In which game would you use the terms 'pung', 'kong' and 'chow'?
"Japanese Mahjong Japanese Mahjong (Japanese: 麻雀, 麻将 or マージャン; ""mājan""), also known as Rīchi Mahjong, is a variation of mahjong. While the basic rules to the game are retained, the variation features a unique set of rules such as ""rīchi"" and the use of ""dora"". The main mahjong article contains general terms, but only English and Japanese terms are used here. Terms like ""chow,"" ""pung,"" and ""kong"" are not used in this variation, yet their functions are still used. Instead, they are referred to in Japanese as ""chī"", ""pon"", and ""kan"". In 1924, a soldier named Saburo Hirayama brought the"
"tile from the wall to compensate for the fourth tile in the kong. If a player declares a kong and another player needs that piece to make a chow and win the game, the player may declare so and ""go mahjong"" (win). It is called robbing the Kong. This does not occur often. A player, lacking only one piece to form a legal hand (whether completing a chow, pong, eye or special hand) may steal the discard and wins (this takes precedence over any other players attempt to steal the tile. If two players can use the tile to go"
"kong. It is the only set that permits four tiles. On top of the 4 melds (chows and or pongs/kongs) a winning hand must also includ an eye. The eye is a pair of tiles (two matching identical tiles) such as two Green Dragons or two 9 of bamboos. Any simple tile or honour tile can be used. Three players start with 13 tiles and the dealer with fourteen. The dealer begins by discarding one tile. All players must have only 13 tiles in their hand, not including flowers which are set aside nor the 4th piece of any kong"
"characters or 2-3-4 of dots). It can only be made of circles or characters as the remaining bamboo suit allows for no consecutive numerical sequence anymore. Chows must contain three tiles, two or four tile chows are not permitted. A pong is a set which consists of three identical pieces of any tile (except flowers which are bonus tiles and are always set aside). Examples would be three red dragons or three 2 of dots. A kong is a special type of pong which consists of all four pieces of any tile. See below for the procedures for declaring a"
"Gong Zhu Gong Zhu (拱猪) is a Chinese four-player trick-taking card game, and is a Chinese version of the game Hearts. It differs from the standard Hearts game by assigning special point values to cards. The objective of the game is to score positive points and avoid penalty points. Gong Zhu means: ""Chase the Pig"", for ""pig"" is the name given to the Q♠. All players start with 0 points. The goal is to not be the first person to go past -1000 points (thus losing the game) and in some variations, also not more than 1000 points. The loser(s)"
"and one line of five, four and two cups placed strategically, similar to the formations in the board game Battleship), Rotating Randomness (irregular groups of cups placed in irregular pie-shaped sections of the table and played by six or more people who change positions after each point, encouraging shifting ad-hoc team behavior), and Henge (stacked cups or trilithons in irregular pie-shaped zones, with each player having a separate ""Tourist"" cup whose strategic drinking out of turn imposes the requirement that all others drink theirs, and other ritual elements). This version is similar to ""lob pong"" but with key differences. This"
"Pong Hau K'i Pong Hau K'i (Chinese: 裤裆棋, pinyin: kùdāng qí, Cantonese: Pong Hau K'i/bong1 hau2 kei4 䦁口棋 (𨧜口棋 traditional)) is a Chinese traditional board game for two players. In Korea, it is known as Ou-moul-ko-no or Umul Gonu (우물고누) or as Gang Gonu (강고누). ""Umul"" translates as ""a spring"", and the appearance of the board is like that of a spring in the center, with water running out in all directions. ""Gang"" translates as ""river"", and has a similar interpretation. Equivalent games are also played in Thailand (Sua tok tong) and in northern India (Punjab: Do-guti). The board consists"
"platforms following its release. ""Pong"" is part of the permanent collection of the Smithsonian Institution in Washington, D.C. due to its cultural impact. ""Pong"" is a two-dimensional sports game that simulates table tennis. The player controls an in-game paddle by moving it vertically across the left or right side of the screen. They can compete against another player controlling a second paddle on the opposing side. Players use the paddles to hit a ball back and forth. The goal is for each player to reach eleven points before the opponent; points are earned when one fails to return the ball"
"pieces, exhibit intervention capture and custodian capture (or a modified custodian in the case of Rek and Min Rek Chanh), and pieces move like the Rook in Chess with the exception of the kings in Min Rek Chanh; furthermore, captured pieces are immediately removed from the board (as opposed to being converted into the capturing player's pieces as in Ming Mang and a few others). These commonalities suggest that they may form a subfamily within the family of games that also includes Jul-Gonu, Hasami shogi, Dai hasami shogi, Ming Mang, Gundru, Seega, Ludus latrunculorum, Petteia, and Firdawsi’s Nard. They also"
"player takes an extra piece from the ""end"" of the wall to make his hand complete and then may discard. During a players turn, if a pong has been stolen and they now have the fourth piece, they may add the fourth piece to the pong to form a kong. The player take an extra piece from the end of the wall. The moment a player picks up a flower they should announce so, put it to the side and take a replacement piece from the middle. No changes can be made to a pong or kong which has already"
"a Kong, or to win may seize that piece instead. Like the Pong, the Chow is either concealed (formed by drawing tiles) or exposed (formed by seizing the prior player's discard). For example: The regular anti-clockwise order of turns may be interrupted for four events: Whenever a player draws a flower or season, it is announced and then placed to the side (it is not considered a part of the 13-tile hand, but in the event that player wins, he or she will earn a bonus point for them) and the last tile of the wall is drawn as a"
"right with their lips curled in over their teeth. The person to one's right must do the same, and so on. If any participant wishes to change the flow of the passage, he or she must say the word ""bong"" instead of ""zip"", reverting the game's direction. The word ""bong"" performs one of two functions, depending on how the game is played. The first (and probably more common) function simply uses ""bong"" to switch the game's direction. The second has ""zip"" stand for a clockwise flow and ""bong"" stand for a counterclockwise flow, thus giving both the words ""zip"" and"
"chops, only higher chops can beat chops. This variation is referred to as Viet Cong. The winner of the hand determines whether the cards in the next game are cleared after each round or at the end of the game. During the very first game the player with the 3♠ determines the card clearing procedure for that game. Draw Pile Thirteen does not change basic rules of play. Pro Play Thirteen does not change the dealing or basic rules of play. The variations generally expand the combinations available to play: † Note multiple quads can be played as one bomb"
"during a players turn they may add a piece in their hand to a declared pong (a pong which was formed by stealing it from another player's discard). The player adds it to the pong (placing three in a row and one on top of the one in the middle) and takes a tile from the wall to compensate for the extra fourth tile of the kong. If a player has four identical tiles, during his/her turn, they may reveal it to the other players in what is considered a concealed kong (placing two tiles upside down) and draws another"
"melds (Pongs, Kongs, or Chows) and a pair (eyes) and must also score the agreed table minimum. ""Hand formed with four Pongs and the eyes (pair) of East wind. Only bamboo is used (no other simples), scoring extra points (clean hand). No chows are used (an all Pong/Kong hand scores extra points)."" ""A high scoring hand formed using only circles, known as a pure hand. Hand is made of Chows, Pongs and the eyes of circles."" Most players include table variations in their games, of which some non-standard are included. The hands of ""seven different pairs"" and ""13 orphans"" are"
"a seat wind which changes the point structure. There is however never a prevailing dragon even if there is a prevailing wind. When there is a seat dragon, East is green, South is red and West is white (fortunately it follows in alphabetical order in English from dealer to last player). In some variations these are not allowed. Only pongs and kongs in three player games can be melded (or declared) meaning a chow can only be formed by a discard on winning. In Korean mahjong, 3 player Japanese mahjong and in Korean/Japanese mahjong, melded chows are never allowed except"
"Konami's Ping Pong Konami's Ping Pong is a sports arcade game created in 1985 by Konami. The game is noted as the first video game to accurately reflect the gameplay of table tennis, as opposed to earlier simplifications like ""Pong"". As with other Konami titles of the time, it was ported to several 8-bit computer systems and video game consoles. ""Konami's Ping Pong"" can be played singleplayer or multiplayer, using 11 point scoring rules; the first player to attain a score of 11 or higher, leading by two points, wins the game (to a maximum of 14-14, at which point"
"Len Choa Len Choa is a two-player abstract strategy game observed in 19th-century Thailand (formerly called Siam). It is a Leopard hunt game (or Leopard game). One tiger is going up against six leopards. The leopards attempt to surround and trap the tiger while the tiger attempts to capture enough of them (usually 3) so that the leopards can not immobilize the tiger. It is unknown how old the game is, however, the game was documented by Captain James Low in the 1839 periodical ""Asiatic Researches; or, Transactions of the Society, Instituted in Bengal, For Inquiring into The History, The"
"leopard may be moved per turn. Unlike the tiger, leopards can not capture. 4. The tiger captures a leopard by the short leap as in draughts. The tiger must be adjacent to the leopard, and leap over it onto a vacant point on the other side following the pattern on the board. Only one capture is allowed per turn. Captures are not compulsory. Len Choa Len Choa is a two-player abstract strategy game observed in 19th-century Thailand (formerly called Siam). It is a Leopard hunt game (or Leopard game). One tiger is going up against six leopards. The leopards attempt"
"are multiple ways to shoot the moon. Gong Zhu differs from hearts in that you gain points by shooting the moon, instead of making other players lose points. In some cases, the J and the Q♠ switch values, giving negative points to unsuspecting players. Gong Zhu Gong Zhu (拱猪) is a Chinese four-player trick-taking card game, and is a Chinese version of the game Hearts. It differs from the standard Hearts game by assigning special point values to cards. The objective of the game is to score positive points and avoid penalty points. Gong Zhu means: ""Chase the Pig"", for"
"pawns ( Red pawn =4, black pawn =4), similarly player 'B' carries 8 pawns(yellow pawn =4, green pawn = 4).It should be clear to players that RED PAWNS are known as 'RANG' and BLACK PAWNS are known as ' BADRANG' for player 'A' and Yellow pawns are known as RANG and Green pawns are known as Badrang for player 'B' This version of chopat game needs 6 cowries instead of 7. Maximum four players play this game, each sitting in front of an arm of the cross. The centre of the cross is “ghar"" or ""home”. The center column on"
"""If and only if"" Player A draws a replacement tile (from this particular second-in-a-row 'Replacement Tile For Kong'(补杠""bǔ-gàng"")) which he is able to complete a winning hand, he is considered to have performed a 'Kong on Kong'(杠杠胡""gàng-gàng-hú""). Due to the immense probabilistic difficulty of such a feat, it is generally awarded 10 points, or the ""limit"", whichever is the smaller number. Robbing the Kong (抢杠""qiǎng-gàng"") scores one point. This event occurs when 1) a playing party has a 'Pong'(碰""pèng"") triplet exposed, 2) and draws the last tile of that kind himself, and in which he 3) perform an Exposed Kong(明杠""mìng-gàng""),"
"points; when either side reached 15 points, the game would pause and ask if the user wanted to play again. By default the game was played between two human players, but it was possible to modify the game so that one player could play against the computer by typing ""POKE 2065,1"" to type the number 1 into the memory address that controlled the number of players. The authors referred to this as an optional practice mode or warm up mode and warned that the computer opponent was not very challenging. The game was inspired by ""Pong"" (actually, the two-paddle ""Hockey"""
"Chajeon Nori Chajeon Nori, occasionally translated as Juggernaut Battle, is a traditional Korean game usually played by men, originating in the Andong region. It may have originated as a commemoration of Wang Geon's victory over Gyeon Hwon at the Battle of Gochang(Andong) in 930, near the end of the Later Three Kingdoms period. It resembles a jousting match, with the two commanders are atop large log frames maneuvered by their teams. These trapezoidal log frames are known as ""dongchae"", and are composed of two 10-meter-long logs tied together with straw rope. The ""dongchae"" lie horizontally at the beginning of play,"
"the piece during play. The game is often played with ""Westernized"" (or ""international"") pieces, which replace the kanji with more intuitive symbols, such as pictorial icons. Listed here are the pieces of the game and, if they promote, which pieces they promote to. English speakers sometimes refer to promoted bishops in shogi and its variants as ""horses"" and promoted rooks as ""dragons"", after their Japanese names, and generally use the Japanese name ""tokin"" for promoted pawns. Silver generals and gold generals are commonly referred to simply as ""silvers"" and ""golds"". The characters on the backs of the pieces that promote"
"C++. Bushnell felt that ""Pong"" was especially significant in its role as a social lubricant, since it was multiplayer-only and did not require each player to use more than one hand: ""It was very common to have a girl with a quarter in hand pull a guy off a bar stool and say, 'I'd like to play ""Pong"" and there's nobody to play.' It was a way you could play games, you were sitting shoulder to shoulder, you could talk, you could laugh, you could challenge each other ... As you became better friends, you could put down your beer"
"Games in the clubhouse"". Another name for the game is Tiger game. A 4x4 square grid is used, and this creates 16 intersection points (here-in-forth referred to as ""points""). There are 3 tiger pieces and 11 buffalo pieces with each set of pieces distinguishable from the other by color or design. Players decide who will play the Tigers, and who will play the Buffaloes. The board is empty in the beginning with each player's pieces set beside it. Khla si ko is a Cambodian variant of Myanmar's Tiger and Buffaloes and of Thailand's Len cúa kín ngoa. Khla si ko"
"was won on a self-picked (自摸) tile or not. This refers to the scenario where the player manages to 'Kong'(杠""gàng"") four times. It results in the player having 18 tiles excluding flower and animal tiles, hence its name. The player does not need to complete the remaining 2 tiles as the eyes and will be declared winner of the round immediately. It also scores maximum points due to its rarity. This refers to the scenario where the first player, as the dealer, wins the round on the first turn (i.e. with the tiles given after dealing and flower/animal/kong any and"
"to complete the most levels in the fastest time. In Team mode, each player takes the role of one of the two Kongs and play as a tag team: the active player's Kong will control the progression of the two players while the other player is dormant; the other player takes control if the active player loses his Kong from damage or if the active decides to switch out. In the newer games, multiplayer mode enables a second player to control other Kongs. If a player's character dies in two-player mode, it can be brought back by using the other"
"the bottom piece (the first ply), realize that Blue then has a winning move (the second ply), and hence Red will choose to not make that move. In China, there are some traditional board games like Pong Hau K'i. In Korea, there are some traditional board games like Unul Gonu Pong Hau K'i Pong Hau K'i (Chinese: 裤裆棋, pinyin: kùdāng qí, Cantonese: Pong Hau K'i/bong1 hau2 kei4 䦁口棋 (𨧜口棋 traditional)) is a Chinese traditional board game for two players. In Korea, it is known as Ou-moul-ko-no or Umul Gonu (우물고누) or as Gang Gonu (강고누). ""Umul"" translates as ""a spring"","
"shogi, Dai hasami shogi, Mak-yek, Apit-sodok, Rek (Game), Seega, Ludus latrunculorum, and Petteia. The game also bears some resemblance to Go, Baduk, and Weiqi since Mig Mang uses the same 17 x 17 square board as Tibetan Go which is related to the other three games, and Mig Mang is often played with Go's 19 x 19 square board; custodian capture is somewhat related to the capture method in Go, as both methods surround or outflank enemy pieces in capturing them. Other games that might be comparable are Ataxx and its variant Hexxagōn, as these two games capture enemy pieces"
"Xiangqi Xiangqi (; ), also called Chinese chess, is a strategy board game for two players. It is one of the most popular board games in China, and is in the same family as Western (or international) chess, ""chaturanga, shogi"", Indian chess and ""janggi"". Besides China and areas with significant ethnic Chinese communities, ""xiangqi"" (""cờ tướng"") is also a popular pastime in Vietnam. The game represents a battle between two armies, with the object of capturing the enemy's general (king). Distinctive features of xiangqi include the cannon (""pao""), which must jump to capture; a rule prohibiting the generals from facing"
"The concept of zugzwang, if not the term, must have been known to players for many centuries. Zugzwang is required to win the elementary (and common) king and rook versus king endgame, and the king and rook (or differently-named pieces with the same powers) have been chess pieces since the earliest versions of the game. Other than basic checkmates, the earliest published use of zugzwang may be in this study by Zairab Katai, which was published sometime between 813 and 833, discussing shatranj. After puts Black in zugzwang, since 3...Kc4 4.Kg3 Kd4 5.Re1 and White wins. The concept of zugzwang"