{"issue":{"state":"open","pull_request":{"diff_url":null,"html_url":null,"patch_url":null},"milestone":null,"user":{"avatar_url":"https://secure.gravatar.com/avatar/c1e8a1ed40f5cf736956343257c274ad?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"c1e8a1ed40f5cf736956343257c274ad","url":"https://api.github.com/users/rawoul","login":"rawoul","id":1200552},"labels":[],"assignee":null,"updated_at":"2011-11-16T21:26:30Z","comments":0,"closed_at":null,"url":"https://api.github.com/repos/apitrace/apitrace/issues/54","body":"Hello,\r\n\r\nI see that you just started working on a GLES2 branch, which is very interesting. I'm working on a platform where only EGL/GLES2 are available, with no X11 or OpenGL support.\r\n\r\nI've tried hacking the makefile to only build a tracer for GLES/GLES2 and EGL, however it seems the code depends on OpenGL being available. Do you have plans to support this kind of build, and if not, can you please give me some advice on how this would be doable ? Does the tracer need to have any knowledge of the EGL platform backend to create pixmaps, images or windows ?\r\n\r\nThank you very much.","html_url":"https://github.com/apitrace/apitrace/issues/54","title":"Standalone GLES tracer","number":54,"id":2261958,"created_at":"2011-11-16T21:26:30Z"},"action":"opened"}