{"shas":[["e8bfc96c93f29853d0679b7d3f075e8c0cca59d6","ac2b49114ff67564819ed16b61c30a6599435e46@gmail.com","You can now access associated BNetClient of player in GamePlayer.cs, though it's quite hackish way to get it there in context. When we're done with implementing bnet completely, will get this sorted out. You can access it using gameClient.BNetClient.","raistlinthewiz"]],"ref":"refs/heads/master","size":1,"head":"e8bfc96c93f29853d0679b7d3f075e8c0cca59d6","push_id":43849658}