"pieces, 51 yellow pieces, 21 red pieces, and 6 blue pieces) with 1 point for a green, 2 points for a yellow, 3 points for a red, and 4 points for a blue. A variant of Chinese Checkers called Capture resembles the old variant of Leap Frog, except in Capture the six-pointed star-shaped board of Chinese Checkers is used, and specifically only the central hexagon region of the board. In addition, the central point of the board is vacant at the beginning of the game in Capture, whereas the board is completely filled in Leap Frog. Leap Frog (board game)"
"piece, and goes against another player with sixteen pieces. The player with one piece can move in any direction except diagonally, and capture a single enemy piece by leaping over it as long as there is an empty square behind it. No more detail of the game's rules is provided, but it does appear that the game is played on the same 8 x 8 square board since both authors make no attempt to describe a different board. If it is not the same board, it is at the very least a square board of some dimension since both authors"
"capture the opponent's king. Unlike standard shogi, pieces may not be dropped back into play after being captured. Two players, Black and White (or ""sente"" and ""gōte),"" play on a board composed of squares in a grid of 17 ""ranks"" (rows) by 17 ""files"" (columns) with a total of 289 squares. The squares are undifferentiated by marking or color. Each player has a set of 96 wedge-shaped pieces of 64 different types. In all, the players must remember 68 different moves. The pieces are of slightly different sizes, from largest to smallest (or roughly most to least powerful) they are:"
"that a player cannot drop a piece on the board orthogonally adjacent to one of his or her own piece already on the board. The player who captures all of their opponent's pieces is the winner. Captures are accomplished by forming 3 in-a-rows of their own pieces. A 5 x 6 square grid is used which makes for 30 intersection points. Each player has 12 pieces. One plays the black pieces, and the other the white pieces. The pieces are played on the intersection points. 1. The board is empty in the beginning. The pieces are set beside the board."
"capturing player. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board composed of squares in a grid of 16 ""ranks"" (rows) by 16 ""files"" (columns) with a total of 256 squares. The squares are undifferentiated by marking or color. A pair of dots may be placed just beyond the fifth rank on each side to mark the promotion zones and aid in the initial setup of the two camps. Each player has a set of 78 wedge-shaped pieces of 36 types. In all, the players must remember 43 moves for these pieces. The pieces"
"is vacant, the piece may be captured (and removed from the game) by jumping over it. Only the dark squares of the checkered board are used. A piece may move only diagonally into an unoccupied square. Capturing is mandatory in most official rules, although some rule variations make capturing optional when presented. In almost all variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game. Uncrowned pieces (""men"") move one step diagonally forwards, and capture an opponent's piece by moving two consecutive steps in the same line, jumping over the piece on the"
"or stones, with the board grid inscribed in sand or volcanic ash. But any easily distinguished sets of pieces may be used (e.g. red versus black counters or checkers, as illustrated). Players begin the game with 12 pieces each. Players decide who moves first, then turns alternate. The object of the game is to capture all 12 of the opponent's pieces; or if no further captures are possible, to have more pieces remaining on the board than the opponent. Pieces always rest on the points of intersection of the board's grid lines. On a turn, a player either moves one"
"lie with the piece movements and their promotions. The objective of the game is to capture the opponent's king(s) and prince(s). When the last of these is captured, the game ends. There are no rules for check or checkmate; however, in practice a player resigns when checkmated. Unlike standard shogi, pieces may not be dropped back into play after being captured. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote""), play on a board ruled into a grid of 36 ""ranks"" (rows) by 36 ""files"" (columns) with a total of 1,296 squares. The squares are differentiated by marking"
"onto a vacant space on the other side. Only one leap is allowed, and therefore only one capture by this method is allowed. The player, however, ""is to take another enemy piece from anywhere on the board"". Therefore, in a capturing move, two enemy pieces are taken each time. 6. After all pieces have been dropped, the second player moves first. Choko (game) Choko is a two-player abstract strategy board game from Gambia Valley, West Africa. It is played specifically by the Mandinka and Fula tribes. It is related to Yote. To capture all of your opponent's pieces 5 x"
"the removal of captured pieces is deferred. The player who captures all their opponent's pieces is the winner. The board is a 9×9 square grid, or an 8×8 square board with pieces played on the intersections with diagonal lines running throughout the board. Each player has 40 pieces. One plays the black pieces, and the other player plays the white pieces. Zamma Zamma is a two-player abstract strategy game from Africa. It is especially played in North Africa. The game is similar to Alquerque and draughts. The board is four Alquerque boards combined together to form a square board. The"
"as a ""split""). The game is played on a rectangular board with 72 plain squares arranged in 8 ranks and 9 files. The 21 pieces are placed in various locations within the nearest three rows to each player's home side (a total of 27 squares). A player can consider the half of the board nearest him to be ""friendly territory"" while the other side's half is the ""enemy territory,"" though this is not an actual requirement of the game. The two middle rows (fourth rank from each player's edge of the board) are initially empty at the start of the"
"leaving a bare king. Unlike standard shogi, pieces may not be dropped back into play after capture. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote""), play on a board ruled into a grid of 13 ""ranks"" (rows) by 13 ""files"" (columns) for a total of 169 squares. The squares are undifferentiated by marking or color. Each player has a set of 34 wedge-shaped pieces of 13 different types. In all, the players must remember 13 different moves. The pieces are of slightly different sizes. From largest to smallest (most to least powerful) they are: Many of the"
"or Alquerque. The game is played on an n x n square board, but traditionally it was played on a 17×17 square board. But varying board sizes are played with including the 8×8 square board depicted in the diagram, and it's this 8×8 square board that will be described here-in-forth with respect to the setup and rules. To start the game, each player needs 14 pieces on the board. However, each player has an additional 14 pieces in order to replace captured enemy pieces on the board. One player plays the white pieces and the other plays the black pieces,"
"two-square areas are called the ""castles"". Each player starts the game with fourteen pieces: four ""knights"" and ten ""men"", set up as shown (see diagram). The object of the game is to be the first player to occupy the opponent's castle with two of your own pieces, or, to capture ""all"" of your opponent's pieces while retaining two or more of your own pieces. Both knights and men can move either horizontally, vertically, or diagonally in three ways, as follows: Men may make any of the three moves, but only one type of move per turn. Knights have a fourth"
"available. Such games are often ‘war’ games, which involve capturing an opponent’s pieces. The most popular of all such games today is chess. Chess is a game of great skill that calls for the ability to plan moves and recognize threats several steps ahead. Each player has an ‘army’ of 16 pieces with which to fight a battle. There are six different kinds of piece – king, queen, bishop, knight, rook and pawn – and each has its own special way of moving about the board. If a player moves onto a square occupied by an opposing piece, that piece"
"thus capturing that piece; and optionally of promoting the moving piece, if the move enters the ""promotion zone"", or if it is a capture and any part of it is in the promotion zone. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board ruled into a grid of 12 ""ranks"" (rows) and 12 ""files"" (columns), with a total of 144 squares. The squares are undifferentiated by marking or color, unlike a Western chess board. Each player has a set of 46 pieces of 21 different types, and each piece has its name written on"
"The player that captures all of their opponent's pieces wins. Alternatively, the player that fully occupies their opponent's triangular board wins. Another way to win, is if a player can trap their opponent's pieces and thus preventing them from performing a legal move. A 5x6 square grid is used with a triangular board attached on two opposite sides of the square grid specifically on the two shorter sides of the square grid. The square grid only consist of orthogonal lines; there are no diagonal lines. Each player has 16 pieces of which one set is black, and the other is"
"When all the pieces on the board have been captured, the player that has acquired the most points is the winner. However, if there are any pieces left on the board, then the player who could not perform their last turn is the loser, and the other player is the winner. The board is an 11 x 11 square grid (or a 10 x 10 square board) with pieces played on the intersection points. A 2 x 2 empty square is made in the middle of the board. To be more specific, the middle point of the board is removed"
"player. When a piece is on one of the player's own squares, it is safe from capture, but, when it is on one of the eight squares in the middle of the board, the opponent's pieces may capture it by landing on the same space, sending the piece back off the board so that it must restart the course from the beginning. This means there are six ""safe"" squares and eight ""combat"" squares. There can never be more than one piece on a single square at any given time, so having too many pieces on the board at once can"
"your opponent's phoenix. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board ruled into a grid of 7 ""ranks"" (rows) by 7 ""files"" (columns). The squares are undifferentiated by marking or color. Each player has a set of 16 wedge-shaped pieces, of slightly different sizes. From largest to smallest (or most to least powerful) they are: In line with the bird theme, each piece is named after a different kind of bird. Each piece has its name in the form of a kanji written on its face. On the reverse side of some pieces"
"no pieces on the board. A piece may enter the board on any throw of the cowries and moves to the square corresponding to the throw. Each player starts on their own starting square and moves around the board in an anticlockwise spiral. The paths of each player are different because each player starts on a different square and moves inwards at a different position on the board. A player can capture an opponent's piece by landing their piece upon it. The captured piece is removed from the board and must start again. A piece cannot land on an opponent's"
"is not clear if the game was ever played much historically, as the few sets that were made seem to have been intended only for display. The objective is to capture the opponent's king or emperor. If a prince is in play, it too must be captured. Unlike standard shogi, pieces may not be dropped back into play after being captured. Two players, Black and White (or ""sente"" and ""gote""), play on a board composed of squares in a grid of 19 ""ranks"" (rows) by 19 ""files"" (columns) with a total of 361 squares. The squares are undifferentiated by marking"
"Two players, Black and White, play on a go board ruled into a grid of 19 ""ranks"" (rows) by 19 ""files"" (columns) with a total of 361 intersections. Each player has a set of 90 pieces of 34 different types. The pieces are round and flattened like go stones. In all, the players must remember 65 different moves. The pieces are generally of the same size, though black pieces may be slightly larger than white pieces. Each piece has its name in the form of one or two Japanese characters marked on its face, in white on black stones and"
"The Duke (board game) The Duke is a two-player abstract strategy board game played on a square-tiled gameboard, with 36 squares arranged in a 6×6 grid. The game has been compared to chess and chess variants, while retaining notable differences in unit movement and overall gameplay. Each player begins game with three pieces: two ""footmen"" and one eponymous ""duke"" tile. Each piece, a flat, wooden tile (known as ""troop tiles"") has its movement options graphically portrayed on its two sides, giving it alternating movement options based upon which side of the piece is currently facing upwards. Pieces are moved to"
"as it passes over. Pieces with a color marker facing up, called a weapon, can capture opposing pieces. You capture pieces by landing a stack on top of them. One piece is captured for each piece that lands on top. Captured pieces are removed from the board and become prisoners. When a stack performs a capture it has to stop its movement on that square. Captured pieces may be returned to the opposing player in a prisoner exchange. BEFORE: In this example white has a two-stack with a weapon on top and black has a two-stack sitting on the next"
"here are the piece movements that are somewhat standard among modern players of wa shogi, among which the game is played with drops. The objective of the game is to capture your opponent's crane king. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote""), play on a board ruled into a grid of 11 ""ranks"" (rows) by 11 ""files"" (columns). The squares are undifferentiated by marking or color. Each player has a set of 27 wedge-shaped pieces, of slightly different sizes. From largest to smallest (most to least powerful) they are: Each piece has its name in the"
"The object is to move out of your base, capture, or 'cop', your opponent's pieces by landing on top of them, carry them back to your base, and 'imprison' them there. A player can have any number of pieces out of their base at any time. However, while you are moving back to 'base' with a captured piece other players may in turn capture your piece. The winner is the last player to have an uncaptured piece. There are a few squares on the board that are of a different colour to the rest; if a piece is on these"
"allows for that player to capture an enemy piece from anywhere on the board. After each player has dropped their 12 pieces, the Movement Phase begins. Players alternate their turns moving one piece orthogonally onto a vacant adjacent square. The piece can form a 3 in-a-row by either moving onto a row or column of two adjacent pieces of its color, or leaving a row or column of four adjacent pieces of its color and thus leaving behind three adjacent pieces in-a-row. A special situation exist when a player has three of their pieces (that are adjacent to each other)"
"game. In 2012, the science fiction action movie ""Battleship"" was released, which was inspired by the board game. A version of ""Battleship"" based on the movie was released in which one side had alien ship playing pieces. The game is played on four grids, two for each player. The grids are typically square – usually 10×10 – and the individual squares in the grid are identified by letter and number. On one grid the player arranges ships and records the shots by the opponent. On the other grid the player records their own shots. Before play begins, each player secretly"
"Stratego Stratego is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer ranks in an army. The pieces have Napoleonic insignia. The objective of the game is to find and capture the opponent's ""Flag"", or to capture so many enemy pieces that the opponent cannot make any further moves. ""Stratego"" has simple enough rules for young children to play, but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century French game named ""L'Attaque"". It has"
"first square is passed over, and the piece lands (and captures) on the second. The knight jumps ""between"" the diagonals and orthogonals, and the lion and lion hawk may do so. Many pieces can move any number of empty squares along a straight orthogonal or diagonal line, limited only by the edge of the board. If an opposing piece intervenes, it may be captured by moving to that square and removing it from the board. A ranging piece must stop where it captures, and cannot bypass a piece that is in its way. If a friendly piece intervenes, the moving"
"of the four diagonals.) This game uses displacement capture (like Chess), rather than custodial capture (like Hnefatafl), thus when a capture is made, the captured piece is removed from the board and the vacated square is occupied by the captor. Play continues until one player achieves his or her objective. If the flagship of the gold fleet reaches one of the outermost squares on the board, gold player wins. If the flagship is captured before it reaches the outer edge of the board, silver player wins. Breakthru (board game) Breakthru is an abstract strategy board game for two players, designed"
"any vacant space. A player's number of pieces on the board must always be restored to four, unless of course the player has exhausted their reserve. Please note though, that a player can only drop a piece from their reserve, if one of their pieces was captured on the opponent's last turn. Liberian Queah Liberian Queah is a two-player abstract strategy game from Liberia. It is specifically from the Queah tribe. The game is played on a slanted or diagonal square board with only 13 spaces. Pieces move ""orthogonally"" along these slanted or diagonal square boards. Another unique feature is"