{"commits":[{"author":{"name":"Přemysl Janouch","email":"b893d1954f24db8c2a9052b46dbee6c538fe4867@gmail.com"},"sha":"58f3fb9db9a98284d1531980074ba67b91f39a88","message":"Cleanup.","url":"https://api.github.com/repos/pjanouch/PedobearAttack/commits/58f3fb9db9a98284d1531980074ba67b91f39a88"},{"author":{"name":"Přemysl Janouch","email":"b893d1954f24db8c2a9052b46dbee6c538fe4867@gmail.com"},"sha":"f8463780619e68876a1f8828732b7079995b3abf","message":"Split up, clean up, speed up gamerender.c.\n\nNear walls and entities should be drawn somewhat faster.","url":"https://api.github.com/repos/pjanouch/PedobearAttack/commits/f8463780619e68876a1f8828732b7079995b3abf"},{"author":{"name":"Přemysl Janouch","email":"b893d1954f24db8c2a9052b46dbee6c538fe4867@gmail.com"},"sha":"40e845e422aa37fec27afa9d3f298606ac61a317","message":"Get rid of a few exported variables.","url":"https://api.github.com/repos/pjanouch/PedobearAttack/commits/40e845e422aa37fec27afa9d3f298606ac61a317"},{"author":{"name":"Přemysl Janouch","email":"b893d1954f24db8c2a9052b46dbee6c538fe4867@gmail.com"},"sha":"1bf1de006272d7ca07887f35ea8a4fb17393633e","message":"Refactoring.\n\n* Split the game into two modules -- one for the game\n  itself and second for a generic raycasted environment.\n* World coordinates are now double precision numbers.\n* Fix some old bugs (and introduce a few new ones).\n\nThough the code makes a bit more sense now, I think it's\nbecome a bit slower than it's been before the rewrite.","url":"https://api.github.com/repos/pjanouch/PedobearAttack/commits/1bf1de006272d7ca07887f35ea8a4fb17393633e"},{"author":{"name":"Přemysl Janouch","email":"b893d1954f24db8c2a9052b46dbee6c538fe4867@gmail.com"},"sha":"e2bfeddf4c96becb69c5b99220e27e1c9808f13f","message":"Fix shooting.","url":"https://api.github.com/repos/pjanouch/PedobearAttack/commits/e2bfeddf4c96becb69c5b99220e27e1c9808f13f"}],"ref":"refs/heads/master","head":"e2bfeddf4c96becb69c5b99220e27e1c9808f13f","size":5,"push_id":52677501}