{"shas":[["bbdef72e69e9ba6efdbb41af502d294281fc29ed","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Added simple tilt-shift effect to ShaderExtras.","alteredq"],["cb4a7b20f523e2190e0dc6343ed6bd5bf7acfd2f","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Merge remote-tracking branch 'remotes/mrdoob/dev' into dev","alteredq"],["285b51a1c1a029af6cd5294bffe13f857e6076a4","2a736b8eb64cffa8fdabef28d099eec794213379@feisty.co","Optimising THREE.ExtrudeGeometry::addShape","Nicholas Kinsey"],["73f8a71bbddced392650d259eb42b74c1ff1ab1f","2a736b8eb64cffa8fdabef28d099eec794213379@feisty.co","Optimising THREE.CollisionSystem::merge","Nicholas Kinsey"],["40161dda3833799f3a1ddd372a3eab3c432c7d21","2a736b8eb64cffa8fdabef28d099eec794213379@feisty.co","Optimising THREE.TextPath::toShapes","Nicholas Kinsey"],["4b144ff31bfa814f264ec35e55de0d98051f2ac1","2a736b8eb64cffa8fdabef28d099eec794213379@feisty.co","Optimising THREE.Shape.Utils.removeHoles","Nicholas Kinsey"],["c36a53810460a2cb8ba40fc21f108abf14a9b84b","2a736b8eb64cffa8fdabef28d099eec794213379@feisty.co","Optimising THREE.Path::splineThru","Nicholas Kinsey"],["ce2e019e2d31d36fa1e27c8015eb43aa39e129e3","2a736b8eb64cffa8fdabef28d099eec794213379@feisty.co","Optimising array operations in webgl_lines_*.html","Nicholas Kinsey"],["692d1edea62a7d82c0b886170310e95943bf7185","2a736b8eb64cffa8fdabef28d099eec794213379@feisty.co","Revert \"Optimising THREE.ExtrudeGeometry::addShape\"\n\nThis reverts commit 285b51a1c1a029af6cd5294bffe13f857e6076a4.","Nicholas Kinsey"],["8bd87ff444199cd384099784577a76e7d40335a0","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Rewritten lighting shaders.\n\nHopefully this fixes several problems:\n\n- ambient component not modulated by scene ambient light\n- specular component not getting light colors\n- unnecessary opacity use in lighting calculations\n- unnecessary vertex shader light computation for Phong\n- unnecessary use of one varying in Phong","alteredq"],["84a7c304a6e8d86aa967850709d66890f89e8d8b","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Fixed specular lighting also in normal map shader.","alteredq"],["00b8d0613c572bd7fe7e8d41c3049f579573a279","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Skipping invisible sprites.","alteredq"],["dd31b372111603edc990f6a83f5ba56ea33ed987","59bd0a3ff43b32849b319e645d4798d8a5d1e889@mrdoob.com","Merge remote-tracking branch 'pyrotechnick/dev' into dev","Mr.doob"]],"ref":"refs/heads/dev","size":13,"head":"dd31b372111603edc990f6a83f5ba56ea33ed987","push_id":43874926}