Whlch board game was invented by Alfred Mosher Butts in 1938?
"English-language Scrabble English-language Scrabble is the original version of the popular word-based board game invented in 1938 by US architect Alfred Mosher Butts who based the game on the letter distribution in ""The New York Times"" in English. The Scrabble variant most popular in English is standard match play, where two players compete over a series of games. Duplicate Scrabble is not popular in English, and High score Scrabble is no longer practised. Although English is a worldwide language, the official list of allowable words and some tournament rules change between territories. The main Scrabble associations in North America are"
"Which Witch? (board game) Which Witch? is a children's board game published in 1970 by the Milton Bradley Company, and was invented by Joseph M. Burck of Marvin Glass and Associates. The board represents a haunted house with four large rooms: the Broom Room, the Witchin' Kitchen, the Spell Cell and the Bat's Ballroom, assembled before play into a three-dimensional model house with vertical walls, and a large plastic chimney in the center. There are four tokens, colored red, yellow, blue and green. Each token is shaped like a child, either a boy or a girl, with four corresponding mouse"
"a tie-in to the animated television series, ""The Real Ghostbusters"", with identical play mechanics but ""Ghostbusters"" characters and cards. ""Which Witch?"" was sold as ""Haunted House"" by Denys Fisher and later as ""Ghost Castle"" in the UK. Which Witch? (board game) Which Witch? is a children's board game published in 1970 by the Milton Bradley Company, and was invented by Joseph M. Burck of Marvin Glass and Associates. The board represents a haunted house with four large rooms: the Broom Room, the Witchin' Kitchen, the Spell Cell and the Bat's Ballroom, assembled before play into a three-dimensional model house with"
"Wolf Chess Wolf Chess is a chess variant invented by Dr. Arno von Wilpert in 1943. It is played on a 10×8 chessboard and employs several fairy pieces including wolf and fox – compound pieces popular in variants and known by different names. Wolf Chess correspondence matches and tournaments have been held, one of which (Paris vs. Augsburg, September 1960) is claimed to be the first international match for a chess variant. As in standard chess, White moves first and the winning objective is checkmate. The king, queen, rook, bishops, and pawns move and capture the same as they do"
"Blue and Gray (board game) Blue and Gray is a strategy board game for two players invented by Henry Busch and Arthur Jaeger in 1903. They obtained a patent for the game, but may never have published it. Blue and Gray was featured in the book ""A Gamut of Games"" (1969) by Sid Sackson. It was also featured in ""The Book of Classic Board Games"" (1991) by Klutz Press under the name Cats and Dogs. In this book, the game was ranked among the top 15 board games of all time, including checkers, backgammon, Go, and mancala. The game is"
"in chess. In addition there are some special rules. Bibliography Wolf Chess Wolf Chess is a chess variant invented by Dr. Arno von Wilpert in 1943. It is played on a 10×8 chessboard and employs several fairy pieces including wolf and fox – compound pieces popular in variants and known by different names. Wolf Chess correspondence matches and tournaments have been held, one of which (Paris vs. Augsburg, September 1960) is claimed to be the first international match for a chess variant. As in standard chess, White moves first and the winning objective is checkmate. The king, queen, rook, bishops,"
"in 1935 as a Liberal member to the New Brunswick Legislative Assembly (MLA) for Westmorland County, serving a four-year term during which he played a prominent role in the debates of the House and served in several committees. In 1925, McDonald invented a board game called Crossword Game. The wood tile game featuring letters of the alphabet with point value was played on a checker board. He hired the patent agency, Fetherstonhaugh & Co of Toronto to prepare the patent submissions. His Crossword Game was granted a US patent, number 1591639 on July 6, 1926, and a Canadian Patent, number"
"chess variant called Quest Chess, based on principles from Conquest. Conquest (board game) Conquest is a strategy board game created and published by Donald Benge. First published in 1972 with cardboard pieces, it evolved to plastic pieces and a deluxe set in pewter plated in various metals including gold. The game is based on point to point movement and capture, with an innovative recapture interspersed. Pieces may mount each other such as a soldier mounting a chariot, and both boarding a ship. The pieces also include elephants and knights. Starting with a two player version, a four player board was"
"its ""Century of Toys List"" of the 100 most memorable and most creative toys of the 20th century. The Game of Cootie The Game of Cootie is a children's dice rolling and set collection tabletop game for two to four players. The object is to be the first to build a three-dimensional bug-like object called a ""cootie"" from a variety of plastic body parts. Created by William Schaper in 1948, the game was launched in 1949 and sold millions in its first years. In 1973, ""Cootie"" was acquired by Tyco Toys, and, in 1986, by Hasbro subsidiary Milton Bradley. The"
"Banach game In mathematics, the Banach game is a topological game introduced by Stefan Banach in 1935 in the second addendum to problem 43 of the Scottish book as a variation of the Banach–Mazur game. Given a subset formula_1 of real numbers, two players alternatively write down arbitrary (not necessarily in formula_1) positive real numbers formula_3 such that formula_4 Player one wins if and only if formula_5 exists and is in formula_1. One observation about the game is that if formula_1 is a countable set, then either of the players can cause the final sum to avoid the set. Thus"
"to Schaper's, both were paper and pencil games. In 1937, Rork's released ""The Game of Cootie"", and it too was a paper and pencil game. A paper and pencil party game called ""Beetle"" is popular in Britain but its date of origin is unknown. In 1939, Transogram published ""Cootie"", a game featuring a three-dimensional wooden bug assembled in a die-cut tray. Schaper's game was the first to employ a fully three-dimensional, free-standing plastic cootie. Schaper's plastic bug has become an icon, and, for some, a symbol for the baby boomer generation. In 2003, the Toy Industry Association included ""Cootie"" on"
"TwixT TwixT is a two-player strategy board game, an early entrant in the 1960s 3M bookshelf game series. It became one of the most popular and enduring games in the series. It is a connection game where players alternate turns placing pegs and links on a pegboard in an attempt to link their opposite sides. The rules are simple but the strategy complex, so young children can play it, but it also appeals to adults. The game has been discontinued except in Germany. TwixT was invented as a paper and pencil game in 1957 by Alex Randolph, a game designer."
"Hex (board game) Hex is a strategy board game for two players played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Players alternate placing markers or stones on unoccupied spaces in an attempt to link their opposite sides of the board in an unbroken chain. One player must win; there are no draws. The game has deep strategy, sharp tactics and a profound mathematical underpinning related to the Brouwer fixed-point theorem. It was invented in the 1940s independently by two mathematicians, Piet Hein and John Nash. The game was first"
"Alice Chess Alice Chess is a chess variant invented in 1953 by V. R. Parton which employs two chessboards rather than one, and a slight (but significant) alteration to the standard rules of chess. The game is named after the main character ""Alice"" in Lewis Carroll's work ""Through the Looking-Glass"", where transport through the mirror into an alternate world is portrayed on the chessboards by the after-move transfer of chess pieces between boards A and B. This simple transfer rule is well known for causing disorientation and confusion in players new to the game, often leading to surprises and amusing"
"intrigue than the two player game. Bibliography Halma Halma (from the Greek word ἅλμα meaning ""jump"") is a strategy board game invented in 1883 or 1884 by George Howard Monks, a US thoracic surgeon at Harvard Medical School. His inspiration was the English game ""Hoppity"" which was devised in 1854. The gameboard is checkered and divided into 16×16 squares. Pieces may be small checkers or counters, or wooden or plastic cones or men resembling small chess pawns. Piece colors are typically black and white for two-player games, and various colors or other distinction in games for four players. The game"
"The Game of Cootie The Game of Cootie is a children's dice rolling and set collection tabletop game for two to four players. The object is to be the first to build a three-dimensional bug-like object called a ""cootie"" from a variety of plastic body parts. Created by William Schaper in 1948, the game was launched in 1949 and sold millions in its first years. In 1973, ""Cootie"" was acquired by Tyco Toys, and, in 1986, by Hasbro subsidiary Milton Bradley. The game was given a new look and continued to enjoy commercial success. Several companies published cootie games in"
"then having a choice between two boards when transferring pieces.) Alice Chess rules can be adopted by practically any other chess variant too, by simply doubling the number of gameboards in the variant and applying the piece transfer policy. (E.g., Raumschach using two 5×5×5 boards.) Alice Chess Alice Chess is a chess variant invented in 1953 by V. R. Parton which employs two chessboards rather than one, and a slight (but significant) alteration to the standard rules of chess. The game is named after the main character ""Alice"" in Lewis Carroll's work ""Through the Looking-Glass"", where transport through the mirror"
"""So Long Sucker"", was ""Fuck Your Buddy"". The first episode of Adam Curtis's documentary ""The Trap"", which looked at Nash's work, was subtitled ""F**k You Buddy"". So Long Sucker So Long Sucker is a board game invented in 1950 by John Forbes Nash, Mel Hausner, Lloyd S. Shapley and Martin Shubik. It is a four-person bargaining/economic strategy game. Each player begins the game with 7 chips, and in the course of play, attempts to acquire all the other players' chips. This requires making agreements with the other players which are ultimately unenforceable. To win, players must eventually go back on"
"Wahoo (board game) Wahoo is a cross and circle board game similar to ""Parchisi"" that involves moving a set number of marbles around the board, trying to get them into the safety zone. The game is alleged to have originated in the Appalachian hills, but it is nearly identical to Mensch Ärgere Dich Nicht, a German board game originating in 1907. Most boards are used by four to six players. ""Wahoo"" has been a popular game for decades. Even today, custom-made boards proliferate on eBay and game manufacturer Parker Brothers has sold their own version of the game, under the"
"started by putting their pieces on one of the four corners of the board. The number of squares the pieces could move were determined by the roll of the dice. Conflict (board game) Conflict is a military board game that was produced by Parker Brothers from about 1940 to about 1972. It had a large board divided into many small squares. The board was 24 squares by 24 squares. The squares representing land were colored two shades of brown. The squares representing the sea were colored two shades of blue. Artillery pieces could travel on land, ships on the sea,"
"Anthony and his wife Elva (1913-1990) began designing a murder mystery board game. The original game was called ""Murder!"", with the artwork for the board itself designed by Elva. Pratt filed his original patent application on 1 December 1944. He had spoken to a close friend, Geoffrey Bull (who had invented the board game Buccaneer), and it was Bull who introduced him to Norman Watson, managing director of games manufacturer Waddingtons. In February 1945, Pratt demonstrated the game to Watson, who immediately saw the winning formula of the game and, after a few minor modifications, decided to go ahead and"
"or fourth round. Chicken Cha Cha Cha Chicken Cha Cha Cha (original German name: ""Zicke Zacke Hühnerkacke"") is a board game for two to four players from four years onwards. It was designed by Klaus Zoch and self-published. It was illustrated by Doris Matthäus. The game was awarded the special prize for children's games in the Spiel des Jahres competition in 1998. The game was released in several languages. The game consists of 24 egg-shaped plates with twelve pictures of chickens, rabbits, hedgehogs, flowers and other things to be found at a henhouse, two plates of every design, and twelve"
"Conflict (board game) Conflict is a military board game that was produced by Parker Brothers from about 1940 to about 1972. It had a large board divided into many small squares. The board was 24 squares by 24 squares. The squares representing land were colored two shades of brown. The squares representing the sea were colored two shades of blue. Artillery pieces could travel on land, ships on the sea, and airplanes over land or sea. The pieces (made of metal) were various colors (red, orange, sea green, and yellow) so that up to four people could play. Each person"
"Forchess Forchess is a four-player chess variant developed by T. K. Rogers, an American engineer. It uses one standard chessboard and two sets of standard pieces. Forchess was developed around the year 1975. Its inventor T. K. Rogers wanted to create a pure strategy game with the social dynamic of card games like Bridge. Rogers believed in the educational merits of chess and felt that making the game a more popular social activity would benefit society. Rogers wanted the game to use only standard pieces and a standard board so that everything necessary to play would be readily available. He"
"Halma Halma (from the Greek word ἅλμα meaning ""jump"") is a strategy board game invented in 1883 or 1884 by George Howard Monks, a US thoracic surgeon at Harvard Medical School. His inspiration was the English game ""Hoppity"" which was devised in 1854. The gameboard is checkered and divided into 16×16 squares. Pieces may be small checkers or counters, or wooden or plastic cones or men resembling small chess pawns. Piece colors are typically black and white for two-player games, and various colors or other distinction in games for four players. The game is played by two or four players"
"squares they cannot be captured. Coppit Coppit is a running-fight board game created in 1927 by Otto Maier Verlag which was originally called in (or Capture The Hat in English). It was renamed and has been re-released several times, most notably by the Spear's Games company in 1964. It is a game for two to six players and is based partly on luck with a die and partly on strategy. It is similar to the game Ludo and is nominally a children's game. Each player has four conical, or hat, shaped playing pieces all of the same colour that start"
"Balderdash Balderdash is a board game of bluffing and trivia created by Laura Robinson and Paul Toyne of Toronto, Ontario, Canada. The game was first released in 1984 under Canada Games. It was later picked up by a U.S company, The Games Gang, and eventually became the property of Hasbro and finally Mattel. The game is based on a classic parlor game called Fictionary. The game has sold over 15 million copies worldwide to date. It is aimed at fans of word games, such as ""Scrabble"". The game begins by all players rolling a dice, with the high roll chosen"
"L game The L game is a simple abstract strategy board game invented by Edward de Bono. It was presented in his book ""The Five-Day Course in Thinking"" (1967). The L game is a two-player game played on a board of 4×4 squares. Each player has a 3×2 L-shaped piece, and there are two 1×1 neutral pieces (black discs in the diagram). On each turn, a player must first move their L piece, and then may optionally move one of the neutral pieces. The game is won by leaving the opponent unable to move their L piece to a new"
"other from winning. He conjectures that this is true for all larger boards. For a 3x3 board, there are 56 reachable positions. Out of the 56 reachable positions, 8 of them are winning, 4 of them are losing, and 44 are draws. Dodgem Dodgem is a simple abstract strategy game invented by Colin Vout in 1972 while a mathematics student at the University of Cambridge and described in the book ""Winning Ways"". It is played on an ""n""×""n"" board with ""n-1"" cars for each player—two cars each on a 3×3 board is enough for an interesting game, but larger sizes"
"Squatter (game) Squatter is a board game that was launched at the Royal Melbourne Show in 1962, invented by Robert (Bob) Crofton Lloyd. With more than 500,000 games sold in Australia by 2007, it became the most successful board game ever developed in Australia. As of 2018 there are still Squatter competitions and active Squatter clubs. In 1999, a version became available on PC CD-ROM. However the PC version was not commercially successful and is no longer available. Superficially, Squatter has the appearance of a Monopoly-type game. However, unlike Monopoly, all players remain in the game until the end. Players"
"Three-dimensional chess Three-dimensional chess (or 3D chess) is any chess variant that uses multiple boards representing different levels, allowing the chess pieces to move in three physical dimensions. In practical play, this is usually achieved by boards representing different layers being laid out next to each other. Three-dimensional variants have existed since at least the late 19th century, one of the oldest being ""Raumschach"" (), invented in 1907 by Ferdinand Maack and considered the classic 3D game. Maack founded a Raumschach club in Hamburg in 1919, which remained active until World War II. Chapter 25 of David Pritchard's ""The Classified"
"Black Path Game The Black Path Game (also known by various other names, such as Brick) is a two-player board game described and analysed in ""Winning Ways for your Mathematical Plays"". It was invented by Larry Black in 1960. It has also been reported that a game known as ""Black"" or ""Black's Game"" was invented in 1960 by William L. Black. This ""William L. Black"" (possibly known as ""Larry"") was at that time an undergraduate at the Massachusetts Institute of Technology, investigating Hex and Bridg-it, two games based on the challenge to create a connected “chain” of counters that link"
"Chicken Cha Cha Cha Chicken Cha Cha Cha (original German name: ""Zicke Zacke Hühnerkacke"") is a board game for two to four players from four years onwards. It was designed by Klaus Zoch and self-published. It was illustrated by Doris Matthäus. The game was awarded the special prize for children's games in the Spiel des Jahres competition in 1998. The game was released in several languages. The game consists of 24 egg-shaped plates with twelve pictures of chickens, rabbits, hedgehogs, flowers and other things to be found at a henhouse, two plates of every design, and twelve octagonal plates with"