{"shas":[["11800391de68904071abec5aec48236bf7e738d1","b15c342f1de186996bcca5e1a23cd684d2fadb32@galauner.de","Matrices are created like D3DX does it now","Andreas Galauner"],["cf6092f11be8e29810185e0a8cb49aa6b437e0ac","b15c342f1de186996bcca5e1a23cd684d2fadb32@galauner.de","Converted tabs to spaces in some math files","Andreas Galauner"],["89e36e88de044c2982479e2d3659fe1db3fa01c6","b15c342f1de186996bcca5e1a23cd684d2fadb32@galauner.de","Matrix4:\n- Added left hand coordinate function for perspective view\n- Fixed translation\n- Replaced Matrix multiplication with 2 nested for loops (maybe not very good for compilers which could replace all this arithmetic stuff automatically with SSE or so?)","Andreas Galauner"],["9d10d7ba3fbb3d6f50a1e90bfe3cf829d21d7577","b15c342f1de186996bcca5e1a23cd684d2fadb32@galauner.de","Vertex format usage set to untransformed position coordinates instead of pretransformed for DirectX - was just for testing","Andreas Galauner"],["941533fb60078ff6285e2f91202dbb614dfb0c9a","b15c342f1de186996bcca5e1a23cd684d2fadb32@galauner.de","Introduced some methods for setting effect variables and implemented SetMatrix","Andreas Galauner"],["aa1e72ada36d3a1db5198284809ba7203318b70a","b15c342f1de186996bcca5e1a23cd684d2fadb32@galauner.de","The DirectX TestApplication now renders a colored rectangle with a vertex- and pixelshader transformable via some matrices","Andreas Galauner"]],"repo":"G33KatWork/GeexEngine","actor":"G33KatWork","ref":"refs/heads/master","size":6,"head":"aa1e72ada36d3a1db5198284809ba7203318b70a","actor_gravatar":"6c54a43adffba282f7f93efbc4ae45a0","push_id":28005401}