{"shas":[["e165976eb7f8ffdfee4da6842bb234666dd0b121","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Merge branch 'release-0.12.0' into develop","Oz"],["c42bc349c87f41d49ec735c716dea25955d590df","a51dda7c7ff50b61eaea0444371f4a6a9301e501@spiralstormgames.com","Corrected formatting","John"],["5a0ecc2e68f0552895723d7ff0bc607f49ad2b86","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Deleted xcode user profile","Oz"],["1814599ff3b61fca1d8bdbde383210caa363f4f4","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Merge branch 'pxglImprove' into develop\n\nConflicts:\n\tPixelwave/Classes/Core/Visual/PXGL.m\n\tPixelwave/Classes/Core/Visual/PXGLRenderer.m","Oz"],["5134451648e38da2084e4ddcfcf93ce64e477a1a","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Small code cleanup","Oz"],["750ebb9f19bf681612a43a744c221a86d7ee5b99","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Added ability to register render events with the engine","Oz"],["0c6be7b2adcdb6952fad82b8ab969172f040bf0d","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Added invalidate method to PXStage class","Oz"],["6211ca92ff1478651b7287b00c07100df6283612","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Organized methods in PXEngine.h by category, deleted TODO","Oz"],["173ea2a49f8989255546bd82dbf53c5c3e1ebc69","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","ADded stage invalidation code to the engine","Oz"],["19b8afff7dff28e03c4e8280c6ba9d71f9fa8e84","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Added code to display object to register render events with the engine","Oz"],["432c8ddd1ffc8c1b22d48f7f80680d482126a182","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Added back commented out statement","Oz"],["865570807ad03270b6e15bb9d2c75ae55aa27f97","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Added a log statement to invalid init method in event","Oz"],["41bae450d72025c66cbbf2c28bbb4a6577c9827c","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Merge branch 'renderEvent' into develop","Oz"],["8c30afa4c63c84c532aa27f289f6541df4bb1333","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Added the skip install flag to libraries","Oz"],["141b392e17c5bd9d8625d640efd9209201521da2","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Making README a markdown file","Oz"],["d2dc7083e1bacdc64de8e7d36dc1246eea1707a4","526c6e03564b03e802becb61054ccdd90fe21861@pixelwave.org","Making README a markdown file","Oz"],["3a35e62736ff671476f5ce94262e22209db4562f","a51dda7c7ff50b61eaea0444371f4a6a9301e501@spiralstormgames.com","Added the hitArea property to Sprite. It can be either a PXDisplayObject or a PXRectangle","John"],["2c6f083380c923bc4364d196687aa62d95fe01ec","a51dda7c7ff50b61eaea0444371f4a6a9301e501@spiralstormgames.com","Interactive object now overrides the dispatch event method so that instead of making some mini methods to handle the down, up, etc. events and check for a tap it just automatically sends a tap event out if it is applicable. This prevents the fault of not removing all event listeners, etc.","John"],["13dad1f28ccf3e02cf51b72ef7346e39de5df12c","a51dda7c7ff50b61eaea0444371f4a6a9301e501@spiralstormgames.com","Updated proper files to match original hitArea implementation","John"],["d2b5e47712a683c7c6acb477c7538d748f84797c","a51dda7c7ff50b61eaea0444371f4a6a9301e501@spiralstormgames.com","removed commented out methods","John"]],"ref":"refs/heads/master","size":29,"head":"2d3616e0f8244a13f6b522e79e3cbd86a7f600fb","push_id":40419946}