"named his project ""Lexiko"". The game design was rejected by games manufacturers such as Parker Brothers and Milton Bradley, but Butts was able to sell copies on his own, though not enough to recoup his development expenses. In 1938, he began work on a board game based on ""Lexiko"", which he called ""Criss-Cross Words"", which was eventually renamed ""Scrabble"". Lexiko Lexiko was a word game invented by Alfred Butts. It was a precursor of ""Scrabble"". The name comes from the Greek ""lexicos"", meaning of ""words."" ""Lexiko"" was played with a set of 100 square cardboard tiles, with the same letter"
"In 1948, James Brunot, a resident of Newtown, Connecticut and one of the few owners of the original Criss-Crosswords game, bought the rights to manufacture the game in exchange for granting Butts a royalty on every unit sold. Though he left most of the game (including the distribution of letters) unchanged, Brunot slightly rearranged the ""premium"" squares of the board and simplified the rules; he also changed the name of the game to ""Scrabble"", a real word which means ""to scratch frantically"". In 1949, Brunot and his family made sets in a converted former schoolhouse in Dodgingtown, a section of"
"CH in the ""Collins Scrabble Words"" lexicon. In 1938, American architect Alfred Mosher Butts created the game as a variation on an earlier word game he invented called ""Lexiko"". The two games had the same set of letter tiles, whose distributions and point values Butts worked out by performing a frequency analysis of letters from various sources, including ""The New York Times"". The new game, which he called ""Criss-Crosswords,"" added the 15×15 gameboard and the crossword-style game play. He manufactured a few sets himself, but was not successful in selling the game to any major game manufacturers of the day."
"CA266459 on December 7, 1926. McDonald's Crossword Game predates the first version of the Scrabble Word Game by 12 years, although the two games are not known to be related. The initial version of the Scrabble Word Game was invented in 1938 by American architect Alfred Mosher Butts and was called Lexiko. The version that would later become available commercially was revised by James Brunot in 1948. Edward McDonald's Crossword Game does differ significantly from Scrabble. The board is 13 spaces square for the Crossword Game compared to 15 spaces square for Scrabble. Each player has a set of 26"
"Lexiko Lexiko was a word game invented by Alfred Butts. It was a precursor of ""Scrabble"". The name comes from the Greek ""lexicos"", meaning of ""words."" ""Lexiko"" was played with a set of 100 square cardboard tiles, with the same letter distribution later used by ""Scrabble"" (see Scrabble letter distributions), but no board. Players drew nine tiles at random, and attempted to construct words from them. In 1931, Butts wrote a paper entitled ""Study of Games."" In his paper, he described three categories of games: board, number games using playing cards or dice, and letter games (or games that fell"
"game called Crossword Game. The wood tile game featuring letters of the alphabet with point value was played on a checker board and predates the first version of Scrabble by 12 years. Edward R. McDonald was born in Pointe-du-Chêne, New Brunswick in 1871 to Captain William McDonald and Catherine Costello McDonald. His father was of Irish descent and he was raised in the Catholic faith. He had an older sister, named Eliza born in 1870. He also had two half-brothers: Huntley and William McDonald. It is quite possible that his mother died during his childhood. Since his father was a"
"English-language Scrabble English-language Scrabble is the original version of the popular word-based board game invented in 1938 by US architect Alfred Mosher Butts who based the game on the letter distribution in ""The New York Times"" in English. The Scrabble variant most popular in English is standard match play, where two players compete over a series of games. Duplicate Scrabble is not popular in English, and High score Scrabble is no longer practised. Although English is a worldwide language, the official list of allowable words and some tournament rules change between territories. The main Scrabble associations in North America are"
"Japan. English-language Scrabble English-language Scrabble is the original version of the popular word-based board game invented in 1938 by US architect Alfred Mosher Butts who based the game on the letter distribution in ""The New York Times"" in English. The Scrabble variant most popular in English is standard match play, where two players compete over a series of games. Duplicate Scrabble is not popular in English, and High score Scrabble is no longer practised. Although English is a worldwide language, the official list of allowable words and some tournament rules change between territories. The main Scrabble associations in North America"
"in 1935 as a Liberal member to the New Brunswick Legislative Assembly (MLA) for Westmorland County, serving a four-year term during which he played a prominent role in the debates of the House and served in several committees. In 1925, McDonald invented a board game called Crossword Game. The wood tile game featuring letters of the alphabet with point value was played on a checker board. He hired the patent agency, Fetherstonhaugh & Co of Toronto to prepare the patent submissions. His Crossword Game was granted a US patent, number 1591639 on July 6, 1926, and a Canadian Patent, number"
"Cross and circle game Cross and circle is a board game design used for race games played throughout the world. The basic design comprises a circle divided into four equal portions by a cross inscribed inside it like four spokes in a wheel; the classic example of this design is Yut. However, the term ""cross and circle game"" is also applied to boards that replace the circle with a square, and cruciform boards that collapse the circle onto the cross; all three types are topologically equivalent. Ludo and ""Parcheesi"" (both descendants of Pachisi) are examples of frequently played cruciform games."
"to form words in crossword fashion. The first player to play out all of his tiles in a crossword grid shouts ""Bananas"" to indicate he has won; games last about 10 to 15 minutes. The banana-shaped pouch was designed by his former wife. He manufactured 50 copies of the game, half of which his daughter sold in England and the other half he quickly sold in the U.S. Another 500 sets were manufactured and quickly sold. The game was an instant hit at the 2006 London Toy Fair and was named game of the year by the Toy Industry Association"
"Chess Crusade Chess Crusade is a video game of the board game genre developed in 2008 by British studio Slam Games. ""Chess Crusade"" follows the game of chess featuring animations between chess pieces, as these medieval themed characters confront each other on the chess board. As the pieces move around the board, they meet with intense animated combat moves in an effort to overpower or be trembled. Chess Crusade was never released, and was re-tooled into ""Chess Crusades"" and released in 2010 for the iPad. This game Chess Crusade is based on a chess board game, which is a reenactment"
"Upwords Upwords (also branded as Scrabble Upwords in the United States and Canada, and Topwords Crucimaster, Betutorony, Palabras Arriba, Stapelwoord in other countries) is a board game invented by Elliot Rudell and originally published by the Milton Bradley Company, now a division of Hasbro. The game remains under license to Hasbro by Rudell Design, LLC. ""Upwords"" is similar to ""Scrabble"", or ""Words With Friends"", in that players build words using letter tiles on a gridded gameboard. The point of difference is that in ""Upwords"" letters can be stacked on top of other letters already on the gameboard to create new"
"jackpot instead of being awarded directly to the contestant. The original 1984-90 version was the very first successful ""board-game-turned-game-show"" in history, the second was ""Family Game Night"" on The Hub (now Discovery Family) from 2010 until 2014 and the third was ""Celebrity Name Game"" (Based on the board game ""Identity Crisis"") from 2014 until 2017. For three months in 1985, contestants not only had to guess each word correctly, but also had to spell the word one letter at a time. Similar to the format used during the first week, each correct letter added money to a pot: Regular squares"
"Lexi-Cross Lexi-Cross is a 1991 MS-DOS game published by Interplay Productions, also released for the Macintosh in 1992. Its premise is a futuristic TV game show, featuring elements similar to ""Wheel of Fortune"", Scrabble, and Battleship. Players can choose to play as human or alien, and computer opponents are robots. The game came with a small booklet parodying the format and style of TV Guide that served as a game manual and copy protection device. Each player has a grid of hidden tiles concealing various hidden words. Players take turns revealing tiles in an attempt to find either letter tiles"
"time"") and instead of having any number of pieces, each player only had three, thus they had to move them around to empty spaces to keep playing. The game's grid markings have been found chalked all over Rome. Another closely related ancient game is Three Men's Morris which is also played on a simple grid and requires three pieces in a row to finish, and Picaria, a game of the Puebloans. The different names of the game are more recent. The first print reference to ""noughts and crosses"" (nought being an alternative word for zero), the British name, appeared in"
"Cross Chess Cross Chess is a chess variant invented by George R. Dekle, Sr. in 1982. The game is played on a board comprising 61 cross-shaped cells, with players each having an extra rook, knight, and pawn in addition to the standard number of chess pieces. Pieces move in the context of a gameboard with hexagonal cells, but Cross Chess has its own definition of and . Cross Chess was included in ""World Game Review"" No. 10 edited by Michael Keller. The Cross Chess board geometry has the same features as hexagon-based chessboards; however, diagonals and ranks are defined differently"
"these terms commonly became ""Across"" and ""Down"" and notations for clues could either use the words or the letters ""A"" and ""D"", with or without hyphens. Crossword A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white-and black-shaded squares. The game's goal is to fill the white squares with letters, forming words or phrases, by solving clues, which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares"
"the winning name that readers chose. Paint by numbers puzzles were implemented by 1995 on hand held electronic toys such as Game Boy and on other plastic puzzle toys. Nintendo picked up on this puzzle fad and released two ""Picross"" (Picture Crossword) titles for the Game Boy and nine for the Super Famicom (eight of which were released in two-month intervals for the Nintendo Power Super Famicom Cartridge Writer as the ""NP Picross"" series) in Japan. Only one of these, ""Mario's Picross"" for the Game Boy, was released outside Japan. Another version, Picross DS was released in 2007. Another downloadable"
"Word ladder Word ladder (also known as Doublets, word-links, change-the-word puzzles, paragrams, laddergrams, or Word golf) is a word game invented by Lewis Carroll. A word ladder puzzle begins with two words, and to solve the puzzle one must find a chain of other words to link the two, in which two adjacent words (that is, words in successive steps) differ by one letter. Lewis Carroll says that he invented the game on Christmas day in 1877. The first mention of the game in Carroll's diary was on March 12, 1878, which he originally called ""Word-links"", and described as a"
"though some such games have been commercialized as board games (""Scrabble"", for instance, is based on the idea of a crossword puzzle, and tic-tac-toe sets with a boxed grid and pieces are available commercially). These games vary widely, from games centering on a design being drawn such as ""Pictionary"" and ""connect-the-dots"" games like sprouts, to letter and word games such as ""Boggle"" and ""Scattergories"", to solitaire and logic puzzle games such as Sudoku and crossword puzzles. A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing"
"main game alone (for example, contestant Bruce Haights, an executive assistant from Indiana, won $11,550 and two trips in his podium). Further, ""Crosswords"" did not provide a ""house minimum"" for winning contestants, causing some to walk away with little to show for their efforts and at least one contestant with a negative total score who didn't complete the puzzle and didn't win any money, leaving with only the same Croton watch given to losing contestants. Initial ratings for ""Crosswords"" were a 0.8 share, significantly less than the more established games which have garnered at least 1.5 shares. In November 2007,"
"complete instructions for the game are quite complex and are printed on 3 pages. It remains unknown if McDonald's Crossword Game was ever marketed since no original prototype are known to exist. McDonald's daughter, Betty Carvell. who was born around the same year the game was invented recalls during her childhood that family acquaintances would come to their house to play on a wooden board game with letter tiles on the kitchen table with her father. The Scrabble-like board game invented by McDonald is documented by various sources, including the Province of New Brunswick website, the New Brunswick Book of"
"Crossfire (board game) Crossfire is a board game created by the Milton Bradley Company in 1971. The object of the game is to score goals by pushing one of the two pucks into the opposing player's goal. This task is accomplished by shooting small metal ball bearings at the pucks using the attached guns. The earliest version of the game featured a flat board, whereas the new board is dome-shaped. This causes the ball bearings to roll into the players' bins more easily, but can cause the pucks to indefinitely rest at the edges of the board. The two pucks"
"""Time Out"" immediately to halt play and make a decision about the word on the table. Unlike the board game, words can be repeated throughout the game, but a player can never set a letter on top of a same letter. A ""t"" can never be placed on top of another ""t"" in the word. Therefore, the words change constantly. Blank cards in the deck can be used to represent any letter (Hasbro, 2008). Scrabble Slam! Scrabble Slam! is a card game as well as word game by Hasbro. It was released on June 20, 2009. It is based on"
"300 copies for the 1997 Christmas season. He said the board game ""tested very well"" for Toys 'R Us, so the chain decided to carry his game at all of its locations beginning in 1998. In 2009, one million copies of the game had been sold, and it is carried by other retailers like Target and Barnes & Noble. Loaded Questions (game) Loaded Questions is a question-based board game created by Eric Poses in 1996. The game emphasizes socializing. Recommend 4-6 players (but can be played with fewer or more players) Poses said his game is ""very simple"" compared to"
"or bonuses, similarly to Battleship. Players may alternatively spin a wheel to guess a letter as in Wheel of Fortune. The words eventually comprise a theme or quotation, which the player must guess to win the game. ""Computer Gaming World"" stated that """"Lexi-Cross"" is a refreshing variation on the ever popular game show theme ... habit-forming as a couch potato's viewing preferences and challenging as a classic strategy game"". In 1996, ""Computer Gaming World"" declared ""Lexi-Cross"" the 132nd-best computer game ever released. Lexi-Cross Lexi-Cross is a 1991 MS-DOS game published by Interplay Productions, also released for the Macintosh in 1992."
"and Jack Pressman in 1928. The Pressman company's game was originally called ""Hop Ching Checkers"". The game was introduced to Chinese-speaking regions mostly by the Japanese. The aim is to race all one's pieces into the star corner on the opposite side of the board before opponents do the same. The destination corner is called ""home"". Each player has 10 pieces, except in games between two players when 15 are used. (On bigger star boards, 15 or 21 pieces are used.) In ""hop across"", the most popular variation, each player starts with their colored pieces on one of the six"
"Scrabble Scrabble is a word game in which two to four players score points by placing tiles bearing a single letter onto a board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns, and be included in a standard dictionary or lexicon. The name is a trademark of Hasbro, Inc. in the United States and Canada; outside these two countries it is a trademark of Mattel. The game is sold in 121 countries and is available in 29 languages; approximately 150 million sets"
"Crossbows and Catapults Crossbows and Catapults, also known as ""Battlegrounds"", is a game of physical skill first released in 1983. It has since been published by several different game publishers including Lakeside, Alga (Brio), Base Toys, Tomy and currently Moose Toys (under the name ""Battlegrounds Crossbows and Catapults""). In the game two sides, originally Vikings and Barbarians (other names were later used), build fortifications from plastic bricks; then, opposing players attempt to destroy each other's castle with rubber band-powered crossbows (similar to ballistae) and catapults firing plastic disks. In the most recent version, launched in 2007, the two sides were"
"and 10. Though Alga had lost its license to Mattel Europa in the early 1990s in the production of the game, the company held onto its ownership of the name Alfapet. ssubsequently it produced a different yet similar crossword board game. Played on a different grid layout, this game is played with a distribution which contains these 120 tiles, with ""Q"" but not ""W"": The black tile may be put in front of a word to create another word adjacent to the black tile and thus diagonally away from the original word. The arrows lets the player change the direction"
"Crosswords DS Crosswords DS (also known as CrossworDS) and as Nintendo presents: Crossword Collection in PAL regions is a puzzle video game developed by American studio Nuevo Retro games released by Nintendo for the Nintendo DS handheld video game console. It was previously released in Australia as CrossworDS but a new OFLC entry confirms that Nintendo Australia is re-releasing it with a European localization. It was first released in North America, and has since been released in Australia. ""Crosswords DS"" features over 1,000 crossword puzzles that the player solves by using the stylus. Despite the title, it also features word"
"match, the player gets to take the two markers as their score, but if they do not, the markers are replaced and the next player takes his or her turn. The winner is the player who takes the most markers. The American version of the board game was first distributed in the 1950s by the Pressman Toy Corporation. The boxed game proclaimed itself one ""in which the child can outwit the adult."" A notorious advertisement for the game that aired during the 1973 Christmas season featured subliminal cuts, with the phrase ""Get It."" Even though subliminal messages are commonly believed"