{"ref":"refs/heads/master","commits":[{"author":{"name":"David Cook","email":"e887da7092d48e307bf5af28210b3daef3f6a82b@gmail.com"},"message":"Figured out how to extract lightmaps from BSP.\n\nSo this is just another preprocessing step, but unzipping inside the\nbrowser would be pointless without writing code to convert VTF files\ninside the browser. The downside is that this information will be\ndownloaded twice, once in the second half (yes, half) of the BSP, and once\nas separate files.\n\nFun fact: It's also possible to extract these files by identifying the\nfirst PK\\x03\\x04 magic number in the BSP, chopping off that part of the\nfile, and then treating it as a standard .zip file.","url":"https://api.github.com/repos/divergentdave/webgl-source/commits/3d640cb59527b5aec2ad35d64b322f117cca6b04","sha":"3d640cb59527b5aec2ad35d64b322f117cca6b04"}],"head":"3d640cb59527b5aec2ad35d64b322f117cca6b04","size":1,"push_id":48945711}