"Origins of World War II (game) Origins of World War II is a 1971 board wargame designed by Jim Dunnigan and published by Avalon Hill, based on 1935-39 international diplomacy. Participants represent five major nations of World War II. Expertise at negotiations and diplomacy is important to success at the game. Five ""What If?"" scenarios are included: Historical Game, Aggressive French Policy Game, Aggressive French-British Policy Game, British-U.S. Alliance Game, and Anti-Bolshevik Crusade Game. The game simulates the strengths and weaknesses of each of the nation-states, and permits both alliances and betrayals. In addition to being play tested by veteran"
"Europa Universalis Europa Universalis is a grand strategy video game developed by Paradox Development Studio and published by Strategy First. The game was originally based on a French board game of the same name by Philippe Thibaut that was released in 1993. ""Europa Universalis"" lets the player take control of one of seven European nations (others are available in different scenarios) from 1453 to 1792, expanding its power through military might, diplomacy, and colonial wealth. The game takes place on a map divided into approximately 1,500 provinces, and proceeds in a pausable real time format. The game became a surprise"
"board and video games such as Sid Meier's Civilization. Recent wargames such as 'A distant plain', 'Labyrinth' and the satirical War on Terror have focused on counterinsurgency and contemporary terrorism. A concentrated design movement towards the German-style board game, or ""Eurogame"", began in the late 1970s and early 1980s in Germany, and led to the development of board games such as Carcassone, The Settlers of Catan, Agricola, Ticket to ride and Puerto Rico. During the 15th century card suits began to approach the contemporary regional styles and the court cards evolved to represent European royalty. Early European card games included"
"Bertrand Asseray, Jean-Yves Moyen and Jean-Christophe Dubacq, which introduces two more players, revised counters and maps, and is not finished yet. Both of these can be obtained for free either by download or by asking the authors. Europa Universalis (board game) Europa Universalis is a board game published by Azure Wish Enterprise and created by Philippe Thibaut. It covers the period between 1492 and 1792 and allows six players to play one of various powers of Europe: Spain, France, England, the Ottoman Empire, Portugal and Russia, or Venice, the Netherlands, and Austria. It was later turned into a video game"
"Axis & Allies: Europe Axis & Allies: Europe is a strategic board wargame produced by Hasbro under the Avalon Hill name brand. Designed by Larry Harris, who designed the original ""Axis & Allies"" board game, ""Axis & Allies: Europe"" focuses game play on the European Theatre of World War II. Despite its historical setting, the game was designed for a balanced competition between sides, and therefore was not intended to be an accurate historical simulation. In 2001, ""Axis & Allies:Europe"" won the Origins Award for ""Best Historical Board Game of 2000"". ""Axis & Allies: Europe"" is set in the Spring"
"received ""average"" reviews according to the review aggregation website Metacritic. Strategic Command: European Theater Strategic Command: European Theater is a turn based strategy game set in World War II. it allows you to play the Allies or the Axis. The smaller European nations can go either way depending on how the Axis or Allies act towards them. Although on historical mode some nations join the allies or axis by default while others depend on the course of the war and aggression of the major powers. The game runs from 1939 till 1947 where unless you control the world the war"
"odd years in Madrid). Friedrich (board game) Friedrich (after the German name of Frederick II of Prussia) is a strategic board game about the events of the Seven Years' War. It was created by Richard Sivél, published in 2004, and won the prize for the ""Best Historical Simulation"" by ""Games"" magazine in 2006. Three to four players command the nations that were involved in the war: Prussia (Frederick the Great), Russia (Tsarina Elizabeth), Austria (Maria Theresa), and France (Madame de Pompadour). In addition to those, Sweden, Hanover and the Imperial Army are also part of the game. The game is"
"Strategic Command: European Theater Strategic Command: European Theater is a turn based strategy game set in World War II. it allows you to play the Allies or the Axis. The smaller European nations can go either way depending on how the Axis or Allies act towards them. Although on historical mode some nations join the allies or axis by default while others depend on the course of the war and aggression of the major powers. The game runs from 1939 till 1947 where unless you control the world the war ends. The game also features 6 major campaigns: The game"
"Napoleon in Europe (game) Napoleon in Europe (abbreviated ""NiE"") is a board wargame produced by Eagle Games in 2001. It combines elements of economy, politics, and military into victory. The map for the game was illustrated by the artist Paul Niemeyer. There are seven major nations to play as in ""NiE"": France, Great Britain, Russia, Austria, Prussia, Spain, and the Ottoman Empire. When games are played, most of the time each country is given (in relative terms) the number of troops it had historically. So France and Russia vastly outnumber the forces of second-stringer powers like the Ottomans. Gameplay is"
"Axis & Allies: Europe 1940 Axis & Allies: Europe 1940 is a 2010 board wargame simulating the European Theatre of World War II at the strategic level. ""Axis & Allies: Europe 1940"" is part of the ""Axis & Allies"" family of games and is an update of an earlier game, """". It was created by Larry Harris and published by Avalon Hill, a division of Wizards of the Coast, which is a subsidiary of Hasbro. The game board is a map of Europe. Players take turns moving pieces representing military units on the board and engaging in simulated combat. There"
"Friedrich (board game) Friedrich (after the German name of Frederick II of Prussia) is a strategic board game about the events of the Seven Years' War. It was created by Richard Sivél, published in 2004, and won the prize for the ""Best Historical Simulation"" by ""Games"" magazine in 2006. Three to four players command the nations that were involved in the war: Prussia (Frederick the Great), Russia (Tsarina Elizabeth), Austria (Maria Theresa), and France (Madame de Pompadour). In addition to those, Sweden, Hanover and the Imperial Army are also part of the game. The game is set on a map"
"The Next War (board game) The Next War: Modern Conflict in Europe is a board wargame that simulates a Warsaw Pact invasion of Western Europe in the late 1970s. It was designed by James F. Dunnigan and published by Simulations Publications, Inc. (SPI) in 1978. The game used three 22"" x 34"" maps and 2400 diecut counters to simulate the war at a brigade/divisional level, making it a so-called ""monster game"". The game's combat results table was widely criticized by gamers and critics for its unorthodox combination of die roll modifiers, odds column shifts, and ""bell curve"" 2d6 die rolls."
"significant game play changes were made from the original ""Axis & Allies"". Axis & Allies: Europe Axis & Allies: Europe is a strategic board wargame produced by Hasbro under the Avalon Hill name brand. Designed by Larry Harris, who designed the original ""Axis & Allies"" board game, ""Axis & Allies: Europe"" focuses game play on the European Theatre of World War II. Despite its historical setting, the game was designed for a balanced competition between sides, and therefore was not intended to be an accurate historical simulation. In 2001, ""Axis & Allies:Europe"" won the Origins Award for ""Best Historical Board"
"Clash of Steel Clash of Steel is a grand strategy computer game released in by Strategic Simulations for MS-DOS. It covers World War II in Europe on a grand strategic scale between 1939 and 1945. Three major powers are playable: Germany (Axis), the Allies and the Soviet Union. In the game each player in charge of his chosen major power and its land, air and naval forces. Each player also controls production and research of military equipment. This game contains a number of bugs that were fixed in the follow-up game, ""Clash of Steel: Future Edition"". Buyers of the original"
"Axis & Allies (1998 video game) Axis & Allies is a 1998 computer wargame closely based on the ""Axis and Allies: Classic"" board game. Players take control of one of five world powers at the start of 1942 in WW2, grouped into the opposing factions of the Allies (US, UK, and USSR) and the Axis (Germany and Japan). Victory conditions are set at the start of the game: complete world domination, the capture of enemy capitals, or reaching a set level of economic power by the Axis. The game is turn-based, with the USSR turn first, and the USA turn"
"A World At War A World At War is a board wargame published by GMT Games, simulating the Second World War in Europe and the Pacific. It is a descendant of Avalon Hill's games Rise and Decline of the Third Reich, Advanced Third Reich and Empire of the Rising Sun. The emphasis of the game system has shifted from novel and far-fetched strategies (pre-1992 versions of the game) to diplomacy (""A3R"") to studying the effect of changes in a country’s forcepool. ""A World At War"" is exceptionally complex - articles on previous versions should be read for explanations of some"
"Europa Universalis (board game) Europa Universalis is a board game published by Azure Wish Enterprise and created by Philippe Thibaut. It covers the period between 1492 and 1792 and allows six players to play one of various powers of Europe: Spain, France, England, the Ottoman Empire, Portugal and Russia, or Venice, the Netherlands, and Austria. It was later turned into a video game by Paradox Interactive under the name ""Europa Universalis"". This atypically long board game has an official playing time of 360 minutes according to the game box, but games can last for weeks; Board Game Geek estimates the"
"Superpower (board game) Superpower, The Game of Global Exploitation was a board game published by Games Workshop in 1986. The game was written by E. Bruce Hollands and Daniel R. McGregor and drew heavily on the iconography of the late cold war era. Players choose a coloured token and draw a number of cards representing world opinion, third world countries and invasions, and then progress through the game seeking to control third world countries and manage world opinion by propaganda. Players work to destabilise countries by coup d'etat, military response, military fortification and invasion - each action of which costs"
"Rise and Decline of the Third Reich Rise and Decline of the Third Reich or more commonly Third Reich is a grand strategy wargame covering the European theater of World War II designed by John Prados, and released in 1974 by Avalon Hill. Players take on the roles of major powers—Germany, Italy, United Kingdom, France, the Soviet Union, and the United States—from 1939 to 1946. The game was popular because of the balance between economics, politics, and land, sea, air and strategic warfare. Players can try alternative strategies (""e.g."", a German invasion of Spain or the United Kingdom). The game"
"Twilight Struggle Twilight Struggle: The Cold War, 1945–1989 is a card-driven strategy game for two players, with its theme taken from the Cold War. One player plays the United States (US), and the other plays the Soviet Union (USSR). The game takes its title from John F. Kennedy's inaugural address: Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle... ""Twilight Struggle"" was the highest-ranked game on BoardGameGeek from December"
"the Aachen Referendum. Since the 2000s a number of computer strategy games set in the future have presented a unified European faction alongside other established military powers such as the United States and Russia. These include ""Euro Force"" (a 2006 expansion pack to ""Battlefield 2"") and ""Battlefield 2142"" (also released in 2006, with a 2007 expansion pack). In ""Battlefield 2142"" a united Europe is shown as one of the two great superpowers on Earth, the other being Asia, despite being mostly frozen in a new ice age. The disaster theme continues with ""Tom Clancy's EndWar"" (2009), in which a nuclear"
"Paths of Glory (board game) Paths of Glory: The First World War, 1914–1918 is a strategy board wargame, designed in 1999 by the six-time Charles S. Roberts Awards winner Ted Raicer and published by GMT Games. It covers World War I from its outbreak to the 1918 Armistice, or based on the progress of the game a hypothetical later ending of the war in early 1919, possibly due to exhaustion of Europe. The game is played on a map of Europe and the Middle East as the game board. Unlike many other wargames with hex maps, this game uses a"
"Imperial (board game) Imperial is a German-style board game designed by Mac Gerdts in which the object is to accumulate wealth in the form of bond holdings in successful countries and cash. Players take on the role of international financiers who purchase government bonds in the six pre-World War I empires of Austria-Hungary, France, Germany, Great Britain, Italy, and Russia. The principal bondholder of a nation gains control of its government and can order importation or production of armaments and ships; maneuvering of military units; construction of factories; and taxation. During play, an investor card is passed around which allows"
"Balance of Power (video game) Balance of Power is a computer strategy game of geopolitics during the Cold War, created by Chris Crawford and published in 1985 on the Apple Macintosh by Mindscape, followed by ports to a variety of platforms over the next two years. In the game the player takes the role of the President of the United States or General Secretary of the Soviet Union. The goal is to improve the player's country's standing in the world relative to the other superpower. During each yearly turn, random events occur that may have effects on the player's international"
"earliest such games was ""The Game of Politics"", created by Oswald Lord in 1935 which remained in print until 1960. In 1954, the board game ""Diplomacy"" was created, which differs from other wargames in that it features a ""negotiation"" phase during which players reach agreements with other players, and then execute military moves simultaneously. National politics has remained a vital area of board gaming, with products such as the 1986 board game ""Die Macher"" featuring elections in Germany, and ""Wreck the Nation"" which satirizes the politics of the United States under the Bush administration. NationStates is a website based simulation"
"Eurocracy Eurocracy is a board game about the European Union. The aim of the game is to become President of the European Union. The game board has all member states of the EU. Each player plays the leader of a real political party movement that exists across Europe. Each party is supported by two social groups (conservatives, by vested interests, and the army, Greens by refugees and by environmentalists). Shifts in power between these social groups make winning more or less likely. Players move around the board by throwing dice and landing on major cities in an ""election campaign"". If"
"Age of Napoleon (board game) Age of Napoleon is a 2003 war and strategy board game created in collaboration between Mayfair Games and Phalanx Games. It is focuses on the Napoleonic Wars in Europe from 1805 to 1815. The game's designer is Renaud Verlaque and its artist is Franz Vohwinkel. Although its focus is a real world event, it is not designed to be an accurate simulation of history. Instead it is designed to provide balanced and streamlined gameplay. Age of Napoleon is designed for 2 players. One player controls the First French Empire and its allies and the other"
"in 1954. Diplomacy was a game favored by John F. Kennedy, and Henry Kissinger. Originally released in 1957 as ""La Conquête du Monde"" (""The Conquest of the World"") in France, Risk was first published under its English title in 1959. Starting with Gettysburg in 1958, the company Avalon Hill developed particular board wargames covering specific historical themes such as Midway, D-Day and PanzerBlitz. Board wargames such as Squad Leader, Tactics and Europa developed extremely complex and realistic rules. Avalon Hill's Civilization introduced the use of the technology tree (or ""tech tree""), variants of which have been implemented in numerous later"
"Stalingrad (wargame) Stalingrad is strategic-level board wargame published by Avalon Hill in 1963. As one of the first board wargames (and the first one about the Eastern Front of World War II) it was extensively played and discussed during the early years of the wargaming hobby. Despite its title, ""Stalingrad"" covers the entire campaign between Germany and the Soviet Union from June 1941 to May 1943. Often criticized for lack of realism, Stalingrad is the granddaddy of the many eastern front games that have since been published. Germany wins the game by occupying the cities of Moscow, Leningrad, and Stalingrad"
"Storm Across Europe Storm Across Europe is a grand strategy video game written by Dan Cermak and released for the Commodore 64 in 1989 by Strategic Simulations. Versions for the Amiga and MS-DOS followed in 1990. The game covers World War II in Europe on a grand strategic scale between 1939 and 1945. Three major powers are playable: Germany (Axis), the Allies and the Soviet Union. However, Germany cannot be played by the computer. In the game you are in charge of your chosen major power and its land, air and naval forces. You also control production and research of"
"Diplomacy (game) Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in 1959. Its main distinctions from most board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies) and the absence of dice and other game elements that produce random effects. Set in Europe in the years leading to the Great War, ""Diplomacy"" is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers). Each player aims to"
"Even traditional games that did use dice, like ""Monopoly"" (based on the 1906 ""The Landlord's Game""), were rooted in educational efforts to explain political concepts to the masses. By the 1930s and 1940s, board game design began to emphasize amusement over education, and characters from comic strips, radio programmes, and (in the 1950s) television shows began to be featured in board game adaptations. Recent developments in modern board game design can be traced to the 1980s in Germany, and have led to increased popularity of ""German-style board games"" (also known as ""Eurogames"" or ""designer games""). The design emphasis of these"
"certain national objectives, which are separate for each player. Features in ""Axis & Allies: Europe 1940"" not seen in earlier ""Axis & Allies"" series games include: ""Axis & Allies: Europe 1940"" may be combined with """", with some changes in the setup, rules, starting income, and national objectives, to form a single game with a game board roughly by in area. Axis & Allies: Europe 1940 Axis & Allies: Europe 1940 is a 2010 board wargame simulating the European Theatre of World War II at the strategic level. ""Axis & Allies: Europe 1940"" is part of the ""Axis & Allies"""