{"issue":{"milestone":null,"user":{"id":638767,"login":"c0mp13371331337","url":"https://api.github.com/users/c0mp13371331337","avatar_url":"https://secure.gravatar.com/avatar/113ab864bb5aedfaea597329082f738b?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"113ab864bb5aedfaea597329082f738b"},"title":"Colored Nicknames Appear With Color Code","created_at":"2011-12-17T05:42:15Z","updated_at":"2011-12-17T15:02:00Z","labels":[{"name":"Bug","url":"https://api.github.com/repos/webbukkit/dynmap/labels/Bug","color":"ededed"}],"state":"open","id":2587712,"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"html_url":"https://github.com/webbukkit/dynmap/issues/513","closed_at":null,"body":"Dynmap doesn't seem to handle the use of colorized nicknames.  I've only tested it with the Essentials /nick command, but other nickname plugins are likely to do the same thing.  If you set your nickname like so: \r\n\r\n/nick &9Player&f\r\n\r\nDynmap just displays each of those characters, whereas ingame the player's name is simply blue.  Would it be possible to either disable the ampersand and any color-code character following the ampersand in the nickname, or to actually colorize them on the map?  (Or have a configuration option for the two?)","number":513,"url":"https://api.github.com/repos/webbukkit/dynmap/issues/513","comments":2,"assignee":null},"comment":{"user":{"id":654487,"login":"mikeprimm","url":"https://api.github.com/users/mikeprimm","avatar_url":"https://secure.gravatar.com/avatar/13f5cda4945abd55c4f4300b0234b6db?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"13f5cda4945abd55c4f4300b0234b6db"},"created_at":"2011-12-17T15:02:00Z","updated_at":"2011-12-17T15:02:00Z","id":3189718,"body":"OK - problem is that that notation is not the standard color notation (which involves some funky unicode character (\\u00a7)).  They set the nickname to have the '&' character, and then they have to 'just in time' format the chat messages from that format to the proper colorized format.  I'll see about adding an option to handle this encoding, as well - just understand that it isn't actually 'standard'.","url":"https://api.github.com/repos/webbukkit/dynmap/issues/comments/3189718"},"action":"created"}