{"ref":"refs/heads/master","commits":[{"author":{"name":"Jonathan Penn","email":"3692bfa45759a67d83aedf0045f6cb635a966abf@navel-labs.com"},"url":"https://api.github.com/repos/joshwalsh/Tordoid/commits/556289a713bc49e767f68a1fa654cb9008d75de0","message":"Game now lets you inject new cell navigators and planet populators.\n\nBut it also has \"defaults\" that will be instantiated like before if you\ndon't override them using the setter methods.","sha":"556289a713bc49e767f68a1fa654cb9008d75de0"},{"author":{"name":"Jonathan Penn","email":"3692bfa45759a67d83aedf0045f6cb635a966abf@navel-labs.com"},"url":"https://api.github.com/repos/joshwalsh/Tordoid/commits/f04d9db9b891a7f57730675e83616feb7ad38ffb","message":"Picked a way to inject the adjacent movement and fixed the feature.\n\nRead the comments. I don't know the whole design goals you are shooting\nfor, so I added a step arbitrarily so the stub would happen.","sha":"f04d9db9b891a7f57730675e83616feb7ad38ffb"},{"author":{"name":"Josh Walsh","email":"25ac30cb087fc079d06f83280beb94f1e158ed9d@designinginteractive.com"},"url":"https://api.github.com/repos/joshwalsh/Tordoid/commits/89d560f9b861576bad2d26606aca335e7b1ca514","message":"Merge pull request #1 from jonathanpenn/master\n\nMy five minute dependency injection","sha":"89d560f9b861576bad2d26606aca335e7b1ca514"}],"head":"89d560f9b861576bad2d26606aca335e7b1ca514","size":3,"push_id":48362368}