godot/component/ellipse.py
def is_in(self, point_x, point_y):
        """ Test if the point is within this ellipse """

        x = self.x_origin
        y = self.y_origin
        a = self.e_width#/2 # FIXME: Why divide by two
        b = self.e_height#/2

        return ((point_x-x)**2/(a**2)) + ((point_y-y)**2/(b**2)) < 1.0
def is_in(self, point_x, point_y):
        """ Test if the point is within this ellipse """

        x = self.x_origin
        y = self.y_origin
        a = self.e_width#/2 # FIXME: Why divide by two
        b = self.e_height#/2

        return ((point_x-x)**2/(a**2)) + ((point_y-y)**2/(b**2)) < 1.0
Test if the point is within this ellipse