{"shas":[["8f18b6c42706b1f8b5f117c6b98afe05bee69774","81beb4b56b0f67dc8f462b0264dc5f19844c23f1@gmail.com","Added 'point' function.\n\nThis function works as a class to create points representing each of the pixels we have on the HTML page.","Luiz Ribeiro"],["33c1de354f6e7e1cccac9db18f4f8cde4ac76897","81beb4b56b0f67dc8f462b0264dc5f19844c23f1@gmail.com","Added 'square' function.\n\nWith this function we will create square abstractions to represent the elements we will have on the game: our player's ship, the enemies' ships, the missiles, any possible obstacles and whatever else we need.","Luiz Ribeiro"],["96e4ee30e0b7e81c449a098edd1848889bf7083e","81beb4b56b0f67dc8f462b0264dc5f19844c23f1@gmail.com","Added 'plateau' function.\n\nThe plateau is the game stage!","Luiz Ribeiro"],["858bc9547258efff8204c47f26bdfd9407e42ce7","81beb4b56b0f67dc8f462b0264dc5f19844c23f1@gmail.com","Added 'ship' function.\n\nThis can be either the player's ship or the enemies' ships... I think...","Luiz Ribeiro"],["0baf257579423a823817a93a1b2e376a0051c080","81beb4b56b0f67dc8f462b0264dc5f19844c23f1@gmail.com","Added test to code written in 'plateau' function to handle the addition of ships.\n\nAs JavaScript is not typed, we can just stub out the ships using empty objects!","Luiz Ribeiro"],["f106f2e665b307e7e355e4f477d9c61f5c728056","81beb4b56b0f67dc8f462b0264dc5f19844c23f1@gmail.com","Replaced the creation of plateau objects for mocks in ShipSpec.js.\n\nUsing Jasmine's spies we can easily ensure that a method has been called!","Luiz Ribeiro"]],"repo":"luizfar/jsinvaders","actor":"luizfar","ref":"refs/heads/master","size":6,"head":"f106f2e665b307e7e355e4f477d9c61f5c728056","actor_gravatar":"b0d5ae0affa30208e7bab51ee423e61e","push_id":26723112}