{"shas":[["8c264b617e5f0aad6be672cc88d138506221767b","a158e7eeecad237a85f437c61a471d69221e53b9@gmail.com","Oops, last_primary_fire_at_ was never initialized.","Evan Mezeske"],["8f016465d528df85fbf4e6afe51df6440610d056","a158e7eeecad237a85f437c61a471d69221e53b9@gmail.com","Changed the default build concurrency so that it doesn't run away with the CPU completely.","Evan Mezeske"],["e2832e7d570cc8fb675ef41bbbf1b1c78c8d80f4","a158e7eeecad237a85f437c61a471d69221e53b9@gmail.com","Chunk updates now happen in the background, concurrently with the main rendering loop.  Thus, big updates no longer cause stuttering.","Evan Mezeske"],["9b70da70c4e182eaf86906510c531a7cb1073d83","a158e7eeecad237a85f437c61a471d69221e53b9@gmail.com","Cleaned up the vertex buffer code: added guard objects, pulled some code out into common functions.","Evan Mezeske"]],"repo":"emezeske/digbuild","actor":"emezeske","ref":"refs/heads/master","size":4,"head":"9b70da70c4e182eaf86906510c531a7cb1073d83","actor_gravatar":"7852cebdd00d7dc5374fdfb9bc893e11","push_id":28092884}