"or stones, with the board grid inscribed in sand or volcanic ash. But any easily distinguished sets of pieces may be used (e.g. red versus black counters or checkers, as illustrated). Players begin the game with 12 pieces each. Players decide who moves first, then turns alternate. The object of the game is to capture all 12 of the opponent's pieces; or if no further captures are possible, to have more pieces remaining on the board than the opponent. Pieces always rest on the points of intersection of the board's grid lines. On a turn, a player either moves one"
"a set of checkers (brightly colored disks) and sets them aside. The game pieces come in two forms: regular checkers with holes in the center of them and ""blockers"" which are two discs joined in the center by a small bar. The gameboard is seven spaces wide, six spaces high, and two spaces deep and sits upright so that pieces can be dropped through openings in the top. As each player takes a turn, he or she chooses which type of checker to use and places it in the opening at the top. The game piece will then slide straight"
"pieces must retain their original order in each row. A 10x10 chequered square board is used as in a Continental Checker board. Each player has 15 pieces that are initially lined up on the dark squares of the first three ranks of each player's side. The five pieces on the first rank are called stars, and are marked with one to five stars in ascending order from left to right. The five pieces on the second rank are called moons, and are marked with one to five moons in ascending order from left to right. The five pieces on the"
"Chess piece A chess piece, or chessman, is any of the six different movable objects used on a chessboard to play the game of chess. Each player begins with a total of sixteen pieces. The pieces that belong to each player are distinguished by color. The lighter colored pieces are referred to as ""white,"" and the player that owns them, ""White"". The darker colored pieces are referred to as ""black"", and the player that owns them, ""Black"". The word ""piece"" has three meanings, depending on the context. The context should make the intended meaning clear . In the first context,"
"in the 19th century. Play does not involve hidden information. Each player begins with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. Each of the six piece types moves differently, with the most powerful being the queen and the least powerful the pawn. The objective is to ""checkmate"" the opponent's king by placing it under an inescapable threat of capture. To this end, a player's pieces are used to attack and capture the opponent's pieces, while supporting each other. During the game, play typically involves making of one piece for an opponent's similar"
"track of 12 long triangles, called points. The points form a continuous track in the shape of a horseshoe, and are numbered from 1 to 24. In the most commonly used setup, each player begins with fifteen checkers, two are placed on their 24-point, three on their 8-point, and five each on their 13-point and their 6-point. The two players move their checkers in opposing directions, from the 24-point towards the 1-point. Points 1 through 6 are called the home board or inner board, and points 7 through 12 are called the outer board. The 7-point is referred to as"
"Chinese Checkers. The aim of the game is to enter all one's pieces into the star corner on the opposite side of the board, before opponents do the same. Each player has ten or fifteen pieces. Ten-piece diamond uses a smaller gameboard than Chinese Checkers, with 73 spaces. Fifteen-piece diamond uses the same board as in Chinese Checkers, with 121 spaces. To play diamond each player selects one color and places their 10 or 15 pieces on a triangle. Two or three players can compete. Bibliography Chinese checkers Chinese checkers (US and Canadian spelling) or Chinese chequers (UK spelling) is"
"four Muslim schools of jurisprudence declared the game to be Haraam (forbidden), however the game is still played today in many Arab countries. Mahbusa means ""imprisoned"". Each player begins with 15 checkers on his opponent's 24-point. If a checker is hit, it is not placed on the bar, but instead, the hitting piece is placed on top, and the point is then controlled by the hitting player. The checker which has been hit is imprisoned and cannot be moved until the opponent removes his piece. Sometimes, a rule is used that requires a player to bring his first checker around"
"piece (4-player game), 2 pieces (3-player game), 8 pieces (2-player game) are remained. These pieces are kept face down at a side and do not enter the game. Figure below shows John, having revealed a Black general starts to collect his first two pieces from no. 1 position. Kate who reveals a Red Guard collects the no. 2 duo. John misses the Black General but is consoled by the Red Guard at no. 7. The first player plays his pieces first. He/she or any player who starts a new round may play the following 6 valid combinations of a same"
"playing pieces may be termed checkers, draughts, stones, men, counters, pawns, discs, pips, chips, or nips. The objective is for players to remove (""bear off"") all their checkers from the board before their opponent can do the same. In the most often-played variants the checkers are scattered at first; as the game progresses they may be blocked or hit by the opponent. As the playing time for each individual game is short, it is often played in matches where victory is awarded to the first player to reach a certain number of points. Each side of the board has a"
"is composed of two Castle Squares F16 and G16. Each player begins the game with 14 pieces: four Knights and ten Men. The starting positions are: White Knights on C6, D7, I7, and J6, White Men on D6, E6, E7, F6, F7, G6, G7, H6, H7, and I6, Black Knights on C11, D10, I10, and J11, and Black Men on D11, E10, E11, F10, F11, G10, G11, H10, H11, and I11. A piece (either Knight or Man) may move one square in any direction (horizontally, vertically, or diagonally) to any adjoining unoccupied square. This move is called a Plain Move."
"according to the normal movement rules. The first player to bear off all fifteen of his/her own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a ""gammon"", which counts for double stakes. If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a ""backgammon"", which counts for triple stakes. To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is"
"each of the two players begins with the following sixteen pieces in a standard game: The rules of chess prescribe the types of move a player can make with each type of chess piece. Each piece type moves in a different way. During play, the players take turns moving one of their own chess pieces. Pieces other than pawns capture in the same way that they move. A capturing piece replaces the opponent piece on its square, except for an ""en passant"" capture. Captured pieces are immediately removed from the game. A square may hold only one piece at any"
"however, any two colors are appropriate. Instead of an additional 14 pieces per player, pieces with one side white and the other side black can be used similar to those used in Reversi and Othello, that way captured pieces are simply turned over to the colors of the player who performed the capture. Players decide what colored pieces to play, and who will start first. The game starts with each player's 14 pieces lined up on two adjacent sides of the board as depicted on the diagram. Each player's remaining 14 pieces are set beside the board as their respective"
"in ""100 Other Games to Play on a Chessboard"" (1983, 2002) by Stephen Addison. Chakra is played on a standard chessboard and has many of the standard play conventions as in chess, including check and the winning objective, checkmate. Stalemate, as in chess, is a draw. The king in Chakra is named ""emperor"". Each player starts with 16 pieces: 1 emperor, 1 empress, 1 samurai, 1 monk, 2 monkeys, 2 courtesans, 2 chakras, 6 swords. The emperor, empress, and monkey perform identically to their chess counterparts (king, queen, and knight, respectively). The others are governed by special fairy rules. There"
"The number of pieces per color are divided as follows: 1 green for every 2 red, for every 3 yellow, for every 4 white. In a 15 x 15 square board that would be 22 green, 45 red, 68 yellow, and 90 white pieces. Green pieces are worth 4 points, red pieces are worth 3 points, yellow pieces are worth 2 points, and white pieces are worth 1 point. The game starts with all the pieces occupying all the squares (or holes) of the board. Only one piece may occupy a square (or hole). Similarly, in Murray's variant the colored"
"thus capturing that piece; and optionally of promoting the moving piece, if the move enters the ""promotion zone"", or if it is a capture and any part of it is in the promotion zone. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board ruled into a grid of 12 ""ranks"" (rows) and 12 ""files"" (columns), with a total of 144 squares. The squares are undifferentiated by marking or color, unlike a Western chess board. Each player has a set of 46 pieces of 21 different types, and each piece has its name written on"
"game with 16 pieces of the specified color, which consist of one king, one queen, two rooks, two bishops, two knights, and eight pawns. The pieces are set out as shown in the diagram and photo, with each queen on a square of its own color, the white queen on a light square and the black queen on a dark. The player with the white pieces always moves first. After the first move, players alternately move one piece per turn (except for castling, when two pieces are moved). Pieces are moved to either an unoccupied square or one occupied by"
"ranks and files. Each player controls twelve checkers, which are initially arrayed as follows: The object of the game is to bring all of one's checkers together into a contiguous body so that they are connected vertically, horizontally or diagonally (8-connectivity). A checker may not jump over an enemy checker. Thus in the diagram below, White can't play a6-d6, even though there are three checkers in row 6. White might instead play a6-c4, moving two spaces because there are two checkers in the diagonal (a6-f1) in which White is moving. A checker may jump over friendly checkers. Thus Black may"
"player plays with 3 types of pieces: 6 tzaars, 9 tzarras, and 15 totts. In the initial phase of the game, the players put the pieces on the board one at a time in any order they choose. After this, the players take turns emptying the board. After the placement phase, every player must make 2 moves: first capturing an opponent's piece, and then either capturing another piece or strengthening their own pieces by stacking them. The only exception to this is the very first move of the game (by the white player), in which case only the first capturing"
"or color. Each player has a set of 402 wedge-shaped pieces of 209 types. The players must remember 253 sets of moves. The pieces are of slightly different sizes with the larger pieces near the king and becoming progressively smaller for pieces further from the king, regardless of power. In general, the stronger pieces are nearer to the king. Several of the English names were chosen to correspond to rough equivalents in Western chess, rather than as translations of the Japanese names. Each piece has its name in the form of two or three kanji written on its face. On"
"one open path must be provided. ""Shake"" (1950) is a game of chance for two to four players ages 8 to adult. The object of the games is to complete a row of six numbers in the same line; either straight across, up and down, or diagonal from corner to corner. Components consist of a plastic board, chips, and dice. ""Stadium Checkers"" (1952) is a race game for two to four players ages 8 to adult. The object of the game is to move one's five colored marbles from the outer rim of the 'stadium' to a slot in the"
"X's. However, in Kaudern's diagram of the board which is based upon Matthes', there are nine X's to be found on the board. The other four X's are to be found on the four corner squares of the board. One player plays 10 black pieces, and the other player plays with 13 white pieces. The game begins with an empty board. Black moves first and places one piece on the central square (which is called the soelisañgka by the Bugis people of Sulawesi). Murray states that play continues with each player alternating their turns placing one of their pieces on"
"Trek"" Chess uses an ingenious board with movable parts divided into seven levels. In the initial position each player occupies two of the small movable boards with four squares used for attacking. The whites start in the lower level, using attack boards connected to this level and the first two rows of the board, while the blacks start at the top, using the attack boards and first two rows of the third level. The game of chess has been represented in the arts since its origin in Asia. Chessboards usually had considerable artistic value, being made of noble materials such"
"on an 8-by-6 board which is divided into three levels. Each team has a set of 11 chess pieces numbered from 1 to 11. Each team then assigns a member who is in charge of moving their team's pieces. The remaining 10 members will each be assigned a number corresponding to their numbered chess pieces. The final, unchosen number will be become the King. Each piece's identity is concealed at the beginning of the game. The first team that gets their King to opposite side of the board or reveals the opponent's King will win the Challenge. On each team's"
"Tsilido, in Cyprus. Every player has fifteen checkers to start with. One player's checkers are placed on his one-point. The other player's checkers are placed on his 24 point. The players have to move their checkers in different direction on the Plakoto board. At the start of the game each player rolls one die and the player with the highest roll gets the chance to start. Unlike backgammon the player has to again roll the die to begin his first turn. A player who has won a game starts the next game. The number of points, or pips, or the"
"Two players, Black and White, play on a go board ruled into a grid of 19 ""ranks"" (rows) by 19 ""files"" (columns) with a total of 361 intersections. Each player has a set of 90 pieces of 34 different types. The pieces are round and flattened like go stones. In all, the players must remember 65 different moves. The pieces are generally of the same size, though black pieces may be slightly larger than white pieces. Each piece has its name in the form of one or two Japanese characters marked on its face, in white on black stones and"
"square, without exception. Both players begin the game with £1,000 and two ""reveals"". If played, a reveal will allow a player to see the colour of a square, but not its value. The player is not obliged to play a square if they reveal it, however their opponent may choose to use the square for themselves if they believe it contains something good. The new contestant begins the selection and chooses a maximum of 8 squares, with the reigning champion selecting a maximum of 7 squares (sometimes the game may finish early when the outcome has been finalised), and the"
"use of an extra die (three rather than two) and the starting of all pieces off the board (with them entering in the same way that pieces on the bar enter in modern backgammon). In the epigram Zeno, who was white (red in illustration), had a stack of seven checkers, three stacks of two checkers and two blots, checkers that stand alone on a point and are therefore in danger of being put outside the board by an incoming opponent checker. Zeno threw the three dice with which the game was played and obtained 2, 5 and 6. As in"
"or Alquerque. The game is played on an n x n square board, but traditionally it was played on a 17×17 square board. But varying board sizes are played with including the 8×8 square board depicted in the diagram, and it's this 8×8 square board that will be described here-in-forth with respect to the setup and rules. To start the game, each player needs 14 pieces on the board. However, each player has an additional 14 pieces in order to replace captured enemy pieces on the board. One player plays the white pieces and the other plays the black pieces,"
"capturing player. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board composed of squares in a grid of 16 ""ranks"" (rows) by 16 ""files"" (columns) with a total of 256 squares. The squares are undifferentiated by marking or color. A pair of dots may be placed just beyond the fifth rank on each side to mark the promotion zones and aid in the initial setup of the two camps. Each player has a set of 78 wedge-shaped pieces of 36 types. In all, the players must remember 43 moves for these pieces. The pieces"
"ranks respectively of each player. The common vertex is the fourth rank of each player, and is also the central point of the board. A single line perpendicular to the base of each triangle runs through the common vertex. There are a total of 19 intersection points. Pieces are situated on the intersection points, and move along the lines. Each player has 9 pieces. One plays the black pieces, and the other plays the white pieces, however any two colors or distinguishable objects will do. Players choose which color to play, and who starts first. The 9 black pieces are"
"made up of 110 uncheckered squares arranged in a 10×11 pattern (""camp""). Additional squares, known as ""citadels"", protrude from the left side on the ninth row and from the right side on the second row, making a total of 112 squares. When the opposing king occupies a player's citadel, the game is declared a draw. No piece other than a king may occupy a citadel. There are several ways for an opening setup to be arranged. A common one is as follows: Black's side mirrors White's. Anglicised versions of piece names are used here. The player going first is determined"