{"comment":{"created_at":"2011-11-26T22:05:28Z","position":29,"commit_id":"01d44a83e37d74de0a9abb97c84a492d315bbc3c","updated_at":"2011-11-26T22:05:28Z","user":{"gravatar_id":"8b9447205d7738828ac419ba3d7c7d80","id":1187229,"url":"https://api.github.com/users/PKX","login":"PKX","avatar_url":"https://secure.gravatar.com/avatar/8b9447205d7738828ac419ba3d7c7d80?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png"},"body":"https://github.com/TrinityCore/TrinityCore/pull/4093\nI had it ready, but was missing Vigilance. Tested and seems to work (for what i've seen it's the same as yours).","id":748110,"path":"src/server/game/Entities/Unit/Unit.cpp","line":11763,"html_url":"https://github.com/TrinityCore/TrinityCore/commit/01d44a83e3#commitcomment-748110","url":"https://api.github.com/repos/TrinityCore/TrinityCore/comments/748110"}}