{"issue":{"state":"open","created_at":"2011-12-03T21:13:36Z","updated_at":"2011-12-03T21:19:12Z","comments":1,"user":{"gravatar_id":"34436485fbf26e11411017a43127f4a3","id":57590,"url":"https://api.github.com/users/nsxdavid","avatar_url":"https://secure.gravatar.com/avatar/34436485fbf26e11411017a43127f4a3?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","login":"nsxdavid"},"body":"This repository contains a lot of binary files that it should not.\r\n\r\nHere are the guidelines for using Unity with SCM:\r\n\r\nhttp://unity3d.com/support/documentation/Manual/ExternalVersionControlSystemSupport.html\r\n\r\nCurrently if I clone down this repo, it can be a bit of a mess to get it working.  The primary problem is that there are various binary files in the Library folder that are causing the issues.\r\n\r\nThe .gitignore seems to be correct (I have to look closer) but never-the-less files are being tracked and thus flowing into the commits that should not.\r\n\r\nI'd like to clean this up, but wanted to check first to make sure there wasn't some reason this wasn't already done as per the documentation.\r\n","assignee":null,"id":2439183,"labels":[],"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"number":49,"title":"Making git repository Unity friendly(er)","html_url":"https://github.com/prime31/UIToolkit/issues/49","closed_at":null,"url":"https://api.github.com/repos/prime31/UIToolkit/issues/49","milestone":null},"action":"created","comment":{"created_at":"2011-12-03T21:19:12Z","updated_at":"2011-12-03T21:19:12Z","user":{"gravatar_id":"afbdf3579731eb934cd946451b53e0bc","id":60377,"url":"https://api.github.com/users/prime31","avatar_url":"https://secure.gravatar.com/avatar/afbdf3579731eb934cd946451b53e0bc?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","login":"prime31"},"body":"It technically should only have .asset database files from the Library\nfolder. All else should be ignored based on the .gitignore file.\n\nMike\n\n\n\nOn Dec 3, 2011, at 1:13 PM, David Whatley\n<reply@reply.github.com>\nwrote:\n\n> This repository contains a lot of binary files that it should not.\n>\n> Here are the guidelines for using Unity with SCM:\n>\n> http://unity3d.com/support/documentation/Manual/ExternalVersionControlSystemSupport.html\n>\n> Currently if I clone down this repo, it can be a bit of a mess to get it working.  The primary problem is that there are various binary files in the Library folder that are causing the issues.\n>\n> The .gitignore seems to be correct (I have to look closer) but never-the-less files are being tracked and thus flowing into the commits that should not.\n>\n> I'd like to clean this up, but wanted to check first to make sure there wasn't some reason this wasn't already done as per the documentation.\n>\n> ---\n> Reply to this email directly or view it on GitHub:\n> https://github.com/prime31/UIToolkit/issues/49","id":3003072,"url":"https://api.github.com/repos/prime31/UIToolkit/issues/comments/3003072"}}