{"head":"2c48be10b62fe3f132d3a8bc206de0bcd25bedc0","size":2,"push_id":45643504,"shas":[["406b1a402de8ad55427d68338dc7bcc2f031995e","4fc5f3f72d458ad891c007f3b2fbdc6a7f4edb74@gmail.com","(Core - 0.2.97.08) - BurnerUpdate functions - turned doubles\ninto floats","TwinAphex51224"],["2c48be10b62fe3f132d3a8bc206de0bcd25bedc0","4fc5f3f72d458ad891c007f3b2fbdc6a7f4edb74@gmail.com","(PS3) Video optimizations - blits directly into GPU RAM instead\nof going through buffer - also fixed memory trashing in psglRenderAlpha\n(glBufferData was called every frame in the ingame menu)","TwinAphex51224"]],"ref":"refs/heads/master"}