{"issue":{"created_at":"2011-11-25T15:05:14Z","state":"closed","updated_at":"2011-12-06T03:51:12Z","comments":1,"user":{"gravatar_id":"b1dccea51c748463c9a8a269b4114fbc","id":1181829,"url":"https://api.github.com/users/virtuoso1337","login":"virtuoso1337","avatar_url":"https://secure.gravatar.com/avatar/b1dccea51c748463c9a8a269b4114fbc?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"body":"Each time the entity is created, its collision data is constructed. Since collision data is the same for entities of same type, it would make entity creation much smoother if the collision data was pre-computed on level load and stored in some shared cache. The entities can then reference entries of that cache to get their collision data.","assignee":null,"id":2350013,"number":1,"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"labels":[],"title":"Entity creation - collision data construction.","html_url":"https://github.com/ovare/jope-spaceshoot/issues/1","closed_at":"2011-12-06T03:51:12Z","url":"https://api.github.com/repos/ovare/jope-spaceshoot/issues/1","milestone":null},"action":"closed"}