"approach God with a blend of wonder at His majesty and faith in His goodness."" Christian St. John, awarding the album five stars from Christian Review Magazine, writes, """"How Can It Be"" is a beautifully produced album and the musicianship is excellent on each and every track."" The song, ""How Can It Be"", was No. 9, on the ""Worship Leader""'s Top 20 Songs of 2015 list. How Can It Be (album) How Can It Be is the debut studio album by American contemporary Christian music singer and songwriter Lauren Daigle. The album was released on April 14, 2015, through Centricity"
"each turn, with the number rolled indicating the number of moves to be played. The maximum number of moves that can be played is usually four, so a roll of a four, five, or six allows the player to make four moves. A third form of the game uses two dice of contrasting colors, with one determining the piece that can move, and the other the number of moves that the piece makes. Anne Sunnucks writes that there is evidence from the literature of the period that dice were used to play chess in Europe between the 11th and 14th"
"an awful idea. Each player has 256 Pawns and 256 pieces. The average length of a game is likely to be more [than] 2000 moves."" Betza also considered starting positions with 16 (one chess set) or 64 (four sets) pieces instead of 32 (two sets), but eventually rejected them. They are as follows: Betza also suggested ""Four Board Great Chess"", which would have more pieces than the rose that could not make their full moves on smaller boards, and having pawns on the third rank and about 24 pieces in the two rows behind them; and similarly, ""Four Board Great"
"randomization, ""preserving the dynamic nature of the game by retaining for each player and the right to castle for both sides"". The result is 960 unique possible starting positions. In 2008, FIDE added Chess960 to an appendix of the Laws of Chess. The ""960"" in the name refers to the possible starting positions of the game. Each bishop can take one of four squares; for each setup of two bishops, the queen has six possible squares; finally, the two knights can assume five and four possible squares, respectively. This leaves three vacant squares. As the king must be between the"
"and is provably less than 10, with a game-tree complexity of approximately 10. The game-tree complexity of chess was first calculated by Claude Shannon as 10, a number known as the Shannon number. Typically an average position has thirty to forty possible moves, but there may be as few as zero (in the case of checkmate or stalemate) or (in a constructed position) as many as 218. Chess has inspired many combinatorial puzzles, such as the knight's tour and the eight queens puzzle. The idea of creating a chess-playing machine dates to the 18th century; around 1769, the chess-playing automaton"
"10 to 25 moves, when players develop their armies and set up the stage for the coming battle; middlegame, the developed phase of the game; and endgame, when most of the pieces are gone and kings start to take an active part in the struggle. A chess opening is the group of initial moves of a game (the ""opening moves""). Recognized sequences of opening moves are referred to as ""openings"" and have been given names such as the Ruy Lopez or Sicilian Defence. They are catalogued in reference works such as the ""Encyclopaedia of Chess Openings"". It is recommended for"
"moves per game (or 20 chess move-pairs). Like chess, however, the game can be divided into the opening, middle game and endgame, each requiring a different strategy. The opening consists of arranging one's defenses usually in a castle and positioning for attack, the mid game consists of attempting to break through the opposing defenses while maintaining one's own, and the endgame starts when one side's defenses have been compromised. In the adjacent diagram, Black has chosen a Ranging Rook position (specifically Fourth File Rook) where the rook has been moved leftward away from its starting position. Additionally, Black is utilizing"
"the game alongside 4 or 5 man tablebases. Using ""ends-and-means"" heuristics a human chess player can intuitively determine optimal outcomes and how to achieve them regardless of the number of moves necessary, but a computer must be systematic in its analysis. Most players agree that looking at least five moves ahead (five plies) when necessary is required to play well. Normal tournament rules give each player an average of three minutes per move. On average there are more than 30 legal moves per chess position, so a computer must examine a quadrillion possibilities to look ahead ten plies (five full"
"MIGOS (MIni GO Solver) completely solved the game of Go for the 5×5 board. Black wins, taking the whole board. Continuing the comparison to chess, Go moves are not as limited by the rules of the game. For the first move in chess, the player has twenty choices. Go players begin with a choice of 55 distinct legal moves, accounting for symmetry. This number rises quickly as symmetry is broken, and soon almost all of the 361 points of the board must be evaluated. Some moves are much more popular than others and some are almost never played, but all"
"large number of unpredictable moves. When chess is simplified to 7 or fewer pieces, however, endgame tables are available that dictate which moves to play to achieve a perfect game. This implies that, given a less complex environment (with the original 32 pieces reduced to 7 or fewer pieces), a perfectly predictable game of chess is possible. In this scenario, the winning player can announce that a checkmate will happen within a given number of moves, assuming a perfect defense by the losing player, or fewer moves if the defending player chooses sub-optimal moves as the game progresses into its"
"the limit will be 8 pieces. Because the start position of the chess is ultimate endgame of 32 pieces, he claimed that there is no chance that chess can be solved by the computers. In contexts where the fifty-move rule may be ignored, tablebases have answered longstanding questions about whether certain combinations of material are wins or draws. The following interesting results have emerged: For some years, a ""mate-in-200"" position (first diagram below) held the record for the longest computer-generated forced mate. (Otto Blathy had composed a ""mate in 292 moves"" problem in 1889, albeit from an illegal starting position.)"
"each of the two players begins with the following sixteen pieces in a standard game: The rules of chess prescribe the types of move a player can make with each type of chess piece. Each piece type moves in a different way. During play, the players take turns moving one of their own chess pieces. Pieces other than pawns capture in the same way that they move. A capturing piece replaces the opponent piece on its square, except for an ""en passant"" capture. Captured pieces are immediately removed from the game. A square may hold only one piece at any"
"Chess opening A chess opening or simply an opening refers to the initial moves of a chess game. The term can refer to the initial moves by either side, White or Black, but an opening by Black may also be known as a defense. There are dozens of different openings, and hundreds of variants. ""The Oxford Companion to Chess"" lists 1,327 named openings and variants. These vary widely in character from to wild tactical play. In addition to referring to specific move sequences, the opening is the first phase of a chess game, the other phases being the middlegame and"
"rooks, there is only one permissible assignment to these squares — the king must go on the most central of these and the rooks on the outermost ones. Therefore there are 4×4×6×5×4x1 = 1920 possible starting positions if the two knights were different in some way; however, the two knights are indistinguishable during play (if swapped, there would be no difference), so the number of distinguishable possible positions is 1920÷2 = 960. (Half of the 960 positions are left–right mirror images of the other half; however, the Chess960 castling rules preserve left–right asymmetry during play.) Before the game, a starting"
"first moves suffers one or more of the following defects compared to the more popular choices: Chess opening A chess opening or simply an opening refers to the initial moves of a chess game. The term can refer to the initial moves by either side, White or Black, but an opening by Black may also be known as a defense. There are dozens of different openings, and hundreds of variants. ""The Oxford Companion to Chess"" lists 1,327 named openings and variants. These vary widely in character from to wild tactical play. In addition to referring to specific move sequences, the"
"is composed of two Castle Squares F16 and G16. Each player begins the game with 14 pieces: four Knights and ten Men. The starting positions are: White Knights on C6, D7, I7, and J6, White Men on D6, E6, E7, F6, F7, G6, G7, H6, H7, and I6, Black Knights on C11, D10, I10, and J11, and Black Men on D11, E10, E11, F10, F11, G10, G11, H10, H11, and I11. A piece (either Knight or Man) may move one square in any direction (horizontally, vertically, or diagonally) to any adjoining unoccupied square. This move is called a Plain Move."
"3 move openings of tournament play. The number of possible positions in English draughts is 500,995,484,682,338,672,639 and it has a game-tree complexity of approximately 10. By comparison, chess is estimated to have between 10 and 10 legal positions. When draughts is generalized so that it can be played on an ""n""×""n"" board, the problem of determining if the first player has a win in a given position is EXPTIME-complete. The July 2007 announcement by Chinook's team stating that the game had been solved must be understood in the sense that, with perfect play on both sides, the game will always"
"are variations of the rules for fast chess, correspondence chess, online chess, and Chess960. Chess is a two-player board game utilizing a chessboard and sixteen pieces of six types for each player. Each type of piece moves in a distinct way. The goal of the game is to checkmate (threaten with unescapable capture) the opponent's king. Games do not necessarily end with checkmate; players often resign if they believe they will lose. A game can also end in a draw in several ways. Besides the basic moves of the pieces, rules also govern the equipment used, time control, conduct and"
"of all the positions analyzed so far. In many games, it is possible to reach a given position in more than one way. These are called transpositions. In chess, for example, the sequence of moves ""1. d4 Nf6 2. c4 g6"" (see algebraic chess notation) has 4 possible transpositions, since either player may swap their move order. In general, after ""n"" moves, an upper limit on the possible transpositions is (""n""!). Although many of these are illegal move sequences, it is still likely that the program will end up analyzing the same position several times. To avoid this problem, transposition"
"2.Nc3 Nc6 3.Nf3 4.d4 exd4 5.Nxd4 Bg7 6.Be3 Nge7 7.Bc4 d6 8.0-0 0-0 9.f4 Na5 10.Bd3 d5 11.exd5 Nxd5 12.Nxd5 Qxd5 13.c3 Rd8 14.Qc2 Nc4 15.Bxc4 Qxc4 16.Qf2 c5 17.Nf3 b6 18.Ne5 Qe6 19.Qf3 Ba6 20.Rfe1 f6 21.Ng4 h5 22.Nf2 Qf7 23.f5 g5 24.Rad1 Bb7 25.Qg3 Rd5 26.Rxd5 Qxd5 27.Rd1 Qxf5 28.Qc7 Bd5 29.b3 Re8 30.c4 Bf7 31.Bc1 Re2 32.Rf1 Qc2 33.Qg3 Qxa2 34.Qb8+ Kh7 35.Qg3 Bg6 36.h4 g4 37.Nd3 Qxb3 38.Qc7 Qxd3 0–1 Three Knights Opening The Three Knights Game is a chess opening which most commonly begins with the moves: In the Three Knights Game, Black chooses to"
"The rule has a long history . The purpose of the rule is to prevent someone from playing on indefinitely in a position that cannot be won. A precursor to chess, Shatranj, had a seventy-move rule. The fifty-move rule was introduced into chess by Ruy López in his 1561 book. Pietro Carrera (1573-1647) thought that twenty-four moves was the right number but Bourdonnais (1795-1840) argued for sixty moves . By 1800 a claim under the rule could be made only in certain specified types of endgame, which varied from one set of rules to another. The move count started when"
"available. Such games are often ‘war’ games, which involve capturing an opponent’s pieces. The most popular of all such games today is chess. Chess is a game of great skill that calls for the ability to plan moves and recognize threats several steps ahead. Each player has an ‘army’ of 16 pieces with which to fight a battle. There are six different kinds of piece – king, queen, bishop, knight, rook and pawn – and each has its own special way of moving about the board. If a player moves onto a square occupied by an opposing piece, that piece"
"anyone but the chessmasters that when left with a choice to either invent a new variation or follow a standard opening, choose the latter. There are dozens of different openings, varying widely in character from quiet positional play (e.g. the Réti Opening) to very aggressive (e.g. the Latvian Gambit). In some opening lines, the exact sequence considered best for both sides has been worked out to 30–35 moves or more. Professional players spend years studying openings, and continue doing so throughout their careers, as opening theory continues to evolve. The fundamental strategic aims of most openings are similar: During the"
"Pawn (chess) The pawn (♙,♟) is the most numerous piece in the game of chess, and in most circumstances, also the weakest. It historically represents infantry, or more particularly, armed peasants or pikemen. Each player begins a game with eight pawns, one on each square of the immediately in front of the other pieces. (The white pawns start on a2, b2, c2, d2, e2, f2, g2, h2; the black pawns start on a7, b7, c7, d7. e7, f7, g7, h7.) Individual pawns are referred to by the on which they stand. For example, one speaks of ""White's f-pawn"" or ""Black's"
"were found, including A. A. Troitsky's (1866-1942) analysis of the two knights endgame as well as the endgame of a rook and bishop versus a rook. The rules of chess were revised several times to admit exceptions to the fifty-move rule for certain specific situations. Early on, the fifty-move rule applied to games but not to games . During the time periods when the fifty-move rule admitted exceptions, there were a number of revisions. In 1928 FIDE enacted rules that if an endgame theoretically requires more than 50 moves to force checkmate, twice that number of moves were allowed. For"
"adjacent squares. Dice chess Dice chess can refer to a number of chess variants in which dice are used to alter gameplay; specifically that the moves available to each player are determined by rolling a pair of ordinary six-sided dice. There are many different variations of this form of dice chess. One of them is described here. The players alternate rolling the dice and, if possible, moving. On each of the dice, the one represents a pawn, two a knight, three a bishop, four a rook, five a queen, and six a king. The player may move either of the"
"Dice chess Dice chess can refer to a number of chess variants in which dice are used to alter gameplay; specifically that the moves available to each player are determined by rolling a pair of ordinary six-sided dice. There are many different variations of this form of dice chess. One of them is described here. The players alternate rolling the dice and, if possible, moving. On each of the dice, the one represents a pawn, two a knight, three a bishop, four a rook, five a queen, and six a king. The player may move either of the pieces indicated"
"Backgammon opening theory The first moves of a backgammon game are the opening moves, collectively referred to as the opening, and studied in the backgammon opening theory. Backgammon opening theory is not developed in as much detail as opening theory in chess, which has been widely studied. The reason for this is that following the first move in backgammon, there are 21 dice roll outcomes on each subsequent move, and many alternative plays for each outcome, making the tree of possible positions in backgammon expand much more rapidly than in chess. Despite the complications posed by this rapid branching of"
"discovered that certain endgame positions are winnable but require more than 50 moves (without a capture or a pawn move). The rule was therefore changed to allow certain exceptions in which 100 moves were allowed with particular material combinations. However, winnable positions that required even more moves were later discovered, and in 1992, FIDE abolished all such exceptions and reinstated the strict 50-move rule. The relevant part of the official FIDE laws of chess is rule 9.3: A claim does not have to be made at the first opportunity – it can be made any time when there have been"
"an alternative to traditional roles. A chessboxing fight consists of 11 rounds, 6 rounds of chess and 5 rounds of boxing, and a victory in either chess or boxing wins and ends the entire contest. Chess and boxing rounds alternate, a full-distance contest begins and ends with a round of chess. Each round lasts three minutes, regardless of whether it involves chess or boxing. A single chess game is played over the six chess rounds. These total 18 minutes; each player is subject to a time control of 9 minutes with no increment to make all their moves (blitz chess)."
"chain, since from any square the odds of moving to any other square are fixed and independent of any previous game history. The Milton Bradley version of ""Chutes and Ladders"" has 100 squares, with 19 chutes and ladders. A player will need an average of 39.2 spins to move from the starting point, which is off the board, to square 100. A two-player game is expected to end in 47.76 moves with a 50.9% chance of winning for the first player. Those calculations are based on a variant where throwing a six does not lead to an additional roll; and"
"or color. Each player has a set of 402 wedge-shaped pieces of 209 types. The players must remember 253 sets of moves. The pieces are of slightly different sizes with the larger pieces near the king and becoming progressively smaller for pieces further from the king, regardless of power. In general, the stronger pieces are nearer to the king. Several of the English names were chosen to correspond to rough equivalents in Western chess, rather than as translations of the Japanese names. Each piece has its name in the form of two or three kanji written on its face. On"
"Trek"" Chess uses an ingenious board with movable parts divided into seven levels. In the initial position each player occupies two of the small movable boards with four squares used for attacking. The whites start in the lower level, using attack boards connected to this level and the first two rows of the board, while the blacks start at the top, using the attack boards and first two rows of the third level. The game of chess has been represented in the arts since its origin in Asia. Chessboards usually had considerable artistic value, being made of noble materials such"