{"shas":[["cf1560a4eaa2eb672e82627adf6662804173ff7d","463d8403662aa200d6387db9fb3bdd9dca064f82@googlemail.com","added collisionObject","Hugh Jackson"],["903269965f5b0289d9829a7b6f9c82d8f02bb3e2","463d8403662aa200d6387db9fb3bdd9dca064f82@googlemail.com","collision objects register with level, and requests to react to collision register also.  In the middle of writing the engine logic to cope with collision.  The engine recognises what types the objects are at the moment, but doesn't react to them","Hugh Jackson"]],"ref":"refs/heads/master","size":2,"head":"903269965f5b0289d9829a7b6f9c82d8f02bb3e2","push_id":36695010}