"Trivial Pursuit Trivial Pursuit is a board game from Canada in which winning is determined by a player's ability to answer general knowledge and popular culture questions. Dozens of question sets have been released for the game. The question cards are organized into themes; for instance, in the standard Genus question set, questions in green deal with science and nature. Some question sets have been designed for younger players, and others for a specific time period or as promotional tie-ins (such as ""Star Wars"", ""Saturday Night Live"", and ""The Lord of the Rings"" movies). The game was created on December"
"part of Hasbro) in 1988, after initially being turned down by the Virgin Group; in 2008 Hasbro bought the full rights, for US$80 million. , nearly 88 million games had been sold in 26 countries and 17 languages. Northern Plastics of Elroy, Wisconsin produced 30,000,000 games between 1983 and 1985. In December 1993, Trivial Pursuit was named to the ""Games Hall of Fame"" by ""Games"" magazine. An online version of ""Trivial Pursuit"" was launched in September 2003. The object of the game is to move around the board by correctly answering trivia questions. Questions are split into six categories, with"
"made-for-television movie entitled ""Breaking all the Rules: The Creation of Trivial Pursuit"" aired. Treated largely as a comedy, the movie featured the music of Jimmy Buffett and portrayed the creators of the game as three beer-loving Canadians. In Spain, a version of the show called ""Trivial Pursuit: Spain Plays"" premiered in September 2008 on Antena 3. In 1984, Bally Sente released a ""Trivial Pursuit"" arcade game. Like the board game, several variants were also released. British software company Domark released a home computer version (billed as ""Trivial Pursuit: The Computer Game"") for multiple formats during the 1980s. This version included"
"Jay Wolpert also produced at least one pilot in 1987 with Worldvision Enterprises that was not picked up; Martindale posted both pilots to his YouTube channel in 2014). This was the second home version that was based on a board game itself, the first was ""TV Scrabble"" by Selchow & Righter in 1987 and then ""Celebrity Name Game"" (based on the board game ""Identity Crisis"") by PlayMonster (formerly Patch) in 2016. Trivial Pursuit (U.S. game show) Trivial Pursuit is an American game show that ran on The Family Channel from June 7, 1993 to December 30, 1994. Loosely based on"
"Trivial Pursuit and for the American games Been There Done That and TimeTripper. His most recent Trivial Pursuit projects have been exclusively for the US market. The Trivial Pursuit Rolling Stones Collectors Edition on which his editor was former Rolling Stones bass guitarist Bill Wyman and the Classic Rock Edition Two books available in paperback and on Amazon Kindle. In Pursuit of Trivia,(Memoir) and Stuff They Didn't Teach You in School, (Miscellany of unusual and humorous facts) Brian Highley Brian Highley was born in Halifax, Yorkshire. (22/12/1943). Following a short career in teaching he became involved with the music industry"
"Worth asked the Supreme Court of the United States to review the case, but the Court declined, denying certiorari in March 1988. In 1994, David Wall of Cape Breton, Nova Scotia, launched a lawsuit against the game's creators. He claimed that in the fall of 1979, he and a friend were hitchhiking near Sydney, Nova Scotia, when they were picked up by Chris Haney. Wall claimed that he told Haney about his idea for the game in detail, including the shape of the markers. Wall's mother testified she found drawings of his that looked like plans for a ""Trivial Pursuit""-like"
"Trivial Pursuit (U.S. game show) Trivial Pursuit is an American game show that ran on The Family Channel from June 7, 1993 to December 30, 1994. Loosely based on the board game of the same name, it was hosted by Wink Martindale with Randy West announcing. The show was played in two halves. The first half was an interactive game show, while the other half was a traditional game show. Nine players (originally twelve) competed for three spots in the second half of the show. Five questions with four multiple-choice answers were asked by the host. The players had 10"
"invented ""Trivial Pursuit"", had also attended Colgate. They wanted to invent a game that provided an intellectual challenge but also had a broader appeal than games of straight trivia questions that had been very popular in the 80's. Within two years, they had their first prototype of ""TriBond"" and were ready to market the game. Initial marketing for the game was difficult. Parker Brothers, Mattel, Tyco and several other game companies all turned ""TriBond"" down. At the time they were working with Patch Products to manufacture the game. Tim Walsh talked them into hiring him on as a marketing manager"
"at age 59 on May 31, 2010, following a long illness. Haney was survived by his second wife, Hiam, his first wife, Sarah, and their three children. Chris Haney (Trivial Pursuit) Chris Haney (August 9, 1950 – May 31, 2010) was a Canadian journalist and co-creator of the ""Trivial Pursuit"" board game with Scott Abbott. Haney was born on August 9, 1950 in Welland, Ontario. He attended a high school in Hamilton, Ontario but dropped out at age 17, a decision he later regretted, saying he should have dropped out earlier. His father worked for The Canadian Press news agency"
"Trivial Pursuit: Unhinged Trivial Pursuit: Unhinged is a video game based on the trivia board game of the same name. It was released in 2004 for Xbox and PlayStation 2 video game consoles and Personal Computers. This mode is played exactly like the original board game. Players take turns moving their pieces around the Trivial Pursuit board answering questions in six different categories to win one differently colored ""pie piece"" in each category. The first player to collect all six ""pie pieces"" and answer a randomly selected question in the game board's hub is the winner. The titular Unhinged mode"
"Chris Haney (Trivial Pursuit) Chris Haney (August 9, 1950 – May 31, 2010) was a Canadian journalist and co-creator of the ""Trivial Pursuit"" board game with Scott Abbott. Haney was born on August 9, 1950 in Welland, Ontario. He attended a high school in Hamilton, Ontario but dropped out at age 17, a decision he later regretted, saying he should have dropped out earlier. His father worked for The Canadian Press news agency and helped him get a job as a copy boy with the company. He was hired by ""The Montreal Gazette"" after working at photo desks in Montreal"
"to a credit roll, and the studio contestant won a Trivial Pursuit board game. At any point, if it became mathematically impossible for one bank to overtake the other, the final round stopped. If the studio bank won in this situation, the studio player had the chance to play the next unused question as a double-or-nothing wager, or decline to do so. If America's bank is higher, the remaining questions were discarded. If there was a tie at the end of the game, a sudden-death question was asked. The bank who answered the question correctly won the game. Trivial Pursuit:"
"Trouble (board game) Trouble (known as Frustration in the UK and Kimble in Finland) is a board game in which players compete to be the first to send four pieces all the way around a board. Pieces are moved according to the roll of a die. ""Trouble"" was developed by the Kohner Brothers and initially manufactured by Irwin Toy Ltd., later by Milton Bradley (now part of Hasbro). The game was launched in the United States in 1965 and is based on English game ""Ludo"" and German game ""Mensch ärgere dich nicht"", both derived from the classic Indian game Pachisi."
"In 1984 Brian Highley became the UK question writer for Trivial Pursuit. During this period he helped establish the UK game as the lead edition of this product with his questions being circulated around the world for use in overseas editions where appropriate. He researched and wrote all of the questions for the 1990 BBC 1 Trivial Pursuit. Brian was the face of trivia in the UK and has appeared on almost every TV and radio chat show. Brian Highley also produced the questions for the UK edition of the Swedish game Insikt, for UBI, which was the follow-up to"
"TriBond TriBond is a board game that has sold over 3 million copies in 14 countries since its release in 1990. It requires players to determine a common bond between three subjects. It follows in the tradition of ""Trivial Pursuit"", ""Outburst"" and other adult boardgames that require a wide range of knowledge but ""TriBond"" requires some problem solving ability as well. ""TriBond"" was invented by Tim Walsh, Dave Yearick, and Ed Muccini. The idea first came to them in 1987 while they were students at Colgate University. The inspiration came when they learned that John Haney and Ed Werner, who"
"Trivial Pursuit: America Plays Trivial Pursuit: America Plays is an American syndicated game show loosely based on the board game of the same name. It premiered on September 22, 2008 and aired first-run episodes through May 22, 2009 (with repeats continuing until September 18). The host was Christopher Knight (the pilot was hosted by Mark L. Walberg), and the show is produced by Wheeler/Sussman Productions in association with Hasbro. The series was syndicated by Debmar-Mercury. ""Trivial Pursuit: America Plays"" replaced ""Temptation"" on a majority of stations that carried it, and inherited its predecessor's abysmal ratings. In January 2009, it was"
"wedge of each color and filled up his playing piece, he must return to the hub and answer a question in a category selected by the other players. If this question is answered correctly, that player wins the game. Otherwise, the player must leave the center of the board and try again on the next turn. Over the years, numerous editions of ""Trivial Pursuit"" have been produced, usually specializing in various fields. The original version is known as the ""Genus"" edition (or ""Genus I""). Several other general knowledge editions (such as ""Genus II"") have followed. Some include, Junior Edition (1985),"
"they attended a toy fair in Montreal and came back with invaluable information they had obtained from game experts attending the show. Haney hoped the game would allow him to earn enough extra money to be able to travel to Spain and throughout Europe. After adding Haney's brother and a friend to their development team, The group needed investors and they raised $40,000 from 32 people. Haney talked his mother out of investing in the game for fear that he would cause her to lose her investment. Haney traveled to Spain, where he spent long days developing the trivia to"
"Questing Questing is a game played across a community or geographic place. Originally coined in the USA, it is similar to the concept of letterboxing where clues lead to sealed boxes to be found in a type of treasure hunt. Questing originated with the placing of a treasure box at Cranmere Pool in Dartmoor, England, by James Perrott in 1854. Over time, the hobby spread, and there are now more than 5,000 treasures to be found in and around Dartmoor. Vital Communities, a non-profit organization in White River Junction, Vermont established the Valley Quest program as a sense-of-place education program"
"game was developed by BRIO in Sweden and first released there in 1946. It was introduced to the United States by BRIO around 1950. Similar games are offered in the US by a number of companies, due to it never being properly copyrighted there (according to one such company). Labyrinth (marble game) Labyrinth is a game of physical skill consisting of a box with a maze on top with holes, and a steel marble. The object of the game is to try to tilt the playfield to guide the marble to the end of the maze, without letting it fall"
"each player starts at the bottom of a tower and chooses a question in one of two random categories, each correct answer brings the player up a tier of the tower. The first player to the top is declared the winner. Trivial Pursuit: Unhinged Trivial Pursuit: Unhinged is a video game based on the trivia board game of the same name. It was released in 2004 for Xbox and PlayStation 2 video game consoles and Personal Computers. This mode is played exactly like the original board game. Players take turns moving their pieces around the Trivial Pursuit board answering questions"
"years the word has come to refer to obscure and arcane bits of dry knowledge as well as nostalgic remembrances of pop culture. The board game ""Trivial Pursuit"" was released in 1982 and was a craze in the U.S. for several years thereafter. The largest current trivia contest is held in Stevens Point, Wisconsin, at the University of Wisconsin–Stevens Point's college radio station WWSP 89.9 FM. This is a college station with 11,500 watts of power and about a 65-mile (105-kilometre) radius, and the contest serves as a fund raiser for the station. The contest is open to anyone, and"
"Labyrinth (paper-and-pencil game) Labyrinth (or Terra Incognita) is a logical game played with pencil (or pen) and paper by three or more participants. One participant, known as the ""game master"" or ""game leader"", designs the labyrinth map, sets the game rules, and announces results of every move. The other players attempt to traverse the labyrinth, trying to reveal the labyrinth design and achieve the objective (usually, it consists of finding the treasure and exiting the labyrinth with it). This game was created in Soviet Union, most likely in the 1970s. It was quite popular among high school students and in"
"million lawsuit against the distributors of the board game ""Trivial Pursuit"", claiming that they had stolen their questions from his books. The apparent ace up his sleeve was a ""Trivial Pursuit"" reference to the TV character of ""Philip Columbo"" -- despite the first name ""Philip"" being an invention of Worth's. The makers of ""Trivial Pursuit"" did not deny that they sourced material from Worth's book. Instead, they argued that a) facts themselves are not copyrightable, and b) there was nothing improper about using Worth's book simply as one of the many sources from which the game's fact-based material originated. The"
"game is mentioned in Notes Citations Ringolevio Ringolevio (also spelled ringalevio or ring-a-levio) is a children's game that may be played anywhere but which originates in the streets of New York City, and is known to have been played there at least as far back as the late 19th century, when it was known as ""ring relievo"". It is one of the many variations of tag. It requires close teamwork and near-military strategy. In Canada, this game is known as Relievio; that name was also used in Boston and Ireland in the 1950s. It is also, in some places, known"
"each one having its own color to readily identify itself; in the classic version of ""Trivial Pursuit"", these are Geography (blue), Entertainment (pink), History (yellow), Arts & Literature (originally brown, later purple), Science & Nature (green), and Sports & Leisure (orange). The game includes a board, playing pieces, question cards, a box, small plastic wedges to fit into the playing pieces, and a die. Playing pieces used in ""Trivial Pursuit"" are round and divided into six sections, similar to a cheese triangle. A small plastic wedge, sometimes called cheese, can be placed into each of these sections to mark each"
"judge agreed, also noting that ""Trivial Pursuit"" was a substantially different product than an encyclopedia -- the board game used and arranged their fact-based material in a very different manner from any of the sources it used. The judge ruled in favor of ""Trivial Pursuit"" and the case was thrown out of court. The decision was appealed, and in September 1987 the United States Court of Appeals for the Ninth Circuit upheld the ruling. Worth asked the Supreme Court of the United States to review the case, but the Court declined, denying certiorari in March 1988. However, the ""Philip Columbo"""
"Ringolevio Ringolevio (also spelled ringalevio or ring-a-levio) is a children's game that may be played anywhere but which originates in the streets of New York City, and is known to have been played there at least as far back as the late 19th century, when it was known as ""ring relievo"". It is one of the many variations of tag. It requires close teamwork and near-military strategy. In Canada, this game is known as Relievio; that name was also used in Boston and Ireland in the 1950s. It is also, in some places, known as ""coco-levio"". Emmett Grogan wrote a"
"writing teacher. Designed in England by George Fox in 1800, The Mansion of Happiness became the prototype for commercial board games for at least two centuries to follow. The first board game published in the United States was 'Traveller's Tour Through the United States', published by New York City bookseller F. Lockwood in 1822. The earliest board games published in the United States were based upon Christian morality and included The Mansion of Happiness (1843) and The Game of Pope or Pagan, or The Siege of the Stronghold of Satan by the Christian Army (1844). While demonstrating the commercial viability"
"Pursuit (video game) Pursuit is a single-player arcade game by Kee Games, originally released in 1975. The player plays a World War I flying ace who tries to shoot down enemy planes. Gameplay relies on a first person perspective representation. ""Pursuit"" also marks the first time Atari Inc. publicly acknowledged its relationship with Kee. The game is housed in a custom wide cabinet modeled to look like a World War I biplane cockpit. It includes a similarly modeled flight stick with top-mounted fire button. The game's PCB is composed of discrete technology and includes Atari/Kee's Durastress technology. One overlay provides"
"Kimble (board game) Kimble is a Finnish licensed version of the board game ""Trouble"" in which players compete to be the first to send four pieces all the way around a board. Pieces are moved according to the roll of a die. ""Kimble"" is manufactured by Tactic Games Group and currently sold under the Tactic brand. The game was first introduced in Finland in 1967 and is still sold virtually unchanged. The game has been highly popular in Finland for its whole existence. Tens of thousands of ""Kimble"" games are sold every year, and by 2003 nearly a million copies"
"in 1972. Aislin's drawings have also appeared in numerous international publications, such as ""Punch"", ""The Atlantic Monthly"", ""Harper's"", ""National Lampoon"", ""Time"", ""The Washington Star"", ""The New York Times"" and the Canadian edition of ""The Reader's Digest"". He is the author of 43 books. Terry Mosher has had a long association with the Old Brewery Mission, Montreal's largest shelter for the homeless, and in 2001, was appointed to the institution's board of directors. Mosher famously turned down shares in the board game Trivial Pursuit for which he provided the original artwork. The co-inventor Chris Haney gave Mosher a choice: $1,000 or"
"origin. Many preferred the narrow double-ended spearhead-like boards with orthogonal and diagonal lines running through them. There were several variations on this design. However, one in Denmark used a round board, and another design is found in Latvia. Hare games are referred to by different names. In 19th century France, a hare game that was popular among the military was called The Soldiers' Game. The dog is sometimes referred to as a hound, and hence the alternative title to this game as Hare and hounds. Other names are French Military Game, Game of Dwarfs, The Devil among tailors, and Trevolpa"