{"shas":[["03b35abe623ea2ac88618b44c162b0a1f5a6ef0b","5e18b8090ab056cc24ef56369c9509f06c960908@libnui.net","added nglKernel::IsActive() to be able to tell if the application is currently active (iOS only?)\ncheck App->IsActive() to prevent OpenGL calls when the app is not active.","Sébastien Métrot"],["8088b4aaaa28379a6bf98cc881baf8a8ff3d00c2","5e18b8090ab056cc24ef56369c9509f06c960908@libnui.net","Merge branch 'master' of github.com:INTUA/nui3 into intua\n\nConflicts:\n\tsrc/Layout/nuiScrollView.cpp","Sébastien Métrot"],["e8689e3dc794faa5bf8f239acadf9c537ff66429","5e18b8090ab056cc24ef56369c9509f06c960908@libnui.net","bleh","Sébastien Métrot"],["e2a2e478cf5f83b2461f14028f6b522a284b603e","5e18b8090ab056cc24ef56369c9509f06c960908@libnui.net","added TryLockXXX to the multiple reader wrtier lock. Also documented the class.\nfixed scrollview's use of SetVisibleRect","Sébastien Métrot"],["4d9c717dea75e8e679c08f11442d810d89cafb42","5e18b8090ab056cc24ef56369c9509f06c960908@libnui.net","added texture atlas support in the renderer. Next step: add a texture atlas loader to nuiCSS and other atlas formats","Sébastien Métrot"],["1416b1791756900149d23afc5f56bbf584bee0f5","5e18b8090ab056cc24ef56369c9509f06c960908@libnui.net","closes #14\nWidget matrix were not properly destroyed, thanks to Jaydee2190 for finding this one.","Sébastien Métrot"],["f4fbdcc4037fadb2ea1c81a60aa10117ae499a0a","5e18b8090ab056cc24ef56369c9509f06c960908@libnui.net","Merge branch 'master' of github.com:libnui/nui3","Sébastien Métrot"]],"repo":"libnui/nui3","actor":"meeloo","ref":"refs/heads/master","size":7,"head":"f4fbdcc4037fadb2ea1c81a60aa10117ae499a0a","actor_gravatar":"84c5ed56b4c2e58bd78da03240f348fb","push_id":23677205}