"value (i.e. are worth zero); aces are worth 1 point; jokers are not used. Hands are valued according to the ""rightmost digit"" of the sum of their constituent cards. For example, a hand consisting of 2 and 3 is worth 5, but a hand consisting of 6 and 7 is worth 3 (i.e., the 3 being the rightmost digit in the combined points total of 13). The highest possible hand value in baccarat is therefore nine. The overwhelming majority of casino baccarat games in the United States, United Kingdom, Canada, Australia, Sweden, Finland, and Macau are ""punto banco"" baccarat and"
"cards is used. The suits are irrelevant for this game, and the ranks are not ordered in a hierarchy. The cards have the card-point values that are standard for games of the Ace–Ten family: ace 11, king 4, queen 3, jack 2, ten 10. There are 120 card-points in the pack. The object of the game is to win more than half the card-points in tricks, i.e. at least 61 points. A party that wins all card-points wins double. Every player is dealt 6 cards. The remaining cards form a stock from which the players fill up their hands while"
"to add a 9 to it. Scoring The play ends when one player gets rid of all their cards. This player normally scores nothing, and each of the other players scores penalty points for the cards remaining in their hands. Each numeral card is worth its face value in points. The Jokers, Kings, Queens, Jacks and Aces are valued at 10 points. Each player adds up the point values of the cards they have left, and then adds this total value to their previous cumulative score. If you win a round by putting down all of your cards at the"
"game is to beat the dealer in one of the following ways: The score of each player is calculated by adding the points of his cards. Players may stand or take any number of cards as long as they do not bust. Wins pay even money. A tie results in a push. Typically, if the player achieves a total of 7, he turns up his cards, and provided the dealer did not also achieve a two-card total of 7, the bet would be paid at 2 to 1. If both the player and the dealer made 7, the hand is"
"player simply announces the card that the red 9 replaces as if they had that card. It is up to the other players to observe that a red 9 is being used. Each card from 2 to 10 scores its face value. Jacks score 11, queens 12 and kings 13. Aces, although representing 1 in the sequence, score 20. (An alternative simpler scoring convention, favoured by American players, is for the jacks, queens and kings each to score 10 and the ace 11.) If a player is caught with a red 9 in-hand when another player goes out, the caught"
"value, jacks are valued at 11, queens, at 12, kings at 13, and aces at either 1 or 15, depending on whether the players have agreed that high rank wins or low rank wins. The game can also be played with cards having blackjack value, with all face cards given value of 10 and the ace having value of either 1 or 11. In ""Sixty Six Bingo"" each player gets six cards and there are six common cards. Instead of betting each round, there are betting rounds before any common cards are turned over, after the first two cards are"
"hands are played out. The game is 41 points, the object of play being to win the cards which have a special value. These are, with their values: jack of trumps 11, ace of trumps 4, king of trumps 3, queen of trumps 2, ten of trumps 10. All other cards have no counting value. As the ten can be taken by any other honor the object is to catch the ten. Similar to Catch the Ten, but played with 52 cards instead. 10 extra points are scored for capturing the 10 , nothing for non-counting cards. The game is"
"may be played first, or in between. A player who holds king and queen of the same suit and leads the queen to a trick may announce ""Zwang"" (force) or ""Zwicker"". This forces the player who holds the ace of the same suit to take the trick with it. The object of the game is to win as many of the 60 card-points as possible. Players score the difference between their card-points and the average, which is always fifteen. In other words, fifteen card-points are required for a score of zero, and a player who has more or less than"
"that are counted. Cards are even transferred without any regard to suit or value. Spot cards (cards from ace to ten) are taken at their face value, while jacks are valued at 11, queens at 12, and kings at 13. The game is won when the top cards of the thirteen piles have a total value of 91. The easiest combination to obtain is a sequence of thirteen cards from ace to king (formula_1). But there are many other combinations that add up to 91, such as four kings, four aces, three fives, and two tens for instance (formula_2). It"
"Jack, Queen, 6, 5, 4, 3, 2. The entire deck is distributed equally to the 4 players with the dealer, who turns up one of their cards after the dealing, sequentially rotated. Each player is required to follow suit, and can play a trump only when void in the lead suit. Whoever wins the trick leads the next. The cards are valued based on their rank: The Ace is worth 11 points, the Seven 10, the King 4, the Jack 3, and the Queen 2. With 120 points at stake in every hand, the first team of 2 to reach"
"cards again. Play proceeds as in six-card golf, but a player may knock (instead of drawing) at any time – even before all of the players cards have been swapped for face-up cards – and then all other players have one chance to improve their hands before scores are tallied. Pairs are counted vertically, with diagonal pairs being an optional rule. Each card from 2 to 10 represents its own points (i.e. any 3 card is worth three points, any 10 card is worth ten points, and so on). Aces are one point, jacks are eleven, queens are twelve and"
"on, until all eight tricks have been completed. Note that the cards follow the normal order of hierarchy used in bridge, except that the 10 is the highest possible card - the order is 10, ace, king, queen, jack, 9, 8, 7. Players are not allowed to talk about their cards during the playing phase of the game. Unlike Bridge, it's not the numbers of tricks taken that decides the score. The cards are all assigned a special value: At the end of the deal, the two pairs count up the value of their cards and declare them. The total"
"cards anyone must take because of the last card played) and adds the total to their own score. When a player reaches 500, the game is over and the player with the lowest score at that point is the winner. Sevens, eights, kings, and the Ace of Spades are worth 20 points, jacks are worth 15, jokers are worth 25, and all other cards are worth 5. In a two-player game, the king acts like an 8; when played, the other player misses a turn. Kings Reverse Kings Reverse is a card game for 2 or more players that is"
"of 10 cards. the 4 remaining cards are in your hand. Your goal is to get all kings at the top of a column. to reach the goal of the game, you may move cards from one column to another. there are also 8 piles located beside the columns of cards. you may move the lowest card from a column to such a pile. the rules for this are more or less the opposite from above: Last but not least, you start with 4 cards in your hand and may have a maximum of 4 cards in your hand. You"
"from the bottom of the deck and placed face-up in a line on the table laid out in the order they were drawn so the faces can be read. Spot cards (cards from ace, deuce, etc. to ten) count their face value while face cards (jack, queen, and king) are valued at ten points. If the total of at least two consecutive cards in the line equals 10, 20 or 30, they are discarded. The cards are treated as if in a straight line, so cards coming from both the front and back of the line that value to ten,"
"this game, only the card points within the tricks count; the number of tricks won is irrelevant. The cards score the following card points: Ace 11, Ten 10, King 4, Queen/Ober 3, Jack/Unter 2, trump Jack/Unter 20, and trump Nine 14. Only the last trick deviates from the rule, because even if it contains no counters, it scores 10 points. Various card combinations are important for the actual game. For example, three consecutive cards are called a 'tattel' (""Tattel""). A run of four cards is called 'quart' (""Quart"") and one of five cards is called 'foot' (""Fuß""). A quart not"
"the player's hand is 31 or higher. Players announce by turns 'Juego sí' (I have 'Game') or 'Juego no' (I don't have 'Game'). In order to be able to play this round, players have to sum up the face values of their cards, except for face cards, which all count 10. In the variant game of eight Kings, threes count as Kings and twos count as Aces, and therefore they add 10 and 1 respectively to the total hand value. For example, a hand like 'King-3-3-2' will add up to 31 points. The highest total card value for this round"
"cards. Bids are usually from 1-9, and the ""Shoot the Moon"" rule is in effect. After bidding, players discard non-trumps and the dealer distributes cards so that each hand has 6 cards. Points available are High 'Ace' (1 Point), Low '2' (1 Point), Jack (1 Point), Off-Jack or Jick 'Jack of same color different suit' (1 Point), Big Joker (1 Point), Little Joker (1 point), Three (3 Points) (and sometimes Off-Three) and Game '10' (1 Point). King and Queen are not counted toward the game points but still take jack, off-jack, joker, 10, 9, 8, 7, 6, 5, 4, 3"
"is also dealt two cards, normally one up (exposed) and one down (hidden). In most other countries, the dealer receives one card face up. The value of cards two through ten is their pip value (2 through 10). Face cards (Jack, Queen, and King) are all worth ten. Aces can be worth one or eleven. A hand's value is the sum of the card values. Players are allowed to draw additional cards to improve their hands. A hand with an ace valued as 11 is called ""soft"", meaning that the hand will not bust by taking an additional card; the"
"value to 8, 9 and 10, respectively. All cards matched, including the one from the player's hand, are removed from the board and placed in a scoring pile beside the player. If the player is unable to make a total of 15, they must discard one of the cards from their hand, adding it to the available cards in the centre of the table. After either scoring a hand or discarding, the play then moves to the next player in clockwise fashion. If the player can combine one card from his hand with all of the cards on the board"
"row wins, and the couleur and inverse bets with whether the first card in the winning row is the same (coleur) or opposite (inverse) to the color of the row. Aces are worth 1 point, court cards 10 and pip cards their face value. A tie is a stand-off, and on a 31-point tie, players may double or quit on the next coup or immediately lose half their stake. The winning total will range between 30 and 40 card points, which is from where the name of the game derives. Cards for each row are dealt until its total exceeds"
"are as follows: ace = 11, face cards = 10, and face value for the rest. After adding the values of the cards, the elder calls out the number. The younger may then say ""Good"", if the elder's value is greater, or ""Not good"" and the number that wins the point. For example: ""Not good: 39"" or ""Not good, I have 39"". If the values are the same, younger says ""Equal"". The player with the better point scores the number of cards in the suit, not their value. If the values are the same, neither player scores. Note that younger"
"first two cards (known as a ""natural""), the coup is finished and the result is announced: Player win, a Banker win, or tie. Natural 9 beats natural 8. If neither the Player nor Banker is dealt a total of 8 or 9 in the first two cards, the tableau is consulted, first for Player's rule, then Banker's. If Player drew a third card, the Banker acts according to the following more complex rules: The casinos list these rules in a more easily remembered format as follows: If a player bets on tie and the hands tie, the player win 8:1"
"positions in play. The players' initial cards may be dealt face up or face down (more common in single-deck games). The players' object is to win money by creating card totals that turn out to be higher than the dealer's hand but do not exceed 21 (""busting""/""breaking""), or alternatively by allowing the dealer to take additional cards until he/she busts. On their turn, players must choose whether to ""hit"" (take a card), ""stand"" (end their turn), ""double"" (double wager, take a single card and finish), ""split"" (if the two cards have the same value, separate them to make two hands)"
"""nine"", ""eight"", ""seven"", ""six"" (lowest). That is, the order is otherwise normal except that a ten beats a king, a queen and a jack. All cards are dealt so that everyone gets 9 cards. A hand always starts as a no trump game, but a suit can be declared trumps during a hand. The player to the dealer's left leads first, and if he has an ace, he must lead to the first trick with an ace. Later, the winner of the trick starts the next with any card he wants to. Players must follow suit if possible. If a"
"starting with the player on the left, each player's face-down card is revealed and their card scores are announced. (Aces are worth 11, face cards are worth 10, and the other cards are worth their face value.) The player getting the highest-valued hand wins. Should two or more of the players tie, they go to a single ""tie-breaker"" card that each player also selected during the commercial break, with the highest-ranked card winning here (thus, a King beats a Jack in this part of the game). Unlike regular blackjack, if a player gets two Aces, it counts as 22 and"
"aim is play cards so as not to be the first to exceed a given number. For this purpose the cards count as follows: Ace 11, King 4, Ober 3, Unter 2, Ten 10, Nine 0, Eight 0, Seven 0. Everyone lays a card in the middle and counts its collective value aloud e.g. ""Ten, 10!"" ""Ace 21!"" etc. Whoever is the first to exceed 25 gets a penalty point, whoever is first to exceed 50 gets 2 penalty points and whoever is first to exceed 100 receives 5 penalty points. On exceeding 100 points, the deal ends. Rosbiratschka! is"
"down by any of the players. In another variation, a player may pick up only the top card from the discard pile and keep it in their hand without immediately playing it. Face cards count as 10 as does the 10 card. A-9 are 5 points, unless the Ace is used high, when it is 15. Jokers count as 15 points. In order to begin scoring all players must lay no less than 30 points for their first score. When any player discards the last card in their hand, the play immediately ends. Each player's score is then figured as"
"all players will be out of cards. After the four trump hands, there is a hand that is played without trump. In this round, the tricks always go to the person who played the highest card of the same suit that was led. In all other aspects it is the same as regular play. So, for example, if the order of cards played was 10♦, K♠, Q♦, the trick would go to the person who played the queen. All players start the game with a score of nine, and the object is to bring one's score to zero (or lower)."
"ends. Points are scored according to the cards left in a player's hand. Numbered cards are worth their value in points, between 1 and 13. Jokers are worth 14 points. The ass is worth 20 points. The game is normally played to a certain number of points, such as 200. The player with the lowest score wins. Who's the Ass? Who's the Ass? is a trick-taking card game for 3-12 players. The game is played with a deck consisting of 104 cards numbered from 1-13 (8 cards of each rank), five jokers, and one ass card. The ass card is"
"each player. In one-on-one play, the remaining twenty cards are placed face down in front of both players. The object of the game is to score as many points as possible until a score of 21 is achieved. Players must follow suit unless that suit does not remain in their hand, and players must show the card they pick up off the card pile to their opponent. Points are scored by collecting the face cards (King, Knight, Knave), threes, and twos; each of these cards scores one third of a point. An ace scores one point on its own. Each"
"For example, a joker and an ace may be played as a pair of aces. The highest possible rank of the play will be taken, for instance, joker-6-7-8-9 always counts as 6-7-8-9-10, rather than 5-6-7-8-9. During the game, a player can ask any other player for number of cards remaining in his hand. The other player must answer truthfully if he has fewer than 10 cards, otherwise he can refuse to answer. Scoring is determined at the end of each round. The offense team is the team that started the round. The defending team is the opposing team. As stated"
"Card counting Card counting is a casino card game strategy used primarily in the blackjack family of casino games to determine whether the next hand is likely to give a probable advantage to the player or to the dealer. Card counters are a class of advantage players, who attempt to decrease the inherent casino house edge by keeping a running tally of all high and low valued cards seen by the player. Card counting allows players to bet more with less risk when the count gives an advantage as well as minimize losses during an unfavorable count. Card counting also"