{"issue":{"created_at":"2011-11-09T19:57:18Z","state":"closed","updated_at":"2011-11-28T01:50:00Z","user":{"gravatar_id":"afb24603b245737f9cf1cce7f8cc28e1","id":1183842,"url":"https://api.github.com/users/rtgoodwin","login":"rtgoodwin","avatar_url":"https://secure.gravatar.com/avatar/afb24603b245737f9cf1cce7f8cc28e1?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"comments":1,"body":"This is hard to explain, but, this model, sliced on Windows w/ 11/4 build: http://www.thingiverse.com/thing:7047\r\n\r\nThis is the one that I believe drove him to add nearest point search outside of perims, and that's not reflected yet, so yes there is lots of travel from point to point. However, more concerning is that **within each \"pad\" of the bracelet that gets laid down at the beginning, there is a ton of tiny movement and jitter, resulting in EXTREMELY long print time**, and a Y axis motor that felt like it was going to burst into flames (never had an issue with it before). \r\n\r\nSo, I don't know how to explain what is going on, other than maybe to see it, or whether maybe it's related to nearest points bug (but again this happens inside an island).  I had to cancel the print based on time and fear for my poor motor ;)\r\n","assignee":null,"id":2190460,"labels":[],"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"number":40,"title":"Tiny movement and jitter","closed_at":"2011-11-28T01:50:00Z","html_url":"https://github.com/alexrj/Slic3r/issues/40","milestone":null,"url":"https://api.github.com/repos/alexrj/Slic3r/issues/40"},"action":"closed"}