godot/ui/graph_editor.py
def _nodes_replaced(self, object, name, old, new):
        """ Handles a list of nodes being set.
        """
        self._delete_nodes(old)
        self._add_nodes(new)
def _nodes_replaced(self, object, name, old, new):
        """ Handles a list of nodes being set.
        """
        self._delete_nodes(old)
        self._add_nodes(new)
Handles a list of nodes being set.