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 MBBB2aWS0MMMMMMMMWMM Zelda: The Minish Cap (Fushigi no Boushi) Guide by Grawl
MS2XXXX2aZ88888ZZaZM  grawler (@t) gmail (d0t) com
8MMMMMMMMMMMMMMMMMMB  05/20/07 - Version 1.3

==============================================================================
Donations
==============================================================================

It seems thousands of players enjoy my guide, seeing the countless mails I
receive. This makes me very happy, since it means my guide actually has some
use ;p So I'm asking you, if you're enjoying this guide, could you perhaps
donate some money? Heck, I'll be happy with your 2 bucks you were going to
spent on a cheeseburger later ;p Thank you!

http://www.donategrawl.cjb.net

==============================================================================
Introduction
==============================================================================

Every question, feedback, comment etc. can be mailed. Put "Minish Cap Guide"
in the Subject, so I can pick out the mails easily. Thanks! Also add where
you found the guide, if possible, so I know what places attract the
mainstream.

Don't mail me with:

* Stuff that is covered in this FAQ
* Complaining how bad the game is according to you

If I get any of these mails, I'll ignore them, no matter how harsh it sounds.

Do mail me with:

* Stuff that is not covered in this FAQ
* Comment, questions, feedback and fan mail
* Asking if you can put this guide on your site

I'm not related to Nintendo. This FAQ has been made for fun, not to make any
money out of it. Don't use this FAQ on your site/magazine etc. without my
permission. Copyright (c) 2004-2005 by Grawl. I keep my own list of sites that
are allowed to publish this guide. If the site isn't in the list, I'll go
after it and get it removed one way or another.

To make searching easier, I added search-codes in the TOC. Just press CTRL + F
and enter the code to jump to that part immediately.

==============================================================================
Table of Contents                                                   [MC.00.00]
==============================================================================

* Table of Contents.................................................[MC.00.00]
* History & Next Version............................................[MC.01.01]
* Introduction......................................................[MC.02.01]
* Walkthrough (Hints & Tips)........................................[MC.03.01]
  * Vaati attacks...................................................[MC.03.02]
  * Dungeon #1: Forest Dungeon......................................[MC.03.03]
  * Gongol Mountain.................................................[MC.03.04]
  * Dungeon #2: Fire Dungeon........................................[MC.03.05]
  * Swamp...........................................................[MC.03.06]
  * Dungeon #3: Swamp Dungeon.......................................[MC.03.07]
  * Book Quest......................................................[MC.03.08]
  * Dungeon #4: Ice Dungeon.........................................[MC.03.09]
  * Graveyard & Clouds..............................................[MC.03.10]
  * Dungeon #5: Wind Dungeon........................................[MC.03.11]
  * The Final Encounter.............................................[MC.03.12]
* Heart Containers..................................................[MC.04.01]
* Stone-fusion......................................................[MC.05.01]
* Items & Equipment.................................................[MC.06.01]
* Bestiary..........................................................[MC.07.01]
  * Enemies.........................................................[MC.07.02]
  * Bosses..........................................................[MC.07.03]
* Skills............................................................[MC.08.01]
* Figurines.........................................................[MC.09.01]
* Quests............................................................[MC.10.01]
  * Great Faries....................................................[MC.10.02]
  * Bottles.........................................................[MC.10.03]
  * Gorons..........................................................[MC.10.04]
  * New Outfit......................................................[MC.10.05]
  * Books...........................................................[MC.10.06]
  * Figurines.......................................................[MC.10.07]
  * Stone-fusion....................................................[MC.10.08]
  * Sick Guy........................................................[MC.10.09]
* FAQ...............................................................[MC.11.01]
* Conclusion........................................................[MC.12.01]

==============================================================================
History & Next Version                                              [MC.01.01]
==============================================================================

Version 0.1 (11/03/04) - First version, everything is new ;p (78,6KB)
Version 0.2 (11/04/04) - Updated quite a lot of stuff. Mainly the walkthrough
 though. Next version I'll have the walkthrough finished. (104KB)
Version 1.0 (11/06/04) - Finished the walkthrough. (112KB)
Version 1.1 (11/07/04) - Finished most of the guide. (133KB)
Version 1.2a (12/11/04) - Finished the rest of the guide. The only thing
 missing is one piece of heart. (153KB)
Version 1.2b (07/31/05) - Decided to remove the name "Final Guide" from the
 guide, because it's misleading. I'm still missing one piece of heart, after
 all. (153KB)
Version 1.3 (05/20/07) - Fixed some things, added some things. Just the usual
 mainly. Hopefully I now also cover all pieces of heart. (154KB)

==============================================================================
Introduction                                                        [MC.02.01]
==============================================================================

Yes, another new Zelda game by Nintendo and Capcom. And can you name one
Zelda game that's bad? Alright, don't mention the CD-I ones. You can't? Good,
because Zelda games are just great. And this game is great too. It comes with
new features, like mini-Link, a vacuum-cleaning weapon, a flip-over staff and
other fun things.
However, Zelda games aren't always as easy as people want them to be. And
that's why I made this guide, to help you all out. So I'll stop this silly
introduction, and get the story going.

==============================================================================
Walkthrough                                                         [MC.03.01]
==============================================================================

Before we start, let me tell you a few things;
* South means down, north means up, east means right, west means left.
* Throughout the game, you'll find various stones and shells. Most are just
  random, so if you find one of those, don't be surprised. I'll explain more
  about the items when needed though, so don't worry too much about them.
* Cut all the grass, kill all the enemies, remove all the dust. Just do
  everything that I don't tell you to. It'll be boring for both of us, if I
  have to tell you to cut the grass, to *possibly* find a rupee or something.
* I made this walkthrough using the Japanese game, so some names may be
  different. When I get my hands on the English version, I'll play it again
  and re-do the names when needed.
* The controls are easy, but just in case you ever get stuck, I'm pretty sure
  it's because of the fact you didn't know the left shoulder button is used
  to give away stones. The right shoulder button is used for rolling and
  it's a new action button. Rolling still is the most fast way to move around,
  just like any other Zelda game (until you get Pegasus Boots). Any other
  move can be found in the walkthrough.
* Some things don't need to be done in order to finish the game. However,
  having the best weapons, and a full health bar makes it more easy to kill
  bosses and enemies, so I recommend following this guide step by step to get
  the most out of the game.
Now we'll really get on with the show.

------------------------------------------------------------------------------
Vaati Attacks                                                       [MC.03.02]
------------------------------------------------------------------------------

Create a new game and start it. The intro will show you how a hero (bet his
name was Link) sealed away the evil with his sword. Zelda now shows up, and
walks into a house. The old man has a quick chat with Zelda, and you, the
hero of the game, wakes up. Funny how all the heroes sleep with their clothes
on. Bet it's the latest fashion. Anyway, walk downstairs and go easy, into the
room where Zelda is. You'll get a sword, but you can't use it for now. Zelda
goes outside and you are able to control Link (or, if you named your character
Charly, it's Charly). Open the chest for 20 rupees and go outside.

Zelda seems happy to see you. She should be. She run away, but just go after
her and you'll end up in town. Once again, follow Zelda around, and talk to
her when you find her. Eventually, you'll end up at a place where a woman
stands. Zelda picks a Shield for you, and gives it to you. After he's doing
playing Mr. Cool-guy, you are able to control him again, and Zelda will follow
YOU around, this time. Talk to the various people here if you want, but your
goal is to go north, to the castle.

Before you are at the castle, you'll find a Deku Scrub that's blocking the
way. Reflect his shots with your shield, to defeat it. Go north, and enter the
castle. Keep going north and a new cutscene will start. In this cutscene,
you'll see how Vaati (Gufuh in Japanese) attacks, and turns Zelda into stone.
Sure, she's a beautiful statue, but not something we should be happy about.
When you wake up, go west, and the king will ask you to fix the sword and to
turn Princess Zelda back to normal. Not only that, but you'll also get to use
your sword, and you'll get the map. From here, you can view the whole country
and such. You'll also get a small check on your map, and that's where you'll
have to go. Go south, and leave the castle, until you are at the part where
you "met" the Deku Scrub.

You can't go south, because the path is blocked by people who seems to be
sawing pieces of wood. The west part can't be entered, because the bridge is
broken, the northeastern part is blocked by rocks, so the only way to go, is
by going southeast. So go there, and enter the new screen.

There isn't much you can do here for now. You can't use the hole, you can't
push the rock. Life isn't fair, now is it? The only thing you can do is going
south until you hit a new screen. From here, go south again, and cross the
bridge that leads east.

See the heart container? You can't get it until you finished the second
dungeon, so be patient ;p Go east all the way, then south, and when you can't
go any further, go west, and follow the path, until you see a cutscene, where
the Minish Cap gets attacked by Deku Scrubs. Go back, until you find the
Minish Cap and kill the 2 Deku Scrubs. Now walk away from it, until it gets
angry and decides to stick with you. Yes, you are not officially a Link,
because you're wearing a green cap. Hooray! Go back south, until you find a
stump. Stand on it, and press the right shoulder button. You'll now shrink
and become mini-Link.

Go left, through the tree, and use the lilies to go north. When you enter a
new screen, keep going north, until you reach a new (small) city.

These creatures don't seem to like you... yet. Go to the most northeastern
part of the city for Heart Container #1. Go back west, and go inside the
building with the blue roof. Talk to the guy here, and leave the building.
Now find a bridge, that leads to a ladder. There are 2 creatures blocking
the way earlier, but now it's clear. When you find it (it's in the east),
climb down the ladder. Go north, push the crate out of the way, and grab the
seed. Suddenly, everyone is friendly towards you. Yes, the seed did the trick.
Go to the northwestern part, enter the house and talk to the mayor of the
little city. Now go back to the building with the blue roof and the guy will
let you pass. Go through the hole and... hey! Another heart container. Go back
to the stump, grow again, get Heart Container #2, and then go back, enter the
other hole and step into the first dungeon.

------------------------------------------------------------------------------
Dungeon #1: Forest Dungeon                                          [MC.03.03]
------------------------------------------------------------------------------

If you need your health back, break the bottles for pieces of heart. After
that, push the statue north away, and enter the room north. You'll end up in
a room full of slugs. Kill them all, then step on all of the switches to
reveal a treasure. Open the box to get a small key. Open the door north of
you and enter it (the game is getting hard already, isn't it?).

Slugs will fall from the ceiling, so watch the shadows to avoid getting hit.
North is a hook you can pull. If you pull it all the way down, you'll create
a bridge. Cross the bridge, and pull the mushroom. If you stop pulling, you'll
launch yourself away, and in this case, you'll end up at the other side of the
room, which allows you to enter the next room that's north of you.

Walk east, and go up the stairs. Press the switch to set the vines on fire,
which will... do nothing yet ;p The only thing you can do now is entering the
door you see. Do so, and enter the other door you encounter. Follow the path,
and climb the next set of stairs. You'll see 2 switches, but luckily, someone
put a statue there. Push the statue on the switch above, and step on the one
below yourself, to set the other vines on fire. Now the barrel will be set
loose, and you'll be able to operate it. Don't understand it? You will soon,
trust me. Enter the barrel again, and start running south. After a short
period of time, you'll be able to leave the barrel through the same door you
entered it, but from the other side. From here, enter the door west.

You'll find a mushroom here. Pull it all the way back, and climb the stairs
to find a big chest. It contains the Dungeon Map. See that piece of heart?
Good, you can't get it yet. Just go back to the mushroom, and pull it back
again, but not as much as last time. Your goal is to end up between the two
"rivers" of water. See the ground at the mushroom to get an idea though. Enter
the room west.

Push the bottle on the switch here, to create a bridge, the enter the room
south. You'll see two statues here, and if you push both on the switches, a
chest will appear. However, there is no way to reach the chest, once both
statues are on the switch... OF COURSE THERE IS ONE! Just push one of the
statues as far as needed to get yourself into the area, then push it back on
the switch, so you can open the chest. It contains a small key. Now go back to
the barrel.

This time, run north, until the door you entered after the first vine was set
on fire, now allows you to enter the northeastern part of the room. Exit the
barrel, and open the door to the right, using the small key you just got.

Pull the mushroom you see a bit back (once again, just check the marks on the
floor to see how far). Walk to the east after doing this, and press the
switch to create a bridge. Now pull the other mushroom all the way back to get
yourself to the other side of the room. Enter the room east.

You'll see 2 statues, and one switch. Go around the room, until you are right
of the right statue (what a beautiful sentence). Pull it one square right from
the switch. Then go around to the other statue, and pull it on the switch.
This will open the door, so enter the new room. Nothing special here. Kill the
lice to get a new small key, then enter the room with the 2 mushroom by going
west.

This time, climb the stairs and go north. Jump down and get yourself to the
center of the new room. Well, at least walk under the little tunnel. From
here, go east and press on the switch to open the door. Don't bother with all
the mushroom, but just go west and open the locked door. You'll have to fight
your first sub-boss. Just hit its nose, then its tail. Easy as that. You'll
get a vacuum-cleaner as reward. You can use it to clean spiderwebs, but also
dust, and even defeat enemies. Try it out on the spider web that's blocking
the door south, and get the piece of heart there. Then clean the spiderweb
that's blocking the way back into the room with the mushrooms, and go there.

Clean all the dust, and press all the switches to create a portal near the
piece of heart (we'll get it later), and to reveal two chests, which contain
10 shells each.

Enter the room south, and push the block on the left away. Clean the dust
here, and press the switch. Open the new chest for 10 more shells. Enter the
barrel, and clean the spiderweb. Roll the barrel, until the door you just
cleaned shows water underneath it. Jump down, to a new room.

Blow the lily towards you, then navigate it through the water (you'll put some
force on yourself when you use the cleaner, so that allows you to navigate the
lily). Find your way east, since that's the only way you can go for now.

Navigate your lily to the stairs, and climb them. Push a bottle on the switch,
to lower the gate. Navigate the lily through the gate, and go north. Leave the
lily, and push the blocks away. Open the big chest for a compass. Not like you
need it with my guide, right? ;p Then push a bottle on the switch, to reveal
a chest. Use the lily to get to the lower part of the room, and open the chest
from there for a small key. Take the stairs, and remove the dust on the left
side of the room to reveal a switch. Step on it, and open the chest for 20
shells. Go back to the junction with your lily, and this time go up, and
follow the path west. Open the door with the key you just got.

Use to mushroom to get north, and from here go east. Do this, using your
vacuum-cleaner to blow the mushrooms towards you. After that, stand next to
the wall, and blow the mushroom to the left towards you, and you'll end up at
a big chest. Open it for the boss key. Step on the switch to active a portal.
Take the portal to get back to the main room.

Let's get the piece of heart, shall we? Use the blue portal, and get it, and
you should have a new heart now. Hooray! Now go back and clean the spider
webs. First enter the left door, push the block underneath the chest away,
and open the chest for 20 rupees. Now go back and enter the door to the right.
Use the mushroom (blow it towards you) to get left, then use it to get up and
enter the final room. After watching the cutscene of the Chu-Chu that decides
to enter the dungeon, you'll have to battle it. Use the vacuum-cleaner to blow
the slime at its feet away. He'll fall down, and this allows you to hit him.
Do this until you destroyed the Chu-Chu. Congratulations, you just finished
the first dungeon. Take the... artifact or whatever it is, then the piece of
heart, and then the green portal to go back outside.

------------------------------------------------------------------------------
Gongol Mountain                                                     [MC.03.04]
------------------------------------------------------------------------------

Go back to the little village and go talk to the mayor. He'll open a new way
for you to go, so go there, and you'll end up outside again. Walk to the small
house that's north, and talk to the guy inside to get bombs. Grow again and go
north. Look at the statue, and it'll explode. Later, you can use these as
checkpoints. Go west, then south from there. Blow up the rocks with your bombs
and continue down the path and enter the next screen.

Use the mushroom to get to the other side. Shrink and enter the house if you
want, but it has no purpose for now. Blow the rocks away, so you can enter
at a later time though. Go north, and bomb the blocked opening straight
ahead of you. Enter it, and open the chest for 20 shells. Now go back to the
previous screen and go north, to the next screen.

Once again, blow away the rocks, so you can easily walk to the various parts
of the lands later. Go west from here, to end up at the screen where your
house is. When you walk a bit south, you'll see another statue that'll explode
when you look at it. Do so. Go a bit further south. See the blocked door?
Remember it, since you'll be back there pretty soon. You can visit your house
if you want, but there is nothing to do here. Explore a bit if you want, but
there is only one more thing you can do from here. Go all the way north, until
you are in front of the town (don't enter it yet). From here, go west a bit,
and down the stairs. Bomb the rocks to gain entrance to a cave full of
fairies. In case you don't know about these yet; they will return your full
health, and you can catch them in a bottle, so when you die, you'll get all
your health back. Now, go back to town.

A musician will talk to you, and allow you to merge two broken stones together.
When you do so, he'll open something, make something appear etc. It'll be done
for you now, but in the future, you can do so by standing next to him and
pressing the left shoulder button. Ah yes, he also gives you a bag, so you can
store the stones. You'll find most randomly, so keep in mind I can't give a
list of locations for the stones. You can get them by defeating enemies, or
destroying objects, like grass, rocks etc. He'll open the blocked path I told
you about in the last paragraph. Go there, to find a piece of heart. Now go
back to town.

You can explore quite a lot here, so go ahead, and try it. I'll list the
things you should really do, but feel free to explore more. Knowing your way
around town is good.

* In the southwestern part of the town, near the bridge with the cat on it,
  is a house, where you can train yourself. For now, go there to learn the
  Spin Attack.
* There is a house with rupees on the roof. This is the shop. Go there to buy
  yourself a bigger wallet. You'll have to pay 80 rupees for it, but it's
  worth it.
* East of the bridge is a woman that has chickens at her little ranch.
  However, they are all over the place. Agree to find them. The first time,
  you'll need to bring back 2 chickens in 25 seconds (don't grab the gold one,
  it'll fly away). You'll get 10 shells as reward. Also, you'll get 20 rupees
  because you are such a fine, young lad. The second time, you'll have to
  return 3 chickens in 25 seconds. The rewards will be 10 shells and 30
  rupees. The third time you'll have to get 4 in 30 seconds, and you'll be
  rewarded with 20 shells and 40 rupees. The fourth time (it just keeps
  going, doesn't it?) you'll have to get 5 in 45 seconds, and you'll be
  rewarded with 20 shells and 90 rupees (you can include the gold one this
  time). After that... 50 seconds for 5 chickens, for 30 shells and 50
  rupees. After that (*yawn*) it's 45 seconds for 5 chickens, with a
  reward of 30 shells and 90 rupees. If you keep one doing this, you'll get
  a piece of heart, but we can't do that for now, since we need more
  equipment. Besides, my wallet is filled with 300 rupees by now ;p
* Got 300 rupees? Good! Go back to the shop and buy yourself the boomerang.
  We'll need it sooner or later.
* West of the shop is a bar. You can find the musician here to get yourself a
  new path. It doesn't matter if you can't do it now, since it'll take a while
  until you are able to get to the chest he'll show. I'll get back to it
  later.
* Remember the place where you got your shield? Go there, and suck the dust
  away. Later on, someone will appear on that spot.

Done? Then go to the northwestern part and do the Spin Attack in front of the
guard, he'll let you through. Continue to the next screen.

Go south from here, and climb down the ladder. Bomb the path to the right, and
defeat the Deku Scrub. He'll sell you a bottle for just 20 rupees, so buy it.
After that, go all the way west, until you end up at the mountains. We're
getting closer to the dungeon ;p

You can bomb the cave open, but the Deku Scrub inside has nothing to sell, so
you might as well ignore it. Climb the left vine to get 20 rupees. After that,
grab your bottle and fill it with water. Now use the water on the plant you
see, and it'll grow to a vine, which you can climb. Go around the platform
you see, until you end up near the beginning again, but a platform higher.
You'll see a stone, a fence, nothing, a fence and a stone. Place a bomb
between the two fences and you'll open a new path. Enter the cave and climb
the ladder.

Place a bomb near the broken stone, and then use the big stone to shrink.
Walk to the green water (or whatever toxic stuff that is). When you reach it,
put some in your bottle, and go back to the big stone, and grow again. Jump
down and continue going west. If you want bombs, keep going west and defeat
the Deku Scrub in the cave. He will sell them. If you are not, go north when
you can and enter the cave (after blowing an opening in the wall). Use the
mushrooms, and get your way out of there, until you are at the higher
platform.

Use the small tornado to fly to the west, and get up that platform. Go all the
way west, then go north, until you end up at a new screen. Place a bomb near
the wall to reveal a new cave. In the cave you'll find a piece of heart, but
also a green stone and 50 rupees. Now go back to the screen with all the dust,
and find a ladder to climb.

Kill the flies here, and then clear all the dust with your vacuum-cleaner. You
should be able to find a small crack in the floor, and a stone, so you can
shrink. When you did that, go to the west, and enter the small path that leads
to a bean. Pick up the bean, and place it in the hole you'll find. After that,
go through the crack in the floor. You'll find a red stone here. And finally,
go to the east and climb the vine. In this area, there is a chest with a blue
stone, go get that too, then return to the stone and grow again. Use the green
water on the bean, and it'll grow. Climb up to the next screen.

Go left, and climb the ladder. See the sharp rocks with the space between
them? Place a bomb there, and enter the cave for faries (catch one in a
bottle now) and another piece of heart. Go back, and all the way to the east.
When you see a bridge, cross it, and place a bomb near the wall. Yes, another
hidden cave. Get a blue stone from the chest here. Go up the stairs, and get
to the other side (you should be able to do that).

Use the wind here to get to the west. Climb the ladder, and go all the way to
the east, until you find a cave that's blocked. Bomb the entrance open, and
defeat the Deku Scrub. But a ring that allows you to climb rock surfaces for
just 40 rupees. Go outside and climb the surface on the right. Enter the cave
and just remember it, since I'll tell you to get back here later. Go back
outside, and climb 2 rock surfaces down.

Destroy the 2 rocks (use your vacuum-cleaner, if you didn't know yet), and
pull the mushroom all the way back to get to the other side. Look at your map
and search for the big rock surface all the way to the west. You need to get
there and start climbing north. Just after reaching the new screen, go east,
and a bit north. You'll see a platform that seems to lead to nothing. But as
you may have guessed, you can bomb the wall to open a cave. Enter the cave,
throw a bomb in the water, and a big fairy will appear. When she asks you a
question, be sure to choice the third answer, or you'll get zapped. She'll
give you a bomb bag that can carry 30 bombs. Go back outside and start
climbing north, until you reach a new screen. From there, go east and use the
mushroom to get to the other side.

It'll start raining. O no! The green cap will get wet too! Use the stone to
shrink, and go to the east. When you get to a small path, watch out for the
rain, because it can hurt you. Keep going east, and use the other stone to
grow again. Push the rock on the left into the hole. Push the other rock left,
2 times up, left, 2 times up, 4 times left, down, 10 times left, 4 times up
and to the right. Push the other rock out of the way and climb down the
ladder.

Navigate your way through the cave, and when you're outside again, go to the
east and enter the cave. At the other side are some bottles. Remove them with
your vacuum-cleaner and use the mushroom to get to the other side. Go down
the stairs. When you find yourself at a broken bridge, throw a bomb at the
button to fix the bridge. Leave the cave by going south and enter the new
cave you find.

Push the rock down, 2 times left, 2 times down, 3 times left, up, left, up,
left. Push the statue away, and go down the stairs. Navigate to the chest
(it's easy, really) and get the blue stone from it. Now leave the cave.

Shrink, and take the path in the west. From there, enter the small city of
miners. Keep following the path until you reach the blacksmith. Talk to him,
and he'll fix your broken sword. Go up the stairs, and talk to the guy. He'll
get out of the way. Leave the miner-city.

Use the stone to grow again, and use the statue to create a new checkpoint.
Climb the stairs north and enter the second dungeon.

------------------------------------------------------------------------------
Dungeon #2: Fire Dungeon                                            [MC.03.05]
------------------------------------------------------------------------------

Once again, when you need health, break the bottles, but when you are done, go
east. From here, bomb open the entrance above you and enter the room north.

Kill the 2 enemies (flip them over with your shield), and a big chest will
appear, which contains the compass. Go west from here. See the rupees? Watch
you, because one of those is a Like Like. When you are done joking around,
take the stairs down.

Go all the way west, and go up the stairs. Follow the rails that lead east,
until you find a cart. Jump into it for... a fun ride. Keep heading west, and
blow away the blocked door. Go into that room, and kill all the Iron Masks. A
platform will appear, which you can use to shrink. Do so, and head through the
small hole, back to the east. When you see a piece of hart... be more patient,
because you are too small to pick it up ;p (then why is Link able to carry
a bean?). When you are in the room with the piece of heart, keep going south,
until you reach a new room.

Go west, and jump down. Use the platform to grow again, and climb the stairs.
Open the big chest for the Dungeon Map. Note how small the dungeon is, and
trust me, easy too. Go down the stairs again, and walk over the platforms in
the lava. They'll only last for a while, vanish, and appear again, so move as
fast as you can, to avoid problems. First, go south and west. Open the chest
for a blue stone. Step on the switch to open the door. Now go to the east,
because that's the only other way to go ;p You'll end up at the door you just
opened, so enter it.

Get on the moving platform, and reach the other side. See the larves that are
crawling around? When you hit them, they'll turn into a ball, which you can
pick up, to fill up the holes. Do so. Open the chest for 50 rupees. Go north
and up the stairs. Walk south on the platform, and use the wind to get around
the rocks in the lava. Climb the stairs here, push the block up, step on the
switch and push the block with the chest on it all the way to the left. Now
open the chest for a small key. Enter the door north.

Go back to the cart, and enter it. You'll land right where you should be; near
a locked door. Open it, and go to the west. Hit the switch with your sword to
change the rails. Go back to the cart, and use it again.

Hey, you passed past the piece of heart. Nope, you still can't get it ;p Go
west and north, into the new room. Follow the rails you see, until you are at
solid ground again. If you blow up the wall on the south side, you'll finally
end up where the piece of heart is. Now go back to the room, and enter the
door that's north and jump down. Kill the Chu-Chus for a new item; the staff.
You can use it to flip things over, and to launch yourself up. Go west.

Step onto the first platform, and use the staff to flip the other one over.
Cross the other one to the other side of the room, then use the staff on the
hole you see. This will allow you to go onto the upper platform, try it.
Step onto the tile to create the blue portal and open the door. Go south.

Flip the cart over and use it. Push the block with the chest on it into the
hole, then open the chest for a small key. Return to the blue portal and open
the door here (and enter it, of course).

Shrink, and go to the west. Navigate through the "maze" and grow again. Walk
back out, but beware, because blades will start to spin. Just avoid them,
nothing to worry about. Flip the cart over and ride it. Hit the switch, and
ride if again.

Put the larves into the holes, then drag the switch to the hole, and hit it.
This will lower the gate, so you can go through. Go west, and north, onto the
new screen.

Go all the way north, and jump down. Open the crate for a blue stone, then
push the block away. Use the staff on the hole in the middle, and go up. Open
the chest for a green stone. Go east.

Into the new room, navigate north, and press the switch. This will active the
red portal. Now navigate your way through, and you'll end up in a new room.

Go up the stairs, jump down again, and go east. At the end of the room is a
chest that contains a green stone. Go back to the previous room and launch
yourself up. Jump to the west. Launch yourself into the tornado, go onto the
platform and follow the path. It's just a one-way path, so I won't explain
that to you.

You'll eventually end up in the southeastern corner of the room with the
platforms you flipped over. First get the chest by launching yourself into the
tornado, and open it for 100 rupees. Continue your way, and be sure to stop
at the southwestern corner of the room for a chest with a green stone. From
there, you'll end up at a platform with the Key Boss. Great, all treasures are
gone, let's meet the boss. Jump down to the north, and use a platform to get
to the door. In the new room, break the bottles for faries (catch one if you
need to), then jump down.

The boss is easy. Just roll around, and fire your staff at his shield. When
his head falls down, walk over it and hit his shield. Do this until the dragon
(or whatever it is) dies. Congratulations! The second dungeon is finished.
Grab the artifact and heart, then leave.

------------------------------------------------------------------------------
Swamp                                                               [MC.03.06]
------------------------------------------------------------------------------

Walk back to the city with the miners and talk to the blacksmith. Your sword
will be fixed and you'll get it back. Go back outside, and grow. Jump down in
the south and make your way back to Hyrule Town. When you are back in the
area around Hyrule (the screen east from the mountain), go all the way east,
but stay on the screen. From here, go north and east, and you'll find a broken
bridge. You can now launch yourself onto the platform, and hit the switch, so
the bridge will be created. This is just a shortcut that allows you to travel
faster when needed. You'll be back at the screen north of town.

Go back to the place where those men were working when you came back from the
first dungeon. If you haven't got a clue where that is, it's near the farm.
On the northeastern side of the screen is a hole, where you can launch
yourself up. Follow the path, then enter the tree to find the second Big
Fairy. Answer two times with the first option when she asks you something,
and you'll get an even bigger wallet. Now head back to the castle, and go
inside.

Inside, go east, and climb up the stairs. After that... go down the stairs,
into the basement of the castle. Find the door that leads outside, and when
you are outside, go north again... to go inside again! Keep heading north, and
place your sword in the pedestal. A big tablet will appear, and you'll learn
a new technique. Stand on the left flashing tile facing north, and build up
the power in your sword (press and hold the attack button) until the green bar
is filled. Then step on the other tile. This is the way to clone yourself for
a short period of time, and become a bit stronger. Go south, and do the same.
With 2 Links, you can step on both tiles and leave the room. Note you can
remove the second Link by pressing the right shoulder button.

Walk back to Hyrule Town. On your way, you'll get attacked by Vaati and you'll
have to battle 2 Moblins. After this, your cap will tell who he really is, and
what connection he has with Vaati. From here, head west and bomb away the
rock. Go down the stairs, then down the other stairs and get the piece of
heart. Now go back to town, and go to the training hut. You'll learn how to
break bottles and rocks. This'll help you on your way, won't it?

Head back to where you got the ring at the mountain. Climb up, and enter the
cave. With the 2-Link technique, you can open the door, and in the new room
you'll find a piece of heart, a total of 100 rupees and a trainer. Talk to
the trainer to learn how to roll, and use your sword. You can also fuse a
stone with him. This will open an entrance in the swamp which we'll enter
later.

I'll get back on what you can do in town later, for now, we'll continue the
story. Go to the place you got your first bottle. When you go down the ladder,
you'll see those flashing tiles again. Use them, and push the block away.
Climb the stairs now. Bomb the entrance north of you, and open the chest for
a red stone. Leave the game and go south. Before leaving to the next screen
(you don't need to enter the tree yet), go around the trees, and north again.
Push the rock into the hole to go back more easily, and then go south, and
this time, do go to the new screen.

A new cutscene will start, and you'll see what Vaati does to the King. We
should get back to the town now, but let's first explore a bit more. When you
go south, west, north and west again, you'll end up at the swamp. We'll come
back here later, so remember it. There is a tree near, and a woman inside
that wants to fuse a stone. She'll open a path for you, so head there. When
you are there, fuse a stone with the woman over there. There is nothing to
do in the house so far. When you are done, find a rock you can push in a hole
and go east, and you'll end up near the town. Head to the town.

So, back in town again, eh? Go to the shoe shop. The man will really fall
asleep this time, and knock the shoes off the table. Shrink, and get up the
desk. Talk to the little creatures here, and they'll tell you to get to the
witch hut. Alright. Grow again and leave town, to the east.

You'll find a farm, which you probably saw earlier. However, Maron and her
father lost the key for the house, and can't enter. Shrink, and enter the
house. You can grow again, grab the key (in a bottle), shrink, go outside,
grow, and give the key. Now the door will be opened for you, and you can
enter the house, so you can go to the other side of the farm. Do so.

When you go north and west. Enter the cave and push the block away. The chest
contains 50 rupees. Leave, and go east. Don't enter the new screen, but head
north and follow the path. Push the rock in the hole, and launch yourself up
on the platform. Shrink and head east. When you enter the small crack, you'll
find a chest that contains a red stone. Go back and grow again. Use the
tornados to go all the way south and enter the new screen.

Go south, and west again. Push the rock in the hole, and go up the ladder. You
can use the tornado to go to the platform on the west. Jump down here, and
push the other rock in the hole. Give the Goron a stone he wants (if you have
it). This will get a Goron in town, but we'll get back to that later. Go back
east into the forest. From here, go south.

Remember the piece of heart I told you about before you even found the first
dungeon, and I told you, you couldn't get it? Well now you can (makes you
happy, right?). Go southwest, and grab the piece of heart here. Take the other
path now, and you'll find the hut of the witch. Enter it, and buy the mushroom
for 60 rupees. You can also get potions here, but fairies are far better, so
just stick with those. Go back to the farm now.

Northwest of this screen (where the farm is), is a hole you can use to launch
yourself up. It'll lead to a whole new area, but you can find a piece of heart
here by following the path. Now go back to the shoe shop. Talk to the man, and
he'll make Pegasus Boots for you, which allow you to run away faster.

Now, let's do some things in town, shall we? I'm listing the people who want
to fuse stones now, since you should have quite a few already.
* Remember you can give stones to the musician.
* You can go to the garden of the castle now. Cut away the bushes at the
  southeast and climb down. Enter the room here. The trainer won't teach you
  a single thing yet, but you can get another piece of heart.
* You can buy milk from Maron in the north of town for 100 rupees. Once
  again, I prefer faries for healing, since they work on their own.
* If you gave the Goron the stone, you can now find a Goron in town that sells
  stones.
* If you cleaned the other place before from the dust, you'll find a guy that
  sells spirits.
* The trainer is ready to teach you another skill. This time you'll learn how
  to use your Pegasus Boots in combination with your sword.
* I forgot earlier, but it doesn't matter. Near the northern gate, you'll find
  another checkpoint.
* You can play the chicken-game, but I suggest to do it later, when you can
  really finish it.
* You can visit the bakery, and buy bread, pie and sandwiches. It doesn't
  matter if you buy a more expensive one, randomly they'll contain stones.
* In the east is a hotel. You can sleep here. The more expensive the room,
  the better the stone you'll find in the chest.
* Find the postman and fuse a shone with him. After that, go to the house
  where some guy is working with postcards. When you go there, a woman will
  be waiting. Give her 200 rupees, leave, and enter again, and a book will
  be there to read.
* Find the house with the dog. Enter it, and flip the transformer. Shrink, go
  outside, and enter the hotel via the rear. Grow here, and you'll find a
  piece of heart. Note you can fuse with the dog in the house.
* Enter the bakery as mini-Link from the east side, and climb the closet etc.
  When you enter the left hole, you'll end up at a chest with 100 rupees.
* You can reach the southwestern part of town now, by crossing the bridge as
  mini-Link, and then entering the first house you see from the rear. Here you
  can grow and look around.
* Enter the tree in the south. Here you can trade shells for figurines.

Now you have the Pegasus Boots, head to the swamp. With the Pegasus Boots, you
are able to run over the water. Head to the west until you find a door you
can enter. Follow the path in the new room until you end up at a room with
a chest. When you enter, the chest will appear, and an Mighty Darknut will
appear. Kill it. The chest will appear again and you can open it for a gold
stone. We'll need three of those. Go back outside.

Climb the vine and go north. Climb down again when you can and go north. Enter
the door here and defeat the Deku Scrub. He wants to fuse a stone with you.
Go back, and head a bit south. Cross the swamp to the west and shrink. Follow
the small path until you end up in a crack. When you kill the lice here, and
open the chest, you'll get the bow. Go back outside, grow again and cross the
swamp back to the east.

Shoot an arrow in the eye of the statue. When you climb the vine, and use the
tornado to cross the water, you'll find a stone. Push it away, and enter it
for a piece of heart. Remember this place, because we'll need the trainer for
later. Go outside.

From here, go southwest, and you'll find a new checkpoint. Push the stone into
the hole, then shoot an arrow in the eye of the statue. Climb up and follow
the path. Use the tornado to go south. Push the rock in the hole here, then
enter the door. The chest here contains another gold stone. Only one other is
needed.

Go back to the first vine you climbed, and go up. Follow the path north, until
you reach a new statue. You know what to do. Go north and enter the cave. The
last gold stone is here. Leave, and go south. Push the rock into the hole.
Climb a vine that leads to a platform that's connected to any of the other 3
platforms (check the map). Follow it west, and stop the statue from blocking
your way. You'll find a chest with a blue stone. Now go all the way southwest.
All the big statues want a gold stone, so give them one each, and they'll open
the path south. Go there.

Climb the stairs and bomb the cave. Inside you'll find a chest with a blue
stone. Leave and go south. You'll see a guard. When you come near it, it'll
start to attack. When you killed it, continue down the path. Shrink, and climb
into the next guard. Active it, and grow again. Now you can kill it and go to
the next screen.

Kill all the Tektites on your way, and go north. When you killed them all,
the way won't be blocked and you can go north again. Follow the path until
you find a stump. Kill the Ropes, then shrink and go left. Yes, go left. After
some climbing down, you'll end up in a cave. Follow the path and you'll find a
piece of heart. Now go back to the stump (stay small) and active the guard.
Now grow again, kill the guard and push the rock into the hole. Follow the
path once again.

There are 4 guards here, but only 3 can be killed for now. When you do, you'll
have access to 2 chests that contain 50 rupees and 50 shells. After that,
shrink again and disable the guard. Grow and continue to go south. Follow the
path here. You'll need to kill all the enemies in order to be able to
continue north. You'll enter the third dungeon after a short walk.

------------------------------------------------------------------------------
Dungeon #3: Swamp Dungeon                                           [MC.03.07]
------------------------------------------------------------------------------

There are five doors here. Take the fourth one, and walk up the stairs. On the
left is a chest that contains a blue stone. If you pull the switch on the
right, you'll reveal another chest, that also contains a blue stone. Pull the
switch on the left to open the door, and enter it.

The only thing you can do is following the path, until you are in a room with
two switched. Head west here, and kill the enemies. Use your 2-Link technique
to step on the two switches. Now shrink, and go back to the room with the
flashing tiles. Activate the guard, and grow with the other platform. Push the
block away and kill the guard. When you pulled the switch, a key will drop
down, onto the floor. Shrink again, and drop down yourself. You aren't able to
get the key yet, but you can go to the east. When you grow again in this room,
get the piece of heart, push a block away and go back to the room with the
key, and get it.

Now take the third door, and go up the stairs. Get past the statue, and climb
the stairs. The big chest contains a Dungeon Map. There are 2 doors here, take
the left one for now.

Use the moving tiles to get north, then go west. In the new room, shoot the 2
eyes with arrows, so a bridge is created. Go into the next room. After walking
around for a bit, an armored guard will appear. When you kill it, a blue
portal is created. Leave the room and go south.

In the next room, you'll see blades going counter-clockwise. Just roll in the
same direction, and press the switch to open the door. Enter that door and
follow the path here.

You'll find a pattern of 3 symbols on the ground. There is a hidden room behind
it, so place a bomb. There is a big chest there, which contains the Gloves.
You can use this to dig through soft rock. You'll also find a chest with 100
rupees. Leave the room and return back to the room with the statues that
blocked your way (the one with the 2 locked doors). From here, go south into a
new room.

Dig through the soft rock, and push the statue on the button. Open the chest
for a blue stone. Climb the ladder. Dig through the soft rock, and go into the</pre><pre id="faqspan-2">
next room. Push the block that's out of place to the right, and the red
teleporter will be created. Take it, and now we'll go back into a few rooms we
already know. Go back to the main hall.

All the way to the right is a big rupee, so grab it. Go back to the first
door now, and go up until you are in a room with soft rock. Dig your way
through, and open the chest for a red stone. Go up, and dig your way through
the rock here too, and open the chest for another red stone. Now go down to
the main hall again.

Go all the way left, and find a chest there that contains a blue stone. Enter
the first door. Kill the 2 Wizards here, and open the chest for 80 shells.
And this leaves only one room left to enter, the second door.

Just follow the path, until you are at a room where you'll have to shoot an
eye. Do so, and enter the room west of you. 4 Stalfosses will attack you, so
kill the, in order to climb the stairs south of you.

Dig through the soft rock in order to find a chest with a red stone (thanks
to many readers for this). Climb the stairs after that. Dig to the switch and
step on it. Open the chest for a red stone. Then enter the room north of you.

In this room, you'll find 2 doors. You can open them by shooting the 2 eyes
next to each door. However, if you take too long, the eyes will open again.
First open the door north, and enter it. Use the 2-Link technique to step on
the two switches to wake the statues. Kill them by shooting them in the eye
with arrows. Open the big chest for a compass, then leave the room and open the
door on the east side of the room. Enter it.

Use the 2-Link technique to push the big blocks away. Pull the switch, and a
key will drop down. Drop down yourself too and grab the key. Return to the
room with the 2 locked doors and this time, enter the door on the right.

Pull the switch, and quickly roll/run over the bridge. Go to the east. Kill
the Dead Hands, and a platform will appear. Don't shrink yet, but go east
first and kill all the enemies. Avoid any obstacles and push/pull the 2
statues in the switches. Then use the 2-Link technique to step on the other 2
switches. Get the key and open the door in the south.

Now go back and shrink, Go to the new room, and go north into the small hole.
Grow, and step on the switch. This will reveal another new key. Bash your way
through and get it. Shrink again, and go outside. Jump down here, and grow
again. Follow the path until you are in a room with a locked door. Open the
door and enter it.

Fall through the right hole, and open the big chest for the boss key. Now to
back to the boss door (remember you can use the red teleporter). Open it for
the third boss fight.

This boss isn't that hard once you know how. Shoot with arrows at the palm
of the hands, and when the pink thing is hanging out of it, hit it with your
sword. When both hands are down, shrink and enter the face. Here, keep hitting
the pillar. Do this until the boss is defeated. Grab the piece of heart and go
outside. Go north and read the big tablet. You'll get the ocarina.

------------------------------------------------------------------------------
Book Quest                                                          [MC.03.08]
------------------------------------------------------------------------------

Use the Ocarina, and get back to town. Yes, you can finally use the
warpstones. So let's do some new stuff, shall we?

* The house with the boxed and balloons on it is now open. Go for it. It's a
  mini-game, that you may know from Ocarina of Time. There will be 2 chests,
  one contains a multiplier, the other will end the game. The further you go,
  the more rupees, but also the risk of losing it all. You can win up too
  999 rupees with this game.
* Enter the house with the purple ghost. Play the mini-game, and kill all the
  monsters to get a piece of heart. After that, you'll only get green stones,
  so don't bother.
* You found those strange looking doors while playing, I'm sure of that.
  There is one in town. You can bash these open with your claws. Do so.
  Inside are 3 red stones and 100 rupees. That's all you can do for now.
* Talk to the man in the house northwest of the town. Fuse a stone with him,
  and he'll create a teleporter. Above your house, it will appear. This
  will teleport you to a house. The 2 chests here contain 2 green stones. When
  you follow the path, you'll find another chest with another green stone.
* Go inside the forest, just like you'd walk to the first dungeon. You'll see
  another of those rock-doors. Inside are 2 chests, one contains a blue stone,
  the other 50 rupees.
* Inside town, there are new people who want to fusion stones, and of course,
  you didn't get all in the first run. Just run around town and look around a
  bit. It'll be boring for both of us to write it down here.
* In the hotel, fuse a stone with the green girl. A person will appear in
  town. Talk to him, then go talk to the green girl again. Now the green girl
  lives in the house where the man was standing. Talk to a woman of your
  choice, with an empty bottle, and you can temporarily become that color.
* In the northwestern part of town, someone will walk around near the post
  office. Fuse a stone with him, then go to the wooden house near the tree in
  the south of town. You can now fuse a stone with the leader here, but when
  you talked to him, he'll start building a new house in town. Re-enter the
  screen a few times. Talk to the man who stands in front of the house, and
  you can talk to a new girl that should live there. She'll move in.
* Go to the city with the miners, and merge a stone with the blacksmith. He'll
  create a vine that leads to a piece of heart.
* If you found the biggest wallet, be sure to buy the upgrades for bombs and
  arrows at the shop for 600 rupees each.
* Enter the bar, and push the closet to the left. Shrink, and enter the door.
  Follow the path outside, into the rupee store. Here, you'll find a chest
  that contains 10 shells, but the good part is just going to start. Enter the
  door, and grow. When you try to grab the bottle, you'll get a quest. You'll
  need to go to a dog, and feed it. Head to the house marked on the map, empty
  the bottle, and the bottle is all yours.
* Go to the mountain, and from the Big Fairy cave, head north. Go west and
  climb down the ladder. Dig through the rock to find a piece of head. All the
  way east is a stone on the wall. Fuse with it for the Goron Quest.
* Go to the first mini-village, and go all the way to the northeastern corner.
  Fuse with the elf in the house 2 times, and the second time he'll open a
  crack near the first warpstone. Inside, you'll get a full heart container.

Go east from your house. Tingle will be standing on a platform. Talk to him,
and fuse a stone with him. After that, go to the farm, and you'll see Tingle
on a platform. Go there, and fuse a stone with him too. After that, go to the
lake. You'll find one here too by following the path. The last one is west
from town. Pretend like you're going to the mountains, but instead of entering
the screen west, go up the bridge and bash through the door. You'll find 2
chests here that contain 2 blue stones. Climb the ladder and merge a stone
with the final Tingle. You can also shrink and fuse with the little elf inside
the house. Go to the place where all the entrances are unlocked, and fire each
light, by stepping on the switches. Also open the chests for stones and
shells. When all the fires are burning, a new entrance will be created. Go
there and open the big chest for an upgraded boomerang.

Warp yourself to the lake. Shrink and talk to the elf. Fuse a stone with him
too if you want. Go back to town, and find the library. It's a bit west from
the northern entrance. Enter it. Go up, and flip the bottle of. Shrink, and
enter the library. Climb the bookcase, and talk to the elves. They want you
to get books.

Fill the bottle with water. Then go to the house with the dog, and use the
water on the fire. Enter the chimney. Walk to the other room, and climb the
closet. Push the book down, and return back to normal, and go get the first
book. Return it to the library, and talk to everyone. Also be sure to read the
notice board.

Fill your bottle with water again. Now go to the southwestern part of town,
and enter the house that's close to the dog running around. Use the water on
the fire, and shrink by going into the workers house. Now enter the house
again when small, and follow the path (go in the chimney). You'll end up at
the fountain, where you can enter a hole. There is only one path to take;
east and then north. Kill the lice and open the big chest for a power ring.
You can now lift heavy objects when you're small. Go back to the house where
you started this little journey. Move the closets to the left, and go to the
hole you can reach now. Here, suck the dust at the southwestern corner away,
and use the 2-Link technique. Then go to the east, and north, and step on the
book. It will fall down. Grow again, and go get the book. Return it to the
library. Be sure to talk to everyone again and read the notice board.

Walk to the witch hut. On your way you'll encounter a rock door. Go in there.
You'll find a chest here with a blue stone, and in the northeastern corner,
you'll find a small stone on the wall, which you can fuse with. It'll make
the Goron you met earlier dig harder, and he'll open an entrance. We'll go
there in a second. Climb the ladder, and find a tree. When you run into it,
it'll turn into a stump. Use it to shrink, and enter the house south of you.
Push the closet to the right, and push the book off. Grow again, and go get
the book. Now return to the library and return the final book. The old man
will rush in and get them.

Go upstairs and shrink again, and go to the bookshelf again. Talk with the
first fairy to get 50 rupees. Then follow the path in the east, and you'll
end up in a book. Talk with the guy here (fuse first if you want), and you'll
fall down. Follow the path (nothing strange), and fight the 2 enemies in the
final room. Open the big chest for flippers. You can now swim around. Swim
south and leave the small dungeon.

You can do even more things now, since you have your flippers, but I'll
discuss most after the next dungeon. Teleport yourself to the lake. Go to the
house with the dog. Dive in the pool next to it, and you'll find a piece of
heart. After that, head south until you find another one. After that, look
on your map and go to the next dungeon. Shrink to get in.

------------------------------------------------------------------------------
Dungeon #4: Ice Dungeon                                             [MC.03.09]
------------------------------------------------------------------------------

Watch out, because ice is slippery. Go north, east and go down the stairs.
Push the lever to the left, and go back up. Fall down from here to end up in
the other side of the previous room. Push the block of ice south, and then
east. It will melt, and you can get the key. Go back up the stairs, and west
2 times.

Jump down, and you'll find a small puzzle. Push the upper block to the left,
and do the same with the one that contains the boss key. After that, push the
boss key up and left. Push the untouched block down and to the left. You can
now push the boss key down, left, up and right. Get the boss key, and push
the lever up. Now go to the main room and open the door.

Great! The artifact. Bad! No way to reach it yet. Just head south and west.
Head south first, and open the big chest for the Dungeon Map. After that,
head north and west, and when you are done climbing the stair, to east, and
follow that until you see a mushroom. Get to the other side using the
vacuum-cleaner and step on the switch to lower the gate. Go south.

Go further south, and read the tablet. Step on the switch and go east. You
might wonder how much more obvious the game could be. When you dive into the
middle of the strange walls, you'll find a key. Head all the way back up,
and go back to where I said "when you are done climbing the stairs". Well
not all the way. When you find a locked door, enter it.

Step on the switch so the gate lowers. Take the lily all the way back to where
you found the key. Here, step on the switch and go east. Remember this enemy?
He'll recover faster from a hit, and you'll have a harder time moving around.
When you defeated him, go north, into the new room. Open the big chest for a
compass.

After that, take the lily and go back west, then north and step on the new
switch. Now use the lily to get on the left ice, and go north to find a chest
that contains 50 rupees. Get to the ice-puzzle. Press the upper block down,
right, down, left, up and the switch will be pressed. Take the lily and follow
the path. Enter the new room east.

It's all dark. Head north, since that's the only way to go, and go down the
stairs. Defeat the enemies here to activate the blue portal. Go south and
follow the path. Use the 2-Link technique to push the lever to the left. One
one part of the boss and artifact will shine light. Also, the block of ice
that was blocking the way is gone now. So go into the new room.

Follow the path, and open the chest for a blue stone. Continue your journey
to the east. Go south here, and take the left path for another chest with a
blue stone. Take the other path. From here, go right and break the bottles
for a green stone. After that, go into the door west.

Go north, and down the stairs. Go up the stairs here and push the lever up.
Now go back, and push the other level up. Go back once again, and push the
lever back. Light will come in and melt the chest. Open it for a small key.
Now go back all the way and open the locked door.

Push the lever down, and you'll have to fight a sub-boss. It's just like the
boss from the first dungeon, but this one is able to charge itself. When he
is charged, you can't attack, that's the only difference. When he's killed,
open the big chest for a Lantern. You can use this to melt ice and see in
the dark. Go back, melt the ice and take the stairs down.

Melt the chest and open it for 100 rupees. Then go to the east. Just be sure
you have enough light, and kill the enemies. The door will open, so you can go
east.

Take the lower path, and light the box to lower the switch. Take that path
now and follow it. When you come to a junction, take the one to the left to
find a chest with a red stone. Take the right one and light the box to lower
the next switch. Find your way to the wall on the west, and bomb it. Kill
all the enemies inside for a small key. Return to the previous room. Take the
path that goes the most to the right, and follow it for a chest with a red
stone, and to light another box. Follow the last path for another chest with a
red stone and to light the final box. Open the locked door and enter it.

From here on, just follow the path until you are in a room with flashing
tiles. Push the blocks out of the way (no problem, I assume), and enter the
room north. Push the left ice block down and left, and push the right one
right. Now use the 2-Link technique to step on the other 2 switches on the
other side of the room, and leave the room south.

Push the upper right block up, and go west. Melt the block, and use the 2-Link
technique to push the block out of the way. Go south and west. Light all the
boxes here, and go west again. Go south, and east, and in the new room bomb
the way north. Enter the room.

Kill the 2 Centipedes, and go east. Follow the path, and go up the stairs. Go
south from here. Follow the path until you reach a big lever, and use the
2-Link technique to push it left. This will shine light on the other side of
the room too. The artifact will be swallowed by the boss, and you'll have to
go after it.

The boss isn't all that hard. Reflect the stones he's shooting with your
shield, until he turns into ice. At that point, use your lantern to set fire
on his flower/tail. Repeat this until he dies. You'll get the artifact, and
be sure to grab the heart container too. Take the green portal.

We are not quite done yet, since we have 2 chests left in the dungeon. Let's
go get them. Just go back to the lily and take it all the way down. In the
room where you can't go any further, you'll find a chest with 100 shells and
to the west a chest with a red stone. Now go back outside and you're done with
this dungeon.

------------------------------------------------------------------------------
Graveyard & Clouds                                                  [MC.03.10]
------------------------------------------------------------------------------

Someone will tell you to go somewhere. Why not eh? But first, let us do some
various stuff.

* Go to the southeastern part of this map, and shrink. Since you can swim now,
  you can enter the hole a bit south of you. If you follow the path, into a
  cave. You'll find a chest with a red stone. Return back to the stump.
* Stay small, and go north from here. You can climb a vine and enter a crack.
  Inside, you can fuse a stone with the elf. He'll let a plant grow in the
  northern part of the map. Head north a bit more, and enter the cave. Inside,
  you'll find a chest with a red stone.
* Warp to town, and enter the school. Flip the teleporter, and shrink. Go
  outside, climb the ladder, grow and open the chest for red stone. Go back
  inside and grow, and go back to the main hall of the school. Push the statue
  to the left and enter. It's time to play bomberman. You'll find a chest with
  100 rupees. Head back outside the school.
* Shrink, and go to the fountain (using the vine to climb down). Enter the
  hole, and swim west to find a piece of heart. Go north and west, and open
  the chest for 100 rupees.
* Now go to the library, and shrink. Climb down, and enter the hole in the
  water. You can melt the chest here to get 100 shells.
* Go a screen north, and head northeast. Since you can swim now, you'll be
  able to reach a piece of heart. Go back one screen, and head south. Run into
  the tree, shrink and climb up the vine. Inside the crack, you can fuse a
  stone with the elf. Grow again.
* Jump in the water in the northwestern part of the map. Go a screen up and
  open the chest for 200 rupees. Get to the other chest too for 100 shells.
  Now head to the castle, and go to the left garden. Sneak your way past the
  guards, and cut away the bushes you see to open an entrance. Go there.
* Follow the path and step on the switch to open the door. Enter it and you'll
  be in the castle again. Go to the pedestal, and stick your sword in it to be
  able to do the 3-Link technique.
* Go to the trainer in the garden of the castle. Light the boxes and he'll
  teach you a new skill.
* Go to the house with the ladder in the garden, in town. Go down the ladder
  and open the chest for a red stone. Push the big block away, and push the
  rock into the hole. Go back outside.
* Head to the hotel and find the boxes. Set them on fire to open the door.
  You'll find a chest with a red stone.
* Jump in the well now, and follow the path. You'll find a chest with 100
  rupees. Keep going north. Push the rock in the hole. You can now pull the
  chest down, and put it in the last hole to open it. It contains 200 rupees.
* Go to the swamp, and find the stone door. Enter it, and you'll find a red
  stone and 50 shells. Go northwest now, and shrink there. Now, go all the way
  southeast, and enter the cave. You'll find a chest with a red stone. If you
  go north, you'll find a piece of heart. Grow again.
* If everything is alright, and you followed my guide, you'll have made an
  entrance in the northeastern corner of the swamp. First, enter the cave here
  and push the blocks away for a piece of heart. After that, enter the
  waterfall and talk to the trainer. You'll be able to charge your sword up
  faster.
* Go to your house, and go to the southwestern corner. Run into the tree,
  shrink, and enter the small house. If you fuse a stone with the elf, the
  witch will sell you red potions. Also, go outside, and jump into the water.
  Follow the path north, and you'll find a cave with a piece of heart.
* Grow again, and go a bit north of the farm. Run into the tree, and shrink.
  Go to the small path, and all the way at the end, you'll find a piece of
  heart.
* Now go to the first mini-village, and fuse a stone with the mayor. From
  there, go left, and enter the little house. The elf will give you better
  bombs.
* From here, go west and north, and you'll three holes. Enter the most left
  one, and follow the path for a red stone and piece of heart. The other two
  holes will lead to two chests with blue stones.
* Now grow again, and follow the path west. Use the mushroom, and shrink. Fuse
  a stone with the elf, and he'll let a plant grow. Go there, and climb it.
  You'll find 200 shells, 200 rupees and a piece of heart. Go back down.
* Head north, and find the farmers. Fuse a stone with the upper farmer, and
  he'll make a new Goron appear, who will help the other Goron, so the way
  will be opened. Fuse one with the other too if you want. Enter the cave
  above, and find a stone in the wall. Fuse a stone with it, and a new Goron
  will appear and help.
* Go north of the farm (launch yourself up). You can swim now, so go to the
  northeastern part. Enter the cave to find 50 shells and 50 rupees.
* Now go back to the hut where you found the third book. From here, head west
  and go up the stairs. Enter the room here to find a trainer (new skill, a
  skill to shoot laser beams) and a piece of heart. Go outside and go west.
  Push the rock in here.

Now we're pretty much done getting all the goodies. Satisfied? Good. Now head
back to the castle walls, and head west. Go down the ladder and push the block
away with the 3-Link technique. Go up, and head north and west.

It will get dark, scary and such. Go down, and bomb the wall north, to open
a cave. Inside is a big fairy. Choice the first, second, second, first, second
and second option and you'll be able to carry 70 arrows. Leave and follow the
path.

When it gets even more dark, use the Lantern. You are now in the Lost Woods.
The right direction is up, left, left, up, right, up. When you are out of the
lost woods, find your way to a house. Enter it. Talk to Dampe to get the key,
but once you go outside, 2 Crows will steal it. Damn them! Find the crow that
has the key, and bump into the tree. Get the key and talk to Dampe, who is in
front of the gate. Enter the new area.

To the west is a friendly ghost, just like one in town. Fuse a stone with him
and he'll do something to the owner of the chest mini-game. We'll go there
later. Head east and cut the stones away. After that, push the grave west of
you up. Use the 3-Link technique to step on the switches north. This will open
a tomb. Enter it.

Kill the 2 Mummies to get bombs and a small key. Head north into a new room.
Use the left mushroom, and enter the middle door. Go left, and use the 3-Link
technique. Get to the other side safe by using the moving tiles and step on
the switches to get a small key. Go back, and go east. Do the same here,
but without having to step on a moving tile, and grab the small key. Go back
and open the 2 locks. Head north two screens.

Light all the boxes, and defeat the enemies. Go north. When you walk to the
grave, a ghost will give you a golden stone, which is just what we need. You
will be teleported outside. Fuse with the ghost again, and he'll make the
ghost in town disappear.

Push the stone in the northwestern corner away. Inside you'll find a piece
of heart.

Go back to town (it won't take long). You can play the chest mini-game now,
with a new level of difficulty. 3 chests, but also more rupees when you got
the right chest. You can also enter the house where the ghost used to be,
and go up the chimney to fuse a stone with the chicken.

When you are done playing around, go north from town, and enter the area
northeast. Cross the bridge and use the gold stone to open the door. Enter it.

Follow the path. When you are outside, climb up and use the warpstone. Enter
the cave north. Bomb the wall right, and open the chest here for 50 shells.
Go back and take the stairs to the right. Open the chest for 50 rupees.
Take the door on the right, and follow the path up. Here (note Big Goron), go
left, climb the ladder and enter the big tornado.

You are up in the clouds now. Be sure to fuse with these people. Walk into the
red tornado and open the chest for a gold stone. Drop in the right hole, and
enter the tornado north. Dig through the clouds. In the northeastern corner
is a red stone, so be sure to get it. Fall through the hole and fuse the stone
here. Go back up.

Jump in the small tornado, and go northwest. Fall in the hole and defeat the
enemies. You'll get a new stone, and you can go back up. Do so. Jump into the
new small tornado, and keep following the path west. Go to the cloud northwest
and you'll find 100 shells and a golden stone. See the cloud south of you? Go
there and fall in the hole. Fuse here and go back up.

Go southwest, and open the chest for 50 shells. Drop down the hole and go
north. Fuse with the stone. Enter the tornado and open the chest for a gold
stone. Go back and enter the right tornado. Drop down again, and kill the
enemies. Grab the stone and enter the new tornado. Open the chest for 50
shells.

Go south and head to the land on the right. Dig through the clouds, and you'll
fall down. Go up again, and go north. Jump in the hole. Here you can fuse
another stone. Head back to the beginning and fuse the final stone here. This
will create a big tornado. Enter it. Use the warpstone, and enter the house.
You might know it already. Be sure to check everything out, because you can
find 2 blue and 3 red stones. Go up all the way, and talk to the old man in
the room. Go back and talk to the girl to get past. Go there, and step into
the big tornado to enter...

------------------------------------------------------------------------------
Dungeon #5: Wind Dungeon                                            [MC.03.11]
------------------------------------------------------------------------------

Follow the path. You'll find switches that you can hit, and they'll change
color. Some bridges will work when the switch is red, others when the switch
is blue. Just try it out. When you can't reach a switch, remember your
boomerang can reach those places. Find the flashing tiles and go right. Push
the block up and go north.

Step on the moving tiles, and when you arrive, go west. Head west again and
in the new screen, hit the switch south with your boomerang. Follow the path
until you encounter 2 Wizards. Kill them. After that, 4 Wizards will appear.
Kill those too. Once THEY are killed, 6 more will appear. After that, the big
chest will appear. Open the chest for the Mantle, which allows you to jump.
Hooray!

Go east one screen, and find the trapdoor that you couldn't open before. Now
jump up, and you'll fall into it. Open the chest for a red stone. Go back and
jump up the clouds.

Go east from here until you reach a new screen. Push the blocks away to you
can step on the flashing tiles. Use the 3-Link technique and hit the switches
in the south. Defeat the enemies, and go east.

Don't walk into the wind, but just wait until they are gone. Go around until
you see a dead end, and a hole. Launch yourself up here and follow the path.
You shouldn't have any problems here, so just go a screen up using the clouds
when you find them.

Go east, and step on the moving tiles. Climb the stairs, and destroy all the
skulls. Now go back, and use the 3-Link technique. Take the moving tiles and
push the block away. Go south.

One block can be pushed down. When the tiles arrive, step on them and you'll
go south. Keep jumping to the other one, when the path is blocked. Go east
when you got past this.

When the tiles are under you, go down. Go up when you can, and go down again.
Go up... and go east. And go down! Wow! Launch yourself to the east, and use
the 3-Link technique to hit all 3 switches (you'll need to power up your
weapon when you are cloned to hit the switches). You can shrink now, so go
ahead. Go south, and follow the path. It's nothing hard. Grow again when you
can and head back south. Hit the switch with the boomerang to open the door.
You'll also get a small key. Go back to where you launched yourself up, and
open the door. Enter it as well. Go to the next floor.

Go west from here. Follow the path until you find some blocks. You'll need to
go south from here, then east. When you find a fan, with no air, you'll need
to walk and jump, while the fan is one to reach the other side in the west.
Go north two times from here.

Jump on the clouds, then jump to the east. You'll reach the other side
without falling in. Go south and follow the path to find a chest with a blue
stone. Go back and go to the east. Go up to the next floor and go south.

Defeat the enemies here to get a small key. Enter the locked door, and from
there, go west. Push one bottle on a switch, and use the 3-Link technique to
step on the other switches. Go west again.

Step on the switch and go south. The fan will be on, so you can jump further.
Kill the 2 Ice Wizards and Moblins, and go east until you find a fan and a
switch. Step on the switch, and go north again using the fan. Open the chest
for a small key, and enter the door north. Open the big chest for a boss key.
Go east and open the boss door.

Jump down, and kill the armed guard. A blue portal will appear, and you'll be
able to go north. Do so. In the new room, it's dark, so watch your step. There
is a platform on the east side, where you can open the chest for a compass.
Take the stairs up on the west side. Go north and west, and drop down the
hole. You'll land near a chest. Open it for a small key. Go back up. Go south
this time.

Use the 3-Link technique to hit the switches in the south. This will open a
room to the west. Enter it. Follow the path and open the chest for another
small key. Go east. Open the locked door, and follow the trail of tornados and
go north.

Go north here, and hit the 2 switches. In case you need to go back, you can
go west, but since you don't have to, go back south and go up the stairs.

Go west, and jump down the hole. Kill the Wizard and Ice Wizard, and open the
chest for a red stone. Go back east and go up the stairs again. Go north
this time, and head west. Defeat the 3 Fire Wizards, and open the big chest
for a Dungeon Map. Go west and pull the switch to open the door. Enter it and
take the stairs up.

Go east, and hit the floating head when he's next to the broken stones. He'll
blow them up. Go there. Go north, and hit the switch with the boomerang to
open the door. Go further to the east, and light the two boxes to create a
red portal. You can only go through one door. Go all the way east, the north
and push the blocks away. Jump to the east and go through the door. You'll
find a piece of heart. Go back.

Now open the door you see when you jump over the hole with the floating head.
Bomb the wall on the east, and enter it. Go north, and bomb the western
wall. Enter it, and bomb the broken stones. Enter the room north of you.

Be sure you don't hit anything, expect the blocks. Walk around and push the
blocks away to enter the door north. When you fail, you'll have to re-enter
the room to reset things.

Open the chest for a small key. Go back to the room you entered from outside.
Keep walking on the cracks until you fall down. Open the door and go in.

Go east and north, and push the block away to open the chest. It contains a
blue stone. Go back and follow the path. Find 2 skulls on tiles with
patterns. Remove them, and push the blocks away. You can continue to follow
the path. Go to the east and up the clouds. Go east again, and open the chest
for a red stone. And voila, all chests are found in this dungeon. Go down
and take the clouds in the east, to go up. Open the door (you already got the
key earlier, remember?). Follow the path and enter the big tornado.

This boss is quite hard. You'll battle 2 bosses actually. The small blue one
first. Just hit him in the eye when he opens one, and avoid the tail and small
green creatures. When you are on the big red one, use the flashing tiles and
the 3-Link technique to hit the eyes at the same time. After that, go berserk
and hit all the eyes when they are open. After a while, the blue one will
drop down, and the red one will be next.

After the battle you'll get the last artifact. Take the heart container and
the green portal.

------------------------------------------------------------------------------
The Final Encounter                                                 [MC.03.12]
------------------------------------------------------------------------------

* Return to town, and jump through the bell in north of town for a piece of
  heart.
* Go to the trainer. He'll teach you a new skill.
* Visit the trainer in the swamp (southwestern corner), he'll teach you the
  final skill.
* Shrink in school, and leave the school. Go to the narrow path. You can
  finally push the big block away for a piece of heart, and 3 red stones.
* At the lake, you can jump from isle to isle to get a piece of heart. Near
  the white Tingle.
* North from here, you can also enter the cave. Go west, and south, and leave
  the cave for another piece of heart.
* Go back in the cave and climb the ladder. Climb down on the other side, and
  follow the path. Eventually you'll find a plant. Climb it for 250 rupees and
  another piece of heart.
* Warp to the waterfall, and from here head west, into the water and north. If
  you fused with someone in the clouds, you'll find an opening in the
  waterfall. Inside is a piece of heart.

Note: If you have fusions to do, do them now! In a moment some people will
disappear, and you won't be able to fuse anymore.

Go to the castle, and go to the pedestal. You know what to do. Link will get
the best sword in the world, and reveal a door north. Enter it. Look at the
glass in the north. You'll get attacked by Vaati. When you wake up, head back
outside. Something is wrong though, very wrong...

Everyone turned into stone. You can wake them by charging your sword and
swinging it at them though. Wake everyone, and go south.

If you need supplies, go south a room. If not, head west and keep going north
until you see a stairs down. Bomb the wall east though, and go there. Shrink,
and head back to the flames that were rotating. Drop down, and go north.
You'll find a hole you can enter, so do so. Grow, and step on the switch. Now
go wake the king. Talk to him, and you'll get a small key. Go all the way
back down, and keep going south. There is only one door that you can unlock,
the others are all fake. Enter it.

Go south, and east down the stairs. Climb the stairs north and open the big
chest for a Dungeon Map. Go back west and go up the stairs.

You can go back to town now if you want. I suggest doing so, if you want to
get some things. When you are ready though, head north.

Head west, then north. You'll end up in a room with flashing tiles. With a
bit of timing, you should be able to activate the 4-Link technique, and hit
the balls that are shot at you at the sometimes. If you succeed, go north and
west.

The next room contains a puzzle. To open the door, you'll have to step on all
the tiles in one walk. The solution is simple though; 4x right, 1x up, 2x
left, 1x up, 2x right, 1x up, 3x left, 2x up, 1x right, 1x down, 1x right,
1x up, 1x right, 1x down and 1x right. Done. Go east and south.

Another puzzle, hooray! You'll have to use the 4-Link technique and step on
the tiles in the south. If you do so, a chest will appear, which contains a
small key. Go back to the main hall, and open the door in the east. Go down
the stairs.

Head north until you find a bunch of flashing tiles. You should know what to
do. Use the 4-Link technique, and hit the balls the statues shoot back, and
the gates will open. Head north again.

Kill everyone, then bomb the southwestern corner to reveal a new passage.
Follow the path and go up the stairs. Head north again and kill the armored
guard. Push the throne to the left to reveal a stairway, but first go east and
open the big chest for the compass. Now enter the stairway back in the room
with the throne.

Follow the path, and go up the stairs again. Enter the room east. Go up the
stairs here. What is this? A castle?

In the new room, head south to go outside, and keep heading south. Enter the
door west, to end up in yet another new room. Use the 4-Link technique to
press the block down south of you. Go outside, and head south once again.
Head west, and hit the switch with your boomerang. Cross the bridge and enter
the room north.

Here, use the 4-Link technique to hit all the switches and enter the big door
north of you. Defeat the enemies, and the red portal will be created. You can
go east and west from here. There isn't a thing to do in the east, so head
to the room west, then north.

Destroy the Bombites with your boomerang, then move on the moving tiles, and
bomb the broken bricks. Don't leave the moving tiles yet, but wait until you
are under a trapdoor, and go up. Hit both switches with your boomerang, then
go north, west, north.

Destroy the guard here, and other guards will appear in various rooms, and a
blue teleporter will appear. It doesn't matter much where you go now. Go back
south, and east, and defeat the guards here. Go north, and set all the boxes
on fire. They will go out after a short while, so hurry up, then go north.
Kill the Ghosts, then go east, down the stairs and get the small key out of
the chest. Return back to the blue portal.

Go south, and west this time, and defeat the guard here. Go north, and defeat
the enemies. In the north side of the room, you'll have to shoot 4 eyes in a
pretty short period of time. When you did this, go west. Push the blocks
away, and drop down in the hole. Go up the stairs again, and step on the
switch to open the door. First take the others stairs though, to find a chest
with a small key. If you enter the door you just opened, you'll find 2 bottles
that ALWAYS contain 2 hearts. Heal up, and return back to the room where you
battled the last guard.

Keep heading south until you have to battle 2 guards. Kill them, and head
south. You'll find another tile puzzle. This time, take the following path;
2x down, 3x right, 1x down, 3x left, 3x down, 1x right, 1x up, 1x right, 1x
up, 1x right, 2x down, 3x right, 1x up, 1x left, 1x up, 1x left, 1x up, 1x
right, 1x up, 1x right, 2x down and 1x right. Go south 2 times, and when you
are back outside, head west and go inside. Take the stairs up to find a chest
with the third small key. You can take the stairs down if you want goodies.
Head back to where you battled the 2 guards.

Go east 2 screen, to battle the final guard. Go south and use the 4-Link
technique to open the door east. Enter it. Step on the switch, and go up the
stairs to find the final small key.

Go back to where the blue portal is. Head north, open the locks and use the
4-Link technique to push away the block. Open the big chest for the boss key.
Yes, we are almost near the final boss. Go to the red portal.

Open the door, and beat the enemy. Go north. Beat the enemies here, and use
the 4-Link technique to open the door. Enter the door. DON'T step onto the
carpet yet, but break the bottles west and east, for hearts. Leave the room
and repeat this until you are fully healed. Now walk north, and defeat the
guards. Now head north, and you'll see Vaati. You'll fall down, and the final
fight will start.

You'll battle Vaati in various forms. First, he'll start moving around, with
eyes around him. Destroy the eyes, then hack into the big eye that opens.
When he shoots a black hole at you, suck it up. Also, when black holes circle
around him, suck them up. The main idea is to destroy the things around him,
then hack into the eye.
The next form is easier, if you ask me. Shoot the balls around him with arrows
until you found 4 red ones. Then use the 4-Link technique and hit those. Still
with 4 Links, hit the eye and repeat until this form is defeated too.

Go north and visit Zelda. Wake her up and things will start to rumble and fall
down. There really is only one way to go, so follow the path. When you are
able to go outside, go south first, for supplies (also faries, re-enter and
they will appear again). After that, go outside. You'll have to battle Vaati
once again.

The final form. First, wait until he puts one of his arms in the ground, and
it shows up somewhere else. Flip it over, and shrink. Enter the arm and find
the eye that has the most red look. Kill that one to destroy the arm. Do this
to both arms. After that, he'll shoot lightning at you, and lasers. Avoid the
lightning, and shoot back the lasers with the 4-Link technique. If you return
the lasers all back, you can hit him in the eye. Repeat this until Vaati dies.

Congratulations, you finished the game. I won't spoil the ending for you, so
just enjoy it.

==============================================================================
Heart Containers                                                    [MC.04.01]
==============================================================================

Throughout the game, are various heart containers to be found. When you find
4 of these pieces, you'll get a new heart container added to your health bar.
Be sure to get them all before stepping into the final battle.

Town:
* After the third dungeon, go to the main place of town, and go inside the
house with the purple ghost. Play the mini-game, kill all the monsters and
open the chest for a piece of heart.
* As Mini-Link, enter the hotel via the rear in town.
* In town, shrink, and go to the fountain. Inside you'll find a piece of
heart when you swim to the west.
* In town, jump through the bell to find one.
* When you are able to clone yourself three times, go to the narrow path
in the garden of school, and push the big block away.
* Get all figurines, then talk to the man outside the bar. He'll open the
house you couldn't enter before.
* Complete the chicken mini-game.

Forest/Lake:
* After you found the Minish Cap, you'll end up in a small village. In the
northeastern region of this village, you'll find your first heart container.
* In front of the first dungeon, get it when you are of normal size.
* In the first dungeon, go south after beating the sub-boss.
* In the first dungeon, by taking the blue portal.
* When you enter the forest from the farm, go southeast, and you'll find
a piece of heart.
* Next to the house with the dog you'll have to feed. Dive in the pool to
get it.
* From the last piece of heart, swim south until you find it.
* As mini-Link, go west and north from the mini-village, and enter the
left hole. Follow the path to find the piece of heart.
* When you come back from the mini-village, go west to the new screen, and
use the mushroom to go to the other side. Shrink, and enter the house. Fuse a
stone with the elf, and he'll let a plant grow. Go there, and climb it.
* West from the hut where you found the third book, you'll find a tree.
Enter it.
* When you have the Mantle, near the White Tingle, you can jump from isle to
isle to reach a piece of heart.
* From the last piece, head north, and enter the cave. From here, go west
and leave the cave south. And there is another one.
* From the last heart piece, go back in the cave and follow the path. Go up
the ladder, go down the next one and eventually you'll find a plant. Climb it
to find a piece of heart.
* Go to the first mini-village, and go all the way to the northeastern corner.
Fuse with the elf in the house 2 times, and the second time he'll open a crack
near the first warpstone. Inside, you'll get a full heart container.
* This came in from a vague mail, so it may not be true - there is a Minish
around that gives a piece of heart. If you fuse with it, a piece of land will
appear. Enter the cave that is now reachable, and you can dig around to find
the piece of heart.

Mountain:
* At the Gongol Mountain, after you used the first tornado you come across,
to get to the west. Keep going to the west, then go north and at the next
screen, bomb the wall. Enter the cave for a piece of heart.
* At the Gongol Mountain, after you used the green water on the bean, climb
up the vine, go left, climb the ladder, and place a bomb between the sharp
rocks there. Enter the cave for a piece of heart.
* In the second dungeon, after you used the cart and got past the piece of
heart, go west, north, follow the rails and bomb the southern wall. Enter the
door for the piece of heart.
* Go to the place you got the ring at the mountain. Climb the wall, and
enter the cave. Use the 2-Link technique, and open the door. In the new room
is the piece of heart.
* By fusing stones with the blacksmith of the city with miners. Climb the
vine to find a piece of heart.
* From the Big Fairy cave, go north, west and down the stairs. You'll find it
in the cave with the door that's blocked with soft rock.

Waterfall:
* Go northwest in the screen with the farm, and follow the path to find a
piece of heart.
* When you are outside the castle walls, hear northeast, and swim a bit
to get a piece of heart.
* Warp to the waterfall, and from here head west, into the water and north. If
you fused with someone in the clouds, you'll find an opening in the waterfall.
Inside is a piece of heart.

Swamp:
* In the swamp, find the trainer that lives under a big stone.
* South of the swamp, near the third dungeon, when you find a stump, go
left and climb down. Enter the cave and follow the path until you find until
you find a piece of heart.
* In the third dungeon, take the third door, go all the way up, shrink and
jump down. Go right now and grow, to grab the piece of heart.
* In the swamp, shrink in the northwestern corner, and go all the way
southeast. Enter the cave here. At the end, you'll find the piece of heart.
* In a cave, in the northeastern part of the swamp.

Castle:
* When you are outside the castle walls, go west and go down the stairs two
times.
* In the garden of the castle, southeast, cut away the bushes to find
a ladder. Climb the ladder and go north into the new room. Get the piece of
heart here.
* By fusing stones, you'll be able to dry out the fountain in the east side
of the garden outside the castle. A piece of heart is inside the entrance that
appears.

Graveyard:
* Push the northwestern stone away. Inside use the 3-Link technique to push
the block away, and grab the piece of heart.

Clouds:
* In the fifth dungeon, when you find a room where you can active the red
teleporter, enter the northwestern door. Follow the path.

Various:
* Go to the first path the musician makes clear for you.
* By fusing stones, an entrance west of town will be opened. Inside is a
piece of heart.
* From your house, go to the southwestern part, and shrink. Jump in the
water and go north. You'll find a cave where a piece of heart is located.
* A bit north of the farm, shrink and walk to the small path. All the way
to the end is a piece of heart.

I have 1 left, and that's it. Can't find it.

==============================================================================
Stone-fusion                                                        [MC.05.01]
==============================================================================

When you come back from your first dungeon, the musician will talk to you, and
explains the whole system of finding stones. Every time you combine a part of
your found stone, with his stone, and it fits, he'll open a secret area for
you, make a chest appear etc. Note the first location is always the same, but
the others are random. More people are willing to fuse stones though, so look
around. Be sure to fuse stones, because you'll find unique items, piece of
hearts and bottles. Talk to a Tingle twice to find out how many fusions you
have left.

Note: The list below is created by Grayfox, so a big thanks for helping me out
on this one. Look at this, to find out what G3 means, for example:
http://img.photobucket.com/albums/v433/GrayFox2510/TLZKS.jpg

Castor Wilds: (Swamp)
 * Business Scrub:
  - Head all the way up, to where there are two caves pretty close (You found
     a Golden Kinstone on the right one). On the left, dazzle the Bussiness
     Scrub and fuse a B2 open a tree in the Minish Woods.

Cloud Tops: (Sky Villa)
 * Kid:
  - In the fourth floor, use a G1 to make a Golden Tektite appear in the
     Veil Falls.
 * Sage:
  - In the fourth floor, in the upper room, use a G3 to make a Chest appear in
     the Graveyard.
  - You can also fuse a G1 to make a second Chest appear in the Graveyard.
 * Women:
  - In the bottom floor, using an R2 you'll open a waterfall in the Veil
     Falls.
  - In the second floor, use a G2 to create a Chest in the Veil Falls.
  - In the third floor, use a G1 to make a Golden Rope (Snake) appear in
     the Castor Wilds.
  - With the same NPC of the third floor, you can then fuse another G1 to open
     a path in the screen left and down from town.

Eastern Hills: (Below LonLon Ranch)
 * Carpenter:
  - Can only be done when the boss appears here after the first dungeon I
     believe, but he will accept a G3 for random results.
 * Lower Farmer:
  - Use a G1 to make a Chest appear in Gonguru Mountain.
 * Upper Farmer:
  - Use a B2 to make the Goron punching a wall in the LonLon Ranch destroy it.
 * Picori:
  - Going left from the lower exit of the Forest of Chikoria use the stump to
     enter the house there and use a B1 to make a giant plant grow in the
     screen above.
 * Wall Device:
  - Dig through the wall near the farmers and find a weird device on the wall.
     Use a B1 to give some help to the first Goron punching the wall.

Hyrule's Castle:
 * Trainer of Skill 2:</pre><pre id="faqspan-3">
  - Trainer of Skill 2, simply fuse an R1 to open up a waterfall in the
     Sera Waterfall map.
 * Picori:
  - Ram into the tree to find a stump, shrink and head up and right to a hole
     in the ground. With a G1 this will open up a path in the Western Wood.

Hyrule Castle Fields:
 * Picori:
  - On the lower right part there is a tree that can be rammed for a stump.
     Use it and climb the vine there then drop into the hole/home and with a
     G2 reveal a Chest in the Wind Ruins.

Hyrule Town:
 * Brown-haired guy:
  - Sometimes in the hotel's lowest floor, use a B1 to open up the upper
     right tree in the Castle Fields.
  - In the house left from where you found the first book (Sometimes), with
     a G3 he'll make a Golden Rope (Snake) appear in the Castle front Court-
     yard.
  - Inside the Cafe, the one sitting; use a G1 to make a Chest appear in the
     Forest of Chikoria.
  - Outside the Cafe, this guy will sometimes accept a G3 in order to make a
     Chest appear in the mini path to the Picori Forest Town.
 * Din:
  - Fuse an R1 (I think it was R1) to make a Butterfly appear in the
     Wind Ruins, this will allow you to shoot arrows faster!
 * Dog:
  - Inside the house left of the one with the first book, use a G3 to make a
     Chest appear in the Castle Fields.
 * Carpenters:
  - Right besides the Post Office, one should appear sooner or later, fuse a
     R3 to start making a house in town.
  - Inside the carpentry, the boss will accept an R2 to dry up a fountain in
     the Castle Courtyard, revealing an entrance.
  - The left-most carpenter might ask for a G3. This will dry up the other
     fountain in the Castle Courtyard.
 * Cat-like person:
  - Inside the Cafe, use a G3 to make a Chest appear in the Forest of
     Chikoria.
 * Farore:
  - Inside the Hotel, use an R1 to make Goman appear in town.
  - Inside the Hotel, use an R1 to make a Golden Enemy appear in the Wind
     Ruins.
  - Inside the Hotel, use an R3 to make a Butterfly appear in the Castor
     Wilds, this will allow you to dig faster!
 * Guy:
  - Sitting in the room next to the one where Din, Nayru and Farore used to
     be; fuse a G2 to make a Golden Rope (Snake) appear in the screen with
     the two farmers.
 * Kid:
  - Inside school, use a G1 to make a Chest appear in the LonLon Ranch screen.
  - Inside the house that had the first book (After Hyrule's Castle goes
     dark), use a G1 to make a Chest appear in the Forest of Chiroria.
 * Kid with a leaking nose:
  - Outside near the middle left house or in the hotel, use a G1 to make a
     lillypad appear in the swamp.
  - Same as above, but with a G2 to make another lillypad appear.
  - Same as above, but with a G3 to make another lillypad appear.
 * Little boy:
  - Either found outside or on the hotel, he'll make a Chest appear in the
     mini path on LonLon Ranch in exchange for a G2.
 * Little chick:
  - In the roof of the Trainer's room, fuse a G2 to make a Golden Rope
     (Snake) appear in the map below the Ranch.
 * Little girl:
  - Outside near the fountain or on the hotel, with a B2 she'll create a land
     mass near a dig-able wall left from town.
  - Inside the house left of the one with the first book, use a G1 to make a
     Chest appear in the Forest of Chikoria.
 * Mailman:
  - Running around, get him and use a B2 to add Mail (An NPC...) in the Post
     Office.
 * Nayru:
  - Inside the Hotel, use an R2 to make a Butterfly appear in the Graveyard,
     this will allow you to swim faster!
 * Picori:
  - In the attic of the Cafe, fuse a G2 with the blue Picori to dry up an
     entrance in Link's House map.
  - In the mini chamber of the wood workshop, with a G3 this Picori will pop
     a Chest in the mini path on the School's backyard.
  - In the library, go to the sage-looking one and use a G2 to create a
     Golden Octorok in the Wind Ruins.
 * Purple Teacher:
  - Use a G2 to pop up a Chest in the area left of town, it is said that you
     have to change your cloth color to purple prior to be able to do this
     Kinfuse. Simply put Farore in a house so she can give you the stuff.
 * Scholar:
  - In the house below the school, use a ?? to make an entrance dry up in the
     LonLon Ranch where you can get the 999 Wallet.
 * Sky-villager:
  - Inside the house below the Post Office, fuse an R3 to make a warp appear
     in Link's House map leading to their house.
 * Woman:
  - In the Cafe, use a G1 on the brown haired woman to crack a hole-entrance
     in the Forest of Chiroria, near the Picori Town.
  - In the Cafe, use a G3 on the blond woman to create a land mass granting
     access to a Dig-able wall in Lake Hylia.
  - Inside the house with the first book, use a G2 on the blond woman to
     make a Golden Octorok appear in the Forest of Chikoria.

Lake Hylia: (Lake Hylia)
 * Trainer of Skill 4:
  - Inside a tree left from the house with the third book, use a B2 to open
     passage to one of the Secret Masters hiding in a waterfall near the
     Castle Fields.
 * Picori:
  - Shrink and go all the way right in the water to a vine, climb it and drop
     into the hole/home. Fuse a B2 to make a plant grow in Lake Hylia.
  - After taking a hole next to the wing stone and ending up in the lone
     island, go inside the mushroom and fuse a G2 a Golden Rope in the Wind
     Ruins.
  - Inside the mushroom house right near the Wing Crest, fuse an R3 to open
     up a tree blocked with vines in the Western Woods.
 * Wall Device:
  - From where Tingle is, head right and up to the cave, enter it and go left
     and down and follow the path to the dead end, you should find the Device
     there. Fuse a ?? to aid the Gorons.
 * White Dog:
  - Inside the house on the upper left part of the lake, fuse a G2 to make a
     Chest appear in the path to the rear mini entrance of the house with the
     3rd book.
 * White Tingle:
  - Use a G1 to make a Chest appear in the mini path that leads to the Picori
     Town in Gonguru Mountain, Merta Town.

LonLon Ranch:
 * Goron:
  - The one punching the wall, use a B1 to make Uri Goron, the one who sells
     Kinstones appear in town.
  - Once you are done with the 6 Gorons, one of them will accept an R3 to
     make the giant Goron show up.

Melari's Mines: (Merta Town)
 * Picori:
  - The one right next to the left exit, use a G3 to make a Chest appear in
     the Forest of Chikoria.
  - In the lower right room, a G3 will make a Golden Tectite appear in
     Gonguru Mountain.
  - The one right next to the right opening; with the use of a G1 you will
     make a Chest appear in the mini passage that's being plummeted by constant
     rain.
  - The Picori closest to the upper left exit. A G2 will produce a Chest
     in the screen with the green water.
 * Smith
  - Use an R2 to make a plant grow in Gonguru Mountain.

Minish Woods: (Forest of Chikoria, I liked this so much better...)
 * Deku Scrub:
  - By Kinfusing you should open up a tree somewhere there, go in and dazzle
     the Deku Scrub to fuse with him a G3 for a Golden Octorok in the map
     left and down from the town.
  - You can fuse a second time with a G2 for a hole to open in the Castor
     Wilds, near where you got the Bow.
 * Picori:
  - In the mushroom left of the town (Outside) use an R3 to create a Chest in
     the Wind Ruins, just outside the 3rd dungeon.
  - Inside town, go up and right and jump into the water as you head right to
     find another house, fuse an R1 to create access to a dig-able wall in the
     Sera Waterfall.
  - With this same Picori, fuse an R3 to open a hole near the Lake Hylia's
     Wing stone.
 * Sage Picori:
  - Inside the Picori Forest Town, go left and enter the Sage's hut and with
     an R1 he will allow the previous Picori to change your bombs between
     fuse and remote as you like.
 * Wall Device:
  - Go inside the wall next to the steps leading to the Witch's Hut and dig
     all the way to the northeast to find this one, fuse a B1 to aid the Goron
     digging.

Mt. Crenel: (Gonguru Mountain)
 * Picori:
  - In the Mt. Crenel Base, near the shrink stone where the green plant was
     used there's a hole in the ground covered by spores, find it and go
     inside to fuse a G1 to create a chest in this same map. (Thanks to
     Cr4zyBr4dy for this)
 * Sage:
  - Go all the way up from the Great Fairy's pond, head left and down the
     stairs and enter the right opening. With a G2 you'll create a Chest in
     Link's House map.
 * Trainer of Skill 6:
  - Fuse a ?? to open up a waterfall in the swamp where you can meet another
     trainer. (Had this in the wrong place, thanks Kenneth)
 * Wall Device:
  - From the one above, go through the dig-able wall left from the Sage's
     chamber and find the device; use a B2 to give more help to the Goron
     punching the wall.

Royal Valley: (King's Tomb Valley)
 * Blue Ghost:
  - In the Graveyard, fuse a B1 to add a second level in the guessing game
     in Town.
  - Then, with a B2 he'll make that ghost in town finally disappear,
     granting you access to the cuckoo girl house.
 * Dampe:
  - Go inside his house and fuse a B1 to make a tombstone open in the
     Graveyard.
  - Then use a G3 to open a hole in the ground in the Wind Ruins.
 * Ginya:
  - After doing Dampe's Kinfusion, you can find this ghost, she will take a
     G3 to open a waterfall in Town.
  - Use another G3 afterwards to fix a broken log in the area left of town.

South Hyrule Field: (Link's House Map)
 * Green Tingle:
  - Use an R3 to create a Golden Tectite in the Gonguru Mountain.
 * Smith:
  - Inside Link's house, with an R2 you'll make a Chest appear near the farm.
  - Then, with a G2 he'll create a Chest in the area left of town.
 * Picori:
  - Go to the lower left and enter the mushroom (Ram the tree to make the
     stump appear) and use an R2 to make the witch sell Red Potions.

Trilby Highlands: (Area left from town)
 * Picori
  - From where the Blue Tingle is, shrink and go up to find this Picori and
     fuse with him a G3 to dry up an entrance in the area left of town.
 * Poems
  - Go left from town and as you hit the left wall head down to a tree house
     and inside fuse an R1 with Poems to open the path to a house in the map
     below.
 * Wall Device:
  - Go left from town and enter the dig-able wall that you can reach with a
     bridge just right of the Mountain Path and use a B2 on the device to
     give more help to the Goron.

Western Woods: (Left from Link's house)
 * Picori:
  - Going left from town and down (Or left from Link's House map) and going
     down you can find a stump and a house. Inside fuse a B2 to make the
     plant right outside grow.

Wind Ruins: (Wind Ruins)
 * Picori:
  - As you head down, go inside the first hole in the ground as mini Link and
     fuse an R1 to make a plant grow in the same map.

==============================================================================
Items & Equipment                                                   [MC.06.01]
==============================================================================

Sword - You'll get this sword on the very beginning of the game. After the
 second dungeon, you'll get a better version.
Magic Jar - I refer to this weapon as your vacuum-cleaner, because that's what
 it actually is. You can use it to remove dust, spiderwebs and the like.
 You'll get this in the first dungeon.
Staff - Use this to flip things over, and to launch yourself up using holes.
 You'll get this in the second dungeon.
Boomerang - You can use it to stun enemies, allowing you to hit them more
 easily. You can buy it for 300 rupees in the shop, but you'll get an upgraded
 one by fusing stones with the Tingles.
Shield - Block attacks, and reflect rocks. Later, you can get an upgraded
 version, but see the quests section for that.
Gloves/Claws - Bash your way through soft rock. You'll get this in the third
 dungeon. You can dig through things, but you can also dig the ground.
Lantern - Set things on fire, and see more in the dark. You'll get it in the
 fourth dungeon.
Bombs - Use these to bomb away rocks, walls and a chicken here and there. Get
 the timed bombs by fusing stones with the mayor of the first mini-village,
 and talk to the elf who gave you the bombs.
Pegasus Boots - Run like the wind! You'll get this one in the shoe shop.
Mantle - You can jump with this. You'll get it in the fifth dungeon.
Ocarina - You can use this to teleport your way around the world. You'll get
 it after the third dungeon.
Bow - Use this to shoot arrows around the place. You'll find it in the swamp.
 You can update your Quiver for 600 rupees in the shop. See the quests section
 to find out how to get light arrows.
Bottles - Use these to store faries, milk, potions, food etc. See the quests
 section for more information on how to get them.

Stonebag - This is used to store your stones in a safe place.
Piece of Heart - Collect 4 pieces, and you'll get a full heart container added
 to your health bar.
Scrolls - When you learn a skill from a trainer, he'll give you a scroll.
Shells - Trade these shells in the house in the southwestern part of town.
Grib Ring - This ring allows you to climb rock surfaces. Mainly used in the
 mountain. You'll get it before the second dungeon.
Power Ring - You are more powerful as mini-Link. You'll find it during the
 book quest.
Flippers - Swim... You'll get this after the book quest.
Big Wallet/Bigger Wallet - Use these to store up to 999 rupees. You'll get
 the first one, that holds 100 in the beginning of the game. You can upgrade
 it by going to the Great Fairy in the forest (once again, see the quests
 section), and later by fusing stones and drying up some land near Lon Lon
 Ranch.

Stones - Use these to fuse with people. This will reveal or open things for
 you.
Rupees - This is the money you will use.

==============================================================================
Bestiary                                                            [MC.07.01]
==============================================================================

------------------------------------------------------------------------------
Enemies                                                             [MC.07.02]
------------------------------------------------------------------------------

Armor Statues - These statues won't move until you come close. Some require to
 be activated as small Link, before they'll move.
Ball and Chain Trooper - These guys swing their balls around. Hit them when
 they launched their ball away.
Beetle - They live under rocks and grass, but won't hurt you. They can slow
 you down by jumping at you though.
Blue Dead Hand - These Dead Hands just stay at the ground. They are pretty
 strong though.
Blue Lice - These are quicker versions of the Red Lice. Get rid of them
 quickly.
Bombing Peahat - The bombing version of the Peahat.
Bombite - Hit them, and run away, if possible, to the other side. They'll
 start to run around when hit, and explode after a short while. If you hit
 them again while they are running, they'll stop and explode too (with just
 enough time for you to run away from it).
Bubbles - Flying skeletons, that's all there is to it.
Chu-Chu - You should know this one from the Wind Waker. They look just like
 pools of slime, but they'll pop up and jump at you. They come in various
 colors, but the green and red one are easy to kill. The grey ones need more
 power to destroy, like a bomb.
Crow - These birds won't attack, unless they feel safe about it. Not too
 safe though, as they are an easy kill.
Deku Scrub - Annoying little, shy enemies. They'll shoot rocks at you, but
 you can counter them with a shield, and "give" it back to them. Often they'll
 offer you information, or they'll sell you things.
Fake Locked Door - They look just like real doors, but when you get close
 they'll fall down.
Fire Wizard - They are just like Wizards, but they'll shoot fire, which can
 burn you.
Flies - When you are big, they don't stand a change against you, but when you
 are small, you might want to watch out for them.
Ghost - They are near the graveyard, but not hard to defeat.
Goriya - They are a bit harder than usual enemies. When they get hit, they'll
 rush at you with their knife.
Horned Bomb - These guys will float around. When they get hit, it doesn't
 matter by what, they'll explode. Use distant weapons like the boomerang or
 arrows.
Ice Wizard - They are like Wizards, but they'll shoot ice, which can freeze
 you.
Iron Mask - Another enemy that'll rush at you when they see you. Attack them
 from the side where's no mask. However, there seems to be a bug in the game.
 If you roll at them, while they rush at you, you'll just rush through them.
Keese - Just normal bats, that shouldn't be hard to defeat.
Larve - They'll just crawl around, and when you hit them, they'll turn into a
 ball. Just like Samus from the Metroid series ;p
Leever - These sand-creatures will dig themselves out of the ground, attack
 you, and go back into the ground again.
Like Like - These guys will suck up your shield if you don't watch out.
Mighty Darknut - An armored guy that's pretty hard to beat.
Moblin - I'm sure you know these pig-like creatures from the Wind Waker. They
 are pretty strong, and come with a spear or bow.
Moles - They come in packs of 5. They'll jump out of the ground, and attack
 you. After that, they'll try to disappear again. If you are able to take the
 first mole out, the rest won't follow.
Mummie - Leave it alone, and it won't do a thing. When you hit him, he'll
 come angry.
Mushroom - At first, you can't seem to kill them, but as soon as you got the
 vacuum-cleaner, you can handle them easily.
Octorock - The Zelda-enemy we all love. This is just a round animal that
 shoots rocks at you.
Peahat - Flying creates, and quite annoying. Get them down to the ground using
 the vacuum-cleaner, then kill them, before they get up again.
Red Dead Hand - You'll see it coming because of the shadow. Be sure not to be
 grabbed by it.
Red Lice - These are just lices, and aren't that smart.
Rope - Snakes, but they are pretty fast. They'll rush at you when they see
 you.
Rupee Like Like - Just like Like Likes, but they'll suck up your rupees.
Tail - Big worms, to put it like that.
Tektite - Found in the mountains. They jump around, but are pretty easy to
 kill.
Traps - These creatures will rush at you when they see you, but they only
 move in one direction. That's right, they look just like blades. You can't
 destroy them, but you can always block their path.
Scissor Ant - They'll throw their scissors at you. Once they do that, you can
 hit them.
Sharkfish - A combination of sharks and fishes, that live in the clouds. You
 can only attack them, when they jump up.
Slug - Boring enemies, that don't even care about you. Just kill them.
Spark - They are a bit like Anti-Fairies, but these guys won't move around
 through the whole room. Instead, they'll always hug a wall.
Spiked Beetle - These creatures can't be harmed when you try to hit them with
 your sword. Let them run at you, and walk into your shield. This will flip
 them over, allowing you to attack.
Spiny Beetle - They annoying creatures live under rocks and bushes of grass.
 You'll find them by cutting the rock/grass away, or because it decided to
 move towards you. It can only move in one direction though.
Stalfos - These aren't just skeletons, they are great jumpers too. They will
 try to jump at you, so watch your step.
Stone Statues - Hit them using an arrow, and they'll start to move. Just walk
 around them, they are way too slow.
Stoned Chu-Chu - These are red Chu-Chus, covered by stone.
Wizard - They'll shoot projectiles at you, but only in one direction. They
 only appear to shoot at you, so be quick.

------------------------------------------------------------------------------
Bosses                                                              [MC.07.03]
------------------------------------------------------------------------------

Sub-Boss Dungeon 1 (Centipede): Hit his nose, and he'll turn white. Quickly
 go to his tail and start hitting it.
Boss Dungeon 1 (Chu-Chu): Use the vacuum-cleaner to remove the slime at this
 feet, so he'll fall over. Now hit its head.
Boss Dungeon 2 (Fire Dragon): Hit his shield with your staff, then walk over
 his neck and hit his shield.
Boss Dungeon 3 (Aztec Statue): Shoot the palm of his hands with arrows, then
 hit them with your sword. When both hands are down, shrink, and go inside the
 head. Keep hitting the pillar that's glowing at the bottom.
Sub-Boss Dungeon 4 (Electric Chu-Chu): You can take it down the same as the
 boss from dungeon 1, but when he's charged, you can't attack.
Boss Dungeon 4 (Octo Rock): Reflect the stones he's shooting with your shield,
 until he turns into ice. At that point, use your lantern to set fire on his
 flower/tail.
Boss Dungeon 5 (Flying Bosses): You'll battle 2 bosses. The small blue one
 first. Just hit him in the eye when he opens one, and avoid the tail and
 small green creatures. When you are on the big red one, use the flashing
 tiles and the 3-Link technique to hit the eyes at the same time. After that,
 go berserk and hit all the eyes when they are open. After a while, the blue
 one will drop down, and the red one will be next.
Final Boss (Vaati): You'll battle Vaati in various forms. First, he'll start
 moving around, with eyes around him. Destroy the eyes, then hack into the big
 eye that opens. When he shoots a black hole at you, suck it up. Also, when
 black holes circle around him, suck them up. The main idea is to destroy the
 things around him, then hack into the eye.
 The next form is easier, if you ask me. Shoot the balls around him with
 arrows until you found 4 red ones. Then use the 4-Link technique and hit
 those. Still with 4 Links, hit the eye and repeat until this form is defeated
 too.
 The final form. First, wait until he puts one of his arms in the ground, and
 it shows up somewhere else. Flip it over, and shrink. Enter the arm and find
 the eye that has the most red look. Kill that one to destroy the arm. Do this
 to both arms. After that, he'll shoot lightning at you, and lasers. Avoid the
 lightning, and shoot back the lasers with the 4-Link technique. If you return
 the lasers all back, you can hit him in the eye. Repeat this until Vaati
 dies.

==============================================================================
Skills                                                              [MC.08.01]
==============================================================================

Skill #1: Spin Attack
Where: Trainer in town
When: After beating the first dungeon
About: This allows you to spin around 360 degrees

Skill #2: Sword Beam
Where: Cut away the bushes in the southeastern corner of the garden, inside
 light the boxes
When: When you found the lantern
About: When at full health, you can shoot beams with your sword. Just like the
 upgraded sword in Link's Awakening.

Skill #3: Dash Attack
Where: Trainer in town
When: After getting the Pegasus Boots
About: When you run with your boots on, you'll draw your sword too.

Skill #4: Sword Beam #2
Where: West from where you found the third book.
When: When you have 10 or more hearts, and are able to get there by swimming.
About: When you are very low on health, you'll shoot beams with your sword.

Skill #5: Break Things
Where: Trainer in town
When: After the second dungeon
About: Break stones and bottles with your sword.

Skill #6: Roll Stab
Where: Trainer in the mountains
When: After getting the 2-Link technique.
About: While rolling, you can get back up with your sword drawn.

Skill #7: Air Stab
Where: Trainer in town
When: After getting the mantle
About: Jump, and stab downwards.

Skill #8: Spin
Where: Trainer in swamp, below the grave
When: After getting the previous 7 skills
About: Spin around with your sword for a few rounds.

Skill Upgrade: Cloning Speed Up
Where: Behind a waterfall in the western mountain. Fuse a stone with the
 trainer of skill #2 to get there
When: When you got flippers
About: Speed up the cloning speed

Skill Upgrade: Whirlwind Spin Attack
Where: Behind a waterfall in the swamp. Fuse a stone with the trainer of skill
 #6 to get there
When: When you got flippers
About: When you use skill #8, you'll go even further.

Skill Upgrade: Extended Whirlwind Spin Attack
Where: Behind a waterfall near the castle walls. Fuse a stone with the trainer
 of skill #4 to get there
When: When you got flippers
About: Increase the distance you can go with your spin dash

==============================================================================
Figurines                                                           [MC.09.01]
==============================================================================

When you get all figurines, you'll get a golden mask or something. Talk to the
man outside the bar, and he'll let you enter the only house you couldn't enter
before. Inside are 600 rupees, a piece of heart, and you can listen to the
soundtest of the game.

#001. - Capless Link
 A young boy who lives in Hyrule. He is close friends with Princess Zelda.
#002. - Ezlo and Link
 A young boy on a quest with Ezlo to restore the Four Sword. With the sword's
 power, he hopes to remove the curse on Princess Zelda.
#003. - Princess Zelda
 A bright and cheery princess from Hyrule's royal family. She loves to sneak
 out of the castle to visit her good friend, Link.
#004. - Ezlo (Cap)
 A strange creature that looks at first like a cap. He speaks roughly and
 treats Link like a child, but he actually really likes Link.
#005. Sorcered Vatii
 When the young Minish donned Ezlo's magic cap, he took this evil form.
 Now, he searches for the light force in his quest to become all-powerful.
#006. King Daltus
 The king of Hyrule. Reported to have been a fine swordsman, he appeared in
 the Picori Festival tournament as a youth and fought to a draw with Smith.
#007. Minister Potho
 The supporting pillar of Hyrule. He is also in charge of Princess Zelda's
 education, so when she goes missing, he gets frustated.
#008. Smith
 The finest swordsmith in Hyrule. As a young man, he was a great swordsman.
 He and King Daltus are friends and enjoyed a pleasant rivalry as youths.
#009. Mayor Hagen
 The mayor of the town of Hyrule. He is a collector of masks. He's built a
 shelter into his garden just in case monsters ever attack Hyrule.
#010. Marcy
 Second in command at Hyrule's post office. She's mellow and laid-back,
 entirely unlike the high-strung and easily excitable Stamp.
#011. Stamp.
 A busy, hardworking postal employee, although he can be a touch edgy. The
 stamp he uses is his own personal one, so please don't borrow it. Thanks.
#012. Rem
 The propietor of Rem's Shoe Store. Using his secter technique, he makes
 shoes in his sleep. Princess Zelda is his single biggest source of income.
#013. Dr. Left
 A gruff-talking academic type who is obsessed with styding the Picori. He
 doesn't seem to be aware that there is a Minish living in his own house.
#014. Carlov
 A sculptor of finely crafted figurines. Many consider him the best
 sculptor in all of Hyrule. He enjoys collecting Mysterious Shells.
#015. Borlov
 Owner of the Chest Mini-Game Shop. Carlov's younger brother. He detests
 gambling, but he has made the biggest gamble of all: entrepreneurship.
#016. Stockwell
 The handy neighborhood gear seller, also called Stockwell the Well-
 Stocked. He complains that he's been too busy lately to see his dog,
 Borken.
#017. Simon
 His mysterious dungeon-simulation game is very popular in Hyrule. It gives
 players the illusion of fighting real monsters in real dungeons.
#018. Gorman
 He wants to rent out his house in town but he's too overbearing to attract
 a tenant. He doesn't even seem to realize what the problem is...
#019. Anju
 This young woman tends to her cuccos in Hyrule Town. If you help her
 gather her loose cuccos, she'll give you a reward.
#020. Brocco
 Hyrule's vegetable vendor. He sells fine produce. He also argues
 constantly with the fruit vendor, Pina, over the health benefits of
 vegetables.
#021. Pina
 Hyrule's fruit vendor. She hates vegetables, so she won't even sell
 tomatoes, even though they technically ARE fruits. Freak.
#022. Beedle
 Though he is an adult, he is very good at finding Picolyte made by the
 Minish. And he is very, VERY convincing about their healthful properties.
#023. Postman
 A very serious mail deliveryman. He continues to make every delivery right
 on time every day.
#024. Crenel Hermit.
 A hermit who lives on Mount Crenel. He has lot of Kinstone pieces. He
 brags that he won the festival tournament when he was younger.
#025. Monster Lady
 A weird old lady living in Percy's house without his permission. She
 doesn't want you to turn on the lights, because she's actually...
#026. Dampé
 The gravedigger at the cemetery. They say he has the power to speak with
 the dead. He fuses Kinstones he digs up with the local ghosts.
#027. Gustaf, Royal Spirit
 The spirit of an ancient king of Hyrule who wishes to secure peace in his
 land from beyond the grave. He was very fond of the people of the Wind
 Tribe.
#028. Syrup
 A wizard who lives in the Minish Woods. She sells magic items with odd
 powers. She's looking for an apprentice to whom she can teach her mystic
 spells.
#029. Great Butterfly Fairy
 The Great Buttefly Fairy of Mount Crenel. She provides you with a larger
 wallet, allowing you to carry more Rupees with you.
#030. Great Mayfly Fairy
 The Great Mayfly Fairy of Mount Crenel. She provides you with a larger
 bomb bag, allowing you to carry more bombs with you.
#031. Great Dragonfly Fairy
 The Great Dragonfly Fary of Mount Crenel. She gives you a larger quiver,
 allowing you to carry more arrows with you.
#032. Percy
 A poet who lives in Trilby Highlands. He comes from a long journey to find
 his house occupied by an unwanted guest. Poor guy...
#033. Nayru
 She's looking for a house in Hyrule to move into. She is descended from a
 land of priestesses in the land of Labrynna.
#034. Farore
 She's looking for a house in Hyrule to move into. She's a very helpful
 person, but people take advantage of her kind nature. This really bothers
 her.
#035. Din
 She's looking for a house in Hyrule to move into. She is a famous dancer
 from the land of Holodrum.
#036. Joy Butterfly
 A rare butterfly said to bring happiness to those who catch it.
#037. Gina
 A strange Ghini who wants to fuse Kinstone pieces, which is somewhat
 peculiar for a monster. She has a lot of pieces, so keep on fusing.
#038. Festari
 A priest living in Minish Village. He speaks some human languages. He sees
 that Link is human with one look. He's a bit of a human enthusiast.
#039. Gentari
 The elder of the Forest Minish. He has lived among humans for a long time.
 He knows where the four elements are. He has a twin borther in Hyrule's
 Library.
#040. Forest Picori
 Not visible to the eyes of adults, they delight in making humans happy by
 hiding helpful items and Rupees under grass and rocks all over the world.
#041. Librari
 This Town Minish elder is Gentari's twin borther. Those large wings that
 he is so proud of are trophies from a duel with a chicken as a young
 Minish.
#042. Town Picori
 These Minish like humans so much that they moved from Minish Village into
 Hyrule itself! They try to make humans happy, but it sometimes backfires.
#043. Melari
 He lives with his seven apprentices in Mount Crenel, which contains all
 the mineral riches they will ever need. He seems gruff, but he's
 trustworthy.
#044. Mountain Picori
 These seven students followed Melari from Minish Village to Mount Crenel.
 Their song is actually a sign that they are full-fledged Mountain Minish
 now. (Yattoko~ Yattoko~ ^^)
#045. Goron
 These rock- and iron- eaters once lived on Mount Crenel in Western Hyrule.
 Now their numbers are few, and they live quietly in a cave.
#046. Minish Vatii
 Before he became a sorcered, he was a simple minish. He had always been
 entranced by the evil that lives in the hearts of men...
#047. Vassals
 These vassals serve the king of Hyrule. They are loyal and diligent. Like
 the king himself, they are courteous yet frank.
#048. Library
 The Royal Hyrule Library. Although the library is well loved, many forget
 to return their books, causing no end of trouble for the librarians.
#049. Blade Brothers
 All of these self-trainer swordsmen have won the fighting tournaments at
 the Picori Festival before. They see great potential in Link.
#050. Wheaton & Pita
 This couple bakes bread in Hyrule. Their tasty pastries hold a secret...
 If you are extra lucky, there'll be a helpful item hidden inside!
#051. Funday School
 This is where all the children of Hyrule learn. Linka and Princess Zelda
 studied here, too. The two teachers are twins name Tina and Dina.
#052. Mama's Cafe
 This is the best place in town to relax. You can also pick up some good
 tips, from the latest gossip to observations about the world.
#053. Happy Hearth Inn
 This generous inn gives a gift to every guest who stays the night. Guests
 can unwind in the lobby on the second floor.
#054. Zill and Friends
 Zill is the one in the middle. He likes to wander around town with his
 friends. He knows a lot about the town, and he might even have some info
 for you.
#055. The Carpenters
 These carpenters may be rough around the edges, but they do good work.
 They may seem tough, but they're in touch with their feminine side.
#056. Young Couple
 Romio and Julietta grew up next door to one another. They're dating now,
 but they plan to marry once they get their pets' approval.
#057. Peaceful Hyrule 1
 Carlov's Peaceful Hyrule. Scenery Series No, 1.
#058. Tranquil Hyrule 2
 Carlov's Peaceful Hyrule. Scenery Series No, 2.
#059. Tranquil Hyrule 3
 Carlov's Peaceful Hyrule. Scenery Series No, 3.
#060. Cucco
 With a boisterous crow and a cute crest, these feathered friends are the
 most popular pets in Hyrule. The baby chicks like small bugs.
#061. At Lon Lon Ranch
 This small ranch lies just outside Hyrule Town. Father-and-daughter team
 Talon and Malon run it, and they sell the finest milk in Hyrule!
#062. The Wind Tribe
 The people who built the Wind Ruins. They now live above the clouds,
 suspended by their own magic ability to control the wind.
#063. Gregal & the Ghost
 An old man plagued by an evil spirit. Coming to his aid will bring you
 benefit in the end, so if you meet him, you must find a way to help him.
#064. Tingle Siblings
 Older brother Tingle (green) and his twin younger brothers Ankle (purple)
 and Knuckle (blue). They believe fusing Kinstones will help them to meet
 faeries.
#065. Eenie & Meenie
 The Hyrulean vegetables grown in the fields are exquisitely delicious.
 Apparently, Brocco sells the best of their crops.
#066. Goron Merchant
 This Goron appears when you successfully fuse certain Kinstone pieces. He
 will sell you expensive, but rare, Kinstone pieces.
#067. Spookter & Spekter
 Ghosts from the Royal Valley. The one in the blue cap is Spookter, and the
 one in the red casp is Spekter. Spookter tries to be scary, but he's just
 not.
#068. Sluggula
 Appears in Minish dungeons. They drop from the ceiling unexpectedly. They
 are slow, so take your time, and defeat them one by one.
#069. Scissors Beetle
 Appears in Minish roads & dungeons. These monsters have sharp mandibles.
 Hit them when they shoot these away. Avoid their attacks to get in close.
#070. Moldworm
 Appears in Minish roads & dungeons. They come out of the ground when they
 sense prey. If you get swallowed, you take damage and get all dirty!
#071. Spiked Beetle
 Appears in dungeons. Covered in hard, spiny shells. Fre attacks work on
 them. You have to flip them over to hurt them.
#072. Eyegore Statue
 Appears in Castor Wilds. They move when you put an arrow in their eye. No
 other attacks work. You can always just let them pass...
#073. Business Scrub
 Appears in caves, etx. Normally stay underground. They'll pop out and spit
 seeds at you, but if you get to know 'em, they're not so bad.
#074. Armos
 Appears in the Wind Ruins. Built by the Minish for the Wind Tribe long
 ago. They look like stone statues, but if you get too close, they move!
#075. Keese
 Appears in various areas. These bats live in dungeons and caves. Thier
 movement is umpredictable, so use range weapons from a safe distance.
#076. Keaton.
 Appears in various areas. This thieving fox preys upon travelers and
 merchants. He may not be strong, but he will attack very quickly, so be
 careful.
#077. Ghini
 Appears in the Royal Valley, Dark Hyrule Castle, etc. These dark beasties
 are attracted to light, and if they attack you, they may suck your life
 away!
#078. Gibdo
 Appears in the Palace of Winds. These mummies keep coming at you when you
 attack. It's better to fight from a distance if you want to avoid damage.
#079. Rollobite
 Appears in various areas. His hard shell protects him from swords, but
 once he rolls into a ball, you can use the Gust Jar to draw him in.
#080. Spark
 Appears in dungeons. They cling to walls and move quickly. Normal attacks
 may not work, but the boomerang is pretty effective.
#081. Dark Nut
 Appears in Dark Hyrule Castle. These armor-clad soldiers are tough. Use
 your shield and Roll Attack to find an opening in his defenses...
#082. Red Dark Nut
 Appears in Dark Hyrule Castle. These Dark Nut commanders are strong, but
 if you relax and find an opening, you can still defeat them.
#083. Chaser
 Appears in dungeons. They move quickly to chase you once they spot you. If
 you attack, they'll stop. Use that to your advantage!
#084. Rock Chuchu
 Appears in various areas. These tough Chuchus have rocky heads. It will be
 hard to damage them until you can knock that rock off.
#085. Moldorm
 Appears in various areas. These guys move quickly and randomly. Trap them
 in a corner and take them out quickly.
#086. Door Mimic
 Appears in the Royal Valley & Dark Hyrule Castle. They look like doors,
 but they're really traps! If you get too close to one, it will fall down
 on you!
#087. Peahat
 Appears on Mount Crenel, etc. These strange beasts hover on propeller-
 like leaves. You can pull them out of the sky with your Gust Jar.
#088. Helmasaur
 Appears in various areas. Their fronts are protected with metal masks, but
 their backside aren't! Pop off that maso for an easy battle.
#089. Wall Master
 Appears in dungeons. If these guys grab you, they'll send you back to the
 start of the dungeon. Dodge them as they fall, then attack.
#090. Floor Master
 Appears in dungeons. If these guys grab you, they'll send you back to the
 start of the dungeon. Watch out when he attacks with others.
#091. Acro-Bandits
 Appears in the Eastern Hills, etc. Five of them pop out at once. If you
 smack each one as they pop out of the ground, they're a piece of cake.
#092. Bob-omb
 Appears in dungeons. They ofter gather in groups in narrow areas. Once
 activated, they go a little crazy. Take them out with arrows.
#093. Bombarossa
 Appears in dungeons. They float in the air and explode when touched. Walk
 carefully, and you may escape unhurt...
#094. Like Like
 Appears in caves, dungeons, etc. Don't let them grab you, they'll eat your
 shield if they hold you long enough. Swing your sword to escape.
#095. Rupee Like
 Appears in caves, dungeons, etc. This Rupee Like has a Rupee dangling
 from its head stalk. This clever lure attracts greedy and delicious
 heroes.
#096. Rope
 Appears in various areas. They'll come straight for you if they spot you.
 Just swing your sword when they charge at you.
#097. Boulder
 Appears on Mount Crenel, etc. These huge boulders come crashing down from
 cliff walls. They fall in a random pattern, so watch your step!
#098. Ball & Chain Soldier
 Appears in the Palace of Winds and Dark Hyrule Castle. They're not fast,
 but that iron ball is a bruiser! Try to hit them after they swing the
 ball.
#099. Spiny Beetle
 Appears in various areas. They hide under common rocks and grass. Be
 careful, because they can pop out when you least expect it!
#100. Spear Moblin
 Appears in Minish Woods, etc. They rush you on sight. They also block
 head-on attacks with their spears, so circle around to attack.
#101. Bow Moblin
 Appears in various areas. They fire arrows at you on sight. Block these
 with your shield and then close in to attack.
#102. Cloud Piranha
 Appears in the sky. They swim through clouds like fish in water. Attack
 them in that brief moment when they pop out!
#103. Mulldozer
 Appears in Minish roads, dungeons, etc. There are red and blue ones. They
 may look small and weak, but their hard shells make them formidable.
#104. Pesto
 Appears in Minish roads, dungeons, etc. There are red and blue ones. The
 blue ones are stronger and throw things down on your head.
#105. Puffstool
 Appears in Deepwood Shrine. These mushroom beasties scatter spores all
 over dungeons. When their caps are red, they are invincible.
#106. Wizzrobe
 > Appears in the Palace of Winds & Dark Hyrule Castle. They fire magic bolts
 from afar. Hit them when they appear so they don't cast another spell!
#107. Fire Wizzrobe
 Appears in the Palace of Winds & Dark Hyrule Castle. They wield fire
 magic. Hit them when they appear so they don't cast another spell!
#108. Ice Wizzrobe
 Appears in the Palace of Winds & Dark Hyrule Castle. They wield ice magic.
 They're weak against fire, so hit them with your Fire Rod! (Fire Rod?)
#109. Wisp
 Appears in dungeons. They float in midair. They won't hurt you, but if you
 touch them, you won't be able to use your sword for a while.
#110. Octorok
 Appears in various areas. There are red and blue ones. They've appeared in
 every Zelda game to date. They spit rocks, so be careful!
#111. Golden Octorok
 Appears in... Well, we're not sure! The legendary Golden Octorok. It can't
 be confirmed, but they are said to shoot chunks of pure gold...
#112. Golden Tektite
 Appears in... Well, we're not sure! The legendary Golden Tektite. It has
 much more power.
#113. Golden Rope
 Appears in... Well, we're not sure! The legendary Golden Rope. It's much
 more aggressive that the normal ones: it will attack you on sight.
#114. Crow & Takkuri
 Appears in various areas. The black one is Crow. If you touch Takkuri, he
 will steal Rupees from you, so be careful!
#115. Lakitu
 Appears in the sky. They gloat on clouds. They don't move, but they do
 throw lightning bolts. Steal their clouds with the Gust Jar.
#116. Stalfos
 Appears in dungeons. Blue ones jump, and red ones throw bones. See what
 happens when you remove their heads with the Gust Jar.
#117. Beetle
 Appears in various areas. They appear under rocks and grass. If they grab
 you, you won't be able to move. Swing your sword to get away.
#118. ChuChu
 Appears in various areas. Chuchus come in many colors. Each color is a
 little different, but ranged weapons work well against all.
#119. Tektite
 Appears on Mount Crenel, etc. They move by jumping long distances. Their
 movement can be unpredictable, so attack them when they are still.
#120. Trap
 Appears in various areas. A trap with sharp blades. Some are triggered by
 nearby intruders, while others follor a set path.
#121. Leever
 Appears in Castor Wilds, Mount Crenel, etc. These baddies move freely
 underground and pop out for a surprise attack. Keep your shield up!
#122. Madderpillar
 Appears in Deepwood Shrine, etc. This catrpillar moves in a zigzag
 pattern. If you hit them on the nose, he gets upset and starts running
 around.
#123. Spiny Chuchu
 Appears in various areas. These Chuchus project spikes from their bodies
 at the first sign of danger. Try a well-placed bomb.
#124. Octorok
 Appears in the Temple of Droplets. Frozen solid by the power of the Water
 Element. He's been frozen so long that his hunger is unbearable.
#125. Gyorg Pair
 Appears in Palace of Winds. Females are larger than males. They fly around
 the Palace of Winds, preying on adventurers.
#126. Biggoron
 This is a legendary Goron with a body bigger than a mountain. It is so
 big, in fact, that no one has ever seen it all at once.
#127. Big Green Chuchu
 Appears in Deepwood Shrine. A perfectly ordinary Chuchu. Though not much
 of an enemy usually, they are terrifying to anyone Minish-sized.
#128. Gleerok
 Appears in the Cave of Flames. A Gleeok with a hard, rocky shell found in
 Mount Crenel. Hiding in lava, this beast spews fire on everything it
 sees.
#129. Mazaal
 Appears in the Palace of Winds. Constructed by the Wind Tribe to repel
 intruders, this sturdy machine cannot be destroyed by any external force.
#130. Big Blue Chuchu
 Appears in the Temple of Droplets. An ordinary blue Chuchu. Fighting him
 while Minish-sized is daunting, but just try to aviud that electric
 attack.
#131. Zelda and Link
 Those two became fast friends because of Smith and the king of Hyrule.
 Zelda wishes that the sometimes unreliable Link were just a wee bit
 stronger.
#132. Minish Ezlo
 The Minish Ezlo, before he was cursed by Vatii. He is a famous Minish
 sage. Even among Minish inventors, he was renowned for his amazing
 creations.
#133. Black Knight
 Appears in Dark Hyrule Castle. This is the strongest Dark Nut, with a good
 balance of attack and defense. They will do anything to stop you.
#134. Vatii Reborn
 The sorcered VAtii took this form after draining the power of the light
 force from Princess Zelda. The evil beams from his eyes are devastating.
#135. Vatii Transfigured
 Once Vatii's body has been shattered, this dark form rises up, all that
 remains from the evil sorcered. Only the sacred Four Sword can defeat him.
#136. Vatii's Wrath
 This is the embodiment of purest evil, the final form of the power-mad
 Vatii. Its mind is comsumed with a hunger for destruction. Find its
 weakness.

==============================================================================
Quests                                                              [MC.10.01]
==============================================================================

During the game, you'll be able to find quite some sub-quests. These don't
have to be done, but they'll give better stuff, so I recommend you do.

------------------------------------------------------------------------------
Great Faries                                                        [MC.10.02]
------------------------------------------------------------------------------

You can find 3 faries in the game. They'll upgrade your stuff, so be sure to
find them.

Mountain Fairy - Climb the western, big wall, and you'll find a dead end. Bomb
 the wall there, and enter the cave. Throw a bomb in the water, and a fairy
 will appear. Answer with the third option, and she'll upgrade your bomb bag,
 so you can hold more bombs.
Forest Fairy - From Lon Lon Ranch, head northeast. Launch yourself up, and
 follow the path. Enter the tree, and answer with the first option 2 times to
 get a bigger wallet.
Graveyard Fairy - When you enter the screen where the graveyard is located,
 before the Lost Forest, you'll find a wall you can bomb. When you get in, and
 answer with first, second, second, first, second, second option and she'll
 let you carry more arrows.

------------------------------------------------------------------------------
Bottles                                                             [MC.10.03]
------------------------------------------------------------------------------

You'll be able to find 4 bottles in the game;

1. You'll buy this from a Deku Scrub before going to the second dungeon. If
 you don't do this, you can't continue, so this is a must.
2. Shrink in town, and go to the rupee store via the roof. Grow, and take the
 bottle. You can have it, if you feed the dog of the owner. Go to the house
 with the dog, and feed the dog.
3. Fuse a stone with your father, and you'll make a chest appear. Inside is a
 bottle.
4. Complete the Goron quest to get a bottle.

------------------------------------------------------------------------------
Gorons                                                              [MC.10.04]
------------------------------------------------------------------------------

See the stone-fusion list to find how to get the Gorons to appear. When you
made 6 appear, they'll bash their way through a cave. Inside the cave, you'll
find a bottle. Fuse a stone with the Goron on the right, and he'll make Big
Goron appear. Go there, and answer with the first option 2 times to get your
shield upgraded.

------------------------------------------------------------------------------
New Outfit                                                          [MC.10.05]
------------------------------------------------------------------------------

In the hotel, fuse a stone with the green girl. A person will appear in town.
Talk to him, then go talk to the green girl again. Now the green girl lives in
the house where the man was standing. Talk to a woman of your choice, with an
empty bottle, and you can temporarily become that color.
Later, find the worker that's near the post office, and fuse a stone with him.
Talk to the guy who appeared in town again, then talk to the leader of the
workers. He'll build another house. Talk to a lady to get her moved here.
I don't know how to build the last house yet, sorry.

Also, if you removed the dust from the plate at the center of town, someone
will appear there after the next dungeon. He sells spirits, which'll let you
change color or put sparkles around you.

------------------------------------------------------------------------------
Books                                                               [MC.10.06]
------------------------------------------------------------------------------

Fuse a stone with the postman, then fuse a stone with the guy inside the post</pre><pre id="faqspan-4">
office. Go back inside, and you'll find someone new. Talk to her, and she'll
write a book for 200 rupees. She's able to write 8, so that's a waste of 1600
rupees, if you don't know what to do with your money.

------------------------------------------------------------------------------
Figurines                                                           [MC.10.07]
------------------------------------------------------------------------------

If you're able to get all the figurines, you'll get a gold mask. Show it to
the guy outside the bar, and the locked house (below the house with the purple
ghost) will open. Inside are 600 rupees, a piece of heart, and the soundtest.

------------------------------------------------------------------------------
Stone-fusion                                                        [MC.10.08]
------------------------------------------------------------------------------

If you're able to get all the fusions in Hyrule, you'll get a Tingle Throphy.
No clue what is does though.

------------------------------------------------------------------------------
Sick Guy                                                            [MC.10.09]
------------------------------------------------------------------------------

Before going to the fifth dungeon, you should fuse a stone, so a teleporter is
created near your house. Enter that, and use the Magic Jar to get rid of the
spirit that's flying around the sick guy. When you enter the house before
going to the fifth dungeon, the guy will give you light arrows.

==============================================================================
FAQ                                                                 [MC.11.01]
==============================================================================

Q: I keep finding shells, what can I do with them?
A: You can use them by entering the house at the lower left corner of town.
   You'll be able to get figurines.

Q: I find stones that explode? What are they for?
A: These are warp points, that you'll be able to use once you found the
   ocarina.

Q: How do I shrink in town?
A: Use your staff to flip a bottle over... It's easy as that ;p

Q: Your guide looks a bit like Gray Fox's guide...
A: We worked together at certain points.

Q: How do you build the third house?
A: I don't think it's possible, sorry.

Q: Some names aren't correct, at all!
A: I played the Japanese game, and didn't feel like changing it. You should
   get the idea.

==============================================================================
Conclusion                                                          [MC.12.01]
==============================================================================

I hope you enjoyed my guide, since I put a lot of work in it. If you encounter
problems, feel free to mail me. Also suggestions, feedback, comment etc. are
accepted, the mail addy is on top of this file.

Thanks-list: Gray Fox, John Daniells, ForestMinishGirl, Sebastian Verlinna,
 awhitewoodchuck

And especially you, for reading this.

For other guides, you can check these links:
http://www.grawl.nl

==============================================================================
                                                    "This town don't feel mine
					              I'm fast to get away far
					          I dressed you in her clothes
							 now drive me far away
					 it feels good to know you're all mine
							 now drive me far away
					     I don't care where just far away"

                                    ~ Deftones - Be Quiet and Drive (Far Away)

"Who said that I wasn't right?
I've lived for years without a life
don't have a soul on my side
still ridiculed despite how hard that I have tried
don't take me under your wing
I don't need a hand, don't need anything
I've got a roof over my head
as if I'd rather be alone with me instead"

~ CKY - Close Yet Far

                                              "Space may be the final frontier
				         But it's made in a Hollywood basement
					       Cobain can you hear the spheres
				          Singing songs off station to station
						   And Alderaan's not far away
                                                         It's Californication"

                                     ~ Red Hot Chili Peppers - Californication
==============================================================================
            Copyright (c) 2004-2007 by Grawl. All rights reserved.