{"issue":{"created_at":"2011-11-20T15:50:28Z","state":"open","updated_at":"2011-11-20T21:45:46Z","comments":4,"user":{"gravatar_id":"b35add69187562bf21ee278d0a6b97da","id":1204928,"url":"https://api.github.com/users/salamanda","login":"salamanda","avatar_url":"https://secure.gravatar.com/avatar/b35add69187562bf21ee278d0a6b97da?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"body":"Units that have no loot, and no money, should not be lootable.\r\n\r\nThis works when the creature is set to a 'critter' as they cannot be looted, for any other type if it has no money (0 in creature_proto) and no loot to drop, it should not be lootable.\r\n\r\nAt the moment when you go to loot a creature with no loot/money, a blank window comes up and that's it. Not so bad on small-scale things, but when a boss is spawning weak minions that you have to AoE for example, it looks messy.\r\n\r\nThanks.","assignee":null,"id":2292834,"labels":[],"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"number":34,"title":"Units with no loot + no money shouldn't be lootable","html_url":"https://github.com/arcemu/arcemu/issues/34","closed_at":null,"milestone":null,"url":"https://api.github.com/repos/arcemu/arcemu/issues/34"},"action":"created","comment":{"created_at":"2011-11-20T21:45:46Z","updated_at":"2011-11-20T21:45:46Z","user":{"gravatar_id":"b35add69187562bf21ee278d0a6b97da","id":1204928,"url":"https://api.github.com/users/salamanda","login":"salamanda","avatar_url":"https://secure.gravatar.com/avatar/b35add69187562bf21ee278d0a6b97da?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"body":"edit: type should be <> '7' not '0' in query.","id":2808728,"url":"https://api.github.com/repos/arcemu/arcemu/issues/comments/2808728"}}