{"issue":{"created_at":"2011-11-23T15:02:57Z","state":"open","updated_at":"2011-11-23T15:02:57Z","user":{"gravatar_id":"19a7d62a558073f8388662240de912ff","id":1186341,"url":"https://api.github.com/users/Phi92","login":"Phi92","avatar_url":"https://secure.gravatar.com/avatar/19a7d62a558073f8388662240de912ff?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"comments":0,"body":"In Deadmines Instance something is strange about MobBanding/Aggression handling\r\nUpon killing one or two mobs, all mobs in a major area become aggro and attack you (of course they don't care about collision so they come from everywhere through the walls) but from a major area, so like you kill someone in the starting area and the first boss and the mobs around him will run to you, like almost the entire dungeon ^^\r\n\r\nI think it has mostly to do with missing LOS/Collision checks, I haven't found the rule yet when this appears, but you can say on almost every 2/3 kills","assignee":null,"id":2330418,"number":41,"labels":[],"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"title":"Deadmines Aggro???","closed_at":null,"html_url":"https://github.com/arcemu/arcemu/issues/41","milestone":null,"url":"https://api.github.com/repos/arcemu/arcemu/issues/41"},"action":"opened"}