{"issue":{"created_at":"2011-09-25T08:26:41Z","state":"closed","updated_at":"2011-12-08T15:04:39Z","comments":4,"user":{"gravatar_id":"5e3176786620a40c0f9ff7caa4ae9672","id":205482,"url":"https://api.github.com/users/Qard","avatar_url":"https://secure.gravatar.com/avatar/5e3176786620a40c0f9ff7caa4ae9672?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","login":"Qard"},"body":"Just for reference, LuaJIT doesn't compile as-is on OSX. You can read about the issue here;\r\n\r\nhttp://lua-users.org/lists/lua-l/2011-06/msg00491.html\r\n\r\nBasically, add this to your make line for LuaJIT; TARGET_CC=\"gcc-4.2\"\r\n\r\nI might pull some changes tomorrow if I can find the time to figure out some other issues I'm getting in the compile. For one, -lrt doesn't work, since OSX doesn't use librt. If I remove it though, I get this;\r\n\r\nUndefined symbols for architecture x86_64:\r\n  \"_AbsoluteToNanoseconds\", referenced from:\r\n      _uv_hrtime in uv.a(darwin.o)\r\nld: symbol(s) not found for architecture x86_64\r\n\r\nI'll see if I can figure out where to find that on OSX.","assignee":null,"id":1732967,"number":1,"labels":[],"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"title":"LuaJIT doesn't compile as-is on OSX","html_url":"https://github.com/luvit/luvit/issues/1","closed_at":"2011-12-08T15:04:39Z","url":"https://api.github.com/repos/luvit/luvit/issues/1","milestone":null},"action":"closed"}