Literally meaning 'seven boards of skill', which Chinese puzzle game's objective is to create a shape using seven non-overlapping flat pieces?
"Tiling puzzles have a long history. Some of the oldest and most famous are jigsaw puzzles and the Tangram puzzle. Other examples of tiling puzzles include: Many three-dimensional mechanical puzzles can be regarded as three-dimensional tiling puzzles. Tiling puzzle Tiling puzzles are puzzles involving two-dimensional packing problems in which a number of flat shapes have to be assembled into a larger given shape without overlaps (and often without gaps). Some tiling puzzles ask you to dissect a given shape first and then rearrange the pieces into another shape. Other tiling puzzles ask you to dissect a given shape while fulfilling"
"series of new puzzle-based games throughout the series. Unlike other game shows which underline the high monetary prizes, in this programme, even no monetary prizes are awarded and stressed, the show's aim is to find those who have extraordinary mental skills. The Chinese version is the only version that produces in weekly format, unlike other versions' one-off or annual format. A contestant with special skills (not necessarily brainpower or mental skills) comes to the stage and announces what their ""special"" challenge is going to be. Each judge (Except Dr. Wei) then gives a score between 0 and 5 based on"
"8x8 board using 2 sets of Chinese chess pieces. Banqi Banqi () or Half Chess, also known as Dark Chess (暗棋) or Blind Chess (盲棋), is a two-player Chinese board game played on a 4x8 grid, or half of the xiangqi (Chinese chess) board. Most games last between ten and twenty minutes, but advanced games can go on for an hour or more. Banqi is a social game, usually played for fun rather than serious competition. A more formal version of the game may have evolved into Jungle (board game) and modern Luzhanqi. Although boards made specifically for Banqi exist,"
"Luzhanqi Luzhanqi () (lit. “Land Battle Chess”) is a two-player Chinese board game . There is also a version for four players. It bears many similarities to Dou Shou Qi, Game of the Generals and the Western board game Stratego. It is a non-perfect abstract strategy game of partial information, since each player has only limited knowledge concerning the disposition of the opposing pieces. Because of the Chinese nature of the game, terms used within the game may vary in translation. Luzhanqi is mainly played by children as a precursor to games like xiangqi and weiqi, but people of other"
"Luzhanqi Luzhanqi () (lit. “Land Battle Chess”) is a two-player Chinese board game . There is also a version for four players. It bears many similarities to Dou Shou Qi, Game of the Generals and the Western board game Stratego. It is a non-perfect abstract strategy game of partial information, since each player has only limited knowledge concerning the disposition of the opposing pieces. Because of the Chinese nature of the game, terms used within the game may vary in translation. Luzhanqi is mainly played by children as a precursor to games like xiangqi and weiqi, but people of other"
"Chinese checkers Chinese checkers (US and Canadian spelling) or Chinese chequers (UK spelling) is a strategy board game of German origin (named ""Sternhalma"") which can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variant of the American game Halma. The objective is to be first to race all of one's pieces across the hexagram-shaped board into ""home""—the corner of the star opposite one's starting corner—using single-step moves or moves that over other pieces. The remaining players continue the game to establish second-, third-, fourth-, fifth-, and last-place"
"board into three gem-shaped territories, each containing the grid found on one side of a xiangqi board, but distorted to make the game playable by three people. Each player has eighteen pieces: the sixteen of regular xiangqi, plus two new ones that stand on the same rank as the cannons. The new pieces have different names depending on their side: ""huo"" (""fire"") for Red, ""qi"" (""flag"") for Blue, and ""feng"" (""wind"") for Green. They move two spaces orthogonally, then one space diagonally. The generals each bear the name of a historical Chinese kingdom—Shu for Red, Wei for Blue, and Wu"
"Xiangqi Xiangqi (; ), also called Chinese chess, is a strategy board game for two players. It is one of the most popular board games in China, and is in the same family as Western (or international) chess, ""chaturanga, shogi"", Indian chess and ""janggi"". Besides China and areas with significant ethnic Chinese communities, ""xiangqi"" (""cờ tướng"") is also a popular pastime in Vietnam. The game represents a battle between two armies, with the object of capturing the enemy's general (king). Distinctive features of xiangqi include the cannon (""pao""), which must jump to capture; a rule prohibiting the generals from facing"
"pieces are played on grid line intersections, the same as in Go. The game is similar in concept to Nine Men's Morris: The player who removes all of the opponent's stones is the winner. Xinjiang Fāngqí is played on a 7×7 board. Because this leads to an odd number of playing points (49) the first player has an advantage. Thus, the second player is allowed to remove one more stone from the opponent during the initial removal of pieces. Other variants of the game allow encirclement of stones, as in Go. Still other variants disallow certain moves, for example, forming"
"Banqi Banqi () or Half Chess, also known as Dark Chess (暗棋) or Blind Chess (盲棋), is a two-player Chinese board game played on a 4x8 grid, or half of the xiangqi (Chinese chess) board. Most games last between ten and twenty minutes, but advanced games can go on for an hour or more. Banqi is a social game, usually played for fun rather than serious competition. A more formal version of the game may have evolved into Jungle (board game) and modern Luzhanqi. Although boards made specifically for Banqi exist, it is common to play on one half of"
"in China, there was a need for cards that could be disposed of easily. Also because of the Chinese revolution and lower class connections, written rules for the game are rarely found. Hence there can be many versions of the official rules depending on the region and the household. A standard deck consists of 112 cards, divided into four colors, 28 cards each, depicting the seven Chinese chess pieces. In each color there are cards printed with each of the seven pieces of xiangqi, repeated four times each, like in mahjong. The objective of this game is very similar to"
"Tower of Hanoi The Tower of Hanoi (also called the Tower of Brahma or Lucas' Tower and sometimes pluralized) is a mathematical game or puzzle. It consists of three rods and a number of disks of different sizes, which can slide onto any rod. The puzzle starts with the disks in a neat stack in ascending order of size on one rod, the smallest at the top, thus making a conical shape. The objective of the puzzle is to move the entire stack to another rod, obeying the following simple rules: With 3 disks, the puzzle can be solved in"
"involves a degree of chance. The game is played with a set of 144 tiles based on Chinese characters and symbols, although some regional variations may omit some tiles or add unique tiles. In most variations, each player begins by receiving 13 tiles. In turn players draw and discard tiles until they complete a legal hand using the 14th drawn tile to form 4 melds (or sets) and a pair (eye). A player can also win with a small class of special hands. There are fairly standard rules about how a piece is drawn, how a piece is robbed from"
"two three-stone patterns, and one two-stone pattern, ignoring rotations and reflections.) There is no komi; Black is restricted on his first turn to playing no more than two stones. The winner is determined by Chinese scoring: occupied and surrounded points each count 1 point; captured stones do not have point value. The inventor suggests a 15×15 square-celled board using square-tiled pieces. The first player forced to capture one or more stones or to make a suicide move loses. Players try forcing their opponent into a losing move by building territory only they can play on. In this variant, black is"
"Qin (board game) Qin is a 2012 board game by Reiner Knizia. It is themed after the Qin dynasty in ancient China. ""Qin"" is a game for two to four players. Players represent competing kingdoms, intent on conquering territory in China. The game is played on a rectangular grid. Each player receives a number of pagodas, which come in four different colours: black, white, green and purple. Each player is assigned one colour. On his/her turn, each player places a tile consisting of two squares on the board. Squares come in three different colours: red, yellow and blue. The colours"
"xiangqi article. The 32 pieces are shuffled and randomly allocated face-down to squares on the board. The pieces, as in Western chess, are placed inside the squares, rather than on the intersections as in Chinese chess. The first player turns up a piece to begin the game. The color of that first uncovered piece is the color he or she will play in the game. The second player then makes a move, and the two alternate until the game is finished. The game ends when a player cannot move, and that player is the loser. Most often, the game is"
"no recesses in the outline). Choosing a unit of measurement so that the seven pieces can be assembled to form a square of side one unit and having area one square unit, the seven pieces are: Of these seven pieces, the parallelogram is unique in that it has no reflection symmetry but only rotational symmetry, and so its mirror image can be obtained only by flipping it over. Thus, it is the only piece that may need to be flipped when forming certain shapes. Tangram The tangram () is a dissection puzzle consisting of seven flat shapes, called ""tans"", which"
"the intersection of the lines of the board rather than within the squares. The object of the Chinese variation is similar to chaturanga, i.e. to render helpless the opponent's king, known as ""general"" on one side and ""governor"" on the other. Chinese chess also borrows elements from the game of Go, which was played in China since at least the 6th century BC. Owing to the influence of Go, Chinese chess is played on the intersections of the lines on the board, rather than in the squares. The game of Xianqi is also unique in that the middle rank represents"
"ages may also enjoy it as a game of leisure. The aim of the game is to capture the opponent’s flag through penetrating his defenses, while trying to prevent him from capturing the player's own flag. The Luzhanqi board has a number of features which affect how pieces move. Each player has 25 pieces, which are identical except for markings on one side. They are listed here in order of order, where any piece of a higher order may capture one of lower order (if the enemy is of the same order, both pieces will be removed from the board)."
"of 5 vertices and 7 edges. Each player has two pieces. Players take turns to move. At each turn, the player moves one of their two pieces into the adjacent vacant vertex. If a player can't move, they lose. Only one type of position can make a player lose. If both players play perfectly, the game continues endlessly with no winner. It is a children's game in both China and Korea, and is often used for childhood education. The starting position for Pong Hau K'i is shown on the left. The two players are ""Red"" and ""Blue"", with Red being"
"your opponent's phoenix. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board ruled into a grid of 7 ""ranks"" (rows) by 7 ""files"" (columns). The squares are undifferentiated by marking or color. Each player has a set of 16 wedge-shaped pieces, of slightly different sizes. From largest to smallest (or most to least powerful) they are: In line with the bird theme, each piece is named after a different kind of bird. Each piece has its name in the form of a kanji written on its face. On the reverse side of some pieces"
"Jungle (board game) Jungle or Dou Shou Qi () is a modern Chinese board game with an obscure history. The game is played on a 7×9 board and is popular with children in the Far East. The game is also known as The Jungle Game, Children's Chess, Oriental Chess, and Animal Chess. Jungle is a two-player strategy game and has been cited as resembling the Western game ""Stratego"", but ""Stratego"" actually has more in common with another Chinese board game known as Jun Qi (). The Jungle gameboard represents a jungle terrain with dens, traps ""set"" around dens, and rivers."
"resembles that of Pasang's. The board (called papan chuki) is described as a square board of ten squares in length on both sides which makes for a grid of 11 in length on both sides (an 11 x 11 square grid which equates to 121 intersection points) when the pieces are played on the intersection points instead, and this is depicted on Figure 175 on page 871 where the game pieces (all 120 of them) are situated on the intersection points and not within the squares. Only one intersection point is not occupied by a game piece, and that is"
"square are turned face-up, and an effect is generated based on which square is being dealt with: The game continues for a particular number of rounds, and then the player with the most artifacts is declared the winner. Aladdin's Dragons Aladdin's Dragons is a 2000 bidding-based board game by Richard Breese. It is a reimplementation of his 1998 game ""Keydom"". Each player controls a number of servants. The objective of the game is for each player to obtain as many artifacts as possible by buying them from the Caliph. In addition to being required to win, artifacts have magical powers"
"Qi) or Army Chess (Lu Zhan Jun Qi) is a descendant of Jungle, and a cousin of Stratego: It is played on a 5x13 board with two un-occupiable spaces in the middle and each player has 25 playing pieces. The initial setup is not fixed, both players keep their pieces hidden from their opponent, and the objective is to capture the enemy's flag.[2] Lu Zhan Jun Qi's basic gameplay is similar, though differences include ""missile"" pieces and a Chinese Chess-style board layout with the addition of railroads and defensive ""camps"". A third player is also typically used as a neutral"
"the first's. All other rules are the same. Banqi This variation is more well known in Hong Kong than in mainland China. It uses the xiangqi pieces and board, but does not follow any of its rules, bearing more of a resemblance to the Western game Stratego as well as the Chinese game Luzhanqi. There are many versions of three-player xiangqi, or ""san xiangqui"", all played on special boards. San Guo Qi ""Game of the Three Kingdoms"" is played on a special hexagonal board with three xiangqi armies (red, blue, and green) vying for dominance. A Y-shaped river divides the"
"Tiling puzzle Tiling puzzles are puzzles involving two-dimensional packing problems in which a number of flat shapes have to be assembled into a larger given shape without overlaps (and often without gaps). Some tiling puzzles ask you to dissect a given shape first and then rearrange the pieces into another shape. Other tiling puzzles ask you to dissect a given shape while fulfilling certain conditions. The two latter types of tiling puzzles are also called dissection puzzles. Tiling puzzles may be made from wood, metal, cardboard, plastic or any other sheet-material. Many tiling puzzles are now available as computer games."
"Lotus (board game) Lotus is a board game for two to four players developed by Dominique Tellier and published by Ravensburger Spieleverlag. The object of the game is to move one's pieces off the board before the other players. The game board is hexagonal in shape; it has a large image of a Chinese dragon in the middle, and a Chinese character in each board position. If you have two players, one player is given ten white game pieces while the other player gets ten black game pieces. The pieces are stacked in the middle of the board as one"
"suggests that the legendary Emperor Yao invented it to enlighten his son. Certainly weiqi had begun to take hold around the 6th century BCE when Confucius mentioned wéiqí in his Analects 17:22. Weiqi is a game in which two players take turns placing black and white stones on a board consisting of a grid of 19x19 lines. Stones are placed on the intersections of the grid. Once placed on the board, stones may not be moved, but stones may be removed if a stone or group of stones is surrounded on four sides by stones of the opposing color occupying"
"the board so that they do not overlap with existing tiles and no tile is used more than once. The objective is to be the last player to place a tile on the board. This version of Pentominoes is called ""Golomb's Game"". The two-player version has been weakly solved in 1996 by Hilarie Orman. It was proved to be a first-player win by examining around 22 billion board positions. Pentominoes, and similar shapes, are also the basis of a number of other tiling games, patterns and puzzles. For example, the French board game ""Blokus"" is played with 4 colored sets"
"describe that the single piece can leap over one of the sixteen pieces provided it lands on an empty ""square"" behind the leapt piece. If this is indeed a hunt game, it is a contrast to most hunt games from around the world and especially in Southeast Asia where most hunt game boards are of a linear pattern. It also would not be a variant of the first version of Mak-yek which is definitely not a hunt game. Mak-yek, Apit-sodok, Rek, and Min Rek Chanh are all played on an 8 × 8 square board with each player having sixteen"
"lie with the piece movements and their promotions. The objective of the game is to capture the opponent's king(s) and prince(s). When the last of these is captured, the game ends. There are no rules for check or checkmate; however, in practice a player resigns when checkmated. Unlike standard shogi, pieces may not be dropped back into play after being captured. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote""), play on a board ruled into a grid of 36 ""ranks"" (rows) by 36 ""files"" (columns) with a total of 1,296 squares. The squares are differentiated by marking"
"Chinese Checkers. The aim of the game is to enter all one's pieces into the star corner on the opposite side of the board, before opponents do the same. Each player has ten or fifteen pieces. Ten-piece diamond uses a smaller gameboard than Chinese Checkers, with 73 spaces. Fifteen-piece diamond uses the same board as in Chinese Checkers, with 121 spaces. To play diamond each player selects one color and places their 10 or 15 pieces on a triangle. Two or three players can compete. Bibliography Chinese checkers Chinese checkers (US and Canadian spelling) or Chinese chequers (UK spelling) is"