"central disc bore the red eagle on a white enamel background, surrounded by a ring (enameled blue for Grand Cross, white for the others) bearing the motto of the Order, ""Sincere et Constanter"". After September 16, 1848, awards of all classes (except the medal) bestowed for military merit had two golden swords crossed through the central medallion. The traditional ribbon of the order was white with two orange stripes at the edges, but combat awards were frequently conferred with a black and white ribbon similar to that of the Iron Cross. Numerous variations of the ribbon existed, depending on the"
"ordered, an orange (color 2 in its set) with a yellow (color 4) is the color scheme for the 4·5 + 2 − 5 = 17th pair of wires. If the yellow is the more prominent, thicker stripe, then the wire is a tip conductor connecting to the pin numbered 25 + the pair #, which is pin 42 in this case. Ring conductors connect to the same pin number as the pair number. A conventional enumeration of wire color pairs then begins blue (and white), orange (and white), green (and white) and brown (and white), which subsumes a color-coding"
"around a box that has four sets of five crayons—black, white, pink, blue and red. Each color represents a consequence, and each player will draw one crayon at a time. Black represents a rule to be given by the drawer. This rule is to be followed during the course of the game until the next black crayon is drawn. Failure to follow the rule means the drawer will vandalize the face of the violator. White represents immunity of the drawer from the rule until the next white crayon is drawn. Pink crayons represent friendship and whoever draws a pink crayon"
"order of clearances from lowest to highest is Infrared (visually represented by Black), Red, Orange, Yellow, Green, Blue, Indigo, Violet, and Ultraviolet (visually represented by White) (Think ROY G BIV, but with Ultraviolet and Infrared). Within the game, Infrared-clearance citizens live dull lives of mindless drudgery and are heavily medicated, while higher clearance characters may be allowed to demote or even summarily execute those of a lower rank and those with Ultraviolet clearance are almost completely unrestricted and have a great deal of access to The Computer; they are the only citizens that may (legally) access and modify the Computer's"
"onto the same page, and the red hat is recommended to be used for a very short period to get a visceral gut reaction – about 30 seconds, and in practice often takes the form of dot-voting. Initial Ideas – Blue, White, Green, Blue Choosing between alternatives – Blue, White,(Green), Yellow, Black, Red, Blue Identifying Solutions – Blue, White, Black, Green, Blue Quick Feedback – Blue, Black, Green, Blue Strategic Planning – Blue, Yellow, Black, White, Blue, Green, Blue Process Improvement – Blue, White, White (Other peoples views), Yellow, Black, Green, Red, Blue Solving Problems – Blue, White, Green, Red,"
"sorted sequences. This process starts with each input considered to be a sorted list of one element, and continues through all the columns until the last merges them into a single, sorted list. Because the last stage was blue, this final list will have the largest element at the bottom. Each green box performs the same operation as a blue box, but with the sort in the opposite direction. So, each green box could be replaced by a blue box followed by a crossover where all the wires move to the opposite position. This would allow all the arrows to"
"Yellow, Green and Blue). The second bomb has 6 wires (Red, Orange, Yellow, Green, Blue and Violet). The third bomb, also called the ""Mega-Bomb"", has 7 wires (Red, Orange, Yellow, Green, Blue, Violet and White), and has several mystery multipliers in which the player must choose one from those multipliers on 4 colors (Blue, Yellow, Red, and Green), which may double or triple the cash prize's value if defused. How much the cash prize will be given to the participants will depend on the segment's ""financiers"". Each bomb has a question. Each question has several answer choices based on different"
"based on the time an order is expected to be at the drum. Each work order will have a remaining buffer status that can be calculated. Based on this buffer status, work orders can be color coded into Red, Yellow and Green. The red orders have the highest priority and must be worked on first, since they have penetrated most into their buffers followed by yellow and green. As time evolves, this buffer status might change and the color assigned to the particular work order change with it. Traditional DBR usually calls for buffers at several points in the system:"
"parts. The unstimulated part results in a violet afterimage. Yellow and violet are the complement of each other because together they add up to full retinal activity. Yellow is closer to white, so it activates the retina more than violet, which is closer to black. An orange color is not as close to white. It doesn't activate the retina as much as yellow. Orange's complement is blue, which is that much closer to white than was violet. A red color is halfway between white and black. Red's complement is green which is also halfway between white and black. With red"
"red dominates, then oxygen green and nitrogen blue/red, then finally nitrogen blue/red when collisions prevent oxygen from emitting anything. Green is the most common color. Then comes pink, a mixture of light green and red, followed by pure red, then yellow (a mixture of red and green), and finally, pure blue. Bright auroras are generally associated with [[Birkeland current]]s (Schield et al., 1969; Zmuda and Armstrong, 1973), which flow down into the ionosphere on one side of the pole and out on the other. In between, some of the current connects directly through the ionospheric E layer (125 km); the"
"which, if either red or blue, would complete a red or blue progression, by a construction analogous to the one for ""W""(2, 3). Suppose that this element is yellow. Since there is a group that is colored identically, it must contain copies of the red, blue, and yellow elements we have identified; we can now find a pair of red elements, a pair of blue elements, and a pair of yellow elements that 'focus' on the same integer, so that whatever color it is, it must complete a progression. The proof for ""W""(2, 3) depends essentially on proving that ""W""(32,"
"2, you have two colors, say red and blue. ""W""(2, 3) is bigger than 8, because you can color the integers from {1, ..., 8} like this: and no three integers of the same color form an arithmetic progression. But you can't add a ninth integer to the end without creating such a progression. If you add a red 9, then the red 3, 6, and 9 are in arithmetic progression. Alternatively, if you add a blue 9, then the blue 1, 5, and 9 are in arithmetic progression. In fact, there is no way of coloring 1 through 9"
"It starts from 1, the next number is 1, and the next number being 2, creates the 2+1 which is 3, continuing in this mathematical progression. That’s how they found the chord progression. It began linking up to the Fibonacci sequence."" The syllables Maynard sings in the first verse follow the first six numbers in the pattern, ascending and descending in the sequence 1-1-2-3-5-8-5-3. ""Black (1), then (1), white are (2), all I see (3), in my infancy (5). Red and yellow then came to be (8), reaching out to me (5). Lets me see (3)."" In the next verse,"
"are red, yellow, and blue. The secondary colors — orange, green, and purple — are made by combining the primary colors. In the red–yellow–blue system as used in traditional painting and interior design, tertiary colors are typically named by combining the names of the adjacent primary and secondary. The terms for the RYB tertiary colors are not set. For the six RYB hues intermediate between the RYB primary and secondary colors, the names amber/marigold (yellow–orange), vermilion/cinnabar (red–orange), magenta (red–purple), violet/indigo (blue–purple), teal/aqua (blue-green), and chartreuse/lime green (yellow–green) are commonly found. The names for the twelve quaternary colors are more variable,"
"Nf3 Bb4 5. Qb3 a5 6. g3 b6 7. Bg2 Bb7 8. 0-0 0-0 9. Rd1 Qc8 10. Qc2 Bxc3 11. Qxc3 d6 12. b3 Nbd7 13. Ne1 h6 14. Bb2 Bxg2 15. Nxg2 Qe8 16. Rac1 Qf7 17. Qc2 Ne4 18. Ba3 e5 19. dxe5 Nxe5 20. Bb2 Ng6 21. e3 Rae8 22. Qe2 Re7 23. Rd5 Kh7 24. Rcd1 Ng5 25. h4 Ne4 26. h5 Ne5 27. Nh4 c6 (diagram) 28. Rxd6 Ng4 Even after the best move 28...Nxd6, White is much better after 29.Rxd6 Kg8 30.Bxe5 Rxe5 31.Ng6 Re6 32.Rxe6 Qxe6 33.Nxf8 Kxf8 34.Qd3. Black's move is"
"names do not necessarily agree with those in English. The division used by Isaac Newton, in his color wheel, was: red, orange, yellow, green, blue, indigo and violet; a mnemonic for this order is ""Roy G. Biv"". Less commonly, ""VIBGYOR"" is also used for the reverse order. In modern divisions of the spectrum, indigo is often omitted. One needs at least trichromatic color vision for there to be a distinction between spectral and non-spectral colours: trichromacy gives a possibility to perceive both hue and saturation in the chroma. In color models capable of representing spectral colors, such as CIELUV, a"
"The six ""colours"" (a term referring to all balls except the white and the reds) are placed on their own spots. On the baulk line, looking up the table from the baulk end, the green ball is located where the ""D"" meets the line on the left, the brown ball in the middle of the line, and the yellow ball where the ""D"" meets the line on the right. This order is often remembered using the mnemonic ""God Bless You"", the first letter of each word being the first letter of the three colours (Green, Brown, Yellow). At the exact"
"8. Bb5+ Kf8! Black exchanges off his , but does not allow White to do the same. 9. Bxg5 Qxg5 10. h4 Qe7 11. Be2 h5 12. a4 g6 13. g3 Kg7 14. 0-0 Nh6 15. Nd1 Nd7 16. Ne3 Rhf8 17. a5 f5 18. exf5 e4! 19. Qg2 Nxf5 20. Nxf5+ Rxf5 21. a6 b6 22. g4? hxg4 23. Bxg4 Rf4 24. Rae1 Ne5! 25. Rxe4 Rxe4 26. Qxe4 Qxh4 27. Bf3 Rf8!! 28. Bh1 28.Qxh4? Nxf3+ and 29...Nxh4 leaves Black a piece ahead. 28... Ng4 29. Qg2 (first diagram) Rf3!! 30. c4 Kh6!! (second diagram) Now all of"
"These hues were arranged in a circle. Each hue can be mixed with the same amount of the neighboring hues to create intermediate hues: yellow-red, green-yellow, blue-green, purple-blue, and red-purple. Each color can be defined by how much of each principal hue it contains. A color that is composed of just a principal hue would be given a number 5. So, the red primary would be given the number 5R. If you move to the left of the red hue, the number increases, with the color exactly in between red and yellow-red defined as 10R. Continuing around the circle, the"
"and an orange-white-orange stripe sequence on the sleeves. 2. White (Away): white with orange numbers and writing, with a brown-orange-brown stripe sequence. 3. Orange: Orange with white numerals and writing, and a brown-white-brown stripe sequence. Pants: 1. Brown - Brown pants with an orange-white-orange stripe sequence down 2/3rds the length of the pants. the other third is the word ""BROWNS,"" written in orange. 2. White - white pants with a brown-orange-brown stripes. ""BROWNS"" Is written in Brown. 3. Orange - Orange pants with a brown-white-brown stripe sequence. ""BROWNS"" is written in brown. Socks: 1. Solid Brown. 2. Solid white. 3."
"!1 !4 !2 !3 !1 !7 !2 !4 !1 !5 !2 !4 !2 !2 !5 !3 !4 !3 !3 !6 !8 !9 !49 !55 !22 !15 !5 !10 !24 !26 !6 !2 !36 !10 !50 !4 !6 !31 !47 !15 !16 !6 !4 !16 !32 !20 !28 !13 !14 !14 !28 !12 !21 !38 !5 !37 !50 !20 !4 !31 !27 !48 !15 !39 !36 !38 !81 !37 !61 !70 !29 !26 !19 !22 !20 !46 !8 !83 !2 !38 !61 !9 !8 !10 !29 !2 !43 !41 !8 !6 !7 !5 !28 !48 !33 !5 !41 !1 !3 !101"
"Bg2 e6 4. O-O Be7 5. d3 c5 6. Nbd2 Nc6 7. e4 b6 8. e5 Nd7 9. Re1 Qc7 10. Qe2 Bb7 11. h4 O-O-O 12. a3 h6 13. h5 Rdg8 14. c4 d4 15. b4 g6 16. bxc5 bxc5 17. hxg6 Rxg6 18. Rb1 h5 19. Ne4 h4 20. Bg5 Bf8 21. Nxh4 Rgg8 22. Nf3 Rh7 23. Nd6+ Bxd6 24. exd6 Qxd6 25. Bf4 Qe7 26. Rxb7 Kxb7 27. Qe4 f5 (diagram below) 28. Qxc6+!! Kxc6 29. Nxd4+ Kb6 30. Rb1+ Ka6 31. Bb7+ Ka5 32. Bd2+ Ka4 33. Bc6+ Kxa3 34. Bc1+ Ka2 35. Rb2+ Ka1"
"can be verified by carefully considering all the cases of how the various inputs might compare, using the zero-one principle, where a bitonic sequence is a sequence of 0s and 1s that contains no more than two ""10"" or ""01"" subsequences. The red boxes combine to form blue and green boxes. Every such box has the same structure: a red box is applied to the entire input sequence, then to each half of the result, then to each half of each of those results, and so on. All arrows point down (blue) or all point up (green). This structure is"
"corresponds to ""a*"", the green oval corresponds to ""b"", the orange oval corresponds to ""a*b"", and the blue oval corresponds to ""ε"". As an example, the picture shows the result of Thompson's construction algorithm on the regular expression codice_2 that denotes the set of binary numbers that are multiples of 3: The upper right part shows the logical structure (syntax tree) of the expression, with ""."" denoting concatenation (assumed to have variable arity); subexpressions are named - for reference purposes. The left part shows the nondeterministic finite automaton resulting from Thompson's algorithm, with the and state of each subexpression colored"
"h3 41. Bg3 e4 42. Bf4 Ke6 43. Bg3 e3 44. Bf4 e2 45. Bg3 Kd7 46. Bh2 e1=Q 47. Bf4 Qee2 48. Bg3 Qdxc2+ 49. Ka1 Qf1+ 50. Be1 Qd2 Now White is reduced to shuffling the king back and forth while Black sets up self-mate. 51. Kb1 h2 52. Ka1 h1=Q 53. Kb1 Qf8 54. Ka1 Qxa3+ 55. Kb1 Qad6 56. Ka1 Qf6 57. Kb1 Kc7 58. Ka1 b4 59. Kb1 b3 60. Ka1 Kb6 61. Kb1 Ka5 62. Ka1 Ne7! 63. Kb1 Nc8 64. Ka1 Bb5 65. Kb1 Qa6! 66. Ka1 Nb6 67. Kb1 Qh7+ 68. Ka1"
"Nf4 Rae8 23. Qa4 Qe7 24. Nb5 Nxb5 25. Qxb5 Qe3+ 26. Kh1 g5 27. Nh3 Bd3 28. Rxf8+ Rxf8 29. Rg1 Be4 30. Qd7 Bxg2+ 31. Rxg2 Qe4 32. Ng1 h6 33. h4 Rf2 34. Qh3 g4 35. Qh2 h5 36. b4 Rf1 37. b5 (see first diagram) Kh8 (accentuating White's predicament – he is literally forced to checkmate himself. In fact the maneuvre Nf5–e3–d1–f2 would result in checkmate one move sooner) 38. a4 Kh7 39. a5 Kg8 0–1 (see second diagram) After 40.axb6 axb6 or 40.a6 Kh7, White's only legal move is 41.Qh3, after which 41...gxh3 and 42...Qxg2"
"code, in numeric order. Here are two that includes tolerance codes gold, silver, and none: The colors are sorted in the order of the visible light spectrum: red (2), orange (3), yellow (4), green (5), blue (6), violet (7). Black (0) has no energy, brown (1) has a little more, white (9) has everything and grey (8) is like white, but less intense. From top to bottom: The physical size of a resistor is indicative of the power it can dissipate. There is an important difference between the use of three and of four bands to indicate resistance. The same"
"are four colours – red, green, yellow, and blue – each represented by a clear gem (red – Carbuncle, green – Heliodor, yellow – Chrysolite, blue – Amethyst), an opaque gem (red – Carnelian/red Jasper, green – green Jasper, yellow – yellow Jasper/yellow Serpentine, blue - Lapis Lazuli), and a striped gem (red – Sardonyx, green – Malachite, yellow – pale golden Agate, blue – sky-blue Agate). The four colours of red, green, yellow, and blue, are the first four colours (apart from black and white) distinguished by languages, and are distinguished in all cultures with at least six colour"
"game continues in this manner until all the reds are potted and only the six colours are left on the table. At this point the colours must be potted in the order from least to most valuable ball – that is, yellow first (two points), then green (three points), brown (four points), blue (five points), pink (six points) and finally black (seven points), the balls not being returned to play. When the final ball is potted, the player with more points wins. If the scores are equal when all the balls have been potted, the black is placed back on"
"different color: red, orange, yellow, green, and blue. Each case has a different cash amount: £5000, £1000, £500, £100, and £0. Walker asks questions, and players who buzz in with a correct answer light up on green light on their podium. The first two to give three correct answers wins the right to enter the vault. Once in the vault, the first player to give three correct answers has a choice to make: they can either peek at a case, and directly see the value inside it, or say ""More or Less,"" where host Walker informs them if the case"
"! PA4 ! PA5 ! PA6 ! PA7 ! PA8 ! PA9 ! PA10 ! PA11 ! PA12 ! PA13 ! PA14 ! PA15 ! PA16 ! PA17 ! PA18 ! PA19 ! PA20 ! PA21 ! PA22 ! PA23 ! PA24 ! PA25 ! PA26 ! PA27 ! PA28 ! PA29 ! PA30 ! PA31 ! PA32 ! PA33 ! PA34 ! PA35 ! PA36 ! PA37 ! PA38 ! PA41 ! PA42 ! PA43 ! PA44 ! PA45 ! PA46 ! PA47 ! PA48 ! PA49 ! PA60 ! PA61 ! PA62 ! PA63 ! PA64 ! PA65"
"colours are Red, yellow, Green, Blew, & a violet purple; together with Orang, Indico, & an indefinite varietie of intermediate gradations."" He linked the seven prismatic colors to the seven notes of a western major scale, as shown in his color wheel, with orange and indigo as the semitones. Having decided upon seven colors, he asked a friend to repeatedly divide up the spectrum that was projected from the prism onto the wall: I desired a friend to draw with a pencil lines cross the image, or pillar of colours, where every one of the seven aforenamed colours was most"
"seven primary colors red, orange, yellow, green, blue, ""a violet-purple"" and indigo. When mixing these rays he found that ""the most surprising and wonderful composition was that of whiteness"" requiring all the primary colors ""mixed in a due proportion"". In his book ""Opticks"" (1704) Newton describes a device with prisms, a lens and a large moving comb with teeth causing alternating colors to be projected successively. ""But if I so much accelerated the Motion, that the Colours by reason of their quick Succession could not be distinguished from one another, the Appearance of the single Colours ceased. There was no"