{"shas":[["5793675853f3f7b76e931ed5c4b240beb6523185","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Rebuild libs.","alteredq"],["3ba8cc4d1eb177b1ba783c593d0c139cada2e1ec","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Merge remote-tracking branch 'remotes/zz85/master' into dev","alteredq"],["23e315cb330218d81f9eae2370533e9053899bfb","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Merged zz85's Path / Shape / Extrude geometry. Cleaned up and refactored it a bit.\n\nAll three classes are now in separate files.\nUpdated build script.\nFixed runaway globals.\nOptimized loops (\"in\" should be used just for iterating over object properties, for arrays it's slow and also traversal order is not guaranteed).\nCleaned whitespace.\nBit more polished example.\nFixed inverted side faces for fish shape.","alteredq"],["256f9a671a941eaf66a3db40760b517841dea53f","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Fix for specular component of Phong and normal map materials. Hope so.\n\nThanks to @fazeaction for spotting this.","alteredq"],["3d365cdbdc91dd23cdb971cdaacb1e370a315b50","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Added forgotten ExtrudeGeometry.js and Shape.js","alteredq"],["2f5303fb57a1eefc608f81215968356c95042acc","828de48d0b847f4f233f6ffdbef08af3f78154a3@gmail.com","fixes for reversed faces","zz85"],["049f85e7c7e879493fd50de76ff259304fd52a3a","828de48d0b847f4f233f6ffdbef08af3f78154a3@gmail.com","inital an perhaps buggy additions of spline to path","zz85"]],"ref":"refs/heads/master","size":7,"head":"049f85e7c7e879493fd50de76ff259304fd52a3a","push_id":36381867}