{"ref":"refs/heads/fbo","commits":[{"author":{"name":"Michele Bianchi","email":"1ac8d90f6ae07fadde4bdb23bcfdf29593ca32ed@gmail.com"},"url":"https://api.github.com/repos/nical/GLSL-Raymarching/commits/a0f282e15feb83194fa77a34656e956ec11f984b","message":"Now we have working FBOs.\n\nJust because we didn't set some parameters in the Texture Generation.\nIt's now working on a bloody ATI Card on a Unstable 64-bit operating system. In a little while we'll know if it works\nalso on a 32-bit nVidia system.","sha":"a0f282e15feb83194fa77a34656e956ec11f984b"}],"head":"a0f282e15feb83194fa77a34656e956ec11f984b","size":1,"push_id":50051983}