File size: 9,029 Bytes
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document.addEventListener('DOMContentLoaded', () => {
    const canvas = document.getElementById('droneCanvas');
    const ctx = canvas.getContext('2d');
    const osdElements = {
        altitude: document.getElementById('altitude'),
        speed: document.getElementById('speed'),
        battery: document.getElementById('battery')
    };

    // Set canvas size
    function resizeCanvas() {
        const container = canvas.parentElement;
        canvas.width = container.clientWidth;
        canvas.height = container.clientHeight;
    }
    window.addEventListener('resize', resizeCanvas);
    resizeCanvas();

    // Drone state
    const drone = {
        x: 0,
        y: 0,
        z: 0,
        rotationX: 0,
        rotationY: 0,
        rotationZ: 0,
        velocityX: 0,
        velocityY: 0,
        velocityZ: 0,
        battery: 100,
        isFlying: false,
        viewMode: 'fpv' // 'fpv' or 'map'
    };

    // Controls
    const controls = {
        throttle: 0,
        yaw: 0,
        pitch: 0,
        roll: 0,
        windSpeed: 5,
        gravity: 9.8
    };

    // Environment
    const environment = {
        obstacles: [],
        terrain: []
    };

    // Setup controls
    document.getElementById('throttle').addEventListener('input', (e) => {
        controls.throttle = parseInt(e.target.value);
    });
    document.getElementById('yaw').addEventListener('input', (e) => {
        controls.yaw = parseInt(e.target.value);
    });
    document.getElementById('pitch').addEventListener('input', (e) => {
        controls.pitch = parseInt(e.target.value);
    });
    document.getElementById('roll').addEventListener('input', (e) => {
        controls.roll = parseInt(e.target.value);
    });
    document.getElementById('windSpeed').addEventListener('input', (e) => {
        controls.windSpeed = parseInt(e.target.value);
    });
    document.getElementById('gravity').addEventListener('input', (e) => {
        controls.gravity = parseFloat(e.target.value);
    });

    // Buttons
    document.getElementById('viewToggle').addEventListener('click', () => {
        drone.viewMode = drone.viewMode === 'fpv' ? 'map' : 'fpv';
        document.getElementById('viewToggle').textContent = 
            drone.viewMode === 'fpv' ? 'FPV View' : 'Map View';
    });
    document.getElementById('resetDrone').addEventListener('click', resetDrone);
    document.getElementById('takeoff').addEventListener('click', takeoff);
    document.getElementById('land').addEventListener('click', land);

    function resetDrone() {
        Object.assign(drone, {
            x: 0,
            y: 0,
            z: 0,
            rotationX: 0,
            rotationY: 0,
            rotationZ: 0,
            velocityX: 0,
            velocityY: 0,
            velocityZ: 0,
            battery: 100,
            isFlying: false
        });
    }

    function takeoff() {
        if (!drone.isFlying) {
            drone.isFlying = true;
            drone.z = 1; // Start slightly above ground
        }
    }

    function land() {
        if (drone.isFlying) {
            drone.isFlying = false;
            drone.z = 0;
            drone.velocityZ = 0;
        }
    }

    // Physics update
    function updatePhysics(deltaTime) {
        if (!drone.isFlying) return;

        // Apply controls
        drone.rotationX += controls.pitch * 0.01 * deltaTime;
        drone.rotationY += controls.yaw * 0.01 * deltaTime;
        drone.rotationZ += controls.roll * 0.01 * deltaTime;

        // Clamp rotations
        drone.rotationX = Math.max(-Math.PI/4, Math.min(Math.PI/4, drone.rotationX));
        drone.rotationZ = Math.max(-Math.PI/4, Math.min(Math.PI/4, drone.rotationZ));

        // Calculate forces
        const liftForce = controls.throttle / 10;
        const forwardForce = Math.sin(drone.rotationX) * liftForce;
        const sideForce = Math.sin(drone.rotationZ) * liftForce;

        // Apply forces
        drone.velocityX += forwardForce * deltaTime;
        drone.velocityY += sideForce * deltaTime;
        drone.velocityZ += (liftForce - controls.gravity) * deltaTime;

        // Apply wind
        drone.velocityX += (Math.random() - 0.5) * controls.windSpeed * 0.1 * deltaTime;
        drone.velocityY += (Math.random() - 0.5) * controls.windSpeed * 0.1 * deltaTime;

        // Apply drag
        const drag = 0.98;
        drone.velocityX *= drag;
        drone.velocityY *= drag;
        drone.velocityZ *= drag;

        // Update position
        drone.x += drone.velocityX * deltaTime;
        drone.y += drone.velocityY * deltaTime;
        drone.z += drone.velocityZ * deltaTime;

        // Ground collision
        if (drone.z < 0) {
            drone.z = 0;
            drone.velocityZ = 0;
            if (drone.isFlying && Math.abs(drone.velocityX) + Math.abs(drone.velocityY) < 0.5) {
                land();
            }
        }

        // Battery drain
        drone.battery -= 0.05 * deltaTime;
        if (drone.battery <= 0) {
            drone.battery = 0;
            land();
        }
    }

    // Render
    function render() {
        ctx.clearRect(0, 0, canvas.width, canvas.height);

        if (drone.viewMode === 'fpv') {
            renderFPV();
        } else {
            renderMap();
        }

        // Update OSD
        osdElements.altitude.textContent = drone.z.toFixed(1);
        osdElements.speed.textContent = Math.sqrt(
            drone.velocityX * drone.velocityX + 
            drone.velocityY * drone.velocityY + 
            drone.velocityZ * drone.velocityZ
        ).toFixed(1);
        osdElements.battery.textContent = drone.battery.toFixed(0);
    }

    function renderFPV() {
        // Sky gradient
        const skyGradient = ctx.createLinearGradient(0, 0, 0, canvas.height);
        skyGradient.addColorStop(0, '#1e3a8a');
        skyGradient.addColorStop(1, '#0c4a6e');
        ctx.fillStyle = skyGradient;
        ctx.fillRect(0, 0, canvas.width, canvas.height);

        // Horizon line
        const horizonY = canvas.height / 2 - drone.rotationX * 50;
        ctx.strokeStyle = 'rgba(255, 255, 255, 0.5)';
        ctx.lineWidth = 2;
        ctx.beginPath();
        ctx.moveTo(0, horizonY);
        ctx.lineTo(canvas.width, horizonY);
        ctx.stroke();

        // Ground
        ctx.fillStyle = '#334155';
        ctx.fillRect(0, horizonY, canvas.width, canvas.height - horizonY);

        // Drone crosshair
        ctx.strokeStyle = '#10b981';
        ctx.lineWidth = 2;
        ctx.beginPath();
        ctx.moveTo(canvas.width / 2 - 20, canvas.height / 2);
        ctx.lineTo(canvas.width / 2 + 20, canvas.height / 2);
        ctx.moveTo(canvas.width / 2, canvas.height / 2 - 20);
        ctx.lineTo(canvas.width / 2, canvas.height / 2 + 20);
        ctx.stroke();
    }

    function renderMap() {
        // Background
        ctx.fillStyle = '#1e293b';
        ctx.fillRect(0, 0, canvas.width, canvas.height);

        // Grid
        ctx.strokeStyle = 'rgba(255, 255, 255, 0.1)';
        ctx.lineWidth = 1;
        const gridSize = 50;
        for (let x = 0; x < canvas.width; x += gridSize) {
            ctx.beginPath();
            ctx.moveTo(x, 0);
            ctx.lineTo(x, canvas.height);
            ctx.stroke();
        }
        for (let y = 0; y < canvas.height; y += gridSize) {
            ctx.beginPath();
            ctx.moveTo(0, y);
            ctx.lineTo(canvas.width, y);
            ctx.stroke();
        }

        // Drone
        const centerX = canvas.width / 2;
        const centerY = canvas.height / 2;
        const droneX = centerX + drone.x * 10;
        const droneY = centerY - drone.y * 10;

        ctx.save();
        ctx.translate(droneX, droneY);
        ctx.rotate(drone.rotationY);

        // Drone body
        ctx.fillStyle = '#10b981';
        ctx.beginPath();
        ctx.arc(0, 0, 15, 0, Math.PI * 2);
        ctx.fill();

        // Drone arms
        ctx.strokeStyle = '#10b981';
        ctx.lineWidth = 3;
        ctx.beginPath();
        ctx.moveTo(-20, 0);
        ctx.lineTo(20, 0);
        ctx.moveTo(0, -20);
        ctx.lineTo(0, 20);
        ctx.stroke();

        // Propellers
        ctx.fillStyle = '#ffffff';
        ctx.beginPath();
        ctx.arc(-20, 0, 5, 0, Math.PI * 2);
        ctx.arc(20, 0, 5, 0, Math.PI * 2);
        ctx.arc(0, -20, 5, 0, Math.PI * 2);
        ctx.arc(0, 20, 5, 0, Math.PI * 2);
        ctx.fill();

        ctx.restore();

        // Altitude indicator
        ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
        ctx.fillRect(10, 10, 20, 100);
        ctx.fillStyle = '#10b981';
        const altHeight = Math.min(100, drone.z * 10);
        ctx.fillRect(10, 110 - altHeight, 20, altHeight);
    }

    // Game loop
    let lastTime = 0;
    function gameLoop(timestamp) {
        const deltaTime = Math.min(100, timestamp - lastTime) / 1000;
        lastTime = timestamp;

        updatePhysics(deltaTime);
        render();
        requestAnimationFrame(gameLoop);
    }
    requestAnimationFrame(gameLoop);
});