"his recent hit album, ""Flowers in the Dirt"", while also including some unique covers. Interspersed throughout are occasional soundcheck recordings as well. The title is an allusion to the phrase ""tripping the light fantastic"", meaning to dance or move to musical accompaniment, originally from the poem ""L'Allegro"" by John Milton. Although he had reversed the Lennon–McCartney credits on ""Wings over America"" in 1976, McCartney left the credits for his Beatles songs on ""Tripping the Live Fantastic"" in their original form. The album produced a few singles that contained live B-sides from the world tour. These B-sides were songs that were"
"has worked on giving back to his community. He holds youth/community workshops and gives keynote speeches regarding his journey. He hopes that other can learn from him and be inspired to make more of themselves and push themselves to new limits. He is currently touring, hoping to spread his influence and spread word of his journey to as many people as possible. ""I would tell them that they are all young warriors and have a special place in this world as light givers. Put the phone down and go shoot some hoops, feel the sun, snow, rain or whatever and"
"left. A tunnel of water jets is then passed through, which deposits considerable amounts of cold water over the boat, particularly for those sitting on the left hand side of the longship. The lights start flickering on and off as a water cannon to the right shoots water straight up into the air which comes down onto the boat. The lights flicker on to show you are going to pass under a water fall. As the lights go off, the waterfall stops and you pass under it turning around to start the climb of the 2nd lift hill. whilst going"
"watch the train fly by. After exiting the tunnel the train makes a climbing right turn before quickly shifting to a diving left turn that takes riders into another tunnel under the Thanksgiving midway. Then, after exiting the tunnel, the train makes a climbing, sweeping turn to the right. Once the train exits the turn, it immediately enters the primary brake run to end the ride. If there is a train occupying the secondary brake run the train will wait in the primary brake run until it is clear. If it is clear, the train will continue on to the"
"light is a flashlight. While exploring, the player finds items and strange 'spirits', who are lurking in various places such as shades of mountains, street corners, and below a street light, and sometimes attack the player. When a spirit is around, the girl's heartbeat will increase. Since the girls cannot fight, the player has to find ways to overcome the spirits, for example by running away, hiding, or using an item. Since each spirit has its own characteristics, the best method to use differs per spirit. Players can push large objects, such as wooden boxes, in order to create stepping"
"where guests board the trains. Once the trains are loaded, they move forward to a holding area, where a lap bar check is made and so the train may wait its turn to start the circuit. When the rocket is released, the red strobe lights surrounding the train flash and it makes a right turn, before climbing the first lift hill. At the top, two strobe lights flash on and the rockets enter a tunnel of flashing blue lights to signify the transfer of power to the trains. Leaving the tunnel, the train then climbs the second lift hill, a"
"across a farmer's field at dusk. As darkness falls, he abandons the bike and enters a wood. He walks through it, until he descends a short hill and stays in a stream. As the chorus begins, Lightbody lights a distress firelight, he moves it in circles as he sings. In a bridge behind him, two members from Snow Patrol light two flares and move them as well. When the chorus ends, Lighbody throws his flare to the water, in which it continues shining. Lightbody returns to the forest and he sings while he walks. Later, he ascends to a plain,"
"shimmering lights moving eerily across the ocean sky. As a grown man, he is determined to travel to the strange continent of Darwinia and explore its mysteries. To that end, he enlists as a photographer in the Finch expedition, which plans to travel up the river that used to be known as the Rhine and penetrate the bizarre new continent's hidden depths as far as possible. He lands in the middle of the jungle in the midst of nationalistic skirmishes, in which partisans attack and wipe out most of the party of the Finch expedition on the continent that they"
"draw crowds with every physical wind and water blown 'hit' it takes. It did not hurt the Light's reputation, either, when it became the only lighthouse in the United States to stand in the middle of a U.S. Highway (U.S. Route 90). Today, if you are lucky and at least 42 inches tall, you can climb the Light's 57 steps and 8-rung ladder, through a 19-by-23 inch trap door, into the light room. For those that cannot make the climb or trek across traffic, there is the reassurance that an image of the lighthouse, in this case, is more enduring"
"a canopy closes behind. A lifeguard figure in front of the boat shines a torch in his eyes and says “Hold On Tight Now! Here Ya Go!” as the boat tilts upwards. He will then pull a lever which then sends the boat 10ft into the water below, slightly soaking those in the front. The boat then goes around a waterfall-like structure before climbing 9m up the next hill. At the top, the boat is placed on a turntable that sends it in to a backwards drop segment, which is notorious for drenching riders. The boat goes around a second"
"passing over head which riders feel are just missing their heads. There are also fire-lit arrows in the walls to simulate this. The boat then passes into a dark area passing a skeleton with lit up eyes and smoke coming off it into a dark room. A crow is lit up briefly, then another smoky skeleton is lit up with wind effects blowing it around which then says ""Please do not lean forwards on the next drop"" twice (this used to be trees and bushes in a cage which simulated thunder and lightning with strobe lighting) The boat then goes"
"down deserted streets. Distracted by his map, he runs a red light and sees a bloody hand print on an illuminated sign. He is T-boned, and his van flips, lightning flashing as he leaves, which leads into Ride the Lightning (alongside a steel electric chair surrounded by two Tesla coils reminiscent of the album's artwork.) Trip crawls out of the van, peers into the other car and calls to the driver (who is standing with his back to him). The driver glances at Trip, and runs past him down the street, One beginning to be played. Trip retrieves the gas"
"and enhanced durability while sporting gold-colored skin. He took his Fantastic Four to follow Human Torch and Thing on their multiverse travels in order to eliminate the old remnants of the Fantastic Four. Mad Thinker's Fantastic Four confronts Human Torch and Thing in an unidentified reality. Despite Human Torch and Thing being powerless at the time, the two of them held their own against Mad Thinker's Fantastic Four until they escaped. The Mad Thinker does not have superhuman powers. However, he is an extraordinary genius with knowledge of technology centuries beyond conventional science, for reasons unexplained. He has an eidetic"
"and experience the view from the balcony just below the lantern room. Four landings provide stops along the way up and make for an accessible climb. The wonderful old photographs highlight the lives of the keepers, shipwrecks and the construction of the Great Ocean Road. Tours are led by trained staff who tell great stories of the lighthouse keepers and early shipwrecks, explain the operation of the light and communication systems, and introduce thousands of Round the Twist fans to the filming operations at this lighthouse. The lighthouse is open every day from 11-3 with longer hours in January and"
"ability to understand time travel, and rescue her parents who are trapped in a time loop. Each stage consists of a series of floating platforms and mechanisms she must navigate to reach the crystal. Upon reaching the crystal, you travel back in time to the start of the level, to find yourself and the crystal are in different positions, and you now have to avoid your past self (and her line of sight) to reach the crystal without causing a Time paradox. Many later levels involve managing several versions of your past self, and using them to hold buttons activating"
"touch"", which it compares to safecracking, pickpocketing, or (as Bender adds) insurance fraud. Bender asks if he can be sent back to Earth, but the entity claims that it does not know where Earth is. Meanwhile, Fry and Leela search for a way to locate Bender, which leads them to a sect of monks who use a radio telescope to search for God in space. Leela locks up the pacifist monks and Fry spends the next three days searching for Bender. Leela convinces him to give up the search, considering the odds of finding Bender astronomical. Fry spins the telescope's"
"to travel without technology - like a Traveler. For achieving help, they offer the Brethren high technology, weapons and plans for a quantum computer. The Brethren want to use a real Traveler that can find this other civilization and guide it to the Earth. By offering Michael power, money and everything else he wants, the Brethren convince him to work for them. With a new drug called 3B3, Michael is able to leave his realm without any usual way a Pathfinder would offer. A Pathfinder is a person that helps a Traveler to cross over. He or she is a"
"into the idol's eyes and instructs them to proceed up the steps to the left. The transport then accelerates up the flight of stairs. The transport emerges from the passage and teeters on the edge of a vast pit of lava. Another transport is seen attempting to cross a rickety rope bridge which spans the pit under a crumbling ceiling. On the far side of the cavern, there is a 45-foot-tall stone face of Mara, that periodically shoots green rays at both transports, causing flames to erupt from where the beam hits. Formerly, there was an effect in place within"
"Hissing sounds are heard, and riders are blasted with puffs of air. The transport finally heads out of the darkness and onto the bridge which spans the pit. The transport stalls for a moment as another oncoming jeep can be seen across the pit, but it turns out of the way before reaching the bridge. The transport then accelerates across the bridge which sways and jostles under its weight. The massive stone effigy shoots beams from its eye at the bridge, attempting to destroy it. The transport safely makes it across and makes a right turn. Thousands of snakes line"
"and earning the gratitude of its people, the main character obtains enough benevolence for the World Tree to produce the fyggs. As the tree blooms, the celestial train known as the Starflight Express arrives to ferry the Celestrians to the Realm of the Almighty. However, before the Celestrians can board the train, the Observatory is attacked from below by a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate. The main character awakens without wings or a halo and finds himself/herself rescued from the"
"the walls and ground and a gigantic audio-animatronic version of the Mesoamerican deity Quetzalcoatl, with glowing red eyes, appears to the right of the vehicle, striking at the riders. The transport heads back to return across the rope bridge and flashes its headlights at an oncoming transport about to cross. The transport turns sharply to the right entering behind the giant stone skull. The transport slides past hundreds of human skulls which decorate the walls, as the crystal skull on a plinth radiates light. Turning left, out of the massive stone effigy, the transport continues downward, passing under the rope"
"magic trick. The cloud grows smaller when he takes the three children on a magical journey through a magnificent forest filled with a great variety of people, animals, trees and birds. The journey is taken on a sidewalk, which eventually breaks leaving the children free to play in a field. The Boy from the Sun recites a poem written in iambic pentameter, telling them the value of internalizing the amazing world around them so they can become part of the world through a combination of Chance, Choice and Change. There is a transference of ""light"" from the Boy from the"
"collect these lights to gain new abilities, such as turning into a block of stone, and to create new pathways made of constellations. After reaching a central tower, the girl can travel to four new locations to collect lights and restore color back to her world at statues resembling the broken one from the beginning of the story. These areas include a world filled with windmills, a lush forest, and underwater caverns. Along the way she encounters various beings that help her on her journey as well as shadowy bird-like creatures which manifest as larger monsters that threaten to consume"
"advanced stage of development. The Travelers are individuals with a special gift, often but not always inherited, which allows them to detach from their bodies and journey through elemental barriers (water, fire etc.) to other realms. They do this by detaching their ""light"" (internal energy seemingly analogous to the soul but found by the Tabula to be empirically measurable) from their body. Travelers' experiences and gifts (they can view the world around them with greater speed and clarity than normal people) can lend them great charisma, wisdom and vision. Many Travelers become religious prophets, or opponents of the Tabula, and"
"unpleasant circumstances. They see a man being killed by a giant. When they investigate, they discover that the man had been contacting UFOlogists. The two protagonists decide to go on a trip to find out more. They meet an old hippie named Thomas, who saves them from a Fabulous Beast (a dragon). He informs them that they are being followed, and they hide out in Stonehenge, protected by the ley energy of the monument. Thomas then informs them that the world has changed, most forms of modern technology have ceased to function while magic now works according to its traditional"
"the frequency rate gradually increases as the train progresses down the tunnel. A repetitive warping sound signifies an energy charge as the riders roll towards a blue orb (which replaced a mirror). At the far end of the tunnel, a field of stars appears as the blue strobe lights turn off. As the train starts its 180 degree turn to the lift hill, the white flash of a strobe light is seen. This is actually the flash of a new on-ride photo camera. Another train may pass by the riders climbing the lift hill. It is also possible to make"
"he is a ""shining one"" (angel), the pilgrims follow the man, but soon get stuck in a net and realize their so-called angelic guide was the Flatterer. A true shining one comes and frees them from the net. The Angel punishes them for following the Flatterer and then puts them back on the right path. The pilgrims meet an Atheist, who tells them Heaven and God do not exist, but Christian and Hopeful remember the shepherds and pay no attention to the man. Christian and Hopeful come to a place where a man named Little-Faith is chained by the ropes"
"into outer space. From on their bikes, the guests can see a miniature city below, including real moving cars and even a football stadium and two baseball fields. The bikes are then transported to a kind of portal area with flashing lights which, when finally turned around, arrives at the Green Planet. The guests then encounter Botanicus, who urges the visitors to save E.T.'s friends. E.T.'s healing touch travels through the Green Planet, reviving his friends and beginning a celebration with numerous baby E.T.s frolicking and playing. This lasts for about 3 minutes and is a huge contrast to the"
"the ankles, two flaps hold the legs in position and close as the harness locks into place. After a train is fully locked and checked, riders are raised into the flying position and the train departs the station. Since being rethemed to Galactica for 2016, riders have the option of wearing virtual reality headsets, which are attached to the restraints. Galactica departs the station and rises a chain lift hill. The ride's first drop dips to the right, before rising back up and flying through the ride's centrepiece theming element, a portal, which links to the ride's space theme. Followed"
"tactic. Actors use the dark to intense advantage, springing up when the group least expects it. Special rooms and passageways are designed to transfigure or disappear in an attempt to confuse the group. Candles flicker persistently, sometimes drowning out any light. A soundtrack is present throughout. Claustrophobia also plays a great part in special effects. Rooms spin, passageways tighten, wooden bridges shake over an undergrowth and doors seem to lock of their own accord. It is advised that young children, those of a nervous disposition, and those who suffer from epilepsy should not experience the attraction. The attraction is not"
"the pass, and down into the valley. The fog lifts and the men see a three-dimensional kaleidoscope, filled with people, floating several hundred feet above a meadow. Lars is taken into the city and meets up with Peter Bingham, ""Ganymede's"" other Officer-in-Training. Lars and Peter are treated as honored guests by the City-people, who possess the power of teledynamics, the ability to change the forms of matter and energy with a thought. Meanwhile, ""Planetfall"" and ""Ganymede"" are kept in storage and their crews kept in deep sleep. The City-people subject Lars and Peter to some kind of training but cannot"
"Once the lighter is full with oil, Tim goes to have a bath, whilst Graeme and Bill celebrate their find. Bill goes down to check the pressure, but he can't see, so he asks Graeme to drop the lighter though the opening to light his candle. They both suddenly realise, too late, that having lit a candle is very dangerous amongst the oil that Bill has found. All of a sudden there is a terrific roar and the lighthouse takes off at enormous speed. Bill and Graeme decide to try to halt the lighthouse's upward flight, and return to Earth,"
"rubbing the lamp, the camera zooms inside the tent where the Girls' Generation can be seen coming to life as the song begins to play. The girls then alternately switch to different costumes as the boy rubs the lamp once again, where in they are seen on an old television screen with a huge candy cane and colorful balloons. The music video ends with the boy rubbing the lamp again before magically disappearing into another scene where he is walking out of a limousine with Girls' Generation members meeting him on the red carpet at a premiere event. It is"