godot/base_graph.py
def _set_node_lists(self, new):
        """ Maintains each edge's list of available nodes.
        """
        for edge in self.edges:
            edge._nodes = self.nodes
def _set_node_lists(self, new):
        """ Maintains each edge's list of available nodes.
        """
        for edge in self.edges:
            edge._nodes = self.nodes
Maintains each edge's list of available nodes.