{"issue":{"state":"open","pull_request":{"diff_url":null,"html_url":null,"patch_url":null},"user":{"avatar_url":"https://secure.gravatar.com/avatar/cfd4168968aaef53ad56bee5de806fb0?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"cfd4168968aaef53ad56bee5de806fb0","url":"https://api.github.com/users/chrisjaynes","login":"chrisjaynes","id":650247},"milestone":null,"updated_at":"2011-11-06T05:31:45Z","labels":[],"assignee":null,"comments":0,"closed_at":null,"url":"https://api.github.com/repos/chrisjaynes/EasyXNA/issues/16","body":"* Simple way to hurl projectiles from edges of any component\r\n* Simple way to specify:\r\n  * speed\r\n  * expiration\r\n  * number allowed on screen\r\n  * reload time\r\n  * etc.","html_url":"https://github.com/chrisjaynes/EasyXNA/issues/16","title":"Projectile engine","number":16,"id":2155055,"created_at":"2011-11-06T05:31:45Z"},"action":"opened"}