{"ref":"refs/heads/master","push_id":54385336,"commits":[{"sha":"7e3c8e4f4eecb8b2648e06f0a549b22dcc1fecc2","author":{"email":"04eead54d14a57c3cbe4d8afb15feab730b36ff5@wz2100.net","name":"Cyp"},"url":"https://api.github.com/repos/Warzone2100/warzone2100/commits/7e3c8e4f4eecb8b2648e06f0a549b22dcc1fecc2","message":"Remove DROID::sMove.ebit[XY], use gameTimeAdjustedAverage instead."},{"sha":"14234a6a07b5d8bf2a382e4445c4c28d313277c6","author":{"email":"04eead54d14a57c3cbe4d8afb15feab730b36ff5@wz2100.net","name":"Cyp"},"url":"https://api.github.com/repos/Warzone2100/warzone2100/commits/14234a6a07b5d8bf2a382e4445c4c28d313277c6","message":"Accelerate/decelerate at intended rate, instead of 256 times faster.\n\nAcceleration/deceleration is no longer instant."},{"sha":"d6e55a2c4746973047b643e75420b9f3c50165e4","author":{"email":"04eead54d14a57c3cbe4d8afb15feab730b36ff5@wz2100.net","name":"Cyp"},"url":"https://api.github.com/repos/Warzone2100/warzone2100/commits/d6e55a2c4746973047b643e75420b9f3c50165e4","message":"Don't scale velocities by GAME_UPDATES_PER_SEC.\n\nMovement should be slightly more precise."},{"sha":"e9bdbdf331682eb132ff4760df34acd8d09fa7f5","author":{"email":"04eead54d14a57c3cbe4d8afb15feab730b36ff5@wz2100.net","name":"Cyp"},"url":"https://api.github.com/repos/Warzone2100/warzone2100/commits/e9bdbdf331682eb132ff4760df34acd8d09fa7f5","message":"Don't push flying VTOLs out of the way when building something.\n\nIntroduced in 9534b4c0bdef54164c8db941d50139048758676d."},{"sha":"fb7245c7d2ca0b4d63ca8101c3c72e9ee695d3f3","author":{"email":"04eead54d14a57c3cbe4d8afb15feab730b36ff5@wz2100.net","name":"Cyp"},"url":"https://api.github.com/repos/Warzone2100/warzone2100/commits/fb7245c7d2ca0b4d63ca8101c3c72e9ee695d3f3","message":"Round displayed power up slightly.\n\nAvoids a corner case where the power is a nice round number like 1300, but displayed as 1299."},{"sha":"32a687fde8301b5f96c1cde767aa5038c42971d4","author":{"email":"04eead54d14a57c3cbe4d8afb15feab730b36ff5@wz2100.net","name":"Cyp"},"url":"https://api.github.com/repos/Warzone2100/warzone2100/commits/32a687fde8301b5f96c1cde767aa5038c42971d4","message":"Squelch compiler warning with dummy initialisation."},{"sha":"acd0587f829bfdde0dc7aa30dcab5fafe8875d9b","author":{"email":"04eead54d14a57c3cbe4d8afb15feab730b36ff5@wz2100.net","name":"Cyp"},"url":"https://api.github.com/repos/Warzone2100/warzone2100/commits/acd0587f829bfdde0dc7aa30dcab5fafe8875d9b","message":"Fix 99.9% broken target prediction for direct fire.\n\nProjectile flight time was calculated in seconds, instead of milliseconds.\n\nAlso, assume ground unit altitudes will follow the terrain.\n\nLancers can now hit moving targets, again."}],"head":"acd0587f829bfdde0dc7aa30dcab5fafe8875d9b","size":7}