"its time as an Olympic sport, it was considered to be part of the Olympic athletics programme, although the sports of tug of war and athletics are now considered distinct. Teams consisted of 6 members in 1900 (Denmark and Sweden competed together), 5 members in 1904, and 8 members in the last three appearances of the sport. Tug of war at the Summer Olympics Tug of war was contested as a team event in the Summer Olympics at every Olympiad from 1900 to 1920. Originally the competition was entered by groups called clubs. A country could enter more than one"
"Fide handbook TeamChess (Tactical) Team Chess is both a game and a sport played by two teams (up to 16 [typically 4-6] players in each team) on a single 8 by 8 classical chess board with standard set of pieces (2×16, Whites and Blacks), using standard (or usual) chess playing rules, while control over the pieces is shared among the teammates who are not allowed to communicate with each other during the play other than via valid moves. Chess has been a game played for many centuries and it has been recognized as sport since the first official World Chess"
"TeamChess (Tactical) Team Chess is both a game and a sport played by two teams (up to 16 [typically 4-6] players in each team) on a single 8 by 8 classical chess board with standard set of pieces (2×16, Whites and Blacks), using standard (or usual) chess playing rules, while control over the pieces is shared among the teammates who are not allowed to communicate with each other during the play other than via valid moves. Chess has been a game played for many centuries and it has been recognized as sport since the first official World Chess Championship match"
"long and a small piece of wood which has sharp edges is needed, and a small piece of wood called gully which is hit with the stick (Danda) and the opposition has to out the player by catching the flying wood when it is hit by player. Tug of war with two teams: Men generally played this game but women also participate in the game. A line is drawn between the two teams, each having one end of the rope in its hands. A group of boys gather around a tree. A circle with a diameter of 2 1/2 feet"
"and its players. Territory War is 80 players VS 80 players, strategic battle which has a 3-hour maximum time cap with each class belonging to a race having unique roles to perform and teamwork and strategy is key to sustain victory. On the US version of PW, Territory War time cap was reduced to 1 hour 40 minutes due to the low player base numbers and low number of players attending. Currently, there is no real emphasis from the player base towards participating in Territory War due to useless rewards. Certain factions still choose to attend however, but most of"
"Teams improve by the purchase of off-field staff such as cheerleaders, assistant coaches, and apothecaries. Disparity between team values is offset by the purchase of ad-hoc star players or mercenaries, as well as bribes and additional temporary support staff, such as wizards or a halfling cook. Teams consist of eleven to sixteen players, of which eleven are allowed on the pitch at any one time. Each player is represented by an appropriate miniature and has statistics and skills that dictate their effect on play. To avoid confusion, the human playing the game is always referred to as the ""coach"" and"
"Tug of war Tug of war (also known as Lbeng Teanh Prot[ in Khmer: ល្បែងទាញព្រ័ត្រ] war of tug, tug o' war, tug war, rope war, rope pulling, tugging war or ) is a sport that directly puts two teams against each other in a test of strength: teams pull on opposite ends of a rope, with the goal being to bring the rope a certain distance in one direction against the force of the opposing team's pull. The ""Oxford English Dictionary"" says that the phrase ""tug of war"" originally meant ""the decisive contest; the real struggle or tussle; a severe"
"have been removed. The game can be played with six people if desired. In theory the limit for a game with one deck of 36 cards is six players, but this gives a considerable advantage to the player who attacks first, and a considerable disadvantage to the player who defends first. Variants exist that use more than one deck. The deck is shuffled, and each player receives six cards. The bottom card of the remaining deck is laid open on the table. Whatever suit that card is becomes the trump suit for that hand. For example if it is the"
"The game is played out in turns between 2-8 players. Each player has a deck of included trading cards, and a fleet of playing pieces, called units. Each unit has a cost value represented by ""build stars"". Build stars are often referred to by combat cards, objective cards, and in the rules of the game. Each unit also has four values (Attack, Damage, Defense, and Shields). Units that a player controls in the game are called friendly units. Units that the opponent controls in the game are called opposing units. A game is played with 30 build stars worth of"
"each other. Such examples are six-man tag team matches or eight-man tag team matches, in which two teams of three or two teams of four fight in a standard one fall tag team match. A six-man tag team match between two teams of three wrestlers. Each team has one wrestler designated as team captain. To win, a team must either score a fall against the opposing team's captain, or one fall each against both of the other wrestlers. These matches are often two out of three falls and rules about tagging in are often stretched. This match type is called"
"2. 6 teams of 5, for a total of 30 athletes, competed. The host team had four teams, and two other nations each sent one. Patrick Flanagan <br> Sidney Johnson <br> Oscar Olson <br> Conrad Magnusson <br> Henry Seiling Max Braun <br> August Rodenberg <br> Charles Rose <br> William Seiling <br> Orrin Upshaw Oscar Friede <br> Charles Haberkorn <br> Harry Jacobs <br> Frank Kugler <br> Charles Thias Tug of war at the 1904 Summer Olympics At the 1904 Summer Olympics, a tug of war tournament was contested. Six teams from three nations competing, with a total of 30 athletes involved."
"It is played by two teams of six to eight players in each squad. The total number of players is 12-16 players. The player of the first team gets one ball, and the player of the second team gets the second ball. They are located at the corners - each on his half of the court, and prepare for the ball service (throwing the ball to the opponent's half of the court) at the referee's whistle. After the whistle the task of each team is to avoid both two balls to be simultaneously situated on their side of the court,"
"45 people researched and developed the scenarios. The actual play of the war game involved 30 to 35 participants. They were staffed with high-ranking officials standing in to represent both domestic and foreign characters; stand-ins were chosen for their expertise concerning those they were called upon to represent. The games were supervised by a Control appointed to oversee both sides. As the Control Team, McGeorge Bundy and Maxwell Taylor umpired. From the beginning, Blue Team admitted that because of the communist head start in hidden guerrilla warfare, civic action programs were curbed. The war game director noted, ""...it appears that"
"in a series of two-on-two matches. The game can be played by up to four players. The game features a playable roster of ten wrestlers. Only eight of the wrestlers are selectable in the Single Match mode. The remaining two: Jumbo and Scorpion, are non-playable boss characters in Single Match and selectable only in Team Battle Royale. In the English localization, Capcom changed the names of all the characters and modified much of the backstory. The English names are used in this article, followed by the original Japanese names (when they differ) in parentheses. The table below summarizes the appearances"
"which allow tactics such as head-butting, punching, elbowing, and choking. However due to often fatal injuries, sucker punches and kicks to the head are currently banned. It is also prohibited for more than one player to attack an opponent. Any violation leads to being expelled from the game. Matches last 50 minutes and are played on a field covered in sand, twice as long as it is wide (approximately 80x40 meters). A white line divides the field into two identical squares, and a goal net runs the width of each end. Each team has 27 players and no substitutions are"
"true legal man, often from behind. A tag team match involving more than two wrestlers per team is often referred to by the total number of people involved (e.g. a six-man tag team match involves two teams of three), while a tag team match involving more than two teams is referred to by normal qualifiers (e.g. a triple threat tag team match involves three teams of two). In lucha libre, the basic tag team match is referred to as ""Lucha de Parejas"" (Doubles Fight), a six-man match as a ""Lucha de Trios"", and an eight-man match as a ""Lucha Atómica"""
"assist their comrades if they become critically injured or if they are grabbed by an enemy."" The competitive multiplayer allows a maximum of ten players to play against each other in two teams of five. Six competitive modes are featured: Deathmatch, Plunder, Elimination, Turf War, King of the Hill and Chain Reaction. Deathmatch features two teams of five, with one team acting as heroes and the other as villains. Players can choose their own appropriate character models (such as Drake, Elena, Sully and new characters Tenzin and Chloe for the heroes team). As players accrue points and rank up, they"
"persons, 5 of which are allowed to be on the field: In the film ""The Salute of the Jugger"" (or 'The Blood of Heroes'), each role is heard at least once in the dialogue: The objective of the game is for the team's Qwik to get the foam dog skull, or jugg, into the opposing team's mound to score goals, while minimising the number of goals the opposing team scores within the time limit. The enforcer's role is to defend their Qwik from the opposing players. Australian Rules Jugger is played with two teams of five juggers. Three enforcers with"
"not serve until the other side is ready; ordinarily, the players of the receiving side are expected to be ready. During the game the player must not leave the court except in the act of playing, if he has an accident, or with the referee's permission for activities such as changing a racket, tying a shoelace, or tightening a belt. The referee normally grants a player's request for such activities, unless the ball is in play; however, he has the final right to refuse if he deems such activities delaying tactics. In ""fives"" tournaments, a team consists of ten formally"
"by induction into the ""Hole of Flame"", the induction ceremony of which entitles the game referees to snatch the MVP and stuff him into a firepit. Teams are composed of aliens, skeletons, robots, trolls, and superhumans. Seven players are on the field for each team, instead of the usual eleven. Many of the teams are based on real life teams, with names like the Deathskin Razors and the Midway Monsters. Players also have humorous names, like Bones Jackson (Bo Jackson), K.T. Slayer (Lawrence Taylor), Joe Magician (Joe Montana) and Scary Ice (Jerry Rice). However, despite all the death and destruction,"
"teams of seven members each occupy opposite halves of a field of in case of men and in case of women. Each has three supplementary players held in reserve. The game is played with 20 minute halves, with a 5 minute halftime break during which the teams exchange sides. During each raid, a player from the attacking side—known as the ""raider""—runs into the opposing team's side of the field and attempts to tag as many of the seven defending players as possible. For a raid to be eligible for points, the raider must cross the baulk line in the defending"
"of tug of war. The end of the rod should protrude for at least two inches under the armpit, and the centre of the rod must align with the centre of the circle. In this contest, each player tries to push his opponent out of the ring, through the back or the side of the circle. If a player falls to the ground, or he releases Suk, he is declared to be the loser. No player is to throw his opponent off balance by pulling the latter's rod. An expert player can skid or slide around within the circle, but"
"Tokyo Wars This game allows one to eight players to control separate tanks (either as teammates or as opponents). The player(s) can play either in the heart of downtown Tokyo or at the city's bayside dock. However, the players have twenty seconds to make all the decisions before the game automatically locks them in. The deluxe cabinets features a pneumatic haptic control that simulates the recoil effect from the tank's main gun. Since the regular cabinets do not offer an air-powered recoil, the deluxe edition delivers slightly more realism than the normal cabinet. Arrows on top the screen help determine"
"not meant to be comprehensive, and there are some regional variations. Rules The number of people on a field at one time is 6, but up to 14 people can be on the team. The aim is to get the ball into the try zone and ground the ball, thereby scoring a try. Teams are generally split into three positions: two ""wings"" (the players on either edge of the field i.e. 'right wing' and 'left wing'); two ""middles"" (the central players); and two ""links"" (the players between the wings and middles, one on each side of the field i.e. 'right"
"and sealed' hardware on official Tactical Team Chess Tournaments). Tactical Team Chess is Team vs. Team game (at least two players in each team are required), one team controls the white pieces (called as White Team), and the other controls the black pieces (called as Black Team). The members of one team (players of the same team) are called teammates. During the game each member of a team controls a specific piece or pieces. According to the controlled piece(s) there are different roles. The pattern of the roles is called team setting. ""As an example:"" ""According to the ‘Full Team'"
"In Troggu, there are 114 points and the cards are counted individually. The value of the cards are as follows: The game can be played by three to eight players with five to seven being ideal. Like most tarot games, dealing and play is counter-clockwise. The number of cards dealt and the size of the ""tapp"" (stock) depends on the number of players involved. After a round of bidding, the winner of the auction can exchange cards with the ""tapp"" but must not discard cards worth 5 points. In games with seven or eight players, the Tappist can call a"
"highly organized competitions such as the World Championships. However, in small or informal entertainment competitions, the rules are often arbitrarily interpreted and followed. A contest may feature a moat in a neutral zone, usually of mud or softened ground, which eliminates players who cross the zone or fall into it. Aside from the raw muscle power needed for tug of war, it is also a technical sport. The cooperation or ""rhythm"" of team members play an equally important role in victory, if not more, than their physical strength. To achieve this, a person called a ""driver"" is used to harmonize"
"War (card game) War (US) or Battle (UK) is a card game typically played by two players. It uses a standard playing card deck in decreasing order is: A K Q J 10 9 8 7 6 5 4 3 2. Due to its simplicity, it is played most often by children. There are many variations, including those played in other countries such as Tod und Leben (Life and Death), a 32-card version played in the German-speaking world. The objective of the game is to win all cards. The deck is divided evenly among the players, giving each a down"
"health, depending on who takes the blows. Once his health is completely depleted, a character is removed from the game, and teams with all players knocked out are disqualified (though players can be substituted between rounds). If a player tends towards belligerence, the game's artificial intelligence will compensate and exact revenge for its teammates. Friendly fire, where teammates can intentionally or inadvertently hurt each other with attacks meant for their opponents, is permitted. There are 150 unique players on 18 teams, each with thematic personalities in appearance, play style, and profanity. Teams also vary in skill set, and attributes such"
"with teams made up of 6, 10 or 15 people, though some inter-house competitions are played with different team sizes. In VIs, there are two ""kicks"" (full-backs), one ""hotwatch"" (half-back) and three ""hot"" (scrum) players; in Xs, there are two kicks, three hotwatches and five hot players, and in XVs there are three kicks, four hotwatches and eight hot players. The team sizes may differ sometimes in smaller house competitions, with IXs and XIs being common-place. The aim of the game is to kick the ball (an overly inflated association football) into Worms - the area at either end of"
"the seven of trumps may rob the open card. The player may wait until all opponents have decided whether to play. The player who leads to the first trick must lead with a trump if possible, and the winner of the first trick must play the ace of trumps if possible. Although most sources cite three to five players, Pierer suggests the game is also playable by two or up to ten players. For larger numbers of players, a 52-card pack can be used. Where the game was illegal under its name ""Dreiblatt"", players sometimes played a variant with a"
"to flick them. Patintero, also called Harangang Taga or Tubigan (lit. ""try to cross my line without letting me touch or catch you""): There are two teams playing: an attack team and a defense team; with five players for each team. The attack team must try to run along the perpendicular lines from the home-base to the back-end, and return without being tagged by the defense players. Members of the defense team are called ""it"", and must stand on the water lines (also ""fire lines"") with both feet each time they try to tag attacking players. The player at the"
"team consists of nine (9) players, viz., three (3) goal shooters, three (3) centre players and three (3) defenders. Only three (3) players of a team are allowed in each section. 2. At least eight (8) players of a team must be present at the start of a game. A player who arrives late, is allowed to join the game only when the ball is out of play and with the permission of the referee. No team is allowed to play with seven (7) or less players after the game has started with eight (8) or nine (9) players; e.g."