godot/graph.py
def _on_nodes(self):
        """ Maintains each branch's list of available nodes in order that they
            may move themselves (InstanceEditor values).
        """
        all_graphs = self.all_graphs
        all_nodes = [n for g in all_graphs for n in g.nodes]

        for graph in all_graphs:
            for edge in graph.edges:
                edge._nodes = all_nodes
def _on_nodes(self):
        """ Maintains each branch's list of available nodes in order that they
            may move themselves (InstanceEditor values).
        """
        all_graphs = self.all_graphs
        all_nodes = [n for g in all_graphs for n in g.nodes]

        for graph in all_graphs:
            for edge in graph.edges:
                edge._nodes = all_nodes
Maintains each branch's list of available nodes in order that they
            may move themselves (InstanceEditor values).