{"shas":[["6e53b21106131e9ea94ac0b0bc54b3a3de1a344c","f0a6a22eb7c4b45e80a68c82977ab97b563a4f80@gmail.com","Merge branch 'master' of github.com:tito/kivy into mouse_buttons","hansent"],["9c512a8273e554d3eb11e3f960ef3591277eafe3","cc7c5be316e48d137cbb549833b85d91034d799d@kivy.org","doc: activate shader documentation","Mathieu Virbel"],["c77c129a654486bfd4ca7e2edc136a92f52bbad0","cc7c5be316e48d137cbb549833b85d91034d799d@kivy.org","kinect: add another visualization to the kinect viewer, that demonstrate the power of shaders :)","Mathieu Virbel"],["ed59d4e0aed68a8976fdf8eecfa363faebd76adf","cc7c5be316e48d137cbb549833b85d91034d799d@kivy.org","text/pygame: use .raw instead of buffer()[:] for reading pixels from surface","Mathieu Virbel"],["0d887599ea94ed638773e33de00bd6102dd9fd1a","f0a6a22eb7c4b45e80a68c82977ab97b563a4f80@gmail.com","Merge branch 'master' of github.com:tito/kivy into mouse_buttons","hansent"]],"ref":"refs/heads/mouse_buttons","size":5,"head":"0d887599ea94ed638773e33de00bd6102dd9fd1a","push_id":34028722}