"to vomiting and belching. The Stomach Meridian begins below the eye, moves down the front of the face, torso, to the outer part of the leg, and ends on the third toe. Metal is an element of purity, treasure, and masculinity. Metal controls the Lungs(1) and the Large Intestine(2). (1)The Lungs, a Yin organ, draws in pure chi by inhalation and eliminates impurities by exhalation. The lungs also disperse bodily fluids, defend the body from a cold or flu, govern the sense of smell, and open in the nose. Dysfunction of the Lungs leads to colds, the flu, phlegm, and"
"green tape that is parallel to the Alliance Wall and touching the edge of the bumpers. Also on the Airship are davits, which each hold a rope and a Touchpad. The davits are positioned with one on the side of the hexagon facing the Alliance Wall and the others two faces away. At the end of the game, the robots attempt to climb the ropes connected to the davits, activating the Touchpad. In the middle of the Airship is the Steam Tank, which displays lights for how much fuel has been scored in the Boiler and also where the first"
"end of the bridge (which is now floating in midair, against the laws of gravity, but not the laws of cartoon physics) and extinguishes the firecracker. However, Sam lit the other end of the bridge, and Ralph's bridge disappears beneath him. 4. Ralph then attempts to place a makeshift teeter totter under Sam and jump on the other end from a great height. However, because of Sam's weight, the board merely acts as a springboard, tossing Ralph into Sam's arms. Sam places Ralph on one end of the teeter totter and slams the other end down as hard as he"
"addition of a laser sight to Sam's pistol that allows the player to know exactly where the rounds will strike, even when moving around. Also, Sam can now open doors while carrying a body, shoot while hanging upside down, a ""SWAT turn"" past doorways unnoticed (move from one side of the door to other while covered), and perform a half split jump. The SWAT turn was removed and the pistol laser was replaced with an OCP (Optically Channeled Potentiator) which can temporarily disable electronic devices in ""Chaos Theory"", the next entry in the series. The PlayStation 2 and GameCube versions"
"the building with Sam visible through the windows - there is no cutaway), switch lights on and off, open doors and collect money (by somersaulting onto the bills blowing down the street). Sam can also don disguises for various parts of his mission and at times will also have to evade police - for example by pulling out building fuses to cut the lights at the start of the game when he finds a dead body. Sam carries a limited amount of money in dollar bills and this ticks away slowly with the game ending if Sam's money-level reaches zero."
"players must raise the indicated body part up off the ground. Second, the dots no longer disappear one at a time but instead the entire border row flashes before it disappears all at once. All teams have a chance to play for a car by using a combination card from the previous games they've played during the show. Each card has three colors ranging from red to blue. To unlock the chest, the team captain must input the three-color combination code that Newton calls out before pressing the button. If it's locked, a buzzer will sound, signaling a wrong combination."
"attack, Samus learns that a Phazon meteoroid, called a Leviathan Seed, will soon collide into Norion. Samus and the other bounty hunters attempt to activate the base's defense systems, when they are suddenly attacked by Dark Samus. With the other bounty hunters knocked out, a severely wounded Samus manages to activate the system just in time to destroy the Leviathan Seed before she falls unconscious. A month later, Samus awakens aboard ""Olympus"", where she learns that Dark Samus's Phazon-based attacks have corrupted her. The Federation equips her suit with a Phazon Enhancement Device (PED) that enables her to harness the"
"and maneuver Sam to find himself shot in the face when he tries to remove it. Frustrated, Sam burrows his way under his base and into Bugs' base using a pickaxe. Upon surfacing, Sam lights a match, only to find that he has emerged in a room full of TNT. The room explodes, with Sam stumbling out, dazed. A last gambit, Sam attempts to use a keg of gunpowder to blow up Bug's base; unbeknownst to Sam, gunpowder falls into Sam's back pocket due to a hole in the keg, creating a trail of explosives. After Sam lights the fuse,"
"Only X-Ionizer technology can cut the metal, as established when the Captain Atom Project uses it to remove the Silver Shield's skin. The katana wielded by the ""Cambodian"" that once sliced through Atom's side was also X-Ionized. The magical guns of the Crimson Avenger were able to crack his skin. Breaking through it causes Captain Atom to Quantum Jump as if he has absorbed too much energy. The X-Ionizer is a molecular hardening technology invented by the specialists of Project Atom, introduced in the Cary Bates run of the DC Comics published ""Captain Atom"". Because of the nearly invulnerable nature"
"on a contact point, he will die. He hands him his white cane and unties him and the ""game"" is about to commence. Tommy coolly takes out a cigarette and match but he has anticipated the trap and instead lights a magnesium wire he is carrying. The flare blinds the ""Duke"" who lowers his pistol and then he finds himself at the point of Tommy's cane, which is a swordstick. Tommy reveals that his dark shades were false and he has been able to see all the time. The ""Duke"" springs forward with rage and steps on a contact point,"
"they are now reliving their dying memories while their family mourns them on the surface. Once the protagonist encounters their family, they are slowly transported back down through the caves they explored all the way to the starting tent, and the dots illuminating the mine slowly disappear. The player regains control and can go pick up the scanner again, but this time the protagonist is shocked to see that their arms are made entirely of glowing dots. Restarting the game in ""New Game+"" mode and using the ""material scanner"" mode available on the scanner at the start, the player can"
"feature a ""lives system"", Serious Sam 2 was the first PC game in the series to implement this system. Blood and gore effects have been improved relative to the previous games, and all enemies other than bosses can be gibbed. Living foes can disintegrate into blood and bloody bits, undead entities, excluding Kleer Skeletons, can be reduced to decaying bits and pus, while magical creatures' destruction is marked with sparkle effects and purple gases. Power-ups are scattered throughout the game and can be obtained by destroying certain objects. The player is able to pick up certain objects and manipulate them"
"target health indicator which changes from green to red to black depending on the target's health. The PC version of the game implements mouse chording; the player has to hold the right mouse button to activate the crosshairs, and then click or hold at the left mouse button to shoot or use an item, such as a camera. In addition, players can swim and climb walls for the first time in the series. The ability to swim and dive underwater has a great effect on the player as well, since water is no longer an impassable barrier that kills the"
"operating on him. When Tim awakens, following the operation, he can't see where the change has been made — until Graeme tells Tim that he has taken Tim's leg off — following which Tim immediately falls over. Graeme warns Tim that the clip on his leg is not secure and should not be trusted to hold past midnight, so his leg might fall off. Graeme then puts a pumpkin, with rats and lizards hanging from it, over Tim's head, and Tim attends the ball. In his disguise, Tim is an instant success. When he quickly leaves at midnight, during the"
"foes when they go off. The player's health is represented by a red ""Crimson Omen"" that fades onto the screen the more damage the player takes; staying out of the line of fire allows the player to recover their health. Depending on the game mode or difficulty, if the player takes too much damage, they enter a downed state where they can crawl around the map to get out of battle and seek help. During this time, a teammate can revive him, an enemy may brutally execute the downed player, or the player may bleed out if too much time"
"girl"", who cuts a swathe of destruction across Faerie with a horse named Prince. Tim, meanwhile, is living rough on the streets when he is taken in by a homeless magician who knew his father. The magician provides the proper environment for Tim to let his tattoo come alive and leave him: it separates into its scorpion and moth parts and fights, with the moth destroying the scorpion. Tim is about to accept the moth back onto his heart when the magician distracts him, but the tattoo still manages to return to his arm. Following his experience, Tim decides that"
"nightstick that he can use to defend himself against enemies and a flashlight. As the game progresses, he finds more weapons, like a revolver for instance. The console’s touch screen is used to move the character’s vision, to change weapon and to interact with some nearby elements. It also displays the health bar and it can show a map. It is also possible to make it show a screen that displays all the objects found by the player. ""Dementium"" tells the tale of a man, William Redmoor, who has an operation on his brain. The Doctor realized that the mind"
"locate paths that are not visible to mortal eyes. Although Tommy dies when his health is depleted, he is resurrected after a brief period during which his spirit can increase the health the revived body will have. Two vehicles make an appearance; one is a flying vehicle used frequently for travel and attacking (as well as puzzle solving), and one is only used for a short period near the end of the game. The bar that the game begins in is interactive, with usable restroom facilities, a TV with various channels (including a clip from ""Duck and Cover""), a fully"
"character touches an enemy, gets hit by an enemy attack, falls into a pit, or is caught in the explosion of their own dynamite stick. The game over screen appears once the player has no lives remaining. Items that aid the player can be found in certain locations in each zone. Item effects continue up until the player loses a life, but certain ones may last even longer. The items the player currently has are displayed at the start of each level. The light-bulb item causes the screen to light up in dark areas whenever Wynn throws a stick of"
"Operations range from treating surface wounds and extraction operations, to special operations where Stiles must confront strains of a manmade parasitic infection dubbed GUILT. These strains can be highly mobile, complicating the operation. Some operations are affected by environmental hazards, such as turbulence on a plane. A key story-based ability is Stiles's Healing Touch, triggered by drawing a five-pointed star on the touch screen. The Healing Touch slows down time for a limited period, allowing the player to perform operation actions without the patient dying. Points are awarded with how fast and efficiently an action is performed, and graded from"
"hanging and jumps allows Cosmo to climb to higher places. There are some interactive objects in the game, including pushable ceiling buttons, teleporters, and springs that make Cosmo jump higher. There are also hovercrafts (floating pads that allow Cosmo to fly) and hint globes (which cause a message to be displayed if Cosmo runs into one; destroying one with a bomb earns 12,800 points). The player has access to bonus levels after each level if enough stars are collected. Duke Nukem is found on Level 7, Episode 2 encased in a block of ice. The player can bomb the ice"
"referenced the painting at the bottom of page 10, where the characters observe the disembowelment of a fish. The 2011 video game """" references the painting in both in-game portraits that can be found on the wall and in a certain cinematic trailer, featuring the main protagonist Adam Jensen as the cadaver as Dr. Nicolaes and his students study his charred and ruined arms, which in the actual story become amputated and replaced with mechanical limbs. The painting is discussed by the narrator (a young man) and his mother during a visit to the Met in ""The Goldfinch"", a 2013"
"the water. In later levels, monsters strike out from below the water. Some mine sections are illuminated by lanterns. If the lantern is somehow destroyed, the layout of that section becomes invisible. Exploding dynamite lights up the mine for a brief time. Points are scored for each cave-in cleared and each creature destroyed. When the player reaches the miner, points are awarded for the rescue, along with the amount of power remaining in the backpack and for each remaining stick of dynamite. Extra lives are awarded for every 20,000 points scored. In a review of the ColecoVision port, ""Electronic Games"""
"Tayler's necks. Despite the poison, Nick is able to kill Sam with a screwdriver and takes some of the meds left in the room that counteract the poison. He also uses another device to remove the one from his neck. Nick rushes back to the room, able to see Tayler through a monitor on the screen but unable to reach her as she dies. Through heartbroken, Nick uses bolt cutters to free himself from the building and escape. Some time later, Nick is seen in a restaurant, his injuries healed, ordering waffles and cream. As he looks out the window,"
"specific sensor. The shoes allow the player to jump much higher than a normal. A force field will prevent all damage for five seconds when used, but the player is only given four of them per level. A display at the bottom of the screen show the player's current collected artifact pieces, chosen tool, current cavern and chamber, and remaining energy. The energy bar functions as a life bar and has four segments. If the player comes into contact with a cave animal or a projectile, one segment is depleted. If all four segments are lost, the player must begin"
"and difficult-to-see golden orb the size of a walnut with wings, which the Seeker on each team must capture to finish the game and gain 150 points. The Quidditch players wear gloves, leg pads, padded head guards, and occasionally goggles. In ""Chamber of Secrets"", a pack of Self-Shuffling Cards is mentioned as one of the various objects littering the floor of Ron's room in the Burrow. Wizard's Chess is played with pieces and a board identical to Chess. The rules are also unchanged. The pieces are magically animated, and they violently attack each other when performing a capture, by knocking"
"plants, fire hydrants, etc.), Brian will be forced to pee on them, exposing himself to those around him. A key feature of the game are mini-games done in the same style as the cutaway gags that the show is famous for, usually lasting less than 10 seconds. The mini-games often repeat cutaway gags from the shows, such as Peter inexplicably burning his hand in a waffle iron. Successfully completing the mini-game offers a bonus: Brian becomes invisible for a short period, while Peter and Stewie receive power-ups for their respective abilities. Stewie has built a mind control ray, and plans"
"interaction the game uses a point-and-click navigation system synonymous with adventure games. The player is in control of the main character, Feeble, and must solve various puzzles to advance through the game and complete his quest. However, the player eventually gets the opportunity to use SAM, a robot with a penchant for genocide, to solve certain puzzles in the game. When using SAM the players cursor changes and different options are available to interact with objects in the environment, adding more depth to the gameplay. At one point during the game the player must win several arcade games in order"
"has a mounted chainsaw bayonet that can deal melee damage at close range. Playable characters can carry two primary weapons, grenades, and a smaller, secondary weapon such as the ""Snub Pistol"". Weapons are reloaded with a tap of the RB button, and a second tap within a given time (active reload) rewards the player with a damage bonus. However, failing to perform the ""Active Reload"" correctly will cause the gun to become momentarily jammed while the player's character fixes it. When the player takes damage, the ""Crimson Omen"", a red cog representing the player's health gauge, will fade into the"
"to have been destroyed, rather than by removing entire blocks or components. Voxels are currently destroyed when the game's heat engine calculates that a laser has brought an object's material above its boiling point. Voxels are then removed in the shape of the laser beam at a rate proportionate to the temperature of the object, the energy of the beam, and the duration of time over which the beam strikes the object. Terminals are the computer stations from which players and clones will control a ship's weapons, engines, sensors, and other systems. Terminals will operate on ScrumbleScript, a simple, custom-built"
"often temperamental and must be struck a few times as it emits electronic beeping and whirring sounds before the information is revealed. With Al and Ziggy's help, Sam is able to successfully change history, and then leaps out, only to find himself in the life of someone else in a different period of time. Episodes in the series subsequently follow Sam's reaction to each leap (typically ending the cold open with him uttering ""Oh, boy!"" on discovering his situation), and then working with Al and Ziggy to figure out his new identity and who he needs to help to ""set"
"be toggled with the action key, stations for computer chips or breakable circuitry. Some switches are “tag” switches that execute multiple functions at once or those that must be activated as part of “repair” missions. Another notable level feature is teleporters, able to send players who use them to different parts of a level or to other levels. Aliens are unable to use them. As the player combats enemies, he will inevitably take damage and must replenish health by means of special panels that recharge his suit's shields. There are three types of such panels, recharging single (red), double (yellow)"
"Trinity with the brain module and the transformation cog. The Chaos of Warm Things The light from a spark provides the natural color of a Transformer's optics. There appears to be at least eight known sparktypes in Cybertronians. Twenty Plus One It is possible for a healthy Cybertronian to 'jumpstart' the faltering spark of another with the same type, in a similar manner to blood transfusion. Kup's sparkhousing was unstable due to age and radiation poisoning. He finally experienced sparkcore stabilizer failure, which threatened to blow him up. Trailbreaker saved him by extending a forcefield around the crashing spark. Later,"