    Original NES Game Genie codes created by:

      Tony Hedstrom   t_hedstrom@yahoo.com

    http://www.angelfire.com/games2/codehut/

         Version 1.0    Nov. 14, 2003

What's new for version 1.0 -- Added 3 new codes

Zelda II: The Adventures of Link

IMPORTANT NOTE!!
A few people have reported that the infinite energy
code (SZUTYUSE) didn't work for them.  This may be
because there are 2 different versions of the game, but
I'm not sure yet.  I made and tested these codes with
an emulator, so I haven't been able to test them on a
real NES yet.  So keep in mind that some of these codes
may not work for you.

SZUTYUSE
Infinite energy! (Take no damage from enemies.)

SXNASSSE
Infinite magic!

TAUTTUGA
Take less damage from enemies.

AAUTTUGE
Take much less damage from enemies!

SZVOUNSE
Don't lose all of your experience points when you
level-up (you may still lose some).  This code lets
you level-up faster.

SZVOUNSE + SZNPKNSE
Don't lose any experience points when you level-up!
This code lets you level-up much faster.

SXESIKSE
Don't lose any experience points when you are hit by
enemies that normally subtract from your experience
points when they hit you (i.e. Mini-Horsehead).

AAOETYZA
You can walk across water and over mountains!  Great
for exploring the map.

AAUOLIAL
Super mega jump with zero gravity moon float!  You will
float as long as you hold down the jump button.

XTSSTKSE
Get 256 exp points for some enemies that you kill.  This
lets you level-up very fast!  Has only been tested on
enemies that you encounter at the start of the game, but
it may work on others as well.

SXVIKOVK
Infinite keys (you have to have at least one).

YEEZAAVP
When you start a new game, you will be able to max out
most of your abilities (Attack, Magic, and Life).  If
you're using this code with an emulator, you must enter
the code, then reset the game and start a new game.

YEKZTAVP
Max out most of your abilities (Attack, Magic, and Life)
when you level-up.  Similar to above code, except works
on saved games or new games.  I haven't tested this code
very much yet, so it may not work right in some
situations.

NOTE: I haven't had time to thoroughly test these codes
yet.


Date: Sun, 20 Dec 1998 10:38:23 -0600
From: daniel zabrowski <zabski@bytehead.com>

Metroid Boss Guide

Chozo Statue-1:
The Chozo Statue holding the bombs is pretty much a midboss for
Crateria.  After you remove the bombs, he stands up and spreads bombs
across the floor.  He also swipes at you with his claws.  Avoid his
claws and bombs, while shooting him in the chest with your gun, or
missiles.  If you get low on energy, or insist on using only missiles,
destroy the bombs he throws at you.  He'll be almost dead after his
head blows up.

Spore Spawn:
This plant-like creature is somewhat circular.  He swings around and
tries to hit you while he sprinkles spores from the ceiling.  To beat
him, crouch into a ball, roll into a corner, and avoid his spores.
When he opens his mouth, jump up and shoot missiles into it.  If you
run out of missiles, shoot the spores, which will turn into energy or
missiles.

Kraid:
Kraid is the final boss of Brinstar.  He is large and very similar to
the miniature you face before you get to him.  To defeat him, shoot a
missile at his stomach and shoot super missiles into his mouth.  Repeat
this procedure until he is dead, but watch out for his claws, which
return to him after he has thrown them.

Crocmire:
Crocmire is just like Kraid.  Shoot missiles at him to open his mouth,
and into his mouth to drive him back.  Keep doing this until he falls
into the lava.  When his skeleton appears, don't waste missiles.  The
skeleton just falls apart.

Phantoon:
Phantoon is the really tough boss of the Wrecked Ship area.  Make sure
you have as much energy tanks as possible, and get all the missiles you
can.  When he isn't solid, he throws fireballs at you, which can be
shot down.  When he is solid, and has his eyes open, he appears and
shoots a ring of fire.  Brave the fire and shoot super missiles into
his eye as long as it's open.  Defeating him restores power to the
whole ship, but also turns on some enemies.

Botwoon:
Botwoon is the midboss for Maridia.  This aquatic snake shoots at you
while dodging between his holes in the wall.  Be quicker than him and
shoot super missiles at his head.  If you do, the battle will be over
soon.

Draygon:
Draygon, a creature that looks like a crayfish, is the boss of Maridia.
In his room are four energy cannons.  Destroy them and Draygon will try
to pick you up.  Use your grappling beam to hook up to one of the
destroyed cannons and Draygon will be quickly electrocuted.  This leads
to several important items.

Chozo Statue-2:
This statue doesn't give you anything before attacking.  Only super
missiles can hurt him, so stock up on them.  You can shoot them at him
from behind, or you can shoot repetitively at him from his front.
He'll catch missiles fired at his front, but can only catch one at a
time.  Dodge the missile, him, and his projectiles to stay alive.  If
in need of energy or super missiles, shoot his projectiles.

Ridley:
Ridley, a giant flying reptile, is the boss of Norfair.  He appears in
the Space Colony, but leaves when you lose about one third of your
life.  His main tactic is to spike you with his tail.  When he is about
to do this, roll into a ball, and lure him as far to one side as
possible.  Then go under and behind him and shoot him in the head with
super missiles.  You have to watch out for his fireballs though.  When
he is about to swoop, jump the opposite way in a spiral jump, which
will protect you from when you brush up against his body, but not his
tail.  If he only swoops half way, jump and get a shot in.  Do this
until he's defeated.

Metroid Matrix:
Don't worry about him.  Let him drain you all the way to zero energy.
Then he'll hesitate and leave.  Continue to the left, go down the
passage and into the left door, and you'll be able to recharge energy
and missiles.

Mother Brain:
When you enter his chamber, it's like in the first metroid game.  I
used super missiles to get through the barriers.  Otherwise, the turret
guns will eat you alive.  When you get to mother brain, break the glass
and shoot any missiles you can at it.  When it flies backward, it's not
dead.  Mother Brain's new trick is a new body.  It turns into a huge
monster.  You need to shoot it in the head with missiles, a Charged
Plasma Beam, or a Charged Spazer beam.  His attacks include an eyebeam,
which is meant to knock you down.  Watch out for the blue energy balls,
they take off a lot of energy.  The bombs it drops aren't regular
bombs.  When the bombs go off, get off the floor entirely.  After a
long while of getting pounded, mother brain will unleash a powerful
hand beam.  DO NOT TOUCH THESE BEAMS.  If you touch them, they drain a
TON of energy.  Shortly after that, Mother Brain will use mind blasts
until you are severely weakened.  Then, unexpectedly, the metroid
matrix comes in and attacks Mother Brain.  The matrix weakens Mother
Brain severely, and then restores your energy to maximum.  While he's
restoring your life, Mother Brain sneaks up on him and destroys him.
The matrix hovers above your head, and explodes into a sparkling dust,
which falls on you.  This gives you a beam of incredible power.  Shoot
this repetitively at Mother Brain, avoiding his attacks, and you'll
easily dust him.  After defeating him, get to you ship FAST!!!!!!!  Use
the opening behind the defeated Mother Brain!


                 "THE LEGEND OF ZELDA: A LINK TO THE PAST"
		           Minimalist Quest FAQ
			        by Javeman
				Version 1.11

[JULY 31ST, 2007] - Version 1.11
- Fixed a small mistake. No biggie.

[JULY 31ST, 2006] - Version 1.1
- Thanks to something that was pointed out to me by Altimadark, and after
going through the game again, I've redone a few portions of the walkthrough
so it can be accomplished without having to temper the sword. Now the game is
beaten by destroying Ganon with the Blue Master Sword.

[JULY 25TH, 2006] - Version 1.05
- Small note added to Final Battle with Ganon.
- E-mail changed.

[JULY 22ND, 2006] - Version 1.0
- First (and hopefully last) version of this guide.
- All sections complete.

TABLE OF CONTENTS:

1.- INTRODUCTION
2.- ITEMS AND WEAPONS
3.- WALKTHROUGH
4.- CURIOSITIES
5.- CLOSING STUFF

****************
1.- INTRODUCTION
****************

- What is this guide?
This guide is to showcase the most challenging way to beat the ever-popular
game "The Legend of Zelda: A Link to the Past". For that, we're skipping a lot
of items and upgrades, making it a very hard quest even for the most skilled
players.

- But why are you doing this?
It's a great way for those who think they can't do anything new with the game
to undust their old cartridge and try something new. This quest is a REAL
challenge, and can be extremely frustrating when you're late in the game and
start dying a lot.

- But... why are you REALLY doing this?
I just got out of my finals and I have lots of times to spare. So there.

- So... this is for skilled players?
Yes. If you've just started with the game for the very first time, this guide
is not gonna help you. In this guide, I assume you have already beaten the
game, which is why there are no specific directions in the walkthrough.

- Are there any glitches used for this quest?
Nope. There's no cheating in this quest.

*********************
2.- ITEMS AND WEAPONS
*********************

Here's a rundown on what we're taking and what we're skipping:

Sword: The game forces you to take the Fighter's Sword (You Uncle at the
sewers) and the Master Sword (Lost Woods after getting the three Pendants).
The Tempered and Golden Swords are completely skippable.

Shield: We're not getting neither the Red Shield nor the Mirror Shield.

Mails: The Blue and Red Mails are entirely disposable. Skip them.

Pegasus Boots: We need these. Can't skip them.

Power Glove/Titan's Mitt: Both are needed. Get them.

Zora's Flippers: Needed as soon as you arrive to Swamp Palace. Buy them.

Moon Pearl: Required to go through the Dark World appropietly. Get it ASAP.

Bow & Arrows/Silver Arrows: We need all of this. Get the Bow & Arrow as soon
as you arrive at the East Palace. The Silver Arrows are only for Ganon, so
wait until the final fight for them (get them as early as possible if you want,
but it's more challenging by saving them for the end). We ARE skipping the
arrow upgrade from Venus at the Pond of Happiness. 30 arrows is more than
enough to beat the game.

Boomerang: This item is very skippable. Don't get it.

Hookshot: Required to navigate Swamp Palace and later dungeons. Get it.

Bomb: Needed all over the place. Get them, but don't upgrade with Venus.

Mushroom/Magic Powder: Not needed. Skip it altogether.

Fire Rod: Needed to navigate Skull Woods. Get it.

Ice Rod: Needed to beat Trinnex. Get it prior to going to Turtle Rock.

Bombos: Not needed. Skip it.

Ether: Required to enter Misery Mire. Go get it.

Quake: Needed to enter Turtle Rock. Get it from the fish at Lake of Ill Omen.

Lamp: Needed for Hyrule Castle. Get it as soon as you start the game.

Magic Hammer: Get it ASAP. It's required to explore the Dark World completely.

Shovel/Flute: Required items. Get everything and free the Duck.

Bug-Catching Net: Skip it. We're going to miss this item a lot.

Book of Mudora: Needed to open the Desert Palace. Get it.

Bottles: We're skipping all four bottles. This is perhaps what adds the most
challenge to this quest.

Cane of Somaria: Needed to fully explore later dungeons. Grab it.

Cane of Byrna: Not a needed item so skip it. We can't get it in this quest
anyway even if we wanted to.

Magic Cape: Comepltely disposable. Skip it.

Magic Mirror: You can't skip this item. So yeah, get it.

Extra Hearts: Skip all 24 Heart Pieces and the Heart Container at the
Sanctuary. We're beating the game with a total of 13 hearts.

Double Magic Meter: We're skipping this too. We can't get it since we're also
skipping the Magic Powder.

***************
3.- WALKTHROUGH
***************

I'm not gonna go into details for the dungeons. I'm assuming you know what to
do so I'm just telling you what to get and what to skip and giving you some
general tips for certain portions of the game.

- Hyrule Castle

Start a new game. Wake up and get the Lamp. Go to Hyrule Castle and enter
through the secret sewer passage as normal. Follow the road to the basements
and rescue Zelda. Remember to skip the Boomerang. Take Zelda to the Throne
Room, navigate the sewers, and leave her at the Sanctuary. Don't open the
chest that's there, as we're skipping all extra hearts.

You can go to Kakariko if you want, but don't get the two Bottles, the Bug-
Catching Net and any of the Heart Pieces. The Boomerang also shows up in a
chest behind a bombable wall (I think, not sure exactly which chest) since you
didn't get it at Hyrule Castle. Get some bombs and rupees, and talk to the kid
if you want to get the location of Sahasrahla.

Go all the way to Sahasrahla's hut and then go to the East Palace. Enter it.

- East Palace

The East Palace isn't all that hard (it IS the first dungeon, after all).
Navigate the Palace normally, getting everything in the process, as you can't
skip anything important from this dungeon. This includes the Bow & Arrows
since we need them to beat the Red Cyclops. They're also useful against the
boss, fire arrows at the Armos Knights and use the sword if you run out. Get
the Heart Container and the Green Pendant.

Go talk to Sahasrahla and he'll give you the Pegasus Boots. Go to Kakariko and
get the Book of Mudora. Go to the Desert Palace, open it, and go inside.

- Desert Palace

It's still pretty much the same thing. Navigate it by getting keys, opening
doors, etc. Get the Big Key and the Power Glove to access the second section.
Remember to ignore the Heart Piece in the ledge outside the palace. Go to the
second section. Remember to light all candles with the lamp to access the boss
room. Slash the Lanmolas with your sword to get a Heart Container and the Blue
Pendant.

Now, if you want, you can go get the Ice Rod. We don't need it until Turtle
Rock but it's your call. You can also get the Flippers if you have enough
money, but we don't need them until the Swamp Palace, so it's your call.

Go to Death Mountain. Follow the road normally and get the Magic Mirror. Go to
the warp tile near spectacle rock and use the Magic Mirror to arrive to
Mountain Tower (careful not to grab the Heart Piece). Enter Mountain Tower.

- Mountain Tower

It's a little tricky, but it's still not that hard. Do everything you need to
do in here as you can't skip anything, so don't forget to get the Moon Pearl.
As an overall tip I'll tell to stay away from the Octopus creatures since they
take out a lot of energy when they hit you, and remember you only have 5 hearts
in your life bar. Keep going your way to the top of the Tower to fight Moldrom.
Be very careful since he's still moving like crazy and falling means starting
the fight all over again. Fortunately there are hearts down there to refill
plenty of times. Slash him in the tail 6 times and get the Heart Container and
the Red Pendant.

Now you can go to the Lost Woods (skip the Mushroom) and get the Master Sword.
You'll get a cry from Zelda saying she's kidnapped from the Sanctuary. Go there
and you'll be late. The Sage will dissappear, and now you have to go back to
Hyrule Castle.

- Hyrule Tower

Enter Hyrule Castle normally and go to the upper bottom left (or right, hope
that made any sense) and slash the barrier at the Tower entrance with the
Master Sword and go in. This place is pretty much straightforward so no real
directions are needed (and I'm assuming you know the way). I'll tell you this:
run from enemies any chance you have because there are a lot of skippable
enemies here. You need to save energy as any mistake could lead to a death,
but don't worry too much, as this place isn't all that hard. Once you arrive to
the top floor you'll find Agahnim who'll make Zelda vanish and he'll run away.
Slash the middle curtain and enter the boss room. Agahnim is still incredibly
easy because any kind of upgrade at this point barely affects the outcome of
this battle. Keep reflecting the fireballs he throws with the Master Sword and
you'll beat him. Watch out for the ice balls and the lightning strike. Once you
beat him he'll send you to the Dark World.

Now that you're in the Dark World is where things get tough. There's nothing
pretty much to do here aside than going to the Dark Palace. So head there. Pay
Kiki 10 rupees so he'll follow you and another 100 so he'll open the Palace for
you. Go inside.

- Dark Palace

The only thing that's kinda tough about this place is the boss fight.
Everything else is avoidable or easy to handle in a fight. You really need to
be careful, though, with the little Helmasaurs and the turtle-like creatures,
they can be tricky when finding them on narrow places. Navigate the whole
dungeon getting the Magic Hammer. When you arrive to Helmasaur King, be VERY
careful because getting hit by this beast takes away lots of health, and we're
STILL with only 6 hearts in the life bar. Throw bombs at his mask (use the
hammer if you run out) and then throw arrows at his green gem in his head. Get
the Heart Container and the first Crystal.

After leaving the Dark Palace, there's some stuff to do. Go get the Flippers
if you haven't done so yet. It's now when we need them. I also reccomend
getting the Flute (by getting the Shovel and digging up in the Light World)
because it'll make things a little faster at this point. Remember to free the
Duck. Now go to the Swamp Palace. Remember to drain the water in the Light
World for the Palace to be walkable in the Dark World.

- Swamp Palace

Believe it or not, this is easier than the Dark Palace. You shouldn't have much
trouble here as most of the fights are avoidable and most enemies are
relatively weak. The flying puddles of water can be annoying, though,
therefore, AVOID. You can navigate the dungeon as normal by draining the water
when required and filling with water certain rooms. You have to get the
Hookshoot since we need it to fully explore this dungeon and the boss fight.
Once you finally arrive to Arrghus, use the Hookshoot to take the spores out of
him and slash them, then use the Sword Spin Attack to hurt him. Easy as pie.
Get the Heart Container and Crystal and leave.

Go back to the Light World and Flute your way to Kakariko. Go to the Lost Woods
and go into the warp to the Dark World. Go into the Skull Woods and into the
dungeon.

- Skull Woods

Things get tough at this point. Skull Woods is tricky to navigate as it has all
of its entrances scattered through the forest, meaning you constantly have to
enter and leave the dungeon. The enemies here are vicious, as they suck out a
lot of your energy if you get hit. Be careful specially with the mummies, they
take away three hearts when they touch you. I'm not giving an exact guide to
navigate this dungeon because you should if you're reading this guide. Just
enter and exit when needed, grab the Fire Rod (required to open the last part
of the dungeon) and get to the boss. Mothula can be a huge pain. It takes out
a lot of your life bar when it hits you. The moving floor and bouncing spikes
certainly don't help. When you first fall, use your Fire Rod until it runs out
and finish it with the sword. Get the Heart container, the Crystal, and leave.
(Note I refer to Mothula as an "it" because I'm not sure if it's male or
female, oh well.)

Now go directly to the Village of Outcasts and pull the Gargoyle's trident. Go
inside into Thieves Town.

- Thieves Town

Not as hard as Skull Woods as it's easier to navigate and the enemies are
slightly weaker. Still no cakewalk. Get everything in the first section, go to
the top floor and bomb the cracked floor behind a fence. Go rescue the Fake
Maiden in the Basements, get the Titans' Mitt, and take the Fake Maiden to the
supposed boss room. Now you have to fight Blind. He's not as hard as Mothula
but it can still be tough to beat. Just keep slashing him with the sword and
avoiding the lasers and fireballs. Careful when the other heads show up
because it becomes a lot harder, just keep slashing him and you'll beat him.
Get the usual stuff and leave the dungeon.

Now, go rescue the Blacksmith. DON'T TEMPER YOUR SWORD. We're doing this
because the Big Bomb won't appear if you don't rescue the Blacksmith. However,
we're not tempering the sword because there's no need to, so we're with the
Master Sword for the rest of the game.

Now warp to Lake Hylia. Go to the entrance to the Pond of Happiness (we're not
getting any upgrades from Venus, so ignore that cave), and enter the warp to
go to the dark World and into the Ice Palace.

- Ice Palace

This place can be a little annoying since it requires a lot of backtracking and
use of magic items to navigate it completely. The Fire Rod will be needed but
it's important you don't abuse it. The first three basements are quite linear
and they don't require much work. Just make your way through them, guarding
yourself from the enemies, particularly those duck-enemies that launch at you.
We're also skipping the Big Treasure here. That's right. DON'T GET THE BLUE
MAIL. Remember in order to solve the puzzle for keeping the last door open, you
need to hit a switch and leave it blue, then do a good deal of backtracking to
push the block into the hole (it HAS to be lower left one, no other one works)
in the room where there's a hole in the middle guarded by blue blocks. After
that you can use it to keep the switch pressed and the door open. Now, it's
important that before fighting Kholdstare your magic meter is full. I repeat,
YOUR MAGIC METER HAS TO BE FULL IN ORDER TO SUCCESFULLY BEAT KHOLDSTARE. You
need to fire the Fire Rod 8 times in order to break the Ice Kholdstare is
sealed inside, which racks up all of your magic meter. After you break the
ice, keep slashing the three eyes with your sword while avoiding the falling
blocks of ice. It will take a while but you can beat it for sure. Get the stuff
you always recieve at this point and exit.

Now, if you haven't done so yet, go get the Ether Medallion. It's required to
open Misery Mire. In case you forgot, it's in Death Mountain left to Mountain
Tower. Once you get it, warp to the Desert and open the portal to go to the
Dark World. Use the Ether Medallion while standing on the symbol and enter the
dungeon.

- Misery Mire

Misery Mire is incredibly easy even without the upgrades. Most of the enemies
are weak (the Wizzrobes are supposed to be super powerful yet they die with one
hit of the Master Sword) and there's no much backtracking involved. Navigate
the dungeon as you normally would, getting everything in the process. The Cane
of Somaria is a needed item so don't even think of skipping it. Again, I'm not
giving out specific details as this dungeon is pretty easy to figure out
(specially just coming out of the Ice Palace which has one of the game's
hardest puzzles). However, be very careful in the darkened area. You need to
keep a switch pressed (use the Cane of Somaria) while avoiding the fireball-
shooting statues (man, those things are ANNOYING!). Keep navigating the dungeon
until you arrive to the boss, Vitreous. This is, by far, the easiest boss in
the game, and one of the poorest excuses for a boss in videogame history. Just
stand in the lower right corner, facing up, and keep slashing your sword.
That's it. The small eyes will come out to get you and they'll meet your moving
sword, they'll all eventually die. Then Vitreous, the big eye, will come just
to be constantly hit by you. And that's it. Get Heart Container, get Crystal
blah blah blah, leave this place now.

If you haven't gotten the Quake Medallion yet, go get it because it's required
to open Turtle Rock. You may get the Big Bomb to open the Fat Fairy Fountain
and get the Silver Arrows, but those aren't needed right now. The only
difference is one particular battle at Ganon's Tower which is made easier with
the Silver Arrows (the Armos Knight rematch) but other than that, it's not much
difference, it's your call. You also have to go get the Ice Rod if you haven't
done so yet.

Now, warp to Death Mountain and make your way to the Warp east to Mountain
Tower. Hammer the pegs in counter-clockwise order to make the Warp appear. Go
into it, open Turtle Rock with the Quake Medallion and go inside.

- Turtle Rock

You're probably thinking: "What?! Turtle Rock with an undoubled Magic Meter, no
chance to refill, unupgraded Sword, and Green Mail? That's freaking
impossible!" Fear not, because beating Turtle Rock with those requirements is
more than possible. In fact, once you know your way through this dungeon,
you'll realize how overrated this place is. Navigate the first big room by
going into every other room in it. In the part where the four candles need to
be lighted remember to light them as you're coming back to the starting point
and lift the skull pot AFTER getting the key so you can leave with your magic
meter fully charged. After this the dungeon is pretty much the same, as there
are enough refills throughout the dungeon to keep you afloat. Ignore the Big
Treasure, because WE'RE SKIPPING THE MIRROR SHIELD. Now, when you get to the
room with many treasures get only the one that is far down, because it is the
only required item (a key). Don't forget to bomb the door down in this room
because it takes you outside the dungeon and works as a halfway point in case
you die. Keep going normally, and when you get to the room before the boss,
PUT THE BLOCK WITH THE CANE OF SOMARIA BEFORE LIFTING THE POTS, that way you'll
arrive with a full magic meter before fighting Trinnex. This is a key factor.
Now, fight Trinnex. This is gonna be long. Chances are you won't beat him on
the first try. You need to use the Fire Rod on the ice head and slash him with
your sword. If you're fast enough, you can slash up until three times for every
time the rod is shot. Once it's done, repeat the process with the Ice Rod on
the fire head. Once that's done, hit Trinnex in the shiny rock with your sword.
Be VERY careful because Trinnex takes away four hearts when it touches you, and
with only 12 hearts in your life bar (assuming you got here complete), Trinnex
will get you on three hits. Also, missing one shot of the Rods (specially the
Ice Rod, which moves slower and therefore harder to time right) will most
likely mean on running out of magic before you can beat the heads, forcing you
to get yourself killed or mirroring your way out of the battle. Be very, VERY
patient and you'll manage to destroy Trinnex. After that, get... do I even
have to tell you what you have to get by this point? Well, I suppose I should
since that's no ordinary Maiden inside that Crystal... eh, anyway, leave this
place.

Make your way to Ganon's Tower by walking to the left. The power of Zelda and
the Maidens will break the barrier and allow you in. Go inside.

- Ganon's Tower

This place is more tedious than anything, but aside from having less hearts, no
refills and upgrades, this is pretty much the same as normal. Navigate the
first floor the same way as normal. When you arrive to the Armos Knights
rematch, use your Arrows to beat them (if you got the Silver Arrows this battle
is a lot easier) and go to the door in the upper wall for the Big Key. SKIP THE
RED MAIL, we're not opening the Big Treasure here! After navigating the first
floor you can keep going up (it's really the Big Key all you need). Now this
part is pretty much linear and doesn't require any extra tips. Just keep going
and you'll make your way through this place. The Lanmolas and Moldrom rematches
shouldn't be much of a problem. If you need energy, in the room with the moving
cannons, you can access a secret room by running towards the two blocks, as the
bounce will send you to an apparently unreachable balcony. OK, keep moving and
you'll reach the boss room. It's Agahnim again! He's still pathetically easy
though. Keep bouncing the fireballs with your Sword, ignore the two fakes, and
you'll beat him quickly. A bat will come out and fly away, use your Duck buddy
to follow him to the Pyramid of Power.

Now, if you haven't done so yet, get the Silver Arrows. After doing so, and
making sure you have a full life bar and magic meter, go to the Pyramid of
Power and fight Ganon.

- Final Battle

Ganon is the same as normal. It's important to know, however, than when using
the Blue Master Sword you can only hit Ganon with a fully charged spin swing.
First phase is easy, just keep avoiding the trident while charging and
unleashing the spin near him. It is recommended, through the WHOLE battle, to
charge the sword NOT facing Ganon, because if you approach him with the sword
pointing directly at him there's a bigger chance of you touching him, therefore
losing valuable heart points. When he starts throwing flaming keeses is when
the battle gets tough. Keep avoiding them while hitting Ganon with the charged
sword. Then it's the phase where Ganon starts destroying the floor. From this
point it takes a determined number of hits for Ganon to be beaten no matter the
sword you use, but the fact you have to still charge and unleash the sword
makes it harder. Beware of the fire keeses, avoid falling off the edge until
you arrive to the "Secret Technique of Darkness" phase. This part is HARD. You
can't harm Ganon while he's briefly blinded because the game doesn't give you
time to light the candles and charge the sword to hit him. So, you need to
light both candles and charge the sword in order to hit him the brief instant
he is visible while firing the keese. Problem is, it's very hard for the slash
to connect without getting yourself hit by the keese. When you manage to hit
Ganon successfully, inmediately fire a Silver Arrow to him. After 4 of these
he'll be toast and you would have beaten the game with the least possible
amount of weapons and items!

Get the Triforce and enjoy the ending with Link wearing a Green Mail and
holding a Blue Master Sword!

Total Games Played: 27 (I told you it was hard)

***************
4.- CURIOSITIES
***************

- Early versions of this guide stated that the Tempered Sword was required to
beat Ganon. This was now proven false and portions of the guide were rewritten
because of this.

- As I said earlier you can't get the Cane of Byrna even if you tried. Having
13 hearts, no refills and wearing the Green Mail kills you before you can make
your way through the cave. I die while I'm lifting the stone block.

- You only need to spend 710 rupees in the game: 500 for the flippers, 10 for
Kiki to follow you, 100 for Kiki to open the Dark Palace, and 100 to buy the
Big Bomb. Everything else is skippable.

- Once you beat the game using this quest, I reccomend copying it to another
file to keep your original accomplishment and using the other file to finish
getting the remaining items. By skipping the Boomerang, you're probably
wondering how to get it. Well, if you go into a house in Kakariko that has a
bombable wall to the right, the Boomerang will be in that chest. But you can
also skip that and go to the Village of Outcasts and enter a small hut (you
need to bomb it to create an entrance), and you'll find the Boomerang there.
If you get it in the Village of Outcasts, you'll get the Red Boomerang right
away.

- You can also skip getting the Lamp at Link's House and wait until you're
inside Hyrule Castle and get in Zelda's cell. It's your call, I didn't mention
this because it hardly makes a difference.

- Finally, if you want to prove yourself as a true Zelda:LttP player, try doing
this quest with zero deaths. Considering it's hard to even do this allowing
yourself to die, imagine doing it on a perfect game. If you do so, get a
picture of the screen with Link having 13 hearts, Green Mail, Blue Master Sword
and 000 as the number of deaths. Good luck!

*****************
5.- CLOSING STUFF
*****************

You may print this guide partially or totally for personal use so it can help
you beat the game, which is the purpose of this guide. You MAY NOT, however,
make money out of this guide by printing and selling it, or any other activity
that constitutes financial earnings.

This guide is Copyright (c) Javier Vera (Javeman) 2006. The only website that's
authorized to publish this guide is GameFAQs. Please do not post it elsewhere
and if you notice anyone doing inappropiatte use of this guide please report it
to me via e-mail [javeman[at]gmail[dot]com].

Many special thanks to Altimadark for catching a mistake regarding the Master
and Tempered Swords and the final battle with Ganon, along with some early help
with this guide.

Special thanks to radblast and TCCPhreak from the GameFAQs message boards for
catching some stuff and helping me in the early stages of this FAQ.

Guide is over. Thanks for reading!


The Legend of Zelda: The Minish Cap

Item Guide

Introduction

This guide is intended to be  a quick reference for players that are familiar
with this and/or other Zelda games. As such I will not go into details on the
story on how to go through dungeons. This guide is intended to let a player know
what items are obtainable and/or convenient. I do not detail how to get all
treasures or chests, since many will be Kinstone Pieces, Mysterious Shells or
Rupees.

I will not go into detail regarding when Kinstone Fusions can be done, with the
exception of ones that grant important (non-farmable) items. Players should be
checking for possible fusions after each dungeon.

Item names with an asterisk (*) after the name indicates that the described step
can or should be done at that time, but the item cannot be gotten yet.

Several items of the same type share the same name. I have distinguished these
items by labeling them Big, Big(ger), and Big(est) when appropriate.

-01-

Before Deepwood Shrine

Smith's Sword
Small Shield
Piece of Heart [1] - after the cut scene with the talking cap (Elzo), go past
     the sparkling stump south and west to get it.
Piece of Heart [2] - in the Northeast part of the Minish Village is a pier,
     and at the end of it is this item.

-02-

Deepwood Shrine

Gust Jar
Piece of Heart [3, 4]
Heart Container
Earth Element

-03-

Before Cave of Flames

Bomb Bag - in the hut west of Minish village.
Stone Marker (Wind Crest) #1 - Minish Woods, just north of where you get Bomb
     Bag.
Kinstone Bag - automatic once you return to Hyrule Town.
Piece of Heart [5] - Southeast of Link's house after Kinstone Fusion #1.
Stone Marker (Wind Crest) #2 - South Hyrule Field, by the northeast corner of
     Link's house.
Tiger scroll #1 - speak with Swiftblade and he will teach you Spin Attack.
Big Wallet - Buy for 80 rupees.
Beedle (Picolyte merchant) - clean the dust off of rug in town center.
Big(est) Wallet* - enter the yellow rectangle house and fuse with Mayor
     Hagen. This dries a puddle in Lon Lon Ranch.
Stone Marker (Wind Crest) #3 - Hyrule Town, just to the right of the north
     exit.
Bottle #1 - From the northwest exit of Hyrule Town is a ladder. Take it down
     and bomb the right wall. In that room is a Deku Scrub. Reflect its
     attack and you can buy the bottle for 20 rupees.
Piece of Heart [6] - at the far left side of Mt Crenel, after using Elzo and
     whirlwinds to float over the gap, go up, bomb the cliff, and bomb the
     blocks inside to claim it and two chests (50 Rupees and a Kinstone).
Piece of Heart [7] - on Mt. Crenel follow the sign up to the wall and place a
     bomb on the only flat section of ground. It opens a cave with the item
     and some fairies.
Grip Ring - after another whirlwind gap take the ladder up and all the way
     right to bomb a wall. Inside is a Deku Scrub that will sell it to you
     for 40 rupees.
Big Bomb Bag - on the Crenel Wall go right and you will see a small ledge
     with a sign. Bomb the wall next to it to open an adventurer's spring.
     Throw a bomb into it. You will be asked a question, answer "Neither" and
     the item will be granted to you.
Stone Marker (Wind Crest) #4 - just west of Melari's Mine.

-04-

Cave of Flames

Cane of Pacci
Piece of Heart [8]
Kinstone Piece x5
Heart Container
Fire Element

-05-

Before Elemental Sanctuary

White Sword - speak with Melari and it is yours.
Boomerang - buy it for 300 rupees.
Tiger scroll #2 - speak with Swiftblade in Hyrule Town and he will teach you
     Rock Breaker.
Light Arrows* - in the yellow house on the northwest side of Hyrule Town is
     Stranger. Fuse with him and a teleporter will appear in South Hyrule
     Field. Take the teleporter to a room with two chests, both Kinstones. Go
     up stairs for another Kinstone in a chest. Use Gust Jar on the ghost
     (move left/right with it) until it is sucked in. Speak with Gregal and
     he will give you 100 Mysterious Shells.
Piece of Heart [9] - activate the switch in the northeast corner of Trilby
     Highlands to connect the bridge, then use it to cross into North Hyrule
     Field. In the northwest of this area is a rock by a sign. Bomb it and
     take the ladder or cave entrance, and go down some stairs to get it.
Piece of Heart [10] - In the northwest corner of Lon Lon Ranch is a hole for
     you to use Cane of Pacci. Go up into Veil Falls and follow the path to
     the item.
Big(er) Wallet - go south to the northeast corner of Eastern Hills and use
     Cane of Pacci on the hole. Go right, into the tree, and down some stairs
     to find another adventurer's spring. The fairy asks for all your rupees.
     Say yes and she will give you the item.
Piece of Heart [11] - in Hyrule Town cafe use Cane of Pacci on the large pot
     for a  minish portal. After shrinking exit, go east on the bridge, and
     up to the inn. Climb the vine, enter between the lines of flowers,
     enlarge, and claim the item.

-06-

Elemental Sanctuary

White Sword (Two Elements)

-07-

Before Fortress of Winds

Piece of Heart [11] - go to the base of Mt. Crenel, climb all the way up
     keeping to the right, and enter the cave. Use the element clone to open
     the door and claim the item.
Tiger scroll #3 - in the same room speak with Grayblade and he will teach you
     Roll Attack. In the same room are two chests, each containing 50 rupees.
Final bottle* - Eenie, a farmer in Eastern Hills, is available for fusion as
     part of a series needed for this item.
Big(est) Wallet - after talking with the minish in the shoe store, and
     getting the key to the Lon Lon Ranch, you can pass and get this item
     from the fusion you should have done with Hagen in.
Piece of Heart [12] - from the stump at the north of Lon Lon Ranch take the
     whirlwinds south and over the water. Go right, down, and stay left to
     find it.
Wake-up Mushroom - buy from Syrup for 60 rupees.
Goron merchant (Kinstone shop) - use whirlwinds to reach the southwest
     corner. Go inside the cave made by the Goron, down the stairs, and fuse
     with said Goron to make the Goron merchant appear.
Pegasus Boots - present Wake-up Mushroom to the shoemaker to get them.
Tiger scroll #4 - speak with Swiftblade to learn Dash Attack.
Bottle #2 - in the cafe push the cabinet to the left, shrink, climb the
     revealed ladder to a hole. Go right over the narrow bridge to the shop.
     Get a chest with 10 Shells and continue down. Grow, take the bottle of
     dog food to the house east of Lon Lon Ranch. After emptying the
     contents, you get the item.
Piece of Heart [13] - at the north end of the yard ran the tree to make it a
     stump. Use it to shrink and got to the minish area to the right and get
     the item at the far end.
Big(ger) Bomb Bag - buy for 600 rupees
Piece of Heart [14] - in the lower right corner of Hyrule Castle Garden clear
     the shrubs to find a ladder. Take it and go up to find the item. This is
     the home of Grimblade.
Piece of Heart [15] - the right fountain in Hyrule Castle Garden (opened by
     Kinstone fusion).
Gold Kinstone #1 - northwest from the entrance to Castor Wolds is a cave.
     Inside is a fight with Dark Nut who guards it.
Bow - From Dark Nut's cave climb the vine, go northeast, and descend the
     vine. Go west, shrink, through the minish area, into the hole, defeat
     the enemies and get the item.
Piece of Heart [15] - from the Bow area go right and use it to shoot the eye
     statue. Once defeated climb the vine. Use the whirlwind to reach the
     area south of where you got the Bow. Go south to find a grave. Push it
     up to find the item. This is Swiftblade the First's home.
Stone Marker (Wind Crest) #5 - go right from the grave to find it.
Gold Kinstone #2 - shoot another eye statue and climb the vine behind it. Go
     northeast to a whirlwind and use it to reach the cave to the southwest.
     Inside is the item.
Gold Kinstone #3 - go north to Dark Nut's cave, and climb the vine. Take the
     north east path to a vine and defeat another eye statue. Go north to a
     cave where the item can be found.
Piece of Heart [16] - at the second stump shrink and go left. Go down the
     vines to a hole in the wall. Follow the path to the item.

-08-

Fortress of Winds

Piece of Heart [17]
Kinsyone Piece x7
Mole Mitts
100 Rupees
80 Mysterious Shells
Heart Container
Ocarina of Wind

-09-

Before Temple of Droplets

Piece of Heart [18] - play the Ocarina and go to Lake Hylia area. Fuse
     Kinstones with that minish to open a cave in Western Woods. Enter said
     cave and claim the item.
Piece of Heart [19] - in Hyrule Town go to the shop next to the shoemaker's
     called Simon's Simulations. Pay the 10 rupees and defeat the monsters to
     get the item.
Book #1 - go to the house northwest of Anju's cucco pen. Read the note, go
     next door, and speak with her. Take an empty bottle to the river and get
     some water. Return to the house with the couple and use the water on the
     fireplace. Shrink, go through the extinguished fireplace and cross to
     the other house. Go to the top of the bookshelf and push the book to the
     floor. Grow and retrieve the book.
Book #2 - go to the blue-roofed house on the west side of town. After
     speaking with Dr. Left, get more water and extinguish the fireplace.
     Shrink in the watermill and speak with the minish in Dr Left's house for
     the clues on what to do next. Take the path through the extinguished
     fireplace. Go through the yellow-roofed house and over the narrow
     bridge. Get past the cats to a vine, and enter the hole at the side of
     the fountain.  In that cave get the Power Bracelets. Return to Dr.
     Left's house and push the cabinets to reach the hole above. Use Gust Jar
     to reveal elemental tiles and use them to make a vertical clone. Take
     the clone to the right and onto the book to make it fall. Grow and
     retrieve the book.
Book #3 - go to Mayor Hagen's house and speak with him. Use Pegasus Boots
     to knock the masks off the wall, flip pot, shrink, and enter hole in the
     wall. The minish here will tell you the book's location. Fly to Lake
     Hylia go left into Lon Lon Ranch and use the whirlwinds to reach the
     southeast corner. Next to the sign in the Minish Woods that tells you
     not to dig, use Mole Mitts to dig into a cave. A Kinstone Piece can be
     found in a chest. Ram the tree north of Hagen's cabin, shrink, and use
     the minish area to enter the cabin. Push the cabinet to the right, climb
     up and push the book to the floor. Grow and retrieve the book.
Final bottle* - fuse Kinstones with a symbol on the wall beneath Syrup's
     house. This calls a second Goron to aid the first.
Flippers - speak with Librari and he will send you down to find them.
Piece of Heart [20] - in Hyrule Town you can now complete the last (10th)
     round of retrieving Anju's cuccos. After successfully completing it she
     gives you the item along with others.
Piece of Heart [21] - fuse with the boy (Zill) by the shoemaker's shop three
     times to make three lily pads appear in Castor Wilds. Shrink on the
     stump next to where you got the Bow, take the lily pad to the south.
     Head east, pass through another hollow log, and go southeast to the
     water in the corner where a cave can be found. The left path leads to a
     Kinstone, and the second from the right leads to the nest room. Fight
     your way past the enemies and push some blocks to claim the item.
Large Quiver - buy for 600 rupees.
Magic Charm #1 - you can only get 2 of the 3 (Farore - Attack+Defense, Din -
     Attack, Nayru - Defense). Fuse with Farore to make Gorman appear. Speak
     with him and then speak to one of the three to make that one the
     occupant. Once chosen, go to said house and speak to them with an empty
     bottle to get the item.
Magic Charm #2 - speak with Gorman in the northwest part of town. Next fuse
     with carpenter to the right of the post office (Bremor). Leave and re-
     enter the town twice, and the new house will be built. Speak with Gorman
     in front of the new house, then select the new tenant and she will give
     you her charm.
Piece of Heart [21] - in Hyrule Town go to the watermill and shrink. Go
     through the fireplace in Dr. Left's house, through the yellow-roofed
     house, past the cats, down the vine, and into the hole in the side of
     the fountain. Swim left from the entrance to get the item. A chest
     containing 100 rupees can be found north of that.
Bottle #3 - go to South Hyrule Field and fuse with Smith. This makes a chest
     appear in Eastern Hills. Open the chest to get the item.
Magical Boomerang - on the east side South Hyrule Field use the Cane of Pacci
     on the hole and speak with Tingle. Fuse with him. In Lon Lon Ranch go
     through the cave to find Ankle and fuse with him. In Trilby Highlands
     cross the western bridge north and dig into a cave. Two chests here have
     a Kinstones and on the north wall is another symbol on the wall you
     should fuse with (Final Bottle* 3rd Goron). Go up the ladder and fuse
     with Knuckle. Go to Lake Hylia, walk around to reach David Jr. and fuse
     with him. Go to North Hyrule Field and activate all four switches. Go
     down the ladder that appears and claim the item.
Yellow Picolyte - buy Lon Lon Milk and go to Minish Village. Enter the barrel
     and speak with the minish in the top right twice, giving him the milk.
     Later the flowers will bloom and Beedle will be selling the item.
Piece of Heart [22] - west of the Minish Village, cross the puddle and go
     north to three holes. The one on the right has a Kinstone, the middle
     has a Kinstone and the left has a Kinstone and the Piece of Heart.
Piece of Heart [23] - in the southern part of Eastern Hills is a minish
     mushroom house. Fuse with the resident to make a bean stalk grow. Climb
     to get 200 Shells, 200 Rupees and the item.
Final bottle* - dig into a cave under the farmers' house to fins another
     symbol on the wall you can fuse with. This makes the 4th Goron appear.
Piece of Heart [24] - go to Mt Crenel and fuse with Melari (and any other
     minish there). Climb the Crenel Wall and the bean stalk to claim the
     item and some rupees.
Piece of Heart [25] - wile atop Crenel Wall go to the left of Crenel Hermit's
     home and dig into a cave. Make your way further in and claim the item.
Final bottle* - in the cave next to Crenel Hermit's home, dig all the way to
     the back right to find another symbol and fuse with it. This makes the
     5th Goron appear.
Blue Picolyte - go to Mt Crenel Base and fill a bottle with the Mineral
     Water.
Piece of Heart [26] - in South Hyrule Field go to the southwest area and ram
     the tree. Use the stump to shrink, cross the bridge, go down the vine,
     swim up and enter the hole to claim the item.
Piece of Heart [27] - in Castor Wilds swim to the cave in the upper right
     corner and enter. Push the blocks on the right side to get to the item.
Piece of Heart [28] - go to North Hyrule Fields and take the northeast exit.
     Swim to the clearly visible item.
Large(r) Quiver - go to Wind Ruins, shrink on the first stump, enter the
     hole, and fuse with the minish there. Climb the bean stalk to claim the
     item.
Piece of Heart [29] - go to Stockwell's house at the north end of Lake Hylia.
     In the pond to the left dive down to find the item.
Piece of Heart [30] - swim to the south end of the lake to claim the item.
Piece of Heart [31] - swim to the right and enter the tree to find the item.
Tiger scroll #5 - in the tree speak with Waveblade who will teach you Peril
     Beam.
Piece of Heart* - go to the stump near the Mayor's cabin, swim north, up a
     vine, and into a hole. Speak with the minish inside then fuse with him.
     This makes a bean stalk grow that you can reach later.

-10-

Temple of Droplets

50 Rupees, 100 Rupees
Kinstone x6
Flame Lantern
100 Mysterious Shells
Water Element
Heart Container

-11-

Before Elemental Sanctuary

Tiger scroll #6 - go to Grimblade's home in Hyrule Castle Garden, light the
     torches in his room, and learn Sword Beam from him.

-12-

Elemental Sanctuary

White Sword (Three Elements)

-13-

Before Royal Valley

Orange Picolyte - go to Lake Hylia and go south to Syrup's house. Get some
     Red Potion and take it to the minish researcher in Minish Village.
Remote Bomb - fuse with the minish elder (Gentari). Go west and speak with
     Belari, who will offer to swap your Bombs for these.
Big(est) Bomb Bag - fuse with Belari to make a chest appear in Wind Ruins. Go
     there and open the chest for the item.
Rupees - 1 - go to Hyrule Town go to the Mayor's house, go right, and down
     the ladder. Make clones, push the block, and push the stone into the
     hole. 2 - dig into the wall under the Mayor's house. On the way get
     three chests contain a Kinstone and take the ladder. A chest here
     contains 100 Rupees. Push the stone into the hole. 3 - fall down the
     well and go right. A chest here has 100 Rupees. Push the stone into the
     last hole, pull the pillar out and push it to the
     side. Pull the elevated chest down to the hole and push it in to get the
     200 Rupees in the chest. Bomb your way up to another chest for 100
     Rupees in the next chest. The stairs above come out behind the statue in
     the school, so you don't need to go there.

-14-

Royal Valley

Large(st) Quiver - once in Royal Valley bomb between the two posts below the
     entrance to open an adventurer's spring. Agree to tell her of your
     adventure and answer no, no, yes, no, no to get the item.
Piece of Heart [32] - push the top left gravestone to open a cave. Make two
     clones and push the large block to get the item.
Shells - follow Dampe's directions (left x3, up x3)  from the start of the
     maze to find a chest with 200 of them.
Joy Butterflies - fuse with Din, Nayru, and Farore to make these appear in
     Royal Valley, Castor Wilds, and Wind Ruins. Catch them to increase
     swimming, digging, and arrow shooting speed.

-15-

Before Veil Springs / Cloud Tops

Stone Marker (Wind Crest) #6 - in Veil Falls, above the climbable wall.

-16-

Before Palace of Winds

Piece of Heart [33] - fuse with Gale to open a cave in the waterfall at the
     top of Veil Falls. Swim to it, enter, and claim the item.
Stone Marker (Wind Crest) #7 - at the top of Cloud Tops you can't miss it.
Light Arrows - speak with Gregal at this time and he will give you the item.

-17-

Palace of Winds

Roc's Cape
Kinstone x5
Piece of Heart [32]
200 Rupees
Wind Element
Heart Container

-18-

Before Elemental Sanctuary

Piece of Heart [34] - stand beneath the bell in the north of Hyrule Town.
     Jump into the bell to knock the item loose.
Tiger scroll #7 - speak with Swiftblade to learn Down Thrust.
Tiger scroll #8 - go to the grave in Castor Wilds. Speak with Swiftblade the
     First to learn Great Spin Attack.
Piece of Heart [35] - go to Lake Hylia. Southeast of Stockwell's house jump
     over to get the item.
Final bottle* - jump to the north edge of Lake Hylia and dig into a cave. Go
     southwest, getting some chests along the way, and find a symbol on the
     wall to fuse with. This makes the 6th Goron appear.
Piece of Heart [36] - from the cave at the north end of Lake Hylia, take the
     west path, exit south into Lon Lon Ranch, and get the item. North of
     cave exit are chests with Kinstones and shells.
Piece of Heart [37] - take the east path and get the chest before going up
     the ladder. Take the second ladder, take the third, and go up the
     beanstalk to get 200 Rupees, 200 Shells, and the item.
Final bottle - [1 - fuse with Eenie in Eastern Hills. 2 - fuse with symbol on
     cave wall beneath Syrup's house. 3 - fuse with symbol on cave wall
     beneath Knuckle. 4 - fuse with symbol on cave wall beneath farmers'
     house. 5 - fuse with symbol on cave wall next to Crenel Hermit's home. 6
     - fuse with the symbol in the southwest of the cave at the north end of
     Lake Hylia.] Enter the Goron cave and get the item.

-19-

Elemental Sanctuary

Four Sword

-20-

Before (finishing) Dark Hyrule Castle

Piece of Heart [38] - got to the school in Hyrule Town. Shrink and go to the
     minish area in the yard. At the end use your clones to push the block
     and claim some chests and the item.
Piece of Heart [39] - go to the Minish Vilage and fuse with the minish in the
     house across from the pier in the northeast. This will create ground so
     you can dig into a cave in Veil Falls. Once there dig back to it and
     claim the item. Beyond that is a chest with 50 Shells.
Heart Container - return to the same minish in Minish Village and fuse again.
     This opens a hole next to the Wind Crest In Lake Hylia. Go there, down
     the hole, and up the ladder at the far end. Enter the mushroom house and
     speakto the minish inside to get the item.
Piece of Heart [40] - after collecting all 136 figures from Carlov speak to
     the man sitting outside the cafe. He lets you into his house (directly
     north of cafe) where three chests (containing 200 rupees each) and the
     last Piece of Heart can be found.
Faster Split Charge -  fuse with Grimblade (Hyrue Castle Garden) to open a
     waterfall in Veil Falls. That cave is the home of Splitblade. Speak with
     him and he will teach you how to fill your split gauge faster.
Faster Spin Attack - fuse with Grayblade (Mt Crenel) to open a waterfall in
     Castor Wilds. That is the home of Scarblade. Speak with him and he will
     teach you how to do your spin attack faster.
Longer Great Spin Attack - fuse with Waveblade (Lake Hylia) to open a
     waterfall in North Hyrule Field. This is the home of Greatblade. Speak
     with him and he will teach you to extend your Great Spin Attack.
Mirror Shield* - go to Lon Lon Ranch and enter the Goron cave. Fuse with the
     one on the right to make Biggoron appear in Veil Springs. Go to Cloud
     Tops, fall to Veil Springs and he will tell you that you should speak
     with him after completing a major feat (beating Vaati).
Tingle Trophy - go to Tingle (South Hyrule Field). and speak to him twice. He
     will tell you if there are any remaining fusions and how many. If you
     have completed all fusions he will give you the item. This item prevents
     Kinstones from dropping from enemies, grass, rocks, etc.

-21-

Post Game

Mirror Shield - go to Veil Springs and speak with Biggoron. Let him taste
     your shield. Come back after a little time has passed and get the item
     from him.

Legal

If anyone spots an error do let me know and I will correct it shortly there
after.

This item guide may only be used by GameFAQs (www.GameFAQs.com). If you found
this on any other site, do let me know so it can be dealt with.


                   ______________________________________
                  |             Secrets FAQ              |
                  |        Metroid: Zero Mission         |
                  |            Version: 1.1              |
                  |         By: The Duff Man             |
                  |      Email: gamingfaqs@gmail.com     |
-----------------------------------------------------------------------------
           Earn all the endings, unlock a secret mode and more...
-----------------------------------------------------------------------------

+---------------------------------------------------------------------------+
|                                      __             _     __              |
|                      ____ ___  ___  / /__________  (_)___/ /              |
|                     / __ `__ \/ _ \/ __/ ___/ __ \/ / __  /               |
|                    / / / / / /  __/ /_/ /  / /_/ / / /_/ /                |
|                   /_/ /_/ /_/\___/\__/_/   \____/_/\__,_/                 |
|                                             _           _                 |
|         ____  ___  _________     ____ ___  (_)_________(_)___  ____       |
|        /_  / / _ \/ ___/ __ \   / __ `__ \/ / ___/ ___/ / __ \/ __ \      |
|         / /_/  __/ /  / /_/ /  / / / / / / (__  |__  ) / /_/ / / / /      |
|        /___/\___/_/   \____/  /_/ /_/ /_/_/____/____/_/\____/_/ /_/       |
|                                      __          ____                     |
|            ________  _____________  / /______   / __/___ _____ _          |
|           / ___/ _ \/ ___/ ___/ _ \/ __/ ___/  / /_/ __ `/ __ `/          |
|          (__  )  __/ /__/ /  /  __/ /_(__  )  / __/ /_/ / /_/ /           |
|         /____/\___/\___/_/   \___/\__/____/  /_/  \__,_/\__, /            |
|                                                           /_/             |
|                                                                           |
+---------------------------------------------------------------------------+
                     ASCII Art Courtesy: http://www.network-science.de/ascii/

-----------------------------------------------------------------------------
Table of Contents
-----------------------------------------------------------------------------

1. Version Updates

2. Intro

3. Submit and Contact

------------------+
4. Secrets [ST01] |
------------------+

          Unlock
              Hard Mode
              Original Metroid
              Sound Test
              Endings
              Fusion Gallery
              Stats and Time Check
              Time Attack Mode
          Other
              Soft Reset
              100% Final Boss
              Passwords
              Yellow Completion

------------------+
5. Endings [ED01] |
------------------+

          Basics
          Ending #1
          Ending #2
          Ending #3
          Ending #4
          Ending #5
          Ending #6
          Ending #7
          Ending #8

6. Legal Disclaimer

7. Thanks/Links

If you're looking for something specific from the Table of Contents, hit
CTRL+F on your keyboard and copy in what you're looking for.  An example:
searching for "ED01" (without the quotation marks), would bring you directly
to the endings section.

-----------------------------------------------------------------------------
1.   Version Updates
-----------------------------------------------------------------------------

1.1; February 5th, 2005.  Added a note about two separate times being saved
in Time Attack Mode.

1.0; February 3rd, 2005.  FAQ completed.  Bumped up to version 1.0 because I
believe everything's been included.

0.1; February 1st, 2005.  FAQ first made.

-----------------------------------------------------------------------------
2.   Intro
-----------------------------------------------------------------------------

I've decided to write this FAQ because of a lack of information, and
incorrect information, that I saw while searching for unlockables for
Metroid: Zero Mission.  This FAQ includes everything possible that's
unlockable, and goes into detail about each ending that you can earn.

I love this game simply because of it's depth.  Each ending was progressively
harder to get, and it's certainly rewarding once you complete each one.  At
times, I admit, it can be frustrating, but it makes it all the more sweet
when you get that hard-to-get item.  I've beaten the game countless times
now, and now spend my time playing through, trying to improve my any% speed
run record.  My current record is 43:26, which is pretty crappy compared to
the world record of 29:54 set by GameCube04.  I wanted to make sure that I
unlocked all the endings before I wrote this FAQ, so I could share tips that
might help others.

Keep in mind that this FAQ is just about unlockables, and related things.
All in-game secrets such as hidden passages aren't listed here.

Lastly, as you read the FAQ I'm assuming you're playing this on the actual
Gameboy Advance, as you should be.  I have no respect for anything unlocked
on roms, because save states simply kill the challenge of the game.

-----------------------------------------------------------------------------
3.   Submit and Contact
-----------------------------------------------------------------------------

If you'd like to get in contact with me, email me at gamingfaqs@gmail.com.

Please use proper spelling and grammar when writing an email.  If I can't
read it, I can't respond to it.

Be sure to include a username, so I can credit you appropriately.  If you
don't leave a username, I'll just use the one in your email.

The subject of your email must contain the word Metroid in it, or it will be
overlooked/forgotten/buried in my inbox.

Keep in mind that your submissions may be reworded to properly fit the
context it's being put in.

-----------------------------------------------------------------------------
4.   Secrets                                                           [ST01]
-----------------------------------------------------------------------------

                            --- [Unlock] ---

--- [Original Metroid] ---

Requirements:  Beat the game
Found under:   Options > Original Metroid
Description:   This unlocks the game "Metroid", that is for the Nintendo
               Entertainment System (NES).  The game is the exact same as the
               one on the NES, except that it saves your last password in the
               game (so you don't have to write it down yourself).

--- [Hard Mode] ---

Requirements:  Beat the game on normal
Found under:   Start Game > New > Hard
Description:   To start it, you need to start a new game over your last save
               file.  Save files that have been completed will have a green
               Samus symbol next to them, so you know which to use.  If you
               don't want to overwrite the old file, just copy it over into a
               blank space, and then use either one for the hard mode.

--- [Sound Test] ---

Requirements:  Unlocked hard mode, beat the game on hard
Found under:   Options > Original Metroid
Description:   Once you've unlocked it, you can scroll through the songs with
               left and right on the d-pad.  The songs will continue to play
               as you go through the options menu, or while browsing through
               the gallery.  Here's a list of the choices you have.  In game
               however, you can only see the song name by the number.

               +-----+-----------------------+--------+
               | Num | Title of Song         | Length |
               |-----+-----------------------+--------|
               |  01 | Menu Theme            | 1:37   |
               |  02 | Brinstar              | 2:49   |
               |  03 | Title Theme           | 3:21   |
               |  04 | VS Deorem Mua         | 0:58   |
               |  05 | Norfair               | 4:01   |
               |  06 | Chozo Ruins 1         | 3:51   |
               |  07 | Chozo Ruins 2         | 2:27   |
               |  08 | Kraid                 | 3:36   |
               |  09 | VS Kraid              | 1:25   |
               |  10 | Gold Statue Chamber   | 1:41   |
               |  11 | VS Kiru Giru          | 0:36   |
               |  12 | VS Ensnared Kiru Giru | 1:15   |
               |  13 | Ridley                | 3:39   |
               |  14 | VS Imago              | 0:22   |
               |  15 | VS Ridley             | 1:33   |
               |  16 | Tourian               | 1:10   |
               |  17 | Escape Theme          | 1:31   |
               |  18 | Infiltration          | 3:31   |
               |  19 | Save Room             | 0:41   |
               |  20 | Space Pirates Appear  | 2:31   |
               |  21 | VS Mirror Samus       | 1:43   |
               |  22 | VS Robot Ridley       | 1:52   |
               |  23 | Ending                | 2:19   |
               +-----+-----------------------+--------+

--- [Endings] ---

Requirements:  Beat the game once, on any mode, multiple times
Found under:   Options > Gallery
Description:   Beating the game once will automatically give you an ending.
               There are a total of eight endings, each with a different
               requirement.  This is explained in detail in the next section.

--- [Fusion Gallery] ---

Requirements:  Connect Metroid Fusion to your Metroid Zero: Mission game
Found under:   Options > Gallery
Description:   By connecting the two games, you automatically get the endings
               from Metroid Fusion, as well as some bonus ones from the
               Japanese release.  It doesn't matter if you've completed the
               endings in Fusion, all of them are automatically added to the
               Zero Mission gallery.  From then on, the images are saved in
               there.

--- [Stats and Time Check] ---

Requirements:  Beat the game once
Found under:   Menu screen, once paused during gameplay
Description:   If you start a new game over an old, completed save file, at
               any time during that new game you can check your completion by
               simply pausing the game.  In the bottom-left corner, you can
               see your current time.  At the top-left corner, there's a list
               of the total number you have out of the total possible items
               in that area.  Each item listing includes number of energy
               tanks, missiles, super missiles, and power bombs.  This makes
               getting 100% much, much easier.  It's also a plus if you're
               trying to do a speed run through the game.

--- [Time Attack Mode] ---

Requirements:  Beat the game once
Found under:   Start Game
Description:   Make sure you have a file completed.  Now, select it, and at
               the "Start Game" option, enter Up, Left, Right, Down.  The New
               screen will appear with a new option of "New Time Attack" at
               the bottom.  This mode gives your completion time, an ID, and
               a special password at the end.  The game's mode is
               automatically set to normal; you don't have a choice.

               After some digging up, it looks like the password was for a
               contest held in Japan, for your fastest 100% run.  The winner
               took home a GBA SP with a red, orange, and yellow Samus logo
               on it.

               The benefit?  Not having to keep your own fastest time.  At
               the end, it checks to see if you're best time was completed
               (even if you don't get 100%). It'll say "NEW RECORD" if you
               did manage to beat your old time.

               Also, the colour of your completion time on the Samus data
               screen changes to yellow.  The mode says "Time Attack" instead
               of Easy, Normal, or Hard.  After beating the game once on
               Time Attack Mode, you'll get a popup saying "Time Attack
               Records have been addded to the Options screen".  If you go to
               the options screen, you can view your time attack record by
               selecting the new option "Time Attack Records".  In a box at
               the bottom, your ID will be listed as a 8 digit number.  Your
               password is listed as a 2 line code, which includes letters,
               numbers, and symbols.  Just above that box, is another one
               that says "Best Time", with the completion time below.  Useful
               for proving to your friends you really did beat it in "xx:xx"
               time :P

               If you try and copy a Time Attack game to another slot... for
               some strange reason it won't let you.  However, you can either
               replay in the same file, or start in another slot, a new game
               and go for 100%.  Once you get the 100%, this will also be
               added to the Time Attack Records in the Options menu.  When
               you select it, now your best time (non 100%) is shown first.
               Hit right to scroll to the next time, listed as "Best Time
               (100%)".  Your I.D. will remain the same for both times, but
               the password changes.  Now you'll have two records of your own
               to beat.

                             --- [Other] ---

--- [Soft Reset] ---

Requirements:  None
Found under:   Perform anytime
Description:   This trick is very useful when you're having to retry a
               certain area, repeatedly.  Instead of switching off the GBA
               and turning it back on, save some battery life and just press
               B + A + START + SELECT to instantly restart the system.

--- [100% Final Boss] ---

Requirements:  100% item completion
Found under:   Gameplay
Description:   This actually makes the game harder for you, whether you like
               it or not.  If you have 100% completion in any mode, the final
               boss, Mecha Ridley, is made 3x harder for you.  For example:
               on normal, it takes 25 missiles to kill him (or 5 supers).
               With 100%, it'll take 75 missiles to take him down.  Also, the
               damage is increased by 50%.  This means that a normal swipe of
               the claw that takes off 1 tank, will now take off 1 and a
               half.

--- [Passwords] ---

Requirements:  Unlocked original Metroid
Found under:   Options > Original Metroid > Continue > Enter Password
Description:   Apart from the password you earned from your last save in the
               original Metroid, there are some odd ones that can put you
               ahead in the game.  Passwords are listed on the left,
               description on the right.

                               --- [Special Listings] ---

                ---------------    -----------------------------------------
               | BOMBS_ MISSLE |--| Debug mode.                             |
               | SCREW_ ATACK_ |--|                                         |
                ---------------    -----------------------------------------
                ---------------    -----------------------------------------
               | 999999 999999 |--| Hard mode with no Varia, or Mother      |
               | KKKKKK KKKKKK |--| Brain.                                  |
                ---------------    -----------------------------------------
                ---------------    -----------------------------------------
               | 333333 333333 |--| Takes you to title screen.              |
               | KKKKKK KKKKKK |--|                                         |
                ---------------    -----------------------------------------
                ---------------    -----------------------------------------
               | XXXXXX XXXXXX |--| Suitless Samus, no upgrades, stuck in   |
               | KKKKKK KKKKKK |--| Tourian.                                |
                ---------------    -----------------------------------------
                ---------------    -----------------------------------------
               | NARPAS SWORD0 |--| All upgrades.                           |
               | 000000 000000 |--| Infinite: health, missiles              |
                ---------------    -----------------------------------------
                ---------------    -----------------------------------------
               | NARPAS SWORD0 |--| All upgrades, Ridley dead.              |
               | 000000 086073 |--| Infinite: health, missiles.             |
                ---------------    -----------------------------------------
                ---------------    -----------------------------------------
               | NARPAS SWORD0 |--| All upgrades, Ridley and Kraid dead.    |
               | 000003 037251 |--| Infinite: health, missiles.             |
                ---------------    -----------------------------------------
                ---------------    -----------------------------------------
               | JUSTIN BAILEY |--| Suitless Samus.                         |
               | ------ ------ |--|                                         |
                ---------------    -----------------------------------------
                ---------------    -----------------------------------------
               | JUSTIN BAILEY |--| Location: Kraid's Lair.                 |
               | ~~~~~~        |--| Items: 255 missiles, all suit upgrades. |
                ---------------    -----------------------------------------
                ---------------    -----------------------------------------
               | JUSTIN BAILEY |--| Location: Norfair                       |
               |        000000 |--| Items: All upgrades except wave beam.   |
                ---------------    -----------------------------------------
                ---------------    -----------------------------------------
               | SAMUS_ BEATS_ |--| If you make it to the end, no deaths,   |
               | Mother Brain_ |--| Mother Brain isn't there.               |
                ---------------    -----------------------------------------
                ---------------    -----------------------------------------
               | ITs-JU ST-YOU |--| Location: Norfair.                      |
               | ZIPO-- ----Ci |--| 212 missiles, Mother Brain dead.        |
                ---------------    -----------------------------------------
                ---------------    -----------------------------------------
               | SAMUS8 RIDLEY |--| Suitless Samus in Norfair, hair now     |
               | 444444 444444 |--| blonde, infinite missiles, no items.    |
                ---------------    -----------------------------------------

--- [Yellow Completion] ---

Requirements:  Complete something
Found under:   Options
Description:   Some things will turn yellow once they've been completed.  For
               example, starting a new game over an old save file will leave
               that last completed mode being coloured yellow.  Also, once
               you unlock all 8 endings, the Gallery option in the Options
               menu turns yellow.  These are the only items that do end up
               turning yellow.

-----------------------------------------------------------------------------
5.   Endings                                                           [ED01]
-----------------------------------------------------------------------------

--- [Basics] ---

Endings are special images that you unlock when you beat the game under some
sort of criteria.

In total, there are eight separate endings you can earn which are stored and
saved in your gallery.  Of course, if you'd like to fast-track the endings,
you could, for example: Get a 99% save at the 1:45 mark before the final
boss.  Then you could complete the game under two hours to get one ending,
get the last item (on the same save afterwards) and beat under 2 hours to get
yet another ending.  You could then let the time go up a bit, wait until it
passes the two hour mark, to grab two more separate endings.  However, I
suggest just playing through each one, one at a time.  You'll then know where
things are, and be able to do it in time, for the final endings.  It'll make
things much easier.  Plus, going through the game doesn't take too long, so
don't get discouraged by playing through 8 times.

Here's a chart of the endings.  Each one will be explained in-detail further
on in this chapter.  Endings are listed in the order the game ranks them in
difficulty.  This is how it's broken down:

Requirements: What you need to do.
Preceding Pic: What Samus is doing before you're shown the final ending pic.
Picture: A description of what the ending image is.
Details: Additional information.

--- [Ending #1] ---

Requirements:  Difficulty: Easy
               Completion: Any %
               Final Time: Any time

                      -or-

               Difficulty: Normal or Hard
               Completion: Any %
               Final Time: Over 4 hours

Preceding Pic: Samus in full suit.

Picture:       Samus in her full suit, sitting on a rock with her gun pointed
               up into the air.

Details:       This is the only ending you can achieve in easy, no matter
               what you do.  Nothing special about it, seeing as it is the
               worst ending you can get.

Picture URL:   http://www.vgmuseum.com/end/gba/d/metzero-49.png

--- [Ending #2] ---

Requirements:  Difficulty: Normal or Hard
               Completion: 16%-99%
               Final Time: Over 2 hours, Under 4 hours

Preceding Pic: Samus in full suit, with helmet off.

Picture:       Samus in her full suit, with her helmet off, and looking to
               the side into the distance.

Details:       Getting under 4 hours shouldn't be a difficult task.  Grab
               whatever items you feel you need, and just play at a
               comfortable speed.  If you feel you've been stuck for too
               long, consult a FAQ/Walkthrough before moving on, instead of
               wasting time.

Picture URL:   http://www.vgmuseum.com/end/gba/d/metzero-43.png

--- [Ending #3] ---

Requirements:  Difficulty: Normal or Hard
               Completion: 16%-99%
               Final Time: Under 2 hours

Preceding Pic: Samus in her blue suit.

Picture:       Samus in her blue, skintight jumpsuit, facing to the back of
               the screen but looking to the front.

Details:       Under two hours can be tough if you haven't played through the
               game enough before.  However, if you focus on just running
               through, you should be fine.  Ignore small enemies if you're
               playing on normal, in most occasions it's faster to run
               through them than try to kill them first.

Picture URL:   http://www.vgmuseum.com/end/gba/d/metzero-47.png

--- [Ending #4] ---

Requirements:  Difficulty: Normal or Hard
               Completion: 100%
               Final Time: Over 2 hours

Preceding Pic: Samus in her blue suit.

Picture:       Samus in orange bikini shorts and top, walking in a street
               setting.

Details:       Because there's no time limit, this is definitely not a hard
               ending to get.  I suggest using a map rather than a
               walkthrough, because this way you'll learn some of the items
               yourself, which helps in future runs.

Picture URL:   http://www.vgmuseum.com/end/gba/d/metzero-51.png

--- [Ending #5] ---

Requirements:  Difficulty: Normal
               Completion: 100%
               Final Time: Under 2 hours

Preceding Pic: Samus in her blue suit.

Picture:       Samus in orange bikini shorts and top, sitting at a table at a
               bar.  Some sort of clothed thing is serving her drinks.

Details:       Compared to that last run, things get a lot harder now.  If
               you've taken my advice and are going through the runs one a
               time, you should at least know how to get each item now.
               However, this type of run means that there can be little to
               no errors.  The safest thing to do is save often, and if you
               miss an item, let's say because of a bad shinespark, simply
               reset.  There are times when another try won't cost you too
               much time, but use your discretion.  Superdynamo wrote a
               guide on the 100% speed runs, which I followed closely and
               ended up with a 1:46 time.  Use a guide, or odds are you
               won't make it in time!

Picture URL:   http://www.vgmuseum.com/end/gba/d/metzero-52.png

--- [Ending #6] ---

Requirements:  Difficulty: Hard
               Completion: 100%
               Final Time: Under 2 hours

Preceding Pic: Samus in her blue suit.

Picture:       Samus in orange bikini shorts and top, looking out over a
               city with the moon shining down on her.

Details:       Although you're now on hard mode now, there's not much
               difference from the last run.  You'll be stacked with so many
               items that the harder bosses shouldn't be a problem.  The only
               thing now is that early on, you have to watch out for the
               small enemies instead of running through them.  Three hits
               from one of them can kill you if you don't have any energy
               tanks, so avoid or kill them as fast as possible.

Picture URL:   http://www.vgmuseum.com/end/gba/d/metzero-50.png

--- [Ending #7] ---

Requirements:  Difficulty: Normal
               Completion: 15% or less
               Final Time: Any time

Preceding Pic: Samus in her blue suit.

Picture:       Samus in orange bikini shorts and top, sitting on a windowsill
               with one leg on it as well.

Details:       For the two 15% runs, you'll have some choices to make.
               In a regular 100% completion, each item counts as 1%.  This
               makes your job choosing items a lot easier.  There are nine
               required items you have to get, which are:

               Maru Mari (Morph Ball)
               Missiles
               Bombs
               Unknown Item #1
               Power Grip
               Ice Beam
               Unknown Item #2
               Unknown Item #3
               Varia Suit

               Now you have six choices left.  It's really up to you, but
               here's some suggestions and their benefits.
               1) High jump.  It'll make the escape from Mother Brain easier.
               2) Speed Booster.  It will also help with the Mother Brain
                  escape, as well as some shortcuts along the way.
               3) Screw Attack.  One of your best options, by far.  It makes
                  pretty much the rest of the game easy once you get it.
               4) Energy Tanks.  Grab as many as you think you'll need.  Two
                  extras should be more than enough.
               5) Missiles/Super Missiles.  These should be your space filler
                  choices at the end, once you have everything you need.  One
                  super missile is equivalent to 5 normal shots, but normal
                  missiles drop much, much more often.
               Some choices you shouldn't be making:
               1) Long Beam.  It just isn't that useful when compared to the
                  other choices.
               2) Wave Beam.  Definitely not needed.
               3) Power Bombs.  The only actual use of them in the game seems
                  to be to gather more power bombs.  Just jump up through the
                  secret tunnel before Metal Ridley, where the power bomb
                  block normally stops you.

               Overall, normal shouldn't be too bad.  Just wait until you try
               it on hard!

Picture URL:   http://www.vgmuseum.com/end/gba/d/metzero-54.png

--- [Ending #8] ---

Requirements:  Difficulty: Hard
               Completion: 15% or less
               Final Time: Any time

Preceding Pic: Samus in her blue suit.

Picture:       Samus in her full suit, with a picture of Samus' head posing
               with a gun in the background.  There are also some flames
               coming up from the bottom.

Details:       See the above ending for more information on required items.
               Here's my suggestions of what to get:

               1-9) 9 Required.
               2) Energy Tank.  Keep in mind on hard, this will only give you
                  an extra 49 hit points.  However, this will prove
                  invaluable,  especially when doing the escape run from the
                  space pirates at the end.  They will take exactly 1 full
                  energy tank from you, so the extra 49 will give you a
                  buffer zone.
               3) Screw Attack.  Makes the fight vs the Mother Brain insanely
                  easier, as well as giving you a good defense against the
                  missiles Metal Ridley shoots.
               4) High jump.  The escape run is 1:00 after killing the Mother
                  Brain.  Without it, you'll have to have a near perfect run.
                  That also means making the bomb jump up at the end in
                  minimal time, assuming you don't grab the speed booster.

               That's what I'd say you pretty much should be choosing.  You
               have 3 choices left now, so either grab super missiles or
               regular missiles.  Keep in mind that regular missiles may be
               more handy because they drop a lot.

Picture URL:   http://www.vgmuseum.com/end/gba/d/metzero-53.png

-----------------------------------------------------------------------------
8.   Legal Disclaimer
-----------------------------------------------------------------------------

This FAQ cannot be used on any site other than the ones listed:

http://gamefaqs.com
http://gamespot.com
http://ign.com
http://neoseeker.com

If you'd like to use this FAQ on your site, you can ask permission from me
first.  Odds are you'll be declined, though.

If you've found a site that is illegally posting this guide, please email me.

Any site that posts this FAQ without permission will have the appropriate
legal actions taken against them.

-----------------------------------------------------------------------------
9.   Thanks/Links
-----------------------------------------------------------------------------

Thanks to...
     Red Scarlet - info on the Japanese Time Attack Mode, and the actual
      discovery of it.
     BigCow - info on damage increase from Mecha Ridley with 100%.
     GameFAQs Metroid NES and Metroid: Zero Mission pages for the passwords
      for the original Metroid (ChromeTower, BioBoy19, XxThunderxX, ReyVGM,
      Invader TAK, Jaffar7, Lhunthangion).
     superdynamo - Wrote a great 100% speed guide which helped a lot for me
      to get the two sub 2 hour 100% runs on normal and hard.
     Arlando909 - Wrote a great 15% completion guide which helped me to get
      the two endings on normal and hard.
     Zeric - Who made an incredibly sexy and professional map for this game,
      as well as the two other great Metroids.
     Gamecube04 - For setting an incredible sub-30 minute speed run, which
      set a near impossible goal for me to get.

Some links...
     http://www.metroid2002.com/0/ - Short clips of many tricks, tips, and
      glitches for this game.  Very handy.
     http://www.vgmuseum.com/end/gba/d/mzm.htm - Ending screenshots for all 8
      endings, same as the ones linked to in this FAQ.
     vgmaps.com/Other/OtherStuff/Metroid-ZeroMission-Collage-Endings.png -
      Great collage of all 8 endings, all clean and without any text.
     http://www.classicgaming.com/mdb/mzm/music.htm - All songs available to
      download in MP3 format, as well as cutscene MP3s.  Info for the song
      length in Sound Test mode as well.

Thanks goes out to sites like GameFAQs, IGN, and Neoseeker for hosting my
guide and spreading the word about the secrets in Metroid: Zero Mission.

To view my other works, take the time to visit my contributor page at
http://www.gamefaqs.com/features/recognition/16572.html