{"shas":[["db96a4a861567144a3d01b7a3cd5437a4ce04a24","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Added support for morph colors to JSONLoader and Geometry.","alteredq"],["00b0f6df41fef0f2ed631dae3d1c8f077b636a9c","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Fleshed out more face color pipeline (OBJ converter, Blender importer and loaders).\n\n- OBJ converter now has \"-b\" option for baking materials' diffuse colors into face colors\n  (if there are morph colormap OBJs/MTLs, first colormap will be used)\n  (material will get \"vertexColors\" property set to \"face\")\n\n- Blender importer now bakes JSON face colors into Blender vertex colors\n\n- Loader now handles \"material.vertexColors\" with more options\n    - nonexistant property or false will set material to THREE.NoColors\n    - \"face\" will set material to THREE.FaceColors\n    - anything else will get THREE.VertexColors\n\n- fixed bug in JSONLoader where face colors were not properly initialized","alteredq"],["28869a95a7e1ce56eacf32792f6693fa71386581","a6d54fc28f231a74a916f1d8f1dbcd2027f196e9@gmail.com","Added the same onDocumentMouseWheel() function and event handlers as in canvas_geometry_panorama_fisheye.html so that mousewheel zooming works on Firefox 4 and other browsers. ","Theo Armour"],["63ab3c2d80eb114b380dbad452ee7386e6feb02a","59bd0a3ff43b32849b319e645d4798d8a5d1e889@mrdoob.com","Merge remote branch 'tarmour/master'","Mr.doob"],["3f20fee01a77dcfc8df28e9f4cdfe2266be4d2b9","59bd0a3ff43b32849b319e645d4798d8a5d1e889@mrdoob.com","Merge remote branch 'empaempa/master' into experimental","Mr.doob"],["abb4a774cd1c20cb7272999ad6d31135e27ad2dd","59bd0a3ff43b32849b319e645d4798d8a5d1e889@mrdoob.com","Merging with alteredq.","Mr.doob"],["51b56fe6958ce3db7420701618184f001e4155ff","59bd0a3ff43b32849b319e645d4798d8a5d1e889@mrdoob.com","Merge remote branch 'alteredq/master' into experimental","Mr.doob"],["b8993910089a1a2970d9be4fd040c24b7faea81d","59bd0a3ff43b32849b319e645d4798d8a5d1e889@mrdoob.com","Updated buillds.","Mr.doob"],["5742cceefd13897280eb5a740f62429e3bf7cbfd","59bd0a3ff43b32849b319e645d4798d8a5d1e889@mrdoob.com","Ray: Added support for object.flipSided and object.doubleSided properties.","Mr.doob"],["9850695f3899bb2ee69a1fe82cb474a8673beffd","1510bcc82b444bd3d94fed33ba1fa2e72fc0e429@everyday3d.com"," Collisions system initial commit.","Bartek Drozdz"],["7915999bddaaac22c46853b16cce9340249a204a","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Added edges to Blender exporter, JSONLoader and Geometry.\n\nThere is a new class Edge which stores vertices and faces for edge (I wasn't sure if indices or references would be better, so at least for the moment it contains both).\n\nGeometry now contains a list of such edges, created in JSONLoader, based on edge data exported from Blender.\n\nFrom Blender we get a list of vertex index pairs, from which in Geometry.computeEdgeFaces() we compute faces which share this particular edge and store them in the Edge object.\n\nNot sure if edges work properly till we don't have something using them. For now I just checked cube data exported from Blender and it seems fine.\n\nAlso did some whitespace cleanup here and there.","alteredq"],["f7e3a80d70e066d5c87ef96fd98dd645d242454a","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Added edges computation to OBJ converter.\n\nIf you want to get edges, run converter like with \"-e\" flag:\n\npython convert_obj_three.py -i model.obj -o model.js -e\n\nOutput seems to match Blender exporter.","alteredq"],["55a3d8290da7237efd1c575ee4a516fffa883d23","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Changed hardcoded uv scale to uniform in lava shader example.","alteredq"],["693a36f509c44dbc95bef2890408af06ec5626d5","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Moved scene loader from SceneUtils into SceneLoader.","alteredq"],["0209928118dee37198703c34bb7753ea158875b1","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Fixed reaction and trigger collisions examples.\n\nTerrain still needs to reexport Blender model in new JSON format.","alteredq"],["0017fa4285332991cd36b4e4a9a61ffeed0367ef","1510bcc82b444bd3d94fed33ba1fa2e72fc0e429@everyday3d.com"," Removed comments from Collision classes","Bartek Drozdz"],["65e3f92d55cdb46bc611a0ff20e540a1c55113f5","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Merged latest master branch into physics branch.","alteredq"],["07294ccfaf3ea205c5665128445f36038ab56418","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Merge remote branch 'remotes/drojdjou/master' into physics","alteredq"],["4470e0f619d89f82904e329e87eb6454e7bf51f8","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Merged physics branch into master.\n\nAlso some whitespace and titles cleanup.","alteredq"],["5c943cab3eadab7f5e77a189194d7c86054c7bd4","abc044376050fd9573656d3830f44f96cd995c50@gmail.com","Fixed broken MarchingCubes.\n\nMarchingCubes.generateGeometry got forgotten when refactoring vertex normals.","alteredq"]],"repo":"empaempa/three.js","actor":"empaempa","ref":"refs/heads/master","size":24,"head":"f70aaed1d803b0ceefb305fb226b144d3f02bb61","actor_gravatar":"25f5d2468cd2ca8712249b6f89b12bac","push_id":28373134}