godot/ui/graph_editor.py
def _delete_nodes(self, features):
        """ Removes the node corresponding to each item in 'features'.
        """
        graph = self._graph

        if graph is not None:
            for feature in features:
                graph.delete_node( id(feature) )

        graph.arrange_all()
def _delete_nodes(self, features):
        """ Removes the node corresponding to each item in 'features'.
        """
        graph = self._graph

        if graph is not None:
            for feature in features:
                graph.delete_node( id(feature) )

        graph.arrange_all()
Removes the node corresponding to each item in 'features'.