What is the bonus for placing a letter of a word on a red square in a game of 'Scrabble'?
"or both. This is not an official version of the game, although Hasbro did create their own licensed ""Star Trek Scrabble"" game in which players can receive bonus points by playing Klingon words. ""Star Trek Scrabble"" uses standard English-language tiles. There are three kinds of Latin-language Scrabble sets developed by three authorities in the language. The first distribution, developed by the Centre for Medieval Studies of the University of Toronto, uses these 100 tiles: An extension of the first distribution for Latin Paleography, developed by the Centre for Medieval Studies of the University of Toronto, uses these 120 tiles: The"
"choose to swap tiles with the pool of currently unused tiles or pass their turn. Players can form words either vertically or horizontally on the board. The player's aim is to score as many points as possible. A letter placed on a DL or TL square doubles or triples the value of that letter on all words formed using that square. Similarly, the DW and TW squares double and triple the value of the new word(s) using that square. If a player uses all seven tiles on a single play (known as a bingo in ""Scrabble""), 35 bonus points are"
"in a normal square was worth $25, with blue squares adding $50 and pink squares $100. The winner of the round collected all the money in the pot. After that week, the Crossword winner received a flat $500. Beginning in October 1984, contestants could win a cash bonus with the colored squares by placing a letter in one of them and immediately solving the word. Blue squares awarded $500, while pink squares awarded $1,000. Beginning in 1986, the bonus rule was added to Speedword, provided a contestant guessed the word right after a letter was placed into a bonus space."
"Also, if a word was being built on a letter in a bonus square, the contestant who started the word could win the bonus with an immediate solve. In the event that the last letter that could be placed was placed in a bonus square and the contestant that placed the letter could not guess the word, the other player could win the bonus if he/she gave a correct guess. Both contestants kept any bonus money they won, regardless of who won the Crossword round. For the 1993 version, money won from bonus squares was added to the Bonus Sprint"
"placed on the descrambler board in its proper word, but in the order it was found, and the player is awarded points and a chance to unscramble the squares; consonants are worth 10 points, while vowels are worth 20. Once both players have found a letter during a round, they may ask for revealed letters to be placed in their proper positions for a cost of 10 or 20 points (consonants and vowels, respectively). All letters placed in this way are covered with a transparent yellow card, whether by spending points or finding a ""Placer"" (below). As the game is"
"no more Missers on the board, although it has happened on occasion. If nobody has unscrambled the squares after all of the letters have been found or five minutes have elapsed (whichever comes first), the players alternate turns ""placing letters only"" until one of them unscrambles the squares. Players still lose points for each letter placed. On at least one episode, the winner of each round also had the first chance at a bonus question called the ""Sqrambled Scuestion"". The question had four multiple-choice options, read in a random order. If the player gave the correct answer, they won a"
"on to the bonus board. The winning contestant faced a board of 18 squares, numbered 1–18 around the edges of the board. The first six squares on the top row hid money amounts from $100–$200 while the rest, down both sides and on the bottom, hid letters. The winning contestant selected one of the six money squares which became the starting dollar amount. The player then selected one of the twelve remaining letter squares and had five seconds to give a word that contained that chosen letter. If the given word was acceptable, the contestant won the starting amount and"
"the right answer also won the right to reveal one letter in the word search and guess the word. Finding the word won 100 points and a bonus prize; a wrong answer continued the round. If both contestants got a question wrong (or if neither rang in), two letters in the word search were revealed at random. Some squares contained ""Double Pick"" on them: if one was chosen, the contestant got to pick another number from the board. Each new round was played the same way, but used a different board and offered a different bonus prize. The point values"
"a question given beforehand as an additional clue. If a player manages to guess three different letters in a streak (and during one turn), they can earn a permanent cash bonus by picking one of two boxes presented to the player. 0 points and bankrupt does not break. Special spaces on the wheel include; A player may attempt to solve the puzzle during his or her turn either before spinning the wheel or while may call a letter. If that player correctly solves the puzzle at the time while he could call a letter, he or she receives the highest"
"were selected via a nationwide search, with four competing on each episode in preliminary matches from Monday through Thursday over the first 12 weeks. Two Crossword rounds were played (with the typical $500 and $1,000 bonuses for blue and pink squares, respectively), and each was followed by a Scrabble Sprint round. The winner of the first Crossword round won $500, and played four words of six, seven, eight, and nine letters to try to set a time for the winner of the second Crossword round between two other contestants. That contestant attempted to beat the time set by the first"
"of the play area, all of the tiles will be scrambled; however, this will produce a rush of red tiles. Additional points are given for bonus words displayed in the game; additional bonus words formed during a single game produce increasing bonus values. In some versions one can also collect and complete ""books"" which are groups of words in a similar category. Once one completes the first of any of these words in a particular category it unlocks the book, and displays a complete list of the words needed to complete the book and get bonus points. The editors of"
"gifts. In the bonus game, the champion faced a board of 25 squares, each concealing a catch phrase and marked with a letter from A through Y. The board was laid out in a five-by-five grid, and the champion had to make a horizontal, vertical or diagonal line by solving catch phrases. The phrase hidden behind the letter M, in the center of the board, was always the most difficult. The champion had 60 seconds to complete a line, and could pass on phrases and return to them later if desired. The champion could win one of two bonus prizes."
"added - this contrasts with the 50 bonus points in Scrabble. The different arrangement of premium squares can lead to scoring situations that would be rare or impossible in a typical Scrabble game. For example, it is possible to place a new word that simultaneously covers a triple letter score (TL) and a triple word score (TW), or a new word that covers a double word score (DW) and a triple word score (TW), which would be near impossible or impossible in a Scrabble game. The game ends when a player plays every tile in his or her rack, and"
"played, players may find various special items that will help or hinder them as the game progresses: After finding a letter, or placing one, a player has five seconds to state ""I'd like to unscramble the squares"". The host will then give the player a chance to give the solution; if the solution given is correct, that player picks up an additional 100 points, while his or her opponent ""loses"" 100 points. Scores can never go below zero. Players can also ask to unscramble the squares ""before"" picking or placing a letter; this is generally not done if there are"
"$25 Wal-Mart gift card and a 50-point bonus. An incorrect answer gave the opponent a chance at the points and gift card. The game is played in two rounds, each with one puzzle. The player with the most points at the end of the game wins $50 and first chance to play the ""Super Sqramble""; in the event of a tie (the most recent being Episode #392 on October 26, 2009), both players win the game and $50, and play Super Sqramble together. The day's winner has 60 seconds to unscramble a 9 or 10-letter word, two letters of which"
"correspond to points. Each side of every die is printed like a Scrabble tile with a letter and small subscripted number on the lower right corner. One side of one die is marked with a diamond, which acts like the blank tile in Scrabble (can represent any letter, but will have no value). The corresponding scoresheet, like the parent game, has an Upper and Lower Section. In the Upper Section, points are scored and marked for two- to six-letter words, with each word determined by the point values of its letters. The player is awarded 35 points if the total"
"and triple-letter score spaces are removed). A scrambled-up word appears on the board. The host then reads a clue to that word. The first player to buzz-in with the correct word earns the regulation value of that word (doubled or tripled if one of the letters is on a double or triple-word score space). Players must wait until the host finishes reading the clue before buzzing in. The children play the first word. They alternate words with their parents from then on. The first team to reach 100 points or more wins the game and the grand prize trip. The"
"1.500 €, 2.000 €, 2.500 €, 3.000 €, 3.500 €, 4.000 €, 4.500 €, 5.000 €, 6.000 €, 7.000 €, 8.000 €, and a car. They get the letters R, S, F, Y, and O, (originally C, T, G, L, and I, later C, L, X, G, and A until August 30, 2015) and call 3 more consonants and a vowel before getting 10 seconds to solve the puzzle and win the bonus prize. The audience members all stand up when the bonus puzzle is solved. In the event the winner proceeds to the bonus round while holding a wedge"
"they are yellow or red offers no benefit beyond the points collected. At each level, the maze will contain three letters. The first will be randomly selected from the set of {X, T, R} (which appear only in EXTRA), the second will be randomly selected from the set of {S, P, C, I, L} (which appear only in SPECIAL), and the third will be an A or an E (which appear in both words). A secondary goal of the player is to complete the words SPECIAL (indicated in red in the top left corner) and EXTRA (in yellow at top"
"added $50, blue squares added $100, and pink squares added $200 (later $500). In one episode, two contestants repeatedly failed to spell the word MOSQUITOS correctly, despite knowing it was the correct answer. This rule was abandoned by the fall of 1985. The Scrabble Sprint round was the second part of the game and determined the show's champion. In this round, the goal was to solve a set of words of increasing length as quickly as possible. There were two different formats. From the premiere until September 26, 1986, the Crossword rounds were played to determine who faced the reigning"
"are on a yellow background. Once 15 seconds have elapsed, the host tells the player the location of one of the yellow letters, and once 30 seconds have elapsed, the host tells the player the location of the other yellow letter. Players may move letters around as they wish during the round. At any point during the round the player may press a button to stop the clock and indicate that they know the word. If they are correct, they win an additional $100 ""Super Stash of Cash"" ($500 on every 100th show). If not, the time resumes and they"
"instances of the letter, the only exception is when a red letter appears in the puzzle that, upon being called, results in the amount the player landing on being doubled. Calling a letter that has already been called results in the loss of one's turn. A ""used letter board"" is positioned off screen for the contestants to see to aid in their guesses. All descriptions of players being credited with cash or prizes in the remainder of this article assume that the player calls a consonant which appears in the puzzle. A player who lands on a value is credited"
"buzz-in when they think they know the answer. A regular catch phrase could be worth $20-$75 in the first round, $40-$100 in round two, and $75-$150 in round three A correct answer won the contestant the predetermined money amount, plus a chance to solve the ""Bonus Catch Phrase"" which was hidden behind nine squares with the show's logo on each. To choose a square, the contestant had to hit their button to stop a randomizer from flashing around the board after which the square was revealed, and they had a chance to guess. A correct answer won bonus money for"
"they do solve it, the contestant wins bonus money. Four puzzles were played, the first two were worth £25 and £10/word and the last two were worth £50 and £20/word. The team with the most money at the end of the game, goes to the bonus round for another £200. In the bonus game, one final cartoon was revealed. This last puzzle had six jumbled words that relate directly to the cartoon. The winning team had 60 seconds to unscrambled & guess as many of those six words as they can. For each word correctly guessed, its key letters moved"
"may continue moving letters and guess again. Should the first contestant fail, their opponent (who watches the proceedings from a ""second try"" chair) is given a third letter to move into its proper position and ten seconds to unscramble the word for $50. In the event of a main-game tie, the contestants work together in the Super Sqramble and split $200 if they win. Originally, only the day's winner could try Super Sqramble. When the ""second try"" rule was first implemented, the runner-up had only five seconds to unscramble the word. During the commercial breaks, short three-second clips appear with"
"space allowed that player to choose a letter. Once a puzzle was solved, all players won what was on their display, with the person who solved receiving an additional 5,000,000 lire. (This has a similarity to the UK ""Wheel,"" where all players keep their points they scored when the puzzle gets solved.) In some instances, players were allowed to use a Joker in the event the wheel landed on a letter already called; doing so still earned 500,000 lire per appearance if the letter was in the puzzle, or costing 500,000 if it wasn't. The Bonus Round allowed the player"
"configuration as the premium squares on the original Scrabble board, awarded money as shown in the sections below. Whenever two new contestants played this round, a backstage coin toss determined who would start the first word. Following the 1986 episode re-structuring, if a champion was playing the first Crossword, it was started by the challenger. Each successive word was started by the trailing contestant, or by the one who did not start the previous word if the score was tied. In the first week of the show, a cumulative money pot was used in the Crossword round. Each letter placed"
"penalty spaces, three strategic elements for use in the game. The wheel also features two additional spaces that are specific to particular rounds of the game (see below). A player who does not land on a penalty space asks for a consonant. If it is not in the puzzle, play proceeds to the next player. If the letter appears in the puzzle, the hostess reveals all instances of the letter and the player receives either cash or a prize. Unlike the American version however, the amount of money won is a flat rate and not multiplied by the number of"
"a Getaway-designated word went unsolved, the prize was not awarded and gameplay continued without it. The Crossword Extra was a bonus word played once in Round 1 and twice in subsequent rounds (originally once in each round, with the second word added following the removal of the Getaways). Similar to the Daily Double in ""Jeopardy!"", the Extra clue was revealed upon correctly guessing another word. The contestant then wagered all or part of his/her score (or up to $500, $1,000, or $2,000—depending on the round—if he/she had less than those amounts). A correct answer added the wager, while an incorrect"
"word in the puzzle or otherwise giving the solution away. Doing so blocked the letter out and cost the team a chance at the $10,000. The team had sixty seconds to flip over all nine of the remaining letters. Doing so won the contestant the $10,000. If not, the contestant received $100 for each correctly-solved puzzle (including for the unused D in the logo). Two complete games were played each episode, meaning that a player could win up to $20,000 each day. Players switched celebrity partners after the first game. The contestant who won more money in the bonus round"
"a number in a highlighted square. An incorrect answer stays on that square, while a correct or an incorrect number goes to another square. If both partners are in the game after the final round, each one takes 90 seconds of the time; otherwise, the solo player takes the entire three minutes. There are a total of 18 squares to be solved. Each correctly placed number is worth £50, with £50 more for a completed row, column, and/or 3×2 region, and a £200 bonus for completing the entire grid, thus a grand prize of £2,000. In the first series, each"
"""match"", the chosen picture must be related in some way to the chosen scrambled word. If the pieces ""matched"", the corresponding ""super word"" letter or space was revealed and the child was then given the opportunity to solve the puzzle. If the pieces did not ""match"" or if the child could not solve the puzzle, the opposing child received control of the puzzle. The first child to solve the puzzle won the round, the game, and a $50(AUS) savings account. All runners up received consolation gifts, including toys and games. All four children took part in a final round to"
"the game. If a tie occurs the family with the least amount of buzzes from Sam is the winner. On a 5-by-5 grid that resembles a Boggle board (in fact, a ""Big Boggle"" board), family members take turns searching for words. A player announces a word, then walking to the first letter in the word, spells it out by jumping from square to square to spell them, scoring 1 point for each letter in a correct word. As in the board game, words must be at least 3 letters long, and the letters used in spelling the word must touch"