{"issue":{"milestone":null,"user":{"id":834767,"login":"zouzoul","url":"https://api.github.com/users/zouzoul","avatar_url":"https://secure.gravatar.com/avatar/ba33a1b8b037169bebf0ab5a7d67efc9?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"ba33a1b8b037169bebf0ab5a7d67efc9"},"title":"Putricide Orange Ooze should not despawn after explode ?","created_at":"2011-12-20T07:38:05Z","updated_at":"2011-12-20T13:36:56Z","labels":[],"state":"open","id":2610099,"html_url":"https://github.com/TrinityCore/TrinityCore/issues/4407","closed_at":null,"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"body":"In Unit.cpp \r\n\r\nThere are lines for despawn orange ooze after the Gaseous Bloat proc.\r\nIt is Blizzlike ? Does orange ooze have to switch targets after the explosion or really despawn ?\r\n\r\nif (Creature* creature = caster->ToCreature())\r\n    creature->DespawnOrUnsummon();","number":4407,"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/4407","comments":7,"assignee":null},"comment":{"user":{"id":1230197,"login":"Midnights","url":"https://api.github.com/users/Midnights","avatar_url":"https://secure.gravatar.com/avatar/a5b3a01efc905e224c816f75900a9112?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"a5b3a01efc905e224c816f75900a9112"},"created_at":"2011-12-20T13:36:56Z","updated_at":"2011-12-20T13:36:56Z","id":3218819,"body":"well, i played on the official servers and from my experience the green one switches its target after exploding until you kill it and the orange one despawns if it explodes\r\nbut it doesnt despawn if the stacks run out\r\nfor each missing stack on the player who it is targeting the explosion does more damage when reaching him\r\nso you have to kill the orange one to avoid the damage","url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/comments/3218819"},"action":"created"}