"Keep It in the Family (UK game show) Keep It in the Family is a British game show that aired on ITV from 26 October 2014 to 19 December 2015 and is hosted by Bradley Walsh. Two families of four participate in a series of rounds for the chance to win prizes, including a family holiday. The children take the lead in the show rather than the parents. The rounds feature family members nominated for routines, dressing up as TV characters and trying to guess phrases based on clues given by grandmothers. Celebrities appear in the show and may be"
"successful exit, or nothing in the event of a failure. However, if the partner has accepted, the team wins that amount of cash regardless of the outcome for the exit attempt. The Exit List The Exit List was a British game show that aired on ITV from 10 January to 28 February 2012 and was hosted by Matt Allwright. Two contestants play as a team in each episode, first trying to accumulate as much money as possible by answering questions, then attempting to win it by recalling the answers they have given as their ""Exit List."" The main game is"
"who chooses it wins £10,000, while the other two are dismissed by exit #101, ""The Trap Door"" - being dropped through trapdoors on which they are standing to fall into the water below. A total of 34 different exits were used over the course of the series, including #101 and the Emergency Exit that were common to all episodes. 101 Ways to Leave a Gameshow 101 Ways to Leave a Gameshow is a British game show produced by Initial (""a subsidiary of Endemol UK"") for the BBC, it is hosted by Steve Jones and Nemone. The show sees eight contestants"
"telephone and unlike the Australian version this was the first time the phone was used in the UK version. Adjacent to the kitchen was a new room called the """"Chill Out Room"""". As an official rule, no more than three housemates were allowed in the room at a time. It provided a quiet place to talk or relax, away from the rest of the housemates. On 23 April 2007, the four remaining wild-card housemates not selected to enter the House via the public vote on Days 1 and 2 were isolated in the """"White Room"""". The housemates were Cruz, Demet,"
"a total of 99 rooms, any of which can be selected to run through by the player. Once started, the player sprints through each room solving the puzzle. Bonus Points are earned upon completion of each room. The Bonus Points start at 2000, decreasing during the course of the room, and resets after entering a new room. A timer is included to track the time through the course. After running through all the rooms the player's score is then recorded on a top four list. ""Vs. Mode"" is a race using ""Heading Out?"" mode between two players. Each player selects"
"must leave the room and place all cash collected on a tray held by Rupert. Not all exits remain open the entire time, however, and a contestant might either have to wait for an exit to unlock or take an alternate route to make it out of the room in time. While there is no explicitly-stated time limit in any of the rooms, the rooms become more uninhabitable as time passes and the number of players shrinks, forcing the players to consider when to exit. In each round, the last player left in the room is eliminated; the show claims"
"a total of 441 sets of rooms), and 7 rooms per set of rooms (for the full total of 3,087 rooms). Each room contains 1 spinner. Completing each rank advances the player by 1 level, making for a total of 147 levels. Each rank and realm adds subtle complexity to game play by interactively evolving to correspond with the player's actions. This acts to enhance replay value, and provides for lengthier play experience. The essential elements that define a ""tranquility"" room are: Designed by musician, William A. Romanowski, the musical aspects of the game are notable in that they are"
"beds surrounded by lockers and the garden was enlarged with vibrant colours and an ashtray in which housemates may smoke. The dining table had only eight seats when first shown to the public; it was later shown during the launch that there was a second adjoining table. On 4 June 2008, only one day before the launch of the series, Channel 4 released images of the luxury bedroom and for the first time before the launch show in the programme's history, the Diary Room. The luxury bedroom was accessed via the garden and contains eight double beds with an oval"
"40 chambers without using any cheat codes, there is an animation at the end. If even one cheat code is used, the player is prompted the message: ""You made it! You're alive! You cheated. You're outta here."" Single player mode is always 'Red Player'. This mode has up to four computer-controlled or human players face off against each other in one of 20 different chambers. The winner is the last one alive at the end. Each player has C4 strapped to their suit with a timer continuously counting down. However, when a player possesses the crystal, that player's ""Kill Clock"""
"The ""Rebellion Room"" contains a gong in which a rebellion can be started and the ""Voting Room"" is where the contestants conduct a private vote. Each day, the two societies compete against each other in the Team Challenge. The winning team will be awarded 10,000,000 won (approximately $10,000 USD) along with other rewards while the losing team will eliminate one member from their team and from the game during the Eviction Ceremony. At Eviction Ceremony, the winning team's Leader has the power to name a Blacklist Candidate. If one member's name is written twice, they are automatically evicted from the"
"freak, Rupert. Once the players arrive at the estate, The owner challenges them to find the cash he has hidden in a series of rooms. The task is made difficult, however, as the contestants must come face to face with their greatest phobias while in the house. In each room, the last person to leave and the person who collects the least money are both eliminated. After three rooms are explored and six players have been eliminated, the final contestant earns the opportunity to win (and add to) everything collected by all players by completing a final challenge in the"
"are given won't work. No enemies are in the treasure rooms, but health is regained only when the exit is found before time runs out, thus limiting the amount of treasures that can be collected. A password will appear after exiting the treasure room if the room is exited before the timer expired. The other type of room is the ""Clue Room"", of which there are eight throughout the game. Once inside these rooms the player must find a question mark '?' tile and exit before a timer runs out, in order to get a part of a combination that"
"is and has a total of 23 rooms, including eight bedrooms and bathrooms. To the right of the Entrance Hall, through an elliptical-arched opening with classical details, is the Living Room, with the adjoining Music Room behind a doorway framed by vivid large peacocks set in stained glass. The Music Room has a black baby grand piano and a 1950s style TV. The Living Room contains a white sofa against the wall overlooking the front yard. To the left is a white fireplace. The painting that was Elvis' last Christmas present from his father, Vernon, hangs in this room. Also"
"The fourth and ninth seasons have both aired in the United Kingdom, the latter airing in the Spring season. The first season featured a total of six episodes per week, though all future installments would air three nights per week. Of these three episodes, the weekly eviction episode is the only one that is live; this is the only episode to feature host Julie Chen. This show generally airs on Thursdays. To date, there have been a total of 558 episodes of the series to air. With the exception of the ninth season, the series typically airs once a year"
"second person selected is treated as the ""new contestant"" for the purposes of game play: this is elaborated on later in this section. The main game board has sixteen squares in a 4x4 layout (from A1 to D4). Behind each square is a different colour, and neither player (nor the host or audience) knows the location of which colours are where. The colours are: The number of times that each colour occurs in the Grid varies between episodes. Typically, it will contain 4-7 Cash squares, 1-4 Bonus squares, 2-4 Steal squares, 4-6 Penalty squares and there is always 1 Bankrupt"
"and right but he can move faster than the player going up and down; thus, no matter how close Otto is, the player can escape as long as they can avoid moving straight up or down. The player advances by escaping from the maze through an opening in the far wall. Each robot destroyed is worth 50 points. If all the robots in the current maze have been destroyed before the player escapes, the player gains ten points per robot. The game has 65,536 rooms (256×256 grid), but due to limitations of the random number generation there are fewer than"
"given the option to 'jump off the end of the world', which disables access to their account for three months. To the south of the Living Room is a pool deck, a hot tub, and some of the extensive grounds of the mansion, featuring gardens, hot air balloon landing pads, open fields, fishing holes, and the like. To the northwest of the living room are the laundry room, garage, dining room, smoking room, drawing room, housekeeper's quarters, and kitchen; a popular command allows players in the living room to push others into the kitchen and ask them to ""fetch me"
"and eighteenth series, and one housemate fewer than the eighth series). This series saw the largest number of housemates to leave without being evicted, with three exiting the House. This beat series 3, where there were a total of fourteen housemates and two people walked; and series 5, in which there were a total of thirteen housemates and two were ejected. Housemate numbers also topped series 6, in which even after the ""Secret Garden"" twist, there were only a total of sixteen contestants. At one point there were more additional housemates than original housemates in this series: during Week 9,"
"It is also modeled by the British format of the show. It is a game show in which a group of contestants, called housemates, live in isolation from the outside world in a custom built house. On the launch night, 12 or more housemates move into the house of Veliki Brat. The house includes everyday facilities such as a fully equipped kitchen, garden, bedroom, bathroom and additional rooms, although this may vary from series to series. The house is also a television studio with dozens of cameras and microphones in all of the rooms to record the activities of the"
"the reward room for the entire week. On Day 46, Ray was the only housemate permitted to nominate. On Day 48, Ray had to gamble money from the shopping budget on the spin of a roulette wheel. Ray won the group a shopping budget of £2. Lisa was evicted on Day 50. On Day 51, housemates took part in a game of bingo. As the winner of the task, Ray chose Cameron to join him in the reward room. On Day 52, housemates took part in another game of bingo. As the winner of the task, Scott chose Nush to"
"their choice. A correct response allows the contestants to retrieve the cash value of the question from the room's vault and add it to a briefcase they must carry with them throughout the game. The correct answer is then added to their Exit List. If the contestants answer incorrectly or fail to lock in an answer in time, they win no money and all four choices are added to the Exit List as a group. If the contestants enter a Panic Room, they are shown a series of images and related information in quick succession, then must recall 10 requested"
"aside for religious purposes (although it is said that the Arab Big Brother house had prayer rooms). And although any form of communication from the outside world is banned inside the house, there is a large flat-screen television set in the living room, used for only two purposes: To complete the set up, 26 surveillance cameras are positioned all over the house to watch the housemates' every move, including the bathroom. For modesty's sake, however, images from the bathroom will be shown if the bathroom is used for any purpose other than bathing (such as gossiping). The show's 12 housemates"
"12 from series 2 to 6, 16 from series 7–8, 13 in series 9, and back to 12 in series 10). Walsh revealed in October 2007 that the houses the contestants visit may not actually belong to the judges, but are sometimes rented for the purpose. During these stages, the producers allocate each of the judges a category to mentor. In the early series, this allocation took place after completion of the auditions and prior to Bootcamp, but from series 4, all four judges work together at the Bootcamp stage. They collectively choose 24 acts (six from each category) for"
"also includes cameras and microphones in most of the rooms to record all of the activity in the house. The confession room is the only place where houseguests can be away from the other contestants, where they can confess their true feelings. The winner is the last contestant remaining in the house, and receives a cash prize of US$250,000. Houseguests are evicted weekly throughout the show by the public via text messaging, cellphone calls, the show's main website, and Facebook. The first housemate in each box was nominated for three points, the second housemate was nominated for two points, the"
"prize of £70,000. On eviction night, there were two live eviction shows held. In the first, host Davina McCall would reveal to the housemates who had been evicted from the house, though the percentages were withheld from the group. Following the announcement, the evicted housemate had two hours to pack their belongings and prepare to leave the house. At the start of the second episode, McCall would inform the evicted housemate that they had only moments to walk out the door. Upon exiting through the house's front door, McCall led the evictee into a studio where they met with their"
"the subsequent episodes and syndicated series, the round was played until all four rooms were claimed or all six clues were played. The house consisted of eight rooms that could be whimsical versions of traditional rooms in a typical home (e.g., a living room, a bathroom, a den or a kitchen), or complete fantasy rooms, such as ""Sherlock's Study,"" ""Ali-Baba's bathroom"", a sewer (which contained a pool of water), Tarzan's tree house, a pastry shop, or ""Frankenstein's laboratory."" In each room, the host read a clue describing an object hidden within that room. The team had 30 seconds to find"
"which a group of contestants, called housemates, live in isolation from the outside world in a custom built ""house"", which includes everyday facilities such as a fully equipped kitchen, garden, two bedrooms, and a bathroom. The house is also a television studio with cameras and microphones in most of the rooms to record the activities of the housemates. The only place where housemates can escape the company of the other contestants is the Diary Room, where they are encouraged to voice their true feelings. Not all Diary Room footage is broadcast due to the privacy of the contestants. Each week"
"eviction. The first Housemate receives 2 points and the second Housemate receives 1 point. The Housemates with the most points face the public vote. Start Date: 9 January 2007<br> End Date: 7 May 2007 (Extended from 19 April 2007, 101 days due to high ratings)<br> Duration: 119 days<br> Prize Money: $100,000 In this series, the first person to go to the diary room to nominate has the option to allocate 3 points and 2 points to their nominees. This is called the ""Special Nomination"" and must be used before nominations start. All other housemates can assign 2 points and 1"
"can watch them twenty-four hours a day, and vote them out of the House as they choose to. The housemates live in isolation from the outside world in a house custom built with everyday objects, like fridges and a garden. The house also includes cameras and microphones in most of the rooms to record all of the activity in the house. The only place where Housemates can be away from the other contestants is in the Diary Room, where they can confess their true feelings. The winner is the last contestant remaining in the house, and receives a large cash"
"dorm"" and ""X Unit"" are used to reduce confusion in radio traffic. Each inmate is required to wear a color-coded ID card at all times; staff can quickly identify in which dorm an inmate lives by the ID color. DORMS: ""S"" & ""W"" Each share the same basic layout of 2 floors, 96 inmates housed in a dormitory setting of 48 per floor. Each Floor separated by a Dayroom and shower area. Each side houses 24 inmates in 6 cubicles of 4 inmates each. Inmates have access to T.V. at their bunks if they can purchase one from the canteen/property"
"the die/dice and the highest total starts the game, with play proceeding clockwise; this is the high roll rule. Players roll the die/dice and move along the board's corridor spaces, or into the rooms accordingly. The object is to deduce the details of the murder; that is, the cards in the envelope. There are six characters, six murder weapons and nine rooms, leaving the players with 324 possibilities. As soon as a player enters a room, they may make a suggestion as to the details, naming a suspect, room, and weapon. For example: ""I suggest it was Professor Plum, in"
"gold plated, brass finished and sterling silver versions, which have appeared in a variety of designs. There are nine rooms in the mansion where the murder can take place, laid out in circular fashion on the game board, separated by pathways overlaid by playing spaces. Each of the four corner rooms contains a secret passage that leads to the room on the opposite diagonal corner of the map. The centre room (often referred to as the Cellar, or Stairs) is inaccessible to the players, but contains the solution envelope, and is not otherwise used during game play. Coloured ""start"" spaces"
"is also a television studio with cameras and microphones in all rooms to record the activities of the Housemates. The only place where housemates can escape the company of the other contestants is the Diary Room, where they are encouraged to voice their true feelings. Each week (twice a week in ""VIP Brother 1"" and ""2""), all Housemates nominate two of their fellow contestants for potential eviction (in season one and two they had to give two negative points to one Housemate and one negative point to another). The two, or more, Housemates with the highest number of nominations face"