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I Heard It Through the Grapevine
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This article is about the song. For the album by Marvin Gaye, see I Heard It Through the Grapevine (album). For the idiom, see Wiktionary:hear through the grapevine.
"Heard It Through the Grapevine" redirects here. For the South Korean television series, see Heard It Through the Grapevine (TV series).
"I Heard It Through the Grapevine"
Single by Marvin Gaye
from the album In the Groove
B-side
"You're What's Happening (in the World Today)"
Released
October 30, 1968
Format
7-inch single
Recorded
February 3, 8, 13, 15, & April 10, 1967
Studio
Hitsville USA (Studio A), Detroit, Michigan
Genre
R&B
psychedelic soul
Length
3:16
Label
Tamla (T 54176)
Songwriter(s)
Norman Whitfield
Barrett Strong
Producer(s)
Norman Whitfield
Marvin Gaye singles chronology
"His Eye is on the Sparrow"
(1968) "I Heard It Through the Grapevine"
(1968) "Good Lovin' Ain't Easy to Come By"
(1969)
"His Eye is on the Sparrow"
(1968) "I Heard It Through the Grapevine"
(1968) "Good Lovin' Ain't Easy to Come By"
(1969)
"I Heard It Through the Grapevine" is a song written by Norman Whitfield and Barrett Strong for Motown Records in 1966. The first recording of the song to be released was produced by Whitfield for Gladys Knight & the Pips and released as a single in September 1967; it went to number two in the Billboard chart.
The Miracles recorded the song first and included their version on their 1968 album, Special Occasion. The Marvin Gaye version was placed on his 1968 album In the Groove, where it gained the attention of radio disc jockeys, and Motown founder Berry Gordy finally agreed to its release as a single in October 1968, when it went to the top of the Billboard Pop Singles chart for seven weeks from December 1968 to January 1969 and became for a time the biggest hit single on the Motown label (Tamla).
The Gaye recording has since become an acclaimed soul classic, and in 2004, it was placed 81 on the Rolling Stone list of The 500 Greatest Songs of All Time. On the commemorative fortieth anniversary of the Billboard Hot 100 issue of Billboard magazine in June 2008, Marvin Gaye's "Grapevine" was ranked sixty-fifth. It was also inducted to the Grammy Hall of Fame for "historical, artistic and significant" value.
In addition to being released several times by Motown artists, the song has been recorded by a range of musicians including Creedence Clearwater Revival, who made an eleven-minute interpretation for their 1970 album, Cosmo's Factory; and has been used twice in television commercials – each time using session musicians recreating the style of the Marvin Gaye version: the 1985 Levi's commercial, "Launderette", featuring male model Nick Kamen, and the 1986 California raisins promotion with Buddy Miles as the singer for the clay animation group The California Raisins.
Contents
[hide]
1 Composition
2 Motown recordings
2.1 Marvin Gaye
2.2 Gladys Knight & the Pips
3 Releases
4 Legacy
5 Covers
6 Media
7 Personnel
8 Chart performance
8.1 Weekly charts
8.1.1 Reissue version
8.2 Year-end charts
9 References
10 External links
Composition[edit]
The lyrics tell the story in the first person of the singer's feelings of betrayal and disbelief when he hears of his girlfriend's infidelity only indirectly "through the "grapevine".[1]
By 1966, Barrett Strong, the singer on Motown Records' breakthrough hit, "Money (That's What I Want)", had the basics of a song he had started to write in Chicago, where the idea had come to him while walking down Michigan Avenue that people were always saying "I heard it through the grapevine".[2] The phrase is associated with black slaves during the Civil War, who had their form of telegraph: the human grapevine.[3][4] Producer Norman Whitfield worked with Strong on the song, adding lyrics to Strong's basic Ray Charles influenced gospel tune and the single chorus line of "I heard it through the grapevine".[5] This was to be the first of a number of successful collaborations between Strong and Whitfield.[6]
Motown recordings[edit]
Producer Norman Whitfield recorded "I Heard It Through the Grapevine" with various Motown artists. The first known recording is with the Miracles on August 6, 1966, though there may also have been a recording with the Isley Brothers, or at least Whitfield intended to record it with them; however a track has not turned up – some Motown historians believe that a session may have been scheduled but cancelled.[5][7][8][9] The Miracles' version was not released as a single due to Berry Gordy's veto during Motown's weekly quality control meetings; Gordy advised Whitfield and Strong to create a stronger single.[7] The Miracles version later appeared on their 1968 Special Occasion album, and a slightly different take, possibly from the same session but unreleased, appeared on the 1998 compilation album, Motown Sings Motown Treasures.[10]
Marvin Gaye's version was recorded in spring 1967, and is the second known recording, though was also rejected by Gordy as a single, and would also later go onto an album, In the Groove. The third recording was in 1967 with Gladys Knight and the Pips in a new, faster arrangement. Gordy accepted the new arrangement and the Gladys Knight version was released as a single in September 1967, reaching number 2 in the charts. When Gaye's album with his version of Grapevine was released in August 1968, radio disc jockeys were playing the song, so Gordy had it released as a single in October, and it went to number one in December.[10]
In 1968, Bobby Taylor & the Vancouvers recorded a version for their debut album based on Gladys' recent hit; however, after hearing the Marvin Gaye version, they felt they'd made the wrong choice.[11] In 1969, Whitfield produced a version for the Temptations "psychedelic soul" album, Cloud Nine, in which he "brought compelling percussion to the fore, and relegated the piano well into the wings".[12] In 1971, the Undisputed Truth recorded the song in a Marvin-styled version as did Bettye Lavette on her 1982 Motown album, Tell Me a Lie.[13]
Marvin Gaye[edit]
"I Heard It Through the Grapevine"
Marvin Gaye's version of the song
Problems playing this file? See media help.
Whitfield recorded the song with Marvin Gaye over five sessions, the first on February 3, 1967, and the last on April 10, 1967.[4][14] Recordings of this version took more than a month due to Whitfield overdubbing Gaye's vocals with that of the Andantes' background vocals, mixing in several tracks featuring the Funk Brothers on the rhythm track, and adding the string section from the Detroit Symphony Orchestra with an arrangement by Paul Riser.[4]
The session featuring Gaye led to an argument between the producer and singer. Whitfield wanted Gaye to perform the song in a higher key than his normal range,[5] a move that had worked on David Ruffin during the recording of the Temptations' hit, "Ain't Too Proud to Beg". The mixture of Gaye's raspy vocals and the Andantes' sweeter harmonies made Whitfield confident that he had a hit; however, despite approval from Motown's Quality Control Department, Gordy blocked the release.[15]
Gladys Knight & the Pips[edit]
"I Heard It Through the Grapevine"
Gladys Knight and the Pips 1967 version of the song
Problems playing this file? See media help.
Gladys Knight & the Pips recorded "Grapevine" on June 17, 1967 in Motown's Studio A, with Norman Whitfield as producer. After hearing Aretha Franklin's version of "Respect", Whitfield rearranged "Grapevine" to include some of the funk elements of the Muscle Shoals Rhythm Section. According to David Ritz, Whitfield set to record a song that would "out-funk" Aretha. After Whitfield presented the demo tapes, Gladys Knight, Bubba Knight, William Guest, and Edward Patten worked for several weeks on their vocal arrangement. To make the song suitable for Gladys, the first line of the second verse ("I know a man ain't supposed to cry/But these tears I can't hold inside") was altered to ("Take a good look at these tears in my eyes/Baby, these tears I can't hold inside"). After much talk, Gordy reluctantly allowed the Pips' version to be a single on September 28, 1967 on Motown's Soul label.
Releases[edit]
The Gladys Knight & the Pips version released on September 28, 1967 was on Motown's Soul label, with "It’s Time to Go Now" on the B-side. Motown put little support behind it and the Pips relied on connections with DJs across the United States to get the record played. The Pips' version of "Grapevine" reached number one on the Billboard R&B chart on November 25, 1967, and stayed there for six weeks, making it the group's second R&B number one after 1961's "Every Beat of My Heart". It reached two on the Billboard Pop Singles chart[16] the same month, with the Monkees' "Daydream Believer" holding top spot. It was Motown's best-selling single to that point. The song was later placed on the Gladys Knight & the Pips album Everybody Needs Love.
Whitfield wanted Gordy to release Gaye's "Grapevine" as a single, but Gordy didn't want to release another version after the Pips had already made a hit out of it.[15] In September 1968, Whitfield added "Grapevine" to Gaye's new album In the Groove.[15] On release "Grapevine" became a radio hit and, according to Gordy himself, "The DJs played it so much off the album that we had to release it as a single".[17] So Gaye's version was released as a single on October 30, 1968. Gaye's "I Heard It Through the Grapevine" eventually outsold the Pips', and until The Jackson 5's "I'll Be There" 20 months later, was the biggest hit single of all time on the Motown label. It stayed at the top of the Billboard Pop Singles chart[18] for seven weeks, from December 14, 1968 to January 25, 1969. Gaye's "Grapevine" also held number one on the R&B chart during the same seven weeks,[19] and stayed at number one in the United Kingdom for three weeks starting on March 26, 1969. The label was pleased with the success, although Gaye, depressed because of issues such as the illness of singing partner Tammi Terrell (which would kill her less than a year later), was quoted as saying that his success "didn't seem real" and that he "didn't deserve it".[15]
Due to the song's success, In the Groove was re-issued as I Heard It Through the Grapevine and peaked at number two on the R&B album chart and number sixty-three on the album chart, which was at the time Marvin's highest-charted solo studio effort to date. Because of the success of both versions, "I Heard It Through the Grapevine" was the first and last number one on the Billboard R&B chart in 1968: the Pips version was the first week of January, the Gaye version the last week of December. Gladys Knight was not pleased that Gaye's version usurped her own, and claimed that Gaye's version was recorded over an instrumental track Whitfield had prepared for a Pips song, an allegation Gaye denied.[20] In 1985, one year following Gaye's death, the song was re-released in the UK reaching number eight thanks to a Levi's commercial (starring Nick Kamen).[21]
Legacy[edit]
The Gaye recording has become an acclaimed soul classic. In 2004, it was placed at number 80 on Rolling Stone's list of The 500 Greatest Songs of All Time,[22] with the comment that Whitfield had produced the song with a number of artists using different arrangements, and that on the Marvin Gaye recording he had a "golden idea" when he set the song "in a slower, more mysterious tempo".[23] In a new Rolling Stone list published in 2011, the single was placed slightly lower at number 81.[24]
On the commemorative fiftieth anniversary of the Billboard Hot 100 issue of Billboard magazine in June 2008, the Marvin Gaye version was ranked as the sixty-fifth biggest song on the chart.[25] It was also inducted to the Grammy Hall of Fame for "historical, artistic and significant" value.
Covers[edit]
In addition to being recorded several times by Motown artists, the song has been covered by musicians including Creedence Clearwater Revival who recorded an 11-minute version for their 1970 album, Cosmo's Factory,[26] that was released as a single, reaching 43 on Billboard's chart, with more modest success in other countries,[27] and funk musician Roger Troutman whose extended version (nearly 11 minutes itself) lifted off his 1981 solo album, The Many Facets of Roger,[28] brought the song back to number one on the R&B chart in early 1982 marking the third time the single reached the top spot on that chart. It also made the Billboard Hot 100, peaking at number 79.[29] Queen Latifah used the music as a basis for her 1998 single "Paper", produced by Pras Michel for her album Order in the Court.[30]
Media[edit]
"I Heard It Through the Grapevine" has been used twice in television commercials – each time using session musicians recreating the style of the Marvin Gaye version. For the 1985 Levi's 501 commercial, "Launderette", featuring male model Nick Kamen, agency BBH and director Roger Lyons, owing to budgetary constraints, brought in Karl Jenkins and Mike Ratledge to recreate the sound of the Marvin Gaye original with Tony Jackson, a Barbadian background singer for Paul Young, handling vocals and P. P. Arnold on backing vocals.[21][31][32][33][34] The commercial's success prompted Tamla-Motown to re-release Gaye's single with the Levi's 501 logo on the sleeve — "an example of integrated marketing almost before the term was invented".[35][36] The record went to number eight on the UK Singles chart, marking its second chart performance.[21] A year later, in 1986, Buddy Miles was the singer for the clay animation group The California Raisins which sang it as part a TV advertising campaign.[37]
Marvin Gaye's version of the song is used in the opening credits of The Big Chill (1983) as each of the main characters gets to hear (through the "grapevine") about the death of their college friend, and then travels to his funeral; the song serves in an extradiegetic fashion to both unite the main characters' friendship and to locate it nostalgically for the viewer.[38][39][40]
Personnel[edit]
Lead vocals by Marvin Gaye
Background vocals by The Andantes: Jackie Hicks, Marlene Barrow and Louvain Demps
Hammond organ by Earl Van Dyke[4]
Wurlitzer electric piano by Johnny Griffith
Drums by Richard "Pistol" Allen[4] and Uriel Jones[41]
Bass guitar by James Jamerson
Percussion by Jack Ashford
Guitar by Joe Messina
Instrumentation by the Funk Brothers and the Detroit Symphony Orchestra
String arrangement by Paul Riser[4]
Chart performance[edit]
Weekly charts[edit]
Chart (1968–69)
Peak
position
Australia (Go-Set Top 40)[42] 40
Canadian RPM Top Singles[43] 8
France (SNEP)[44] 88
Ireland (IRMA)[45] 7
Netherlands (Dutch Top 40)[46] 25
South African Chart[47] 3
UK (Official Charts Company)[48] 1
US Billboard Hot 100[49] 1
US Billboard Hot R&B Singles[49] 1
US Cash Box Top 100[50] 1
Reissue version[edit]
Chart (1986)
Peak
position
Belgium (Ultratop 50 Flanders)[51] 18
Germany (Official German Charts)[52] 48
Irish Singles Chart[45] 4
Netherlands (Dutch Top 40)[46] 18
Netherlands (Single Top 100)[53] 23
UK (Official Charts Company)[48] 8
Year-end charts[edit]
Chart (1969)
Rank
Canada[54] 28
US Billboard Hot 100[55] 88
US R&B (Billboard)[56] 40
US Cash Box[57] 4
References[edit]
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^ Jump up to: a b c d e f Peter Shapiro (2006). Turn the Beat Around: The Secret History of Disco. Macmillan. pp. 122–124. Retrieved September 18, 2012.
^ Jump up to: a b c David N. Howard (June 11, 2004). Sonic Alchemy: Visionary Music Producers and Their Maverick Recordings. Hal Leonard Corporation. p. 160. Retrieved September 16, 2012.
Jump up ^ "Songwriters Hall of Fame – Barrett Strong Biography". Songwritershalloffame.org. Retrieved September 17, 2012.
^ Jump up to: a b Ralph McLean (April 2003). "BBC Music: Stories Behind the Song: "I Heard it Through the Grapevine"". BBC.co.uk. Retrieved September 15, 2012.
Jump up ^ Motown: The History, page 56, Sharon Davis, Gullane, 1988
Jump up ^ Joel Francis (September 9, 2009). "Gladys Knight and the Pips – 'I Heard It Through the Grapevine'". The Daily Record. Archived from the original on February 1, 2010. Retrieved February 1, 2010.
^ Jump up to: a b John Covach, Mark Spicer (June 22, 2010). Sounding Out Pop: Analytical Essays in Popular Music. University of Michigan Press. p. 92. Retrieved September 16, 2012.
Jump up ^ Bill Dahl (Feb 28, 2011). Motown: The Golden Years. Krause Publications. p. 318. Retrieved September 15, 2012.
Jump up ^ Amy Hanson (2012). "Cloud Nine – The Temptations". allmusic.com. Retrieved September 18, 2012.
Jump up ^ "Bettye Lavette – Tell Me A Lie". Discogs. Retrieved 9 Dec 2016.
Jump up ^ "Marvin Gaye Session Dates". Soulfuldetroit.com. 2010. Retrieved September 18, 2012.
^ Jump up to: a b c d Gerald Posner (2002). Motown: Music, Money, Sex, and Power. Random House. pp. 224–225. |access-date= requires |url= (help)
Jump up ^ Joel Whitburn (2004). Top R&B/Hip-Hop Singles: 1942–2004. Record Research. p. 330.
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Jump up ^ Joel Whitburn (2004). Top R&B/Hip-Hop Singles: 1942–2004. Record Research. p. 225.
Jump up ^ Marvin Gaye (1976). "1976 interview with Marvin Gaye". BBC Radio 2 (Interview). Interview with Paul Gambaccini. Retrieved September 24, 2012.
^ Jump up to: a b c Mark Robinson (March 1, 2001). The Sunday Times 100 Greatest TV Ads. HarperCollins. pp. 119–121. Retrieved September 16, 2012.
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Jump up ^ "Billboard's Greatest Songs of All Time". Billboard. Retrieved February 1, 2009.
Jump up ^ "Artists Are Color Blind When Looking At Copyrights". Billboard: 40. Jan 29, 1972. Retrieved September 24, 2012.
Jump up ^ "Creedence Clearwater Revival awards on Allmusic". Allmusic. Rovi Corporation. Retrieved July 17, 2013.
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Jump up ^ Joel Whitburn (2004). Top R&B/Hip-Hop Singles: 1942–2004. Record Research. p. 499.
Jump up ^ Lynn Norment (September 1988). "Sounding Off – Review of Order in the Court". Ebony: 22. Retrieved September 16, 2012.
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Jump up ^ Sam Ingleby (17 May 2004). "Karl Jenkins: Fanfare for the Common Man". The Independent.
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^ Jump up to: a b "I heard it through the grapevine in Irish Chart". IRMA. Archived from the original on June 3, 2009. Retrieved July 17, 2013. Only results when searching "I heard it through the grapevine"
^ Jump up to: a b "Nederlandse Top 40 – Marvin Gaye" (in Dutch). Dutch Top 40.
Jump up ^ John Samson. "I heard it through the grapevine in South African Chart". Retrieved July 17, 2013.
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Jump up ^ "Cash Box Top 100 1/18/69".
Jump up ^ "Ultratop.be – Marvin Gaye – I Heard It Through The Grapevine" (in Dutch). Ultratop 50.
Jump up ^ "Offiziellecharts.de – Marvin Gaye – I Heard It Through The Grapevine". GfK Entertainment Charts.
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Bibliography
John Covach, Mark Spicer, Sounding Out Pop: Analytical Essays in Popular Music, 2010, University of Michigan Press
Bill Dahl, Motown: The Golden Years, 2011, Krause Publications
David N. Howard, Sonic Alchemy: Visionary Music Producers and Their Maverick Recordings, 2004, Hal Leonard Corporation
Gerald Posner, Motown : Music, Money, Sex, and Power, 2002, New York: Random House, ISBN 0-375-50062-6
External links[edit]
Lyrics of this song at MetroLyrics
[show]
v
t
e
The Miracles
Smokey Robinson
Ronnie White
Pete Moore
Bobby Rogers
Claudette Robinson
Marv Tarplin
Billy Griffin
Donald Griffin
Carl Cotton
Mark Scott
Dave Finley
Sydney Justin
Alphonse Franklin
Tee Turner
Pre-Miracles: Emerson "Sonny" Rogers
James Grice
Clarence Dawson
Production
Berry Gordy
Smokey Robinson
Pete Moore
Studio albums
Hi... We're The Miracles (1961)
Cookin' with The Miracles (1961)
I'll Try Something New (1962)
The Fabulous Miracles (1963)
The Miracles Doin' Mickey's Monkey (1963)
I Like It Like That (1964)
Going to a Go-Go (1965)
Away We a Go-Go (1966)
Make It Happen (The Tears of a Clown) (1967)
Special Occasion (1968)
Time Out For Smokey Robinson & the Miracles (1969)
Four in Blue (1969)
What Love Has Joined Together (1970)
A Pocket Full Of Miracles (1970)
One Dozen Roses (1971)
Flying High Together (1972)
Renaissance (1973)
Do It Baby (1974)
City of Angels (1975)
Live albums
The Miracles Recorded Live on Stage (1963)
Smokey Robinson & The Miracles LIVE! (1969)
Smokey Robinson & The Miracles: 1957-1972 (1972)
Other albums
Christmas with The Miracles (1963)
Compilations
Greatest Hits: From the Beginning (1965)
Greatest Hits, Vol. 2 (1968)
Anthology (1974)
Anthology '86 (1986)
Anthology: The Best of Smokey Robinson & The Miracles (1995)
The Ultimate Collection (1998)
Ooo Baby Baby: The Anthology (2002)
Depend On Me: The Early Albums (2009)
Singles
(US/UK Top Twenty singles)
"Shop Around"
"You've Really Got a Hold on Me"/"Happy Landing"
"Mickey's Monkey"
"Ooo Baby Baby"
"The Tracks of My Tears"
"My Girl Has Gone"
"Going to a Go-Go"
"(Come 'Round Here) I'm the One You Need"
"The Love I Saw in You Was Just a Mirage"
"I Second That Emotion"
"If You Can Want"
"Baby, Baby Don't Cry"
"The Tears of a Clown"
"I Don't Blame You At All"
"Do It Baby"
"Love Machine"
Videography
The Definitive Performances (1963–1987) (2006)
Discography
Albums
Songs
Related articles
Motown Records
List of cover versions of The Miracles songs
Book:The Miracles
[show]
v
t
e
The Miracles singles discography
1950s
"Got a Job" (1958)
"Your Love (Is All I Need)" (1958)
"I Cry" (1958)
"I Need a Change" (1959)
"It" (1959)
" Bad Girl" (1959)
"The Feeling Is So Fine" (1959) / "(You Can) Depend on Me" (1959)
1960s
"Way Over There" (1960)
"Shop Around" (1960) / "Who's Lovin' You" (1960)
"Ain't It Baby" (1961)
"Mighty Good Lovin'" (1961) / Broken Hearted" (1961)
"Everybody's Gotta Pay Some Dues" (1961)
"What's So Good About Goodbye" (1961) / "I've Been Good to You" (1961)
"I'll Try Something New" (1962)
"You've Really Got a Hold on Me" (1962) / "Happy Landing" (1962)
"A Love She Can Count On" (1963) / "I Can Take a Hint" (1963)
" Mickey's Monkey" (1963)
"I Gotta Dance to Keep From Crying" (1963)
"The Christmas Song" (1963)
"(You Can't Let the Boy Overpower) The Man in You" (1964)
"I Like It Like That" (1964)
"That's What Love Is Made Of" (1964)
"Come On Do The Jerk" (1964)
"Ooo Baby Baby" (1965)
"The Tracks of My Tears" (1965) / "A Fork in the Road" (1965)
"My Girl Has Gone" (1965)
"Going to a Go-Go" (1965) / "Choosey Beggar" (1965)
"Whole Lot of Shakin' in My Heart (Since I Met You)" (1966)
"(Come 'Round Here) I'm the One You Need" (1966)
"The Love I Saw in You Was Just a Mirage" (1967)
"More Love" (1967)
"I Second That Emotion" (1967)
"If You Can Want" (1968)
"Yester Love" (1968)
"Special Occasion" (1968)
"Baby, Baby Don't Cry" (1969)
"Here I Go Again" (1969) / "Doggone Right" (1969)
"Abraham, Martin and John" (1969)
"Point It Out" (1969) / "Darling Dear" (1969)
1970s
"Who's Gonna Take the Blame" (1970)
"The Tears of a Clown" (1970)
"I Don't Blame You At All" (1970)
"Crazy About the La La" (1971)
"Satisfaction" (1971)
"We've Come Too Far to End It Now" (1972)
"I Can't Stand to See You Cry" (1972)
"Don't Let It End ('Til You Let It Begin)" (1973)
"Give Me Just Another Day" (1973)
"Do It Baby" (1974)
"Don't Cha Love It" (1974)
"Gemini" (1975)
"Love Machine" (1975)
"Night Life" (1976)
"Spy for Brotherhood" (1977)
"I Can Touch the Sky" (1977)
"Mean Machine" (1978)
Book:The Miracles
[show]
v
t
e
Marvin Gaye
Studio
albums
The Soulful Moods of Marvin Gaye (1961)
That Stubborn Kinda Fellow (1962)
When I'm Alone I Cry (1964)
Hello Broadway (1964)
How Sweet It Is to Be Loved by You (1965)
A Tribute to the Great Nat "King" Cole (1965)
Moods of Marvin Gaye (1966)
In the Groove/I Heard It Through the Grapevine! (1968)
M.P.G. (1969)
That's the Way Love Is (1970)
What's Going On (1971)
Trouble Man (1972)
Let's Get It On (1973)
I Want You (1976)
Here, My Dear (1978)
In Our Lifetime (1981)
Midnight Love (1982)
Posthumous
albums
Dream of a Lifetime (1985)
Romantically Yours (1986)
Vulnerable (1997)
Duet albums
Together (with Mary Wells, 1964)
Take Two (with Kim Weston, 1966)
United (with Tammi Terrell, 1967)
You're All I Need (with Tammi Terrell, 1968)
Easy (with Tammi Terrell, 1969)
Diana & Marvin (with Diana Ross, 1973)
Compilations
Greatest Hits (1964)
Greatest Hits, Vol. 2 (1967)
Marvin Gaye and His Girls (1969)
Marvin Gaye and Tammi Terrell's Greatest Hits (1970)
Super Hits (1970)
Anthology (1974)
Marvin Gaye's Greatest Hits (1976)
Motown Remembers Marvin Gaye: Never Before Released Masters (1986)
The Marvin Gaye Collection (1990)
The Norman Whitfield Sessions (1994)
Love Starved Heart: Rare and Unreleased (1994)
The Very Best of Marvin Gaye (1994)
The Master (1961–1984) (1995)
Marvin Gaye: The Love Songs (2000)
The Complete Duets (2001)
The Very Best of Marvin Gaye (2001)
Live albums
Marvin Gaye Recorded Live on Stage (1963)
Marvin Gaye Live! (1974)
Live at the London Palladium (1977)
Marvin Gaye at the Copa (2005)
Video albums
Greatest Hits Live (Live in Holland 1976) (2000)
Live In Montreux 1980 (2003)
The Real Thing: In Performance (1964–1981) (2006)
Live In Belgium 1981 (2006)
US/UK Top
Ten singles
"Pride and Joy"
"How Sweet It Is (To Be Loved by You)"
"I'll Be Doggone"
"Ain't That Peculiar"
"Your Precious Love"
"If I Could Build My Whole World Around You"
"Ain't Nothing Like the Real Thing"
"You're All I Need to Get By"
"I Heard It Through the Grapevine"
"Too Busy Thinking About My Baby"
"That's the Way Love Is"
"Abraham, Martin and John"
"The Onion Song"
"What's Going On"
"Mercy Mercy Me (The Ecology)"
"Inner City Blues (Make Me Wanna Holler)"
"Trouble Man"
"Let's Get It On"
"You Are Everything"
"Got to Give It Up"
"Sexual Healing"
Family
Marvin Gay Sr. (father)
Alberta Gay (mother)
Anna Gordy Gaye (first wife)
Denise Gordy (son's birth mother)
Nona Gaye (daughter)
Frankie Gaye (brother)
Gordon Banks (brother-in-law)
Related
topics
Discography
Songs
Albums
Songs by Marvin Gaye
Albums produced by Marvin Gaye
Songs in memory
Songs produced by Marvin Gaye
Personal life
Death
Tributes
The Marquees
Harvey Fuqua
Tammi Terrell
Leon Ware
Marvin's Room
Marvin Is 60: A Tribute Album
Book
Category
Portal
[show]
v
t
e
Marvin Gaye singles discography
1960s: (Tamla)
1961
"Let Your Conscience Be Your Guide"
1962
"Sandman"
"Soldier's Plea"
"Stubborn Kind of Fellow"
"Hitch Hike"
1963
"Pride and Joy"
"Can I Get a Witness"
1964
"You're a Wonderful One"
"Once Upon a Time"
"What's the Matter with You Baby"
"Try It Baby"
"Baby Don't You Do It"
"What Good Am I Without You"
"How Sweet It Is (To Be Loved by You)"
1965
"I'll Be Doggone"
"Pretty Little Baby"
"Ain't That Peculiar"
1966
"One More Heartache"
"Take This Heart of Mine"
"Little Darling (I Need You)"
"It Takes Two"
1967
"Ain't No Mountain High Enough"
"Your Unchanging Love"
"Your Precious Love"
"You"
"If I Could Build My Whole World Around You"/"If This World Were Mine"
1968
"Ain't Nothing Like the Real Thing"
"You're All I Need to Get By"
"Chained"
"Keep On Lovin' Me Honey"
"You Ain't Livin' till You're Lovin'"
"His Eye Is on the Sparrow"
"I Heard It Through the Grapevine"
1969
"Good Lovin' Ain't Easy to Come By"
"Too Busy Thinking About My Baby"
"That's the Way Love Is"
"Abraham, Martin and John"
"What You Gave Me"
"How Can I Forget"
1970s: (Tamla)
1970
"Gonna Give Her All the Love I've Got"
"The Onion Song"
"California Soul"
"The End of Our Road"
1971
"What's Going On"
"Mercy Mercy Me (The Ecology)"
"Inner City Blues (Make Me Wanna Holler)"
"Save the Children"
1972
"You're the Man"
"Trouble Man"
"I Want to Come Home for Christmas"
1973
"Let's Get It On"
"You're a Special Part of Me"
"Stop, Look, Listen (To Your Heart)"
"Come Get to This"
1974
"You Sure Love to Ball"
"My Mistake (Was to Love You)"
"Don't Knock My Love"
"You Are Everything"
"Distant Lover"
1976
"I Want You"
"After the Dance"
"Since I Had You"
1977
"Got to Give It Up"
1978
"Pops, We Love You (A Tribute to Father)"
1979
"A Funky Space Reincarnation"
"Anger"
"Ego Tripping Out"
1980s: (Tamla/
Columbia)
1981
"Praise"
"Heavy Love Affair"
1982
"Sexual Healing"
1983
"My Love Is Waiting"
"'Til Tomorrow"
"Joy"
Posthumous
1985
"Sanctified Lady"
"It's Madness"
"Just Like"
1986
"The World Is Rated X"
1991
"My Last Chance"
1994
"Lucky, Lucky Me"
1995
"This Love Starved Heart Of Mine(It's Killing Me)"
2001
"Music"
2005
"Let's Get It On (The M.P.G. Groove Remix)"
2015
"Where Are We Going"
Book
Category
Portal
[show]
v
t
e
Gladys Knight & the Pips
Gladys Knight
Merald "Bubba" Knight
William Guest
Edward Patten
Brenda Knight
Eleanor Guest
Langston George
Chris Morante
Studio albums
Everybody Needs Love
Neither One of Us
Imagination
I Feel a Song
2nd Anniversary
The One and Only
Soundtrack albums
Claudine
Compilation albums
The Ultimate Collection
Singles
"Every Beat of My Heart"
"Giving Up"
"Take Me in Your Arms and Love Me"
"Everybody Needs Love"
"I Heard It Through the Grapevine"
"The End of Our Road"
"It Should Have Been Me"
"I Wish It Would Rain"
"The Nitty Gritty"
"If I Were Your Woman"
"Help Me Make It Through the Night"
"Neither One of Us (Wants to Be the First to Say Goodbye)"
"The Look of Love"
"Midnight Train to Georgia"
"I've Got to Use My Imagination"
"Best Thing That Ever Happened to Me"
"I Feel a Song (In My Heart)"
"The Way We Were/Try to Remember"
"Save the Overtime (For Me)"
"Hero"
"Love Overboard"
"Baby, Don't Change Your Mind"
Related topics
Discography
Aaliyah
Barry Hankerson
Book
[show]
v
t
e
Creedence Clearwater Revival
Doug Clifford
Stu Cook
John Fogerty
Tom Fogerty
Studio albums
Creedence Clearwater Revival
Bayou Country
Green River
Willy and the Poor Boys
Cosmo's Factory
Pendulum
Mardi Gras
Live albums
Live in Europe
The Concert
Compilations
Creedence Gold
More Creedence Gold
Pre-Creedence
Chronicle, Vol. 1
The Best of Creedence Clearwater Revival
20 Golden Greats
Creedence Country
Hits Album
At the Movies
Chronicle, Vol. 2
Rollin' on the River
Heartland Music Presents Creedence Clearwater Revival
Keep On Chooglin'
Creedence Clearwater Revival: Box Set
Bad Moon Rising: The Best of Creedence Clearwater Revival
Platinum
Creedence Clearwater Revival Covers the Classics
Singles
"Porterville"/"Call It Pretending"
"Suzie Q. (Part 1)"/"Suzie Q. (Part 2)"
"I Put a Spell on You"/"Walk on the Water"
"Proud Mary"/"Born on the Bayou"
"Bad Moon Rising"/"Lodi"
"Green River"/"Commotion"
"Down on the Corner"/"Fortunate Son"
"Travelin' Band"/"Who'll Stop the Rain"
"Run Through the Jungle"/"Up Around the Bend"
"Lookin' Out My Back Door"/"Long As I Can See the Light"
"Have You Ever Seen the Rain?"/"Hey Tonight"
"Sweet Hitch-Hiker"/"Door to Door"
"Someday Never Comes"/"Tearin' up the Country"
"I Heard It Through the Grapevine"/"Good Golly Miss Molly"
Related articles
Discography
Song list
The Blue Velvets
The Golliwogs
Creedence Clearwater Revisited
Fogerty v. Fantasy, Inc.
Saul Zaentz
Fantasy Records
Book:Creedence Clearwater Revival
[show]
v
t
e
The California Raisins
TV specials and series
A Claymation Christmas Celebration
Meet the Raisins!
The California Raisin Show
See also
California Raisin Advisory Board
The Grape Escape
[show]
v
t
e
Michael McDonald
Studio albums
If That's What It Takes (1982)
No Lookin' Back (1985)
Take It to Heart (1990)
Blink of an Eye (1993)
Blue Obsession (2000)
Motown (2003)
Motown Two (2004)
Soul Speak (2008)
Wide Open (2017)
Compilation albums
Sweet Freedom (1986)
Singles
"I Keep Forgettin' (Every Time You're Near)"
"No Lookin' Back"
"Sweet Freedom"
"I Heard It Through the Grapevine"
"Ain't No Mountain High Enough"
"Reach Out, I'll Be There"
"Baby I Need Your Lovin'"
"Stop, Look, Listen (To Your Heart)"
"Deck the Halls/Jingle Bells"
"Walk On By"
"(Your Love Keeps Lifting Me) Higher and Higher"
"Have Yourself a Merry Little Christmas!"
Record labels
Warner Bros.
Reprise
Universal Music Group
Motown
Related articles
Discography
The Doobie Brothers
Toto
Amy Holland
[show]
Chart procession and succession
Preceded by
"Soul Man" by Sam & Dave Billboard Hot R&B Singles number-one single (Gladys Knight & the Pips version)
December 2, 1967 – January 6, 1968 Succeeded by
"I Second That Emotion" by Smokey Robinson & the Miracles
Preceded by
"Love Child" by Diana Ross & the Supremes Billboard Hot 100 number-one single (Marvin Gaye version)
December 14, 1968 – January 31, 1969 Succeeded by
"Crimson and Clover" by Tommy James & the Shondells
Preceded by
"Who's Making Love" by Johnnie Taylor Billboard Hot R&B Singles number-one single (Marvin Gaye version)
December 14, 1968 – January 25, 1969 Succeeded by
"Can I Change My Mind" by Tyrone Davis
Preceded by
"Where Do You Go To (My Lovely)?" by Peter Sarstedt UK number-one single (Marvin Gaye version)
March 26, 1969 Succeeded by
"Israelites" by Desmond Dekker & The Aces
Preceded by
"Never Too Much" by Luther Vandross Billboard Hot Soul Singles number-one single (Roger version)
November 7–14, 1981 Succeeded by
"Take My Heart (You Can Have It If You Want It)" by Kool & the Gang
Retrieved from "https://en.wikipedia.org/w/index.php?title=I_Heard_It_Through_the_Grapevine&oldid=836701445"
Categories:
1967 singles
1968 singles
1981 singles
Marvin Gaye songs
Gladys Knight & the Pips songs
Creedence Clearwater Revival songs
The Miracles songs
Trini Lopez songs
Michael McDonald (singer) songs
Billboard Hot 100 number-one singles
Billboard Hot R&B/Hip-Hop Songs number-one singles
UK Singles Chart number-one singles
Grammy Hall of Fame Award recipients
Songs written by Barrett Strong
Songs written by Norman Whitfield
Motown singles
Tamla Records singles
Fantasy Records singles
Song recordings produced by Norman Whitfield
1966 songs
Songs about infidelity
Hidden categories:
Pages using citations with accessdate and no URL
CS1 French-language sources (fr)
Good articles
Use mdy dates from July 2011
Articles with hAudio microformats
Singlechart usages for Dutch40
Singlechart usages for Flanders
Singlechart usages for Germany2
Singlechart usages for Dutch100
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Destiny 2
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Destiny 2
Destiny 2's cover art, depicting the game's three character classes, Hunter (left), Titan (center), and Warlock (right)
Developer(s)
Bungie
Publisher(s)
Activision
Director(s)
Luke Smith
Designer(s)
Gavin Irby
Jacob Benton
Lars Bakken
Programmer(s)
Chris Butcher
Artist(s)
Shiek Wang
Michael Zak
Writer(s)
Jason Harris
Christine Thompson
Composer(s)
Michael Salvatori
Skye Lewin
C Paul Johnson
Platform(s)
Microsoft Windows
PlayStation 4
Xbox One
Release
PlayStation 4, Xbox One
WW: September 6, 2017
Microsoft Windows
WW: October 24, 2017
Genre(s)
Action role-playing
Mode(s)
Multiplayer
Destiny 2 is an online-only multiplayer first-person shooter video game developed by Bungie and published by Activision. It was released for PlayStation 4 and Xbox One on September 6, 2017, followed by a Microsoft Windows version the following month.[1][2] It is the sequel to 2014's Destiny and its subsequent expansions. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Players assume the role of a Guardian, protectors of Earth's last safe city as they wield a power called Light to protect the Last City from different alien races. One of these races, the Cabal, lead by their emperor, Dominus Ghaul, infiltrate the Last City and strips all Guardians of their Light. The player sets out on a journey to regain their Light and find a way to defeat Ghaul and his Red Legion army and take back the Last City.
Like the original, activities in Destiny 2 are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each planet and features public events as well as new activities not featured in the original. These new activities have an emphasis on exploration of the planets and interactions with non-player characters (NPCs) on the planets; the original Destiny only featured NPCs in social spaces. PvP features objective-based modes, as well as traditional deathmatch game modes. All PvP game modes are four-versus-four, a change from the previous installment, which featured six-versus-six, three-versus-three, and two-versus-two variants. Bungie has already announced two expansion packs for the game, which will further the story and add new content and missions. The first expansion, Curse of Osiris, will release in late 2017, while the second expansion is planned for release in spring 2018.
Upon release, Destiny 2 was received positively, with many calling it a major improvement over its predecessor.
Contents
[hide]
1 Gameplay
1.1 Character progression and classes
1.2 Player versus environment (PvE)
1.3 Player versus player (PvP)
2 Plot
3 Development
4 Release
4.1 Post-release content
5 Reception
5.1 Sales
6 References
7 External links
Gameplay
See also: Destiny (video game) § Gameplay
Similar to its predecessor, Destiny 2 is a first-person shooter game that incorporates role-playing and massively multiplayer online game (MMO) elements.[3] The original Destiny included on-the-fly matchmaking that allowed players to communicate only with other players with whom they were "matched" by the game. To communicate with other players in the game world, players had to use their respective console's messaging system.[3] Destiny 2 features a more optimal way of matchmaking called "Guided Games", which allows players to search for clans who may need additional players for activities, such as strikes or raids. Like the original, activities in Destiny 2 are divided among player versus environment (PvE) and player versus player (PvP) game types.[4]
Character progression and classes
Further information: Destiny (video game) § Character progression and classes
As in the original game, players are able to improve their characters, referred to as Guardians, by gaining experience points (EXP) — when a set number of experience points are accumulated, the player's character will "level up" and gain improved statistics which further enhance performance in battle. Milestones, including the "main scenario" milestones, are specific tasks given to the player by non-player characters (NPCs) which reward items and EXP. Completing main scenario milestones progresses the overarching plot of the game.
Destiny 2 features the same three character classes as the original Destiny. Each class has their own specific upgrades, perks, special abilities, and three sub-classes that allow players to finely tune their individual characters to provide a different play style. After choosing a class, players select one of three species for their character: Human, Awoken (bluish-gray-skinned descendants of Humans), or Exo (humanoid machines). They can then customize their character, such as changing its gender or skin color. A character's species is only cosmetic and does not affect gameplay. Players can create two more characters to have a character of each class.[4][5]
Hunters continue to have access to the Solar-based "Gunslinger" sub-class of the original, along with its "Golden Gun" super, and the Void-based "Nightstalker" sub-class from the original's The Taken King expansion, along with its "Shadowshot" super, both with noticeable gameplay changes. The Hunter's new sub-class for Destiny 2 is the Arc-based "Arcstrider", replacing the "Bladedancer" sub-class of the original. Arcstrider's super, "Arc Staff", focuses on an electrified staff and a large amount of rapid mobility.[5] Warlocks continue to have access to the Void-based "Voidwalker" sub-class of the original, along with its "Nova Bomb" super, and the Arc-based "Stormcaller" sub-class from The Taken King, along with its "Stormtrance" super, both with several changes. The Warlock's new sub-class for Destiny 2 is the Solar-based "Dawnblade" with a super called "Daybreak", replacing the "Sunsinger" sub-class of the original. The Daybreak super allows the player to make Solar Light blades to strike enemies from mid-air, similar to the Titan's "Sunbreaker" sub-class with its super.[5] Titans continue to have access to the Arc-based "Striker" sub-class and its "Fists of Havoc" super of the original, and the Solar-based "Sunbreaker" from The Taken King, along with its "Hammer of Sol" super, both with significant gameplay changes. The Titan's new sub-class for Destiny 2 is the Void-based "Sentinel", replacing the "Defender" sub-class of the original, although the Sentinel sub-class can create the Defender's Ward of Dawn shielding bubble if this option is selected. Sentinel's super, "Sentinel Shield", allows the player to summon a shield that can block enemy fire and be used offensively, similar to Captain America's shield.[5]
Upon reaching the character EXP level cap (level 20), character progression shifts to improving their "Power" level (formerly "Light" level) by acquiring new and better equipment. This equipment can be gained through a variety of sources, including "strikes", raids, and in-game events. The three weapon classes and five pieces of armor each have a Power level; a character's Power level is the average of that gear. A higher character level allows for better equipment with higher Power levels to be equipped. A higher Power level improves damage output and defense. The highest obtainable Power level at launch is 305. Weapons and armor were reorganized in Destiny 2. In the original game, weapons were divided as Primary, Special, and Heavy weapons. In Destiny 2, the weapons are categorized as Kinetic, Energy, and Power weapons. Primary weapons and some Special weapons in the original - such as hand cannons and sidearms - are classified as Kinetic and Energy weapons. Those without an elemental damage type go in the Kinetic weapons slot while those with an elemental damage type (Arc, Solar, or Void) go in the Energy weapons slot. Power weapons include the Heavy weapons and the more powerful Special weapons from the first game, such as shotguns and sniper rifles, as well as new weapon types, such as the grenade launcher. With armor, the name of the stats have been changed. Instead of Strength, Intellect, and Discipline, there are stats for Armor, Recovery, and Mobility. Also for armor, the helmet, gauntlets, chest, legs, and class item slots have remained unchanged, but the artifacts slot has been replaced with one for a player's clan banners.[6]
Player versus environment (PvE)
Like the original game, player versus environment game types make up the majority of the game. Areas to explore include Earth's European Dead Zone (which was only a PvP map in the original), Saturn's moon Titan, Jupiter's moon Io, and the centaur planet Nessus. There is also a new social space in the European Dead Zone called "The Farm", as the main portion of the Tower of the original was destroyed at the start of Destiny 2's campaign. However, a lower, undamaged portion of the Tower becomes the main social space post-campaign. Like the original, there are Patrol missions and public events, but emphasis has been placed more on exploration of the worlds, including towns that players can visit and friendly NPCs who can be found in-game and will give side-quests. New missions were added called 'Adventures', which allow players to explore the area and go on a treasure hunt-like journey to dungeon-like areas. Some Adventures culminate in what is called a Lost Sector, which are somewhat hidden areas in worlds that lead players to a boss that yields rewards upon its defeat. Lost Sectors can be found and accessed without doing an Adventure. A map has also been added to the game, which shows the locations of the NPCs, Patrol beacons, Adventures, and Lost Sectors. The maps of these new areas are much larger than those in the original Destiny, with one being described as twice as large as any area of the original. Players no longer have to leave a planet and go to orbit to travel to another location; they can now do so immediately from their current in-game location.[4][6] Another new activity has been added called Flashpoints, which is a weekly event that takes place on one of the four planets and rotates each week. In the event, players complete a set of challenges to earn high level rewards.[7] Similar to the original game, players can pledge their allegiance to one of three factions — Dead Orbit, Future War Cult, or New Monarchy. In Destiny 2, however, the factions now compete against each other in the Faction Rally, which is a periodic event that lasts for one week. Faction points are earned by doing various activities. The faction with the most points at the end of the week earns a high level reward for 1,000 Glimmer (in-game currency). The losing factions can also gain the reward, but must pay 50,000 Glimmer for their faction's item.[8]
Once a player has completed the main story and has reached level 20, they unlock access to different types of end-game content. These activities include the Nightfall strike (a weekly featured strike with high level rewards) and the "Leviathan" raid, among other PvP activities. Much harder versions of these also exist, called prestige mode (formerly heroic in the original game). These end-game activities reward players with powerful gear upon successful completion to increase their Power level.[9]
Player versus player (PvP)
Like the original, player versus player combat exists in what is called the Crucible with Lord Shaxx returning as its NPC. The original Destiny's Crucible featured six-versus-six and three-versus-three game modes, as well as a limited time two-versus-two mode. In Destiny 2, all game modes are four-versus-four as Bungie shifted their focus to smaller teams for competitive multiplayer and better map design. Like the original, player statistics such as weapon power and defense are balanced between players in Crucible game modes. The in-game HUD was updated so that players can see if an enemy has their super charged or has heavy ammo. Players currently do not have the option to select a single game mode to play. Excluding Trials of the Nine and Iron Banner modes, Crucible features two options, quickplay and competitive. Quickplay rotates between three game modes from the original Destiny that were modified for the new player count: Clash, Control, and Supremacy. Competitive rotates between Destiny 2's two new modes: Countdown and Survival. "Countdown", a best-of-ten rounds mode, is "an asymmetric objective mode where players have to plant a bomb in the enemy base and then defend it until it explodes." One team attempts to plant bombs at designated locations, while the other team defends those locations to prevent bombs from being planted. If the opposing team plants a bomb, they must defend it until it explodes, while the other team attempts to defuse it. If the original defending team kills all players on the offensive team, the round is over, similar to the 'Search and Destroy' game modes from other first-person shooters.[4][10] In "Survival", a best-of-seven rounds mode, a team has a certain amount of lives that is shared across that team. If a player dies and their team's total lives is at zero, they cannot be revived for the remainder of the round.[11][12]
Trials of Osiris from the original game has been replaced by Trials of the Nine. Like Trials of Osiris, Trials of the Nine begins on Fridays and ends with the weekly reset on Tuesdays. The game mode for this new Trials, however, has changed; instead of using the Elimination mode of the original, Trials of the Nine rotates each week between Destiny 2's two new game modes, Countdown and Survival. Only one map is featured for Trials' four-day duration, but the map also rotates weekly. Player's gear is locked during Trials, meaning they cannot change it for the duration of a match. Unlike Trials of Osiris, players can gain access to the Trials of the Nine's social space called The Spire, located in unknown space, for simply completing a match of Trials and earning Trials tokens. There, players will meet an NPC called the Emissary of the Nine, who will exchange tokens for gear. Gaining three, five, and seven wins on the score card, respectively, gains access to the upper tiers of the social space with greater rewards at each tier. Going flawless with seven wins allows admittance into an exclusive area with even greater rewards. Three losses resets the score card. To access Trials of the Nine, players must have completed the campaign, completed Lord Shaxx's "Call to Arms" milestone, and have a Power level of at least 260.[13][14]
The periodic competitive Iron Banner PvP mode of the original game, which disabled balancing of player's gear, also returned for the sequel. Destiny 2's Iron Banner, however, does not disable balancing, with Bungie stating that "Your fighting abilities, not your power levels, will decide the outcome." Like the original, Iron Banner lasts for one week and features milestones to complete daily. Players must have completed the campaign and be level 20 to access Iron Banner, which features the returning Lord Saladin from the original game as its NPC.[15]
Plot
Further information: Destiny (video game) § Setting
One year after the end of the SIVA Crisis, Cabal forces of the Red Legion sever external communications throughout the Solar System and launch a full-scale aerial assault on the Last City, destroying the upper main portion of the Tower. The Guardian and Ghost respond and assist the Vanguard (Commander Zavala, Ikora Rey, Cayde-6, Lord Shaxx, etc.) in the evacuation of civilians, but while assaulting the Cabal command ship of Dominus Ghaul, the military emperor of the Cabal, he attaches a massive mining device to the Traveler and drains it of the Light, a special form of power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul. Waking two days after the attack, the Guardian locates their Ghost and the two escape the Last City and find a safe haven known as The Farm in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human who lives on the outskirts of the Last City and helps refugees.
The Guardian follows a vision they experienced and encounter a shard of the Traveler in a hidden forest within the EDZ. Ghost interfaces with the shard and its Light is restored. In doing so, Ghost is successful in restoring the Guardian's Light as well. After completing a series of missions for Hawthorne and Devrim Kay, an EDZ scout, to restore long range communications, Hawthorne intercepts a distress call from Commander Zavala, urging any surviving guardians to make their way to Saturn's moon Titan to assist in mounting a counter-offensive. It is shown that Ghaul has captured the Speaker, and wishes to carry favor with the Traveler, having taken an interest in harnessing and learning the power of the Light.
The Guardian travels to the former human colony on Titan, only to learn it has been overrun by the Hive. Tasked to complete a series of missions for Deputy-Commander Sloane, power is successfully restored to the facility and Zavala summons the Guardian to retrieve Cabal intelligence for analysis. After doing so, it is revealed that the Red Legion was dispatched to the Milky Way in response to the distress call sent by the Skyburners Regiment during the Taken War two years prior. It is also learned that Ghaul is undefeated and possesses a superweapon known as the Almighty, an orbital space station with a drilling platform capable of destroying stars. Anyone who has resisted Cabal rule in their system has subsequently had their star drained and their star system destroyed in the process. Ghaul implores the Speaker, under duress from torture, to tell him how to commune with the Traveler; the Speaker responds that Ghaul is not worthy of the Light and that the Traveler will never deem him worthy. Regardless, Ghaul refuses to kill the Speaker, stating his intention to torture him until he reveals how to commune with the Traveler. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in facilitating a counterattack to retake the Last City.
The Guardian locates Cayde on the centaur planet Nessus, who was looking for Vex tech to use against the Red Legion, and Ikora on Jupiter's moon Io, who was looking for answers about the Traveler as Io was the last place the Traveler visited before the Collapse. After eliminating Vex and Taken threats at each location, the team reunites at The Farm and conclude that the only way to retake the Last City and save the Traveler will be to shut down the Almighty first, to eliminate the possibility of the Red Legion destroying the Solar System in the event of their failure. The Guardian proceeds to kill Thumos the Unbroken, the Cabal officer in possession of access codes to a ship that will allow them to access the Almighty. The Guardian is successful in hijacking the ship and subsequently boards the Almighty, eventually destroying the weapon, which also blows up the base in the process. During this time, the Consul, Ghaul's mentor, urges Ghaul to take the Light, but Ghaul is reluctant until the Consul kills the Speaker. Ghaul then proclaims that he will take the Light and strangles the Consul in a fit of rage.
The Guardian returns to Earth to assist in the counterattack and, after a short rendezvous with Cayde, Ikora, Zavala, and Hawthorne, infiltrates Ghaul's command ship alone to face him and save the Traveler. Ghaul forcibly takes the Light, corrupting it, and uses its power against the Guardian, but the Guardian is successful in killing Ghaul, who uses Radiance in order to resurrect as a massive ethereal figure who then speaks to the Traveler directly. In doing so, the Traveler wakes from its sleep, destroying the device that was harvesting its power before vaporizing Ghaul himself, sending a massive shockwave across the planet, restoring the Light and decimating the Red Legion's forces. The game ends with a posthumous voiceover from the Speaker, reminding those who would oppose the Light may try, but that it can never be stopped.
After this, the Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at a lower, undamaged portion of the Tower (and once again a social space), with the Vanguard returning to their old duties and Hawthorne assuming a new post in the Tower. In a post-credits scene, the shockwave sent by the Traveler is revealed to have encapsulated the entire system, ushering in a new Golden Age. The wave of Light extends beyond the Solar System and spreads beyond the entire Milky Way, before panning across a fleet of dark, unknown ships sitting some distance away in extragalactic space.
Following Ghaul's defeat, a massive world-eating ship called the Leviathan appears outside of Nessus's orbit ("Leviathan" raid). A fireteam of Guardians board the ship and are greeted by the Cabal emperor-in-exile, Calus. He invites them to complete a series of challenges before reaching his throne. The Guardians complete his challenges at the Royal Pools, the Pleasure Gardens, and the Gauntlet (the order of which changes weekly), before facing Emperor Calus. As he takes damage, the Guardians discover that Calus is a mechanical doppelganger. After overcoming his strange powers and the automaton, the real Calus speaks through the machine, claiming that what the Guardians know is a lie and that there is a truth beyond what the Speaker had told them.
Development
A sequel to Destiny was first mentioned in November 2014, two months after the original released, by Activision chief executive officer Eric Hirshberg, where he said "Work has also begun on future expansion packs as well as on our next full game release".[16] Based on documents of the original release schedule for Destiny, Bungie and Activision intended to release new, disc-based sequels every other year until 2019, with large downloadable expansions in between.[17] Originally planned for a September 2016 release (based on the original documents),[17] Bungie confirmed on February 11, 2016 that a full sequel would release in 2017.[18][19] That same month, video game writer Christopher Schlerf, who was the lead writer for Halo 4 and worked on Mass Effect: Andromeda, joined Bungie.[20] In December 2016, Bungie announced that Vicarious Visions would be joining the development team along with Activision.[21] Unlike the original, it was rumored that Destiny 2 would also release on Microsoft Windows,[22] which was confirmed on March 30, 2017.[23]
In Activision's earnings report for 2016, Hirshberg said that Destiny's sequel was still "on track for release this fall [2017]." Activision said the sequel would "broaden the franchise's global reach." Hirshberg elaborated that players who had spent hours in the original would "love" the sequel, and for those who had not played Destiny, or had not played in a while,
...we think we've made a sequel that's going to have a lot for them to love, too. The cornerstone of that is a great cinematic story that's been a real focus with a great cast of memorable, relatable characters, coupled with some very nice ways to make the game more accessible to a casual player. Without losing anything that our core players love, we've made it more accessible to someone who just wants to have a great, more casual first-person action experience.[22]
Bungie had said that players' characters and progression would carry over into future releases.[24] However, this turned out to only be half true. Characters and progression did carry over into Destiny's expansions, but for the sequel, only players' characters' physical appearance carried over if they had reached level 20 and completed the Black Garden quest in the original. In regards to why progression and items did not carry over, Bungie said "We believe this is the best path forward. It allows us to introduce the major advancements and improvements that all of us expect from a sequel, ensuring it will be the best game we can create, unencumbered by the past." Bungie awarded veteran players in Destiny 2 with in-game emblems that acknowledged their accomplishments in the original Destiny. Players' characters, progression, and items are still accessible in the original Destiny, which will continue to remain online.[25]
Destiny 2 presentation on May 18 at Jet Center in Hawthorne, California
On March 23, 2017, a promotional poster for the sequel was leaked by Lega Network, revealing the game's name as Destiny 2 and a release date of September 8, 2017, with the mention of a public beta for the game. The poster showed that just like the original, Destiny 2 would have PlayStation exclusive content.[26] On March 27, 2017, although not directly responding to the leaked information, Bungie tweeted an image of Destiny 2. The image showed The Last City in smoke and flames with "Destiny" and a large "2" over the Traveler.[27] This was followed up with a teaser trailer narrated by character Cayde-6. The teaser showed the Tower under attack by the Cabal, one of the enemy races from the original game. PlayStation's YouTube channel showed a slightly extended teaser, officially confirming that there would be timed exclusive content for PlayStation 4, and it would last until at least fall 2018.[28] A full reveal trailer released on March 30, showing the three class Vanguards, Commander Zavala (Titan), Cayde-6 (Hunter), and Ikora Rey (Warlock), rallying Guardians in the war-torn Tower. The Cabal are being lead by Ghaul, the commander of the Red Legion. The trailers confirmed that Lance Reddick, Nathan Fillion, and Gina Torres would be reprising their roles as the class Vanguards, respectively.[23] Nolan North also confirmed that he would be reprising Ghost, the Guardian's AI companion.[29] Bungie had a live stream of Destiny 2's gameplay on May 18.[30] On May 19, 2017, Destiny 2 project lead Mark Noseworthy told IGN that there were no plans for a Nintendo Switch version of the game. Noseworthy went on to say, "I think it's pretty unrealistic given we're an online-only game, right? The Switch, because it's a portable - and I love my Switch, I've got Breath of the Wild here, I've got it with me. It's incredible, I love the console, but in terms of where it's at, I don't want to leave anyone with the possibility of like, 'it's a thing we'll consider, maybe next year.' There's no plans right now for Switch."[31]
The Microsoft Windows version of Destiny 2 supports native 4K resolution and uncapped frame rate (fps), full mouse and keyboard support, text chat, adjustable field of view, and 21:9 monitor support, as well as being exclusive to Blizzard Entertainment's Battle.net service.[6] Although not native 4K, Destiny 2 does support 4K enhancements for the PlayStation 4 Pro, an updated version of the standard PlayStation 4 that supports 4K rendering. Similarly, the Xbox One has an updated version called the Xbox One X which will release in November 2017. Bungie has not confirmed if the One X will support 4K enhancements. However, Bungie does plan to add HDR support to Destiny 2 sometime after launch.[32] Unlike the Windows version, the console versions are locked at 30fps.[33] Destiny 2 also has an improvement with its servers, which are a combination of dedicated servers and peer-to-peer networking. Lead engineer Matt Segur explained, "Every activity in Destiny 2 is hosted by one of our servers. ... That means [players] will never again suffer a host migration during [a] Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center."[6]
Grimoire cards that were found in the original game, which detailed the lore of the Destiny universe and could only be accessed from Bungie's website and the Destiny app, did not return for the sequel. For Destiny 2, Bungie shifted their focus to in-game storytelling, which was something the original was criticized for lacking. To detail the lore of the universe in Destiny 2, there are many artifacts around the maps that can be scanned by Ghost, who will give details and backstory.[6] At the 2017 Electronic Entertainment Expo (E3), a new cinematic trailer was shown, narrated by the main antagonist, Dominus Ghaul. It showed that Bungie did focus more on the story for the sequel than the original, as Bungie was "attempting to go in-depth into the universe and the motivations of the characters."[34] E3 2017 also revealed that Destiny 2's release date was moved up to September 6, 2017, and the Windows version was confirmed for an October 24 release.[35] The dates for the beta on the console versions were also confirmed at E3 2017. Early access for pre-order customers began on PS4 on July 18 followed by Xbox One on July 19; non-pre-order customers received access beginning July 21. The console beta concluded on July 25, after a 2-day extension. The beta for the PC began on August 29 and concluded on August 31.[36]
Release
Destiny 2 was released worldwide for the PlayStation 4 and the Xbox One on September 6, 2017, and the Microsoft Windows version released worldwide on October 24.[35] There were several editions of the game, including a Collector's Edition, a Limited Edition, a Digital Deluxe Edition, and the standard base game. Like the original, there is an Expansion Pass, which grants access to the first two expansions of Destiny 2.[37] Also like the original Destiny, pre-orders for the game received early access to the game's beta,[23] as well as other in-game pre-order bonuses, such as early access to the exotic rifle "Coldheart".[38] Pre-orders from GameStop received a Cayde-6 collectible figure.[39] Other figures and toys, such as Lord Saladin, were released after Destiny 2's console launch.[40] The Windows version is distributed exclusively through the Blizzard Battle.net, marking the first non-Blizzard Entertainment title to be distributed via the platform.[41] Per an exclusivity agreement with Sony Interactive Entertainment that began with the original Destiny, the PlayStation 4 version of Destiny 2 features timed-exclusive content until at least late 2018.[42]
The Collector's Edition of Destiny 2 included the base game in a SteelBook case, the Expansion Pass, a themed backpack, a "Frontier Kit", which featured a solar panel USB charger with built-in light, a paracord, and a solar blanket, a 15" laptop/tablet sleeve with protective pocket slip, a Cabal-themed collector's box with various items, and premium digital content. The Limited Edition, distributed exclusively from GameStop, included the same physical and digital items as the Collector's Edition, minus the backpack, "Frontier Kit", and laptop/tablet sleeve. The Digital Deluxe Edition includes all of the premium digital content.[43] There was also a limited-time PlayStation 4 bundle that included a glacier white PlayStation 4 Pro, Destiny 2, the Expansion Pass, and premium digital content.[44]
Post-release content
Prior to the console release, Bungie said that they had already began working on post-release content. Bungie plans on providing post-release content at a quicker rate than that of the original Destiny, which was criticized for not having enough content post-launch and between each of its expansions releases. One of the team's remedies for this are the Adventures and Lost Sectors activities that were added to the free roam Patrol mode.[45] Bungie also announced the Destiny 2 Expansion Pass prior to launch, which will grant access to the first two expansions of the game. "Expansion I" will be released in late 2017. Named Curse of Osiris, it will focus on the character Osiris from the lore of the original Destiny and for whom the Trials of Osiris PvP mode in the original was named, and will take players to the planet Mercury.[46] "Expansion II" will be released in early 2018 and will focus on the Warmind Rasputin from the original game.[6] The in-game clan features became available a few days after the game's launch.[47] The Guided Games feature became available on September 12 for the Nightfall activity, the game's first raid, "Leviathan", unlocked on September 13 (with the Guided Games in beta), and Trials of the Nine became available on September 15, along with the character Xûr from the original game, the exotic items vendor who only appears on the weekends.[48] The three factions and their respective NPCs from the original game returned on September 26 for the new periodic event, Faction Rally.[8] The competitive Iron Banner PvP mode from the original returned on October 10.[15] The prestige mode for the Leviathan raid was originally scheduled to unlock on October 10, but was delayed to October 17.[49]
Reception
Reception
Aggregate score
Aggregator
Score
Metacritic (PS4) 85/100[50]
(XONE) 87/100[51]
Review scores
Publication
Score
Destructoid 7.5/10[52]
EGM 8/10[53]
Game Informer 9/10[54]
Game Revolution [55]
GameSpot 8/10[56]
GamesRadar [57]
Giant Bomb [58]
IGN 8.5/10[59]
Polygon 9/10[60]
VideoGamer.com 8/10[61]
Destiny 2 received "generally favorable" reviews, according to review aggregator Metacritic.[50][51]
Sales
Destiny 2 sold 50,263 copies on PlayStation 4 within its first week on sale in Japan, which placed it at number one on the weekly sales charts.[62] The weekend consisting of September 23rd, Destiny 2 took the number 1 spot on the UK sales chart.[63]
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^ Jump up to: a b Dayus, Oscar (June 12, 2017). "E3 2017: Destiny 2's Release Date Moved Forward (A Bit)". GameSpot. Retrieved June 13, 2017.
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Jump up ^ Makuch, Eddie (March 30, 2017). "Destiny 2 Cayde-6 Figure Available At GameStop With Preorders". GameSpot. Retrieved March 31, 2017.
Jump up ^ Makuch, Eddie (March 30, 2017). "Destiny 2 Lord Saladin And His Wolves Figure Revealed". GameSpot. Retrieved March 31, 2017.
Jump up ^ "Destiny 2 is coming to Blizzard’s Battle.net". Polygon. Vox Medi. Retrieved May 18, 2017.
Jump up ^ Krupa, Daniel (June 12, 2017). "E3 2017: Destiny 2 PS4-Exclusive Content Detailed". IGN. Retrieved June 14, 2017.
Jump up ^ Pereira, Chris (March 30, 2017). "Destiny 2 Release Date, PC Version, And Collector's Edition Announced". GameSpot. Retrieved March 30, 2017.
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Jump up ^ Pereira, Chris (September 13, 2017). "Destiny 2 Curse Of Osiris DLC Leaks; Bungie Confirms It's Real". GameSpot. Retrieved September 14, 2017.
Jump up ^ Makuch, Eddie (September 7, 2017). "Destiny 2's Clan Features Won't Work In-Game For "Several Days" After Launch". GameSpot. Retrieved September 7, 2017.
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Jump up ^ Makuch, Eddie (October 7, 2017). "Destiny 2's Prestige Raid For Leviathan Unlocks Next Week". GameSpot. Retrieved October 8, 2017.
^ Jump up to: a b "Destiny 2 for PlayStation 4 Reviews". Metacritic. Retrieved September 18, 2017.
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Jump up ^ Plagge, Kallie (September 15, 2017). "Destiny 2 Review". GameSpot. Retrieved September 15, 2017.
Jump up ^ Houghton, David (September 15, 2017). "Destiny 2 review: 'This isn't Destiny. This is something new. Something bigger, smarter, richer, and better'". GamesRadar. Retrieved September 15, 2017.
Jump up ^ Shoemaker, Brad (September 18, 2017). "Destiny 2 Review". Giant Bomb. Retrieved September 18, 2017.
Jump up ^ Legarie, Destin (September 15, 2017). "Destiny 2 Review". IGN. Retrieved September 15, 2017.
Jump up ^ Sarkar, Samit; Frushtick, Russ (September 20, 2017). "Destiny 2 review". Polygon. Retrieved September 20, 2017.
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Jump up ^ Hussain, Tamoor (2017-09-25). "Top 10 UK Sales Chart: Destiny 2 Continues Its Dominance". GameSpot. Retrieved 2017-09-27.
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