"In many incarnations he also has a pet dog, named Chomp-Chomp in his most famous depiction in the cartoon and Pac-Land. They are often seen living inside of a house shaped like Pac-Man's face with windows for eyes and a door in place of his mouth. In the cartoon series, this house was painted white, while often in the games it is painted yellow. ""Pac-Man and the Ghostly Adventures"", the new 2013 cartoon, portrays Pac-Man as being a high schooler who goes to school with friends Cylindria and Spiral. In the Hanna-Barbera cartoon series, he nicknames Ms. Pac-Man ""Pepper"", Baby"
"Pac-Man complains to Orson about messing up his party and throwing him into a trash pit). Pac-Man is attacked by fiery Spectral monsters of the orange, green, and purple varieties which have been driven mad by Erwin's hypnosis with Inky and Blinky (Clyde) have been kidnapped as part of Erwin's evil scheme, but Pinky and Clyde (Blinky) managed to escape. Now Pac-Man must join forces with the ghosts, Orson, Pinky, and Clyde (Blinky) to stop Erwin before he destroys both the Real World and the Spectral Realm. The game features numerous differences from the previous Pac-Man World games, placing an"
"helps show the ghosts their relative positions to each other so they may attempt to team up to trap Pac-Man. Once there are less than 25 Pellets left on screen, they become invisible to the Ghosts. If there are fewer than four players, any uncontrolled Ghosts start grey and are harmless to Pac-Man. However, a Ghost player can touch a gray Ghost and tag it with his or her own color. If a computer-controlled colored Ghost touches Pac-Man, it kills him and counts toward its owner’s score. The first player to reach a predetermined score of 7,000, 10,000, or 15,000"
"and Clyde from the original ""Pac-Man"", and Sue (from ""Ms. Pac-Man"" and ""Pac-Land"") who is now purple instead of orange. Unlike her original appearance (where she was a replacement of Clyde), she now homes in on Pac-Man's direction and will follow him around. There are two new ghosts (green and steel gray) that bounce whenever Pac-Man bounces. (It is hinted in the game's intermissions that the names of the two new ghosts are ""Funky"" and ""Spunky"", or ""Common"" and ""Gray Common"" in the Japanese version, though this is never made completely clear). In later rounds, up to nine ghosts can"
"States they changed it to ""Pac-Man"", fearing that vandals would change the P in Puck to an F. The arcade art on the original Pac-Man portrayed him as a yellow circle with a large mouth as well as hands, feet, eyes and a long nose. In-game Pac-Man was represented as a two-dimensional sprite of a simple yellow circle with a mouth, which is his current design as of 2018. 1984's ""Pac-Land"" was the first game (of many) to use his arcade art in-game. More recently Pac-Man appears as a full three-dimensional polygonal model. His design went through two minor changes"
"set to one life only or up to five lives maximum. Near the corners of the maze are four flashing Power Pellets that provide Pac-Man with the temporary ability to eat the ghosts and earn bonus points. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where the ghost is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one"
"arcade game, positions in front of Pac-Man. In the ""Pac-Man"" cartoon, Pinky (voiced by Chuck McCann) is depicted as male dimwitted shape shifter. In recent games, and ""Pac-Man and the Ghostly Adventures"", Pinky (voiced by Ashleigh Ball in the TV series and by Julia Kliewer in the video game and sequel) is depicted as a female with a crush on Pac-Man, which often puts her at odds with Cylindria. ""Bashful"", or, Inky is a baby blue ghost who, in the original arcade game, has a fickle mood. He can be unpredictable. Sometimes he chases Pac-Man aggressively like Blinky; other times"
"he jumps ahead of Pac-Man as Pinky would. He might even wander off like Clyde on occasion. In the ""Pac-Man"" cartoon, Inky (voiced by Barry Gordon) is depicted as dim and loony. In ""Pac-Man and the Ghostly Adventures"", Inky (voiced by Lee Tockar in the TV series and by Bryce Papenbrook in the video game) is the youngest member. Though the smartest, he lacks focus most of the time. In ""Pac-Man"", Inky likes to appear in front of Pac-Man's face. Clyde, whose original name is listed as ""Pokey"", is an orange ghost who, in the original arcade game, acts stupid."
"which he would prefer not to eat. Since the release of ""Pac-Man"" in 1980, Pac-Man has become a social phenomenon and became an icon of the video game industry, as well as popular culture. According to the Davie-Brown Index (DBI), Pac-Man has the highest brand awareness of any video game character among American consumers, recognized by 94 percent of them (surpassing Mario and Sonic). ""Mario"" creator Shigeru Miyamoto even stated that Pac-Man was his favorite video game character. Pac-Man was the first character inducted at Twin Galaxies' International Video Game Hall of Fame in 2010. In 2012, GamesRadar ranked him"
"Racer"", ""GoldenEye 007"" and ""Perfect Dark"" also use this set up for slightly different gameplay experiences (in terms of control, at least) compared to the standard single controller option. The controller initially came in six colors (grey, black, red, green, yellow and blue) but other colors were released later, many of them coinciding with the release of a similarly colored or designed system. Some of these others include smoke black, watermelon red, jungle green, fire orange, ice blue, grape purple, and special edition colors like gold, atomic purple, extreme green, ""Donkey Kong 64"" banana bunch yellow, ""Pokémon"" blue and yellow,"
"Pac-Man opponent. The players move throughout a maze, avoiding ghosts and attempting to eat dots and power pellets scattered throughout. New dots and pellets appear whenever the players eat them all. In addition; if any player eats a bonus item that appears next to the ghosts' cage, all remaining dots and pellets are immediately removed and replaced. When a Pac-Man eats a power pellet, he grows in size and can eat the ghosts and any un-powered Pac-Men until the pellet wears off. During this time, the un-powered Pac-Men turn blue but retain an outline of their original colour, and they"
"defeated and re-sealed under the Golden Fruit Tree, Pac-Man is congratulated by the residents of Pac Village, during which Chomp Chomp overhears the Ghost Gang planning to free Spooky again and gives chase. The player begins with six lives. The game has 25 levels and 16 Galaxian mazes in six different environments. The plot involves Pac-Man finding five golden fruits that were stolen by ghosts. These fruits were vital to his town. Pac-Man must sometimes fight and defeat enemies in order to progress. At the end of each area is a boss. The boss is always a ghost in a"
"save the Pacs, Pac-Master chomped on a power pellet. But while the other ghosts turned blue, Golvis remained his normal colour with only the end of his tail blue. Golvis and his alive guitar sidekick (named Jack) turned the Pac-People into spheres (they are the same just without arms or legs), and kidnaps them all. With the help of Pac-Land's guardian fairy, Krystal, Pac-Man managed to escape before getting kidnapped. This explains why Golvis' guitar is always out of tune, because he was using it to smash Pac-Man into the ground. Now with the help of Krystal, Pac-Man (who has"
"self-destruct, taking the energizer with it. If Jr. Pac-Man should die, all larger dots will disappear from the maze, except if there are only a few left—those revert to their original smaller size. The game's intermissions center around the developing relationship between Jr. Pac-Man and a small red (female) ghost named Yum-Yum (who is apparently the daughter of Blinky). The ghost Clyde has been renamed Tim. ""Jr. Pac-Man"" has a kill screen: reaching the 146th round causes the game to display an invisible maze that does not contain any dots, making the screen black, which will effectively end the game."
"in video game history. Meanwhile, ""Pac-Man"" went on to sell more than 350,000 worldwide arcade units, and it became the highest-grossing video game of all time. The game's sequel, ""New Rally-X"" (released in 1981), offers a slightly different color scheme and easier gameplay (the special flag now flashes on the radar, and there are fewer red cars). A new flag called the ""Lucky Flag"" was also added, which awards the player bonus points for the amount of fuel remaining when collected, after which the car is refueled, and the round continues if there are still flags remaining. ""New Rally-X"" was"
"cabinets for attendees to play. Namco also took the unusual step of throwing a party prior to the launch of the game at the Whiskey River Saloon in Madison, Wisconsin. It was not seen in Japan until September 2010 at the Amusement Machine Show, which is opposite of most major Namco arcade releases where they are shown off in Japan first and are later brought to the US. Up to four players can compete at once, choosing a game length of between three and nine rounds. Each player controls a differently coloured Pac-Man character; a single player faces one computer-controlled"
"in order to license Namco games to western publishers. Namco's first debut into the video game industry was through a game called ""Gee Bee"". Their second debut, ""Galaxian"" was the first video game to project RGB color spectrum. It was on their third arcade debut, ""Pac-Man"", that Namco gained worldwide acclaim and pop culture relevancy, and as a result, made Pac-Man the definitive mascot for the company. Namco continued their success in the video gaming industry by contributing to the Golden Age of arcades and home console gaming with notable franchises such as ""Tekken"", ""Soulcalibur"" and ""Tales"". Namco Bandai Holdings"
"colors and limited editions. The Game Boy Advance was initially available in Arctic, Black, Orange, Fuchsia, Glacier (translucent blue/purple) and Indigo. Later in the system's availability, additional colours and special editions were released. These editions include: Red, Clear Orange/Black, Platinum, White, Gold, Hello Kitty edition (pink with Hello Kitty and logo on bezel), King of Fighters edition (black with images on bezel and buttons), Chobits edition (translucent light blue, with images on bezel and buttons), Battle Network Rockman EXE 2 (light blue with images on bezel), Mario Bros. edition (Glacier with Mario and Luigi on bezel) and Yumiuri Giant edition"
"identical—gameplay. The player uses a joystick to control Pac-Man, navigating him through a maze of consumable dashes called Video Wafers, opposed by a quartet of multi-colored ghosts. The goal of the game is to consume all the wafers in each level in order to proceed to the next one in search of the highest possible score. The four ghosts roam the maze, trying to kill Pac-Man. If any of the ghosts touches Pac-Man, he loses a life; when all lives have been lost, the game ends. Each game starts with four lives, and the player is awarded a bonus life"
"awareness of any video game character among American consumers, recognized by 94 percent of them. ""Pac-Man"" is one of the longest-running video game franchises from the golden age of video arcade games. The Google Doodle version was estimated to have been played by over 1 billion people worldwide in 2010. ""Pac-Man"" is part of the collection of the Smithsonian Institution in Washington, D.C. and New York's Museum of Modern Art. The player navigates Pac-Man through a maze containing dots, known as Pac-Dots, and four multi-colored ghosts: Blinky, Pinky, Inky and Clyde. The goal of the game is to accumulate points"
"original arcade game). By fighting through snowy mountains and forests, swimming through water and swinging through trees, collecting fireballs and bubbles and facing enemies such as bats and ghosts, he must find his way back to his present day. The player controls Pac-Man as he must find his way through five different worlds, each with 10 different levels. Each level contains about 30 different Pac-Pellets that must be found in order to complete it. The end of the level is marked with a door that is only opened once all of the required pellets have been collected. Along the way,"
"Pac-Man (TV series) Pac-Man (also known as Pac-Man: The Animated Series) is a 30-minute Saturday morning American animated series produced by Hanna-Barbera Productions based on the video game ""Pac-Man"", made by Namco (now known as Bandai Namco Entertainment) and published by Bally-Midway, which premiered on ABC and ran for 44 episodes over two seasons from 1982 to 1983. It was also the first cartoon based on a video game. The show follows the adventures of the title character, Pac-Man, his wife Pepper Pac-Man, their child Pac-Baby, their dog Chomp-Chomp and their cat Sour Puss. The family lives in Pac-Land, a"
"commands the gang to follow him in a plan to eliminate all Pac People. The ghosts agree and steal the Golden Fruit. The next morning, after Pac-Man wakes up, Professor Pac tells Pac-Man to retrieve the stolen Golden Fruit from each of the ghosts and imprison Spooky again or else Pac Land will be doomed. Pac-Man travels through all four regions of Pac Land and across the ocean to Ghost Island, defeating ghosts and retrieving golden fruit along the way. He defeats the four Ghost Gang members, in which they individually use four machines and a submarine with all of"
"Pac-Mania As in ""Pac-Man"", the objective of ""Pac-Mania"" is to score as many points as possible. The player controls Pac-Man and attempts to eat all the pellets in a maze, while avoiding being caught by the ghosts who chase him around it. The player can eat power pellets that cause the ghosts to turn dark blue and become vulnerable; the player can then go to eat the ghosts for extra points, sending them back to their regenerator to return to their original colour and behaviour. ""Pac-Mania"" contains several new features and significant differences from its original counterpart. The most noticeable"
"orange when ionized by a high voltage electric current pass through the segment. A DMD on a pinball machine is usually 128 pixels wide and 32 pixels high (Checkpoint used only 16 pixels high). Designers achieved, according to Beresford, amazing effects over the years despite such limitations. Other display innovations on pinball machines include pinball video game hybrids like Gottlieb's ""Caveman"" and Bally's ""Baby Pac-Man"" in 1982 and Bally's ""Granny and the Gators"" in 1984 and the use of a small color video monitor for scoring and minigames in the backbox of the pinball machine ""Dakar"" from manufacturer Mr. Game"
"from becoming impossibly difficult or boring to play. More recently, Iwatani described the enemy behaviors in more detail at the 2011 Game Developers Conference. He stated that the red enemy chases Pac-Man, and the pink and blue enemies try to position themselves in front of Pac-Man's mouth. Although he claimed that the orange enemy's behavior is random, the game's code reveals that it actually chases Pac-Man most of the time, but also moves toward the lower-left corner of the maze when it gets too close to Pac-Man. In the ""Pac-Man"" cartoon, with the male Ghost Monsters wearing various styles of"
"Pac-Man Plus Pac-Man Plus is an arcade game that was released by Bally Midway on March 13, 1982, and it is the third title in the ""Pac-Man"" series of games. The gameplay in ""Pac-Man Plus"" is nearly identical to that of the original ""Pac-Man"". The player controls Pac-Man, and attempts to score as many points as possible by eating all the Pac-Dots in the maze, while avoiding the four ghosts that chase him around the maze and will kill him if they catch him. Eating a Power Pellet will cause the ghosts to turn blue and become vulnerable for a"
"involved in gameplay are the traditional foursome of Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange); Sue (purple), Funky (green), and Spunky (gray); and a new ghost aptly named Glitchy that glitches like the game itself. Pac-Man 256 Pac-Man 256 is an endless running video game co-developed by Hipster Whale and 3 Sprockets and published by Bandai Namco Entertainment. The game is part of the ""Pac-Man"" series and is inspired by the original ""Pac-Man"" game's infamous Level 256 glitch. The game was originally released as a free-to-play title for iOS and Android on August 20, 2015. A port of"
"jumping through one of four different colored rings. Although Pac-Man can hold all four abilities at once, he can only use one at a time by rotating between them. This game style was used in Kalisto's earlier game ""Fury of the Furries"". There are many other items that help Pac-Man out in his quest. He can find many food items that replenish portions of his health, as well as extra lives along the way. There are also the Power Pellets to use when there are approaching ghosts. Certain elements and levels vary slightly from system to system. Covering the Super"
"made of chewed bubble-gum sparking a sense of heroism in Pac-Man causing him to seek out the witch and put a stop to her plot. The ""Pac-Man World"" series portrays Pac-Man as being generally happy, though slightly sarcastic, protecting his family, and ultimately his whole world from an evil-doing ghost named Orson and his plans to take over Pac-Land from the spectral zone, where the Ghosts from his games are said to come from. Pac-Man's job varies from game-to-game. In the Hanna-Barbera animated series he is said to be the protector of the Power Pellet Forest, which the main villain"
"change was the view used in cabinet projection, an oblique pseudo-3D format, in which Pac-Man always occupied the center of the screen (and a virtual camera moves around the round to follow him). In addition, the player can press a button to cause Pac-Man to jump, allowing him to evade most ghosts by jumping over them. However, Pac-Man cannot as easily jump over the two new green and gray ghosts because they will jump whenever the player presses the jump button; in fact, he can't jump over the gray one at all. The ghosts include the returning Blinky, Pinky, Inky"
"left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sour Puss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases. As in the original Pac-Man, there are fruit which appear to eat for bonus points and power pellets to turn the ghosts blue and vulnerable."
"pellet causes the ghosts to turn blue, allowing Pac-Man to eat them and send them back to their home, where they re-emerge in their original form. However, there are several major differences from its original counterpart, making ""Pac-Man C.E."" a faster paced game. Each maze is divided into two halves. Eating all the dots on one half causes a bonus item to appear on the other side, and eating the item causes a new maze to appear on the other half. Players can also collect additional power pellets to increase their powered up time and continue earning maximum points for"