{"shas":[["f3db8f238958393f4dfe457614c8b4da493c58e6","1a44510438cea3512ba0860c85c3fb0c99b47362@eastlink.ca","Imager shaders can now be attached to Camera object and now get exported in Camera section\nbefore WorldBegin.\n\nAqsis work around: Surface shader variables don't work when shader is setup before WorldBegin.\n\n3Delight and Pixie allow Surface shaders before WorldBegin but Aqsis doesn't pass\nthe shader parameters. So shaders attached to the World get exported after\nthe WorldBegin statement.","Jeff Doyle (nfz)"]],"ref":"refs/heads/master","size":1,"head":"f3db8f238958393f4dfe457614c8b4da493c58e6","push_id":40674728}