{"shas":[["2481ca9c3324a6486fb50516c1cb6895310c7f8f","d423f2b5de5d031265f9c70b21dfa2b0e0c9005b@gmail.com","Movement Maps core implementation.\n\nIn order to have efficient path finding in *mangos-zero* movement maps\nadd the ability to generate navigation meshes based on the original game\nfiles.  Recast library (http://code.google.com/p/recastnavigation/) is\nused to create these meshes\n\nBased on the generated meshes, we can provide path finding using Detour\n(a part of Recast), e.g. avoiding obstacles and moving along terrain.\n\nThis effectively means creatures will not:\n\n- walks through walls,\n- walk in the air,\n- or walk below the ground.\n\nSigned-off-by: TheLuda <theluda@getmangos.com>","faramir118"],["39c184cd22d3d5b64a231a8d1a56bf2d3152d8ee","ea27095f12ccf0db6495bc783a73636725793b4f@web.de","Merge branch 'feature/movemaps' of git://github.com/mangos-zero/server.git into development\n\nConflicts:\n\tsrc/game/SpellEffects.cpp\n\nSigned-off-by: Salja <beleko2009@web.de>","Salja"]],"ref":"refs/heads/development","size":2,"head":"39c184cd22d3d5b64a231a8d1a56bf2d3152d8ee","push_id":42460534}