{"issue":{"state":"closed","created_at":"2011-12-15T14:00:09Z","updated_at":"2011-12-15T15:17:14Z","user":{"gravatar_id":"2e05732fdbdedb7c5739a7ce4bc034a8","id":756648,"url":"https://api.github.com/users/petersk","avatar_url":"https://secure.gravatar.com/avatar/2e05732fdbdedb7c5739a7ce4bc034a8?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","login":"petersk"},"comments":1,"body":"I am trying to reproduce a semi-transparent material with subsurface scattering, like the mirky water shown in the examples here:\r\nhttp://www.spot3d.com/vray/help/200R1/examples_vrayfastsss2.htm#ex6\r\nbut the \"Raytraced(refractive)\" option (or any other actually) for the single scatter doesn't seem to work. \r\nI don't find it specified in the *materials.vrscene file too. \r\nNo matter what option is selected, the material is always rendered with \"simple\" single scatter.","assignee":null,"id":2566808,"labels":[],"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"number":60,"title":"single scatter parameter has no effect on BRDFSSS2Complex","html_url":"https://github.com/bdancer/vb25/issues/60","closed_at":"2011-12-15T15:17:14Z","milestone":null,"url":"https://api.github.com/repos/bdancer/vb25/issues/60"},"action":"created","comment":{"created_at":"2011-12-15T15:17:14Z","updated_at":"2011-12-15T15:17:14Z","user":{"gravatar_id":"58701b9ac7594d851470169d2ae9c504","id":319784,"url":"https://api.github.com/users/bdancer","avatar_url":"https://secure.gravatar.com/avatar/58701b9ac7594d851470169d2ae9c504?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","login":"bdancer"},"body":"Thanks!","id":3162535,"url":"https://api.github.com/repos/bdancer/vb25/issues/comments/3162535"}}