godot/xdot_parser.py
def proc_font(self, tokens):
        """ Sets the font. """

        size = int(tokens["s"])
        self.pen.font = "%s %d" % (tokens["b"], size)
        return []
def proc_font(self, tokens):
        """ Sets the font. """

        size = int(tokens["s"])
        self.pen.font = "%s %d" % (tokens["b"], size)
        return []
Sets the font.