{"comment":{"created_at":"2011-10-09T03:01:50Z","body":"X and Y *have* the same scale factor. The only thing, i'm changing is the virtual screen resolution, the part which is measured in points.","updated_at":"2011-10-09T03:01:50Z","url":"https://api.github.com/repos/cocos2d/cocos2d-x/issues/comments/2334973","id":2334973,"user":{"avatar_url":"https://secure.gravatar.com/avatar/240a8f26ac0e319eb903ffbeb70e3069?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","url":"https://api.github.com/users/ChristianFischer","id":913589,"login":"ChristianFischer"}},"action":"created","issue":{"number":538,"created_at":"2011-10-07T10:32:39Z","pull_request":{"diff_url":"https://github.com/cocos2d/cocos2d-x/pull/538.diff","patch_url":"https://github.com/cocos2d/cocos2d-x/pull/538.patch","html_url":"https://github.com/cocos2d/cocos2d-x/pull/538"},"body":"Changes:\r\n\r\n- allowed content scale for android\r\n- changed CCFileUtils::fullPathFromRelativePath & fullPathFromRelativeFile to load -hd files\r\n- added a flag to CCEGLView::create to allow to override the selected resolution, to fit the current device's screen size","comments":4,"title":"enabled content scale mode and support for variable screen aspect ratio on android","updated_at":"2011-10-09T03:01:50Z","url":"https://api.github.com/repos/cocos2d/cocos2d-x/issues/538","id":1842075,"assignee":null,"milestone":null,"closed_at":null,"user":{"avatar_url":"https://secure.gravatar.com/avatar/240a8f26ac0e319eb903ffbeb70e3069?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","url":"https://api.github.com/users/ChristianFischer","id":913589,"login":"ChristianFischer"},"html_url":"https://github.com/cocos2d/cocos2d-x/issues/538","labels":[],"state":"open"},"legacy":{"issue_id":1842075,"comment_id":2334973}}