pylint/checkers/refactoring.py
def _check_nested_blocks(self, node):
        """Update and check the number of nested blocks
        """
        # only check block levels inside functions or methods
        if not isinstance(node.scope(), astroid.FunctionDef):
            return
        # messages are triggered on leaving the nested block. Here we save the
        # stack in case the current node isn't nested in the previous one
        nested_blocks = self._nested_blocks[:]
        if node.parent == node.scope():
            self._nested_blocks = [node]
        else:
            # go through ancestors from the most nested to the less
            for ancestor_node in reversed(self._nested_blocks):
                if ancestor_node == node.parent:
                    break
                self._nested_blocks.pop()
            # if the node is an elif, this should not be another nesting level
            if isinstance(node, astroid.If) and self._is_actual_elif(node):
                if self._nested_blocks:
                    self._nested_blocks.pop()
            self._nested_blocks.append(node)

        # send message only once per group of nested blocks
        if len(nested_blocks) > len(self._nested_blocks):
            self._emit_nested_blocks_message_if_needed(nested_blocks)
def _check_nested_blocks(self, node):
        """Update and check the number of nested blocks
        """
        # only check block levels inside functions or methods
        if not isinstance(node.scope(), astroid.FunctionDef):
            return
        # messages are triggered on leaving the nested block. Here we save the
        # stack in case the current node isn't nested in the previous one
        nested_blocks = self._nested_blocks[:]
        if node.parent == node.scope():
            self._nested_blocks = [node]
        else:
            # go through ancestors from the most nested to the less
            for ancestor_node in reversed(self._nested_blocks):
                if ancestor_node == node.parent:
                    break
                self._nested_blocks.pop()
            # if the node is an elif, this should not be another nesting level
            if isinstance(node, astroid.If) and self._is_actual_elif(node):
                if self._nested_blocks:
                    self._nested_blocks.pop()
            self._nested_blocks.append(node)

        # send message only once per group of nested blocks
        if len(nested_blocks) > len(self._nested_blocks):
            self._emit_nested_blocks_message_if_needed(nested_blocks)
Update and check the number of nested blocks