"Pinochle Pinochle () or binocle (sometimes pinocle, or penuchle) is a trick-taking, Ace-Ten card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of cards into melds. It is thus considered part of a ""trick-and-meld"" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called ""partnership auction pinochle."" Pinochle derives from the game bezique. Its name comes from the French word ""binocle"" meaning ""eyeglasses""."
"player and early expert of Six-Pack, or ""Chinese"" Bezique. There is some evidence that the English writers Wilkie Collins and Christina Rossetti were also enthusiasts. However, since the late nineteenth century the game has declined in popularity. A two-handed Bezique deck is a 64-card deck, consisting of the ace down to the seven of each suit doubled (i.e. the twos to sixes are stripped from two decks and the remaining cards combined), The players cut for deal, with the highest card having preference. The rank of the cards in cutting, and in play, is , , , , , ,"
"by playing a higher card or by ruffing. Bezique is not generally perceived to be a difficult game, though remembering the possible meld combinations and scoring can be confusing for the complete novice. There are also a number of small rules, such as the high ranking of cards with a face value of ten, the ability to swap sevens with the trump card and so on, that beginners should keep in mind. Once the general pattern of playing a trick, declaring a meld (if any) and then drawing a new card from the talon is established in the mind, the"
"Wiz 'n' Liz Wiz 'n' Liz: The Frantic Wabbit Wescue is a platform game developed by Raising Hell Software for the Amiga and Sega Mega Drive and published by Psygnosis in 1993. It is a humorous, cutesy platform game. With the exception of some end-of-level bosses, the game contains no enemies. The game takes place on a series of levels, each divided into eight worlds. Each world has a distinct graphical style and music, but the basic gameplay remains the same. Wiz and/or Liz must run through the landscape collecting wabbits against a strict time limit. To win, the player"
"you’re likely to lose over and over and over."" Zatikon Zatikon is an online multiplayer game by American developer Gabe Jones and published by Chronic Logic, the independent publisher and developer responsible for Gish and three commercial sequels to Bridge Builder. Like chess, ""Zatikon"" is a turn-based game that takes place on a grid. Using units they deploy from a castle at their end of the board, the players try to move onto the castle of their opponent. Instead of moving only one unit each turn, the players get commands, which they can use to move multiple units or to"
"Zatikon Zatikon is an online multiplayer game by American developer Gabe Jones and published by Chronic Logic, the independent publisher and developer responsible for Gish and three commercial sequels to Bridge Builder. Like chess, ""Zatikon"" is a turn-based game that takes place on a grid. Using units they deploy from a castle at their end of the board, the players try to move onto the castle of their opponent. Instead of moving only one unit each turn, the players get commands, which they can use to move multiple units or to have a single unit take several actions. Each unit"
"Board Game Editor's Choice - Winner 2013: Ludo Award Best Board Game Popular - Winner 2013: Tric Trac - Finalist Zombicide Zombicide, is a collaborative adventure board game with a modern zombie theme, created by Guillotine Games. It was launched on Kickstarter by publisher CoolMiniOrNot and raised $781,597 from 5,258 backers. In the game, each player controls from one (for 6 players) to four (solo game) ""survivors"", human beings in a zombie-infested town. In fact, ""survivors"" hastily change to ""hunters"" to smash zombies through and through. However, the team must constantly keep the balance between survival and slaughter: as the"
"Fez (video game) Fez (stylized as FEZ) is an indie puzzle-platform video game developed by Polytron Corporation and published by Trapdoor. The player-character Gomez receives a fez that reveals his two-dimensional (2D) world to be one of four sides of a three-dimensional (3D) world. The player rotates between these four 2D views to realign platforms and solve the game's puzzles. The object of the game is to collect cubes and cube fragments to restore order to the universe. The game was called an ""underdog darling of the indie game scene"" during its high-profile and protracted five-year development cycle. ""Fez"" designer"
"Briscola Briscola (; ; , or ""brisca"", Spanish and , , Montenegrin and , , , Libyan: """"), one of Italy's most popular games together with Scopa and Tressette, and a little-changed descendant of Brusquembille, the ancestor of Briscan and Bezique, is a Mediterranean trick-taking, Ace-Ten card game for two to six players played with a standard Italian 40-card deck. Apart from the Northern Mediterranean, the game is also popular in Puerto Rico. It is usually considered to be an elaboration from an original Dutch card game related to klaviaas, perhaps transmitted by sailors. (A confirming piece of evidence comes"
"Bazoo Bazoo is a freemium mobile strategy video game developed and published by the French studio IsCool Entertainment. The game combines a traditional puzzle gameplay and worldwide real-time player versus player fights. The game was released globally on April 10, 2017. Bazoo has the basis of a puzzle game, where a player have to combin blocks to destroy them, plus an objective of filling the oponnent board before having its own board full of blocks. Four combinations exist: dogs and bones, rabbits and carrots, squirrels and nuts, koalas and eucalyptus. As soon as a block is destroyed, it immediately go"
"The games use either the standard Zeebo ""Z-Pad"" gamepad or the Boomerang control, a motion-sensitive controller similar to the Wii Remote. Zeebo Extreme Zeebo Extreme is a series of 3D racing videogames created for the Zeebo system. The games were developed by the Tectoy Digital studio in Campinas, Brazil. To date, five Zeebo Extreme games have been introduced in Brazil and four in Mexico. Each of the games involves a race over air, water or land in a particular type of vehicle, such as an airplane, billy cart or jet board. In single player mode, the player competes against the"
"the better known ""Metal Slug"" series of videogames. Zeus also made a game for the Commodore Amiga called ""Risky Woods"". The soundtrack is composed of samples from various film scores, such as ""Passenger 57"", ""Subway"", and ""To Live And Die In L.A."". Biomechanical Toy Biomechanical Toy is a scrolling shoot 'em up platform arcade game released by Gaelco in 1995. A criminal called Scrubby has escaped. He was imprisoned for trying to steal the Magic Pendulum - which brings toys to life. Relik, a cuckoo clock, guards the pendulum. Scrubby appears suddenly and steals the pendulum. You, a hero called"
"40,000 owners which would indicate at least a covering of the expenses. Aztaka Aztaka is a PC 2D side-scrolling action role-playing video game for Microsoft Windows and OS X developed by Canadian independent game developer Citérémis. The game is set in the Aztec period, with characters and story being re-interpretations of Aztec mythology and pre-Hispanic Mexican culture. It puts the player in the role of an Aztec warrior named ""Huitzilo"" who must gather seven phonographs to save his civilization from its angry gods. The gameplay is reminiscent of an old-school action role-playing game. The player climbs, crawls and jumps his"
"awards including the Seumas McNally Grand Prize and ""Eurogamer"" 2012 Game of the Year. It had sold one million copies by the end of 2013, and it influenced games such as ""Monument Valley"", ""Crossy Road"", and ""Secrets of Rætikon"". A planned sequel was canceled when Fish abruptly left the indie game industry. ""Fez"" is a two-dimensional (2D) puzzle platform game set in a three-dimensional (3D) world. The player-character Gomez lives peacefully on a 2D plane until he receives a red fez and witnesses the breakup of a giant, golden hexahedron that tears the fabric of spacetime and reveals a third"
"Aztaka Aztaka is a PC 2D side-scrolling action role-playing video game for Microsoft Windows and OS X developed by Canadian independent game developer Citérémis. The game is set in the Aztec period, with characters and story being re-interpretations of Aztec mythology and pre-Hispanic Mexican culture. It puts the player in the role of an Aztec warrior named ""Huitzilo"" who must gather seven phonographs to save his civilization from its angry gods. The gameplay is reminiscent of an old-school action role-playing game. The player climbs, crawls and jumps his way around a level to explore it and find new items. Experience"
"not count. The game ends long after the cards are dealt the third time. The game is won when all cards are built onto the foundations. Persian Patience Persian Patience (or simply Persian) is a patience card game which is played with two decks of playing cards. The unusual feature of this game is the fact that the two decks are decks used in Piquet and Bezique, i.e. those that have the Deuces (twos), Treys (Threes), Fours, Fives, and Sixes removed. The tableau is set up into eight columns of eight cards. The object of the game is to free"
"standard rule of two-player Bezique but is allowed in some regions. The non-dealer may lead any card. This card is placed face upwards on the table The dealer must respond by playing a card. If it is a card of the same suit but has a higher value or any card of the trump suit and the leading card is not of the trump suit, it wins the trick. If it is a lower or equal card of the same suit or a card of any other suit bar the trump suit, it loses. Whoever wins the trick takes the"
"Zombicide Zombicide, is a collaborative adventure board game with a modern zombie theme, created by Guillotine Games. It was launched on Kickstarter by publisher CoolMiniOrNot and raised $781,597 from 5,258 backers. In the game, each player controls from one (for 6 players) to four (solo game) ""survivors"", human beings in a zombie-infested town. In fact, ""survivors"" hastily change to ""hunters"" to smash zombies through and through. However, the team must constantly keep the balance between survival and slaughter: as the zombicide's going on, the ""danger level"" is going up and infected are growing in numbers. Any misstep can turn to"
"and . Eight cards are dealt in batches of three, two and three, to each player with the next card being placed face up between the two players to establish the trump suit. The remaining cards, known as the ""talon"" or ""stock"", are placed face down beside it. Should the turn-up card be a the dealer scores ten. The non-dealer leads any card from hand and the dealer may then play any card. The normal requirement to follow suit if possible does not apply to Bezique. If a second player chooses to play a higher card of the same suit"
"Maziacs Maziacs is an action adventure maze game published by DK'Tronics in 1983 for the ZX Spectrum, Commodore 64, and MSX. ""Maziacs"", written by Don Priestley, was based on his earlier ZX81 game ""Mazogs"" which was published by Bug Byte in 1982. ""Mazogs"" was one of the most successful ZX81 games so Don Priestley adapted it for the higher-resolution, colour-screen ZX Spectrum and MSX. The Commodore 64 port was written by Andy French. ""Maziacs"" takes place in a randomly generated, scrolling, overhead-view maze, in which the player-controlled protagonist must find gold and exit the level. The gold is placed at"
"nations, Binocles, meaning eyeglasses with this pronunciation, became the name for Bezique with minor rule variations, ultimately evolving into Pinochle. Two-handed Pinochle, two-handed Bezique and two-handed Binokel are almost identical, the main difference is that the last-named is played with two packs of 24, German-suited, cards, instead of two packs of 32, French-suited, ones. The former, together with Six-Pack Bezique and Rubicon Bezique, is still played in the United States. The game achieved its greatest popularity in Paris by 1860 and in England a few years later. Perhaps the most famous proponent of the game was Winston Churchill, an avid"
"enemies. The more powerful the companion, the more gold he requires to join the player's quest. Aztec Adventure Aztec Adventure, known in Japan as , an action video game that was developed and published by Sega for the Sega Master System. In the game, the player takes the control of Niño, an adventurer who must traverse a maze in search for treasures. While the original Japanese version depicts the adventure in Nazca, the story and title were later changed to be based in Aztec settings for international releases, though the elements of the former culture, including the Nazca Lines, can"
"enemy piece can be captured in one move. Bizingo Bizingo is a two-player strategy board game created sometime in the 1850s in the United States. Two opposing armies on a triangular grid face off against one another. The game seems unrelated to any other, except perhaps to Awithlaknakwe by the Native American Indians. The board is in the shape of an equilateral triangle with truncated corners. It comprises 157 triangular in an alternating color pattern; 75 cells are light-colored, 82 are dark-colored. Each player has 18 pieces in their own color: 16 regular pieces and 2 ""captains"". Because the board"
"and kidnapped the Wiz, Nifta, and all the kittens, imprisoning them in different parts of the world. It is Wizkid's job to save them. ""Wizkid"" is a humorous arcade adventure game taking place over nine levels. Each level has a different style, with a different background picture and music. The levels are: In each level, the player plays the disembodied head of Wizkid, which can fly around the screen in all four directions. The object is to knock various objects on top of enemies, killing them. When all enemies are killed, play proceeds to the next screen, and after all"
"isn't for everyone's tastes"", the magazine recommended ""Fooblitzky"" for those seeking a game for families to enjoy. In ""Zork Zero"" one of the possible magic words needed to win the game is ""fublitskee"". Fooblitzky Fooblitzky is a board game-style computer game published by Infocom in 1985 and designed by a team including interactive fiction authors Marc Blank and Michael Berlyn. It is unique among Infocom titles for not being interactive fiction and for being the first to incorporate graphics beyond ASCII characters. Like most Infocom titles, it was written in highly portable ZIL, but was only made available for the"
"Aztec Adventure Aztec Adventure, known in Japan as , an action video game that was developed and published by Sega for the Sega Master System. In the game, the player takes the control of Niño, an adventurer who must traverse a maze in search for treasures. While the original Japanese version depicts the adventure in Nazca, the story and title were later changed to be based in Aztec settings for international releases, though the elements of the former culture, including the Nazca Lines, can still be seen. The player is not the only one in search for those treasures, three"
"as the official referee, Younger's gameplay employed the controversial ""box pattern,"" which is described in the documentary movie """". Berzerk (video game) Berzerk is a multi-directional shooter arcade game, released in 1980 by Stern Electronics of Chicago. ""Berzerk"" places the player in series of top-down, maze-like rooms containing armed robots. The player controls a green stick man. Using a joystick and a firing button that activates a laser-like weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot"
"Berzerk (video game) Berzerk is a multi-directional shooter arcade game, released in 1980 by Stern Electronics of Chicago. ""Berzerk"" places the player in series of top-down, maze-like rooms containing armed robots. The player controls a green stick man. Using a joystick and a firing button that activates a laser-like weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, get electrocuted by the electrified walls of the maze itself, or by being touched by"
"the correct rib (which varies from game to game) does not exist until the adventurer is tipped off by the Implementers. Prying the rib gives the adventurer access to the Janitor's Closet, a room of global proportions that contains a spray can whose contents allow the adventurer to defeat the Rat Ants, earning an afternoon off from the Grand Inquisitor. Zork: The Undiscovered Underground Zork: The Undiscovered Underground (or ZUU for short) is an interactive fiction video game written by former Infocom Implementors Marc Blank and Michael Berlyn and implemented by G. Kevin Wilson using the Inform language. The game"
"Fizzball Fizzball is a cross-platform computer game by American studio Grubby Games in which the player bounces the titular ""fizzball"" around the screen. The game was a finalist for an award at the 2007 Independent Games Festival. It was later ported to the Wii, under the name Doctor Fizzwizzle's Animal Rescue. All of the island's animals have been acting strange lately. Professor Fizzwizzle takes on the task of capturing them all in his newly invented magic bubble. The animals are then kept in a nursery and fed using the coins he has collected throughout the island's levels. Players obtain coins"
"Lycèe Trading Card Game The Lycèe Trading Card Game is a Japanese collectible card game developed by Silver Blitz and published by Broccoli that uses characters from a variety of (mostly) visual novel computer games. ""Lycée"" is a French word roughly meaning 'high school'. Most of the cards are given unique, fanmade artwork. The object of the game is to get one's opponent's sixty card deck down to zero, which is mostly done by attacking with character cards. There are five rarities of cards: common, uncommon, rare, promotional and lucky. The 'lucky' cards are the most valuable, and may sold"
"well as the ""Top New Apps"" section of the worldwide Google Play Store. ""Bazoo"" was positively received by mobile game specialists and players. Pocket Gamer compared it to """"intense and frenzied battles commonly found amongst movies and manga"""" whereas it received more than 3500 five-stars reviews on the Google Play Store. Bazoo Bazoo is a freemium mobile strategy video game developed and published by the French studio IsCool Entertainment. The game combines a traditional puzzle gameplay and worldwide real-time player versus player fights. The game was released globally on April 10, 2017. Bazoo has the basis of a puzzle game,"
"in battles, whereas in American rules already in 1959 was specified that the maximum number of dice in battle was 5: 3 for the attacker, 2 for the defender. RisiKo! RisiKo! is a strategy board game, Italian stand alone variant of ""Risk"". Purpose of the game is the achievement of a predefined, secret target that is different for each player: the target can consist either in the conquest of a certain number of territories, of two or more continents, or in the annihilation of one opponent. ""RisiKo!"" derives from the 1957 French game ""La Conquête du Monde"", better known worldwide"