{"issue":{"title":"Implement entity placement","user":{"login":"sgolodetz","id":949184,"url":"https://api.github.com/users/sgolodetz","gravatar_id":"a4b26233b0a336a8396f49a6926eca51","avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"created_at":"2011-12-19T23:37:10Z","milestone":{"title":"Implement fourth prototype","created_at":"2011-11-09T20:34:07Z","creator":{"login":"sgolodetz","id":949184,"url":"https://api.github.com/users/sgolodetz","gravatar_id":"a4b26233b0a336a8396f49a6926eca51","avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"open_issues":5,"state":"open","due_on":"2012-02-01T08:00:00Z","closed_issues":15,"number":3,"description":"The fourth prototype should support the following:\r\n\r\n* A city screen and a world screen\r\n* Data-driven entity blueprints (e.g. loaded from an XML file)\r\n* Loading of worlds in XML format\r\n* A sidebar in the city screen to allow the player to select what entity they want to place\r\n* Entity deletion\r\n* Proper occupancy checking on the terrain","url":"https://api.github.com/repos/sgolodetz/game1666/milestones/3"},"state":"open","updated_at":"2011-12-27T14:05:27Z","labels":[{"name":"New Functionality","url":"https://api.github.com/repos/sgolodetz/game1666/labels/New+Functionality","color":"02e10c"},{"name":"Urgent","url":"https://api.github.com/repos/sgolodetz/game1666/labels/Urgent","color":"FFAA00"}],"id":2607531,"closed_at":null,"html_url":"https://github.com/sgolodetz/game1666/issues/27","pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"body":"It needs to be possible to place entities in a playing area. Placing an entity will involve updating the occupancy grid (and potentially the navigation graph) for the playing area. As with the previous prototype, it should be possible to rotate an entity prior to placing it. For this prototype, we should also take account of building entrances.","number":27,"url":"https://api.github.com/repos/sgolodetz/game1666/issues/27","comments":4,"assignee":{"login":"sgolodetz","id":949184,"url":"https://api.github.com/users/sgolodetz","gravatar_id":"a4b26233b0a336a8396f49a6926eca51","avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"}},"comment":{"user":{"login":"sgolodetz","id":949184,"url":"https://api.github.com/users/sgolodetz","gravatar_id":"a4b26233b0a336a8396f49a6926eca51","avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"created_at":"2011-12-27T14:05:27Z","updated_at":"2011-12-27T14:05:27Z","id":3281570,"body":"Entity rotation was implemented as of commit a608d502dc1271ed44b171ec3e47f33963b4ede4","url":"https://api.github.com/repos/sgolodetz/game1666/issues/comments/3281570"},"action":"created"}