{"comment":{"created_at":"2011-10-09T11:24:09Z","body":"Ok then... guess I was mistaken in believing negative V values are not valid.","updated_at":"2011-10-09T11:24:09Z","url":"https://api.github.com/repos/away3d/away3d-core-fp11/issues/comments/2336191","id":2336191,"user":{"avatar_url":"https://secure.gravatar.com/avatar/d787dc1be7546aef0dec2c017c595601?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","url":"https://api.github.com/users/timknip","id":48036,"login":"timknip"}},"action":"created","issue":{"number":140,"created_at":"2011-10-07T22:48:44Z","pull_request":{"diff_url":"https://github.com/away3d/away3d-core-fp11/pull/140.diff","patch_url":"https://github.com/away3d/away3d-core-fp11/pull/140.patch","html_url":"https://github.com/away3d/away3d-core-fp11/pull/140"},"body":"Hi guys!\r\n\r\nNote up front: ignore this request for now :-)\r\n\r\nJust a FYI, as I saw LarsLangjahr's ColladaParser in the pull requests.\r\nHad this laying around for a while... so...\r\n\r\nNot to bash Lars' work, but his stuff is really bare-bones (polylist only, materials, etc) and written towards Cinema4D.\r\n\r\nSo, I'm wondering what to do: expand on Lars' stuff, or let Lars + me expand further on 'my' version.\r\nAny guidance would be most welcome.\r\n\r\nGreat work on the engine btw!\r\n\r\nGreets and sorry for complicating stuff,\r\nTim","comments":11,"title":"DAEParser","updated_at":"2011-10-09T11:24:09Z","url":"https://api.github.com/repos/away3d/away3d-core-fp11/issues/140","id":1850156,"assignee":null,"milestone":null,"closed_at":null,"user":{"avatar_url":"https://secure.gravatar.com/avatar/d787dc1be7546aef0dec2c017c595601?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","url":"https://api.github.com/users/timknip","id":48036,"login":"timknip"},"html_url":"https://github.com/away3d/away3d-core-fp11/issues/140","labels":[],"state":"open"},"legacy":{"issue_id":1850156,"comment_id":2336191}}