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United States Flag Code
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One means of collecting American flags for disposal. This box was found in a public library.
The United States Flag Code establishes advisory rules for display and care of the national flag of the United States of America. It is Chapter 1 of Title 4 of the United States Code (4 U.S.C. § 1 et seq). This is a U.S. federal law, but the penalty described in Title 18 of the United States Code (18 U.S.C. § 700) for failure to comply with it is not enforced. In 1990, the U.S. Supreme Court ruled in United States v. Eichman that prohibiting burning of the U.S. flag conflicts with the First Amendment right to freedom of speech and is therefore unconstitutional.[1]
This etiquette is as applied within U.S. jurisdiction. In other countries and places, local etiquette applies.
Contents
[hide]
1 The Code
2 Displaying the flag outdoors
3 Displaying the flag indoors
4 Parading and saluting the flag
5 Pledge of Allegiance and National Anthem
6 The flag in mourning
7 History
8 Notes and references
9 External links
The Code[edit]
Marines and a sailor aboard USS Nassau practice folding a flag in 2009.
The proper way to fold a flag
The words "flag, standard, colors, or ensign", as used herein, shall include any flag, standard, colors, ensign, or any picture or representation of either, or of any part or parts of either, made of any substance or represented on any substance, of any size evidently purporting to be either of said flag, standard, colors, or ensign of the United States of America or a picture or a representation of either, upon which shall be shown the colors, the stars and the stripes, in any number of either thereof, or of any part or parts of either, by which the average person seeing the same without deliberation may believe the same to represent the flag, colors, standard, or ensign of the United States of America.[2]
The flag should never be dipped to any person or thing, unless it is the ensign responding to a salute from a ship of a foreign nation. This is sometimes misreported as a tradition that comes from the 1908 Summer Olympics in London, where countries were asked to dip their flag to King Edward VII; American team flag bearer Ralph Rose did not follow this protocol, and teammate Martin Sheridan is often, though apocryphally, quoted as proclaiming that "this flag dips before no earthly king."[3] This tradition was codified as early as the 1911 U.S. Army drill regulations.[4]
The flag should never be displayed with the union (the starred blue union in the canton) down, except as a signal of dire distress in instances of extreme danger to life or property.[5]
The flag should not be used as "wearing apparel, bedding, or drapery", or for covering a speaker's desk, draping a platform, or for any decoration in general (exception for coffins). Bunting of blue, white and red stripes is available for these purposes. The blue stripe of the bunting should be on the top.[6]
The flag should never be drawn back or bunched up in any way.
The flag should never be used as a covering for a ceiling.[7]
The flag should never be used for any advertising purpose. It should not be embroidered, printed, or otherwise impressed on such articles as cushions, handkerchiefs, napkins, boxes, or anything intended to be discarded after temporary use. Advertising signs should not be attached to the staff or halyard.
The flag should never be fastened, displayed, used, or stored in such a manner as to permit it to be easily torn, soiled, or damaged in any way.[8]
The flag should not be used as part of a costume or athletic uniform, except that a flag patch may be used on the uniform of military personnel, firefighters, police officers, and members of patriotic organizations.
Flag lapel pins may also be worn (they are considered replicas) and are worn near the heart.
The flag should never have any mark, insignia, letter, word, number, figure, or drawing of any kind placed on it or attached to it.
The flag should never be used as a receptacle for receiving, holding, carrying, or delivering anything.
The flag should never be stepped on.
In a parade, the flag should not be draped over the hood, top, sides, or back of a vehicle, railroad train, or boat. When the flag is displayed on a motorcar, the staff shall be fixed firmly to the chassis or clamped to the right fender.[9]
When the flag is lowered, no part of it should touch the ground or any other object; it should be received by waiting hands and arms. To store the flag it should be folded neatly and ceremoniously.
The flag should be cleaned and mended when necessary.
If the flag is being used at a public or private estate, it should not be hung (unless at half staff or when an all-weather flag is displayed)[10] during rain or violent weather.
When a flag is so tattered that it no longer fits to serve as a symbol of the United States, it should be destroyed in a dignified manner, preferably by burning. The Veterans of Foreign Wars, American Legion, Boy Scouts of America, Girl Scouts of America, the military and other organizations regularly conduct dignified flag-burning ceremonies.[11][12]
The flag should never touch anything beneath it. Contrary to an urban legend, the flag code does not state that a flag that touches the ground should be burned. Instead, it is considered disrespectful to the flag and the flag in question should be moved in such a manner so it is not touching the ground.[11]
The flag should always be permitted to fall freely. (An exception was made during the Apollo moon landings when the flag hung from a vertical pole designed with an extensible horizontal bar, allowing full display even in the absence of an atmosphere.)[13]
Displaying the flag outdoors[edit]
When the flag is displayed from a staff projecting from a window, balcony, or a building, the union should be at the peak of the staff unless the flag is at half-staff. When it is displayed from the same flagpole with another flag, the flag of the United States must always be at the top except that the church pennant may be flown above the flag during church services for Navy personnel when conducted by a Naval chaplain on a ship at sea.
When the flag is displayed over a street, it should be hung vertically, with the union to the north or east. If the street runs north-south, the stars should face east. For streets running east-west, the stars should face north. If the flag is suspended over a sidewalk, the flag's union should be farthest from the building and the stars facing away from it.
This display may be confused to be improper per flag code 7(e) "The flag should be in the center, and displayed above the others." When flown at the same height, the position of honor is to the flag's right, per code 7(f), which make this a proper display.
When the United States flag is displayed with the flags of states of the union or municipalities, and not with the flags of other nations, the federal flag, which represents all states, should be flown above and at the center of the other flags. 4 U.S.C. § 7(e).[14] The other flags may be the same size but none may be larger.
When flag poles are of equal height, it is accepted that the US flag should be flown in the spot of highest honor, the flag's own right. Per flag code 7(c) & 7(f), respectively:[15] "No other flag or pennant should be placed above or, if on the same level, to the right of the flag of the United States of America, except during church services conducted by naval chaplains at sea, when the church pennant may be flown above the flag during church services for the personnel of the Navy." "When flags of States, cities, or localities, or pennants of societies are flown on the same halyard with the flag of the United States, the latter should always be at the peak. When the flags are flown from adjacent staffs, the flag of the United States should be hoisted first and lowered last. No such flag or pennant may be placed above the flag of the United States or to the United States flag’s right." When flags are of the same height, the position of honor is always the flag's right.
No other flag should be placed above it. The flag of the United States is always the first flag raised and the last to be lowered. No other flag or pennant should be placed above or, if on the same level, to the right of the flag of the United States of America, except during church services conducted by naval chaplains at sea, when the church pennant may be flown above the flag during church services for the personnel of the Navy.
No person shall display the flag of the United Nations or any other national or international flag equal, above, or in a position of superior prominence or honor to or in place of the flag of the United States or any Territory or possession thereof, provided that nothing in this section shall make unlawful the continuance of the practice followed heretofore of displaying the flag of the United Nations in a position of superior prominence or honor, with other national flags in positions of equal prominence or honor, with that of the flag of the United States at the headquarters of the United Nations.
When flown with the national banner of other countries, each flag must be displayed from a separate pole of the same height. Each flag should be the same size. They should be raised and lowered simultaneously. The flag of one nation may not be displayed above that of another nation in time of peace.[16]
The flag should be raised briskly and lowered slowly and ceremoniously.
Ordinarily it should be displayed only between sunrise and sunset, although the Flag Code permits night time display "when a patriotic effect is desired" and the flag is illuminated.[17] Similarly, the flag should be displayed only when the weather is fair, except when an all-weather flag is displayed.[18]
The flag of the United States of America is saluted as it is hoisted and lowered. The salute is held until the flag is unsnapped from the halyard or through the last note of music, whichever is longer.
The flag is specifically authorized to be flown 24 hours a day at certain locations:[19]
Fort McHenry, Baltimore, Maryland (Presidential Proclamation No. 2795, July 2, 1948).
Pentagon 9/11 Memorial
Flag House Square, Albemarle and Pratt Streets, Baltimore, Maryland (Public Law 83-319, approved March 26, 1954).
Marine Corps War Memorial (Iwo Jima Memorial), Arlington, Virginia (Presidential Proclamation No. 3418, June 12, 1961).
Lexington Battle Green, Lexington, Massachusetts (Public Law 89-335, approved November 8, 1965).
White House, Washington, D.C. (Presidential Proclamation No. 4000, September 4, 1970).
Washington Monument, Washington, D.C. (Presidential Proclamation No. 4064, July 6, 1971, effective July 4, 1971).
Any port of entry to the United States which is continuously open (Presidential Proclamation No. 413 1, May 5, 1972).
Grounds of the National Memorial Arch in Valley Forge National Historical Park, Valley Forge, Pennsylvania (Public Law 94-53, approved July 4, 1975).
At other locations, it is flown continuously by custom, including:[20]
United States Capitol Building[19]
Taos Plaza, New Mexico
Out of practical necessity, five of the six U.S. flags standing on the moon (the Apollo 11 flag was blown over during departure) fly continuously, even during the two-week lunar night.[21]
Displaying the flag indoors[edit]
The union is always in the upper left corner.
When on display, the flag is accorded the place of honor, always positioned to its own right. Place it to the speaker's right, the audience's left, in a staging area or sanctuary. Other flags should be to the speaker's left.
The flag of the United States of America should be at the center and at the highest point of the group when a number of flags of states, localities, or societies are grouped for display.
When one flag is used with the flag of the United States of America and the staffs are crossed, the flag of the United States is placed on its own right with its staff in front of the other flag.
When displayed either horizontally or vertically against a wall, the union should be uppermost and to the flag’s own right, that is, to the observer’s left. When displayed in a window, the flag should be displayed in the same way, with the union or blue field to the left of the observer in the street.[22]
Parading and saluting the flag[edit]
When carried in a procession, the flag should be to the right of the marchers.
The flag should never be carried flat or horizontally, but always aloft and free.
When other flags are carried, the flag of the United States may be centered in front of the others or carried to their right. When the flag passes in a procession, or when it is hoisted or lowered, all should face the flag and salute.
To salute, all persons come to attention.
Those in uniform give the appropriate formal salute.
Members of the Armed Forces and veterans who are present but not in uniform may render the military salute
Citizens not in uniform salute by placing their right hand over the heart and those with head cover should remove it and hold it to left shoulder, hand over the heart.
Citizens who are not veterans or members of the armed services should not render the military salute.
Citizens of other countries present should stand at attention.
All such conduct toward the flag in a moving column should be rendered at the moment the flag passes.
Pledge of Allegiance and National Anthem[edit]
When reciting the Pledge of Allegiance, all present should stand at attention facing the flag with their right hand over their heart, with the exception of those in uniform who shall salute.
The National Defense Authorization Act of 2008 contained an amendment to allow un-uniformed service members, military retirees, and veterans to render a hand salute during the hoisting, lowering, or passing of the U.S. flag.
A later amendment further authorized hand-salutes during the national anthem by veterans and out-of-uniform military personnel. This was included in the Defense Authorization Act of 2009, which President Bush signed on Oct. 14, 2008. Public Law 113-66, enacted on 26 December 2013, reaffirmed this authorization.
When the national anthem is played or sung:
Designation: The composition consisting of the words and music known as the Star-Spangled Banner is the national anthem.
Conduct During Playing: During a rendition of the national anthem:
When the flag is displayed:[23]
individuals in uniform should give the military salute at the first note of the anthem and maintain that position until the last note;
members of the Armed Forces and veterans who are present but not in uniform may render the military salute in the manner provided for individuals in uniform; and
all other persons present should face the flag and stand at attention with their right hand over the heart, and men not in uniform, if applicable, should remove their headdress with their right hand and hold it at the left shoulder, the hand being over the heart; and
when the flag is not displayed, all present should face toward the music and act in the same manner they would if the flag were displayed.
The flag in mourning[edit]
The flag, as draped over President John F. Kennedy's coffin at his state funeral.
To place the flag at half-staff (or half-mast, on ships), hoist it to the peak for an instant and lower it to a position half way between the top and bottom of the staff.
The flag is to be raised again to the peak for a moment before it is lowered.
On Memorial Day, the flag is displayed at half-staff from sunrise until noon and at full staff from noon to sunset.
The flag is to be flown at half-staff in mourning for the death of designated, principal government leaders.
The flag is to be flown at half-staff for thirty days in mourning for the death of the current or former President of the United States.
The U.S. flag is otherwise flown at half-staff (or half-mast on ships) only when directed by the President of the United States, or (only for buildings within his or her jurisdiction,) the Mayor of Washington, D.C.
When used to cover a casket or coffin, the flag should be placed with the union at the head and over the left shoulder. It should not be lowered into the grave; it is also to be removed before the casket is set for cremation. It is considered a proper sign of courtesy to salute a casket covered with the American flag as the pall (in military and state funerals) at the proper time.
The U.S. flag is to be flown at half staff on Peace Officers Memorial Day, May 15. 4 U.S.C. §7(m) except when May 15 is also Armed Forces Day which falls on the third Saturday of May, upon which the flag should be flown at full staff.
The U.S. flag is to be flown half staff on Patriot Day (September 11).[24]
History[edit]
Prior to Flag Day, June 14, 1923, neither the federal government nor the states had official guidelines governing the display of the United States' flag. On that date, the National Flag Code was constructed by representatives of over 68 organizations, under the auspices of the National Americanism Commission of the American Legion. The code drafted by that conference was printed by the national organization of the American Legion and given nationwide distribution.
On June 22, 1942, the Code became Public Law 77-623; chapter 435.[25] Little had changed in the code since the Flag Day 1923 Conference. The most notable change was the removal of the Bellamy salute due to its similarities to the Hitler salute.[26]
The Freedom to Display the American Flag Act of 2005 prohibits real estate management organizations from restricting homeowners from displaying the Flag of the United States on their own property.
The Army Specialist Joseph P. Micks Federal Flag Code Amendment Act of 2007 added a provision to fly the flag at half-staff upon the death of a member of the Armed Forces from any State, territory, or possession who died while serving on active duty. It also gave the mayor of the District of Columbia the authority to direct that the flag be flown at half-staff. Federal facilities in the area covered by the governor or mayor of the District of Columbia will also fly the flag at half-staff as directed.[27]
The Duncan Hunter National Defense Authorization Act for Fiscal Year 2009 (Sec. 595.) allows the military salute for the flag during the national anthem by members of the Armed Forces not in uniform and by veterans.
Notes and references[edit]
Jump up ^ Goldstein, Robert J. (28 June 2006) "Flag-burning overview". firstamendmentcenter.org.
Jump up ^ 4 U.S.C.§3
Jump up ^ Mallon, Bill ; Buchanan, Ian "To no earthly king...", Journal of Olympic History - September 1999, pp. 21–28
Jump up ^ "Infantry Drill Regulations. United States Army. Corrected to Dec. 31, 1917." p. 185, section 768.
Jump up ^ 4 U.S.C. § 8(a)
Jump up ^ 4 U.S.C. § 8(d)
Jump up ^ 4 U.S.C. § 8(f)
Jump up ^ "US Government Printing Office – FDsys – Browse Publications". Frwebgate.access.gpo.gov. Retrieved October 17, 2012.
Jump up ^ 4 U.S.C. § 7(b)
Jump up ^ "Flag code". uscode.house.gov. Retrieved October 17, 2012.
^ Jump up to: a b Mikkelson, Barbara; Mikkelson, David P. "Flag disposal", www.snopes.com. Retrieved July 20, 2008.
Jump up ^ Flag disposal info, www.united-states-flag.com. Retrieved July 20, 2008.
Jump up ^ Platoff, Anne M. (1993) "Where No Flag Has Gone Before: Political and Technical Aspects of Placing a Flag on the Moon". NASA. Retrieved: October 22, 2010.
Jump up ^ "Flag code" (PDF). www.senate.gov. Retrieved October 17, 2012.
Jump up ^ "Flag Code". www.senate.gov. Retrieved August 3, 2015.
Jump up ^ The flag of the United Nations is flown in a position of superior prominence or honor at the headquarters of the United Nations. The Flag Code specifically notes this custom and states that the Code should not be construed to render this custom illegal.
Jump up ^ 4 U.S.C. § 6(a)
Jump up ^ 4 U.S.C. § 6(c)
^ Jump up to: a b "Federal Citizen Information Center: Our Flag". Retrieved May 5, 2013.
Jump up ^ Other unverified locations are listed at: "Where U.S. Flag Flies 24 Hours A Day". Retrieved May 5, 2013.
Jump up ^ "U.S. flags still on the moon, except one". July 30, 2012. Retrieved May 5, 2013.
Jump up ^ http://www.senate.gov/reference/resources/pdf/RL30243.pdf
Jump up ^ "36 U.S.C. § 301". United States Code. Cornell University Law School Legal Information Institute. Retrieved March 16, 2011.
Jump up ^ "36 U.S.C. § 144(b)(2)". United States Code. Cornell University Law School Legal Information Institute. Retrieved September 9, 2011.
Jump up ^ Section 7, Pub.L. 77−623, 56 Stat. 380, Chap. 435, H.J.Res. 303, enacted June 22, 1942. (WITH the Bellamy Salute)
Jump up ^ Section 7, Pub.L. 77−829, 56 Stat. 1074, Chap. 806, H.J.Res. 359, enacted December 22, 1942. (WITHOUT the Bellamy Salute)
Jump up ^ "Army Specialist Joseph P. Micks Federal Flag Code Amendment Act of 2007". Acts of the 110th United States Congress by United States Congress. June 29, 2007. Retrieved September 24, 2009.
External links[edit]
Wikisource has original text related to this article:
United States Flag Code
Full text of United States Code, Title 4, Chapter 1, available at Cornell University Law School.
Flag Rules and Regulations with examples and an FAQ
TATTERED: Investigation of an American Icon is a documentary photo essay, investigating the principle identity, misuse, commodification and desecration of the American flag in the context of the U.S. Flag Code.
“God for Harry! England and Saint George! The Evolution of the Sacred Flag and the Modern Nation-State" is a study of the flag code as a sacred symbol, special issue of The Flag Bulletin, No.191, Vol.39, No.1 (January–February 2000).
"How to Retire the American Flag" is a helpful infographic showing the proper etiquette for folding and disposing of the United States flag.
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Penn & Teller's Smoke and Mirrors
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Penn & Teller's Smoke and Mirrors
Sega CD cover
Developer(s)
Imagineering
Publisher(s)
Absolute Entertainment
Platform(s)
Sega CD, PC, 3DO
Release
Unreleased
Genre(s)
Platform game/Simulation
Mode(s)
Single-player
Penn & Teller's Smoke and Mirrors is an unreleased video game that was planned for release initially on the Sega CD in April 1995 and to be followed by PC and 3DO versions later that year. The game stars the comedy-magician duo Penn & Teller. The game is composed of several minigames and an adventure/platform game starring Penn & Teller. All the minigames, with one exception, were made for the sole purpose of enabling the owner of the game to fool their friends by many different means, designating the games "scam minigames" and virtual tricks. Penn & Teller's Smoke and Mirrors is unofficially the video game equivalent of Penn & Teller's Cruel Tricks for Dear Friends video, which has the same purpose, and uses properties of the video medium itself for the tricks.
Contents
[hide]
1 History
2 Gameplay
2.1 Desert Bus
2.2 Mofo the Psychic Gorilla
2.3 Buzz Bombers
2.4 What's Your Sign
2.5 Sun Scorcher
2.6 Smoke and Mirrors
3 Reception
3.1 Legacy
3.1.1 Desert Bus for Hope
3.2 Annual totals
3.2.1 Remakes
4 References
5 External links
History[edit]
The game's costar Teller states, "by the time the game was finished, the [Sega CD] format was dead. We were unable to find anybody interested in acquiring the game".[1] The publisher Absolute Entertainment went out of business before they had the chance to release the game.[2] Nevertheless, the game had already been featured and previewed in various gaming publications such as Electronic Gaming Monthly and reviewed by VideoGames magazine.
Skyworks Interactive, Inc. owns the rights to all unreleased Absolute games, except for certain handheld console versions of Super Battletank, A Boy and His Blob, and Turn & Burn, which are owned by Majesco Entertainment. However, since Penn & Teller were owed money when Absolute Entertainment went out of business, any rights pertaining to their intellectual property, likenesses and performance within the title were revoked. The game regained minor notoriety starting when a former 1990s video game reviewer mailed his review copy of Smoke and Mirrors to the editor of the website Lost Levels, which is dedicated to arcane and unreleased video game creations.[1]
Gameplay[edit]
Desert Bus[edit]
Considered by Penn to be the "best part" of the collection, Desert Bus is a trick minigame and a featured part of Electronic Gaming Monthly's preview. The objective of the game is to drive a bus from Tucson, Arizona, to Las Vegas, Nevada, in real time at a maximum speed of 45 MPH. The feat requires eight hours of continuous play to complete, since the game cannot be paused.[3]
The bus contains no passengers, there is little scenery aside from an occasional rock or bus stop sign, and there is no traffic. The road between Tucson and Las Vegas is completely straight. The bus veers to the right slightly, and thus requires the player's constant attention. If the bus veers off the road it will stall and be towed back to Tucson, also in real time. If the player makes it to Las Vegas, one point is scored. The player then has the option to make the return trip to Tucson for another point, a decision which must be made in a few seconds or the game ends. Players may continue to make trips and score points as long as their endurance lasts. Although the landscape never changes, an insect splats on the windshield about five hours through the first trip, and on the return trip the light fades, with differences at dusk, and later a pitch black road where the player is guided only with headlights.[3]
The game was designed to be as inoffensive as possible to prove the point that not all video games were corrupting influences. Penn Jillette commented in his radio show that the overly realistic nature of the game was in response to Janet Reno's comments in support of the moral panic about violent video games at the time (see Video game controversies). He also stated that there would have been a prize for the person or group to get the highest score in the game, also substantiated by the various Desert Bus contest materials prepared for the release of the game. Penn said that the prize "was going to be, you got to go on Desert Bus from Tucson to Vegas with showgirls and a live band and just the most partying bus ever. You got to Vegas, we're going to put you up at the Rio, big thing, and then, you know, big shows."[3] Some have played the game using a tool-assisted emulator, managing to obtain 99 points, the maximum the game allows.[4] A run of this length would have taken 33 days to complete in real time.
In November 2011 a port of Desert Bus was released for iOS and Android, with the proceeds going to the Child's Play charity.[5]
Mofo the Psychic Gorilla[edit]
Originally from Penn and Teller's stage show, Mofo is a gorilla who claims that scientific experiments have given him psychic powers, though in the introductory film Penn and Teller say this is not true. In order to demonstrate his ability, Mofo claims that he can predict whatever card the user has pulled out of a pack of cards based on answers he has given to some questions (e.g., "Do you have any relatives on Venus?"). This trick involves the user either seeing the card the victim has picked, or hearing the victim say the card. When Mofo explains how to "make contact" using the controls, the user secretly enters a code and then uses two green bits of mist that appear in Mofo's crystal ball to select both the suit of cards and the value of that card. This trick requires more practice than the others, but there is a practice menu available. Nevertheless, Penn and Teller advise the player if they mess up just to say, "Well bummer, I guess he isn't psychic after all."
Buzz Bombers[edit]
Buzz Bombers is a two-player arcade shooter, where each player controls a Buzz Bomber to kill enemies to earn points. The game includes an introductory story: insectoid aliens have destroyed Earth, but some Earth creatures have managed to get on board their ship and threaten the larva of the next generation. The queen declares that the Buzz Bombers must eliminate the threat and protect their young.
Like the other "scam" minigames, Player 1 will always win the level (he will always have more points). Player 1 controls various cheating features with simple button combinations. One additional feature is a button combination to change the controller that is "in charge" of the "scam", which is useful if the "mark" gets suspicious and wants to switch controllers.
To finally reveal the prank, the player has to press all three buttons on the controller, which reveals a movie scene that gives the secret away. Penn & Teller claimed this is perfect payback to friends "who come over to your house, eat your food, drink your soda, play your games and always beat you."
What's Your Sign[edit]
Using the patented Personometer (devised by the Cosmic Research Organization for Clairvoyant Kinetics, or CROCK), Penn and Teller claim not only to be able to guess the player's sign, but also his birthday based on a series of responses he gives to questions. These questions ask the player to give a response within a range (e.g., "Sunglasses, on one side of the bar—hate them, never wear them. Other side: I'm Lou Reed, I never take them off.") In reality, the owner of the game enters the person's date of birth earlier via a secret menu. The secret menu also features an introductory film in which Penn & Teller let their feelings on astrology be known, stating that it is only good for giving astrologists work and allowing people to not take responsibility for their actions. Penn, who is juggling, goes on to work out using the laws of physics and mathematics that Mars has as much gravitational pull on his body as the balls he is juggling.
Sun Scorcher[edit]
Sun Scorcher is a game resembling Space Invaders in which a player controls a spaceship that has to destroy alien invaders and the mothership. The prank in this game makes fun of video disclaimers as well as advertising buzzwords such as "Blast Processing" used during the 16-bit era. The game claims to have "thermographics" which are released by the mothership. A disclaimer (that the player cannot skip past, even though the game is still playable) appears beforehand, and a dramatic voice states that these thermographics make the screen dangerous to touch, and even in their introduction, Penn and Teller claim it is dangerous. The prank involves entering a code before playing, which causes the TV to cut to static after the third time the thermographics appear, suggesting the game has broken the TV. The owner is also meant to act as though his hand has been burned. Like the other pranks, there is a practice mode, and Penn & Teller give some hints on how to milk this trick for maximum effect.
Smoke and Mirrors[edit]
Smoke and Mirrors is a mixture of platform, RPG, and puzzle-solving games. The premise is that magic sensations Stinkbomb and Rot (a Siegfried and Roy parody) claim that magic is real. The player controls both Penn and Teller to expose them as frauds, although there are magicians (such as the first boss, The Great Escapo, who throws straitjackets at the player) all over the city working for them. Penn and Teller have a number of double-team moves. For example, Penn provides a distraction while Teller sneaks up behind the victim on hands and knees so that Penn can push them over. A pack of cards is their most common weapon.
At several moments, the player can call in stunt doubles to perform action scenes. The drawback is that all they can do is punch and kick, so the player eventually has to replace them to pick up any items they pass. Debbie Harry (Penn's girlfriend at the time) and Lou Reed (one of Penn's idols) both appear in the game. In fact, every shop the player encounters is either called "Debbie's" or "Harry's". Lou Reed appears in Impossible Mode, killing the duo with a blast of lightning from his eyes. A video of Reed then appears commenting, "This is the impossible level, boys. Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."
Reception[edit]
This section needs expansion with: vintage reviews by EGM and VideoGames magazines. You can help by adding to it. (August 2014)
GamePro described Penn & Teller's Smoke and Mirrors as an acquired taste with a unique interface that makes it very difficult to categorize. They praised the high variety of games included while at the same time noting their uneven quality: "These two TV and stage stars offer something for almost everyone ... Some of it's incredibly boring; some of it has one-time appeal; some of it's hilarious. It's a lot like life."[6] ShortList called Desert Bus "truly astonishing" and "without doubt, an absolute triumph of boredom".[citation needed]
Legacy[edit]
Desert Bus for Hope[edit]
Loading Ready Run is perhaps best known for its Annual "Desert Bus For Hope" event. On November 23, 2007, the group started a marathon game session of Desert Bus (a minigame from 'Penn & Teller's Smoke and Mirrors') called Desert Bus for Hope to raise money for the charity Child's Play. The four-man team took turns playing the game continuously, with more hours added as more donations were made. The event was broadcast live via webcam, and garnered attention both from the media, and Penn & Teller, who called in, sent pizza, and made donations. By the end of the event, $22,805 had been raised, including donations from Penn and Teller themselves.[7][8][9]
On 18 November 2008, LoadingReadyRun officially announced that it planned a second marathon run of Desert Bus which began on 28 November.[10] The second Desert Bus lasted slightly more than five days and raised over $70,000.[11] The crew later produced a music video entitled Desert Bus Killed the Internet Star (a parody of Video Killed the Radio Star) describing the events of the marathon.[12]
On 25 August 2009, the third marathon run was announced, set to start on 20 November 2009.[13] At 18:42 GMT-0 on 26 November 2009 the marathon completed, raising over $140,000 (after all e-cheques had cleared) for Child's Play.[14] One notable donor, going by the alias "Octopimp", donated nearly $10,000 alone, becoming a mascot of sorts in the event's live chatroom and in turn inspiring many other high-number donations and auction bids.[citation needed]
The fourth marathon run was announced on 4 May 2010, and began on 19 November 2010 at 6:00 p.m. PST.[15] Penn & Teller auctioned off an "Ultimate Desert Bus Experience Pack" which included a bus ticket and sand from the Las Vegas desert, signed by Penn & Teller themselves. The fourth run concluded after 5 days and 21 hours, with $208,249.82 raised. A fifth marathon run began on 18 November 2011 and went for six days and six hours, raising a total of $383,075.10.[14]
Desert Bus 6 began Friday, 16 November 2012, and breached One Million dollars in lifetime donations on November 19 at 6:46pm[16][17][18]
Annual totals[edit]
2007 Desert Bus for Hope: $22,805.00[19]
2008 Desert Bus for Hope 2: Bus Harder: $70,423.79[20][21]
2009 Desert Bus for Hope 3: It's Desert Bus 6 in Japan: $140,449.68
2010 Desert Bus for Hope 4: A New Hope: $208,250.00
2011 Desert Bus for Hope 5: De5ert Bus: $383,125.10[22][23]
2012 Desert Bus for Hope 6: Desert Bus 3 in America: $443,165.29
2013 Desert Bus for Hope 007: $521,450.00[24]
2014 Desert Bus for Hope 8:∞ $643,242.58
2015 Desert Bus for Hope 9: The Joy of Bussing $680,119.00
2016 Desert Bus X: $695,152.57
Running Total: $3,808,138.01
Remakes[edit]
A 2013 video game called Desert Bus 2600 for the Atari 2600 video game console was reviewed by Retro Video Game Magazine at 3 out of 5 stars.[25][26]
In 2013 Amateur Pixels released a version of Desert Bus for Android and iOS.[27][28]
In October 2016 Desert Bus was released for the Mattel Intellivision as a charity fundraiser for Child's Play.[29]
Driving game Roundabout contains a minigame called "Desert Limo" that pays homage to Desert Bus[30] and likewise requires eight hours to complete.[31]
References[edit]
^ Jump up to: a b Parkin, Simon (July 9, 2013). "Desert Bus: The Very Worst Video Game Ever Created". The New Yorker. Retrieved August 27, 2014.
Jump up ^ "Absolutely Grim". GamePro. No. 89. IDG. February 1996. p. 17. ... Absolute's last batch of games for 1995, including Penn & Teller's Smoke and Mirrors (Sega CD, 3DO) and Battletech: Gray Death Legion (Saturn), are indefinitely on hold as the company determines its future course.
^ Jump up to: a b c "Penn Jillette Discusses Unreleased Sega CD Game". GameSetWatch. Gamasutra. March 3, 2006. Retrieved May 10, 2017.
Jump up ^ Alden S. (2009-04-01). "Desert Bus High Score Attack". TASVideos.
Jump up ^ Mitchell, Richard (November 21, 2011). "Desert Bus drives onto iOS and Android, proceeds go to Child's Play". Engadget. Retrieved May 10, 2017.
Jump up ^ "ProReview: Penn & Teller's Smoke and Mirrors". GamePro. IDG (83): 58. August 1995.
Jump up ^ Graham Stark (November 28, 2007). "The Finale". Desertbus.org. Retrieved April 23, 2009.
Jump up ^ Rob Shaw (25 November 2007). "Magicians conjure up cash for deadly fundraiser". Victoria Times Colonist.
Jump up ^ Graham Stark (28 November 2007). "Twenty Thousand Dollars". Desertbus.org. Retrieved 23 April 2009.
Jump up ^ Matt Wiggins (18 November 2008). "Desert Bus for Hope 2: Bus Harder". Retrieved 23 April 2009.
Jump up ^ Graham Stark (8 December 2008). "We did it! $70,000!". Retrieved 23 April 2009.
Jump up ^ LoadingReadyRun (7 December 2008). "Desert Bus Killed the Internet Star". LoadingReadyRun. Retrieved 13 July 2012.
Jump up ^ [1] 2009 Desert Bus announcement
^ Jump up to: a b [2]
Jump up ^ Paul Saunders (4 May 2010). "Mark your calendars!". Retrieved 17 November 2010.
Jump up ^ DesertBusForHope (16 May 2012). "Daddy Ashton: Beware The Moon". YouTube. Retrieved 13 July 2012.
Jump up ^ Heilke, Tally (16 May 2012). "Desert Bus 6 Announcements!". Archived from the original on 4 June 2012. Retrieved 13 July 2012.
Jump up ^ Desert Bus for Hope (17 May 2012). "Announcement time!". Facebook. Retrieved 13 July 2012.
Jump up ^ Stark, Graham (28 November 2007). "The Finale". LoadingReadyRun. Retrieved 13 July 2012.
Jump up ^ "Literal Charity Drive Involves Penn & Teller Title Desert Bus". GamePolitics.com. 25 November 2009. Retrieved 13 July 2012.
Jump up ^ Good, Owen (28 November 2008). "Desert Bus Rides Again, Already Raking in the Dough". Kotaku. Retrieved 13 July 2012.
Jump up ^ "Desert Bus 5 Poster". LoadingReadyRun. Retrieved 13 July 2012.
Jump up ^ "Desert Bus". Desert Bus. Retrieved 13 July 2012.
Jump up ^ https://desertbus.org/graphs/#years
Jump up ^ Retro Video Game Magazine (1). January–February 2014. Missing or empty |title= (help)
Jump up ^ "Sega Mega CD's Infamous Penn & Teller's Smoke And Mirrors: Desert Bus Ported To The Atari 2600". August 20, 2013. Retrieved August 27, 2014.
Jump up ^ "Desert Bus on the App Store". App Store. Retrieved 2016-11-15.
Jump up ^ "Desert Bus - Android Apps on Google Play". play.google.com. Retrieved 2016-11-15.
Jump up ^ "Desert Bus announced for the Mattel Intellivision". October 14, 2016. Retrieved November 13, 2016.
Jump up ^ Makedonski, Brett (2015-02-20). "Roundabout has one of the most tedious Achievements imaginable". Destructoid. Retrieved 2017-05-10.
Jump up ^ Teasdale, Dan (2014-10-07). "Desert Limo". Steam Community. Comment 1. Retrieved 2017-05-10. The classic distance is eight hours.
External links[edit]
A charity website from LoadingReadyRun.com based on Desert Bus
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List of men's footballers with 500 or more goals
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In top-level football, at least 28 players have scored 500 or more goals over the course of their career, according to research by the Rec.Sport.Soccer Statistics Foundation. Only players who were active in top division football for all or most of their careers are considered. The ranking below takes into account goals scored in official matches played with national teams at all age levels and clubs in all divisions.[1]
Ranking[edit]
Key
Unverified data is excluded from players' data; goal and match totals may be higher.
Players in bold are currently active; data is accurate as of the 12 August 2018.[2][3]
Rank
Player
Goals
Matches
Ratio
Years
1 AUT/ CZE Josef Bican [4] [5] 805 530 1.52 1931–1955
2 Romário (BRA) 772 994 0.78 1985–2007
3 Pelé (BRA) 767 831 0.92 1957–1977
4 Ferenc Puskás (HUN) 746 754 0.99 1943–1966
5 Gerd Müller (GER) 735 793 0.92 1962–1981
6 Cristiano Ronaldo (POR) 676 951 0.71 2001–present
7 Lionel Messi (ARG) 644 821 0.78 2003–present
8 Ferenc Deák (HUN) 576 1940–1957
9 Uwe Seeler (GER) 575 649 0.89 1953–1978
Túlio Maravilha (BRA) 575 — 1988–2012
11 Arthur Friedenreich (BRA) 557 1909–1935
12 Ernst Willimowski (POL) 554 — 1934–1955
13 Eusébio (POR) 552 — 1957–1979
14 Jimmy McGrory (SCO) 550 — 1922–1937
15 Franz Binder (AUT) 546 — 1930–1949
16 Fernando Peyroteo (POR) 544 354 1.54 1937–1949
17 Hugo Sánchez (MEX) 541 — 1976–1997
18 Fritz Walter (GER) 539 — 1937–1959
19 József Takács (HUN) 523 — 1917–1934
20 Gyula Zsengellér (HUN) 522 — 1935–1953
Zico (BRA) 522 — 1971–1994
22 Alfredo Di Stéfano (ARG) 514 — 1945–1966
Hans Krankl (AUT) 514 — 1970–1989
24 Gunnar Nordahl (SWE) 513 — 1937–1958
25 Roberto Dinamite (BRA) 512 — 1971–1993
26 Jimmy Greaves (ENG) 511 — 1957–1980
27 Ferenc Bene (HUN) 508 — 1961–1978
28 Zlatan Ibrahimović (SWE) 505 875 0.58 1999–present
Source: Rec.Sport.Soccer Statistics Foundation[1]
See also[edit]
List of men's footballers with 50 or more international goals
List of footballers with 100 or more caps
List of top international association football goal scorers by country
List of footballers with most goals in World Cup qualifiers
List of footballers with the most official appearances
References[edit]
^ Jump up to: a b Kolos, Vladimir (21 January 2016). "Prolific Scorers Data: Best Goalscorers All-Time (Official Matches)". Rec.Sport.Soccer Statistics Foundation. Retrieved 22 March 2016.
Jump up ^ "Matches of Cristiano Ronaldo". Soccerway. Retrieved 16 April 2016.
Jump up ^ "Matches of L. Messi". Soccerway. Retrieved 16 April 2016.
Jump up ^ https://zivotopis.osobnosti.cz/josef-bican.php
Jump up ^ https://www.lidovky.cz/fotbalovy-slechtic-prekazel-komunistum-fd7-/lide.aspx?c=A151101_171029_lide_ELE
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values: قائمة اللاعبين الذين سجلوا أكثر من 500 هدف – Arabic

values: 500 və daha çox qol vuran futbolçuların siyahısı – Azerbaijani

values: সবচেয়ে বেশি গোলকারী ফুটবলারের তালিকা – Bangla

values: Κατάλογος ποδοσφαιριστών ανδρών με 500 ή περισσότερα γκολ – Greek

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values: Calciatori per numero di gol realizzati in incontri ufficiali – Italian

values: Liste over mestscorende fotballspillere – Norwegian

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values: Lista de futebolistas masculinos com 500 ou mais gols da Rec.Sport.Soccer Statistics Foundation – Portuguese

values: 500 veya daha fazla gol atan futbolcular listesi – Turkish

values: Futbol taryhynda iň köp gol uran oýunçylar – Turkmen

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