{"comment":{"created_at":"2011-10-10T15:25:49Z","body":"Hi,\r\n\r\nthanks for the info.  That's very interesting.\r\n\r\nI wonder if this is true on iOS and android phones?  This is where I'm currently looking for performance improvements.  On the latest firefox/chrome/safari/IE the performance is very good for me - even on netbooks.\r\n\r\ncheers,","updated_at":"2011-10-10T15:25:49Z","url":"https://api.github.com/repos/oberhamsi/gamejs/issues/comments/2348478","id":2348478,"user":{"avatar_url":"https://secure.gravatar.com/avatar/93e0ac11afc8dce51b428ea47d8fddfa?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","url":"https://api.github.com/users/illume","id":9541,"login":"illume"}},"action":"created","issue":{"number":5,"created_at":"2011-02-24T20:02:35Z","pull_request":{"diff_url":null,"patch_url":null,"html_url":null},"body":"\r\nRenderUpdates\r\n\r\n    A sprite group that's more efficient at updating. This group supports drawing to the screen, but its draw method also returns a list of the Rects updated by the draw (and any clears in between the last draw and the current one). You can use gamejs.display.update(group.draw(screen)) to minimize the updated part of the screen. This can usually make things much faster.\r\n\r\n\r\nhttp://www.nongnu.org/pygsear/doc/api_html/private/pygame.sprite.RenderUpdates-class.html","comments":9,"title":"RenderUpdates sprite.Group subclass ","updated_at":"2011-10-10T15:25:49Z","url":"https://api.github.com/repos/oberhamsi/gamejs/issues/5","id":624910,"assignee":null,"milestone":null,"closed_at":null,"user":{"avatar_url":"https://secure.gravatar.com/avatar/55c6a3b9baa47cd2d87d0344c5323381?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","url":"https://api.github.com/users/oberhamsi","id":53384,"login":"oberhamsi"},"html_url":"https://github.com/oberhamsi/gamejs/issues/5","labels":[{"name":"nightmare","url":"https://api.github.com/repos/oberhamsi/gamejs/labels/nightmare","color":"db1414"}],"state":"open"},"legacy":{"issue_id":624910,"comment_id":2348478}}