"Marriage (card game) “Marriage” is a matching card game played with three decks of cards (156 Cards) played in Nepal, Bhutan and Nepali diaspora throughout the world. It is originally thought to have evolved from Indian Rummy (or Paplu), and is based on making sets of three or more matching cards, of the same rank (Trials), of the same rank and suit (Tunnels), or of three or more consecutive cards of the same suit (Sequences). This game should not be confused with German card game Mariage. A set is a group of at least three cards. ""Dublee"" is a set"
"up to nine pips on one half of the tile, the game is generally played for up to four players only, individually or in partners (pairs). In playing cards, pips are small symbols on the front side of the cards that determine the suit of the card and its rank. For example, a standard 52-card deck consists of four suits of thirteen cards each: spades, hearts, clubs, and diamonds. Each suit contains three face cards – the jack, queen, and king. The remaining ten cards are called pip cards and are numbered from one to ten. (The ""one"" is almost"
"four cards' point values. When calculating the prime, a separate point scale is used. The player with the highest number of points using this separate point scale gets one point toward the game score. The most common version of the separate scale is: If one team captures the sevens of cups and coins, the six of clubs and the ace of swords, that team's prime is (21 + 21 + 18 + 16) = 76. Other versions of the prime's point scale exist. Most use the same ranking of cards but have variant scores, e.g. 0 points for face cards"
"1, 5, 9, Zero Cash, Half Cash, Hundred Myriad, Thousand Myriad, or Myriad Myriad, the banker's opposite gets dealt first. Each player is dealt 8 cards counter-clockwise, first as a batch of four cards then singles. The remaining eight cards form the stock which is flipped to reveal the bottom card. A player that has at least five cards from any suit can force a redeal. If a player has the four lowest cards of each suit (20 Myriad, 1 Myriad, 1 String, 9 Cash), he will automatically win 1 stake each from the other 3 players and cards are"
"instead of 10. A variant that is popular in America but disliked by purists is to award the prime to the person with the most sevens, or the person with the most sixes if there is a tie, down to aces, and so on. Obviously, the seven of coins is the most valuable card in the deck, as it alone contributes to all the four points. A player or team can win the ""prime"" even with only one seven but other useful cards. If one player has three sevens (3x21) and no cards of the fourth suit (sum=63), their opponent"
"is also dealt two cards, normally one up (exposed) and one down (hidden). In most other countries, the dealer receives one card face up. The value of cards two through ten is their pip value (2 through 10). Face cards (Jack, Queen, and King) are all worth ten. Aces can be worth one or eleven. A hand's value is the sum of the card values. Players are allowed to draw additional cards to improve their hands. A hand with an ace valued as 11 is called ""soft"", meaning that the hand will not bust by taking an additional card; the"
"that are counted. Cards are even transferred without any regard to suit or value. Spot cards (cards from ace to ten) are taken at their face value, while jacks are valued at 11, queens at 12, and kings at 13. The game is won when the top cards of the thirteen piles have a total value of 91. The easiest combination to obtain is a sequence of thirteen cards from ace to king (formula_1). But there are many other combinations that add up to 91, such as four kings, four aces, three fives, and two tens for instance (formula_2). It"
"Mille (card game) Mille is a two-player card game requiring two standard 52-card decks. Mille is a rummy game similar to canasta in the respects that if a player picks up cards from the discard pile, the player picks up the entire pile, and the only legal melds are three or more cards of a same rank. The two-player rummy game Mille is said to have been devised in Montreal, Québec and from there brought to Toronto in the 1990s. It has since become increasingly popular. The dealer deals 15 cards to his opponent and himself, then turns over a"
"period literature. Primero is played with a 40-card deck, and there are special decks made for this game. It works best with four to six players. The player who holds the ""prime"", a sequence of the best cards and a good trump, is sure to be successful over the adversaries – hence the game's name. Because this is a gambling game, the first step is for all players to ante into the pot. The deal is counter-clockwise, starting with the dealer. Each player receives 4 cards dealt in 2's from a 40-card deck ranking K Q J 7 6 5"
"the best of three games, and a game is 12 points, which may require several deals to reach. Players deal in turn with the first dealer being chosen by any agreed means. Players receive 3 cards dealt in 1s. The aim in each deal is to win two tricks, to win the first trick if it comes to be that both players win one and the third is tied, by making the opponent fold to a raise. Non-dealer may also propose a redeal if dealer agrees. The hands are put aside and each receives 3 new cards. Only one redeal"
"arise in actual gameplay. In the original version, as in ""Set"", 12 cards are laid out on the table. The first player to find three cards which form a set and call out ""set"" takes the three cards. Three new cards are then dealt and the play continues until the deck is depleted. If at any time the players agree there is no set among the cards, three new cards can be dealt, bringing the total number of cards on the table to 15. Other than this, new cards are not dealt out unless the number of cards on the"
"for up to 20 players, together with a banker and croupier; several packs of cards are used, depending on the number of players. The value of the ace to nine cards are as their pip value, while tens and court cards count as zero. A player is dealt two cards and adds up the combined pips, discounting 10s and court cards, and only using the single digit value as a score - a King and a 6 will equal 16, but their value will be 6; two 8s will equal 16, and their value will also be 6. Two court"
"at a time, and any empty pile can be filled with any card. After the player has made all the moves he can make, the piles are collected in the reverse order the piles are dealt and the process is repeated. This redeal can be done twice in the game. The game is won when all cards end up in the foundations. Capricieuse Capricieuse (or Capricious) is a solitaire card game which is played using two decks of playing cards. The entire deck must be dealt into twelve piles of cards. Any arrangement will do, but for convenience, two rows"
"two 41-card decks with cards that are of the same element and include one premium card in each deck. The starter set also includes a playmat and a showdown victory encounter intended to be used to help learn the game, as well as a rulebook and a list of available cards. Booster packs contain 10 game cards and an eleventh card that contains one of four checklists on the front and one of a variety of ads for the game's website on the back. Cards are at one of four rarity levels, Common, Uncommon, Rare, and Premium. Premium cards are"
"In most games the last 3 cards are dealt after the bidding to avoid cheating, but can be dealt with the first 5 and not touched. Declarations are particular sets of cards held in players' hands, which give players extra points, if announced! There are three sorts of declarations: 4 cards of the same rank, called ""square"" (4 sevens and 4 eights are not awarded) Sequences from 3 to 8 cards of the same suit. The cards are ranked as follows: A, K, Q, J, 10, 9, 8, 7 Sequences of 6 or 7 cards of the same suit are"
"sitting opposite one another, who are dealt 52 cards total. The way the cards are dealt and the bidding differ slightly. In the ""Draw"" version, the players are each dealt 9 cards (three at a time), after which, bidding begins to the left of the dealer, with the lowest possible bid being 6. If a player does not wish to bid, they ""pass"" the bid goes onto the next player. When the bidding comes back around to the dealer, the highest bidder gets to call the suit. When the suit has been called, players discard all non-suited cards (except the"
"a deck of 45 cards while only using cards collected from packs earned from the event that begins with eight packs and ends with 14 packs; between matches, players may modify their deck. After the monthly event is over, players are rewarded with a number of card packs and a random premium card based on their leaderboard results, and all participants are given an exclusive card back. Rewards in ""Eternal"" take the form of individual cards, gold and packs. Rewards come in treasure chests of varying rarity: Bronze, Silver, Gold and Diamond. Each chest has a small chance to upgrade"
"pile corresponding to ""its"" rank. This continues until a playable card is uncovered with the last card picked up placed under the appropriate pile. Play resumes as normal. If the exiled card made available or the last card picked up happens to be a king, it is placed on the thirteenth pile along with those already there and another exiled card is drawn. If there are no more exiled cards or if play goes to a stalemate in any pile, the deal has ended. The player is then entitled to two redeals. To do a redeal, the piles are picked"
"Pyramid (card game) Pyramid is a solitaire game where the object is to get all the cards from the pyramid to the foundation. The object of the game is to remove pairs of cards that add up to the total of the highest card in the deck from a pyramid arrangement of 28 cards. When using the standard 52-card deck, Jacks value at 11, Queens 12, and Kings 13. So the highest value is 13. Playing with a 48-card Spanish deck the highest numbers are also the Kings at 13, so the pairs must add up to 13. To set"
"the sum value of the row of two cards, or be dealt three new cards on top of the other two. The cycle repeats until an eighth row is created, at which point the player automatically receives a payout. If the player chooses to end the game before then the game automatically deals the rest of the cards to see what the outcome would have been. A pay multiplier can be activated if all the cards in a row are the same number (called a ""Set""), which multiplies the bet by the number of cards in the row (a row"
"(origin of name). They are similar to foils, except that the picture of the character has a holographic quality that gives the impression of ""popping out"". Given the variety of card values, single cards have a price range of $.05 to $15.00. The cards from this game are sold in three ways: booster packs, starter decks, and theme decks. Booster packs were released for every set. Each pack contains eleven cards, which includes one rare card, two uncommon cards, six common cards, and two Lessons. If a premium card was included in a base set booster pack, it replaced the"
"of cards at the commencement of each partie. A ""partie"" consists of six deals. The players deal alternately for each hand in the ""partie"". It is preferable to deal first so as not to deal the last hand. Dealing puts a player at a disadvantage. Twelve cards are dealt to each player, with the remaining eight forming the ""talon"", which is placed face-down between the players. The talon may be split by the dealer into two piles of five and three cards, respectively. The dealer is referred to as the ""younger hand"" and the non-dealer as the ""elder hand."" The"
"same face cards – ace, king, queen or jack – must include one card from each of the different suits. They are scored as follows: The marriages and flush are the ""sequence melds"": A marriage in each suit is worth 240 or 24 total points, which is nothing more than the sum of the marriages, plus kings around and queens around. As a shortcut, this is called a ""roundtable"", ""marriages around"", ""round house"", or a ""round robin"". The pinochle and dix are the ""special melds"". In the most common form of the game (see variations below), any one card may"
"which at the time still had 36 cards, along with 4 suitless cards. The suitless cards were ""Death"", ""Force"", ""Army General"", and ""Prisoner of War"". The remaining cards were Ace, King, Queen, Jack and 6–10 in each of the four French suits. The aces were styled as a cannoneer, a soldier with a drawn rapier, a battalion, and a squadron of horsemen. After removing the four suitless cards, the pack could be used for playing Piquet, Triomphe or Brelan. The game is played for money, each player depositing the same amount before the cards are dealt. The number of cards"
"piles) are the top cards of each tableau pile. As they become available, one ace and one king of each suit are placed in the foundations. The aces are built up to kings while the kings are built down to aces, all by suit. Furthermore, once a foundation card is set, any can be built upon it at any time. Once the player builds the necessary cards one could, another set of six is dealt: one on each of the four tableau piles and two face-down ones set aside on the reserve. Afterwards, the player builds more cards and the"
"permitted. The game is won when all the cards are in the foundations with the court cards (Kings and Jacks) at the top of each foundation, as shown on the right. Quadrille (patience) Quadrille, also called Captive Queens, La Française or Partner is a card game of the Patience or Solitaire type using a pack of 52 playing cards. The name Quadrille is derived from the layout of the four Queens around which the cards are built; an alternative name, Captive Queens, describes the way the Queens become ""enclosed"" as the foundations are built upon. Alluding to the name, Quadrille,"
"whoever drew the lowest card then proceeds with the first deal. A game consists of 15 hands; in the first hand, 8 cards are dealt to each player. In the second hand, 7 cards are dealt, and so on until the eighth hand, when only one card is dealt to each player. Following this, each hand increases the number of cards dealt to each player by one, until the fifteenth hand, in which 8 cards are dealt. In each hand, the deal starts to the left; however, over the course of a hand, this may change. Following the deal, the"
"the value of the 7, 6 and ace, are the same; but the 2 is said to count for 12, the 3 for 13, the 4 for 14, and the 5 for 15, the figured cards are each equivalent to 10. The best hand is the flush, that is, four cards of high numbers and one of one colour; the next is the '(supremus), consisting of the , 7, 6, and ace, which count for 55; then the , or prime, which is four cards of different suits. Should two persons have flushes, the player who counts the highest number,"
"Pits (card game) Pits is a five player card game, a cross between whist and rummy, with the objective of playing all your cards first. It is played with a 54 card pack (4 suits and 2 jokers). Threes are low, Aces high, Twos even higher and Jokers highest. Once all the cards are dealt (the dealer getting 10, the others 11), the dealer plays a meld; one of a singleton, ""n"" of a kind, a run of 3 or more singletons or a run of three or more ""n"" of a kinds. For example a run of 4 pairs"
"the community pile that add or equal a card from a players individual hands. After a deal the first person to the left of the dealer begins the play. The dealer also rotates to the left after each round. There are two ways to collect the cards from the community pile; a match or addition. Face cards cannot be won with addition and can only be won as a match. Only one card from the players hand can be played at a time and after a play is made play moves to the next player. Aces are valued as a"
"user) to claim another card for free. Answering 50 questions correctly (they do not have to be consecutive) awards the player with a gem, which they can spend to buy new cards. Cards are available in four rarities, Common, Aqua, Gold, and Black, and is representative of how great the card is. Three machines are available, using 1 Gem, 3 Gems, and 5 Gems per card. Machines do not have an unlimited number of cards; a number above the 'Push' button tells the user how many cards are remaining in the machine, and tapping the question mark beside the machine"
"A small game of Mille would be what's called $1–$3. This means that a player would win $3 for winning the game, $3 for any marks attained throughout the game, and $1 for every 100 points he wins by, rounding up. In the case of the game above, Player A would win the following: The loser of the game wins nothing. Mille (card game) Mille is a two-player card game requiring two standard 52-card decks. Mille is a rummy game similar to canasta in the respects that if a player picks up cards from the discard pile, the player picks"
"Perseverance (solitaire) Perseverance is a solitaire card game played with a deck of 52 playing cards. The reason for the name is not known, but probably, the player must play this game with perseverance to succeed. First, the four aces are taken out of the deck. These form the four foundations. Then the rest are shuffled and dealt into twelve piles of four cards each. One can distribute one card at a time for each pile or deal four cards at a time to form a pile. The top cards of each pile are available for play to the foundations"