{"issue":{"state":"closed","created_at":"2011-11-23T09:38:37Z","updated_at":"2011-11-24T01:27:50Z","comments":2,"user":{"gravatar_id":"7b75ed65926da3ac75e5af17fc3689c8","id":290242,"url":"https://api.github.com/users/ryanbraganza","login":"ryanbraganza","avatar_url":"https://secure.gravatar.com/avatar/7b75ed65926da3ac75e5af17fc3689c8?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"body":"https://github.com/cjcliffe/CubicVR.js/blob/fc9d60b9f5b90f8893192ab19674411fb1b0e4e2/source/CubicVR.ScenePhysics.js#L280\r\n\r\nobj_init is first used (line 280) without being declared and can result in leaking a global variable.\r\nIt is declared on line 286.\r\n\r\n","assignee":null,"id":2327987,"number":51,"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"labels":[],"title":"Leaking global obj_init in ScenePhysics.RigidBody","closed_at":"2011-11-23T13:39:42Z","html_url":"https://github.com/cjcliffe/CubicVR.js/issues/51","milestone":null,"url":"https://api.github.com/repos/cjcliffe/CubicVR.js/issues/51"},"action":"created","comment":{"created_at":"2011-11-24T01:27:50Z","updated_at":"2011-11-24T01:27:50Z","user":{"gravatar_id":"7b75ed65926da3ac75e5af17fc3689c8","id":290242,"url":"https://api.github.com/users/ryanbraganza","login":"ryanbraganza","avatar_url":"https://secure.gravatar.com/avatar/7b75ed65926da3ac75e5af17fc3689c8?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"body":"I don't think it was either.\r\nIt just popped out at me when I was peeking through the source trying to find how to set an initial impulse for a RigidBody.","id":2857241,"url":"https://api.github.com/repos/cjcliffe/CubicVR.js/issues/comments/2857241"}}