godot/plugin/dot_adapter.py
def load(self):
        """ Load the file.
        """
        fd = None
        try:
            obj = parse_dot_file( self.dot_file.absolute_path )
        finally:
            if fd is not None:
                fd.close()
        return obj
def load(self):
        """ Load the file.
        """
        fd = None
        try:
            obj = parse_dot_file( self.dot_file.absolute_path )
        finally:
            if fd is not None:
                fd.close()
        return obj
Load the file.