def color=(value)
      resolve_color = Java::limelight.util.Colors.resolve(value)
      @context.setColor(resolve_color)
    end
def color=(value)
      resolve_color = Java::limelight.util.Colors.resolve(value)
      @context.setColor(resolve_color)
    end
It is constructed with a context which is essentially a java.awt.Graphic2D object.  Defaults are set:
 * color = "black"
 * width = 1
 * smooth = false

 Sets the color of the Pen.  The passed value should be a string that either names a known color or specifies
 a hex color value.