godot/ui/graph_tree.py
def when_children_changed ( self, object, listener, remove ):
        """ Sets up or removes a listener for children being changed on a
            specified object.
        """
        object.on_trait_change( listener, "subgraphs_items",
                                remove = remove, dispatch = "fast_ui" )
        object.on_trait_change( listener, "clusters_items",
                                remove = remove, dispatch = "fast_ui" )
        object.on_trait_change( listener, "nodes_items",
                                remove = remove, dispatch = "fast_ui" )
        object.on_trait_change( listener, "edges_items",
                                remove = remove, dispatch = "fast_ui" )
def when_children_changed ( self, object, listener, remove ):
        """ Sets up or removes a listener for children being changed on a
            specified object.
        """
        object.on_trait_change( listener, "subgraphs_items",
                                remove = remove, dispatch = "fast_ui" )
        object.on_trait_change( listener, "clusters_items",
                                remove = remove, dispatch = "fast_ui" )
        object.on_trait_change( listener, "nodes_items",
                                remove = remove, dispatch = "fast_ui" )
        object.on_trait_change( listener, "edges_items",
                                remove = remove, dispatch = "fast_ui" )
Sets up or removes a listener for children being changed on a
            specified object.