{"issue":{"pull_request":{"diff_url":null,"html_url":null,"patch_url":null},"state":"closed","user":{"avatar_url":"https://secure.gravatar.com/avatar/9847a96c9f99e0c2cbef196e162a73dc?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"9847a96c9f99e0c2cbef196e162a73dc","url":"https://api.github.com/users/maldiablo","login":"maldiablo","id":1161743},"milestone":null,"assignee":null,"labels":[{"name":"Bug Report","color":"e10c02","url":"https://api.github.com/repos/SpoutDev/Spout/labels/Bug+Report"}],"updated_at":"2011-10-31T16:44:54Z","closed_at":"2011-10-31T16:44:54Z","comments":1,"url":"https://api.github.com/repos/SpoutDev/Spout/issues/845","body":"When entering a server that pushes out a texture pack, your mipmap setting is ignored and reverts to disabled even if your settings has it enabled.\r\n\r\nA quick workaround is to go to settings, disable, then re-enable mipmapping.  \r\n\r\nThe bug is that the client should be remembering this setting even when changing texture packs in-game.","html_url":"https://github.com/SpoutDev/Spout/issues/845","title":"Mipmap doesn't stick with server enforced texture packs","number":845,"id":2093999,"created_at":"2011-10-31T05:04:41Z"},"action":"created","comment":{"user":{"avatar_url":"https://secure.gravatar.com/avatar/ea0be49e1e4deac42ed9204ffd95b56c?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"ea0be49e1e4deac42ed9204ffd95b56c","url":"https://api.github.com/users/Afforess","login":"Afforess","id":513639},"updated_at":"2011-10-31T16:44:54Z","url":"https://api.github.com/repos/SpoutDev/Spout/issues/comments/2579473","body":"Thanks for the report, fixed.","id":2579473,"created_at":"2011-10-31T16:44:54Z"}}