godot/component/component_viewer.py
def _component_changed(self, old, new):
        """ Handles the component being changed.
        """
        canvas = self.canvas
        if old is not None:
            canvas.remove(old)
        if new is not None:
            canvas.add(new)
def _component_changed(self, old, new):
        """ Handles the component being changed.
        """
        canvas = self.canvas
        if old is not None:
            canvas.remove(old)
        if new is not None:
            canvas.add(new)
Handles the component being changed.