{"ref":"refs/heads/Mooege-PR","commits":[{"author":{"name":"raistlinthewiz","email":"ac2b49114ff67564819ed16b61c30a6599435e46@gmail.com"},"url":"https://api.github.com/repos/Swiftsmoke/mooege/commits/1ee757880d3fd8814cabce332fea146ce4d524f2","message":"Merge pull request #277 from fasbat/master\n\nNPC Interactions as Classes. Some work on Hirelings.","sha":"1ee757880d3fd8814cabce332fea146ce4d524f2"},{"author":{"name":"raistlinthewiz","email":"ac2b49114ff67564819ed16b61c30a6599435e46@gmail.com"},"url":"https://api.github.com/repos/Swiftsmoke/mooege/commits/e7874b1795464d874c6d9bc589d51f339d069b82","message":"Game.cs now exposes TickRate - so it can be used by skill-implementations for pauses and so;\nWait(float seconds) = game.TickCounter + (1000f / game.UpdateFrequency * game.TickRate * seconds).\nDynamicObject Update() and so the all Update() functions implemented with actors and so will now be called with a tickCounter parameter holding the value of game.TickCounter at the moment it got called.\nFixed a bug with Player:Update() which was getting called twice for each tick.\nFixed a bug with scene-revealing, where childs scenes were being revealed before it was parent which was potentially crashing client.","sha":"e7874b1795464d874c6d9bc589d51f339d069b82"},{"author":{"name":"raistlinthewiz","email":"ac2b49114ff67564819ed16b61c30a6599435e46@gmail.com"},"url":"https://api.github.com/repos/Swiftsmoke/mooege/commits/bfaaf9e68ed7f6eae4be9e3c9b75b278b186106b","message":"Removed unused GameAttribute.Array.cs.","sha":"bfaaf9e68ed7f6eae4be9e3c9b75b278b186106b"},{"author":{"name":"Bonesoul","email":"ac2b49114ff67564819ed16b61c30a6599435e46@gmail.com"},"url":"https://api.github.com/repos/Swiftsmoke/mooege/commits/36c199882af61d70113db1721ddc297a70e5dde4","message":"Updated mono build files","sha":"36c199882af61d70113db1721ddc297a70e5dde4"},{"author":{"name":"Swiftsmoke","email":"d4ac210442b3f7c11aa00e3601f1e4425b6e6929@hotmail.co.uk"},"url":"https://api.github.com/repos/Swiftsmoke/mooege/commits/2843d9c1bf9fe75dfe4f0bfbae0ddbd6af7b4918","message":"Merge branch 'master' of https://github.com/mooege/mooege.git into Mooege-PR\n\n* 'master' of https://github.com/mooege/mooege.git:\n  Updated mono build files\n  Removed unused GameAttribute.Array.cs.\n  Game.cs now exposes TickRate - so it can be used by skill-implementations for pauses and so; Wait(float seconds) = game.TickCounter + (1000f / game.UpdateFrequency * game.TickRate * seconds). DynamicObject Update() and so the all Update() functions implemented with actors and so will now be called with a tickCounter parameter holding the value of game.TickCounter at the moment it got called. Fixed a bug with Player:Update() which was getting called twice for each tick. Fixed a bug with scene-revealing, where childs scenes were being revealed before it was parent which was potentially crashing client.\n  Merge fix. Why you no merge good?\n  Fix constructors.\n  Small message fix.\n  Running speed fix.\n  Quick disabling of hire for Pull req.\n  Still trying to make this bastard work...\n  Basic Hireling stuff, very beta.\n  Small fix.\n  Basic response to Select Conversation. Some tweeks for Hirelings, not working still.\n  Implement interactions as Classes. Hirelings as an example.","sha":"2843d9c1bf9fe75dfe4f0bfbae0ddbd6af7b4918"}],"head":"2843d9c1bf9fe75dfe4f0bfbae0ddbd6af7b4918","size":5,"push_id":48494532}