CCCCCCCCC  H       H  RRRRRRRR     OOOOOO  NN       N  OOOOOO
C          H       H  R       R   O      O N N      N O      O
C          H       H  R        R  O      O N  N     N O      O
C          H       H  R        R  O      O N  N     N O      O
C          HHHHHHHHH  RRRRRRRRR   O      O N   N    N O      O
C          H       H  R        R  O      O N    N   N O      O
C          H       H  R        R  O      O N    N   N O      O
C          H       H  R        R  O      O N     N  N O      O
C          H       H  R        R  O      O N      N N O      O
CCCCCCCC   H       H  R        R   OOOOOO  N        N  OOOOOO

TTTTTTTT RRRRRR   IIIIIII  GGGGGG   GGGGGG  EEEEEEE RRRRRR
   T     R     R     I    G        G        E       R     R
   T     R      R    I    G        G        E       R      R
   T     R      R    I    G        G        E       R      R
   T     RRRRRR      I    G        G        EEEEE   RRRRRR
   T     R     R     I    G   GGGG G   GGGG E       R     R
   T     R     R     I    G      G G      G E       R     R
   T     R     R     I    G      G G      G E       R     R
   T     R     R  IIIIIII  GGGGGG   GGGGGG  EEEEEEE R     R

Chrono Trigger SNES Item List
Version 2.01 (15 September 2007)
By Dangerous K
E-mail: davidksnk @gmail.com (remove the space between the @ and k)
Copyright 2007 by Dangerous K

=======================================================================
**** DISCLAIMER ****
=======================================================================
This document is Copyright 1999-2007 Dangerous K.  It may be not be
reproduced under any circumstances except for personal, private use. It
may not be placed on any web site outside of GameFAQs without advance
permission from the author (Dangerous K). It may not be distributed
electronically outside of the GameFAQs web site, and it may not be
distributed otherwise at all.

Chrono Trigger is a copyright of Squaresoft 1995, 1999.

=======================================================================
**** TABLE OF CONTENTS ****
=======================================================================

1. Revision History
2. FAQ Purpose
3. Basic Items
4. Accessories
5. Weapons
6. Helmets
7. Armor
8. Final Words

=======================================================================
**** 1. REVISION HISTORY ****
=======================================================================

Version 2.01 (15 September 2007)
-I realized after 7 years the contact information is long out of date
and decided I needed to update it. I'm sure people sent emails to me
and thought I had shuffled off this mortal coil since there was never
any response. Hopefully after being on here for 7+ years that it has
been of great help to people. To put it in retrospect, I was in high
school when I did this FAQ, now I am in my final year of graduate school.
I've always felt this game was the best Squaresoft now Square Enix put
out. Best wishes to everyone.

Version 2.0 (17 May, 2000)
-FAQ finally finished except for the question marks in the helmet and
armor sections. Other than that, it is done. My gosh I said it should
have been done by Tuesday, 1/4/00 the day of the New Japan Wrestling
World in Tokyo Dome show…looks like I kind of never got a chance to
finish it by then. Oh well, better late than never I guess.

Version 1.0 (1 January, 2000)
-The creation of this FAQ. The Basic Items, Accessories, and Weapons
have been added. Should have this whole FAQ done by Tuesday I hope.

=======================================================================
**** 2. FAQ Purpose ****
=======================================================================

The purpose of this FAQ is to give a more in depth look at the items
that you can get in Chrono Trigger. I am hoping that it will make it
easier for people to know what the items do if they have no idea as to
what they do. I hope you, the reader enjoy this.

=======================================================================
**** 3. Basic Items ****
=======================================================================

ITEM          | SELL | BUY | EFFECT
_______________________________________________________________________

Tonic         |5     |10    | Restores 50 HP
Mid Tonic     |50    |100   | Restores 200 HP
Full Tonic    |350   |700   | Restores 500 HP
Ether         |400   |800   | Restores 10 MP
Mid Ether     |1,000 |2,000 | Restores 30 MP
Full Ether    |3,000 |6,000 | Restores 60 MP
Hyper Ether   |5,000 |10,000| Restores all MP, only works on 1 person
Elixir        |10,000| ---- | Restores all MP & HP for 1 person
Mega Elixir   |25,000| ---- | Restores all MP & HP for everyone
Heal          |5     |10    | Restores person's status to normal
Revive        |100   |200   | Revives one person, gives them 50 HP
Shelter       |75    |150   | Restores party's HP & MP at any save
Power Meal    |1     | ---- | Removes "?" or "Lock" status
Lapis         |250   | ---- | Restores 200 HP to every person
Barrier       |2,500 | ---- | Reduces magic attacks on you by 1/3
Shield        |2,500 | ---- | Reduces physical attacks on you by 1/3
Power Tab     |5     | ---- | Adds one point to person's Power rating
Magic Tab     |5     | ---- | Adds one point to person's Magic rating
Speed Tab     |5     | ---- | Adds one point to person's Speed rating
Jerky         |10,000|9,900 | Allows access across Zenan Bridge and
----------------------------- Moon Stone
Petal         | ---- | ---- | Trade for items at Ioka Hut
Fang          | ---- | ---- | Trade for items at Ioka Hut
Horn          | ---- | ---- | Trade for items at Ioka Hut
Feather       | ---- | ---- | Trade for items at Ioka Hut
Seed          | ---- | ---- | Give to Doan at Info Center, 2300 AD
Bike Key      | ---- | ---- | Lets you ride Speeder Bike, 2300 AD
Race Log      | ---- | ---- | Records your times in Speeder Bike races
Gate Key      | ---- | ---- | Lets you access all time portals
Pendant       | ---- | ---- | Lets you open up all sealed chests
Prism Shard   | ---- | ---- | Proves the King innocent at trial 1000 AD
Chrono Trigger| ---- | ---- | Use with Clone at Death Peak to get Crono
Tools         | ---- | ---- | Use to fix Northern Ruins, 600 AD
Dream Stone   | ---- | ---- | Use with Broken Hilt and Broken Sword to
----------------------------- mend the Masamune
Moon Stone    | ---- | ---- | Leave in the Sun Keep so it changes to
Sun Stone     | ---- | ---- | Combined with Rainbow Shell forms Rainbow
----------------------------- Sword
Ruby Knife    | ---- | ---- | Stops the Mammon Machine in 12000 BC
Yakra Key     | ---- | ---- | Frees Chancellor, Guardia Castle 1000 AD
Toma's Pop    | ---- | ---- | Pour on Toma's grave

=======================================================================
**** 4. Accessories ****
=======================================================================

All of the accessories can be equipped to any person with the exception
of a few. The Charm Top can only be equipped to Ayla. The Hero's Medal
can be only equipped Frog. The Black Rock can be equipped to Magus,
Marle, and Lucca. The Blue Rock can be equipped to Magus, Robo, and
Lucca. The Silver Rock can be equipped to Frog, Robo, and Ayla. The
White Rock can be equipped to Ayla, Marle, and Lucca. The Gold Rock can
be equipped to Robo, Frog, and Marle. Other than those select items,
the rest of the relics can be equipped to anyone.

RELIC         |     EFFECT
Amulet        | Protects a character's status during battle
Bandana       | Adds 1 speed point to a character
Berserker     | Prevents a character from being controlled
Black Rock    | Invokes the Dark Eternal Triple Tech
Blue Rock     | Invokes the Omega Flare Triple Tech
Charm Top     | Increases Ayla's ability of a Charm Spell success
Dash Ring     | Adds 3 speed points to a character
Defender      | Adds 2 vigor points to a character
Flea Vest     | Adds 12 magic defense points
Frenzy Band   | Gives 80% chance of a counter-attack
Gold Earring  | Increases HP max by 50%
Gold Rock     | Invokes Grand Dream Triple Tech
Gold Stud     | Reduces MP usage by 75%
Green Dream   | Gives a one time chance to revive when defeated
Hero's Medal  | Combine with the Masamune increase critical hits
Hit Ring      | Adds 10 strike points to a character
Magic Scarf   | Adds 2 magic defense points to a character
Magic Ring    | Adds 6 magic defense points to a character
Magic Seal    | Adds 5 points to magic defense and max MP
Muscle Ring   | Adds 6 vigor points to a character
Power Glove   | Adds 2 power points to a character
Power Ring    | Adds 6 power points to a character
Power Scarf   | Adds 4 power points to a character
Power Seal    | Adds 10 defense, power, and stamina points
Prism Specs   | Maxes the attack power of a character
Rage Band     | Gives 50% chance of a counter-attack
Ribbon        | Adds 2 strike points to a character
Sight Scope   | Tells how much HP an enemy has
Silver Earring| Increases HP max by 25%
Silver Rock   | Invokes Spin Strike Triple Tech
Silver Stud   | Reduces MP use by 50%
Speed Belt    | Adds 2 speed points to a character
Sun Shades    | Enhances a character's attack power
Third Eye     | Doubles a character's evade ability
Wallet        | Changes experience points into gold
Wall Ring     | Adds 10 magic defense points
White Rock    | Invokes the Poyozo Dance Triple Tech

=======================================================================
**** 5. Weapons ****
=======================================================================

The weapons are grouped according to the order you get them, or at
least the way I found them. Also each character's weapons will be kept
separately so you know who gets what.

CRONO'S WEAPONS  | BUY  | SELL | ATTACK |INFORMATION
Wood Sword       | ---- |50    |    3   | Starts with this
Iron Blade       |350   |175   |    7   | Buy at Leene Square 1000 AD
Steel Saber      |800   |400   |   15   | Buy at Market 1000 AD
Lode Sword       |4,000 |2,000 |   20   | Buy at Leene Square 1000 AD
Red Katana       |4,500 |2,250 |   30   | Buy at Melchior's Hut 1000 AD
Flint Edge       |Trade |3,250 |   40   | Get at Ioka Hut before you --
----------------------------------------| fight Magus
Aeon Blade       |Trade |6,250 |   70   | Get at Ioka Hut after you win
----------------------------------------| against Magus
Demon Edge       |17,000|8,500 |   90   | Buy at Terra Cave 12,000 BC
Alloy Blade      |21,000|10,500|  110   | Buy at Kajar 12,000 BC
Star Sword       |25,000|12,500|  125   | Buy at Last Village 12,000 BC
Vedic Blade      | ---- |15,000|  135   | Find at Death Peak 2300 AD
Kall Blade       | ---- |17,500|  150   | Find in the Northern Ruins
Shiva Edge       | ---- |20,000|  170   | Find in the Northern Ruins
Bolt Sword       | ---- |2,500 |   25   | Find in Factory 2300 AD
Slasher          | ---- | ---- |   43   | Find in Magus's Lair 600 AD
Swallow          | ---- |19,000|  145   | Find in Blue Pyramid 1000 AD
Slasher 2        | ---- | ---- |  155   | Charm Super Slash to get it
Rainbow Sword    | ---- |30,000|  220   | Find in Guardia Castle 1000AD

MARLE'S WEAPONS  | BUY  | SELL | ATTACK |INFORMATION
Bronze Bow       | ---- |40    |    3   | Starts with this
Iron Bow         |850   |425   |   15   | Buy in Market 1000 AD
Lode Bow         | ---- |850   |   20   | Find in Lab 16 2300 AD
Robin Bow        |2,850 |1,425 |   25   | Buy in Market 1000 AD
Sage Bow         |Trade |2,100 |   40   | Get at Ioka Hut before you --
----------------------------------------| fight Magus
Dream Bow        |Trade |2,900 |   60   | Get at Ioka Hut after you win
----------------------------------------| against Magus
Comet Arrow      |7,800 |3,900 |   80   | Buy in Terra Cave 12,000 BC
Sonic Arrow      |10,000|5,000 |  100   | Casts a random Slow spell
Valkerye         | ---- |19,000|  180   | Find in the Northern Ruins
Siren            | ---- |14,000|  140   | Casts a random Stop spell

LUCCA'S WEAPONS  | BUY  | SELL | ATTACK |INFORMATION
Air Gun          | ---- |150   |    5   | Starts with this
Dart Gun         |800   |400   |    7   | Buy in Market 1000 AD
Auto Gun         |1,200 |600   |   15   | Buy in Trann Dome 2300 AD
Plasma Gun       |3,200 |1,600 |   25   | But at Melchior's Hut 1000 AD
Ruby Gun         |Trade |2,900 |   40   | Get at Ioka Hut before you --
----------------------------------------| fight Magus
Dream Gun       |Trade |3,700 |   60   | Get at Ioka Hut after you win
---------------------------------------| against Magus
Megablast       |9,800 |4,900 |   80   | Buy in Terra Cave 12,000 BC
Shock Wave      |11,000|5,500 |  110   | Casts a random Chaos spell
Wonder Shot     | ---- |16,000|  250   | Need Sun Stone to build it

ROBO'S WEAPONS  | BUY  | SELL | ATTACK |INFORMATION
Tin Arm         | ---- |500   |   20   | Starts with this
Hammer Arm      |3,500 |1,750 |   25   | Buy in Market 1000 AD
Mirage Hand     | ---- |2,750 |   30   | Find in Denadoro Mts. 600 AD
Stone Arm       |Trade |3,750 |   40   | Get in Ioka Hut before you ---
---------------------------------------| fight Magus
Doom Finger     | ---- |4,900 |   50   | Get in Magus's Lair 600 AD
Magma Hand      |Trade |5,600 |   70   | Get in Ioka Hut after you win
---------------------------------------| against Magus
Megaton Arm     |15,000|7,500 |   90   | Buy in Terra Cave 12,000 BC
Big Hand        |18,000|9,000 |  105   | Buy in Kajar 12,000 BC
Kaiser Arm      |21,000|10,500|  120   | Buy in Last Village 12,000 BC
Giga Arm        | ---- |12,000|  135   | Find at Death Peak 2300 AD
Terra Arm       | ---- |14,000|  150   | Find in Geno Dome 2300 AD
Crisis Arm      | ---- |1     |    1   | Find in Geno Dome 2300 AD

FROG'S WEAPONS  | BUY  | SELL | ATTACK |INFORMATION
Bronze Edge     | ---- |175   |    6   | Starts with this
Iron Sword      | ---- |550   |   10   | Find in Cathedral 600 AD
Masamune        | ---- | ---- |   75   | Get it from Melchior 1000 AD
Flash Blade     |18,000|9,000 |   90   | Buy in Terra Cave 12,000 BC
Pearl Edge      |22,000|11,000|  105   | Buy in Kajar 12,000 BC
Rune Blade      |24,000|12,000|  120   | Buy in Last Village 12,000 BC
Brave Sword     | ---- |16,000|  135   | Find at Death Peak 2300 AD
Demon Hit       | ---- |13,000|  120   | Double hit against enemies ---
---------------------------------------| with magic

MAGUS'S WEAPONS | BUY  | SELL | ATTACK |INFORMATION
Dark Scythe     | ---- |10,000|  120   | Starts with this
Hurricane       |35,000|17,500|  135   | Buy in Last Village 12,000 BC
Star Scythe     | ---- |21,000|  150   | Find at Death Peak 2300 AD
Doom Sickle     | ---- |1     |  160   | Find in Ozzie's Fort 600 AD

=======================================================================
**** 6. Helmets ****
=======================================================================

HELMETS       | BUY  | SELL | DEFENSE |INFORMATION
Hide Cap      | ---  |  25  |    3    | Your basic helmet.
Bronze Helmet | 200  | 100  |    8    | Buy at Market 1000 AD
Iron Helmet   | 500  | 250  |   14    | Buy at Trann Dome 2300 AD
Beret         | 700  | 350  |   17    | Buy at Market 600 AD
Gold Helmet   | ---  | 600  |   18    | Find in Denadoro Mts 600 AD
Rock Helmet   | ---  |1,000 |   20    | Trade x3 Horns and Feathers
Cera Topper  | ---   |1,250 |   23    | Find in Tyrano Lair
Taban Helmet | ---   | ---  |   24    | Find in Luca's home
Glow Helmet  |2,300  |1,150 |   25    | Buy at Terra Cave 12,000 BC
Doom Helmet  | ---   |4,740 |   29    | Magus has it when he joins you
Lode Helmet  |6,500  |3,250 |   29    | Buy at Kajar 12,000 BC
Memory Cap   | ---   |10,000|   30    | Find on Death Peak 2300 AD
Sight Cap    | ---   |10,000|   30    | ????
Aeon Helmet  |7,800  |3,900 |   33    | Buy at Last Village 12,000 BC
Dark Helmet  | ---   |6,000 |   35    | ????
Haste Helmet | ---   |6,000 |   35    | ????
Mermaid Cap  | ---   |8,000 |   35    | Charm a Blue Beast
Ozzie Pants  | ---   | ---  |   35    | Charm Great Ozzie
Rainbow Helmet ---   |8,000 |   35    | Charm a Beast
Time Hat     | ---   |15,000|   36    | ????
Prism Helmet | ---   | 400  |   40    | Need the Rainbow Shell
Gloom Helmet | ---   |6,500 |   42    | Find in Ozzie's Fort 600 AD
Vigil Hat    | ---   |25,000|   45    | Find in the Black Omen

=======================================================================
**** 7. Armors ****
=======================================================================

ARMORS       | BUY  | SELL | DEFENSE |INFORMATION
Hide Tunic   | ---  |  40  |    5    | Your basic armor
Karate Gi    | 300  | 150  |   10    | Buy at Market 1000 AD
Bronze Mail  | 520  | 260  |   16    | Buy at Market 1000 AD
Maiden Suit  | ---  | 280  |   18    | Find in Cathedral 600 AD
Iron Suit    | 800  | 400  |   25    | Buy at Trann Dome 2300 AD
Titan Vest   |1,200 | 600  |   32    | Buy at Market 1000 AD
Taban Vest   | ---  | ---  |   33    | ????
Gold Suit    |1,300 | 650  |   39    | Buy at Market 1000 AD
Black Vest   | ---  |2,900 |   45    | ????
Blue Vest    | ---  |2,900 |   45    | ????
Dark Mail    | ---  |1,900 |   45    | ????
Red Vest     | ---  |2,900 |   45    | ????
Ruby Vest    | ---  |1,800 |   45    | ????
White Vest   | ---  |2,900 |   45    | ????
Meso Mail    | ---  |3,000 |   52    | Find in Tyrano Lair
Mist Robe    | ---  |3,400 |   54    | Find in Magus's Lair 600 AD
Lumin Robe   |6,500 |3,250 |   63    | Buy in Terra Cave 12,000 BC
Flash Mail   |8,500 |4,250 |   64    | Buy in Terra Cave 12,000 BC
Black Mail   | ---  |4,100 |   70    | ????
Blue Mail    | ---  |4,100 |   70    | ????
Red Mail     | ---  |4,100 |   70    | ????
White Mail   | ---  |4,100 |   70    | ????
Lode Vest    |8,500 |4,250 |   71    | Buy at Kajar 12,000 BC
Aeon Suit    |9,000 |4,500 |   75    | Buy at Last Village 12,000 BC
Raven Armor  | ---  |7,900 |   76    | Magus has it when he joins you
Ruby Armor   | ---  |7,000 |   78    | ????
Zodiac Cape  | ---  |5,000 |   80    | Find in Black Omen
Nova Armor   | ---  |5,500 |   82    | Find in Black Omen
Gloom Cape   | ---  |8,200 |   84    | Find at Ozzie's Fort 600 AD
Moon Armor   | ---  |6,500 |   85    | Find at Northern Ruins
Prism Dress  | ---  |4,400 |   99    | Need the Rainbow Shell

=======================================================================
**** 8. Final Word. ****
=======================================================================

If you are going to use this FAQ, please email me so I know. Also give
proper credit because I don't want people claiming they did the work
when all they did was copy and paste and make a few changes.


<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
<>                                                                         <>
<>                           The Legend of Zelda                           <>
<>                            Oracle of Seasons                            <>
<>                              Gameshark Codes                            <>
<>                                                                         <>
<>                               Version 1.2                               <>
<>                                 8-16-01                                 <>
<>                                By: Esc27                                <>
<>                                                                         <>
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
<>  Table of Contents                                                      <>
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>

  History
  Note
  Item Codes
     Item List Codes
     Item Modifiers
     Level/Type Modifiers
     Number Modifiers
     Special Modifiers
  Ring Codes
     Box Codes
     Ring Modifiers
     List Codes
  Shop Codes
  Pet Codes
  Misc. Codes
  Experimental Codes
  Future  Remarks/Legal Stuff

<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
<>  History                                                                <>
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>

  1.0 First version
  1.1 Added contact information and corrected errors
  1.2 Added more ring codes. Widened the guide and made other cosmetic
      changes. Added future section.

<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
<>  Note                                                                   <>
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>

  Even though Oracle of Seasons and Oracle of Ages are similar only codes
  marked with a * have been verified to work with both games.

<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
<>  Item Codes                                                             <>
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>

<>Item List Codes<>

  These codes change what item is held in each position on the item screen.
  Simply insert the value for that item in the space marked with XX. If an
  item has an upgrade or another form it requires a different code to change
  that. (See Item level/type modifiers.)

  B button item   01-XX-80C6
  A button item   01-XX-81C6
  1st item        01-XX-82C6
  2nd item        01-XX-83C6
  3rd item        01-XX-84C6
  4th item        01-XX-85C6
  5th item        01-XX-86C6
  6th item        01-XX-87C6
  7th item        01-XX-88C6
  8th item        01-XX-89C6
  9th item        01-XX-8AC6
  10th item       01-XX-8BC6
  11th item       01-XX-8CC6
  12th item       01-XX-8DC6
  13th item       01-XX-8EC6
  14th item       01-XX-8FC6
  15th item       01-XX-90C6
  16th item       01-XX-91C6

  (Caution: using these codes overwrites the items that were previously in
   those positions.)

<>Item Modifiers<>

  01=Shield
  03=Bombs
  05=Sword
  06=Boomerang
  07=Rod of Seasons
  08=Magnetic Glove
  0A=Switch hook (doesn't work though)
  0C=Biggorgon's sword
  0D=Bombchu
  0E=Flute
  13=Normal/Hyper slingshot
  15=Shovel
  16=Power Bracelet
  17=Feather/Cape
  19=Satchel
  1E=Fool's Ore
  1F=Double ore(glitched)

<>Level/Type Modifiers<>

  To use these codes change X to the level you want.
  1=first form 2=second.

  Shield        01-0X-A9C6
  Sword         01-0X-ACC6
  Boomerang     01-0X-B1C6
  Slingshot     01-0X-B3C6
  Cape/feather  01-0X-B4C6
  Ring Box      01-0X-C6C6

<>Number Modifiers<>
  To use these put the number you want where XX is.

  Bombs           01-XX-AAC6
  Ember seeds     01-XX-B5C6
  Scent seeds     01-XX-B6C6
  Pegasus seeds   01-XX-B7C6
  Gale seeds      01-XX-B8C6
  Mystery seeds   01-XX-B9C6
  Gasha seeds     01-XX-BAC6
  Hearts Filled   01-XX-A2C6
  Hearts Total    01-XX-A3C6
  Pieces of heart 01-XX-A4C6
  Rupees Low      01-XX-A5C6
  Rupees High     01-XX-A6C6
  Ore Chunks Low  01-XX-A7C6
  Ore Chunks High 01-XX-A8C6

  Note: If you don't know what is meant by low and high, just know that
        changing the high value has a greater effect than the low one.

<>Special Modifiers<>

  Magnetic Glove 01-0X-B2C6
    00=North
    01=South

  Flute *01-XX-AFC6
    01=Ricky
    02=Dimitri
    03=Moosh

  Rod 01-XX-B0C6
    00=None
    0F=All

    To choose which powers you have is a little tricky. Consider every power
    you want to be a one, and every power you don't to be zero. Then write
    those down in the order Winter, Fall, Summer, Spring. You should now have
    a 4-digit binary number. Convert this number to Hex and use it in the
    code.

  Essences 01-XX-BBC6
    00=None
    FF=All
    This works just like the Rod except there are 8 numbers
      instead of 4. Write them down starting with the first
      season as the first digit from the right.

<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
<>  Ring Codes                                                             <>
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>

<>Box Codes<>

  These codes effect what rings you are holding in your ring box. They have
  no effect on what rings you actually own. Meaning if you use the codes to
  get the green ring it will not show up in the jeweler's list and will
  disappear if swapped.

  In the ring box:
    1st position    01-XX-C0C6
    2nd position    01-XX-C1C6
    3rd position    01-XX-C2C6
    4th position    01-XX-C3C6
    5th position    01-XX-C4C6

    Note: you must have the ring box upgrades to use the extra positions.

    Ring currently equipped 01-XX-C6C6

<>Ring Modifiers<>

  00=Friendship Ring 01=Power Ring 1     02=Power Ring 2
  03=Power Ring 3    04=Armor Ring 1     05=Armor Ring 2
  06=Armor Ring 3    07=Red Ring         08=Blue Ring
  09=Green Ring      0A=Cursed Ring      0B=Expert's Ring
  0C=Blast Ring      0D=Rang Ring 1      0E=GBA Time Ring
  0F=Maple's Ring    10=Steadfast Ring   11=Pegasus Ring
  12=Toss Ring       13=Heart ring 1     14=Heart Ring 2
  15=Swimmer's Ring  16=Charge Ring      17=Light ring 1
  18=Light Ring 2    19=Bomber's Ring    1A=Green Luck Ring
  1B=Blue Luck Ring  1C=Gold Luck Ring   1D=Red Luck Ring
  1E=Green Holy Ring 1F=Blue Holy Ring   20=Red Holy Ring
  21=Snowshoe Ring   22=Roc's Ring       23=Quicksand ring
  24=Red Joy ring    25=Blue Joy Ring    26=Gold Joy Ring
  27=Green Joy Ring  28=Discovery Ring   29=Rang Ring 2
  2A=Octo Ring       2B=Moblin Ring      2C=Like Like Ring
  2D=Subrosian Ring  2E=1st Gen. Ring    2F=Spin ring
  30=Bomb Proof Ring 31=Spin Ring        32=DoubleEdge Ring
  33=GBA Nature Ring 34=Slayer's Ring    35=Rupee Ring
  36=Victory Ring    37=Sign Ring        38=100th Ring
  39=Whisp Ring      3A=Gasha Ring       3BPeace Ring
  3C=Zora Ring       3D=Fist Ring        3E=Whimsical Ring
  3F= Protection Ring

  Note: After 3F the order repeats only the picture is now that of an
        unapprised ring.
<>List Codes<>
  Each of these codes represents what rings you have in one of the 8 rows on
  the appraisers list.

  1st Row 01-XX-16C6    2nd Row 01-XX-17C6    3rd Row 01-XX-18C6
     Friendship Ring       Blue Ring             Steadfast Ring
     Power Ring 1          Green Ring            Pegasus Ring
     Power Ring 2          Cursed Ring           Toss Ring
     Power Ring 3          Expert's Ring         Heart Ring 1
     Armor Ring 1          Blast Ring            Heart Ring 2
     Armor Ring 2          Rang Ring 1           Swimmer's Ring
     Armor Ring 3          GBA Time Ring         Charge Ring
     Red Ring              Maple's Ring          Light Ring 1

  4th Row 01-XX-19C6    5th Row 01-XX-1AC6    6th Row 01-XX-1BC6
     Light Ring 2          Red Holy Ring         Discovery Ring
     Bomber's Ring         Snowshoe Ring         Rang Ring 2
     Green Luck Ring       Roc's Ring            Octo Ring
     Blue Luck Ring        Quicksand Ring        Moblin Ring
     Gold Luck Ring        Red Joy Ring          Like Like Ring
     Red Luck Ring         Blue Joy Ring         Subrosian Ring
     Green Holy Ring       Gold Joy Ring         1st. Gen Ring
     Blue Holy Ring        Green Joy Ring        Spin Ring

  7th Row 01-XX-1CC6    8th Row 01-XX-1DC6
     Bomb Proof Ring       100th Ring
     Spin Ring             Whisp Ring
     DoubleEdge Ring       Gasha Ring
     GBA Nature Ring       Peace Ring
     Slayer's Ring         Zora Ring
     Rupee Ring            Fist Ring
     Victory Ring          Whimsical Ring
     Sign Ring             Protection Ring

  Note: Each code is able to keep track of 8 rings using binary numbers. A
      binary number is a series of ones and zeros. Every one represents a
      ring you have and every zero represents one you don't.

  To get the number for the XX in the above codes:
  1) Using the order given for the row you want to change, write a one for
     every ring you want and a zero for the ones you don?t until you have a
     series of eight numbers.

  2) Reverse the series so that it reads backwards from the way it was
     before.

  3) Convert this binary number into a hexadecimal number.

  4) Use the Hex number in the code.

<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
<>  Shop Codes                                                             <>
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>

  These codes change what happens when you try to buy an item from the shop.
  Some effects can freeze your game. I have not experienced data loss from
  using these codes, but it is possible. Use with caution.

  Note: None of the codes listed here have been shown to cause any permanent
        data loss.

  01-XX-19D0
    Effects item closest to clerk. Must carry item to clerk
    for some effects to happen.

  Modifiers
    06=Bash Clerk
    0A=Gasha Seed (300 Rupees)
    0B=Gasha Seed (100 Rupees)
    12=Gasha Seed (500 Rupees)
    15=Advance Ring
    19=Clerk moves and lights flash
    23=Not a GBC warning
    31=Mimic appears
    3C="Not enough rupees"
    45=3 Hearts
    46=Shield

<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
<>  *Pet Codes  (both versions)                                            <>
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>

  These codes change the flute, song, pet, and terrain. If you do not have
  the flute then use one of the item codes to get it.

  Dimitri
    010C10C6
    0102B5C6
    0102AFC6

  Ricki
    010B10C6
    0101B5C6
    0101AFC6

  Moosh
    010D10C6
    0103B5C6
    0103AFC6

<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
<>  Misc. Codes                                                            <>
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>

  Number of times died = 01-XX-1EC6
  Number of enemies killed since planting seed
       in plot near Mayor's House = 01-XX-5BC6
  Enemies Killed since last running in to Maple = 01-XX-3EC6

<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
<>  Experimental Codes                                                     <>
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>

  These codes work, but I haven't yet explored all of what they can do. Some
  could possibly cause a problem. Use at your own risk.

  Current Room = 01-XX-4CCC
  Chest on ledge in Hero's Cave is never empty = 01-10-05C8
  Rosa sometimes follows = 01-FF-CBC6
  Hold's Shield when exiting screen = 01-33-89CC
  X-Position = 01-XX-8ACC
  Fast Mode (Permanent Pegasus) = 01-03-87CC
  Permanent Jump = 01-F1-0FD0 or 01-80-0FD0

  Name 01-XX-02C6
       01-XX-03C6
       01-XX-04C6
       01-XX-05C6
       01-XX-06C6

  Kid's Name 01-XX-09C6
             01-XX-0AC6
             01-XX-0BC6
             01-XX-0CC6
             01-XX-0DC6

  Note on the name codes: They work fine, but I don't know all the modifier
  codes. ASCII codes work for the letters.

<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
<>  Future                                                                 <>
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>

  Short section on binary and hexadecimal numbers to help with the codes that
  use them.

  Possible special thanks section or something like it.

  More codes verified t work with both games.

  Corrections for the inevitable errors I have made.

  Greater consistency throughout Guide

  More on the names

<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
<>  Remarks/Legal Stuff                                                    <>
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>

  All codes used in this document were found by me unless otherwise stated.
  Though it is possible that some of these codes might exist elsewhere or may
  already have been discovered, this is my work and was not stolen in anyway.
  All codes were found using the Gameshark's built in code generator and
  intuitive guessing.

  I have no problem with this document being printed or saved to a hard drive
  for reference, but do not copy this material for use in your own web page
  or FAQ.

  Questions or comments?
  E-mail me at esc27p@hotmail.com

  Copyright (c) 2001 ~ Esc27