{"ref":"refs/heads/master","push_id":54161846,"commits":[{"sha":"c0ba99e5ada0b734b932091befce69dbd53d149a","author":{"email":"a493580bfd3d66a633b18b51c577399ad88b113c@googlemail.com","name":"Justin Clark-Casey (justincc)"},"url":"https://api.github.com/repos/opensim/opensim/commits/c0ba99e5ada0b734b932091befce69dbd53d149a","message":"Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()\n\nEliminate some copypasta for height setting in OdeCharacter"},{"sha":"8013c0d2f5cf964bde3bb212b5828f708ad3c816","author":{"email":"a493580bfd3d66a633b18b51c577399ad88b113c@googlemail.com","name":"Justin Clark-Casey (justincc)"},"url":"https://api.github.com/repos/opensim/opensim/commits/8013c0d2f5cf964bde3bb212b5828f708ad3c816","message":"Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor"}],"head":"8013c0d2f5cf964bde3bb212b5828f708ad3c816","size":2}