Final Fantasy 3 Guide
By Ebmid (e-mail ebmid2 (at) yahoo (dot) com)
Version 2
November 11, 2006

Introduction:
This guide is for Final Fantasy 3 (also known as Final Fantasy 6).  This
guide's list of rage locations is more specific than any other rage locations
guide, and I recommend that you use it.  I wrote a walkthrough to go along with
the rage guide, which has the rage guide incorporated into it.  But there are
plenty of other good walkthroughs, so you can use one of those instead if you
want.  In particular, I recommend Djibriel's Final Fantasy 3 Walkthrough if you
want additional information on anything in my walkthrough.  But you might find
that you prefer my walkthrough, as I think it contains everything a walkthrough
should contain, and it's more concise than the others (which contain things
like in depth descriptions of every monster and piece of equipment in the
game).  Plus the other walkthroughs don't have my rage guide incorporated into
them.  E-mail me if you want to post this guide on your own website.

Section 01 - Walkthrough
Section 02 - Walkthrough Order Aid
Section 03 - Weapons
Section 04 - Armor
Section 05 - Relics
Section 06 - Items
Section 07 - Colosseum
Section 08 - Espers
Section 09 - Magic
Section 10 - Tools
Section 11 - Blitzes
Section 12 - SwdTechs
Section 13 - Rages
Section 14 - Slot
Section 15 - Dances
Section 16 - Lores
Section 17 - Umaro's Attacks
Section 18 - Near Fatal Attacks
Section 19 - Enemies
Section 20 - Maps
Section 21 - Hacking
Section 22 - Treasure
Section 23 - Bugs
Section 24 - Thanks

**************************************************
             SECTION 01 - WALKTHROUGH
**************************************************
Note:  I recommend that you use this walkthrough in conjunction with Corundum's
Treasure Checklist.  They complement each other nicely.

Also note:  Mid way through the game, you'll have a chance to learn to use the
attacks that many of the game's enemies use.  They're called Rages.  But you'll
only be able to learn their attack after you encounter them elsewhere in the
game.  So at the top of each part of this walkthrough, I'll have a list of all
the ragable monsters that appear in that part for the first time, so that you
can make sure that you encounter them as you go through that part of the
walkthrough.  I've pointed out which monsters are mandatory bosses, since you
don't need to worry about encountering them.  I've also pointed out which
monsters are optional bosses or found inside treasure chests, so that you won't
waste time trying to encounter them randomly.  Some rages are innate, so Gau
will know them without having to gain them or even encounter the enemies.

------------------------------------------------------------
                WALKTHROUGH PART 01 - NARSHE
------------------------------------------------------------
Ragable monsters       Notes:
[Narshe town]
   Guard               Mandatory Boss
   Lobo                Mandatory Boss.  Innate Rage.
   Vommamoth           Mandatory Boss
[Narshe mines (anywhere)]
   Repo Man            N/A
   Were-Rat            Innate Rage
[Narshe mines (after first room)]
   Vaporite            N/A
[Escape from Narshe]
   Marshal             Mandatory Boss

Make your way through Narshe and the mines.  Escape through the mines, then
when the Moogles come to help you, note that you can access the equipment of
the one Moogle named Mog.  Make sure he's well equipped when you're using him,
then unequip him before the end of the scene and you'll be able to keep his
equipment.

------------------------------------------------------------
                WALKTHROUGH PART 02 - FIGARO
------------------------------------------------------------
Ragable monsters       Notes:
[Plains outside Narshe]
   Leafer              N/A
   Dark Wind           N/A
[Deserts south of Narshe]
   Areneid             N/A
   Sand Ray            N/A
[Figaro]
   M-Tek Armor         Mandatory Boss.  Innate Rage.
[Cave of South Figaro]
   Bleary              N/A
   Crawly              N/A
   Hornet              Innate Rage
[Outside South Figaro]
   Rhodox              N/A
   Rhinotaur           Innate Rage
   GreaseMonk          N/A

Once you've escaped, check out the beginners classroom.  You won't be able to
go back to Narshe, so head south for Figaro.  Talk to the king, then explore
the castle, talk to people, and buy new items.  Once you've talked to everyone,
go back and talk to the king again, then eventually have Terra follow Locke to
her room.  You'll leave the castle.  If Terra uses magic during your escape,
you'll see a little scene about it.  Head south for the cave that leads to
South Figaro.  Make your way through the cave.  You can't go through the door
on the other side of the recovery spring at this point in the game.

Explore the town of South Figaro when you get to it.  The Sprint Shoes in the
relic shop are the best item in the game.  I recommend that you buy three
pairs, so that when your party splits up, you can equip one pair on each group.
One old man asks you to bring him cider, but you can't do that at this point in
the game.  North of South Figaro on the world map is a small house that you can
check out.  Edgar can take note of the flowers, the dishes in the cupboard, and
the tea in the stove.

------------------------------------------------------------
              WALKTHROUGH PART 03 - MT. KOLTZ
------------------------------------------------------------
Ragable monsters       Notes:
[Mt. Koltz (in the caves)]
   Brawler             Innate Rage
[Mt. Koltz (anywhere)]
   Tusker              N/A
[Mt. Koltz (outside)]
   Cirpius             N/A
[Mt. Koltz (outside in some late areas)]
   Trilium             N/A

In South Figaro, Duncan's wife mentioned that Duncan took his disciples to Mt.
Koltz.  And at the house north of South Figaro a man said that Sabin went to
the mountains.  So follow them to Mt. Koltz, which is northeast of South
Figaro.  On Mt. Koltz you'll see a shadowy figure running ahead of you.  One of
the cliffs looks a little like a dead end, but follow the shadowy figure around
the curve to a new area.

Once you get through Mt. Koltz, head north to the Returners' Hideout.  Talk to
Banon, then explore the hideout.  Once you've talked to everyone, go back to
the entrance and talk to Banon.  He'll ask you if you want to join the
Returners.  I recommend that you say no.  If you say no, then the man in the
northwest room of the hideout will give you the relic Genji Glove.  Then go
back and talk to Banon again and he'll ask you again if you want to join the
Returners.  If you say no three times, then you'll get the Genji Glove
automatically even if you don't go get it from the man in the northwest room.
If you say yes, then you'll get the relic Gauntlet if you haven't already
gotten the Genji Glove.  But the Gauntlet isn't as good as the Genji Glove.
Whatever happens, you will end up rafting down the Lete River, heading back to
Narshe.

------------------------------------------------------------
              WALKTHROUGH PART 04 - LETE RIVER
------------------------------------------------------------
Ragable monsters       Notes:
[Lete River]
   Exocite             Innate Rage
   Nautiloid           There's a chance you'll miss Nautiloid and Pterodon.  If
                       you go Up at the second fork in the river you'll go in a
                       loop, which will give you more chances to encounter
                       them.
   Pterodon            N/A

There are two places on the Lete River where you have a choice of which way to
go.  Left will get you through it fastest both times.  Going up instead of left
during the second choice will take you in a loop.

Once you beat the river's boss, you'll get to decide whose path to follow
first.  It's interesting to note that the moogle Mog, who helped save Terra at
the beginning of the game, is the one who shows up when you choose which path
to take.  I suggest you take the scenario with Terra, Edgar, and Banon first.
Taking it first can have benefits for the other scenarios, and delaying it
won't have any significant benefit.

------------------------------------------------------------
            WALKTHROUGH PART 05 - FIRST SCENARIO
------------------------------------------------------------
Ragable monsters       Notes:
[Narshe Mines (new areas in Edgar's scenario)]
   1st Class           N/A
   Wild Rat            N/A
   Rinn                Optional Boss.  Note that Rinn, Spectre, and Dark Side
                       are encountered in the room with the light that you have
                       to follow.  If you go the wrong way, you'll get into a
                       fight, and these are the enemies that you'll fight.
   Spectre             Optional Boss
   Dark Side           Optional Boss

Terra's, Edgar's, and Banon's scenario:  Make your way to the end of the river,
then head west to Narshe.  The guards won't let you through the town, but you
can get in using the secret entrance to the west that Locke used at the
beginning of the game.  Make your way through the mines.  You can check out the
home of the Moogles on your way through, but you can't do anything with them at
this point in the game.  If you open the treasure chest here now you can get
the Rune Edge.  You might not want to open that treasure chest now, since if
you wait until later, it'll change into a better treasure.  But if you do get
the Rune Edge, note that it will use up some of your MP each time you use it,
but that it always does critical hits for twice as much damage as a normal
attack.  So it will make a powerful weapon on someone like Terra, who has
magic.  If you don't have any MP left, then you can still use the Rune Edge,
but it won't always do a critical hit.

The scenario ends at Arvis's house, so make sure to remove Terra's and Edgar's
equipment and relics before then.  That way Locke and Sabin will be able to use
them.  (That's the benefit of doing this scenario first.)  Which scenario you
should do second is debatable, since each one would provide some benefit to the
other.  I recommend you do Locke's scenario next.

------------------------------------------------------------
                WALKTHROUGH PART 06 - CELES
------------------------------------------------------------
Ragable monsters       Notes:
[South Figaro 2]
   HeavyArmor          Optional Boss.  Note that HeavyArmor is tough at this
                       point in the game, so if you want, you can wait and
                       you'll have another chance to encounter it later.
                       Although it's fine if you fight it now and just run away
                       or lose.
[South Figaro Basment]
   Commander           N/A
   Vector Pup          N/A
[South Figaro Cave (during Locke's scenario)]
   Primordite          N/A
   Trilobiter          Innate Rage
   Gold Bear           N/A

Locke's scenario:  Despite having come to South Figaro allegedly to slow down
the empire, you don't actually really do anything to slow down the empire while
you're here.  Just get out of South Figaro and back to Narshe.  There are some
people in South Figaro who will fight you when you talk to them.  Have Locke
steal from them, and he'll steal their clothes too and become disguised like
them.  Disguise yourself like a merchant to sneak through one passageway, then
disguise yourself like a soldier to get past one of the soldiers.  Get the old
man's cider, disguise yourself like a merchant again, then take the cider back
to the old man.  He'll mention a secret passage downstairs, so go down and give
his grandson the password.  You're supposed to determine it by trial and error,
or I could just tell you that it's Courage.  One of the rooms upstairs in the
rich man's house has a secret passage behind the bookshelves.  Make your way
through that and get Celes.  Search the guard and get the clock key.  In the
room to the right one of the clocks isn't ticking.  Use the clock key to wind
it and a door will be revealed.  Go through it and make your way out of South
Figaro.  The path out has lots of things that look like they're dead ends, but
aren't.  The stairs out are near the southeast corner of the room, and there's
another set of stairs south of them.  You can't get to that other set of
stairs, so don't bother trying.  They're from Duncan's house.  The entrance to
Mt. Koltz is guarded by the empire, so you can't go back that way now.  When
you get out of South Figaro, go back through the cave to Figaro and the
scenario will end.

------------------------------------------------------------
            WALKTHROUGH PART 07 - IMPERIAL CAMP
------------------------------------------------------------
Ragable monsters       Notes:
[Plains on the world map in Sabin's scenario]
   Beaker              N/A
   Rhobite             N/A
[Forests on the world map in Sabin's scenario]
   Stray Cat           N/A
   Crasshoppr          N/A
[Imperial Camp]
   Doberman            Inside a treasure chest.  Note that to encounter
                       Doberman, you have to open and kick its treasure chest
                       before pursuing Kefka.
   Telstar             Inside a treasure chest.  Note that to encounter
                       Telstar, you have to open its treasure chest before
                       pursuing Kefka.
   Templar             Mandatory Boss
   Soldier             Mandatory Boss

Sabin's scenario:  Sabin washes up near a house.  Inside you can buy items,
talk to a crazy old guy, recruit Shadow to join your party, if you want.  If
you talk to Shadow's dog first, it'll startle you.  If you search the stove
inside, you'll see a scene.  Make your way south and you'll enter an Imperial
Camp.  As you make your way through it you'll switch back and forth between
Sabin and a man named Cyan.  Make your way through the camp with Sabin and when
Cyan comes to the camp, have Sabin help him.  If you talk to Cyan from the
front while he's fighting the Grunts, you'll get knocked aside.  Once you've
defeated them, make your way out of the Imperial Camp then continue south.

------------------------------------------------------------
            WALKTHROUGH PART 08 - PHANTOM FOREST
------------------------------------------------------------
Ragable monsters       Notes:
[Phantom Forest]
   Ghost               N/A
   Poplium             N/A
[Ghost Train (inside)]
   StillGoing          N/A
   Siegfried           Optional Boss.  Note that you can't learn the rage for
                       Siegfried.  There is a spot for his rage in Gau's rage
                       list, but he doesn't show up on the Veldt.
[Ghost Train (anywhere)]
   Whisper             Innate Rage
   Hazer               N/A
[Ghost Train (outside)]
   Bomb                N/A
[Ghost Train (car after you jump from one car to another)]
   Over-Mind           N/A

After the Imperial Camp there's a period of the game where there's a 1/16
chance that Shadow will leave your party at the end of a fight that you win if
he's still alive.  You can ensure that he stays with your party throughout this
period if you kill him and leave him dead, run away from battles, or just save
your game then reload it whenever he runs away.  Make your way through the
forest and you'll get on a train.  At this point Shadow won't run away from
your party anymore, so you don't have to keep worrying about that.

There are lots of ghosts walking around on the train.  If you talk to them,
some of them will attack you, some of them will sell you items, and some of
them will offer to join your party.  Although you can't have more than four
people in your party at once.  The Ghost's Possess skill makes it leave your
party, but you can always recruit another one to replace the one that leaves.
To the right of the first car is a room with the train's schedule and a man who
will tell you about the train.  Make your way through the train to the left.
One of the train cars looks like a dead end, but if you go back out the way you
came in, there'll be a scene and you'll proceed to the next train cars.  Flip
the switch to detach the rear cars, then flip it again to create a way forward.
You can heal your characters by eating in the dining car.  You can eat there
multiple times, and there will be a different scene depending on which of your
characters is in the lead.  To continue through the train you'll have to go
around the dining car, rather than through it.  On the left side of the engine
room are logs that say you should flip the first and third switches then flip
the switch outside near the smoke stack.  So do that and you'll fight the
train's boss.

After you beat the train's boss, you should remove Shadow's equipment and
relics, since he's about to leave your party.  Continue on to Baren Falls,
which you should jump down.  Then head east to the town of Mobliz.  There's a
wounded soldier in Mobliz who got a letter from his girlfriend.  If you read
him the letter, he'll say he wishes he could write her back.  Then if you go to
the carrier pigeon guy and pay him 500 GP, you can send the letter for the
soldier.  If you talk to one of the shop owners in town then go back to the
soldier, another letter from his girlfriend will have arrived.  (Although the
next letter from his girlfriend won't have arrived if you didn't talk to one of
the shop owners, sleep at the inn, or let the guy next to the carrier pigeon
house show you the serpent trench.)  Repeat that process five times, and after
you've sent the fifth thing to his girlfriend, he'll thank you by giving you
the relic Tintinabar.

One of the people in Mobliz will tell you that he saw a kid running with a herd
of beasts outside.  Another person says that he threw some Dried Meat into a
herd of animals and a kid emerged and grabbed it.  In the item shop in Mobliz
you can buy some Dried Meat.  Outside Mobliz, after you win a fight there's a
chance that the kid will show up.  He says that he's hungry.  If you hit him
he'll go away, but if you give him some Dried Meat, he'll join your team.  Note
that one of the people in town says that the crazy guy in the house up north
(whom you visited at the beginning of Sabin's scenario) is psycho, and he threw
out his own kid.  This is the kid.  When Gau joins your party, he'll offer to
give you his treasure, which is at Crescent Mountain to the south.

But before you get Gau's treasure you might want to spend some time having him
learn new skills.  He knows a few rages already when he joins your party, but
while you're here on the Veldt he can learn the rages of all the other ragable
monsters that you've encountered so far.  They'll all show up on the Veldt, and
if he uses the Leap command to join them, then he'll learn their rage.  After
he leaves your party there's a chance that he'll rejoin it at the end of each
fight on the Veldt (unless you go back to the Veldt at a later point with four
people at your party, in which case there wouldn't be room for Gau to come
back).  The Stray Cat's Rage is especially useful.  Gaining new rages on the
Veldt can be a frustrating process, since sometimes it takes a long time before
you encounter the monster for which you're looking.  There are some things you
can do to speed up that process, as described in section 6.2 (Pack listing) of
version 1.3 of Djibriel's Rage Guide (which is separate from Djibriel's general
guide), which is available at www.gamefaqs.com.  Although most of those methods
aren't available until later in the game when you have an airship.

------------------------------------------------------------
            WALKTHROUGH PART 09 - SERPENT TRENCH
------------------------------------------------------------
Ragable monsters       Notes:
[Serpent Trench]
   Anguiform           N/A
   Actaneon            N/A
   Aspik               N/A

Once you've gotten all the rages you want for now, go south to Crescent
Mountain to get Gau's treasure.  Make your way through the cave and you'll find
Gau's treasure, a scuba diving helmet.  One of the people in Mobliz told you
that someone stole the town's helmet, with which you could go through the
Serpent Trench to Nikeah.  This is it.  So do that now.  There are two places
in the Serpent Trench where you have a choice of which way to go.  Taking right
both times will give you an opportunity to get treasure.  Explore Nikeah, talk
to people, and buy new items, then when you're ready, take the ferry to South
Figaro.  The ferry is the end of Sabin's scenario, so if you still have to do
Locke's scenario or Terra's, Edgar's, and Banon's scenario, then make sure to
remove Sabin's, Cyan's, and Gau's equipment and relics before then.  That way
you'll be able to use them in the other scenarios.

------------------------------------------------------------
               WALKTHROUGH PART 10 - REUNITED
------------------------------------------------------------
Ragable monsters       Notes:
[Narshe]
   Trooper             Optional Boss
   Bounty Man          Optional Boss.  Note that there's a chance you'll miss
                       Bounty Man, Fidor, and HeavyArmor.  I suggest you save
                       your game before the fights, so that you can reload it
                       and try again if that happens.
   Fidor               Optional Boss
   HeavyArmor          Optional Boss.  You might've gotten HeavyArmor earlier
                       in the game in South Figaro during Locke's scenario, but
                       if you didn't get it then, you can get it now.
   Rider               Optional Boss

When you finish all three scenarios the groups will reunite in Narshe.  Equip
your characters however you want, then talk to Banon when you're ready and
divide your characters into three groups then defend the esper from Kefka.
After you beat Kefka, you can finally explore Narshe.  Talk to people and buy
new items.  There is one treasure chest in the southeast house that's locked.
You can't get it at this point in the game.  If you go up to the entrance to
the northern mines, you can see a sasquatch emerging from a hole above the
entrance to the right.  When you're ready, head south to Figaro.

Now you get to pick which characters you want to bring, up to four.  There will
be some new tools, the Flash and Drill, for sale in Figaro.  If you have Edgar
at the head of your party, you can buy things for half their normal cost in
Figaro.  If you bring Edgar and Sabin, there will be a scene if you go to sleep
in Figaro.  If you bring Locke, there will be some scenes in Kohlingen, the
town where you're going after Figaro.  If you bring Locke and Celes, then Celes
will add a little bit to one of Locke's scenes in Kohlingen.  If you have three
or fewer people, then in Kohlingen you'll be able to recruit Shadow to join you
again.  You can make multiple trips so you can see all the scenes and still get
Shadow, if you want.  Talk to your characters in Narshe to switch which of them
you're going to have in your party.  Although if you recruit Shadow then take
him back to Narshe, he'll leave your party.

Also note that at this point in the game, the empire occupies South Figaro, but
they're no longer guarding the entrance to Mt. Koltz.  So now or anytime in the
near future, if you want you can go through the Cave to South Figaro, then
through Mt. Koltz to the Returners' Hideout.  The path to the Lete River is in
the southern wall of Banon's room in the Returners' Hideout.  From now on the
Lete River will send everyone on the route the Sabin took, so you can go
through it and the Phantom Forest and get back to the Veldt.  On the Veldt Gau
can learn some new rages, then head back through the Serpent Trench to Nikeah
and take a ferry back to South Figaro.  Although I recommend waiting to go back
to the Veldt until you have an airship, since then you can get there quickly,
and you can use the methods to speed up the process of getting rages.

------------------------------------------------------------
              WALKTHROUGH PART 11 - KOHLINGEN
------------------------------------------------------------
Ragable monsters       Notes:
[Plains outside Kohlingen]
   Vulture             N/A
   Red Fang            N/A
[Forests outside Kohlingen]
   Over Grunk          N/A
   Mind Candy          N/A
   Iron Fist           Note that Iron Fists might appear in the fight against
                       the mandatory boss Dadaluma.  But encountering them
                       during that fight won't cause them to show up on the
                       Veldt.  In order to get them to show up on the Veldt you
                       have to get into another fight with an Iron Fist.
[Desert outside Kohlingen]
   FossilFang          N/A

Once you've decided which characters to use and you're ready to continue, go to
Figaro.  If you talk to the man in the basement he will move the castle to the
west.  Leave the castle and head northwest to the town of Kohlingen.  You can
recruit Shadow in the pub there.  Although if you recruit him, there's a chance
he'll leave your party at the end of a fight that you win if he's still alive,
just like before.  And this time, the chance of him running away persists the
entire time you have him in your party.

Shadow is a quiet guy who doesn't talk about himself a lot, but if you sleep at
an inn while he's in your party, there's a chance that you'll see dreams that
are flashbacks of his life.  There are four dreams that you can see in this
way.  You can space them out throughout the whole game, or if you sleep at the
inn in Kohlingen over and over again, you can see all four dreams right now.
Much later in the game, at a specific time, you'll see one of two additional
dreams (but not both), depending on a choice you made earlier in the game.
I'll point out the choice and the dream when you get to them.

One of the people in Kohlingen mentions that his brother lives to the north.
You can go visit his brother and get a Hero Ring from one of the pots in his
house.  Another person in Kohlingen implies that Terra headed south to Jidoor.
So once you're done in Kohlingen, head south after Terra.  There's a Chocobo
Stable hidden in the forest near the house north of Kohlingen that can make
your trip a little faster.  There's an auction house in Jidoor, but the
auctions aren't going on at this point in the game.  You may recognize one of
the paintings in the rich guy's house in Jidoor as Ultros, the boss you fought
at the end of the Lete River.  In Jidoor some people will mention an Opera
House to the south.  You can go there if you want, but it's closed, and there's
nothing you can do there at this point in the game.  In Jidoor one person also
implies that Terra headed north.  To the northeast is the town of Zozo, and one
of the people in Jidoor tells you not to trust the people in Zozo.

------------------------------------------------------------
                 WALKTHROUGH PART 12 - ZOZO
------------------------------------------------------------
Ragable monsters       Notes:
[Zozo (outside)]
   HadesGigas          N/A
[Zozo (anywhere)]
   Gabbldegak          N/A
   Harvester           N/A
[Zozo (inside)]
   SlamDancer          N/A

When you're finished in Jidoor, head northeast to Zozo.  Lots of people in Zozo
give you hints about what time it is.  They're all lying, so by process of
elimination you can narrow it down to just a few options.  It's actually
6:10:50.  There's a clock at the inn whose hands have stopped.  Set it to the
correct time and a passageway will open that leads to a treasure chest.
There's one door in Zozo that's rusted shut.  Don't worry about that door, as
there's no way to open it at this point in the game.  Make your way up the big
tower in Zozo.  When you reach a dead end, there are places where you can jump
out the windows to get to the next building and continue.

The Thief Glove relic in Zozo is interesting.  It lets Locke use the Capture
skill instead of his normal Steal skill.  Some weapons have special effects
when you attack with them normally, but the special effects won't work when you
use the weapon with the Capture skill.  (Except that weapons that do full
damage from the back row will still do full damage from the back row, and
weapons (other than Tempest) that cast spells can still cast spells.)  The fact
that their special effects don't work is usually bad, but there are a few
weapons where that can be an advantage, and I'll note them as you encounter
them.

If you have Shadow in your party, then he'll leave when you get to the top of
Zozo.  So make sure to remove his equipment and relics before then.  After the
scene at the top of the buiding in Zozo, head back down south to Jidoor.  On
your way out of Zozo note the ghost at the entrance that tells you about your
newly acquired magicite.  Make sure to have all the characters in your party
equip espers.  Even if you don't need to learn their spells, many espers
provide stat boosts when your characters level up.  In Jidoor the director of
the operas will run off and drop a letter if you talk to him.  The letter says
that someone with an airship is heading for the opera, so go south to the opera
to try to get the airship to get to the empire.  At the empire you won't be
able to go back to the Veldt, so you can make one last trip to the Veldt and
have Gau learn new rages now if you want.  Although I still recommend waiting
until you get the airship and finish your attack on the empire.

------------------------------------------------------------
             WALKTHROUGH PART 13 - OPERA HOUSE
------------------------------------------------------------
Ragable monsters       Notes:
[Opera House]
   Vermin              Optional Boss
   Sewer Rat           Optional Boss

In the opera house, once you get control of Locke back, go check on Celes, then
have her go do her scene.  The first line she needs to remember is "Oh my hero"
then "I'm the darkness" then "Must I."  Then follow the guy around until he
turns into flowers, then pick up the flowers and go up to the castle's balcony.
Then have Locke pick up the letter, tell the Impresario, flip the switch, then
go fight Ultros.  He's the boss you fought at the end of the Lete River.

------------------------------------------------------------
          WALKTHROUGH PART 14 - SOUTHERN CONTINENT
------------------------------------------------------------
Ragable monsters       Notes:
[Deserts outside Albrook]
   Bug                 N/A
[Plains outside Albrook]
   Ralph               N/A
   Wyvern              N/A
   Joker               N/A
[Forests outside Vector]
   ChickenLip          N/A
[Plains outside Vector]
   WeedFeeder          N/A

After the opera talk to Setzer and he'll fly you to the empire.  The Megitek
Research Facility is in Vector, the capital, in the center of the continent.
But before you go there you can check out the continent's other three towns:
Albrook in the south, Tzen in the north, and Maranda in the southwest.  There's
a Chocobo Stable hidden in the forest east of Tzen, and another one in the
forest east of Maranda.  They can help you get around the continent faster.
And there's an imperial base to the east, but you can't do anything there now.

------------------------------------------------------------
          WALKTHROUGH PART 15 - RESEARCH FACILITY
------------------------------------------------------------
Ragable monsters       Notes:
[MagiTek Research Facility (first few rooms)]
   Garm                N/A
   Commando            N/A
   Pipsqueak           N/A
   ProtoArmor          ProtoArmor shows up on the Veldt, but note that you
                       can't learn a rage for it.  There isn't even a spot for
                       its rage in Gau's rage list.  Also note that the only
                       fight with ProtoArmor that shows up on the Veldt is the
                       one with one ProtoArmor and two Pipsqueaks.  The fight
                       with ProtoArmor and Mega Armor and the fight with just
                       ProtoArmors don't show up on the Veldt.
[MagiTek Research Facility (room with Ifrit and Shiva)]
   Flan                N/A
[MagiTek Research Facility (room with staircases)]
   Trapper             N/A
   General             N/A
[MagiTek Research Facility (rooms after staircases)]
   Gobbler             N/A
   Rhinox              N/A
[MagiTek Research Facility (minecart ride)]
   Mag Roader (purple) N/A
   Mag Roader (red)    Note that sometimes you can go through the whole
                       minecart ride without encountering a red Mag Roader.  I
                       suggest you save your game before starting the minecart
                       ride, so that you can reload it and try again if that
                       happens.  There are ways to ensure that you encounter a
                       red Mag Roader:  If you had someone other than Locke at
                       the top of your lineup, switch your lineup so that the
                       first spot is empty.  If Locke was at the top of your
                       lineup, then save your game using the save spot, then
                       reset your game, load it (the natural way, not using an
                       emulator's savestate), then switch your lineup so that
                       the first spot is empty.
[MagiTek Research Facility (after minecart ride)]
   Chaser              N/A

In Vector the innkeeper will let you stay the night for free, but he'll steal
your money in the night.  But you don't need Vector's inn.  There's a woman in
a small hut who asks you if you'll pledge your allegiance to the empire.  If
you say no, some guards will attack you, but after that the woman will heal
your character for free whenever you talk to her.  If you want you can try to
sneak into the Imperial Castle on the north side of Vector.  You'll have to
sneak past some guards to get to it, then when you get to it you'll be attacked
by a weapon called the Guardian.  Someone in Tzen recommended that you run away
if you ever face the Guardian, which is what you'll have to do, since you can't
hurt it at this point in the game.  So since you can't get through the Imperial
Castle, go into the Magitek Research Facility on the right side of Vector.
It's guarded too, but a man nearby will help you sneak into it.  Make your way
through the Magitek Research Facility, crawling through tubes, riding along
conveyer belts and in elevators, and swinging from hooks.

In one of the treasure chests in the MagiTek Research Facility you can find the
relic DragoonBoots, which are interesting.  It lets you use a Jump attack
instead of the normal Fight attack.  If you use the Jump attack there will be a
delay between when you start the attack and when you finish it, but the
character who is jumping can't be hurt during that delay.  The Jump attack does
more damage than a normal attack, and it does a lot more if you're using a
spear.

The boss at the end of the MagiTek Research Facility is called Number 128.  You
should steal the Tempest Knife from him.  It's a decent weapon for Cyan at this
point in the game, and it'll become a great weapon for another character much
later in the game.  It's rare, so hold on to it until then.

------------------------------------------------------------
               WALKTHROUGH PART 16 - AIRSHIP
------------------------------------------------------------
Ragable monsters       Notes:
[Forest west of the Veldt]
   Grenade             Grenades are a rare encounter in this forest.  If you're
                       encountering lots of Bombs, you're in the right area.
                       Note that a Grenade might appear in the fight against
                       the mandatory boss FlameEater.  But encountering them
                       during that fight won't cause them to show up on the
                       Veldt.  In order to get them to show up on the Veldt you
                       have to get into a fight with just a Grenade.
[Plains on the eastern continent]
   Baskervor           N/A
[Forests on the eastern continent]
   Cephaler            N/A
   Chimera             N/A
[Triangle shaped island in the northeast]
   Intangir            N/A

Once you get through the Magitek Research Facility you'll get Terra back and
you'll get control of Setzer and the airship.  Setzer's Slot skill is pseudo
random.  Master ZED figured out exactly how it works and how to manipulate it.
See Master ZED's Slot Guide for information on how to get any of its attacks
(almost) any time you want.  It can be found on www.gamefaqs.com.

Terra suggests you go back to Narshe.  At Narshe it's decided that you should
open the sealed gate to the esper world that's past the empire's base on the
eastern part of the empire's continent.  So you can do that, but there are some
other things to do first.

There is new equipment for sale in Narshe's shops.  If you go to Tzen, a man in
the northeast corner of town will sell you the esper Sraphim for 3000 GP.  If
you wait until Part 23 of the Walkthrough, you will be able to buy Sraphim for
just 10 GP.  Sraphim teaches you the spells Life, Cure, Cure 2, Regen, and
Remedy.  You have other espers that teach those same spells, so you don't
really need Sraphim, but Sraphim will teach them to you faster than the other
espers you've gotten so far.

If you go back to Jidoor you can bid in the auctions now.  You can buy Cherub
Downs or Cure Rings, and they also sometimes auction Chocobos, although you
can't buy them, even if you have more money than they take for them.  Most
importantly, you can buy the esper ZoneSeek for 10,000 GP and the esper Golem
for 20,000 GP.  You can only buy each esper once, but if someone else buys them
first, then you'll still have more chances to buy them.  After the auction is
over, you can start a new one by leaving the building then reentering.

You can visit a new town on the eastern continent, but there isn't much you can
do there at this point in the game.  Its residents don't like strangers, and
its shops won't sell you anything.  You can find a few items in the barrels
there, though.

You can fly to new areas of the world and fight new enemies too.  You can find
a Grenade in the Forest west of the Veldt, a Baskervor on the plains on the
eastern continent, a Cephaler and a Chimera in the forests on the eastern
continent, and an Intangir on the triangle shaped island in the northeast.
That's good, because anytime now you can fly back to the Veldt and have Gau
learn new rages, including the rages of those new enemies.  If necessary, you
can talk to your other party members in the airship to switch characters and
get Gau in your party.  Note again that section 6.2 (Pack listing) of version
1.3 of Djibriel's Rage Guide (which is separate from Djibriel's general guide)
can speed up the process of gaining new rages.  It's available at
www.gamefaqs.com.

Note that the Intangir is a pretty tough enemy.  Even if you don't want to
bother having Gau learn its Rage, I suggest you fight it just for the
challenge.  Or if all you want is the rage, you can get into a fight with it
then run away, and it will still show up on the Veldt so you can learn its rage.

If you go to the house in the southeast corner of Narshe you'll find Lone Wolf
opening the treasure chest that had been locked.  Lone Wolf had been in prison
in Figaro, but if you go back to Figaro you'll see that he'd managed to escape
out the back of his cell.  Anyway, chase him into Narshe's northern mines.
Rather than taking the path that you took at the beginning of the game, you
should follow the mine cart tracks through the first room's eastern exit.  At
the end of the path, you'll have to choose between saving Mog or getting the
treasure that Lone Wolf stole.  The treasure is a Gold Hairpin, which is a
relic that halves the MP cost of spells.  I don't really use Mog, so
technically it might be more useful to get the Gold Hairpin, but I always save
Mog anyway.  He saved you.  Lone Wolf jumps off the cliff regardless of which
choice you make.

Mog's special skill is dancing, and he has one dance for each different type of
terrain.  He learns a dance the first time he wins a fight in its type of
terrain.  You might have already learned his Dusk Requiem dance at the
beginning of the game when the moogles came to save Terra.  But if you didn't,
you can learn it now by winning a fight in a cave (like Narshe's mines).  Learn
the dances Wind Song, Forest Suite, and Desert Aria by winning fights outside
on the plains, in the forests, and in the deserts (respectively).  Fly to Mt.
Koltz (northeast of South Figaro) and win a fight outside on its slopes (not in
its caves) to learn the Earth Blues dance.  Fly to Zozo and win a fight there
to learn the Love Sonata dance.  Then fly to the Veldt and go through the
Serpent Trench again to learn the Water Rondo dance.  After the Serpent Trench
you'll end up in Nikeah, and the fastest way to get back to your airship from
there is to rent a Chocobo in Nikeah and ride it east then south, through the
Phantom Forest, and back to Baren Falls, then jump down it and walk back to
your airship.  Back during Sabin's scenario, you wouldn't have been able to
ride a Chocobo from Nikeah to the Phantom Forest, since the path was blocked.
But the path is cleared now.

------------------------------------------------------------
             WALKTHROUGH PART 17 - SEALED GATE
------------------------------------------------------------
Ragable monsters       Notes:
[Cave to the Sealed Gate (first two rooms)]
   Apparite            N/A
   Lich                N/A
[Cave to the Sealed Gate (first and third rooms)]
   Coelecite           N/A
[Cave to the Sealed Gate (last rooms)]
   Zombone             N/A
   Ing                 N/A

When you're ready, head to the empire's base on the eastern part of the
empire's continent.  Note that you won't be able to get back into Vector if you
try, as the whole town is now being guarded by the Guardian.  So go through the
imperial base and the Cave to the Sealed Gate.  There's a house in the imperial
base with lots of treasures in it, but you can't get them at this point in the
game since it's locked.  You can get another rare Tempest Knife in one of the
treasure chests in the Cave to the Sealed Gate.  Like the previous Tempest
Knife, it'll become a great weapon later in the game, so hold onto it.  The
Coin Toss relic in the Cave to the Sealed Gate is interesting.  It lets Setzer
use the GP Rain skill instead of his normal Slot skill.

There are lots of switches on the walls and in the floors of the Cave to the
Sealed Gate.  Some of them are necessary to continue through the cave.  Two of
them open doors to small rooms with treasure chests.  Some of them essentially
do nothing.  One of them drops you off a bridge and makes a distant sound.
That one creates a bridge to the left to a treasure chest with a Genji Glove.
Pulling one of the switches makes you fight a Ninja, and when you beat him he
mentions things buried in the plaza beneath the grand stairway.  He's referring
to some hidden treasures in the area at the bottom of the stairs just to his
right.

Someone in Albrook mentioned two Atma Weapons.  One of them is a monster, and
you can find the other one in the Cave to the Sealed Gate.  It's interesting.
It cuts through the enemy's defense and its attack power is listed as 255,
which is very high, but because of its strange properties it doesn't get
automatically equipped when you select optimum equipment.  The man in Albrook
said that it turned its users power into a sword.  If you're at high levels and
your current HP is high, then it will do a lot of damage.  But if you're at low
levels, then it won't do much damage.  And even if you're at high levels, it
won't do much damage if your current HP is low.  You probably don't want to use
it now since you're probably at low levels, but keep it in mind for the future.
Although even now, at low levels, if you use it with Locke's Capture skill
(which he needs to use the Thief Glove relic to be able to use), then the Atma
Weapon will work like a normal weapon with 255 attack power, which is great.
Graphically, when you use it in battle it looks short when it does small
amounts of damage, but it looks long when it does large amounts of damage.

Once you're get to the end of the Cave to the Sealed Gate there'll be a scene,
then you should leave and go back to your airship.  There will be a new exit to
the south that makes it quicker to leave the cave.  Then walk to Vector.

------------------------------------------------------------
                WALKTHROUGH PART 18 - VECTOR
------------------------------------------------------------
Ragable monsters       Notes:
[Vector]
   Sp Forces           Optional Boss

Now you can go into the Imperial Castle on the north side of Vector.  You'll
have dinner with the Emperor, but before that, Cid will ask you to talk to as
many soldiers as you can in the four minutes before dinner.  If you can manage
to talk to all 24 of them (plus win the fights against the four who want to
fight you), plus you say all the right things at dinner, you'll get a bunch of
rewards at the end.  Don't bother talking to Kefka or getting treasure chests
during your four minutes, since that'll take up time, and you can do it later.
Equipping the relic Sprint Shoes will make it easier to talk to more soldiers
in four minutes.  There's a little bit of room for error.  You can still get
all the rewards if you only talk to 21 people, as long as you still win the
fights against the four who want to fight you and say all the right things at
dinner.  But other than that if you don't manage to do everything right, you
won't get as many rewards.  Then here are the things you should say at dinner
to get the most treasures:

To our hometowns...
Leave him in jail...
That was inexcusable.
CELES is one of us!

Then when he asks if you have any other questions for him, ask him each of the
questions once (but don't ask any questions more than once).  Then say, "Yes,
the Espers have gone too far."  Then when he asks you which question you asked
him first, you should answer correctly.  Take a break when they offer, then go
talk to the people at the other side of the table and fight the Sp Forces.
Then go back and sit down, say "That your war's truly over" then say that
you'll accompany him to Crescent Island.  If you did everything right, the
empire will withdraw from South Figaro and Doma, unlock the treasures at the
Imperial Base to the east so you can have them, and give you the relics
Tintinabar and Charm Bangle.  The Charm Bangle decreases the rate of random
enemy encounters.

At dinner you decide to go to Albrook to take a freighter to Crescent Island.
But before you do that, you can revisit Tzen and Maranda.  There's nothing you
have to do there, but you'll see that the soldiers will have withdrawn from
them.  And if you go back to the airship (near Maranda) you can see a scene
with Setzer.  If you did well enough at the peace talks that the empire
unlocked the treasures at the Imperial Base to the east, you can go there to
get them.  Then when you're ready, go to the freighter at Albrook.  After
talking to the people there you'll have to spend the night at Albrook's inn,
then go to the freighter.  Shadow will rejoin your party again, and this time
you don't have to worry about him running away at the end of every fight.

------------------------------------------------------------
               WALKTHROUGH PART 19 - THAMASA
------------------------------------------------------------
Ragable monsters       Notes:
[Thamasa]
   Balloon             Optional Boss.  Note that Balloons appear in the fight
                       against the mandatory boss FlameEater.  But encountering
                       them during that fight won't cause them to show up on
                       the Veldt.  In order to get them to show up on the Veldt
                       you have to get into a fight with just Balloons.

Exploring Crescent Island will lead you to the town of Thamasa in the
northeast.  The people here deny knowing anything about magic, but if you
explore the town you'll stumble upon a few people in the middle of using magic.
You can buy new equipment in Thamasa now, but the innkeeper doesn't like
strangers, and at first he'll charge you 1,500 GP to spend the night.  But in
one of the houses in town you'll meet Strago and Relm, and after you've met
them the innkeeper will let you stay the night for just 1 GP.  Remove all of
Shadow's equipment and relics, then stay at the inn.  You'll go through a
burning house with Strago.

Strago's skill is lore, which lets him use some enemy attacks.  He starts with
a few already, and he'll learn more whenever a spell that he can learn is cast
during a fight that you win, as long as he's alive and doesn't have any status
ailments when the spell is cast.  The first new lore he can learn is Exploder.
The Balloons in the burning house sometimes use it.  Casting Fire on them might
get them to use it sooner.  Make your way through the burning house.  A bunch
of balloons jump out and attack you whenever you try to go through one door.
There's no way to get through it, as more balloons will always keep coming from
it.  Once you get through the house Shadow will leave your party (which is why
I recommend that you remove all his equipment) and you'll head for the mountain
to the west (which wasn't available before now).  Note that the people in
Thamasa will say new things if you talk to them after you saved Relm.

------------------------------------------------------------
            WALKTHROUGH PART 20 - ESPER MOUNTAIN
------------------------------------------------------------
Ragable monsters       Notes:
[Esper Mountain (caves)]
   Slurm               N/A
   Adamanchyt          N/A
[Esper Mountain (outside)]</pre><pre id="faqspan-2">
   Abolisher           N/A
   Mandrake            N/A
   Insecare            N/A

Make your way through Esper Mountain.  In one of the treasure chests here
you'll find the weapon Heal Rod.  It heals the target rather than hurts them,
and it cuts through its target's defense.  The Heal Rod's battle power is very
high, and if you use it with Shadow's Throw skill, it will do a lot of damage.
But I don't recommend that, since it's a very rare weapon.

Outside on the slopes (rather than in the caves) you can encounter the monster
Abolisher, which sometimes uses the spell Pearl Wind, which Strago can learn as
another Lore.  Examine the statues when you find them, then as you leave you'll
be attacked by Ultros again.  Only after that will you be able to continue
through the mountain, droping through panels on the floor, one of which allows
you to continue.

After the fight with Ultros, you'll get the Sketch skill.  Note that under
certain circumstances, if you attempt to use the Sketch skill on an enemy and
it misses, the game will screw up.  See the Sketch bug in the Bugs section for
additional information.

When you finish Esper Mountain and go back to town, you'll get control of
General Leo.  Have him attack Kefka.  If you have him try to leave town or
fight the other soldiers instead, you'll get into a fight with the Guardian,
which is still unbeatable, although you can run away from it.

When you go back to the airship the Emperor and Kefka will cause one continent
to start floating.  You can go after them to the Floating Continent, but there
are some other things to do first.  There's a new man standing in the town
square in Thamasa named Gungho.  If you talk to him while Strago isn't in your
party there'll be a small incoherent scene in which you say that Strago's on
your side now, and that he's a bag of hot air.  Then if you go talk to him
again while Strago is in your party, there'll be another scene between the two
of them.  If you talk to him with Strago before you talk to him without Strago,
then you'll never get the small incoherent scene.  I think that part of the
reason the small scene is incoherent is that part of the dialogue from the
scene with Strago got mixed into it.  Anyway, if you did well enough at the
peace talks that the empire withdrew from Doma, then you can go there now and
get some treasure chests.  You can revisit South Figaro, Albrook, and Vector.
There's nothing to do there, but you'll see that the soldiers have withdrawn
from South Figaro, that the Floating Continent is floating over Albrook, and
that Vector has been deserted.

Now that you have control of the airship again, you can have Strago learn more
Lores too.  Outside South Figaro you can encounter the enemy GreaseMonk.  If
you cast the spell Muddle on it, it'll use the attack Step Mine, which Strago
can learn.  You can also go back to the Veldt and have Gau learn more rages.
If Gau uses the rages for Trapper, Zombone, and Intangir (one fight at a time),
that can teach Strago the Lores L.3 Muddle, Condemned, and Pep Up,
respectively.  On the Veldt you can encounter the enemy Telstar or the enemy
Chaser (if you encountered them earlier), and they can use the attack Dischord,
which Strago can learn.  If you muddle Chaser it might cast Dischord sooner.
Note that Strago can't learn a Lore on the Veldt during fights in which Gau
leaps or returns from having leapt.  On the Veldt you can also encounter the
enemy Trapper, and it can use the attacks L.4 Flare and L.5 Doom, which Strago
can learn.  Note that if a Chaser appears on its own on the Veldt, then
Trappers will appear in the same fight after you kill the Chaser.  So if you're
going around looking for Trappers, keep an eye out for Chaser too.  Finally, on
the Veldt you can encounter the enemy Pipsqueak, and if you have Relm use her
Sketch skill on them, that can teach Strago the Lore Roulette.  If you don't
want to get any of Strago's Lores in the way I recommend, you can see one of
the Lore guides at www.gamefaqs.com for other ways to get them.

------------------------------------------------------------
          WALKTHROUGH PART 21 - FLOATING CONTINENT
------------------------------------------------------------
Ragable monsters       Notes:
[Trip to Floating Continent]
   Sky Armor           Mandatory Boss
   Spit Fire           Mandatory Boss
   Chupon              Mandatory Boss.  Note that you can't learn the rage for
                       Chupon.  There is a spot for his rage in Gau's rage
                       list, but he doesn't show up on the Veldt.
[Floating Continent]
   Dragon              N/A
   Apokryphos          N/A
   Brainpan            N/A
   Misfit              N/A
   Wirey Drgn          N/A
   Behemoth            N/A
   Ninja               Note that in the Cave to the Sealed Gate you might get
                       into a fight with one Ninja, but that won't get it to
                       show up on the Veldt.  In order to get them to show up
                       on the Veldt you have to get into a fight with them on
                       the Floating Continent.
   Gigantos            Inside a treasure chest

When you're ready, fly your airship to the Floating Continent.  (You'll get
that option when you're at the airship's steering wheel.)  I recommend that you
don't take Celes with you to the Floating Continent, as taking her with you
will make it slightly more difficult.  You'll encounter Ultros again on your
way there.  Pick up Shadow when you get to the Floating Continent.  Here again
you don't have to worry about him running away at the end of every fight.
Normally Shadow's dog Interceptor sometimes helps him in battles, but it won't
do that on the Floating Continent, since Interceptor is in Thamasa.

Make your way through the Floating Continent.  There are some things here that
look like dead ends, but a path will appear when you get close to them.  And
there are some things that look kind of like pillars that will move you to
another area of the Floating Continent.  Grab the blue orbs for treasures, and
step on the round switches on the ground to create new paths.  Note that Locke
can steal the relic Genji Glove from the enemy Dragon, which can be found on
the Floating Continent.  The Genji Glove is a great relic, and that's the only
way you can get a lot of them.  If Strago is on your team, he can learn the
Lore Blow Fish here from the Brainpan.  Kill all the other enemies in the fight
and when Brainpan is alone it'll use Blow Fish.  If you didn't bring Strago
with you, he'll have another chance to learn Brainpan right after this area.
(I'll point it out.)

Towards the end of the Floating Continent you'll have the option of returning
to the airship, but if you do you'll have to start back at its beginning when
you return.  Although you won't have to go through the battles with the
Imperial Airforce again.  Continue through the Floating Continent and you'll
fight the monster AtmaWeapon which the man in Albrook mentioned.  Then Shadow
will leave your party, then there'll be a scene with the Emperor and Kefka,
after which Celes will join your party, if she wasn't already in it.  So if
Celes wasn't already in your party, you'll be up to four people, but if she was
already in it, you'll still only have three people.  That's why I recommended
you don't take her with you to the Floating Continent.  After the scene
continue on to the right.  There'll be another treasure in a blue orb, but you
have to approach it from the right, otherwise the ground under it will crumble
away and you won't be able to get it.  When you get to the end, it'll ask you
if you want to go to the airship or wait.  Choose wait, then wait right there
until the clock almost runs out, and Shadow will come join you and you'll all
go to the airship.  If you leave without him, he'll die and you'll never get to
use him again.

------------------------------------------------------------
           WALKTHROUGH PART 22 - SOLITARY ISLAND
------------------------------------------------------------
Ragable monsters       Notes:
[Solitary Island wastelands]
   Peepers             N/A
[Solitary Island desert]
   EarthGuard          N/A
   Black Drgn          N/A

When you get control of Celes again, Cid will ask for fish.  Exit the house to
the south, get some of the fast moving or medium speed fish, and bring them
back to Cid.  Then repeat that over and over again until he gets better or
dies.  If you feed him a bunch of slow moving fish, or if you take too long,
he'll die.  I recommend you equip the relic Sprint Shoes to help you move
faster.  If the beach doesn't have anything other than slow moving fish, then
rather than get any of them, you can go talk to Cid, then when you go back to
the beach, there'll be new fish there.  Note that it doesn't really make much
difference whether Cid lives or dies.  Some people prefer to let him die.  Once
Cid is better or dead, take the raft to the mainland.

------------------------------------------------------------
                 WALKTHROUGH PART 23 - TZEN
------------------------------------------------------------
Ragable monsters       Notes:
[Wastelands outside Albrook]
   Lunaris             N/A
   Osprey              N/A
   Gigan Toad          N/A
   Chitonid            N/A
[Plains outside Albrook]
   Mesosaur            N/A
   Gilomantis          N/A
[House in Tzen]
   Scorpion            N/A
   HermitCrab          N/A
   Pm Stalker          Can be encountered randomly or inside a treasure chest.

This part of the walkthrough is optional.  You can come back and do it any time
in the game, or skip it entirely, although I recommend doing it now.  Check out
Albrook.  From this point on, the towns in the game will have new things for
sale in their shops.  Someone in Albrook mentions that a man was just there
looking for his friends, and he headed north to Tzen.  So head north after him.
On the way you'll pass Kefka's Tower, but you can't enter it at this point in
the game.  Tzen gets attacked when you enter, and you can buy things in the
shops just like normal while it's under attack, but if you go to the inn the
woman there will heal you for free since it's an emergency.  Go into the
collapsing house and save the kid, then leave the house.

------------------------------------------------------------
                WALKTHROUGH PART 24 - MOBLIZ
------------------------------------------------------------
Ragable monsters       Notes:
[Plains in the Serpent Trench]
   Lizard              N/A
   Buffalax            N/A
   Bloompire           N/A
[Wastelands in the Serpent Trench]
   Delta Bug           N/A

This part of the walkthrough is optional too.  You can come back and do it any
time in the game, or skip it entirely, although you might as well do it now.  A
few people in Tzen mention that you can now reach the town of Mobliz if you
head east from Tzen, so take the hint and go there.  There's a Chocobo Stable
hidden in the forest northwest of Tzen that can make your trip a little faster.
After checking in at Mobliz you should turn around and leave again.  You won't
be able to bring another team member with you, but you'll get the esper Fenrir.
There's another Chocobo Stable hidden in a forest south of Mobliz, and it will
make your next trip faster.

------------------------------------------------------------
                WALKTHROUGH PART 25 - FIGARO
------------------------------------------------------------
Ragable monsters       Notes:
[Plains outside South Figaro]
   Nohrabbit           N/A
[Desert outside South Figaro]
   Sand Horse          N/A
   Maliga              N/A
[Forests outside South Figaro]
   Latimeria           N/A
[Cave of Figaro]
   Humpty              N/A
   NeckHunter          N/A
   Cruller             N/A
   Dante               N/A
[Figaro's engine room]
   Drop                N/A

Someone in Tzen mentioned that you can get to Nikeah if you head north on the
Serpent Trench.  So head there now and explore the town, for lack of anything
better to do.  You'll pass a tower on the way, but you can't enter the tower at
this point in the game.  After you talk to all the thieves in Nikeah's cafe, a
new person will appear outside by the weapons salesman.  Talk to him, and you
can take the ship to South Figaro.  When you talk to the thieves' boss at the
inn, they'll leave for the Cave of South Figaro.  Follow them there and make
your way through the cave and Figaro's basement.  Siegfried will tell you to
wait for him at the entrance to the cave, but he never comes back, so don't
wait.  Once you fix the problem with the castle's engine, have the old man move
the castle back towards Kohlingen.  Note that a new tool, the Debilitator, is
now for sale in Figaro.

------------------------------------------------------------
             WALKTHROUGH PART 26 - DARYL'S TOMB
------------------------------------------------------------
Ragable monsters       Notes:
[Plains outside Kohlingen]
   Muus                N/A
[Forests outside Kohlingen]
   Harpiai             N/A
   Deep Eye            N/A
[Wastelands outside Kohlingen]
   Bogy                N/A
[Note that fighting a ragable monster in the Colosseum won't get it to show up
on the Veldt.]
[Daryl's Tomb (first room)]
   Orog                N/A
   Osteosaur           N/A
[Daryl's Tomb (later rooms)]
   Exoray              N/A
   Mad Oscar           N/A
   PowerDemon          N/A

Explore Kohlingen and you can pick up another one of your party members.  In
Kohlingen you can buy the weapon Dice for Setzer.  Their battle power is only
1, and they sometimes do very small amounts of damage, but they can sometimes
be very good too.  Just like dice in real life, they vary dramatically each
time you use them.  They also cut through the enemy's defense and ignore the
damage bonuses from the relics Atlas Armlet and Hero Ring.

If you step on the spot where the townspeople planted some seeds, they'll yell
at you.  Your new party member will recommend you go visit Daryl's Tomb on the
peninsula just west of Kohlingen.  Before you do that, one of the people in
Kohlingen mentions his brother to the north.  You can go check out his
Colosseum there if you want.  You can compete to win items there.  When one of
your characters fights in the Colosseum, you can't control what they do.
Although they'll never summon espers or use the commands Item, Throw, Slot,
Control, Revert, Leap, or Def.  For information on the Colosseum, I recommend
Mnrogar's Colosseum Guide.  It can be found on www.gamefaqs.com.

Searching the tombstones in Daryl's Tomb can open up doors to new areas.  You
have to search tombstones, flip switches, and ride on turtles, all in a certain
order, to get through Daryl's Tomb.  One of the switches on high ground will
flood or empty a room that contains another switch.  You should press the lower
switch first while it's not underwater, then go up to the high ground and press
the other switch.

One room contains a blank tombstone, and you could carve something onto it, but
at first your character doesn't know what to carve.  Another room contains four
tombstones with random things written on them.  After reading them, go back to
the blank tombstone, and if you carve those four things onto it in the right
order, it'll give you a hint about the location of a hidden treasure in Daryl's
Tomb.  The correct order is WEHT, DLRO, QSSI, then ERAU, which spells The World
Is Square backwards.  The hidden treasure is the Exp. Egg.  It's an excellent
relic.  It doubles the amount of experience that its wearer gets from each
fight.

Search the pillar when you get to the end of Daryl's Tomb and you'll be
attacked by the boss, and after that a door will open in the back of the room
and you can get a new airship.  After you get the airship you can go straight
to Kefka's Tower if you want.  But there are a lot of side quests you can do
first if you want, like getting the rest of your characters back.  They're all
optional, and you can do them in almost any order you want.  In Section 02 of
this guide (Walkthrough Order Aid) I've listed the main thing(s) you'll gain
from each part.  If you want, you can use that information to decide on an
alternative order to do them.  For example, if you really like particular
characters, you might want to get them back first.  Although I recommend the
order that the side quests are listed in this walkthrough.  Someone in Albrook
mentioned that 8 long-sealed dragons were released when the world was ripped
apart.  You'll encounter them as you go through the side quests.  They're
pretty tough, and they're entirely optional, so you can skip them and come back
to them later in the game when you're stronger and you have more of your
favorite characters.  Skipping the dragons will not prevent you from being able
to finish the side quests in which they're found.

------------------------------------------------------------
              WALKTHROUGH PART 27 - AIRSHIP 2
------------------------------------------------------------
Ragable monsters:  None

Celes suggests you follow a bird, which leads you to Maranda.  Explore the
town, and Lola's carrier pigeon heads towards Zozo, suggesting that you should
head there next.  But before that, there are some other things that I recommend
that you do first.

Explore the towns of Jidoor and Thamasa.  The auction house in Jidoor is
selling new items now.  You can buy a Hero Ring for 50,000 GP and a Zephyr Cape
for 10,000 GP.  You can only buy one of each, but if someone else buys them
first, then you'll still have more chances to buy them.  The Hero Ring is a
great rare item that you should buy, although Zephyr Capes aren't that great,
and if you want them, you can buy Zephyr Capes cheaper at Nikeah.  They also
sometimes auction an Imp Robot and 1/1200 of an airship, although you can't buy
them, even if you have more money than they take for them.  If you didn't buy
the espers ZoneSeek and Golem earlier in the game, you can still buy them now.
You can only buy each esper once.  The Cherub Downs, Cure Rings, and Chocobos
that were auctions earlier are no longer available here.

In South Figaro, Duncan's wife mentions that he's still alive, and that he's
north of Narshe.  Fly to his house now.  It's hard to find, since it isn't
displayed on the overworld map.  But it's east and a little bit north of
Narshe, in the center of a group of five trees that are in a cross pattern.  If
you go there first without Sabin, you'll see Duncan jumping around.  More
importantly, if you go there with Sabin, Duncan will teach Sabin his most
powerful Blitz, if he hasn't learned it already.  You got Sabin in Part 23 of
the Walkthrough, so if you skipped that part, you'll have to go back and do it
before you can do this.

Go back to the solitary island where Celes woke up with Cid.  (It's southwest
of Albrook.)  On the beach there you can now find the Esper Palidor.

Go back to Mobliz to revisit Terra.  This second visit is a followup to Part 24
of the Walkthrough, so if you skipped that part, you'll have to do it before
you can revisit her.  Terra won't be in the room with the kids anymore, but you
can find her in the basement of the house with Duane.  Follow the dog down the
secret staircase behind the bookshelf.  Leave Maranda once you're done with
your visit.

Someone in Albrook mentioned that the long-sealed monster Doom Gaze was
released when the world was ripped apart.  Someone else mentioned that it
floats through the sky.  Doom Gaze is one on spot on the world map, and if you
fly over that spot, you'll get into a fight with him.  He'll stay on the same
spot while you're flying around, but if you land the airship then board it
again, Doom Gaze will move to a different spot.  And if you get into a fight
with him then you or he run away, that'll cause him to move to a different spot
too.  So tracking him down can sometimes take a while.  But find him and kill
him, and you'll win the Esper Bahamut.  It's a tough fight, but as someone in
Jidoor mentions, Doom Gaze can't restore his HP after battle.  So encounter
him, hit him a few times, run away, heal yourself, then repeat that as many
times as needed until he's dead.

------------------------------------------------------------
               WALKTHROUGH PART 28 - MT. ZOZO
------------------------------------------------------------
Ragable monsters       Notes:
[Mt. Zozo Caves]
   Borras              N/A
   Punisher            N/A
   Ursus               N/A
[Mt. Zozo outside]
   Scrapper            N/A
   Luridan             N/A

Now it's time to go to Zozo.  In the last part of the walkthrough, a carrier
pigeon flew from Maranda to Zozo.  That carrier pigeon will now be waiting for
you at the entrance to Zozo.  If you talk to it, it will fly up to an area of
Zozo you haven't reached before.  Talk to the man outside by the inn and he'll
sell you a Rust-Rid.  Climb to the top of the cafe and you can use the Rust-Rid
to open the rusted door that you couldn't open earlier.  Proceed through the
next area and you'll find Cyan at the top.  Along the way you can encounter one
of the 8 dragons if you step on a switch near the save point.  The treasure
chest near Cyan is locked, but after you get Cyan, if you go back to the
mountain's summit, there'll be a blue light.  The key there will unlock the
treasure chest, although the books inside are useless.  After you get him back,
if you take Cyan back to Maranda he'll switch the last letter he sent to Lola
for another one explaining what he did.  And if you talk to Lola with Cyan and
someone else in your group, he'll give her advice.

------------------------------------------------------------
                 WALKTHROUGH PART 29 - GAU
------------------------------------------------------------
Ragable monsters       Notes:
[Plains outside Maranda]
   Crawler             N/A
   Reach Frog          N/A
   Geckorex            N/A
[Desert outside Maranda]
   Cactrot             N/A
   Hoover              N/A
[Plains outside Thamasa]
   Harpy               N/A
   Prussian            N/A
[Wasteland outside Thamasa]
   GloomShell          N/A
[Northeastern continent plains]
   TumbleWeed          N/A
   Mantodea            N/A
   Sprinter            N/A
   Spek Tor            N/A
[Northeastern continent forests]
   Tyranosaur          N/A
   Brachosaur          N/A

Cyan suggested that Gau might be on the Veldt.  So go to the to Veldt with a
party of three or less people, get into some fights, and Gau will appear after
one of them and join your party.  Normally the way to change which people are
in your party at this point in the game is to talk to one of the characters
waiting in your airship.  But if you're doing this part of the walkthrough
early and you only have four characters and they're all in your party (so that
there are no other characters waiting in your airship), then you can reduce the
number of characters in your party to three (so that Gau will have room to
join) by going to Kefka's Tower, then leaving.  A hook from the airship
periodically comes down to the area where your characters first start in
Kefka's Tower, so you can jump on that to go back to the airship.  After you
leave Kefka's Tower your party is reduced to just one person, and all the other
characters you have go wait in the airship.

Anyway, once you get Gau, you can fly all over the world and fight a bunch of
new enemies on the world map.  Then you can go back to the Veldt and have Gau
learn the rages of all the enemies you've encountered recently.  Although there
will be a point in Part 34 of the Walkthrough where you will have another
reason to fight lots of easy battles.  If you want, you can wait until then,
and fight those easy battles on the Veldt while Gau is learning new rages, and
that way you can accomplish two things at once.

Note that Hoover, Tyranosaur, and especially Brachosaur are pretty tough
enemies.  Even if you don't want to bother having Gau learn their Rage, I
suggest you fight them just for the challenge, although you might want to wait
until later in the game.  Or if all you want is their rages, you can get into
fights with them then run away, and they will still show up on the Veldt so you
can learn their rages.  Although in the Northeastern continent forests you'll
commonly get caught in pincer attacks, so you won't be able to run away.

------------------------------------------------------------
                WALKTHROUGH PART 30 - NARSHE
------------------------------------------------------------
Ragable monsters       Notes:
[Narshe (town)]
   Red Wolf            N/A
   Nastidon            N/A
   Test Rider          N/A
[Narshe (northern mines or the secret entrance to the western mines)]
   Mag Roader (brown)  N/A
   Mag Roader (yellow) N/A
[Narshe (western mines excluding the secret entrance or the snowfield beyond
the northern mines)]
   Wizard              N/A
   Psychot             N/A

Go to Narshe.  It's overrun by monsters, there are no people walking the
streets, and most of the buildings are locked.  As you enter you'll run into
Lone Wolf, who suggests that a treasure hunter could open the locks, and
mentions a Moogle who is still around.  Go to the Moogle's cave in the western
mines (along the path you took to escape Narshe at the beginning of the game)
and you'll find Mog.  Make sure to search the area where he was standing and
you'll find the relic Moogle Charm.  It prevents all random enemy encounters.

Mog's special skill is dancing, and he has one dance for each different type of
terrain.  If you got Mog to join your party earlier in the game then you may
have already learned most of his dances.  But if he still hasn't learned them,
he can do so now.  He learns a dance the first time he wins a fight in its type
of terrain.  There's one dance that he'll learn in the next part of the
walkthrough.  You might have already learned his Dusk Requiem dance at the
beginning of the game when the moogles came to save Terra.  But if you didn't,
you can learn it now by winning a fight in a cave (like Narshe's mines).  Learn
the Love Sonata dance by winning a fight in a town (like Narshe, now that it's
overrun by monsters).  Learn the dances Wind Song, Forest Suite, and Desert
Aria by winning fights outside on the plains, in the forests, and in the
deserts (respectively).  Learn the Earth Blues dance by winning a fight on a
mountain, like outside on the slopes of Mt. Zozo from Part 28 of the
Walkthrough (not in its caves), or outside on Kefka's Tower.  The Water Rondo
dance is learned by fighting on water, but the water areas were only available
earlier in the game.  If you didn't get that dance then, you never will.

If you want, you can use the Moogle Charm to run through the Fanatics' Tower on
the Serpent Trench and Kefka's Tower to get some of the treasures there.  They
both have very tough enemies, so normally you shouldn't go to them until later
in the game, but the Moogle Charm will let you walk in them unharmed.  It'll
help you through the rest of the game, but I don't really recommend it, since
it seems like cheating.  Note that you shouldn't get the treasure at the top of
the Fanatics' Tower, since that will trigger a boss fight.  Also note that you
have to divide your team into three groups to get through Kefka's Tower, so
you'll have to have Mog go through them one at a time.  You won't be able to
get through all of Kefka's Tower without encountering random enemies, since the
teams need to work together to get all the way through, but you can still get
some of the treasures.  And there's a mandatory boss in path number 3 that
attacks you unannounced, so you won't be able to get past him without a fight
either.

------------------------------------------------------------
             WALKTHROUGH PART 31 - UMARO'S CAVE
------------------------------------------------------------
Ragable monsters       Notes:
[Umaro's Cave (first and third rooms)]
   Poppers             N/A
   Kiwok               N/A
   Pug                 N/A
[Umaro's Cave (anywhere)]
   Ceritops            N/A
[Umaro's Cave (second and fourth rooms)]
   Anemone             N/A
   Tomb Thumb          N/A
   Pugs                Inside a treasure chest.  Note that you can't learn the
                       rage for Pugs.  They'll show up on the Veldt, and there
                       is a spot for their rage in Gau's rage list, but you
                       can't learn it.

Note that you have to get Mog in Part 30 of the Walkthrough before you can do
all of this part.  Mog mentioned getting a Sasquatch in the mines.  Make your
way through the mines on the north part of Narshe.  I recommend that you bring
Mog along with you on this part.  You can get do many of the things in this
part without him, but you'll need him for one thing.  If you want, you can go
clear out the hard things without him, then go back with him later.  On the
snowfield past the northern mines you can encounter one of the 8 dragons.  If
you win a fight in that area while Mog is in your party, he'll learn the last
dance, Snowman Jazz.  Continue north and you'll get into a fight with the esper
Tritoch, which you'll get after you beat it.  After the fight, go up to the
cliff where it stood and you can jump into a new cave.

Make your way through that new cave.  At the end of the cave, examine the
bone-carving and take the Esper Terrato and you'll be attacked by Umaro.  After
you beat him he'll join your party if Mog is with you.  Umaro is a new
character which you were unable to get in the first part of the game.  Umaro
can't equip espers and he can't learn magic.  You can't control Umaro in
battle.  He'll attack on his own, and sometimes he does a special attack where
he charges at the enemy.  You can't access Umaro's weapons or armor, but you
can equip him with Relics.  If you give him the relic Gauntlet, it will
automatically increase his battle power (in other characters, it only increases
their battle power when you adjust their equipment to use it).  If you ask the
man on the airship to unequip some party members, he won't unequip Umaro.

------------------------------------------------------------
          WALKTHROUGH PART 32 - CAVE ON THE VELDT
------------------------------------------------------------
Ragable monsters       Notes:
[Cave on the Veldt]
   Toe Cutter          N/A
   Rhyos               N/A
   Allo Ver            Inside a treasure chest.  Note that you can't learn the
                       rage for Allo Ver.  There is a spot for its rage in
                       Gau's rage list, but it doesn't show up on the Veldt.
   SrBehemoth          Mandatory Boss

Go back to the Veldt and make your way through the cave on the southern part of
it.  Make sure to get the treasure chest with the Striker in it.  In one of the
treasure chests in this area you can find the relic Rage Ring, which is
interesting.  In addition to his normal attacks, it lets Umaro sometimes use a
new attack where he throws another party member at an enemy.  At the end of the
cave, you'll find Shadow if you waited for him at the end of the Floating
Continent.  But if you didn't wait for him, then he's dead, you'll never get to
use him again, and in his place in this cave you'll find Relm instead.  Whoever
you find, you take them back to Thamasa where they have a dream that is a
flashback of their life.  If you found Relm in the cave, the dream will be her
back in her house in Thamasa.  It looks like she's sad, and Strago and a dog
that looks like interceptor are trying to console her, and she says:

"Papa...?
Where'd he go?
Is he ever coming back?"

then the dog runs out of the house, and that's the end of Relm's dream.  If you
found Shadow in the cave, the dream will be him leaving a house that looks like
Strago's and Relm's house in Thamasa.  He's dressed normally, rather than in
his little scuba suit.  A dog that looks like interceptor runs out of the house
after him, and he says:

"You came to fetch me...
But I won't be coming back...
I want you, and the girl,
to live in a peaceful world..."

then he leaves, then the dog looks back at the house, then the dog follows him,
and that's the end of Shadow's dream.  The implication is that Shadow is Relm's
father.  This is further supported by the fact that Interceptor liked Relm when
he first met her, and by the fact that the Memento Ring in Relm's house, which
says it gets its power based on her dead mother's love, can be equipped by Relm
and Shadow, and nobody else.  Note that this does not mean that Shadow is
Strago's son or son-in-law, since right after you first met Strago, a woman in
Thamasa's item store said that Relm isn't really Strago's granddaughter.  She's
the daughter of a friend of his.

Anyway, Shadow or Relm won't join your party when you get them back from the
Cave on the Veldt.  If you leave Thamasa then come back, they'll be gone
(although to get Relm to leave you might need to leave through a particular
path to southern exit and come back, then leave and come back again).  The
person walking around near Strago's house will tell you where they are.  If you
saved Shadow, then he'll have gone to the Colosseum.  Go to the Colosseum and
someone there will mention that there's a man there dressed all in black who is
looking for the Striker.  Fight in the Colosseum and bet the Striker, and
you'll fight Shadow.  After the fight, he'll join your team.  And from now on,
you don't have to worry about him running away at the end of every fight.

If Shadow died on the Floating Continent and it was Relm you saved in the Cave
on the Veldt, then when she leaves Thamasa it will be for Jidoor.

------------------------------------------------------------
                WALKTHROUGH PART 33 - JIDOOR
------------------------------------------------------------
Ragable monsters       Notes:
[Jidoor]
   NightShade          Optional Boss.  Fight NightShade by searching the
                       painting of flowers before you go through Owzer's
                       basement.
   Dahling             Mandatory Boss
   SoulDancer          N/A
   Wild Cat            N/A
   Crusher             N/A
   Vindr               N/A
   StillLife           Mandatory Boss

Note that if you didn't wait for Shadow at the end of the Floating Continent,
then you have to rescue Relm in Part 32 of the Walkthrough before you can do
this part.  If you did wait for Shadow, then you can do this part first.  A
girl in Jidoor mentions that a little girl entered the art collectors house.
So go in after her.  At first it'll be dark, and you'll be prevented from going
up the stairs.  But when you try, a diary will appear on the desk.  Someone
else in town mentioned that she'd read Owzer's diary, and if you read it too
it'll mention his new lamp.  Check out the lamp near the stairs and the room
will light up and you'll be able to go upstairs.  If you search the painting of
flowers before you go through Owzer's basement, it will cause you to fight
NightShade.  Make sure to fight NightShade.  Its Rage is especially useful for
Gau.

Search the rest of the paintings and a door will appear.  Make your way through
the basement.  When you get to a painting of a suit of armor in the basement,
search it and another door will appear.  At the end of the basement you'll
fight a demon in a painting.  The enemy will switch back and forth from a
goddess to the demon.  Attack it when it's the demon, but don't bother
attacking when it's the goddess.  After the battle, grab the Esper Starlet on
the bookshelf.  Once you have Relm back on your team, add her to your party and
take her to the Fanatics' Tower, on the Serpent Trench south of Nikeah.  The
Fanatics' Tower has really tough enemies, so I don't recommend that you climb
the whole thing yet, but entering it with Relm will make Strago rejoin your
party.  Someone in Figaro had implied that if a loved one called out the name
of the member of the Cult of Kefka, the cult member would come to their senses.

Now that you have Strago back, you can have him learn more Lores.  On the
plains outside Maranda you can encounter the enemy Reach Frog, and it can use
the attack Rippler, which Strago can learn.  Note that if an enemy casts
Rippler on Shadow, it's possible for you to permanently lose his dog
Interceptor.  See the Rippler Trades Everything bug in the Bugs section for
additional information.

In the forests outside Kohlingen you can encounter the enemy Harpiai, and it
can use the attack Aero, which Strago can learn.  In the later rooms of Daryl's
Tomb you can encounter the enemy Mad Oscar, and it can use the attack Sour
Mouth, which Strago can learn.  In the desert of the solitary island where
Celes woke up with Cid (southwest of Albrook) you can encounter the enemy
EarthGuard.  If Relm uses her Sketch skill on the EarthGuard, or if Gau uses
the rage for EarthGuard, that can teach Strago the Lore Big Guard.  If you
didn't get the Lore Blow Fish on the Floating Continent, then you learn get it
now from the enemy Cactrot in the desert outside Maranda.  Back on the Floating
Continent I said that you'd get another chance to learn Blow Fish right away,
and it's actually been a while since then, but you didn't have Strago in the
meantime, so this is almost as good.  If you don't want to get any of Strago's
Lores in the way I recommend, you can see one of the Lore guides at
www.gamefaqs.com for other ways to get them.

------------------------------------------------------------
             WALKTHROUGH PART 34 - PHOENIX CAVE
------------------------------------------------------------
Ragable monsters       Notes:
[Phoenix Cave (floors without lava)]
   Necromancr          N/A
   Phase               N/A
   Parasoul            N/A
   Aquila              N/A
[Phoenix Cave (anywhere)]
   Chaos Drgn          N/A
   Trixter             N/A
[Phoenix Cave (floors with lava)]
   Sea Flower          N/A
   Uroburos            N/A

In Owzer's house in Jidoor there is a new painting of the Emperor, replacing
the painting of Ultros that was there earlier in the game.  Someone in Albrook
mentions having sold it to Owzer.  Someone in the Colosseum advises you to talk
to the emperor twice.  Talk to the painting twice and you'll find the Emperor's
Letter, which says that the treasure is hidden where the mountains form a star.

On the northeastern continent there's a house where you can go to see a few
little scenes, if you want.  It's the house where Sabin started his scenario
way back at the beginning of the game.  For the first scene, talk to the old
man without Sabin in your party.  If you see any of the other scenes before
this, then you won't be able to see this scene.  If you have Gau in your party,
then he will add a little bit to this first scene.  For the second scene, talk
to the old man with Sabin in your party, but without Gau in your party.  For
the third scene, talk to the old man with Sabin in your party, but without Gau
in your party again.  The third scene will only occur after you got the
Emperor's Letter, but before you made your way through the cave where the
mountains form a star.  If you talk to him again with Sabin and Gau in your
party there will be a fourth scene, but it will be longer if you wait for that
scene until later in this part of the walkthrough.  I'll mention it again then.

Fly the airship to the star shaped mountains north of Tzen and land in the hole
in the middle.  Make your way through the cave.  A hook from the airship
periodically comes down to the area where your characters first start outside
the cave, so you can jump on that to go back to the airship.  You'll have to
keep switching back and forth between two groups, since each group has to stand
on a bunch of switches to clear the way for the other group.  Towards the end
of the cave you'll find the Red Dragon, another one of the 8 dragons.  Either
of your two groups can fight the Red Dragon.  If you have Relm or Gogo (another
character you get in a different part of the walkthrough) use the Sketch skill
on the Red Dragon, that can teach Strago the Lore L? Pearl if he's in the fight
too.  Although you'll have other chances to learn L? Pearl later in the game if
you don't want to learn it now.  (I'll point them out.)  You'll get the Esper
Phoenix at the end of the cave.  At the end of the cave you can see a red
light, but you leave before you can check it out.  If you go back for it, all
it does is warp you outside and back to your airship.

In one of the treasure chests in the Phoenix Cave you can find the relic Dragon
Horn, which is interesting.  If you're also using the relic DragoonBoots, then
the Dragon Horn will let you do multiple jump attacks per turn.

When you finish the Phoenix Cave, you get the ValiantKnife, which is an
interesting weapon.  It does extra damage to the enemy if its user's Maximum HP
is high but their Current HP is low.  The ValiantKnife cuts through the enemy's
defense (both the normal damage it does and the extra damage it does based on
your HP).  The relics Atlas Armlet and Hero Ring provide a damage bonus to the
normal damage it does, but that bonus doesn't apply to the extra damage that
the ValiantKnife does based on your HP.

After you finish the cave, go back to the house on the northeastern continent.
If you talk to the old man with Sabin and Gau in your party, you can see the
fourth scene.  Doing the following things will add extra bits to this scene:
recruit Terra and Cyan, include Edgar and Locke in your party, but leave Setzer
and Cyan out of your party.

Go to Narshe.  When you went there earlier many of the doors were locked.  But
now that you have Locke in your party, you can unlock them.  If you'd paid one
of the thieves at the bottom of the Fanatics' Tower 100,000 GP he would've told
you that an old man in Narshe's weapon shop is looking for you.  In one of the
houses in Narshe is someone who will give you the Cursed Shield.  He mentions
that if you could break its curse it'd be very powerful.  The Cursed Shield is
horrible.  It gives you lots of bad status ailments, lowers your stats, and
makes you weak to elemental attacks.  But if you win 256 battles while you have
it equipped, then it'll change into the Paladin Shield, which is great.  The
256 battles do not have to be consecutive, and you don't have to have the same
character use the Cursed Shield the whole time.  Although battles will only
count towards the 256 if the character with the Cursed Shield is alive at the
end of the fight, and he doesn't have the Stone or Zombie status.  Battles on
the Veldt count towards the 256 (unless Gau leaps or returns from having leapt
during them), so you can kill two birds with one stone by fighting to uncurse
the Cursed Shield while you look for new rages on the Veldt for Gau.  Battles
in the Colosseum don't count, and it doesn't count if Gogo is the one who has
the shield equipped.  Giving the character with the Cursed Shield the relic
Ribbon will make it easier to uncurse the shield, since the Ribbon makes them
immune to all of the status ailments the Cursed Shield gives them except for
Condemned.  And you can make them immune to Condemned too if you give them the
relic called Relic Ring.

Or another easy place to fight 256 battles to uncurse the Cursed Shield is the
solitary island where Celes woke up with Cid.  The enemies there are easy, plus
while you're doing it you can steal Megalixirs from EarthGuard and steal
Elixirs from Peepers, and those are pretty great items.  Note that if you fight
in the Colosseum and bet a Megalixir, your opponent will be Siegfried.  He's
sort of like an optional super boss, and I encourage you to try fighting him
just for the challenge.  Although he's very tough, and you might want to wait
to fight him until later in the game.

Note that the Cursed Ring, another item in the game, can not be uncursed.

The man in the weapons shop in Narshe gives you the esper Ragnarok, and he
offers to make it into a sword for you.  Whatever you decide is permanent; you
can't take the esper, learn the spells it teaches, then go back later and have
him change it into a sword.  The esper Ragnarok is a convenient way to do a few
things, but if you're willing to put in a lot of tedious work, then you can do
all of those things in other ways.  So if you want a perfect game, and you're
willing to spend a lot time working on it, then I recommend that you choose the
sword.  But if you're looking for the easy option, then I recommend that you
choose the esper.  The esper doesn't provide any stat increases when you level
up, but it teaches you the spell Ultima at a learning rate of 1.  Ultima is a
great spell, but if you're willing to spend the time to uncurse the Cursed
Shield, then the Paladin Shield can also teach you Ultima.  If you summon the
esper Ragnarok in battle, it can transform one of your enemies into an item
that you get to keep.  Different enemies are transformed into different items.
But there are other ways to get most items, so you don't need the Ragnarok
esper for that.  And Setzer's Slot skill or the item Magicite will sometimes
summon Ragnarok, so you don't need the esper to summon Ragnarok.  If you do
decide to get the sword Ragnarok, I advise you to go fight in the Colosseum and
bet the Ragnarok, and you'll win the Illumina, an even better sword.  Note that
you can steal another Ragnarok sword late in the game, so hypothetically you
could have one each of the sword and the esper, although two of the sword might
be better.  Also note that the sword Ragnarok and the Illumina are both like
the Rune Edge in that they use up some of your MP each time you use them, but
they always do critical hits for twice as much damage as a normal attack.  If
you don't have any MP left, then you can still use them, but they won't always
do a critical hit.

------------------------------------------------------------
           WALKTHROUGH PART 35 - NOTEWORTHY ITEMS
------------------------------------------------------------
Ragable monsters:  None

Here I want to mention some noteworthy items.  To get some of them you'll have
to win very tough fights or use the Steal skill, which is why I didn't mention
them earlier.  You might not necessarily want to get all, or even any, of the
items in this part of the walkthrough.  But I wanted to mention them anyway,
since some of them have interesting effects that I want to explain and some of
them are difficult to find.

If you steal from the enemy Aquila in the Phoenix Cave, you can get the
Economizer, which is an excellent relic.  It lets you cast spells for just 1 MP
each.  You can also win it from the enemy Brachosaur in the Northeastern
continent's forests, but it's a lot harder to get it that way.

On the plains outside Maranda Locke can steal a TortoiseShld from the enemy
Geckorex, and on the plains on the northeast continent he can steal an Imp
Halberd from the enemy Mantodea, steal a Titanium from the enemy Tumbleweeds,
and win (not steal) an Imp's Armor from the enemy Sprinter.  Normally when your
characters have the Imp status, they're weak.  But the TortoiseShld, Imp
Halberd, Titanium, and Imp's Armor are weak when you're not an Imp, but they're
extremely strong equipment when you are an Imp.  And even if you aren't an Imp,
the Imp Halberd will do a lot of damage if Shadow throws it.

If you fight in the Colosseum and bet the Imp Halberd, you can win the Cat
Hood, which is an interesting Helmet.  If one of the characters in your party
is wearing the Cat Hood, you'll get twice as much money from each fight as
normal.  You could also win the Cat Hood if you fight in the Colosseum and bet
the Titanium, but it's a lot harder to get it that way, since you have to fight
Brachosaur.

If you fight in the Colosseum and bet the Cat Hood, you can win the relic Merit
Award, which is interesting.  It lets its user equip almost any weapon or piece
of armor.  In the Super Nintendo version of the game, the Merit Award is
especially useful for Gau.  Gau isn't normally allowed to equip weapons, so to
compensate for that he has super strong battle power even when he's unarmed.
If you give him the Merit Award so he can equip a weapon too, then he'll have
super duper strong battle power.  Giving Gau a weapon will have an effect on
turns where a rage causes him to attack normally or use a monster's special
attack, but it will not have an effect on turns where a rage causes him to cast
a spell.  (See Djibriel's Rage Guide, which is available at www.gamefaqs.com,
for information on which rages cause Gau to use a monster's special attack and
which rages cause Gau to cast a spell.)

Many medium strength weapons are just as good for Gau as many really strong
weapons, since they all reach the maximum allowed battle power of 255.
Although some weapons have special effects or sometimes trigger spells when you
attack with them, so that can let them do more damage than a normal weapon that
reaches 255 battle power.  The most noteworthy weapon for Gau is the Tempest
Knife, which triggers Wind Slash, an unblockable spell that attacks all
enemies.  If Gau's weapon casts a spell on a turn where a rage causes him to
use a monster's special attack, then the spell will have the same property as
the monster's special attack.  For example, several monsters' special attacks
increase the amount of damage that a weapon's spell does.  Most noteworthy is
the Stray Cat rage, which enhances a weapon's spell more than any other rage.
Also noteworthy are the Areneid and Primordite rages, which give the enemy the
Stop status.

Gau can't equip the Merit Award in the Playstation version of the game, but in
the Playstation version of the game Gau can still equip weapons using the Equip
Any Weapon bug.  (See Master ZED's Bug FAQ for more information on that bug.
It can be found on www.gamefaqs.com.)

If you give Locke a Merit Award so he can equip the Heal Rod (which you
hopefully got earlier in the game), then it will do damage to enemies, rather</pre><pre id="faqspan-3">
than heal them, if you use it with Locke's Capture skill (which he needs to use
the Thief Glove relic to be able to use).  The Heal Rod's battle power is
pretty high, so that can be useful.  Later in the game you'll get a character
named Gogo who can equip the Thief Glove and Heal Rod without using a Merit
Award.  And unlike Locke, Gogo can't equip many other good weapons, so this
technique can be really useful on him.

If you fight in the Colosseum and bet the Merit Award or Elixir, you can win
the Rename Card.  The Rename Card lets you change the name of one of your
characters.  If you fight in the Colosseum and bet the Rename Card, you can win
the Marvel Shoes, which is a great relic.  The Marvel Shoes gives its wearer
the Regen, Haste, Safe, and Shell status effects.  Or you could also get the
Marvel Shoes by summoning Ragnarok (as discussed in Part 34 of the Walkthrough)
in battle against the enemy SlamDancer, who can be found inside the buildings
in Zozo.

If you fight in the Colosseum and bet the Blizzard, Flame Sabre, or
ThunderBlade (which can all be bought in Albrook, Nikeah, or Tzen), you can win
the Ogre Nix, which is an interesting weapon.  It's pretty powerful, and it's
like the Rune Edge in that it uses up some of your MP each time you use it, but
it always does critical hits for twice as much damage as a normal attack.  If
you don't have any MP left, then you can still use it, but it won't always do a
critical hit.  Every time you attack with the Ogre Nix there's a chance it'll
break.  The probability of it breaking depends on the last digit of your HP,
but on average it's about 20%.  But if you use the Ogre Nix with Locke's
Capture skill (which he needs to use the Thief Glove relic to be able to use),
then it won't break.  And it won't break if you counterattack with it (which
you need the Black Belt relic to be able to do).

You can steal the helmet Thornlet from the enemy Hidon in Part 36 of the
Walkthrough.  Or you could get the Thornlet by summoning Ragnarok in battle
against the enemies Didalos or Veteran (in Part 42 of the Walkthrough).  Or you
could get the Thornlet by summoning Ragnarok in battle against the enemy
SrBehemoth.  SrBehemoth is a boss in Part 32 of the Walkthrough, then after you
fight him there you can encounter more of him on the Veldt.  Or you could get
the Thornlet by fighting in the Colosseum and betting the the Force Shld,
though I wouldn't recommend that, since the Force Shld is a rare and useful
item.  The Thornlet is a helmet with very high defense, although it causes its
user to constantly lose HP in battle while they wear it.  So I don't recommend
using it, but it is useful because if you fight in the Colosseum and bet the
Thornlet, you can win the Mirage Vest, which is interesting.  The Mirage Vest's
defense isn't that great, but it gives its wearer the Image status at the
beginning of every fight, which prevents its user from most physical attacks.
Although each time something attempts to attack them physically, there's a 1/4
chance they'll lose the Image status until the next fight.

You can win BehemothSuits from the enemy SrBehemoth.  The BehemothSuit is a
very strong armor that can be used by Strago and Relm.  And if you fight in the
Colosseum and bet the BehemothSuit, you can win the Snow Muffler.  The Snow
Muffler is the best armor in the game, though it can only be equipped by Gau
and Mog.

------------------------------------------------------------
             WALKTHROUGH PART 36 - EBOT'S ROCK
------------------------------------------------------------
Ragable monsters       Notes:
[Ebot's Rock (most rooms without coral)]
   Cluck               N/A
   Warlock             N/A
   Slatter             N/A
[Ebot's Rock (anywhere)]
   Eland               N/A
   Hipocampus          N/A
[Ebot's Rock (rooms with coral)]
   Displayer           N/A
   Opinicus            N/A

Note that you have to get Relm and Strago in Part 33 of the Walkthrough before
you can do this part.  Put Relm and Strago in your party and go back to
Thamasa.  When they arrive, they'll find the Gungho has been injured by
Strago's old nemesis Hidon, so Strago decides to go avenge him.  Hidon is in
Ebot's Rock, which someone else in town mentions in north of town, and is above
water for the first time in a long time.  You must bring Strago with you to get
through Ebot's Rock, although Relm doesn't need to come.  And you can bring
other people, despite what Strago says.  When you get to Ebot's Rock, a talking
treasure chest will stop you, and demand Coral.  So go through Ebot's Rock,
collecting pieces of Coral.  The warp points all take you to random places, and
the treasure chests always refill when you leave an area.  Keep collecting
Coral until you have at least 22 pieces, then give it to the talking treasure
chest, and it'll let you pass.  You have to give him all 22 pieces at once;
giving him 11 and 11 won't work, so don't bother giving him any Coral until you
have at least 22 pieces, otherwise it'll just be a waste.  Once you get past
the talking treasure chest, you can finish this part of the walkthrough by
beating Hidon.  The only point in beating Hidon is for Strago to learn the Lore
GrandTrain.  Hidon will cast it after you kill all the little Hidonites.  If
you kill Hidon without learning the Lore, then talk to Gungho in Thamasa
several times.  Eventually he'll say that Hidon has appeared at Ebot's Rock
again, and then you can go back and fight him again.

------------------------------------------------------------
                 WALKTHROUGH PART 37 - DOMA
------------------------------------------------------------
Ragable monsters       Notes:
[Cyan's Dream (doorways area)]
   Critic              N/A
   Pan Dora            N/A
   Allosaurus          N/A
   Parasite            N/A
[Cyan's Dream (train)]
   Rain Man            N/A
   Barb-E              N/A
   Suriander           N/A
   Samurai             N/A
[Cyan's Dream (magitek armor section)]
   PlutoArmor          N/A
   Sky Cap             N/A
   Io                  N/A

Note that you have to get Cyan in Part 28 of the Walkthrough before you can do
this part.  In Nikeah and Thamasa people mention that demons came for them when
they tried to sleep in Doma Castle.  If you take a group of four people,
including Cyan, to Doma Castle and go to sleep, you'll fight the demons in
Cyan's dream.  Bringing Terra as one of your characters can make the dream a
little more interesting.  At the beginning of the dream your characters will
all be separated, and you'll start out as whichever character, other than Cyan,
is at the bottom of your lineup.  So you should move your strongest character
to the bottom of your lineup, so that you'll start out as them.  Anyway,
collect your two other characters (you go through the dream without Cyan's
help) and make your way through the dream.  If you didn't get the Lore L? Pearl
during Part 34 of the Walkthrough, then you can learn it now from the enemy
Critic in the first area of Cyan's dream if you have Strago with you.  If you
didn't bring Strago with you, you'll have more chances to learn L? Pearl later
in the game.  I'll point them out.  One of them is if you encounter the Critic
on the Veldt.  (Remember that Strago can't learn a Lore on the Veldt during
fights in which Gau leaps or returns from having leapt.)  During the boss fight
against Larry, Moe, and Curley in Cyan's dream, you should kill the one on top
first, otherwise he'll revive the other ones when they die.

The second section of Cyan's dream, the train section, has a few puzzles.  The
first treasure chest is blocked by boxes next to a switch.  Pulling the switch
will move one of the boxes, but it will frequently move back before you can get
to the treasure chest.  If you pull the switch twice, it'll move the box closer
to you, so that you have time to get the treasure chest.

The second treasure chest on the train is behind an empty treasure chest that
moves to block you.  If you get the Lump of Metal from the treasure chest on
the far left of that train car, you can use that to weigh down the treasure
chest that was blocking you, so you can get the treasure chest behind it.

There's a group of six treasure chests on that train which you can open and
close.  Doing so doesn't do anything, but flipping the switch near them will
reset them, and the diary on the desk next to them advises you to remember
their positions.

To proceed through the first area of the next train car you need to pull its
switches in the right order.  First pull the right one, then the left one, then
right, middle, right, then left.

Then you'll come to another group of six treasure chests.  Close the upper
right, lower left, and middle left ones and leave the rest open (which is the
same formation that the six treasure chests in the previous train took when you
reset them, which you were supposed to remember).  Then pull the switch above
them, and you'll be able to proceed.

When you get to the engine room it doesn't matter what you do with the switches
there.  Just turn around and leave the room, and you'll go to the next area of
the dream.

In this area you'll have MagiTek armor.  Most characters just have the usual
four MagiTek attacks
(Fire Beam, Ice Beam, Bolt Beam, and Heal Force).  But if you brought Terra,
then she'll have extra MagiTek attacks (Bio Blast, Confuser, X-fer, and
TekMissile), just like in the beginning of the game.  That's why I noted that
bringing Terra as one of your characters can make the dream a little more
interesting.  If you brought Umaro, then he'll use beam attacks at random.
This area is a loop, and at first you have to proceed through it in a
counter-clockwise direction.  But after the first room you're given the option
of going clockwise, and you have to do that in order to continue.

The next area of the dream is back in Doma Castle.  The boss is in the throne
room, but before you go there, you can see three flashbacks if you explore the
castle.  The boss is Wrexsoul, and there are two small enemies with him called
SoulSaver.  The SoulSavers can't normally be defeated, so don't bother wasting
time trying to defeat them.  All you have to do to win the fight is beat
Wrexsoul.  Wrexsoul sometimes disappears and possesses the bodies of one of
your characters.  If you kill the character it's possessing, then Wrexsoul will
reappear and you'll be able to attack it.  There's no way to know which of your
characters it's possessing, so you just have to try killing them one at a time.
After you beat Wrexsoul there will be a scene where Cyan gets a sword.  That
sword is the Aura, and it's added to your inventory.  At the end of this part
of the walkthrough Cyan also learns all SwdTech skills he hasn't already
learned.  And if you go back to the throne room you'll find the Esper Alexandr.

------------------------------------------------------------
           WALKTHROUGH PART 38 - ZONE EATER CAVE
------------------------------------------------------------
Ragable monsters       Notes:
[Zone Eater Cave]
   Karkass             N/A
   Tap Dancer          N/A
   Covert              N/A
   Ogor                N/A
   Wart Puck           N/A
   Woolly              N/A

If you've already finished Part 37 of the Walkthrough, then in Thamasa someone
will ask what would happen if you got sucked into a monster on the triangular
island north of the Veldt.  Go to that island and encounter that monster,
called the Zone Eater, and let it suck you inside it.  You can do this even if
you haven't already done Part 36, but nobody in the game mentions it until
then.  You start the cave south of a beam of light.  Walking into the beam of
light will take you back outside the cave.

Anyway, make your way through the cave.  There's one area where you have to
jump from one bridge to another.  There are men on the bridge who will knock
you off the bridges if they run into you.  To proceed through the cave you have
to make your way across the bridges, avoiding them.  But first, you should let
them knock you off the bridges, since you land in an area with some treasure
chests, then you can make your way back up to the bridges.  In one of the
treasure chests in this area you can find the relic FakeMustache, which is
interesting.  It lets Relm use the Control skill instead of her normal Sketch
skill.

In another one of the rooms the ceiling periodically crashes down.  There are
holes in the ceiling, and you have to hide in them until it's safe to proceed
again.  At the end of the cave a new character, Gogo, will join your party.
Once Gogo has joined you, leave the cave.  (Again, the beam of light at the
beginning of the cave will take you back outside the cave.)

Gogo is an interesting character.  Gogo's Mimic ability lets Gogo do whatever
the character before Gogo did.  And if Gogo mimics someone using or throwing an
item, he can mimic them without using up another one of that item.  Gogo can
mimic pretty much anything other than Terra's Morph skill, Relm's Control
skill, and Umaro's attacks.  But in addition to that, if you go to the menu and
select Gogo's status, you can assign Gogo up to three other skills, so that
Gogo can use them even if someone else didn't use them first.  If you didn't
wait for Shadow at the end of the Floating Continent (in which case Shadow is
dead), then you will not be able to assign Gogo the Throw skill.  And if you
never got Mog, then you will not be able to assign Gogo the Dance skill.  But
other than that, you can assign Gogo all the other characters' skills, except
for Terra's Morph skill and Umaro's attacks.  Gogo can't learn new skills on
his own, but he'll know the skills that everyone else knows.  (For example,
he'll know all the rages that Gau knows, and when Gau learns a new rage, then
Gogo will gain access to it too.)  Gogo can't equip Espers, but if you assign
Gogo the Magic skill, then he will know all the spells that are known by anyone
else in his party.

------------------------------------------------------------
            WALKTHROUGH PART 39 - ANCIENT CASTLE
------------------------------------------------------------
Ragable monsters       Notes:
[Path to Ancient Castle]
   Enuo                N/A
   Goblin              N/A
   Figaliz             N/A
[Ancient Castle]
   Lethal Wpn          N/A
   Boxed Set           N/A

If you'd paid one of the thieves at the bottom of the Fanatics' Tower 100,000
GP he would've told you that there's an ancient castle loaded with treasure
beneath the desert of Figaro.  Go back to Figaro and have the old man move the
castle.  Half way along the journey, it'll get stuck.  If you go explore then,
you'll can find a new area through the passageway in the jail cell.  Make your
way through the new area.  If Strago is on your team, he can learn the Lore
CleanSweep from the enemy Enuo in the caves there.  Kill all the other enemies
in the fight and when Enuo is alone it'll use CleanSweep.

The eastern entrance to the castle contains a chest with the weapon Punisher.
The Punisher is like the Rune Edge in that it uses up some of your MP each time
you use it, but it always does critical hits for twice as much damage as a
normal attack.  If you don't have any MP left, then you can still use it, but
it won't always do a critical hit.

The western entrance to the castle you find contains a chest with the relic
Offering.  It's an excellent relic.  It lets its user fight four times per
turn, although you can't choose the targets.  Weapons won't get critical hits
if you use them with the Offering.  So don't waste it on someone who is using
the weapons Illumina, Ragnarok, Ogre Nix, Rune Edge, or Punisher, since they
usually get critical hits if you use them without the Offering.

Each physical attack only does half as much damage with the Offering as it
would without it.  (Except for attacks with the weapons Dice and Fixed Dice
(which you'll find later in the game) and the extra damage that the
ValiantKnife does based on your HP.  They do the same amount of damage per
attack regardless of whether or not you have the Offering.  (Although the
normal damage that the ValiantKnife does is still halved by the Offering)).
When you fight with the Offering, you get four hits per turn, so it's still
worth it.  But don't equip the Offering on someone who is going to be using
physical attacks other than fighting (like some Tools or Blitzes).

Some weapons sometimes cast spells when you attack with them.  But if you use
them with the Offering, then they won't cast spells.  The Tempest Knife is the
exception, as it can still cast a spell when you use it with the Offering.
That's another reason that the Tempest Knife is a good combination with Gau or
Gogo, since their rages work especially well with weapons that cast spells (as
discussed previously in Part 35 of the Walkthrough).

In the castle's main room you can get the esper Odin.  In one of the treasure
chests in the castle you can find the relic Blizzard Orb, which is interesting.
In addition to his normal attacks, it lets Umaro sometimes use a new attack
called Storm.  In the room to the east of the main room, you can read the
Queen's Diary by checking the blue light on the bookshelf.  When you go back to
Figaro, the man in the jail cell will mention an ancient text in the library.
In Figaro's library, a scholar will read from the ancient text, which mentions
the queen standing and taking five steps.  In the main room of the ancient
castle, if you go five steps beneath the queen's throne, you can find a hidden
switch.  Press it, and a staircase will appear in the room to the right.  Down
that staircase you'll find another one of the 8 dragons, and you'll also find a
statue of the queen.  If you search the statue while you have the esper Odin,
then your esper will be upgraded to the esper Raiden.

Whether and when you want to upgrade Odin to Raiden is an interesting question.
The attacks they produce if you summon them in battle is the same, except that
Raiden's attack is less likely to miss than Odin's, and Raiden's attack costs a
little more MP.  Raiden teaches you the spell Quick, which lets you take two
more turns without waiting.  Quick is a great spell, and you can't learn it any
other way.  So if you want to learn Quick, you'll have to upgrade Odin to
Raiden eventually.  But Odin has its advantages too.  It can teach you Meteor,
a powerful offensive spell.  Meteor is less powerful than Ultima, but depending
on the choice you made with the Ragnarok in Part 34 of the Walkthrough, you
might not have a convenient way to learn Ultima.  Meteor is also less powerful
than Merton, but the Merton spell damages your own characters too, and you
won't get the esper that teaches you Merton until later in the game.  The esper
that teaches you Merton will also teach you Meteor, and at a much faster rate,
so if you upgrade Odin to Raiden without learning Meteor, you'll have another
chance later.  But having Odin now can be convenient since it lets you use
Meteor in the meantime.  Raiden increases your Strength by 2 when you level up.
And that's nice, but the esper Bismark does the same thing, so you don't really
need Raiden for that.  Odin increases your Speed by 1 when you level up, and it
is the only esper that increases your Speed.  So if you want, you can keep Odin
for a while, have your characters learn Meteor and get Odin's speed increases
when they level up, then when you're done with Odin you can come back and
upgrade Odin to Raiden.  Or you can upgrade it now.  In any case, once you're
done here, leave.

------------------------------------------------------------
           WALKTHROUGH PART 40 - FANATICS' TOWER
------------------------------------------------------------
Ragable monsters       Notes:
[Fanatics' Tower]
   Magic Urn           Note that Magic Urns can be found anywhere in the
                       Fanatics' Tower, but they're most common in the room
                       with the Air Anchor.
   White Drgn          Optional Boss

Now it's finally time to climb the Fanatics' Tower, on the Serpent Trench south
of Nikeah.  The enemies here are tough, and normally you can only use magic
attacks here, no fighting or special skills.  Although Umaro still attacks like
normal, and if you cast Bserk on your other characters, then they'll be able to
attack too.  In the first room, with a treasure chest with a Safety Bit,
there's a hidden switch to the right of the treasure chest.  If you press it a
door will open on the level below, and that will lead to a room with a treasure
chest with the tool Air Anchor.  Make your way up the tower.  In one of the
rooms you'll find another one of the 8 dragons.

At the top of the tower you'll get the relic Gem Box, which is an excellent
relic.  It changes the Magic command into X Magic, which lets you cast two
spells per turn.  When you combine this with the Quick spell, which lets you
take two more turns without waiting, it'll let you cast Quick plus five other
spells without waiting.

After you get the final treasure, you'll be attacked by the boss, MagiMaster,
as you leave.  You can reflect most of the boss's attacks back at him with the
Rflect spell or the relic Wall Ring.  Or another easy way to beat him is to
cast Bserk on him, then cast Vanish on your own party members.  But as the boss
dies, it'll try to cast Ultima, and if your HP isn't high enough (which it
probably isn't), then that'll kill all your characters.  There are a few ways
to get past that.  The most obvious is to cast Life 3 on one or more of your
characters before the end of the battle, since that'll revive them after Ultima
kills them.  Or you could summon the esper Palidor right before MagiMaster
dies, and that'll cause all of your characters to jump.  If the jump of one of
the first three characters kills MagiMaster, then the last character will still
be in the air when it casts Ultima, and he'll live.  The other alternative is
to run MagiMaster out of MP before you kill him, so that he won't be able to
cast Ultima.  He has 50,000 MP, so that will take a long time.  You can do it
by waiting for him to cast a lot of spells, or you can speed up the process by
casting Rasp or Osmose to drain his MP.

The Soul Sabre drains its target's MP when you attack with it, so you can also
speed up the process by giving the Soul Sabre to one of your characters (it can
be equipped by Terra, Locke, Edgar, and Celes) then casting Bserk on them so
they can attack with it.  They won't be able to drain MP if their MP is already
full, and they can't cast spells to lower their MP while they're berserked.  So
once they've drained enough MP to reach full MP, you can lower their MP by
having one of your other characters cast Rasp or Osmose on them.  Or in
addition to the Soul Sabre, you could give them the Genji Glove and either the
Illumina, Ragnarok, Rune Edge, Punisher, or Ogre Nix.  Those weapons drain your
MP when you attack with them, so with them you can use up MP even while you're
berserked.  Although the Ogre Nix probably isn't a good choice, since every
time you attack with it there's a chance it'll break.  Or you could kill the
berserked character once their MP gets full, then revive them and they won't be
berserked anymore.  Then they can cast a bunch of spells to use up their MP,
then you can berserk them again and have them drain more MP from MagiMaster.

Obviously casting Haste on your characters will further speed up the process.
If you do try to run MagiMaster out of MP, make sure he doesn't die before he's
out of MP.   Casting Bserk on a character with a Heal Rod (and maybe an
Offering, and/or a Genji Glove and another Heal Rod) can help prevent
MagiMaster from dying.

------------------------------------------------------------
             WALKTHROUGH PART 41 - OPERA HOUSE
------------------------------------------------------------
Ragable monsters:  None

Go to the opera house.  One of the 8 dragons will be sitting on the middle of
the stage.  Go to the switch room to the right of the balcony, and pressing one
of the switches will drop you onto the stage.  Fight the dragon.  If you
skipped any of the dragons in the other parts of the walkthrough, now is a good
time to go back and fight them too.  As a reminder, the other dragons so far
were in Mt. Zozo (in Part 28 of the Walkthrough), Narshe (in Part 31), the
Phoenix Cave (in Part 34), the Ancient Castle (in Part 39), and the Fanatics'
Tower (in Part 40).  The final two dragons in the next part of the walkthrough.

------------------------------------------------------------
            WALKTHROUGH PART 42 - KEFKA'S TOWER
------------------------------------------------------------
Ragable monsters       Notes:
[Kefka's Tower, First area]
   GtBehemoth          N/A
   Evil Oscar          N/A
   Vectaur             N/A
   Brontaur            N/A
[Kefka's Tower, Party #1, Imperial Castle]
   Outsider            N/A
   Madam               N/A
   Dark Force          N/A
[Kefka's Tower, Party #1, Switch Room]
   Junk                N/A
   IronHitman          N/A
   Dueller             N/A
   Fortis              N/A
[Kefka's Tower, Party #2, Jail Area]
   Hemophyte           N/A
   Retainer            N/A
[Kefka's Tower, Party #2, Imperial Stairway]
   Mover               N/A
   Steroidite          N/A
[Kefka's Tower, Party #2, Room Before Gold Dragon's Room]
   Vectagoyle          N/A
[Kefka's Tower, Party #2, Gold Dragon's Room]
   Veteran             N/A
   Didalos             N/A
[Kefka's Tower, Party #3, Bridge Over MagiTek Facility]
   Scullion            N/A
   Innoc               N/A
[Kefka's Tower, Party #3, MagiTek Facility]
   Sky Base            N/A
[Kefka's Tower, Party #3, Room After MagiTek Facility]
   Land Worm           N/A
[Kefka's Tower, Party #1, Garbage Strewn U-turn]
   Doom Drgn           N/A

Fly your airship over Kefka's Tower, north of Albrook, and land.  You'll divide
your characters into three groups, and they'll each go through separate paths,
then reconverge towards the end.  A hook from the airship periodically comes
down to the area where your characters first start in Kefka's Tower, so you can
jump on that to go back to the airship.  The second group's path has one of the
8 dragons, plus another optional boss along the way to where they reconverge.
The third group's path has one mandatory boss who takes you by surprise, plus
another one of the 8 dragons.  The first group's path doesn't have any bosses,
although the first group can't make it all the way through their path without
having the second and third group help them by pressing switches.  If you want,
you can put all four of your best people in one group, and have them go through
each of the paths one at a time (leaving the tower in between paths), clearing
out all the bosses, dragons, and treasures.

In one of the treasure chests here the first group will find the weapon Fixed
Dice for Setzer.  They're like the Dice, but better.  Their battle power is
only 1, and they sometimes do very small amounts of damage, but they can
sometimes be very good too.  Just like dice in real life, they vary
dramatically each time you use them.  They also cut through the enemy's defense
and ignore the damage bonuses from the relics Atlas Armlet and Hero Ring.

There are a few more Lores that Strago can learn in Kefka's Tower.  If you
didn't get the Lore L? Pearl during Part 34 or Part 37 of the Walkthrough, then
you can learn it now from the enemy Innoc if you have Strago with you.  The
third group can find Innoc in the room with the bridge over the MagiTek
facility.  The second group can encounter the enemy Didalos in the Gold
Dragon's room.  If one of your characters has a wall (from the Rflect spell or
the relic Wall Ring), then Didalos will use the attack Reflect???, which is
another Lore that Strago can learn.  Or Strago could also learn Reflect??? from
the enemy Dark Force, which the first group can encounter in the part of
Kefka's Tower that used to be the Imperial Castle.  The enemies Outsider and
Madam can be encountered in the same room as Dark Force, so if you find them,
then you're in the right place.  But Dark Force only uses Reflect??? very
rarely, so you might have to wait a while for it to use it.  The enemy Dark
Force also uses the attack Quasar, which is another Lore that Strago can learn.
So you should find Dark Force to learn Quasar even if you don't learn
Reflect??? from him.  Dark Force only uses Quasar very rarely too, though, so
you might have to wait a while for it to use it.

After you kill all 8 dragons (see Part 41 of the Walkthrough for information
about the other dragons, if you missed them) you'll get the esper Crusader.
Crusader is the only way to learn the powerful offensive spell Merton.  It also
teaches you Meteor, which means that if you were keeping the esper Odin just so
you can learn Meteor, you don't need to keep it anymore, and now you can trade
it for the esper Raiden.  (See Part 39 of the Walkthrough for more information
on that.)

In the room where the all the groups end up together, have the second and third
groups stand on the switches to open the door for the first group.  Then have
the first group push one of the 4 ton weights (either the one on the left or
the one on the right) onto the switch (you'll have to move the other group off
the switch first), and that'll open a path for the other group to come up and
join the first group.  Have them push the other weight onto the other switch,
and the last group will be able to come up.  Then have the three groups push a
second set of switches, and pathways will open up for what is now the middle
group to go forward or backward.  First have them go backward and press one
more switch, creating doors for the other two groups to continue.  Then each
group will have to fight one of the three statues that are the source of all
magic.  The group that is now in the middle will also have to fight Guardian,
the previously invincible enemy that had been guarding the Imperial Castle
earlier in the game.  Here too you can put all four of your best people in one
group, and have them go through each of the paths one at a time and clear out
all the bosses.  They'll have to leave the tower in between paths, which means
that you'll have to come all the way back through the tower several times in
order to do that.

The statue on the left, which is called Doom, can use an attack called
ForceField when its HP is low.  ForceField is another Lore that Strago can
learn, and this is the only opportunity for him to learn it.  So make sure
Strago is one of the people in the fight against Doom, if you care about
getting Lores.  If the first group went to the left, then they will fight Doom.
If the first group went to the right, then the third group will fight Doom.
There is no way for the second group to fight Doom, so don't have Strago in the
second group when you fight Doom.

After the fights against the three statues, the groups will reconverge and
finally fight Kefka.  You get to use all 12 of the characters you brought with
you in this last fight, in a way that's really more annoying than helpful.
This last fight is made up of four different sections, and after you beat each
section, you'll move up to the next one.  If any of your characters are dead
when you beat a section, they'll automatically be replaced with the ones that
are next in your lineup.  As the third section dies, it'll try to use attacks
that would kill some of your characters.  If you don't want them to be replaced
by the next characters in your lineup, then you can cast Life 3 on them before
you beat the third section.  That way after it kills them, they'll be brought
back to life, so they won't be replaced as you move on to the fourth section.
After you beat the fourth section, the game is over.

**************************************************
        SECTION 02 - WALKTHROUGH ORDER AID
**************************************************
Parts 27-41 of the walkthrough are all optional, and you can do them in almost
any order you want.  Below is a list of the main thing(s) you'll gain from each
part.  If you want, you can use that information to decide on an alternative
order to do them.  For example, if you really like particular characters, you
might want to get them back first.  Although I recommend the order that they're
listed in my walkthrough.

Note that part 30 contains the relic Moogle Charm, which prevents all random
enemy encounters.  If you want, you can use that to easily run through some of
the tougher dungeons and get some of the treasures there.  It'll help you
through the rest of the game, but I don't really recommend it, since it seems
like cheating.

Walkthrough part 27 - Miscellaneous things
Walkthrough part 28 - Cyan
Walkthrough part 29 - Gau
Walkthrough part 30 - Mog
Walkthrough part 31 - Umaro (a new character), the esper Tritoch, and the esper
Terrato
Walkthrough part 32 - Shadow (if he's alive)
Walkthrough part 33 - Relm, Strago, and the esper Starlet
Walkthrough part 34 - Locke, the esper Phoenix, and the esper Ragnarok
Walkthrough part 35 - Some noteworthy items
Walkthrough part 36 - A new lore for Strago
Walkthrough part 37 - A power up for Cyan and the esper Alexandr
Walkthrough part 38 - Gogo (a new character)
Walkthrough part 39 - Some treasure, the esper Odin, and the esper Raiden
Walkthrough part 40 - Treasure
Walkthrough part 41 - The weapon Magus Rod

**************************************************
               SECTION 03 - WEAPONS
**************************************************
For a good weapons list, I recommend Atom Edge's Item FAQ (which is separate
from Atom Edge's general FAQ).  It can be found on www.gamefaqs.com.

**************************************************
                SECTION 04 - ARMOR
**************************************************
For a good armor list, I recommend Atom Edge's Item FAQ (which is separate from
Atom Edge's general FAQ).  It can be found on www.gamefaqs.com.

**************************************************
               SECTION 05 - RELICS
**************************************************
For a good relics list, I recommend Atom Edge's Item FAQ (which is separate
from Atom Edge's general FAQ).  It can be found on www.gamefaqs.com.

**************************************************
                SECTION 06 - ITEMS
**************************************************
For a good items list, I recommend Atom Edge's Item FAQ (which is separate from
Atom Edge's general FAQ).  It can be found on www.gamefaqs.com.

**************************************************
              SECTION 07 - COLOSSEUM
**************************************************
For information on the Colosseum, I recommend Mnrogar's Colosseum Guide.  It
can be found on www.gamefaqs.com.

**************************************************
               SECTION 08 - ESPERS
**************************************************
For information about the spell you get when you summon an esper in battle, I
recommend Master ZED's Attack Guide.  For all other information about espers, I
recommend Fantasy Gamer's Esper/Magic Guide.  They can both be found on
www.gamefaqs.com.  See the Magic section of this guide for other ways to learn
magic.

**************************************************
                SECTION 09 - MAGIC
**************************************************
For information about what each spell does, I recommend Master ZED's Attack
Guide.  It can be found on www.gamefaqs.com.

There are three ways to learn magic.  One is from Espers.  See the Espers
section of this guide for information about them.  Another is from some armor:

Flame Shld teaches Fire 2 at a rate of x5.
Ice Shld teaches Ice 2 at a rate of x5.
Thunder Shld teaches Bolt 2 at a rate of x5.
TortoiseShld teaches Imp at a rate of x1.
Titanium teaches Imp at a rate of x1.
Imp's Armor teaches Imp at a rate of x1.
Cursed Ring teaches X-Zone at a rate of x5.
Force Shld teaches Shell at a rate of x5.
Paladin Shld teaches Ultima at a rate of x1.

And finally, Terra and Celes learn magic when their level increases:

Terra:
Level 01 - Cure
Level 03 - Fire
Level 06 - Antdot
Level 12 - Drain
Level 18 - Life
Level 22 - Fire 2
Level 26 - Warp
Level 33 - Cure 2
Level 37 - Dispel
Level 43 - Fire 3
Level 49 - Life 2
Level 57 - Pearl
Level 68 - Break
Level 75 - Quartr
Level 86 - Merton
Level 99 - Ultima

Celes:
Level 01 - Ice
Level 04 - Cure
Level 08 - Antdot
Level 13 - Imp
Level 18 - Scan
Level 22 - Safe
Level 26 - Ice 2
Level 32 - Haste and Muddle
Level 40 - Bserk
Level 42 - Ice 3
Level 48 - Vanish
Level 52 - Haste2
Level 72 - Pearl
Level 81 - Flare
Level 98 - Meteor

Note that if Celes leaves your party then gets to level 32 before rejoining
your party, then she'll never learn Muddle unless she learns it from an esper.

**************************************************
                SECTION 10 - TOOLS
**************************************************
Edgar can use Tools, which you can acquire throughout the game.  Here's a list
of the tools, and their primary location(s):

NoiseBlaster - Buy in Figaro Castle or South Figaro.
Bio Blaster - Buy in Figaro Castle or South Figaro.
AutoCrossbow - Buy in Figaro Castle.
Flash - Buy in Figaro Castle after you go to the Returners' Hideout.
Drill - Buy in Figaro Castle after you go to the Returners' Hideout.
Chain Saw - Find in Zozo.  Set the clock to 6:10:50.

Debilitator - Buy in Figaro Castle after the Floating Continent.  Or you could
steal it during the boss fight against the Crane (steal it from the one on the
right) during your escape from the Magitek Research Facility.  Or you could
steal it during the boss fight against MissileBay (steal it from the enemy at
the bottom, on the screen's left) when you first go to the Floating Continent.

Air Anchor - Find in a hidden room in the Fanatics' Tower.  In the first room
of the Fanatics' Tower is a treasure chest with a Safety Bit.  Press a hidden
switch to the right of that treasure chest and a door will open on the level
below, and that will lead to a room with the Air Anchor.  Or you could steal it
from the enemy Scullion in Kefka's Tower (Party #3, on the Bridge Over MagiTek
Facility).  Or you could win it in the Colosseum if you bet a Genji Armor or
Cursed Ring.

For information about what each Tool does, I recommend Master ZED's Attack
Guide.  It can be found on www.gamefaqs.com.

**************************************************
               SECTION 11 - BLITZES
**************************************************
Sabin learns new Blitz skills when his level increases:
Level 01 - Pummel - Left, Right, Left
Level 06 - AuraBolt - Down, Down-Left, Left
Level 10 - Suplex - X, Y, Down, Up
Level 15 - Fire Dance - Left, Down-Left, Down, Down-Right, Right
Level 23 - Mantra - R, L, R, L, X, Y
Level 30 - Air Blade - Up, Up-Right, Right, Down-Right, Down, Down-Left, Left
Level 42 - Spiraler - R, L, X, Y, Right, Left
Level 70 - Bum Rush - Left, Up-Left, Up, Up-Right, Right, Down-Right, Down,
Down-Left, Left

And even if he's at a low level, he can learn the Bum Rush Blitz when he trains
with Duncan during Part 27 of the Walkthrough.

For information about what each Blitz does, I recommend Master ZED's Attack
Guide.  It can be found on www.gamefaqs.com.

If you have trouble getting the Blitzes to work, see Yoshi6400 How To Blitz
Guide.  It can be found at http://members.shaw.ca/yoshi6400/HowToBlitz6400.txt.

**************************************************
              SECTION 12 - SWDTECHS
**************************************************
Cyan learns new SwdTech skills when his level increases:
Level 01 - Dispatch
Level 06 - Retort
Level 12 - Slash
Level 15 - Quadra Slam
Level 24 - Empowerer
Level 34 - Stunner
Level 44 - Quadra Slice
Level 70 - Cleave

And even if he's at a low level, he can learn all the SwdTech skills when he
finishes the Doma subquest.

For information about what each SwdTech does, I recommend Master ZED's Attack
Guide.  It can be found on www.gamefaqs.com.

**************************************************
                SECTION 13 - RAGES
**************************************************
To learn an enemy's rage, you have to have Gau leap on that enemy on the Veldt.
Enemies will only appear on the Veldt after you encounter them elsewhere in the
game.  For information on where to find each enemy, see the list below this
paragraph.  For other information on rages (like which attack each enemy's rage
uses, which status effects each rage gives you, and rage strategies) I
recommend Djibriel's Rage Guide (which is separate from Djibriel's general
guide).  Gaining new rages on the Veldt can be a frustrating process, since
sometimes it takes a long time before you encounter the monster for which
you're looking.  Section 6.2 (Pack listing) of version 1.3 of Djibriel's Rage
Guide has some things you can do to speed up that process.  Djibriel's Rage
Guide also has a section on where to find each enemy, but it's not as specific
as the information below.  Master ZED's Attack Guide has additional information
on all of the enemy spells.  Some rages use their monster's special attack, and
for additional information on the monsters' special attacks, see Master ZED's
Monster Statistics Guide.  All of those guides can be found on www.gamefaqs.com.

I've pointed out which monsters are mandatory bosses, since you don't need to
worry about encountering them.  I've also pointed out which monsters are
optional bosses or found inside treasure chests, so that you won't waste time
trying to encounter them randomly.  Some rages are innate, so Gau will know
them without having to gain them or even encounter the enemies.

   ENEMY NAME          NOTES
[Narshe town]
   Guard               Mandatory Boss
   Lobo                Mandatory Boss.  Innate Rage.
   Vommamoth           Mandatory Boss
[Narshe mines (anywhere)]
   Repo Man            N/A
   Were-Rat            Innate Rage
[Narshe mines (after first room)]
   Vaporite            N/A
[Escape from Narshe]
   Marshal             Mandatory Boss
[Plains outside Narshe]
   Leafer              N/A
   Dark Wind           N/A
[Deserts south of Narshe]
   Areneid             N/A
   Sand Ray            N/A
[Figaro]
   M-Tek Armor         Mandatory Boss.  Innate Rage.
[Cave of South Figaro]
   Bleary              N/A
   Crawly              N/A
   Hornet              Innate Rage
[Outside South Figaro]
   Rhodox              N/A
   Rhinotaur           Innate Rage
   GreaseMonk          N/A
[Mt. Koltz (in the caves)]
   Brawler             Innate Rage
[Mt. Koltz (anywhere)]
   Tusker              N/A
[Mt. Koltz (outside)]
   Cirpius             N/A
[Mt. Koltz (outside in some late areas)]
   Trilium             N/A
[Lete River]
   Exocite             Innate Rage
   Nautiloid           There's a chance you'll miss Nautiloid and Pterodon.  If
                       you go Up at the second fork in the river you'll go in a
                       loop, which will give you more chances to encounter
                       them.
   Pterodon            N/A
[Narshe Mines (new areas in Edgar's scenario)]
   1st Class           N/A
   Wild Rat            N/A
   Rinn                Optional Boss.  Note that Rinn, Spectre, and Dark Side
                       are encountered in the room with the light that you have
                       to follow.  If you go the wrong way, you'll get into a
                       fight, and these are the enemies that you'll fight.
   Spectre             Optional Boss
   Dark Side           Optional Boss
[South Figaro 2]
   HeavyArmor          Optional Boss.  Note that HeavyArmor is tough at this
                       point in the game, so if you want, you can wait and
                       you'll have another chance to encounter it later.
                       Although it's fine if you fight it now and just run away
                       or lose.
[South Figaro Basment]
   Commander           N/A
   Vector Pup          N/A
[South Figaro Cave (during Locke's scenario)]
   Primordite          N/A
   Trilobiter          Innate Rage
   Gold Bear           N/A
[Plains on the world map in Sabin's scenario]
   Beaker              N/A
   Rhobite             N/A
[Forests on the world map in Sabin's scenario]
   Stray Cat           N/A
   Crasshoppr          N/A
[Imperial Camp]
   Doberman            Inside a treasure chest.  Note that to encounter
                       Doberman, you have to open and kick its treasure chest
                       before pursuing Kefka.
   Telstar             Inside a treasure chest.  Note that to encounter
                       Telstar, you have to open its treasure chest before
                       pursuing Kefka.
   Templar             Mandatory Boss
   Soldier             Mandatory Boss
[Phantom Forest]
   Ghost               N/A
   Poplium             N/A
[Ghost Train (inside)]
   StillGoing          N/A
   Siegfried           Optional Boss.  Note that you can't learn the rage for
                       Siegfried.  There is a spot for his rage in Gau's rage
                       list, but he doesn't show up on the Veldt.
[Ghost Train (anywhere)]
   Whisper             Innate Rage
   Hazer               N/A
[Ghost Train (outside)]
   Bomb                N/A
[Ghost Train (car after you jump from one car to another)]
   Over-Mind           N/A
[Serpent Trench]
   Anguiform           N/A
   Actaneon            N/A
   Aspik               N/A
[Narshe]
   Trooper             Optional Boss
   Bounty Man          Optional Boss.  Note that there's a chance you'll miss
                       Bounty Man, Fidor, and HeavyArmor.  I suggest you save
                       your game before the fights, so that you can reload it
                       and try again if that happens.
   Fidor               Optional Boss
   HeavyArmor          Optional Boss.  You might've gotten HeavyArmor earlier
                       in the game in South Figaro during Locke's scenario, but
                       if you didn't get it then, you can get it now.
   Rider               Optional Boss
[Plains outside Kohlingen]
   Vulture             N/A
   Red Fang            N/A
[Forests outside Kohlingen]
   Over Grunk          N/A
   Mind Candy          N/A
   Iron Fist           Note that Iron Fists might appear in the fight against
                       the mandatory boss Dadaluma.  But encountering them
                       during that fight won't cause them to show up on the
                       Veldt.  In order to get them to show up on the Veldt you
                       have to get into another fight with an Iron Fist.
[Desert outside Kohlingen]
   FossilFang          N/A
[Zozo (outside)]
   HadesGigas          N/A
[Zozo (anywhere)]
   Gabbldegak          N/A
   Harvester           N/A
[Zozo (inside)]
   SlamDancer          N/A
[Opera House]
   Vermin              Optional Boss
   Sewer Rat           Optional Boss
[Deserts outside Albrook]
   Bug                 N/A
[Plains outside Albrook]
   Ralph               N/A
   Wyvern              N/A
   Joker               N/A
[Forests outside Vector]
   ChickenLip          N/A
[Plains outside Vector]
   WeedFeeder          N/A
[MagiTek Research Facility (first few rooms)]
   Garm                N/A
   Commando            N/A
   Pipsqueak           N/A
   ProtoArmor          ProtoArmor shows up on the Veldt, but note that you
                       can't learn a rage for it.  There isn't even a spot for
                       its rage in Gau's rage list.  Also note that the only
                       fight with ProtoArmor that shows up on the Veldt is the
                       one with one ProtoArmor and two Pipsqueaks.  The fight
                       with ProtoArmor and Mega Armor and the fight with just
                       ProtoArmors don't show up on the Veldt.
[MagiTek Research Facility (room with Ifrit and Shiva)]
   Flan                N/A
[MagiTek Research Facility (room with staircases)]
   Trapper             N/A
   General             N/A
[MagiTek Research Facility (rooms after staircases)]
   Gobbler             N/A
   Rhinox              N/A
[MagiTek Research Facility (minecart ride)]
   Mag Roader (purple) N/A
   Mag Roader (red)    Note that sometimes you can go through the whole
                       minecart ride without encountering a red Mag Roader.  I
                       suggest you save your game before starting the minecart
                       ride, so that you can reload it and try again if that
                       happens.  There are ways to ensure that you encounter a
                       red Mag Roader:  If you had someone other than Locke at
                       the top of your lineup, switch your lineup so that the
                       first spot is empty.  If Locke was at the top of your
                       lineup, then save your game using the save spot, then
                       reset your game, load it (the natural way, not using an
                       emulator's savestate), then switch your lineup so that
                       the first spot is empty.
[MagiTek Research Facility (after minecart ride)]
   Chaser              N/A
[Forest west of the Veldt]
   Grenade             Grenades are a rare encounter in this forest.  If you're
                       encountering lots of Bombs, you're in the right area.
                       Note that a Grenade might appear in the fight against
                       the mandatory boss FlameEater.  But encountering them
                       during that fight won't cause them to show up on the</pre><pre id="faqspan-4">
                       Veldt.  In order to get them to show up on the Veldt you
                       have to get into a fight with just a Grenade.
[Plains on the eastern continent]
   Baskervor           N/A
[Forests on the eastern continent]
   Cephaler            N/A
   Chimera             N/A
[Triangle shaped island in the northeast]
   Intangir            N/A
[Cave to the Sealed Gate (first two rooms)]
   Apparite            N/A
   Lich                N/A
[Cave to the Sealed Gate (first and third rooms)]
   Coelecite           N/A
[Cave to the Sealed Gate (last rooms)]
   Zombone             N/A
   Ing                 N/A
[Vector]
   Sp Forces           Optional Boss
[Thamasa]
   Balloon             Optional Boss.  Note that Balloons appear in the fight
                       against the mandatory boss FlameEater.  But encountering
                       them during that fight won't cause them to show up on
                       the Veldt.  In order to get them to show up on the Veldt
                       you have to get into a fight with just Balloons.
[Esper Mountain (caves)]
   Slurm               N/A
   Adamanchyt          N/A
[Esper Mountain (outside)]
   Abolisher           N/A
   Mandrake            N/A
   Insecare            N/A
[Trip to Floating Continent]
   Sky Armor           Mandatory Boss
   Spit Fire           Mandatory Boss
   Chupon              Mandatory Boss.  Note that you can't learn the rage for
                       Chupon.  There is a spot for his rage in Gau's rage
                       list, but he doesn't show up on the Veldt.
[Floating Continent]
   Dragon              N/A
   Apokryphos          N/A
   Brainpan            N/A
   Misfit              N/A
   Wirey Drgn          N/A
   Behemoth            N/A
   Ninja               Note that in the Cave to the Sealed Gate you might get
                       into a fight with one Ninja, but that won't get it to
                       show up on the Veldt.  In order to get them to show up
                       on the Veldt you have to get into a fight with them on
                       the Floating Continent.
   Gigantos            Inside a treasure chest
[Solitary Island wastelands]
   Peepers             N/A
[Solitary Island desert]
   EarthGuard          N/A
   Black Drgn          N/A
[Wastelands outside Albrook]
   Lunaris             N/A
   Osprey              N/A
   Gigan Toad          N/A
   Chitonid            N/A
[Plains outside Albrook]
   Mesosaur            N/A
   Gilomantis          N/A
[House in Tzen]
   Scorpion            N/A
   HermitCrab          N/A
   Pm Stalker          Can be encountered randomly or inside a treasure chest.
[Plains in the Serpent Trench]
   Lizard              N/A
   Buffalax            N/A
   Bloompire           N/A
[Wastelands in the Serpent Trench]
   Delta Bug           N/A
[Plains outside South Figaro]
   Nohrabbit           N/A
[Desert outside South Figaro]
   Sand Horse          N/A
   Maliga              N/A
[Forests outside South Figaro]
   Latimeria           N/A
[Cave of Figaro]
   Humpty              N/A
   NeckHunter          N/A
   Cruller             N/A
   Dante               N/A
[Figaro's engine room]
   Drop                N/A
[Plains outside Kohlingen]
   Muus                N/A
[Forests outside Kohlingen]
   Harpiai             N/A
   Deep Eye            N/A
[Wastelands outside Kohlingen]
   Bogy                N/A
[Note that fighting a ragable monster in the Colosseum won't get it to show up
on the Veldt.]
[Daryl's Tomb (first room)]
   Orog                N/A
   Osteosaur           N/A
[Daryl's Tomb (later rooms)]
   Exoray              N/A
   Mad Oscar           N/A
   PowerDemon          N/A
[Note that the game after this point can be done in almost entirely any order.]
[Plains outside Maranda]
   Crawler             N/A
   Reach Frog          N/A
   Geckorex            N/A
[Desert outside Maranda]
   Cactrot             N/A
   Hoover              N/A
[Plains outside Thamasa]
   Harpy               N/A
   Prussian            N/A
[Wasteland outside Thamasa]
   GloomShell          N/A
[Northeastern continent plains]
   TumbleWeed          N/A
   Mantodea            N/A
   Sprinter            N/A
   Spek Tor            N/A
[Northeastern continent forests]
   Tyranosaur          N/A
   Brachosaur          N/A
[Mt. Zozo Caves]
   Borras              N/A
   Punisher            N/A
   Ursus               N/A
[Mt. Zozo outside]
   Scrapper            N/A
   Luridan             N/A
[Narshe (town)]
   Red Wolf            N/A
   Nastidon            N/A
   Test Rider          N/A
[Narshe (northern mines or the secret entrance to the western mines)]
   Mag Roader (brown)  N/A
   Mag Roader (yellow) N/A
[Narshe (western mines excluding the secret entrance or the snowfield beyond
the northern mines)]
   Wizard              N/A
   Psychot             N/A
[Umaro's Cave (first and third rooms)]
   Poppers             N/A
   Kiwok               N/A
   Pug                 N/A
[Umaro's Cave (anywhere)]
   Ceritops            N/A
[Umaro's Cave (second and fourth rooms)]
   Anemone             N/A
   Tomb Thumb          N/A
   Pugs                Inside a treasure chest.  Note that you can't learn the
                       rage for Pugs.  They'll show up on the Veldt, and there
                       is a spot for their rage in Gau's rage list, but you
                       can't learn it.
[Cave on the Veldt]
   Toe Cutter          N/A
   Rhyos               N/A
   Allo Ver            Inside a treasure chest.  Note that you can't learn the
                       rage for Allo Ver.  There is a spot for its rage in
                       Gau's rage list, but it doesn't show up on the Veldt.
   SrBehemoth          Mandatory Boss
[Jidoor]
   NightShade          Optional Boss.  Fight NightShade by searching the
                       painting of flowers before you go through Owzer's
                       basement.
   Dahling             Mandatory Boss
   SoulDancer          N/A
   Wild Cat            N/A
   Crusher             N/A
   Vindr               N/A
   StillLife           Mandatory Boss
[Phoenix Cave (floors without lava)]
   Necromancr          N/A
   Phase               N/A
   Parasoul            N/A
   Aquila              N/A
[Phoenix Cave (anywhere)]
   Chaos Drgn          N/A
   Trixter             N/A
[Phoenix Cave (floors with lava)]
   Sea Flower          N/A
   Uroburos            N/A
[Ebot's Rock (most rooms without coral)]
   Cluck               N/A
   Warlock             N/A
   Slatter             N/A
[Ebot's Rock (anywhere)]
   Eland               N/A
   Hipocampus          N/A
[Ebot's Rock (rooms with coral)]
   Displayer           N/A
   Opinicus            N/A
[Cyan's Dream (doorways area)]
   Critic              N/A
   Pan Dora            N/A
   Allosaurus          N/A
   Parasite            N/A
[Cyan's Dream (train)]
   Rain Man            N/A
   Barb-E              N/A
   Suriander           N/A
   Samurai             N/A
[Cyan's Dream (magitek armor section)]
   PlutoArmor          N/A
   Sky Cap             N/A
   Io                  N/A
[Zone Eater Cave]
   Karkass             N/A
   Tap Dancer          N/A
   Covert              N/A
   Ogor                N/A
   Wart Puck           N/A
   Woolly              N/A
[Path to Ancient Castle]
   Enuo                N/A
   Goblin              N/A
   Figaliz             N/A
[Ancient Castle]
   Lethal Wpn          N/A
   Boxed Set           N/A
[Fanatics' Tower]
   Magic Urn           Note that Magic Urns can be found anywhere in the
                       Fanatics' Tower, but they're most common in the room
                       with the Air Anchor.
   White Drgn          Optional Boss
[Kefka's Tower, First area]
   GtBehemoth          N/A
   Evil Oscar          N/A
   Vectaur             N/A
   Brontaur            N/A
[Kefka's Tower, Party #1, Imperial Castle]
   Outsider            N/A
   Madam               N/A
   Dark Force          N/A
[Kefka's Tower, Party #1, Switch Room]
   Junk                N/A
   IronHitman          N/A
   Dueller             N/A
   Fortis              N/A
[Kefka's Tower, Party #2, Jail Area]
   Hemophyte           N/A
   Retainer            N/A
[Kefka's Tower, Party #2, Imperial Stairway]
   Mover               N/A
   Steroidite          N/A
[Kefka's Tower, Party #2, Room Before Gold Dragon's Room]
   Vectagoyle          N/A
[Kefka's Tower, Party #2, Gold Dragon's Room]
   Veteran             N/A
   Didalos             N/A
[Kefka's Tower, Party #3, Bridge Over MagiTek Facility]
   Scullion            N/A
   Innoc               N/A
[Kefka's Tower, Party #3, MagiTek Facility]
   Sky Base            N/A
[Kefka's Tower, Party #3, Room After MagiTek Facility]
   Land Worm           N/A
[Kefka's Tower, Party #1, Garbage Strewn U-turn]
   Doom Drgn           N/A

**************************************************
                SECTION 14 - SLOT
**************************************************
Setzer's Slot skill is pseudo random.  Master ZED figured out exactly how it
works and how to manipulate it.  See Master ZED's Slot Guide for information on
how to get any of its attacks (almost) any time you want, and for general
information on the Slot skill.  It can be found on www.gamefaqs.com.

**************************************************
               SECTION 15 - DANCES
**************************************************
Mog has a Dance for each different type of terrain.  He learns a dance the
first time he wins a fight in its type of terrain.  Here is a list of his
dances, and where he can learn them:

Dusk Requiem - Caves, like Narshe's mines

Wind Song - Outside on the plains

Forest Suite - Outside in the forests

Desert Aria - Outside in the deserts

Earth Blues - Mountains, like outside the slopes (not in the caves) of Mt.
Koltz (northeast of South Figaro) early in the game.  Late in the game you can
get this dance outside on the slopes (not in the caves) of Mt. Zozo or outside
on Kefka's Tower.

Love Sonata - Towns, like Zozo early in the game.  Late in the game you can
also get this dance in Narshe.

Water Rondo - Water areas.  Early in the game you can get this dance by going
through the Serpent Trench.  Then if you left your airship on the Veldt near
the Serpent Trench, you can get back to it by renting a Chocobo in Nikeah and
riding it east then south, through the Phantom Forest, and back to Baren Falls,
then jumping down it and walking back to your airship.  This dance is not
available late in the game, when the Serpent Trench is no longer under water.

Snowman Jazz - Snow areas.  Late in the game you can get this dance by fighting
in the snowfields through Narshe's northern mines.  This dance is not available
early in the game, when there are no monsters in those snowfields.

For information about what each Dance does, I recommend Master ZED's Attack
Guide.  It can be found on www.gamefaqs.com.

**************************************************
                SECTION 16 - LORES
**************************************************
One location for each of the lores is incorporated into this file's
walkthrough.  But if you want alternative locations, or if you want the
locations all in one place, I recommend assassin17's Lores Acquisition Guide.
For information about what each lore does, I recommend Master ZED's Attack
Guide.  They can both be found on www.gamefaqs.com.

**************************************************
           SECTION 17 - UMARO'S ATTACKS
**************************************************
You can't control Umaro in battle.  He'll attack on his own, and sometimes he
does a special attack where he charges at the enemy.  In the Cave on the Veldt
you can find the relic Rage Ring, which lets Umaro sometimes use a new attack
where he throws another party member at an enemy.  In the Ancient Castle you
can find the relic Blizzard Orb, which lets Umaro sometimes use a new attack
called Storm.  For information about what each of Umaro's special attacks does,
see the Miscellaneous section of Master ZED's Attack Guide.  It can be found on
www.gamefaqs.com.

**************************************************
         SECTION 18 - NEAR FATAL ATTACKS
**************************************************
Most of the main characters have a 1/16 chance of using a special attack if you
use their Fight command when they're in Near Fatal status (which is when they
have less than 1/8 their maximum HP, at which point they'll start crouching
during battle).  Although they can't do it in the first 25 seconds of a battle;
if they've already done a near fatal attack in the same battle; or if they have
the Clear, Image, Muddled, or Zombie status effects.  Here is the name of each
character's special attack:
Terra:   Riot Blade
Locke:   Mirager
Edgar:   Royal Shock
Sabin:   Tiger Break
Celes:   Spin Edge
Shadow:  Shadow Fang
Cyan:    Back Blade
Setzer:  Red Card
Mog:     MoogleRush
Strago:  Sabre Soul
Relm:    Star Prism
Gogo:    X-Meteo
None of the other characters (including Gau) have Near Fatal attacks.

For information about what each Near Fatal attack does, I recommend Master
ZED's Attack Guide.  It can be found on www.gamefaqs.com.

**************************************************
               SECTION 19 - ENEMIES
**************************************************
For information on the enemies, I recommend Master ZED's Monster Statistics
Guide.  It can be found on www.gamefaqs.com.

**************************************************
                SECTION 20 - MAPS
**************************************************
For world maps, see the World link of the site http://www.ffonline.com/ff6/.

**************************************************
               SECTION 21 - HACKING
**************************************************
For a good ZsNES savestate hacking list, I recommend Zelaphny's Save State
Hacking Guide.  It can be found on www.gamefaqs.com.  Though I do have two
additions to his guide:

The number of battles you've fought with the Cursed Shield is stored at offset
29E8.

Zelaphny identified one offset as controlling a character's Float status (for
example, it's offset 2228 for Terra).  But he didn't know what else it
controlled.  I've determined that it also controls whether or not a character
has Shadow's dog Interceptor.  Normally Shadow has it and none of the other
characters do.  But you can switch that through the Rippler Trades Everything
bug (see the Bugs section) or through savestate hacking, and with savestate
hacking you can also give Interceptor to multiple characters.  Entering 00 in
that offset will make it so that character isn't floating and doesn't have
Interceptor.  Entering 40 will make it so they aren't floating, but they do
have Interceptor.  Entering 80 will make it so they are floating, but they
don't have Interceptor.  And entering C0 will make it so they're floating and
they have Interceptor.

**************************************************
              SECTION 22 - TREASURE
**************************************************
For a good treasure list, I recommend Corundum's Treasure Checklist.  It can be
found on www.gamefaqs.com.

**************************************************
                SECTION 23 - BUGS
**************************************************
All of the guides mentioned in this section can be found on www.gamefaqs.com,
unless I list another location.

For a big list of bugs, I recommend Master ZED's Bug FAQ.  Many of the bugs in
that guide are small and boring, so I want to draw your attention to the
following bugs, which are the most interesting.  Some of them aren't in Master
ZED's Bug FAQ.

1.  SKETCH
Under certain circumstances, if you attempt to use the Sketch skill on an enemy
and it misses, the game will screw up.  Sometimes the graphics get weird,
sometimes the game freezes, and sometimes you get extra copies of random items
in your inventory (which can be good), but it has been alleged that it
sometimes erases your game.  For more information see
http://masterzed.cavesofnarshe.com/GameDocs/ff3sktch.txt.

2.  MBLOCK
The Evade stat is supposed to control how often you're hit by physical attacks
and the MBlock stat is supposed to control how often you're hit by magical
attacks.  But instead, the MBlock stat actually controls how often you're hit
by both physical and magical attacks.  The Evade stat doesn't actually do
anything.

3.  RIPPLER TRADES EVERYTHING
The Rippler spell is supposed to trade the status effects of its caster and its
target.  But due to a bug, it also trades other things.  It can trade Terra's
Morph status, Mog's or Gogo's Dance status, or Gau's or Gogo's Rage status.  A
Reach Frog can transfer any of those statuses to itself, then if it casts
Rippler again, it can further transfer them to one of your other characters.
Without a Reach Frog, Strago can transfer any of those statuses to himself if
he's muddled.  Then if Strago casts Rippler again while he's muddled, he can
further transfer the Morph status to a third character.  Although Strago won't
be able to further transfer the Dance or Rage statuses to a third character
that way, since he can't cast Rippler when he has the Dance status or the Rage
status.

Rippler can also transfer Interceptor from Shadow to someone else, and that
transfer is permanent.  If it gets transfered from Shadow to a Reach Frog and
then you win the fight without getting it back, you'll lose Interceptor
forever.  Although it can be permanently transfered from Shadow to one of your
other characters too.

4.  KUTAN
Instead of recruiting Celes like usual, there is a bug you can exploit so
you'll recruit the moogle Kutan instead.  Kutan is much weaker than Celes, so
it isn't recommended, but it is interesting.  See part 1 of Djibriel's
walkthrough for more information.

5.  THE AIRSHIP BUG
There's a bug you can use that lets you use the airship in areas of the game
where you ordinarily wouldn't have access to it.  If you use the bug in certain
ways, you can replace certain characters on your team into other characters.
For example, you can change Celes into the moogle Kutan (like in the bug
above), you can change Relm into a Ghost (like the one you can get on the Ghost
Train), or you can change Banon into General Leo.  Someone is in the process of
writing a whole separate guide just on the Airship Bug (which they might call
the Floating Continent bug, or the FC bug).  It hasn't been released as I write
this, but it might have been released by the time you read it.  If you're
interested, check for it at http://www.gamefaqs.com and
http://www.neoseeker.com/.

6.  VANISH/DOOM
Many enemies (and most bosses) are immune to instant death spells (like Doom).
But if you cast Vanish on them first, that'll make them susceptible to spells
like Doom.  Of course, this won't work on enemies that are immune to Vanish.

7.  PSYCHO CYAN
There is a glitch you can exploit to cause Cyan to attack over and over again
until the enemies are all dead.  Search for the Psycho Cyan bug in Master Zed's
Bug FAQ for more information.

8.  SLOT
Master ZED figured out how the Slot skill works (it's pseudo random) and how to
manipulate it.  See Master ZED's Slot Guide for information on how to get any
of its attacks (almost) any time you want.

9.  JOKER DOOM RETARGETTING
If you use the Slot skill and get 7-7-BAR it'll result in an attack called
Joker Doom that kills all your characters.  But there are two ways to change it
so that it targets the enemies and kills them instead.  One way uses the Mimic
skill and one way uses the Muddled status.  Master ZED's Slot Guide has
information on both ways to change the targetting, and Master ZED's Bug FAQ has
more detailed information on the first way (but it doesn't have information on
the second way).  For more information, search those guides for "Joker Doom
anyone at pretty much any time".

**************************************************
               SECTION 24 - THANKS
**************************************************
Many thanks go to Djibriel, for his Rage Guide and his general Walkthrough.
And thanks also to assassin17, for his Lores Acquisition Guide.  I got a lot of
the information for this guide from them.  And they both personally answered a
lot of my miscellaneous questions.  I also got some information from the guides
written by Master Zed and Novalia Spirit.

Keywords:  Final Fantasy iii, Final Fantasy vi, FF3, FF6, FFiii, FFvi

This guide is Copyright 2006, Ebmid