{"issue":{"state":"open","created_at":"2011-12-09T16:31:44Z","updated_at":"2011-12-09T16:31:44Z","comments":0,"user":{"gravatar_id":"fc481a38895d17eb7244478e84da578e","id":679188,"url":"https://api.github.com/users/CruzR","avatar_url":"https://secure.gravatar.com/avatar/fc481a38895d17eb7244478e84da578e?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","login":"CruzR"},"body":"The vertex normals already are imported, but they aren't used yet. I'll have to experiment with Blender's API to find out how to set the normals manually.","assignee":null,"id":2503546,"labels":[{"name":"Feature","color":"02e10c","url":"https://api.github.com/repos/CruzR/Blender-MDL/labels/Feature"}],"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"number":2,"title":"Import vertex normals","html_url":"https://github.com/CruzR/Blender-MDL/issues/2","closed_at":null,"url":"https://api.github.com/repos/CruzR/Blender-MDL/issues/2","milestone":{"state":"open","created_at":"2011-12-09T16:28:58Z","closed_issues":0,"due_on":null,"creator":{"gravatar_id":"fc481a38895d17eb7244478e84da578e","id":679188,"url":"https://api.github.com/users/CruzR","avatar_url":"https://secure.gravatar.com/avatar/fc481a38895d17eb7244478e84da578e?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","login":"CruzR"},"number":1,"description":"For v0.2, I want to use the (already imported) UV coords and Normals in Blender.","title":"v0.2: Import UV coords and Normals","url":"https://api.github.com/repos/CruzR/Blender-MDL/milestones/1","open_issues":2}},"action":"opened"}