{"comment":{"position":null,"created_at":"2011-12-11T00:02:45Z","commit_id":"435219bab6bc20a53d1c15526de6707fb986b1f7","updated_at":"2011-12-11T00:02:45Z","user":{"gravatar_id":"1199ba5dde05e4083823a058c5ac6bed","id":1111474,"url":"https://api.github.com/users/leagris","avatar_url":"https://secure.gravatar.com/avatar/1199ba5dde05e4083823a058c5ac6bed?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","login":"leagris"},"body":"You are doing a great job and appreciate much testing latest frequent essentials builds\r\nPlease read this as my profane rough thoughts, not even tied to any own implementation abilities. If I ever was as good and smart as you, I'd picture a clear view of the bukkit API and code myself.\r\nAs of now. Enchantments are not very player tradable via signs.\r\nOne cay pay the server for an enchant sign use if amount listed on line 4. (but that's it).\r\nBTW, who would mix enchantments names with items?\r\nThis would allow selling of enchantments via signs.\r\nThen why not add XP/level trading to signs as well (not sure if it's a good idea)\r\nLet say I enchanted a pickaxe with silktouch and prefer selling the enchantment on it.\r\nRight click a [buy] silktouch:1 100 sign. The silktouch is removed from my pickaxe and I am credited 100.\r\nThe buyer then right click his buy sign with whatever silktouch able tool (shovel, pickaxe) and get the enchantment stored in the sign.\r\n","id":784456,"path":null,"line":null,"html_url":"https://github.com/essentials/Essentials/commit/435219bab6#commitcomment-784456","url":"https://api.github.com/repos/essentials/Essentials/comments/784456"}}