"the game begins, each family will start off with §20,000 Simoleons (regardless of its number of members). These funds can be used to purchase a small house or vacant lot on the Neighborhood screen. Once a lot is purchased, a house may be constructed or remodeled in Build mode, and/or purchase or move furniture in the Buy mode. All architectural and customizable features and furnishings in the Build and Buy modes follow a square tile system in which items must be placed on a tile. Walls and fences go on the edge of a tile and can follow the edge"
"their Sims to satisfy their wishes, and let them complete different kinds of actions to gain ""Simoleons"", ""Lifestyle Points"", and ""Social Points"" (all three currencies in the game). The game runs in real-time, and takes real time to complete actions. All actions must be instructed by players, unlike in the Windows version, where Sims have some degree of autonomy. Players can progress through 55 levels to unlock content (such as furniture for the Sims’ houses) that can be purchased with the virtual currencies previously mentioned. Families of Sims can have children, provided one is one adult; there is a limit"
"a maximum of 16 per group across a series of puzzles. There are 12 puzzles in total, split into four sections of 3 puzzles each, and the Zoombinis must complete a path of 9 puzzles to establish their new home at 'Zoombiniton' ('Zoombiniville' in US version). The first and last 'legs' are compulsory and must be completed by all Zoombinis; for the second leg the player is given a choice to take either the north or the south path. Between each 'leg' is a campsite where the Zoombinis can be stored for later retrieval. If the player successfully brings an"
"a form of non-governmental electronic ""currency"". To launch the product, they plan to give away 27 million Simoleons to the winners of a contest. The contest is based on the long-used format of ""guess the number of jelly beans in the container"", with Chicago's Soldier Field and 26 other football stadiums as the containers. The brother asks the mathematician (""the hero"") to do the calculations needed. The hero complies with the request, using the calculator function of the family's advanced set-top box to speed the long math. Sometime later, while taking a rest break from his online job in the"
"different teams; there must be at least one team featuring at least two of the seven players: Any subset of size six from the set = {1,2,3...,9} must contain two elements whose sum is 10. The pigeonholes will be labelled by the two element subsets {1,9}, {2,8}, {3,7}, {4,6} and the singleton {5}, five pigeonholes in all. When the six ""pigeons"" (elements of the size six subset) are placed into these pigeonholes, each pigeon going into the pigeonhole that has it contained in its label, at least one of the pigeonholes labelled with a two element subset will have two"
"well as graphics similar to the 2013 ""SimCity"" game, although it is slightly down scaled in order to fit in with the iOS and Android devices' graphic capabilities. The game starts with 25,000 simoleons and 50 SimCash on hand. There is no zoning feature in ""SimCity: BuildIt"". Instead, buildings are moved manually. Commercial and industrial buildings produce items, and residential zones require them in order to upgrade to a higher density. Factories can also be upgraded, although it requires demolishing the original building when it is not producing anything, then replacing it with a new one. There are also special"
"and told the player ""Your Sim Needs You!"", or to keep playing the game. ""The Sims Social"" had four currencies: Simoleons, SimCash, Social Points, and Lifetime Points. These currencies were used to purchase items in the game. Simoleons were the most basic currency and could be most readily earned by performing almost any non-autonomous task. SimCash could be obtained by purchasing them with real-world currencies; however, an update to the game permitted users to earn up to 10 SimCash as a reward for playing the game on 5 consecutive days. SimCash allowed the player to purchase special and limited edition"
"a household from 8 to 10. There are new professions for sims such as ""Horse Handler"". ""Pets"" also comes with wildlife, but they cannot be added to households. There are also ways for sims to interact with their pets. Players can use their horses as a form of transportation. Sims can adopt and bathe pets. They can also have dogs and cats go around town and sniff for collectables. These collectables can be sold or stored in terrariums. Pets can learn skills. Cats and dogs can learn to hunt, dogs can learn to locate collectibles, and horses can learn racing"
"is the main source of income. When supplied adequately, the population will grow and the inhabitants will rise to higher social classes. Currently, there are six different settlement levels planned and more than 40 different buildings available. The starting increment is called ""Sailors"". Players can set up a basic infrastructure and provide inhabitants with resources such as food. In the second increment ""Pioneers"", new buildings become available. Buildings begin to look like wooden constructions instead of tents. Increment 3 is named ""Settlers"" and progress is shown by half-timbered buildings. The remaining three increments ""Citizens"", ""Merchants"" and ""Aristocrats"" are designed, but"
"will have its own special needs. Sims can also play with laser pointers for playing with cats. Unicorns, if found, in the game are magical and can be added to a sim's household. They can set things on fire, teleport, curse or bless sims. They can breed with both unicorns and horses. Sims up into their teenage years can ride horses. Dogs can swim in swimming pools, but they can not drown, as pets can only die by old age. A user can have up to 6 pets in one household. This also extends the maximum amount of sims in"
"levels, but in this game they are divided into ten levels for each of twelve tribes. Each tribe's levels can be started at any time, and progress can be saved from the main menu. The player starts out with 60 lemmings for each tribe, but only one lemming needs to make it to an exit in order to progress to next level. The amount saved will then be the amount left in the next level. As some levels may require several lemmings to complete, the player might have to replay an earlier level to save more lemmings for the following"
"the adults play four questions at double points. Highest score wins. If there is a tie, one final question is played, and the team that buzzes in first gets to answer, with the winner determined by their right or wrong answer. A variation on Simon, families wear giant cubes around their bodies, colored red, yellow, green, and blue, like the actual game. A sequence appears on screen and families arrange themselves to match the sequence to score a point. Each player's color randomly changes after each score. First to five points wins. Replacing ""Operation Relay"" this season, this game involves"
"The Sims (video game) The Sims is a strategic life-simulation video game developed by Maxis and published by Electronic Arts in 2000. It is a simulation of the daily activities of one or more virtual people (""Sims"") in a suburban household near a fictional city. The game's development was led by Will Wright and the game was a follow-up to Wright's earlier ""SimCity"" series. ""The Sims"" original series had a total of seven expansion packs produced from 2000 to 2003, with expansions adding new items, characters, skins, and features. The game has had several subsequent sequels; ""The Sims 2"" in"
"home is replaced by a pre-built home where you can customize the furniture and decor. Conversation is carried out via a mini-game function. The player's character does not age, nor are they able to marry or have children. Relationships are mainly used for the point of solving goals, though a close friend may ""move in"" with the player after progressing in the game. The game begins with the player's character driving through the Strangetown desert, presumably 'Road to Nowhere' in their car, when suddenly a flying green diamond (Also known as the Plumbob, the marker and logo of the Sims"
"on their end. The game begins with four seeds in each of the twelve smaller houses. Boards may be elaborately carved or simple and functional; they may include a pedestal, or be hinged to fold lengthwise or crosswise and latch for portability and storage with the seeds inside. While most commonly located at either end, scoring houses may be placed elsewhere, and the rows need not be straight. When a board has a hinged cover like a diptych, the scoring houses may be carved into the two halves of the cover, and so be in front of the players during"
"gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school. Some expansion packs have new mini-games, like running a Greek house in ""University"" or dating in ""Nightlife"". In ""Nightlife"", each date is a challenge to keep both Sims as happy as possible while accumulating aspiration points. Various other expansion packs introduce supernatural characters which Sims can be turned into, such as Zombies, Vampires, Werewolves, Plantsims, and Witches. The main part of the game is to lead a Sim from the start of life to death. A Sim will be born when"
"unlocked by reaching specific career levels. In ""The Sims Social"", Sims had needs, just as with other games in ""The Sims"" series. However, unlike other games in the series, Sims could not die. There were six needs: Social, Fun, Hunger, Hygiene, Bladder, and Sleep. When all of the needs were fulfilled, the player's Sim became inspired. Inspired Sims earned more Simoleons when performing skill tasks. Sims with a bad mood would not follow the directions of the player. Instead, they fulfilled their own needs by autonomy. All mood meters cycled from deep green (good) to lighter green, yellow, orange, red,"
"with others. Pets have three life stages: Puppy/Kitten, Adult, and Elder. The length of a pet's elder hood is selected at random, however there is an aspiration reward object which will extend the pet's life by a few days with each use. Pets are able to breed, and doing so will produce a litter. The number of puppies or kittens is dependent on the number of Sims and pets currently in the house. Players can play with up to eight Sims or six pets at one time, although one can only have a total of six Sims and/or pets in"
"begins the game with a camel representing the player's caravan, and four explorers of different heights. The heights of explorers of different players are also different, but such that the total height of a player's four explorers are the same. At the start of the turn, players place their camels on the first or last tiles on the middle row or column, with each player placing their camel on different tiles. Each player is also given one tile in reserve, and two water stones, which act as the game's currency. At the start of each turn, the player may first"
"classic"". It is sold commercially under the names ""Hyle"" (a 5×5 board) and ""Hyle7"" (a 7×7 board). The gameboard is a square grid of 7×7 cells. A game consists of two rounds. Each round starts with the board empty, and a bag containing 49 chips in seven colours. The first player to move (Chaos) draws coloured chips at random from the bag and places each one on the board in an empty cell. For each chip that is placed, the second player (Order) may slide any chip horizontally or vertically any distance through empty cells, to rest in a currently"
"and choose any hairstyle to go with it. Different eye colors and an additional skin tone is available for the Sims as well. If Sims are older than a child, their aspiration and turn-ons/offs (Nightlife or later) may be determined. As in The Sims, there are five personality traits, and 25 personality points which can be assigned to those traits. However, in The Sims 2, all personality points must be assigned. Additionally, there are twelve pre-set personalities, one for each of the zodiac signs. A zodiac sign will be set which matches the personality the player has selected for the"
"on the amount of allowable couples due to a limit on the people in the player's town. However, if the player buys items from the online store, they become a VIP that will allow them to increase the number of Sims they can have in their town. In the game, there are ""quests"" that players are required to complete, as well as optional quests (""discovery quests"") that they may choose to pursue. Sims must bake a cake to age, until completion of a certain quota of discovery quests. To make, a cake takes 24 hours and costs 5 Lifestyle Points."
"Simple Simon (solitaire) Simple Simon is a Patience game played with a regular 52 cards deck (4 suits of 13 cards each without Jokers). It became somewhat popular being featured in some computerized collections of Solitaire card games, but its origins possibly predate its implementation as a computerized game. At the beginning of the play the cards are dealt all facing the player, starting from 3 columns of 8 cards each, and then 7 columns with 7, 6, and so forth cards until 1. A card can be placed on any card on the top of a column whose rank"
"of the tile or cross it, but furniture items cannot be placed on either side of a crossed tile. The base game contains over 150 items including furniture and architectural elements. In addition, the game includes an architecture system. The game was originally designed as an architecture simulation alone, with the Sims there only to evaluate the houses, but during development it was decided that the Sims were more interesting than originally anticipated and their once limited role in the game was developed further. Players have a broad choice of objects that their respective Sims may purchase. Objects fall into"
"and a repo man; and fires and firemen. Another was Test Center, where the player could never move out of the city. Test Center Sims also started with three times the start-up money. Obtaining factual skills points was an important aspect of gameplay. They were necessary for receiving more money from paying objects and earning promotions in the offered career tracks. They were occasionally needed for special interactions with other players, such as serenading. A skill could be increased at rapidly, a faster rate when multiple Sims in the lot worked on the same skill simultaneously. The game had six"
"numbered and colored. 1-Blue, 2-Red, 3-Green, 4-Yellow and 5-Purple. This is a Simon-like game where the player who made a mistake forfeited the points to his/her opposing family. The kids played first and they must add one note at a time; their round is worth 10 points. The adults played second, but they must add two notes at a time; their round is worth 20 points. The family with the most points wins. This version is now played in the second season as Cranium Piano. Word Worm: First, the kids are shown words that are revealed either from top to"
"objects. When the player began the game, they received 40 free SimCash. Social Points were obtained by performing social interactions with other Sims. These could be used to purchase objects that were not available using Simoleons. You could exchange the Social Points for Simoleons by buying a Social Point item and selling them. Similar to Lifetime Happiness Points in ""The Sims 3"" and ""The Sims 2"", Lifetime Points were a currency only used for buying specific traits. They were the only currency that could not be bought through SimCash but rather earned by completing various quests or levelling up on"
"application has seen over 50 million downloads on the Google Play Store and ranks number four all-time in simulation games downloads operating on Android. SimCity even has its own currency and its own language. You can find out more about the language in the FAQ section of the SimCity Website. Simcity has four currencies, namely Simoleons, SimCash, Golden Keys and Platinum Keys. Simoleons are the common coins which can be earned by upgrading residential buildings, trading etc. But SimCash is hard to earn. For this you may have to watch a video on the game (requires Mobile Data or WiFi"
"There are four tribes to choose from, each possessing unique defense units and magic spells. Each is associated with a particular color, and always starts off its own home island. The majority of each tribe is associated with one of the realms, except for one set of fighting units, or dojo, which will belong to the next clockwise realm. The Leviathan produces both immobile structures and mobile creatures as it expands and takes over each island in the game. Immobile structures are built on tone nodes and pools, which are initiated via spores. Once spores land on a location, that"
"£4,643, and finally the entire £46,437 for completing all five sequences. The family may make one mistake without penalty, but a second mistake ends the game and awards them whatever money they have accumulated to that point. One family member stands behind a console with five buttons, facing the panels, and must replicate four sequences. The first three award 10% (three tones), 25% (five tones), and 50% (seven tones) of the family's total, respectively, and the fourth (nine tones) awards the entire jackpot. The family member has 10 seconds to replicate each of the first three sequences, and 15 seconds"
"a circular unit that looks like a steering wheel. It has been extended from four buttons to eight touchscreen buttons, which are flattened out on the unit. The game features four game modes, called ""Levels"" (the main game), ""Classic"", ""Party"" and ""Extreme"". The player has to go through all sixteen levels to beat the game. ""Classic"", ""Party"" and ""Extreme"" levels focus on one pattern getting longer and longer until the player is out. A smaller version of the game, called ""Simon Micro Series"", was introduced in the fall of 2014. This version has only two game modes called ""Solo"" and"
"The Sims Life Stories The Sims Life Stories is a video game, the first game in ""The Sims Stories"" series. The game is a version of ""The Sims 2"" optimized for laptops (and lower-end desktop computers) and bears similarities to the console ports of ""The Sims"" games. In Story mode, it begins with the problems of Riley Harlow and Vince Moore. Rewards are unlocked as set goals are achieved. In the open-ended Classic mode, the player creates Sims and then chooses how they'll live their life. ""The Sims Life Stories"" was released on February 6, 2007. It is categorized as"
"5 letters. The first family to reach a score of 25 points or more is the winner. Cranium is actually a set of four minigames, each represented by one of the Cranium characters. The host reveals one of the characters and the character's related game. The game is then played in two parts, with the children in each team competing first, followed by the parents. The team with the most points at the end of the game wins. In an early episode, all 4 minigames were featured; the team with the highest combined score won the game. Data Head: Players"