{"shas":[["8352cc5b1916d07d8ce05d3ed7ba9a52e4ad4520","4ab92e60a02ffbf46d8db9b2bfc50c57d9d8544a@users.sourceforge.net","Working on saving texture coordinates in the same manner as vertices, with all possibilities being created and the proper subset of them being written out. Currently does not link to actual texture coordinate data since the Colors datastructure needs to be converted into a hashmap or some mechanism to quickly access the texture data based on data as well as blockID","Daniel Reiter Horn"]],"repo":"danielrh/mcobj","actor":"danielrh","ref":"refs/heads/develop","size":1,"head":"8352cc5b1916d07d8ce05d3ed7ba9a52e4ad4520","actor_gravatar":"893e60ceb4aac5ffd416f05052980c59","push_id":30848222}