{"issue":{"state":"open","pull_request":{"diff_url":null,"html_url":null,"patch_url":null},"user":{"avatar_url":"https://secure.gravatar.com/avatar/bad0049874e0212227ef3a5a77eeb73d?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"bad0049874e0212227ef3a5a77eeb73d","url":"https://api.github.com/users/namiheike","login":"namiheike","id":1160688},"milestone":null,"assignee":null,"updated_at":"2011-11-08T15:52:21Z","labels":[{"name":"Question","color":"dad9ff","url":"https://api.github.com/repos/mrdoob/three.js/labels/Question"}],"closed_at":null,"comments":3,"url":"https://api.github.com/repos/mrdoob/three.js/issues/734","body":"I mean, when I change material.opacity to ,say, 0.5\r\nIn IE the object will be 0.5 transparent,\r\nbut in chrome,the object just be more white,\r\nbut you cannot the objects behind it even a little.\r\n\r\nthe program would choose WebGL renderer in chrome and canvas renderer in IE,\r\n\r\nso is that a bug in for webgl?","html_url":"https://github.com/mrdoob/three.js/issues/734","title":"material.opacity doesn't work correctly in chrome+webgl renderer","number":734,"id":2173144,"created_at":"2011-11-08T11:02:56Z"},"action":"created","comment":{"user":{"avatar_url":"https://secure.gravatar.com/avatar/05a9ea8209c0f0d038d94865d380b210?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"05a9ea8209c0f0d038d94865d380b210","url":"https://api.github.com/users/alteredq","login":"alteredq","id":438022},"updated_at":"2011-11-08T15:52:21Z","url":"https://api.github.com/repos/mrdoob/three.js/issues/comments/2669202","body":"Can't get it to fully load, seems like some problems with a server.\r\n\r\nThough I was able to check `index.js` and it looks like you are missing setting `transparent: true` parameter in materials constructor.","id":2669202,"created_at":"2011-11-08T15:52:21Z"}}