{"ref":"refs/heads/master","commits":[{"author":{"name":"Guillaume Gervais","email":"801738c1a98f59a3ecb1833f2a4f4f81bee0263e@numenor.localdomain"},"sha":"4a7f6382391c44b8cf8ff96315d098d33d39c499","message":"It is now possible to change the current animation scene for a given bone. However, I didn't do the code to interpolate between animations from two different animation sets (from what I understand, it's a challenge!).\n\nAlso, on my todo list: precompute bounding boxes for each animation and interpolate them. The easier solution, but which creates a lot of lag, is to recompute the bounding box on each frame update.","url":"https://api.github.com/repos/ggervais/GameEngine/commits/4a7f6382391c44b8cf8ff96315d098d33d39c499"}],"head":"4a7f6382391c44b8cf8ff96315d098d33d39c499","push_id":50647169,"size":1}