{"comment":{"created_at":"2011-10-13T02:52:18Z","body":"Please use your full GitHub name when attributing comments.","updated_at":"2011-10-13T02:52:18Z","url":"https://api.github.com/repos/mooege/mooege/issues/comments/2390686","id":2390686,"user":{"avatar_url":"https://secure.gravatar.com/avatar/514c46898e9866a1b74193b1d3e40331?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","url":"https://api.github.com/users/komiga","id":63168,"login":"komiga"}},"action":"created","issue":{"number":172,"created_at":"2011-10-13T02:03:04Z","pull_request":{"diff_url":"https://github.com/mooege/mooege/pull/172.diff","patch_url":"https://github.com/mooege/mooege/pull/172.patch","html_url":"https://github.com/mooege/mooege/pull/172"},"body":"Added ActorAnimations class which supplies actors with their animations based off the actor SNO. Correct idle and walk Tag sno's are sent.\r\nMonsters now have a Target and move/attack it.\r\n\r\nFew problems as comments explain, but I havent managed to crash the client in a few hours.","comments":1,"title":"Basic framework for Actor anis and some AI","updated_at":"2011-10-13T02:52:18Z","url":"https://api.github.com/repos/mooege/mooege/issues/172","id":1896632,"assignee":null,"milestone":null,"closed_at":null,"user":{"avatar_url":"https://secure.gravatar.com/avatar/8220132167fe20c187b0406a641ec4d0?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","url":"https://api.github.com/users/DarkLotus","id":1056104,"login":"DarkLotus"},"html_url":"https://github.com/mooege/mooege/issues/172","labels":[],"state":"open"},"legacy":{"issue_id":1896632,"comment_id":2390686}}