{"shas":[["abe85bd2006bc4ea3f762028dc47eb0938169b11","0d183060dcf1d1fd1032dababd8c6188aaa8c129@gmail.com","OpenGLの関数を取得するところを大幅に修正","LNSEAB"]],"repo":"LNSEAB/nclr","actor":"LNSEAB","ref":"refs/heads/master","size":1,"head":"abe85bd2006bc4ea3f762028dc47eb0938169b11","actor_gravatar":"1aa96020b56c96e0449fb39f3cc0f810","push_id":31958911}