{"action":"opened","issue":{"number":140,"created_at":"2011-10-21T19:17:46Z","pull_request":{"diff_url":null,"patch_url":null,"html_url":null},"body":"Scene is doing a lazy destroy the way the other nodes do, which happens in the render loop, however that wont happen for the scene because it then never renders","comments":0,"title":"Scene destroy broken in 2.0","updated_at":"2011-10-21T19:17:46Z","url":"https://api.github.com/repos/xeolabs/scenejs/issues/140","id":2018601,"assignee":null,"milestone":null,"closed_at":null,"user":{"gravatar_id":"262e7280dd396cdd68a2481a508f515e","avatar_url":"https://secure.gravatar.com/avatar/262e7280dd396cdd68a2481a508f515e?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","url":"https://api.github.com/users/xeolabs","id":83100,"login":"xeolabs"},"html_url":"https://github.com/xeolabs/scenejs/issues/140","labels":[],"state":"open"},"legacy":{"number":140,"action":"opened","issue":2018601}}