{"shas":[["6b28a8b84a214d37e2244dd665c35c16c11acc3e","9eeedd597fba6243e97c0f7631edae89dc4880d3@some.place","Refactored in favour of storing the location of the tile entity rather than the tile entity itself; implemented fireProjectile, getShooter, setShooter everywhere it was needed.","Celtic Minstrel"]],"ref":"refs/heads/dispenser","size":1,"head":"6b28a8b84a214d37e2244dd665c35c16c11acc3e","push_id":41414452}