"Barca (board game) Barca is a two-player strategy board game invented by Andrew Caldwell. It is played on a 10x10 checkered board with three types of animal playing-pieces that move like the queen, bishop and rook in chess. Two distinguishing features from a typical chess variant are the absence of capture, and the fundamental role of a rock-paper-scissors dominance relationship among the three types of pieces: elephant, lion and mouse. Each player controls six animals comprising two of each animal type. The object of the game is to occupy three of the four “watering hole” squares that are located near"
"Trek"" Chess uses an ingenious board with movable parts divided into seven levels. In the initial position each player occupies two of the small movable boards with four squares used for attacking. The whites start in the lower level, using attack boards connected to this level and the first two rows of the board, while the blacks start at the top, using the attack boards and first two rows of the third level. The game of chess has been represented in the arts since its origin in Asia. Chessboards usually had considerable artistic value, being made of noble materials such"
"rules were most recently revised in 2017. Chess is played on a square board of eight rows (called ' and denoted with numbers ""1"" to ""8"") and eight columns (called ' and denoted with letters ""a"" to ""h""). The colors of the 64 squares alternate and are referred to as ""light"" and ""dark"" squares. The chessboard is placed with a light square at the right-hand end of the rank nearest to each player. By convention, the game pieces are divided into white and black sets, and the players are referred to as ""White"" and ""Black"" respectively. Each player begins the"
"in teams of two. At the outset, each player controls an entire quadrant of the board with a full set of chess pieces (minus one pawn). Partners occupy quadrants diagonally across from each other. The diagram at right shows the initial layout of the Forchess board (K=King, Q=Queen, R=Rook, B=Bishop, N=Knight, and P=Pawn). Four squares are initially unoccupied. All the pieces move and capture in the same manner as conventional chess, except the pawn, which moves diagonally and captures laterally. A pawn may not move two squares at a time, and there is no en passant capture. There are no"
"same happens when both kings are the only remaining pieces on the board. The board consists of three concentric circles with 14 cells each and a center cell. The pieces are identical to those in orthodox chess with the following exceptions: An extra piece called the ""diplomat"" is added. The horse is the same as the knight in orthodox chess. There is no queen. White: Black: White moves first. In general, the pieces move as in orthodox chess, with the center (cell 4) being considered orthogonal ""and"" diagonal to every adjacent cell. Pawns move one step orthogonally forward and capture"
"thus capturing that piece; and optionally of promoting the moving piece, if the move enters the ""promotion zone"", or if it is a capture and any part of it is in the promotion zone. Two players, Black and White (or 先手 ""sente"" and 後手 ""gote),"" play on a board ruled into a grid of 12 ""ranks"" (rows) and 12 ""files"" (columns), with a total of 144 squares. The squares are undifferentiated by marking or color, unlike a Western chess board. Each player has a set of 46 pieces of 21 different types, and each piece has its name written on"
"Rook (chess) A rook (; ♖,♜) is a piece in the strategy board game of chess. Formerly the piece (from Persian رخ ""rokh""/""rukh"") was called the ""tower"", ""marquess"", ""rector"", and ""comes"" . The term ""castle"" is considered informal, incorrect, or old-fashioned. Each player starts the game with two rooks, one on each of the corner squares on their own side of the board. The white rooks start on squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares (see diagram). As with captures by other"
"board is placed so that a white square is in each player's near-right corner. Horizontal rows are called ranks and vertical rows are called files. Each player controls sixteen pieces: At the beginning of the game, the pieces are arranged as shown in the diagram: for each side one king, one queen, two rooks, two bishops, two knights, and eight pawns. The pieces are placed, one on a square, as follows: Popular mnemonics used to remember the setup are ""queen on her own color"" and ""white on right"". The latter refers to setting up the board so that the square"
"four quarters. In the top left-hand quarter is a gold star on a black background. The top right-hand quarter has three parallel divisions arranged horizontally. The top division is coloured red, the middle one is a chess-board pattern with alternating squares of black and white, and the lowest division is plain white or silver. On the red back-ground of the top division there are three crescents, so arranged that the points of the horns coincide, and while the top and lowest crescents have alternating squares of black and white, the middle crescent has a white, or silver colour. This heraldic"
"on a game board, complete with playing pieces, but instead of capturing pieces enter a battle screen and duel to the death. The board is a rectangle with four roughly concentric bands, corresponding to the four elements of Earth, Wind, Fire, and Water. Two non-elemental squares along the vertical center are ""Void."" Two decorative citadel squares pad the horizontal center. Each player starts with four wizards called ""Adepts"" that can cast spells, in particular a summoning spell used to bring the other pieces into play. ""Order"" (yellow) and ""Chaos"" (blue) alternate turns. On a turn, a player must either move"
"is composed of two Castle Squares F16 and G16. Each player begins the game with 14 pieces: four Knights and ten Men. The starting positions are: White Knights on C6, D7, I7, and J6, White Men on D6, E6, E7, F6, F7, G6, G7, H6, H7, and I6, Black Knights on C11, D10, I10, and J11, and Black Men on D11, E10, E11, F10, F11, G10, G11, H10, H11, and I11. A piece (either Knight or Man) may move one square in any direction (horizontally, vertically, or diagonally) to any adjoining unoccupied square. This move is called a Plain Move."
"ethics of players, accommodations for physically challenged players, and recording of moves using chess notation. Procedures for resolving irregularities that can occur during a game are provided as well. Chess is played on a chessboard, a square board divided into 64 squares (eight-by-eight) of alternating color, which is similar to that used in draughts (checkers) . No matter what the actual colors of the board, the lighter-colored squares are called ""light"" or ""white"", and the darker-colored squares are called ""dark"" or ""black"". Sixteen ""white"" and sixteen ""black"" pieces are placed on the board at the beginning of the game. The"
"Chess piece A chess piece, or chessman, is any of the six different movable objects used on a chessboard to play the game of chess. Each player begins with a total of sixteen pieces. The pieces that belong to each player are distinguished by color. The lighter colored pieces are referred to as ""white,"" and the player that owns them, ""White"". The darker colored pieces are referred to as ""black"", and the player that owns them, ""Black"". The word ""piece"" has three meanings, depending on the context. The context should make the intended meaning clear . In the first context,"
"pieces must retain their original order in each row. A 10x10 chequered square board is used as in a Continental Checker board. Each player has 15 pieces that are initially lined up on the dark squares of the first three ranks of each player's side. The five pieces on the first rank are called stars, and are marked with one to five stars in ascending order from left to right. The five pieces on the second rank are called moons, and are marked with one to five moons in ascending order from left to right. The five pieces on the"
"king is immediately removed from the game and his remaining men become the property of the player delivering the mate or stalemate (all-versus-all game), or of his teammate (partnership game). The last surviving player (or team) is the winner. Bibliography Quatrochess Quatrochess is a chess variant for four players invented by George R. Dekle, Sr. in 1986. The board comprises 14×14 squares minus the four central squares. Each player controls a standard set of sixteen chess pieces, and additionally nine fairy pieces. The game can be played in partnership (two opposing teams of two) or all-versus-all. Quatrochess was included in"
"by then), play proceeds with each player moving one of their pieces per turn. A piece may move to any vacant point on the board, not just an adjacent one. According to ""A History of Chess"", there is an alternative version in which pieces may not move to any vacant point, but only to any ""adjacent"" linked empty position, i.e. from a corner to the middle of an adjacent edge, from the middle of an edge to the center or an adjacent corner, or from the center to the middle of an edge. H. J. R. Murray calls the first"
"colored set with 6 double-sided game pieces, 1 eight-sided die (D8), 1 four-sided die (D4), 1 Orb and 1 Spec Card that corresponds to the Orb.<br> 4. Taking turns, each player places a game piece on a vacant tile, with the Guard side facing up, until all 6 pieces have been placed on the game board.<br> 5. Each player places his Orb on one of his game pieces.<br> 6. Each player places his four-sided die (D4) on a vacant tile, with the number 4 showing at the top. The tetrahedron piece (D4) is called an Elder. He is the leader"
"its rules into final form. The game was four-handed because each set of pieces corresponded to one of the four classical elements and their several watchtowers, and the game was used for divination as well as competition. The four sets of pieces were variously colored, and identified with Egyptian deities or ""god-forms"". The main identifications of the pieces were: The chess board itself was also varicolored, and divided into four sub-boards in which each of one of the four elemental colors predominated. The rules of the game were partially derived from shatranj and other historical forms of chess; the queen"
"the game begins with four disks placed in a square in the middle of the grid, two facing white side up, two pieces with the dark side up, with same-colored disks on a diagonal with each other. Convention has initial board position such that the disks with dark side up are to the north-east and south-west (from both players' perspectives), though this is only marginally meaningful to play (where opening memorization is an issue, some players may benefit from consistency on this). If the disks with dark side up are to the north-west and south-east, the board may be rotated"
"the one nearest White's side of the board. Each square of the board, then, is uniquely identified by its file letter and rank number. The white king, for example, starts the game on square e1. The black knight on b8 can move to a6 or c6. In formal competition, each player is obliged to record each move as it is played in a chess notation in order to settle disputes about illegal positions, overstepping time control, and making claims of draws by the fifty-move rule or repetition of position. Algebraic chess notation is the accepted standard for recording games today."
"Quatrochess Quatrochess is a chess variant for four players invented by George R. Dekle, Sr. in 1986. The board comprises 14×14 squares minus the four central squares. Each player controls a standard set of sixteen chess pieces, and additionally nine fairy pieces. The game can be played in partnership (two opposing teams of two) or all-versus-all. Quatrochess was included in ""World Game Review"" No. 10 edited by Michael Keller. The illustration shows the starting setup. White moves first and play proceeds clockwise around the board. Teammates sit in opposite corners in partnership games. The squareless center may not be moved"
"an enemy king wins the game. At the beginning of the game the chessboard is laid out so that each player has a white (or light) colored square at his lower, right-hand side. The pieces are arranged the same way for each game: the queen goes to the left of the player's king, next are the bishops, then knights, then rooks in the corners. The second row () is filled with pawns. Players choose colors by any agreed method. White moves first, followed by Green, then Black, then White again, in a counterclockwise direction. Play continues to alternate in this"
"has four ""amazons"" (not to be confused with the amazon fairy chess piece), which start on the board in the configuration shown at right. A supply of markers (checkers, poker chips, etc.) is also required. White moves first, and the players alternate moves thereafter. Each move consists of two parts. First, one moves one of one's own amazons one or more empty squares in a straight line (orthogonally or diagonally), exactly as a queen moves in chess; it may not cross or enter a square occupied by an amazon of either color or an ""arrow"". Second, after moving, the amazon"
"Black and 俥 for Red in sets marked with Traditional Chinese characters and 车 for both Black and Red in sets marked with Simplified Chinese characters. Some traditional sets use 車 for both colours. In the context of Chinese Chess, all of these characters are pronounced as (instead of the common pronunciation ""chē""). The chariot moves and captures any distance orthogonally, but may not jump over intervening pieces. The chariots begin the game on the points at the corners of the board. The chariot is often considered to be the strongest piece in the game due to its freedom of"
"game with 16 pieces of the specified color, which consist of one king, one queen, two rooks, two bishops, two knights, and eight pawns. The pieces are set out as shown in the diagram and photo, with each queen on a square of its own color, the white queen on a light square and the black queen on a dark. The player with the white pieces always moves first. After the first move, players alternately move one piece per turn (except for castling, when two pieces are moved). Pieces are moved to either an unoccupied square or one occupied by"
"as a ""split""). The game is played on a rectangular board with 72 plain squares arranged in 8 ranks and 9 files. The 21 pieces are placed in various locations within the nearest three rows to each player's home side (a total of 27 squares). A player can consider the half of the board nearest him to be ""friendly territory"" while the other side's half is the ""enemy territory,"" though this is not an actual requirement of the game. The two middle rows (fourth rank from each player's edge of the board) are initially empty at the start of the"
"Pawn (chess) The pawn (♙,♟) is the most numerous piece in the game of chess, and in most circumstances, also the weakest. It historically represents infantry, or more particularly, armed peasants or pikemen. Each player begins a game with eight pawns, one on each square of the immediately in front of the other pieces. (The white pawns start on a2, b2, c2, d2, e2, f2, g2, h2; the black pawns start on a7, b7, c7, d7. e7, f7, g7, h7.) Individual pawns are referred to by the on which they stand. For example, one speaks of ""White's f-pawn"" or ""Black's"
"Black and White (or 先手 ""sente"" and 後手 ""gote""), play on a board ruled into a grid of 9 ""ranks"" (rows) by 7 ""files"" (columns). The squares are undifferentiated by markings or color. Each player has a set of 14 wedge-shaped pieces, of slightly different sizes. From largest to smallest (most to least powerful) they are: Most of the English names were chosen to correspond to rough equivalents in Western chess, rather than as translations of the Japanese names. Each piece has its name in the form of two kanji written on its face. On the reverse side of some"
"pieces of four different colours as illustrated. Each player has four pieces on the back rank with four pawns in front of them on the second rank. The four pieces are ""king"", ""elephant"", ""horse"" and ""boat"" (or ""ship"" in some sources). The king moves like the chess king, the elephant like the chess rook and the horse like the chess knight. The boat corresponds to the chess bishop but has a more restricted range, like the alfil in shatranj. The boat moves two squares diagonally in any direction (see diagram), jumping over the intervening square. This differs from most ancient"
"on an 8-by-6 board which is divided into three levels. Each team has a set of 11 chess pieces numbered from 1 to 11. Each team then assigns a member who is in charge of moving their team's pieces. The remaining 10 members will each be assigned a number corresponding to their numbered chess pieces. The final, unchosen number will be become the King. Each piece's identity is concealed at the beginning of the game. The first team that gets their King to opposite side of the board or reveals the opponent's King will win the Challenge. On each team's"
"ranks respectively of each player. The common vertex is the fourth rank of each player, and is also the central point of the board. A single line perpendicular to the base of each triangle runs through the common vertex. There are a total of 19 intersection points. Pieces are situated on the intersection points, and move along the lines. Each player has 9 pieces. One plays the black pieces, and the other plays the white pieces, however any two colors or distinguishable objects will do. Players choose which color to play, and who starts first. The 9 black pieces are"
"of the board and a different starting setup. In the citadel game, if a king reaches the citadel, a draw is forced. The starting position is essentially obtained from that of orthodox chess by cutting the board in half and bending the two halves to join at the ends. Two lines are marked on opposite sides of the board, and each set of pieces is positioned so as to straddle this line. The king and queen start on the innermost ring, with, as is the case in square chess, the queen on a square of the same colour; the bishops"
"made up of 110 uncheckered squares arranged in a 10×11 pattern (""camp""). Additional squares, known as ""citadels"", protrude from the left side on the ninth row and from the right side on the second row, making a total of 112 squares. When the opposing king occupies a player's citadel, the game is declared a draw. No piece other than a king may occupy a citadel. There are several ways for an opening setup to be arranged. A common one is as follows: Black's side mirrors White's. Anglicised versions of piece names are used here. The player going first is determined"