{"shas":[["a495cd3f1b0ea826d4a084813f8f43c4c9513985","f1c330ef3ac5af7a905bde78650c921f4b6bb0a0@gmail.com","- Added hungry state function sigs.","Astrellon"],["450776e589b2964f6b0c66248fd0461b347c76aa","f1c330ef3ac5af7a905bde78650c921f4b6bb0a0@gmail.com","- Fixed warnings in main.cpp and keyboard.cpp\n- Changed Vector2 and Matrix3x3 classes to be generic based, which removed the silly MathType type.\n- Minor change to path finding code so that instead of inserting into the front of the final path, it simply reverses the result which is much faster.\n- Added code for finding the closest of a given entity type based on path distance to the entity from a starting point.\n- Cleaned up the Game menu code a bit, so that it's more menu like to support more in depth menus.","Astrellon"]],"ref":"refs/heads/master","size":2,"head":"450776e589b2964f6b0c66248fd0461b347c76aa","push_id":36228513}