{"issue":{"state":"open","created_at":"2011-12-08T07:38:21Z","updated_at":"2011-12-08T07:38:21Z","comments":0,"user":{"gravatar_id":"9afe828956b4daccc53f56a08ff32c47","id":946195,"url":"https://api.github.com/users/inear","avatar_url":"https://secure.gravatar.com/avatar/9afe828956b4daccc53f56a08ff32c47?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","login":"inear"},"body":"Hi!\r\n\r\nIs there a reason for the removal of the method makeInvert in Matrix4? I have previously used that to calculate position from local space to a parents space, like this: \r\n\r\n   var childWorldMatrix = childMesh.matrixWorld;\r\n    var tempParentMatrix = new THREE.Matrix4();\r\n    var inverse = new THREE.Matrix4();\r\n    THREE.Matrix4.makeInvert(scene.matrixWorld,inverse);\r\n    tempParentMatrix.multiply(inverse,childWorldMatrix );\r\n    spotLight.position = tempParentMatrix.getPosition();\r\n\r\nIs there perhaps a smarter way of doing this? Some build-in function?\r\n\r\n/Einar","assignee":null,"id":2484606,"labels":[],"number":872,"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"title":"makeInvert removal","html_url":"https://github.com/mrdoob/three.js/issues/872","closed_at":null,"url":"https://api.github.com/repos/mrdoob/three.js/issues/872","milestone":null},"action":"opened"}