"the Warmest Color"" through The Criterion Collection on 25 February 2014. As ""Blue Is the Warmest Colour"", the film was also released on DVD and Blu-ray Disc in Canada on 25 February 2014 by Mongrel Media, in the United Kingdom on 17 March 2014 by Artificial Eye and on 18 June 2014 in Australia by Transmission Films. In Brazil, Blu-ray manufacturing companies Sonopress and Sony DADC are refusing to produce the film because of its content. The distributor is struggling to reverse this situation. ""Blue Is the Warmest Colour"" grossed a worldwide total of $19,492,879. During its opening in France,"
"Risk (game) Risk is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the earth, divided into forty-two territories, which are grouped into six continents. Turn rotates among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and in doing so, eliminate the"
"Castle Risk Castle Risk is a version of the board game Risk that is played on a map of Europe. It was first released as a stand-alone game by Parker Brothers in 1986 and later appeared on the reverse side of the board in an early 1990s version of the standard Risk game. The map is divided into six empires and three neutral areas. A player receives four troops per turn for each empire the player controls and six troops for controlling all the neutral areas. A common variation in play is to have each of the neutral regions worth"
"colors are: United States (Blue), Soviet Union (Red), China (Yellow), India (Green), Western Europe (Purple), and South America (Orange), Each of the player countries are worth 10 points, while the brown regions vary from 2, 4, 6, and 8. For the board is a small circlet holder with colored flags to remind players which countries are in alliance. This piece is largely viewed as a gimmick, though various house rules may have different uses for these pieces. Each player may build, in their captured regions, a balance of factories, mills (both square), and military bases (round). Each player is awarded"
"players before play. Two versions of ""Risk II"" were developed: the U.S. version (v1.01u) and the European version (v1.01e). This was necessary because the board game rules actually differ slightly based on where the game is played. In the U.S. version, the ""trade-on-the-fly rule,"" which forces a player to trade cards in the middle of a turn if he or she has more than the 5-card maximum, is in effect. In the European version, there is no ""trade-on-the-fly"". There is also a difference in the options a player has when rolling dice to defend a territory with two battalions. In"
"commanding general's box, reducing clutter on the map), while the alliance chart, force pools, and prisoners are on the campaign game card. Player sides are: France (blue), Spain (yellow), Britain (red), Austria (white), Prussia (gray), and Russia (green). The markers for Fortresses, entrenchments and demoralization are black. Tactical matrix markers (see below) are white. Strength points are also rated for what the game calls ""morale"" (a proxy for troop quality). Militia, landwehr, partisans and cossacks rate ""0"". Regular infantry (yellow lettering for minor countries, or black for Prussian, Austrian or Spanish regulars) rate ""1"". British, Russian and French infantry (white"
"Risk: The Lord of the Rings Trilogy Edition Risk: ""The Lord of the Rings"" Trilogy Edition is a board game based upon the game Risk and in J. R. R. Tolkien's fictional land of Middle-earth rather than the actual Earth. The board is divided into nine regions of Middle-earth taken from ""The Lord of the Rings"". The box contains: a rules manual; a map on a cardboard board, depicting the northwest area of Middle-earth at the end of the Third Age; playing pieces—two light-colored sets containing Elven Archers, Riders of Rohan, Eagles and elven-style leader shields for good armies, and"
"The boundary runs between England, Ireland, Netherlands, Germany, Austria (mostly), Slovakia, Ukraine and Russia (clockwise) and France, Switzerland, Spain, Italy, Slovenia, Balkans, Hungary, Romania, Bulgaria, Greece and Turkey (anticlockwise). Games that originate in a region with a strong preference are often initially played in the original direction, even in regions that prefer the opposite direction. For games that have official rules and are played in tournaments, the direction of play is often prescribed in those rules. Most games have some form of asymmetry between players. The roles of players are normally expressed in terms of the ""dealer"", i.e. the player"
"the European version of ""Risk II"" a player may only roll one die while in the US version a player may choose to roll two dice or one die (to defend with either one or two battalions). The two versions of ""Risk II"" are however, completely compatible with each other when used in multi-player games online or across a network. Whichever version is installed by the host of the game is the version that will be used for each player. In the classic board game ""Risk"", the U.S. version uses ascending card trade-in values (4 additional reinforcements, then 6,8,10,12,15,20,25...), while"
"Risk (video game) Risk is a turn-based strategy video game based on the board game of the same name. The player can select as many as five computer opponents. The player can play either the British or American version of the game, including the extra armies cards. ""Computer Gaming World"" stated that while the computer version offered the convenience of an automated opponent for solitary players, the board game would likely be more fun for most because they would not have to crowd around the computer, which could not easily display the entire world at once. The game was reviewed"
"2010 to January 2016. As of August 2018, the board game occupies a fifth spot. Being released in 2005 it is the oldest board game in the overall top 10 ranking. The board is a map of the world, separated into six regions: Europe, Asia, the Middle East, Africa, Central America and South America. One player plays as the US and the other, as the USSR. Many countries are marked on the map and are connected by lines indicating their adjacency. The most important countries are marked as 'battleground countries'. There is the 'turn track', denoting the current turn, a"
"region that copy of the game came from). Some common ones are: Green = UK, Pink = Spain, Red = France, Light Blue = Italy, Dark Blue = Germany, Brown = Australia. There are 49 different colours. As well as geographic region it also has to do with the language of the box art and booklets; though PAL region Nintendo games are made in Germany, the triangles show the region that the game is shipped to. An instruction manual, a booklet that instructs the player on how to play the game, is usually included as part of a video game"
"followed in the four European countries driving on the left, Cyprus, Malta, the Republic of Ireland, and the United Kingdom. The convention permits the use of two background colours for danger and prohibition signs: white or yellow. Most countries use white, with a few – such as Finland, Iceland, Poland, and Sweden – opting for yellow as this tends to improve the winter-time visibility of signs in areas where snow is prevalent. In some countries, such as France, white is the normal background colour for such signs, but yellow is used for temporary signage (as, for example, at road works)."
"corresponding to the player's own chosen colour. The first player to reach a pre-set sum of money wins. Caribbean (board game) Caribbean is a 2004 board game designed by Michail Antonow and Jens-Peter Schliemann. ""Caribbean"" is a game for two to four players, taking place in the Caribbean in the 18th century. Six pirate ships, named ""Arriba"", ""Bravo"", ""Caribic"", ""Diabolo"", ""Evita"" and ""Fuego"", sail the waters, intent on plundering treasure from ports both on the continent and on several islands. The players are looking to make as much profit as possible from this plundering. However, the players do not have"
"contained the same troop pieces but made of metal rather than plastic. In the 2005 ""bookcase"" edition, playing pieces are once again wooden cubes. Equipment includes a large tabletop board depicting a political map of the earth, divided into forty-two territories, which are grouped into six continents by color. In addition to shared boundaries between territories which define routes of attack/defense, numerous special trans-oceanic or trans-sea routes are also marked; for example, the route between North Africa and Brazil. The oceans and seas are not part of the playing field. Each ""Risk"" game comes with a number of sets (either"
"1971 edition with a revised rulebook), Avalon Hill (in 1976), by Hasbro's Avalon Hill division (in 1999), and now by Wizards of the Coast (in 2008) in the USA, and licensed to other boardgame publishers for versions sold in other countries. Among these are Parker Brothers, Waddingtons Games, Gibsons Games, Asmodée Editions. The board is a map of 1914 Europe plus portions of Western Asia and North Africa. It is divided into fifty-six land regions and nineteen sea regions. Forty-two of the land regions are divided among the seven Great Powers of the game: Austria, Britain, France, Germany, Italy, Russia,"
"Journey Through Europe Journey through Europe (also: ""Explore Europe"") is a family board game by first published in 1954 by Ravensburger under the German title ""Europareise"". The board is a map of Europe with various major cities marked, for example, Athens, Amsterdam and London. The players are given a home city from which they will begin and are then dealt a number of cards with various other cities on them. They must plan a route between each of the cities in their hand of cards. On each turn they throw a dice and move between the cities. The winner is"
"very useful for launching a surprise attack. Hidden armies can only be withdrawn at the beginning of a players' turn and the player must have control of the territory at the start of their turn. Their power, when revealed, is based on the number of reinforcements cards that have already been played. Castle Risk Castle Risk is a version of the board game Risk that is played on a map of Europe. It was first released as a stand-alone game by Parker Brothers in 1986 and later appeared on the reverse side of the board in an early 1990s version"
"yellow, green, red, and blue. Each player is assigned a colour and has four tokens in their colour. The board is normally square with a cross-shaped , with each arm of the cross having three columns of squares, usually six per column. The middle columns usually have five squares coloured; these represent a player's ""home column"". A sixth coloured square not on the home column is a player's ""starting square"". At the centre of the board is a large ""finishing square"", often composed of coloured triangles atop the players' home columns (thus depicting ""arrows"" pointing to the finish). Two, three,"
"RisiKo! RisiKo! is a strategy board game, Italian stand alone variant of ""Risk"". Purpose of the game is the achievement of a predefined, secret target that is different for each player: the target can consist either in the conquest of a certain number of territories, of two or more continents, or in the annihilation of one opponent. ""RisiKo!"" derives from the 1957 French game ""La Conquête du Monde"", better known worldwide as ""Risk"". The first Italian edition dates 1968, published by Milanese Giochiclub that distributed games of several European companies and mixed features of different versions: the name ""RisiKo!"" derive"
"two dark-colored sets containing Orcs, Dark Riders, Cavetrolls and orkish leader shields for evil armies; and, finally, a pewter replica of the only One Ring. Gameplay is similar to the original Risk, but there are additional cards (earned by entering ""Sites of Power"" with a leader piece) that give missions for leader pieces to accomplish, provide special bonuses, or cause ""special events"" to occur. These are called ""Adventure cards"" and like the ""Territory cards"" in standard Risk, they cannot be traded. Strongholds (marked with Gold icons on the board), provide a defensive bonus and a reinforcement increase to their owners."
"France where the game originated. Pope Joan refers to the legend that Pope John VIII was actually a woman. As the Catholic Church denies a female pope, the legend was used as Protestant propaganda in the Victorian-Era, which also explains the popularity of the game in Scotland. The 9 is sometimes called the Curse of Scotland. A staking board is required, with eight compartments labelled Ace, King, Queen, Jack, Game, Pope (9), Matrimony (K Q of trumps) and Intrigue (Q J of trumps). Each player receives a number of counters, or chips, whose value is determined by the players involved"
"read ""Peace and Goodwill"" (England), ""Liberte, Fraternite"" (France), ""Unity and Equality"" (Australia), and ""Honour and Justice"" (New Zealand). Atop the globe is a figure representing Peace, holding a laurel wreath and a flaming torch. On the steps of the base are symbolical figures in silver, again representing the four nations; Britannia and the lion (England), the crest of the Republic and a rooster (France), the kangaroo and aboriginal man (Australia), and the kiwi, silver fern and Maori (New Zealand). On plates around the base are images of four pioneering rugby league players in action; James Lomas (England), Jean Galia (France),"
"possible."" The game is played using the mouse alone; the keyboard is not used except when chatting with other players in multi-player mode. Three to six people can play at once. The world is divided into eleven regions: Australia, Southeast Asia, Central Asia, India, Russia, Middle East, Africa, Europe, South America, Central America, and North America. Each region has ten ""units"" of voters that the players can purchase. Each player starts with fifteen units of currency, symbolized by the character ""¤"". There are three phases to each turn: investment, policy, and IMF (International Monetary Fund). At the beginning of each"
"wild tile may then be used again at a later stage. The game will end when one of four, situations occur: Every player deducts five points for each customer remaining face up in front of them, or ten points for each joker, and the player with the highest number of points is the winner. Within the game there are 12 Nations represented: Central African Republic, China, Cuba, France, Germany, India, Italy, Russia, Spain, Turkey, United Kingdom and United States The game was published as a board game, a card game and as Café International Junior in a version for kids."
"Mare Nostrum (board game) Mare Nostrum is a board game for 3 to 5 players, designed by Serge Laget and published in 2003 by Eurogames. It was also the name of a 1983 board game in the Fronte Mare series. Players assume the roles of one of five Mediterranean empires - Rome, Greece, Babylon, Egypt or Carthage. Units are placed on a game board representing the Mediterranean and the surrounding area, divided into provinces which contain one or more resources. Players take turns in rounds of three phases: The first player to do any of the following wins the game:"
"in battles, whereas in American rules already in 1959 was specified that the maximum number of dice in battle was 5: 3 for the attacker, 2 for the defender. RisiKo! RisiKo! is a strategy board game, Italian stand alone variant of ""Risk"". Purpose of the game is the achievement of a predefined, secret target that is different for each player: the target can consist either in the conquest of a certain number of territories, of two or more continents, or in the annihilation of one opponent. ""RisiKo!"" derives from the 1957 French game ""La Conquête du Monde"", better known worldwide"
"Le multicolore Le multicolore is a game of chance from France and Catalonia that features characteristics of both roulette and bagatelle. In the game, a ball is rolled into a basin-shaped wheel, which is divided into twenty-five shallow cups. Each cup is assigned one of five colours, with a value ascribed. The game consists in predicting on which colour the ball will rest. The game is played at several ""cercles de jeu"" in France, where conventional roulette is not allowed. The game is composed of a large gaming table provided with a circular disc on one of its extremes. This"
"other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited ""secret mission"" objective that shortens the game. ""Risk"" was invented in 1957 by Albert Lamorisse, a French filmmaker, and went on to become one of the most popular board games in history, inspiring other popular games like ""Axis & Allies"" and ""Settlers of Catan"". The simple rules but complex interactions make it appealing to adults as well as children and families. It is still in production by Hasbro with numerous editions and variants with"
"Colour whist Colour whist (""whist à la couleur"" or ""whist belge"" in French or ""Kleurenwiezen"" in Dutch) is a Belgian variation to the card game whist. In contrast to the normal game of whist, the trump colour is determined by a bidding process rather than being the last card on the stack. The trump is determined during a first phase in the game. A player ""asks"" for a colour, and the next players can pass, join him, ask another colour or ask another game. The colours have a hierarchy: hearts is the most valuable, followed by diamonds, followed by clubs"
"Four-color deck A four-color deck is identical to the standard French deck except for the color of the suits. In a typical English four-color deck, hearts are red and spades are black as usual, but clubs are green and diamonds are blue. However, other color combinations have been used over the centuries, in other areas or for certain games. Four-color decks made for trick-taking games such as bridge, whist, or jass are often called no-revoke decks because they are perceived to reduce the risk of a player accidentally revoking (illegally playing a card of a suit other than that led)."
"player controls the countries of the Coalition, led by Great Britain. The other major countries, Spain, the Kingdom of Prussia, the Russian Empire, and the Austrian Empire, along with 13 minor countries, can repeatedly change sides during the course of the game. The two sides, France and the Coalition, fight on the battlefield with units representing armies, and compete using diplomacy, for control of these countries in order to gain dominance in Europe. Both players may also use cards that represent various events or actions that they can use to change the diplomatic situation of Europe, aid their armies or"
"Europa Universalis (board game) Europa Universalis is a board game published by Azure Wish Enterprise and created by Philippe Thibaut. It covers the period between 1492 and 1792 and allows six players to play one of various powers of Europe: Spain, France, England, the Ottoman Empire, Portugal and Russia, or Venice, the Netherlands, and Austria. It was later turned into a video game by Paradox Interactive under the name ""Europa Universalis"". This atypically long board game has an official playing time of 360 minutes according to the game box, but games can last for weeks; Board Game Geek estimates the"