def message(client_id, string, reliable = false, channel = ChannelManager::CHAT)
      GameOverseer::ENetServer.instance.transmit(client_id, string, reliable, channel)
    end
def message(client_id, string, reliable = false, channel = ChannelManager::CHAT)
      GameOverseer::ENetServer.instance.transmit(client_id, string, reliable, channel)
    end
Send a message to a specific client
 @param client_id [Integer] ID of client
 @param string [String] message to send
 @param reliable [Boolean] whether or not packet delivery is reliable
 @param channel [Integer] What channel to send on