"correctly and misses the second, they would only win the $500 for winning the game. In season 1, the winner could choose to take $500 or ""double down"" and attempt to answer one final question correctly for $1,000, but a wrong answer meant he or she got nothing. If a game ended in a tie, the double down question was not offered and the tied contestants split the $1,000 prize automatically. You Bet Your Ass You Bet Your Ass was a Canadian game show that aired on The Comedy Network. It followed a blackjack and casino motif, with contestants answering"
"4, 5 if the player that is standing in the ""langit"" and can only be stopped if there is another player standing on it. A game of Indian influence. It is basically a game of tag, except here, the divide into two teams, the ""it"" team members get to hold the ball, passing it between themselves, with the ball touching the head of the other (not ""it"") team. (lit. ""Hawk and Chicken""): This game is played by ten or more players. It can be played indoors or outdoors. One player is chosen as the ""hawk"" and another as the ""hen""."
"tagged or touched, although the rules differed among regional variants. The first player to be caught starts at the catcher in the next game. A variant of this game called hill dill has also been recorded. In one version the only difference is the phrase used; in this case it is ""Hill Dill, come over the hill; or else I'll catch you standing still."" In another recorded version, the phrase is similarly ""Hill Dill, come over the hill"" but non-catchers are split equally between both home areas, so that they run in opposite directions during the rush. Using the same"
"two, sit on a side, with two glasses per side (between players one and two, and between players two and three). The player in the middle on either side (the ""lineman"") plays in two separate games at once; the games overlap like a Venn diagram. If at any point the game is tied and three of the four players yell ""deuces"", the game enters ""deuces"" mode: the score is reset to 2-2, and any tie afterwards again resets the score to 2-2. The game is considered a shutout or a ""skunk"" at 7-0 and the losing team owes the person"
"Sevens, Elevens, and Doubles Sevens, Elevens, and Doubles (also referred to as ""7s, 11s, and doubles"", ""7/11/2x"", Sloppy Dice or Hero.) is a drinking game played with two dice. The game can be played with as few as two people, but is usually played in a group of five or more. The object of the games is to roll a 7, 11 or any double. The players place a glass of alcohol in the middle of the table. The first player throws the dice. If they roll a 7, 11 or a double, the roller chooses a player to drink."
"(""the rescuer"") may ""save"" the drinker by taking the glass and drinking it. Sevens, Elevens, and Doubles Sevens, Elevens, and Doubles (also referred to as ""7s, 11s, and doubles"", ""7/11/2x"", Sloppy Dice or Hero.) is a drinking game played with two dice. The game can be played with as few as two people, but is usually played in a group of five or more. The object of the games is to roll a 7, 11 or any double. The players place a glass of alcohol in the middle of the table. The first player throws the dice. If they roll"
"of each side with the court split in half vertically. Two tennis balls are played simultaneously on each half of the court starting with a drop hit. A drop hit is an underhand hit by bouncing the ball first. Once one player loses a point on his or her side of the court, they call out “One ball live!” and the single remaining ball is played out among the four players with the court no longer split down the middle. The team that wins this point stays, while two new players on the other side replace the losing team and"
"flyout, ground out, force out, and tag out. It is possible to record two outs in the course of the same play. This is called a double play. Three outs in one play, a triple play, is possible, though rare. Players put out or retired must leave the field, returning to their team's dugout or bench. A runner may be stranded on base when a third out is recorded against another player on the team. Stranded runners do not benefit the team in its next turn at bat as every half-inning begins with the bases empty. An individual player's turn"
"features like the stolen base, the sacrifice bunt and the sacrifice fly. Strategy plays a role in the game. The ability to decide when to run around the bases or to stop will create momentum or result in outs. Players have the power to try to steal a base, to order a bunt to try to send a runner to second to avoid the double play and/or put a player in a scoring position. A player can also try to advance or score on a sacrifice fly. All these extra plays are subjected to the laws of probability like the"
"Three!"", etc. As the number of players available increases they are divided as follows: As in computer language, the first item - scrub - is counted as 0. When an out is made the batter moves to the highest numbered position (e.g. five = center field); five becomes four, four becomes three, three moves to two, two moves to one, and one takes a turn as batter. However, if a batted ball is caught in the air, the fielder who catches it becomes the batter. With twelve or more players the game is generally played with two teams divided as"
"with a bounce being permissible before each contact (also unlike in volleyball where no bounce is allowed), but no repeat hits by any individual player within the three attempts. Similar to volleyball, the three hits are ideally used to save, set and spike the ball back into the opponents half, in that order. The game is played for points and sets. If a team cannot return the ball or makes an error, the other team gets a point. The team that lost the last point or committed the last error makes the next service. A set ends when one team"
"player steps in to return the ball. The same team serves the ball until the game is over. The game is played until a team reaches seven or eleven points. Variations in the game include a drop hit to start the point or a coach feeding the ball to start the point. This game is designed to give each player practice at all the doubles positions. Eight or more players are needed for this game. Four players start the first point in the normal doubles starting position. A line of one or more players is to the side of each"
"to flick them. Patintero, also called Harangang Taga or Tubigan (lit. ""try to cross my line without letting me touch or catch you""): There are two teams playing: an attack team and a defense team; with five players for each team. The attack team must try to run along the perpendicular lines from the home-base to the back-end, and return without being tagged by the defense players. Members of the defense team are called ""it"", and must stand on the water lines (also ""fire lines"") with both feet each time they try to tag attacking players. The player at the"
"Seven Up (game) Heads Up, Seven Up (sometimes called ""Seven Up"", ""Thumbs Up, Seven Up"" or ""Heads Down, Thumbs Up"") is a game where each selected participant guesses the person who pressed down their thumb or in some versions of the game, the players have to guess who tapped their heads. To start the game, seven or another number of individuals are selected and come to the front of the room. The teacher (or selected player) says, """"Heads down, thumbs up!"""" or """"Heads down all around!"""". The children who are not selected then put their heads down, and close their"
"including a 110-yard field, 12-player teams, and three downs instead of four. This is a minimal description of the game in general, with elements common to all or almost all variants of the game. For more specific rules, see each code's individual articles. Prior to the start of a game, a coin toss determines which team will kick off the ball to their opponent. Each team lines up on opposite halves of the field, with a minimum ten yards of space between them for the kickoff. The team receiving the ball can make a fair catch (which stops the play"
"the one holding the ball (on offense) or the one guarding the opponent with the ball (on defense). In two-player games, each player may control one of the two teams as in a one-player game, or both players may play on the same team against a computer-controlled opponent. At the start of each possession, both offense and defense select from a number of plays (such as the ""pick and roll"" on offense), then attempt to score or regain possession of the ball by intercepting or stealing it from the offense. The game offers a number of player-selectable options. Games can"
"for the entire game). Tournament competitions have divisions for singles or doubles or both. Three-player games are most commonly called ""Cut-throat"" and sometimes ""Ironman"" (two-on-one for the entire game) where each player takes turns serving to the other two, who play as a team against the serving player. Another three-player game is ""California"", ""In-and-Out"", or ""King of the Court"" where play is 1 vs. 1 with the third player remaining in the back court out of play while the other two play a rally; the rally winner then serves to the player who was sitting out, and the rally loser"
"triplex. A four and a five-ball throw would be called a quadruplex and a quintuplex, respectively. Multiplex throws are generally grouped into different categories: Stack, Split, Cut, and Slice. Stacked multiplex throws involve throwing both balls from one hand and catching them both in the same or other hand. Split multiplex throws, as the name suggests, involve throwing both balls from one hand, ""splitting"" them in the air, and catching them in separate hands. Cut multiplex throws involve throwing both balls to the same or other hand like a stacked multiplex but in a staggered fashion so the bottom ball"
"in play. When a team has possession, they must alternate touches, so no double hits happen. The ball must be hit; it cannot be lifted, caught or thrown. Players must use one hand to hit the ball; two-hand hits result in an infraction and loss of point. Any part of the body may be used to hit the ball. However, if the ball hits any part of the body (even if not the hands), then it may not be hit a second time. In other words, you cannot hit the ball twice in a row no matter what part of"
"The modern-day game has three main forms: The object of the game is to keep the ball in play and in bounds. Depending on the score — and the local variant of the rules — the ball is played either high or low. A team scores a point when a player of the opposing team hits the ball out of turn; misses the ball; knocks the ball out of bounds; touches the ball with their hands or some other body part aside from the hip; accidentally touches a teammate; lets the ball stop moving before it reaches the centre line"
"not a die to be rolled but rather a marker with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides, to denote the current stake. At the start of each game, the doubling cube is placed on the bar with the number 64 showing; the cube is then said to be ""centered, on 1"". When the cube is centered, the player about to roll may propose that the game be played for twice the current stakes. Their opponent must either accept (""take"") the doubled stakes or resign (""drop"") the game immediately. Whenever a player accepts doubled"
"""triple cup"" is filled to 3/4, and the ""home run cup"" is filled all the way. If a player lands the ball in a cup the opposing team must consume that cup and all cups below it, e.g. the second cup is hit (a double) so the second and first cup are consumed. The cups are refilled to the appropriate line and placed back in formation. Each player gets three attempts (strikes) to get a hit (make the ball in one of those cups). A miss ('hitting a cup without an opposing team member catching it') is considered a strike."
"into three ""periods"". A fourth period of overtime may be played in the event of a tie at the end of the third period. Cricket and baseball games are divided into ""innings"". In baseball, each inning consists of each team batting until three players on the team are out. Additional innings may be played if the game is tied after the ninth or subsequent innings. Curling contests consist of a number of ""ends"", where each player on each team throws all of their stones. Playing period Playing period is a division of time in a sports or games, in which"
"one more penalty each until one of them misses and the other scores. Under the rules, the two basic states of play during a game are ""ball in play"" and ""ball out of play"". From the beginning of each playing period with a stroke-off (a set strike from the centre-spot by one team) until the end of the playing period, the ball is in play at all times, except when either the ball leaves the field of play, or play is stopped by the referee. When the ball becomes out of play, play is restarted by one of six restart"
"inning is divided into a top half, in which the away team bats and tries to score runs, while the home team occupies the field and tries to record three outs; then a bottom half, when the teams' roles are reversed. Some leagues play with a reduced number of innings or with a time limit, rather than the traditional seven innings. To start play, the offense sends a batter to home plate. The batting order must be fixed at the start of the game, and players may not bat out of turn. The defense's pitcher stands atop the rubber and"
"may also be put into effect. Here, a feeder may decide at a random time (either the 2nd or 3rd point) to drive a volley between the two challengers. If neither player touches the ball it is called a super-shot and the challengers could be penalized (may run laps, do pushups etc.). With this rule, the game also trains communication between a doubles team. Players are divided into teams of three to six players. Each team forms a triangle on each side of the court with one person at the net. Extra players wait behind the baseline. A ball is"
"point when the ball dies while in the possession of the other team (a sunk ball is dead). In doubles, either team member may strike during a team's possession. In triples, points are strikes assigned to the next player in the striking order (when any of the three players has at least 11 strikes and two more than either of the other players, they are eliminated and the game follows doubles rules). Service is always provided by the team who did not gain a point on the previous play, except in the case of an imminent loss (next point would"
"square. Skittles can be played with four-man teams, in pairs or as an individual game. In team and pair games, the players have two bats at their disposal. In individual games, four bats can be used per turn. Each player in his turn steps up to the throwing square and by throwing the bat tries to knock the skittles out of the playing square. Skittles thrown out or unused bats yield points; skittles remaining in the playing square or between the playing squares yield minus points. Skittles remaining in the playing square (crones) yield two minus points; skittles remaining on"
"split by the team. The team captain, instead of pulling a lever, presses a button on a signaling device modeled after the devices used on shows such as ""Jeopardy!"". The button was also used for the ""Double Dollars"" spin-off game, ""Freefall,"" described above. All 18 players compete in this game. Each contestant steps behind a slot that corresponds with a hole that a computerized pinball can land in. In round 1, there are 3 slots. The contestants who choose the correct slot win $1,000 and advance to next round. The rest are out of the game. Round 2 has 4"
"""One-Two"" in street ball. The dribble pitch or the handoff, is an offensive play, whereby the ball-handler passes to a player (often a bigger player) and runs by him to collect the ball, whilst the big sets a screen. ""Pick and Roll"" is an offensive play in which a player stops to screen (block) a defender for the teammate handling the ball and then slips behind the defender to accept a pass as the handler makes a move towards the basket. In the NBA, John Stockton and Karl Malone were a quintessential pick and roll tandem and used this play"
"two of five statistical categories, including aces, kills, blocks, digs, and assists, during one match. The most common double-double combination is digs and assists, frequently accomplished by setters, although sometimes achieved by liberos and defensive specialists. The next most frequent double-double is kills and digs, usually achieved by hitters (outside hitters or middle blockers) who are versatile defensively. Hitters (outside hitters, middle blockers, or opposite hitters) also sometimes accomplish a double-double of kills and blocks. A double-double is regarded as an indication of superior all-around individual performance. Double-doubles are fairly common, and in some matches more than one player manages"
"(Team B) would try to stop them from standing the can up by throwing the ball at the Team A members. The ball holder from Team B had to stand in the same position and either pass to another team member or throw at an opponent . If they managed to hit a person from Team A they had to freeze. They could only be released if one of their own team went under their legs or when the can was eventually stood up. During the active game Team A could not touch the ball. Another variation (called kick the"
"between the two ends, or by using one end of the VstiX to bounce the ball on the floor. Five balls are in play. One point is scored by hitting an opponent with the ball between the shoulders and the feet. Three points are scored by catching an opponent's thrown ball. When a player is hit (s)he must stand still, raise a hand and look to the referee. The referee records the point and tells the player to play on. The referee is assisted by two umpires positioned on the opposite side of the court. The role of the umpires"