      ___             ___            ___            ___            ___
     /\  \           /\  \          /\  \          /\  \          /\  \
    //\\  \         //\\  \        //\\  \        //\\  \        //\\  \
   ///\\\  \       ///\\\  \      ///\\\  \      ///\\\  \      ///\\\  \
  ///  \\\  \     ///  \\\  \    ///  \\\  \    ///  \\\  \    ///  \\\  \
 ///  /  \\\  \  ///  / \\\  \  ///  / \\\  \  ///  / \\\  \  ///  / \\\  \
///__/    \\\__\///__/   \\\__\///__/   \\\__\///__/   \\\__\///__/   \\\__\
\\\  \  ___\/__/\\\  \ ___\/__/\\\  \    \/__/\\\  \    \/__/\\\  \    \/__/
 \\\  \/\  \     \\\  /\  \     \\\  \         \\\  \         \\\  \
  \\\  \\\ _\     \\\ \\\__\     \\\  \         \\\  \         \\\  \
   \\\///  /       \\\///  /      \\\  \         \\\  \         \\\  \
    \\//  /         \\//  /        \\\__\         \\\__\         \\\__\
     \/__/           \/__/          \/__/          \/__/          \/__/  TM

                         GAME GENIE CODE CREATORS CLUB      Version 1.1
                         -----------------------------        6/25/97

                       Super Metroid Game Genie Code FAQ

 ----------
| CONTENTS |
 ----------

PART 1: Version History
PART 2: Credits
PART 3: Conversion Chart
PART 4: Game Genie Codes
 4.1 - Galoob Codes
 4.2 - Beta Version Codes
 4.3 - Warp and Alter Areas Codes
 4.4 - Weapon/Special Item Codes
 4.5 - Affect Jumping Codes
 4.6 - Affect Music/Sound Codes
 4.7 - Alter Save Location Codes
 4.8 - Other Misc. Codes

 -------------------------
| PART 1: VERSION HISTORY |
 -------------------------

Version 1.0    1/27/97
First version of the FAQ.

Version 1.1    6/25/97
Minor update.  More codes added.

 -----------------
| PART 2: CREDITS |
 -----------------

All who have their codes in this guide:
LuKaS X@aol.com, TheSpook@nfinity.com, Asaic@escape.ca, Yaktyak00@aol.com

***Code descriptions are from their authors, E-mail them if you have any
questions about a code.

Thanks to all members of the GGCCC:
Adomas111@aol.com, AeroStar13@aol.com, Aarons GWC@aol.com, AndrewGGW@aol.com,
Fu Bee O@aol.com, HPDes@aol.com, Joslin 1000@aol.com, LrdRokoL@aol.com,
LuKaS X@aol.com, Oshkalabah@aol.com, Seriphosu@aol.com, SirBaugron@aol.com,
Strato 508@aol.com, TerraGGW@aol.com, Whrek@aol.com, strato@illuminet.net,
jesses@jeffnet.org, tlucas@inlink.com, zeromus220@hotmail.com (Dennis Green),
h97a1s@earthlink.net (King Nothin), lasy@concentric.net,
ohthat@earthlink.net (Ashif Hakik)

 --------------------------
| PART 3: CONVERSION CHART |
 --------------------------

If any of the codes in this guide do not work for you, please use the chart
below to change the third slot of the code.

D<--->6    0<--->A        Example-  Code is: xx6x-xxxx
F<--->B    9<--->2                  Change it to: xxDx-xxxx
4<--->C    1<--->3
7<--->8    5<--->E

 --------------------------
| PART 4: GAME GENIE CODES |
 --------------------------

4.1 - Galoob Codes:
-------------------
All codes created by Galoob.

GAME GENIE CODES FOR SUPER NES(tm)

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT
AUTHORIZATION. This file may be freely distributed FOR PRIVATE,
NON-COMMERCIAL USE as long as it is not altered and all text
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not
manufactured, distributed or endorsed by Nintendo of America Inc.
Super NES is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
U.S. Patent No. 5,112,051.

SUPER METROID(tm) GAME
1       DD38-C4A8       Skip intro and start on Planet Zebes when
starting a new game
2       DDCF-4461 + 6DCC-47A1   Select area when loading a game
(press right on map screen to select)
3       C225-3005       No energy loss from enemies
4       C22A-456D       Super jumps don't drain energy
5       C288-C5A7       Almost infinite missiles
6       C28A-C9D7       Almost infinite super missiles
7       3CA4-450D       Almost infinite super bombs
8       62C5-14A6       Start with hyper gun in inventory
SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED
GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A
NEW GAME
9       FA68-4760 + DD6A-C7DF   MASTER CODE-MUST BE USED WITH
CODES 10 THRU 57
10      E7D7-FAAD + DFD7-FA6D   Start with about 500 energy tanks
11      88D7-FAAD + D4D7-FA6D   Start with about 700 energy tanks
12      35D7-FAAD + D7D7-FA6D   Start with about 1000 energy
tanks
13      CED7-FAAD + D0D7-FA6D   Start with about 1200 energy
tanks
14      28D7-FAAD + D9D7-FA6D   Start with about 1500 energy
tanks
15      DCD7-F26D       Maximum missiles=10
16      FBD7-F26D       Maximum missiles=25
17      74D7-F26D       Maximum missiles=50
18      08D7-F26D       Maximum missiles=75
19      10D7-F26D       Maximum missiles=100
20      52D7-F26D       Maximum missiles=125
21      B1D7-F26D       Maximum missiles=150
22      CED7-F26D       Maximum missiles=175
23      A6D7-F26D       Maximum missiles=200
24      D9D7-F36D       Maximum super missiles=5
25      DCD7-F36D       Maximum super missiles=10
26      FBD7-F36D       Maximum super missiles=25
27      74D7-F36D       Maximum super missiles=50
28      D9D7-FE6D       Maximum super bombs=5
29      DCD7-FE6D       Maximum super bombs=10
30      FBD7-FE6D       Maximum super bombs=25
31      74D7-FE6D       Maximum super bombs=50
32      DDD0-FE6D       Set hours played to 0 (for better ending)
33      FDDF-F2AD       Add charge beam
34      DFDF-F26D       Get wave beam
35      D7DF-F26D       Get ice and wave beams
36      D5DF-F26D       Get ice, wave, and spazer beam
37      DEDF-F26D       Get ice, wave, spazer, and plasma beams
38      D0DF-FA6D       Add ball
39      D9DF-FA6D       Add ball and varia suit
40      D5DF-FA6D       Add ball, varia suit, spring ball
41      45DF-FA6D       Add ball, varia suit, spring ball, gravity suit
42      4EDF-FA6D       Add ball, varia suit, spring ball, screw
attack, gravity suit
43      FDDF-FAAD       Add bomb
44      6DDF-FAAD + 6DDF-FA0D   Add X-ray
45      ADDF-FAAD + ADDF-FA0D   Add X-ray and grapple
46      BDDF-FAAD + BDDF-FA0D   Add X-ray and bomb
47      2DDF-FAAD + 2DDF-FA0D   Add X-ray, grapple, bomb
48      FFDF-FAAD       Add bomb and hi-jump boots
49      7FDF-FAAD       Add bomb, hi-jump boots and speed boots
50      77DF-FAAD       Add bomb, all boots
51      E7DF-FAAD + E7DF-FA0D   Add all boots, bomb, grapple, X-
ray
52      EED9-93DD       Crateria is already mapped out
53      EED9-930D       Brinstar is already mapped out
54      EED9-936D       Norfair is already mapped out
55      EED9-93AD       Wrecked ship is already mapped out
56      EED9-9EDD       Maridia is already mapped out
57      EED9-9E0D       Tourian is already mapped out
(C)1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Super Metroid, Super NES and related names are trademarks of
Nintendo of America Inc.

4.2 - Beta Version Codes:
-------------------------
These codes allow you to access certain features that were once in an
earlier version of the game.

---Codes Created by: LuKaS X@aol.com

8E67-C0DF
Access a menu not normally available in the game.  At any time during the
demo or when you play the game, a menu screen will pop up with the message
below:

			      GAME QUIT
			  WOULD YOU PLAY ?

			      END
			      CONTINUE

End goes to the title screen, continue goes back to the game (usually
glitches though).  It also changes the font of the #'s at the top of the
screen to beta version font.

EE6D-CD6F
Error message.  After the Nintendo logo a screen pops up and says: "This game
pak is not desigined for your SUPER FAMICOM or SUPER NES."  Strange...  Note:
Code doesn't erase saves or harm anything.

556E-C4D6
Changes the font of the #'s at top to beta version font and other effects.

4.3 - Warp and Alter Area Codes:
--------------------------------
These codes allow Samus to be warped to different places on the map and
change the features of the current area.

---Codes Created by: LuKaS X@aol.com

D7BC-C9A7
Gravity code.  This code is somewhat like a walk thru walls code, but only
downwards.  To use, stand over the area you wish to go down through.  Hold
your jump button and move Samus left and right very quickly.  Note: you can
change the first two digits of the code to something like EE, but the chances
of Samus getting stuck permanently in a wall are very high.  Also, the screen
stays the same, even though you might be on a totally different place on the
map.  The original code probably works best.

EEBC-C0D7
Transport code?  Jump around back and forth and in some areas and you might
warp to a different place on the map, usually a place to the left.  Only
works in some areas.

E122-1100
Warp after using X-ray scope.

123C-CF6C
Walk thru some doors and you might warp to another area.

0124-3708
Alter areas.  Load a save and the area will be different (lots of doors,
blocks, no walls, etc.)  Replace first 2 digits of the code for different
effects.

6F80-C70D
Another alter areas code.  Replace the first 2 digits for different effects.

DCA1-47AF
You may appear a small distance away from the save point when loading a saved
game.  Doesn't work in all areas.

3336-41A7
Do a space jump and when Samus hits the ceiling she will appear a small
distance above the impact site.

0064-3FAD
Weird warp code.  Walk along uneven ground and you might warp to a spot
nearby.

668F-CFAD
Another alter areas code.

9BBD-4064
Run in any direction and Samus will warp.

6738-3466
Go through a door and it will never end.  Turning the Game Genie off will
warp Samus.

4.4 - Weapon/Special Item Codes:
--------------------------------
Change the look, function or amount when using Weapons or special items.

---Codes Created by: TheSpook@nfinity.com

EED7-F2AD
Maximum missile number is extremely high

EED7-F3AD
Maximum super missile number is extremely high

EED7-FEAD
Maximum super bomb number is extremely high

8D88-C5A7
Shoot regular missiles and your super missiles will go down, shoot with 0
super missiles left and you will gain hundreds of super missiles!  The
effects of this can be saved on any file and used later without the Game
Genie.  Don't go back to the ship or the super missiles will return to their
max.

38A4-450D
Drop one power bomb and you will gain hundreds! Can also be saved, but with
this code you will lose all the extra bombs if you collect one.

CE88-C5A7
Select Missile for strange cross between missiles, normal beam, and the wave
beam. Only the wave portion injures enemies.

---Codes Created by: Asaic (asaic@escape.ca)

D_6F-F20D
Use with Galoob's Master Code to change the beam for save-slot A.
Use these characters to fill in the blank:
  F = Missile beam
  4 = Super Missile beam
  D = change back to regular beams

NOTE: You MUST have Wave beam for the missile beams to work properly.  The
change made to the beam is permenant, but you can use D in the blank space to
revert it back to normal.  Experiment by equipping different combinations of
beams while using the missile beams, but always keep Wave beam equipped.

---Codes Created by: LuKaS X@aol.com

A18E-C967
Infinite missle and super missile code.  When in the game, try shooting both
missile types.  But, you will notice that nothing comes out of the cannon.
Turn the Game Genie off and they will come out.  The missile number at the
top of the screen will glitch.  You now have a lot, perhaps infinite, of
missles and/or super missiles.  You can keep this effect by saving the game.

12BC-44A7
See backgrounds with X-ray scope.  May help in finding secret areas?

CEB7-CF6D
White X-ray beam.  See hidden paths easier.

5122-1100
Get Hyper Beam after using X-ray scope.

0F27-C1D0
X-ray beam lasts forever when used, but Samus can still turn left and
right.

9A2A-C1D0
X-ray use creates a blue background.

4.5 - Affect Jumping Codes:
---------------------------
The use of the codes below will change the behavior of Samus' jumps and
other moves she can perform in the air.

---Codes Created by: Asaic (asaic@escape.ca)

I made the next two codes because Galoob's "Don't lose power from Super
Jumps" code was only for the vertical Super Jumps.

C224-110D
Don't lose power from the horizontal Super Jump.

C22E-450D
Don't lose power from the diagonal Super Jump.

Seeing as how many people seem to have trouble performing the horizontal
Super Jump, I created the next code to help them.

C223-45AD
Diagonal Super Jump flies horizontally. Now you can hold R to perform the
horizontal Super Jump. Switch off to perform the diagonal one.

C223-45DD
Diagonal Super Jump flies straight up. This code is pretty useless, but I
thought I would add it anyway.

---Codes Created by: LuKaS X@aol.com

43B8-416D
Do a spinning jump to the left or right and Samus will stay spinning in the
air.  You can also move her during this time.

56B0-450F
Like the above code but all you have to do is jump and you will stay up
there.  Use bombs while rolled in a up in a ball to go higher.

DFBC-C067
Very slow fall while in the air.

1AB5-3567
A spinning jump to the left or right is super fast.

A237-1001
A spinning jump will cause Samus to stay spinning forever.  Bombs will move
her, however.

---Code Created by: Yaktyak00@aol.com

DFBC-C067 + DDBC-C567
I combined the "very slow fall" code with the "see around the borders of the
screen code" and found another code.  I replaced the 55 with DD in the
"Border code".  It lets you do a huge jump.

4.6 - Affect Music/Sound Codes
------------------------------
These codes affect the game's audio.

---Codes Created by: LuKaS X@aol.com

0137-4468
Strange noise and blackout when loading a save game.

FE69-3F67
No music, freezes game when you go to a different room.

BBBA-176F
After Nintendo logo the game blacks out but plays music from when you load a
saved game.

00BD-3705
After the title screen the game will black out and then play a really weird
sound over and over.

0162-3D67
Plays the title screen music over and over while you are playing the game.

A960-176C
After the title screen the game blacks out and a charge beam sound repeats.

4467-C4AC
Most sounds repeat over and over, can't change rooms unless GG is off.

4.7 - Alter Save Location Codes:
--------------------------------
Change where you appear in the game when loading saved game "A".

---Codes Created by: LuKaS X@aol.com

Codes below require Galoob's master code!
Master Code: FA68-4760 + DD6A-C7DF
Note: Must use save game "A" for these codes to work!

Have your game saved in Crateria (I used Samus' ship to save) before using
these codes.  You will warp from Crateria to an area in one of the places
below when you go to load saved game "A".

xxD1-93DD

Replace xx with the following:

DF  Brinstar
D4  Norfair
D7  Wrecked Ship
D0  Maridia
D9  Tourian
D1  Colony

Trying any other than the ones above will most likely cause the game to
glitch and/or blackout.

Using "D1" you can revisit the Space Colony even after you have been there!
However, you can't get past that door that blew up while you were leaving the
first time.

These codes use the same method to work as the ones above.  But, instead of
warping to another area, you can be warped to many different places in
different areas!  Most of the time you will load on a save point or elevator,
but sometimes you may appear near a boss lair, etc.  With the codes below, I
only tried possible combinations from when the game was last saved from
Samus' ship.  If the game is saved elsewhere, one can warp to different
places.  Try experimenting with this code.

xxD1-926D

Replace xx to warp from Samus' ship to:

DD - No change                       FD - No change
DF - Crateria save point             FF - An area East of Wrecked Ship
D4 - Glitch                          F4 - Above Samus' ship
D7 - Glitch                          F7 - Norfair save point
D0 - Glitch                          F0 - Norfair save point
D9 - Glitch                          F9 - Norfair save point
D1 - Glitch                          F1 - Norfair save point
D5 - Glitch                          F5 - Norfair save point
D6 - Elevator to Maridia             F6 - Glitch
DB - Elevator to Brinstar            FB - Glitch
DC - Elevator to Brinstar            FC - Glitch
D8 - Elevator to Brinstar            F8 - Elevator to Brinstar
DA - Elevator to Tourian             FA - Elevator to rest of Norfair
D2 - Glitch                          F2 - Elevator to rest of Norfair
D3 - Glitch                          F3 - Blackout
DE - Glitch                          FE - Glitch

4D - Glitch                          7D - Blackout
4F - Glitch                          7F - Glitch
44 - Glitch                          74 - Glitch
47 - Elevator to Brinstar            77 - Glitch
40 - An area in Norfair              70 - Glitch
49 - Norfair-near boss lair          79 - Glitch
41 - Glitch/Blackout                 71 - Blackout
45 - Area in Wrecked Ship            75 - Blackout
46 - Area in Wrecked Ship/Glitch     76 - Blackout
4B - Maridia save point              7B - An area in Maridia
4C - Maridia save point              7C - Maridia-near boss lair
48 - Maridia save point              78 - An area in Maridia
4A - Glitch                          7A - An area in Maridia
42 - Glitch                          72 - Space Colony-entrance
43 - Blackout                        73 - Glitch
4E - Blackout                        7E - Glitch
*Tried random codes for 0D thru EE, seems that all either blackout or glitch.

4.8 - Other Misc. Codes:
------------------------
Many strange codes that don't fit into the other categories can be found
here.  Some are definately worth trying.

---Code Created by: TheSpook@nfinity.com

8F25-3005
Samus dies in one hit.

---Codes Created by: LuKaS X@aol.com

C3CA-19FD
Shoot beam to crumble invisible mid-air blocks...strange.

A4C5-C007
Shoot beam to the right near a wall for a missle-type impact.

F46A-C4AC
Weird effect on the brightness of the screen.

55BC-C567
See around the borders of the screen.  May be helpful for finding secret
places.  Change the first 2 digits of this code for different amount of
effect.

336B-146F
Reveals the entire map in all areas and makes it pink.  Load a saved game for
it to work.

DEB1-356D
Run to the left and you can charge up the space jump without actually going
anywhere (run in place).  Charge up the space jump anywhere!

09BC-350F
Run much faster.

DE6D-4FDD
Another version of Galoob's "select any area when loading a saved game"

6FB6-CFAD
Red Superbomb explosion.

9123-C7DC
Pixelizes screen when going into different rooms.

108F-40DD
Shoot a super missle and the menu bar at the top of the screen will vanish.
Now you have more viewing space while in that room.  However, the X-ray may
not work/look weird.

2BCD-1F64
When you land from a jump or walk along uneven terrain the screen will scroll
downwards, allowing you to see any secrets that may be down below.

A9C8-C7AF
Screen scrolls left.  May cause room wrap-around.  May be useful for finding
secret areas.

076A-C4DF
WARNING!  Displays the "Don't copy video games" message after the title
screen and erases the saved games.

4560-3FDD
Game runs MUCH faster, but may often glitch or freeze.

DEB6-4D04
Screen flickers a lot and does other weird things.

9866-406D
Samus has underwater animations (bubbles) in areas without water.

-END OF CODES-

       (c) 1997, Game Genie Code Creators Club, All rights reserved.
   The text of this file may not be reproduced, stored in a retrieval system,
     transmitted, or published, in any form or by any means, electronic,
     mechanical, photocopying or otherwise, without being fully creditted
       or without the prior written permission of the club.  E-mail to
			         aerostar13@aol.com and strato@videogamesource.com.

=============================================================================

-EOF-