def draw(svg, coords, options={})
      # Check whether to use color from theme, or whether to use user defined colors from the area_colors array
      color_count = nil
      if @area_colors && @area_colors.size > 0
        area_color = @area_colors[0]
        color_count = 1
      else
        puts "Never Set Area Color"
        area_color = color
      end

      # Draw Bottom Level Polygons (Original Coords)
      draw_poly(svg, coords, area_color, options = {})

      # Draw Lower Area Polygons
      if @baselines
        # Get the Color of this Area
        puts "Drawing Baselines"
        @baselines.sort! {|x,y| y <=> x }
        @baselines.each do |baseline|
          if color_count
            area_color = area_colors[color_count]
            color_count = color_count + 1
            puts area_color.to_s
            if color_count >= area_colors.size
              color_count = 0
            end
          end

          lower_poly_coords = create_lower_polygon_coords(translate_number(baseline), coords, options)
          draw_poly(svg, lower_poly_coords, area_color, options = {})
        end
      end
    end
def draw(svg, coords, options={})
      # Check whether to use color from theme, or whether to use user defined colors from the area_colors array
      color_count = nil
      if @area_colors && @area_colors.size > 0
        area_color = @area_colors[0]
        color_count = 1
      else
        puts "Never Set Area Color"
        area_color = color
      end

      # Draw Bottom Level Polygons (Original Coords)
      draw_poly(svg, coords, area_color, options = {})

      # Draw Lower Area Polygons
      if @baselines
        # Get the Color of this Area
        puts "Drawing Baselines"
        @baselines.sort! {|x,y| y <=> x }
        @baselines.each do |baseline|
          if color_count
            area_color = area_colors[color_count]
            color_count = color_count + 1
            puts area_color.to_s
            if color_count >= area_colors.size
              color_count = 0
            end
          end

          lower_poly_coords = create_lower_polygon_coords(translate_number(baseline), coords, options)
          draw_poly(svg, lower_poly_coords, area_color, options = {})
        end
      end
    end
Render Multi Area graph.