{"issue":{"milestone":null,"user":{"id":1014854,"login":"Tapped","url":"https://api.github.com/users/Tapped","avatar_url":"https://secure.gravatar.com/avatar/c2378636b2c7c62c7857407e46685d3d?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"c2378636b2c7c62c7857407e46685d3d"},"created_at":"2011-12-13T14:23:58Z","title":"Window Handler","state":"open","updated_at":"2011-12-20T15:51:34Z","labels":[{"name":"Feature","url":"https://api.github.com/repos/Ritztro/ELF3D/labels/Feature","color":"02e10c"},{"name":"System","url":"https://api.github.com/repos/Ritztro/ELF3D/labels/System","color":"0b02e1"}],"id":2536989,"html_url":"https://github.com/Ritztro/ELF3D/issues/12","closed_at":null,"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"body":"Create a flexible cross platform window handler. Make it easy to do features like RTT(render to texture), with the use of frame buffers. ","number":12,"url":"https://api.github.com/repos/Ritztro/ELF3D/issues/12","comments":3,"assignee":{"id":1014854,"login":"Tapped","url":"https://api.github.com/users/Tapped","avatar_url":"https://secure.gravatar.com/avatar/c2378636b2c7c62c7857407e46685d3d?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"c2378636b2c7c62c7857407e46685d3d"}},"comment":{"user":{"id":1014854,"login":"Tapped","url":"https://api.github.com/users/Tapped","avatar_url":"https://secure.gravatar.com/avatar/c2378636b2c7c62c7857407e46685d3d?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"c2378636b2c7c62c7857407e46685d3d"},"created_at":"2011-12-20T15:51:34Z","updated_at":"2011-12-20T15:51:34Z","id":3220551,"body":"That was my idea, but i have found out that we need to finish alot of  \nsmall things first. We need a file, and filemanager, error, string, array,  \nlist, hash, and math.\n\nOn Mon, 19 Dec 2011 22:56:28 +0100, Brent Ritztro  \n<reply@reply.github.com>  \nwrote:\n\n> Window should just provide a context for all Graphics Operations. So  \n> that whenever an OpenGL draw function is called, the window will be the  \n> canvas for the thing being drawn. Use of Frame buffers, RTT, etc will be  \n> Graphics Operations performed and the context created by the window will  \n> automatically receive these draw operations.\n>\n> ---\n> Reply to this email directly or view it on GitHub:\n> https://github.com/Ritztro/ELF3D/issues/12#issuecomment-3210314\n>\n\n\n-- \nUsing Opera's revolutionary email client: http://www.opera.com/mail/","url":"https://api.github.com/repos/Ritztro/ELF3D/issues/comments/3220551"},"action":"created"}