"returning and new contestants a chance of winning a bigger cash prize. To date, the highest recorded jackpot won on the show as a result of it rolling over from previous games, was £24,750 on 8 March 2013. Once the jackpot is won, the amount is reset to £1,000. For the celebrity version, the jackpot is set at £2,500, and increases by £250 for each pointless answer found, while special editions have the jackpot set at £5,000, and increased by £500 for each pointless answer found; in neither version does the jackpot roll over to another show. During an elimination"
"over to the next show. The cash jackpot begins at $2000 at the start of its run. Should it not be won at the end of a game, the amount (including any increases from pointless answers) is rolled over to the next game and increased by $2000, offering returning and new contestants a chance of winning a bigger cash prize. To date, the highest recorded jackpot won on the show was $24,000 on 20 September 2018. Once the jackpot is won, the amount is reset to $2000. Pointless (Australian game show) Pointless is an Australian television game show based on"
"who had distinguished themselves in various ways were invited to compete again. The jackpot for this episode began at £2,500 (the usual starting value for ""Pointless Celebrities""), and every pointless answer during the main game added £1,000 to it. On 23 February 2016, it was announced that the show had been recommissioned by the BBC to make 165 more regular daytime editions along with 45 prime-time celebrity specials, which will see ""Pointless"" continue to air on BBC One until at least the end of 2017. On 4 September 2017, it was announced that the BBC had commissioned a further 204"
"every pointless answer given adds $500 to the cash jackpot, and eliminated teams making their first appearance are eligible to appear again in the next consecutive game. Teams who have appeared twice or reached the final round cannot return. The team that reaches the final round is awarded a trophy to keep, and then must supply two answers in 30 seconds (as opposed to three answers in 60 seconds in the British game) to a question, in which one must be a pointless answer in order to win the jackpot as it stands for that game; otherwise, the money rolls"
"that appeared in the 1000th episode). The team that reaches the final round is awarded a trophy to keep, and then must supply three answers to a question, in which one must be a pointless answer in order to win the jackpot as it stands for that game; otherwise, the money rolls over to the next show. The cash jackpot begins at £1,000 at the start of its run. Should it not be won at the end of a game, the amount (including any increases from pointless answers) is rolled over to the next game and increased by £1,000, offering"
"is a pointless answer, the team wins the jackpot; otherwise, it is rolled over to the next show. Originally, contestants could choose from one of three categories, with those not chosen remaining in the list for five days or until they were picked. This format was used between the first and fifth series. The number of categories to choose from was then increased to five at the start of the sixth series. By the start of the second half of the ninth series, the format of the round was modified in that the winning team must supply answers within three"
"Pointless Pointless is a British game show. It is produced by Endemol Shine UK for the BBC, hosted by Alexander Armstrong and Richard Osman. Each episode of the quiz features teams of two contestants attempting to find correct but obscure answers to general knowledge questions in order to score as few points as possible, and become eligible to compete for the show's cash jackpot. All questions used on the show are factual in nature, and are asked to a panel of 100 individuals in a pre-conducted public survey. Contestants seek to find correct answers that were given by as few"
"to the jackpot, with each subsequent correct answer doubling the jackpot; if a contestant gave a wrong answer or failed to answer, they were eliminated from the game, awarded a gift certificate or savings bond ($25 for the first two eliminated, $50 for the round's runner-up) and a pack of cigarettes or a pen, depending on the show's sponsor. Wrong answers did not affect the jackpot. The round continued until three of the four contestants were eliminated or 20 questions were answered correctly (for a jackpot of up to 2¢, rounded down to 500,000 pennies). The jackpot reset to zero"
"pound values were replaced with corresponding point values. If the bonus catchphrase was not solved after all nine squares had been removed, normal catchphrases would be played without the bell, the first contestant to buzz in and answer correctly winning the amount of money remaining in the bonus bank. Depending on how long it took to solve the bonus catchphrase, another game would be played with a higher possible amount in the randomiser and a larger amount in the bonus bank. In the revived 2013 series, the bonus catchphrase is set at £500 for round 1 and £1,000 for round"
"no Target Number or Super Jackpot. The Jackpot started at $150, with that amount going into it for each riddle solved. If the Jackpot riddle was found but was not attempted immediately, the value for each correct answer doubled to $300. If the Jackpot riddle was not found until the last player, $5,000 would be automatically added to the Jackpot. When the Jackpot riddle was solved, the winning King/Queen and Riddler would play a bonus round called ""Riddle-grams,"" which was played similar to another Stewart-produced show, ""Shoot for the Stars"". Two clues would be shown. The clues, when answered in"
"of the subjects of the questions and would ask them one at a time. Following each question, the champion was given five seconds to think before responding. Giving an incorrect answer at any point ended the round, while correctly answering all three questions won the jackpot. Initially, the jackpot began at $50,000 and was to increase by $5,000 every time a champion played for it and did not win. The champion on the pilot episode, Doak Fairey, was allowed to play the Ultimate Challenge; this was the only instance of a champion not needing three victories to qualify. Fairey failed"
"use multiple words to form sentences, but had to pause distinctly after each word. For the period on ""Password Plus"" in which opposites were forbidden, this was enforced in Alphabetics as well. The contestant won $100 per guessed word, and the entire jackpot for guessing all 10 words in 60 seconds. On ""Password Plus"", the grand prize was originally a flat $5,000, with each illegal clue reducing its potential value by 20% of the total. Later, during the time Tom Kennedy hosted, the bonus round was played for an accumulating jackpot, which started at $5,000 and increased by that much"
"answers for that question, out of nine. If the contestant picks the three answers that are correct, they win the jackpot of £10,000. If the contestant picks at least one wrong answer, they win the daily prize pot created for that episode. If, however, the contestant picks an impossible answer or runs out of time before picking three answers, they lose the daily prize pot and leave with nothing. Only the first three responses will be accepted. During the first series, contestants were allowed to tackle a second question to secure the jackpot, but this format was dropped at the"
"a contestant gives it, the team scores zero points for providing a ""pointless"" answer. If the answer is incorrect, the team scores the maximum of 100 points. After a question is done, a list of answers that are pointless are given, along with the high-scoring answers given in the survey, usually the top three. The format of the show consists of two elimination rounds to begin with, in which teams must achieve as low a score as possible, with those who achieve the highest score in each round being eliminated from the game; if two teams are tied for the"
"Each correct answer adds $500 to the trust fund, while each miss penalizes the team with a strike. The round ends immediately if the team earns three strikes. Answering all 10 questions correctly doubles the entire trust fund, for a potential maximum of $22,400. The team then advances to the Trust Box in the manner described above. In season two, contestants were randomly assigned to teams instead of secretly selecting partners, and the teams were not spotted any money at the beginning of the game. As a result, the potential prize decreased to $22,000. If a team was eliminated without"
"in a way, as now every 10th caller would be added to a pool, each caller being randomly selected. A jackpot game was implemented additionally. Later episodes included ""Instant Gratification"" prizes, where viewers are called and given a much smaller prize for calling, without playing the Jackpot game on the air. In September 2007, the jackpot was dropped to $1,000 and within a week finally did away with the jackpot format. The game was changed such that instead of having one or two “Chain Word” and “Say it Again” puzzle per show, there are two or three “Mystery Word” games"
"Questions are worth different values starting with £1, increasing to £3 after the second instant bargain, and finally £5 after the fourth; by the final two ITV series, the values started at £3 but increased to £5 after the fourth instant bargain. The question is asked and players can buzz in at any time. Correct answers add the money to their score and incorrect answers subtract the money from their score with only one player allowed to buzz in on each question. If a contestant runs out of money at any time, they are eliminated from further play, but may"
"for the show was mixed; one writer argued that the show's pace of gameplay was too slow, but was also pleased to see an autistic contestant compete. In the ""Trivia Vault,"" contestants answer up to eight true-or-false questions, with each correct answer adding $250 to the jackpot. Those who answer all eight questions correctly win the entire jackpot; others who fail to do so are ejected from the vault, while the next contestant steps in and continues to play for the jackpot. While a contestant is in the vault, contestants who are waiting in the line play various mini-games. The"
"respondents, and one answer was not given. Contestants chose answers one-at-a-time, winning $10 per point or $2,500 for guessing all five actual responses and avoiding the answer with 0%. As before, selecting the answer with 0% ended the game and forfeited all bonus winnings up to that point. The $2,500 cash prize was later replaced with a prize package worth between $3,000 and $3,500. When the format changed from couples to individual contestants, the champion was permitted to bring a spouse, other relative or friend onstage, but only for moral support—the champion was the only person who selected answers. (The"
"meaning that there are regular updates on the probability of them playing - if the probability of one of them reaches 0, they leave the game as there is no chance of them winning. Every correct answer adds to the prize fund, and contestants are regularly given the opportunity to 'Double Up' - this means that the Question is made harder but is worth twice the money. The player on the Power Spot by the end on Q20 gets to play the 21st Question. A final question is a 'Top 10' list. The player must give six answers from the"
"the joke, 3 of the panelists supplied punchlines, and both contestants guessed on the same joke. The 4th panelist revealed the correct punchline). The player with the most points at the end of this round won the game and $250; in the event of a tie, a tie-breaker was played in the same way as a high-low question on ""Card Sharks"". Later episodes featured an all-cash format where correct answers were worth $25 in round 1 and $50 in round 2. The final joke was worth $100. The winner played the ""Add-a-Word"" bonus round, based on an old party game."
"that if four answers were not selected within the time limit, the game would end and the contestant would leave with nothing. Following the selection of answers, correct responses were revealed individually. None of the answers could be changed and no buyout was offered following the reveal of the third correct answer. If all four chosen answers were correct, the contestant (or team) won $2 million. Daniel Avila was the only contestant to reach this level, risking $200,000 to go on and play for $2,200,000 (this was during Greed's climbing jackpot era) on the episode that aired November 18, 1999."
"to answer every question correctly wins a cash jackpot that starts at £5,000. A wrong answer at any time forfeits that contestant's chance at the jackpot. If neither contestant wins it, the one with more correct answers wins £250 and returns as champion, and the jackpot increases by £100 for each of that contestant's answers. Ties are broken in the champion's favour. Only the winner of the letter showdown plays the final. The other rules are the same as the first series. Alphabetical (game show) Alphabetical is a game show that has aired on ITV from 15 August 2016 to"
"with it. The jackpot started each day at $500 and increased by that amount each word it went unclaimed, resetting to $500 once someone won it. Once a word was correctly guessed, the player that did so won money based on how many letters were unplaced when the word was unscrambled. The value of each unplaced letter was equivalent to the value of the questions in the round ($100 in round one, $200 in round two, and $300 in round three as previously mentioned). If the player solved the word immediately after placing a letter in the Lucky Slot, the"
"making a wrong answer much more costly. Previously, a wrong answer only meant that the contestant would take $0 from that round and could then continue with the next, more valuable round. The current rule is explained above in the ""Format"" section. A smaller screen to the right of the main screen provides the contestant with the numbers with hidden amounts (the costs for the next clue) behind them. A total of 5 rounds are played in each game, with a possible grand total winnings of either $260,000 or $435,000. Brian Lowry of ""Variety"" thought that the show's rules were"
"its content. If the question is answered correctly, the contestant(s) win double what they have earned so far, but if they are wrong, they lose all of their money ""at the very last moment"", as Bailey says, and ""leave with nothing but a cab ride"". Beginning in Season 4, this rarely occurring part of the show happens when randomly selected passengers are able to win double the amount of money of a normal game. The first four questions are worth $100, the second four are worth $200 and the rest until the end of the game are worth $400. The"
"years, while the $1,000,000 prize consists of $37,500 per year for 20 years. Since 2017, contestants who answer one of the first five questions incorrectly receive a $1,000 consolation prize; on the original primetime version and on the earlier seasons of the syndicated version prior to 2010, contestants who missed one of the first five questions left with no winnings. Forms of assistance known as ""lifelines"" are available for a contestant to use if a question proves difficult. Multiple lifelines may be used on a single question, but each one can only be used once per game (unless otherwise noted"
"the contestant with the initial control missed the question, the opponent could steal the points. Originally, a successful challenge also allowed the contestant to answer the question for the same number of points. Play alternated until a couple reached 300 points, at which point the team doing so won the game and $300. Originally, if a team guessed the percentage exactly right, they won the game automatically. A week later, in addition to winning the game, the team won a cash jackpot that started at $10,000 for an exact guess, and the jackpot increased by $1,000 each game it was"
"but there was no multiplier; the Super Jackpot was set at random, ranging from $4,000 to $9,900 in $100 increments. There was no separate Super Jackpot Riddle in this series. Instead, if a riddle was worth enough to cause a target match, it won both players the Super Jackpot if answered correctly. For each game, the Jackpot started at $100, and riddles were valued anywhere from $50 to $300 (again in $5 increments). Also, if the Jackpot Riddle was not found until the last player, an extra $1,000 was added to the Jackpot. Once the Jackpot Riddle was found and"
"which began at $1,000. The first incorrect answer returned the player to the previous cash level, and a second miss ended the game and the contestant kept his or her current winnings. The same amount would then be added to the bank. At first, the question values before the bank were $10, $20, $50, $100, $200, $300, and $500. By the mid 1950s, the first right answer won the contestant $25, and the values increased to $50, $100, $200, $300, $500, and finally the bank. On the short-lived daytime edition, the values were $10, $20, $30, $50, $100, $200, $300,"
"In late June it was announced that an Australian version of ""Pointless"" would air on Network Ten, replacing ""Family Feud"". The format of the show is similar in nature to the British version albeit with reduced and abbreviated rounds and fewer contestants. The object of the game is for contestants to provide answers that are not only correct but also as obscure as possible, with each game consisting of teams of two contestants. The Australian version commences with three teams compared to the four teams that participate in the British game. Prior to each show, 100 people are given 100"
"to hand in the correct answer wins either a spot prize or additional points to their total score. In others, the questions continue until all teams have the correct answer with each team been given progressively fewer additional points the longer it takes them to submit the correct answer. Some quizzes add a small, separate round of questions to the end of a regular quiz, with the chance to win a jackpot. Each week an amount of money is added to the jackpot, and if no team answers the questions correctly, the money rolls over to the next quiz. The"
"greenhouse"" could be misread as ""Touch the largest green house""). The value of these questions begins at $300, with $20 deducted for every second the team takes in answering; the money begins counting down on the ""money meter"" when the puzzle first appears on the screen. Each contestant's money meter stops counting down when he or she submits an answer on the touchscreen. For all questions, a correct answer puts the remaining money in their team's bank, while an incorrect answer or running out of time on a question (the money meter thereby reaches zero) wins nothing. In round two,"