godot/ui/graph_tree.py
def delete_child ( self, object, index ):
        """ Deletes a child at a specified index from the object's children.
        """
        if isinstance( child, Subgraph ):
            object.subgraphs.pop(index)

        elif isinstance( child, Cluster ):
            object.clusters.pop( index )

        elif isinstance( child, Node ):
            object.nodes.pop( index )

        elif isinstance( child, Edge ):
            object.edges.pop( index )

        else:
            pass
def delete_child ( self, object, index ):
        """ Deletes a child at a specified index from the object's children.
        """
        if isinstance( child, Subgraph ):
            object.subgraphs.pop(index)

        elif isinstance( child, Cluster ):
            object.clusters.pop( index )

        elif isinstance( child, Node ):
            object.nodes.pop( index )

        elif isinstance( child, Edge ):
            object.edges.pop( index )

        else:
            pass
Deletes a child at a specified index from the object's children.