{"comment":{"user":{"avatar_url":"https://secure.gravatar.com/avatar/9230cbc287e6c48a15f8d790074f180b?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"9230cbc287e6c48a15f8d790074f180b","url":"https://api.github.com/users/Groogy","login":"Groogy","id":329860},"position":null,"updated_at":"2011-11-06T05:22:13Z","commit_id":"017ef652f98d20847b0c87076558ae0c5db50e25","line":null,"url":"https://api.github.com/repos/LaurentGomila/SFML/comments/698062","body":"Well yes that is how **OpenGL** works not SFML. I don't see any changes to the textures destructor so how would the sprite even be aware of that there is no texture for it to draw? It will be working with a wild pointer instead which will pretty much f-it up for newbies.","html_url":"https://github.com/LaurentGomila/SFML/commit/017ef652f9#commitcomment-698062","id":698062,"path":null,"created_at":"2011-11-06T05:22:13Z"}}