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The Binding of Isaac (video game)
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The Binding of Isaac
Publisher(s)
Edmund McMillen
Designer(s)
Edmund McMillen
Florian Himsl
Artist(s)
Edmund McMillen
Composer(s)
Danny Baranowsky
Engine
Adobe Flash
Platform(s)
Microsoft Windows
OS X
Linux
Release
September 28, 2011
Genre(s)
Roguelike
Mode(s)
Single-player
The Binding of Isaac is an indie roguelike video game designed by Edmund McMillen and Florian Himsl, initially released in 2011 for Microsoft Windows; the game was later ported for OS X, and Linux operating systems. The game's title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of six other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother.
The game was the result of a week-long game jam between McMillen and Himsl to develop a The Legend of Zelda-inspired roguelike that allowed McMillen to showcase his feelings about both positive and negative aspects of religion that he had come to discover from conflicts between his Catholic and born again Christian family members while growing up. McMillen had considered the title a risk but one he could take after the financial success of Super Meat Boy, and released it without much fanfare to Steam in September 2011, not expecting many sales. The game soon gained popularity partially as a result of various Let's Play videos showcasing the title. McMillen and Himsl released an expansion "Wrath of the Lamb" in May 2012, but were limited from further expansion due to limitations with the Flash platform. They had started working with Nintendo in 2012 to release a 3DS version, but Nintendo later backed out of the deal, citing controversy over the game's religious themes.
Developer Nicalis worked with McMillen in 2014 to complete a remake of the game, The Binding of Isaac: Rebirth, bringing additional features that McMillen had planned that exceeded Flash's limitation, as well as to improve the game's graphics and enable ports for other systems beyond personal computers, including PlayStation 4 and Vita, Xbox One, Wii U, Nintendo 3DS, and the Nintendo Switch. McMillen collaborated with James Id to release The Legend of Bum-bo in late 2017, which serves as a prequel to The Binding of Isaac.
The Binding of Isaac has been well-received, with critics praising the game's roguelike nature to encourage repeated playthroughs. By July 2014, McMillen reported over 3 million copies had been sold. The game has been said to contribute to renewed interest in the roguelike genre from both players and developers.
Contents
[hide]
1 Gameplay
2 Plot
3 Development and release
3.1 Soundtrack
3.2 Cancelled Nintendo 3DS port
3.3 Wrath of the Lamb
3.4 The Binding of Isaac: Rebirth
3.5 Other games
4 Reception
5 References
6 External links
Gameplay[edit]
Gameplay screenshot of The Binding of Isaac, showing Isaac attacking (center) and two enemies (top left and top right)
The Binding of Isaac is a top-down dungeon crawler game, presented using two-dimensional sprites, in which the player controls Isaac or other unlockable characters as they explore the dungeons located in Isaac's basement. The characters differ in speed, amount of health, amount of damage they deal, and other attributes.[1] The game's mechanics and presentation is similar to the dungeons of The Legend of Zelda, while incorporating random, procedurally-generated levels in the manner of a roguelike game.[2] On each floor of the basement dungeon, the player must fight monsters in a room before continuing onto the next room. This is most commonly done by the character's tears as bullets in the style of a twin-stick shooter, but the player can also use a limited supply of bombs to damage enemies and clear out parts of the room.[1] Other methods of defeating enemies become possible as the character gains power-ups, items that are automatically worn by the player-character when picked up that can alter the character's core attributes, such as increasing health or the strength of each tear, or cause additional side effects, such as for allowing charged tear shots to be fired after holding down a controller button for a short while, or a means to fire tears behind the character. Power-ups include passive items that improve the character's attributes automatically, active power-ups that can be used once before they are recharged by completing additional rooms in the dungeon, and single-use power-ups such as pills or Tarot cards that confer a one-time benefit when used, such as regaining full health, or increasing or decreasing all attributes of the character. The effect of power-ups stack, so that the player may come into highly-beneficial power-up combinations.[1][3]
Once a room is cleared of monsters, it will remain clear, allowing the player to re-trace their way through the level, though once they move onto the next level, they cannot return. Along the way, the player can collect money to buy power-ups from shopkeepers, keys to unlock special treasure rooms, and new weapons and power-ups to strengthen their chances against the enemies. The player's health is tracked by a number of hearts; if the character loses all their hearts, the game ends in permadeath and the player must start over from a freshly-generated dungeon. Each floor of the dungeon includes a boss which the player must defeat before continuing to the next level.[3] On the sixth of eight floors, the player fights Isaac's mother; after defeating her, Isaac crawls into her womb. Later levels are significantly harder, culminating in a fight against the heart of Isaac's mother on the eighth floor. An optional ninth floor, Sheol contains the boss Satan. Winning the game with certain characters or by certain conditions unlocks new power-ups that might appear in the dungeon or the ability to use one of the other characters. The game tracks the various power-ups that the player has found over time which can be reviewed from the game's menus.[1]
Plot[edit]
The Binding of Isaac's plot is very loosely inspired by the biblical story of the same name.[4] Isaac, a child, and his mother live in a small house on a hill, both happily keeping to themselves, with Isaac drawing pictures and playing with his toys, and his mother watching Christian broadcasts on television. Isaac's mother then hears "a voice from above", stating her son is corrupted with sin, and needs to be saved. It asks her to remove all that was evil from Isaac, in an attempt to save him. His mother obliges, taking away his toys, drawings, and even his clothes.
The voice once again speaks to Isaac's mother, stating that Isaac must be cut off from all that is evil in the world. Once again, his mother obliges, and locks Isaac inside his room. Once more, the voice speaks to Isaac's mother. It states she has done well, but it still questions her devotion, and tells her to sacrifice her son. She obliges, grabbing a butcher's knife from the kitchen and walking to Isaac's room. Isaac, watching through a sizable crack in his door, starts to panic. He finds a trapdoor hidden under his rug and jumps in, just before his mother opens his bedroom door. Isaac then puts the paper he was drawing onto his wall, which becomes the title screen.
During the game's loading points, Isaac is shown curled up in a ball, crying. His thoughts are visible, ranging among rejection from his mother and humiliation from his peers to a scenario involving his own death. The game features 13 possible endings, one after each major boss fight.
Development and release[edit]
The Binding of Isaac was developed following the release of Super Meat Boy, which McMillen considered a significant risk and a large time effort. When Super Meat Boy was released to both critical praise and strong sales, he felt that he no longer had to worry about the consequences of taking risks with his finances supported by its sales. He also considered he could take further risk with the concept.[4]
The Binding of Isaac's main concept was the result of a weeklong game jam that McMillen had with Florian Himsl; at the time, his co-contributor on Super Meat Boy, Tommy Refenes, was on vacation. The concept McMillen had was two-fold: to develop a roguelike title based on the first The Legend of Zelda game's dungeon structure, and to develop a game that addressed McMillen's thoughts on religion.[4] McMillen had been inspired by Shigeru Miyamoto, the designer of the original Zelda games.[5]
Random rooms were created for each floor of the dungeon by selecting ten to twenty rooms from a pre-built library of 200 layouts, adding in the monsters, items, and other features, and then including fixed rooms that would be found on each floor, such as a boss room and treasure room.[6] In expanding the gameplay, McMillen used the structure of Zelda's dungeons to design how the player would progress through the game. In a typical Zelda dungeon, according to McMillen, the player acquires a new item that helps them to progress farther in the game; he took the same inspiration to assure that each level in Isaac included at least one item and one bonus item on defeating the boss that would boost the character's attributes.[4] McMillen also wanted to encourage players to experiment to learn how things work within Isaac, mirroring how Miyamoto had done with the original Zelda game.[4] He designed the level progression to become more difficult with the player's progression in the game, as well as additional content that became available after beating the game as to make it feel like the game was long.[4] McMillen designed four of the selectable characters based on the main classes of Dungeons & Dragons—fighter, thief, cleric and wizard.[2][7][8]
On the story side, McMillen explained that the religious tone is based on his own experiences with his family, split between Catholics and born-again Christians.[4] McMillen noted that while both sides born out faith from the same Bible, their attitudes were different; he found some of the Catholic rituals his family performed inspiring, while other beliefs they had were condemning of several pastimes McMillen had participated in like Dungeons & Dragons.[4] He took inspiration from that duality to create Isaac's narrative, showing how religion can both instill harmful feelings while also bringing about dark creativity.[4] McMillen also considered the scare tactics used by the Christian right to condemn popular media of the 1980s, such as heavy metal and video games.[7] McMillen noted how many of the propaganda films from this period features satanic cults that would sacrifice children, and he noted how many Biblical stories mirrored these concepts, subsequently building the story around that.[6] He also stated that he also tended to like "really weird stuff" relating to toilet humor and similar types of off-color humor that did not sit well with his family and which he had explored in previous games before Super Meat Boy.[9] While Super Meat Boy helped to make his reputation (including being one of the featured developers in Indie Game: The Movie), he felt it was a "safe" game considering his preferred type of humor, and used Isaac to return to this form, considering that the game could easily be "career suicide" but would make a statement about what he really wanted to do.[9]
Within the week, they had a working game written in Adobe Flash's ActionScript 2. The two agreed to complete it out as a game they could release on Steam though with no expectations of sales. Completion of the game from the prototype to the finished state took about 3 months with part-time development.[4] During this time, they discovered there were several limitations on the size and scope of both Flash and ActionScript that limited how much they could do with the game, but continued to use the tools as to release the title.[4] McMillen said that because they were not worried about sales, they were able to work with Valve to release the game without fears of censorship or having to seek an ESRB rating. Releasing through Steam also enabled them to update the game freely, several times on its initial release, an aspect that they could not do with other consoles without significant cost to themselves.[4] They did release without significant end-user testing, as it would have taken several hundreds of users to go through all the various combinations of items that a player could collect, and McMillen recognized they had released the title with their buyers being playtesters for them.[4] A week after the Steam release, McMillen released a demo version via the website Newgrounds.[10] Merge Games produced a physical edition that included the game, soundtrack, and a poster, for stores in the United Kingdom in 2012.[11]
Soundtrack[edit]
Danny Baranowsky, the game's composer and who previously worked with McMillen on Super Meat Boy, was involved early on with the project shortly after the completion of the first prototype. McMillen and Baranowsky worked back and forth, with McMillen providing artwork from the game and allowing Baranowsky to develop the musical themes based on that; this would often lead to McMillen creating more art to support the music as it progressed. Baranowsky had been drawn to The Binding of Isaac as though the game puts forth a dark tone, he stated it had rather silly undertones underneath and such that one could not take it too seriously.[12] Some of the songs were inspired by classical choral music but modified to fit the theme of the game. Other works were inspired by boss fight songs composed by Nobuo Uematsu for the Final Fantasy series.[13] Baranowsky also had additional time after finishing the main songs for the game to craft short additional tracks that were used for special rooms like shops and secret areas.[13]
Cancelled Nintendo 3DS port[edit]
In January 2012, as the game has surpassed 450,000 units sold, McMillen stated that he was approached by a publisher that had interest in bringing the title to the Nintendo 3DS as a downloadable title through the Nintendo eShop, though McMillen had reservations given Nintendo's reputation for less risque content.[14] In late February, McMillen stated that Nintendo had rejected the game because of "questionable religious content". He believed this stemmed from Germany's classification board rating the existing Windows version of the game as "age 16+" due to potentially blasphemous content, the first such time a game was rated in that manner in the country.[15][4][16][17][18] McMillen noted that Nintendo executives he spoke to before this decision had noted some blasphemous content would have been acceptable, and were more concerned with overtly religious content. He also noted that he was approached about his willingness to make some changes to the game to make it more suitable for the 3DS, but never was given a list of specific changes. McMillen speculated that Nintendo was worried about its reputation; because of the game's resemblance to The Legend of Zelda, an unknowing child could potentially have downloaded the title and been shocked by the content, which would have reflected poorly on Nintendo.[19]
Several game websites were outraged at Nintendo's decision.[17][18] Though disappointed with Nintendo's decision, McMillen did not think the loss of the 3DS port was a major issue, and saw a brief sales burst on Steam as the news was covered in gaming website.[19] McMillen further praised the flexibility of the Steam platform, which does not require games to obtain ESRB ratings to be published on the service, and the freedom it gave to the publishers regardless of the game content.[17][18]
Nintendo would later allow the Rebirth remake to be released on both the New Nintendo 3DS and the Wii U in 2015; this came in part for three executives within Nintendo—Steve Singer, the vice president of licensing; Mark Griffin, a senior manager in licensing, and Dan Adelman, the head of indie development—that championed support for The Binding of Isaac.[20]
Wrath of the Lamb[edit]
"Wrath of the Lamb" redirects here. For the religious apocalypse, see Book of Revelation.
An expansion to the game, entitled Wrath of the Lamb, was released through Steam on May 28, 2012.[21] McMillen was inspired to create the expansion not only due to the success of the base game, but because his wife Danielle had fully completed the base game, the first game he had written in which she had shown significant interest.[4] The expansion adds 70% more content to the original, and contains more than 10 bosses, over 100 items, over 40 unlocks, two additional endings, and two additional optional levels.[22] This expansion added new "alternate" floors, which can replace the normal floors, creating an alternate route through the game. These floors contain harder enemies, and a different set of bosses. Other features include a new item type, Trinkets, which have a variety of passive or triggered effects when carried, as well as new room types.[23] McMillen had plans to release a second expansion beyond Wrath of the Lamb, but was constrained by the limits of Flash at this point.[4]
The Binding of Isaac: Rebirth[edit]
Main article: The Binding of Isaac: Rebirth
Sometime in 2012 after Isaac' release, McMillen was approached by Tyrone Rodriguez of Nicalis who asked if McMillen was interested in bringing the game to consoles. McMillen was interested, but insisted that they would have to reprogram the game to get around the limitations of Flash as to include "Wrath of Lamb" and the second planned expansion, remaking the game's graphics in 16-bit instead of 8-bit. Further, McMillen had wanted nothing to do with the business aspects of the game, having recounted the difficulties he had in handling this for Super Meat Boy.[4] Nicalis agreed to these, and began work in 2012 on what would become The Binding of Isaac: Rebirth, an improved version of the title.[4] It was released on November 4, 2014 for Microsoft Windows, OS X, Linux, PlayStation 4, and PlayStation Vita,[24] with versions for the Wii U, New Nintendo 3DS, and Xbox One released on July 23, 2015.[25] The game introduced numerous new playable characters, items, enemies, bosses, challenges, and room layout seeds for floors. A content pack, entitled "Afterbirth" was released for Rebirth starting October 2015, adding new alternate chapters, characters and items, as well as wave-based Greed mode.[26] A second update, "Afterbirth+", added further additional content and support for user-created modifications, and was released on January 3, 2017.[27]
Other games[edit]
McMillen is currently working with James Id to develop The Legend of Bum-bo, which McMillen expects to release in the first half of 2018. Bum-bo is described as a prequel to Isaac, and Isaac and Gish will appear as characters in the game.[28] Isaac also appears as a playable character in the fighting game Blade Strangers and the puzzle game Crystal Crisis.
Reception[edit]
The Binding of Isaac
Aggregate score
Aggregator
Score
Metacritic 84/100[29]
Review scores
Publication
Score
Edge 8/10[31]
Eurogamer 9/10[30]
Game Informer 8/10[32]
GameSpot 8/10[1]
GameSpy [33]
IGN 7.5/10[34]
The Binding of Isaac received generally favorable reviews from game critics. On Metacritic, the game has an average of 84 out of 100 based on 30 reviews.[29]
The Binding of Isaac has been received by reviewers as a game with high replayability with the extensive range and combinations of power-ups that the player can encounter during a run-through, while providing an accessible Zelda-inspired framework that most video game players would recognize and easily come to understand.[30][35][33] John Teti for Eurogamer praised the game for its replayability through the randomization aspects, calling it "the most accessible exploration of the roguelike idea" that he had seen.[30] Edge's similarly commented on the lure to replay the game due to its short playthrough time, calling it "an imaginative and quick-witted arcade experience that manages to be both depraved and strangely sweet by turn".[31] GameSpot's Maxwell McGee stated that the game smartly has removed extraneous features such that "what remains is a tightly focused game that continues to feel fresh even after multiple completions".[1] Though the game is considered to be accessible to new players, reviewers found the game to be a difficult challenge, often set by the randomness of what power-ups the player happened to acquire during a single run.[35][33][32] Writers for The A.V. Club rated the game an A on a grading scale, and favorably compared the title to McMillen's Super Meat Boy, requiring the player to have "masochistic patience in the face of terrible odds".[36] This difficulty was considered mitigated by the large number of possible power-ups that the game offers, most would not be seen by players until they have replayed the game many times.[30] McGee noted that while players can review what items they have discovered prior to a run-through, this feature does not explain what each item does, leaving the effect to be determined by the player while in game.[1]
Game Informer's Adam Biessener noted that while The Binding of Isaac had a number of software bugs on release that may briefly detract from the experience, "McMillen’s vision shines through" in the game's playability, art style, and story.[32] Neilie Johnson for IGN found that some players may be put off by the game's crudeness but otherwise "it's totally random, highly creative and brutally unforgiving".[34] Similarly, Nathan Muenier for GameSpy noted the game had some shock value that one must work past, but otherwise was " imaginative" and "utterly absorbing".[33] Alternatively, Jordan Devore for Destructoid considered the visual style of the game one of its "biggest selling points", following from McMillen's past style of dark comedy from Super Meat Boy.[35] Baranowsky's soundtrack was found by reviewers to well-suit the themes of the game, and used appropriately to avoid extensive repetition during a playthrough.[1][35] Kirk Hamilton of Kotaku called the soundtrack as the combination of several genres and the musical styles of Danny Elfman, Muse, and Final Fantasy that created something "dark and unique".[13]
The Binding of Isaac was nominated in the Best Independent Game category at the 2011 Spike Video Game Awards, but lost to Minecraft.[37]
McMillen had only expected the game to sell a few hundred copies when he released it on Steam. For the first few months of its release, sales were roughly a few hundred per day, but shortly thereafter, McMillen found sales suddenly were boosted, a fact he attributed to numerous Let's Play videos that had been published by players to showcase the game and drove sales. By November 2012, the game sold over one million copies, with at least one-quarter of those having purchased the "Wrath of the Lamb" extension.[4] As of July 2014, the game has sold over 3 million copies.[38] By July 2015, following the release of Rebirth, the combined games had over 5 million units sold.[5] The Binding of Isaac is said to be a contributing factor towards the growth of the roguelike genre since around 2010, with its success paving the way for later games that used the roguelike formula, such as FTL: Faster Than Light and Don't Starve.[38][39]
References[edit]
^ Jump up to: a b c d e f g h McGee, Maxwell (November 21, 2011). "The Binding of Isaac Review". GameSpot. Retrieved April 14, 2016.
^ Jump up to: a b Scheirer, Jason (September 19, 2011). "Nightmarish Indie The Binding of Isaac Shooting Up Steam Next Week". Wired. Retrieved December 23, 2015.
^ Jump up to: a b Thursten, Chris (December 17, 2011). "The Binding of Isaac Review". PC Gamer. Retrieved April 25, 2016.
^ Jump up to: a b c d e f g h i j k l m n o p q r s McMillen, Edmund (November 28, 2012). "Postmortem: McMillen and Himsl's The Binding of Isaac". Gamasutra. Retrieved December 20, 2015.
^ Jump up to: a b Working, Sam (July 22, 2015). "The Binding of Edmund McMillen". Good Times. Retrieved February 11, 2016.
^ Jump up to: a b Jagielski, Rachel (September 2, 2011). "The Binding of Isaac: Interview with Team Meat's Edmund McMillen". VentureBeat. Retrieved April 25, 2016.
^ Jump up to: a b Holmes, Jonathan (July 21, 2011). "How a killer Christian shmup roguelike came to Steam". Destructoid. Retrieved April 25, 2016.
Jump up ^ McMillen, Edmund (September 17, 2011). "Progression?". Blogspot. Retrieved April 25, 2016.
^ Jump up to: a b Grayson, Nathan (June 26, 2012). "The Binding of Edmund McMillen". Eurogamer. Retrieved December 20, 2015.
Jump up ^ Haas, Pete (October 9, 2011). "The Binding Of Isaac Demo Released, Big Update On The Way". Cinema Blend. Retrieved December 23, 2015.
Jump up ^ Brown, Fraser (January 28, 2012). "The Binding of Isaac gets a grotesque retail edition". Destructoid. Retrieved May 10, 2016.
Jump up ^ Cooper, Hollander (October 24, 2011). "The Binding of Isaac, Cave Story 3D, and crying at poop: an interview with composer Danny B". Games Radar. Retrieved April 25, 2016.
^ Jump up to: a b c Hamilton, Kirk (December 22, 2011). "The Best Game Music of 2011: The Binding of Isaac". Kotaku. Retrieved May 10, 2016.
Jump up ^ O'Conner, Alice (January 6, 2012). "The Binding of Isaac 'mega expansion' incoming". Shacknews. Retrieved December 23, 2015.
Jump up ^ "16er-Einstufung wegen... Blasphemie" [16 rating because of... blasphemy] (in German). January 4, 2012. Retrieved February 9, 2012.
Jump up ^ Kollar, Phil (February 29, 2012). "Binding Of Isaac Blocked From 3DS Due To "Questionable Religious Content"". Game Informer. Retrieved March 1, 2012. In a follow-up tweet, McMillen confirmed that the decision was "due to the games [sic] 'questionable religious content.' He then took the opportunity to praise Steam for being such an open and supporting platform for independent and digitally distributed games.
^ Jump up to: a b c "Nintendo won't allow Binding of Isaac on the 3DS eShop". Destructoid. February 29, 2012. Retrieved February 29, 2012. It's a disgusting and sad situation, and I can only hope that something is done soon to change the way both Nintendo, and the industry in general, views the role between the hardware developers and software artists.(...)"All this stuff has opened my eyes so much more to the freedom devs have with Steam. Censorship like this doesn't pop up that often in games, and there are only a handful of "banned video games" or highly censored ones. It's nice to have the freedom to publish something that speaks its mind about religion on a platform like Steam."
^ Jump up to: a b c Groen, Andrew (February 29, 2012). "Nintendo blocks 3DS Binding of Isaac for "questionable religious content"". Ars Technica. Retrieved December 23, 2015.
^ Jump up to: a b Orland, Kyle (March 6, 2012). "Binding of Isaac creator: Nintendo rejection shows internal divisions over company's image". Ars Technica. Retrieved May 10, 2016.
Jump up ^ Crecente, Brian (April 3, 2015). "How a love of Nintendo opened the door for The Binding of Isaac and why it's only coming to New 3DS". Polygon. Retrieved February 7, 2016.
Jump up ^ Fletcher, JC (May 7, 2012). "The Binding of Isaac's Wrath of the Lamb begins May 28". Joystiq. Retrieved May 7, 2012.
Jump up ^ Marchiafava, Jeff (May 7, 2012). "The Binding of Isaac Expansion Dated". Game Informer. Retrieved May 7, 2012.
Jump up ^ Proctor, Lewie (January 30, 2012). "McMillen details The Wrath Of The Lamb, as Binding Of Isaac sells 450k". Gamasutra. Retrieved April 14, 2016.
Jump up ^ Hillier, Brenna (November 4, 2014). "The Binding of Isaac: Rebirth out now on Steam, PSN". VG247. Retrieved April 20, 2016.
Jump up ^ Machkovech, Sam (July 23, 2015). "Sacrilegious Binding of Isaac: Rebirth finally launches on Nintendo systems". Ars Technica. Retrieved April 20, 2016.
Jump up ^ Phillips, Tom (September 8, 2015). "The Binding of Isaac: Rebirth's meaty Afterbirth expansion pushes out a release date". Eurogamer. Gamer Network. Retrieved September 8, 2015.
Jump up ^ Matulef, Jeffrey (December 8, 2015). "The Binding of Isaac to receive mod tools DLC". Eurogamer. Retrieved December 8, 2015.
Jump up ^ Mersereau, Kevin (September 5, 2017). "Binding of Isaac prequel on target for a 2017 release". Destructoid. Retrieved September 5, 2017.
^ Jump up to: a b "The Binding of Isaac for PC Metacritic Score". Metacritic. CBS Interactive. Retrieved November 3, 2011.
^ Jump up to: a b c d Teti, John (October 7, 2011). "The Binding of Isaac Review". Eurogamer. Retrieved November 3, 2011.
^ Jump up to: a b "The Binding of Isaac Review". Edge. October 7, 2011. Archived from the original on October 8, 2011. Retrieved April 14, 2016.
^ Jump up to: a b c Biessener, Adam (October 3, 2011). "Equal Parts Gross, Disturbing, And Fun – The Binding of Isaac – PC". Game Informer. Retrieved November 3, 2011.
^ Jump up to: a b c d Meunier, Nathan (September 30, 2011). "GameSpy: The Binding of Isaac Review – Page 1". GameSpy. IGN Entertainment. Retrieved November 3, 2011.
^ Jump up to: a b Johnson, Neilie (October 11, 2011). "The Binding of Isaac Review – PC Review at IGN". IGN. IGN Entertainment. Retrieved November 3, 2011.
^ Jump up to: a b c d Devore, Jordan (October 2, 2011). "Review: The Binding of Isaac". Destructoid. Retrieved May 9, 2016.
Jump up ^ Anthony John Agnello, Noah Cruickshank, Russ Fischer, Steve Heisler, Rowan Kaiser, Gus Mastrapa, Samantha Nelson, Tasha Robinson, and John Teti (October 10, 2011). "Sawbuck Gamer, October 10, 2011". The A.V. Club. Retrieved April 14, 2016. CS1 maint: Uses authors parameter (link)
Jump up ^ Bradford, Matt (November 17, 2011). "2011 Spike VGA nominees announced, Zelda to become first Hall of Famer". GamesRadar. Retrieved May 10, 2016.
^ Jump up to: a b Mahardy, Mike (July 4, 2014). "Roguelikes: The Rebirth of the Counterculter". IGN. Retrieved December 23, 2015.
Jump up ^ Johnson, Mark (July 22, 2015). "Before Spelunky and FTL, There Was Only ASCII". Paste. Retrieved April 14, 2016.
External links[edit]
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Who Am I (2014 film)
From Wikipedia, the free encyclopedia
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Who Am I
Theatrical release poster
Directed by
Baran bo Odar
Produced by
Quirin Berg, Max Wiedemann, Justyna Muesch
Written by
Jantje Friese[1]
Baran bo Odar
Starring
Tom Schilling
Elyas M'Barek
Music by
Michael Kamm
Edited by
Robert Rzesacz
Production
company
Wiedemann & Berg Film, Seven Pictures, Deutsche Columbia Pictures Film Produktion
Release date
6 September 2014 (2014-09-06) (TIFF)
25 September 2014 (2014-09-25) (Germany)
Running time
105 minutes
Country
Germany
Language
German
English
Who Am I (German: Who Am I – Kein System ist sicher; English: "Who Am I: No System Is Safe") is a 2014 German techno-thriller film directed by Baran bo Odar.[2][3] It is centered on a computer hacker group in Berlin geared towards global fame.[4] It was screened in the Contemporary World Cinema section at the 2014 Toronto International Film Festival.[5] The film was shot in Berlin and Rostock.[6] Because of its storyline and some elements, the film is often compared to Fight Club and Mr. Robot[7]
Contents
[hide]
1 Plot
2 Cast
3 Reception
4 Other versions
5 References
6 External links
Plot[edit]
Benjamin Engel, a hacker from Berlin, sits in an interrogation room. The officer in charge tells Hanne Lindberg, Head of the Cyber Division of Europol, that Benjamin asked for her to do the interrogation. Benjamin says that he has information regarding FRI3NDS, a notorious hacking group of four members connected to the Russian cyber mafia, and MRX, an infamous hacker known on Darknet; he tells her that he could give them both to Hanne if he listens to her. Having no choice, Hanne sits down.
Benjamin tells Hanne how he is like a superhero: like many heroes, he too has no parents; he never met his father as he abandoned the family when Benjamin was born, and his mother committed suicide when he was 8. He lives alone with his ailing grandmother. He regards his "superpower" as invisibility, as he was never noticed by most people during his childhood due to him being socially awkward. He says he learned programming and hacked his first system when he was 14. Though he felt like a loser in real life, he felt a sense of belonging on the Internet. While spending most of his time on Darknet, he met his hacking hero, MRX, whose identity no one knows and who can hack into any system. Benjamin aspires to be like him.
However, as he was unable to attend university, he worked as a pizza delivery boy to pay the bills. He tells Hanne that, one night while he delivered pizzas to a group of students, he saw Marie, a girl with whom he was in love with since his school days. Hearing her having trouble with exams, he decided to help her and be a 'superhero'. He went to the University, hacked into its servers to download the exam questions, but he was caught by a security guard and arrested. Having no prior criminal record, he was forced to perform community service as a punishment.
He tells Hanne that while working on cleaning the streets as punishment, he met Max, a fellow hacker, who Benjamin feels is the opposite of himself; a charismatic, cocky and confident individual. Later, Max had introduced him to his colleagues Stephan and Paul. After Benjamin proved himself as a hacker, Max explained to him that the concept of social engineering is the greatest form of hacking. They decide to form a hacking group, called "Clowns Laughing At You", nicknamed CLAY, and they use Benjamin's house as a base of operations, since Benjamin was forced to send his grandmother to a nursing home due to her Alzheimer's disease. They cause general mayhem around Berlin in a form of pranking, becoming popular around social media. However, MRX, with whom is Max obsessed, mocks them outright. Infuriated, Max wants to perform a more outrageous feat of hacking, and Benjamin suggest hacking the main building of BND (German Central Intelligence). Impressed by this outrageous idea, the group agrees with Benjamin and decide to hack the BND in order to impress MRX.
Using dumpster diving and phishing to gain access to the BND building, they manage to hack the internal servers and hack the printers to print their logo titled "NO SYSTEM IS SAFE" all around the building, impressing MRX. However, when they go to a club and celebrate, Benjamin notices Max kissing Marie. Infuriated, Benjamin refuses to let them in the house, also offending Marie when she visits him due to his anger. Feeling inferior, he secretly contacts MRX, offering him valuable info; database from BND's private servers, in which he hacked in while he was in the BND building, which impresses MRX. When the group arrives the next day, Benjamin is still furious, and attacks Max; who responds by beating him up. However, Paul, watching the TV, hears on the news that one of the members of FRI3NDS, nicknamed Krypton, was murdered. Benjamin admits that he gave the info from the BND to MRX, and after checking them, realizes that the info identified Krypton as a double agent working with Hanne to expose MRX and FRI3NDS, and CLAY is now labeled as a terrorist group for hacking the info.
Seeking to clear their name for the murder, Benjamin contacts MRX, who instructs them to hack into the Europol database in exchange for MRX's identity, giving them a hacking tool to help. After dissolving their hard drives in acid to erase data, they travel to The Hague to Europol's headquarters in order to try and break their way in, but it's impossible to find a way inside: they dump their trash in secured building, the sewers are locked, and phishing attempts failed. However, while checking out the building, Benjamin notices a group of scholars visiting the building, and one of them drops his visitor card; using Max's advice about social engineering, Benjamin manages to gain access to the building by fooling a guard and plants a hacking device inside. He then hacks into the internal Europol servers and provides MRX with an entrance; secretly encoded inside a double trojan horse so MRX will be exposed when he tries to gain access. However, MRX, anticipating this, takes a snapshot of Benjamin via his webcam, exposing him. Benjamin is forced to flee when a group of Russian mobsters find him; he evades them in the subway.
Benjamin returns to the hotel where he was staying with the trio, only to find them murdered. Having no other choice and knowing that FRI3NDS would kill him, he decided to turn himself in to Hanne, proving that he is serious after stating that he hacked her profile and learned personal information about her. Hanne, who was suspended for her failure to capture them and is desperate to apprehend FRI3NDS and MRX, agrees to put Benjamin into a witness protection program in exchange for capturing them; Benjamin logs in as MRX himself and spreads lies about MRX being a snitch, forcing the real MRX to force his way into the Darknet servers with unsafe methods, allowing Benjamin to expose him; MRX is exposed as 19-year old American man from New York City, whom the FBI arrests in a coffee shop.
However, after agreeing to give Benjamin the witness exchange program for him, Hanne notices a wound going through his palm (the same wound that Max got after running a nail through his hand), and realizes that Max, Stephan and Paul are all made up characters. Distraught, she visits Benjamin's doctor, who states that his mother had multiple personality disorder and committed suicide because of it, learning that it can be genetically passed. She connects various plot holes in Benjamin's story and realizes that he alone was CLAY: he committed all the atrocities, he hacked into the BND alone, and he planted the WWII bullets from his grandmothers in the hotel to make it look like they were killed, imagining the trio due to his illness. Hanne confronts Benjamin, who has an emotional breakdown, as people with mental disorders cannot be given witness protection. However, Hanne changes her mind and allows him access to the witness protection program, revealed to be an actual program containing information about all citizens of Germany; Benjamin changes his identity here. Hanne, dropping Benjamin off, states that she let him go because he truly wants to stay invisible, and lets him go on the condition that he never hacks again.
Benjamin, now sporting blonde hair, is standing alone on a cruise ship heading north. However, he is suddenly joined by Marie, Max, Stephan and Paul. In narration, Benjamin states that he performed "the greatest social engineering hack" ever; the scene shifts back to Benjamin going back to the hotel, finding the guys alive and well; he instructs them to flee since MRX knows his identity, but they refuse to leave him behind. After Marie visits them and confirms that mentally ill subjects cannot be granted witness protection, they devise a plan for Benjamin to go to Hanne and dictate the story, deliberately giving plot holes which she will most likely dechiper, and then using her grief for him in order to give him access to the witness protection program, and also spiking his hand with a nail to make the story seem truthful. In the server room, it was revealed that Benjamin didn't change his identity, he erased it completely. Benjamin states that Hanne will eventually realize his deception, but she won't hunt him down as she got what she wanted. Indeed, at a press conference announcing the defeat of FRI3NDS and MRX, Hanne, having an epiphany, smiles as she realizes the truth.
Cast[edit]
Tom Schilling as Benjamin Engel
Elyas M'Barek as Max
Hannah Herzsprung as Marie
Wotan Wilke Möhring as Stephan
Antoine Monot, Jr. as Paul
Trine Dyrholm as Hanne Lindberg
Stephan Kampwirth as Martin Bohmer
Leonard Carow as MRX
Reception[edit]
The film premiered in the Contemporary World Cinema section at the 2014 Toronto International Film Festival.
The film was screened at the 17th European Union Film Festival.[8]
The film won three German Movie Awards and the Bambi for best German film.[9]
Other versions[edit]
Warner Bros. struck a deal in 2014 to remake the film.[10] David Goyer is set to direct the film. The script will be written by Dan Wiedenhaupt, who wrote the Albert Hughes-directed The Solutrean.[11] The film will be produced by Goyer and his Phantom Four banner, along with Kevin Turen and Langley Park’s Kevin McCormick.[12]
References[edit]
Jump up ^ "Who Am I - Kein System ist sicher". Film Portal. Retrieved 20 October 2017.
Jump up ^ "Netflix Confirms First German Series 'Dark' From Baran bo Odar". The Hollywood Reporter. Retrieved 17 June 2017.
Jump up ^ "'Sleepless' Director Baran bo Odar on Working with Jamie Foxx & His New Netflix Series". Collider. 13 January 2017. Retrieved 17 June 2017.
Jump up ^ "'Who Am I — No System Is Safe' (Who Am I — Kein System ist sicher): Toronto Review". The Hollywood Reporter. Retrieved 17 June 2017.
Jump up ^ "TIFF Adds 'Clouds of Sils Maria' and 'Two Days, One Night,' Reveals 5 More Lineups". Indiewire. Retrieved 28 August 2014.
Jump up ^ filme-schauspieler.de, retrieved on 30 September 2014
Jump up ^ "6 things you need to know about Who Am I: No System is Safe". InqPOP!. 29 September 2016. Retrieved 17 June 2017.
Jump up ^ "Euro-phoria: Catch the 17th European Union Film Festival at GSC beginning Oct 20". NST Online. 17 October 2016. Retrieved 17 June 2017.
Jump up ^ Barraclough, Leo (24 February 2016). "Netflix Confirms Baran bo Odar's 'Dark' Will Be First German Series". Variety. Retrieved 17 June 2017.
Jump up ^ "Warner Bros To Remake 'Who Am I'; Pic Is German Box Office Sensation". Deadline.com. 24 October 2014. Retrieved 4 May 2016.
Jump up ^ Jr, Mike Fleming (22 June 2016). "David Goyer To Direct Remake Of German Film 'Who Am I'". Deadline. Retrieved 17 June 2017.
Jump up ^ McNary, Dave (22 June 2016). "David Goyer to Direct Hacker Movie Remake 'Who Am I'". Variety. Retrieved 17 June 2017.
External links[edit]
Who Am I on IMDb
Who Am I at Rotten Tomatoes
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text:
Turn, Turn, Turn (Agents of S.H.I.E.L.D.)
From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
17th episode of the first season of Agents of S.H.I.E.L.D.
"Turn, Turn, Turn"
Agents of S.H.I.E.L.D. episode
"The Art of Level Seven" poster for the episode.
Episode no.
Season 1
Episode 17
Directed by
Vincent Misiano
Written by
Jed Whedon
Maurissa Tancharoen
Produced by
Jed Whedon
Maurissa Tancharoen
Jeffrey Bell
Cinematography by
Feliks Parnell
Editing by
Joshua Charson
Original air date
April 8, 2014 (2014-04-08)
Running time
42 minutes
Guest appearance(s)
Bill Paxton as John Garrett
Saffron Burrows as Victoria Hand
B.J. Britt as Antoine Triplett
Christine Adams as Anne Weaver
Episode chronology
← Previous
"End of the Beginning" Next →
"Providence"
List of Agents of S.H.I.E.L.D. episodes
"Turn, Turn, Turn" is the seventeenth episode of the first season of the American television series Agents of S.H.I.E.L.D., based on the Marvel Comics organization S.H.I.E.L.D. (Strategic Homeland Intervention, Enforcement and Logistics Division), revolving around the character of Phil Coulson and his team of S.H.I.E.L.D. agents as they discover the infiltration of their organization by Hydra. It is set in the Marvel Cinematic Universe (MCU), sharing continuity with the films of the franchise. The episode was written by Jed Whedon and Maurissa Tancharoen, and directed by Vincent Misiano.
Clark Gregg reprises his role as Coulson from the film series, and is joined by series regulars Ming-Na Wen, Brett Dalton, Chloe Bennet, Iain De Caestecker, and Elizabeth Henstridge. The episode ties-into the film Captain America: The Winter Soldier, taking place concurrently with it and being affected by its events, including the revelation that main character Grant Ward (Dalton) is a member of Hydra alongside recurring character John Garrett (Bill Paxton).
"Turn, Turn, Turn" originally aired on ABC on April 8, 2014, and according to Nielsen Media Research, was watched by 5.37 million viewers.
Contents
1 Plot
2 Production
2.1 Development
2.2 Writing
2.3 Casting
2.4 Music
2.5 Marvel Cinematic Universe tie-ins
3 Release
3.1 Broadcast
3.2 Marketing
3.3 Home media
4 Reception
4.1 Ratings
4.2 Accolades
5 References
6 External links
Plot[edit]
Following the events of "End of the Beginning", and concurrently with Captain America: The Winter Soldier, after a coded message is sent out on every SHIELD wavelength, the Bus is remotely hijacked by Victoria Hand and summoned to the Hub. She also sends drones to take out Garrett's jet, but Coulson shoots the drones down and rescues Garrett. May reveals that she knew the truth about Coulson's resurrection and was monitoring him on Fury's orders, and he refuses to trust her any more.
Skye deciphers the coded message, learning that it is intended to instigate an uprising within SHIELD, instructing Hydra sleeper agents to come out of hiding. Attempting to contact Fury, May learns of his death. Taking vital information with them on a drive encrypted by Skye (including details on GH325), Coulson, May, Skye, Fitz, Ward and Garrett allow the Bus to be captured by Hand (whom they believe to be the Clairvoyant), escaping into the Hub. Meanwhile, Simmons and Triplett learn of the uprising from Anne Weaver upon trying to contact her for help after finding the GH325 in Skye's blood. Hand captures them and reveals that she is not a Hydra agent, but believes Coulson is due to his recent suspicious behavior.
Ward and Skye plan to take out the Hub's systems with explosives, and on their way to do so they admit their feelings for each other and share a kiss, after Skye reveals she knew about his relationship with May. The rest of the team seek Hand, but when Garrett insists they kill her and mentions the Clairvoyant's crimes, including using the mind probe on Raina, Coulson, who never shared that information, realizes Garrett is the true Clairvoyant. Assisted by other Hydra infiltrators, Garrett takes Coulson, May and Fitz captive, but the explosion caused by Ward and Skye enables them to escape, overpowering Garrett and killing his men.
Hand takes Garrett and the other Hydra infiltrators within the Hub into custody. With Hydra exposed to the rest of SHIELD and the world, Hand leaves Coulson in command of the Hub while she and Ward escort Garrett to the Fridge, hoping to secure the facility before Hydra captures it. Hand offers Ward the chance to execute Garrett, but he instead kills Hand and frees Garrett, revealing his own allegiance to Hydra.
Production[edit]
Development[edit]
In March 2014, Marvel revealed that the seventeenth episode would be titled "Turn, Turn, Turn", and would be written by executive producers Jed Whedon and Maurissa Tancharoen, with Vincent Misiano directing.[1]
Writing[edit]
Executive producer Jeffrey Bell noted that from the previous episode "the team came to some realizations and conclusions where we think it’s is a high level S.H.I.E.L.D. agent, and so the idea of S.H.I.E.L.D. being a maze and that there’s a rat in the maze and no one trusting anyone...[does] a great job of capturing that." On the stakes of the overarching story at this point, Bell said, "if you look at a 22 episode season as a movie, we’re in the 3rd act of the movie. And from here on, its just full on action and urgency and momentum, and sometimes it takes awhile to set everything up, but we think we’re going to bring all those dominoes together really nicely for here through [episode] 22."[2]
Brett Dalton first learned of his character Grant Ward's allegiance to Hydra during the shooting of "Yes Men", when the executive producers and writers told him of the twist, on which he said, "I just sat there with my jaw open for the next 20 minutes, and they just did all of the talking because I couldn’t say anything. It was a huge turn. I didn’t see any of that coming, so I was just shock [sic] for about the next day. Then it sank in and I started to think wow, what a cool opportunity. Because the Ward I thought I was going to be playing for the next few seasons, the whole thing just changed....I think it fulfilled a promise of his past. We got from the very beginning, [when] he’s talking to Coulson about how he has a troubled past and the whole revelation that he doesn’t play well with others. [In "The Hub"], we get bits and pieces of this troubled past. This delivers on it in an interesting way that nobody sees coming."[3]
Casting[edit]
Further information: List of Agents of S.H.I.E.L.D. characters
In March 2014, Marvel revealed that main cast members Clark Gregg, Ming-Na Wen, Brett Dalton, Chloe Bennet, Iain De Caestecker, and Elizabeth Henstridge would star as Phil Coulson, Melinda May, Grant Ward, Skye, Leo Fitz, and Jemma Simmons, respectively.[1] It was also revealed that the guest cast for the episode would include Bill Paxton as Agent Garrett, Saffron Burrows as Victoria Hand, Christine Adams as Agent Weaver, B.J. Britt as Agent Triplett, Charles Halford as Agent Shaw, James Macdonald as Agent Jacobson, Dayo Ade as Agent Barbour, Kylie Furneaux as Agent Shade, Alex Daniels as Agent Chaimson, Braden Moran as Agent Jones, Cameron Diskin as Agent Baylin.[1] Halford, Furneaux, Daniels, Moran, and Diskin did not receive guest star credit in the episode. Paxton, Burrows, Adams, Britt, and Halford reprise their roles from earlier in the series.[4][5][6]
Music[edit]
For the episode, composer Bear McCreary had to make sense of several character themes that he had created throughout the first season. The Centipede theme, also known as the Clairvoyant theme, was introduced in the pilot episode to represent the Centipede organisation and its mysterious leader. With the introduction of Paxton as John Garrett in "T.A.H.I.T.I.", McCreary wrote a Garrett theme representing his "cocky, confident and...militaristic energy". When "Turn, Turn, Turn" reveals that Garrett is actually the Clairvoyant, McCreary "had a bit of a thematic mess on my hands. The Clairvoyant Theme and the Garrett Theme are completely musically dissimilar, and are now representing the same person! Complicating matters, up to this point in the episode, every mention of Hydra was being accompanied by quotations of the Big S.H.I.E.L.D. (or Victoria Hand) Theme, because she was the target of Coulson’s suspicions. From the moment Garrett admits he is loyal to Hydra I had to make sense of these themes and redefine the musical rules moving forward." McCreary decided to essentially retire the Big S.H.I.E.L.D. theme (introduced in "The Hub"), helped by the fact that Hand is killed in the episode. McCreary then made the Centipede/Clairvoyant theme serve as the theme for Hydra, given that organisation's introduction in this episode and its ties to Centipede and Garrett in the story. Garrett's theme continues to represent that character in scenes just about him, with McCreary finding "Paxton’s performance after being revealed as the Clairvoyant [to be] even more fun and energetic. So, his theme still fits him perfectly, it just shows us a different side of his personality."[7]
McCreary also introduced a new melody, "a simple piece for guitar and rhythm section", in the scene where Garrett and the other members of Hydra are taken away while the series' main and recurring characters react to the revelation of their betrayal. On the piece McCreary said, "I’m not sure we’re going to hear this melody again, so I haven’t even bothered to give it a name. It works so well in this singular moment." For the final scenes, in which Ward reveals his true allegiance by killing Hand, McCreary used only "deep, horrifying synth tones", as he and the producers did not want to "clutter these scenes with themes, melodies or emotions. We just wanted to emphasize the pure shock, and leave the audience feeling dazed at this final unexpected turn."[7]
Marvel Cinematic Universe tie-ins[edit]
Because the film Captain America: The Winter Soldier depicts the destruction of S.H.I.E.L.D. following the revelation that the terrorist group Hydra has infiltrated the former, the episode and those following it are significantly affected by it, showing the series' characters dealing with this turn of events themselves. Executive producer Jeph Loeb noted that "It's an extremely unique experience that doesn't exist anywhere else out there in the entertainment business."[8] The episode also reveals that a device, dubbed the "Mouse Hole" here, that was used by several characters in the film was created prior to the start of the series by the character Leo Fitz.[9]
Release[edit]
Broadcast[edit]
"Turn, Turn, Turn" was first aired in the United States on ABC on April 8, 2014.[10]
Marketing[edit]
Beginning with the episode "T.A.H.I.T.I.", all episodes leading up to the release of Captain America: The Winter Soldier and the series' crossover with that film were marketed as Agents of S.H.I.E.L.D.: Uprising.[11] For the final six episodes, Marvel began the "Marvel’s Agents of S.H.I.E.L.D.: The Art of Level Seven" initiative, in which a different image was released each Thursday before a new episode, depicting a first look at a key event from the upcoming episode. Bell stated that the initiative was a way to tie the series back to its comics roots, and was thought of at the beginning of the season. The production team tried to pair specific artists to the teaser posters based on their previous work and how it connected to the themes and emotion of the intended episode.[2] The poster for "Turn, Turn, Turn", created by Mike Del Mundo, depicts a maze forming the S.H.I.E.L.D. logo and show title, with a rat inside, hinting ominously at S.H.I.E.L.D.’s corruption and a possible traitor.[2]
Home media[edit]
The episode, along with the rest of Agents of S.H.I.E.L.D.'s first season, was released on Blu-ray and DVD on September 9, 2014. Bonus features include behind-the-scenes featurettes, audio commentary, deleted scenes, and a blooper reel.[12] On November 20, 2014, the episode became available for streaming on Netflix.[13]
Reception[edit]
Ratings[edit]
In the United States the episode received a 1.9/6 percent share among adults between the ages of 18 and 49, meaning that it was seen by 1.9 percent of all households, and 6 percent of all of those watching television at the time of the broadcast. It was watched by 5.37 million viewers.[10]
Accolades[edit]
In June 2016, IGN ranked the episode as the seventh best in the series.[14]
References[edit]
^ Jump up to: a b c Strom, Marc (March 14, 2014). "Declassifying 'Marvel's Agents of S.H.I.E.L.D.': Turn, Turn, Turn". Marvel.com. Archived from the original on October 3, 2015. Retrieved October 3, 2015.
^ Jump up to: a b c Towers, Andrea (April 3, 2014). "'Agents of SHIELD' first-look art teases Clairvoyant reveal – Exclusive". Entertainment Weekly. Archived from the original on April 11, 2014. Retrieved April 11, 2014.
Jump up ^ Strom, Marc (April 10, 2014). "EXCLUSIVE: Brett Dalton on Agent Ward's New Role in Marvel's Agents of S.H.I.E.L.D." Marvel.com. Archived from the original on September 13, 2014. Retrieved September 13, 2014.
Jump up ^ "Declassifying Marvel's Agents of S.H.I.E.L.D.: End of the Beginning". Marvel.com. March 6, 2014. Archived from the original on October 3, 2015. Retrieved October 3, 2015.
Jump up ^ "Declassifying Marvel's Agents of S.H.I.E.L.D.: Seeds". Marvel.com. December 19, 2013. Archived from the original on September 21, 2014. Retrieved September 21, 2014.
Jump up ^ "Declassifying Marvel's Agents of S.H.I.E.L.D.: The Hub". Marvel.com. October 24, 2013. Archived from the original on September 15, 2014. Retrieved September 15, 2014.
^ Jump up to: a b McCreary, Bear (April 9, 2014). "Agents of S.H.I.E.L.D. – Turn, Turn, Turn". BearMcCreary.com. Archived from the original on October 5, 2015. Retrieved October 5, 2015.
Jump up ^ Truitt, Brian (April 6, 2014). "Film reveal retools TV's 'Agents of S.H.I.E.L.D.'". USA Today. Archived from the original on April 6, 2014. Retrieved April 6, 2014.
Jump up ^ Garcia, Kevin (April 9, 2014). "Fear the Reaper: Secrets of SHIELD episode "Turn, Turn, Turn"". Observation Deck. Archived from the original on October 3, 2015. Retrieved October 3, 2015.
^ Jump up to: a b Kondolojy, Amanda (April 9, 2014). "Tuesday Final Ratings: 'Marvel's Agents of S.H.I.E.L.D.', 'The Voice' Adjusted Up; 'About a Boy' & 'Chicago Fire' Adjusted Down". TV by the Numbers. Zap2it. Retrieved April 9, 2014.
Jump up ^ Barr, Merrill (March 4, 2014). "'Marvel's Agents of S.H.I.E.L.D.' Is About To Become The Show Everyone Wanted It To Be". Forbes. Archived from the original on July 18, 2014. Retrieved July 18, 2014.
Jump up ^ Fowler, Matt (May 30, 2014). "Marvel's Agents of SHIELD Blu-ray And DVD Details". IGN. Archived from the original on May 30, 2014. Retrieved May 30, 2014.
Jump up ^ O'Keefe, Meghan (November 11, 2014). "Exclusive: 'Marvel's Agents Of S.H.I.E.L.D.' Is Coming To Netflix November 20!". Decider. Archived from the original on November 15, 2014. Retrieved November 16, 2014.
Jump up ^ Fowler, Matt (June 7, 2016). "The Top 10 Marvel's Agents of SHIELD Episodes". IGN. Archived from the original on June 7, 2016. Retrieved June 7, 2016.
External links[edit]
"Turn, Turn, Turn" at ABC
"Turn, Turn, Turn" on IMDb
"Turn, Turn, Turn" at TV.com
hide
v
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e
Agents of S.H.I.E.L.D. episodes
Season 1
"Pilot"
"0-8-4"
"The Asset"
"Eye Spy"
"Girl in the Flower Dress"
"FZZT"
"The Hub"
"The Well"
"Repairs"
"The Bridge"
"The Magical Place"
"Seeds"
"T.R.A.C.K.S."
"T.A.H.I.T.I."
"Yes Men"
"End of the Beginning"
"Turn, Turn, Turn"
"Providence"
"The Only Light in the Darkness"
"Nothing Personal"
"Ragtag"
"Beginning of the End"
Season 2
"Shadows"
"Heavy Is the Head"
"Making Friends and Influencing People"
"Face My Enemy"
"A Hen in the Wolf House"
"A Fractured House"
"The Writing on the Wall"
"The Things We Bury"
"...Ye Who Enter Here"
"What They Become"
"Aftershocks"
"Who You Really Are"
"One of Us"
"Love in the Time of Hydra"
"One Door Closes"
"Afterlife"
"Melinda"
"The Frenemy of My Enemy"
"The Dirty Half Dozen"
"Scars"
"S.O.S."
Season 3
"Laws of Nature"
"Purpose in the Machine"
"A Wanted (Inhu)man"
"Devils You Know"
"4,722 Hours"
"Among Us Hide..."
"Chaos Theory"
"Many Heads, One Tale"
"Closure"
"Maveth"
"Bouncing Back"
"The Inside Man"
"Parting Shot"
"Watchdogs"
"Spacetime"
"Paradise Lost"
"The Team"
"The Singularity"
"Failed Experiments"
"Emancipation"
"Absolution"
"Ascension"
Season 4
"The Ghost"
"Meet the New Boss"
"Uprising"
"Let Me Stand Next to Your Fire"
"Lockup"
"The Good Samaritan"
"Deals with Our Devils"
"The Laws of Inferno Dynamics"
"Broken Promises"
"Self Control"
Season 5
"Orientation"
Season 6
See also
Agents of S.H.I.E.L.D.: Slingshot
Marvel Cinematic Universe portal
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text:
God Bless the U.S.A.
From Wikipedia, the free encyclopedia
Jump to: navigation, search
"God Bless the U.S.A."
Single by Lee Greenwood
from the album You've Got a Good Love Comin'
B-side
"This Old Bed"
Released
May 21, 1984 (1984-05-21)
Format
Audio cassette (original release)
CD single (re-release)
Recorded
November 1983
Nashville, Tennessee
Genre
Patriotic, country
Length
3:09 (album & single versions)
5:30 (video version)
Label
MCA Nashville
Songwriter(s)
Lee Greenwood[1]
Producer(s)
Jerry Crutchfield
Lee Greenwood singles chronology
"Going, Going, Gone"
(1983) "God Bless the U.S.A."
(1984) "Fool's Gold"
(1984)
"Going, Going, Gone"
(1983) "God Bless the U.S.A."
(1984) "Fool's Gold"
(1984)
Alternative cover
2001 re-release cover
Not to be confused with God Bless America.
"God Bless the U.S.A." is an American patriotic song written and recorded by country music artist Lee Greenwood, and is considered to be his signature song. The first album it appears on is 1984's You've Got a Good Love Comin'. It reached No. 7 on the Billboard magazine Hot Country Singles chart when originally released in the spring of 1984, and was played at the 1984 Republican National Convention with President Ronald Reagan and first lady Nancy Reagan in attendance, but the song gained greater prominence during the Gulf War in 1990 and 1991, as a way of boosting morale.
The popularity of the song rose sharply after the September 11 attacks and during the 2003 invasion of Iraq, and the song was re-released as a single, re-entering the country music charts at No. 16 and peaking at No. 16 on the Billboard Hot 100 pop chart in 2001.[2] The song was also re-recorded in 2003 and released as "God Bless the U.S.A. 2003". Greenwood also wrote a Canadian version of this song called "God Bless You Canada".[3] The song has sold over a million copies in the United States by July 2015.[4]
Contents
[hide]
1 Background and writing
2 Content
3 Music video
4 Chart history
5 Certifications
6 Other notable versions
6.1 Jump5 version
6.2 Dolly Parton version
6.3 American Idol finalists' version
6.4 Beyoncé version
7 See also
8 References
9 Further reading
10 External links
Background and writing[edit]
Greenwood wrote God Bless the U.S.A. in response to his feelings about the shooting down of Korean Air Lines Flight 007.[5] He said that he "wanted to write it my whole life. When I got to that point, we were doing 300 days a year on the road, and we were on our fourth or fifth album on MCA. I called my producer, and I said I have a need to do this. I've always wanted to write a song about America, and I said we just need to be more united."[6] As for writing the song itself, Greenwood wrote that it more or less "wrote itself", and that the lyrics flowed naturally from the music as a reflection of his pride to be American.[5]
The reason behind the cities chosen in the song Greenwood says, "I'm from California, and I don't know anybody from Virginia or New York, so when I wrote it—and my producer and I had talked about it—[we] talked about the four cities I wanted to mention, the four corners of the United States. It could have been Seattle or Miami but we chose New York City and Los Angeles, and he suggested Detroit and Houston because they both were economically part of the basis of our economy—Motortown and the oil industry, so I just poetically wrote that in the bridge."[6]
Content[edit]
In the song, an unnamed man sings about how, if he were to lose everything he had and had to start again from scratch, he would do it in the U.S.A. because he is guaranteed his freedom in America. He remembers how other Americans in history had died to secure this freedom, and declares that if he is ever called upon to defend the U.S.A. today, he will gladly stand up and fight because he loves the country.[7]
Music video[edit]
A music video was released for this song in 1984, depicting Greenwood as a farmer who loses the family farm. The video was produced and edited by L.A. Johnson and directed by Gary Burden. A second video was released in 1991, also on VHS, and was directed by Edd Griles. A third music video was also released after the September 11, 2001 attacks.
Chart history[edit]
"God Bless the U.S.A." debuted on the Hot Country Singles & Tracks chart for the week of May 26, 1984.
Chart (1984)
Peak
position
US Hot Country Songs (Billboard)[8] 7
Chart (2001)
Peak
position
US Billboard Hot 100[9] 16
US Hot Country Songs (Billboard)[8] 16
US Adult Contemporary (Billboard)[10] 12
Certifications[edit]
Region
Certification
Certified units/Sales
United States (RIAA)[11]
Platinum 1,192,000[12]
*sales figures based on certification alone
^shipments figures based on certification alone
Other notable versions[edit]
Jump5 version[edit]
Pop group Jump5 covered the song for the September 11 attacks in October 2001.
Dolly Parton version[edit]
Dolly Parton recorded the song for her 2003 patriotic album, For God and Country.
American Idol finalists' version[edit]
In 2003, the song was performed by the American Idol season two finalists and released as a single, with part of the proceeds going to the American Red Cross. It raised $155,000 for the charity.[13] A word was changed in the released single at the request of one of the finalists who performed the song, Josh Gracin who was also a Marine. The "men" in the line "and I won’t forget the men who died" was replaced with "ones" because Gracin felt that both men and women have died, and the word was therefore changed to reflect that fact.[14] It reached No. 4 on the Billboard Hot 100,[14] and it was certified gold by the RIAA the same year.[15]
Beyoncé version[edit]
American singer Beyoncé
Again, following the death of bin Laden, R&B singer Beyoncé re-released her 2008 cover of the song, the proceeds of which will go to charity.[16] Knowles performed the song on Piers Morgan Tonight on May 5, 2011.[17][18] After the performance, her version was released as a single to the iTunes Store.[19][20] In a statement Knowles said, "I cannot think about anything more appropriate to do to help these families... Almost 10 years [after 9/11], it is still so painful for all Americans, especially those who lost loved ones. We were all affected by the tragedies of 9/11 and continue to keep the families who lost loved ones close to our hearts..."[21] Dan Martin of The Guardian felt that the cover was "in contrast" to Knowles' last intervention in national affairs, the Let's Move! Flash Workout fitness initiative.[17] Ronald Mitchell of Newsday commented that "It does our hearts good to see Beyonce work her magic for the greater good."[22] Knowles later also performed the song for the concert she had on July 4, 2011 along with "Best Thing I Never Had" (2011). Nick Neyland of Prefix Magazine commented that "Beyonce is a natural fit for occasions like this, and she doesn't even break a sweat as she hits the high notes despite the soaring temperatures and humidity in the city. That's the mark of a true pro."[23] In Beyoncé's version, the end of the second verse is sung "And it's time to make a change", as well as changing, "If I had to start again with just my children and my wife" to "family by my side."[24]
See also[edit]
"God Bless America", song written by Irving Berlin
Ronald Reagan in music
References[edit]
Jump up ^ Stephanie Pendergrass (March 13, 2013). "Lee Greenwood Reflects on "God Bless the U.S.A."". CMT.
Jump up ^ http://www.song-database.com/years.php?yr=2001&peakstart=16&peakend=20
Jump up ^ "American song gets new twist". Austin American-Statesman. Austin, TX. April 21, 1989. p. A18. Retrieved July 3, 2013.
Jump up ^ Matt Bjorke (July 13, 2015). "The Top 30 Digital Country Singles: July 13, 2015". Roughstock.
^ Jump up to: a b Campbell, Ramsey (May 23, 1993). "Lake Woman Co-Authors Story Behind "God Bless the U.S.A."". Retrieved July 14, 2010.
^ Jump up to: a b Gallagher, Pat (May 28, 2010). "Lee Greenwood 'God Bless the U.S.A.' Story behind the lyrics". The Boot. Retrieved January 11, 2012.
Jump up ^ "God Bless The U.S.A. Lyrics".
^ Jump up to: a b "Lee Greenwood Chart History (Hot Country Songs)". Billboard.
Jump up ^ "Lee Greenwood Chart History (Hot 100)". Billboard.
Jump up ^ "Lee Greenwood Chart History (Adult Contemporary)". Billboard.
Jump up ^ "American single certifications – Lee Greenwood – God Bless the U.S.A." Recording Industry Association of America. Retrieved March 31, 2016. If necessary, click Advanced, then click Format, then select Single, then click SEARCH
Jump up ^ Bjorke, Matt (July 18, 2017). "Top 30 Digital Singles Sales Chart: July 17, 2017". Roughstock.
Jump up ^ Sale Of 'American Idol' Finalist CDs Raises $185,000
^ Jump up to: a b Fred Bronson (March 5, 2013). "Top 100 'American Idol' Hits of All Time". Billboard. Retrieved March 6, 2013.
Jump up ^ "American digital certifications – American Idol finalist – God Bless the U.S.A." Recording Industry Association of America. If necessary, click Advanced, then click Format, then select ', then click SEARCH
Jump up ^ "Beyonce Knowles – Beyonce Releasing Patriotic Charity Single". Contactmusic.com. May 5, 2011. Retrieved January 11, 2012.
^ Jump up to: a b Martin, Dan (May 6, 2011). "Beyonce debuts charity single God Bless the U.S.A." The Guardian. Guardian Media Group. Retrieved January 11, 2012.
Jump up ^ Perpetua, Matthew (May 5, 2011). "Beyoncé to Debut Song on 'Piers Morgan Tonight'". Rolling Stone. Wenner Media. Retrieved April 29, 2012.
Jump up ^ Lipshutz, Jason (May 6, 2011). "Beyonce Releases 'God Bless the U.S.A.' for Charity: Listen". Billboard. Prometheus Global Media. Retrieved January 11, 2012.
Jump up ^ "God Bless the U.S.A. -Single by Beyoncé". iTunes Store. Apple Inc. Archived from the original on May 9, 2011. Retrieved January 11, 2012.
Jump up ^ Vena, Jocelyn (May 6, 2011). "Beyonce Releases 'God Bless The U.S.A.' For Charity". MTV News. MTV Networks. Retrieved January 11, 2012.
Jump up ^ Mitchell, Ronald (May 6, 2011). "Follow Friday: Celebs to follow on Twitter this week". Newsday. Retrieved April 29, 2012.
Jump up ^ Neyland, Nick (July 5, 2011). "Beyonce: "The Best Thing I Never Had" And "God Bless The U.S.A." (Live At Macy's 4th Of July Fireworks) (Video)". Prefix Magazine. Retrieved April 29, 2012.
Jump up ^ "Beyonce – God Bless The U.S.A. Lyrics". Elyricsworld.com. Retrieved 2014-02-08.
Further reading[edit]
Collins, Ace. Songs Sung, Red, White, and Blue: The Stories Behind America's Best-Loved Patriotic Songs. HarperResource, 2003. ISBN 0060513047
Ferguson, James (December 6, 2005). Aradhana Sharma, ed. The Anthropology of the State: A Reader (Paperback). Blackwell Readers in Anthropology. Akhil Gupta (first ed.). Wiley. p. 424. ISBN 1-4051-1468-1.
External links[edit]
Allmusic Entry
[show]
v
t
e
Lee Greenwood
Studio albums
Inside Out
Somebody's Gonna Love You
You've Got a Good Love Comin'
Meant for Each Other
Streamline
Love Will Find Its Way to You
Notable singles
"It Turns Me Inside Out"
"Ring on Her Finger, Time on Her Hands"
"She's Lying"
"Ain't No Trick (It Takes Magic)"
"I.O.U."
"Somebody's Gonna Love You"
"Going, Going, Gone"
"Fool's Gold"
"God Bless the USA"
"You've Got a Good Love Comin'"
"Dixie Road"
"I Don't Mind the Thorns (If You're the Rose)"
"Don't Underestimate My Love for You"
"Hearts Aren't Made to Break (They're Made to Love)"
"Didn't We"
"Mornin' Ride"
"Someone"
"If There's Any Justice"
"Touch and Go Crazy"
"I Still Believe"
"You Can't Fall in Love When You're Cryin'"
"I'll Be Lovin' You"
"I Go Crazy"
"Holdin' a Good Hand"
"We've Got It Made"
"Hopelessly Yours" (with Suzy Bogguss)
Collaboration singles
"To Me" (with Barbara Mandrell)
"It Should Have Been Love by Now" (with Barbara Mandrell)
Related articles
Discography
"A Love Song"
Book:Lee Greenwood
[show]
v
t
e
Beyoncé songs
Discography
Dangerously in Love
"Crazy in Love"
"Naughty Girl"
"Baby Boy"
"Me, Myself and I"
"The Closer I Get to You"
"Dangerously in Love 2"
"Daddy"
Live at Wembley
"What's It Gonna Be"
"Wishing on a Star"
B'Day
"Déjà Vu"
"Get Me Bodied"
"Suga Mama"
"Upgrade U"
"Ring the Alarm"
"Kitty Kat"
"Freakum Dress"
"Green Light"
"Irreplaceable"
"Resentment"
"Check on It"
"Beautiful Liar/Bello Embustero"
"Welcome to Hollywood"
"Flaws and All"
"Still in Love (Kissing You)"
"Listen"
"Amor Gitano"
I Am... Sasha Fierce
"If I Were a Boy"
"Halo"
"Broken-Hearted Girl"
"Ave Maria"
"Single Ladies (Put a Ring on It)"
"Radio"
"Diva"
"Sweet Dreams"
"Video Phone"
"Ego"
"Honesty"
"Why Don't You Love Me"
"Poison"
4
"1+1"
"I Care"
"I Miss You"
"Best Thing I Never Had"
"Party"
"Rather Die Young"
"Start Over"
"Love On Top"
"Countdown"
"End of Time"
"I Was Here"
"Run the World (Girls)"
"Lay Up Under Me"
"Schoolin' Life"
"Dance for You"
Beyoncé
"Pretty Hurts"
"Haunted"
"Drunk in Love"
"Blow"
"No Angel"
"Partition"
"Jealous"
"Rocket"
"Mine"
"XO"
"Flawless"
"Superpower"
"Heaven"
"7/11"
"Ring Off"
Lemonade
"Pray You Catch Me"
"Hold Up"
"Don't Hurt Yourself"
"Sorry"
"6 Inch"
"Daddy Lessons"
"Love Drought"
"Sandcastles"
"Forward"
"Freedom"
"All Night"
"Formation"
As featured artist
"'03 Bonnie & Clyde"
"Feeling Myself"
"Fighting Temptation"
"Hollywood"
"Hymn for the Weekend"
"I Got That"
"Just Stand Up!"
"Lift Off"
"Love a Woman"
"Love in This Club Part II"
"Mi Gente"
"Part II (On the Run)"
"Put It in a Love Song"
"Runnin' (Lose It All)"
"Say Yes"
"See Me Now"
"Shining"
"Telephone"
"Until the End of Time"
"Walk on Water"
"What More Can I Give"
Other songs
"A Woman Like Me"
"All I Could Do Was Cry"
"At Last"
"Back to Black"
"Crazy in Love (Remix)"
"Die with You"
"Fever"
"God Bless the USA"
"I'd Rather Go Blind"
"In da Club (Sexy Lil Thug)"
"One Night Only"
"Perfect Duet"
"Summertime"
"Work It Out"
Book
Category
Template
WikiProject
Retrieved from "https://en.wikipedia.org/w/index.php?title=God_Bless_the_U.S.A.&oldid=819215261"
Categories:
1984 singles
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Songs about the United States
1983 songs
Hidden categories:
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Singlechart usages for Billboardcountrysongs
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