"given time. Except for castling and the knight's move, no piece may jump over another piece . The variety of designs available is broad, from small cosmetic changes to highly abstract representations, to themed designs such as those that emulate the drawings from the works of Lewis Carroll, or modern treatments such as ""Star Trek"" or ""The Simpsons"". Themed designs are generally intended for display purposes rather than actual play . Some works of art are designs of chess sets, such as the modernist chess set by chess enthusiast and dadaist Man Ray, that is on display in the Museum"
"Camel (chess) The camel (or long knight) is a fairy chess piece that moves like an elongated knight. When it moves, it can jump to a square that is three squares horizontally and one square vertically, or three squares vertically and one square horizontally, regardless of intervening pieces; thus, it is a (1,3)-leaper. The camel is a very old piece, appearing in some early chess variants such as Tamerlane chess, but also in Wildebeest Chess. It is still known as such in fairy chess problems. The camel by itself is worth about two pawns (appreciably less than a knight), because"
"An elephant can be transposed with an adjacent horse in the initial setup. These are labelled ""cha"" (車). Like the rook in Western chess, the chariot moves and captures in a straight line either horizontally or vertically. Additionally, the chariot may move along the diagonal lines inside either palace, but only in a straight line. The two chariots begin the game in the corners. The chariot is the most powerful piece in the game. These are labelled ""po"" (包). Each player has two cannons. The cannons are placed on the row behind the soldiers, directly in front of the horses"
"pieces of four different colours as illustrated. Each player has four pieces on the back rank with four pawns in front of them on the second rank. The four pieces are ""king"", ""elephant"", ""horse"" and ""boat"" (or ""ship"" in some sources). The king moves like the chess king, the elephant like the chess rook and the horse like the chess knight. The boat corresponds to the chess bishop but has a more restricted range, like the alfil in shatranj. The boat moves two squares diagonally in any direction (see diagram), jumping over the intervening square. This differs from most ancient"
"the engraving with a shorter central inscription is also in the Metropolitan Museum. The Game of Chinese Chess The Game of Chinese Chess or The Game of Chinese Checkers (French - ""Le jeu d'échets chinois"") is a drawing by the French artist François Boucher, showing an orientalised image of two people playing Xiangqi - actual Xiangqi pieces are all round, whereas the shapes of the pieces in the drawing are more varied. It is best known through the 39.4 by 27.7 cm engraving made after it by the Englishman John Ingram (1721 - c.1771; fl. 1763). It was part of"
"is a horse trainer and a brute of a man. From his birth his mother has promised that Ivan's life would be devoted to the church. Ivan spends many years avoiding this fate, but eventually gives in and becomes a monk, not for spiritual reasons, but due to a poverty of opportunity. The Chess Oscar statuette originally took the form of ""The Lady of the Umbrella"", a figure based on a statue in Parc de la Ciutadella in Barcelona, Spain. Chess Oscar Chess Oscar was an international award given annually to the best chess player. The winner was selected by"
"Chess (poem) Chess () is a poem written by Jan Kochanowski, first published in 1564 or 1565. Inspired by Marco Girolamo Vida's ""Scacchia Ludus"", it is a narrative poetry work that describes a game of chess between two men, Fiedor and Borzuj, who fight for the right to marry Anna, princess of Denmark. The poem anthropomorphises the pieces, presenting the game as a battle between two armies, in a style reminiscent of battle scenes in the works of Homer and Virgil. In 1912, Alexander Wagner reconstructed the game described in the poem, while Yuri Averbakh found that it has three"
"The Game of Chinese Chess The Game of Chinese Chess or The Game of Chinese Checkers (French - ""Le jeu d'échets chinois"") is a drawing by the French artist François Boucher, showing an orientalised image of two people playing Xiangqi - actual Xiangqi pieces are all round, whereas the shapes of the pieces in the drawing are more varied. It is best known through the 39.4 by 27.7 cm engraving made after it by the Englishman John Ingram (1721 - c.1771; fl. 1763). It was part of a series of etchings he made of Boucher's chinoiserie subjects between 1741 and"
"against shark bites. He recites a poem of his own composition, 'A-Sitting on a Gate', (but the song's ""name"" is called 'Haddocks' Eyes') and he and Alice depart. White Knight (Through the Looking-Glass) The White Knight is a fictional character in Lewis Carroll's book ""Through the Looking-Glass"". He represents the chess piece of the same name. As imagined in John Tenniel's illustrations for the ""Alice"" stories he has echoes of John Millais's ""Sir Isumbras at the Ford"". The White Knight saves Alice from his opponent, the Red Knight. He repeatedly falls off his horse and lands on his head, and"
"Chess"" (1624) as an extension of their anti-Spanish foreign policy. The Duke and Prince Charles are acknowledged as figuring there as The White Duke and The White Knight, while very obvious depictions of the Spanish monarch and his former ambassador in England eventually brought about the play's closure. Villiers commissioned portraits of himself as ""a medium for the cultivation of his personal image"". William Larkin's portrait of 1616 records the start of his climb, showing him in the dress of a Knight of the Garter and emphasising the felicity of his stance and sumptuousness of dress. A 1619 portrait by"
"by dislodging them onto a trap square when they have no orthogonally adjacent pieces. The two players, Gold and Silver, each control sixteen pieces. These are, in order from strongest to weakest: one elephant (), one camel (), two horses (), two dogs (), two cats (), and eight rabbits . These may be represented by the king, queen, rooks, bishops, knights, and pawns respectively when one plays using a chess set. The main object of the game is to move a rabbit of one's own color onto the home rank of the opponent, which is known as a goal."
"Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is ""to balance the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump"". (So for each side, two knights, two camels, and a wildebeest balance two rooks, two bishops, and a queen.) The game was played regularly in the (now defunct) correspondence game club NOST. Pieces and pawns move and capture the same as they do in standard"
"Janus Chess Janus Chess is a chess variant invented in 1978 by Werner Schöndorf from Bildstock, Germany. It is played on a 10×8 board and features a fairy chess piece, the ""janus"", with the combined moves of a bishop and a knight. The janus piece is named after the Roman god Janus because this god was usually depicted with two faces looking in opposite directions. The usual set of chess pieces is extended with two pawns and two januses per player. Each janus is placed between a rook and a knight. The relative position of the king and queen is"
"game the piece is also called ""Elephant"" (""Gaja""). The same is true in Chinese chess, which has an elephant piece (""Xiàng"", 象) that serves as a defensive piece, being the only one that may not cross the river dividing the game board. In the Japanese shogi version, the piece was known as the """"Drunken"" Elephant""; however, it was dropped by order of the Emperor Go-Nara and no longer appears in the version played in contemporary Japan. Even with modern Chess, the word for the bishop is still ""Alfil"" in Spanish, ""Alfiere"" in Italian, ""Feel"" in Persian, and ""Elephant"" (Слон) in"
"an opponent's pieces except the king). In some parts of India the pieces in the places of the rook, knight and bishop were renamed by words meaning (in this order) Boat, Horse, and Elephant, or Elephant, Horse, and Camel, but keeping the same moves. In early chess the moves of the pieces were: Two Arab travelers each recorded a severe Indian chess rule against stalemate: The Karnamak-i Ardeshir-i Papakan, a Pahlavi epical treatise about the founder of the Sassanid Persian Empire, mentions the game of ""chatrang"" as one of the accomplishments of the legendary hero, Ardashir I, founder of the"
"cautiously. The red chariot is believed to be the representation of Solon soldiers who were brave and battle-hardened during the Manchu conquest of China. </div> Manchu chess Manchu chess (), also known as Yitong or Yitong chess (), is a variant of xiangqi. It was created during the Qing Dynasty by the Bannermen and was one of the most popular board games among them. Black's pieces are set up and move the same as in xiangqi, but horses, cannons, and one of the chariots are absent for Red. The remaining chariot has the combined powers of the chariot, horse, and"
"is that, as chess moved to Europe long after chariot warfare had been abandoned, a different symbol was needed to represent the rook's concept of feudal power (the chariot being a method of warfare only used by the elite, very similar to medieval knights), and as such the Europeans adopted a castle to represent a lord and his feudal power, further supported by the (albeit later) name for the rook, the ""marquess"", named after a nobleperson. Finally, the chariot was sometimes represented as a silhouette, a square with two points above representing the horse's heads, which may have been seen"
"like the character 日 ""Rì"". The horse does not jump as the knight does in Western chess, and can be blocked by a piece located one point horizontally or vertically adjacent to it. Blocking a horse is called ""hobbling the horse's leg"" (蹩馬腿). The diagram on the left illustrates the horse's movement. Since horses can be blocked, it is sometimes possible to trap the opponent's horse. It is possible for one player's horse to have an asymmetric attack advantage if an opponent's horse is blocked, as seen in the diagram on the right. Chariots (or rooks) are labelled 車 for"
"Ferz A ferz (or fers) is a fairy chess piece that moves like a bishop, but can only go one square. The ferz can move one square diagonally in any direction. In this article, the ferz is represented by an elephant. The ferz is a very old piece, appearing in the ancestor of all chess variants chaturanga and shatranj as well as some very early chess variants, such as Tamerlane chess. The advisor in xiangqi moves like a ferz, but has additional restrictions involving where it can move. The ferz was a standard chess piece until the modern moves of"
"moves and captures as a camel and a chess knight. Normal conventions apply when castling, with the only difference that the castling player can choose to slide his king ""one"", ""two"", ""three"", or ""four"" squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent. Bibliography Wildebeest Chess Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is ""to balance the number of 'riders'—pieces that move"
"Manchu chess Manchu chess (), also known as Yitong or Yitong chess (), is a variant of xiangqi. It was created during the Qing Dynasty by the Bannermen and was one of the most popular board games among them. Black's pieces are set up and move the same as in xiangqi, but horses, cannons, and one of the chariots are absent for Red. The remaining chariot has the combined powers of the chariot, horse, and cannon. Although Black appears to have the advantage, the lethality of the red chariot can easily lead to an endgame if Black does not play"
"squares in all eight orthogonal and diagonal directions and is thus a bit like a very short queen. The general has the moves of a mann and a camel, that is it can jump to the eight adjacent squares or to the opposite corner of a 2×4 rectangle. Pawns can make an initial three-step move and a king castles by moving either two squares king-side or four squares queen-side. Paulovits's Game Paulovits's Game is a chess variant on a 10×10 chess board, designed by István Paulovits, around 1890. It was described in the book ""Dames de Paulovits"" and in the"
"chess, except for two new pieces, and the pawn's ability to advance to the players' fifth in a single move from either their second or third ranks. Wildebeest Chess differs from the standard game in that a win can be achieved either by checkmate or stalemate. In both cases the losing side has no legal moves. The camel is a (1,3)-leaper fairy chess piece. It moves and captures like an elongated move of a chess knight – jumping in a 2×4 (squares) rectangular pattern over any intervening men. Each camel is thus limited to squares of one color. The ""wildebeest"""
"in time, but that if the hero does not win the battle when they arrive, Aranjagaan will buck him off and break his neck. In keeping with the Mongolian tradition of not giving horses names, most of the horses in the Jangar do not have names, but are instead identified by their physical traits. Each horse has a color that sets him apart from the rest. Character - Horse In the Mongolian version of chess, the most powerful piece is the horse. In Mongolia, horses are a fairly cheap commodity. In 2014, a good Mongol horse could be purchased for"
"Indian chess Indian chess is the name given to a variation of chess played in India in the 18th and 19th centuries. The more ancient forms are known as chaturanga, and spread to the west via Persia in the 7th Century. There are several such variations, all quite similar to modern rules, with variants regarding castling, pawn promotion, etc. These variants were popular in India until the 1960s. The queen is called the ""Minister"" or ""General"". The knight has been called a horse since chaturanga times, and is attested to in the iconography of the modern knight. The following table"
"cross pattée. Queens are slightly smaller than kings, and feature a coronet topped with a tiny ball (a monde). Rooks feature stylised crenellated battlements and bishops a Western-style mitre. Pawns are the smallest and are topped by a plain ball. Pieces representing human characters (the king, queen, bishop, and pawn) have a flat disk separating the body from the head design; this is called a collar. Jaques then approached his brother-in-law for advice. At the Patent Office, on March 1, 1849, Nathaniel Cook, 198 Strand, London, England, registered an Ornamental Design for a set of Chess-Men, under the Ornamental Designs"
"Sho shogi Shō shōgi (小将棋 'small chess') is a 16th-century form of shogi (Japanese chess), and the immediate predecessor of the modern game. It was played on a 9×9 board with the same setup as in modern shogi, except that an extra piece stood in front of the king: a 'drunk elephant' that promoted into a prince, which is effectively a second king. (While 9×9 may not seem 'small', it was smaller than the other shogi variants prevalent at the time, which were the 12×12 chu shogi and 15×15 dai shogi.) According to the ""Sho Shōgi Zushiki"", the drunk elephant"
"Zebra (chess) The zebra is a fairy chess piece that moves like a stretched knight. It jumps three squares horizontally and two square vertically, or three squares vertically and two square horizontally, regardless of intervening pieces; thus, it is a (2,3)-leaper. The zebra by itself is worth just below two pawns (appreciably less than a knight), due to its restricted freedom of movement on an 8×8 board. Its larger move is the main reason why it is weaker than a camel on an 8×8 board, even though the camel is colorbound and the zebra is not. A zebra and a"
"of the pawns range from 3.5 to 5.8 cm, while the other pieces are between 7 and 10.2 cm. Although there are 19 pawns (a complete set requires 16), they have the greatest range of sizes of all the pieces, which has suggested that the 78 pieces might belong to at least five sets. All the pieces are sculptures of human figures, with the exception of the pawns, which are smaller, geometric shapes. The knights are mounted on rather diminutive horses and are shown holding spears and shields. The rooks are standing soldiers or warders holding shields and swords; four"
"Kirin (chess) A kirin is a fairy chess piece that moves as a ferz or a dabbaba. In notation, it is given the symbol FD. In this article, the kirin is represented by an inverted knight. The kirin is also known as giraffe ( ). The kirin appears under this name (Japanese: 麒麟, ""kirin"") in the 14th-century Japanese game of chu shogi, and also in many other shogi variants. It appears in Ralph Betza's Chess on a Really Big Board. It is approximately equal to a knight in value. Two kirins can force checkmate on a bare king without the"
"created by increasing the number of pieces in Heian shogi, was played, and the game of sho shogi, which adds the rook, bishop and drunken elephant from dai shogi to Heian shogi. Around the 14th century, as the rules of dai shogi had come to be considered too complicated, they were simplified, creating the game of chu shogi. Nevertheless, dai shogi was remembered, as known from a by Kobayashi Kiyochika of two players of dai shogi. Chu shogi, like its parent dai shogi, contains many distinct pieces, such as the queen (identical with Western chess) and the lion (which moves"
"White Knight (Through the Looking-Glass) The White Knight is a fictional character in Lewis Carroll's book ""Through the Looking-Glass"". He represents the chess piece of the same name. As imagined in John Tenniel's illustrations for the ""Alice"" stories he has echoes of John Millais's ""Sir Isumbras at the Ford"". The White Knight saves Alice from his opponent, the Red Knight. He repeatedly falls off his horse and lands on his head, and tells Alice of his inventions, which consists of things such as a pudding with ingredients like blotting paper, an upside down container, and anklets to guard his horse"
"is commonly referred to as ""Western chess"", ""international chess"", ""orthodox chess"", ""orthochess"", and ""classic chess"". Reference aids Lists Chess Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid. The game is played by millions of people worldwide. Chess is believed to have originated in India sometime before the 7th century. The game was derived from the Indian game chaturanga, which is also the likely ancestor of the Eastern strategy games xiangqi, janggi, and shogi. Chess reached Europe by the 9th century, due to the Umayyad conquest of"