{"issue":{"milestone":null,"user":{"id":978642,"login":"scaryguy334","url":"https://api.github.com/users/scaryguy334","gravatar_id":"e935d2f6bce365236110648c20ee5c04","avatar_url":"https://secure.gravatar.com/avatar/e935d2f6bce365236110648c20ee5c04?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"title":"Spelunker effect - lightMe?","created_at":"2011-12-17T06:47:14Z","labels":[],"updated_at":"2011-12-17T06:47:14Z","state":"open","id":2587880,"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"html_url":"https://github.com/septor/Buildaria/issues/35","closed_at":null,"body":"Unless I am missing something it is currently always on.\r\nIncorporate into lightMe?\r\n\r\nAlso might try tweaking the duration values of the lightMe buffs to something higher and test whether that stops the constant blinking or not.","number":35,"url":"https://api.github.com/repos/septor/Buildaria/issues/35","comments":0,"assignee":null},"action":"opened"}