"Turner and Martyn Ware and Ian Craig Marsh recording another 1970s cover with her in late 1983. The track was Al Green's ""Let's Stay Together"" which became a surprise hit single on both sides of the Atlantic and the starting point of Turner's comeback, with the following album ""Private Dancer"" going multi-platinum in 1984. Ball of Confusion (That's What the World Is Today) ""Ball of Confusion (That's What the World Is Today)"" is a 1970 hit single for The Temptations. It was released on the Gordy (Motown) label, and written by Norman Whitfield and Barrett Strong. The song was used"
"purple (10 points). The orange spot was midway between the pink and blue, while the purple spot was midway between the brown and blue. If a frame ended in a tie, the purple was re-spotted on the black spot. The extra colours allowed a maximum break of 210. This variant failed to gain popularity but has appeared in some video games such as the ""World Snooker Championship"" series. There were three competitors, Joe Davis, Fred Davis and John Pulman, competing for prize money of £750. Matches were of 25 frames over 2 days. Each played the other, three times. All"
"red ball. Points are scored by potting the balls, by sending the cue-ball into a pocket ‘in off’ one of the other balls, or by getting the cue-ball to hit both the other balls (a cannon). The winner is the player who reaches an agreed score first, or who has the highest score after a certain time. In ""snooker"" there are 22 balls: 1 cue-ball, 15 reds and 6 colours. A player must first pot one of the red balls (scoring 1 point) and then one of the colours, which are worth between 2 points (yellow) and 7 (black). The"
"mock various other players, including Jimmy White. Outtakes of Virgo's failed attempts at trick shots were frequently seen on ""Auntie's Bloomers"". In the next round, contestants would have the chance of winning money. Each snooker player had to play by traditional snooker rules for ninety seconds with the snooker balls being worth amounts of money. Each red ball was worth £10 when potted, with each coloured ball being worth £10 times the regulation point value of that ball, up to £70 for the black ball. In addition, each pocket hole had a designated colour; If the player potted a coloured"
"game continues in this manner until all the reds are potted and only the six colours are left on the table. At this point the colours must be potted in the order from least to most valuable ball – that is, yellow first (two points), then green (three points), brown (four points), blue (five points), pink (six points) and finally black (seven points), the balls not being returned to play. When the final ball is potted, the player with more points wins. If the scores are equal when all the balls have been potted, the black is placed back on"
"ball in the same coloured pocket hole, the amount would be doubled for that pot (Double yellow £40, double green £60, double brown £80, double blue £100, double pink £120 and double black £140). If the player missed, the contestant would have to answer a question on a specific subject, depending on what ball was missed. Categories included Pot Luck (Red), Past (Yellow), Music (Green), Places (Brown), People (Blue), Sports (Pink) and Screen (Black). If answered correctly, Davidson would shout ""Play!"" so the snooker player would continue. If the contestant answered incorrectly, Davidson would have to ask another question. If"
"a cue stick, one white ball (the cue ball), fifteen red balls and six colours: a yellow (worth two points), green (three points), brown (four points), blue (five points), pink (six points) and black ball (seven points). At one end of the table (the ""baulk end"" ) is the so-called , which is 29 inches from the baulk end cushion. A semicircle of radius 11.5 inches, called , is drawn behind this line, centred on the middle of the line. On the baulk line, looking up the table from the 'baulk end', the yellow ball is located where the ""D"""
"different color: red, orange, yellow, green, and blue. Each case has a different cash amount: £5000, £1000, £500, £100, and £0. Walker asks questions, and players who buzz in with a correct answer light up on green light on their podium. The first two to give three correct answers wins the right to enter the vault. Once in the vault, the first player to give three correct answers has a choice to make: they can either peek at a case, and directly see the value inside it, or say ""More or Less,"" where host Walker informs them if the case"
"ball to the red and coloured balls. A player (or team) wins a match when they have achieved the best-of score from a pre-determined number of frames. The number of frames is always odd so as to prevent a tie or a draw. Snooker is played on a rectangular snooker table with six pockets, one at each corner and one in the middle of each long side. The table usually has a slate base, covered in green baize. At one end of the table (the ""baulk end"") is the ""baulk line"", which is from the baulk cushion (the short cushion"
"defined as series of consecutive by a player during a single , scoring 100 points over the course of a whole frame does not necessarily constitute a century break, as it must be done on a single turn at the table. Points for a foul shot by the opponent do not count in a player's break. Under normal circumstances, the highest possible century in snooker is 147 (a ""maximum break""), composed of 15 reds (one point each), 15 blacks (seven points each) and the six remaining colours; yellow, green, brown, blue, pink and black potted consecutively (two through seven points"
"each for a total of 27). If for example only the least-valued colour (yellow, two points) would be used instead of the black ball, the break value would only be 72 points. This means that only a single century break is possible in a of snooker under a limited number of combinations, but it requires the potting of at least 25 consecutive balls (10 x (1 + 7) + 2 + 3 + 4 + 5 + 6 = 100). To score one, there must be at least ten reds on the table when the player comes to play since"
"removed in 2011. After a , the opponent gets a """" and can resume play from anywhere in the . Power Snooker uses the concepts of the Power Ball, Power Play, and Power Zone. The Power Ball is dark red and is placed in the centre of the diamond rack, identified by a special logo, and is worth two points. When the Power Ball is potted, a two-minute Power Play period starts, where all points values are doubled. If a shot is missed however, the opponent can also benefit from the remaining Power Play time. The Power Ball changed in"
"cue ball. ""(See snooker for more information on ball setup.)"" The colour balls are sometimes numbered American-style, with their point values, for the amateur/home market, as follows in the adjacent table. Snooker balls are technically standardized at in diameter within a tolerance of plus or minus . No standard weight is defined, but all balls in the set must be the same weight within a tolerance of . However, many sets are actually , even from major manufacturers. Snooker sets are also available with considerably smaller-than-regulation balls (and even with ten instead of fifteen reds) for play on smaller tables"
"where it originated, was originally called the ""winning and losing carambole game"", folding in the names of three predecessor games, ""the winning game"", ""the losing game"" and ""the carambole game"" (an early form of straight rail), that combined to form it. The game features both (caroms) and the pocketing of balls as objects of play. English billiards requires two and a red . The object of the game is to score either a fixed number of points, or score the most points within a set time frame, determined at the start of the game. Points are awarded for: Snooker is"
"in the same place for their second roll. The Edge is worth £2,000, all other cash zones are as before and Danger Zones are worth £1 (£0 in Series 2). The two players with the greatest combined scores from their two rolls add these values to their Personal Bank, and the lowest scorer in the round - regardless of what is in their Personal Bank - is eliminated. The two remaining players take part in a third quiz round (In Series 1, each question requires three correct answers). The first player to release their ball chooses which lane - yellow"
"red then a pink, before failing to pot the next red. The traditional maximum break in snooker is achieved by potting all reds with blacks then all colours, yielding 147 points; this is often known as a ""147"" or a ""maximum"". The highest possible break is a 155 break, also known as a ""super maximum"". This is achieved via the opponent leaving a , with the black being potted as the additional colour, and then potting 15 reds and blacks with the colours. Jamie Cope has the distinction of being the first player in snooker history to post a verified"
"hard. If the ball bounces off the ground and lands on a bar it does not count as a point. There are a few optional ways to earn or lose points: The balls on the bolas are often golf balls, but may be any uniform weight. They are sometimes plastic balls, tennis balls, rubber balls or a monkey's fist knot. Teams are distinguished by having their own color. For example, Team One may have three bolas with blue string, Team Two may have red string and Team Three may have purple string. Also, the teams may have different colors of"
"player to remove one red ball from the table. Once the questions have been asked, the snooker player and Virgo discuss which of the red balls to discard, based on their positions after the break-off and so leaving those easier to pot. After the questions were answered, the remaining time was given over to the snooker player to clear the snooker table of the six reds minus those discarded. One red ball and each coloured ball represented a prize, ranging from champagne, short breaks, televisions, computers and games consoles. The black ball represented the Mystery Star Prize, often a holiday."
"awarded, see below). If a player fails to pot a ball ""on"", whether a red or a nominated colour, the other player will come into play and the balls ""on"" are always the reds, as long as there are still reds on the table. The alternation between red balls and colours ends when all reds have been potted and a colour is potted after the last red, or a failed attempt to do so is made. All six colours have then to be potted in ascending order of their value (yellow, green, brown, blue, pink, black). Each becomes the ball"
"4, = 5, pink = 6, = 7) and points are awarded to a player after the corresponding ball is legally potted. The colours are set up on their normal as in snooker, while the remaining red ball is placed halfway between the and the right side . The cue ball is placed in . The opening player may move the ball anywhere within the ""D"" before playing. After this, players will only have a chance to move the cue ball when an () occurs, and the incoming opponent will get , permitting placement of the cue ball anywhere within"
"shots when added to the player's own scored points (which may not require the highest break). However, the highest possible score from a single visit clearance is 162 (foul on the black, followed by a free ball treated as a red, as above). Rules of snooker Snooker is a cue sport that is played on a baize-covered table with pockets in each of the four corners and in the middle of each of the long side cushions. It is played using a cue and snooker balls: one white , 15 worth one point each (sometimes played with fewer red balls,"
"before any balls are potted, and leaves the player a free ball, the player can then nominate a colour and play it as a red for one point, then nominate a colour and pot it for its normal value. It is thus possible to score for 16 reds and blacks (16 * 8), plus the values of all the colours (27), resulting in a break of 155. Under tournament conditions, Jamie Burnett achieved 148 points. The highest possible score, as distinct from the highest possible break, is unlimited and depends on the value of points scored from the opponent's foul"
"striker pots a red ball, he or she must then pot one of the six ""colours"" (in snooker, the term ""colour"" is understood to exclude the red balls). If the player successfully pots a colour, the value of that ball is added to the player's score, and the ball is returned to its starting position on the table. After that, the player must pot another red ball, then another colour, and so on. This process continues until the striker fails to pot the desired ball, at which point the opponent comes to the table to play the next shot. The"
"racked at the behind the as it would be in snooker, but, unlike in any other form of pocket billiards, racked in the middle of the table on the . Games competed over for ITV's ""Tenball"" series featured best of five matches. However, unlike in regular snooker, the first potted colour in a break associated the score for every colour potted in that break thereafter, rather than the score of the colour that the ball that was potted. The series also promoted similar to pool if a foul was played, or could receive ten points for each foul shot. Three"
"four, or all five colors. The Master of the deal lays claim to one such color, and anyone who has a different qualifying color can take part in the deal. Each deal is worth 5 points per requirement color in the first two rounds, and 10 points per qualifying color in the third round. In each deal, the Master decides how many points to distribute to the other players in the deal. If everyone agrees to the deal, the points are given out accordingly. If the players cannot reach an agreement or the Master does not want to make a"
"the game indicate that the player must state the desired colour to the referee, although it is usually clear which ball the player is attempting to pot, making a formal nomination unnecessary. Potting the nominated colour awards further points (two through seven, in the same order as the preceding paragraph). The referee then removes the colour from the pocket and replaces it on the table in its original spot. If that spot is covered by another ball, the ball is placed on the highest available spot. If all spots are occupied, it is placed as close to its own spot"
"an inversion of the normal play in most three-ball games such as carom billiards and English billiards, the red ball is used as a by both players, with the whites as the s. There are two ways to score points. One is by knocking over one or more of the pins, for 2 points each, with a white object ball after hitting the white with the red cue ball (i.e. a ball-to-pin shot). The other is by ""making red"", that is, to have the cue ball hit both object balls, which gives 4 points. It is a foul if the"
"their colour revealed is the winner and advances to the new final round, ""The Vortex"". The Vortex is ""a true test of skill, nerve and judgment"". It consists of a ""mini velodrome"" which flashes between red and black at a constant rate. The aim is to watch the sequence and adjust the power of the launcher, which will fire a ball into The Vortex. If the balls lands in the End Zone in the contestant's chosen colour, they win the jackpot (starting at £500,000), or else it will increase by £500,000 for the next show. Notes The coloured backgrounds denote"
"Sinuca brasileira Sinuca brasileira (Brazilian Portuguese for Brazilian snooker), often simply called sinuca, is a cue sport played on a snooker table, using only one instead of snooker's fifteen, with the normal six of the standard set of snooker balls. Each ball carries the same basic value as in snooker. As with other pocket billiards games, a white is used to the red and other coloured balls. The game is played almost exclusively in Brazil and is little known outside this region. Ball values are the same as in standard snooker (red = 1, yellow = 2, = 3, ="
"getting 5 in a row across, up or down, or diagonally, they get $100. If however they pull a black ball from the hopper, they lose their turn and control passes over to the other side. (The black ball is called in French ""L'infâme boule noire!"", which translates to ""infamous black ball"".) At some point during the match, a bell rang, signifying the match will end after the current puzzle in play. After the puzzle is solved and two balls pulled out, the team with the most money became the day's champions and goes on to the ""No Lingo"" bonus"
"Yellow, Green and Blue). The second bomb has 6 wires (Red, Orange, Yellow, Green, Blue and Violet). The third bomb, also called the ""Mega-Bomb"", has 7 wires (Red, Orange, Yellow, Green, Blue, Violet and White), and has several mystery multipliers in which the player must choose one from those multipliers on 4 colors (Blue, Yellow, Red, and Green), which may double or triple the cash prize's value if defused. How much the cash prize will be given to the participants will depend on the segment's ""financiers"". Each bomb has a question. Each question has several answer choices based on different"
"has effectively wasted a turn. If a green ball is drawn, it is placed above the ball basin and the team may draw another ball. If a team draws all three green balls, they win a jackpot which increases with each correctly guessed word (but doesn't add to a team's score). From 1989-2000, the jackpot increased by ƒ50, and carried over from show to show; after 2000, it starts at €0 and increases by €100 per word but resets to €0 for each show, as well as when it is won... If a player draws a red ball, their team's"
"The number of points is awarded by the pocketed ball's value: white = 2, red = 3, yellow = 6. For example, if a player pockets the yellow ""kaisa"", and caroms a red ""nakki"" ball into a pocket, the score is 15 points (""kaisa"" pocketed for 6, ""nakki"" carom off pocketed ""kaisa"" for 3, red hit on ""nakki"" carom for 3, plus red ball in a pocket for 3, equals 15). If a player his/her cue ball into a pocket or off the table, the player's points are reduced according to which ball the cue ball hit first (e.g. a"