"A live shoe that is not a ringer, but comes to rest six inches (6”) or closer to the stake, has a value of one (1) point (alternate scoring methods give 2 points if the horseshoe leans on the stake. Aka a ""leaner""). If both of one player's horseshoes are closer than the opponent's, two points are scored. A ringer scores three points. In the case of one ringer and a closer horseshoe, both horseshoes are scored for a total of four points. If a player throws two ringers, that player scores six points. If each player throws a ringer,"
"upward 10 inches. The scoring was close to what is observed today, without penalty points, bonuses for topping, or special attention to leaners. Even in more recent years, local rules continue. ""Whether a 'leaner' will count as one or two points is up to the home team"" in one contest. As successful as the NHPA has been, there are still those who find a park, drive stakes in the ground about thirteen strides apart, and wait for others to appear once the chiming begins. Horseshoes Horseshoes is a lawn game played between two people (or two teams of two people)"
"second player throws both of their horseshoes—again, one at a time—at their end. After scoring, the next round is done in reverse order, or by throwing back at the original stake. Play continues until one player has at least 15 points at the end of a round. NHPA sanctioned games are generally played to 40 points, or a shoe limit of 40 or 50 shoes. The horseshoes can be made of either plastic or metal. In horseshoes, there are two ways to score: by throwing ""ringers"" or by throwing the horseshoe nearest to the stake. A ringer is a horseshoe"
"the ringers cancel and no points are scored. If two ringers are thrown by one player and one ringer by the opponent, the player throwing two ringers scores three points. This is typically called ""two dead and three"" or ""three ringers three"" for score keeping purposes. Such occurrences are called ""dead ringers"" and are still used toward the pitcher/ringer average. Back-yard games can be played to any number of points that is agreed upon, but are usually to 21 points, win by 2. In most sanctioned tournaments the handicapped divisions pitch 50 shoe games, most points win. If there is"
"ringer, the opponent cannot score 3 points, because the winning point must be attained by his own toss. However, the opponent can take two points, bringing his total point score to 10. This scoring system gives rise to the popular expression ""Close only counts in horseshoes"", or alternatively ""Close only counts in horseshoes and hand grenades"". The games of horseshoes and quoits are closely related. For information on the early history of horseshoes, see the entry on quoits. At the beginning of the twentieth century, there was general agreement about how horseshoes should be played, but details differed. Organizers of"
"two points if his shoes were closer to the peg than his opponent's. Ringers scored five points, and leaners, three. The scoring rewarded with ten points a player who capped or slid under an opponent's ringer with one of their own, a difficult achievement with a two-inch peg. Topping two ringers by an opponent with a ringer of one's own earned fifteen points, and two ringers topping two ringers counted twenty-one points. There were similar rewards for topping a leaner with a leaner or a leaner with a ringer. In 1920, the Chicago Horseshoe Tournament prescribed a peg eight inches"
"above the ground. A shoe resting two feet from the peg was still foul, but no longer cost the player points. A distinction was made between a ""perfect ringer"", which circled the peg when it struck the ground, and a ""scratch ringer"", which circled the peg in some other manner. These scored five points and three points respectively. Leaners were also worth three points. There were no bonuses for topping opponents. By 1925, local newspapers were citing the rules used at the national tournament, ""as adopted by the national association January 1, 1925."" Stakes were 40 feet apart and projected"
"without shoes or any other sort of foot padding. Shirts, gis or long pants (including gi pants) are not allowed. Fighters must use approved light gloves (4-6 ounces) that allow fingers to grab. A mouthguard and protective cup (in the case of men) are also required and are checked by a State Athletic Committee official before being allowed to enter the cage/ring. Furthermore, approved leg and chest (in the case of women) protectors must be provided by the contestant. The ten-point must system is used for all fights. Three judges score each round with ten points to the winner and"
"NCAA Varsity sport at Cornell University, otherwise it is a club sport at the remaining schools. Arena polo Arena polo is a fast-paced version of polo played outdoors on an enclosed all-weather surface, or in an indoor arena. Hurlingham Polo Association (HPA, Great Britain) and US Polo Association (USPA, USA ) have established their own rules for arena polo, and these rules are often used in other countries as well. Unlike outdoor polo, which is played on a 10-acre field, arena polo is played on 300 feet by 150 feet field, enclosed by walls of four or more feet in"
"generally composed of smooth and level packed clay or dense soil (NO SAND). Teams of two players play a game to 21 points (winning by two). An 11-0 shutout will end the game early and a match is generally best 2 out of 3 games. The following is an abbreviated summary of scoring in rank of priority: Ringer-2 Points (If the same team ""tops"" a ringer it is 4 points); Leaner-1 Point (a leaner touching top of Hub wins point over leaner touching side of Hub); Closest to Hub-1 Point (Per Quoit with from the same team) must be within"
"player has two quoits nearer the pin than either of his opponent's quoits, he gets two points. A quoit that encircles the pin (called a ringer) gets three points. If all four quoits are ringers, the player who threw the last ringer gets three points only; otherwise, the first player to make 21 points wins the game. For two or four players. This version of the game exists largely as a form of recreation, or as a game of skill found typically at fairgrounds and village fetes. There are no leagues or universally accepted standards of play and players normally"
"in rough terrain. Three common types of rounds (in the NFAA) are the field, hunter, and animal. A round consists of 28 targets in two units of 14 (until the early 60's two rounds of 28 were shot for 56 targets). Field rounds are at 'even' distances up to 80 yards (some of the shortest are measured in feet instead), using targets with a black bullseye (5 points), a white center (4) ring, and black outer (3) ring. Hunter rounds use 'uneven' distances up to , and although scoring is identical to a field round, the target has an all-black"
"UK's National Field Archery Society (NFAS) and the National Field Archery Association (NFAA) in the USA. IFAA and NFAA competitions include three rounds: field, hunter, and animal. A round consists of 28 targets in two units of 14. Field rounds are at 'even' distances up to 80 yards (although some of the shortest are measured in feet), using targets with a black inner ring, two white middle rings and two black outer rings. Four face sizes are used for the various distances. A score of five points is awarded for shots which hit the centre spot, four for the white"
"organization's discretion to score using outside ring or inside ring scoring. Outside ring scoring measures what ring the hole breaks and measures accordingly. Inside ring scoring scores by determining whether the hole breaks the inside line of the bullseye. The International Shooting Sports Federation (ISSF) recognizes four three position events. Two of these events, both called 50 m Rifle, are shot in the Olympics, one for men, the other for women. The two Olympic events are shot with a rimfire rifle at 50m. The two three position events not in the Olympics, 300 m Rifle and 300 m Standard Rifle,"
"Following a brief resurgence in popularity during the 1970s, it has been described as a ""dying sport"", although a national ferret-legging event was held in Richmond, Virginia from 2003 to 2009. In the sport of ferret-legging, competitors tie their trousers at the ankles before placing two ferrets inside and securely fastening their belts to prevent the ferrets from escaping. Each competitor then stands in front of the judges for as long as he can. Competitors cannot be drunk or drugged, nor can the ferrets be sedated. In addition, competitors are not allowed to wear underwear beneath their trousers, which must"
"The matches are observed by a referee, or stickler, who determines the score of the match. Modern competitions are won by the combatant who wins two out of three against his competitor. Legend has it that some shin-kickers wore steel-toe boots during the competitions and tried to build pain tolerance by hitting their shins with hammers. In modern competitions the combatants are required to wear soft shoes and stuff their trouser legs with straw for padding. Ambulance crews also attend the events in case of injury. Shin-kicking Shin-kicking, also known as hacking or purring, is a combat sport that involves"
"sport, and the classifiers watching the player during competitive play. Australian Shaun Norris is a 3 point player. Tina McKenzie, Sarah Stewart and Katie Hill are 3 point players for Australia's women's national team. Yvon Rouillard is a 3 point player for the Canadian men's national team. Dave Durepos and Mickael Poulin are 3.5 point players for the Canadian men's national team. Wheelchair Twin Basketball is a major variant of wheelchair basketball. This version is supposed by the International Stoke Mandeville Wheelchair Sports Federation, and played in Japan. Twin basketball has a three-point classification system based on the evaluation of"
"score of 2. If they touch the ground three or more times, they earn a score of 3—as long as they complete the section without stalling the motor, dismounting, going out of bounds, or going backward. If the competitor fails to complete the section a score of 5 (sometimes colourfully called ""a fiasco"") is earned. The winner is the competitor with the fewest points at the end of the event. Some events are also timed with penalty points assessed to late riders. There is a world indoor and outdoor championship, as well as indoor and outdoor national team ""world cups"""
"an example, if one team gets a leaner and the other a mucker, the team who threw the mucker is awarded the points. When a mucker is leaning on a pole while it is lying on another mucker and it is not touching the ground. This score is valued at two points. When a mucker is hanging on the top of the pole and is not touching the ground. This score gets an automatic win because it is so rare. When a mucker is leaning (not just touching) on the pole. This score is valued at three points. When a"
"Alberta Boards and Scoring The game is popular at Slo-Pitch tournaments and other outdoor festivities. In Nova Scotia, Canada, the game is an East Coast favourite often called washer toss, Sewers, or South Mountain Horseshoes. The game consists of two open 35 cm boxes, each with a 10 cm length of PVC pipe mounted in the centre. The scoring surface is lined with red felt or other fabrics. The boxes are separated by a distance of 6 metres. 1 point is awarded for a washer that comes to rest completely on the scoring surface, 3 points are awarded for a"
"Arena polo Arena polo is a fast-paced version of polo played outdoors on an enclosed all-weather surface, or in an indoor arena. Hurlingham Polo Association (HPA, Great Britain) and US Polo Association (USPA, USA ) have established their own rules for arena polo, and these rules are often used in other countries as well. Unlike outdoor polo, which is played on a 10-acre field, arena polo is played on 300 feet by 150 feet field, enclosed by walls of four or more feet in height. The normal game consists of four chukkas, or periods, of seven and one-half minutes each."
"though when the event is contested by athletes of different disability classifications, such as the Paralympics, the result is decided by a points score using the Raza Points System which considers athletes' relative levels of disability. The club for men and women weighs a minimum of and is normally made from wood with a metal base. The athlete sits in a frame in a throwing area which is within a marked circle between in diameter. The frame is common for each competitor and is rigid. The sport is contested at the Paralympics by athletes in the F31, F32 and F51"
"hanging partially over the edge at the end of the table in the 3-point area, called a ""hanger"" (or sometimes a ""shipper""), usually receives an extra point (count as 4). If a puck hangs off the end corner, it receives no additional scoring points other than being a 4 for hanging over the back edge of the board. Weights that haven't passed the foul line closest to the player are removed for the round. Pucks that fall off or are bumped off the table into the gutter are removed from play for the round. No points are tabulated until the"
"""body to body"". A ""check"" is allowed as long as it's ""shoulder to shoulder"" and deemed safe by the referee. As a decentralized and organically growing game, the rules and styles of Hardcourt Bike Polo may vary substantially from city to city. The North American Bike Polo Association has created an official set of rules for North America, which has been influential to standardizing rules world-wide. Since 2009, various governing bodies have been created within the polo community for the purposes of advancing the sport and creating rule sets. The North American Hardcourt Bike Polo Association (NAHBPA) and European Hardcourt"
"skill levels compete for fun. ""Hit and Rock"" is originally from POPS (Parachutists Over Phorty Society). The object is to land as close as possible to the chair, remove the parachute harness, sprint to the chair, sit fully in the chair and rock back and forth at least one time. The contestant is timed from the moment that feet touch the ground until that first rock is completed. This event is considered a race. Angle Flying was presented for the first time in 2000 at the World Freestyle Competitions, the European Espace Boogie, and the Eloy Freefly Festival. The technique"
"body are all legal targets. Only strikes with the ""blade"" of the stick and the foot below the ankle are allowed. The eyes, groin, hips, knees and uncovered skin are off-limits. The referee can give penalties at any time for ring-outs (""kokoday""), dropping the sword or shield, or hitting an area not recognized as a target. A ""muko"" (warning, deduction of 1 1/2 points) is given for breaking a rule once, followed by a ""dasi muko"" (strong warning, deduction of 3 points) for the second offense and an ""owaza"" (disqualification) for the third. If a competitor manages to gain 9"
"in meters only. The exception is the new IHMSA air pistol discipline, which is in yards only. Clothing - Commercial-type trap and skeet vests (sleeveless) and shotgun shooting shirts are permitted as well as clothing normally suitable for existing climatic temperatures. Shooting coats, unnecessarily heavy clothing, or anything that would provide artificial support such as clothing having excess padding or stiffening material or which restricts or supports the body in the shooting position may not be worn. In black powder cartridge rifle competitions only period costumes are permitted. Ear protection, eye protection, spotting scopes, gloves (only for warmth when conditions"
"the ten shots is added to the score for the qualification round. The UK national shooting body also has courses of fire for prone shooting at multiple distances and targets. Commonly, this is split into what is known as 'short' and 'long' ranges. The NSRA generally refers to shooting .22 LR calibre rifles over a distance of between 15 yards and 25 metres 'indoors' as being short range shooting. Targets are generally outward gauging (touching a ring on the target scores the lower of the two adjacent scores), except on some of the Schools and older targets (e.g. 5 bull"
"difficulty, and there is a point penalty for each minute late. The competitor with the most points is the winner. The large-scale, endurance-style version of a Score-O is known as a rogaine, competed by teams in events lasting (often) 24 hours. A very large area is used for competition, and the map scale is smaller. The format originated in Australia. The term ROGAINE is often said to stand for Rugged Outdoor Group Activity Involving Navigation and Endurance; this is essentially a backronym, as the name actually originates from the names of Rod, Gail and Neil Phillips, who were among Australian"
"number of teams competing since there are a smaller number of people attending. There are usually four or five events, one event at a distance of and three or four at a distance of . Revolver team events are quite popular in the N-SSA. Revolver teams consist of four shooters at the National matches, and usually three shooters at other Skirmishes. The normal target set for the revolver team match is: 1. Three clay pigeons on a cardboard backer per shooter 2. Two hanging clay pigeons per shooter 3. Two other hanging targets (wood blocks or clay pots) per shooter"
"Shin-kicking Shin-kicking, also known as hacking or purring, is a combat sport that involves two contestants attempting to kick each other on the shin in order to force their opponent to the ground. It has been described as an English martial art. It originated in England in the early 17th century, and was one of the most popular events at the Cotswold Olimpick Games until the Games ended in the 1850s. It also became a popular pastime among Cornish miners. In the 19th century the sport was also practised by British immigrants to the United States. It was included in"
"Hurling Hurling (, ') is an outdoor team game of ancient Gaelic and Irish origin. It is administered by the Gaelic Athletic Association (GAA). The game has prehistoric origins, and has been played for 4,000 years. One of Ireland's native Gaelic games, it shares a number of features with Gaelic football, such as the field and goals, the number of players, and much terminology. There is a similar game for women called camogie ('). It shares a common Gaelic root with the sport of shinty (""""), which is played predominantly in Scotland. The objective of the game is for players"
"also forbidden, as a breach of privacy. Generally, if a team is caught breaking any of the rules, or if they lose compulsory equipment they will be disqualified. Loss of equipment can also result in time penalties. Each team receives a number of points for finishing the event. The number of points for each finishing position increases for each division. The residence with the most points at the end of the competition wins the event. As of 2009, Inward Bound introduced new compulsory safety standards for all teams during the race. Each team was required to carry an EPIRB Distress"