{"head":"23548b0f2fd5fd7e648cbc99cab0b5b5068c5d37","size":5,"push_id":44740402,"shas":[["a5ef859669e4dcef881bc183d0d2f04f54973b46","ac22512267635e97fa1d45bca60fd83347136e53@plopbyte.com","Working on simple Cube Motion animation","Cedric Pinson"],["0d97dfcb2316109681f6d61bdf402830858f4d6e","ac22512267635e97fa1d45bca60fd83347136e53@plopbyte.com","Refactore light to support point light / spot / directional light.\nFix cullvisitor to support MatrixTransform with absolute reference frame.\nFix ShaderGenerator to support instance shader of light.\nSetup default value of Material and Light to mimic osg value.\nUpdate ParameterVisitor to understand StateAttribute (Light for now).","Cedric Pinson"],["2536d123487c540ab83295f5b1a6a19360c1ca1a","ac22512267635e97fa1d45bca60fd83347136e53@plopbyte.com","Add new animation example CubeMotion","Cedric Pinson"],["6c16220b0936e5fd6ae1277cb6dec1a9b0d51fcb","ac22512267635e97fa1d45bca60fd83347136e53@plopbyte.com","Add image for cubemotion example","Cedric Pinson"],["23548b0f2fd5fd7e648cbc99cab0b5b5068c5d37","ac22512267635e97fa1d45bca60fd83347136e53@plopbyte.com","Update dev build","Cedric Pinson"]],"ref":"refs/heads/master"}