 SUPER METROID MOVE FAQ v. 1
===========================================================================
 released in 2002
 written by mrFergo and friends [see credits]
 available at www.gamefaqs.com
 copyright (c) is evil

===========================================================================
 1. Table of Contents
===========================================================================

 1. Table of Contents
 2. Introduction
 3. Moves
      3.1. Basic moves
      3.2. Advanced moves
      3.3. Die-hard moves
 4. Copyright Notice
 5. Credits

===========================================================================
 2. Introduction
===========================================================================

 The aim of this document is to present and define all moves available in
 the best game of all times i.e. Super Metroid. There are more moves than
 you might think, some of which were most probably not intended by the game
 designers. They are all covered here in greatest scientific detail.
     The moves are categorized into three groups; basic, advanced and
 die-hard. Basic moves are such which are of quintessence for playing the
 game, they include running, jumping, shooting etc. Advanced moves are
 such moves that may not be necessary to complete the game. They are often
 more complicated to perform. Die-hard moves are often really tricky to
 perform and many of them were most probably not intended.
     Whenever referring to a certain controller button the name of any such
 are enclosed in braces - {x}. Super Metroid items (such as the varia suit)
 are enclosed in brackets - [x].

 The AIM of this document is to include all moves, if you belive some
 move is lacking please contact me via [q_xyz_q@yahoo.co.uk]

===========================================================================
 3. Moves
===========================================================================

 Below is the full list of Super Metroid moves. See respective sub-chapter
 for detailed information on each move. Current move-count: 33

 .: Basic moves :.
      Walk
      Run
      Shoot
      Charged beam
      Jump
      Spin jump
      Crouch
      Morph
      Laying bombs
      Bomb jump
      Speed dash
      Grapple
      Space jump
      Spring jump
      Screw attack

 .: Advanced moves :.
      Wall jump
      Vertical spin jump
      Bomb spread
      Psuedo screw attack
      Beam shields
      Crystal flash
      Super jump
      Multiple bomb jump

 .: Die-hard moves :.
      Psuedo screw attack wall jump
      Mid-air super jump
      Speed ball
      Moch ball
      Super gravity jump
      Double bomb jump
      Horizontal bomb jump
      Diagonal bomb jump
      Mid-air start
      Hovering

===========================================================================
 3.1. Basic moves
===========================================================================

 Walk
   Walking, the most basic of all basic moves. Press {left} or {right} and
   Samus will walk (with a rather moderate speed) in respective direction.

 Run
   To run press {left} or {right} while holding the {run} button. Running
   is approx. 70% faster than walking. Samus will reach this speed
   immediately without any starting run. When running Samus can get past
   vanishing blocks (the blocks that break when Samus steps on them).

 Shoot
   With her arm-cannon Samus can fire missiles, super missiles, different
   kinds of beams and beam combos. To do either of this, make sure you got
   the desired ammo selected then press the {fire} button and Samus will
   fire her cannon. When standing on the ground Samus can shoot in seven
   directions and in mid-air she can shoot in eight directions. To fire in
   a specific direction press and hold desired such using the d-pad or the
   {aim-diagonally-up} or the {aim-diagonally-down} buttons, then press the
   {fire} button. The speed of beams somewhat depends on how fast Samus is
   running.

 Charged beam
   When Samus has the [charge beam] press and hold the {fire} button,
   release when Samus starts flashing to shoot a more powerful charged
   beam.

 Jump
   To jump, push the {jump} button while standing still. Press {left}
   and/or {right} to control Samus while in mid-air. The longer you hold
   the {jump} button, the higher Samus will jump. If Samus has the
   [high jump boots] she will jump higher yet.

 Spin jump
   Works much like a normal jump, but; To perform a spin jump, push the
   {jump} button while holding {left} or {right}. The length of Samus' jump
   depends on 1. how high she jumps, 2. with which speed she is traveling
   at the time of the jump. The maximum height and length of a spin jump is
   greater than that of a normal jump. If Samus shoots while spin jumping
   she will stop spinning.

 Crouch
   To do this press {down}. Samus can still shoot while crouching but she
   cannot walk or move in any other way. Samus' fire will travel closer to
   the ground when crouching thus hitting enemies that may not be hit when
   shooting from a standing position. To get out of a crouching position
   start walking or jump or press {up}.

 Morph
   If Samus has the [morphing ball] she can be turned into a ball by
   pressing {down} twice. When in this form Samus may move on the ground
   (with a speed approx. 20% faster than walking) or in the air by pressing
   {left} or {right}. To unmorph into a crouching position press {up} once.
   To unmorph into a standing position press {up} twice. Samus may also
   morph/unmorph in mid-air.

 Laying bombs
   When in ball form and if equipped with the [bombs] Samus can lay a bomb
   by pressing {fire}. Samus can lay four bombs at a time. You can lay a
   bomb about every 1/2 second, and they blow up after about 2.5 seconds.
   The bombs doesn't hurt Samus but the may propel her into the air.
   Certain blocks will break if a bomb is layed next to them. If laying a
   bomb when the [power bombs] are selected in the items menu Samus will
   lay a such. Power bombs can only be set one at a time.

 Bomb jump
   This move propells Samus, as a ball, into the air a few blocks. To do
   this lay a bomb then do nothing until the bomb detonates.

 Speed dash
   This move requires the [speed booster]. To speed dash press {left} or
   {right} while holding the {run} button. Samus will not reach max speed
   immediately but must first accelerate, this takes approx. 1.6 sec. If
   Samus runs into an enemy or other obstacle during this phase
   acceleration will be aborted. When Samus reaches the max speed phase
   she is rendered with blue "echoes". She will now travel at a speed
   approx. 275% faster than walking and speed blocks and enemies that comes
   in her way will be destroyed. If Samus runs out from an edge all her
   speed will be lost.

 Grapple
   Samus can get past gaps and spikes etc by swinging over them using the
   [grapple beam]. For this to work there must be a nearby grapple block
   that Samus can hook unto. Aim Samus' arm-cannon at any grapple block
   like when aiming to shoot, press and hold {fire}. If done successfully
   Samus will now hang in the grappe block (like from a rope) until you let
   go of the {fire} button. While hanging repeatedly press {left} and
   {right} and Samus will swing forth and back. You may increase/decrease
   the length of the grapple beam and thus the radius of the arc along
   which Samus swings. This is done by pressing {down} and {up}
   respectively.

 Space jump
   When Samus is equipped with the [space jump] she can do this by doing a
   spin jump and then when in mid-air pressing the {jump} button again and
   thus jumping in space. Samus can do this any number of consecutive
   times. When space jumping in water or lava each new jump can be executed
   immediately while under normal conditions the new jump cannot be done
   before Samus has fallen some from her highest point. If she falls too
   long (under any condition) the space jump will be aborted.

 Spring jump
   This requires the [spring ball]. When in ball form press {jump} to jump
   as a ball. Aside from this it works like a normal jump.

 Screw attack
   If Samus is equipped with the [screw attack] she can attack enemies with
   this by simply spin jumping into them. All enemies facing this dreadful
   weapon will die an instant death! Also the screw attack will break
   certain blocks.

===========================================================================
 3.2. Advanced moves
===========================================================================

 Wall jump
   The almighty wall jump is done like this: spin jump towards any wall
   and let Samus graze it, press the direction opposite of the wall and
   press {jump}. The wall jump requires rather precise timing. A tip is to
   to stay calm and not rush the button presses. Jumping forth and back
   between two walls takes Samus higher and higher. Wall jumps can also be
   used when only one wall is present.

 Vertical spin jump
   This is simply doing a spin jump straight up (hence _vertical_ spin
   jump). Tap {right} and then instantly press {jump} to do this.

 Bomb spread
   To perform this Samus needs the [charge beam] and the [bombs]. Press and
   hold {fire}, wait until Samus starts flashing then morph. Samus will now
   release five bombs that spread around her. These bombs will _not_ propel
   Samus into the air. The bomb spread may also be charged in order to make
   the bombs bounce higher upon release. To charge hold the {down} button
   after morphing, the bombs won't be released until you let go. The longer
   you hold the higher the bombs will bounce.

 Psuedo screw attack
   With the [charge beam] equipped press and hold {fire}. When Samus starts
   flashing attack an enemy by doing a spin jump into it (keep holding the
   {fire} button). This move is very similar to the screw attack but it's
   not as powerful, it won't break any blocks and Samus can still take
   damage.

 Beam shields
   Using this Samus can create a protecting shield around herself. First
   make sure that the [power bombs] are active and that the [charge beam]
   and _one_ other beam is selected. Now press and hold {fire} until the
   shield appear. Depending on which beam is used (aside of the charge
   beam) the shield will look and work different.

 Crystal flash
   For this to work Samus' energy must not be higher than 49 (and her
   reserve tanks must be empty) and she must have 10 missiles, 10 super
   missiles and 11 power bombs. First select the [power bombs] then morph
   and hold these buttons: {down}, {aim-diagonally-down} and
   {aim-diagonally-up}. Press and hold {fire}. When the power bomb
   detonates Samus' energy will start to refill.

 Super jump
   When using this tech Samus dashes through the air leaving utter mayhem
   in her path. To do this speed dash until the blue echoes appear, press
   {down}. Samus will now be flashing for about 3 seconds, during this time
   press {jump} and immediately thereafter press _one_ of these directions:
   up, left, right, diagonally up. If done correctly Samus will perform a
   super jump in the given direction. Note that super jumping will actually
   drain Samus' energy.

 Multiple bomb jump
   This is the art of climbing further and further up into the air by
   repeatedly using bomb jumps. To do this lay a bomb. Precisely before the
   bomb detonates lay a second bomb (this requires exact timing). The first
   bomb will propel Samus into the air, when she falls back lay a third
   bomb slightly above the second bomb. The second bomb will now explode
   and push Samus up again. Once Samus gets of the ground it's not so
   difficult and by repeating this process over and over she'll be able
   reach (in theory) any height.

===========================================================================
 3.3. Die-hard moves
===========================================================================

 Psuedo screw attack wall jump
   Normally Samus will stop spinning after one wall jump if she is charged
   with the psuedo screw attack. To avoid this charge up, do a wall jump
   but before hitting the wall let go of the {fire} button. Samus can now
   wall jump any number of consecutive times and still have all the
   properties of the psuedo screw attack.

 Mid-air super jump
   Like the super jump but in mid-air. Start out like a regular super jump;
   speed dash until the blue echoes appear, press {down} and do a spin
   jump. Now press diagonally down in order to break the spin jump, press
   {jump} and immediately press desired direction, Samus will do a super
   jump starting in mid-air.

 Speed ball
   Speed balling is speed dashing in ball form. With the [speed booster]
   equipped run until reaching maximum velocity then do a spin jump. When
   Samus has reached the desired height press and hold {jump}, she will now
   start falling from the jump. Now tap {down} and wait until Samus is just
   above the ground, press {down} again and roll your thumb to (and hold)
   {left} or {right} (whichever direction Samus is traveling in). This last
   phase must indeed be done _right_ before Samus touches the ground and it
   must be done _very_ swiftly. If done too early Samus will bounce and
   loose her speed.

 Mock ball
   Mock balling is running in ball form. This is performed exactly like the
   speed ball but without the [speed booster].

 Super gravity jump
   This only works in water or lava and requires the [gravity suit]. To do
   this press {pause} and just before the screen fades do a spin jump.
   Unequip the gravity suit, make sure you hold the {jump} button and exit
   the pause-screen. Samus will now do a jump much higher than normal.

 Double bomb jump
   Start out like a multiple bomb jump but set the third bomb at the height
   of the first bomb blast, the second bomb (on the ground) will push Samus
   to the height of the third. Now lay a fourth bomb before the third
   explodes and sends you even higher. Repeat to reach any height. This
   technique is much harder than the multiple BJ since precise timing is
   necessary at all times, but (obviously) it makes the climbing much
   faster.

 Horizontal bomb jump
   Lay a bomb, then move a pixel or two in either direction. Lay bomb #2
   just before the first one explodes. Immedietly after the bomb explodes,
   hold left until you're directly over the second bomb. Tap right, lay
   bomb #3 just before bomb #2 explodes, and repeat. This is VERY tricky.

 Diagonal bomb jump
   Start out like the HBJ (above) but after the first bomb explodes lay
   bomb #3 at the height of your jump. Again, wait until you're directly
   over bomb #2. Now tap right, and lay a fourth bomb just before bomb #3
   explodes, then immediatly hold left again. Basically, it's the
   Horizontal bomb jump + Double bomb jump.

 Mid-air start (more describing name anyone?)
   Enables Samus to start a bomb jump in mid-air. Do a normal jump straight
   up, morph and lay a bomb before reaching the height of the jump. As
   Samus falls back lay a bomb slightly above the first bomb and so forth.
   The tricky thing with this move is to set the first bomb at the right
   height so that it sends Samus up when it explodes.

 Hovering (when bomb jumping)
   This means; stay at the same height for an extended period of time when
   bomb jumping. This is achieved by setting bomb after bomb at the exact
   same position.

===========================================================================
 4. Copyright Notice
===========================================================================

 "If creativity is a field, copyright is the fence."
                                                            - John Oswald

===========================================================================
 5. Credits
===========================================================================

 Tack sa mycket;

   Kejardon
   HotShot
   ZephiR
   Press enter
   Brickroad19
   Chad
   metroid composite
   SaviourV


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                    » M E C H A N I C ' S    G U I D E «
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

o-=-=-=-=-=-=-=-=-=-o
± Table of Contents ±
o-=-=-=-=-=-=-=-=-=-o

¤ Legal Jazz/Intro
¤ Physical Attack Damage
¤ Single Techs
¤ Duel Techs
¤ Triple Techs
¤ Maxing out stats
¤ Magic Resistance
¤ Other notes
¤ Special Thanks

-=-=-=-=-=-=-=-=-=-=
# Legal Jazz/Intro #
-=-=-=-=-=-=-=-=-=-=
  This guide looks into the innards of Chrono Trigger's battle
system. This FAQ was also created by DragonKnight Zero in the
first place - DragonKnight very kindly allowed me to take over
the guide because he got bored with playing Chrono Trigger.

Still this guide is Copyright © 2002 G*Paladin, if you want to
use anything in this guide, please e-mail me first.

Host sites of this Guide
www.Gamefaqs.com "Best FAQ site on this planet"

E-mail: Gpaladin_aus2003@yahoo.com.au

"" Message boards user name: LordShinobi

What's new in v0.7...????
-=-=-=-=-=-=-=-=-=-=-=-=-
  After a few weeks, i've decided to actually devote some time
to this FAQ; this guide now comes with a fully completed list
of Duel Tech Formulas, as well as a few other Tidbits such as
info on Magus's Doomsickle and some stuff on hacking the game
to get hold of certain items, i've also found a formula, which
can be used to calculate Ayla's attack; that was calculated by
the data that DragonKnight provided in v0.1 of this FAQ; I've
finally managed to calculate the other part to the formula!

To finish with, I must also mention Phoenix 1911, who has gave
me permission to use his info on Lucca's Taban vest and suit;
apart from all this, a few corrections have been made, also I
would like to mention that the info regarding Robo's Crisis
Arm is now correct, something I never tested I suppose!

Anyway, by all means read on; and please if possible, enjoy my
work. I've tried to make this guide understandable, and if you
want, I would be honored to have some good comments sent by
e-mail, or on the Messageboards; and if you have a few tidbits
for me, please by all means get them into my mail box!

Future Hopes....????
""""""""""""""""""""
> Get formulas for all Triple Techs!
> Find out exactly how Random Numbers are produced!
> Keep working to make this guide good!

-=-=-=-=-=-=-=-=-=-=-=-=-=
# Physical attack damage #
-=-=-=-=-=-=-=-=-=-=-=-=-=
First off here's how the attack power values are derived. The
attack values can be found next to the weapon icon on the stat
screen - these formula's produce decimal numbers, the decimals
will be rounded up to whole numbers by the game.

For example... A wooden sword has an attack of 3, Crono is at
level one with a power stat value of 5. The attack power once
calculated is 8.33333333 recurring, but the game will round it
up to 8. Basic maths really!!!

For the guys, the formula is:
(PWR × 4/3) + (weapon's attack × 5/9)

For Lucca and Marle:
(HIT + weapon's attack) × 2/3

Last of all; Ayla:
(PWR × 1.75) + (LV² ÷ 45.5)

Have you read how the ATK Power values are derived, if that's
so, you can now work out the expected physical attack damage.
To do this take the ATK Power value, in the above example you
will notice that Crono's ATK Power value is 8. Now to get the
expected Physical attack damage, multiply the ATK Power value
by two. In this case Crono's Expected Physical Attack Damage
is 8 multiplied by 2 - this give's a total of 16.

Remember the formula is (ATK Power × 2) + Random Number!

" I can also tell you of four instance, where all these damage
formulas are ignored. I've prepared a list of all the weapons
below, you may find this little bit of info pretty useful!

Robo's Crisis Arm
-=-=-=-=-=-=-=-=-
It's expected damage is Robo's attack, multiplied by the last
digit of his current HP, multiplied by 2.

For example:-

Robo's Power stat = 99, which means his attack power is 132!

We use the following formula; (R¬Atk/2 × Last digit of HP) × 2

Robo's HP, in this example is 564, 4 is the last digit, so you
can now work out the expected damage.

Expected damage = (66 × 4) × 2 = 528

" The game also adds a Random Number, in order to make sure an
attack will never do the same amount of damage too often, this
is strange; and to be honest, I don't have a rule for this but
I know that these exist!

Ayla's Bronze Fist
-=-=-=-=-=-=-=-=-=
This is the best weapon in the game, mainly because it will do
9,999 Damage! on a Critical Hit. I think Ayla's Critical hits
occur often, so you will have a good chance of seeing this!

Lucca's Wondershot
-=-=-=-=-=-=-=-=-=
This weapon randomly changes attack power, it can do either of
the following:-

1/10 × Expected Damage - Very Bad
 1/2 × Expected Damage - Bad
   1 × Expected Damage - Normal
   2 × Expected Damage - Good
   3 × Expected Damage - Cool!!!!!

Magus's Doomsickle
-=-=-=-=-=-=-=-=-=
This weapon appears to get stronger, as your allies drop dead;
you will find this weapon to be much stronger, when two allies
fall in battle:-

   2 × Expected Damage - One Fallen ally!
   3 × Expected Damage - Two Fallen allies!

-=-=-=-=-=-=-=-=-=-=-=-=
# Single Tech formulas #
-=-=-=-=-=-=-=-=-=-=-=-=
For the Magical Techs the formulas given are for enemies with
normal magical defense, with no elemental weaknesses and no
elemental resistances. As for physical techs, any multiple of
damage refers to expected physical attack damage as described
in the previous section.

Each different attacking range has been abbreviated to just 2
letters, the explanations for each abbreviation are below.

1E: Single enemy

EZ: All enemies close to targeted enemy are affected. In this
    game, only one size of Enemy Zone exists.

AE: All enemies

AZ: Ally zone, the Effect area is a range around a caster. As
    for Duel Techs and Triple Techs - I will specify who has
    the attack range around them.

1A: Single ally

AA: All allies

SL: Line from the caster that reaches the target - The Single
    techs, Slash and Flametoss seem to be an exception - these
    attacks effect any enemies in between.

HL: Horizontal line on screen, independent of your characters'
    locations.

Non-Elemtl: This is just short for Non-elemental

  Some Techs have elemental properties which enemies can be
immune to or even weak against. The elements used in Chrono
Trigger, are Lightning, Water, Fire and Shadow. Each of the
Characters has a different element, apart from Robo and Ayla
who for some reason, can attack using elemental attacks!

  All of the formulas given, are reasonably accurate; no one
will ever get any damage formulas 100% correct; because of a
little extra damage, performed by Random Numbers; which the
game appears to add onto the total damage of an attack.

\ Crono /
  ^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech          ~ Damage Info           ~ Range ~ Tech Type  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Cyclone       ~ 1.2× Damage           ~    EZ ~ Physical   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Slash         ~ (Lv + Mag) × 4        ~    SL ~ Lightning  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Lightning     ~ (Lv + Mag) × 5        ~    1E ~ Lightning  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Spincut       ~ 2× Damage             ~    1E ~ Physical   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Lightning 2   ~ (Lv + Mag) × 5.75     ~    AE ~ Lightning  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Life          ~ Mag × 10              ~    1A ~ Revive     ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Confuse       ~ 4 Hits, 0.9× damage   ~    1E ~ Physical   ~
~               ~ 3.6× damage = Total   ~       ~            ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Luminaire     ~ (Lv + Mag) × 20.5     ~    AE ~ Lightning  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Marle / <Princess Nadia>
  ^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech          ~ Damage Info           ~ Range ~ Tech Type  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Aura          ~ Mag × 5               ~    1A ~ Curative   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Provoke       ~ Causes Chaos status   ~    1E ~ - Status   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Ice           ~ (Lv + Mag) × 4.5      ~    1E ~ Water      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Cure          ~ Mag × 14.75           ~    1A ~ Curative   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Haste         ~ Causes Haste status   ~    1A ~ + Status   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Ice 2         ~ (Lv + Mag) × 5.75     ~    AE ~ Water      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Cure 2        ~ Restore HP MAG × 25   ~    1A ~ Curative   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Life 2        ~ Revive with full HP   ~    1A ~ Revive     ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Lucca /
  ^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech          ~ Damage Info           ~ Range ~ Tech Type  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Flame Toss    ~ (Lv + Mag) × 2.5      ~    SL ~ Fire       ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Hypno Wave    ~ Causes Sleep status   ~    AE ~ - Status   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Fire          ~ (Lv + Mag) × 4.5      ~    1E ~ Fire       ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Napalm        ~ (Lv + Mag) × 5        ~    EZ ~ Fire       ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Protect       ~ Causes Protect status ~    1A ~ + Status   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Fire 2        ~ (Lv + Mag) × 5.75     ~    AE ~ Fire       ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Mega Bomb     ~ (Lv + Mag) × 13.25    ~    EZ ~ Fire       ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Flare         ~ (Lv + Mag) × 17.25    ~    AE ~ Fire       ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Frog / <Glenn>
  ^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech          ~ Damage Info           ~ Range ~ Tech Type  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Slurp         ~ Mag × 5               ~    1A ~ Curative   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Slurp Cut     ~ 4/3× attack misses on ~    1E ~ Physical   ~
~               ~ enemies "Locked" in   ~       ~            ~
~               ~ place.                ~       ~            ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Water         ~ (Lv + Mag) × 4.5      ~    1E ~ Water      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Heal          ~ Mag × 6.5             ~    AA ~ Curative   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Leap Slash    ~ 2.2× Damage           ~    1E ~ Physical   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Water 2       ~ (Lv + Mag) × 5.75     ~    AE ~ Water      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Cure 2        ~ Restore HP MAG × 24.5 ~    1A ~ Curative   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Frog Squash   ~ Low HP = High Damage  ~    AE ~ Physical   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Robo / <Prometheus>
  ^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech          ~ Damage Info           ~ Range ~ Tech Type  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Rocket Punch  ~ 4/3× attack damage    ~    1E ~ Physical   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Cure Beam     ~ Mag × 14.25           ~    1A ~ Curative   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Laser Spin    ~ (Lv + Mag) × 4.25     ~    AE ~ Shadow     ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Robo Tackle   ~ (Lv + Pwr) × 9.5      ~    1E ~ Physical   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Heal Beam     ~ Mag × 10              ~    AA ~ Curative   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Uzzi Punch    ~ 3× attack damage      ~    1E ~ Physical   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Area Bomb     ~ (Lv + Mag) × 12.25    ~    AZ ~ Fire       ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Shock         ~ (Lv + Mag) × 16.5     ~    AE ~ Lightning  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Ayla /
  ^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech          ~ Damage Info           ~ Range ~ Tech Type  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Kiss          ~ Mag × 14.75 & removes ~    1A ~ Curative   ~
~               ~ negative status       ~       ~            ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Rollo Kick    ~ 1.5× Damage           ~    1E ~ Physical   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Cat Attack    ~ 2.2× Damage           ~    1E ~ Physical   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Rock Throw    ~ 3.3× Damage misses on ~    1E ~ Physical   ~
~               ~ enemies "Locked" in   ~       ~            ~
~               ~ place.                ~       ~            ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Charm         ~ Steal item from enemy ~    1E ~ ???        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tail Spin     ~ (Lv + Mag) × 16.5     ~    AZ ~ Non-Elemtl ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Dino Tail     ~ Low HP = High Damage  ~    AE ~ Physical   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Triple Kick   ~ 3 Hits, 4/3× damage   ~    1E ~ Physical   ~
~               ~ 4× damage = Total     ~       ~            ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Magus /
  ^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech          ~ Damage Info           ~ Range ~ Tech Type  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Lightning 2   ~ (Lv + Mag) × 7.5      ~    AE ~ Lightning  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Ice 2         ~ (Lv + Mag) × 7.5      ~    AE ~ Water      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Fire 2        ~ (Lv + Mag) × 7.5      ~    AE ~ Fire       ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Dark Bomb     ~ (Lv + Mag) × 10.25    ~    EZ ~ Shadow     ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Magic Wall    ~ Causes Shell Status   ~    1A ~ + Status   ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Dark Mist     ~ (Lv + Mag) × 10.25    ~    AE ~ Shadow     ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Black Hole    ~ Causes Death          ~    AZ ~ Death RIP  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Dark Matter   ~ (Lv + Mag) × 15.5     ~    AE ~ Shadow     ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-=-=-=-=-=-=-=
# Dual Techs #
-=-=-=-=-=-=-=
Evolved Single techs maybe, these are the result of two single
techs mixed together, what makes them so hard to understand is
the fact that they can be comprised of both Physical & Magical
properties. For example; you take two single techs, Flare and
Frog Squash, combine them and you get the strongest Dual Tech
which is "Frog Flare"! Rather interesting don't you think???

Notes!
-=-=-=
¤ Magus cannot use dual techs!
¤ They are 45 Duel Techs in total, each character, excluding
  Magus, is involved in 18 Duel Techs each!

"" Below I have put the formulas into tables, hopefully you'll
   manage to make sense of these, coz i've made them as simple
   as possible, here we go..........?

\ Crono\Marle /
  ^^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Aura Whirl   ~ Marle's Mag × 5.5                           ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Ice Sword    ~ (C¬Atk × 5.0) + (M¬Lv + M¬Mag × 6.2)        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Ice Sword 2  ~ (C¬Atk × 7.3) + (M¬Lv + M¬Mag × 5.8)        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Crono\Lucca /
  ^^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Fire Whirl   ~ (C¬Atk × 2.5) + (L¬Lv + L¬Mag × 3.3)        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Fire Sword   ~ (C¬Atk × 5.0) + (L¬Lv + L¬Mag × 6.2)        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Fire Sword 2 ~ (C¬Atk × 7.3) + (L¬Lv + L¬Mag × 5.8)        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Crono\Ayla /
  ^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Drill Kick   ~ Ayla's Atk × 5.5                            ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Volt Bite    ~ Ayla's Atk × 9.0                            ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Falcon Hit   ~ Crono's Atk × 8.0                           ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Crono\Frog /
  ^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ X-Strike     ~ (C¬Atk × 3.3) + (F¬Atk × 3.3)               ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Sword Stream ~ (C¬Atk × 5.0) + (F¬Lv + F¬Mag × 6.2)        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Spire        ~ (F¬Atk × 4.5) + (C¬Lv + C¬Mag × 11.5)       ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Crono\Robo /
  ^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Rocket Roll  ~ (R¬Lv + R¬Mag) × 6.1                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Max Cyclone  ~ Crono's Atk × 8                             ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Super Volt   ~ (R¬Lv + R¬Mag + C¬Lv + C¬Mag) × 13.8        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Marle\Lucca /
  ^^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Antipod      ~ (M¬Lv + M¬Mag + L¬Lv + L¬Mag) × 4.6         ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Antipod 2    ~ (M¬Lv + M¬Mag + L¬Lv + L¬Mag) × 8.9         ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Antipod 3    ~ (M¬Lv + M¬Mag + L¬Lv + L¬Mag) × 14.7        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Marle\Ayla /
  ^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Twin Charm   ~ "Steal" Item from enemy                     ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Ice Toss     ~ (A¬Atk × 10.5) + (M¬Lv + M¬Mag × 4.75)      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Cube Toss    ~ (A¬Atk × 13.0) + (M¬Lv + M¬Mag × 7.25)      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Marle\Frog /
  ^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Ice Water    ~ (M¬Lv + M¬Mag + F¬Lv + F¬Mag) × 4.5         ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Glacier      ~ (M¬Lv + M¬Mag + F¬Lv + F¬Mag) × 8.8         ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Double Cure  ~ Fully Heals, all party members              ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Marle\Robo /
  ^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Aura Beam    ~ Marle's Mag × 5                             ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Ice Tackle   ~ (M¬Lv + M¬Mag × 6.8) + (R¬Lv × R¬Pwr × 14.2)~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Cure Touch   ~ Marle's Mag × 25.0                          ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Lucca\Ayla /
  ^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Fire Kick    ~ (A¬Lv + A¬Pwr × 8.1) + (L¬Lv × L¬Mag × 5.7) ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Fire Whirl   ~ (L¬Lv + L¬Mag × 8.6) + (A¬Lv + A¬Mag × 24.7)~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Blaze Kick   ~ (L¬Lv + L¬Mag × 7.3) + (A¬Lv + A¬Mag × 21.0)~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Lucca\Frog /
  ^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Red Pin      ~ (F¬Atk × 5.5) + (L¬Lv + L¬Mag × 5.6)        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Line Bomb    ~ (L¬Lv + L¬Mag) × 13.1                       ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Frog Flare   ~ Lower Frog's HP = High Attack Power         ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Lucca\Robo /
  ^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Fire Punch   ~ (L¬Lv + L¬Mag × 4.5) + (R¬Atk × 2.4)        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Fire Tackle  ~ (L¬Lv + L¬Mag × 8.6) + (R¬Atk × 11.1)                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ DoublevBomb  ~ (L¬Lv + L¬Mag + R¬Lv + R¬Mag) × 19.2        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Ayla\Frog /
  ^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Slurp Kiss   ~ Ayla's Mag × 28                             ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Bubble Hit   ~ Ayla's Atk × 10                             ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Drop Kick    ~ (A¬Atk × 13.0) + (F¬Atk × 6.5)              ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Ayla\Robo /
  ^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Spin Kick    ~ Ayla's Atk × 10                             ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Boogie       ~ Casts "Stop" on all enemies                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Beast Toss   ~ (A¬Atk × 13.2) + (R¬Atk × 6.7)              ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\ Frog\Robo /
  ^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Damage Info                                 ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Blade Toss   ~ (F¬Atk × 3.0) + (R¬Atk × 2.4)               ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Bubble Snap  ~ Robo's Atk × 14.9                           ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Cure Wave    ~ Frog's Mag × 24.5                           ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ranges and Required Techniques
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
With the Single tech formulas, I included information similar
to the data provided in the table below. The table below will
tell you, what single techs are required to master each Dual
technique in Chronotrigger.

<R> = The attack range is around Robo....!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Tech         ~ Required Single Techs   ~ Range ~ Tech Type ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Aura Whirl   ~ Cyclone    + Aura       ~    AA ~ Curative  ~
~ Ice Sword    ~ Spincut    + Ice        ~    1E ~ Water     ~
~ Ice Sword 2  ~ Confuse    + Ice2       ~    EZ ~ Water     ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Fire Whirl   ~ Cyclone    + Flame Toss ~    EZ ~ Fire      ~
~ Fire Sword   ~ Spincut    + Fire       ~    1E ~ Fire      ~
~ Fire Sword 2 ~ Confuse    + Fire2      ~    EZ ~ Fire      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ X-Strike     ~ Slash      + Slurp Cut  ~    1E ~ Physical  ~
~ Sword Stream ~ Spincut    + Water      ~    1E ~ Water     ~
~ Spire        ~ Lightning2 + Leap Slash ~    1E ~ Lightning ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Rocket Roll  ~ Cyclone    + Laser Spin ~    AE ~ Shadow    ~
~ Max Cyclone  ~ Spincut    + Laser Spin ~<R> AZ ~ Physical  ~
~ Super Volt   ~ Lightning2 + Shock      ~    AE ~ Lightning ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Drill Kick   ~ Cyclone    + Rollo Kick ~    1E ~ Physical  ~
~ Volt Bite    ~ Lightning  + Cat Attack ~    1E ~ Lightning ~
~ Falcon Hit   ~ Spincut    + Rock Throw ~    HL ~ Physical  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Antipod      ~ Ice        + Fire       ~    EZ ~ Shadow    ~
~ Antipod 2    ~ Ice 2      + Fire 2     ~    EZ ~ Shadow    ~
~ Antipod 3    ~ Ice 2      + Flare      ~    AE ~ Shadow    ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Ice Water    ~ Ice        + Water      ~    AE ~ Water     ~
~ Glacier      ~ Ice 2      + Water 2    ~    1E ~ Water     ~
~ Double Cure  ~ Cure 2     + Cure 2     ~    AA ~ Curative  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Aura Beam    ~ Aura       + Cure Beam  ~    AA ~ Curative  ~
~ Ice Tackle   ~ Ice        + R.Tackle   ~    1E ~ Water     ~
~ Cure Touch   ~ Cure 2     + Heal Beam  ~    AA ~ Curative  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Twin Charm   ~ Provoke    + Charm      ~    1E ~ ???       ~
~ Ice Toss     ~ Ice        + Rock Throw ~    HL ~ Water     ~
~ Cube Toss    ~ Ice 2      + Rock Throw ~    EZ ~ Water     ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Red Pin      ~ Fire       + Leap Slash ~    1E ~ Fire      ~
~ Line Bomb    ~ Mega Bomb  + Leap Slash ~    HL ~ Fire      ~
~ Frog Flare   ~ Flare      + Fr.squash  ~    AE ~ Fire      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Fire Punch   ~ Fire       + R.Punch    ~    EZ ~ Fire      ~
~ Fire Tackle  ~ Fire 2     + R.Tackle   ~    1E ~ Fire      ~
~ DoublevBomb  ~ Mega Bomb  + Area Bomb  ~<R> 1E ~ Fire      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Fire Kick    ~ Fire       + Rollo Kick ~    1E ~ Fire      ~
~ Fire Whirl   ~ Fire 2     + Tail Spin  ~    AE ~ Shadow    ~
~ Blaze Kick   ~ Fire 2     + Trple.Kick ~    1E ~ Fire      ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Blade Toss   ~ Slurp Cut  + Laser Spin ~<R> SL ~ Physical  ~
~ Bubble Snap  ~ Water      + R.Tackle   ~    1E ~ Physical  ~
~ Cure Wave    ~ Cure 2     + Heal Beam  ~    AA ~ Curative  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Slurp Kiss   ~ Kiss       + Slurp      ~    AA ~ Curative  ~
~ Bubble Hit   ~ Rollo Kick + Water      ~    1E ~ Physical  ~
~ Drop Kick    ~ Trple Kick + Leap Slash ~    1E ~ Physical  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Spin Kick    ~ R.Tackle   + Rollo Kick ~    1E ~ Physical  ~
~ Boogie       ~ R.Tackle   + Rock Throw ~    AE ~ Physical  ~
~ Beast Toss   ~ Uzzi Punch + Rock Throw ~    1E ~ Physical  ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-=-=-=-=-=-=-=-=
# Triple Techs #
-=-=-=-=-=-=-=-=
Whole party techniques, which won't have any formulas worked
out for them, till i've completed the Duel Techs list. Ranges
and Tech Types are provided, but I won't be taking this small
section any further for quite a while!

Delta Force        AE Shadow       Spin Strike    1E Physical
Arc Impulse        1E Water        Dark Eternal   AE Shadow
Life Line          AA Revive       Grand Dream    AE Physical
Final Kick         1E Shadow       Omega Flare    AE Shadow
Delta Storm        AE Shadow
Fire Zone          AZ Fire (Robo)
Gatling Kick       1E Shadow
Triple Raid        1E Physical
3D Attack          1E Physical
Twister            AE Shadow
Poyozo Dance       AE Non-Elemtl

-=-=-=-=-=-=-=-=-=-=
# Maxing out stats #
-=-=-=-=-=-=-=-=-=-=
This lists the levels characters will max out particular stats
without the use of Tabs or any event-related stat gain. Speed
doesn't appear here at all because speed doesn't increase with
levels. This list should be complete now!

Crono            Marle            Lucca
"""""            """""            """""
HP - Lv56        HP - Lv60        HP - Lv59
MP - Lv59        MP - Lv56        MP - Lv53
Power - Lv69     Mag Def - Lv54   Magic - Lv92
Stamina - Lv57                    Mag Def - Lv56
Mag Def - Lv62

Frog             Robo             Ayla
""""             """"             """"
HP - Lv55        HP - Lv50        HP - Lv54
MP - Lv61        MP - Lv67        MP - Lv63
Power - Lv75     Power - Lv59     Power - Lv61
Stamina - Lv58   Stamina - Lv51   Stamina - Lv54
Mag Def - Lv60   Mag Def - Lv77   Mag Def - Lv66

Magus
"""""
HP - Lv54
MP - Lv52
Power - Lv77
Magic - Lv80
Stamina - Lv93
Mag Def - Lv53

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# Additional Magic Resistance #
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  All you characters have their own elements as you know, this
is apart from Robo and Ayla. The Characters that have elements
also have additional Magic Resistance to their own elements.

"" The Percentages may not be 100% correct, but hopefully they
   are nearly spot on - if you can correct them, It will be
   highly appreciated, well here we go....

Ayla and Robo don't have their own elements; but do have Magic
Resistance to certain elements. In Robo's case it's Shadow; he
doesn't have great magic defense though. Ayla doesn't have any
elemental techniques; but has resistance against Fire; Weird.

Crono - 18% resistance vs Lightning
Frog  - 18% resistance vs Water
Marle - 16% resistance vs Water
Lucca - 17% resistance vs Fire
Magus - 20% resistance vs Shadow
Ayla  - 17% resistance vs Fire
Robo  - 20% resistance vs Shadow

  You can also get Magic resistant armours and helmets, in the
case of the Girl's, the Prism Dress is recommended coz it cuts
Magical hits by a 1/3 - with a Prism Dress equipped, sometimes
the damage done to you will be Zero, I don't know why!!!

"" Lots of Magic resistant equipment exists, some will reduce
   damage, some will make you immune to certain elements.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Helmet / Armour ~ Def ~ Resistance                         ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Ruby Vest       ~  45 ~ 50% Resistance vs Fire             ~
~ Ruby Armour     ~  78 ~ 80% Resistance vs Fire             ~
~ R'Bow Helm      ~  35 ~ 50% Resistance vs Lightning        ~
~ Mermaid Cap     ~  35 ~ 50% Resistance vs Water            ~
~ Dark Helm       ~  35 ~ 50% Resistance vs Shadow           ~
~ Taban Vest      ~  33 ~ 50% Resistance vs Fire             ~
~ Taban Suit      ~  79 ~ 75% Resistance vs Fire             ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

"" We also get armours and helmets that can absorb elemental
   damage - in other words turn the damage into HP!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Helmet / Armour ~ Def ~ % of Damage Absorbed               ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ White Vest      ~  45 ~ Absorbs 50% Damage vs Lightning    ~
~ White Mail      ~  70 ~ Absorbs All Damage vs Lightning    ~
~ Black Vest      ~  45 ~ Absorbs 50% Damage vs Shadow       ~
~ Black Mail      ~  70 ~ Absorbs All Damage vs Shadow       ~
~ Blue Vest       ~  45 ~ Absorbs 50% Damage vs Water        ~
~ Blue Mail       ~  70 ~ Absorbs All Damage vs Water        ~
~ Red Vest        ~  45 ~ Absorbs 50% Damage vs Fire         ~
~ Red Mail        ~  70 ~ Absorbs All Damage vs Fire         ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-=-=-=-=-=-=-=-
# Other Notes #
-=-=-=-=-=-=-=-

¤ When you're in the New Game + mode - equip a Safe Helm and a
  Prism Dress on a female character. She shouldn't sustain any
  damage from enemy attacks - till you get to Magus's Castle.

¤ If you've played Final Fantasy VI you will be familiar with
  the Life 3 spell, the one that can cause reraise status. In
  Chrono Trigger this can only occur two ways, by casting the
  Lifeline Triple Tech or through the Greendream accessory.

  "" Reraise status = Revive with Mag * 5 HP (495HP Max) ""

¤ You can't have Shell and Protect status together on the same
  character, but you can if your equipped with a Safe Helm and
  a Prism Dress. You can cause "Shell" and "Protect" status by
  using certain items. <Ayla is your best bet!>

  Barrier - "Shell" Status
  Shield  - "Protect" Status

¤ Haste double's a characters speed - however it stops at an
  effective level of 24. DragonKnight Zero say's!!!!

  If you want to be in haste status, but you don't have Marle
  in your party, equip a Haste Helm.

¤ When a character not in the active party gains a level, he
  or she will not gain any experience towards the next level.

¤ Non-active characters will gain 75% of the Experience that
  active members gain. This will happen as soon as a character
  becomes playable, even if the character isn't selectable for
  a while.

¤ Cyrus's Ghost in the Northern Ruins 1000AD; can be damaged
  by Non-Elemental Techniques. I don't know how much HP he has
  though; Still you can actually damage him, if you use Ayla's
  Tail spin technique or the Triple Tech, Poyozo Dance.

¤ Magic enemies, will take more damage, when struck by certain
  weapons. These weapons are as follows;

  Demon Edge 150%, Brave Sword 200%, Demon Hit 200%,
  Pearl Edge 150%, Masamuné 200%!

¤ The Poyozo dance, Spin Strike, Grand Dream, Omega Flare and
  Dark Eternal triple techniques can only be invoked by using
  certain accessories.

  DarkEternal -> Black Rock
  PoyozoDance -> White Rock
  SpinStrike  -> Silver Rock
  OmegaFlare  -> Blue Rock
  GrandDream  -> Gold Rock

¤ Five excluded items exist in the game, you can get hold of
  these items, by using a third party device; like a Savestate
  hacker. Although, I used a PAR code to find these items out,
  and like I said before five exist;

  Dark Saber
  -=-=-=-=-=
  This weapon can be equipped by Crono; it has an attack value
  of 50, and the weapons battle color is Dark Blue; and it has
  the same amount of animation as a Copper sword from Dragon
  Warrior on the Gameboy Color, which to be fair isn't good.

  Rating -> 4/10

  Pico Magnum
  -=-=-=-=-=-
  This weapon can be equipped by Lucca; it has an attack value
  of 20, and it has poor battle animation. Infact, i'm glad it
  was left out of the game; apart from its cool name, this is
  definitely a recipe for disaster!

  Rating -> 2/10

  Graedus
  -=-=-=-
  This weapon can be equipped by Lucca; it has an attack value
  of 60, which will only apply to boss battles. When it comes
  to standard battles, it cuts an enemies current HP in half;
  but after the first cut, it will do normal damage. It seems
  to be a really cool weapon, with decent animation.

  Rating -> 6/10

  Relic
  -=-=-
  This is an accessory, it seems to have the effect as a Sight
  Scope; it tells you the HP of an enemy, so its a replacement
  for a Sight Scope in a way, not very helpful really!

  Rating -> 3/10

  Seraph Song
  -=-=-=-=-=-
  This is an accessory, it recovers 5mp every twenty seconds;
  in battle only. Thats not a bad bonus during large battles,
  like when you fight Lavos, but 5mp isn't much to be honest.
  Still, its not a bad accessory overall!

  Rating -> 7/10

-=-=-=-=-=-=-=-=-=
# Special Thanks #
-=-=-=-=-=-=-=-=-=
Special Thanks goes to all these wonderful people, who helped
me make this guide; in their own ways. The main culprit must
be DragonKnight Zero; he did start this guide off after all,
and he has emailed give me loads of tidbits, which happen to
be included in this document!

Now, I'm going to get on with the Special Thanks / Credits
list which can be interesting; if you like to read a FAQ's
Rear-end, or should I say, Ending!

DragonKnight Zero
-=-=-=-=-=-=-=-=-
He was the " Previous Author " of this FAQ, lots of the work
in this guide was thank's to him. He was the guy who kindly
allowed me take over this interesting guide, i've never tried
to write anything like this in the past either!!! Any work in
here that he's done is highly appreciated. You may also want
to check out his other FAQ's aswell.

For even more work!
*******************
- Corrections on Tail Spin and Poyozo Dance Techs!
- Giving me tips on explaining Formulas better!

Meowthnum1
-=-=-=-=-=
He's wrote many FAQ's; but he was the one who discovered the
9,999 damage on a critical hit - with Ayla's Bronze Fist. You
can also check his Chronotrigger FAQ, for a little mechanics
stuff provided by me!

Phoenix 1911
-=-=-=-=-=-=
This characters a helpful guy to have around, he allowed me to
use his stuff on Lucca only armours; which as you know are the
Taban Vest and Taban Suit; although until he said I could use
his info; I didn't know how much fire resistance these armours
had, again highly appreciated, you can also check out his cool
FAQ's for two of my favorite Rpgs, CT and Lufia II!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Well, Goodbye!

    Take care of yourselves, and be sure to look out for the
    next version of this guide; which hopefully should be in
    progress soon. Now, I will get out of your face, and you
    can enjoy my little quote from good ol' Magus!

"Play with fire and you get burned" Magus, CT!

   Alright, its not Shakespeare, but I will find a new quote
   soon; the one I wanted to use has already been taken!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=