{"shas":[["7f499ff3f386d57bcd81ebb3f58f110011100604","a493580bfd3d66a633b18b51c577399ad88b113c@googlemail.com","Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()\n\nDefault for this function is now not to automatically land.\nThis allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.\nStopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.\nA better approach would be to gradually slow the avatar as we near the target","Justin Clark-Casey (justincc)"]],"ref":"refs/heads/master","size":1,"head":"7f499ff3f386d57bcd81ebb3f58f110011100604","push_id":39181856}