{"issue":{"pull_request":{"diff_url":null,"html_url":null,"patch_url":null},"state":"open","user":{"avatar_url":"https://secure.gravatar.com/avatar/a670bb40f129a76f8e45487b369518f9?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"a670bb40f129a76f8e45487b369518f9","url":"https://api.github.com/users/Oppen","login":"Oppen","id":932199},"milestone":null,"labels":[],"updated_at":"2011-11-05T01:54:34Z","assignee":null,"comments":9,"closed_at":null,"url":"https://api.github.com/repos/residual/residual/issues/414","body":"With the last commit from, (minor matrix optimizations) I've got a lot of compile warnings (I'll paste them later in here) and the game crashes after finishing the last video with the following error (also, no character is displayed, instead I see the hallway of the DOD without Manny's office's door):\r\n\r\nWARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!\r\nWARNING: Lua_V1::SetGamma, implement opcode, level: 1!\r\nWARNING: !!!! Trying to call MakeSectorActive without a scene!\r\nWARNING: !!!! Trying to call MakeSectorActive without a scene!\r\nWARNING: !!!! Trying to call MakeSectorActive without a scene!\r\nWARNING: !!!! Trying to call MakeSectorActive without a scene!\r\nWARNING: !!!! Trying to call MakeSectorActive without a scene!\r\nWARNING: SetActorFollowBoxes() not implemented!\r\nWARNING: SetActorFollowBoxes() not implemented!\r\nWARNING: Could not find bitmap ha_6_overhead.bm!\r\nWARNING: Could not find bitmap ha_6_overhead.zbm!\r\nWARNING: SetActorFollowBoxes() not implemented!\r\nWARNING: SetActorFollowBoxes() not implemented!\r\nWARNING: SetActorFollowBoxes() not implemented!\r\nTrying to walk along vertical plane!\r\n\r\n\r\nWhile reproducing, I get similar effect, but varying what happens to the character. Las time, I got Manny's chest at floor's height as \"the character\".\r\n\r\nI've the console in spanish, so my translation of the warnings might not be precise; basically, most common one (repeated MANY times) tells the subindex of the matrix is above the limits of the matrix. Also, it says some string in debug.cpp is not a literal, and there are (again, in matrix.h or matrix.cpp) some x and y variables declared but not use.\r\nI'll try to get my output in english and copy it here later.\r\n","html_url":"https://github.com/residual/residual/issues/414","title":"GRIM: Grim, spanish full version, crash at begining of the game.","number":414,"id":2145646,"created_at":"2011-11-04T16:26:54Z"},"action":"created","comment":{"user":{"avatar_url":"https://secure.gravatar.com/avatar/a670bb40f129a76f8e45487b369518f9?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"a670bb40f129a76f8e45487b369518f9","url":"https://api.github.com/users/Oppen","login":"Oppen","id":932199},"updated_at":"2011-11-05T01:54:34Z","url":"https://api.github.com/repos/residual/residual/issues/comments/2638448","body":"Warnings fixed with the last commit, but the crash and glitch keeps there.","id":2638448,"created_at":"2011-11-05T01:54:34Z"}}