{"shas":[["45e1d7aa0dc144792bf5b922d79337dec621ef81","4b0d3e8b251a33133ac0dd4aac7d54c9cfc1f33f@scummvm.org","TSAGE: Bugfix for sound assert in scene 20","Paul Gilbert"],["7ef6bea74ef157d57c75cf3d582c838dbc651b87","4b0d3e8b251a33133ac0dd4aac7d54c9cfc1f33f@scummvm.org","TSAGE: Clarified Globals::_sceneListeners as Globals::_sounds","Paul Gilbert"],["f67f069e3f830b824f1f61db03ebbe7bddb9c19f","4b0d3e8b251a33133ac0dd4aac7d54c9cfc1f33f@scummvm.org","TSAGE: Fix sounds not getting registered in Globals::_sounds\n\nThis fixes a problem in Scene 20 where the scene wasn't ending after a sound fade","Paul Gilbert"],["69290ef7aeba8e67a1d537fff20825b9f39a1d86","4b0d3e8b251a33133ac0dd4aac7d54c9cfc1f33f@scummvm.org","TSAGE: Remove out of date TODO comments where applicable","Paul Gilbert"],["f646ab3c863923f9d1f87ca3b13cc288a7934033","0706025b2bbcec1ed8d64822f4eccd96314938d0@quendi.de","SCI: Mark sq6 as a CD game","Max Horn"],["c2d31c4ca53fd209f48b50a6c6761999365df1ee","0706025b2bbcec1ed8d64822f4eccd96314938d0@quendi.de","CREDITS: Mark myself as retired","Max Horn"],["7dca4bf09683650b3a8ce44d87723460226f98f8","f34b56b812c12df991e2961a8a8e84c57c11c916@scummvm.org","LASTEXPRESS: Make some static data const respectively static.","Johannes Schickel"],["cb37f4517baa4435c7cc0774d5a830173a6dc0db","f2a7451d466c6eb23b7a270927b3912c25a425cb@fuzzie.org","NEWS: Mention Tinsel fix.","Alyssa Milburn"],["872d672c335febce0c1d5dff3843b00c0016fce2","cda0aa516d2ff5c5f2719980e0f8c67627fe50e5@gmail.com","SDL: Allow building with current SDL 1.3hg","Bastien Bouclet"],["11cfa0d357193826fdf27b9f6fe07e71038d5eef","cda0aa516d2ff5c5f2719980e0f8c67627fe50e5@gmail.com","PS3: Initial version of the PlayStation 3 backend","Bastien Bouclet"],["8bd78b6325213695116c1494c65795406d797b0b","cda0aa516d2ff5c5f2719980e0f8c67627fe50e5@gmail.com","PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.\n\nSDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.","Bastien Bouclet"],["6633a06519bfc0a826e1e1664b88c4dd413abbeb","cda0aa516d2ff5c5f2719980e0f8c67627fe50e5@gmail.com","PS3: Map joypad buttons to features. Enable the virtual keyboard.","Bastien Bouclet"],["f262d8932fc89ed8b02b5aff93a4bce7d68b34da","cda0aa516d2ff5c5f2719980e0f8c67627fe50e5@gmail.com","PS3: Keep updating the screen while the XMB is open to prevent it from freezing","Bastien Bouclet"],["c31ec23d5b95f133762541d2d742f44995e8049e","cda0aa516d2ff5c5f2719980e0f8c67627fe50e5@gmail.com","PS3: Build with -mminimal-toc to allow loading larger elfs. Thanks to andoma for the tip.","Bastien Bouclet"],["1fdbf418dd9c6e997a46e0b771e9a6a606b9b028","cda0aa516d2ff5c5f2719980e0f8c67627fe50e5@gmail.com","PS3: Added a readme","Bastien Bouclet"],["d2454d7e5f1ddcc59b779fa9daa2128078fc0fda","cda0aa516d2ff5c5f2719980e0f8c67627fe50e5@gmail.com","CONFIGURE: When building the SDL backend, display the SDL version number.\n\nFrom SDL 1.3.0 onwards, audio CD support has been removed.","Bastien Bouclet"],["afdfff02f1415f66856f273fcf9f30d7621d8953","fce862c9a679f5c0d38d8e4336418076fa998821@users.sourceforge.net","TSAGE: Don't crash if -x option points to an non-existing savegame.\n\nInstead, just pretend there is no spoon^H^H^H^H^H-x option.","eriktorbjorn"],["33ce6e60fd98ea67e1e6606bfc7d693b27359bd7","3e90401365e6fed2f4f3aeabead2edea19271595@scummvm.org","Merge pull request #26 from Littleboy/taskbar\n\nTaskbar integration","Eugene Sandulenko"],["52d91368af89541284fbc525ff1357c5e38cb071","1e79c8d26871950a57470be5450fcc20fb415280@scummvm.org","TSAGE: Fix bug in sound fading in scene 20.\n\nThis was blocking progress under linux...","Strangerke"],["cf12e0499752f9607b50a05d465e1921eaabc242","3e4bb1f75985b1de829ce1cfb4f69a9a8a934ebb@yahoo.fr","DREAMWEB: frameoutv becomes a native function","Bertrand Augereau"]],"ref":"refs/heads/master","size":71,"head":"3693eb22c03c721a835ac531ba6301c0f1567d71","push_id":34825838}