{"issue":{"created_at":"2011-03-19T12:47:39Z","state":"closed","updated_at":"2011-11-30T03:04:18Z","comments":2,"user":{"gravatar_id":"6f6e0870fce825ed8b6482d6c20e2cc1","id":164122,"url":"https://api.github.com/users/triffid","avatar_url":"https://secure.gravatar.com/avatar/6f6e0870fce825ed8b6482d6c20e2cc1?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","login":"triffid"},"body":"backtrace:\r\n#0  0xb763cdd6 in glLoadIdentity () from //usr/lib/opengl/xorg-x11/lib/libGL.so.1\r\n#1  0x0808b8d9 in ModelViewController::draw() ()\r\n#2  0x080a05ca in GUI::show(int, char**) ()\r\n#3  0x0805562d in main ()\r\n\r\nif there's any more info I can provide, please let me know.\r\n\r\nfrom my poking around, it looks like glLoadIdentity may be the first gl function called - Indeed, if I remove that first call to glLoadIdentity, the segfault simply moves to glViewport instead. Perhaps it's simply related to the first gl function called? Does opengl need to be initialised first or something?\r\n\r\nOther gl apps work fine on this system.","assignee":null,"id":686831,"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"labels":[],"number":17,"title":"segmentation fault at startup, opengl related","html_url":"https://github.com/timschmidt/repsnapper/issues/17","closed_at":"2011-11-30T03:04:18Z","url":"https://api.github.com/repos/timschmidt/repsnapper/issues/17","milestone":null},"action":"closed"}