{"shas":[["963649163059cd922c80000f5195f7c653a63fd2","632fef49d13ffb589bf5100cef3a3e6d770d1bdd@954f8c5b-7b00-dc11-b283-0030488c597c","Various pedantic fixes to satisfy compilers.\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33944 954f8c5b-7b00-dc11-b283-0030488c597c","aligorith"],["da2efdb8f4864363c0e810d9494bffb427440a25","632fef49d13ffb589bf5100cef3a3e6d770d1bdd@954f8c5b-7b00-dc11-b283-0030488c597c","Doh!\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33945 954f8c5b-7b00-dc11-b283-0030488c597c","aligorith"],["4839cf24c6e2a4ba646f117c0f073dd07fc877cc","073236222d03ef34e79a2fc5867e982cf3626342@954f8c5b-7b00-dc11-b283-0030488c597c","Some small cosmetic fixes for readme.html. If it still gets into release, fine, otherwise no problem.\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33950 954f8c5b-7b00-dc11-b283-0030488c597c","dingto"],["9c479c0ff6117c68cca212d42e73e8e1e8812d5a","9347efe031ffa25a4ce48f90146278ae81f7c0b6@954f8c5b-7b00-dc11-b283-0030488c597c","revert part of Tons commit r33884.\n- rather then use unlink=\"None\", just don't pass unlink as a keyword. This is more pythonic.\n- added an RNA flag for properties which cant be unlinked by setting to None.\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33951 954f8c5b-7b00-dc11-b283-0030488c597c","campbellbarton"],["7aa1e7e78d99676d9c4e3adbe848469932fc30ff","9347efe031ffa25a4ce48f90146278ae81f7c0b6@954f8c5b-7b00-dc11-b283-0030488c597c","Fix for bug #25367 didn't ensure the problem wasn't happening elsewhere.\n\nadd a check in makesrna, found FollowPathConstraint.offset was a float wrapped as an int.\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33952 954f8c5b-7b00-dc11-b283-0030488c597c","campbellbarton"],["94b2771e2d108492e607b40ddfe7f89a814a7d18","073236222d03ef34e79a2fc5867e982cf3626342@954f8c5b-7b00-dc11-b283-0030488c597c","Porting URL fixes for Release Logs from Tag to Trunk. \n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33953 954f8c5b-7b00-dc11-b283-0030488c597c","dingto"],["8ef9a56ea3169087a20894237a2a3da4d9415ecd","5e4b6ad299a487c147f5e9e9e77704cd45a4e191@954f8c5b-7b00-dc11-b283-0030488c597c","Bugfix #25407\n\nLamp shadows for offscreen render (opengl anim) had to be remade\nto cope with animated objects. Fix proved by Alexander Kuznetsov\nin the tracker log. Thanks!\n\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33954 954f8c5b-7b00-dc11-b283-0030488c597c","ton"],["b4c6d51f5f5453aabfab630405c514d6edf955dd","073236222d03ef34e79a2fc5867e982cf3626342@954f8c5b-7b00-dc11-b283-0030488c597c","Bugfix for [#25416] Precision in glare node doesn't match display.\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33957 954f8c5b-7b00-dc11-b283-0030488c597c","dingto"],["68c6cc36962b812e30bd503c1fe6d7acd6976756","632fef49d13ffb589bf5100cef3a3e6d770d1bdd@954f8c5b-7b00-dc11-b283-0030488c597c","Bugfix [#25415] Circle Selection does not work on bones in Pose mode\n\nClobbered together some new code to do this based on the code for Edit\nBone circle select as this case doesn't seem to have been implemented\nyet.\n\nNOTE: the code in view3d_select.c needs some urgent love and tidying\nup (like a room full of flaking paint).\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33958 954f8c5b-7b00-dc11-b283-0030488c597c","aligorith"],["855fa42e6c04396a4359ebc2cdc5230269c53cb1","632fef49d13ffb589bf5100cef3a3e6d770d1bdd@954f8c5b-7b00-dc11-b283-0030488c597c","Bugfix [#25420] Sequencer View Zoom operator hidden\n\n\"Numpad 1\" shortcut to set preview view zoom to 1:1 (i.e. 100%) did\nnot exist in View menu. While investigating this, I found that the\noperator was missing a description/tooltip, so added one too.\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33959 954f8c5b-7b00-dc11-b283-0030488c597c","aligorith"],["e4d0518da1022558da321438f0ab5f742fdb19de","632fef49d13ffb589bf5100cef3a3e6d770d1bdd@954f8c5b-7b00-dc11-b283-0030488c597c","Bugfix [#25414] Entering a newline before a : still indents it\n\nFixed by patch attached by submitter. Cheers Jacob F (racoon)!\n<quote>\nIf you write something like...\n\ndef do_something:\n\n...and press return it makes the new line with a tab which is good,\nbut if you want to move the def line down to make room above it by\npressing return while your caret is at the start of the line it\nindents the new line which has the def statement on it.\n\nAttached patch just checks if it's checking for a colon after the\ncaret and returns if it is.\n</quote>\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33960 954f8c5b-7b00-dc11-b283-0030488c597c","aligorith"],["813c781db492df0980bc3452ab79137f8e5fca76","9347efe031ffa25a4ce48f90146278ae81f7c0b6@954f8c5b-7b00-dc11-b283-0030488c597c","Continue from my commit r33952, which disallowed floats to be wrapped as ints.\nthis missed some cases, now also disallow ints to be wrapped as floats.\n\nThis commit also exposed a number of cases where ints/floats were incorrectly wrapped.\nBugs like [#25416] wont slip through the cracks anymore.\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33961 954f8c5b-7b00-dc11-b283-0030488c597c","campbellbarton"],["37e23671621fb979eb60aabf3925d97be90fa086","9347efe031ffa25a4ce48f90146278ae81f7c0b6@954f8c5b-7b00-dc11-b283-0030488c597c","CMake: use blender_include_dirs(\"${OPENGL_INCLUDE_DIR}\") rather then blender_include_dirs(${OPENGL_INCLUDE_DIR}) \nApparently this is needed for MSVC in some cases, reported by Tamito Kajiyama r33895.\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33962 954f8c5b-7b00-dc11-b283-0030488c597c","campbellbarton"],["e1366337d7d96937dade41de839811d61e7b3d45","9347efe031ffa25a4ce48f90146278ae81f7c0b6@954f8c5b-7b00-dc11-b283-0030488c597c","reverting part of Ton's commit r33911.\nThe bug was 'write_still' was incorrectly being initialized to 'view_context'.\n\n'write_still' should always write an image, so failing silently here is bad behavior.\nAlso, opengl render and internal render engine operator should use this option the same way.\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33963 954f8c5b-7b00-dc11-b283-0030488c597c","campbellbarton"],["b8ad8850dc1a2c02d892797bb9177e659231f258","9347efe031ffa25a4ce48f90146278ae81f7c0b6@954f8c5b-7b00-dc11-b283-0030488c597c","update python api with changes from Joshua's commit r33917. translate reports into python errors.\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33964 954f8c5b-7b00-dc11-b283-0030488c597c","campbellbarton"],["cab99a93ed51b5a950fd4f765c896977f1f88c2c","9347efe031ffa25a4ce48f90146278ae81f7c0b6@954f8c5b-7b00-dc11-b283-0030488c597c","revert a small change from Ton's commit from r33637.\nHaving edit operations select the mirrored bones means you cant so easily continue editing on one side of the armature.\nThis is also inconsistent with other mirror editing operations in armature and mesh modes which don't adjust selection like this.\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33965 954f8c5b-7b00-dc11-b283-0030488c597c","campbellbarton"],["91896aad1e1ad8e9b3e5374dbd6c2171294584c9","9347efe031ffa25a4ce48f90146278ae81f7c0b6@954f8c5b-7b00-dc11-b283-0030488c597c","alternative fix [#25178] Switch Direction operator for bones doesn't update mirrored bones when X-Axis Mirror is enabled\n\n- only temporarily adjust the selection, then de-select.\n- fix applies to bone merge too.\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33966 954f8c5b-7b00-dc11-b283-0030488c597c","campbellbarton"],["fac8a0b9723fcfb40780dcc178a79fe698b2c906","9347efe031ffa25a4ce48f90146278ae81f7c0b6@954f8c5b-7b00-dc11-b283-0030488c597c","armature recalc roll now works properly with mirror enabled.\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33967 954f8c5b-7b00-dc11-b283-0030488c597c","campbellbarton"],["74194bb41598ed785ac3ccfe2d9da7539b69d5b3","dbed9e6c9dfe799eb2112bf4df2e08ea5f039393@954f8c5b-7b00-dc11-b283-0030488c597c","Fixing a crash on exit when using the Blenderplayer on win32. When free_blender() was freeing main, main was garbage since the blend file data was already freed. So, I just replaced free_blender) with IMB_exit() and free_nodesystem(). Using free_blender() worked when I was in Linux running tests. That or I'm just gong crazy. ;)\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33968 954f8c5b-7b00-dc11-b283-0030488c597c","moguri"],["064ae79215a926c738425ac3eb8fa50ff695a1df","9347efe031ffa25a4ce48f90146278ae81f7c0b6@954f8c5b-7b00-dc11-b283-0030488c597c","fix [#25429] Armature modifier and inverted vertex group\n- the invert flag was only being used for multi-modifier, but there is no reason not to use this in normal cases as well.\n- Armature modifier RNA name 'vertex_group' was incorrectly named 'vertex_group_multi_modifier' (own fault), confusion was caused by 'invert_vertex_group_multi_modifier' which was correct.\n\n\ngit-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@33969 954f8c5b-7b00-dc11-b283-0030488c597c","campbellbarton"]],"repo":"sambler/myblender","actor":"sambler","ref":"refs/heads/mymods","size":343,"head":"219f12ae50efc11565c692d704e9cf4747c2d52a","actor_gravatar":"4ce154d844f1f461d40bdd528e0cfd3b","push_id":22845466}