"contractor on the Canadian lifestyle program ""Colour Confidenetial"" for 65 episodes prior to co-hosting ""The Re-Inventors"". Jeremy MacPherson is a special effects artist and carpenter who has worked on hundreds of film and television productions, most notably ""X-Men"", ""Chicago"", """" and """". On History Television, two half-hour episodes were typically broadcast back-to-back in a one-hour time slot. It aired on the Canadian French TV channel ""Historia"" as Absurde et breveté and was dubbed into French. The series is airing in over 60 countries in 30 languages and is currently running on Smithsonian Channel and Charge! in the USA. The first"
"Shannon switching game The Shannon switching game is an abstract strategy game for two players, invented by American mathematician and electrical engineer Claude Shannon, the ""father of information theory"" some time before 1951. Two players take turns coloring the edges of an arbitrary graph. One player has the goal of connecting two distinguished vertices by a path of edges of their color. The other player aims to prevent this by using their color instead (or, equivalently, by erasing edges). The game is commonly played on a rectangular grid; this special case of the game was independently invented by American mathematician"
"the creator of the device, the billionaire inventor Edward Bloom, and his former classmate James Priss, a Nobel Prize-winning theoretical physicist who had discovered most of the theory that made the device possible. The men are expert billiards players and bitter rivals. Challenged to execute a shot on a table which is equipped with the device, Priss sends a ball on a complicated trajectory which finishes when it enters the device's field. At that point the ball vanishes and Bloom collapses, dead. There is a mysterious hole drilled completely through his chest. Central to the story is the concept of"
"Conway's Game of Life The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. The game is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves, or, for advanced players, by creating patterns with particular properties. The universe of the ""Game of Life"" is an infinite, two-dimensional orthogonal grid of square ""cells"", each of which is in one of two possible states,"
"when two British engineers, Dennis Begley and Gavin McDowall, missed their last train and had to spend the night on the platform; they attempted to avoid thinking about their situation and whoever thought about it first lost. Another theory also traces The Game to London in 1996, when it was created by Jamie Miller ""to annoy people"". Journalist Mic Wright of ""The Next Web"" recalled playing The Game at school in the late 1990s. However, The Game may have been created in 1977 by members of the Cambridge University Science Fiction Society when attempting to create a game that did"
"Game of the Amazons The Game of the Amazons (in Spanish, ""El Juego de las Amazonas;"" often called Amazons for short) is a two-player abstract strategy game invented in 1988 by Walter Zamkauskas of Argentina. It is a member of the territorial game family, a distant relative of Go and chess. ""El Juego de las Amazonas"" (The Game of the Amazons) is a trademark of Ediciones de Mente. The Game of the Amazons is played on a 10x10 chessboard (or an international checkerboard). Some players prefer to use a monochromatic board. The two players are White and Black; each player"
"which took place on 19 April 1890 in Innsbruck, the game's inventors, its place and year of origin were confirmed. Its inventors were chancery clerks, Alois von Perkhammer and Josef Pfonzelter, and forestry officials, Ferdinand Gile and Johann Sarer. They created the game at the inn of ""Zum Pfau"" in Bozen (now Bolzano), South Tyrol, in the year 1833. Also confirmed at this congress were the rules of the game, albeit they were not always strictly observed; in fact in most places the rules were modified. Originally the game had no name. It was only several years later that the"
"Salta (game) Salta is two-player abstract strategy board game invented by Konrad Heinrich Büttgenbach in 1899 in Germany. Büttgenbach (1870–1939) was born in Heerdt, near Düsseldorf, Germany. The game attained its highest popularity in the early 1900s before World War I especially in France and Germany. The World Trade Fair of 1900 in Paris exhibited a Salta board made of mahogany with golden counters adorned with more than 5,000 diamonds. Famous players were the US chess master Frank Marshall, the German World Chess Champion Emanuel Lasker, and the French actress Sarah Bernhardt (the ""Divine""). Salta means ""jump"" in Italian or"
"developed by the people who played it and were connected with it."" However, in a 1911 book published by Alfred Henry Spink, Curry was quoted as giving principal credit for creation of the new game to Alexander Cartwright. Spink's book attributed the following to Curry: ""Well do I remember the afternoon that Alex Cartwright came up to the ball field with a new scheme for playing ball. . . . On this afternoon I have already mentioned, Cartwright came to the field – the march of improvement had driven us further north and we located on a piece of property"
"intrigue than the two player game. Bibliography Halma Halma (from the Greek word ἅλμα meaning ""jump"") is a strategy board game invented in 1883 or 1884 by George Howard Monks, a US thoracic surgeon at Harvard Medical School. His inspiration was the English game ""Hoppity"" which was devised in 1854. The gameboard is checkered and divided into 16×16 squares. Pieces may be small checkers or counters, or wooden or plastic cones or men resembling small chess pawns. Piece colors are typically black and white for two-player games, and various colors or other distinction in games for four players. The game"
"tradition, Zeus, perceiving that Ganymede longed for his playmates upon Mount Ida, gave him Eros for a companion and golden dibs with which to play. He even condescended to sometimes join in the game (Apollonius). It is significant, however, that both Herodotus and Plato ascribe a foreign origin to the game. Plato, in ""Phaedrus"", names the Egyptian god Thoth as its inventor, while Herodotus relates that the Lydians, during a period of famine in the days of King Atys, originated this game and indeed almost all other games, with the exception of draughts. There were two methods of playing in"
"developed by Duncan Forbes in the late 19th century, and was endorsed in an even stronger version by Stewart Culin. This theory was rejected by H. J. R. Murray in 1913, however, and modern scholars have sided with Murray. According to Forbes, this game is properly called ""chaturanga"", which is also the name of a two-player game. The term ""chaturaji"" refers to a position in the game comparable to checkmate in chess. Forbes believed that the North and South players (Black and Green) played as allies against the East and West players (Red and Yellow). The game is played with"
"the game is ""to teach players some of the fundamentals of economics, and the ways in which the economy and the government interact."" Different editions were published for several different countries. The name ""Poleconomy"" is a portmanteau of ""politics"" and ""economy"". ""Poleconomy"" was invented by Bruce Hatherley, a New Zealander from Christchurch who was living in Sydney at the time. He first filed a US patent claim for it in January 1981. It was published in 1980, first in an Australian edition, then a New Zealand edition. The New Zealand edition was produced by Tanner Couch and Robyn Larsen sold"
"Another new game"". However, Naismith was the inventor of the new game. Someone proposed to call it ""Naismith Game"", but he suggested ""We have a ball and a basket: why don’t we call it basketball?"" The eighteen players were John G. Thompson, Eugene S. Libby, Edwin P. Ruggles, William R. Chase, T. Duncan Patton, Frank Mahan, Finlay G. MacDonald, William H. Davis and Lyman Archibald, who defeated George Weller, Wilbert Carey, Ernest Hildner, Raymond Kaighn, Genzabaro Ishikawa, Benjamin S. French, Franklin Barnes, George Day and Henry Gelan 1–0. The goal was scored by Chase. There were other differences between Naismith’s"
"Charles Foley (inventor) Charles Foley (September 6, 1930 – July 1, 2013) was the co-inventor of the game Twister, with Neil W. Rabens. Foley received only 2.5% royalties for three years from Milton Bradley, which amounted to about $27,000. The game became a sensation after Johnny Carson and Eva Gabor played it on ""The Tonight Show"" in 1966. Hasbro took over the manufacturing of the game. Foley was born in Lafayette, Indiana and before he was 10 years old made his first invention, a locking system for the cattle pen at his grandfather's farm. He attended school through the eighth"
"Ralph H. Baer Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-born American inventor, game developer, and engineer. Baer's family had fled Germany just before World War II and Baer served the American war effort, following which he gained an interest in electronics. Through several jobs in the electronics industry, he was working as an engineer at Sanders Associates, later acquired by BAE Systems, when he conceived of the idea of playing games on a television screen around 1966. With support of his employers, he worked through several prototypes until he arrived"
"of the other players' hands, while the losers get negative scores. An important feature of the game is that players can work with the tiles that have already been played. Rummikub was invented by Ephraim Hertzano, a Romanian-born Jew, who immigrated to Israel in the 1940s. He hand-made the first sets with his family in the backyard of his home. Hertzano sold these sets door-to-door and on a consignment basis at small shops. Over the years, the family licensed it to other countries and it became Israel’s #1 export game. In 1977, it became a bestselling game in the United"
"Inventor/Designer Award, and the 2012 Tagie award for Excellence in Game Design. Scott is married to the Oxford zoologist Professor Fritz Vollrath. They have two children, Frederica and Digby. Leslie Scott (game designer) Leslie Scott (born 1955) is a British board game designer and author, best known as the inventor of the game Jenga, which she launched at the London Toy Fair 1983. Born in Tanzania, Scott was raised in East and West Africa, and educated in Uganda, Kenya, Sierra Leone, Ghana and England. Scott is inventor of the game Jenga, which she launched at the London Toy Fair 1983."
"15, 1979 in Montreal in Quebec, by Canadian Chris Haney, a photo editor for Montreal's ""The Gazette"", and Scott Abbott, a sports editor for ""The Canadian Press"". After finding pieces of their ""Scrabble"" game missing, they decided to create their own game. With the help of John Haney and Ed Werner, they completed development of the game, which was released in 1981. In North America, the game's popularity peaked in 1984, a year in which over 20 million games were sold. The rights to the game were initially licensed to Selchow and Righter in 1982, then to Parker Brothers (now"
"games like Kalah. He started manufacturing Kalah game sets in Mystic, Connecticut, about 1940 and later in Salem, Massachusetts, Brockton, Massachusetts, and finally Holbrook, Massachusetts, in around 1960. William Julius Champion Jr. William ""Willie"" Julius Champion Jr. (June 15, 1880 – February 12, 1972) is the inventor of Kalah, a game in the Mancala family. William Julius Champion Jr. was born on June 15, 1880, in Trinidad, Colorado, to US Civil War veteran William Julius Champion Sr. and Elvira Hellen Gammons, a descendant of Mayflower passenger Thomas Rogers. Willie married Alice Viola Brown on June 15, 1908, in Boston, Massachusetts."
"was also another version for the TSS/8 time sharing system, written by J.S. Felton and finally a version for the Multics system at MIT by Jerrold Grochow. The modern game with pegs was invented in 1970 by Mordecai Meirowitz, an Israeli postmaster and telecommunications expert. Meirowitz presented the idea to many major toy companies but, after showing it at the Nuremberg International Toy Fair, it was picked up by a plastics company - Invicta Plastics, based near Leicester, UK. Invicta purchased all the rights to the game and the founder, Mr. Edward Jones-Fenleigh, refined the game further. It was released"
"Cox–Forbes theory The Cox–Forbes theory is a long-debunked theory on the evolution of chess put forward by Captain Hiram Cox (1760–1799) and extended by Professor Duncan Forbes (1798–1868). The theory states that a four-handed dice-chess game (Chaturaji) was originated in India in approximately 3000 BC; and that arising from the results of certain rules, or the difficulty in getting enough players, the game evolved into a two-handed game (Chaturanga). On account of religious and legal objections in Hinduism to gambling, the dice were dropped from the game, making it a game of pure skill. The theory arose from an article"
"the same. The Clue and Cluedo brands are well merchandised through umbrellas, books, toys, clothing and other miscellaneous items. Cluedo Cluedo (), known as Clue in North America, is a murder mystery game for three to six players that was devised by Anthony E. Pratt from Birmingham, England. The game was first manufactured by Waddingtons in the UK in 1949. Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro. The object of the game is to determine who murdered the game's victim (""Dr. Black"""
"of securing a better idea of the other's plan as the game progresses. Players can also speak or gesture to their opponents during matches, hoping to create a false impression about the identity of their pieces or their overall strategy. This game was invented by Sofronio H. Pasola, Jr. with the inspiration of his son Ronnie Pasola. The Pasolas first tried the ""Game of the Generals"" on a chessboard. Even then, the pieces had no particular arrangement. There were no spies in the experimental game; but after Ronnie Pasola remembered the Marvin Bond movies and Mata Hari, he added the"
"by toy and game designer Reuben Klamer and was ""heartily endorsed"" by Art Linkletter. It is now part of the permanent collection of the Smithsonian's National Museum of American History and an inductee into the National Toy Hall of Fame. The game was originally created in 1860 by Milton Bradley as ""The Checkered Game of Life"", and was the first game created by Bradley, a successful lithographer. (His most important product to that point had been a portrait of Abraham Lincoln with a clean-shaven face, which did not do well once Lincoln grew his famous beard.) The game sold 45,000"
"Biography"" describes the circumstances in which the new game came about: Chamberlain died on 28 May 1944 aged 88. Neville Francis Fitzgerald Chamberlain Sir Neville Francis Fitzgerald Chamberlain, (13 January 1856 – 28 May 1944) was a British Army officer, and later Inspector-General of the Royal Irish Constabulary who resigned in the aftermath of the 1916 Easter Rising in Ireland. He is credited with having invented the game of snooker while serving in Jubbulpore (Jabalpur), India, in 1875. Chamberlain was born into a military family, the son of Charles Francis Falcon Chamberlain and nephew of Neville Bowles Chamberlain. He was"
"Solomon W. Golomb Solomon Wolf Golomb (; May 30, 1932 – May 1, 2016) was an American mathematician, engineer, and professor of electrical engineering at the University of Southern California, best known for his works on mathematical games. Most notably, he invented Cheskers in 1948 and coined the name. He also fully described polyominoes and pentominoes in 1953. He specialized in problems of combinatorial analysis, number theory, coding theory, and communications. His game of pentomino inspired Tetris. Golomb, a graduate of the Baltimore City College high school, received his bachelor's degree from Johns Hopkins University and master's and doctorate degree"
"Lewis signaling game In game theory, the Lewis signaling game is a type of signaling game that features perfect common interest between players. It is named for the philosopher David Lewis who was the first to discuss this game in his Ph.D. dissertation, and later book, ""Convention"". The underlying game has two players, the ""sender"" and the ""receiver"". The world can be in any of a number of states and the sender is aware of that state. The sender has at his disposal a fixed set of ""signals"" that he can send to the receiver. The receiver can observe the"
"Guess Who? Guess Who? is a two-player character guessing game created by Ora and Theo Coster, also known as Theora Design, that was first manufactured by Milton Bradley, in 1979, now owned by Hasbro. It was first brought to the UK by Jack Barr Sr in 1982. The classic edition is currently being produced by Winning Moves. Each player starts the game with a board that includes cartoon images of 24 people and their first names with all the images standing up. Each player selects a card from a separate pile of cards containing the same 24 images at random."
"video games. The impact of the technologies invented or envisioned by Tesla is a recurring theme in several types of science fiction. Nikola Tesla Nikola Tesla (; ; ; 10 July 1856 – 7 January 1943) was a Serbian-American inventor, electrical engineer, mechanical engineer, and futurist who is best known for his contributions to the design of the modern alternating current (AC) electricity supply system. Born and raised in the Austrian Empire, Tesla received an advanced education in engineering and physics in the 1870s and gained practical experience in the early 1880s working in telephony and at Continental Edison in"
"The Generation Game The Generation Game is a British game show produced by the BBC in which four teams of two people from the same family, but different generations, compete to win prizes. The show is based on the Dutch TV show ""Één van de acht"" (""One of the Eight""), the format devised in 1969 by Theo Uittenbogaard for VARA Television. Mies Bouwman, a Dutch talk show host and presenter of the show, came up with the idea of the conveyor belt. She had seen it on a German programme and wanted to incorporate it into the show. Another antecedent"
"Cluedo Cluedo (), known as Clue in North America, is a murder mystery game for three to six players that was devised by Anthony E. Pratt from Birmingham, England. The game was first manufactured by Waddingtons in the UK in 1949. Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro. The object of the game is to determine who murdered the game's victim (""Dr. Black"" in the UK version and ""Mr. Boddy"" in North American versions), where the crime took place, and which weapon"
"Joli Quentin Kansil Joli Quentin Kansil (born January 27, 1943), is a games inventor of 36 card games, word games, board games, and dice games, and the author of five books. He was also a teacher in Hawaii, Thailand, Vietnam, and Singapore. Bridgette, a two-player bridge game, is his most famous game. Kansil was born Joel Dennis Gaines in Manhattan and lived much of his childhood at the Jersey Shore, graduating Asbury Park High School in 1960 and Rutgers University in 1964. His first job was as personal assistant to Albert Hodges Morehead, a writer, lexicographer, and the first bridge"