{"shas":[["364ffee0c82d4b079aff1969dbbe8490d17c898e","8cfff23c84d805724bec83b2c4e6790169186fec@gmail.com","ENH: Add new motion API\n\n- Reworked and clarified the sprites API\n- First proposal for the motion API. A motion is a class controling the\n  location of a sprite. This includes computer-based strategy (following\n  a path) or player-based strategy (using keyboard). Motions could be applied\n  to all kind of sprites (static, animated, uniform layers, dialog, text,\n  fps, ...)","MatthieuPerrot"],["e9f42946765390f7bb868238ca7a31c973870153","8cfff23c84d805724bec83b2c4e6790169186fec@gmail.com","ENH: update examples","MatthieuPerrot"],["49058992e95fb57f9adff157cea136faecbea6be","8cfff23c84d805724bec83b2c4e6790169186fec@gmail.com","ENH: add an example illustrating the power of the motion API\n\nThe nurse and the player keyboard/computer control can be switched\neasily.","MatthieuPerrot"]],"ref":"refs/heads/motion","size":3,"head":"49058992e95fb57f9adff157cea136faecbea6be","push_id":32651791}