In the board game Risk, what colour is Europe?
"Qin (board game) Qin is a 2012 board game by Reiner Knizia. It is themed after the Qin dynasty in ancient China. ""Qin"" is a game for two to four players. Players represent competing kingdoms, intent on conquering territory in China. The game is played on a rectangular grid. Each player receives a number of pagodas, which come in four different colours: black, white, green and purple. Each player is assigned one colour. On his/her turn, each player places a tile consisting of two squares on the board. Squares come in three different colours: red, yellow and blue. The colours"
"Castle Risk Castle Risk is a version of the board game Risk that is played on a map of Europe. It was first released as a stand-alone game by Parker Brothers in 1986 and later appeared on the reverse side of the board in an early 1990s version of the standard Risk game. The map is divided into six empires and three neutral areas. A player receives four troops per turn for each empire the player controls and six troops for controlling all the neutral areas. A common variation in play is to have each of the neutral regions worth"
"Risk (game) Risk is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the earth, divided into forty-two territories, which are grouped into six continents. Turn rotates among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and in doing so, eliminate the"
"colors are: United States (Blue), Soviet Union (Red), China (Yellow), India (Green), Western Europe (Purple), and South America (Orange), Each of the player countries are worth 10 points, while the brown regions vary from 2, 4, 6, and 8. For the board is a small circlet holder with colored flags to remind players which countries are in alliance. This piece is largely viewed as a gimmick, though various house rules may have different uses for these pieces. Each player may build, in their captured regions, a balance of factories, mills (both square), and military bases (round). Each player is awarded"
"commanding general's box, reducing clutter on the map), while the alliance chart, force pools, and prisoners are on the campaign game card. Player sides are: France (blue), Spain (yellow), Britain (red), Austria (white), Prussia (gray), and Russia (green). The markers for Fortresses, entrenchments and demoralization are black. Tactical matrix markers (see below) are white. Strength points are also rated for what the game calls ""morale"" (a proxy for troop quality). Militia, landwehr, partisans and cossacks rate ""0"". Regular infantry (yellow lettering for minor countries, or black for Prussian, Austrian or Spanish regulars) rate ""1"". British, Russian and French infantry (white"
"region that copy of the game came from). Some common ones are: Green = UK, Pink = Spain, Red = France, Light Blue = Italy, Dark Blue = Germany, Brown = Australia. There are 49 different colours. As well as geographic region it also has to do with the language of the box art and booklets; though PAL region Nintendo games are made in Germany, the triangles show the region that the game is shipped to. An instruction manual, a booklet that instructs the player on how to play the game, is usually included as part of a video game"
"RisiKo! RisiKo! is a strategy board game, Italian stand alone variant of ""Risk"". Purpose of the game is the achievement of a predefined, secret target that is different for each player: the target can consist either in the conquest of a certain number of territories, of two or more continents, or in the annihilation of one opponent. ""RisiKo!"" derives from the 1957 French game ""La Conquête du Monde"", better known worldwide as ""Risk"". The first Italian edition dates 1968, published by Milanese Giochiclub that distributed games of several European companies and mixed features of different versions: the name ""RisiKo!"" derive"
"Risk (video game) Risk is a turn-based strategy video game based on the board game of the same name. The player can select as many as five computer opponents. The player can play either the British or American version of the game, including the extra armies cards. ""Computer Gaming World"" stated that while the computer version offered the convenience of an automated opponent for solitary players, the board game would likely be more fun for most because they would not have to crowd around the computer, which could not easily display the entire world at once. The game was reviewed"
"very useful for launching a surprise attack. Hidden armies can only be withdrawn at the beginning of a players' turn and the player must have control of the territory at the start of their turn. Their power, when revealed, is based on the number of reinforcements cards that have already been played. Castle Risk Castle Risk is a version of the board game Risk that is played on a map of Europe. It was first released as a stand-alone game by Parker Brothers in 1986 and later appeared on the reverse side of the board in an early 1990s version"
"Risk: The Lord of the Rings Trilogy Edition Risk: ""The Lord of the Rings"" Trilogy Edition is a board game based upon the game Risk and in J. R. R. Tolkien's fictional land of Middle-earth rather than the actual Earth. The board is divided into nine regions of Middle-earth taken from ""The Lord of the Rings"". The box contains: a rules manual; a map on a cardboard board, depicting the northwest area of Middle-earth at the end of the Third Age; playing pieces—two light-colored sets containing Elven Archers, Riders of Rohan, Eagles and elven-style leader shields for good armies, and"
"players before play. Two versions of ""Risk II"" were developed: the U.S. version (v1.01u) and the European version (v1.01e). This was necessary because the board game rules actually differ slightly based on where the game is played. In the U.S. version, the ""trade-on-the-fly rule,"" which forces a player to trade cards in the middle of a turn if he or she has more than the 5-card maximum, is in effect. In the European version, there is no ""trade-on-the-fly"". There is also a difference in the options a player has when rolling dice to defend a territory with two battalions. In"
"the European version of ""Risk II"" a player may only roll one die while in the US version a player may choose to roll two dice or one die (to defend with either one or two battalions). The two versions of ""Risk II"" are however, completely compatible with each other when used in multi-player games online or across a network. Whichever version is installed by the host of the game is the version that will be used for each player. In the classic board game ""Risk"", the U.S. version uses ascending card trade-in values (4 additional reinforcements, then 6,8,10,12,15,20,25...), while"
"Journey Through Europe Journey through Europe (also: ""Explore Europe"") is a family board game by first published in 1954 by Ravensburger under the German title ""Europareise"". The board is a map of Europe with various major cities marked, for example, Athens, Amsterdam and London. The players are given a home city from which they will begin and are then dealt a number of cards with various other cities on them. They must plan a route between each of the cities in their hand of cards. On each turn they throw a dice and move between the cities. The winner is"
"The boundary runs between England, Ireland, Netherlands, Germany, Austria (mostly), Slovakia, Ukraine and Russia (clockwise) and France, Switzerland, Spain, Italy, Slovenia, Balkans, Hungary, Romania, Bulgaria, Greece and Turkey (anticlockwise). Games that originate in a region with a strong preference are often initially played in the original direction, even in regions that prefer the opposite direction. For games that have official rules and are played in tournaments, the direction of play is often prescribed in those rules. Most games have some form of asymmetry between players. The roles of players are normally expressed in terms of the ""dealer"", i.e. the player"
"corresponding to the player's own chosen colour. The first player to reach a pre-set sum of money wins. Caribbean (board game) Caribbean is a 2004 board game designed by Michail Antonow and Jens-Peter Schliemann. ""Caribbean"" is a game for two to four players, taking place in the Caribbean in the 18th century. Six pirate ships, named ""Arriba"", ""Bravo"", ""Caribic"", ""Diabolo"", ""Evita"" and ""Fuego"", sail the waters, intent on plundering treasure from ports both on the continent and on several islands. The players are looking to make as much profit as possible from this plundering. However, the players do not have"
"Europa Universalis (board game) Europa Universalis is a board game published by Azure Wish Enterprise and created by Philippe Thibaut. It covers the period between 1492 and 1792 and allows six players to play one of various powers of Europe: Spain, France, England, the Ottoman Empire, Portugal and Russia, or Venice, the Netherlands, and Austria. It was later turned into a video game by Paradox Interactive under the name ""Europa Universalis"". This atypically long board game has an official playing time of 360 minutes according to the game box, but games can last for weeks; Board Game Geek estimates the"
"1971 edition with a revised rulebook), Avalon Hill (in 1976), by Hasbro's Avalon Hill division (in 1999), and now by Wizards of the Coast (in 2008) in the USA, and licensed to other boardgame publishers for versions sold in other countries. Among these are Parker Brothers, Waddingtons Games, Gibsons Games, Asmodée Editions. The board is a map of 1914 Europe plus portions of Western Asia and North Africa. It is divided into fifty-six land regions and nineteen sea regions. Forty-two of the land regions are divided among the seven Great Powers of the game: Austria, Britain, France, Germany, Italy, Russia,"
"read ""Peace and Goodwill"" (England), ""Liberte, Fraternite"" (France), ""Unity and Equality"" (Australia), and ""Honour and Justice"" (New Zealand). Atop the globe is a figure representing Peace, holding a laurel wreath and a flaming torch. On the steps of the base are symbolical figures in silver, again representing the four nations; Britannia and the lion (England), the crest of the Republic and a rooster (France), the kangaroo and aboriginal man (Australia), and the kiwi, silver fern and Maori (New Zealand). On plates around the base are images of four pioneering rugby league players in action; James Lomas (England), Jean Galia (France),"
"Napoleon in Europe (game) Napoleon in Europe (abbreviated ""NiE"") is a board wargame produced by Eagle Games in 2001. It combines elements of economy, politics, and military into victory. The map for the game was illustrated by the artist Paul Niemeyer. There are seven major nations to play as in ""NiE"": France, Great Britain, Russia, Austria, Prussia, Spain, and the Ottoman Empire. When games are played, most of the time each country is given (in relative terms) the number of troops it had historically. So France and Russia vastly outnumber the forces of second-stringer powers like the Ottomans. Gameplay is"
"contained the same troop pieces but made of metal rather than plastic. In the 2005 ""bookcase"" edition, playing pieces are once again wooden cubes. Equipment includes a large tabletop board depicting a political map of the earth, divided into forty-two territories, which are grouped into six continents by color. In addition to shared boundaries between territories which define routes of attack/defense, numerous special trans-oceanic or trans-sea routes are also marked; for example, the route between North Africa and Brazil. The oceans and seas are not part of the playing field. Each ""Risk"" game comes with a number of sets (either"
"2010 to January 2016. As of August 2018, the board game occupies a fifth spot. Being released in 2005 it is the oldest board game in the overall top 10 ranking. The board is a map of the world, separated into six regions: Europe, Asia, the Middle East, Africa, Central America and South America. One player plays as the US and the other, as the USSR. Many countries are marked on the map and are connected by lines indicating their adjacency. The most important countries are marked as 'battleground countries'. There is the 'turn track', denoting the current turn, a"
"Mare Nostrum (board game) Mare Nostrum is a board game for 3 to 5 players, designed by Serge Laget and published in 2003 by Eurogames. It was also the name of a 1983 board game in the Fronte Mare series. Players assume the roles of one of five Mediterranean empires - Rome, Greece, Babylon, Egypt or Carthage. Units are placed on a game board representing the Mediterranean and the surrounding area, divided into provinces which contain one or more resources. Players take turns in rounds of three phases: The first player to do any of the following wins the game:"
"Bertrand Asseray, Jean-Yves Moyen and Jean-Christophe Dubacq, which introduces two more players, revised counters and maps, and is not finished yet. Both of these can be obtained for free either by download or by asking the authors. Europa Universalis (board game) Europa Universalis is a board game published by Azure Wish Enterprise and created by Philippe Thibaut. It covers the period between 1492 and 1792 and allows six players to play one of various powers of Europe: Spain, France, England, the Ottoman Empire, Portugal and Russia, or Venice, the Netherlands, and Austria. It was later turned into a video game"
"two dark-colored sets containing Orcs, Dark Riders, Cavetrolls and orkish leader shields for evil armies; and, finally, a pewter replica of the only One Ring. Gameplay is similar to the original Risk, but there are additional cards (earned by entering ""Sites of Power"" with a leader piece) that give missions for leader pieces to accomplish, provide special bonuses, or cause ""special events"" to occur. These are called ""Adventure cards"" and like the ""Territory cards"" in standard Risk, they cannot be traded. Strongholds (marked with Gold icons on the board), provide a defensive bonus and a reinforcement increase to their owners."
"Eurocracy Eurocracy is a board game about the European Union. The aim of the game is to become President of the European Union. The game board has all member states of the EU. Each player plays the leader of a real political party movement that exists across Europe. Each party is supported by two social groups (conservatives, by vested interests, and the army, Greens by refugees and by environmentalists). Shifts in power between these social groups make winning more or less likely. Players move around the board by throwing dice and landing on major cities in an ""election campaign"". If"
"in battles, whereas in American rules already in 1959 was specified that the maximum number of dice in battle was 5: 3 for the attacker, 2 for the defender. RisiKo! RisiKo! is a strategy board game, Italian stand alone variant of ""Risk"". Purpose of the game is the achievement of a predefined, secret target that is different for each player: the target can consist either in the conquest of a certain number of territories, of two or more continents, or in the annihilation of one opponent. ""RisiKo!"" derives from the 1957 French game ""La Conquête du Monde"", better known worldwide"
"other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited ""secret mission"" objective that shortens the game. ""Risk"" was invented in 1957 by Albert Lamorisse, a French filmmaker, and went on to become one of the most popular board games in history, inspiring other popular games like ""Axis & Allies"" and ""Settlers of Catan"". The simple rules but complex interactions make it appealing to adults as well as children and families. It is still in production by Hasbro with numerous editions and variants with"
"countries of Eastern and Central Europe. Modern variations include Austrian Illustrated Préférence and Balkan Préférence, which are both close to the original game, and Greek Prefa, which is more similar to the Russian game. Many of the game's mechanics are based on French Boston, a game that can be roughly characterised as Whist with suit-based bidding. Preferans Preferans () or Russian Preference is a 10-card plain-trick game with bidding, played by three or four players with a 32-card Piquet deck. It is a sophisticated variant of the Austrian game Préférence, which in turn descends from Spanish Ombre and French Boston."
"an ""active"" color. Red usually symbolizes passion, energy, and danger. Yellow symbolizes freshness, and optimism, but yellow also represents cowardice and caution. It is interesting that in the Berlin version, the daughter who is pointing is wearing a yellow garment, she is actively engaging towards the danger, leaning her body in closer to the destruction even though she is further away – almost lacking fear of what's happening as she urges her sister to look. The daughter to the right wearing red is backing away from everything. It is highly possible that this version with this color selection was not"
"Axis & Allies: Europe Axis & Allies: Europe is a strategic board wargame produced by Hasbro under the Avalon Hill name brand. Designed by Larry Harris, who designed the original ""Axis & Allies"" board game, ""Axis & Allies: Europe"" focuses game play on the European Theatre of World War II. Despite its historical setting, the game was designed for a balanced competition between sides, and therefore was not intended to be an accurate historical simulation. In 2001, ""Axis & Allies:Europe"" won the Origins Award for ""Best Historical Board Game of 2000"". ""Axis & Allies: Europe"" is set in the Spring"
"mainland continent consisting of the Northern Lands and the Southern Lands, and the separate Western Continent. The Northern Lands seem to consist mostly of grassy plains and mountains, which resemble medieval Europe in setting, but with a wider variety of skin colors than was present in medieval Europe. For example, Roy Greenhilt and his family have dark brown skin, and are not referred to as coming from a different area or having a different cultural background than the characters with light skin. Other characters, such as the lawyer Phil Rodriguez, show a third (light brown) skin color. Non-human races, which"
"yellow, green, red, and blue. Each player is assigned a colour and has four tokens in their colour. The board is normally square with a cross-shaped , with each arm of the cross having three columns of squares, usually six per column. The middle columns usually have five squares coloured; these represent a player's ""home column"". A sixth coloured square not on the home column is a player's ""starting square"". At the centre of the board is a large ""finishing square"", often composed of coloured triangles atop the players' home columns (thus depicting ""arrows"" pointing to the finish). Two, three,"
"caused the game's vulgar and stereotyped character dialogue originally used for characters to be toned down. The European version of the game gave each character class different voice identities, and additionally gives each multi-player team colour its own nationality; for example blue team are stereotypical English, whereas purple are 'engrish' style Japanese. All the buddies and various other creatures in the game have pill-shaped bodies and disjointed limbs reminiscent of Rayman, with the exception of the moon-dwelling enemies encountered late in the single-player game. Environments are brightly coloured and angular, gaining most of their detail through texturing rather than more"