                                 The Legend of
                         __  / ____| |     __ \    \
                            /  __|   |     |   |  _ \
                           /   |     |     |   | ___ \
                         ____|_____|_____|____/_/    _\

                           T H E  M I N I S H  C A P
   _________________________________________________________________________
  /                                                                         \
 /  Copyright 2012                                        Made by Banjo2553  \
|=============================================================================|
|                                                                             |
|   Hello, and welcome to my guide for The Legend of Zelda: The Minish Cap.   |
|  This game is available for the GBA, so it's a portable game. It's got the  |
|   gimmick of Link having a buddy as a cap, that helps him shrink in size.   |
|  It's a pretty interesting game, as it  serves as the origin story for the  |
|   Four Sword arc, talking about how  the Four Sword came to be as well as   |
|     Vaati's origins. I decided to make this guide because...I felt like     |
|   revisiting the game for myself. Plus, it's a good way to start off 2012   |
|   with my contributions. So as usual for my Zelda guides, there will be a   |
|  thorough, 100% walkthrough, a 100% Spoiler-Free Walkthrough, and lists of  |
|  items as a sort of appendix for the  guide...basically a quick reference.  |
|                                                                             |
|  If you want to warp to some place  quick in the entire guide, I have some  |
|  reference points with which to do that. Notice the letters and numbers in  |
|  brackets? Press Ctrl + F and put those letters/numbers in, (brackets too)  |
|  and you should be able to get to that exact spot. Hope everything in this  |
|                              guide is helpful!                              |
|                                                                             |
|=============================================================================|
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   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

\
 \--------------- - - - - - -  -  -
T A B L E  O F  C O N T E N T S
================= = = = = = =  =  =

                      M?77I7M
                     M777ZOOZM
                     M77OZMZOO
                     M7IZOONOO
                       MOOMOOM
                       M7I8O
                  M7777M7OM
                MM777IZOOMM
                Z777OZZ88D7I7MM
                M$$MZMMMM8OZOOO$M
           MMM=~?=+I.,MM:MMOOOOOOM
       MM~+===~=+++MOZOMM   MOOOOOOM
    MM=~+==+++==MINM        MOOOOOZOM
  N++++++=++MMM7II7M         MO$OZOOZM
 M=~=?=+NM  M=7II7M         NMO7OOOOZM$
M=8MMM     M=II77M          MO77OOOOOOM
         M+=+777M          MOOI$$OOOOOM
        M=+~877M         MMOO7$7$OOZOZM
       M++M77M         MMZO7I7$7$OO8ZDM$
      NMOM     DMMMMMMMMO777777$8OOOOOM=
  MMMMMMMMMMM8OOO8OZ7$7I77$I77I7OOOOO8M
  M7OO777O77777I$777777777I7$$7ZOOOOOOM
  M7ZOOM8$$7$77II$IZ777I77$$77OOZOOOOZM
  MMOOOOOM877$7$7I77$777777$7OOOOZOOOM
   MOOOOOOMO77777I7$77777$7$OOOOOOOOMM
   MMOOOOOOMO$$7$777$$7777OOOOOOOOOOM
    MMOOOOOOMO7777$$777OZOOOO888OODM
     MOOOOOONN7$$77$OZ8OOOOOOOOOOMM
      M8OOOOOMO$7777OOOOOOOOOOOOMM
       MMOO8OMZ777OOOOOOOOOOOOOMM
         MOOOOMOIODOOOOOOOOOOOMM
          MMOOMOOOOOOOO8OOOOOMMM
            MMMMOOOOOOOOOOOOOOOOM
               MMOOOOOOO8OOZOOOMM
                 MMOOOOOOZOOO8MM
                   MMM8ZOZMMMM
                       ++

I. Legal Notices .............. [LEGAL]
II. Basics .................... [BASIC]
III. Walkthrough
  a. The Festival & Tragedy ... [WALK_1]
  b. Climbing Mountains ....... [WALK_2]
  c. Traversing Swamps ........ [WALK_3]
  d. Fusions & Wetness ........ [WALK_4]
  e. Journey to the Skies ..... [WALK_5]
  f. Vaati's Destruction ...... [WALK_6]
  g. Item Clean-Up ............ [WALK_7]
IV. Spoiler-Free Walkthrough .. [SPOIL]
V. Heart Pieces ............... [HEART]
VI. Kinstones ................. [KIN]
VII. Items .................... [ITEM]
  a. Inventory
  b. Equipment
  c. Bottle Items
  d. Dungeon Items
  e. Common Pick-Ups
VIII. Figurines ............... [FIG]
IX. Enemies ................... [ENEM]
X. Bosses ..................... [BOSS]
XI. Credits ................... [CRED]

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                  /    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    \
                  \   (                                )   /
===================|   )   L E G A L  N O T I C E S   (   |====================
                  /   (                                )   \ [LEGAL]
                  \    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    /
                   |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|

The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as
your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and
SuperCheats are allowed to host/display this FAQ, no exceptions. Nothing
personal, it just gets confusing to keep track of which FAQ is up-to-date and
which is not, so I will decline any requests to put my FAQ on your site. Again,
nothing personal.

My e-mail address is gmaster2647@gmail.com . You can email me for questions,
comments, or even suggestions, just make sure your emails are coherent. I will
not accept spam or hate mail, as they will get deleted. Make your emails as
coherent as possible as well.

                   |\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
                  /    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    \
                  \   (                                )   /
===================|   )          B A S I C S         (   |====================
                  /   (                                )   \ [BASIC]
                  \    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    /
                   |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|

The Minish Cap is another portable Zelda game the likes of Link's Awakening and
the Oracles. By that, I mean that it's sprite-based, and only two buttons are
available for using items...that includes your sword and shield. So you won't
always be having your sword and shield along with items you want to use. The
item buttons are A and B, so you basically head into the inventory screen and
choose your items at the expense of using your sword or shield. The main
gimmick of the game is turning Link to Minish size. To do that, find a stump or
overturned pot, jump on it, and press R to shrink. You'll be able to interact
with smaller things and enter small holes this way. R button is also used to
interact with things and do other actions, like rolling, grabbing and pulling
objects, etc. And...um...there's not much to talk about this game. On to the
walkthrough, I guess?

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                  /    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    \
                  \   (                                )   /
===================|   )     W A L K T H R O U G H    (   |====================
                  /   (                                )   \
                  \    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    /
                   |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|

When you start up the game, pick a file and you will be asked to name it.
Whatever you name it is what the main character will be referred as by the
characters in the game. I like to make it Link just for the heck of it. After
making the file, you can press A to start it, or press R to bring up options,
which lets you choose the message speed and brightness settings.

After picking the file, it starts off by telling the story of the Hero of Men.
A blade made by the Picori descended from the heavens onto the hero, and drove
out the darkness. From then on, the blade was enshrined with special care...
  _____________________________
 /                             \
|  THE FESTIVAL & TRAGEDY       ================
 \                             / [WALK_1]
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The game starts off with Princess Zelda walking to a house. Master Smith's
house, to be precise. She asks for Link, so apparently we live here. Smith is
Link's uncle it seems. And you're sleeping in. Time to wake up, sleepyhead!
Head downstairs then right to walk in. Hey there Zelda! Seems she's a friend of
Link's. How fortunate to be friends of royalty! She wants to go check out the
Picori Festival with you, and Master Smith also finished a sword he'd like us
to give to the minister. It's for the festival.
                              __________  ________
                              |         |/       |
                              |  SMITH'S  SWORD  |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After grabbing it, Zelda will head on out. It's our job to protect her since
she's the princess and all, so grab some money from the chest (20 Rupees) and
head out the front door. Zelda will call for you, so follow her north until you
get to Hyrule Town.

----------------------------
Hyrule Town
¯¯¯¯¯¯¯¯¯¯¯
Since there's a lot going on right now, you're not really allowed to explore
the town. Basically just follow Zelda around as she frantically looks at all
the attractions. You can check these places out as well, or you can just keep
following her to make sure she's safe. At one point, she mentions a
sword-fighting tournament at the castle that happened just a little while ago.
I guess we could see who won a little later. She heads over to some lady's
stand and she apparently won! She gets a choice of a heart-shaped stone, a
lovely gem, and a tiny shield. Zelda picks the shield and then gives it to you.
                              __________  ________
                              |         |/       |
                              |   SMALL SHIELD   |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After getting the shield, she'll remember that we have to take the sword over
to the minister, so head north out of Hyrule Town.

----------------------------
North Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zelda goes on ahead northward. Follow her, and you'll see her get attacked by a
Deku Scrub. Get in front of her, take out your shield, and let the Deku Scrub's
nut reflect off and hit it, stunning it. You'll find the Scrub's a Business
Scrub, and he was just looking for town as he wanted to sell some of his stuff.
Unfortunately Scrubs have a tendency to spit nuts when they talk. He leaves, so
you're free to head north towards Hyrule Castle.

----------------------------
Hyrule Castle Garden
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head north. You'll eventually find the minister. You'll give him the sword and
Zelda will leave to prepare for the ceremony for the winner of the
sword-fighting tournament. After the scene transition, you'll see the legendary
Picori Blade resting on a large pedestal. The winner of the tournament gets to
touch this legendary blade. After the king and Princess Zelda walk out, the
winner of the tournament, Vaati, steps forth. He approaches...and with a
chuckle, he says he will now take the blade and release the contents of the
Bound Chest it is resting on! The soldiers attempt to stop him, but he uses
evil magic to throw them off and strike the Picori Blade, breaking it and
releasing the evil spirits kept inside the Bound Chest. Zelda tries to confront
Vaati, but he senses she will be trouble for him, so he throws dark magic at
her, turning her into stone! Not even Link can stand in the way!

Afterwards, Vaati approaches the chest, and finds out there's nothing there
aside from a rabble of monsters. ...Apparently that wasn't what he was after.
He's after some kind of force. He disappears in shadow.

----------------------------
Hyrule Castle
¯¯¯¯¯¯¯¯¯¯¯¯¯
Having been knocked out pretty badly, Link is resting on a bed inside Hyrule
Castle. Press any button and Link will wake up. Head out of this room to the
throne room, where Master Smith is there too! The King of Hyrule speaks. He
says the Picori Blade having been shattered is unfortunate, as it would've
prevented Zelda being turned to stone. He says that the Picori who forged the
blade live in Minish Woods. They should be able to repair the sword.
Conveniently enough, the Picori only show themselves to children, and Link is a
child, so what luck! We get to go there ourselves! You get the Smith's Sword
and the Broken Picori Blade to take with you!
                  __________  ________   __________  ________
                  |         |/       |   |         |/       |
                  |BRKN PICORI  SWORD|   |  SMITH'S  SWORD  |
                  |      FOUND       |   |      FOUND       |
                  '\                 |   '\                 |
                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After sending the troops to search for Vaati, he tells you that deep within the
woods is a place called Deepwood Shrine. Humans and Picori used to share that
shrine as a meeting place, so it should be best to start the search there.
After that, Master Smith gives you a map of the world, it should be handy. You
access it by pressing Start and then L or R to switch pages until you get to
the map. Not all of it is available though, more areas show up as you visit
them. The place we need to go to is Minish Woods, over to the southeast. To
exit the castle, just head straight south. There's no way to get lost yet since
all other entryways are closed off by locked doors.

----------------------------
Hyrule Castle Garden
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head south out of the garden since there's nowhere else to go.

----------------------------
North Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Heading south toward Hyrule Town, you'll find that the north entrance is
blocked off for now. Head east from here. You will see a pathway between trees
blocked by small stumps. Slash the stumps away and head through.

----------------------------
Lon Lon Ranch
¯¯¯¯¯¯¯¯¯¯¯¯¯
Head south and take down the Acro-Bandits. There's a lot of stuff you can see
to the east, I'm sure, but you can't do any of that yet. So just continue east,
past the east entrance to Hyrule Town since that's blocked off too, down to the
next area. Don't bother with the ranch since it's closed.

----------------------------
Eastern Hills
¯¯¯¯¯¯¯¯¯¯¯¯¯
You can enter the house to the west, but there's nothing of interest there. Go
down the stone steps, south, and across the bridge to the east.

----------------------------
Minish Woods
¯¯¯¯¯¯¯¯¯¯¯¯
Yep, you're here. You'll see a heart-shaped item across the pond to the north,
but it's deep and you can't swim, unfortunately. Just head east, past all the
trees and Octoroks. When you get to the end, go south past Green ChuChus as
they appear. You'll eventually reach a cracked stump, head west. You'll see a
small hollow log, so go north through the shallow water. Follow the path and
you will eventually hear someone calling for help. You'll see that he's
apparantly where we just were. Before heading back, walk left a little to see
another one of those heart items. Pick it up. It's a Piece of Heart! Collecting
four of these will complete a Heart Container, adding it to your health meter!
                              __________  ________
                              |         |/       |
                              |  HEART PIECE #1  |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head back the way you came and you'll eventually find the weird green fellow.
Kill the Octoroks. You'll tell him of your situation, that the Picori Sword is
broken and Zelda has been cursed. Well, he's looking to break a curse of
Vaati's as well, so he's gonna join you. His name is Ezlo. So, we've got a new
partner it seems. Head south...great, it seems he can't keep up. He eventually
gets angry and decides to sit up on your head. He says that if you ever need
help, press Select to call him. Well...from the looks of things, I'd say Link
looks like he should...head south until you get to that stump. Ezlo will
automatically chime in and say that we've stumbled across something very
important. With this stump, you can shrink to the size of a Minish...which is
the actual name of the Picori. Approach the stump to jump on it, then press R.

Wow! You've shrunk to an incredibly small size! After exiting the stump (you
can forgo this animation at any other time by pressing buttons), Ezlo will tell
you that you can find portals like these in many shapes, and you can return to
normal size by pressing R when next to one of these portals. Also, when Minish,
things that weren't a hazard to you normally can easily become one now...like
shallow water. Can't swim in the shallow water as a Minish. So head west
through the hollow log. Afterwards, get on one of the small leaves floating on
the water and make your way to the north, where a tiny village can be seen.
Head through the acorn-infested pathway...

----------------------------
Minish Village
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Welcome to the village of the Minish! A bunch of Minish will curiously gather
around you and talk in a language you can't understand, and then leave. Ezlo
says that he wasn't able to catch much of what they were saying, but there is
one Minish who understands the language of humans. Time to search for him. From
the entryway, head east, then north when you can. Keep going north past all the
pathways, you will eventually see a blue building suspended above the water.
Get on the wooden pier just to the right of it and head east to find another
Piece of Heart. Grab it and head back west.
                              __________  ________
                              |         |/       |
                              |  HEART PIECE #2  |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head inside that building and talk to the Minish there. He speaks human
language. Well, that was quick. His name is Festari. He says to consume a
Jabber Nut, which will allow you to understand them. One is in the barrel house
south of here. So head south, go across the bridge, and climb down the ladder.
Head north, push aside the front crate either left or right, then grab it. Now
you can understand the Minish! Climb back out and make your way towards
Festari's place. A few Minish gathered out there let you know that Minish live
everywhere...not just this village. Some are even in Hyrule Town! Interesting.
Enter Festari's place and talk to him. He unfortunately knows nothing about
swords, but talk to the elder. Alright. Exit and head west from here. Climb
onto the stump and enter the yellow mushroom house.

Talk to the elder, and Ezlo will speak up, saying we need to break Vaati's
curse by reforging the Picori Blade. Elder says we need four mystic elements to
do this. He marks on your map the locations of these elements. Well, that's a
good start! One of the elements is here in Deepwood Shrine, and the entrance to
it can be found in Festari's abbey. So head there and talk to Festari. He will
let you through. Exit out, through the small cave, across where you found your
first Heart Piece, and into the gardens of the shrine. Walk in...

============================
DEEPWOOD SHRINE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Welcome to the game's first dungeon! After Ezlo's humorous little quip, head
north and push aside the front statue to enter the next room. Avoid the
Sluggulas and step on the floor switches to light the torches, making a chest
appear. Open it for a [[SMALL KEY]]! Use it to open the locked door ahead. In
here, follow the path around the water, avoiding the dropping Sluggulas, and
grab the handle in the wall with R. Pull it far enough and a bridge will
appear. Cross it to the island with the mushroom. This can be pulled as well.
Grab it and pull it eastward, then release the D-Pad while still holding onto
the mushroom and it will spring you over the water. Head north.

Inside, you'll see a barrel locked by vines. Head east and climb, step on the
switch to light a torch and burn some of the vines. (But not the barrel,
oddly.) Now enter the barrel and exit it the other way. Go around south, climb,
and find two switches that need to be pressed down at the same time. Go over
the upper switch over to the right side of the statue and push it left onto the
switch, then step on the other. This will light the torch and burn the rest of
the vines. Now enter the barrel. When you walk around in it, it will turn. Walk
in it until you have an exit out the lower-left. Do so and enter the doorway.

Take down the Mulldozer and go up the left side. See the marking on the floor,
with a break between them? This indicates how far you need to pull the mushroom
__________  ________  to get flung to different places. Pull the mushroom all
|         |/       |  the way and get flung far. Climb and open the big chest
|   DUNGEON  MAP   |  for the Dungeon Map! Yay! Now you can see the layout of
|      FOUND       |  the dungeon. Walk south off of this, then pull the
'\                 |  mushroom until the break in the floor marking, and head
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  west through the doorway. Defeat the Pesto (not the
sauce), and you'll find the floor switch can't stay down. There's a pot over to
the left. Instead of picking it up with R, instead push it east, until it's on
top of the switch. A bridge forms, so cross it and head south.

In here, you'll see two statues next to two floor switches. Putting them on the
switches reveals a chest that you can't access...so what you'll need to do is
pull one of the statues so there's room, and then pull it onto the switch as
you get inside the alcove. Open the chest for a [[SMALL KEY]]. Push yourself
out and return to the barrel room. (One room you can push the blocks to the
left up and then to the side into the water, the other room you have to exit
from the right side by pushing a block away.)

Enter the barrel, move it until there's an upper-right exit, and head out
there. Enter the locked door with your key. Inside, pull the mushroom northward
and stop when the floor marking stops. On the middle island, step on the switch
to make a bridge appear to here, then pull the mushroom northward as far as you
can to fling yourself across. Enter the doorway. Inside, kill all the Sluggulas
that appear from the ceiling, then on the north side, pull the statue right
until it's past the floor switch. Now go around to the northwest side and push
the statue right onto the switch. Head through the door. Kill the Mulldozers to
get a [[SMALL KEY]] and have the door to the left unlock. Grab it and head
west.

Climb the small ladder to the north room. Jump off, head left, kill the
Mulldozers, and head left. In here, avoid the Puffstools, and step on the floor
switch to open a door to the barrel room. Head west through the locked door.
You will have to fight a Madderpillar! To damage this thing, you have to slash
its nose to make it angry. Once it's angry, slash its tail to damage it until
it turns red, then avoid it until it turns back to normal. Repeat the process
and it will eventually go down. As your reward for killing it, you get the Gust
Jar! To use, equip on A or B and either tap it to blow out a gust, or hold it
to suck in a lot of air as well as other items. When the Gust Jar turns red,
releasing the button releases a giant blast of air. Neat item!
                              __________  ________
                              |         |/       |
                              |     GUST JAR     |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
use the item to suck away the webbing on the walls, exit   __________  ________
southward to find a Piece of Heart! Head back, through to  |         |/       |
the room filled with dust and Puffstools. Suck or blow     |  HEART PIECE #3  |
away the dust to find three more floor switches. Step on   |      FOUND       |
them to make a blue portal appear up where the Piece of    '\                 |
Heart is, and two chests. Open the chests to get 10          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mysterious Shells from them each. We'll figure out what to do with those later.
Head east (you can now kill the Puffstools by sucking them dry with the Gust
Jar before hitting them) suck the dust away, and step on the switch to make a
chest appear. Open it for 20 more Mysterious Shells. Now head west, then south
to the barrel room. Enter the barrel, and turn it until the web-covered hole
is facing the bottom. Suck out the webbing, then fall through the hole.

Once down there, suck the lilypad toward you, hop on, then blow air by tapping
the button to move the lilypad. Wherever you blow, the lilypad moves in the
opposite direction. Move the lilypad along the water, taking a right when you
can. Get off where the ladder is and climb it. There's a switch that won't stay
down, and a bunch of pots. Mess with the pots so you have free access to one,
and push it onto the switch. Get back on the lilypad and blow yourself north.
(...Trying to keep a straight face here.) Move the lilypad to the very end of
the water, push a pot onto the switch, then open the chest for a [[SMALL KEY]]!
Before getting back on the lilypad and exiting the room, go to the right side,
push the right block up and the left block left. Open the big chest for the
dungeon's Compass! This shows you treasure chest locations!
                              __________  ________
                              |         |/       |
                              |     COMPASS      |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Move the lilypad across the water until you're at the fork. Go north and follow
that, past the Sluggulas, and open the locked door. In this room, pull the
mushroom to fling yourself across, then use the Gust Jar to suck the next
mushroom toward you. Make sure you're close to the water. Do the same for the
__________  ________  next mushroom, then the next, and open the big chest for
|         |/       |  the Big Key! Now you can open big doors with this. Step
|     BIG  KEY     |  on the switch to make a red portal appear. Step on it and
|      FOUND       |    you will appear at the entrance    __________  ________
'\                 |  A blue portal is next to you. Step   |         |/       |
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   on that to appear next to a Piece   |  HEART PIECE #4  |
of Heart! Grab it. Now jump off and head south to the      |      FOUND       |
barrel room. Push the block beside you to the left, then   '\                 |
get rid of the dust in that corner to reveal a switch. Step  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
on it to reveal a chest. Open that for 10 Mysterious Shells. Now head south
through the barrel, to the southern room past here. Push aside the top block
then the bottom one, and continue south until you're at the entrance room.
Get rid of the webs on the left staircase and head upstairs.

Push the block below the chest to the right and open it for 20 Rupees, then go
back downstairs. Get rid of the webbing in front of the other staircase and
head up. Suck the mushroom toward you to get flung across, then go to the south
side of the mushroom, suck it toward you, and get flung across. Open the big
door...

~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Big Green ChuChu
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Suddenly, a Green ChuChu appears outside the shrine, and hops up onto the
ceiling, oozing its way through...to fight this normal-sized ChuChu turned
giant because of your size, you have to suck away the goo from its bottom-side
by using the Gust Jar. Once enough of it has been sucked away, the ChuChu will
lose its balance. It will try to get beside you during this, so avoid it.
Eventually, its body will just collapse on the floor. Slash him then. He will
then get up. Repeat the process as he gets faster and faster, eventually he
will go down. He will be close to dead if he hops around towards you a lot
until he eventually stops.
~~~~~~~~~~~~~~~~~~~~~~~
                  __________  ________   __________  ________
                  |         |/       |   |         |/       |
                  |  EARTH  ELEMENT  |   | HEART  CONTAINER |
                  |      FOUND       |   |      FOUND       |
                  '\                 |   '\                 |
                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For defeating the boss, you get the Earth Element, one of four elements needed
to forge a new blade! A green portal will appear as well as a Heart Container.
Collect the Heart Container to get a new heart added to your health, then step
into the portal to exit the dungeon...

+++++++++++++++++++
ITEM SUMMARY
¯¯¯¯¯¯¯¯¯¯¯¯
Inventory:
- Smith's Sword
- Small Shield
- Gust Jar

Quest Status:
- Broken Picori Sword
- Earth Element
- Wallet (100 Rupees)
- 5 Heart Containers
- 4 Heart Pieces (0/4)

  _____________________________
 /                             \
|  CLIMBING MOUNTAINS           ================
 \                             / [WALK_2]
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ezlo will tell you to go see the elder at once, so let's do that! Just walk
south until you enter Minish Village.

----------------------------
Minish Village
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Exit Festari's place and head west toward the elder's house. Speak with him.
He says that your next destination is Mount Crenel, and there's a Minish there
that can help you reforge the Picori Blade. He'll also open a new way out of
Minish Village so we can get out of here quicker! Awesome! Exit out of the
village from this way.

----------------------------
Minish Woods
¯¯¯¯¯¯¯¯¯¯¯¯
Walk through the hollow log and enter the small house there. Talk to the Minish
__________  ________  and he will recognize you because of what you did,
|         |/       |  getting the Earth Element and all. To help you out, he
|     BOMB BAG     |  gives you a Bomb Bag filled with bombs in it! You can use
|      FOUND       |  these to help get back into town! Very helpful, Mr.
'\                 |  Minish! Exit his house, then approach the stump so you
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  can finally be back to normal size. Head north to see a
gravestone. Check it, and it will blow up, revealing a wing symbol. Ezlo has no
clue what this means...head west. North is just three small Minish caves, so go
south. Bomb the rocks in the way, exit out to Eastern Hills.

----------------------------
Eastern Hills
¯¯¯¯¯¯¯¯¯¯¯¯¯
Head north, you will see a cracked wall. Bomb it. Enter to see a chest
containing 20 Mysterious Shells. Exit. Climb up, go past the Peahats, go north.
Bomb the rocks so you can have free access to all of Eastern Hills. You can't
go north unfortunately since the workers are blocking the way there. So head
west past the Acro-Bandits to...

----------------------------
South Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Move a little south and you'll see another gravestone just above Master Smith's
house. Check it and it will blow up, revealing another wing crest. Hm. That's
gonna be bugging the crap out of us, isn't it? Anyway, head to the west side of
this field, close to Hyrule Town. Before a bridge, you'll notice a cracked wall
down a ladder. Bomb it and head inside to find a Fairy Fountain! Grabbing a
Fairy restores a lot of hearts! Exit the cave and enter Hyrule Town now.

----------------------------
Hyrule Town
¯¯¯¯¯¯¯¯¯¯¯
Head up and you will notice a peculiar guy walk past with some kids following
him. He appears to be talking about Kinstone pieces and fusing them to make
something good happen. He stops and picks you to test it   __________  ________
out, giving you a Kinstone bag so you can hold them. He    |         |/       |
gives you a Kinstone piece to try out a fusion now. Any    |   KINSTONE BAG   |
one who wants to do a Kinstone fusion will have a thought  |      FOUND       |
bubble with some kind of icon above their head. Approach   '\                 |
them and press L. Select your piece so that it matches       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
with the character's piece, and press A to attempt to fuse them together. If
it works, something wonderful will happen! Do this now with the Hurdy-Gurdy
Man. This opens up a tree in South Hyrule Field!
                       +-------------------------------+
                       | KINSTONE FUSION #01 PERFORMED |
                       +-------------------------------+

----------------------------
South Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________  ________  Take a short visit back here and enter the tree that just
|         |/       |  opened, southeast of Smith's House. Inside, you'll find a
|  HEART PIECE #5  |  Piece of Heart lying right there! Pick it up and exit,
|      FOUND       |  then head back to Hyrule Town.
'\                 |
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Hyrule Town
¯¯¯¯¯¯¯¯¯¯¯
Before heading off, let's get acquainted with this town, as you'll be visiting
it a lot, I'm sure. Up ahead are two houses. One has a coffee cup on top and
another has a Rupee up top. The one with the Rupee is Stockwell's shop, and as
you might imagine from his name, you can stock up for your trip here. Walking
inside, you'll find he sells 30 Mysterious Shells for 200 Rupees (too rich
right now), a shield for 40 Rupees (which you already have one), 10 Bombs for
30 Rupees (if you want), and 80 Rupees for a wallet. I recommend getting the
wallet, as it'll increase your Rupee capacity to 300! To buy something, get up
to it, press R to grab it, and take it over to Stockwell and press R.
                              __________  ________
                              |         |/       |
                              |  BIG  WALLET #1  |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Southeast corner of Hyrule Town is Anju, a Cucco lady. If you talk to her, she
says that her Cuccos have gone missing. She asks you to catch 2 of them within
25 seconds, can't go into buildings or leave town. Just pick them up with R and
toss them in. You get a reward of 10 Mysterious Shells and 20 Rupees. The next
time you talk to her, she ups the ante, giving you more Cuccos to catch. This
is basically just a small mini-game where you can earn some minor stuff. She
keeps giving you better rewards and makes you catch more and more Cuccos, so
you can get a good amount of stuff. As a hint, yellow Cuccos are harder to keep
in your hands. To bring them, just pick them up and throw them in the right
way, follow them, pick them up, throw them again... Eventually once you get
far enough, she'll want to do a Kinstone Fusion, but you don't have any
Kinstones right now. Keep her in mind, though.

Heading back to Stockwell's, you'll notice he has a new    __________  ________
item in stock. It's a Boomerang, and it's worth 300        |         |/       |
Rupees. I suggest getting money from Anju so you can buy   |    BOOMERANG     |
that item, as it can be thrown at enemies to stun them.    |      FOUND       |
Now head back towards the southern entrance to the Town,   '\                 |
but look left. You'll find a wooden house. Enter it. Speak   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
with Swiftblade there, and if you agree to train with him, he will teach you
the spin attack! Press and hold the button your sword's equipped to, then
release when enough power is built up! This technique is necessary to progress.
                              __________  ________
                              |         |/       |
                              | TIGER  SCROLL #1 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head over to the center area. The bazaar, I should say. There's a stand that
seems incredibly dusty...use the Gust Jar to clean it out. Nothing really
happens yet, but something will later on. Another place of interest that's
currently open is the bakery. You can buy various treats and breads at varying
prices and possibly find something good in them, like Kinstone pieces or
Rupees. Over at the east side of Hyrule Town is a hotel (that isn't open yet),
the Mayor's house, and a school. If you enter the mayor's house and exit off
the side, you can find a ladder to go down. You'll find a good number of stuff
you can't do right now, but open the chest here for a Kinstone piece. Over by
the school is another gravestone. Checking it makes it blow up, revealing
another wing crest. Eventually...

With all that done, head to the west side and talk to the soldier blocking the
way out. He sees your Tiger Scroll and figures you've learned the Spin Attack,
but wants to see it in action. Perform it and he will let you through. After
doing this, all the guards at the entryways to Hyrule Town won't block your way
anymore. Head west out of here.

----------------------------
Trilby Highlands
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you enter this area, look around nearby for a ladder leading down into the
ground. Climb down, then bomb the wall where the two torches are. Walk into the
__________  ________  new room to find a Business Scrub. Reflect its nut back
|         |/       |  at it with the shield, then talk to it. He decides to
| EMPTY  BOTTLE #1 |  sell you a bottle for 20 Rupees, so get it! Exit the cave
|      FOUND       |  and go north, then west. You'll reach a new area by
'\                 |  crossing a short bridge and heading west.
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Mt. Crenel's Base
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bomb the cracked wall that you see. Inside is just a Business Scrub that tells
you of the other one that gives you the Empty Bottle, since you need one to
progress. Well, thank goodness we got it! Outside the cave, swipe the bottle at
the deep water on the south side to fill the bottle with water! Drop it onto
the non-grown seed to make a vine grow so you can climb up. So do that, climb
up. Get past the Tektites and walk west past the climbable wall that has
boulders rolling down. There's a cracked wall within the dried trees, so bomb
that. Inside is a Fairy Fountain! You can bottle a Fairy so it can revive you
if your hearts get depleted, but I suggest keeping your bottle empty for now.

Head south. There's a bunch of white...stuff. I think it's webbing. Anyway, get
past it as it hurts, then head west when you reach the south side. You'll see
an entrance. Inside is a Business Scrub who can sell you bombs, in case you're
running low. Nearby here, there's a cracked wall. Bomb it and head inside. Pull
the mushroom until Link's face turns red, and let it fling you across. Head
upstairs. Get past the Helmasaurs and exit out. As you approach the edge, Ezlo
will tell you to jump into the whirlwind. Do so, and Ezlo will spread out like
a cloth, allowing you to glide slowly around. Glide left to the other whirlwind
and follow the path to the extreme west, heading north to the next screen.

----------------------------
Mt. Crenel
¯¯¯¯¯¯¯¯¯¯
Short visit here. You'll see there appears to be a dead-end. However, place a
Bomb between the dried trees to blow open an entrance.     __________  ________
Head inside. Here, bomb the cracked blocks to gain access  |         |/       |
to two treasure chests and a Piece of Heart! Exit and go   |  HEART PIECE #6  |
back south to Mt. Crenel's Base.                           |      FOUND       |
                                                           '\                 |
                                                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Mt. Crenel's Base
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head south, and you will see a ladder going up. Follow it. Use the Gust Jar to
get rid of the white blockages. Eventually you will uncover a small hole in the
ground as well as a large rock with a crack in it. You can use this crack to
turn Minish-sized, so hop on and shrink! Head up to the hole you opened and
drop down it. It's a Minish home! Talk to the Minish and he says that the blue
Crenel Beans grow just from regular water, but green Crenel Beans only grow
from special Mt. Crenel Mineral Water. Keep that in mind. Open the chest for a
Kinstone piece and exit. Now see the small vine over to the east? Run around
the pathway to it and climb into the cave. Follow the narrow pathways, past the
Pestos, and you will eventually reach a chest that contains a Kinstone piece.
Exit.

Now head west. See the green Crenel Bean? Enter the "valley" leading to it,
approach it, and pick it up. Yeah, it's surprising you can pick this up when
you're so small, but anyway...carry it out and drop it into the hole nearby.
Now turn back to normal size. We need to find some Mineral Water...climb down
off of here to the bottom, then head east. You'll find a sign and oddly-placed
fence pieces. Place a bomb between those pieces to blow open a cave. Enter,
then climb out using the ladder. Up here, you'll see a rock to turn
Minish-sized, but before doing that, blow up the cracked block with a bomb.
Now shrink and enter the "valley" leading to the green spring. After getting
past the Mulldozers, you'll finally reach it. Approach the deep water and swipe
your Empty Bottle there to grab Mt. Crenel Mineral Water!

Head back out and get back to normal size. Backtrack your way to where you
dealt with that green Crenel Bean. Just head west, through the cave you blew
open, and across using the whirlwinds. Head up to the bean and drop the Mineral
Water on it, watch it grow. Climb up its vine.

----------------------------
Mt. Crenel
¯¯¯¯¯¯¯¯¯¯
Now you're officially climbing the mountain. Go up the ladder next to the sign,
kill the Tektites, and place a Bomb to the right of the sign between the rocks
__________  ________  against the cliff. Head inside the blown-open cave to
|         |/       |  find a Fairy Fountain and a Piece of Heart! Now you can
|  HEART PIECE #7  |  grab a Fairy for your bottle if you want to. Now exit,
|      FOUND       |  climb down the ladder, and head east from the vine you
'\                 |  climbed to get up here. Eventually you'll reach the east
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  side. Cross the bridge up here and place a bomb against
the cliff wall to blow up an entrance. Head in. In the cave, pick up a pot and
throw it so you can reach the chest. It has a Kinstone piece inside. Now head
upstairs. In here, take down the Spiny ChuChu and Red ChuChu, bomb the cracked
blocks, push the right block up, and the center block up. Exit.

Back outside, use the whirlwinds to glide across west. Climb the ladder to go
further up. Before heading up the next ladder, go east. Bomb the cracked wall
and head inside. There's a Business Scrub! Deflect his nut and speak to him,
and he will offer to sell you a Grip Ring. This item lets  __________  ________
you have the strength and grip needed to climb certain     |         |/       |
walls! And it's only 40 Rupees! Might as well take it!     |    GRIP  RING    |
Leave and climb down. Go past the mushroom and climb down  |      FOUND       |
again, then head to the west side. Remember that Heart     '\                 |
Piece? Beside it was Crenel Wall. Time to climb up that. Be  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
careful of boulders falling down. Get on the right-side ledge, and bomb the
wall at its end. Head inside to find a special fountain. Toss a bomb in by
placing it then picking it up with R. A beautiful Great Fairy will appear, and
will ask you if you threw the Golden Bomb or the Silver Bomb in. Say neither.
She admires your honesty, so in return, gives you a Big Bomb Bag! You can carry
more bombs! 30 to be exact!
                              __________  ________
                              |         |/       |
                              | BIG  BOMB BAG #1 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ignore the ladder to the left. Instead, grab onto the mushroom and pull it
until Link's face turns red. Have it fling you across to sudden stormy weather.
Shrink using the rock there, and follow the south pathway. When the camera gets
closer, move east while avoiding the rain drops, as they can hurt. Once out of
that screen, move up and turn back to normal with the rock there. Push the left
rock into the hole, then go to the right side of the other rock. Push it left,
then up twice, then left, then up twice, then left four times, then down, then
left until you're across the rock and two spaces away from it. Push it up, then
into the hole. Push the other rock aside and go down the ladder.

In the cave, kill the Helmasaurs, and push the top block left. On the next set
of blocks, push the bottom one left. Next, push the bottom block left, then the
one above it up. Walk around to the left side, push the bottom of the set of
two blocks right. In here, push the top block right, then the block below it
down, then the left block down, then the middle block to the left. Exit. I hope
those directions were easy to follow...outside, just head east and back into
another cave. In here, kill the Helmasaur. There are two ways to get across.
Either pick up the pots on this side and use the Gust Jar to suck the mushroom
across the pit towards you so you'll fling across, or suck away the pots on the
other side and pull the mushroom next to you so you'll fling across. Either
way, go downstairs.

In here, there's a switch across the pit. To hit it, place a bomb, pick it up,
and throw it across. It will hit the switch, creating a bridge across. Exit,
then enter the next cave. In here, push the rock down, then left twice, then
down twice, then left three times, then up, then left, then up, then left into
the hole. Push the statue aside and head downstairs. In here, before exiting,
push the bottom block left and the other one up, then go left. Push the upper
block of the two to the left and open the chest for a Kinstone piece. Now exit.
Outside, shrink using the rock, then head west through the "valley." Take the
entrance that you see.

----------------------------
Melari's Mines
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Welcome to a small Minish settlement, where the Minish just go and mine. Follow
the path and you will see an entrance. This is just a hotel, but you can't do
anything. The Minish beside the entrance says that the boss is on the bottom
floor. So head down there, ignoring the other entrances since there's nothing
to do in them. Speak with the big guy, named Melari. You'll give him the broken
Picori Blade and they'll get to work on it. As it'll take a while, Melari (and
Ezlo) suggests exploring the human mines just to the west. Another one of the
elements is hidden there. Sounds like a plan! Head up to where the Minish used
to block an exit, and exit the Minish mines there.

----------------------------
Mt. Crenel
¯¯¯¯¯¯¯¯¯¯
Another gravestone is here. Return to normal size, check the gravestone to
reveal another wing crest, then climb up into the cave...

============================
CAVE OF FLAMES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Welcome to the second dungeon...head east, as north leads nowhere. Avoid the
Bob-ombs or use them to blast away the north wall, head north. Get rid of the
__________  ________  Spiked Beetles by having them run into your shield and
|         |/       |  slashing them. For doing that, a large treasure chest
|     COMPASS      |  appears. Open it for the Compass. Head west. In the room
|      FOUND       |  are a bunch of Rupees. Be careful though, one's a Rupee
'\                 |  Like in disguise, and if it grabs you, it will eat away
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  your Rupees. If caught, press directions on the D-Pad
until you let go. It also takes a LOT of hits to kill. As a reminder, whenever
you see Rupees just lying around, I recommend picking them up from afar with
the Gust Jar or Boomerang. With that in mind, head downstairs.

In here, follow the path west, up the ladder, and follow the pathway around to
the east, where a minecart is. Ezlo ponders about it and recommends hopping in.
Do so. You will go FLYING into a new room. After stopping, Ezlo regrets doing
it, while Link appears to have enjoyed it. Hah. Walk west until you get to a
south door and a bombable wall with two Bob-ombs. Blow open the wall and head
through. Inside, kill all the Helmasaurs and a pedestal will appear. This is
another Minish portal, so turn small and head through the hole on the
north-east wall. Follow the pathway east (can't go north), and you'll see a
Piece of Heart. Can't collect it when you're this small though, so head south
until you reach a new room.

Head down and get back to normal size with the pedestal.   __________  ________
Get rid of the fires by slashing them, and go open the     |         |/       |
large chest for the Dungeon Map. Now head back down and    |   DUNGEON  MAP   |
cross the lava by use of the rock platforms quickly, as    |      FOUND       |
they crumble. Open the chest for a Kinstone piece, and     '\                 |
step on the switch to open a door. Now use the rocks to      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
further cross the lava. At the middle, before crossing to the east, pull the
pots away with the Gust Jar before heading forward. Enter the door when you're</pre><pre id="faqspan-2">
at the other side.

Ride the rock platform across and get off as soon as you can before it
crumbles, and hit the Rollobites so they turn into balls. Pick them up and
throw them into the holes. Open the chest for 50 Rupees, then head north
through the pots. Up here, jump into the whirlwind and glide around to the east
side. Once there, step on the switch to open the door, push the one block up,
and then push the chest on the pedestal to the left, into the hole in the
ground. Open it for a [[SMALL KEY]]. Head north, then back east. Hop on the
minecart to ride it back, then open the locked door. Walk along the track and
slash the lever to change the minecart track direction. Hop back into the
minecart and ride it. You'll fly past the Piece of Heart and get dropped off.
Sheesh, the game is just teasing with that Heart Piece...

Head west, then north. Jump into the hole, then jump out. Now walk along the
__________  ________  minecart track to the other side. Bomb the wall and head
|         |/       |  in. Finally, you can grab that Piece of Heart! Do so, go
|  HEART PIECE #8  |  back, and head north into the next room. Drop down to
|      FOUND       |  fight eight Spiny ChuChus. Take them down, bombs might be
'\                 |  helpful. After killing them, open    __________  ________
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    the large chest for the Cane of    |         |/       |
Pacci! This item has the power to flip over things. Head   |  CANE OF  PACCI  |
west. In here, step on the flat rock, quickly use the new  |      FOUND       |
Cane to flip over the other rock, then cross. Ezlo pipes   '\                 |
in and suggests to fire the Cane's magic at the hole. Do so  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
and hop in. Link will get flung to a high ledge! Step on the switch to open the
door and make a blue portal appear below for quick access back to the
beginning. Head south.

Back in here, use the Cane to flip the minecart over. Hop in and get sent
flying to a chest on a pedestal. Push it up and into the hole. Open the chest
for a [[SMALL KEY]]. Ride the minecart back, head north, drop down, and open
the locked door. Head through to downstairs. In here, shrink yourself with the
pedestal, and get past the Traps to the hole on the west wall. Follow the path
made by the blocks to another pedestal, get back to normal size. Now, head back
through, being careful not to get hit by the Chasers. The shield can be used to
keep them back though. At the end, flip the minecart over with the Cane and
ride it. Slash the lever to change the track and ride the cart again.

You'll end up in a room of Rollobites. Hit them and throw them into the row of
holes leading to the lever on a pedestal. Once all the holes are plugged, pull
the lever out, and push it to the other hole. Slash the lever to lower the
blockage and follow the path to the next room. In here, jump off the north side
and open the chest for a Kinstone piece. Push the top block aside, throw the
Cane's magic onto the hole (not the bottom one) and jump into it from the
right. Get sent up to the chest and open it for another Kinstone piece. Drop
down and head east.

In here, flip the moving rock platform over, and get on it when it's moving
south. Flip the next rock platform and then the next, getting off on solid
ground. Flip the rock platform up ahead, use the Gust Jar to get rid of the
pots to the right, and ride the rock to the next solid platform. Now here, you
must cross the rock platforms, flipping over the spiked ones before getting on
them, quickly, before the platforms collapse. Eventually you'll reach the end.
Head north into the next screen. Climb up, then drop down. Head east. Get past
the blade Traps and open the chest for a Kinstone piece. Head back, throw the
Cane's magic onto the upper hole, and have it launch you up to the left. Drop,
fill the hole with magic, and drop into it from the south to jump into the
whirlwind. Glide north to the high ledge and head east.

Use the whirlwind at the end to glide to the south ledge, follow it to the
large lava room. Use the whirlwind to glide down to the south. Fill the hole
with Cane magic, jump into the whirlwind, and glide to the ledge with the
chest. Open it for 100 Rupees, then drop back down. Use the Cane on the hole to
jump to the whirlwind, glide to the flames, get rid of them with the Gust Jar,
and use the Cane on the hole to jump to the higher ledge. Jump to the whirlwind
and glide across the next ones to a southwest ledge. Open the chest for a
Kinstone piece, then use the Cane on the hole to jump to the next whirlwind,
gliding north over to the large chest on the ledge. Open it to get the Big Key!
                              __________  ________
                              |         |/       |
                              |     BIG  KEY     |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Drop down and step on the switch to create a red portal. This is a quick link
between here and the beginning, in case you need to prepare...considering the
boss door is right here. You can reach it by flipping the rock platform that
comes along and getting on it. Head in. Before dropping down, you can check the
pots for some supplies...especially Fairies, in case you want/need any. Now
drop when you're ready...

~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Gleerok
¯¯¯¯¯¯¯¯¯¯¯¯¯
The boss will come up from the lava and start spitting fireballs at you, which
leave fires out that can become increasingly annoying in number. They can be
taken down by slashing them or with the Gust Jar. What you need to do is run
around and throw the Cane of Pacci's magic onto the shell on its back. It will
flip, spiked side down, and hurt the Gleerok. It will then lower its head and
neck somewhere. Hurry there, walk along its neck, and slash at the jewel on its
back. When the Gleerok starts to shake, get off quickly, otherwise you will
take a dip into the lava...and that's not good. After it sinks, the room will
shake, making blocks fall down all around. Avoid those. After that, the boss
will repeat its strategy, so repeat yours. The only difference as you give it
more damage is that it will attempt to throw a lot more fire around to hinder
where you can go, and when it sinks the lava will sometimes nearly flood the
room, thinning your walking space. Eventually, it will die.
~~~~~~~~~~~~~~~~~~~~~~~
                  __________  ________   __________  ________
                  |         |/       |   |         |/       |
                  |   FIRE ELEMENT   |   | HEART  CONTAINER |
                  |      FOUND       |   |      FOUND       |
                  '\                 |   '\                 |
                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You gain the Fire Element! Two more elements to go. Before leaving, take the
Heart Container with you...

+++++++++++++++++++
ITEM SUMMARY
¯¯¯¯¯¯¯¯¯¯¯¯
Inventory:
- Smith's Sword
- Small Shield
- Gust Jar
- Cane of Pacci
- Boomerang
- Bombs (30)
- Empty Bottle (1)

Quest Status:
- Earth Element
- Fire Element
- Grip Ring
- Kinstone Bag
- Big Wallet (300 Rupees)
- Tiger Scroll #1
- 7 Heart Containers
- 8 Heart Pieces (0/4)

  _____________________________
 /                             \
|  TRAVERSING SWAMPS            ================
 \                             / [WALK_3]
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Phew. With two elements down, we've got two more. In the meantime, let's visit
Melari. Shrink yourself with the rock, then enter the Minish mines.

----------------------------
Melari's Mines
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Speak with Melari. He will compliment that you got the element pretty quickly,
__________  ________  but he was still able to finish your sword. It became the
|         |/       |  White Sword! Link will now use it, replacing his grand-
|   WHITE  SWORD   |  -father's sword that you've been using. Melari says that
|      FOUND       |  after infusing the blade with all four elements, it will
'\                 |  become a sacred blade. He says that, to infuse the blade
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  with the elements, you need to visit the elemental
sanctuary. It's a strange realm trapped between two worlds, the Minish world
and the human world. The doorway opens once every 100 years, and luckily this
is the 100th year. The door's hidden within Hyrule Castle. So considering that
info had so much importance now, we must infuse the blade with the two elements
we have now. Exit the Mines from the left.

----------------------------
Trek to Hyrule Castle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Get back to normal size and jump off south. Keep climbing down until you're at
the base of Mt. Crenel. Head east to Trilby Highlands, then east once more into
Hyrule Town. From there, head north to North Hyrule Field, then north once more
across the moat to Hyrule Castle Garden. Head north into the castle.

----------------------------
Hyrule Castle
¯¯¯¯¯¯¯¯¯¯¯¯¯
Inside, look for a staircase to go down. There's one at the entrance room, up
the left ladder. Once downstairs, look for a doorway with light coming out. You
will come to a little garden. Walk north to find a glowing doorway. Ezlo says
that might be the entrance to the sanctuary. Step in...

----------------------------
Elemental Sanctuary
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Walk through the hall and you will end up locked in a room. Up ahead is a
pedestal that a sword can be inserted, as well as four other pedestals that
seem to be where the elements are placed...head up to the sword pedestal and
place the sword. The Earth Element and Fire Element will emerge from Link's
body and infuse the blade! Afterwards, a tablet will appear. Ezlo will read it.
It says that you must charge your sword's power and step onto the glowing
tiles. Step onto the tile and charge your sword until the meter below your
hearts fills up. Then step onto the other tile. A form of Link will briefly
appear where you once stood...interesting!

As might be obvious, any time you see these glowing tiles, you can now split
yourself in two by completely charging your sword's power. The ghost Link will
follow your every movement, and will stay around until the charge meter fully
depletes or if you force the ghost Link into a wall. With that said, walk south
to the door that closed. On the left set of tiles, stand on the right one.
Fully charge your sword, then step on the left tile on the right set. Now walk
onto the floor switch and your doppelganger will do the same, opening the door
back up. Exit the sanctuary...

----------------------------
Hyrule Castle
¯¯¯¯¯¯¯¯¯¯¯¯¯
Well...with that done, time to...do stuff. Exit the castle and head over to
Hyrule Town. As you get there though...you're met by Vaati. Judging by the
conversation, Ezlo used to be Vaati's master, and Ezlo created the cap that
Vaati now wears. Vaati then leaves and traps you, where you'll have to fight
against two Moblins! They carry spears as weapons, but they're pretty slow, so
a few slashes against each will do nicely. After the battle, Ezlo provides an
explanation. He and Vaati are both Minish. Ezlo was once a renowned Minish sage
and craftsman, and took Vaati in as an apprentice. Unfortunately, Vaati became
enchanted by the wickedness of men, and took Ezlo's cap that grants wishes to
fuel his evil desires. You'll watch a little cutscene of this event. Vaati
placed a curse on Ezlo, turning him into the form of a cap that he now has. He
then explains that the light force Vaati wants is a Picori gift to the humans,
as well as the Picori Blade. After that story, head south to Hyrule Town.

----------------------------
Hyrule Town
¯¯¯¯¯¯¯¯¯¯¯
Before searching for the next element, let's get some side stuff done. First,
enter the cafe. It's the building with the coffee mug on its roof. Once inside,
flip the large pot over and hop onto it. It's a Minish portal! Turn Minish,
then exit the building through the hole on the south side by the table. Once
outside, head west and cross the "bridge." Head north and talk to the dog. He
will apologize for being in the way and move. Now enter the wooden house that
has the water wheel. The entrance is marked by the lines of flowers behind it.
Turn back to normal size using the pot there and exit.

Down here, you'll find a tree with an entrance. Head inside and walk down the
stairs to find Carlov, a figurine maker. Basically, you can gain his figurines
by trading your Mysterious Shells. The more Shells you trade, the better the
chances at getting a new figurine. Of course, the shells you need to trade to
get a better chance become higher as your collection rises...whenever you get
more Mysterious Shells, I recommend using them on this to get more and more
figurines.

With that done, head over to the house to the right of Stockwell's shop. Inside
is a pot you can flip over with the Cane, revealing a Minish portal. Shrink in
size and exit the house through the hole near the doggie bowl. From here, head
north, up the small vine next to the steps, and go around  __________  ________
behind the hotel. See the lines of flowers? Enter through  |         |/       |
there. Inside, you'll find a Piece of Heart. Return to     |  HEART PIECE #9  |
normal siz briefly so you can collect it, then shrink and  |      FOUND       |
head back out. Drop down somewhere and head over towards   '\                 |
the bazaar. Take the back entrance to the bakery (the rows   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
of flowers), walk behind Wheaton, and climb up the shelves. Enter the left
hole, walk around on the rafters to find a chest. Open it for 100 Rupees. If
your wallet is full, I recommend buying stuff at Stockwell's or at this bakery
to offload your Rupees. Then come back and grab this. Now head back inside the
house where you shrunk and return to normal size.

Next head over to Swiftblade's place. He has a new move to teach you now that
you have a new sword. This technique is the Rock Breaker. Simply put, you can
__________  ________  break rocks and pots simply by swinging your sword at it.
|         |/       |  VERY helpful and much less time-consuming than what you
| TIGER  SCROLL #5 |  have been doing before. You gain the Tiger Scroll for
|      FOUND       |  learning this! Now exit Hyrule Town off to the south.
'\                 |
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
South Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Not much here, just head east to Eastern Hills.

----------------------------
Eastern Hills
¯¯¯¯¯¯¯¯¯¯¯¯¯
Head up towards the north side. You'll notice a hole. Send the Cane's magic
into it and use it to spring yourself up to a ledge. Follow it to a secluded
ledge in Minish Woods.

----------------------------
Minish Woods
¯¯¯¯¯¯¯¯¯¯¯¯
Enter the tree there and go down the stairs. You'll encounter another Great
Fairy. She has need of many Rupees and wants you to throw all of yours in
there. Say "Sure" then re-assure her that you are going to throw all your
Rupees in. She admires your kindness, and says that she doesn't need your
Rupees. Instead, she will give you a big wallet, that will allow you to carry
more Rupees! Exit the tree and then out of Minish Woods.
                              __________  ________
                              |         |/       |
                              |  BIG  WALLET #2  |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Eastern Hills
¯¯¯¯¯¯¯¯¯¯¯¯¯
Drop down, then head north to Lon Lon Ranch.

----------------------------
Lon Lon Ranch
¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the path alongside the ranch to the north. You'll pass cracked blocks
blocking the east entry to Hyrule Town, so bomb those down and continue north.
Use the Cane of Pacci on the hole and jump in to spring up to a ledge. Go.

----------------------------
Veil Falls
¯¯¯¯¯¯¯¯¯¯
Just a short visit here. Follow the path around, not back to Lon Lon Ranch
after climbing down, and you'll find a Piece of Heart just sitting there by the
water. Grab it then exit to Lon Lon Ranch the way you came in, then head west.
                              __________  ________
                              |         |/       |
                              | HEART  PIECE #10 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
North Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Go to the northwest side of the area. The sign says that this is the way to the
Royal Valley, but you can't really get there yet. However, climb down the
ladder here or enter the cave, then go down the stairs. You'll find a Piece of
Heart. Grab it and leave the way you came in. Return to Hyrule Town and then
make your way back to Mt. Crenel.
                              __________  ________
                              |         |/       |
                              | HEART  PIECE #11 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Mt. Crenel
¯¯¯¯¯¯¯¯¯¯
At the base, climb up the first wall you see. The one with boulders falling
down. Keep climbing the east side until you can't climb anymore, and enter the
cave. Inside, stand on one of the corners of the glowing tiles, charge your
sword up to maximum, then move off of the glowing tiles and over to the other
corner, same level. Now move the Links past the obstacle and step on both
switches. Inside, you'll find Grayblade's dojo, as well as two chests
containing 50 Rupees each and a Piece of Heart! Grab them all and speak with
Grayblade to learn a new technique. It's the Roll Attack. Roll by pressing R
while moving, then right at the beginning or end of your roll, attack. Link
will do a sliding stab forward. Pretty neat technique. You get a Tiger Scroll!
                  __________  ________   __________  ________
                  |         |/       |   |         |/       |
                  | HEART  PIECE #12 |   | TIGER  SCROLL #6 |
                  |      FOUND       |   |      FOUND       |
                  '\                 |   '\                 |
                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Alright, side stuff's over for now. If you're wondering about Kinstone
Fusions...ehehe...I'm waiting until a little later for that. Kind of a
nightmare to document those. Anyway, head back to Trilby Highlands.

----------------------------
Trilby Highlands
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Remember the cave you got the Empty Bottle from? Head down there. Inside, split
yourself into two on the glowing tiles, with the ghost either directly above or
below you. Push the block aside and head up the ladder to exit the cave. Back
outside, bomb the cracked wall and head inside. Kill all the Keese and open the
chest for a Kinstone piece. Exit. Head south and you will see a tree with an
opening. Inside is Percy, someone who lost his Kinstone piece. He figures he
might've left it at the inn, but can't go back because the roadways are blocked
to Hyrule Town. So with that, exit his tree house, and head to the east side
and go north. Climb up the steps and push the rock into the hole. Now you can
enter the other side of Trilby Highlands from Hyrule Town. Head south to a new
area.

----------------------------
Western Wood
¯¯¯¯¯¯¯¯¯¯¯¯
As you enter, Link and Ezlo sense something happening at Hyrule Castle...cue
transition scene as it shows Vaati appearing in front of King Daltus. He
does...something to the King, and then a little later on, the soldiers are
called, and the King demands them to search for the sacred light force. Well,
I think Vaati just possessed the King. That's not good. Well, once you gain
control, head south until you find a rock. Push it into the hole so you can
enter this area from South Hyrule Field. West of here is Castor Wilds, the sign
of it says to not enter without the Pegasus Boots...damn it. Well, head back to
Hyrule Town.

----------------------------
Hyrule Town
¯¯¯¯¯¯¯¯¯¯¯
Well, we need Pegasus Boots...where's a place we can get boots? The shoemaker!
Head to the shoemaker's place. Suddenly, he falls asleep and can't wake up.
Well that's bad...exit. You'll notice that a new stand is open on the bazaar.
This is Beedle's Picolyte shop. He sells Picolyte types that go into your
bottles. They're really expensive...but using them affects drops from cutting
grass, killing enemies, and breaking pots/rocks. Anyway, now the inn at Hyrule
Town is open. You can choose your own hotel room to stay in and have a prize
for doing so. The more expensive the room, the better the prize...with the most
expensive room being 400 Rupees. Yikes. On the top floor of the hotel, you'll
find three beautiful girls. Uh, yeah. Din, Farore, and Nayru. They aren't
actually THE goddesses...just girls that share their names. They're actually
oracles from distant lands, so they're still a little special. The three are
looking for their own homes. You can't do much for them now though, so exit the
inn.

Re-enter the shoemaker's place, and shrink yourself from the pot. Climb the
small ladder up to Rem's table. You'll see a few Minish. Talk to them and they
will say that they made Pegasus Boots, but Rem's the only one who can make the
finishing touches. As he's asleep...he needs a special item to be waken up. The
item you need is from Syrup at her hut in Minish Woods. They will mark her
location on your map. Alright, seems we're a bit closer in getting to Castor
Wilds. Exit the place and then exit out Hyrule Town through the east.

----------------------------
Lon Lon Ranch
¯¯¯¯¯¯¯¯¯¯¯¯¯
Head into the ranch and you'll see Malon and Talon. Talon's kinda stressed, and
Malon's a bit pissed. The key to the ranch is locked inside. Well that's not
good. Step behind the ranch and shrink yourself using the stump. Enter the
house through the hole next to the front door. Get yourself back to normal size
and get rid of the pots to find the Lon Lon Ranch key! Shrink yourself, exit,
get back to normal size, and speak to Talon. He's very grateful that you got
his key back somehow, and tells you that if you ever need to get to Lake Hylia,
you can cut through their house. Nice! Cut through the house to the fields.

Out here on the north side, there's a cave entrance. Enter, split yourself in
two with the ghost on your side, and push the block up. Open the chest for 50
Rupees, then exit the cave. Going up the ladder gets to an odd ledge up
there...it comes into play later. Head east. You will see a fork in the road
with a sign saying that Lake Hylia is to the right, Syrup's hut is to the
south...but there's deep water in the way. Great. Head north and follow the
path. Push the rock aside so you have a shortcut back here and you don't
necessarily have to use the ranch.

Use the Cane of Pacci on the hole and fling yourself on the ledge. Shrink
yourself on the stump and cross the wooden plank. Drop into the hole. Open the
chest for a Kinstone piece. Get back and un-shrink. Now jump to the whirlwind
and glide south to a ledge. Follow it to another whirlwind, glide south across
the water. Head in to Lake Hylia...

----------------------------
Lake Hylia
¯¯¯¯¯¯¯¯¯¯
Just head south until you get to Minish Woods. There's a way west back to Lon
Lon Ranch, but don't head there yet.

----------------------------
Minish Woods
¯¯¯¯¯¯¯¯¯¯¯¯
In here, head south, then go west. Follow the narrow path  __________  ________
to a Piece of Heart! This is the first one you ever saw    |         |/       |
in the game, so finally! Grab it, then go back and head    | HEART  PIECE #13 |
east, climb the steps, and you will reach Syrup's hut.     |      FOUND       |
Enter. There are two things to look at...blue potion and   '\                 |
a mushroom. Pick up the mushroom and talk to Syrup. Buy it   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
for 60 Rupees! Get that Wake-Up Mushroom. Now exit her shop (unless you want
blue potion) and head back north to Lake Hylia. Head west to that other exit to
Lon Lon Ranch.

----------------------------
Lon Lon Ranch
¯¯¯¯¯¯¯¯¯¯¯¯¯
Push the rock into the hole to have easy access to that corner of Lake Hylia
and Syrup's corner of Minish Woods, then climb up onto the ledge. Jump into the
whirlwind and glide west to the other one. Over here, you'll find a Goron that
is trying to break through a wall, but can't seem to do it. Push the rock
beside him into the hole to have easy access here, then begin a Kinstone Fusion
with him. He has a curved blue piece, so you need the same kind. You should
have one of these, so do the Kinstone Fusion with him. This makes a Goron
Merchant arrive at Hyrule Town and set up shop at the bazaar. He sells
Kinstones! That should prove useful. Head into Hyrule Town.
                       +-------------------------------+
                       | KINSTONE FUSION #47 PERFORMED |
                       +-------------------------------+

----------------------------
Hyrule Town
¯¯¯¯¯¯¯¯¯¯¯
As you'll see, the Goron Merchant is there and sells Kinstones. With all types
of Kinstones available, I should get to Kinstone Fusions soon...but not now.
Also, Malon is here in town now, selling Lon Lon Milk. It's a healing item for
your bottles. That said, enter the shoemaker's place, stand in front of Rem,
__________  ________  and press R to use the Wake-Up Mushroom and...make him
|         |/       |  wake up. He gets right to the finishing touches of the
|  PEGASUS  BOOTS  |  Pegasus Boots and gives them to you! With this, you can
|      FOUND       |  run really fast in any given direction. Really awesome!
'\                 |  Now we can traverse Castor Wilds. Before doing that
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  though, visit Swiftblade. Now that you have the Pegasus
Boots, he will teach you a new move. It's the Dash Attack! Equip the Pegasus
Boots and the sword at the same time, then just use the Boots. Link will hold
his sword out, stabbing anything he runs into. Pretty simple. Exit Hyrule Town.
                              __________  ________
                              |         |/       |
                              | TIGER  SCROLL #3 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Castor Wilds
¯¯¯¯¯¯¯¯¯¯¯¯
Head back to Castor Wilds. You should remember where to go! Once there, dash
across the muck to the west, then south onto the solid ground. Head northwest
and enter the cave. Inside, go downstairs, follow the hall to a room with a
treasure chest. The door locks, the chest disappears, and a Darknut appears.
To defeat this guy, you have to trick him, as he will always block your
attacks, always face you, and rush toward you if you get too far. Shield his
attacks to find out he stops a bit. Walk around to his side and slash him. Keep
doing it until the Darknut dies and the treasure chest re-appears. Open the
chest to get a golden Kinstone piece. Golden ones are plot important, so...this
needed to be gotten. Exit this cave.

Climb up to the ledge, then head north across the bridge. Climb down on the
next ledge, then dash across the muck to the west. Once at the west, stop, turn
north, and dash to solid ground. Shrink on the stump there, then head through
the small hollow log to a small watery valley. Get on the lilypad and use the
Gust Jar to move yourself across. At the other side, drop into the hole. Kill
all the blue Mulldozers to make a big treasure chest appear. Open it to get the
Bow! With this, you can shoot arrows! Nice. Climb out and return to the stump
to unshrink yourself.
                              __________  ________
                              |         |/       |
                              |       BOW        |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash back east out of the muck. Climb up the vine, go down south-east, climb
down, and shoot an arrow at the statue. It comes alive and hops toward you.
Keep shooting arrows at its eye, it will eventually die. And that's a rhyme.
Dash across the muck north then west, then push the rock into the hole to the
south. Now head north toward the wall and enter the cave. Open the chest for a
another golden Kinstone piece. Now head back, and head west over to where the
muck was as a barrier to the place where you got the Bow. Now shoot an arrow
into the Eyegore Statue and destroy it, climb up where it was. Now jump into
the whirlwind and glide south past the blue water to solid ground. Head south
and you will find a giant gravestone. Push the stone up to reveal a staircase.
Head down, and you'll find a dojo. Inside is the ghost of Swiftblade the first.
Unfortunately we need all seven Tiger Scrolls to train with him...but hey,
there's a Piece of Heart! Grab it and exit.
                              __________  ________
                              |         |/       |
                              | HEART  PIECE #14 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash south across the muck to your right, and then go east. There's another
gravestone that reveals itself as a wing crest. Get rid of the Eyegore Statue
there and push the rock into the hole over to the north. Now climb up, head
across the bridge, jump into the whirlwind, glide southwest, push the rock into
the hole, and enter the cave. Open the chest for a golden Kinstone piece. Boy
we're starting to get a bunch! Exit, head west, north, climb up to a ledge.
Take the south-west bridge. Destroy the Eyegore and follow the path. Open the
chest to get a Kinstone piece. Two red Rupees appear, but they're actually
Rupee Likes, so be careful of them. Now head to the southwest corner of this
place. You know, the alcove with three statues that's south of Swiftblade the
First's grave. The three statues each want to fuse Kinstones with you. They
just happen to be the gold pieces you collected, so fuse with each. After
fusing with all three, the way towards the next element is opened, so head
through. I'm counting the three fusions as one, if you're curious.
                       +-------------------------------+
                       | KINSTONE FUSION #02 PERFORMED |
                       +-------------------------------+

----------------------------
Wind Ruins
¯¯¯¯¯¯¯¯¯¯
Follow the path here, and after climbing, bomb the wall. Inside the cave is a
chest containing a Kinstone piece. Now follow the path and touch the statue to
make it come alive. This is an Armos. It'll move around towards you at all
times, so just slash until it's destroyed. Continue, avoiding the Leevers that
come up. You will eventually see a stump. Shrink with it and drop down the
small hole in the floor. Inside is a Minish home. He says there's a switch to
turn those Armos off and on inside them. Huh. Open the chest for a Kinstone
piece and leave. Now approach the Armos, and climb its shield. Enter its head
and slash the lever to turn it on. Now exit it, shrink back, walk up to the
Armos, and destroy it. Follow the path, and push the rock into the hole.

Head east. Climb the ladder and kill the Tektites to make a way further up.
Climb, then head east. You'll find a stump. Shrink and backtrack. Climb down
the vine next to the steps, then down the vine to the left. Finally, climb down
the second-left vine and enter the hole. Follow the path   __________  ________
of the cave while taking down Pestos to eventually find a  |         |/       |
Piece of Heart. Grab it and exit, then head back to the    | HEART  PIECE #15 |
stump you shrunk with. Head south through the path over    |      FOUND       |
to the Armos. Climb into its head, activate it, go back    '\                 |
to the stump to get back to normal, then go and destroy      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
that Armos. Continue after pushing the rock into the hole, to the next screen.
Here, kill all the Armos except for the one that moves to block the way forward
when you get near, and the way to two chests will open. Get the 50 Mysterious
Shells and 50 Rupees from them, then shrink with the stump. Climb into the
Armos and de-activate, get back to normal size, and now you can continue.

Follow the path, get rid of any blocks and Ropes you see, as you will need to
kill all enemies to proceed. Some of the blocks have Spiny Beetles underneath
them. Once you've killed them, proceed. Walk straight into the next dungeon...

============================
FORTRESS OF WINDS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As soon as you start off, you find four entrances. Yikes. Start off by entering
the second right doorway. It should lead to a room that has a Minish hole. Go
upstairs. In here, get rid of the Spark by using the Boomerang on it (free
Fairy!) and kill the Stalfos. Now pull the left lever to open the door ahead,
and the right lever to make a chest appear. Open both chests to get a Kinstone
piece in each. Head south. If you're looking at the map, you'll notice that the
areas that have these dirt walls everywhere aren't even covered in the map.
That's kinda odd. Anyway, just go up the ladder here, then head north. In this
room, you'll find two switches beside a door, but they won't stay down. Going
west, you'll see a couple of Armos, and some skulls on glowing tiles. Some of
the skulls come alive and try to ram into you, so avoid them. Get rid of the
skulls and destroy the active Armos.

Now stand on the glowing tile that the Armos was on, charge your sword fully,
and then move to the glowing tile on the very corner to split yourself. Now
move over to the floor switches and stand on them to open the door. Head
through and shrink yourself on the pedestal. Return to the room with the
glowing tiles, and climb into the remaining Armos to activate it. Exit it, then
move to the nearby pedestal and turn back to normal. Push aside the block, then
destroy the Armos. Pull the lever and a key will fall down to the first floor.
Huh. Before dropping, go back and shrink. Then drop through the hole down to
the first floor. Head east through the hole, then un-shrink and grab the Piece
of Heart. Now you can exit by pushing the second block from the left downward.
                              __________  ________
                              |         |/       |
                              | HEART  PIECE #16 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Exit, then return to the second-right doorway. Pick up your [[SMALL KEY]]. Now
head back south out of here, and enter the leftmost door. Head upstairs, follow
the path. Eventually you'll see an odd mark on the west wall. Line up with it
and shoot an arrow at it, and the door will open. Kill the Stalfos that
surround you, and continue south. Follow the path, being aware of the Rupees,
as Rupee Likes hide among them, and climb up the ladder. Follow the path
through the door. In here, step on the moving platform to your left, then the
horizontally-moving platform, and quickly shoot arrows into each of the eyes on
the north wall to open the door there. Head through. In here, split yourself on
the glowing tiles so you're even with the floor switches, and step on them. The
Eyegore Statues will activate, so destroy them. Open the large chest that
appears for the Compass! Great.
                              __________  ________
                              |         |/       |
                              |     COMPASS      |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now exit this room, and get on the platforms so you're on the rightmost
platform. Quickly shoot arrows at the east wall eyes to open the door there.
Enter. Kill the Ropes here and destroy the skulls, then split yourself so that
your ghost is below or above you, and push the block to the east all the way.
Now, re-split yourself so your ghost is above you (unless it is already) and
push the other block to the left. Now re-split again so your ghost is to your
left or right, and push the first block up all the way. Pull the lever and a
key will drop down to the first floor. Drop down and collect your [[SMALL
KEY]]. Now exit south, and enter the only other door you haven't. Go upstairs.

Up here, kill the Stalfos and destroy the Eyegore Statues up north, then go a
__________  ________  bit further north to see two locked doors. Hm. Before
|         |/       |  dealing with them, climb up the stairs where the large
|   DUNGEON  MAP   |  chest is, and open it for the Dungeon Map! Now go through
|      FOUND       |  the left door. Step on the moving platform and dodge the
'\                 |  blocks in the way, climb up on the other side. In here,
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  shoot the eyes on the west wall while being on the
lookout for the Wallmaster, as if it grabs you, it'll take you to the beginning
of the dungeon. Shooting the eyes will create a bridge for you to continue
across. In the next room, attempt to leave through the south and both doors
will suddenly close, and a Darknut will attack! Defeat him the same way as the
one you fought in Castor Wilds. After his defeat, a blue portal will appear as
a short warp to the beginning. Don't take it though. Head south. Follow the
green blade Traps over to the floor switch and step on it. The south door will
open, so head in.

Follow the path and you will see a couple of skulls with a space between them.
Place a bomb there and the will blow open. Enter and open  __________  ________
the chest to get the Mole Mitts! Use these to dig through  |         |/       |
dirt walls. Dig through the dirt to the chest and open it  |    MOLE MITTS    |
for 100 Rupees. Now exit and continue right to return      |      FOUND       |
back to the room with the two doors. Enter the right door  '\                 |
this time. In here, pull the lever all the way and a bridge  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
will be created. Quickly head across it though, as it will recede. Ezlo will
comment on how close a call it was. Head east and you will find Floormasters.
Just like Wallmasters, they will send you back to the start of the dungeon if
you're not careful. So stun them with the Boomerang and slash them. Or use
arrows, those kill them in one hit. For defeating them, a pedestal for
shrinking appears. Don't use it yet though.

Head east, slash through the skulls. At the south end, bypass the rolling
spiked logs by ducking into the holes. Here, you'll see two statues and four
switches. First, push/pull the statues onto the top left and bottom right
switches. Now move north, kill the Ropes. Stand on the top right glowing tile,
fully charge your sword, then move to the bottom left tile. Now move south and
position your two selves on the remaining two switches to make a [[SMALL KEY]]
appear. Grab it, then use it to unlock that south door. Return to the pedestal
you revealed, shrink, and head east, through the hole, south, between the two
rolling logs, into the door you just unlocked. Follow the path until you see a
small hole in the wall. Head in.

Get yourself back to normal size, and step on the switch to make a [[SMALL
KEY]] appear. Dig through the dirt over to it. Shrink again and exit. Drop down
to the pedestal, turn back to normal, kill the Floormasters, then head east and
through the doorway. Dig through to the ladder and climb it, ignoring the
Moldorms. (Though one of the pots holds 50 Rupees.) Head through the doorway.
__________  ________  In here, open the locked door and drop down the right
|         |/       |  hole. Open the large chest for the Big Key! Great, now we
|     BIG  KEY     |  can head up to the boss right now! But let's do a couple
|      FOUND       |  of things since we have the Mole Mitts. Push aside the
'\                 |  block, and head west over to the center room. Go
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  downstairs to the first floor, over to the room with a
lot of dirt. There's 50 Rupees over in the right corner, and a new doorway as
well as a chest containing a Kinstone piece on the left corner. Grab the piece
and enter the door. You will face a battle against two Wizzrobes. They
basically fire wave-like bolts of energy in whatever direction they face after
appearing, then disappear, then re-appear to do the same thing. Kill them when
they are visible, while dodging their shots and the shots fired from the
torches. After killing them, a chest appears. Open it for 80 Mysterious Shells.

Now exit the room and enter the second-left doorway, climb up to the second
floor, follow the rooms, over to the dirt-filled area. A chest is hidden on the
right corner by the doorway. Open it for a Kinstone piece. Climb up the ladder.
In here, dig to the floor switch, and step on it to make a chest appear. Open
it for a Kinstone piece. Now climb back down to the first floor dirt room, and
enter the second-right door. Climb up to the second floor and over to the
dirt-filled room. Dig to the chest and open it for a Kinstone piece. Climb up
the ladder, then dig to the chest (being aware of the Spark) and open it for a
Kinstone piece. With cleanup now done, we can head toward the boss. Climb back
down to the first floor dirt room, and take the middle doorway, which is right
across from the entrance. Climb up to the second floor where we got the map,
and exit south.

In here, before climbing, dig out the statue and push it onto the floor switch
to keep it down, and open the chest that appears to get a Kinstone piece. Now
climb the ladder and dig through the dirt to enter the doorway. Inside, you
will see the boss door and four blocks, with one seeming like it's out of
place. Push that top right block to the right against the wall and a red portal
will appear. Quick warp to the beginning in case you need preparations. Enter
the big door. Inside is a supply room. Sparks in case you need Fairies, and the
skulls drop a lot of hearts and arrows. Something tells me you're gonna need to
use the Bow in the boss fight, so get it ready. Head north...

~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Mazaal
¯¯¯¯¯¯¯¯¯¯¯¯
A head boss with hands. Certainly seen a lot of those in Nintendo games.
Anyway, this guardian boss floats around and uses its hands to pound on you,
push you towards walls, or grab you to do major damage. Avoid them and shoot
arrows into the eyes on the palms of the hands. After shooting the eyes, go and
slash them to disable the hands. Once both hands are disabled, the head will
drop. Move to one of the pedestals, shrink yourself, and walk into the head.
Inside are six pillars that seem to be power nodes. One of them is glowing
around the ground. Slash that until it's destroyed, and you'll be carried out.
Return to normal size and repeat the process.

It will get faster and harder to hit the eye-palms the more damage is done, and
it can also pound the ground to make red Beetles drop that can do damage if
they latch on. Subsequent times you enter the head, there will be a lot of
dirt, so you have to dig through as well to find the right pillar. After three
of the pillar power nodes are destroyed, Mazaal will finally be fully
destroyed.
~~~~~~~~~~~~~~~~~~~~~~~
                              __________  ________
                              |         |/       |
                              | HEART  CONTAINER |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Grab the Heart Container that's left behind and go through the door that opens.
Walk up to a rather giant tablet. Read it. It's from the Tribe of Winds. They
have mastered the winds, and live with the winds. Zeffa will be summoned by
certain notes, and will help you find the power you seek. Zeffa flies by and
drops an Ocarina. Pick it up. It's the Ocarina of Wind! Playing this allows
Zeffa to fly by and pick you up, and can then drop you off at any wind crest
you have revealed. Oh sweet, now we can warp! Ezlo says that the Tribe of Winds
must have left for the heavens and have taken their Wind Element with them.
Well, that's unfortunate. I guess for the time being we just have to work
toward the other element. Link will be warped out...
                              __________  ________
                              |         |/       |
                              | OCARINA  OF WIND |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
+++++++++++++++++++
ITEM SUMMARY
¯¯¯¯¯¯¯¯¯¯¯¯
Inventory:
- White Sword (Two Elements)
- Small Shield
- Pegasus Boots
- Gust Jar
- Mole Mitts
- Cane of Pacci
- Ocarina of Wind
- Boomerang
- Bombs (30)
- Bow (30)
- Empty Bottle (1)

Quest Status:
- Earth Element
- Fire Element
- Grip Ring
- Kinstone Bag
- Big Wallet (500 Rupees)
- Tiger Scroll #1
- Tiger Scroll #3
- Tiger Scroll #5
- Tiger Scroll #6
- 10 Heart Containers
- 16 Heart Pieces (0/4)

  _____________________________
 /                             \
|  FUSIONS & WETNESS            ================
 \                             / [WALK_4]
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Back outside, Ezlo suggests going to the last element since we couldn't get the
Wind Element. So that means no sword upgrade yet. First off though, try out
your new Ocarina. Play it and you will get sent to the sky and are given a map.
Whatever crests you discovered, you can warp to. So warp to the bottom-left
one, which is at Castor Wilds. Head north, climb up to a ledge, continue north
across two bridges and climb down. Move southeast and you will see a round,
clay-colored part of the wall. You can dig into these with the Mole Mitts, so
do so. Inside, dig through all the dirt to find a Like Like and two chests.
Make sure the Like Like is taken care of (it can eat your shield if it grabs
you) and open the chests for a Kinstone piece and 50 Mysterious Shells. Now
exit and play the Ocarina of Wind. Land over at Hyrule Town.

----------------------------
Hyrule Town
¯¯¯¯¯¯¯¯¯¯¯
Heading over to Stockwell's shop, you'll find there's a bomb bag and quiver for
sale, but they're both 600 Rupees each. A little too rich for you right now.
You can buy more Mysterious Shells from him if you want, though 200 for just 30
of them is quite pricy...however, there is an empty bottle on a shelf behind
Stockwell. So how do we get it? Well, we'll get to that a little later. Head up
north and, next to the bakery, you'll see a wall you can dig into. Do so. Dig
through the massive cave to find three chests (one to the right, one in the
middle north, and then one to the left north of the ladder) and a ladder. Get
the Kinstone pieces from the chests and climb down the ladder. Open the chest
to get 100 Rupees (see why I pointed you to Stockwell's to buy something?) and
head east. Push the rock into the hole directly in front of it. Unfortunately
that's all you can do here, so just exit the way you came in.

Now to get that bottle. Head over to the cafe that's to the left of
Stockwell's, and push aside the shelf to the left. It will reveal a tiny
ladder. Flip the pot over and shrink, then climb up that ladder and enter the
hole. Up in the rafters, head east and out the building. Cross the plank over
to Stockwell's. Cross the enemy-infested rafters, and go down the stairs on the
other side after getting 10 Mysterious Shells from the chest. Stockwell senses
somebody might be behind him, so turn back to normal size. After he speaks,
approach the bottle and attempt to pick it up. He says it's not for sale, as it
contains food for his dog. After explaining that you just want the bottle
(which seems odd to him), he says he'll let you have it, but you have to first
give the food to his dog before you can freely use it. He marks his home on
your map, so that's nice of him.

So with the bottle of dog food in hand, exit his shop the way you entered.
We'll deliver the dog food a little later, there's no rush. Anyway, a new shop
has opened in Hyrule Town, and it's the one with balloons on top. Talk to the
guy there. He doesn't seem very happy that he started this place, but spend 10
Rupees to play the Treasure Chest game! Follow him in, and open whichever chest
you want. If you win, the amount you bet is doubled. If you do win it, you can
try again to double your winnings even further. You can keep doing this to get
a lot of Rupees...if you're lucky, that is.

Right outside that place are two kids, Candy and Lolly. Both will want to do
Kinstone Fusions. However, Lolly is a shared
fuser, and I'll cover those later. Candy, on  +-------------------------------+
the other hand, is one you can do. Fuse       | KINSTONE FUSION #36 PERFORMED |
Kinstone pieces with her and a Mole Mitt      +-------------------------------+
digging spot at Trilby Highlands will become
                                   available. Can't reach it yet though. Head
+-------------------------------+  north up towards the mayor's house next to
| KINSTONE FUSION #37 PERFORMED |  the school, and enter. Hagen should be
+-------------------------------+  wanting to fuse Kinstones, so do that. A
                                   pond will dry up in Lon Lon Ranch, revealing
a staircase. We'll get to that later. Now, see the masks up on the shelf? Use
the Dash Attack with the Pegasus Boots and sword to knock them all down,
revealing a Minish-sized path to a hole in the wall. That's just a Minish home,
nothing too significant right now. Now exit and find the Postman. He should
also be available for a Kinstone Fusion. Fusing with him makes the Postmaster
think about asking Swiftblade to make an adventurers' newsletter. So now you </pre><pre id="faqspan-3">
can visit the Post Office and purchase new issues of the newsletter from Marcy,
which have some hints and tips about the game.
                       +-------------------------------+
                       | KINSTONE FUSION #35 PERFORMED |
                       +-------------------------------+

A quick break from Fusions, over at the bazaar, there's a new place open. It's
called Simon's Simulations. Talk to Simon there. He says this is where you can
get the chance to become the hero you've always dreamed to be, allowing you to
fight monsters without any danger. If you dispatch a monster nicely enough, you
may get a prize. For 10 Rupees a shot, why not? This is pretty fun, it's
basically like a gauntlet mini-game. After killing all the monsters, a chest
will appear. Open it to get a Piece of Heart! Subsequent tries give you things
like Kinstone pieces. So yeah, you've got a fun little mini-game open now.
                              __________  ________
                              |         |/       |
                              | HEART  PIECE #17 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Over to the west side, enter the house south
of the Post Office. Inside is a guy just      +-------------------------------+
named, Stranger. He wants to do a Kinstone    | KINSTONE FUSION #29 PERFORMED |
Fusion, so do one with him. This makes an     +-------------------------------+
odd teleport appear at South Hyrule Field.
                                   We'll take care of that in a bit. Now head
+-------------------------------+  to the inn, over to the three girls. One of
| KINSTONE FUSION #30 PERFORMED |  them seems like she wants to do a Kinstone
+-------------------------------+  Fusion. Do so, and a home will be available.
                                   Go over to that home by Anju and speak with
Gorman. He's looking for a tenant for the home. It has to be a woman, single
occupancy. He says that if you find anyone who'd like to live there, let him
know. Well, head back to the Oracles. Now, you can talk to any one of them and
give a home for them. However, whichever Oracle you give a home to, you can get
a charm from her, which can temporarily affect your abilities. You get another
chance at this, but you can't give homes to all three Oracles unfortunately. As
for the Oracle to choose...it's really your choice, but Farore's charm is the
most helpful, so might as well get her in.

Now, heading over to the Post Office, you'll
find a carpenter there. He looks like one of  +-------------------------------+
the ones you've been seeing, but he is        | KINSTONE FUSION #31 PERFORMED |
actually a new guy. Fuse Kinstones with him   +-------------------------------+
and Mutoh will be inspired to build a new
house. Leave and re-enter Hyrule Town a couple of times until the house is
built. It's south of the Post Office, unfortunately right on top of the Minish
house that was there. Speak with Gorman about the house, then head over to the
hotel to the two Oracles. Now, if you let Din, the red one, get the home, you
will have her charm, which gives you a temporary boost in strength. If you let
Nayru, the blue one, get the home, her charm will give you a temporary boost in
defense. Choose whichever one you feel might be more needed for you...

With that, I think we can finally move on from Hyrule Town. Spent enough time
here. Head south out of town.

----------------------------
South Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Entering South Hyrule Field, head south. You'll see the portal spawned from
Stranger's fusion, so step in. You get warped to a mysterious house seemingly
from nowhere.

----------------------------
??????
¯¯¯¯¯¯
Open the chests in here to get a couple of Kinstone pieces. Exit the room and
you will see a guy similar in look to the Stranger. He wonders how you got in
here. Well, head upstairs. There's a woman here, and she says that she saw a
ghost taking over her granddad. Doesn't sound too good. Enter the doorway to
see the old guy, named Gregal, with a ghost swirling around him. Open the chest
for a Kinstone piece. Now, take out the Gust Jar and suck in that ghost. Once
you've taken it out, Gregal will suddenly have color come back to him and will
start to heal quickly. Speak with him, and as thanks, he gives you 100
Mysterious Shells. Nice! Time to exit the way you came in.

----------------------------
South Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                   Back at familiar ground, head into Smith's
+-------------------------------+  house and approach him. He'll want to do a
| KINSTONE FUSION #41 PERFORMED |  Kinstone Fusion, so do it! This will make a
+-------------------------------+  chest appear in Eastern Hills, so we've got
                                   that to look forward to. Over at the south-
-west corner of this area, there's a Minish home across a bridge, as well as a
tree that sparkles when you get close. Dash
Attack into the tree to reveal a stump to     +-------------------------------+
shrink with. Do so and enter the home. The    | KINSTONE FUSION #43 PERFORMED |
Minish there wants to fuse, so do that. This  +-------------------------------+
makes Syrup finish a new red potion, which
is pretty expensive, actually. However, it's able to heal ALL hearts when
drunk! Pretty neat... Now head over to the east side of this area, and use the
Cane of Pacci on the hole to get you up on the ledge, where a strange fellow
named Tingle is resting there. Fuse Kinstone pieces with him and a tree will
open up at North Hyrule Field. Now apparantly, fusing with his brothers will
yield a really cool reward...but at least for now, he tells you the remaining
Fusions you need to do before having done them all.
                       +-------------------------------+
                       | KINSTONE FUSION #44 PERFORMED |
                       +-------------------------------+

Now head west to Western Wood.

----------------------------
Western Wood
¯¯¯¯¯¯¯¯¯¯¯¯
Once here, head south as far as you can, then go over to the southwest corner.
                                   It'll take a couple of screen transitions.
+-------------------------------+  Once there, shrink using the stump and enter
| KINSTONE FUSION #25 PERFORMED |  the Minish home. Fuse with the Minish there,
+-------------------------------+  and the bean just nearby will sprout up to
                                   the skies. Exit, turn back to normal, and
climb that tall beanstalk to a cloud with a bunch of Red Rupees and a chest
containing a Kinstone piece. Climb back down. Now head north and into Castor
Wilds. Or just warp there.

----------------------------
Castor Wilds
¯¯¯¯¯¯¯¯¯¯¯¯
Head to the north side. You'll have to climb up to a ledge and cross bridges to
get there. You will see two cave entrances.
Enter the left one, and fuse Kinstones with   +-------------------------------+
the Business Scrub there. This makes a tree   | KINSTONE FUSION #13 PERFORMED |
open up in Minish Woods, so we will go and    +-------------------------------+
investigate that a little later. Exit the
cave and head south towards Wind Ruins. You can make it quicker by warping to
the wind crest here and then dashing west across the muck.

----------------------------
Wind Ruins
¯¯¯¯¯¯¯¯¯¯
Follow the path until you get to a stump and small hole in the ground, which
                                   should be shortly. Shrink on the stump and
+-------------------------------+  then fall into the hole. Fuse Kinstones with
| KINSTONE FUSION #14 PERFORMED |  the Minish there and a bean will grow into a
+-------------------------------+  really high beanstalk. Exit and get back to
                                   normal size. Head east and then climb to see
the newly-grown beanstalk. Climb it to the skies, and open the large chest on
the cloud to get a large quiver! Now you can carry 50 Arrows! Climb back down,
warp to Hyrule Town, then head west to Trilby Highlands.
                              __________  ________
                              |         |/       |
                              | LARGE  QUIVER #1 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Trilby Highlands
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Nothing much, just head north across the bridge here, then head east to North
Hyrule Field.

----------------------------
North Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Use the Cane of Pacci on the hole to get up the ledge, and slash the lever to
form a bridge linking Trilby Highlands to here. Head east across the south side
of this area until you get to Lon Lon Ranch.

----------------------------
Lon Lon Ranch
¯¯¯¯¯¯¯¯¯¯¯¯¯
There are fusions we could do on the past couple areas we went through, but I
decided to take a break from them and go to the places that were affected by
our fusions and then head off towards the next dungeon. I will still cover
another fusion though. First off though, head through the ranch here and go
down the staircase that was revealed through the dried pond. Open the large
chest down there to get the final big wallet upgrade! Now you can carry 999
Rupees! Exit the cave and then head south to the Eastern Hills area.
                              __________  ________
                              |         |/       |
                              |  BIG  WALLET #3  |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Eastern Hills
¯¯¯¯¯¯¯¯¯¯¯¯¯
     +-------------------------------+   +-------------------------------+
     | KINSTONE FUSION #49 PERFORMED |   | KINSTONE FUSION #50 PERFORMED |
     +-------------------------------+   +-------------------------------+

Enter the little farm there to find a digging spot as well as two farmers,
Eenie and Meenie. They both want to fuse Kinstones, so do those. I feel I
should mention something though about Eenie, who is the one with the yellow
hat. There is an odd glitch about this guy that, if you get into the Fusions
screen to find the Kinstone, and then quit without fusing and leave, he might
not want to fuse anymore, with no way to fix this. This glitch seems to happen
in the European version and might've been fixed in other versions, but, to be
on the safe side, look at your Kinstone pieces. If you have a blue piece that
looks kinda like a staircase, then you're good. With that said, fusing with
Eenie makes the Goron you fused with at Lon Lon Ranch finally punch a hole
through the wall like he wanted and enter inside. Fusing with Meenie makes a
chest appear halfway up Crenel Wall at Mt. Crenel. With those fusions done, go
open the chest next to the farm for an Empty Bottle! Head to Minish Woods.
                              __________  ________
                              |         |/       |
                              | EMPTY  BOTTLE #2 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Minish Woods
¯¯¯¯¯¯¯¯¯¯¯¯
Head east and you will find a tree that was opened up from one of your fusions.
Enter. Inside is a Business Scrub that will
sell you Kinstone pieces for 200 Rupees each  +-------------------------------+
after deflecting his nut. However, he also    | KINSTONE FUSION #68 PERFORMED |
wants to fuse Kinstones. Do so and a Golden   +-------------------------------+
Octorok will appear in Western Wood. We'll
be getting that later. Exit the tree. Just north of here is a digging spot, so
dig in. Inside, guarded by three Like Likes, are two chests. You'll get 50
Rupees and a Kinstone piece. Exit and head back to Eastern Hills, then north to
Lon Lon Ranch.

----------------------------
Lon Lon Ranch
¯¯¯¯¯¯¯¯¯¯¯¯¯
Head left and into the cave the Goron punched through. Go down and you will see
him punching through another wall. He says that with this one, he needs a few
friends to help him out. I know how to do that, but we'll save it for later.
Exit the cave, and head through the ranch. At the area with all the cows,
approach the north tree to find out it sparkles. Dash into it to reveal a stump
to shrink with. Do so, then head east into the small enclosure. Head through,
avoiding the Moldworms, (the Pegasus Boots work well here) and you will end up
at a dead-end with a Piece of Heart! Grab it, then head back. Get yourself back
to normal size, then head east into Lake Hylia.
                              __________  ________
                              |         |/       |
                              | HEART  PIECE #18 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Lake Hylia
¯¯¯¯¯¯¯¯¯¯
Brief moment here. Follow the path up to the house. Enter it, as it is
__________  ________  Stockwell's house. Approach the dog's bowl and press R
|         |/       |  next to it to pour the dog food into the bowl. Now you
| EMPTY  BOTTLE #3 |  can use that bottle for yourself! Exit the home and climb
|      FOUND       |  down to the ledge. You will find a Tingle brother there,
'\                 |  David Jr. Fuse Kinstones with him and a tree will open up
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  in North Hyrule Field. We'll get to that eventually.
                       +-------------------------------+
                       | KINSTONE FUSION #60 PERFORMED |
                       +-------------------------------+

With that done, use the Ocarina of Wind to warp to Lake Hylia. You'll be placed
on top of a ledge. Shrink with the stump, and enter the Minish house. Speak
with him about the temple at Lake Hylia, and he says that Librari should know
about how to reach it. He lives at the Hyrule Town library. And now,
conveniently, the Hyrule Town library is now open. Before leaving, do a
Kinstone Fusion with this Minish. A tree will open up at Western Wood. Now
leave and head to Hyrule Town.
                       +-------------------------------+
                       | KINSTONE FUSION #63 PERFORMED |
                       +-------------------------------+

----------------------------
Hyrule Town
¯¯¯¯¯¯¯¯¯¯¯
As mentioned before, the library should now be open. So head in, and go up to
the second floor, exiting there. Flip over the pot, shrink, then head back in
by using the hole. Approach the top-left bookshelf and you'll see a Minish. He
says that some humans have checked out some books and they can't reach Librari.
Asking the librarian might give you some clues about where the books might be.
So head back outside, turn back to normal, then go down to the first floor.
Speak with the brunette librarian and she mentions that one of the books, "A
Hyrulean Bestiary" has been checked out quite a while by some girl with a cat.
Hm. Exit the library and head over to the southeast corner of town. Enter the
blue-roofed house, the one that's next to the purple-roofed one. Inside, you'll
find the book on top of a bookshelf, but there seems to be no way to get it
down. Exit the home, go to a deep water source, and bottle some water.

Head back, and enter the purple-roofed house. Inside, pour the water onto the
fireplace, then flip the pot with the Cane of Pacci, shrink, and enter the
fireplace you just put out. You'll appear on the roof. Cross the plank into the
chimney of the other house. Head over to the left, but be careful of the cat.
He'll swipe at you if you get close. Climb up onto the bookshelves, and push
the book off. Now head all the way back, un-shrink, then enter the house to
pick up the book. Now head back to the library and check in that book. After
gladly taking it back, she says that the next overdue book is "Legend of the
Picori". Checked out by an absentminded scholar...

Exit the library and head down west, past Stranger's house and down the steps.
Enter the house here that the dog is next to. The guy's name is Dr. Left (and
those who are savvy about Nintendo games know who he resembles...), and he
knows about the book, but hasn't seen it for days, suggesting a rat might've
taken off with it. Well...exit the house, fill a bottle with water, then
re-enter it and douse the fire in the fireplace. Now exit and enter the wooden
house with a water wheel. Shrink using the pot there, and exit through the
bottom hole. Enter Dr. Left's house through the hole, and enter the fireplace.

Cross the plank, then enter Stranger's house, the yellow-roofed one. Exit
through the hole that the Minish is next to, and then follow the path here
across the small waterway. Enter the small area with the two cats, and get past
them carefully without getting hit. Go under the bench, down the small vine,
and walk along the rim of the fountain into the hole. Head east here. Kill the
Mulldozers if you want, and use the Cane of Pacci on the hole to jump to the
ledge. Go north. Kill the blue Mulldozers, and a large treasure chest will
appear. Open it for the Power Bracelets! Now you can push large things even
when Minish-sized! Head west, then exit the cave. Return to Dr. Left's place.
                              __________  ________
                              |         |/       |
                              | POWER  BRACELETS |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now that you have the Power Bracelets, push aside the furniture toward the
fireplace, then climb up, across the top of them, and into the hole. You'll end
up in the rafters. Walk east to find a Minish trying to shove a book down
below. He says he needs a little extra weight, but unfortunately, just you
standing on it with him isn't enough. So, use the Gust Jar to get rid of the
dust up here and you'll find some glowing tiles. Perfect! Split yourself, then
head over to the book and stand on it. Eventually, the book will fall down, as
will you. Now exit Dr. Left's house, over to the carpenter house, and turn back
to normal. Enter Dr. Left's, pick up the book, and then return it to the
library. Now the last book needed is "A History of Masks", checked out by
Hagen, the Mayor. Ah yes, makes sense. He had a bunch of masks on a shelf. So
head over to his house and speak with him.

Unfortunately, he doesn't quite seem to remember, and says to ask his masks
since they "watch" over him. Bleh. Knock down the masks on his shelf by dashing
into the north wall, then flip over the pot, shrink, and climb onto that shelf.
Enter the hole. Talk to the one of the Minish there and they will tell you that
Hagen seemed to have taken off to his lakeside cabin while clutching a book. He
might have left it there and forgotten about it. The Minish marks it on your
map for you. So looks like we've got some traveling to do! It's over at the
southeast corner of Lake Hylia. To get there though, first exit Hyrule Town to
the east, over to Lon Lon Ranch.

----------------------------
Lon Lon Ranch
¯¯¯¯¯¯¯¯¯¯¯¯¯
South of the ranch itself, head east into the entrance of Lake Hylia that way,
then go south to Minish Woods, so you can be at the area where Syrup's hut is.

----------------------------
Minish Woods
¯¯¯¯¯¯¯¯¯¯¯¯
Head south, then east. Next to the steps leading toward Syrup is a digging
spot. Head in. Inside, to your left, you'll find a chest containing a Kinstone
piece. Once you get to a fork, go right. Kill the Like Like and dig up all the
dirt around in that area to find a weird
spot in the wall that you can apparantly      +-------------------------------+
fuse Kinstones with. Do so and a Goron will   | KINSTONE FUSION #67 PERFORMED |
come help that one who's punching walls.      +-------------------------------+
With that taken care of, go back and dig
through the other side of the fork to find a ladder. Climb it.

----------------------------
Lake Hylia
¯¯¯¯¯¯¯¯¯¯
You're at the area where Hagen's lakeside home is. Enter the house. Inside, you
will find the book on top of a bookshelf. Can't get it down, so exit. Just
north of the house is a tree that sparkles. Dash into it, shrink using the
stump, and enter the home through the back way, since you can't traverse even
shallow water when tiny. Have to use the Gust Jar while on a lilypad. Once
inside, get on the leaf, ride it to the other end, and climb off. Head over to
the left side of the house and push the china cabinet next to the fireplace to
the right. Climb up and push the book off, then exit the house the same way you
came in, get back to normal, then go inside to pick up the book.

----------------------------
Hyrule Town
¯¯¯¯¯¯¯¯¯¯¯
Warp back to town and head over to the library and return the book. She'll have
Sturgeon come and put those books back in the shelf where they belong. So head
up to the second floor, and exit the library. Flip the pot and shrink, then
re-enter. Approach the bookshelf and talk to the Minish there. As thanks for
bringing the books back, he gives you 50 Rupees. Now, to reach Librari, climb
up the ridges of the left book. Climb up again, head right, then climb down.
Enter the book to find Librari! Speak to him about entering the Temple of
Droplets, and he tells you to stand on the clover spot in front of him. A
trap door will collapse under you, and he says you'll have to pass the trial in
order to get that which you need to enter the temple.

Dropped down here, push aside the bottom block (the one you can reach, anyway)
on the left side, then the one below downward. Now head south, kill the
Sluggulas, and suck the mushroom toward you with the Gust Jar to get flung
across. Head west, then north through the doorway. You'll get locked into
battle with two Scissors Beetles. These creatures use their pincers as a shield
AND a boomerang attack. Slash them on their sides or when they throw their
pincers to damage them. Once both are gone, a large treasure chest appears.
Open it to get Flippers! Now you can swim in water! Press A to stroke and move
faster, and B to dive temporarily. Swim out of here to the previous screen.
                              __________  ________
                              |         |/       |
                              |     FLIPPERS     |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the fork, go south. The west fork has a frozen chest (can't do anything
about it) and east doesn't go anywhere. Leaving out the south, you'll find
yourself on the waterway outside, next to the library! For a quick moment,
                                   climb up the library and return to Librari,
+-------------------------------+  that Minish. He wants to do a Kinstone
| KINSTONE FUSION #40 PERFORMED |  Fusion. Oblige him. This will make a Golden
+-------------------------------+  Octorok appear in Wind Ruins. Again, we'll
                                   do that later. Exit the library, return to
normal, then exit the library through the main entrance. Exit Hyrule Town, then
head to Lake Hylia. Or just warp there.

----------------------------
Lake Hylia
¯¯¯¯¯¯¯¯¯¯
Head to the north side where Stockwell's house is, and     __________  ________
dive into the pool next to the house. Dive right in the    |         |/       |
middle to find a Piece of Heart! Climb out. Now jump into  | HEART  PIECE #19 |
__________  ________  the lake and swim east, then south.  |      FOUND       |
|         |/       |   At the house, swim left to find a   '\                 |
| HEART  PIECE #20 |  Piece of Heart! Climb up and grab it.  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|      FOUND       |   Now head northwest and climb the    __________  ________
'\                 |    steps. Enter the tree nearby to    |         |/       |
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    find a dojo.  Grab the Piece of    | HEART  PIECE #21 |
Heart, then speak with Waveblade. Train with him to learn  |      FOUND       |
the Peril Beam. When at only one heart of health, swing    '\                 |
sword to send a beam of energy at enemies! Obviously used    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
only when in dire straits. You will get a Tiger Scroll for it!
                              __________  ________
                              |         |/       |
                              | TIGER  SCROLL #4 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now exit the tree, and follow the path northwest. Push the rock into the hole,
then jump back into the lake. Swim to the west side to find an icy island. Jump
onto the top of it, and shrink to enter the next dungeon...

============================
TEMPLE OF DROPLETS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This place has really cool music...no pun intended. This place is basically a
mixture of water and ice. Heading down off of this place, you'll find the boss
door already! Of course, no Big Key, so we'll have to delve deeper to find it.
Head north up the west side, being careful of the icy floor. Of the group of
three blocks, push the middle one aside and move north through the doorway. In
this room, there will be some pots that are possessed and fling themselves at
you, as well as torches in the middle of the room that shoot fireballs at you.
Head east, then go downstairs. Push the handle and the ceiling will open up,
making sunlight appear down. Go back upstairs, then fall down the hole.

See the block of ice? A [[SMALL KEY]] is inside. To get it, push it south, then
east into the sunlight to melt it. Grab the key, then push aside the block in
the corner. Head back upstairs, then west, and through the locked door. Drop
down. In here, there's three blocks of ice, with one of them being the Big Key.
This seems complicated, but it isn't, actually. First, push the north block of
ice to the left. Then push the south block of ice left, down, and left. Now
push the remaining block left, up, left, down, left, up, right. The ice will
melt, and you can pick up the Big Key! Well, already...short dungeon!?
                              __________  ________
                              |         |/       |
                              |     BIG  KEY     |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Turn the lever so the ceiling closes, then go upstairs. Head east, then back
south to the entrance room. Head to the south side by pushing aside any ice
block, then head through the big door. Inside, you'll find the element, but it
is encased in a large block of ice. There also seems to be a large creature
frozen in place...hm. So the dungeon wasn't that short after all. Head to the
__________  ________  southwest corner and through the doorway. In here, go
|         |/       |  south, through the Rupee-filled tunnel, and open the
|   DUNGEON  MAP   |  large treasure chest for the Dungeon Map! Now head back
|      FOUND       |  north. Get in the water, dive when the spiked log comes
'\                 |  rolling, and follow the water to the end. Climb up, swim
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  east. Follow the water to a place with a mushroom. Now I
should mention, when swimming, you can't just get off the water anywhere, there
has to be a patch of shallow water. That said, use the Gust Jar on the mushroom
to get across, and step on the switch. This will get rid of the blockade.

Get on the water and swim down the waterfall. Swim south, dive underneath the
log as it passes, and then step on the switch to get rid of the obstruction.
Continue swimming east. In here, you will see blocks forming the shape of a
pot. Get around the "bottom" of it inside and dive to find a [[SMALL KEY]].
Swim back the way you came, and climb up the wall beside the waterfall. Push
aside the block and head north. Unlock the door and head through. Follow the
path and step on the switch to release the kraken! ...Actually, it's just a
lilypad. Suck it towards you with the Gust Jar, get on it, then ride it along
the water, down the waterfall.

Back down here, go south a bit when the log is going south, dive off and under
the water when the log passes, then quickly get back on and continue. You will
get back to the "pot"...just set the lilypad next to the switch and step on it.
This gets rid of the blockage so you can continue riding the lilypad. You've
got two choices here: north or east. Head east, and take care of the
Madderpillar. If you forgot, just whack on the nose, then the tail. So defeat
it and the door will open. Head through, and open the large treasure chest for
the Compass! Now exit, get back on the lilypad, and go north.
                              __________  ________
                              |         |/       |
                              |     COMPASS      |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Get the lilypad next to the ice, get off, and swim over to the switch nearby.
Step on it to get rid of the obstacle, and continue riding the lilypad until
the next obstacle. Get off it onto the large icy platform with a bunch of ice
blocks. Get on its north side and open the chest for 50 Rupees. Anyway, the
switch here doesn't stay down, so you need to do a good, old-fashioned,
ice-block pushing puzzle. But it's actually not too difficult. See the
north-most block? That's all you need to push. Push it down, right, down, left,
and north. Get on the lilypad and ride it along the waters. Don't head left,
just continue through the room to the northeast side, into the next room. It's
pitch-black in here, so be careful. Just head north, climb, and go upstairs.
Inside, you'll fight three Scissors Beetles, so be careful! Shield is your
friend here. With all of them gone, a blue portal will show up. Head south.

Follow the path and you will see a giant lever, can't be moved by just one.
There's some glowing tiles here, so split yourself and then move the lever.
This will make sunlight move into the room, and melt a small block of ice
leading to the next few rooms. Just need to get sunlight on the entire block of
ice that the element is encased within to get it to melt. Jump down, and head
through the southeast doorway. Follow the pathway through another doorway, open
the chest for a Kinstone piece, continue along the icy path, being wary of the
Pestos. Open the chest in its own little path for a Kinstone piece, and
continue along the main path, being careful of the line of green Traps. Once
in the middle of that, head left and follow path to doorway.

Head north next, then go downstairs. Go downstairs again, and move the lever
to close the ceiling above. Go back upstairs, move to push the lever to open
the ceiling above. Finally, go back downstairs, and move the lever again to
open the ceiling, shining sunlight down onto the frozen chest, melting the ice.
Open it to get a [[SMALL KEY]]! Head back upstairs twice, then go south. Head
through the locked door. Inside, move the lever to open the ceiling to let in
some light. Suddenly, blue goo drops in...oh dear...it's a Blue ChuChu! But
it's big because of our size! You defeat this creature in the same manner as
how you defeated the Big Green ChuChu, with the added danger of it being
electric. You can't suck away its base when it's electrified, so wait until it
stops and suck in. After it's defeated, a large treasure chest will appear.
Open it for the Flame Lantern! With this item, you can not only melt ice and
burn foes with its fire when you light it, but it can also light up dark
caverns! Exit the room.
                              __________  ________
                              |         |/       |
                              |  FLAME  LANTERN  |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Take out your new item and melt the ice. Head downstairs. Melt all the ice and
open the chest for 100 Rupees! Follow the path here, through the doorway, into
a dark room. Light your torch and keep it out as you fight three Scissors
Beetles. Once all are taken care of, head east. In this dark maze room, take
the bottom path and light the torch to un-block the path forward. So head back
and take the other path going right. Follow it until you get to a fork. Go
left. follow it to the chest that contains a Kinstone piece. Head back and go
right at the fork this time, turning and lighting the torch so you can
continue. Take the leftmost path, and look against the wall to find a crack.
Bomb it and head inside. Fight off all the Mulldozers to get a [[SMALL KEY]].

Exit the room and continue north through the maze, taking a right. Follow the
path, open the chest for a Kinstone piece, and light the torch. Head back to
the fork and take a left. Now simply go through, light the torch, open the
chest for a Kinstone piece, then go through the locked door. In here, be very
wary of the Winders and just head west. Follow the icy path into lit rooms,
finally. Follow the Rupee-filled hall up and left, and go west. In here, split
yourself so your ghost is above or below, and push the upper block west. Next,
split yourself so your ghost is left or right beside you, and push the other
block south. Next, split yourself side by side and push the left block south
one spot. Finally, split yourself up/down, and push the top block right.

In the next room north, push the left ice block left, then go and push the
other ice block down and then left. Now go to the glowing tiles, stand on the
top tile, charge up the sword, and then move to the second-from-bottom tile.
Now carefully move both of you to the left, moving down so that the ghost
doesn't dissipate from walking into the blockade. Have both of you stand on the
remaining floor switches to open the door. Continue. In here, dodge the Winders
and push the top-right block up to open the door ahead. In here, kill the
Mulldozers and melt the ice. Split yourself up/down, and push the barely
visible block down there to the east. Head south between the torches and then
up the steps to the next room, which is very simple: light all the torches to
open the door.

In here, swim past and dive under the spiked logs, get past the Scissors
Beetles, and head east through the next doorway. In here, kill the Pestos,
destroy the pots, and step on the switch to make a red portal appear. For a
quick back-track, head through that red portal, then through the blue. Go
south, and follow the path to that element room. Take the southwest entrance,
go north under the rolling log, then climb and go south, hop on the lilypad,
ride it along the water, down the waterfall, then through the path past the
"pot" until you get to a fork. Head north, and melt the ice on the chest and
open it to get 10 Mysterious Shells. Get back on the lilypad, follow the water
until you can go left. Do so, melt the ice and open the chest for a Kinstone
piece. Now backtrack ALL the way to the entrance room and take the red portal.

Kill everything again, then bomb the north wall as the tiles made out as an
arrow clearly point to. In this room, keep your lantern out, burn the webbing
if you want to so you don't get bounced around, then kill the two Madderpillars
here to open the way forward. Head through, then through another doorway, then
go across the ice bridge so you can head upstairs. Climb up past the
Mulldozers, and follow the path back to the element room, this time at the
other large lever. Split yourself and push the lever to reveal sunlight onto
the rest of the large ice block and it will melt, leaving the element there to
pick up! Unfortunately, the creature there, an Octorok, has thawed as well due
to the sunlight and sucks in the element, then crawls into its den. Well, looks
like we have to follow it! Jump down and head south into the Octorok's lair!

~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Big Octorok
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A normal Octorok, but turned deadly when Minish-sized. This Octorok starts
attacking by spitting rocks at you. To deal damage, shield the rocks to make
them somehow bounce back to the Octorok and hit him. Careful with stray rocks,
they can leave spiky remnants after shattering. After a few hits, the Octorok
will freeze itself and the arena, and its flower on its head will droop down to
the ground. Dash over behind it with the Pegasus Boots and use the Flame
Lantern on the plant to set it on fire. It will attempt to move around and suck
you in to deal damage though, so it's not that easy. After lighting it on fire,
the Octorok will flail around a bit, ramming into the walls and causing debris
to drop around (avoid that) and the ice will melt.

Repeat the process with deflecting its rocks then dashing behind it to light
its flower a few more times and it will go down. A few changes to the fight is
that now the Octorok, when un-frozen, will walk toward you as well and attempt
to suck you in as well as shoot rocks. Third time around, it will spit out dark
fog to make the room pitch black. Keep your Lantern out to see and dodge the
Octorok as it tries to ram into you. It will also randomly ram into the wall in
an attempt to damage you with the debris.
~~~~~~~~~~~~~~~~~~~~~~~
                  __________  ________   __________  ________
                  |         |/       |   |         |/       |
                  |  WATER  ELEMENT  |   | HEART  CONTAINER |
                  |      FOUND       |   |      FOUND       |
                  '\                 |   '\                 |
                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For defeating the Big Octorok, you get the Water Element! Grab the Heart
Container before leaving...you'll be warped to the entrance room, so just stand
on the symbol to get sent back up out...

+++++++++++++++++++
ITEM SUMMARY
¯¯¯¯¯¯¯¯¯¯¯¯
Inventory:
- White Sword (Two Elements)
- Small Shield
- Pegasus Boots
- Gust Jar
- Mole Mitts
- Cane of Pacci
- Flame Lantern
- Ocarina of Wind
- Boomerang
- Bombs (30)
- Bow (50)
- Empty Bottle (3)

Quest Status:
- Earth Element
- Fire Element
- Water Element
- Grip Ring
- Power Bracelets
- Flippers
- Kinstone Bag
- Big Wallet (999 Rupees)
- Tiger Scroll #1
- Tiger Scroll #3
- Tiger Scroll #4
- Tiger Scroll #5
- Tiger Scroll #6
- 12 Heart Containers
- 21 Heart Pieces (1/4)

  _____________________________
 /                             \
|  JOURNEY TO THE SKIES         ================
 \                             / [WALK_5]
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After leaving the temple, Ezlo comments that he nearly froze his beak off, and
then suddenly, a ghost appears. He addresses Link, and says he is Gustaf...he
was king of Hyrule countless ages ago, and says to continue, you must stand
before him. He then disappears...Ezlo comments about it, then notices your map
has suddenly been marked. He suggests to go there after we've infused the sword
with this new element. Sounds like a plan! Warp to Hyrule Town, then move north
towards Hyrule Castle.

----------------------------
Hyrule Castle Garden
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Before stepping into Hyrule Castle just yet, head east through the gardens,
over to the southeast corner. Slash the bushes there to reveal a ladder leading
down! Climb down, and head through the doorway to find     __________  ________
Grimblade's dojo! It's too dark to train though. First,    |         |/       |
grab the Piece of Heart, then light the torches with your  | HEART  PIECE #22 |
Flame Lantern. Now you can train with him to learn the     |      FOUND       |
art of the Sword Beam! When your health is full, slash     '\                 |
the sword to shoot a beam of energy out! Exit, then enter    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hyrule Castle itself...but it's not that easy. Guards are blocking the way.
                              __________  ________
                              |         |/       |
                              | TIGER  SCROLL #2 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
So what now? Well, we'll have to sneak in. Nearby the ladder to Grimblade's is
a tree that sparkles when near it. Dash into it and shrink using the stump.
                                   Head east and north, through the hole in the
+-------------------------------+  hedge, and drop down the hole. Do a Kinstone
| KINSTONE FUSION #26 PERFORMED |  Fusion with the Minish there and a fallen
+-------------------------------+  tree will repair itself down in Western
                                   Wood. We'll investigate that later. Climb
out, and turn back to normal. Now head towards the exit of the garden, but
don't do so. Instead, head west from there. Enter the hedges while the guard is
looking away, and duck in between the hedges on the right to avoid being seen.
Head north, wait until the guard is on the right, and quickly move left and
then south. Wait for the guard to be moving left, then move south and duck in
between the southern hedges. Wait until he moves right, then move north next to
the hedge (not the bushes). Wait for the last guard to be south of you and
quickly head north. Slash the bushes within the hedged alcove to reveal a
ladder. Climb down. Follow the hall here and step on the switch to open the
door. Head through to arrive at Hyrule Castle!

----------------------------
Hyrule Castle/Elemental Sanctuary
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head north to the Elemental Sanctuary. Head to the pedestal, and place your
sword. The Water Element will be infused with the blade, giving it additional
power! You can now split into three! Exit the same way as before, split
yourself in three, with at least two in line with the switches, step on them to
open the door. Exit the sanctuary, then Hyrule Castle, the same way you
entered. Exit the Gardens to North Hyrule Field.

----------------------------
North Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With that done, why not head to where our map got marked? It's a new place we
haven't been to, so why not? Head a bit southwest from here to find a ladder.
Climb down into the cave, then in here, split up into triplicate, side by side,
and push aside the block there. Climb up the ladder there, then head north into
the new area...

----------------------------
Royal Valley
¯¯¯¯¯¯¯¯¯¯¯¯
*gulp* Great, this place doesn't look so friendly...climb down and get rid of
the nearby Ghini. Now see the lonely posts? Place a bomb between them to blow
up an entry. Head in to find a beautiful fountain. Wow, what a contrast. The
Great Dragonfly Fairy will appear, and will ask you to tell her of your
adventures so far. Say "Yes" and she will ask you questions. You can answer
these easily if you remember well your journey, but for the sake of the guide,
the first answer is "No," the second answer is "No," the third answer is "Yes,"
the fourth answer is "No," and the fifth answer is "No." For being truthful,
she will give you a large quiver, adding more to your maximum arrow count!
                              __________  ________
                              |         |/       |
                              | LARGE  QUIVER #2 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Exit the cave, and follow the path north. At the tree with the path circling
around, head north. Suddenly, the place gets very dark. Take out your Flame
Lantern, and read the sign. It says, "Up." Basically, read these signs here and
they will tell you the directions you need to go to get to the other side of
these lost woods...so head up, left, left, up, right, up. On the other side,
keep the lantern out and just head straight north. You will find a gate that
can't be opened, so head east from here to find a house. Head inside. You will
find Dampé, the gravedigger. Speak with him about the ghost of a king who told
you to come here, and he will give you the key to that gate.

So exit the house. Unfortunately, a couple of Takkuri come by to knock you out
and steal the key. So, head west, then south. You will see the Takkuri with the
key on top of a tree. Get your Pegasus Boots on and ram into the tree. Grab it
then head over to the gate. Talk to Dampé to let you through. Finally, a
well-lit area! You'll see a pink ghost...
he's actually friendly. He says that his      +-------------------------------+
brother is over at Hyrule Town. Well, you     | KINSTONE FUSION #15 PERFORMED |
can fuse Kinstones with him, so do that.      +-------------------------------+
This makes the guy running the Chest Mini-
Game Shop include a hard mode to his game. More risk, more reward! Now head
over to the northwest gravestone and push it up to reveal a staircase. Walk
down. Inside, split into three, and push aside the block to the left. Grab the
Piece of Heart and exit.
                              __________  ________
                              |         |/       |
                              | HEART  PIECE #23 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now exit the cave and head to the southeast corner. Break all the rocks to find
glowing tiles. Split apart into three, then move in such a manner so that all
three of you head over to the three switches and step on them. Doing so makes
the giant gravestone move aside, so head down.

----------------------------
Royal Crypt
¯¯¯¯¯¯¯¯¯¯¯
Just a small mini-dungeon, and oh man, awesome dungeon remix from the original
NES game! In this room are two Gibdo. One is holding a [[SMALL KEY]] and the
other holds bombs. You can fight off these Gibdos like normal, but if you use
the Flame Lantern near them, their wrapping burns away, revealing that they are
really just Stalfos. So with that said, take the key and head forward. In here,
pull the left mushroom almost all the way so you can get flung across. You'll
find three locked doors. Uh...choose the left one! Oh crap, it's a Mimic. Okay,
the right one is a Mimic too. So that leaves the middle one. Open it and head
through. In this room, head east. Split on the glowing tiles and move carefully
to the switches up there. Stepping on them makes a [[SMALL KEY]] appear. Grab
it, then head to the west side.

Split yourself into three, and ride on the platforms while dodging the blocks.
Step on the switches to make another [[SMALL KEY]] appear, so grab it, ride
back, and use them on the locked blocks so you can continue. Head through, kill
the Ropes, and then head into the next room. In here, light all the torches
with the Flame Lantern to make a couple of Gibdo appear. Kill them while
dodging the fireballs shot from the now-lit torches (traitors!) and the door
will open ahead. Head through. Inside, head up and approach the stone with the
Triforce symbol engraved on it. Gustaf will appear and give you a golden
Kinstone piece, telling you to seek the place where the water flows in Hyrule.

----------------------------
Royal Valley
¯¯¯¯¯¯¯¯¯¯¯¯
                                   You'll get teleported back to the Royal
+-------------------------------+  Valley. All said and done, before heading
| KINSTONE FUSION #16 PERFORMED |  out, return to that pink Spookter. You can
+-------------------------------+  do another fusion with him. Do so, and the
                                   Spookter
at Hyrule Town next to Anju's house will      +-------------------------------+
disappear. Now head into Dampé's house. He    | KINSTONE FUSION #17 PERFORMED |
will want to do a Fusion. Do so and a grave   +-------------------------------+
will open at the graveyard. So exit the home
                                   and head over down that gravestone entrance.
+-------------------------------+  Inside, you'll find a pink Ghini who wants
| KINSTONE FUSION #19 PERFORMED |  to fuse, and 100 Mysterious Shells in a
+-------------------------------+  chest. Do that stuff, and the fusion will
                                   open a waterfall in Hyrule Town. Cool beans.
Exit the tomb and then use the Ocarina of Wind to warp to Hyrule Town.

----------------------------
Hyrule Town
¯¯¯¯¯¯¯¯¯¯¯
Once here, head to the waterway, over to where the waterfall opened up. Swim
inside and open the chest for 200 Mysterious Shells! Awesome. Head to
Stockwell's shop now if you have 600 Rupees or more. If not, grind a little.
Unless you're like, really low. Then forget it. But once there, pick up the
large quiver there and bring it to Stockwell to purchase   __________  ________
it. Now you have all the quiver upgrades! Now exit the     |         |/       |
__________  ________   shop and speak with Anju. Do her    | LARGE  QUIVER #3 |
|         |/       |   Cucco-finding game enough times,    |      FOUND       |
| HEART  PIECE #24 |   and she will give you a Piece of    '\                 |
|      FOUND       |  Heart! Even after getting that Piece   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
'\                 |  of Heart, you can keep retrieving Cuccos for Anju to
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  receive a lot of Rupees. So do that until you're around
600 Rupees again, and enter Stockwell's shop. Purchase the big bomb bag there
for 600 Rupees. If it's not there, then chances are you're playing the European
version, which only has two bomb bag upgrades. So with that said...
                              __________  ________
                              |         |/       |</pre><pre id="faqspan-4">
                              | BIG  BOMB BAG #2 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Remember the three Oracles? Din, Nayru, and Farore? Each of them will want to
fuse Kinstones. Each of the Kinstone Fusions makes Joy Butterflies appear. For
Farore, one appears in Castor Wilds. For Din, one appears in Wind Ruins. For
Nayru, one appears in Royal Valley. Collecting the Joy Butterflies enhances
your abilities. Collect the Joy Butterfly in Castor Wilds to let you dig faster
with your Mole Mitts. Collect the Joy Butterfly in Wind Ruins to let you shoot
arrows faster. Collect the Joy Butterfly in Royal Valley to let you swim
faster! Pretty cool rewards, so why not grab them all right now? Once done,
return to Hyrule Town for a little more to do.
     +-------------------------------+   +-------------------------------+
     | KINSTONE FUSION #32 PERFORMED |   | KINSTONE FUSION #33 PERFORMED |
     +-------------------------------+   +-------------------------------+
                       +-------------------------------+
                       | KINSTONE FUSION #34 PERFORMED |
                       +-------------------------------+

Enter the inn, go to the second floor, and light the torches there from the
ladder. This will open a door, so head outside and open the chest for a
Kinstone piece. Now, remember that one cave you went into where all you could
do on the west side was push a rock into a hole? Well, we can now access the
other two areas. Enter Hagen's house, then exit off the side and climb down the
ladder. Split yourself and push the block up. Then move to push the rock into
the only hole it can go in. Exit the way you entered, then out of Hagen's
place. Head south, and walk into the well to fall down it. Inside, follow the
path, open the chest for 100 Rupees, and head north. Push the rock into the
last hole, pull the statue away and to the side, and then go and pull the chest
on the pedestal all the way south to the hole you passed. Once it's in, open
the chest for 200 Rupees!

Head back north, and bomb through the cracked rocks to reach a chest containing
100 Rupees, and a doorway. Head through the door and you'll end up at the
school! Head right into the classroom, flip the pot inside, and shrink. Exit
through the left hole, climb to the ceiling, and turn back to normal briefly so
you can open the chest to get a Kinstone piece. Shrink, head back in, and turn
back to normal. Exit the school through the front door. Now head over to the
cafe. Inside, there's a beautiful blonde-haired woman at the counter. Her name
is Mama...for some odd reason. Anyway, she wants to fuse Kinstones, so do that.
Doing so creates a platform in front of a digging spot in Lake Hylia so you can
reach it by swimming to it. Great! For now, that seems to be it for Fusions in
Hyrule Town, so up next, head south to South Hyrule Field.
                       +-------------------------------+
                       | KINSTONE FUSION #38 PERFORMED |
                       +-------------------------------+

----------------------------
South Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Back down here, visit grandfather Smith. He
will want to do another Kinstone Fusion with  +-------------------------------+
you. Do so, and a chest will appear in        | KINSTONE FUSION #42 PERFORMED |
Trilby Highlands. That will be done soon.     +-------------------------------+
Now head to the southwest corner of this
area, shrink using the stump, and jump into the river. Swim north until you see
a cave entrance. Swim east of it and enter the small hole in the wall. Inside,
just grab the Piece of Heart! Exit the cave, swim south, climb the small vine,
and then turn back to normal. Head east to Eastern Hills.
                              __________  ________
                              |         |/       |
                              | HEART  PIECE #25 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Eastern Hills
¯¯¯¯¯¯¯¯¯¯¯¯¯
Head to the north side, over to the farm. See the diggig spot? Get your Mole
                                   Mitts out and dig in. Inside is a Rupee
+-------------------------------+  Like, and a Mysterious Wall on the northeast
| KINSTONE FUSION #51 PERFORMED |  corner. Do a Kinstone Fusion with this wall
+-------------------------------+  to make another Goron come help the ones
                                   punching through the Lon Lon Ranch tunnel.
Exit the cave and head to the southwest corner of this area, either through the
top and smashing through rocks, or using the mushrooms on the east side to
fling yourself across. Once over here, go
shrink using the stump and enter the Minish   +-------------------------------+
house. Do a Kinstone Fusion with the Minish   | KINSTONE FUSION #52 PERFORMED |
there and a bean a bit north of here will     +-------------------------------+
grow into the sky. Exit and shrink, then
head north. Climb up the beanstalk to the clouds, and open the chests for 200
Rupees and 200 Mysterious Shells, then grab the Piece of Heart. Climb back down
and head to Minish Woods through the southeastern way.
                              __________  ________
                              |         |/       |
                              | HEART  PIECE #26 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Minish Woods
¯¯¯¯¯¯¯¯¯¯¯¯
Follow the path until you're nearby Minish Village. Shrink using the stump, and
                                   enter the mushroom house. The Minish there,
+-------------------------------+  the one who first gave you bombs, will want
| KINSTONE FUSION #70 PERFORMED |  to fuse Kinstones. Do that to make a chest
+-------------------------------+  appear at Wind Ruins. Exit his house and go
                                   north across the water and bridge, then go
north to find three holes. Enter the middle one for a Kinstone piece in a
chest, the right one for another Kinstone piece, and left to follow a narrow,
icy path. At the end, open the chest for a Kinstone piece and get the Piece of
Heart. Head back out, and go over to enter Minish Village.
                              __________  ________
                              |         |/       |
                              | HEART  PIECE #27 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once here, enter Gentari's place, which is
right in front of you. He wants to fuse       +-------------------------------+
Kinstones. Do so and Belari will think up a   | KINSTONE FUSION #71 PERFORMED |
new type of bomb...one that will blow up at   +-------------------------------+
your command...sounds neat! Exit Minish
__________  ________  Village and speak with Belari. He will offer you his new
|         |/       |  Remote Bomb type to you! It will replace your normal
|   REMOTE BOMBS   |  Bombs. Basically, just place a Bomb, and whenever you
|      FOUND       |  want it to blow up, press the button again. A neat idea,
'\                 |  but you can't set multiple Bombs at once with these. If
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  you don't like these, you can always come back to Belari
to switch them out with normal Bombs again. These are just here as an option.
Anyway, enter Minish Village again.

Exit Gentari's house and head east over to the barrel house. Inside, there's a
Minish doing research about Pico Blooms. He wants to make more blooms, and will
want certain bottled items to help him with the research. In turn with him
making new Pico Blooms, Beedle will have more types of Picolyte available at
his stand in Hyrule Town. So it would be a nice little thing to do. Other than
that, there's nothing really to do here at the village for the moment. So just
exit out the village south. From there, just follow the path east to the stump.
Turn back to normal, follow the path north to the water, then go west. Enter
the tree and find that the Business Scrub wants to do another Kinstone Fusion.
Do that and a hole will open in Castor Wilds! Now warp to Lake Hylia.
                       +-------------------------------+
                       | KINSTONE FUSION #69 PERFORMED |
                       +-------------------------------+

----------------------------
Lake Hylia
¯¯¯¯¯¯¯¯¯¯
Once here, drop off, then head into the lake. Swim to the center island, get on
land, and dig in through the wall. Just dig through the dirt and open the chest
for 50 Rupees. Not much, but it's there, and you got it. Exit, then head to the
southeast corner of the lake. Shrink on the stump, then swim to the southwest
of the shack. Enter the hole.

----------------------------
Minish Woods
¯¯¯¯¯¯¯¯¯¯¯¯
Quick visit. Just swim out of the little river, then swim north to another
hole. Follow the icy path over to a chest containing a Kinstone piece.
Backtrack to Lake Hylia.

----------------------------
Lake Hylia
¯¯¯¯¯¯¯¯¯¯
Swim north from the shrinking stump. (My God, the faster swimming from that Joy
Butterfly really helps.) Eventually, you'll
see a small vine leading up to a small hole   +-------------------------------+
in the ground. So climb it and drop down.     | KINSTONE FUSION #64 PERFORMED |
Fuse Kinstones with the Minish inside and a   +-------------------------------+
beanstalk will grow in an odd place here
that we can't reach yet. But the fusion's done and out of the way anyway. Exit
and drop into the lake again. Swim north further, and enter the hole. Follow
the pathways, lighting torches (if you want, you don't get anything for doing
that) and open the chest at the end for a Kinstone piece. Exit, then swim back
and turn back to normal size.

                                   Head west. Remember Waveblade's dojo? Well,
+-------------------------------+  head down there and you'll find out that
| KINSTONE FUSION #65 PERFORMED |  Waveblade wants to fuse Kinstones. Do so and
+-------------------------------+  a waterfall will open up at North Hyrule
                                   Field. Exit his dojo now, and head north
into Stockwell's house. Flip the pot with
the Cane of Pacci, then shrink. Speak with    +-------------------------------+
the dog, Fifi. (Named Borken in the PAL       | KINSTONE FUSION #66 PERFORMED |
version of the game.) Do a Kinstone Fusion    +-------------------------------+
with her, and a chest will appear on the
Minish road to the mayor's cabin...turn back to normal, exit the house, and
swim over to that corner of the lake. Shrink and enter the Minish road, ride
the lilypad to the end, and open the chest for a Kinstone piece. Now head back,
turn back to normal size, then head west to Lon Lon Ranch.

----------------------------
Lon Lon Ranch
¯¯¯¯¯¯¯¯¯¯¯¯¯
Head west and enter the cave in the ranch area. Inside, split yourself into
                                   three (make sure you aren't at the bottom)
+-------------------------------+  and push the block north, then climb up the
| KINSTONE FUSION #46 PERFORMED |  ladder to find Ankle, one of Tingle's
+-------------------------------+  brothers. Fuse Kinstones with him and a tree
                                   will open at North Hyrule Field. Now warp to
Hyrule Town and exit north to North Hyrule Field.

----------------------------
North Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head north to the four central trees, then go east, then south a little. You'll
find a small area with a small vine leading up to it, and a lone rock. Get rid
of the rock to reveal a small hole. Jump down this ledge, find the tree that
sparkles, and dash into it. Shrink, then
climb up the small vine and drop into the     +-------------------------------+
hole. Do a Kinstone Fusion with the Minish    | KINSTONE FUSION #28 PERFORMED |
there and a chest will appear at Wind Ruins.  +-------------------------------+
Exit, and turn back to normal. Head to the
southwestern corner of this area and jump into the river toward the north.
Enter the waterfall that was opened from a Fusion to find Greatblade, one of
the blade brothers. Unfortunately he can't do anything for us yet, as we
haven't learned the highest sword technique yet. So at least we know he's
there. Exit, then enter the cave. Inside, climb up, split yourself and push
aside the block, and then exit. Head north to Royal Valley.

----------------------------
Royal Valley
¯¯¯¯¯¯¯¯¯¯¯¯
                                   Just a quick visit here. Cut through the
+-------------------------------+  haunted woods again (path is up, left, left,
| KINSTONE FUSION #18 PERFORMED |  up, right, up) and go visit Dampé. He will
+-------------------------------+  want to do another Fusion, so do that for
                                   him. This makes a hole open up in Wind
Ruins. Exit his home, then head into the
graveyard. Climb down into the tomb of the    +-------------------------------+
northeast grave to find that Gina wants to    | KINSTONE FUSION #20 PERFORMED |
fuse again. Do so and a tree will restore at  +-------------------------------+
the Western Wood. Exit the grave, and head
south back through the Royal Valley (once you enter the haunted woods, just go
south to immediately exit the other side) and exit south to Trilby Highlands.

----------------------------
Trilby Highlands
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Over here, drop down and open the nearby chest to get a Kinstone piece. Head
south across the bridge, then take a dip into the river. Swim right to the dig
spot in the wall and dig through with the Mole Mitts. Inside, open the chest
for a Kinstone piece, then dig to the ladder and climb down to find a Fairy
Fountain, if you wish to bottle some. Climb and dig your way back outside, and
swim to the little ladder so you can get back on land. Go across the bridges to
the west and dig in through the other spot in the wall. Dig through the left
side for a chest containing a Kinstone piece, and then through the right side
for a chest containing a Kinstone piece as well as a Mysterious Wall hidden
behind dirt. Fuse Kinstones with this wall and yet another Goron will come help
the group punching their way through a tunnel under Lon Lon Ranch. Climb up.
                       +-------------------------------+
                       | KINSTONE FUSION #22 PERFORMED |
                       +-------------------------------+

                                   Up here, you'll find a Tingle brother named
+-------------------------------+  Knuckle. Fuse Kinstones with him and the
| KINSTONE FUSION #21 PERFORMED |  last of the four central trees will open up
+-------------------------------+  at North Hyrule Field. Now, while nothing is
                                   said in-game yet, fusing Kinstones with
Tingle and his brothers have made a really special item available to you, which
I will get into shortly. Nearby Knuckle is a
stump, so shrink on it and climb up the       +-------------------------------+
small vine into the Minish home. Fuse         | KINSTONE FUSION #23 PERFORMED |
Kinstones with the Minish there and a pond    +-------------------------------+
south of here will dry up, revealing a way
down. So we'll go check that out. Exit the house, turn back to normal size, and
start heading into the grassy field of this area that's south of the river. Go
down the newly-revealed entry into the ground due to that recent fusion, and
you will find a cave filled with Blue Rupees. Don't worry, no Rupee Likes, so
go and grab them all then exit. Now head south of here and enter the lone tree
within the grass. Fuse Kinstones with Percy there and a fallen tree will be
restored at Western Wood. Awesome. Exit the tree and go south to Western Wood.
                       +-------------------------------+
                       | KINSTONE FUSION #24 PERFORMED |
                       +-------------------------------+

----------------------------
Western Wood
¯¯¯¯¯¯¯¯¯¯¯¯
There's really no Kinstone Fusions to do, but there's stuff to look through
BECAUSE of Kinstone Fusions. So! From the entrance, head south, you'll see a
restored tree from the west. Behind it is a chest, open it for 100 Mysterious
__________  ________  Shells. Just a bit south is a tree with an opening. Step
|         |/       |  in to find a Piece of Heart! Grab it and exit. Head south
| HEART  PIECE #28 |  past the tree to find Percy by his home. But apparently,
|      FOUND       |  someone has broken in. Head inside to find that it's dim
'\                 |  inside. The woman inside mutters that the darkness
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  settles her soul, and to not turn on the lights...that
sounds very creepy. Brace yourself, and use the Flame Lantern to light the
torches. She is revealed to be a Moblin! Speak to it and it tells you not to
tell anybody about this, then gives you 50 Rupees. That seems like a reference.

Exit the house, and Percy is not there. Enter the house, and suddenly he's
there with the Moblin gone. Huh. Speak with him and after speaking a verse,
will then give you 100 Mysterious Shells. Cool! Exit his house, past the tree,
and then head south. Kill the Golden Octorok there (takes a crapload of
slashes) and it will drop a big blue Rupee worth 100 Rupees. Nice! Nearby,
there's another tree in an alcove, but there doesn't seem to be anything
there...at first. Use the Mole Mitts to dig the ground there like a shovel
(forgot to mention that you can do that) to find two big red Rupees, which are
worth 200 Rupees each. Holy cow! Go spend that...somewhere! Well, with that,
that's Western Wood covered. Head back to Trilby Highlands, then west to Mt.
Crenel's Base.

----------------------------
Mt. Crenel's Base
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the base until you're on the west side. Have to cut through a cave then
glide across using whirlwinds, if you remember. Once there, climb up to the
area where you made a green Crenel bean grow
and shrink on the rock. Move over to the      +-------------------------------+
small hole and fall down. Fuse Kinstones      | KINSTONE FUSION #12 PERFORMED |
with the Minish there to make a chest appear  +-------------------------------+
nearby here. So head over there and open it
for 200 Rupees. Awesome. Now use the Ocarina of Wind and take the Mt. Crenel
warp.

----------------------------
Mt. Crenel
¯¯¯¯¯¯¯¯¯¯
                                   From here, shrink on the stone and then
+-------------------------------+  enter Melari's Mines. Right there, do a
| KINSTONE FUSION #06 PERFORMED |  Kinstone Fusion with the Minish there. A
+-------------------------------+  chest will appear at Minish Woods. Prepare
                                   for a lot
of Fusions...head south and through the door  +-------------------------------+
to find Melari. Do a Kinstone Fusion with     | KINSTONE FUSION #05 PERFORMED |
him to make a beanstalk grow on the peak of   +-------------------------------+
Mt. Crenel. We'll do that soon. Exit his
                                   room, then head east. Enter the other south
+-------------------------------+  doorway to find the kitchen. Do a Kinstone
| KINSTONE FUSION #07 PERFORMED |  Fusion with the Minish there to make a
+-------------------------------+  Golden Tektite appear here at Mt. Crenel.
                                   Now exit, then head north. In front of the
east room, which is the bedroom, is another
Minish who wants to do a Kinstone Fusion. Do  +-------------------------------+
that and a chest will appear at the raindrop  | KINSTONE FUSION #08 PERFORMED |
infested Minish road at the peak of Mt.       +-------------------------------+
                                    Crenel.
+-------------------------------+  Finally, follow the road north then west,
| KINSTONE FUSION #09 PERFORMED |  and fuse Kinstones with the left miner
+-------------------------------+  there. This makes a chest appear at the
                                   Minish road to the spring water at Mt.
Crenel's Base. And finally, that's all the Kinstone Fusions...at least here in
the mines. That's the majority of them here at the mountain already. Exit the
Mines through the left side and turn back to normal size.

Drop south, then head to the east. Climb up
and go meet Grayblade. He wants to do a       +-------------------------------+
Kinstone Fusion, so oblige him. This makes a  | KINSTONE FUSION #10 PERFORMED |
waterfall open up in Castor Wilds...that one  +-------------------------------+
is actually pretty important. Exit the dojo,
then climb down three walls. Then head west to find a Golden Tektite. What a
quick one...defeat it for 100 Rupees. Now head west to Crenel Wall and start
climbing to the top, stopping on a ledge halfway up and opening the chest for
__________  ________  a Kinstone piece. At the top, climb up the beanstalk to
|         |/       |  the clouds to find a Piece of Heart surrounded by Red
| HEART  PIECE #29 |  Rupees! Grab them all and climb back down. Now climb down
|      FOUND       |  the left ladder to a ledge. The entrance there lives a
'\                 |  Crenel Hermit, who I will mention later. Dig through the
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  wall there. Inside, take a left and  __________  ________
dig through that path to find another Piece of Heart. Now  |         |/       |
                                   dig through the other   | HEART  PIECE #30 |
+-------------------------------+   path. Eventually, at   |      FOUND       |
| KINSTONE FUSION #11 PERFORMED |  the end, you will find  '\                 |
+-------------------------------+  a Mysterious Wall. Do a   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                   Kinstone Fusion and yet another Goron will
come help the group punching through the Lon Lon Ranch tunnel. Exit the cave,
climb up the ladder, then use the mushrooms to fling yourself across to the
other peak. Once there, shrink, then follow the south path through the Minish
road. Dodge the raindrops and open the chest for a Kinstone piece. Exit out,
turn back to normal, then warp to Mt. Crenel and climb down to the base.

----------------------------
Mt. Crenel's Base
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head to the east side this time, over to where the Mineral Water spring is.
Access that ledge through the cave, up a ladder, then shrinking on the stone
and following the Minish road to the spring. Open the chest for a Kinstone
piece! Exit back, turn back to normal size, and warp to Castor Wilds.

----------------------------
Castor Wilds
¯¯¯¯¯¯¯¯¯¯¯¯
Head north, climb up a vine, and follow the bridges north until there's no more
bridges. Climb down there, then follow the path past an Eyegore statue, and
dash/swim to the northeast corner. Enter the cave to find a Piece of Heart. To
reach it, push the top right block left, and then the      __________  ________
second-from-bottom right block left, then the middle       |         |/       |
up. Grab it and exit. Now enter the waterfall to find      | HEART  PIECE #31 |
Scarblade, another swordsman trainer. Train here and your  |      FOUND       |
charge time for the spin attack will be decreased! Cool    '\                 |
stuff. Exit, warp to Castor Wilds for a quick shortcut,      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
then dash across the muck and stuff to the northwest corner of Castor Wilds.
Shrink using the stump, then go through the Minish road on the lilypad to the
other side. Drop into the leftmost hole, the one that was opened from a
Kinstone Fusion. Open the chest for a Kinstone piece. Now exit, go back along
the Minish road, get back to normal size, warp to Castor Wilds, and head to
the Wind Ruins area.

----------------------------
Wind Ruins
¯¯¯¯¯¯¯¯¯¯
Follow the path of the Wind Ruins until you get to a chest in the middle of
four pillars. Open it to get 200 Mysterious Shells! Climb up and follow the
path until you get to a shrinking stump. Shrink, then head back the way you
came. Go down the hole you see in the corner in the screen where you see three
small vines to climb down on the south side. Inside, open the chest for a
Kinstone piece. Exit and head back to the shrinking stump. Get back to normal
size and continue to the south side of this area (after shrinking and disabling
the Armos at some point) to find a Golden Octorok. Kill it for 100 Rupees.
Continue along the path to find another chest. Open it for the game's last big
bomb bag! Now you can carry 99 Bombs! (Or 50 if you have the PAL version that
doesn't have a third bomb bag.) Now warp to Minish Woods.
                              __________  ________
                              |         |/       |
                              | BIG  BOMB BAG #3 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Minish Woods
¯¯¯¯¯¯¯¯¯¯¯¯
Just a very quick visit here. From the wind crest you land at, just head west
and open the chest for a Kinstone piece. Now warp to Hyrule Town and head north
to North Hyrule Field. We're getting to progressing the main story, don't
worry. Just a couple more things.

----------------------------
North Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Up here, it's finally time to investigate the four central trees that have
opened due to Kinstone Fusions among Tingle and his brothers. Enter the
southeast tree and climb down, open the chest for 200 Mysterious Shells and
step on the switch to light a torch. Exit. Enter the southwest tree, climb
down, open the chest for a Kinstone piece, step on the switch, then climb out.
Enter the northwest tree, climb down, open chest for Kinstone piece, step on
switch, climb out. Finally, enter northeast tree, climb down, open chest for
Kinstone piece, and step on the switch. This makes a ladder appear in the
middle of this cave. Climb out to find a hole in the middle of the four trees.
Climb down and open the large treasure chest for the Magical Boomerang! This
upgraded Boomerang not only has a much farther range, but if you hold the
button down and press directions on the D-Pad, you can control it! Very neat!
                              __________  ________
                              |         |/       |
                              |MAGICAL  BOOMERANG|
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With that gotten, exit out of the cave and head north to Hyrule Castle Garden.

----------------------------
Hyrule Castle Garden
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                   Just a quick visit, head to the southeast
+-------------------------------+  corner and go down the ladder to meet
| KINSTONE FUSION #27 PERFORMED |  Grimblade again. Do a Kinstone Fusion with
+-------------------------------+  him to make a waterfall open up at Veil
                                   Falls, which is our next destination. Return
to North Hyrule Field, then head east to Lon Lon Ranch. From there, use the
Cane of Pacci on the hole to jump up to a ledge. Go north.

----------------------------
Veil Falls
¯¯¯¯¯¯¯¯¯¯
Climb down here and jump into the water. Enter the waterfall to find
Splitblade's dojo. Train with him and the split gauge when charging your sword
will fill up faster! Awesome stuff. Exit the dojo, then swim right to the piece
of land there. Dig through the grey wall there to find a Blue Chuchu. Stun it
with the Boomerang first before killing it, then dig through to the two chests.
Open them for 50 Mysterious Shells and 50 Rupees. Now exit Veil Falls the way
you entered. Head west to North Hyrule Field, then from there, exit out of it
through the northeast side back to Veil Falls. Once here,  __________  ________
climb down and into the water, and just swim to the Piece  |         |/       |
of Heart there. Now climb back up and head north to see a  | HEART  PIECE #32 |
                                    grey wall. Fuse your   |      FOUND       |
+-------------------------------+  golden Kinstone piece   '\                 |
| KINSTONE FUSION #03 PERFORMED |  with it and a door will   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
+-------------------------------+  open! Head inside. Take out your Flame
                                   Lantern so you can see, and follow the cave
to go upstairs. Something I forgot to mention before, but if you stand on those
cracked spots on the ground too long, they collapse. Anyway, upstairs you'll
face a new enemy: Wisp. If you let these floating, fiery skulls touch you, you
will get cursed temporarily, preventing you from using your sword. Which sucks.
Either avoid them or use your Gust Jar/Boomerang to get rid of them. Exit out.

Out here, avoid the Rock Chuchu and simply climb up the wall here. At the top,
investigate the gravestone to reveal a wind crest! Now you can warp here
whenever. Head into the cave entrance up ahead. Inside, bomb the suspicious
wall nearby and open the chest inside for 50 Mysterious Shells. Now, if you
head downstairs, you'll find a semi-flooded room with a bunch of Rupees, that
leads you out to seemingly nowhere (but leads to the result of a certain Fusion
once you do it). Heading up the ladder, or going upstairs and exiting the left
door from up there leads to the same place. So after going upstairs, open the
chest for 100 Rupees, then exit out the right. Climb up to the top.

Up here, you'll notice something huge hiding behind the mountain, and it sounds
like a Goron...but you can't do anything with him. So just climb up the ladder
and enter the giant whirlwind to get whisked away to the clouds!

----------------------------
Cloud Tops
¯¯¯¯¯¯¯¯¯¯
This game has such great music...anyway, we're up in the clouds high above
Hyrule, where the Wind Tribe lives. Maybe we can find out about the Wind
Element here! Anyway, right here is a person
from the Wind Tribe, named Hailey. She wants  +-------------------------------+
to do a Kinstone Fusion, so oblige her. This  | KINSTONE FUSION #53 PERFORMED |
makes a Golden Tektite appear in Veil Falls.  +-------------------------------+
                                   Head east
+-------------------------------+  and you'll find another Wind Tribe woman.
| KINSTONE FUSION #54 PERFORMED |  Perform a Kinstone Fusion with her and a
+-------------------------------+  waterfall will open down at Veil Falls. Now
                                   step into the red whirlwind to get sent
higher up. Up here, dig through the clouds a bit to access the chest here. Open
it for a golden Kinstone piece, then drop down right beside it. Avoid the Cloud
Piranha and go step into the other red whirlwind to the north.

Head north, dig through the cloud there to find a Kinstone piece, then jump
into the whirlwind here. Glide to the west, then drop down. Here, kill the
Cloud Piranhas (attack when they jump up) and a bit of the cloud will disperse,
revealing a golden Kinstone piece! Grab it then step into the red whirlwind.
Dig through the cloud, jump into the whirlwind, and glide to the west so you're
in the northwest corner. Dig through the clouds to find three chests and a
Kinstone piece. Open the chests for 100 Mysterious Shells (total) and a golden
Kinstone piece. Jump into the whirlwind and glide to the cloud just south of
you. Drop down here, then look north to see a Lakitu. Yeah, a Lakitu. From the
Mario games. Use the Gust Jar to suck away its cloud so you can get through.
You'll see another golden Kinstone piece locked away for later, so head back up
using the red whirlwind.

Jump into the whirlwind here and glide south to land on a cloud. Here, dig away
the clouds so you can open the chest for 50 Mysterious Shells. The other clouds
here contain a Kinstone piece. Drop down here. In here, if you look north, you
will see another Lakitu. Get rid of it to open a path to another locked golden
Kinstone piece. Use the red whirlwind here however to find a chest containing a
golden Kinstone piece. Dig through the clouds here for another Kinstone piece,
then drop down. Head south and take the east red whirlwind, then drop down the
other hole. Here, kill the Cloud Piranhas to reveal a golden Kinstone piece!
Collect it and use the red whirlwind next to it.

Open the chest for 50 Mysterious Shells, then jump into the whirlwind and glide
southeast. Here, dig through the clouds for a Kinstone piece and a small place
to drop down. Once there, use the red whirlwind. Dig through the clouds for a
Kinstone piece then head north. Dig through the clouds for a Kinstone piece,
then jump into the whirlwind and glide northwest. In here, dig through the
clouds, jump into the whirlwind, and glide around to the east side. Jump in to
return to where you started. Now, approach the golden Kinstone piece there, and
fuse one of yours with it. This makes a windmill turn nearby. Take the red
whirlwind, then drop down the other hole. Step into the red whirlwind to the
north, head north, dig through the cloud, and drop down. Fuse with the golden
Kinstone there, then take the red whirlwind.

Jump into the whirlwind and glide west. Dig through the cloud, jump into the
whirlwind, glide southwest to the western-middle cloud. Drop down, head north,
and fuse Kinstones with the golden one. Head back up using the red whirlwind.
Jump into the whirlwind and glide south to the southwest corner. Drop down
there, head north, fuse Kinstones. Go back down and take the east red
whirlwind. Drop down the other hole, then take the red whirlwind to the north.
Jump into the normal whirlwind here and glide to the southeast. Dig through and
drop down, then take the red whirlwind. Go north, drop down, and fuse
Kinstones. With that, a giant whirlwind makes its appearance. So take the red
whirlwind, jump and glide northwest, follow to the other whirlwind, and glide
around to the east side. Drop down, then step into the large whirlwind.
                       +-------------------------------+
                       | KINSTONE FUSION #04 PERFORMED |
                       +-------------------------------+

In case you're wondering, I counted all five of those Fusions as one. Anyway,
up here, you'll find a large house. Ezlo makes a comment about it, thinking we
could ask around for the Wind Element. Check the gravestone there to make a
wind crest appear, so now all we can do to get back up here is use the Ocarina
of Wind! Enter the building. Once inside,
head upstairs. Enter the room here where      +-------------------------------+
Gregal is. Do a Kinstone Fusion with Caprice  | KINSTONE FUSION #55 PERFORMED |
and a chest will appear at Veil Falls. Now    +-------------------------------+
speak with Gregal, and as thanks for ridding
__________  ________  that ghost that was making him ill earlier, he gives you
|         |/       |  the Light Arrow! The light that these arrows emit can
|   LIGHT  ARROW   |  destroy most enemies in one hit! To use, just hold the
|      FOUND       |  button to charge it before firing. Now exit the room and
'\                 |  go upstairs. Up here, if you enter the room, you'll find
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    three chests. Open
them for Kinstone pieces. Now approach the    +-------------------------------+
plump...Wind Tribe woman, Flurris, and do a   | KINSTONE FUSION #56 PERFORMED |
Kinstone Fusion. This should make a Golden    +-------------------------------+
Rope appear at Castor Wilds. Head upstairs.
Enter the room here, open the chests for Kinstone pieces, and speak with Siroc.
She says who the Wind Tribe is (special people who used their magic to make
their home in the clouds) and she knows all of what's been happening. As such,
she lets you make way to the Palace of Winds, where you can find the Wind
Element. Now, do a Kinstone Fusion with her to make a chest appear at Royal
Valley. Now you can head upstairs. Just speak with the girl there and head up.
Up at the roof, you'll see a large whirlwind. This leads to the Palace of
Winds, so prepare yourself, and step in to get taken up...
                       +-------------------------------+
                       | KINSTONE FUSION #58 PERFORMED |
                       +-------------------------------+

============================
PALACE OF WINDS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Welcome to a floating palace in the sky, your next dungeon. Follow the path
here. Slash the switch, cross the two bridges, avoid the Peahats (or make them
drop down into the abyss by throwing the Boomerang at them) and hit the switch
again. Cross the bridge, and move so you can throw the Boomerang at an angle
to hit the switch. Continue. Here, slash the skulls to unveil some glowing
tiles, then push the block between the torches off. Hit the switch from afar,
then split into three. Cross the bridge and push aside the large block. Head
north. Here, wait for the moving platform, hop on, and ride it while moving to
dodge the blocks in the way...and the Bombarossas. At the end, head west.

As you may notice, the map is quickly going to become useless. Follow the
grated floor after climbing up to it, dodging Winders and Bob-ombs, and head
west. Here, Ezlo comments on how fluffy those clouds look. Look south, and hit
the switch from afar. Cross the bridge, head west when the log isn't in the
way. Hit the switch, then place a bomb by it and cross the bridge before it
goes off. Continue to get locked into battle with two Wizzrobes, then another
four when those are defeated, then another six when those are down. When all
are killed, open the large chest that appears for Roc's Cape! With this item,
you can jump! If you hold the button, you can fly a little farther from your
jump, letting you cross larger gaps! Jump east, and head east.
                              __________  ________
                              |         |/       |
                              |    ROC'S CAPE    |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head east and north when you can. See the square part of the grating? Jump in
place there to get below the grating. Open the chest for a Kinstone piece. Jump
back up, then head west. Jump up the series of clouds to reach the second
floor. Up here, jump east where the torches are, then east again when the
Bombarossas aren't in your way, to the next screen. Here, go to the bottom of
the blocks and push the one above you north, then the next north one up, then
the next one off the ledge, then the one beside you to the right. Now split
yourself into three, walk south, and position you and the other three so that
when you slash, you'll hit all four switches at once. Defeat the Spiked Beetles
with the Cane of Pacci, then head east. Here, go north when the fans aren't
blowing until you're at the north side, then jump east. Then head south again,
cautiously. Once at some fans with a hole in front of them, head over, hide in
the hole until the wind goes away, then quickly hop out, fill the hole with the
Cane's magic, then use it to jump to the ledge above. Follow it.

At the end of the path, jump on the panel to get below the grating, go to the
other one (beware the Rupee Like) and jump into the panel to get back up. Head
west and jump onto the panel when the platform is below. Ride it to another
panel and jump up. Head north and jump up the stack of clouds to the next
floor. Once there, split yourself into three, wait for the platform to come,
and get on it. Dodge the blockades, climb the steps, and head over to the
block. Push it left, then go down the steps to the south. Push the blocks that
are below the tiles off the ledge, then wait for the moving platforms. Get on,
and dodge the blocks in the way by jumping left and right between them.

At the end, jump off, jump into the grating, head east. Jump onto the panel
onto the platform below, ride it, and jump through the panels as you follow the
platform until you reach the end. Here, jump into the panel then head north.
Here, hide in a hole and wait for the log to roll left, then use the Cane of
Pacci on the hole next to the right wall so you can jump up to the high ledge.
Cross it, and here, split yourself so that each of you are next to the three
switches and slash them all at once when you split. This makes a shrinking
pedestal appear. Shrink there, then head south through the hole. You'll find a
maze of pots! I'll put a little map here.

 __________V
| X X X X|| |
|X X X 3 || |
< 9  54 2||X|
|X 8 6 X || |
| X 7 X 1   |
 ¯¯¯¯¯¯¯¯¯¯¯
So first, push the one in front of you off. Next, follow the numbers on the
order of pots you're supposed to push. For 1, push it left. 2, push it up. 3,
push it up. 4, push it down. 5, push it left. 6, push it down (off the platform
if you want). 7, push it down. 8, push it up. 9, push it up. And there you are!
Head through the hole, then go north through the hole at the north wall. In
here, follow the path to a shrinking pedestal. Turn back to normal size. Go
back south a screen where you entered, and hit the switch from afar to make the
door open up and a [[SMALL KEY]] to drop. Pick up the key then exit out the
newly-opened door. Jump east, head south, then go west over the wall to the
rolling log. Just jump over the log and open the locked door to head through.
Now just jump up the stack of clouds to the next floor.

Up here, jump off and head northwest. Here, you'll have to cross the bridge
while being wary of the fans. The way they move seems random, but it's really a
convoluted order. So if you can, memorize it so you know when to stop and when
to go. At the other side is a mess of blocks. Push the middle block to the
left, then the right block of the two in the middle row to the right. Jump over
the spikes, then go down. Wait until the fan starts blowing, then jump across
the giant gap with the help of that fan. Head north to the next screen. Jump
across the platforms, ignoring the Lakitus there. At the end, jump up the stack
of clouds, then jump east across the large gap. Climb the steps, kill the Bow
Moblins and open the chest for a Kinstone piece, then go back down the steps
and jump east. Jump up the stack of clouds to the top and jump east. Jump up
the final stack of clouds to the top floor of the dungeon.

Head south here through the doorway. In here are a couple of Ball and Chain
Soldiers. To defeat them, wait until they swing the ball, then go in and attack
them. Repeat until both are dead, and a [[SMALL KEY]] will drop. Pick it up and
open the locked door (not the big one to the south). Here, just head west since
there's nothing to do here yet. In here, slash some pots but leave at least
one (might have to use pokes while charging the sword to do that), and push it
onto one of the switches. Now split into three adjacent to the remaining
switches and stand on them. Head through the door that opens. In here, step on
the switch over there to activate the fan. Use the fan to jump south. Here,
you'll fight Moblins and Ice Wizzrobes. The Ice Wizzrobes go down in one hit
with the Flame Lantern, if you choose to get that close. Otherwise, just dodge
their attacks and slash them. Once they're gone, head through the door.

Here, attack the Stalfos with your Bow, jump across, and head east through the
doorway. Step on the switch over there to activate a fan, then just jump north
using the fan. Push the block in front of the chest left and open it to get a
[[SMALL KEY]]. Now push the block, on the opposite side of the one you first
__________  ________  pushed, to the right, then the one above, up. Head
|         |/       |  through the locked door, open the large chest for the Big
|     BIG  KEY     |  Key! Exit, then head east, then head through the giant
|      FOUND       |  door to the south. In here, after Ezlo makes a comment,
'\                 |  jump down where the tiles "point" to. You'll drop to a
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  platform, and will have to fight a Red Dark Nut. This is
basically a stronger Dark Nut. Defeat it in the same way as before, and a blue
portal will appear, with a bridge forming so you can continue. Nope, that
wasn't the boss of the dungeon. Looking at the map, you fell back down to the
first floor again. Well, that kinda sucks. Anyway, head north.

Finally inside of a building, it seems. Take out your Flame Lantern, as it's
dark in here. Just to the right is a ledge you can climb   __________  ________
up to that has a large chest. Open it for the Compass.     |         |/       |
About time, we'll most likely see the Dungeon Map soon as  |     COMPASS      |
well. To the left is a place to head upstairs, so go up.   |      FOUND       |
Here, you have two choices. Head north, then east through  '\                 |
the doorway. In here, drop down the center hole. Open the    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
chest for a [[SMALL KEY]]! Head back upstairs, then take the south doorway this
time. In here, go and take out the Peahats first, then split using the glowing
tiles, and make your way carefully to the switches to the south, and hit all
four of them. Enter the door.

Jump over the rolling logs, climb up and open the chest for a [[SMALL KEY]].
Head east from here and drop down. Enter the locked door. Here, jump south to
the whirlwind and follow the whirlwinds over to the ledge to the east on the
north wall, while making sure not to hit the Bombarossas. Enter the doorway.
Head north here, and use a spin attack to hit both switches, opening the door
here that will act as a shortcut. Go back south and head upstairs. Go west,
then jump down. Defeat the Wizzrobes and open the chest for a Kinstone piece.
Head east, then go upstairs. Head north, then west. Inside, fight off all the
__________  ________  Fire Wizzrobes and a large chest will appear. Open it for
|         |/       |  the Dungeon Map! Great. Head west and take down the Floor
|   DUNGEON  MAP   |  Masters from a distance, then pull the lever to open the
|      FOUND       |  door. Head upstairs. To the right is a Bombarossa
'\                 |  floating above a pit. Ready an arrow from your Bow, and
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  shoot it when it's near the cracked blocks on the other
side to blow them up. Jump across. Over here, get rid of the Gibdos and
Stalfos, then light the torches to make a red portal appear.

Jump back across, then head northwest from where you climbed up here. Push the
blocks off, jump across the gap, and enter the door.       __________  ________
Follow the path to get a Piece of Heart! Head back inside  |         |/       |
and drop down the gap, since there's no other way out.     | HEART  PIECE #33 |
Just go south and back upstairs. Jump across to the east,  |      FOUND       |
and go north, throw the Boomerang at the switch, jump      '\                 |
back west, go north from there, enter the door, and open     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
the chest for 200 Rupees. Head back, jump across, and open the locked door. Go
upstairs. Kill the Gibdos and bomb the cracked wall. Head through. Here, kill
the Stalfos and Fire Wizzrobes, then bomb the north side of the west wall until
you uncover a hole. Head through. Bomb the cracked blocks here, then go through
the doorway.

Here, move your way around the Bombarossas while trying not to set them off,
because if you do, they'll hit the switch and close off the door. Just make
your way to the two Bombarossas that are separated, and push the block between
them up, then the next one left. Head through, and open the chest for a [[SMALL
KEY]]. Head back into the Bombarossa room, push the middle block down and the
one left of it left, then just hit the Bombarossas to get a path. Once out of
the room, stand on the cracked floors long enough for them to crumble, and drop
down. Head through the locked door there. Jump across the spikes to the east,
follow the path. Push the block in front of the chest aside and open it for a
Kinstone piece. Head back to the entrance of the room and follow the regular
path. Get through the maze (only one path, the splits end very quickly, so it's
not hard to maneuver around) until you reach the bottom right corner. Push away
the bottom right blocks, hop across, and head to the stack of clouds.

Hop up them partially, and jump to the east. Hop up this stack of clouds to the
next floor, and head east. Open the chest for a Kinstone piece, then head back,
drop down, hop up the clouds a bit, jump west, then finally hop up those
clouds. You'll end up in front of another big door, so head through...follow
the path, and step into the large whirlwind...

~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Gyorg Pair
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You'll get dropped onto a male (blue) Gyorg, and the female (red) will come up.
Jump on her. Some of her eyes will open, so split yourself so that you are
lined up with the eyes and go slash them. Once done, a male Gyorg will come
along. Hop on him. During this ride, avoid the tail by jumping as it swings it
around, and slash any of the eyes that open up. Once it's damaged enough, it
will ram into the female Gyorg, so jump on her. Repeat the process of splitting
the right way to hit all her eyes that open up, though this time you have to
dodge shots from a male Gyorg. Once the female's taken enough damage, hop on
the male. Repeat the process with him, only this time having to deal with baby
green Gyorgs flying at you.

You'll get back on the female, so attack her eyes while dodging the shots from
the male, then hop on the male once you've got her down. Slash his eyes while
dodging the green baby Gyorgs (they can be defeated by slashing though) and the
male will go down. Quickly hop on the female. Split and slash her eyes one
final time to defeat the entire pair...
~~~~~~~~~~~~~~~~~~~~~~~
                  __________  ________   __________  ________
                  |         |/       |   |         |/       |</pre><pre id="faqspan-5">
                  |   WIND ELEMENT   |   | HEART  CONTAINER |
                  |      FOUND       |   |      FOUND       |
                  '\                 |   '\                 |
                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You've finally got the last element! Grab the Heart Container that appears and
exit through the green portal...

+++++++++++++++++++
ITEM SUMMARY
¯¯¯¯¯¯¯¯¯¯¯¯
Inventory:
- White Sword (Three Elements)
- Small Shield
- Pegasus Boots
- Gust Jar
- Mole Mitts
- Roc's Cape
- Cane of Pacci
- Flame Lantern
- Ocarina of Wind
- Magical Boomerang
- (Remote) Bombs (99)
- Bow w/ Light Arrow (99)
- Empty Bottle (3)

Quest Status:
- Earth Element
- Fire Element
- Water Element
- Wind Element
- Grip Ring
- Power Bracelets
- Flippers
- Kinstone Bag
- Big Wallet (999 Rupees)
- Tiger Scroll #1
- Tiger Scroll #2
- Tiger Scroll #3
- Tiger Scroll #4
- Tiger Scroll #5
- Tiger Scroll #6
- 16 Heart Containers
- 33 Heart Pieces (1/4)

  _____________________________
 /                             \
|  VAATI'S DESTRUCTION          ================
 \                             / [WALK_6]
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You'll appear back on the roof of the Wind Tribe's home. Ezlo says to go and
                                   infuse that last element into your sword.
+-------------------------------+  Sounds like a plan! Head downstairs, and go
| KINSTONE FUSION #59 PERFORMED |  meet Siroc. She wants to do another Kinstone
+-------------------------------+  Fusion, so do that to make a chest appear at
                                   Royal Valley. Now go and head downstairs.
Flurris, that plump lady, wants to do
another Kinstone Fusion. Do so and a tree     +-------------------------------+
will restore itself at Western Wood. Now go   | KINSTONE FUSION #57 PERFORMED |
to the bottom floor of this building, exit,   +-------------------------------+
and use the Ocarina of Wind to warp to
Hyrule Town, then north to Hyrule Castle Garden.

----------------------------
Hyrule Castle Garden
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Cut through the garden to take the secret entrance into the castle just like
you did before. The guards haven't changed their patrol patterns. Take the
ladder on the northwest corner, through the tunnel to the castle, then into the
Elemental Sanctuary.

----------------------------
Elemental Sanctuary
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head through to the pedestal, set your sword down, and the Wind Element will be
__________  ________  infused into the sword. With the power of all four
|         |/       |  elements, your sword has become the Four Sword! It has
|    FOUR SWORD    |  increased range and power, can split you into four, and
|      FORGED      |  when you charge the sword and perform a spin attack, you
'\                 |  will unleash a special energy wave similar to the one in
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  A Link to the Past. This special energy wave is
important, as it can break curses! A door has opened...head through. In this
next room, you'll approach stained-glass windows. Looking at them, you'll be
watching the game's backstory intro again, only with an added part of the
story: the light force was embedded into the bodies of Hyrule's princesses.
Vaati sees this, and knocks Link out. He then heads straight for Zelda. Link
later wakes up, and Ezlo urges you to go get Vaati! Exit out of the Elemental
Sanctuary, splitting up to step on the switches.

Once you exit, you'll find that something looks different...walk south and you
will see a couple of soldiers and Minister Potho turned to stone! Use your
charged sword beam on them to cure their stoned curse, and exit.

============================
DARK HYRULE CASTLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The real King of Hyrule must be hidden somewhere here, and Princess Zelda has
most likely been kidnapped by Vaati, and sent away up towards the roof of the
castle...which has been transformed. Vaati must be stopped! South just leads to
some pots you can break for refills and a couple of Fairies. From the entrance,
head west, climb, and kill the Moblin there. Head north. Walk past the fire
bars to the north, and then head downstairs. Once there, head east to find
prison cells. You'll find King Daltus in one of them, but he's cursed. Head
back upstairs, and bomb the east wall. Inside, shrink using the pedestal, then
exit, go south, and drop down. Go north to return back where the prison cells
are. Head through the hole there and turn back to normal with the pedestal.

Step on the switch to open both prison cells, then go over to Daltus' cell and
cure his curse with a charged sword beam. Speak with him. He gives you a
[[SMALL KEY]]. Head back upstairs, and as the locked door here is actually a
Mimic, go south, using a shortcut at the fire bars room by splitting to push
the block aside. Once there, open the south locked door, the other one's a
Mimic. Follow this hall to the middle, get rid of the      __________  ________
Moldorms, and climb up to the large treasure chest for     |         |/       |
the Dungeon Map! Now head back west a little and head      |   DUNGEON  MAP   |
upstairs. Up here at the first floor, you're free to exit  |      FOUND       |
Dark Hyrule Castle at this point, and if you want to do    '\                 |
so, continue reading at the next walkthrough section after   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
this one.

So head north here, then go west when you can. Follow the hall there until you
get to some cannonballs being shot out toward you and some splitting tiles.
Ezlo comments that your sword could maybe deflect the shots, so split up, and
slash when the cannons shoot to destroy them. Continue, take down the Floor
Masters, and continue through the door. In here, you'll have to step on every
blue tile to change them into red tiles. To do that, just go right all the way,
then up, left all the way, up, right all the way, up, left all the way, then
up all the way, right, down all the way, continue the zig-zag motion to the
end. If you mess up, step on the switch to reset the blue tiles. Once done,
continue along the halls.

Here, split yourself on the tiles, and move south while dodging the Trap, and
step on the switches at the end to make a chest appear. Open it for a [[SMALL
KEY]]. Grab it and jump off south. Head toward the entrance/exit room and head
downstairs through the east locked door. Follow the hall here north until you
get to a square of splitting tiles with cannons above. Split yourself so that
one is on the bottom left, one on the second-from-bottom on the right, one on
the second-from-top left, and one on the top right. Head forward, line up, and
slash to deflect the shots back. Continue forward, where you'll find a bunch of
blue Keatons. Kill them all. Once they're gone, bomb around the southwest
corner to blow up an entryway! Head in. Go north past the Winders and climb
upstairs past the Traps. Continue to see the King's throne, where you'll fight
a Red Dark Nut! Defeat it and the doors will open...and the throne will shake a
little. Push it aside to find a staircase! Head east first and open the large
chest for the Compass. Head back and go downstairs.
                              __________  ________
                              |         |/       |
                              |     COMPASS      |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow this dark hall past Gibdos and Keese to the east, and head upstairs.
Continue east, then upstairs. Here, there's a Spark here. Remember what's said
about Sparks? Hit them with the Boomerang to turn them into Fairies. So if
you're low on health, go ahead and do that, then leave, and come back, as
Sparks respawn when you leave the screen/room. Anyway, exit out here, you'll
be outside the castle for a bit. Jump into the whirlwind and glide south, being
careful of the Bow Moblin and the cannons. Head south at the other side, then
enter the doorway. Split yourself here and move to the block, shoving it south.
Head out, go south, gliding along the group of whirlwinds, dodging the cannon
shots. You'll eventually reach the southeast outside corner of the castle. You
can enter the tower, but you can't do anything to it. So just continue west.
Hit the switch from across the gap to create a bridge, walk across it. Enter
the castle here (though you can hit the other switch for some pots for ammo).

Here, split yourself so that two are on both of the bottom corners, and two are
between the middle tile on the top. Head up, position yourselves, and slash all
four switches to open the big door ahead. In here are two Ball and Chain
Soldiers. Take them out and a red portal will appear, as well as the two doors
on the side walls being opened. Head west, then north. In here, get on the
platform, and ride it to the grated floor above. Jump through there and hit the
two switches up there to open the door. As for the bombable blocks in the
way...you'll have to grab a Bob-omb with the Gust Jar, then spit it out at the
blocks. Once done, use the platform to continue north.

Go east to find a line of Sparks. Goody! Free Fairies! Head north to fight a
Black Knight, which is basically a black Dark Nut, strongest variation of it.
It also has a charged sword lightning attack just like the red ones do, so be
careful. Once it's defeated, the doors will open, a blue portal appears, and
Dark Nuts of all kinds start appearing throughout this floor. Well...that seems
like bad news. Head north to find that there are four lock blocks preventing
you from pushing aside the big block by splitting...so you'll need to explore
this floor and find four keys. Knew it wasn't going to be that easy...head back
south to the line of Sparks. Head west and fight against a Red Dark Nut. Once
it's defeated, all the doors will open, including the large door. Head through
where that large door was.

In here, kill all the Stalfos and the two Wall Masters, then shoot the eyes on
the north wall to open the door ahead. In here, push the middle block aside,
then the bottom block down. Drop down the hole here, then go upstairs. Step on
the switch to make the door open. Head upstairs and open the chest for a
[[SMALL KEY]]. Head back downstairs and through the door...which unfortunately
seems like a dead-end. So head back in, and push the middle block of those
three aside, then the bottom one down. Head east, south, east to the line of
Sparks, and east again to fight against two Dark Nuts. After their defeat, all
doors will open, so head north. In here, light all the torches with the Flame
Lantern quickly before they go out, and the door ahead will open. So take it.

Fight off the Ghinis (one of them, when defeated, will get rid of all of them)
and head east. Go upstairs, open the chest for a [[SMALL KEY]], then head back
downstairs, west, south, south to where you fought the two Dark Nuts, and south
again. In here, jump through the panel on top of the grating, and follow it.
Drop down, and head through the doorway. Fight off a Red Dark Nut and all the
doors will open. Head south. In here, split yourself so that you're all in the
shape of a plus symbol (except without the one in the middle), and move south,
get in between the switches, and do a spin attack to hit all the switches. Once
done, head east. Step on the switch to open the door, head upstairs to grab a
[[SMALL KEY]] from the chest, then go downstairs. (If you want to clear out the
map, go downstairs again. No point to it, just to fully explore the dungeon.)

Head back west, then north. Go west twice, and fight off the two Dark Nuts to
open all the doors. Head south to find another tile puzzle where you have to
turn all the blue tiles red without going over a red one. To solve this
(directions by tile), from the start, go down all the way, then right, up,
right, up twice, left, up, right twice, down all the way, right all the way,
up, left, up, left, up, right, up, down three times, right. Enter the door.
Defeat the Ghinis and head out. Head west, then enter the tower. Go downstairs
if you want to complete the map, and head upstairs all the way to get the last
[[SMALL KEY]]. Exit the tower, and make your way back to the very north room,
where those four lock blocks are. Get rid of all of them, split into four, and
push aside the block. Open the large chest for the Big Key! Finally!
                              __________  ________
                              |         |/       |
                              |     BIG  KEY     |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head back south, and for the lazy man's way of getting back to the big door,
step into the blue portal, then into the red portal. Though if you want some
potions to prepare yourself, go on and exit the castle after taking the blue
portal. Once you're ready, open up the big door and head in...you'll find
Vaati. He's in the middle of his ceremony to extract the light force from
Princess Zelda (which could potentially kill her)...and with three more chimes
of the bell, the ceremony will end. You'll have to rush toward him before the
three bell chimes! Ahead is a Ball and Chain Soldier. Take him down and head
upstairs. In here, take down all the Keatons, then split yourself up to step on
the switches. Continue. Three Dark Nuts you'll have to fight here, oh boy...be
quick with all of these, as you ARE on a time limit. If you get there on time,
great! Vaati will stop the ceremony, but he still has some of the light force.
He feels powerful enough to take you on...and warps you to the room where you
fought the three Dark Nuts. He transforms...

~~~~~~~~~~~~~~~~~~~~~~~
FINAL BOSS: Vaati Reborn
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Vaati transforms into a tall, demonic sorceror, with mini eyes circling around
him, similar to a Patra. He has various attacks, such as throwing fireballs
everywhere, sending a homing dark shot at you that locks you in place and
damages you if it touches, and his eyes can shoot laser beams. He can also
teleport around. To damage him, attack the circling eyes to destroy them. When
all are gone, Vaati is stunned, with the gigantic eye on his body opened. Go
and slash that eye! Eventually, after enough damage is dealt, he will spawn
those dark orbs to circle around him instead of eyes, and do the same kinds of
attacks, just harder to avoid. Like the laser ones, he'll move along the whole
room. Either get behind him or hug a wall and hope he doesn't hit you. To deal
damage, use the Gust Jar on the dark orbs to reveal them as eyes, and then
slash them. Repeat the process, though he'll try to warp around to avoid
getting hit, so be faster than him.
~~~~~~~~~~~~~~~~~~~~~~~

After having dealt enough damage, you're teleported to a strange area. Vaati
transforms yet again...

~~~~~~~~~~~~~~~~~~~~~~~
FINAL BOSS: Vaati Transfigured
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Vaati is no longer recognizable...he's now a giant, dark, demonic eye. Vaati's
attacks at this point consist of sending dark orbs out that leave dark spike
traps on the ground (just slash them away), pounding the ground to make rocks
fall, and fire out lightning balls. To get to damage Vaati, arrow his eyes that
surround him. Four won't open and will turn blue when hit, while the other four
will open. Once the four eyes are open, split yourself accordingly and damage
each eye at once. Once they're destroyed, go and slash Vaati himself until he
closes his eye. Repeat the process. Vaati doesn't really change much on this
form, he just usually becomes faster with the more damage dealt to him, thus he
gets more annoying to hit. If you get low on arrows, slash the dark spikes he
sends out, as those have a high chance of dropping arrows.
~~~~~~~~~~~~~~~~~~~~~~~

After enough damage is dealt, Vaati seems to be defeated. Head up to Zelda, and
use your Four Sword (charged sword beam) to restore Zelda back to normal.
Suddenly, the castle starts collapsing in on itself! You're automatically taken
to the front door, but you can't exit that way! We need to head to the
sanctuary! Head downstairs from the west side, follow the hall north, go down
the stairs, and head towards the Elemental Sanctuary. Before you're allowed in,
sudden lightning comes up...it's Vaati! He teleports you to an arena, and shows
you his even more gruesome form...alright Vaati, you want a piece of this!?

~~~~~~~~~~~~~~~~~~~~~~~
FINAL BOSS: Vaati's Wrath
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A giant demonic eye with arms...he attacks by moving around and swiping his
arms, shooting electric energy balls, and can stick one of its arms into the
ground and come up where you are, swiping its arms around, shooting quick
yellow energy balls at you, and being a general annoyance. However, if you
swing the Cane of Pacci at it and let the magic hit it, it will detach from
Vaati and stay still, revealing a small hole. Shrink using the nearby pedestal
and enter that arm. Inside are a bunch of small eyes floating around. What you
have to do is find the one that is glowing slightly more from the rest of them
and attack it. Once that's done, quickly exit, as the arm will explode. Turn
back to normal size.

Now to do that to the other arm. Wait for him to get his other arm to attack,
swing the Cane of Pacci towards it, then head over to the pedestal to shrink.
Be careful, as with both arms, Vaati will try to ram into you to keep you from
doing anything. Enter the arm and you'll find out it's dark. Use the Flame
Lantern, find the right eye, and slash it until it's gone. Turn back to normal
size.

Now that both arms are gone, the four small eyes in front of Vaati will open
up. Split yourself with the Four Sword and wait until the eyes start glowing,
and when they shoot energy balls, reflect them back with a slash. If all four
are gone (will happen when you're lined up properly), Vaati will be stunned, so
go over and slash him. This is kinda hard to do, as he can disrupt your clones
with the electrical attacks if he hits any of them and causes damage to you in
the process. If at all possible, try to not go with the split entirely until
you're sure you'll have a clear shot at the eyes.
~~~~~~~~~~~~~~~~~~~~~~~

Once enough damage is dealt, Vaati will finally be defeated. The magical cap
will disperse from him, and he will disappear. Where may he be? Who knows.
Either way, Ezlo returns to normal, and Zelda uses the cap one last time to
grant her wish, and bring everything back to normal...Ezlo then returns back to
his own world, but not after giving Link a cap...enjoy the credits sequence.
You beat the game! ...But wait, aren't we missing some stuff?

+++++++++++++++++++
ITEM SUMMARY
¯¯¯¯¯¯¯¯¯¯¯¯
Inventory:
- Four Sword
- Small Shield
- Pegasus Boots
- Gust Jar
- Mole Mitts
- Roc's Cape
- Cane of Pacci
- Flame Lantern
- Ocarina of Wind
- Magical Boomerang
- (Remote) Bombs (99)
- Bow w/ Light Arrow (99)
- Empty Bottle (3)

Quest Status:
- Earth Element
- Fire Element
- Water Element
- Wind Element
- Grip Ring
- Power Bracelets
- Flippers
- Kinstone Bag
- Big Wallet (999 Rupees)
- Tiger Scroll #1
- Tiger Scroll #2
- Tiger Scroll #3
- Tiger Scroll #4
- Tiger Scroll #5
- Tiger Scroll #6
- 16 Heart Containers
- 33 Heart Pieces (1/4)

  _____________________________
 /                             \
|  ITEM CLEAN-UP                ================
 \                             / [WALK_7]
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After beating the game, you'll be prompted to save. Do so, because the next
time you boot up the game and look at your file, you'll notice a golden
triangle in the corner. This signifies you've beaten the game, and by having
beaten the game, a few new things open up that you can do. This is why I
decided to save getting everything for after beating the game once, as you
really can't get everything in the game otherwise. I'll mention those as we get
to them, but for now, reboot the game and exit Dark Hyrule Castle. Return to
Hyrule Town.

----------------------------
Hyrule Town
¯¯¯¯¯¯¯¯¯¯¯
First off, go visit Swiftblade. Unfortunately Hyrule Town looks a bit empty,
but mostly everyone's actually indoors. Every mini-game still works. ANYWAY, at
Swiftblade's, now that you have Roc's Cape, you can learn one final technique
from him: the Down Thrust. Jump with the Cape, then at the peak of your jump,
use the sword. Link will drop down to the ground, sword first. This mighty
__________  ________  attack pierces an enemy's skull, where he likely doesn't
|         |/       |  defend! You'll get a Tiger Scroll to review it! Exit.
| TIGER  SCROLL #7 |  Now to do Heart Piece clean-up. First, enter the
|      FOUND       |  carpenters' house, shrink using the pot there, and exit.
'\                 |  Enter Dr. Left's home, exit through the fireplace, follow
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  the path to Stranger's home, exit to the north, make your
way through where the cats were, over to inside the        __________  ________
fountain cave where you found the Power Bracelets before.  |         |/       |
Swim or jump across to the left for a Piece of Heart!      | HEART  PIECE #34 |
Backtrack and turn to normal size. Next, head toward the   |      FOUND       |
__________  ________   north side of Hyrule Town, by the   '\                 |
|         |/       |  bazaar. See the bell hanging off the   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| HEART  PIECE #35 |  arch? Jump into it to knock out a Piece of Heart! Next,
|      FOUND       |  enter the school. Shrink using the pot in the classroom,
'\                 |   and exit out the right hole. Once   __________  ________
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   in the playground, head into the    |         |/       |
Minish road on the north side. Here, run to the end to     | HEART  PIECE #36 |
find a large block. Split into four and move it aside to   |      FOUND       |
grab the Piece of Heart. Return to inside the school and   '\                 |
turn back to normal. Finally, the Figurine Lottery. For      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
getting 130 Figurines and talking to the guy sitting outside the cafe, you'll
get access to a special house, which contains not only a Piece of Heart, but
also a couple chests containing 200 Rupees each and access to a sound test via
the record player there. By beating the game, six new figurines are added, and
if you get 136 Figurines, you'll be rewarded with the Carlov Medal. It replaces
the spot where your Mysterious Shells would be counted, since you don't need
to collect them anymore!
                  __________  ________   __________  ________
                  |         |/       |   |         |/       |
                  | HEART  PIECE #44 |   |   CARLOV MEDAL   |
                  |      FOUND       |   |      FOUND       |
                  '\                 |   '\                 |
                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
One final thing. Tina, the purple-dressed schoolteacher here in Town, has a
Kinstone Fusion available. However, she's fickle about it and she doesn't
always want to fuse. So if you come up to see her and she doesn't want to fuse,
exit the school and re-enter it until she does. This Kinstone Fusion will make
a chest appear in Trilby Highlands! Exit the school, then exit town south.
                       +-------------------------------+
                       | KINSTONE FUSION #39 PERFORMED |
                       +-------------------------------+

----------------------------
South Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                   Down here, remember Tingle? Well, now that
+-------------------------------+  you've gotten the special Tingle brother
| KINSTONE FUSION #45 PERFORMED |  prize (Magical Boomerang), he'll want to do
+-------------------------------+  another Kinstone Fusion. Do so, and a Golden
                                   Tektite will appear at Mt. Crenel. With that
done, warp to Lake Hylia.

----------------------------
Lake Hylia
¯¯¯¯¯¯¯¯¯¯
Head north from the wind crest and go meet
David Jr. He wants to do another Kinstone     +-------------------------------+
Fusion, so do that. A chest will appear on    | KINSTONE FUSION #61 PERFORMED |
the Minish road to Melari's Mines at Mt.      +-------------------------------+
__________  ________   Crenel. Now, use the
|         |/       |  Roc's Cape to jump along the islands just east of here to
| HEART  PIECE #37 |  grab a Piece of Heart! Continue jumping north to the wall
|      FOUND       |  you can dig through...do so. Once in here, take a right
'\                 |  and start digging. Uncover the chest and open it for a
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  Kinstone piece, and climb the ladder. Back up at the
surface, climb down the other ladder, dig along, and       __________  ________
climb up the next ladder. Climb up the beanstalk here to   |         |/       |
the clouds, and get the Piece of Heart, as well as the     | HEART  PIECE #38 |
200 Rupees and 200 Mysterious Shells in the chests. Climb  |      FOUND       |
back down, and make your way back through the tunnel 'til  '\                 |
you get to where you started. Take a left, then south.       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Unveil the three chests right here and open them all for two Kinstone pieces
and 50 Mysterious Shells. Continue and dig out the dirt in the corner to reveal
a Mysterious Wall. Fuse Kinstones with it and one last Goron will help the
group punching through a Lon Lon Ranch tunnel. We can go see what they did!
                       +-------------------------------+
                       | KINSTONE FUSION #62 PERFORMED |
                       +-------------------------------+

Return back and take a complete left this time, digging through the thin
passage. You'll come to a south exit and a north way. Head north first. Dig
through to the end while uncovering two chests. Open the three chests
altogether for two Kinstone pieces and 50 Mysterious Shells. Head back and go
out that south exit to end up in a secluded river ledge in Lon Lon Ranch. Pick
up the Piece of Heart, then head back in and exit out at Lake Hylia. Head west
to Lon Lon Ranch next.
                              __________  ________
                              |         |/       |
                              | HEART  PIECE #39 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Lon Lon Ranch
¯¯¯¯¯¯¯¯¯¯¯¯¯
Head over to the southwest corner and enter the cave that the Gorons have spent
their time punching through. Head through, open the chest for 200 Rupees, and
                                   just up ahead are the six Gorons. The sixth
+-------------------------------+  one...the one on the far right, wants to do
| KINSTONE FUSION #48 PERFORMED |  a Kinstone Fusion, so go ahead and do that.
+-------------------------------+  This makes a gigantic Goron wake up and show
                                   himself at Veil Falls.  __________  ________
With that done, open the large chest behind them for the   |         |/       |
game's last Empty Bottle! Been a long time coming, hasn't  | EMPTY  BOTTLE #4 |
it? Anyway, exit the cave, then, for a little detour,      |      FOUND       |
warp to Castor Wilds.                                      '\                 |
                                                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Castor Wilds
¯¯¯¯¯¯¯¯¯¯¯¯
Dash west across the muck from the wind crest, then north a bit to the large
gravestone where Swiftblade the First's resting place is. Head down and speak
with his ghost. Now that you have all Tiger Scrolls, he will teach you the
ultimate technique: the Great Spin Attack! Basically, just charge up a spin
attack, unleash it, and press the button repeatedly! You'll continue spinning
and will be able to move around during it! You'll be given a Tiger Scroll to
review the move! Now head to North Hyrule Field.
                              __________  ________
                              |         |/       |
                              | TIGER  SCROLL #8 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
North Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head over to the open waterfall at the river. Inside, speak with Greatblade and
train with him. He will lengthen the Great Spin Attack by making you spin for
longer! Really nice. Now...

----------------------------
Castor Wilds Trio Fusion
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are three Kinstone Fusions that are shared among three specific people
throughout the world, and each one makes a Minish-sized lilypad appear in
specific areas of Castor Wilds so you can explore around as Minish size to find
some goods. Once you do a Fusion with one of these people, you must move on to
the next person to do the next Fusion. At any rate, these three people to do
the Kinstone Fusions are below and how to find them.

- The Town Minish in the mushroom house at Hyrule Town on the west side. Or, in
 the new house that's built in place of it. You can reach it by shrinking from
 the carpenters' house and cutting through Dr. Left's fireplace. However, in
 order to reach that Minish when the house is built, you must first slash the
 pots that are inside as normal size before going in as a Minish and pushing
 the shelves west. Climb up and enter the hole to find the Minish.
                       +-------------------------------+
                       | KINSTONE FUSION #74 PERFORMED |
                       +-------------------------------+

- Zill. This kid is in Hyrule Town, and he's the one with snot dripping from
 his nose. At this point, he's in the upper floor of the inn.
                       +-------------------------------+
                       | KINSTONE FUSION #75 PERFORMED |
                       +-------------------------------+

- The Forest Minish who lives in a vase house. He's actually at the village in
 Minish Woods, west side. Should be easy to spot.
                       +-------------------------------+
                       | KINSTONE FUSION #76 PERFORMED |
                       +-------------------------------+

With those Fusions taken care of, warp to Veil Falls.

----------------------------
Veil Falls
¯¯¯¯¯¯¯¯¯¯
From this wind crest, defeat the Golden Tektite for some cash (100 Rupees) and
__________  ________  open the chest for a Kinstone piece. Drop off the west
|         |/       |  side, swim north, and enter the waterfall's opening. Pick
| HEART  PIECE #40 |  up the Piece of Heart inside! Exit, then enter the cave
|      FOUND       |  nearby. Go upstairs, then south, up the ladder, into the
'\                 |  next cave, and exit through the east side. Climb up to
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  find the massive Biggoron. He sees your shield and begs
you to give it to him so he can have a nibble. He promises to give it back! So,
go ahead and give your shield to him. We'll come back for it later. For now,
warp to Hyrule Town, head to North Hyrule Field, and then to Royal Valley from
there. You should know how.

----------------------------
Royal Valley
¯¯¯¯¯¯¯¯¯¯¯¯
Just clearing out the results of Kinstone Fusions before I have you work on the
last few ones. Head through the Royal Valley's haunted lost woods, then over to
the graveyard. Open the two treasure chests there in the northern corners for
Kinstone pieces. Now warp to Hyrule Town and head west.

----------------------------
Trilby Highlands
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Open the chest nearby once you exit Hyrule Town to get a Kinstone piece. Head
south to Western Wood.

----------------------------
Western Wood
¯¯¯¯¯¯¯¯¯¯¯¯
Follow the path until you reach the center of the area, then head northwest.
You'll find a restored tree leading to an alcove next to the Castor Wilds
entrance! Dig all around in that alcove to find 300 Rupees total! Now enter
Castor Wilds.

----------------------------
Castor Wilds
¯¯¯¯¯¯¯¯¯¯¯¯
Dash west, south, west to main land. Climb up the vine here and follow the
bridges until you meet a Golden Rope. Kill it for 100 Rupees. Now climb down
and dash west over to the northwest corner of this area. Shrink using the
stump, get on the north small lilypad, and ride it to that hole in the upper
right. Fall in and open the chest for a Kinstone piece. Ride the lilypad back,
then ride the southern lilypad. Drop into the hole and open the chest for a
Kinstone piece, then climb back up and go through the small hollow log. Head
south until you get to the end, and ride the other lilypad to a hole. Drop down
and open the chest for a Kinstone piece, then exit and ride the lilypad back.

Head north a bit until you see a small hollow log leading east. Head through it
and walk through the area southeast until you get to some water. Dive in and
swim east to find a small hole. Enter it. Inside, swim north to get to four
passageways. Take the left one for a Kinstone piece in a chest, and the second-
from-right one. At the next room, kill the Scissors Beetles, then push the
leftmost block (not against the wall) up, then the one to the right after
skipping a block up, then the one that you skipped to the right. Kill the
Mulldozers, then at the top, see the middle three blocks? (Middle being even
with the Piece of Heart.) Push the left block from the middle up, then the
right from the middle up, and then the middle left. Grab the Piece of Heart and
exit. Return all the way back to the stump to turn back to normal. Now warp to
Mt. Crenel next.
                              __________  ________
                              |         |/       |
                              | HEART  PIECE #41 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Mt. Crenel
¯¯¯¯¯¯¯¯¯¯
Drop south here, and defeat the Golden Tektite for 200 Rupees. Now get back up
by using the Cane of Pacci on the hole, shrink yourself, and enter Melari's
Mines. Climb up and exit off the north side. Open the chest nearby for 200
Mysterious Shells! Head back and turn back to normal size. Now warp to Veil
Falls.

----------------------------
Veil Falls
¯¯¯¯¯¯¯¯¯¯
Enter the cave, go up the ladder, enter the other cave, exit off the east side,
and climb up to Biggoron. He's satisfied and finally knows the taste of a
legendary shield. He fulfills his promise and spits the shield back out...and
it looks...shinier. It's the Mirror Shield! This mighty shield shines like a
mirror and actually reflects projectiles! Nice! As a note, getting the Mirror
Shield (which means being able to give your old one to the Biggoron) is NOT
available until after you've beaten the game. Why, I have no idea, since you'd
pretty much have no use for it, but...hey, it's there. Up next, shared Fusions.
                              __________  ________
                              |         |/       |
                              |  MIRROR  SHIELD  |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Shared Kinstone Fusions
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There's a number of Kinstone Fusions in the game that are activated by
different people. In other words, the Fusion can be done by more than one
person and the result will end up the same. After doing one of these shared
Fusions with someone, they will no longer be able to Fuse with you with the
Shared Fusions, unless otherwise specified. So with that said, I will give a
list of people you can do Shared Fusions with, along with checkmarks beside
them to keep track, and then detail the results of each of the 18 Shared
Fusions. As there are more than 18 people to do these Shared Fusions with, you
can choose whoever you want to do these in. (Yes, I got the list from
Silktail's Kinstone Fusions guide, which explains the exact same order of
listing. Give him props for making that.)

/¯¯¯¯
\ Shared Fusers:
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
[ ] - Crenel Hermit: He lives in the cave near the top of Mt. Crenel on the
 west side. He can do FIVE Shared Kinstone Fusions.

[ ] - Business Scrub: This one is in a cave at the bottom west side of Mt.
 Crenel's Base. He sells you Bombs.

[ ] - Gina: This is the pink ghost inside the northeast grave in Royal Valley.
 You've done two unique Kinstone Fusions with her previously before.

[ ] - Percy: The poet who lives in his home at Western Wood. You've done a
 unique Kinstone Fusion with him once in order to get him back home.

[ ] - Minister Potho: The minister whom you rescued from his stoned curse at
 Dark Hyrule Castle. He should be with the King at the cells in the lowest
 basement floor.

[ ] - Town Minish: He's living in the carpenters' house in Hyrule Town, west
 side. Just enter the house, shrink using the pot, and climb up to the hole in
 the west wall. A bit fickle is this one though.

[ ] - Mutoh: He's the boss of the carpenters in their house at Hyrule Town. He
 stands there with his arms crossed. He's a bit fickle with a Fusion though,
 you may have to re-enter the house multiple times until he wants to do it.

[ ] - Mack: The sawing carpenter at their house. He has an afro. He's a bit
 fickle with his Fusion though...perhaps he's busy.

[ ] - Doyle: The sawing carpenter at their house. He has a flat-top haircut.
 Again, he's fickle, so keep trying.

[ ] - Brent: The carpenter at their house who holds a piece of lumber. He's
 fickle, so try bugging him if need be.

[ ] - Malon: She's the ranch girl selling milk over by the north entrance to
 Hyrule Town. Due to her trying to sell milk, she's a bit side-tracked, and
 fickle with her Fusion. Keep bugging her.

[ ] Epona: Oddly enough, the horse for Malon's milk carriage wants to fuse at
 any time. You'll need to be Minish-sized first, though. To reach her, just
 shrink at the carpenters' house and head north, cutting through Dr. Left's
 and Stranger's homes...

[ ] - Leila: She's the girl in the Simon's Simulations building in Hyrule Town.
 She's a bit fickle with her Fusion for some reason.

[ ] - Herb: He's the man sitting outside the cafe at Hyrule Town. He's a bit
 fickle.

[ ] - Town Minish: He's sitting up in the rafters of the cafe, and is hungry.
 He's fickle.

[ ] - Town Minish: He's sitting up in the cafe's rafters, wanting a red hat
 like the Forest Minish do. He's fickle.

[ ] - Forest Minish: He's sitting up in the cafe's rafters, feeling more
 refined. Like the others, he's a bit fickle.

[ ] - Hurdy-Gurdy Man: The goofy-looking guy at the beginning of the game who
 taught you about Kinstone Fusions is sitting inside the cafe, always waiting
 to do a Shared Fusion.

[ ] - Baris: He's the man sitting at the cafe, enjoying himself. He's kinda
 fickle though.

[ ] - Chai: She's the lady drinking something at the cafe. She's kinda fickle.

[ ] - Breve: The old woman wandering about in the cafe. Kinda fickle.

[ ] - Harrison: One of the two identical-looking kids in school. He doesn't
 want to go home...and he's fickle.

[ ] - Erik: The other of the identical kids in school. He LOVES school! Though
 he's also fickle.

[ ] - Joel: He's the kid in the blue shirt in the second floor of the inn. He's
 a bit fickle though.

[ ] - Satchel: He's the man sitting by a table in the second floor of the inn.
 He's fickle.

[ ] - Lolly: He's the kid wandering around the first floor of the inn. He's
 looking forward to fuse!

[ ] - Bindle: He's the guy on the first floor of the inn. A bit fickle though.

[ ] - Romio: He's the man in the house just above the rented house in the
 southeast corner of town.

[ ] - Berry: She's Romio's little sister, living in the same house with him.
 She's fickle too.

[ ] - Rolf: Romio's dog. In order to fuse with him, you'll have to be Minish-
 sized. He's willing to do a Fusion.

[ ] - Julietta: The girl living in the house next door to Romio. She's fickle.

[ ] - Verona: She's the mother of Julietta, in the same house as her. Her
 Fusion is fickle.

[ ] - Jim: He's Julietta's little brother, living in the same house. He's
 fickle.

[ ] - Scratcher: Julietta's cat. You'll have to be Minish-sized, but be
 careful. Cats like to swipe at things smaller than them, you know. Other than
 that, Scratcher's willing to do a Fusion. If you're wondering how to get to
 the cat, shrink at Romio's house and enter the right fireplace, assuming it's
 put out with some water.

[ ] - Anju: She's the Cucco lady at the southeast corner of town, always gets
 you to catch her Cuccos for her. Her Fusion's fickle though.

[ ] - Talon: Malon's dad, he stays to work at the ranch in Lon Lon Ranch east
 of Hyrule Town. He's a bit fickle though.

[ ] - Elsie: The cow inside the ranch. To reach her, shrink on the tree outside
 and follow the winding path around the tall grass into the east side of the
 ranch house.

[ ] - Forest Minish: He's inside the green mushroom house in Minish Village.
 He's a bit fickle with fusing though.

[ ] - Festari: He's the Minish Village priest, living in that (what appears to
 be) crystalline house.

[ ] - Forest Minish: He's the researcher for Pico Blooms in the barrel house in
 Minish Village. A bit fickle.

[ ] - Forest Minish: He's the other Minish in the barrel house, fickle as well.

[ ] - Forest Minish: He's in the house in Minish Village, within the lake in
 the north-east corner. Just swim to it.

[ ] - Gregal: The guy you saved from certain death up at Cloud Tops. He's up
 for a Shared Fusion if you're willing.
\_____________________________________________________________________________/

So with those done, time to cover the Fusions. These are by no means in
particular order.

/¯¯¯¯
\ The Fusions:
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
[ ] - This Shared Kinstone Fusion makes a Golden Rope appear at the east side
 of Hyrule Castle Garden. Just enter the area and slay it for 100 Rupees.
                       +-------------------------------+
                       | KINSTONE FUSION #77 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes the fountain in the northwest area of
 Hyrule Castle Garden dry up, revealing a way down. Get there by getting past
 all the guards in the west hedges, then go down that drained fountain to spot
 a Fairy Fountain!
                       +-------------------------------+
                       | KINSTONE FUSION #78 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes the fountain in the northeast area of
 Hyrule Castle Garden dry up, revealing a way down. Just head over there, head
 down, and pick up the Piece of Heart inside!
                                                __________  ________
            +-------------------------------+   |         |/       |
            | KINSTONE FUSION #79 PERFORMED |   | HEART  PIECE #42 |
            +-------------------------------+   |      FOUND       |
                                                '\                 |
                                                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

[ ] - This Shared Kinstone Fusion makes a chest appear at North Hyrule Field.
 To reach it, go down the ladder just west of the four central trees, split and
 push aside the block, and go up the other ladder. The chest should be just
 north near the Royal Valley. Open the chest for 200 Mysterious Shells.
                       +-------------------------------+
                       | KINSTONE FUSION #80 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a tree open up around the east side of
 North Hyrule Field. It should be simple to find, just head east from the four
 central trees. Inside, you'll find a Fairy Fountain.
                       +-------------------------------+
                       | KINSTONE FUSION #81 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a chest appear at the Minish road of
 the playground in Hyrule Town. Enter the school, shrink using the pot, and
 exit out the right-side hole. Head into the Minish road and open the chest to
 get a Kinstone piece.
                       +-------------------------------+
                       | KINSTONE FUSION #82 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a chest appear just east of Smith's
 house in South Hyrule Field. Open it for 200 Mysterious Shells.
                       +-------------------------------+
                       | KINSTONE FUSION #83 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a puddle of water dry up in South
 Hyrule Field, revealing a way down below. Head to the northwest corner of the
 area and climb down to find a bunch of Blue Rupees!
                       +-------------------------------+
                       | KINSTONE FUSION #84 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a chest appear at Lon Lon Ranch. To
 reach it, go to the northwest corner of the area, use the Cane of Pacci on the
 hole to get up to the ledge, and enter Veil Falls. Exit out of Veil Falls via
 the path below just to the right. Open the chest for 200 Rupees.
                       +-------------------------------+
                       | KINSTONE FUSION #85 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a chest appear at the Minish road of
 Lon Lon Ranch. Shrink at the stump where the cows are and head into the Minish
 road. Open the chest there for a Kinstone piece.
                       +-------------------------------+
                       | KINSTONE FUSION #86 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a Golden Rope appear at Eastern Hills.
 Slay it for 100 Rupees.
                       +-------------------------------+
                       | KINSTONE FUSION #87 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a chest appear on the east side of
 Minish Woods. Just head east from the middle Eastern Hills entrance, then
 south. Open the chest for a Kinstone piece.
                       +-------------------------------+
                       | KINSTONE FUSION #88 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a chest appear on the west side of
 Minish Woods, by the pool. Just enter the Woods straight from the middle
 Eastern Woods entrance. Open the chest for 200 Rupees.
                       +-------------------------------+
                       | KINSTONE FUSION #89 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a Golden Octorok appear at the north
 side of Minish Woods. Get there through swimming through that small western
 pond or through the southwest side of Lake Hylia. Kill it for 100 Rupees.
                       +-------------------------------+
                       | KINSTONE FUSION #90 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a chest appear at the north side of
 Minish Woods. Get there through swimming across the small western pond or
 through Lake Hylia. Open it for a Kinstone piece.
                       +-------------------------------+
                       | KINSTONE FUSION #91 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a Minish-sized hole appear at the very
 south of Minish Woods. It's beside the pool just south of Minish Village. Drop
 in and open the chest inside for a Kinstone piece.
                       +-------------------------------+
                       | KINSTONE FUSION #92 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a chest appear on the Minish road
 leading to Minish Village, south from it. You know where to go. Open this
 chest for 200 Rupees.
                       +-------------------------------+
                       | KINSTONE FUSION #93 PERFORMED |
                       +-------------------------------+

[ ] - This Shared Kinstone Fusion makes a chest appear a bit east of Deepwood
 Shrine in Minish Woods. Go over and open it for a Kinstone piece.
                       +-------------------------------+
                       | KINSTONE FUSION #94 PERFORMED |
                       +-------------------------------+
\_____________________________________________________________________________/

And that's all the Shared Kinstone Fusions! Go and grab the results from them.
The rest of the people in the Shared Fusers list that you didn't fuse with will
no longer want to fuse. So with that, that leaves...two Kinstone Fusions left
to do in the entire game. Boy have we gone far...so where are those two last
Kinstone Fusions?

----------------------------
Minish Woods
¯¯¯¯¯¯¯¯¯¯¯¯
Head over to Minish Village, over to the Minish in his house amidst the lake in
the northeast corner. The last two Kinstone Fusions are from this Minish here.
Do both of these Fusions (fuse, then leave and re-enter his home) to make a
platform appear in Veil Falls so you can access a dig spot, and a Minish hole
will appear at Lake Hylia as well. So with every Kinstone Fusion done, let's go
and collect our spoils, shall we?</pre><pre id="faqspan-6">
     +-------------------------------+   +-------------------------------+
     | KINSTONE FUSION #72 PERFORMED |   | KINSTONE FUSION #73 PERFORMED |
     +-------------------------------+   +-------------------------------+

----------------------------
Veil Falls
¯¯¯¯¯¯¯¯¯¯
Enter here through the northeast entrance from North Hyrule Field. Drop down
into the water and swim to the new ledge. Dig in, then dig through the dirt to
eventually find...the last Piece of Heart in the game! That leaves 19 Heart
Containers though...that doesn't seem right. Well, we still have that other
Kinstone Fusion result to look into...but first, dig through the rest of the
tunnel to find a chest that contains 50 Mysterious Shells.
                              __________  ________
                              |         |/       |
                              | HEART  PIECE #43 |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
Lake Hylia
¯¯¯¯¯¯¯¯¯¯
Warp to Lake Hylia and you'll be directly where you need to be. Shrink using
the stump and fall into the hole. Follow the path in the cave, diving into the
holes to let the spiked logs pass over you without damaging you, eventually
reaching the end. Go up the ladder to end up on an island. Enter the mushroom
house and speak to the Minish there. He congratulates you for finding him, and
gives you a Heart Container! Nice! Now, there's one last thing to do.
                              __________  ________
                              |         |/       |
                              | HEART  CONTAINER |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
----------------------------
South Hyrule Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With all Kinstone Fusions done, head over to Tingle in this area and speak with
him. Might have to speak twice. As a reward for doing all Kinstone Fusions, he
gives you the Tingle Trophy, signifying you've done all the Kinstone Fusions in
the game. This takes the place of your Kinstone Bag in the Quest Status screen,
but for some reason, this statue can hold Kinstone pieces. But there's no point
in collecting Kinstone pieces anymore since there's no more Fusions.
                              __________  ________
                              |         |/       |
                              |  TINGLE  TROPHY  |
                              |      FOUND       |
                              '\                 |
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And that's it for everything in the game, pretty much! You can go back and beat
Vaati again if you wish, and generally just play around now. But for now, that
marks the end of this walkthrough, so I hope you enjoyed it! I know this is a
weird setup since I usually have you get everything before the final boss and I
end it there, but this game had a special way of getting everything in it, so I
figured I'd do this differently. Anyway, see ya on the next walkthrough!

+++++++++++++++++++
ITEM SUMMARY
¯¯¯¯¯¯¯¯¯¯¯¯
Inventory: *ALL*
- Four Sword
- Mirror Shield
- Pegasus Boots
- Gust Jar
- Mole Mitts
- Roc's Cape
- Cane of Pacci
- Flame Lantern
- Ocarina of Wind
- Magical Boomerang
- (Remote) Bombs (99)
- Bow w/ Light Arrow (99)
- Empty Bottle (4)

Quest Status: *ALL*
- Earth Element
- Fire Element
- Water Element
- Wind Element
- Grip Ring
- Power Bracelets
- Flippers
- Tingle Trophy
- Carlov Medal
- Big Wallet (999 Rupees)
- Tiger Scroll #1
- Tiger Scroll #2
- Tiger Scroll #3
- Tiger Scroll #4
- Tiger Scroll #5
- Tiger Scroll #6
- Tiger Scroll #7
- Tiger Scroll #8
- 20 Heart Containers
- 44 Heart Pieces (0/4)

                   |\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
                  /    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    \
                  \   (     S P O I L E R - F R E E    )   /
===================|   )     W A L K T H R O U G H    (   |====================
                  /   (                                )   \ [SPOIL]
                  \    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    /
                   |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|

Want to go through the game while only being given general hints on where to
go? Want to know what you can do in an area but don't want it spelled out for
you? Well, this is the place for you. Here, I'll be giving a barebones,
step-by-step guide through the game, set in somewhat the same pace as the
original walkthrough. Hope you like it!

 _____________________________
/    Festival and Tragedy     \________ _ _ _  _
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] - Grab the Red Rupee at Smith's room, escort Zelda to Hyrule Castle,
    getting Small Shield as a prize from her along the way.

[ ] - After the cutscenes from arriving at the castle, head out to Minish
    Woods.

[ ] - Wander through Minish Woods until you a cutscene occurs. Grab Heart Piece
    #1 nearby and go meet Ezlo.

[ ] - Enter Minish Village, collect Heart Piece #2, make way to Deepwood
    Shrine.

[ ] - Clear Deepwood Shrine while also getting Heart Pieces #3 and #4.
_______________________________
\                             /¯¯¯¯¯¯¯¯ ¯ ¯ ¯  ¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _____________________________
/     Climbing  Mountains     \________ _ _ _  _
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] - Head back to Minish Village, find western exit out of village. Get Bombs
    after leaving village.

[ ] - Enter Hyrule Town and do Kinstone Fusion #01. Also purchase wallet &
    Boomerang through cucco game.

[ ] - Learn new technique, go get Heart Piece #5 at South Hyrule Field.

[ ] - Get Empty Bottle #1 at Trilby Highlands, enter Mt. Crenel.

[ ] - Work on climbing up while getting Heart Piece #6 and #7.

[ ] - Grab Grip Ring and climb up Crenel Wall. Get Big Bomb Bag #1 along the
    way.

[ ] - Make way to Melari's Mines from the tops, and drop off Picori Blade.

[ ] - Clear Cave of Flames, getting Heart Piece #8 in the process.
_______________________________
\                             /¯¯¯¯¯¯¯¯ ¯ ¯ ¯  ¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _____________________________
/      Traversing Swamps      \________ _ _ _  _
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] - Get White Sword from Melari, head to Elemental Sanctuary beneath Hyrule
    Castle to get it infused.

[ ] - Head to town.

[ ] - Get Minish-sized self to west side of town to move the dog.

[ ] - Learn new technique in town, get Heart Piece #9 from inn as Minish-size.

[ ] - Get Big Wallet #2 from Minish Woods through Eastern Hills.

[ ] - Get Heart Piece #10 from Veil Falls through Lon Lon Ranch.

[ ] - Get Heart Piece #11 from North Hyrule Field.

[ ] - Get Heart Piece #12 and new technique at right side of Mt. Crenel.

[ ] - Make way to Castor Wilds, find out you need Pegasus Boots, return to
    Hyrule Town and visit Rem's Shoe Shop twice.

[ ] - On second visit, shrink and have Minish tell you where to go. Head to Lon
    Lon Ranch, get through it, and make way to destination while getting Heart
    Piece #13.

[ ] - Get Mushroom and wake up Rem to get Pegasus Boots. Along the way, get to
    Goron in Lon Lon Ranch and do Kinstone Fusion #47.

[ ] - Return to Castor Wilds, explore it for three Golden Kinstone Pieces with
    which to fuse to get to Wind Ruins, Heart Piece #14, and the Bow.

[ ] - Get through Wind Ruins, get Heart Piece #15.

[ ] - Clear the Fortress of Winds, getting Heart Piece #16 in the process.
_______________________________
\                             /¯¯¯¯¯¯¯¯ ¯ ¯ ¯  ¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _____________________________
/     Fusions and Wetness     \________ _ _ _  _
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] - Explore digging spot in Castor Wilds if you want, but warp to Hyrule
    Town either way.

[ ] - Get bottle from Stockwell's storage.

[ ] - Perform Kinstone Fusions #35, #36, and #37 with Candy, Hagen, and the
    Postman.

[ ] - Get Heart Piece #17 from Simon's Simulations.

[ ] - Perform Kinstone Fusions #29, #30, and #31 from Stranger, one of the
    Oracles, and Bremor.

[ ] - Take portal from Stranger's Fusion, cure Gregal from his ghost.

[ ] - Do Kinstone Fusions #41, #43, and #44 with Smith, Forest Minish, and
    Tingle from South Hyrule Field.

[ ] - Do Kinstone Fusion #25 with Forest Minish at Western Wood.

[ ] - Do Kinstone Fusion #13 with Business Scrub at Castor Wilds.

[ ] - Do Kinstone Fusion #14 with Forest Minish at Wind Ruins to get Large
    Quiver #1.

[ ] - Get Big Wallet #3 from Lon Lon Ranch.

[ ] - Perform Kinstone Fusions #49 and #50 with Eenie and Meenie, get Empty
    Bottle #2 at Eastern Hills.

[ ] - Perform Kinstone Fusion #68 with Business Scrub at Minish Woods.

[ ] - Get Heart Piece #18 from Lon Lon Ranch.

[ ] - Make Empty Bottle #3 out of the dog food bottle at Lake Hylia, and
    perform Kinstone Fusions #60 and #63 from David Jr. and a Forest Minish by
    the wind crest.

[ ] - Visit the Hyrule Town library and return all three books to meet Librari,
    getting the Power Bracelets and Flippers in the process. Kinstone Fusion
    #67 from a Minish Woods Mysterious Wall and Kinstone Fusion #40 from
    Librari are also in the mix.

[ ] - Grab three Heart Pieces at Lake Hylia as well as a new Tiger Scroll.

[ ] - Clear Temple of Droplets.
_______________________________
\                             /¯¯¯¯¯¯¯¯ ¯ ¯ ¯  ¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _____________________________
/    Journey to  the Skies    \________ _ _ _  _
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] - Make way to Hyrule Castle Garden to upgrade sword, get Heart Piece #22,
    Tiger Scroll #2, and perform Kinstone Fusion #26 with a Forest Minish.

[ ] - Reach Royal Valley through North Hyrule Field, and get Big Quiver #2,
    Heart Piece #23, and perform Kinstone Fusion #15 from Spookter.

[ ] - Make way through the Royal Crypt.

[ ] - Perform Kinstone Fusions #16, #17, and #19 from Spookter, Dampé, and
    Gina.

[ ] - Get Heart Piece #24, Big Quiver #3, and Big Bomb Bag #2 from Hyrule Town.

[ ] - Perform Kinstone Fusions #32, #33, and #34 with the Oracles, grab the Joy
    Butterflies from the results.

[ ] - Perform Kinstone Fusion #38 with Mama at Hyrule Town, explore the
    underground of Hyrule Town.

[ ] - Perform Kinstone Fusion #42 with Smith, and get Heart Piece #25 at South
    Hyrule Field.

[ ] - Perform Kinstone Fusions #51 and #52 from Mysterious Wall and Forest
    Minish at Eastern Hills. Get Heart Piece #26 as a result.

[ ] - At Minish Woods, perform Kinstone Fusions #69, #70, and #71 with Business
    Scrub, Gentari, and bomb Minish. Get Heart Piece #27.

[ ] - Use Lake Hylia to reach northeast corner of Minish Woods as Lake Hylia.
    At Lake Hylia, perform Kinstone Fusions #64, #65, and #66 with a Forest
    Minish, Waveblade, and Fifi/Borken.

[ ] - Perform Kinstone Fusion #46 with Ankle at Lon Lon Ranch, and Kinstone
    Fusion #28 with Forest Minish at North Hyrule Field.

[ ] - Perform Kinstone Fusions #18 and #20 with Dampé and Gina at Royal Valley.

[ ] - Perform Kinstone Fusions #21, #22, #23, and #24 with Knuckle, Forest
    Minish, Mysterious Wall, and Percy at Trilby Highlands.

[ ] - Get Heart Piece #28 and help Percy back into his house at Western Wood.

[ ] - Perform Kinstone Fusion #12 with Minish at Mt. Crenel's Base.

[ ] - Perform Kinstone Fusions #05-#09 at Melari's Mines in Mt. Crenel. Do
    Kinstone Fusions #10 and #11 with Grayblade and Mysterious Wall, and get
    Heart Pieces #29 and #30.

[ ] - Get Heart Piece #31 and decreased charge time at Castor Wilds.

[ ] - Clean up at Wind Ruins and end up getting Big Bomb Bag #3.

[ ] - Get Magical Boomerang at North Hyrule Field, and do Kinstone Fusion #27
    with Grimblade at Hyrule Castle Garden.

[ ] - Get Heart Piece #32 at Veil Falls, perform Kinstone Fusion #03. Climb up
    the Falls to the sky.

[ ] - Perform Kinstone Fusions #53 and #54 at Cloud Tops with the Wind Tribe,
    and explore around Cloud Tops for Golden Kinstone Pieces to fuse with.

[ ] - At Wind Tribe home, get Light Arrows and perform Kinstone Fusions #55,
    #56, and #58, get up to roof.

[ ] - Clear Palace of Winds, get Heart Piece #33 in the process.
_______________________________
\                             /¯¯¯¯¯¯¯¯ ¯ ¯ ¯  ¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _____________________________
/     Vaati's Destruction     \________ _ _ _  _
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] - Perform Kinstone Fusions #57 and #59 at the Cloud Tops Wind Tribe home.

[ ] - Head to Elemental Sanctuary to forge the Four Sword.

[ ] - Clear Dark Hyrule Castle and defeat the final boss.
_______________________________
\                             /¯¯¯¯¯¯¯¯ ¯ ¯ ¯  ¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _____________________________
/        Item Clean-Up        \________ _ _ _  _
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] - Get Tiger Scroll #5 and Heart Pieces #34, #35, and #36 at Hyrule Town.
 Perform Kinstone Fusion #39 with Tina.

[ ] - Perform Kinstone Fusion #45 with Tingle at South Hyrule Field.

[ ] - Perform Kinstone Fusions #61 and #62 with David Jr. and Mysterious Wall
 at Lake Hylia, get Heart Pieces #37, #38, and #39.

[ ] - Perform Kinstone Fusion #48 with Goron and get Empty Bottle #4 at Lon
 Lon Ranch.

[ ] - Get Tiger Scroll #8 at Castor Wilds.

[ ] - Perform Kinstone Fusions #74, #75, and #76 with Town Minish at west
 Hyrule Town, Zill, and Forest Minish at a vase house.

[ ] - Get Heart Piece #40 at Veil Falls.

[ ] - Get Heart Piece #41 at Castor Wilds using the new lilypads.

[ ] - Obtain the Mirror Shield from Biggoron.

[ ] - Perform (Shared) Kinstone Fusions #77 through #94, grab Heart Piece #42
 from one of the results.

[ ] - Perform Kinstone Fusions #72 and #73 with Forest Minish at Minish Woods.

[ ] - Get Heart Piece #43 at Veil Falls.

[ ] - Get Heart Container at Lake Hylia.

[ ] - Clean up all the results from the Kinstone Fusions, and pick up the
 Tingle Trophy.

[ ] - Gather up all 136 Figurines for Heart Piece #44 and the Carlov Medal.
_______________________________
\                             /¯¯¯¯¯¯¯¯ ¯ ¯ ¯  ¯
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                   |\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
                  /    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    \
                  \   (                                )   /
===================|   )    H E A R T  P I E C E S    (   |====================
                  /   (                                )   \ [HEART]
                  \    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    /
                   |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|

This is a list of Heart Pieces, listed in chronological order that I get them
in the walkthrough...which is usually whenever they're available. Four Heart
Pieces make up a Heart Container, which adds one heart to your health.
Combining all those with the Heart Containers you find by defeating bosses, it
comes up to 19 Heart Containers. But wait, you say, that sounds odd. Indeed it
does. However, there's a hidden Heart Container that can be found in the game.
The list of Heart Pieces is down below, but I will mention this special Heart
Container here.

----------------------------
Heart Container: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lake Hylia
Requirements: N/A

How to get: After a certain Kinstone Fusion, a Minish-sized hole will appear at
 Lake Hylia, nearby the wind crest. Warp to Lake Hylia, shrink on the stump,
 and drop in. Follow the cave while dodging the spiked logs until you get to
 the end, and climb up the ladder. Back outside, enter the mushroom home to
 find an elder Minish. Talk to him, and as a prize for finding him, he gives
 you this special Heart Container!

----------------------------
Piece of Heart #01: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Minish Woods
Requirements: N/A

How to get: Found in plain sight in front of Deepwood Shrine. From the entrance
 to Minish Woods from Eastern Hills, head east until you can't, then south.
 Follow the path as normal-sized Link until you find Deepwood Shrine where this
 Piece lies.

----------------------------
Piece of Heart #02: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Minish Village
Requirements: N/A

How to get: To enter Minish Village, shrink yourself on the stump in the
 southeast corner of Minish Woods, then head west through the small hollow log.
 Once you enter the village, head right then north, follow it to a blue
 building above water. Get on the east pier and head east to find this Piece.

----------------------------
Piece of Heart #03: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Deepwood Shrine
Requirements: Gust Jar

How to get: After defeating the Madderpillar mini-boss on the first floor, get
 the Gust Jar and suck away the webbing on the south wall to reveal an entry.
 Head in to see this Piece.

----------------------------
Piece of Heart #04: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Deepwood Shrine
Requirements: Gust Jar

How to get: First, at the north room of the dungeon where the great majority of
 dust is, get rid of the dust to find some floor switches. One of them makes a
 blue portal appear up where this Piece is. Now to reach that, head back to the
 entrance of the dungeon to find another blue portal. Step in to get
 transported to this Piece.

----------------------------
Piece of Heart #05: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: South Hyrule Field
Requirements: Kinstone Fusion

How to get: Fuse Kinstones with Hurdy-Gurdy Man at Hyrule Town (required to
 advance), and a tree will open up in South Hyrule Field, southeast of Master
 Smith's house. Enter to find this Piece.

----------------------------
Piece of Heart #06: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Mt. Crenel
Requirements: Bombs

How to get: At Mt. Crenel's Base, make your way to the west side, at one point
 having to glide across using the help of whirlwinds. Once there, at the
 complete west side, head north to Mt. Crenel. Bomb the wall between the two
 trees and head inside. You'll see a Piece of Heart! Just bomb the cracked
 block in the way.

----------------------------
Piece of Heart #07: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Mt. Crenel
Requirements: Bombs

How to get: After climbing up a vine created from a green Crenel Bean at the
 mountain's base, go up the ladder and bomb the cliff wall between the rocks to
 the right of the sign. Inside is this Piece sitting in the middle of a Fairy
 Fountain.

----------------------------
Piece of Heart #08: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Cave of Flames
Requirements: Bombs

How to get: After changing the tracks in floor B1 and taking the minecart, head
 west and north to the next room where a hole is in front of you. Hop in and
 then out, then walk across the track to the east. Bomb the cracked wall to
 find this.

----------------------------
Piece of Heart #09: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Hyrule Town
Requirements: Cane of Pacci

How to get: Enter the home to the right of Stockwell's shop. Inside is a large
 blue pot. Flip it over with the Cane of Pacci, then hop on it to shrink to
 Minish-size. Exit the house through the hole near the dog bowl. From here,
 head northeast to the hotel, climb the small vine next to the steps, and get
 behind the hotel to find two rows of small flowers. Walk between them into the
 building to find this. Return to normal size so you can grab it.

----------------------------
Piece of Heart #10: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Veil Falls
Requirements: Cane of Pacci

How to get: To enter Veil Falls, go to the northwest side of the Lon Lon Ranch
 area, where you'll find a hole near the way to North Hyrule Field. Use the
 Cane of Pacci on the hole and jump in to jump up to the high ledge leading to
 Veil Falls. From there, just follow the short path and you will find this.

----------------------------
Piece of Heart #11: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: North Hyrule Field
Requirements: Bombs

How to get: On the northwest side of North Hyrule Field, there's a sign that
 tells you that this is the way to the Royal Valley. Can't quite get there yet,
 though still, bomb the block in the way and climb down the ladder. In the
 cave, go down the stairs and you'll find this.

----------------------------
Piece of Heart #12: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Mt. Crenel
Requirements: Grip Ring, White Sword (Two Elements)

How to get: Grip Ring should be needed, and you need the White Sword infused
 with the Earth and Fire Elements. After doing that, return to Mt. Crenel's
 Base and climb up Mt. Crenel on the east side, up the walls. You will
 eventually reach a cave entrance, where inside is a large patch of glowing
 tiles. Stand on one corner, fully charge the sword, and then walk to the other
 corner on the same level, then walk past the obstacle and stand on the two
 switches to open Grayblade's dojo. Inside is this Piece.

----------------------------
Piece of Heart #13: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Minish Woods
Requirements: N/A

How to get: Enter Lake Hylia from Lon Lon Ranch, using the whirlwinds. Enter
 Minish Woods from there, and head south to find this next to a deep pond of
 water. You actually can see this at the very beginning of the game.

----------------------------
Piece of Heart #14: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Castor Wilds
Requirements: N/A

How to get: On the southwest corner of Castor Wilds, there is a giant
 gravestone. Push the stone aside to find a staircase! Climb down to find the
 dojo of the spirit of Swiftblade the first! Inside is a Piece of Heart.

----------------------------
Piece of Heart #15: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Wind Ruins
Requirements: N/A

How to get: At the second stump you can shrink from, backtrack after shrinking.
 Climb down the small vines until you get to a choice among three vines to the
 bottom. Take the middle one and enter the hole. In the cave, go through the
 winding path while taking care of Pestos to find this.

----------------------------
Piece of Heart #16: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Fortress of Winds
Requirements: N/A

How to get: From the entrance, enter the door second from the right and climb
 all the way to the third floor. In there, get rid of the skulls and the active
 Armos, and split yourself into two in such a way so that you can step on both
 floor switches to open the door. In there, shrink using the pedestal, then
 return to the glowing tiles and drop down the hole to the 1st floor. Head
 through the small hole on the east wall, then turn back to normal to grab it.

----------------------------
Piece of Heart #17: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Hyrule Town
Requirements: Third dungeon beaten

How to get: As the requirements say, beat the third dungeon, which is the
 Fortress of Winds. After that, a new mini-game will open up at Hyrule Town
 called Simon's Simulations. It's held in the bazaar building that has a purple
 ghost sign on top of it. Play it for 10 Rupees and defeat all the enemies to
 get this as a prize!

----------------------------
Piece of Heart #18: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lon Lon Ranch
Requirements: Pegasus Boots

How to get: Once in the garden of the ranch, you will see a tree on the north
 side that sparkles when you get close. Dash into it with the Pegasus Boots to
 knock the leafy cover off, revealing a stump. Shrink with it, then enter the
 enclosure just to the east. Head through there to the end to find this.

----------------------------
Piece of Heart #19: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lake Hylia
Requirements: Flippers

How to get: Over at the north side of Lake Hylia is Stockwell's house, and a
 pool next to it. Dive into the center of the pool to grab this Piece of Heart!

----------------------------
Piece of Heart #20: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lake Hylia
Requirements: Flippers

How to get: This is simple to find. Just use the Flippers to swim to the south
 edge of Lake Hylia. You'll find this on a small ledge, so just use the ladder
 to climb up on it.

----------------------------
Piece of Heart #21: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lake Hylia
Requirements: Flippers

How to get: Using the Flippers, swim to the southwest side of Lake Hylia and
 climb the steps to shore. The nearby tree contains Waveblade's dojo, and this
 Piece of Heart rests there.

----------------------------
Piece of Heart #22: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Hyrule Castle Garden
Requirements: N/A

How to get: Once you can do so (once the guards aren't blocking the way), head
 to the southeast corner of the garden and slash the bushes to find a ladder.
 Climb down and head in to find Grimblade's dojo. The Piece is just there.

----------------------------
Piece of Heart #23: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Royal Valley
Requirements: N/A

How to get: Once you enter the graveyard on the north side of the valley (after
 going through the haunted lost woods and getting the key from a Takkuri), push
 the northwest grave and step inside. Split into three to move the block, and
 be able to collect this.

----------------------------
Piece of Heart #24: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Hyrule Town
Requirements: N/A (might need Flippers to finish though)

How to get: Anju, the Cucco lady at the southeast corner of town, constantly
 has her Cuccos missing. Keep retrieving Cuccos for her, and eventually you
 will get this Piece...as well as a bunch of rewards along the way.

----------------------------
Piece of Heart #25: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: South Hyrule Field
Requirements: Pegasus Boots, Flippers

How to get: Head over to the southwest corner of South Hyrule Field to find a
 tree that sparkles when near it. Ram into it with the Pegasus Boots, then hop
 on the stump to shrink. Jump into the river, and swim north. Head east from
 as far as you can go and enter the small hole in the wall. Inside is this
 Piece.

----------------------------
Piece of Heart #26: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Eastern Hills
Requirements: Kinstone Fusion

How to get: Do a Kinstone Fusion with the Minish inside his house on the south
 part of Eastern Hills and a bean will grow. Climb up the beanstalk to the
 clouds and simply grab this Piece.

----------------------------
Piece of Heart #27: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Minish Woods
Requirements: Flippers

How to get: Shrink using the stump just on the west side of Minish Village, and
 swim north across the shallow water and cross the bridge. Go north from the
 other side and enter the left hole. Follow the icy path to this Piece.

----------------------------
Piece of Heart #28: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Western Woods
Requirements: Kinstone Fusion

How to get: Do a Kinstone Fusion with a Forest Minish at Lake Hylia, and a tree
 in Western Woods will open up. Step inside it to get this Piece!

----------------------------
Piece of Heart #29: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Mt. Crenel
Requirements: Kinstone Fusion

How to get: Fuse Kinstones with Melari at the Minish Mines in Mt. Crenel, and a
 beanstalk will grow at the peak of the mountain. Climb the beanstalk to the
 clouds to find this Piece of Heart.

----------------------------
Piece of Heart #30: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Mt. Crenel
Requirements: Mole Mitts

How to get: Climb to the top of Mt. Crenel by going up Crenel Wall. Once there,
 find a ladder and climb down it to a ledge with a Crenel Hermit's house. Dig
 through the grey spot, and then take a left once inside. You'll find this
 Piece guarded by a Moldorm.

----------------------------
Piece of Heart #31: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Castor Wilds
Requirements: Pegasus Boots, Flippers

How to get: On the northeast corner of Castor Wilds, reachable by dashing then
 swimming, enter the cave by the waterfall. Inside, push the top-right block
 left, then the second-from-bottom right block, then the middle right block up.
 Grab the Piece of Heart.

----------------------------
Piece of Heart #32: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Veil Falls
Requirements: Flippers

How to get: Enter Veil Falls through the northeast exit from North Hyrule
 Field, and you will immediately see this on-screen. Just climb down to the
 water and swim over to it.

----------------------------
Piece of Heart #33: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Palace of Winds
Requirements: Roc's Cape

How to get: After getting the Big Key and fighting against the Red Dark Nut,
 continue through the dungeon until you reach the fourth floor. From the
 staircase you climbed up, go northwest, and push the blocks off the edge. Jump
 across with Roc's Cape and enter the doorway to find this Piece.

----------------------------
Piece of Heart #34: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Hyrule Town
Requirements: Flippers OR Roc's Cape

How to get: In the Minish-sized fountain cavern where you get the Power
 Bracelets (as a hint, start from the carpenter's house and heading north
 through town), is this Piece of Heart lying across the water. Either jump from
 the bridge's end or swim to it to reach it.

----------------------------
Piece of Heart #35: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Hyrule Town
Requirements: Roc's Cape

How to get: Jump into the bell hanging from the archway that's just north of
 the centre to knock down a Piece of Heart.

----------------------------
Piece of Heart #36: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Hyrule Town
Requirements: Four Sword

How to get: Enter the town's school, and shrink using the pot in the classroom.
 Exit out the right hole to the playground, and enter the Minish road. Follow
 it to the end, split into four to push aside the large block, and grab this.

----------------------------
Piece of Heart #37: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lake Hylia
Requirements: Roc's Cape

How to get: Just east of David Jr., on the north side of the lake, is a series
 of small islands. From where David Jr. is, jump east along the islands using
 the Roc's Cape to reach this Piece.

----------------------------
Piece of Heart #38: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lake Hylia
Requirements: Roc's Cape, Mole Mitts

How to get: First, do a certain Kinstone Fusion at Lake Hylia to make a
 beanstalk grow here at the Lake, then use the Roc's Cape to reach the north
 ledge where a wall you can dig through with the Mole Mitts is. Enter, then
 take a right. Follow the path there to the beanstalk, and climb it.

----------------------------
Piece of Heart #39: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Lon Lon Ranch
Requirements: Roc's Cape, Mole Mitts

How to get: This Piece is at Lon Lon Ranch, but all the work is pretty much
 done at Lake Hylia. At the north side of the lake, by David Jr., use Roc's
 Cape to jump along small islands to the dig spot on the wall that's on the
 ledge. Dig through, then take a complete left until you reach the west edge.
 Exit out south to end up on a river ledge at Lon Lon Ranch! Pick up the Piece.

----------------------------
Piece of Heart #40: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Veil Falls
Requirements: Flippers

How to get: After a certain Kinstone Fusion, the topmost waterfall at Veil
 Falls will open up. Head inside to find this Piece!

----------------------------
Piece of Heart #41: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Castor Wilds
Requirements: Flippers

How to get: After fusing Kinstone pieces with three people to make Minish-sized
 lilypads appear in Castor Wilds, shrink yourself using the stump on the
 north-west corner. Ride the south lilypad, then walk south until you find a
 hollow log to the east. Head through there, then walk southeast across the
 area to a pond of water. Swim east and enter the small hole underneath the
 whirlwind. Go through the rooms inside, finding the right passage and pushing
 aside blocks to find this Piece of Heart.

----------------------------
Piece of Heart #42: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Hyrule Castle Garden
Requirements: N/A

How to get: After a certain Shared Kinstone Fusion, the northeast fountain of
 Hyrule Castle Garden will dry up, revealing a staircase. Head down it to find
 this Piece!

----------------------------
Piece of Heart #43: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Veil Falls
Requirements: Mole Mitts

How to get: After a certain Kinstone Fusion, a platform will appear at Veil
 Falls, letting you gain access to a dig spot in the wall. Head over there, dig
 in, and dig through the dirt to find this Piece of Heart.

----------------------------
Piece of Heart #44: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Location: Hyrule Town
Requirements: Lots of patience

How to get: After getting 130 Figurines, talk to the guy sitting outside the
 cafe in Hyrule Town. He will unlock his home, which is the one right above the
 cafe, with the golden statue sign. Inside is a bunch of Rupees, a Sound Test,
 and this last Piece of Heart.

                   |\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
                  /    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    \
                  \   (                                )   /
===================|   )       K I N S T O N E S      (   |====================
                  /   (                                )   \ [KIN]
                  \    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    /
                   |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|

Kinstones are special items that can help make the world a better place. If you
happen to find a Kinstone piece, please keep it! As you wander the world, you
may occasionally find a person who has a yearning to fuse his Kinstone piece
with someone else's. This yearning is displayed with a thought bubble, with an
icon inside. Approach this person and press L to bring up a list of Kinstone
pieces you have. Cycle through them until you find one that looks like it will
fit the person's piece (has to be the same color as well), and press A. If it
fuses, something good will happen! You don't get the ability to do this until
after finishing Deepwood Shrine and returning to Hyrule Town. You can gain
these Kinstone pieces through treasure chests; by random drops from slashed
grass, bushes, broken rocks and pots, or killed enemies; or from some
mini-games or shops.

I will show a list of Kinstone Fusions, including ones relating to the plot
that you HAVE to do, and show the rewards you get for doing them as well. Some
Fusions are fickle and aren't available always when they're supposed to, and
some are shared with others. So keep that in mind when looking for people to
fuse with. There's a number of shared Fusions, and those are activated by a
number of different people. However, this is randomized, and when you fuse with
a shared fuser, he won't want to fuse anymore. As such, I will make note of the
fusions that are shared, and have a list of shared fusers below so you can mark
them off. The shared fusers listed are only the ones available at the end of
the game, as some people in town disappear as you go through the game. Aside
from the fusers on shared fusions though, you don't really have to worry about
missing anything, except for a couple...but those will be noted.

----------------------------
Shared Fusers:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(Thanks to Jamie Caie, "Silktail" for this list.)

---------
Crenel Hermit [ ]

Location - High cave at Mt. Crenel, on Crenel Wall. *HAS FIVE SHARED FUSIONS*

---------
Business Scrub [ ]

Location - Cave in Mt. Crenel's Base.

---------
Gina [ ]

Location - Pink Ghini in Royal Valley.

---------
Percy [ ]

Location - By his house in Western Wood.

---------
Potho [ ]

Location - With the King at (Dark) Hyrule Castle.

---------
Town Minish [ ]

Location - At carpenters' house in Hyrule Town. *FICKLE*

---------
Mutoh [ ]

Location - Carpenter boss at Hyrule Town. *FICKLE*

---------
Mack [ ]

Location - Carpenter with afro haircut at Hyrule Town. *FICKLE*

---------
Doyle [ ]

Location - Carpenter with flat-top haircut at Hyrule Town. *FICKLE*

---------
Brent [ ]

Location - Carpenter holding lumber at Hyrule Town. *FICKLE*

---------
Malon [ ]

Location - Ranch girl at Hyrule Town. *FICKLE*

---------
Epona [ ]

Location: Malon's horse at Hyrule Town.

---------
Leila [ ]

Location: Girl in Simon's Simulations building at Hyrule Town. *FICKLE*

---------
Herb [ ]

Location: Rich man outside of Hyrule Town cafe. *FICKLE*

---------
Town Minish [ ]

Location: Hungry Minish in cafe's rafters. *FICKLE*

---------
Town Minish [ ]

Location: Minish who wants a red cap in cafe's rafters. *FICKLE*

---------
Forest Minish [ ]

Location: Refined Minish in cafe's rafters. *FICKLE*

---------
Hurdy-Gurdy Man [ ]

Location: Inside cafe.

---------
Baris [ ]

Location: Sitting man in cafe. *FICKLE*

---------
Chai [ ]

Location: Sitting woman in cafe. *FICKLE*

---------
Breve [ ]

Location: Old woman in cafe. *FICKLE*

---------
Harrison [ ]

Location: Kid in Hyrule Town's school, doesn't want to go home. *FICKLE*

---------
Erik [ ]

Location: Kid in school who loves school. *FICKLE*

---------
Joel [ ]

Location: Kid in blue shirt at Hyrule Town's inn, upstairs. *FICKLE*

---------
Satchel [ ]

Location: Sitting man at inn, upstairs. *FICKLE*

---------
Lolly [ ]

Location: Brown-haired kid, at inn downstairs.

---------
Bindle [ ]

Location: Man at inn, downstairs. *FICKLE*

---------
Romio [ ]

Location: One of the lovers at Hyrule Town. *FICKLE*

---------
Berry [ ]

Location: Romio's sister at Hyrule Town. *FICKLE*

---------
Rolf [ ]

Location: Romio's dog at Hyrule Town.

---------
Julietta [ ]

Location: One of the lovers at Hyrule Town. *FICKLE*

---------
Verona [ ]

Location: Julietta's mother at Hyrule Town. *FICKLE*

---------
Jim [ ]

Location: Julietta's brother at Hyrule Town. *FICKLE*

---------
Scratcher [ ]

Location: Julietta's cat at Hyrule Town.

---------
Anju [ ]

Location: Cucco lady at Hyrule Town. *FICKLE*

---------
Talon [ ]

Location: Ranch owner at Lon Lon Ranch. *FICKLE*

---------
Elsie [ ]

Location: Cow inside the ranch.

---------
Forest Minish [ ]

Location: Inside green mushroom house in Minish Woods' village. *FICKLE*

---------
Festari [ ]

Location: Minish priest at Minish Village.

---------
Forest Minish [ ]

Location: Researcher in Minish Village's barrel house. *FICKLE*

---------
Forest Minish [ ]

Location: Inside barrel house. *FICKLE*

---------
Forest Minish [ ]

Location: Inside village's lakeside mushroom house.

---------
Gregal [ ]

Location: The elderly man at the Wind Tribe home. *NOTE: Is only available if
 you saved him earlier. Otherwise, he kicks the bucket.*

----------------------------
Kinstone Fusion #01: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Hurdy-Gurdy Man (Hyrule Town)
Piece Needed: Blue
Effect: Tree Opened (South Hyrule Field)

Details: This is necessary to advance through the game. Just enter Hyrule Town
 from South Hyrule Field after clearing Deepwood Shrine, and you will
 automatically encounter this guy. He will teach you all about Kinstones and
 how to fuse with others, and gives you a Kinstone bag to carry Kinstones as
 well as the piece you need to fuse with him. Fusing with him opens something
 in South Hyrule Field...go investigate the tree that just opened.

----------------------------
Kinstone Fusion #02: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Mysterious Statue (Castor Wilds)
Piece Needed: Gold pieces
Effect: Open the way to Wind Ruins

Details: Southwest of Castor Wilds are three Mysterious Statues. They each want
 to fuse gold Kinstones that you can find by exploring Castor Wilds, and these
 are required fusions to proceed through the game. After all three statues have
 fused golden Kinstone pieces, the way to the Wind Ruins opens up. I'm counting
 the three as one Fusion for simplicity. The pieces you need are all found in
 Castor Wilds.

----------------------------
Kinstone Fusion #03: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Source of the Flow (Veil Falls)
Piece Needed: Gold
Effect: Open the way up Veil Falls

Details: After clearing the Temple of Droplets, the ghost of Gustaf, a previous
 king of Hyrule, will beckon you towards the Royal Valley. After infusing the
 sword with the Water Element and finding Gustaf in the Royal Crypt he's kept
 in, you will get a golden Kinstone piece. To use this, enter Veil Falls
 through the northeast corner of North Hyrule Field. Approach the grey wall on
 the bridge to fuse Kinstones, allowing you to proceed.

----------------------------
Kinstone Fusion #04: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Mysterious Clouds (Cloud Tops)
Piece Needed: Gold pieces
Effect: Open the way to Wind Tribe home

Details: Throughout the lower section of Cloud Tops are certain clouds that
 hold golden Kinstone pieces. These can't be collected, but you CAN do Fusions
 with them. To do so, you must explore both sections of Cloud Tops and find the
 golden Kinstone pieces in chests and hidden within clouds that you have to dig
 through. Each Fusion makes a windmill start turning near where you entered
 Cloud Tops. With all the windmills started, a large whirlwind appears that
 will help you proceed to the large home of the Wind Tribe. As with the Castor
 Wilds Fusions, I count all these as one.

----------------------------
Kinstone Fusion #05: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Melari (Mt. Crenel)
Piece Needed: Red
Effect: Beanstalk grown (Mt. Crenel)

Details: The Minish blacksmith at the mines nearby Cave of Flames. Do a
 Kinstone Fusion with him to make a bean grow on the peak of Mt. Crenel. Climb
 it...

----------------------------
Kinstone Fusion #06: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Mountain Minish (Mt. Crenel)
Piece Needed: Green
Effect: Chest appears (Minish Woods)

Details: This Minish can be found at Melari's Mines. West side in front of the
 exit toward Cave of Flames. This Fusion makes a chest appear in Minish
 Woods...

----------------------------
Kinstone Fusion #07: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Mountain Minish (Mt. Crenel)
Piece Needed: Green
Effect: Golden Tektite (Mt. Crenel)

Details: This Minish can be found at Melari's Mines, in the kitchen...which is
 the southeast room. This Kinstone Fusion makes a Golden Tektite appear at Mt.
 Crenel...

----------------------------
Kinstone Fusion #08: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Mountain Minish (Mt. Crenel)
Piece Needed: Green
Effect: Chest appears (Mt. Crenel)

Details: This Minish can be found at Melari's Mines, in front of the eastern
 room...the bedroom. This Kinstone Fusion makes a chest appear at the Minish
 road on the right side peak of Mt. Crenel, amidst the large raindrops...

----------------------------
Kinstone Fusion #09: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Mountain Minish (Mt. Crenel)
Piece Needed: Green
Effect: Chest appears (Mt. Crenel's Base)

Details: This Minish can be found at Melari's Mines, and is the left-most miner
 on the north side of the mines. This Kinstone Fusion makes a chest appear on
 the Minish road to the Spring Water at the mountain base...

----------------------------
Kinstone Fusion #10: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Grayblade (Mt. Crenel)
Piece Needed: Red
Effect: Waterfall opens (Castor Wilds)

Details: On the east side of Mt. Crenel, climb up to him and do a Kinstone
 Fusion! This is an important one. This makes a waterfall open up on the
 northeast corner of Castor Wilds. Head in to learn how to charge your sword
 quicker...

----------------------------
Kinstone Fusion #11: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Mysterious Wall (Mt. Crenel)
Piece Needed: Blue
Effect: Added Goron help [See Fusion #49] (Lon Lon Ranch)

Details: After fusing with Eenie, go to Mt. Crenel and climb to the top via the
 large west-side Crenel Wall. Once at the top, climb down the ladder and dig
 through the wall. Inside, take a right, and at the end of the path, behind
 dirt, is a Mysterious Wall. Do this Fusion and a Goron will help the one who's
 punching through walls...

----------------------------
Kinstone Fusion #12: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Forest Minish (Mt. Crenel's Base)
Piece Needed: Green
Effect: Chest appears (Mt. Crenel's Base)

Details: On the west side of Mt. Crenel's Base, where you found a green Crenel
 Bean, is a small hole hidden under the...webbing? Suck it all up with the Gust
 Jar, then use the nearby rock to shrink so you can drop down the hole. Do this
 Fusion with the Minish to make a chest appear nearby...

----------------------------
Kinstone Fusion #13: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Business Scrub (Castor Wilds)
Piece Needed: Blue
Effect: Tree opened (Minish Woods)

Details: On the north side of Castor Wilds are two cave entrances. Taking the
 left one, you'll find a Business Scrub. If you haven't encountered him
 already, deflect his nut back at him with your shield, and then fuse. This
 makes a tree open up in Minish Woods...

----------------------------
Kinstone Fusion #14: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Forest Minish (Wind Ruins)
Piece Needed: Red
Effect: Beanstalk grown (Wind Ruins)

Details: A Minish can be found in his home under a small hole pretty close to
 the Castor Wilds entrance to the Wind Ruins area. Just shrink with the nearby
 tree stump and drop in. Fuse Kinstones and the planted bean in the area will
 grow into a magnificent beanstalk. Climb to the skies to get a wonderful
 prize...

----------------------------
Kinstone Fusion #15: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Spookter (Royal Valley)
Piece Needed: Blue
Effect: Hard mode on Chest Mini-Game Shop (Hyrule Town)

Details: At the graveyard in Royal Valley, you'll find a pink-ish ghost there.
 Fuse with him and the person at the Chest Mini-Game Shop will add a hard mode
 to his game. More risk, more reward!

----------------------------
Kinstone Fusion #16: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Spookter (Royal Valley)
Piece Needed: Blue
Effect: Spookter disappears (Hyrule Town)

Details: You can do another fusion with the same Spookter at Royal Valley. Do
 this fusion and the Spookter next to Anju's house in Hyrule Town will
 disappear, leaving a Minish-sized entrance...

----------------------------
Kinstone Fusion #17: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Dampé (Royal Valley)
Piece Needed: Blue
Effect: Grave opens (Royal Valley)

Details: Dampé, the gravekeeper at Royal Valley, will want to fuse. Do the
 fusion and the grave on the northeast corner of the graveyard will open up...

----------------------------
Kinstone Fusion #18: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Dampé (Royal Valley)
Piece Needed: Green
Effect: Minish hole opened (Wind Ruins)

Details: Dampé will want to do another Kinstone Fusion. This one makes a hole
 form up in the Wind Ruins...shrink and enter...

----------------------------
Kinstone Fusion #19: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Gina (Royal Valley)
Piece Needed: Green
Effect: Waterfall opens (Hyrule Town)

Details: After doing Fusion #17 above, enter the tomb under that gravestone
 that moved to find Gina, a pink Ghini. At first, she will want to do this
 fusion, but you can come back to her to do a shared fusion. By doing this one,
 a small waterfall in Hyrule Town will open up. Head inside...

----------------------------
Kinstone Fusion #20: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Gina (Royal Valley)
Piece Needed: Green
Effect: Fallen Tree restored (Western Wood)

Details: Gina will want to do a second Kinstone Fusion unique to her. Doing
 this Fusion makes a tree repair itself in Western Wood...

----------------------------
Kinstone Fusion #21: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Knuckle (Trilby Highlands)
Piece Needed: Green
Effect: Tree opened (North Hyrule Field)

Details: Knuckle, Tingle's brother who's dressed in blue, can be found at
 Trilby Highlands. To reach him, you must dig through the left spot in the wall
 below him by using your Mole Mitts and then climbing up the ladder. Fusing
 with him opens a tree in North Hyrule Field, which is one of the four central
 trees. Fuse with all of Tingle's brothers for a neat prize...

----------------------------
Kinstone Fusion #22: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Mysterious Wall (Trilby Highlands)
Piece Needed: Blue
Effect: Added Goron help [See Fusion #49] (Lon Lon Ranch)

Details: After fusing with Eenie, go to Trilby Highlands. Right before walking
 to Mt. Crenel's Base, go north and dig through the wall there. Take a right
 and find the Mysterious Wall behind some dirt. Fuse with it and a Goron will
 help the one who's punching through walls...

----------------------------
Kinstone Fusion #23: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Forest Minish (Trilby Highlands)
Piece Needed: Green
Effect: Pond dried (Trilby Highlands)

Details: To reach this Minish in his mushroom house, dig through the northwest
 dig spot in the wall by the river by using the Mole Mitts, then dig to the
 ladder and climb up. Shrink using the stump, and then climb the small vine to
 the home. This Kinstone Fusion will make a pond dry up in Trilby Highlands,
 revealing a staircase going down...

----------------------------
Kinstone Fusion #24: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Percy (Trilby Highlands)
Piece Needed: Red
Effect: Fallen tree restored (Western Wood)

Details: Percy is the poet who is inside a tree by the grassy enclosed field of
 Trilby Highlands. This Kinstone Fusion will cause a fallen tree to restore
 itself in Western Wood letting Percy gain access to his house...

----------------------------
Kinstone Fusion #25: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Forest Minish (Western Wood)
Piece Needed: Blue
Effect: Beanstalk grown (Western Wood)

Details: On the southwest corner of Western Wood is a small area with a Minish
 mushroom house. Shrink using the nearby stump and enter the house. Fuse with</pre><pre id="faqspan-7">
 the Minish and the bean he said he planted will suddenly sprout. Climb it...

----------------------------
Kinstone Fusion #26: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Forest Minish (Hyrule Castle Garden)
Piece Needed: Green
Effect: Fallen Tree restored (Western Wood)

Details: At the garden, head to the east side to find a tree that sparkles when
 you're near it. Dash into it with the Pegasus Boots to reveal a stump. Shrink
 on it, then head to the north-east through a hole in the hedge and down a
 hole. Fuse with the Minish there and a fallen tree in Western Wood will repair
 itself, leading to a curious alcove...maybe if you dug there...

----------------------------
Kinstone Fusion #27: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Grimblade (Hyrule Castle Garden)
Piece Needed: Red
Effect: Waterfall opens (Veil Falls)

Details: Grimblade, the swordsman trainer, can be found at the southeast corner
 of Hyrule Castle Garden. Slash the bushes to reveal a ladder, and climb down.
 Inside, perform this Kinstone Fusion and a waterfall will open at Veil Falls.
 Head inside to learn how to decrease the split gauge's time for charging...

----------------------------
Kinstone Fusion #28: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Forest Minish (North Hyrule Field)
Piece Needed: Green
Effect: Chest appears (Wind Ruins)

Details: On the east side of the area, you'll find a small vine connecting a
 lower part of ground to a higher part. On the higher part, destroy the lone
 block there to reveal a hole. Drop down the ledge, ram into the nearby tree
 that sparkles, shrink on the remaining stump, and climb the vine to drop into
 the hole. This Fusion with the Minish inside makes a chest appear in Wind
 Ruins...

----------------------------
Kinstone Fusion #29: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Stranger (Hyrule Town)
Piece Needed: Red
Effect: Teleport opens (South Hyrule Field)

Details: Stranger, the guy in Hyrule Town that lives in the yellow-roofed house
 south of the Post Office wants to fuse. By doing so, a teleport appears at
 South Hyrule Field... I recommend doing this as early as possible.

----------------------------
Kinstone Fusion #30: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Farore, Din, or Nayru (Hyrule Town)
Piece Needed: Red
Effect: Give an Oracle a home (Hyrule Town)

Details: The three Oracles, hailing from distant lands, have come to Hyrule to
 find a place to live. When either are fused with, a home will be available in
 Hyrule Town. Speak with Gorman that appears in front of that house, then talk
 to either of the three Oracles to give one of them a home...

----------------------------
Kinstone Fusion #31: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Bremor (Hyrule Town)
Piece Needed: Red
Effect: Second house for rent (Hyrule Town)

Details: After fusing with either of the three Oracles at the inn to make the
 first house available for rent and moving one of them in, Bremor will appear,
 wanting to fuse Kinstones. He should be by the Post Office. Do so, and Mutoh
 will be motivated to build an entirely new house. Gorman will make an
 appearance a bit south of the Post Office. He will want to build the house
 there. Over time (or, just exit and re-enter Hyrule Town a couple of times),
 the house will be built. Speak with Gorman, and then talk to either of the two
 Oracles you haven't given a house to. Unfortunately, there's no third house
 for the third Oracle...

----------------------------
Kinstone Fusion #32: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Farore (Hyrule Town)
Piece Needed: Red
Effect: Joy Butterfly (Castor Wilds)

Details: Fuse Kinstones with Farore after giving two of the Oracles homes, and
 this will make a Joy Butterfly appear in Castor Wilds. Collect the Joy
 Butterfly to increase your abilities...

----------------------------
Kinstone Fusion #33: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Din (Hyrule Town)
Piece Needed: Red
Effect: Joy Butterfly (Wind Ruins)

Details: Fuse Kinstones with Din after giving two of the Oracles homes, and
 this will make a Joy Butterfly appear in Wind Ruins. Collect the Joy Butterfly
 to increase your abilities...

----------------------------
Kinstone Fusion #34: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Nayru (Hyrule Town)
Piece Needed: Red
Effect: Joy Butterfly (Royal Valley)

Details: Fuse Kinstones with Nayru after giving two of the Oracles homes, and
 this will make a Joy Butterfly appear in Royal Valley. Collect the Joy
 Butterfly to increase your abilities...

----------------------------
Kinstone Fusion #35: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Postman (Hyrule Town)
Piece Needed: Blue
Effect: Swiftblade's Newsletter available (Hyrule Town)

Details: The Postman moves around Hyrule Town constantly, so in order to catch
 him, you'll have to be in his path to stop him briefly. Fusing with him causes
 the Postmaster to come up with an idea...to ask Swiftblade to make a
 newsletter for adventurers! Coming back to the Post Office, you'll find a new
 employee there, Marcy. Speaking to this cute gal, you'll be able to purchase
 new issues of that newsletter. Hefty prices though. These issues aren't in
 your inventory though, you'll have to visit the Post Office whenever you want
 to read them.

----------------------------
Kinstone Fusion #36: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Candy (Hyrule Town)
Piece Needed: Blue
Effect: Access to Mole Mitt spot (Trilby Highlands)

Details: Fuse with Candy, the little blonde girl at Hyrule Town. She usually
 seems to be found with the little boy Lolly, with both of them appearing in
 various places over time. Fusing with her creates a ledge in front of the Mole
 Mitt digging spot in the river of Trilby Highlands, letting you swim to it and
 find whatever's inside...

----------------------------
Kinstone Fusion #37: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Hagen (Hyrule Town)
Piece Needed: Red
Effect: Staircase hole (Lon Lon Ranch)

Details: Hagen is the mayor of Hyrule Town, usually found at his own home just
 next to the inn and school. Fusing with him makes a pond dry up in Lon Lon
 Ranch, revealing a staircase leading down...

----------------------------
Kinstone Fusion #38: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Mama (Hyrule Town)
Piece Needed: Green
Effect: Platform appears (Lake Hylia)

Details: Mama, the blonde-haired woman who loves to stay at the cafe, will
 want to do a Kinstone Fusion. By doing so, a platform appears at Lake Hylia,
 allowing you to be able to swim to and dig through a Mole Mitt digging spot...

----------------------------
Kinstone Fusion #39: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Tina *FICKLE* (Hyrule Town)
Piece Needed: Green
Effect: Chest appears (Trilby Highlands)

Details: Tina, the purple-dressed schoolteacher of Hyrule Town's school, has a
 Kinstone Fusion, but only when she feels like it. Come up and meet her until
 she wants to do this fusion. Once performed, a chest appears in Trilby
 Highlands...

----------------------------
Kinstone Fusion #40: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Librari (Hyrule Town/Lake Hylia)
Piece Needed: Green
Effect: Golden Octorok (Wind Ruins)

Details: Fuse with Librari (first found at Hyrule Town's library, but later
 moves to a mushroom house in Lake Hylia that requires Fusion #73 to reach.)
 to make a Golden Octorok appear in Wind Ruins. Defeat it for something neat...

----------------------------
Kinstone Fusion #41: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Smith (South Hyrule Field)
Piece Needed: Red
Effect: Chest appears (Eastern Hills)

Details: Link's grandfather Smith will eventually want to fuse Kinstones. By
 doing so, a chest appears in Eastern Hills. The chest contains...

----------------------------
Kinstone Fusion #42: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Smith (South Hyrule Field)
Piece Needed: Green
Effect: Chest appears (Trilby Highlands)

Details: Smith will want to do another Kinstone Fusion sometime after the first
 one. Do this fusion to make a chest appear at Trilby Highlands...

----------------------------
Kinstone Fusion #43: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Forest Minish (South Hyrule Field)
Piece Needed: Red
Effect: Red Potion available at Syrup's Hut (Minish Woods)

Details: To reach this Forest Minish's home, you need the Pegasus Boots. Once
 you have those, head over to the south-west corner of South Hyrule Field. You
 will see the Minish mushroom house and a nearby tree that sparkles. Dash into
 the tree to reveal a stump with which to shrink. Do so and enter, then fuse.
 The result, Syrup in Minish Woods mixes up a new potion...

----------------------------
Kinstone Fusion #44: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Tingle (South Hyrule Field)
Piece Needed: Green
Effect: Tree opened (North Hyrule Field)

Details: After a while, Tingle waits at a ledge in South Hyrule Field,
 reachable by using the Cane of Pacci on the nearby hole. Fuse with him to open
 one of the four central trees in North Hyrule Field. Fuse with all of Tingle's
 brothers for a neat prize...

----------------------------
Kinstone Fusion #45: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Tingle (South Hyrule Field)
Piece Needed: Red
Effect: Golden Tektite (Mt. Crenel)

Details: After doing the first fusion with him, he'll want to do another
 Kinstone Fusion! This one makes a Golden Tektite appear at Mt. Crenel...

----------------------------
Kinstone Fusion #46: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Ankle (Lon Lon Ranch)
Piece Needed: Green
Effect: Tree opened (North Hyrule Field)

Details: Ankle, Tingle's brother, can be found on top of a ledge in Lon Lon
 Ranch. To reach it, just enter the cave below, split to push the block aside,
 and climb the ladder. Do a Kinstone Fusion with him and one of the four
 central trees will open up. Fuse with all of Tingle's brothers for a neat
 prize...

----------------------------
Kinstone Fusion #47: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Goron (Lon Lon Ranch)
Piece Needed: Blue
Effect: Goron Merchant (Hyrule Town)

Details: There's a Goron punching a wall in a secluded alcove of Lon Lon Ranch.
 To get there, cut through the ranch, move around and use the whirlwinds to
 get to another entrance to Lake Hylia. Briefly enter, then exit off the south-
 west side back to Lon Lon Ranch. Use the whirlwinds HERE to glide over to the
 Goron and fuse with him. This makes a Goron Merchant show up at Hyrule Town
 that sells Kinstones!

----------------------------
Kinstone Fusion #48: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Goron (Lon Lon Ranch)
Piece Needed: Red
Effect: Biggoron wakes up (Veil Falls)

Details: After fusing with Eenie and all the Mysterious Walls around Hyrule,
 enter the Goron cave and fuse with the right-most Goron at the end of the
 cave. This makes Biggoron appear at Veil Falls...

----------------------------
Kinstone Fusion #49: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Eenie (Eastern Hills)
Piece Needed: Blue
Effect: Goron punches hole in wall (Lon Lon Ranch)

Details: The farmer with the tan-colored hat over at the farm in Eastern Hills
 wants to fuse Kinstones. By doing so, the Goron at Lon Lon Ranch that was
 punching the wall in an attempt to make a hole will suddenly have enough
 strength to do just that. Follow the Goron in...

*NOTE: Due to a glitch which I'm unsure has been fixed in subsequent releases
or not, I advise you to only attempt to do this Fusion when you have the proper
piece to do so. Eenie might not want to fuse any more if you leave in the
middle of trying to do the Fusion.

----------------------------
Kinstone Fusion #50: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Meenie (Eastern Hills)
Piece Needed: Green
Effect: Chest appears (Mt. Crenel)

Details: The farmer with the brown-colored hat over at the farm in Eastern
 Hills wants to fuse Kinstones. By doing so, a chest appears on a ledge on Mt.
 Crenel. Climb up Crenel Wall to open it...

----------------------------
Kinstone Fusion #51: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Mysterious Wall (Eastern Hills)
Piece Needed: Blue
Effect: Added Goron help [See Fusion #49] (Lon Lon Ranch)

Details: After fusing with Eenie, dig through the spot in the wall right near
 him and uncover the Mysterious Wall on the northeast corner. Do a Fusion and
 a Goron will come help the one who's punching through walls...

----------------------------
Kinstone Fusion #52: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Forest Minish (Eastern Hills)
Piece Needed: Blue
Effect: Beanstalk grown (Eastern Hills)

Details: Head to the southwest corner of Eastern Hills. Over there, shrink
 using the stump and enter the mushroom house. Fuse with the Minish inside and
 the nearby bean will grow into a tall beanstalk. Climb it for a prize...

----------------------------
Kinstone Fusion #53: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Hailey (Cloud Tops)
Piece Needed: Green
Effect: Golden Tektite (Veil Falls)

Details: Up at Cloud Tops, the Wind Tribe girl named Hailey (is right by the
 entrance from Veil Falls when you arrive, later is at the Wind Tribe home)
 wants to fuse Kinstones. Do so and a Golden Tektite will appear on Veil
 Falls...

----------------------------
Kinstone Fusion #54: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Gale (Cloud Tops)
Piece Needed: Red
Effect: Waterfall opens (Veil Falls)

Details: The Wind Tribe woman named Gale, who lives up in the clouds, wants to
 fuse Kinstones. This fusion makes a waterfall open up at Veil Falls...

----------------------------
Kinstone Fusion #55: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Caprice (Cloud Tops)
Piece Needed: Green
Effect: Chest appears (Veil Falls)

Details: The Wind Tribe woman who is in the same room with Gregal wants to do a
 Kinstone Fusion. Do so and a chest will appear at Veil Falls...

----------------------------
Kinstone Fusion #56: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Flurris (Cloud Tops)
Piece Needed: Green
Effect: Golden Rope (Castor Wilds)

Details: Flurris, the rather plump-looking Wind Tribe woman, wants to do a
 Kinstone Fusion. This one will make a Golden Rope appear at Castor Wilds...

----------------------------
Kinstone Fusion #57: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Flurris (Cloud Tops)
Piece Needed: Green
Effect: Tree restored (Western Wood)

Details: Flurris has a second Kinstone Fusion. This one makes a tree restore
 itself in Western Wood...

----------------------------
Kinstone Fusion #58: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Siroc (Cloud Tops)
Piece Needed: Green
Effect: Chest appears (Royal Valley)

Details: Siroc, the elder who is at the top floor of the Wind Tribe home, has a
 Kinstone Fusion ready. Perform it and a chest will appear at Royal Valley...

----------------------------
Kinstone Fusion #59: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Siroc (Cloud Tops)
Piece Needed: Green
Effect: Chest appears (Royal Valley)

Details: Siroc has another Kinstone Fusion, and this one makes another chest
 available at Royal Valley...

----------------------------
Kinstone Fusion #60: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: David Jr. (Lake Hylia)
Piece Needed: Green
Effect: Tree opened (North Hyrule Field)

Details: David Jr., a supposed brother to Tingle, can be found up at Lake Hylia
 on the north side, nearby Stockwell's house. Do a Kinstone Fusion with him and
 a tree will open at North Hyrule Field. It's one of those four central trees.
 Fuse with all of Tingle's brothers for a neat prize...

----------------------------
Kinstone Fusion #61: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: David Jr. (Lake Hylia)
Piece Needed: Green
Effect: Chest appears (Mt. Crenel)

Details: After his first Fusion, he will be available for this other Kinstone
 Fusion! This one, when performed, makes a chest appear at Mt. Crenel, on the
 Minish road to Melari's Mines...

----------------------------
Kinstone Fusion #62: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Mysterious Wall (Lake Hylia)
Piece Needed: Blue
Effect: Added Goron help [See Fusion #49] (Lon Lon Ranch)

Details: After fusing with Eenie, go to Lake Hylia and use the Roc's Cape to
 jump across islands from where David Jr. is, to the dig spot in the wall on
 the north side of the lake. Dig in, then head left, and south. At the end of
 this passage is this wall. Fuse Kinstones and a Goron will help the one who's
 punching through walls...

----------------------------
Kinstone Fusion #63: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Forest Minish (Lake Hylia)
Piece Needed: Red
Effect: Tree opened (Western Wood)

Details: This Forest Minish is found on a ledge in Lake Hylia. Only way to
 access it is to warp to Lake Hylia with the Ocarina of Wind. Once done so,
 shrink using the stump and enter the house. The Fusion with him will make a
 tree open up in Western Wood...

----------------------------
Kinstone Fusion #64: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Forest Minish (Lake Hylia)
Piece Needed: Blue
Effect: Beanstalk grown (Lake Hylia)

Details: On the southeast corner of Lake Hylia is a tree that you can ram into
 and reveal a stump. Shrink, then swim north using the Flippers. Climb up the
 small vine you come across, and then drop down the hole. Fuse with the Minish
 there and a beanstalk will grow at the lake. How to reach it? Maybe dig
 through the wall on the north side of Lake Hylia...

----------------------------
Kinstone Fusion #65: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Waveblade (Lake Hylia)
Piece Needed: Red
Effect: Waterfall opens (North Hyrule Field)

Details: Waveblade at his under-tree dojo on the southwest corner of Lake Hylia
 wants to fuse. Do so and a waterfall will open up at North Hyrule Field.
 Head in to learn how to lengthen your Great Spin Attack...

----------------------------
Kinstone Fusion #66: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Fifi [Borken in PAL ver.] (Lake Hylia)
Piece Needed: Green
Effect: Chest appears (Lake Hylia)

Details: Stockwell has his own home on the north side of Lake Hylia. Inside is
 his dog. To fuse, shrink using the pot inside before speaking with her. This
 Fusion makes a chest appear in the Minish road to the mayor's cabin on the
 southeast corner of the lake...

----------------------------
Kinstone Fusion #67: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Mysterious Wall (Minish Woods)
Piece Needed: Blue
Effect: Added Goron help [See Fusion #49] (Lon Lon Ranch)

Details: After fusing with Eenie, enter Lake Hylia through the southeastern
 exit from Lon Lon Ranch, and go down into Minish Woods. Below the hill where
 Syrup's hut rests is a digging spot. Dig in with the Mole Mitts and dig
 through the dirt until you're at the north-east corner of the cave to find a
 Mysterious Wall. Fuse with it and a Goron will come help the one who's
 punching through walls...

----------------------------
Kinstone Fusion #68: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Business Scrub (Minish Woods)
Piece Needed: Green
Effect: Golden Octorok (Western Wood)

Details: This Business Scrub is inside a tree in Minish Woods, but in order to
 open that tree, you will have to do Fusion #13. Once done, walk in, deflect
 the Scrub's nut, then fuse. This makes a Golden Octorok appear in Western
 Wood. Defeat it for a prize...

----------------------------
Kinstone Fusion #69: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Business Scrub (Minish Woods)
Piece Needed: Green
Effect: Hole opened (Castor Wilds)

Details: After doing Fusion #13, a tree will open up in Minish Woods. Enter it
 to find a Business Scrub. Deflect its nut so you can talk to it, and do this
 Kinstone Fusion to make a hole form on the northwest corner of Castor Wilds...

----------------------------
Kinstone Fusion #70: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Belari (Minish Woods)
Piece Needed: Red
Effect: Chest appears (Wind Ruins)

Details: Belari, the Minish who gave you bombs, living in the mushroom house
 just outside Minish Village, will want to do a fusion. Doing this will make a
 chest appear in Wind Ruins...

----------------------------
Kinstone Fusion #71: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Gentari (Minish Woods)
Piece Needed: Red
Effect: Remote Bombs available (Minish Woods)

Details: Gentari, the elder of Minish Woods, will eventually want to fuse
 Kinstones. Do so, and Belari just outside of will think of a new bomb type. Go
 see him to test it out...

----------------------------
Kinstone Fusion #72: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Forest Minish (Minish Woods)
Piece Needed: Red
Effect: Platform appears (Veil Falls)

Details: This Forest Minish lives in the northeastern house in Minish Village,
 in the middle of the lake. Just swim to him from Festari's place. Do this
 Fusion with him and a platform will appear at Veil Falls, giving access to a
 dig spot on the wall...

*NOTE: He may want to do a Shared Kinstone Fusion first before doing this one.

----------------------------
Kinstone Fusion #73: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Forest Minish (Minish Woods)
Piece Needed: Red
Effect: Minish hole appears (Lake Hylia)

Details: The same Forest Minish for the Fusion above wants to do another
 Kinstone Fusion. This one makes a Minish hole appear in Lake Hylia. Drop into
 it and follow its inner workings for a special prize...

*NOTE: He may want to do a Shared Kinstone Fusion first before doing this one.

----------------------------
Kinstone Fusion #74: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Town Minish (Hyrule Town), Zill (Hyrule Town), or Forest Minish (Minish
 Woods)
Piece Needed: Green
Effect: Minish lilypad appears (Castor Wilds)

Details: This is a shared fusion between three people. They can be fused with
 in any order. The Town Minish is found in a mushroom house on the west side of
 Hyrule Town (or in a building after a certain Fusion, which you'll need to
 head inside, break pots, then enter as Minish-sized to push the furniture
 west), Zill is the snot-nosed boy, and the Forest Minish is in the vase house
 in Minish Village. Once this Fusion is done, a small lilypad appears on the
 northwest corner of Castor Wilds...

----------------------------
Kinstone Fusion #75: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Town Minish (Hyrule Town), Zill (Hyrule Town), or Forest Minish (Minish
 Woods)
Piece Needed: Green
Effect: Minish lilypad appears (Castor Wilds)

Details: This is a shared fusion between three people. They can be fused with
 in any order. The Town Minish is found in a mushroom house on the west side of
 Hyrule Town (or in a building after a certain Fusion, which you'll need to
 head inside, break pots, then enter as Minish-sized to push the furniture
 west), Zill is the snot-nosed boy, and the Forest Minish is in the vase house
 in Minish Village. Once this Fusion is done, a small lilypad appears around
 the northwest corner of Castor Wilds...

----------------------------
Kinstone Fusion #76: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: Town Minish (Hyrule Town), Zill (Hyrule Town), or Forest Minish (Minish
 Woods)
Piece Needed: Green
Effect: Minish lilypad appears (Castor Wilds)

Details: This is a shared fusion between three people. They can be fused with
 in any order. The Town Minish is found in a mushroom house on the west side of
 Hyrule Town (or in a building after a certain Fusion, which you'll need to
 head inside, break pots, then enter as Minish-sized to push the furniture
 west), Zill is the snot-nosed boy, and the Forest Minish is in the vase house
 in Minish Village. Once this Fusion is done, a small lilypad appears at around
 the southwest corner of Castor Wilds...

----------------------------
Kinstone Fusion #77: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Golden Rope (Hyrule Castle Garden)

Details: After doing this Shared Fusion with someone, this will make a Golden
 Rope appear at Hyrule Castle Garden...

----------------------------
Kinstone Fusion #78: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Fountain dries (Hyrule Castle Garden)

Details: After doing this Shared Fusion with someone, a pond dries up in Hyrule
 Castle Garden, revealing a staircase...

----------------------------
Kinstone Fusion #79: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Red
Effect: Fountain dries (Hyrule Castle Garden)

Details: After doing this Shared Fusion with someone, a pond dries up in Hyrule
 Castle Garden, revealing a way down...

----------------------------
Kinstone Fusion #80: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Chest appears (North Hyrule Field)

Details: After doing this Shared Fusion with someone, a chest appears in North
 Hyrule Field...

----------------------------
Kinstone Fusion #81: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Blue
Effect: Tree opens (North Hyrule Field)

Details: After doing this Shared Fusion with someone, a tree opens up at North
 Hyrule Field...

----------------------------
Kinstone Fusion #82: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Chest appears (Hyrule Town)

Details: After doing this Shared Fusion with someone, a chest appears on the
 Minish road of the playground in Hyrule Town...

----------------------------
Kinstone Fusion #83: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Chest appears (South Hyrule Field)

Details: After doing this Shared Fusion with someone, a chest appears at South
 Hyrule Field...

----------------------------
Kinstone Fusion #84: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Pond dries (South Hyrule Field)

Details: After doing this Shared Fusion with someone, a pond dries up at South
 Hyrule Field, revealing a way down...

----------------------------
Kinstone Fusion #85: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Chest appears (Lon Lon Ranch)

Details: After doing this Shared Fusion with someone, a chest will appear at
 Lon Lon Ranch. In order to reach it, you must exit out somewhere at Veil
 Falls...

----------------------------
Kinstone Fusion #86: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Chest appears (Lon Lon Ranch)

Details: After doing this Shared Fusion with someone, a chest appears at the
 Minish road in Lon Lon Ranch...

----------------------------
Kinstone Fusion #87: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Golden Rope (Eastern Hills)

Details: After doing this Shared Fusion with someone, a Golden Rope will appear
 at Eastern Hills...

----------------------------
Kinstone Fusion #88: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Chest appears (Minish Woods)

Details: After doing this Shared Fusion with someone, this will make a chest
 appear in Minish Woods...

----------------------------
Kinstone Fusion #89: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Chest appears (Minish Woods)

Details: After doing this Shared Fusion with someone, this will make a chest
 appear in Minish Woods...

----------------------------
Kinstone Fusion #90: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Golden Octorok (Minish Woods)

Details: After doing this Shared Fusion with someone, a Golden Octorok will
 appear in Minish Woods...

----------------------------
Kinstone Fusion #91: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Chest appears (Minish Woods)

Details: After doing this Shared Fusion with someone, a chest appears in Minish
 Woods...

----------------------------
Kinstone Fusion #92: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Minish-hole appears (Minish Woods)

Details: After doing this Shared Fusion with someone, a Minish-sized hole
 appears in Minish Woods...

----------------------------
Kinstone Fusion #93: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Chest appears (Minish Woods)

Details: After doing this Shared Fusion with someone, a chest appears at the
 Minish road to Minish Village...

----------------------------
Kinstone Fusion #94: [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Person: !!SHARED!! (See List of Shared Fusers)
Piece Needed: Green
Effect: Chest appears (Minish Woods)

Details: After doing this Shared Fusion with someone, a chest appears in Minish
 Woods...

                   |\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
                  /    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    \
                  \   (                                )   /
===================|   )           I T E M S          (   |====================
                  /   (                                )   \ [ITEM]
                  \    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    /
                   |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|

This section details all sorts of items you can get in the game, from usable
items, to equipment, to quest items...it's all here.

  _____________________________
 /                             \
|  INVENTORY                    ================
 \                             /
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a list of items you can equip to use with the A and B buttons. Pretty
simple, really. Listed by column starting from the left.

----------------------------
Smith's Sword
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A sword made by Master Smith specifically for the award ceremony.
 Due to unfortunate circumstances though, it has to be used as a weapon...

----------------------------
White Sword
¯¯¯¯¯¯¯¯¯¯¯
Description: Melari reforged the broken Picori Blade during your visit to the
 Cave of Flames to grab the Fire Element. This new, more powerful blade
 replaces the Smith's Sword and can be infused with the four elements to
 further increase its power, allowing Link to split up his body into more and
 more doppelgangers...

----------------------------
Four Sword
¯¯¯¯¯¯¯¯¯¯
Description: The old Picori Blade forged into a new sword, and infused with the
 four sacred elements. Anyone who bears it can split into four doppelgangers,
 and it possesses the ability to remove curses set upon anyone!

----------------------------
Small Shield
¯¯¯¯¯¯¯¯¯¯¯¯
Description: A tiny shield that you can use to protect yourself from minor
 attacks and projectiles. Zelda gives this to you during the Picori Festival
 at the beginning of the game. Hold the button to hold the shield in front of
 you. You can move around while facing the one direction as well.

----------------------------
Mirror Shield
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A reflective shield that actually bounces back projectiles when
 you block with it! To get this, you first must do the special Goron/Mysterious
 Wall Kinstone Fusion sidequest (see the Kinstones section for more details),
 then fuse with the only Goron that will want to afterwards. This makes
 Biggoron appear at Veil Falls. Now beat the game, and head to Biggoron. He
 will want to nibble on your shield to see how it tastes, so let him. Return
 later and he will have finished, his chewing having transformed your shield
 into this awesome one! Wear it with pride!

----------------------------
Pegasus Boots
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Shoes that let you run REALLY fast! Very helpful to get around. To
 get it, first attempt to traverse Castor Wilds, then enter Rem's place to find
 out he fell asleep. Shrink down to size and speak with the Minish on his
 counter, then head through Lon Lon Ranch, toward Lake Hylia/Syrup's hut, grab
 the Wake-Up Mushroom, then use it on Rem.

----------------------------
Gust Jar
¯¯¯¯¯¯¯¯
Description: A weapon that utilizes the power of air. Hold the button to have
 it suck in air and other items, and release to have it blow a gust of air. Of
 course, you can just tap the button to make it repeatedly blow air. The longer
 you suck in air, the larger the gust is when it blows out. This is found for
 defeating the Madderpillar in Deepwood Shrine.

----------------------------
Mole Mitts
¯¯¯¯¯¯¯¯¯¯
Description: An item that lets you dig through dirt walls like a mole! Just
 face something diggable and press the button to dig it away! You can also dig
 on any ground (that isn't a hard ground) like a shovel to sometimes uncover
 some items! This is found in the middle of the Fortress of Winds dungeon.

----------------------------
Roc's Cape
¯¯¯¯¯¯¯¯¯¯
Description: An item that allows Link to jump when the button is pressed! Hold
 the button to jump higher and farther. This item is gotten at the Palace of
 Winds dungeon.

----------------------------
Cane of Pacci
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: An item that throws out special energy when swung. Whatever it
 comes into contact with, it flips over. Can be pretty helpful in some spots,
 especially if you cast the Cane's magic into a hole. It stays in the hole, and
 when Link jumps in, the magic causes him to jump really high! This is found as
 the dungeon item in the Cave of Flames.

----------------------------
Flame Lantern
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: An item found in the Temple of Droplets, home of the Water
 Element. This lets you burn enemies and melt ice whenever you take it out and
 light it, and also keeps dark caves well lit when you keep it out! Pretty
 basic item.

----------------------------
Ocarina of Wind
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A special ocarina made by the Tribe of Winds. Playing it calls
 Zeffa to your side and carries you into the sky. From there, choose a place to
 land on any wind crest you have revealed. You get this for beating the boss of
 the Fortress of Winds.

----------------------------
Boomerang
¯¯¯¯¯¯¯¯¯
Description: Throw in any direction and it will come back to Link! Pretty short
 range, but briefly stuns any enemy it hits. Purchased at Stockwell's shop in
 Hyrule Town for 300 Rupees.

----------------------------
Magical Boomerang
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Doing Kinstone Fusions with Tingle and his brothers all throughout
 Hyrule will open up trees at North Hyrule Field. Enter all four trees when the
 fusions are done and step on each of the four switches to make an entrance to
 a large treasure chest in the middle of those trees. The Magical Boomerang
 sits inside that chest. This has increased range from the regular Boomerang,
 plus you can control it if you hold the button you threw it with and use the
 D-Pad.

----------------------------
Bombs
¯¯¯¯¯
Description: Explosive devices that you can use to clear out blockages and
 small rocks you can't pick up. The Minish, Belari, in the house just outside
 the elder's exit from Minish Village will give you a Bomb Bag to use these
 after finishing the Deepwood Shrine and getting the Earth Element.

----------------------------
Remote Bombs
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Explosive devices that can clear out blockages and small rocks
 that can't be picked up. Just set, and press the button it's assigned to again
 to detonate. Can be useful so you don't have to stress about a Bomb blowing up
 on you if you need to carry one, and can be more of a viable attack strategy
 against enemies by throwing them and detonating. The downside is that you
 can't place multiple Bombs at once like with the normal Bombs. You can get
 these from Belari after doing a Kinstone Fusion with Gentari, the elder.

----------------------------
Bow
¯¯¯
Description: An item that lets you shoot arrows! Unfortunately it has limited
 ammunition, but it can always be upgraded. This is found at the north-west
 area of Castor Wilds. It's down a Minish-sized hole.

----------------------------
Light Arrow
¯¯¯¯¯¯¯¯¯¯¯
Description: A special Bow that can fire sacred arrows filled with light. To
 fire them once you have them, press and hold the button to keep the arrow
 nocked, and it will charge. Once it's fully charged, unleash it, and any enemy
 it hits will either take major damage or will be instantly killed! This
 precious item can be missable, however. So how to get it? Early on in the
 game, do a Kinstone Fusion with Stranger, the guy who lives in the yellow-
 roofed home near the Post Office in Hyrule Town. This makes a portal appear in
 South Hyrule Field. Take it to get transported to a strange home. Climb to the
 second floor to meet Gregal. Use the Gust Jar to suck up the ghost surrounding
 him. This will save him from certain death. When you come back to the house
 through the Cloud Tops late in the game and visit him, he will give you this.

----------------------------
Empty Bottle #1 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A handy item that lets you carry a lot of things inside! To get
 this, exit out to Trilby Highlands that's west of Hyrule Town. Look around
 nearby without heading north to find a ladder going into the earth. Climb down
 into the cave, and bomb the wall where the two torches are. Inside is a
 Business Scrub. Reflect its nut back at it and purchase this for 20 Rupees.

----------------------------
Empty Bottle #2 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A handy item that lets you carry a lot of things inside! To get
 this one, fuse Kinstones with Smith, Link's grandfather. This will make a
 chest appear in Eastern Hills, so just simply head over there and open the
 chest to pick it up.

----------------------------
Empty Bottle #3 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A handy item that lets you carry a lot of things inside! This one
 is at Stockwell's shop, but isn't purchasable. To get it, enter the cafe and
 push the bookcase aside to find a Minish ladder. Shrink using the pot, and
 climb up to enter the hole, which leads to the cafe's rafters. Head east to
 the outside, and walk along the plank to Stockwell's. Turn back to normal and
 grab the bottle. Stockwell will want you to deposit the dog food inside it to
 his dog before using it, so head to Lake Hylia through Lon Lon Ranch, enter
 the north house, and press R when next to the dog bowl.

----------------------------
Empty Bottle #4 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A handy item that lets you carry a lot of things inside! This one
 has to be gotten purely through Kinstone Fusions. You'll have to fuse with
 Eenie, the farmer at Eastern Hills, then go and do Kinstone Fusions on five
 Mysterious Walls all around Hyrule, to open up a cave in Lon Lon Ranch and
 find this in a large chest. The Mysterious Walls are in specific dig-through
 caves in Mt. Crenel, Trilby Highlands, Eastern Hills, Lake Hylia, and Minish
 Woods.

  _____________________________
 /                             \
|  EQUIPMENT                    ================
 \                             /
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is stuff that you can't necessarily equip or use. These are moreso plot
items or some equipment that gives you permanent abilities. That said...

----------------------------
Smith's Blade
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A blade made by Master Smithy specifically for the Picori
 Festival. Give this to the minister.

----------------------------
Broken Picori Sword
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The legendary Picori Sword broken apart by Vaati's magic. Send it
 to the Picori to get it fixed!

----------------------------
Lon Lon Ranch Key
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The key to the ranch. It's found inside the home. Yeah. You'll be
 able to get it after first visiting Castor Wilds and talking to the Minish in
 Rem's shoemaking place in Hyrule Town. Shrink yourself and enter the ranch.

----------------------------
Wake-Up Mushroom
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A special mushroom that can wake up anyone, no matter how deep in
 sleep he is. That's a pretty powerful scent...Syrup the witch sells this to
 you for 60 Rupees. Needed to get the Pegasus Boots.

----------------------------
Bottle of Dog Food
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A glass bottle filled with dog food. You found this at Stockwell's
 and attempted to take it by sneaking in, but he decided to let you have it.
 You'll have to deliver the dog food to his dog at Lake Hylia first before you
 can actually use it as an Empty Bottle, though...

----------------------------
Library Book: A Hyrulean Bestiary
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A long overdue library book. After speaking with the Minish by the
 wind crest in Lake Hylia and investigating the library, it's found at the
 house with the cat in the southeast corner of Hyrule Town. To get it, douse
 the fire in the fireplace in the adjacent house, shrink and enter the
 fireplace, enter the house with the cat, and push the book off so you can pick
 it up as normal sized Link.

----------------------------
Library Book: Legend of the Picori
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A long overdue library book. Dr. Left has been keeping it for
 quite a while, but due to his absentmindedness, has no idea where it might be.
 To reach it, one must go on a Minish-sized adventure in Hyrule Town, grab the
 Power Bracelets in a fountain cave, and use those bracelets to push aside Dr.
 Left's furniture to the left, and climb up to the rafters. Splitting up is a
 clue to knocking down the book...

----------------------------
Library Book: A History of Masks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A long overdue library book, oddly enough kept by the mayor of
 Hyrule Town. Inside his lakeside cabin, can only be reached at the moment by
 digging through the spot in north side Minish Woods where Syrup's hut is. Do
 some shrinking to push the book down...

----------------------------
Graveyard Key
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A key to the graveyard given by Dampé, the gravekeeper of Royal
 Valley. You'll need this to find Gustaf's royal grave and speak with his ghost
 about where to go...

----------------------------
Kinstone Bag
¯¯¯¯¯¯¯¯¯¯¯¯
Description: This is a bag given from Hurdy-Gurdy Man, it lets you carry
 Kinstone pieces. For more information, see the Kinstones section.

----------------------------
Tingle Trophy
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A valuable trophy given by Tingle himself as a reward for
 performing every Kinstone Fusion in the game. Keep it with pride!

----------------------------
Pieces of Heart
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: This keeps track of how many Heart Pieces you need until you make
 a full Heart Container. To see a list of them, check the Heart Pieces section.

----------------------------
Tiger Scrolls
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: This keeps track of the Tiger Scrolls you have collected. In other
 words, you can review your learned techniques here in case you forgot them. A
 list of them...

- Tiger Scroll #1 is obtained from Swiftblade in Hyrule Town. Just visit his
 home after clearing Deepwood Shrine.

- Tiger Scroll #2 is obtained from Grimblade at Hyrule Castle Garden. After
 getting the Flame Lantern, head to the south-east corner of the garden and
 slash the bushes to reveal a ladder. Climb down, enter, and light the torches
 so you can learn this ability.

- Tiger Scroll #3 is obtained from Swiftblade in Hyrule Town. Visit him when
 you get the Pegasus Boots.

- Tiger Scroll #4 is obtained from Waveblade in Lake Hylia. Use the Flippers to
 swim over to the southwest area of the lake and enter the tree.

- Tiger Scroll #5 is obtained from Swiftblade in Hyrule Town. Visit his home
 when you have the White Sword.

- Tiger Scroll #6 is obtained from Grayblade in Mt. Crenel. To open it, first
 get the White Sword and infuse it with the Earth Element and Fire Element,
 then climb up the east side of Mt. Crenel until you can't and enter a cave.
 Solve the splitting puzzle to open his dojo.

- Tiger Scroll #7 is obtained from Swiftblade in Hyrule Town. Visit his home
 when you have the Roc's Cape.

- Tiger Scroll #8 is obtained from Swiftblade the First at Castor Wilds. On the
 west side of the Wilds is a large gravestone. Push it aside and head into the
 tomb to find Swiftblade the First's ghost. You will learn this final technique
 after having all previous Tiger Scrolls.

----------------------------
Mysterious Shells
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: This keeps track of how many Mysterious Shells you're carrying.
 Collect them to get a better chance at scoring new figurines!

----------------------------
Carlov Medal
¯¯¯¯¯¯¯¯¯¯¯¯
Description: The ultimate gift. It shows proof that you have collected all 136
 Figurines in the game. Keep it proudly!

----------------------------
Big Bomb Bag #1 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A bigger bomb bag that allows you to carry more Bombs. To get this
 capacity upgrade, climb up Crenel Wall on Mt. Crenel. Along the way, you will
 see a ledge on the right-hand side. The sign on it says, "No bomb throwing!"
 Bomb the cliff wall to the right of the sign and head inside. Toss a bomb into
 the pond and the Great Mayfly Fairy will come out and test your honesty.
 Answer "neither" to her question.

----------------------------
Big Bomb Bag #2 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A bigger bomb bag that allows you to carry more Bombs. This one
 is purchaseable at Stockwell's shop in Hyrule Town for 600 Rupees. This is not
 available on the PAL version of the game.

----------------------------
Big Bomb Bag #3 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A bigger bomb bag that allows you to carry more Bombs. After a
 certain Kinstone Fusion is made, a chest will appear on the east side of Wind
 Ruins. Open it to get this.

----------------------------
Big Wallet #1 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Not really shown on the game's Quest Status screen like these,
 you can buy this at Stockwell's shop in Hyrule Town for 80 Rupees. This
 increases your Rupee capacity!

----------------------------
Big Wallet #2 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Not really shown on the game's Quest Status screen, the Great
 Butterfly Fairy from Minish Woods rewards you this after saying you will give
 her all your Rupees. (You don't, in actuality. 'Tis a test.) To reach her, go
 to the north side of Eastern Hills. There is a hole next to the steps leading
 to Lon Lon Ranch. Use the Cane of Pacci on the hole and jump in to get sprung
 up to a secluded ledge. Follow it to Minish Woods and enter the tree.

----------------------------
Big Wallet #3 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A wallet that lets you store more Rupees. The more you collect,
 the more you can carry. This one can be gotten by fusing Kinstones with Hagen,
 the mayor of Hyrule Town. By doing so, a pond at Lon Lon Ranch dries up,
 revealing a staircase leading down to a cave. Head down there and open the big
 treasure chest.

----------------------------
Large Quiver #1 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A bigger quiver that allows you to carry more arrows. To get this
 one, you must fuse Kinstones with a Forest Minish in Wind Ruins. He's found in
 a hole, next to a stump to shrink with, near the Castor Wilds entrance. Doing
 so causes a beanstalk to grow a bit northeast from the Minish. Climb up the
 stalk and open the large treasure chest.

----------------------------
Large Quiver #2 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A bigger quiver that allows you to carry more arrows. Right as you
 enter the haunted Royal Valley from North Hyrule Field, climb down and place a
 bomb between the posts to reveal a cave entrance. Head inside and the Great
 Dragonfly Fairy will appear and ask you questions regarding what you've seen
 on your adventure... No, no, yes, no, no. Do you follow?

----------------------------
Large Quiver #3 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A bigger quiver that allows you to carry more arrows. This one is
 available for purchase at Stockwell's shop in Hyrule Town for 600 Rupees...so
 you'll need all the wallet upgrades to get this one.

----------------------------
Earth Element
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: One of four crystalline elements of the world needed to forge a
 new Picori Blade. The guardian of this element was a regular Green ChuChu,
 turned giant because of your Minish form.

----------------------------
Fire Element
¯¯¯¯¯¯¯¯¯¯¯¯
Description: One of four crystalline elements of the world needed to forge a
 new Picori Blade. The guardian of this element was Gleerok, a fire dragon that
 rested deep in the Cave of Flames.

----------------------------
Water Element
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: One of four crystalline elements of the world needed to forge a
 new Picori Blade. The guardian of this element was Big Octorok, a normal
 Octorok that made its home in the Minish-sized Temple of Droplets.

----------------------------
Water Element
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: One of four crystalline elements of the world needed to forge a
 new Picori Blade. The guardian of this element was Gyorg Pair, flying
 manta-ray creatures that flew around near the Palace of Winds.

----------------------------
Grip Ring
¯¯¯¯¯¯¯¯¯
Description: A special item that lets you climb up walls where-ever you can get
 a grip on. A Business Scrub halfway up Mt. Crenel offers to sell you this for
 40 Rupees. Is inside a cave marked by a cracked wall.

----------------------------
Power Bracelets
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: An item that gives you incredible strength to push and pull large
 things, even when Minish-sized! To get these, one must put out the fires of
 Dr. Left's fireplace in Hyrule Town and go through a Minish-sized adventure to
 a fountain cave...

----------------------------
Flippers
¯¯¯¯¯¯¯¯
Description: Items that let you swim! Just hop in and move around. Press A to
 swim faster a little, and B to dive temporarily. To get these, first return
 all the overdue books at the Hyrule Town library, then go see Librari, the
 Minish who lives in the library.

  _____________________________
 /                             \
|  BOTTLE ITEMS                 ================
 \                             /
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯</pre><pre id="faqspan-8">
This talks about the items you can store in your bottle. Might be useful.

----------------------------
Blue Picolyte
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: After cleaning off one of the rugs with the Gust Jar at Hyrule
 Town's bazaar, Beedle will appear there some time afterwards selling Picolyte.
 For this type to be available, you must give whatever bottled item the Minish
 at the barrel house in Minish Woods' Minish Village so he can research new
 Pico Blooms. For 200 Rupees, you can buy this Picolyte. When used, this
 temporarily makes arrow and bomb refill pickups drop much more frequently from
 cut grass and destroyed rocks.

----------------------------
Blue Potion
¯¯¯¯¯¯¯¯¯¯¯
Description: A special rejuvenating potion. Drink it to restore your life!
 Syrup the witch sells this.

----------------------------
Din's Charm
¯¯¯¯¯¯¯¯¯¯¯
Description: Give Din a home in Hyrule Town (see Kinstone Fusions section for
 details), and whenever you visit her, she will give you this charm. When used,
 Link's tunic turns red for about a minute, signifying that he has temporarily
 increased attack power.

----------------------------
Fairy
¯¯¯¯¯
Description: A healing Fairy that can restore hearts when used. When bottled,
 if your hearts get fully depleted, it will revive you! Pretty useful.

----------------------------
Farore's Charm
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Give Farore a home in Hyrule Town (see Kinstone Fusions section
 for details), and whenever you visit her, she will give you this charm. When
 used, Link's tunic turns purple for about a minute, signifying that he has
 temporarily increased attack and defense.

----------------------------
Green Picolyte
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: After cleaning off one of the rugs with the Gust Jar at Hyrule
 Town's bazaar, Beedle will appear there some time afterwards selling Picolyte.
 This is one of his starting ones. For 200 Rupees, you can get this Picolyte.
 When used, Mysterious Shells drop from cut grass and broken rocks much more
 frequently for a short time.

----------------------------
Lon Lon Milk
¯¯¯¯¯¯¯¯¯¯¯¯
Description: The best milk in Hyrule. Sold by Malon at Hyrule Town for 100
 Rupees. Restores health when drank.

----------------------------
Mt. Crenel Mineral Water
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Piping hot mineral water fresh from a Mt. Crenel spring. Only
 green Crenel Beans can grow with this special water.

----------------------------
Nayru's Charm
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Give Nayru a home in Hyrule Town (see Kinstone Fusions section
 for details), and whenever you visit her, she will give you this charm. When
 used, Link's tunic turns blue for about a minute, signifying that he has
 temporarily increased defense.

----------------------------
Orange Picolyte
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: After cleaning off one of the rugs with the Gust Jar at Hyrule
 Town's bazaar, Beedle will appear there some time afterwards selling Picolyte.
 For this type to be available, you must give whatever bottled item the Minish
 at the barrel house in Minish Woods' Minish Village so he can research new
 Pico Blooms. For 200 Rupees, you can buy this Picolyte. When used, this makes
 Fairies appear more often temporarily from cut grass and broken rocks.

----------------------------
Red Picolyte
¯¯¯¯¯¯¯¯¯¯¯¯
Description: After cleaning off one of the rugs with the Gust Jar at Hyrule
 Town's bazaar, Beedle will appear there some time afterwards selling Picolyte.
 This is one of his starting ones. For 200 Rupees, you can get this Picolyte.
 When used, hearts drop more often from cut grass and broken rocks temporarily.

----------------------------
Red Potion
¯¯¯¯¯¯¯¯¯¯
Description: After doing a Kinstone Fusion with a certain Minish, Syrup will
 have this available for 150 Rupees. It's really worth it though, as it
 restores ALL your health when drank.

----------------------------
Water
¯¯¯¯¯
Description: Just plain water. Can be used to water plants or other things.
 Just swipe a bottle near deep water.

----------------------------
White Picolyte
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: After cleaning off one of the rugs with the Gust Jar at Hyrule
 Town's bazaar, Beedle will appear there some time afterwards selling Picolyte.
 This is one of his starting ones. For 200 Rupees, you can get this Picolyte.
 When used, Kinstone pieces (not just green, but blue and red ones too) start
 appearing more frequently for a short time from cut grass and broken rocks.

----------------------------
Yellow Picolyte
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: After cleaning off one of the rugs with the Gust Jar at Hyrule
 Town's bazaar, Beedle will appear there some time afterwards selling Picolyte.
 For this type to be available, you must give whatever bottled item the Minish
 at the barrel house in Minish Woods' Minish Village so he can research new
 Pico Blooms. For 200 Rupees, you can buy this Picolyte. When used, Rupees drop
 from cut grass and broken rocks much more frequently for a short time.

  _____________________________
 /                             \
|  DUNGEON ITEMS                ================
 \                             /
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pretty simple...just unique items usually found only in dungeons. Usually the
items you find in the dungeons can only be used in those dungeons, so you'll
have to find multiple dungeon maps, multiple compasses...etc.

----------------------------
Big Key
¯¯¯¯¯¯¯
Description: This key lets you open big doors...usually ones leading to the
 boss of the dungeon.

----------------------------
Compass
¯¯¯¯¯¯¯
Description: This item shows the locations of treasure chests in the dungeon!

----------------------------
Dungeon Map
¯¯¯¯¯¯¯¯¯¯¯
Description: A map that shows the entire layout of the dungeon. Dark rooms are
 ones you haven't explored, blue ones are explored rooms, and the flashing
 room is your current location.

----------------------------
Small Key
¯¯¯¯¯¯¯¯¯
Description: A basic key that can unlock locked doors.

  _____________________________
 /                             \
|  COMMON PICK-UPS              ================
 \                             /
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These are pick-ups you can find from slashing grass and short trees, as well as
breaking pots and killing enemies.

----------------------------
Arrows
¯¯¯¯¯¯
Description: Pick-ups that restore your arrow count. Whatever number is on the
 arrow icon indicates how many you'll gain.

----------------------------
Bombs
¯¯¯¯¯
Description: Pick-ups that restore your bomb count. Whatever number is on the
 bomb icon indicates how many you'll gain.

----------------------------
Kinstone Pieces
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Pieces of Kinstone that you can use to fuse with others. Mostly
 drop from cut grass, and come in a variety of colors and shapes.

----------------------------
Mysterious Shells
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: These can be used to increase the chances of getting a new
 figurine at the Figurine Gallery in Hyrule Town. The majority of them are
 found in chests, but you can randomly find them dropped from slashed grass and
 broken pots.

----------------------------
Recovery Hearts
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: These restore your health. One heart = one heart for your health
 bar, obviously.

----------------------------
Rupees
¯¯¯¯¯¯
Description: This is the currency of the game. The color determines the value.
 Green Rupees are worth 1, Blue are worth 5, Red are worth 20, Big Green are
 worth 50, Big Blue are worth 100, and Big Red are worth 200. Usually the big
 ones are found in chests, but can also be dug up.

                   |\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
                  /    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    \
                  \   (                                )   /
===================|   )       F I G U R I N E S      (   |====================
                  /   (                                )   \ [FIG]
                  \    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    /
                   |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|

In the southwest corner of Hyrule Town is a tree. Inside is Carlov, the
figurine maker. He makes figurines of basically any person or enemy in the
game, and you can gain figurines by trading Mysterious Shells. Getting all the
figurines is recommended, as you get some special prizes for doing so. The more
shells you trade, the better the chance at getting a new figurine. You can
raise the chance to get a new one all the way to 100%, so if you want a
surefire way to keep getting figurines, you can do that. Just beware that
either way you approach this, you're most likely gonna have to end up
grinding Mysterious Shells on those last few figurines. Anyway, here's a list
of figurines as well as their descriptions. This is based on the US version, so
if you're playing the PAL version, there may be some description differences.

Note that some figurines will not show up unless you've seen the person or
killed the enemy, or until you've done Kinstone Fusions with certain people.
For getting all 130 figurines, you will be able to gain access to a guy's house
that contains some chests containing 200 Rupees each, a Heart Piece, and the
Sound Test option...just talk to the guy sitting outside the cafe. After
beating the game, six more figurines become available, and if you get all 136,
Mysterious Shells will stop appearing in the game and you will get the Carlov
Medal.

----------------------------
#001: Capless Link
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A young boy who lives in Hyrule. He is close friends with Princess
 Zelda.

----------------------------
#002: Ezlo and Link
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A young boy on a quest with Ezlo to restore the Four Sword. With
 the sword's power, he hopes to remove the curse on Princess Zelda.

----------------------------
#003: Princess Zelda
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A bright and cheery princess from Hyrule's royal family. She loves
 to sneak out of the castle to visit her good friend, Link.

----------------------------
#004: Ezlo (Cap)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A strange creature that looks at first like a cap. He speaks
 roughly and treats Link like a child, but he actually really likes Link.

----------------------------
#005: Sorcerer Vaati
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: When the young Minish donned Ezlo's magic cap, he took this evil
 form. Now, he searches for the light force in his quest to become
 all-powerful.

----------------------------
#006: King Daltus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The king of Hyrule. Reported to have been a fine swordsman, he
 appeared in the Picori Festival tournament as a youth and fought to a draw
 with Smith.

----------------------------
#007: Minister Potho
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The supporting pillar of Hyrule. He is also in charge of Princess
 Zelda's education, so when she goes missing, he gets frustrated.

----------------------------
#008: Smith
¯¯¯¯¯¯¯¯¯¯¯
Description: The finest swordsmith in Hyrule. As a young man, he was a great
 swordsman. He and King Daltus are friends and enjoyed a pleasant rivalry as
 youths.

----------------------------
#009: Mayor Hagen
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The mayor of the town of Hyrule. He's a big collector of odd
 masks. He's built a shelter into his garden just in case monsters ever attack
 Hyrule.

----------------------------
#010: Marcy
¯¯¯¯¯¯¯¯¯¯¯
Description: Second in command at Hyrule's post office. She's mellow and laid-
 back, entirely unlike the high-strung and easily excitable Stamp.

----------------------------
#011: Stamp
¯¯¯¯¯¯¯¯¯¯¯
Description: A busy, hardworking postal employee, although he can be a touch
 edgy. The stamp he uses is his own personal one, so please don't borrow it.
 Thanks.

----------------------------
#012: Rem
¯¯¯¯¯¯¯¯¯
Description: The proprieter of Rem's Shoe Store. Using his "secret technique,"
 he makes shoes in his sleep. Princess Zelda is his single biggest source of
 income.

----------------------------
#013: Dr. Left
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A gruff-talking academic type who is obsessed with studying the
 Picori. He doesn't seem to be aware that they are actually living in his own
 house.

----------------------------
#014: Carlov
¯¯¯¯¯¯¯¯¯¯¯¯
Description: A sculptor of finely crafted figurines. Many consider him the best
 sculptor in all of Hyrule. He enjoys collecting Mysterious Shells.

----------------------------
#015: Borlov
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Owner of the Chest Mini-Game Shop. Carlov's younger brother. He
 detests gambling, but he has made the biggest gamble of all: entrepreneurship.

----------------------------
#016: Stockwell
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The handy neighborhood gear seller, also called Stockwell the
 Well-Stocked. He complains that he's been too busy lately to see his dog,
 Fifi.

----------------------------
#017: Simon
¯¯¯¯¯¯¯¯¯¯¯
Description: His mysterious dungeon-simulation game is very popular in Hyrule.
 It gives players the illusion of fighting real monsters in real dungeons.

----------------------------
#018: Gorman
¯¯¯¯¯¯¯¯¯¯¯¯
Description: He wants to rent out his house in town, but he's too overbearing
 to attract a tenant. He doesn't even seem to realize what the problem is...

----------------------------
#019: Anju
¯¯¯¯¯¯¯¯¯¯
Description: This young woman tends to her cuccos in Hyrule Town. If you help
 her father her loose cuccos, she'll give you a reward.

----------------------------
#020: Brocco
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Hyrule's vegetable vendor. He sells fine produce. He also argues
 constantly with the fruit vendor, Pina, over the health benefits of
 vegetables.

----------------------------
#021: Pina
¯¯¯¯¯¯¯¯¯¯
Description: Hyrule's fruit vendor. She hates vegetables, so she won't even
 sell tomatoes, even though they technically ARE fruits. Freak.

----------------------------
#022: Beedle
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Though he is an adult, he is very good at finding Picolyte made by
 the Minish. And he is very, VERY convincing about their healthful properties.

----------------------------
#023: Postman
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A very serious mail deliveryman. He continues to make every
 delivery right on time every day.

----------------------------
#024: Crenel Hermit
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A hermit who lives on Mount Crenel. He has lots of Kinstone
 pieces. He brags that he won the festival tournament when he was younger.

----------------------------
#025: Monster Lady
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A weird old lady living in Percy's house without his permission.
 She doesn't want you to turn on the lights. She might actually be a...

----------------------------
#026: Dampé
¯¯¯¯¯¯¯¯¯¯¯
Description: The gravedigger at the cemetery. They say he has the power to
 speak with the dead. He fuses the Kinstones he digs up with the local ghosts.

----------------------------
#027: Gustaf, Royal Spirit
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The spirit of an ancient king of Hyrule who wishes to secure peace
 in his land from beyond the grave. He was very fond of the people of the Wind
 Tribe.

----------------------------
#028: Syrup
¯¯¯¯¯¯¯¯¯¯¯
Description: A wizard who lives in the Minish Woods. She sells magic items with
 odd powers. She's looking for an apprentice to whom she can teach her mystic
 spells.

----------------------------
#029: Great Butterfly Fairy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The Great Butterfly Fairy of Minish Woods. She provides you with a
 larger wallet, allowing you to carry more Rupees with you.

----------------------------
#030: Great Mayfly Fairy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The Great Mayfly Fairy of Mount Crenel. She provides you with a
 larger bomb bag, allowing you to carry more bombs with you.

----------------------------
#031: Great Dragonfly Fairy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The Great Dragonfly Fairy of Royal Valley. She gives you a larger
 quiver, allowing you to carry more arrows with you.

----------------------------
#032: Percy
¯¯¯¯¯¯¯¯¯¯¯
Description: A poet who lives in Western Wood. He comes home from a long
 journey to find his house occupied by an unwanted guest. Poor guy...

----------------------------
#033: Nayru
¯¯¯¯¯¯¯¯¯¯¯
Description: She's looking for a house in Hyrule to move into. She is descended
 from a line of oracles in the land of Labyrnna.

----------------------------
#034: Farore
¯¯¯¯¯¯¯¯¯¯¯¯
Description: She's looking for a house in Hyrule to move into. She's a very
 helpful person, but people take advantage of her kind nature. This really
 bothers her.

----------------------------
#035: Din
¯¯¯¯¯¯¯¯¯
Description: She's looking for a house in Hyrule to move into. She is a famous
 dancer from the land of Holodrum.

----------------------------
#036: Joy Butterfly
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A rare butterfly said to bring happiness to those who catch it. If
 you see one on your journeys, try to grab it!

----------------------------
#037: Gina
¯¯¯¯¯¯¯¯¯¯
Description: A strange Ghini who wants to fuse Kinstone pieces, which is
 somewhat peculiar for a monster. She has a lot of pieces, so keep on fusing!

----------------------------
#038: Festari
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A Minish living in Minish Village. He speaks some human languages.
 He sees that Link is a human with one look. He's a bit of a human enthusiast.

----------------------------
#039: Gentari
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The elder of the Forest Minish. He has lived among humans for a
 long time. He knows where the four elements are. He has a twin brother in
 Hyrule's library.

----------------------------
#040: Forest Picori
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Not visible to the eyes of adults, they delight in making humans
 happy by hiding helpful items and Rupees under grass and rocks all over the
 world.

----------------------------
#041: Librari
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: This Town Minish elder is Gentari's twin brother. Those large
 wings that he is so proud of are trophies from a duel with a cucco as a young
 Minish.

----------------------------
#042: Town Picori
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: These Minish like humans so much that they moved from Minish
 Village into Hyrule itself! They try to make humans happy, but it sometimes
 backfires.

----------------------------
#043: Melari
¯¯¯¯¯¯¯¯¯¯¯¯
Description: He lives with his seven apprentices in Mount Crenel, which
 contains all the mineral riches they will ever need. He seems gruff, but he's
 trustworthy.

----------------------------
#044: Mountain Picori
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: These seven students followed Melari from Minish Village to Mount
 Crenel. Their song is actually a sign that they are full-fledged Mountain
 Minish now.

----------------------------
#045: Goron
¯¯¯¯¯¯¯¯¯¯¯
Description: These rock- and iron-eaters once lived on Mount Crenel in Western
 Hyrule. Now their numbers are few, and they live quietly in a cave.

----------------------------
#046: Minish Vaati
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Before he became a sorceror, he was a simple Minish. He had always
 been entranced by the evil that lives in the hearts of men...

----------------------------
#047: Vassals
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: These vassals serve the king of Hyrule. They are loyal and
 diligent. Like the king himself, they are courteous yet frank.

----------------------------
#048: Library
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The Royal Hyrule Library. Although the library is well loved, many
 forget to return their books, causing no end of trouble for the librarians.

----------------------------
#049: Blade Brothers
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: All of these self-trained swordsmen have won the fighting
 tournament at the Picori Festival before. They see great potential in Link.

----------------------------
#050: Wheaton & Pita
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: This couple bakes bread in Hyrule. Their tasty pastries hold a
 secret... If you're extra lucky, there'll be a helpful item hidden inside!

----------------------------
#051: Funday School
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: This is where all the children of Hyrule learn. Link and Princess
 Zelda studied here, too. The two teachers are twins named Tina and Dina.

----------------------------
#052: Mama's Cafe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: This is the best place in town to relax. You can also pick up some
 good tips, from the latest gossip to observations about the world.

----------------------------
#053: Happy Hearth Inn
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: This generous inn gives a gift to every guest who stays the night.
 Guests can unwind in the lobby on the second floor.

----------------------------
#054: Zill and Friends
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Zill's the one with the drippy nose. He likes to wander around
 town with his friends. He knows a lot about Hyrule, and he might even give you
 some tips!

----------------------------
#055: The Carpenters
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: These carpenters may be rough around the edges, but they do good
 work. They may seem tough, but they're in touch with their feminine side.

----------------------------
#056: Young Couple
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Romio and Julietta grew up next door to one another. They're
 dating now, but they plan to marry once they get their pets' approval.

----------------------------
#057: Peaceful Hyrule 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Carlov's Peaceful Hyrule
             Scenery Series No. 1

----------------------------
#058: Peaceful Hyrule 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Carlov's Peaceful Hyrule
             Scenery Series No. 2

----------------------------
#059: Peaceful Hyrule 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Carlov's Peaceful Hyrule
             Scenery Series No. 3

----------------------------
#060: Cucco!
¯¯¯¯¯¯¯¯¯¯¯¯
Description: With a boisterous crow and a cute crest, these feathered friends
 are the most popular pets in Hyrule. The baby chicks like small bugs.

----------------------------
#061: At Lon Lon Ranch
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: This small ranch lies just outside Hyrule Town. Father-and-
 daughter team Talon and Malon run it, and they sell the finest milk in Hyrule!

----------------------------
#062: The Wind Tribe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The people who built the Wind Ruins. They now live above the
 clouds, suspended by their own magic ability to control the wind.

----------------------------
#063: Gregal & the Ghost
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: An old man plagued by an evil spirit. Coming to his aid will bring
 you benefit in the end, so if you meet him, you must find a way to help him.

----------------------------
#064: Tingle Siblings?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Tingle (in green) and his twin younger brothers Ankle (in purple)
 and Knuckle (in blue). They believe fusing Kinstones will help them meet
 fairies, so they are recording Kinstone data on their maps. David Jr. is not
 technically a relative.

----------------------------
#065: Eenie & Meenie
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The Hyrulean vegetables grown in their fields are exquisitely
 delicious. Apparently, Brocco sells the best of their crops.

----------------------------
#066: Goron Merchant
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: This Goron appears when you successfully fuse certain Kinstone
 pieces. He will sell you expensive, but rare, Kinstone pieces.

----------------------------
#067: Spookter & Spekter
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Ghosts from the Royal Valley. The one in the blue cap is Spookter,
 and the one in the red cap is Spekter. Spookter tries to be scary, but he's
 just not.

----------------------------
#068: Sluggula
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Minish dungeons. They drop from the ceiling
 unexpectedly. They are slow, so take your time, and defeat them one by one.

----------------------------
#069: Scissors Beetle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Minish roads & dungeons. These monsters have sharp
 mandibles. Hit them when they shoot these away. Avoid their attacks to get in
 close.

----------------------------
#070: Moldworm
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Minish roads. They come out of the ground when they
 sense prey. If you get swallowed, you'll take damage and get all dirty! Watch
 out, because when you're all dirty, Pestos will come after you.

----------------------------
#071: Spiked Beetle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in dungeons. Covered in hard, spiny shells. Few attacks
 work on them. You have to flip them over to hurt them.

----------------------------
#072: Eyegore Statue
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Castor Wilds. They move when you put an arrow in their
 eye. No other attacks work. You can always just let them pass...

----------------------------
#073: Business Scrub
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in caves, etc. Normally stay underground. They'll pop out
 and spit seeds at you, but if you get to know 'em, they're not so bad.

----------------------------
#074: Armos
¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Wind Ruins. Built by the Minish for the Wind Tribe
 long ago. They look like stone statues, but if you get too close, they move!

----------------------------
#075: Keese
¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in various areas. These bats live in dungeons and caves.
 Their movement is unpredictable, so use ranged weapons from a safe distance.

----------------------------
#076: Keaton
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in various areas. This thieving fox preys upon travelers
 and merchants. He may not be strong, but he will attack very quickly, so be
 careful.

----------------------------
#077: Ghini
¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Royal Valley, etc. These dark beasties are
 attracted to light, and if they attack you, they may suck your life away!

----------------------------
#078: Gibdo
¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Palace of Winds. These mummies keep coming at you
 when you attack. It's better to fight from a distane if you want to avoid
 damage.

----------------------------
#079: Rollobite
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in dungeons. His hard shell protects him from swords, but
 once he rolls into a ball, you can use the Gust Jar to draw him in.

----------------------------
#080: Spark
¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in dungeons. They cling to walls and move quickly. Normal
 attacks may not work, but the boomerang is pretty effective.

----------------------------
#081: Dark Nut
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Castor Wilds. These armor-clad soldiers are tough. Use
 your shield and rolling skills to find an opening in their defenses...

----------------------------
#082: Red Dark Nut
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Palace of Winds. These Dark Nut commanders are
 strong, but if you relax and wait for your opening, you can still defeat them.

----------------------------
#083: Chaser
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in dungeons. They move quickly to chase you once they spot
 you. Your shield will block them, but keep on your toes!

----------------------------
#084: Rock Chuchu
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Veil Falls. These tough Chuchus wear rocks on their
 heads. The rocks protect them from damage, so you'll have to find a way to
 knock the rocks off before you'll be able to destroy them.

----------------------------
#085: Moldorm
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in various areas. These guys move quickly and randomly.
 Trap them in a corner and take them out quickly.

----------------------------
#086: Door Mimic
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Royal Crypt. They look like doors, but they're
 really traps! If you get too close to one, it will fall down on you!

----------------------------
#087: Peahat
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears on Mount Crenel, etc. These strange beasts hover on
 propeller-like leaves. You can pull them out of the sky with your Gust Jar.

----------------------------
#088: Helmasaur
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in various areas. Their fronts are protected with metal
 masks, but their backsides aren't! Pop off that mask for an easy battle.

----------------------------
#089: Wall Master
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in dungeons. If these guys grab you, they'll send you back
 to the start of the dungeon. Dodge them as they fall, then attack.

----------------------------
#090: Floor Master
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in dungeons. If these guys grab you, they'll send you back
 to the start of the dungeon. Watch out when he attacks with others.

----------------------------
#091: Acro-Bandits
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Eastern Hills, etc. Five of them pop out at once.
 If you smack each one as they pop out of the ground, they're a piece of cake.

----------------------------
#092: Bob-omb
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in dungeons. They often gather in groups in narrow areas.
 Once activated, they go a little crazy. Take them out with arrows.

----------------------------
#093: Bombarossa
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in dungeons. They float in the air and explode when
 touched. Walk carefully, and you may escape unhurt...

----------------------------
#094: Like Like
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in caves, dungeons, etc. Don't let them grab you: they'll
 eat your shield if they hold you long enough. Swing your sword to escape.

----------------------------
#095: Rupee Like
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in caves, dungeons, etc. This Rupee Like has a Rupee
 dangling from its head stalk. This clever lure attracts greedy and delicious
 heroes.

----------------------------
#096: Rope
¯¯¯¯¯¯¯¯¯¯
Description: Appears in various areas. They'll come straight for you if they
 spot you. Just swing your sword when they charge at you.

----------------------------
#097: Boulder
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears on Mount Crenel, etc. These huge boulders come crashing
 down from cliff walls. They fall in a random pattern, so watch your step!

----------------------------
#098: Ball & Chain Soldier
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Palace of Winds. They're not fast, but that iron
 ball is a bruise! Try to hit them after they swing the ball.

----------------------------
#099: Spiny Beetle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in various areas. They hide under common rocks and grass.
 Be careful, because they can pop out when you least expect it!

----------------------------
#100: Spear Moblin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Minish Woods, etc. They rush you on sight. They also
 block head-on attacks with their spears, so circle around to attack.

----------------------------
#101: Bow Moblin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in various areas. They fire arrows at you on sight. Block
 these with your shield and then close in to attack.

----------------------------
#102: Cloud Piranha
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the sky. They swim through clouds like fish in water.
 Attack them in that brief moment when they pop out!

----------------------------
#103: Mulldozer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Minish roads, dungeons, etc. There are red and blue
 ones. They may look small and weak, but their hard shells make them
 formidable.

----------------------------
#104: Pesto
¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Minish roads, dungeons, etc. There are red and blue
 ones. The blue ones are stronger and throw things down on your head.

----------------------------
#105: Puffstool
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Deepwood Shrine. These mushroom beasties scatter spores
 all over dungeons. When their caps are red, they are invincible.

----------------------------
#106: Wizzrobe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Palace of Winds, etc. They fire magic bolts from
 afar. Hit them when they appear so they don't cast another spell!

----------------------------
#107: Fire Wizzrobe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Palace of Winds. They wield fire magic. Hit them
 when they appear so they don't cast another spell!

----------------------------
#108: Ice Wizzrobe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Palace of Winds. They wield ice magic. They're
 weak against fire, so attack with fire for a quick battle!

----------------------------
#109: Wisp
¯¯¯¯¯¯¯¯¯¯
Description: Appears in dungeons. They float in midair. They won't hurt you,
 but if you touch them, you won't be able to use your sword for a while.

----------------------------
#110: Octorok
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in various areas. There are red and blue ones. They've
 appeared in every Zelda game to date. They spit rocks, so be careful!

----------------------------
#111: Golden Octorok
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in... Well, we're not sure! The legendary Golden Octorok.
 It can't be confirmed, but they are said to shoot chunks of pure gold...

----------------------------
#112: Golden Tektite
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in... Well, we're not sure! The legendary Golden Tektite.
 Its basic attack is the same, but it has much more power.

----------------------------
#113: Golden Rope
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in... Well, we're not sure! The legendary Golden Rope.
 It's much more aggressive than the normal ones: it will attack you on sight.

----------------------------
#114: Crow & Takkuri
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in various areas. The black one is Crow. If you touch
 Takkuri, he will steal Rupees from you, so be careful!

----------------------------
#115: Lakitu
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the sky. They float on clouds. They don't move, but
 they do throw lightning bolts. Steal their clouds with the Gust Jar.

----------------------------
#116: Stalfos
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in dungeons. Blue ones jump, and red ones throw bones. See
 what happens when you remove their heads with the Gust Jar.

----------------------------
#117: Beetle
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in various areas. They appear under rocks and grass. If
 they grab you, you won't be able to move. Swing your sword to get away.

----------------------------
#118: Chuchu
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in various areas. Chuchus come in many colors. Each color
 is a little different, but ranged weapons work well against all.

----------------------------
#119: Tektite
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears on Mount Crenel, etc. They move by jumping long distances.
 Their movement can be unpredictable, so attack them when they are still.

----------------------------
#120: Trap
¯¯¯¯¯¯¯¯¯¯
Description: Appears in various areas. A trap with sharp blades. Some are
 triggered by nearby intruders, while others follow a set path.

----------------------------
#121: Leever
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Wind Ruins, Veil Falls. These baddies move freely
 underground when attacking. You never know where they will pop up, so keep
 your shield raised and at the ready!

----------------------------
#122: Madderpillar
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Deepwood Shrine, etc. This caterpillar moves in a
 zigzag pattern. If you hit him on the nose, he gets upset and starts running
 around.

----------------------------
#123: Spiny Chuchu
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in various areas. These Chuchus project spikes from their
 bodies at the first sign of danger. Try a well-placed bomb.

----------------------------
#124: Big Octorok
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Temple of Droplets. Frozen solid by the power of
 the Water Element. He's been frozen so long that his hunger is unbearable.

----------------------------
#125: Gyorg Pair
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Palace of Winds. Females are larger than males. They
 fly around the Palace of Winds, preying on adventurers.

----------------------------
#126: Biggoron
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: This is a legendary Goron with a body bigger than a mountain. This
 Goron is so big, in fact, that no one has ever seen all of it at once.

----------------------------
#127: Big Green Chuchu
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Deepwood Shrine. A perfectly ordinary Chuchu. Though
 not much of an enemy usually, they are terrifying to anyone Minish-sized.

----------------------------
#128: Gleerok
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Cave of Flames. A Gleerok with a hard, rocky shell
 found in Mount Crenel. Hiding in lava, this beast spews fire on everything it
 sees.

----------------------------
#129: Mazaal
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Wind Ruins. Constructed by the Wind Tribe to repel
 intruders, this sturdy machine cannot be destroyed by any external force.

----------------------------
#130: Big Blue Chuchu
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in the Temple of Droplets. An ordinary blue Chuchu.
 Fighting him while Minish-sized is daunting, but just try to avoid that
 electric attack.

----------------------------
#131: Zelda & Link
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: These two became fast friends because of Smith and the king of
 Hyrule. Zelda wishes that the sometimes unreliable Link were just a wee bit
 stronger.

----------------------------
#132: Minish Ezlo
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The Minish Ezlo, before he was cursed by Vaati. He is a famous
 Minish sage. Even among Minish inventors, he was renowned for his amazing
 creations.

----------------------------
#133: Black Knight
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears in Dark Hyrule Castle. This is the strongest Dark Nut,
 with a good balance of attack and defense. They will do anything to stop you.

----------------------------
#134: Vaati Reborn
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: The sorcerer Vaati took this form after draining the power of the
 light force from Princess Zelda. The evil beams from his eyes are devastating.

----------------------------
#135: Vaati Transfigured
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Once Vaati's body has been shattered, this dark form rises up, all
 that remains of the evil sorcerer. Only the sacred Four Sword can defeat him.

----------------------------
#136: Vaati's Wrath
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: This is the embodiment of purest evil, the final form of the
 power-mad Vaati. Its mind is consumed with a hunger for destruction. Find its
 weakness.

                   |\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
                  /    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    \
                  \   (                                )   /
===================|   )         E N E M I E S        (   |====================
                  /   (                                )   \ [ENEM]
                  \    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    /
                   |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|

This is a list of enemies in the game. Pretty basic. Seems kinda redundant
having this when there's a list of figurines that has covers enemies, but...eh.

----------------------------
Acro-Bandits
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Odd enemies that hide underground. When one spots Link, a whole
 stack of them pop up and walk around. It doesn't take much to kill them,
 though if you slash the one looking around before he spots you, the others
 won't appear.

----------------------------
Armos
¯¯¯¯¯
Description: A bi-pedal statue with a small-ridged shield and spear, stays
 immobile until touched, in which case it awakens and pursues after Link.
 Several slashes with the sword can destroy it, but at some points, Link as
 Minish size can climb their shields and into their heads, being able to
 activate or de-activate them.

----------------------------
Ball and Chain Soldier
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A yellow-armored soldier that swings around a large spiked ball
 attached to a chain. It swings the ball around in a circle, preventing you
 from being able to approach it, and then occasionally throws the ball toward
 you. At this point, it's vulnerable, so rush in and slash him dead.

----------------------------
Beetle
¯¯¯¯¯¯
Description: A small, four-legged insect found under grass and rocks, mostly in
 caves. They don't cause harm to Link, but can latch on and prevent him from
 moving quickly. A single slash can kill them, and pressing directions on the
 D-Pad rapidly can knock them off if they latch on.

----------------------------
Big Blue ChuChu
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Appears as the mini-boss of the Temple of Droplets, is defeated in
 basically the same manner as the Big Green ChuChu, the boss of Deepwood
 Shrine. Wait until its electricity goes away, and then use the Gust Jar to
 suck away its base until it loses balance, then slashing its head. Repeat the
 process until it's dead.

----------------------------
Bob-omb
¯¯¯¯¯¯¯
Description: What's a Mario enemy doing here? This black bomb with feet, a
 fuse, and red eyes walks around. When threatened, it lights its own fuse
 dashes around quickly. If hit again, it just sits still, waiting to blow
 itself up. It can be picked up and thrown at this point.

----------------------------
Bombarossa
¯¯¯¯¯¯¯¯¯¯
Description: A red, spiked, enemy that floats around either stationary or in a
 designated patrol route. If touched or attacked, they detonate. They're used
 either as obstacles or as parts of a puzzle. Either way, be careful with them.

----------------------------
Business Scrub
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A Deku Scrub that pops out of the ground and unintentionally spits
 out nuts from their mouths. If the nut is reflected back at them with a
 shield, they'll be able to sell various items for Link.

----------------------------
Chaser
¯¯¯¯¯¯
Description: A special blade trap that chases after Link in any direction, only
 changing direction when it hits an end. Can be blocked with the shield, but it
 is best to just take things slow around these things.

----------------------------
Chuchu
¯¯¯¯¯¯
Description: Jelly blobs that form from the ground and attempt to approach
 Link. They come in many colors. Green is the most common and is pretty non-
 threatening. Red ones are a bit stronger and stay hidden in the ground more.
 Blue ones are even stronger and occasionally electrify themselves. Be careful
 with those. Grey Chuchus become spiny when Link approaches, preventing you
 from attacking and harmful to the touch. Wait until their spines retract
 before attacking. Some Red Chuchus have taken to putting rocks on their heads,
 preventing them from being attacked. However, bombs can take care of their
 rock helmets.

----------------------------
Cloud Piranha
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A fish that lives in the sky. It moves around within the clouds,
 with only its top fin exposed. It can't be damaged at this point. Every once
 in a while, the Cloud Piranha jumps from the cloud over toward Link. Strike it
 at this brief moment to damage it!

----------------------------
Crow
¯¯¯¯
Description: A black bird that hides up in trees, and rushes toward Link when
 he approaches, attempting to cause him damage. Red versions of this bird are
 called Takkuri, and can steal Rupees if you let it hit Link! Be careful!

----------------------------
Dark Nut
¯¯¯¯¯¯¯¯
Description: An armored knight that won't go down easily. He blocks your
 attacks with his shield and sword, and always keeps himself within attacking
 range, so you can't run away! To hit him, block one of his attacks with your
 shield, then quickly move to his side and slash. Red Dark Nuts are stronger
 and faster, and have a charged sword attack that can send Link flying pretty
 far if it. Black Knights are the strongest and fastest Dark Nut, so be extra
 cautious.

----------------------------
Door Mimic
¯¯¯¯¯¯¯¯¯¯
Description: A trap that looks like a normal locked door, but when approached,
 moves a bit. Quickly move out of the way, or it will smash Link into the
 ground, causing damage. Bombs can destroy them, but there's no real point in
 doing so since once you know about them, you can just avoid them.

----------------------------
Eyegore Statue
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: A stationary statue with a single eye. It does nothing until an
 arrow is shot in its eye, then it will start hopping toward Link to attack
 him. A few more arrows in its eye will destroy it.

----------------------------
Floor Master
¯¯¯¯¯¯¯¯¯¯¯¯
Description: Blue, disembodied hands that roam around on the floor. They come
 after Link when he's near, and if they grab Link, he gets sent to the start of
 a dungeon. It is weak against the Bow; it dies in one shot.

----------------------------
Ghini
¯¯¯¯¯
Description: A fearsome ghost that hides in dark places. When it spots Link, it
 heads straight for him. If it touches Link, it will ensnare him and lick his
 life away. Mash buttons to escape. The Ghini are pretty dangerous and take a
 few hits before they're sent out of commission...

----------------------------
Gibdo
¯¯¯¯¯
Description: A large wrap-encased mummy that walks around slowly. They try to
 walk up to you and grab you, and take many hits to kill. However, if you use
 the Flame Lantern on them, their wrapping burns off, revealing that they are
 mere Stalfos.

----------------------------
Helmasaur
¯¯¯¯¯¯¯¯¯
Description: A red, two-legged monster that has a spike helmet sticking out.
 When it sees you, it attempts to ram straight into you in a straight line. It
 is invulnerable with its helmet, so remove it first. You can use the Gust Jar.

----------------------------
Keaton
¯¯¯¯¯¯
Description: A fox-like enemy that attacks swiftly and steals Rupees from Link
 if they land a hit. Be careful! They come in the basic yellow color, but also
 appear in blue.

----------------------------
Keese
¯¯¯¯¯
Description: Bat enemies that like to live in caves. They fly in an erratic
 pattern, so it's best to avoid them or take them down at range.

----------------------------
Lakitu
¯¯¯¯¯¯
Description: A turtle that lives on a cloud. It seems to like blocking pathways
 and generating electricity to throw at you. To get rid of them, use the Gust
 Jar to suck away their cloud or shoot them with the Bow.

----------------------------
Leever
¯¯¯¯¯¯
Description: An odd, spiked, round creature that shows up from beneath the
 ground, spinning towards Link, attempting to hit him. It comes in red and
 blue, with the blue Leevers being stronger.

----------------------------
Like Like
¯¯¯¯¯¯¯¯¯
Description: An odd, brown, tube-like creature that emerges from the ground
 when Link gets close, and moves toward him. If the Like Like grabs onto Link,
 it can eat Link's shield as well as cause damage! The best thing to do is to
 stun it or get behind something and slash it until it's gone. Or avoid it, as
 it's a slow enemy.

----------------------------
Madderpillar
¯¯¯¯¯¯¯¯¯¯¯¯
Description: A multi-segmented, Minish-sized caterpillar. Their lairs are
 usually surrounded in spiderwebs. Hitting them on their big noses angers them,
 turning them red and making them go faster. Hitting them on the tail when they
 are angry damages them.

----------------------------
Moblin
¯¯¯¯¯¯
Description: Pig-nosed brutes that wield either spears or bows to shoot arrows.
 They can do a bit of damage, but the spear Moblins are slow and the bow
 Moblins can have their arrows blocked with your shield. It takes a few hits to
 kill one, though for the spears, you have to attack from the side, as their
 spears can block your attacks.

----------------------------
Moldorm
¯¯¯¯¯¯¯
Description: A segmented worm creature that moves in a fast, erratic, random
 fashion. Is pretty durable, so it's best to corner it and attack it
 relentlessly until it dies.

----------------------------
Moldworm
¯¯¯¯¯¯¯¯
Description: A Minish-sized enemy that emerges from the ground and crawls
 toward Link. If it swallows Link, he gets all dirty, making nearby Pestos
 swarm around and attack more rapidly. Take down the Moldworms (takes a lot of
 hits) or just avoid them since they're slow.

----------------------------
Mulldozer
¯¯¯¯¯¯¯¯¯
Description: A ladybug-like enemy that only appears in Minish-sized dungeons
 and caves. Red ones rush right toward Link when he approaches, while blue ones
 move around in a frantic circling pattern.

----------------------------
Octorok
¯¯¯¯¯¯¯
Description: A round, octopus-like creature that walks around the ground,
 spitting rocks from their mouths. Simple to kill, and come in three colors.
 The red ones are the weakest, the blue ones are stronger. The Gold Octorok
 appears through certain Kinstone Fusions, and is many times stronger than
 the red and blue ones combined. It also spits rocks much more rapidly.

----------------------------
Peahat
¯¯¯¯¯¯
Description: Invulnerable, flying, plant enemies. Red ones fly around and
 occasionally fly straight towards Link without rest, while green ones carry
 bombs. Either way, the Gust Jar or Boomerang can make them vulnerable, or the
 Bow can actually kill them.

----------------------------
Pesto
¯¯¯¯¯
Description: A flying bug enemy that appears in Minish-sized dungeons and other
 areas like that. Red ones fly directly at Link in an attempt to harm him,
 while blue ones drop dirt balls onto Link, which you'll have to shake off
 before Moldworms can come up.

----------------------------
Puffstool
¯¯¯¯¯¯¯¯¯
Description: A red-capped mushroom enemy that walks around in Minish-sized
 dungeons. They're normally invulnerable to damage, but if their spores are all
 sucked up, they dry out and are helpless.

----------------------------
Rollobite</pre><pre id="faqspan-9">
¯¯¯¯¯¯¯¯¯
Description: A pillbug-like enemy that, when attacked, curls into a ball. From
 here, they can be messed around with. Pick them up and throw them, use the
 Gust Jar to suck them in and shoot them out...they can also be used to fill in
 round holes. They won't be able to uncurl that way though...

----------------------------
Rope
¯¯¯¯
Description: A green snake-like enemy. They usually just slither around, but
 immediately start heading toward Link when they spot him. Slash it down! Rare
 Golden Ropes appear through certain Kinstone Fusions, and move around at a
 quick pace all the time!

----------------------------
Rupee Like
¯¯¯¯¯¯¯¯¯¯
Description: A small Like Like with a Rupee attached to its stalk. It hides
 underground, using this Rupee as a lure. If caught, it will eat away Link's
 Rupees but does no damage. The color of its Rupee on the stalk indicates how
 many Rupees it eats away each second...so be very careful of the Red Rupee
 Likes...if you get caught, mash buttons to escape.

----------------------------
Scissors Beetle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Minish-sized beetles that use their hard pincers to not only
 shield from attacks, but to also attack by throwing them like a boomerang. As
 such, hit them from the side or wait until they throw their pincers, as they
 are vulnerable and don't move while their pincers are thrown.

----------------------------
Sluggula
¯¯¯¯¯¯¯¯
Description: A yellow slug with blue stripes, only found in Minish-sized
 dungeons and caves. They usually slime their way around the ground, but some
 drop from the ceiling. Avoid them then slash their underbellies for an instant
 kill.

----------------------------
Spark
¯¯¯¯¯
Description: A red electric ball with an evil face. It clings to any surface
 and moves quickly along them. For the most part, they are invulnerable and
 shock Link whenever he touches them, but hit them with the Boomerang and they
 will disperse immediately and turn into a Fairy. Very helpful!

----------------------------
Spiked Beetle
¯¯¯¯¯¯¯¯¯¯¯¯¯
Description: Totally different from the Spiny Beetle below. This is a
 blue-shelled beetle that has spikes on top. It is invulnerable except for its
 underbelly, so it has to be flipped over. You can do that by having it run
 into your shield, or use the Cane of Pacci on it. You may also use Bombs or a
 well-placed Down Thrust!

----------------------------
Spiny Beetle
¯¯¯¯¯¯¯¯¯¯¯¯
Description: A red beetle that diguises itself under normal grass or rocks. It
 will emerge when Link gets close, so be careful! Getting rid of its protection
 makes it cower away, however. Unlike regular Beetles, these are pretty big and
 cause damage.

----------------------------
Stalfos
¯¯¯¯¯¯¯
Description: A live skeleton. It comes in blue and red, with red being
 stronger. Stalfos sometimes jump away when you attack, so you have to be
 pretty near them. Boomerang works well to keep them from moving, but the Gust
 Jar can be used to remove their heads, making them wander aimlessly. Blue
 Stalfos attack by jumping on you, while red Stalfos attack by throwing their
 own bones at you.

----------------------------
Tektite
¯¯¯¯¯¯¯
Description: A spider-like, one-eyed creature that lives in the mountains. It
 hops around, usually toward you whenever you're around. Be careful against
 them, their movement is a bit sporadic. Blue ones are a bit quicker, while
 Golden Tektites (only appearing through certain Kinstone Fusions) hop around
 crazy fast.

----------------------------
Trap
¯¯¯¯
Description: A bladed mechanism that rushes toward Link whenever he walks in
 line of sight. Quick movement can avoid these, however. Other traps simply
 move by themselves in a set path that you'll have to avoid.

----------------------------
Wall Master
¯¯¯¯¯¯¯¯¯¯¯
Description: An evil, disembodied hand that emerges from the ceiling in an
 attempt to grab Link. If it is successful, it drags Link back to the beginning
 of a dungeon. Don't let that happen! You can see a Wall Master before it
 comes down by seeing a giant shadow where you once stood. To easily kill a
 Wall Master, stun it with the Boomerang and whack it with the sword until it
 is dead. It won't come back.

----------------------------
Winder
¯¯¯¯¯¯
Description: A line of fireballs that moves rapidly along the contours of a
 room, following its walls and other various sides. If it runs into Link, he
 catches on fire and runs around unstoppably fast for a few seconds. Try not to
 get stuck in a rut, they can hurt you a lot if they happen to trap you!

----------------------------
Wisp
¯¯¯¯
Description: A floating skull with fire surrounding it. It moves in up, left,
 right, and down directions strictly, and if it touches you, you get cursed and
 can't use your sword, at least temporarily. Blue ones move much quicker. The
 only way to kill a Wisp is to suck it in with the Gust Jar or throw the
 Boomerang at it.

----------------------------
Wizzrobe
¯¯¯¯¯¯¯¯
Description: A green-robed wizard that suddenly appears, fires a wave-like beam
 of energy wherever he's facing, then disappears. He shortly then re-appears to
 repeat the process. Only vulnerable when visible, so attack! Wizzrobes also
 come in ice and fire varieties. Ice Wizzrobes can freeze you with their magic,
 but are weak to fire, so the Flame Lantern is pretty good against them. Fire
 Wizzrobes burn you with their magic and make you run around like a maniac for
 a short time. Avoid their magic and slash them!

                   |\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
                  /    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    \
                  \   (                                )   /
===================|   )         B O S S E S          (   |====================
                  /   (                                )   \ [BOSS]
                  \    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    /
                   |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|

This lists bosses in chronological order, found at the end of dungeons, and
details which dungeons they are found in.

----------------------------
Big Green ChuChu
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FOUGHT IN: Deepwood Shrine

To fight this normal-sized ChuChu turned giant because of your size, you have
to suck away the goo from its bottom-side by using the Gust Jar. Once enough of
it has been sucked away, the ChuChu will lose its balance. It will try to get
beside you during this, so avoid it. Eventually, its body will just collapse on
the floor. Slash him then. He will then get up. Repeat the process as he gets
faster and faster, eventually he will go down. He will be close to dead if he
hops around towards you a lot until he eventually stops.

----------------------------
Gleerok
¯¯¯¯¯¯¯
FOUGHT IN: Cave of Flames

The boss will come up from the lava and start spitting fireballs at you, which
leave fires out that can become increasingly annoying in number. They can be
taken down by slashing them or with the Gust Jar. What you need to do is run
around and throw the Cane of Pacci's magic onto the shell on its back. It will
flip, spiked side down, and hurt the Gleerok. It will then lower its head and
neck somewhere. Hurry there, walk along its neck, and slash at the jewel on its
back. When the Gleerok starts to shake, get off quickly, otherwise you will
take a dip into the lava...and that's not good. After it sinks, the room will
shake, making blocks fall down all around. Avoid those. After that, the boss
will repeat its strategy, so repeat yours. The only difference as you give it
more damage is that it will attempt to throw a lot more fire around to hinder
where you can go, and when it sinks the lava will sometimes nearly flood the
room, thinning your walking space. Eventually, it will die.

----------------------------
Mazaal
¯¯¯¯¯¯
FOUGHT IN: Fortress of Winds

A head boss with hands. Certainly seen a lot of those in Nintendo games.
Anyway, this guardian boss floats around and uses its hands to pound on you,
push you towards walls, or grab you to do major damage. Avoid them and shoot
arrows into the eyes on the palms of the hands. After shooting the eyes, go and
slash them to disable the hands. Once both hands are disabled, the head will
drop. Move to one of the pedestals, shrink yourself, and walk into the head.
Inside are six pillars that seem to be power nodes. One of them is glowing
around the ground. Slash that until it's destroyed, and you'll be carried out.
Return to normal size and repeat the process.

It will get faster and harder to hit the eye-palms the more damage is done, and
it can also pound the ground to make red Beetles drop that can do damage if
they latch on. Subsequent times you enter the head, there will be a lot of
dirt, so you have to dig through as well to find the right pillar. After three
of the pillar power nodes are destroyed, Mazaal will finally be fully
destroyed.

----------------------------
Big Octorok
¯¯¯¯¯¯¯¯¯¯¯
FOUGHT IN: Temple of Droplets

A normal Octorok, but turned deadly when Minish-sized. This Octorok starts
attacking by spitting rocks at you. To deal damage, shield the rocks to make
them somehow bounce back to the Octorok and hit him. Careful with stray rocks,
they can leave spiky remnants after shattering. After a few hits, the Octorok
will freeze itself and the arena, and its flower on its head will droop down to
the ground. Dash over behind it with the Pegasus Boots and use the Flame
Lantern on the plant to set it on fire. It will attempt to move around and suck
you in to deal damage though, so it's not that easy. After lighting it on fire,
the Octorok will flail around a bit, ramming into the walls and causing debris
to drop around (avoid that) and the ice will melt.

Repeat the process with deflecting its rocks then dashing behind it to light
its flower a few more times and it will go down. A few changes to the fight is
that now the Octorok, when un-frozen, will walk toward you as well and attempt
to suck you in as well as shoot rocks. Third time around, it will spit out dark
fog to make the room pitch black. Keep your Lantern out to see and dodge the
Octorok as it tries to ram into you. It will also randomly ram into the wall in
an attempt to damage you with the debris.

----------------------------
Gyorg Pair
¯¯¯¯¯¯¯¯¯¯
FOUGHT IN: Palace of Winds

You'll get dropped onto a male (blue) Gyorg, and the female (red) will come up.
Jump on her. Some of her eyes will open, so split yourself so that you are
lined up with the eyes and go slash them. Once done, a male Gyorg will come
along. Hop on him. During this ride, avoid the tail by jumping as it swings it
around, and slash any of the eyes that open up. Once it's damaged enough, it
will ram into the female Gyorg, so jump on her. Repeat the process of splitting
the right way to hit all her eyes that open up, though this time you have to
dodge shots from a male Gyorg. Once the female's taken enough damage, hop on
the male. Repeat the process with him, only this time having to deal with baby
green Gyorgs flying at you.

You'll get back on the female, so attack her eyes while dodging the shots from
the male, then hop on the male once you've got her down. Slash his eyes while
dodging the green baby Gyorgs (they can be defeated by slashing though) and the
male will go down. Quickly hop on the female. Split and slash her eyes one
final time to defeat the entire pair...

----------------------------
Vaati Reborn
¯¯¯¯¯¯¯¯¯¯¯¯
FOUGHT IN: Dark Hyrule Castle

Vaati transforms into a tall, demonic sorceror, with mini eyes circling around
him, similar to a Patra. He has various attacks, such as throwing fireballs
everywhere, sending a homing dark shot at you that locks you in place and
damages you if it touches, and his eyes can shoot laser beams. He can also
teleport around. To damage him, attack the circling eyes to destroy them. When
all are gone, Vaati is stunned, with the gigantic eye on his body opened. Go
and slash that eye! Eventually, after enough damage is dealt, he will spawn
those dark orbs to circle around him instead of eyes, and do the same kinds of
attacks, just harder to avoid. Like the laser ones, he'll move along the whole
room. Either get behind him or hug a wall and hope he doesn't hit you. To deal
damage, use the Gust Jar on the dark orbs to reveal them as eyes, and then
slash them. Repeat the process, though he'll try to warp around to avoid
getting hit, so be faster than him.

----------------------------
Vaati Transfigured
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FOUGHT IN: Dark Hyrule Castle

Vaati is no longer recognizable...he's now a giant, dark, demonic eye. Vaati's
attacks at this point consist of sending dark orbs out that leave dark spike
traps on the ground (just slash them away), pounding the ground to make rocks
fall, and fire out lightning balls. To get to damage Vaati, arrow his eyes that
surround him. Four won't open and will turn blue when hit, while the other four
will open. Once the four eyes are open, split yourself accordingly and damage
each eye at once. Once they're destroyed, go and slash Vaati himself until he
closes his eye. Repeat the process. Vaati doesn't really change much on this
form, he just usually becomes faster with the more damage dealt to him, thus he
gets more annoying to hit. If you get low on arrows, slash the dark spikes he
sends out, as those have a high chance of dropping arrows.

----------------------------
Vaati's Wrath
¯¯¯¯¯¯¯¯¯¯¯¯¯
[[FINAL BOSS]]

A giant demonic eye with arms...he attacks by moving around and swiping his
arms, shooting electric energy balls, and can stick one of its arms into the
ground and come up where you are, swiping its arms around, shooting quick
yellow energy balls at you, and being a general annoyance. However, if you
swing the Cane of Pacci at it and let the magic hit it, it will detach from
Vaati and stay still, revealing a small hole. Shrink using the nearby pedestal
and enter that arm. Inside are a bunch of small eyes floating around. What you
have to do is find the one that is glowing slightly more from the rest of them
and attack it. Once that's done, quickly exit, as the arm will explode. Turn
back to normal size.

Now to do that to the other arm. Wait for him to get his other arm to attack,
swing the Cane of Pacci towards it, then head over to the pedestal to shrink.
Be careful, as with both arms, Vaati will try to ram into you to keep you from
doing anything. Enter the arm and you'll find out it's dark. Use the Flame
Lantern, find the right eye, and slash it until it's gone. Turn back to normal
size.

Now that both arms are gone, the four small eyes in front of Vaati will open
up. Split yourself with the Four Sword and wait until the eyes start glowing,
and when they shoot energy balls, reflect them back with a slash. If all four
are gone (will happen when you're lined up properly), Vaati will be stunned, so
go over and slash him. This is kinda hard to do, as he can disrupt your clones
with the electrical attacks if he hits any of them and causes damage to you in
the process. If at all possible, try to not go with the split entirely until
you're sure you'll have a clear shot at the eyes.

                   |\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
                  /    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    \
                  \   (                                )   /
===================|   )        C R E D I T S         (   |====================
                  /   (                                )   \ [CRED]
                  \    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    /
                   |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|

Nintendo - For creating a wonderful series and making this nice addition to the
 series. This may be up there as far as favorite 2D Zeldas are concerned.

Zelda Wiki - For helping me with various info on enemies and bosses.

You - For reading these and sending your support. It encourages me to make
 these guides!

Short credits, but eh. I will put people in the credits as time goes on. Hope
you enjoyed this guide, I worked hard on it considering how much there is to
cover despite being a handheld title! See ya on the next guide I make!