{"shas":[["ed362d85eb68e396af71a2a7f26f34e4cb7e2ab3","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","hate the name \"bone\"... renamed to \"joint\" everywhere to be consistent (and they really are \"joints\", not \"bones\"...)","gered"],["d8ea0b87f67e4726b4185d7a67eb4f9a15f689f1","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","SkeletalMeshRenderer RenderState settings are now only set once","gered"],["d9d340573765bb27bfcdd86bbd60809b8146cdd1","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","added RenderState setting for wireframe rendering","gered"],["96ae01a177c66110e8cd77535a74f1fbe03a1915","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","SkeletalMeshRenderer now doesn't use OpenGL calls directly to set wireframe rendering","gered"],["9f7942254d272be215df7e9d6ab547662731ecd5","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","updated buffer objects with methods that them to be \"navigated\" (via next/prev movement) and setters that work on the current position (to make it easier to set a bunch of buffers at once in a loop, etc)","gered"],["3e2a8cd7b5aa976b229503e316b713f0185288c8","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","added current position move/next and current set to IndexBuffer (same as was added for the other buffer objects)","gered"],["bbdb76fe79e0d5837ee44fa29179b45e1a77b3d0","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","SkeletalMeshFile now reads group information","gered"],["f9572d09db63b0b087ee056a0df1a96a81e8b653","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","SkeletalMesh now contains group information, organized into SkeletalMeshSubset objects","gered"],["35153a3e4ea51da9928389f5cecb8e669bccf4b7","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","SkeletalMeshRenderer and SkeletalMeshAnimatedRenderer now accept an array of textures (for each group/subset) and use the SkeletalMeshSubset data to render","gered"],["018e656730d0decaa3f1ec8cacf953e099f4c68c","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","some cleaning up","gered"]],"repo":"gered/GameFramework","actor":"gered","ref":"refs/heads/skeletal_animation","size":10,"head":"018e656730d0decaa3f1ec8cacf953e099f4c68c","actor_gravatar":"319b796ab1a6d91e0bc02f377ea710b8","push_id":25828436}