"shape of some pieces has been slightly modified over the years. There are several stages which form the mouse trap, and most stages are composed of multiple pieces. A 1990s ad campaign for the game involved a song which listed most of the stages of the mouse trap. In a proper operation, the player turns the crank, which rotates a vertical gear, connected to a horizontal gear. As that gear turns, it pushes an elastic-loaded lever until it snaps back in place, hitting a swinging boot. This causes the boot to kick over a bucket, sending a marble down a"
"Bowling (solitaire) Bowling is a solitaire game using one deck of playing cards, designed by Warren Schwader and featured in the 1988 computer game ""Hoyle: Official Book of Games Vol 2: Solitaire"" by Sierra Online. The object of the game is to try to fill as many Pins as possible for each of the ten frames. (This is not the similarly-named Bowling Solitaire game designed by Sid Sackson and described in his book ""A Gamut of Games""). Bowling has ten Pin Piles. The Deck is located at the right and turns up one card at a time. There are two"
"board, which is somewhat like a skate board but with only one wheel, holding his trusty club and the occasional rocks. Bones are considered money in his time and Big Nose has gotten all his bones stolen, and must journey through this prehistoric land and get them back. ""Dizzy the Adventurer"": Dizzy is an egg-shaped hero with red boots and gloves, and in this sixth game in the Dizzy series, Dizzy and Daisy were tricked into entering an old castle by the Evil Wizard Zaks, there Daisy pricks her finger and fell into a mysterious sleep, while Dizzy is imprisoned."
"its ""Century of Toys List"" of the 100 most memorable and most creative toys of the 20th century. The Game of Cootie The Game of Cootie is a children's dice rolling and set collection tabletop game for two to four players. The object is to be the first to build a three-dimensional bug-like object called a ""cootie"" from a variety of plastic body parts. Created by William Schaper in 1948, the game was launched in 1949 and sold millions in its first years. In 1973, ""Cootie"" was acquired by Tyco Toys, and, in 1986, by Hasbro subsidiary Milton Bradley. The"
"Therapy Associates, a clinic in the treatment for sensory problems, included ""Mr. Bucket"" in 2005's list of toys that helps hand/eye coordination. Mr. Bucket Mr. Bucket is a tabletop game and toy published by Milton Bradley and released in 1992, which was discontinued but re-released in 2007. It was discontinued again and re-released again in 2017. The game features a plastic, motorized bucket which ejects differently-colored balls from its mouth. The players use plastic shovels to scoop up the balls and place them back inside Mr. Bucket. The object of the game is for a player to get all of"
"center of the board. In 2004, the game was republished as ""Roller Bowl"" by Winning Moves Games USA. Its original name was restored in 2007. ""Tickle Bee"" (1956) is a physical skill game for one player ages 3 and up. Components consist of a molded plastic maze covered with a clear plastic film, a metal ""bee"" confined within the maze, and a magnetic wand. The game is won when the bee is guided through the maze without touching the tip of the wand. Schaper Toys Schaper Toys, or W.H. Schaper Mfg. Co., Inc. as it was originally known, was a"
"Casket (solitaire) Casket is a moderately easy solitaire game using two decks. The object of the game is to move all of the cards to the Foundations. Casket has eight Tableau Piles located in the center of the game. These Tableau Piles form the ""Casket"". Located on top of the ""Casket"" are five face-up Reserve Piles that form the ""Lid"" (Tesseract Mobile). In the center of the ""Casket"" are thirteen face-down cards known as the ""Jewels"". On one side of the ""Casket"" are eight Foundations that build up in suit from Ace to King (Sol Suit). Here is an example:"
"Niagara (board game) Niagara is a German-style board game designed by Thomas Liesching and published in 2004 by Zoch Verlag and Rio Grande Games. The game is played on a hinged board designed to sit atop the game box and represent Niagara Falls as a flap hanging over the box edge. The river is represented using clear plastic discs in a grooved surface, allowing board spaces to move downstream toward the waterfall. Players collect gems along a river. Players move canoes to transport the gems, and can steal gems from other players' canoes. They may also influence the speed with"
"Pong Hau K'i Pong Hau K'i (Chinese: 裤裆棋, pinyin: kùdāng qí, Cantonese: Pong Hau K'i/bong1 hau2 kei4 䦁口棋 (𨧜口棋 traditional)) is a Chinese traditional board game for two players. In Korea, it is known as Ou-moul-ko-no or Umul Gonu (우물고누) or as Gang Gonu (강고누). ""Umul"" translates as ""a spring"", and the appearance of the board is like that of a spring in the center, with water running out in all directions. ""Gang"" translates as ""river"", and has a similar interpretation. Equivalent games are also played in Thailand (Sua tok tong) and in northern India (Punjab: Do-guti). The board consists"
"like the ""Crossbow Shoot"" game or the ""Balloon and Darts"" game will test an individuals target shooting ability. Other games, such as the ""Water gun"" game, will pit a group of individuals against each other to win the game. Chance is involved in games like the ""Duck Pond"" game or the ""Pingpong Ball and Fishbowl"" game. Most games offer a small prize to the winner. Prizes may be stuffed animals, toys, posters, etc. Continued play is encouraged as multiple small prizes may traded in for a larger prize. Some more difficult games, including the ""Baseball and Basket"" or ""Stand the"
"Coan ki Çoan ki (, also ""erectus ludus"" or ""The Bottle Game"") is a Chinese board game similar to backgammon. It was first described in 1694 by Dr. Thomas Hyde in ""De Ludis Orientalibus Libri Duo"". On a board divided transversely into eight fields, players take turns to move their sixteen bottle- or vase-shaped pieces around the board according to the roll of two dice. The aim of the game is to get all of a player's pieces to make one full circuit around the board and return them to their starting position. Dice rolls can be divided between pieces"
"entire Chum Bucket into one giant Plankton-Bot. After destroying it, SpongeBob tells Mr. Krabs the formula is in the safe, but then finds out it was in his back pocket the whole time. However, when he gives the paper to Mr. Krabs, he realizes that he gave him his lottery ticket and that the secret formula was in Mr. Krabs' back pocket the whole time. Players can turn SpongeBob into a Sledgehammer Smash to whack intruders, a WaterBob sponge to spew water, a giant spatula, a spinning blade (or a spinning pirate ship steering wheel), a MuscleBob BuffPants, or even"
"Butts Up Butts Up (A.K.A. ""Spread Eagle"", ""A-Ball"", ""Asses Up"", ""Assies' Rehab & Tea"", ""Suey"", ""Balliver Shagnasty's Revenge"", ""Balls Deep"", ""Ballsies"", ""Beartrap"" , ""Blackjack"" (along with many other colloquial names)) is a North American elementary school children's playground game originating in the 1950s or earlier. It is slightly similar to the game Screen Ball. Butts Up or Booties Up began in the 1940s or 1950s as a penalty phase of various city street games. Butts Up is played with a ball (such as a tennis ball, handball, or racquetball) on a paved surface against a wall, with a variable number"
"Mr. Bucket Mr. Bucket is a tabletop game and toy published by Milton Bradley and released in 1992, which was discontinued but re-released in 2007. It was discontinued again and re-released again in 2017. The game features a plastic, motorized bucket which ejects differently-colored balls from its mouth. The players use plastic shovels to scoop up the balls and place them back inside Mr. Bucket. The object of the game is for a player to get all of their balls into Mr. Bucket before he pops them out of his mouth. To set up the game, blue, green, yellow, and"
"Bōku Bōku is an abstract strategy board game played by putting marbles on a perforated hexagonal board with 80 spaces. The object of the game is to get 5 marbles in a row. The game has also been sold under the name ""Bollox"", and later ""Bolix"" and won a Mensa Select award in 1999. Invented by Rob Nelson, the former Portland Mavericks left-handed pitcher and creator of Big League Chew bubblegum. The idea for the game came to Nelson in 1991 when he was in London pitching for the Enfield Spartans. Along with good friend and owner of the Spartans"
"Bottle pool Bottle pool, also known as bottle-billiards and bottle pocket billiards, is a hybrid billiards game combining aspects of both carom billiards and pocket billiards. Played on a standard pool table, the game uses just two , a cue ball, and a 6¾ inch (171 mm) tall, narrow-necked bottle called a or tally bottle, traditionally made from leather, that is placed on the table and used as a target for . Those unfamiliar with the game sometimes mistakenly use its name as a synonym for the very different game of kelly pool. Bottle pool has been described as combining"
"the painting ""The Soap Bubble"" (1739) by Jean-Baptiste-Siméon Chardin. Other popular toys included hoops, toy wagons, kites, spinning wheels and puppets. The first board games were produced by John Jefferys in the 1750s, including ""A Journey Through Europe"". The game was very similar to modern board games; players moved along a track with the throw of a dice (a teetotum was actually used) and landing on different spaces would either help or hinder the player. In the nineteenth century, the emphasis was put on toys that had an educational purpose to them, such as puzzles, books, cards and board games."
"released as a web-based version and on home consoles as part of arcade compilations. ""Bubbles"" is an action game with puzzle elements where the player controls the protagonist, a soap bubble, from a top-down perspective. The object is to clean a kitchen sink by maneuvering over ants, crumbs, and grease spots to absorb them before they slide into the drain. As the bubble absorbs more objects, it grows in size, eventually acquiring first eyes and then a smiling mouth. At the same time, sponges and scrub brushes slowly move around the sink, cleaning it on their own in competition with"
"Shisima Shisima is a two-player abstract strategy game from Kenya. It is related to tic-tac-toe, and even more so to Three Men's Morris, Nine Holes, Achi, Tant Fant, and Dara, because pieces are moved on the board to create the 3-in-a-row. Unlike those other games, Shisima uses an octagonal board. ""Shisima"" means ""body of water"" in some language spoken in Kenya. The pieces are called ""imbalavali"" which translates to ""water bugs"" as the pieces move quickly on the board as water bugs do on the surface of a lake. To create a ""3-in-a-row"" of one's pieces running through the middle"
"Shove ha'penny Shove ha'penny (or shove halfpenny), also known in ancestral form as shoffe-grote ['shove-groat' in Modern English], slype groat ['slip groat'], and slide-thrift, is a pub game in the shuffleboard family, played predominantly in the United Kingdom. Two players or teams compete against one another using coins or discs on a tabletop board. Shove ha'penny is played on a small, rectangular, smooth board usually made of wood or stone. A number of parallel lines or grooves run horizontally across this board, separated by about one-and-a-half coin diameters. The spaces between the lines (usually nine) are called the ""beds"". Five"
"Ssangryuk Ssangryuk (hangul: 쌍륙, hanja: 雙六) is a traditional Korean game. ""Ssangryuk"" (or Ssanguk) is a game using dice that is most commonly played in winter. It has a game board, 30 horses and 2 dice. It is also called ""ssangryuk"" (same spelling and sound but different ""hanja"": 雙陸), ""aksak"" (hangul: 악삭, hanja: 握槊), ""sangryuk"" (상륙, 象陸), and ""ssangyuk"" (상육, 象陸). The game is similar in structure and play to Backgammon the classic strategy game and is probably related to the Tables family of games. The game board doesn't have any required size, but on average it is 80 cm"
"though some such games have been commercialized as board games (""Scrabble"", for instance, is based on the idea of a crossword puzzle, and tic-tac-toe sets with a boxed grid and pieces are available commercially). These games vary widely, from games centering on a design being drawn such as ""Pictionary"" and ""connect-the-dots"" games like sprouts, to letter and word games such as ""Boggle"" and ""Scattergories"", to solitaire and logic puzzle games such as Sudoku and crossword puzzles. A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing"
"fairly clear while hoping that your opponent makes enough mistakes to touch the bottom and lose. Recorded best scores can be found here for use in MAME: http://marp.retrogames.com/r/potopoto Poto Poto Poto Poto is a puzzle arcade game created by Sega of Japan in 1994. It was built on the Sega System C2. Either one player against the computer or two human players manage a pushcart full of hexagonal tiles. Tiles fall out of your basket and slide down the board of other tiles to match up with the end of your structure in a honeycomb fashion. If pieces that support"
"Senkyu Senkyu (戦球), known as Battle Balls in English, is an arcade puzzle game created by Seibu Kaihatsu and released in 1995. A version for the Sony PlayStation was later released in limited quantities for the Japanese market and is now extremely rare. A demo version of the game was also included in the PlayStation release of Raiden DX. The game consists of three colored balls that can be rotated clockwise or anti-clockwise falling from the top of the screen. When they collect with two or more like-colored balls on the pile at the bottom of the screen they disappear"
"Poto Poto Poto Poto is a puzzle arcade game created by Sega of Japan in 1994. It was built on the Sega System C2. Either one player against the computer or two human players manage a pushcart full of hexagonal tiles. Tiles fall out of your basket and slide down the board of other tiles to match up with the end of your structure in a honeycomb fashion. If pieces that support lower pieces break, the entire hanging structure breaks. Breaking tiles in groups of three is a good thing which awards points. The goal is to keep your board"
"a draw. Shisima Shisima is a two-player abstract strategy game from Kenya. It is related to tic-tac-toe, and even more so to Three Men's Morris, Nine Holes, Achi, Tant Fant, and Dara, because pieces are moved on the board to create the 3-in-a-row. Unlike those other games, Shisima uses an octagonal board. ""Shisima"" means ""body of water"" in some language spoken in Kenya. The pieces are called ""imbalavali"" which translates to ""water bugs"" as the pieces move quickly on the board as water bugs do on the surface of a lake. To create a ""3-in-a-row"" of one's pieces running through"
"Battledore and shuttlecock Battledore and shuttlecock, or jeu de volant, is an early game related to that of modern badminton. This game is played by two people, using small rackets, called battledores, made of parchment or rows of gut stretched across wooden frames, and shuttlecocks, made of a base of some light material, such as cork, with trimmed feathers fixed around the top. The object is for players to bat the shuttlecock from one to the other as many times as possible without allowing it to fall to the ground. Games with a shuttlecock are believed to have originated about"
"suggests, is a game of bowling, but with different shaped lanes and obstacles to avoid. ""Monkey Billiards"" is a four-player concurrent variant of billiards with obstacles placed on the table. ""Monkey Bingo"" is a variant of the game bingo. ""Monkey Rodeo"" involves a free-for-all where the player is placed in an area where they must collect bananas and attack other opponents to steal their bananas. ""Number Ball"" involves selecting balls in the correct order. Lastly, ""Pixie Hunt"" involves the use of the Vita hardware's camera function; the game tells the player a color, and the player must take a picture"
"columns. Other equipment in the board game are track pieces, discs, clips, z shaped platform pieces, cannons, blocks, a ball flipper, a beam and card pieces,and a 7 cm x 7 cm x 7 cm plastic cube for playing a series of physical games. The cube is used for a container and to connect onto the cube platform for the electronic games. A reducer also comes with the cube, allowing it to reduce the size of the open top of the cube. This is, in almost all games involving the cube, removed in a simplify. Many well known and classic"
"Titanic: The Board Game Titanic: The Board Game is a board-game designed by Sandra Gentry and Valen Brost and published by Universal Games in America and was available via license by Universal Games, in Great Britain and in France between 1998 and 1999. The game revolves around the sinking of RMS ""Titanic"". An updated version, ""Titanic: The Board Game Centennial Edition"", will be released by Universal Games, and marketed by Universal Toys, Inc., NV, and the John Hansen Co., in fall of 2012. The six players take the role of six fictitious passengers aboard the RMS ""Titanic"": Moving around the"
"The Game of Cootie The Game of Cootie is a children's dice rolling and set collection tabletop game for two to four players. The object is to be the first to build a three-dimensional bug-like object called a ""cootie"" from a variety of plastic body parts. Created by William Schaper in 1948, the game was launched in 1949 and sold millions in its first years. In 1973, ""Cootie"" was acquired by Tyco Toys, and, in 1986, by Hasbro subsidiary Milton Bradley. The game was given a new look and continued to enjoy commercial success. Several companies published cootie games in"
"Shut the Box Shut the Box, also called Blitz, Bakarat, Canoga, Klackers, Batten Down the Hatches, Kingoball, Trictrac, Cut Throat, Fork Your Neighbor, and Jackpot, is a game of dice for one or more players, commonly played in a group of two to four for stakes. Traditionally, a counting box is used with tiles numbered 1 to 9 where each can be covered with a hinged or sliding mechanism, though the game can be played with only a pair of dice, pen, and paper. Variations exist where the box has 10 or 12 tiles. Alternatively, dominoes can be used for"
"Sz'Kwa Sz'Kwa is a two-player abstract strategy game from Taiwan. It is a go, weiqi, or baduk variant. The Sz'Kwa board is not an n x n square board like go or weiqi. Instead, the board is circular in design. The same board is used by Watermelon Chess and one of the ancient Roman Bear games. To capture the most enemy pieces. The board is composed of a large circle with an inner middle circle. Four semicircles form a North, South, East, and West arrangement in the interior of the larger circle. The large circle and the smaller middle circle"