{"issue":{"created_at":"2011-11-30T23:55:10Z","state":"open","updated_at":"2011-11-30T23:55:10Z","comments":0,"user":{"gravatar_id":"5839d1d6f4bf2b14814b9e8012496d07","id":943883,"url":"https://api.github.com/users/tsatse","avatar_url":"https://secure.gravatar.com/avatar/5839d1d6f4bf2b14814b9e8012496d07?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","login":"tsatse"},"body":"we could use a shadow map to superimpose a shadow on henri's (and other characters) sprite. this could happen when the character is under a tree, for instance.","assignee":null,"id":2409166,"labels":[],"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"number":12,"title":"shadow effects on character sprites","closed_at":null,"html_url":"https://github.com/hughfdjackson/treeroots/issues/12","url":"https://api.github.com/repos/hughfdjackson/treeroots/issues/12","milestone":null},"action":"opened"}