godot/ui/graph_editor.py
def init ( self, parent ):
        """ Finishes initialising the editor by creating the underlying toolkit
            widget.
        """
        self._graph = graph = Graph()
        ui = graph.edit_traits(parent=parent, kind="panel")
        self.control = ui.control
def init ( self, parent ):
        """ Finishes initialising the editor by creating the underlying toolkit
            widget.
        """
        self._graph = graph = Graph()
        ui = graph.edit_traits(parent=parent, kind="panel")
        self.control = ui.control
Finishes initialising the editor by creating the underlying toolkit
            widget.