        particleCount = parseInt(e.target.value);
        createParticles();
    });
    
    document.getElementById('speed').addEventListener('input', (e) => {
        speed = parseInt(e.target.value);
        particles.forEach(p => {
            p.speedX = (Math.random() - 0.5) * speed;
            p.speedY = (Math.random() - 0.5) * speed;
        });
    });
    
    document.getElementById('size').addEventListener('input', (e) => {
        size = parseInt(e.target.value);
        particles.forEach(p => {
            p.size = Math.random() * size + 1;
        });
    });
    
    // Initialize
    createParticles();
    drawParticles();
});