"but the main move is 5.g3, which leads to a position that also arises from the Fianchetto Variation. 5.g3 cxd4 6.Nxd4 0-0 7.Bg2 d5 8.cxd5 Nxd5 can be considered the main line. Black has dissolved White's centre, but the bishop on g2 exerts pressure on the black queenside, which White may augment with 9.Qb3. This line can also arise from the Bogo-Indian Defence (1.d4 Nf6 2.c4 e6 3.Nf3 Bb4+) if White blocks the check with 4.Nc3. In the ""Encyclopaedia of Chess Openings"", the Nimzo-Indian Defence has codes E20 to E59. All codes begin with 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4,"
"onto the square marked with the dot of the same color, it falls into zugzwang if the other king moves into the mined square near them. Zugzwang usually works in favor of the stronger side, but sometimes it aids the defense. In this position based on a game between Zoltán Varga and Peter Acs, it saves the game for the defense: Reciprocal zugzwang. Reciprocal zugzwang again. Reciprocal zugzwang again. This position is a draw and the players agreed to a draw a few moves later. Alex Angos notes that, ""As the number of pieces on the board increases, the probability"
"Pretwa Pretwa is a two-player abstract strategy game from Bihar, India, and it was described by H.J.R. Murray in ""A History of Board-Games Other Than Chess"" (1952). The game is related to draughts and Alquerque as pieces are captured by leaping over them. The board is composed of three concentric circles divided by three diameters. Pretwa belongs to a category of games called Indian war games, which also includes the games Lau kata kati, Dash-guti, Egara-guti, Gol-skuish. All Indian war games have one important thing in common, and that is that all the pieces are laid out on the board"
"which was written and directed by Mohan Krishna Indraganti. The film deals with four quirky friends interwoven in a romantic narration. Chowka bhara Chowka Bara () or Ashta Chamma () is a two- or four-player board game from India. This game is an example of a partially observable system that involves an element of chance introduced by the roll of special dice and an element of strategy (the strategy being the pawn the player decides to move after the roll of the dice). While traditionally played with 4 or 6 cowry shells, dice can also be used. The game of"
"Bizingo Bizingo is a two-player strategy board game created sometime in the 1850s in the United States. Two opposing armies on a triangular grid face off against one another. The game seems unrelated to any other, except perhaps to Awithlaknakwe by the Native American Indians. The board is in the shape of an equilateral triangle with truncated corners. It comprises 157 triangular in an alternating color pattern; 75 cells are light-colored, 82 are dark-colored. Each player has 18 pieces in their own color: 16 regular pieces and 2 ""captains"". Because the board is triangular, the two armies are set up"
"Awithlaknakwe Awithlaknakwe (or Stone Warriors, or Game of the Stone Warriors) is a strategy board game from the Zuni Native American Indians of the American Southwest. The board comprises 168 squares with diagonal grids. Two or four may play, with players identified as North, West, South, and East. The game was described by Stewart Culin in his book ""Games of the North American Indians"" (1907). The gameboard is a 12×12 square grid with six extra squares centered on each of the four sides, totaling 168 squares. Diagonal lines run through each square (the diagonal lines are called ""trails""; the orthogonal"
"Wiz-War Wiz-War is a board game created by Tom Jolly and first published in 1985 through Jolly’s company, Jolly Games. It is described as a ""beer and pretzels game"". The board in ""Wiz-War"" is made up of individual segments that form a labyrinth that the players must navigate. The layout of is different each time the game is played and can also be modified by players during gameplay. ""Wiz-War"" uses cards to represent (among other things) spells cast by players. Some concepts, like magical combat and hit points, should be familiar to players of ""Dungeons & Dragons"" and other role-playing"
"of the board. There are 16 intersection points on the top and bottom row. There are 17 intersection points in the middle row. The intersection points are where the pieces can be played at. Each player has 23 pieces. One plays the black pieces, and the other plays the white pieces. However, any two colors or distinguishable objects are appropriate. Kolowis Awithlaknannai Kolowis Awithlaknannai (also known as Fighting Serpents) is a two-player strategy board game from the Zuni Native American Indians. It was described by Stewart Culin in his book Games of the North American Indians (1907), and may have"
"is the fork trick 4. Nxe5. Few games have been played with this line, but there is no clear refutation for Black. The name derives from White's play if Black captures the knight: 4...Nxe5 5. d4. The Berlin Defence, 3...Nf6, has long had a reputation for solidity and drawishness and is sometimes called ""the Berlin Wall"". The Berlin Defence was played in the late 19th century and early 20th century by Emanuel Lasker and others, who typically answered 4.0-0 with 4...d6 in the style of the Steinitz Variation. This approach ultimately fell out of favour, as had the old form"
"enemy piece can be captured in one move. Bizingo Bizingo is a two-player strategy board game created sometime in the 1850s in the United States. Two opposing armies on a triangular grid face off against one another. The game seems unrelated to any other, except perhaps to Awithlaknakwe by the Native American Indians. The board is in the shape of an equilateral triangle with truncated corners. It comprises 157 triangular in an alternating color pattern; 75 cells are light-colored, 82 are dark-colored. Each player has 18 pieces in their own color: 16 regular pieces and 2 ""captains"". Because the board"
"Chowka bhara Chowka Bara () or Ashta Chamma () is a two- or four-player board game from India. This game is an example of a partially observable system that involves an element of chance introduced by the roll of special dice and an element of strategy (the strategy being the pawn the player decides to move after the roll of the dice). While traditionally played with 4 or 6 cowry shells, dice can also be used. The game of Chowka Bhara is one of the oldest board games extant, still being played in certain parts of India. There are references"
"Nimzowitsch as early as 1913, the Nimzo-Indian Defense was the first of the Indian systems to gain full acceptance. It remains one of the most popular and well-respected defenses to 1.d4 and White often adopts move orders designed to avoid it. Black attacks the center with pieces and is prepared to trade a bishop for a knight to weaken White's queenside with doubled pawns. The King's Indian Defense is aggressive, somewhat risky, and generally indicates that Black will not be satisfied with a draw. Although it was played occasionally as early as the late 19th century, the King's Indian was"
"Keres Defence The Keres Defence (also known as the Kangaroo Defence or Franco-Indian Defense) is a chess opening characterised by the moves: The opening is named for Estonian grandmaster Paul Keres. This opening was known since the 1840s and was played by Henry Thomas Buckle in his fourth match game with Johann Löwenthal, London 1851. The standard reply today, 3.Bd2, was recommended by Howard Staunton. White can respond 3.Nc3, 3.Nd2, or 3.Bd2. The game often transposes to a Nimzo-Indian Defence, a Dutch Defence, a Queen's Gambit Declined, an English Defence, or a Bogo-Indian Defence. 3.Nc3 is likely to transpose into"
"Xiangqi Xiangqi (; ), also called Chinese chess, is a strategy board game for two players. It is one of the most popular board games in China, and is in the same family as Western (or international) chess, ""chaturanga, shogi"", Indian chess and ""janggi"". Besides China and areas with significant ethnic Chinese communities, ""xiangqi"" (""cờ tướng"") is also a popular pastime in Vietnam. The game represents a battle between two armies, with the object of capturing the enemy's general (king). Distinctive features of xiangqi include the cannon (""pao""), which must jump to capture; a rule prohibiting the generals from facing"
"2. Nf3 (see Queen's Pawn Game). 2. g3 is the King's Indian Attack. 2. c4 is the Reti Opening or English Opening. Black invites White to play 2. e4, transitioning into the Sicilian Defense, or 2. c4, the Symmetrical Defense of the English Opening. White can play 2. c4 for the English Opening, 2. e4 for the Sicilian Defense, 2. g3 for the King's Indian Attack, or 2. d4 for the King's Indian Defense. After 1...f5, 2. d4 is the Dutch Defense. 2. e4 borrows ideas from the Staunton Gambit. Zukertort Opening The Zukertort Opening is a chess opening named"
"pieces . One plays the black pieces, and the other plays the white pieces, however any two colors or distinguishable objects will do. Players choose which color to play, and who starts first. As indicated by the diagram, each player initially places their 9 pieces on three consecutive radiuses leaving the central point vacant. Gol-skuish, Lau kata kati, Dash-guti, Egara-guti, Butterfly (game), Draughts, Alquerque Pretwa Pretwa is a two-player abstract strategy game from Bihar, India, and it was described by H.J.R. Murray in ""A History of Board-Games Other Than Chess"" (1952). The game is related to draughts and Alquerque as"
"will make you cry."" Wiz-War Wiz-War is a board game created by Tom Jolly and first published in 1985 through Jolly’s company, Jolly Games. It is described as a ""beer and pretzels game"". The board in ""Wiz-War"" is made up of individual segments that form a labyrinth that the players must navigate. The layout of is different each time the game is played and can also be modified by players during gameplay. ""Wiz-War"" uses cards to represent (among other things) spells cast by players. Some concepts, like magical combat and hit points, should be familiar to players of ""Dungeons &"
"9.0-0 cxd4 10.cxd4 Nc6 11.Bb2 Bg4 12.Rc1 Rc8 13.Ba3 Qa5 14.Qb3 Rfe8 15.Rc5 Qb6 16.Rb5 Qd8 17.Ng5 Bxe2 18.Nxf7 Na5 and White mates in three (19.Nh6+ double check Kh8 20.Qg8+ Rxg8 21.Nf7#). Moheshchunder had a flair for dramatic play evidenced by his sacrifices in this King's Indian Defence game (a variation known today as the Four Pawns Attack): John Cochrane–Moheschunder Bannerjee 1.e4 d6 2.d4 g6 3.c4 Bg7 4.Nc3 Nf6 5.f4 0-0 6.Nf3 Bg4 7.Bd3? e5! 8.fxe5 dxe5 9.d5 Nxe4!? 10.Nxe4 f5 11.Neg5 e4 12.Ne6 exf3! 13.Nxd8?! fxg2 14.Rg1 Bxd1 15.Ne6 Bg4 16.Nxf8 Kxf8 17.Rxg2 Nd7 18.Bf4 Nc5 19.Kd2 Rc8 20.Kc2"
"the foundations that form the Upper Aces. Foundations in the Upper Aces are built up to Queens first. A King can only be placed in a foundation in the Upper Aces if the other King of the same suit is already built in a foundation in the Lower Aces. Royal Rendezvous Royal Rendezvous is a solitaire card game which uses two decks of playing cards shuffled together. Its method of game play is similar to another solitaire game Carpet. All eight aces and one deuce (2 card) of each suit are separated for the shuffled deck of cards. Four aces"
"2013 by GMT Games. Day designed a new version of the modern tactical combat board game ""MBT"" in 2016; its two companion expansions ""FRG"" and ""BAOR"" are scheduled to be released in 2018 by GMT Games. James M. Day James M. Day is an American game designer best known for military based board games, computer games, card games, and miniature rules. He is also an accomplished historian and military weaponry subject matter expert. His first published title was the board game ""Panzer"" from Yaquinto Publications in 1979. This was followed shortly by the board games ""88"" and ""Armor"" from the"
"Malefiz Malefiz (also known as Barricade) is a strategy board game, invented by Werner Schöppner and published by Ravensburger since 1960. It is a non-circular descendant of the ancient Indian board game Pachisi. The name of the game borrows the obsolete German word ""Malefiz"", meaning ""misdeed"" or ""bad action"". The word was derived from the Latin word ""maleficus"", meaning ""mischievous"" or ""profane"". Malefiz requires the following items: At the outset, each player's pawns are placed in their respective ""houses"" at the bottom of the board. Barricade pieces are placed at the eleven coloured spaces on the board. First play may"
"Sz'Kwa Sz'Kwa is a two-player abstract strategy game from Taiwan. It is a go, weiqi, or baduk variant. The Sz'Kwa board is not an n x n square board like go or weiqi. Instead, the board is circular in design. The same board is used by Watermelon Chess and one of the ancient Roman Bear games. To capture the most enemy pieces. The board is composed of a large circle with an inner middle circle. Four semicircles form a North, South, East, and West arrangement in the interior of the larger circle. The large circle and the smaller middle circle"
"Dash-guti Dash-guti is a two-player abstract strategy board game from India, specifically from Central Provinces, United Provinces, Karwi Subdivision where it is called Kowwu Dunki which is the same name given to another similar game called Lau kata kati, and it was described by H.J.R. Murray in ""A History of Board-Games Other Than Chess"" (1952). The game is related to Draughts and even more so to Alquerque. Pieces are captured by leaping over them. Dash-guti consists of a Lau kata kati board, but with the addition of two line segments connected to the vertex (one on each side) but exterior"
"the ancient Indian game Chaturanga. From the late 18th century to the 19th century, chess variants evolved into modern wargames, most notably Kriegsspiel. More than a century later, the miniature wargame ""Chainmail"", released in 1971, eventually became the basis for ""Dungeons & Dragons"". According to RPG designer John Wick, Chess can be turned into a role-playing game if chess pieces such as the king, queen, rooks, knights or pawns are given names, and decisions are made based on their motivations. According to Wick, ""Dungeons & Dragons"" was a ""sophisticated, intricate and complicated combat simulation board game that people were turning"
"not living up to the reputation of their other releases."" Spellbinder (board game) Spellbinder is a 1980 board game published by Task Force Games. ""Spellbinder"" is a game where the chief wizard has left to go conquering, and each of the four remaining wizards decides to assume his position. David Ladyman reviewed ""Spellbinder"" in ""The Space Gamer"" No. 33. Ladyman commented that ""Despite the impressive number of names listed in the credits (including five playtesters), I get the distinct impression that this little [...] game was not felt worthy of the careful design and playtesting most wargames receive before issue."
"Luzhanqi Luzhanqi () (lit. “Land Battle Chess”) is a two-player Chinese board game . There is also a version for four players. It bears many similarities to Dou Shou Qi, Game of the Generals and the Western board game Stratego. It is a non-perfect abstract strategy game of partial information, since each player has only limited knowledge concerning the disposition of the opposing pieces. Because of the Chinese nature of the game, terms used within the game may vary in translation. Luzhanqi is mainly played by children as a precursor to games like xiangqi and weiqi, but people of other"
"Luzhanqi Luzhanqi () (lit. “Land Battle Chess”) is a two-player Chinese board game . There is also a version for four players. It bears many similarities to Dou Shou Qi, Game of the Generals and the Western board game Stratego. It is a non-perfect abstract strategy game of partial information, since each player has only limited knowledge concerning the disposition of the opposing pieces. Because of the Chinese nature of the game, terms used within the game may vary in translation. Luzhanqi is mainly played by children as a precursor to games like xiangqi and weiqi, but people of other"
"moves. A third alternative for White is the rarer 2.Nc3. Then Black may play 2...d5, after which 3.Bg5 is the Richter-Veresov Attack (D01, see ). Black may also play 2...g6 (see ). The earliest known use of the term ""Indian Defence"" was in 1884, and the name was attributed to the openings used by the Indian player Moheschunder Bannerjee against John Cochrane. Philip W. Sergeant describes Moheschunder as having been as of 1848 ""a Brahman in the ""Mofussil""—up country, as we might say—who had never been beaten at chess!"" Sergeant wrote in 1934 (substituting algebraic notation for his descriptive notation):The"
"Qi) or Army Chess (Lu Zhan Jun Qi) is a descendant of Jungle, and a cousin of Stratego: It is played on a 5x13 board with two un-occupiable spaces in the middle and each player has 25 playing pieces. The initial setup is not fixed, both players keep their pieces hidden from their opponent, and the objective is to capture the enemy's flag.[2] Lu Zhan Jun Qi's basic gameplay is similar, though differences include ""missile"" pieces and a Chinese Chess-style board layout with the addition of railroads and defensive ""camps"". A third player is also typically used as a neutral"
"Sher-bakar Sher-bakar is a two-player abstract strategy board game from Punjab, India. It is a hunt game. It uses an Alquerque board, and therefore, Sher-bakar is specifically a tiger hunt game (or tiger game). There are two tigers attempting to elude and capture as many of the other player's pieces which in other hunt games in this part of the world is often referred to as a goat, cows, lamb, or men. An interesting and uncommon feature in this game is that the goats, cows, lamb, or men are piled up on four points of the board at the beginning"
"and capricorn, which are two of the most powerful pieces in the game, but ""promote"" to the weak gold general; and the old kite and poisonous snake, which promote respectively to the hook mover and long-nosed goblin. Tai shogi Tai shogi (泰将棋 ""tai shōgi"" or 無上泰将棋 ""mujō tai shōgi"" ""grand chess"", renamed from 無上大将棋 ""mujō dai shōgi"" ""supreme chess"" to avoid confusion with 大将棋 ""dai shōgi"") is a large-board variant of shogi (Japanese chess). The game dates to the 15th century and is based on earlier large-board shogi games. Before the discovery of taikyoku shogi in 1997, tai shogi was"
"the enemy piece(s) are surrounded completely by the player's pieces. 5. The game ends when there are no more vacant intersection points to drop a piece onto, or when one player has exhausted all their pieces. Go, weiqi, baduk, Watermelon Chess, Bear games Sz'Kwa Sz'Kwa is a two-player abstract strategy game from Taiwan. It is a go, weiqi, or baduk variant. The Sz'Kwa board is not an n x n square board like go or weiqi. Instead, the board is circular in design. The same board is used by Watermelon Chess and one of the ancient Roman Bear games. To"
"Royal Rendezvous Royal Rendezvous is a solitaire card game which uses two decks of playing cards shuffled together. Its method of game play is similar to another solitaire game Carpet. All eight aces and one deuce (2 card) of each suit are separated for the shuffled deck of cards. Four aces (one for each suit) are placed in a row to form the Upper Aces. The remaining four aces are placed in a row below the Upper Aces to form the Lower Aces. Two deuces are placed at each side of the Aces. The formation of the Upper and Lower"