{"shas":[["1d9c3405a384ac728fe52dbb3fb4d7887c3437c9","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Changed ParticleSystem to autoupdate transform by default (as do Mesh and Line objects).","alteredq"],["418a6da757f74d4944b2d6dee2e8b5df79e52cb1","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Moved convolution shader from example into ShaderUtils.","alteredq"],["84d1b582ae91642d876577008765182eb1ade6d8","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Moved textured quad screen shader into ShaderUtils.","alteredq"]],"repo":"mrdoob/three.js","actor":"mrdoob","ref":"refs/heads/master","size":3,"head":"84d1b582ae91642d876577008765182eb1ade6d8","actor_gravatar":"a00211a1e1aa4fe920302e7b76da0d91","push_id":24018053}