{"head":"a1ebd5892debb8c61c5ce2fa6c54edbdfddc310b","size":2,"push_id":47138992,"ref":"refs/heads/develop","commits":[{"sha":"55f775d61a4a7da73160551744c3587593d2f262","author":{"name":"Smjert","email":"6691320dcdc405ca779ed12240607b09a69c89c7@gmail.com"},"url":"https://api.github.com/repos/chraft/c-raft/commits/55f775d61a4a7da73160551744c3587593d2f262","message":"Corrected the entity relative movement, the math was wrong for negative coords.\nAdded Math.Floor when needed."},{"sha":"a1ebd5892debb8c61c5ce2fa6c54edbdfddc310b","author":{"name":"Smjert","email":"6691320dcdc405ca779ed12240607b09a69c89c7@gmail.com"},"url":"https://api.github.com/repos/chraft/c-raft/commits/a1ebd5892debb8c61c5ce2fa6c54edbdfddc310b","message":"Made a distinction between the client authenticated and the one who is not.\nFrom now on the creation of the player entity will be only after the client authenticates on the server, this is to avoid clients that are looking at the server list to add a player instance on the server.\nMoved Username field from Player to Client since it's connection related (we don't need a Player instance to store it, it exists before that)."}],"legacy":{"head":"a1ebd5892debb8c61c5ce2fa6c54edbdfddc310b","size":2,"push_id":47138992,"shas":[["55f775d61a4a7da73160551744c3587593d2f262","smjert@gmail.com","Corrected the entity relative movement, the math was wrong for negative coords.\nAdded Math.Floor when needed.","Smjert"],["a1ebd5892debb8c61c5ce2fa6c54edbdfddc310b","smjert@gmail.com","Made a distinction between the client authenticated and the one who is not.\nFrom now on the creation of the player entity will be only after the client authenticates on the server, this is to avoid clients that are looking at the server list to add a player instance on the server.\nMoved Username field from Player to Client since it's connection related (we don't need a Player instance to store it, it exists before that).","Smjert"]],"ref":"refs/heads/develop"}}