{"comment":{"created_at":"2011-10-19T01:03:45Z","body":"oh and please submit the pull to the develop branch not master.\r\nwe only keep the latest stable release in master. ","updated_at":"2011-10-19T01:03:45Z","url":"https://api.github.com/repos/openframeworks/openFrameworks/issues/comments/2450200","id":2450200,"user":{"avatar_url":"https://secure.gravatar.com/avatar/3b0860ec0180f7fb7ac4d2cd9252ec3f?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"3b0860ec0180f7fb7ac4d2cd9252ec3f","url":"https://api.github.com/users/ofTheo","id":144000,"login":"ofTheo"}},"action":"created","issue":{"number":779,"created_at":"2011-10-18T22:08:22Z","pull_request":{"diff_url":"https://github.com/openframeworks/openFrameworks/pull/779.diff","patch_url":"https://github.com/openframeworks/openFrameworks/pull/779.patch","html_url":"https://github.com/openframeworks/openFrameworks/pull/779"},"body":"ofGraphics.h already has 3D versions of ofTriangle(), ofCircle() etc. \r\n\r\nTo match these, I've added 3D versions of ofCurve(), ofBezier(), ofVertex() and ofBezierVertex() which really just pass an additional (z) coordinate through to the underlying shape path.","comments":2,"title":"Added 3D versions of ofCurve(), ofBezier(), ofVertex() and ofBezierVertex()","updated_at":"2011-10-19T01:03:45Z","url":"https://api.github.com/repos/openframeworks/openFrameworks/issues/779","id":1978176,"assignee":null,"milestone":null,"closed_at":null,"user":{"avatar_url":"https://secure.gravatar.com/avatar/5934b87b143f3bc860a2da7387f42de9?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"5934b87b143f3bc860a2da7387f42de9","url":"https://api.github.com/users/github-user32","id":447669,"login":"github-user32"},"html_url":"https://github.com/openframeworks/openFrameworks/issues/779","labels":[],"state":"open"},"legacy":{"issue_id":1978176,"comment_id":2450200}}