def broadcast(string, reliable = false, channel = ChannelManager::CHAT)
      GameOverseer::ENetServer.instance.broadcast(string, reliable, channel)
    end
def broadcast(string, reliable = false, channel = ChannelManager::CHAT)
      GameOverseer::ENetServer.instance.broadcast(string, reliable, channel)
    end
Send a message to all connected clients
 @param string [String] message to send
 @param reliable [Boolean] whether or not packet delivery is reliable
 @param channel [Integer] What channel to send on