"Tsilido, in Cyprus. Every player has fifteen checkers to start with. One player's checkers are placed on his one-point. The other player's checkers are placed on his 24 point. The players have to move their checkers in different direction on the Plakoto board. At the start of the game each player rolls one die and the player with the highest roll gets the chance to start. Unlike backgammon the player has to again roll the die to begin his first turn. A player who has won a game starts the next game. The number of points, or pips, or the"
"the board, and you enter by rolling either doubles or acey-deucey.<br> These games are played one after another, in matches of three, five, or seven points. Before starting a match, each player rolls 1 die, and the player with the highest roll picks up both dice and re-rolls (i.e. it is possible to roll doubles for the opening move). Players use the same pair of dice in turns. After the first game, the winner of the previous game starts first. Each game counts as 1 point, if the opponent has borne off at least 1 stone, otherwise 2 points (gammon/backgammon)."
"in the 19th century. Play does not involve hidden information. Each player begins with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. Each of the six piece types moves differently, with the most powerful being the queen and the least powerful the pawn. The objective is to ""checkmate"" the opponent's king by placing it under an inescapable threat of capture. To this end, a player's pieces are used to attack and capture the opponent's pieces, while supporting each other. During the game, play typically involves making of one piece for an opponent's similar"
"are included in the count. Each player takes five dominoes, when playing with four players or more, or seven when playing with two or three. The remaining dominoes are placed to one side forming the ""boneyard"". The starting play is determined either by who holds the highest double or the highest-value domino; in either case, that domino is played first. If that domino is a 6–4, 5–5, 5–0, 4–1, or 3–2, the initial count is evenly divisible by five and so the player scores. Players in turn then lay a matching domino on one of the endpoints (if the initial"
"thus capturing that piece; and optionally of promoting the moving piece, if the move enters the ""promotion zone"", or if it is a capture and any part of it is in the promotion zone. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board ruled into a grid of 12 ""ranks"" (rows) and 12 ""files"" (columns), with a total of 144 squares. The squares are undifferentiated by marking or color, unlike a Western chess board. Each player has a set of 46 pieces of 21 different types, and each piece has its name written on"
"Pawn (chess) The pawn (♙,♟) is the most numerous piece in the game of chess, and in most circumstances, also the weakest. It historically represents infantry, or more particularly, armed peasants or pikemen. Each player begins a game with eight pawns, one on each square of the immediately in front of the other pieces. (The white pawns start on a2, b2, c2, d2, e2, f2, g2, h2; the black pawns start on a7, b7, c7, d7. e7, f7, g7, h7.) Individual pawns are referred to by the on which they stand. For example, one speaks of ""White's f-pawn"" or ""Black's"
"Two players, Black and White, play on a go board ruled into a grid of 19 ""ranks"" (rows) by 19 ""files"" (columns) with a total of 361 intersections. Each player has a set of 90 pieces of 34 different types. The pieces are round and flattened like go stones. In all, the players must remember 65 different moves. The pieces are generally of the same size, though black pieces may be slightly larger than white pieces. Each piece has its name in the form of one or two Japanese characters marked on its face, in white on black stones and"
"capturing player. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board composed of squares in a grid of 16 ""ranks"" (rows) by 16 ""files"" (columns) with a total of 256 squares. The squares are undifferentiated by marking or color. A pair of dots may be placed just beyond the fifth rank on each side to mark the promotion zones and aid in the initial setup of the two camps. Each player has a set of 78 wedge-shaped pieces of 36 types. In all, the players must remember 43 moves for these pieces. The pieces"
"however, any two colors are appropriate. Instead of an additional 14 pieces per player, pieces with one side white and the other side black can be used similar to those used in Reversi and Othello, that way captured pieces are simply turned over to the colors of the player who performed the capture. Players decide what colored pieces to play, and who will start first. The game starts with each player's 14 pieces lined up on two adjacent sides of the board as depicted on the diagram. Each player's remaining 14 pieces are set beside the board as their respective"
"piece (4-player game), 2 pieces (3-player game), 8 pieces (2-player game) are remained. These pieces are kept face down at a side and do not enter the game. Figure below shows John, having revealed a Black general starts to collect his first two pieces from no. 1 position. Kate who reveals a Red Guard collects the no. 2 duo. John misses the Black General but is consoled by the Red Guard at no. 7. The first player plays his pieces first. He/she or any player who starts a new round may play the following 6 valid combinations of a same"
"starts with six coins/chips at a 'home' in the center of the game board. Players take turns rolling the Dayakattai. When a player rolls a Dayam (0 on one die and 1 on another), he moves one of his pieces one space, rolls again and advances his piece by the number indicated by the dice. To move all the pieces out of the home, Daayam must be rolled for each one. Pieces advance first along the side of the player and then in a clockwise direction. When a player rolls a one, five, six, or twelve (two 0s), they get"
"backgammon are a mixture of chance and skill. Even though luck (usually the throw of dice) plays a part, choices made by the players in the course of the game also help to decide the winner. Backgammon is one of the oldest board games that people still play. Its name comes from the Saxon (it means ‘back game’ because sometimes pieces have to go back to the beginning), but the Romans played this game too. Luck plays little or no part in games of skill – the outcome is decided by the players’ ability to make the most advantageous moves"
"leaving a bare king. Unlike standard shogi, pieces may not be dropped back into play after capture. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote""), play on a board ruled into a grid of 13 ""ranks"" (rows) by 13 ""files"" (columns) for a total of 169 squares. The squares are undifferentiated by marking or color. Each player has a set of 34 wedge-shaped pieces of 13 different types. In all, the players must remember 13 different moves. The pieces are of slightly different sizes. From largest to smallest (most to least powerful) they are: Many of the"
"use of an extra die (three rather than two) and the starting of all pieces off the board (with them entering in the same way that pieces on the bar enter in modern backgammon). In the epigram Zeno, who was white (red in illustration), had a stack of seven checkers, three stacks of two checkers and two blots, checkers that stand alone on a point and are therefore in danger of being put outside the board by an incoming opponent checker. Zeno threw the three dice with which the game was played and obtained 2, 5 and 6. As in"
"41 intersection points. Each player has 20 pieces called ""pokmoita"" which means animals. One set of 20 pieces may be black, and the other set of 20 pieces may be white. 1. Players decide who will start first, and which among them will play the black and white pieces. 2. Each player's 20 pieces are set up on their half of the board on the intersection points including the middle (5th.) rank specifically the two intersection points to the left of the middle point. The middle point is the only intersection point left vacant in the beginning. 3. Players alternate"
"and play commences. On rare occasions where the four initial cards dealt to the board add up to 15, they are taken by the dealer and added to his scoring pile. Play commences with the person to the right of the dealer. Each player in turn attempts to match one card from their hand with one or more cards on the board to produce a total of 15. When using a traditional deck, all cards are worth their face value except for the 10 ""sota"" (""Jack"" or ""Page""), 11 ""caballo"" (""Horse"") and the 12 ""rey"" (""King""), which are reduced in"
"Black and White (or 先手 ""sente"" and 後手 ""gote""), play on a board ruled into a grid of 9 ""ranks"" (rows) by 7 ""files"" (columns). The squares are undifferentiated by markings or color. Each player has a set of 14 wedge-shaped pieces, of slightly different sizes. From largest to smallest (most to least powerful) they are: Most of the English names were chosen to correspond to rough equivalents in Western chess, rather than as translations of the Japanese names. Each piece has its name in the form of two kanji written on its face. On the reverse side of some"
"Backgammon match strategy In backgammon, there are a number of strategies that are distinct to match play as opposed to money play. These differences are most apparent when a player is within a few points of winning the match. Backgammon matches are played to a set number of points, ranging from 3 for informal matches to 25 or more for high level tournaments. Traditionally matches are played to an odd number of points, however there is no theoretical reason why a match should not be played to an even number of points. As with money play, the doubling cube is"
"plays that are on average as effective, because the character of the move (passive or aggressive) better suits his or her playing style. Backgammon opening theory The first moves of a backgammon game are the opening moves, collectively referred to as the opening, and studied in the backgammon opening theory. Backgammon opening theory is not developed in as much detail as opening theory in chess, which has been widely studied. The reason for this is that following the first move in backgammon, there are 21 dice roll outcomes on each subsequent move, and many alternative plays for each outcome, making"
"X's. However, in Kaudern's diagram of the board which is based upon Matthes', there are nine X's to be found on the board. The other four X's are to be found on the four corner squares of the board. One player plays 10 black pieces, and the other player plays with 13 white pieces. The game begins with an empty board. Black moves first and places one piece on the central square (which is called the soelisañgka by the Bugis people of Sulawesi). Murray states that play continues with each player alternating their turns placing one of their pieces on"
"of doubles. Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24-, 23- and 22-points. The game has been strongly solved, meaning that exact equities are available for all 32 million possible positions. Nərd is a traditional variant from Azerbaijan in which basic rules are almost the same except that even a single piece is 'safe'. There are also different starting positions. Nackgammon is a variant of backgammon invented by Nick ""Nack"" Ballard in which players start with one less checker on the six point and midpoint"
"to the number of points won or lost in each game, adjusted for gammons, backgammons, and the value of the doubling cube. Backgammon chouette The backgammon chouette is a variant of backgammon for three or more players. Traditionally played in person, today, the internet allows this form of backgammon to be played across different countries and various platforms. The chouette is a fast-paced game, featuring frequent use of the doubling cube, discussion and dispute of possible moves, and shifting rivalries among players. One player—the box—plays against a team consisting of all other participants. One member of the team is designated"
"Backgammon opening theory The first moves of a backgammon game are the opening moves, collectively referred to as the opening, and studied in the backgammon opening theory. Backgammon opening theory is not developed in as much detail as opening theory in chess, which has been widely studied. The reason for this is that following the first move in backgammon, there are 21 dice roll outcomes on each subsequent move, and many alternative plays for each outcome, making the tree of possible positions in backgammon expand much more rapidly than in chess. Despite the complications posed by this rapid branching of"
"forming the boneyard. The round begins with the highest double being placed in the center of the layout to start the game (using a double-twelve set, this would be the double 12). (In each succeeding round, the next lowest double is found and placed as the starting point: 11, 10, 9, etc. until the last round using the double blank). In the first round only, everyone draws a single domino from the boneyard. The player drawing the highest value begins the round and everyone returns their drawn domino to the boneyard. The starting player must play a matching domino (one"
"game the squares of virtue are: ""Faith"" (12), ""Reliability"" (51), ""Generosity"" (57), ""Knowledge"" (76), and ""Asceticism"" (78). The squares of vice or evil are: ""Disobedience"" (41), ""Vanity"" (44), ""Vulgarity"" (49), ""Theft"" (52), ""Lying"" (58), ""Drunkenness"" (62), ""Debt"" (69), ""Murder"" (73), ""Rage"" (84), ""Greed"" (92), ""Pride"" (95), and ""Lust"" (99). Each player starts with a token on the starting square (usually the ""1"" grid square in the bottom left corner, or simply, off the board next to the ""1"" grid square). Players take turns rolling a single die to move their token by the number of squares indicated by the die"
"each of the two players begins with the following sixteen pieces in a standard game: The rules of chess prescribe the types of move a player can make with each type of chess piece. Each piece type moves in a different way. During play, the players take turns moving one of their own chess pieces. Pieces other than pawns capture in the same way that they move. A capturing piece replaces the opponent piece on its square, except for an ""en passant"" capture. Captured pieces are immediately removed from the game. A square may hold only one piece at any"
"Chess piece A chess piece, or chessman, is any of the six different movable objects used on a chessboard to play the game of chess. Each player begins with a total of sixteen pieces. The pieces that belong to each player are distinguished by color. The lighter colored pieces are referred to as ""white,"" and the player that owns them, ""White"". The darker colored pieces are referred to as ""black"", and the player that owns them, ""Black"". The word ""piece"" has three meanings, depending on the context. The context should make the intended meaning clear . In the first context,"
"Each player has a set of 12 wedge-shaped pieces, of slightly different sizes. From largest to smallest (most to least powerful) they are: Each piece has its initial written on its face. On the reverse side of the porpoise is another letter (K for 'killer whale'), often in a different color (commonly red instead of black); this reverse side is turned up to indicate that the piece has been promoted during play. The pieces of the two sides do not differ in color, but instead each piece is shaped like a wedge, and faces forward, toward the opposing side. This"
"11 decks are used, and often one set of spades is removed. Each player pays an ante of one chip, called the ""top"". The value of the top sets the value of all pays in the game. Some high-stakes games are played with a two-chip ante, which is called ""double tops"". The rotation of dealing and playing is to the right, not to the left as in most card games. Each player receives 10 cards. Beginning with the eldest hand, each player either folds their hand (""going out on top"") or agrees to play. The player who folds loses their"
"and two checkers on the 23 point. Russian backgammon is a variant described in 1895 as: ""...much in vogue in Russia, Germany, and other parts of the Continent..."". Players start with no checkers on the board, and both players move in the same direction to bear off in a common home board. In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn (with the caveat that the turn ends if any portion of it"
"sixteen gold pieces in any configuration on the first and second ranks. Silver then places the sixteen silver pieces in any configuration on the seventh and eighth ranks. Diagram 1 shows one possible initial placement. After the pieces are placed on the board, the players alternate turns, starting with Gold. A turn consists of making one to four steps. With each step a piece may move into an unoccupied square one space left, right, forward, or backward, except that rabbits may not step backward. The steps of a turn may be made by a single piece or distributed among several"
"The number of pieces per color are divided as follows: 1 green for every 2 red, for every 3 yellow, for every 4 white. In a 15 x 15 square board that would be 22 green, 45 red, 68 yellow, and 90 white pieces. Green pieces are worth 4 points, red pieces are worth 3 points, yellow pieces are worth 2 points, and white pieces are worth 1 point. The game starts with all the pieces occupying all the squares (or holes) of the board. Only one piece may occupy a square (or hole). Similarly, in Murray's variant the colored"
"game with 16 pieces of the specified color, which consist of one king, one queen, two rooks, two bishops, two knights, and eight pawns. The pieces are set out as shown in the diagram and photo, with each queen on a square of its own color, the white queen on a light square and the black queen on a dark. The player with the white pieces always moves first. After the first move, players alternately move one piece per turn (except for castling, when two pieces are moved). Pieces are moved to either an unoccupied square or one occupied by"