"a record four Golden Geek awards in 2015, including best board game of the year, best strategy game, most innovative game, and best thematic game. Pandemic (board game) Pandemic is a cooperative board game designed by Matt Leacock and published by Z-Man Games in 2008. ""Pandemic"" is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates 2 to 4 players, each playing one of five possible specialists: dispatcher, medic, scientist, researcher, or operations expert. The game is unlike most board games in that the gameplay is"
"a try, getting double the fee if he or she succeeds. Since there will be times when the player drawing a certain ""Doctor"" card also holds the matching ""Specialist"" card, that player can purposely botch the first attempt in order to attempt a second try for double value. The game can be difficult, due to the shapes of the plastic ailments and the fact the openings are barely larger than the pieces themselves. ""Brain Freeze"" was added in 2004, when Milton Bradley allowed fans a chance to vote on a new piece to be added to the original game during"
"Great Brain Robbery"" was the first board game to come in a sturdy cardboard box. It includes 25 brain cards. In 2001, ""The Great Brain Robbery"" won the Origins Award for ""Best Science Fiction or Fantasy Board Game 2000"". The Great Brain Robbery The Great Brain Robbery is a board game designed by James Ernest and released in 2000 by Cheapass Games. It is a wild west-themed sequel to ""Give Me the Brain"", and the fourth in the Friedey's series of games. Players assume the role of zombies attempting to rob a speeding train full of brains. The game is"
"boar head, the bookcase being replaced by a safe that releases a big steel piggy bank that slams into the heir's face and instead of falling into the fire you're spun into it. The game can be suddenly over if the card: ""Clock Strikes Midnight"" is drawn from the deck. 13 Dead End Drive 13 Dead End Drive is a murder-themed board game from Milton Bradley. Released in 1993, it was followed in 2002 by a sequel, ""1313 Dead End Drive"". The story behind the game involves the death of a wealthy old woman triggering a feud over her will."
"board, which is somewhat like a skate board but with only one wheel, holding his trusty club and the occasional rocks. Bones are considered money in his time and Big Nose has gotten all his bones stolen, and must journey through this prehistoric land and get them back. ""Dizzy the Adventurer"": Dizzy is an egg-shaped hero with red boots and gloves, and in this sixth game in the Dizzy series, Dizzy and Daisy were tricked into entering an old castle by the Evil Wizard Zaks, there Daisy pricks her finger and fell into a mysterious sleep, while Dizzy is imprisoned."
"Hearts Hearts is an ""evasion-type"" trick-taking playing card game for four players, although variations can accommodate between three and six players. The game is also known as Black Lady, Black Maria, Black Widow, and Slippery Bitch, though any of these may refer to the similar but differently-scored game Black Lady. The game is a member of the Whist family of trick-taking games (which also includes Bridge and Spades), but the game is unique among Whist variants in that it is an evasion-type game; players avoid winning certain penalty cards in tricks, usually by avoiding winning tricks altogether. The game of"
"The Great Brain Robbery The Great Brain Robbery is a board game designed by James Ernest and released in 2000 by Cheapass Games. It is a wild west-themed sequel to ""Give Me the Brain"", and the fourth in the Friedey's series of games. Players assume the role of zombies attempting to rob a speeding train full of brains. The game is played on a board made up of train carriages, printed on eight double-sided boards. As the players move forward through the carriages, new ones are added and old ones fall off, giving a varied and changing game board. ""The"
"in June 2013 and featured a selection of cues from the show by composer J. Peter Robinson. Several official board games of ""Charmed"" have been published by Clash of Arms and Tilsit. The show's first board game, ""Charmed: The Book of Shadows"", was released in 2001 and the second board game, ""Charmed: The Source"", was released in 2003. Other board games include ""Charmed: The Power of Three"" and ""Charmed: The Prophecy"", both of which were released in 2005. An action, platform video game of ""Charmed"" was developed by DC Studios and published by In-Fusio. The game was released for mobile"
"Break"" for Game Boy Advance, and """" on GameCube. Reiji Ozora is a chronic quitter who never completes what's assigned or handed to him, but one day Maiko, his closest friend, walks him to a local arcade where the latest game craze is happening Dragon Drive. After meeting Chibi, a seemingly meek dragon, Reiji wants to make himself and Chibi stronger. To obtain this strength, both are taken to a secret training room in the ""D-Zone"", the same room Maiko and Daisuke snuck in earlier upon seeing a strange dragon appearing in the sky. The dragon suddenly absorbs them into"
"to receive a ""Platinum Prize"" in Japan for selling over 1,000,000 units. Crash Bandicoot: Warped Crash Bandicoot: Warped (known in Europe as Crash Bandicoot 3: Warped) is a 1998 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the third game in the ""Crash Bandicoot"" video game series following """". The game's story takes place immediately after the events of the second game. The ruins of a space station called the Cortex Vortex owned by Doctor Neo Cortex, crash-lands on Earth and unleashes an evil entity known as Uka Uka, Aku Aku's"
"the lyrics of which were inspired by historical tales of wreckers luring ships to their demise. ""Crimson Shore"" is part of the Agent Pendergast series by Douglas Preston and Lincoln Child. The main story involves a ship, the ""Pembroke Castle"", being purposefully wrecked on the rocks off the coast of Massachusetts. ""Coot Club"", the fifth of Arthur Ransome's Swallows and Amazons series of books, features wreckers on the Norfolk Broads. ""The Wreck of the Zanzibar"" is a Whitbread Award-winning children's novel by Michael Morpurgo, set on the Isles of Scilly. ""H.M.S. Dolores"" is a 2016 board game whose plot centers"
"Shithead (card game) Shithead (also commonly known as Kosbor, Shed, Three cards game, Karma, Threes, Palace, Mohonk, Jonah's Game ,Estee Bestee and by many other names) is a card game, the object of which is to lose all of one's cards, with the final player to be ""shithead"". The game is popular in many countries among backpackers and local pubs, and as a result is widespread. Although the basic structure of the game generally remains constant there are regional variations to the game's original rules. There are many variations of the rules, and there is no universally accepted set. A"
"The player with the lower score on any given turn receives a letter in the word ""HORSE"" or whatever word the players had generated prior to the game's start. The first player to accumulate the entire word loses. Following the releases of Sega's ""Top Skater"" and Electronic Arts' ""Street Sk8er"", Activision identified skateboarding-simulation games as a growing market in the gaming industry and concluded that such a title would resonate with a young audience. Preceding Neversoft's involvement in the project, the task of developing a skateboarding title for Activision was given to another studio. This studio's attempt did not impress"
"two cards entering play together (such as the interaction between ""Fowl Fiend"" and ""Chicken on Your Head"" or ""Sword of Slaying Everything Except Squid"" and ""Squidzilla""). On ""BoardGameGeek"" the average user rating is 6/10. Tom Vasel of The Dice Tower was critical of the game Munchkin feeling it was overpriced, had limited re-playability, and a poor and occasionally tedious gaming experience. Munchkin (card game) Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic. It is a humorous take on role-playing games, based on the concept of munchkins (immature role-players,"
"Crash Bandicoot: Warped Crash Bandicoot: Warped (known in Europe as Crash Bandicoot 3: Warped) is a 1998 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the third game in the ""Crash Bandicoot"" video game series following """". The game's story takes place immediately after the events of the second game. The ruins of a space station called the Cortex Vortex owned by Doctor Neo Cortex, crash-lands on Earth and unleashes an evil entity known as Uka Uka, Aku Aku's evil younger twin brother, who joins with Cortex and the time-obsessed Doctor"
"the winner to take a drug test. The Really Nasty Horse Racing Game The Really Nasty Horse Racing Game is a board game combining luck and tactics. It was designed by Simon Knock in 1987. The game set consists of an oversized game board, bookmaker's board, betting slips, deck of specials cards, stack of money, dice, and six large plastic horses-and-jockeys and other items. Each player is assigned a horse and races it around the track by rolling a single die. Players can bet on another player's horse, and are issued cards which allow them to commit dirty tricks, for"
"time. Dark Souls – The Board Game Dark Souls – The Board Game is a miniature-based exploration board game created by Steamforged Games. It is based on the ""Dark Souls"" video game series by FromSoftware and Bandai Namco Entertainment. A successful crowdfunding campaign raised over to fund the development of the project. It was released in April 2017. ""Dark Souls – The Board Game"" is a miniature-based exploration board game that can be played cooperatively with up to four players. Players assume the game role of characters based on classes from the ""Dark Souls"" video game series and fight monsters"
"Black Hole (solitaire) Black Hole is a solitaire card game that is akin to Golf and Tri Peaks, but its tableau is somewhat like that of La Belle Lucie. Invented by David Parlett, this game's objective is to compress the entire deck into one foundation. The cards are dealt to the tableau in piles of three. The leftover card, dealt first or last, is placed as a single foundation called the Black Hole. This card usually is the Ace of Spades, but any card can do. Only the top cards of each pile in the tableau are available for play"
"the play pile. Shithead (card game) Shithead (also commonly known as Kosbor, Shed, Three cards game, Karma, Threes, Palace, Mohonk, Jonah's Game ,Estee Bestee and by many other names) is a card game, the object of which is to lose all of one's cards, with the final player to be ""shithead"". The game is popular in many countries among backpackers and local pubs, and as a result is widespread. Although the basic structure of the game generally remains constant there are regional variations to the game's original rules. There are many variations of the rules, and there is no universally"
"Heartbound (video game) Heartbound is an upcoming role-playing video game being developed by American indie developer Pirate Software. The game centers around a boy who deals with depression, anxiety, and fear as he embarks on a journey through different locations in search of his dog, Baron. The narrative changes with different pathways and endings depending on how the player interacts with the environment, other characters, and combat system. Each choice or interaction has the potential to change the game by adding dialog, encounters, or interactive objects to the world. An alpha version of the game was released for Microsoft Windows,"
"Brian Bloodaxe Brian Bloodaxe is a British platform game written by Charles Bystram for the ZX Spectrum and released by The Edge Software in 1985. It was ported to the Commodore 64 and Amstrad CPC 464 by Trevor Inns. In ""Brian Bloodaxe"", our Viking hero wakes from an ice block in which he has been trapped for hundreds of years. Upon discovering that the year is now 1983 he decides to do what he originally set out to achieve - the conquering of Britain. Working his way through more than 100 screens of platform mayhem, Brian's ultimate goal is to"
"one of the most challenging and hardest video game puzzles of all time. ""Broken Sword"" creator and Revolution CEO Charles Cecil and ""Broken Sword"" designer Steve Ince, as well as publications which have covered it, explain that the puzzle was challenging because the player was not met with any ""time critical"" puzzle prior to this point in the game, which would mean they ""would not necessarily make the connection that clicking on the machinery at a key moment would make this happen."" Chris Csullion of ""Official Nintendo Magazine"" said that ""if you've played [""Broken Sword""], the words 'the goat puzzle'"
"Dark Souls – The Board Game Dark Souls – The Board Game is a miniature-based exploration board game created by Steamforged Games. It is based on the ""Dark Souls"" video game series by FromSoftware and Bandai Namco Entertainment. A successful crowdfunding campaign raised over to fund the development of the project. It was released in April 2017. ""Dark Souls – The Board Game"" is a miniature-based exploration board game that can be played cooperatively with up to four players. Players assume the game role of characters based on classes from the ""Dark Souls"" video game series and fight monsters and"
"to bid against themselves – in order to win. Give Me the Brain Give Me the Brain is a discard-style card game designed by James Ernest and released in 1996 by Cheapass Games. In the game, players assume the role of zombies attempting to complete their tasks for the day at Friedey's, ""the fast food restaurant of the damned"", yet they only have one brain to share between them. The game inspired several sequels, all set at Friedey's. The original edition was the recipient of an Origins Award for ""Best Traditional Card Game of 1997"". A Czech-language version of the"
"Chapayev (game) Chapayev (, 'game of Chapayev' or 'Chapayev's game') is a board game, a hybrid of checkers (draughts) and gamepiece-impact games like carrom, novuss, and pichenotte, giving it gameplay aspects in common with both billiards and table shuffleboard on a smaller small scale, as well as some checkers strategy. It is played throughout the territory of the former USSR. The aim is to knock the opponent's pieces off the board. The game is named after the Russian Civil War hero, Vasily Chapayev. The game requires a checkerboard and checkers, eight pieces of each colour. Pieces are of small size"
"re-visiting the same places. ""Cabbie"" — Drive a taxi around London, avoiding traffic jams and collecting fares. Thoughtwave (board game) — A simple track laying game, where each of two players has the same set of tiles to use to lay a continuous track across a board, while blocking your opponent, or making them run out of necessary tiles. Intellect Games Intellect Games made a series of board games in the 1970s. Many of these games were notable in that they did not rely on chance. The outcome of the games was dependent on tactics. ""Hare and Tortoise"" (1974) —"
"won the ""Speelgoed van het jaar"" (Toy of the Year) award in 1979 when it was released. The official world championships have been held as part of the Mind Sports Olympiad with David Parlett's endorsement 7 times. Hare and Tortoise Hare and Tortoise is a German-style board game designed by David Parlett in 1974 and first published by Intellect Games. In 1978 it was released by Ravensburger in Germany, where the game became a huge hit. It has since sold some 2 million units in at least ten languages, including several known pirated editions. The current edition is published by"
"Crash Bash Crash Bash is a party video game developed by Eurocom and published by Sony Computer Entertainment for the PlayStation. ""Crash Bash"" is the fifth installment in the ""Crash Bandicoot"" series. It is the first ""Crash Bandicoot"" game not to be developed by Naughty Dog (who had left the series to develop the ""Jak and Daxter"" series), the last game released for the PlayStation console, and the first in the party genre (the second being ""Crash Boom Bang!"" six years later). The game's story centers on a contest of minigames held by Aku Aku and Uka Uka to decide"
"exited by a door or been killed by the evil wizard. If the objective of the quest has not been accomplished then the evil wizard character wins. Items collected during the quest may be kept for future quests. The quests usually form part of a longer story, especially the quests which are part of the expansion packs. HeroQuest HeroQuest, sometimes written as Hero Quest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop. The game was loosely based around archetypes of fantasy role-playing games: the game itself was actually a game ""system"","
"typically not passed unless the player is attempting to shoot the moon. Hearts Hearts is an ""evasion-type"" trick-taking playing card game for four players, although variations can accommodate between three and six players. The game is also known as Black Lady, Black Maria, Black Widow, and Slippery Bitch, though any of these may refer to the similar but differently-scored game Black Lady. The game is a member of the Whist family of trick-taking games (which also includes Bridge and Spades), but the game is unique among Whist variants in that it is an evasion-type game; players avoid winning certain penalty"
"The Really Nasty Horse Racing Game The Really Nasty Horse Racing Game is a board game combining luck and tactics. It was designed by Simon Knock in 1987. The game set consists of an oversized game board, bookmaker's board, betting slips, deck of specials cards, stack of money, dice, and six large plastic horses-and-jockeys and other items. Each player is assigned a horse and races it around the track by rolling a single die. Players can bet on another player's horse, and are issued cards which allow them to commit dirty tricks, for instance making a horse fall or forcing"
"titles like Warrior Knights, Talisman, Fury of Dracula, etc. but after more than two years the planning for a new edition of Blood Royale was suspended for unknown problems which are probably related to the difficulty in shortening the game’s extremely long playtime. Blood Royale Blood Royale was a board game based on medieval Europe, published by Games Workshop in 1987 and designed by Derek Carver (who also designed another Games Workshop board game, Warrior Knights). The game is currently out of print. Game play combined management of a medieval dynasty (with rules for character creation, and centred on the"
"Battle Chef Brigade Battle Chef Brigade is a brawler and puzzle video game developed by Trinket Studios and published by Adult Swim Games. The game was released for Windows and Nintendo Switch in November 2017. ""Battle Chef Brigade"" is a video game that combines gameplay from tile-matching puzzle video games and side-scrolling brawler games. ""Battle Chef Brigade"" was developed by Trinket Studios. In 2014, the developers crowdfunded over through a Kickstarter campaign. The studio was founded by former employees of Wideload Games. ""Battle Chef Brigade"" was published by Adult Swim Games and released for Windows and Nintendo Switch on 20"