{"issue":{"milestone":null,"user":{"id":1162371,"login":"m4robb","url":"https://api.github.com/users/m4robb","avatar_url":"https://secure.gravatar.com/avatar/04d595f4f504dd0725a72629b0590052?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"04d595f4f504dd0725a72629b0590052"},"title":"Fog?","created_at":"2011-12-16T20:33:40Z","updated_at":"2011-12-16T21:54:30Z","labels":[],"state":"open","id":2584067,"html_url":"https://github.com/cjcliffe/CubicVR.js/issues/57","closed_at":null,"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"body":"Ive hacked my version of the core fragment shader to include fog, liner and exponential, and working on introducing noise. is this something of interest to the overall project? if so, how best to share (I'm a new kid on the block here)?","number":57,"url":"https://api.github.com/repos/cjcliffe/CubicVR.js/issues/57","comments":2,"assignee":null},"comment":{"user":{"id":1162371,"login":"m4robb","url":"https://api.github.com/users/m4robb","avatar_url":"https://secure.gravatar.com/avatar/04d595f4f504dd0725a72629b0590052?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"04d595f4f504dd0725a72629b0590052"},"created_at":"2011-12-16T21:54:30Z","updated_at":"2011-12-16T21:54:30Z","id":3183141,"body":"three updated files in gist:\r\n\r\nfragment shader: https://gist.github.com/1488149\r\nmaterial js: https://gist.github.com/1488163\r\ncubic vr: https://gist.github.com/1488169\r\n\r\nI've also forked and about to post the changes there","url":"https://api.github.com/repos/cjcliffe/CubicVR.js/issues/comments/3183141"},"action":"created"}