{"issue":{"pull_request":{"diff_url":null,"html_url":null,"patch_url":null},"state":"open","milestone":{"state":"open","open_issues":1,"url":"https://api.github.com/repos/sgolodetz/game1666/milestones/3","due_on":"2012-02-01T08:00:00Z","title":"Implement fourth prototype","description":"The fourth prototype should support the following:\r\n\r\n* A city screen and a world screen\r\n* Data-driven entity blueprints (e.g. loaded from an XML file)\r\n* Saving/loading of worlds in XML format\r\n* A sidebar in the city screen to allow the player to select what entity they want to place\r\n* Entity deletion\r\n* Proper occupancy checking on the terrain","number":3,"creator":{"avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"a4b26233b0a336a8396f49a6926eca51","url":"https://api.github.com/users/sgolodetz","login":"sgolodetz","id":949184},"closed_issues":0,"created_at":"2011-11-09T20:34:07Z"},"user":{"avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"a4b26233b0a336a8396f49a6926eca51","url":"https://api.github.com/users/sgolodetz","login":"sgolodetz","id":949184},"updated_at":"2011-11-17T23:10:30Z","labels":[{"name":"New Functionality","color":"02e10c","url":"https://api.github.com/repos/sgolodetz/game1666/labels/New+Functionality"}],"assignee":{"avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"a4b26233b0a336a8396f49a6926eca51","url":"https://api.github.com/users/sgolodetz","login":"sgolodetz","id":949184},"comments":1,"closed_at":null,"url":"https://api.github.com/repos/sgolodetz/game1666/issues/12","body":"Make it possible to load house blueprints from the GameConfig.xml file.","html_url":"https://github.com/sgolodetz/game1666/issues/12","title":"Implement house blueprint loading","number":12,"id":2263519,"created_at":"2011-11-16T23:38:20Z"},"action":"created","comment":{"user":{"avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"a4b26233b0a336a8396f49a6926eca51","url":"https://api.github.com/users/sgolodetz","login":"sgolodetz","id":949184},"updated_at":"2011-11-17T23:10:30Z","url":"https://api.github.com/repos/sgolodetz/game1666/issues/comments/2783481","body":"As of commit f98b82da8171f434fbfbb3ea8f3ed047a8f83f0b, this is well on the way to working. The next step is to devise a suitable approach to footprints (note that in this prototype, unlike the last, I want to support building entrances).","id":2783481,"created_at":"2011-11-17T23:10:30Z"}}