{"shas":[["352782f0c39d75967f9e55448c5cdbeb172992de","c597ce18900b65fd9a07cf35dfb5fc54e61347bf@gmail.com","Converted networking to use Marshal and added packet headers (to allow length to be known).","Bil Bas (Spooner)"],["651ec11cfbbddd3c52d2138a02bc88170f5c9413","c597ce18900b65fd9a07cf35dfb5fc54e61347bf@gmail.com","Merge branch 'master' of git://github.com/ippa/chingu\n\nConflicts:\n\tspec/chingu/network_spec.rb","Bil Bas (Spooner)"],["eaec742a3f0f192efac36a27737d37b574063a6e","c597ce18900b65fd9a07cf35dfb5fc54e61347bf@gmail.com","Ensured that writing messages caught exceptions (on client)","Bil Bas (Spooner)"],["78f99a4be105cfed01f23e4fff1beeaf5b04e0ba","c597ce18900b65fd9a07cf35dfb5fc54e61347bf@gmail.com","Corrected behaviour of pop_until_game_state and checked for bad argument, which would otherwise cause an infinite loop. Also allowed popping until a specific class of state.","Bil Bas (Spooner)"],["cdf3811f4f3c26cce80a9405054262b6f4df25fd","c597ce18900b65fd9a07cf35dfb5fc54e61347bf@gmail.com","Stopped trying to push packets as fast as possible (which is really slow) and instead allowed the user to flush only when they require it.","Bil Bas (Spooner)"],["6030f47ac63b3052e2c53e2764c617edcbebed21","c597ce18900b65fd9a07cf35dfb5fc54e61347bf@gmail.com","Corrected some require paths that may fail in Linux.","Bil Bas (Spooner)"],["b83e92fbd121668d83fbf8cdb90b014dd2de11a3","066e41dd35c3d00f0df2acbe60e6b199199a6005@gmail.com","GameState and GameObject helpers use Forwardable","Eris"],["41cc49c8ba40c4220a8ee8ebe9d6820050ab1dbe","066e41dd35c3d00f0df2acbe60e6b199199a6005@gmail.com","GameObjectList uses Forwardable","Eris"],["405068ccc3b7e876bba61c22c104085ea09f7919","066e41dd35c3d00f0df2acbe60e6b199199a6005@gmail.com","FPSCounter helper for Window and Console, using Forwardable","Eris"],["b7d2a2a3a66494869fb9c05e4e26c635b87fd8de","066e41dd35c3d00f0df2acbe60e6b199199a6005@gmail.com","cleanup and a little DRY in GFX helper","Eris"],["0c0ec30d64ebd6b0cf108759e8c13f483abf63f7","066e41dd35c3d00f0df2acbe60e6b199199a6005@gmail.com","extracted draw_arc from GFX#draw_circle","Eris"],["b8f0827a3a43faa3888ff5b1282b4cfefbb3f129","066e41dd35c3d00f0df2acbe60e6b199199a6005@gmail.com","added GFX#fill_arc and fill_circle","Eris"],["d769c6d3085f99ae46e89818f92300f9758cb411","066e41dd35c3d00f0df2acbe60e6b199199a6005@gmail.com","added circle example to example7_gfx_helpers.rb","Eris"],["3a2e55f0abc7dbc6e14cedfa0a62097df06c5ec2","066e41dd35c3d00f0df2acbe60e6b199199a6005@gmail.com","more efficient algorithm for drawing circles\n\nAdapted from SiegeLord's \"An Efficient Way to Draw Approximate Circles\nin OpenGL\" <http://slabode.exofire.net/circle_draw.shtml>.","Eris"],["9ac520eb4f1bcbe81f6912bc17c2bdf37c34bb57","c597ce18900b65fd9a07cf35dfb5fc54e61347bf@gmail.com","Merge branch 'master' of git://github.com/ippa/chingu","Bil Bas (Spooner)"]],"repo":"erisdiscord/chingu","actor":"erisdiscord","ref":"refs/heads/master","size":15,"head":"9ac520eb4f1bcbe81f6912bc17c2bdf37c34bb57","actor_gravatar":"cec07cab99a13900bf5ca389753ec96f","push_id":26134126}