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List of Dungeons & Dragons rulebooks
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See also: List of Dungeons & Dragons modules and List of Dungeons & Dragons adventures
This is a list of Dungeons & Dragons rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game, sorted by the edition of the game that they appeared in. This list does not include books designed for use as premade adventures.
This literature-related list is incomplete; you can help by expanding it.
Contents
[hide]
1 Original Dungeons & Dragons
2 Basic Dungeons & Dragons
3 Advanced Dungeons & Dragons
4 Advanced Dungeons & Dragons 2nd edition
5 Dungeons & Dragons 3rd edition and v3.5
6 Dungeons & Dragons 4th edition
7 Dungeons & Dragons 5th edition
8 References
Original Dungeons & Dragons[edit]
Title
Authors
Date
Pages
ISBN
Original Dungeons & Dragons Gary Gygax, Dave Arneson 1974
The original Dungeons & Dragons was published as a boxed set containing three separate booklets:
Volume 1: Men & Magic
Volume 2: Monsters & Treasure
Volume 3: Underworld & Wilderness Adventures
This original version of D&D only included a few of the elements considered core to modern D&D and required the player to own several other games in order to make full use of the rules, however it is considered the first of what is now considered role-playing games and, along with its supplements, is responsible for the creation of the genre itself.
Greyhawk Gary Gygax, Robert J. Kuntz 1975 68
The first supplement for the original D&D game, Greyhawk focused primarily on rules and removed the game's dependence on the Chainmail rules. Despite the name, the Greyhawk supplement was not intended as a setting supplement, but rather featured rules used in Gary Gygax's Greyhawk campaign.[1]
Blackmoor Dave Arneson 1975 60
The second supplement for the original D&D game, Blackmoor added rules, monsters, treasure and is notable for containing the first published adventure for a role-playing game - "Temple of the Frog". Like Greyhawk, its focus was more on rules than setting material, despite the name.[2]
Eldritch Wizardry Gary Gygax, Brian Blume 1976 60
Eldritch Wizardry was the third supplement for the original D&D game and is most notable for introducing some of its most famous monsters, such as demons and mind flayers.[3]
Gods, Demi-Gods & Heroes Robert Kuntz, James M. Ward 1976 72
Gods, Demi-Gods & Heroes was the fourth supplement for the original D&D game and adapted a variety of real-world and fictional pantheons for use in the D&D game.[3]
Swords & Spells Gary Gygax 1976 45
The fifth and final supplement for the original D&D game focused on providing a new diceless set of rules for large battles between armies.[3] Gods, Demi-Gods & Heroes stated itself to be the "last supplement"[4] for D&D in its introduction, and Swords & Spells did not have the official "Supplement V" designation on the cover.
Basic Dungeons & Dragons[edit]
The Dungeons & Dragons Basic Set was the successor to original Dungeons & Dragons and was released while TSR, Inc. was working on the Advanced Dungeons & Dragons set. This set was the beginning of the split into two separate games, driven by disagreements on the direction the game should take. The Basic set retained the simplicity and flexibility of the original game while Gary Gygax took Advanced Dungeons & Dragons in a more structured and complicated direction.[5]
Initially it was expected that players would start using Basic edition and then graduate to Advanced Dungeons & Dragons.[6] However, in 1981 the Basic Set underwent a complete revision and not long after this the Expert Set was released for the first time. All references to a progression from the Basic Set to Advanced Dungeons & Dragons were removed from the games and supplements as TSR, Inc. made clear that the expected progression was from the Basic Set to the Expert Set. From this point the D&D dichotomy became fixed and the Basic/Expert pair were considered a completely separate game from Advanced Dungeons & Dragons.[7]
Boxed sets
Title
Authors
Date
Item #
Contents
Basic Set 1977Basic Set John Eric Holmes 000000001977-01-01-00001977 Rulebook & misc. items (changed throughout printing)
Basic Set 1981Basic Set Tom Moldvay 000000001981-01-01-00001981
Basic Set 1983Basic Set Frank Mentzer 000000001983-01-01-00001983
Basic Set 1991Classic Dungeons & Dragons Troy Denning 000000001991-01-01-00001991
Champions of Mystara Ann Dupuis, Bruce A. Heard 000000001993-01-01-00001993
Companion Set Frank Mentzer 000000001984-01-01-00001984
Dawn of the Emperors: Thyatis and Alphatia Aaron Allston 000000001989-01-01-00001989 3 books, 2 maps
Expert Set David Cook 000000001981-01-01-00001981
Expert Set Frank Mentzer 000000001983-01-01-00001983
Hollow World Campaign Set Aaron Allston 000000001990-01-01-00001990
Immortals Rules Frank Mentzer 000000001986-01-01-00001986
Master Rules Frank Mentzer 000000001985-01-01-00001985
Wrath of the Immortals Aaron Allston 000000001992-01-01-00001992
Books
Title
Authors
Date
Pages
Item #
ISBN
Atruaghin Clans, TheThe Atruaghin Clans William W. Connors 000000001991-01-01-00001991 96 GAZ14
Bestiary of Dragons and Giants Deborah Christian (editor) 000000001987-01-01-00001987 64 AC10
Book of Marvelous Magic, TheThe Book of Marvelous Magic Gary Gygax, Frank Mentzer 000000001985-01-01-00001985 76 AC4
Book of Wondrous Inventions, TheThe Book of Wondrous Inventions Bruce A. Heard (compiled) 000000001987-01-01-00001987 96 AC11
Character and Monster Assortment Pack
Character Record Sheets 000000001985-01-01-00001985 24 AC5, AC6, DDREF1
Combat Shield and Mini-adventure David Cook 000000001984-01-01-00001984 14 AC2
Creature Catalog Various 000000001994-01-01-00001994 DMR2
Creature Catalogue Various 000000001986-01-01-00001986 96 AC9
Dungeon Geomorphs 0Dungeon Geomorphs Sets 1-3 000000001976-01-01-00001976
Dungeon Geomorphs 1Dungeon Geomorphs Set One Basic Dungeon
Dungeon Geomorphs 2Dungeon Geomorphs Set Two Caves & Caverns
Dungeon Geomorphs 3Dungeon Geomorphs Set Three Lower Dungeons
Dungeon Master's Screen DMR1
Dungeons & Dragons Rules Cyclopedia Aaron Allston, Steven E. Schend, Jon Pickens, Dori Jean Watry 000000001991-01-01-00001991 304 TSR 1071 978-1560760856
Dwarves of Rockhome, TheThe Dwarves of Rockhome Aaron Allston 000000001988-01-01-00001988 96 GAZ6
Eastern Countries Trail Map, TheThe Eastern Countries Trail Map TM2
Elves of Alfheim, TheThe Elves of Alfheim Steve Perrin, Anders Swenson 1988 GAZ5
Emirates of Ylaruam, TheThe Emirates of Ylaruam Ken Rolston 1987 GAZ2
Five Shires, TheThe Five Shires Ed Greenwood GAZ8
Golden Khan of Ethengar, TheThe Golden Khan of Ethengar Jim Bambra GAZ12
Grand Duchy of Karameikos, TheThe Grand Duchy of Karameikos Aaron Allston GAZ1
Hexagonal Mapping Booklet
Kingdom of Ierendi, TheThe Kingdom of Ierendi Anne Gray McCready GAZ4
Kingdom Of Nithia HWR2
Master Player Screen AC7
Milenian Empire, TheThe Milenian Empire HWR3
Minrothad Guilds, TheThe Minrothad Guilds Deborah Christian, Kim Eastland GAZ9
Monster & Treasure Assortment 0Monster & Treasure Assortment Set 1-3 - Level 1-9
Monster & Treasure Assortment 1Monster & Treasure Assortment Set 1 Levels 1-3
Monster & Treasure Assortment 2Monster & Treasure Assortment Set 2 Levels 4-6
Monster & Treasure Assortment 3Monster & Treasure Assortment Set 3 Levels 7-9
Night Howlers PC4
Northern Reaches, TheThe Northern Reaches Ken Rolston, Elizabeth Danforth GAZ7
Orcs of Thar, TheThe Orcs of Thar Bruce Heard GAZ10
Player Character Record Sheets AC5
Player Character Record Sheets AC6
Poor Wizard's Almanac
Poor Wizard's Almanac II
Principalities of Glantri, TheThe Principalities of Glantri Bruce Heard GAZ3
Quadrille Graph Paper
Republic of Darokin, TheThe Republic of Darokin Scott Haring, William W. Connors GAZ11
Sea People, TheThe Sea People Jim Bambra PC3
Shadow Elves, TheThe Shadow Elves Carl Sargent, Gary Thomas GAZ13
Shady Dragon Inn, TheThe Shady Dragon Inn Carl Smith 000000001983-01-01-00001983 AC1
Sons of Azca HWR1
Tall Tales of the Wee Folk John Nephew PC1
Top Ballista Carl Sargent PC2
Thunder Rift
Western Countries Trail Map, TheThe Western Countries Trail Map TM1
Advanced Dungeons & Dragons[edit]
Advanced Dungeons & Dragons (AD&D) greatly expanded upon the rules and settings of the original D&D game when it was released in 1977. As such, this edition saw the publication of numerous books to assist players. The naming of the core books in this edition became the standard for all later editions.
Title
Authors
Date
Pages
ISBN
Deities & Demigods James Ward, Robert Kuntz 000000001980-01-01-00001980 144 (1st & 2nd printing), 128 (3rd & 4th printings, due to removal of Cthulhu and Melnibonean Mythos). 0-935696-22-9
Dragonlance Adventures Tracy Hickman, Margaret Weis 000000001987-01-01-00001987 128 0-88038-452-2
Dungeoneer's Survival Guide Douglas Niles 000000001986-01-01-00001986 128 0-88038-272-4
Dungeon Master's Guide Gary Gygax 000000001979-01-01-00001979 232 (1st-5th printings), 238 (subsequent printings). 0-9356-9602-4
Fiend Folio Don Turnbull, Games Workshop 000000001981-08-01-0000August 1981 128 0-935696-21-0
Greyhawk Adventures James M. Ward 000000001988-01-01-00001988 128 0-88038-649-5
Legends & Lore James Ward, Robert Kuntz 000000001983-01-01-00001983 128 (rebranding of Deities & Demigods) 0-935696-22-9
Manual of the Planes Jeff Grubb 000000001987-01-01-00001987 128 0-88038-399-2
Monster Manual Gary Gygax 000000001977-01-01-00001977 108 0-935696-00-8
Monster Manual II Gary Gygax 000000001983-01-01-00001983 160 0-88038-031-4
Oriental Adventures Gary Gygax, David "Zeb" Cook, François Marcela-Froideval 000000001985-01-01-00001985 144 0-88038-099-3
Player's Handbook Gary Gygax, Mike Carr (editor) 000000001978-01-01-00001978 128 0-935696-01-6
Unearthed Arcana Gary Gygax, Jeff Grubb (ed), Kim Mohan (ed) 000000001985-01-01-00001985 128 0-88038-084-5
Wilderness Survival Guide Kim Mohan 000000001986-01-01-00001986 128 0-88038-291-0
Supplements
Title
Authors
Date
Pages
ISBN
Dungeon Masters Adventure Log Lawrence Schick (editor) 000000001980-01-01-00001980 0-935696-35-0
Dungeon Master's Design Kit Harold Johnson, Aaron Allston, Christopher Mortika (editor) 000000001988-01-01-00001988 3 x 32 0-935696-22-9
Non-Player Character Records Harold Johnson 000000001979-01-01-00001979 32
Permanent Character Folder & Adventure Records Harold Johnson 000000001979-01-01-00001979 32
Advanced Dungeons & Dragons 2nd edition[edit]
In 1989, Advanced Dungeons & Dragons 2nd edition was published. By the end of its first decade, Advanced Dungeons & Dragons had expanded to several rulebooks, including three Monster Manuals, and two books governing character skills in wilderness and underground settings. Initially, the second edition would consolidate the game, with three essential books to govern Dungeon Masters and players alike. Periodically, TSR published optional rulebooks for character classes and races to enhance game play.
Hardcovers
Title
Authors
Date
Pages
Item #
ISBN
Dungeon Master's Guide David "Zeb" Cook 000000001989-01-01-00001989 192 TSR 2100 0-88038-729-7
Player's Handbook David "Zeb" Cook 000000001989-01-01-00001989 256 TSR 2101 0-88038-716-5
Legends & Lore James M. Ward and Troy Denning 000000001990-01-01-00001990 192 TSR 2108 0-88038-844-7
Tome of Magic David Cook, Nigel Findley, Anthony Herring, Christopher Kubasik, Carl Sargent, and Rick Swan 000000001991-01-01-00001991 160 TSR 2121 1-56076-107-5
Book of Artifacts David "Zeb" Cook 000000001993-01-01-00001993 160 TSR 2138 1-56076-672-7
Monstrous Manual Tim Beach 000000001993-01-01-00001993 384 TSR 2140 1-56076-619-0
Dungeon Master's Guide (Re-Issue) David "Zeb" Cook 000000001995-01-01-00001995 256 TSR 2160 0-7869-0328-7
Player's Handbook (Re-Issue; 1995) David "Zeb" Cook 000000001995-01-01-00001995 320 TSR 2159 0-7869-0329-5
Player's Option: Combat & Tactics Skip Williams and L. Richard Baker III 000000001995-01-01-00001995 192 TSR 2149 0-7869-0096-2
Player's Option: Skills & Powers Douglas Niles and Dale Donovan 000000001995-01-01-00001995 192 TSR 2154 0-7869-0149-7
Dungeon Master Option: High-Level Campaigns Skip Williams 000000001995-01-01-00001995 192 TSR 2156 0-7869-0394-5
Player's Option: Spells & Magic 000000001996-01-01-00001996 TSR 2163
Campaign Option: Council of Wyrms 000000001999-01-01-00001999 TSR 11383
Player's Handbook Reference series
Title
Authors
Date
Pages
Item #
ISBN
The Complete Fighter's Handbook Aaron Allston 000000001989-01-01-00001989 128 PHBR1 0-88038-779-3
The Complete Thief's Handbook John Nephew, Carl Sargent, and Douglas Niles 000000001989-01-01-00001989 128 PHBR2 0-88038-780-7
The Complete Priest's Handbook Aaron Allston 000000001990-01-01-00001990 128 PHBR3 0-88038-818-8
The Complete Wizard's Handbook Rick Swan 000000001990-01-01-00001990 128 PHBR4 0-88038-838-2
The Complete Psionics Handbook Steve Winter 000000001991-01-01-00001991 128 PHBR5 1-56076-054-0
The Complete Book of Dwarves Jim Bambra 000000001991-01-01-00001991 128 PHBR6 1-56076-110-5
The Complete Bard's Handbook Blake Mobley 000000001992-01-01-00001992 128 PHBR7 1-56076-360-4
The Complete Book of Elves Colin McComb 000000001992-01-01-00001992 128 PHBR8 1-56076-376-0
The Complete Book of Gnomes & Halflings Douglas Niles 000000001993-01-01-00001993 128 PHBR9 1-56076-573-9
The Complete Book of Humanoids Bill Slavicsek 000000001993-01-01-00001993 128 PHBR10 1-56076-611-5
The Complete Ranger's Handbook Rick Swan 000000001993-01-01-00001993 128 PHBR11 1-56076-634-4
The Complete Paladin's Handbook Rick Swan 000000001994-01-01-00001994 128 PHBR12 1-56076-845-2
The Complete Druid's Handbook David Pulver 000000001994-01-01-00001994 128 PHBR13 1-56076-886-X
The Complete Barbarian's Handbook Rick Swan 000000001995-01-01-00001995 128 PHBR14 0-7869-0090-3
The Complete Ninja's Handbook Aaron Allston 000000001995-01-01-00001995 128 PHBR15 0-7869-0159-4
Miscellaneous
Title
Authors
Date
Pages
Item #
ISBN
World Builder's Guidebook Richard Baker 000000001996-01-01-00001996 96 9532 0-7869-0434-8
Dungeon Builder's Guidebook Bruce R. Cordell 000000001998-01-01-00001998 64 9556 0-7869-1207-3
Dungeon Master's Guide Reference series
Title
Authors
Date
Pages
Item #
ISBN
Campaign Sourcebook and Catacomb Guide Paul Jaquays and William W. Connors 000000001990-01-01-00001990 128 DMGR1 0-87975-653-5
The Castle Guide Grant Boucher, Troy Christensen, Arthur Collins, Nigel Findley, Timothy B. Brown and William W. Connors 000000001990-01-01-00001990 128 DMGR2
Arms and Equipment Guide Grant Boucher, Troy Christensen, Jon Pickens, John Terra, and Scott Davis 000000001991-01-01-00001991 DMGR3
Monster Mythology Carl Sargent 000000001992-01-01-00001992 128 DMGR4
Creative Campaigning 000000001993-01-01-00001993 DMGR5
The Complete Book of Villains Kirk Botula 000000001994-01-01-00001994 128 1-56076-837-1
The Complete Book of Necromancers Steve Kurtz 000000001995-01-01-00001995
Sages & Specialists
Of Ships and the Sea Keith Francis Strohm 000000001997-01-01-00001997 128 0-7869-0706-1
Historical Reference series
Title
Authors
Date
Pages
Item #
ISBN
Vikings Campaign Sourcebook David "Zeb" Cook 000000001991-01-01-00001991 96 HR1
Charlemagne's Paladins Campaign Sourcebook HR2
Celts Campaign Sourcebook 000000001992-01-01-00001992 HR3
A Mighty Fortress Campaign Sourcebook HR4
The Glory of Rome Campaign Sourcebook HR5
Age of Heroes Campaign Sourcebook HR6
The Crusades Campaign Sourcebook HR7
Priest's Spell Compendium, Volume 1
Priest's Spell Compendium, Volume 2
Priest's Spell Compendium, Volume 3
Wizard's Spell Compendium, Volume 1
Wizard's Spell Compendium, Volume 2
Wizard's Spell Compendium, Volume 3
Wizard's Spell Compendium, Volume 4
Encyclopedia Magica, Volume 1
Encyclopedia Magica, Volume 2
Encyclopedia Magica, Volume 3
Encyclopedia Magica, Volume 4
MC1 Monstrous Compendium Volume One (1989)[8]—144 pages, 12 dividers and 3-ring D-binder
MC2 Monstrous Compendium Volume Two (1989)[8]—144 pages
MC3 Monstrous Compendium Volume Three Forgotten Realms Appendix (1989)[8]—64 pages, 4 dividers
MC4 Monstrous Compendium Dragonlance Appendix (1989)—96 pages, 4 dividers and 3-ring D-binder
MC5 Monstrous Compendium Greyhawk Adventures Appendix (1990)—64 pages, 4 dividers
MC6 Monstrous Compendium Kara-Tur Appendix (1990)—64 pages, 4 dividers
MC7 Monstrous Compendium Spelljammer Appendix (1990)—64 pages, 4 dividers
MC8 Monstrous Compendium Outer Planes Appendix (1991)—96 pages, 4 dividers
MC9 Monstrous Compendium Spelljammer Appendix II (1991)—64 pages, 4 dividers
MC10 Monstrous Compendium Ravenloft Appendix (1991)—64 pages, 4 dividers
MC11 Monstrous Compendium Forgotten Realms Appendix II (1991)—64 pages, 4 dividers
MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (1992)—96 pages
MC13 Monstrous Compendium Al-Qadim Appendix (1992)—64 pages, 4 dividers
MC14 Monstrous Compendium Fiend Folio Appendix (1992)—64 pages, 4 dividers
MC15 Monstrous Compendium Ravenloft Appendix II: Children of the Night (1993)—64 pages, 4 dividers
Monstrous Manual (1993)—384 page hardcover reprinting MC1 & MC2 plus others
Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)
Ravenloft Monstrous Compendium Appendices I & II (1996)—reprinting MC10 & MC15
Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994)
Planescape Monstrous Compendium Appendix (1994)
Planescape Monstrous Compendium Appendix II (1995)
Planescape Monstrous Compendium Appendix III (1998)
Mystara Monstrous Compendium Appendix (1994)
Monstrous Compendium Annual Volume One (1994)—reprints from modules and magazines of 1993
Monstrous Compendium Annual Volume Two (1995)—reprints from modules and magazines of 1994
Monstrous Compendium Annual Volume Three (1996)—reprints from modules and magazines of 1995
Monstrous Compendium Annual Volume Four (1998)—96 pages; reprints from modules and magazines of 1996–7
Savage Coast Monstrous Compendium Appendix (1996) (download-only)
11442 Bastion of Faith (2000)
College of Wizardry
Den of Thieves (1996)
Deck of Magical Items
Fighter's Player Pack
Thief's Player Pack
The Magic Encyclopedia
Dungeons & Dragons 3rd edition and v3.5[edit]
A major revision of the AD&D rules was released in 2000. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "Advanced" was dropped and the new edition was called just Dungeons & Dragons, but was still officially referred to as 3rd edition (or 3E for short).
This edition was the first to be released by Wizards of the Coast after their acquisition of the company, as well as the first to allow third-party companies to make supplemental materials by use of the Open Game License. A series of Map Folios were also produced.
In July 2003, a revised version of the 3rd edition D&D rules (termed version 3.5) was released that incorporated numerous rule changes, as well as expanding the Dungeon Master's Guide and Monster Manual.
Title
Authors
Date
Pages
ISBN
Arms and Equipment Guide Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James Wyatt March 1, 2003 160 ISBN 978-0-7869-2649-7
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
Book of Challenges: Dungeon Rooms, Puzzles, and Traps Daniel Kaufman, Gwendolyn F. M. Kestrel, Mike Selinker, Skip Williams June 1, 2002 128 ISBN 978-0-7869-2657-2
Over fifty encounters designed to be dropped into any campaign.
Book of Exalted Deeds James Wyatt, Darrin Drader, Christopher Perkins October 1, 2003 192 ISBN 978-0-7869-3136-1
As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum.
Book of Vile Darkness Monte Cook October 1, 2002 160 ISBN 978-0-7869-2650-3
Along with wicked spells, wondrous items, and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils, and demon princes to pit against the noblest of heroes.
Cityscape Ari Marmell, C.A. Suleiman November 7, 2006 160 ISBN 978-0-7869-3939-8
Cityscape features city-building rules, new options for city-based characters, city-based encounters, and rules for urban terrain.
Complete Adventurer Jesse Decker January 13, 2005 192 ISBN 978-0-7869-3651-9
Complete Adventurer™ serves primarily as a player resource focused on adventuring skills for characters of any class.
Complete Arcane Richard Baker November 18, 2004 192 ISBN 978-0-7869-3435-5
Complete Arcane provides Dungeons & Dragons© players with an in-depth look at how to access traditional arcane magic and use that power to a character's advantage.
Complete Champion Ed Stark, Chris Thomasson, Rhiannon Louve, Ari Marmell, Gary Astleford June 5, 2007 160 ISBN 978-0-7869-4034-9
Complete Champion focuses on the divine champion and provides new rules options for characters who enjoy battling for a cause, defeating foes with divine magic, and going on quests that mean more than simply defeating the bad guy and grabbing the treasure.
Complete Divine David Noonan May 1, 2004 192 ISBN 978-0-7869-3272-6
Complete Divine provides Dungeons & Dragons® players with an in-depth look at how to gain the favor of the gods and use that power to a character's advantage.
Complete Mage Skip Williams, Penny Williams, Ari Marmell, Kolja Raven Liquette October 10, 2006 160 ISBN 978-0-7869-3937-4
In addition to providing the definitive treatise on arcane magic, Complete Mage expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen.
Complete Psionic Bruce R. Cordell, Christopher Lindsay April 11, 2006 160 ISBN 978-0-7869-3911-4
This companion to Expanded Psionics Handbook builds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.”
Complete Scoundrel Mike McArtor and F. Wesley Schneider January 16, 2007 160 ISBN 978-0-7869-4152-0
Complete Warrior Andy Collins, David Noonan, Ed Stark December 1, 2003 160 ISBN 978-0-7869-2880-4
The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation.
Defenders of the Faith Rich Redman, James Wyatt May 1, 2001 96 ISBN 978-0-7869-1840-9
This book spotlights the champions of deities in the D&D game: clerics and paladins.
Deities and Demigods Rich Redman, Skip Williams, James Wyatt February 1, 2002 224 ISBN 978-0-7869-2654-1
This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign.
Draconomicon Andy Collins, Skip Williams, James Wyatt November 1, 2003 288 ISBN 978-0-7869-2884-2
This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives.
Dragon Magic Owen K.C. Stephens, Rodney Thompson September 12, 2006 160 ISBN 978-0-7869-3936-7
Intended for both players and Dungeon Masters, Dragon Magic offers players new feats, spells, and magical items tied to dragons, while it gives DMs information on how to run a challenging new setting or enrich a current campaign.
Drow of the Underdark Robert J. Schwalb, Anthony Pryor, Greg A. Vaughan May 8, 2007 224 ISBN 978-0-7869-4151-3
This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow.
Dungeon Master's Guide: Core Rulebook II Monte Cook July 1, 2003 320 ISBN 978-0-7869-2889-7
The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game.
Dungeon Master's Guide II Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws June 23, 2005 288 ISBN 978-0-7869-3687-8
A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time.
Dungeon Survival Guide Bill Slavicsek, Christopher Perkins October 23, 2007 64 ISBN 978-0-7869-4730-0
Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and terrible traps!
Dungeonscape Jason Bulmahn, Rich Burlew February 13, 2007 160 ISBN 978-0-7869-4118-6
Elder Evils Robert J. Schwalb December 18, 2007 160 ISBN 978-0-7869-4733-1
Elder Evils provides DMs with 160 pages of truly wicked threats to challenge high-level heroes.
Enemies and Allies Jeff Grubb, David Noonan, Skip Williams, Bruce R. Cordell October 1, 2001 64 ISBN 978-0-7869-1852-2
This invaluable resource manual contains information, statistics, and tables that any Dungeon Master can use to quickly and easily flesh out a campaign.
Epic Level Handbook Andy Collins, Bruce R. Cordell, Thomas M. Reid July 1, 2002 320 ISBN 978-0-7869-2658-9
This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play.
Exemplars of Evil: Deadly Foes to Vex Your Heroes Robert J. Schwalb, Eytan Bernstein, Creighton Broadhurst, Steve Kenson, Kolja Raven Liquette, Allen Rausch September 18, 2007 160 ISBN 978-0-7869-4361-6
The Exemplars of Evil supplement shows Dungeon Masters how to construct memorable campaign villains and presents nine ready-to-play villains of various levels that can be easily incorporated into any D&D campaign.
Expanded Psionics Handbook Bruce R. Cordell April 1, 2004 224 ISBN 978-0-7869-3301-3
With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign.
Fiend Folio Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt April 1, 2003 224 ISBN 978-0-7869-2780-7
This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable.
Fiendish Codex I: Hordes of the Abyss James Jacobs, Erik Mona June 13, 2006 160 ISBN 978-0-7869-3919-0
This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane.
Fiendish Codex II: Tyrants of the Nine Hells Robin D. Laws, Robert J. Schwalb December 12, 2006 160 ISBN 978-0-7869-3940-4
Fiendish Codex II: Tyrants of the Nine Hells is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world.
Frostburn Wolfgang Baur, James Jacobs, George Strayton September 23, 2004 224 ISBN 978-0-7869-2896-5
Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather.
Ghostwalk Monte Cook and Sean K. Reynolds June 1, 2003 224 ISBN 978-0-7869-2834-7
Campaign setting about the afterlife.
Hero Builder's Guidebook Ryan Dancey, David Noonan, John Rateliff December 1, 2000 64 ISBN 978-0-7869-1647-4
Both players and Dungeon Masters benefit from the detailed character backgrounds in this book.
Heroes of Battle David Noonan, Will McDermott, Stephen Schubert May 19, 2005 160 ISBN 978-0-7869-3686-1
Heroes of Battle™ provides everything one needs to know to play a battle-oriented D&D campaign.
Heroes of Horror James Wyatt, Ari Marmell, C.A. Suleiman October 20, 2005 160 ISBN 978-0-7869-3699-1
Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns.
Libris Mortis Andy Collins, Bruce R. Cordell October 14, 2004 192 ISBN 978-0-7869-3433-1
This title takes a comprehensive look at undead creatures and characters in the D&D world.
Lords of Madness Richard Baker, James Jacobs, Steve Winter April 14, 2005 224 ISBN 978-0-7869-3657-1
Lords of Madness takes a comprehensive look at the most bizarre monsters of the D&D world, and the heroes who fight them.
Magic Item Compendium Andy Collins, Mike Mearls, Stephen Schubert, Eytan Bernstein, Frank Brunner, John Snead, Owen K.C. Stephens March 13, 2007 224 ISBN 978-0-7869-4345-6
Magic of Incarnum James Wyatt, Frank Brunner, Stephen Schubert September 22, 2005 224 ISBN 978-0-7869-3701-1
With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do).
Manual of the Planes Jeff Grubb, Bruce R. Cordell, David Noonan September 1, 2001 224 ISBN 978-0-7869-1850-8
This supplement for the D&D game provides everything you need to know before you visit other planes of existence.
Masters of the Wild Mike Selinker, David Eckelberry February 1, 2002 96 ISBN 978-0-7869-2653-4
Miniatures Handbook Jonathan Tweet, Mike Donais, Skaff Elias, Bruce R. Cordell October 1, 2003 192 ISBN 978-0-7869-3281-8
The Miniatures Handbook gives you expanded rules for regular Dungeons & Dragons game play as well as guidelines for skirmishes and mass combats.
Monster Manual: Core Rulebook III Monte Cook July 1, 2003 320 ISBN 978-0-7869-2893-4
From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign.
Monster Manual II Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter September 1, 2002 224 ISBN 978-0-7869-2873-6
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher.
Monster Manual III Gwendolyn F. M. Kestrel April 1, 2003 224 ISBN 978-0-7869-3430-0
Monster Manual IV Gwendolyn F. M. Kestrel July 11, 2006 222 ISBN 978-0-7869-3920-6
Monster Manual V Creighton Broadhurst July 17, 2007 224 ISBN 978-0-7869-4115-5
Oriental Adventures James Wyatt October 1, 2001 256 ISBN 978-0-7869-2015-0
Legend of the Five Rings campaign setting.
Planar Handbook Bruce R. Cordell and Gwendolyn F.M. Kestrel July 1, 2004 192 ISBN 978-0-7869-3429-4
Player's Handbook: Core Rulebook I Monte Cook, Jonathan Tweet, Skip Williams July 1, 2003 320 ISBN 978-0-7869-2886-6
Player's Handbook II David Noonan May 9, 2006 244 ISBN 978-0-7869-3918-3
Psionics Handbook Bruce R. Cordell March 1, 2001 160 ISBN 978-0-7869-1835-5
Races of Destiny David Noonan, Eric Cagle, and Aaron Rosenberg December 1, 2004 192 ISBN 978-0-7869-3653-3
Races of Stone Jesse Decker, Michelle Lyons, David Noonan August 1, 2004 192 ISBN 978-0-7869-3278-8
Races of the Dragon Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette January 17, 2006 160 ISBN 978-0-7869-3913-8
Races of the Wild Skip Williams February 1, 2005 192 ISBN 978-0-7869-3438-6
Rules Compendium Chris Sims October 16, 2007 160 ISBN 978-0-7869-4725-6
Sandstorm Bruce R. Cordell, Jennifer Clarke Wilkes, J.D. Wiker March 1, 2005 224 ISBN 978-0-7869-3655-7
Savage Species David Eckelberry, Jennifer Clarke Wilkes, Rich Redman, Sean K Reynolds February 1, 2003 224 ISBN 978-0-7869-2648-0
Song and Silence David Noonan, John D. Rateliff December 1, 2001 96 ISBN 978-0-7869-1857-7
Spell Compendium Matthew Sernett, Jeff Grubb, Mike McArtor December 1, 2005 288 ISBN 978-0-7869-3702-8
Contains spells (in some cases updated) from various previous sources (including the Complete-series, Dragon magazine, Draconomicon, Manual of the Planes and publications from the Wizards of the Coast-website, as well as new spells.
Stormwrack Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes August 2005 224 ISBN 978-0-7869-3689-2
Stronghold Builder's Guidebook Matt Forbeck, David Noonan May 1, 2002 128 ISBN 978-0-7869-2655-8
Sword and Fist Jason Carl January 1, 2001 96 ISBN 978-0-7869-1829-4
Tome and Blood Bruce R. Cordell, Skip Williams July 1, 2001 96 ISBN 978-0-7869-1845-4
Tome of Battle Richard Baker, Frank Brunner, Joseph Carriker Jr. August 8, 2006 160 ISBN 978-0-7869-3922-0
Tome of Magic Matthew Sernett, Ari Marmell, David Noonan, Robert J. Schwalb March 14, 2006 288 ISBN 978-0-7869-3909-1
Unearthed Arcana Andy Collins, Jesse Decker, David Noonan, Rich Redman February 1, 2004 224 ISBN 978-0-7869-3131-6
Weapons of Legacy Bruce R. Cordell, Kolja Raven Liquette, Travis Stout May 1, 2005 224 ISBN 978-0-7869-3688-5
Dungeons & Dragons 4th edition[edit]
The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons, which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide were all released in June 2008.
In addition, beginning in September 2010 the stand-alone Essentials product line was released, aiming at novice players.
Core rulebooks
Dungeon Master's Guide
Monster Manual
Player's Handbook - Arcane, Divine, and Martial Heroes
Roleplaying Game Starter Set
Supplement books
Adventurer's Vault
Adventurer's Vault 2
Arcane Power - Options for Bards, Sorcerers, Swordmages, Warlocks and Wizards
The Book of Vile Darkness
Character Record Sheets
Dark Sun Campaign Setting
Dark Sun Creature Catalog
Deluxe Dungeon Master's Screen
Demonomicon
Divine Power - Options for Avengers, Clerics, Invokers and Paladins
Draconomicon: Chromatic Dragons
Draconomicon: Metallic Dragons
Dragon Magazine Annual 2009
Dungeon Delve
Dungeon Magazine Annual 2010
Dungeon Master's Guide 2
Dungeon Master's Screen
Eberron Campaign Guide
Eberron Player's Guide
Forgotten Realms Campaign Guide
Forgotten Realms Player's Guide
Halls of Undermountain
Hammerfast: A Dwarven Outpost Adventure Site
Into the Unknown: The Dungeon Survival Handbook
Manual of the Planes
Martial Power - Options for Fighters, Rangers, Rogues, and Warlords
Martial Power 2 - Options for Fighters, Rangers, Rogues, and Warlords
Menzoberranzan
Monster Manual 2
Monster Manual 3
Mordenkainen's Magnificent Emporium
Neverwinter Campaign Setting
Open Grave: Secrets of the Undead
The Plane Above: Secrets of the Astral Sea
The Plane Below: Secrets of the Elemental Chaos
Player's Strategy Guide
Player's Handbook 2 - Arcane, Divine, and Primal Heroes
Player's Handbook 3 - Divine, Primal and Psionic Heroes
Player's Handbook Races: Dragonborn
Player's Handbook Races: Tieflings
Player's Option: Heroes of Shadow
Player's Option: Heroes of the Feywild
Player's Option: Heroes of the Elemental Chaos
Primal Power - Options for Barbarians, Druids, Shamans and Wardens
Psionic Power - Options for Ardents, Battleminds, Monks and Psions
The Shadowfell: Gloomwrought and Beyond
Underdark
Vor Rukoth: An Ancient Ruins Adventure Site
Wizards Presents: Races and Classes
Wizards Presents: Worlds and Monsters
Essentials books
Dungeon Master's Kit
Heroes of the Fallen Lands
Heroes of the Forgotten Kingdoms
Monster Vault
Monster Vault: Threats to the Nentir Vale
Rules Compendium
Dungeons & Dragons 5th edition[edit]
Initially promoted in playtest materials as Dungeons & Dragons Next, the Dungeons & Dragons 5th Edition was released in a staggered fashion through the second half of 2014. Unlike previous editions, this game was developed partly via a public open playtest.
Title
Authors
Date
Pages
Type
Levels
Ghosts of Dragonspear Castle Wizards RPG Team August 15, 2013 290 Preview Rulebook and Adventure Module 1-10
Murder in Baldur's Gate Wizards RPG Team August 20, 2013 96 Adventure Module 1-3
Legacy of the Crystal Shard Wizards RPG Team July 9, 2014 96 Adventure Module 1-3
Starter Set July 15, 2014 64 Starter Set 1-4
Player's Handbook Wizards RPG Team August 19, 2014 320 Core Rulebook 1-20
Hoard of the Dragon Queen Wizards RPG Team August 19, 2014 96 Adventure Module 1-8
Monster Manual Wizards RPG Team September 17, 2014 352 Core Rulebook
The Rise of Tiamat Wizards RPG Team November 4, 2014 96 Adventure Module 8-15
Dungeon Master's Guide Wizards RPG Team December 9, 2014 320 Core Rulebook 1-20
Dungeon Master's Screen January 20, 2015 N/A Accessory
Elemental Evil Player's Companion Richard Baker, Robert J. Schwalb, Stephen Schubert March 10, 2015 (PDF) April 17, 2015 (POD) 25 Supplement Rulebook
Princes of the Apocalypse Wizards RPG Team April 7, 2015 255 Adventure Module 1-15
Out of the Abyss Wizards RPG Team September 15, 2015 240 Adventure Module 1-15
Sword Coast Adventurer's Guide Wizards RPG Team November 3, 2015 159 Supplement Rulebook
Curse of Strahd Wizards RPG Team March 15, 2016 224 Adventure Module 1-10
Storm King's Thunder Wizards RPG Team September 6, 2016 256 Adventure Module 1-11
Volo's Guide to Monsters Wizards RPG Team November 15, 2016 224 Supplement Rulebook
Tales from the Yawning Portal Wizards RPG Team April 4, 2017 248 Adventure Module 1-11+
Tomb of Annihilation Wizards RPG Team September 19, 2017 256 Adventure Module 1-9+
The Tortle Package Wizards RPG Team September 19, 2017 28 Supplement Rulebook
Xanathar’s Guide to Everything Wizards RPG Team November 21, 2017 Supplement Rulebook
References[edit]
Jump up ^ Pulsipher, Lewis (February–March 1981). "An Introduction to Dungeons & Dragons". White Dwarf (23). London, England: Games Workshop. pp. 8–9.
Jump up ^ Review of Dungeons & Dragons Supplement II: Blackmoor, Scott Casper (2006), retrieved March 2008
^ Jump up to: a b c "Original D&D Supplements". The Acaeum. Retrieved 2009-01-17.
Jump up ^ Kuntz & Ward. Gods, Demi-Gods, & Heroes, Foreword. TSR Rules, 1976.
Jump up ^ "Acaeum: Basic Set". Acaeum. Archived from the original on 2010-08-19. Retrieved 2010-08-19.
Jump up ^ Gygax & Arneson (1977) p. 6. states "...experience levels that high are not discussed in this book and the reader is referred to the more complete rules in ADVANCED DUNGEONS & DRAGONS"
Jump up ^ "Acaeum: Expert Set". Acaeum. Archived from the original on 2010-08-19. Retrieved 2010-08-19.
^ Jump up to: a b c "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20.
[show]
v
t
e
Dungeons & Dragons rulebooks and accessories
[show]
Original Dungeons & Dragons
Core
Dungeons & Dragons
Chainmail
Supplements
Supplement I: Greyhawk
Supplement II: Blackmoor
Supplement III: Eldritch Wizardry
Supplement IV: Gods, Demi-Gods, and Heroes
Swords & Spells
[show]
Basic Dungeons & Dragons
Core
Basic Set
Expert Set
Companion Set
Master Rules
Immortals Rules
Dungeons & Dragons Game (1991)
Rules Cyclopedia
Wrath of the Immortals
Supplements
Creature Catalogue
The Shady Dragon Inn
Modules
Adventures in Blackmoor
Castle Amber
Castle Caldwell and Beyond
City of the Gods
Combat Shield and Mini-adventure
Curse of Xanathon
Death's Ride
The Duchy of Ten
Earthshaker!
The Endless Stair
The Gem and the Staff
Ghost of Lion Castle
Horror on the Hill
In Search of Adventure
In Search of the Unknown
The Isle of Dread
The Jade Hare
The Keep on the Borderlands
The Kidnapping of Princess Arelina
Legacy of Blood
The Lost City
Master Player Screen
Mystery of the Snow Pearls
Night's Dark Terror
Palace of the Silver Princess
Queen's Harvest
Rahasia
The Revenge of Rusak
Sabre River
Temple of the Frog
Test of the Warlords
The Tree of Life
The Veiled Society
War Rafts of Kron
Where Chaos Reigns
[show]
Advanced Dungeons & Dragons
Core
Players Handbook
Dungeon Masters Guide
Monster Manual
Supplements
Deities & Demigods
Dragonlance Adventures
Dungeoneer's Survival Guide
Empires of the Sands
Fiend Folio
Forgotten Realms Campaign Set
Greyhawk Adventures
Lords of Darkness
The Magister
Manual of the Planes
Monster Manual II
Moonshae
Oriental Adventures
The Savage Frontier
Unearthed Arcana
Waterdeep and the North
Wilderness Survival Guide
World of Greyhawk Fantasy Game Setting
Modules
Against the Cult of the Reptile God
Against the Giants
The Assassin's Knot
Assault on the Aerie of the Slave Lords
The Bane of Llywelyn
Beyond the Crystal Cave
Blood of the Yakuza
Bloodstone Pass
The Bloodstone Wars
Castle Greyhawk
Conan Against Darkness!
Conan Unchained!
Danger at Dunwater
Day of Al'Akbar
Deep Dwarven Delve
Descent into the Depths of the Earth
Dragonlance modules
Dragons of Despair
Dungeonland
Dwellers of the Forbidden City
The Final Enemy
The Forest Oracle
Forgotten Temple of Tharizdun
The Gauntlet
The Ghost Tower of Inverness
Glacial Rift of the Frost Giant Jarl
Hall of the Fire Giant King
The Hidden Shrine of Tamoachan
In the Dungeons of the Slave Lords
Isle of the Ape
The Land Beyond the Magic Mirror
Lost Caverns of Tsojcanth
The Lost Island of Castanamir
Lost Tomb of Martek
The Mines of Bloodstone
Oasis of the White Palm
Pharaoh
Queen of the Demonweb Pits
Queen of the Spiders
Ravager of Time
Ravenloft
Ravenloft II: The House on Gryphon Hill
Red Sonja Unconquered
Ruins of Adventure
Scourge of the Slave Lords
The Secret of Bone Hill
Secret of the Slavers Stockade
The Sentinel
Shrine of the Kuo-Toa
Sinister Secret of Saltmarsh
Slave Pits of the Undercity
Steading of the Hill Giant Chief
Swords of Deceit
Swords of the Undercity
The Temple of Elemental Evil
The Throne of Bloodstone
To Find a King
Tomb of Horrors
Tomb of the Lizard King
Treasure Hunt
Under Illefarn
Vault of the Drow
The Village of Hommlet
White Plume Mountain
[show]
Advanced Dungeons & Dragons 2nd edition
Core
Player's Handbook
Dungeon Master's Guide
Monstrous Compendium/Monstrous Manual
Supplements
Anauroch
Arms and Equipment Guide
Book of Artifacts
The Code of the Harpers
The Complete Book of Dwarves
The Complete Book of Humanoids
The Complete Fighter's Handbook
The Complete Psionics Handbook
The Dalelands
Demihuman Deities
Draconomicon
Drow of the Underdark
Dwarves Deep
Earth, Air, Fire, and Water
Faiths & Avatars
Forgotten Realms Adventures
The Forgotten Realms Atlas
Forgotten Realms Campaign Setting
From the Ashes
Greyhawk: The Adventure Begins
A Guide to the Astral Plane
Hall of Heroes
Heroes' Lorebook
Iuz the Evil
Jungles of Chult
Legends & Lore
The Marklands
Monster Mythology
Old Empires
Ruins of Undermountain
The Shining South
Tome of Magic
Villains' Lorebook
Adventures
Against the Giants: The Liberation of Geoff
The Bloodstone Lands
Border Watch
The City of Skulls
Crypt of Lyzandred the Mad
Die Vecna Die!
The Doomgrinder
Doom of Daggerdale
Fate of Istus
Five Shall Be One
Gargoyle
Greyhawk Ruins
Halls of the High King
House of Strahd
Howl from the North
Mordenkainen's Fantastic Adventure
Night Below: An Underdark Campaign
Patriots of Ulek
Rary the Traitor
Return of the Eight
Return to the Keep on the Borderlands
Return to the Tomb of Horrors
Return to White Plume Mountain
Slavers
The Star Cairns
Treasures of Greyhawk
Vecna Lives!
[show]
Dungeons & Dragons 3rd edition
Core
Player's Handbook
Dungeon Master's Guide
Monster Manual
Supplements
Arms and Equipment Guide
Book of Challenges
Book of Vile Darkness
Defenders of the Faith
Deities and Demigods
Enemies and Allies
Epic Level Handbook
Faiths and Pantheons
Fiend Folio
Forgotten Realms Campaign Setting
Ghostwalk
Hero Builder's Guidebook
Living Greyhawk Gazetteer
Lords of Darkness
Magic of Faerûn
Monsters of Faerûn
Manual of the Planes
Masters of the Wild
Monster Manual II
Oriental Adventures
Psionics Handbook
Races of Faerûn
Savage Species
Song and Silence
Stronghold Builder's Guidebook
Sword and Fist
Tome and Blood
Adventures
City of the Spider Queen
The Fright at Tristor
Return to the Temple of Elemental Evil
[show]
Dungeons & Dragons v3.5
Core
Player's Handbook
Dungeon Master's Guide
Monster Manual
Dungeons & Dragons Basic Game
Supplements
An Adventurer's Guide to Eberron
Book of Exalted Deeds
City of Splendors: Waterdeep
City of Stormreach
Cityscape
Complete Adventurer
Complete Arcane
Complete Champion
Complete Divine
Complete Mage
Complete Psionic
Complete Scoundrel
Complete Warrior
Draconomicon
Dragon Magic
Dragonmarked
Dragons of Eberron
Dragons of Faerûn
Drow of the Underdark
Dungeon Master's Guide II
Dungeonscape
Eberron Campaign Setting
Elder Evils
Expanded Psionics Handbook
Faiths of Eberron
Fiendish Codex I: Hordes of the Abyss
Fiendish Codex II: Tyrants of the Nine Hells
Five Nations
The Forge of War
Frostburn
The Grand History of the Realms
Heroes of Battle
Heroes of Horror
Libris Mortis
Lords of Madness
Lost Empires of Faerûn
Magic Item Compendium
Magic of Incarnum
Miniatures Handbook
Monster Manual III
Monster Manual IV
Monster Manual V
Planar Handbook
Player's Handbook II
Races of Destiny
Races of the Dragon
Races of Stone
Races of the Wild
Sandstorm
Spell Compendium
Stormwrack
Tome of Battle
Tome of Magic
Underdark
Unearthed Arcana
Weapons of Legacy
Adventures
Expedition to Castle Ravenloft
Expedition to the Demonweb Pits
Expedition to the Ruins of Greyhawk
Fantastic Locations: Dragondown Grotto
Red Hand of Doom
[show]
Dungeons & Dragons 4th edition
Core
Player's Handbook
Dungeon Master's Guide
Monster Manual
Supplements
Arcane Power
Divine Power
Dark Sun Campaign Setting
Dungeon Master's Guide 2
Draconomicon: Chromatic Dragons
Draconomicon: Metallic Dragons
Eberron Campaign Guide
Eberron Player's Guide
Forgotten Realms Campaign Guide
Forgotten Realms Player's Guide
Manual of the Planes
Martial Power
Martial Power 2
Monster Manual 2
Monster Manual 3
Player's Handbook 2
Player's Handbook 3
Primal Power
Psionic Power
Adventures
Assault on Nightwyrm Fortress
Demon Queen's Enclave
Keep on the Shadowfell
King of the Trollhaunt Warrens
Pyramid of Shadows
Thunderspire Labyrinth
[show]
Dungeons & Dragons 5th edition
Core
Player's Handbook
Dungeon Master's Guide
Monster Manual
Supplements
Elemental Evil Player's Companion
Sword Coast Adventurer's Guide
Volo's Guide to Monsters
Xanathar's Guide to Everything
Adventures
Hoard of the Dragon Queen
Rise of Tiamat
Princes of the Apocalypse
Out of the Abyss
Curse of Strahd
Storm King's Thunder
Tales from the Yawning Portal
Tomb of Annihilation
[show]
General
Dragon
Dungeon
[show]
v
t
e
Dungeons & Dragons
[show]
Basics
General
Controversies
Editions
Gen Con
Popular culture
Related products
Retro-clones
RPGA
Sources and influences
Gameplay
Adventures
Alignment
Dungeon Master
Game mechanics
Magic
Magic item
major artifacts
Miniatures
Creators
Dave Arneson
Keith Baker
Ed Greenwood
Jeff Grubb
Gary Gygax
Tracy Hickman
Robert J. Kuntz
Mike Mearls
Frank Mentzer
Jim Ward
Margaret Weis
Companies
Grenadier Models
Hasbro
Judges Guild
Paizo
Ral Partha
Strategic Simulations
TSR
Wizards of the Coast
Licenses
Game System License
Open Game License
System Reference Document
[show]
Geography and cosmology
Campaign settings
Al-Qadim
Birthright
Blackmoor
Council of Wyrms
Dark Sun
Dragonlance
Eberron
Forgotten Realms
Ghostwalk
Greyhawk
Kara-Tur
Mystara
Planescape
Ravenloft
Spelljammer
Worlds
Abeir-Toril
Eberron
Krynn
Mystara
Oerth
Underdark
Planes of existence
Prime Material Plane
Inner Plane
Outer Plane
Far Realm
[show]
Player characters
Races
Dragonborn
Dwarf
Eladrin
Elf
Gnome
Halfling
Half-elf
Half-orc
Human
Tiefling
Classes
Barbarian
Bard
Cleric
Druid
Fighter
Magic-User/Mage/Wizard
Monk/Mystic
Paladin
Ranger
Sorcerer
Thief/Rogue
Warlock
List of alternative classes
Character lists
Dragonlance
Forgotten Realms
Greyhawk
Ravenloft
Notable characters
Drizzt Do'Urden
Elminster
Iggwilv
Raistlin Majere
Mordenkainen
Lord Soth
Strahd von Zarovich
[show]
Beasts and other beings
Creatures
and
monsters
Creature types
Aberration
Celestials
Constructs
Deathless
Draconic creatures
Dragons
Chromatic dragon
Metallic dragon
Elementals
Fey
Fiends
Giants
Humanoids
Lycanthropes
Monstrous humanoids
Oozes
Outsiders
Undead
Notable
Beholder
Drow (dark elf)
Githyanki
Illithid (mind flayer)
Lich
Lists by edition
Original
Classic
AD&D 1st edition
AD&D 2nd edition
D&D 3rd edition
D&D v3.5
D&D 4th edition
D&D 5th edition
List of monsters
A
B
Deities
and
powers
Human and demihuman
Human
Dwarven deities
Elven deities (Seldarine)
Gnome deities
Halfling deities
Monster
Archdevils
Demon lords
Dragon deities
Drow deities (Dark Seldarine)
Fey deities (Seelie Court)
Giant deities
Goblinoid deities
Orc deities
Lists by setting
Dragonlance deities
Forgotten Realms deities
Greyhawk deities
[show]
Publications
Core rulebooks
Player's Handbook
Dungeon Master's Guide
Monster Manual
Classic rule sets
Dungeons & Dragons (Original)
Basic Set
Expert
Companion
Master
Immortals
Classic
Rules Cyclopedia
Wrath of the Immortals
Supplements
Arms and Equipment Guide
Battlesystem
Book of Exalted Deeds
Book of Vile Darkness
Deities & Demigods
Draconomicon
Dungeon Master Option: High-Level Campaigns
Fiend Folio
Forgotten Realms Campaign Setting
Libris Mortis
Manual of the Planes
Player's Option: Combat & Tactics
Player's Option: Skills & Powers
Player's Option: Spells & Magic
Psionics Handbook
AD&D 2nd edition
D&D 3rd edition
D&D v3.5 Expanded and Complete
Unearthed Arcana
Periodicals
Dragon
Dungeon
Imagine
Living Greyhawk Journal
Polyhedron
Notable
modules
List of Eberron modules and sourcebooks
Against the Giants
Dead Gods
Desert of Desolation
Dragonlance
Expedition to the Barrier Peaks
The Gates of Firestorm Peak
The Isle of Dread
The Keep on the Borderlands
The Lost Caverns of Tsojcanth
Queen of the Spiders
Ravenloft
Red Hand of Doom
The Ruins of Undermountain
The Temple of Elemental Evil
Tomb of Horrors
White Plume Mountain
[show]
Video games
Early games (1975–1983)
D&D Computer Labyrinth Game
D&D Computer Fantasy Game
AD&D: Cloudy Mountain
AD&D: Treasure of Tarmin
Baldur's Gate series
Bhaalspawn Saga
Baldur's Gate
Tales of the Sword Coast
Enhanced Edition
Siege of Dragonspear
Baldur's Gate II: Shadows of Amn
Throne of Bhaal
Enhanced Edition
Dark Alliance
Baldur's Gate: Dark Alliance
Baldur's Gate: Dark Alliance II
Icewind Dale series
Icewind Dale
Heart of Winter
Icewind Dale: Enhanced Edition
Icewind Dale II
Neverwinter Nights
series
Neverwinter Nights
Shadows of Undrentide
Hordes of the Underdark
Kingmaker
Darkness over Daggerford
Neverwinter Nights 2
Mask of the Betrayer
Storm of Zehir
Mysteries of Westgate
Pool of Radiance series
Pool of Radiance
Curse of the Azure Bonds
Secret of the Silver Blades
Pools of Darkness
Ruins of Myth Drannor
Savage Frontier series
Gateway to the Savage Frontier
Neverwinter Nights
Treasures of the Savage Frontier
Other games by
campaign setting
Dark Sun
Dark Sun: Shattered Lands
Dark Sun: Wake of the Ravager
Dark Sun Online: Crimson Sands
Dragonlance
Heroes of the Lance
Dragons of Flame
War of the Lance
DragonStrike
Shadow Sorcerer
Champions of Krynn
Death Knights of Krynn
The Dark Queen of Krynn
Eberron
D&D: Dragonshard
D&D Online: Stormreach
Forgotten
Realms
Hillsfar
Eye of the Beholder
Eye of the Beholder II: The Legend of Darkmoon
Eye of the Beholder III: Assault on Myth Drannor
Dungeon Hack
Unlimited Adventures
Menzoberranzan
Blood & Magic
Descent to Undermountain
Demon Stone
Daggerdale
Neverwinter
Lords of Waterdeep
Sword Coast Legends
Mystara
Order of the Griffon
Warriors of the Eternal Sun
Fantasy Empires
Tower of Doom
Shadow over Mystara
Collection
Chronicles of Mystara
Ravenloft
Ravenloft: Strahd's Possession
Ravenloft: Stone Prophet
Iron & Blood: Warriors of Ravenloft
Various
settings
Spelljammer: Pirates of Realmspace
D&D: Stronghold
AD&D: Slayer
DeathKeep
Al-Qadim: The Genie's Curse
Birthright: The Gorgon's Alliance
Planescape: Torment
D&D: Heroes
The Temple of Elemental Evil
D&D: Tactics
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