godot/ui/graph_view_model.py
def add_cluster(self, info):
        """ Handles adding a Cluster to the main graph. """

        if not info.initialized:
            return

        graph = self._request_graph(info.ui.control)

        if graph is not None:
            cluster = Cluster()#root=graph, parent=graph)
            retval = cluster.edit_traits(parent = info.ui.control,
                                         kind   = "livemodal")
            if retval.result:
                graph.clusters.append(cluster)
def add_cluster(self, info):
        """ Handles adding a Cluster to the main graph. """

        if not info.initialized:
            return

        graph = self._request_graph(info.ui.control)

        if graph is not None:
            cluster = Cluster()#root=graph, parent=graph)
            retval = cluster.edit_traits(parent = info.ui.control,
                                         kind   = "livemodal")
            if retval.result:
                graph.clusters.append(cluster)
Handles adding a Cluster to the main graph.