In a standard game of backgammon with how many playing pieces does each player start the game?
"skillful player can achieve a statistically significant lead much more quickly in hypergammon than in backgammon. The best moves in hypergammon (especially doubling decisions) are often subtle and less easily conceptualized than those of backgammon. Hypergammon has been 'solved', in the sense that computers can now play perfect hypergammon. Nevertheless, it is still a very challenging game for human players. The development of heuristics for expert play is very much an open topic. Hypergammon Hypergammon is a variant of backgammon. Each player begins with three pieces, rather than fifteen. At the start of the game, each player begins with one"
"the board, and you enter by rolling either doubles or acey-deucey.<br> These games are played one after another, in matches of three, five, or seven points. Before starting a match, each player rolls 1 die, and the player with the highest roll picks up both dice and re-rolls (i.e. it is possible to roll doubles for the opening move). Players use the same pair of dice in turns. After the first game, the winner of the previous game starts first. Each game counts as 1 point, if the opponent has borne off at least 1 stone, otherwise 2 points (gammon/backgammon)."
"are included in the count. Each player takes five dominoes, when playing with four players or more, or seven when playing with two or three. The remaining dominoes are placed to one side forming the ""boneyard"". The starting play is determined either by who holds the highest double or the highest-value domino; in either case, that domino is played first. If that domino is a 6–4, 5–5, 5–0, 4–1, or 3–2, the initial count is evenly divisible by five and so the player scores. Players in turn then lay a matching domino on one of the endpoints (if the initial"
"each of the two players begins with the following sixteen pieces in a standard game: The rules of chess prescribe the types of move a player can make with each type of chess piece. Each piece type moves in a different way. During play, the players take turns moving one of their own chess pieces. Pieces other than pawns capture in the same way that they move. A capturing piece replaces the opponent piece on its square, except for an ""en passant"" capture. Captured pieces are immediately removed from the game. A square may hold only one piece at any"
"in the 19th century. Play does not involve hidden information. Each player begins with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. Each of the six piece types moves differently, with the most powerful being the queen and the least powerful the pawn. The objective is to ""checkmate"" the opponent's king by placing it under an inescapable threat of capture. To this end, a player's pieces are used to attack and capture the opponent's pieces, while supporting each other. During the game, play typically involves making of one piece for an opponent's similar"
"however, any two colors are appropriate. Instead of an additional 14 pieces per player, pieces with one side white and the other side black can be used similar to those used in Reversi and Othello, that way captured pieces are simply turned over to the colors of the player who performed the capture. Players decide what colored pieces to play, and who will start first. The game starts with each player's 14 pieces lined up on two adjacent sides of the board as depicted on the diagram. Each player's remaining 14 pieces are set beside the board as their respective"
"piece (4-player game), 2 pieces (3-player game), 8 pieces (2-player game) are remained. These pieces are kept face down at a side and do not enter the game. Figure below shows John, having revealed a Black general starts to collect his first two pieces from no. 1 position. Kate who reveals a Red Guard collects the no. 2 duo. John misses the Black General but is consoled by the Red Guard at no. 7. The first player plays his pieces first. He/she or any player who starts a new round may play the following 6 valid combinations of a same"
"and play commences. On rare occasions where the four initial cards dealt to the board add up to 15, they are taken by the dealer and added to his scoring pile. Play commences with the person to the right of the dealer. Each player in turn attempts to match one card from their hand with one or more cards on the board to produce a total of 15. When using a traditional deck, all cards are worth their face value except for the 10 ""sota"" (""Jack"" or ""Page""), 11 ""caballo"" (""Horse"") and the 12 ""rey"" (""King""), which are reduced in"
"thus capturing that piece; and optionally of promoting the moving piece, if the move enters the ""promotion zone"", or if it is a capture and any part of it is in the promotion zone. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board ruled into a grid of 12 ""ranks"" (rows) and 12 ""files"" (columns), with a total of 144 squares. The squares are undifferentiated by marking or color, unlike a Western chess board. Each player has a set of 46 pieces of 21 different types, and each piece has its name written on"
"starts with six coins/chips at a 'home' in the center of the game board. Players take turns rolling the Dayakattai. When a player rolls a Dayam (0 on one die and 1 on another), he moves one of his pieces one space, rolls again and advances his piece by the number indicated by the dice. To move all the pieces out of the home, Daayam must be rolled for each one. Pieces advance first along the side of the player and then in a clockwise direction. When a player rolls a one, five, six, or twelve (two 0s), they get"
"Two players, Black and White, play on a go board ruled into a grid of 19 ""ranks"" (rows) by 19 ""files"" (columns) with a total of 361 intersections. Each player has a set of 90 pieces of 34 different types. The pieces are round and flattened like go stones. In all, the players must remember 65 different moves. The pieces are generally of the same size, though black pieces may be slightly larger than white pieces. Each piece has its name in the form of one or two Japanese characters marked on its face, in white on black stones and"
"Backgammon match strategy In backgammon, there are a number of strategies that are distinct to match play as opposed to money play. These differences are most apparent when a player is within a few points of winning the match. Backgammon matches are played to a set number of points, ranging from 3 for informal matches to 25 or more for high level tournaments. Traditionally matches are played to an odd number of points, however there is no theoretical reason why a match should not be played to an even number of points. As with money play, the doubling cube is"
"11 decks are used, and often one set of spades is removed. Each player pays an ante of one chip, called the ""top"". The value of the top sets the value of all pays in the game. Some high-stakes games are played with a two-chip ante, which is called ""double tops"". The rotation of dealing and playing is to the right, not to the left as in most card games. Each player receives 10 cards. Beginning with the eldest hand, each player either folds their hand (""going out on top"") or agrees to play. The player who folds loses their"
"clubs, spades, hearts and diamonds). For real-world play, two distinctive but identically-backed ""normal"" decks are generally used, most frequently a traditional ""French"" deck and an identically-backed Latin-suited deck. Each player receives a hand of ten cards: five cards are dealt face-down to each player, and the player may then discard up to four of them, receiving new cards to replace them. Then a further five cards are dealt face-up to each player except the dealer, who receives his face-down. The first player begins by assembling his or her cards into one of the winning groupings described below, and displaying them."
"games are normally played consecutively, in three-, five- or seven-point matches. There are also other variants like ""Sfaktes"" which means slayers, and ""Evraiko"" (Jewish), a much simpler game depending entirely on luck with no room for skill. There are two games known as ""sugoroku"" (双六) in Japan. One more closely resembles Snakes and Ladders, while the other is played on a 24-point tables board, using standard tables equipment. The starting position is identical to that of backgammon. It differs from most other tables variants in that the pieces are never borne off. Additionally, the use of primes is not permitted."
"their cards for a table card and this continues until one of the players is satisfied with his hand, bringing the game to a showdown. Commerce is usually played by 3-10 players, although any number can play. The game is played with a complete pack of 52 cards ranking A K Q J T 9 8 7 6 5 4 3 2. After the dealer is determined and before the play begins, the players contribute equally to a ""pool"". The players are dealt, singly or in just one batch, three cards each and another batch of three cards are dealt"
"two players (or, in doubles play, teams). An additional piece is colored (red and green are common) and called the ""poison"", which is the puck equivalent of the eight ball in pool games. The goal is to sink all of one's object pieces and the ""poison"" or ""dame"" before one's opponent does. Play begins with alternating ten differently colored pieces in a ring in the center of the board. Five pieces fit between each peg. An off-colored piece (poison) is placed in the center of the board. There are two main variations in rules- Canadian and American, though rules may"
"X's. However, in Kaudern's diagram of the board which is based upon Matthes', there are nine X's to be found on the board. The other four X's are to be found on the four corner squares of the board. One player plays 10 black pieces, and the other player plays with 13 white pieces. The game begins with an empty board. Black moves first and places one piece on the central square (which is called the soelisañgka by the Bugis people of Sulawesi). Murray states that play continues with each player alternating their turns placing one of their pieces on"
"when eight play, in four. When five or six play it makes a very interesting game. A full pack of 52 cards is used and each player receives five cards, dealt in pairs and triplets, being the next card on the top of the pack turned up for trumps. Each player starts with a pre-arranged amount, which may be of 20 chips or counters, and puts up one chip upon the table to form a pool. The pool is usually limited to a certain maximum, which once reached there is no further subscription, though each dealer is required to ""tit-up"""
"capturing player. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board composed of squares in a grid of 16 ""ranks"" (rows) by 16 ""files"" (columns) with a total of 256 squares. The squares are undifferentiated by marking or color. A pair of dots may be placed just beyond the fifth rank on each side to mark the promotion zones and aid in the initial setup of the two camps. Each player has a set of 78 wedge-shaped pieces of 36 types. In all, the players must remember 43 moves for these pieces. The pieces"
"fact that a peg is sent back to the ""out"" field when another peg lands on it, similar to the game Sorry!. The game can be played by 2, 3, 4 or 6 players – one player per board side (the original one has a pattern for 6 players on its backside). Each player has 4 game pieces, which are in the ""out"" area when the game starts, and which must be brought into the player's ""home"" row. Early games had painted wooden pieces. The rows are arranged in a cross position. They are surrounded and connected with a circle"
"ranks respectively of each player. The common vertex is the fourth rank of each player, and is also the central point of the board. A single line perpendicular to the base of each triangle runs through the common vertex. There are a total of 19 intersection points. Pieces are situated on the intersection points, and move along the lines. Each player has 9 pieces. One plays the black pieces, and the other plays the white pieces, however any two colors or distinguishable objects will do. Players choose which color to play, and who starts first. The 9 black pieces are"
"according to the normal movement rules. The first player to bear off all fifteen of his/her own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a ""gammon"", which counts for double stakes. If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a ""backgammon"", which counts for triple stakes. To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is"
"occur in practical play. These endgame studies apply to both Gliński's and McCooey's variants: Starchess is a hexagonal variant invented by Hungarian chess teacher László Polgár. The board is a horizontally oriented regular hexagram, consisting of 37 numbered cells. Due to the small board, games typically finish quicker than in standard chess. Each player has five pawns, a king, knight, bishop, rook, and queen. The white pawns start at cells 5, 12, 18, 23, and 29; the black pawns at 9, 15, 20, 26, and 33. At the beginning of the game, the players place their other pieces alternately on"
"used the concept that normal rules could sometimes be overridden, and ""Dungeons & Dragons"". The ""Golden Rule of ""Magic"""" states that ""Whenever a card's text directly contradicts the rules, the card takes precedence."" The ""Comprehensive Rules"", a detailed rulebook, exists to clarify conflicts. Players begin the game by shuffling their decks and then drawing seven cards. Players draw one card at the beginning of each of their turns, except the first player on their first turn unless there are more than 2 players. Players alternate turns. The two basic kinds of cards are ""spells"" and ""lands"". Lands provide ""mana"", or"
"leaving a bare king. Unlike standard shogi, pieces may not be dropped back into play after capture. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote""), play on a board ruled into a grid of 13 ""ranks"" (rows) by 13 ""files"" (columns) for a total of 169 squares. The squares are undifferentiated by marking or color. Each player has a set of 34 wedge-shaped pieces of 13 different types. In all, the players must remember 13 different moves. The pieces are of slightly different sizes. From largest to smallest (most to least powerful) they are: Many of the"
"41 intersection points. Each player has 20 pieces called ""pokmoita"" which means animals. One set of 20 pieces may be black, and the other set of 20 pieces may be white. 1. Players decide who will start first, and which among them will play the black and white pieces. 2. Each player's 20 pieces are set up on their half of the board on the intersection points including the middle (5th.) rank specifically the two intersection points to the left of the middle point. The middle point is the only intersection point left vacant in the beginning. 3. Players alternate"
"use of an extra die (three rather than two) and the starting of all pieces off the board (with them entering in the same way that pieces on the bar enter in modern backgammon). In the epigram Zeno, who was white (red in illustration), had a stack of seven checkers, three stacks of two checkers and two blots, checkers that stand alone on a point and are therefore in danger of being put outside the board by an incoming opponent checker. Zeno threw the three dice with which the game was played and obtained 2, 5 and 6. As in"
"longer format of the game players start with 8 coins, of which 4 have to move around the board in pairs, i.e. 4 coins form 2 pairs. Paired coins move only when an even number is rolled by the player. The number of paces moved gets halved (e.g. if a player rolls 2 or 4 or 6 or 12, the paired coins can move only 1 or 2 or 3 or 6 paces). Once the inner lap is completed, an outer lap must be completed before the player can move to the outer edge and win the game. One reason"
"Pawn (chess) The pawn (♙,♟) is the most numerous piece in the game of chess, and in most circumstances, also the weakest. It historically represents infantry, or more particularly, armed peasants or pikemen. Each player begins a game with eight pawns, one on each square of the immediately in front of the other pieces. (The white pawns start on a2, b2, c2, d2, e2, f2, g2, h2; the black pawns start on a7, b7, c7, d7. e7, f7, g7, h7.) Individual pawns are referred to by the on which they stand. For example, one speaks of ""White's f-pawn"" or ""Black's"
"and the pieces are played on those intersections. Each player initially has 23 pieces. One plays black, and the other plays white, however, any two colors will suffice. 1. Players decide what colors to play, and who starts first. Players alternate their turns, and only use one piece to either move or capture per turn. 2. Each players pieces are initially set up on the first four ranks of their side of the board, and on the triangle patterned board to the right of the player. 3. A piece moves one space per turn ""in any direction"" following the pattern"
"each player. The common vertex is the fourth rank of each player, and is also the central point of the board. A single line perpendicular to the base of each triangle runs through the common vertex. Two more lines connect the two triangles where the second ranks intersect with their respective triangles and extend all the way to each triangle's base. There are a total of 23 intersection points. Pieces are situated on the intersection points, and move along the lines. Each player has 11 pieces. One plays the black pieces, and the other plays the white pieces, however any"
"can safely move a piece to a cell between two enemy pieces without being captured. Likewise, it is safe to move a piece to complete a chain of friendly pieces flanked by two opponent pieces—none of the ""sandwiched"" pieces are captured. In this variant each player starts the game with 18 pieces occupying their two nearest ranks. Since most shogi sets have only 9 pawns for each side, this game is usually played using black and white Go stones. Additionally, one-quarter (9×9 grid) of a Go board can be used in lieu of a shogi board. All the move and"