"December 2014, Derry performed ""All of the Pieces"" on board the MS Voyager of the Seas ship at Sydney's Circular Quay. She also performed the song on ""Sunrise"" on 12 December 2014. All of the Pieces is the first extended play (EP) by Derry, released through Sony Music Australia on 12 December 2014. The five-track EP contains her debut solo single of the same name and four studio recordings of songs she performed as a top twelve finalist on ""The X Factor Australia"", including a previously unheard downtempo rearrangement of Rihanna's ""Only Girl (In the World)"". On 30 October 2014,"
"Hypergammon Hypergammon is a variant of backgammon. Each player begins with three pieces, rather than fifteen. At the start of the game, each player begins with one piece on each of the three most distant points of the board (the 22-point, the 23-point and the 24-point). Hypergammon is often played using the Jacoby Rule, which is also used in backgammon money games. Under this rule, gammons and backgammons will not count extra until the cube has been doubled. As a consequence of the reduced number of pieces, many people believe that hypergammon relies more heavily on luck than does backgammon."
"Backgammon Backgammon is one of the oldest known board games. Its history can be traced back nearly 5,000 years to archeological discoveries in the Middle East. It is a two player game where each player has fifteen pieces (""checkers"") which move between twenty-four triangles (""points"") according to the roll of two dice. The objective of the game is to be first to ""bear off"", i.e. move all fifteen checkers off the board. Backgammon is a member of the tables family, one of the oldest classes of board games. Backgammon involves a combination of strategy and luck (from rolling dice). While"
"Two players, Black and White, play on a go board ruled into a grid of 19 ""ranks"" (rows) by 19 ""files"" (columns) with a total of 361 intersections. Each player has a set of 90 pieces of 34 different types. The pieces are round and flattened like go stones. In all, the players must remember 65 different moves. The pieces are generally of the same size, though black pieces may be slightly larger than white pieces. Each piece has its name in the form of one or two Japanese characters marked on its face, in white on black stones and"
"thus capturing that piece; and optionally of promoting the moving piece, if the move enters the ""promotion zone"", or if it is a capture and any part of it is in the promotion zone. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board ruled into a grid of 12 ""ranks"" (rows) and 12 ""files"" (columns), with a total of 144 squares. The squares are undifferentiated by marking or color, unlike a Western chess board. Each player has a set of 46 pieces of 21 different types, and each piece has its name written on"
"play on a board ruled into a grid of 15 ""ranks"" (rows) and 15 ""files"" (columns) with a total of 225 squares. The squares are undifferentiated by marking or color, unlike a Western chess board. Each player has a set of 65 pieces of 29 different types. In all, a player must remember 36 different moves. Each piece has its name written on it in Japanese kanji. The writing is typically in black. On the reverse side of most pieces there are characters to indicate the piece's promoted rank, typically written in red. The pieces are wedge-shaped and their orientation"
"capturing player. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board composed of squares in a grid of 16 ""ranks"" (rows) by 16 ""files"" (columns) with a total of 256 squares. The squares are undifferentiated by marking or color. A pair of dots may be placed just beyond the fifth rank on each side to mark the promotion zones and aid in the initial setup of the two camps. Each player has a set of 78 wedge-shaped pieces of 36 types. In all, the players must remember 43 moves for these pieces. The pieces"
"leaving a bare king. Unlike standard shogi, pieces may not be dropped back into play after capture. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote""), play on a board ruled into a grid of 13 ""ranks"" (rows) by 13 ""files"" (columns) for a total of 169 squares. The squares are undifferentiated by marking or color. Each player has a set of 34 wedge-shaped pieces of 13 different types. In all, the players must remember 13 different moves. The pieces are of slightly different sizes. From largest to smallest (most to least powerful) they are: Many of the"
"the board, and you enter by rolling either doubles or acey-deucey.<br> These games are played one after another, in matches of three, five, or seven points. Before starting a match, each player rolls 1 die, and the player with the highest roll picks up both dice and re-rolls (i.e. it is possible to roll doubles for the opening move). Players use the same pair of dice in turns. After the first game, the winner of the previous game starts first. Each game counts as 1 point, if the opponent has borne off at least 1 stone, otherwise 2 points (gammon/backgammon)."
"41 intersection points. Each player has 20 pieces called ""pokmoita"" which means animals. One set of 20 pieces may be black, and the other set of 20 pieces may be white. 1. Players decide who will start first, and which among them will play the black and white pieces. 2. Each player's 20 pieces are set up on their half of the board on the intersection points including the middle (5th.) rank specifically the two intersection points to the left of the middle point. The middle point is the only intersection point left vacant in the beginning. 3. Players alternate"
"Black and White (or 先手 ""sente"" and 後手 ""gote""), play on a board ruled into a grid of 9 ""ranks"" (rows) by 7 ""files"" (columns). The squares are undifferentiated by markings or color. Each player has a set of 14 wedge-shaped pieces, of slightly different sizes. From largest to smallest (most to least powerful) they are: Most of the English names were chosen to correspond to rough equivalents in Western chess, rather than as translations of the Japanese names. Each piece has its name in the form of two kanji written on its face. On the reverse side of some"
"X's. However, in Kaudern's diagram of the board which is based upon Matthes', there are nine X's to be found on the board. The other four X's are to be found on the four corner squares of the board. One player plays 10 black pieces, and the other player plays with 13 white pieces. The game begins with an empty board. Black moves first and places one piece on the central square (which is called the soelisañgka by the Bugis people of Sulawesi). Murray states that play continues with each player alternating their turns placing one of their pieces on"
"The number of pieces per color are divided as follows: 1 green for every 2 red, for every 3 yellow, for every 4 white. In a 15 x 15 square board that would be 22 green, 45 red, 68 yellow, and 90 white pieces. Green pieces are worth 4 points, red pieces are worth 3 points, yellow pieces are worth 2 points, and white pieces are worth 1 point. The game starts with all the pieces occupying all the squares (or holes) of the board. Only one piece may occupy a square (or hole). Similarly, in Murray's variant the colored"
"board is placed so that a white square is in each player's near-right corner. Horizontal rows are called ranks and vertical rows are called files. Each player controls sixteen pieces: At the beginning of the game, the pieces are arranged as shown in the diagram: for each side one king, one queen, two rooks, two bishops, two knights, and eight pawns. The pieces are placed, one on a square, as follows: Popular mnemonics used to remember the setup are ""queen on her own color"" and ""white on right"". The latter refers to setting up the board so that the square"
"Board-Games Other Than Chess"" (1952), and references Edw. Jacobson's work as his source. The game uses the same board. There are 24 pieces called ""ana"" (which means child in some Austronesian languages, and the inhabitants of Simuelue do speak Austronesian languages) played by one player. There is also 1 or 2 ""rimoe"" or ""radjo"" (depending upon the version) played by the other player. In the beginning only 8 ana are placed on the 8 intersection points surrounding the central point of the board. If playing with the version with 1 rimoe, then that 1 rimoe is placed on the central"
"sixteen gold pieces in any configuration on the first and second ranks. Silver then places the sixteen silver pieces in any configuration on the seventh and eighth ranks. Diagram 1 shows one possible initial placement. After the pieces are placed on the board, the players alternate turns, starting with Gold. A turn consists of making one to four steps. With each step a piece may move into an unoccupied square one space left, right, forward, or backward, except that rabbits may not step backward. The steps of a turn may be made by a single piece or distributed among several"
"Tabula were reconstructed in the 19th century by Becq de Fouquières based upon this epigram. The game was played on a board nearly identical to a modern backgammon board with 24 points, 12 on each side. Two players had 15 pieces each, and moved them in opposing directions around the board, according to the roll of three dice. A piece resting alone in a space on the board was vulnerable to being hit. Hitting a blot, reentering a piece from the bar, and bearing off, all had the same rules as today. The only differences with modern backgammon were the"
"of the octagonal board. An octagonal board is used. Lines connect each corner of the octagon to its opposite corner. The eight lines intersect at the middle of the octagonal board. There is a total of 9 intersection points or spaces for pieces to be played at. Each player has 3 pieces. One plays the black pieces, and the other plays the white pieces, however, any two colors or small objects will suffice. The board is easily drawn on the ground, cardboard, or paper. 1. Players decide what colors to play, and who will start first. 2. Each player's three"
"that has already been placed. The game ends when all 36 pieces have been placed on the board, and the highest score wins. A player may block their opponent by placing a shape upside down. For the next turn only, the other player may not play adjacent to this blocking piece (but is permitted to touch it diagonally). The blocking shape scores half its normal total, rounding down if necessary. Skirrid (board game) Skirrid is a board game designed for 2–6 players. It is played on a 19×19 square board which is divided into two areas: a central diamond (coloured"
"combination of seven regular hexagons, thirty squares, and twenty-four triangles. Each player can win on the two hexagons of their respective colour. Additionally, there are three neutral hexagons across the centre of the board which either player can win on. The board is composed of 72 total vertices where tokens can be located. Once all the tokens have been placed down, the board reaches about 42% saturation. The two players, Red and Blue, alternately place tokens on the intersections of the board until each has placed fifteen. Thereafter they alternate turns sliding a single token along a line to an"
"on an 8-by-6 board which is divided into three levels. Each team has a set of 11 chess pieces numbered from 1 to 11. Each team then assigns a member who is in charge of moving their team's pieces. The remaining 10 members will each be assigned a number corresponding to their numbered chess pieces. The final, unchosen number will be become the King. Each piece's identity is concealed at the beginning of the game. The first team that gets their King to opposite side of the board or reveals the opponent's King will win the Challenge. On each team's"
"has 24 pieces. One player has the white pieces, and the other has the black pieces, however, any two colors or distinguishable objects will do. Pieces are played on the intersection points of the board. 1. Players decide what colors to play, and who starts first. Players alternate their turns, and only use one piece to either move or capture per turn. 2. Each player's pieces are initially set up on their half of the board, and the triangle board to each player's right. Also, each player places one piece on the intersection point to the right of the middle"
"as a ""split""). The game is played on a rectangular board with 72 plain squares arranged in 8 ranks and 9 files. The 21 pieces are placed in various locations within the nearest three rows to each player's home side (a total of 27 squares). A player can consider the half of the board nearest him to be ""friendly territory"" while the other side's half is the ""enemy territory,"" though this is not an actual requirement of the game. The two middle rows (fourth rank from each player's edge of the board) are initially empty at the start of the"
"pieces must retain their original order in each row. A 10x10 chequered square board is used as in a Continental Checker board. Each player has 15 pieces that are initially lined up on the dark squares of the first three ranks of each player's side. The five pieces on the first rank are called stars, and are marked with one to five stars in ascending order from left to right. The five pieces on the second rank are called moons, and are marked with one to five moons in ascending order from left to right. The five pieces on the"
"your opponent's phoenix. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board ruled into a grid of 7 ""ranks"" (rows) by 7 ""files"" (columns). The squares are undifferentiated by marking or color. Each player has a set of 16 wedge-shaped pieces, of slightly different sizes. From largest to smallest (or most to least powerful) they are: In line with the bird theme, each piece is named after a different kind of bird. Each piece has its name in the form of a kanji written on its face. On the reverse side of some pieces"
"Backgammon notation Backgammon notation is a means for recording backgammon games, developed by Paul Magriel in the 1970s. The common way of describing the movement of checkers involves numbering the points around the board from 24 to 1 as depicted in Figure 1. The image shows the board from black's perspective, with the numbers diminishing as her checkers move counterclockwise toward her own home board at the bottom right-hand side. The reverse numbering of the points applies when white is on roll, with the 24-point referred to as the 1-point, and so forth. Dice rolls are shown either as ""4-2"""
"two players (or, in doubles play, teams). An additional piece is colored (red and green are common) and called the ""poison"", which is the puck equivalent of the eight ball in pool games. The goal is to sink all of one's object pieces and the ""poison"" or ""dame"" before one's opponent does. Play begins with alternating ten differently colored pieces in a ring in the center of the board. Five pieces fit between each peg. An off-colored piece (poison) is placed in the center of the board. There are two main variations in rules- Canadian and American, though rules may"
"adjacent to itself. Intersections are also called ""points"". There are 361 points on a regular board. For simplicity, we will illustrate the rules mostly using boards. Each of the following diagrams shows two points on a board: In the first two diagrams, the points are adjacent; in the third and fourth, they are not. Though boards are standard, go can be played on another size board. Particularly common sizes for quick games are and . (See also ""Board size"" below.) Beginners might prefer to play on a board to start. The nature of the game remains similar enough to make"
"use of an extra die (three rather than two) and the starting of all pieces off the board (with them entering in the same way that pieces on the bar enter in modern backgammon). In the epigram Zeno, who was white (red in illustration), had a stack of seven checkers, three stacks of two checkers and two blots, checkers that stand alone on a point and are therefore in danger of being put outside the board by an incoming opponent checker. Zeno threw the three dice with which the game was played and obtained 2, 5 and 6. As in"
"skillful player can achieve a statistically significant lead much more quickly in hypergammon than in backgammon. The best moves in hypergammon (especially doubling decisions) are often subtle and less easily conceptualized than those of backgammon. Hypergammon has been 'solved', in the sense that computers can now play perfect hypergammon. Nevertheless, it is still a very challenging game for human players. The development of heuristics for expert play is very much an open topic. Hypergammon Hypergammon is a variant of backgammon. Each player begins with three pieces, rather than fifteen. At the start of the game, each player begins with one"
"and 12). The 6s or 9s are kept out to avoid confusion. The first edition of the game had 44 cards (four of each) and the extra 1 card was soon introduced as an option for quicker play. A 1996 board from Waddingtons had 5 of each card. Cards are annotated with the following actions: Players who have a pawn that has not moved too far away from its start area, and draw a card that allows them to move a pawn backward, can (and should) elect to move this pawn backward. Move a pawn in such a situation backward"
"an awful idea. Each player has 256 Pawns and 256 pieces. The average length of a game is likely to be more [than] 2000 moves."" Betza also considered starting positions with 16 (one chess set) or 64 (four sets) pieces instead of 32 (two sets), but eventually rejected them. They are as follows: Betza also suggested ""Four Board Great Chess"", which would have more pieces than the rose that could not make their full moves on smaller boards, and having pawns on the third rank and about 24 pieces in the two rows behind them; and similarly, ""Four Board Great"
"occur in practical play. These endgame studies apply to both Gliński's and McCooey's variants: Starchess is a hexagonal variant invented by Hungarian chess teacher László Polgár. The board is a horizontally oriented regular hexagram, consisting of 37 numbered cells. Due to the small board, games typically finish quicker than in standard chess. Each player has five pawns, a king, knight, bishop, rook, and queen. The white pawns start at cells 5, 12, 18, 23, and 29; the black pawns at 9, 15, 20, 26, and 33. At the beginning of the game, the players place their other pieces alternately on"