"Atomic Battle Dragons Atomic Battle Dragons is a Jousting and platform game on dragons featuring two-dimensional graphics. It is a remake of the Williams classic Arcade hit Joust from 1982. It was developed by Isotope 244 and released in December 2005. The gameplay is based on the 1982 Jousting game ""Joust"" by Williams. However, the sprites are much larger and pre-rendered. The player takes the role of a knight, is armed with a lance and rides a battle dragon (instead of an ostrich as in ""Joust""). Just as in ""Joust"", flying is done by flapping the wings of the dragon"
"but wanted to avoid a space theme, which was popular at the time. The game was well received in arcades and by critics, who praised the gameplay, the mechanics of which influenced titles by other developers. ""Joust"" was followed by a sequel four years later, and was ported to numerous home and portable platforms. The player controls a yellow knight riding a flying ostrich or stork, from a third-person perspective. Using the two-way directional joystick and the button for flapping the ostrich's wings, the player flies the knight amidst the floating rock platforms and above pools of lava; when maneuvering"
"to quickly clear away enemies. Asterix (arcade game) Asterix is a horizontal-scrolling beat'em up arcade game released in 1992 by Konami. It is based on the French comic series Asterix and Obelix. The player fights as either Asterix the Gaul or his best friend, Obelix, as they take on the 'might' of the oppressive Roman Empire. Asterix includes a variety of humorous fighting moves, which are demonstrated in the game's attract mode. The artwork and feel of Asterix remains true to its French source material, and the game's many humorous touches (such as the way defeated Legionnaires crawl away) will"
"Asterix (arcade game) Asterix is a horizontal-scrolling beat'em up arcade game released in 1992 by Konami. It is based on the French comic series Asterix and Obelix. The player fights as either Asterix the Gaul or his best friend, Obelix, as they take on the 'might' of the oppressive Roman Empire. Asterix includes a variety of humorous fighting moves, which are demonstrated in the game's attract mode. The artwork and feel of Asterix remains true to its French source material, and the game's many humorous touches (such as the way defeated Legionnaires crawl away) will be instantly familiar to fans"
"DragonStrike (video game) DragonStrike is a 1990 video game based on the ""Dungeons & Dragons"" fantasy tabletop role-playing game. ""DragonStrike"" is a flight simulator with some role-playing elements. The player character is a knight who flies on the back of a metallic dragon equipped with a lance and various magic items (among other things a magic orb that acts as a radar in the game). The player's dragon can use its recharging magical breath to attack and can also attack with its claws or bite if the dragon passes closely above enemies (likewise, should the dragon pass closely beneath enemies,"
"Aztarac Aztarac is a scrolling shooter arcade game using vector graphics that was released by Centuri in 1983. It was developed by Tim Stryker. The player is the commander of an intergalactic race of mutant humans. Their mode of transport is a tank and its turret is controlled independently. This allows the player to move in one direction while shooting in another. Their mission is to guard various space outposts from hordes of incoming enemy ships. Each level will have several outposts all clustered together in the center. If an enemy ship touches an outpost, then the outpost is destroyed."
"game requires the PlayStation Analog Joystick or Dual Analog Controller to get the faithful arcade experience. Boyer professed it to be ""one of my favorite arcade games"". Assault (1988 video game) The player's tank always points toward the top of the screen, and when the tank turns the entire playfield rotates around the tank. ""Assault"" made early use of hardware sprite scaling (preceded by at least Sega's ""Space Harrier"" in 1985). The player controls a futuristic tank, attacking the surface forces of an alien environment. The tank is controlled by two four-way joysticks. The standard movements, such as ""forward"" and"
"Jackson. ""GURPS Ogre"" (2000) was a supplement for the role-playing game ""GURPS"". Ogre (game) Ogre is a board wargame first released in 1977 as the first Metagaming Concepts Microgame, designed by Steve Jackson. It is an asymmetrical forces game, set in the late 21st century. One player has a single giant robot tank (called an ""Ogre"") pitted against a second player's headquarters, defended by a mixture of conventional tanks, infantry, and artillery. The concept was strongly influenced by Keith Laumer's novel ""Bolo"" (1976), and Colin Kapp's short story ""Gottlos"" (1969). The Ogre itself is named after the large and strong"
"Ogre (game) Ogre is a board wargame first released in 1977 as the first Metagaming Concepts Microgame, designed by Steve Jackson. It is an asymmetrical forces game, set in the late 21st century. One player has a single giant robot tank (called an ""Ogre"") pitted against a second player's headquarters, defended by a mixture of conventional tanks, infantry, and artillery. The concept was strongly influenced by Keith Laumer's novel ""Bolo"" (1976), and Colin Kapp's short story ""Gottlos"" (1969). The Ogre itself is named after the large and strong mythological beast ogre. Since its initial release in 1977 ""Ogre"" has been"
"screen. The game starts at the Gaulish village, and Asterix can also travel out to the forest, and to Roman camps. When Asterix meets a wild boar or a Roman legionary, a separate fight scene ensues. Defeated wild boar can be eaten to provide extra sustenance. Asterix and the Magic Cauldron Asterix and the Magic Cauldron is a computer game for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers based on the popular French ""Asterix"" comic books. The game was released in 1986. ""Asterix and the Magic Cauldron"" is a graphical adventure game, where the player takes the"
"Berzerk (video game) Berzerk is a multi-directional shooter arcade game, released in 1980 by Stern Electronics of Chicago. ""Berzerk"" places the player in series of top-down, maze-like rooms containing armed robots. The player controls a green stick man. Using a joystick and a firing button that activates a laser-like weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, get electrocuted by the electrified walls of the maze itself, or by being touched by"
"""Joust"" reached. The game was not ported to contemporary home systems, but was later released as part of arcade game compilations. ""Joust 2"" is a 2D combat game taking place in the air and on landing platforms, like its predecessor. The player controls a yellow knight riding a flying ostrich and navigates the game world with a two-way joystick and a button. The joystick controls the horizontal direction that the knight travels, while pressing the button makes the ostrich flap its wings. The rate at which the player repeatedly presses the button causes the ostrich to fly upward, hover, or"
"Orc Attack Orc Attack is an action game written by Deal Lock for the Atari 8-bit family and published in 1983. There were versions from both Thorn EMI and Creative Sparks. ""Orc Attack"" is notable for its high-level of violence, though the visuals are low-resolution. The game was ported to the Commodore 64 and ZX Spectrum. The player moves back and forth along the top of a castle wall, defending it from an orc horde by dropping rocks and pouring boiling oil. Attackers use ladders to scale the wall. Should one of them climb all the way to the ramparts,"
"Hunchback (video game) Hunchback is an arcade game developed by Century Electronics and published in 1983. The game is loosely based on the Victor Hugo novel ""The Hunchback of Notre Dame"" and the player controls Quasimodo. Set on top of a castle wall, the player must guide the Hunchback from left to right while avoiding obstacles on a series of non-scrolling screens. The goal of each screen is to ring the Church bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with"
"free their fellow villagers from the clutches of the Romans. Gameplay involves the rescuing of various villagers while solving large puzzles and defeating the Roman masses. Players automatically switch between Asterix and Obelix depending on the situation, both with slight differences, such as speed or strength. The only significant difference is Obelix's ability to smash iron crates without magic potion, and his ability to push and pull larger platforms than Asterix. Many puzzles involve the use of a special reusable torch that only Asterix may carry, and a sliding platform guided by a rope, both of which occur in every"
"a Pac-Man-like mini arcade games where Asterix has to defeat legionnaires, wild boars, or other enemies in a maze with the help of Obelix who oscillates back and forth in a fixed section of the maze. The general approach is to catch an enemy's attention, then run away and hide behind Obelix, who will hopefully defeat the enemy. Asterix and the Magic Carpet (Coktel Vision video game) Asterix and the Magic Carpet is a computer game for the Amstrad CPC, Thomson TO8, Commodore 64, Amiga, and Atari ST home computers and for PCs running MS-DOS. The game is based on"
"to developer Taito, which used it as inspiration for their similar stealth arcade game, ""Lupin III"" (based on the manga and anime of the same name), released in April 1980. In November 1980, Suzuki developed a sequel, ""Manbiki Shoujo"" (""Shoplifting Girl""). ""Castle Wolfenstein"", originally available in 1981, employed stealth elements as a focus of the gameplay. Players were charged with traversing the levels of ""Castle Wolfenstein"", stealing secret plans and escaping. Players could acquire uniforms to disguise themselves and walk by guards undetected. ""Beyond Castle Wolfenstein"", released in 1984, included some additions to its predecessor, such as a dagger for"
"Joust (video game) Joust is an arcade game developed by Williams Electronics and released in 1982. While not the first game to feature two-player cooperative play, ""Joust"" was more successful than its predecessors and popularized the concept. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. John Newcomer led the development team, which included Bill Pfutzenreuter, Janice Woldenberg-Miller (former surname: Hendricks), Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game with cooperative two-player gameplay,"
"off the screen to either side, the player will continue its path reappearing from the opposite side. The rate at which the player repeatedly presses the button causes the ostrich to fly upward, hover, or slowly descend. Players navigate the knight to collide with enemies. If the protagonist's jousting lance is higher than that of the enemy, the villain is defeated and vice versa. A collision of equal height results in the two knights bouncing off each other. A defeated enemy will turn into an egg that falls toward the bottom of the screen, which a player can collect for"
"Stone Sling Stone Sling is the 20th official game released by Philips for the Videopac console. In the United States, it was published under the title Smithereens! in 1982 for the Magnavox Odyssey² console. The game allows for two player simultaneous gameplay where both players have a fortress as well as a catapult used to fire each other. With each hit the fortress' size decreases by a bit. However, sometimes if your aim is off, the catapult will miss the fortress and instead hit one of the opposing soldiers. ""Stone Sling""'s gameplay consists of aiming the catapults at each other's"
"multi-platform compilations ""Midway Arcade Treasures"" and ""Midway Arcade Origins"", respectively. It also appeared in 2016's Lego Dimensions. Joust 2: Survival of the Fittest Joust 2: Survival of the Fittest is an arcade game developed by Williams Electronics and released in 1986. It is a sequel to Williams' 1982 game ""Joust"". Like its predecessor, ""Joust 2"" is a 2D aerial combat game with platforms to land on. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. ""Joust 2"" features improved"
"Steg (video game) Steg, also known as Steg the Slug, is a platform and puzzle video game. ""Steg"" was developed by Big Red Software and published by Codemasters in 1992 on a number of 8-bit and 16-bit computers. Players control the titular slug who must traverse caverns in order to capture maggots in bubbles, then guide them to his starving young who wait in a nest. Players control the titular slug and are tasked with feeding his young, referred to as ""T'yungunz"" (the young 'uns). Steg's offspring occupy a nest at the top of a cavern, and must be fed"
"Atari 8-bit looks similar with an anteater at the top of an anthill maze, but the player takes the role of an ant defending the anthill from enemy ants and occasionally the anteater. A game called ""Ant Eater"" (1983) was released by Romox for the VIC-20, Texas Instruments TI-99/4A, and the Atari 8-bit family but this more closely resembles ""Dig Dug"". Anteater (video game) Anteater (""The Anteater"" in Britain; ""Ameisenbär"" in Germany) is an arcade game designed by Chris Oberth and released in 1982 by Tago Electronics. Though the arcade game was not a hit, it spawned a number of"
"Let's Go Jungle!: Lost on the Island of Spice Let's Go Jungle!: Lost on the Island of Spice is a joystick-mounted gun arcade game by Sega. The game was released on June 27, 2006. Players take the roles of a man and a woman stranded on a jungle island which has been overrun by monsters. Each player must shoot the monsters with his or her machine guns while looking for rescue. There is a version of the game called ""Let's Go Jungle! Special"", in which players sit on a revolving seat with a large projection screen in front and another"
"described ""The Return of Ishtar"" as ""just plain weird"" and ""incredibly boring."" ""Electronic Gaming Monthly""s Shawn Smith said it and ""The Genji and Heike Clans"" ""were pretty lame due to difficult control and the games being... well, not very fun."" The Return of Ishtar , translating into English as ""Resurrection of Ishtar"", is an action role-playing arcade game released by Namco in 1986. It runs on Namco System 86 hardware and is the sequel to ""The Tower of Druaga"", which was released two years earlier. It is the second game in the company's Babylonian Castle Saga series, and was later"
"lot of thought and planning is needed to make your way around the various sections, deactivating the security systems as you go."" Obsidian (1986 video game) Obsidian is an action-adventure computer game for the Amstrad CPC personal computer published by Artic Computing in 1986. The game is set on the titular space station located within the centre of an asteroid, which is out of control and drifting towards a black hole. The player must guide an astronaut with a jet pack around the station and re-activate its engine shields to prevent the Obsidian's destruction. This involves collecting items and using"
"a terrain engine, and unlike later dragonflight games, it rewarded thinking, strategizing, and taking the time to assess the situation before striking rather than pure reflexes"" and that while the flight model was a bit simplistic, ""DragonStrike is long overdue for a remake."" DragonStrike (video game) DragonStrike is a 1990 video game based on the ""Dungeons & Dragons"" fantasy tabletop role-playing game. ""DragonStrike"" is a flight simulator with some role-playing elements. The player character is a knight who flies on the back of a metallic dragon equipped with a lance and various magic items (among other things a magic orb"
"of the comic-book and cartoon series. Bonus levels - such as the chariot race that awaits at the end of the first level - introduce different gameplay elements to provide a break from the fighting. There are two characters the player can choose in this game. The first is small and agile Asterix and the second one is big, strong Obelix carrying a stone on his back at the level beginning. Those two characters have their own unique animations allowing them to defeat enemies in many different ways. Although Obelix is much stronger within the comic books stories, the powers"
"mountain or a foothill (However this sometimes made no difference in the actual gameplay as some foothills were as high as mountains and some mountains were low enough to be considered foothills). The players also had the default names of General Patton and Monty. Video game console variants of the artillery game soon emerged after the first graphical home computer versions. A two-player game called ""Smithereens!"" was released in 1982 for the Magnavox Odyssey² console in which two catapults, each behind a castle fortress wall, launched rocks at each other. Although not turn-based, the game made use of the console's"
"version of ""Knight Lore"" emulated the original's choppy animations as the ZX Spectrum's processor once struggled to render the onscreen objects. Knight Lore Knight Lore is a 1984 action-adventure game known for popularising isometric graphics in video games. The game was developed and published by Ultimate Play the Game and written by company founders Chris and Tim Stamper. In ""Knight Lore"", the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles"
"Vastar Vastar is a 1983's arcade game. It's the only known game released by ""Sesame Japan Corporation"" company. In the year 2956 AD, a fighting robot named ""Vastar"" was developed by scientists in order to protect Earth from the ""Galaxy Empire"". The game's is set in a post-apocalyptic Earth. In some points of the game, it can be seen ruins of the Statue of Liberty, Mount Rushmore and the Rapa Nui (famous Easter Island's statues). The player controls Vastar, a fighting flying robot that can shoot enemies with laser beams. Vastar is destroyed by enemy contact or strike but it"
"his understanding, Newcomer went to the library to study mythology. He felt that the primary protagonist should ride a majestic bird. The first choice was an eagle, but the lack of graceful land mobility dissuaded the designer. Instead, Newcomer chose an ostrich because he thought a flying ostrich was more believable than a running eagle. To differentiate between the first and second player characters, the developers picked a stork, believing the proportions were similar to an ostrich while the color difference would avoid confusion among players. Newcomer chose vultures as the main enemies, believing that they would be recognizably evil."
"fortress in a colorful environment with yellow walls, green valleys, blue mountains, and a bright blue river in between the two fortresses. As said above the game can be played among two different people with its multiplayer capabilities. Stone Sling Stone Sling is the 20th official game released by Philips for the Videopac console. In the United States, it was published under the title Smithereens! in 1982 for the Magnavox Odyssey² console. The game allows for two player simultaneous gameplay where both players have a fortress as well as a catapult used to fire each other. With each hit the"