{"shas":[["5b1ec9d99442acf18cbce62600ff953745fac0b6","ded0ad817a1891c4049218dcb58779570f6dac59@gmail.com","First draft of new no-blocks-in-memory zone volumes. Also changed how magic glass walls work. This is going to be so broken.","taoneill"],["1975cce13b20fd7ff1ed78502d1db016977ea975","ded0ad817a1891c4049218dcb58779570f6dac59@gmail.com","Closes gh-217. Now building against Permissions. Tested with GroupManager and Permissions 3.1.4.","taoneill"],["ab576e09da528b639e74601df5c8d84e3e0e1daa","ded0ad817a1891c4049218dcb58779570f6dac59@gmail.com","Merge branch 'perms' into perf","taoneill"],["7fae2a22ffb3d340fad0ed787a2e1283344430fe","ded0ad817a1891c4049218dcb58779570f6dac59@gmail.com","Zones now save and reset to-from disk only. This not giving me the boost I hoped for though. Nuts.","taoneill"],["4d12279ca7dba339f460d4e192c1cf0de2c4f554","ded0ad817a1891c4049218dcb58779570f6dac59@gmail.com","Closes gh-223. New zone file format. Reduced RAM usage for resets. Conversion happens during the first reset. Also, zones are not reset at startup or shutdown anymore (may add new setting for that).","taoneill"],["9c78c0787d6213da7d8ccd34d05c133ded7f9331","ded0ad817a1891c4049218dcb58779570f6dac59@gmail.com","Merge pull request #206 from Evil-Code/6fa2d9113\n\nThieves can also be attacked in spawn","taoneill"],["9f8e3ce5750a6671d60ab1a3cab1cb8f8d7c91ea","ded0ad817a1891c4049218dcb58779570f6dac59@gmail.com","Merge branch 'master' of https://github.com/Evil-Code/war into tim","taoneill"],["e3918180fc8bb4aa3b7dd1d9c48976a4648d973e","ded0ad817a1891c4049218dcb58779570f6dac59@gmail.com","Merge branch 'tim'","taoneill"],["22239e712ea8447a05ddb4bc53236b864c5101cd","ded0ad817a1891c4049218dcb58779570f6dac59@gmail.com","Closes gh-44. Closes gh-153. Closes gh-120. Integrated more of Tim Wolla's changes: invisible spawn setting, flag carriers not protected in spawns anymore to avoid stalemates, warzones can be deleted by name.","taoneill"],["5bad6a26cc85c69d434d5e77e493d1cf5d0e892b","ded0ad817a1891c4049218dcb58779570f6dac59@gmail.com","Merge branch 'master' of github.com:taoneill/war","taoneill"],["6929b81dc4a8e2dcc736502d223de361378b0f0a","ded0ad817a1891c4049218dcb58779570f6dac59@gmail.com","Closes gh-225. Finally compatible with RB935 with PLAYER_MOVE changes that prevent teleport loops that broke the plugin from CB888 on. Now only using event.setTo(). Adjusted some messages.","taoneill"],["06653e6633c797a81bb377d49748d2cd85333365","ded0ad817a1891c4049218dcb58779570f6dac59@gmail.com","Closes gh-227. Emtpy chests and dispenser don't crash teh zone reset (or the server) anymore. Sorry.","taoneill"]],"ref":"refs/heads/master","size":12,"head":"06653e6633c797a81bb377d49748d2cd85333365","push_id":35662821}