{"shas":[["dae656e3c0e2afea88e1f8630067633f6d88e60d","3ed027b95e680fe91a1f3a630d0abbfc163bb953@gmail.com","From Farshid Lashkari, \"Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.\n\"","Robert OSFIELD"]],"repo":"openscenegraph/osg","actor":"openscenegraph","ref":"refs/heads/master","size":1,"head":"dae656e3c0e2afea88e1f8630067633f6d88e60d","actor_gravatar":"f44aa73ab57f0871caffa369e4a25656","push_id":26650857}