In which game show would you get a cheque book and pen as a consolation prize?
"the audience will get it right and earn somewhere between £5 and £50 each. The format was first used in the UK on the ITV game show ""Everybody's Equal"", which was hosted by Chris Tarrant. The main difference was that the prize money was higher on the Tarrant version. While ""Everybody's Equal"" was far from ""serious"" in its presentation, Whittle compensated for its lower prize fund by significantly raising the level of comedy in the show. Much like the various hosts of ""Blankety Blank"", Vine would often sarcastically refer to the ""extravagant"" prizes, encouraging audiences to shout ever-changing catchphrases such"
"Edition"""" board game. Each card held a different randomized amount of money, which was revealed at the end of the show. Most of the cards were valued between $200–$995 in $5 increments, although at least one card held a four-figure amount (usually between $1,000–$7,000) and one card was the ""Top Cash Card"" worth between $7,500–$25,000. In addition to the Cash Card, a family that won a game also received a special bonus prize which they kept regardless of the final outcome of the show. In the first season of the show, this prize was simply revealed by host Newton, but"
"record for the most money given away on ""quiznation"" is $4,700. It was won on September 5, 2007 by a caller named Teresa. ""quiznation"" aired its last episode, hosted by Jessica York, on October 31, 2007. ""quiznation"" featured various minigames that were played throughout the program; many are carry-overs from the original ""PlayMania"". The rewards for the games were usually cash prizes ranging from $100 – $1,000 in cash, sometimes reaching up to, and over $2,000. There are a few methods ""quiznation"" employed to speed up a game or increase incentives for a game: These games were commonly played in"
"of contestants available, and some specials had seen celebrities compete in pairs. Prizes for these specials were either donated to a charity of the celebrity's choice, or awarded to randomly chosen home viewers. A ""Temptation"" board game was released by Crown and Andrews in 2006. The following contents are in the board game: playing board, electronic umpire (an electronic item that determines which player buzzed first), six buttons, a 'Question and Answer' book, six score markers, 16 Show Prize cards, 24 Leader Prize cards, 26 Winner Prize cards, card tray and the rules. A picture of the game can be"
"pressed his/her button, stopping the flashing sequence on a particular point value. A special 1-point prize (such as a vacation trip) was always at the middle of this board (and rarely hit). The board had three rows each of which had approximately a dozen point values (the middle row was split by the ""big 1"" space). A player sounding in was recognized by the couple's name and then the point value - e.g., ""4 points, Shermans."" The team with the most points overall won a merchandise prize called the ""anniversary surprise"". One of the prize models during the series run"
"a banana peel or a tattered sock). Over the years, the gag prizes included some creatively bad puns and wordplay. These actually served as protection against matching the forfeit cards upon which he/she might stumble. In addition to the prize cards, there were the following action cards: If a contestant solved the puzzle, he/she won all of his/her accumulated prizes. If there were no legitimate prizes in the rack, he/she was awarded $100. The loser forfeited all his/her gifts accumulated in that game, but still received token parting gifts as well as a copy of the show's home game. There"
"the winner got to play another game. At the end of the show, Jan would select someone from the audience to draw a postcard from a home viewer that had a number from one to thirty written on it. If the cash jackpot was in the chest marked with the same number, the home viewer won the jackpot. If not, they were given a consolation prize. Also, the person who picked the postcard received a prize. Instead of looking in the treasure chest the viewer selected, Murray would open a safe, protected by a security guard, containing a folded piece"
"million, with the traditional $1 million prize for Boardwalk/Park Place) was awarded for collecting the four railroads. There are also ""instant win"" tokens the recipient can redeem for McDonald's food (typically small menu items, such as a free small McFlurry or medium fries) but never for any food item that has game pieces, money, or other prizes. The 2001 edition was titled ""Pick Your Prize!"", in which winners could choose which of three ways they wanted their prize awarded to them (i.e. they could choose if they wanted their $1 million in gold, diamonds, or $50,000 per year for 20"
"is when one member from the winning family is brought into a greenscreen room, while the other family members have to direct him/her around an oversized game board to complete their objective within the time limit, in order to accumulate enough points to earn an opportunity to win a chance at the grand prize vacation. Variations of these bonus round games include Perfection and Battleship. If the family gets a certain number of points, the family will win an MP3 player. The grand prize was an all expenses paid trip for four to Orlando, Florida, valued at $10,000, won by"
"the grand prize – their very own arcade game (""Asteroids Deluxe"", in this case) and an Apple II Home Computer System. The overall winner would then play a brand-new arcade game against a celebrity ""just for fun"". The winner, David Dyche, played the then-new game ""Donkey Kong"" against Larry Wilcox, best known to viewers as police officer Jon Baker on the NBC crime-drama ""CHiPs"". The original pilot aired as a special on a handful of syndicated stations, where it rated quite well. Three more pilots were then shot for NBC at Bridge Studios, formerly the facilities of KPIX-TV (the station"
"most points will be allowed to choose a suitcase to open in the second round. Over the course of the game the contestant will choose to eliminate all suitcases except the one chosen at the beginning of the show, though the suitcase may be traded once for a different remaining suitcase. At the game's conclusion the contestant receives a cheque for the amount printed inside the last suitcase opened. The prizes ranged from US$0.01 to US$125,000. The show drew a large audience throughout Central America, and was filmed on Saturdays and aired post edition, three weeks later on a Sunday."
"his/her back turned to the board, draw while on a revolving chair and drawings moving from screen to screen at certain intervals (this changed from episode to episode). Contestants could pass at any time on a word, but could not score on it, even if they later came up with the correct answer. Each word or phrase guessed correctly won a gift package (each concealing a prize, where said item was awarded to both contestants), and a grand prize was awarded for guessing all four clues correctly. If the game ended in a tie, host Willman drew one picture himself;"
"ranged from typical game show gifts (furniture, appliances, trips, etc.) to more unusual items such as a collection of musical dolls or one year's worth of Sunday fried chicken dinners. Prizes that were banked but not won during a game were returned to their columns. One new prize was added per column at the beginning of each game, to a maximum of five. When the prizes in a column were won, a new one was placed in that column for the next game. At least one column in each game was designated as a ""hot column,"" meaning that all three"
"earn a Jeep Patriot in Seasons 3 & 4, and a Ford Escape in Season 5, along with the prizes and the money they've accumulated. For the show's fourth season, new games were introduced along with returning games, and some classic games were modified. Also, Andrew Kishino took over the announcing duties replacing Stacey J. Aswad, and the names in each selected family are shown on the big screen. Those families who lose their games receive $100. Combinations were still chosen from Mr. Monopoly's hand to open the Monopoly Community Chest before playing the Monopoly Crazy Cash Machine. The fast-dealing"
"a match with his/her first three picks of the board. A prize package worth at least $5,000 was given to the winner regardless. An additional game, called ""The Big Match"", was also played later in the show's run (usually at the episode's midpoint, interrupting the regular game) and offered contestants the chance to win a cash prize by matching two halves of a bill hidden among the 12 boxes. In turn, the contestants called out a box hoping to find one half of the bill. Gameplay continued until either nine blank boxes were revealed (ending the round) or until one"
"$500, the second $250, and the third $100. The $50 consolation prize for not coming up with a top three answer that had debuted on ""Match Game-Hollywood Squares Hour"" was kept for this series. After several weeks, the second and third place answers increased to $300 and $200 and the consolation amount doubled to $100. Once the contestant's audience match winnings were determined they then faced the star wheel to determine the stake for the head-to-head match, with a maximum amount of $10,000 available. The star wheel was modified slightly for this ""Match Game"" series, as the contestant did not"
"this lead to the actual prize, which could be either a more valuable prize or just another klunk. Two games were played per show, each involving one half of the studio audience (the two halves facing off against each other). If a contestant found the grand prize during the first game, another was hidden for the second half of the program. At the end of each episode, if the top prize was not won, Edwards ritually asked Autuori if he hid the $25,000 check, to which Autuori's response would always be, ""Yes, I did."" Autuori would then hand Edwards a"
"years). In 2016, the game changed where all available prizes were cash, including the $1 million for Park Place and Boardwalk, and was titled ""Money Monopoly"". Additionally, in the 2005 edition, certain foods always came with one coupon which could be used at either Best Buy, Toys R Us, or Foot Locker (including online stores). The value of each coupon was random, with Toys R Us coupons ranging from $1 to $5; up to $5 in coupons could be used in a single transaction. In 2008, these coupons were redeemed for up to 25% off any Foot Locker item(s). Since"
"$4,700.) ""PlayMania"" featured various mini-games that were played throughout the program. The rewards for the games were usually cash prizes ranging from $100–$500 in cash, sometimes reaching amounts as high as $2,000. Any games that were not completed before the end of a day's broadcast are normally carried over to the start of the next show. During its ten-month run, the below twenty-one permanent games were played on the original ""PlayMania"". Many carried over to be rotated on ""quiznation"". For a special occasion or promotional opportunity, ""PlayMania"" often engaged in special, personalized games. Some of these included the celebration of"
"would share the prize they would win. As is common practice in Japanese game shows, all contestants have thus far been Japanese celebrities. The case values in the first episode (and their value in US dollars in white background) are as follows. The case values in the second episode (and their value in US dollars in white background) are as follows. In the show, the case values are written in kanji, so for instance ¥8,000,000 would be written as 800 (""happyaku man en""). Below are the certain modifications to the game: In the first episode aired so far, the largest"
"similar, incorporating a wheel, puzzle display board, play money and various accessories like Free Spin tokens. Milton Bradley released the first board game in 1975. In addition to all the supplies mentioned above, the game included 20 prize cards to simulate the ""shopping"" prizes of the show, with prizes ranging in value from $100 to $3,000. Two editions were released, with the only differences being the box art and the included books of puzzles. Other home versions were released by Pressman Toy Corporation, Tyco/Mattel, Parker Brothers, Endless Games, and Irwin Toys. Additionally, several video games based on the show have"
"same turn reverted to $500 as opposed to a new car as last offered by NBC; the bonus was once again theirs to keep regardless of the game's outcome. In addition, unlike in the original NBC version, the contestant no longer received the opportunity to match the wild card spaces and reveal four parts of the puzzle. While the same types of merchandise prizes were available, the syndicated series also featured prizes that would normally be consolation prizes on other shows (such as supplies of Rice-A-Roni or Bon Ami cleanser). The first player to solve the rebus played the Double"
"play on the show. ""GSN Radio"" featured various minigames that were played throughout the program. The rewards for the games were usually prizes of $100 in cash, although some games had potential payouts of $200, $1,000 and $2,500. Imagination Games partnered with GSN to bring some of their original and licensed games to the radio format. In a situation where a tie needed to be broken, a question related to the game was posed. The first contestant to yell out his name was given a chance to answer. If his answer was correct, he would be declared the winner. If"
"from someone else. If you have ""100"" at the end of the game you get the ultimate ""prize pod"". This is a whole room full of games, computers, televisions, and similar prizes but if no-one gets 100, then the closest to 100, at the end of the game, gets to pick one of the prizes in the prize pod. The show was changed considerably. It had new graphics, no voiceover, a new presenter and a new logo. The most noticeable change was that the original ""preliminary"" rounds and the Friday final were changed. In this series, they played as normal"
"payoff, now worth only between $500 and $1,000. In this version, the prizes were also of much lesser value than the 1970s series; however, winning the right to go on the Treasure Hunt also guaranteed a contestant the opportunity to play the next game for the possibility of going on another one. Winning contestants frequently won only one or two prize packages (such as home appliances, a trip, or a small room package); the cars were scaled back to inexpensive models (specifically the Chevrolet Chevette); there were also no longer checks worth less than the grand prize. The show featured"
"Machine from the show's predecessor. The games are described here in the order of their appearance in the show. Some other merchandise was also given away in addition to the stated prizes. The following games were mostly based on the second format of the Florida Lottery's ""Flamingo Fortune"". Lucky Penny gives to each of three players a prize of either $2,000 in cash or a car. Each player begins with ten ""penny"" tokens and gets four turns to generate a random number from 1 to 9 that matches or comes close to a target number; the target number in each"
"finished. If that happened, another chain was put up and the game continued until one team reached the goal of 50 points; any letters exceeding 50 points are not included to the player's score. That team's contestant won the game, $250 (later dropped when the final version of the endgame was introduced) and the right to play for $10,000 in the bonus round. The losing player received $5 a point for playing (changed to parting gifts with the third endgame). In the bonus round, the two celebrities from the winning team attempted to get the contestant to guess a series"
"amount, which was the top prize. It is unknown at this time if the show will become a full-fledged series, although there have been two episodes so far. At this point in time, plans for the series have been shelved. The Deal (Japanese game show) The show follows a modified version of the traditional Dutch format, and it is modeled after the US version: 26 briefcases each held by a model. The case values range from just one yen up to ten million yen (about US$86,680.70). Since Japanese law at the time prohibited game shows from giving monetary prizes that"
"chosen on December 27, 2007. The HouseGuests compete for a grand prize of $500,000 and a runner-up prize of $50,000. In addition to the grand prize and the runner-up prize, various smaller prizes were offered throughout the game. Most of the time the prizes were given out during Power of Veto competitions or Luxury competitions. In week one, during the Power Couple competition ""Falling for You""; Jen & Parker won $10,000. During the Power of Veto competition ""Color of Veto"" on Day 30; Adam won a motorcycle and Ryan won $10,000. On Day 43 during a Luxury competition, Chelsia, Joshuah,"
"the third replaced this money with a jackpot of at least £1,000 that was randomly set at the beginning of the episode. In the case of prizes, the first completed word awarded a prize and each successive word replaced it with one of greater value. Spellbound (game show) Spellbound is a British game show that aired on Sky One from 3 October 1994 to 30 August 1996. It was hosted by Paul Coia. ""Spellbound"" was created for Sky One as a way to involve readers of the network's Sky Magazine in an interactive game. The magazine included game cards, which"
"to Fox for season three, a large alarm clock called the Glop Clock was hidden in the Fun House. If found, it awarded the team an extra 15 seconds once the clock ran out. Prize totals on the show were usually much higher than were available on other children's game shows of the time such as Nickelodeon's ""Double Dare"" or ""Finders Keepers"". A team on either of those two shows could usually walk away with approximately $2,000–$3,000 in cash and prizes, while a team on this one could often win cash and prizes that often topped $5,000. It should also"
"was announced where the show would travel to landmarks throughout the United Kingdom, and act as the game show's final farewell. The gameshow officially concluded on 23 December 2016 after a run of over 11 years. Contestants can win prize money ranging from between 1p and £250,000, and potentially £500,000 (after changes made in 2014). The game is played using twenty-two sealed red boxes, each with an identifying number from 1 to 22 displayed on the front. Inside each box is a sum of money. All the boxes are sealed by an independent adjudicator; the value inside each box is"
"all seven prizes, the contestant won a new car, ostensibly hidden behind the ""Eye Guess"" logo. The contestant kept any prizes revealed prior to the end of the round. If the ""Stop!"" card was revealed on the first selection, the contestant was allowed to choose another number as a consolation prize. This bonus round was featured in all four editions of the show's home game. Initially, prizes consisted of cash up to $100 or merchandise. By November 8, 1967, all prizes became merchandise. At some point after November 8, 1967, a new prize called ""Jack's Pot"" (named after announcer Jack"