text:
Colt AR-15
From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
This article is about the weapon produced by Colt. For other weapons colloquially referred to as "AR-15", see AR-15 style rifle. For the select-fire rifle of a similar name, see ArmaLite AR-15. For other uses, see AR-15 (disambiguation).
Colt AR-15
A carbine variant of the Colt AR-15
Type
Semi-automatic rifle
Place of origin
United States
Service history
In service
1963–present
Production history
Designer
Eugene Stoner, Jim Sullivan, Bob Fremont
Manufacturer
Colt
Variants
see List of Colt AR-15 & M16 rifle variants
Specifications
Barrel length
20 inches (510 mm) (standard)
16 inches (410 mm) (carbine)
24 inches (610 mm) (target)
Cartridge
.223 Remington
5.56×45mm NATO
Action
Direct impingement
Effective firing range
~550 metres (600 yd)
Feed system
Issued with 5-, 10-, 20- & 30-round STANAG magazines
Sights
Fixed adjustable front and rear iron sights
Detachable carrying handle with adjustable rear iron sight assembly
Picatinny rails, which allows the use of various scopes and sighting devices
The Colt AR-15 is a lightweight, 5.56×45mm, magazine-fed, gas-operated semi-automatic rifle. It was designed to be manufactured with extensive use of aluminum alloys and synthetic materials. It is a semi-automatic version of the United States military M16 rifle. Colt's Manufacturing Company currently uses the AR-15 trademark for its line of semi-automatic AR-15 rifles that are marketed to civilian and law-enforcement customers.
Contents
[hide]
1 History
2 Operating mechanism
3 Features
3.1 Upper receivers
3.2 Lower receivers
3.3 Sights
3.4 Muzzle devices
3.5 Magazines
4 AR-15 style rifle
5 Port Arthur massacre
6 Gallery
7 See also
8 References
9 Bibliography
10 External links
History[edit]
For more a more detailed list of AR-15 models, see List of Colt AR-15 & M16 rifle variants § Colt civilian models.
1973 Colt AR-15 SP1 rifle with "slab side" lower receiver (lacking raised boss around magazine release button) and original Colt 20-round box magazine
A Colt AR-15 on display at the National Firearms Museum. This example is fitted with an early waffle-patterned 20-round magazine.
Due to financial problems, and limitations in terms of manpower and production capacity, ArmaLite sold the ArmaLite Rifle-15, abbreviated AR-15 design and the AR-15 trademark along with the ArmaLite AR-10 to Colt's Manufacturing Company in 1959.[1] Colt started selling the semi-automatic version of the M16 rifle as the Colt AR-15 in 1964.[2][3][4] The first mass production version was the Colt AR-15 Sporter, in .223 Remington, with a 20-inch barrel and issued with 5-round magazines.[3] Over the decades, Colt has made many different types of AR-15 rifle and carbine models, including the AR-15, AR-15A2, AR-15A3, AR-15A4, and many other models.
The AR-15 is frequently the target of those advocating restricting access to guns in the United States. Although the sale of new AR-15s was banned by the Federal Assault Weapons Ban from 1994 to 2004, Colt continued to sell legally compliant versions known collectively as "Colt Sporters" and "Colt Match Target rifles" during that period.[5]
Operating mechanism[edit]
Diagram of an M16 rifle, firing
U.S. Patent 2,951,424 describes the cycling mechanism used in the original AR-15. The bolt carrier acts as a movable cylinder and the bolt itself acts as a stationary piston. This mechanism is often called "direct gas impingement" (DGI), although it differs from prior gas systems. Designer Eugene Stoner did not consider the AR-15 to be a conventional direct impingement mechanism, but that is how it came to be characterized.[6]
Gas is tapped from the barrel as the bullet moves past a gas port located above the rifle's front sight base. The gas expands into the port and down a gas tube, located above the barrel that runs from the front sight base into the AR-15's upper receiver. Here, the gas tube protrudes into a "gas key" (bolt carrier key), which accepts the gas and funnels it into the bolt carrier. [7]
At this point, the bolt is locked into the barrel extension by locking lugs, so the expanding gas forces the bolt carrier backward a short distance. As the bolt carrier moves toward the butt of the gun, the bolt cam pin, riding in a slot on the bolt carrier, forces the bolt to rotate and thus unlocks it from the barrel extension. Once the bolt is fully unlocked it begins its rearward movement along with the bolt carrier. The bolt's rearward motion extracts the empty cartridge case from the chamber. As soon as the neck of the case clears the barrel extension, the bolt's spring-loaded ejector forces it out the ejection port in the side of the upper receiver.
Behind the bolt carrier is a plastic or metal buffer, which rests in line with a return spring. The buffer spring begins to push the bolt carrier and bolt back toward the chamber once it is compressed sufficiently. A groove machined into the upper receiver guides the bolt cam pin and prevents it and the bolt from rotating into a closed position. The bolt's locking lugs push a fresh round from the magazine as the bolt moves forward. The round is guided by feed ramps into the chamber. As the bolt's locking lugs move past the barrel extension, the cam pin twists into a pocket milled into the upper receiver. This twisting action follows the groove cut into the carrier and forces the bolt to twist and "lock" into the barrel extension.
Features[edit]
AR-15A2 with the upper and lower receiver opened at the front hinge.
The AR-15A2 most distinctive ergonomic feature is the carrying handle and rear sight assembly on top of the receiver.
Upper receivers[edit]
The upper receiver incorporates the fore stock, the charging handle, the forward assist, the gas operating system, the barrel, the bolt and bolt carrier assembly. AR-15s employ a modular design. Thus one upper receiver can quickly and easily be substituted for another. Upper receivers are available with barrels of different weights, lengths, calibers, and rail systems with various sights and accessories. The standard AR-15 rifle uses a 20" barrel. Although, both shorter 16" carbine barrels and longer 24" target barrels are also available.
Early models had barrels with a 1:12 rate of twist for the original 223 Remington, 55 grain (3.6 g) bullets. Current models have barrels with a 1:9 or 1:7 twist rate for the 5.56×45mm NATO, 62 grain (4 g) bullets.
Lower receivers[edit]
The lower receiver incorporates the magazine well, the pistol grip, the buttstock, the buffer and the buffer spring. The lower receiver also contains the trigger, disconnector, hammer and fire selector (collectively known as the fire control group). Full-sized rifles use a fixed buttstock, while carbines generally use an adjustable telescoping buttstock.
The early commercial SP-1 AR-15s used a pair of .250" diameter receiver push pins, identical to those found on the military rifles. In 1966 the company replaced the front pin with a paired nut and screw hinge using a .315" diameter pin to prevent shooters from being able to change receivers with military rifles or competitor rifles without the use of an adapter. They resumed production with the smaller and standardized .250" pin in the mid-1990s.[8]
Sights[edit]
The AR-15's most distinctive ergonomic feature is the carrying handle and rear sight assembly on top of the receiver. This is a by-product of the original ArmaLite design, where the carry handle served to protect the charging handle.[9] As the line of sight is 2.5 in (63.5 mm) over the bore, the AR-15 has an inherent parallax problem. At closer ranges (typically inside 15–20 meters), the shooter must compensate by aiming high to place shots where desired. The standard AR-15 rifle has a 500 mm (19.75 inches) sight radius.[10] The AR-15 uses an L-type flip, aperture rear sight and it is adjustable with two settings, 0 to 300 meters and 300 to 400 meters.[11] The front sight is a post adjustable for elevation. The rear sight can be adjusted for windage. The sights can be adjusted with a bullet tip or pointed tool. The AR-15 can also mount a scope on the carrying handle. With the advent of the AR-15A2, a new fully adjustable rear sight was added, allowing the rear sight to be dialed in for specific range settings between 300 and 800 meters and to allow windage adjustments without the need of a tool or cartridge.[12] Current versions such as AR-15A4 have a detachable carrying handle and use Picatinny rails, which allows for the use of various scopes and sighting devices.
Muzzle devices[edit]
Colt AR-15 rifles most often have a barrel threaded in 1⁄2"-28 threads to incorporate the use of a muzzle device such as a flash suppressor, sound suppressor or muzzle brake. The initial design, the "duckbill," had three tines or prongs and was prone to breakage and getting entangled in vegetation. The design was later changed to close the end to avoid this problem. Eventually, on the A2 version of the rifle, the bottom port was closed to reduce muzzle climb and prevent dust from rising when the rifle was fired in the prone position.[13] For these reasons, the US military declared this muzzle device a compensator, but it is more commonly known as the "GI", "A2", or "Birdcage" muzzle device.[14] The standard AR15 muzzle device conforms to the STANAG dimensional requirements for firing 22mm rifle grenades.
Magazines[edit]
The Colt AR-15 uses 20- or 30-round staggered-column detachable box magazines. Low-capacity 5- or 10-round magazines are also available to comply with legal restrictions, for hunting, for benchrest shooting or where a larger magazine can be inconvenient.
AR-15 style rifle[edit]
Main article: AR-15 style rifle
After Colt's patents expired in 1977,[15] other manufacturers began to copy the Colt AR-15 rifle's design. However, the term "AR-15" is a Colt registered trademark and Colt only uses the term to refer to its line of semi-automatic rifles. Therefore, other manufacturers began to market their generic AR-15s under separate designations, although these are all frequently referred to as AR-15s, as are some rifles and carbines that are not even based on the AR-15 design.[16]
AR-15 style rifles are available in a wide range of configurations and calibers from a large number of manufacturers. These configurations range from standard full-sizes rifles with 20-inch barrels, to short carbine-length models with 16-inch barrels, adjustable length stocks and optical sights, to long range target models with 24-inch barrels, bipods and high-powered scopes. These rifles may also have short-stroke gas piston system, forgoing the direct gas system standard in AR-15 rifles. These calibers include the 5.56×45mm NATO, 5.7×28mm, 6.8mm Remington SPC, .300 Blackout, 9×19mm Parabellum and .458 SOCOM to name a few.[17][18]
Port Arthur massacre[edit]
Following the use of a Colt AR-15 in the Port Arthur massacre, the National Firearms Programme Implementation Act 1996 was enacted in Australia, restricting the private ownership of high capacity semi-automatic rifles.[19][20][21]
Gallery[edit]
Complete AR-15A2 rifle set with manual, 5.56mm ammo and magazines
AR-15 cleaning kit stowed in buttstock
See also[edit]
ArmaLite AR-15
Assault weapon
Assault weapons legislation in the United States
CAR-15
Colt Automatic Rifle (CAR)
List of Colt AR-15 & M16 rifle variants
Modern sporting rifle
Roberti-Roos Assault Weapons Control Act of 1989
References[edit]
Jump up ^ Bartocci, Christopher R. (July 16, 2012). "AR-15/M16: The Rifle That Was Never Supposed to Be". Gun Digest. Retrieved June 28, 2018.
Jump up ^ Zimba, Jeff. "The Evolution of the Black Rifle". Small Arms Review. Retrieved 14 November 2017. As early as 1963, Colt started manufacturing this "new" rifle in semiautomatic only with the civilian population and the law enforcement community in mind. Sold as the AR-15 Sporter it was virtually identical to the M16 with the exception of the fire control group.
^ Jump up to: a b Bob Hutton & Bob Forker (October 1964). "A Beautiful Marriage: .223 Remington and Colt's AR-15 'Sporter'". Guns & Ammo.
Jump up ^ Mann, Richard A. (30 April 2014). GunDigest Shooter's Guide to the AR-15. Iola, Wisconsin: Krause Publications. pp. 15–16. ISBN 978-1-4402-3847-5.
Jump up ^ Roane, Kit R. (1997-04-13). "Shooting Holes in the Assault-Weapons Ban, One Rifle at a Time". The New York Times. ISSN 0362-4331. Retrieved 2018-04-10.
Jump up ^ 'Gun Digest Guide to Customizing Your AR-15
Jump up ^ Best AR-15 Buyer’s Guide – Step by Step to Choose Your First AR15
Jump up ^ Sweeney, Patrick (1 October 1999). Gunsmithing - Rifles. Iola, Wisconsin: Gun Digest Books. p. 290. ISBN 0-87341-665-1.
Jump up ^ Ezell, Edward Clinton (1983). Small Arms of the World. New York: Stackpole Books. pp. 746–762. ISBN 978-0-88029-601-4.
Jump up ^ "M16 5.56mm Rifle". Archived from the original on June 16, 2011. Retrieved October 7, 2012. . colt.com. Retrieved on 8 October 2011.
Jump up ^ Operator's Manual For M16, M16A1. Archive.org. Retrieved on 27 September 2011.
Jump up ^ Venola, Richard (2005). "What a Long Strange Trip It's Been". Book of the AR-15 1 (2): 6–18.
Jump up ^ Wieland, Terry (November 22, 2011). Gun Digest Book of Classic American Combat Rifles. Iola, Wisconsin: Krause Publications. p. 100. ISBN 978-1-4402-3017-2.
Jump up ^ Steve Crawford (2003). Twenty First Century Small Arms: The World's Great Infantry Weapons. Zenith Imprint. pp. 85–86. ISBN 978-0-7603-1503-3. Retrieved May 28, 2013.
Jump up ^ Zimba, Jeff (November 26, 2014). "The Evolution of the Black Rifle: 20 Years of Upgrades, Options, and Accessories". Prepper Press – via Google Books.
Jump up ^ Walker, Rob (2016-12-30). "The Year in Nine Objects". The New Yorker. ISSN 0028-792X. Retrieved 2017-11-06.
Jump up ^ U.S. Military Small Arms Ammunition Failures and Solutions, GK Roberts, NDIA Dallas, TX, May 21, 2008 "Archived copy" (PDF). Archived from the original (PDF) on June 28, 2011. Retrieved February 4, 2011.
Jump up ^ Evolution of an AR | Gear | Guns & Ammo Archived September 15, 2011, at the Wayback Machine.. Archives.gunsandammo.com (August 29, 2011). Retrieved on 2011-09-27.
Jump up ^ "Firearms in Australia: a guide to electronic resources". aph.gov.au. Commonwealth of Australia. 9 August 2007. Retrieved 4 April 2015.
Jump up ^ "How Australia Passed Gun Control: The Port Arthur Massacre and Beyond". Foreign Affairs. October 13, 2017. Retrieved 18 February 2018.
Jump up ^ Wahlquist, Calla (14 March 2016). "It took one massacre: how Australia embraced gun control after Port Arthur". The Guardian.
Bibliography[edit]
Stevens, R. Blake and Edward C. Ezell. The Black Rifle M16 Retrospective. Enhanced second printing. Cobourg, Ontario, Canada: Collector Grade Publications Incorporated, 1994. ISBN 0-88935-115-5.
Bartocci, Christopher R. Black Rifle II The M16 Into the 21st Century. Cobourg, Ontario, Canada: Collector Grade Publications Incorporated, 2004. ISBN 0-88935-348-4.
External links[edit]
Media related to AR-15 at Wikimedia Commons
show
ArmaLite AR-10 derivatives
Battle rifles
Standard
ArmaLite AR-10
Heckler & Koch HK417
MPT-76
Sniper rifles
M110 Semi-Automatic Sniper System
Marine Scout Sniper Rifle
Mk 12 Special Purpose Rifle
SEAL Recon Rifle
SR-25
United States Marine Corps Squad Advanced Marksman Rifle
United States Army Squad Designated Marksman Rifle
Assault rifles
Standard
ArmaLite AR-15
M16 rifle
variants
Colt Advanced Piston Carbine
Colt ACR
Colt Canada C7
Adcor A-556
Barrett REC7
Barrett M468
Heckler & Koch HK416
KH-2002
Knight's Armament Company SR-47
LR-300
LWRC M6
Norinco CQ
PVAR
Remington GPC
Safir T-series
SOCIMI AR-831
T65
T86
T91
Carbines
CAR-15
M4 carbine
Bushmaster M4-type Carbine
Close Quarters Battle Receiver
CMMG Mk45
G13 carbine
Olympic Arms OA-93
SIG516
Special Operations Assault Rifle
Submachine guns
Colt 9mm SMG
CAR-15 Submachine Gun
La France M16K
Personal defense weapons
Colt MARS
AR-57
AAC Honey Badger PDW
GA Personal Defense Weapon
Machine guns
Colt Automatic Rifle
Ares Shrike 5.56
M27 Infantry Automatic Rifle
Semi-automatic rifles
Centerfire
Colt AR-15
variants
AR-15 style rifle
Bushmaster XM-15
Heckler & Koch MR223
Heckler & Koch MR308
Ruger SR-556
SIG Sauer SIG516
SIG Sauer SIGM400
Smith & Wesson M&P10
Smith & Wesson M&P15
CMMG Mk47 Mutant
Rimfire
(Although many .22 caliber conversion kits are made for the AR-15, the rimfire versions are only cosmetic similar rifles.)
Armi Jager AP-74
Smith & Wesson M&P15-22
Shotguns
Intrepid RAS-12
Safir T-series
UTAS XTR-12
Pistols
Carbon 15
Olympic Arms OA-93
Other developments
M231 Firing Port Weapon
CM901
show
v
t
e
Colt's Manufacturing Company
Revolvers
19th Century
M1860 Army
M1851 Navy
Dragoon
Model 1855
M1861 Navy
Paterson
Pocket Percussion
Walker
Open Top
Open Top Pocket Model
House
New Line
Single Action Army
Buntline
M1877
M1878
M1889
M1892
20th Century
Model 1905
New Police
New Service
Official Police
Police Positive
Police Positive Special
Anaconda
Cobra
Detective Special
Diamondback
King Cobra
Python
Trooper
Semi-automatic pistols
M1911
Colt 2000
Ace
Commander
Delta Elite
Double Eagle
M1900
M1902
Model 1903 Pocket Hammer
Model 1903 Pocket Hammerless
Model 1908 Vest Pocket
Officer's ACP
Woodsman
SSP
Mustang
Rifles, PDWs, and Machine Guns
OHWS
SCAMP
Burgess
Lightning Carbine
M1839 Carbine
Revolving Rifle
Ring Lever
AR-15
variants
M1895 Colt-Browning machine gun
M16
CAR-15
M4 Carbine
Colt Automatic Rifle
C7
Advanced Colt Carbine-Monolithic
ACR
MARS
9mm SMG
Cartridges
Revolver
.32 Long Colt
.38 Short Colt
.38 Long Colt
.41 Long Colt
.44 Colt
.45 Colt
Semi-automatic pistol
.25 ACP
.32 ACP
.380 ACP
.38 ACP
.45 ACP
People
Samuel Colt
Elizabeth Jarvis Colt
Richard Jarvis
William Mason
Charles Brinckerhoff Richards
Related
Colt Armory
Colt Defense
National Arms Company
Retrieved from "https://en.wikipedia.org/w/index.php?title=Colt_AR-15&oldid=847981874"
Categories:
ArmaLite AR-10 derivatives
5.56 mm firearms
Semi-automatic rifles
Hidden categories:
Webarchive template wayback links
Use mdy dates from April 2016
Commons category without a link on Wikidata
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Article
Talk
Variants
Views
Read
Edit
View history
More
Search
Navigation
Main page
Contents
Featured content
Current events
Random article
Donate to Wikipedia
Wikipedia store
Interaction
Help
About Wikipedia
Community portal
Recent changes
Contact page
Tools
What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Wikidata item
Cite this page
Print/export
Create a book
Download as PDF
Printable version
Languages
Español
한국어
Português
Edit links
This page was last edited on 29 June 2018, at 02:18 (UTC).
Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
Privacy policy
About Wikipedia
Disclaimers
Contact Wikipedia
Developers
Cookie statement
Mobile view
Enable previews

values: mw-page-base noprint

values: mw-head-base noprint

values: firstHeading firstHeading en

values: siteSub noprint

values: mw-jump-link #mw-head

values: mw-jump-link #p-search

attrs: href class title

values:
/wiki/AR-15_(disambiguation)
mw-disambig
AR-15 (disambiguation)

attrs: role class

values:
note
hatnote navigation-not-searchable

value: p

attrs: colspan class style

attrs: href class

attrs: scope style

values:
/wiki/Box_magazine
mw-redirect
Box magazine

values:
nofollow
external text
//www.google.com/patents/US2951424

values:
/wiki/223_Remington
mw-redirect
223 Remington

values:
/wiki/Fire_control_group
mw-redirect
Fire control group

values:
/wiki/Sound_suppressor
mw-redirect
Sound suppressor

values:
/wiki/.300_Blackout
mw-redirect
.300 Blackout

values:
/wiki/Modern_sporting_rifle
mw-redirect
Modern sporting rifle

values:
nofollow
external text
//www.worldcat.org/issn/0362-4331

values:
nofollow
external text
http://www.colt.com/mil/M16_2.asp

values:
nofollow
external text
//www.worldcat.org/issn/0028-792X

values: -moz-column-width: 30em; -webkit-column-width: 30em; column-width: 30em; list-style-type: decimal;

values: Knight's Armament Company SR-47 (page does not exist)

values:
/wiki/Remington_GPC
mw-redirect
Remington GPC

values:
/wiki/AAC_Honey_Badger_PDW
mw-redirect
AAC Honey Badger PDW

values: nowraplinks collapsible autocollapse navbox-inner mw-collapsible mw-made-collapsible mw-collapsed

values: Template talk:Colt's Manufacturing Company

values: Colt Model 1855 Sidehammer Pocket Revolver

values:
navbox-image
6
width:1px;padding:0px 0px 0px 2px

values:
/wiki/Colt_revolving_rifle
mw-redirect
Colt revolving rifle

values:
/wiki/M1895_Colt-Browning_machine_gun
mw-redirect
M1895 Colt-Browning machine gun

values:
/wiki/Colt_Canada_C7_rifle
mw-redirect
Colt Canada C7 rifle

values: Category:Webarchive template wayback links

values: Category:Commons category without a link on Wikidata

values: Discussion about edits from this IP address [ctrl-alt-n]

values: A list of edits made from this IP address [ctrl-alt-y]

values: You are encouraged to create an account and log in; however, it is not mandatory

values: You're encouraged to log in; however, it's not mandatory. [ctrl-alt-o]

values:
/wiki/Colt_AR-15
View the content page [ctrl-alt-c]
c

values: Discussion about the content page [ctrl-alt-t]

values: p-namespaces navigation vectorTabs p-namespaces-label

values:
p-variants
navigation
vectorMenu emptyPortlet
p-variants-label

values: Past revisions of this page [ctrl-alt-h]

values: p-views navigation vectorTabs p-views-label

values:
p-cactions
navigation
vectorMenu emptyPortlet
p-cactions-label

values:
mw-wiki-logo
/wiki/Main_Page
Visit the main page

values:
/wiki/Main_Page
Visit the main page [ctrl-alt-z]
z

values: Featured content – the best of Wikipedia

values: Find background information on current events

values:
/wiki/Special:Random
Load a random article [ctrl-alt-x]
x

values: portal navigation p-navigation p-navigation-label

values: A list of recent changes in the wiki [ctrl-alt-r]

values: portal navigation p-interaction p-interaction-label

values: List of all English Wikipedia pages containing links to this page [ctrl-alt-j]

values: Recent changes in pages linked from this page [ctrl-alt-k]

values:
/wiki/Wikipedia:File_Upload_Wizard
Upload files [ctrl-alt-u]
u

values: A list of all special pages [ctrl-alt-q]

values: Permanent link to this revision of the page

values: Link to connected data repository item [ctrl-alt-g]

values: Printable version of this page [ctrl-alt-p]

values: mediawiki ltr sitedir-ltr mw-hide-empty-elt ns-0 ns-subject page-Colt_AR-15 rootpage-Colt_AR-15 skin-vector action-view


text:
List of Sonic the Hedgehog characters
From Wikipedia, the free encyclopedia
Jump to: navigation, search
A variety of Sonic's friends gathered for his birthday party in Sonic Generations. Clockwise from left: Charmy, Tails, Espio, Rouge, Sonic (pictured on cake), Vector, Knuckles, Blaze, Amy, Cheese, and Cream.
The Sonic the Hedgehog video game franchise began in 1991 with the game Sonic the Hedgehog for the Sega Genesis, which pitted a blue anthropomorphic hedgehog named Sonic against a rotund male human villain named Doctor Eggman (or Doctor Ivo Robotnik). The sequel, Sonic 2, gave Sonic a fox friend named Tails. Shortly afterward, Sonic CD introduced Amy Rose, a female hedgehog with a persistent crush on Sonic, and Sonic 3 introduced Knuckles the Echidna, Sonic's rival and, later, friend. All five of these have remained major characters and appeared in dozens of games.
The series has introduced dozens of additional recurring characters over the years. These have ranged from anthropomorphic animal characters like Shadow the Hedgehog and Cream the Rabbit to robots created by Eggman like Metal Sonic and E-123 Omega, as well as human characters like Eggman's grandfather Gerald Robotnik. The series also features two fictional species: Chao, which have usually functioned as digital pets and minor gameplay and plot elements, and more recently, Wisps, which have been used as power-ups.
The Sonic games keep a separate continuity from the Sonic the Hedgehog comics published by Archie Comics and other Sonic media and, as a result, feature a distinct yet overlapping array of characters.
Contents
[hide]
1 Characters
1.1 Sonic the Hedgehog
1.2 Doctor Eggman
1.3 Miles "Tails" Prower
1.4 Amy Rose
1.5 Metal Sonic
1.6 Knuckles the Echidna
1.7 EggRobo
1.8 Fang the Sniper
1.9 Chaotix
1.10 Big the Cat
1.11 Chaos
1.12 E-100 Series
1.13 Omochao
1.14 Tikal the Echidna
1.15 Shadow the Hedgehog
1.16 Professor Gerald Robotnik
1.17 Maria Robotnik
1.18 Rouge the Bat
1.19 Cream the Rabbit and Cheese
1.20 G.U.N. Commander
1.21 Blaze the Cat
1.22 Eggman Nega
1.23 Babylon Rogues
1.23.1 Jet the Hawk
1.23.2 Wave the Swallow
1.23.3 Storm the Albatross
1.24 Silver the Hedgehog
1.25 Orbot and Cubot
1.26 Wisps
1.27 Sticks the Badger
2 References
Characters
Sonic the Hedgehog
Main article: Sonic the Hedgehog (character)
Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonikku Za Hejjihoggu), trademarked Sonic The Hedgehog,[1] is a blue hedgehog and the main protagonist of the series. Developed as a replacement for their existing Alex Kidd mascot, as well as Sega's response to Mario, his first appearance was in the arcade game, Rad Mobile (as a cameo), before making his official debut in Sonic the Hedgehog (1991). Sonic's greatest ability is his running speed, and he is known as the world's fastest hedgehog.[2] Using the power of the seven Chaos Emeralds, he becomes Super Sonic and achieve even greater speeds.
Doctor Eggman
Main article: Doctor Eggman
Doctor Ivo Robotnik[3] (ロボトニック, Robotonikku), better known by his alias Doctor Eggman[4] (ドクター・エッグマン, Dokutā Egguman), is a mad scientist and the main antagonist of the series. Debuting in the first game of the series, Sonic the Hedgehog, he was shown attempting to collect the Chaos Emeralds and turn all of the animals inhabiting the land into robots. He is a self-proclaimed or certifiable genius with an IQ of 300.[5][6][7] His fondness for mechas has made him a renowned authority on robotics. Ultimately, Eggman's goal is to conquer the world and create his ultimate utopia, Eggmanland (alternatively known as the Eggman Empire and Robotnikland).[8]
When Sega had petitioned its research and development department to create a character who would replace Alex Kidd as its company mascot, a caricature of U.S. President Theodore Roosevelt was also among the proposed designs. It lost to Sonic the Hedgehog, but eventually became the basis for Dr. Eggman instead.[9][10]
Miles "Tails" Prower
Main article: Tails (character)
Miles Prower (マイルス・パウアー, Mairusu Pauā), better known by his nickname Tails (テイルス, Teirusu) is a two-tailed fox who is Sonic's best friend and sidekick. His name is a pun on "miles per hour". He is able to use his two tails to propel himself into the air like a helicopter for a limited time. Yasushi Yamaguchi, originally the main artist and zone designer for Sega's Sonic Team, designed Tails for an internal competition for a sidekick to Sonic. His first appearance was in Sonic 2 for the Game Gear, where he was kidnapped by Robotnik for a "hefty" ransom, and was first made playable in the Genesis version of Sonic the Hedgehog 2.[11] Tails has appeared in almost every Sonic game since his first appearance. Tails also starred in two solo spinoff games for the Sega Game Gear in 1995 - Tails' Skypatrol, and Tails Adventures.[12] Frequently portrayed as a sweet-natured[13] and humble fox,[14] Tails used to be picked on because of his twin tails, before he met Sonic.[15] Tails has a very high IQ and has great mechanical ability.
Amy Rose
Main article: Amy Rose
Amy Rose (エミー・ローズ, Emī Rōzu) is a pink girl hedgehog who believes herself to be Sonic's girlfriend.[16] Her first appearance in the games was in Sonic CD, introduced and kidnapped by Metal Sonic, although she was alluded to "Princess Sally" in the Western game manuals, in order to tie in with the cartoon.[17] After this appearance, she became known as Amy. Her first playable appearance was in Sonic Drift, although that game was not released outside Japan, making Sonic Drift 2 her first playable game for other regions. Not possessing the speed or strength of other characters, Amy uses a "Piko Piko Hammer" as her weapon.[16]
Metal Sonic
Metal Sonic (メタル・ソニック, Metaru Sonikku) is an evil robotic version of Sonic created by Dr. Robotnik. He first appears in Sonic the Hedgehog CD. He is given orders to go back in time and change the past so that Dr. Robotnik can rule the future. Sonic must race him in Stardust Speedway to free Amy Rose. He is severely wounded when he crashes and falls, but is rejuvenated by Robotnik in Sonic the Hedgehog 4: Episode II, only to be defeated again in a similar style. He returns in Knuckles' Chaotix, where he attempts to obtain the Chaos Rings, but he is stopped by the Chaotix. Metal Sonic notably acted as the main antagonist in Sonic Heroes, appearing in a new form as Neo Metal Sonic before transforming into the game's final boss, the Metal Overlord. Upon being defeated by Super Sonic, Tails, and Knuckles, he reverts to his traditional appearance. He also appears as the main antagonist in the Sonic the Hedgehog (OVA), where Eggman records Sonic's abilities and uploads them to Metal Sonic, who proceeds in attempting to destroy the world before being tossed into lava by Sonic. Metal Sonic appears as a bonus playable character in Sonic Rivals, reprogrammed to aid Eggman Nega in his attempt to take over the world. He returns as a playable character in Sonic Rivals 2, now under orders from Eggman to aid Shadow in stopping Eggman Nega's plans. In Sonic Free Riders, Metal Sonic is a playable character and the final opponent in the game's story mode. In Sonic Generations, he appears in his classic form as a rival boss, battling Classic Sonic in Stardust Speedway before ultimately being destroyed. Metal Sonic returns as a boss character in Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal. He also appears in the Sonic Boom episode, "It Wasn't Me, It Was the One-Armed Hedgehog". Metal Sonic appears as a boss in the Sonic story mode of Lego Dimensions.
Metal Sonic also appeared as a playable character in the multiplayer mode of Sonic Adventure 2: Battle, as well as Sonic & Sega All-Stars Racing, Sonic & All-Stars Racing Transformed, and all the Mario & Sonic titles beginning with Mario & Sonic at the Olympic Winter Games. Collecting all the emblems in Sonic Adventure DX: Director's Cut unlocks Metal Sonic as a bonus playable character in Sonic's stages, and purchasing both episodes of Sonic the Hedgehog 4 unlocks bonus levels in which Metal Sonic is playable.
He possesses a laser cannon built into his abdomen, a jet engine protruding from his back, and a force field device. He usually only communicates with a series of electronic noises. The only notable time Metal Sonic was able to talk was in Sonic Heroes in which he was voiced by Jun'ichi Kanemaru in Japanese and Ryan Drummond in English.
GameDaily placed Metal Sonic 13th on their "Top 25 Video Game Robots" list, describing him as Dr. Robotnik's "greatest creation" and praising the strength of his abilities.[18]
Knuckles the Echidna
Main article: Knuckles the Echidna
Knuckles the Echidna (ナックルズ・ザ・エキドゥナ, Nakkurusu Za Ekiduna) is Sonic's friendly rival. First introduced in the Genesis game Sonic the Hedgehog 3, Knuckles lives on Angel Island, which hovers in the sky due to the power of the Master Emerald. As the last surviving member of the Echidna people who once inhabited the island, his duty is to guard the Master Emerald.
During conception of Sonic the Hedgehog 3, the development team wanted to create a new rival for Sonic. The final design of Knuckles was the result of dozens of possible designs inspired by numerous different animals.[19] A character with many different abilities and skills, he is physically one of the strongest characters of the Sonic series.[20] His strength and mastery of martial arts, specialising in punches, enables him to perform feats such as shattering boulders with his fists, while he can trap air under his dreadlocks in order to glide for short distances.
EggRobo
An EggRobo (エッグロボ, Eggurobo) is an egg-shaped humanoid robot which resembles Doctor Eggman. They first appeared as enemies in the game Sonic & Knuckles. In Sonic's storyline, they only appeared as standard enemies in the Sky Sanctuary Zone. In Knuckles' story, however, one EggRobo in particular replaces Eggman as the end-of-zone boss in a number of levels. An EggRobo later appears in Sonic R as a playable character, and in the form of a kart racer in Sonic Adventure 2.
Fang the Sniper
Fang the Sniper (ファング・ザ・スナイパー, Fangu Za Sunaipā),[21] initially known as Nack the Weasel[22] in English localizations, is a purple wolf/weasel hybrid[23] (a wolf/jerboa hybrid in Japan[24][25]) that first appeared in the Game Gear video game Sonic the Hedgehog: Triple Trouble in 1994. His character is a treasure hunter in search of the Chaos Emeralds; however he does not know of their true power and merely wants to sell them for profit.[22] He is a slick,[23] sneaky, and mischievous[21] character who will steal the Emeralds for an easier job.[22] Fang tries hard to outwit others, but is held back by his naivety and often fails.[21]
Outside of Triple Trouble, Fang had playable roles in Sonic Drift 2 and Sonic the Fighters in 1995 and 1996, and had been planned to be in the cancelled Sonic Xtreme. He has not had any significant roles since, though he made a cameo appearance on an in-game poster in 2011's Sonic Generations, and as a robot character's illusion in Sonic Mania in 2017.[citation needed]
Chaotix
Main article: Chaotix
The Chaotix are a group of four characters who debuted in the game Knuckles' Chaotix as the main characters, later forming their own detective agency in Sonic Heroes. IGN described the characters as "charming" and noted that they were introduced before fans became weary of all the new characters in the series.[26]
Big the Cat
Big the Cat[27] first appeared in the 1998 Dreamcast game Sonic Adventure, where he was placed to justify the presence of a fishing rod in the game, although he was conceived beforehand.[28] Big is a large, blue anthropomorphic cat, who is depicted as—while unintelligent—sweet, easygoing, and physically strong.[29][30]
In Sonic Adventure, Big's story involves fishing his frog friend, Froggy,[31] out of various bodies of water after Froggy swallows a Chaos Emerald and part of the tail of Chaos, the game's antagonist. In Sonic Heroes, Big teams up with Amy Rose and Cream the Rabbit to search for Froggy and a lost Chao creature called Chocola. He is also a more minor playable character in other Sonic games like Sonic Chronicles: The Dark Brotherhood and Sonic & Sega All-Stars Racing and a non-player character in titles such as the Nintendo DS version of Sonic Colors. Reflecting the story of Adventure, Big appears in the Sonic X anime and the Sonic the Hedgehog comics.
Big has been derided by the video game press and fanbase for his obesity, low intelligence, one-dimensional development and uselessness within his games; he has appeared on several lists of the worst video game characters of all time and within the Sonic cast.[32][33][34] Due to his poor reception and apparent uselessness, Sonic Team decided to remove him from any future games starting in 2012,[35] although head Takashi Iizuka has since stated that a game starring Big is a possibility.[36] Big has, however, made additional cameo appearances. He made a brief appearance in the Sonic the Hedgehog world in Lego Dimensions, where he asks for the player's assistance in catching Froggy as a side-quest.[37]
Chaos
Not to be confused with Chao (Sonic).
Chaos (カオス, Kaosu) is a Chao mutated by the Chaos Emeralds that acts as a guardian for its species, protects the Master Emerald, and provides clear water around its altar.[38] It is a water-like being that can easily manipulate its body, allowing it to stretch limbs or liquefy itself. Without any Chaos Emeralds, it is known as "Chaos Zero", but with each Emerald it absorbs, it transforms into a more powerful form, eventually becoming "Perfect Chaos" with all 7 Emeralds.
Its first appearance is in Sonic Adventure, where Dr. Eggman attempts to use it to conquer the world. Chaos tracks down the emeralds, becomes "Perfect Chaos", and floods all of Station Square, but is ultimately defeated by Super Sonic. It reappears in Sonic Adventure 2 as a bonus multiplayer character, in Sonic Battle as a playable fighter, and in Mario & Sonic at the Olympic Winter Games as an ice version of Perfect Chaos. He reappears in his perfect form in Sonic Generations as a boss where he has a new look with green teeth and dark blue reptilian skin for the upper half of his body.[39] This was supposed to be how he always looked, but the technology of the Dreamcast at the time made this look impossible.[40] Chaos appears as the final boss in the Sonic the Hedgehog pack of Lego Dimensions.
E-100 Series
The E-100 Series is a group of robots created by Doctor Eggman, who uses them in his quest to conquer the world; However some of their members have since gone rogue.[41]
E-100 Alpha (アルファ, Arufa), better known as Zero, is the first of the E-100 series and considered the prototype of the line.[42] He was created by Dr. Eggman and ordered to capture the Chaos Emerald from Amy Rose's Flicky friend, Birdie. He first appeared in Sonic Adventure as the main antagonist in Amy's story, where he repeatedly tries to capture Birdie. At the end of Amy's story, she destroys him. In Sonic Advance 2, he appears in special stages, trying to prevent players from getting the seven Chaos Emeralds.
E-102 Gamma (E-102ガンマ, Ī-Ichi-Zero-Ni Ganma) also primarily appears in Sonic Adventure. He is a red, bulky robot[43] with a powerful gun built into his arm.[44] Gamma turns against his master after a heartfelt conversation with Amy Rose, who becomes his friend.[45][46] He offers shoot-'em-up gameplay to a largely platforming-focused game.[47] Gamma later appears as a playable character in Sonic Battle. He has garnered mixed comments from critics.[48] While Xbox World generally commended his story,[49] others criticized the slow and repetitive nature of his gameplay.[50][51][52]
E-123 Omega (オメガ, Omega) first appears in Sonic Heroes, Eggman seals Omega within an abandoned base, along with Shadow, until Rouge the Bat releases Shadow from his stasis pod, accidentally reactivating Omega.[53] Omega decides to team up with the other two in order to obtain revenge on Eggman and prove that he is the most powerful robot of all.[54] He returns with the same goal in Shadow the Hedgehog, and teams up with Shadow in certain levels to destroy Eggman's robots. During Sonic the Hedgehog 2006, he is playable after Rouge orders him to support Shadow many years in the future.[55] He is also one of the secret unlockable characters in Sonic Chronicles: The Dark Brotherhood.[56] He also appeared in the DS version of Sonic Colors where he challenges Sonic to perform a mission, and reveals to Sonic the location of Eggman's base in the Asteroid Coaster world. Omega has appeared in Mario and Sonic at the Olympic Winter Games as a rival in speed skating and intense short track[57] and in Mario & Sonic at the London 2012 Olympic Games as a rival in the 100m Sprint.
Omega has an array of destructive weapons concealed in his arms, including machine guns, flamethrowers, missile launchers, beam cannons and rocket-propelled drills. He can also retract his hands in order to attach a spinning Shadow and Rouge in their place, either using the two as melee weapons or firing them.[53] Omega has seen negative reception. Eurogamer staff writer Tom Bramwell called Omega a "lesser" character among the Heroes cast.[58] An Electronic Gaming Monthly preview of Heroes referred to him as an imitation of the T-1000s from the film Terminator 2: Judgment Day.[59] However, Jeremy Dunham from IGN called Omega a "supreme machine".[60]
Omochao
Omochao (オモチャオ, /ˈoʊmoʊtʃaʊ/) is a robotic Chao with a propeller on its head. Omochao was introduced in Sonic Adventure as part of the Chao Races, and it later appeared in Sonic Adventure 2, where it serves as an in-game manual to teach players how to play the game. Since then, it has appeared in a multitude of Sonic games, such as a guide in the training level and instructions for what everything does in Sonic Heroes, or as a type of gun in Shadow the Hedgehog, a referee in Sonic Riders, a collectable card, and referee in Sonic Rivals 2, a referee in Mario and Sonic at the Olympic Games, giving hints in Sonic Advance 3, and as a supporting character in multiplayer of Sonic and the Secret Rings. He has also been seen as the host of the World Grand Prix in Sonic Free Riders. He also appears in Sonic Generations as an optional gameplay guide. "Omochao" is a pun on "omocha" (玩具, toy) and "chao".
Tikal the Echidna
Tikal (ティカル, Tikaru, /tɪˈkæl/) is an echidna, who is the daughter of Chief Pachacamac (パチャカマ, Pachakama) from the same tribe that Knuckles the Echidna descends, the Knuckles Tribe.[61] She first appears in Sonic Adventure and returns in Sonic Adventure 2. Thousands of years before the main events of the series, she opposes her father's power-hungry ways of invading other countries.[62] She eventually comes into contact with Chaos and a group of Chao at the shrine of the Master Emerald, who accept her due to her friendliness to them. She tries to reason with him about raiding the shrine for the emeralds, but he, hesitated by what she said to him, briefly snaps at her and orders the Knuckles Clan to attack. When the Clan does as it is told, they ran over Tikal and the Chao, which angers Chaos, as he punishes Pachacamac and the Knuckles Clan for what they did to Tikal and the Chao, by destroying them, absorbing the negative power of the emeralds. After that, Tikal tells the Master Emerald to stop Chaos, as it seals her inside itself.[63] Several thousand years later, Doctor Eggman shatters the Master Emerald and awakens the angry Chaos and Tikal's spirit. Tikal helps the main characters defeat Chaos and then leaves with it.[64] She has only had small cameos in Sonic games since the two Sonic Adventure games.
Shadow the Hedgehog
Main article: Shadow the Hedgehog
Shadow the Hedgehog (シャドウ・ザ・ヘッジホッグ, Shadō Za Hejjihoggu) is an artificially created life form in the design of a black and red male hedgehog, similar to Sonic. His trademark hover skates propel him at extreme speeds that rival those of Sonic.[65]
According to official profiles, Shadow was created 50 years ago by Professor Gerald Robotnik as the "Ultimate Life Form",[66] which is ageless and immortal.[67] Sharp witted and seemingly always on the edge,[7][68] once he has set himself to a goal, he will do whatever it takes to accomplish it,[7] regardless of any danger.[69] After the trauma of the death of his only friend, Maria Robotnik, Shadow strives to fulfill his purpose and keep the promise he made to her.[7][69] Although his relationship with Sonic seems to have developed from antagonistic to friendly rivalry, animosity from not understanding their different mindsets still occurs.[70]
However, Shadow shares a lot of similarities with Sonic.[69][71] He can perform spin attacks common to Sonic,[66] which are a variation on the tendency for hedgehogs to roll into tight balls for protection. Additionally, with the power of a Chaos Emerald, Shadow can warp time and space with Chaos Control.[66][68][69] Shadow is also able to use a variety of other Chaos powers, such as "Chaos Spear" and "Chaos Blast".[69]
Using the power of the seven Chaos Emeralds, Shadow uses super transformation to transform into Super Shadow[72] and bestows new abilities of flight and near invulnerability, with normal abilities of speed and enhanced Chaos powers.
Professor Gerald Robotnik
Professor Gerald Robotnik (プロフェッサー・ジェラルド・ロボトニック, Purofessā Jerarudo Robotonikku) is the grandfather of Maria Robotnik and Dr. Ivo "Eggman" Robotnik. Fifty years before the main series, he attempted to create the "Ultimate Life Form" under the funding of the United Federation, hoping that it can help cure Maria's illness. He appears in Sonic Adventure 2 and Shadow the Hedgehog.
Maria Robotnik
Maria Robotnik (マリア・ロボトニック, Maria Robotonikku) is a character that appears mostly in flashbacks in Sonic Adventure 2 and Shadow the Hedgehog. She is the granddaughter of Professor Gerald Robotnik, and is the cousin of Dr. Ivo "Eggman" Robotnik. Maria suffers from the illness known as "NIDS" (Neuro-Immuno Deficiency Syndrome), which was incurable at the time. Gerald takes on Project Shadow in order to save her life. Soon after Shadow is created, the two bond deeply, though it is short-lived as a government organization named "G.U.N." soon raids the ARK, fatally shooting Maria. Before she dies, she encases Shadow in an escape pod and asks him to bring hope to humanity and give humans a chance to be happy. This experience with Maria scars Shadow for life, but ultimately his determination to keep his promise to her leads him to team up with Sonic and save the Earth multiple times.
Maria's first, and only, playable appearance is in Shadow the Hedgehog, where she can be controlled as a partner character by a second player during specific in-game missions.
Rouge the Bat
Rouge the Bat (ルージュ・ザ・バット, Rūju Za Batto) is a white, anthropomorphic bat who made her first appearance in Sonic Adventure 2 in 2001, and who has been featured in several games since. She is depicted as a professional treasure hunter devoted to the pursuit of jewels,[73] calling herself the "World's Greatest Treasure Hunter". She has a tendency to ignore abstract morality or manners for potential profit;[74] her "feminine charm" makes her appear careless, but she is actually scheming and manipulative.[73] Additionally, she serves as a part-time spy for the government.[73] She fights using kicks, especially her signature "Screw Kick," and she can fly using her wings.[75]
Cream the Rabbit and Cheese
Cream the Rabbit (クリーム・ザ・ラビット, Kurīmu Za Rabitto) is a peach-colored rabbit with a constant companion named Cheese (チーズ, Chīzu), a blue Chao with a red bow bow-tie. Their names were based on "cream cheese".[76][77] Cream is portrayed as being naive because of being brought up like a princess by her mother, Vanilla.[78] She always politely minds her manners[79] but sometimes acts childishly.[79] Cream can achieve flight for short periods of time by flapping with her two large ears,[78] while Cheese often attacks on Cream's behalf by ramming into her adversaries.[80]
Cream first appeared as a playable character in Sonic Advance 2.[81] She returned in Sonic Heroes as part of "Team Rose", working together with Amy Rose and Big the Cat to defeat Metal Sonic,[82] and then again for Sonic Advance 3.[83]
Since her first trio of games, she has been relegated to being an extra playable character in Sonic spinoffs and multiplayer games. She is a playable character in the Sonic and the Secret Rings multiplayer mode, a playable fighter within Sonic Battle, a secret unlockable party member in Sonic Chronicles: The Dark Brotherhood[84] and a playable racer in Sonic Riders, Sonic Riders: Zero Gravity, and Sonic Free Riders.
Cream has received mostly negative opinions from the video game press. Thomas East of Official Nintendo Magazine ranked her as the fifth worst Sonic character, criticizing various aspects of her like her high-pitched voice, repetitious speech in Sonic Heroes, "ridiculous smile", and single eyelash on each eye.[85] Christian Nutt of GameSpy singled her out as one of the negative features of Sonic Advance 2, calling her "corny" and "dopey-looking".[86] GamesRadar writer Jim Sterling ranked her as his second worst, stating that she "represents perhaps everything that's wrong with Sonic the Hedgehog characters", particularly finding her name to be random.[87] Similarly, Tom Bramwell of Eurogamer exclaimed "oh God" at her and Cheese's names.[88] David Houghton of GamesRadar ranked her name as one of the 25 worst among all video game characters, seeing a double entendre in the word "cream".[89] In contrast, Xbox World's review of Heroes stated that "we love Cream" and called her "the best new Sonic character since Tails."[90]
G.U.N. Commander
The G.U.N. Commander (司令官, Shireikan) is the leader of the Guardian Units of Nations (G.U.N.), a major military organization in the Sonic universe. His childhood took place aboard the ARK, a massive space station that was first explored in Sonic Adventure 2, although he did not appear in that game. While there, he befriended Maria Robotnik and witnessed the creation of Shadow. His family was killed when G.U.N. attacked the ARK, and he began to harbor a deep resentment towards Shadow as a result, though he would later join the organization. He appears throughout Shadow the Hedgehog as an antagonist; he tries to kill Shadow at first, though in one of the game's branching pathways, he realizes that Shadow has no memories of the incident and lets him go. Dialogue from levels in this game indicates that he has at least one child and one grandchild. The Commander also appears in Sonic Chronicles: The Dark Brotherhood, where he allies with the game's playable characters against the Marauders, an antagonistic nation.
Blaze the Cat
Blaze the Cat (ブレイズ・ザ・キャット, Bureizu Za Kyatto) is a purple cat princess from an alternate dimension. She has been appointed as guardian of the Sol Emeralds, her dimension's version of the Chaos Emeralds,[91] making her role similar to that of Knuckles the Echidna.[92] She is portrayed as calm and levelheaded, hiding her true feelings.[93] She is sometimes "bogged down" by her own strict discipline and devotion to her position, making her appear withdrawn.[93] Blaze can control fire,[91] but wears a cape to conceal it as she was teased about her pyrokinetic abilities when she was young.[92] Using the Sol Emeralds, she transforms into Burning Blaze. Blaze wears a purple dress and white tights with pink high heels and a yellow necklace.
Blaze debuted in Sonic Rush as a playable character along with Sonic.[94] She arrives in Sonic's dimension from another dimension along with the Sol Emeralds. While searching for the Emeralds, she befriends Sonic and Cream and helps them stop Dr. Eggman and Eggman Nega before returning to her dimension. She reappears in Sonic the Hedgehog as Silver the Hedgehog's friend during the future of Sonic's dimension. The two attempt to fix their ruined future world by traveling back in time. Blaze ends up sacrificing her life to seal Iblis, the fiery monster that has destroyed their world, inside herself, but is brought back to life at the end of the game when Sonic destroyed Iblis in his own time period. She appeared again as the main character in Sonic Rush Adventure, where Sonic and Tails are transported to her dimension and help her retrieve the "Jeweled Scepter".[95]
Since her first trio of games, she has been relegated to being an extra playable character in Sonic spinoffs and multiplayer games. She is an unlockable multiplayer character in the Sonic and the Secret Rings and Sonic and the Black Knight, a playable racer in Sonic Riders: Zero Gravity and Sonic Free Riders and a playable athlete in all five Mario and Sonic at the Olympics games. She also appears together with Silver in Sonic Colors DS in several cutscenes and missions.
Eggman Nega
Eggman Nega (エッグマン・ネガ, Egguman Nega) is Eggman's descendant from 200 years in the future, first introduced in Sonic Rush as the arch-enemy of Blaze the Cat and later Silver the Hedgehog.[96] He is known to cause trouble not only through time travel, but through inter-dimensional travel as well. Although his outward appearance resembles that of Doctor Eggman, his personality is different.[97] He is heartless and calculating, but maintains polite speech and manners.[97] His exact role in the overall series varies; in the Sonic Rush series, he works alongside the original Eggman as a team,[98] while in the Sonic Rivals series, he tends to use the fact that he resembles Eggman to his advantage, letting Eggman take the heat for his actions.[99]
Babylon Rogues
The Babylon Rogues are a group of avian thieves. They have only appeared collectively in the three racing games Sonic Riders, Sonic Riders: Zero Gravity and Sonic Free Riders. Producer Takashi Yuda considered them best-suited for Sonic series racing games, and noted in a 2006 interview that Sonic characters are usually designed with one specific storyline in mind.[100]
The Rogues have received predominantly negative comments from gaming journalists. Alex Navarro and Joe Dodson of GameSpot separately criticized their clichéd backstory,[101][102] as did Eurogamer's Tom Bramwell [103] IGN's Jack DeVries specifically called Jet a "jerk" and stated that his voice is annoying, especially in Free Riders.[104]
Jet the Hawk
Jet the Hawk (ジェット・ザ・ホーク, Jetto Za Hōku) is a green hawk and the leader of the Babylon Rogues,[105] and nicknamed the "Legendary Wind Master"[106] due to his mastery of Extreme Gear.[107] This mastery comes from his forefathers.[105] His skills make him a possible match to Sonic the Hedgehog,[107] whom he considers a rival.[105] Jet is aware of his duties as leader but must sometimes be helped by his team.[105] Filled with extreme pride, the thing he likes most other than treasure is himself.[105] He despises losing and those who are faster or more confident than him and fights using Bashyo Fans.[105]
Wave the Swallow
Wave the Swallow (ウェーブ・ザ・スワロー, Wēbu Za Suwarō) is a purple swallow who is the current team's mechanic, as her father was for the previous generation of the Babylon Rogues.[108] Gifted in this craft,[108] she has a superb mechanical knowledge of Extreme Gear, which surpasses both Miles "Tails" Prower and Dr. Eggman.[109] Because of this knowledge, she is full of confidence.[110] She hates thick-headed or stupid people and notices everything, but her advice tends to be understandable only to her.[110] Although she looks on Jet the Hawk as an "unreliable younger brother" and can be stubborn, she follows his leadership.[110]
Storm the Albatross
Storm the Albatross (ストーム・ザ・アルバトロス, Sutōmu Za Arubatorosu) is a hulking albatross who is described as the muscle of the Babylon Rogues and Jet the Hawk's "right hand man."[111] The strength of his loyalty to Jet is greater than any other and he hates rivals to the team.[112] When he is angry, he becomes destructive;[112] and the raw power of his physical strength makes up for his lower intelligence[111] and lack of speed.[113] With his quick temper, he may stutter when flustered,[111] and he hates having to wait.[112]
Silver the Hedgehog
Silver the Hedgehog (シルバー・ザ・ヘッジホッグ, Shirubā Za Hejjihoggu) is a silver-furred hedgehog from 200 years in the future of the main timeline. He first appeared in the 2006 Sonic the Hedgehog. His individual episode revolves around him traveling back in time with Blaze the Cat to find and slay Sonic the Hedgehog, who they believe is the cause of their world being destroyed in the future. Silver's primary ability is telekinesis;[114] he is able to levitate objects and use them as projectiles to either defeat enemies, or interact with his environment.[115] Like Sonic and Shadow, he transforms into "super form" by using the power of the seven Chaos Emeralds.
Silver's creation was inspired by the game's early development stages, where the development team was making huge levels with multiple paths through them, and decided they wanted to include a new character with unique abilities for an alternate way to play through the levels.[114] The design team developed over fifty different concepts for the character.[114] At one point he was to actually be an orange mink named Venice (named after the city of the same name), but the developers ultimately decided against this, fearing a mink would not blend in with the rest of the characters.[114] They ended up deciding to make another hedgehog instead.[114] Orange was originally decided for his fur, but they soon moved away from that in color, in favor to a white-gray one.[114] While developing the character models and textures, they focused on using the hardware to develop the textures rather than just use white-gray, which lead to Silver's color and name.[114] Additionally, Silver's backstory was inspired by Trunks from the 1984 manga Dragon Ball, who made a similar journey to the past to kill two androids that would eradicate most of humanity in his own time; the script for Sonic the Hedgehog (2006) flat-out states "Essentially, think Trunks from Dragon Ball Z."[116]
Since his first appearance in Sonic the Hedgehog (2006), he has mainly appeared in the Sonic series spinoffs, multiplayer games, and small cameo roles. He is one of the playable characters in Sonic Rivals and Sonic Rivals 2, a playable character strictly in the multiplayer modes in Sonic and the Secret Rings and Sonic and the Black Knight, a playable racer in Sonic Riders: Zero Gravity,[117] and Sonic Free Riders, and a playable athlete in Mario & Sonic at the Olympic Winter Games and the 2012 Olympic games sequel. He appears in Sonic Generations as a boss in the stages Crisis City (console version) and Tropical Resort (3DS version). Additionally, Silver was one of a few Sega characters to make a cameo in Super Smash Bros. Brawl, in the background of Sonic's Green Hill Zone stage,[118] and as a trophy and sticker.[119]
The character has generally not been very well received by critics.[120][121]
Orbot and Cubot
Orbot (オーボット, Ōbotto, /ˈɔːrbɒt/) is a robotic assistant of Dr. Eggman who first appears in Sonic Unleashed. While he generally assists in monitoring Eggman's data, he often makes sarcastic remarks pointing out general flaws in Eggman's plans, prompting a quick smack in return. He appears again in Sonic Colors, alongside a similar robot named Cubot (キューボット, Kyūbotto, /ˈkjuːbɒt/).[122] Conversely to Orbot, Cubot is rather slow, not witty, and suffers from a defect that causes him to randomly speak with different accents.[123] They also made a cameo in Sonic Generations and later reappeared in Sonic Lost World assisting Dr. Eggman. The duo made a cameo in Mario & Sonic at the London 2012 Olympic Games as one of the helping characters in the London Party, copying stickers for the participants.[124] The duo also appeared in Mario & Sonic at the Sochi 2014 Olympic Winter Games as the hosts of the Action and Answer Tour and in the Sonic Boom animated series. Digital Spy praised their inclusion in the plot of Sonic Colors especially Cubot, when tasked cleaning up another robot Sonic had destroyed, saying "When you consider what we're doing from a robot's perspective, this is actually pretty gruesome".[122]
Wisps
Wisps (ウィスプ, Uisupu) are a race of extraterrestrial creatures who live on a grassy, lush planet called Planet Wisp.[125][126] The mother of all Wisps is a much larger, pink one named Mother Wisp.[127] She created Planet Wisp and raised all of her children.[128] Wisps speak a common language that Sonic and Tails cannot understand,[129] though Tails builds a translation device in the game Sonic Colors.[130] Their Japanese and English name comes from Tails' translation of a word in their language;[131] other characters in the game simply refer to them as "aliens".[132][133] Wisps are composed of an energy force called "Hyper-go-ons",[134] which they can use to phase into the body of playable protagonist Sonic and give him temporary elemental powers.[125][135] They come in numerous breeds, each carrying one of many elemental powers known as "Color Powers".[125] When Sonic collects a Wisp, he can use its power once at will; however, he can only carry one at a time.[136]
There are numerous types of Wisps, each with its own special ability. Colors introduced ten types between the Wii and Nintendo DS versions of the game; some only appear in one version. For example, Purple Wisps, whose "Frenzy" ability turns Sonic into a difficult-to-control demon that can chomp through obstacles, is exclusive to the Wii version,[137] but Violet Wisps, which scale up Sonic's density to black hole-like levels and causes him to absorb enemies, obstacles, and rings, appear only in the DS version.[138] However, others appear in both versions, such as Yellow Wisps, which allow Sonic to drill underground and find otherwise inaccessible areas.[137] Lost World introduced more types of Wisps while keeping some old types.[139] Among these are Magenta Wisps, which bounce Sonic across paths of musical notes by having the player tap them on the Wii U's touch screen,[140] and Black Wisps, which turn Sonic into a bomb that can roll over enemies and explode.[141] The Colors manual describes each type of Wisp as having a different general personality; for example, Cyan Wisps, which allow Sonic to bounce off surfaces, are scatterbrained and energetic, while Orange Wisps, which blast him rapidly into the air, have fluctuating and explosive emotions.[142]
In Sonic Colors, Eggman builds an amusement park spanning the Wisps' planets under the pretense of making up for past transgressions.[126][143][144] Suspicious, Sonic and Tails investigate and rescue two Wisps from Orbot and Cubot.[133][145][146] One of them, a talkative male White Wisp named Yacker, tags along with Sonic and Tails during the game.[147] It turns out that Eggman is converting Wisps to a corrupted, purple (Wii version) or violet (DS version) state to fuel a mind control ray and control the universe.[148][149][150] Sonic frees Wisps from their confines in each level,[151] then uses several of them to defeat Eggman at the end of the game.[152] However, Eggman's mind control cannon malfunctions and creates a black hole, which sucks Sonic in until the Wisps combine their power to pull him out and neutralize the black hole.[153] Yacker frees the remaining Wisps, reverts them from their corrupted form, thanks Sonic and Tails,[154] and leaves.[155] The DS version features Mother Wisp as a post-game boss, as she was corrupted by the corrupted Wisps' Hyper-go-ons.[156][157] Wisps have also appeared in the level "Planet Wisp" in Sonic Generations[158] and the comics.[159] Iizuka stated in an interview that the Wisps were added to Colors to "expand and strengthen the platform action gameplay" without forcing the player to switch to other playable characters.[160] Another goal was to encourage players to revisit already-played levels; Sonic Team accomplished this by adding segments requiring certain types of Wisps to levels preceding their first appearances.[161] Iizuka has said that he now considers them a staple in the Sonic series.[162]
Critics have given mixed opinions toward Wisps and their integration into Sonic gameplay. IGN's Arthur Gies called them "the big addition" to Sonic Colors, outshining its polished physics and controls.[125] Dave McComb of film magazine Empire called them "cutesy" and "strange",[163] while John Meyer of Wired found them "cuddly" and Dale North of Destructoid called them "a cute little alien race".[164][165] Randy Nelson from Joystiq called them "plush" and speculated that they could easily lend their image to profitable merchandise.[166] Positive attention has been directed at the variety of Wisps available in Sonic Colors and Lost World and at the variety of gameplay styles they brought to the titles: for example, Gies stated that "almost all of them add interesting quirks to Sonic's basic abilities."[125] Reviewing the Nintendo DS version of Colors, Tim Turi from Game Informer stated that "each adds an interesting new gameplay mechanic" to the game.[138] Gies and Turi also praised the ability to revisit old levels with Wisps unlocked afterwards.[125][138] Nintendo Power's Steve Thomason identified them as "a truly interesting addition to the Sonic formula" amidst a series of missteps, and praised their "cleverly designed" variety.[137] Computer and Video Games writer Chris Scullion described Wisps in Lost World as "familiar power-ups that emulate mechanics in Mario's Wii adventures" as part of a larger, ambivalent point about the game being derivative of Super Mario Galaxy.[167] However, control and pacing aspects of the Wisps in general, as well as of individual types, have been criticized: for example, Gies opined that "for almost every useful ability there is a complete dud" and bemoaned the Wii controls.[168] Justin Speer from GameTrailers thought similarly and added that the Wisps "don't really feel like they belong".[169] Hardcore Gamer Magazine's review of Lost World stated that none of the Wisps make satisfying use of the Wii U's gamepad.[170] Chris Shilling of Eurogamer found them to "lead to clumsy touchscreen or gyro interludes that kill a level's pacing."[171]
Sticks the Badger
Sticks the Badger (スティックス・ザ・バジャー, Sutikkusu Za Bajā) is an orange and brown badger first introduced in the animated Sonic Boom television series. Her characteristics are wild and energetic, having lived in the wilderness alone for most of her life. Nonetheless, she is portrayed as wanting to strengthen her newfound friendship with Sonic, Amy, Tails and Knuckles.[172] Sticks appears in Sonic Boom: Shattered Crystal, where she is described as "infantile" by Scott Thompson of IGN[173] and an "unlikeable idiot" by Becky Cunningham of GamesRadar,[174] albeit a "nice addition" by Chris Carter of Destructoid.[175]
She also appears in Mario & Sonic at the Rio 2016 Olympic Games as an archer.
References
Jump up ^ Kent, Steven. "Chapter 23". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 428. ISBN 0-7615-3643-4. the "t" in Sonic the Hedgehog is capitalized not lower case. Sega marketing wizard Al Nilsen had the "The" registered as Sonic's middle name.
Jump up ^ Amy's profile from the Sonic Adventure manual
Jump up ^ Sega (1991). Sonic the Hedgehog instruction manual (English version), pp. 4
Jump up ^ Sega (1999). Sonic Adventure instruction manual, pp. 31
Jump up ^ Sega (2001). Sonic Adventure 2 instruction manual, pp. 9
Jump up ^ Sega (2004). Sonic Heroes instruction manual, pp. 14
^ Jump up to: a b c d Sega of America. "Eggman's official character profile from Sega of America". Sega of America. Archived from the original on 2009-02-17. Retrieved 2008-03-26.
Jump up ^ Sega (2005). Shadow the Hedgehog instruction manual, pp. 8
Jump up ^ "Sega Visions Interview with Yuji Naka". October 1992. Archived from the original on 2007-09-28. Retrieved 2007-06-28.
Jump up ^ "Dr. Robotnik is number 11". IGN. Archived from the original on 2013-07-07. Retrieved 2013-07-25.
Jump up ^ Words: Justin Towell on June 23, 2012 (2012-06-23). "Page 5 - Sonic's 2D classics re-reviewed". GamesRadar. Retrieved 2013-07-25.
Jump up ^ "The Great Games Experiment". Archived from the original on 2010-02-22.
Jump up ^ Sega (1999). Sonic Adventure instruction manual, pp. 20
Jump up ^ Sega (2004). Sonic Heroes instruction manual, pp. 7
Jump up ^ Sonic Team. "Tails's official character profile". Sega Corporation. Archived from the original on 2007-10-13. Retrieved 2007-09-20.
^ Jump up to: a b Sega (1999). "Characters: Amy Rose". Sonic Adventure Manual. Sega. pp 24
Jump up ^ Story Background, instruction manual for Sonic CD, Sega CD version
Jump up ^ Buffa, Chris (2009-02-06). Top 25 Video Game Robots. GameDaily. Retrieved on 2009-02-09
Jump up ^ "Secrets of Sonic Team: Interview with Roger Hector, former Director of Sega Technical Institute". Retrieved 2008-02-28.
Jump up ^ "Sonic City". Archived from the original on 2008-02-25. Retrieved 2008-03-04.
^ Jump up to: a b c Sega (1994). "Characters". Sonic & Tails 2 Manual. Sega. pp 30
^ Jump up to: a b c Sega (1994). "Characters". Sonic the Hedgehog: Triple Trouble Manual. Sega.
^ Jump up to: a b Sega. "Fang's official character profile from Sonic Central". Sega of America. Archived from the original on 2009-02-17. Retrieved 2008-01-23.
Jump up ^ Sega. Sonic Jam Official Guide.
Jump up ^ Fang's creator, Touma (August 24, 2017). "I designed him as a jerboa. However, he was presented as a weasel overseas.".
Jump up ^ "Knuckles Chaotix Review". March 2008. Retrieved 2009-03-09.
Jump up ^ Big the Cat (Japanese: ビッグ・ザ・キャット, Hepburn: Biggu za Kyatto)
Jump up ^ Betker, Gerjet (July 20, 2011). "Die Sonic-Fans nie wieder enttäuschen!" (in German). Gamers Global. Archived from the original on March 1, 2012. Retrieved February 2, 2014.
Jump up ^ ビッグ・ザ・キャット (in Japanese). Sega. Archived from the original on December 5, 2013. Retrieved February 21, 2014.
Jump up ^ Sonic Heroes (GameCube) instruction manual, p. 11.
Jump up ^ Froggy (カエルくん, Kaeru-kun, lit. "Frog")
Jump up ^ 1UP Staff. "Least Popular Character Tournament". 1UP.com. Archived from the original on March 19, 2013. Retrieved February 2, 2014.
Jump up ^ "The best and worst Sonic characters". Official Nintendo Magazine. May 29, 2013. Archived from the original on October 29, 2013. Retrieved February 2, 2014.
Jump up ^ Sterling, Jim. "The 10 worst Sonic friends". GamesRadar. Archived from the original on November 1, 2013. Retrieved February 2, 2014.
Jump up ^ Sonic Talk #9: Sonic 4 Episode II After Party (YouTube). SegaBits (user SEGABits) – interview with Ken Balough of Sega. 2012. Event occurs at 2:01:14. Retrieved March 26, 2014.
Jump up ^ "Sonic Lost World". Official Nintendo Magazine (94): 48, 49. October 2013. That’s a nice idea! At Summer of Sonic a lot of people were asking if we might feature characters like Shadow, or if there was any possibility of spin-offs. The focus isn’t on taking characters and building around them, but on the game itself. Obviously, if there was a game in which we could use the characters in the best way, we might consider it. For Big the Cat, if it’s a fishing game, it’s a possibility.
Jump up ^ Thomason, Steve. "New Blue". Nintendo Power (V213): 32–36.
Jump up ^ "Chaos's profile". Sonic Channel (in Japanese). sonic. Sega.jp. Archived from the original on 2007-01-24. Retrieved 2007-01-22.
Jump up ^ "Sonic Generations Modern Era Trailer Posted". Anime News Network.
Jump up ^ BradyGames Sonic Generations Strategy Guide - page 206 "Interview with Sonic Team's Iizuka-san"
Jump up ^ Sonic Adventure (Dreamcast) instruction manual, pp. 26–27.
Jump up ^ "ソニックチャンネル/キャラクター/キャラクターデータ/ガンマ". 22 August 2008. Archived from the original on 22 August 2008. CS1 maint: BOT: original-url status unknown (link)
Jump up ^ キャラクターデータ (in Japanese). Sega. Archived from the original on December 5, 2012. Retrieved March 31, 2014.
Jump up ^ "The Great Blue Hope". Electronic Gaming Monthly. No. 112. November 1998. p. 194.
Jump up ^ Sonic Team (September 9, 1999). Sonic Adventure. Sega. Gamma: Dr. Robotnik... Enemy... Master registration... Deleted...
Jump up ^ Sonic Team (September 9, 1999). Sonic Adventure. Sega. Amy: We'll meet again, my robot friend!
Jump up ^ Knight, Rich (July 17, 2012). "The 25 Coolest Robots in Video Games". Complex. Retrieved March 27, 2014.
Jump up ^ Coombs, Richard. "The Top 9 Sonic Characters that Need to Retire". Blistered Thumbs. Archived from the original on May 3, 2013. Retrieved February 2, 2014.
Jump up ^ "Sonic Heroes". Xbox World. Future Publishing (2): 36. January 2004.
Jump up ^ Buchanan, Levi (February 20, 2009). "Where Did Sonic Go Wrong?". IGN. Retrieved May 30, 2010.
Jump up ^ Roberts, Jem (September 1999). "Sonic Adventure". Official Dreamcast Magazine. No. 1. p. 54.
Jump up ^ Dumlao, Brian (October 18, 2010). "XBLA Review - 'Sonic Adventure'". Worth Playing. Retrieved May 1, 2014.
^ Jump up to: a b "E-123 Omega's Official Character Profile" (in Japanese). Archived from the original on 2008-08-22.
Jump up ^ Sega (2004). "Team Dark". Sonic Heroes Manual. Sega. The last and most powerful of Dr. Eggman's E-Series robots ... Omega decided to take revenge for his imprisonment, and to prove once and for all that he is the strongest.
Jump up ^ Sega. Sonic the Hedgehog 2006. PS3, Xbox 360. Sega. Level/area: Tropical Jungle. E-123 Omega: Situation understood. What would you like me to do? Rouge the Bat: Take this, and deliver it to Shadow. E-123 Omega: [...] New mission: Shadow Support. External access no longer permitted. Confirmed. Rouge the Bat: I'm counting on you.
Jump up ^ NGamer Staff. "DS Previews: Sonic Chronicles: The Dark Brotherhood". Retrieved 2008-06-09. Fiddling with the item menus revealed that new character Shade will be playable, as will E-123 Omega, the clanking bot star of Sonic Heroes and Shadow The Hedgehog.
Jump up ^ "HD Gameplay Video - HD Game Trailers - Video Reviews - VideoGamer.com".
Jump up ^ Bramwell, Tom (February 13, 2004). "Sonic Heroes Review". Eurogamer. Retrieved March 28, 2014.
Jump up ^ "Sonic's Boom". Electronic Gaming Monthly. No. 169. August 2003. p. 102.
Jump up ^ Dunham, Jeremy (December 2, 2003). "Sonic Heroes Profiles: Team Dark". IGN. Retrieved March 28, 2014.
Jump up ^ Sonic Channel. "Tikal's official profile". Archived from the original on March 22, 2007. Retrieved March 20, 2007.
Jump up ^ Panhistoria.com. "Tikal's profile from the official Sonic Adventure strategy guide". Retrieved March 12, 2006.
Jump up ^ Sonic Channel. "Chaos's history". Archived from the original on February 18, 2007. Retrieved March 20, 2007.
Jump up ^ Sonic Team (1998-12-23). Sonic Adventure. Dreamcast. Sega.
Jump up ^ "Sonic Chronicles: The Dark Brotherhood". Sega.com. Archived from the original on 2008-08-17. Retrieved 2008-08-18.
^ Jump up to: a b c Sega (2002). "Characters: Shadow". Sonic Adventure 2 Instruction Manual. Sega. pp. 7
Jump up ^ "Sonic Central/about/characters". Archived from the original on 2009-02-17. Retrieved 2007-12-03.
^ Jump up to: a b Sega (2004). "Team Dark". Sonic Heroes Instruction Manual. Sega. pp. 8
^ Jump up to: a b c d e "Sonic channel/character/character data/shadow". Archived from the original on 2006-12-31. Retrieved 2007-01-08.
Jump up ^ "Sega's Yuji Naka Talks!". GameSpy.com. Retrieved 2008-07-11.
Jump up ^ Sega (2005). "Characters". Shadow the Hedgehog Instruction Manual. Sega. pp. 7
Jump up ^ Sega / Backbone Entertainment. Sonic Rivals. Sony PSP. Sega. Level/area: Card Collection, #147. Super Shadow (2005)
^ Jump up to: a b c Sega (2004). Sonic Heroes instruction manual, pp. 9
Jump up ^ "Sonic Central/about/characters". Archived from the original on 2009-02-17. Retrieved 2007-07-07.
Jump up ^ "Sonic Channel Official Profile for Rouge the Bat". Archived from the original on 2007-01-22. Retrieved 2007-01-25.
Jump up ^ "Sonic Central interview: Yuji Naka on Sonic's Past, Present, Future". Archived from the original on 2010-05-26. Retrieved 2008-07-07.
Jump up ^ "Yuji Naka on Sonic's Past, Present, and Future". SEGA. Archived from the original on May 26, 2010. Retrieved September 12, 2010.
^ Jump up to: a b "Team Rose". Sonic Heroes Manual. Sega. 2003. p. 11.
^ Jump up to: a b "Characters". Sonic Heroes Manual. Sega. 2002. p. 3.
Jump up ^ "Characters: Cream the Rabbit & Cheese". Sonic Channel. Sega. Archived from the original on 2008-07-09. Retrieved 2008-07-10.
Jump up ^ Craig, Harris (September 24, 2002). "Sonic Advance 2". IGN. Archived from the original on January 24, 2009. Retrieved March 10, 2008.
Jump up ^ Casamassina, Matt (December 5, 2003). "Sonic Heroes: Progress Report". IGN. Retrieved March 10, 2008.
Jump up ^ "Sonic Advance 3 Game Boy Advance Review Index, Sonic Advance 3 Reviews". 1UP.com. 2004-05-27. Archived from the original on 2006-05-19. Retrieved 2008-04-12.
Jump up ^ Bryan (November 2008). "Sonic Chronicles: The Dark Brotherhood: The Time Has Come". Game Informer. No. 187. p. 130.
Jump up ^ "The best and worst Sonic characters". Official Nintendo Magazine. Archived from the original on October 30, 2013.
Jump up ^ Nutt, Christian. "Sonic Advance 2 (GBA)". GameSpy. Archived from the original on August 12, 2003. Retrieved March 23, 2014.
Jump up ^ Sterling, Jim (June 23, 2012). "The 10 worst Sonic friends". GamesRadar. Retrieved March 23, 2014.
Jump up ^ Bramwell, Tom (April 4, 2003). "Sonic Advance 2 Review". Eurogamer. Retrieved March 23, 2014.
Jump up ^ Houghton, David (October 22, 2013). "The 25 most gloriously stupid character names in video games". GamesRadar. Retrieved April 29, 2014.
Jump up ^ "Sonic Heroes". Xbox World. No. 2. Future Publishing. January 2004. p. 35.
^ Jump up to: a b "Sonic Rush Adventure". Characters: Blaze. Sega. Archived from the original on 2008-12-04. Retrieved 2008-10-23.
^ Jump up to: a b "Sonic the Hedgehog". Story: Characters: Blaze. Sega. Archived from the original on 2008-09-12. Retrieved 2008-10-23.
^ Jump up to: a b Sega (2005). "Story: Characters". Sonic Riders Manual. Sega. pp 5
Jump up ^ Sonic Rush Archived 2010-02-02 at the Wayback Machine.
Jump up ^ "Sonic Rush Adventure". Sega. Archived from the original on 2008-12-02. Retrieved 2008-07-09.
Jump up ^ November 14, 2005 3:37PM PST (2005-11-15). "Sonic Rush Review". GameSpot.com. Retrieved 2013-07-25.
^ Jump up to: a b Sega (2005). "Story & Characters". Sonic Rush Manual. Sega. pp 6
Jump up ^ "Sonic Rush (DS) Review". Nintendo Life. Retrieved 2013-07-25.
Jump up ^ "Mini-Review: Sonic Rivals 2". Press The Buttons. 2012-03-20. Retrieved 2013-07-25.
Jump up ^ Theobald, Phil (January 27, 2006). "Sega Talks Sonic Riders Part Two". GameSpy. Retrieved April 2, 2014.
Jump up ^ Navarro, Alex (March 1, 2006). "Sonic Riders". GameSpot. Archived from the original on February 16, 2007. Retrieved April 2, 2014.
Jump up ^ Dodson, Joe (January 18, 2008). "Sonic Riders: Zero Gravity Review". GameSpot. Retrieved April 2, 2014.
Jump up ^ Bramwell, Tom (March 17, 2006). "Sonic Riders Review". Eurogamer. Retrieved April 2, 2014.
Jump up ^ DeVries, Jack (November 1, 2010). "Sonic Free Riders Kinect Review". IGN. Retrieved April 6, 2014.
^ Jump up to: a b c d e f "Sonic Channel". Characters: Jet. Sega. Archived from the original on 2008-07-08. Retrieved 2008-07-09.
Jump up ^ Sega (2006). "Characters". Sonic Riders Manual. Sega. pp 7
^ Jump up to: a b "Sonic Riders official website". Characters: Jet. Sega. Archived from the original on 2008-05-16. Retrieved 2008-07-09.
^ Jump up to: a b "Sonic Riders official website". Characters: Wave. Sega. Archived from the original on 2008-05-16. Retrieved 2008-07-09.
Jump up ^ Sega (2006). "Characters". Sonic Riders Manual. Sega. pp 8
^ Jump up to: a b c "Sonic Channel". Characters: Wave. Sega. Archived from the original on 2008-07-08. Retrieved 2008-07-09.
^ Jump up to: a b c Sega (2006). "Characters". Sonic Riders Manual. Sega. pp 9
^ Jump up to: a b c "Sonic Channel". Characters: Storm. Sega. Archived from the original on 2008-07-08. Retrieved 2008-07-09.
Jump up ^ "Sonic Riders official website". Characters: Storm. Sega. Archived from the original on 2008-05-16. Retrieved 2008-07-09.
^ Jump up to: a b c d e f g Amaike, Yoshinari. "Creating Silver the Hedgehog". IGN.
Jump up ^ Little_Goten (2013-03-18). "Sonic the Hedgehog for Xbox 360". G4tv. Retrieved 2013-07-25.
Jump up ^ DidYouKnowGaming? (9 April 2016). "Sonic 06 - Did You Know Gaming? Feat. WeeklyTubeShow" – via YouTube.
Jump up ^ Sonic Riders: Zero Gravity - Shift into Zero Gravity! Archived 2008-10-25 at the Portuguese Web Archive
Jump up ^ "Official Site - Super Smash Bros. for Nintendo 3DS / Wii U". Archived from the original on 2008-09-13.
Jump up ^ "Official Site - Super Smash Bros. for Nintendo 3DS / Wii U". Archived from the original on 2012-11-01.
Jump up ^ "The 10 worst Sonic friends".
Jump up ^ "BARF: Silver the Hedgehog is in Sonic Generations".
^ Jump up to: a b Laughlin, Andrew (2010-11-23). "'Sonic Colors' (Wii) - Gaming Review". Digital Spy. Retrieved 2013-07-25.
Jump up ^ "Sega Emits a Spectrum of Sonic Colours Information". Nintendo Life. Retrieved 2013-07-25.
Jump up ^ "? Events - Mario & Sonic at the London 2012 Olympic Games hints and tips on Wii (Wii)". Supercheats.com. 2013-05-22. Retrieved 2013-07-25.
^ Jump up to: a b c d e f Gies, Arthur (November 8, 2010). "Sonic Colors Wii Review: Color us impressed". IGN. Retrieved March 24, 2014.
^ Jump up to: a b Sonic Team (November 16, 2010). Sonic Colors (DS). Sega. Tails (translating Mother Wisp's speech): "I was so worried when our planets were pulled apart from one another."
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (DS). Sega. Tails (translating Mother Wisp's speech): "Thank you for helping my children. I am Mother Wisp."
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (DS). Sega. Tails (translating Yacker's speech): "Mama gave us life and raised us. She even made the planet we live on."
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Tails: I wish I knew what you were saying, little guy. Or gal. Or whatever you are.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Tails: Oh. I was reconfiguring my hand-held into a translator so I can understand this guy.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Tails: He's from a race of beings called "Wisps."
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Sonic (to camera): I'll just stick with aliens if that's OK with everybody.
^ Jump up to: a b Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Level/area: Tropical Resort. Cubot: Yee-haw! Git along, li'l aliens!
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Tails: So anyway, these aliens are made up of a REALLY powerful energy source called Hyper-go-ons. It's inside of them ... It's their life source.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (DS). Sega. Tails: Whoa! He phased right into your body, Sonic! Are you all right?
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (DS). Sega. Tails: He also says only one colored Wisp will fit into the gauge at once, so to use its power again, you need to free another one.
^ Jump up to: a b c Thomason, Steve (November 2010). "True Colors". Nintendo Power. No. 260. pp. 78–81.
^ Jump up to: a b c Turi, Tim (November 9, 2010). "Sonic Colors: Dimps Crafts Another Amazing 2D Sonic Game". Game Informer. Retrieved March 24, 2014.
Jump up ^ Cocke, Taylor (September 23, 2013). "Sonic: Lost World: Why Slowing Down is a Good Thing". IGN. Retrieved March 25, 2014.
Jump up ^ Cowan, Danny (October 18, 2013). "Sonic: Lost World review: Spin cycle (Wii U)". Joystiq. Retrieved March 25, 2014.
Jump up ^ Skrebels, Joe (September 8, 2013). "Sonic Lost World preview". Official Nintendo Magazine. Retrieved March 27, 2014.
Jump up ^ Sonic Colors (Wii) instruction manual Archived 2014-09-13 at the Wayback Machine., pp. 11–13.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Eggman (over intercom): Welcome to Eggman's Incredible Interstellar Amusement Park, where you can enjoy five planets for the price of one!
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Eggman (over intercom): This amusement park has been constructed entirely out of a sense of remorse for my past.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Sonic: Because Eggman plus secretly built amusement park equals evil plot for us to foil.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Sonic: I'm not sure what's goin' on, but I'm sure of what I'm gonna do!
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Tails: Okay, he said his name is Yacker.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Eggman: Me? I did nothing at all. Unless shooting him with my mind control beam that runs on alien energy counts as doing something to him.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Eggman: And then I won't just control one little punk, but the whole universe.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Sonic: Whoa. This is where he converts them into the strange... negative... aliens with the freaky energy.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Sonic: Think I'll go check them out, and maybe save some aliens.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Level/area: Cutscene after final boss. Sonic: Thanks, but I had a little help during that last part.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Level/area: Cutscene after final boss. Sonic: This might not end well.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Level/area: Cutscene after final boss. Tails: Uh, he said, "thank you for saving us."
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (Wii). Sega. Tails: Oh great. He says, "goodbye, my friends. I have to go." Just when I got this thing working.
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (DS). Sega. Tails: She's back to normal! That's great, Yacker!
Jump up ^ Sonic Team (November 16, 2010). Sonic Colors (DS). Sega. Tails (translating Yacker's speech): "I won't! Mama and I will head home now. Thank you for all you've done!"
Jump up ^ Scullion, Chris (November 24, 2011). "Sonic Generations Review: The game that teaches a new hog old tricks". Official Nintendo Magazine. Retrieved March 27, 2014.
Jump up ^ "Sonic Colors" Sonic the Hedgehog 219 (November 2010), Archie Comics
Jump up ^ IGN Staff (October 10, 2010). "Sonic Team Talks Sonic Colours". IGN. Retrieved March 25, 2014.
Jump up ^ Gies, Arthur (June 16, 2010). "E3 2010: Sonic Colors Preview". IGN. Retrieved March 25, 2014.
Jump up ^ Miguel, Diogo (August 6, 2013). "Iizuka: Color Powers will be standard in future Sonic games". SegaNerds (interview with Takashi Iizuka). Retrieved March 25, 2014.
Jump up ^ McComb, Dave. "Sonic Colors". Empire. Retrieved March 24, 2014.
Jump up ^ Mix Meyer, John (November 18, 2010). "Sonic Colors Review". Wired. Retrieved May 5, 2014.
Jump up ^ North, Dale (June 15, 2010). "E3 10: Preview: Sonic Colors". Destructoid. Retrieved May 5, 2014.
Jump up ^ Nelson, Randy (November 10, 2010). "Sonic Colors Review". Joystiq. Retrieved May 5, 2014.
Jump up ^ Scullion, Chris (October 18, 2013). "Review: Sonic Lost World stumbles at high speed". Computer and Video Games. Retrieved May 5, 2014.
Jump up ^ Turi, Tim (November 9, 2010). "Sonic Colors: Sonic Drops The Ball Juggling The Second And Third Dimensions". Game Informer. Retrieved March 24, 2014.
Jump up ^ Speer, Justin (October 18, 2013). "Sonic Lost World - Review". GameTrailers. Retrieved March 24, 2014.
Jump up ^ "Review: Sonic Lost World". Hardcore Gamer Magazine. October 30, 2013. Retrieved March 25, 2014.
Jump up ^ Shilling, Chris (October 18, 2013). "Sonic Lost World review". Eurogamer. Retrieved March 24, 2014.
Jump up ^ Kellie (29 May 2014). "Introducing Sticks to the Sonic Boom Franchise". Sega Blog. Sega. Retrieved 27 February 2016.
Jump up ^ Thompson, Scott (13 November 2014). "Running on Fumes". IGN. Ziff Davis. Retrieved 27 February 2016.
Jump up ^ Cunningham, Becky (17 November 2014). "Sonic Boom: Shattered Crystal Review". GamesRadar. Future plc. Retrieved 27 February 2016.
Jump up ^ Carter, Chris (21 November 2014). "Review: Sonic Boom: Shattered Crystal". Destructoid. Retrieved 27 February 2016.
[hide]
v
t
e
Sonic the Hedgehog
List of games
List of features
Main series
Console
Sonic the Hedgehog (1991)
2
8-bit
CD
Chaos
3
Sonic & Knuckles
3D Blast
Adventure
Adventure 2
Heroes
Sonic the Hedgehog (2006)
Unleashed
4: Episode I
Colors
Generations
4: Episode II
Lost World
Mania
Forces
Handheld
Triple Trouble
Blast
Pocket Adventure
Advance
Advance 2
Advance 3
Rush
Rush Adventure
Spin-offs
Platformers
Sonic Boom
Rise of Lyric
Shattered Crystal
Fire & Ice
Other
Knuckles' Chaotix
Tails Adventure
Shadow the Hedgehog
Sonic Rivals
Secret Rings
Rivals 2
Black Knight
Mobile
Jump
Fever
Dash
2: Sonic Boom
Runners
Runners Adventure
Racing
Drift
Drift 2
R
Riders
Riders: Zero Gravity
All-Stars Racing
Free Riders
All-Stars Racing Transformed
Mario & Sonic
Mario & Sonic at the Olympic Games
Olympic Winter Games
London 2012 Olympic Games
Sochi 2014 Olympic Winter Games
Rio 2016 Olympic Games
Other
SegaSonic the Hedgehog
Spinball
Dr. Robotnik's Mean Bean Machine
Sonic Labyrinth
Sonic the Fighters
Sonic Shuffle
Pinball Party
Battle
Chronicles: The Dark Brotherhood
Cancelled games
Sonic X-treme
Sonic Extreme
Characters
Sonic the Hedgehog
Doctor Eggman
Tails
Amy Rose
Knuckles the Echidna
Shadow the Hedgehog
Chao
Chaotix
Animation
Adventures of Sonic
Sonic the Hedgehog
OVA
Underground
characters
X
episodes
Boom
episodes
Printed media
Sonic the Comic
Sonic the Hedgehog (Archie Comics)
Knuckles the Echidna
Sonic Universe
Sonic the Hedgehog (IDW Publishing)
Related
Video games
Flicky
Nights into Dreams
Ristar
Game Gear
Sega All-Stars
Segagaga
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS and Wii U
Lego Dimensions
Other
Green Hill Zone
Sonic Team
Retro Engine
Unlicensed
Somari
Sonic: After the Sequel
Sonic Dreams Collection
Sega portal
Sonic portal
Fictional characters portal
Video games portal
Retrieved from "https://en.wikipedia.org/w/index.php?title=List_of_Sonic_the_Hedgehog_characters&oldid=828433966"
Categories:
Sonic the Hedgehog characters
Lists of Sega characters
Hidden categories:
Articles containing Japanese-language text
CS1 German-language sources (de)
CS1 uses Japanese-language script (ja)
CS1 Japanese-language sources (ja)
CS1 maint: BOT: original-url status unknown
Webarchive template wayback links
Webarchive template other archives
Wikipedia indefinitely semi-protected pages
All articles with unsourced statements
Articles with unsourced statements from September 2017
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Article
Talk
Variants
Views
Read
View source
View history
More
Search
Navigation
Main page
Contents
Featured content
Current events
Random article
Donate to Wikipedia
Wikipedia store
Interaction
Help
About Wikipedia
Community portal
Recent changes
Contact page
Tools
What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Wikidata item
Cite this page
Print/export
Create a book
Download as PDF
Printable version
In other projects
Wikimedia Commons
Languages
Deutsch
Español
Français
한국어
Bahasa Indonesia
Nederlands
Polski
Português
Русский
Suomi
3 more
Edit links
This page was last edited on 2 March 2018, at 14:40.
Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
Privacy policy
About Wikipedia
Disclaimers
Contact Wikipedia
Developers
Cookie statement
Mobile view
Enable previews

key: html

type: local

value: div

attrs: id class

values: mw-page-base noprint

values: mw-head-base noprint

value: a

value: img

attrs: alt src width height srcset data-file-width data-file-height

attrs: href title

attrs: class id

value: i

attrs: id class lang

values: firstHeading firstHeading en

values: siteSub noprint

values: jump-to-nav mw-jump

attrs: alt src width height class srcset data-file-width data-file-height

values:
/wiki/Charmy_Bee
mw-redirect
Charmy Bee

values:
/wiki/Espio_the_Chameleon
mw-redirect
Espio the Chameleon

values:
/wiki/Rouge_the_Bat
mw-redirect
Rouge the Bat

values:
/wiki/Vector_the_Crocodile
mw-redirect
Vector the Crocodile

values:
/wiki/Blaze_the_Cat
mw-redirect
Blaze the Cat

values:
/wiki/Cheese_the_Chao
mw-redirect
Cheese the Chao

values:
/wiki/Cream_the_Rabbit
mw-redirect
Cream the Rabbit

values:
/wiki/Sonic_the_Hedgehog_(series)
mw-redirect
Sonic the Hedgehog (series)

values:
/wiki/Video_game_franchise
mw-redirect
Video game franchise

values: Sonic the Hedgehog 2 (16-bit video game)

values:
/wiki/Sonic_the_Hedgehog_CD
mw-redirect
Sonic the Hedgehog CD

values:
/wiki/Metal_Sonic
mw-redirect
Metal Sonic

values:
/wiki/E-123_Omega
mw-redirect
E-123 Omega

values:
/wiki/Gerald_Robotnik
mw-redirect
Gerald Robotnik

values:
/wiki/Wisp_(Sonic)
mw-redirect
Wisp (Sonic)

values:
/wiki/Sonic_the_Hedgehog_(comics)
mw-redirect
Sonic the Hedgehog (comics)

values:
/wiki/Chaos_Emeralds
mw-redirect
Chaos Emeralds

values:
/wiki/Super_Sonic
mw-redirect
Super Sonic

values:
/wiki/Sonic_the_Hedgehog_2_(8-bit)
mw-redirect
Sonic the Hedgehog 2 (8-bit)

values:
/wiki/Sonic_the_Hedgehog_2_(16-bit)
mw-redirect
Sonic the Hedgehog 2 (16-bit)

values:
/wiki/Sega_Game_Gear
mw-redirect
Sega Game Gear

values:
/wiki/Tails%27_Skypatrol
mw-redirect
Tails' Skypatrol

values:
/wiki/Sonic_Adventure_2:_Battle
mw-redirect
Sonic Adventure 2: Battle

values:
/wiki/Mario_%26_Sonic
mw-redirect
Mario & Sonic

values: Mario & Sonic at the Olympic Winter Games

values:
/wiki/Force_shield
mw-redirect
Force shield

values:
/wiki/Master_Emerald
mw-redirect
Master Emerald

values:
/wiki/Sonic_Xtreme
mw-redirect
Sonic Xtreme

values: This claim needs references to reliable sources. (September 2017)

values:
noprint Inline-Template Template-Fact
white-space:nowrap;

values:
/wiki/Chaos_Emerald
mw-redirect
Chaos Emerald

values:
/wiki/Chao_(Sonic_the_Hedgehog)
mw-redirect
Chao (Sonic the Hedgehog)

values: Mario and Sonic at the Olympic Winter Games

values: Mario & Sonic at the London 2012 Olympic Games

values:
/wiki/Instruction_manual_(gaming)
mw-redirect
Instruction manual (gaming)

values:
/wiki/Maria_Robotnik
mw-redirect
Maria Robotnik

values: Super transformation (page does not exist)

values:
/wiki/Big_the_Cat
mw-redirect
Big the Cat

values:
/wiki/Silver_the_Hedgehog
mw-redirect
Silver the Hedgehog

values:
/wiki/Mind_control
mw-redirect
Mind control

values:
/wiki/Empire_(magazine)
mw-redirect
Empire (magazine)

values:
/wiki/Hardcore_Gamer_Magazine
mw-redirect
Hardcore Gamer Magazine

values: Mario & Sonic at the Rio 2016 Olympic Games

values:
/wiki/Shadow_the_Hedgehog_(game)
mw-redirect
Shadow the Hedgehog (game)

values:
nofollow
http://sonic.sega.jp/chara/tails/
external text

values:
/wiki/Sonic_%26_Tails_2
mw-redirect
Sonic & Tails 2

values: Category:CS1 maint: BOT: original-url status unknown

values:
/wiki/Blistered_Thumbs
mw-redirect
Blistered Thumbs

values:
/wiki/Super_Shadow
mw-redirect
Super Shadow

values: -moz-column-width: 30em; -webkit-column-width: 30em; column-width: 30em; list-style-type: decimal;

values: List of Sonic the Hedgehog printed media

values: Super Smash Bros. for Nintendo 3DS and Wii U

values: nowraplinks hlist collapsible autocollapse navbox-inner

values:
noprint metadata navbox
navigation
Portals
font-weight:bold;padding:0.4em 2em

values: Category:Articles containing Japanese-language text

values: Category:CS1 German-language sources (de)

values: Category:CS1 uses Japanese-language script (ja)

values: Category:CS1 Japanese-language sources (ja)

values: Category:Webarchive template wayback links

values: Category:Webarchive template other archives

values: Category:Wikipedia indefinitely semi-protected pages

values: Category:All articles with unsourced statements

values: Category:Articles with unsourced statements from September 2017

values: Discussion about edits from this IP address [ctrl-alt-n]

values: A list of edits made from this IP address [ctrl-alt-y]

values: You are encouraged to create an account and log in; however, it is not mandatory

values: You're encouraged to log in; however, it's not mandatory. [ctrl-alt-o]

values: Discussion about the content page [ctrl-alt-t]

values: p-namespaces navigation vectorTabs p-namespaces-label

values:
p-variants
navigation
vectorMenu emptyPortlet
p-variants-label

values:
This page is protected.
You can view its source [ctrl-alt-e]

values: Past revisions of this page [ctrl-alt-h]

values: p-views navigation vectorTabs p-views-label

values:
p-cactions
navigation
vectorMenu emptyPortlet
p-cactions-label

values: Guidance on how to use and edit Wikipedia

values: About the project, what you can do, where to find things

values: portal navigation p-wikibase-otherprojects p-wikibase-otherprojects-label

values: Figuren aus der Sonic-the-Hedgehog-Reihe – German

values: Anexo:Personajes de Sonic the Hedgehog – Spanish

values: Liste des personnages de Sonic the Hedgehog – French

values: 소닉 더 헤지호그 시리즈의 캐릭터 목록 – Korean

values: Daftar karakter dalam Sonic the Hedgehog – Indonesian

values: Lijst van personages uit Sonic the Hedgehog (spellen) – Dutch

values:
interlanguage-link interwiki-nl
display: none;

values: Lista postaci ze świata Sonic the Hedgehog – Polish

values:
interlanguage-link interwiki-pl
display: none;

values: Lista de personagens de Sonic the Hedgehog – Portuguese

values: Список персонажей игр серии Sonic the Hedgehog – Russian

values: Luettelo Sonic the Hedgehog -tuotesarjan hahmoista – Finnish

values:
interlanguage-link interwiki-fi
display: none;

values: All languages (initial selection from common choices by you and others)

values: /static/images/wikimedia-button-1.5x.png 1.5x, /static/images/wikimedia-button-2x.png 2x

values: /static/images/poweredby_mediawiki_132x47.png 1.5x, /static/images/poweredby_mediawiki_176x62.png 2x

values:
suggestions
display: none; font-size: 13px;

values: mediawiki ltr sitedir-ltr mw-hide-empty-elt ns-0 ns-subject page-List_of_Sonic_the_Hedgehog_characters rootpage-List_of_Sonic_the_Hedgehog_characters skin-vector action-view