{"shas":[["65c2a461210b5a6257c3fac2f6541593a2be0728","9a03e5f1049c130fa3afcec2354883982d9cad77@gmail.com","Workaround for depth+stencil blitting on AMD(Ati) hardware, plus alteration to blitting to framebuffer when using MSAA.","Shyotl"],["3dff32d2ab3fd8711b178af5b6bc492b5ca9641a","9a03e5f1049c130fa3afcec2354883982d9cad77@gmail.com","Now that depth blitting appears to work, moving hovertext and such to ui render. Also, added depth-culling in a few more spots to hopefully lessen frag shader usage in deferred.","Shyotl"],["9ea3032feeaeea2777c195b328bc412c020505fa","9a03e5f1049c130fa3afcec2354883982d9cad77@gmail.com","Reverted some preloaded textures to pre-v2 filenames so they are actually found.","Shyotl"],["c2f0aa53af574a6fcf78d933ad1c0a0eab4a171d","9a03e5f1049c130fa3afcec2354883982d9cad77@gmail.com","PumpIO fasttimer now child of Pump fasttimer (instead of being blindly added to Pump). Aids debugging pumpIO hitching.","Shyotl"],["7d417faaf44b7a36718ffedbce798ffe69b75260","268fc9474d71851e0f153a98e2e061c49cb2aa01@live.de","Merge git://github.com/Shyotl/SingularityViewer","Siana Gearz"]],"repo":"siana/SingularityViewer","actor":"siana","ref":"refs/heads/master","size":5,"head":"7d417faaf44b7a36718ffedbce798ffe69b75260","actor_gravatar":"17f20b505d16b8f5e567133f49f04980","push_id":30456907}