{"issue":{"state":"open","pull_request":{"diff_url":null,"html_url":null,"patch_url":null},"user":{"avatar_url":"https://secure.gravatar.com/avatar/1797741765b137d082f965f5df93ff7a?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"1797741765b137d082f965f5df93ff7a","url":"https://api.github.com/users/GooMan","login":"GooMan","id":1174025},"milestone":null,"updated_at":"2011-11-05T21:58:17Z","labels":[],"assignee":null,"comments":5,"closed_at":null,"url":"https://api.github.com/repos/begla/Blockmania/issues/50","body":"success = _parent.getGroovyManager().runGroovyShell(_consoleInput.toString()); // Line 102\r\n\r\nCannot resolve method getGroovyManager()\r\n\r\nand\r\n\r\nBlockmania.getInstance().initOpenGLParams(); // Line 108\r\n\r\nCannot resolve method initOpenGLParams();","html_url":"https://github.com/begla/Blockmania/issues/50","number":50,"title":"BlueprintPrototyp Error","id":2151097,"created_at":"2011-11-05T08:12:24Z"},"action":"created","comment":{"user":{"avatar_url":"https://secure.gravatar.com/avatar/ed09480525df16c1a9b4809c8fe9d3e2?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"ed09480525df16c1a9b4809c8fe9d3e2","url":"https://api.github.com/users/Cervator","login":"Cervator","id":1063833},"updated_at":"2011-11-05T21:58:17Z","url":"https://api.github.com/repos/begla/Blockmania/issues/comments/2642692","body":"Oh, also, that'll probably be a typical occurrence for \"topic\" branches as I think they're called in Git/GitHub. Blueprint branch is highly unstable, while develop and master are more solid. The game playable on the blog site via applet is based on one of those and much more stable - but without the latest changes, of course","id":2642692,"created_at":"2011-11-05T21:58:17Z"}}