"300, achieved with ten, not twelve, consecutive strikes but with no bonus pins received in the tenth frame. World Bowling scoring is thought to make bowling easier to follow than with traditional scoring, increase television viewership, and help bowling to become an Olympic sport. Another variant of scoring, a 12-frame system introduced at the November 2014 World Bowling Tour (WBT) finals, resembles golf's match play scoring in counting the greater number of ""frames"" won rather than measuring accumulated pinfall score. A frame may be won immediately by a higher pincount on the first roll of the frame, and a match"
"plus the number of pins knocked down with the next ball, for a maximum of 20 points. If it takes three balls to knock down all 10 pins, the bowler gets 10 points, with no bonus. A bowler's final score is the sum of the points earned over 10 frames (a spare or strike in the tenth frame earns one or two rolls respectively). The maximum possible score of 300 points, which is accomplished by rolling 12 strikes in a row, has never been achieved under official conditions. According to the NDBC, the official high score in a sanctioned game"
"nine frames, the bowler will score 57 (29 + 19 + 9) every three frames, for 171, with 29 more in the 10th frame to total 200. Dutch 200 In ten-pin bowling, a Dutch 200 is a game in which the bowler records a score of 200 by getting strikes and spares in alternation throughout the game. Strikes, when thrown in the even-numbered frames, require six spares (strike then spare in the 10th frame). For strikes in the odd-numbered frames, five spares are needed, with a strike on the last shot of the game. When bowled in certified play, the"
"frame scoring game, 10 strikes in a row means perfect game. In five-pin bowling, the highest possible score is 450, as a strike is worth 15 pins. It is rare to bowl or witness one. The Canadian Five Pin Bowlers Association approves from 10 to 40 perfect games per year. Before a is recognized by the certifying body of the league or tournament, a series of tests are conducted by the local or regional bowling association. First, the bowler and league (or tournament) must be in good standing with the organization. In earlier years, the bowling ball(s) used in the"
"knocks down 9 pins with their first shot, but misses with their second and third, they would also score 9. In the event that all ten pins are felled by any one player in a single box, by no more than two throws (just as in tenpins) bonuses are awarded for a strike or spare. A strike is achieved with just the first delivery downing all ten pins, with a spare needing two throws, again just as in the tenpin sport. If all ten pins are felled by rolling all three balls in a box, the result is a Ten"
"bowled in the ten-year period 1997-2008, and six were bowled in the two years 2009-2010. As of October 20, 2017, the USBC lists a total of 34 officially certified 900 series by 33 different bowlers. The concept of a perfect bowling game has been regularly used in fiction for either suspenseful or comedic effect. Perfect game (bowling) A perfect game is the highest score possible in a game of bowling, achieved by rolling a strike during every frame. In bowling games that use 10 pins, such as ten-pin bowling, candlepin bowling, and duckpin bowling, the highest possible score is 300,"
"the same weight as one candlepin—in trying to knock down every single standing pin for either a spare or ""ten-box"" score in completing a round. In each of the first nine boxes, play proceeds as follows: The first player bowls his first ball at the pins. The pins he knocks down are counted and scored. Then the player rolls a second and a third ball at any remaining targets. If all ten pins are knocked down with the first ball (a strike), the player receives ten points plus the count on the next two rolls, the pins are cleared, a"
"""strike"". If all the pins are knocked down in two rolls, the bowler has made a ""spare"". If all the pins are knocked down in three rolls, it is scored as a ""ten"", as in candlepins, with no bonus. If pins are still standing after the third ball, the bowler gets one point for each pin knocked down. In the case of a strike, the bowler gets 10 points plus the total number of pins knocked down with the next two balls rolled, for a maximum of 30 points. In the case of a spare, the bowler gets 10 points"
"900 series (bowling) A 900 series refers to three consecutive perfect games bowled by an individual bowler. A 300 is a perfect score in one game, thus a player's score would be 900 in a series of three consecutive games (the typical number of games in a single league session). To achieve the feat, a bowler would have to bowl 36 consecutive strikes. To date, 33 individuals have bowled a total of 34 certified 900 series (that is, 900s that have been officially recognized by the United States Bowling Congress, the sport's national governing body in the United States). The"
"1-9, or the 'back six' for strikes in frames 7, 8, and 9 with a turkey in the tenth). Twelve strikes in a row is a perfect game; 36 consecutive strikes constitutes a 900 series. Due to the difficulty of achieving a game of 300 or a series of 900, many Bowling establishments have plaques engraved with 300 and 900 club members. A list of consecutive strikes. 2-Double 3-Turkey 4-Square Ball 5-High Five / Five Bagger 6-Six Pack 7-Lucky Seven 8-Octopus 9-Golden Turkey 10-Dime Bag 11-Aces Up 12-Dirty Dozen Strike (bowling) A strike is a term used in bowling to"
"of up to two rolls. The tenth frame is composed of up to three rolls: the bonus roll(s) following a strike or spare in the tenth (sometimes referred to as the eleventh and twelfth frames) are fill ball(s) used only to calculate the score of the mark rolled in the tenth. If neither a strike nor a spare is achieved in the tenth frame, no bonus roll is awarded. Bowling has a unique scoring system which keeps track not only of the current pinfall in a frame, but also strikes and spares which allow for the value of subsequent pinfall."
"player bowls over three pins with the first shot, then six with the second, the player would receive a total of nine pins for that frame. If a player knocks down nine pins with the first shot, but misses with the second, the player would also score nine. When a player fails to knock down all ten pins after their second ball it is known as an open frame. In the event that all ten pins are knocked over by a player in a single frame, bonuses are awarded. Two consecutive strikes are referred to as a ""double strike"" or"
"which makes it more difficult to achieve a strike. For this reason (and similar to candlepin bowling), the bowler is allowed three rolls per frame (as opposed to the two rolls per frame in ten-pin bowling). Duckpin bowling has rules similar to ten-pin bowling. In a 10-frame game, bowlers try to knock down pins in the fewest rolls per frame. Bowlers have three balls per frame, instead of two in ten-pin bowling, to knock over a set of 10 pins. If a bowler knocks down all 10 pins with their first roll in a frame, it is scored as a"
"Dutch 200 In ten-pin bowling, a Dutch 200 is a game in which the bowler records a score of 200 by getting strikes and spares in alternation throughout the game. Strikes, when thrown in the even-numbered frames, require six spares (strike then spare in the 10th frame). For strikes in the odd-numbered frames, five spares are needed, with a strike on the last shot of the game. When bowled in certified play, the certifying body may issue a patch or other award commemorating the feat. The term is thought to originate from the phrase ""Dutch treat"" which is when two"
"one and three pins. There are countless ways a bowler can achieve a strike. However, the goal for a bowler on every first ball is to achieve a strike using the method that generates the highest strike percentage. A ""perfect strike"" is a strike where the ball hits only four pins: the one, three, five and nine pins. The ball enters the one-three pocket, and then falls into the pit area to the right of where the eight pin previously stood. A stroker is a type of player in ten-pin bowling who releases his or her bowling ball in a"
"Strike (bowling) A strike is a term used in bowling to indicate that all of the pins have been knocked down with the first ball of a frame. On a bowling score sheet, a strike is symbolized by an X. When all ten pins are completely knocked down with the first ball (called a strike and typically rendered as an ""X"" on a score sheet), a player is awarded ten points, plus a bonus of whatever is scored with the next two balls. In this way, the points scored for the two balls after the strike are counted twice. Strike"
"with more than one bowler, as is common, every bowler will take their frame in a predetermined order before the next frame begins. If a bowler is able to knock down all ten pins with the first ball, they are awarded a strike. If the bowler is able to knock down all 10 pins with the two balls of a frame, it is known as a spare. Bonus pins are awarded for both of these, depending on what is scored in the next two balls (for a strike) or one ball (for a spare). The bowler is allowed to throw"
"new set placed. If all ten pins are knocked down with two balls (a spare), the player receives 10 points plus the count of the next ball, pins are cleared and reset. If all three balls are needed to knock all the pins down, the score for that frame is simply ten, and known in New England as a ten-box. If more than one player is playing on the same lane at the same time, bowlers will typically roll two complete boxes before yielding the lane to the next bowler. In the tenth box, play is similar, except that a"
"2020 Summer Olympics in Tokyo. A game of ten-pin bowling is divided into ten rounds (called ""frames""). In a frame, each player is given two opportunities to knock down the skittle targets (called ""pins""). The player rolls the first ball at the pins. If the first ball knocks down all ten pins, it is called a ""strike"" and the frame is completed. When pins are left standing after the first ball, those that are knocked down are counted and then removed. Then the player rolls a second ball and if all the remaining pins are knocked down, it is called"
"Ten-pin bowling Ten-pin bowling is a sport in which a player (called a ""bowler"") rolls a bowling ball down a wood or synthetic (polyurethane) lane and towards ten pins positioned at the end of the lane. The objective is to score the highest pinfall by knocking down as many pins as possible. Two finger holes and sometimes a thumb hole are drilled into a traditional bowling ball, and weights vary considerably to make the sport playable for all ages. For young children who like bowling, a ramp is often used. Generally, the heavier the ball, the more pins that will"
"scoring works similarly for five-pin bowling, except strikes are worth 15 points rather than 10 (as the pins are scored with the values of 2, 3, 5, 3, and 2). Two consecutive strikes are referred to as a ""double"" (or a ""Barney Rubble"" to rhyme) aka the ""rhino"". Three strikes bowled consecutively is known as a ""turkey"". Any longer string of strikes is referred to by a number affixed to the word ""bagger,"" as in ""four-bagger"" for four consecutive strikes. Broadcaster Rob Stone created the name ""hambone"" to describe four consecutive strikes. When a player is ""on the strikes"", a"
"all ten pins. A player achieving a spare is awarded ten points, plus a bonus of whatever is scored with the next ball (only the first ball is counted). It is typically rendered as a slash on score sheets in place of the second pin count for a frame. A player who bowls a spare in the tenth (final) frame is awarded one extra ball to allow for the bonus points. Correctly calculating bonus points can be difficult and time-consuming, especially when combinations of strikes and spares come in consecutive frames. In modern times, however, this has been overcome with"
"300 (pinball) ""300"" (the exact machine name includes the quotation marks) is a pinball machine designed by Ed Krynski and produced by Gottlieb with a bowling theme. The title is a reference to a perfect game in the sport, in which a bowler scores 300 points. A two-player version of this four-player game was released as Top Score. Gottlieb sold this game design in the two varieties, though they are essentially exactly the same game (with slight artwork differences). The two-player version (""Top Score"") had a lower price than the four-player (""""300""""), and was targeted to game operators with a"
"9 pins in the subsequent frame, the value for the first strike would be 10+10+9, or 29.) A spare earns ten pins plus the pins for the next ball thrown. (Again, if a player gets a spare then follows it with 7 pins down on the first ball of the next frame, their value for the spare frame would be 10+7, or 17.) A strike after a spare would earn 20 pins. The same score would be obtained if the reverse occurred. Open frames count the value of the pinfall in that frame only. (Example: if a player knocks down"
"the first roll of a frame, and if all ten pins are knocked down on this shot, it is scored as a spare. Behind the foul line is an ""approach"" approximately long used to gain speed and leverage on the ball before delivering it. from the foul line, where the lane terminates, it is joined to a roughly deep by wide surface of durable and impact-resistant material called the ""pin deck"", upon which each rack of pins is set. The bowler is allowed 10 frames in which to knock down pins, with frames one (1) through nine (9) being composed"
"individuals share the cost of a date. Traditionally, a Dutch 200 is one of the hardest games to bowl due to the alternation of the spares and strikes which gives each frame a score of 20. Note that there are over 1.5 billion other ways to bowl an exact 200 game without using either method (which totals just 1.1 million combinations). Though unawarded, if a bowler can repeat the sequence of strike, strike, nine (first ball), missed spare for a full game (there is no spare attempt in the 10th frame), the score will also be 200. For the first"
"they can get tangled up, though this is not always a problem as the machine can retract the strings for a short distance and allow a few seconds for them to untangle automatically. Compared with the ten-pin ""free-fall"" pin-setter, the string pin-setter has fewer moving parts, consumes less power, and costs less to maintain. The game is played in 120 throws of four lanes. On each lane there are 30 throws; the first fifteen throws simply reset the pins after each throw, and the next fifteen throws reset the pins only after all the pins are knocked down (felled pins"
"scoring. The basic aim of the game is to hit the pins with enough force to propel them over the barrier and as far into the field as possible. Skill is needed to keep the ball in the groove and hit the pins head on, otherwise they tend to go sideways rather than forward. If a pin lands in the area up to the first line, it is worth 10 points and each additional line another 10 so the maximum score per bowl is 210 points if all land past the 6th line. In a game each player has eight"
"was created. Ten-pin bowling is a modern form of bowling that became organized in 1895 in New York City. Each session, each team in the league faces one other team. In most bowling leagues each team plays three games per scheduled match. After the first week of the league, the average for each player is set, and the average can go up or down after each subsequent session as more games are bowled. Though there are ""scratch"" leagues where only actual score counts, most leagues use the bowler averages to determine team and/or individual handicaps. The handicap is the difference"
"Trick bowling Trick bowling is a form of competitive bowling in which unusual and difficult custom setups are used. Trick bowling often involves special pin setup, multiple bowling balls, or obstacles placed on the lane. Trick Bowling has a rich history in bowling leagues across the country, and has more recently become a staple of the world's most popular and largest professional bowling league, the Professional Bowlers Association (PBA). 30-Pin Strike: As opposed to the standard 10-pin bowling setup, the lane is set up with 30 pins in the same triangular formation as the standard 10-pin setup. Spinning Ball Spare"
"by rolling 12 consecutive strikes against a handicap bowler who may score a perfect game score and in some case over a perfect game score without actually bowling a perfect game ""(A perfect game is achieved by bowling 12 strikes in a row in a single game: one strike in each of the first nine frames, and three more in the tenth frame. Because a strike counts as ten pins plus any pinfall in the next two balls, 30 points are possible in a given frame)"". Since its concentration on handicap tournaments, PBCI has failed to present any long term"
"a full rack of pins on the first delivery of a frame, and sometimes when hitting downed ""dead wood"" pins on subsequent deliveries. A game of candlepin bowling, often called a string in New England, is divided into ten rounds, each of these rounds being most commonly referred to as a box, rather than a ""frame"" as in tenpin bowling. In each normal box, a player is given up to three opportunities to knock down as many pins as possible. In the final box, three balls are rolled regardless of the pincount, meaning three strikes can be scored in the"
"and all strikes under this method have been named after birds as follows: Strike 1 – Duck; Strike 2 – Duck; Strike 3 – Turkey; Strike 4 – Goose; Strike 5 – Chicken; Strike 6 – Turducken; Strike 7 – Penguin; Strike 8 – Flamingo; Strike 9 – Turkey Vulture; Strike 10 – Woodpecker; Strike 11 – Eagle; Strike 12 – Turkey Hawk. A player who bowls a spare in the tenth (final) frame is awarded one extra ball to allow for the bonus pins. Correctly calculating bonus pins can be difficult, especially when combinations of strikes and spares come"