"Bingo (Scrabble) Bingo is a slang term used in Scrabble for a play using all seven of the player's tiles. A player who does this receives 50 points in addition to what the word would normally score. Mattel, the game's manufacturer in the United Kingdom, uses the term bonus to describe such a word. In French, it is called a ""scrabble"". Bingos are an important part of achieving high scores in Scrabble. While many beginners rarely play even one during a game, experts frequently score three or more. Much advanced strategy revolves around maximizing one's chance of playing of a"
"choose to swap tiles with the pool of currently unused tiles or pass their turn. Players can form words either vertically or horizontally on the board. The player's aim is to score as many points as possible. A letter placed on a DL or TL square doubles or triples the value of that letter on all words formed using that square. Similarly, the DW and TW squares double and triple the value of the new word(s) using that square. If a player uses all seven tiles on a single play (known as a bingo in ""Scrabble""), 35 bonus points are"
"at any time. Several online tools exist for counting tiles during friendly play. Diacritical marks (such as ""é"" in words borrowed from French) are ignored. English-language editions of Scrabble contain 100 letter tiles, in the following distribution: The total number of points is 187. When Alfred Butts invented the game, he initially experimented with different distributions of letters. A popular story claims that Butts created an elaborate chart by studying the front page of ""The New York Times"" to create his final choice of letter distributions. In 2004, Super Scrabble was launched. For international distribution outside the United States and"
"added - this contrasts with the 50 bonus points in Scrabble. The different arrangement of premium squares can lead to scoring situations that would be rare or impossible in a typical Scrabble game. For example, it is possible to place a new word that simultaneously covers a triple letter score (TL) and a triple word score (TW), or a new word that covers a double word score (DW) and a triple word score (TW), which would be near impossible or impossible in a Scrabble game. The game ends when a player plays every tile in his or her rack, and"
"have been sold worldwide and roughly one-third of American and half of British homes have a Scrabble set. There are around 4,000 Scrabble clubs around the world. The game is played by two to four players on a square board with a 15×15 grid of cells (individually known as ""squares""), each of which accommodates a single letter tile. In official club and tournament games, play is between two players or, occasionally, between two teams each of which collaborates on a single rack. The board is marked with ""premium"" squares, which multiply the number of points awarded: eight dark red ""triple-word"""
"Scrabble Scrabble is a word game in which two to four players score points by placing tiles bearing a single letter onto a board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns, and be included in a standard dictionary or lexicon. The name is a trademark of Hasbro, Inc. in the United States and Canada; outside these two countries it is a trademark of Mattel. The game is sold in 121 countries and is available in 29 languages; approximately 150 million sets"
"Scrabble letter distributions Editions of the word board game Scrabble in different languages have differing letter distributions of the tiles, because the frequency of each letter of the alphabet is different for every language. As a general rule, the rarer the letter, the more points it is worth. Many languages use sets of 102 tiles, since the original distribution of one hundred tiles was later augmented with two blank tiles. In tournament play, while it is acceptable to pause the game to count the tiles remaining in the game, it is not acceptable to mention how many tiles are remaining"
"set of 16 letter tiles are placed on the board. A randomizer then causes tiles to light up. Each team is allowed to stop the randomizer; a team starts the final round with the regulation value of the tiles that they stop the randomizer on; the number of tiles that the randomizer lights up is the number of ""Bonus Scrabble Tiles"" that the team had earned from the three previous rounds. This becomes their ""head start"" score before playing ""Scrabble Lightning"". The game is played on a regulation Scrabble board with only the double and triple-word score spaces (the double"
"correspond to points. Each side of every die is printed like a Scrabble tile with a letter and small subscripted number on the lower right corner. One side of one die is marked with a diamond, which acts like the blank tile in Scrabble (can represent any letter, but will have no value). The corresponding scoresheet, like the parent game, has an Upper and Lower Section. In the Upper Section, points are scored and marked for two- to six-letter words, with each word determined by the point values of its letters. The player is awarded 35 points if the total"
"a board. Tiles are placed face-down in the middle of the table in a communal pool and each player is given a small number of face-up starting tiles. From their starting tiles, ""each player"" tries to build his own valid Scrabble grid—players do not use each other's grid or tiles. When a player successfully uses all of his face-up tiles, he shouts ""take two"", and every player takes two more tiles. Play continues until there are no more tiles left to draw. In some variants, the person who creates the first complete grid when all the tiles run out is"
"squares, 17 pale red ""double-word"" squares, of which one, the center square (H8), is marked with a star or other symbol; 12 dark blue ""triple-letter"" squares, and 24 pale blue ""double-letter"" squares. In 2008, Hasbro changed the colors of the premium squares to orange for TW, red for DW, blue for DL, and green for TL, but the original premium square color scheme is still preferred for ""Scrabble"" boards used in tournaments. In an English-language set, the game contains 100 tiles, 98 of which are marked with a letter and a point value ranging from 1 to 10. The number"
"gives the information a serious player needs to advance to successful tournament play. There have been numerous documentaries made about the game, including: Scrabble Scrabble is a word game in which two to four players score points by placing tiles bearing a single letter onto a board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns, and be included in a standard dictionary or lexicon. The name is a trademark of Hasbro, Inc. in the United States and Canada; outside these two countries"
"40; three score 80. This figure continues doubling for each bubble dropped, up to 17 or more bubbles which scores 1,310,720 points. It is possible to achieve this maximum on most rounds (sometimes twice or more), resulting in a potential total score of 30 million and beyond. Bonus points are also awarded for completing a round quickly. The maximum 50,000-point bonus is awarded for clearing a round in 5 seconds or less; this bonus then drops down to zero over the next minute, after which no bonus is awarded. There are no rounds in the two player game. Both players"
"one of the first three rounds ends in a tie, both teams are awarded the prize and one ""Bonus Scrabble Tile."" The team that wins the final round wins the game and the trip. Games played in rounds 1 and 2 rotate from show to show and include, ""Scrabble Babble"", ""Scrabble Knockout"", ""Scrabble Slam"", ""Scrabble Scream"", and ""Speedword"". Winning a game wins the team a prize and two ""Bonus Scrabble Tiles"". A coin toss before the show determines which team has the option to play or pass for the first game. Subsequently the winner of the previous game gets the"
"play must be between 2 and 5 tiles, but all subsequent plays can be anywhere from 1 to 5 tiles. Points are tallied based on the rules of Cribbage. He then restocks his tiles and the play continues to the next person. The next player must then choose a hand (using his tiles and the tiles already on the board) and place it next to the tiles on the board. The game continues until one player has used up all his/her tiles. Players who are caught at the end with tiles must subtract their point values from their hand (subtracted"
"draw a hand of six tiles at the start of the game. During each turn, players may play any or all of their tiles, replenishing to a hand of six tiles at the end of their turn from the pool of face-down tiles. When laying down tiles, points are awarded only when two or more ends of an existing path is connected. The player scores a number of points equal to the number of tiles containing the connected color path. Three points are awarded if the path crosses itself, and the score is doubled if the path is closed. No"
"are legal moves. Additional plays do not need to use tiles played earlier in the turn, but it may be useful to ""build"" equations so that difficult high-value tiles can be played. Once a player no longer has legal moves, has played all of the tiles on the rack, or chooses to stop, the turn is finished, the player's score is recorded, and the player draws new tiles from the pouch until the rack has seven tiles again. Score is taken at the end of each player's turn. The sum of the values of the tiles played in the turn"
"they are completely enclosed by town walls and surrounded by plains on all sides, trails when they form a closed loop or both ends terminate, and farms when the eight spaces surrounding the tile are occupied), scoring occurs. The player with the most followers on these features earns the full number of points; if there is a tie for the most, all tied players receive the full scoring value. Towns score two points per tile, and score two more points for each flag within the town boundaries. Trails score one point per tile, and two additional points for each trading"
"If a player shows the tile matching the exposed tile at the start, the other team loses 1 point.] Some players use the exposed tile as the last tile to be drawn from the centre, when all the other tiles have been taken. Some players omit the formal procedure for choosing the joker and distributing the tiles. Having shuffled the tiles face down on the table, each player simply takes any 14 tiles from the table (the player chosen to play first taking 15) and a tile is turned up to be the joker. When drawing tiles during the play,"
"collects all 4 triplets earns that player 10 points, instead of the ""limit"". ""Note 1.1"" : Care must be taken by any player, who invokes the above rule, to conceal their hidden hand while declaring the game to be won. Otherwise, if the hidden hand is revealed, certain players consider this to be cheating, because the said party has not won the game by virtue of his entire hand of tiles, as it should be. If such a situation arise, the winning-turned-losing party must compensate the rest of the playing parties. + any tile in the same set This winning"
"bonus tiles. Players begin a game with seven random letter tiles. Once it is a player's turn, they must use the letter tiles in their hand to create a word on the game board. The player achieves this by dragging the tile from their hand and placing it on the desired game board tile. Words can only be created vertically or horizontally. The goal of each turn is to create a word with the highest point value possible. When a player is satisfied with their word, they will end their turn by pressing the ""PLAY"" button. Once a player's turn"
"that of the actual board game. Each player is granted seven followers (colloquially called ""meeples"", a portmanteau of either ""my"" or ""miniature"" and ""people""), and each takes turns placing random land tiles, after the initial ""starter tile"" is placed, from a group of 71. An optional (30- or 45-second) per-turn timer can be enabled in multiplayer games to prevent extended analysis paralysis; there is no timer in single player games. Players can also customise scoring in casual games to follow the International rules (3rd Edition) or the US rules (1st Edition). As with the board game, various expansions are available"
"of the play area, all of the tiles will be scrambled; however, this will produce a rush of red tiles. Additional points are given for bonus words displayed in the game; additional bonus words formed during a single game produce increasing bonus values. In some versions one can also collect and complete ""books"" which are groups of words in a similar category. Once one completes the first of any of these words in a particular category it unlocks the book, and displays a complete list of the words needed to complete the book and get bonus points. The editors of"
"combinations, only one is required to be taken with each roll, all other dice may be rerolled if desired. If all six dice score points in one or more rolls of a single turn, the player rolls all six dice again and continues to score additional combinations, known as a sweep. If at any time a roll scores no points, the player forfeits all points scored that turn (commonly called ""zilch"" or ""crapping out""), and play is passed to the next player. If a player gets zilch three turns in a row they may suffer a 500-point penalty or lose"
"be the word QUARTERFINALIST. Good players must find 7-tile bonus plays a majority of the time, and the short odd words that are a staple in Scrabble are of little use in WildWords. ""Scarabeo"" is an Italian variant of Scrabble that is much more popular in its native country than the original game. It features a 17×17 board, 8 tiles per rack instead of 7, and a 30-point bonus for using 7 tiles as well as the 50-point ""bingo"". This child-friendly version of Scrabble can pretty much grow with the age of the child. The double-sided game board incorporates a"
"the face of the piece or in some sets is entirely blank. These tiles have no numerical sequence like the simples (for example the bamboo pieces number 1 to 9). Like the simples, there are four identical copies of each Honors tile, for a total of 28 Honors tiles. There are two sets of Bonus tiles: Flowers and Seasons. The flower and season tiles play a unique role in the mechanics of the game. When drawn, the Bonus tile is not added into a player's hand but are instead set aside and kept near the player's other tiles for scoring"
"be converted for resources. Power points are split among three bowls. When points are gained, they first move from bowl one to bowl two. When bowl one is empty, they can move from bowl two to bowl three. Power points can only be used when they are in bowl three, at which point they return to bowl one. Victory points are accrued throughout the game for a variety of actions. After six rounds additional victory points are given for end game goals, and then the player with the largest number of victory points wins. Four additional town tiles were handed"
"same time will earn two bonus plays, and bonus plays may earn further bonus plays by reaching 18 points on another colour. Once a player has used their bonus play for any colour, they will not score additional points or earn further bonus plays on that particular colour. All bonus plays are made from the player's current rack of tiles. Bonus plays must be used immediately. Once a player has made their move(s) and scored accordingly, they may choose to swap their tiles if they hold no tiles of their current lowest-scoring colour (or where their lowest score is tied,"
"game. The player who has the fewest points, after all of the rounds are completed, is declared the winner. Points are determined according to the face value of the tile (e.g. a red 3 = 3 points & a black 11 = 11 points). A round is completed when there are no more tiles left to draw from the bank or when one of the players has completed his/her hand (tiles on the rack). A game is played over a predetermined number of rounds (e.g. 3,5,7,9 or 11 rounds). All of the rounds must be completed before a winner is"
"of the playing parties, if the event themselves are not compensated already. This is on top of the payout given to the winning party by winning the game. If a player has already drawn 7 flower tiles, and ""any"" of the other three players draws the last flower tile, the player with the 7 tiles is considered to have won the game by ""robbing"" the last flower tile as a discard of the player that draws the last flower tile. This is called 'Robbing the Eighth'(七抢一 ""qī-qiǎng-yī""). The player who drew the last flower tile, strictly speaking, did not discard"
"be done if a player has a settlement at the base of the pyramid (represented by another series of marked intersections), or is connected by a series of roads to such a settlement (though the owner of said settlement is given gold pieces as compensation). Whenever a 7 is rolled and a settlement is at the base of the pyramid, the Pharaoh also contributes a piece to the pyramid. The player with the most pyramid pieces receives the ""Pharaoh's Blessing"" bonus, worth three victory points, while the players with the fewest number of pieces receives the ""Pharaoh's Curse"", which deducts"
"Dragon tile, a Prevailing Wind(圈风""quān-fēng"") or a Player's Seat Wind(门风""mén-fēng"") that is taken by A, thereby making a total of the maximum number of points (typically 5). If Player A wins the game with Player B's discard or his own tile, Player B pays all winnings. Another unique scenario is where Player A has two less than the maximum number of points (typically 3) exposed. Player B discards the Wind tile that is both the Prevailing Wind and the Player's Seat Wind, that is taken by A, thereby making a total of the maximum number of points (typically 5). If"
"was won on a self-picked (自摸) tile or not. This refers to the scenario where the player manages to 'Kong'(杠""gàng"") four times. It results in the player having 18 tiles excluding flower and animal tiles, hence its name. The player does not need to complete the remaining 2 tiles as the eyes and will be declared winner of the round immediately. It also scores maximum points due to its rarity. This refers to the scenario where the first player, as the dealer, wins the round on the first turn (i.e. with the tiles given after dealing and flower/animal/kong any and"