"Tetris Ultimate Tetris Ultimate is a puzzle video game developed by American studio SoMa Play and published by Ubisoft. Ubisoft partnered with The Tetris Company to develop the game to celebrate the 30th anniversary of the ""Tetris"" franchise. ""Tetris Ultimate"" was first released in November 2014 for the Nintendo 3DS as retail game and as digital download in the Nintendo 3DS eShop. In December 2014, the game became available as a digital download for Xbox One and PlayStation 4. In 2015, the game was released for PlayStation Vita. Because of the release of ""Tetris Ultimate"", Nintendo removed the 1989 Game"
"game with a series of more than seven Z pieces. Modern versions of ""Tetris"" released after 2001 use a bag-style randomizer that guarantees players will never receive more than four S or Z pieces in a row. This is one of the ""Indispensable Rules"" enforced by the ""Tetris Guideline"" that all officially licensed ""Tetris"" games must follow. Recent versions of ""Tetris"" such as ""Tetris Worlds"" allow the player to repeatedly rotate a block once it hits the bottom of the playfield, without it locking into place (see Easy spin dispute, above). This permits a player to play for an infinite"
"Blokus Blokus ( ) is an abstract strategy board game for two to four players, invented by Bernard Tavitian and first released in 2000 by Sekkoïa, a French company. It has won several awards, including the Mensa Select award and the 2004 Teacher's Choice Award. In 2009, the game was sold to Mattel. The game is played on a square board divided into 20 rows and 20 columns, for a total of 400 squares. There are a total of 84 game tiles, organized into 21 shapes in each of four colors: blue, yellow, red and green. The 21 shapes are"
"based on free polyominoes of from one to five squares (one monomino, one domino, two trominoes/triominoes, five tetrominoes, and 12 pentominoes). The standard rules of play for all variations of the game are as follows: When a game ends, the score is based on the number of squares in each player's pieces on the board (e.g. a tetromino is worth 4 points). If a player played all of his or her pieces, he or she gets a bonus score of +20 points if the last piece played was a monomino, +15 points otherwise. Blokus rules allow for two and three"
"can perform chain combos in which additional Puyos are matched and popped as they fall into place, earning more points as a result. The Tetris style, on the other hand, has players placing shaped blocks known as Tetriminoes down on the playing field. Successfully filling a complete horizontal line of blocks on the field will make it disappear, and additional points can be earned clearing multiple lines at once. In either style, the game ends if Puyos or Tetriminoes pile up over the top of the playing field. Using these two gameplay styles, ""Puyo Puyo Tetris"" features five main game"
"Tetris"", such as the blocks, are rendered as 3D wire-frame models. A version of the game entitled , meaning literally Polygonal Block, was to be released in February 1996 in Japanese markets, but never emerged. The game received mostly negative reviews. ""3D Tetris"" is a puzzle game that uses a three-dimensional playing field as opposed to the traditional two dimensions used in other versions of Tetris. The game contains multiple different modes; ""3-D Tetris"", ""Center-Fill"" and ""Puzzle"", each having different gametypes. The player can choose multiple different levels for each of these modes, which change the speed at which the"
"Tetris 2 (1993 video game) Tetris 2 (known in Japan as Tetris Flash ) is a video game published in 1993 and 1994 by Nintendo for the Game Boy, Nintendo Entertainment System and Super Nintendo Entertainment System. As a variation of the Tetris concept, rather than having the objective of matching horizontal lines of blocks that descend from the top of the screen as tetrominos, instead the player matches the colours of the descending blocks (which include irregular tetromino shapes) to blocks already fixed on the game board, which causes blocks to disappear from the board when three blocks of"
"defeat each of his friends in order to remove the curse. Once all friends have been freed, the game proceeds to a series of Bowser's minions, and then to Bowser himself. During these final matches, the player can select Yoshi or any of his friends to play out the stage. In ""Tetris Attack"", the player is presented with a playfield consisting of a virtual grid of squares, each of which can be occupied by a colored block. Blocks are stacked on top of one another and rise steadily toward the top of the playfield, with new blocks being added at"
"on its current trajectory, and will break out of the loop. The game features 24 levels, based on eight block patterns in groups of three. After every three regular stages, the player proceeds to a bonus stage, giving the game a total of 32 levels. Most levels follow a generic design, though one group is modeled after Mario's head as it appears next to the remaining paddles icon. The player progresses to the next level once all bricks are destroyed, where the same pattern of bricks appears but behaves differently. Every second stage is a ""Scrolling Block Screen"", featuring bricks"
"track of 12 long triangles, called points. The points form a continuous track in the shape of a horseshoe, and are numbered from 1 to 24. In the most commonly used setup, each player begins with fifteen checkers, two are placed on their 24-point, three on their 8-point, and five each on their 13-point and their 6-point. The two players move their checkers in opposing directions, from the 24-point towards the 1-point. Points 1 through 6 are called the home board or inner board, and points 7 through 12 are called the outer board. The 7-point is referred to as"
"combination of seven regular hexagons, thirty squares, and twenty-four triangles. Each player can win on the two hexagons of their respective colour. Additionally, there are three neutral hexagons across the centre of the board which either player can win on. The board is composed of 72 total vertices where tokens can be located. Once all the tokens have been placed down, the board reaches about 42% saturation. The two players, Red and Blue, alternately place tokens on the intersections of the board until each has placed fifteen. Thereafter they alternate turns sliding a single token along a line to an"
"simple games with a set of free pentominoes and a chessboard. Some variants of the Sudoku puzzle use polyomino-shaped regions on the grid. The video game Tetris is based on the seven one-sided tetrominoes (spelled ""Tetriminos"" in the game), and the board game Blokus uses all of the free polyominoes up to pentominoes. The word ""polyomino"" and the names of the various orders of polyomino are all back-formations from the word ""domino"", a common game piece consisting of two squares, with the first letter ""d-"" fancifully interpreted as a version of the prefix ""di-"" meaning ""two."" The name ""domino"" for"
"play on a board ruled into a grid of 15 ""ranks"" (rows) and 15 ""files"" (columns) with a total of 225 squares. The squares are undifferentiated by marking or color, unlike a Western chess board. Each player has a set of 65 pieces of 29 different types. In all, a player must remember 36 different moves. Each piece has its name written on it in Japanese kanji. The writing is typically in black. On the reverse side of most pieces there are characters to indicate the piece's promoted rank, typically written in red. The pieces are wedge-shaped and their orientation"
"longer than his or her opponent. Each player plays on their own Game Boy, with the two consoles connected via the Game Link Cable (A game pak for each player). During gameplay, when a player scores a Double, Triple or Tetris, one or more incomplete rows of blocks are added to the bottom of their opponent's stack, causing it to rise. In 1984, Soviet Academy of Sciences researchers Alexey Pajitnov, Dmitry Pavlovsky, and Vadim Gerasimov created ""Tetris"" out of a desire to create a two-player puzzle game, and the game spread commercially among computers. In 1988, computer game publisher Henk"
"and 25 ""files"" (columns), for a total of 625 squares. The squares are undifferentiated by marking or color. Each player has a set of 177 wedge-shaped pieces of 93 types. In all, the players must remember 99 moves for these pieces. The pieces are of slightly different sizes. From largest to smallest (or roughly most to least powerful) they are: Several of the English names were chosen to correspond to rough equivalents in Western chess, rather than as translations of the Japanese names. Each piece has its name in the form of two kanji written on its face. On the"
"playing area consists of a 15 by 15 square board from which a triangle of 5 squares in each corner has been removed. The Thudstone is placed on the centre square of the board, where it remains for the entire game and may not be moved onto or through. The eight trolls are placed onto the eight squares adjacent to the Thudstone and the thirty-two dwarfs are placed so as to occupy all the perimeter spaces except for the four in the same horizontal or vertical line as the Thudstone. One player takes control of the dwarfs, the other controls"
"Two players, Black and White, play on a go board ruled into a grid of 19 ""ranks"" (rows) by 19 ""files"" (columns) with a total of 361 intersections. Each player has a set of 90 pieces of 34 different types. The pieces are round and flattened like go stones. In all, the players must remember 65 different moves. The pieces are generally of the same size, though black pieces may be slightly larger than white pieces. Each piece has its name in the form of one or two Japanese characters marked on its face, in white on black stones and"
"3D Tetris 3D Tetris is a puzzle video game developed by Technology and Entertainment Software and published by Nintendo. It was initially released for the Virtual Boy on March 22, 1996, in North America only. The game allows players to control multiple falling blocks, rotating and positioning them to clear layers in a ""Well"". The game is similar to other Tetris games, but uses a three-dimensional playing field as opposed to the traditional two-dimensional view. The game contains multiple modes and gametypes, as well as different difficulty settings and levels, which change different aspects of the gameplay. Parts of ""3D"
"the remaining seven pieces can fill a 7×2×2 box. (C represents D or S.) Tetromino A tetromino is a geometric shape composed of four squares, connected orthogonally. This, like dominoes and pentominoes, is a particular type of polyomino. The corresponding polycube, called a tetracube, is a geometric shape composed of four cubes connected orthogonally. A popular use of tetrominoes is in the video game ""Tetris"", which refers to them under the name tetrimino. The tetrominoes used in the game are specifically the one-sided tetrominoes. Tetrominoes also appeared in """" but were called tetrads instead. Polyominos are formed by joining unit"
"well as the next block to fall, which is represented by a ""block character"". In the 3-D Tetris mode, a layer disappears when it's filled with blocks, scoring the player points which are displayed in the HUD. If blocks stack over the top of the Well, the number of layers will go down by one. The game is over when the final layer is lost. One of its gametypes, ""Type A"", requires the player to gain as many points as possible, and its other gametype, ""Clear It!"", contains multiple stages which the player progresses through by clearing five layers on"
"Tetris Tetris ( ) is a tile-matching puzzle video game, originally designed and programmed by Russian game designer Alexey Pajitnov (). The first playable version was completed on June 6, 1984, while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the Soviet Union in Moscow. He derived its name from the Greek numerical prefix ""tetra-"" (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport. ""Tetris"" was the first entertainment software to be exported from the Soviet Union to the United States, where it was published by Spectrum HoloByte for the"
"some more recent games, pieces spawn above the visible playfield. In traditional games, a level-up would occur once every ten lines are cleared. In some newer games such as ""Tetris Worlds"", the number of lines required varies upon each new level. After a level-up, points awarded are increased and the blocks fall slightly faster. For example, NES ""Tetris"" operates at 60 frames per second. At level 0, a piece falls one step every 48 frames, and at level 19, a piece falls one step every 2 frames. Level increments either terminate at a certain point (Game Boy ""Tetris"" tops off"
"greater than 22,800 unique entries, but, in response, Slaczka said there were many more than this number. The game is segmented into 220 levels over 10 themed areas, and each given a 4 star ranking based on its difficulty, with later areas featuring more high ranked levels. Puzzles are given a par for the number of objects they can summon, typically being between two and four, though the player is free to summon more, so long as there is space in the meter at the top screen (summoning the same number of objects as the par or less earns more"
"as a ""split""). The game is played on a rectangular board with 72 plain squares arranged in 8 ranks and 9 files. The 21 pieces are placed in various locations within the nearest three rows to each player's home side (a total of 27 squares). A player can consider the half of the board nearest him to be ""friendly territory"" while the other side's half is the ""enemy territory,"" though this is not an actual requirement of the game. The two middle rows (fourth rank from each player's edge of the board) are initially empty at the start of the"
"capturing player. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board composed of squares in a grid of 16 ""ranks"" (rows) by 16 ""files"" (columns) with a total of 256 squares. The squares are undifferentiated by marking or color. A pair of dots may be placed just beyond the fifth rank on each side to mark the promotion zones and aid in the initial setup of the two camps. Each player has a set of 78 wedge-shaped pieces of 36 types. In all, the players must remember 43 moves for these pieces. The pieces"
"than one's opponents. The object of the game is to be the first to complete a word grid after the pool of tiles has been exhausted. The tiles come in a fabric banana-shaped package. The game consists of 144 lettered tiles that are placed face down on the playing surface. This is called the 'Bunch'. The same number of tiles is drawn by each player (between 11 & 21 depending on the number of players - 1 to 8 people can play), and once a player calls out ""Split!"", all the players turn over their tiles to reveal the lettered"
"along with the four segments connected to it. Also, four diagonal lines from the four corners of the board connect to the four corners of the 2 x 2 empty square. The diagonal lines have no structural relevance to the game, they are just an aid in setting up the pieces on the board in one of over thirty possible patterns. In this article, only two patterns are described. There is a total of 120 intersection points for the pieces to be played upon. Each player has 60 pieces. One plays the black pieces, and the other plays the white"
"is composed of two Castle Squares F16 and G16. Each player begins the game with 14 pieces: four Knights and ten Men. The starting positions are: White Knights on C6, D7, I7, and J6, White Men on D6, E6, E7, F6, F7, G6, G7, H6, H7, and I6, Black Knights on C11, D10, I10, and J11, and Black Men on D11, E10, E11, F10, F11, G10, G11, H10, H11, and I11. A piece (either Knight or Man) may move one square in any direction (horizontally, vertically, or diagonally) to any adjoining unoccupied square. This move is called a Plain Move."
"made up of 110 uncheckered squares arranged in a 10×11 pattern (""camp""). Additional squares, known as ""citadels"", protrude from the left side on the ninth row and from the right side on the second row, making a total of 112 squares. When the opposing king occupies a player's citadel, the game is declared a draw. No piece other than a king may occupy a citadel. There are several ways for an opening setup to be arranged. A common one is as follows: Black's side mirrors White's. Anglicised versions of piece names are used here. The player going first is determined"
"into the center squares. Its other gametype, Clear It!, requires the player to clear ten symmetrical layers on each stage to progress to the next stage. In the Puzzle mode, a shape is displayed in the Well at the beginning of each stage. The player is tasked with getting to the highest stage possible by placing blocks in the displayed shape to progress to the next stage. At the end of each stage, a ""stage-ending animation"" is displayed. If an incorrect shape is placed, the game is over. ""3D Tetris"" includes an option to save high scores and names entered"
"new graphics on the tiles, the weight is much lighter and the size much smaller making it much easier to carry around. The board game is composed of 24 square tiles; each tile piece is designed with 4 triangles colored Blue, Red, Yellow and Green. The game can be played by 2 to 4 players (exists in 1 player mode in all Digital Versions for PC, IOS App and Android) where the number of tiles is divided equally among the number of players. Two colors will be assigned to 2 players and one color for players more than two. The"
"on the screen, at which the player can slide the blocks around one at a time in an attempt to arrange into three colour long strings (vertically or horizontally). The blocks appear as one complete row from the bottom of the screen, rather than the top. Like Tetris, the player attempts to keep the blocks from reaching the top of the screen before the various required goals are achieved. If that does happen, the player loses a life and has to start the level again. If the player loses all three lives then the game is over. There are three"
"a press release claiming the film would be shot in China in 2017 with an $80 million budget. However, no 2017 or later sources confirm the film ever actually went into production. ""Tetris"" appeared in the 2010 short animated film ""Pixels"", and in the 2015 movie ""Pixels"" inspired by the former. Tetris Tetris ( ) is a tile-matching puzzle video game, originally designed and programmed by Russian game designer Alexey Pajitnov (). The first playable version was completed on June 6, 1984, while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the Soviet Union"