def generate_child(actor, prototype, target)
    child = super(actor, prototype)
    child.vector.pitch = Utility.find_angle(actor.location, target.location) + child.vector.pitch
    child
  end
def generate_child(actor, prototype, target)
    child = super(actor, prototype)
    child.vector.pitch = Utility.find_angle(actor.location, target.location) + child.vector.pitch
    child
  end
Calls super method.
Also adds angle to target to child's vector angle.