{"shas":[["59c29f5cd81e1e37650a1e8a8b2fdf54f579188c","2916a72bc301eb3cb0d07ace92f345047a7a0696@lindenlab.com","Sh-1647: Accounting caps update","prep"],["db9b258bcf65d9e78171631d889211aca4564162","15c2cbc47600e3ca68b27808007d6825bcb36ac6@lindenlab.com","SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets.","Dave Parks"],["3545364419c7bd899f711d346ac97508a007c296","15c2cbc47600e3ca68b27808007d6825bcb36ac6@lindenlab.com","merge","Dave Parks"],["530a702dece097dc4f01402332b9a77ff6416918","15c2cbc47600e3ca68b27808007d6825bcb36ac6@lindenlab.com","SH-1537 Make mesh importer use physics shape for bounding hull (again).","Dave Parks"],["c36dc4bb5c26b6abd9af8ba975b724bbe5ee8713","15c2cbc47600e3ca68b27808007d6825bcb36ac6@lindenlab.com","SH-1644 Don't default avatar hardware skinning to off on all ATI cards.","Dave Parks"],["24c8056055f32d7ab537e63619e7d0eee9957add","15c2cbc47600e3ca68b27808007d6825bcb36ac6@lindenlab.com","SH-1527 Fix for black alpha objects with lighting and shadows enabled and no lights around.","Dave Parks"],["742e1c128140b38530afa747fd3ed56096ea6c69","15c2cbc47600e3ca68b27808007d6825bcb36ac6@lindenlab.com","merge","Dave Parks"],["0aa41b8a1cdebf3a5f205e1173203c6d54c01b1a","15c2cbc47600e3ca68b27808007d6825bcb36ac6@lindenlab.com","SH-1603 Replace every occurrence of \"WTF\" with something more appropriate.","Dave Parks"],["4aa9293d3c7540f22d1b813e572b696a218ba417","15c2cbc47600e3ca68b27808007d6825bcb36ac6@lindenlab.com","merge","Dave Parks"],["1e16cf0e4a4cbf6891f19226f0b2f6f8098c28db","15c2cbc47600e3ca68b27808007d6825bcb36ac6@lindenlab.com","Remove unused variable.","Dave Parks"],["49d970b8b5913abc5067f731110f9252d5483734","15c2cbc47600e3ca68b27808007d6825bcb36ac6@lindenlab.com","Make avatars use same shadow offset magic as prims.","Dave Parks"]],"ref":"refs/heads/autobuild","size":11,"head":"49d970b8b5913abc5067f731110f9252d5483734","push_id":32330899}