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Star Wars: The Force Unleashed II
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Star Wars: The Force Unleashed II
Developer(s)
LucasArts (PS3, Xbox 360)
Aspyr Media[1] (PC)
Red Fly Studio (Wii)
Publisher(s)
LucasArts
Director(s)
Julio Torres
Producer(s)
Matthew Fillbrandt
Designer(s)
Steve Chen
Programmer(s)
Steve Dykes
Artist(s)
Matt Omernick
Writer(s)
Haden Blackman
Composer(s)
Mark Griskey
Engine
Ronin (PS3, Xbox 360, PC)
Infernal (Wii)
Platform(s)
PlayStation 3, Xbox 360, Microsoft Windows, Wii, Nintendo DS, iOS
Release
NA: October 26, 2010
EU: October 29, 2010
Genre(s)
Action-adventure
Mode(s)
Single-player, multiplayer (Wii version only)
Star Wars: The Force Unleashed II is an action-adventure platform video game developed and published by LucasArts. It is the second installment of The Force Unleashed multimedia project, and the sequel to Star Wars: The Force Unleashed (2008). The game was released in the United States on October 26, 2010, and throughout Europe on October 29 for the PlayStation 3, Xbox 360, and Nintendo Wii consoles, as well as the Nintendo DS and iOS portable devices.
Players control a clone of Starkiller, who himself was a secret apprentice to Darth Vader in The Force Unleashed. The clone embarks on a quest to find his identity and find Starkiller's love interest, Juno Eclipse. Production for The Force Unleashed II transpired over an approximate period of nine months; while it possesses some similarities to the previous game, producers modified several aspects such as the sound effects and gameplay. Sam Witwer again provides the voice and likeness for Starkiller, and several cast members return to voice and provide likeness to their respective roles.
The Force Unleashed II produced varying responses from critics, who despite adulating the sound design and aesthetics, were concerned with several gameplay elements and an underwhelming storyline. Aggregate scores range from the 40–70% range at websites GameRankings and Metacritic. During the first few weeks after its release it placed fifth or higher in sales for several regions.
Contents
[hide]
1 Gameplay
1.1 Platform-specific elements
2 Plot
3 Development
3.1 Writing
3.2 Technology
3.2.1 Sound effects
3.2.2 Special effects
4 Reception
4.1 Commercial performance
4.2 Critical response
5 Cancelled sequel
6 Further reading
7 References
8 External links
Gameplay[edit]
See also: Gameplay in Star Wars: The Force Unleashed
The protagonist, known as Starkiller, uses Force lightning on Stormtroopers.
The Force Unleashed II is a third-person action game in which the player's character's weapons are the Force and a lightsaber. The game has a combo system for stringing lightsaber attacks and for combining lightsaber attacks with Force powers. Like the original Force Unleashed, experience points earned by killing enemies and finding artifacts can be used to increase Starkiller's powers and traits.[2]
The Force Unleashed II refines gameplay elements from the first Force Unleashed, and adds more variety with such features as puzzle solving.[3] Combat was modified to include the ability to wield dual lightsabers,[3] which can dismember or decapitate enemies.[4] The game also adds more Force powers, such as "Mind Trick" and "Force Rage".[3]
Platform-specific elements[edit]
According to lead producer Vinde Kudirka, the goal of the game across all platforms is to make the player feel like "a super-powerful Jedi".[5] Executive producer Julio Torres said that while the story is consistent across platforms, gameplay decreases in style across platforms to reflect each platform's uniqueness and strengths.[5] The Wii's control scheme is focused on being able to precisely control Starkiller's Force powers and saber combos.[5] The Wii exclusive "Force rage" power puts the game's protagonist, Starkiller, into a bullet time mode exclusive to that platform; the Wii version also has a Force sight power not included on other platforms.[5] The Wii version also has a multiplayer mode, inspired by The Outfoxies, in which four players can challenge each other in a fighting-style combat game.[6][7] The Wii game also has an extra story-based level, on Dagobah, that is not present in the HD version of the game, making the plot of the Wii game slightly different from the HD version.[8]
The PC, PlayStation 3, and Xbox 360 versions feature new Force powers, new skins for Force powers that appear in The Force Unleashed, an improved rendering system providing richer colors, and a new audio system.[5] The gameplay also highlights the potential to "destroy" the game environment.[5] Neither of the PC, PlayStation 3 or Xbox 360 versions of the game include multiplayer.[9] The Nintendo DS version features the same Force powers as the console versions, but was designed for shorter play sessions due to its mobile nature.[5]
Plot[edit]
The game takes place approximately six months after the events of the first game,[10] and a year before the first Star Wars.[11][12] The Force Unleashed II is described as the "dark entry" in the series,[12] and a more personal story for the game's protagonist than the first game.[10]
Players control Starkiller's renegade clone, a failure of Darth Vader's attempt to create a perfect secret apprentice.[3] After a vision that Darth Vader will kill him due to his inability to kill a test droid, which had taken the form of Juno Eclipse, the original Starkiller's love interest, the clone escapes from captivity on Kamino. After eliminating his stormtrooper captors, Starkiller embarks on a quest to understand his identity and to find Juno Eclipse.[3][12] Meanwhile, Darth Vader has hired Boba Fett to track down Juno Eclipse to lure Starkiller out of hiding.[6] Starkiller rescues Jedi Master Rahm Kota, the original Starkiller's Jedi mentor, from a gladiatorial arena on Cato Neimoidia, and encounters Yoda on Dagobah.[13] After encountering strange visions on Dagobah, Starkiller rushes to Juno's ship, the Rebel cruiser Salvation, only to arrive just as Boba Fett captures her and takes her to Kamino.
With help from Kota, the Rebels launch an all-out assault on Kamino. Starkiller crashes Salvation’s into the planet's shield, allowing Kota to stage a ground assault, while he goes after Juno. In a confrontation with Vader, Juno is thrown out of a window, crashing to the ground. Thinking Juno is dead, an enraged Starkiller attacks Vader, severing his hand and subduing him with Force Lightning. Kota arrives with his men, and tells Starkiller not to kill Vader. He wants to interrogate the Sith Lord for the Empire's secrets, then put him on trial, and then later execute him. As in the first game, this allows the player to choose either the light path or the dark path:
If the player chooses the light side, Starkiller lowers his blade and allows Kota's men to capture Vader. Starkiller discovers Juno survived the fall, they kiss, and the two travel into hyperspace together aboard the Rogue Shadow, taking Vader prisoner. Starkiller confronts Vader again saying that because he made the conscious choice, of his own free will, to spare Vader's life, he is finally free of the Dark Lord's control. Vader's response is that as long as Juno lives, Vader will always have control over him. Unknown to Starkiller and Juno, Boba Fett pursues in his spacecraft.
If the player chooses the dark side, Starkiller raises his saber to kill Vader, only to be impaled by a shrouded figure who uncloaks behind him. Kota attacks the figure, but is driven back and force pushed over the edge with numerous other Rebel troopers. As the figure removes his cowl, Vader explains to the dying Starkiller he lied when he said the cloning process had not been perfected, revealing the figure to be a dark, perfect clone. Starkiller takes one last look at Juno's corpse and dies. The clone kneels before Vader and is instructed to take Starkiller's ship and kill the remaining leaders of the Rebel Alliance. Downloadable content released in December 2010 expands on this ending, with Starkiller's clone participating in the Battle of Endor in which the remnants of the Rebel Alliance desperately attack Endor in the hopes of destroying the Death Star II. The dark Starkiller is sent to eliminate the threat and kills Ewoks and Rebels (including Han Solo and Chewbacca) in the process. Eventually he finds Princess Leia Organa, who is revealed to be a Jedi after the death of her brother on Hoth, waiting for him and duels her. Starkiller succeeds in killing her. Meanwhile, the Emperor scolds Vader for creating the dark copy of his failed apprentice and subdues him with Force Lightning (calling him Skywalker). The Emperor then orders Captain Sarkli to kill the dark Starkiller. Starkiller meditates at Leia's corpse as Star Destroyers loom in the distance.
Development[edit]
Following the commercial success of its predecessor, a sequel was formally announced at the Spike Video Game Awards.[14] The game was released for the PlayStation 3, Xbox 360, and Nintendo Wii consoles, as well as the Nintendo DS and iOS portable devices.[11] A version was initially developed for the PlayStation Portable, but was cancelled for undisclosed reasons.[15] The Force Unleashed II was released in North America on October 26, 2010, and in Europe on October 29, 2010.[16][17]
Writing[edit]
The Force Unleashed II writer Haden Blackman had to seek approval from George Lucas to continue with his plans.
Haden Blackman served as a writer for the sequel.[18] In crafting the dialogue of The Force Unleashed II, Blackman sought influence from Darksiders (2010), as well as other video games such as Uncharted 2: Among Thieves (2009) and Heavy Rain (2010).[19] In the wake the early stages of conceiving The Force Unleashed II, the main protagonist Starkiller was initially intended to be replaced with a new lead character, but such plans never materialized as LucasArts opted to develop more backstory for the character.[10] As the character progression of Starkiller initiates, the story follows a dark nature—much like its predecessor. Blackman suggested that as opposed to his empathic tendencies in The Force Unleashed, Starkiller becomes conflicted with his loss of an identity, ultimately culminating into what he called a "much more personal story";[10] "He's dealing with a sense of identity and not knowing whether he's going insane or not," he added, "and the possible collapse of the Rebel Alliance, and his being torn between what he wants and what Kota wants."[10] Blackman's main objective was to have the storyline be attractive to a broad audience; while he asserted that fans with a general understanding of the Star Wars franchise would be more enthralled with the storyline, Blackman emphasized the need to appeal to a more mainstream demographic.[10] "With The Force Unleashed II again we're trying to create a story that if you’ve played The Force Unleashed," explained the comic book writer, "you're going to know a bit more going into it, but hopefully the story still stands on its own and you can enjoy it even if you haven't played [the first game], whether or not you're familiar with all the continuity."[10]
Unlike in its predecessor, Blackman achieved more freedom in developing the story for The Force Unleashed II, as it took place in a relatively uneventful time period.[10] Blackman and the writing staff had to receive approval from Star Wars creator George Lucas to portray the game in their vision. "He had some comments on the way we wanted to use Princess Leia in the first one and he wanted to make sure that we were aware that Bail Organa was one of the founders of the Rebel Alliance, but that was it—those were the only real constraints that we had."[10][20] To avoid any perceived constraints, they would travel to the headquarters of Lucasfilm in San Francisco, California to give an overview of their plans. "With The Force Unleashed II, remarked Blackman, "because we’d already established this notion of Darth Vader’s secret apprentice, really it was just sitting down with licensing and saying ‘this is what we want to do’ and getting a few pieces of feedback from them."[10]
The primary cast from the previous game returns to voice their characters again in The Force Unleashed II. Sam Witwer returns to provide both the likeness and voice of Starkiller, the game's protagonist. He also voices Emperor Palpatine having earned the part during a read-through of the script during development. Witwer petitioned David Collins, voice of PR0XY and audio lead for the game. He told Collins that "if [he was not] going to get Ian McDiarmid to do this [...] I'll do it."[21] Actress and model Nathalie Cox reprises her role as Juno Eclipse, as does Cully Fredrickson as General Rahm Kota.[22] Matt Sloan, who portrays Darth Vader in the webseries Chad Vader: Day Shift Manager and voices Vader in the original The Force Unleashed returns to the role in The Force Unleashed II.[23] Veteran Star Wars: The Clone Wars voice actors Tom Kane and Dee Bradley Baker are also included amongst the cast. Kane voices Jedi Master Yoda, a role he has provided several times within the Star Wars franchise. Baker voices bounty hunter Boba Fett, a clone and adopted son of Jango Fett. Baker provides the voice of all of the clone troopers in the Clone Wars series, of which Boba is one.[24]
Technology[edit]
The Force Unleashed II derives from LucasArts' Ronin 2.0 game engine, an update to a similarly named proprietary game engine used by its predecessor.[19] Like The Force Unleashed, the game integrates three third-party technologies: Havok for varying types of body physics such as ragdoll animation, NaturalMotion's Euphoria for realistic non-player character artificial intelligence, and Digital Molecular Matter for dynamic destructible objects.[12][19] Blackman felt the second game takes better advantage of the powerful engine than does the first game.[12] LucasArts acknowledged players' frustration with the first game's targeting system, and worked to revise it in the sequel;[3] Blackman said fixing the Force grip feature was the developers' top priority.[12] The game also includes fewer enemy types, instead focusing on making enemies more "'special and unique'"; the game was also designed to offer "epic" boss battles.[12] Other adjustments include allowing players to dismember enemy characters and improving menu speeds.[3][25]
The game is AMD Eyefinity validated.[26]
Sound effects[edit]
The audio engine received a massive overhaul to upgrade the quality of sound effects.[19] Brian Tibbetts was declared the lead sound designer of the sound effects team, resuming his endeavors from The Force Unleashed. David Collins, who formerly served as the lead sound designer, sustained a supervisory position.[27] The sound effects team was divided to address specific details; Tom Bible was in charge of creating sound for weapons and force powers, while Aaron Brown specialized in the spaceships.[27] Although some effects were borrowed from The Force Unleashed, the vast majority of sounds were completely new.[27] Tibbetts thought that collaborating with his peers to be one of the most complex and challenging parts of his job. "I chose to have my office in the main area of game development and always had an open door policy regarding communication with other disciplines. There were many meetings regarding asset changes and in general communication at Lucasarts is good between disciplines. I’ve always stressed that we should work together as much as possible and there were many moments of myself and sound designers working directly with designers, artists, and producers at their desks or ours."[27]
The nine-month schedule of The Force Unleashed II caused difficulties with Tibbetts, who found it frustrating to keep up with the frenetic schedule.[27] "There are many different ways to integrate our audio assets including scripting or placing sound emitters directly inside environment art and our work was unfortunately blown out many times," he stated.[27] As production neared its conclusion, Tibbets created an emailing system with a group of engineers that would notify them after audio reference was edited. According to Tibbetts, "This helped a lot especially as the responsible parties didn’t realize or intend to blow us out and were more than happy to help resolve the situation. By the time this tool was built though, we had already had to re-author/integrate excessively though which is always frustrating."[27]
Special effects[edit]
Dmitry Andreev devised a framing system that gave the illusion of operating at 60 frames per second (FPS), despite running at 30FPS. To familiarize himself with the process, Andreev observed various 120 Hz television sets that incorporated two frames in producing an intermediate image, resulting in a smoother and clearer picture.[28] The design team utilized a variety of interpolation techniques on multiple parts of an image, such as transparency and reflection.[28] Andreev stated that "as soon as I got back home, I started to play with it and soon after that realised that there are a lot of issues. Mostly the artifacts of a different kind, that appear in more or less complex scenes, as well as performance issues [...]."[28] In response to the difficulties, he constructed a prototype that performed several enhancement techniques which examined images for vectors that demonstrated how "elements of the image would move from one frame to the next".[28] The LucasArts coder realized that such processes could be repackaged for a different use. "We already know how things are moving as we have full control over them. This way we don't need to do any kind of estimation," he professed.[28]
Interpolating the graphics in 30FPS was opted due to the large variety of rendering technologies that were practical to developers, as well as a less stringent time schedule.[28] Although Andreev felt that it was not impossible to produce a video game in 60FPS graphics, he felt that it would require much more rigorous efforts on art, engineering, and design. "It is fair to say that in a lot of cases," he explained, "during pre-production, studios try to see what it would take to make a 60FPS game. Then, they get something that doesn't look very pretty when running at 60, realising that all the art has to be produced very carefully as well as level and game design."[28]
Reception[edit]
Commercial performance[edit]
The Force Unleashed II performed under expectations. In the United States, it sold 500,000 copies within its first two weeks,[29] thereby becoming the fifth best-selling video game of October 2010.[30] The Force Unleashed II was the fifth-highest selling game of the week in the United Kingdom, denoting sales of 56,064 copies.[31] In Sweden, The Force Unleashed II was the third best-selling overall game of the week; the PlayStation 3 version of the game topped its respective chart, while the Xbox 360 version trailed behind Fable 3 as the second-best selling Xbox 360 game of the week.[32]
Critical response[edit]
Reception
Review scores
Publication
Score
DS
PC
PS3
Wii
Xbox 360
Eurogamer 5/10[33]
Game Informer 7.75/10[34] 7.75/10[35]
GamePro 2.5/5[36]
GameSpot 5.5/10[37] 6.0/10[38] 7.5/10[39] 6.0/10[40]
GamesRadar 8/10[41] 8/10[42]
GameTrailers 6.3/10[43]
IGN 4.0/10[44] 6.5/10[45] 6.5/10[46] 7.5/10[47] 6.5/10[48]
Nintendo Power 80[49]
Aggregate scores
GameRankings 42.25%[50] 56.60%[51] 63.94%[52] 69.17%[53] 62.76%[54]
Metacritic 43/100[55] 59/100[56] 63/100[57] 71/100[49] 61/100[58]
Commentators were divided on The Force Unleashed II. The Wii version of the game was generally considered by reviewers to be the better version of the game, due to the significantly different storyline, extra levels and the addition of a multiplayer mode. This was an unusual occurrence, however most reviewers thought it was simply the most completed version of the game, and that the HD version was rushed, resulting in a less satisfactory product. The Observer columnist Toby Moses avouched that the game failed to live up to the expectations established by its predecessor.[59] Alexander Sliwinski of Joystiq derided it as a "desperate cash grab", which had no intentions of aspiring to be a "major part of lore or to be nearly as epic" as The Force Unleashed.[60] "It simply cobbles together glorified fan fiction for what amounts to an unexceptional subplot as it abruptly ends in the second act screaming, 'SEQUEL GOES HERE'," remarked Sliwinski.[60] Despite proclaiming that The Force Unleashed II had "dazzling" gameplay, The Washington Times' journalist Joseph Szadkowski concluded that it was "one of the most underachieving games of the year".[61] In his 6.5 out of 10 rating review, Anthony Gallegos of IGN stated that The Force Unleashed II immediately captivates the audience with its visuals, albeit being plagued with repetitious gameplay, a "shoe-horned in story", and a nonexistent depth "in the experience".[48] "Scenery is, of course, massive and massively impressive, and the possible repetitive nature has been broken up with some freefalling levels and the odd exploratory moment," commented Neil Davey of The Guardian, who issued the game a four out of five stars.[62]
Game Informer' Andrew Reiner said the game's mechanics are more fluid than the first game's, and praised the textures and animations as "among this generation's best".[34] GamePro's Mitch Dyer and Matthew Keast of GamesRadar highlighted the game's variety of lightsaber crystals and their ability to boost Starkiller's powers.[36][42] Keast observed that LucasArts seemed to take player feedback from the first game seriously, and made numerous subtle improvements for the sequel.[42] he also praised "substantial" improvements to the Force grip power, although Alexander Sliwinski of Eurogamer did not detect any improvements.[33][42][63] The Writers Guild of America nominated the game for its Outstanding Achievement in Video Game Writing recognition.[64]
John Teti of Eurogamer said the game overall "feels like it was created out of obligation rather than inspiration", and points toward Blackman's departure from LucasArts before the game's release as a potential sign of trouble.[33] IGN's Anthony Gallegos criticized the game's repetitive level design and underdeveloped story. He also felt that because Starkiller begins the game as a powerful character, leveling up does not feel as satisfying as in the first game; while the game does offer increased variety in enemy types that "occasionally present a challenge", defeating them eventually becomes formulaic.[48] Andrew Reiner of Game Informer criticized the story and the dissatisfying appearances by Boba Fett and Yoda.[34] GameSpot's Kevin VanOrd called the final battle repetitive, and that the game's end sequence erases the story's dramatic tension.[40] The Force Unleashed II was later one of GameSpot's nominees for "Least Improved Sequel of 2010".[65] GamePro' Mitch Dyer faulted several performance issues and the game's brief, unfocused story.[36] The downloadable content was poorly received by Luke Plunkett of Kotaku, who criticized the expansion's murder of Han Solo and Chewbacca.[66]
Nintendo Power praised the Wii version's multiplayer mode,[67] as did Lucas M. Thomas of IGN.[68] GameSpot's Kevin VanOrd was more critical of the multiplayer, calling it "unspectacular".[39] VanOrd did go on to praise the game's art, combat, and control scheme.[39]
Cancelled sequel[edit]
In 2013, Sam Witwer and Haden Blackman stated during an interview in February 2013 that Lucasfilm was considering the development of Star Wars: The Force Unleashed III for the next generation video game consoles PlayStation 4, Xbox One and Wii U.[69][70] However, after LucasArts was closed by The Walt Disney Company due to the purchase of Lucasfilm, The Force Unleashed III was cancelled among other planned Star Wars video games, like Star Wars 1313. In November 2015, one month before the release of Star Wars: Episode VII - The Force Awakens, Blackman revealed that The Force Unleashed III would have been more open-world and see Starkiller and Darth Vader team-up to fight a new threat from Emperor Palpatine.[71]
Further reading[edit]
Williams, Sean (October 5, 2010). Star Wars: The Force Unleashed II. Del Rey Books. ISBN 978-0-345-51154-6.
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Jump up ^ Moses, Toby (November 2, 2012). "Star Wars: The Force Unleashed II – review". The Observer. Guardian Media Group. Retrieved May 15, 2012.
^ Jump up to: a b Sliwinski, Alexander (October 26, 2010). "Star Wars: The Force Unleashed 2 review: Not the sequel you're looking for". Joystiq. Retrieved May 15, 2012.
Jump up ^ Szadkowski, Joseph (November 6, 2010). "Zadzooks: Star Wars: Force Unleashed II review". The Washington Times. Retrieved May 15, 2012.
Jump up ^ Davey, Neil (July 12, 2010). "Star Wars: The Force Unleashed II – review". The Guardian. Retrieved July 15, 2010.
Jump up ^ "Star Wars: The Force Unleashed II". GamesRadar. October 26, 2010. Retrieved October 26, 2010.
Jump up ^ Alexander, Bryan (January 6, 2011). "Writers Guild Announces Video Game Writing Award Nominees". The Hollywood Reporter. Retrieved January 12, 2011.
Jump up ^ "Best of 2010 - Least Improved Sequel Nominees". GameSpot. 2010-12-13. Retrieved December 30, 2010.
Jump up ^ Plunkett, Luke (December 14, 2010). "Force Unleashed II Has A Poor Interpretation Of "Han Shot First"". Kotaku. Retrieved December 14, 2010.
Jump up ^ Nintendo Power, Dec 2010
Jump up ^ Thomas, Lucas M. (November 3, 2010). "Star Wars: The Force Unleashed II Review". IGN. Retrieved June 25, 2012.
Jump up ^ https://www.comicbookmovie.com/scifi_movies/star_wars/sam-witwer-talks-the-force-unleashed-iii-and-star-wars-a74525
Jump up ^ http://uk.ign.com/articles/2013/02/20/a-tale-of-two-mauls?page=2
Jump up ^ http://www.cinelinx.com/game-news/item/8536-haden-blackman-reveals-what-the-future-of-the-force-unleashed-could-have-been.html
External links[edit]
Star Wars: The Force Unleashed II at StarWars.com
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Land of Uz
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The ancient kingdom of Edom, sometimes identified with Uz, is approximately the darkened area
The Land of Uz (Hebrew: ארץ עוץ) is a location mentioned in the Old Testament, most prominently in the Book of Job, which begins, "There was a man in the land of Uz, whose name was Job".[1] Scholarly consensus has not identified any actual country which corresponds to Uz.
According to the Dead Sea document, The War Scroll, the land of Uz is mentioned as existing somewhere beyond the Euphrates possibly in relation to Aram. In Column 2 verse 11, it is noted, "they shall fight against the rest of the sons of Aramea: Uz, Hul, Togar, and Mesha, who are beyond the Euphrates."
Uz is sometimes identified with the kingdom of Edom, roughly in the area of modern-day southwestern Jordan and southern Israel.[2] Lamentations 4:21 reads: "Rejoice and be glad, O daughter of Edom, that dwellest in the land of Uz." Other locations proposed for Uz include more southern Arabia, especially Dhofar, said to be the home of the original Arabs;[3] Bashan in modern-day southern Syria/western Jordan; Arabia east of Petra, Jordan;[4] and even modern-day Uzbekistan.
The name Uz is mentioned several times in the Bible. In Genesis, Uz is the son of Aram, a direct descendant of Shem.[5] In Genesis 36:28 and 1 Chronicles 1:42, Uz is a son of Dishan, and in 1 Chronicles 1:17, Uz is a son of Shem.
References[edit]
Jump up ^ Job 1:1
Jump up ^ "The Land of Uz" WebBible Encyclopedia
Jump up ^ G. Wyman Bury. The Land of Uz. (1911 (original), 1998 reprint)
Jump up ^ "Where Was Uz?" by Wayne Blank, Daily Bible Study
Jump up ^ Genesis 10:23
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Hunting Hitler
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Hunting Hitler
Genre
Reality
Directed by
Jeffrey R. Daniels
Clint Lealos
Narrated by
Dave Hoffman
Country of origin
United States
Original language(s)
English
No. of seasons
3
No. of episodes
24 (+1 special episode)
Production
Running time
42 minutes
Production company(s)
Karga 7 Pictures
Release
Original network
History Channel
Original release
10 November 2015 – Present
Hunting Hitler is a History Channel television series based on the hypothetical premise that if Adolf Hitler escaped from the Führerbunker in Berlin at the end of World War II, how might he had done so and where might he have gone.[1] The show was conceived due to the declassification of U.S. government documents including mostly anonymous or unsubstantiated claims made to the Federal Bureau of Investigation alleging that Hitler was still alive in the late 1940s.[2] The original idea of the show was to investigate the claims to learn why they were made and whether surviving Nazis--particularly any of Hitler's right-hand men--escaped in a manner consistent with the loosely reported sightings made to the U.S. government. The second season expanded the sources for research to declassified documentation from CIA, MI6, and Argentinian, Russian and German authorities. A third season follows an Asset Mapping strategy to zero in on an escape route.[3]
Contents
[hide]
1 Reception
2 Investigative team
3 Series overview
4 Episodes
4.1 Season 1 (2015)
4.2 Season 2 (2016–2017)
4.3 Season 3 (2017–2018)
5 See also
6 References
7 External links
Reception[edit]
The show has been criticized by Variety Magazine for "capitalizing on the American public's fascination with Hitler to produce a show based on a theory, while providing no evidence to substantiate the theory."[4][5][6]
Investigative team[edit]
Bob Baer — Former CIA Operative
Dr. John Cencich — Former International War Crimes Investigator, Professor, and Criminologist
Nada Bakos — Former Terrorist Targeting Officer
Tim Kennedy — U.S. Army Special Forces and Former MMA Fighter
James Holland — WWII Historian
Mike Simpson — Medical Doctor, Airborne Ranger, and Special Forces Operator
Gerrard Williams — Investigative Journalist and Historian
Lenny DePaul — Former Commander U.S. Marshals
Steve Rambam - Private Investigator and Nazi Hunter
Series overview[edit]
Season
Episodes
Originally aired
Season premiere
Season finale
1
8 November 10, 2015 (2015-11-10) December 29, 2015 (2015-12-29)
2
8 November 15, 2016 (2016-11-15) January 3, 2017 (2017-01-03)
3
8 January 2, 2018 (2018-01-02) February 20, 2018 (2018-02-20)
Episodes[edit]
Season 1 (2015)[edit]
No.
overall
No. in
season
Title
Original air date
Viewers
(millions)
1
1 "The Hunt Begins" November 10, 2015 (2015-11-10) N/A
Armed with 700 pages of recently declassified FBI documents, twenty-one year CIA veteran Bob Baer and war crimes investigator Dr. John Cencich begin a worldwide investigation into what might have happened to Adolf Hitler at the end of WWII had he survived the bunker. First stop on their hunt is a small town in Argentina with mysterious Nazi ties where an FBI report places Hitler residing three-and-a-half months after he was believed dead.
2
2 "Secret Nazi Lair" November 17, 2015 (2015-11-17) N/A
Tim Kennedy, US Army Special Forces, joins archeologists Philip Kiernan and Daniel Schavelzon to explore a mysterious Nazi complex deep in the jungles of Argentina. The three-building site yields a trove of Nazi artifacts as well as evidence of a structure of unexplained opulence. Lenny DePaul, former US Marshal, begins an investigation in Berlin to determine if Hitler could have faked his death.
3
3 "Escape From Berlin" November 24, 2015 (2015-11-24) N/A
Bob Baer and Dr. John Cencich expand their investigation as to how Adolf Hitler could have escaped Berlin under siege. One of the world's foremost death claims investigator Steven Rambam and Nazi profiler and historian Gerrard Williams join Tim Kennedy to investigate a site that the FBI reported that Hitler used to disembark from a U-boat in Argentina. Lenny DePaul uncovers an escape route from Hitler's bunker in Berlin to nearby Tempelhof Airport, where multiple Nazi airplanes took off under the cover of darkness.
4
4 "The Tunnel" December 1, 2015 (2015-12-01) N/A
Bob Baer and Dr. John Cencich continue their investigation into the death of Adolf Hitler by sending teams into three countries: Germany, Spain, and Argentina. Lenny DePaul and Sascha Keil find a never before discovered tunnel leading from Hitler's bunker directly to Tempelhof Airport where Hitler's personal plane awaited. Tim Kennedy joins a team of elite marine archeologists to search for a possible German U-Boat off the coast of Argentina. Lenny joins Gerrard Williams to investigate if Hitler could have arrived in Spain and remained hidden with the help of Spanish dictator Francisco Franco.
5
5 "Ratlines" December 8, 2015 (2015-12-08) N/A
Bob Baer and Dr. John Cencich send Lenny DePaul and Gerrard Williams to Spain, where they investigate a remote monastery that could have been a hiding place for Nazis and uncover an eyewitness that places Hitler living within those very walls. Further investigation leads the team to a mysterious German plane landing and nearby Nazi communication devices deep in Spain. Tim Kennedy prepares to dive for what could be a sunken German U-Boat off the coast of Argentina. Ultimately the team is led to the Canary Islands, where they uncover a possible Enigma machine and tunnels used to supply German U-boats with torpedoes.
6
6 "Hitler's Safehouse" December 15, 2015 (2015-12-15) N/A
The manhunt for Adolf Hitler finds Lenny DePaul and Gerrard Williams deep in the Canary Islands, where secret tunnels and a massive German compound may have supplied everything from weapons to a medical facility along Hitler's potential journey to South America. As the investigation pushes further into Argentina, Tim Kennedy infiltrates a German town known for harboring Nazis after the war. When Gerrard uncovers a mysterious, isolated mansion that could have housed Hitler, the team devises a stealth recon mission with high consequences for failure.
7
7 "Friends in High Places" December 22, 2015 (2015-12-22) N/A
Following declassified FBI files, Bob Baer and Dr. John Cencich uncover Hitler's potential next moves in Argentina, where a close confidant of the Fuhrer operated a mysterious hotel. The team investigates the now-defunct resort and discovers an eyewitness placing Hitler at the location as well as mysterious hidden passageways. Tim Kennedy and Gerrard Williams travel to a small coastal town in Brazil, where the FBI files reported Hitler and Eva Braun attended an exclusive ballet performance near a mysterious high-tech communications tower.
8
8 "Hitler's Plane" December 29, 2015 (2015-12-29) N/A
After tracking Hitler's attempts to return to power through wealthy supporters in Argentina and Brazil, Bob Baer and Dr. John Cencich hit the ground in South America to tackle their biggest lead yet. An FBI report places Hitler in Colombia after unloading from a plane. Bob and John identify the marsh where they believe this plane was hidden, and gain unprecedented access to use state-of-the-art side-scan sonar to locate what could be the Nazi plane that shuttled Hitler to within 2,000 miles of the United States.
Season 2 (2016–2017)[edit]
In Season Two evidence for further research was expanded beyond the declassified FBI documentation used in the first season to declassified documentation from the CIA, MI6, and Argentinian, Russian and Germany authorities.
No.
overall
No. in
season
Title
Original air date
Viewers
(millions)
9
1 "The Hunt Continues" November 15, 2016 (2016-11-15) N/A
Bob Baer and John Cencich return with new experts and new technology to examine Hitler’s possible escape from every angle. Armed with 14,000 declassified files from international intelligence agencies, the team opens new lines of inquiry in their investigation that spans thousands of miles. They return to Berlin, where Lenny DePaul and Sascha Keil discover an unknown fifth exit from Hitler’s Fuhrerbunker. Knowing that Hitler had access to another way out of the bunker, they begin investigating areas that could have served as a makeshift runway out of Berlin. Meanwhile, Tim Kennedy and Alasdair Brooks, historical archaeologist, reunite with Daniel Schavelzon at the mysterious Nazi lair in Misiones, Argentina. They discover a new building that could be more than just a hideout–it could be a military compound!
10
2 "The Compound" November 22, 2016 (2016-11-22) N/A
Bob and John's dual investigation continues in Europe and Argentina. While investigating makeshift runways as an escape from Berlin by air, the team finds reason to believe Hitler would have had a stopping point on the way to Spain. Following files that place Hitler in Denmark after the war, Lenny and James Holland head to Denmark, where they investigate an airstrip and a massive bunker system and meet with local experts to uncover Hitler's possible escape route. Still deep in the jungles of Misiones, Argentina, Tim and Alasdair unearth clue after clue that could make this area a Nazi militarized compound. Terraced structures, man-made walls and defensible outposts all point to a heavily guarded area--perfectly set up to protect a high value Nazi target.
11
3 "Eyewitness Accounts" November 29, 2016 (2016-11-29) N/A
Bob and John's investigation leads them to Northern Spain, where a declassified document shows Hitler and a close associate, Leon Degrelle, could have moved from Denmark to San Sebastian, Spain. James Holland and Mike Simpson hit the ground in Spain, where they discover several eye witnesses, a satellite of the Third Reich, and what could be a Nazi communications center. The South American team is in Misiones, Argentina, where they are able to speak with a living relative of Herman Goering. The team uncovers another eyewitness in the area, who claims his father worked for Martin Bormann, Hitler's right-hand man, after the end of the war. Because Bormann was believed dead in 1945, this bombshell lead could open a whole new path of the investigation.
12
4 "The Web" December 6, 2016 (2016-12-06) N/A
While following leads on a Nazi escape network, the teams in Southern Spain and Northern Argentina both make discoveries of vast tunnel systems in the mountains.
13
5 "The Factory" December 13, 2016 (2016-12-13) N/A
Bob and John's investigation continues in Spain, Morocco and Argentina. The teams look into Hitler's possible escape route while uncovering a plan for a Nazi 4th Reich.
14
6 "The Secret Island" December 20, 2016 (2016-12-20) N/A
Digging deeper into reports about the Fourth Reich, Bob and John send the team to a rumored weapons testing site in Germany, and a mysterious deserted island in Argentina that could have housed nuclear facilities with Nazi ties after the war.
15
7 "Unmarked Graves" December 27, 2016 (2016-12-27) N/A
With Peron toppled from power, Hitler and Bormann could have been forced to flee Argentina. Following leads from declassified files, Bob and John send their teams into Chile and Paraguay to investigate Hitler's whereabouts if he were forced to escape.
16
8 "Nazi Colony" January 3, 2017 (2017-01-03) N/A
Bob and John have followed hundreds of international declassified files all the way from Berlin to Chile, where they now investigate a secretive German community with reported Nazi ties. Inside the compound they find clues pointing to the potential forming of a Fourth Reich.
Season 3 (2017–2018)[edit]
In Season Three further evidences of weapon of mass destruction have been revealed.
No.
overall
No. in
season
Title
Original air date
Viewers
(millions)
17
0[7] "Anatomy of a Manhunt" December 26, 2017 (2017-12-26) N/A
Bob Baer and his team of elite investigators offer an inside look at the definitive investigation into the true fate of Adolf Hitler. Along with exclusive previews of the next stage of the investigation, they share their most explosive evidence and explain the strategies and methods they're using to crack the greatest cold case in modern history.
18
1[8] "The Final Hunt Begins" January 2, 2018 (2018-01-02) N/A
Bob Baer recruits one of the world's most foremost terrorist targeting officers, Nada Bakos. Enacting a new hunting strategy so effective its lead to the capture of Osama bin Laden, the team uncovers two planned escape routes for Hitler out of Germany, one to the North and one South. Along the southern route, Tim and James discover a vast tunnel system under Hitler's home. Up north, Lenny and Gerrard investigate a massive Nazi compound hiding under the perfect cover.
19
2[9] "Clandestine Cache" January 9, 2018 (2018-01-09) N/A
Lenny and Gerrard make a startling discovery in a sabotaged aircraft hangar in northern Germany. Mike and James scan an Austrian lake in search for a large cache of secret Nazi documents.
20
3[10] "Nuclear Nazi Weapons" January 16, 2018 (2018-01-16) N/A
In Norway, Tim and Gerrard explore a hydroelectric plant where the Nazis were dangerously close to producing a nuclear weapon. Mike and James investigate a cabin high in the Austrian Alps where Hitler’s top associate made the ultimate sacrifice.
21
4[11] "150 Feet Below" January 23, 2018 (2018-01-23) N/A
At the bottom of an Arctic fjord in Norway, Tim dives on Nazi relics that may blow the case wide open. Mike and James encounter a smuggler who leads them to Nazi castle on the Italian border.
22
5[12] "Dead Drops" January 30, 2018 (2018-01-30) N/A
Mike and James excavate the grounds of a remote Alpine hotel in search of buried Nazi dead drops. In Rome, Lenny and Gerrard make a shocking discovery that implicates some of the world’s most powerful people.
23
6[13] "Lurking Beneath the Surface" February 6, 2018 (2018-02-06) 1.65[14]
At a lagoon in Uruguay, Tim and Mike uncover evidence of a long-range seaplane that was shuttling Nazis all around the continent. In Buenos Aires, Tim and Gerrard convince an informant to share a massive cache of explosive documents that could unravel the clandestine global Nazi network known as “Die Spinne.”
24
7[15] "Target: United States" February 13, 2018 (2018-02-13) N/A
On the trail of “The Angel of Death,” Tim and Mike investigate a key Nazi support point in Uruguay. Mike and Lenny review newly declassified Chilean files that reveal a secret plot to attack the United States.
25
8[16] "Hitler's Last Will" February 20, 2018 (2018-02-20) N/A
Tim and Gerrard discover a mysterious militarized Nazi compound deep in the jungle of Paraguay. Mike and Lenny explore a Nazi concentration camp in Chile before an anonymous source leads them to Hitler’s Last Will and Testament. The team makes a shocking discovery of a positively identified and validated 4th microfilm copy of Hitler's Last Will and Testament from the anonymous source. Bob Baer presents the completed case files and presents the evidence of the escape routes and networks that Hitler might have used to a Former FBI Investigator and personal friend. The case is presented in order to determine whether the evidence is enough to make the 75 year old cold case reopen.
See also[edit]
Conspiracy theories about Adolf Hitler's death
Death of Adolf Hitler
References[edit]
Jump up ^ Rampton, James (2 November 2015). "Another outing for one of the 20th century's most pernicious myths". History Today. Retrieved 28 January 2017.
Jump up ^ Anderson, John (10 November 2015). "One Industry That Capitalizes On America's Hitler Fascination". Fortune. Retrieved 28 January 2017.
Jump up ^ https://www.history.com/shows/hunting-hitler/about
Jump up ^ Lowry, Brian (5 November 2015). "TV Review: 'Hunting Hitler'". Variety. Retrieved 28 January 2017.
Jump up ^ Lowry, Brian (22 December 2016). "Weak TV of 2016". CNN. Retrieved 28 January 2017.
Jump up ^ Conroy, Tom (November 10, 2015). "'Hunting Hitler,' don't follow this trail". Media Life Magazine. Retrieved March 19, 2017.
Jump up ^ http://www.history.com/shows/hunting-hitler/season-3/episode-0
Jump up ^ http://www.history.com/shows/hunting-hitler/season-3/episode-1
Jump up ^ http://www.history.com/shows/hunting-hitler/season-3/episode-2
Jump up ^ http://www.history.com/shows/hunting-hitler/season-3/episode-3
Jump up ^ http://www.history.com/shows/hunting-hitler/season-3/episode-4
Jump up ^ http://www.history.com/shows/hunting-hitler/season-3/episode-5
Jump up ^ http://www.history.com/shows/hunting-hitler/season-3/episode-6
Jump up ^ Metcalf, Mitch (February 7, 2018). "Top 150 Tuesday Cable Originals and Network Finals: 2.6.2018". Showbuzz Daily. Retrieved February 7, 2018.
Jump up ^ http://www.history.com/shows/hunting-hitler/season-3/episode-7
Jump up ^ http://www.history.com/shows/hunting-hitler/season-3/episode-8
External links[edit]
Official website
Hunting Hitler on IMDb
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