"titled """" and continues the story for the Night Elves, Humans and Undead after the events of the main game while providing a completely separate, role-playing focused campaign for the Orcs. Among other changes, ""The Frozen Throne"" added a new hero for each faction as well as five neutral heroes that can be hired by all factions. After a public beta test that allowed 20,000 players to test the expansion, it was released worldwide on July 1, 2003. Upon release, Blizzard made ""Warcraft III"" available with four different box arts, one for each faction, in a limited edition. In addition"
"of demons into a NPC race. The next major changes came between ECTS 2000 and E3 2001, when a different interface and the Night Elf race was revealed. The versions demonstrated at E3 2001 and ECTS 2001 already contained all the final interfaces and units. In April 2001, Blizzard still experimented with different resources and had versions of the game with gold, lumber, mana stones and upkeep or a race depending resource that represented the population like the required food in newer versions. In the middle of January 2002, Blizzard shipped out 5000 beta versions of ""Warcraft III"" to randomly"
"addiction. This faction was at one point part of the alliance alongside the humans, but abandoned the alliance following the events of ""WarCraft III"". During the events of """", two new factions of elves, the Nightborne (a subspecies of Night Elf with an affinity for arcane magic) and the Void Elves (Blood Elves who have embraced the power of the Void), were introduced. Night Elves, Blood Elves, Nightborne, and Void Elves are playable races in the ""World of Warcraft"" MMORPG. Nevendaar, the world in the game """" and its expansions features a nation of elves called the Elven Alliance, consisting"
"at VER 5.00. The game is hosted for download from dozens of websites as freeware, and has been downloaded by thousands. A sequel, with vastly improved graphics and gameplay, is currently in the works, with a planned release some time before the summer of 2013. While original versions of the game only allowed players to play as a generic human adventurer, versions 3.00 onward (released May 3, 2006) allow a choice of race among Human, Elf, Dwarf, Halfling or Half-Orc, and class of Adventurer, Warrior, Mage or Rogue. These choices affect the characters' starting attributes, as well as adding unique"
"of 2000. At E3 2000, Blizzard showed a first gameplay trailer that included an interface with some elements of the final design. Then from E3 2000 around May 12, 2000 to ECTS 2000 the game was not changed very much. Gameplay footage from 2001 reveals a polished version of the interface seen in the E3 2000 trailer. Back in November 2000, the game was set to feature five playable races (with the addition of demons) and only a single resource to be mined. In January 2001, Blizzard announced the Night Elves as the last race as well as the conversion"
"and their respective cities. The map is also an important part of quest progression. The battle mode module is the classic turn based part of the game. Players can fight each other or they can attack NPCs for artifacts, resources, or as a part of a quest. The user has full control over his hero and army and commands them directly for the entire battle. There are three races to pick from when creating a new account: the Elves, the Orcs and the Thracians. Each race has its own characteristics, its strengths and its weaknesses. The Elves are superior as"
"of Warcraft"", all males have amber eyes while all females have silver. Night elves were introduced as a playable race in """" and are a playable race in ""World of Warcraft"". Within the main timeframe of the series, the night elves are ruled by the High Priestess of Elune, Tyrande Whisperwind, as they have been for roughly 10,000 years. In """", Tyrande's husband, Archdruid Malfurion Stormrage, returned from the Emerald Dream, in which he had been trapped for years. He now leads the night elves together with Tyrande. Like the draenei, the night elves use hippogriffs for transportation. However, saber"
"hair covering ray-green skin, with eyes a reddish tint and well developed canine teeth and short pointed ears . . ."" . In the fantasy role-playing games ""Earthdawn"" and ""Shadowrun"", orks are neither good nor evil. In ""Earthdawn"" they have their own place among the other name-giving races: humans, dwarfs, elves, obsidimen, T'skrang, trolls and windlings. In ""Shadowrun"", the orks are one subspecies of ""Homo sapiens"" among others living on post-2011 Earth. They emerged during the Unexplained Genetic Expression in 2021, as either young humans transformed into orks, or babies that were born as orks from human parents. They are"
"Warcraft III: Reign of Chaos Warcraft III: Reign of Chaos is a high fantasy real-time strategy video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to """" and the third game set in the ""Warcraft"" fictional universe. An expansion pack, """", was released in July 2003. In the game, players collect resources, train individual units and heroes and build bases in order to achieve various goals (in single-player mode) or to defeat the enemy player. Four playable factions can be chosen from: Humans and Orcs, both of which appeared in the previous"
"humans, playable races include the drug-addicted mutant humans called ""Frothers"", the stealthy feline ""Wraith Raiders"", the formidably violent saurian ""Shaktar"", and the two 'Ebb' / pseudo-magic using races: the emotionally sensitive and charismatic Ebon, and their more sadistic and violent evolution, the ""Brain Wasters"". There are also a variety of biogenetic vat-grown warrior races called Stormers, produced by SLA to fight in their endless wars. ""SLA Industries"" was first published independently in 1993. The game was later bought by Wizards of the Coast late in 1994, after their success with """". It was later republished by Nightfall Games Ltd and"
"have developed black powder weaponry, and have access to handguns, cannons, and other gunpowder based siege weapons. The 3 playable factions are the ""Ostermark"", ""Nuln"" and ""Talabecland"" armies. The High Elves are an ancient and elegant race. In addition to their normal ranks of elven spearmen and archers, they have a considerable number of elite troops, and an above average number of magical specialists. The 3 playable factions are the ""Ellyrian"", ""Shadowlands"" and ""Saphery"" kingdoms. The Hordes of Chaos are Humans from the Northlands, corrupted by the gods of Chaos by their ambition, lust or the other base instincts and"
"currently consists of humans, night elves, dwarves, gnomes, draenei and worgen; the Horde currently consists of orcs, tauren, Forsaken, trolls, blood elves and goblins. The draenei and blood elves were added as part of the ""Burning Crusade"" expansion. Worgen and goblins were added for the Alliance and Horde respectively in the following expansion pack, ""Cataclysm"". In ""Mists of Pandaria"", the pandaren were added as ""World of Warcraft's ""first ever ""neutral"" race. At the conclusion of the beginner zone quests for pandaren (around level 12), the player must choose to permanently join either the Alliance or the Horde. In ""Battle for"
"It also contained a simple dueling system for 1 v. 1 player action (not counting player pets), which suffered much criticism and was involved in many item duping glitches. There were fifteen playable classes, and ten races. Classes included Cleric, Druid, Shaman, Enchanter, Wizard, Alchemist, Necromancer, Magician, Bard, Ranger, Rogue, Monk, Paladin, Shadowknight, and Warrior. Races consisted of Dwarves, Elves, Dark Elves, Human (Eastern and Western), Gnome, Troll, Ogre, Barbarian, Erudite, and Halfling. ""EverQuest Online Adventures"" was developed and published by Sony Online Entertainment (SOE) and first released on February 11, 2003 in North America. The game was developed so"
"orcs' noble heritage. ""Warcraft"" orcs are humanoid, but prodigiously muscled, with broad noses and distinctive tusked mouths. There are many tribes of Orc, each one being specialized: Frostwolves serves as cavalry with their dire wolves, while the Shadowmoon clan provides powerful shamans. The Orcs originally had brown skin, but demonic corruption turned it green, and further demonic influence can turn it red. Male Orcs are significantly larger than humans, around tall when standing straight, however most male Orcs have a hunched back. Females, which first appeared as playable characters in ""World of Warcraft"", are slightly larger than a human female"
"player can make, expansion is required to build, harvest resources and create more units. All army units have strengths and weaknesses, meaning they are stronger when fighting certain enemies and more susceptible to damage from others. Players can choose a race to control when entering a map with real-time strategy elements. There are three races to choose from: elves, humans and orcs, down from six in the first game and nine (bundled in three factions) in the second game. Elves favor defense, including strong buildings and outposts that can defend themselves. Orcs favor fast expansion and brute force. Humans favor"
"allowing all units of the same type to be given special commands (like using their skills). A small top bar displays the current time of day as well as the currently owned resources and the current upkeep level. The top left corner displays a portrait of the player's hero(es) for quick access. If worker units have no jobs to do, their icons are displayed in the bottom left corner for easy assignment. ""Warcraft III"" features four playable factions: The Human Alliance, a coalition of humans, dwarves and high elves, and the Orcish Horde, composed of orcs, trolls and minotaur-inspired tauren,"
"the ""Player's Handbook"" races (humans, dwarves, elves, gnomes, halflings, half-elves, half-orcs) are all humanoids. Prior to 3rd edition, ""humanoid"" referred exclusively to orcs, goblinoids and similar creatures, while more advanced creatures such as Elves and Dwarves were referred to as demihumans and humans were outside of both categories. A magical beast is similar to an animal in many ways, but usually has a higher intelligence, and possesses supernatural or extraordinary abilities. Examples include manticores and pegasi. All magical beasts have darkvision out to 60 feet as well as low-light vision; as a group, they have no other special abilities or"
"between the MMO and the card game was considered unusual at the time. The tournaments award booster packs or rare cards to the winners, but are limited only to players located in the United States. Players may also choose to create their own avatar, a highly desired feature. Players can pick from 21 races: Human, Wood Elf, Dark Elf, Dwarf, Gnome, Ogre, High Elf, Iksar, Halfling, Troll, Froglok, Erudite, Barbarian, Half Elf, Fae, Arasai, Drakkin, Sarnak, Kerra, Ratonga, or Vah Shir. Players may pick from one male or one female from any of the listed races before answering a questionnaire"
"Snow"" (2004). The orc battle priest, the orc berserker, and the war howler orc are introduced in the ""Monster Manual IV"" (2006). The frostblood orcs appear in ""Dragon Magic"" (2006). The sharakim are a race of orcs that were transformed from humans, and appeared as a player character race in ""Races of Destiny"" (2004). The scro of the Spelljammer setting return in ""Dragon"" #339 (January 2006). The orc appears in the ""Monster Manual"" for this edition (2008), and is also presented as an optional player character race. The orc appears in the ""Monster Manual"" for this edition (2014). Orcs are"
"the following sections"" Player characters in ""Novus"" belong to one of a set of fantasy races: Human, Dwarf, Elf, Halfling, Half-Elf, and Half-Orc. Each racial description contains a physical description of the race, along with stat modifiers, and one or more racial abilities that members of the race possess (such as Elves possessing Nightvision). Players choose one of 8 different Backgrounds which describe the basic culture that their character comes from. Each culture is pretty generic, allowing room for customization, and gives the character 20 ranks spread out across various skills. These are skills that it is considered that a"
"their Human counterparts and enslaved them for 500 years. Over time the Humans rebelled against their Orc masters and eventually won their freedom. 500 years later the continent was struck by a huge earthquake, which caused much of it to sink into the ocean. Humans and Orcs were forced to flee the western continent of Chantra. Under the leadership of Ugdrasil, the Orcs colonized a small part of the continent where they began the re-building process. Orcs can be Berserkers, Sorcerers and Hunters. The Moon Elves are a race that were once considered Elves, but different. Once one of three"
"III"", who were portrayed more favorably than traditional dark-skinned elves. These elves descended from a tribe of the now extinct Dark Trolls; other races of elves descend from the Night Elves. Despite starting off as magic practitioners, they eventually abandon the use of magic and focus on the powers afforded to them over nature. The High-Elves, outcast of the Night Elves, face the destruction of their kingdom, Quel'Thalas, and its capital, Silvermoon, at the hands of the Scourge. The survivors are thereafter known as Blood Elves and, due to the destruction of the magically-powerful Sunwell, become aware of their magical"
"of the campaign. According to Samwise Didier, Blizzard's art director for ""Warcraft III"", the company, when developing the first game of the series, attempted to create a more realistic experience, based on the belief that PC gamers preferred these graphics, leading to ""Warcraft: Orcs and Humans"" looking like Medieval Europe. Blizzard allowed classical fantasy properties like ""Dungeons & Dragons"" and ""The Lord of the Rings"" influence ""Warcraft II"", adding more fantasy races such as elves, ogres and dwarves, while still keeping a more realistic design. With the establishment of a dependable fan base due to the success of the first"
"emotions of humanity. In addition to human warriors and Marauders they also have access to supernatural creatures such as Daemons and Spawns of Chaos. The 3 playable factions are the cults of the chaos gods ""Nurgle"", ""Khorne"" and the pantheon ""Chaos Undivided."" The Skaven are a race of subterranean man sized rats. Though as individuals they are weaker than members of the other races, they compensate through vastly superior numbers. In addition they utilise a mineral called ""warpstone"" to mutate members of their race to create giant rats and rat ogres. The 3 playable factions are the ""Eshin"", ""Skryre"" and"
"included: naval and air units, supported by new buildings and a new resource, oil; higher-resolution artwork rendered in SVGA graphics; improved sound, including additional responses from units; a much better AI; and new mechanisms such as patroling (moving continuously along a route for surveillance or defense). A further generation of the ""Warcraft: Orcs & Humans"" lineage, called """", was released in July 2002, and gained instant and enduring acclaim with both critics and players. In April 1998, Blizzard released ""StarCraft"", an RTS with the concepts and mechanisms of ""Warcraft"" but an interplanetary setting and three totally different races. ""Starcraft"" and"
"and orc. However, they did have some unique races, including the following: -Dakhan - This was an evil race, similar to the dark elf of D&D, but wasn't subterranean. They were also not connected with the elven race. -Draga - This was a race of lizardmen, who would look similar to man-sized dragons. -Færies - Shorter in height (between dwarves & humans), with fairy wings and colorful hair/skin/eyes. -Ithok - Very human-like in nature, but stronger & stockier, and with improved eyesight (each eye had two pupils). -Tarn - Tarns were metallic-skinned kins of elves & dwarves, with a strict"
"Snow Elves (Falmer), Sea Elves (Maormer), and the ancestors of all elves, the Aldmer. Within ""The Elder Scrolls"" universe, both the ""Dwarves"" (Dwemer, who are not actually of short stature) and the Orcs (Orsimer) are elven-derived races. One of the human races in The Elder Scrolls universe, the Bretons, also has some elven ancestry, though interbreeding, and this is said for account for their facility for the magical arts. Azeroth, the fantasy world of the ""Warcraft"" computer game series originally featured elves similar to the Warhammer High or Wood Elves. The series introduced the naturalistic purple-skinned Night Elves in ""Warcraft"
"(also referred to as 'The Sacred Lands'). The main focus of the story revolves around four dominant races in a state of almost constant war. These four factions are the human Empire, the dwarven Mountain Clans, the demonic Legions of the Damned, and the skeletal Undead Hordes. There are also several other 'neutral' races such as Merfolk, Greenskins and Elves (the Elves became a full-fledged playable race with the addition of the expansion pack 'Rise of the Elves'). The gameplay is divided into three main parts; building up the Capital City of your race so that you can research new"
"Warcraft: Orcs & Humans Warcraft: Orcs & Humans is a real-time strategy game (RTS), developed by Blizzard Entertainment and published by Blizzard and Interplay Productions. The MS-DOS version was released on 23 November 1994 and the Macintosh version in early 1996. Although ""Warcraft: Orcs & Humans"" was not the first RTS title to offer multiplayer games, Blizzard's game persuaded a wider audience that multiplayer facilities were essential for future RTS titles. The game introduced innovations in mission design and gameplay elements, which were adopted by other RTS developers. Blizzard's main emphases in these games were on skillful management of relatively"
"powerful PCs, thus increasing the potential player-base. The artwork of ""Warcraft III"" was hugely influential on a number of other high fantasy real-time strategy games that followed it. Most of the music of ""Warcraft III"" was composed by Tracy W. Bush, Derek Duke, Jason Hayes, and Glenn Stafford. The Limited Edition of ""Reign of Chaos"" came with much of the orchestral music on a separate CD. Each of the four playable races has different music: monastic music for the humans; ambient and Native American-sounding music for the Night Elves; warlike music for the Orcs; and fast, haunting music for the"
"first and second invasions and could be partially justified, as it was orcs under the control of the Burning Legion that invaded. Despite the best efforts of reformist orcs (such as Thrall) to usher in an era of peace between humans and orcs, humankind's suspicions towards the orcs are further exacerbated by the bellicose and expansionist attitudes of parts of orc society, such as the Warsong Clan, who encroach upon the ancestral territories of the Night Elves, the allies of the humans. Thrall's orcs have occasionally formed successful alliances with humans. Their political standpoint in the ""Warcraft"" universe is set"
"physical attacks; rogues, who carry out stealth attacks and steal items from other characters; and mages, who cast spells on enemies, create combo spells, and support other party members. The three choices of race are human, elf, and dwarf. The combination of class and race determines which of six different origin stories the player experiences: Dalish Elf, Dwarf Commoner, City Elf, Mage, Human Noble, or Dwarf Noble. This affects the way other in-game characters perceive the player's character; for instance, a Dwarven Commoner would receive hatred and discrimination from other dwarves. However, all classes follow the same plot after the"
"classes: Druid Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warrior. Introduced in ""Warcraft III"", the Burning Legion have become the main villains of the series. Founded by the rogue titan Sargeras, the Burning Legion includes many demonic races, the most prominent of which include the man'ari eredar (such as Archimonde and Kil'jaeden), nathrezim (such as Tichondrius) and annihilan (such as Mannoroth). Member races are either subjugated and absorbed as slave races or enticed into joining with offers of demonic blood to empower them. In a few rare cases the races have joined of their own accord, such as with the"