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We shall fight on the beaches
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We shall fight on the beaches
Churchill
"We shall fight on the beaches" is a common title given to a speech delivered by Winston Churchill to the House of Commons of the Parliament of the United Kingdom on 4 June 1940. This was the second of three major speeches given around the period of the Battle of France, with the others designated as the "Blood, toil, tears, and sweat" speech of 13 May, and the "This was their finest hour" speech of 18 June. Events developed dramatically over the five-week period, and although broadly similar in themes, each speech addressed a different military and diplomatic context.
In this speech, Churchill had to describe a great military disaster, and warn of a possible invasion attempt by the Nazis, without casting doubt on eventual victory. He also had to prepare his domestic audience for France's falling out of the war without in any way releasing France to do so, and wished to reiterate a policy and an aim unchanged – despite the intervening events – from his speech of 13 May, in which he had declared the goal of "victory, however long and hard the road may be".
Contents
[hide]
1 Background
2 Peroration
3 Reception
4 See also
5 References
6 Further reading
7 External links
Background[edit]
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Churchill had taken over as Prime Minister on 10 May, eight months after the outbreak of World War II in Europe. He had done so as the head of a multiparty coalition government, which had replaced the previous government (led by Neville Chamberlain) as a result of dissatisfaction with the conduct of the war, demonstrated by the Norway debate on the Allied evacuation of Southern Norway.[1]
Coincidentally, the German Wehrmacht offensive in the Low Countries and France had begun on 10 May with the invasion of the Netherlands, Belgium and Luxembourg. Churchill had spoken to the House of Commons as Prime Minister for the first time on 13 May, to announce the formation of the new administration:
I would say to the House, as I said to those who have joined this Government: "I have nothing to offer but blood, toil, tears and sweat."
In that speech he had said nothing about the military situation in France and the Low Countries.
Expecting that the German offensive would develop along much the same lines as it did in 1914, the lines of communication of the British Expeditionary Force (BEF) did not run through the "short crossing" Channel ports – Boulogne, Calais, Dunkirk, etc. – but rather through Dieppe and Le Havre. On 13 May, the Wehrmacht's attack through the Ardennes had reached the Meuse River at Sedan and then crossed it, breaking through the defences of the French Army. By 20 May, Wehrmacht armoured divisions had reached the coast of the English Channel, splitting the BEF and the French First Army from the main French forces.
The Wehrmacht next moved against the cut-off Allied forces, moving along the seacoast with only small Allied forces to resist them. After the capitulation of Belgium on 28 May, a gap had also appeared on the eastern flank of the Allied forces, which had been forced to retreat into a small pocket around the seaport of Dunkirk. From this pocket the bulk of the BEF and a considerable number of French troops had been evacuated in Operation Dynamo, but these troops had left behind virtually all of their heavy equipment (transport and armaments). The French First Army had most of its units pocketed around Lille. Those of its units evacuated from Dunkirk were relanded in France but saw no further action; they were still being reorganised in Brittany at the fall of France.[2]
Churchill had made a brief statement to the Commons on 28 May reporting the Belgian capitulation, and concluding:
Meanwhile, the House should prepare itself for hard and heavy tidings. I have only to add that nothing which may happen in this battle can in any way relieve us of our duty to defend the world cause to which we have vowed ourselves; nor should it destroy our confidence in our power to make our way, as on former occasions in our history, through disaster and through grief to the ultimate defeat of our enemies.
He had promised a further statement of the military situation on 4 June, and indeed the major part of the speech is an account of military events – so far as they affected the BEF – since the German breakthrough at Sedan.
The German breakthrough had not been exploited southwards, and the French had improvised a relatively thinly held defensive line along the Aisne and the Somme. The British military evaluation was that this was unlikely to withstand any major attack by the Wehrmacht. In the air, the French were short of fighter planes and the shortage was worsening due to their many losses in combat. The French military commanders had hence asked for additional British fighter squadrons to be sent into the fight in France. Politically, there were considerable doubts over the French willingness to continue the war, even in the absence of any further military catastrophes. Churchill had argued in favour of sending the fighter squadrons to France because he considered that that move would be vital to sustain French public morale, and also to give no excuse for the collapse of the French Army. That would possibly lead to a French government that would not only drop out of the war, but also become hostile to the United Kingdom. The British War Cabinet discussed this issue at meetings on 3 June and on the morning of 4 June, but it decided to take the advice of the Royal Air Force and the Secretary of State for Air, Sir Archibald Sinclair, that the British priority must be to prepare its own defences. The three squadrons present in France would be kept up to fighting strength, but no further squadrons could be spared for the Battle of France.
Despite relief that the bulk of the BEF had made it back to Britain, Mass Observation reported civilian morale in many areas as zero, one observer claiming that everyone looked suicidal. Only half the population expected Britain to fight on and the feelings of thousands were summed up as:
This is not our war – this is a war of the high-up people who use long words and have different feelings.[3][4]
Therefore, when talking about the future course and conduct of the war in this speech, Churchill had to describe a great military disaster, and warn of a possible German invasion attempt, without casting doubt on eventual victory. He needed to prepare his domestic audience for France's departure from the war without in any way releasing France to do so; in his subsequent speech of 18 June immediately after the French had sued for peace Churchill said:
The military events which have happened during the past fortnight have not come to me with any sense of surprise. Indeed, I indicated a fortnight ago as clearly as I could to the House that the worst possibilities were open, and I made it perfectly clear then that whatever happened in France would make no difference to the resolve of Britain and the British Empire to fight on, if necessary for years, if necessary alone.
Finally, he needed to reiterate a policy and an aim unchanged – despite the intervening events – from his speech of 13 May, in which he had said:
We have before us an ordeal of the most grievous kind. We have before us many, many long months of struggle and of suffering. You ask, what is our policy? I will say: It is to wage war, by sea, land, and air, with all our might and with all the strength that God can give us; to wage war against a monstrous tyranny never surpassed in the dark, lamentable catalogue of human crime. That is our policy. You ask, what is our aim? I can answer in one word: It is victory, victory at all costs, victory in spite of all terror, victory, however long and hard the road may be.
Peroration[edit]
The peroration is perhaps the best known part of the speech, and is widely held to be one of the finest oratorical moments of the war and of Churchill's career.
Turning once again, and this time more generally, to the question of invasion, I would observe that there has never been a period in all these long centuries of which we boast when an absolute guarantee against invasion, still less against serious raids, could have been given to our people. In the days of Napoleon, of which I was speaking just now, the same wind which would have carried his transports across the Channel might have driven away the blockading fleet. There was always the chance, and it is that chance which has excited and befooled the imaginations of many Continental tyrants. Many are the tales that are told. We are assured that novel methods will be adopted, and when we see the originality of malice, the ingenuity of aggression, which our enemy displays, we may certainly prepare ourselves for every kind of novel stratagem and every kind of brutal and treacherous manœuvre. I think that no idea is so outlandish that it should not be considered and viewed with a searching, but at the same time, I hope, with a steady eye. We must never forget the solid assurances of sea power and those which belong to air power if it can be locally exercised.
I have, myself, full confidence that if all do their duty, if nothing is neglected, and if the best arrangements are made, as they are being made, we shall prove ourselves once more able to defend our island home, to ride out the storm of war, and to outlive the menace of tyranny, if necessary for years, if necessary alone. At any rate, that is what we are going to try to do. That is the resolve of His Majesty's Government – every man of them. That is the will of Parliament and the nation. The British Empire and the French Republic, linked together in their cause and in their need, will defend to the death their native soil, aiding each other like good comrades to the utmost of their strength.
Even though large tracts of Europe and many old and famous States have fallen or may fall into the grip of the Gestapo and all the odious apparatus of Nazi rule, we shall not flag or fail. We shall go on to the end. We shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our island, whatever the cost may be. We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender, and if, which I do not for a moment believe, this island or a large part of it were subjugated and starving, then our Empire beyond the seas, armed and guarded by the British Fleet, would carry on the struggle, until, in God's good time, the New World, with all its power and might, steps forth to the rescue and the liberation of the old.
In the sentence ending in 'surrender' only the last word – "surrender" – does not have Old English roots according to some sources.[5][6] However, it is often forgotten that other words used in the speech such as "confidence",[7] "defend",[8] "Empire"[9] and "liberation"[10] among others originated from Old French. The popular yet false idea that only the word "surrender" does not have Old English roots is most likely grounded in Francophobia. There is no similar overwhelming preponderance in the peroration as a whole; nor do the perorations of other Churchill speeches largely exclude words with foreign origins. However, Churchill himself had attended a speech given by Georges Clemenceau in Paris in June 1918, in which Clemenceau had used similar diction ("I will fight [the Germans] in front of Paris, I will fight in Paris, and I will fight behind Paris"). Both orators used the accumulation of similar-sounding statements to emphasise their uncompromising will to fight.[11]
Reception[edit]
It is said[by whom?] that immediately after giving the speech, Churchill muttered to a colleague, "And we’ll fight them with the butt ends of broken beer bottles because that's bloody well all we've got!"[12] Nonetheless, Churchill impressed his listeners and the speech was immediately recognised to be historic. One of Churchill's secretaries noted in his diary "A magnificent oration, which obviously moved the House".[13] A Conservative MP wrote in his diary "he was eloquent and oratorical and used magnificent English; several Labour members cried".[14] A Labour MP, Josiah Wedgwood, 1st Baron Wedgwood, friend and admirer of Churchill since the Dardanelles campaign, wrote to him, "My dear Winston. That was worth 1,000 guns and the speeches of 1,000 years".[15]
Unlike his subsequent This was their finest hour speech, Churchill's 4 June speech in the House of Commons was not repeated by him as a live radio broadcast that evening. Rather, as with his earlier Blood, toil, tears, and sweat speech, extracts were read by the newsreader on that evening's BBC news broadcast.[16][17] They made a great impression on at least one listener:
Even repeated by the announcer, it sent shivers (not of fear) down my spine. I think that one of the reasons why one is stirred by his Elizabethan phrases is that one feels the whole massive backing of power and resolve behind them, like a great fortress: they are never words for words' sake.[18]
The next year American journalist H. R. Knickerbocker wrote that its words "deserve to be memorized by us all", observing that "With Churchill's picture these words are placarded in homes and offices throughout the British Empire."[19]
No audio record was made at the time of the original speech; Churchill only produced an audio recording in 1949, by repeating his previous oration. Despite this many people after the war misremembered that they had heard Churchill speaking on the radio in 1940 when all there had been were BBC news reports that quoted his words.[20]
See also[edit]
Timeline of the United Kingdom home front during World War II
References[edit]
Jump up ^ History.com Staff (2010). "Winston Churchill Becomes Prime Minister". History.com. Retrieved January 9, 2018.
Jump up ^ Jackson, Julian (2003). The Fall of France. Oxford: Oxford University Press. pp. 185–6. ISBN 0-19-280300-X.
Jump up ^ Collier, Richard (1980). 1940: The World in Flames. Harmondsworth: Penguin. p. 352. ISBN 9780140053418.
Jump up ^ More nuanced accounts of how people subsequently recalled their feelings to be can be found at "The Spitfire site: Stories of the Battle of Britain 1940 – Dunkirk Over: Triumph or Defeat?". Retrieved 19 January 2013.
Jump up ^ "Quote by Robert Lacey: "When Winston Churchill wanted to rally the nati..."". Goodreads.
Jump up ^ Jordan M. Poss. "Jordan M. Poss: Blog, Ltd".
Jump up ^ "Online Etymology Dictionary". www.etymonline.com. Retrieved 2016-10-29.
Jump up ^ "Online Etymology Dictionary". www.etymonline.com. Retrieved 2016-10-29.
Jump up ^ "Online Etymology Dictionary". www.etymonline.com. Retrieved 2016-10-29.
Jump up ^ "Online Etymology Dictionary". www.etymonline.com. Retrieved 2016-10-29.
Jump up ^ John Olsen. "War".
Jump up ^ Enright, Dominique (2001). The Wicked Wit of Winston Churchill. Michael O'Mara. p. 45. ISBN 9781854795298. – other sources give other occasions for the remark
Jump up ^ John Colville, diary entry 4 June 1940, quoted in Gilbert op cit
Jump up ^ "Chips" (Sir Henry Channon) diary entry 4 June 1940 in Robert Rhode James, ed. (1967). Chips: the Diaries of Sir Henry Channon. London. p. 256.
Jump up ^ Josiah Wedgwood, letter of 4 June 1940, quoted in Gilbert (1983). Finest Hour Winston S Churchill 1939–1941. London: Book Club Associates. p. 468.
Jump up ^ Sir Robert Rhodes James (Autumn 1996). "Myth Shattering: An Actor Did Not Give Churchill's Speeches" (PDF). Finest Hour. The International Churchill Societies (92): 23–25. Retrieved 2016-01-03.
Jump up ^ Sir Robert Rhodes James (n.d.). "Myths - An actor read Churchill's wartime speeches over the wireless". The Churchill Centre. Retrieved 2016-01-03.
Jump up ^ Sackville-West, Vita letter of 4 June 1940 to Harold Nicholson in (1967). Nigel Nicholson, ed. Harold Nicholson Diaries and Letters 1939–1945. London. p. 93.
Jump up ^ Knickerbocker, H.R. (1941). Is Tomorrow Hitler's? 200 Questions on the Battle of Mankind. Reynal & Hitchcock. pp. 152–3.
Jump up ^ Stourton, Edward (2015). Auntie's War. Doubleday. pp. 129–131. ISBN 9780857523327.
Further reading[edit]
Maguire, Lori. "'We Shall Fight': A Rhetorical Analysis of Churchill's Famous Speech." Rhetoric & Public Affairs 17.2 (2014): 255-286.
External links[edit]
A full audio recording, hosted by The Guardian.
The Churchill Centre: We Shall Fight on the Beaches, with a short introduction
Transcription and MP3 recording of the speech
Hansard transcription and ensuing exchanges
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text:
Naruto: Ultimate Ninja
From Wikipedia, the free encyclopedia
Jump to: navigation, search
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (October 2008) (Learn how and when to remove this template message)
Naruto: Ultimate Ninja
Naruto: Narutimate Series
Genres
Fighting game, Role-playing game
Developer(s)
CyberConnect2
Publisher(s)
Bandai Namco Entertainment
Composer(s)
Chikayo Fukuda
Platforms
PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, Microsoft Windows, PlayStation 4, Xbox One, PlayStation Vita
Platform of origin
PlayStation 2
First release
Naruto: Ultimate Ninja
October 23, 2003
Latest release
Naruto Shippuden: Ultimate Ninja Storm Legacy
August 25, 2017
Naruto: Ultimate Ninja, known in Japan as the Naruto: Narutimate Series (ＮＡＲＵＴＯ－ナルト－ ナルティメットシリーズ, Naruto: Narutimetto Shirīzu), is a series of fighting video games, based on the popular manga and anime series Naruto by Masashi Kishimoto, for the PlayStation 2. They were developed by CyberConnect2 and published by Namco Bandai starting with Naruto: Ultimate Ninja in 2005. It was followed by four more titles for the PlayStation 2, as well as five spinoffs for the PlayStation Portable, and a follow-up title for the PlayStation 3 entitled Naruto: Ultimate Ninja Storm. While starting out as a series exclusive to the PlayStation family of systems, the series has also been present on Xbox devices since the release of Naruto Shippuden: Ultimate Ninja Storm 2 for the Xbox 360.
Contents
[hide]
1 Gameplay
2 Naruto: Ultimate Ninja series
2.1 Naruto: Ultimate Ninja
2.2 Naruto: Ultimate Ninja 2
2.3 Naruto: Ultimate Ninja 3
2.4 Naruto Shippūden: Ultimate Ninja 4
2.5 Naruto Shippūden: Ultimate Ninja 5
3 Ultimate Ninja Heroes series
3.1 Naruto: Ultimate Ninja Heroes
3.2 Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress
3.3 Naruto Shippuden: Ultimate Ninja Heroes 3
3.4 Naruto Shippuden: Ultimate Ninja Impact
4 Naruto: Ultimate Ninja Storm series
4.1 Naruto Shippuden: Ultimate Ninja Storm
4.2 Naruto Shippuden: Ultimate Ninja Storm 2
4.3 Naruto Shippuden: Ultimate Ninja Storm Generations
4.4 Naruto Shippuden: Ultimate Ninja Storm 3
4.5 Naruto Shippūden: Ultimate Ninja Storm Revolution
4.6 Naruto Shippūden: Ultimate Ninja Storm 4
4.7 Naruto Shippuden: Ultimate Ninja Storm Trilogy/Legacy
5 Naruto Shippuden: Ultimate Ninja Blazing
6 Reception
7 References
8 External links
Gameplay[edit]
In the Ultimate Ninja Series line, the player controls one of the characters within the Naruto anime and manga. The simple goal is to fight the opposing character and to win by reducing their health to zero. Along with the various weapons available to the characters also have their various special abilities taken straight from the series (Naruto Uzumaki's Rasengan or Sasuke Uchiha's Chidori, for example). To use these attacks, however, the player must have the required chakra as indicated by the "chakra bars" located under the players health. Using the technique drains the chakra bar (which can be regained through various methods, including special, character specific methods for some characters). These special techniques are not performed in real-time, however; once successfully executed, a cinematic takes place, where the player either has to fill a bar to a specific level or hit buttons illustrated in the corner of the screen faster than their opponent to assure the attack is at its full strength. All characters can use the substitution jutsu, although some characters use different versions (two variants of Substitution exist; one which evades normal attacks, and another which begins a tug-of-war like minigame after juggling an opponent). Also, some characters have specific transformations available to them (such as Sasuke's Curse Mark of Heaven with the right amount of chakra or, in the later games, by successfully executing their special technique). The first two games of the Ultimate Ninja series let players execute three different secret technique attacks using three different Chakra levels (red, purple, and blue, in order of weakest to strongest), two different signature techniques, and a wide variety of kicks and punches. However, in Ultimate Ninja 3, players are only allowed to use one secret technique attack, besides the other attacks and techniques. To compensate for this, players will be allowed to select the secret technique of their choice before each battle, but not all secret techniques will be made available at the start of the game. Different secret techniques must be obtained through story mode and completing missions.[citation needed]
Naruto: Ultimate Ninja series[edit]
Naruto: Ultimate Ninja[edit]
[show]Naruto: Ultimate Ninja
Developer(s)
CyberConnect2
Publisher(s)
JP: Bandai
NA / EU / AUS: Namco Bandai Games
Composer(s)
Chikayo Fukuda
Series
Naruto: Ultimate Ninja
Platform(s)
PlayStation 2
Release
JP: October 23, 2003
PAL: June 23, 2006
NA: June 26, 2006
AU: November 17, 2006
Genre(s)
Fighting game
Naruto: Ultimate Ninja, known in Japan as Naruto: Narutimate Hero (ＮＡＲＵＴＯ－ナルト－ ナルティメットヒーロー, Naruto: Narutimetto Hīrō), is the first installment of the Ultimate Ninja series. It is now a Greatest Hits title. The game was released on October 23, 2003 in Japan, June 23, 2006 in Europe, June 26, 2006 in North America, and November 17, 2006 in Australia.
There are special techniques and jutsus that can be used. Some characters feature the ability to activate special mode by inflicting the special techniques which enhances their status and gives them new abilities. It also features several items, like shuriken and kunai. There are many multi-layered stages from around the Naruto universe, including the Hidden Leaf Village, the Chunin Exam arena, and the Forest of Death. The game also uses support characters such as Naruto's support being Iruka, or Sasuke's support being Kakashi Hatake. The game features an arcade style story mode. Although the game loosely covers the events in the original manga from the Introduction arc up to the Invasion of Konoha arc, the game's twelve stories are meant to depict the events from different characters' perspectives and as the result some of them deviates from the original source (such as Neji being declared the winner in his fight with Naruto). Each stories consist of up to six battles divided by dialogues in a manga style display, one of many homages to its source material.
In the original Japanese version, there were only 12 characters; however, Namco Bandai has added the ability to separately select both the Curse Mark Sasuke and Nine-Tailed Naruto as bonus characters in the North American and European versions. As these characters were already available in the Japanese version as transformations (of Sasuke and Naruto respectively), both of these characters have lost the ability to transform into their stronger versions during battle. The original Japanese transformation would later served as the ground up for the transformations in Naruto: Ultimate Ninja 3.
Naruto: Ultimate Ninja 2[edit]
[show]Naruto:
Ultimate Ninja 2
Developer(s)
CyberConnect2
Publisher(s)
JP / EU / AUS: Bandai
NA: Namco Bandai Games
Director(s)
Hiroshi Matsuyama
Composer(s)
Chikayo Fukuda
Series
Naruto: Ultimate Ninja
Platform(s)
PlayStation 2
Release
JP: September 30, 2004
NA: June 12, 2007
PAL: October 19, 2007
AU: October 26, 2007
Genre(s)
Fighting game
Naruto: Ultimate Ninja 2, known in Japan as Naruto: Narutimate Hero 2 (ＮＡＲＵＴＯ－ナルト－ ナルティメットヒーロー２, Naruto: Narutimetto Hīrō 2), is the second installment of the fighting game series Naruto: Ultimate Ninja. Like some other Naruto games in Japan, this one was available in two covers: one featuring Naruto Uzumaki along with several different characters in the background, and the other with Sasuke Uchiha and several other characters. The game was released on September 30, 2004 in Japan, June 13, 2007 in North America, and October 19, 2007 in Europe.[1]
Ultimate Ninja 2 features a similar gameplay experience to Ultimate Ninja, featuring many of the same gameplay elements and geography. The game replaces the arcade-style story mode from the original game with an RPG-esque story mode that loosely covers the events up to episode 96 in the anime as well as a filler arc made up for the game involving a special seal made by Orochimaru. This is the last game to feature support characters until Ultimate Ninja 5 as they were excluded in Ultimate Ninja 3. This time, the support characters are no longer fixed and all characters in the game have the ability to become support characters.
There is a total of 32 characters featured in the game (33 in the Japanese version with the inclusion of Doto Kazahana as a promotion for the movie Naruto the Movie: Ninja Clash in the Land of Snow. The promotion also include two stages from the movie that were not included in the overseas version). All characters have the ability to activate special modes during battle (unlike the original game which restrict the modes to several characters).
Naruto: Ultimate Ninja 3[edit]
[show]Naruto:
Ultimate Ninja 3
Developer(s)
CyberConnect2
Publisher(s)
Bandai (Japan, Europe and Australia)
Namco Bandai Games (North America)
Composer(s)
Chikayo Fukuda
Series
Naruto: Ultimate Ninja
Platform(s)
PlayStation 2
Release
JP: December 22, 2005
NA: March 25, 2008
PAL: September 15, 2008
AU: September 12, 2008
Genre(s)
Fighting game
Naruto Ultimate Ninja 3, known as in Japan as Naruto: Narutimate Hero 3 (ＮＡＲＵＴＯ－ナルト－ナルティメットヒーロー3, Naruto: Narutimetto Hīrō 3), is the third installment of the fighting game series Naruto: Ultimate Ninja. This game was released in Japan on December 22, 2005 in North America on March 25, 2008, in Australia on September 18, 2008. It was also released in England on September 15, 2008, but is only available in specific Tesco stores. This game features the largest character roster upon release, and third largest roster in the Ultimate Ninja series, with 42 characters, and covers the events up to episode 135 in the anime. The player can use equippable jutsu, a trend that began in the second game, and for the first time, equippable Ultimate Jutsu. When two jutsus of the same strength clash, the game cuts to a jutsu clash, in which the player or players must rapidly press a specific button repeatedly, until either jutsu wins out over the other. In this installment, the player is to both induce temporary transformations (such as Sasuke's Curse Mark, and Rock Lee's Eight Inner Gates) through Ultimate Jutsu, and other, more permanent ones, that last the entire rest of the fight (like Nine-Tailed Naruto or the Second State Curse Mark). The game also heavily expands on the previous game's RPG mode, and is the first in the series to use CGI cutscenes. The player also has the ability to summon other characters through the use of Ultimate Jutsu, such as Gamabunta. However, support characters have been removed and the game restricts the player to use only one Ultimate Jutsu for each battle instead of the usual preset three (though they can be changed before battle).
Additionally, the Japanese version comes with a bonus DVD that includes a special 26-minute Anime OVA. It features many characters from the series, both living and dead, making it a non-canon release. The basic plot centers around a Battle Royale tournament, providing players with hints to be used in the RPG mode contained in the game.
Naruto Shippūden: Ultimate Ninja 4[edit]
[show]Naruto Shippuden: Ultimate Ninja 4
Naruto Shippūden: Narutimate Accel
Developer(s)
CyberConnect2
Publisher(s)
Bandai (Japan, Europe and Australia)
Namco Bandai Games (North America)
Composer(s)
Chikayo Fukuda
Series
Naruto: Ultimate Ninja
Platform(s)
PlayStation 2
Release
JP: April 5, 2007
NA: March 24, 2009
PAL: May 1, 2009
AU: May 7, 2009
Genre(s)
fighting game
role-playing video game
Naruto Shippuden: Ultimate Ninja 4 known in Japan as Naruto Shippuden: Narutimate Accel (ＮＡＲＵＴＯ－ナルト－ 疾風伝 ナルティメットアクセル, Naruto Shippūden: Narutimetto Akuseru) is the fourth installment of the Ultimate Ninja series, and the first in the Accels. It was released in Japan April 5, 2007, in North America on March 24, 2009 and in Europe on April 30, 2009.[2] The game introduces Naruto Shippūden characters for the first time, featuring 52 playable characters. Other changes include the introduction of fixed ultimate jutsu, which change as health decreases or if the player enters any secondary mode. The graphical style of the game has also been toned down, retaining the anime look. The RPG mode (now called Master Mode) is heavily expanded, now featuring a more action-oriented gameplay and explore the massive world of Naruto (unlike the previous games which had a more sandbox-style gameplay).
The game only covers halfway through the Kazekage Rescue arc in the Shippuden storyline (roughly at episode 15 in the anime), though to make up for the lack of story, a filler arc is made up for the game that takes place before the Shippuden storyline called the "Black Shadow". Hero's History mode from Ultimate Ninja 3 is also retained, now retelling the events of the original series more faithfully and includes completely redone and improved scenes from Naruto Ultimate Ninja 3 as well as redone CGI scenes.
Naruto Shippūden: Ultimate Ninja 5[edit]
[show]Naruto Shippūden:
Ultimate Ninja 5
Naruto Shippūden: Narutimate Accel 2
Developer(s)
CyberConnect2°≈×
Publisher(s)
Bandai
Composer(s)
Chikayo Fukuda
Series
Naruto: Ultimate Ninja
Platform(s)
PlayStation 2
Release
JP: December 20, 2007
PAL: November 27, 2009
AU: December 3, 2009
Genre(s)
fighting game
role-playing video game
Naruto Shippuden: Ultimate Ninja 5, known in Japan as, Naruto Shippuden: Narutimate Accel 2 (ＮＡＲＵＴＯ－ナルト－ 疾風伝 ナルティメットアクセル２, Naruto Shippuden: Narutimetto Akuseru 2), is the fifth installment in the Ultimate Ninja series, and was released in Japan on December 20, 2007. It was released in Europe on November 27, 2009 and Australia on December 3, 2009.[3] The game features 62 characters and continues the Naruto Shippuden storyline, going up to the end of Sasuke and Sai arc, following the manga (the anime have not done on the arc by then). One of the new gameplay additions is the introduction of assist characters. Assist characters are chosen during character selection, and can be called in during a match to deal extra damage. Certain combinations of characters create unique jutsus in a match; these combinations reflect the associations of those characters in the anime and manga. Many of the character's jutsus from the previous game were updated. There are many updated ultimate jutsus, including the aforementioned assist-specific ones. Summons have been removed from the game. The assist characters cannot be turned off. The game retains the RPG mode from previous game, now allowing the player to control characters other than Naruto (such as Sakura Haruno and Kakashi). However, the Hero's History mode that retells the events of the original series have been discarded, though the characters itself remain in the game. It was also the last of the Ultimate Ninja Series for the PlayStation 2. The game was not released in North America.
Ultimate Ninja Heroes series[edit]
Naruto: Ultimate Ninja Heroes[edit]
[show]Naruto:
Ultimate Ninja Heroes
Developer(s)
CyberConnect2
Publisher(s)
NA: Bandai Namco Games
PAL: Bandai Namco Games
AU: Bandai Namco Games
Series
Naruto: Ultimate Ninja
Platform(s)
PlayStation Portable
Release
NA: August 28, 2007
PAL: September 14, 2007
AU: November 17, 2007
Genre(s)
Fighting game
Naruto: Ultimate Ninja Heroes, known in Japan as Naruto: Narutimate Portable Zero is a North American and European-exclusive fighting game. It was released in North America on August 28, 2007 and in Europe on September 14, 2007. It is essentially an edited version of Naruto: Narutimate Portable, which also happens to be a scaled down version of Naruto: Ultimate Ninja 2.
Story Mode, Kabuto, Shizune, The Third Hokage, and two stages were removed in this release, while Naruto & Sasuke's secret techniques were modified to prevent spoilers (as the English dub had not reached the Sasuke Retrieval arc yet). To compensate for these removals, the game now has a 3-on-3 battle system, similar to The King of Fighters; where the first team to defeat all 3 members of the other team wins. The game features 20 characters, 8 Stages, and several new features, such as a three-on-three fighting system, wireless two-player battles, and "Hidden Team Skills", which grant special abilities to a certain combination of characters.
Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress[edit]
[show]Naruto:
Ultimate Ninja Heroes 2:
The Phantom Fortress
Developer(s)
CyberConnect2
Publisher(s)
JP: Bandai Namco Games
NA: Bandai Namco Games
PAL: Namco Bandai Games
AU: Bandai Namco Games
Composer(s)
Chikayo Fukuda
Series
Naruto: Ultimate Ninja
Platform(s)
PlayStation Portable
Release
JP: March 30, 2006
NA: June 24, 2008
PAL: July 11, 2008
AU: July 18, 2008
Genre(s)
Fighting game
Naruto: Ultimate Ninja Heroes 2: Phantom Fortress, known as in Japan as Naruto: Narutimetto Pōtaburu - Mugenjō no Maki (ＮＡＲＵＴＯ－ナルト－ ナルティメットポータブル 無幻城の巻, lit. Naruto: Narutimate Portable - Castle of Illusions), was released in Japan on March 30, 2006 and in North America on June 24, 2008 and in Europe on July 11, 2008. In this Naruto game, the player can equip skills and items to four characters of his or her choice. This release is the full non-modified version of Naruto: Ultimate Ninja Heroes, and contains the three characters that were removed, which includes The Third Hokage, Shizune and Kabuto. Both removed stages and the game's Story Mode are now present as well. Additionally, movesets have been updated. Gamers can also select the characters to use Japanese or English voices. Jiraiya and Naruto can use Rasengan, Kakashi can use Lightning Blade and Sasuke can use Chidori without the use of a secret technique.
While some characters retain their old techniques, others, such as Neji, have theirs upgraded. The game contains an original storyline involving moving up a haunted castle in the sky to the 100th floor (or 30 subfloors if playing the Hidden Mugenjo Mode.) Each floor has several "blank" rooms where the users place randomly generated scrolls to determine the type of action that will take place in the room. The scrolls include Battle (a player vs. CPU fight) and five mini game scrolls: Tree Climbing (Naruto dashes up a tree and dodges broken branches), Shadow Possession (Simon-style button pressing), Amusement (slot machines), Riddle (answer Naruto trivia) and Clone (the shell game where the player tries to follow the real clone). Non-blank rooms include Treasure Rooms, Healing Rooms and Drama rooms (where the story progresses and cut scenes take place). Other game modes include vs. CPU and ad hoc wireless battle mode where players can fight against a friend using game sharing (only one UMD, but two PSPs).
Naruto Shippuden: Ultimate Ninja Heroes 3[edit]
[show]Naruto Shippūden: Ultimate Ninja Heroes 3
Naruto Shippūden: Narutimate Accel 3
Developer(s)
CyberConnect2
Publisher(s)
JP: Bandai Namco Games
NA: Namco Bandai Games
PAL: Namco Bandai Games
AU: Namco Bandai Games
Composer(s)
Chikayo Fukuda
Series
Naruto: Ultimate Ninja
Platform(s)
PlayStation Portable
Release
JP: December 10, 2009
NA: May 11, 2010
PAL: May 14, 2010
Genre(s)
Fighting game
Naruto Shippuden: Ultimate Ninja Heroes 3, known as Naruto Shippuden: Narutimate Accel 3 (ＮＡＲＵＴＯ－ナルト－ 疾風伝 ナルティメットアクセル３, Naruto Shippūden: Narutimetto Akuseru 3) in Japan, is the sixth installment in the Ultimate Ninja series, announced as an exclusive title for the PlayStation Portable.[4] The game was released in Japan on December 10, 2009 and was released in North America on May 11, 2010.[5] The game features of a roster of more than 50 characters, 48 of which are from the TV series Naruto Shippuden. The game features 4-player local multiplayer battles, as well as Sasuke and the members of Team Hebi. It features a story arc designed by CyberConnect2 that is unique to this game, as well as a regular one that follows the Naruto Shippūden storyline and one that follows Sasuke's story. This was the last game released under the Ultimate Ninja Heroes moniker.
Naruto Shippuden: Ultimate Ninja Impact[edit]
[show]Naruto Shippūden: Ultimate Ninja Impact
Developer(s)
CyberConnect2 / Racjin
Publisher(s)
JP: Bandai
NA: Bandai Namco Games
PAL: Bandai Namco Games
AU: Bandai Namco Games
Composer(s)
Chikayo Fukuda
Series
Naruto: Ultimate Ninja
Platform(s)
PlayStation Portable
Release
JP: October 20, 2011
NA: October 18, 2011
EU: November 11, 2011
AU: November 24, 2011
Genre(s)
Adventure / Fighting
Naruto Shippūden: Ultimate Ninja Impact (Naruto Shippuden: Narutimetto Inpakuto (ＮＡＲＵＴＯ-ナルト- 疾風伝 ナルティメットインパクト) in Japan), is the sixth Naruto title for the PlayStation Portable. The game's storyline covers the Kazekage Rescue arc up to the Five Kage Summit Arc. The game features boss battles, an all new rush battle system, 1 vs 100 action, ad hoc multiplayer missions, and also features over 50 characters, 26 of which are playable. As a special gift at New York Comic Con 2011, the first 200 people that went to watch Naruto Shippuden the Movie: Bonds along with Naruto Japanese voice actress, Junko Takeuchi, received a free copy of the game. It is currently the last game in the series to be featured on the PSP, with no known plans for further releases due to the release of the PlayStation Vita, the successor system to the PSP.
Naruto: Ultimate Ninja Storm series[edit]
Naruto Shippuden: Ultimate Ninja Storm[edit]
Main article: Naruto: Ultimate Ninja Storm
Naruto: Ultimate Ninja Storm, known in Japan as Naruto: Narutimate Storm (ＮＡＲＵＴＯ－ナルト－ナルティメットストーム Naruto: Narutimetto Sutōmu?) is a fighting game developed by CyberConnect2 and published by Namco Bandai Games. The game was released for the PlayStation 3 (PS3) across North America, Europe and Australia in November 2008 and in Japan on January 15, 2009. It is based on the popular anime and manga series Naruto by Masashi Kishimoto, and the first installment of the Naruto: Ultimate Ninja series on the PS3. The game features a 3 dimensional fighting style and has 25 characters. It also features boss battles and awakenings for the first time.
Naruto Shippuden: Ultimate Ninja Storm 2[edit]
Main article: Naruto Shippuden: Ultimate Ninja Storm 2
Naruto Shippuden: Ultimate Ninja Storm 2, known in Japan as Naruto Shippuden: Narutimate Storm 2 (ＮＡＲＵＴＯ－ナルト－ 疾風伝ナルティメットストーム2) released on 15 October 2010 on the Xbox 360 and PlayStation 3 consoles and features 42 characters
Naruto Shippuden: Ultimate Ninja Storm Generations[edit]
Main article: Naruto Shippuden: Ultimate Ninja Storm Generations
Naruto Shippuden: Ultimate Ninja Storm Generations, known in Japan as Naruto Shippuden: Narutimate Storm Generations (NARUTO－ナルト－疾風伝 ナルティメットストーム ジェネレーション) was officially announced on June 18, 2011 for the PlayStation 3 and Xbox 360. It features characters a total of 72 characters and 15 support characters. It was released on February 23, 2012 in Japan, March 13, 2012 in North America, and March 30, 2012 in Europe. However this game's story mode is unique; instead of a main story, it features cutscenes that use the anime style of artwork. The story mode has several different characters, each with their own story.
Naruto Shippuden: Ultimate Ninja Storm 3[edit]
Main article: Naruto Shippuden: Ultimate Ninja Storm 3
Naruto Shippuden: Ultimate Ninja Storm 3, known in Japan as Naruto Shippuden: Narutimate Storm 3 (NARUTO-ナルト- 疾風伝 ナルティメットストーム3) was officially announced on June 24, 2012 for the PlayStation 3 and Xbox 360. The game features 80 characters and 7 support characters and A new feature called "The Ultimate Decision" has been added, in which players can create alternate story endings.[6] Mob Battles akin to Naruto Shippūden: Ultimate Ninja Impact have also been implemented[6] as do the giant boss battles from previous Storm games (which was removed in Generations). Characters' Awakening modes can also be activated any time during battle for certain characters, at the cost of the chakra bar shrinking. It was released in March 5, 2013 in US, March 8 in UK and April 18 in Japan.[citation needed] The game's storyline starts with a flashback of the Nine Tails Invasion then flash-forward to the events of the Five Kage Summit arc, after which it mainly centers around the Fourth Great Ninja War arc.
Naruto Shippuden Ultimate Ninja Storm 3 Full Burst is the updated re-release of Naruto Shippuden: Ultimate Ninja Storm 3, which includes revamped visuals, all costumes previously available as DLC except Naruto (Goku) costume and Sakura (Hello Kitty) costume and 81 characters and 7 support characters and a new story chapter and a new Challenge Mode, which consists of 100 missions with varying objectives that unlock various in-game items and HD illustrations. It is the first game in the Ultimate Ninja series to be released for PC and Steam.
Naruto Shippūden: Ultimate Ninja Storm Revolution[edit]
Main article: Naruto Shippuden: Ultimate Ninja Storm Revolution
Naruto Shippuden: Ultimate Ninja Storm Revolution, known in Japan as Naruto Shippuden: Narutimate Storm Revolution (NARUTO-ナルト- 疾風伝 ナルティメットストーム レボリューション) was officially announced on November 27, 2013 for the PlayStation 3, Xbox 360 and Microsoft Windows. including new additions added to the roster drawn by series creator, Masashi Kishimoto himself. and features 100 characters and 14 support-only characters.
Naruto Shippūden: Ultimate Ninja Storm 4[edit]
Main article: Naruto Shippuden: Ultimate Ninja Storm 4
Naruto Shippuden: Ultimate Ninja Storm 4, known in Japan as Naruto Shippūden: Narutimetto Sutōmu 4 (ナルト- 疾風伝ナルティメットストーム 4), was announced on December 11, 2014, for the PlayStation 4, Xbox One and PC via Steam as the seventh installment in the Naruto Ultimate Ninja Storm series. It was released on February 4, 2016 for Japan, February 5, 2016 for Europe, and February 9, 2016 for North America.
An expansion, titled Road to Boruto, features characters and elements from Boruto: Naruto the Movie and was released on February 2, 2017 in Japan and February 3, 2017 in North America and Europe.
Naruto Shippuden: Ultimate Ninja Storm Trilogy/Legacy[edit]
In April 2017, it was announced that Naruto: Ultimate Ninja Storm, Naruto Shippuden: Ultimate Ninja Storm 2, and Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst will be bundled and ported to PlayStation 4, Xbox One, and Microsoft Windows in the Naruto Shippuden: Ultimate Ninja Storm Trilogy. The trilogy has enhanced graphics and is upscaled to 1080p. It was released on July 27, 2017 in Japan, while a digital-only western release on August 25, 2017 (each of the games can also be bought separately).
A physical western release, titled Naruto Shippuden: Ultimate Ninja Storm Legacy, contains the three games as well as Naruto Shippuden: Ultimate Ninja Storm 4: Road to Boruto, and was made available for PlayStation 4, Xbox One, and Microsoft Windows on August 25, 2017.
Naruto Shippuden: Ultimate Ninja Blazing[edit]
[show]Naruto Shippuden: Ultimate Ninja Blazing
Developer(s)
GREE, Inc.
Publisher(s)
Bandai Namco Entertainment
Series
Naruto: Ultimate Ninja
Platform(s)
iOS, Android
Release
July 14, 2016
Genre(s)
Action role-playing game
Naruto Shippuden: Ultimate Ninja Blazing, known as Naruto Shippūden Narutimate Blazing (NARUTO-ナルト- 疾風伝 ナルティメットブレイジング) in Japan, is the first mobile platform game in the Naruto: Ultimate Ninja game series published by Bandai Namco Entertainment.[7] It's a turn-based action role-playing game. It is currently available on iOS and Android. Currently, the game's story line covers the Naruto series until the fight of Tsunade and Jiraiya vs Orochimaru. Players combat by moving their characters strategically. Level up and 'Awaken' your Ninjas to beat stronger enemies. Limit Break them to make them even more powerful. Play modes: Story, Emergency Mission (Missions to get items that improve your ninjas or new ninjas), Trial Missions (get Trial Coins to Limit Break characters), Phantom Castle (fight against Teams of other players and ascend to Floor 100 - prices for each floor), Ninja Road (get an Acquisition Stone to unlock an ability of a character you own by beating all 20 maps in a row), Ninja World Clash (PvP: Build a Team and play against online opponents). The game is free to play, and offers in-app purchase.
Reception[edit]
Aggregate review scores
As of June 26, 2017.
Game
GameRankings
Metacritic
Naruto:
Ultimate Ninja
75.42%[8] 75[9]
Naruto:
Ultimate Ninja 2
73.85%[10] 73[11]
Naruto: Ultimate Ninja 3
77.33%[12] 75[13]
Naruto:
Ultimate Ninja Heroes
72.54%[14] 70[15]
Naruto: Ultimate Ninja Heroes 2:
The Phantom Fortress
68.10%[16] 64[17]
Naruto Shippuden:
Ultimate Ninja 4
65.93%[18] -
Naruto Shippūden:
Ultimate Ninja 5
- -
Naruto Shippuden:
Ultimate Ninja Heroes 3
59.00%[19] 61[20]
Naruto:
Ultimate Ninja Storm
75.66%[21] 75[22]
Naruto Shippuden:
Ultimate Ninja Storm 2
77.09% (PS3)[23]
76.44% (360)[24] 76 (PS3)[25]
74 (360)[26]
Naruto Shippuden:
Ultimate Ninja Impact
62.00%[27] 59[28]
Naruto Shippuden:
Ultimate Ninja Storm Generations
75.11% (PS3)[29]
75.71% (360)[30] 74 (PS3 & 360)[31][32]
Naruto Shippuden:
Ultimate Ninja Storm 3
77.08% (PS3)[33]
66.45% (360)[34] 77 (PS3)[35]
70 (360)[36]
Naruto Shippuden:
Ultimate Ninja Storm 3 Full Burst
73.33% (PC)[37]
73.58% (PS3)[38]
66.25% (360)[39] 80 (PC)[40]
73 (PS3)[41]
66 (360)[42]
Naruto Shippuden:
Ultimate Ninja Storm Revolution
60.00% (PC)[43]
70.75% (PS3)[44]
62.00% (360)[45] 61 (PC)[46]
73 (PS3)[47]
62 (360)[48]
Naruto Shippuden:
Ultimate Ninja Storm 4
71.00% (PC)[49]
79.16% (PS4)[50]
83.00% (One)[51] 79 (PS4)[52]
81 (One)[53]
Naruto Shippuden:
Ultimate Ninja Storm 4 - Road to Boruto
69.20% (PS4)[54]
76.25% (One)[55] 70 (PS4)[56]
77 (One)[57]
Various Ultimate Ninja games have become Namco Bandai's best-selling games with Ultimate Ninja Storm 2 being its second best-selling game from 2010 behind Tekken 6 with 1.1 million units sold.[58] In January 2012, Namco Bandai announced that they have sold 10 million Naruto games worldwide, including 1.9 million units in Asia, 4.3 million in North America, and 3.8 million in Europe.[59][60] In celebration CyberConnect2's CEO Hiroshi Matsuyama participated in the 2012 Paris International Marathon while cosplaying as Naruto Uzumaki, thanking fans.[61] In 2016, more than 25 million units were sold.[62]
Critical reception to the games has been positive. G4's X-Play gave Ultimate Ninja a three out of five for a creative comicbook feel and stylish cel-shaded graphics, but complained that the controls are too simple, and that the English voices are "slightly questionable."[63] Both IGN and GameSpot noted the game was both accessible and enjoyable and praised the anime/manga-inspired graphics.[64][65] Titles for the PlayStation Portable received considerably lower averages in gaming sites.[27][28] Ultimate Ninja Storm was also the only video game to win the Excellent Prize in the Entertainment Division of the 13th annual Japan Media Arts Festival.[66]
References[edit]
Jump up ^ "IGN release date for Ultimate Ninja 2". Retrieved 2007-04-10.
Jump up ^ "Ultimate Ninja 4: Naruto Shippuden - playstation 2". Naruto videogames.com/it. Archived from the original on 2009-09-25. Retrieved 2009-04-27.
Jump up ^ "Naruto Ultimate Ninja 5 Europe". Amazon.de. Retrieved October 10, 2009.
Jump up ^ "Ultimate Ninja Heroes 3". Naruto videogames.com/it. Retrieved December 24, 2009.
Jump up ^ "Naruto Shippuden Ultimate Ninja Heroes 3". Namco Bandai. Retrieved December 10, 2009.
^ Jump up to: a b "Naruto Shippuden: Narutimate Storm 3 [Naruto Shippuden: Ultimate Ninja Storm 3]". The Magic Box. September 10, 2012. Retrieved September 16, 2012.
Jump up ^ "NARUTO SHIPPUDEN: Ultimate Ninja Blazing BANDAI NAMCO Entertainment". NARUTO SHIPPUDEN: Ultimate Ninja Blazing BANDAI NAMCO Entertainment. Retrieved 7 October 2016.
Jump up ^ "Naruto: Ultimate Ninja". GameRankings. CBS Interactive Inc. Retrieved October 12, 2012.
Jump up ^ "Naruto: Ultimate Ninja". Metacritic. CBS Interactive Inc. Retrieved October 12, 2011.
Jump up ^ "Naruto: Ultimate Ninja 3". GameRankings. CBS Interactive Inc. Retrieved October 12, 2012.
Jump up ^ "Naruto: Ultimate Ninja 2". Metacritic. CBS Interactive Inc. Retrieved October 12, 2011.
Jump up ^ "Naruto: Ultimate Ninja 3". GameRankings. CBS Interactive Inc. Retrieved October 12, 2012.
Jump up ^ "Naruto: Ultimate Ninja 3". Metacritic. CBS Interactive Inc. Retrieved October 12, 2011.
Jump up ^ "Naruto: Ultimate Ninja Heroes". GameRankings. CBS Interactive Inc. Retrieved October 12, 2012.
Jump up ^ "Naruto: Ultimate Ninja Heroes". Metacritic. CBS Interactive Inc. Retrieved October 12, 2011.
Jump up ^ "Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress". GameRankings. CBS Interactive Inc. Retrieved October 12, 2012.
Jump up ^ "Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress". Metacritic. CBS Interactive Inc. Retrieved October 12, 2011.
Jump up ^ "Naruto Shippuden: Ultimate Ninja 4". GameRankings. CBS Interactive Inc. Retrieved October 12, 2012.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Heroes 3". GameRankings. CBS Interactive Inc. Retrieved October 12, 2012.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Heroes 2". Metacritic. CBS Interactive Inc. Retrieved October 12, 2011.
Jump up ^ "Naruto: Ultimate Ninja Storm". GameRankings. CBS Interactive Inc. Retrieved October 12, 2012.
Jump up ^ "Naruto: Ultimate Ninja Storm". Metacritic. CBS Interactive Inc. Retrieved October 12, 2011.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 2". GameRankings. CBS Interactive Inc. Retrieved October 12, 2012.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 2". GameRankings. CBS Interactive Inc. Retrieved October 12, 2012.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 2". Metacritic. CBS Interactive Inc. Retrieved October 12, 2011.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 2". Metacritic. CBS Interactive Inc. Retrieved October 12, 2011.
^ Jump up to: a b "Naruto Shippuden: Ultimate Ninja Impact". GameRankings. CBS Interactive Inc. Retrieved October 12, 2012.
^ Jump up to: a b "Naruto Shippuden: Ultimate Ninja Impact". Metacritic. CBS Interactive Inc. Retrieved October 12, 2011.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm Generations". GameRankings. CBS Interactive Inc. Retrieved October 12, 2012.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm Generations". GameRankings. CBS Interactive Inc. Retrieved October 12, 2012.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm Generations". Metacritic. CBS Interactive Inc. Retrieved October 12, 2011.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm Generations". Metacritic. CBS Interactive Inc. Retrieved October 12, 2011.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 3". GameRankings. CBS Interactive Inc. Retrieved August 11, 2013.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 3". GameRankings. CBS Interactive Inc. Retrieved August 11, 2013.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 3". Metacritic. CBS Interactive Inc. Retrieved August 11, 2013.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 3". Metacritic. CBS Interactive Inc. Retrieved August 11, 2013.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst for PC". GameRankings. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst for PlayStation 3". GameRankings. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst for Xbox 360". GameRankings. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst for PC Reviews". Metacritic. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst for PlayStation 3 Reviews". Metacritic. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst for Xbox 360 Reviews". Metacritic. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm Revolution for PC". GameRankings. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm Revolution for PlayStation 3". GameRankings. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm Revolution for Xbox 360". GameRankings. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm Revolution for PC Reviews". Metacritic. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm Revolution for PlayStation 3 Reviews". Metacritic. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm Revolution for Xbox 360 Reviews". Metacritic. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 4 for PC". GameRankings. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 4 for PlayStation 4". GameRankings. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 4 for Xbox One". GameRankings. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 4 for PlayStation 4 Reviews". Metacritic. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 4 for Xbox One Reviews". Metacritic. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 4 - Road to Boruto for PlayStation 4". GameRankings. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 4 - Road to Boruto for Xbox One". GameRankings. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 4 - Road to Boruto for PlayStation 4 Reviews". Metacritic. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm 4 - Road to Boruto for Xbox One Reviews". Metacritic. CBS Interactive Inc. Retrieved June 26, 2017.
Jump up ^ Anoop Gantayat (October 30, 2011). "Tekken and Naruto Were Namco Bandai's Best Selling Games Last Year". Andriasang. Retrieved May 10, 2010.
Jump up ^ "NAMCO BANDAI GAMES CELEBRATES OVER 10 MILLION NARUTO™ AND NARUTO SHIPPUDEN™ GAMES SHIPPED WORLDWIDE". Namco Bandai Games. January 13, 2012. Retrieved 20 May 2012.
Jump up ^ "Naruto Shippuden: Ultimate Ninja Storm Generations' New Video Posted". Anime News Network. December 21, 2011. Retrieved December 22, 2011.
Jump up ^ "Video of CyberConnect2 CEO Running Paris Marathon in Naruto Cosplay". Anime News Network. May 21, 2012. Retrieved October 13, 2012.
Jump up ^ Kollar, Philip (September 14, 2016). "This is the final Naruto: Ultimate Ninja game". Polygon. Retrieved September 15, 2016.
Jump up ^ "X-Play review of Naruto: Ultimate Ninja". Retrieved 2007-07-07.
Jump up ^ "IGN's review of Naruto: Ultimate Ninja". Retrieved 2007-07-07.
Jump up ^ "GameSpot's review of Naruto: Ultimate Ninja". Retrieved 2007-07-07.
Jump up ^ "2009 13th Japan Media Arts Festival: List of Award-winning Works". Japan Media Arts Plaza. Retrieved 2010-02-08.
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