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Star Wars Jedi Knight II: Jedi Outcast
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Star Wars Jedi Knight II: Jedi Outcast
Cover art
Developer(s)
Raven Software (Windows) Vicarious Visions (Xbox & GameCube)
Publisher(s)
WW: LucasArts
EU: Activision (Xbox & GameCube)
WW: Aspyr (Mac)
Director(s)
Steve Raffel
Kevin Schilder
Designer(s)
Chris Foster
Programmer(s)
James Monroe
Artist(s)
Les Dorscheid
Writer(s)
Michael Stemmle
Series
Star Wars: Jedi Knight
Engine
id Tech 3
Platform(s)
Microsoft Windows, OS X, GameCube, Xbox
Release
March 26, 2002[show]
Windows[1]
NA: March 26, 2002
EU: March 26, 2002
OS X[2]
NA: November 5, 2002
GameCube, Xbox
NA: November 19, 2002[5][6]
EU: November 22, 2002[3][4]
Steam:
WW: September 16, 2009[7]
Genre(s)
First-person shooter, third-person shooter
Mode(s)
Single-player, multiplayer
Star Wars Jedi Knight II: Jedi Outcast is a first and third-person action game in the Star Wars: Jedi Knight series. The Microsoft Windows and OS X versions were developed by Raven Software, and the Xbox and GameCube versions by Vicarious Visions. The PC version was published by LucasArts in North America and Europe, and by CyberFront in Japan. The Xbox and GameCube versions were published by LucasArts in North America, and Activision in Europe. The OS X version was published by Aspyr. Powered by the id Tech 3 game engine, the game primarily revolves around ranged and melee combat, with the player capable of wielding classic Star Wars weapons such as blasters, lightsabers and Force powers.[8]
The game features both single-player and multiplayer modes. The story-driven single-player campaign is set in the Star Wars expanded universe two years after the events of Mysteries of the Sith. The plot follows Kyle Katarn as he fights against the Dark Jedi Desann and his followers.[9] The game was critically well-received on all platforms, with scores on Metacritic of 89 out of 100 for the PC version,[10] 81 out of 100 for the Xbox version,[11] and 75 out of 100 for the GameCube version.[12]
In 2003, a sequel titled Star Wars Jedi Knight: Jedi Academy was released for the Xbox, Mac OS and PC.[13] In 2006, the PC version of Jedi Outcast was re-released with four other Star Wars games in a pack entitled Star Wars: The Best of PC.[14] On September 16, 2009, the game was re-released with the other Jedi Knight games (Star Wars: Dark Forces, Star Wars Jedi Knight: Dark Forces II, Mysteries of the Sith and Jedi Academy) onto Steam and Direct2Drive.[7]
Contents
[hide]
1 Gameplay
1.1 Single-player
1.2 Multiplayer
2 Plot
2.1 Setting and characters
2.2 Synopsis
3 Development
3.1 Release
3.2 Source-code release
4 Reception
4.1 PC
4.2 Xbox and GameCube
5 References
6 External links
Gameplay[edit]
Kyle Katarn fighting a saber-wielding Reborn
Jedi Outcast allows the player to wield a variety of firearms from the Star Wars franchise, as well as lightsabers and Force powers. The player can choose whether to use first or third-person perspective for each weapon, including the lightsaber. Combat is standard for the shooter genre, offering players an array of energy and projectile weapons, plus a variety of explosives. Players have health and shield meters, each of which is replenished separately.
Jedi Outcast places a strong emphasis on lightsaber combat. As in the films, lightsabers can be used to deflect shots from blasters. The game offers three lightsaber styles; fast, medium and strong, with each style differing from the others in terms of the speed of attacks and damage dealt. There are also a number of combos, many of which are unique to the selected saber style.
Force powers (such as Push, Jump, and Lightning) are available in both single-player and multiplayer modes, but more powers can be used in the latter. The use of powers is restricted by a "Force Meter", which depletes with each use and gradually refills over time. The "level" of a Force power determines the strength of that power and the amount depleted from the Force meter during its use.[15] The multiplayer mode divides players into Light Siders and Dark Siders, pitting each side against the other in team battles. Each side has access to both shared "Neutral" Force powers, which are mostly focused on increasing speed and athletic ability. There are also numerous powers unique to both Light and Dark sides. As in the previous games, Light Side powers are mainly focused around protection and healing, while Dark Side powers are openly aggressive. Unlike previous games, however, Kyle does not exclusively select Light or Dark powers in the single-player, instead receiving a selection of both.
Single-player[edit]
The single-player campaign follows Kyle Katarn as he moves through the levels in a linear manner, meeting friendly and hostile non-player characters (NPCs). Friendly NPCs will occasionally assist the player in combat. In addition to combat, the campaign features a variety of puzzles.
When the game starts, Kyle has forsaken The Force after the events of the previous game, and as such, the player has no access to a lightsaber or any Force powers. However, after the first two missions, Kyle regains his Force abilities. As the game progresses the number of powers available, and their strength, increase. Progression of Force abilities is fixed, and cannot be customized. Having previously fallen to the Dark Side, Kyle has access to both Light Side powers (such as Force Heal and Jedi Mind Trick) and Dark Side powers (such as Force Lightning and Force Grip), along with neutral ones (such as Force Speed, Force Jump, Force Pull and Force Push).
Multiplayer[edit]
Jedi Outcast features a set of multiplayer modes. In the PC and Macintosh versions, these can be played over a LAN or the Internet, but combat is limited to two players on the console versions.[16][17] There are a variety of game modes (such as "Free-for-All", "Team Deathmatch" and "Capture the flag") which can be played with other players, bots, or both.[18] Each player has limited customization control over his or her avatar. He or she can choose the player model (with access to nearly every character in the game, as well as some characters from the films not seen in the single-player mode) and lightsaber color. Before a match, the server specifies the game rules, including "Force ranking", which controls how many points the players have available to allocate into Force powers. Players then customize their powers for the match. The server can also choose to disable normal weapons so as to create lightsaber-only matches.
Plot[edit]
Setting and characters[edit]
The single-player game is set in 12 ABY, eight years after the events of Return of the Jedi and around two years after the events of Mysteries of the Sith. As with Star Wars Jedi Knight: Dark Forces II, the player controls Kyle Katarn (voiced by Jeff Bennett[19]), a former Jedi who has cut his links with the Force after almost succumbing to the Dark Side. At the start of the game he is a mercenary working for the New Republic.[9]
Over the course of the game, Kyle is joined by various other characters. Three of the most prominent are Jan Ors (Vanessa Marshall[19]), a fellow mercenary and subsequent love interest; Lando Calrissian (Billy Dee Williams[19]), the sophisticated administrator of Cloud City, as seen in The Empire Strikes Back and Return of the Jedi; and Luke Skywalker (Bob Bergen[19]), leader of the Jedi Academy on Yavin IV. The player also receives help from other Jedi and New Republic soldiers,[20] while Mon Mothma (Carolyn Seymour[19]), Chief-of-State of the New Republic, assigns Kyle and Jan missions during the game.[21]
There are four main enemies: Desann (Mark Klastorin[19]), a former student of the Jedi Academy, who killed a fellow student before leaving the Order;[22] Tavion (Kath Soucie[19]), Desann's apprentice; Galak Fyyar (Steven Blum[19]), a general in the Imperial Remnant; and Reelo Baruk (Kevin Michael Richardson[19]), a crime lord posing as a "respectable garbage collector" on Nar Shaddaa. Other enemies include Imperial stormtroopers, numerous thugs and soldiers infused with the Force (known as the "Reborn").[23]
Synopsis[edit]
The game begins with Kyle Katarn and Jan Ors investigating a supposedly abandoned Imperial outpost on Kejim. However, when they arrive, they find the base crawling with Imperial forces. They fight their way through the base, discovering a research center studying crystals similar to those used to power lightsabers.[24] Tracing the crystals' origin, Kyle and Jan travel to Artus Prime, a mining colony turned into an Imperial stronghold, where the miners have been enslaved and experimented upon. Katarn thwarts the Imperial operations, but not before Jan is captured by the Dark Jedi Desann and his apprentice Tavion.[25] Kyle tries to rescue her, but, having forsaken the ways of the Jedi, he is easily defeated by Desann, who orders Tavion to kill Jan before they leave the planet.
With Jan dead, Kyle travels to the Valley of the Jedi (a major plot element in Dark Forces II) to regain his Force powers, and then to the Jedi Academy to get his lightsaber. There, he learns of Desann's origins from Luke Skywalker.[26] Luke offers Kyle his lightsaber back if he can complete a set of trials. Kyle completes the trials easily, so easily that Luke quickly deduces Kyle has returned to the Valley. Sensing Kyle's anger about the death of Jan, Luke warns Kyle that the path he is walking is a dangerous one, but he nevertheless gives Kyle the information he seeks, linking Desann to Reelo Baruk, a Rodian crime lord on Nar Shaddaa.[27] Reelo proves to have little information, but Kyle stumbles upon Lando Calrissian, who has been imprisoned in Baruk's dungeons. From Lando, Kyle learns that Desann is a part of a huge operation smuggling cortosis, a lightsaber-resistant material, through Cloud City. Escaping from Reelo, Kyle and Lando then head for Bespin.
Lando drops Kyle off at the bottom of Cloud City, and as he works his way up the structure he has his first encounter with a Reborn.[28] He subsequently fights several Reborn, plus numerous Remnants, until he eventually encounters Tavion, who is about to board a ship headed for Galak Fyyar's Star Destroyer, the Doomgiver. Kyle defeats Tavion and threatens to kill her, but Tavion pleads for her life, telling Kyle that Jan is alive and on board the Doomgiver.[29] Jan's faked death was just a ploy to trick Kyle into going to the Valley of the Jedi in order for Desann to follow him there and tap its power. In exchange for her life, Tavion lets Kyle use her ship to travel to the Star Destroyer.[30]
After fighting his way past some stormtroopers at the Cairn Installation - an Imperial base hidden on an asteroid in the Lenico Belt, where the Doomgiver is docked - Kyle meets up with Luke Skywalker. From Luke, Kyle learns that Desann has found the Valley of the Jedi, and used its energy to empower an army of Reborn which could number in the thousands. After battling several Reborn together, they part ways. Kyle then sneaks across the Cairn base and finds out it is also a large assault ship construction facility, which is preparing for a full-scale planetary assault. Kyle confronts more Reborn, including "Shadowtroopers" - Reborn equipped with armor which is both lightsaber-resistant, and allows a measure of invisibility. Kyle manages to sneak into the Doomgiver before the ship leaves Cairn, but Luke is left behind. After the Doomgiver completes its jump to hyperspace, Kyle uses the ship's communications array to contact Rogue Squadron. He finds Jan in the detention block, but then learns that Desann was not specifically interested in the Valley of the Jedi - instead his goal all along was to invade the Jedi Academy. Kyle destroys the Doomgiver's shield reactor, and kills Galak Fyyar. Narrowly escaping the ship's destruction, Kyle and Jan use an escape pod to land on Yavin IV.[31]
With the invasion fully underway, Kyle heads to the Jedi Academy, while Jan goes to a hangar to assist in the aerial battle. Kyle soon finds the academy overrun with Imperial forces, but with the help of the New Republic troops, he fends them off. Together with Jedi Academy students, he engages in a fight against Reborn warriors and Shadowtroopers. After crossing underground tunnels, Kyle finally confronts Desann. He reveals the Doomgiver's destruction and the defeat of the Imperial forces, but Desann rejects Kyle's offer to rejoin the Jedi and they engage in a lightsaber battle. Kyle prevails and kills Desann.[32] He subsequently reunites with Luke and Jan, and politely rebuffs Luke's offer to safeguard his lightsaber, saying he is not ready to forsake the Force again.[33]
Development[edit]
On May 17, 2001, at E3 2001, LucasArts announced that Raven Software were developing a third game in the Jedi Knight series. Some plot details were given, such as the locations visited in the game; Cloud City, Yavin IV, Smuggler's Moon and some planets original to the game.[9] The following day at E3, LucasArts gave a demonstration of the game, showing the lightsaber and Force combat as well as the "buddy" system: in which certain NPCs would fight alongside the player. Technical details were also revealed: the game would use id Software's Quake III Arena engine, and the GHOUL 2 animation system, seen in Raven's Soldier of Fortune II: Double Helix. The polygon capacity of the engine had also been doubled.[8] The game was also on display at id's QuakeCon 2001, where enemy AI and combat were demonstrated. LucasArts announced that the game would feature multiplayer, although due to being early in development little information was revealed.[34]
On July 17, 2001, multiplayer developer Pat Lipo made a post on his .plan file,[35] revealing that Rich Whitehouse had been brought onto the development team to handle development of the game's multiplayer bots. Whitehouse moved on to tackle the entirety of the game's multiplayer codebase, and was subsequently credited as the game's sole multiplayer programmer.[36]
On January 16, 2002, LucasArts launched a new website for Jedi Outcast featuring an overview of the game and information regarding characters, weapons and Force powers. An FAQ, screenshots, concept art, images of player models and downloadable wallpapers were also available.[37] A teaser trailer was released on February 8, showing the game's combat, weapons, characters and environments.[38] On March 13, 2002, LucasArts announced that the game was on track for release later in the month.[39] Two days later, they announced Jedi Outcast was ready for release, set to go on sale by March 29. A new trailer was also released.[40]
Release[edit]
Jedi Outcast shipped on March 26, 2002.[41]
The game's SDK was released on April 22, 2002. This included a level editor, map compiler, model viewer, and shader editor and viewer.[42] Since its release, hundreds of mods have been submitted to sites such as FileFront.[43] A 66 MB demo of the game was released on May 10, 2002, featuring the same level shown in an incomplete form at E3 2001, which did not feature in the final version.[44] Two patches were subsequently released: version 1.03[45] and 1.04.[46]
At E3 2002, LucasArts announced that Jedi Outcast would be released on the GameCube and Xbox.[47] On May 31, 2002, LucasArts and Aspyr announced that a Macintosh version of the game would be released.[48] The Mac version was released on November 5, 2002,[2] and the Xbox and GameCube versions on November 19 in North America[5][6] and three days later in Europe.[3][4]
On November 15, 2006, LucasArts announced that Jedi Outcast would feature with Star Wars: Battlefront, Star Wars: Empire at War, Star Wars: Knights of the Old Republic, Star Wars: Republic Commando and a 14-day trial of Star Wars Galaxies in a compilation release entitled Star Wars: The Best of PC. It was released during the 2006 holiday season.[14]
Source-code release[edit]
Following Disney's decision to close LucasArts on April 3, 2013, the developers at Raven Software released the source code for the game on SourceForge under GNU GPLv2 licensing.[49] A few days after release, the source code disappeared from SourceForge without explanation. SourceForge later explained to media outlet Kotaku that Raven Software had requested its removal. Kotaku speculated this was due to the presence of licensed code, such as for the Bink Video format from Rad Game Tools, that was not intended to be made public.[50]
However, prior to the removal a fork called "OpenJK" was created on GitHub with the problematic code parts already excised.[50] The goal of the OpenJK community project is to "maintain and improve Jedi Academy + Jedi Outcast released by Raven Software."[51] This includes the unification of the Jedi Outcast and Jedi Academy engines, maintaining the compatibility of previous releases, and providing source ports for Mac and Linux. Daily builds for Windows and early Linux builds are already available.[52]
Reception[edit]
Reception
Review scores
Publication
Score
GC
PC
Xbox
AllGame [53] [54]
EGM 7.83/10[55]
Eurogamer 7/10[56] 6/10[57]
Game Informer 8.75/10[60] 9.5/10[58] 9/10[59]
GamePro [63] [61] [62]
Game Revolution A-[64] B+[65]
GameSpot 8.2/10[67] 9/10[18] 8.3/10[66]
GameSpy [69] [68]
GameZone 7.8/10[72] 9.6/10[70] 9.2/10[71]
IGN 7.2/10[75] 9/10[73] 8.8/10[74]
Nintendo Power 3.7/5[76]
OXM (US) 9/10[77]
PC Gamer (US) 91%[78]
Entertainment Weekly A[79]
Maxim 8/10[80]
Aggregate score
Metacritic 75/100[12] 89/100[10] 81/100[11]
PC[edit]
In the United States, Jedi Outcast's computer version sold 390,000 copies and earned $17 million by August 2006. It was the country's 39th best-selling computer game between January 2000 and August 2006. Combined sales of all Jedi Knight computer games released between January 2000 and August 2006, including Jedi Outcast, had reached 920,000 units in the United States by the latter date.[81] Jedi Outcast's computer version also received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[82] indicating sales of at least 100,000 copies in the United Kingdom.[83] The PC version holds an aggregate score of 89 out of 100 on Metacritic, based on thirty-five reviews.[10]
Game Informer scored the game 9.5 out of 10, with reviewer Andrew Reiner calling it "the quintessential Star Wars game and a feast for all FPS devotees." He also wrote, "without question, Jedi Outcast is the most enjoyable and accomplished Star Wars game yet." He was also extremely impressed with multiplayer, calling it "a highly addictive, over-the-top experience that all FPS players must see to believe."[58] Brian Gee of Game Revolution gave the game an A-. He praised how authentically 'Star Wars' the game felt, as well as the lightsaber interface, writing "I've played a ton of Star Wars games in my time, and I don't think any of them can match the excitement and fun of lightsaber play in Jedi Outcast."[64]
IGN were also impressed, scoring the game 9 out of 10 and giving it an "Editor's Choice" award. Reviewer Steve Butts lauded the "tightly written, mature plot," and wrote "not only is this one of the greatest Star Wars games I've ever played, it's one of the best action games period." He also commended the "fantastic" graphics and "intelligent" level design, although he was critical of the puzzles, the lightsaber interface, and complained that "the game starts too slowly."[73] GameSpot also scored the game 9 out of 10 and, like IGN, also gave it an "Editor's Choice" award. Reviewer Amer Ajami echoed IGN's criticisms of the "slow start" and "too much puzzle-solving." However, he was very impressed with the interface, arguing "never before has melee combat in a shooter been so effectively executed," and he concluded by saying "the game's strong points - especially its combat - overshadow whatever problems Jedi Outcast may have early on," calling it "simply one of the easiest games to recommend this year."[18]
Game Over Online gave the game 93%, calling it "an intriguing juxtaposition of pieces of incredibly intense FPS action that had me on the edge of my seat combined with puzzle-like sections of such opacity that they made me want to kill myself."[84] Entertainment Weekly gave it an A, stating that "the Force is strong with this one."[79] Maxim, however, gave it an eight out of ten and stated that "The Force is strong with this polished first-person shooter."[80]
In a negative review, X-Play criticized the game as a "disturbance in the Force." Although reviewer Jason D'Aprile called the story "pretty good," the graphics "fantastic" and the audio effects "just right," he complained that the level design "succumbs to the Dark Side," citing "illogical and frustrating situations." He also considered the multiplayer mode "not very impressive" and gave the game 2 out of 5 stars.[85] Eurogamer were also underwhelmed, scoring the game 7 out of 10. They criticized the slow start, the lightsaber interface and the AI. However, they did commend the atmosphere and some of the level design. They concluded that "Jedi Outcast is a rather patchy game, with moments of genius let down by a lack of consistency. The guns are derivative and rarely used once you get hold of your lightsaber, the melee combat clumsy and chaotic, the AI poor and some of the locations derivative and poorly designed." [56]
In June 2007, GameTrailers's list of the 10 best Star Wars games saw Jedi Outcast rank at number one, with the editorial commenting that "this may not be the first time in which you play as a Jedi in a video game, but this is the first time in which you actually felt like one." They also praised the lightsaber and Force combat systems, a story which they felt was consistent with the films, and the cameos from some key Star Wars characters (namely Luke Skywalker and Lando Calrissian).[86]
Xbox and GameCube[edit]
The Xbox version holds an aggregate score of 81 out of 100 on Metacritic, based on twenty-four reviews.[11] The GameCube version holds scores of 75 out of 100 on Metacritic, based on seventeen reviews.[12]
The Xbox version was described as "truly fantastic" by the Official Xbox Magazine, who scored it 9 out of 10.[77] IGN were also impressed, scoring it 8.8 out of 10 and calling it "the best Star Wars experience on the Xbox". Reviewer Aaron Boudling praised how the controls had been mapped onto the Xbox Controller, but was highly critical of the game's lack of support for Xbox Live, and the absence of an online multiplayer mode. He also felt the graphics in the cutscenes were significantly weaker than the PC version.[74] GameSpot scored it 8.3 out of 10, with reviewer Amer Ajami saying the port "retains the essence of what it must feel like to be an all-powerful Jedi, which was so well conveyed in the original PC game, without sacrificing much in the way of graphics, playability, or overall value. In fact, the game's complicated control scheme is better served on an Xbox controller than it is in the PC's typical mouse and keyboard setup." However, he too criticized the lack of Xbox Live support and the poor graphical quality of the cutscenes.[66] Game Revolution gave the game a B+, praising the controls and atmosphere, but criticizing the AI and lack of Xbox Live support.[65] Eurogamer were as unimpressed with the Xbox version as they had been with the PC version, scoring it 6 out of 10. Reviewer Kristan Reed found a lot of the problems with the game to be inherent to the original, not problems with the port - a slow beginning, poor AI, bad level design, repetitive puzzles. Reed called the lack of Xbox Live support "plain unacceptable" and concluded "Jedi Outcast is certainly an entertaining package when it gets things right, but it's also riddled with design flaws, technical flaws and various minor irritations that conspire to detract from your overall enjoyment. Given that it's also not Live (or even LAN) enabled, Xbox owners don't even have that crumb of comfort to elevate its status."[57]
GameSpot scored the GameCube version 8.2 out of 10. As with the Xbox version, Ajami was critical of the cutscene graphics, but concluded that "Jedi Knight II: Jedi Outcast makes a fine addition to the Nintendo console's gradually growing list of action games."[67] GameSpy gave the same version three-and-a-half stars out of five. Reviewer Scott Steinberg was critical of the game's slow start and the nature of some of the puzzles. Of the port, he wrote "This game was an award-winning game on a prior platform, so you'd be in the right to demand more. But from the perspective of a GameCube owner just getting your first taste of the galactic goodie that is the Jedi Knight series, things could have been a lot worse [...] Jedi Knight II: Outcast stands as a respectable effort, but disappointing reminder that when you swap content from platform to platform, something often gets lost in the transition."[69] IGN scored it 7.2 out of 10, with reviewer Aaron Boudling arguing that the graphics and controls were significantly poorer than in either the PC or Xbox versions. Of the controls, Boulding wrote "While the Xbox version allows you to map your favorite moves to the black and white buttons for quick access, GameCube owners are out of luck and will have to fumble around with the D-Pad in the heat of battle." He concluded "It's obvious that no work at all went into trying to get this game to properly run on GameCube. The framerate is erratic and constantly alternates between smooth and choppy, further complicating the already clunky control system [...] If you're a multi-console owner, get the superior Xbox version to see a better realized port."[75] Nintendo World Report scored it 6 out of 10, also citing the inferior controls and poorer graphics than the PC and Xbox versions; "Jedi Outcast ends up being a pretty terrible port of an excellent PC title. The trick to enjoying the GameCube incarnation will be coming to terms with the control and graphic inadequacies in the game and then being able to make yourself get over the "hump" so that you can enjoy the meat and potatoes of the whole experience."[87]
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Jump up ^ Ajami, Amer (May 21, 2002). "E3 2002: Jedi Outcast coming to GameCube, Xbox". GameSpot. Retrieved August 31, 2014.
Jump up ^ Walker, Trey (May 30, 2002). "Jedi Knight II heads to the Mac". GameSpot. Retrieved August 31, 2014.
Jump up ^ Plunkett, Luke (April 3, 2013). "Lucasarts' Closure Convinces Developers To Release Awesome Star Wars Source Code". Kotaku. Retrieved April 4, 2013. In the wake of Lucasarts' closure today, Raven - the developers of the thoroughly excellent Jedi Outcast - have decided to release the source code for the game. Oh, and the code for its sequel, Jedi Academy, as well.
^ Jump up to: a b Booker, Logan (April 13, 2013). "Just Like That, Jedi Knight Code Has Been Removed From SourceForge". Kotaku. Retrieved August 19, 2013.
Jump up ^ "JACoders/OpenJK". GitHub. Retrieved September 29, 2013.
Jump up ^ "OpenJK Builds". OpenJK. Retrieved September 29, 2013.
Jump up ^ Miller, Skyler. "Star Wars: Jedi Knight II -- Jedi Outcast (PC) - Review". AllGame. Archived from the original on November 19, 2014. Retrieved November 19, 2014.
Jump up ^ Marriott, Scott Alan. "Star Wars: Jedi Knight II: -- Jedi Outcast (Xbox) - Review". AllGame. Archived from the original on November 19, 2014. Retrieved November 19, 2014.
Jump up ^ EGM staff (December 2002). "Star Wars Jedi Knight II: Jedi Outcast (Xbox)". Electronic Gaming Monthly (162): 270.
^ Jump up to: a b Gestalt (April 11, 2002). "Star Wars Jedi Knight II: Jedi Outcast (PC)". Eurogamer. Retrieved August 19, 2013.
^ Jump up to: a b Reed, Kristan (February 4, 2003). "Star Wars Jedi Knight II: Jedi Outcast (Xbox)". Eurogamer. Retrieved August 19, 2013.
^ Jump up to: a b Reiner, Andrew (May 2002). "Star Wars Jedi Knight II: Jedi Outcast (PC)". Game Informer (109): 90. Archived from the original on April 11, 2008. Retrieved April 12, 2010.
Jump up ^ Kato, Matthew (December 2002). "Star Wars Jedi Knight II: Jedi Outcast (Xbox)". Game Informer (116): 137. Archived from the original on September 5, 2009. Retrieved August 31, 2014.
Jump up ^ Kato, Matthew (January 2003). "Star Wars Jedi Knight II: Jedi Outcast (GC)". Game Informer (117): 101. Archived from the original on August 27, 2004. Retrieved August 31, 2014.
Jump up ^ Darth Destroyer (March 27, 2002). "Star Wars Jedi Knight II: Jedi Outcast Review for PC on GamePro.com". GamePro. Archived from the original on February 7, 2005. Retrieved September 1, 2014.
Jump up ^ Pong Sifu (November 19, 2002). "Star Wars Jedi Knight II: Jedi Outcast Review for Xbox on GamePro.com". GamePro. Archived from the original on February 14, 2005. Retrieved September 1, 2014.
Jump up ^ Dunjin Master (December 17, 2002). "Star Wars Jedi Knight II: Jedi Outcast Review for GameCube on GamePro.com". GamePro. Archived from the original on March 16, 2005. Retrieved September 1, 2014.
^ Jump up to: a b Gee, Brian (April 2002). "Star Wars Jedi Knight II: Jedi Outcast Review (PC)". Game Revolution. Retrieved August 19, 2013.
^ Jump up to: a b Gee, Brian (December 2002). "Star Wars [Jedi Knight II]: Jedi Outcast Review (Xbox)". Game Revolution. Retrieved August 19, 2013.
^ Jump up to: a b Ajami, Amer (November 19, 2002). "Star Wars Jedi Knight II: Jedi Outcast Review (Xbox)". GameSpot. Retrieved August 19, 2013.
^ Jump up to: a b Ajami, Amer (November 19, 2002). "Star Wars Jedi Knight II: Jedi Outcast Review (GC)". GameSpot. Retrieved August 31, 2014.
Jump up ^ Accardo, Sal (April 4, 2002). "GameSpy: Jedi Knight 2: Jedi Outcast (PC)". GameSpy. Archived from the original on October 27, 2004. Retrieved August 31, 2014.
^ Jump up to: a b Steinberg, Scott (December 2, 2002). "GameSpy: Star Wars Jedi Knight II: Jedi Outcast (GCN)". GameSpy. Archived from the original on December 8, 2005. Retrieved August 31, 2014.
Jump up ^ Rgerbino (April 8, 2002). "Star Wars Jedi Knight II: Jedi Outcast Review - PC". GameZone. Archived from the original on February 13, 2009. Retrieved September 1, 2014.
Jump up ^ Knutson, Michael (November 26, 2002). "Star Wars Jedi Knight II: Jedi Outcast - XB - Review". GameZone. Archived from the original on October 6, 2008. Retrieved September 1, 2014.
Jump up ^ Bedigian, Louis (November 30, 2002). "Star Wars Jedi Knight II: Jedi Outcast Review - GameCube". GameZone. Archived from the original on December 16, 2008. Retrieved September 1, 2014.
^ Jump up to: a b Butts, Steve (April 1, 2002). "Star Wars Jedi Knight II: Jedi Outcast Review (PC)". IGN. Retrieved August 31, 2014.
^ Jump up to: a b Boulding, Aaron (November 19, 2002). "Star Wars Jedi Knight II: Jedi Outcast (Xbox)". IGN. Retrieved August 31, 2014.
^ Jump up to: a b Boulding, Aaron (November 19, 2002). "Star Wars Jedi Knight II: Jedi Outcast Review (GCN)". IGN. Retrieved August 19, 2013.
Jump up ^ "Star Wars Jedi Knight II: Jedi Outcast". Nintendo Power. 164: 173. January 2003.
^ Jump up to: a b "Star Wars Jedi Knight II: Jedi Outcast". Official Xbox Magazine: 151. December 2002.
Jump up ^ "Star Wars Jedi Knight II: Jedi Outcast". PC Gamer: 65. June 2002.
^ Jump up to: a b Ross, Dalton (May 24, 2002). "Star Wars Jedi Knight II: Jedi Outcast Review (PC)". Entertainment Weekly (655): 98. Retrieved August 31, 2014.
^ Jump up to: a b Steinberg, Scott (March 28, 2002). "Star Wars Jedi Knight II: Jedi Outcast (PC)". Maxim. Archived from the original on June 6, 2002. Retrieved November 20, 2014.
Jump up ^ Edge Staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge. Archived from the original on October 17, 2012.
Jump up ^ "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009.
Jump up ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
Jump up ^ Rorschach (April 18, 2002). "Star Wars Jedi Knight II: Jedi Outcast PC review". Game Over Online. Retrieved June 16, 2007.
Jump up ^ D'Aprile, Jason (April 12, 2002). "' Jedi Knight II: Jedi Outcast' (PC) Review". X-Play. Archived from the original on April 10, 2002. Retrieved August 31, 2014.
Jump up ^ "GT Countdown Top Ten Star Wars Games". GameTrailers. Retrieved February 27, 2012.
Jump up ^ Nation, Justin (December 27, 2002). "Star Wars Jedi Knight II: Jedi Outcast". Nintendo World Report. Retrieved August 31, 2014.
External links[edit]
Official site via Internet Archive
Jedi Outcast source code mirror at GitHub
Star Wars Jedi Knight II: Jedi Outcast at MobyGames
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Splinter (Teenage Mutant Ninja Turtles)
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Splinter
Textless cover of Teenage Mutant Ninja Turtles Micro-Series #5 (June 2012).
Art by David Petersen.
Publication information
Publisher
Mirage Studios (1984–1995, 2001–2010)
Image Comics (1996–1999)
IDW Publishing (2011–present)
First appearance
Teenage Mutant Ninja Turtles #1 (May 1984)
Created by
Kevin Eastman
Peter Laird
In-story information
Team affiliations
Teenage Mutant Ninja Turtles
Notable aliases
Hamato Yoshi
Master Splinter
Hamato Splinter
Abilities
Highly skilled master of ninjutsu[1]
High intellect
Master of stealth
Keen sense of smell
Splinter, by his students often called Master Splinter, is a fictional character from the Teenage Mutant Ninja Turtles comics and all related media.[2][3]
Contents
1 Mirage Comics, original films, 2003 cartoon
2 1987 animated series
3 Archie TMNT Adventures comics
4 2012 animated series
5 IDW comics and 2014 film
6 2018 Animated Series
7 Appearance
8 Personality
9 Portrayal
10 Video games
11 References
Mirage Comics, original films, 2003 cartoon[edit]
In both the original comics and the live-action movies, Splinter is the pet rat of a ninja named Hamato Yoshi in Japan. Intelligent for his species, Splinter is able to learn ninjutsu art by mimicking his master's movements while he practiced. Yoshi becomes embroiled in a dispute with a fellow ninja by the name of Oroku Nagi, and is eventually murdered by Nagi's brother, Oroku Saki, who is seeking revenge for his brother's death. However, in the 1990 film and 2003 TV series Nagi is removed entirely. Additionally in the 1990 film, Splinter escapes from his cage during the murder, and attacks Saki, clawing at his face. Saki in turn slices his ear off. It is suggested that this mutilation is the reason Saki took the Shredder disguise to hide the scars. In contrast, in the 2003 TMNT cartoon it was Hun's face who Splinter clawed.
Without a home, Splinter is forced to run away and live in New York City's sewers. Due to a traffic accident, four baby turtles and a canister of radioactive ooze are sent down into the sewer. The canister mutates both Splinter and the turtles. Splinter names the four turtles Leonardo, Donatello, Raphael, and Michelangelo (after a book on Renaissance artists that he found in a storm drain) and trains them in the arts of ninjutsu, so that they can take revenge for his dead master, while raising them as his own sons.
In the 2003 TMNT cartoon, he possesses a significant reputation as a ninja master; in a multi-part episode, he is revealed to be a champion of the Battle Nexus, a multi-dimension-spanning contest where the greatest combatants of various dimensions come together to fight each other for the title of Battle Nexus Champion. When the Turtles learn of the Battle Nexus, they participate as well, resulting in Splinter forfeiting when called upon to fight Michelangelo, as he wishes to allow his sons the opportunity to fight where he succeeded in the past.
In the 2003 episode, "Fast Forward", Splinter is sent to the future with the Turtles, but the villain, Viral, blasts Splinter with a decompiler ray that scatters his bits all over the internet. While Splinter wasn't seen much in the "Back to the Sewers" season, the focus of those episodes is the Turtles' efforts to find Splinter's data bits by traveling all over cyberspace. Splinter is restored in the final episode and helps defeat the Cyber Shredder.
1987 animated series[edit]
In the 1987 TMNT cartoon, Splinter and Yoshi are combined. He is a martial art instructor for the Foot Clan in Japan, and also has a passion for Renaissance art. Yoshi is framed by his rival, Oroku Saki, for trying to murder their common dojo master. Unable to prove his innocence and expelled from the Foot Clan, Splinter moves to New York City, where he lives as a hermit in its sewers and befriends the rats. One day, he comes across four baby turtles which were accidentally dropped by a boy through a sewer grate. Splinter keeps them as pets and treats them like his children. When he finds the turtles near some broken barrels that are oozing glowing pink (later retconned to green) chemical liquid, he tries to clean them with his bare hands. As a result, they are all affected by the leaking chemical, which is a mutagen. The mutagen combines the DNA of living beings who have been in contact. Thus, the turtles, being in a pet store with people touching them, turn into young humanoid turtles. Yoshi, having been in contact with sewer rats, becomes a humanoid rat.
Yoshi raises the turtles by himself, and gives them the names of his favorite Renaissance artists: Leonardo, Donatello, Raphael and Michelangelo. Yoshi is given the nickname "Splinter", due to his proficiency at breaking wooden boards, and he teaches them the art of ninjutsu in order to protect themselves. Like many real life ninja masters, he has a strong sense of honor and follows very strict rules which all four of his students adopt.
Master Splinter doesn't have a father/son relationship with the turtles, as suggested in other versions, but more of a teacher/student bond. In fact, in Turtles Forever the old 1987 series turtles are surprised when the 2003 series turtles call Splinter "father". However, in this movie, the 2003 series Leonardo comments that it feels right to be with the 1987 Splinter regardless of the differences between the two worlds. Splinter's assurances that he feels the same, coupled with his comment that Leonardo and his brothers will always be welcome there, helps Leonardo see the common similarities between the teams, regardless of their different styles and methods. In addition, in an episode called "The Old Switcheroo", Splinter shows a glimpse of fatherly concern for Leonardo when he is injured by one of Donatello's contraptions. Master Splinter gets the chance to be human again in the episode "Splinter No More", but realizes he prefers being with the turtles. Master Splinter always has a wise quote or speech for the turtles, and often steps in with his ninja skills when the turtles are caught in a, seemingly inescapable, predicament.
In the final episode, "Divide and Conquer", Splinter explains to the turtles after they've defeated Dregg that they're no longer his students but his equals and they have finally become ninja masters.[4]
Archie TMNT Adventures comics[edit]
Archie Comics published the Teenage Mutant Ninja Turtles Adventures which is the 1987 TV series in comic form. In the comic, they maintained Splinter's human background even when they started publishing original storylines.
2012 animated series[edit]
In the 2012 series, Splinter is again introduced as Hamato Yoshi, a Zen philosopher and expert of ninjutsu. His relationship with Oroku Saki is mostly intact, with the Hamato and Foot Clans later revealed to have had a long-term conflict with each other. Despite being raised as brothers, both Yoshi and Saki become rivals due to their affection for Tang Shen, and Saki wishes to discredit Yoshi in front of her. Yoshi loses his temper and the altercation ends their friendship, culminating with Saki learning of his true heritage and starting a battle that burns down the Hamato Clan monastery, killing Shen and, seemingly, Shen and Yoshi's daughter, Miwa.
After moving to New York City, Yoshi has just purchased four pet turtles when he stumbles upon an exchange in an alley between two Kraang droids. Seeking to silence Yoshi before he can share what he has seen, a fight ensues and the canister the droids have been carrying smashes open, splashing both Yoshi and his turtles with a mutagen. As the result of stepping on the tail of a black rat upon entering an alley, Yoshi mutates into a humanoid mutant black rat, while the Turtles take on human characteristics. Realizing he can no longer live a normal life, he retreats to the New York sewers where he raises his pets as sons and teaches them ninjutsu.
Splinter's sons, along with their new friend April O'Neil, soon become involved in the conflict with both of Splinter's old enemies, the Shredder and the Kraang. Reluctantly allowing the group to get involved, Splinter appoints Leonardo as their leader and continues to offer counsel and lessons as they engage various foes. Recognizing great sensitivity in April, he begins training her as a kunoichi, and comes to regard her with a fatherly fondness. Splinter ventures from his lair on only two occasions. The first is when he falls under the control of the Rat King, who attempts to persuade him to forsake his humanity and embrace the life of a rat. Splinter eventually breaks free with the Turtles' help and defeats the Rat King. The second is when Shredder kidnaps April and lures Splinter to his stronghold for a final confrontation. Splinter overpowers Shredder's men and engages his old foe. Shredder reveals that Splinter's daughter, Miwa, had not died and that Shredder had taken her and raised her as his own. Splinter nearly defeats Shredder, only to be attacked by Miwa; Miwa, whose name is now Karai, has been taught, by Shredder, that Splinter is responsible for her mother's death.
As the second season progresses, Splinter tells the turtles about his true relationship with Karai. He is able, eventually, to convince Karai of the truth about their past, but she subsequently mutates into a snake-like being when Shredder's plan for revenge backfires. Later, Earth is invaded by the Kraang and, in the ensuing battle, much of Splinter's lair is destroyed before Splinter is able to defeat Kraang Sub-Prime. Splinter then leaves the lair to find his missing sons. Splinter again engages Shredder in battle and, seemingly victorious, Splinter prepares to reunite with his sons, April, and Casey Jones, only to be attacked from behind by Shredder and thrown into a sewer drain. He is rescued from drowning by Karai and left in an area of the sewer to recover.
At the end of the 3rd season, Splinter asks Shredder for a truce to stop the alien Triceratons. Shredder agrees but at the end of the battle, Shredder stabs Splinter in the back (literally). The turtles hold him one last time before they, Casey and April flee with Fugitoid, as he arrives at the very last moment in a spaceship as Earth is sucked into a black hole.
When the turtles go through time and fail to claim all the Black-Hole Generator pieces to help in the battle against the Triceratons and warn Splinter in time to stop Shredder from killing him. Splinter defeats Shredder, somewhat paralyzing him as Tiger Claw takes him away. When Shredder has himself infused with mutagen, he kidnaps Karai and demands her to come. Splinter fights Shredder along with the turtles, and the fight, leading up to rocky crevices and chasms below, Splinter and Shredder fall into a gaping chasm. Shredder's fall stops short as he lands on a rock outcrop as Splinter falls way way down. He is still alive but his leg is broken. He sees the Rat King come toward him, seemingly surviving his fall down as well. Meanwhile the turtles try to find him but Shredder goes after them. Splinter fights the Rat King but soon tumbles down and realizes that his fight with the Rat King was all a hallucination because of his fever he had developed in the chasm. He finds the skeletal remains of the Rat King and Donatello and Michelangelo find him, alive and well.
He later attempts to use his healing mantras to help April recover from the influence of the crystal fragment of the mystical Sol Star, and receives a vision of the ancient Aeons themselves but is overpowered by the form of a demonic Aeon. As April becomes possessed by the cosmic entity from within the Sol Star fragment, he attempts to reach her, but is contained by April's exceptionally strong telekinesis. Regaining consciousness in the ransacked lair, he warns Donatello to be very careful as that being was not April. When April awakens from her ordeal, he expresses how impressed he is at how April was able to literally destroy her demons. He is once again killed by Shredder during a battle, when Super Shredder impales him with his mutated claws and throws him off a rooftop. Splinter is buried at the O'Neil farmhouse. His spirit still gives his sons advice.
IDW comics and 2014 film[edit]
The IDW Comics series, which began in 2011, presents a new origin for both Splinter and the Turtles. All five were originally test subjects at Baxter Stockman's bioengineering firm, Stockgen Corporation. When agents of the Foot Clan break into Stockgen and attempt to steal an alien mutagen, Splinter and the Turtles escape but are exposed to the mutagen in the process. While the element of Splinter being Hamato Yoshi is still present, Oroku Saki is now the Foot Clan's medieval leader, with Splinter and the Turtles being the reincarnations of Yoshi and his sons.
In the back-story, Hamato Yoshi was a member of the Foot Clan in feudal Japan. He is initially known for his unruly temper and lack of discipline, but with the help of his Master, Masato and his love, Tang Shen, he learned to control his temper and becomes a skilled warrior. His contemporary, Oroku Saki, seeks to make the Foot a clan to be feared. When Yoshi openly objects to the needless slaughter of a village connected to an assassination target, he and his family are declared traitors. Yoshi cannot save Tang Shen from being murdered, but does save his sons. Yoshi raises and trains his sons for eleven years until Saki and the Foot find them. When his sons are executed before his eyes, Yoshi swears that he will destroy Oroku Saki before he, himself, falls under the blade.
Splinter credits their reincarnation as the result of prayers that he (as Yoshi) made to the Buddha to grant him the opportunity to face Oroku Saki again. Only in present day does that wish come to pass, as Splinter comes face-to-face with Oroku Saki, now calling himself the Shredder. What begins as an initiation to test Splinter's ninja skills quickly becomes a duel to the death, once Saki realizes the truth. Despite his best efforts, an exhausted Splinter is bested by Shredder and almost killed until his sons arrive with Casey Jones to save him.
The live action 2014 reboot uses the test subject origin story, but Splinter is neither a reincarnation of Hamato Yoshi nor is he associated with him in any way. In fact, Yoshi is written out of the script entirely and Splinter simply learns ninjutsu from a discarded book after being mutated. In the movie, Splinter tells April that he does not remember his life before being in a laboratory, implying that there may be more to Splinter's character.
2018 Animated Series[edit]
In Rise of the Teenage Mutant Ninja Turtles, Splinter is featured with a drastic redesign. He is now short, obese, and has an overall round shape. His personality is far less elegant, now showing a humorous, crude, and gluttonous side (such as eating a whole cake on the couch while watching a game show.) Splinter however retains his martial arts knowledge, acrobatic moves, and begins training the turtles more seriously after mutated threats arrive.
Appearance[edit]
Splinter in a scene from Teenage Mutant Ninja Turtles II: The Secret of the Ooze
Splinter in the 2008 season of TMNT
Splinter's physical appearance remains fairly consistent in all incarnations of the character; he is portrayed as an elderly rat dressed in robes. In the original live-action movies, he is missing part of his right ear, which was cut off by Saki. In the 2003 animated series, Splinter is depicted as having gray fur instead of the brown fur of his other incarnations. In the 2012 series, Splinter is physically taller and younger than he was in past incarnations. He also has a more rat-like design along with distinctive body marks on his fur.
Personality[edit]
Splinter is portrayed as wise, intelligent and a skilled "elderly martial arts master". He is nearly always calm, even when angry, refrains from raising his voice. He is the quintessential calm, all-knowing, wise master of all martial arts.
Splinter cares for his adopted sons with fierce devotion, rescuing them in very critical moments in the series, such as when Shredder attempted to execute the four on a building, or when Bishop tried to literally tear them apart for science. He is furious when the Foot attempts to slay the Turtles with a robot Splinter and goes all the way to Japan after the four are kidnapped by the Tribunal.
Despite his love for his sons, Splinter is fairly militant with them, especially when they are young and inexperienced. Splinter's main fear is that he and his family will one day be exposed to the outside world, as he is understandably and protective. He disciplines the turtles when they become disobedient or unruly. His punishments include making them do backflips repeatedly in the second live-action movie, or being sent to the Hashi, a form of punishment in the 2014 film using chopsticks for balance.
Splinter is not completely cut off from the pleasures of modern culture; he enjoys soap operas. This is more fully displayed in "Fast Forward", when his hobby is mentioned several times. It is also mentioned in both the 2007 animated film and the 2012 series that he very much enjoys dessert, particularly Ice pops.
Portrayal[edit]
In the 1987 series, he was voiced by Peter Renaday in the American version and by Hideyuki Umezu (TV), Yuzuru Fujimoto (NHK-BS2) and Kiyoshi Kobayashi (VHS) in the Japanese versions. The film Turtles Forever features this incarnation, voiced by David Wills.
In Ninja Turtles: The Next Mutation, Splinter is voiced by Stephen Mendel.
In the 2003 Fast Forward, Back to the Sewer and Turtles Forever American version, Splinter is voiced by Darren Dunstan. In the Japanese version, he is voiced by Shōto Kashii.
In the first two movies, he is voiced by Kevin Clash, and in the third, he was voiced by James Murray. In the 2007 animated film, he was voiced by Mako Iwamatsu; Iwamatsu died during production, and his new fill-in Greg Baldwin stepped in to provide a large share of Splinter's dialogue in the finished film (receiving a credit only for "additional voices"). Splinter was Mako's final role before his death. In the Japanese versions he was voiced by Kiyoshi Kobayashi and Joji Yanami in the first film, Michio Hazama in the second, Hideyuki Umezu in the third and Shoto Kashii in the fourth.
In the 2007 TMNT game, he is voiced by Terrence Scammell.
In the 2012 animated series, Splinter is voiced by Hoon Lee.
In the 2013 video game TMNT: Out of the Shadows, Splinter is voiced by Feodor Chin.
In the 2014 reboot, Splinter was portrayed by actor Danny Woodburn and his voice was provided by Tony Shalhoub.[5][6] In Teenage Mutant Ninja Turtles: Out of the Shadows, the film's sequel, Shalhoub again voices Splinter and the motion-capture for the character is done by Peter D. Badalamenti.
In the 2018 animated series, Rise of the Teenage Mutant Ninja Turtles, Splinter is voiced by Eric Bauza.
Video games[edit]
Splinter appears in most video games based on the Teenage Mutant Ninja Turtles franchise. He is a playable character in the 2003 video game, Teenage Mutant Ninja Turtles 2: Battle Nexus, TMNT: Mutant Melee and TMNT: Smash Up. In Teenage Mutant Ninja Turtles on the NES, he transforms into a human in the ending.
References[edit]
Jump up ^ "TMNT: The Rennaissance [sic] Reptiles Return". Kung Fu Magazine. Retrieved 2009-12-27.
Jump up ^ Simpson, Janice C. (2 April 1990). "Show Business: Lean, Green and on the Screen". Time. Retrieved 3 March 2010.
Jump up ^ Greenberg, Harvey R. (15 April 1990). "Just How Powerful Are Those Turtles?". The New York Times. Retrieved 7 August 2010.
Jump up ^ Cliff Wheatley (9 August 2014). "Top 10 Original Teenage Mutant Ninja Turtles". IGN. Retrieved 19 August 2017.
Jump up ^ Michael Bay's "Ninja Turtles" Casts Splinter
Jump up ^ "Johnny Knoxville, Tony Shalhoub Lend Voices To 'Teenage Mutant Ninja Turtles'". Deadline. Retrieved 2014-04-03.
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