godot/ui/graph_editor.py
def _edges_changed(self, object, name, undefined, event):
        """ Handles addition and removal of edges.
        """
        self._delete_edges(event.removed)
        self._add_edges(event.added)
def _edges_changed(self, object, name, undefined, event):
        """ Handles addition and removal of edges.
        """
        self._delete_edges(event.removed)
        self._add_edges(event.added)
Handles addition and removal of edges.