"lovely game, but the animation could have been so much better. The game also takes forever to set up as players wade through the menus and then the computer selects which characters are used in the game instead of allowing the player to choose."" BoardGamesPub noted, ""On Amazon, out of 41 reviews, 28 of them gave the game four or five stars, while nine reviewers gave the game one star. Players seem to either love it or hate it, and most of them seem to love it."" AboutHome named the game the 3rd best board game of 2006. The site"
"In this version, game play is guided by a computerized talking ""electronic organizer"", providing clues and other information to players during each game. Also, the modular board design was scrapped in favor of a fixed board, loosely similar to the one for ""Cluedo"". However, the content in each varied from each game. The original ""Mystery Mansion"" featured a modular board consisting 24 cardboard tiles representing different rooms in the mansion: 8 First Floor rooms, 8 Second Floor rooms, and 8 rooms in the cellar. Each room has different doors and objects that come into play during the game. The Foyer"
"from the furniture pieces. The playing area consists of a three-dimensional board, with cardboard walls, representing the mansion. Each room is also represented by a number that is entered into the electronic organizer. Among the eight player pieces that are included, four are shaped as boys and four are modeled as girls. A stack of ten ""Clue"" cards consists of 2 key cards, 4 person cards (the Butler, the Chauffeur, the Cook, and the Maid), and 4 item cards (the letter, the map, the photos, and the tape). In addition are 2 dice and an optional stack of 9 ""Turn"""
"a total of 441 sets of rooms), and 7 rooms per set of rooms (for the full total of 3,087 rooms). Each room contains 1 spinner. Completing each rank advances the player by 1 level, making for a total of 147 levels. Each rank and realm adds subtle complexity to game play by interactively evolving to correspond with the player's actions. This acts to enhance replay value, and provides for lengthier play experience. The essential elements that define a ""tranquility"" room are: Designed by musician, William A. Romanowski, the musical aspects of the game are notable in that they are"
"updated by the game's initial release and remain essentially unchanged in the standard Classic Detective Game editions of the game. The game consists of a board which shows the rooms, corridors and secret-passages of an English country house called ""Tudor Mansion"" (named ""Tudor Close"", ""Tudor Hall"", ""Boddy Manor"" or ""Boddy Mansion"" in some editions) in Hampshire, England in 1926. The game box also includes several coloured playing pieces to represent characters, miniature murder weapon props, one or two six-sided dice, three sets of cards (describing the aforementioned rooms, characters or weapons), ""Solution Cards"" envelope to contain one card from each"
"Cluedo (UK game show) Cluedo is a British game show based on the board game of the same name. Each week, a reenactment of the murder at the stately home Arlington Grange of a visiting guest was played and, through a combination of interrogating the suspects (of whom only the murderer could lie) and deduction, celebrity guests had to discover who committed the murder, which of six weapons (not usually the original six from the board game) and in which room it was committed, whilst viewers were invited to play along at home. ""Encyclopedia of Television"" suggests the Australian version"
"was used. Each player assumes the role of one of the six suspects, and attempts to deduce the correct answer by strategically moving around a game board representing the rooms of a mansion and collecting clues about the circumstances of the murder from the other players. Numerous games, books, a film (""Clue""), and a musical have been released as part of the ""Cluedo"" franchise. Several spinoffs have been released featuring various extra characters, weapons and rooms, or different game play. The original game is marketed as the ""Classic Detective Game"", and the various spinoffs are all distinguished by different slogans."
"some clues of his own. Remember to stay alert! You never know what you'll find in a room or run across in a Secret Passage. Like classic Clue, you'll make Suggestions, but in Clue DVD your Accusations are made secretly using the DVD. And keep that Red Reader close at hand... there are secrets in these cases and information you'll need to decipher."" There are 10 suspects, 11 weapons, 11 rooms, and 10 times of day. Some of the rooms are located outside the mansion. The game has 10 mysteries for players to unravel: TheArtOfMurder wrote, ""Overall, this is a"
"Clue (1998 video game) Clue (known as ""Cluedo"" outside of North America) is a 1998 video game based on the board game of the same name. Its formal name is ""Clue: Murder at Boddy Mansion"" or ""Cluedo: Murder at Blackwell Grange"" (depending of whether the country uses American or British English). It runs on Microsoft Windows. It was developed in 1998 for Hasbro Interactive by EAI. Infogrames (now Atari) took over publishing rights for the game in 2000 when Hasbro Interactive went out of business. The game, just like the board game, is meant for 3-6 players due to the"
"Cluedo Cluedo (), known as Clue in North America, is a murder mystery game for three to six players that was devised by Anthony E. Pratt from Birmingham, England. The game was first manufactured by Waddingtons in the UK in 1949. Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro. The object of the game is to determine who murdered the game's victim (""Dr. Black"" in the UK version and ""Mr. Boddy"" in North American versions), where the crime took place, and which weapon"
"""ludder"") by killing monsters; ludder can be exchanged for new equipment at various shops in the palace. The shops are in fixed locations, but their inventories can change. The palace comprises ten mazes of adjoining rooms; seven bell towers; and one long, horizontally scrolling room. At the top of each tower is a boss. In the long room are the doorways to each bell tower, and the sacred flame where Prince Myer burns the bell he receives after defeating a boss. The first maze has 167 screens, and the tenth has 235. The entrance to each maze is invisible; to"
"the die/dice and the highest total starts the game, with play proceeding clockwise; this is the high roll rule. Players roll the die/dice and move along the board's corridor spaces, or into the rooms accordingly. The object is to deduce the details of the murder; that is, the cards in the envelope. There are six characters, six murder weapons and nine rooms, leaving the players with 324 possibilities. As soon as a player enters a room, they may make a suggestion as to the details, naming a suspect, room, and weapon. For example: ""I suggest it was Professor Plum, in"
"Jurors have to make the decision as to who is guilty and then a real solution is read out. Cluedo or 'Clue' in North America, the first murder mystery board game was released some time later in 1948, and has continued to be popular. However, Cluedo is again, a vastly different game to the modern role playing dinner party mysteries. The earliest mention of role playing murder mystery games in their present How to Host boxed format is in the 1980s when they were thought to be a bit of a one-year wonder in the game shops. Back then the"
"setting was a country house with its many sprawling rooms, with guests gathered for an evening's dining and socialising, but a body was found murdered and all the guests fell under suspicion. By putting clues together, the hotel guests must solve the mystery. These were very popular games at the time, and given this along with Pratt's love of detective fiction including that of his favourites Raymond Chandler and Agatha Christie, the spark for Cluedo was created. At the time books like ""And Then There Were None"" and ""The Body in the Library"" were also enormously popular. Hence, in 1943,"
"rooms 1-4 are used and 5 and 6 are left empty. For three players, only 48 of 60 cards are used. Two complete ghosts and one complete weapon is removed from the pack. All six rooms are still used. If a player wants a card from the Lawn and they don't have one of that kind in their hand, they may falsely identify the card wanted, in order to pick it up. For example: If a player was collecting Cleopatra cards and another player wished to hinder him, they may pick up a Cleopatra card from the lawn in this"
"the same. The Clue and Cluedo brands are well merchandised through umbrellas, books, toys, clothing and other miscellaneous items. Cluedo Cluedo (), known as Clue in North America, is a murder mystery game for three to six players that was devised by Anthony E. Pratt from Birmingham, England. The game was first manufactured by Waddingtons in the UK in 1949. Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro. The object of the game is to determine who murdered the game's victim (""Dr. Black"""
"is selected, and one player reads the case file. This fills in the players on the background of the case as well as listing the location of each clue in the case booklet. A place may provide no clue, or only a part of one. Clues may also be entirely irrelevant, or throw a player off entirely. Clues often are in the form of a riddle, especially multi-part clues. Play begins with each player at 221B Baker Street, from which the players visit each of the 14 locations on the board. Movement is decided by the throw of a single"
"five different ""tents"" that all house a separate maze. The first maze is the Mirror Maze and is the largest house of mirrors in North America. Kids can enter and experience dead ends, optical illusions, and disorientation from being surrounded by hundreds of mirrors. The second maze is called the Clown College and features several illusions such as bent mirrors, objects that seem to defy gravity, and an Ames Room. The third maze is called Curtain Chaos. Hanging curtains surround guests as they try to figure out which way progresses them to the next room, and which way simply dead"
"set of cards, and a ""Detective's Notes"" pad on which are printed lists of rooms, weapons and characters, so players can keep detailed notes during the game. Depending on edition, the playing pieces are typically made of coloured plastic, shaped like chess pawns, or character figurines. Occasionally they are made from wood or pewter. The standard edition of Cluedo comes with six basic tokens representing these original characters: The weapon tokens are typically made out of unfinished pewter, with the exception of the rope, which may be made of plastic, metal, or string depending on edition. Special editions have included"
"Cluedo DVD Game Cluedo DVD Game is a deduction/murder-mystery interactive DVD movie game based on the Cluedo franchise. It was published by Hasbro and Parker Brothers in the US in 2006, and designed by Rob Daviau. Previously, the Cluedo DVD Game had been released in the UK in October 2005, shortly followed by a French edition. It supports 3-5 players, and each case runs about 60 minutes. BoardGamesPub notes: The box explains: ""The DVD brings you inside Tudor Mansion where Inspector Brown is waiting with information on events of the day. Ashe the Butler is also there, ready to share"
"Cluedo (franchise) Cluedo, known as Clue in North America, is a murder mystery-themed multimedia franchise that commenced in 1949 with the manufacture of the Cluedo board game. The franchise has since expanded to a film, television gameshows, book series, computer games, board game spinoffs, a comic, a play, a musical, jigsaws, card games, and other media. Waddingtons, Parker Brothers and Hasbro have created many spin-off versions of the game. Spin-off games consist of alternative rule variations of the original Classic Detective Game, which are not to be confused with themed ""variants"" which use the same rules and game configuration. Variants"
"from oversized versions of the traditional game decks and place them in an envelope. The chosen cards determine the ending of the show, with 216 possible conclusions. Penned by Robert Duncan with the cooperation of Waddingtons, the first official theatrical adaptation of Cluedo was presented by the amateur theatre group: The Thame Players in Oxfordshire in July 1985. The play was subsequently picked up by Hiss & Boo productions and began a successful tour of the UK. A second tour was undertaken in 1990. Like the musical, the play involved the audience's random selection of three solution cards which were"
"a total of 99 rooms, any of which can be selected to run through by the player. Once started, the player sprints through each room solving the puzzle. Bonus Points are earned upon completion of each room. The Bonus Points start at 2000, decreasing during the course of the room, and resets after entering a new room. A timer is included to track the time through the course. After running through all the rooms the player's score is then recorded on a top four list. ""Vs. Mode"" is a race using ""Heading Out?"" mode between two players. Each player selects"
"obtains a necessary item or proceeds to another room. The player must avoid pitfalls, spiked floors, and monsters (such as slimes and trolls). Some monsters are used to solve puzzles. Shadax can also simultaneously jump off a falling block and pick it up to use again. In some rooms he must do this repeatedly to cross a gap. On completing the game, the player receives a percentage score. The game has 252 rooms, each worth 1, and 52 items, each worth 5. Visiting all rooms and getting all items is worth 512, or 100 percent. Tim Follin's music loop for"
"Chromino Chromino is a 2001 board game designed by Louis Abraham, for 2 to 7 players. The game is similar to the classic game of dominoes, but uses colours instead of numbers. Five colours are used: red, blue, purple, yellow and green. Each Chromino piece contains three coloured squares, and all 80 distinct combinations of colours are used (some are symmetrical with each other). There are also five ""wild card"" pieces, with a yin-yang symbol in the middle, where the middle square may be used as any colour. Each piece has eight square edges. At least two edges must touch"
"classic"". It is sold commercially under the names ""Hyle"" (a 5×5 board) and ""Hyle7"" (a 7×7 board). The gameboard is a square grid of 7×7 cells. A game consists of two rounds. Each round starts with the board empty, and a bag containing 49 chips in seven colours. The first player to move (Chaos) draws coloured chips at random from the bag and places each one on the board in an empty cell. For each chip that is placed, the second player (Order) may slide any chip horizontally or vertically any distance through empty cells, to rest in a currently"
"Two players, Black and White, play on a go board ruled into a grid of 19 ""ranks"" (rows) by 19 ""files"" (columns) with a total of 361 intersections. Each player has a set of 90 pieces of 34 different types. The pieces are round and flattened like go stones. In all, the players must remember 65 different moves. The pieces are generally of the same size, though black pieces may be slightly larger than white pieces. Each piece has its name in the form of one or two Japanese characters marked on its face, in white on black stones and"
"are given won't work. No enemies are in the treasure rooms, but health is regained only when the exit is found before time runs out, thus limiting the amount of treasures that can be collected. A password will appear after exiting the treasure room if the room is exited before the timer expired. The other type of room is the ""Clue Room"", of which there are eight throughout the game. Once inside these rooms the player must find a question mark '?' tile and exit before a timer runs out, in order to get a part of a combination that"
"dealt a number of cards. Each card eliminates a suspect, weapon, or room. Each player can view their own cards during their turn. A die is rolled, and the six players (represented by the six suspects Miss Scarlet, Col. Mustard, Mrs. White, Mr. Green, Mrs. Peacock, and Prof. Plum) move around the board. Upon entering one of the nine rooms on the board, the player must make a suggestion, choosing a suspect and a weapon (the room the player is in is automatically chosen.) The suspect is summoned to that room, a vignette is shown, showing who or what was"
"in the maze.” There are forty-five ""rooms"" (pages) in the Maze (book). In addition, ""The doors in each room lead to other rooms.” With this structure established, Manson challenges readers to solve three tasks: to journey from Room #1 to Room #45 and back to Room #1 in only sixteen steps, to interpret the riddle hidden in Room #45 based on visual and verbal clues, and to find the solution to this riddle hidden along the shortest possible path found in the first task. A contest to win $10,000 was released with the book in October, 1985. The contest ended"
"is arranged as a series of 16 rooms in a 4 by 4 layout, using the flip screen technique of moving between them. The game opens with the player on a title screen, and they start the game by running onto the entrance, a pit, and falling into the tombs below. The rooms consist of various levels in a cave-like layout. The player can drop any distance without harm, and can climb back up on the ropes or elevator-like moving platforms that appear on most screens. Each of the rooms contains one of 16 treasures, which provided an extra life"
"The player wanders through a mansion of twelve rooms including a gallery, an atelier, a wine cellar and a photo studio. Each room is interconnected via halls, doors, and secret passages - one of which leads to the outside world. As the player wanders, he searches for a deck of playing cards, upon which are clues which will lead to The Last Room and the end game. The artwork on the walls is very interactive resulting in clues or surprises. ""Alice"" was developed with MacroMind Director. With music by Kazuhiko Kato, and artwork by Kuniyoshi Kaneko, the game has been"
"the subsequent episodes and syndicated series, the round was played until all four rooms were claimed or all six clues were played. The house consisted of eight rooms that could be whimsical versions of traditional rooms in a typical home (e.g., a living room, a bathroom, a den or a kitchen), or complete fantasy rooms, such as ""Sherlock's Study,"" ""Ali-Baba's bathroom"", a sewer (which contained a pool of water), Tarzan's tree house, a pastry shop, or ""Frankenstein's laboratory."" In each room, the host read a clue describing an object hidden within that room. The team had 30 seconds to find"