"essential differences between the traditional chess and Kung-Fu Chess. The most major difference is the implication of threats upon the king. Since no player is bound to one move at a time, having one's king threatened does not deprive the player from avoiding the situation in composite ways, differing the obvious one-turn resorts. Therefore, checks, in the regular sense, do not exist in Kung-Fu Chess, nor a piece can be technically fixed to its current position due to a threat. For the same reason, checkmate in the regular sense, cannot be achieved. The game ends when one's king being practically"
"case of ""en passant"", the capture is considered to take place on the sixth rank square where the capturing pawn would have landed. Captures that result in the explosion of your own king are illegal, and therefore a king can never capture any other piece. Threats to the king can be direct or indirect. Putting a king in check is a direct attack and is sometimes called ""atomic check"". An indirect threat occurs when a player threatens to explode the king by capturing an adjacent piece. In most variations of atomic chess, players must respond to being checked in a"
"Checkmate Checkmate (often shortened to mate) is a game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no way to remove the threat. Checkmating the opponent wins the game. In chess, the king is never captured—the game ends as soon as the king is checkmated. In formal games, most players an inevitably lost game before being checkmated. It is usually considered bad etiquette to continue playing in a completely hopeless position. If a player is not in check but has no legal move, then it is ""stalemate"","
"Domination (chess) In chess, and particularly in endgame studies, domination occurs when a piece has a relatively wide choice of destination squares, but nevertheless cannot avoid being captured. The example to the right is an example from actual play: the position occurred in the game Beliavsky–Korchnoi, György Marx Memorial, 2004. White blundered with 38.Kh2? allowing 38...Qd3 - this dominates the knight: despite having six squares available to it, its capture cannot be avoided. b2, d2, a5 and e5 are guarded by the black bishop, d6 by the black queen, and b6 by the pawn. Additionally, there is no way for"
"(c. 700–800) introduced the idea of warning that the king was under attack (announcing ""check"" in modern terminology). This was done to avoid the early and accidental end of a game. Later the Persians added the additional rule that a king could not be moved into check or left in check. As a result, the king could not be captured . In this usage, the words ""check"" and ""chess"" come via Arabic from Persian ""shāh"", meaning ""king"" or ""monarch"" . Bibliography Check (chess) A check is a condition in chess, shogi, and xiangqi that occurs when a player's king (or"
"king and pawn versus king endgame). Opposition (chess) In chess, opposition (or direct opposition) is the situation occurring when two kings face each other on a rank or file, with only one square in-between them. In such a situation, the player not having to move is said to ""have the opposition"" . It is a special type of zugzwang and most often occurs in endgames with only kings and pawns . The side with the move may have to move the king away, potentially allowing the opposing king access to important squares. Taking the opposition is a means to an"
"Opposition (chess) In chess, opposition (or direct opposition) is the situation occurring when two kings face each other on a rank or file, with only one square in-between them. In such a situation, the player not having to move is said to ""have the opposition"" . It is a special type of zugzwang and most often occurs in endgames with only kings and pawns . The side with the move may have to move the king away, potentially allowing the opposing king access to important squares. Taking the opposition is a means to an end (normally forcing the opponent's king"
"allow capture of the rook or a knight fork except 4...Ra5, when after 5.Ne6+ Ke5 6.Nc4+ the rook is finally won. At all stages the rook had wide freedom of movement, and twice it had the maximum number of fourteen squares available to it, yet it could not be saved; it was ""dominated"". Domination (chess) In chess, and particularly in endgame studies, domination occurs when a piece has a relatively wide choice of destination squares, but nevertheless cannot avoid being captured. The example to the right is an example from actual play: the position occurred in the game Beliavsky–Korchnoi, György"
"a move that puts the opponent's king in check. However, in formal competitions check is rarely announced . If a player's king is placed in check and there is no legal move that player can make to escape check, then the king is said to be ""checkmated"", the game ends, and that player loses . Unlike other pieces, the king is never actually captured or removed from the board because checkmate ends the game . The diagram shows an example checkmate position. The white king is threatened by the black queen; the square to which the king could move is"
"to have more pieces of the same type than at the start of the game (for example, two queens). When a king is under immediate attack by one or two of the opponent's pieces, it is said to be in ""check"". A response to a check is a legal move if it results in a position where the king is no longer under direct attack (that is, not in check). This can involve capturing the checking piece; interposing a piece between the checking piece and the king (which is possible only if the attacking piece is a queen, rook, or"
"square adjacent to the opponent's king. In variations that require a response to being checked, it is possible to checkmate an opponent to win the game, creating a situation in which a king is directly threatened and cannot make a legal move. This is sometimes called ""atomic checkmate"". It is likewise possible for the game to end in stalemate if a king is not directly threatened and no legal moves are possible. When typical rules of check are not enforced, victory is only attained via the explosion of the enemy king. In these variations without check, the king may be"
"prince could be captured on the following move, the move is said to ""give check"" to the emperor or prince; the emperor or prince is said to be ""in check"". If a player's last emperor or prince is in check and no legal move by that player will get it out of check, the checking move is also ""mate"", and effectively wins the game. Unlike Western chess, a player need not move out of check, and indeed may even move into check. Although obviously not often a good idea, a player with more than one royal (emperor or prince) may"
"a move putting his own king in check from enemy piece(s)—unless the move would also give check to the opponent. When a player is in check, his opponent must remove the check on his next turn or lose the game. Kings tend to move more than any other piece. Kings cannot occupy adjacent squares, since it would result in giving check to the opponent (in violation of the rules). Captures are rare, since capturing the opponent's men reduces the chance of putting one's own king in check. In Complete Contramatic Chess (also known as C.C.C.) each player has ""two"" kings"
"""in check"" when it is under attack by at least one enemy piece. A piece unable to move because it would place its own king in check (it is pinned against its own king) may still deliver check to the opposing player. It is illegal to make a move that places or leaves one's king in check. The possible ways to get out of check are: If it is not possible to get out of check, the king is checkmated and the game is over (see the next section). In informal games, it is customary to announce ""check"" when making"
"out of check. If none of these possibilities can get the king out of check, then it is checkmated and the game is lost by the checkmated player. A simple and very common type of check is when a piece moves to directly attack the opposing king only by itself. Sometimes such a check is part of a chess tactic such as a fork, a skewer, or a discovered attack on another piece. In some cases, a check can be used to defend against such tactics. There are also a few more special types of check: In friendly games, the"
"in kingship. Until a player has captured an enemy piece, he is forbidden to move his king sideways or backwards."" To win the game, a player must capture all his opponent's pieces, including the king. ""A proper pseudomorph to Chess, for it has no elements of check and mate whatever in its basis. Kings are now merely treated like any other chessman."" If a player can capture, he must do so. If more than one capture are possible on his turn, he may choose which one to make. Only one capture per turn may be made. On its first move,"
"King walk In chess, a king walk, also known as a king march, steel king (, literally ""wanderking"") or fighting king, refers to occasions where the king travels up the board, often involved in a against the opposing king. This is a highly unusual occurrence since the safety of the king is considered paramount, and players are recommended to keep the king out of harm's way, at least until the endgame. In contrast, Wilhelm Steinitz, often known as the father of modern chess, was renowned for his maxim that ""the king is a fighting piece"". Dutch chess historian and author"
"turtle Great bear Wizard stork Raiding falcon Great eagle When a player makes a move such that the opponent's sole remaining king or prince could be captured on the following move, the move is said to ""give check"" to the king or prince; the king or prince is said to be ""in check"". If a player's last king or prince is in check and no legal move by that player will get the king or prince out of check, the checking move is also ""mate"", and effectively wins the game. Unlike Western chess, a player need not move out of"
"move that puts their own king in check. A check is the result of a move that places the opposing king under an immediate threat of capture by at least one of the player's pieces. Making a move that checks is sometimes called ""giving check"". If the king is in check and the checked player has no legal move to get out of check, the king is checkmated and the player loses. Under the standard rules of chess, a player may not make any move that places or leaves their king in check. A player may move the king, capture"
"move. In other words, a pawn cannot be dropped to give immediate mate. When a player makes a move, such that the opponent's king could be captured on the following move, the move is said to ""give check"" to the king; the king is said to be ""in check"". If a player's king is in check and no legal move by that player will get it out of check, the checking move is also ""mate"", and effectively wins the game. A player is not allowed to give perpetual check. A player who captures the opponent's king wins the game. In"
"the threatening piece, or block the check with another piece. A king cannot itself directly check the opposing king, since this would place the first king in check as well. A move of the king could expose the opposing king to a discovered check by another piece, however. In informal games, it is customary to announce ""check"" when making a move that puts the opponent's king in check. In formal competitions, however, check is rarely announced. In some variations of chess, such as Losing chess, a player can move into check. In fast chess, a player is permitted to leave"
"must stop when it captures. When a player makes a move such that the opponent's king could be captured on the following move, the move is said to ""give check"" to the king; the king is said to be ""in check"". If a player's king is in check and no legal move by that player will get the king out of check, the checking move is also a ""mate"", and effectively wins the game. A player is not allowed to give perpetual check, or perpetually chase enemy pieces. A player who captures the opponent's king wins the game. In practice"
"in combinations with many other tactics or simply to force an opponent into a position where the opposing king can be checkmated, otherwise taken advantage of, or is otherwise worse for the opponent. Some attacks involve numerous checks to force an opponent into a losing position, especially when the king is exposed. An unexpected check in a forced combination or an overlooked cross-check in a planned series of checks may serve as sort of a zwischenzug, foiling the plan. Some uses of checking: In early Sanskrit chess (c. 500–700) the king could be and this ended the game. The Persians"
"similar way they would in traditional chess—by moving the king out of check, blocking the check, or removing the checking piece—but an exception exists when the checked player can win the game by exploding the checking player's king. As the king cannot take another piece, it is possible to move the kings next to each other without a check occurring or to escape check. A losing player will often aim to position his king next to his opponent's in an endgame, as this is almost always a draw. If a piece or pawn can be blown up next to one"
"capture: other possibilities are specified explicitly. U denotes the ""universal leaper"", a piece which can jump to any square on the board except the one that it is on. When a player makes a move such that the opponent's king, emperor or prince (sole one in play) could be captured on the following move, the move is said to ""give check"" to the king, emperor or prince; the king, emperor or prince is said to be ""in check"". If a player's king, emperor or prince is in check and no legal move by that player will get the king, emperor"
"the line of attack will result in a situation detrimental to the player of the pinned piece, such as a checkmate or allowing a critical square to be occupied. Although a situational pin is not an absolute pin and the pinned piece can still be moved according to the rules, moving out of line of attack can result in a bad situation or even immediate loss of the game. Consider the chess position shown at right. It is white's turn to move. The black bishop on d5 is unprotected and available for capture by the white knight on b4. White"
"on the next move. A fork of the king and queen, the highest material-gaining fork possible, is sometimes called a ""royal fork"". A fork of the enemy king, queen, and one (or both) rooks is sometimes called a ""grand fork"". A knight fork of the enemy king, queen, and possibly other pieces is sometimes called a ""family fork"" or ""family check"". Bibliography Fork (chess) In chess, a fork is a tactic whereby a single piece makes two or more direct attacks simultaneously. Most commonly two pieces are threatened, which is also sometimes called a """". The attacker usually aims to"
"when an opponent's piece. Except for any move of the knight and castling, pieces cannot jump over other pieces. A piece is ""captured"" (or ""taken"") when an attacking enemy piece replaces it on its square (""en passant"" is the only exception). The captured piece is thereby permanently removed from the game. The king can be put in check but cannot be captured (see below). Castling consists of moving the king two squares towards a rook, then placing the rook on the other side of the king, adjacent to it. Castling is only permissible if all of the following conditions hold:"
"consecutive moves. For example, suppose White moves his pawn to a square that attacks the black king (where attacks means that if White makes two moves in a row, he will be able to take the black king). Black cannot respond by checking the white king with his queen in an attempt to escape mate. If Black did so, White could then respond by taking Black's king on his next move with his pawn before Black can take White's king with his queen. Monster chess Monster chess—or Super King chess—is a chess variant in which the White side has only"
"Smothered mate In chess, a smothered mate is a checkmate delivered by a knight in which the mated king is unable to move because he is surrounded (or ""smothered"") by his own pieces. The mate is usually seen in a corner of the board, since fewer pieces are needed to surround the king there. The most common form of smothered mate is seen in the adjacent diagram. The knight on f7 delivers mate to the king on h8 which is prevented from escaping the check by the rook on g8 and the pawns on g7 and h7. Similarly, White can"
"or prince out of check, the checking move is also a ""mate"", and effectively wins the game. If a player has both a king (or emperor) and prince in play, then the player need not move only one out of check. A player is not allowed to give perpetual check, or perpetually chase enemy pieces. A player who captures the opponent's king (or emperor, which is a promoted king) or prince (when the other is already gone) wins the game. In practice this rarely happens; a player will resign when loss is inevitable and the king (emperor) or prince will"
"Checkless chess Checkless chess (or prohibition chess) is a chess variant where neither player is allowed to give a check, with the exception of checkmate. All other rules are as in regular chess. This change has a profound impact on the way the game is played. In regular chess, the king needs to be kept safe, since attacks on it need to be parried, and checks can be used to gain time or chase the king to an unsafe position. In checkless chess however, the king is immune from most attacks, as long as checkmates are avoided. In order to"
"with the aim to achieve material advantage, since the opponent can counter only one of the threats. Knights are often used for forks, with their unique moving and jumping ability. A common situation is a knight played to c2 or c7, threatening both the enemy rook and king. Such forks checking a king are particularly effective, because the opponent is forced by the rules of chess to immediately remove the check to his king. The opponent cannot choose to defend the other piece, or use a ""zwischenzug"" to complicate the situation. Pawns can also be effective in forking. By moving"