{"shas":[["4540e96e2f6b548da5fc73bbdbe73b4da7781c0e","3c81e6b5ebb3bd6f9acb7449bf55821a1b64b085@gmail.com","making adjustments to texture font to try to threshold the content. Need to test that threshold is working.","David Wicks"],["b24f70fc7b0f019689450c011f963069020ae351","3c81e6b5ebb3bd6f9acb7449bf55821a1b64b085@gmail.com","added basic implementation of thresholding the entire image based on the alpha channel.","David Wicks"],["4745ad86c5aa2613181f4aaf05196fe97e23d2f3","3c81e6b5ebb3bd6f9acb7449bf55821a1b64b085@gmail.com","testing thresholdAlpha with textureFont by writing out the glyph surface before and after thresholding.","David Wicks"],["cf2033500b3bd757680a1b9a9b3c8f64e84a3d87","3c81e6b5ebb3bd6f9acb7449bf55821a1b64b085@gmail.com","removed glyph exporting used for testing alpha thresholding.","David Wicks"],["dbe073db6814a2cce1d84530466fd3950ecf095f","3c81e6b5ebb3bd6f9acb7449bf55821a1b64b085@gmail.com","renamed thresholdAlpha to highpassAlpha to more accurately reflect what happens.","David Wicks"]],"ref":"refs/heads/master","size":5,"head":"dbe073db6814a2cce1d84530466fd3950ecf095f","push_id":36765314}