{"head":"cec821b6a092903cf42f421cae9abe6325be0d93","size":5,"push_id":45545415,"shas":[["49ab1503c7a55ae32317fc99970d264dcfdea030","ac2b49114ff67564819ed16b61c30a6599435e46@gmail.com","Renamed ItemTypeGenerator.cs as ItemGenerator.cs and fixed its shitty code. It's a static class now and is no more instantiated and read from db for every drop.\nItemDatabase is now loaded on startup and item's will be categorized.\nOur item name hasher function seems to be problematic and wil generate bad-gbId's for items. Trying to pick them will crash the client - so don't do it until we fix the hasher.","raistlinthewiz"],["0a150e3d13a3a956cd479e9f4d4cd40866f30f77","ac2b49114ff67564819ed16b61c30a6599435e46@gmail.com","Merge remote-tracking branch 'origin/master'","raistlinthewiz"],["81afbce27fa3486546ef1ba9c3b55dbcc7af9627","ac2b49114ff67564819ed16b61c30a6599435e46@gmail.com","Added CreateGold helper function to ItemGenerator.cs.\nMarked InventoryRequestUseMessage as incoming-message, so usable items in inventory don't broke the gs-buffers.","raistlinthewiz"],["2131a6f74799961efc463fed2d4cebfecf3f4e50","ac2b49114ff67564819ed16b61c30a6599435e46@gmail.com","Updated mono build files","Bonesoul"],["cec821b6a092903cf42f421cae9abe6325be0d93","534da18509090e0822a59c4ea247903f6bda174e@gmx.net","Merge branch 'master' of https://github.com/mooege/mooege\n\nConflicts:\n\tsrc/Mooege/Core/GS/Map/World.cs\n\tsrc/Mooege/Core/GS/Player/Inventory.cs","Farmy"]],"ref":"refs/heads/master"}