{"shas":[["aa0c3e4e9efe89b040dfcf534f7b67030323630d","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","caelManager should now be 100% fool proof and work for all playerClass types as well as loading on-demand when zone changes occur. This method allows for anything after the base set to override the base set addons by setting the flase inside the addons[set] table.","Matt Emborsky"],["94c154af3514adbf5738d0166c7b26624ba10825","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","Typo.","Matt Emborsky"],["8cf408244e4d355cf22fb196404bf41295db665a","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","Update the method in which we pull back the Wintergrasp time. This is an inactive module at the current point, but the method of data retrival needed to be updated for future changes.","Matt Emborsky"],["038e7e0bc63079ae03a6eae6f6b39aab4a8f3cb0","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","We now will check on ZONE_CHANGE_NEW_AREA and PLAYER_ENTERING_WORLD for if we are in Tol Barad or Wintergrasp and those world pvp zones are currently in a battle. If so, we'll flag the instanceType as pvp so we load our pvp set on zoning.","Matt Emborsky"],["0c9bda15a1d61120db1013578a689ea23b8cb977","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","Move the prevInstanceType check to below where we actually hand check for certain conditions of changing our instanceType, just in case. Also moved the change from arean to pvp instanceType to this same section before the prevInstanceType check.","Matt Emborsky"],["4b5367811467456790d5cc467d78f342439cff42","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","return should be break from the for loops, else we won't update our instanceType as the function will return nil and never hit the last line.","Matt Emborsky"],["15297c1ffbc451b0dfb0d96bfc1dfdcd3701229b","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","Moving the base check to be before playerClass, if this set exists, as we load base first then we load playerClass. This needs to have support for false built listings so that we don't get false positives in a later check of playerClass.","Matt Emborsky"],["c969dc1790d6ab0393f34a4aefd0ba015bdcc875","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","Typo.","Matt Emborsky"],["08ef2cd5b1f4cd81bfef9dba06fe3bedaf544dd4","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","Updating GearSwitcher.","Matt Emborsky"],["c16114712e8ffb892174fd562b3a05f1c06af3c6","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","If player is not max player level, then we load the questing set. We also check to make sure that we have all the questing addons always loaded, and that we are loading anything outside of base/playerClass/quest (if not max level).","Matt Emborsky"],["e2a6d4e7a65b43cdc93021fd9fc451f1bc0f4710","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","Merge branch 'master' of http://github.com/Jiyambi/WoW-Pro-Guides","Matt Emborsky"],["5ffd3978f5cbfee3d88504d43a1a8aa8674e651a","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","Comments help, I promise.","Matt Emborsky"],["df5c42dd37f8ba19444027c545777643254a1d37","9677adeaa82938483a2634172042eba29084595d@Verizon.NET","Alliance/Guides.xml was not referencing 64_66_Jame_Terokkar.lua .  Kudos to Xaviar15814.","Ludovicus"],["e1dc11e858cc86aff9038505bf43d0e7acb67603","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","We are no longer functioning the EnableLoading list as it is only called once and doesn't warrant a need to be functioned. Also make sure we aren't in combat on zone change, reloading the UI or asking to reload the UI while zone changing in combat is a bad idea with coming out of the ReloadUI().","Matt Emborsky"],["b6be4e1df63d1a8213dc233eec9ea0e947042a99","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","Updating GearSwitcher.","Matt Emborsky"],["834398eb163906db6428f5aca4a08cbe49080276","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","Adding caelLib.IsIn(needle, haystack). This function returns true if the needle is found as either the key or value of the haystack. Else it returns false, nil.","Matt Emborsky"],["c80c96e1234be86fb48c67c9c854091ebcce051e","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","Fixing needle string to be key string.","Matt Emborsky"],["39930ea77be5811bab08e0420de0bed241b6d70d","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","Returning key/value strings based upon where needle is found within the IsIn function. Moved the UpdateLoaded() function to just be within the AutoSwitch function as a part of the function code. This means we are removing it from the PLAYER_ENTERING_WORLD event, since we would be calling it twice in theory at this point.","Matt Emborsky"],["03cbef9b69610ae813bdd338964717b79ee415ad","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","IsIn now returns needle or haystack, to let the caller know where we found the match, if it exists. Bug fix for commit e1dc11e in which it was checking if we WERE in combat instead of NOT in combat.","Matt Emborsky"],["49a2dc81ab5424ae795d97e632525585e591f425","1644151b4586badb8aaefc2cc9ba1e9c64841206@gmail.com","caelManager now supports realm-character specific addon sets in it's current version. This most likely would not be used very often, but in some specific cases, it could be utilized.\\n\\nThis build is actually broke before testing. If we attempt to load a set that has a false'd value on an addon and another set is set to true but isn't loaded, it will false that item as well. We need to build support to check for currently enabled sets.","Matt Emborsky"]],"repo":"memborsky/caelUI","actor":"memborsky","ref":"refs/heads/patch-4.1","size":65,"head":"330d52ec9a70ca0d5a9458eae288d7460be8f728","actor_gravatar":"2287a0142d099809a58bcb268b34d5fd","push_id":29377854}