The conceptual book aims to explore the definition of randomness in the context of computer-generated randomness.&nbsp; Due to the ambiguity of the field, a series of visual experiments were made to accompany the ideas and apply theoretical knowledge to visual practise. This piece of visual research questions whether genuine randomness exists and could the concept of pseudo randomness suit the digital field better. Created using the ideas and concepts of (pseudo) Randomness Theory within design, the book features research into the past work of practitioners, as well as my own visual experiments.Visual experiments were created using Audacity, Fractal Domain and Processing.