{"ref":"refs/heads/james","commits":[{"author":{"email":"5a4c809a8ce5c9e51d22d4a0e4d6016e73253c23@colorado.edu","name":"G Hopkins"},"sha":"e8b81cdb81b70867d2dfbc544aa7928aaa492b4f","message":"Added changes to player speed with overclock mode","url":"https://api.github.com/repos/valeriechang/Garbage-Collector/commits/e8b81cdb81b70867d2dfbc544aa7928aaa492b4f"},{"author":{"email":"5a4c809a8ce5c9e51d22d4a0e4d6016e73253c23@colorado.edu","name":"G Hopkins"},"sha":"4f15330cb1eab72d58df98b6e723add903c53cba","message":"Merge branch 'master' of github.com:valeriechang/Garbage-Collector into greg","url":"https://api.github.com/repos/valeriechang/Garbage-Collector/commits/4f15330cb1eab72d58df98b6e723add903c53cba"},{"author":{"email":"5a4c809a8ce5c9e51d22d4a0e4d6016e73253c23@colorado.edu","name":"G Hopkins"},"sha":"59f21e6c0c33c56296bf956bac770c1a4452d325","message":"Added bucket zombies to the spawn and set up the hit detection to call\nenemies' takeHit() method. Also set an invincibility timer for bucket\nzombies after they've been hit so that the player doesn't instantly deal\nboth hits for the kill.","url":"https://api.github.com/repos/valeriechang/Garbage-Collector/commits/59f21e6c0c33c56296bf956bac770c1a4452d325"},{"author":{"email":"5a4c809a8ce5c9e51d22d4a0e4d6016e73253c23@colorado.edu","name":"G Hopkins"},"sha":"93e8d43ee8159317196dbb58c982f3431514ced5","message":"Forgot to add the bucketZombieFactory.js","url":"https://api.github.com/repos/valeriechang/Garbage-Collector/commits/93e8d43ee8159317196dbb58c982f3431514ced5"},{"author":{"email":"3a484838cce3f2518481aac5694d9d130db88d08@gmail.com","name":"James Blades"},"sha":"21356e37311bf92faebfedb301a52c13a5d4df41","message":"Got zombie movement animation working. Now the zombies walk instead of kinda skipping around.","url":"https://api.github.com/repos/valeriechang/Garbage-Collector/commits/21356e37311bf92faebfedb301a52c13a5d4df41"}],"head":"21356e37311bf92faebfedb301a52c13a5d4df41","size":5,"push_id":52462254}