{"ref":"refs/heads/next","commits":[{"author":{"name":"Adam Blake","email":"2c1fad24397c3c977beaefe155996dc10e3c7a23@rim.com"},"url":"https://api.github.com/repos/blackberry-gaming/GamePlay/commits/c736a2d73e8a1786a05f23d9d56607b731db2f76","message":"Fixes depth texture creation as used by DepthStencilBuffer.  When calling glTexImage2D, <type> must be UNSIGNED_SHORT or UNSIGNED_INT for a format of DEPTH_COMPONENT.  Without this change, INVALID_OPERATION is generated.  Fixes #18","sha":"c736a2d73e8a1786a05f23d9d56607b731db2f76"},{"author":{"name":"Adam Blake","email":"2c1fad24397c3c977beaefe155996dc10e3c7a23@rim.com"},"url":"https://api.github.com/repos/blackberry-gaming/GamePlay/commits/685fa65099b87f3860fd297ba7525d2f3be7d105","message":"Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake","sha":"685fa65099b87f3860fd297ba7525d2f3be7d105"},{"author":{"name":"Sean Paul Taylor","email":"40a4f781e63664b983802b752a598dec5df9770a@rim.com"},"url":"https://api.github.com/repos/blackberry-gaming/GamePlay/commits/7f732ae96cefc9e608481c0f632a3203e2e6871a","message":"Merge pull request #22 from blackberry-gaming/next-ablake\n\nChange to Texture, fixes DepthStencilTarget","sha":"7f732ae96cefc9e608481c0f632a3203e2e6871a"}],"head":"7f732ae96cefc9e608481c0f632a3203e2e6871a","size":3,"push_id":49750246}