{"issue":{"created_at":"2011-12-06T20:38:27Z","state":"open","updated_at":"2011-12-06T20:38:27Z","user":{"gravatar_id":"f6dbc85c61bbf08b01e245a43b18b45f","id":840125,"url":"https://api.github.com/users/Rudloff","login":"Rudloff","avatar_url":"https://secure.gravatar.com/avatar/f6dbc85c61bbf08b01e245a43b18b45f?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"comments":0,"body":"Hello,\r\nI am trying to build the Newton2 branch on Mac OS 10.4 with Newton 2.33 and I get this error :\r\n```\r\n[  1%] Building CXX object CMakeFiles/HPL.dir/sources/impl/PhysicsBodyNewton.cpp.o\r\n/Users/pierre/Desktop/HPL1Engine/sources/impl/PhysicsBodyNewton.cpp: In constructor ‘hpl::cPhysicsBodyNewton::cPhysicsBodyNewton(const hpl::tString&, hpl::iPhysicsWorld*, hpl::iCollideShape*)’:\r\n/opt/local/include/Newton.h:670: error: too few arguments to function ‘NewtonBody* NewtonCreateBody(const NewtonWorld*, const NewtonCollision*, const float*)’\r\n/Users/pierre/Desktop/HPL1Engine/sources/impl/PhysicsBodyNewton.cpp:47: error: at this point in file\r\n```","assignee":null,"number":4,"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"id":2467102,"labels":[],"title":"too few arguments to function ‘NewtonBody* NewtonCreateBody(const NewtonWorld*, const NewtonCollision*, const float*)","html_url":"https://github.com/FrictionalGames/HPL1Engine/issues/4","closed_at":null,"url":"https://api.github.com/repos/FrictionalGames/HPL1Engine/issues/4","milestone":null},"action":"opened"}