def check_for_playback_status
      timers << every(1) do
        case true
        when info.stopped? && playing?  then @machine.trigger(:stopped)
        when info.played?  && playing?  then @machine.trigger(:played)
        when info.playing? && !playing? then @machine.trigger(:playing)
        when info.paused?  && playing?  then @machine.trigger(:paused)
        end
      end
    end
def check_for_playback_status
      timers << every(1) do
        case true
        when info.stopped? && playing?  then @machine.trigger(:stopped)
        when info.played?  && playing?  then @machine.trigger(:played)
        when info.playing? && !playing? then @machine.trigger(:playing)
        when info.paused?  && playing?  then @machine.trigger(:paused)
        end
      end
    end
Private: Starts checking for playback status ever 1 second
          Adds one timer to the pool

 Returns nothing