"Grand Theft Auto V Grand Theft Auto V is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, and in April 2015 for Microsoft Windows. It is the first main entry in the ""Grand Theft Auto"" series since 2008's ""Grand Theft Auto IV"". Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The"
"David Jones (video game developer) David Scott Jones (born October 1965) is a Scottish video game programmer and entrepreneur who co-founded video game developers DMA Design (now Rockstar North) in 1987, Realtime Worlds in 2002, and Cloudgine in 2012. Jones created ""Lemmings"" and ""Grand Theft Auto"", which both spawned many successful sequels. He also created the ""Crackdown"" franchise for the Xbox 360 and Xbox One consoles, and the open-ended massively multiplayer online game, """". David Jones' career started with the indie game ""Menace"", which he developed himself under the company name DMA Design and released in 1988. The game sold"
"1997, ""Grand Theft Auto"" fans were able to experience the first game of the series. Sam Houser Sam Houser (born 1971) is a British video game producer. He is the co-founder and president of Rockstar Games and one of the creative driving forces behind the games in the ""Grand Theft Auto"" franchise, being producer since the third game. He is responsible for taking ""GTA"" into the 3D-environment era, creating realistic cities under fully 3D-engines and turning the series into huge profits during video gaming's sixth-generation era. Sam Houser was born in London in 1971. He is the son of solicitor"
"Leslie Benzies Leslie Peter Benzies (born 17 January 1971) is a Scottish video game producer and the former president of Rockstar North, a subsidiary of Rockstar Games. He was the lead developer on the ""Grand Theft Auto"" series, taking responsibility from ""Grand Theft Auto III"" to ""Grand Theft Auto V"" (including ""Grand Theft Auto Online""). Benzies is no longer working for Rockstar, and is in a lawsuit with its parent company, Take-Two Interactive, over unpaid royalties. Leslie was born in Aberdeen, Scotland, but moved to Elgin when he was young. When he was 11 his father, Leonard, purchased a Dragon"
"and resigned from Reagent Games. David Jones (video game developer) David Scott Jones (born October 1965) is a Scottish video game programmer and entrepreneur who co-founded video game developers DMA Design (now Rockstar North) in 1987, Realtime Worlds in 2002, and Cloudgine in 2012. Jones created ""Lemmings"" and ""Grand Theft Auto"", which both spawned many successful sequels. He also created the ""Crackdown"" franchise for the Xbox 360 and Xbox One consoles, and the open-ended massively multiplayer online game, """". David Jones' career started with the indie game ""Menace"", which he developed himself under the company name DMA Design and released"
"of the game. The Housers signed ""Race'n'Chase"" to BMG Interactive as the publisher and changed the name of the game to ""Grand Theft Auto"". Following the sale of BMG Interactive to Take-Two in 1998, Houser and his brother moved with the company to New York, where they founded Rockstar Games. He has cited the 3D ""Mario"" and ""Zelda"" games on the Nintendo 64 as influences on his work. Houser has been credited as a producer for five ""Grand Theft Auto"" games, and also works as a writer and voice artist for the series. Despite the high profile of the ""Grand"
"experience. Subsequent titles would follow and build upon the concept established in ""Grand Theft Auto III"", and receive significant acclaim. They subsequently influenced many other open world action games, and led to the label ""Grand Theft Auto clone"" on similar games. The series has been critically acclaimed and commercially successful, having shipped more than 250 million units, making it the fourth-highest selling video game franchise of all time, behind Nintendo's ""Mario"" and ""Pokémon"" franchises, and ""Tetris"". In 2006, ""Grand Theft Auto"" was featured in a list of British design icons in the Great British Design Quest organised by the BBC"
"Legend award in 2007. As of September 2011, he is Head of Development at Denki. Penn claims his magazine background helped him setting up a ""Hollywood-style"" studio system there: Gary Penn Gary Penn is a former British games reviewer who wrote for Zzap!64 in the 1980s and is a games industry veteran. He later was editor of The One from 1988 to 1990 and was Creative Director at DMA Design where he supervised the release of the first ""Grand Theft Auto"" game in 1997. Penn has described the game as taking years to develop and almost being cancelled. Penn's first"
"Gary Penn Gary Penn is a former British games reviewer who wrote for Zzap!64 in the 1980s and is a games industry veteran. He later was editor of The One from 1988 to 1990 and was Creative Director at DMA Design where he supervised the release of the first ""Grand Theft Auto"" game in 1997. Penn has described the game as taking years to develop and almost being cancelled. Penn's first job in the games industry was as a freelance producer for Konami where he worked on a Batman licensed game and David Braben's . Penn won the Games Media"
"the action-adventure genre, while racing games also saw success for the company. One of such action-adventure game franchises is ""Grand Theft Auto"", which Rockstar Games took over from BMG Interactive, which published the series' original 1997 entry. The most recent game in the series, ""Grand Theft Auto V"", has shipped over 95 million copies since its release in September 2013, making it one of the bestselling video games of all time. Other popular franchises published by Rockstar Games are ""Red Dead"", ""Midnight Club"", ""Max Payne"" and ""Manhunt"". In May 1998, Take-Two Interactive acquired the assets of dormant British video game"
"and the Design Museum. In 2013, ""The Telegraph"" ranked ""Grand Theft Auto"" among Britain's most successful exports. The series has also been controversial for its adult nature and violent themes. The ""Grand Theft Auto"" series is split into separate fictional universes, named after the primary level of graphics capability used in each era. The original ""Grand Theft Auto"", its expansions and its sequel are considered the ""2D universe"". ""Grand Theft Auto III"" and its sequels are considered the ""3D universe"". ""Grand Theft Auto IV"", its expansions and ""Grand Theft Auto V"" are considered the ""HD universe"". Each universe is considered"
"to previous games in the ""Grand Theft Auto"" series. The game's music received mixed reactions. IGN's Craig Harris said that the songs on the radio stations in the vehicles are ""pretty repetitive and aren't so great."" 1UP.com's Scott Sharkey stated that the music is ""pretty bad,"" and named the radio tracks ""very short and repetitive."" Jeff Gerstmann of GameSpot commented on the camera movements whilst driving, and that it ""doesn't zoom out far enough to give you a good view of the road."" Grand Theft Auto (Game Boy Advance) Grand Theft Auto is an action-adventure video game developed by Digital"
"""Grand Theft Auto"" games form a ""trilogy, [featuring] our distorted look at the East Coast around the time of the millennium (""Grand Theft Auto III""), followed by our reinterpretation of '80s Miami (""""), and lastly, our look at early-'90s California ("""")."" Despite their status as creators of ""Grand Theft Auto"", one of the most successful video game franchises of all-time, Houser and his brother Dan have shied away from the media spotlight, focusing instead on the Rockstar Games brand, rather than any one person getting the credit for the games' success. In 2009, both Sam and Dan Houser appeared in"
"Sam Houser Sam Houser (born 1971) is a British video game producer. He is the co-founder and president of Rockstar Games and one of the creative driving forces behind the games in the ""Grand Theft Auto"" franchise, being producer since the third game. He is responsible for taking ""GTA"" into the 3D-environment era, creating realistic cities under fully 3D-engines and turning the series into huge profits during video gaming's sixth-generation era. Sam Houser was born in London in 1971. He is the son of solicitor Walter Houser and actress Geraldine Moffat, and brother to Dan Houser. Sam drew inspiration from"
", the only two completely foreign games to achieve a perfect score are """" by Bethesda Softworks and ""Grand Theft Auto V"", from Rockstar Games. Other foreign games that have achieved near-perfect scores are ""L.A. Noire"", ""Red Dead Redemption"" and ""Grand Theft Auto IV"" – all three of which came from Rockstar Games; """", """", and """" – all from Activision, although published by Square Enix in Japan; and ""Gears of War 3"" from Epic Games. (""Kingdom Hearts II"" is a joint effort between Square Enix and Disney Interactive Studios.) ""Famitsu"" administers the ""Famitsu"" awards. Video games receive a number"
"that Cloudgine had been acquired by Epic Games for an undisclosed sum. Epic Games plans to natively integrate Cloudgine's technology into their game engine, Unreal Engine 4. Cloudgine Cloudgine Limited is a British video game developer based in Edinburgh, Scotland. The company was founded in May 2012 by Dave Jones, best known as the co-creator of the ""Grand Theft Auto"" and ""Crackdown"" video game series, Maurizio Sciglio and Marco Anastasi. All three were previously employed by Realtime Worlds and worked on """" (2010), of which Jones as creative director. Cloudgine prioritises on real-time cloud computing technologies, which can be integrated"
"In the previous year, the United Kingdom-based DMA Design and BMG Entertainment had just released ""Grand Theft Auto"", and while it financially performed well but was not a critical success in Europe, it had sparked controversy over the use of violence in video games, with United States Senator Joe Lieberman speaking out strongly against it. Seeing the opportunity to capture attention on the game, Brant had initiated the acquisition of BMG as to acquire the ""Grand Theft Auto"" property, and at the same time, contacted BMG's Sam and Dan Houser (both instrumental to getting ""Grand Theft Auto"" to market), Terry"
"profits of Britain's video game industry exceeded those from its film industry for the first time. Many major video game franchises are developed in the UK, including ""Grand Theft Auto"", ""Tomb Raider"", ""Burnout"", ""LittleBigPlanet"", ""Wipeout"" and """", making UK the third largest producer of video game series behind Japan and United States. The best-selling video game series made in the UK is ""Grand Theft Auto"" (primary developed by Rockstar North in Edinburgh, Scotland) which the series has sold over 150 million copies as of September 2013, the recent instalment ""Grand Theft Auto V"" became the fastest-selling video game of all"
"Take-Two suffered a significant setback when the companies succeeded in dismissing 12 out of 18 of his claims, though the court did rule that Benzies ""remains entitled to receive certain royalties"" as part of his compensation. On October 1, 2018, it was announced that Leslie Benzies' new company is called ""Build a Rocket Boy"". Leslie Benzies Leslie Peter Benzies (born 17 January 1971) is a Scottish video game producer and the former president of Rockstar North, a subsidiary of Rockstar Games. He was the lead developer on the ""Grand Theft Auto"" series, taking responsibility from ""Grand Theft Auto III"" to"
"1000 people and more than three and a half years to complete, with a total cost estimated at approximately $100 million, making it, at the time, the most expensive video game ever developed. On 6 August 2008, Rockstar announced that a Microsoft Windows version of ""Grand Theft Auto IV"" was in development by Rockstar North and Rockstar Toronto. The game was originally announced for release in North America on 18 November 2008 and in Europe on 21 November 2008 but was later pushed back to 2 and 3 December 2008, respectively. It contains expanded features, including traffic density control, draw"
"Time Magazine's 100 most influential people of 2009 list. Houser also produced ""Max Payne 3"" and ""Grand Theft Auto V"". Houser was portrayed by British actor Daniel Radcliffe in the 2015 Television film ""The Gamechangers"". When the first Grand Theft Auto game was released, the BBFC threatened to refuse classification with headlines in the Daily Mail reading ""criminal computer game that glorifies hit-and-run thugs."" The BBFC made a statement about the games ""new form of violence... they involve the player in potentially criminal behaviour and the infliction of violence on innocent parties."" The game wasn't banned, and on November 28,"
"16-bit era. The antagonists are commonly characters who have betrayed the protagonist or his organisation, or characters who have the most impact impeding the protagonist's progress. Film and music veterans have voiced characters, including Ray Liotta, Burt Reynolds, Dennis Hopper, Samuel L. Jackson, James Woods, Debbie Harry, Phil Collins, Axl Rose and Peter Fonda. British video game developer DMA Design began the series in . , it has eleven stand-alone games and four expansion packs. The third chronological title, ""Grand Theft Auto III"", is considered a landmark title, as it brought the series to a 3D setting and more immersive"
"Row"" from 2006 and ""Crackdown"" from 2007 both introduced online multiplayer to the genre, a feature that had been requested by many fans. ""Crackdown"" attracted attention for being created by David Jones, the developer of the original ""Grand Theft Auto"", and featured the ability to develop the player character's superpowers in a semi-futuristic setting. Meanwhile, """" and """" entered the market in 2006, and attempted to apply the ""Grand Theft Auto"" formula to popular movie franchises. Still, reviewers continued to measure these games against the standard set by the ""Grand Theft Auto"" series. ""Grand Theft Auto IV"" was released in"
"Dan Houser Dan Houser is an English video game producer as well as the co-founder (along with his brother Sam) and vice president of creativity for Rockstar Games. As well as producing video games, Houser is the head writer for Rockstar Games, being the lead for ""Bully"", ""Red Dead Redemption"" and ""Max Payne 3"". He has also written, or co-written, almost all of the titles in the ""Grand Theft Auto"" series. Houser was born in London, the son of British lawyer Walter Houser and actress Geraldine Moffat. Houser studied Geography. Despite wanting to be musicians, both Houser and his brother"
"New York City. By early 2001, the team had designed the city, cars, and some weapons. An online multiplayer mode was initially planned for the game, but was ultimately dropped due to time and resource limitations. Producer Leslie Benzies described ""Grand Theft Auto III"" as a ""crime simulation game"". When porting the game to Microsoft Windows, the team delayed it from the PlayStation 2 release in order to ensure quality, citing issues with the simultaneous platform release of previous ""Grand Theft Auto"" games. ""Grand Theft Auto III"" is considered to be the first 3D game in the series, using Criterion"
"industry. The most famous were Rockstar Games' ""Manhunt"" and ""Grand Theft Auto"" games (""Grand Theft Auto III"" and """") facing lawsuits over alleged racial slurs and influencing minors to commit crimes, while """" was briefly given an adult rating and removed from most stores over the availability of an abandoned sex mini-game using the Hot Coffee mod. The sixth generation also coincided with the September 11 attacks in New York City and the Pentagon, which had a huge impact on the entertainment industry, including the video game industry; in the subsequent market climate, multiple games were edited in response to"
"years, but Jones spent time developing an idea for a fighting simulator set in a city; after the release of ""Syndicate Wars"" (1996), the company revised the concept to set it in a ""living city"" and cross it with a driving game, resulting in the successful and controversial ""Grand Theft Auto"", which in turn sparked an entire franchise. In 2012 Jones revealed that much of the controversy surrounding ""Grand Theft Auto"" was engineered by their publicist. DMA Design was soon after acquired by Gremlin Interactive, starting a chain of purchases that resulted in the studio becoming Rockstar North. Jones stayed"
"permission. Rockstar responded in court papers that sought a dismissal of the case, saying that the case was frivolous and filed for publicity purposes. In 2016, both lawsuits were dismissed. Controversies surrounding Grand Theft Auto V ""Grand Theft Auto V"" is an open world, action-adventure video game developed by Rockstar North and published by Rockstar Games. Upon its release for PlayStation 3 and Xbox 360 on 17 September 2013, the game generated controversies related to its violence and depiction of women. A mission that requires players to use torture equipment in a hostage interrogation polarised reviewers, who noted its political"
"has shipments of at least 250 million as of November 2016. ""Grand Theft Auto V"" alone shipped the highest number of units within the series' and the company's history, with over 100 million copies, becoming one of the bestselling video games of all time. At the British Academy Video Games Awards in March 2014, Rockstar Games was honored with the BAFTA Academy Fellowship Award for ""creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially"". In October 2011, Dan Houser told ""Famitsu"" that Rockstar Games"
"Cloudgine Cloudgine Limited is a British video game developer based in Edinburgh, Scotland. The company was founded in May 2012 by Dave Jones, best known as the co-creator of the ""Grand Theft Auto"" and ""Crackdown"" video game series, Maurizio Sciglio and Marco Anastasi. All three were previously employed by Realtime Worlds and worked on """" (2010), of which Jones as creative director. Cloudgine prioritises on real-time cloud computing technologies, which can be integrated into video games to allow complex calculations to be executed on inferior hardware. Their first game, ""Crackdown 3"", was announced by Microsoft Studios at the June 2014"
"November 2010. For the game's tenth anniversary in December 2012, War Drum Studios ported ""Vice City"" to several iOS and Android devices. The port is almost identical to the Windows version of the game, but with enhanced visuals and a customisable layout. A PlayStation 3 version of ""Vice City"" was released on 30 January 2013 via the PlayStation Network. The original PlayStation 2 version of the game was released for the PlayStation 4 on 5 December 2015. Grand Theft Auto: Vice City Grand Theft Auto: Vice City is an action-adventure video game developed by Rockstar North and published by Rockstar"
"III"" in 2001, the ""Grand Theft Auto"" series has been a major success, both critically and financially. It has generated perfect or near perfect reviews and scores on almost all of the games; by September 2013, the series sold over 150 million copies worldwide, and , ""Grand Theft Auto"" shipped over 220 million units worldwide. ""The Times Online"" reported that ""Grand Theft Auto IV"" recorded 609,000 copies in the UK on its first day of release. In its first week, ""Grand Theft Auto IV"" sold approximately 6 million copies worldwide and grossed over $500 million. In 2006, ""Grand Theft Auto"""
"develops the ""Grand Theft Auto"" series of video games. Several companies, however, embraced the game's parody of their video games, including developers from Harmonix, who were pleased with the game's ""Sitar Hero"", a parody of Harmonix's ""Guitar Hero"" video game. In addition to game parodies, ""The Simpsons Game"" also features several cameos with satirical spins, including Matt Groening as himself and Will Wright as an antagonist. The graphics for the game's characters are cel-shaded, and an implemented technique helps flatten the character models from any angle that the camera views them from, in order to recreate the 2D, hand-drawn look"