godot/ui/graph_editor.py
def set_label ( self, object, label ):
        """ Sets the label for a specified object.
        """
        label_name = self.label
        if label_name[:1] != '=':
            xsetattr( object, label_name, label )
def set_label ( self, object, label ):
        """ Sets the label for a specified object.
        """
        label_name = self.label
        if label_name[:1] != '=':
            xsetattr( object, label_name, label )
Sets the label for a specified object.