"or 9:1 depending on the house rules. Mini-Baccarat Mini-Baccarat is a smaller, lower-stakes version of Punto banco Baccarat. Mini-Baccarat is different in that it is generally lower limits than baccarat. It is also different in that the player does not get to pick up the cards, and the fact that the table is smaller in size. Mini-Baccarat is popular in many casinos, especially among Asian gamblers. In original Baccarat the banker deals two cards to the “punters” (players) and to himself, face-down from the shoe. If anyone has a count of eight or nine, they should turn their cards face-up"
"and declare his hand. The player with the highest hand takes the pot. Cards are formed into pairs where the pips on each pair are summed, and only the units digit considered (a pip total of 23 becomes 3, 19 becomes 9). The highest pair possible is therefore a 9 (or 'kiu'). Pairs are compared such that the higher pair is compared first, and then the second pair. There are three special hands ranking above a pair of nines, from highest: A fourth special hand ranks below qiu-qiu, but above all other non-special hands: An exception to the rule of"
"and scores eight according to the above rules, three for each of the runs and two for the pair. Even more valuable are ""triple runs"" (three three-card straights including a three-of-a-kind, e.g., 2–2–2–3–4, that score fifteen) and ""double-double runs"" (four three-card straights including pairs, e.g., 2–3–3–4–4, that score sixteen). Combined runs may also include fifteen-twos. A 24 hand, the largest commonly seen, comprises a double-double run and four fifteen-twos. Two examples are 4–4–5–5–6 and 6–7–7–8–8. The dealer scores his hand last and then turns the cards in the crib face up. These cards, in conjunction with the starter card, are"
"as one lump group). Each player tries to form the best poker hand he can. Due to jokers and Cheatin', five of a kind is possible. The Dead Man's Hand (Ace of Spades, Ace of Clubs, Eight of Spades, Eight of clubs with a Jack of Diamonds as the fifth card) is ranked highest. This hand is historical in nature as it is the hand Wild Bill Hickok held when he was killed. Each poker hand has a rating from 1 (high card) to 10 (Dead Man's Hand), and the losing player suffers a number of casualties equal to the"
"traditional high card points. The opening level could represent between 3 and 19 HCP. The middle level could represent between 7 and 22 HCP. The maximum level could represent between 11 and 30 HCP. These ranges are inclusive. These three ranges are statistically derived: 60 percent of opening hands will fall in the lowest range, 30 percent will fall in the middle range, and 10 percent will fall in the top range. Because of the very descriptive nature of each of the opening bids, the responder is in control of the bidding unless the opener bid 1. Also, the responder"
"(in case of a ""hand"" game, when the ""Skat"" is not picked up). Players have therefore to exercise careful scrutiny during bidding, as not to incur an unnecessary loss. The bidding may also give away some information about what cards a player may or may not hold. Experienced players will be able to use this to their advantage. The game value (also called ""hand value"", ) is what the game will be worth after all tricks have been played. It is determined not only by the 10 cards held, but also by the two-card ""Skat"". The ""Skat"" always belongs to"
"at least as high as declarer's bid (see Overbid Hands above). Note that often the score will be higher than the auction value, because players typically do not bid as high as their hand would allow. For a won game, that score is added to declarer's tally. For a lost game, the score is doubled and subtracted from declarer's tally (negative score). Until 1998, lost ""Hand"" games did not count double, but this rule was dropped in that year. The reason was that in tournament play nearly all games played were ""Hand"" games. This increased the game level by one,"
"hand. In the case of a tie, the last card played is considered highest. This player then leads the next trick, but may not lead the ass immediately after an ass round. A joker may substitute for any other card; for example two sevens and a joker can play as three sevens. If played as a single card, it has a value of 14. If played during an ass round, the player may choose any value from 1 to 14 for the joker. If, at the end of a trick, one or more players is out of cards, the round"
"a five-high hand with four different suits, such as . (Note that in straight Badugi, unlike in Baduci, aces are low and thus the best possible Badugi hand is a four-low hand with four different suits, such as .) This hand is used to determine the winner of one half of the Baduci pot. The other hand that must be evaluated is the 2-7 triple draw hand. Players use all 5 cards to determine this hand. Like Badugi, the triple draw hand increases in value as the card ranks are lower. The best 2-7 hand is 7-5-4-3-2, where the cards"
"hand (60 points for no doubling, 120 for once, 240 for twice, or 480 for thrice) from the hand score (points from captured cards, ""Spatz"" penalties or bonuses, and the ""talon"" which may have been doubled, redoubled, etc.) After one player accumulates a game score of 100 or more, the number of new hands to play is limited to the current round (everyone should have had an equal chance as dealer). The winner is the player with the highest cumulative game score and the others have to pay the difference. The player with the lowest game score has to pay"
"Baccarat (card game) Baccarat or baccara (; ) is a card game played at casinos. It is a comparing card game played between two hands, the ""player"" and the ""banker"". Each baccarat coup (round of play) has three possible outcomes: ""player"" (player has the higher score), ""banker"", and ""tie"". There are three popular variants of the game: ""punto banco"" (or ""North American baccarat""), ""baccarat chemin de fer"" (or ""chemmy""), and ""baccarat banque"" (or ""à deux tableaux""). In ""punto banco"", each player's moves are forced by the cards the player is dealt. In ""baccarat chemin de fer"" and ""baccarat banque"", by"
"the value of the 7, 6 and ace, are the same; but the 2 is said to count for 12, the 3 for 13, the 4 for 14, and the 5 for 15, the figured cards are each equivalent to 10. The best hand is the flush, that is, four cards of high numbers and one of one colour; the next is the '(supremus), consisting of the , 7, 6, and ace, which count for 55; then the , or prime, which is four cards of different suits. Should two persons have flushes, the player who counts the highest number,"
"at $175,000 to $200,000, and the highest bid is usually from $220,000 to $260,000. Thus, following a starting bid of $175,000 (commonly expressed by saying ""one seventy-five""), bids such as $190,000, $200,000, $210,000, $225,000, $235,000 are proper. The highest possible score for one hand is $400,000 plus what the Bull may double, and minus what the Bear may cancel. The player to the left of the dealer begins the bid. The bid then continues clockwise, and each player must make a bid or pass. Each subsequent bid must be at least $10,000 higher than the previous. This process continues until"
"call is made the hands are shown and the best hand wins. The hands rank as follows: If more than one player has a brélan, the best is one that matches the rank of the turn up (a ""brelan carré"", or ""squared-up brelan""). If none matches, that of highest rank wins. Any player with a brelan receives a side-payment of one chip, two if it is a carré, from each opponent. If no player holds a brélan, the hand holding the greatest number of pips wins. All hands are turned face up, including those of players who dropped. The face"
"occasionally be stated in ""marks"", signifying the tally mark awarded to a winning hand. The maximum opening bid under standard bidding is two marks, or ""84"". Each player outbidding the opening bid could result in a maximum bid of 7 marks, the total needed to complete the game. There are many variations and exceptions to standard bidding, which are covered in Special Contracts, below. After each player gets one chance to bid, the highest bidder chooses the trump for that hand, which can consist of designating as the trump one of the following: a particular ""suit"" (blanks through sixes, i.e."
"lowest score is 16 and maximum is 28. In this variation, for a bid of 16-18 points, the bidding team cannot show the pair. They must have bid at least 19 to show it. But if the bidding point is 19 the bid value will decrease by 3 points only and above it (20-28) the bid value will decrease by 4 points. Some play that after all the cards have been dealt, but before the lead to the first trick, a player with very strong cards may declare a 'single hand', undertaking to win all eight tricks, playing alone. In"
"or six.) If a hand is made up of a pair, it always scores higher than a non-pair, no matter what the value of the pips are. (Pairs are often thought of as being worth 12 points each.) When the player and dealer both have a pair, the higher-ranked pair wins. Ranking is determined not by the sum of the tiles' pips, but rather by aesthetics; the order must be memorized. The highest pairs are the Gee Joon tiles, the Teens, the Days, and the red eights. The lowest pairs are the mismatched nines, eights, sevens, and fives. When the"
"the top card of either the stock or the discard and subsequently discarding a card. All players are trying to collect a hand value of 31 (or the nearest to it) in the same suit. If a player has three cards of the same value from different suits, the hand is worth 30.5 points. Play continues clockwise around the table until any player knocks or obtains a ""blitz"". When it is a player's turn, and that player believes their hand is high enough to beat at least one of the opponents, they knock on the table in lieu of drawing"
"scored by the dealer as an additional hand. The rules for scoring the crib are the same as scoring a hand, with the exception of the flush; a four-card flush in the crib is scored only if it is the same suit as the starter card (for a total of five points). The highest possible score for a hand is 29 points: a starter card of a 5, and a hand of 5, 5, 5, J with the Jack being the same suit as the starter card. The score might be announced thus: Scores between 0 and 29 are all"
"from the stock, paying the dealer one chip for this privilege. If he says ""barter"", he exchanges one card sight unseen with his right-hand neighbour, but without payment. The play continues until one of the players knocks. If two players show a hand with the same point value, a three-card beats a two-card flush and if still equal, the winning hand is that of the dealer if he is still involved in the play, otherwise that of the first in order of play after the dealer. In this variation a 40-card deck is used. The best hand when someone knocks"
"vote of the players can change this. This may give the ""bidding team"" or ""setting team"" or both an advantage. A and B are Partners, playing against Y and Z. A, sitting at the left of Dealer, opens by bidding $175,000. Z bids 190. B, who has a poor hand, ""passes"". Y, who has a strong hand, raises his partner by bidding 200. A then bids 210. Z passes. B has already passed. Y bids 220. A passes and so Y becomes the highest bidder at $220,000. Y, being the highest bidder, now picks up the widow, and after discarding"
"is paid out even if the dealer's hand is better than the player's; however, in this situation, the player would still lose their ante and play bets. The Aces Up bet depends solely on the player's hand. If the player has a pair of aces or better, they win, otherwise they lose. The dealer's hand is immaterial. The payout for a win can range from 1-1 for a pair of aces to 50-1 for four of a kind, the best possible hand. Various payout variations are possible, depending on the casino, resulting in a house edge ranging from 1.98% to"
"have bid up to that value (110) during the auction. In practice this would have been too risky because only in the ""Skat"" increased the length of matador's jack straight to 7. Note: Most players will declare a grand game with the above hand, as it will be much more lucrative than a suit game in Hearts (declarer will concede at most two club tricks, probably achieving ""Schneider"" for a game value of at least 144 (24 × 6). Now for the special cases: if you think you can do more than just win, you can add points for the"
"the hands of those players are compared and the player with the best badugi hand is awarded the pot. Badugi ranks ""cards"" low to high as in traditional poker, except with aces low; thereafter, it has a different ranking of ""hands"" than traditional poker, with hands having ""distinct"" sets of ranks and suits being superior. Then, for sets of equal size, as follows, hands with lower sets of card rank superior (as in lowball). Specifically, the ""badugi hand"" can consist of 1–4 cards of distinct rank and suit, from among the four cards dealt to the player; any duplicated suit"
"a better hand than disregarding any other card. Here is a sample deal involving four players. The players' individual hands will not be revealed until the showdown, to give a better sense of what happens during play: Compulsory bets: Alice is the dealer. Bob, to Alice's left, posts a small blind of $1, and Carol posts a big blind of $2. First betting round: Alice deals four cards face down to each player, beginning with Bob and ending with herself. Ted must act first because he is the first player after the big blind. He cannot check, since the $2"
"is also dealt two cards, normally one up (exposed) and one down (hidden). In most other countries, the dealer receives one card face up. The value of cards two through ten is their pip value (2 through 10). Face cards (Jack, Queen, and King) are all worth ten. Aces can be worth one or eleven. A hand's value is the sum of the card values. Players are allowed to draw additional cards to improve their hands. A hand with an ace valued as 11 is called ""soft"", meaning that the hand will not bust by taking an additional card; the"
"hands are the same. Once the players have sorted their hands, each plays their highest ranked hand, and the player playing the highest gains one point. If hands are tied, no-one scores. Players then play their second-best hands, then their third best, then final hands. Note that not all players accept 'high card' hands, and many do not accept 'pairs', which means that it is quite common for a player not to have four hands. Crashing in this game involve a person predicting they are going to win all 4 hands and calling 'crash'. If they win all after predicting"
"in a hand by 10. The Ace's multiplier stacks additively, i.e. two aces result in a multiplier of 20. Once all players have chosen to stay or have busted, all players reveal the value of their hand, with the highest valued hand winning. In the event of a tie, another game of 600 is played by the tied players and so on in this fashion until a winner is declared. 600 (card game) 600 is a Venetian card game very similar to the game Blackjack. The goal of the game is to get the hand value of 600. Hands at"
"Balanced hand In the game of contract bridge, a balanced hand (or balanced distribution) denotes a hand of thirteen cards which contains no singleton or void and at most one . Three hand patterns are classified as truly balanced: 4-3-3-3, 4-4-3-2 and 5-3-3-2. The hand patterns 5-4-2-2 (an example of a two-suiter) and 6-3-2-2 (a single-suiter) are generally referred to as ""semi-balanced"". In natural bidding systems, balanced hands within specified high card point (HCP) ranges are generally opened with a notrump bid, or rebid in notrump. In the Netherlands, a bidding system called ""Saaie klaver"" (""""Boring club"""") that reserves the"
"of the hand as follows: In a 2-player game, the maximum score that can be made in one hand is 4,600 points. In a standard 4-player game there is no extension, so the maximum score is 4,400. In a 3-player or 6-player game, two shutout bonuses are achievable, yielding a perfect score of 5,100. Note that some points are scored even if a side does not complete a trip; it is possible for the completing side to score fewer points than their opponents. If the hand ends by exhaustion rather than by completion, each side still scores its distance and"
"limit is 64 points, which is the highest base points doubled twice. A winner receives the scoring limit from each player without any doubling. Some limit hands by necessity must be completely concealed (not discards used) or semi-concealed (the only discard used is the one needed to go mahjong). This includes the 13 orphans, 4 concealed pongs, heavenly hand and earthly hand. It is usually expected that the heavenly gates hand be concealed or semi-concealed. As for the dragon limit hands and the great winds, table rules dictate if the hand must be concealed or not. Some table rules claim"
"a Full House (correctly reflecting its difficulty level) and a Flush is more valuable than Four Of A Kind (incorrectly reflecting its identical probability to that of a Straight). The poker dice hand rankings and the corresponding probabilities of rolling that hand are as follows (not sorted by probability but from highest to lowest ranking): Busts are much lower probability than in card poker, because there are only 6 values instead of 13, making pairs and straights much more likely than with cards. In poker dice there are in fact only four possible bust hands: [A K Q J 9],"
"house: The Highest ranking hand is 4 of a kind starting with 4 fours followed by Aces, Kings etc. Next it's 3 of a kind starting with Aces Kings and so on. After this, a Run of the same suit, also called ""Bouncer"" (all the way through is worth more than a regular run), Ace, 2, 3 the highest Run, followed by Ace, King, Queen and so on. Then a mixed run ranked as previous. Penultimately flush (any 3 cards of the same suit), Finally, pairs are the lowest hand Crash (card game) Crash is a British card game extension"