{"issue":{"created_at":"2011-11-20T15:55:03Z","state":"open","updated_at":"2011-11-27T11:07:35Z","user":{"gravatar_id":"a4b26233b0a336a8396f49a6926eca51","id":949184,"url":"https://api.github.com/users/sgolodetz","login":"sgolodetz","avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"comments":1,"body":"As in previous prototypes, we need to determine which grid square the user is {hovering over/clicking} with the mouse. Previous prototypes did this by brute force (iterating over all the triangles in the terrain). For this prototype, the plan is to use a more efficient quadtree-based scheme to avoid scaling issues later for bigger terrains.","assignee":{"gravatar_id":"a4b26233b0a336a8396f49a6926eca51","id":949184,"url":"https://api.github.com/users/sgolodetz","login":"sgolodetz","avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"id":2292851,"labels":[{"color":"02e10c","name":"New Functionality","url":"https://api.github.com/repos/sgolodetz/game1666/labels/New+Functionality"}],"number":16,"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"title":"Implement quadtree-based terrain picking","closed_at":null,"html_url":"https://github.com/sgolodetz/game1666/issues/16","milestone":{"created_at":"2011-11-09T20:34:07Z","state":"open","closed_issues":5,"due_on":"2012-02-01T08:00:00Z","creator":{"gravatar_id":"a4b26233b0a336a8396f49a6926eca51","id":949184,"url":"https://api.github.com/users/sgolodetz","login":"sgolodetz","avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"number":3,"description":"The fourth prototype should support the following:\r\n\r\n* A city screen and a world screen\r\n* Data-driven entity blueprints (e.g. loaded from an XML file)\r\n* Saving/loading of worlds in XML format\r\n* A sidebar in the city screen to allow the player to select what entity they want to place\r\n* Entity deletion\r\n* Proper occupancy checking on the terrain","title":"Implement fourth prototype","open_issues":2,"url":"https://api.github.com/repos/sgolodetz/game1666/milestones/3"},"url":"https://api.github.com/repos/sgolodetz/game1666/issues/16"},"action":"created","comment":{"created_at":"2011-11-27T11:07:35Z","updated_at":"2011-11-27T11:07:35Z","user":{"gravatar_id":"a4b26233b0a336a8396f49a6926eca51","id":949184,"url":"https://api.github.com/users/sgolodetz","login":"sgolodetz","avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"body":"Implemented as of commit 8e87694236866c9ecbd2ae040942ba2e3b2f06a0","id":2887150,"url":"https://api.github.com/repos/sgolodetz/game1666/issues/comments/2887150"}}