{"head":"45c2e61a080659afb3fd96bd4e53daa55c4910a2","size":1,"push_id":47160978,"commits":[{"sha":"45c2e61a080659afb3fd96bd4e53daa55c4910a2","author":{"name":"jwearnes","email":"5e8818999262e8f68c521881e12aecfdbec22c0d@mtu.edu"},"url":"https://api.github.com/repos/JohnEarnest/Mako/commits/45c2e61a080659afb3fd96bd4e53daa55c4910a2","message":"Deep is now decidedly game-like. Still needs a lot of polish, like multiple waves of enemies and a few other curveballs to make it more varied and challenging."}],"ref":"refs/heads/master","legacy":{"head":"45c2e61a080659afb3fd96bd4e53daa55c4910a2","size":1,"push_id":47160978,"shas":[["45c2e61a080659afb3fd96bd4e53daa55c4910a2","jwearnes@mtu.edu","Deep is now decidedly game-like. Still needs a lot of polish, like multiple waves of enemies and a few other curveballs to make it more varied and challenging.","jwearnes"]],"ref":"refs/heads/master"}}