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            The Legend of Zelda: The Minish Cap FAQ/Walkthrough
                          For the Gameboy Advance
                      Version 1.0 (Created 3/1/2005)
                              By Devin Morgan

      This file is Copyright (c)2005 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Bosses
7. Weapons/Items
8. Heart Pieces
9. Kinstone Fusion
10. Figurine List
11. Secrets/Tips and Tricks
12. Copyright Notice

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (3/1/05): The first version of the FAQ.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Several years after the Oracle series, Link returns for a whole new portable
adventure for the Gameboy Advance. This time Link plays the role of a young
Picori in Hyrule, who must once again save Princess Zelda from the hands of
the evil wizard Vaati. His travels will take him all through the land, even
down into the miniature Minish realm, with the help of a magical device known
as the Minish Cap. Although the game is a bit on the short side, it is still
a fun romp with plenty of new things to check out. Definitely a game for the
average Zelda fan; it's nothing special but it's not all that bad either.

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

A long, long time ago... when the world was on the verge of being swallowed
by shadow...

The tiny Picori appeared from the sky, bring the hero of men a sword and a
golden light.

With wisdom and courage, the hero drove out the darkness.

When peace had been restored, the people enshrined that blade with care.

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-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move Link, move cursor on menu screens

Start: Pause game, view submenu

Select: Talk to the Minish Cap

A: Use item assigned to this button, check doors, open chests, talk, etc.

B: Use item assigned to this button

R: Roll (when moving), pull an object (hold while moving backwards)

L: Not used

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Introduction
------------

The game opens with a few scenes explaining the legend to date (how the hero
banished evil with this mystical sword, which is now locked away). The next
scene shows Princess Zelda walking to your house, where she talks to the
Master Smith about the Picori Festival. After a moment, the smith will call
you downstairs; the scene will move to the hero's room, where you are fast
asleep. Wake up and head on downstairs, then into the right room where
they're waiting. Talk to Zelda and Master Smith to get the Smith's Sword,
which he wants you to deliver to Hyrule Castle. Zelda will then go outside,
and you will have control of Link once again. Open the chest in the current
room to get 20 rupees, then go left and outside.

South Hyrule Field
------------------

Here, follow Zelda all the way north into the town.

Hyrule Town
-----------

In this area, the princess will run ahead of you as before, leaving you to
follow her around. Head into town and talk to her wherever she is, and she'll
move again; find her and repeat. At the fourth stop, Zelda will just happen
to win a Small Shield for you. Take it and it'll be automatically equipped to
your A button (you can change this on the menu if you wish). Now, head north
to the next area with Zelda.

North Hyrule Field
------------------

Here, you will find a Business Scrub blocking the way ahead. Use the Shield
to deflect its seed back at it, thus defeating the scrub. Continue north and
into the castle area itself.

Hyrule Castle Garden
--------------------

Here, go up and talk to the the minister of Hyrule, standing by the door.
Give him the sword, then you will watch a scene showing a ceremony. This is
the scene where the Picori Blade atop a treasure chest is brought out into
the courtyard. King Hyrule, as well as Princess Zelda, are there watching the
proceedings. The winner of the festival, Vaati, walks in to touch the blade
as the award says. It's obvious he's up to no good when he defeats the guards
and opens the Bound Chest to steal its contents of nothing but monsters. As a
final act before wisping away, the wizard turns Zelda into stone!

The next scene shows Link sleeping in a bed within the castle. Wake up and go
left into the throne room, where the king is waiting for you. After much
discussion of what just happened and the Picori people, you will receive the
Broken Picori Blade. Your mission is to turn Zelda back to normal, but your
first job is to find the Picori people since they only show themselves to
children.

At this point too, you will be able to wield the Smith's Sword as your main
weapon, making you battle-ready! Lastly, you are given the Hyrule Map,
showing the entire world progressively as you visit new areas (this map is
great since you can zoom in, viewing an entire area on it, so you can plan
your routes well).

For now, the map comes with a checkmark over the Minish Woods region. That
should be your first destination, so make your way down the halls and out of
the castle. Once outside, run south through the next area to reach North
Hyrule Field.

North Hyrule Field
------------------

This time, now that you have a weapon, you will see monsters roaming around,
namely Octoroks. Defeat them easily to pick up some rupees if you wish. You
can even cut down bushes and high grass to find hidden treasures on the way.
You can't swim yet, so don't jump into the water. Wander around cutting
things down and defeating enemies along the way in the meantime. You may
notice a tree with thorns covering the opening; you'll see this later on.
Anyway, you can't return home because the path is blocked to the south, so
head east into the new region.

Lon Lon Ranch
-------------

Over here, simply make your way southward for now, since you can't access too
much of the area early on. We'll return here later though; for now, head
south into the next area.

Eastern Hills
-------------

Here, all you have to do is continue going southward, then east at the end to
enter the forest.

Minish Woods
------------

At last, you've made it to the area you need to be in. Start off by going to
the right, fighting Octoroks on the way. You'll find another tree with a
blocked-off entrance; we'll worry about those later. Cross the bridge and
continue southward, fighting off the Chu-Chus that pop up (these won't
electrocute you, don't worry). At the tree stump, go left, and follow the
path upward. As you move to the left, you'll hear something calling to you,
then a scene nearby will show an odd looking hat being attacked by 2
Octoroks. Before you go there, continue to the northwest and pick up your
first Piece of Heart!

Now, head back the way you came and defeat the Octoroks attacking the hat.
The hat will talk to you, and it turns out to be the Minish Cap, as per this
game's title, although it calls itself Ezlo. When it's done speaking, try to
go north and it'll keep talking. Repeat this until the cap jumps on your
head, making it so you now have to wear it.

Now that you have the Minish Cap, you can continue. Remember that you can get
hints from it by pressing Select at any time. Go back to the tree stump to
the south, and the Minish Cap will explain how you can become smaller by
utilizing the stumps. Jump onto it and press R to shrink down to a micro
size. To revert back to normal, return to a stump and press R. You also must
realize that while in small form, the surroundings will be huge to you. This
means tall grass and small puddles will be impassable at that time. Anyway,
make your way left through the small tunnel. Ride on a lilypad around to the
north ledge, and continue northward through the next area to the village.

Minish Village
--------------

In here, go forward and the cap will talk to you once again. A bunch of the
Minish/Picori folk will gather as well. After they disperse, you are free to
wander the village on your own. You won't be able to really get into any
building yet, so for now make your way around to the northmost area of town.
Enter the blue-roofed building and talk to the guy inside. Turns out he is
Festari, the one keeping an eye on the shrine ahead. He will mention getting
a Jabber Nut to be able to understand the people in town. When you're done
here, exit and follow the path to the right of the building you just came
from to find your second Piece of Heart!

Go back west and make your way southward toward where you came in. Take a
path to the right and follow it to an open building. Go inside and talk to
the person in there, then go ahead to find some crates on the floor. Push the
middle one aside and check the red object on the left to obtain the Jabber
Nut. Link eats it immediately, so you can now understand the Minish folk.
Going back outside, you'll notice everyone will now speak with you without
hesitation. So, make your way to the northwest area of town. Climb a ladder
and go into the yellow-roofed house. Talk to the guy in there and he will
explain that you need to collect some elemental stones in the dungeons in
order to forge a new sacred blade. He then marks those locations on your map
for future reference.

Leave here and head east, then north into the blue building. Talk to Festari
and he will now let you go through. So, continue outside to the forest once
more.

Minish Woods
------------

Back out here, simply go all the way north through the tunnels. You will then
be at the entrance of the Deepwood Shrine you were directed to, so go inside!

Deepwood Shrine
---------------

Start by going forward and you will spot 3 statues. Push the middle one aside
and continue to the next room. Defeat the crawler enemies, then step on the 4
switches beside the lanterns to make a chest appear. Open it to get a Small
Key. Use it to open the north door. Walk around the watery section and you'll
find some tracks in the ground; the Minish Cap will tell you how to pull the
lever back. Go up to it and hold R + Down until you can't move any further.
This will make a bridge to the center island form. You'll find a blue
mushroom there; pull back on it and it'll launch you in the air, clearing the
water (remember this, you'll do it often in this dungeon). At the other side,
go into the north room.

In this room, walk to the upper ledge to the right and hit the switch to burn
the vines holding the giant barrel in place. Then, go down the steps into it.
Inside, go into the upper-left door. Follow the path around and up the steps
(you'll clear the dust on the ground, and those enemies, later). Walk around
the switches and push the statue to the left, then step onto the second
switch. This will burn the other vines apart, allowing the barrel to move
now. Go back down and into the upper-left entrance of the barrel. To roll it,
simply move up or down while inside. If you need to reach a particular exit,
run in that general direction and you'll fall into the door as it moves by.
You need to reach the bottom-left door for now, so simply run downward until
the door rotates around for you to go through. Then, go left to the next
room.

Defeat the red enemy here, and check out the mushroom in the left aisle. Pull
it back all the way, then launch to the back wall. Then, climb the steps and
open the chest to get a Map. Go south and drop off the ledge, then pull the
mushroom only halfway (you'll know where by the track split) to reach the
middle ledge. From there, go into the left area. In here, kill the flying
enemy and push the pot onto the switch to make a bridge appear. Cross it and
enter the southern chamber. Here, push one of the statues inward so you can
get into the center area, then push the first statue back onto the switch.
Pull the other statue onto the second switch to make a chest appear; open it
to get a Small Key. Now, backtrack to the barrel room. This time, roll
through it to the upper-right exit. Unlock the right door and go in there.

In this room, pull on the mushroom a couple steps to launch to the south
ledge. Go left and hit the switch to form a bridge; use it to pull the next
mushroom all the way back. When you reach the southmost ledge, head right
into the next room. Defeat all the enemies in here, then go around to the
right side. Pull the right statue to the far right, then push the left one
all the way onto the switch. Enter the north room and fight some more enemies
for a Small Key before continuing on to the left room. Back in the mushroom
room, climb the steps and go northward. Drop down into the alcove below and
run through the tunnel, and head downstairs. To the right, push the right
block up and the left one to the left, and open the chest to get the Compass.
Now, head back upstairs and head into the room to the left. Hit a switch in
here while avoiding the enemies, then use your key to enter the next room.

Here you'll fight a Moldorm-like mini boss. Hit its head with your sword;
this will cause its tail to become vulnerable (it'll look like a heart then).
Attack it with your sword as much as you can before the worm recovers. When
it turns blue again and slows down, repeat the process until you win. Open
the chest that appears to receive the Gust Jar. This item acts as a vacuum,
allowing you to pull distant pots and enemies towards you, and clean the dust
in this room. Test it by using it on the webs hanging on the walls to clear
them. Make sure you clear the webs on the east and south doors. Enter the
south room to pick up a Piece of Heart, then go back and head east. In this
room and the following one to the east, you can use the pot to clear the
dust, revealing switches. Step on them to make chests containing a total of
40 Shells appear. In the room with the Piece of Heart, you can hit another
switch to make a warp point appear up there; we will revisit here shortly.

For now, head into the south room and walk into the barrel. Use the Gust Jar
to clear the web covering the middle door. Drop through the hole into a room
below. You will find a giant lilypad here; use the pot to pull it closer,
then jump on. Use the pot to propel yourself down the waterfall and along the
watery path atop the lilypad. At the split, head right into the next room.
Propel yourself to the ladder, then climb up and push a pot onto the switch
to open the gate ahead. Continue along with the lilypad to the north room,
then propel to the very end of the line. On the north side, push a pot onto
the center switch, then go around and open the chest to get a Small Key.

Get back onto your ride and head back to where the path split; this time
continue north and west. Open the locked door at the end and continue to the
next room. Pull the first mushroom back to reach the north ledge, then clear
the pots and use your Gust Jar to pull the east mushroom toward you. Grab on
and launch over to the right. Repeat this a few more times to reach the large
chest. Open it to get the Big Key. Then, hit the nearby switch to make a red
warp appear. Step into it to reach the dungeon entrance. Before continuing
into the place, go into the blue warp and pick up the Piece of Heart you
missed earlier (if you got all 4 pieces I covered so far, you'll now have 4
full hearts).

Now, clear the webs covering the 2 sets of stairs by the entrance. Go down
the left one first; push a block aside and open the chest to get 20 rupees.
Go back up and head down the right stairs this time. Use the Gust Jar on the
mushroom to get across the pool of water twice. Open the boss door and enter
the last room. The Big Green Chuchu will enter for you to fight. Check out
the Bosses section for help defeating this giant blob. After you win, you'll
get the Earth Element as a reward. Grab the Heart Container, then step into
the green warp to exit this dungeon.

Minish Woods
------------

Back outside once again, head southward into the Minish Village.

Minish Village
--------------

Here, exit the building you're in to begin with, then head westward. Go up
the ladder and into the house with the guy who marked your map earlier (the
elder). He will open a doorway to the left now, and tell you to find a man
named Melari at Mount Crenel. So, head through to exit the town and get
going.

Minish Woods
------------

Head through the tunnel to the left, and enter a small house at the other
end. Talk to the guy inside to get a Bomb Bag, with 10 Bombs inside! Exit the
house and use the nearby stump to revert to regular size once more. Check the
nearby tombstone and it'll vanish, revealing a patch of earth with a marking
on it. You can't do anything here for now, so head west and south. Bomb the
wall blocking your way and continue out of the forest.

Eastern Hills
-------------

Here, simply head northward and west along the path. Bomb the cracked section
of wall and open the chest inside to get 20 Shells. Then, just follow the
path all the way north and west into the South Hyrule Field.

South Hyrule Field
------------------

Here, make your way to the left until you can go northward. Then, go into the
castle town.

Hyrule Town
-----------

Upon entering, you will be greeted by a musician and his following of kids.
He will stop to tell you about the Kinstones, and even gives you a Kinstone
Bag and a blue Kinstone half. You are then instructed on how to fuse
Kinstones with people, testing it with himself first. Press L to fuse the
blue half you just got, and it'll open up a cave in Hyrule Plains (check the
map; you can get a Piece of Heart here if you backtrack real quick).

After he leaves, you are free to wander around town. I highly recommend you
buy the rupee bag in the town shop to increase your money-carrying capacity.
If you can, try and buy the Boomerang as well. If not, save up for next visit
to town. You can also play the cucco game in the southeast area of town; talk
to the girl and agree to fetch the loose cuccos. You will win Shells and
Rupees for this, and you can play repeatedly; the requirement goes up each
time though. Also, visit the swordsman in the house directly to the left of
the town entrance to learn the Spin Attack ability, and the Tiger Scroll it's
inscribed upon. While you're in this area, you might as well clear the dust
pile in the town center; it seems to open something up later.

You can also check out the house in the northeast section of town. Take the
right exit while inside and go down into a dungeon you cannot access yet. You
can, however, open a chest to get a red Kinstone piece. Go back into the
house and fuse with the mayor inside, even though you can't reach the opened
passage yet. When you're done wandering the town, go to the guard in the
northwest area of town. Perform the spinning sword attack to be allowed
through.

Trilby Highlands
----------------

In this new area, you'll find some new enemies, albeit weak, to fight. For
now, head southwest and down a ladder into a cave. Bomb the right wall and
you'll find a Business Scrub; reflect its seed and pay 20 Rupees for a
Bottle! Exit the cave and head northward now. Then, make your way all the way
westward to the mountainous regions.

Mt. Crenel's Base
-----------------

Starting off here, go to the water's edge and use your Bottle to fill it with
water. Climb the leftmost vine to get 20 Rupees, then go back down and use
the water-filled Bottle on the sprout to grow a vine. Before you continue,
make sure you refill the Bottle with more water. Climb up that one and head
north a bit. Watch for the falling rocks as you defeat the enemies roaming
around here. Bomb the north wall where it's cracked and enter to find some
faeries (you can put one in the Bottle, so you know) and 15 Rupees. As you go
southwest, clear the dust balls with your Gust Jar because if you touch
them, you will take damage, so be careful. Head south and east to an apparent
dead end, but if you bomb the wall, you can enter a cave. There, go up to
reach the upper ledge outside. Bomb the cracked rock nearby, then shrink down
atop the large rock. Go right and up the small path into another area. Defeat
the enemies there, then refill your Bottle with the Crenel Hot Spring Water.

Get out of here and revert to normal size, then go back down through the cave
to the lower level. From here, go west and you'll spot another bombable wall;
bomb it and enter (note: if you need bombs, continue west into another cave
where a Deku Scrub will sell you them for 30 Rupees).

In here, use the mushroom to cross the gap, and head upstairs. Use the Gust
Jar to pull the armor from the enemies so you can defeat them. Exit the cave
at the end. Go south and defeat the red enemy, then jump into the tornado to
fly in the air. Move to the other one to the left to reach that ledge. Head
all the way west and north to a new area; bomb the wall and enter the cave.
Clear the 3 cracked blocks to get a Piece of Heart, 50 Rupees, and a blue
Kinstone. Exit here, then climb the nearby ladder, making sure to clear ALL
the dust up here (so you can reveal a rock you can shrink atop, and another
hole in the ground). Shrink down on the big rock, then drop into the small
hole. In there, open a chest to get a red Kinstone. Also back outside, climb
into a cave to the east and open a chest at the end for a blue Kinstone.

After you do this, go up the path where a seed is sitting atop. Defeat the 2
flying enemies in that area, then carry the giant seed outside. Drop it into
the nearby hole, then revert back to normal via the stone to the south. Water
the seed with the green water, and it will grow. Climb up to the next area.

Mt. Crenel
----------

Here, climb up and head left, then up a ladder to a higher ledge. Watching
out again for falling rocks, bomb the north wall to open up a cave. Head
inside and collect a Piece of Heart, as well as faeries if you need. Then, go
back down and head all the way east, defeating the spiders you encounter.
Walk up across a bridge and bomb the wall, then go inside. Open the chest for
a blue Kinstone, then head upstairs. Defeat the metal enemies by bombing them
first, then attacking normally. Bomb the cracked blocks, then push upward on
the rightmost one, then on the top block. After that, head around the corner
and exit this cave.

Use the tornadoes out here to float to the left ledge. Walk up the ladder
there to reach the upper section of the mountain. Head right and bomb the
wall to enter a cave. Buy the Grip Ring from the Deku Scrub for 40 Rupees
inside. Go back out and climb the wall to the right, so you know it works.
You can't do much in that cave for now, so climb back down to a ledge with a
mushroom on it. Clear the rocks and launch yourself to the left. Use the
tornadoes to continue moving left, and drop off a ledge. At the far west,
start climbing the rock wall. Move up and to the right, and drop onto a small
ledge. Bomb the wall to reveal a cave; go inside. Throw a bomb into the
fountain to make a big fairy appear. Pick the third response to get an
upgraded bomb bag, so you can carry 30 Bombs now.

Exit the cave and continue climbing all the way up the mountainside. At the
peak, go east and launch yourself over the gap with the mushroom. It will now
start to rain, so shrink down with the large stone nearby. Follow the small
path south and east through a tunnel where you have to evade the giant
raindrops. At the other end, go north and revert back to normal. Go left and
push the rock into the hole, making it passable. Go back east and south to
find another stray rock. Push it left 1, up 2, left 1, up 2, left 4, down 1,
left 10, up 4, and finally right 1. This will seal up the second hole for
you. Now, push the last block ahead and go down into a cave.

In here, go down and defeat the 2 armored enemies first. Then, push the upper
block to the left. Next, push the bottom block to the left to continue. Up
ahead, push the bottom block to the left and the one above you upward. Go
down and push that block downward as well. Then, go up and left to the other
side. Push the lower block to the right and the upper one upward. For the
last set, push the stray block to the right, then push the 2 side blocks
downward. Finally, push the middle one to the left, and continue out of here.
Back outside, go right and into another cave.

Here, go left and clear the pots across the pit, then launch across via the
mushroom. Go upstairs and bomb the switch across the pit to activate it, then
continue out of this cave. Moving into the next cave, you have to push the
rock into the hole once again. Push the rock down 1, left 2, down 2, left 3,
up 1, left 1, up 1, and left 1. Push the statue out of the way and head
downstairs. Push the blocks aside to reach the chest containing a blue
Kinstone, then go outside. Shrink down and take the northwest path, then go
into a new area at the end.

Melari's Mines
--------------

Here, simply follow the winding path to the very bottom. There, talk to the
head blacksmith, Melari. He will have been expecting you, and will fix your
Broken Picori Blade. Go back up one set of steps and talk to the guy in front
of a doorway. He will now move for you, so go through and exit this place.

Mt. Crenel
----------

Outside once more, use the stone to revert back to normal size. Then, climb
the ladder and continue up into the Cave of Flames.

Cave of Flames
--------------

From the start, head into the room to the right. Attack the bomb enemies, but
be careful when they bounce around the room. When they're gone, bomb the
north wall and go into that room. Defeat the 2 shelled creatures by flipping
them with your Shield, then attacking them. Open the chest to get a Compass,
then head into the left room. Collect the 5 Rupees, but beware of the Like
Like trap. Defeat it before going northward. In the room downstairs, head
left through a couple tunnels, then up a ladder. Follow the upper path all
the way around and to the right into another room. Jump into the mine cart
and ride it to the end, then continue all the way left and bomb your way into
the next room.

In here, defeat the armored enemies to make a shrinking stone appear. Shrink
down and go into the northeast wall. Head all the way right through the
tunnels, then southward into a new area. Go down and revert to normal, then
cut through the fire and open the chest on the upper ledge to get a Map.
Follow the path down and left to a chest containing a blue Kinstone. Hit the
switch, then walk all the way east, south, and west along the sinking
platforms. In the next room, ride the platform to the other side, then hit
the metal enemies to make them curl into a ball. When they curl up, you can
throw them into holes in the ground. The main hole to fill is the north one
by the pots, so fill that first. If you can, fill the hole in front of the
chest so you can open it for 50 Rupees. Go to the upper area and ride the
tornado to the second one, then northeast to the ladder.

Climb the ladder and hit the switch to open the door. Push the regular block
upward, then the block with a chest to the far left hole. When it falls in,
open the chest to get a Small Key. Then, go into the north room. Here, go all
the way east and ride the cart to the next room. Use your key on the door and
hit the switch in that room to switch the tracks. Go back to the cart and
ride it to the new area. There, defeat the shelled enemies and head into the
north room. You'll find an overturned cart here; since you can't ride it,
follow the track to the right and bomb the cracked wall to the south (it's
surrounded by pots, can't miss it). Go into the south room to grab a Piece of
Heart, then go back north and continue into the following room.

In this room, drop off the ledge and you'll end up caught within a trap. A
total of 8 metal blobs will fall from the ceiling to attack; use bombs and
your sword to defeat them. Once they're gone, open the chest to receive the
Cane of Pacci. It will allow you to flip blocks around so you can walk on
them instead of the jagged, impassable parts. In the west room, flip the
large block to the left so you can walk on it, then run across. Stand to the
north of the hole and use the cane on it, then jump in; it'll give you an
added boost when jumping out. Use this maneuver to reach the upper ledge
where you can hit a switch. A blue warp will appear below, and the south door
will open. Go into that room.

In here, use the Cane of Pacci to flip the mine cart upright, then ride it to
the next area. When you stop, push the block/chest into the hole nearby, then
open the chest for a Small Key. Ride the cart back to where you were, and
reenter the north chamber. Drop down and unlock the door, then head
downstairs. Here, shrink down and run to the left while avoiding the traps,
and run into the next room via tunnel. Follow the maze path around, then
revert to normal and go back out the way you came. This time, watch for the
spinning blades that will activate when you're in the same aisle as them.
Simply move into a side path to avoid them. Use the cane to flip the mine
cart, then ride it outside again. Hit the switch to change the track's
direction, and then jump into the cart for a ride.

At the room you arrive in, attack the enemies to make them curl up, then
knock them into the line of 4 holes in the southeast area. Then, pull the
block out and push it into the northwest hole. Now you can hit the switch to
open the gate; continue up the ladder and into the room ahead. Here, go all
the way north and drop off the north edge, and open the chest below for a
blue Kinstone. Push the block to get out, then use the cane on the center
hole and jump to the upper ledge. Open that chest to find a green Kinstone.

In the next room, flip the moving block platform, then ride it to the upper-
right platform. Step on the switch to activate a red warp panel. Go back left
and take the moving platform to where you originally entered the room. When
it comes back around, ride it southward and use the cane to flip/walk onto
the next 2 platforms. When you get to the safe ledge, go up and flip the pots
to the right, then repeat the same process with the moving platforms to the
north. Use the ledge where the pots were as a safe spot in between platforms.
When you get to the northeast ledge, go north into that room.

Here, climb the ladder and drop off the other side of the ledge. Head to the
right and carefully avoid the traps to reach a green Kinstone in the chest.
Go back to the left and use the cane on the top hole to reach the high ledge.
Do the same on the hole in the left alcove, and fly to the north ledge via
the tornado. Head to the right and you'll find a second tornado. You'll also
notice a set path of tiles on the floor below. Float along that path to reach
the south ledge, then continue to the next room. Use the tornado here to
reach the southeast ledge here. Then, fly from there to the high ledge and
open a chest to get 100 Rupees!

Drop back down and use that second tornado to float to a low platform with a
hole on it to the north. Jump to the upper ledge, then use the next series of
tornadoes to reach the lower-left area of the room. Open that chest to get a
green Kinstone. Use the hole to reach the tornado above, then fly northward
to another one, then finally to a high ledge with a large chest on it. Open
it to get the Big Key. Drop off the north side of that ledge and use the cane
on the moving platform to the left. Ride that platform to the door, and enter
the boss's room. You will find a large hole here; drop down to B3 and you'll
enter the boss arena. You have to fight the fire dragon Gleerok here, of
course. Check the Bosses section of this guide for help defeating it.

When the battle's over, you'll receive the Fire Element as a reward! Now,
take the Heart Container and get a move on out of here.

Mt. Crenel
----------

Outside again, the Minish Cap suggests you revisit the blacksmith now. That
sounds like a plan, so go down the steps and shrink into a mini size. Then,
go right into the next area.

Melari's Mines
--------------

In here, go talk to the smith at the center area. He has fixed the broken
sword, and gives you the White Sword! He will also mention something about an
elemental sanctuary located in Hyrule Castle. You're done here now, so go
back out the way you came.

Mt. Crenel
----------

Start by reverting yourself back to normal, then drop off the ledges and head
south to the next area. Go southward and left, down another ledge, then down
a vine to the base area.

Mt. Crenel's Base
-----------------

Down here, simply climb down the vine and drop off a ledge, then follow the
path the same way you came originally. At the end, climb down the last vine,
and head east into Trilby Highlands.

Trilby Highlands
----------------

Here, make your way across the bridges and around the rocks, as you head
eastward. At the path split, go south and east again into the castle town.

Hyrule Town
-----------

Make your way to the house with the wooden roof in the southern area of town,
where the swordsman Swiftblade lives. Go inside and you'll learn how to use
your sword to break apart pots. After receiving the scroll for this ability,
exit. If you haven't already, make sure you buy the Boomerang from the shop.
When you're ready, go north into North Hyrule Field.

North Hyrule Field
------------------

Here, make your way northward, then to the west. You'll see a bombable rock;
bomb it of course, then go down the ladder into an underground cave. There,
climb down to the following level and pick up a Piece of Heart. Go back out
of here, then continue northward into the castle's garden.

Hyrule Castle Garden
--------------------

In this area, simply go straight up into the castle itself.

Hyrule Castle
-------------

Inside, go forward into the next room. There, follow the hall all the way
north, then enter the throne room. Talk to the king and he will know nothing
of this sanctuary; however his aide seems to have some information. Leave the
throne room and take one of the staircases to the sides downstairs. Follow
the hallway south, then enter the room in the middle. This will lead you out
to the courtyard. Go forward out there and you will find the door, so head
inside.

Elemental Sanctuary
-------------------

When you enter here, go ahead into the main chamber, where the door will
close behind you. Run up and place your sword in the pedestal, and it will be
infused with the energy of the Earth and Fire elements you've collected thus
far. A tablet will then appear telling you what to do next. Charge your sword
fully and walk across the 2 glowing tiles, and a clone of yourself will
appear. This is the power of the elements, apparently. To get out of here, go
back down the steps and charge your sword. Then, walk onto the left side of
the right set of tiles, then walk over to the right side of the left set of
tiles. You will split into two and be able to move again. Walk straight onto
the switches to open the door. Exit through the door and continue out of here
for now.

Hyrule Castle
-------------

Back inside, head back upstairs to the throne room. Talk to the king and the
aide, and their reactions will be different since you went to the sanctuary.
When you're done, head out of the castle and continue onward to North Hyrule
Field.

North Hyrule Field
------------------

Arriving in this area, go forward and you will be confronted by the wizard
Vaati. After some talking, he will trap you in a square area and have you
fight 2 monsters. Defeat them easily and the walls will disappear, allowing
you to move along. Head to the south and east into Lon Lon Ranch.

Lon Lon Ranch
-------------

From where you enter, make your way all the way south into the Eastern Hills
region (this is sidetracking, but you'll see why shortly).

Eastern Hills
-------------

In this area, go down the ladder, then use the Cane of Pacci on the hole to
the right. Jump up to the high ledge and follow it into the woods.

Minish Woods
------------

Here, simply enter the opening within the tree. Inside, go down the steps and
you'll find a fairy fountain. A great fairy will appear and ask you for your
rupees. Agree to give her all your rupees each time she asks; at the end she
will not take your money and gives you a big wallet as a reward of kindness.
You can now carry up to 500 Rupees at once! Exit this cave and backtrack a
bit to Hyrule Town, then into the Trilby Highlands (note: if you want, you
can use the Cane of Pacci on the blue pots in Hyrule Town to flip them, then
shrink down with them; it would be a good opportunity to check out new areas
of town and find some new treasure).

Trilby Highlands
----------------

Here again, head north across a bridge, then east into North Hyrule Field.

North Hyrule Field
------------------

Over here, use the Cane of Pacci to reach the upper ledge. Hit the switch
there to make the rest of the bridge appear below, connecting this area to
the rest of the field, making for easy access later. Anyway, go back down to
the highlands.

Trilby Highlands
----------------

This time here, go south and climb down a ladder into a cave area. Split into
2 Links here to push the block onward, then climb up the other side. Where
you come out, bomb the north wall and open a chest inside for a red Kinstone
piece. Exit there and head southward now. Go south and east, then take the
south exit to the Western Woods.

Western Woods
-------------

Upon entry, your cap will sense something going on at Hyrule Castle. The
scene will turn to the castle throne room, where Vaati appears to confront
the king. He swaps places with the king, then orders all the soldiers to seek
out the "light force" you're also looking for. When you have control again,
continue southward and push the rock into the hole; that way you open up
another shortcut to South Hyrule Field. Before you go, head west and
northwest into the next area, Castor Wilds.

Castor Wilds
------------

In this swampy region, go forward and your cap will speak briefly. Step into
the swamp water, then when you step out, you will be told that you can't just
walk through here. This would signify you need some other item. Head back to
Hyrule Town for now.

Hyrule Town
-----------

Back here, head into the shoe shop (you can tell by the sign above each
building). Inside, the shopkeeper will fall asleep, knocking a pair of shoes
off the counter. Use the pot in the corner to shrink down, then walk up onto
the counter via a small ladder. Talk to the Picori there, and they will offer
you the Pegasus Boots, under the condition you wake up the shopkeeper. The
way to do this is by getting a potion of sorts from Syrup's hut, located in
the Minish Woods. To get there, start by going to Lon Lon Ranch.

Lon Lon Ranch
-------------

In this area, head south and through the opening in the fence to the house.
Talk to Malon and Talon outside, and you will hear Talon has locked himself
out, but the spare key is inside. Go behind the house and shrink, then enter
the house via the small hole. Revert to normal inside and break the pots to
find the Lon Lon Ranch Key. Get back outside the same way you came in, and
talk to Talon. He will thank you, and allows you to cut through his house now
to access Lake Hylia.

So, go through the house and you'll end up in the fields behind it. If you
did the proper Kinstone fusion, go down the steps in the ground and open the
chest to get a bigger wallet. If not, come back later for it. Anyway, follow
the path going east, north, and west to a hole. Push the rock in one of them
for easy access later, then use the Cane of Pacci on the other to reach the
ledge. Use the tornado to fly to the south, and repeat with the second one to
make it across the water. At the other side, go east into Lake Hylia.

Lake Hylia
----------

Here, simply go all the way south for now into the Minish Woods.

Minish Woods
------------

In this area, begin by heading all the way west and south to a Piece of
Heart. Then, go back north and head east this time. Go up the steps and
around the path to Syrup's hut. Inside, buy the Wake-Up Mushroom for 60
Rupees. Now, go back to the previous area, and continue westward to the Lon
Lon Ranch.

Lon Lon Ranch
-------------

Head left, pushing the stone into the hole as usual, then continue going
north and west into Hyrule Town.

Hyrule Town
-----------

Head back to the shoe shop since you're here, and wake up the shopkeeper with
the mushroom. He will thank you for waking him, then reward you with the
Pegasus Boots! Exit the shop, then visit Swiftblade the swordsman to learn a
new ability. This time it's the dash attack. Get the scroll, then exit here
as well. Now you're ready to go through the swamp, so return to Castor Wilds.

Castor Wilds
------------

Back here, use the Pegasus Boots to dash west and south across the first 2
sections of swamp. Head west and north, and enter a cave. Go through the
rooms until you find a chest; approach it and a sword-wielding enemy will
appear. Defeat it by waiting until it swipes at you, then attack with your
sword. When you beat it, open the chest to get a golden Kinstone piece. Head
back out of this cave, then climb the vines to reach the upper ledges.
Wandering around, you'll find several of those cyclops statues around; you
can't do anything about those just yet.

For now, head north across the bridges, then climb down and dash across the
swamp to the west. Go north and shrink down at the stump, then go through the
tunnel to the west. In the next area, use the Gust Jar to cross the water. At
the other end, drop into a hole. Kill all the enemies inside, then open the
chest that appears to receive the Bow. You can now eliminate those cyclops
statues by shooting arrows into their eyes! Get out of this cave, resize
yourself, then dash across the swamp. Destroy the first statue you see
(you'll be returning here, so remember this spot). Before you move on, go
east and climb that vine, then go southeast. Defeat another statue and head
northwest into a cave. There, open a chest to get a golden Kinstone piece.

Coming from that cave, go directly south this time, and push the rock into
the hole. Go up the vine and head all the way to the south. When you run into
a statue, destroy it and continue onward to a chest containing a blue
Kinstone piece. Drop off the ledge to the lower area, then push the giant
tombstone in the corner to reveal a cave. Go inside and collect a Piece of
Heart. You will meet Swiftblade the First's spirit in here; you'll have to
return here later in the game. Exit here and go south, then east across the
swamp. Push another rock up into a hole, then destroy the nearby statue.
Climb the vine behind it and go around to a tornado; fly to the southwest
across the water, then enter a cave. Inside, open a chest to get a golden
Kinstone piece.

Back outside, push the rock to the left into another hole, and head to the
northwest. Go to the northwest vine by where a swampy section it, and climb
up it. Take the tornado to the south area, across the water. Head to the
south to reach a large swampy region. Dash to the east, south, and west
through it to find 3 large statues in the southwest corner of the region.
Fuse the golden Kinstones with each of them to clear the large block, which
will allow you access to the Wind Ruins.

Wind Ruins
----------

Here, go up the ladder and bomb the cracked wall, then go inside to get a
blue Kinstone piece. Continue to the south from here, and you'll encounter
the first Armos statue in your way. Wake it up by touching it, then kill it
with your sword. Continue around the path to a stump; shrink down and drop
into the hole. Take the red Kinstone piece from the chest and talk to the
Picori to get a hint on progressing. Climb into the back of the Armos outside
and turn on the switch inside, then go out and revert back to normal size.
Defeat it and continue to the east (push the rock to the left first).

Here, defeat some spiders and head to the next area above. Defeat the next 3
spiders, and the block will disappear, allowing you further access. Climb the
ladder and go east to another tree stump. Shrink down and go south, evading
the snakes, and into the defunct Armos. Power it up, then go back and turn
back to normal. Beat all the enemies here, then follow the path onward.
Defeat the 3 Armos that are active to gain access to 2 chests in the corner,
containing 50 Mysterious Shells and 100 Rupees. Shrink down to shut off the
statue, then revert to normal and head southward.

Up ahead, cut down all the enemies and rock enemies alike. Only then will you
gain access to the north area. There, simply go down into the Fortress of
Winds, where the third element lies.

Fortress of Winds
-----------------

From the start, go forward. You'll notice the dirt walls you can't seem to
cut through yet. For now, go left and into the leftmost door. In that room,
continue upstairs. Defeat the enemies here and head north. There, shoot an
arrow at the red eye to open the door. Kill the 4 Stalfos in here, then in
the south room, follow the path around while avoiding the electrical ball
trap and killing 2 Like Likes. Climb the ladder to reach the top floor, and
continue to the following room from there. Get onto the left-right moving
platform and shoot the 2 eyes surrounding the north door to open it.

In this room, charge up and stand on the third tile from the left, then go to
the first tile to create a clone (you have to walk around the first statue
for this to work properly). Step on the 2 switches and defeat the cyclops (3
arrows to the eye) to make a chest appear; open it for the Compass. Go back
to the platform room and ride it to the right side, and repeat for the east
doorway. Go into that room and create a clone (charge on top tile, move to
bottom one) to push the block to the far right, then push the bottom block to
the left once. Go back and create another clone (charge on left, stand on
right) to push the same block northward. Pull the lever to make a key fall
below. Drop down the pit and collect the Small Key at the bottom level.

Next, go south to the main hall and enter the third door. Continue upstairs
to the second level. In the first room there, clear the pots and kill the
Stalfos, and open a chest for a blue Kinstone piece. To get another one, pull
the right lever and open the second chest that appears. Pull the left lever
to open the door, then run into the next chamber. You can't do anything in
here for now, so continue up the ladder to the following room. Up there, you
can't reach the chest for now, so head into the north room. In the left side,
clear the pots and defeat the one Armos. Charge on the lone tile to make the
orb, then stand on the rightmost tile to make the clone. Go into the right
room and step on both switches to open the door.

From here, go north and shrink down with the block, and return to the left
half. Climb into the inactive Armos to the left, and activate it. Go through
the crack in the left barrier and turn back to normal, then push out the
block and defeat the second Armos. Now that it's gone, pull the lever to make
a key fall below. Before you drop down, use the block to shrink down once
more, then drop. Go into the right room and revert to normal, and collect the
Piece of Heart.

Push the second block from the left downward to exit out of this room. Go
into the next door to the left and retrieve that Small Key. Exit this room,
and enter the next door to the left from here (the center room). There, go
straight up to the next floor. Clear out the Stalfos and the cyclops statues,
then climb up to the chest containing a Map. To the north are 2 locked doors;
enter the left one first. Ride the platform to the north while you maneuver
around the blocks, then in the next room, shoot the 2 eyes to form a bridge.
Be careful of the giant hand trap, so move when you see a shadow looming
overhead.

In the next room, cut down the pots and a knight will appear. Defeat it by
attacking right after it does when you get close. After it's beat, the blue
warp will open up. For now, go down into the next room. Walk around the room
counter-clockwise and step on the switch, then go around again to open the
door, all while avoiding the blade traps behind you. In the next area, go
right into the following room. Bomb the north wall and enter that room, and
open the chest inside to get the Mole Mitts. You can now dig through the dirt
walls you've seen earlier. Start by digging to the chest to the right, which
will give you 100 Rupees. Exit the room and go right, and drop down to the
lower area. Head all the way into the south room. Dig a path to push the
statue northward onto the switch, then open the chest to get a blue Kinstone
piece.

Head back to the previous room now, and unlock the right door with your other </pre><pre id="faqspan-2">
key. Equip your Pegasus Boots and pull the lever, then dash across the bridge
before it disappears behind you. At the far end, climb up into the next room.
There, defeat several hand traps and a block will appear; we'll come back to
it shortly. In the room ahead, cut your way southward, ducking in the holes
when the spike rollers come by. When they pass, go northeast to the 4 floor
switches. Put the statues on the top-left and bottom-right switches, then
defeat the 2 snakes in the upper area. Charge up on the topmost tile, and
walk onto the bottom one to make the clone. Walk back south and step on the
last 2 switches with the clone. Grab the Small Key that falls down.

After this, go back to the left side by ducking in the holes once more.
Unlock the south door and head back northward from here, returning to the
block in the previous room. Shrink down and return to this room, and make
your way southward along the right half. At the bottom half, walk between the
2 spike rollers and enter the south room. Go left and into the hole in the
wall. Revert to normal and hit the switch to make a key drop; use the Mole
Mitts to pick up that Small Key. Be careful of the hidden electrical ball
traps, though. Shrink down and exit this room. Drop to the lower area and
resize yourself, and defeat the 2 hand traps. Head right and down a room, and
dig your way to the ladder. Climb upstairs and in the next room, defeat some
Stalfos and go through the locked door. In the room ahead, drop down the
right hole and open the chest below to get a Big Key.

Push the block to the left, and drop down to exit this area. Go left and up
the ladder, then head to the left once again. Drop into the central area from
here. Head south and down the steps to the bottom level. Go south to the long
hallway once more. If you want, dig to the far right to find 50 Rupees. Then,
enter the second door from the right and go upstairs. Dig to a chest with a
red Kinstone piece inside. Climb up the ladder and dig to another chest with
another red Kinstone piece within. Go back to the entrance hall and enter the
second door from the left this time. Go upstairs until you find a room where
you can dig to a switch. Do that and open the chest to get another red
Kinstone piece.

Going back downstairs once more, dig to the far left door and enter it.
Defeat the 2 wizards and open the chest that appears to receive 80 Mysterious
Shells. Finally, go back to the hall and enter the middle chamber, and head
upstairs. Go all the way south into that room, and climb the ladder to the
third floor. Dig north into a new doorway. In the following room, use the Big
Key to unlock the final room. Push the block to the right to make the red
warp appear, should you die and need to return here quickly. Cut the pots in
the next room to replenish yourself, then in the final area, be prepared for
a boss fight. Read the Bosses section for help winning. After you win, grab
the Heart Container and go ahead to the next room.

Here, go north to a giant stone tablet. Read it and an Ocarina will be
dropped behind you. Go pick up the Ocarina of Wind! Apparently the element is
not to be found here, but you got a new item out of it. You will now be taken
outside of the dungeon.

Wind Ruins
----------

Back outside, your cap suggests you head to Lake Hylia. Since you just got
it, why not try out the Ocarina of Wind? Play it and you'll be able to fly to
any of the wind crests you've uncovered thus far (they're the symbols under
the tombstones you pulled on earlier). Fly to the Lake Hylia one (it should
be obvious which one this is).

Lake Hylia
----------

Here, shrink down via the stump and enter the small house. Talk to the Picori
inside and he will explain that Elder Librari will be able to help you enter
the Temple of Droplets. With that clue, maybe you should head back to town,
so use the Ocarina and fly there!

Hyrule Town
-----------

Back here, you will notice that several buildings have now opened up for you
to visit. The most important spot is the library to the west of the school.
Inside, go upstairs and exit to the roof. Shrink down and go back inside, and
check out the trail on the ground by the bookshelf. Talk to the Picori there
and they will say that Elder Librari isn't there because a book was taken
out. This means you now have to find the book missing to complete your quest.
If you check the bulletin board downstairs, it will list the week's 3 top
titles; that may serve as a hint. Go back outside and resize, then exit the
library.

For the first book, fill a bottle with some water, and head to the southeast
area of town. You'll see two houses next to each other; enter the left one.
Put out the fireplace with the water and shrink down, and go up that chimney.
Cross over to the other house and climb onto the bookcase to where the book
is (be careful since the cat will be attacking you as you make the run). Push
the book off the shelf, then go back to the first house and revert to normal.
Enter the second house normally and pick up the first book. Head back to the
library and talk to the girl behind the left desk to return it/find out about
the second one.

To get the second book, head to the west side of town (NOTE: if you can't
access this area already, go to the cafe, shrink down and come to this side,
then talk to the dog outside to get access). Enter the building with the
yellow roof, and put out the fire with another bottle of water. Exit here and
enter the building to the south, and shrink down there. Go back to the
previous house in small form, and walk through the fireplace. Follow the path
up into the following house, where you'll find a Picori next to another hole.
Go through there and follow the path past a couple of hostile felines, then
down into the hole behind the fountain.

In this mini-dungeon, defeat the yellow enemies in here, then enter the right
room. Use the Cane of Pacci to reach the upper ledge and continue into that
room. Kill the 4 enemies inside and open the chest that appears to get the
Power Bracelets. Go left and drop to the lower area, then go south to exit
this place for now. Backtrack to the house of the writer (where you put out
his fireplace).

There, push the 2 bookcases to the left and climb up to the hole you can now
access. Upstairs, you'll find the book hanging off a ledge with a Picori
trying to knock it down. He needs help weighing it down, but even if you
stood on it, it's not enough. So, use the Gust Jar on the lower-left dust
pile to reveal some tiles. Create a clone there and walk over to that hanging
book. The added weight will knock the book (and yourself) to the ground
below. Now, exit the house via the bottom exit and resize yourself in the
next house. Return to the previous house and pick up the second book. Return
this to the library and find out about that third one.

This time, go pay a visit to the mayor, Hagen (his place is just south of the
school). Inside, talk to him, then knock the 4 masks off the wall with the
Pegasus Boots. Shrink down and climb up, then run across into the room you
can now access. Inside, talk to the Picori and they will tell you the mayor
left the book in his cabin by the lake. It will also be marked on your map.
Go back down and resize yourself, then make your way to Lon Lon Ranch, then
to Lake Hylia and the north entrance of the Minish Woods.

Minish Woods
------------

In this area once more, head right and you'll find a blocked doorway. Dig
your way in with the Mole Mitts (try this on the other doors you've seen in
other areas). Dig your way up through this cave to find a ladder. While
you're here, you can dig to the right and find a Mysterious Wall; fuse with
it to allow for progress in the Goron cave to be made. Anyway, go up the
ladder and you'll be in Lake Hylia.

Lake Hylia
----------

In this area, head right and you'll find the mayor's cabin as expected. Go
inside and read a note that gives you a hint on what to do next. Outside,
dash into the tree to reveal a stump. Shrink down and go down to the small
path behind the house. Ride the lilypad across the pond by using the Gust Jar
to reach the house. Inside, push the bookshelf to the right, then climb up
and push the book down. Go back outside and resize, then enter the house
normally and retrieve the final book. That's what you need, so head back to
Hyrule Town.

Hyrule Town
-----------

Back here, visit the library and return the final book. They will now be put
away in the slots that were missing earlier. Go upstairs and outside, and
shrink down. Go back inside the library and walk to the books that were
replaced. Talk to the first Picori to get 50 Rupees as thanks, then climb up
and go around to the Elder Librari's place. Talk to him and he will drop you
into an underground dungeon once again. There, push the corner blocks to get
out, and head south. There, defeat the enemies and use the Gust Jar to pull
the mushroom so you can hop the stream. In the next room, defeat some more
enemies and continue onward. In the last room, kill the 2 enemies with the
pincers and open the chest to receive Flippers!

To exit here, swim all the way southward until you're dumped out into the
town's stream. Swim ashore and climb up the ladder outside the library, and
resize yourself once more. Go through the library to exit it, and now you're
ready to go. So, use the Ocarina of Wind and get back to the lake.

Lake Hylia
----------

From where you arrive, head north and to the east. Climb down a ladder and
you can then jump into the water. Swim all the way around the lake until you
find the ice-covered ring with a crack in the middle. Jump into it and shrink
down to enter the temple.

Temple of Droplets
------------------

Upon entering, walk down the steps and you'll notice the floor is all ice, so
be careful of falling off the sides. Get to the north side by pushing ice
blocks out of the way, then enter the north room. From here, simply go east,
where you can defeat some enemies. Go downstairs and push the lever to cause
sunlight from above to shine in. Go back up and drop down the newly-opened
pit to fall onto the icy section. Push the ice block down and right to get
the Small Key inside. To get out, move the southeast block and head back up.
There, head left to the next room and continue into the following area via
the locked door.

In this room, drop into the pit for now (we'll return later). Go right to
find 3 blocks, the middle one with the Big Key inside. Start by pushing the
bottom block left, down, and left again. Then, push the top block to the
left. Now, push the key block left, up, left, down, left, up, and right. This
will melt the block, allowing you to claim the Big Key. Push the lever to
shut the light door above, then go back upstairs. Backtrack to the entrance
room; this time go to the south end and open the big door. Inside, you'll
find the element, but it is encased in solid ice for now. Continue southwest
for the time being. In there, go south to a chest containing the Map. Head
back north to an area where there's water and a spiked log moving along the
surface. Dive and swim past it, then head into the west room.

Here, go up the ladder to the upper level. Up there, swim east and southward
to another piece of land. Use the Gust Jar on the mushroom to launch across,
then hit the switch to open the waterfall gate. Drop down it to the lower
floor. Dive/swim to the south and hit the left switch to open the gate. In
the room ahead, you'll find a wall formation that resembles a pot. Dive
around inside to find a Small Key. Swim back to where you fell down here and
climb the wall to the upper floor once more. Continue north to the locked
door, then use the key to go inside. Hit the switch to open the gate, then
use the Gust Jar to make the lilypad reachable. Ride it along the watery path
and down the waterfall a few rooms ahead.

In the basement again, head southward with the pad, diving into the water to
avoid the spiked log. Make your way eastward until you find a switch on a dry
platform; hit it to open the gates around it. You'll then reach a path split;
go east for now. There, defeat the worm and go into the north room. There,
open the chest to get a Compass. Now, go back a room and ride the lilypad
westward, then to the north this time. Get onto the next switch ledge to open
the gate, then walk onto the ice for a moment. Go north to a chest containing
50 Rupees. To the south you'll find 5 ice blocks and another floor switch.

To pull this block puzzle off, push the rightmost block to the left. Push the
topmost one down and left, then push the bottom-left block up. Finally, push
the top block to the left and up onto the switch to open the gate. Head back
to the lilypad and continue along the watery stream. At the end, go into the
east room. In this dark chamber, you can't really go anywhere but north so
follow the path along the left side into the north room. Back in a regularly
lit room, go up the ladder and up the stairs to the main level. Up there,
defeat the 2 pincer enemies you find. Then, follow the path through the next
couple halls to a large lever.

In the room with the lever, clone yourself with the tiles, then push the
lever aside. This will cause some sunlight to shine in, opening a path to the
southeast. Drop down and head into that new area. Continue onward to a chest
containing a blue Kinstone piece while on the ice. In the next area, take the
left path to a chest containing another blue Kinstone piece. Go along the
main path and walk into the middle when the traps provide an opening. If you
go right, you can get a green Kinstone piece from a chest; if you head left,
you'll go into the next room. Either way, in the next room, go west and
northward, then down to a lower floor. There, drop down the pit and push the
lever on the bottom level. Go back up and push the other lever to bring the
sunlight in. Go back down and push that lever again to melt the ice around
the chest. Open it to get a Small Key.

Next, head back upstairs. Go south to the locked door, and open it this time.
In that room, push the lever to cause the sunlight to pour in. This will also
trigger the mini-boss blob to show up. To beat it, wait until its electrical
current stops, then use the Gust Jar on its legs. When it falls, attack with
your sword. Once you win, open the chest to get the Flame Lantern! With it,
you can melt the smaller ice blocks you've seen around. Go back to the
previous room and melt your way west and down some steps. There, melt the ice
and open the chest for 100 Rupees. In the next room, defeat the 3 pincer
enemies in the dark room. To make this possible, simply turn on the lantern
and fight normally. When you're done, go ahead to the next room.

In here, light the bottom-right lantern to make the block in the parallel
path vanish. Up ahead, you can follow the path left to a chest with a red
Kinstone piece inside. Light the second lantern and continue onward.
Eventually you'll move to the left and find a cracked wall; bomb it and
enter. Defeat all the enemies to receive a Small Key. Back in the maze,
continue through it, lighting the lanterns to further progress. There's
another chest in the corner with another red Kinstone piece, should you want
it. Light the final lantern and collect yet another red Kinstone piece from
the adjacent chest, then go around and into the west room. Run through here
quickly on the ice, avoiding the fire snakes as best you can. In the room
ahead, follow the northward path on the ice to enter another area.

Moving onward, go north and west through a tunnel to the following room.
Here, clone yourself and push the top block to the left, then push the second
block all the way down. Move to the second set of tiles and clone once again,
and push the third block down 1 space, then the first block to the right.
Now, go into the north room. In here, push the first ice cube to the left,
then the second one downward and left onto the bottom switch. Next, stand on
the topmost tile and charge, then go around and stand on the third tile to
make the clone. Head all the way left by maneuvering around the large blocks
with the clone. At the end, step on both switches to open the door. In that
room, simply push the upper-right block upward to conform to the pattern,
opening another door.

In the room ahead, defeat the enemies and melt the ice block, then make a
clone on the top/bottom tiles. Push the large block below to the right, then
go up the ladder to the west room. This next room is a real pain, since you
have to light all 9 of the lanterns to open the door, all while slipping
around and having the lanterns losing their flames. When you pull it off, go
into the next room. Swim to the south, diving under the spiked logs, and go
around the enemies at the end, as they're irrelevant. Go right into the next
room and defeat the flying enemies here (let them give chase/drop their ball,
then attack when they land briefly). Hit the switch to open the red warp,
then bomb the north wall and head up there.

Here, burn the web with your lantern, then defeat the 2 worms to open the
doors. Go right into that room, and follow the path onward until you can go
upstairs. Up there, follow the path through a couple rooms before you find
the large lever again. Clone yourself and push it to cause more sunlight to
appear. This will cause the large block to melt, freeing the element. It
would seem that everything's over now, but the bottom wall (in the form of a
giant Octorok) sucks it into that room instead. Drop down and follow it in to
begin the boss fight. Read the Bosses section for help winning here. After
the fight, take the Water Element and Heart Container, and warp out of here.
From there, go into the light to exit completely.

Lake Hylia
----------

When you get back outside, you will be visited by the ghost of a former king.
He is Gustaf, a king of Hyrule in the past. He will explain that the way
forward is through him, and thus a new spot will be marked on your map. Your
cap will also mention to infuse your sword with the new element. So, head
towards there on your map (use the Ocarina and warp to town).

Hyrule Town
-----------

Upon your arrival here, head northward until you reach the castle garden.

Hyrule Castle Garden
--------------------

Since you can't enter the castle directly this time, we'll have to find some
other means of getting into the sanctuary. If you cut down the bushes on the
east side of the garden, you'll find a ladder; climb down and collect a Piece
of Heart. Then, light the 2 lanterns and talk to Grimblade the swordsman. You
will now learn the sword beam technique, and receive the Tiger Scroll for it.
After this, leave and head to the west side of the area. You'll see a hedge
maze with the guards patrolling it. You have to sneak through this to enter
the castle (sound familiar?).

To start, get to the right side of the vertical line of hedges as the first
guard moves away from you. When he goes south, move up and left. When the
second guard goes to the right, out of the way, head left and south to the
next stop. Wait for the third guard to move to the right, so you can run down
and to the left. You'll notice a small path going up and left to the path the
final guard is on. Stand in that corner until the last guard goes down, then
quickly run northward. You'll spot a bunch of bushes; cut them down to reveal
another ladder. Climb down into the room below. There, follow the path to the
end where you can hit a switch, then enter the castle.

Hyrule Castle
-------------

Inside here, simply go around the corner and directly north to the courtyard.
From there it's a simple run forward into the sanctuary.

Elemental Sanctuary
-------------------

Here, go forward into the main room, and approach the pedestal. Check it to
have the Water Element infused into your sword, giving you the power to split
into 3 copies of yourself now. To exit here, go down and split into 2, and
step on the switches to open the door. Continue southward to exit here.

Hyrule Castle
-------------

From this point, follow the same path you went to come in, to exit the
castle. Once outside, use the Ocarina of Wind to quickly warp to Hyrule Town.

Hyrule Town
-----------

From here, head northward into the North Hyrule Field.

North Hyrule Field
------------------

Here, make your way north and east to a ladder going into the ground (not the
one in the middle of the trees, for those of you who got the Magical
Boomerang already). Go down the ladder to the left, and you'll find a large
block inside. Create 2 clones and push it aside, then climb out the other
side. There, go north and west to the new region.

Royal Valley
------------

In this dark and dreary area, start by going down the nearby steps. Bomb the
wall to the right between the fences to open a cave. Inside, go to the Great
Fairy and answer her questions properly (No, No, Yes, No, No) to get the
large quiver. Continue onward, defeating the ghosts and ravens along the way.
At the path split, you can either go south to the highlands, or northward
into the lost woods. Here, the directions can get tricky, but there are
signposts in each area telling you where to go. The directions are: Up, Left,
Left, Up, Right, and finally Up.

If you get through the Lost Woods, you'll be in the next area. If not, keep
trying until you get it. In the new region, go towards the northeast to a
house. Inside, talk to Dampé and he will give you the graveyard key since the
ancient king summoned you here. As soon as you step outside, a crow will
swoop down and take your key. With the lantern, walk around to find the tree
it's sitting in, then use the Pegasus Boots to charge into the tree, knocking
the key to the ground. Take it, then go to the gate and Dampé will open the
gate for you.

In the graveyard, you won't need your lantern to provide light anymore,
luckily. Clear the ghosts from the area, then clear the rocks to reveal 3
tiles. Make 2 clones here, and move left, up, and right to the 3 switches.
Press them to open the king's tomb, so go inside.

Royal Crypt
-----------

In the first room here, there are 2 mummies. One carries a key; defeat that
one for the Small Key. If you want, kill the other one for some bombs. In the
second room, use the left mushroom to cross the gap, then open the middle
door (the other two are fake, so watch out). In the third area, you'll see 2
blocks in the middle which require keys to clear. This means you need to find
the keys first. Head to the southwest area of the room and charge up on the 2
tiles, then have yourself stand on the right tile, leaving the 2 clones on
the other side. When the moving platform comes, ride it across, maneuvering
around the block walls so the clones stay intact. Hit the switches at the end
and collect the first Small Key.

Go back across the pit and head to the right side of this chamber now. There
is a blade trap moving along the central wall, and 3 tiles to the south. Put
the 2 clones on the right, and yourself on the left, then when the tile moves
to the south, start moving up, manuevering around to get the clones to the
end. Once there, hit the switches and grab the second Small Key. Now, go to
the middle area and clear the 2 blocks, and move onward. In the next room,
light the 4 lamps and defeat the mummies to reach the final room.

There, simply go forward and check the giant tablet to meet Gustaf again. He
will give you a golden Kinstone piece, and tells you to place it at the
source of the flow. You will then be taken back outside.

Royal Valley
------------

Since we now know where to go next, warp back to Hyrule Town.

Hyrule Town
-----------

Once you're back in town, it's best to head northward to the field.

North Hyrule Field
------------------

Here, make your way northward to the 4 trees. Then, make your way to the
northeast exit to the Veil Falls.

Veil Falls
----------

In this new region, start by going north to a stone door. Fuse the golden
Kinstone piece with it to cause the door to open. If you want, check out the
rest of the area to find a Piece of Heart (you can also enter here from Lon
Lon Ranch to get more goodies). When you're ready, go into that now-open
cave. Start by using your lantern to see, then go upstairs to the next room.
There, bomb the right half of the north wall and go inside. Open the chest
there to get 50 Mysterious Shells. There's not much else for you to do up
here for now, so go back downstairs and exit to the south.

Out here, go east and climb up the wall to the north. At the top, check the
tombstone to open another wind crest (warp point). Then, continue northward
into a cave. Inside, go downstairs to find a bunch of rupees on the ground,
and a bunch more if you dive into the pools. Going upstairs, you'll find a
chest with 100 Rupees. Bomb the east wall if you want to find a chest with 50
Mysterious Shells inside. When you're ready to continue, go up those steps
and take the southeast exit out of here. Outside, simply climb the wall
nearby to reach the summit.

Veil Springs
------------

Up here, go west and you'll find a vortex in the form of a whirlwind. You
might as well walk into it, since you can't go anywhere else for now.

Cloud Tops
----------

In this land in the clouds, start by talking to the people in this area,
perhaps do a couple Kinstone fusions. Step into the red tornado to reach the
next area. Follow the path to the right to a chest; open it to get a golden
Kinstone piece. For now, drop into the hole next to the chest to reach a new
section. There, simply go up and use the next tornado to progress. In that
area, go north and use the Mole Mitts to dig through the cloud wall to the
next hole; drop down it. Trade your golden Kinstone piece to the Mysterious
Cloud, and the wind will start blowing at the entrance, but not enough to
make a difference.

Anyway, go back up to the previous area. This time, jump into the tornado to
the south and fly around in the air. Float into other tornadoes to continue
flying around as you please. Make your way all the way to the west, and
you'll find a chest on a ledge. Open it to get a golden Kinstone piece. Dig
through to the north, and continue digging to find 2 chests with 100 Shells
inside, if you want. Otherwise, jump into the tornado and fly to the ledge
directly east south of here. Drop into the hole you find there and defeat the
2 enemies to find another golden Kinstone piece. Go back up the way you came,
and use the tornadoes to fly to the ledge you came from before, and head
south of there. Drop into that hole. Here, go north, using arrows to kill the
cloud enemy here. Then, fuse with the second Mysterious Cloud.

Heading back to the previous area again, get into the tornado and fly all the
way to the southwest area. Dig to a chest with 50 Shells inside if you want,
then drop into the hole to the area below. There, go north and beat a cloud
enemy, and ride the red tornado upward. Open the chest to get another golden
Kinstone piece, then drop back down. Head to the southeast and go through the
next couple tornadoes to the next area. Defeat the 2 cloud shark enemies to
clear a cloud, revealing another golden Kinstone piece. Take it, then
backtrack to where you just saw a Mysterious Cloud below, and fuse with it to
get the third wind gust going.

Next, go back to where you just found that piece, and ride the tornado that
appeared upward. In that area, open the chest to get 50 Mysterious Shells,
then fly in the south tornado and use it to fly to the southeast platform.
Dig through to a hole, and drop to the area below. There, drop into the north
hole and fuse with the next Mysterious Cloud. Go back up and use the red
tornado to reach another area up above. Continue going northward here, and
jump into the tornado at the edge. Fly to the west and north onto another
ledge. Dig through to another tornado and fly north, then to the east. Go all
the way east and ride the red tornado to the next area. Make your way through
the next few areas to reach the entrance once again.

At the entrance, fuse with the final Mysterious Cloud. This will cause the
wind to gust, clearing the cloud block nearby and creating a whirlwind
vortex. The people can now reach their home, so follow them up to the new
area. Check the tombstone there to reveal yet another wind crest. Then, enter
the building. Inside, talk to everyone and open the chests as you head
upstairs to get plenty of Kinstone pieces. On the 4th floor (the one where
you can't go any higher for now), go into the back room and talk to the
elder. The elder will explain the history of the Wind Tribe and so forth, and
will then grant you permission to the palace upstairs.

Now, go south and talk to the person in front of the steps, and they will
move. Go upstairs and continue into the vortex above to enter the palace.

Palace of Winds
---------------

From the start, go west and north into the next area. Here, hit the crystal
switch to make it blue, then cross the bridges. Hit the next one to make it
red, and continue onward. Push the middle block upward and hit the next
switch with your sword, then cross the north bridge. At the other end, push
the lone block downward and hit the same switch with your Boomerang. Clear
the skulls covering the clone tiles, then go right and defeat the 2 Stalfos.
Make 2 clones and cross the bridge with them, then push the large block
upward. Then, go into the following area.

Here, ride the large platform northward, navigating around the bomb enemies
if you want. Get onto the ledge to the left, then quickly get onto the
platform again and run around the wall to avoid being left behind. Stay on
the right side until it stops, then get off on the ledge and head west. Here,
walk up onto the grating and make your way northwest to the next room. In
here, go down and trigger the switch to the south with your Boomerang. Cross
the south bridge and make your way left while evading the spiked log. Hit the
switch here, then place a bomb by it and run across. This will trigger it so
you can reach the final area. Continue north and you'll be gated into the
room where wizards will start appearing. Defeat all 3 waves of them, then
open the chest to receive Roc's Cape, which allows you to jump high!

Now, test your new item by jumping over the east gap. To reach the next
level, high jump up the clouds above. On the second floor, kill the bird that
swoops down on you, then jump onto the platform and make your way eastward to
the next room. Here, go forward and push the blocks upward, then to the
right, to reach the tiles. Clone yourself with the bottom 3 tiles, then go
south to 4 switches. Stand between them and swipe your sword to hit them all.
Defeat the 2 shelled enemies and enter the east room. In this windy chamber,
make your way northward when the fans aren't blowing, then jump to the right
side and head southward. At the far south, go west and drop into the hole
against the wall. When the wind stops, use the Cane of Pacci and jump to the
upper ledge via the hole. Then, continue to the western area.

Go forward to a panel on the grating; jump on it to fall through. Below,
collect some rupees (beware of Like Like), then jump back up and continue
west. Drop through when the platform is below you, then ride it left and jump
through the other panel. Go north from there and jump up the clouds to the
third level. Up there, jump to the right and charge up on 2 of the tiles.
When the platform comes, make the clones and get on board. Ride the platform
to the end (stay to the right side, it's safest), then quickly make your way
to the large block and push it ahead. With that out of the way, head south.
There, push the 3 blocks on the right side downward and get onto the moving
platform. As it moves, jump between it and the left one to avoid the block
walls. At the end, jump to the south and up onto the grating, then into the
east area.

In this area, go right, dropping down onto the platform below, then back up
when you reach a wall. Continue to the east when you reach the end. Drop down
through the grating to the area below, and head north. You'll see a locked
door, but since you can't do anything about it, use the Cane of Pacci and
jump to the east ledge. Go down the steps and make clones on the 3 corners;
this will trigger the switches, which will make a shrinking block appear.
Shrink down on it and go into the south room. Push the first pot all the way
south, then go around the corner. Push the pots around so you reach the hole
in the western wall. Go through it, and head north when the spiked log is to
the right, then into the north room. Go north and revert yourself to normal,
and head south again.

Here, hit the switch with your Boomerang to open the door, and to get a Small
Key. Head into the east room, and use Roc's Cape to jump the gap. Go south
and west, then unlock the door when it's safe (duck into the holes to avoid
damage, or jump over the spiked log). In the west room, simply jump up the
clouds to reach the fourth floor. There, go into the west area and jump
across the bridge when the fans aren't blowing. Go up the ladder at the end
and you'll find some blocks; Push the middle one, then the middle right one,
and continue southeast. Jump over the spikes and go down another ladder, then
when the fan stops, start to jump to the left, so that when the fan starts
you'll fly all the way across the gap. From there, go north to the next area.

Make your way northward across the platforms, defeating the cloud enemies on
the way. You can use either arrows, or the Cane of Pacci (much easier) to
beat them. In the room ahead, jump up the clouds, then at the top, fly to the
right over the large pit. Go up the steps and beat the arrow-shooters, then
open the chest to the far right to receive a blue Kinstone piece. Go back
down the steps and jump to the right. Jump to the top of the clouds and fly
over the gap, then hop up some more clouds to reach the fifth floor.

Up on the top level, jump to the regular platform and defeat the 2 Stalfos.
In the south room, carefully defeat 2 ball and chain enemies. You'll get 50
Rupees apiece for them, as well as a Small Key. Open the west locked door and
go inside. There, defeat another couple enemies and continue to the west. In
that room, defeat yet another Stalfos, then push a pot onto the bottom-right
switch. Make clones on the top 2 tiles and have yourself stand on the bottom-
left one, then walk on the last 3 switches to open the door. Hit the switch
in the next room to turn on the fan, then fly to the south with the gust
helping you along. When you land on the far platform, try going through the
door, but it'll shut, leaving you with some baddies. Beat them and the door
will open. Continue through the next couple rooms to another switch and a
fan. Fly northward with that fan, then push a block to the left and collect a
Small Key from the chest.

To get out of this, push the block to the right, then another one upward. In
the locked room to the north, simply open the chest to get the Big Key. Go
back out of here and head into the east room, and unlock the big door to the
south. Inside, simply jump down to the room below. There you'll fight an
armored knight; defeat him and the blue warp will appear. Go north across a
bridge and into a darkened room from here. Use the Flame Lantern and defeat
the enemies around if you wish. Open the southeast chest to get the Compass,
then go up the steps in the southwest corner.

On the second floor again, make your way north and east to a room with holes
in the floor. Drop into the middle hole and open the chest on the ledge to
receive a Small Key. Drop down and go back up the steps, and enter the south
room this time. To make this easier, defeat the 3 flying enemies with your
Boomerang, then exit/reenter the room. Clear the pots to reveal the tiles;
make clones on the left, center, and right ones. Make your way to the south
by the switches, and hit all 4 by standing between them and swiping your
sword. Enter the west room and jump over the spiked logs, then open the chest
at the end to get another Small Key. Head east and drop down to the previous
room, and unlock the door straight ahead.

In this area, jump into the tornado to the south to get some air, then fly to
the next one. Follow the chain while avoiding the floating bombs, to reach
the north room. In there, simply run upstairs to the third floor. Go north
and west into another room from there. Inside, kill the 3 wizards and take
the Map from the large chest that appears. In the west room, defeat the hand
enemies and pull the switch to open the south door. Going onward, run
upstairs to the fourth floor.

Here, defeat some enemies and head to the northwest area of the room. Push
the blocks into the pit, then jump over the pit and into the north room. Head
all the way north to collect a Piece of Heart. Go back into the room below,
and head to the southeast corner of it. You'll see a bomb moving around above
a pit. When it's next to the cracked blocks, hit it from a distance to
detonate it, clearing those blocks. Jump the gap and defeat some more mummies
and a Stalfos on the right side. Light the 2 unlit lanterns to make the red
warp appear. When you're ready, unlock the door and head upstairs.

Up here, defeat a couple of mummies, then bomb the right wall. In that room,
you can kill a couple wizards and more Stalfos, before bombing the north part
of the wall. Reenter the previous room via the new hole, and bomb the cracked
blocks to reach the following room. In there, you'll find many bombs along
your path, and a switch in the middle. If the switch goes off, the door will
shut and you'll have to exit/reenter to try again. Follow the path around
them all the way to the blocks in front of the door, with 2 bombs separate
from each other. Push the middle block up, then the next block to the left,
and enter the room. There, open the chest to get a Small Key.

Going back into the bomb room, push the center block down and the left block
to the side. Put a bomb of your own between the 2 separated ones, then step
back to clear those two. Then, just follow the path around to exit the room.
This time in here, stand on the cracked floor and fall through intentionally.
When you land, open the north door and go inside. In here, head east and
north and push blocks aside to reach a chest containing a blue Kinstone
piece. Then, make your way back and around to the southeast end of this room,
while defeating the many enemies along the way. In the northeast area, push
the blocks to the right and jump to the next ledge. Go north from there and
hop up the blocks to the fifth floor.

On the top floor again, unlock the boss's door and head inside. Clear the
pots to get some needed hearts, and when ready step inside the large
whirlwind to reach the boss. At this point, read the Bosses section for help
winning this odd fight. When it's over, collect the Wind Element, as well as
a Heart Container. After that, step into the green warp portal to exit.

Cloud Tops
----------

Back at the entrance, you'll be instructed by your cap to infuse your blade
with the final element. Go back inside the building, and go all the way
downstairs to exit. From there, warp to Hyrule Town with the Ocarina.

Hyrule Town
-----------

Here once more, start by visiting Swiftblade in the south end of town. This
time you can learn the down thrust technique and get its scroll. After that,
head northward through the field into the Hyrule Castle Garden.

Hyrule Castle Garden
--------------------

Here, go left and sneak through the hedge maze once again, avoiding the
guards on the way. At the end, climb down and go through a couple enemy-
filled rooms into the castle itself.

Hyrule Castle
-------------

Inside the castle, go forward and north directly through the door leading
outside. Go forward through the courtyard to reach the Elemental Sanctuary.

Elemental Sanctuary
-------------------

Inside here, as you're used to by now, go into the second room and stand
behind the pedestal, and press A. Your final element will come out and charge
your sword to its full potential. This will also cause the stone slab to the
north to disappear, giving access to another room. So, head in there and
approach the stained glass windows ahead of you. After looking at them, the
supposed King of Hyrule will enter and taunt you before revealing himself to
be Vaati the wizard. He will then vanish, so head back out of this room. Go
down by the south door and charge up across the 4 tiles, then walk on the 2
floor switches below to open the door. Continue outside to the courtyard.

Hyrule Castle
-------------

Back here again, go forward and you'll notice 2 guards and the minister were
turned to stone. To revert them to normal, fully charge your sword up and
shoot the beam at each person to unpetrify them. Once you do this, the path
will be accessible, so head down into a rather warped version of the castle,
which is coincidentally the final dungeon of the game.

Dark Hyrule Castle
------------------

Starting off in this castle dungeon, you can go into a room directly south of
your position. There are only pots, but they yield fairies, so you may want
to catch a couple, or at least remember this spot if you want quick health.
Anyway, head left and up the ladder, then continue northward. Follow the path
going right, up, and left around the rotating fire bars. In the next room,
defeat 3 Stalfos and bomb the southeast wall to enter a hidden room.

In here, shrink down atop the block and return to the previous room. There,
drop down the pit in the middle of the spinning fire bar area. You'll land in
the room directly below. Head north and walk through the small hole in the
wall to enter the first jail cell. Become normal-sized and step on the switch
to unlock both cells. Go to the second cell and unpetrify the real King
Daltus (charge your sword and shoot the beam his way). Talk to him to receive
a Small Key; head upstairs and go south a couple rooms (split into 4 Links to
push the block forward for a shortcut). In the room below, go all the way
south and unlock that door with the key.

Defeat the Wizzrobes and Stalfos in this room, then go southeast and defeat 2
Moldorms. Climb the ladder and open the large chest to get the Map. Then, go
up the steps to the first floor. Here, you can go down the ladder and
continue south out of the castle entirely. Otherwise, go north along the
center path to the next area. Here, head west and north whle defeating the
bats and spear-wielders along the way. Go north around the barriers in
between cannon shots (note: you can deflect the shots with your sword). At
the end, charge your sword across the 4 tiles to split up, then hit all 4
shots away at once to open the door. In the room ahead, simply kill the
floating pots and giant hand enemies to move on.

In the room to the right, you'll have to deal with a floor puzzle of sorts.
You must walk along all the blue tiles, making them all turn red, to open the
door. Starting with the first one, go: right 3, up 1, left 2, up 1, right 2,
up 1, left 3, up 2, right 1, down 1, right 1, up 1, right 1, down 1, and
right 1. This will get the door to open for you. Continuing onward, go east
and south to a room with 4 glowing tiles. Charge up and make your way
downward while maneuvering around the blocks and the blade trap, to the 4
switches at the bottom. Stand on them with the clones to make the chest
appear; open it to get a Small Key. Drop off the ledge and head west, then
south to the main chamber. From here, go up the east ladder and unlock the
door before heading downstairs.

Down here, go east and north into another glowing tile room. Charge up on the
tiles so that you have clones on the top left corner and bottom right corner,
then on the left side the third tile from the top, and on the right side the
second tile from the top. That way you're all on alternating tiles. Charge up
and move forward, then when the cannons shoot, release the spin attack to
destroy them all and continue on. In the next room, defeat all the enemies,
then bomb the lower left portion of the wall. In here, simply avoid the fire
and go into the north room, where you can go upstairs.

Once there, go into the room ahead. There you'll fight an armored knight;
bomb him to stun, then attack with the sword. After you beat it, go into the
eastern room. Open the chest to receive the compass, then go back to the
previous room. There again, push the throne aside to reveal steps; go down
them to the area below. Navigate the 2 darkened rooms while fighting bats and
mummies. At the east side, go back upstairs and head east. There, defeat 2
Moldorms and head upstairs once again. Go south through the door to the
following room.

Out here, jump into the whirlwinds and float your way between them to reach
the far south. There, go into the room to the left. Charge up on the tiles in
the corner, but wait until the fire bar is pointed upward before splitting.
When it moves aside, quickly run to the left and down into an alcove so the
bar can pass. When it does again, push the large block downward and head
outside to the east once more. Defeat 3 enemies on that ledge, then in the
southern area, jump/float between some whirlwinds again to reach the far
south ledge. Down there, go west until you reach an apparent dead end with a
switch across the gap. Toss your Boomerang at it to extend the bridge, then
cross and enter the next room to the north.

In here, charge up and stand on the 2 bottom corners, and the second and
fourth tiles in the top row. When you split, walk forward and strike the
switches with your sword to open the door ahead. In that room, defeat the 2
ball and chain enemies to make the red warp appear. In the room ahead, head
left and up to the following area. There, defeat the bomb enemies on the side
platforms, then jump onto the moving platform. When it stops below the
grating, jump through to the upper ledge. Hit both switches there to open the
door below, then drop back down through the grating and ride the platform
around. Bomb the cracked blocks (hold a bomb and throw it at the blocks just
before it explodes) and continue into the next room. Go right from there into
a center room, where you'll fight an armored knight. Beat him and the blue
warp will appear, as well as enemies in each of the 4 corner rooms.

Starting off in the southeast room, defeat the 2 knights, then go into the
south room that opens up. Run past the 2 rotating fire bars and you'll find 4
switches; stand in the middle of them and do a spin attack to trigger them
all. In the east room, defeat the 2 wizards and hit the switch to open some
stairs leading upward. Go upstairs and open the chest for a Small Key. Go
back downstairs and visit the southwest room now. Defeat the knight here and
head into the southern chamber.

In this room, you'll have another set of blue tiles you must walk upon to
turn red. Walk onto the first blue tile. Then, follow these directions to get
through: down 5, right 1, up 1, right 1, up 2, left 1, up 1, right 2, down 4,
right 3, up 1, left 1, up 1, left 1, up 1, right 1, up 1, right 1, down 2,
and right 1. This will open the door for you, so head through it to reach a
new room. Defeat the ghosts and continue to the outside section ahead. Go
left and defeat the enemies, and enter the next door you see. Go up the
stairs inside to reach a chest containing the second Small Key.

Head back downstairs and inside, and continue to the northwest room now. Kill
the lone knight in here and enter the north room after beating it. In this
next room, defeat some Stalfos and hand traps, then get to the northwest
corner of the room. Wait for the fire bar to pass, then quickly go across to
the right, shooting arrows at the eyes on the north wall. Be quick to do this
before they open again, and the door will be opened. Go into that room and
push the top 2 blocks ahead, and the bottom one downward, then drop into the
hole to reach the room below. Defeat the mummies and head up 2 levels to
reach the chest room with another Small Key. Go back downstairs and push the
blocks right and down to exit the room.

Now, head to the northeast chamber. Defeat the knights in here and head to
the north room from there. Here, go around the room in a clockwise fashion,
lighting all the lamps with your Flame Lantern. In the north room, defeat the
ghosts (find the real one and attack it to clear them all), then go right and
upstairs to the final chest room. Collect the Small Key, then go back
downstairs and backtrack to the north center room (the one with the snake of
glowing ball creatures moving around the room). From there, go north 2 rooms
and you'll find 4 key blocks in front of a larger block. Unlock them all,
then charge up on the tiles in the northeast corner, and push the large block
aside. Open the large chest to receive the Big Key.

From here, go back down a room and take the blue warp to the entrance. Once
you get there, step into the red warp to reach the bottom center room on the
second floor. Once there, open the big door and enter that new room. You'll
be taunted by Vaati at this point; fly with Roc's Cape over the ball and
chain enemy and continue upstairs to the third floor. There, defeat all the
thief enemies and split into 4 via the glowing tiles. Go north and step on </pre><pre id="faqspan-3">
the 4 switches with your clones, and continue into the north room. Defeat the
3 armored knights here, then go upstairs to the roof.

You will get a chance to confront Vaati here one last time. He will drop you
to the room below before he joins you there, and then a boss fight versus
Vaati will commence. Read the Bosses section for help defeating him. After
you beat Vaati's first form, you'll get to free Princess Zelda of her
petrification (charge your sword fully to shoot its special beam). You'll
both try to escape the castle before it apparently collapses, but the exit is
blocked. You'll then have to rush to the sanctuary for safety. Follow the
open paths through the next few rooms to reach the courtyard before the
sanctuary (Note: if you need health, go south from there and break the pots
to get fairies). Continue towards the sanctuary and Vaati will stop you once
more. You will now have to fight his second and last form; visit the Bosses
section for help once again.

After the fight, Vaati will be vanquished and Zelda will be saved. So, sit
back and watch the ending, and congratulations on completing this game!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  6. Bosses -=
-=-=-=-=-=-=-=-=

Big Green Chuchu
    Found: Deepwood Shrine
    Strategy: This giant green blob creature is your first major boss, and
              luckily it's actually fairly simple. It just might seem
              confusing at first as to what you need to do. Use the Gust Jar
              to gradually pull its bottom apparatus apart. When you do that,
              get out of the way since the boss will fall over temporarily.
              That's your cue to run up and strike with your sword. The boss
              also moves around the room and attempts to jump on you from
              above, so be ready to move. It should take about 4-5 sets of
              using the Gust Jar, then the sword, to win.

Gleerok
    Found: Cave of Flames
    Strategy: The boss here is a dragon who sits in a fire pit in the middle
              of the room, with a path going around the perimeter. It will
              move around as you do, spitting fireballs to attack. You can
              cut the fire left on the ground to find hearts and such, should
              you need them. To attack, you need to constantly run around so
              that you're to the side of/behind the boss, then use the Cane
              of Pacci on the middle shell. This will stun the monster
              temporarily. When this happens, run across its body and attack
              the center directly with your sword until the small core
              retracts. That's when you should run off before you fall into
              the lava and take damage. After an attack, the dragon will
              cause rocks to fall from the ceiling, so watch out. It will
              also start using a fire spray attack to cover an entire area
              with flames you can cut down. Also, so you know, when you get
              done attacking the dragon, stay against the walls since the
              fire pit swells outward. You will probably have to repeat this
              whole process 3-4 times in order to win.

Mazaal
    Found: Fortress of Winds
    Strategy: This particular boss fight is rather unique in that it makes
              use of your shrinking ability. The boss itself is a floating
              head and two hands, each one with an eye on its palm. Both
              hands will be moving to attack you in various ways, so keep
              moving to avoid them. To retaliate, shoot an arrow into one of
              the hand's eyes, then cut it apart with your sword. Repeat this
              for the other hand. Doing this will send the head crashing to
              the ground inactive. Now you have to shrink down and enter the
              head via the small hole up front. Inside, find the pillar with
              an eye on it, and just hack away at it. After you clear it, let
              yourself get pulled back outside. The boss will be active once
              again. Repeat the same process to get back inside it. This time
              you can't just run to a pillar; instead you have to use the
              Mole Mitts to dig your way up. Dig around until you find the
              flashing pillar, then attack it until it explodes. When you're
              outside again, resize yourself and repeat the same pattern of
              attack. Be careful since the head will shoot a shrinking ray at
              you to hinder your progress. After you cut down a pillar inside
              for the third time, the battle will end.

Big Octo
    Found: Temple of Droplets
    Strategy: This giant boss starts off by moving around, spitting giant
              rocks at you. To cause it damage, hit the rocks back at it with
              your sword. After you hit it 3 times like this, the boss will
              turn into a block of ice and the floor will become slippery.
              Now, it'll spin around and try and suck you in, so be careful.
              To attack it in this state, run around it and use your Flame
              Lantern on its dried up tail. This will revert the room and the
              boss back to normal. Probably by this round, the Octorok will
              employ a new attack: turning the room dark and sending rocks to
              fall from the ceiling. Be careful during this attack, keeping
              your lantern powered on at all times to avoid needless damage.
              You only have to do the whole process 3 times to win, though.

Gyorgs
    Found: Palace of Winds
    Strategy: You start this battle atop a smaller, blue creature flying
              around. When the main red body flies by, use Roc's Cape and
              jump southward onto it. After a few moments, 3 small orbs will
              appear in a specific pattern; make clones based on that same
              pattern and attack all 3 at once. This will cause all 8 balls
              to pop up; hit them repeatedly with your sword until the
              platform starts to explode. When the blue one appears again,
              jump on to be carried to the next one. As you ride the blue one
              this time, small eyes will open up from one of four spots; hit
              the one with your sword that opens, then jump when the tail
              swings around. When the red body is in reach, jump to it and
              the same pattern as before will commence. This time it'll be
              MUCH harder, since the blue component will dash at you, then
              constantly shoot projectiles your way. That alone will make it
              difficult to maintain clones long enough to attack the boss. It
              is doable though; once you pull it off a second time, hop onto
              the blue part. This part is the same as well, only this time
              small green ones will try and interrupt your ride. Back on the
              red one after you inflict enough damage to the blue part,
              repeat the same pattern again. This time is easier since the
              blue one dashes back and forth shooting energy balls at you,
              but it isn't as bad as the second wave in my opinion. After
              this part, hop on the blue piece and do that part, then back to
              the red half once more to win.

Vaati
    Found: Dark Hyrule Castle
    Strategy: This first round against Vaati really isn't that bad; just make
              sure you have Roc's Cape equipped. Vaati will move around the
              room while small eyes orbit around; hit them with your sword
              until you clear them, then run in and attack the flashing spot
              on Vaati to cause damage. While you do this, watch out for the
              fireballs he shoots at you. When he shoots a black hole your
              way, use the Gust Jar to suck it up. Do this 4 times or so, and
              Vaati will change forms; also a circle of glowing tiles will
              appear. The idea is to attack the 8 eyes surrounding Vaati by
              shooting arrows, causing the eyes to either turn red or blue.
              After you reveal 4 reds, you'll have to split into 4 via the
              glowing tiles. Take note of what side the eyes are on, and
              clone on the appropriate tiles, then run up and sword strike
              the eyes simultaneously, then attack the big eye in the center
              that opens up temporarily. Be sure to cut apart the spikes on
              the ground so you don't take damage when touching them (they
              drop arrows in case you need them). You'll have to do this a
              few times in order to defeat Vaati in this form.

Vaati (Final Form)
    Found: Dark Hyrule Castle
    Strategy: For the second form, Vaati will take the form of a center body
              with 2 spiked arms. Simply move around until one of the arms
              goes into the ground and comes back out; at this point shoot
              the Cane of Pacci's beam at it to flip it over, revealing a
              small opening. Next, use the platform to the north to shrink
              down, and enter that arm. You'll find many eyeballs moving
              around in here; look for the one with the lighter eyeball and
              attack it with your sword until you kill it. At this point all
              the eyes will vanish and the arm will begin to shake, so exit
              it and the arm will be destroyed. Revert yourself to normal
              size via that platform, and repeat this for the second arm. In
              the second arm though, you'll need to use the Flame Lantern in
              order to see anything, so be careful. After you clear both
              arms, you'll have to go after the small eyes protecting the
              body. You will notice the strip of glowing tiles along the
              bottom area. Charge up and walk across 3 of them, but wait with
              your charge until the front eyes start to glow blue. Then,
              split into 4 Links and stand in front of those eyes swiping
              your sword. They will shoot 4 energy balls; knock them back at
              the 4 eyes and the body will become vulnerable; at this time
              run up with your clones and attack the big eye. Note that in
              between these attacks, Vaati will shoot energy balls in your
              direction, so avoid those. Then, just repeat the same battle
              plan like before until you ultimately defeat him for good!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Weapons/Items  -=
-=-=-=-=-=-=-=-=-=-=-=-=

Bombs: These explosives are great for causing damage to groups of enemies,
       and even blowing open hollow walls. When you plant one, it will blow
       up after a few seconds, so get out of the way!

Boomerang: Another staple in the Zelda games, this item can be thrown to
           stun/damage enemies, and it comes back to you! There are two
           versions: the regular one, and the Magical Boomerang. The
           difference is that the magical one can be thrown farther.

Bottle: Use these to store items, such as fairies, water, potions, etc.

    1: In the Trilby Highlands, go down a ladder into a cave, where you'll
       find a Business Scrub. Pay 20 Rupees for your first Bottle.

    2: Complete a Kinstone fusion with the Smith in your house, then retrieve
       this one at Eastern Hills.

    3: After getting the Power Bracelets, shrink down to Picori size in the
       cafe at Hyrule Town. Push the bookshelf to the left, then climb up to
       the rafters. Walk across the bridge above outside to the shop, and go
       down into the shop itself. Revert to normal and check the bottle on
       the shelf. The shopkeeper will let you have it if you feed his dog. Go
       to Lake Hylia and into the house on the north end. Give the dog food
       and the bottle is yours.

    4: Complete the Kinstone fusions to fully excavate the Goron cave in Lon
       Lon Ranch to find this at the end (see the Secrets section for more
       details).

Bow: Another staple to the Zelda series, you can use the traditional bow and
     arrows to shoot down your enemies. Just make sure you don't run out of
     ammo, and you'll be fine.

Cane of Pacci: This cane is rather odd in that it makes you jump higher. To
               use it though, you must shoot its beam at a hole in the
               ground, then jump into it to bounce higher than you'd
               otherwise be able to. Very useful for reaching high ledges and
               such.

Flame Lantern: As you would expect from a lantern, it can light the unlit
               lamps you find around the game. Press the button once to start
               the flame, and it will last as long as you want, until you
               press it a second time.

Flippers: Like you would imagine, these will allow you to swim in deeper
          water! When swimming, you can press B to dive for a brief moment.

Grip Ring: Found on Mount Crenel, this allows you to climb certain rocky
           walls with your bare hands. Very useful for reaching those
           mountain summits throughout the game.

Gust Jar: An interesting jar used to blow wind at the enemies. It can be used
          to clean off dirty areas and even propel yourself while riding
          certain platforms.

Mirror Shield: The upgrade to your regular shield. It's much larger and can
               deflect more attacks than your smaller shield ever could have.

Mole Mitts: Use these to dig through the dirt walls found in many caves
            throughout the game. They are extremely useful in finding hidden
            treasures and progressing in certain dungeons.

Ocarina of Wind: Like the Flute in the SNES Zelda, when used you will be
                 given the option to warp to various points on the overworld.
                 Throughout the game you can uncover certain markings on the
                 ground; those are the spots you can warp to with the
                 Ocarina. It's essential for travelling the world in a short
                 period of time.

Pegasus Boots: Your speed-up boots, basically. Use them to dash around
               quickly than your normal walking speed.

Power Bracelets: Their use in this game is rather unconventional, but does
                 the job nonetheless. When you are small sized, it gives you
                 the power of your regular size, enabling you to pick up/push
                 objects that would otherwise be too big for you in that
                 state.

Roc's Cape: Use this to jump high in the air. If you hold down the button
            after pressing it, you'll peak in the air and hover for a brief
            moment. This item is very useful in crossing gaps and such; too
            bad you get it so late in the game!

Small Shield: Your initial shield, it's good for basic defense against
              enemies. You cannot block stronger projectiles, such as
              fireballs, so be careful when protecting yourself.

Sword: Your primary blade/weapon as you would expect. You can hold down the
       button to charge it up for a spinning blade attack. Also, if you have
       full health, you can shoot beams from its tip. As you progress in the
       game you'll get better, more powerful swords.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  8. Heart Pieces -=
-=-=-=-=-=-=-=-=-=-=-=

Minish Woods
------------

1. When regular-sized, go to the tunnel leading into the Deepwood Shrine. You
   will find this one simply sitting in the corner.

2. Get here via Lake Hylia and head all the way southwest to find this one at
   the water's edge.

3. After getting the Flippers, shrink down at the stump west of the village,
   and enter the leftmost tunnel to the northwest. Make it through to get
   this heart.

Minish Village
--------------

4. Follow the path to the right of the main building in town to find this one
   out in the open.

Deepwood Shrine
---------------

5. In the room south of the mini boss, this one is in plain sight.

6. Use the blue warp to reach this one on a high ledge.

South Hyrule Field
------------------

7. Do the mandatory Kinstone fusion with the musician to open up a cave here.
   This is the reward inside.

8. In the southwest area, dash into a tree to reveal a stump. Shrink down and
   get into the water (Flippers required too), then swim into a small hole to
   the north. You'll find this one in there.

Mt. Crenel's Base
-----------------

9. After riding the tornadoes to the west, follow the path west and north to
   a dead-end area. Bomb the wall and go inside to find this, among other
   treasure.

Mt. Crenel
----------

10. At the base, go west and bomb the wall to the right of the area where
    rocks fall from above. This piece is inside, as are faeries.

11. After fusing with one of the Mountain Minish, a stalk will grow atop the
    mountain. Climb it to find this one, as well as some good cash.

12. Once you reach the summit by climbing the high wall, go down a ladder to
    the left. Enter the cave with the Mole Mitts and dig your way to this
    heart piece.

13. In the room with Grayblade. To get there, climb up the wall from where
    you get the Grip Ring, and enter that cave. Clone yourself to enter the
    room, and you'll see this on the side as usual.

Cave of Flames
--------------

14. From where you find the overturned mine cart, go right and bomb the south
    wall. Enter that room to find this heart piece.

North Hyrule Field
------------------

15. To the west of the castle garden entrance, bomb the rock and go down into
    the cave. Go down to the second basement level inside to find it.

Veil Falls
----------

16. From the Lon Lon Ranch entrance to this area, simply follow the path east
    to find it.

17. When you get the Flippers, take the northeast exit of North Hyrule Field
    to this place. Swim to the north ledge where this piece is just sitting.

18. After doing a Kinstone fusion in Cloud Tops, swim into the cave behind
    one of the upper waterfalls. You'll find this one right there.

19. After doing another Kinstone fusion, you'll be able to access a cave on
    the water which you must dig through to enter. Go inside and get your
    piece there.

Lon Lon Ranch
-------------

20. Dash into the tree behind the house with the Pegasus Boots to reveal a
    stump. Shrink down and walk east and north onto the small path area. Go
    through it to find a Piece of Heart at the end.

21. From Lake Hylia, go through the cave with the Mole Mitts, and the west
    exit will lead to this piece of heart.

Castor Wilds
------------

22. Push open the giant tombstone and go into the room below to find this.

23. After you get the Flippers and do some Kinstone fusions, ride a lilypad
    from the stump southward. Make your way all the way south and east
    through the area to a large body of water. Swim into a small cave and get
    through it to find this at the end.

24. In the northeast area, enter the cave next to the waterfall (will need
    Flippers at least to reach here). Inside, go to the right side and push
    the top/bottom blocks left, and the middle one downward. Then, run in and
    collect this piece.

Wind Ruins
----------

25. Go to the tree stump directly west of the Fortress of Winds, and shrink
    down. Go west and drop down, then climb down the vine to the south. For
    the next set of vines, climb the middle one. Walk into a cave and collect
    the Piece of Heart at the end.

Fortress of Wind
----------------

26. In the room with the 2 Armos, shrink down and drop through the middle
    hole. On the bottom level, go into the east room and resize yourself to
    pick this heart up.

Western Wood
------------

27. Fuse a Kinstone with the Forest Minish at Lake Hylia (you need the
    Ocarina of Wind to reach him). Then, enter the hole in the tree here to
    find this piece.

Eastern Hills
-------------

28. Climb the giant stalk that appears after a Kinstone fusion, and you'll
    find this here among other things.

Hyrule Castle Garden
--------------------

29. Go into the drained fountain in the upper-right area after a Kinstone
    fusion. You'll find this Piece of Heart inside.

30. Cut down the bushes in the eastern area of the garden to reveal a garden.
    Go down to meet the swordsman Grimblade, and find this heart as well.

Hyrule Town
-----------

31. After Simon's Simulations opens up (it's the house with the purple blob
    on top), agree to play it. Win the fight to get this prize.

32. In the southeast area of town, you'll find 2 houses with a plank
    connecting the two roofs. Become small in the left house, then go up the
    vine to the side of the north steps, and enter the inn from a small back
    entrance. In the small room, you'll find this heart piece.

33. Play the cucco-fetching game many times. Eventually you'll be asked to
    find 3 in 55 seconds (the one where 2 of them are gold and a good
    distance away). If you beat this round, you'll finally win this piece.

34. After getting Roc's Cape, stand underneath the town bell and jump to hit
    it. This heart will fall out of it.

35. After getting Roc's Cape, become small at the west side of town, and make
    your way through the path with the cats to the fountain cave below.
    Inside there, walk across the bridge and use the cape to jump the gap and
    collect the piece of heart.

36. Collect all the figurines in the southwest building of town, then talk to
    the man sitting outside the cafe. Enter the building north of the cafe
    and you'll find this piece inside.

37. After you fully power up your sword, visit the school. Become small and
    go in the courtyard, and walk onto the dirt path. Go all the way up to
    the glowing tiles, and split into 4 Links to push the block aside, giving
    you access to the heart.

Lake Hylia
----------

38. With the Flippers, dive into the pool to the left of the house sitting on
    the north end of the lake.

39. After you obtain the Flippers, swim all the way to the south shore of the
    lake. You'll find it sitting right there on the ledge.

40. On an island to the north of the Temple of Droplets, you'll find this
    one. Use Roc's Cape to hop over by it.

41. Go through the cave with the Mole Mitts (need Roc's Cape to reach this
    cave). Go up and down the ladders inside and you'll find the stalk (you
    must first fuse with a Forest Minish in Lake Hylia). Climb it to find
    this heart.

42. In Waveblade's training room, you'll find this one sitting to the side.

Royal Valley
------------

43. In the graveyard area, push the northwest tombstone to reveal steps. Go
    into the cave below and use 2 clones of yourself to push the block to the
    side, gaining access to this heart piece.

Palace of Winds
---------------

44. On the fourth floor the second time around, head into the north room.
    Cross the bridge and you'll find this at the end.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Kinstone Fusion  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

Introduction
------------

New to this game are the mysterious Kinstones. Throughout the world you'll
find pieces of Kinstones of different colors. You can then fuse them with
various people/animals/objects you meet to form a full piece. When you fuse a
Kinstone together, something will open up or appear elsewhere in the world
for you to check out (usually for treasure). Not everyone will fuse with you;
to find out who will, go up to a person. If they will, a bubble will appear
over their head with some symbol in it. Then you press L to offer a fusion;
if you have the correct piece to fit with the person's, you'll make a fusion.

There are 4 different colors out there: red, blue, green, and golden. The
golden ones are for storyline fusions you must do. The red, blue, and green
ones are the more commonly found ones which you fuse with everyone else. Each
color has various patterns as well, which you'll see as the game goes on. I'm
not going to explain the different patterns here, since if you're missing the
particular one you need for a fusion, you can simply look around and find
them relatively easily, or buy them. For a complete list of fusions, see the
list I've compiled below.

Fusion List
-----------

Anju
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: Red Kinstone Piece (Minish Woods)

Ankle
    Found: Lon Lon Ranch
    Kinstone Fused: Green
    Reward: Red Kinstone Piece (North Hyrule Field; enter upper-right tree)

Anton
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: 200 Rupees (Minish Woods; path to Minish Village)

Belari
    Found: Minish Woods
    Kinstone Fused: Red
    Reward: Big Bomb Bag (Wind Ruins)

Borken (dog)
    Found: Lake Hylia
    Kinstone Fusion: Green
    Reward: Blue Kinstone Piece (Lake Hylia)

Bremor
    Found: Hyrule Town
    Kinstone Fused: Red
    Reward: Gives the carpenter motivation to build (Hyrule Town)

Business Scrub
    Found: Castor Wilds
    Kinstone Fused: Blue
    Reward: Green Kinstone Piece (Minish Woods; buy from scrub)

Business Scrub
    Found: Mt. Crenel's Base
    Kinstone Fused: Green
    Reward: Blue Kinstone Piece (Minish Woods; hole by lilypads)

Business Scrub
    Found: Minish Woods
    Kinstone Fused: Green
    Reward: 100 Rupees (Western Wood; defeat the Golden Octorok)

Business Scrub
    Found: Minish Woods (must fuse with previously)
    Kinstone Fused: Green
    Reward: Red Kinstone Piece (Castor Wilds; drop into the hole)

Candy
    Found: Hyrule Town
    Kinstone Fused: Blue
    Reward: Access to a doorway (Trilby Highlands)

Caprice
    Found: Cloud Tops
    Kinstone Fused: Green
    Reward: Blue Kinstone Piece (Veil Falls)

Daltus
    Found: Hyrule Castle
    Kinstone Fused: Blue
    Reward: Fairy Fountain (North Hyrule Field)

Dampé
    Found: Royal Valley
    Kinstone Fused: Blue
    Reward: 100 Mysterious Shells (Royal Valley; enter northeast tombstone)

Dampé
    Found: Royal Valley (must fuse with previously)
    Kinstone Fused: Green
    Reward: Red Kinstone Piece (Wind Ruins)

David Jr.
    Found: Lake Hylia
    Kinstone Fused: Green
    Reward: 200 Shells (North Hyrule Field; enter bottom-right tree)

David Jr.
    Found Lake Hylia (must fuse with previously)
    Kinstone Fused: Green
    Reward: 200 Mysterious Shells (Mt. Crenel; passage before Melari's Mines)

Din
    Found: Hyrule Town
    Kinstone Fused: Red
    Reward: Can shoot arrows faster (Wind Ruins; catch the Joy Butterfly)

Eenie
    Found: Lon Lon Ranch
    Kinstone Fused: Blue
    Reward: Sends a Goron to help with the effort (Lon Lon Ranch; cave)

Elsie (cow)
    Found: Lon Lon Ranch
    Kinstone Fused: Green
    Reward: 100 Rupees (Minish Woods; defeat the golden Octorok)

Farore
    Found: Hyrule Town
    Kinstone Fused: Red
    Reward: Makes Gorman appear in town for house rental (Hyrule Town)

Farore
    Found: Hyrule Town (must fuse with previously)
    Kinstone Fused: Red
    Reward: Lets you dig faster (Castor Wilds; catch the Joy Butterfly)

Festari
    Found: Minish Village
    Kinstone Fused: Green
    Reward: Red Kinstone Piece (Minish Woods)

Flurris
    Found: Cloud Tops
    Kinstone Fused: Green
    Reward: 100 Rupees (Castor Wilds; defeat the Golden Rope that appears)

Flurris
    Found: Cloud Tops (must fuse with previously)
    Kinstone Fused: Green
    Reward: Makes one of the fallen trees upright (Western Wood)

Forest Minish
    Found: Eastern Hills
    Kinstone Fused: Blue
    Reward: 200 Rupees/Shells, Piece of Heart (Eastern Hills; climb stalk)

Forest Minish
    Found: Hyrule Castle Town
    Kinstone Fused: Green
    Reward: Makes one of the fallen trees upright (Western Wood)

Forest Minish
    Found: Lake Hylia
    Kinstone Fused: Red
    Reward: Piece of Heart (Western Wood)

Forest Minish
    Found: Lake Hylia (need to be small to reach)
    Kinstone Fused: Blue
    Reward: Piece of Heart, 200 Rupees, 200 Shells (Lake Hylia; climb stalk)

Forest Minish
    Found: Minish Village (in blue house)
    Kinstone Fused: Green
    Reward: Blue Kinstone Piece (Castor Wilds; drop into the hole)

Forest Minish
    Found: Minish Village (in blue house; must fuse with previously)
    Kinstone Fused: Green
    Reward: Makes a lilypad appear (Castor Wilds)

Forest Minish
    Found: Minish Village (in blue house; must fuse with 2x previously)
    Kinstone Fused: Green
    Reward: Makes a second lilypad appear (Castor Wilds)

Forest Minish
    Found: Minish Village (in eastmost building)
    Kinstone Fused: Green
    Reward: 75 Rupees (South Hyrule Field; go down dried out steps)

Forest Minish
    Found: South Hyrule Field
    Kinstone Fused: Red
    Reward: Makes Red Potion available from Syrup's Hut (Minish Woods)

Forest Minish
    Found: Trilby Highlands
    Kinstone Fused: Green
    Reward: 75 Rupees (Trilby Highlands; go down dried out steps)

Forest Minish
    Found: Wind Ruins
    Kinstone Fused: Red
    Reward: Big Quiver (Wind Ruins; climb stalk)

Gale
    Found: Cloud Tops
    Kinstone Fused: Red
    Reward: Piece of Heart (Veil Falls; swim into waterfall cave)

Gentari
    Found: Minish Village
    Kinstone Fused: Red
    Reward: Allows for Belari to make remote bombs (Minish Woods)

Gina
    Found: Royal Valley
    Kinstone Fused: Green
    Reward: 200 Mysterious Shells (Hyrule Town; cave behind waterfall)

Gina
    Found: Royal Valley (must fuse with previously)
    Kinstone Fused: Green
    Reward: 100 Mysterious Shells (Western Wood)

Goron
    Found: Lon Lon Ranch (left one inside cave)
    Kinstone Fused: Blue
    Reward: Kinstone dealer appears in Hyrule Town

Goron
    Found: Lon Lon Ranch (rightmost one inside cave)
    Kinstone Fused: Red
    Reward: Biggoron appears at the summit (Veil Falls)

Grayblade
    Found: Mt. Crenel
    Kinstone Fused: Red
    Reward: Access to Scarblade (Castor Wilds; cave behind waterfall)

Grimblade
    Found: Hyrule Castle Garden (cut grass in southeast corner)
    Kinstone Fused: Red
    Reward: Access to Splitblade (Veil Falls; cave behind waterfall)

Hagen
    Found: Hyrule Town
    Kinstone Fused: Red
    Reward: Big Wallet (Lon Lon Ranch)

Hailey
    Found: Cloud Tops
    Kinstone Fused: Green
    Reward: 100 Rupees (Veil Falls; defeat the Golden Tektite that appears)

Hurdy-Gurdy Man
    Found: Hyrule Town
    Kinstone Fused: Blue
    Reward: Piece of Heart (South Hyrule Field)

Julietta
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: 200 Mysterious Shells (South Hyrule Field)

Klaus
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: Red Kinstone Piece (Minish Woods)

Knuckle
    Found: Trilby Highlands
    Kinstone Fused: Green
    Reward: Red Kinstone Piece (North Hyrule Field; enter lower-left tree)

Librari
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: 100 Rupees (Wind Ruins; defeat the golden Octorok)

Library Minish
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: 200 Rupees (Minish Woods)

Lolly
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: 200 Mysterious Shells (North Hyrule Field)

Mama
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: 50 Rupees (Lake Hylia; dig into accessible cave in lake center)

Meenie
    Found: Eastern Hills
    Kinstone Fused: Green
    Reward: Blue Kinstone Piece (Mt. Crenel)

Melari
    Found: Melari's Mines
    Kinstone Fused: Red
    Reward: Piece of Heart, 160 Rupees (Mt. Crenel; climb stalk)

Mountain Minish
    Found: Melari's Mines (by west exit)
    Kinstone Fused: Green
    Reward: Blue Kinstone Piece (Minish Woods)

Mountain Minish
    Found: Melari's Mines (in southeast room)
    Kinstone Fused: Green
    Reward: 100 Rupees (Mt. Crenel; defeat the Golden Tektite)

Mountain Minish
    Found: Melari's Mines (outside eastern room)
    Kinstone Fused: Green
    Reward: Blue Kinstone Piece (Mt. Crenel; area with raindrops when small)

Mountain Minish
    Found: Melari's Mines (at north wall)
    Kinstone Fused: Green
    Reward: Blue Kinstone Piece (Mt. Crenel's Base; water basin when small)

Mysterious Cloud (x5)
    Found: Cloud Tops
    Kinstone Fused: Golden
    Reward: Causes the wind to start blowing

Mysterious Statue (x3)
    Found: Castor Winds
    Kinstone Fused: Golden
    Reward: Access to the Wind Ruins

Mysterious Wall
    Found: Eastern Hills
    Kinstone Fused: Blue
    Reward: Sends a Goron to help with the effort (Lon Lon Ranch; cave)

Mysterious Wall
    Found: Lake Hylia
    Kinstone Fused: Blue
    Reward: Sends a Goron to help with the effort (Lon Lon Ranch; cave)

Mysterious Wall
    Found: Minish Woods
    Kinstone Fused: Blue
    Reward: Sends a Goron to help with the effort (Lon Lon Ranch; cave)

Mysterious Wall
    Found: Mt. Crenel (dig through cave in northwest region)
    Kinstone Fused: Blue
    Reward: Sends a Goron to help with the effort (Lon Lon Ranch; cave)

Mysterious Wall
    Found: Trilby Highlands
    Kinstone Fused: Blue
    Reward: Sends a Goron to help with the effort (Lon Lon Ranch; cave)

Nayru
    Found: Hyrule Town
    Kinstone Fused: Red
    Reward: Lets you swim faster (Royal Valley; catch the Joy Butterfly)

Pina
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: 100 Rupees (Eastern Hills; defeat the Golden Rope that appears)

Pina
    Found: Hyrule Town (must fuse with previously)
    Kinstone Fused: Green
    Reward: Blue Kinstone Piece (Minish Woods)

Postman
    Found: Hyrule Town
    Kinstone Fused: Blue
    Reward: Adventurer's newsletter (Hyrule Town; visit post office)

Rolf (dog)
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: Red Kinstone Piece (Hyrule Town)

Romio
    Found: Hyrule Town
    Kinstone Fused: Red
    Reward: Piece of Heart (Hyrule Castle Garden; right fountain)

Satchel
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: 200 Rupees (Lon Lon Ranch)

Siroc
    Found: Cloud Tops
    Kinstone Fused: Green
    Reward: Red Kinstone Piece (Royal Valley)

Siroc
    Found: Cloud Tops (must fuse with previously)
    Kinstone Fused: Green
    Reward: Red Kinstone Piece (Royal Valley)

Smith
    Found: South Hyrule Field
    Kinstone Fused: Red
    Reward: Bottle (Eastern Hills)

Smith
    Found: South Hyrule Field (must fuse with previously)
    Kinstone Fused: Green
    Reward: Red Kinstone Piece (Trilby Highlands)

Source of the Flow
    Found: Veil Falls
    Kinstone Fused: Golden
    Reward: Access to cave behind the falls

Spookter
    Found: Royal Valley
    Kinstone Fused: Blue
    Reward: Gives access to Level 2 in gambling game (Hyrule Town)

Spookter
    Found: Royal Valley (must fuse with previously)
    Kinstone Fused: Blue
    Reward: Causes the ghost by the cucco house to leave (Hyrule Town)

Stranger
    Found: Hyrule Town
    Kinstone Fused: Red
    Reward: 3 Green Kinstone Pieces (South Hyrule Field; step on warp orb)

Sturgeon
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: 100 Rupees (Hyrule Castle Garden; defeat the Golden Rope)

Tina
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: Red Kinstone Piece (Trilby Highlands)

Tingle
    Found: South Hyrule Field
    Kinstone Fused: Green
    Reward: Red Kinstone Piece (North Hyrule Field; enter upper-left tree)

Tingle
    Found: South Hyrule Field (must fuse with previously)
    Kinstone Fused: Red
    Reward: 200 Rupees (Mt. Crenel; defeat the Golden Tektite)

Verona
    Found: Hyrule Town
    Kinstone Fused: Green
    Reward: Fairy fountain (Hyrule Castle Garden; left fountain)

Waveblade
    Found: Lake Hylia
    Kinstone Fused: Blue
    Reward: Access to Greatblade (North Hyrule Field; cave behind waterfall)

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Figurine List -=
-=-=-=-=-=-=-=-=-=-=-=-=

001. Capless Link
    A young boy who lives in Hyrule. He is close friends with Princess Zelda.

002. Ezlo and Link
    A young boy on a quest with Ezlo to restore the Four Sword. With the
    sword's power, he hopes to remove the curse on Princess Zelda.

003. Princess Zelda
    A bright and cheery princess from Hyrule's royal family. She loves to
    sneak out of the castle to visit her good friend, Link.

004. Ezlo (Cap)
    A strange creature that looks at first like a cap. He speaks roughly and
    treats Link like a child, but he actually really likes Link.

005. Sorcerer Vaati
    When the young Minish donned Ezlo's magic cap, he took this evil form.
    Now, he searches for the light force in his quest to become all-powerful.

006. King Daltus
    The king of Hyrule. Reported to have been a fine swordsman, he appeared
    in the Picori Festival tournament as a youth and fought to a draw with
    Smith.

007. Minister Potho
    The supporting pillar of Hyrule. He is also in charge of Princess Zelda's
    education, so when she goes missing, he gets frustrated.

008. Smith
    The finest swordsmith in Hyrule. As a young man, he was a great
    swordsman. He and King Daltus are friends and enjoyed a pleasant rivalry
    as youths.

009. Mayor Hagen
    The mayor of the town of Hyrule. He is a collector of masks. He's built a
    shelter into his garden just in case monsters ever attack Hyrule.

010. Marcy
    Second in command at Hyrule's post office. She's mellow and laid-back,
    entirely unlike the high-strung and easy excitable Stamp.

011. Stamp
    A busy, hardworking postal employee, although he can be a touch edgy. The
    stamp he uses is his own personal one, so please don't borrow it. Thanks.

012. Rem
    The proprietor of Rem's Shoe Store. Using his "secret technique," he
    makes shoes in his sleep. Princess Zelda is his single biggest source of
    income.

013. Dr Left
    A gruff-talking academic type who is obsessed with studying the Picori.
    He doesn't seem to be aware that they are actually living in his own
    house.

014. Carlov
    A sculptor of finely crafted figurines. Many consider him the best
    sculptor in all of Hyrule. He enjoys collecting Mysterious Shells.

015. Borlov
    Owner of the Chest Mini-Game Shop. Carlov's younger brother. He detests
    gambling, but he has made the biggest gamble of all: entrepreneurship.

016. Stockwell
    The handy neighborhood gear seller, also called Stockwell the Well-
    Stocked. He complains that he's been too busy lately to see his dog,
    Fifi.

017. Simon
    His mysterious dungeon-simulation game is very popular in Hyrule. It
    gives players the illusion of fighting real monsters in real dungeons.

018. Gorman
    He wants to rent out his house in town, but he's too overbearing to
    attract a tenant. He doesn't even seem to realize what the problem is...

019. Anju
    This young woman tends to her cuccos in Hyrule Town. If you help her
    gather her loose cuccos, she'll give you a reward.

020. Brocco
    Hyrule's vegetable vendor. He sells fine produce. He also argues
    constantly with the fruit vendor, Pina, over the health benefits of
    vegetables.

021. Pina
    Hyrule's fruit vendor. She hates vegetables, so she won't even sell
    tomatoes, even they they technically ARE fruits. Freak.

022. Beedle
    Though he is an adult, he is very good at finding Picolyte made by the
    Minish. And he is very, VERY convincing about their healthful properties.

023. Postman
    A very serious mail deliveryman. He continues to make every delivery
    right on time every day.

024. Crenel Hermit
    A hermit who lives on Mount Crenel. He has lots of Kinstone pieces. He
    brags that he won the festival tournament when he was younger.

025. Monster Lady
    A weird old lady living in Percy's house without his permission. She
    doesn't want you to turn on the lights. She might actually be a...

026. Dampé
    The gravedigger at the cemetery. They say he has the power to speak with
    the dead. He fuses the Kinstones he digs up with the local ghosts.

027. Gustaf, Royal Spirit
    The spirit of an ancient king of Hyrule who wishes to secure peace in his
    land from beyond the grave. He was very fond of the people of the Wind
    Tribe.

028. Syrup
    A wizard who lives in the Minish Woods. She sells magic items with odd
    powers. She's looking for an apprentice to whom she can teach her mystic
    spells.

029. Great Butterfly Fairy
    The Great Butterfly Fairy of Mount Crenel. She provides you with a larger
    wallet, allowing you to carry more Rupees with you.

030. Great Mayfly Fairy
    The Great Mayfly Fairy of Mount Crenel. She provides you with a larger
    bomb bag, allowing you to carry more bombs with you.

031. Great Dragonfly Fairy
    The Great Dragonfly Fairy of Mount Crenel. She gives you a larger quiver,
    allowing you to carry more arrows with you.

032. Percy
    A poet who lives in Trilby Highlands. He comes home from a long journey
    to find his house occupied by an unwanted guest. Poor guy...

033. Nayru
    She's looking for a house in Hyrule to move into. She is descended from a
    line of priestesses in the land of Labrynna.

034. Farore
    She's looking for a house in Hyrule to move into. She's a very helpful
    person, but people take advantage of her kind nature. This really bothers
    her.

035. Din
    She's looking for a house in Hyrule to move into. She is a famous dancer
    from the land of Holodrum.

036. Joy Butterfly
    A rare butterfly said to bring happiness to those who catch it. If you
    see one on your journeys, try to grab it!

037. Gina
    A strange Ghini who wants to fuse Kinstone pieces, which is somewhat
    peculiar for a monster. She has a lot of pieces, so keep on fusing!

038. Festari
    A priest living in Minish Village. He speaks some human languages. He
    sees that Link is human with one look. He's a bit of a human enthusiast.

039. Gentari
    The elder of the Forest Minish. He has lived among humans for a long
    time. He knows where the four elements are. He has a twin brother in
    Hyrule's library.

040. Forest Picori
    Not visible to the eyes of adults, they delight in making humans happy by
    hiding helpful items and Rupees under grass and rocks all over the world.

041. Librari
    This Town Minish elder is Gentari's twin brother. Those large wings that
    he is so proud of are trophies from a duel with a cucco as a young
    Minish.

042. Town Picori
    These Minish like humans so much that they moved from Minish Village into
    Hyrule itself! They try to make humans happy, but it sometimes backfires.

043. Melari
    He lives with his seven apprentices in Mount Crenel, which contains all
    the mineral riches they will ever need. He seems gruff, but he's
    trustworthy.

044. Mountain Picori
    These seven students followed Melari from Minish Village to Mount Crenel.
    Their song is actually a sign that they are full-fledged Mountain Minish
    now.

045. Goron
    These rock- and iron-eaters once lived on Mount Crenel in Western Hyrule.
    Now their numbers are few, and they live quietly in a cave.

046. Minish Vaati
    Before he became a sorcerer, he was a simple Minish. He had always been
    entranced by the evil that lives in the hearts of men...

047. Vassals
    These vassals serve the king of Hyrule. They are loyal and diligent. Like
    the king himself, they are courteous yet frank.

048. Library
    The Royal Hyrule Library. Although the library is well loved, many forget
    to return their books, causing no end of trouble for the librarians.

049. Blade Brothers
    All of these self-trained swordsmen have won the fighting tournament at
    the Picori Festival before. They see great potential in Link.

050. Wheaton & Pita
    This couple bakes bread in Hyrule. Their tasty pastries hold a secret...
    If you're extra lucky, there'll be a helpful item hidden inside!

051. Funday School
    This is where all the children of Hyrule learn. Link and Princess Zelda
    studied here, too. The two teachers are twins named Tina and Dina.

052. Mama's Cafe
    This is the best place in town to relax. You can also pick up some good
    tips, from the latest gossip to observations about the world.

053. Happy Hearth Inn
    This generous inn gives a gift to every guest who stays the night. Guests
    can unwind in the lobby on the second floor.

054. Zill and Friends
    Zill is the one in the middle. He likes to wander around town with his
    friends. He knows a lot about the town, and he might even have some info
    for you.

055. The Carpenters
    These carpenters may be rough around the edges, but they do good work.
    They may seem tough, but they're in touch with their feminine side.

056. Young Couple
    Romio and Julietta grew up next door to one another. They're dating now,
    but they plan to marry once they get their pets' approval.

057. Peaceful Hyrule 1
    Carlov's Peaceful Hyrule Scenery Series No. 1

058. Peaceful Hyrule 2
    Carlov's Peaceful Hyrule Scenery Series No. 2

059. Peaceful Hyrule 3
    Carlov's Peaceful Hyrule Scenery Series No. 3

060. Cucco!
    With a boisterous crow and a cute crest, these feathered friends are the
    most popular pets in Hyrule. The baby chicks like small bugs.

061. At Lon Lon Ranch
    This small ranch lies just outside Hyrule Town. Father-and-daughter team
    Talon and Malon run it, and they sell the finest milk in Hyrule!

062. The Wind Tribe
    The people who built the Wind Ruins. They now live above the clouds,
    suspended by their own magic ability to control the wind.

063. Gregal & the Ghost
    An old man plagued by an evil spirit. Coming to his aid will bring you
    benefit in the end, so if you meet him, you must find a way to help him.

064. Tingle Siblings?
    Tingle (in green) and his twin younger brothers Ankle (in purple) and
    Knuckle (in blue). They believe fusing Kinstones will help them meet
    fairies, so they are recording Kinstone data on their maps. David Jr. is
    not technically a relative.

065. Eenie & Meenie
    The Hyrulean vegetables grown in their fields are exquisitely delicious.
    Apparently, Brocco sells the best of their crops.

066. Goron Merchant
    This Goron appears when you successfully fuse certain Kinstone pieces. He
    will sell you expensive, but rare, Kinstone pieces.

067. Spookter & Spekter
    Ghosts from the Royal Valley. The one in the blue cap is Spookter, and
    the one in the red cap is Spekter. Spookter tries to be scary, but he's
    just not.

068. Sluggula
    Appears in Minish dungeons. They drop from the ceiling unexpectedly. They
    are slow, so take your time, and defeat them one by one.

069. Scissors Beetle
    Appears in Minish roads & dungeons. These monsters have sharp mandibles.
    Hit them when they shoot these away. Avoid their attacks to get in close.

070. Moldworm
    Appears in Minish roads. They come out of the ground when they sense
    prey. If you get swallowed, you'll take damage and get all dirty! Watch
    out, because when you're all dirty, Pestos will come after you.

071. Spiked Beetle
    Appears in dungeons. Covered in hard, spiny shells. Few attacks work on
    them. You have to flip them over to hurt them.

072. Eyegore Statue
    Appears in Castor Wilds. They move when you put an arrow in their eye. No
    other attacks work. You can always just let them pass...

073. Business Scrub
    Appears in caves, etc. Normally stay underground. They'll pop out and
    spit seeds at you, but if you get to know 'em, they're not so bad.

074. Armos
    Appears in the Wind Ruins. Built by the Minish for the Wind Tribe long
    ago. They look like stone statues, but if you get too close, they move!

075. Keese
    Appears in various areas. These bats live in dungeons and caves. Their
    movement is unpredictable, so use ranged weapons from a safe distance.

076. Keaton
    Appears in various areas. This thieving fox preys upon travelers and
    merchants. He may not be strong, but he will attack very quickly.

077. Ghini
    Appears in the Royal Valley, etc.  These dark beasties are attracted to
    light, and if they attack you, they may suck your life away!

078. Gibdo
    Appears in the Palace of Winds. These mummies keep coming at you when you
    attack. It's better to fight from a distance if you want to avoid damage.

079. Rollobite
    Appears in various areas. His hard shell protects him from swords, but
    once he rolls into a ball, you can use the Gust Jar to draw him in.

080. Spark
    Appears in dungeons. They cling to walls and move quickly. Normal attacks
    may not work, but the boomerang is pretty effective.

081. Dark Nut
    Appears in Castor Wilds. These armor-clad soldiers are tough. Use your
    shield and rolling skills to find an opening in their defenses...

082. Red Dark Nut
    Appears in the Palace of Winds. These Dark Nut commanders are strong, but
    if you relax and wait for your opening, you can still defeat them.

083. Chaser
    Appears in dungeons. They move quickly to chase you once they spot you.
    Your shield will block them, but keep on your toes!

084. Rock Chuchu
    Appears in Veil Falls. These tough Chuchus wear rocks on their heads. The</pre><pre id="faqspan-4">
    rocks protect them from damage, so you'll have to find a way to knock the
    rocks off before you'll be able to destroy them.

085. Moldorm
    Appears in various areas. These guys move quickly and randomly. Trap them
    in a corner and take them out quickly.

086. Door Mimic
    Appears in the Royal Crypt. They look like doors, but they're really
    traps! If you get too close to one, it will fall down on you!

087. Peahat
    Appears on Mount Crenel, etc. These strange beasts hover on propeller-
    like leaves. You can pull them out of the sky with your Gust Jar.

088. Helmasaur
    Appears in various areas. Their fronts are protected with metal masks,
    but their backsides aren't! Pop off that mask for an easy battle.

089. Wall Master
    Appears in dungeons. If these guys grab you, they'll send you back to the
    start of the dungeon. Dodge them as they fall, then attack.

090. Floor Master
    Appears in dungeons. If these guys grab you, they'll send you back to the
    start of the dungeon. Watch out when he attacks with others.

091. Acro-Bandits
    Appears in the Eastern Hills, etc. Five of them pop out at once. If you
    smack each one as they pop out of the ground, they're a piece of cake.

092. Bob-omb
    Appears in dungeons. They often gather in groups in narrow areas. Once
    activated, they go a little crazy. Take them out with arrows.

093. Bombarossa
    Appears in dungeons. They float in the air and explode when touched. Walk
    carefully, and you may escape unhurt...

094. Like Like
    Appears in caves, dungeons, etc. Don't let them grab you: they'll eat
    your shield if they hold you long enough. Swing your sword to escape.

095. Rupee Like
    Appears in caves, dungeons, etc. This Rupee Like has a Rupee dangling
    from its head stalk. This clever lure attracts greedy and delicious
    heroes.

096. Rope
    Appears in various areas. They'll come straight for you if they spot you.
    Just swing your sword when they charge at you.

097. Boulder
    Appears on Mount Crenel, etc. These huge boulders come crashing down from
    cliff walls. They fall in a random pattern, so watch your step!

098. Ball & Chain Soldier
    Appears in the Palace of Winds. They're not fast, but that iron ball is a
    bruiser! Try to hit them after they swing the ball.

099. Spiny Beetle
    Appears in various areas. They hide under common rocks and grass. Be
    careful, because they can pop out when you least expect it!

100. Spear Moblin
    Appears in Minish Woods, etc. They rush you on sight. They also block
    head-on attacks with their spears, so circle around to attack.

101. Bow Moblin
    Appears in various areas. They fire arrows at you on sight. Block these
    with your shield and then close in to attack.

102. Cloud Piranha
    Appears in the sky. They swim through clouds like fish in water. Attack
    them in that brief moment when they pop out!

103. Mulldozer
    Appears in Minish roads, dungeons, etc. There are red and blue ones. They
    may look small and weak, but their hard shells make them formidable.

104. Pesto
    Appears in Minish roads, dungeons, etc. There are red and blue ones. The
    blue ones are stronger and throw things down on your head.

105. Puffstool
    Appears in Deepwood Shrine. These mushroom beasties scatter spores all
    over dungeons. When their caps are red, they are invincible.

106. Wizzrobe
    Appears in the Palace of Winds, etc. They fire magic bolts from afar. Hit
    them when they appear so they don't cast another spell!

107. Fire Wizzrobe
    Appears in the Palace of Winds. They wield fire magic. Hit them when they
    appear so they don't cast another spell!

108. Ice Wizzrobe
    Appears in the Palace of Winds. They wield ice magic. They're weak
    against fire, so attack with fire for a quick battle!

109. Wisp
    Appears in dungeons. They float in midair. They won't hurt you, but if
    you touch them, you won't be able to use your sword for a while.

110. Octorok
    Appears in various areas. There are red and blue ones. They've appeared
    in every Zelda game to date. They spit rocks, so be careful!

111. Golden Octorok
    Appears in... Well, we're not sure! The legendary Golden Octorok. It
    can't be confirmed, but they are said to shoot chunks of pure gold...

112. Golden Tektite
    Appears in... Well, we're not sure! The legendary Golden Tektite. Its
    basic attack is the same, but it has much more power.

113. Golden Rope
    Appears in... Well, we're not sure! The legendary Golden Rope. It's much
    more aggressive than the normal ones: it will attack you on sight.

114. Crow & Takkuri
    Appears in various areas. The black one is Crow. If you touch Takkuri, he
    will steal Rupees from you, so be careful!

115. Lakitu
    Appears in the sky. They float on clouds. They don't move, but they do
    throw lightning bolts. Steal their clouds with the Gust Jar.

116. Stalfos
    Appears in dungeons. Blue ones jump, and red ones throw bones. See what
    happens when you remove their heads with the Gust Jar.

117. Beetle
    Appears in various areas. They appear under rocks and grass. If they grab
    you, you won't be able to move. Swing your sword to get away.

118. Chuchu
    Appears in various areas. Chuchus come in many colors. Each color is a
    little different, but ranged weapons work well against all.

119. Tektite
    Appears on Mount Crenel, etc. They move by jumping long distances. Their
    movement can be unpredictable, so attack them when they are still.

120. Trap
    Appears in various areas. A trap with sharp blades. Some are triggered by
    nearby intruders, while others follow a set path.

121. Leever
    Appears in Wind Ruins, Veil Falls. These baddies move freely underground
    when attacking. You never know where they will pop up, so keep your
    shield raised and at the ready!

122. Madderpillar
    Appears in Deepwood Shrine, etc. This caterpillar moves in a zigzag
    pattern. If you hit him on the nose, he gets upset and starts running
    around.

123. Spiny Chuchu
    Appears in various areas. These Chuchus project spikes from their bodies
    at the first sign of danger. Try a well-placed bomb.

124. Big Octorok
    Appears in the Temple of Droplets. Frozen solid by the power of the Water
    Element. He's been frozen so long that his hunger is unbearable.

125. Gyorg Pair
    Appears in Palace of Winds. Females are larger than males. They fly
    around the Palace of Winds, preying on adventurers.

126. Biggoron
    This is a legendary Goron with a body bigger than a mountain. This Goron
    is so big, in fact, that no one has ever seen all of it at once.

127. Big Green Chuchu
    Appears in Deepwood Shrine. A perfectly ordinary Chuchu. Though not much
    of an enemy usually, they are terrifying to anyone Minish-sized.

128. Gleerok
    Appears in the Cave of Flames. A Gleeook with a hard, rocky shell found
    in Mount Crenel. Hiding in lava, this beast spews fire on everything it
    sees.

129. Mazaal
    Appears in the Wind Ruins. Constructed by the Wind Tribe to repel
    intruders, this sturdy machine cannot be destroyed by any external force.

130. Big Blue Chuchu
    Appears in the Temple of Droplets. An ordinary blue Chuchu. Fighting him
    while Minish-sized is daunting, but just try to avoid that electric
    attack.

131. Zelda & Link
    These two became fast friends because of Smith and the king of Hyrule.
    Zelda wishes that the sometimes unreliable Link were just a wee bit
    stronger.

132. Minish Ezlo
    The Minish Ezlo, before he was cursed by Vaati. He is a famous Minish
    sage. Even among Minish inventors, he was renowned for his amazing
    creations.

133. Black Knight
    Appears in Dark Hyrule Castle. This is the strongest Dark Nut, with a
    good balance of attack and defense. They will do anything to stop you.

134. Vaati Reborn
    The sorcerer Vaati took this form after draining the power of the light
    force from Princess Zelda. The evil beams from his eyes are devastating.

135. Vaati Transfigured
    Once Vaati's body has been shattered, this dark form rises up, all that
    remains of the evil sorcerer. Only the sacred Four Sword can defeat him.

136. Vaati's Wrath
    This is the embodiment of purest evil, the final form of the power-mad
    Vaati. Its mind is consumed with a hunger for destruction. Find its
    weakness.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Bomb Bag Upgrades
-----------------

When you first get the Bombs, you can only carry 10 at once. Find these
upgraded bags so you can carry more:

30-Bomb Bag: On Mt. Crenel, climb the large wall on the west side. Climb onto
             a ledge to the right and bomb your way in. Throw a Bomb into the
             fountain and pick the third answer to get the upgrade.

50-Bomb Bag: Fuse a Kinstone with Belari in the Minish Woods, and a chest
             will appear in the Wind Ruins, just outside the dungeon. Open
             the chest to find this bag upgrade.

Figurines #131-136
------------------

In order to obtain these figurines, you must first complete the game. After
you do that, you'll then be able to get these in the lottery. Note that if
you collect all 136 figurines, you will receive the Carlov Medal as a reward.

House Builder/Goddess Mini-Quest
--------------------------------

As you may remember from Ocarina of Time, there were 3 Goddesses: Din, Nayru,
and Farore. After getting the Ocarina of Wind, return to Hyrule Town. The inn
at the east side of town will now be open, and the 3 Goddesses will be
inside. Start the quest off by fusing a Kinstone with Farore to make Gorman
appear in town. Talk to him and he'll ask for a young woman to move into one
of his houses. Here's the order I did them (though it's possible to do them
in any order you like):

Farore: Fuse a Kinstone with Farore and Gorman will appear in town. Talk to
        him and he'll ask you to find someone who will rent his house. That's
        when you talk to Farore again (the green one) and she will agree to
        check it out. Visit her at the house later and she will agree to fill
        a Bottle with her charm, which temporarily boosts your defense. You
        can come to have it refilled at any time.

Din: Do a Kinstone fusion with the carpenter in the northwest area of town,
     and his boss will gain motivation to build again. Go in/out of a
     building a couple times, and a new house will be built. Talk to Gorman
     outside it and he will ask you to find another single woman. Go to the
     inn and talk to Din (the red one) and she will move in. Come visit her
     at the house and she will fill a Bottle with her charm, which will
     temporarily boost your strength. You can have it refilled anytime.

Getting the Light Arrows
------------------------

As with previous Zelda titles, the Light Arrows make an appearance here. They
aren't required this time around, though, and it's very possible to miss
getting them entirely if you don't pay attention. To get them, you must fuse
a Kinstone with the Stranger (Hyrule Town, the house above the carpenters)
early in the game, preferably just after getting the Gust Jar. That will make
a warp orb appear in South Hyrule Field; use it to warp to this building
which later turns out to be in the Cloud Tops.

Anyway, you'll find a room where an old man is sick in bed, with a ghost
floating overhead. Talk to the people and you'll find that they're looking
for something to save him. Use the Gust Jar at full power (just hold the
button down) and suck the ghost in. Now, when you return here later in the
game for the Wind Element, talk to the old man and he will give you the Light
Arrows as thanks. Note that if you don't do all this before coming here due
to the storyline, the man will be dead and it'll be impossible to collect the
arrows.

Getting the Magical Boomerang
-----------------------------

Another optional item to collect would be the upgrade to the old Boomerang
from past Zeldas. As you know, you can buy the regular version for 300 Rupees
in the town shop, but if you get this one first, you save yourself that
money. Anyway, after you get the Mole Mitts, you'll find 4 Tingles scattered
throughout Hyrule. If you fuse Kinstones with them, you'll find that caves
will open up in the 4-tree formation in North Hyrule Field. Go into each of
those caves and hit a switch to partially open the middle area. Do this with
all 4 and a ladder will appear in the middle; go down and open the chest to
get the Magical Boomerang. The locations of those Tingles are as follows (you
may need certain items to reach them):

    Ankle: Lon Lon Ranch
David Jr.: Lake Hylia
  Knuckle: Trilby Highlands
   Tingle: South Hyrule Field

Getting the Mirror Shield
-------------------------

After you beat the game once, go to the Goron cave in Lon Lon Ranch. Do a
fusion with the rightmost Goron (NOTE: you must have done all the Goron fuses
prior to this so there will be 6 of them in the cave). This will awaken
Biggoron atop Veil Falls. Talk to Biggoron there and give him your shield.
Return later on and he will give you the Mirror Shield as a reward/thanks.

Getting the Remote Bombs
------------------------

In the Minish Village, do a fusion with the village elder. Then, go to the
house where the Picori gives you bombs. Talk to him this time and he will
give you Remote Bombs; talk to him again to get your regular ones back again.

Quiver Upgrades
---------------

After you get the Bow, you start off carrying 30 arrows at once. Get the
upgraded quivers in order to carry some more:

50-Arrow Quiver: Buy from the shop in Hyrule Town (600 Rupees).

70-Arrow Quiver: From where you enter the Royal Valley, go down and bomb the
                 wall between the pieces of fencing to find a cave. Inside,
                 the Great Fairy will ask you some questions (the way to
                 answer is: No, No, Yes, No, No). Do this all correctly to
                 receive the large quiver for your honesty.

99-Arrow Quiver: Fuse a Kinstone with the Forest Minish in the hole at the
                 Wind Ruins. This will cause a stalk to grow not too far
                 ahead. Climb it and open the chest to get this upgrade.

Rupee Bag Upgrades
------------------

Starting the game, you are only allowed to carry 100 rupees maximum. Find
these upgraded bags to be able to carry more:

300-Rupee Bag: Buy it from the shop in Hyrule Town (80 Rupees).

500-Rupee Bag: Use Cane of Pacci on a hole in the northeast section of the
               Eastern Hills, and head into that entrance of Minish Woods. Go
               into the cave to the fairy fountain; say yes to all the
               questions to get the wallet.

999-Rupee Bag: Do a Kinstone fusion with Hagen in Hyrule Town; a patch of
               water in Lon Lon Ranch will dry out, revealing stairs. Go down
               them and open the chest for this huge, final wallet!

Sound Test
----------

In order to get the sound test, you must first get all 130 regular figurines
from the shop in the southwest corner of Hyrule. Then, talk to the man
sitting outside the café and he will open his house for you behind the café.
Go inside and check the music box to check out the sound test.

Tiger Scrolls
-------------

As you progress through the game, you will meet Swiftblade, and many other
swordsmen along the way. If you train with them, you will learn many new
techniques with your sword. The list of techniques and when to get them, in
scroll order, are as follows:

Swordsmen: Swiftblade (Hyrule Town)
           Grimblade (Hyrule Castle Garden; cut grass in east and light
                     lanterns inside)
           Waveblade (Lake Hylia)
           Grayblade (Mt. Crenel)
           Spirit of Swiftblade (Castor Wilds; push open large tombstone)
           Greatblade (North Hyrule Field; do Kinstone fusion to open cave
                      behind waterfall)
           Scarblade (Castor Wilds; do Kinstone fusion to open cave behind
                     waterfall)
           Splitblade (Veil Falls; do Kinstone fusion to open cave behind
                      waterfall)

1. Spin Attack (Swiftblade): Visit after clearing Deepwood Shrine.
2. Sword Beam (Grimblade): Visit after getting the Flame Lantern.
3. Dash Attack (Swiftblade): Visit after getting the Pegasus Boots.
4. Peril Beam (Waveblade): Visit after you have 10 heart containers.
5. Rock Breaker (Swiftblade): Visit after clearing Cave of Flames.
6. Roll Attack (Grayblade): Visit after getting ability to clone yourself.
7. Down Thrust (Swiftblade): Visit after getting Roc's Cape.
8. Great Spin Attack (Greatblade): Visit after getting all 7 scrolls.

There are 3 additional techniques that can be learned, which you do not
receive scrolls for. Here they are, and where you can get them from:

Longer Lasting Great Spin Attack: Greatblade (after getting all skills)
Spin Attack Speed-Up: Scarblade
Split Gauge Speed-Up: Splitblade

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

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If you are writing a FAQ for this game as well, and would like to use some
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