{"issue":{"state":"open","created_at":"2011-12-15T12:47:12Z","updated_at":"2011-12-15T12:47:12Z","user":{"gravatar_id":"acc7424b1cf72d6ffbd8086fe1592e3b","id":1265442,"url":"https://api.github.com/users/nemyax","login":"nemyax","avatar_url":"https://secure.gravatar.com/avatar/acc7424b1cf72d6ffbd8086fe1592e3b?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"comments":0,"body":"The player can get stuck in some spots, for example in the gutter right before you meet the spiders for the first time, or in teleporter geometry. Even levitation (if available) doesn't always help. This problem also existed in Postal 2, and they solved it by forcefully budging the player to a nearby open area.\r\nCan a similar feature be implemented for Arx? Of course, this opens up some possibilities for abuse, but it can also be a huge progress saver.","assignee":null,"id":2566185,"labels":[],"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"number":145,"title":"Budge the player if he gets stuck","html_url":"https://github.com/arx/ArxLibertatis/issues/145","closed_at":null,"milestone":null,"url":"https://api.github.com/repos/arx/ArxLibertatis/issues/145"},"action":"opened"}