{"shas":[["d0138282ba35519e7b0a28c742fbc137fd20fb55","59bd0a3ff43b32849b319e645d4798d8a5d1e889@mrdoob.com","Now that WebGLRenderer does VBO per geometry I guess we don't need that GeometryUtils.merge there. Makes loading much faster too.\nFresnel demo has a weird artifact now... As if the cubemap was smaller than the far of the camera?","Mr.doob"]],"ref":"refs/heads/master","push_id":20856030,"head":"d0138282ba35519e7b0a28c742fbc137fd20fb55","size":1}