def process_chunk(members)
      process_members(members)
      @processed_chunk_members += members.length
      LOGGER.debug("Processed one chunk on server #{@id} - length #{members.length}")

      # Don't bother with the rest of the method if it's not truly the last packet
      return unless @processed_chunk_members == @member_count

      LOGGER.debug("Finished chunking server #{@id}")

      # Reset everything to normal
      @chunked = true
      @processed_chunk_members = 0
    end
def process_chunk(members)
      process_members(members)
      @processed_chunk_members += members.length
      LOGGER.debug("Processed one chunk on server #{@id} - length #{members.length}")

      # Don't bother with the rest of the method if it's not truly the last packet
      return unless @processed_chunk_members == @member_count

      LOGGER.debug("Finished chunking server #{@id}")

      # Reset everything to normal
      @chunked = true
      @processed_chunk_members = 0
    end
Processes a GUILD_MEMBERS_CHUNK packet, specifically the members field
 @note For internal use only
 @!visibility private