Sokker

Sokker Manager is a realistic, browser-based online football manager game (MMOG) with an exclusive 3D match engine and a 2D match engine. The game, developed in Poland, began in early 2004 and currently has 98 FIFA countries which users can register to, and as of February 2012, there were over 52,000 registered users world-wide. Each month, Sokker is voted one of the best sports game on the internet, out of the top 50 sports game.
The game is free to play, however there is an optional "Plus" service which will give users access to additional in-game tools that can help them progress as a manager. As a manager, you are in complete control of a team, where you must select players and use strategic tactics in order to defeat the opponent.
Gameplay.
The basic idea of Sokker is to manage your own football team, trying to promote yourself without going financially bankrupt. To do this, you must buy and sell players, optimizing your teams performance while making money to improve the club. You will also have to be able to use the tactical editor to take advantage of your players skills. However, this all depends on the playing style of a user, each have their own. Whether you play to train up players, or to try to beat your friend, you will encounter many economical and tactical barriers that will force you to expand your knowledge as a manager. Sokker is different to many other soccer management games, due to it having a 2D Flash match viewer and as from 2012, a new exclusive 3D Flash Match Viewer. This enables users to watch their managerial skills in action through the comfort of an animated football match.
Players.
Each player has 8 main skills, which will define them where they play on the pitch. These are;
There are also several other parameters that will affect a player during a game and their career;
Juniors System.
On Sokker, you can choose whether your club will have a youth school or not. This is where young players are coached. The juniors are young players with too little experience or skills to play in official matches. In a youth school, you can occupy up to a maximum of 30 occupants to train. The juniors will stay in the youth school for a set number of weeks, during that time, they will increase in skills as they are coached. For your youths to train however, you will need to assign a Junior Coach. His general appraisal will determine how quickly the juniors will improve their skills. He will also decide when a player is ready for testing in the first team line-up. Your junior coach’s general skill decides on how accurately the general skill of each junior is estimated. The higher the coach level, the more exact the junior level determined. Also, the more matches your junior plays, the more adequately the coach knows his total skill and shows it to you. You are only shown an overall skill of the junior and will not see their individual skills until you contract them when they leave the youth school. However, by playing them in youth matches, managers can use that to estimate their skills and positions.
Training.
In order for player's skills to increase, players must be properly trained. Most types of training demand that the player played in the selected position during the week, in the friendly/cup game and/or the league game. A player who played in the same position (i.e., as a def) twice during the week will train better than one who played in only one game. Similarly, a player who played in an official match will train better than one who just played in a friendly. If a player played in two different positions during the week, the last match counts. Each player will train at different speeds based up to their hidden individual talent and the coach training them. If a player has a high talent, he is more likely to train faster than a player with a lower talent. When selecting a coach, the feature that counts most is his individual skills; his general appraisal does not influence the effectiveness of training. Select a head coach who has a high ability in training the skill you have chosen for the individual training.
Tactical Editor.
The Tactics Editor is used to create your tactics and formations for future matches. You can find it by going to the match orders page of any future match and then clicking on the [Edit] link underneath the pitch image. Or alternatively, you can go to the training page, then at the top, click on “Tactics”. There are default tactics that can be used during the match, however users are able to create their own tactic. It is the Tactical Editor, that for many users, defines Sokker from all other online soccer manager games. There are 35 squares in the tactics editor, making the number of tactics you could create limitless, and allowing the user to select where they would like to put a player. However, there is a maximum of 100 tactics you could save. The tactics you create and choose could ultimately be the decider whether a football match is won or lost.
Stadium.
Every team has a stadium to host their home games. Optimizing the stadium size, stand types and ticket prices is very important to keep the team's financial health, as revenue coming from tickets is one of the main sources of income of every team.
There are four stand types:
There are many factors which will affect the attendance at a match, some of these include supporter mood, match type, size of supporters club, ticket prices, weather and stand preferences. It is possible to change the ticket prices from a range of 1 £ to 150 £. However, there are also a default price for stand types:
Grass and Field.
In June 2012, Sokker introduced a new modification to grass the playing field. A new aspect, implemented in 2012, includes modifications and implementations around Grass and the Field. These features include;
Plus features.
Although Sokker is entirely free to play, the game also has a premium feature called Plus. The purchase of Plus unlocks additional features that helps managers with their career, it does not however, give any unfair advantage over other users; "They just get more fun from the game - if you are not a subscriber, you have the same chance to achieve your goals in Sokker, as those with Plus." Match kits, Training effects monitoring, graphs, unlimited access to watch all matches, are just few of the features gained when you subscribe to plus.
Community.
The community of Sokker has expanded the enjoyment far beyond the Sokker.org website. There are many supplemented websites and third party add-ons that enhance the Sokker experience. 
Also, forum exists in many formats. There are international forums, national forums, division forums, friendly league forums, association forums, private forums and many more that enhance the communication between the Sokker users, enhancing the game enjoyment.
Third Party Tools.
Programs and scripts, both standalone and browser-based are welcomed by Sokker as they enhance the experience of Sokker users. Sokker data can be downloaded through XML-files provided on the sokker.org website. Applications and programs take many forms. Managers Assistants such as oSokker and Android Application for Androids and Blackberry playbook generally help managers by organizing various team data and displaying it graphically and/or archiving it. There are also other tools, such as NT Database, designed specifically for NT managers that help NT managers organize the NT players.