{"issue":{"title":"Implement entity placement","user":{"login":"sgolodetz","id":949184,"url":"https://api.github.com/users/sgolodetz","avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"a4b26233b0a336a8396f49a6926eca51"},"created_at":"2011-12-19T23:37:10Z","milestone":{"title":"Implement fourth prototype","creator":{"login":"sgolodetz","id":949184,"url":"https://api.github.com/users/sgolodetz","avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"a4b26233b0a336a8396f49a6926eca51"},"open_issues":4,"created_at":"2011-11-09T20:34:07Z","state":"open","due_on":"2012-02-01T08:00:00Z","closed_issues":14,"number":3,"description":"The fourth prototype should support the following:\r\n\r\n* A city screen and a world screen\r\n* Data-driven entity blueprints (e.g. loaded from an XML file)\r\n* Loading of worlds in XML format\r\n* A sidebar in the city screen to allow the player to select what entity they want to place\r\n* Entity deletion\r\n* Proper occupancy checking on the terrain","url":"https://api.github.com/repos/sgolodetz/game1666/milestones/3"},"state":"open","updated_at":"2011-12-25T01:42:33Z","labels":[{"name":"New Functionality","url":"https://api.github.com/repos/sgolodetz/game1666/labels/New+Functionality","color":"02e10c"},{"name":"Urgent","url":"https://api.github.com/repos/sgolodetz/game1666/labels/Urgent","color":"FFAA00"}],"id":2607531,"pull_request":{"patch_url":null,"html_url":null,"diff_url":null},"closed_at":null,"html_url":"https://github.com/sgolodetz/game1666/issues/27","body":"It needs to be possible to place entities in a playing area. Placing an entity will involve updating the occupancy grid (and potentially the navigation graph) for the playing area. As with the previous prototype, it should be possible to rotate an entity prior to placing it. For this prototype, we should also take account of building entrances.","number":27,"url":"https://api.github.com/repos/sgolodetz/game1666/issues/27","comments":1,"assignee":{"login":"sgolodetz","id":949184,"url":"https://api.github.com/users/sgolodetz","avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"a4b26233b0a336a8396f49a6926eca51"}},"comment":{"user":{"login":"sgolodetz","id":949184,"url":"https://api.github.com/users/sgolodetz","avatar_url":"https://secure.gravatar.com/avatar/a4b26233b0a336a8396f49a6926eca51?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"a4b26233b0a336a8396f49a6926eca51"},"created_at":"2011-12-25T01:42:32Z","updated_at":"2011-12-25T01:42:32Z","id":3269668,"body":"As of commit 1ecd369689a3661127b4b2915561096acbaf77fd, basic entity placement is working. However, I still need to work on:\r\n\r\n* Getting the altitude of entities right\r\n* Entity rotation\r\n* Placement validation\r\n* The effects entity placement has on things like the occupancy grid and navigation graph","url":"https://api.github.com/repos/sgolodetz/game1666/issues/comments/3269668"},"action":"created"}