"Hot Country Singles for the week of March 12, 1988. What She Is (Is a Woman in Love) ""What She Is (Is a Woman in Love)"" is a song written by Bob McDill and Paul Harrison and recorded by American country music artist Earl Thomas Conley. It was released in February 1988 as the lead single from the album, ""The Heart of It All"". The song was Earl Thomas Conley's fifteenth number one on the country chart. The single went to number one for one week and spent a total of thirteen weeks on the country chart. ""What She Is"
"Clusterball Clusterball is a 2000 video game featuring futuristic sport gameplay created by the Swedish Company Daydream Software and published by Strategy First, RealNetworks and Daydream Software itself. In Clusterball the player must collect as many balls as they can from the playing field then fly them through a ring in the center of the stage to collect points. Various weapons and power ups are strewn around the stages, enabling players to steal their opponents' balls or invert the controls of the other player, making movement much more difficult. The balls lie on magnetic ramps and the aircraft must slide"
"on these ramps to collect the balls. As the player tows more and more balls, which create a tail behind the aircraft, the aircraft becomes gradually heavier, therefore more vulnerable to enemy attacks. When asked how the team initially came up with the idea for ""Clusterball"" in an interview with Eurogamer, Daydream Software's Nigel Papworth responded with ""We sat around and discussed what we thought were the greatest aspects of real life games and computer games, and concluded that ball games rule in real life, flight sims in the digital universe. The conclusion was to build a flight sim ball"
"cards, incident cards, paper money and several plastic pyramid shapes representing freight of three types, special foodstuffs (white), basic foodstuffs (white) and machinery (coloured). The board is marked up with airfields which are connected by air lanes. Airfields have runways, some with two at right angles to each other some with just one. Every airfield has a Control Area where the planes circle before landing. Four of the airfields, Manila, Makassar, Derby and the Palau Islands act as home airfields for the four players. Finally the airfield has a warehouse where the foodstuffs and machinery tokens (pyramids) are stored. The"
"plane falls on an island where an evil genius, Heckla, has created dinosaurs of other animals and the cavemen who live there. Professor Spector, his assistant Mary, and adventurer Rex Hunter try to escape back to the modern world, rescue Neeka (a tribal woman), and stop Heckla and his army of robots. It has no challenges, but features 16 tables, divided in 3 ""sectors"": Jungle, Temple and Chambers (Heckla's Lab). As the title reads, it is a NASCAR-themed pinball. Released in 1998. The game only has 3 fields: garage, track and pitstop. It features several famous NASCAR drivers like Dale"
"are released onto the field. There are 50 fuel in each container and 100 fuel in each Hopper. Hoppers are neutral with one in each Launchpad and the rest in the Neutral Zone, so any alliance can use the Hoppers. This is one of the two ways robots can get more fuel after the game starts, with the other being the Loading Station. The Airship is located in the centre of the alliance's Launchpad, is hexagonal in shape and is the main way alliances score points. Two Human Players, known as Pilots, are stationed inside the Airship. On the Airship"
"Bistro in Mount Clemens, Michigan. The balls are rolled down a trough shaped dirt or synthetic alley towards a feather sticking out opposite ends of the lane. The object of the game is to get the ball as close to the feather as possible. Teams take turns rolling 12 balls (6 for each team) and may knock their opponent's balls out of the way, similar to Bocce. The team with balls closest to the feather at the end of the round wins 1 point per ball. The game is over when one team scores 10 points. The last featherbowling championship"
"the opponents' balls as possible, with winner being the team in possession of the most balls at the end of the game), ""Flag Rally"" (a number of flags are on the battlefield, with the winner being the first player to touch them all), ""Capture the flag"" (each team begins the game with one flag, with the winner being the first team to capture the other team's flag), ""Scavenger Hunt"" (a number of balls are on the battlefield, with the winner being the first player to touch them all), ""Captures"" (a number of balls are on the battlefield, with the winner"
"many ""Jackpot euros"" they had. Jackpot dollars can be found in bonus boxes that are scattered across space. The Jackpot Arena has been suspended permanently. There are plans on re-introducing the Jackpot Arena, however it will not contain real-life prices. The Team Death Match is an event that in which five ships from one company work together to kill five ships from an enemy company. The winning team receives rewards at the end and is taken to the next level. This keeps on continuing until you die (or your team loses). Spaceball is an event that takes place in the"
"Launchball Launchball is a physics-based online game produced by the Science Museum in London, to coincide with the reopening of their hands-on gallery 'Launchpad'. The aim of the game is to get a ball from a starting position to a 'goal' by placing additional blocks onto the grid-based screen. Blocks include springs, slopes, magnets, lights, mirrors and so on. Originally produced in Adobe Flash, the game was re-released in 2016 as a native HTML5 game, with support for touch and mobile devices. The game has won numerous awards, including at SXSW 2008, where in the Interactive awards in won in"
"up the floor of the court. A Whirlybug is steered by a handle that looks like a crank. This handle allows steering not just side to side, but also backwards. The game is played on a court that allows for movement in the Whirlybugs, with the goal of players scoring the ball by making it into a target found on a backboard. The Chicago area of Illinois is a prominent area for WhirlyBall enthusiasts and features many possible venues for players to try their hand at this game. Other Whirlyball locations include Canada, Colorado, Florida, Georgia, Kansas, Michigan, Minnesota, Ohio,"
"Trac Ball ""Not to be confused with the computer-input device called a trackball."" Trac Ball (or Trac-Ball, or Tracball) is typically a game of catch played by two or more people wherein both participants wield an oversized glove/racquet/basket, passing a ball back and forth. The racquet is similar in appearance and function to a ""jai alai"" basket. Trac Ball is also utilized in a game called whirlyball. Whirlyball is a game played on bumper cars where two teams using track balls attempt to score goals against one another by throwing the Trac Ball into the opposing team's elevated net. A"
"up a ball lock or two balls up two different ball locks and then shooting a ball up the center ramp when the drop target is down. The table is included in """". Space Shuttle (pinball) Space Shuttle (full title: Space Shuttle: Pinball Adventure) is a Space Shuttle themed pinball machine designed by Barry Oursler and Joe Kaminkow and produced in 1984 by WMS Industries. The machine's marketing slogan is ""The fastest way to make your earnings really take off!"". In ""Space Shuttle"" the main goal is to acquire the shuttle score value from spelling out ""S H U T"
"Flight 2000 (pinball) Flight 2000 is a 1980 Stern widebody pinball machine. It was the first table by this company with speech. The theme of the game revolves around futuristic space flight. The game has 3-ball multiball where each ball is launched through three separate 'Lift-Off' stages. This is placed at the upper left of the playfield inside a maze-like ball lock mechanism. The playfield contains a ball capture feature in the upper left and a spinner and drop targets in the middle. Space ships heading to the stars are depicted on the backbox. ""Flight 2000’s"" has a robotic synthesised"
"the alliances earn points for each mineral placed in the depot. If the depot is not completely claimed by both teams, then one of the opposing teams on the other alliance can steal the mineral. The 12 feet by 12 feet playing field consists of 36 interlocking foam tiles and a one-foot wall surrounding the field. In two opposite corners, there are mineral craters and in the other two corners, there are mineral depots. In the center of the playing field, there is a lander that all four robots are mounted onto in the beginning of the match. There are"
"a time. The child and adult are both positioned in airplane props (the child's plane comes with a propeller). The adult runs around in circles. The child has to toss bags onto targets to score points and earns 10 points per bag on the target, regardless of where it landed. Time limit is 45 seconds. This game was originally called Bombs Away when it debuted. Teams play one at a time. The child and adult are strapped to harnesses at opposite ends of an inflatable setup with a wall in the middle. The middle wall has four discs to begin"
"Jurassic Park (pinball) Jurassic Park is a pinball machine produced by Data East Pinball. It is based on the motion picture of the same name. There are 11 gameplay modes, called ""Computer Screens"". They are started by shooting the right scoop, called ""Control Room"", when it's lit. These modes are stackable (i.e., one mode can be running while another mode is in progress). The Control Room is briefly lit by the right ramp or either inlane, and is permanently lit by shooting the Power Shed (the right scoop) on the upper-right side of the playfield. Completing all Computer Screen modes"
"size (54 feet by 27 feet). For both games there were two competing alliances, each with two teams each composed of one air vehicle and one ground vehicle. The first game, All Your Base, involves a 3 by 3 grid of 4'6"" tall rectangular bases. Ground robots capture bases by shooting projectiles (tennis balls) through openings on one or two sides of the base. Aerial robots capture bases by picking up a virtual payload from their starting location and then landing on top of the base. Teams score bonus points by capturing three bases in a row. The second game"
"Clustertruck Clustertruck is a platform indie game developed by Landfall Games and published by tinyBuild. The game was released for Microsoft Windows, OS X, Linux, PlayStation 4, Nintendo Switch, and Xbox One on 27 September 2016. The game's name is a play on the word ""clusterfuck"", describing ""a chaotic situation where everything seems to go wrong"". In ""Clustertruck"", the player controls a character from a first-person perspective. They are set to jump onto a moving line of trucks, avoiding obstacles and truck pile-ups and crashes. The player is unable to touch anything other than trucks, and will otherwise fail their"
"At the same time, the adult, who also has an RC car, will try to crash into the kids car to knock it off course. Each kid gets 3 attempts to get their car successfully through the course without overturning or going off the track. Each successful attempt scores 10 points(for a 30-point maximum). This game has no time limit. Teams played individually. The adult, who is hanging from the ceiling on a bungee cord, is dressed as an astronaut with some styrofoam planets attached to their spacesuit. The kid uses a tennis ball cannon to knock off the planets"
"""Clanball"" platforms, warp stars, and missiles. Indeed, almost all game objects can be grabbed, which lends towards the shake-based combat system. Marina can shake ""grabbed"" objects to throw them as projectiles or to find loot. Objects sometimes change functions when shaken, such as items that become homing missiles and guns with multi-directional shots. Some drop red, blue, and green gems, which restore player health. The health gauge in the corner of the screen shows the amount of damage Marina can take. The player can store up to two additional stock lives. Yellow gems hidden in each level extend the final"
"Astroball Astroball is a platform game for the ZX Spectrum and SAM Coupé, written by Balor Knight and published by Revelation. The player controls a bouncing ball and collects coins from each level before proceeding to a level's exit. Small spikes, named ""Deathstars"", are to be avoided, as any collision results in a life being lost. The game also features ""blinking"" platforms, which can only be used for bouncing when visible, requiring careful timing from the player. Various power-ups can be collected, including extra time, temporary invulnerability, and a slow motion mode. The main power-up item will cycle between the"
"Parade"" (each team has a ball; the object is to capture as many of the opponents' balls as possible, with winner being the team in possession of the most balls at the end of the game), ""Flag Rally"" (a number of flags are on the battlefield, with the winner being the first player to touch them all), ""Territories"" (a number of flags are on the battlefield, with the winner being the team to capture and hold the most flags), ""Scavenger Hunt"" (a number of balls are on the battlefield, with the winner being the first player to touch them all),"
"of the opponents' balls as possible, with winner being the team in possession of the most balls at the end of the game), ""Captures"" (a number of balls are on the battlefield, with the winner being the player who is in possession of the most balls at the end of the match), ""Flag Rally"" (a number of flags are on the battlefield, with the winner being the first player to touch them all), ""Hunting"" (each team must kill as much wildlife as possible; each animal has a point value, and the winner is the team with the most points at"
"payload dropping, limbo flying and on spot landing. Skysparks is also the north zone for Boeing National Aeromodelling Competition and so the winners will further compete in the finals conducted by Boeing. The competition as the name suggests is a rugby match among hovercrafts. One designs and fabricates one hovercraft that should be lightweight, easily maneuverable, quick and strong. It involves throwing the opponent out of the arena in a match of hovermania. Hackers can get their hacking hats on and their fingers on the keyboard in software corner. The competitions include IOPC, IHPC, Chaos, Code Golf, Capture The Flag"
"Marble Ball, a Power Ball (which can be charged and have an accelerated ""dash"", a ""jump"" ability or switchable ""magnetism"" properties), a Steel Ball (which can push heavy objects around), and so forth. Each course contains obstacles and traps, such as wooden blocks, sheets of cloth, spinning fans, magnets, and cannons. The game uses physics-based puzzles as well, such as moving boxes or weighting ramps; also, different balls react to the environment in different ways; Steel Balls, for example, will tear cloth platforms. Each level is timed, and players are rewarded with Gold, Silver and Bronze medals, depending on how"
"Speedball (paintball) Speedball is one of the three distinct game variants in the sport of paintball, woodsball and scenario paintball. It is a general term for a game in which the playing field is composed of bunkers, of the same location and number on each side of the field, that provide an equal playing field for each team competing. It was created in this way to give a better format for competitive paintball, both in playing and viewing the games. Paintball is one of the most widely played extreme sports in the United States. Due to the popularity of the"
"Space Jam (pinball) Space Jam is a 1996 pinball machine released by Sega Pinball. It is based on the film of the same name. The Space Jam pinball machine has many noteworthy features that make up its pinball experience. On the main playfield, there are six red arrows pointing to critical targets. From left to right, they are as follows: Left Loop, Captive Ball, Basket, Jump Ball, Ramp, and Right Loop. These targets help players complete some of the seven planets surrounding Michael Jordan as well as score jackpots in Multiball mode. There is also a basket at the end"
"Switchball Switchball is a 3D action-puzzle game, made by Swedish developer Atomic Elbow, which was released for Microsoft Windows on June 26, 2007, on Xbox Live Arcade for the Xbox 360 on November 7, 2007 and on PlayStation Network for the PlayStation 3 on September 17, 2009. The game puts the player in the role of a marble, which is guided through a narrow winding course suspended in mid-air in five different environments: Skyworld, Iceworld, Caveworld, Cloudworld and Lavaworld. Using PhysX as its core physics engine, the marble can be ""morphed"" into different balls with unique physical properties, like a"
"inside the opposite alliance's Launchpad, meaning that the robot must travel to the other side of the field to get to the Loading Station. Robots in the Retrieval Zone normally receive scoring elements through the Loading Stations. Robots may not contact another robot in the opposing Retrieval Zone, regardless of who initiates the contact. The Alliance Station is the area behind the Alliance Wall where drivers are stationed. They control their robots from the Driver Stations inside the Alliance Station, behind the Alliance Wall. Behind the Alliance Station is the Loading Lane, belonging to the opposite alliance. Human Players are"
"game is to attain the highest score by Scoring Hexballs in their colored Scoring Zone and Goals, and by Parking and Balancing Robots on the Bridge. The Details: There are a total of twenty-eight (28) Hexballs available as scoring objects in the game. There are two (2) Scoring Zones, sixteen (16) Low Goals, twelve (12) Elevated Goals, and one (1) Bridge on the field. Scoring: The Game: BankShot is played on a 4’x8’ rectangular field. Two robots compete in the Teamwork Challenge as an alliance in 60 second long teamwork matches, working collaboratively to score points. Teams also compete in"
"Ramp 'n Roll Ramp 'n' Roll was the 1995 game for the FIRST Robotics Competition. The playing field is a carpeted modified T-shaped area. The goal area is made up of three ramps and two slopes leading to a square platform. In each match, three teams compete to put their own balls over a field goal. Each robot had to weigh no more than and fit, unconstrained, inside a cylinder with a diameter of and a height of . The robots used two 12 volt Milwaukee drill motors, four Delco car seat motors, and two Textron pneumatic pumps which, through"
"center of the map, and a player from one team has to plant the bomb at the base of the enemy team, and prevent it from being defused. Retrieval is a modified version of Capture the Flag, where you cannot take the item (being either a bomb or a canister with sensitive information) to your base. There are two of them on the map, one belonging to each team. The points are scored whenever the canister/bomb is at the retrieval zone of the enemy team, where it accumulates points, but it is still an enemy team canister/bomb. The game makes"