{"shas":[["1dd76e605e8eddf0a288430a11ef8719c5bd7dbb","f99e78b9e90d5900aed2507494ee2bd03e992456@gmail.com","initial support for disconnecting the Kinect device on-the-fly without hanging the system\n\nSigned-off-by: Marcos Paulo Berteli Slomp <mslomp@gmail.com>","Marcos Paulo Berteli Slomp"],["d9fea08532002241dc54b901a62b58a3ecdd0a9f","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Fixed some struct stuff in DepthCamera so info is loaded right (types and offsets were wrong). Fleshed out KinectDemo UI. Depth camera doesn't want to start for some reason.\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["7cb7330c0f62a58b152c4a33b167207f2bca8b03","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Moved around some UI in MainWindow for Kinect. Added Motor control and status information. UI now doesn't freeze if you disconnect. However, it does crash wonderfully if you disconnect while depth or video is running. Need to figure out why. Both depth and video now do send callbacks. Just need to show the data in the preview windows\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["213ec0a9fed9a564f80099d7932cb50ce34d6c26","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Moved over process events stuff into the library. End-user no longer has to have a thread running themselves that runs process_events. Library takes care of that - user should be able to just call Stop()/Start() on cameras without worrying about shit exploding. Cameras no longer have to be manually stopped before changing mode. Still need to make preview windows actually show data.\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["cda5a01b77e0b7908170359b78219d838c7be7fe","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Small changes to swapbuffercollection. RGB and IR feeds now work. Depth preview still under work.\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["3e34a2a8699d91d056e94f7adfff2ce7dce13bd3","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Fixed problem with depth preview. 10bit and 11bit previews for depth now working. Might combine previews back into one window though. 2 GLControls running reduces FPS\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["6262310492082960ddf141b720b96c377f97b08b","04d98d2819faf945261d3b827ba4c12a65c36405@jamesharris.org","Always build as a universal Binary\n\nThis removes conflicts with OpenNI and other kinect libraries.\n\nSigned-off-by: James Harris <james.russell.harris@gmail.com>","James Harris"],["66e7b95a2ed61618a19ef96e846d2f9bae9d3365","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Going to stick with two windows for now. Added some UI stuff to switch between point cloud and color map. Still need to figure out OpenGL stuff for point cloud.\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["6cf1adb4773367bc10f4070ece49d37ae2142aac","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Had preview window files in the wrong place by accident. Moved to test folder.\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["644ed7e1d7a0edf574cca8e0f9ccc4728e29d674","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Updated project for the move of preview window classes.\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["fc667d32d9d9bcd23b0cbd6c7ef257ff4e2eb6f6","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Changed KinectDemo to be one window. Hopefully helps FPS.\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["02459b69a862d0f3f54d58b7b9b03710c61c1067","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","More changes to PreviewControl. RGB/IR work in 8 bit formats. Depth works in 10/11 bit formats.\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["51a21355c6fdff5ec2a8de17ba65bb5da25d9172","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Removed some unecessary project related files from VS2008 folders.\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["b80d969295e4535d807f4936f24e8d4c2f710d73","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Merge remote-tracking branch 'upstream/unstable' into csharp_wrapper_2011","Aditya Gaddam"],["c6239781323a600d7c229eb6d89ac4e04a70b322","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Modified SwapBufferCollection to swap handles directly instead of the silly indices thing I had.\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["6706d6fbf148c03fdcc2ff3591c5db91d301c97f","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Cleaned up wrapper code to reduce duplicate code. Kinect Demo now runs at around 25FPS per feed. There are still instances where, if both RGB and Depth feeds aren't started quickly in succession, the FPSes are down to 15-18. Need to investigate.\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["5a1539793e97f1362e202e67be6344409534dd6c","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Mode selection is more robust. Not entirely dependent on index like before. Mode selection is also now filtered to the few useful modes available. Small improvements in base library.\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["f14812b93d958e387a00254e3dce9f4aac800ece","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Small fix, had some stray commented out code\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["3f6bbb756c469e0652b2fbeb590855070b6a541b","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Added in License information to KinectDemo source files\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"],["e2097c73afa5e65f87087599da34dbb05bbeb37b","4a4eb1f595811de6521f655673cff25c6aa56a68@gmail.com","Fixed VS2010 projects/solutions. Also changed references to OpenTK dlls to a local support folder. The fetch_opentk script gets the dlls and puts them in the right place.\nSigned-off-by: Aditya Gaddam <adityagaddam@gmail.com> (LostInCake)","Aditya Gaddam"]],"ref":"refs/heads/master","size":30,"head":"045484478a75732a92b184fcdf8d49e0d37a5a76","push_id":37335759}