{"issue":{"state":"open","pull_request":{"diff_url":null,"html_url":null,"patch_url":null},"milestone":null,"user":{"avatar_url":"https://secure.gravatar.com/avatar/e0111ec54e2ff06c4661eda1a0585f9f?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"e0111ec54e2ff06c4661eda1a0585f9f","url":"https://api.github.com/users/robn","login":"robn","id":130670},"assignee":null,"updated_at":"2011-11-16T10:36:36Z","labels":[{"name":"To do","color":"0000FF","url":"https://api.github.com/repos/pioneerspacesim/pioneer/labels/To+do"}],"closed_at":null,"comments":1,"url":"https://api.github.com/repos/pioneerspacesim/pioneer/issues/805","body":"Hyperspace clouds need to be removed when they're no longer needed. There are two cases:\r\n\r\n* Arrival (blue) cloud remnants that the ship has left. These probably need a fairly short life time - perhaps a day at most?\r\n* Departure (red) clouds need to removed once the due date has passed. This can occur if the player sticks around in the system for days after the NPC has left - long enough for the NPC to complete its jump.","html_url":"https://github.com/pioneerspacesim/pioneer/issues/805","title":"Remove old hyperspace clouds","number":805,"id":2254705,"created_at":"2011-11-16T10:24:21Z"},"action":"created","comment":{"user":{"avatar_url":"https://secure.gravatar.com/avatar/b7ed36e8cc74d0e9549b8696245ce2bc?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"b7ed36e8cc74d0e9549b8696245ce2bc","url":"https://api.github.com/users/Ziusudra","login":"Ziusudra","id":962807},"updated_at":"2011-11-16T10:36:36Z","url":"https://api.github.com/repos/pioneerspacesim/pioneer/issues/comments/2758047","body":"I was thinking they could fade away by reducing the alpha value of the center color.","id":2758047,"created_at":"2011-11-16T10:36:36Z"}}