"storyline that visually unfolds on screen. The eponymous Donkey Kong character is the game's ""de facto"" villain. The hero is a carpenter originally unnamed in the Japanese arcade release, later named Jumpman and then Mario. Donkey Kong kidnaps Mario's girlfriend, originally known as Lady, but later renamed Pauline. The player must take the role of Mario and rescue her. This is the first occurrence of the damsel in distress scenario that would provide the template for countless video games to come. The game uses graphics and animation as vehicles of characterization. Donkey Kong smirks upon Mario's demise. Pauline has a"
"Jumpman (video game) Jumpman is a platform game written by Randy Glover and published by Epyx in 1983. First developed for the Atari 8-bit family, versions were also released for the Commodore 64, Apple II, and IBM PC. Originally on diskette, a sequel with 12 new levels instead of 30 was titled Jumpman Jr. and released on cartridge. It was available on the Atari, C64, and ColecoVision. The game received very favorable reviews when it was released and was a major hit for its publisher, Automated Simulations. It was so successful that the company renamed itself Epyx, formerly their brand"
"""Jumpman"") hoping that he would be able to recast the character in a variety of roles in future games. Miyamoto had been inspired by the game ""Joust"" to create a game with a simultaneous two-player mode, which led to his development of the game ""Mario Bros."" in 1983, with Luigi filling the role of Mario's brother as the second playable character. Luigi's name is said to have been inspired by a pizza parlor near Nintendo of America's headquarters in Redmond, Washington, called ""Mario & Luigi's"". Miyamoto observed that the word ""ruiji"" means ""similar"" in the Japanese language, and that Luigi"
"mistreats the ape and Donkey Kong escapes to kidnap Jumpman's girlfriend, originally known as the Lady, but later named Pauline. The player must take the role of Jumpman and rescue the girl. Jumpman was later renamed ""Mario"" in the 1982 arcade game ""Donkey Kong Junior"", the only game in which he has been portrayed as an antagonist. In the 1983 arcade game ""Mario Bros."", Mario and his younger brother Luigi are portrayed as Italian-American plumbers who have to defeat creatures that have been coming from the sewers below New York City. In ""Super Mario Bros."" for the Nintendo Entertainment System,"
"him. A popular story of how Mario went from Jumpman to Mario is that an Italian-American landlord, Mario Segale, had barged in on Nintendo of America's staff to demand rent, and they decided to name Jumpman after him. Miyamoto also felt that the best setting for this game was New York because of its ""labyrinthine subterranean network of sewage pipes."" The pipes were inspired by several manga, which Miyamoto states feature waste grounds with pipes lying around. In this game, they were used in a way to allow the enemies to enter and exit the stage through them to avoid"
"the platform genre. In addition to presenting the goal of saving Pauline, the game gives the player a score. Points are awarded for finishing screens; leaping over obstacles; destroying objects with a hammer power-up; collecting items such as hats, parasols, and purses (presumably belonging to the Lady/Pauline); and completing other tasks. The game was surprisingly successful. ""Jumpman"" was called ""Mario"" in certain promotional materials for the game's release overseas; his namesake was Mario Segale, the landlord of Nintendo of America's office/warehouse, who barged in on a meeting to demand an overdue rent payment. Eventually Jumpman's name was internationally and permanently"
"huge distribution. In the game, 'Jumpman' (the character would later become Mario) must ascend a construction site while avoiding obstacles such as barrels and fireballs to rescue Pauline, his girlfriend, from Donkey Kong. Miyamoto created a greatly simplified version for the Game & Watch multiscreen. Other ports include the Atari 2600, Colecovision, Amiga 500, Apple II, Atari 7800, Intellivision, Commodore 64, Commodore VIC-20, Famicom Disk System, IBM PC booter, ZX Spectrum, Amstrad CPC, MSX, Atari 8-bit family and Mini-Arcade versions. The game was ported to the Family Computer in 1983 as one of the system's three launch titles; the same"
"introduced an early iteration of Mario, then known in Japan as Jumpman, the eventual company mascot. In 1979, Gunpei Yokoi conceived the idea of a handheld video game, while observing a fellow bullet train commuter who passed the time by interacting idly with a portable LCD calculator, which gave birth to ""Game & Watch"". In 1980, Nintendo launched ""Game & Watch""—a handheld video game series developed by Yokoi. These systems do not contain interchangeable cartridges and thus the hardware was tied to the game. The first Game & Watch game, ""Ball"", was distributed worldwide. The modern ""cross"" D-pad design was"
"“Jumpman” to “Mario” after their office landlord. In 1984, the company created split screen multiplayer screens which changed video games forever. As it allowed multiple people to play at time, Super Mario Bros. interested most people in this type of game play. In 1989, the GameBoy was introduced and became the company’s most popular game console. As a result, many of the consoles that came after the Nintendo Gameboy were also very popular like the Nintendo DS, Wii, and DSi. When it comes to gaming consoles, the Nintendo products have been the most versatile systems. While most companies have created"
"by Randy Glover. In 1991, ""Jumpman Lives!"", written by Dave Sharpless, was released by Apogee Software. In typical Apogee formula, the game consists of four ""episodes"", each with twelve levels—the first being free, the rest for sale. The game contains levels from ""Jumpman"" and ""Jumpman Jr."", and a number of new levels. The game also includes an editor. Apogee was forced to withdraw the game soon after release at the request of Epyx, who still owned the rights to ""Jumpman"" (they reverted to Randy Glover in 1993). In 1994, an unofficial PC port of ""Jumpman"", missing the level ""Freeze"", was"
"the many fans of ""Jumpman"" and started working on ""Jumpman II"", keeping a development diary at jumpman2.com (now defunct and just serving ads). The last recorded diary entry was made in 2001. In 2004, ""Jumpman Jr."" was re-released on the C64 Direct-to-TV. In 2008, the original ""Jumpman"" was released on the Wii's Virtual Console. In 2014, Midnight Ryder Technologies shipped ""Jumpman Forever"" for the OUYA micro-console, with planned releases for PC, Mac, iOS, and Android platforms. Originally titled ""Jumpman: 2049"", the game is considered to be an official sequel based on rights given to Midnight Ryder Technologies back in 2000"
"Jumpman Junior Jumpman Junior is the sequel video game to Jumpman, and was produced by Epyx in 1983. It was first released for Atari 8-bit and Commodore 64 in the United States and in 1984 was released for ColecoVision in Australia, France, Germany, Italy and the UK. Jumpman Junior is the same gameplay as Jumpman but with new levels. The goal is to disarm the bombs before they explode. To reach the bombs the player must navigate up platforms, ladders, and ropes by jumping and climbing. Each level has a different theme and different obstacles. There are 12 levels of"
"in 2003 for """". In 2012 after Charles Martinet voiced Mario declaring himself ""Mario Mario"" at the San Diego Comic-Con the next month Satoru Iwata said he had no last name, which Shigeru Miyamoto agreed with the month after. Two months after Iwata's death in July 2015, Miyamoto changed his stance September 2015 at the Super Mario Bros. 30th Anniversary festival, asserting that his name was indeed Mario Mario. Mario debuted as ""Jumpman"" in the arcade game ""Donkey Kong"" on July 9, 1981. He is shown to be a carpenter and has a pet ape called Donkey Kong. The carpenter"
"that are unique to a certain level. Upon being hit or falling from a height, Jumpman tumbles down to the bottom of the screen, with a measure from Chopin's Funeral March being played. Points are awarded for each bomb defused, with bonus points available for completing a level quickly. Jumpman's game run-speed can be chosen by the player, with faster speeds being riskier but providing greater opportunity to earn bonus points. ""Softline"" in 1983 liked ""Jumpman"", calling it ""wonderfully addicting"" and stating that it was as high-quality as Epyx's ""Dunjonquest"" games. The magazine cited its large number of levels (""Not"
"could either kill or freeze enemies, while some would teleport Wilfrid around, either by turning him to a non-corporeal ""shadow"" or by instantly moving him to his starting point. The player character, Wilfrid, is a wizard in purple robes, and his enemies include witches, knights, giant insects and other various monsters. ""Wizard"" was created contemporaneously with the Epyx release Jumpman. Steve Luedders stated that it was a coincidence, and that he felt ""Wizard"" could have been more successful if ""Jumpman"" had not been released first (company size and marketing resources being a significant factor). Both share a platform game format"
"play and 8 game speeds. ""Antic"" in 1984 liked ""Jumpman Junior""s ""excellent"" graphics, but disliked the lack of a saved game. Jumpman Junior Jumpman Junior is the sequel video game to Jumpman, and was produced by Epyx in 1983. It was first released for Atari 8-bit and Commodore 64 in the United States and in 1984 was released for ColecoVision in Australia, France, Germany, Italy and the UK. Jumpman Junior is the same gameplay as Jumpman but with new levels. The goal is to disarm the bombs before they explode. To reach the bombs the player must navigate up platforms,"
"Missing!"" and ""Luigi's Mansion"". """" for the Game Boy saw the arrival of Wario, Mario's greedy counterpart, who is often Mario's antagonist or an antihero. Yoshi is a dinosaur whose species is also named Yoshi. They vary in color, though the original Yoshi is green. Yoshi serves as Mario's steed in games such as ""Super Mario World"", and is depicted as an independent character in games like ""Super Mario Kart"" and """". During the development of ""Donkey Kong"", Mario was known as ""Jumpman"". Jumping—both to access places and as an offensive move—is a common gameplay element in ""Mario"" games, especially"
"with Automated Simulations, who were much more excited by the game and agreed to allow Glover to complete it himself. At the time, the company was in the process of moving from the strategy game market to action titles, which they released under their Epyx brand. ""Jumpman"" was the perfect title for the brand, and the company hired him. Aiming the game at the newly enlarged RAM available on the Atari 800 led to the 32 levels of the final design. The Atari release was a huge hit, and the company soon abandoned their strategic games and renamed as Epyx."
"but the team eventually successfully programmed the game. When the game was sent to Nintendo of America for testing, the sales manager disapproved of its vast differentiation from the maze and shooter games common at the time. When American staffers began naming the characters, they settled on ""Pauline"" for the woman, after Polly James, wife of Nintendo's Redmond, Washington, warehouse manager, Don James. The playable character, initially ""Jumpman"", was eventually named for Mario Segale, the warehouse landlord. These character names were printed on the American cabinet art and used in promotional materials. The staff also pushed for an English name,"
"bananas, and is occasionally depicted as an idiot or dopey. He is a hero to the Kongs but a rival to Mario; occasionally this rivalry erupts especially when DK kidnaps Pauline, whom he finds attractive. Donkey Kong made his first appearance as the titular antagonist of the 1981 arcade game ""Donkey Kong"" alongside protagonist Mario (then known as ""Jumpman"") and damsel in distress, the Lady (later renamed Pauline). As Jumpman, the player must reach Donkey Kong at the top of each stage, where he is holding the Lady captive. Donkey Kong attempts to hinder the player's progress by throwing barrels,"
"""Splosion Man"" was voted by the Xbox Live community as the Best Original Xbox Live Arcade Game of 2009. In a September 2010 ranking, IGN listed it eleventh in its top twenty-five Xbox Live Arcade titles of all time. It also received several Best of E3 awards in 2009. Captain Smiley, the lead character in ""Comic Jumper"", received the Best New Character award from ""Official Xbox Magazine"" in 2010. On November 14, 2018, it was announced that ""Ms. Splosion Man"" would be launching on the Nintendo Switch on November 22. All of Twisted Pixel's games are powered by Beard, a"
"and thus it received the title ""Donkey Kong"". ""Donkey Kong"" was a success, leading Miyamoto to work on sequels ""Donkey Kong Jr."" in 1982 and ""Donkey Kong 3"" in 1983. In his next game, he reworked the ""Donkey Kong"" character Jumpman into Mario, and gave him a brother: Luigi. He named the new game ""Mario Bros."" Yokoi convinced Miyamoto to give Mario some superhuman abilities, namely the ability to fall from any height unharmed. Mario's appearance in ""Donkey Kong""—overalls, a hat, and a thick mustache—led Miyamoto to change aspects of the game to make Mario look like a plumber rather"
"for action titles like ""Jumpman"". Recreations on other platforms, and new levels for the original versions continue to appear. According to the story, the base on Jupiter has been sabotaged by terrorists who have placed bombs throughout the base's three buildings. The object of the game is to defuse all the bombs in a platform-filled screen. Jumpman defuses a bomb by touching it. Jumpman can jump, climb up and down ladders, and there are two kinds of rope each allowing a single direction of climbing only. The game map is organized into a series of levels, representing the floors in"
"entitled for the Super Famicom was released on June 30, 1995. Luckyman is a playable character in the ""Jump"" crossover fighting game ""J-Stars Victory VS"" for the PlayStation 3, PlayStation 4 and PlayStation Vita, released March 19, 2014 in Japan, June 26, 2015 in Europe and June 30, 2015 in North America. This marks the first release of ""Tottemo! Luckyman"" material outside Japan. Tottemo! Luckyman Yōichi Tsuitenai was the unluckiest boy in his hometown. Until one day, his luck truly ran out when he was crushed by an alien spaceship, killing him. But, in this time of need, he was"
"JumpStart 1st Grade JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a 1st grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced with . The original 1995 version (also referred to as the Classic Version) was the first appearance of Frankie, a brown, anthropomorphic dog who would go on to become the mascot of the JumpStart series. The 1995 version"
"game. Mario (then known as Jumpman) was originally supposed to be Popeye, Donkey Kong was originally Bluto, and the character Pauline was originally Olive Oyl, but when Nintendo was unable to acquire the rights to use the actual franchise characters, it decided to create original characters instead. The 1988 Walt Disney/Touchstone Pictures film ""Who Framed Roger Rabbit"" featured many classic cartoon characters, and the absence of Popeye was noted by some critics. Popeye (along with Bluto and Olive Oyl) actually had a cameo role planned for the film. However, since the Popeye cartoons were based on a comic strip, Disney"
"released by Ingenieurbüro Franke. An updated version which included Freeze was released in 2001. In 2003, the first version of ""The Jumpman Project"", a port of the original PC booter to modern computers, was released. The project is ongoing. The most recent version is 1.0.001, released in 2006. In 2005, Raptisoft released ""Hap Hazard"", described as a tribute to ""Jumpman"". A key concept of the game engine was that movement was controlled through the internal collision detection system of the Atari's player/missile graphics system. This system looked for ""collisions"" between the sprites and the background, setting registers that indicated which"
"sold, making it the best-selling video game franchise of all time. It is also the 5th highest-grossing media franchise of all time, with an estimated revenue above . After the commercial failure of ""Radar Scope"", Nintendo's company president referred to Shigeru Miyamoto to create an arcade game to save the company. Miyamoto came up with the idea of a game in which the playable character has to make his way through an obstacle course consisting of sloped platforms, ladders and rolling barrels. Miyamoto named the game ""Donkey Kong"", and its main protagonist ""Jumpman"". ""Donkey Kong"" is an early example of"
"the game the seventh most-popular Atari program of 1983, and it received a Certificate of Merit in the category of ""1984 Best Computer Action Game"" at the 5th annual Arkie Awards. ""K-Power"" rated the Commodore 64 version of ""Jumpman"" 7 points out of 10. The magazine stated that the game ""has very good—not great—graphics, color, and sound. But because it's so enjoyable to play, it will be a long time before it's put away."" Stating that ""the care that goes into its products is obvious in Jumpman"", ""The Commodore 64 Home Companion"" wrote that ""it's really 30 games in one,"
"George Opperman George Opperman (January 5, 1935 – November 27, 1985) was a graphic artist at Atari who created the original Atari logo and created the art for Atari's coin-op cabinets and backglass artwork for Atari pinball games, such as ""Airborne Avenger"" and ""Superman"". The Atari symbol was designed by George Opperman in 1972 or 1973. At the time, Opperman was the head of his own design agency, Opperman-Harrington Inc. The Atari logo, later described as a ""Fuji"" (as in Mount Fuji in Japan), looks like the letter ""A"", and was meant to represent the game Pong, with ""two opposing"
"being renowned for his courage and determination who, with the help of his friends, must save his world from various villains. Since his debut in 1995 on the Atari Jaguar, Rayman has become a popular video game character, along with his trademark lack of limbs and helicopter power. Rayman Rayman is a franchise of platform video games, published by Ubisoft. Since the release of the original ""Rayman"", conceived by Michel Ancel in 1995, the series has produced a total of 44 games across multiple platforms. The series is set in a fantastical, magical world which features a wide range of"
"Jumping Flash! Jumping Flash! is a first-person platform video game co-developed by Exact and Ultra and published by Sony Computer Entertainment. The first installment in the ""Jumping Flash!"" series, it was first released for the PlayStation on 28 April 1995 in Japan, 29 September 1995 in Europe and 1 November 1995 in North America. It was re-released through the PlayStation Network store on PlayStation 3 and PlayStation Portable in 2007. Presented in a first-person perspective, the game follows a robotic rabbit named ""Robbit"" as he searches for missing jet pods scattered by the game's astrophysicist antagonist character Baron Aloha. Robbit"
"a modern icon of the genre, under the name Jumpman. ""Donkey Kong"" was ported to many consoles and computers at the time, notably as the system-selling pack-in game for ColecoVision, and also a handheld version from Coleco in 1982. The game helped cement Nintendo's position as an important name in the video game industry internationally. The following year, ""Donkey Kong"" received a sequel, ""Donkey Kong Jr."". The third game in the series, ""Donkey Kong 3"", was not a platformer, but it was succeeded by ""Mario Bros"", a platform game that offered two-player simultaneous cooperative play. This title laid the groundwork"