{"ref":"refs/heads/MPQ-ingame","commits":[{"author":{"name":"raistlinthewiz","email":"ac2b49114ff67564819ed16b61c30a6599435e46@gmail.com"},"url":"https://api.github.com/repos/raistlinthewiz/mooege/commits/a217769e7d94080f8e01e796cdd59bc8a66e7e53","message":"Replaced the old text-file based WorldGenerator.cs with our new MPQ-based one.\nRemoved src/Mooege/Core/GS/Data/SNO - we know instead use MPQ's!\nRemoved AssetsRoot from config.ini as we have Root instead there in Storage section.\nFixed GameCommands.cs lookup command - it now instead uses MPQ-data.\nRemoved all text-files from assets/Maps, assets/Maps/Worlds and assets/SNO.\nRemoved ductsharp dependecy as we don't need it at the moment.","sha":"a217769e7d94080f8e01e796cdd59bc8a66e7e53"}],"head":"a217769e7d94080f8e01e796cdd59bc8a66e7e53","size":1,"push_id":47921575}