"Dealing in everything from celebrity cars to antique guns, they never know just what – or who – will walk through the door next. At Branson Pawn, every day’s a gamble. Scott and Brian give each customer three questions. If they get two of the three right, the customer gets their price. If not, the house wins and Brian and Scott get their price. This show runs on the Discovery Channel globally as re-runs and had its debut in 2013 with eight original episodes. Game of Pawns was produced by Highnoon Entertainment, a production company in Denver, Colorado, that has"
"each of the two players begins with the following sixteen pieces in a standard game: The rules of chess prescribe the types of move a player can make with each type of chess piece. Each piece type moves in a different way. During play, the players take turns moving one of their own chess pieces. Pieces other than pawns capture in the same way that they move. A capturing piece replaces the opponent piece on its square, except for an ""en passant"" capture. Captured pieces are immediately removed from the game. A square may hold only one piece at any"
"an awful idea. Each player has 256 Pawns and 256 pieces. The average length of a game is likely to be more [than] 2000 moves."" Betza also considered starting positions with 16 (one chess set) or 64 (four sets) pieces instead of 32 (two sets), but eventually rejected them. They are as follows: Betza also suggested ""Four Board Great Chess"", which would have more pieces than the rose that could not make their full moves on smaller boards, and having pawns on the third rank and about 24 pieces in the two rows behind them; and similarly, ""Four Board Great"
"on their usual squares, and Black's first-row pieces to exactly mirror White's. (So, Black should have on a8 the same piece type White has on a1.) The above procedure uses an average of 6.7 die rolls. Note that one of the random positions (rolled by ""2""–""3""–""3""–""2""–""3"" or ""2""–""3""–""3""–""4""–""2"") is the standard chess starting position, at which point a standard chess game ensues. On average, the single die procedure uses 6.7 die rolls. It is straightforward to reduce the average number of dice rolls to 6.2. Instead of rerolling ""5s"" and ""6s"" until something else comes up, reroll once and (4/36)"
"occur in practical play. These endgame studies apply to both Gliński's and McCooey's variants: Starchess is a hexagonal variant invented by Hungarian chess teacher László Polgár. The board is a horizontally oriented regular hexagram, consisting of 37 numbered cells. Due to the small board, games typically finish quicker than in standard chess. Each player has five pawns, a king, knight, bishop, rook, and queen. The white pawns start at cells 5, 12, 18, 23, and 29; the black pawns at 9, 15, 20, 26, and 33. At the beginning of the game, the players place their other pieces alternately on"
"either (0-0) or (0-0-0). The king slides two cells when castling short; three cells when castling long. Other standard chess castling rules and restrictions apply. Pawns start on the players' third . A pawn moves forward to an adjacent cell, or (as its first-move option), two cells forward in the same direction. A pawn captures diagonally forward to the sides (to a cell of the same colour on which the pawn stands). Invented by Yakov Brusky in 1966. The game features an irregular hexagon board comprising 84 cells. Piece movement rules are the same as Gliński's chess, except for the"
"Dunsany's Chess Dunsany's Chess, also known as Dunsany's Game, is an asymmetric chess variant in which one side has standard chess pieces, and the other side has 32 pawns. This game was invented by Lord Dunsany in 1942. A similar game is called ""Horde Chess"". Black's pieces are set up identical to regular chess; White's army consists of 32 pawns, filling ranks one through four, as shown in the diagram. Rules are the same as in regular chess, with the following exceptions: Other rules are the same as regular chess; for example, all pawns can be promoted on the final"
"In starting position, pawns are placed on the third and sixth ranks. Queens are placed at the right side of kings. Pawns promote (เบี้ยหงาย ""bia ngai"", flipped cowry shell) and move like queens when they reach the sixth rank. There is no castling rule like that of international chess. When neither side has any pawns, the game must be completed within a certain number of moves or it is declared a draw. When a piece is captured the count starts again from scratch only if it is the last piece of one side in the game. When the last piece"
"and is provably less than 10, with a game-tree complexity of approximately 10. The game-tree complexity of chess was first calculated by Claude Shannon as 10, a number known as the Shannon number. Typically an average position has thirty to forty possible moves, but there may be as few as zero (in the case of checkmate or stalemate) or (in a constructed position) as many as 218. Chess has inspired many combinatorial puzzles, such as the knight's tour and the eight queens puzzle. The idea of creating a chess-playing machine dates to the 18th century; around 1769, the chess-playing automaton"
"for more than just a few piece types. One challenge of producing such a summary is that piece values are dependent upon the size of boards they are played on, and the combination of other pieces on the board. On an 8×8 board, the standard chess pieces (pawn, knight, bishop, rook, and queen) are usually given values of 1, 3, 3, 5, and 9 respectively. When the basic pieces wazir (W), ferz (F), and mann (WF = K), are played with a similar mix of pieces, they are typically valued at around 1, 1.5, and 3 points respectively. Three popular"
"Neither will he desire to move his own Queen, to provide the necessary target for his opponent to win by."" In ""circular"" Gryphon Chess, players have one king for the entire game as in normal chess. But the transformation sequence is changed and made circular: ""pawn→knight→bishop→rook→queen→pawn"". (So, a piece can transform any number of times without limitation.) Again, no more than four knights, four bishops, four rooks, or two queens are permitted in play at any one time. In ""simplified"" Gryphon Chess, players start with their king and eight pawns. ""The pawns change through the regular Gryphon order and terminate"
"pawns ( Red pawn =4, black pawn =4), similarly player 'B' carries 8 pawns(yellow pawn =4, green pawn = 4).It should be clear to players that RED PAWNS are known as 'RANG' and BLACK PAWNS are known as ' BADRANG' for player 'A' and Yellow pawns are known as RANG and Green pawns are known as Badrang for player 'B' This version of chopat game needs 6 cowries instead of 7. Maximum four players play this game, each sitting in front of an arm of the cross. The centre of the cross is “ghar"" or ""home”. The center column on"
"in the 19th century. Play does not involve hidden information. Each player begins with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. Each of the six piece types moves differently, with the most powerful being the queen and the least powerful the pawn. The objective is to ""checkmate"" the opponent's king by placing it under an inescapable threat of capture. To this end, a player's pieces are used to attack and capture the opponent's pieces, while supporting each other. During the game, play typically involves making of one piece for an opponent's similar"
"including: protect the king, control the central squares (directly or indirectly), and develop rapidly, starting with the less valuable pieces. Unprotected pawns may also need to be dealt with quickly. The majority of starting positions have unprotected pawns, and some starting positions have up to two that can be attacked on the first move (see diagram). The Stockfish program rates the Chess960 opening positions between 0.1 and 0.5 pawns advantage for White, while the mean value for the same in standard chess is 0.2. It has been argued that two games should be played from each starting position, with players"
"in teams of two. At the outset, each player controls an entire quadrant of the board with a full set of chess pieces (minus one pawn). Partners occupy quadrants diagonally across from each other. The diagram at right shows the initial layout of the Forchess board (K=King, Q=Queen, R=Rook, B=Bishop, N=Knight, and P=Pawn). Four squares are initially unoccupied. All the pieces move and capture in the same manner as conventional chess, except the pawn, which moves diagonally and captures laterally. A pawn may not move two squares at a time, and there is no en passant capture. There are no"
"position is randomly determined and set up, subject to certain requirements. After setup, the game is played the same as standard chess in all respects, with the exception of castling from the different possible starting positions for king and rooks. White's pieces (not pawns) are placed randomly on the first rank, with two restrictions: Black's pieces are placed equal-and-opposite to White's pieces. (For example, if the white king is randomly determined to start on f1, then the black king is placed on f8.) Pawns are placed on the players' second as in standard chess. As in standard chess, each player"
"when eight play, in four. When five or six play it makes a very interesting game. A full pack of 52 cards is used and each player receives five cards, dealt in pairs and triplets, being the next card on the top of the pack turned up for trumps. Each player starts with a pre-arranged amount, which may be of 20 chips or counters, and puts up one chip upon the table to form a pool. The pool is usually limited to a certain maximum, which once reached there is no further subscription, though each dealer is required to ""tit-up"""
"rules were most recently revised in 2017. Chess is played on a square board of eight rows (called ' and denoted with numbers ""1"" to ""8"") and eight columns (called ' and denoted with letters ""a"" to ""h""). The colors of the 64 squares alternate and are referred to as ""light"" and ""dark"" squares. The chessboard is placed with a light square at the right-hand end of the rank nearest to each player. By convention, the game pieces are divided into white and black sets, and the players are referred to as ""White"" and ""Black"" respectively. Each player begins the"
"start in the second ring from the centre, the knights on the third and the rooks on the outermost ring. The pawns are positioned in front of the pieces. The moves of the pieces are identical to those in orthodox chess; a queen or rook may, if it is not obstructed, move any distance round a ring, except that the ""null move"" of moving a piece all the way round the board and back to its original square is not permitted. A pawn is promoted after moving six squares from its initial position, to the square immediately before the opponent's"
"one of his ""reserve"" men in play by placing it on any of his six initial starting squares that is currently open. Checks, checkmate, and captures are as in standard chess. But if a player has no legal move, he loses the game. Bibliography Chessence Chessence is a chess variant invented by Jim Winslow in 1989. The board is a 6×9 rectangle of squares with eight squares missing (blackened out in the diagram). Each player has a king and nine men with initial setup as shown, including three men initially not yet in play at the side of the board."
"checkmate White in a reasonable number of moves (agreed to before the game), otherwise White wins. Black has twenty knights, but no king. If Black does not checkmate White within 50 moves, he loses. This is Parton's first chess variant invention. The idea sprang from a dislike for weak kings: ""The king ought to be strong, not feeble, by aesthetic standards: he is the centre around which turns the whole game itself. In consequence, my Rettah monarch is the most powerful of all pieces."" Each player has two rettahs (kings) and two queens on a 10×10 board. There is no"
"players each have four pawns, starting at different positions at the four crossed squares at the outermost ring. The game is controlled by throwing four cowry shells and counting how many are 'as it is' verses those that land 'inverted': if all four shells land inverted it is called ""chamma"" and if all land as it is then it is called an ""ashta"". Each player takes a turn to roll the cowrie shells. The mouth of the shell landing upwards has a value of 1 and downwards has a value of 0. However, if every shell shows a value of"
"TeamChess (Tactical) Team Chess is both a game and a sport played by two teams (up to 16 [typically 4-6] players in each team) on a single 8 by 8 classical chess board with standard set of pieces (2×16, Whites and Blacks), using standard (or usual) chess playing rules, while control over the pieces is shared among the teammates who are not allowed to communicate with each other during the play other than via valid moves. Chess has been a game played for many centuries and it has been recognized as sport since the first official World Chess Championship match"
"starting line. Castling and ""en passant"" captures are not permitted. Announcing a check is not obligatory, and ""snaffling"" (winning the game immediately by capturing the opponent's king after he either moved into or failed to move out of check) is allowed – and has on more than one occasion decided a world championship game. Orthodox chess generally assigns the pieces relative values of 9 points for a queen, 5 for a rook, 3 for a bishop or knight, and 1 for a pawn; although no attempt has been made to assign specific values for circular chess, it is certain that"
"the defense is difficult and there are winning positions (see Rook and bishop versus rook endgame). A rook is worth roughly two pawns plus a bishop or a knight. A bishop and knight are worth roughly a rook and a pawn, and a queen is worth a rook, a """" (bishop or knight) and a pawn (see Chess piece relative value). Three pawns are often enough to win against a minor piece, but two pawns rarely are. However, with rooks on the board, the bishop often outweighs the pawns. This is because the bishop defends against enemy rook attacks, while"
"play. Two to eight players can play. Played as above, with standard hand values, and with a single joker in the deck acting as a bug. It is always played with an ante and no blinds. On the first betting round, no player is allowed to open the betting unless their hand already contains a pair of jacks or a better hand. Other players who checked on the first round may subsequently call or raise if someone else opens. If no player opens, a new deal begins and everyone antes again into the same pot. The player who opened the"
"end of each round. A small bowl is needed to collect all pennies and money used in the game. A scorepad is also needed to keep track of penalty points accumulated by each player during the game. Ten Pennies is played with multiple 54-card decks of playing cards (standard 52-card decks plus jokers). Typically, the game is played with one deck for every two players (i.e. 8 players use 4 decks). If there are an odd number of players, it is better to round up (i.e. 7 players use 4 decks). Deuces (2s), Aces and Jokers are wild depending on"
"longer format of the game players start with 8 coins, of which 4 have to move around the board in pairs, i.e. 4 coins form 2 pairs. Paired coins move only when an even number is rolled by the player. The number of paces moved gets halved (e.g. if a player rolls 2 or 4 or 6 or 12, the paired coins can move only 1 or 2 or 3 or 6 paces). Once the inner lap is completed, an outer lap must be completed before the player can move to the outer edge and win the game. One reason"
"Fide handbook TeamChess (Tactical) Team Chess is both a game and a sport played by two teams (up to 16 [typically 4-6] players in each team) on a single 8 by 8 classical chess board with standard set of pieces (2×16, Whites and Blacks), using standard (or usual) chess playing rules, while control over the pieces is shared among the teammates who are not allowed to communicate with each other during the play other than via valid moves. Chess has been a game played for many centuries and it has been recognized as sport since the first official World Chess"
"other player holding the queen of spades will also play it, thus cancelling them out from being the highest cards, and giving 26 points to the unfortunate player who takes the trick. Each player must have exactly the same number of cards, and there must be a unique card to determine who leads the first trick. These two requirements mean a joker must be added and/or one or more deuces removed, depending on the number of players. Alternatively, an 11-player game could be played with 154 cards (three packs of 52, excluding two 2). Each player gets 14 cards and"
"Monster chess Monster chess—or Super King chess—is a chess variant in which the White side has only a king and four pawns to fight against all the pieces of the Black side. All the rules of chess apply, except that White makes two successive moves per turn. The white king can move into check on the first move of the turn and move out of check during the second move. The goal for both sides is to checkmate the opponent's king. Monster chess is also played with White starting with all eight pawns, or with only two. Monster chess is"
"25 points we achieved by cowries.If we have 6 points +3 points only, game will not start, we have 10+6+3 (if) we can start game.if we have 25+3 points(if) we can start.Here we enter 2 pawns (doublet) in game then again when we have 10 or 25 we again enter second pair means 3rd and 4th pawn as doublet in game. This above entry is for RANG PAIR (4 PAWNS) The men travel around the outer perimeter columns in an Anti-clockwise direction from their starting flower motifs. For each high throw, a player gets an additional throw. If he has"
"stalemate are as in standard chess. However a pawn has no initial two-step option, and a rook can make a one-step diagonal move. Bibliography Cross Chess Cross Chess is a chess variant invented by George R. Dekle, Sr. in 1982. The game is played on a board comprising 61 cross-shaped cells, with players each having an extra rook, knight, and pawn in addition to the standard number of chess pieces. Pieces move in the context of a gameboard with hexagonal cells, but Cross Chess has its own definition of and . Cross Chess was included in ""World Game Review"" No."