{"issue":{"state":"open","pull_request":{"diff_url":null,"html_url":null,"patch_url":null},"milestone":null,"user":{"avatar_url":"https://secure.gravatar.com/avatar/5e2b6f675d183e4fa5cbc2784a971161?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"5e2b6f675d183e4fa5cbc2784a971161","url":"https://api.github.com/users/stphung","login":"stphung","id":12022},"updated_at":"2011-10-30T09:46:41Z","labels":[],"assignee":null,"comments":0,"closed_at":null,"url":"https://api.github.com/repos/stphung/raredar/issues/1","body":"Finding rare mobs using Event.Unit.Available, similarly to the other calls these get the mobs \"the client can see\".  This boils down to the chain of targets the client is aware of, this is a reasonable first cut but we need to get smarter later down the line when the API grows and we have more options on what how we implement this.","html_url":"https://github.com/stphung/raredar/issues/1","title":"Make RareDar smarter!","number":1,"id":2090026,"created_at":"2011-10-30T09:46:41Z"},"action":"opened"}