{"shas":[["9541c59908a0a044cead2e0e034c384b7064f918","b87a153853fbaf46069fe91a904453d14c55c2b8@gmail.com","Inc nds_yn.h in nds_win.c for nds_yn_function defn\n\n * Otherwise the build fails at nds_win.c.","Tung Nguyen"],["de47148a9a9a9880ee04cece38360e5d0fa098b7","fd077434a7c3095bfe440741787d02f6a7bab07e@capterra.com","Fixed typo in name prompt\n\nChanged \"Enter You Name:\" to \"Enter Your Name:\" when you first start\nthe game.","Paulo Gonzaga"],["1bd9c64c6a7e28135d1fa5586e52a809369ff77c","ebe75ba7bfe7a18aa31ecb5ddd600178fdcc7e82@gmail.com","Fixed Makefile if build_idx doesn't exist.\n\nTechnically, the 'tags' target either shouldn't be in the Makefile, or\nbuild_idx should be made sufficiently general to work on machines other\nthan my laptop.  But the target is really convenient, and I'm lazy, so\ninstead, I just changed the target so that it'll proceed if build_idx\nisn't present. *shrug*","Brett Kosinski"],["4c1e1d1a95c6a7910429caf61095dbe78c44ac55","ebe75ba7bfe7a18aa31ecb5ddd600178fdcc7e82@gmail.com","Use -x, not -f, when checking if build_idx is runnable.\n\nGotta make sure it's executable, not simply that it exists...","Brett Kosinski"]],"ref":"refs/heads/master","size":4,"head":"4c1e1d1a95c6a7910429caf61095dbe78c44ac55","push_id":43493601}