Metroid: Zero Mission: Energy/Bomb/Missile Locations FAQ by s0nlxaftrsh0ck
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Metroid: Zero Mission Energy, Missile, P.Bomb, Super Missile locations

Written by s0nlxaftrsh0ck (ShinobiGiri@hotmail.com)

Copyrighted 2004

A)Intro
B)History
C)Walkthrough
D)Missile (MT#)
E)Energy (ET#)
F)Power Bomb (PB#)
G)Super Missile (SM#)
H)Credits & Thanks

=-=-=-=-=-=-=-=-=-=-=Intro=-=-=-=-=-=-=-=-=-=-=

Welcome back everyone to another awesome game of Metroid.
It seems we will be recalling Samus first adventure from the NES days,
which I sadly never had but get to enjoy it here today ^_^. This time I'm going
to do a different format than last time and if you feel that this format is
craptasticle i'll re-do the guide and re-make the format to the old one. So one
section will be Missiles, another one will be Energy and the other will be
P.Bomb. I would also like to thank all of you people for the e-mails that I had
gotten from you I really appreciated it and I was very happy to help you.
Though I only got 1 negative feedback his was also greatly appreciated as it
pointed out my mistakes of what I had done. There will still be jokes, but not
that many. I will stick to the guide and to the point. I will also try to be as
descriptive as I can with the guides. Hn... anything else...uh... oh yeah while
im playing this I'm having subway for lunch and I switched to Geico and saved
some cash on my sandwich insurance.

Note: To Find which tank you're exactly looking for hold ctrl and hit F and the
find box will open. So you want to find missile tank 1? type in the box MT1.
Energy tank 5 ET1 and so on and so on and so on.

Note 2: You do not have to get everything exactly how I got it. If you noticed
3 of the missile tanks were done by accident I just bombed myself to them when
I really needed was power grip. So if you see something out of place don't
worry about it. Most of you people already finished this game so you can just
use this to get your 100%.
=-=-=-=-=-=-=-=-=-=-=Intro=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=History=-=-=-=-=-=-=-=-=-=

2/04/2004 - I start to right the guide and I am obsessing for R-Type Final.
2/07/2004 - I finished the guide and the game in the span of 3 days. (Talk about
a rush job).
2/10/2004 - Fixed a huuuuuge mistake thanks to DBM11085. Changed P.Bomb tank 3
to Super Missile 15. Fixed a few spelling errors here and there.
2/11/2004 - Added an alternate method to ET10 and PB7. (Don't worry you two
you've been credited go take a look)
2/12/2004 - Added a new tank that i had forgot to write down from before
Missile Tank 19 (MT19)
2/15/04 - Added Alternate methods to PB7, MT48, SM14.
2/16/04 - Added a better detailed description to MT45.
2/22/04 - Fixed the mix up with PB7 and SM14, added a hint from goatbert, Added
upgrade total right before the walkthrough.
4/12/04 - I made an update but I don't know where it is >_<
4/14/04 - fixed a few spelling and number errors. Fave a much more detailed
description of SM3.
11/28/08 - ::coughs:: 4 Years later and I'm still getting hints and tips for
this
game. But yes, an easier way to get MT29 earlier than I thought you could from
fusion.

=-=-=-=-=-=-=-=-=-=-=History=-=-=-=-=-=-=-=-=-=

<!Important!>
MUST READ:
This quick hint is very vital to getting a lot of the tanks or getting to new
areas in the game I like to call it a recharge this move was borrowed from
Metroid Fusion where you had to get to the other terminal while only using your
Speed Booster.

To do a recharge: You must be charged up first and whenever you see a ramp of
any kind go to the bottom of it and do a shoulder tackle towards it. Once
you're on the ramp quickly duck down and you're charge will renew. You can do
this as much as you want. (And no you won't lose health)

To do an air bomb: You plant a bomb under you and when you fly in the air
quickly add another bomb and try to bomb yourself into the air to reach an item.

I am willing to make videos of certain tanks you are having trouble with. The
only thing is you need xvid to view them.

Another odd fact...I seem to have 9 missile tanks documented in Norfair...yet
there are 13...if you see the mistakes e-mail me...

If you see any errors or want to add something to Super Missile Tank number 3
or want to add your own detailed description please feel free to e-mail me
about Super Missile Tank number 3 you will be fully credited.

When you are e-mailing me about a tank PLEASE for the love of bionicles put the
name of the upgrade and the number. Please don't just give me a description of
where it is.

Good Ex: I need help with MT15, or Power Bomb 6.
Bad Ex: I need help with that missile in Brinstar. (There are a crap load of
missiles in brinstar)

PLEASE GIVE ME TANK NUMBERS WHEN YOU E-MAIL ME I CANNOT STRESS THIS ENOUGH!!!!
If you don't give me the number and name of the Tank I will not help you.

DO NOT DOUBLE E-MAIL ME! I hate it when people do that if i don't get around to
you the first time just wait...If you tend to act up talk in caps and get in my
face just because i tried to correct you i will no longer put out my e-mail
address in these faqs and take them out of user profile and my other metroid
fusion guide.

Also if you mailed me about something and it's not here mail me again sorry i
had to clean out my mailbox.

=-=-=-=-=-=-=-=-=-=-=Walkthrough=-=-=-=-=-=-=-=

Totals:
Missiles: 50
Super Missiles:15
Energy: 12
Power Bombs: 9

D)
--------------------------------------------------------
Missile:

Tank 1 (MT1)
Location: Brinstar
Through the room that has the whole place rumbling and ceiling looks like it's
about to collapse. Right in the middle of that lava pool. We'll refer to this
as the Ruin room.

Skills: None

How to Get: Continue down the room jump on it and snag it. (Yes snag it is
indeed back)

Tank 2 (MT2)
Location: Brinstar
Right after that room with those fly coccoons(if you know the specific name of
em mail me) and that room with that spikey thing at the bottom of the screen.
You'll be greeted by a wall.

Skills: None

How to Get: Shoot the bottom part of the wall to reveal your missiles.

Tank 3 (MT3)
Location: Brinstar
Right after you get your morph ball bombs. Notice that under the Chozo there
are small gray blocks with a red dot in the middle. Those are bomb blocks and
you can only be destroyed by your bombs.

Tank 4 (MT4)
Location: Brinstar
Remember that room where it had a thin piece of land holding you up? Go back
there and aim at the floor and start shooting. A block will be destoryed go
down and you will land on this platform going farther down, jump towards the
right and you will notice your tank missile. Now you will have to be kind of
quick about this, roll into a ball and drop off the cliff the one where your
missiles are. As you're dropping keep pressing your fire button and make a few
bombs. The wall will explode, quickly jump back on the platform using that
jutting type wall to your left, roll back into a ball drop from the cliff again
but this time hold right and you will enter the small space and get your
missiles.

Tank 5 (MT5)
Location: Brinstar
Make your way to the very top of Brinstar(to the point you see a float roach
once you see them you go to the door on the right). You will start to go into
an area that's a neon green and filled with spike bugs. Make your to the save
point. Head to the next room to the right and you will see your missiles.

Note: Before we go off to Norfair let's go back to the very first chozo as
there is a tank that's to be snagged.

Skills: Bombs

How to get: Roll into a morph ball(roll into the hands of the chozo if you need
the health). Bomb the 2 blocks and you'll end up in another room. Bomb the
first gray block and when it's destroyed place another one and you will do what
I like to call a bomb jump(which we will refer to this from now on. Move to the
platform to the left once you're air borne and do the same thing as before to
the next gray block. And bam you third missile tank.

Tank 6 (MT6)
Location: Brinstar
Starting from Energy Tank 2 make your way back. Until you come to the first
float roach that you see. Notice for some odd reason there's a little box thing
at the top? Well that's where we need to go.

Skills: Bombs, or Power Grip, Ice beam.

How to get: This is going to be just as tough as getting that energy tank. Make
sure that the float roach is out of your way. Place 1 bomb wait a few
moments....than place a few more and keep  tapping your bomb button until you
get up there bomb the small block and get ready to kill off a bunch of fungy
monsters(those small things) and darts(those things on the ceiling) and spike
monsters...god I just make stuff up don't I?) Okay make your way through the
passage ways and stand on those crumbling blocks. Notice that there is
something else there but we can't get that now.

Alternate Way: Turns out all you need for this part is the Ice beam. Shoot the
Float Roach jump on it and jump up to that box and bomb it.

Tank 7 (MT7)
Location: Norfair
Instead of going towards the save point room go to the room on the left and
make your way down the hall. Yes another air bombing tactic is needed here.
Skills: Bombing

How to get: Just like before place a bomb wait a few moments after that keep
placing more bombs until you can reach the missile.

Alternate way: Just have your power grip technique jump up and grab it. Blah
believe me I do a lot of things backwards. But eh...

Tank 8 (MT8)
Location: Crateria
Right after you get your first Unknown Item.

Skills: Bomb, Unkown item

How to get: Notice those glowing blocks that kind of look like encyrptions of
chozo's on them? Shoot those blocks and the block where your missile tank is.
And drop down on your missile to snag it.

Tank 9 (MT9)
Location: Crateria
In that pool with all of those shark type fish.

Skills: None

How to get: As soon as you come through the blue door head down into the pool
and kill of the shark fish because they'll most likely come after you anyways.
Shoot at the bottom of the floor and a hole will open up. Continue shooting and
bombing your way through and you'll be in a small room with your missile tank
in it.

Tank 10 (MT10)
Location: Norfair
From that room with a purple fire gremlin that's crawling on the wall on the
ahead of you.

Skills: Power Grip

Jump up towards the wall fall down the corridor kill off a few enemies and make
your way to the door. There will be a sewer hole there so watch out for that
and a few fire floaters make your way past the floating platforms and at the
end of the hallway is your missile tank.

Tank 11 (MT11)
Location: Norfair

Skills: Power Grip, Ice Beam

How to get: After you finish getting your ice beam(hehe...ice cream crap..now i
want some macademia brittle) Make your way on to the chozo statue. Just as soon
as you go past it there is a purple float roach. Freeze it so it's near the
wall to the right. Hold the L button and shoot and your missile should appear
jump up and snag it.

Tank 12 (MT12)
Location: Norfair
On your way back to Brinstar notice that lava monster at the bottom trying to
get out.

Skills: Ice Beam

How to get: Shoot the floor and let it jump up. Notice how far it can go, shoot
it just as it's turning back to go into the lava to freeze it. Jump on it and
jump onto the next platform and your missile is sitting ever so snug into a
tight corner.

Tank 13 (MT13)
Location: Brinstar
Remember those 2 float roaches from Tank 5? Well since we have the Ice Beam
let's go up there. Jump up and grab onto the ledge and roll in. Go down the
cavern to get your next set of missiles.

Skills: Ice Beam

How to get: Freeze the 2 float roaches and hop on them to get to the very top

Tank 14 (MT14)
Location: Kraid
Go to the first save room of Kraid

Skills: Bombs

How to get: Don't ask me how I found this out, but I just did on my first time
through the game. Anyways when you get to the save room roll into the corner.
Place a bomb and hold left, you'll enter a small duct. You will be greeted by
small blocks bomb those also to find ::insert that I found something theme
here:: your missile tank.

Tank 15 (MT15)
Location: Kraid
The door to the right of the save room.

Skills: Missile, and 1337 jumping skeelz (no not really >_>)

How to get: Shoot the red door with a missile. Go in and jump from platform to
plat form and you will soon see your missile tank.

Tank 16 (MT16)
Location: Kraid
Along that looooooooooooooong tube of float roaches.

Skills: Bombs

How to get: Bomb the corner of the tube and you will fall through. Put yourself
into the MB shooter (morph ball) place a bomb and you'll be shot into the air.
Notice that there is a Missile Tank to your left. As soon as you hit the
ceiling let yourself fall back into the tube, and just as soon as you enter it
keep holding left. Roll down and get your next missile tank.

Tank 17 (MT17)
Location: Kraid
Go back to the entrance of Kraid. Once you're at the top go 3 doors down(heh 3
doors down the band!) and enter. This room will be filled with green hoppers
take them out.

Skills: Bomb, and a bit of timing

How to get The first platform you see is collapsable so go down and take out
the hoppers. Travel up to the platform that has the red button. Place a bomb on
top of it and keep placing bombs so you can catch yourself into the zip line.
Now once that happens and your just above the missiles press the jump button
and Samus will release her self and drop down on the missile tank. *Splat*

Tank 18 (MT18)
Location: Kraid
Go one floor up from tank 17. Take the zip line across and shoot the blocks
that are comming towards you..or you're going towards.

Skills: Missiles

How to get: Follow the path upwards. And you are soon greeted with a big
friggin hopper that's kind of difficult to beat. Once it starts to turn dark
red you know it's dead but also it gets kinda pissed off when it's about to die
thus he's in berserk mode. Kill it and travel up to meet another one. But this
time you have a bit of protection. Use the vent to your advantage and slip in
and out to kill it. once he's done travel to the next room and blow the lid off
the tube drop down and get your missile.

Tank 19 (MT19)
Location: Kraid (Thank you ever so much wolvenone27 i mean it)
From the first save point room drop down one floor. As soon as you get into the
room jump up and shoot the blocks ahead. Jump on over, bomb the block below you
and continue through the corridor. Once you are are on the other side jump into
the second pool that you see.

Skills: Gravity Suit, Speed Booster

How to get: Once you're down there clear the path with a ice beam. Once that's
done return to the end of the room and put your back against the wall. Start
running forward, and just as soon as you are about to hit the wall duck down
turn around and do a recharge for the speed booster. Go on the left side of
that little hill roll into a ball and do a ball charge attack to the right.
Make sure you are rolling on the ground.

Tank 20 (MT20)
Location: Kraid
With a very long zip line but has blocks blocking the zip line.

Skills: Bombs

How to get: First off we need to rid of those blocks. Notice those green
discolored platforms? Bomb the center of it and you will drop into the MB
shooter. Once you're in it there are 2 things you need to do. One you need to
destroy that block and second destroy the purple float roach. Keep doing that
till you get to the end of the platform. Destroy whatever enemies are left and
travel back to the end of the platform. If the zip line isn't at the end of
platform where the first MB shooter is bring it back there now. Place yourself
in there and the MB shooter should shoot you into the Zip Line. The Zip line
will carry you towards your Missile.

Tank 21 (MT21)
Location: Norfair
After you get your Hi-Jump. Across the room you'll see your missiles right
behind the wall.

Skills: Hi-Jump.

How to get: Jump over the ledge and land on to your missiles.

Tank 22 (MT22)
Location: Norfair
Going into the extremly hot temperature room at the top of Brinstar.

Skills: Varia Suit

How to get: Make your way across the room. Be careful the pool is still to hot
for you to handle. Once you reach the end you'll see you're glorious missiles!

Tank 23 (MT23)
Location: Norfair
Starting from Energy Tank 6.

Skills: Speed Boost

How to get: After you get your energy tank 6 run back down the hallway, and run
back down towards the blue door. Keep firing and you will break the floors
under you when you enter the next room. If you look as you fall you will see
your misisles. Roll into a ball and get 'em.

Tank 24 (MT24)
Location: Ridley
In a room with 3 ball fires that are bouncing around the room over excited
about something.

Skills: Bomb

How to Get: As you are rolling beneath them place a bomb and that small strip
of land will explode. Of course these guys are going to be released but they
are easy now that you have you have a wave beam and an ice beam. So take them
out jump up the floating pillar and snag your missiles.

Note: A super missile tank is in this room but we'll get that later.

Tank 25 (MT25)
Location: Ridley
One room after Tank 24.

Skills: None

How to get: Notice how the Ice balls are floating around that one pillar?
Destroy only one of them. But when the 2nd one comes close to range shot it
once to freeze. Jump on it and jump up to get your missiles. (Why does this
feel like Double Dare to me...?)

Note: This is also where you can get your super missiles Scroll down to super
missiles (SM)

Tank 26 (MT26)
Location: Ridley
After Exiting the room from getting energy tank 8, go down one level and enter
the door down there. You will be in a room filled with pipes and lava pits
galore. So make your way down the hallway as every other pipe has something in
it. And they sometimes come from behind.

Skills: None

How to get: Nothing special at all. You will find it once you get on the second
platform of pipes. You will see it sitting there with all of it's majesty.
(Trogdorrrrrrrr!)

Tank 27 (MT27)
Location: Ridley
From Super Missile Tank 2 travel up a few of those platforms until you reach
the next door. Enter the door and this room has a bunch of pipes also but at
the bottom there is an area that is not mapped. Travel to the second platform
of pipes once you do start to bomb the second pipe that you see. You will fall
down to a new area, Shoot the purple platform and jump down. (This lava is safe
dun worry >_>). Bomb the bottom right corner of this small pool to reveal your
next set of missiles.

Tank 28 (MT28)
Location: Ridley
From the first green door of Ridley run a few rooms to the right and you meet a
dead end. Even though it's not there is a passageway up top. Just shoot
straight up a bit with a missile (you have plenty so eh). If you're missile
doesn't explode as it hits the wall but instead it just goes right through
that's where you need to go. It's right above the entrance of this room. Freeze
a bug and jump up there. Also fire a ice beam up there so it clears out more
room for you to grab. Keep bombing and rolling and watch out for the flying
insects. Once you reach a pipe stop right there.

Skills: None

How to get: Notice how bugs come out of there yet there is an unmarked space on
your map? You need to get up there by freezing a bug and jump up to the
platform up there. Make sure it's not directly under the platform you need to
have the bug near the wall so you can get a nice jump up there. Once you're up
there  Run forward a bit and booya a new set of missiles.

Tank 29
Location: Ridley
After the very first green door of Ridley. When you come across an energy tank
you will fall through I don't think there is a way to get it the moment you see
it because of a big gap. But unless you can bomb yourself across that may be
the only way to do it. Fall through the floor and run into the next room. You
will be in a red room, make your way through this room you'll be in a room with
a save point in the next room. Don't go there yet instead drop down.

A helpful tip from Fusion!

"Very simple: Just freeze one of the wallhugging blobs at the edge. Once done,
stand on them to make the gap smaller and simply jump to the other end, grabbing
the edge and getting that energy tank. :)"

Skills: None

How to get: Drop down through the floor and lo and behold(or is that behold and
lo) Your missiles are there. Go save if you need to. Now travel up so we can
get our next energy tank number 9.

Tank 30 (MT30)
Location: Norfair
Right after you get your screw attack upgrade.

Skills: Screw Attack

How to get: Right after you get your Screw Attack head out of the room and
destroy the super float roaches. Also Destroy the blocks that are holding up
your Missile Tank. Okay Now it's time to go back and get some stuff with our
new screw attack and anything else that we have missed because those metroids
will be hard.

Tank 31 (MT31)
Location: Brinstar
Go back to where Tank 6 was. Okay remember where there was a super missile but
you couldn't get it? So we just exited to a few floating platforms, well go
back to that section and jump towards the wall opposite wall in ball form. You
will enter a small cave.

Skills: Bomb

How to get: Go towards the float roaches and bomb it. The floor will collapse
and also reveal a speed booster block. go under and climb up top and get your
missiles.

Note: Now let's continue this to get our next super missile.

Tank 32 (MT32)
Location: Brinstar
Go back to the coccoon room with those blue sacks that gave birth to those
flies. We're heading back there.

Skills: None, but prefarabbly an ice beam but still nothing is required.

How to get: When you get up to the first coccoon turn left and jump over to the
ledge. Keep holding left and you will enter a hidden area. Blast the coccoon to
smithereenies(okley dokley) and snag your missile-roonies.

Tank 33 (MT33)
Location: Brinstar
Go to the location of the Kraid elevator. Once you reach the door leading to
kraid's lair stop.

Skills: Bomb

How to get: Bomb the center of the floor on the left side of the room. When you
bomb it you will kind of sink into the ground. The floor will fade and reveal
to you an MB Shooter. Go in and charge it up with a bomb and when you are shot
off into the air keep holding right. When you start to fall you'll land in the
chamber. Go inside and get your missiles.

Tank 33 (MT33)
Location: Kraid
Mini Boss fight with that worm that popped out of the lava and dragged you down
and you had to use the zip line to escape from it.

Skills: None

How to get: Go down the hole where that worm was. Go left and bomb the wall. An
opening will be revealed continue through the hole to find a few bug eyes
guarding your missile. Take care of them and get your missile.

Tank 34 (MT34)
Location: Kraid
Go back to that room where you had to destroy an unknown block and all those
bugs just started to swarm at you. If you look at your map comming from the
main elevator of kraid, Go down 3 doors and take the right door. Roll through
the vent and down into the pool.

Skills: Varia Suit

How to get: When you drop down into the pool you will fall to another floor
down a type of waterfall. Go left and shoot the super bug eye crawlers. When
you reach the end shoot the wall and you find your missile tanks.

Tank 35 (MT35)
Location: Ridley
Head to the map room. But before you do, as soon as you land on the third
platform of pipes shoot up. Up above is a platform that gives you just enough
space to do a speed boost. First off we need to clear the way. Clear any fire
balls or ice balls that may cling to the ceiling of that vent up above. Second
open the door. Now we are ready. This may get a bit tricky but it works. And
also notice the ramp, we will need that to break a floor ahead. Oh and believe
me this is quite long and tedious.

Skills: Speed Booster, patience

How to get: First off get up into the vent that we just opened. Go all the way
to the end. Now start running towards the direction of the door leading to the
map room. As soon as you get to the edge, drop down and run towards the map
room. Try your best to get to that ramp with a charge still on. Once you land
on the ramp make sure you're at the end of the ramp or else you won't run on
the ramp instead you will do a straight shoulder tackle.. Now Do a shoulder
tackle up the ramp and as soon as you enter the map room shoot like a mad man
(or samus in this matter). You will open another door, when you enter the next
room you will break through the floor and fall in some lava.

 Don't worry this is the safe stuff. When you drop down put your back against
the wall shoot the door amd start to run in. Once you reach the end of the
hallway  duck down to keep your charge inch yourself a little bit more to the
end and jump up. You will smash through a small ceiling. Quickly Hold right and
role into the hole.

 Now becareful because there are collapsable floors. Roll right and keep
holding the right d-pad and you will fall on another platform. Now the small
Square ahead of you is a semi-collapsable block. It will take a few moments to
break so hurry up and roll on and jump up to the ledge above. Now we're back
into a ball about to roll down. Not just yet, be ready to go back to regular
form and hang off the ledge. Now aim right and shoot a rocket at the small
block. Roll into the ducts ahead. Bomb the blue block to reveal that you need
to shoot it with rockets. This is where it gets complicated.

You will see a missile tank in front of you but don't get that right now.

First off above that first missile block is a shootable floor what you need to
do is roll toward the collapsable blocks(I suggest you inch yourself towards
the end of the vent to see where it starts so you can get ready. Now as you
start falling down the collapsable blocks you need to shoot at the missile
block while holding left. When you get to the near bottom you will latch onto
an edge. Quickly grab yourself up. Now the spot where you will need to shoot
the missile block is another semi-collapsable floor.

Quickly roll on it, change back to regular form, aim up with a rocket and fire,
quickly jump and latch on to the edge. Now the rest is easy, shoot another
rocket up to destroy another block and one more for your missile tank. Jump up
there and grab them.

Tank 36 (MT36)
Location: Ridley
Same room
Skills: reflexes

How to get:
Now to get the missiles at the bottom,
Do the same thing as you did before by rolling on the collapsable floor, change
back to regular form and hold left, as soon as you latch onto the ledge roll
up. And than roll straight towards the next set of missiles.

Ugh man...that was tedious i know i know..just for those 2 things blah. Give
yourself a pat on the back for this one I know I did lol!

Tank 37 (MT37)
Location: Chozodia
When you are dropping down that long chamber. Notice while you are falling
there is an odd space in the wall on the left.

Skills: Space Jump, Missile

How to get: Space jump up to the space above. Shoot a missile at the corner and
roll in there to find your next set of nikes.. I mean missile upgrades.

Tank 38 (MT38)
Location: Crateria
Comming from Power Bomb 7 run down the hall to get a speed boost. When you get
to the door blast it. As soon as you get through press down to hold your charge.

Skills: Speed Boost, Quickness

How to get: Roll into a ball and drop down to the next level(be sure you are
still charged, when you drop down to a platform below, jump up in ball form and
hold left when Samus stays afloat in the air. You will smash through a few
speed walls. Watch out as there are collapsable blocks so keep holding left so
you can fall on your missile tank.

Note: Go back to that corridor that we used to pick up our speed booster and
continue to Super Missile 11.

Tank 39 (MT39)
Location: Kraid
Go to Kraid and when you step off the elevator jump down to the second door on
the left.
Run all the way to the left and jump down in the pool. Put your self all the
way into the wall on the left.

Skills: Gravity Suit, Speed Boost

How to get: Run all the way down the hall and you you start charge press down.
Turn around and do a should dash, When you are over the hill press down again
to maintain a second charge. Turn around once more roll into a ball jump in the
air in ball form and hold right. Keep holding right and you'll smash through to
get your next set of missiles.

Tank 40 (MT40)
Location: Norfair (Thanks zeroach)
Go to the very first first green door of Kraid. You will be in a extremly hot
room and it's very hot in here believe me no matter where you step. I suggest
you have you have your gravity suit for this. Or unless you want to get this
sooner and don't mind losing a ton of health go ahead.

Skills: Gravity Suit, Space Jump

How to get: Space jump across the room and when you get to the last concrete
platform turn around and shoot at the pillar in front of you aim at the top
corner of it. You will find your next missile upgrade.

Tank 41 (MT41)
Location: Norfair (Thanks zeroach and hounddog88)
From the map room drop down one level into the pool and through the little
square. Pass through the super float roaches and drop down into another pool.
Drop down from the last block and shoot a missile at the floor. A hole should
open up. Drop down and shoot another missile at the floor. Follow the path to
find a door, jump up a few platforms when you see a small place you can roll
through go on ahead but watch out the floors are collapsable.

Skills: Gravity Suit, Missile

How to get: Continue to roll through the corridor. When you reach under the
missile bomb the floor. While you are falling through the floor hold R and
unroll into regular form quickly aim at the missile above. Shoot the wall to
your left and roll out. Get back up and by the time you get up the the stable
block should of regenerated so you can just go in there and get your missiles.

Note: Drop down one platform and walk towards the wall. Aim diagonolly with a
missile. Continue to shoot the wall with missiles. Continue to P.Bomb 9.

Tank 42 (MT42)
Location: Norfair (Thanks zeroach)
Starting from the map room: Drop down in the pool, fall through the invisible
hole, watch out for the float roaches and travel down one floor and exit out
the first blue door you see. Make your way through the lava pit. When you reach
the next room shoot at the floor near the door in front of you and drop
through. You'll be in another room full of lava and lava dragons and lava
jumpers.

Skills: Gravity Suit

How to get: When you get to the third platform of this room shoot at the wall
to reveal your next set of missile tanks. Jump towards it grab on the ledge and
pull yourself up towards the missiles.

Tank 43 (MT43)
Location: Norfair (Thanks zeroach)
Starting from the last missile tank 42: Continue making your way down room
until you reach 2 small platforms. Watch out for the walking fires.

Skills: Gravity Suit

How to get: Blasts all the walking fires and jump on to the blue platform and
there on the platform are your next missile upgrades.

Tank 44 (MT44)
Location: Norfair
From Super Missile 13: Shoot at the wall to the left.

Skills: Gravity Suit

How to get: After you shoot at the wall to the left climb in and run down the
corridor to see your missiles happily awaiting for you to whisk em away.

Tank 45 (MT45)
Location: Ridley
Go back to the save point of ridley's room. Go back 1 room and hug up against
the wall. Start to run and keep shooting. You should start to charge when you
get to a hill type room. Turn back and go out the door with your charge.

Skills: Speed Boost, Space jump

How to get: Go back to the Save Room the one right before Ridley
Go one room to the left
Shoot the door and keep running past the save room, shoot and the next room,
and in the next you will see a type of hill
By the time you reach this room you should be charged up, duck down shoot the
door behind you and exit.
As soon as the next screen loads up jump into the air.
You should smash through a small platform and hit the ceiling and drop back
down on the regenerated platform.
Make your way to the door on the other side of the room.
Run down the hallway blasting those jumpers, go to the next room
Jump onto the platform in front of you turn around and jump towards the jutting
ceiling in front of you.
Climb up roll in and jump up.
Bomb the block to reveal your power bomb.

Tank 46 (MT46)
Location: Ridley
The next room after tank 45.
When you move into the room you will see a missile up ahead. Roll into a ball
and under the wall, quickly change back to regular and latch on to the ledge
ahead. Jump to the right ledge and jump up to the missiles at the top.

Tank 47 (MT47)
Location: Ridley
From Tank 46: Roll down to the first ledge on the right and latch on. Shoot
down so you can destroy a block.

Skills: None

How to get: Drop down quickly and while falling roll into a ball and quickly.
Keep holding right and you should move in towards your missile.

Tank 48 (MT48)
Location: Ridley
Go to the save point all the way at the bottom of Ridley. Go one room to the
left.

Skills: Speed Booster, extreme quickness, Space Jump

Note: Theres a small trick that I like to call recharge. This move is borrowed
from Metroid Fusion.

How to get: Turn around and shoot the blue door. Turn around hold L go to the
tip of the platform you're standing on shoot once. A hole should open up in the
ceiling, Jump up and run down until you reach a wall. Turn around and and run
back towards the save point room. Once you get to the end of the platform duck
down and go towards the blue door leading to the save room. Quickly run in. do
a recharge off the ramps in here. Go to the next room, quickly jump up the
platform and to the platform in front of you. And jump up to the blue platform
above. Now quickly jump in the air and becareful of the ice and fire balls.
When you jump in the air quickly press up and Samus will float in the air.
While she is there hold the right button and you should smash through the wall.

Well now that we got our foot in the wall let's get our next missile shall we?

Shoot the blue door in front of you run inside as soon as you charge up change
into the morph ball, and roll under the wall quickly jump up and Samus should
rocket up towards the ceiliing. As soon as you hit the ceiling hold left.

Now here goes the tricky part. Bomb the wall in front of you quickly roll over
the collapsing blocks. Once you roll under the wall change back to normal jump
up and grab the ledge. Space Jump up continously until you see 2 blocks that
are not collapsed yet. jump on them and roll in them. The first block is an
semi-collapsable block. Don't worry it gives you enough time to wait for the
rest of the blocks to finish collapsing. Once that semi-collapsable breaks the
next block is a instant breakable. So quickly start to space jump towards the
wall grab on and roll down on your missiles. Holy crap..wow...

Alternate Method for MT48 (dragonfoxpal): MT48 in Ridley where room has
collaspable platform along bombable blocks.
I found easier way. For some reason, using Power Bomb only destroys some random
bombable blocks to separate those blocks in some series instead of one whole
series. Regular-bomb first series then drop down where some blocks have not
destroyed. Again some blocks are very random. I succeed to get missile tank
with some blocks left.

Tank 49 (MT49)
Location: Ridley
Starting from tank 48 after falling from the floor. Run all the way back to the
end of the of the room. Start running towards the door shoot at it and when you
get to the next room you should be charged, duck down to stay charged. Notice
the indent in the ceiling? Position yourself right under that indent and jump.
You will smash through the ceiling and stop at the top. Run inside the door and
right back out to regenerate the floor.

Skills: Ice Beam, Missile, Space Jump.

How to get: Run into the room shooting when you destroy the first block quickly
change to your missiles. By now you should be charged up, as soon you get under
the blue platform above you start to space jump and make it over that bump in
the room. Try to get that row of speed blocks at the end of the hump. Hopefully
you made a clear path and can go and get your missile. If not try it again.

Tank 50 (MT50)
Location: Tourian
Go back to mother brains tank. Place a P.Bomb notice that there are speed
blocks at the top? Run back one room and we'll start running from there.

Skills: Speed Boosting, Precision(good aiming)

How to get: Go back one room and when you charge up duck down jump up to the
next platform and enter the room of mother brain. Now this is where it gets
tricky. You need to aim yourself just in between those 2 speed blocks ahead.
And to speed over the only stiff standing pillar near mother brain. It sounds
difficult but it's not. Once you get in there place a P.bomb to clear all the
debris to find your missiles are burried under the ground snag them and let's
get the hell outta here.

Alternate Method for MT50 (MrTwitch17):
I figured out an alternate method for snagging Missle Tank #50 in Tourian. Like
you said, Mother Brain's tank is where you noticed this, but in the next room,
there're six blocks concealing that hidden wall, and you only need the top few
in the descrption you gave, so I fugured there might be another method of
getting in there, for someone who may have a lack of precision. Case in point,
you use the pre-previous room on the right to get the head start like you said,
but, as you reach the point where you stop, screw stopping, literally. Screw
attack right through the speed block ceiling into the next room as you're
boosting, then continue through the "Mother Brain Sanctum", space jumping at
top speed over the green acid, hurdling the stiff pillar, and ducking the low
ceiling at the end into the next room where you can comfortably slam through
the large target of six blocks, coming to a stop as you please. Shooting the
floor out, you find your prize. Now, you can get the hell out of there.

E)
---------------------------------------------------------
Energy:

Tank 1 (ET1)
Location: Brinstar
After Tank 2 and the second spike worm fight.

Skills: Missiles

How to get: Fight the Spike worm boss until it runs away. When it leaves run to
the right to see your first energy tank. Jump on em and be happy that you got
your first E.tank...you're gonna need it.

Tank 2 (ET2)
Location: Brinstar
Back to where the first Chozo was. And it's time to get the infamous energy
tank in the ceiling.

Skills: Bombs

How to get: Shoot the ceiling and air bomb your way up to it.

Tank 3 (ET3)
Location: Kraid
In the room where we power up the zip lines.

Skills: None

How to get: Once you power up the elevator shoot the red dot above your head.
It will bring the zip line over. Jump onto the zip line and it will
automatically take you into your E.Tank.

Tank 4 (ET4)
Location: Kraid
Going back towards the entrance of kraid. Go back to that 3rd door but this
time we'll take the door to the right.

Skills: Speed Booster

How to get: As soon as you enter the room start running towards the right and
don't let go at all. As soon as you reach the end of the platform jump and you
will most likley break a few rocks opening up a passage for your energy tank.

Tank 5 (ET5)

Location: Brinstar
Right after you get you're varia suit travel down into the pool and you will
see an energy tank.

Skills: Varia Suit

How to get: Go into the pool. Notice that in between those jutting rocks there
is one space that doesn't have any rocks. Bomb it and crouch down and shoot the
floor in front of you. Take out the rest of the blocks with your bomb. Go in
and snag your energy tank.

Tank 6 (ET6)
Location: Norfair
After defeating the second worm that is blocking the way to Ridley.

Skills: Bombs, Wave Beam

How to get: To defeat the worm push it back with your wave beam. Once it's far
enough roll into a ball and roll away while placing bombs. Keep repeating and
it will explode!(like bombastic) Just above that coccoon shoot a missile and
your energy tank will be there.

Tank 7 (ET7)
Location: Ridley
A room from Ridley's lair. Go in and get your unknown item.

Skills: Unkown Item 3(Kinda)

How to get: Once you get unknown item 3 notice that there is one block already
glowing in front of you. Hn...intresting shoot it.. BAM! You have an energy
tank.

Tank 8 (ET8)

Location: Ridley
A few rooms after the save point from Ridley's lair. You will come to a room
with a HUUUUUUUGE GROUP of enemies in a box. The way to get rid of them is you
can A) Kill them with your ice wave or B) Kill them off with your Speed Boost
and collect the insane amount of health they will give you. Just back up a few
rooms and get some running speed to demolish them. Anyways go one room over and
you will see a red pipe.

Skills: None

How to get: Notice where there platform starts to turn green. Run a little bit
and shoot at the green floor. A hole will open, drop down and you will be under
the pipes and as you go a bit farther you will find your Energy Tank.

Tank 9 (ET9)
Location: Ridley
Starting from the save point start to climb up those floating pillars killing
the balls and falling from that fake floor. When you enter the room a inectoid
fly will be hovering about. Kill him off, notice those small blue squares on
the next wall? Bomb those- wait a tic OH MY GOD WHAT THE HELL IS THIS THE ROAD
IS ATTACKING MEEEEEEE. I mean shoot through the wall because there is a crap
load of ice balls and fire balls lurking around in there. Bomb the next corner
of the wall again and you will notice another insectoid bug. Shoot him and exit
out the room. W00t our energy tank laying out our feet and this time we won't
fall through the ground ;).

Alternate method for ET9 (thanks to myrmidon): if you watch where you are
walking you can reach it from the far ledge. As you are a bout to fall the
floor coloration chages. if you jump from there you can get the tank without
the extra work.

Tank 10 (ET10)
Location: Chozodia
Starting from the room before Mecca Ridley: Go back outside from the room you
just came from and go towards the next door, as soon as you reach the blue door
bomb the floor. Notice there are a bunch of speed blocks remember where those
blocks are. And notice on the floor are those ancient writings again as we are
going back take note to the second ancient writing from those speed blocks they
look like this on the floor ||||.

Skills: Space Jump, Speed Booster, and a lot of space jump skills, and a butt
load of patience

How to get: Go back to the room before Mecca Ridley and put your back against
the wall. Now start running. Keep your eye on the floor as you're running, the
first ancient writing will have |||, the next will be |||| ||||, and the next
will be ||||, on the next |||| jump up and hold left(Believe me a took me
awhile to pin point this down).

Okay we're down the hole right? Now if we touch those censors of course we will
alert the space pirates but also lock up our energy tank even if we go up and
kill the 2 chozos. The alarm will still be on and you won't get your energy
tank at all and we will have to start this all over again.

So what you need to do is...you guessed it, space jump in between the censors.
Now the vertical sensors(the ones going up and down like so |). You can hang
off of those and use it like a checkpoint. There is another one farther down
the room and you could use that as a checkpoint. Now there will be 2 censors in
a smaller space. My advice rapidly tap your jump button or find your own little
method. Once you reach your energy tank snag them and leave and don't worry
about the censors. Just go on ahead and destroy the space pirates.

Alternate (easier) Method: Thanks to aamaralc543 for this one!
What I did is run and jump to blow the hole in the floor as your FAQ says, but
once you do that, go back up to the other end of the room. Then run all the way
left, charge up, then jump down into the hole. You have to space jump so that
Samus is basically in front of that first ledge, without being too low that you
hit the sensor. Then you just fire yourself horizontally with the charge and
you fly right across (right under the vertical sensors too) to the energy tank.
No need for goofy jumping through all the sensors.

Tank 11 (ET11)
Location: Chozodia
Go back to that glass tube that you break with a power bomb (if you've already
done it don't worry you don't have to do it again). When you drop down go left
go towards the wall and place a p.bomb. You will go through a secret corridor.
Drop down and you will find those annoying electrodes, kill them off with your
screw attack and continue to the room towards your right. You'll find some red
bug eyes kill them all off and continue up the corridor. Don't blast open the
door just yet.

Skills: P.Bomb, Screw Attack, Speed Booster

How to get: Once you reach the end of the corridor with those red bug eyes make
sure the door that you just came through is opened. Run back down the corridor
and when you get to the next room you should be charged, duck down and position
yourself so that you can shoot up through that tube you just came down from
(not the glass one the one we just dropped from). You will break through one of
the floating platforms and re-enter that tube we fell through and smash through
that ceiling to find our next energy tank.

Note: Go back down to this area and past the corridor with the red bug eyes,
you will come to another room with a few more electrodes. Drop down and go into
the next room. This will lead us to super tank 10.

Tank 12 (ET12)
Location: Chozodia
Go back to where you got your suit back but fall down into the pool.

Skills: Speed Boosting, Space Jumping, Recharging

How to get: Okay this is how it is put your back against the wall. Start
running down the corridor, as soon as you get to those big brown blocks duck
down and charge. Space Jump up to the next platform. Do a shoulder tackle going
left(Jump in the air and hold left) as soon as you hit the ramp jump up to the
next platform. Do a recharge move there(what we just did before). Jump up to
the next platform and do another recharge. Jump up one more plat form and do a
recharge on both ramps for safety precautions. Drop down to the nearest
platform while holding left. You should land near a ramp. Recharge on that and
quickly drop down to the platform on the right. Jump in the air and hold right
and you shoulder tackle through a few screens(gee I wonder what those space
pirates are saying when they see Samus in the sky). As you crash through a few
more screens you will be in a purple and you're energy tank will be in there.
F)
---------------------------------------------------------
P.Bomb

Tank 1 (PB1)
Location: Chozodia
Keep going left until you see a glass tube. Fall down and you will be in a red
room with small corridors for moving around in. Roll down them, but what's
this...IT'S THAT SPACE PIRATE WITH OUR P.BOMB!

Skills: Space Jump

How to get: Go into the next room and you will notice that your P.bomb is safe
guarded by sensors. Now you can be A) Rambo or B) Solid Snake about this. If
you take the Solid Snake way space jump all the way to the top and you will
notice that the sensors end. Drop down in between them and get your P.bomb, now
space jump your way out (yeah I never got it either but eh lol). Now the Rambo
way cross the sensors and kill 2 space pirates. So you're choice ;p.

Tank 2 (PB2)
Location: Chozodia
Go to the next room from where you got your first tank of P.Bomb's.

Skills: P.Bomb(blah), Space Jump

How to get: Go into the room place a P.Bomb and 2 space pirates will drop from
the ceiling. Kill them off and space jump up towards the ceiling to see your
P.Bomb's(geez why do these Space Pirates like your P.Bomb's so much...)

Tank 3 (PB3)
Location: Chozodia
Go back to where you first started in chozodia. When you reach a screen where
you have to roll under the Space Pirate mother ship, jump all the way to the
top and on to the mother ship.

Skills: P.bomb

How to get: Place a p.bomb as you're on the platform of the mother ship. A
block will disintergrate and your p.bombs will be revealed.

Tank 4 (PB4)
Location: Chozodia
Reach the section where you have to run through a huge glass tube and a space
pirate is underneath you. Go in the middile of the glass, and place a p.bomb
run to the right and place another p.bomb.

Skills: P.Bomb, Space Jump

How to get: Run into the room after you have placed another p.bomb and a few
space pirates will drop from the sky oddly enough. There are about 3-4 of them,
when they are dealt with space jump all the way up to the top and you will find
your P.Bomb on a altar.

Tank 5 (PB5)
Location: Chozodia
Go back to where you got Missile Tank 37. When you get there exit out to the
other side and you will be greeted with a space pirate. Go up the the next to
last floor of the chamber(not the one at the tippy top but on top of those
stones with writings on them. There will be 2 more space pirates kill them off.
Notice those big slabs of stones? Place a p.bomb and destroy them. A small vent
will be revealed. Crawl through and notice those 2 Space pirates above? Blast
them and travel to the top most corridor.

Skills: P.bomb, Screw Attack, Missile, Ice beam

How to get: When you reach the top most corridor, roll all the way to the end
notice that theres a missile symbol there. If it's not when you're at the end
of corridor shoot at the center of the ceiling with a missile, than shoot an
ice wave up there to break up a few more blocks and jump up to the room above.</pre><pre id="faqspan-2">
to get your next P.bomb.

Tank 6 (PB6)
Location: Chozodia
After exiting the previous room you will exit to crateria. From the pool space
jump up to the opening above. You will see a missile tank but let's not worry
about that yet. Screw attack the wall that's blocking you, space jump up all
the way to a yellow door and place a p.bomb there.

Skills: P.Bomb, Bomb, Screw Attack, Missile

How to get: Once you blast open the door with a p.bomb run down the hall and
drop down into a room. Go close to the left wall and shoot a missile. Jump in
and place a bomb to reveal your next set of P.Bombs.

Note: From here we are going to need speed boost continue to Missile Tank 38.

Tank 7 (PB7)
Location: Crateria
Go back to the pool room with those exo-fish inside first let's clear our path.
In the next room ahead there is a stump that can't be broken with missiles or
super missiles. Continue on ahead until we get out to the rainy area. Look at
the big rock ahead of you and look at the corner. Roll into a ball and fit
yourself so you take up the whole corner of that rock(believe me being precise
here is the key). the rock should look something like this (i'm not very good
with ascii but i'll do my best.

            _ \/
         __/ \_ <--you need to be here in morph ball form
        (      )
        |      |        or here (Thanks too wakka)
        |      |        \/     ( <----Door
________|      |______   /¯\___(    Room with 2 float roaches
                      \_/            and an glowing block--->

So head on back to the pool, but what's this? There is some type of block in
the way place a p.bomb at the rock and continue down to the pool. When you
reach the end turn around and get ready to keep running and shooting. Just keep
running and shooting and do not stop for anything. Once you get outside in the
rainy area duck down to keep your charge. Jump up to the rock above and roll
into a morph ball quickly. Jump in the air and samus will stay in the air for a
few moments while she is doing this hold up/left at the same time. Hopefully
you got the right angle and you bust through the wall and see your P.Bomb.

Alternate Method 1(dragonfoxpal): There are 2 ways to get Power Bomb, but the
method is same.
Easier if you come from either Tourian or Brinstar(start point). Use Speed
Boost to clear blocked boulder in Crateria, so you can have more room to dash
instead going by pool. Because what if you failed to clear the blocks up there,
you have to try again.

Hint from Goatbert: there is a hidden charger under
where you first started the game) and charge your way through the blocks
into the main area. Now, as you go through, hold down just before you hit
the outcropping of rocks. Somersault over that, and you'll notice the space
next to you is actually a ramp. Go to the bottom of that ramp, hit A and>right,
and as soon as Samus points right, hold down. This will (as you say earlier)
give you a brand new charge. Now somersault to the spot you marked on the big
rock, turn to a morph ball, hit A and then up and left.

Tank 8 (PB8)
Location: Norfair
Same room as missile 41. Drop down one floor and move towards the wall on the
left. Shoot a missile at it and you'll find an opening. Shoot the wall 2 times
more with a missile.

Skills: Missiles, Space Jump

How to get: Enter the room and space jump up all the way to the top of the
room. Land on the platform, jump up to the blue brick platform and there are
your p.bombs.

Tank 9 (PB9)
Location: Tourian
Go back to where you fought Mother Brain. Don't worry all the metroids are dead
now no need to worry.

Skills: Super Missile

How to get: Drop inside the tank to where mother brain was and right in the
center shoot a super missile. Drop down the hole and right there you shall see
your next set of power bombs.

G)
---------------------------------------------------------
Super Missiles

Tank 1 (SM1)
Location: Ridley
From Misile Tank 25 where those 2 ice balls were. Exit the room and re-enter so
they ice balls are back but this time we don't kill any of them.

Skills: None

How to get: Shoot one of the ice balls climb on it and jump up to where your
missiles were. Now you can risk it and shave a few seconds off by dropping down
and holding left and grab on to the ledge. Or you can be safe and shoot the
second ice ball at the bottom and jump off of that. When you are in the next
room. You will fight a bunch of purple jumpers so finish them off quickly with
some missiles and ice beams. The next room after will hold your super missiles.
Sadly... you only get 2.

Tank 2 (SM2)
Location: Ridley
Remember when I said on tank 24 there was a super missile tank? Well we can get
it now. Blow up the floor again and kill off the fire balls. But this time
travel up to the top corner of the room and bomb it. Jump up and you will
notice a small block there blocking a vent.

Skills: Super Missile

How to get: Super Missile the small block (yes use that precious super missile
i know it's scarce). Roll into the vent and bomb again creating a type of
circular chain reaction....but what's this? A small block is left? How
odd...jump on it and bomb it. OH SNAP it's our super missile upgrades =D.

Tank 3 (SM3)
Location: Brinstar

Skills:
Continuing from the missile 31 that we got. Continue going right and exit the
room. Once you are outside you should see a blue door shoot it. If you remember
correctly this is the room where wyou first fought the spiked worm. Yeah this
is it.

Skills: Speed Booster, Morph Ball, Accuracy

How to get:

Remember that room where you first fought that big spikey worm? That's where
you run from.

But you have to roll into  a ball to do it as you are charged. So this is what
you do

Go back to where first fought the spike worm.

Run down towards the end of the hall till you get to a platform you have to
jump on. But do not jump on it. Instead just put your back to that wall.

Start running towards the door to your left.

Keep Shooting so you will open the doors. By the time you get to the pillars in
the background you should be charged up. Quickly duck down and roll into a
ball. jump up in the air and hold left.

Hopefully you will hit the top of the ramp that's just before the blue door.

Keep holding left until you go 2 screens to the left.

Once you get into a room with those 2 float roaches quickly press down to do
another charge.

Jump up again and hold left becarefuly not to be hit by the  float roaches.

Keep Holding left till you get to the small room of your super missiles.

I hope this helped. I tried to explain it as best as I can in it's simplest
form.

Tank 4 (SM4)
Location: Norfair
Back to the location of where you fought that bug with the vines sticking out
of it. If you notice it's now sank and changed into a coccoon earlier. But now
it's gone and has laid eggs. Hn...odd...Travel down and keep going. Don't worry
about the eggs opening it's a cool effect though lol. When you reach the nest
the boss will pop out and hit ya.

Skills: Missile, Speed Booster

How to get: The main object to destroy it's tail. Dodge it's stinger by rolling
ito a morph ball, and as soon as it passes you get up and whip out your
missiles and chase the giant bug. It goes left to right and right to left, so
think of it always doing this in the room a really big U. Don't worry about
aiming just shoot straight. Repeat this proccess. But after awhile it starts to
shoot it's stinger at you. Oh god that just stinks -_-...But the stingers are
shootable so shoot it when it comes near you. And keep shooting at the tail.
Once the tail falls off it will smash into it's own nest and destory the wall.
Go ahead and take the super missiles..you deserve it >_>.

Tank 5 (SM5)
Location: Chozodia
After you get back your fully powered suit and are going to go kick some Space
Ship Pirate hn...uh....anyways when you are going back to save notice that
there is some water under you. Shoot a missile at the platform and drop down.

Skills: Speed Boost, Gravity Suit

How to get: Put your back against the wall. Start running and you will smash
into a wall which has an upgrade to your super missiles.

Tank 6 (SM6)
Location: Chozodia
After falling from that long chamber drop down into the lava and run right.
Notice there is a chamber under there.

Skills: None

How to get: Roll inside that little vent there, hop up a few ledges and booya
your next set of super missiles. God I wish we had this on that Mother Brain
fight -_-.

Tank 7 (SM7)
Location: Chozodia
Comming from the eye scan chamber: Go into the next room drop down one floor
and go into the next room. Notice all of those runes on the wall? Place a bomb
and drop down.

Skills: Bomb, Missile

How to get: You see those blocks with writings on them on the floor? Stand on
the middle one and aim at the left wall with a missile. Crawl in the newly
found hole and plant a bomb. Booya you're next set of Super Missiles. But what
about our friggin POWER BOMBS GAAAAAAAH!

Tank 8 (SM8)
Location: Chozodia
Comming from the sensory room with Space Pirates and electro balls: Starting
from the save point go right one room. Bomb the walls and enter through the
blue door. Space Jump up to the space pirate above destroying it and the floor.
Get on the platform to the left.

Skills: Missiles, Ice Beam

How to get: Move to the end of that small space and shoot a missile at the
crack floors. Look up and you will notice a golden bot at the top. Shoot it
once that it goes to the right. Once it settles down shoot it once again so
that it goes to the wall on the left, once it's there shoot that small cracked
block. Jump up, roll under the wall, don't worry the robot can't hurt you. Jump
up to the platform and get your next set of super missiles.

Note: Go to the save point at the top of chozodia. When you get to the floor
with all those red circles in the background keep going left and you will see a
glass tube. Go to P.Bomb 1 for the rest. (Yes I said P.Bomb)

Tank 9 (SM9)
Location: Chozodia
Go to the second yellow door of chozodia. Place a P.Bomb at the door and enter
the room.

Skills: Space Jump, P.Bomb

How to get: As soon as you enter the room place a p.bomb. You will notice that
there is a super missile right under the pillar. Space jump to your super
missile and climb up and get it. There are a few space pirates down there do
what you will with them.

Tank (SM10)
Location: Chozodia
Right after the corridor with the bug eyes, and the next room with the
electrodes you will come to a small hill type room. If you shoot at the ceiling
something will explode...odd..if you wait awhile a spike monster will crawl out.

Skills: Bomb, P.Bombs(optional)

How to get: Keep shooting through the ceiling until there aren't anymore
explosions (if you want a clear view place a p.bomb). Jump through the hole and
crawl up, there might be one more spike monster but he can easily be dealt
with. When you travel up the corridor you will come to a fork. Take the right
path, when you reach the top go left and place a bomb or a p.bomb(don't know
really I placed a p.bomb on the left by accident to see where this tank was).
And you will see your super missiles wedged into a corner.

Note: Continue to the next room.

Tank (SM10)
Location: Chozodia
Right after Super Missile 10 continue to the next room. Notice all those metal
gates at the top all of that is bombable but if you want to make it quick place
a p.bomb.

Skills: Bomb, P.Bomb(Optional)
                        _
                       | |     _______
Note: Anything that is | | or  _______| is considered one beam. So if you see a
beam that is sectioned off from the others that's one beam.

How to get: Run down to the end of the hallway and bomb the middle beam. Crawl
in and bomb the third beam that is going up and than makes a sharp turn to the
right. Crawl up, and when you can stand up jump up to the top platform. Jump
again to the top level, move over to the third beam on the left and bomb it.
Notice it stops short? Jump in there and bomb that last square.

That's if you want to conserve your P.Bombs if not just bomb the crap out of
everything and make your way through the puzzle.

Tank 11 (SM11)
Location: Crateria
Starting from that same corridor that we used for Missile 38. Go back in there
and do the same charge technique from before.

Skills: Speed Booster, Space Jump, Quickness

How to get: As soon as you duck down quickly start to space jump up to a
platform above. As soon as you land jump up and hold right and continue holding
right. Samus should start out doing a shoulder tackle, but as she hits the ramp
she should start running continue running and smash through the wall.

Tank 12 (SM12)
Location: Kraid
Continue from Missile 40 into the next room. Bomb the bubbly rocks.

Skills: Space Jump

How to get: Space Jump across the room and you will see a platform with your
super missiles there.

Tank 13 (SM13)
Location: Kraid
From the map room keep going straight down the path until you reach a dead end.
Turn around and bomb the floor near the door. Drop down watch out for the super
float roach and the fire ball. Enter through the door and you will be in a with
lava at the bottom.

Skills: Gravity Suit, Space Jump

How to get: Make your way across the room, and when you reach the end of the
platform space jump to the blue brick platform to get your next set of super
missiles.

Note: At the wall to the left.

Tank 14 (SM14)
Location: Brinstar (god this one took me a while to figure out i'll put the
skills up here just for this once.)

Skills: Speed Boost, and timing.

Go back to where you first fought that worm boss(the one where you got your
charger from). Go outside of that door. Shoot the door and run inside, as soon
as you get to the second rock press down and turn around you should be charged.
Do the shoulder dash to the left(jump up and hold left). And as soon as you hit
the ramp slide your finger(and I really really mean slide or else you'll just
hit the ramp)press down. You'll crotch down in a charge shoot the door turn
around a down the end of the ramp, quickly roll into a ball jump in the air
again hold left and you will smash through the bottom of a rock keep holding
left. When you enter the next screen slide your finger to the down button
again. You will stop on a ramped rock and you should still be fully charged,
quickly jump up and hold left again and you will charge through the float
roaches. You will fly 2 screens across and smash through another floor and stop
at the feet of a super bomb.

Alternate Method 1 (seanyriver6): Insted of doing what u did open the hatch run
to the rock run to the other room when u start flashing duck open the hatch
then open it from the other side go down the ramp go to morphball jump and hold
left. after u get threw the first speed block then push down. go to the next
room then u will see a plat form infront of u jump on it do the speed boost
then be happy u got it without your hassle.

Alternate Method 2(Brigade and Majin for telling me this was in the wrong place)
Basically, the setup is very similar. You're in Brinstar next to the Centipede
room. You build up a boost in the same manner (by running into the room) and as
soon as you hit the outcropping of rock, you duck to save your charge. Now, you
have JUST enough time to run back to the left and blast the door open. If
you'll notice in the background there are two pillars. If you stop at the
pillar closest to the door, you can't see the door, but one shot will still
open it. Then, you have BARELY enough time to ball up, hold down, and hop up in
the air. This activates the boost, so you can hold left and shoot through the
door into the next section.
Now, instead of stopping BEFORE the roaches, I found it easier to actually
blast though them, and stop, then backtrack to the (slightly) lower tunnel-ramp
and again hop-boost. It took me about 10 minutes to get this entire procedure
down, and the only problem I had with your method was that the roaches would
hit me sometimes, which would make me lose my charge.

Tank 15 (SM15)
Location: Chozodia
Make your way back to the Save Room & Map Room. When you reach the room with
the search lights go down to the last level and enter the room. Place a P.bomb
and the floor will collapse. Continue to make your way to the Save, Map Room.

Skills: Missile

How to get: Go into the next room after the map room. Kill a few of the Space
Pirates that appear, run to the center of the room and notice that there is a
crack in the middle of the room. Shoot a missile at it and a hole will open up.
Shoot at it with your ice beam and you will find your next set of Super
Missiles.

H)
------------------------------------------------
Credits & Thanks

I'd like to give thanks to God for giving me the strength to do this in 3 days.
(Yes this was a rushed job)
I'd like to thank the JPN crew for blowing you guys off about the gunbound
tourney. Don't worry I'm free now
My Dad for letting me finish my guide tonight.
CJayC as always for having this awesome site.
To my copy of R-Type Final. Sorry for not playing you baby I couldn't play ya
until I was done with this guide ::kisses it::
To my entire family for putting up with me.
To that big jerk in the sky ::points....to the left:: Nick!
Thanks a great deal to DBM11085 once more for the P.Bomb and Super Missile mix
up.
Thanks to Wakka for the alternate method on the PB7 in the wall.
Thanks also to aamaralc543 for the alternate ET10.
A HUUUUUUUGE thanks to wolvenone27 for the info about the missing tank i owe
you one.
Thanks to dragonfoxpal for PB7 and MT48
Thanks to seanyriver for SM14
Thanks to MrTwitch17 for MT50
Thanks to Majin for the mix up between PB7 & SM14
Thanks to Goatbert for the hint of PB7

No Thanks to my idiotic compaq which sucks sooooooooooo much!

Metroid: Zero Mission belongs to Nintendo and Nintendo only

Copyright 2004
Ronald Pusey s0nlxaftrsh0ck (ShinobiGiri@hotmail.com)

This guide may only be used on gamefaqs. You must have my permission to post
this guide on your site. E-Mail me about details.

you may not change it to your liking or cross out my name and make it yours.
And if you mess with it there will be hell to pay -_- thanks for stopping by =D

Metroid: Zero Mission: Energy/Bomb/Missile Locations FAQ by s0nlxaftrsh0ck
Version 6.00, Last Updated 2004-04-14 View/Download Original File
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