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List of works designed with the golden ratio
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Many works of art are claimed to have been designed using the golden ratio. However, many of these claims are disputed, or refuted by measurement.[1]
The golden ratio, an irrational number, is approximately 1.618; it is often denoted by the Greek letter φ (phi).
Contents
[hide]
1 Early history
2 Ancient and medieval architecture
2.1 Greece
2.2 Prehispanic Mesoamerican architecture
2.3 Islamic architecture
2.4 Buddhist architecture
2.5 Romanesque architecture
2.6 Gothic architecture
3 Art
3.1 Renaissance
3.2 Baroque and Spanish empire
3.3 Neo-Impressionism
3.4 Cubism
3.5 Surrealism
3.6 De Stijl
4 Recent architecture
4.1 Mies van der Rohe
4.2 Le Corbusier
4.3 Josep Lluís Sert
4.4 Neogothic
4.5 Post-modern
5 Music
6 References
7 Bibliography
8 External links
Early history[edit]
Various authors have claimed that early monuments have golden ratio proportions, often on conjectural interpretations, using approximate measurements, and only roughly corresponding to 1.618.[1] For example, claims have been made about golden ratio proportions in Egyptian, Sumerian and Greek vases, Chinese pottery, Olmec sculptures, and Cretan and Mycenaean products from the late Bronze Age. These predate by some 1,000 years the Greek mathematicians first known to have studied the golden ratio.[2][3] However, the historical sources are obscure, and the analyses are difficult to compare because they employ differing methods.[2]
It is claimed, for instance, that Stonehenge (3100 BC – 2200 BC) has golden ratio proportions between its concentric circles.[2][4] Kimberly Elam proposes this relation as early evidence of human cognitive preference for the golden ratio.[5] However, others point out that this interpretation of Stonehenge "may be doubtful" and that the geometric construction that generates it can only be surmised.[2] As another example, Carlos Chanfón Olmos states that the Sculpture of King Gudea (c. 2350 BC) has golden proportions between all of its secondary elements repeated many times at its base.[3]
The Great Pyramid of Giza (constructed c. 2570 BC by Hemiunu) exhibits the golden ratio according to various pyramidologists, including Charles Funck-Hellet.[3][6] John F. Pile, interior design professor and historian, has claimed that Egyptian designers sought the golden proportions without mathematical techniques and that it is common to see the 1.618:1 ratio, along with many other simpler geometrical concepts, in their architectural details, art, and everyday objects found in tombs. In his opinion, "That the Egyptians knew of it and used it seems certain."[7]
From before the beginning of these theories, other historians and mathematicians have proposed alternative theories for the pyramid designs that are not related to any use of the golden ratio, and are instead based on purely rational slopes that only approximate the golden ratio.[8] The Egyptians of those times apparently did not know the Pythagorean theorem; the only right triangle whose proportions they knew was the 3:4:5 triangle.[9]
Ancient and medieval architecture[edit]
Greece[edit]
The Parthenon west façade
The Acropolis of Athens (468–430 BC), including the Parthenon, according to some studies, has many proportions that approximate the golden ratio.[10] Other scholars question whether the golden ratio was known to or used by Greek artists and architects as a principle of aesthetic proportion.[11] Building the Acropolis is calculated to have been started around 600 BC, but the works said to exhibit the golden ratio proportions were created from 468 BC to 430 BC.
The Parthenon (447–432 BC), was a temple of the Greek goddess Athena. The Parthenon's facade as well as elements of its facade and elsewhere are claimed to be circumscribed by a progression of golden rectangles.[12] Some more recent studies dispute the view that the golden ratio was employed in the design.[1][11][13]
Hemenway claims that the Greek sculptor Phidias (c. 480–c. 430 BC) used the divine proportion in some of his sculptures.[14] He created Athena Parthenos in Athens and Statue of Zeus (one of the Seven Wonders of the Ancient World) in the Temple of Zeus at Olympia. He is believed to have been in charge of other Parthenon sculptures, although they may have been executed by his alumni or peers. In the early 20th century, American mathematician Mark Barr proposed the Greek letter phi (φ), the first letter of Phidias's name, to denote the golden ratio.[15]
Lothar Haselberger claims that the temple of Apollo in Didyma (c. 334 BC), designed by Daphnis of Mileto and Paionios of Ephesus, has golden proportions.[3]
Prehispanic Mesoamerican architecture[edit]
Between 1950 and 1960, Manuel Amabilis applied some of the analysis methods of Frederik Macody Lund and Jay Hambidge in several designs of prehispanic buildings, such as El Toloc and La Iglesia de Las Monjas (the Nuns Church), a notable complex of Terminal Classic buildings constructed in the Puuc architectural style at Chichen Itza. According to his studies, their proportions are concretized from a series of polygons, circles and pentagrams inscribed, as Lund found in his studies of Gothic churches. Manuel Amabilis published his studies along with several self-explanatory images of other pre-columbian buildings made with golden ratio proportions in La Arquitectura Precolombina de Mexico.[16] The work was awarded the gold medal and the title of Academico by the Real Academia de Bellas Artes de San Fernando (Spain) in the Fiesta de la Raza (Columbus day) of 1929.
The Castle of Chichen Itza was built by the Maya civilization between the 11th and 13th centuries AD as a temple to the god Kukulcan. John Pile claims that its interior layout has golden ratio proportions. He says that the interior walls are placed so that the outer spaces are related to the central chamber by the golden ratio.[17]
Islamic architecture[edit]
The Great Mosque of Kairouan
The Great Mosque of Kairouan (built by Uqba ibn Nafi c. 670 A.D.) has been claimed to use the golden ratio in the design including its plan, the prayer space, court, and minaret,[18] but the ratio does not appear in the original parts of the mosque.[19]
Buddhist architecture[edit]
The Stupa of Borobudur in Java, Indonesia (built eighth to ninth century AD), the largest known Buddhist stupa, has the dimension of the square base related to the diameter of the largest circular terrace as 1.618:1, according to Pile.[20]
Romanesque architecture[edit]
The Romanesque style of architecture prevailed in Europe between 900–1200, a period which ends with the transition to Gothic architecture. The contrast between Romanesque and Gothic concepts in religious buildings can be understood in the epistolary between St. Bernard, Cistercian, and the Abbot Suger of the order of Cluny, the initiator of Gothic art in St. Denis.
One of the most beautiful works of Romanesque Cistercian is the Abbey of Sénanque in Provence. The Sénanque abbatial was founded in 1148 and consecrated in 1178. It was initiated in life of St Bernard of Clairvaux. “La Lumière à Sénanque” (The Light in Sénanque),[21] a chapter of Cîteaux : commentarii cistercienses, a publication of the Cistercian Order. Its author, Kim Lloveras i Montserrat, made in 1992 a complete study of the abbatial, and argues that the abbatial church was designed using a system of measures founded in the golden ratio, and that the instruments used for its construction were the “Vescica” and the medieval squares used by the constructors, both designed with the golden ratio. The "Vescica" of Sénanque is located in the cloister of the monastery, in front of the Chapter, the site of the workshop.
Gothic architecture[edit]
Illustration of Notre-Dame of Laon cathedral. According to Frederik Macody Lund, the superimposed regulator lines show that the cathedral has golden proportions.
In his 1919 book Ad Quadratum, Frederik Macody Lund, a historian who studied the geometry of several gothic structures, claims that the Cathedral of Chartres (begun in the 12th century), the Notre-Dame of Laon (1157–1205), and the Notre Dame de Paris (1160) are designed according to the golden ratio.[3] Other scholars argue that until Luca Pacioli's 1509 De Divina Proportione (see next section), the golden ratio was unknown to artists and architects, although this is not likely the case since the ratio was explicitly defined by Euclid.[11]
A 2003 conference on medieval architecture resulted in the book Ad Quadratum: The Application of Geometry to Medieval Architecture. According to a summary by one reviewer:
Most of the contributors consider that the setting out was done ad quadratum, using the sides of a square and its diagonal. This gave an incommensurate ratio of [square root of (2)] by striking a circular arc (which could easily be done with a rope rotating around a peg). Most also argued that setting out was done geometrically rather than arithmetically (with a measuring rod). Some considered that setting out also involved the use of equilateral or Pythagorean triangles, pentagons, and octagons. Two authors believe the Golden Section (or at least its approximation) was used, but its use in medieval times is not supported by most architectural historians.[22]
The Australian architectural historian John James made a detailed study of the Cathedral of Chartres. In his work The Master Masons of Chartres he says that Bronze, one of the master masons, used the golden ratio. It was the same relation as between the arms of their metal square:
Bronze by comparison was an innovator, in practical rather than in philosophic things. Amongst other things Bronze was one of the few masters to use the fascinating ratio of the golden mean. For the builder, the most important function Fi, as we write the golden mean, is that if the uses is consistently he will find that every subdivision, no matter how accidentally it may have been derived, will fit somewhere into the series. Is not too difficult a ratio to reproduce, and Bronze could have had the two arms of his metal square cut to represent it. All he would than have had to do was to place the square on the stone and, using the string draw between the corners, relate any two lengths by Phi. Nothing like making life easy.[23]
Art[edit]
Further information: Mathematics and art
Renaissance[edit]
Leonardo da Vinci's illustration of a human head from Pacioli's De Divina Proportione[24]
De divina proportione, written by Luca Pacioli in Milan in 1496–1498, published in Venice in 1509,[24] features 60 drawings by Leonardo da Vinci, some of which illustrate the appearance of the golden ratio in geometric figures. Starting with part of the work of Leonardo da Vinci, this architectural treatise was a major influence on generations of artists and architects.
Vitruvian Man, created by Leonardo da Vinci around the year 1492,[25] is based on the theories of the man after which the drawing takes its name, Vitruvius, who in De Architectura: The Planning of Temples (c. I BC) pointed that the planning of temples depends on symmetry, which must be based on the perfect proportions of the human body. Some authors feel there is no actual evidence that Da Vinci used the golden ratio in Vitruvian Man;[26] however, Olmos[3] (1991) observes otherwise through geometrical analysis. He also proposes Leonardo da Vinci's self portrait, Michelangelo's David (1501–1504), Albrecht Dürer's Melencolia I and the classic violin design by the masters of Cremona (Guarneri, Stradivari and several members of the Amati family) as having similar regulator lines related to the golden ratio.
Da Vinci's Mona Lisa (c. 1503–1506) "has been the subject of so many volumes of contradicting scholarly and popular speculations that it virtually impossible to reach any unambiguous conclusions" with respect to the golden ratio, according to Livio.[11]
Cristo Crucificado by Diego Velázquez (1639)
The Tempietto chapel at the Monastery of Saint Peter in Montorio, Rome, built by Bramante, has relations to the golden ratio in its elevation and interior lines.[27]

Baroque and Spanish empire[edit]
Inmaculada Concepción (Murillo, 1665)
José Villagrán García has claimed[28] that the golden ratio is an important element in the design of the Mexico City Metropolitan Cathedral (circa 1667–1813). Olmos claims the same for the design of the cities of Coatepec (1579), Chicoaloapa (1579) and Huejutla (1580), as well as the Mérida Cathedral, the Acolman Temple, Cristo Crucificado by Diego Velázquez (1639) and La Inmaculada Concepción (pictured) of Bartolomé Esteban Murillo.[3]
Neo-Impressionism[edit]
Georges Seurat, 1887-88, Parade de cirque (Circus Sideshow) with a 4 : 6 ratio division and golden mean overlay, showing only a close approximation to the divine proportion.
Matila Ghyka[29] and others[30] contend that Georges Seurat used golden ratio proportions in paintings like La Parade, Le Pont de Courbevoie and Bathers at Asnières. However, there is no direct evidence to support these claims.[26]
While the golden ratio appears to govern the geometric structure of Seurat's Parade de cirque (Circus Sideshow),[31][32] modern consensus among art historians is that Seurat never used this divine proportion in his work.[33][34][35]
The final study of Parade, executed prior to the oil on canvas, is divided horizontally into fourths and vertically into sixths (4 : 6 ratio) corresponding to the dimensions of the canvas, which is one and one-half times wider than its vertical dimension. These axes do not correspond precisely to the golden section, 1 : 1.6, as might have been expected. Rather, they correspond to basic mathematical divisions (simple ratios that appear to approximate the golden section), as noted by Seurat with citations from the mathematician, inventor, esthetician Charles Henry.[33]
Cubism[edit]
Jean Metzinger, 1910-11, Deux Nus (Two Nudes, Two Women), Gothenburg Museum of Art
The idea of the Section d'Or (or Groupe de Puteaux) originated in the course of conversations between Albert Gleizes, Jean Metzinger and Jacques Villon. The group's title was suggested by Villon, after reading a 1910 translation of Leonardo da Vinci's Trattato della Pittura by Joséphin Péladan. Peladan attached great mystical significance to the golden section (French: Section d'Or), and other similar geometric configurations. For Villon, this symbolized his belief in order and the significance of mathematical proportions, because it reflected patterns and relationships occurring in nature. Jean Metzinger and the Duchamp brothers were passionately interested in mathematics. Jean Metzinger, Juan Gris and possibly Marcel Duchamp at this time were associates of Maurice Princet, an amateur mathematician credited for introducing profound and rational scientific arguments into Cubist discussions.[36] The name La Section d'Or represented simultaneously a continuity with past traditions and current trends in related fields, while leaving open future developments in the arts.[37][38]
Surrealism[edit]
The Sacrament of the Last Supper (1955): The canvas of this surrealist masterpiece by Salvador Dalí is a golden rectangle. A huge dodecahedron, with edges in golden ratio to one another, is suspended above and behind Jesus and dominates the composition.[11][39]
De Stijl[edit]
Some works in the Dutch artistic movement called De Stijl, or neoplasticism, exhibit golden ratio proportions. Piet Mondrian used the golden section extensively in his neoplasticist, geometrical paintings, created circa 1918–38.[30][40] Mondrian sought proportion in his paintings by observation, knowledge and intuition, rather than geometrical or mathematical methods.[41]
Recent architecture[edit]
Mies van der Rohe[edit]
The Farnsworth House, designed by Ludwig Mies van der Rohe, has been described as "the proportions, within the glass walls, approach 1:2"[42] and "with a width to length ratio of 1:1.75 (nearly the golden section)"[43] and has been studied with his other works in relation to the golden ratio.[44]
Le Corbusier[edit]
The Swiss architect Le Corbusier, famous for his contributions to the modern international style, centered his design philosophy on systems of harmony and proportion. Le Corbusier's faith in the mathematical order of the universe was closely bound to the golden ratio and the Fibonacci series, which he described as "rhythms apparent to the eye and clear in their relations with one another. And these rhythms are at the very root of human activities. They resound in man by an organic inevitability, the same fine inevitability which causes the tracing out of the Golden Section by children, old men, savages and the learned."[45]
Modulor: Le Corbusier explicitly used the golden ratio in his system for the scale of architectural proportion. He saw this system as a continuation of the long tradition of Vitruvius, Leonardo da Vinci's "Vitruvian Man", the work of Leon Battista Alberti, and others who used the proportions of the human body to improve the appearance and function of architecture. In addition to the golden ratio, Le Corbusier based the system on human measurements, Fibonacci numbers, and the double unit. He took Leonardo's suggestion of the golden ratio in human proportions to an extreme: he sectioned his model human body's height at the navel with the two sections in golden ratio, then subdivided those sections in golden ratio at the knees and throat; he used these golden ratio proportions in the Modulor system.[46]
In The Modulor: A Harmonious Measure to the Human Scale, Universally Applicable to Architecture and Mechanics Le Corbusier reveals he used his system in the Marseilles Unite D'Habitation (in the general plan and section, the front elevation, plan and section of the apartment, in the woodwork, the wall, the roof and some prefabricated furniture), a small office in 35 rue de Sèvres, a factory in Saint-Die and the United Nations Headquarters building in New York City.[47] Many authors claim that the shape of the facade of the second is the result of three golden rectangles;[48] however, each of the three rectangles that can actually be appreciated have different heights.
Josep Lluís Sert[edit]
Catalan architect Josep Lluis Sert, a disciple of Le Corbusier, applied the measures of the Modulor in all his particular works, including the Sert's House in Cambridge[49] and the Joan Miró Foundation in Barcelona.[50]
Neogothic[edit]
According to the official tourism page of Buenos Aires, Argentina, the ground floor of the Palacio Barolo (1923), designed by Italian architect Mario Palanti, is built according to the golden section.[51]
Post-modern[edit]
Another Swiss architect, Mario Botta, bases many of his designs on geometric figures. Several private houses he designed in Switzerland are composed of squares and circles, cubes and cylinders. In a house he designed in Origlio, the golden ratio is the proportion between the central section and the side sections of the house.[52]
Music[edit]
Ernő Lendvai analyzes Béla Bartók's works as being based on two opposing systems, that of the golden ratio and the acoustic scale,[53] though other music scholars reject that analysis.[11] In Bartók's Music for Strings, Percussion and Celesta the xylophone progression occurs at the intervals 1:2:3:5:8:5:3:2:1.[54] The French composer Erik Satie used the golden ratio in several of his pieces, including Sonneries de la Rose+Croix.
The golden ratio is also apparent in the organisation of the sections in the music of Claude Debussy's Image: Reflections in the Water, in which "the sequence of keys is marked out by the intervals 34, 21, 13 and 8, and the main climax sits at the phi position."[54]
The musicologist Roy Howat has observed that the formal boundaries of Debussy’s La mer correspond exactly to the golden section.[55] Trezise finds the intrinsic evidence "remarkable", but cautions that no written or reported evidence suggests that Debussy consciously sought such proportions.[56]
Leonid Sabaneyev hypothesizes that the separate time intervals of the musical pieces connected by the "culmination event", as a rule, are in the ratio of the golden section.[57] However the author attributes this incidence to the instinct of the musicians: "All such events are timed by author's instinct to such points of the whole length that they divide temporary durations into separate parts being in the ratio of the golden section."
Ron Knott[58] exposes how the golden ratio is unintentionally present in several pieces of classical music:
An article of American Scientist[59] ("Did Mozart use the Golden mean?", March/April 1996), reports that John Putz found that there was considerable deviation from ratio section division in many of Mozart's sonatas and claimed that any proximity to this number can be explained by constraints of the sonata form itself.
Derek Haylock[60] claims that the opening motif of Ludwig van Beethoven's Symphony No. 5 in C minor, Op. 67 (c. 1804–08), occurs exactly at the golden mean point 0.618 in bar 372 of 601 and again at bar 228 which is the other golden section point (0.618034 from the end of the piece) but he has to use 601 bars to get these figures. This he does by ignoring the final 20 bars that occur after the final appearance of the motif and also ignoring bar 387.
According to author Leon Harkleroad, "Some of the most misguided attempts to link music and mathematics have involved Fibonacci numbers and the related golden ratio."[61]
References[edit]
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Bibliography[edit]
Pile, John (2005). A history of interior design. London: Laurence King. ISBN 978-1-85669-418-6.

External links[edit]
Nexux Network Journal – Architecture and Mathematics Online. Kim Williams Books
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Shameless (season 8)
From Wikipedia, the free encyclopedia
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Shameless (season 8)
DVD Cover
Country of origin
United States
No. of episodes
12
Release
Original network
Showtime
Original release
November 5, 2017 (2017-11-05) – January 28, 2018 (2018-01-28)
Season chronology
← Previous
Season 7
Next →
Season 9
List of Shameless (U.S. TV series) episodes
The eighth season of Shameless, an American comedy-drama television series based on the British series of the same name by Paul Abbott, was announced on December 19, 2016, a day after the seventh season finale.[1] The season, which premiered on November 5, 2017,[2] consisted of a total of 12 episodes.[3]
This is also the last season to feature Isidora Goreshter as series regular, as she announced her departure from the series following the season finale.[4]
Contents
1 Cast and characters
1.1 Main
1.2 Special Guest
1.3 Recurring
2 Episodes
3 Ratings
4 References
5 External links
Cast and characters[edit]
See also: List of Shameless (U.S. TV series) characters
Main[edit]
William H. Macy as Frank Gallagher[5]
Emmy Rossum as Fiona Gallagher[5]
Jeremy Allen White as Philip "Lip" Gallagher[6]
Ethan Cutkosky as Carl Gallagher
Shanola Hampton as Veronica Fisher[7]
Steve Howey as Kevin Ball[6]
Emma Kenney as Deborah "Debbie" Gallagher[6]
Cameron Monaghan as Ian Gallagher[8]
Isidora Goreshter as Svetlana Yevgenivna Fisher
Special Guest[edit]
Dermot Mulroney as Sean Pierce
Richard Flood as Ford Kellogg[9]
Recurring[edit]
Christian Isaiah as Liam Gallagher
Jim Hoffmaster as Kermit
Michael Patrick McGill as Tommy
Alan Rosenberg as Professor Youens
Ruby Modine as Sierra Morton[10]
Zack Pearlman as Neil[11]
Elliot Fletcher as Trevor
Juliette Angelo as Geneva
Alicia Coppola as Sue
Scott Michael Campbell as Brad
Levy Tran as Eddie
Jessica Szohr as Nessa Chabon[12]
Perry Mattfeld as Mel
David Brackett as Duran
Sharon Lawrence as Margo Mierzejewski
Faran Tahir as Adeeb[13]
Raffi Barsoumian as Bahir
Sammi Hanratty as Kassidi Gallagher
Chet Hanks as Charlie
Tina Ivlev as Freelania Alexeyevich
Scarlet Spencer as Alexandra "Xan" Galvez
Episodes[edit]
Main article: List of Shameless (U.S. TV series) episodes
No.
overall
No. in
season
Title
Directed by
Written by
Original air date
U.S. viewers
(millions)
85
1 "We Become What We... Frank!" Iain B. MacDonald John Wells November 5, 2017 (2017-11-05) 1.86[14]
Fiona begins renovating and renting out apartments in her new building. Frank returns from the monastery and begins to apologize to everyone he has wronged in the past. Lip tries to get his drinking problem under control while also trying to win back Sierra. Debbie gets a new job and begins night school where she's learning to become a welder. Ian tries to win back the heart of Trevor by helping teens at the youth center. Carl begins selling the meth that Monica left him and his siblings before she passed away while also staying in shape for military school over the summer break. Liam is used by the faculty of his new school to show off the school's diversity for prospective parents. Kevin learns some disturbing news about his health and Veronica tries to take back the Alibi from Svetlana.
86
2 "Where's My Meth?" Anthony Hemingway Nancy M. Pimental November 12, 2017 (2017-11-12) 1.37[15]
Fiona grapples with evicting someone from the apartment building. Frank finds a job for the first time and tries to be a respectable citizen. Lip tries to sabotage Sierra's relationship. Ian goes with Trevor to a chub bar in an effort to fix their relationship. Carl tries to sell Ian's portion of Monica's meth but makes a troubling discovery about her. Liam visits a rich friend's house and is astonished by the luxury that others have. Kevin is sent off to a cancer support group and finds people he can relate to, trying to be ready for the operation that is coming.
87
3 "God Bless Her Rotting Soul" Michael Morris Krista Vernoff November 19, 2017 (2017-11-19) 1.34[16]
While Kevin's tumor is benign, he becomes obsessed with being healthy and, upon researching his genetics, discovers that he comes from an inbred community in Kentucky. Fiona's evicted tenant destroys her room so Fiona attempts to find a new renter but comes into conflict with Nessa's girlfriend, Mel. Neil breaks up with Debbie. Ian continues to struggle with Monica's death. Lip tries to help Professor Yeouens deal with his alcoholism. Frank, now going by Francis, remains committed to becoming a better person. Svetlana tries to sell the Alibi, forcing Veronica to visit her in prison and make a deal, resulting in her release and partial-ownership of the bar. Monica's partner Eric threatens the Gallaghers and they dig up her body in order to retrieve the meth. At the storage unit, they give Eric his drugs and the money that they had on them as well as intending to sell Carl's hot tub for extra money but its still not enough. Eric threatens them until Frank steps in and tells Eric of what the Gallagher family went through that night and he will take what they could provide but threatens him with the same fate as Monica if he comes near his family ever again. Eric is intimidated and agrees while the Gallagher children are amazed by their father's brave actions and he leads them out with Fiona praising her father on his actions. After that, Monica is laid to rest again, Carl pays Eric with the hot tub money and Fiona puts Mel in her place.
88
4 "Fuck Paying It Forward" Regina King Dominique Morisseau November 26, 2017 (2017-11-26) 1.59[17]
Frank or Francis now is helping as much as he can at home such as giving Lip helpful advice and deciding to be more fatherly to Liam by joining the PTA at Liam's school, and meets a potential love interest amongst the mothers. Fiona is furious when Sean, now clean and married, returns to try and make amends. Lip is sex-crazed, and ends up sleeping with his co-worker, Eddie (Levy Tran). Ian lets a shelter girl of Trevor's sleep over to help her out of a bad spot, and gets chewed out by Trevor for it, but later they make amends, and Ian promises to try and find a living situation for some of the shelter kids. Debbie has moved back in, and is sad to be missing Frannie's growing up because of work. Carl attempts to catch a junkie breaking into houses on the block. Another black child join Liam's school. Kevin and Veronica meet Kevin's family; Kev is overwrought with emotion, whereas Veronica fears his family is racist.
89
5 "The (Mis)Education of Liam Fergus Beircheart Gallagher" Iain B. MacDonald Sheila Callaghan December 3, 2017 (2017-12-03) 1.51[18]
Fiona tries to raise the profile of the neighborhood; Ian helps Trevor raise money for a youth shelter; Carl loses his scholarship; Lip stands up to a friend; Frank teaches parents about the working class.
90
6 "Icarus Fell And Rusty Ate Him" Zetna Fuentes Mark Steilen December 10, 2017 (2017-12-10) 1.52[19]
After she discovers one of her tenants dead, Fiona is forced to reflect on her own life, as the rift between her and Ian grows deeper. Meanwhile, Lip enlists Carl's help to search for his AA sponsor, Brad, after he started drinking again. After having sex with Duran, Debbie has a pregnancy scare and tries to get a morning-after pill. Frank enjoys having his first-ever credit card, while Kev and V are making discoveries about their sexualities.
91
7 "Occupy Fiona" Iain B. MacDonald Molly Smith Metzler December 17, 2017 (2017-12-17) 1.58[20]
Ian keeps testing Fiona's patience, and starts a "Occupy Fiona" movement next to her building. With the support of Brad, Lip tries to help Youens for his DUI trial, after the latter's fifth drunk driving conviction. Meanwhile, an unemployed Frank goes on a job hunt, while Debbie is facing a rude doctor at her own work. Carl gets close to Kassidi, one of his rehab clients, who comes up with a plan to get him easy money. An unsure Kev is learning how to sexually dominate V.
92
8 "Frank's Northern Southern Express" Emmy Rossum Nancy M. Pimental December 31, 2017 (2017-12-31) 0.81[21]
Fiona considers moving into one of her apartments, while she tries to get closer to Ford. Frank starts a business, by smuggling Muslims and drugs through the US-Canada border. Meanwhile, Lip interviews new AA sponsors, and discovers something about Charlie, Sierra's boyfriend. Ian confronts a pastor preaching gay conversion, as Carl tries to reconcile his job with Kassidi, his new mercurial girlfriend. As she tries to find a new job and some money, Debbie thinks she may be pregnant again. Kev starts showing his dominating tricks against Svetlana at work, to the pleasure of V.
93
9 "The Fugees" Jeffrey Reiner Dominique Morisseau January 7, 2018 (2018-01-07) 1.65[22]
Frank's business takes a turn for the worse, as it sends him on the run through the Great White North. Ian's run-in with a minister brings about some unexpected and new allies. Meanwhile, Fiona tries and fails to fit in with Ford's group of friends, while Carl's new girlfriend Kassidi suffers separation anxiety. As he gets closer to Eddie, Lip must decide whether to tell Sierra about Charlie's secret baby or not. Debbie finds a new money opportunity thanks to the dog she is watching. After a visit from a former employee, Svetlana reveals to Kevin and V how bad she feels about her current miserable life.
94
10 "Church of Gay Jesus" Anna Mastro Sheila Callaghan January 14, 2018 (2018-01-14) 1.52[23]
Ian tries to get a handle on his newfound fame and attention from his "followers", as Frank finds a way to cash in. Meanwhile, Fiona struggles with her conscience as she decides to help the worker who fell off her roof. Lip deals with the sudden death of someone important to him, while Debbie starts doing some dangerous welding gigs. As Carl finds himself forced to marry Kassidi, Kev and V decide to help Svetlana to find a sugar daddy.
95
11 "A Gallagher Pedicure" Iain B. MacDonald Mark Steilen January 21, 2018 (2018-01-21) 1.52[24]
Fiona's homeless tenants sue her, while barricading themselves inside her apartment. Frank considers his retirement, while Lip decides to help a terrified Sierra against her newly released father. Despite warnings, Ian wants to provide sanctuary to a runaway teen, as Carl is showing Kassidi his life before dating her. After her injury, Debbie decides to sacrifice her toe surgery over her school, as she can't pay for both. As Kev and V are unable to get her a sugar daddy, Svetlana finds an unconventional solution to her problem.
96
12 "Sleepwalking" John Wells John Wells January 28, 2018 (2018-01-28) 1.73[25]
With the help of Ford, Fiona decides to "go Gallagher" to get rid of her homeless tenants and their lawsuit. Frank enrolls Liam in planning a burglary at his rich friend's house, but Liam is having second thoughts. After things got out of hand, Ian is forced to hide from the authorities. Debbie considers joint custody of Franny with Derek, in exchange for child support. As Lip makes a decision regarding his life and his relationship with Sierra, Carl tries to find a way to go back to military school behind Kassidi's back. Meanwhile, Kev and V help Svetlana to go through with her scheme.
Ratings[edit]
No.
Title
Air date
Rating
(18–49)
Viewers
(millions)
DVR
(18–49)
DVR viewers
(millions)
Total
(18–49)
Total viewers
(millions)
1 "We Become What We ... Frank!" November 5, 2017 0.7 1.86[14] 0.5 1.16 1.2 3.02[26]
2 "Where's My Meth?" November 12, 2017 0.5 1.37[15] N/A N/A N/A N/A
3 "God Bless Her Rotting Soul" November 19, 2017 0.5 1.34[16] N/A N/A N/A N/A
4 "Fuck Paying It Forward" November 26, 2017 0.6 1.59[17] 0.6 1.26 1.2 2.86[27]
5 "The (Mis)Education of Liam Fergus Beircheart
Gallagher" December 3, 2017 0.6 1.51[18] 0.5 1.42 1.1 2.93[28]
6 "Icarus Fell And Rusty Ate Him" December 10, 2017 0.5 1.52[19] 0.6 1.40 1.1 2.92[29]
7 "Occupy Fiona" December 17, 2017 0.5 1.58[20] N/A N/A N/A N/A
8 "Frank's Northern Southern Express" December 31, 2017 0.2 0.81[21] N/A N/A N/A N/A
9 "The Fugees" January 7, 2018 0.7 1.65[22] N/A N/A N/A N/A
10 "Church of Gay Jesus" January 14, 2018 0.6 1.52[23] 0.5 1.37 1.1 2.90[30]
11 "A Gallagher Pedicure" January 21, 2018 0.5 1.52[24] 0.6 1.38 1.1 2.89[31]
12 "Sleepwalking" January 28, 2018 0.6 1.73[25] 0.5 1.27 1.1 3.00[32]
References[edit]
Jump up ^ Andreeva, Nellie (December 19, 2016). "'Shameless' Renewed For Season 8 By Showtime". Deadline Hollywood. Archived from the original on December 20, 2016. Retrieved July 16, 2017.
Jump up ^ Jade, Saura (August 7, 2017). "TVLine Items: Shameless Return Date, DC's Legends Hails Caesar and More". TVLine. Retrieved August 7, 2017.
Jump up ^ "Showtime(R) Picks Up Eighth Season of Its Hit Series "Shameless"". The Futon Critic. December 19, 2016. Retrieved December 19, 2016.
Jump up ^ Goreshter, Isidora (January 28, 2018). "All good things must come to an end". Instagram. Retrieved January 28, 2018.
^ Jump up to: a b Goldberg, Lesley (December 14, 2016). "'Shameless': Emmy Rossum Resolves Salary Standoff, Paving Way for Season 8". hollywoodreporter.com. Retrieved December 15, 2016.
^ Jump up to: a b c Callaghan, Shelia (June 21, 2017). "we're back, babies!". Twitter. Retrieved June 5, 2017.
Jump up ^ Hampton, Shanola (June 21, 2017). "When you get an email with your first table read of SEASON 8 on a show you've been on since the pilot, you can't help but give God praise!!!". Twitter. Retrieved May 25, 2017.
Jump up ^ Paolo, Lyn (June 21, 2017). "@cameronmonaghan See you soon..." Twitter. Retrieved May 24, 2017.
Jump up ^ Petski, Denise (August 24, 2017). "'Shameless' Casts Richard Flood; Merit Leighton Joins 'Alexa & Katie'". Deadline Hollywood. Retrieved September 7, 2017.
Jump up ^ Modine, Ruby (June 26, 2017). "First table read". Instagram. Retrieved June 7, 2017.
Jump up ^ Kenney, Emma (June 26, 2017). "GIRL VS VEGGIE BURGER. a truthful & telling series by @zackpearlman. friday night shoot vibezzz". Instagram. Retrieved June 23, 2017.
Jump up ^ Goldberg, Lesley (June 22, 2017). "Shameless enlists Jessica Szohr for Season 8 (Exclusive)". The Hollywood Reporter. Retrieved June 22, 2017.
Jump up ^ http://www.comingsoon.net/tv/trailers/891863-shameless-season-8-trailer-and-poster#/slide/1
^ Jump up to: a b Metcalf, Mitch (November 7, 2017). "SHOWBUZZDAILY's Top 150 Sunday Cable Originals & Network Finals: 11.5.2017". ShowBuzzDaily. Retrieved November 12, 2017.
^ Jump up to: a b Metcalf, Mitch (November 14, 2017). "SHOWBUZZDAILY's Top 150 Sunday Cable Originals & Network Finals: 11.12.2017". ShowBuzzDaily. Retrieved November 14, 2017.
^ Jump up to: a b Metcalf, Mitch (November 21, 2017). "SHOWBUZZDAILY's Top 150 Sunday Cable Originals & Network Finals: 11.19.2017". ShowBuzzDaily. Retrieved November 21, 2017.
^ Jump up to: a b Metcalf, Mitch (November 29, 2017). "UPDATED: SHOWBUZZDAILY's Top 150 Sunday Cable Originals & Network Finals: 11.26.2017". Showbuzz Daily. Retrieved November 29, 2017.
^ Jump up to: a b Metcalf, Mitch (December 5, 2017). "UPDATED: SHOWBUZZDAILY's Top 150 Sunday Cable Originals & Network Finals: 12.3.2017". Showbuzz Daily. Retrieved December 5, 2017.
^ Jump up to: a b Metcalf, Mitch (December 12, 2017). "UPDATED: SHOWBUZZDAILY's Top 150 Sunday Cable Originals & Network Finals: 12.10.2017". Showbuzz Daily. Retrieved December 12, 2017.
^ Jump up to: a b Metcalf, Mitch (December 19, 2017). "UPDATED: SHOWBUZZDAILY's Top 150 Sunday Cable Originals & Network Finals: 12.17.2017". Showbuzz Daily. Retrieved December 19, 2017.
^ Jump up to: a b Metcalf, Mitch (January 3, 2018). "UPDATED: SHOWBUZZDAILY's Top 150 Sunday Cable Originals & Network Finals: 12.31.2017". Showbuzz Daily. Retrieved January 3, 2018.
^ Jump up to: a b Metcalf, Mitch (January 9, 2018). "UPDATED: SHOWBUZZDAILY's Top 150 Sunday Cable Originals & Network Finals: 1.7.2018". Showbuzz Daily. Retrieved January 9, 2018.
^ Jump up to: a b Metcalf, Mitch (January 17, 2018). "UPDATED: SHOWBUZZDAILY's Top 150 Sunday Cable Originals & Network Finals: 1.14.2018". Showbuzz Daily. Retrieved January 17, 2018.
^ Jump up to: a b Metcalf, Mitch (January 23, 2018). "UPDATED: SHOWBUZZDAILY's Top 150 Sunday Cable Originals & Network Finals: 1.21.2018". Showbuzz Daily. Retrieved January 23, 2018.
^ Jump up to: a b Metcalf, Mitch (January 30, 2018). "UPDATED: SHOWBUZZDAILY's Top 150 Sunday Cable Originals & Network Finals: 1.28.2018". Showbuzz Daily. Retrieved January 30, 2018.
Jump up ^ Porter, Rick (November 17, 2017). "'American Horror Story: Cult' triples in cable Live +7 ratings for Oct. 30-Nov. 5". TV by the Numbers. Retrieved November 17, 2017.
Jump up ^ Porter, Rick (December 7, 2017). "'The Walking Dead' laps the field in cable Live +7 ratings for Nov. 20-26". TV by the Numbers. Retrieved December 7, 2017.
Jump up ^ Porter, Rick (December 15, 2017). "'The Walking Dead' outpaces everything else in cable Live +7 ratings for Nov. 27-Dec. 3". TV by the Numbers. Retrieved December 15, 2017.
Jump up ^ Porter, Rick (December 21, 2017). "'Top Chef' premiere more than doubles in cable Live +7 ratings for Dec. 4-10". TV by the Numbers. Retrieved December 21, 2017.
Jump up ^ Porter, Rick (January 26, 2018). "'Nashville' grows by 400 percent in cable Live +7 ratings for Jan. 8-14". TV by the Numbers. Retrieved January 26, 2018.
Jump up ^ Porter, Rick (February 1, 2018). "'Assassination of Gianni Versace' posts solid gains in cable Live +7 ratings for Jan. 15-21". TV by the Numbers. Retrieved February 1, 2018.
Jump up ^ Porter, Rick (February 8, 2018). "'Waco' premiere doubles in cable Live +7 ratings for Jan. 22-28". TV by the Numbers. Retrieved February 8, 2018.
External links[edit]
Official website
List of Shameless episodes on IMDb
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DayZ (video game)
From Wikipedia, the free encyclopedia
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For the original mod, see DayZ (mod).
DayZ
Developer(s)
Bohemia Interactive
Publisher(s)
Bohemia Interactive
Director(s)
David Durčák
Brian Hicks (formerly)
Eugen Harton
Producer(s)
Eugen Harton
Designer(s)
Peter Nespešný
Dean Hall (formerly)
Programmer(s)
Filip Doksanský
Miroslav Maněna
Artist(s)
Luboš Lednár
Chris Torchia (formerly)
Platform(s)
Microsoft Windows
PlayStation 4
Xbox One
Release
2018
Genre(s)
First-person shooter, third-person shooter, survival
Mode(s)
Multiplayer, single-player
DayZ is an open world survival video game in development by Bohemia Interactive. It is the standalone successor of the mod of the same name. The game was released for Microsoft Windows via early access on Steam in December 2013, and is in early alpha testing.
The game places the player in the fictional post-Soviet Republic of Chernarus, where a mysterious plague has turned most of the population into violent "infected". As a survivor, the player must scavenge the world for food, water, weapons, and medicine, while killing or avoiding zombies, and killing, avoiding, or cooperating with other players in an effort to survive the outbreak.
DayZ began development in 2012 when the mod's creator, Dean Hall, joined Bohemia Interactive to commence work on the standalone version of the game. The development has been focused on altering the engine to suit the game's needs, developing a working client-server architecture, and introducing new features like diseases and a better inventory system. The game has sold 3 million copies since its alpha release. At Gamescom 2014, it was announced that DayZ would be coming to the PlayStation 4, and at E3 2015, it was announced that it would also be released for the Xbox One, with an early access version being released under Xbox's own Early Access program.
Contents
1 Gameplay
2 Development
3 Release
4 Reception
4.1 Awards
5 See also
6 References
7 External links
Gameplay[edit]
The goal of DayZ is to stay alive and healthy during the conditions of the zombie outbreak that have befallen the in-game world. The player begins equipped with only simple clothes, a road flare and a rag, and must begin exploring the large 225 km2 landscape of the fictional former Soviet Republic of Chernarus to investigate locations such as houses, barns, and apartments to scavenge supplies.[1][2][3] These supplies include food and water, which are basic keys to prolonging the player's life.[4][5] Beyond the bare bones of survival, players can find various forms of clothing, which not only allow the player to customize their character, but can bring the benefit of extra storage space for supplies and warmth.[6] Also scattered around the map are a variety of weapons, allowing players to protect themselves from zeds or other players if necessary. These are largely focused on a range of melee weapons, but a small number of firearms (more are to be implemented with future updates) are present, as well as various attachments such as bipods and telescopic sights. Player interaction is a major part of DayZ gameplay. The game provides in-game voice chat which allows players to communicate with each other within a certain distance. Text chat is also provided for those players who lack any means of voice communication. DayZ also provides in game actions such as the ability to wave to other players and allowing players to put their hands up in order to show that they surrender.[7]
While travelling around the game, players can also find various medical supplies as the environment poses a range of threats to their character. Planned features include diseases such as cholera, dysentery and hepatitis, which can be caught by ingesting dirty water or rotten food and must be cured with the appropriate medicine.[8][9] If a player is shot or otherwise hurt, items on their person may be damaged.[10] The player may also start bleeding and must be bandaged quickly to minimize blood loss; excessive damage or blood loss will result in serious deterioration of vision for the player and can render them unconscious. The game also includes hundreds of public domain books throughout the map for players to read, including titles such as War of the Worlds and Moby-Dick.[11]
Planned features of the game include being able to build bases in the world in which players can keep their items safe, with the possibility of security systems and programmable computers having been considered.[12] The standalone game will build on the text and close range voice chat of the mod version by including a new whisper channel, which will allow players to communicate over a very short distance without players nearby hearing, as well as radios (based off the "ACRE" mod for ARMA 2), which will allow longer range communication, including the possibility of encrypted two-way radios and player-run radio stations.[9][13][14] A number of features which have been added[when?] to the release are hunting animals and cooking.
Development[edit]
This section needs to be updated. Please update this article to reflect recent events or newly available information. (March 2016)
Following the huge successes of the DayZ mod, Dean Hall announced in August 2012, via a new development blog, that DayZ would begin being developed as a standalone game with himself as project lead, in conjunction with Bohemia Interactive.[15] He said that the game needed to be released before the end of the year "in order to achieve what we have to do",[16] also stating that he wanted an initial release around November 2012.[17] The game will be running on a branch of the Take On Helicopters engine (part of the Real Virtuality engine), and the main areas of developmental focus were to be "critical issues", such as bug fixing, hacking, and security.[18]
"I hope I implement a lot of bad ideas... So that then, we know they are bad. Then we can remove them and move on... If we stick to safe ideas, this isn't going to become a great game over the next few months – it will just be a cool idea and I'll try and spend the next ten years going around conventions talking about how cool it was. I'd rather follow all the dead ends so I know what works and what doesn't."
—Dean Hall, lead designer of DayZ
One of the developmental focuses was making the world feel more realistic by increasing the number of enterable buildings.[19][20] Hall stated that he hopes to implement bad ideas into the game, in order to find what players enjoy, rather than taking no risks at all.[21] The game will be based on a client-server architecture, similar to that used in many massively multiplayer online games where functions such as item and NPC spawning are decided on the server rather than on the player's machine (the ARMA 2 architecture had a large proportion of these tasks performed on the client). The main aims of this change are to reduce the number of hacks and exploits available, and to remove any unnecessary functions of the previous engine (such as AI flanking).[22] It was announced in November that the game would be released via digital distribution software Steam, allowing use of the Steam server browser and patching functionality.[23][24]
Following the troubled release of similar game The War Z, Hall stated in a post on Reddit that the "whole 'saga' of the development made me seriously question if I wanted to be involved in the industry" and that he had considered leaving the DayZ standalone project.[25] The game missed its original 2012 release date, with a development update coming in January 2013 saying that the game was not yet released because the developers "had the chance to go from making a game that was just the mod improved slightly... to actually redeveloping the engine and making the game the way we all dreamed it could be."[26] The release date was rescheduled and an internal closed test began on the game, with it being announced that public testing would not be taking place until the server architecture was finalized.[27][28]
Development screenshot showing items (axes and cans of beans), in locations the player would expect to find them inside an abandoned building
In June 2013, Hall commented that the alpha release of the game would be a "very bare-bones" alpha in which the development team want a relatively low number of players providing bug reports and feedback.[29] The secondary aim of the initial alpha release is to keep the project funded for further development until the full release.[12] Hall has stated that he expects the beta release to be at least a year after that of the alpha.[30] The last tasks prior to the alpha release were network optimizations, referred to as a 'network bubble', which would reduce network load on the player by only loading events which occur within their vicinity.[31][32] In October, Hall stated that the development team was on the final lap of development and that the team was "100 percent focused on getting the alpha out the door."[33] After release the developers are focusing on server performance and stability, adding extra features such as animals and vehicles, and improving the controls and animations, among other things.[34]
Throughout the game's development Hall has posted development blogs, attended video game conventions, and uploaded gameplay videos, keeping the community up to date with the development progress.[35][36][37] The second development video showed the animation team in a motion capture session recording new animations, as well as some interviews with the development team and the third contained a large amount of in-game footage, showing new clothing items and a new area of the map.[2][38]
Hall said that a console release of DayZ is "almost certain"[39] and that he had been in talks with both Sony and Microsoft about PlayStation 4 and Xbox One versions. He commented that he was happy for DayZ to be released on any console that is "indie-friendly,"[40] but that he was put off by Microsoft's ban on self-publishing and their history of charging money for game updates though the development team was not counting the Xbox One out.[41] The development team will not be considering the console version further until the game has been released fully on PC.[42]
In March 2014, Dean Hall revealed that Bohemia Interactive had purchased a new development team, Cauldron Studios, whose 25 developers would be added to the DayZ development team.[43] At Gamescom 2014, DayZ was confirmed for the PS4 console with a release date to be determined.[44] During E3 2015, the Xbox One version of the game was announced.[45] Steam Workshop support, which grants players access to host servers, and a single-player mode of the game was also announced and will be added to the game in the future.[46]
Release[edit]
The first publicly available development build was released on December 16, 2013 during the alpha development stage through Steam's Early Access program at a cheaper price than when it is finally released.[47] The price will increase as development continues until reaching the full release price.[48] This alpha release is an early access build with a large amount of the features still in progress and the development team is targeting the release at an audience who want to be involved in what Hall called a "very barebones experience that is a platform for future odevelopment."[49]
In November 2014, it was announced that the final release version of the game would be released in 2016.[50]
In November 2017, the game was still in alpha development stage.
On November 28, 2017, a status report was released which disclosed that DayZ would be entering beta in the first half of 2018. It was also disclosed that DayZ 1.0 would launch in 2018.[51]
Bohemia Interactive at Gamescom 2018 revealed the release date of DayZ for early access on Xbox Game Preview as August 29, 2018.[52]
Reception[edit]
The alpha release sold over 172,500 copies in the first 24 hours, totalling over US $5 million in sales.[53][54] During peak sales, over 200 copies were being purchased per minute and after one week over 400,000 copies had been sold.[55][56] The game reached a total of more than 1 million sales while remaining at the top of Steam's sales charts for two weeks in a row during their Winter sale despite it not being reduced in price.[57][58] In an alpha review of DayZ, Rick Lane of Eurogamer commented positively on the new additions but said that the game may not be worth the current price until more features have been added.[59] On the other hand, Craig Pearson of PC Gamer said that he had good experiences in DayZ and that it was already worth the price.[60]
By May 2014, the game had sold 2 million copies.[61] By January 2015, the game had sold 3 million copies.[62]
Awards[edit]
DayZ won the MMORPG.com award for Best Hybrid MMO at PAX East 2013,[63] and in August 2013 it was announced as the winner of IGN's People's Choice Award of gamescom 2013, beating 49 other games with 15% of the votes.[64] At the 2014 Golden Joystick Awards DayZ won the Best Indie Game and Best Original Game awards.[65] DayZ was named the 52nd best PC video game ever by PCGamer in 2015.[66]
See also[edit]
List of video games derived from modifications
DoomZ
References[edit]
Jump up ^ Lahti, Evan (May 30, 2012). "Buy a paper map of Day Z's horrifying world, Chernarus". PC Gamer. Future plc. Retrieved April 5, 2013.
^ Jump up to: a b Sykes, Tom (March 10, 2013). "DayZ dev video shows us 20 minutes of footage from the standalone". PC Gamer. Future plc. Retrieved April 2, 2013.
Jump up ^ Senior, Tom (December 25, 2013). "Diary: one hour in DayZ's Christmas ceasefire". PC Gamer. Retrieved December 26, 2013.
Jump up ^ Haas, Pete (December 20, 2013). "DayZ Standalone Alpha: The Newbie Guide". Cinema Blend. Retrieved December 20, 2013.
Jump up ^ Craft, Scott (December 29, 2013). "DayZ Standalone First Impressions: Seven Hours In Chernarus And I'm Hooked". International Digital Times. Archived from the original on December 30, 2013. Retrieved December 29, 2013.
Jump up ^ Usher, William (December 16, 2013). "DayZ Standalone Now Available". Cinema Blend. Retrieved December 18, 2013.
Jump up ^ "DayZ Diaries: the one where Andy decides never to trust anyone ever again". PC Gamer. January 27, 2014.
Jump up ^ "Rocket2guns on Twitter". November 20, 2012. Retrieved April 5, 2013.
^ Jump up to: a b "DayZ: mo-capped dysentery and other horrible diseases teased". PC Gamer. Future plc. June 15, 2013. Retrieved June 21, 2013.
Jump up ^ Prell, Sophie (September 7, 2013). "DayZ September dev blog teases new zombie AI and item degradation". Joystiq. Retrieved September 11, 2013.
Jump up ^ Davis, Joshua (August 28, 2013). "How a Near-Death Experience in the Jungle Inspired a Blockbuster Zombie Game". Wired. Retrieved September 17, 2013.
^ Jump up to: a b "How Rocket Plans To Follow EVE's Lead With DayZ". Rock, Paper, Shotgun. June 25, 2013. Retrieved June 25, 2013.
Jump up ^ Bitton, Michael (March 29, 2013). "DayZ Previews: The Standalone Makes a Splash at PAX East". Retrieved April 5, 2013.
Jump up ^ "DayZ standalone alpha release: "We've set a date now"". Eurogamer.net. Gamer Network Ltd. June 24, 2013. Retrieved June 24, 2013.
Jump up ^ "The end of the beginning – Day Z Development Blog". August 14, 2012. Retrieved April 2, 2013.
Jump up ^ Senior, Tom (September 28, 2012). "DayZ standalone will be out this year, "and it's going to be cheap"". PC Gamer. Future plc. Retrieved April 2, 2013.
Jump up ^ Petitte, Omri (October 8, 2012). "DayZ's Rocket wants standalone alpha in November". PC Gamer. Future plc. Retrieved April 2, 2013.
Jump up ^ "The Integration Begins". Retrieved April 2, 2013.
Jump up ^ Petitte, Omri (October 15, 2012). "DayZ standalone screenshots show interior building decor, loud tablecloth". PC Gamer. Future plc. Retrieved April 2, 2013.
Jump up ^ "Work-in-progress interiors continued". Retrieved April 2, 2013.
Jump up ^ Wilde, Tyler (November 28, 2012). "DayZ creator Dean Hall hopes he implements "a lot of bad ideas" in the standalone version". PC Gamer. Future plc. Retrieved April 2, 2013.
Jump up ^ "Whatever you say it is, it isn't". Retrieved April 2, 2013.
Jump up ^ Cook, Dave (November 29, 2012). "DayZ Standalone: Hall outlines Steam release, features". VG247. Retrieved April 2, 2013.
Jump up ^ "Dev Report: November 2012". Retrieved April 2, 2013.
Jump up ^ Petitte, Omri (December 20, 2012). "DayZ creator Dean Hall on The War Z fiasco". PC Gamer. Future plc. Retrieved April 2, 2013.
Jump up ^ Savage, Phil (January 7, 2013). "DayZ Standalone delay explained, engine improvements detailed". PC Gamer. Future plc. Retrieved April 2, 2013.
Jump up ^ Gallegos, Anthony (January 7, 2013). "DayZ Standalone Still Progressing – Closed test coming "imminently."". IGN. Ziff Davis Media. Retrieved June 27, 2013.
Jump up ^ Savage, Phil. "DayZ Standalone update: improved lighting, anti-hack measures, and closed testing". PC Gamer. Future plc. Retrieved April 2, 2013.
Jump up ^ "Interview: Dean Hall on his next game, and when he'll stop working on DayZ". PC Gamer. Future plc. June 21, 2013. Retrieved June 22, 2013.
Jump up ^ Devore, Jordan (December 16, 2013). "DayZ Standalone alpha released on Steam Early Access". Destructoid. Retrieved December 20, 2013.
Jump up ^ Reahard, Jef (September 9, 2013). "Latest DayZ video blog touches on usability, optimization". Joystiq. Retrieved September 11, 2013.
Jump up ^ DayZ Devblog 7 September 2013. September 7, 2013. 19 minutes in. Retrieved September 11, 2013. The idea of this is that at the moment, in ARMA, you receive all updates for everything that happens around you... it's a great problem... we want to release with this network bubble and it's the last task remaining.
Jump up ^ Sliwinski, Alexander (October 23, 2013). "DayZ standalone in Steam database, Hall says progress 'very good'". Joystiq. Retrieved October 25, 2013.
Jump up ^ Savage, Phil (January 7, 2014). "DayZ sells 875,000 copies in three weeks, new development post outlines priority features". PC Gamer. Retrieved January 7, 2014.
Jump up ^ "Where is the Standalone Release?". Retrieved April 2, 2013.
Jump up ^ Savage, Phil (February 5, 2013). "DayZ Standalone's latest dev blog gives 15 minute video tour of new features". PC Gamer. Future plc. Retrieved April 2, 2013.
Jump up ^ Savage, Phil (April 26, 2013). "DayZ Standalone: Rocket's hour and a half PAX East Q&A, team float shipwreck screenshots". PC Gamer. Retrieved November 28, 2013.
Jump up ^ Savage, Phil (February 22, 2013). "DayZ Standalone's latest development update shows the finest in zombie acting". PC Gamer. Future plc. Retrieved April 2, 2013.
Jump up ^ "A console version of DayZ "is almost certain" and talks with Sony have already happened". Gamer Network Ltd. April 2, 2013. Retrieved April 2, 2013.
Jump up ^ "Xbox One's digital strategy overlooks popular games like DayZ". Gamasutra. UBM TechWeb. June 25, 2013. Retrieved June 26, 2013.
Jump up ^ "DayZ creator considering PS4, Xbox One after PC, has an early favorite". Joystiq. AOL. June 16, 2013. Retrieved June 21, 2013.
Jump up ^ Pitcher, Jenna (June 14, 2013). "DayZ on the Xbox One? Ball is in Microsoft's court". Polygon. Vox Media. Retrieved July 12, 2013.
Jump up ^ Phillips, Tom (March 28, 2014). "DayZ sales figures, new studio acquisition revealed". Eurogamer. Retrieved March 28, 2014.
Jump up ^ "Gamescom 2014: DayZ Confirmed for PS4 - GameSpot". August 12, 2014. Retrieved October 9, 2014.
Jump up ^ "DayZ is coming to Xbox One - so where's that PS4 version?". GamesRadar. June 15, 2015. Retrieved June 16, 2015.
Jump up ^ Purchese, Robert (June 16, 2015). "DayZ adding offline single-player mode". Eurogamer. Retrieved June 16, 2015.
Jump up ^ Schreier, Jason (December 16, 2013). "DayZ Alpha Released". Kotaku. Retrieved December 16, 2013.
Jump up ^ "DayZ alpha key release date set". Polygon. Vox Media. June 24, 2013. Retrieved June 24, 2013.
Jump up ^ Farokhmanesh, Megan (December 4, 2013). "Hall: DayZ alpha 'recipe for disappointment' for all but core audience". Polygon. Retrieved December 4, 2013.
Jump up ^ Matulef, Jeffrey (November 26, 2014). "DayZ standalone now due in 2016 for €40". Eurogamer. Retrieved November 26, 2014.
Jump up ^ Harton, Eugen (November 26, 2014). "Status Report 28th November". Dayz Development Team. Retrieved November 28, 2017.
Jump up ^ "DayZ coming to Xbox One on Aug. 29". Polygon. August 21, 2018.
Jump up ^ Sharkey, Mike (December 18, 2013). "Standalone DayZ Rings Up $5 Million in Sales in 24 Hours". GameFront. Retrieved December 18, 2013.
Jump up ^ Senior, Tom (December 18, 2013). "Day Z Early Access has 200,000 survivors already". PC Gamer. Retrieved December 18, 2013.
Jump up ^ Rose, Mike (December 18, 2013). "Standalone DayZ release sees remarkable day-one sales". Gamasutra.
Jump up ^ van der Byl, Tarryn (December 24, 2013). "DayZ alpha downloaded over 400,000 times". IGN Africa. Retrieved December 24, 2013.
Jump up ^ Pitcher, Jenna (January 14, 2014). "DayZ reaches 1M in sales, 'shots fired' against traditional publishing model". Polygon. Retrieved January 14, 2014.
Jump up ^ Usher, William (January 2, 2014). "DayZ Standalone Sells 730,000 Copies". Cinema Blend. Retrieved January 4, 2014.
Jump up ^ Lane, Rick (December 23, 2013). "DayZ alpha review". Eurogamer. Retrieved December 23, 2013.
Jump up ^ Pearson, Craig (January 15, 2014). "The Early Access report: DayZ, Rust and 7 Days to Die". PC Gamer. Retrieved January 15, 2014.
Jump up ^ Wawro, Alex (May 1, 2014). "DayZ sales remain strong, surpass 2 million in 4 months". Gamasutra. UBM plc. Retrieved May 1, 2014.
Jump up ^ Nutt, Christian (January 23, 2015). "DayZ hits 3 million sales after 13 months in Early Access". Gamasutra. UBM plc. Retrieved January 24, 2015.
Jump up ^ Fuller, Garrett (March 25, 2013). "The PAX East 2013 Awards". Retrieved April 2, 2013.
Jump up ^ Butler, Tom (August 27, 2013). "The Winner of IGN's People's Choice Award of Gamescom 2013 is..." IGN. Retrieved August 27, 2013.
Jump up ^ "Golden Joysticks: Dark Souls II named game of the year". BBC Radio 1. BBC. October 24, 2014. Retrieved October 24, 2014.
Jump up ^ "The PC Gamer Top 100". PCGamer. Retrieved November 8, 2015.
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Cauldron (video game company)

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values: Category:Upcoming video games scheduled for 2018

values: Category:First-person shooter multiplayer online games

values: Category:Multiplayer and single-player video games

values: Category:Video games about viral outbreaks

values: Category:Video games featuring protagonists of selectable gender

values: Category:Video games developed in the Czech Republic

values: Category:Use mdy dates from February 2016

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values: Category:Articles using Wikidata infoboxes with locally defined images

values: Category:All articles with vague or ambiguous time

values: Category:Vague or ambiguous time from October 2018

values: Category:Wikipedia articles in need of updating from March 2016

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DayZ – Czech
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DayZ – Spanish
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DayZ – French
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DayZ – Georgian
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DayZ – Portuguese
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DayZ – Turkish
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