{"ref":"refs/heads/graphicsfix","commits":[{"author":{"name":"safety0ff","email":"70d28765263b1469b323cf833b57a71d87a76312@users.sourceforge.net"},"url":"https://api.github.com/repos/Safety0ff/warzone2100/commits/a27e32dbd1843281bec6222ea6f60cb81196df7a","message":"Don't depth sort animations.","sha":"a27e32dbd1843281bec6222ea6f60cb81196df7a"},{"author":{"name":"safety0ff","email":"70d28765263b1469b323cf833b57a71d87a76312@users.sourceforge.net"},"url":"https://api.github.com/repos/Safety0ff/warzone2100/commits/33487c121f0917c07b9fa6f591ad221f40d0bb71","message":"Remove some power gen & resource extractor hacks, fix up some of the power gen - resource extractor logic.\nRemove the super cyborg rendering hack and make sure render anim component doesn't change its parent's screen coords.\nNote this might mean we will be double rendering the resource extractors base.\nThe removal of the animation screen coord modification relies on the assumption that the animation is only\nrendered if the parent is. Though this will always hold for now, we'll make it less of a hack later.","sha":"33487c121f0917c07b9fa6f591ad221f40d0bb71"},{"author":{"name":"safety0ff","email":"70d28765263b1469b323cf833b57a71d87a76312@users.sourceforge.net"},"url":"https://api.github.com/repos/Safety0ff/warzone2100/commits/30c6ef99038a8a1519c4faa5cbb903d2818d2bb7","message":"Remove declarations for functions were removed in a previous commit.","sha":"30c6ef99038a8a1519c4faa5cbb903d2818d2bb7"},{"author":{"name":"safety0ff","email":"70d28765263b1469b323cf833b57a71d87a76312@users.sourceforge.net"},"url":"https://api.github.com/repos/Safety0ff/warzone2100/commits/aa4bb56c9ac265e0b89f0bfa816fe26883407d56","message":"This commit contains all kinds of unfinished work which was likely meant to be split into multiple commits.\n\nI had just finished working on the ba2d and camera files and started doing some integration when I figured out that\nI would have to change the interfaces since it needs to me changed such that the depth is dynamic.\n\n(See branch issues for other notes I made about this branch)\n\nA small list of misc changes in this commit:\n- Changed pieGetRescaling factor to float since all callers were dividing the result by 100.f\n- Removed unimplemented sound function declarations.\n- Disabled droid animations which are in the logical update\n- Changed the lightmap pixel format to reduce upload time\n\nIf you try to use this branch, it'll be quite slow, this is because the depth of the camera is too large, causing algorithms to search further than necessary.\n\nThe interfaces I changed for the camera class might seem awkward now, but I did them before I found out about the depth issue.","sha":"aa4bb56c9ac265e0b89f0bfa816fe26883407d56"}],"head":"aa4bb56c9ac265e0b89f0bfa816fe26883407d56","size":4,"push_id":49815438}