{"comment":{"created_at":"2011-10-18T00:53:48Z","body":"Seems to be fixed in the latest dev builds.","updated_at":"2011-10-18T00:53:48Z","url":"https://api.github.com/repos/SpoutDev/Spout/issues/comments/2436817","id":2436817,"user":{"avatar_url":"https://secure.gravatar.com/avatar/6f2a0dcb60cd1ebee57875f9326bc98c?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"6f2a0dcb60cd1ebee57875f9326bc98c","url":"https://api.github.com/users/Wulfspider","id":671337,"login":"Wulfspider"}},"action":"created","issue":{"number":689,"created_at":"2011-10-10T20:36:22Z","pull_request":{"diff_url":null,"patch_url":null,"html_url":null},"body":"<code>14:56:27 [SEVERE] java.io.IOException: Bad packet id 195\r\n14:56:27 [SEVERE]       at net.minecraft.server.Packet.a(Packet.java:73)\r\n14:56:27 [SEVERE]       at net.minecraft.server.NetworkManager.h(NetworkManager.java:149)\r\n14:56:27 [SEVERE]       at net.minecraft.server.NetworkManager.c(NetworkManager.java:263)\r\n14:56:27 [SEVERE]       at net.minecraft.server.NetworkReaderThread.run(SourceFile:77)\r\n</code>","comments":5,"title":"Bad packet ID 195 when connecting to a server without Spout","updated_at":"2011-10-18T00:53:48Z","url":"https://api.github.com/repos/SpoutDev/Spout/issues/689","id":1867909,"assignee":null,"milestone":{"number":2,"created_at":"2011-07-13T21:00:49Z","due_on":"2011-11-07T08:00:00Z","title":"Spout 1.1 Release","creator":{"avatar_url":"https://secure.gravatar.com/avatar/ea0be49e1e4deac42ed9204ffd95b56c?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"ea0be49e1e4deac42ed9204ffd95b56c","url":"https://api.github.com/users/Afforess","id":513639,"login":"Afforess"},"url":"https://api.github.com/repos/SpoutDev/Spout/milestones/2","open_issues":45,"closed_issues":38,"description":"Will be focusing on further enhancing the GUI capabilities for the server, and enabling client side plugins.\r\n\r\nThe initial steps toward custom entities/items/blocks will require the ability for server mods to have clients execute code on individual machines, for rendering and computations. \r\n\r\nThe system will be similar in many respects to the server plugin system, except that the plugins will be downloaded for each client, for each server.\r\n\r\nPlugins will be limited in ability, and unable to have IO access, reflection, or access to any native MC client code. An interface, much like the Bukkit interface, will be the only means of interaction with the client code.\r\n\r\nMore details on this to come later.\r\n\r\n## Notice 1.1 was pushed back because of how far the 1.8.1 release set us back","state":"open"},"closed_at":"2011-10-18T00:40:19Z","user":{"avatar_url":"https://secure.gravatar.com/avatar/6f2a0dcb60cd1ebee57875f9326bc98c?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"6f2a0dcb60cd1ebee57875f9326bc98c","url":"https://api.github.com/users/Wulfspider","id":671337,"login":"Wulfspider"},"html_url":"https://github.com/SpoutDev/Spout/issues/689","labels":[{"name":"Bug Confirmed","url":"https://api.github.com/repos/SpoutDev/Spout/labels/Bug+Confirmed","color":"e10c02"},{"name":"Client","url":"https://api.github.com/repos/SpoutDev/Spout/labels/Client","color":"0c6197"}],"state":"closed"},"legacy":{"issue_id":1867909,"comment_id":2436817}}