{"comment":{"created_at":"2011-10-23T09:15:22Z","body":"I looked at this issue, the \"no line of fire\" bug should be fixed now, but I never could reproduce the \"not enough time units\". I'll close this issue now, as there is already a \"not enough time units\" issue, and I think both will be caused by the same problem.","updated_at":"2011-10-23T09:15:22Z","url":"https://api.github.com/repos/SupSuper/OpenXcom/issues/comments/2494606","id":2494606,"user":{"gravatar_id":"ffe6d638ba4a71976716680545b48cae","avatar_url":"https://secure.gravatar.com/avatar/ffe6d638ba4a71976716680545b48cae?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","url":"https://api.github.com/users/tomvd","id":603487,"login":"tomvd"}},"action":"created","issue":{"number":41,"created_at":"2011-10-17T11:44:11Z","pull_request":{"diff_url":null,"patch_url":null,"html_url":null},"body":"Autoshooting an alien with HE autocannon ammo, I've twice gotten shots off for no TU cost. The first time, the second projectile killed the alien and devastated some of the area and I got a \"no line of fire\" message and no third shot went off. The second time, a \"not enough time units\" message popped up somewhere during the shooting and my guy had full TUs after he was done shooting.","comments":1,"title":"autoshot refunded TUs after warning message","updated_at":"2011-10-23T09:15:23Z","url":"https://api.github.com/repos/SupSuper/OpenXcom/issues/41","id":1927585,"assignee":null,"milestone":null,"closed_at":"2011-10-23T09:15:23Z","user":{"gravatar_id":"bf4200148a7e44ff34a96ce243e8cdbe","avatar_url":"https://secure.gravatar.com/avatar/bf4200148a7e44ff34a96ce243e8cdbe?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","url":"https://api.github.com/users/ben0x539","id":24142,"login":"ben0x539"},"html_url":"https://github.com/SupSuper/OpenXcom/issues/41","labels":[],"state":"closed"},"legacy":{"issue_id":1927585,"comment_id":2494606}}