{"shas":[["cf034fc20acdfbaf8e23a5a8f47a55eac0f7d880","ad9b43735ea7faa8c34174b166a800c0e5da8e7e@gmail.com","OpenGLRenderer: support the same texture being used in multiple texture stages as long as the wrap mode and\nmin/mag/mip filters are the same.","Daniel Scharrer"]],"ref":"refs/heads/core_cleanup","size":1,"head":"cf034fc20acdfbaf8e23a5a8f47a55eac0f7d880","push_id":40057727}