peng3d/window.py
def setupFog(self):
        """
        Sets the fog system up.
        
        The specific options available are documented under :confval:`graphics.fogSettings`\ .
        """
        fogcfg = self.cfg["graphics.fogSettings"]
        if not fogcfg["enable"]:
            return
        
        glEnable(GL_FOG)
        
        if fogcfg["color"] is None:
            fogcfg["color"] = self.cfg["graphics.clearColor"]
        # Set the fog color.
        glFogfv(GL_FOG_COLOR, (GLfloat * 4)(*fogcfg["color"]))
        # Set the performance hint.
        glHint(GL_FOG_HINT, GL_DONT_CARE) # TODO: add customization, including headless support
        # Specify the equation used to compute the blending factor.
        glFogi(GL_FOG_MODE, GL_LINEAR)
        # How close and far away fog starts and ends. The closer the start and end,
        # the denser the fog in the fog range.
        glFogf(GL_FOG_START, fogcfg["start"])
        glFogf(GL_FOG_END, fogcfg["end"])
def setupFog(self):
        """
        Sets the fog system up.
        
        The specific options available are documented under :confval:`graphics.fogSettings`\ .
        """
        fogcfg = self.cfg["graphics.fogSettings"]
        if not fogcfg["enable"]:
            return
        
        glEnable(GL_FOG)
        
        if fogcfg["color"] is None:
            fogcfg["color"] = self.cfg["graphics.clearColor"]
        # Set the fog color.
        glFogfv(GL_FOG_COLOR, (GLfloat * 4)(*fogcfg["color"]))
        # Set the performance hint.
        glHint(GL_FOG_HINT, GL_DONT_CARE) # TODO: add customization, including headless support
        # Specify the equation used to compute the blending factor.
        glFogi(GL_FOG_MODE, GL_LINEAR)
        # How close and far away fog starts and ends. The closer the start and end,
        # the denser the fog in the fog range.
        glFogf(GL_FOG_START, fogcfg["start"])
        glFogf(GL_FOG_END, fogcfg["end"])
Sets the fog system up.
        
        The specific options available are documented under :confval:`graphics.fogSettings`\ .