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A Bug's Life
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For the video game, see A Bug's Life (video game).
A Bug's Life
Theatrical release poster
Directed by
John Lasseter
Produced by
Darla K. Anderson
Kevin Reher
Screenplay by
Andrew Stanton
Donald McEnery
Bob Shaw
Story by
John Lasseter
Andrew Stanton
Joe Ranft
Starring
Dave Foley
Kevin Spacey
Julia Louis-Dreyfus
Music by
Randy Newman
Cinematography
Sharon Calahan
Edited by
Lee Unkrich
Production
company
Walt Disney Pictures
Pixar Animation Studios
Distributed by
Buena Vista Pictures
Release date
November 25, 1998 (1998-11-25)
Running time
95 minutes[1]
Country
United States
Budget
$120 million[2]
Box office
$363.3 million[2]
A Bug's Life is a 1998 American computer-animated comedy film produced by Pixar Animation Studios for Walt Disney Pictures. Directed by John Lasseter, the film involves a misfit ant named Flik that is looking for "tough warriors" to save his colony from greedy grasshoppers, only to recruit a group of bugs that turn out to be an inept circus troupe. The film stars the voices of Dave Foley, Kevin Spacey and Julia Louis-Dreyfus, and also featured Roddy McDowall's final film appearance before his death.
The film is inspired by Aesop's fable The Ant and the Grasshopper.[3][4] Production began shortly after the release of Toy Story in 1995. The screenplay was penned by Stanton and comedy writers Donald McEnery and Bob Shaw. The ants in the film were redesigned to be more appealing, and Pixar's animation unit employed new technical innovations in computer animation. During production, the filmmakers became embroiled in a public feud with DreamWorks Animation due to the production of their similar film Antz, which was released the same year. Randy Newman composed the music for the film.
The film was released on November 25, 1998, and was a box office success, surpassing competition and grossing $363 million in receipts.[2] It received positive reviews from film critics, who commended the storyline, witty dialogue and animation, while others unfavorably compared it to Antz. It was the first film to be digitally transferred frame-by-frame and released to DVD, and has been released multiple times on home video.
Contents
[hide]
1 Plot
2 Voice cast
3 Production
3.1 Development
3.2 Writing
3.3 Casting
3.4 Art design and animation
4 Controversy
5 Music
6 Reception
6.1 Critical reception
6.2 Box office
6.3 Awards and honors
7 Home media
8 Media and merchandise
8.1 Attached short film
8.2 Video game
8.3 Theme park attractions
9 See also
10 References
11 Future reading
12 External links
Plot[edit]
Ant Island is a colony of ants led by the Queen and her daughter, Princess Atta. Every season, they are forced to give food to a gang of marauding grasshoppers led by Hopper. One day, when Flik, an individualist and would-be inventor, inadvertently knocks the offering into a stream with his latest invention, a grain harvesting device, Hopper demands twice as much food as compensation. When Flik suggests in earnest that they seek help from other stronger bugs, the other ants see it as an opportunity to remove him and send him off.
At the "bug city", which is a heap of trash under a trailer, the naïve Flik mistakes a troupe of Circus Bugs who were recently dismissed by their greedy ringmaster, P.T. Flea, for the warrior bugs he seeks. The bugs, in turn, mistake Flik for a talent agent and accept his offer to travel with him back to Ant Island. During a welcome ceremony upon their arrival, the Circus Bugs and Flik both discover their mutual misunderstandings. The Circus Bugs attempt to leave but are attacked by a bird; while fleeing, they save Dot, Atta's younger sister, gaining the ants' respect in the process. At Flik's request, they continue the ruse of being "warriors" so the troupe can continue to enjoy the hospitality of the ants. Hearing that Hopper fears birds inspires Flik to create a false bird to scare away the grasshoppers. Meanwhile, Hopper tells his gang how greatly the ants outnumber them and worries that they will eventually rebel against them.
The ants finish constructing the fake bird, but during a celebration, P.T. Flea arrives searching for his troupe and he inadvertently reveals their secret. Outraged by Flik's deception, the ants exile him and desperately gather food for a new offering to the grasshoppers. However, when Hopper returns to discover the mediocre offering, he takes over the island and demands the ants' winter food supply, planning to assassinate the Queen afterwards. Overhearing the plan, Dot informs Flik and the Circus Bugs and convinces them to return to Ant Island.
After rescuing the Queen, Flik deploys the bird; it initially fools the grasshoppers, but P.T. Flea, also mistaking it for a real bird, burns it, exposing it as a decoy. Hopper beats Flik in retaliation and says that the ants are humble and lowly life forms who live to serve the grasshoppers. However, Flik responds that Hopper actually fears the colony, because he has always known what they are capable of, inspiring the ants and the Circus Bugs to fight back against the grasshoppers. The ants attempt to force Hopper out of Ant Island, but it suddenly begins to rain. In the ensuing chaos, Hopper kidnaps Flik and flees. After the Circus Bugs fail to catch them, Atta rescues Flik. As Hopper pursues them, Flik lures him to the nest of the bird he, Dot, and the Circus Bugs encountered earlier. Thinking that the bird is another decoy, Hopper taunts it before discovering it is real, and is captured and fed to its chicks.
Sometime later, Flik has improved his inventions and the quality of life for Ant Island, and Atta professes her love for him, and they give Hopper's younger brother Molt, and a few ants to P.T. Flea as new members of his act. Atta and Dot respectively become the new queen and princess. The ants congratulate Flik as a hero and bid a fond farewell to the circus troupe, who promise to return in the future.
Voice cast[edit]
Dave Foley as Flik, an inventive, but mostly accident-prone, ant
Kevin Spacey as Hopper, the leader of the grasshopper gang
Julia Louis-Dreyfus as Princess Atta, the soon-to-be queen of the colony
Hayden Panettiere as Dot, Princess Atta's younger sister and initially Flik's only friend in the ant colony
Phyllis Diller as the Queen, the leader of the ant colony
Richard Kind as Molt, Hopper's dim-witted younger brother
David Hyde Pierce as Slim, a walking stick and Francis and Heimlich's friend
Joe Ranft as Heimlich, a plump, German-accented caterpillar that longs to be a butterfly
Denis Leary as Francis, a short-tempered ladybug that is constantly mistaken for a female
Jonathan Harris as Manny, a praying mantis and magician in P.T. Flea's circus
Madeline Kahn as Gypsy, a gypsy moth and Manny's beautiful wife and assistant
Bonnie Hunt as Rosie, a black widow spider and Dim's tamer
Michael McShane as Tuck and Roll, twin[5] pillbug brothers from Hungary
John Ratzenberger as P.T. Flea, the owner of the circus
Brad Garrett as Dim, a rhinoceros beetle that plays the "Ferocious Beast" in the circus act
Roddy McDowall as Mr. Soil, the lead thespian
Edie McClurg as Dr. Flora, the doctor of the ant colony
Alex Rocco as Thorny, Princess Atta's assistant
David Ossman as Cornelius, an elderly ant
Production[edit]
Development[edit]
John Lasseter, the director of A Bug's Life, at the Austin Film Festival in October 2011.
During the summer of 1994, Pixar's story department began turning their thoughts to their next film.[6] The storyline for A Bug's Life originated from a lunchtime conversation between John Lasseter, Andrew Stanton, Pete Docter, and Joe Ranft, the studio's head story team; other films such as Monsters, Inc. and Finding Nemo were also conceived at this lunch.[7] Lasseter and his story team had already been drawn to the idea of insects serving as characters. Like toys, insects were within the reach of computer animation back then, due to their relatively simple surfaces. Stanton and Ranft wondered whether they could find a starting point in Aesop's fable The Ant and the Grasshopper.[7] Walt Disney had produced his own version with a cheerier ending decades earlier in the 1934 short film The Grasshopper and the Ants. In addition, Walt Disney Feature Animation had considered producing a film in the late-1980s entitled Army Ants, that centered around a pacifist ant living in a militaristic colony, but this never fully materialized.[8]
As Stanton and Ranft discussed the adaptation, they rattled off scenarios and storylines springing from their premise.[7] Lasseter liked the idea and offered some suggestions. The concept simmered until early 1995, when the story team began work on the second film in earnest.[7] During an early test screening for Toy Story in San Rafael in June 1995, they pitched the film to Disney CEO Michael Eisner. Eisner thought the idea was fine and they submitted a treatment to Disney in early-July under the title Bugs.[7] Disney approved the treatment and gave notice on July 7 that it was exercising the option of a second film under the original 1991 agreement between Disney and Pixar.[9] Lasseter assigned the co-director job to Stanton; both worked well together and had similar sensibilities. Lasseter had realized that working on a computer-animated feature as a sole director was dangerous while the production of Toy Story was in process.[9] In addition, Lasseter believed that it would relieve stress and that the role would groom Stanton for having his own position as a lead director.[10]
Writing[edit]
In The Ant and the Grasshopper, a grasshopper squanders the spring and summer months on singing while the ants put food away for the winter; when winter comes, the hungry grasshopper begs the ants for food, but the ants turn him away.[7] Andrew Stanton and Joe Ranft hit on the notion that the grasshopper could just take the food.[7][11] After Stanton had completed a draft of the script, he came to doubt one of the story's main pillars – that the Circus Bugs that had come to the colony to cheat the ants would instead stay and fight.[10] He thought the Circus Bugs were unlikable characters as liars and that it was unrealistic for them to undergo a complete personality change. Also, no particularly good reason existed for Circus Bugs to stay with the ant colony during the second act.[12] Although the film was already far along, Stanton concluded that the story needed a different approach.[10]
Stanton took one of the early circus bug characters, Red the red ant, and changed him into the character Flik.[12] The Circus Bugs, no longer out to cheat the colony, would be embroiled in a comic misunderstanding as to why Flik was recruiting them. Lasseter agreed with this new approach, and comedy writers Donald McEnery and Bob Shaw spent a few months working on further polishing with Stanton.[13] The characters "Tuck and Roll" were inspired by a drawing that Stanton did of two bugs fighting when he was in the second grade.[11] Lasseter had come to envision the film as an epic in the tradition of David Lean's 1962 film Lawrence of Arabia.[12][14]
Casting[edit]
The voice cast was heavy with television situation-comedy stars of the time: Flik was voiced by Dave Foley (from NewsRadio), Princess Atta was voiced by Julia Louis-Dreyfus (from Seinfeld), Molt was voiced by Richard Kind (from Spin City), Slim was voiced by David Hyde Pierce (from Frasier) and Dim was voiced by Brad Garrett (from Everybody Loves Raymond). Joe Ranft, member of Pixar's story team, played Heimlich the caterpillar at the suggestion of Lasseter's wife, Nancy, who had heard him playing the character on a scratch vocal track.[15]
The casting of Hopper, the film's villain, proved problematic. Lasseter's top choice was Robert De Niro, who repeatedly turned the part down, as did a succession of other actors.[15] Kevin Spacey met John Lasseter at the 1995 Academy Awards and Lasseter asked Spacey if he would be interested in doing the voice of Hopper. Spacey was delighted and signed on immediately.[12]
A Bug’s Life was the final film appearance of actor Roddy McDowell, who played Soil the ant, before passing away shortly before the film’s theatrical release.[16]
Art design and animation[edit]
It was more difficult for animators during the production of A Bug's Life than that of Toy Story, as computers ran sluggishly due to the complexity of the character models. Lasseter and Stanton had two supervising animators to assist with directing and reviewing the animation: Rich Quade and Glenn McQueen. The first sequence to be animated and rendered was the circus sequence that culminated with P.T. Flea's "Flaming Wall of Death". Lasseter placed this scene first in the pipeline because he believed it was "less likely to change".[17] Lasseter thought it would be useful to look at a view of the world from an insect's perspective. Two technicians obliged by creating a miniature video camera on Lego wheels, which they dubbed as the "Bugcam".[10][18] Fastened to the end of a stick, the Bugcam could roll through grass and other terrain and send back an insect's-eye outlook. Lasseter was intrigued by the way grass, leaves, and flower petals formed a translucent canopy, as if the insects were living under a stained-glass ceiling. The team also later sought inspiration from Microcosmos (1996), a French documentary on love and violence in the insect world.[10]
The transition from treatment to storyboards took on an extra layer of complexity due to the profusion of storylines. Where Toy Story focused heavily on Woody and Buzz, with the other toys serving mostly as sidekicks, A Bug's Life required in-depth storytelling for several major groups of characters.[13] Character design also presented a new challenge, in that the designers had to make ants appear likable. Although the animators and the art department studied insects more closely, natural realism would give way to the film's larger needs.[14] The team took out mandibles and designed the ants to stand upright, replacing their normal six legs with two arms and two legs. The grasshoppers, in contrast, received a pair of extra appendages to appear less attractive.[14] The story's scale also required software engineers to accommodate new demands. Among these was the need to handle shots with crowds of ants.[14] The film would include more than 400 such shots in the ant colony, some with as many as 800. It was impractical for animators to control them individually, but neither could the ants remain static for even a moment without appearing lifeless, or move identically. Bill Reeves, one of the film's two supervising technical directors, dealt with the quandary by leading the development of software for autonomous ants.[14] The animators would only animate four or five groups of about eight individual "universal ants". Each one of these "universal ants" would later be randomly distributed throughout the digital set. The program also allowed each ant to be automatically modified in subtle ways (e.g. different color of eye or skin, different heights, different weights, etc.). This ensured that no two ants were the same.[18] It was partly based on Reeves's invention of particle systems a decade and a half earlier, which had let animators use masses of self-guided particles to create effects like swirling dust and snow.[15]
The animators also employed subsurface scattering—developed by Pixar co-founder Edwin Catmull during his graduate student days at the University of Utah in the 1970s—to render surfaces in a more lifelike way. This would be the first time that subsurface scattering would be used in a Pixar film, and a small team at Pixar worked out the practical problems that kept it from working in animation. Catmull asked for a short film to test and showcase subsurface scattering and the result, Geri's Game (1997), was attached alongside A Bug's Life in its theatrical release.[19]
Controversy[edit]
During the production of A Bug's Life, a public feud erupted between DreamWorks' Jeffrey Katzenberg, and Pixar's Steve Jobs and John Lasseter. Katzenberg, former chairman of Disney's film division, had left the company in a bitter feud with CEO Michael Eisner. In response, he formed DreamWorks SKG with Steven Spielberg and David Geffen and planned to rival Disney in animation.[20] After DreamWorks' acquisition of Pacific Data Images (PDI)—long Pixar's contemporary in computer animation—Lasseter and others at Pixar were dismayed to learn from the trade papers that PDI's first project at DreamWorks would be another ant film, to be called Antz.[21] By this time, Pixar's project was well-known within the animation community.[22] Both Antz and A Bug's Life center on a young male, a drone with oddball tendencies that struggles to win a princess's hand by saving their society. Whereas A Bug's Life relied chiefly on visual gags, Antz was more verbal and revolved more around satire. The script of Antz was also heavy with adult references, whereas Pixar's film was more accessible to children.[23]
It was clear that Lasseter and Jobs believed that the idea was stolen by Katzenberg.[8][20] Katzenberg had stayed in touch with Lasseter after the acrimonious Disney split, often calling to check up. In October 1995, when Lasseter was overseeing postproduction work on Toy Story at the Universal lot's Technicolor facility in Universal City, where DreamWorks was also located, he called Katzenberg and dropped by with Stanton.[20][24] When Katzenberg asked what they were doing next, Lasseter described what would become A Bug's Life in detail. Lasseter respected Katzenberg's judgment and felt comfortable using him as a sounding board for creative ideas.[24] Lasseter had high hopes for Toy Story, and he was telling friends throughout the tight-knit computer-animation business to get cracking on their own films. "If this hits, it's going to be like space movies after Star Wars" for computer animation companies, he told various friends.[8] "I should have been wary," Lasseter later recalled. "Jeffrey kept asking questions about when it would be released."[20]
When the trades indicated production on Antz, Lasseter, feeling betrayed, called Katzenberg and asked him bluntly if it were true, who in turn asked him where he had heard the rumor. Lasseter asked again, and Katzenberg admitted it was true. Lasseter raised his voice and would not believe Katzenberg's story that a development director had pitched him the idea long ago. Katzenberg claimed Antz came from a 1991 story pitch by Tim Johnson that was related to Katzenberg in October 1994.[8] Another source gives Nina Jacobson, one of Katzenberg's executives, as the person responsible for the Antz pitch.[22] Lasseter, who normally did not use profane language, cursed at Katzenberg and hung up the phone.[25] Lasseter recalled that Katzenberg began explaining that Disney was "out to get him" and that he realized that he was just cannon fodder in Katzenberg's fight with Disney.[8][22] In truth, Katzenberg was the victim of a conspiracy: Eisner had decided not to pay him his contract-required bonus, convincing Disney's board not to give him anything.[22] Katzenberg was further angered by the fact that Eisner scheduled Bugs to open the same week as The Prince of Egypt, which was then intended to be DreamWorks' first animated release.[22][25] Lasseter grimly relayed the news to Pixar employees but kept morale high. Privately, Lasseter told other Pixar executives that he and Stanton felt terribly let down by Katzenberg.[22]
Katzenberg moved the opening of Antz from spring 1999 to October 1998 to compete with Pixar's release.[22][26] David Price writes in his 2008 book The Pixar Touch that a rumor, "never confirmed", was that Katzenberg had given PDI "rich financial incentives to induce them to whatever it would take to have Antz ready first, despite Pixar's head start".[22][25] Jobs was furious and called Katzenberg and began yelling. Katzenberg made an offer: He would delay production of Antz if Jobs and Disney would move A Bug’s Life so that it did not compete with The Prince of Egypt. Jobs believed it "a blatant extortion attempt" and would not go for it, explaining that there was nothing he could do to convince Disney to change the date.[8][25] Katzenberg casually responded that Jobs himself had taught him how to conduct similar business long ago, explaining that Jobs had come to Pixar's rescue by making the deal for Toy Story, as Pixar was near bankruptcy at that time.[15] "I was the one guy there for you back then, and now you're allowing them to use you to screw me," Katzenberg said.[25] He suggested that if Jobs wanted to, he could simply slow down production on A Bug's Life without telling Disney. If he did, Katzenberg said, he would put Antz on hold.[8] Lasseter also claimed Katzenberg had phoned him with the proposition, but Katzenberg denied these charges later.[17]
As the release dates for both films approached, Disney executives concluded that Pixar should keep silent on the DreamWorks battle. Regardless, Lasseter publicly dismissed Antz as a "schlock version" of A Bug's Life.[19] Lasseter, who claimed to have never seen Antz, told others that if DreamWorks and PDI had made the film about anything other than insects, he would have closed Pixar for the day so the entire company could go see it.[8][23] Jobs and Katzenberg would not back down and the rivaling ant films provoked a press frenzy. "The bad guys rarely win," Jobs told the Los Angeles Times. In response, DreamWorks' head of marketing Terry Press suggested, "Steve Jobs should take a pill."[25] Despite the successful box office performance of both Antz and A Bug's Life, tensions would remain high between Jobs and Katzenberg for many years. According to Jobs, Katzenberg came to Jobs after the success of Shrek (2001) and insisted he had never heard the pitch for A Bug's Life, reasoning that his settlement with Disney would have given him a share of the profits if that were so.[27] Although the contention left all parties estranged, Pixar and PDI employees kept up the old friendships that had arisen from spending a long time together in computer animation.[17]
Music[edit]
A Bug's Life: An Original Walt Disney Records Soundtrack
Soundtrack album by Randy Newman
Released
October 27, 1998
Recorded
1998
Genre
Score
Length
47:32
Label
Walt Disney
Randy Newman chronology
Michael
(1996)Michael1996 A Bug's Life
(1998) Pleasantville
(1998)Pleasantville1998
Pixar soundtrack chronology
Toy Story
(1995) Toy Story1995 A Bug's Life
(1998) A Bug's Life1998 Toy Story 2
(1999) Toy Story 21999
The film's score was composed and conducted by Randy Newman. The soundtrack album was produced and released on October 27, 1998, by Walt Disney Records. The album's first track is a song called "The Time of Your Life" written and performed by Newman, while all the other 19 tracks are orchestral cues. The album is no longer manufactured into physical media, but is available for purchase on iTunes. The time duration is 47 minutes and 32 seconds.[28] Out of five stars, Allmusic,[29] Empire Online,[30] and Film Tracks rated the album three stars.[31] Movie Wave rated it four and a half.[32] The score won the Grammy Award for Best Instrumental Composition.[28]
Reception[edit]
Critical reception[edit]
On review aggregator Rotten Tomatoes the film has a rating of 92%, based on 85 reviews, with an average rating of 7.9/10. The site's critical consensus reads, "A Bug's Life is a rousing adventure that blends animated thrills with witty dialogue and memorable characters – and another smashing early success for Pixar."[33] Another review aggregator, Metacritic, gave the film a score of 77 out of 100, based on 23 critics, indicating "generally favorable reviews".[34]
Todd McCarthy of Variety gave the film a positive review, saying "Lasseter and Pixar broke new technical and aesthetic ground in the animation field with Toy Story, and here they surpass it in both scope and complexity of movement while telling a story that overlaps Antz in numerous ways."[35] James Berardinelli of ReelViews gave the film three and a half stars out of four, saying "A Bug's Life, like Toy Story, develops protagonists we can root for, and places them in the midst of a fast-moving, energetic adventure."[36] Roger Ebert of the Chicago Sun-Times gave the film three and a half stars out of four, saying "Will A Bug's Life suffer by coming out so soon after Antz? Not any more than one thriller hurts the chances for the next one. Antz may even help business for A Bug's Life by demonstrating how many dramatic and comedic possibilities can be found in an anthill."[37] Kenneth Turan of the Los Angeles Times gave the film four out of five stars, saying "What A Bug's Life demonstrates is that when it comes to bugs, the most fun ones to hang out with hang exclusively with the gang at Pixar."[38] Peter Stack of the San Francisco Chronicle gave the film four out of four stars, saying "A Bug's Life is one of the great movies – a triumph of storytelling and character development, and a whole new ballgame for computer animation. Pixar Animation Studios has raised the genre to an astonishing new level".[39]
Richard Corliss of Time gave the film a positive review, saying "The plot matures handsomely; the characters neatly converge and combust; the gags pay off with emotional resonance."[40] Owen Gleiberman of Entertainment Weekly gave the film a B, saying "A Bug's Life may be the single most amazing film I've ever seen that I couldn't fall in love with."[41] Paul Clinton of CNN gave the film a positive review, saying "A Bug's Life is a perfect movie for the holidays. It contains a great upbeat message ... it's wonderful to look at ... it's wildly inventive ... and it's entertaining for both adults and kids."[42] Michael Wilmington of the Chicago Tribune gave the film three and a half stars out of four, and compared the movie to "Akira Kurosawa's Seven Samurai (with a little of another art-film legend, Federico Fellini, tossed in)." where "As in Samurai, the colony here is plagued every year by the arrival of bandits."[43] On the contrary, Stephen Hunter of The Washington Post gave the film a negative review, saying "Clever as it is, the film lacks charm. One problem: too many bugs. Second, bigger world for two purposes: to feed birds and to irk humans."[44]
Box office[edit]
A Bug's Life grossed approximately $33,258,052 on its opening weekend, ranking number 1 for that weekend.[45] It managed to retain its number 1 spot for two weeks.[46][47] The film grossed $162.8 million in its United States theatrical run, covering its estimated production costs of $120 million. The film made $200,460,294 in foreign countries, pushing its worldwide gross to $363.3 million, surpassing the competition from DreamWorks Animation's Antz.[2]
Awards and honors[edit]
Main article: List of Pixar awards and nominations (feature films) § A Bug's Life
A Bug's Life won a number of awards and numerous nominations. The film won the Broadcast Film Critics Association Awards for Best Animated Film (tied with The Prince of Egypt) and Best Family Film, the Satellite Award for Best Animated Film and the Grammy Award for Best Instrumental Composition by Randy Newman. It was also nominated for the Academy Award for Best Original Musical or Comedy Score, the Golden Globe Award for Best Original Score and the BAFTA Award for Best Achievement in Special Visual Effects.[48] In 2008, the American Film Institute nominated this film for its Top 10 Animation Films list.[49]
Home media[edit]
A Bug's Life was the first ever home video release to be entirely created using a digital transfer, with every single frame of animation being readded from the film’s computer data as opposed to the standard analog film-to-videotape transfer process. This allowed for the film’s DVD release to retain its original 2:35:1 anamorphic widescreen format which it was presented with in movie theaters.[50] The DVD was released on DVD on April 20, 1999 alongside a VHS release which was presented in a standard 1:33:1 “fullscreen” format. The movie’s fullscreen transfer was performed by entirely “reframing” the film shot by shot; more than half of the film’s footage was modified by Pixar animators in order for them to fit within the film’s aspect ratio, with several characters and objects being moved closer together in order to avoid being cut out of frame.[50] The film’s VHS release was the best-selling VHS in the United Kingdom, with 1.76 million units sold by the end of the year.[51]
On August 1, 2000, the film was rereleased on VHS and DVD under the Walt Disney Gold Classic Collection banner.[52] On May 20, 2003, another DVD was released as a 2-disc Collector's Edition. This DVD was fully remastered and has substantial bonus features.[53][54]On May 19, 2009, the film was released on Blu-ray.[55]
Media and merchandise[edit]
Attached short film[edit]
Main article: Geri's Game
The film's theatrical and video releases include Geri's Game, an Academy Award winning Pixar short made in 1997, a year before this film was released.[56]
Video game[edit]
Main article: A Bug's Life (video game)
A game, based on the film, was developed by Traveller's Tales and Tiertex Design Studios and released by Sony Computer Entertainment, Disney Interactive, THQ and Activision for various systems. The game's storyline was similar to the film's, with a few changes. However, unlike the film, the game received mixed to negative reviews.[57] Aggregating review website GameRankings gave the Nintendo 64 version 54.40%,[58] the PlayStation version 51.90%[59] and the Game Boy Color version 36.63%.[60] GameSpot gave the PlayStation version a 2.7/10, concluding that it was "obvious that Disney was more interested in producing a $40 advertisement for its movie than in developing a playable game."[61] IGN gave the Nintendo 64 version a 6.8/10, praising the presentation and sound by stating "It was upbeat, cheery look and feel very much like the movie of the same name with cheery, happy tunes and strong sound effects but again criticised the gameplay by saying the controls were sluggish with stuttering framerate and tired gameplay mechanics".[62] while they gave the PlayStation version a 4/10, criticizing the gameplay as slow and awkward but praising the presentation as cinematic.[63]
Theme park attractions[edit]
A Bug's Land is a section of Disney California Adventure that is inspired by A Bug's Life. One of the main attractions is the 3D show It's Tough to Be a Bug! which is also in Disney's Animal Kingdom. The Disney California Adventure nighttime show World of Color features a segment that includes Heimlich, the caterpillar from the film.[64]
See also[edit]
Disney portal
Film in the United States portal
Animation portal
Cartoon portal
1990s portal
List of animated feature-length films
List of Pixar films
List of computer-animated films
List of Disney animated films based on fairy tales
List of films featuring insects
Antz
References[edit]
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^ Jump up to: a b c d "A Bug's Life (1998)". Box Office Mojo. Retrieved August 20, 2016.
Jump up ^ Maslin, Janet (November 25, 1998). "A Bug's Life (1998)". The New York Times. Archived from the original on March 2, 2016. Retrieved June 16, 2016.
Jump up ^ "A Bug's Life – The Tale". Pixar. Archived from the original on December 5, 2010. Retrieved July 24, 2016.
Jump up ^ Sterngold, James (December 4, 1998). "At the Movies; Bug's Word: Yaddanyafoo". The New York Times. Archived from the original on January 29, 2014. Retrieved February 19, 2017. Tuck is older by a few milliseconds,...
Jump up ^ Price, p. 157
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Jump up ^ Wilmington, Michael (November 25, 1998). "'A Bug's Life". Chicago Tribune. Retrieved January 7, 2018. The players--whose colorful members include Madeline Kahn as Gypsy the moth, Michael McShane as the Hungarian pill bug brothers Tuck & Roll and, in his farewell appearance, Roddy McDowall as the grandfatherly Mr. Soil--all help make "Bug's Life" special.
^ Jump up to: a b c Price, p. 172
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^ Jump up to: a b Price, p. 169
^ Jump up to: a b c d e f Isaacson, Walter (2011). Steve Jobs. New York: Simon & Schuster. p. 308. ISBN 1-4516-4853-7.
Jump up ^ "Of Ants, Bugs, and Rug Rats: The Story of Dueling Bug Movies". Associated Press. October 2, 1998.
Jump up ^ Isaacson, Walter (2011). Steve Jobs. New York: Simon & Schuster. p. 309. ISBN 1-4516-4853-7.
^ Jump up to: a b "iTunes Music – A Bug's Life (An Original Walt Disney Records Soundtrack) by Randy Newman". iTunes Store. October 23, 2001. Retrieved October 21, 2013.
Jump up ^ "AllMusic". AllMusic. Retrieved October 9, 2014.
Jump up ^ "Empire's A Bug's Life Soundtrack Review". Empire. Archived from the original on October 15, 2014. Retrieved October 9, 2014.
Jump up ^ "Filmtracks". Retrieved October 9, 2014.
Jump up ^ "Movie Wave". Retrieved October 9, 2014.
Jump up ^ "A Bug's Life Movie Reviews, Pictures". Rotten Tomatoes. Retrieved June 24, 2016.
Jump up ^ "A Bug's Life Reviews, Ratings, and more at Metacritic". Metacritic. Retrieved July 22, 2011.
Jump up ^ Todd McCarthy (November 29, 1998). "A Bug's Life". Variety. Retrieved October 21, 2013.
Jump up ^ "Reelviews Movie Reviews". Reelviews.net. November 25, 1998. Retrieved October 21, 2013.
Jump up ^ Monji, Jana. "A Bug's Life Movie Review & Film Summary (1998)". Roger Ebert. Retrieved October 21, 2013.
Jump up ^ "A Bug's Life – Movie Reviews". Rotten Tomatoes. Retrieved October 21, 2013.
Jump up ^ Peter Stack (November 25, 1998). ""Bug's" Has Legs / Cute insect adventure a visual delight". San Francisco Chronicle. Retrieved October 21, 2013.
Jump up ^ Corliss, Richard (November 30, 1998). "Cinema: Bugs Funny". Time. Retrieved October 21, 2013.
Jump up ^ Owen Gleiberman (November 20, 1998). "A Bug's Life Review | Movie Reviews and News". Entertainment Weekly. Retrieved October 21, 2013.
Jump up ^ "Review: 'A Bug's Life' hits a bulls-eye – November 20, 1998". CNN. November 20, 1998. Retrieved October 21, 2013.
Jump up ^ Wilmington, Michael (November 25, 1998). "Movie Review: 'A Bug's Life Disney's Venture Into The Insect World Squashes 'Antz' – November 25, 1998". Chicago Tribune. Retrieved November 2, 2013.
Jump up ^ "'A Bug's Life' (G)". The Washington Post. November 25, 1998. Retrieved October 21, 2013.
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Jump up ^ "A-Bug-s-Life – Cast, Crew, Director and Awards". The New York Times. Retrieved January 13, 2014.
Jump up ^ "AFI's 10 Top 10 Nominees" (PDF). Archived from the original (PDF) on July 16, 2011. Retrieved August 19, 2016.
^ Jump up to: a b Iverson, Jon (February 14, 1999). "A Bug's Life Becomes First All-Digital DVD Release". Sound And Vision. Retrieved January 6, 2018.
Jump up ^ Andrews, Sam (March 16, 2000). "Sales Of DVDs Soaring In The U.K". Billboard. Retrieved January 6, 2018.
Jump up ^ "A Bug's Life (Disney Gold Classic Collection) by Disney/Pixar". Amazon.com. Retrieved 29 December 2017.
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Jump up ^ "A Bug's Life Blu-ray". Blu-ray.com. Retrieved October 21, 2013.
Jump up ^ Maslin, Janet (November 25, 1998). "A Bug's Life (1998)". The New York Times. Retrieved May 6, 2012.
Jump up ^ "A Bug's Life (Nintendo 64) reviews at". GameRankings. Retrieved February 28, 2013.
Jump up ^ "A Bug's Life for Nintendo 64". GameRankings. April 30, 1999. Retrieved November 29, 2013.
Jump up ^ "Disney/Pixar A Bug's Life for PlayStation". GameRankings. October 31, 1998. Retrieved November 29, 2013.
Jump up ^ "Disney/Pixar A Bug's Life for Game Boy Color". GameRankings. Retrieved November 29, 2013.
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Jump up ^ "It's Tough to be a Bug! | Walt Disney World Resort". Disney. Retrieved January 13, 2014.
Future reading[edit]
Price, David (2008). The Pixar Touch. New York: Alfred A. Knopf. ISBN 0-307-26575-7.
External links[edit]
Wikiquote has quotations related to: A Bug's Life
Official website
Official website at Pixar
A Bug's Life on IMDb
A Bug's Life at the TCM Movie Database
A Bug's Life at The Big Cartoon DataBase
A Bug's Life at AllMovie
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Pixar
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The Incredibles – Brad Bird (2004)
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Rango – Gore Verbinski (2011)
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Film
The Grasshopper and the Ants (1934)
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Encore (1951)
A Bug's Life (1998)
Literature
The Grasshopper & the Ants (2015)
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Cigale
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Symphony No. 1 (Shostakovich)
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Matrix management
From Wikipedia, the free encyclopedia
Jump to: navigation, search
A matrix organization
Strictly speaking, matrix management, which was "introduced in the 1970s in the context of competition"[1][2] is the practice of managing individuals with more than one reporting line (in a matrix organization structure),[3] but it is also commonly used to describe managing cross functional, cross business group and other forms of working that cross the traditional vertical business units – often silos[4] - of function and geography.
Contents
[hide]
1 What is it?
1.1 The matrix for project management
2 Management advantages and disadvantages
2.1 Advantages and disadvantages in a project management situation
2.2 In popular culture
3 Matrix Management in Practice
4 Current Thinking on Matrix Management
5 Visual representation
6 Clarification
7 See also
8 References
9 Further reading
What is it?[edit]
It is a type of organizational structure in which people with similar skills are pooled for work assignments, resulting in more than one manager (sometimes referred to as solid line and dotted line reports, in reference to traditional business organization charts).
For example, all engineers may be in one engineering department and report to an engineering manager, but these same engineers may be assigned to different projects and report to a different engineering manager or a project manager while working on that project.[3][5] Therefore, each engineer may have to work under several managers to get his or her job done.
The matrix for project management[edit]
A lot of the early literature on the matrix comes from the field of cross functional project management where matrices are described as strong, medium or weak depending on the level of power of the project manager.
While some form of matrix management has become fairly common in certain industries, particularly among companies that have multiple business units and international operations, upon closer inspection, different organizations implement a matrix structure in different ways to support their needs.[6]
Some organizations fall somewhere between the fully functional and the pure matrix. These organizations are defined in A Guide to the Project Management Body of Knowledge[7] as ’composite’. For example, even a fundamentally functional organization may create a special project team to handle a critical project.
Management advantages and disadvantages[edit]
Key advantages that organizations seek when introducing a matrix include:
To break business information silos - to increase cooperation and communication across the traditional silos and unlock resources and talent that are currently inaccessible to the rest of the organization.
To deliver work across the business more effectively – to serve global customers, manage supply chains that extend outside the organization, and run integrated business regions, functions and processes.
To be able to respond more flexibly – to reflect the importance of both the global and the local, the business and the function in the structure, and to respond quickly to changes in markets and priorities.
To develop broader people capabilities – a matrix helps develop individuals with broader perspectives and skills who can deliver value across the business and manage in a more complex and interconnected environment.
Key disadvantages of matrix organizations include:
Mid-level management having multiple supervisors can be confusing, in that competing agendas and emphases can pull employees in different directions, which can lower productivity.
Mid-level management can become frustrated with what appears to be a lack of clarity with priorities.
Mid-level management can become over-burdened with the diffusion of priorities.
Supervisory management can find it more difficult to achieve results within their area of expertise with subordinate staff being pulled in different directions.
Advantages and disadvantages in a project management situation[edit]
The advantages of a matrix for project management can include:
Individuals can be chosen according to the needs of the project.
The use of a project team that is dynamic and able to view problems in a different way as specialists have been brought together in a new environment.
Project managers are directly responsible for completing the project within a specific deadline and budget.
The disadvantages for project management can include:
A conflict of loyalty between line managers and project managers over the allocation of resources.
Projects can be difficult to monitor if teams have a lot of independence.
Costs can be increased if more managers (i.e. project managers) are created through the use of project teams.
Organizational efficiencies are very difficult to identify because benchmarking headcount against revenue (or output) is not possible due to the scattered nature of the supporting functions
In popular culture[edit]
An example of matrix-style management can be seen when Peter Gibbons messes up his TPS reports in the movie Office Space.[8]
Matrix Management in Practice[edit]
Examples of using Matrix Management:
Digital Equipment Corporation founder Ken Olsen spawned and popularized Matrix Management.[9][10][11]
ABB Group, formed from a 1988 merger and followed by "an ambitious acquisition program." Guiding this was a corporate structure whereby "local operations were organized within the framework of a two-dimensional matrix."[12]
As for why the term is not publicly and formally affiliated with large numbers of corporations, a 2007 book about how "matrix management made a big splash in the 1970s" said that, "for the most part... companies using matrix structures tend to keep quiet about it."[2]
Current Thinking on Matrix Management[edit]
In 1990 Christopher A. Bartlett and Sumantra Ghoshal writing on matrix management in the Harvard Business Review,[13] quoted a line manager saying “The challenge is not so much to build a matrix structure as it is to create a matrix in the minds of our managers”. Despite this, most academic work[14] has focused on structure, where most practitioners seem to struggle with the skills and behaviours needed to make matrix management a success. Most of the disadvantages are about the way people work together, not the structure.
In “Designing Matrix Organizations That Actually Work” Jay R. Galbraith[15] says “Organization structures do not fail, but management fails at implementing them successfully.” He argues that strategy, structure, processes, rewards and people all need to be aligned in a successful matrix implementation.
In “Making the Matrix Work: How Matrix Managers Engage People and Cut through Complexity”, Kevan Hall[16] identifies a number of specific matrix management challenges in an environment where accountability without control, and influence without authority, become the normal way of working:
Context - matrix managers need to make sure that people understand the reasoning behind matrix working and change their behaviours accordingly
Cooperation - a matrix is intended to improve cooperation across the silos, but it can easily lead to an increase in bureaucracy, more meetings and slower decisions where too many people are involved.
Control - In a matrix managers are often dependent on strangers where they don't have direct control. There are many factors that can undermine trust such as cross cultural differences and communicating through technology and when trust is undermined managers often increase control. Centralization can make the matrix slow and expensive to run with high levels of escalation. Matrix managers need to directly build trust in distributed and diverse teams and to empower people, even though they may rarely get face-to-face.
Community – the formal structure becomes less important to getting things done in a matrix so managers need to focus on the "soft structure" of networks, communities, teams and groups that need to be set up and maintained to get things done.
Paula K. Martin, in her books The Matrix Management 2.0 Body of Knowledge[17] and Matrix Management Reinvented – The New Game in Town,[18] introduced the concept of Matrix Management 2.0, an organizational operating System that focuses on running a matrix organization from two dimensions – the horizontal and the vertical.
MM 2.0 is defined in Matrix Management Reinvented – The New Game in Town as “A management operating system specifically designed to make a matrix organization function effectively and efficiently.”[18] This new system updates other organizational operating systems such as Vertical Management 1.0 which is a one-dimensional, authority based system invented in the 1950s, and the Matrix Management (1.0) system that is focused on creating a specific matrix structure and authority based relationships with dual-reporting or dotted-line relationships on an Org Chart.[18]
Matrix Management 2.0 is based on a new set of assumptions that change how we look at the organization as a system and matrix leadership.
MM 2.0 Organizational Assumptions, as defined in Matrix Management Reinvented – The New Game in Town:[18]
An organization is a system; therefore, the parts (areas and people) are interdependent
The whole is equal to the product of the interaction of the parts
Optimization of an organization is best accomplished using cooperation
Team performance is what is important
MM 2.0 Leadership Assumptions, as defined in Matrix Management Reinvented – The New Game in Town:[18]
Leaders do not need authority in order to lead and be accountable
The MM 2.0 system is broken up into five SPARC Keys that cover the different aspects organizations address when they apply matrix management – Structure, Productivity, Accountability, Relationship Management and Collaborative Leadership. With MM 2.0, each Key follows the premises and principles based upon the new assumptions.[18]
SPARC Keys, as defined in Matrix Management Reinvented – The New Game in Town:[18]
S Key – Horizontal & vertical structure
P Key – Productivity of the team & organization
A Key – Proactive and commitment-focused accountability system
R Key – Management of non-authority horizontal relationships
C Key – Collaborative leadership without authority
Visual representation[edit]
Representing matrix organizations visually has challenged managers ever since the matrix management structure was invented. Most organizations use dotted lines to represent secondary relationships between people, and charting software such as Visio and OrgPlus supports this approach. Until recently, enterprise resource planning (ERP) and human resource management systems (HRMS) software did not support matrix reporting. Late releases of SAP software support matrix reporting, and Oracle eBusiness Suite can also be customized to store matrix information.
Clarification[edit]
Matrix management should not be confused with "tight matrix". Tight matrix, or co-location, refers to locating offices for a project team in the same room, regardless of management structure.
See also[edit]
Organization development
Colocation Project management
References[edit]
Jump up ^ from Japanese companies
^ Jump up to: a b Marvin R. Gottlieb (2007). The Matrix Organization Reloaded: Adventures in Team and Project Management. ISBN 0275991334.
^ Jump up to: a b Tara Duggan. "Successful Organizational Structure".
Jump up ^ "Functional Silos" "Implement the Strategy".
Jump up ^ "employees report to more than one manager... combines both functional and divisional structures."
Jump up ^ Neff, Kristin M.; White, Ralph D. "REDEFINING PROJECT MANAGEMENT IN A MATRIX ENVIRONMENT" (PDF).
Jump up ^ Seet, Daniel. "Power: The Functional Manager’s Meat and Project Manager’s Poison?", PM Hut, February 6, 2009. Retrieved on March 2, 2010.
Jump up ^ "9 Ways Great Companies Organize Their Teams For Success". FastCompany.com.
Jump up ^ "early use of matrix management" Edgar H. Schein (2010). DEC Is Dead, Long Live DEC: The Lasting Legacy of Digital Equiment Corporation. ISBN 1458777677.
Jump up ^ gives MM components without using the term itself. Win Hindle, DEC sr. VP (2008). "Ken's Leadership".
Jump up ^ Glenn Rifkin. The Ultimate Entrepreneur: The Story of Ken Olsen and Digital Equipment Corporation.
Jump up ^ Kettinger, William J.; Marchand, Donald A. (February 2002). "Leveraging Information Locally and Globally: The Right Mix of Flexibility and Standardization" (PDF).
Jump up ^ Matrix management: not a structure, a frame of mind. Barlett CA, Ghoshal S, Harvard Business Review [1990, 68(4):138-145]
Jump up ^ "An answer to the disadvantage of the teams created by Matrix Management".
Jump up ^ Galbraith, J.R. (1971). "Matrix Organization Designs: How to combine functional and project forms". In: Business Horizons, February 1971, 29-40.
Jump up ^ “Making the Matrix Work: How Matrix Managers Engage People and Cut Through Complexity”, by Kevan Hall ISBN 1904838421 | ISBN 978-1904838425 |
Jump up ^ Martin, Paula (2013). Matrix Management 2.0™ Body of Knowledge (1 ed.). International Matrix Management Institute. p. 236. ISBN 0988334208.
^ Jump up to: a b c d e f g Martin, Paula (2015). Matrix Management Reinvented: Book 1 - The New Game in Town (1 ed.). International Matrix Management Institute. p. 97. ISBN 0988334216.
Further reading[edit]
R. J. Shepherd (2007). "Mentoring Soft Boundaries for Management", MIDAS MDF 2007; 2:79-89
Jay R. Galbraith Designing Matrix Organizations That Actually Work: How IBM, Procter & Gamble and Others Design for Success. (Jossey-Bass Business & Management) ISBN 0470316314 | ISBN 978-0470316313
“Organization structure as a determinant of organizational performance, uncovering essential facets of organic and mechanistic structure”, by Mansoor, Masala, Barbuda, Capusneanu and Lodhi. American Journal of Scientific Research 2012.
Harvard Business Review: The Importance of Organization
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List of National Basketball Association single-game assists leaders
From Wikipedia, the free encyclopedia
Jump to: navigation, search
This is a complete listing of National Basketball Association players who have recorded 23 or more assists in a game.
23 different players have recorded 23 or more assists in a game. It has occurred 39 times in the regular season and five times in the playoffs.
John Stockton has performed the feat the most times (10), followed by Earvin "Magic" Johnson and Kevin Porter (6).
^ Active NBA player
* Inducted into the Naismith Memorial Basketball Hall of Fame
Occurred in playoff competition
Player's team lost the game
Min Minutes played Pts Points Reb Rebounds
Stl Steals Blk Blocks Tov Turnovers
Team FG% Rest of team's field goal percentage (subtracting player's own shooting)
Assists
Player
Team
Score
Opponent
Date
Min
Pts
Reb
Stl
Blk
Tov
Team FG%
Led the league in assists
Notes
30 Skiles, ScottScott Skiles Orlando Magic 155–116 Denver Nuggets 000000001990-12-30-0000December 30, 1990 44 22 6 2 0 4 .574 (54–94) No [a]
29 Porter, KevinKevin Porter New Jersey Nets 126–112 Houston Rockets 000000001978-02-24-0000February 24, 1978 48 14 5 .557 (44–79) Yes [b]
28 Cousy, BobBob Cousy* Boston Celtics 173–139 Minneapolis Lakers 000000001959-02-27-0000February 27, 1959 45 31 5 – – – .496 (62–125) Yes [c]
28 Rodgers, GuyGuy Rodgers* San Francisco Warriors 109–114 St. Louis Hawks 000000001963-03-14-0000March 14, 1963 48 14 5 – – – .588 (40–68) Yes [d]
28 Stockton, JohnJohn Stockton* Utah Jazz 124–102 San Antonio Spurs 000000001991-01-15-0000January 15, 1991 39 20 3 8 0 5 .543 (44–81) Yes [e]
27 Huston, GeoffGeoff Huston Cleveland Cavaliers 110–106 Golden State Warriors 000000001982-01-27-0000January 27, 1982 46 24 1 No
27 Stockton, JohnJohn Stockton* (2) Utah Jazz 107–115 New York Knicks 000000001989-12-19-0000December 19, 1989 36 18 3 2 0 2 .582 (39–67) Yes [f]
26 Stockton, JohnJohn Stockton* (3) Utah Jazz 123–128 Portland Trail Blazers 000000001988-04-14-0000April 14, 1988 45 17 3 2 0 2 .566 (47–83) Yes
25 Rondo, RajonRajon Rondo^ New Orleans Pelicans 128–113 Brooklyn Nets 000000002017-12-27-0000December 27, 2017 30 2 7 1 0 3 .533 (48-90) TBD
25 DiGregorio, ErnieErnie DiGregorio Buffalo Braves 120–119 Portland Trail Blazers 000000001974-01-01-0000January 1, 1974 48 20 9 – Yes [g]
25 Porter, KevinKevin Porter (2) Detroit Pistons 160–119 Boston Celtics 000000001979-03-09-0000March 9, 1979 37 30 3 Yes
25 Porter, KevinKevin Porter (3) Detroit Pistons 105–116 Phoenix Suns 000000001979-04-01-0000April 1, 1979 46 13 3 Yes
25 Thomas, IsiahIsiah Thomas* Detroit Pistons 124–119 Dallas Mavericks 000000001985-02-13-0000February 13, 1985 41 23 5 2 0 5 .533 (48–90) Yes [h]
25 McMillan, NateNate McMillan Seattle SuperSonics 124–112 Los Angeles Clippers 000000001987-02-23-0000February 23, 1987 41 8 8 1 4 3 .449 (44–98) No [i]
25 Johnson, KevinKevin Johnson Phoenix Suns 107–95 San Antonio Spurs 000000001994-04-06-0000April 6, 1994 41 16 3 0 0 4 .535 (38–71) No
25 Kidd, JasonJason Kidd* Dallas Mavericks 136–133 Utah Jazz 000000001996-02-08-0000February 8, 1996 49 20 4 4 0 5 .591 (39–66) No [j]
24 Rodgers, GuyGuy Rodgers* (2) Chicago Bulls 110–107 New York Knicks 000000001966-12-21-0000December 21, 1966 18 – – – Yes
24 Porter, KevinKevin Porter (4) Washington Bullets 119–114 Detroit Pistons 000000001980-03-23-0000March 23, 1980 44 12 1 .562 (50–89) No
24 Lucas, JohnJohn Lucas San Antonio Spurs 157–154 Denver Nuggets 000000001984-04-15-0000April 15, 1984 28 0 0 2 0 2 .641 (66–103) No [k]
24 Johnson, Earvin "Magic"Earvin "Magic" Johnson* Los Angeles Lakers 118–102 Phoenix Suns 000000001984-05-15-0000May 15, 1984 38 6 7 5 2 4 .586 (51–87) – [l]
24 Thomas, IsiahIsiah Thomas* (2) Detroit Pistons 126–128 Washington Bullets 000000001985-02-07-0000February 7, 1985 50 25 10 2 1 2 .495 (48–97) Yes [m]
24 Stockton, JohnJohn Stockton* (4) Utah Jazz 109–111 Los Angeles Lakers 000000001988-05-17-0000May 17, 1988 48 23 3 5 0 3 .515 (34–66) – [n]
24 Stockton, JohnJohn Stockton* (5) Utah Jazz 102–104 Houston Rockets 000000001989-01-03-0000January 3, 1989 45 26 1 6 0 1 .508 (31–61) Yes [o]
24 Johnson, Earvin "Magic"Earvin "Magic" Johnson* (2) Los Angeles Lakers 119–105 Denver Nuggets 000000001989-11-17-0000November 17, 1989 40 24 8 6 1 3 .533 (40–75) No [p]
24 Johnson, Earvin "Magic"Earvin "Magic" Johnson* (3) Los Angeles Lakers 118–121 Phoenix Suns 000000001990-01-09-0000January 9, 1990 45 24 6 2 2 4 .452 (38–84) No [q]
24 Sessions, RamonRamon Sessions^ Milwaukee Bucks 135–151 Chicago Bulls 000000002008-04-14-0000April 14, 2008 44:27 20 8 1 1 2 .573 (43–75) No [r]
24 Rondo, RajonRajon Rondo^ (2) Boston Celtics 105–101 New York Knicks 000000002010-10-29-0000October 29, 2010 45:20 10 10 1 0 7 .506 (40–79) No [s]
23 West, JerryJerry West* Los Angeles Lakers 143–133 Philadelphia 76ers 000000001967-02-01-0000February 1, 1967 24 6 – – – .567 (51–90) No [t]
23 Porter, KevinKevin Porter (5) Detroit Pistons 131–119 Houston Rockets 000000001978-12-27-0000December 27, 1978 41 20 3 Yes
23 Porter, KevinKevin Porter (6) Detroit Pistons 113–124 Los Angeles Lakers 000000001979-03-30-0000March 30, 1979 43 15 3 Yes
23 Archibald, Nate "Tiny"Nate "Tiny" Archibald* Boston Celtics 145–144 Denver Nuggets 000000001982-02-05-0000February 5, 1982 38 15 4 No [u]
23 Johnson, Earvin "Magic"Earvin "Magic" Johnson* (4) Los Angeles Lakers 128–112 Seattle SuperSonics 000000001984-02-21-0000February 21, 1984 36 9 5 2 0 3 .628 (54–86) Yes [v]
23 Johnson, Earvin "Magic"Earvin "Magic" Johnson* (5) Los Angeles Lakers 130–126 Portland Trail Blazers 000000001985-05-03-0000May 3, 1985 41 13 7 1 0 6 .566 (43–76) – [w]
23 Johnson, Earvin "Magic"Earvin "Magic" Johnson* (6) Los Angeles Lakers 114–107 Dallas Mavericks 000000001988-04-20-0000April 20, 1988 42 8 10 0 1 8 .632 (43–68) No [x]
23 Lever, Lafayette "Fat"Lafayette "Fat" Lever Denver Nuggets 139–121 Golden State Warriors 000000001989-04-21-0000April 21, 1989 42 15 13 5 0 1 .579 (55–95) No [y]
23 Stockton, JohnJohn Stockton* (6) Utah Jazz 107–104 Los Angeles Lakers 000000001990-04-12-0000April 12, 1990 44 15 4 3 0 3 .521 (37–71) Yes [z]
23 Stockton, JohnJohn Stockton* (7) Utah Jazz 105–95 Los Angeles Clippers 000000001990-12-08-0000December 8, 1990 41 27 3 4 0 1 .492 (31–63) Yes [aa]
23 Stockton, JohnJohn Stockton* (8) Utah Jazz 135–108 Golden State Warriors 000000001991-11-29-0000November 29, 1991 36 21 2 2 1 4 .608 (48–79) Yes
23 Stockton, JohnJohn Stockton* (9) Utah Jazz 120–106 Minnesota Timberwolves 000000001992-04-17-0000April 17, 1992 36 9 2 5 0 4 .569 (41–72) Yes
23 Blaylock, Daron "Mookie"Daron "Mookie" Blaylock Atlanta Hawks 139–118 Utah Jazz 000000001993-03-06-0000March 6, 1993 37 11 0 4 0 2 .545 (48–88) No
23 Stockton, JohnJohn Stockton* 10 !(10) Utah Jazz 110–102 Portland Trail Blazers 000000001996-04-25-0000April 25, 1996 41 11 2 0 0 1 .581 (36–62) – [ab]
23 Van Exel, NickNick Van Exel Los Angeles Lakers 95–82 Vancouver Grizzlies 000000001997-01-05-0000January 5, 1997 44 8 8 1 0 2 .500 (34–68) No [ac]
23 Tinsley, JamaalJamaal Tinsley Indiana Pacers 110–103 Washington Wizards 000000002001-11-22-0000November 22, 2001 45 19 11 1 1 5 .541 (40–74) No [ad]
23 Nash, SteveSteve Nash* Phoenix Suns 113–100 Los Angeles Lakers 000000002007-04-29-0000April 29, 2007 39:05 17 1 2 1 3 .493 (35–71) – [ae]
23 Rondo, RajonRajon Rondo^ (3) Boston Celtics 105–103 San Antonio Spurs 000000002011-01-05-0000January 5, 2011 43:30 12 10 6 1 5 .615 (40–65) No [af]
See also[edit]
NBA regular season records
List of NCAA Division I men's basketball players with 20 or more assists in a game
Notes[edit]
Jump up ^ Scott Skiles had 14 assists in the first half, 10 assists in the third quarter, and 6 assists in the fourth quarter. Skiles passed for more than twice as many assists as the opposing team, 30–14.
Jump up ^ Kevin Porter passed for more assists than the opposing team, 29–18.
Jump up ^ Bob Cousy passed for 19 assists in a half, setting the NBA record, and 12 assists in a quarter, the NBA record at the time. Cousy passed for more assists than the opposing team, 28–15.
Jump up ^ Guy Rodgers had 16 assists in one half. For the game, he had more assists than the opposing team, 28–24.
Jump up ^ John Stockton had 15 assists in the second half. For the game, he had more assists than the opposing team, 28–27.
Jump up ^ Stockton passed for more assists than the opposing team, 27–25.
Jump up ^ Ernie DiGregorio established the rookie single-game record.
Jump up ^ Isiah Thomas passed for 16 assists in the first half.
Jump up ^ Nate McMillan tied Ernie DiGregorio's rookie single-game record. McMillan had 17 assists in the second half. For the game, he passed for more assists than the opposing team, 25–24.
Jump up ^ The game went to double overtime. Kidd had more assists than the opposing team, 25–23.
Jump up ^ John Lucas did not start in the game. He also did not score in the game. He passed for 14 assists in the second quarter, setting the NBA record. The Spurs had 50 assists as a team. This was also the last game of the regular season.
Jump up ^ Magic Johnson had 13 assists in the second half, setting a playoff record at the time.
Jump up ^ Isiah Thomas registered a triple-double. The game went to double overtime.
Jump up ^ John Stockton had 14 assists in the first half.
Jump up ^ Stockton passed for more assists than the opposing team, 24–22.
Jump up ^ Magic Johnson passed for more assists than the opposing team, 24–15.
Jump up ^ Magic Johnson had 16 assists in the first half. The game went to overtime.
Jump up ^ Ramon Sessions was a rookie. His 24 assists were one shy of the rookie record.
Jump up ^ Rajon Rondo registered a triple-double and tied the opposing team in assists total.
Jump up ^ Jerry West's teammate Elgin Baylor scored 44 points in the same game.
Jump up ^ The Celtics scored 50 points in the first quarter and 85 points in the first half.
Jump up ^ Magic Johnson had 12 assists in the first quarter, tying the NBA record at the time. He also had 18 assists in the first half.
Jump up ^ Magic Johnson had 15 assists in the first half, setting the playoff record.
Jump up ^ Magic Johnson tied the opposing team in assists, 23–23.
Jump up ^ Fat Lever registered a triple-double.
Jump up ^ The game marked the second time that Karl Malone scored 40 or more points and Stockton had 20 or more assists in the same game. Stockton had more assists than the opposing team, 23–20.
Jump up ^ Stockton had more assists than the opposing team, 23–22.
Jump up ^ Stockton had 14 assists in the second half. For the game, he had more assists than the opposing team, 23–20.
Jump up ^ Nick Van Exel had more assists than the opposing team, 23–21.
Jump up ^ Jamaal Tinsley had a triple-double. He was also a rookie.
Jump up ^ Steve Nash passed for 15 assists in the first half, tying the playoff record. For the game, he had more assists than the opposing team, 23–21.
Jump up ^ Rajon Rondo had a triple-double. Rondo had 21 assists after three quarters. For the game, he had more assists than the opposing team, 23–20.
References[edit]
Sporting News, The (2005). 2005–06 Official NBA Guide.
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values: Anexo:Jugadores con más asistencias en un partido de la NBA – Spanish

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