{"shas":[["166fcbb4a66baa4dffee76ac07fcb77934031bb5","627668c716c854046c06c27cc13b51b3862e95ed@gmail.com","Error handling, GLSL bump mapping:\n\n* Finish error handling refactoring\n* Add spot_dim GLSL shader fragment\n* Add bump GLSL shader fragment","athile"]],"ref":"refs/heads/master","size":1,"head":"166fcbb4a66baa4dffee76ac07fcb77934031bb5","push_id":43054629}