{"shas":[["f534c407fc2667c2d0572002d4e51b40b9a29f38","3f8624702e63a796a3aee379bd752564c9da9d97@gmail.com","ShaderUtils: upgraded ArrayUniform to make it easier to use.","Glenn W"],["cba703c3849f46fc637824b4a66399169d30d47d","3f8624702e63a796a3aee379bd752564c9da9d97@gmail.com","TextureCompositor: made secondary slot allocation optional (implementation-dependent, that is)","Glenn W"],["d5c309accba57366227d994dc16717760568b1e7","3f8624702e63a796a3aee379bd752564c9da9d97@gmail.com","minor optimization in Multi","Glenn W"],["6118682c6c4a785370beed188adeee67206b7751","3f8624702e63a796a3aee379bd752564c9da9d97@gmail.com","Fixed LOD blending for the texture_array compositor.","Glenn W"]],"repo":"gwaldron/osgearth","actor":"gwaldron","ref":"refs/heads/master","size":4,"head":"6118682c6c4a785370beed188adeee67206b7751","actor_gravatar":"900f7734c487a1953463f6022528af31","push_id":29139896}