 FFFFFFFFFFF     C           ++++++++++++++++++Brian Lundin+++++++++++++++++++
 FFFFFFFFFFF     E           +++++++++++++++Paltheos@gmail.com++++++++++++++++
 FFF             S           ++++++++++++++Version 3.1: 10/6/05+++++++++++++++
 FFFFFFF         C
 FFFFFFF         E           =================================================
 FFF             S           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 FFF             C           -------------------------------------------------
 FFF             E           <<<<<<<<<<<<<<THE C.E.S. CHALLENGE>>>>>>>>>>>>>>>
 FFF             S           -------------------------------------------------
                 C           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 FFFFFFFFFFF     E           =================================================
 FFFFFFFFFFF     S
 FFF             C           The C.E.S. Challenge is essentially a game of
 FFFFFFF         E           FFVI in which only the mandatory characters
 FFFFFFF         S           (otherwise, Celes, Edgar, and Setzer) are used
 FFF             C           to complete the game with and are the ONLY
 FFF             E           CHARACTERS YOU ARE ALLOWED TO GET.
 FFF             S
 FFF             C           Your reward for this: different black-and-white
                 E           movies at the end of the game for Celes and
VVVVV  VVVVV     S           Edgar.
 VVV    VVV      C
 VVV    VVV      E           =================================================
 VVV    VVV      S
 VVV    VVV      C                            ~~~~~~~~~~~~~~~
 VVV    VVV      E                            Version History
 VVV    VVV      S                            ~~~~~~~~~~~~~~~
  VVV  VVV       C
   VVVVVV        E           Version 1.0- First version- included rules,
    VVVV         S           advice, obtainable espers, obtainable spells,
     VV          C           Edgar's tools, suggested final equipment,
                 E           powering up, the mini-walkthrough, copyright
  IIIIIII        S           information, and credits. It still needs a little
    III          C           work though. 8/31/03 28KB
    III          E
    III          S           Version 1.1- Obtained the answer to the 'Shadow
    III          C           issue'; fixed the guide accordingly by adding
    III          E           Starlet to the Forbidden Espers, by adding Cure3
    III          S           to the Forbidden Magic, and by fixing the section
    III          C           on Owzer's House. 9/1/03 31KB
    III          E
  IIIIIII        S           Version 1.2- Tweaked the boss strategies against
                 C           Phunbaba and the Tentacles; added the note about
                 E           getting a Minerva early (thanks to MeepleLard on
CESCESCESCESCESCES           these); am considering adding a "low level
                             section" (relatively to how I originally did it
                             anyway) to all the boss strategies. 9/28/03 31KB

Version 1.25- Made special note that neither the Ragnarok Esper nor the Cursed
Shield can be acquired within the rules of this challenge (to those of you who
didn't know or weren't sure). 10/5/03 32KB

Version 1.4- Redid the guide's format; added ASCII art ^_^; merged section #1
and section #2 (sort of). 1/3/04 37KB

Version 1.55- Fixed several incredibly stupid mistakes and improved on
other things, all at fear of being lynched >_> <_<. Expect allot of new stuff
coming shortly, particularly the lower level strategies, as opposed to the
strategies up as of now, in which it's obvious there's been massive powering
in the Dino Forest. Judging from what I want and what I have to work with,
this may result in me playing a LLG up to the end of the WoB so that I can get
every drop of potential out of my characters via stat boosts from espers via
leveling. We'll see... Anyway, this update's more of a quick patch-up job to
take care of the most pressing problems. My apologies for not having more;
it's not exactly what I wanted, but it'll have to do until I proceed, which
should be fairly soon. I've finally rectified the difficulties I've been
experiencing on my emulator, so I should be able to do the testing needed for
what I plan soon. I've got allot of stuff to do, especially in my other
guides, so it may take a while for me to get back to this, but I assure you,
I will. 6/28/04 44KB

Version 3.0- Phew. It's been a while, hasn't it? I redid *all* of the boss
strategies (and put them inside some ASCII art while I was at it for
beautification purposes), annhilated the Final Equipment section, changed
the Tools section to the section with a bad name >_>, and gave birth to the
FAQ section. And, to those of you whom I promised ASCII art of a horizontal
Magicite, sorry, but considering all of the ASCII art I've already added,
I fear that throwing in any more will grab the attention and wrath of a
blood-thristy mob howling "KB Hog!"... that, and I don't have a program to
create complex ASCII art, never have, nor do I have teh skill at this present
moment to create such a demanding picture. Anyway, that's it for the major
overhaul. More minor stuff along the way but don't expect too much.
8/14/05 80KB

Version 3.1- Primarily typos remedied. Another thanks to Novalia Spirit for
pointing most of them out as well as for basic strategies for the Magics in
Fanatics' Tower. 10/6/05 81KB

==============================================================================

              `````````````````````````````````````````````````
              `                                               `
              `               ~~~~~~~~~~~~~~~~~               `
              `               Table of Contents               `
              `               ~~~~~~~~~~~~~~~~~               `
              `                                               `
              ` Section #1- Rules & Advice of the Challenge   `
              ` Section #2- Espers                            `
              ` Section #3- Magic                             `
              ` Section #4- Specials                          `
              ` Section #5- Powering Up                       `
              ` Section #6- Mini-Walkthrough                  `
              ` Section #7- Frequently Asked Questions (FAQs) `
              ` Section #8- Copyright Information             `
              ` Section #9- Credits                           `
              `                                               `
              `````````````````````````````````````````````````

==============================================================================

                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   Section #1- Rules & Advice of the Challenge
                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----
Rules
-----

1) I’ve stated this before but let me reiterate- You cannot get any
non-mandatory characters. This means that they cannot be selected in the
character select screen in the World of Ruin (WoR). Only Celes, Edgar, and
Setzer are permitted.

2) However, this does not mean that you can’t make CONTACT with others
characters. Just be sure that this contact does not bring him/her into the
party.

3) All of these rules apply only in the WoR. You can play however you like in
the World of Balance (WoB).

------
Advice
------

1) Attempt this challenge only once you have completed the game normally at
least once, not so much because of difficulty as of spoilers, which I won't
even try to avoid.

2) Take advantage of level up bonuses with espers, learn all the magic you
can, and get espers and better equipment as soon as possible. Obvious stuff
really; I just felt the urge to make note of it. >_>

3) Due to this challenge's easiness and all, I advise (as in, won't recognize
you as having completed the challenge unless you do this) you to avoid the
following:
 a) Echo Screen -> Joker Doom
 b) Vanish -> Break/Doom/X-Zone/etc. (minus specific exceptions I've marked,
    for good reason)
 c) Flame Shields on all -> Merton-spamming
 d) 128 MBlock%
 e) Over-leveling :P Lv.30-40 is fine. Lv.20ish for the extreme. ;)
 f) Save-stating in-battle. I'm fine with save-stating and all, but 1) Doing
    it in-battle is kinda cheap and 2) The former would be understandable if
    this challenge were much, much harder, but it's not. You don't need to
    save-state "in media res", so don't.
 g) You don't have to do this one, but starting from the Floating Continent
    isn't a bad idea. >_>

==============================================================================

                             ~~~~~~~~~~~~~~~~~~
                             Section #2- Espers
                             ~~~~~~~~~~~~~~~~~~

Obviously, you won’t be able to get all the espers due to character
limitations. The following lists which ones you can get (and their locations)
and which ones you can’t.

----------------
Permitted Espers
----------------

Ramuh*
Kirin*
Siren*
Stray*
Ifrit*
Shiva*
Unicorn*
Maduin*
Shoat*
Phantom*
Carbunkl*
Bismark*
Golem: Purchase in Jidoor at the auction house for 20,000 GP after the escape
       from Vector.
Zoneseek: Purchase in Jidoor at the auction house for 10,000 GP after the
          escape from Vector.
Sraphim: Purchase in Tzen from the thief hidden in the trees for 3,000 GP.
         YOU MUST GET SRAPHIM IN THE WoB BECAUSE, IF YOU TRY TO GET
         IT IN THE WoR, YOU WOULD ALSO BE FORCED TO GET SABIN, AND THAT IS
         NOT ALLOWED.
Palidor: On the beach of Solitary Island once you return with the Falcon.
Fenrir: Win the first battle against Phunbaba in Mobliz.
Tritoch: Defeat Tritoch in Narshe.
Terrato: Defeat Umaro in Narshe.
Odin: Touch his petrified body in the Ancient Castle.
Bahamut: Defeat Doom Gaze in the Falcon.
Raiden: Walk 5 steps south of the right chair in the throne room of the
        ancient castle and press X to trigger a secret staircase. Walk down
        the stairs to the right, walk down more stairs and talk to the queen
        statue.
Crusader: Defeat all 8 dragons in the Opera House (1), Mt. Zozo (1), Fanatic's
          Tower (1), Phoenix Cave (1), Ancient Castle (1), Narshe (1), and
          Kefka’s Tower (2).
*: Espers are automatically obtained as part of the story.

----------------
Forbidden Espers
----------------

Starlet: Defeat Chadarnook in Owzer’s House in Jidoor. (can't get this one
         either; thanks to Butterfly Madoushi for clearing up the confusion)
Alexander: Defeat Wrexsoul in Cyan’s Dream at Doma Castle (requires Cyan).
Phoenix: Find Locke in the Phoenix Cave (automatically gains Locke).
Ragnarok: Get from the old man in Narshe’s weapon shop (requires Locke).

==============================================================================

                              ~~~~~~~~~~~~~~~~~
                              Section #3- Magic
                              ~~~~~~~~~~~~~~~~~

Out of the 54 magic spells in FF6, you can learn 49 for Edgar and Setzer (50
for Celes). Here they are.

----------------
Obtainable Magic
----------------

Cure, Cure2, Life, Antidote, Remedy, Regen, Fire, Ice, Bolt, Poison, Drain,
Fire2, Ice2, Bolt2, Bio, Flare, Demi, Quarter, X-Zone, Meteor, Quake, W-Wind,
Melton, Scan, Slow, Rasp, Mute, Safe, Sleep, Muddle, Haste, Stop, Berserk,
Float, Imp, Reflect, Shell, Vanish, Haste2, Slow2, Osmose, Warp, Quick,
Dispel.

------------------
Unobtainable Magic
------------------

Cure3- no Starlet or Phoenix
Life2- no Phoenix
Life3- no Phoenix
Pearl- no Alexander; except Celes
Ultima- no Ragnarok [esper] or Paladin Shield

 Alright, just a few fairly obvious comments on the spells: obviously, you can
learn allot of them but unfortunately you miss out on some of the best spells.
You lose out on the best healing spell (though, with certain equipment setups,
there are actually better ways to heal >_>), Full Life, Auto-Life, the only
holy-elemental spell available to you (except for Celes), and the ultimate
magic attack.

==============================================================================

                              ~~~~~~~~~~~~~~~~~~~~
                              Section #4- Specials
                              ~~~~~~~~~~~~~~~~~~~~

Totally different from the original "Tools" section but appropriate. Here, I
briefly cover character special capabilities (duh), and stuff you might want
to avoid. As for the name... well, "Characters" didn't exactly fit since it
wasn't fully in-depth, and everything else was either too long or inaccurate,
so forgive the inept title.

!!!!!!!
!Celes!
!!!!!!!

-----
Runic
-----

Ah, Runic. I've never been a big fan since its applications are so far and
inbetween. Runic can indeed absorb any spell, but it can only absorb one,
meaning that you have to keep Runicing for the effect to continue, which is
a big downside. And the MP absorption isn't too great either, considering that
Osmose works better in 99% of scenarios.

The only real application I can think of is on the Third Tier of the final
boss battle, but even then, it's the *third* suggested strategy, meaning there
are (do the math) two superior approaches.

----------------
High Magic Power
----------------

Yeah, Celes easily has the highest Magic Power of the three characters, making
her the ideal mage. So, Gem Box is a must. That's about it. >_>

---------------------------------------------------------------
Genji Glove + Offering + Atma Weapon + Scimitar/Excalibur = Bad
---------------------------------------------------------------

If you were at, say, Lv.50, 60, or anything above that, slapping on the above
equipment set would pretty much yield OTKOs against... oh... ANYTHING! But,
when you're at lower levels (30ish), what at higher levels was immortality
becomes a liability. The damage output isn't that different from other forms
of attack with more defensive equipment, and now you find Celes
surrendering both Hands and both Relic slots to accomodate one command,
leaving poor Celes with very little in terms of defense.

!!!!!!!
!Edgar!
!!!!!!!

-----
Tools
-----

Tool List and Locations
-----------------------
AutoCrossBow: Obtained simultaneously with Edgar ... 250 GP >_>
NoiseBlaster: 500 GP
BioBlaster: 750 GP
Flash: 1000 GP
Debilitator: 5000 GP
Drill: 3000 GP
Chain Saw: Fix Zozo’s Clock in the Inn. The time is 6h10min50sec. Then grab it
           from the chest.
Air Anchor: In the Fanatics' Tower, press X to activate the secret switch
            next to the treasure chest in the first treasure room, then open
            the chest in the newly open room one floor below.

PS: Also, remember to put Edgar in the lead when purchasing tools so that
you can get a discount.

And the Commentary
------------------
Tools quickly become obsolete in the face of high level magic, especially
early WoB Tools. However, Flash retains a little use early on, and Chain Saw's
OHKO ability, the "in one turn" instant-death of Air Anchor, and the "add a
weakness" Debilitator see a few uses.

-----------------
The Dragoon Setup
-----------------

Dragoon Boots + Dragon Horn + *insert high level Lance, e.g. Pearl Lance,
Aura Lance, here* is Edgar's best form of physical damage, and probably one
of the few non-"defense ignoring" physicals you ever use. Nevertheless, good
applications aren't all that common, since magical damage does compare, but
the few uses that continuous Jump (invincible while bouncing :D) offers are
good ones.

---------------------------------------------------------------
Genji Glove + Offering + Atma Weapon + Scimitar/Excalibur = Bad
---------------------------------------------------------------

See Celes.

!!!!!!!!
!Setzer!
!!!!!!!!

-----
Slots
-----

Slots, one of the most underrated abilities in FFVI. Despite the belief of
many casual players, Slots is *not* random and is furthermore completely
controllable. It's all a matter of working the timing. Now, each combination:

7 Flush- 3 Diamonds: Fairly high spell power and hits both sides when pincered
but splits damage. Easy to master and good early on.

Chocobop- 3 Chocobos: Basically a Meteor that can't hit Floating targets. Also
easy to master and better than 7 Flush.

H-Bomb- 3 Airships: Eh, the timing is hard to get and it's sometimes rigged
against you, but it's tier-3 non-elemental damage, making it pretty darn good.

Sun Flare- 3 Dragons: Setzer's best Slot damage, hands down. Basically, a
weaker version of Ultima in damage and a free casting of Bahamut. *Highly
recommended* you use this over Meteor.

Magicite(ish)- 3 Bars: Very similar to Magicite, in that any random summon
(whether you have the Esper or not ~_^) is used. Unreliable really, so avoid
it.

Joker Doom (good version)- 3 "7"s: Unblockable, unavoidable Lv.1 Doom on all
opponents, or automatic victory. Very cheap (thus why it's rigged against
you) indeed.

Joker Doom (bad version)- 2 "7"s and 1 Bar: Unblockable, unavoidable Lv.1 Doom
on all characters *on both sides*. Otherwise, since there's no way to revive
a dead team in this challenge, everyone dies and it's a Game Over. Needless to
say, AVOID IT!

-------
GP Rain
-------

Bluntly, a novelty. You need to surrender Slots (Slots>GP Rain) and a Relic
slot in order to get an ability which throws money = to Setzer's level x 30.
GP Rain doesn't inflict all that much damage *and* eats at your money supply.
Just not worth it.

----------
Fixed Dice
----------

Setzer's best ST damage, no argument there. Its beauty lies in that it ignores
MBlock%, Defense, Row, *and* Offering's split damage. Why? Fixed Dice's damage
is calculated completely differently from regular weapons. Basically, Setzer's
level * 2 * roll on Dice #1 * roll on Dice #2 * roll on Dice #3 = its damage.
Otherwise, a the damage ranges from twice Setzer's level to 9999 (providing
your level is at least 24 >.>). Combined with Quick and Offering, Fixed Dice
x8 becomes a lethal, unstoppable force... or a small, little poof. But the
chance of it destroying everything makes it all worthwhile.

==============================================================================

                           ~~~~~~~~~~~~~~~~~~~~~~~
                           Section #5- Powering Up
                           ~~~~~~~~~~~~~~~~~~~~~~~

Once you get the Falcon, you can begin to power up. The best way to go about
this is to first learn every spell in the game that you can. The Cactrot enemy
in the desert near Maranda provide 10 Magic Points each, and, providing you
can hit one, this is the most expedient method by which to learn magic. In
addition, your actual level remains the same (as Cactrots yield 0 EXP. and
you can Warp from everything else).

Once you've learned all the spells you can, you *could* head to the
forests on the northeastern to fight the dinos for experience. But...
considering that you won't need that high a level to complete this challenge,
you shouldn't stay too long. Esper bonuses? Almost exclusively Tritoch and
Zoneseek. Only notable exceptions might be a couple levels for Bismark or
Raiden on Edgar, if you're ****-bent on a physical (dragoon?) Edgar.

Brief stat and strats:

**********************************************************************
*Cactrot- Lv.27 HP-3 MP-60000 ELEMENT-None WEAK-Ice,Water REWARD-Soft*
*(sometimes)                                                         *
**********************************************************************

Strategy: With 3 HP, the Cactrot doesn't seem that difficult an opponent.
However, to compensate for his less than high HP, the little guy's enormous
Defense, Magic Defense, and MBlock% make him a tough bug to squash, so use
anything that ignores the three (e.g. Tools, Dice/Fixed Dice, Meteor, and
Atma Weapon + Sniper Sight all for a quick kill).

**********************************************************
*Tyranosaur- Lv.57 HP-12770 MP-420 ELEMENT-None WEAK-Ice *
*REWARD-Imp Halberd (sometimes)                          *
*Bracosaur- Lv.77 HP-46050 MP-51420 ELEMENT-None WEAK-Ice*
*REWARD-Economizer (sometimes)                           *
**********************************************************

Strategy: To be honest, I'd prefer you all not take any of these guys on, but,
if you must, I'll let you Vanish/Doom them. With Meteor and Bite from the
Tyranosaurs and Ultima, Disaster, and Sneeze from the Bracosaur, just about
any other approach is suicide. But please, don't stay in the forest long. =/
You don't want to become too strong.

==============================================================================

                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        Section #6- Mini-Walkthrough
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before I begin I would like to note that this is not a full walkthrough of
the game because: 1) you can't do everything anyway because of the
limitations, 2) this challenge is related to the WoR not the WoB, 3) I advised
challengers to play the game through normally first anyway for additional ease
as well as familiarity with the game and its environments. This walkthrough
will simply point out places you should go, things you should do, bosses you
should fight. In fact, this guide will mostly contain boss strategies.

A few notes: to avoid sounding redundant, in boss strategies, 'healing when
necessary' will be implied; read the boss strategies before you fight the boss
because some parts of the strategy might mandate changing or doing something
before the battle. For those of you wondering, only boss enemies of decent
difficulty or length will merit a full strategy (equipment, damage listings,
ASCII art). Finally, assume that the row a character is in is the Back Row,
unless I explicitly say so otherwise.

---------------
Solitary Island
---------------

Treasures: None (for now anyway)

After the fish-feeding sequence and the raft ride, you will appear on the
coast of the central continent near Albrook.

-------
Albrook
-------

Treasures: None

There's not much to do here. Buy some equipment or items and proceed north
past Kefka's Tower and east onto the Serpent Trench. DO NOT ENTER TZEN. Doing
so will start the sequence to get Sabin. If you didn't get Sraphim before,
you can't get it now. Sorry. Anyway, head east and then north on the Serpent
Trench to reach Mobliz.

------
Nikeah
------

Treasures: None

Enhancers for Celes and Edgar and Diamond Shields for everybody! Once you find
Gerad (Edgar), follow through with the story until you ride the boat to South
Figaro.

------------
South Figaro
------------

Treasures: None

Again, follow through with the story and then go to Figaro Cave.

-----------
Figaro Cave
-----------

Treasures: None

Go to the recovery spring and jump on the turtle to enter a new area of the
cave. Then proceed further to enter the basement of Figaro Castle.

-------------------------
Basement of Figaro Castle
-------------------------

Treasures: Crystal Helmet, Gravity, X-Potion, Ether, Regal Crown, Soul Sabre

Because Edgar's equipment is optimized for the next battle, don't pick up the
Crystal Helmet until after the Tentacles' battle.

       _________
      /         \
     / Tentacles \
  __/_____________\_________________________________________________________
 /                                                                          \
| Tentacle- Lv.33 HP-5000 MP-600 ELEMENT-Bolt WEAK-None REWARD-None          |
| Tentacle- Lv.31 HP-7000 MP-800 ELEMENT-Fire WEAK-Ice,Water REWARD-None     |
| Tentacle- Lv.34 HP-4000 MP-500 ELEMENT-Water,Earth WEAK-None REWARD-None   |
| Tentacle- Lv.32 HP-6000 MP-700 ELEMENT-Ice,Water WEAK-Fire REWARD-None     |
|                                                                            |
|          Celes (25)           Edgar (25)                                   |
| R-Hand   Enhancer             Enhancer                                     |
| L-Hand   Diamond Shield       Diamond Shield                               |
| Head     Mystery Veil         Regal Crown                                  |
| Body     Gaia Gear            Gold Armor                                   |
| Relic    Running Shoes        (empty)                                      |
| Relic    Wall Ring            (empty)                                      |
|                                                                            |
| Strategy: The fact that the tentacles are constantly seizing Celes and     |
| Edgar and draining their HP makes this fight annoying, especially because  |
| you must spend most of your time healing and little time attacking.        |
| Fortunately, you can get around that little problem, at least for Celes,   |
| by equipping Running Shoes and Wall Rings to her. The tentacles can only   |
| Seize Slow characters! Just Bio-alls from Celes and Flashes from Edgar     |
| for as long as he lasts should suffice.                                    |
 \__________________________________________________________________________/

After defeating them, take Figaro Castle to the Kohlingen area.

---------
Kohlingen
---------

Treasures: None

Head northwest from Figaro Castle to enter Kohlingen. Get Setzer and, after
the cutscene, head southwest to Darill's tomb. If you need supplies, head to
South Figaro/Figaro Castle where you can get a discount with Edgar in the
lead. The shops there have everything you could get in Kohlingen... except
Setzer's weapons... >_> Although, all you'll really need is a Diamond Armor
for Setzer.

-------------
Darill's Tomb
-------------

Treasures: Genji Helmet, Crystal Mail, Czarina Gown*, Exp. Egg, Man Eater
 *-Wager the Czarina Gown for a Minerva at the Colosseum before Dullahan.
   Equip a Wall Ring to easily deal with the Sky Base awaiting you.

Solve the puzzles of the tomb until you reach a save point. In the treasure
chest nearby, you will find the Presenter. Cast Break on his head or summon
Shoat to put an immediate end to the battle.

Move further on into the tomb and read the inscription on Darill's grave to
initiate a boss battle against Dullahan.

       ________
      /        \
     / Dullahan \
  __/____________\__________________________________________________________
 /                                                                          \
| Dullahan- Lv.37 HP-23450 MP-1721 ELEMENT-Ice WEAK-Fire REWARD-None         |
|                                                                            |
|          Celes (25)           Edgar (25)           Setzer (25)             |
| R-Hand   Enhancer             Enhancer             Man Eater               |
| L-Hand   Diamond Shield       Diamond Shield       Diamond Shield          |
| Head     Mystery Veil         Genji Helmet         Genji Helmet            |
| Body     Minerva              Crystal Mail         Diamond Armor           |
| Relic    Earrings             Earrings             Earrings                |
| Relic    Wall Ring            Wall Ring            Wall Ring               |
|                                                                            |
| Strategy: Stick with the classic "Rasp him to death" (~200 MP) strategy    |
| for its quickness and efficiency. His melee is a mere nuisance, easily     |
| rectified by a Potion; Reflect???? is likewise with ease remedied by...    |
| er... >_> a Remedy (item, not spell, duh), and only Absolute 0 (~400 to    |
| Edgar and Setzer, 0 to Celes) is a concern, as everything else is          |
| reflected.                                                                 |
 \__________________________________________________________________________/

After the cutscene, the Falcon is now yours.

------
Mobliz
------

Treasures: Ether

After the sequence with Terra, you'll enter into your own battle with
Phunbaba.

       ________
      /        \
     / Phunbaba \
  __/____________\__________________________________________________________
 /                                                                          \
| Phunbaba- Lv.31 HP-28,000 MP-10000 ELEMENT-Bolt WEAK-Poison REWARD-Fenrir  |
|                                                                            |
|          Celes (25)           Edgar (25)           Setzer (25)             |
| R-Hand   Enhancer             Enhancer             Man Eater               |
| L-Hand   Diamond Shield       Diamond Shield       Diamond Shield          |
| Head     Mystery Veil         Genji Helmet         Genji Helmet            |
| Body     Minerva              Crystal Mail         Diamond Armor           |
| Relic    Earrings             Earrings             Earrings                |
| Relic    Hero Ring            Hero Ring            Hero Ring               |
|                                                                            |
| Strategy: Well, now with barely enough HP to survive Blowfish, and extra   |
| characters to boot, Phunbaba shouldn't be too problematic. Bio smacks him  |
| for 2000+, and he flees after a few castings. Bolt3 and Solar Plex aren't  |
| too bad, since the battle endes so quickly.                                |
 \__________________________________________________________________________/

After getting Fenrir, go to Nikeah at the other end of the Serpent Trench.

---------------
Solitary Island
---------------

Treasures: (Now there's something)

On the beach where you found fish to feed Cid, you'll now find Palidor. From
here, have all your characters learn every spell they can via Cactrots in the
Maranda desert. Next, make a quick Kefka's Tower raid, having the first party
grab Fixed Dice before you Warp out (Note: Although the only way you can get
out of most of the battles alive involves Vanish/Doom on the SrBehemoths and
then Warping from the battle, if you don't want the experience.
Understandable, yes?)

---------------
Triangle Island
---------------

Treasures: Genji Armor, Magical Brush, Fake Mustache, Ether, Red Jacket,
           Zephyr Cape, Hero Ring, Tack Star, Thunder Shield

Get sucked in by the Zone Eaters on the northeastern island to enter Gogo's
lair. Inside, you'll find a huge number of treasures. Just be sure not to
speak to Gogo. Vanish/Doom on Outsiders and then Warp is the only way to avoid
their experience.

--------------------
Jidoor/Owzer's House
--------------------

Treasures: Moogle Suit, Relic Ring, Potion, Ether, Remedy

If you didn't get them before, you can now buy Golem and Zoneseek at the
Auction House. You can enter Owzer's House and pick up the treasures, but
you can't fight Chadarnook and can't pick up Starlet.

--------------
Ancient Castle
--------------

Treasures: Wing Edge, Ether, Graedus, Doom Darts, Magicite, X-Potion, Offering
           Punisher, Blizzard Orb, Gold Hairpin, X-Ether

Katana Soul is easy enough to deal with. NoiseBlaster -> suicide. :)

To find the Blue Dragon and the Queen's Statue, press "X" 5 steps in front of
the right chair in the throne room. Learn Meteor from Odin before you turn it
into Raiden.

       ___________
      /           \
     / Blue Dragon \
  __/_______________\_______________________________________________________
 /                                                                          \
| BlueDragon- Lv.65 HP-26900 MP-3800 ELEMENT-Water WEAK-Bolt REWARD-Scimitar |
|                                                                            |
|          Celes (28)           Edgar (28)           Setzer (28)             |
| R-Hand   Enhancer             Enhancer             Fixed Dice              |
| L-Hand   Diamond Shield       Diamond Shield       Thunder Shield          |
| Head     Mystery Veil         Genji Helmet         Genji Helmet            |
| Body     Minerva              Genji Armor          Crystal Mail            |
| Relic    Hero Ring            Hero Ring            Black Belt              |
| Relic    Earrings             Earrings             Offering                |
|                                                                            |
| Strategy: Strategy: Bolt2s from Celes and Edgar for ~2500. Meanwhile,      |
| Setzer dominates with his Fixed Dice + Offering (56-39996! Woot!). None    |
| of the dragon's attacks pose a serious threat. Their damage is all a few   |
| hundred at most, which is easily repaired, and his physical is a measly    |
| ~200.                                                                      |
 \__________________________________________________________________________/

       __________
      /          \
     / Master Pug \
  __/______________\________________________________________________________
 /                                                                          \
| MasterPug- Lv.73 HP-22000 MP-1200 ELEMENT-Water WEAK-None REWARD-Graedus   |
|                                                                            |
|          Celes (28)           Edgar (28)           Setzer (28)             |
| R-Hand   Enhancer             Enhancer             Fixed Dice              |
| L-Hand   Diamond Shield       Diamond Shield       Thunder Shield          |
| Head     Mystery Veil         Genji Helmet         Genji Helmet            |
| Body     Minerva              Genji Armor          Crystal Mail            |
| Relic    Hero Ring            Hero Ring            Hero Ring               |
| Relic    Earrings             Earrings             Offering                |
|                                                                            |
| Strategy: His Cleaver attack can be deadly so put up Golem and Safe or     |
| just finish him off quickly with your best attacks. Also, he uses          |
| WallChange, so his weaknesses are not a constant. Other than Scanning,     |
| there's one other way to tell what his weakness is: what attack he uses.   |
| Specifically, Fire3 means Ice, Ice3 means Fire, Bolt3 means Wind, Bio      |
| means Pearl, W Wind means Lightning, Pearl means Poison, Quake means       |
| Water, and CleanSweep means Earth. Oh, that also means you should enter in |
| Float. >_> Step Mine's a pain too unless you've been conservative.         |
| Anyway... yeah. Have Celes and Edgar flow with his elemental weaknesses    |
| while Setzer sticks with Fixed Dice. There is one other option: putting    |
| Master Pug to Sleep will stop him in his tracks, but you'll have to        |
| completely rely on magic to kill him.                                      |
 \__________________________________________________________________________/

Before heading on, buy 6 Falchions in Maranda, go to the Colosseum and get 3
Flame Shields and 3 Ice Shields. Fixed Dice + Offering should dominate...
if the dice rolls are auspicious.

-----------
Opera House
-----------

Treasures: None

There's nothing here but another dragon.

       ___________
      /           \
     / Dirt Dragon \
  __/_______________\_______________________________________________________
 /                                                                          \
| DirtDragon- Lv.53 HP-28500 MP-16500 ELEMENT-None WEAK-Water,Wind           |
| REWARD-MagusRod                                                            |
|                                                                            |
|          Celes (28)           Edgar (28)           Setzer (28)             |
| R-Hand   Enhancer             Enhancer             Fixed Dice              |
| L-Hand   Ice Shield           Ice Shield           Thunder Shield          |
| Head     Mystery Veil         Genji Helmet         Genji Helmet            |
| Body     Minerva              Genji Armor          Crystal Mail            |
| Relic    Cherub Down          Cherub Down          Cherub Down             |
| Relic    Hero Ring            Hero Ring            Offering                |
|                                                                            |
| Strategy: Bwhahaha! The dragon will spend much of his time trying to       |
| remove Float status via 50Gs, but in vain *hugs Cherub Downs*, so taking   |
| him down should be a piece o' cake.                                        |
 \__________________________________________________________________________/

------
Narshe
------

Treasures: (without Locke, nothing really...)

Almost all the doors in town are locked, so don't bother checking out the
town (*IMPORTANT NOTE: With Locke outlawed, you can't get most of these town's
treasures; this includes the Ragnarok esper (mentioned it before) and the
Cursed Shield thus eliminating the only two ways to get Ultima*). Head
straight to the snow field to fight the IceDragon and then to the cliff to
fight Tritoch.

       __________
      /          \
     / Ice Dragon \
  __/______________\________________________________________________________
 /                                                                          \
| IceDragon- Lv.74 HP-24400 MP-9000 ELEMENT-Ice WEAK-Fire REWARD-ForceShield |
|                                                                            |
|          Celes (28)           Edgar (28)           Setzer (28)             |
| R-Hand   Enhancer             Enhancer             Fixed Dice              |
| L-Hand   Ice Shield           Ice Shield           Ice Shield              |
| Head     Mystery Veil         Genji Helmet         Genji Helmet            |
| Body     Minerva              Genji Armor          Crystal Mail            |
| Relic    Earrings             Earrings             Black Belt              |
| Relic    Hero Ring            Hero Ring            Offering                |
|                                                                            |
| Strategy: Fire2 from Celes and Edgar (~4000) and Fixed Dice from Setzer.   |
| As for the dragon, after Mute, he's been tamed, his physical hitting for   |
| only ~200. No problem.                                                     |
 \__________________________________________________________________________/

       _______
      /       \
     / Tritoch \
  __/___________\___________________________________________________________
 /                                                                          \
| Tritoch- Lv.62 HP-30000 MP-50000 ELEMENT-Ice WEAK-Fire REWARD-Tritoch      |
|                                                                            |
|          Celes (28)           Edgar (28)           Setzer (28)             |
| R-Hand   Enhancer             Enhancer             Fixed Dice              |
| L-Hand   Ice Shield           Ice Shield           Ice Shield              |
| Head     Mystery Veil         Genji Helmet         Genji Helmet            |
| Body     Minerva              Genji Armor          Crystal Mail            |
| Relic    Earrings             Earrings             Black Belt              |
| Relic    Hero Ring            Hero Ring            Offering                |
|                                                                            |
| Strategy: Strategy: Fire2 hits for more damage here (~6000[!]) and Fixed   |
| Dice x4. Rasp is his only irritating spell.                                |
 \__________________________________________________________________________/

Enter the hole left by Tritoch to enter Umaro's Cave.

------------
Umaro's Cave
------------

Treasures: X-Ether, Gauntlet

Travel through the cave until you encounter the Pugs and then the Yeti after
removing Terrato from the bones.

       ____
      /    \
     / Pugs \
  __/________\______________________________________________________________
 /                                                                          \
| Pugs- Lv.99 HP-14001 MP-11000 ELEMENT-Water WEAK-Fire REWARD-Minerva       |
|                                                                            |
|          Celes (28)           Edgar (28)           Setzer (28)             |
| R-Hand   Enhancer             Enhancer             Fixed Dice              |
| L-Hand   Ice Shield           Thunder Shield       Force Shield            |
| Head     Mystery Veil         Genji Helmet         Genji Helmet            |
| Body     Minerva              Genji Armor          Crystal Mail            |
| Relic    Earrings             Earrings             Black Belt              |
| Relic    Hero Ring            Hero Ring            Offering                |
|                                                                            |
| Strategy: Vanish on your whole team (since unprovoked Pugs only use        |
| physicals), Mute on each Pug (since they counter magic with Pearl), and    |
| then lash out with Fire2 and Sun Flare on Slots.                            |
 \__________________________________________________________________________/

       _____
      /     \
     / Umaro \
  __/_________\_____________________________________________________________
 /                                                                          \
| Umaro- Lv.33 HP-17200 MP-6900 ELEMENT-Ice WEAK-Fire,Poison REWARD-None     |
|                                                                            |
|          Celes (28)           Edgar (28)           Setzer (28)             |
| R-Hand   Enhancer             Enhancer             Fixed Dice              |
| L-Hand   Ice Shield           Ice Shield           Ice Shield              |
| Head     Mystery Veil         Genji Helmet         Genji Helmet            |
| Body     Minerva              Genji Armor          Crystal Mail            |
| Relic    Earrings             Earrings             Black Belt              |
| Relic    Hero Ring            Hero Ring            Offering                |
|                                                                            |
| Strategy: Dunno why I'm bothering, given his easiness and all. Fire2s for  |
| ~4000 and Fixed Dice will quell the yeti's anger in the blink of an eye.   |
 \__________________________________________________________________________/

Alright, now return to our Cactrot friends and have everyone learn W Wind,
Quake, Quarter, Meteor, Fire3, Ice3, and Bolt3. Now, make a quick Fanatics'
Tower run to the first treasure room in order to get the Safety Bit. And
remember, Wall Rings are your friends up there.

-------
Airship
-------

Treasures: None

With your new airship, the first thing you should do is fly about in the
skies until you encounter DoomGaze.

       _________
      /         \
     / Doom Gaze \
  __/_____________\_________________________________________________________
 /                                                                          \
| DoomGaze- Lv.68 HP-55555 MP-38000 ELEMENT-Ice WEAK-Fire,Pearl              |
| REWARD-Bahamut                                                             |
|                                                                            |
|          Celes (28)           Edgar (28)           Setzer (28)             |
| R-Hand   Enhancer             Enhancer             Fixed Dice              |
| L-Hand   Ice Shield           Force Shield         Thunder Shield          |
| Head     Mystery Veil         Genji Helmet         Genji Helmet            |
| Body     Minerva              Genji Armor          Crystal Mail            |
| Relic    Safety Bit           Wall Ring            Relic Ring              |
| Relic    Hero Ring            Hero Ring            Offering                |
|                                                                            |
| Strategy: Fire3s deal ~4000, and Fixed Dice x4 is always a big help. This  |
| setup should handle *most* of what Doom Gaze can throw at you.             |
 \__________________________________________________________________________/

Now that you have Bahamut, return to the Ancient Castle, trade in Odin for
Raiden, and teach everyone Quick and Flare. To the Maranda desert yet again!

-----------------
Cave in the Veldt
-----------------

Treasures: Rage Ring, Tiger Fangs, Striker

For completion purposes, you should really check this cave out as well;
just be sure NOT to encounter Gau on the Veldt. Fenix Down on Allo Ver for
the insta-kill.

       ________________
      /                \
     / Senior Behemoths \
  __/____________________\__________________________________________________
 /                                                                          \
| SrBehemoth (Gray)- Lv.43 HP-19000 MP-1600 ELEMENT-Ice WEAK-Fire,Poison     |
| REWARD-Behemoth Suit                                                       |
| SrBehemoth (Orange)- Lv.49 HP-19000 MP-9999 ELEMENT-Poison WEAK-Fire,Pearl |
| REWARD-Thunder Blade                                                       |
|                                                                            |
|          Celes (28)           Edgar (28)           Setzer (28)             |
| R-Hand   Enhancer             Enhancer             Fixed Dice              |
| L-Hand   Ice Shield           Ice Shield           Ice Shield              |
| Head     Mystery Veil         Genji Helmet         Genji Helmet            |
| Body     Minerva              Genji Armor          Crystal Mail            |
| Relic    Earrings             Earrings             Black Belt              |
| Relic    Hero Ring            Hero Ring            Offering                |
|                                                                            |
| Strategy: Quick -> Fire3 x2 nuked the first SrBehemoth in moments and at   |
| the drop of a Fenix Down, POOF!, the second was gone too.                  |
 \__________________________________________________________________________/

-------
Mt.Zozo
-------

Treasures: Red Cap, Ice Shield, Thunder Shield, Aegis Shield, Gold Hairpin

Enter into Mt. Zozo after buying the Rust-Rid from the merchant in the
northern part of town. Collect all the treasures here and step on the switch
in the northern part of the first room to fight the StormDragon. Leave without
going to Cyan's room.

       ____________
      /            \
     / Storm Dragon \
  __/________________\______________________________________________________
 /                                                                          \
| StormDragon- Lv.74 HP-42000 MP-1250 ELEMENT-Wind WEAK-Bolt                 |
| REWARD-ForceArmor                                                          |
|                                                                            |
|          Celes (28)           Edgar (28)           Setzer (28)             |
| R-Hand   Enhancer             Enhancer             Fixed Dice              |
| L-Hand   Aegis Shield         Thunder Shield       Force Shield            |
| Head     Mystery Veil         Red Cap              Genji Helmet            |
| Body     Minerva              Genji Armor          Crystal Mail            |
| Relic    Earrings             Earrings             Black Belt              |
| Relic    Hero Ring            Hero Ring            Offering                |
|                                                                            |
| Strategy: Strategy: Quick -> Bolt3 x2 and Quick -> X-Fight (Fixed Dice)    |
| finishes the Storm Dragon in moments.                                      |
| On a side note, yes, I'm well aware that a Thunder Shield on Setzer rather |
| than a Force Shield provides me with a setup invulnerable to Wind Slash,   |
| but Rage's damage is a much bigger threat, and, from what Storm Dragon has |
| shown me, Force Shield was the better choice (Rage: Celes- ~400, Edgar-    |
| ~600, Setzer- ~300; Wind Slash: Celes/Edgar- 0, Setzer- ~150; Granted,     |
| Setzer took much more damage from the dragon's physical [around ~200 more, |
| so ~400], but looking at the defense and magic defense changes, Force      |
| Shield>Thunder Shield, here nevertheless).                                 |
 \__________________________________________________________________________/

---------------
Fanatics' Tower
---------------

Treasures: Safety Bit, Air Anchor, Genji Shield, Stunner, Force Armor, Gem Box

Fanatics' Tower is rough. Wall Rings all the way, of course, and stock up on
99 Tinctures before setting foot on the first level. Cast Float on everyone
the instant you reach the second level (death by Quake = bad) and be prepared
to switch in Flame Shields at any point on the highest levels (death by
Merton = bad). Regardless, you can't protect against Meteor and W Wind, which
will tear you apart allot. Thank God for the idiocy of Lv.80 and Lv.90 Magics
casting Life3 on you. In general, Lv.60 and Lv.90 Magics will instill the
most fear in you. The others? They're usually easily enough dispatched, albeit
requiring a long time.

Update: Thanks to Novalia Spirit, here are some strategies against the
various Magics:

L.10: Fenix Down since undead.
L.20*: bounce Doom or Break.
L.30: Doom or Break.
L.40: Mute and Poison.
L.50: Fenix Down since undead.
L.60: Mute.
L.70*: bounce Doom or Break.
L.80: Doom or Break.
L.90*: bounce Bserk then Poison.

*: has Auto-Rflect status.

       ____________
      /            \
     / White Dragon \
  __/________________\______________________________________________________
 /                                                                          \
| White Dragon- Lv.71 HP-18500 MP-12000 ELEMENT-Pearl WEAK-None              |
| REWARD-PearlLance                                                          |
|                                                                            |
|          Celes (28)           Edgar (28)           Setzer (28)             |
| R-Hand   Atma Weapon          Scimitar             Fixed Dice              |
| L-Hand   (empty)              (empty)              (empty)                 |</pre><pre id="faqspan-2">
| Head     Red Cap              Regal Crown          (empty)                 |
| Body     (empty)              Red Jacket           (empty)                 |
| Relic    Hero Ring            Hyper Wrist          Offering                |
| Relic    Wall Ring            Wall Ring            Wall Ring               |
|                                                                            |
| Strategy: Celes and Edgar in the Front Row. Start off with Mute on the     |
| dragon, crippling him. >_> Finally Berserk all of your team and watch them |
| decimate the dragon.                                                       |
 \__________________________________________________________________________/

       ___________
      /           \
     / Magi Master \
  __/_______________\_______________________________________________________
 /                                                                          \
| MagiMaster- Lv.68 HP-50000 MP-50000 ELEMENT-Varies WEAK-Varies             |
| REWARD-Megalixir                                                           |
|                                                                            |
|          Celes (28)           Edgar (28)           Setzer (28)             |
| R-Hand   Enhancer             Enhancer             Man Eater               |
| L-Hand   Aegis Shield         Genji Shield         Force Shield            |
| Head     Mystery Veil         Red Cap              Genji Helmet            |
| Body     Minerva              Red Jacket           Genji Armor             |
| Relic    Earrings             Earrings             Earrings                |
| Relic    Hero Ring            Hero Ring            Hero Ring               |
|                                                                            |
| Strategy: Well, you don't have Life3, Palidor won't let enough damage in   |
| the first two hits, and there's not a chance in **** you're surviving his  |
| Ultima final attack. So, you'll have to kill him the long way. After his   |
| first attack, promptly Berserk him and put Clear status on your team. From |
| there, with your Magic Power emphasizing setup, Rasp him, keep on Rasping  |
| him (Celes- ~500, Edgar- ~300, Setzer- ~400) until you run out of MP, and  |
| Osmose your way back to maxMP. Rinse and repeat.                           |
 \__________________________________________________________________________/

------------
Phoenix Cave
------------

Treasures: Wing Edge, Warp Stone, Dragon Horn, Ribbon

Splitting into 2 parties with only 3 characters will really weaken you.
Fortunately, fighting them isn't the idea, unless you're forced to *shakes
fist at Phases*. Celes will form Party #1 (since she can most easily maximize
MBlock%) while Edgar and Setzer shall become Party #2.

       __________
      /          \
     / Red Dragon \
  __/______________\________________________________________________________
 /                                                                          \
| Red Dragon- Lv.67 HP-30000 MP-1780 ELEMENT-Fire WEAK-Ice,Water             |
| REWARD-Strato                                                              |
|                                                                            |
|          Edgar (29)           Setzer (29)                                  |
| R-Hand   Enhancer             Fixed Dice                                   |
| L-Hand   Flame Shield         Flame Shield                                 |
| Head     Red Cap              Genji Helmet                                 |
| Body     Genji Armor          Force Armor                                  |
| Relic    Earrings             Gem Box                                      |
| Relic    Hero Ring            Hero Ring                                    |
|                                                                            |
| Strategy: NoiseBlaster from Edgar followed by Ice3 (~6000) + Quick + Ice3  |
| + Ice3 + Osmose + Ice3. Red Dragon then Erasers himself (~1000) out of     |
| confusion and the cycle repeats (well, Osmose gets switched around in the  |
| lineup >.> due to Setzer's limited maxMP, but you know what I mean).       |
 \__________________________________________________________________________/

Exit the cave without entering the final chamber where Locke awaits and
prepare for the end...

-------------
Kefka's Tower
-------------

Treasures: Coronet, Fixed Dice, Minerva, Tack Star, Force Shield, Force
Armor, Ribbon x2, Red Cap, Nutkin Suit, Gauntlet, Hero Ring, Aegis Shield,
Megalixir, Rainbow Brush, Tack Star

Undoubtedly be the toughest level in the challenge. Not only
must you split into 3 parties of 1, but you must also face enemies stocked up
with unblockable death and status attacks (even with Ribbon on). Therefore,
I offer one and only one recommendation: RUN! You could duke it out with
the hoards of enemy forces just itching for a chance to sneak in a grossly
unfair Game Over, but, obviously, it's just not worth the risk.

Once you're ready, land on Kefka's Tower. Edgar will form Party #1, Setzer
Party #2, and Celes Party #3. The assignments seem to work out perfectly. ;)

       ____
      /    \
     / Atma \
  __/________\______________________________________________________________
 /                                                                          \
| Atma- Lv.67 HP-55000 MP-19000 ELEMENT-Poison,Water,Earth,Wind,Pearl        |
| WEAK-None REWARD-None                                                      |
|                                                                            |
|          Setzer (30)                                                       |
| R-Hand   Fixed Dice                                                        |
| L-Hand   Force Shield                                                      |
| Head     Red Cap                                                           |
| Body     Force Armor                                                       |
| Relic    Gem Box                                                           |
| Relic    Offering                                                          |
|                                                                            |
| Strategy: Atma's elemental strikes hit only for ~300, and everything else  |
| is pretty tame, bar Flare Star which sends Setzer reeling for ~1200        |
| damage. Otherwise, just Quick + Fixed Dice x8 as usual.                    |
 \__________________________________________________________________________/

       _______
      /       \
     / Inferno \
  __/___________\___________________________________________________________
 /                                                                          \
| Inferno- Lv.67 HP-30800 MP-9700 ELEMENT-Fire WEAK-Ice REWARD-None          |
| Rough- Lv.69 HP-8000 MP-770 ELEMENT-Bolt WEAK-Ice REWARD-None              |
| Striker- Lv.67 HP-11000 MP-2600 ELEMENT-Ice WEAK-Fire REWARD-None          |
|                                                                            |
|          Celes (30)                                                        |
| R-Hand   Enhancer                                                          |
| L-Hand   Aegis Shield                                                      |
| Head     Mystery Veil                                                      |
| Body     Minerva                                                           |
| Relic    Gem Box                                                           |
| Relic    Hero Ring                                                         |
|                                                                            |
| Strategy: OTKO is the goal here, although a slower method of Meteoring     |
| Rough and Striker first could have worked too. Bolt3 (~7300~8000) + Quick  |
| + 3 Bolt3s + Bolt2 (~4000; not enough MP for another Bolt3) on Inferno     |
| ends the battle.                                                           |
 \___________________________________________________________________________/

       ___________
      /           \
     / Gold Dragon \
  __/_______________\_______________________________________________________
 /                                                                          \
| GoldDragon- Lv.62 HP-32400 MP-4000 ELEMENT-Bolt WEAK-Water                 |
| REWARD-Crystal Orb                                                         |
|                                                                            |
|          Setzer (30)                                                       |
| R-Hand   Fixed Dice                                                        |
| L-Hand   Thunder Shield                                                    |
| Head     Red Cap                                                           |
| Body     Force Armor                                                       |
| Relic    Gem Box                                                           |
| Relic    Offering                                                          |
|                                                                            |
| Strategy: With a setup leaving you nary invincible, kill the 7th dragon at |
| your leisure.                                                              |
 \__________________________________________________________________________/

       ____________
      /            \
     / Skull Dragon \
  __/________________\______________________________________________________
 /                                                                          \
| SkullDragon- Lv.62 HP-32800 MP-1999 ELEMENT-Poison WEAK-Fire,Pearl         |
| REWARD-Muscle Belt (and Crusader)                                          |
|                                                                            |
|          Celes (30)                                                        |
| R-Hand   Enhancer                                                          |
| L-Hand   Aegis Shield                                                      |
| Head     Mystery Veil                                                      |
| Body     Minerva                                                           |
| Relic    Gem Box                                                           |
| Relic    Ribbon                                                            |
|                                                                            |
| Strategy: Minus Condemned/Disaster's death countdown, nothing the final    |
| dragon has can touch Celes. Fire3 (~9000) + Quick + 3 Fire3s -> Death.     |
 \__________________________________________________________________________/

Woot! The final esper and Merton! Well, aside from the cheap Flame Shields on
all -> Merton-spamming, yielding immortality, there are too many uses of
Merton this late in the game. It's your call as to whether to Warp out, learn
it, and then come back through the final dungeon again, as Merton's not key to
finishing the game at all.

       ________
      /        \
     / Guardian \
  __/____________\__________________________________________________________
 /                                                                          \
| Guardian- Lv.67 HP-60000 MP-5200 ELEMENT-None WEAK-Bolt,Water REWARD-None  |
|                                                                            |
|          Celes (30)                                                        |
| R-Hand   Enhancer                                                          |
| L-Hand   Aegis Shield                                                      |
| Head     Mystery Veil                                                      |
| Body     Minerva                                                           |
| Relic    Gem Box                                                           |
| Relic    Hero Ring                                                         |
|                                                                            |
| Strategy: Due to the briefness and all of the battle, Ultros' attack       |
| program is all you'll see. His physical hits for ~200, and Tentacle for    |
| ~1100(!). Ouch, but certainly survivable (as everybody has ~1400 maxHP at  |
| this point, minus Red Caps). Stick to a good, old-fashioned Bolt3 (7000+)  |
| + Quick + Bolt3 x3 + Osmose pattern. Another pathetically quick battle.    |
| >_>                                                                        |
 \__________________________________________________________________________/

                                  _____
                                 /     \
                                /       \
                               |   The   |
                               | Statues |
                                \       /
                                 \_____/

       ____
      /    \
     / Doom \
  __/________\______________________________________________________________
 /                                                                          \
| Doom- Lv.73 HP-63000 MP-4800 ELEMENT-Ice,Poison WEAK-Pearl                 |
| REWARD-SkyRender                                                           |
|                                                                            |
|          Edgar (30)                                                        |
| R-Hand   Pearl Lance                                                       |
| L-Hand   Force Shield                                                      |
| Head     Red Cap                                                           |
| Body     Force Armor                                                       |
| Relic    Dragoon Boots                                                     |
| Relic    Dragon Horn                                                       |
|                                                                            |
| Strategy: Enter Dragoon Edgar! I had a vague plan of the idea to begin     |
| with, but, I wasn't quite sure it would actually top his Flare damage with |
| his mage equipment (2000+ BTW). Fortunately, it does, although I did quite |
| a few calculations in my head to be sure O_o (I won't bother writing out   |
| everything; it's simply too much, and I'd probably forget something        |
| anyway. Instead, if you have any questions about it, ask about the damage  |
| figures on individual scenario bases. Keep reading for additional info     |
| on... um... stuff that might remotely be related to your question.         |
| >_> <_<), and that was only at its minimum potential (as in, only two Jump |
| hits). Each Jump hits for ~4000 damage (surprising for a character who has |
| hitherto been nothing but a mage, ain't it?), or ~8000 damage, and each    |
| time holding the potential for up to a maximum of ~22000 damage (4 attacks |
| of ~4000 + a Pearl of ~6000), or ~44000 damage (!) within the span of a    |
| single Quick! Granted, the probability of that happening is **** low, but  |
| the chances of minor bolsterings of the bare ~16000 per Quick is           |
| nevertheless appealing. However, you'll usually only hit for ~8000 per     |
| Quick, as an Osmose is needed every other turn to maintain Edgar's MP, and |
| a Cure2 usually needs to be chucked in as well to compensate for Doom's    |
| damage, which, all in all, could have been worse. Physical hit for ~800    |
| (post-Safe, mind you, although you're probably safer with a Golem          |
| summoning too), and Absolute 0/Ice3 for ~400. Pretty much it there;        |
| nothing too bad. Your only fears should be: 1) He Force Fields             |
| Pearl-elemental screwing you; 2) More importantly, N. Cross connects       |
| *and* gives Edgar Freeze status, effectively ending the battle.            |
 \__________________________________________________________________________/

       _______
      /       \
     / Goddess \
  __/___________\___________________________________________________________
 /                                                                          \
| Goddess- Lv.68 HP-44000 MP-19000 ELEMENT-Bolt,Pearl WEAK-None              |
| REWARD-Excalibur                                                           |
|                                                                            |
|          Setzer (30)                                                       |
| R-Hand   Fixed Dice                                                        |
| L-Hand   Force Shield                                                      |
| Head     Red Cap                                                           |
| Body     Force Armor                                                       |
| Relic    Gem Box                                                           |
| Relic    Offering                                                          |
|                                                                            |
| Strategy: Feelin' lucky? Well, it doesn't really matter whether you do or  |
| don't; you have to face it one way or another. You see, Quasar is a OHKO   |
| (~2600!), even with a Red Cap, so you have to blitz her. As for her other  |
| damage, succinctly, Flash Rain ~800, Bolt3 ~500, Bolt2 ~300, Lullaby =     |
| you're screwed, Charm = you're more screwed. Other attacks, such as Love   |
| Token, be thankful for. On average, you should ft 16 to 20 Fixed Dice      |
| attacks *hugs Quick* before she nukes Setzer... or she died. (On a side    |
| note, the Cure2s thrown in between are always nervous moments.) Yeah, a    |
| big race against time. Wee!                                                |
 \__________________________________________________________________________/

       ___________
      /           \
     / Poltergeist \
  __/_______________\_______________________________________________________
 /                                                                          \
| Poltrgeist- Lv.67 HP-58000 MP-18900 ELEMENT-Fire,Wind WEAK-Poison          |
| REWARD-Aura Lance                                                          |
|                                                                            |
|          Celes (30)                                                        |
| R-Hand   Enhancer                                                          |
| L-Hand   Force Shield                                                      |
| Head     Mystery Veil                                                      |
| Body     Minerva                                                           |
| Relic    Gem Box                                                           |
| Relic    Safety Bit                                                        |
|                                                                            |
| Strategy: By far the easiest of the statue battles. Minerva makes Celes    |
| invulnerable to all of Poltergeist's elemental strikes, Safety Bit takes   |
| care of Blaster, and Celes' 99 MBlock% deals with all of Poltergeist's     |
| second phase attacks (granted, not completely, but pretty darn close       |
| considering... *points ahead*). The plan: Keep Polty on a Stop leash for   |
| virtually the whole battle. Every two, three turns or so he breaks out and |
| you have to Stop him again. Only Meteo (OHKO) can actually hurt Cels (bar  |
| Shrapnel, but you'll have him Stopped and have reduced his HP too far      |
| for him to pull it out by the time his ATB bar starts moving again) Just   |
| stick to the basic attack sequence: Flare (~3500-~4000) + Quick + Flare x2 |
| + Flare/Stop + Osmose, and you'll be fine.                                 |
 \__________________________________________________________________________/

The final battle is now! Prepare your equipment, save the game with Celes at
the final save point, and have your three characters step on the three
switches to initiate the spectacular cutscene and final battle!! >_> </double
exclamation point!>

        _________________
       /                 \
      / The Final Battles \
  ___/_____________________\________________________________________________
 /                                                                          \
|          Celes (30)           Edgar (30)           Setzer (30)             |
| R-Hand   Enhancer             Enhancer             Fixed Dice              |
| L-Hand   Aegis Shield         Force Shield         Force Shield            |
| Head     Mystery Veil         Genji Helmet         Genji Helmet            |
| Body     Minerva              Force Armor          Force Armor             |
| Relic    Gem Box              Muscle Belt          Offering                |
| Relic    Hero Ring            Hero Ring            Gold Hairpin            |
|                                                                            |
|      ______________                                                        |
|     /              \                                                       |
|    / The First Tier \                                                      |
| __/__________________\_____________________________________________________|
|/                                                                           |
| Face- Lv.74 HP-30000 MP-10000 ELEMENT-None WEAK-Fire REWARD-None           |
| LongArm- Lv.73 HP-33000 MP-10000 ELEMENT-None WEAK-None REWARD-None        |
| ShortArm- Lv.73 HP-27000 MP-10000 ELEMENT-None WEAK-Water REWARD-None      |
|                                                                            |
| Strategy: Everyone should enter in Float status (BTW, Quake damage is      |
| ~1200 on all), and Edgar starts off the whole shabang by casting Break on  |
| Long Arm. Celes follows with with Meteor (C~2500, E~1800) + Quick +        |
| Meteor x3 + Osmose, and Setzer with Quick + Fixed Dice x8. Flares (C~4500, |
| E~3300) and Fixed Dice x4 the rest of the way. Enemy physical - ~600       |
|                                                                            |
|      _______________                                                       |
|     /               \                                                      |
|    / The Second Tier \                                                     |
| __/___________________\____________________________________________________|
|/                                                                           |
| Tiger- Lv.70 HP-30000 MP-10000 ELEMENT-Earth WEAK-Ice REWARD-None          |
| Hit- Lv.73 HP-28000 MP-10000 ELEMENT-None WEAK-Poison REWARD-None          |
| Tools- Lv.73 HP-24000 MP-10000 ELEMENT-None WEAK-Bolt REWARD-None          |
| Magic- Lv.72 HP-30000 MP-10000 ELEMENT-None WEAK-Earth REWARD-None         |
|                                                                            |
| Strategy: Have Edgar Mute Magic and Air Anchor Tools right from the get    |
| go, and the Meteor (slash Quick slash Osmose >_>) frenzy then begins,      |
| except Setzer who faithfully adheres to his throwing of dice. As for enemy |
| damage, honestly, all of it is mediocre, so I won't bother you with the    |
| details.                                                                   |
|                                                                            |
|      ______________                                                        |
|     /              \                                                       |
|    / The Third Tier \                                                      |
| __/__________________\_____________________________________________________|
|/                                                                           |
| Sleep- Lv.71 HP-40000 MP-10000 ELEMENT-None WEAK-None REWARD-None          |
| Girl- Lv.58 HP-9999 MP-10000 ELEMENT-All WEAK-None REWARD-None             |
|                                                                            |
| Equipment Change: Flame Shields in L-Hands of Edgar and Setzer             |
|                                                                            |
| Strategy: Your first option is Fenrir or Golem against Calmness, so that   |
| you don't have to worry about losing a character. But, if you'd prefer not |
| to summon (or just plain forgot the esper >.>), you can do one of the      |
| following (preferably the first for its superiority in dependability over  |
| the second): "I had two plans here to completely avoid Calmness wiping     |
| away a character from the last battle, the former of which I went with.    |
| The first involved me Rasping (C~300/ES~200)/Osmosing away Girl's MP so    |
| that she couldn't cast Life2 when I defeated Sleep. Sleep's resistance     |
| wasn't too bad: a Cure 2 made up for W Wind to prevent death from any      |
| following attacks (which inflicted minimal damage but still I needed a     |
| little HP restoration to survive them; although the random Condemneds      |
| ticked me off), and Merton was welcome. After Girl's MP was nuked, I       |
| Flared Sleep 'til his death (no Fixed Dice, I couldn't run the risk of     |
| killing Girl). Girl too then met her end via Fixed Dice x8. >_> One more   |
| thing: That "second" plan I briefly noted in passing. I planned to         |
| near-kill Sleep (Girl alive), leave Celes waiting, kill Sleep with Edgar   |
| or Setzer, and have Celes Runic every Life2 while Edgar and Setzer slay    |
| Girl. Kinda risky though, so I stuck with the first." ~Me *too lazy to     |
| change that block of text into a laid-out strategy for you* :P             |
|                                                                            |
|      _________________                                                     |
|     /                 \                                                    |
|    / The Terminal Tier \                                                   |
| __/_____________________\__________________________________________________|
|/                                                                           |
| Kefka- Lv.71 HP-62000 MP-38000 ELEMENT-None WEAK-None REWARD-Victory! >_>  |
|                                                                            |
| Equipment Change: Reset to pre-battle specifications                       |
|                                                                            |
| Strategy: The last hurrah! Woot! Flares, Fixed Dice x8, hold nothing back, |
| and all that other suspense-raising lingo! Onto Kefka: HyperDrive (~3500)  |
| and Havoc Wing (~5500) are both OHKOs, Goner hit ~400 on all, tier-3       |
| elementals around there too >_> (except on Celes). Ultima can blow all of  |
| your party away for ~2000, all but Edgar, clinging to life with but 200    |
| HP (Good thing for the Muscle Belt plus, yay, Edgar finds his purpose :D). |
| Eh, I didn't bother to check Meteor. Its damage yield would be less than   |
| Ultima's (ergo, survivable) and chances are you won't even encounter it    |
| anyhow.                                                                    |
 \__________________________________________________________________________/

CONGRATULATIONS!

==============================================================================

                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                Section #7- Frequently Asked Questions (FAQs)
                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q: What is the lowest level at which this challenge can be completed?

A: Honestly, I can't be sure, since I never played this through as a "LLCESG",
but, if I had to guess, I'd say around Lv.20. Given the single character
parties at times and the limitations on spells and equipment, playing through
at the absolute lowest level, 6, would get the party thoroughly annihilated.

Q: Palth, what is this "Echo Screen -> Joker Doom" you keep talking about?

A: Fair enough question. The Slots command is often set-up in order to make
sure that you can't hit certain slot combinations. However, due to a
glitch/bug, when you use an Echo Screen in battle, the lock on the Slots is
disabled, and you can hit any combination (namely, the unblockable Lv.1 Doom
on all opponents). Once you master the timing, it's very cheap, thus the
advisory not to use it. The only catch is, it doesn't work 100% of the time,
and the game will just outright refuse to let it work on some occasions.

==============================================================================

                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      Section #8- Copyright Information
                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This section is just some legal information.

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This may be exhibited only within www.GameFAQs.com and www.neoseeker.com.

==============================================================================

                             ~~~~~~~~~~~~~~~~~~~
                             Section #9- Credits
                             ~~~~~~~~~~~~~~~~~~~

Thanks to Square for making this great game.

Thanks to GameFAQs and Neoseeker for featuring this C.E.S. Challenge Guide.

I want to thank the bonus mode in the PSX remake for providing me with some
enemy data that I couldn't get.

Thanks also goes to Nintendo's Player's Guide for Final Fantasy III for
providing all the items in an area (though, due to limitations, you couldn't
get all the items anyway).

I would like to thank my brother Mark who, as far as I know, was the one who
first thought up this challenge.

Huge thanks to Butterfly Madoushi for answering the Shadow issue and
informing me that you can't get Starlet. It saved allot of time for me.

Kudos to MeepleLard for the tips on... um... put succinctly, ALLOT of stuff,
to say the very least. There's no way I could have spotted by myself the
sheer number of possible improvements Meeple found. Then again, this is my
first FAQ, so it's... almost understandable that I made that many mistakes.
>.>

Similarly, thanks to assassin17, Novalia Spirit, and ArmorVil001 for any and
all help rendered in my "Paltheos' CES Rebuff- Take 6" topic on the GameFAQs
FFIII(U.S.) General Board.

*sends out another thanks* This one's to Terii Senshi, for a few algorithms
drawn from his guide. Although, >_> to be fair, a couple of the simpler
algorithms I figured out by myself through observation.

The inquisition about the Cursed Shield from crzyfreak1028 reminded me to
make note about being unable to get both the Ragnarok esper AND the cursed
shield. Thanks. Sorry, everybody, that was just gross negligence on my part
to forget about that.

Finally, if any one has any questions or comments about this guide
please e-mail me at Paltheos@gmail.com

------------------------------------------------------------------------------

Until next time, this has been Paltheos, wishing you good luck and happy
gaming.

--------------------------------
Copyright 2003-2005 Brian Lundin


                                Chrono Trigger
                        Save State Hacking Guide V. 1.0

                                      By

                      Terii Senshi (teriisenshi@aol.com)

*****************
Table of contents
*****************

1.0 Introduction

2.0 Characters
   2.1 Crono
   2.2 Marle
   2.3 Lucca
   2.4 Robo
   2.5 Frog
   2.6 Ayla
   2.7 Magus

3.0 Gold and Time

4.0 Dual/Triple Techs

5.0 Items

                               ******************
                                1.0 Introduction
                               ******************

This FAQ is to help people edit save states for Chrono Trigger. The offsets
listed will only work for ZSNES save states. By editing save states you can
change the character's stats, what items you have etc. Everything is stored
in the save state, and if you know where you can edit anything. This FAQ
tells you where certain values are stored in save states.

In order to edit a save state, you will need a Hex Editor. The one I use is
FxEdit which you can get at www.gregorybraun.com/fxedit.html. However any
Hex Editor will do. This FAQ is not designed to teach you how to hex edit or
about the hexadecimal number system. If you don't know how to hex edit, you
can find information available on the Internet.

A word of note. Any value that takes up 2 bytes is stored in reverse order.
The first byte in the save state is actually the second byte of the number.
For example 4E20 (20,000 in decimal) would be stored as 20 4E in a save state.

If you don't want to mess with hex editing, I made a save state editor that
can edit most of what's listed here. You can find it at my website
(http://www.geocities.com/teriisenshi/chrono/sse/index.htm).

                               ****************
                                2.0 Characters
                               ****************
***********
 2.1 Crono
***********

3213: Which Character

Changing this byte will actually changed which character it is, the name,
portrait, almost everything.

3216: Current HP (2 bytes)
3218: Max HP (2 bytes)

321A: Current MP (2 bytes)
321C: Max MP (2 bytes)

321E: Power
321F: Stamina
3220: Speed
3221: Magic
3222: Hit
3223: Evade
3224: Magic Defense

3225: Level

3226: Experience (2 bytes)

323A: Helmet
323B: Armor
323C: Sword
323D: Relic

Section 5.0 has a list of values to set these addresses to.

323E: XP needed to level up (2 bytes)
3240: Skill Points needed to gain next tech (2 bytes)

344A: Techs learned

Each bit in this location refers to a different tech for Crono. To set what
techs are known you need to set each bit individually. Basically to get all 8
techs set this address to FF.

3836: Name

For name the values are as follows:

A0 - BA = 'A' .. 'Z'
BA - D3 = 'a' .. 'z'
D4 - DD = '0' .. '9'

So, 'Crono' would be A2 CB C8 C7 C8

***********
 2.2 Marle
***********

3263: Which Character

3266: Current HP (2 bytes)
3268: Max HP (2 bytes)

326A: Current MP (2 bytes)
326C: Max MP (2 bytes)

326E: Power
326F: Stamina
3270: Speed
3271: Magic
3272: Hit
3273: Evade
3274: Magic Defense

3275: Level

3276: Experience (2 bytes)

328A: Helmet
328B: Armor
328C: Sword
328D: Relic

328E: XP needed to level up (2 bytes)
3290: Skill Points needed to gain next tech (2 bytes)

344B: Techs learned

383C: Name

***********
 2.3 Lucca
***********

32B3: Which Character

32B6: Current HP (2 bytes)
32B8: Max HP (2 bytes)

32BA: Current MP (2 bytes)
32BC: Max MP (2 bytes)

32BE: Power
32BF: Stamina
32C0: Speed
32C1: Magic
32C2: Hit
32C3: Evade
32C4: Magic Defense

32C5: Level

32C6: Experience (2 bytes)

32DA: Helmet
32DB: Armor
32DC: Sword
32DD: Relic

32DE: XP needed to level up (2 bytes)
32E0: Skill Points needed to gain next tech (2 bytes)

344C: Techs learned

3842: Name

**********
 2.4 Robo
**********

3303: Which Character

3306: Current HP (2 bytes)
3308: Max HP (2 bytes)

330A: Current MP (2 bytes)
330C: Max MP (2 bytes)

330E: Power
330F: Stamina
3310: Speed
3311: Magic
3312: Hit
3313: Evade
3314: Magic Defense

3315: Level

3316: Experience (2 bytes)

332A: Helmet
332B: Armor
332C: Sword
332D: Relic

332E: XP needed to level up (2 bytes)
3330: Skill Points needed to gain next tech (2 bytes)

344D: Techs learned

3848: Name

**********
 2.5 Frog
**********

3353: Which Character

3356: Current HP (2 bytes)
3358: Max HP (2 bytes)

335A: Current MP (2 bytes)
335C: Max MP (2 bytes)

335E: Power
335F: Stamina
3360: Speed
3361: Magic
3362: Hit
3363: Evade
3364: Magic Defense

3365: Level

3366: Experience (2 bytes)

337A: Helmet
337B: Armor
337C: Sword
337D: Relic

337E: XP needed to level up (2 bytes)
3380: Skill Points needed to gain next tech (2 bytes)

344E: Techs learned

384E: Name

**********
 2.6 Ayla
**********

33A3: Which Character

33A6: Current HP (2 bytes)
33A8: Max HP (2 bytes)

33AA: Current MP (2 bytes)
33AC: Max MP (2 bytes)

33AE: Power
33AF: Stamina
33B0: Speed
33B1: Magic
33B2: Hit
33B3: Evade
33B4: Magic Defense

33B5: Level

33B6: Experience (2 bytes)

33CA: Helmet
33CB: Armor
33CC: Sword
33CD: Relic

33CE: XP needed to level up (2 bytes)
33D0: Skill Points needed to gain next tech (2 bytes)

344F: Techs learned

3854: Name

***********
 2.7 Magus
***********

33F3: Which Character

33F6: Current HP (2 bytes)
33F8: Max HP (2 bytes)

33FA: Current MP (2 bytes)
33FC: Max MP (2 bytes)

33FE: Power
33FF: Stamina
3400: Speed
3401: Magic
3402: Hit
3403: Evade
3404: Magic Defense

3405: Level

3406: Experience (2 bytes)

341A: Helmet
341B: Armor
341C: Sword
341D: Relic

341E: XP needed to level up (2 bytes)
3420: Skill Points needed to gain next tech (2 bytes)

3450: Techs learned

385A: Name

                              *******************
                               3.0 Gold and Time
                              *******************

Gold is stored starting at 3866. It's 3 bytes long and stored in reverse
order. So 186A0 (100,000) Gold would be stored 00 6A 18.

3866: 3rd byte of gold
3867: 2nd byte of gold
3868: 1st byte of gold

The amount of time is stored at 1015, in BCD format, in reverse order.
So if your time was 24:31 it would be stored as 01 03 04 02

1015: Second digit of minutes
1016: First digit of minutes
1017: Second digit of hours
1018: First digit of hours

                           ***********************
                            4.0 Dual/Triple Techs
                           ***********************

Which Dual and Triple techs you have learned starts at 3451. For Dual Techs
each byte contains whether you have learned 3 different techs. To determine
which tech you are changing you need to individually set the first 3 bits
of each byte. For Triple techs each byte only determines one tech. The first
bit is the only one that matters, so if the value is 80 or higher you know
that tech if it lowers then you don't.

To gain all the dual techs set bytes 3451 to 345F all to E0. To gain each
Triple tech set bytes 3460 to 3469 to 80. The next 5 bytes contain triple
techs as well, but you need rocks to learn them, so changing the value
doesn't mean much.

Double Tech:

3451: Aura Whirl (80), Ice Sword (40), Ice Sword 2 (20)
3452: Fire Whirl (80), Fire Sword (40), Fire Sword 2 (20)
3453: Rocket Roll (80), Max Cyclone (40), Super Volt (20)
3454: X Strike (80), SwordStream (40), Spire (20)
3455: Drill Kick (80), Volt Bite (40), Falcon Hit (20)
3456: Antipode (80), Antipode 2 (40), Antipode 3(20)
3457: Aura Beam (80), Ice Tackle (40), Cure Touch (20)
3458: Ice Water (80), Glacier (40), Double Cure (20)
3459: Twin Charm (80), Ice Toss (40), Cube Toss (20)
345A: Fire Punch(80), Fire Tackle (40), Double Bomb (20)
345B: Flame Kick (80), Fire Whirl (40), Blaze Kick (20)
345C: Blade Toss (80), Bubble Snap (40), Cure Wave (20)
345D: Boogie (80), Spin Kick (40), Beast Toss (20)
345E: Slurp Kiss (80), Bubble Hit (40), Drop Kick (20)
345F: Red Pin (80), Line Bomb (40), Flog Flare (20)

Triple Tech:

3460: Delta Force
3461: Lifeline
3462: Arc Impulse
3463: Final Kick
3464: Fire Zone
3465: Delta Storm
3466: GatlingKick
3467: Triple Raid
3468: Twister
3469: 3D Attack

                                 ***********
                                  5.0 Items
                                 ***********

Which items you have starts at offset 3013. Each byte contains one item
The number of items of each that you have 3113. So, the number of items you
have of the item in offset 3013 is stored in 3113.

Items:

00: Empty
01: Wood Sword
02: Iron Blade
03: SteelSaber
04: Lode Sword
05: Red Katana
06: Flint Edge
07: Dark Saber
08: Aeon Blade
09: Demon Edge
0A: AlloyBlade
0B: Star Sword
0C: VedicBlade
0D: Kali Blade
0E: Shiva Edge
0F: Bolt Sword
10: Slasher
11: Bronze Bow
12: Iron Bow
13: Lode Bow
14: Robin Bow
15: Sage Bow
16: Dream Bow
18: SonicArrow
19: Valkerye
1A: Siren
1F: Air Gun
20: Dart Gun
21: Auto Gun
22: PicoMagnum
23: Plasma Gun
24: Ruby Gun
25: Dream Gun
26: Megablast
27: Shock Wave
28: Wonder Shot
29: Graedus
2E: Tin Arm
2F: Hammer Arm
31: Stone Arm
32: DoomFinger
33: Magma Hand
34: MegatonArm
35: Big Hand
36: Kaiser Arm
37: Giga Arm
38: Terra Arm
39: Crisis Arm
3B: BronzeEdge
3C: Iron Sword
3D: Masamune (I)
3E: FlashBlade
3F: Pearl Edge
40: Rune Blade
41: BraveSword
42: Masamune (II)
43: Demon Hit
44: Fist (I)
45: Fist (II)
46: Fist (III)
47: Iron Fist
48: Bronze Fist
4B: DarkScythe
4C: Hurricane
4D: StarScythe
4E: DoomSickle
4F: Mop
50: Bent Sword
51: Bent Hilt
52: Masamune (0)
53: Swallow
54: Slasher 2
55: Rainbow
5B: Hide Tunic
5C: Karate Gi
5D: BronzeMail
5E: MaidenSuit
5F: Iron Suit
60: Titan Vest
61: Gold Suit
62: Ruby Vest
63: Dark Mail
64: Mist Robe
65: Meso Mail
66: Lumin Robe
67: Flash Mail
68: Lode Vest
69: Aeon Suit
6A: ZodiacCape
6B: Nova Armor
6C: PrismDress
6D: Moon Armor
6E: Ruby Armor
6F: RavenArmor
70: Gloom Cape
71: White Mail
72: Black Mail
73: Blue Mail
74: Red Mail
75: White Vest
76: Black Vest
77: Blue Vest
78: Red Vest
79: Taban Vest
7A: Taban Suit
7C: Hide Cap
7D: BronzeHelm
7E: Iron Helm
7F: Beret
80: Gold Helm
81: Rock Helm
82: CeraTopper
83: Glow Helm
84: Lode Helm
85: Aeon Helm
86: Prism Helm
87: Doom Helm
88: Dark Helm
89: Gloom Helm
8A: Safe Helm
8B: Taban Helm
8C: Sight Cap
8D: Memory Cap
8E: Time Hat
8F: Vigil Hat
90: OzziePants
91: Haste Helm
92: R'bow Helm
93: MermaidCap
95: Bandana
96: Ribbon
97: PowerGlove
98: Defender
99: MagicScarf
9A: Amulet
9B: Dash Ring
9C: Hit Ring
9D: Power Ring
9E: Magic Ring
9F: Wall Ring
A0: SilverErng
A1: Gold Erng
A2: SilverStud
A3: Gold Stud
A4: SightScope
A5: Charm Top
A6: Rage Band
A7: FrenzyBand
A8: Third Eye
A9: Wallet
AA: GreenDream
AB: Berserker
AC: PowerScarf
AD: Speed Belt
AE: Black Rock
AF: Blue Rock
B0: SilverRock
B1: White Rock
B2: Gold Rock
B3: Hero Medal
B4: MuscleRing
B5: Flea Vest
B6: Magic Seal
B7: Power Seal
C2: Relic
B9: SeraphSong
BA: Sun Shades
BB: PrismSpecs
BD: Tonic
BE: Mid Tonic
BF: Full Tonic
C0: Ether
C1: Mid Ether
C2: Full Ether
C3: Elixir
C4: HyperEther
C5: MegaElixir
C6: Heal
C7: Revive
C8: Shelter
C9: Power Meal
CA: Lapis
CB: Barrier
CC: Shield
CD: Power Tab
CE: Magic Tab
CF: Speed Tab
D0: Petal
D1: Fang
D2: Horn
D3: Feather
D4: Seed
D5: Bike Key
D6: Pendant
D7: Gate Key
D8: PrsimShard
D9: C. Trigger
DA: Tools
DB: Jerky
DC: DreamStone
DD: Race Log
DE: Moon Stone
DF: Sun Stone
E0: Ruby Knife
E1: Yakra Key
E2: Clone
E3: Toma's Pop
E4: 2 Petals
E5: 2 Fangs
E6: 2 Horns
E7: 2 Feathers

Any other values will result in bogus unnamed items.

A note about some of these items. Dark Saber, PicoMagnum, SeraphSong, and
Relic were all in the original Japanese version, but were dummied out in the
American version.

Fist (I), Fist (II), and Fist (III) are all Ayla's fists. In the game they
are called "Fist", I simply numbered them to tell them apart. Ayla starts
with Fist (I) and as she goes up levels she gets better fists, eventually
getting the Iron and Bronze Fist.

Masamune (0) is the Masamune you have after you fix it but before Frog can
equip it. Masamune (I) is the Masamune you get when Frog gains the ability
to equip it. Masamune (II) is the powered up Masamune you get at the
Northern Ruins.

/**************************************************************************/
Copyright notice:
This document is Copyright 2001 by Kris DeHart. I do not authorize any part
of this FAQ to be copied or used in anyone else's FAQ without my explicit
permission. The most recent version of this FAQ and all my other FAQS can
always be found at GameFAQs (http://www.gamefaqs.com) or my website
(http://www.geocities.com/teriisenshi)
/***************************************************************************/