{"commits":[{"author":{"name":"Damien","email":"be4d180c5d803a4ff356b6b7a55a7854e90f1da0@yahoo.fr"},"sha":"35416a94a91782de1c9b0e1e2d3c38b2ad27b745","message":"Material properties: new material properties mechanism\n\nA material has two properties that define its behavior with incoming\nlight. The diffuse property describe how it reflects light: how we\nsee it, and the specular property describe how it shines. Each\nproperty has a type (\"lambert\" for diffuse and \"phong\" or \"blinn\"\nfor specular) that defines the underlaying algorithm and a color.\nBlinn and Phong properties also have a power property to describe\nthe impact of the effect.\n\nNow a material use the following syntax in the scene file:\n<material reflection=\"0.5>\n    <diffuse type=\"lambert\" red=\"0.5\" green=\"0.8\" blue=\"0.2\" />\n    <specular type=\"phong\" red=\"1.0\" green=\"0.7\" blue=\"0.4\" power=\"30\" />\n</material>","url":"https://api.github.com/repos/djod4556/littleray/commits/35416a94a91782de1c9b0e1e2d3c38b2ad27b745"}],"ref":"refs/heads/master","head":"35416a94a91782de1c9b0e1e2d3c38b2ad27b745","push_id":51850239,"size":1}