{"shas":[["376a417624ca8c70de667e2b4572bbb0a158da44","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","removed AndroidTouchscreen debug logging","gered"],["5d3e47cb8bd2d47dbb58d78cedca71e2da73cdac","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","removed Poll virtual method from Keyboard and Mouse interface classes, as it's not really the common input device update method that I had originally intended","gered"],["e6229d0507a2d99118e5f4f22b163335ce67abff","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","AndroidGameWindow can now set either a fullscreen or 'windowed' (android status bar showing at the top of the screen) window","gered"],["caaf65e3176946e410bac8a1c03a148bda493639","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","it's not really \"WaitForInitialWindow()\" anymore when it's being used to wait for any window creation now is it?","gered"],["7fdbde14802c69af5b2bb84ced54bdb4c6b4bbe0","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","failed attempt at android fullscreen/windowed mode toggling, commented out code, but committing anyway for later review","gered"],["7524d2c3939384619b5940eddacaebd66f0781d6","5152f780d37341eff1ef2fdffafe9876011a8342@blarg.ca","ensure that glTexImage2D() call's have matching internalFormat and format values as required by opengl es","gered"]],"repo":"gered/GameFramework","actor":"gered","ref":"refs/heads/master","size":6,"head":"7524d2c3939384619b5940eddacaebd66f0781d6","actor_gravatar":"319b796ab1a6d91e0bc02f377ea710b8","push_id":29430054}