"Screwball Scramble Screwball Scramble (also known as ""Snafu: The Maze Game That Runs You Ragged"", ""Run Yourself Ragged"" and ""Tricky Golf"") is a toy made by TOMY that involves guiding a 13 millimeter diameter chrome steel ball bearing around an obstacle course. A player guides the ball by using various buttons, dials and levers that affect parts of the course. If a mistake is made a player must start again. The aim of the game is to complete the course as fast as possible. It takes no batteries and is recommended for children five and above. The toy was popular"
"during the 1980s, and is still available today. The television advertisement for the game shown in the UK and Ireland is possibly one of the oldest adverts to still be broadcast in the two countries - for around a decade it has appeared annually during Christmas time. The device was cloned in the Soviet Union as ""Кто быстрее"" (""Kto bystree"" - ""Who is faster""). Screwball Scramble Screwball Scramble (also known as ""Snafu: The Maze Game That Runs You Ragged"", ""Run Yourself Ragged"" and ""Tricky Golf"") is a toy made by TOMY that involves guiding a 13 millimeter diameter chrome steel"
"ski course with various obstacles, a slalom course, and a ski jumping ramp. 1980's ""Crazy Climber"" (Nichibutsu, arcade) has the player scaling a vertically scrolling skyscraper. The 1981 arcade game ""Pleiads"" is a fixed-shooter that vertically scrolls as a transition between stages and then continuously scrolls during a docking sequence. 1981's ""Space Odyssey"" (Sega, arcade) and ""Vanguard"" (TOSE, arcade) have both horizontally and vertically scrolling segments—even diagonal scrolling in the case of the latter. Three purely vertical scrollers were released that year: the ground vehicle based ""Strategy X"" (Konami, arcade), ""Red Clash"" (Tekhan, arcade), and Atari 8-bit computer game ""Caverns"
"of motion-controlled hydraulic arcade cabinets in many arcade games of the late 1980s, two decades before motion controls became popular on video game consoles. Sega's ""Space Harrier"", a rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores. 1985 also saw the release of Konami's ""Gradius"", which gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorise levels in order to achieve any measure of success."
"paddles. Players may also strategically shoot whizballs at the opponent's paddle to cause a penalty freeze. The game was given an Honorable Mention for ""Best ""Pong"" Variant"" in 1982 at the Third Annual Arcade Awards (""Arkies""), and it was reviewed in ""Video"" magazine's ""Arcade Alley"" column a month later where it was praised as ""a real one-of-a-kind cartridge"". ""Videocart-21: Bowling"" is a video game released in 1978 by Fairchild. ""Videocart-22: Slot Machine"" is a video game released in 1980 by Zircon. It features a slot machine that may be stopped in one of two ways. After setting the initial bet,"
"a larger marbled trackball and painted side art. An alternate version, ""Coors Light Bowling"", was released the following year. ""Your Sinclair"" called the game ""quite fun"" but ""a little quick and easy"". Capcom Bowling Capcom Bowling is a top down bowling simulation released to arcades in 1988 by Capcom. Up to 4 four players could play a single game playing alternately. The controls feature a trackball which is used to control both direction and power, and two buttons which control left and right spin or hook. The game was released in both upright cabinet and latterly as a cocktail version."
"as the official referee, Younger's gameplay employed the controversial ""box pattern,"" which is described in the documentary movie """". Berzerk (video game) Berzerk is a multi-directional shooter arcade game, released in 1980 by Stern Electronics of Chicago. ""Berzerk"" places the player in series of top-down, maze-like rooms containing armed robots. The player controls a green stick man. Using a joystick and a firing button that activates a laser-like weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot"
"Hoppin' Mad Hoppin' Mad is an arcade-style computer game released in 1988 by Elite Systems. The game takes place over 12 levels. On each level, the player has to guide a group of bouncing balls from the right edge of the level to the left edge. The balls are constantly bouncing, and the player can only alter their travel speed (by moving the joystick left or right) or make them bounce higher (by pressing the fire button). Various different dangers appear on the levels, including sharp rocks, venus flytraps, hedgehogs and flying birds. The balls can also collect balloons for"
"and steering the tractor of the truck and the other steering the tiller for the rear wheels, controlling the swing of the trailer. Several early 80s arcade coin-op games allowed for co-op play, but typically as an option. ""Wizard of Wor"" offered solo, competitive two-player, or cooperative two-player gaming., while Williams Electronics' ""Joust"" encouraged players to alternatively compete and cooperate by awarding bonus points for co-op play in some rounds (Survival Waves) while alternatively awarding bonuses for attacking the other player (Gladiator Waves). Two-player games of Nintendo's ""Mario Bros."" could be played as competitively or cooperatively depending on the players'"
"Challenge"" is a video game released in 1978 by Fairchild. Despite the name, it is a ""Breakout"" clone. ""Videocart-18: Hangman"" is a video game released in 1976 by Fairchild. ""Videocart-19: Checkers"" is a video game released in 1980 by Fairchild. ""Videocart-20: Video Whizball"" is a video game released in 1981 by Fairchild. The goal of the game is to score points against the opponent (either the computer or another player) by sending a large floater across the opponent's goal line. As many as four floaters can be pushed across the playing field by shooting whizballs at them from the players'"
"Up Against Time Up Against Time (or later as Up! Against Time) is a children's game (aged 7 and above) first marketed by the Ideal Toy Company in 1977. The game features an upright plastic board through which a steel ball moves down to a ramp at the bottom. Below the ramp players attempt to build a tower of interlocking plastic 'barrels'. Each barrel has different protruding shapes on top and different indented shapes on the bottom (slots, circles and triangles). Each player attempts to build the stack of barrels as high as they can (using with just one hand)"
"with a metal ball using two button-operated flippers. The player may earn energizers, gain new fruit bonuses, and increase tunnel speed, all used in the video mode. When the player fails to keep the ball in play, the game resumes on the video screen, but with the chutes closed. The player must then be caught by a ghost to reopen the chutes. The game ends when the player runs out of lives. Baby Pac-Man Baby Pac-Man is a hybrid arcade/pinball game released by Bally Midway on October 11, 1982. The cabinet consists of a 13-inch video screen seated above an"
"Capcom Bowling Capcom Bowling is a top down bowling simulation released to arcades in 1988 by Capcom. Up to 4 four players could play a single game playing alternately. The controls feature a trackball which is used to control both direction and power, and two buttons which control left and right spin or hook. The game was released in both upright cabinet and latterly as a cocktail version. Most of the upright cabinet are conversion kits for existing cabinets although a limited number of dedicated cabinets were produced. These cabinets featured a birch plywood finish to mimic a bowling lane,"
"after the steel ball is released. When they have either completed a full tower of 12 barrels or as many as possible they can drop a gate to stop the steel ball collapsing their tower. Play consists of three rounds and the total number of barrels is totalled up for a winner. Up Against Time Up Against Time (or later as Up! Against Time) is a children's game (aged 7 and above) first marketed by the Ideal Toy Company in 1977. The game features an upright plastic board through which a steel ball moves down to a ramp at the"
"and more lasting popularity than Speedball, and has been remade and republished a number of times. Speedball (video game) Speedball is a 1988 video game based on a violent futuristic cyberpunk sport that draws on elements of handball and ice hockey, and rewards violent play as well as goals. ""Speedball"" was released in November 1988 for the Amiga and Atari ST and later ported to MS-DOS, Commodore 64 and the Sega Master System. SOFEL released a port for the NES in 1991, as ""KlashBall"". It was re-released in 2004 as one of the 30 games on the C64 Direct-to-TV. The"
"Crossbows and Catapults Crossbows and Catapults, also known as ""Battlegrounds"", is a game of physical skill first released in 1983. It has since been published by several different game publishers including Lakeside, Alga (Brio), Base Toys, Tomy and currently Moose Toys (under the name ""Battlegrounds Crossbows and Catapults""). In the game two sides, originally Vikings and Barbarians (other names were later used), build fortifications from plastic bricks; then, opposing players attempt to destroy each other's castle with rubber band-powered crossbows (similar to ballistae) and catapults firing plastic disks. In the most recent version, launched in 2007, the two sides were"
"Eight Ball Deluxe Eight Ball Deluxe is a pinball machine designed by George Christian and released by Bally in 1981. The game features a cue sports theme and was so popular that it was produced again in 1984. The game is the successor of the popular ""Eight Ball"" pinball machine from 1977. In ""Eight Ball Deluxe"", Bally added more rules, complicated shot combinations, and speech synthesis. The pinball machine is still very popular today and was followed by the pinball machine ""Eight Ball Champ"" in 1985. ""Eight Ball Deluxe"" has two sets of drop targets, one set for the billiard"
"bonus points. The game starts with four balls, and each time the balls collide with a dangerous object, one ball bursts. If all four balls are burst, the player loses a life. The levels are themed as follows: Elite Systems also developed an NES version which was never released. It was bought at an auction by mrmark0673, and dumped as a ROM file. Hoppin' Mad Hoppin' Mad is an arcade-style computer game released in 1988 by Elite Systems. The game takes place over 12 levels. On each level, the player has to guide a group of bouncing balls from the"
"""Crazy Balloon"" for the Commodore 64 (Software Projects, 1983) and ""Crazy Balloons"" for the ZX Spectrum (A&F Software, 1983). A version for the BBC Micro was developed by Acornsoft but was never released. Crazy Balloon Crazy Balloon is an arcade game released by Taito in 1980. ""Crazy Balloon"" requires the player to maneuver a balloon through a maze full of thorns in order to reach the goal. The player controls a box tied to a floating balloon, which swings left and right continually, within a maze filled with spikes. Any contact with the spikes, either with the balloon or the"
"and then the hero have been killed. Crossbows and Catapults Crossbows and Catapults, also known as ""Battlegrounds"", is a game of physical skill first released in 1983. It has since been published by several different game publishers including Lakeside, Alga (Brio), Base Toys, Tomy and currently Moose Toys (under the name ""Battlegrounds Crossbows and Catapults""). In the game two sides, originally Vikings and Barbarians (other names were later used), build fortifications from plastic bricks; then, opposing players attempt to destroy each other's castle with rubber band-powered crossbows (similar to ballistae) and catapults firing plastic disks. In the most recent version,"
"center of the board. In 2004, the game was republished as ""Roller Bowl"" by Winning Moves Games USA. Its original name was restored in 2007. ""Tickle Bee"" (1956) is a physical skill game for one player ages 3 and up. Components consist of a molded plastic maze covered with a clear plastic film, a metal ""bee"" confined within the maze, and a magnetic wand. The game is won when the bee is guided through the maze without touching the tip of the wand. Schaper Toys Schaper Toys, or W.H. Schaper Mfg. Co., Inc. as it was originally known, was a"
"the bottom of the screen) against waves of incoming enemies. The game featured shields which could be used to strategically, to obstruct enemy attacks on the player and assist the player to defend their territory, though not specifically to protect the territory. The 1980 game ""Missile Command"" changed that by introducing a strategy element. In the game, players could obstruct incoming missiles, and there were multiple attack paths in each attack wave. Missile Command was also the first of its kind to make use of a pointing device, a trackball, enabling players to use a crosshair. The innovation was ahead"
"a ball or a weapon. Some games of this type are the ""Cross Bow Shoot"", the ""Milk Bottle"" game, or the ""Balloon and Dart"" game. Other skill testing games challenge the physical abilities of the player. One example of this type of game is the ""Rope Ladder Climb"". In this game, the player must keep their balance while climbing an angled rope ladder that can pivot and invert the player. The object of the game is to climb the ladder, without falling off, and ring a bell at the end of the climb. Another game that tests the physical abilities"
"HardBall! HardBall! is the first in a series of popular baseball computer and video games published by Accolade. It was released for a variety of platforms between 1985 and 1991. The game was followed by sequels ""HardBall II"" and ""HardBall III"". Play is controlled with a joystick or arrow keys and an action button. One of the four cardinal directions is used to choose the pitch, and again to aim it towards low, high, inside (towards batter), or outside (away from batter). The same directions are used to aim the swing when batting. When fielding after a hit, the defensive"
"Most of the games from this era were turn-based, although ""Dungeon Master"" and its imitators had real-time combat. Other classic titles from this era include ""The Bard's Tale"" (1985), ""Wasteland"" (1988), the start of the ""Might and Magic"" (1986-2014) series and the continuing ""Ultima"" (1981-1999) series. Later, in the middle to late 1990s, isometric, sprite-based RPGs became commonplace, with video game publishers Interplay Entertainment and Blizzard North playing a lead role with such titles as the ""Baldur's Gate"", ""Icewind Dale"" and the action-RPG ""Diablo"" series, as well as the dialogue-heavy """" and cult classics ""Fallout"" and ""Fallout 2"". This era"
"is known for its high degree of difficulty, particularly the original NES version and the Xbox revival. The arcade version of ""Ninja Gaiden"" (released in 1988, in Japan, North America, and Europe) was a ""Double Dragon""-style beat 'em up, in which the player controls a nameless blue ninja (red for a second player) as he travels to various regions of the United States (such as New York City, Las Vegas and the Grand Canyon) to defeat an evil cult led by a fictional descendant of Nostradamus, who is trying to personally fulfil his ancestor's prophecy of the rise of an"
"with 2-4 players. The game's humor was its most praised quality. Caveman Ughlympics Caveman Ughlympics or Caveman Ugh-lympics is a 1988 Olympic-themed sports video game set in the Stone Age. It was developed for the Commodore 64 and MS-DOS by Dynamix and published by Electronic Arts. The Nintendo Entertainment System version, named ""Caveman Games"", was ported and released by Data East USA, a subsidiary of Data East. ""Caveman Ughlympics"" is a stone age Olympics played using different combinations of keys on the player's keyboard or the NES controller. The game is made up of six events: ""Computer Gaming World"" gave"
"of over 10,000, in addition to the one previously noted, have been accurately reported. Today, straight rail play is relatively uncommon in the U.S. but retains popularity in Europe, where it is considered a fine practice game for both balkline and three cushion billiards. Additionally, Europe hosts professional competitions known as ""pentathlons"" after the ancient Greek Olympic competitions, in which straight rail is featured as one of five billiards disciplines at which players compete, the other four being 47.1 balkline, cushion caroms, 71.2 balkline and three-cushion billiards. The new game appearing in 1879, called the ""champion's game"" or ""limited-rail"", is"
"both balkline and three-cushion billiards. Additionally, Europe hosts professional competitions known as ""pentathlons"" after the ancient Greek Olympic competitions, in which straight rail is featured as one of five billiards disciplines at which players compete, the other four being 47.1 balkline, cushion caroms, 71.2 balkline and three-cushion billiards. Straight rail was played professionally in the US from 1873 to 1879, but is uncommon there today. The new game appearing in 1879, called the champion's game or limited-rail, is considered an intermediary game between straight rail and balkline and was designed with the specific intent of frustrating the rail nurse. The"
"cash to throw around and a kid to buy it for). The game appears to make no reference to any suitable age groups, but, I suspect it is really quite a good game for the under 12s (at least), being simplicity itself to learn. The code sounds soon become familiar and rules are clear and well laid out. Its major drawback is its price."" Dungeons & Dragons Computer Labyrinth Game The Dungeons & Dragons Computer Labyrinth Game was an electronic board game released by Mattel in 1980. The board appears as a plastic castle with a chess board sized grid"
"a space and ""The Price Is Right"" has a pricing game called ""Balance Game"". Video games such as ""Lock 'n' Chase"" (1981), ""Bagman"" (1982), ""Pitfall!"" (1982), ""Moneybags"" (1983), ""Bank Panic"" (1984), ""Circus Charlie"" (1984), ""Gunfright"" (1985), ""Roller Coaster"" (1985), ""Arm Wrestling"" (1985), the ""Castlevania"" series (1986-2010+), and """" (2002) have money bags (or bags of gold) in them. As video game characters, Moneybags is a character in the ""Spyro the Dragon"" series and a boss named Moneybags in ""Dual Hearts"". Money bag A money bag (moneybag, bag of money, money sack, sack of money, bag of gold, gold bag, sack"
"this score, but game keeps last 5 digits. ""Polaris"" gained a Certificate of Merit in the category of ""1984 Best Action Videogame"" at the 5th annual Arkie Awards. Polaris (video game) Polaris is a 1980 fixed shooter arcade game by Taito. In ""Polaris"", players control a submarine which can only shoot missiles upward. The goal of the player is to destroy all of the airplanes in each level while avoiding bombs dropped from the aircraft, as well as mines launched by enemy submarines and depth charges dropped from boats that speed by. ""Polaris"" was ported to the Atari 2600 and"
"the better known ""Metal Slug"" series of videogames. Zeus also made a game for the Commodore Amiga called ""Risky Woods"". The soundtrack is composed of samples from various film scores, such as ""Passenger 57"", ""Subway"", and ""To Live And Die In L.A."". Biomechanical Toy Biomechanical Toy is a scrolling shoot 'em up platform arcade game released by Gaelco in 1995. A criminal called Scrubby has escaped. He was imprisoned for trying to steal the Magic Pendulum - which brings toys to life. Relik, a cuckoo clock, guards the pendulum. Scrubby appears suddenly and steals the pendulum. You, a hero called"