{"shas":[["27182c565fa33bef9b81521d98e5815e46d6684b","8166fc4b0531238cd6dd85b5b517e0a452b73ae3","Implement 11 new LSL functions, plus a few pieces of other functions that were extended. Check http://wiki.secondlife.com/wiki/Beta/Magnum#11.08.02..2A.2A.2A.2A.2A.2A for more information on what was added. If infinite regions are enabled, allow vehicles to go out as well, just don't stand up.","RevolutionSmythe"],["9cd0f5936656ff22c92af776b6a2f18b5325b1d0","8166fc4b0531238cd6dd85b5b517e0a452b73ae3","Partial commit of some new weird friction code... really needs a lot more work.","RevolutionSmythe"],["a671f2e9f07a7aa79516eca83c51c925854df521","8166fc4b0531238cd6dd85b5b517e0a452b73ae3","Fix dragging vehicles around. Commit new friction part 2, much closer with how things behave in SL now with quite a few vehicle, but the Bwind is messed up again, plus turn down the VA if something is colliding, as that will screw up the look badly. Fix a bug with display names that could cause an infinite loop.","RevolutionSmythe"],["849ba01c8841b038d9ac44303088084336fa87b7","8166fc4b0531238cd6dd85b5b517e0a452b73ae3","Work on optimizing blackhole asset conversions. Move db queries around so that we don't keep them open, which can contribute to timeouts. Don't keep recreating the SHA1Managed instance, as it can be costly over time, just use one static instance of it.","RevolutionSmythe"],["92cd877f2969a2f354429556d75e260c7146c3ff","8166fc4b0531238cd6dd85b5b517e0a452b73ae3","Merge branch 'master' of github.com:aurora-sim/Aurora-Sim into SceneManagerRefactor","RevolutionSmythe"],["a5a4618f842102940a96f2a80b75dae49195177d","8166fc4b0531238cd6dd85b5b517e0a452b73ae3","Fix my naming issues.","RevolutionSmythe"]],"ref":"refs/heads/master","size":6,"head":"a5a4618f842102940a96f2a80b75dae49195177d","push_id":38507411}