{"issue":{"state":"open","pull_request":{"diff_url":null,"html_url":null,"patch_url":null},"user":{"avatar_url":"https://secure.gravatar.com/avatar/0a1c755c65e30e46f29270953805d822?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"0a1c755c65e30e46f29270953805d822","url":"https://api.github.com/users/Johelious","login":"Johelious","id":807875},"milestone":{"state":"open","open_issues":58,"url":"https://api.github.com/repos/rsanchezsaez/wiatches-iphone/milestones/7","due_on":"2011-11-18T08:00:00Z","title":"Cuarta Milestone \"Vertical Slice\"","description":"3/3 maps - First version.\r\n33% of the total game backgrounds.\r\n6/6 Enemies - First Version.\r\n6/6 Warlocks - First Version.\r\n4/9 Dresses – First Version.\r\n40/70 Levels - First version.\r\nAlmanac room - First version.\r\n5/7 - Boss Battles.\r\n70% Objects on shops.\r\n\r\n\r\n","number":7,"creator":{"avatar_url":"https://secure.gravatar.com/avatar/0a1c755c65e30e46f29270953805d822?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"0a1c755c65e30e46f29270953805d822","url":"https://api.github.com/users/Johelious","login":"Johelious","id":807875},"closed_issues":88,"created_at":"2011-09-16T00:09:03Z"},"updated_at":"2011-11-08T19:19:00Z","labels":[{"name":"Most Critical","color":"e10c02","url":"https://api.github.com/repos/rsanchezsaez/wiatches-iphone/labels/Most+Critical"}],"assignee":{"avatar_url":"https://secure.gravatar.com/avatar/fe5e2e9cec9721464430c348f0455adc?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"fe5e2e9cec9721464430c348f0455adc","url":"https://api.github.com/users/Smauky","login":"Smauky","id":807874},"closed_at":null,"comments":1,"url":"https://api.github.com/repos/rsanchezsaez/wiatches-iphone/issues/356","body":"En inmunities Paracelso se supone que destruye a los blancos pero no a los grises, en cambio sigue destruyendo a los grises.","html_url":"https://github.com/rsanchezsaez/wiatches-iphone/issues/356","title":"[BUG] Paracelso no sigue las innmunities definidas","number":356,"id":2173899,"created_at":"2011-11-08T12:55:14Z"},"action":"created","comment":{"user":{"avatar_url":"https://secure.gravatar.com/avatar/cd1621d80a4f70b31ddbe6026642c118?d=https://a248.e.akamai.net/assets.github.com%2Fimages%2Fgravatars%2Fgravatar-140.png","gravatar_id":"cd1621d80a4f70b31ddbe6026642c118","url":"https://api.github.com/users/rsanchezsaez","login":"rsanchezsaez","id":444313},"updated_at":"2011-11-08T19:19:00Z","url":"https://api.github.com/repos/rsanchezsaez/wiatches-iphone/issues/comments/2672114","body":"Arreglado y pusheado.\r\n\r\nJulio: Era un bug en el método `[enemyGrid selectEnemiesForColumn:row:range:warlockType:]`, donde tenía que poner `(enemyColor!=kGrey && enemyColor!=kWhite)`, ponía `(enemyColor!=kWhite && enemyColor!=kWhite)`.\r\n\r\nA parte, he aprovechado y he hecho más robusto el sistema de selector. Tiene las siguientes nuevas características:\r\n- Se pueden poner el selector encima de enemigos que sean inmunes.\r\n\r\n En ese caso, los enemigos no se seleccionan y el selector se pone semi-transparente (como si estuviera desactivado). Esto nos soluciona el posible bug de activar Paracelso en la pantalla en la que solo hay enemigos grises.\r\n\r\n- Ahora el selector tiene un estado 'disabled' en el que el selector está oculto y deshabilitado (este estado se usa entre disparo y disparo en warlocks multishoot, como Elipha). Si se intenta hacer click cuando el selector está 'disabled', no pasa nada. Esto nos soluciona el bug de la cascada de Elipha que hacía desaparecer el selector si hacías click antes de acabar la cascada.","id":2672114,"created_at":"2011-11-08T19:19:00Z"}}