godot/ui/graph_tree.py
def get_children ( self, object ):
        """ Gets the object's children.
        """
        children = []
        children.extend( object.subgraphs )
        children.extend( object.clusters )
        children.extend( object.nodes )
        children.extend( object.edges )
        return children
def get_children ( self, object ):
        """ Gets the object's children.
        """
        children = []
        children.extend( object.subgraphs )
        children.extend( object.clusters )
        children.extend( object.nodes )
        children.extend( object.edges )
        return children
Gets the object's children.