{"issue":{"state":"open","created_at":"2011-11-28T23:33:38Z","updated_at":"2011-11-28T23:33:38Z","user":{"gravatar_id":"692a26513af4aa51e73162b5c6c97d18","id":1218432,"url":"https://api.github.com/users/Hrnchamd","avatar_url":"https://secure.gravatar.com/avatar/692a26513af4aa51e73162b5c6c97d18?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","login":"Hrnchamd"},"comments":0,"body":"Objects in the far statics band pop in and out as the camera rotates. This is due to the culling frustum being a standard frustum which is not rotationally-invariant.\r\n\r\nIdeally the statics would fade in and out near the far statics clipping distance. The previous solution was to use coverage-to-alpha to fade in the objects. This causes necessarily ugly stipple below 4xMSAA and is incompatible with FXAA. Hopefully a better solution can be engineered.","assignee":{"gravatar_id":"692a26513af4aa51e73162b5c6c97d18","id":1218432,"url":"https://api.github.com/users/Hrnchamd","avatar_url":"https://secure.gravatar.com/avatar/692a26513af4aa51e73162b5c6c97d18?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","login":"Hrnchamd"},"id":2374933,"labels":[],"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"number":1,"title":"Distant land pop-in","closed_at":null,"html_url":"https://github.com/Hrnchamd/MGE-XE/issues/1","url":"https://api.github.com/repos/Hrnchamd/MGE-XE/issues/1","milestone":null},"action":"opened"}