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                                --------------
                              The Legend of Zelda

                                FAQ/Walkthrough
                            By MrShotgun of GameFAQs
                    Copyright Andrew Brown  July 26th 2007
                      Andrew.ComfortablyNumb[at]GMail.com

All guides by MrShotgun are submitted to GameFAQs first, and disseminated to
other hosting websites as the author finds the time and desire to do so.  To
ensure that you are viewing the most recent version of any guide, please visit
www.gamefaqs.com.

-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
                                Author's Pledge

When Richard Taylor of New Zealand's Weta Workshop undertook the monumental
task of the production design for the Lord of the Rings films, he gave this
speech to his employees.  Recognizing the significance of this speech, I have
adopted it as my own pledge to the quality of my guides.  God, I'm a nerd.

"If you can't rise to the highest level of enthusiasm, passion, and
professionalism, and grasp this task as if it is the most important thing that
you have ever taken on in your life, you aren't worthy of the task.  We have
been blessed with this opportunity."  - Richard Taylor, Weta Workshop

-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
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----zzzz--------zzzz----                        [0000]
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-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

---------------------
FAQ/Walkthrough v1.0
April 25th - May 09th, 2006
Guide completed, including the following chapters: Version Information; Table
of Contents; Game Basics; First Adventure Walkthrough; Second Adventure
Walkthrough; Inventory; Container Hearts; Frequently Asked Questions; Legal
Jargon, Links, Contact Information and Special Thanks.

----------------------
FAQ/Walkthrough v1.11
July 12th, 2006

Added more links to the Links subchapter.  Minor spelling and grammatical
revisions to entire guide.  Minor updates to entire guide that are hardly worth
making this heading for, but here it is anyway.

---------------------
FAQ/Walkthrough v1.2
September 12th, 2006

New chapter headings created to conform with a new guide layout.  Added link to
my Ocarina of Time guide to Links chapter.

---------------------
FAQ/Walkthrough v1.31
November 13th, 2006 - July 26th, 2007

Added the Author's Pledge to the start of the guide.  Ran guide through the
Microsoft Work's Spellchecker.  Links updated to conform with GameFAQ's latest
file update.

-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
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[0000] Version Information
[0100] Table of Contents
[0200] Game Basics
[0300] First Adventure Walkthrough
[0400] Second Adventure Walkthrough
[0500] Inventory
[0600] Container Hearts
[0700] Frequently Asked Questions
[0800] Legal Stuff, Links, Contact Information and Special Thanks

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----zzzz--------zzzz----                        [0200]
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The Legend of Zelda is, in many ways, the single most influential title in the
entire history of console gaming.  It was the first "epic" video game, giving
players a long quest to complete over several long playing periods instead of
short, arcade-style gameplay.  Most significantly, The Legend of Zelda
pioneered the concept of battery-backed memory, which has eventually evolved
into the memory cards used on gaming consoles today.  The gaming world owes a
lot to this gem of a title, and they would do well not to forget it.

The Legend of Zelda is the model on which all other Zelda titles are created.
It introduces all the basic concepts which have been continually developed in
successive titles: the dungeons, the inventory, the heart containers.  The
basic gist of the game is that the Princess Zelda has been kidnapped by Ganon,
and Zelda's attendant Impa has enlisted the help of a young boy named Link to
rescue the Princess.

Over the course of the game, players take control of Link and guide him around
Hyrule, collecting the shattered pieces of the Triforce of Wisdom in
preparation for the final confrontation with Ganon.  But once the game is
beaten, you're not done yet: the game even comes with a Second Adventure, which
remixes the dungeons and provides the inspiration for what would later become
The Ocarina of Time: The Master Quest.

It is important to remember when playing this game on the NES, that when you
save your game and quit that you hold down the Reset button while pressing the
Power button.  This, for mythic reasons unknown to me, helps preserve the file
better.

-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
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-----zz----------zz-----              First Adventure Walkthrough
----zzzz--------zzzz----                        [0300]
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     --------------
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A Note on Acres:  The Overworld is divided into "Acres," from A to H
  starting from the top and going down, and from 1 to 16 from the left
  and going right, for a grand total of 120 acres.  Dungeons are
  divided in a similar fashion, but the size of the grid varies.

[0301] Journey to the Eagle
[0302] The First Dungeon: The Eagle
[0303] Journey to the Crescent
[0304] The Second Dungeon: The Crescent
[0305] Journey to the Manji
[0306] The Third Dungeon: The Manji
[0307] Journey to the Serpent
[0308] The Fourth Dungeon: The Serpent
[0309] Journey to the Lizard's Head
[0310] The Fifth Dungeon: The Lizard's Head
[0311] Journey to the Seahorse
[0312] The Sixth Dungeon: The Seahorse
[0313] Journey to the Dragon's Head
[0314] The Seventh Dungeon: The Dragon's Head
[0315] Journey to the Lion's Head
[0316] The Eighth Dungeon: The Lion's Head
[0317] Journey to the Skull
[0318] The Last Dungeon: The Skull

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
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      -----zz----------zz-----              Journey to the Eagle
      ----zzzz--------zzzz----                     [0301]
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           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  3 Container Hearts
New Items this Chapter:  Sword, 08 Bombs, Container Heart, Container Heart,
     Letter, White Sword, Magical Shield, Arrow, Blue Ring

-----------------------
Name Registration Page

Begin by entering a name into the Register Page.  Use any name you like, except
for "Zelda." Entering your name as Zelda will bypass the First Adventure and go
right to the Second Adventure.  Though you can certainly skip right to the
Second Adventure if you like, it just makes sense to do them chronologically.
Select your account to begin the game.

-------------------
Overworld Acre H-08
New Item: Sword

Enter the cave in the rock face, where Impa will give you the Sword.  Impa will
disappear, but he'll return periodically later in the game to give you hints,
play a gambling game or demand you pay for his front door.  Head back outside
the cave and head east into the next acre.

-------------------
Overworld Acre H-09

Kill the red squid enemies who appear.  These are Octoroks, a staple of the
Zelda series.  Keep going east to the next acre.

--------------------
Overworld Acre H-10

There is a new kind of enemy here: Tektites.  These bouncing enemies aren't
that dangerous, since they aren't particularly aggressive.  You'll probably
notice the curious circle of stones in the middle of the acre.  Later on, we'll
be able to use this circle of rings to teleport around Hyrule, but for right
now we'll have to go on foot.  Head east into the next acre.

--------------------
Overworld Acre H-11

Kill another pack of Tektites then head east to the next acre.

--------------------
Overworld Acre H-12

This acre has two new enemies: Leevers and Zolas.  The Zola will pop his head
out of the water and spit fireballs at you (there isn't much you can do about
him right now, unless you can nail him with a Sword Beam).  The Leevers will
burrow underground and try to come up underneath you.  Keep moving to ensure
that they don't hit you.  Kill the Leevers then head north.

--------------------
Overworld Acre G-12

Another new enemy appears here: Moblins.  These guys shoot arrows at you, but
you can block them with your shield by facing the arrows (slashing your Sword
will lower your shield, so be careful).  Kill the Moblins and the Octoroks who
join them, then head north.

--------------------
Overworld Acre F-12

Kill more Moblins, then hug the west side of the screen and move north into the
next acre.

--------------------
Overworld Acre E-12

Another pack of Moblins here.  Kill them then move west to the next acre.

--------------------
Overworld Acre E-11
New Item: Bombs

Kill the Tektites in this acre, then enter the cave.  Purchase the Bombs for 20
rupees (it's possible you've already picked up some bombs, likely from the
Moblins.  You can skip buying the bombs if you have picked up some already, but
you're going to need them in a minute).  If you can't afford the bombs, then go
run around killing random enemies until you have enough.  Go east to return to
Acre E-12.

--------------------
Overworld Acre E-12

Go south to Acre F-12.

--------------------
Overworld Acre F-12

Go south to Acre G-12.

--------------------
Overworld Acre G-12

Go south to Acre H-12.

--------------------
Overworld Acre H-12
New Item: Container Heart

With your new Bombs in hand, you can now blow open a cave entrance and get
access to your first Container Heart.  Move left along the wall as you enter
the acre.  Drop a bomb on the wall at approximately two lengths of Link's body
to reveal a cave entrance.  Inside, Impa will offer you 2nd Potion or a
Container Heart.  Take the Container Heart.  If you take the Medicine, then you
will be able to replenish your health entirely twice, but the Container Heart
gives you an extra HP permanently.  It's not that hard a deal to figure out.
Go back out of the cave and go north to Acre G-12.

--------------------
Overworld Acre G-12

Go north to Acre F-12.

--------------------
Overworld Acre F-12

Hug the east side of the acre and head north to Acre E-12.

--------------------
Overworld Acre E-12

Head north to the next acre.

--------------------
Overworld Acre D-12

This is a small, desert-like area filled with Leevers.  These Leevers may be a
bit tough for you right now.  Kill them if you can, or else run north to the
next acre.

--------------------
Overworld Acre C-12

Another new enemy here: Peahats.  Arguably the most annoying enemy in the game
to kill, they can luckily be ignored entirely and I highly recommend that you
do.  Kill the Leevers that appear here if you wish, then head east to Acre C-
13.  If you really want to kill the Peahats, then wait for them to stop
spinning and sit motionless (this may take a while).  Hit them while they are
motionless to deal damage to them.

--------------------
Overworld Acre C-13
New Item: Container Heart

Kill the Tektites who bounce around this acre, then move to the front-right
side of the large rock formation in the middle of the acre.  Drop a bomb onto
the rock to blow open a cave.  Step inside, where Impa will offer you more 2nd
Potion or another Container Heart.  As before, take the Heart Container.  Head
back out of the cave and move east to Acre C-14.

--------------------
Overworld Acre C-14

Kill the Octorocks running around this acre while dodging shots from the Zola.
Once they're dead, head north (not up the stairs) to Acre B-14.

--------------------
Overworld Acre B-14

Dodge the Peahat and head east to Acre B-15.

--------------------
Overworld Acre B-15

Kill the Tektites bouncing around this room, then climb up the stairs to the
north to Acre A-15.

--------------------
Overworld Acre A-15
New Item: Letter

Enter the cave, and inside Impa will give you a Letter.  With this, you can buy
2nd Potion from the Apothecaries who appear in certain caves around Hyrule.  Go
back outside the cave and head south back to B-15.

--------------------
Overworld Acre B-15

Head east to Acre B-16

--------------------
Overworld Acre B-16

Try to ignore the large number of Peahats in this area.  There is a hidden path
on the north wall, near the center.  Just press into the wall while walking
along it, and you'll stumble across it.  Move north through the hidden path to
Acre A-16.

--------------------
Overworld Acre A-16

Enter the building, and inside a Moblin will give you 100 rupees.  Return back
outside and head south back to B-16.

--------------------
Overworld Acre B-16

If you like, you can now enter the large tree in front of you and gamble away
some of your newfound cash with Impa.  Whether you choose to or not, head west
to Acre B-15.

--------------------
Overworld Acre B-15

Head west to Acre B-14.

--------------------
Overworld Acre B-14

Dodge the Peahat and head south to C-14.

--------------------
Overworld Acre C-14

Head west to Acre C-13.

--------------------
Overworld Acre C-13

Head north to Acre B-13.

--------------------
Overworld Acre B-13

Head west to Acre B-12.

--------------------
Overworld Acre B-12

Head west to Acre B-11.

--------------------
Overworld Acre B-11

Kill the Tektites that bounce around this area, dodging the attacks from the
Zola who attacks from the river.  Climb up the stairs to head north into Acre
A-11.

--------------------
Overworld Acre A-11
New Item: White Sword

This is a small area with a pond and a new type of enemy called a Lynel.
Lynels are common and easy enemies later on, but this one will put up a pretty
good fight.  Kill it while dodging shots from the Zola in the pond, then enter
the cave.  Inside, Impa will show you the White Sword and say "Master it and
you can have this."  You can only take the White Sword if you have five
Container Hearts, and lucky ducky - you do.  Take the White Sword to double the
damage you currently deal.  Head back out of the cave and south back to Acre B-
11.

--------------------
Overworld Acre B-11

Head west to Acre B-10.

--------------------
Overworld Acre B-10

Run quickly to the west - a Zola will stick his head out of the river to shoot
at you, and boulders will fall from the sky.  Keep moving to the west, and you
should avoid them.  Head west into the next acre.

-------------------
Overworld Acre B-09

Same deal as with B-10 - keep running to the west to avoid the Zola and the
falling boulders.  Head west to Acre B-08.

-------------------
Overworld Acre B-08

More boulders and another Zola attack here.  Head south to Acre C-08.

-------------------
Overworld Acre C-08

There are three Peahats and another Zola here.  Just skip them - head east to
Acre C-09.

-------------------
Overworld Acre C-09

No less then six Peahats and another Zola in this Acre.  Again, skip them all
and head south to Acre D-09.

-------------------
Overworld Acre D-09

Kill the pack of Octoroks here, then head south to E-09.

-------------------
Overworld Acre E-09

Kill the group of Leevers, then head south to Acre F-09.

-------------------
Overworld Acre F-09

Kill the Octoroks, then head south to G-09.

--------------------
Overworld Acre G-09

Kill more Octoroks, then head south to H-09.

--------------------
Overworld Acre H-09

Kill some more Octoroks, then head west to H-08.

--------------------
Overworld Acre H-08

Head west to Acre H-07.

--------------------
Overworld Acre H-07

Kill the Tektites who bounce around this acre, then drop a bomb on the rock
wall to the north, near the center of the acre.  There is a hidden cave here,
inside of which Impa will play a gambling game with you.  Keep playing the game
until you have 255 Rupees (the max).  If you run out of rupees, then run around
killing random enemies until you have enough to play again (as an alternative,
you can also kill yourself and save your game before playing the gambling game.
This way, if you run out of rupees, you can reset the game and try again).
Once you have 255 rupees (or very close to it), then head north to Acre G-07.

--------------------
Overworld Acre G-07

Kill the Octoroks then head west to G-06.

--------------------
Overworld Acre G-06

Kill the Octoroks then head west, across the bridge, to G-05.

--------------------
Overworld Acre G-05

Kill the Octoroks, then head into the cave.  Show the Apothecary inside the
Letter you got back in Acre A-15, and she will sell you Blue and Red 2nd
Potion.  The Life Potion (blue) is good for one use, and the 2nd Potion is good
for two uses.  Don't buy any Potions just yet - you won't need it, and your
rupees are better spent on more important things for the time being.

--------------------
Overworld Acre F-05

Kill the Octoroks, then head north to E-05.

--------------------
Overworld Acre E-05
New Items: Magical Shield, Arrow

Kill the Octoroks, then go into the cave.  Purchase the Magical Shield, then
leave the cave.  Go back inside it, and buy the Arrow (you won't be able to use
the Arrow until you get the Bow, but that will be very soon so it's worth it to
buy it now).  Head south back to F-05.

--------------------
Overworld Acre F-05

Head south to G-05.

--------------------
Overworld Acre G-05

Head east to G-06.

--------------------
Overworld Acre G-06

Head east, across the bridge, then into the next acre.

--------------------
Overworld Acre G-07

Head south to Acre H-07.

--------------------
Overworld Acre H-07

Enter the cave and play the money-making game more, until you once again have
255 rupees.  Rupees in hand, head back north to Acre G-07.

--------------------
Overworld Acre G-07

Head west to Acre G-06.

--------------------
Overworld Acre G-06

Head west across the bridge and into the next acre.

--------------------
Overworld Acre G-05

Kill the Octoroks, then head north to Acre F-05.

--------------------
Overworld Acre F-05

Head north to Acre E-05.

--------------------
Overworld Acre E-05

Kill the Octoroks and head north to Acre D-05.

--------------------
Overworld Acre D-05
New Item: Blue Ring

Kill the pack of Leevers in this acre, then turn your attention to the two rows
of Armos Statues.  Brush up against the Armos Statue in the center of the upper
row, and it will come to life.  Either kill it, or dodge it, then go down the
stairs that appeared beneath it.  Buy the Blue Ring from the merchant for a
whopping 250 rupees, but it's worth it - it cuts all damage taken in half.
Head south back to Acre E-05.

--------------------
Overworld Acre E-05

Head south to F-05.

--------------------
Overworld Acre F-05

Kill the Octoroks, then head south to G-05.

---------------------
Overworld Acre G-05.

Head east to G-06.

---------------------
Overworld Acre G-06.

Cross the bridge, then head north to F-06.

--------------------
Overworld Acre F-06

Kill the Octorok, then head east to F-07.

--------------------
Overworld Acre F-07

Kill the Octoroks, then head north to E-07.

--------------------
Overworld Acre E-07

Head east to Acre E-08.

--------------------
Overworld Acre E-08

Head east to Acre E-09.

--------------------
Overworld Acre E-09

Kill the Leevers, then head north to D-09.

--------------------
Overworld Acre D-09

Kill the Octoroks, then head west across the bridge to Acre D-08.

--------------------
Overworld Acre D-08

Kill the Octorok, then step into the mouth of the tree to enter the first
dungeon.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
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      -----zz----------zz-----          The First Dungeon: The Eagle
      ----zzzz--------zzzz----                     [0302]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report: 5 Container Hearts
     08 Bombs, Letter, White Sword, Magical Shield, Arrow, Blue Ring
New Items this Chapter: Bow, Boomerang, Container Heart

--------------------
Dungeon I Room F-03

Go east into the next room.

--------------------
Dungeon I Room F-04
New Item: Key

Kill the Stalfos who run randomly around the room.  One of them will drop a
Key.  Take it, then return to Room F-03.

--------------------
Dungeon I Room F-03

Go west to the next room.

--------------------
Dungeon I Room F-02
New Item: Key

Kill the Keese in this room, and a Key will appear.  Take it, then return to
room F-03.

--------------------
Dungeon I Room F-03

Go north through the locked door to Room E-03.

--------------------
Dungeon I Room E-03

Kill the trio of Stalfos, then go north to Room D-03.

--------------------
Dungeon I Room D-03
New Item: Key

Kill the Stalfos in this room, and a Key will appear.  Take it, then go east to
Room D-04.

--------------------
Dungeon I Room D-04
New Item: Compass

Kill the Keese in this room, then take the Compass.  Return to Room D-03.

--------------------
Dungeon I Room D-03

Go west to room D-02.

--------------------
Dungeon I Room D-02

Kill the Keese in this room, then go north to Room C-02.

--------------------
Dungeon I Room C-02

Kill the Gels, then push the stone block to the left to open the west door.  Go
through it.

--------------------
Dungeon I Room C-01

Inside, Impa will tell you "Eastmost Penninsula is the secret."  This refers to
the money-making game in the northeast corner of the Overworld, which we have
already visited.  Return to the previous room.

--------------------
Dungeon I Room C-02

Go east to the next room.

--------------------
Dungeon I Room C-03
New Item: Map

Kill the Gels in this room, then take the Dungeon Map.  Head north to Room D-
03.

--------------------
Dungeon I Room D-03
New Item: Key

Kill the Stalfos, one of whom carries a Key.  Head north to A-03.

--------------------
Dungeon I Room A-03
New Item: Key

Kill the trio of Goriyas, and a Key will appear.  Take it, and head west to
room A-02.

--------------------
Dungeon I Room A-02
New Item: Bow

Run west quickly through the pair of Blade Traps.  Wait for them to reset, then
head to the north wall.  Run back a step to avoid the Blade Traps again, then
as they reset run around the blocks to the west side of the room.  Push the
stone block on the far left down, then go down the stairs.  Kill the Keese,
then take the Bow.  Climb back up the ladder, then return to Room A-03, dodging
the Blade Traps on the way.

--------------------
Dungeon I Room A-03

Head south to Room B-03.

--------------------
Dungeon I Room B-03

Head south to Room C-03.

--------------------
Dungeon I Room C-03

Head east to Room C-04.

--------------------
Dungeon I Room C-04
New Item: Boomerang

Kill the Goriyas in this room, and a Boomerang will appear.  Take it, and go
east to Room C-05.

--------------------
Dungeon I Room C-05
New Item: Key

Run and grab the Key, dodging or killing any Wall Masters who get in the way.
Go north to Room D-05.

--------------------
Dungeon I Room D-05
New Item: Container Heart

Boss: Aquamentus

Simply stand on the far left of the room, and either shoot his head with Sword
Beams (if you have full health) or with several arrows.  He dies quickly and
easily.

Take the Container Heart Aquamentus leaves behind, then head east to Room D-06.

--------------------
Dungeon I Room D-06
New Item: Triforce Fragment

Take the Triforce Fragment, and you will be teleported back outside.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----             Journey to the Crescent
      ----zzzz--------zzzz----                     [0303]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report: 6 Container Hearts
     08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow, Blue Ring,
     Boomerang
New Items this Chapter: none

--------------------
Overworld Acre D-08

Kill the Octorok, then head east to Acre D-09.

--------------------
Overworld Acre D-09

Kill the Octoroks, then head south to Acre E-09.

--------------------
Overworld Acre E-09

Head south to Acre F-09.

--------------------
Overworld Acre F-09

Head south to Acre G-09.

--------------------
Overworld Acre G-09

Head west to Acre G-08.

--------------------
Overworld Acre G-08

Head east to Acre G-09.

--------------------
Overworld Acre G-09

Head east to Acre G-10.

--------------------
Overworld Acre G-10

Head east to Acre G-11.

--------------------
Overworld Acre G-11

Head east to Acre G-12.

--------------------
Overworld Acre G-12

Head north to Acre F-12.

--------------------
Overworld Acre F-12

Hug the north side of the screen and head east to Acre F-13.

--------------------
Overworld Acre F-13

Head east to Acre F-14.

--------------------
Overworld Acre F-14

Head north to Acre E-14.

--------------------
Overworld Acre E-14

Head west to Acre E-13.

--------------------
Overworld Acre E-13

Kill the Octoroks and head north to Acre D-13.

--------------------
Overworld Acre D-13

Enter the Dungeon.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----        The Second Dungeon: The Crescent
      ----zzzz--------zzzz----                     [0304]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  6 Container Hearts
     08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow,
     Blue Ring, Boomerang
New Items this Chapter:  Magical Boomerang, Container Heart

---------------------
Dungeon II Room H-02

Head east to Room H-03.

---------------------
Dungeon II Room H-03
New Item: Key

Kill the Ropes (snakes) in this room, and a Key will appear.  Take it, and head
north to Room G-03.

---------------------
Dungeon II Room G-03

Kill the Ropes in this room, then go west to Room G-02.

---------------------
Dungeon II Room G-02

Another room full of Ropes.  Kill them all, and a door will open.  Head west to
Room G-01.

---------------------
Dungeon II Room G-01
New Item: Key

Kill the Ropes, and a Key will appear.  Take it, and return to the previous
room.

---------------------
Dungeon II Room G-02

Head east to Room G-03.

---------------------
Dungeon II Room G-03

Head east to Room G-04.

---------------------
Dungeon II Room G-04
New Item: Compass

Kill the Gels in this room and take the Compass.  Go west, back to the previous
room.

---------------------
Dungeon II Room G-03

Head north to Room F-03.

---------------------
Dungeon II Room F-03

Kill the Goriya in this room, then go east to Room F-04.

---------------------
Dungeon II Room F-04
New Item: Map

Kill the Gels in this room, then take the Map.  Head west back to Room F-03.

---------------------
Dungeon II Room F-03

Head north to Room E-03.

---------------------
Dungeon II Room E-03
New Item: Key

Kill the Ropes, and take the Key which appears.  Head east to Room E-04.

---------------------
Dungeon II Room E-04
New Item: Magical Boomerang

Kill the Goriyas, and a Magical Boomerang will appear.  This works exactly like
the Boomerang you already have, but travels twice as far.  Take the Magical
Boomerang, then head west back to Room E-03.

---------------------
Dungeon II Room E-03

Go north to Room D-03.

---------------------
Dungeon II Room D-03
New Item: Key

Kill the Ropes and take the Key.  Go east to Room D-04.

---------------------
Dungeon II Room D-04
Run past the Blade Traps guarding the doorway, and kill the Keese.  Head for
the north wall, dodging another set of Blade Traps.  While they reset, drop a
Bomb against the center of the north wall to reveal a doorway.  Head through
the doorway to Room C-04.

---------------------
Dungeon II Room C-04

Kill the Gels in this room, then go north to Room B-04.

---------------------
Dungeon II Room B-04

In this room, Impa will tell you that "Dodongo dislikes smoke."  Dodongo is the
boss in this dungeon, and appears as a miniboss in several later dungeons.  The
hint refers to Dodongo's weakness to Bombs.  Return to the previous room.

---------------------
Dungeon II Room C-04

Head west to Room C-03.

---------------------
Dungeon II Room C-03

Kill the Ropes in this room, then head north to Room B-03.

---------------------
Dungeon II Room B-03

Kill the Goriyas in this room, and take the Bombs which appear when they die.
Go north to room A-03.

---------------------
Dungeon II Room A-03
New Item: Container Heart

Boss: Dodongo
There are two methods to defeating Dodongo: first, by dropping bombs directly
in front of the Dodongo, who will promptly run into them and eat the bombs.  Do
this a few times, and the Dodongo will die.  The second method is to drop a
bomb just below the Dodongo's path, so that it explodes as the Dodongo passes
by the bomb.  From there, it takes only one sword strike to kill the stunned
Dodongo.  The first method is slightly easier, but the second method saves
bombs, which will be important later when Dodongos start appearing in packs and
conserving bombs takes more precedence.

Take the Container Heart Dodongo leaves behind, then head west to Room A-02.

---------------------
Dungeon II Room A-02
New Item: Triforce Fragment

Take the Triforce Fragment, and you will be teleported back outside the
dungeon.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----              Journey to the Manji
      ----zzzz--------zzzz----                     [0305]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  7 Container Hearts
     08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow, Blue Ring,
     Magical Boomerang
New Items this Chapter: Blue Candle

--------------------
Overworld Acre D-13

Head south to Acre E-13.

--------------------
Overworld Acre E-13

Kill the Octoroks, then head east to Acre E-14.

--------------------
Overworld Acre E-14

Kill the Moblins, then head south to Acre F-14.

--------------------
Overworld Acre F-14

Kill the Moblins, then head west to Acre F-13.

--------------------
Overworld Acre F-13

Kill the Moblins, then head west to Acre F-12.

--------------------
Overworld Acre F-12

Kill the Moblins, then head south to Acre G-12.

--------------------
Overworld Acre G-12

Kill the Moblins and Octoroks, then go south to Acre H-12.

--------------------
Overworld Acre H-12

Kill the Leevers, then head west to Acre H-11.

--------------------
Overworld Acre H-11

Kill the Tektites, then head west to Acre H-10.

--------------------
Overworld Acre H-10

Kill the Tektites, then head west to Acre H-09.

--------------------
Overworld Acre H-09

Kill the Octoroks, then head west to Acre H-08.

--------------------
Overworld Acre H-08

Head north to Acre G-08.

--------------------
Overworld Acre G-08

Kill the Octoroks, then go west to Acre G-07.

--------------------
Overworld Acre G-07
New Item: Blue Candle

Kill the Octoroks.  If you have 60 rupees, then step into the cave and buy a
Blue Candle.  You'll need this in the fourth dungeon.  If you can't afford one
now, don't stress - you don't need one immediately.  But you'll have to buy a
Blue Candle before you can do Dungeon IV, so you may as well buy one now and
get it out of the way.  Whether you buy a Blue Candle or not, head west to Acre
G-06.

--------------------
Overworld Acre G-06

Kill the Octoroks.  Cross the bridge, then head west to Acre G-05.

--------------------
Overworld Acre G-05

Kill the Octoroks.  If you want, step into the cave and show the Apothecary
inside your Letter so she will sell you 2nd Potion.  Buy a 2nd Potion (Red
Medicine) for 68 rupees if you like.  Inexperienced players may need it in  the
next dungeon.  Head west to Acre G-04.

--------------------
Overworld Acre G-04

Kill the Moblins and Octoroks, then go south to Acre H-04.

--------------------
Overworld Acre H-04

Kill the Moblins, then go east to Acre H-05.

--------------------
Overworld Acre H-05

Kill the Tektites, then enter the Dungeon.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          The Third Dungeon: The Manji
      ----zzzz--------zzzz----                     [0306]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

A Note on the Manji: Okay, I know a lot of you are saying "Wait, hold it
MrShotgun.  I know you're a genius and all, but isn't that a Swastika?  What
the heck is a Manji?"  Well, technically you're correct - this dungeon is in
the shape of a Swastika.  But before Hitler carried out his Ultimate Solution
and started World War II, the swastika was actually a relatively harmless good
luck charm of Asian descent (Korean, I believe, but I don't remember which
specific nationality).  The Manji wasn't the only cultural symbol that Hitler
stole and twisted for his own personal use - the Holy Grail and the spear of
Longinus (the spear which pierced the side of Christ on the Cross) were also
warped for his own purposes.  Okay, that's enough history.  Back to the game.

Status Report:  7 Container Hearts
     08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow,
     Blue Ring, Magical Boomerang, Blue Candle

New Items this Chapter:  Container Heart
     Raft

----------------------
Dungeon III Room F-04

Head west to Room F-03.

----------------------
Dungeon III Room F-03
New Item: Key

Kill the Zols in this room.  If you have the White Sword, then one sword swipe
will kill them.  If you're still on the Sword, however, the Zols will split
into two Gels, which can be easily dispatched with the Magical Boomerang.  Take
the Key which appears when they die, then go north to Room E-03.

----------------------
Dungeon III Room E-03
New Item: Key

Kill more Zols, then take another Key.  Head north to Room D-03.

----------------------
Dungeon III Room D-03

This room is crawling with a new and possibly the most dangerous non-boss enemy
in the game: Darknuts.  The only way to defeat a Darknut is to attack them from
behind with basic Sword attacks or with Bombs.  Boomerangs, Arrows and Rod
attacks simply won't work on them.  If you have maximum health, then they can
be defeated much more easily from a distance with the Sword Beam.  Darknuts
have a tendency to change direction if you spend too long chasing after them,
so try to attack them quickly so they won't have a chance to veer left or right
(or worse yet, turn right around to hit you).  These are the weaker Red
varieties, and will be tough if you don't have the White Sword and Blue Ring.
However, if you have both of these then the Darknuts will be annoying but
relatively weak enemy.  Take the Bomb which appears when the Darknuts die, then
head west to Room D-02.

----------------------
Dungeon III Room D-02
New Item: Compass

Dodge the Blade Traps in the corners of the room, and kill the Keese which fly
around.  Take the Compass, then go west to Room D-01.

----------------------
Dungeon III Room D-01

Kill the Darknuts in this room, then go south to Room E-01.

----------------------
Dungeon III Room E-01
New Item: Raft

Kill more Darknuts, and take the Bomb which appears when they die.  Go down the
stairs, and take the Raft.  This is an underutilized but still vital item (it
is used only twice in the entire game, only one instance of which is actually
required).  Return to Room D-01.

----------------------
Dungeon III Room D-01

Head north to Room C-01.

----------------------
Dungeon III Room C-01

Kill the Zols and Keese, while dodging the Bubbles.  These enemies are
invulnerable to damage, but luckily when they hit Link he doesn't take damage.
Unfortunately, he does lose the ability to use his sword for a brief period of
time (you can still use B-button items, though).  Head east to Room C-02.

----------------------
Dungeon III Room C-02

Kill the Keese with the Magical Boomerang, and take the Bombs which appear.  Go
east to Room C-03.

----------------------
Dungeon III Room C-03
New Item: Key

Kill the Zols, and take the Key which appears.  Go north to Room B-03.

----------------------
Dungeon III Room B-03

Dodge the Blade Traps and kill the Zols.  Push the stone block on the left to
the left, which will open the north door.  Dodge the Blade Traps again and go
north to Room A-03.

----------------------
Dungeon III Room A-03

In this room, Impa will ask "Did you get the sword from the old man on top of
the waterfall?"  If you've been following this guide from the start, then you
should already have this sword, the White Sword.  If you still haven't picked
it up, the cave can be found in Acre A-11.  Impa will only give you the White
Sword if you have five Container Hearts.  Go west to Room A-02.

----------------------
Dungeon III Room A-02
New Item: Key

Kill the Keese in this room, and a Key will appear.  Take it, and return to
Room A-03.

----------------------
Dungeon III Room A-03

Go south to Room B-03.

----------------------
Dungeon III Room B-03

Go south to Room C-03.

----------------------
Dungeon III Room C-03

Go east to Room C-04.

----------------------
Dungeon III Room C-04
New Item: Map

Dodge the Blade Traps and kill the Zols.  Take the Map which appears, then go
south to Room D-04.

----------------------
Dungeon III Room D-04

Kill the Darknuts in this room.  There is one small advantage to fighting them
when there are stone blocks around: you can attack through the blocks, but only
when attacking from the south or west end of the blocks (for some reason, the
sword's blade doesn't reach over the north or east ends of the block).  This
takes quite a bit longer to kill the Darknuts, but is much safer as well.  Head
east to Room D-05.

----------------------
Dungeon III Room D-05

Kill the Keese and Zols, while dodging the Bubbles.  Go north to Room C-05.

----------------------
Dungeon III Room C-05
New Item: Container Heart

Boss: Manhandla
The boss in this dungeon is the Manhandla.  It can either be really hard or
really easy, depending on how you go about it.  The hard way is to attack each
of its four heads individually, while trying to dodge the fireballs it fires
while dodging the creature's body at the same time.  The easier way is to just
drop a bomb.  Any heads which come into contact with the bomb's blast radius
will be instantly destroyed, and if the bomb goes off right as the Manhandla
passes over it will destroy all four heads in one go.

Take the Container Heart the Mandhandla leaves behind, then go north to Room B-
05.

----------------------
Dungeon III Room B-05
New Item: Triforce Fragment

Take the Triforce Fragment, and you will be teleported back outside.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----             Journey to the Serpent
      ----zzzz--------zzzz----                     [0307]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  8 Container Hearts
     08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow, Blue Ring,
     Magical Boomerang, Blue Candle, Raft
New Items this Chapter: Container Heart

--------------------
Overworld Acre H-05

Kill the Tektites, then go west to Acre H-04.

--------------------
Overworld Acre H-04

Kill the Moblins, then go north to Acre G-04.

--------------------
Overworld Acre G-04

Kill the Moblins and Octoroks, then go east to Acre G-05.

--------------------
Overworld Acre G-05

Kill the Octoroks, and buy a 2nd Potion if you have to.  Go east to Acre G-06.

--------------------
Overworld Acre G-06

Kill the Octoroks, cross the bridge and go east to Acre G-07.

--------------------
Overworld Acre G-07

Kill the Octoroks.  If you haven't bought a Blue Candle yet, then go into the
cave and buy one now for 60 rupees.  You'll need it in Dungeon IV.  Once you
have the Blue Candle, go east to Acre G-08.

--------------------
Overworld Acre G-08

Kill the Octoroks, then go east to Acre G-09.

--------------------
Overworld Acre G-09

Kill the Octoroks, then go east to Acre G-10.

--------------------
Overworld Acre G-10

Kill the Octoroks, then go east to Acre G-11.

--------------------
Overworld Acre G-11

Kill the Octoroks, then go east to Acre G-12.

--------------------
Overworld Acre G-12

Kill the Moblins and Octoroks, then go south to Acre H-12.

--------------------
Overworld Acre H-12

Kill the Leevers, then go east to Acre H-13.

--------------------
Overworld Acre H-13

Kill the Leevers, then go east to Acre H-14.

--------------------
Overworld Acre H-14

Kill the Octoroks, then go east to Acre H-15.

--------------------
Overworld Acre H-15

Kill the Octoroks, then go east to Acre H-16.

--------------------
Overworld Acre H-16

Kill the Octoroks, then go north to Acre G-16.

--------------------
Overworld Acre G-16

Kill the Octoroks, then go north to Acre F-16.

--------------------
Overworld Acre F-16

Kill the Octoroks in this acre.  Note the Container Heart out there on the
broken docks.  We'll be able to reach this after Dungeon IV, but for right now
you'll just have to look at it and drool.  Head north to Acre E-16.

--------------------
Overworld Acre E-16

Kill the Octoroks, then go north to Acre D-16.

--------------------
Overworld Acre D-16

Kill the Octoroks, then step onto the dock.  Link will automatically use the
Raft you picked up in Dungeon III, and sail north to Acre C-16.

--------------------
Overworld Acre C-16
New Item: Container Heart

Enter the building.  Inside, Impa will offer you either a 2nd Potion or a
Container Heart.  Take the Container Heart, obviously.  Leave the building and
head south back to D-16.

--------------------
Overworld Acre D-16

Go south to Acre E-16.

--------------------
Overworld Acre E-16

Go south to Acre F-16.

--------------------
Overworld Acre F-16

Go south to Acre G-16.

--------------------
Overworld Acre G-16

Go south to Acre H-16.

--------------------
Overworld Acre H-16

Go west to Acre H-15.

--------------------
Overworld Acre H-15

Kill the Octoroks, then go west to Acre H-14.

--------------------
Overworld Acre H-14

Kill the Octoroks, then go west to Acre H-13.

--------------------
Overworld Acre H-13

Kill the Leevers, then go west to Acre H-12.

--------------------
Overworld Acre H-12

Kill the Leevers, then go west to Acre H-11.

--------------------
Overworld Acre H-11

Kill the Tektites, then go west to Acre H-10.

--------------------
Overworld Acre H-10

Kill the Tektites, then go west to Acre H-09.

--------------------
Overworld Acre H-09

Kill the Octoroks, then go west to Acre H-08.

--------------------
Overworld Acre H-08

Go north to Acre G-08.

--------------------
Overworld Acre G-08

Kill the Octoroks, then go west to Acre G-07.

--------------------
Overworld Acre G-07

Kill the Octoroks.  If you still haven't bought a Blue Candle, then do so now.
Go west to Acre G-06.

--------------------
Overworld Acre G-06

Kill the Octoroks, then go north to F-06, staying on the east side of the
river.

--------------------
Overworld Acre F-06

Kill the Octoroks, then step onto the dock to sail north to Acre E-06.

--------------------
Overworld Acre E-06

Enter the Dungeon.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----         The Fourth Dungeon: The Serpent
      ----zzzz--------zzzz----                     [0308]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  9 Container Hearts
     08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow, Blue Ring,
     Magical Boomerang, Blue Candle, Raft
New Items this Chapter:  Container Heart
     Stepladder

---------------------
Dungeon IV Room H-02

Go west to Room H-01.

---------------------
Dungeon IV Room H-01
New Item: Key

Kill the Keese and take the Key they leave behind.  Go back to Room H-02.

---------------------
Dungeon IV Room H-02

Go north to Room G-02.

---------------------
Dungeon IV Room G-02

This room is full of Vires, a type of demon who jumps randomly around the room.
When you attack them, they split into two Keese.  Attack the Vires, and use the
Magical Boomerang to kill the Keese.  Try to kill the Keese immediately after
they appear; it is very difficult to avoid large numbers of them.  Go east to
Room G-03.

---------------------
Dungeon IV Room G-03
New Item: Compass

Use the Blue Candle to light the room.  Kill the Vires in this room, and take
the Compass.  Return to Room G-02.

---------------------
Dungeon IV Room G-02

Kill the Vires, then go north to Room F-02.

---------------------
Dungeon IV Room F-02
New Item: Key

Kill the Keese, and take the Key that appears.  Go west to Room F-01.

---------------------
Dungeon IV Room F-01

Kill the Vires, then go north to Room E-01.

---------------------
Dungeon IV Room E-01
New Item: Key
</pre><pre id="faqspan-2">
Kill the Zols, and take the Key which appears.  Go north to Room D-01.

---------------------
Dungeon IV Room D-01

Kill any Vires you can reach, and use the Magical Boomerang to kill the Keese
they split into.  Go east to room D-02.

---------------------
Dungeon IV Room D-02

Kill the Vires in this room to open the door.  Go east to Room D-03.

---------------------
Dungeon IV Room D-03
New Item: Stepladder

This room has a new and annoying enemy: Like-Likes.  Sometimes known as Shield
Eaters, if a Like-Like manages to get hold of you for more then a second then
it will steal your Magical Shield.  You'll then have to go and buy a new one.
If you get swallowed by a Like-Like, start attacking quickly with the White
Sword, and hopefully it won't steal your Magical Shield.

Kill the Vols and Like-Likes in this room while dodging the Bubbles, then push
the left block to the right.  Go down the stairs which appear.  Kill the Keese
which appear, and take the Stepladder.  Climb back up the ladder, then go back
to Room D-02.

---------------------
Dungeon IV Room D-02

Go west to Room D-01.  You can now traverse this room much more quickly thanks
to the Stepladder: simply step onto the small streams of water, and Link will
automatically use the Stepladder to create a bridge across the channels.

---------------------
Dungeon IV Room D-01

Kill the Vires, then use the Stepladder to cross the moat.  Go north to Room C-
01.

---------------------
Dungeon IV Room C-01

Kill the Vires, then go east to Room C-02.

---------------------
Dungeon IV Room C-02
New Item: Map

Use the Blue Candle to light the room, and kill the Zols in the room.  Take the
Map which appears.  Bomb the center of the north wall, and go through the
doorway to Room B-02.

---------------------
Dungeon IV Room B-02

Take the rupees in this room.  Go south back to C-02.

---------------------
Dungeon IV Room C-02

Go west to Room C-01.

---------------------
Dungeon IV Room C-01

Kill the Vires, then go north to Room B-01.

---------------------
Dungeon IV Room B-01

Miniboss: Manhandla
This Manhandla can be defeated in exactly the same method as last time: a
single bomb exploding under its central torso will destroy all four heads in
one motion, or simply attack each head individually.

With the Mandhandla dead, go north to Room A-01.

---------------------
Dungeon IV Room A-01

Inside this room, Impa will tell you to "Walk into the waterfall."  This leads
to a hidden cave, inside of which you have to bribe an old man, who will tell
you how to access the fifth dungeon.  Luckily, you have this guide, so that
won't be necessary.  Go east to Room A-02.

---------------------
Dungeon IV Room A-02
New Item: Key

Kill the Keese, and take the Key.  Go east to Room A-03.

---------------------
Dungeon IV Room A-03

Step forward, then back into the doorway to dodge the Blade Traps.  While they
reset, run across the south-center of the room.  Dodge another set of Blade
Traps in the south side of the room, then go through the south door to Room B-
03.

---------------------
Dungeon IV Room B-03

Kill the Vires, then push the left stone block to the left.  This will open the
east door to Room B-04.

---------------------
Dungeon IV Room B-04
New Item: Container Heart

Boss: Gleeok
Gleeoks appear periodically throughout the game, each supporting a different
number of heads.  For this encounter, the Gleeok only has two heads.  Simply
attack the heads repeatedly from the left or right - don't worry about not
getting hit, the boss is easier to kill if you just attack it as quickly as
possible.  When a head is defeated, it will detach from the torso and begin
flying around the room, continuing to spit fireballs.  Ignore the heads when
they do this; you can't hurt them.

Take the Container Heart the Gleeok leaves behind, then go north to Room A-04.

---------------------
Dungeon IV Room A-04
New Item: Triforce Fragment

Take the Triforce Fragment, and you will be teleported back outside.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Journey to the Lizard's Head
      ----zzzz--------zzzz----                     [0309]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  10 Container Hearts
     08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow,
     Blue Ring, Magical Boomerang, Blue Candle, Raft, Stepladder
New Items this Chapter: Container Heart

--------------------
Overworld Acre E-06

Go south to Acre F-06.

--------------------
Overworld Acre F-06

Kill the Octoroks, then go south to Acre G-06.

--------------------
Overworld Acre G-06

Kill the Octoroks.  If you need to buy more 2nd Potion or replace your Magical
Shield, then go west to the Medicine Cave, and two acres north from there to a
cave which sells Magical Shields.  Return to Acre G-06  then go east to Acre G-
07.

--------------------
Overworld Acre G-07

Kill the Octoroks, then go east to Acre G-08.

--------------------
Overworld Acre G-08

Kill the Octoroks, then go east to Acre G-09.

--------------------
Overworld Acre G-09

Kill the Octoroks, then go east to Acre G-10.

--------------------
Overworld Acre G-10

Kill the Octoroks, then go east to Acre G-11

--------------------
Overworld Acre G-11

Kill the Octoroks, then go east to Acre G-12.

--------------------
Overworld Acre G-12

Kill the Octoroks and Moblins, then go south to Acre H-12.

--------------------
Overworld Acre H-12

Kill the Leevers, then go east to Acre H-13.

--------------------
Overworld Acre H-13

Kill the Leevers, then go east to Acre H-13.

--------------------
Overworld Acre H-13

Kill the Leevers, then go east to Acre H-14.

--------------------
Overworld Acre H-14

Kill the Octoroks, then go east to Acre H-15.

--------------------
Overworld Acre H-15

Kill the Octoroks, then go east to Acre H-16.

--------------------
Overworld Acre H-16

Kill the Octoroks, then go north to Acre G-16.

--------------------
Overworld Acre G-16

Kill the Octoroks, then go north to F-16.

--------------------
Overworld Acre F-16
New Item: Container Heart

Kill the Octoroks, then use the Stepladder to cross the broken docks and reach
the Container Heart.  Return to the coast and go north to Acre E-16.

--------------------
Overworld Acre E-16

Kill the Octoroks, then go north to Acre D-16.

--------------------
Overworld Acre D-16

Kill the Octoroks.  If you didn't get the Container Heart from the other side
of the channel, then step onto the dock to cross to Acre E-16 and get the
Container Heart from Impa.  If you already got the Container Heart, then come
back to D-16 and then go west to Acre D-15.

--------------------
Overworld Acre D-15

Kill the Octoroks, then go north to Acre C-15.

--------------------
Overworld Acre C-15

Kill the Octoroks, then go west to Acre C-14.

--------------------
Overworld Acre C-14

Kill the Octoroks, then go west to Acre C-13.

--------------------
Overworld Acre C-13

Kill the Octoroks.  If you still haven't gotten the Container Heart from the
hidden cave in the large rock in the center, then do so now.  Use a bomb on the
right side of the rock to reveal a hidden cave, inside of which is hidden a
Container Heart.  Once you have it, go north to Acre B-13.

--------------------
Overworld Acre B-13

Go west to Acre B-12.

--------------------
Overworld Acre B-12

There's a trick to this Acre - if you go any direction but west, you'll find
yourself back in the same Acre.  However, if you go north four times then
you'll make it to Acre A-12.  Go north four times to reach Acre A-12.

--------------------
Overworld Acre A-12

Enter the Dungeon

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----      The Fifth Dungeon: The Lizard's Head
      ----zzzz--------zzzz----                     [0310]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  11 Container Hearts
     08 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow, Blue Ring,
     Magical Boomerang, Blue Candle, Raft, Stepladder
New Items this Chapter:  Bomb Expansion, Container Heart
     Recorder

--------------------
Dungeon V Room H-03

Go east to room H-04.

--------------------
Dungeon V Room H-04
New Item: Key

Kill the Pols Voice hopping around the room.  The Bow and Arrow is particularly
effective against them.  Take the Key one of them is carrying, and return to
Room H-03.

--------------------
Dungeon V Room H-03

Go north to Room G-03.

--------------------
Dungeon V Room G-03
New Item: Key

Use your Blue Candle to light the room, and kill the Gibdos in the room.  One
of them carries a key; pick it up after he drops it.  Bomb the west wall to
reveal a doorway.  Go through it to room G-02.

--------------------
Dungeon V Room G-02

Bomb the west wall in this room before killing the Gibdos.  The Gibdos will
drop bombs, which will restore your supply to maximum.  Head west to room G-01.

--------------------
Dungeon V Room G-01

Kill the Darknuts that patrol this room.  Remember to wait for them to come to
you; if you chase them around, you'll take more damage then is necessary.  Once
of all of the Darknuts are dead, then push the stone block on the far left of
the room down.  Go down the stairs and pass through the tunnel to Room A-03.

--------------------
Dungeon V Room A-03

Head west to Room A-02.

--------------------
Dungeon V Room A-02
New Item: Recorder

More Darknuts wait for you here.  Kill them, and push the stone block to the
south to open another stairwell.  Go down it, and find the Recorder.  The
Recorder is used to solve a number of puzzles, and can also be used to warp
around the dungeons on the overworld.  Recorder in hand, climb back up the
ladder and return to room A-03.

--------------------
Dungeon V Room A-03

Head south to Room B-03.

--------------------
Dungeon V Room B-03
New Item: Key

Kill the Keese that flutter around this room, and take the Key.  Bomb the east
wall to open a doorway.  Go through it to room B-04.

--------------------
Dungeon V Room B-04
New Item: Bomb Expansion

In this room, Impa will increase the number of bombs you can carry by 4 for the
price of 100 rupees.  This is a really good deal, since you're going to be
using a ton of bombs in the next three dungeons.  Pay him for the expansion,
then return to Room B-03.

--------------------
Dungeon V Room B-03

Head north to Room A-03.

--------------------
Dungeon V Room A-03

Push the stone block on the far left down, and go down the stairs and through
the tunnel to Room G-01.

--------------------
Dungeon V Room G-01

Ignore the Darknuts - you'll expend far more resources then you'll regain if
you try to kill them.  Head east to Room G-02.

--------------------
Dungeon V Room G-02

Kill the Gibdos in this room, then go east to Room G-03.

--------------------
Dungeon V Room G-03

Kill more Gibdos, then go north to Room F-03.

--------------------
Dungeon V Room F-03

Ignore the Dodongos in this room; as with the Darknuts, you'll expend far more
resources then you'll regain if you try to kill them.  Head north to Room E-03.

--------------------
Dungeon V Room E-03
New Item: Map

Take the Map and return to room F-03.

--------------------
Dungeon V Room F-03

Ignore the Dodongos.  Go east to Room F-04.

--------------------
Dungeon V Room F-04

Use the Blue Candle to light the room, and kill the Zols.  Take the rupee which
appears and go north to Room E-04.

--------------------
Dungeon V Room E-04
New Item: Key

Kill the Gibdos, and take the key which appears.  Head north to Room D-04.

--------------------
Dungeon V Room D-04
New Item: Compass

Use a Blue Candle to light the room, and kill the Darknuts in the room.  You
can easily kill these using the Stepladder to take refuge over the streams of
water in the room - the Darknuts can't reach you if you stand over the water.
Take the Compass which appears when they all die.  Go north to Room C-04.

--------------------
Dungeon V Room C-04

Light the room with a Blue Candle.  Kill the Pols Voice with your Bow and
Arrow, the Gibdos with your sword and the Keese with your Magical Boomerang, in
that order.  Go west to Room C-03.

--------------------
Dungeon V Room C-03
New Item: Key

Kill the Gibdos in this room, and take the key which appears.  Go west to Room
C-02.

--------------------
Dungeon V Room C-02

Kill the Pols Voice with your Bow and Arrow, then go west to Room C-01.

--------------------
Dungeon V Room C-01
New Item: Container Heart

Boss: Digdogger
Digdogger is an incredibly easy boss.  The single most dangerous part of the
boss is not the boss itself, but the four statues in the corners of the room
which steadily fire projectiles at you.  Play your Recorder, and Digdogger will
shrink in size.  Now it's just a simple matter of hitting Digdogger a few times
until he dies.  The single hardest part of this boss is making contact with it.

After Digdogger dies, take the Container Heart he leaves behind and go north to
Room A-01.

--------------------
Dungeon V Room A-01

Take the Triforce Fragment, and you will be transported back to the Overworld.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----             Journey to the Seahorse
      ----zzzz--------zzzz----                     [0311]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  12 Container Hearts
     12 Bombs, Letter, White Sword, Magical Shield, Bow & Arrow, Blue Ring,
     Magical Boomerang, Blue Candle, Raft, Stepladder, Recorder
New Items this Chapter:  Power Bracelet, Magical Sword

--------------------
Overworld Acre A-12

Head south to Acre B-12.

--------------------
Overworld Acre B-12

Go west to Acre B-11.

--------------------
Overworld Acre B-11

Dodging Zolas and Boulders, go west to Acre B-10.

--------------------
Overworld Acre B-10

Dodging Zolas and Boulders, go west to Acre B-09.

--------------------
Overworld Acre B-09

Dodging Zolas and Boulders, go west to Acre B-08.

--------------------
Overworld Acre B-08

Cross the river with the Stepladder, and go west to Acre B-07.

--------------------
Overworld Acre B-07

Dodging more boulders, go west to Acre B-06.

--------------------
Overworld Acre B-06

Kill the Lynels, then go south to Acre C-06.

--------------------
Overworld Acre C-06

Go west to Acre C-05.

--------------------
Overworld Acre C-05
New Item: Power Bracelet

Make contact with the top-right Armos Statue, and it will come to life.
Underneath it is the Power Bracelet.  You can use the Power Bracelet to push
aside certain stones and access another of warp points around the map.  In hand
with the Recorder, you now have free reign of the entire map.  Go west to Acre
C-04.

--------------------
Overworld Acre C-04

Go south to Acre D-04.

--------------------
Overworld Acre D-04

Go west to Acre D-03.

--------------------
Overworld Acre D-03

Kill the Lynels, then go west to Acre D-02.

--------------------
Overworld Acre D-02

This area has a new kind of enemy: The Ghini.  One Ghini patrols each acre of
the six-acre Graveyard, and another appears every time you touch one of the
gravestones.  The only way to kill the Ghini who appear is to kill the original
Ghini.  This is actually a fantastic way to earn a quick fifty rupees: brush
against every gravestone in the acre, then kill the original Ghini.  Do this in
each acre, and you'll get a small windfall.

Do the Ghini Rupee Trick if you need some cash, then go north to Acre C-02.

--------------------
Overworld Acre C-02
New Item: Magical Sword

Kill the Ghini floating around this acre, then starting counting headstones.
From the bottom-left corner, count three to the right and one up.  Push this
gravestone aside to reveal a stairset.  Go down it, and Impa will give you a
Magical Sword if you have 12 Container Hearts.  Which you should.  The Magical
Sword is the single most powerful weapon in the game, enough to kill even Vires
in one hit without letting them split into Keese.  It will come in handy in the
next dungeon, which features a deadly new enemy.  Leave the stairset and go
south to Acre D-02.

--------------------
Overworld Acre D-02

Go east to Acre D-03.

--------------------
Overworld Acre D-03

Go north to Acre C-03.

--------------------
Overworld Acre C-03

Enter the Dungeon.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----         The Sixth Dungeon: The Seahorse
      ----zzzz--------zzzz----                     [0301]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  12 Container Hearts
     12 Bombs, Letter, Magical Sword, Magical Shield, Bow & Arrow,
     Blue Ring, Magical Boomerang, Blue Candle, Raft, Stepladder, Recorder,
     Power Bracelet
New Items this Chapter:  Container Heart
     Magical Rod

---------------------
Dungeon VI Room H-02

Go east to Room H-03.

---------------------
Dungeon VI Room H-03
New Item: Key

Light the room with the Blue Candle.  This room has a new kind of enemy, a
particularly powerful and annoying one which dominates the majority of this
dungeon: Wizzrobes.  The red variety in this room deal more damage then their
blue counterparts, but are thankfully easier to dodge.  Dodge the Wizzrobes
attacks and kill the Wizzrobe in the brief cooldown period they have between
attacking and teleporting.  Stay mobile and the Red Wizzrobes aren't much to
worry about.  It's the Blue ones who will kill you.

Take the key which appears and return to Room H-02.

---------------------
Dungeon VI Room H-02

Go west to Room H-01.

---------------------
Dungeon VI Room H-01

Kill the Wizzrobes in this room, and go north to Room G-01.

---------------------
Dungeon VI Room G-01
New Item: Compass

Kill the Zols, and a Compass will appear.  Take it, and go north to Room F-01.

---------------------
Dungeon VI Room F-01
New Item: Key

Kill the Keese in this room while dodging the fireballs from the statues.  When
the Keese are all dead, a Key will appear.  Take it, and go north to Room E-01.

---------------------
Dungeon VI Room E-01

Run straight north through the Blade Traps in this room without stopping, north
through the door to Room D-01.

---------------------
Dungeon VI Room D-01

This room has the Blue Wizzrobes, which have an entirely different attack
pattern from the Red variety.  In addition to teleporting, they can move slowly
around the room.  The Blue Wizzrobes are relatively harmless until they move
alongside you.  When a Blue Wizzrobe draws alongside you, it will immediately
barrage you with rapid shots of magic.  The solution is to kill them exactly
how you kill the Darknuts: wait for them to come to you, don't go chasing them
around.  That's a great way to get killed.

Kill the Wizzrobes and the Like-Likes in this room while dodging the Bubbles.
Push the stone block on the left to the right, and the door will open.  Go
north to Room C-01.

---------------------
Dungeon VI Room C-01

Kill all of the Wizzrobes in this room, and a Blue Rupee will appear.  Take it,
and go north to Room B-01.

---------------------
Dungeon VI Room B-01

Miniboss: Gleeok
The Gleeok is exactly the same as the boss you fought earlier, except this one
has three heads.  Don't change your attack strategy any: attack the heads from
the left and right, and don't concern yourself too much with self preservation.
You'll take more damage trying to avoid damage then you will focusing on
damage.

With the Gleeok dead, go east to Room B-02.

---------------------
Dungeon VI Room B-02
New Item: Map

Kill the Like-Likes and Zols while dodging the Bubbles.  Take the Map which
appears upon their demise, then go north to Room A-02.

---------------------
Dungeon VI Room A-02

Kill the Wizzrobes in this room, then push the left block to the right.  A
stairset will appear in the corner.  Go down the stairs, and take the Magical
Rod from the alcove.  The Magical Rod is of similar power to the Magical Sword,
and has the added bonus of not being affected by the Bubbles.  Meaning that,
when you get hit by a Bubble, you can still use the Magical Rod even when you
can't use your Sword.  The Magical Rod serves as pretty much the best B-Button
item in the game, and basically makes the Bow and Arrow worthless.

Rod in hand, climb back up the ladder and return to Room B-02.

---------------------
Dungeon VI Room B-02

Go south to Room C-02.

---------------------
Dungeon VI Room C-02
New Item: Key

Light the room with your Blue Candle and kill the Wizzrobes.  Take the Key in
the room, and go south to Room D-02.

---------------------
Dungeon VI Room D-02

Light the room with the Blue Candle, and kill the Vires.  Notice that your
upgrade Magical Sword kills them in one hit.  Go east to Room D-03.

---------------------
Dungeon VI Room D-03

Kill the Wizzrobes and Like-Likes in this room, while dodging the Bubbles.
Push the stone block to the right to open a stairset.  Go down the stairs and
through the tunnel to Room B-06.

---------------------
Dungeon VI Room B-06

Kill the Like-Likes and Zols, and dodge the Bubbles.  Go south to Room C-06.

---------------------
Dungeon VI Room C-06

Light the room with the Blue Candle and kill the Vires.  Go west to Room C-05.

---------------------
Dungeon VI Room C-05

Ignore the Wizzrobes in this room - there's no reason to kill them.  Go north
to Room B-05.

---------------------
Dungeon VI Room B-05
New Item: Container Heart

Boss: Gohma
I hesitate to even call this a Boss, but it's as close as Dungeon VI gets.
Simply shoot Gohma straight in the eye with a Bow and Arrow (the Magical Rod
doesn't work) and he dies.  That's it.  One shot, he's gone.

Take the Container Heart that Gohma leaves behind and go north to Room A-05.

---------------------
Dungeon VI Room A-05

Take the Triforce Fragment and you will be transported out of the dungeon.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Journey to the Dragon's Head
      ----zzzz--------zzzz----                     [0313]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  13 Container Hearts
     12 Bombs, Letter, Magical Sword, Magical Shield, Bow & Arrow,
     Blue Ring, Magical Boomerang, Blue Candle, Raft, Stepladder, Recorder,
     Power Bracelet, Magical Rod
New Items this Chapter:  Food

--------------------
Overworld Acre C-03

Go south to Acre D-03.

--------------------
Overworld Acre D-03

Go west to Acre D-02.

--------------------
Overworld Acre D-02

Do the Ghini Rupee Trick if you need some cash.  You're going to need at least
60 rupees to buy an item before going to the next dungeon.  Go south to Acre E-
02.

--------------------
Overworld Acre E-02

Go west to Acre E-01.

--------------------
Overworld Acre E-01

Go south to Acre F-01.

--------------------
Overworld Acre F-01

Kill the Lynels, then go south to Acre G-01.

--------------------
Overworld Acre G-01

Go east to Acre G-02.

--------------------
Overworld Acre G-02

Kill the Moblins, then go east to Acre G-03.

--------------------
Overworld Acre G-03

Kill the Moblins, then go north to Acre F-03.

--------------------
Overworld Acre F-03

Kill the Moblins, then go east to Acre F-04.

--------------------
Overworld Acre F-04

Kill the Moblins, then go east to Acre F-05.

--------------------
Overworld Acre F-05

Kill the Octoroks, then go north to Acre E-05.

--------------------
Overworld Acre E-05

Kill the Octoroks, then go north to Acre D-05.

--------------------
Overworld Acre D-05
New Item: Food

Kill the Leevers.  Enter the shop beneath the middle Armos statue in the upper
row.  Purchase some Food (the item which looks like a piece of candy... though
apparently it's a leg of meat).  Leave the shop, and go south to Acre E-05.

--------------------
Overworld Acre E-05

Go south to Acre F-05.

--------------------
Overworld Acre F-05

Go west to Acre F-04.

--------------------
Overworld Acre F-04

Go west to Acre F-03.

--------------------
Overworld Acre F-03

Go north to Acre E-03.

--------------------
Overworld Acre E-03

Stand anywhere you like in Acre E-03, and play your Recorder.  The pond will
magically dry up, revealing a stairset leading down.  Go into it to reach
Dungeon VII.  If you don't have 100 rupees, you may want to go earn them, as
there is another bomb expansion to be bought in this dungeon.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----     The Seventh Dungeon: The Dragon's Head
      ----zzzz--------zzzz----                     [0314]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  13 Container Hearts
     12 Bombs, Letter, Magical Sword, Magical Shield, Bow & Arrow,
     Blue Ring, Magical Boomerang, Blue Candle, Raft, Stepladder, Recorder,
     Power Bracelet, Magical Rod, Food
New Items this Chapter: Bomb Expansion, Container Heart
     Red Candle

----------------------
Dungeon VII Room H-02

Go east to Room H-03.

----------------------
Dungeon VII Room H-03

Kill the Moldorms in this room.  They look tough, but aren't much to be
concerned about since they don't even deal much damage when they touch you.
Take the Bombs the Moldorms leave behind, then go north to Room G-03.

----------------------
Dungeon VII Room G-03

Light the room with the Blue Candle, and kill the Keese.  Go east to Room G-04.

----------------------
Dungeon VII Room G-04

Kill the Goriya in this room, then go east to Room G-05.

----------------------
Dungeon VII Room G-05

Miniboss: Digdogger
This Digdogger is identical to the last time you fought him, but is made easier
by your improved equipment.  Play your Recorder to make him vulnerable, then
kill him at your leisure.  Go east to Room G-06.

----------------------
Dungeon VII Room G-06
New Item: Key

This room has a strange surprise: the return of Stalfos.  They are completely
unchanged, as harmless here as they were in the first dungeon.  Kill them, and
one will drop a Key.  Take it, and go west back to Room G-05.

----------------------
Dungeon VII Room G-05

Go west to Room G-04.

----------------------
Dungeon VII Room G-04

Go west to Room G-03.

----------------------
Dungeon VII Room G-03

Go west to room G-02.

----------------------
Dungeon VII Room G-02

Kill the Goriyas while dodging fireballs from the statues.  Bomb the west wall,
and go through it to Room G-01.

----------------------
Dungeon VII Room G-01

Kill the Keese in this room, while dodging the Blade Traps guarding the doors.
Go south to Room H-01.

----------------------
Dungeon VII Room H-01
New Item: Key

Kill the Ropes in this room while dodging fireballs from the statues.  Take the
Key in the center of the room and go north back to Room G-01.

----------------------
Dungeon VII Room G-01

Go north to Room F-01.

----------------------
Dungeon VII Room F-01

Ignore the Dodongos in this room.  Go north to Room E-01.

----------------------
Dungeon VII Room E-01

In this room, Impa will expand your total bombs once more for 100 rupees.
Return to Room F-01 after you buy the expansion.

----------------------
Dungeon VII Room F-01

Ignore the Dodongos.  Go east to Room F-02.

----------------------
Dungeon VII Room F-02

Kill the Goriyas in this room, then go east to Room F-03.

----------------------
Dungeon VII Room F-03
New Item: Compass

Another room full of the laughably weak Stalfos.  Kill them, and one will drop
a Compass.  Take it, and go west back to Room F-02.

----------------------
Dungeon VII Room F-02

Go north to Room E-02.

----------------------
Dungeon VII Room E-02

Kill the Goriyas and Keese in this room, then go north to Room D-02.

----------------------
Dungeon VII Room D-02

Miniboss: Digdogger
Digdogger returns yet again, and this time around he has an upgrade.  Now when
you play the Recorder, he will split into three smaller Digdoggers.  Killing
all three isn't really harder, it just takes longer.

With Digdogger out of the way, bomb the east wall.  Go east to Room D-03.

----------------------
Dungeon VII Room D-03
New Item: Key

Kill the Moldorms, and they will leave behind a Key.  Take it, and return to
Room D-02.

----------------------
Dungeon VII Room D-02

Go west to Room D-01.

----------------------
Dungeon VII Room D-01

Kill the Goriyas in this room, and take the Blue Rupee which appears when they
die.  Go north to Room C-01.

----------------------
Dungeon VII Room C-01

This room has Grumbles, the friendly goblin.  You'll have to feed him the Food
before he'll let you pass.  Give him the Food, and go north to Room B-01.

----------------------
Dungeon VII Room B-01
New Item: Map

Light the room with the Blue Candle, and take the Map in the center.  Kill the
Goriya and Keese who populate the room, while dodging the Bubbles on the
islands.  Remember, that if you get hit by the Bubbles you can still use the
Magical Rod as a weapon.  Go east to Room B-02.

----------------------
Dungeon VII Room B-02

Kill the Goriyas and go north to Room A-02.

----------------------
Dungeon VII Room A-02

Kill yet more Goriyas, and take the Rupee which appears.  Bomb the west wall,
and go through it west to Room A-01.

----------------------
Dungeon VII Room A-01

Take the Rupees in this treasure room.  Return to Room A-02.

----------------------
Dungeon VII Room A-02

Go east to Room A-03.

----------------------
Dungeon VII Room A-03
New Item: Key

Kill the Goriyas in this room while dodging fireballs from the statues.  Take
the Key in the middle of the room, then go west back to room A-02.

----------------------
Dungeon VII Room A-02

Go south to Room B-02.

----------------------
Dungeon VII Room B-02

Bomb the east wall.  Go east to Room B-03.

----------------------
Dungeon VII Room B-03
New Item: Red Candle

Kill the Goriyas in this room, then push the left-most block south.  Go down
the stairs, and take the Red Candle.  The Red Candle works exactly the same way
as the Blue Candle, but can be used as many times as you like in the same room,
and has the ability to burn certain bushes on the Overworld.  The Red Candle
will be instrumental in getting your next Container Heart, as well as reaching
the next dungeon.  Go back up and bomb the east wall.  Go east to Room B-04.

----------------------
Dungeon VII Room B-04

Kill the Goriyas, and take the Bombs which appear.  Go north to Room A-04.

----------------------
Dungeon VII Room A-04

Kill the Moldorms, and takes the Bombs which appear.  Go south to Room B-04.

----------------------
Dungeon VII Room B-04

Go east to Room B-05.

----------------------
Dungeon VII Room B-05

Miniboss: Digdogger
Digdogger again.  This guy needs to get a job.  Kill him exactly as before.
Play the Recorder, kill the eye.  He doesn't even split into three this time.
Go north to Room A-05.

----------------------
Dungeon VII Room A-05

Ignore the Dodongos, and bomb the east wall.  Go east through the crack to Room
A-06.

----------------------
Dungeon VII Room A-06

Kill the Wall Masters while dodging the Bubbles.  The Magical Rod works as well
as the Sword if you get hit by the Bubbles.  On the far right of the room is a
column of stone blocks.  Push the block in the center of it to the west, and a
stairwell will appear.  Go down the stairs, and through the tunnel to Room C-
02.

----------------------
Dungeon VII Room C-02

Kill the Goriyas, then bomb the east wall.  Go east to Room C-03.

----------------------
Dungeon VII Room C-03
New Item: Container Heart

Boss: Aquamentus
Aquamentus again.  And he's not really any different, and is in fact easier
then ever since you're so much stronger.  Just blast his head with Magical Rod
shots until he dies.

Take the Container Heart that Aquamentus leaves behind, then go east to Room C-
04.

----------------------
Dungeon VII Room C-04

Take the Triforce Fragment, and you will be transported back to the Overworld.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----           Journey to the Lion's Head
      ----zzzz--------zzzz----                     [0315]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  14 Container Hearts
     16 Bombs, Letter, Magical Sword, Magical Shield, Bow & Arrow,
     Blue Ring, Magical Boomerang, Red Candle, Raft, Stepladder, Recorder,
     Power Bracelet, Magical Rod, Food
New Items this Chapter:  Container Heart

--------------------
Overworld Acre E-03

Kill the Moblins, then go south to Acre F-03.

--------------------
Overworld Acre F-03

Kill the Moblins, the go east to Acre F-04.

--------------------
Overworld Acre F-04

Kill the Moblins, then go east to Acre F-05.

--------------------
Overworld Acre F-05

Kill the Octoroks.  Cross the bridge, then go north to Acre F-06.

--------------------
Overworld Acre F-06

Kill the Octoroks, then go east to Acre F-07.

--------------------
Overworld Acre F-07

Kill the Octoroks, then go north to Acre E-07.

--------------------
Overworld Acre E-07

Go east to Acre E-08.

--------------------
Overworld Acre E-08
New Item: Container Heart

Using your Red Candle, burn the fifth bush from the right.  Stand far enough
away from the bush that the flame rests more or less on the bush itself.  The
bush will burn away, revealing a stairset.  Go down it, and Impa will offer you
either a 2nd Potion or a Container Heart.  Take the Container Heart, obviously.
Return to the surface and go east to Acre E-09.

--------------------
Overworld Acre E-09

Kill the Leevers, then go south to Acre F-09.

--------------------
Overworld Acre F-09

Kill the Octoroks, then go east to Acre F-10.

--------------------
Overworld Acre F-10

Go east to Acre F-11.

--------------------
Overworld Acre F-11

Kill the Octoroks, then go east to Acre F-12.

--------------------
Overworld Acre F-12

Kill the Moblins, then go east through the northern passage to Acre F-13.

--------------------
Overworld Acre F-13

Kill the Moblins, then go south to Acre G-13.

--------------------
Overworld Acre G-13

Kill the Moblins, then go east through the northern passage to Acre G-14.

--------------------
Overworld Acre G-14

Kill the Moblins, then burn the bush blocking the path with the Red Candle.
Remember to stand far enough away from the bush that the flame comes to a rest
on the bush itself.  The bush will disappear, revealing a stairset leading to
Dungeon VIII.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----       The Eighth Dungeon: The Lion's Head
      ----zzzz--------zzzz----                     [0316]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  15 Container Hearts
     16 Bombs, Letter, Magical Sword, Magical Shield, Bow & Arrow,
     Blue Ring, Magical Boomerang, Red Candle, Raft, Stepladder, Recorder,
     Power Bracelet, Magical Rod, Food
New Items this Chapter:  Container Heart
     Book of Magic, Magical Key

-----------------------
Dungeon VIII Room H-04

Go west to Room H-03.

-----------------------
Dungeon VIII Room H-03

Miniboss: Manhandla
Manhandla is identical to the last time you killed him, but is complicated by
the presence of the two stone statues in the center of the room.  Manhandla can
pass over these; you cannot.  Kill Manhandla with Bombs or sword swipes.  With
the Magical Sword, it only takes one hit to destroy a head.

Take the Blue Rupee that appears, and go west to Room H-02.

-----------------------
Dungeon VIII Room H-02
New Item: Book of Magic

Destroy the Gibdos and Darknuts in this room.  Remember to let the Darknuts
come to you, don't chase them around or they'll hit you more easily.  Dodge the
Bubbles, and push the stone block on the left to the south.  Go down the stairs
and take the Book of Magic.  The Book of Magic adds a Candle-like effect to
your Magical Rod attacks, and also gives the Magical Rod the ability to light
rooms.

Climb back up the stairs and go east back to room H-03.

-----------------------
Dungeon VIII Room H-03

Go east to room H-04.

-----------------------
Dungeon VIII Room H-04

Go east to Room H-05.

-----------------------
Dungeon VIII Room H-05

Use your powered-up Magical Rod to light the room, and kill the Keese and Vols.
Take the Key, and return to Room H-04.

-----------------------
Dungeon VIII Room H-04

Go north to Room G-04.

-----------------------
Dungeon VIII Room G-04

Miniboss: Manhandla
Another Manhandla.  Kill it with Bombs and sword attacks.

Bomb the north wall and go through the doorway to Room F-04.

-----------------------
Dungeon VIII Room F-04

Kill the Darknuts while dodging fireballs from the statues.  Go east to Room F-
05.

-----------------------
Dungeon VIII Room F-05
New Item: Compass

Light the room with the Candle or Magical Rod, and kill the Pols Voice with the
Bow and Arrows.  Take the Compass.  Return to Room F-04.

-----------------------
Dungeon VIII Room F-04

Go west to Room F-03.

-----------------------
Dungeon VIII Room F-03
New Item: Key

Light the room with the Candle or Magical Rod.  Kill the Pols Voice with the
Bow and Arrow, the Gibdos with the Magical Sword and the Keese with the Magical
Boomerang.  Take the Key and go west to Room F-02.

-----------------------
Dungeon VIII Room F-02

Kill the Darknuts while dodging fireballs from the statues.  Take the Key which
appears, and return to Room F-03.

-----------------------
Dungeon VIII Room F-03

Go north to Room E-03.

-----------------------
Dungeon VIII Room E-03

Miniboss: Gohma
Kill Gohma by launching three arrows straight into its eye.

Go east to Room E-04.

-----------------------
Dungeon VIII Room E-04

Kill the Darknuts, and go north to Room D-04.

-----------------------
Dungeon VIII Room D-04

Kill the Darknuts in this room while dodging the Bubbles and incoming fire from
the statues.  Bomb the north wall and go north to Room C-04.

-----------------------
Dungeon VIII Room C-04
New Item: Map

Miniboss: Manhandla
Kill the Manhandla with Bombs, the Magical Sword or the Magical Rod.

Take the Map which appears upon the Manhandla's death, and go north to Room B-
04.

-----------------------
Dungeon VIII Room B-04

Miniboss: Gohma
Shoot Gohma in the eye with the Bow and Arrow until it dies.

Go east to Room B-05.

-----------------------
Dungeon VIII Room B-05
New Item: Magical Key

Kill the Darknuts and the Pols Voice in this room, using appropriate weapons.
Push the left block to the south and go down the stairs.  Take the Magical Key.
This works as a Master Key, unlocking any door in the game, and can be used an
unlimited number of times.  You no longer have any use for Keys.  Climb back up
the ladder and go west, back to Room B-04.

-----------------------
Dungeon VIII Room B-04

Bomb the west wall and go west to Room B-03.

-----------------------
Dungeon VIII Room B-03

Kill the Pols Voice with the Bow and Arrow, take the Bombs that appear, then go
south to Room C-03.

-----------------------
Dungeon VIII Room C-03

Take the rupees, then go north to Room B-03.

-----------------------
Dungeon VIII Room B-03

Go east to Room B-04.

-----------------------
Dungeon VIII Room B-04

Go south to Room C-04.

-----------------------
Dungeon VIII Room C-04

Go south to Room D-04.

-----------------------
Dungeon VIII Room D-04

Kill the Darknuts if they have respawned, then go east to Room D-05.

-----------------------
Dungeon VIII Room D-05

Kill the Darknuts and Gibdos while dodging the Bubbles.  Take the Bombs that
appear and go down the stairs.  Go through the tunnel to Room E-02.

-----------------------
Dungeon VIII Room E-02
New Item: Key

Kill the Pols Voice with the Bow and Arrow.  Take the Key and go west to Room
E-01.

-----------------------
Dungeon VIII Room E-01

Light the room with the Red Candle or Magical Rod, then kill the Darknuts,
dodging fire from the statues.  Take the key and go north to Room D-01.

-----------------------
Dungeon VIII Room D-01

Listen to Impa's message (10th Enemy Has The Bomb).  Bomb the east wall and go
east to Room D-02.

-----------------------
Dungeon VIII Room D-02
New Item: Container Heart

Boss: Gleeok
This time around, the Gleeok has four heads, though he is otherwise unchanged.
As always, attack the heads from the left and right, focusing on dealing damage
and not concerning yourself too much with avoiding damage.

Take the Container Heart that Gleeok leaves behind, and go north to Room C-02.
You should now have all 16 Container Hearts.

-----------------------
Dungeon VIII Room C-02

Take the Triforce Fragment, and you will be teleported back outside.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----              Journey to the Skull
      ----zzzz--------zzzz----                     [0317]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  16 Container Hearts
     16 Bombs, Letter, Magical Sword, Magical Shield, Bow & Arrow,
     Blue Ring, Magical Boomerang, Red Candle, Raft, Stepladder, Recorder,
     Power Bracelet, Magical Rod, Food, Book of Magic, Magical Key
New Items this Chapter: none

--------------------
Overworld Acre G-14

Kill the Moblins, then go north to Acre F-14.

--------------------
Overworld Acre F-14

Kill the Moblins, then go north to Acre E-14.

--------------------
Overworld Acre E-14

Kill the Moblins, then go north to Acre D-14.

--------------------
Overworld Acre D-14

Kill the Moblins, then go north to Acre C-14.

--------------------
Overworld Acre C-14

Kill the Octoroks, then go west to Acre C-13.

--------------------
Overworld Acre C-13

Kill the Tektites, then go north to Acre B-13.

--------------------
Overworld Acre B-13

Go west to Acre B-12.

--------------------
Overworld Acre B-12

Go west to Acre B-11.

--------------------
Overworld Acre B-11

Kill the Tektites, and go west to Acre B-10.

--------------------
Overworld Acre B-10

Dodge the Boulders and the Zola, and go west to Acre B-09.

--------------------
Overworld Acre B-09

Dodge the Boulders and the Zola, then go west to Acre B-08.

--------------------
Overworld Acre B-08

Dodge the Boulders and the Zola, and cross the river using the ladder.  Go
north, up the stairs, to Acre A-08.

--------------------
Overworld Acre A-08

Kill the Lynels, then go west to Acre A-07.

--------------------
Overworld Acre A-07

Dodge the Peahats, and go west to Acre A-06.

--------------------
Overworld Acre A-06

Kill the Lynels and the Leevers, then place a bomb on the right side of the
left stone to reveal a doorway.  Go inside to the Last Dungeon.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----           The Last Dungeon: The Skull
      ----zzzz--------zzzz----                     [0318]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  16 Container Hearts
     16 Bombs, Letter, Magical Sword, Magical Shield, Bow & Arrow,
     Blue Ring, Magical Boomerang, Red Candle, Raft, Stepladder, Recorder,
     Power Bracelet, Magical Rod, Food, Book of Magic, Magical Key
New Items this Chapter:  Silver Arrow, Red Ring

-----------------------
Last Dungeon Room H-07

Go north to Room G-07.

-----------------------
Last Dungeon Room G-07

This room normally houses Impa, who will turn you away if you haven't completed
the Triforce of Wisdom.  But now that you have all eight shards, he is gone.
Go north to Room F-07.

-----------------------
Last Dungeon Room F-07

Bomb the west wall, then go through to Room F-06.

-----------------------
Last Dungeon Room F-06

Kill the Lanmola in this room.  These are similar to the Moldorms you fought
previously, but move in straight lines instead of arcs.  Push the left-most
stone block to the south, then go down the stairset.  Go through the tunnel to
Room B-05.

-----------------------
Last Dungeon Room B-05

Kill the Like-Likes, then go east to Room B-06.

-----------------------
Last Dungeon Room B-06

Light the room with the Magical Rod or the Red Candle.  Kill the Wizzrobes,
then bomb the south wall.  Go through to Room C-06.

-----------------------
Last Dungeon Room C-06

Dodge or kill any enemies in your way, then bomb the south wall.  Go through to
Room D-06.

-----------------------
Last Dungeon Room D-06
New Item: Compass

Kill the Wizzrobes, and a Compass will appear.  Take it, then go north back to
Room C-06.

-----------------------
Last Dungeon Room C-06

Go north back to Room B-06.

-----------------------
Last Dungeon Room B-06

go east to room B-07.

-----------------------
Last Dungeon Room B-07

This room contains a tough new enemy known as a Patra.  In order to kill the
Mother Patra, you must first destroy all of the tiny Patras that encircle it.
Stand just outside the vicinity of the circling Patras and repeatedly attack
with the Magical Sword until all of them are killed.  Then move in to kill the
big Patra.  This easier said then done, since the Patra constantly expands the
size of the circle of Patras, and strafes slowly around the room as well.
Luckily once you kill a Patra, it stays dead.

Once the Patra is dead, take the Bombs that appear and go south to Room C-07.

-----------------------
Last Dungeon Room C-07

Kill the Gels in this room with the Magical Boomerang.  Take the Blue Rupee
that appears, then bomb the east wall.  Go east to Room C-08.

-----------------------
Last Dungeon Room C-08
New Item: Map

Kill the Patra, then take the Map which appears.  Bomb the north wall, and go
through to Room B-08.

-----------------------
Last Dungeon Room B-08

Kill the Wizzrobes and Like-Likes in this room while dodging the Bubble, then</pre><pre id="faqspan-3">
bomb the north wall.  Go through to Room A-08.

-----------------------
Last Dungeon Room A-08
New Item: Red Ring

Kill the Wizzrobes while dodging the Bubbles, then push the left block to the
south.  Go down the stairs and take the Red Ring.  Arguably the single best
item in the game, the Red Ring reduces enemy attack power to 1/4 of its full
strength (as opposed to the Blue Ring, which only reduces damage by 1/2).
Climb back up the ladder and go south back to Room B-08.

-----------------------
Last Dungeon Room B-08

Go south to Room C-08.

-----------------------
Last Dungeon Room C-08

Go west to Room C-07.

-----------------------
Last Dungeon Room C-07

Go north to Room B-07.

-----------------------
Last Dungeon Room B-07

Go north to Room A-07.

-----------------------
Last Dungeon Room A-07

Impa will tell you to go "Go to the next room."  Bomb the west wall and go
through to Room A-06.

-----------------------
Last Dungeon Room A-06

Kill the Wizzrobes, then push the left block to the north to reveal a stairset.
Go down the stairset and through the tunnel to Room G-04.

-----------------------
Last Dungeon Room G-04

Kill the Zols, then go west to Room G-03.

-----------------------
Last Dungeon Room G-03

Kill the Keese in this room, then take the Blue Rupee that appears.  Go west to
Room G-02.

-----------------------
Last Dungeon Room G-02

Kill the Patra, then push the left stone block to the south.  Go down the
stairs and through the tunnel to Room C-01.

-----------------------
Last Dungeon Room C-01

Kill the Wizzrobes, then bomb the north wall.  Go through the crack to Room B-
01.

-----------------------
Last Dungeon Room B-01
New Item: Silver Arrow

Kill the Wizzrobes while dodging the Bubbles, then push the center block in the
column on the right inward.  A stairset will appear.  Go down it to find the
Silver Arrow, which will replace the standard Arrow on your Bow and Arrow.
This item is relatively useless except in that it is the only weapon which can
actually kill Ganon, the game's final boss.  Climb back up the ladder, then go
south back to Room C-01.

-----------------------
Last Dungeon Room C-01

Go back down the stairs and return through the tunnel to Room G-02.

-----------------------
Last Dungeon Room G-02

Go north to Room F-02.

-----------------------
Last Dungeon Room F-02

Kill the Like-Likes, then go west to Room F-01.

-----------------------
Last Dungeon Room F-01

Light the room with the Candle or Magical Rod, then kill the Zols.  Take the
Blue Rupee that appears, then go north to Room E-01.

-----------------------
Last Dungeon Room E-01

Kill the Wizzrobes and take the Blue Rupee that appears.  Go north to Room D-
01.

-----------------------
Last Dungeon Room D-01

Kill the Wizzrobes while dodging the Bladetraps guarding the walls.  Push the
left stone block to the south, and a stairset will appear in the corner.  Set
off the Blade Trap in that corner, and go down the stairs while it resets.  Go
through the tunnel to Room A-05.

-----------------------
Last Dungeon Room A-05

Kill the Wizzrobes, then bomb the west wall while dodging the Blade Traps.  Go
west through the crack to Room A-04.

-----------------------
Last Dungeon Room A-04

Kill the Like-Likes and Zols while dodging the Bubbles.  Push the stone block
on the left to the south, then go down the stairs and through the tunnel to
Room F-03.

-----------------------
Last Dungeon Room F-03

Kill the Patra, then go north to Room E-03.

-----------------------
Last Dungeon Room E-03

Boss: Ganon
Ganon is by far the hardest boss in the game, but this is due mostly to the
amount of damage he is capable of dealing then by how hard it is to actually
kill him.  Ganon moves in a rough circle around the room, stopping every second
or so to fire a barrage of fireballs at you.  This wouldn't seem so bad, except
that he's invisible the whole time.  The single best way to beat Ganon is to
follow Ganon's rough path and attack blindly with the Magical Sword.  After a
few hits, Ganon will appear and be colored dark red.  At this point, shoot him
with a Silver Arrow to kill him.

With Ganon dead, he will turn into a pile of ashes and leave behind the
Triforce of Power.  Take it, and go north to Room E-02.

-----------------------
Last Dungeon Room E-02

Princess Zelda awaits you in this room.  Destroy the flames imprisoning her
with your sword, then go stand next to her on the dais.  Congratulations,
you've just finished the Legend of Zelda's First Adventure.  After the Credits,
the game will automatically update your file to the Second Adventure.

-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
     -----zzzz-----
    -----zzzzzz-----
   -----zzzzzzzz-----
  -----zzzzzzzzzz-----
 -----zzzzzzzzzzzz-----
-----zz----------zz-----             Second Adventure Walkthrough
----zzzz--------zzzz----                        [0400]
 --zzzzzz------zzzzzz--
  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

[0401] Journey to the E
[0402] Dungeon One: The E
[0403] Journey to the A
[0404] Dungeon Two: The A
[0405] Journey to the L
[0406] Dungeon Three: The L
[0407] Journey to the D
[0408] Dungeon Four: The D
[0409] Journey to the Z
[0410] Dungeon Five: The Z
[0411] Journey to the Cap
[0412] Dungeon Six: The Cap
[0413] Journey to the Spiral
[0414] Dungeon Seven: The Spiral
[0415] Journey to the Vortex
[0416] Dungeon Eight: The Vortex
[0417] Journey to Ganon's Head
[0418] The Last Dungeon: Ganon's Head

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                Journey to the E
      ----zzzz--------zzzz----                     [0401]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  3 Container Hearts
New Items this Chapter:  Container Heart
     Sword, Blue Ring, Magical Shield, 08 Bombs

-----------------------
Name Registration Page

The Second Adventure is the same basic game, but the dungeons have been
reworked to make them more difficult and the items obtained in a different
order.  The overworld is nearly identical, but the locations of Heart
Containers and similar items has been rearranged.  To access the Second
Adventure, either complete the First Adventure and wait for the credits to
roll, or else enter your name as "Zelda" on the Register Page.

--------------------
Overworld Acre H-08
New Item: Sword

Enter the mouth of the cave.  Inside, Impa will give you the Sword.  Leave the
cave, then go north to Acre G-08.

--------------------
Overworld Acre G-08

Kill the Octoroks, then go west to Acre G-07.

--------------------
Overworld Acre G-07

Kill the Octoroks, then go west to Acre G-06.

--------------------
Overworld Acre G-06

Kill the Octoroks, then cross the bridge to the west side of the river.  Go
west to Acre G-05.

--------------------
Overworld Acre G-05

Kill the Octoroks, then go west to Acre G-04.

--------------------
Overworld Acre G-04

Kill the Moblins.  You're going to need some Bombs in a few minutes, so run
around the Brown Forest killing Moblins until they drop some.  It shouldn't
take long.  Return to Acre G-04 afterwards, then go north to Acre F-04.

--------------------
Overworld Acre F-04

Kill the Moblins, then go west to Acre F-03.

--------------------
Overworld Acre F-03

Kill the Moblins, then go west to Acre F-02.

--------------------
Overworld Acre F-02

Kill the Moblins, then go south to Acre G-02.

--------------------
Overworld Acre G-02

This is the Forest Maze Acre.  If you go any direction but east, then you will
find yourself back in the same Acre.  Go north, west, south, then west again to
escape from the Forest Maze and reach Acre G-01.

--------------------
Overworld Acre G-01

Dodge the Lynels (you don't want to be picking fights with them this early in
the game).  Go north to Acre F-01.

--------------------
Overworld Acre F-01

Dodge the Lynels here as well.  Go north to Acre E-01.

--------------------
Overworld Acre E-01

Ignore the Ghini.  Go north to Acre D-01.

--------------------
Overworld Acre D-01

Ignore the Ghini.  North to Acre C-01.

--------------------
Overworld Acre C-01
New Item: Container Heart

Ignore the Ghini.  From the bottom left corner, count two gravestones to the
right and one north.  Push the gravestone to the south to reveal a stairset.
Go down the stairs, where Impa will offer you a 2nd Potion or a Container
Heart.  Take the Container Heart.  Go back up the stairs, and go south to Acre
D-01.

--------------------
Overworld Acre D-01

Ignore the Ghini.  Go south to Acre E-01.

--------------------
Overworld Acre E-01

Ignore the Ghini.  Go south to Acre F-01.

--------------------
Overworld Acre F-01

Dodge the Lynels.  Go south to Acre G-01.

--------------------
Overworld Acre G-01

Dodge the Lynels and Peahats.  Go east to Acre G-02.

--------------------
Overworld Acre G-02

Go east to Acre G-03.

--------------------
Overworld Acre G-03

Kill the Moblins, and go north to Acre F-03.

--------------------
Overworld Acre F-03

Go east to Acre F-04.

--------------------
Overworld Acre F-04

Kill the Moblins, then go east to Acre F-05.

--------------------
Overworld Acre F-05

Kill the Octoroks, then go south to Acre G-05.

--------------------
Overworld Acre G-05

Kill the Octoroks, then go east to Acre G-06.

--------------------
Overworld Acre G-06

Kill the Octoroks, then cross to the east side of the river.  Go north to Acre
F-06.

--------------------
Overworld Acre F-06

Kill the Octoroks, then go east to Acre F-07.

--------------------
Overworld Acre F-07

Kill the Octoroks, then go north to Acre E-07.

--------------------
Overworld Acre E-07

Go east to Acre E-08.

--------------------
Overworld Acre E-08

Go east to Acre E-09.

--------------------
Overworld Acre E-09

Kill the Leevers, then go north to Acre D-09.

--------------------
Overworld Acre D-09

Kill the Octoroks, then go north to Acre C-09.

--------------------
Overworld Acre C-09

Dodge the Peahats, and go east to Acre C-10.

--------------------
Overworld Acre C-10

Kill the Leevers, then go east to Acre C-11.

--------------------
Overworld Acre C-11

Kill or dodge the Leevers, then go east to Acre C-12.

--------------------
Overworld Acre C-12

Dodge the Leevers and Peahats, then go east to Acre C-13.

--------------------
Overworld Acre C-13

Kill the Tektites, then go east to Acre C-14.

--------------------
Overworld Acre C-14

Kill the Octoroks, then go north to Acre B-14.

--------------------
Overworld Acre B-14

Dodge the Peahats, then go east to Acre B-15.

--------------------
Overworld Acre B-15

Kill the Tektites, then go east to Acre B-16.

--------------------
Overworld Acre B-16

Enter the tree and play the Money-Making Game until you earn 255 rupees.  There
is a hidden path to the north of the tree, leading through the stone wall.  Go
north through it to Acre A-16.

--------------------
Overworld Acre A-16
New Item: Blue Ring

Enter the building and purchase the Blue Ring for 250 rupees.  Leave the
building and go south, back to B-16.

--------------------
Overworld Acre B-16

Go west to Acre B-15.

--------------------
Overworld Acre B-15

Go west to Acre B-14.

--------------------
Overworld Acre B-14

Go south to Acre C-14.

--------------------
Overworld Acre C-14

Go south to Acre D-14.

--------------------
Overworld Acre D-14

Kill the Moblins and go south to Acre E-14.

--------------------
Overworld Acre E-14

Kill the Moblins and go south to Acre F-14.

--------------------
Overworld Acre F-14

Kill the Moblins and go west to Acre F-13.

--------------------
Overworld Acre F-13

Kill the Moblins and go west to Acre F-12.

--------------------
Overworld Acre F-12

Kill the Moblins and go south to Acre G-12.

--------------------
Overworld Acre G-12

Kill the Moblins and go south to Acre H-12.

--------------------
Overworld Acre H-12

Kill the Leevers and go west to Acre H-11.

--------------------
Overworld Acre H-11

Kill the Tektites and go west to Acre H-10.

--------------------
Overworld Acre H-10

Kill the Tektites and go west to Acre H-09.

--------------------
Overworld Acre H-09

Kill the Octoroks and go west to Acre H-08.

--------------------
Overworld Acre H-08

Go west to Acre H-09.

--------------------
Overworld Acre H-07

Kill the Tektites, then place a bomb on the north wall, near the center of the
acre.  It will reveal a cave opening, inside of which you can play the Money
Making Game.  Keep playing the game until you get 160 rupees.  Then go north to
Acre G-07.

--------------------
Overworld Acre G-07
New Items: Magical Shield

Kill the Octoroks, then enter the cave.  Purchase a Magical Shield, then leave
the cave and go east to Acre G-08.

--------------------
Overworld Acre G-08

Kill the Octoroks, then go east to Acre G-09.

--------------------
Overworld Acre G-09

Kill the Octoroks, then go north to Acre F-09.

--------------------
Overworld Acre F-09

Kill the Octoroks, then go north to Acre E-09.

--------------------
Overworld Acre E-09

Kill the Leevers, then go north to Acre D-09.

--------------------
Overworld Acre D-09

Kill the Octoroks, then go west to Acre D-08.

--------------------
Overworld Acre D-08

Enter the Dungeon.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----               Dungeon One: The E
      ----zzzz--------zzzz----                     [0402]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  4 Container Hearts
     Sword, Blue Ring, Magical Shield, 08 Bombs
New Items this Chapter:  Container Heart
     Boomerang

--------------------
Dungeon I Room H-01

Go east to Room H-02.

--------------------
Dungeon I Room H-02
New Item: Boomerang

Kill the Goriyas, then take the Boomerang that appears.  Go west back to Room
H-01.

--------------------
Dungeon I Room H-01

Go north to Room G-01.

--------------------
Dungeon I Room G-01
New Item: Key

Kill the Goriyas while dodging the fireballs from the statues.  Take the Key
that appears, and go north to Room F-01.

--------------------
Dungeon I Room F-01
New Item: Compass

Kill the Stalfos in this room, but watch out: In the Second Adventure, they are
tougher and gain the ability to fire sword beams.  Thankfully, these can be
blocked with the Magical Shield, which you should have by now.  Take the
Compass that appears when the Stalfos die, then go north to Room E-01.

--------------------
Dungeon I Room E-01

Kill the Goriyas, then take the Bomb that appears.  Go north to Room D-01.

--------------------
Dungeon I Room D-01

Kill the Gels with the Sword or Boomerang, then take the Blue Rupee that
appears.  Go east to Room D-02.

--------------------
Dungeon I Room D-02

Miniboss: Dodongo
The Dodongo is unchanged from the First Adventure.  Drop bombs in his path so
he swallows them, or just outside his path so the explosion stuns him.  Then a
single sword strike will defeat him.

When Dodongo dies, the door to the south will open.  Go south to Room E-02.

--------------------
Dungeon I Room E-02
New Item: Map

Take the Map, then kill the Keese with the Boomerang to reopen the door.  Go
north, back to Room D-02.

--------------------
Dungeon I Room D-02

Go west to Room D-01.

--------------------
Dungeon I Room D-01

Go south to Room E-01.

--------------------
Dungeon I Room E-01

Go south to Room F-01.

--------------------
Dungeon I Room F-01

Go south to Room G-01.

--------------------
Dungeon I Room G-01

Kill the Goriyas while dodging the fireballs, then bomb the east wall.  Go east
through the crack to Room G-02.

--------------------
Dungeon I Room G-02

Kill the Keese with the Boomerang, then push the left-most block to the south.
Go down the stairs and through the tunnel to Room B-02.

--------------------
Dungeon I Room B-02
New Item: Key

Dodge the Bubbles, and wait for the Wall Masters to appear.  Kill all of them
(use the Boomerang to keep them from moving around), and a Key will appear.
Take it, and go west through the door to Room B-01.

--------------------
Dungeon I Room B-01

Kill the Goriyas, then bomb the north wall.  Go through to Room A-01.

--------------------
Dungeon I Room A-01
New Item: Container Heart

Boss: Aquamentus
Aquamentus is the first boss again, but he is slightly more difficult this time
around due to the circumstances of the 2nd Adventure.  For one thing, you don't
have the White Sword or the Bow and Arrow, and for another you don't have as
many Container Hearts.  If you have full health, then simply stand on the left
side of the room and fire Sword Beams at Aquamentus' head.  Otherwise, you'll
have to run in and slash it with Sword attacks after it spits fireballs, then
run back to avoid the next trio of fireballs.

Take the Container Heart that Aquamentus leaves behind, then go east to Room A-
02.

--------------------
Dungeon I Room A-02

Take the Triforce Fragment, and you will be teleported back outside.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                Journey to the A
      ----zzzz--------zzzz----                     [0403]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  5 Container Hearts
     Sword, Blue Ring, Magical Shield, Boomerang, 08 Bombs
New Items this Chapter:  White Sword, Power Bracelet, Letter

--------------------
Overworld Acre D-08

Kill the Octorok and go east to Acre D-09.

--------------------
Overworld Acre D-09

Kill the Octoroks and go north to Acre C-09.

--------------------
Overworld Acre C-09

Dodge the Peahats and go west to Acre C-08.

--------------------
Overworld Acre C-08

Dodge the Peahats and go north to Acre B-08.

--------------------
Overworld Acre B-08

Dodge the Boulders, and go east to Acre B-09.

--------------------
Overworld Acre B-09

Dodge the Boulders, and go east to Acre B-10.

--------------------
Overworld Acre B-10

Dodge the Boulders, and go east to Acre B-11.

--------------------
Overworld Acre B-11

Kill the Tektites, then go north up the stairs to Acre A-11.

--------------------
Overworld Acre A-11
New Item: White Sword

Kill the Lynel, then enter the cave mouth.  If you have five Container Hearts,
then Impa will let you take the White Sword.  Leave the cave and go south back
to B-11.

--------------------
Overworld Acre B-11

Go west to Acre B-10.

--------------------
Overworld Acre B-10

Dodge the Boulders and go west to Acre B-09.

--------------------
Overworld Acre B-09

Dodge the Boulders and go west to Acre B-08.

--------------------
Overworld Acre B-08

Dodge the Boulders and go south to Acre C-08.

--------------------
Overworld Acre C-08

Dodge the Peahats, then go east to Acre C-09.

--------------------
Overworld Acre C-09

Dodge the Peahats, then go south to Acre D-09.

--------------------
Overworld Acre D-09

Kill the Octoroks, then go south to Acre E-09.

--------------------
Overworld Acre E-09

Kill the Leevers, the go south to Acre F-09.

--------------------
Overworld Acre F-09

Kill the Octoroks, then go south to Acre G-09.

--------------------
Overworld Acre G-09

Kill the Octoroks, then go west to Acre G-08.

--------------------
Overworld Acre G-08

Kill the Octoroks, then go west to Acre G-07.

--------------------
Overworld Acre G-07

Kill the Octoroks, then go west to Acre G-06.

--------------------
Overworld Acre G-06

Kill the Octoroks, then cross to the west side of the bridge.  Go west to Acre
G-05.

--------------------
Overworld Acre G-05

Kill the Octoroks, then go west to Acre G-04.

--------------------
Overworld Acre G-04

Kill the Moblins and Octoroks, then go north to Acre F-04.

--------------------
Overworld Acre F-04

Kill the Moblins, then go west to Acre F-03.

--------------------
Overworld Acre F-03

Kill the Moblins, then go west to Acre F-02.

--------------------
Overworld Acre F-02

Kill the Moblins, then go south to Acre G-02.

--------------------
Overworld Acre G-02

Kill the Moblins, then go north, west, south and west to maneuver through the
Forest Maze and reach Acre G-01.

--------------------
Overworld Acre G-01

Kill the Lynels, but ignore the Peahats.  Go north to Acre F-01.

--------------------
Overworld Acre F-01

Kill the Lynels, then go north to Acre E-01.

--------------------
Overworld Acre E-01

Ignore the Ghini.  Go east to Acre E-02.

--------------------
Overworld Acre E-02

Ignore the Ghini.  Go north to Acre D-02.

--------------------
Overworld Acre D-02

Ignore the Ghini.  Go east to Acre D-03.

--------------------
Overworld Acre D-03

Kill the Lynels, ignore the Peahats.  Go east to Acre D-04.

--------------------
Overworld Acre D-04

Go north up the eastern staircase to Acre C-04.

--------------------
Overworld Acre C-04

Go east to Acre C-05.

--------------------
Overworld Acre C-05
New Item: Power Bracelet

Brush against the top-right Armos statue, and it will come to life.  Kill the
Armos Knight, and take the Power Bracelette that lies underneath it.  Go north
to Acre B-05.

--------------------
Overworld Acre B-05

Kill the Lynels, then go west to Acre B-04.

--------------------
Overworld Acre B-04

Kill the Lynels, then go north to Acre A-04.

--------------------
Overworld Acre A-04

Dodge the Boulders, then go west to Acre A-03.

--------------------
Overworld Acre A-03

Kill the Lynels, then go west to Acre A-02.

--------------------
Overworld Acre A-02

Kill the Lynels, then go south to Acre B-02.

--------------------
Overworld Acre B-02
New Item: Letter

Kill the Lynels and the Peahats.  Remember, to kill Peahats you have to wait
for them to stop spinning.  Push the stone on the left down to reveal a
staircase.  Go down it, and Impa will give you a Letter.  If you remember from
the First Adventure, the Letter lets you buy Life Potions and 2nd Potions from
the Apothecaries around Hyrule.  Leave the cave and go north to Acre A-02.

--------------------
Overworld Acre A-02

Go east to Acre A-03.

--------------------
Overworld Acre A-03

Go east to Acre A-04.

--------------------
Overworld Acre A-04

Dodge the Boulders, and go south to Acre B-04.

--------------------
Overworld Acre B-04

Go east to Acre B-05.

--------------------
Overworld Acre B-05

Go south to Acre C-05.

--------------------
Overworld Acre C-05

Go west to Acre C-04.

--------------------
Overworld Acre C-04

Go south to Acre D-04.

--------------------
Overworld Acre D-04

Go back north up the western staircase.

--------------------
Overworld Acre C-04

Kill the Lynels, then push on the left stone block.  Go down the stairset, and
take the center stairset in the cave to warp to Acre H-10.

--------------------
Overworld Acre H-10

Kill the Tektites, and go west to Acre H-09.

--------------------
Overworld Acre H-09

Kill the Octoroks, then go west to Acre H-08.

--------------------
Overworld Acre H-08

Go north to Acre G-08.

--------------------
Overworld Acre G-08

Kill the Octoroks, then go west to Acre G-07.

--------------------
Overworld Acre G-07

Kill the Octoroks, then go west to Acre G-06.

--------------------
Overworld Acre G-06

Kill the Octoroks, then cross the bridge to the west side of the river.  Go
west to Acre G-05.

--------------------
Overworld Acre G-05

Kill the Octoroks, then enter the cave.  Show the Apothecary your Letter, and
purchase a 2nd Potion.  Leave the cave and go north to Acre F-05.

--------------------
Overworld Acre F-05

Kill the Octoroks, then go north to Acre E-05.

--------------------
Overworld Acre E-05

Kill the Octoroks, then go north to Acre D-05.

--------------------
Overworld Acre D-05

Kill the Leevers, then brush against the Armos statue in the center of the
upper row.  Kill the Armos Knight, then go down the stairset to Dungeon 2.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----               Dungeon Two: The A
      ----zzzz--------zzzz----                     [0404]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  5 Container Hearts
     White Sword, Blue Ring, Magical Shield, Boomerang, Power Bracelet,
     Letter, 08 Bombs
New Items this Chapter:  Container Heart
     Recorder

---------------------
Dungeon II Room H-01

Go north to Room G-01.

---------------------
Dungeon II Room G-01
New Item: Key

Kill the Gibdos, and take the Key that appears.  Go north to Room F-01.

---------------------
Dungeon II Room F-01

Kill the Zols, then go east to Room F-02.

---------------------
Dungeon II Room F-02
New Item: Compass

Kill the Darknuts, then take the Compass that appears.  Bomb the east wall and
go through to Room F-03.

---------------------
Dungeon II Room F-03
New Item: Key

Kill the Keese while dodging the Blade Traps and Fireballs.  Take the Key that
appears, then go north to Room E-03.

---------------------
Dungeon II Room E-03

Kill the Darknuts, then go west to Room E-02.

---------------------
Dungeon II Room E-02
New Item: Key

Kill the Gibdos, Keese and Pols Voice, and a Key will appear.  Take it, and go
west to Room E-01.

---------------------
Dungeon II Room E-01
New Item: Key

Kill the Keese and take the Key, then go north to Room D-01.

---------------------
Dungeon II Room D-01

Kill the Gibdos, and go north to Room C-01.

---------------------
Dungeon II Room C-01

Kill the Keese while dodging fireballs from the statues, then bomb the east
wall.  Go through the crack to Room C-02.

---------------------
Dungeon II Room C-02
New Item: Key

Kill the Keese and take the Key.  Return to Room C-01.

---------------------
Dungeon II Room C-01

Go north to Room B-01

---------------------
Dungeon II Room B-01
New Item: Key

Miniboss: Manhandla
Manhandla is unchanged from Adventure Two.  A few sword swipes to each of its
heads will destroy them, or one bomb blast to one head will kill it.  Try to
drop a bomb so it explodes in the center of its torso, which will destroy all
four heads simultaneously.

Take the Key that appears when Manhandla dies, then go east to Room B-02.

---------------------
Dungeon II Room B-02

Kill the Darknuts (use the stone blocks for cover), then go north to Room A-02.

---------------------
Dungeon II Room A-02
New Item: Map

Kill the Zols while dodging fireballs and Blade Traps, and take the Map which
appears.  Go south back to Room B-02.

---------------------
Dungeon II Room B-02

Go south to Room C-02.

---------------------
Dungeon II Room C-02

Walk south into the center of the southern wall, and you will pass through
a secret door to Room D-02.

---------------------
Dungeon II Room D-02
New Item: Recorder

Walk down the stairs in the center of the room and take the Recorder.  Go back
up the ladder and walk through the west wall to Room D-01.

---------------------
Dungeon II Room D-01

Kill the Gibdos to open the south door.  Go south to Room E-01.

---------------------
Dungeon II Room E-01

Go south to Room F-01.

---------------------
Dungeon II Room F-01

Kill the Zols and go east to Room F-02.

---------------------
Dungeon II Room F-02

Kill the Darknuts, and go east through the crack to Room F-03.

---------------------
Dungeon II Room F-03

Go south to Room G-03.

---------------------
Dungeon II Room G-03
New Item: Key

Kill the Zols, and take the Key that appears.  Go south to Room H-03.

---------------------
Dungeon II Room H-03

Kill the Gibdos, and go down the stairs and through the tunnel to Room D-03.

---------------------
Dungeon II Room D-03

Kill the Darknuts, take the bombs that appear and go north to Room C-03.

---------------------
Dungeon II Room C-03
New Item: Container Heart

Boss: Gleeok
As always, kill the Gleeok by attacking its head from the left or right.  Focus
on dealing damage and less on preservation, but obviously don't be so
overzealous that you get yourself killed.

Take the Container Heart that the Gleeok leaves behind, and go north to Room B-
03.

---------------------
Dungeon II Room B-03

Take the Triforce Fragment, and you will be teleported back outside.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                Journey to the L
      ----zzzz--------zzzz----                     [0405]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  6 Container Hearts
     White Sword, Blue Ring, Magical Shield, Boomerang, Power Bracelet,
     Letter, Recorder
New Items this Chapter:  Container Heart, Container Heart
     Food

--------------------
Overworld Acre D-05

Kill the Leevers and go south to Acre E-05.

--------------------
Overworld Acre E-05

Kill the Octoroks, then go south to Acre F-05.

--------------------
Overworld Acre F-05

Kill the Octoroks, then go south to Acre G-05.

--------------------
Overworld Acre G-05

Kill the Octoroks.  Enter the cave and buy more Potion if you need to.  Go east
to Acre G-06.

--------------------
Overworld Acre G-06

Kill the Octoroks.  Cross to the east side of the bridge, then go east to Acre
G-07.

--------------------
Overworld Acre G-07

Kill the Octoroks, then go east to Acre G-08.

--------------------
Overworld Acre G-08

Kill the Octoroks, then go east to Acre G-09.

--------------------
Overworld Acre G-09

Kill the Octoroks, then go south to Acre H-09.

--------------------
Overworld Acre H-09

Kill the Octoroks, then go east to Acre H-10.

--------------------
Overworld Acre H-10

Kill the Tektites, then push aside the stone and go down the stairset.  Enter
the center stairset to warp to Acre C-04.

--------------------
Overworld Acre C-04

Kill the Lynels, then go south to Acre D-04.

--------------------
Overworld Acre D-04

Go north up the eastern stairset, back to Acre C-04.

--------------------
Overworld Acre C-04

Go east to Acre C-05.

--------------------
Overworld Acre C-05

Go north to Acre B-05.

--------------------
Overworld Acre B-05

Kill the Lynels, then go east to Acre B-06.

--------------------
Overworld Acre B-06

Kill the Lynels, dodge the Peahats.  Go east to Acre B-07.

--------------------
Overworld Acre B-07

Dodge the Boulders.  Go east to Acre B-08.

--------------------
Overworld Acre B-08

Dodge the Boulders.  Go north, up the stairs, to Acre A-08.

--------------------
Overworld Acre A-08

Kill the Lynels, then go west to Acre A-07.

--------------------
Overworld Acre A-07
New Item: Container Heart

Kill the Lynels and Peahats, then play the Recorder.  A stairset will appear.
Go down the stairs, and Impa will offer you either a 2nd Potion or a Container
Heart.  The choice is pretty obvious.  Leave the cave and go east to Acre A-08.

--------------------
Overworld Acre A-08

Face to the left, and play the Recorder.  Ride the tornado to the next acre.
Keep on playing the Recorder and riding the tornado until you get to Acre D-08
(Dungeon 1).

--------------------
Overworld Acre D-08

Go east to Acre D-09.

--------------------
Overworld Acre D-09

Kill the Octoroks, then go north to Acre C-09.

--------------------
Overworld Acre C-09

Dodge the Peahats.  Go east to Acre C-10.

--------------------
Overworld Acre C-10

Kill the Leevers, then go east to Acre C-11.

--------------------
Overworld Acre C-11

Kill the Leevers, then go south to Acre D-11.

--------------------
Overworld Acre D-11
New Item: Container Heart

Kill the Leevers and the Peahats.  Play the Recorder, and a stairset will
appear.  Go down the stairs, where Impa will offer you another 2nd Potion or
another Container Heart.  Derf.  Leave the cave, then go north back to Acre C-
11.

--------------------
Overworld Acre C-11

Kill the Leevers, then go east to Acre C-12.

--------------------
Overworld Acre C-12

Kill the Leevers, avoid the Peahats.  Go east to Acre C-13.

--------------------
Overworld Acre C-13

Kill the Tektites, then go east to Acre C-14.

--------------------
Overworld Acre C-14

Kill the Octoroks, then go north (not up the stairs) to Acre B-14.

--------------------
Overworld Acre B-14

Dodge the Peahats, and go east to Acre B-15.

--------------------
Overworld Acre B-15

Kill the Tektites, then go east to Acre B-16.

--------------------
Overworld Acre B-16

If you don't have 60 rupees, then enter the tree trunk and play the Money-
Making Game until you have 60 rupees.  Go north, through the hidden passage in
the stone wall, to Acre A-16.

--------------------
Overworld Acre A-16
New Item: Food

Enter the building, and purchase Food.  Leave the building, and go south back
to Acre B-16.

--------------------
Overworld Acre B-16

Dodge the Peahats, and go west back to Acre B-15.

--------------------
Overworld Acre B-15

Go west to Acre B-14.

--------------------
Overworld Acre B-14

Dodge the Peahats, and go south to Acre C-14.

--------------------
Overworld Acre C-14

Go south to Acre D-14.

--------------------
Overworld Acre D-14

Kill the Moblins, and go south to Acre E-14.

--------------------
Overworld Acre E-14

Kill the Moblins, then go west to Acre E-13.

--------------------
Overworld Acre E-13

Kill the Octoroks, then go north to Acre D-13.

--------------------
Overworld Acre D-13

Kill the Octoroks, then play the Recorder.  The Pond will dry up, revealing a
stairset.  Go down the stairs to Dungeon 3.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----              Dungeon Three: The L
      ----zzzz--------zzzz----                     [0406]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  8 Container Hearts
     White Sword, Blue Ring, Magical Shield, Boomerang, Power Bracelet,
     Letter, Recorder, Food, 08 Bombs
New Items this Chapter:  Container Heart
     Magical Boomerang

----------------------
Dungeon III Room G-07

Welcome to the single shortest, easiest dungeon in the game.  Go north to Room
F-07.

----------------------
Dungeon III Room F-07
Kill the Goriyas, then go north to Room E-07.

----------------------
Dungeon III Room E-07

Kill the Ropes (they charge at you in the Second Adventure, but aren't anymore
dangerous then they were in the first).  Take the Bombs that appear, and go
north to Room D-07.

----------------------
Dungeon III Room D-07
New Item: Map

Kill the Goriyas while dodging the fireballs to open the north door.  Take the
Map, and go north to Room C-07.

----------------------
Dungeon III Room C-07
New Item: Key

Kill the Stalfos (remember to use your Magical Shield to absorb their Sword
Beams).  Take the Key that appears, then go north to Room B-07.

----------------------
Dungeon III Room B-07

Grumbles the Goblin returns triumphantly for the Second Adventure.  Feed him
some Food to make him disappear.  Go north to Room A-07.

----------------------
Dungeon III Room A-07
New Item: Magical Boomerang

Kill the Goriyas, and the Magical Boomerang will appear.  Take it, then go
south back to Room B-07.

----------------------
Dungeon III Room B-07

Go south to Room C-07.

----------------------
Dungeon III Room C-07

Go south to Room D-07.

----------------------
Dungeon III Room D-07

Go south to Room E-07.

----------------------
Dungeon III Room E-07

Go south to Room F-07.

----------------------
Dungeon III Room F-07

Go east to Room F-08.

----------------------
Dungeon III Room F-08
New Item: Container Heart

Boss: Dodongo x3
You're fighting the boss in this dungeon a bit prematurely.  There's not much
to it... you've fought 3 Dodongos before, in the First Adventure.  Remember, to
either make the Dodongos swallow two bombs by dropping a Bomb directly in their
path, or else kill them by stunning them (place a bomb just outside their path)
and using a single sword strike.

Take the Container Heart that appears, then go south to Room G-08.

----------------------
Dungeon III Room G-08
New Item: Compass

Kill the Wall Masters that appear, then take the Compass.  Push the center
block on the vertical column of stone blocks towards the middle of the room,
then go down the stairset that appears.  Go through the tunnel to Room C-01.

----------------------
Dungeon III Room C-01
New Item: Key

Kill the Goriyas, and take the Key.  Go north to Room B-01.

----------------------
Dungeon III Room B-01

Take the Triforce Fragment, and you will be transported back outside.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                Journey to the D
      ----zzzz--------zzzz----                     [0407]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  9 Container Hearts
     White Sword, Blue Ring, Magical Shield, Magical Boomerang, Power
     Bracelet, Letter, Recorder, 08 Bombs
New Items this Chapter:  Blue Candle

--------------------
Overworld Acre D-13

Go south to Room E-13.

--------------------
Overworld Acre E-13

Kill the Octoroks, then go east to Acre E-14.

--------------------
Overworld Acre E-14

Kill the Moblins, then go north to Acre D-14.

--------------------
Overworld Acre D-14

Kill the Moblins, then go north to Acre C-14.

--------------------
Overworld Acre C-14

Kill the Octoroks, then go west to Acre C-13.

--------------------
Overworld Acre C-13

Kill the Tektites, then go north to Acre B-13.

--------------------
Overworld Acre B-13

Go north to Acre A-13.

--------------------
Overworld Acre A-13
New Item: Blue Candle

Kill the Tektites, then enter the cave.  Purchase a Blue Candle for 60 Rupees.
Leave the cave, then go south back to Acre B-13.

--------------------
Overworld Acre B-13

Go west to Acre B-12.

--------------------
Overworld Acre B-12

Push the stone on the far right to the south, and a stairset will appear.  Go
down the stairs to Dungeon 4.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----               Dungeon Four: The D
      ----zzzz--------zzzz----                     [0408]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  9 Container Hearts
     White Sword, Blue Ring, Magical Shield, Magical Boomerang, Power
     Bracelet, Letter, Recorder, Blue Candle, 08 Bombs
New Items this Chapter:  Bomb Expansion, Container Heart
     Book of Magic, Raft

---------------------
Dungeon IV Room H-02

Before you progress any further in this dungeon, make sure you have 150 rupees,
or close to it.  You're going to need them later in the dungeon.  Go west to
Room H-01.

---------------------
Dungeon IV Room H-01
New Item: Key

Light the room with the Blue Candle, then kill the Keese and Zols while dodging
the Bubbles.  Take the Key that appears, then go east back to Room H-02.

---------------------
Dungeon IV Room H-02

Go north to Room G-02.

---------------------
Dungeon IV Room G-02

Miniboss: Digdogger
Play the Recorder to shrink Digdogger down to size.  Kill the three eyes with
Sword strikes while dodging the fireballs from the statues.

Go west to Room G-01.

---------------------
Dungeon IV Room G-01
New Item: Compass

Kill the Darknuts and Pols Voice, and take the Compass that appears.  Remember
to let the Darknuts come to you.  Go north to Room F-01.

---------------------
Dungeon IV Room F-01

Light the room with the Blue Candle.  This room has two new enemies:  Red and
Blue Bubbles.  When you are struck by a Red Bubble, then it steals your ability
to use the Sword.  Permanently.  The only way to get your Sword back is to
touch a Blue Bubble.  Kill the Darknuts while dodging the Red and Blue Bubbles
in the room.

Go east to Room F-02.

---------------------
Dungeon IV Room F-02

Miniboss: Aquamentus
Defeat Aquamentus by standing on the left side of the room and firing Sword
Beams at it (if you have full health), or running in and slashing at its head.
Its fireballs can be absorbed by the Magical Shield.

Go east to Room F-03.

---------------------
Dungeon IV Room F-03
New Item: Book of Magic

Kill the Pols Voice, Gibdos and Keese.  Push the center block in the far left
column of vertical bocks to the right to reveal a stairset.  Take the Book of
Magic, which is bloody worthless without the Magical Rod, but oh well.  Return
back up the ladder and go west back to Room F-02.

---------------------
Dungeon IV Room F-02

Go west back to Room F-01.

---------------------
Dungeon IV Room F-01

Go north to Room E-01.

---------------------
Dungeon IV Room E-01
New Item: Key

Kill the Darknuts in this pain of a room.  Take the Key that appears, then go
east to Room E-02.

---------------------
Dungeon IV Room E-02

Kill the Darknuts.  Walk into the east wall to pass through an invisible
barrier to Room E-03.

---------------------
Dungeon IV Room E-03
New Item: Bomb Expansion

Pay Impa 100 Rupees for a Bomb Expansion.  Go west back to Room E-02.

---------------------
Dungeon IV Room E-02

Go west to Room E-01.

---------------------
Dungeon IV Room E-01

Go north to Room D-01.

---------------------
Dungeon IV Room D-01

Dodge the Blade Traps set up to guard the walls.  Kill the Zols in the room,
then go east to Room D-02.  To reach the door safely, then set off the traps in
the north or south of the room, then run to the door while the Blade Traps
reset.

---------------------
Dungeon IV Room D-02
New Item: Key

Kill the Gibdos, Pols Voice and Keese.  Take the Key that appears.  Bomb the
east wall and go through the crack to Room D-03.

---------------------
Dungeon IV Room D-03

Take the Rupees, then go west back to Room D-02.

---------------------
Dungeon IV Room D-02

Go north to Room C-02.

---------------------
Dungeon IV Room C-02

Push the stone block to north, which will open up the path leading to the left
and right.  Bomb the east wall and pass through the crack to Room C-03.

---------------------
Dungeon IV Room C-03

Miniboss: Dodongo
Kill the Dodongo by dropping bombs in its path, or stunning it with a bomb and
hitting it with a Sword strike.

Go north to Room B-03.

---------------------
Dungeon IV Room B-03
New Item: Map

Kill the Darknuts, and take the Map that appears.  Go south back to Room C-03.

---------------------
Dungeon IV Room C-03

Go west back to Room C-02.

---------------------
Dungeon IV Room C-02

Push the stone block to the left, then go north to Room B-02.

---------------------
Dungeon IV Room B-02

Light the room with the Blue Candle, then kill the Keese with the Magic
Boomerang.  A Key will appear on the other side of the moat, but we won't be
able to reach it for the time being.  Bomb the north wall and pass through to
Room A-02.

---------------------
Dungeon IV Room A-02

In this room, Impa offers you a choice: Either leave behind a Container Heart,
or 50 rupees.  Pay 50 rupees!  Go east to Room A-03.

---------------------
Dungeon IV Room A-03

In the center of the room are a pair of two blocks.  Push the one on the left
to reveal a stairset.  Go down the stairs and through the tunnel to Room G-04.

---------------------
Dungeon IV Room G-04

Dodge the Red Bubbles.  If they hit you, you'll have to go back to Room A-03
through the tunnel and touch one of the Blue Bubbles to regain the use of your
sword.  Go north to Room F-04.

---------------------
Dungeon IV Room F-04
New Item: Container Heart

Boss: Digdogger
Play the Recorder, and attack Digdogger after he shrinks while dodging the
fireballs from the statue.

Take the Container Heart, then go north to Room E-04.

---------------------
Dungeon IV Room E-04

DO NOT TAKE THE TRIFORCE FRAGMENT JUST YET.  Go around to the north side of the
room and walk through the north wall to Room D-04.

---------------------
Dungeon IV Room D-04

Kill the Darknuts, then go north to Room C-04.

---------------------
Dungeon IV Room C-04

Miniboss: Dodongo x3

Kill the Dodongos by dropping bombs in front of them so they swallow them, or
stunning them with bomb explosions and attacking them with swords.

Go north to Room B-04.

---------------------
Dungeon IV Room B-04
New Item: Raft

Kill the Pols Voice and Darknuts.  On the left side of the room, there is an L-
shaped formation of stone blocks.  Go over to the left side of this formation,
and push on the stone block directly adjacent to the west door (be careful you
don't go through the door, or you'll have to go all the way back around through
the Triforce room).  Go down the stairset that appeared and take the Raft.  Go
back up the ladder and south back to Room C-04.

---------------------
Dungeon IV Room C-04

Go south back to Room D-04.

---------------------
Dungeon IV Room D-04

Go south, through the walk-through wall, to Room E-04.

---------------------
Dungeon IV Room E-04

Take the Triforce Fragment, and you'll be transported back outside.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                Journey to the Z
      ----zzzz--------zzzz----                     [0409]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  10 Container Hearts
     White Sword, Blue Ring, Magical Shield, Magical Boomerang, Power
     Bracelet, Letter, Recorder, Blue Candle, Book of Magic, Raft,
     12 Bombs
New Items this Chapter:  Container Heart
     Arrow

--------------------
Overworld Acre B-12

Go west to Acre B-11.

--------------------
Overworld Acre B-11

Kill the Tektites, then go west to Acre B-10.

--------------------
Overworld Acre B-10

Dodge the Boulders, then go west to Acre B-09.

--------------------
Overworld Acre B-09

Dodge the Boulders, then go west to Acre B-08.

--------------------
Overworld Acre B-08

Dodge the Boulders, then go south to Acre C-08.

--------------------
Overworld Acre C-08

Dodge the Peahats, and go east to Acre C-09.

--------------------
Overworld Acre C-09

Dodge the Peahats, and go east to Acre C-10.

--------------------
Overworld Acre C-10
</pre><pre id="faqspan-4">
Kill the Leevers, and go east to Acre C-11.

--------------------
Overworld Acre C-11

Kill the Leevers, and go east to Acre C-12.

--------------------
Overworld Acre C-12

Kill the Leevers, dodge the Peahats, and go east to Acre C-13.

--------------------
Overworld Acre C-13

Kill the Tektites, then go east to Acre C-14.

--------------------
Overworld Acre C-14

Kill the Octoroks, then go east to Acre C-15.

--------------------
Overworld Acre C-15

Kill the Octoroks, then go south to Acre D-15.

--------------------
Overworld Acre D-15

Kill the Octoroks, then go east to Acre D-16.

--------------------
Overworld Acre D-16

Kill the Octoroks, then step onto the dock.  You will automatically use the
Raft, and sail north to Acre C-16.

--------------------
Overworld Acre C-16
New Item: Container Heart

Enter the Building, where Impa will offer you a 2nd Potion or a Container
Heart.  Take the Container Heart.  Go back outside the building and go south
back to Acre D-16.

--------------------
Overworld Acre D-16

Go west to Acre D-15.

--------------------
Overworld Acre D-15

Go north to Acre C-15.

--------------------
Overworld Acre C-15

Go west to Acre C-14.

--------------------
Overworld Acre C-14

Go west to Acre C-13.

--------------------
Overworld Acre C-13

Go west to Acre C-12.

--------------------
Overworld Acre C-12

Kill the Leevers, then go west to Acre C-11.

--------------------
Overworld Acre C-11

Kill the Leevers, then go west to Acre C-10.

--------------------
Overworld Acre C-10

Kill the Leevers, then go west to Acre C-09.

--------------------
Overworld Acre C-09

Dodge the Peahats and go south to Acre D-09.

--------------------
Overworld Acre D-09

Kill the Octoroks, then go south to Acre E-09.

--------------------
Overworld Acre E-09

Kill the Leevers, then go south to Acre F-09.

--------------------
Overworld Acre F-09

Kill the Octoroks, then go south to Acre G-09.

--------------------
Overworld Acre G-09

Kill the Octoroks, then go west to Acre G-08.

--------------------
Overworld Acre G-08

Kill the Octoroks, then go west to Acre G-07.

--------------------
Overworld Acre G-07

Kill the Octoroks, then go west to Acre G-06.

--------------------
Overworld Acre G-06

Kill the Octoroks.  Cross the river using the bridge, and go west to Acre G-05.

--------------------
Overworld Acre G-05

Kill the Octoroks, then go north to Acre F-05.

--------------------
Overworld Acre F-05

Kill the Octoroks, then go north to Acre E-05.

--------------------
Overworld Acre E-05
New Item: Arrow

Kill the Octoroks, then enter the cave.  Purchase the Arrow for 80 rupees.
Leave the cave, and go south back to Acre F-05.

--------------------
Overworld Acre F-05

Go south to Acre G-05.

--------------------
Overworld Acre G-05

Go east to Acre G-06.

--------------------
Overworld Acre G-06

Cross the bridge to the east side of the river, then go north to Acre F-06.

--------------------
Overworld Acre F-06

Kill the Octorok, then step onto the dock.  You will automatically use the Raft
and sail north to Acre E-06.

--------------------
Overworld Acre E-06

Dodge the Peahat.  Enter Dungeon Five.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----               Dungeon Five: The Z
      ----zzzz--------zzzz----                     [0410]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  11 Container Hearts
     White Sword, Blue Ring, Magical Shield, Magical Boomerang, Power
     Bracelet, Letter, Recorder, Blue Candle, Book of Magic, Raft, Arrow,
     12 Bombs
New Items this Chapter:  Container Heart
     Bow

--------------------
Dungeon V Room H-03

Go north to Room G-03.

--------------------
Dungeon V Room G-03

Light the room with the Blue Candle, then kill the Zols while dodging Blade
Traps and fireballs.  Go west to Room G-02.

--------------------
Dungeon V Room G-02

Dodge the Blade Traps and kill the Like-Likes.  Go south to Room H-02.

--------------------
Dungeon V Room H-02

Just dodge the Wizzrobes and Red/Blue Bubbles (unless you want to waste most of
your life meter).  Run down the stairs and through the tunnel to Room A-02.

--------------------
Dungeon V Room A-02

Kill the Blue Wizzrobes, then push the center block in the left-most column of
vertical blocks to the right.  The door on east side of the room will open.  Go
through it to Room A-03.

--------------------
Dungeon V Room A-03

A Gohma Miniboss waits here, but you can't hurt him until you get the Bow to go
with the Arrow you should have bought before entering this dungeon.  Go south
to Room B-03.

--------------------
Dungeon V Room B-03
New Item: Bow

Dodge the Red Bubbles, and go down the stairs.  Take the Bow from the basement
room, then climb back up.  Go north back to Room A-03.  If you get hit by one
of the Red Bubbles, you'll have to return to Room H-02 to touch a Blue Bubble.

--------------------
Dungeon V Room A-03
New Item: Key

Miniboss: Gohma
Kill Gohma by launching three arrows directly into his eye.  Your Magical
Shield cannot absorb his fireballs.

Take the Key that appears, and go west back to Room A-02.

--------------------
Dungeon V Room A-02

Go back down the stairs and through the tunnel to Room H-02.

--------------------
Dungeon V Room H-02

Go north back to Room G-02.

--------------------
Dungeon V Room G-02

Kill the Like-Likes and dodging the Blade Traps, then go west to Room G-01.

--------------------
Dungeon V Room G-01
New Item: Map

Light the room with the Blue Candle, then kill the Vires while dodging the
Bubbles, then take the Map that appears.  Go north to Room F-01.

--------------------
Dungeon V Room F-01

Dodge the Wizzrobes and Bubbles in this room, and run north to Room E-01.

--------------------
Dungeon V Room E-01

Dodge the Blade Traps and Wizzrobes, and go east to Room E-02.

--------------------
Dungeon V Room E-02
New Item: Compass

Kill the Zols (all you can see is their eyes), then take the Compass that
appears.  Go north to Room D-02.

--------------------
Dungeon V Room D-02

Ignore the Wizzrobes and Like-Likes.  Run east to Room D-03.

--------------------
Dungeon V Room D-03

Miniboss: Manhandla
Kill the Manhandla by dropping a bomb onto its heads, or by attacking each head
with your sword.  Bombs are the preferred method.

Take the Blue Rupee that appears when Manhandla dies, then go north to Room C-
03.

--------------------
Dungeon V Room C-03

Kill the Keese with the Magical Boomerang, then go down the stairs and through
the tunnel to Room B-02.

--------------------
Dungeon V Room B-02

Kill or dodge the Vires, and go west to Room B-01.

--------------------
Dungeon V Room B-01
New Item: Container Heart

Boss: Gleook
The Gleeok has three heads this time around.  As always, ignore self
preservation and just attack the Gleeok's heads from the right without
stopping.  When the heads detach and start flying around the room, ignore it
and move on to the next head.

Take the Container Heart that the Gleeok leaves behind, then go north to Room
A-01.

--------------------
Dungeon V Room A-01

Take the Triforce Fragment, and you will be transported back outside.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Journey to the Wizzrobe's Hat
      ----zzzz--------zzzz----                     [0411]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  12 Container Hearts
     White Sword, Blue Ring, Magical Shield, Magical Boomerang, Power
     Bracelet, Letter, Recorder, Blue Candle, Book of Magic, Raft,
     Bow & Arrow, 12 Bombs
New Items this Chapter:  Magical Sword

--------------------
Overworld Acre E-06

Go south to Acre F-06.

--------------------
Overworld Acre F-06

Kill the Octoroks and go south to Acre G-06.

--------------------
Overworld Acre G-06

Kill the Octoroks, then cross to the west side of the river.  Go west to Acre
G-05.

--------------------
Overworld Acre G-05

Kill the Octoroks, and buy more Potion if you need/want to.  Go west to Acre G-
04.

--------------------
Overworld Acre G-04

Kill the Moblins and Octoroks, then go north to Acre F-04.

--------------------
Overworld Acre F-04

Kill the Moblins, then go west to Acre F-03.

--------------------
Overworld Acre F-03

Kill the Moblins, then go west to Acre F-02.

--------------------
Overworld Acre F-02

Kill the Moblins, then go south to Acre G-02.

--------------------
Overworld Acre G-02

Kill the Moblins, then go north, west, south and then west to reach Acre G-01.

--------------------
Overworld Acre G-01

Dodge the Peahats, and go north to Acre F-01.

--------------------
Overworld Acre F-01

Kill the Lynels, then go north up the stairs to Acre E-01.

--------------------
Overworld Acre E-01

Do the Ghini Rupee Trick if you need money, then go east to Acre E-02.

--------------------
Overworld Acre E-02

Do the Ghini Rupee Trick if you need money, then go north to Acre D-02.

--------------------
Overworld Acre D-02

Do the Ghini Rupee Trick if you need money, then go east to Acre D-03.

--------------------
Overworld Acre D-03

Dodge the Peahats and go west to Acre D-04.

--------------------
Overworld Acre D-04

Go north up the eastern stairset to Acre C-04.

--------------------
Overworld Acre C-04

Go east to Acre C-05.

--------------------
Overworld Acre C-05

Go east to Acre C-06.

--------------------
Overworld Acre C-06

Dodge the Peahats, and go north to Acre B-06.

--------------------
Overworld Acre B-06

Dodge the Peahats, and go east to Acre B-07.

--------------------
Overworld Acre B-07

Dodge the Boulders, and go east to Acre B-08.

--------------------
Overworld Acre B-08

Dodge the Boulders, and go north to Acre A-08.

--------------------
Overworld Acre A-08

Kill the Lynels, then go east to Acre A-09.

--------------------
Overworld Acre A-09

Dodge the Boulders, and go east to Acre A-10.

--------------------
Overworld Acre A-10
New Item: Magical Sword

Push the stone at the tip of the arrow to the south to reveal a stairset.  Go
down it, and if you have 12 heart containers then Impa will allow you to take
the Magical Sword.  Leave the cave, then go west to Acre A-09.

--------------------
Overworld Acre A-09

Dodge the Boulders, and go west back to Acre A-08.

--------------------
Overworld Acre A-08

Go south, down the stairs, back to Acre B-08.

--------------------
Overworld Acre B-08

Dodge the Boulders, and go west back to Acre B-07.

--------------------
Overworld Acre B-07

Dodge the Boulders, and go west back to Acre B-06.

--------------------
Overworld Acre B-06

Dodge the Peahat, and go south back to Acre C-06.

--------------------
Overworld Acre C-06

Dodge the Peahat, and go west back to C-05.

--------------------
Overworld Acre C-05

Go west back to Acre C-04.

--------------------
Overworld Acre C-04

Go south back to Acre D-04.

--------------------
Overworld Acre D-04

Go west, back to Acre D-03.

--------------------
Overworld Acre D-03

Dodge the Peahats, and go west back to Acre D-02.

--------------------
Overworld Acre D-02

Do the Ghini Rupee Trick if you need rupees, then go west back to Acre D-01.

--------------------
Overworld Acre D-01

Kill the Ghini, then play the Recorder to turn one of the gravestones into a
stairset.  Go down the stairs to Dungeon 6.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----         Dungeon Six: The Wizzrobe's Hat
      ----zzzz--------zzzz----                     [0412]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  12 Container Hearts
     Magical Sword, Blue Ring, Magical Shield, Magical Boomerang, Power
     Bracelet, Letter, Recorder, Blue Candle, Book of Magic, Raft,
     Bow & Arrow, 12 Bombs
New Items this Chapter:  Container Heart
     Stepladder

---------------------
Dungeon VI Room H-04

Go north to Room G-04.

---------------------
Dungeon VI Room G-04

Light the room with the Blue Candle.  Kill the Wizzrobes and take the Bomb that
appears.  Go north to room F-04.

---------------------
Dungeon VI Room F-04

Ignore the Wizzrobes and Like-Likes.  Go west to Room F-03.

---------------------
Dungeon VI Room F-03

Kill the Vires while dodging the Bubbles, then go west to Room F-02.

---------------------
Dungeon VI Room F-02

Ignore the Wizzrobes and Like-Likes, and dodge the Fireballs and Bubbles.  Run
west to Room F-01.

---------------------
Dungeon VI Room F-01
New Item: Stepladder

Step into the room, then quickly step back into the doorway to avoid the Blade
Traps.  Run around to the center of the room while the Blade Traps reset.  Push
the stone block on the far left of the room to the south to reveal a stairset
in the northeast corner.  Set off the Blade Trap in the northeast corner, then
run down the stairs while the Blade Trap resets.  Take the Stepladder, then
climb back up the ladder and go east back to Room F-02.

---------------------
Dungeon VI Room F-02

Dodge the Wizzrobes, Like-Likes, Bubbles and Fireballs.  Go north to Room E-02.

---------------------
Dungeon VI Room E-02

In this room, Impa will say that "South of the arrow mark hides a secret."
This points you to the Magical Sword, we already got.  Bomb the east wall and
go through the crack to Room E-03.

---------------------
Dungeon VI Room E-03
New Item: Map

Dodge the Blade Traps and kill the Like-Likes.  Take the Map that appears, and
go east to Room E-04.

---------------------
Dungeon VI Room E-04

Kill or dodge the Wizzrobes.  Bomb the north wall, and go through the crack to
Room D-04.

---------------------
Dungeon VI Room D-04

Kill the Keese and go north to Room C-04 (we'll get the Compass later).

---------------------
Dungeon VI Room C-04

Ignore the Blue Bubbles (they're harmless).  Walk into the west wall to pass
through to Room C-03.

---------------------
Dungeon VI Room C-03

Kill the Vires, then go south to Room D-03.

---------------------
Dungeon VI Room D-03

Kill the Wizzrobes while dodging the Red/Blue Bubbles, then bomb the east wall.
Pass through the crack to Room D-04.

---------------------
Dungeon VI Room D-04
New Item: Compass

Take the Compass, then return to Room D-03.

---------------------
Dungeon VI Room D-03

Go north back to Room C-03.

---------------------
Dungeon VI Room C-03

Go east, back through the wall, to Room C-04.

---------------------
Dungeon VI Room C-04

Push the stone block on the far left of the center horizontal row to reveal a
stairset.  Go down the stairs and through the tunnel to Room A-04.

---------------------
Dungeon VI Room A-04

Kill the Keese, then bomb the south wall.  Go through the crack to
Room B-04.

---------------------
Dungeon VI Room B-04
New Item: Key

Ignore the Wizzrobes.  Take the Key, then go north back to Room A-04.

---------------------
Dungeon VI Room A-04

Go east to Room A-05.

---------------------
Dungeon VI Room A-05

Miniboss: Gleeok
A two-headed Gleeok waits for you in this room.  This will be easy, as your
Magical Sword in addition to your 12 Container Hearts makes this far too easy.
Just kill the Gleeok quickly with no regard to keeping your health up, then go
east to Room A-06.

---------------------
Dungeon VI Room A-06

This room is tricky.  You have to quickly run forward and push the stone block
that sits right in front of the western door to the right, which will reveal a
stairset in the northeast corner.  You now have to run to the staircase while
dodging the Red Bubbles.  If one of the Red Bubbles hits you, then you have to
backtrack to Room C-04 and touch one of the Blue Bubbles in that room.

Once you make it to the stairs without hitting a Red Bubble, then pass through
the tunnel to Room D-06.

---------------------
Dungeon VI Room D-06

Miniboss: Manhandla
Kill the Manhandla with the Magic Sword or with Bombs - both options will kill
a head in one hit.

Pass through the door to the north to Room C-06.

---------------------
Dungeon VI Room C-06
New Item: Container Heart

Boss: Gohma
Kill Gohma by launching three arrows directly into its eye.  Run in small
circles to avoid the Fireballs from the statues, or absorb them with your
Magical Shield (Gohma's fireballs cannot be absorbed).

Take the Container Heart and go north to Room B-06.

---------------------
Dungeon VI Room B-06

Take the Triforce Fragment, and you will be transported back outside.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----              Journey to the Spiral
      ----zzzz--------zzzz----                     [0413]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  13 Container Hearts
     Magical Sword, Blue Ring, Magical Shield, Magical Boomerang, Power
     Bracelet, Letter, Recorder, Blue Candle, Book of Magic, Raft,
     Bow & Arrow, Stepladder, 12 Bombs
New Items this Chapter:  Container Heart

--------------------
Overworld Acre D-01

Do the Ghini Rupee Trick if you need Rupees, then go south to Acre E-01.

--------------------
Overworld Acre E-01

Do the Ghini Rupee Trick if you need Rupees, then go south to Acre F-01.

--------------------
Overworld Acre F-01

Kill the Lynels, then go south to Room G-01.

--------------------
Overworld Acre G-01

Dodge the Peahats, and go east to Room G-02.

--------------------
Overworld Acre G-02

Kill the Moblins, and go east to Acre G-03.

--------------------
Overworld Acre G-03

Kill the Moblins, then go north to Acre F-03.

--------------------
Overworld Acre F-03

Kill the Moblins, then go east to Acre F-04.

--------------------
Overworld Acre F-04

Kill the Moblins, then go east to Acre F-05.

--------------------
Overworld Acre F-05

Kill the Octoroks, then go south to Acre G-05.

--------------------
Overworld Acre G-05

Kill the Octoroks.  Step into the Apothecary Shop and buy more Potion if you
need to, then go east to Acre G-06.

--------------------
Overworld Acre G-06

Kill the Octoroks, then cross to the east side of the river.  Go east to Acre
G-07.

--------------------
Overworld Acre G-07

Kill the Octoroks, then go east to Acre G-08.

--------------------
Overworld Acre G-08

Kill the Octoroks, then go east to Acre G-09.

--------------------
Overworld Acre G-09

Kill the Octoroks, then go south to Acre H-09.

--------------------
Overworld Acre H-09

Kill the Octoroks, then go east to Acre H-10.

--------------------
Overworld Acre H-10

Kill the Tektites, then go east to Acre H-11.

--------------------
Overworld Acre H-11

Kill the Tektites, then go east to Acre H-12.

--------------------
Overworld Acre H-12

Kill the Leevers, then go east to Acre H-13.

--------------------
Overworld Acre H-13

Kill the Octoroks, then go east to Acre H-14.

--------------------
Overworld Acre H-14

Kill the Octoroks, then go east to Acre H-15.

--------------------
Overworld Acre H-15

Kill the Octoroks, then go east to Acre H-16.

--------------------
Overworld Acre H-16

Kill the Octoroks, then go north to Acre G-16.

--------------------
Overworld Acre G-16

Kill the Octoroks, then go north to Acre F-16.

--------------------
Overworld Acre F-16
New Item: Container Heart

Kill the Octoroks, then use the Stepladder to go out along the broken docks and
take the Container Heart.  Go south back to Acre G-16.

--------------------
Overworld Acre G-16

Go west to Acre G-15.

--------------------
Overworld Acre G-15.

Kill the Moblins and Octoroks, the go west to Acre G-14.

--------------------
Overworld Acre G-14

Go north to Acre F-14.

--------------------
Overworld Acre F-14

Kill the Moblins, then go west to Acre F-13.

--------------------
Overworld Acre F-13

Kill the Moblins, then go south to Acre G-13.

--------------------
Overworld Acre G-13

This next part is tricky, so read carefully.  Equip your Blue Candle, and hug
the northern border of trees.  Walk all the way to the left until you reach the
corner, where an extra tree sticks out further then the rest of the western
wall.  Face to the west, and use your Blue Candle.  It will burn away the bush
on the other side of the Acre, revealing a stairset.  Go north back to Acre F-
13.

--------------------
Overworld Acre F-13

Go west to Acre F-12.

--------------------
Overworld Acre F-12

Kill the Moblins, then go south to Acre G-12.

--------------------
Overworld Acre G-12

Kill the Moblins, then go east to Acre G-13.

--------------------
Overworld Acre G-13

Go down the stairset you opened up earlier to the seventh dungeon.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Dungeon Seven: The Spiral
      ----zzzz--------zzzz----                     [0414]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  14 Container Hearts
     Magical Sword, Blue Ring, Magical Shield, Magical Boomerang, Power
     Bracelet, Letter, Recorder, Blue Candle, Book of Magic, Raft,
     Bow & Arrow, Stepladder, 12 Bombs
New Items this Chapter:  Container Heart
     Red Candle

----------------------
Dungeon VII Room G-02

Go west to Room G-01.

----------------------
Dungeon VII Room G-01
New Item: Compass

Kill the Zols while dodging the Blade Traps guarding the walls and door.  Take
the Compass, then go east back to Room G-02.

----------------------
Dungeon VII Room G-02

Go east to Room G-03.

----------------------
Dungeon VII Room G-03

Kill the Darknuts (much easier with the Magic Sword), and use your Bow & Arrow
to kill the Pols Voice.  Go east to Room G-04.

----------------------
Dungeon VII Room G-04

Light the room with the Blue Candle, then kill the Darknuts while dodging the
Red/Blue Bubbles.  Go east to Room G-05.

----------------------
Dungeon VII Room G-05

Kill the Darknuts and Gibdos while dodging the Bubbles.  There are four
diagonal rows of stone blocks in this room.  Go to the second one from the left
(the one which begins in the southwest corner), and count four from the left to
the right.  Push the stone block to the left to reveal a stairset in the
northeast corner.  Go down the stairs and through the tunnel to Room A-03.

----------------------
Dungeon VII Room A-03

Kill the Keese in the room, then go south to Room B-03.

----------------------
Dungeon VII Room B-03
New Item: Key, Red Candle

Kill the Darknuts with the Magical Sword and the Pols Voice with the Bow and
Arrow.  Take the Key, then go to the pair of blocks in the center of the room.
Push the one on the left to the south, and a stairset will appear in the
northeast corner.  Go down the stairs, take the Red Candle, then climb back up
and go north back to Room A-03.

----------------------
Dungeon VII Room A-03

Push aside the left block and go down the stairset, through the tunnel back to
Room G-05.

----------------------
Dungeon VII Room G-05

Dodge the Bubbles and go east to Room G-06.

----------------------
Dungeon VII Room G-06

Miniboss: Manhandla
Kill the Manhandla with single Magical Sword strikes or bombs.

Push the block on the far left of the room to open the doors.  Go east to Room
G-07.

----------------------
Dungeon VII Room G-07

Light the room with the Red Candle, and kill the Darknuts while dodging the
Bubbles.  Remember to use your Stepladder to stand safely over the moats and
avoid both the Bubbles and the Darknuts.  Go north to Room F-07.

----------------------
Dungeon VII Room F-07
New Item: Map

Kill the Darknuts while dodging the Bubbles in this room, and take the Map that
appears.  Go north to Room E-07.

----------------------
Dungeon VII Room E-07

Kill the Darknuts, then go north to Room D-07.

----------------------
Dungeon VII Room D-07

Kill the Darknuts, then go north to Room C-07.

----------------------
Dungeon VII Room C-07

Miniboss: Gohma
Kill Gohma by shooting him in the eye with three arrows.  Dodge or absorb the
fireballs from the statues, but just dodge Gohma's fireballs (which cannot be
blocked by the Magical Shield).

Go north to Room B-07.

----------------------
Dungeon VII Room B-07
New Item: Key

Kill the Keese in the room while dodging the Blade Traps that guard the walls.
Take the key, then push the block on the far left of the room to the left,
which will open a stairset in the northeast corner.  Set off the Blade Traps,
then run down the stairset while the Blade Traps reset.  Go through the tunnel
to Room E-04.

----------------------
Dungeon VII Room E-04

Kill the Darknuts, then go north to Room D-04.

----------------------
Dungeon VII Room D-04

Push the stone block to the north to open the path leading west and east.  Only
go east if you have 50 rupees, otherwise you'll have to go west and loop back
around to the start of the dungeon.  Once you have 50 rupees, go east to Room
D-05.

----------------------
Dungeon VII Room D-05

Pay Impa 50 rupees, then go south to Room E-05.

----------------------
Dungeon VII Room E-05

Kill the Darknuts, then go to the second column of diagonal stone blocks.  Push
the fourth one from the left, going right, to reveal a stairset.  This is the
same block you had to push earlier in the dungeon, if you remember its
location.  Go down the stairset and through the tunnel to Room A-07.

----------------------
Dungeon VII Room A-07

Just ignore the Darknuts and Bubbles.  Run west to Room A-06.

----------------------
Dungeon VII Room A-06

Kill the Darknuts while dodging the fireballs.  Go west to Room A-05.

----------------------
Dungeon VII Room A-05
New Item: Container Heart

Boss: Gleeok
Another damn Gleeok!  This one has four heads, meaning it only takes longer to
kill it.  Just keep attacking its heads from the rights, ignoring damage you
take (unless you need to take a Potion), until the Gleeok's heads are all
destroyed.

Take the Container Heart that the Gleeok leaves behind, then go west to Room A-
04.

----------------------
Dungeon VII Room A-04

Take the Triforce Fragment, and you will be transported back outside.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----              Journey to the Vortex
      ----zzzz--------zzzz----                     [0415]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  15 Container Hearts
     Magical Sword, Blue Ring, Magical Shield, Magical Boomerang, Power
     Bracelet, Letter, Recorder, Red Candle, Book of Magic, Raft,
     Bow & Arrow, Stepladder, 12 Bombs
New Items this Chapter: none

--------------------
Overworld Acre G-13

Go north to Acre F-13.

--------------------
Overworld Acre F-13

Kill the Moblins, then go west to Acre F-12.

--------------------
Overworld Acre F-12

Kill the Moblins, then go north up the eastern-most passage to Acre E-12.

--------------------
Overworld Acre E-12

Kill the Moblins, then go north to Acre D-12.

--------------------
Overworld Acre D-12

Kill the Leevers, then go north to Acre C-12.

--------------------
Overworld Acre C-12

Kill the Leevers, dodge the Peahats.  Go east to Acre C-13.

--------------------
Overworld Acre C-13

Kill the Tektites, then go east to Acre C-14.

--------------------
Overworld Acre C-14

Go north (not up the stairs) to acre B-14.

--------------------
Overworld Acre B-14

Dodge the Peahats.  Go east to Acre B-15.

--------------------
Overworld Acre B-15

Kill the Tektites, then go east to Acre B-16.

--------------------
Overworld Acre B-16

Dodge the Peahats.  Go north, through the invisible barrier in the northern
wall, to Acre A-16.

--------------------
Overworld Acre A-16

Enter the building and buy Food.  Go south back to B-16.

--------------------
Overworld Acre B-16

Dodge the Peahats, and go west to Acre B-15.

--------------------
Overworld Acre B-15

Go west to Acre B-14.

--------------------
Overworld Acre B-14

Dodge the Peahats, and go south to Acre C-14.

--------------------
Overworld Acre C-14

Go west to Acre C-13.

--------------------
Overworld Acre C-13

Go north to Acre B-13.

--------------------
Overworld Acre B-13

Go west to Acre B-12.

--------------------
Overworld Acre B-12

Go west to Acre B-11

--------------------
Overworld Acre B-11

Kill the Tektites, then go east to Acre B-10.

--------------------
Overworld Acre B-10

Dodge the Boulders and the Zola.  Using the Stepladder, step out onto the river
about one-fourth of the way along, from the left side of the screen going
right.  Place a bomb on the wall, which will reveal a cave entrance.  Go into
the cave to Dungeon Eight.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Dungeon Eight: The Vortex
      ----zzzz--------zzzz----                     [0416]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  15 Container Hearts
     Magical Sword, Blue Ring, Magical Shield, Magical Boomerang,
     Power Bracelet, Letter, Recorder, Red Candle, Book of Magic, Raft,
     Bow & Arrow, Stepladder, 12 Bombs
New Items this Chapter:  Bomb Expansion, Container Heart
     Magical Rod, Magical Key

-----------------------
Dungeon VIII Room H-08

Go north to Room G-08.

-----------------------
Dungeon VIII Room G-08

Try and dodge the Red Bubbles.  Push the stone block on the left, to the left
to reveal a stairwell.  Go down the stairs and through the tunnel to Room B-01.

-----------------------
Dungeon VIII Room B-01

If you got here without losing the use of your sword, then kill the Goriyas.
Otherwise, you'll have to go east to Room B-02, where there are Blue Bubbles.
At that point, you'll have to reveal another stairwell by pushing the left
stone block to the right, and go down the stairs to Room E-08, then south back
to Room G-08, to try again.

Once you successfully make it to Room B-01 without losing your Sword, kill the
Goriyas and go south, through the wall to Room C-01.

-----------------------
Dungeon VIII Room C-01

Ignore the Dodongos.  Go south to Room D-01.

-----------------------
Dungeon VIII Room D-01

Kill the Wall Masters while dodging the Red Bubbles.  Luckily there is a single
Blue Bubble in this room as well.  The real problem with this room is that the
Wall Masters tend to only patrol the perimeter of the room, and the Red Bubbles
do likewise.  Use a Boomerang to freeze Wall Masters from the center of the
room.

Once all of the Wall Masters are dead, then push the center block in the far
right column to the left.  A stairwell will appear.  Regain the use of your
Sword if you need to, then go down the stairs.  Take the Magical Rod, then go
back up the ladder and north to Room C-01.

-----------------------
Dungeon VIII Room C-01

Go east to Room C-02.

-----------------------
Dungeon VIII Room C-02

Kill the Goriyas and Keese while dodging the Bubbles, then bomb the south wall.
Go through the crack to Room D-02.

-----------------------
Dungeon VIII Room D-02
New Item: Map

Kill the Goriyas, then go north back to Room C-02.

-----------------------
Dungeon VIII Room C-02

Push the center block in the far left vertical column to reveal a stairset.  Go
down the stairs and through the tunnel to Room F-08.

-----------------------
Dungeon VIII Room F-08

Kill the Ropes.  These are flashing, but are otherwise no more powerful or
dangerous then other Ropes.  Go north to Room E-08.

-----------------------
Dungeon VIII Room E-08

Kill the Goriyas.  Go north to Room D-08.

-----------------------
Dungeon VIII Room D-08

Miniboss: Digdogger
Play the Recorder, and Digdogger will split into three parts.  It only takes
two sword slashes with the Magic Sword to destroy each eye.

Go north to Room C-08.

-----------------------
Dungeon VIII Room C-08

Feed Grumbles the Food you should have purchased before entering the dungeon,
then go north to Room B-08.

-----------------------
Dungeon VIII Room B-08

Dodge the Blade Traps, then light the room with the Red Candle or Magic Rod.
Kill the Keese, then go north to Room A-08.

-----------------------
Dungeon VIII Room A-08
New Item: Key

Kill the Goriyas, and take the Key that appears.  Go west to Room A-07.

-----------------------
Dungeon VIII Room A-07

Kill the Goriyas, then go west to Room A-06.

-----------------------
Dungeon VIII Room A-06

Miniboss: Digdogger
Play the Recorder, and Digdogger will split into three parts.  Kill each eye
with two slashes from the Magical Sword.

Bomb the west wall and go through the crack to Room A-05.

-----------------------
Dungeon VIII Room A-05

Light the room with the Red Candle or Magic Rod, then kill the Wall Masters
while dodging the Red Bubbles.  There is a Blue Bubble if you do get hit.  Go
west to Room A-04.

-----------------------
Dungeon VIII Room A-04

Miniboss: Dodongos x3
There are three Dodongos to take on here.  Remember, to kill them you can
either drop bombs directly in their path, or drop it just outside their path
then kill them with a sword slash after the explosion stuns them.

Killing the Dodongos will unlock the west door.  Go west to Room A-03.

-----------------------
Dungeon VIII Room A-03
New Item: Key

Try and avoid the Red Bubbles if you can, but it's no biggie if you do hit
them.  Take the Key, then go to the pair of blocks in the center of the room.
Push the one on the left to the south, and a stairwell will appear.  Go down
the stairs and through the tunnel to Room E-02.

-----------------------
Dungeon VIII Room E-02

Touch the Blue Bubble in this room if you need to, then go west to Room E-01.
Watch out for Wall Masters.

-----------------------
Dungeon VIII Room E-01
New Item: Magical Key

Kill the Stalfos, then go to the vertical line of blocks which begins in the
southwest corner.  Count four blocks to the right, and push that block to the
right to make a stairwell appear.  Go down the stairs and take the Magical Key,
which can be used an unlimited number of times and opens any door in the game.
Go back up the ladder, and east back to Room E-02.

-----------------------
Dungeon VIII Room E-02

Dodge the Red Bubbles (touch the Blue Bubble if you do), and go south to Room
F-02.

-----------------------
Dungeon VIII Room F-02

Push the stone block in the center of the room to the south, then go west to
Room F-01.

-----------------------
Dungeon VIII Room F-01

Kill the Ropes, then walk through the south wall to Room G-01.

-----------------------
Dungeon VIII Room G-01

Kill the Keese and Goriyas while dodging the Bubbles.  Go east to Room G-02.

-----------------------
Dungeon VIII Room G-02

Kill the Keese with the Boomerang, and go east to Room G-03.

-----------------------
Dungeon VIII Room G-03

Kill the Goriyas (use the Magical Rod to get any that might be in the circle of
blocks in the middle), then push aside the stone block on the left.  Go down
the stairs and through the tunnel to Room E-06.

-----------------------
Dungeon VIII Room E-06

Kill the Moldorms, then bomb the south wall.  Go south through the crack to
Room F-06.

-----------------------
Dungeon VIII Room F-06

Kill the Goriyas, and take the Blue Rupee that appears.  Go south to Room G-06.

-----------------------
Dungeon VIII Room G-06

Miniboss: Aquamentus
Kill Aquamentus by standing on the far left of the room, adjacent to his head,
and attacking his head with Sword Beams, Arrows or Magical Rod attacks.

Go left to Room G-05.

-----------------------
Dungeon VIII Room G-05

Kill the Wall Masters in this room.  Dodge the Red Bubbles, but keep an eye on
the beneficial Blue Bubble.  Push the center block in the vertical column of
blocks to the left to open the west door.  Go west to Room G-04.

-----------------------
Dungeon VIII Room G-04
New Item: Bomb Expansion

Pay Impa 100 Rupees for a Bomb Expansion.  This is particularly useful if
you've used up most of your bombs, as you'll be fighting another trio of
Dodongos for this dungeons boss.

Go east back to Room G-05.

-----------------------
Dungeon VIII Room G-05

Go east to Room G-06.

-----------------------
Dungeon VIII Room G-06

Go north to Room F-06.

-----------------------
Dungeon VIII Room F-06

Go north to Room E-06.

-----------------------
Dungeon VIII Room E-06

Go north to Room D-06.

-----------------------
Dungeon VIII Room D-06
New Item: Triforce Fragment

Boss: Dodongo x3
Since you just got done fighting an identical Miniboss not long ago, this
shouldn't be too difficult for you.  Either drop a single bomb just outside
their path so it stuns them, where a single sword strike while then finish them
off.  Or else, drop a bomb directly in their path so they swallow it.  The only
tricky part of this fight is the possibility of running out of bombs, but if
you got the Bomb Expansion from Impa then that shouldn't be a worry.

Take the Heart Container, then go north to Room C-06.

-----------------------
Dungeon VIII Room C-06

Take the Triforce Fragment, and you will be transported back outside the
Dungeon.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----             Journey to Ganon's Head
      ----zzzz--------zzzz----                     [0417]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  16 Container Hearts
     Magical Sword, Blue Ring, Magical Shield, Magical Boomerang, Power
     Bracelet, Letter, Recorder, Red Candle, Book of Magic, Raft,
     Bow & Arrow, Stepladder, Magical Rod, Magical Key, 16 Bombs
New Items this Chapter:  none

--------------------
Overworld Acre B-10

Go west to Acre B-09.

--------------------
Overworld Acre B-09

Dodge the Boulders.  Go west to Acre B-08.

--------------------
Overworld Acre B-08

Dodge the Boulders.  Cross the river and go west to Acre B-07.

--------------------
Overworld Acre B-07

Dodge the Boulders and go west to Acre B-06.

--------------------
Overworld Acre B-06

Ignore the Peahats.  Go west to Acre B-05.

--------------------
Overworld Acre B-05

Kill the Lynels, then go west to Acre B-04.

--------------------
Overworld Acre B-04

Kill the Lynels, then go north up the stairs to Acre A-04.

--------------------
Overworld Acre A-04

Dodge the Boulders, and go west to Acre A-03.

--------------------
Overworld Acre A-03

Kill the Lynels, then go west to Acre A-02.

--------------------
Overworld Acre A-02

Kill the Lynels, then go west to Acre A-01.

--------------------
Overworld Acre A-01

Bomb the rock wall, about a one-third of the way along the screen, from the
right and going left.  A cave entrance will appear.  Go through it to the Last
Dungeon.

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----         The Last Dungeon: Ganon's Head
      ----zzzz--------zzzz----                     [0418]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report:  16 Container Hearts
     Magical Sword, Blue Ring, Magical Shield, Magical Boomerang, Power
     Bracelet, Letter, Recorder, Red Candle, Book of Magic, Raft,
     Bow & Arrow, Stepladder, Magical Rod, Magical Key, 16 Bombs
New Items this Chapter: Red Ring, Silver Arrow

-----------------------
Last Dungeon Room H-05

Go north to Room G-05.

-----------------------
Last Dungeon Room G-05

Normally Impa waits here to turn you away if you haven't completed the Triforce
of Wisdom, but since you have then Impa will have gone.

Go north to Room F-05.

-----------------------
Last Dungeon Room F-05

Dodge the Blade Traps, then light the room with the Red Candle or Magical Rod.
Kill the Zols in the room, then walk through the east wall to Room F-06.

-----------------------
Last Dungeon Room F-06

Light the room with the Red Candle or Magical Rod, then kill the Keese with the
Magical Boomerang.  Pass through the east wall to Room F-07.

-----------------------
Last Dungeon Room F-07

Kill the Wizzrobes in the room, then bomb the north wall.  Go through the crack
to Room E-07.

-----------------------
Last Dungeon Room E-07

Just ignore the Patra.  Go west, through the wall, to Room E-06.

-----------------------
Last Dungeon Room E-06
New Item: Silver Arrow

Kill the Wizzrobes.  Push the Stone Block to the left, then go down the stairs.
Take the Silver Arrow, then go back up the ladder.  Go north through the wall
to Room D-06.

-----------------------
Last Dungeon Room D-06

Dodge the Red Bubbles, and push the stone block on the left to the left to
reveal a stairwell.  Go down the stairs and through the tunnel to Room H-04.

-----------------------
Last Dungeon Room H-04

Touch the Blue Bubble if you need to, then kill the Wizzrobes.  Bomb the north
wall and go through the crack to Room G-04.

-----------------------
Last Dungeon Room G-04

Light the room with the Red Candle or Magical Rod, then kill the Lanmolas with
the Magical Rod.  Take the Bombs that appear, then go west to Room G-03.

-----------------------
Last Dungeon Room G-03

Dodge the Blade Traps and kill the Like-Likes.  Go west to Room G-02.

-----------------------
Last Dungeon Room G-02

Kill the Vires, then take the Blue Rupee that appears.  Go north to Room F-02.

-----------------------
Last Dungeon Room F-02

Light the room with the Red Candle or Magical Rod, then kill the Keese with the
Magical Boomerang.  Go north to Room E-02.

-----------------------
Last Dungeon Room E-02

Push the block in the center of the room to the north, which opens up the path
leading to the left and right.  Bomb the west wall and pass through the crack
to Room E-01.

-----------------------
Last Dungeon Room E-01

Dodge the Red Bubbles and go east, right back into Room E-02.

-----------------------
Last Dungeon Room E-02

Push the stone block to the east this time, opening up the path going north and
south.  Go north to Room D-02.

-----------------------
Last Dungeon Room D-02

Kill the Wizzrobes, then set off the Blade Traps in the south of the room.
Quickly run around them and into the east door as they reset, to Room D-03.

-----------------------
Last Dungeon Room D-03
New Item: Key

Kill the Wizzrobes, and take the Key that appears.  Dodge the Red Bubbles, and
keep an eye on the helpful Blue Bubble.  Bomb the north wall and go through the
crack to Room C-03.

-----------------------
Last Dungeon Room C-03

Kill the Wizzrobes, then go east to Room C-04.

-----------------------
Last Dungeon Room C-04

Kill the Wizzrobes and Like-Likes while dodging the Bubbles.  Go north to Room
B-04.

-----------------------
Last Dungeon Room B-04

Impa will tell you to "Go to the next room."  Go west, through the wall, to
Room B-03.

-----------------------
Last Dungeon Room B-03

Kill the Like-Likes while dodging the Blade Traps.  Go west to Room B-02.

-----------------------
Last Dungeon Room B-02

Kill the Wizzrobes while dodging fireballs and Bubbles.  Go north to Room A-02.

-----------------------
Last Dungeon Room A-02

Ignore the Patra for the moment.  Go west, through the wall, to Room A-01.

-----------------------
Last Dungeon Room A-01
New Item: Red Ring

Kill the Lanmolas using your Magical Rod, then push the left block to the
right.  A stairwell will appear.  Go down the stairs and take the Red Ring.
Climb back up the ladder and go east, back through the wall, to Room A-02.

-----------------------
Last Dungeon Room A-02

Now you're going to have to kill the Patra.  Kill its little offspring that
circle the mother first by standing just outside the perimeter of the circle
and repeatedly attacking with the Magic Sword.  Then go for the mother.  Push
the left block to the left, causing a stairwell to appear.  Go down the stairs
and through the tunnel to Room B-06.

-----------------------
Last Dungeon Room B-06

Kill the Wizzrobes.  Bomb the east wall and go through the crack to Room B-07.

-----------------------
Last Dungeon Room B-07

Kill another Patra the way you got the last one: standing just outside the
perimeter of the circling offspring, then take on the mother.  Go east to Room
B-08.

-----------------------
Last Dungeon Room B-08

Boss: Ganon
Ganon is by far the hardest boss in the game, but this is due mostly to the
amount of damage he is capable of dealing then by how hard it is to actually
kill him.  Ganon moves in a rough circle around the room, stopping every second
or so to fire a barrage of fireballs at you.  This wouldn't seem so bad, except
that he's invisible the whole time.  The single best way to beat Ganon is to
follow Ganon's rough path and attack blindly with the Magical Sword.  After a
few hits, Ganon will appear and be colored dark red.  At this point, shoot him
with a Silver Arrow to kill him.

Go north to Room A-08.

-----------------------
Last Dungeon Room A-08

Slash the flames with your Sword to destroy them, then go stand on the dais
next to Zelda.  Congratulations, the Second Adventure is over.  The game will
now save, returning you to the beginning of the First Adventure.

-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
     -----zzzz-----
    -----zzzzzz-----
   -----zzzzzzzz-----
  -----zzzzzzzzzz-----
 -----zzzzzzzzzzzz-----
-----zz----------zz-----                       Inventory
----zzzz--------zzzz----                        [0500]
 --zzzzzz------zzzzzz--
  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

------
Heart
Found: All Enemies

A Heart replaces up to one empty heart from your maximum health.

----------------
Container Heart
Found: Various Locations

A Container Heart increases your maximum health by one unit.

------
Fairy
Found: All Enemies

Fairies replace up to three empty hearts to your maximum health.

------
Clock
Found: All Enemies

Clocks freeze time in the current room or acre, forcing all enemies to stand in
one place.

------
Rupee
Found: All Enemies

A flashing blue-and-red rupee, the single Rupee adds a single Rupee to your
Rupee total.

---------
5 Rupees
Found: All Enemies
</pre><pre id="faqspan-5">
A blue rupee, the 5 Rupee Pickup adds five Rupees to your Rupee total.

------------
Life Potion
Found: Apothecary Shops

A blue potion, a Life Potion restore all of your health back to its maximum
total.  Best if used when only one hit point remains.  Buying a second Life
Potion will create a red-colored 2nd Potion.

-----------
2nd Potion
Found: Apothecary Shops

A red potion, a 2nd Potion restores all of your health back to its maximum
total.  It then becomes a Life Potion, which can be used again for the same
purpose.

-------
Letter
Found: Acre A-15, First Adventure
       Acre B-02, Second Adventure

The Letter, given to you by Impa, allows you to buy Life Potions and 2nd
Potions from the Apothecaries in the Hyrule Overworld.

-----
Food
Found: Acre D-05, First Adventure
       Acre A-16, Second Adventure

Food is needed to get past Grumbles the Goblin in Dungeon VII of the First
Adventure, and Dungeon III and VIII of the Second Adventure.

------
Sword
Found: Acre H-08, First Adventure
       Acre H-08, Second Adventure

A weak sword given to you by Impa, probably made of wood.  It deals only a
single hit points of damage to enemies.

------------
White Sword
Found: Acre A-11, First Adventure
       Acre A-11, Second Adventure

A moderately strong sword given to you by Impa, once you have 5 Container
Hearts.  It deals two hit points of damage to enemies.

--------------
Magical Sword
Found: Acre C-02, First Adventure
       Acre A-10, Second Adventure

The single most powerful sword in the game, given to you by Impa once you have
12 Container Hearts.  It deals four hit points of damage to enemies.

---------------
Magical Shield
Found: Various Overworld Shops

A powerful shield which can absorb the Fireball attacks from most enemies, but
only works on a few bosses.  It can be stolen easily by Like-Likes.

----------
Boomerang
Found: Dungeon I, First Adventure
       Dungeon I, Second Adventure

The basic Boomerang moves slowly and only covers half the screen, but still has
the ability to kill Gels and Keese in one hit, and to stun most other enemies
for a brief time.

------------------
Magical Boomerang
Found: Dungeon II, First Adventure
       Dungeon III, Second Adventure

An upgrade of the basic Boomerang, the Magical Boomerang moves twice as fast
and travels twice as far.  Twice as useful.

-----
Bomb
Found: All Enemies, Various Overworld Shops

A powerful explosive which is needed to defeat Dodongos, as well as to open
certain doorways in Dungeons.  Use them sparingly, as they're a pain to find
and even harder to keep hold of.

----
Bow
Found: Dungeon I, First Adventure
       Dungeon V, Second Adventure

Useless until you get the Arrow to go with it, the Bow lets you fire the Arrows
for the price of one Rupee per arrow.  Particularly powerful against the Pols
Voice.

------
Arrow
Found: Various Overworld Shops

The basic Arrow, it is particularly effective against the Pols Voice enemies.

-------------
Silver Arrow
Found: Last Dungeon, First Adventure
       Last Dungeon, Second Adventure

This is identical to the basic Arrow in terms of damage, but is the only weapon
to deal the final blow against Ganon.

------------
Blue Candle
Found: Various Overworld Shops

The Blue Candle can light darkened rooms and burn certain bushes.  It can be
used only once per Room/Acre.

-----------
Red Candle
Found: Dungeon VII, First Adventure
       Dungeon VII, Second Adventure

The Red Candle works exactly the same way as the Blue Candle, but can be used
as many times as you like in any one Room or Acre.

----------
Blue Ring
Found: Acre D-05, First Adventure
       Acre A-16, Second Adventure

Available for a whopping 250 rupees, the Blue Ring cuts damage taken in half,
or cuts it by three-quarters when paired with the Red Ring.  It also colors
Link a blue-and-brown color.

---------
Red Ring
Found: Last Dungeon, First Adventure
       Last Dungeon, Second Adventure

The Red Ring, found in the Last Dungeon, cuts all damage in half, or cuts it by
three-quarters when paired with the Blue Ring.  It also colors Link a red-and-
brown color (Red Ring's coloring takes priority over the Blue Ring).

---------------
Power Bracelet
Found: Acre C-05, First Adventure
       Acre C-05, Second Adventure

Found underneath an Armos Statue near the graveyard in the Hyrule Overworld,
the Power Bracelet lets you push aside certain stones on the Overworld, letting
you access certain shortcuts and hidden caves.

---------
Recorder
Found: Dungeon V, First Adventure
       Dungeon II, Second Adventure

The Recorder has numerous uses, the single most useful being the ability to
warp around the Overworld.  Here's exactly how it works:  the Recorder
automatically begins set at Dungeon I.  If you face to the right, then it will
warp you to the next dungeon.  If you face to the left, then it will warp you
to the previous dungeon.  Dungeon I precedes to Dungeon VIII, and Dungeon VIII
proceeds to Dungeon I.  The Last Dungeon cannot be warped to.  In the Second
Adventure, the Recorder warps you to the locations of dungeons as they appeared
in the First Adventure, so they're not necessarily in the same place in the
Second Adventure.

The Recorder is also used to open certain hidden caves in the Hyrule Overworld,
as well as to reduce Digdogger down to size.

-----
Raft
Found: Dungeon III, First Adventure
       Dungeon IV, Second Adventure

Used only twice in the whole game, the Raft is needed to pass along wide bodies
of water, to access a Dungeon and a Container Heart.

-----------
Stepladder
Found: Dungeon IV, First Adventure
       Dungeon VI, Second Adventure

The Stepladder lets you pass across bodies of water which are only one square
wide, i.e. rivers and moats.

------------
Magical Rod
Found: Dungeon VI, First Adventure
       Dungeon VIII, Second Adventure

The Magical Rod works great against enemies such as Gibdos, Like-Likes, and the
Boss Aquamentus.  But since virtually all other powerful enemies, like Darknuts
and Wizzrobes, are immune to the Magical Rod, then its usefulness is limited.

--------------
Book of Magic
Found: Dungeon VIII, First Adventure
       Dungeon IV, Second Adventure

The Book of Magic adds a candle effect to the Magical Rod, letting the Rod
light darkened rooms.

----
Key
Found: All Dungeons, Some Overworld Shops

Keys are good to open a single locked door.  They are found in abundance, and
usually in more quantities then you will ever need.

------------
Magical Key
Found: Dungeon VIII, First Adventure
       Dungeon VIII, Second Adventure

The Magical Key is a master key, which can be use an unlimited number of times
and opens any door in the game.  It basically gives you infinite keys.

----
Map
Found: Most Dungeons

The Map reveals the location of (most) rooms in any given Dungeon, and shows a
small minimap on the status bar.

--------
Compass
Found: Most Dungeons

The Compass reveals the location of the Triforce Fragment in any given Dungeon,
and shows a small ping on the minimap on the status bar.

---------
Triforce
Found: Most Dungeons

The fragments of the Triforce of Wisdom, which Link must gather before he can
challenge Ganon.

-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
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    -----zzzzzz-----
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  -----zzzzzzzzzz-----
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-----zz----------zz-----                   Container Hearts
----zzzz--------zzzz----                        [0600]
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  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
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[0601] First Adventure Container Hearts
[0602] Second Adventure Container Hearts

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                 zz
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      -----zz----------zz-----        First Adventure Container Hearts
      ----zzzz--------zzzz----                     [0601]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
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------------------
Container Heart I
Overworld Acre H-12

Move left along the wall as you enter the acre from the right.  Drop a bomb on
the wall at approximately two lengths of Link's body to reveal a cave entrance.
Inside, Impa will offer you 2nd Potion or a Container Heart.  Take the
Container Heart.

-------------------
Container Heart II
Overworld Acre C-13

Move to the front-right side of the large rock formation in the middle of the
acre.  Drop a bomb onto the rock to blow open a cave.  Step inside, where Impa
will offer you more 2nd Potion or another Container Heart.  As before, take the
Heart Container.

--------------------
Container Heart III
Dungeon I

Gotten for defeating Aquamentus.

-------------------
Container Heart IV
Dungeon II

Gotten for defeating the Dodongo.

------------------
Container Heart V
Dungeon III

Gotten for defeating the Manhandla.

-------------------
Container Heart VI
Overworld Acre C-16

Using the Raft, sail north to Acre D-16.  Enter the building, where Impa will
offer you either a 2nd Potion or a Container Heart.  Take the Container Heart,
obviously.

--------------------
Container Heart VII
Dungeon IV

Gotten for defeating the Gleeok.

---------------------
Container Heart VIII
Overworld Acre F-16

Use the Stepladder to cross the broken docks and reach the Container
Heart.

-------------------
Container Heart IX
Dungeon V

Gotten for defeating the Digdogger.

------------------
Container Heart X
Dungeon VI

Gotten for defeating Gohma.

-------------------
Container Heart XI
Dungeon VII

Gotten for defeating Aquamentus (again).

--------------------
Container Heart XII
Overworld Acre E-08

Using your Red Candle, burn the fifth bush from the right.  Stand far enough
away from the bush that the flame rests more or less on the bush itself.  The
bush will burn away, revealing a stairset.  Go down it, and Impa will offer you
either a 2nd Potion or a Container Heart.  Take the Container Heart, obviously.

---------------------
Container Heart XIII
Dungeon VIII

Gotten for killing the Gleeok (again).

      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----        Second Adventure Container Hearts
      ----zzzz--------zzzz----                     [0602]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

------------------
Container Heart I
Overworld Acre C-01

From the bottom left corner, count two gravestones to the right and one north.
Push the gravestone to the south to reveal a stairset.  Go down the stairs,
where Impa will offer you a 2nd Potion or a Container Heart.  Take the
Container Heart.

-------------------
Container Heart II
Dungeon I

Gotten for killing Aquamentus.

--------------------
Container Heart III
Dungeon II

Gotten for killing the Gleeok.

-------------------
Container Heart IV
Overworld Acre A-07

Play the Recorder.  A stairset will appear.  Go down the stairs, and Impa will
offer you either a 2nd Potion or a Container Heart.  The choice is pretty
obvious.

------------------
Container Heart V
Overworld Acre D-11

Play the Recorder, and a stairset will appear.  Go down the stairs, where Impa
will offer you another 2nd Potion or another Container Heart.  Derf.

-------------------
Container Heart VI
Dungeon III

Gotten for killing the trio of Dodongos.

--------------------
Container Heart VII
Dungeon IV

Gotten for killing the Digdogger.

---------------------
Container Heart VIII
Overworld Acre C-16

Using the Raft, sail north to Acre D-16.  Enter the building, where Impa will
offer you either a 2nd Potion or a Container Heart.  Take the Container Heart,
obviously.

-------------------
Container Heart IX
Dungeon V

Gotten for killing the Gleeok (again).

------------------
Container Heart X
Dungeon VI

Gotten for killing Gohma.

-------------------
Container Heart XI
Overworld Acre F-16

Use the Stepladder to cross the broken docks and reach the Container
Heart.

--------------------
Container Heart XII
Dungeon VII

Gotten for killing the Gleeok (again again).

---------------------
Container Heart XIII
Dungeon VIII

Gotten for killing the trio of Dodongos (again).

-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
     -----zzzz-----
    -----zzzzzz-----
   -----zzzzzzzz-----
  -----zzzzzzzzzz-----
 -----zzzzzzzzzzzz-----
-----zz----------zz-----              Frequently Asked Questions
----zzzz--------zzzz----                        [0700]
 --zzzzzz------zzzzzz--
  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

-------------------------------------------------------------------------------
Question: What's the deal with Dungeon Three in the First Adventure?  You know
what I'm talking about.

Answer: Try not to freak out like so many uninformed little drama queens do
when they see the shape of this dungeon.  It's just a Manji.  Okay, I know a
lot of you are saying "Wait, hold it MrShotgun.  I know you're a genius and
all, but isn't that a Swastika?  What the heck is a Manji?"  Well, technically
you're correct - this dungeon is in the shape of a Swastika.  But before Hitler
carried out his Ultimate Solution and started World War II, the Swastika was
actually a relatively harmless good luck charm of Asian descent (Korean, I
believe, but I don't remember which specific nationality).  The Manji wasn't
the only cultural symbol that Hitler stole and twisted for his own personal use
- the Holy Grail and the spear of Longinus (the spear which pierced the side of
Christ on the Cross) were also warped for his own purposes.

-----------------------------------------------------------
Question: But still, they should have been more sensitive!

Answer: First, that's not a question, that's a statement.  Secondly, at the
time that the Legend of Zelda was made, Japan was currently deeply entrenched
in a policy of denial about their participation in World War II.  Therefore,
it's not so surprising that the complete disregard for how Americans and
Europeans would react to Dungeon Three's shape exists.  Now, enough about the
damn Manji.

---------------------------------------------------------------------
Question: Dungeon I is in the shape of an Eagle.  Wasn't that a Nazi
symbol too?

Answer:  It's an American symbol too, wise guy.  Now stop.  Just stop.

-------------------------------------------------
Question: Why do you call them Container Hearts?

Because the translation team did a really bad job of translating Heart
Containers.  But being the stickler for accuracy I am, I intentionally use the
bad translation.

---------------------------------------------------------------------
Question: How can I make the game more challenging/add replay value?

Try completing the game without getting the Rings, or getting the upgraded
swords.  You can even beat the game without using the Sword at all (until
Ganon, that is).  Another great way to add replay value to the game is the 3-
Heart Challenge, wherein you don't pick up any additional Container Hearts and
beat the game with only the default hearts.  Very, very hard!

-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
     -----zzzz-----
    -----zzzzzz-----
   -----zzzzzzzz-----
  -----zzzzzzzzzz-----
 -----zzzzzzzzzzzz-----         Legal Stuff, Links, Contact Information
-----zz----------zz-----                  and Special Thanks
----zzzz--------zzzz----                        [0800]
 --zzzzzz------zzzzzz--
  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
     ~o~o~o~o~o~
     Legal Stuff
     ~o~o~o~o~o~
All of my guides, FAQs and walkthroughs are authorized to appear on the
following websites:

  GameFAQs (and all other cNet affiliates)
  Honest Gamers
  Zelda Dimension
  Zelda Evolution
  Zelda X
  Zelda Temple
  Twilight-Princess.org
  Neoseeker
  1up.com
  Cheat Code Central
  supercheats.com
  cheatplanet.com
  gamesradar.com
  Gamerstemple.com
  Gamerevolution.com

But, only when credited to me (MrShotgun).  If you would like this guide to
appear on your website, e-mail me at Andrew.ComfortablyNumb[at]gmail.com.
Please, do not post this guide until you have received my authorization to do
so.

You may link to this guide without asking, provided the copy of the guide you
are linking to is credited to MrShotgun and is authorized to appear on that
website.  I would appreciate notification when such a link is created, but it
is not mandatory.  And as always when linking to a different website, make sure
you have permission from that website to do so before creating such a link.

The copyrights to this game do not belong to me.  I did not create the game,
nor do I claim to have done so.  It belongs to its developers, and whoever else
programmed and produced the game.  I am therefore immune from any bizarre
lawsuits that arise over this game (such as some moron who dies of dehydration
from playing this game for one hundred hours straight, and happens to use my
guide).

This guide is copyrighted MrShotgun (Andrew Brown) July 26th, 2007.  I'm not
making any money off of this guide, so I don't mind how people distribute it,
just so long as it remains completely unaltered, and is not sold for profit.

     ~o~o~
     Links
     ~o~o~
Other FAQs, Guides and Video Game Resources by MrShotgun:
  Metroid Prime: Hunters FAQ/Walkthrough
www.gamefaqs.com/portable/ds/file/920760/42029

  Metroid Prime: Hunters Echo Hall Maze Map
www.gamefaqs.com/portable/ds/file/920760/42183

  Metroid Prime: Hunters Frost Labyrinth Map
www.gamefaqs.com/portable/ds/file/920760/42044

  Killer7 FAQ/Walkthrough
www.gamefaqs.com/console/gamecube/file/562551/44193

  The Legend of Zelda FAQ/Walkthrough
www.gamefaqs.com/console/nes/file/563433/42816

  The Legend of Zelda: Ocarina of Time FAQ/Walkthrough
www.gamefaqs.com/console/n64/file/197771/44785

  The Legend of Zelda: Majora's Mask FAQ/Walkthrough
www.gamefaqs.com/console/n64/file/197770/45058

  The Legend of Zelda: Twilight Princess FAQ/Walkthrough
www.gamefaqs.com/console/gamecube/file/920769/46100

     ~o~o~o~o~o~o~o~o~o~o~
     Contact Information
     ~o~o~o~o~o~o~o~o~o~o~
If you would like to contact me online, you can e-mail me at
Andrew.ComfortablyNumb[at]gmail.com.  Poorly spelled letters, letters asking
questions already covered in the guide, letters without a clearly defined
subject, or just plain stupid letters will probably be ignored.  If I do
respond to a stupid letter, it's merely for my own entertainment.  Don't expect
me to be polite.  If I don't respond immediately to your letter, it doesn't
mean I haven't read it - I get lots of e-mails concerning my work, and I simply
don't have time to respond to them all.  I do, however, make a point of reading
as many letters concerning my work as possible.  Letters MUST contain the
game's title in the heading.  If they do not, then they will not be read and
they will be deleted.

     ~o~o~o~o~o~o~o~
     Special Thanks
     ~o~o~o~o~o~o~o~
Thanks to the following people for giving their critiques or additions to any
one of my guides: Qtipdoom, Chris Paxton, Insanityrest, Superguy415, Al, Erik
Kwaakernat, Niek Rood, Matt, ChippyBlane, CyborgDragon, Diego Berdegja, Thomas
N/A, Jennings Jin, Corey Clark, The Croz, Andrew Kovalcik, Luise Felipe
Camarena R., Poe Tokoro, Living NightMare 185, RJ, Norman Lee, Dark Crono, Ben
Ritz, Scott M., Curtis Hunt, Daffy22853, Matt Steven, Atrimis, Les Labbauf,
Bart Van De Winkel, Sam Clements, Andrew Hintz, KyuubiKitsune19, WOLFMANCTL,
Devin Pierce, Aaron Ramsey, Patrick D'Aoust, Preston Sumner, Christopher Moore,
thehardencorpse, Mark Ehrhart, Parker Iller, Andrew Sprague, Jayson Jesposito

Specific thanks to Richard Taylor, whose quote I have adopted as my own
personal quality guarantee.

Specific thanks to Richard Dean Anderson, Michael Shanks, Amanda Tapping,
Christopher Judge, Don S. Davis, Joe Flanigan, Torri Higginson, David Hewlett,
Jason Momoa, Paul McGillion, Rachel Luttrell, Gary Jones, Teryl Rothery, Martin
Wood, Peter DeLuise, Robert C. Cooper and Brad Wright (and, to a lesser extent,
Rainbow Sun Francks, Ben Browder, Beau Bridges and Claudia Black).  To the
uninformed, those are the casts and significant crew members of Stargate SG-1
and Stargate Atlantis.  It may seem strange to thank the cast and crew of a
television show, but having reruns of old TV shows constantly running in the
background helps break the monotony of explaining exceedingly simple puzzles.