{"shas":[["6a5fa591c33618e01cb437546dad8a071dc4126c","4a6dc9aa68570408611a8c9d457f3f01edfd4334@techhouse.org","Server now uses a fixed framerate, updates not sent constantly.\n- Server framerate is now independent of how often packets are received.\n- Server and client now both send player updates at fixed rates,\nrather than every frame or whenever they receive them. This rate is\ncurrently set to 1/2 frames, leading to significantly reduced bandwidth.","Nathan Partlan"]],"repo":"jpfau/legesmotus","actor":"greywhind","ref":"refs/heads/master","size":1,"head":"6a5fa591c33618e01cb437546dad8a071dc4126c","actor_gravatar":"0e63e4d443c65319ecc0981ced37f4d2","push_id":28078930}