godot/node.py
def parse_xdot_label_directive(self, new):
        """ Parses the label drawing directive, updating the label
            components.
        """
        components = XdotAttrParser().parse_xdot_data(new)

        pos_x = min( [c.x for c in components] )
        pos_y = min( [c.y for c in components] )

        move_to_origin(components)

        container = Container(auto_size=True,
            position=[pos_x-self.pos[0], pos_y-self.pos[1]],
            bgcolor="red")

        container.add( *components )

        self.label_drawing = container
def parse_xdot_label_directive(self, new):
        """ Parses the label drawing directive, updating the label
            components.
        """
        components = XdotAttrParser().parse_xdot_data(new)

        pos_x = min( [c.x for c in components] )
        pos_y = min( [c.y for c in components] )

        move_to_origin(components)

        container = Container(auto_size=True,
            position=[pos_x-self.pos[0], pos_y-self.pos[1]],
            bgcolor="red")

        container.add( *components )

        self.label_drawing = container
Parses the label drawing directive, updating the label
            components.