{"ref":"refs/heads/master","push_id":55120140,"commits":[{"sha":"a31d12c3009190586edeb5f216a2728611e56560","author":{"email":"f5ca9bdfb39bf6d038d234e13c4e0bdc23f2bff3@gmail.com","name":"Michael Cloonan"},"url":"https://api.github.com/repos/MDonnellyDev/TacticsAlpha/commits/a31d12c3009190586edeb5f216a2728611e56560","message":"Basics of movement limitation.\n\nCalculates and renders the limit for movement of an actor based on that actor's movespeed. The movement isn't actually limited yet, and the display doesn't go away after you move, but the calculation is correct."},{"sha":"26f5a6fd5c39e383a422cc472b73e1633e4f1480","author":{"email":"f5ca9bdfb39bf6d038d234e13c4e0bdc23f2bff3@gmail.com","name":"Michael Cloonan"},"url":"https://api.github.com/repos/MDonnellyDev/TacticsAlpha/commits/26f5a6fd5c39e383a422cc472b73e1633e4f1480","message":"Limiting movement based on calculated radius\n\nNow the actor obeys movement restrictions and the target display disappears after the actor has moved."},{"sha":"08f56c10cbd7cdd63257e966d2b6820c5f4b5c5e","author":{"email":"f5ca9bdfb39bf6d038d234e13c4e0bdc23f2bff3@gmail.com","name":"Michael Cloonan"},"url":"https://api.github.com/repos/MDonnellyDev/TacticsAlpha/commits/08f56c10cbd7cdd63257e966d2b6820c5f4b5c5e","message":"Target display disappears on cancel."},{"sha":"413f65d673e5bdc1970ae7266218ddb858c08ac8","author":{"email":"f5ca9bdfb39bf6d038d234e13c4e0bdc23f2bff3@gmail.com","name":"Michael Cloonan"},"url":"https://api.github.com/repos/MDonnellyDev/TacticsAlpha/commits/413f65d673e5bdc1970ae7266218ddb858c08ac8","message":"Merge branch 'master' of https://github.com/MDonnellyDev/TacticsAlpha"},{"sha":"84cde985c9821c7a7bd4abb6e1e7306ffba64dc3","author":{"email":"f5ca9bdfb39bf6d038d234e13c4e0bdc23f2bff3@gmail.com","name":"StrixVaria"},"url":"https://api.github.com/repos/MDonnellyDev/TacticsAlpha/commits/84cde985c9821c7a7bd4abb6e1e7306ffba64dc3","message":"Merge pull request #16 from MDonnellyDev/movelimit\n\nMovelimit"}],"head":"84cde985c9821c7a7bd4abb6e1e7306ffba64dc3","size":5}