{"shas":[["8ae0dce35e86a4e9d86a0a0fb1f4145a3aeebfad","a7c7211f2807a71a9907449e8c0156b4da64f257@gmail.com","Lots of changes to the powerup and ballmanager systems","Luke Yeager"],["9cba1de46e022a387c7dda7d282438adaa4bafd1","577058e223383f634792c595f6a86787d45b832f@gmail.com","Durrrr","Sergio Barrio"],["f8dc4ee093df1ef67db5bf532ef7ed9cd8d46c00","577058e223383f634792c595f6a86787d45b832f@gmail.com","Merge branch 'lukeyeager'\nTrying to fix countdown display. Still a little screwy.\nConflicts:\n\tPongMobile.suo\n\tPongMobileXNA/PongMobileXNA/ScreenManager/GameScreen.cs","Sergio Barrio"],["78a0fff17274e3a69594332b7bed61b44b7d15f3","a7c7211f2807a71a9907449e8c0156b4da64f257@gmail.com","More changes to powerupManager, with some other changes including some\nto popupScreen","Luke Yeager"],["a813bd2d8fdaf2fdf342d315dfce68a526682bff","a7c7211f2807a71a9907449e8c0156b4da64f257@gmail.com","Merge branch 'master' into lukeyeager\n\nConflicts:\n\tPongMobile.suo\n\tPongMobileXNA/PongMobileXNAContent/obj/Windows Phone/Debug/ContentPipeline.xml\n\nNote: the game slows down dramatically after a powerup deactivates. I\nstill need to find out why.","Luke Yeager"],["bc3a3cd324b2a469db5ae604d3f5d588ab47af2a","a7c7211f2807a71a9907449e8c0156b4da64f257@gmail.com","Made lots of changes to the images.\n\nI still don't like the powerup bubbles, I'll keep working on them. I\nalso need to figure out why the game slows down so much after a powerup\nends.","Luke Yeager"],["70cab7d5188710d79ae5b222822ccc26ee07ff4a","a7c7211f2807a71a9907449e8c0156b4da64f257@gmail.com","Fixed the game slowing down due to Powerups\n\nI was not deleting inactive Shapes from the collision manager when I\ndeleted them from my own class variables.\n\nNote: the collisions still get pretty darn slow when you have multiple\nballs and a powerup bubble. Ryan would have to do something to his\nalgorithms to fix that.","Luke Yeager"],["e4cd9ab8f7c536bf94c3519b09aab658071e16ea","a7c7211f2807a71a9907449e8c0156b4da64f257@gmail.com","Got the physics perfectly accurate\n\nBut the gameplay isn't what I want it to be. I need to adjust the values\nto create an enjoyable gameplay experience still.","Luke Yeager"],["6d25441df96bfca8d334fbc39693aafc62a923ce","a7c7211f2807a71a9907449e8c0156b4da64f257@gmail.com","More changes to spin and images","Luke Yeager"],["81c73e9abbb7dc3d9c4f4b26c69889a69d658efd","a7c7211f2807a71a9907449e8c0156b4da64f257@gmail.com","Made changes to paddle collisions\n\nI've discovered I'm unhappy with Ryan's shapes, so I'm about to go\nthrough and swap them out with the default shapes.","Luke Yeager"],["37f1bd438d3d1b41170af1b148bdedfac45c7c93","a7c7211f2807a71a9907449e8c0156b4da64f257@gmail.com","Lots more changes. Still several bugs.\n\nGeneralized the ObjectManager class. Added constants for scores. Changed\nsome images. Got proof of concept going for XML level definitions.","Luke Yeager"],["b8c45f01abd84105ab685c4ab7c5f09a5256f83b","a7c7211f2807a71a9907449e8c0156b4da64f257@gmail.com","Finished converting paddles to paddlemanager.\n\nUpdated the images as well as several other fixes.","Luke Yeager"],["b1f7ea48a841dec2ec9f030478cdad7823e41937","577058e223383f634792c595f6a86787d45b832f@gmail.com","Changed background to be only middle line and also fixed background box for timer.","Sergio Barrio"],["acc19f41f3161198dd0bb6d40dcc815e95ab7309","577058e223383f634792c595f6a86787d45b832f@gmail.com","Updated background and fixed box around timer.","Sergio Barrio"]],"repo":"courtnek/pong","actor":"SergBarrio","ref":"refs/heads/sergio","size":14,"head":"acc19f41f3161198dd0bb6d40dcc815e95ab7309","actor_gravatar":"a74222a0e2e152b02105f4d6097fca91","push_id":30756446}