{"issue":{"state":"open","pull_request":{"diff_url":"https://github.com/imageworks/OpenShadingLanguage/pull/94.diff","html_url":"https://github.com/imageworks/OpenShadingLanguage/pull/94","patch_url":"https://github.com/imageworks/OpenShadingLanguage/pull/94.patch"},"user":{"avatar_url":"https://secure.gravatar.com/avatar/111a547318ffe0b6f30e9978ee8f908f?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"111a547318ffe0b6f30e9978ee8f908f","url":"https://api.github.com/users/lgritz","login":"lgritz","id":504179},"milestone":null,"assignee":null,"updated_at":"2011-11-09T11:54:51Z","labels":[],"comments":1,"closed_at":null,"url":"https://api.github.com/repos/imageworks/OpenShadingLanguage/issues/94","body":"Infrastructure to make debugging the optimizer easier.  Includes a new \"debug_layername\" option that will restrict debugging info to print only for a particular named layer, and also some cleanup of various optimization-related debugging logs.\r\n\r\nN.B. This incorporates https://github.com/imageworks/OpenShadingLanguage/pull/93\r\nThat's under review separately, you can ignore that small part for this review.\r\nI will merge them separately.\r\n","html_url":"https://github.com/imageworks/OpenShadingLanguage/issues/94","title":"Review: optimizer debugging infrastructure","number":94,"id":2183594,"created_at":"2011-11-09T06:41:52Z"},"action":"created","comment":{"user":{"avatar_url":"https://secure.gravatar.com/avatar/e580683f57952512b7176acc48fc8b2a?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"e580683f57952512b7176acc48fc8b2a","url":"https://api.github.com/users/aconty","login":"aconty","id":433520},"updated_at":"2011-11-09T11:54:51Z","url":"https://api.github.com/repos/imageworks/OpenShadingLanguage/issues/comments/2680390","body":"LGTM","id":2680390,"created_at":"2011-11-09T11:54:51Z"}}