{"ref":"refs/heads/master","push_id":54231804,"commits":[{"sha":"43f456a3eeb5d6c1940dbe95f70ea50b005bddac","author":{"email":"f6d96b54264e96c12af064d4d785a7c554cdcd54@126.com","name":"tge3636"},"url":"https://api.github.com/repos/nuoerlz/lang/commits/43f456a3eeb5d6c1940dbe95f70ea50b005bddac","message":"平面法通过计算产生, 不用手动指定"},{"sha":"d28cf8f27efab90d6df032ceba8553910da95f7c","author":{"email":"f6d96b54264e96c12af064d4d785a7c554cdcd54@126.com","name":"tge3636"},"url":"https://api.github.com/repos/nuoerlz/lang/commits/d28cf8f27efab90d6df032ceba8553910da95f7c","message":"// 函数gluPerspective的参数near会影响阴影,>0.1f时,阴影会消失;太小时,阴影质量不是很好.\n// http://www.cnblogs.com/gin_dl/archive/2009/025/1553636.html\n// http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/the-theory-of-stencil-shadow-volumes-r1873\ngluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1,100.0f);"},{"sha":"d6c57423f222e5b07e65086568bf27afb1c8f362","author":{"email":"f6d96b54264e96c12af064d4d785a7c554cdcd54@126.com","name":"tge3636"},"url":"https://api.github.com/repos/nuoerlz/lang/commits/d6c57423f222e5b07e65086568bf27afb1c8f362","message":"save"}],"head":"d6c57423f222e5b07e65086568bf27afb1c8f362","size":3}