                 Demajen's Legend of Zelda: Oracles Bestiary
                           Version 0.1  17/05/01
                     ---------------------------------

Herein shalt thou find a complete listing  of all the enemies Link meets on  his
quests  through  Labrynna  and Holodrum,  with  physical  descriptions and  best
methods of how to vanquish the beasts.

This FAQ is Copyright (c) Demajen Productions 2001. All rights reserved.

================================================================================

Anti-Fairy
----------
These look a lot like skulls  with black and white spots revolving  around them.
The boomerang is rumoured to be able  to kill them. It is usually best  to avoid
them though!

Armos Knights
-------------
These are magical statues that come to  life when Link gets too close. Some  can
be killed with just a sword. Others require a boomerang or magical boomerang  to
destroy.

Ball & Chain Trooper
--------------------
This red-armoured soldier  has a giant  spiked flail. If  it hits you,  you take
quite a  bit of  damage, so  leap out  of the  way and  slash him with the sword
whilst his guard is down. He can  also be hit by Slingshot or Seed Shooter  seeds
when his guard is down.

Beamos
------
A squat tower, blue-black in colour,  that is only capable of revolving  on the
spot. If it sees Link it will fire a short laser blast at him, which is  usually
easily dodged (or reflected with the Mirror Shield). You cannot destroy them.

Birii
-----
These  jellyfish  are  found  in  Jabu-Jabu's  Belly  and  thereafter.  They are
electrically charged. Don't hit them when they are flashing; wait till they  are
just floating around normally and hit 'em with the sword or switch/long hook  it
you are underwater. When killed they split into two Bari (?), which are easy  to
kill. Just swipe 'em again...

Bubble
------
These red and white bubbles have a skull in the middle, and unlike Sparks, don't
just stick to walls. Hitting them  with a boomerang will finish them.  Just make
sure they don't touch Link first, for they will curse him and leave him unable
to use his sword if they do.

Beetle, Hardhat
---------------
These squat beasts have a thick black shell and two leering eyes. They cannot be
killed by conventional  methods, but they  can be knocked  down into pits  using
your sword  (or bounce  them off  your shield),  and they  can be  crushed by  a
Magnetic Ball using the Magnetic Gloves.

Buzz Blob
---------
These gelatinous things look a lot like walking cucumbers with eyes. They  store
static electricity  and use  it to  great effect  when someone  hits them with a
metal weapon. This means  that swords are out,  as well as both  Switch Hook and
Long  Hook.   Most  other  things  will kill  or  stun  them.  For  variety, try
sprinkling Mystery Seeds on them...

Cheep-Cheeps
------------
These quite fat fish are only found in the side-scrolling underwater bits.  They
tend to swim  in set patterns  (memory like a  goldfish), so you  can avoid them
fairly easily. In Ages, since you  can attack underwater, you can actually  kill
them -  use the  sword of  Switch/Long Hook.  For those  of you who didn't know,
these guys are from the Mario games.

Crab
----
These crabs are, well, crab-like and are found on most beaches throughout
Holodrum and Labrynna. Just hit them as the charge you.

Cukemon
-------
This is the result of sprinkling Mystery Seeds on Buzz Blobs. Listen to what
they have to say (*grin*)

Darknight
---------
These red- or blue-armoured knights are armed with either a sword and  shield
or a bow. The Archer Knights are easy to beat. Just stick your shield up  and
rush them. If  you are feeling  particularly daring, don't  bother using your
shield and simply slash  the arrows out of  the air as you  charge. The Sword
Knights are more  of a pain.  They will raised  their shield and  charge you.
Basically, hitting their sword is not going to do you any good, so hit
whatever other part is available.

Deku Scrubs
-----------
These little guys are naturally camouflaged as bushes. They pop up, look around,
then spit seeds at Link. Whip up  a shield to deflect their shots back  at them.
Two hits will get them to surrender, and they will (usually) offer you helpful
advice.

Floormaster
-----------
These are blue hands that appear from  the floor and rush at Link. They  usually
work  in packs.  If they  grab you,  your are  taken back  to the  start of  the
dungeon, so either get rid of them with your sword or just run past as quick  as
your little legs will carry you.

Gel
---
These are the tiny blobs (either red or green) that leap upon Link and slow  him
down. They do not damage you in anyway, and one sword slash can often kill
multiple ones at a time.

Ghini
-----
These ghosts have  one eye and  large tongues. They  float about in  graveyards.
More will usually appear if you touch  their graves. They can be killed by  most
normal methods, but the trick is to  let them al out whilst keeping your  eye on
the original one. Kill him to kill them all.

Gibdo
-----
These are stocky mummy-wrapped creatures  that just wonder around and  look fat.
They have no attack except to touch Link, so either stay at a distance and shoot
them with seeds, or hit 'em with an Ember Seed to turn them into a Stalfos.

Hiploop
-------
Also known as Iron Masks, these guys have (unsurprisingly) iron masks. There are
two ways of killing  them. First, they are  very weak. Hit them  on the backside
and they will die quickly. The easier way is to use the Magnetic Gloves on them,
or the Switch/Long Hook, then hit their exposed body afterwards.

Hoarder
-------
These guys catch me every time. The hide under rocks or bushes and then rush out
at you when you walk past. They are quick, but only more in straight lines.  The
Grass Hoarders are easy to kill - slash them with your sword. The Rock Hoarders
you can either avoid or lift the rock off their back and slash them to kill.

Keese
-----
These are the black bats that infest everywhere. They are easy to kill though:
just slash 'em with your sword or use anything else...

Keese, Fire
-----------
These are a slightly harder version of  the keese. They set you on fire  if they
touch you. They also fly to high to  be hit normally. You have to wait for  them
to dive
before you can finish them off.

Leever
------
Leevers look like spiky paperweights in my opinion. They come out of the ground
and rush Link. If they touch you, they hurt you. Just slash 'em with the sword.

Like Like
---------
Giant moving jelly-moulds. I hate these things. Let one swallow you and it  will
eat your shield, so  either stay away and  avoid them, stay away  and shoot them
with projectile weaponry, or just hit them normally being extra careful not  to
let them touch you.  Unlike the N64 games,  killing Like-Likes will NOT  get you
your eaten item back!

Lyonell
------
These come in a red  or blue variety like most  monsters in the game. They  look
like centaurs with the body or a lion and a humanoid torso. They have swords for
arms that shoot beams of light. They are difficult to kill with a Wooden  Sword,
so just avoid them until you have a more potent weapon.

Magnites
--------
These round  critters are  able to  reverse their  magnetic polarity.  They spin
round, changing colour from blue to red  or vice verse, and then fire a  fireball
at you. Use  the magnetic gloves  to get them  where you want  them (a corner is
best) and then slash 'em repeatedly so they don't get a chance to fight back.

Mimics, Arm
-----------
These guys are orange and run  around with their arms outstretched. They  do the
exact opposite of  whatever Link does  (movement wise). Just  hoard them into  a
corner and slash 'em to death.

Mini-Moldorm
------------
These black, segmented, worm-like creatures slither around. They take several
hits, but can be killed with just a normal sword.

Moblin
------
These  dog-headed  humanoids are  equipped  with either  boomerangs,  spears, or
occasionally a sword. Hit them  with your sword while avoiding  their projectile
weapons.

Moblin, Pig
-----------
These pig-headed moblins are usually armed with swords or spears. Take 'em out
the same way as normal moblins.

Octorok
-------
These four-legged, land-dwelling octopi spit rocks at Link. Block the rocks
with your shield then just hit 'em till they explode.

Peahat
------
These spinning flowers are  invincible whilst they are  flying round in the  air
like little helicopters. Wait  until they have settled  on the ground, then  hit
them with your sword to kill them.

Pincer
------
These are centipedal bugs that hide in holes in the ground. If you see a pair of
eyes in a hole, jump back  immediately otherwise this beast will most  likely get
you. If you are quick, slash at them with your sword to kill them as they
emerge.

Podobos
-------
These are fireballs that leap up at you from lava. They cannot be destroyed.

Podobos, Chain
--------------
These are found in the Lava Lake in Subrosia. They rise up from the lake and
spit fireballs at you. Avoid them

Pokey
-----
These are segmented cacti creatures from the Mario games. Slash it repeatedly
to knock away its sections to kill it.

Pols Voice
----------
The  rabbit-like ghosts  may seem  cute, but  they are  as deadly  as the  other
monsters in Holodrum and Labrynna. They are virtually invincible as well.  Place
a bomb next to  them to blow them  up, or use a  Flute (or the Harp  of Ages) to
play a tune next to them to make them explode.

Raven
-----
These midnight blue birds sit on tree or fly onto the screen and swoop at you
when you get near. Either avoid them (easy), or hit them as they fly at you.

Rope
----
These are  green snakes  that charge  at Link  if he  is within  a horizontal or
vertical line  of sight  (they can't  do diagonals).  Slash at  them before they
reach you. They are easy to kill.

Spark
-----
Cousins of the Bubble, these guys follow the perimeter of the room, or an object
in it. The only way of killing them is with a boomerang (after which they will
turn into a fairy). Just avoid them otherwise.

Spider
------
These are quite often found when you are digging for rupees. Also, Facade drops
them at you when you fight her. Hit them with your sword.

Spike Beetle
------------
These spiked beetles resemble Hardhat Beetles  in all respects save for the  fact
their shell is covered  in big spikes. Use  your shield to block  them when they
charge you, then hit their soft underbelly when they curl up from the recoil.

Stalfos
-------
These guys are undead warriors who  wouldn't give up their place in  life. There
are three types. The basic ones just walk around. They are usually blue, and can
be beaten with a sword as normal. The green ones tend to leap about a lot. It is
best to corner them and slash away. The gold ones also leap about, but they
throw bones at you as well. Same tactics as the green ones should work though.

Stalfos, Shrouded
-----------------
These stalfos wear dark green robes and are armed with swords or spears. Kill
them as you would Darknights or Moblins.

Tektite
-------
These are golden-coloured, two-legged, hopping  beasts. They are fairly easy  to
kill though. Just wait for them to jump  at you then move out the way. Hit  them
as they land.

Tektite, Water
-------------
These are the four-legged, blue, water variety. They skirt around on water.
Dive underneath them to avoid them, or stay on land and snipe from the banks...

Tile, Flying
------------
These things are usually red, and lie in pretty patterns on the floor. Then  the
doors of the room lock and they start lifting off and flying at you. Two tactics
you can use are backing into a corner and sticking your shield up, or slashing
every which way but loose at them and destroy them all before they hit you.

Traps
-----
These are  bladed blocks  that whistle  across your  path, then  slowly retract.
There are four  colours: red, blue,  green and gold.  They are quicker,  getting
faster in that order. Also, certain green ones may revolve around a central
point.

Traps, Large
------------
These are a bigger  and more sinister-looking version  of the normal trap.  They
follow a set  pattern around the  room so just  stay out of  their way 'cos  you
can't kill them.

Wallmaster
----------
Also known  as a  Clutch, this  red hand  appears from  the roof  and swipes  up
whatever is in its path, taking it back to the start of the dungeon. Just  avoid
them. They are more trouble than they are worth!

Wickies
-------
Don't know what they are actually called, but they look like little candles with
feet and eyes that wander around quite placidly or just sleep on the spot. Light
their heads with Ember Seeds to send them dashing off around the room until they
explode.

Wizzrobe
--------
These are  robed and  hatted wizards  who disappear  and reappear  at will. The
green ones are the basic ones. They  are rooted to the spot, so always  appear in
the  same  place. The  red  ones teleport  around  a bit.  The  blue ones  don't
disappear but instead go ethereal and  walk around. All three types fire  blasts
of magic at you. All three can be killed with the sword.

Zola
----
These are fish-like creatures who emerge from little whirlpools in even  shallow
water and spit fireballs at Link. They can be killed with a good sword hit, or
a decent projectile attack.

Zol
---
These are large gelatinous blobs, red  or green in colour. When killed,  the red
ones split into Gels, whilst the green ones simply die. A simple sword hit  will
do. Slash at  the red ones  twice to kill  the emerging Gels  before they have a
chance to leap at you.

================================================================================

Thanks To
---------

Shdwrlm3 and Astro: For inspiration and pointing out monsters I'd missed.

CjayC:              For posting the FAQ

Nintendo/Capcom:    For making these great games (and for finally coming up with
                    some new and interesting enemies!)

+EoF+


The Legend of Zelda: A Link to the Past

100% Item Walkthrough
Author: Lando_Kashmir
Contact: landokashmir@gmail.com

Version History:

Version 1.3: 1/11/08
Changed formatting and contact info to make searching the guide easier.

Version 1.2: 7/6/07
Changed the location of the Cane of Byrna, since evidently you need the
L-3 Titan's Mitt to get it.

Version 1.1: 5/30/07
Moved the locations of several Heart Pieces and items earlier in the game.

Version 1.0: 5/09/07
First version of the guide.

Contents:
Intro......................................0001
Timeline...................................0002
Storyline..................................0003
Comments...................................0004
Walkthrough (Light World Quest)
 Before Dungeon 1..........................0101
 East Palace...............................0102
 Before Dungeon 2..........................0103
 Desert Palace.............................0104
 Before Dungeon 3..........................0105
 Tower of Hera.............................0106
 End of Light World Quest..................0107
Walkthrough (Dark World Quest)
 Before Dungeon 1..........................0201
 Dark Palace...............................0202
 Before Dungeon 2..........................0203
 Swamp Palace..............................0204
 Before Dungeon 3..........................0205
 Skull Woods...............................0206
 Thieves' Town.............................0207
 Before Dungeon 5..........................0208
 Ice Palace................................0209
 Before Dungeon 6..........................0210
 Misery Mire...............................0211
 Before Dungeon 7..........................0212
 Turtle Rock...............................0213
 Ganon's Tower.............................0214
A Link to the Past/Four Swords Extras
 Riddle Game...............................0301
 Palace of the Four Sword..................0302
Closing....................................0005

Intro [0001]
This is a condensed walkthrough that allows the reader to see, at a glance,
all the items he is able to get at any time.  It also shows the general
locations for each and every item, then specific instructions for exactly how
to get them.  Also included in this walkthrough are the specific methods for
getting through the dungeons as fast as possible.  If you're starting to read
this in the middle of your game, be sure to skim the parts of the guide that
follow the earlier parts of the game to make sure you didn't miss any items
so far.  The walkthrough follows this general outline:

a. (Items available before first dungeon)
- Get <first item> <location>
Instructions of exactly how to get the item
- Get <next item> <location>
...
1. (first dungeon)
Dungeon notes: (General things to know about the dungeon)
Step-by-step dungeon walkthrough:
To the compass
To the map
To the secret item
To the boss
b. (Items available after the first dungeon)
etc.

TIMELINE [0002]
It has not been determined exactly when A Link to the Past and the
Imprisoning Wars took place, but it is certain to have happened some time
after the events of The Wind Waker and before The Legend of Zelda.

STORYLINE [0003]
[The Legends of Hyrule]- To set the stage for this adventure of
the legendary Hero of Hyrule, it will be informative to delve into the
Triforce myth, an ancient epic about the creation of the world that is still
believed in the Land of Hyrule.  Every culture has such myths and theories
about the creation of their worlds, and it can be beneficial and entertaining
to examine them in detail, for they often affect the present day social
structure.  The legends say the mythical gods of Hyrule has as their chosen
people the Hylia.  These ancient people left scrolls that are the primary
source of the legends.

[The Creation of Hyrule]- According to the Hylian scrolls, the mythical
gods descended from a distant nebula to the world and created order and life.
The God of Power dyed the mountains red with fire and created land.  The God
of Wisdom created science and wizardry and brought order to nature.  And the
God of Courage, through justice and vigor, created life-the animals that
crawl the land and the birds that soar in the sky.  After the gods had
finished their work, they left the world, but not before creating a symbol of
their strength, a golden triangle known as the Triforce.  A small but powerful
portion of the essence of the gods was held in this mighty artifact, which was
to guide the intelligent life on the world of Hyrule.

Although it was an inanimate object, the Triforce had the power to
bestow three titles which gave the person who received them great powers:
"The Forger of Strength", "The Keeper of Knowledge", and "The Juror of
Courage".  From its hiding place in the so-called Golden Land where the gods
placed it, the Triforce beckoned people from the outside world to seek it in
the hope that someone worthy of these titles would find it.  With their magic
infused blood, the Hylian people were endowed with psychic powers and skill
in wizardry.  It was also said that their long, pointed ears enabled them to
hear special messages from the gods, so they were held in high esteem by many
people in Hyrule.  Their descendants settled in various parts of the world
and passed on their knowledge and magical lore to all people.  But in its
passing, the lore was often distorted or lost altogether.

[Gates to the Golden Land]- In Hyrule, there are many Hylian buildings
which are mentioned repeatedly in the legends.  These buildings, which now
lie in ruin, pale shadows of their former splendor, are closely tied to the
Triforce.  Some were even said to house the Triforce...

If it were only a symbol of the gods, the Triforce would be coveted by
many.  But a verse from the Book of Mudora (a collection of Hylian legends
and lore) made the Triforce even more desirable:

	In a realm beyond sight,
	The Sky shines gold, not blue.
	There, the Triforce's might
	Make mortal dreams come true.

Many aggressively searched for the wish-granting Triforce, but no one,
not even the Hylian sages, was sure of its location; the knowledge had been
lost over time.  Some said the Triforce lay under the desert, others said it
was in the cemetary in the shadow of Death Mountain, but not one ever found
it.  That yearning for the Triforce soon turned to lust for power, which in
turn led to the spilling of blood.  Soon the only motive left among those
searching for the Triforce was pure greed.

One day, quite by accident, a gate to the Golden Land of the Triforce
was opened by a gang of thieves skilled in the black arts.  This land was
like no other.  In the gathering twilight, the Triforce shone from its resting
place high above the world.  In a long running battle, the leader of the
thieves fought his way past his followers in a lust for the Golden Power.
After vanquishing his own followers, the leader stood triumphant over the
Triforce and grasped it with his blood-stained hands.  He heard a whispered
voice: "If thou has a strong desire or dream, wish for it..." And in reply,
the roaring laughter of the brigand leader echoed across time and space and
even reached the far-off land of Hyrule.  The name of this king of thieves is
Ganondorf Dragmire, but he is known by his alias, Mandrag Ganon, which means
Ganon of the Enchanted Thieves.

[The Imprisoning War]- I do not know what Ganon wished for from the
Triforce.  However, in time evil power began to flow from the Golden Land and
greedy men were drawn there to become members of Ganon's army.  Black clouds
permanently darkened the sky, and many disasters beset Hyrule.  The lord of
Hyrule sent for the Seven Wise Men and the Knights of Hyrule, and ordered
them to seal the entrance to the Golden Land.

The Triforce, being an inanimate object, cannot judge between good and
evil.  Therefore, it could not know that Ganon's wishes were evil; it merely
granted them.  Suspecting that Ganon's power was based on the Triforce's
magic, the people of Hyrule forged a sword resistant to magic which could
repulse even powers granted by the Triforce.  This mighty weapon became known
as the blade of evil's bane, or the Master Sword.  It was so powerful that
only one who was pure of heart and strong of body could wield it.  As the
Seven Wise Men searched for a valiant person to take up the Master Sword,
Ganon's evil army swarmed from the tainted Golden Land into Hyrule and
attacked the castle.  The wise men and the Knights of Hyrule combined forces
to wage war on this evil horde.

The Knights took the full brunt of the fierce attack, and although they
fought courageously many a brave soul was lost that day.  However, their
lives were not lost in vain, for they bought precious time for the Seven Wise
Men to magically seal Ganon in the Golden Land.  All of Hyrule rejoiced at the
victory that upheld peace and order over Ganon's evil and chaos.  This war,
which had claimed many lives, became known as the Imprisoning War told in
later centuries.

[The Coming of the Wizard]- Many centuries have passed since the
Imprisoning War.  The Land of Hyrule healed its wounds and the people lived
in peace for a long time.  Memories of the vicious Imprisoning War faded over
the generations...

So it is no surprise that no one was prepared for the new disasters
that have recently struck Hyrule.  Pestilence and drought, uncontrollable
even by magic, ravaged the land.  The king of Hyrule, after counsel with his
sages, ordered an investigation of the Imprisoned Dark World (as the Golden
Land had come to be known) but the wise men's seal was apparently intact.  He
offered rewards for anyone who could find the source of these troubles.  In
answer to these summons a stranger named Agahnim came and quelled the
disasters with a previously unseen form of magic.  As a reward, the king gave
him a new position as chief advisor and heir to the Seven; the masses
proclaimed him their hero.  Peace had returned to Hyrule... or had it?  Of
late, rumors have traveled their whispering path with alarming frequency.
Rumors saying Agahnim now rules the country with his magic... Rumors of
strange magical experiments in the castle tower at night... The people of
Hyrule were gripped by dread.

[Prologue]- One night, a girl's voice awakens you from your sleep.

She telepathically pleads.

You jump out of bed not knowing whether the voice was part of a dream
or reality.  Upon leaving your bed, you find your uncle, who should be fast
asleep at this time, preparing to go out, girded for battle.

"I'll be back by morning," he says as he departs.  "Don't leave the house."

You watch him leave with the family sword in hand and shield on arm.
This night is like no other... Who is Zelda?  Where had your uncle gone and
for what reason?

And so, on an ill-fated nigth, a new chapter in the legend of Hyrule's
hero begins- a new chapter in The Legend of Zelda!

YOUR QUEST AS THE LEGENDARY HERO!

The Golden Land of the Triforce has become a Dark World corrupted by
Ganon's evil wishes.  However, this is not enough for Ganon; he also wants to
make Hyrule, the Light World, his own.  To do this, he needs to break the
Seal of the Seven Wise Men.

But he cannot do this with his power alone.  He must also use the life
force of the descendants of the Seven Wise Men.  With Agahnim the wizard as
his pawn, this is about to become a reality (thus the late night experiments
in the castle tower...).

You, as the legendary Hero of Hyrule, must enter the Dark World on a
quest to save the maidens that Agahnim has sent there.  The aim of the game
is to solve the many mysteries and adventures that await you along the way
to rescuing the maidens, defeating Ganon, and returning peace to Hyrule.

COMMENTS [0004]
A Link to the Past changed the way Zelda games were played.  Unlike
the  previous two games, ALttp has a much more vast, epic feel to it.  The
lively environment and progressive story of the game makes you feel much more
like you're a part of the Zelda world.  Combat is nearly identical to the
original LoZ, but Link has a wealth of new items and weapons that give the
game a very different style.  ALttp enormously increases the amount of
upgrades Link can get; instead of just 4 or 5 collectable Heart Pieces,
there are now 24, and you only get a new Heart for every 4 you collect.
ALttp set the standard for all the 2D Zelda games to come after it.

ALttp takes place in two separate worlds: The Light World and the Dark
World.  For the most part, the only difference between the two worlds is the
color and the creatures that inhabit each.  There are also quite a few major
changes to the land and environment and certain places, however, particularly
the transformation of Hyrule Castle in the Light World to the Pyramid of
Power in the Dark World.  Link gains access to the Dark World after the third
dungeon.  When in the Dark World, using the Magic Mirror at any point
transports you to the Light World; in order to get back to the Dark World,
you must go back to where you warped in or find a different warp point back.
The Magic Mirror also can be used to teleport back to the beginning of a
dungeon at any time.

Throughout the land of Hyrule, there are many secret rooms and hidden
passages.  Fortunately, Nintendo made these secret places easier to find than
in the previous games by leaving fairly obvious clues (crumbling walls you
can bomb, rocks in a circle with a secret in the middle), but there are still
plenty of more mysterious secrets.  There are some puzzles that require you
to go back and forth between the Light and Dark Worlds, adding a dimension of
difficulty.  Be sure to explore fully the busy Kakariko Village, the
labarinthine caves of Death Mountain, the winding Zora's Domain, and the arid
Desert of Mystery.  The most interesting new item is the Magical Bottle; you
can collect up to four of them, and they can contain many things such as
Fairies, bugs, Potions, and so on.  There are four levels of upgrade that your
sword can obtain, and it gains a new look and more power with each one.

Unlike most future Zelda games, ALttP is very dungeon-focused.  Besides
the Heart Pieces, there aren't very many collectable items, but there are
twelve full dungeons (the most in any Zelda game).  As such, you will probably
spend more time collecting dungeon maps and compasses than anything else.
The dungeons and their respective bosses are not as difficult or tedious as
in previous games, but they are diverse, interesting, and original.   No
dungeon should take more than two or three tries to get through.  Remember:
This guide does not tell you where EVERY chest is located, only the ones where
important items are located.  Feel free to explore a little bit beyond what
is presented.

In 2002, the GBA version of ALttP was made, and with it came a
multiplayer Four Swords game.  With this game, up to four players can link
together and cooperate with each other through four stages.  They can make
their way to Vaati's Palace and destroy the evil Vaati, who makes his debut
appearance here.  By collecting many rupees and working together, you can
unlock new secrets in the GBA version of ALttP.  These secrets include a
brand new dungeon unlocked after the defeat of both Ganon in ALttP and Vaati
in FS, and a riddle quest after collecting 10 Medals of Courage through Four
Sword's stages.

===============================================================================
==============================Light World Quest================================
===============================================================================

Before Dungeon 1 [0101]
New Items:
Lamp
L-1 Sword/Shield
L-1 Boomerang
1 Heart Container
Bombs
Ice Rod
2 Magic Bottles (#1-#2)
Magic Mushroom
Bug-Catching Net
Magic Powder
6 Heart Pieces (#1-#6)

- Get Lamp (Link's House)
The Lamp is in the treasure chest in the house Link starts in.
- Get L-1 Sword (Hyrule Castle)
- Get L-1 Shield (Hyrule Castle)
Go outside Link's house, then northwest to the entrance of the castle.  Cross
the bridge north, then follow the outside area east, then north.  Lift up the
bush on the pavement to find the entrance to the castle.  Inside to the left,
your uncle gives you the first sword and shield.
- Get L-1 Boomerang (Hyrule Castle)
Follow the path left through the doorway, then south through the one after
that to the outside.  Enter the main castle entrance to the west.  Inside, go
through the southwest doorway, north along the hallway, then east.  Go down
the stairs to the B1 floor to get the map and a key from the enemy.  Go
through the locked door to the south.  Follow the winding, linear path to the
next room.  Go left past the staircases and north o the next room.  Go right
to get a key and the Boomerang.
- Defeat Mace Knight (Hyrule Castle)
Go back left, then north through the locked door, down to the B3 floor.
Defeat the Mace Knight to the right by attacking it with spin attacks to get
the Big Key.
- Get Heart Container (Hyrule Castle)
Rescue Zelda to the north, then go back to the main castle entrance.  Go
through the north door, then push the shelf aside with Zelda's help.  Go to
the northeast down to the 1st floor, then down the stairs after that.  Go
north, then right and get the key from the chest.  Go north through the locked
door, left to the next room, and north to the room after that.  Get
the key from one of the enemies and go north through the locked door.  Go
north, push the block aside and go up the stairs, and south through the
doorway.  Pull the right-hand switch, then go south to the Sanctuary.  Get
the full Heart Container from the chest.
- Get Bombs (Southern Swamp)
Go south from Link's house to get to the swamp.  Enter the little building
in the middle of the swamp.  Inside, push the blocks aside and get the
Bombs.
- Get Heart Piece #1 (Southern Swamp)
Go up from the bombs past the blocks and pull the right-hand switch to start
the water flow.  Go back outside and get the Heart Piece from the pond.
- Get Ice Rod (Lake Hylia)
Go to the southeast corner of the Southern Swamp, then east to reach Lake
Hylia.  Go east to the southeast corner of the lake, then north until you
reach a cave entrance.  Bomb the cracked wall to the left of the entrance
and go inside.  Go north and get the Ice Rod from the chest.
- Get Heart Piece #2 (Lost Woods)
Go west from the Sanctuary to the area above Kakariko Village.  Go into the
Lost Woods entrance directly north of the Fortune Teller's house.  Go north
until you reach a patch of nine bushes.  Cut through them to find a secret
hole; fall through it to get the second Heart Piece.
- Get Magic Mushroom (Lost Woods)
Go west from the hideout in the woods through the left hollow tree trunk,
then pick up this Magic Mushroom on the ground to the left.
- Get Heart Piece #3 (Kakariko Village)
In the north part of the village is a house with a green-thatched roof.  Go
inside it and into the basement.  Bomb the wall to the right of the staircase,
go in and get the Heart Piece from the chest.
- Get Heart Piece #4 (Kakariko Village)
Drop in the well in the northwest corner of the village by falling from the
ridge above.  Bomb the north wall, then get the Heart Piece inside from the
chest.
- Purchase Magic Bottle #1 (100 rupees) (Kakariko Village)
The man sitting next to the four pots in town is selling this gift.
- Get Magic Bottle #2 (Kakariko Village)
There is a back entrance to the house in the southeast corner of town.  Enter
it and get the Magic Bottle from the chest.
- Get Bug-Catching Net (Kakariko Village)Go into the house just north of the
house with the back entrance.  The sick
boy inside gives you the Bug-Catching Net.
- Get Heart Piece #5 (South of Kakariko Village)
Go south from Kakariko Village and enter the house in the southwest corner of
the next screen.  Bomb the left wall and go out through the other side.  Talk
to the lady, then get to the end of the tiny maze within 15 seconds to get
the Heart Piece.
- Get Heart Piece #6 (Desert of Mystery)
Go west from the Southern Swamp to get to the Desert of Mystery.  In the main
desert area, go up to the northeast corner and enter the cave there.  Inside
the cave, bomb the wall south of the wizard Aginah, then go through and get
the Heart Piece from the chest.
- Get Magic Powder (Witch's Hut)
Go east from Link's House, and across the bridge that leads north.  Go north
across the brown field with rock-throwing enemies.  Pass the bridge to the
left, and continue north and east to get to the Witch's hut.  Give the Magic
Mushroom to her, then stop by some time later inside the hut to get the Magic
Powder.

1. East Palace [0102]
Get Bow and Arrows
Defeat Armos Knights
Get Pendant of Courage and Heart
Dungeon notes: Enter the Eastern Palace area, the blocked-in mountainous area
on the east side of the map, from the south.  Go north, under the archways,
then into Sahasrahla's hut in the small pit.  Talk the man, then enter the
East Palace, which is east of the hut.  This is the first true dungeon of the
game, complete with giant rolling balls, skeletons, and armored enemies.  The
puzzles aren't too difficult yet, but remember to look for the map and compass
always before anything else.  Occasionally, you can spot boxes on the wall
with the Triforce symbol on them- use these to get hints from Sahasrahla.  The
Bow and Arrow is the main item of this dungeon, and it's necessary to defeat
the one-eyed armored enemies.  The Armos Knights are the boss of the dungeon:
They can't hurt you besides running into you, so keep your distance and fire
away with arrows.  When there's only one left, dodge its jump-pound attack and
use the spin attack to destroy it.
To the map:
- Lift up the pot south of the middle door, and go through to the north.
- Step on the switch and go north, then north past the rolling balls.
- Go east and step on the switch, then go through the right door.
- Go through the northeast door.
- Step on the switch under the middle pot and go south.
- Get the map from the chest.
To the compass:
- Go back west through two doors.
- Go west and step on the switch, then go through the left door.
- Go west, kill the enemies and go north.
- Get the compass from the chest.
To the secret item:
- Go down the stairs and go east three times.
- Go south up the staircase to the next room.
- Step on the switch and go east.
- Get the key from under a pot, then go west twice through a locked door.
- Go left, kill the enemies, step on the switch and get the Big Key.
- Go north past the blocks, then east.
- Get the Bow and Arrows from the big chest.
To the boss:
- Go north through the locked door.
- Go northeast to the rupee room, then back south.
- Get the key from the enemies, then northwest through the locked door.
- Step on the switch and go west.
- Step on the south switch and go west.
- Step on the northwest switch and go west.
- Go north twice, killing the enemies to get to the boss.

Before Dungeon 2 [0103]
New Items:
Pegasus Shoes
1 Heart Piece (#7)
Book of Mudora

- Get Pegasus Shoes (Sahasrahla's Hut)
Go back to Sahasrahla's hut after beating the East Palace to get this item.
- Get Heart Piece #7 (West of Sanctuary)
Go left one screen from the Sanctuary, go north onto the plateau, then back
east.  Ram the stone rock formation with the Pegasus Boots to reveal a tunnel
that has the Heart Piece inside.
- Get Book of Mudora (South of Kakariko Village)
Go south one screen from Kakariko Village and into the library.  Ram into one
of the bookshelves with the book on top to make it fall off.  Pick up the Book
of Mudora.

2. Desert Palace [0104]
Get Heart Piece #8 (Desert of Mystery)
Get L-2 Power Glove
Defeat Lanmolas
Get Pendant of Wisdom and Heart
Dungeon notes: The entrance to the second dungeon is in the main desert area of
the Desert of Mystery.  Go northwest to the stone table in the ground and use
the Book of Mudora to open up the entrance.  The second dungeon is basically
one gigantic room spread across over several screens, with the secondary rooms
branching off of it in all directions.  At one point you'll even go outside
the dungeon to pick up a Heart Piece.  The Laser Statues are the most annoying
new enemies; hide behind blocks so they don't hit you for massive damage.  Use
spin attacks to rid yourself of the Sand Flowers that pop up from the
quicksand.  The Pegasus Boots are useful for rushing across long hallways
without getting hurt.  There are three Lanmolas that function as the boss for
this dungeon: Use the spin attack to hit them when they pop out from the sand,
and avoid the sand chunks that fly everywhere.
To the map:
- Go north, west from the Laser Statue, then north to the next screen.
- Go left, south all the way, then through the southwest door.
- Exit the dungeon proper to the south.
- Go south and get the Heart Piece from the plateau, then re-enter the dungeon.
- Go right, north all the way, then through the north door.
- Ram one of the candlesticks with the Pegasus Boots to knock the key off and
  grab it.
- Go back south, east one screen, then through the north door.
- Step on the switch under the middle pot and get the map from the chest.
To the compass:
- Go back south, east one screen, then south one screen.
- Go through the locked door to the right.
- Get the compass from the chest.
To the secret item:
- Kill the enemies and go north, then get the Big Key from the chest.
- Go back south, then west.
- Go north, west all the way, then west through the door.
- Step on the switch under the northwest pot and go north.
- Get the L-2 Power Glove from the big chest.
To the boss:
- Go back south, east, south through the bottom-left door, then south to the
  outside.
- Pick up the rocks to the north and re-enter the dungeon through the cave.
- Push the block and go north.
- Get the key from under a pot, then go north through the locked door.
- Go south, kill the enemies, and go east.
- Get the key from under a pot, then go north through the locked door.
- Get the key under the northeast pot and go north through the locked door.
- Light the four torces, then go north to get to the boss.

Before Dungeon 3 [0105]
New Items:
Flippers
L-2 Magic Boomerang
L-2 Red Shield
1 Magic Bottle (#3)
50 Bombs Upgrade
70 Arrows Upgrade
Magic Mirror
3 Heart Pieces (#9-#11)

- Purchase Flippers (500 rupees) (Zora's Domain)
From the Witch's hut, go east and pick up the big stone, and continue
northeast.  Go south and ram through the rock formations with the Pegasus
Boots, then go east to the north plateau and head north.  Hop off the
plateau north and continue north down the river shallows.  Go north at the
fork.  Follow the southernmost path east and follow it around to meet Zora.
He'll sell you the Flippers for 500 rupees.
- Get Heart Piece #9 (Zora's Domain)
Go south from the Flippers and jump down the waterfall.  Go south a little
bit, then west to the high plateau to find the Heart Piece.
- Get L-2 Magic Boomerang (Zora's Domain)
Go south from the Heart Piece, jump down a waterfall, then go southwest.  At
the next screen, swim to the west and go through the waterfall to come to
the Waterfall of Wishing.  Throw in the Boomerang to get the L-2 Magic
Boomerang in return.
- Get L-2 Red Shield (Zora's Domain)
Go outside, back in the Waterfall of Wishing, and throw in the L-1 Shield to
get the L-2 Red Shield in return.
- Get Magic Bottle #3 (South of Zora's Domain)
Go south and around out of Zora's Domain, back near the Witch's hut.  Go west
and south back north of the stone bridge, then go all the way east, then all
the way south.  Jump into the river.  Swim back north and then west, under
the stone bridge.  Talk to the sleeping man to get the Magic Bottle.
- Get 50 Bombs Upgrade (700 rupees) (Lake Hylia)
- Get 70 Arrows Upgrade (700 rupees) (Lake Hylia)
In the Light World, swim to the middle area of Lake Hylia, and climb up the
ladder to enter a cave.  In the pond here, you can throw in rupees.  After
you throw in 100 rupees, a fairy comes and increases your bomb or arrow
capacity by 5 (10 the last time).  Do this 7 times for both the arrows and
the bombs to get the maximum upgrades for each item.
- Get Magic Mirror (Death Mountain)
From the Sanctuary, go west one screen, then north.  Go up on the plateau
andpick up the big stone in front of the cave entrance to Death Mountain.
Inside, go north, east at the fork, and talk to the old man.  Go east to the
next room, then follow the path east to the right side of the room.  Go south
to the outdoors.  Go east to another entrance into the mountain, and the old
man will give you the Magic Mirror.
- Get Heart Piece #10 (Death Mountain)
Go east past the entrance and up the ladder.  Climb up the mountain face east,
north, then west, then climb up the next ladder next to a cave entrance.  Go
east and drop down the second gap, hugging the right side.  Go into the cave
sticking out of the rock wall.  Go north up the staircase and get the Heart
Piece on the next floor.
- Get Heart Piece #11 (Death Mountain)
Return outside, then back up the ladder next to the cave entrance on the west
side of the mountain.  Go all the way east, then step on the blue tile to be
transported to the Dark World.  Stand on the small diamond-shaped land imprint
west of the circle of flowers and use the Magic Mirror.  Get the Heart Piece
on the plateau.

3. Tower of Hera [0106]
Get Moon Pearl
Defeat Moldorm
Get Pendant of Power and Heart
Dungeon notes: To reach the third dungeon from the last Heart Piece, jump off
the plateau to the north and go east to the entrance.  This dungeon operates
by crystals that raise and lower platforms that either block Link or allow
him to pass by.  If a single red crystal is hit, all the crystals in the
dungeon turn blue and the blue platforms lower, and visa-versa when a blue
crystal is hit.  After the first couple of floors, the dungeon is a fairly
straightforward climb to the top of the tower.  In this tower, you get the
all-important Moon Pearl!  With this item, you can access the Dark World
while retaining your original Link form.  When you reach the top, you face
Moldorm, the giant centipede-like creature.  Spin attack his tail to damage
him, and stay in the center of the room to avoid being knocked off the
ledge.  If you fall off, you will have to climb back up and restart the
battle.
To the map:
- Hit the red crystal and go down the stairs to the west.
- Hit the blue crystal and get the key.
- Hit the crystal again and go back up to the 2nd floor.
- Hit the southwest crystal, go north and get the map from the chest.
To the compass:
- Go northwest through the locked door down to the 1st floor.
- Hit the red crystal, avoid the floor tiles, and go east.
- Hit the blue crystal and go south.
- Light the four torches to get the Big Key.
- From the dungeon entrance, go up the stairs to the east to the 3rd floor.
- Kill the enemies, hit the red crystal and go west.
- Go north through the Big Key door, then east up the stairs.
- Go southwest and get the compass from the chest.
To the secret item:
- Go northwest up the stairs.
- Step on the star switch, then fall through the hole in the middle of the
  room from the north.
- Get the Moon Pearl from the big chest.
To the boss:
- Go back northwest up the stairs.
- Go up the next stairs to the east to get to the boss.

End of Light World Quest [0107]
New Items:
L-2 Master Sword
Ether Medallion

- Get L-2 Master Sword (Lost Woods)
Enter the Lost Woods by the entrance north of the Fortune Teller.  Go north,
past the hideout, and west past the two tree trunks.  Follow the path
northwest through two tree trunks, then north through a third one to reach a
clearing.  Get the Master Sword to the north.
- Get Ether Medallion (Death Mountain)
Go directly west from the Tower of Hera- the third dungeon- and cross the
bridge.  Use the Book of Mudora in front of the stone tablet to get the
Ether Medallion.
- Defeat Agahnim (Hyrule Castle)
Go back to Hyrule Castle and go through the main entrance.  Go east or west
and exit the castle south by a door on the top level to get to the outside
walls.  Destroy the barrier in front of the center door with the Master
Sword and enter.  Go north, defeat the enemies, and go east.  Defeat the
enemies, get the key from the chest, and go north through the locked door,
up the stairs.  Go west, and get the key from the chest in the mini-maze.
Go southeast through the locked door, and northeast up the stairs.  Go west,
push the block to open the door, and go northeast.  Get the key from the
enemies, and go north through the locked door up the stairs.  Go west, then
south by defeating the enemies.  Get the key from the enemies, go east
through the locked door, then northeast up the stairs.  Go west, then north
up the stairs.  Go north to get to Agahnim.  When he leaves, cut the middle
curtain to the north and go through to fight him.  Defeat Agahnim by bouncing
his energy balls back at him with the sword, and avoiding his lightning
attacks.  Once he is finished, he draws Link into the Dark World and the
next phase of the quest begins.

==============================================================================
=============================Dark World Quest=================================
==============================================================================

Before Dungeon 1 [0201]
New Items:
Quake Medallion
3 Heart Pieces (#12-#14)

- Get Heart Piece #12 (Pyramid of Power)
From the top of the pyramid, go down two levels, jump off the right gap in
the ledge, and east and around to get the Heart Piece.
- Get Heart Piece #13 (Lumberjack Tunnel)
Use the Magic Mirror south of the pyramid to go back to the Light World.  Now
go west from the Sanctuary one screen, then north until you reach the
Lumberjack's house, west of the Death Mountain entrance.  Ram into the
strange-colored tree near their house, then fall into it.  Go east and get the
Heart Piece on the ledge.
- Get Quake Medallion (Zora's Domain)
Warp back to the Dark World.  From the Pyramid of Power, go east.  Go north all
the way to where the Witch's hut is in the Light World.  Go northeast from the
house there, past the big stone.  Go east, south, east past the stone
formations onto the higher plateau, then north.  There is a circle of rocks in
the river to the north.  Throw something into it, and the monster throws back
out the Quake Medallion.
- Get Heart Piece #14 (Lake Hylia)
Go all the way back south past where the Witch's hut is in the Light World,
then continue south until you see a bridge with a bunch of stakes.  To the
right of this bridge is a dock: Get into the water, then swim all the way to
the east, then south into the Dark World's Lake Hylia.  Stand in the middle of
the shallow circle to the southwest, then use the Magic Mirror to appear on
top of a plateau in the Light World.  Get the Heart Piece here. Warp back to
the Dark World, then get out of Lake Hylia by swimming right, up the ladder,
and west.

1. Dark Palace [0202]
Get Magic Hammer
Defeat Helmasaur King
Get Crystal #1 and Heart
Dungeon notes: From the last Heart Piece, go west until you see an opening to
the north, and enter.  This is the location of the first palace area, which
is a hedge maze in the Dark World.  From the entrance from the south, go all
the way east until you see a big arrow etched in the ground.  Go north
through the hedges, west past the building, then west through the thin hedge
column to the far left wall.  Go north and take the next shortcut east across
the bush column.  Enter the very large hedge from the north.  When you exit
out to the east, a monkey called Kiki will be following you.  Go east to the
dungeon entrance and pay him 100 rupees to open it up for you.  In the Dark
World, the dungeons are longer, more confusing, and much less straightforward
than before.  The enemies are also more difficult to defeat, and the traps
are well layed-out.  The turtle-like enemies inside can only be defeated with
the Magic Hammer, the secret item of the dungeon.  The Hammer is also used to
punch in stakes in the ground that are blocking Link's path.  You will face
Mimic enemies for the first time- the green ones are easy to defeat, but the
red ones are tricky.  Align yourself up to one with a stone or pot in between
you and the red Mimic, then shoot arrows at it to kill it.  The boss of this
dungeon is the mighty Helmasaur King- use the Hammer to bash the plates on
his face while avoiding his fireballs and tail swipes.  Once his plate is
broken, he can be damaged with the sword, arrows, and the Hammer.
To the map:
- Press the right switch and go through the northeast door.
- Go down the stairs to the B1 floor, then step on the teleport.
- Bomb the south wall and go through.
- Go west, bomb the north wall and go through.
- Kill the enemies and go north, then north up to the 1st floor.
- Get the map from the chest.
To the compass:
- Bomb the west wall and go through, then get the key from the chest.
- From the dungeon entrance, press the left switch and go through the
  northwest door.
- Go down the stairs to the B1 floor.
- Step on the switch under the pot, and get the key from the chest.
- From the dungeon entrance, go north twice, through the locked door.
- Go right at the fork, north past the blocks and through the door.
- Get the key from the chest, jump off the platform north, west, then north
  through the locked door.
- Go across the crumbling bridge, then go east.
- Get the compass from the chest.
To the secret item:
- Go north down the stairs, and get the key from the chest.
- Go back north up the stairs, then south through the locked door.
- Go south to the big room, go west, jump south to the central platform, go
  through the block to the west and go south.
- On the right-hand platform, fall off the right side to the room below.
- Step on the switch under the pot and get the key from the chest.
- Step on the teleport, and go back to the two-platform room.
- On the left-hand platform, bomb the floor and fall through it.
- Go through the locked door on the top plateau to the north, up the stairs.
- Get the Big Key from the chest.
- Go back to the two-platform room, then go northeast to the big room, north
  across the pit, west and north to the crumbling bridge room.
- Go across the crumbling bridge, then go west through the locked door.
- Get the key from the chest in the southeast, then bomb the southeast wall
  and go through.
- Get the Magic Hammer from the big chest.
To the boss:
- Go east two rooms, then south.
- Go south to the big room, go west, jump south to the central platform, hit
  the red crystal with the Boomerang, then go through the door to the east.
- Push the northeast statue onto the switch under the northeast pot and go
  north.
- Kill the enemies and go north.
- Hit the blue crystal and go east, then shoot an arrow at the statue and go
  down the stairs.
- Pound the moles with the Hammer, hit the crystal, then go west through the
  locked door.
- Go south, kill the enemies, then go east.
- Push the block, then step onto the teleport.
- Go north to get to the boss.

Before Dungeon 2 [0203]
New Items:
Shovel
Flute
1/2 Magic Meter
Magic Cape
Bombos Medallion
4 Heart Pieces (#15-#18)

- Get Heart Piece #15 (Desert of Mystery)
Go south out of the palace area, south across the bridge by pounding the
stakes with the Hammer, then west towards the Bomb Shop.  Follow the path
west and southwest, outside the northern perimeter of the Desert of Mystery
entrance.  Go west until you reach a circle of flowers in a corner.  Use the
Magic Mirror here, then enter the cave and get the Heart Piece.
- Get Shovel (East of Kakariko Village)
Warp back to the Dark World, then go slightly northeast.  Cut through the
bushes and go north to reach a clearing in the middle of some trees.  Talk to
the creature sitting on the stump here to get the Shovel.
- Get Flute (East of Kakariko Village)
Warp to the Light World with the Magic Mirror near the stump.  Use the shovel
to dig along the northwest part of the clearing to get the Flute.  Play it for
the creature in the Dark World.
- Get Heart Piece #16 (South of Kakariko Village)
In the Dark World, get out of the clearing and go west a couple of screens to
where the Fighting Brother's house is in the Light World.  Talk to the
creature there to play a digging game.  Dig in the right spot in his yard to
find a Heart Piece.
- Get Bird (Kakariko Village)
Go east to the previous screen and warp to the Light World.  Go north to
Kakariko Village, then play the Flute in front of the weathercock.  The bird
will pop out, and you can now use the Flute to summon it and warp around the
Light World.
- Get 1/2 Magic Meter (Blacksmith's Tunnel)
In the Light World, go southeast out of Kakariko Village.  Bash in the stake
above the well with the Hammer, then jump in the well.  Go north, and use the
Magic Powder on the red saucer.  A bat pops out and gives you the magic
upgrade.
- Get Heart Piece #17 (Village of Outcasts)
In the Light World of Kakariko Village, leave the village to the northwest
and enter the Lost Woods.  Go east, then south right back out of the forest.
Hammer the stake to the south and lift up the rock to reveal a warp to the
Dark World.  Use it, then go back north, west, and south out of the forest
to enter the Village of Outcasts.  Enter the house on the west side of the
village to play the Treasure Chest Game.  One of the chests contains a
Heart Piece.
- Get Magic Cape (Graveyard)
Go north from the Village of Outcasts, then east until you reach the
graveyard.  Go to the very northeast corner of the graveyard, where the rock
formation is.  Stand just south of it and warp to the Light World.  Ram the
headstone to move it aside, then get the Magic Cape inside.
- Get Heart Piece #18 (Graveyard)
Warp back to the Dark World, go northwest from the rock formation, and
climb up the ladder to the plateau.  Warp to the Light World and enter the
cave.  Bomb the north wall and go through to get the Heart Piece.
- Get Bombos Medallion (Desert of Mystery)
In the Dark World, go south of the Bomb Shop to where the Southern Swamp is in
the Light World.  Go all the way southwest to where the entrance to the Desert
of Mystery would be.  There is a fence of stakes lining the west wall; stand
inside them and warp to the Light World.  Go west and use the Book of Mudora
in front of the stone tablet to get the Bombos Medallion.

2. Swamp Palace [0204]
Get Hookshot
Defeat Arrghus
Get Crystal #2 and Heart
Dungeon notes: The second Dark World dungeon is accessible in the stone
building in the middle of where the Southern Swamp is in the Light World, but
the passage inside is blocked.  To open it, warp to the Light World and enter
the stone building there, then go north and pull the right-hand switch to get
the water to flow.  Now warp back to the Dark World- the water will be
flowing, and the way will be open.  The Swamp Palace is really a trip through
the sewers of Hyrule- most of the puzzles involve pushing levers to open water
flow in and out of rooms.  Watch out for enemies that continually spawn in
through watergates.  The Hookshot is a great item used to propel Link across
long gaps by catching onto an object on an opposite platform.  It can also
damage most of the enemies you come across here, but the sword is a better
weapon.  The boss, Arrghus, is a simple foe- just hookshot his eyeballs off
one by one and slice them to pieces, then chop up what's left of him.
To the map:
- Go northwest, kill the enemies to get a key, then go through the locked
  door, down the stairs.
- Bomb the northwest wall and go through.
- Get the map from the chest.
To the compass:
- Go back to the previous room, go south and get the key under the skull.
- Go southwest through the locked door, down the stairs and north.
- Get the key under the skull and go back south.
- Go through the locked door to the north.
- Hammer the moles, then push the lever to start the water flow.
- Go back south, then go through the west door.
- Go west and through the south door, then south again.
- Go west and north, push the block and get the compass from the chest.
To the secret item:
- Go back north, then through the southwest door.
- Go down the stairs and north, and get the key under the skull.
- Go back south and east to the big room.
- Go through the locked door to the northwest.
- Hit the red crystal, push the water lever, and hit the crystal again.
- Go back east, then through the southwest door.
- Swim to the west and go through the west door.
- Go down the stairs, west past the blocks, then up to the 1st floor.
- Go north, push the block, and fall through the right-hand hole.
- Go east and get the Big Key from the chest.
- Go back to the big room, and get the Hookshot from the big chest.
To the boss:
- Hookshot to the right side of the room and get the key under the skull.
- Hookshot to the north plateau and through the locked door to the north.
- Go west and push the statue onto the switch under the pot, then go through
  through the middle-north door in the room.
- Go down to the B2 floor, and push the water lever.
- Go down the stairs and west, then north.
- Go through the second waterfall from the right, then north up to the B1
  floor.
- Go south and get the key under the far east skull.
- Swim west and go through the locked door, then north to get to the boss.

Before Dungeon 3 [0205]
New Items:
1 Heart Piece (#19)

- Get Heart Piece #19 (Death Mountain)
In the Dark World, go east from the Pyramid, then north until you see a
broken bridge to your left.  Use the Hookshot to cross the gap and get back
to the graveyard.  Go west from the graveyard two screens, then north to
where the Death Mountain entrance is in the Light World.  Lift up the rock
and enter the cave.  Go north, up to the 2nd floor, then hookshot across the
gap.  Use the Magic Cape to get past the blue object, and get the Heart Piece
outside on the ledge.

3. Skull Woods [0206]
Get Fire Rod
Defeat Mothula
Get Crystal #3 and Heart
Dungeon notes: Getting to the third dungeon is easy from the Dark World:
Leave the Village of Outcasts by the northwest exit, go east past the line
of bushes, then north to enter the Skeleton Woods.  South of this woods
entrance is a warp in the Light World that leads to the Dark World, which is
useful for warping between worlds. Go east, north at the first fork and fall
into the hole to reach the first area of the third dungeon- there are multiple
entrances scattered throughout the Dark World forest.  Skull Woods is a very
long and confusing dungeon, with its entrances strewn about, and its interior
rooms are randomly connected with each other.  Remember which openings lead
where so that you don't get too lost.  Also, you'll need to watch your step-
avoid getting knocked into the many spikes and pits by the enemies as you
make your way through.  The Fire Rod is basically a long-range torch, with
some nice attacking possibilities.  The key to defeating the boss, Mothula,
is handling the moving floor while avoiding the flying spikes; the boss itself
doesn't have too much of an attack.  Attack it with the Fire Rod until it is
defeated.
To the compass:
- Go southeast to the next room, and get the compass from the chest.
To the map:
- Go east and get the key from the chest.
- Go northeast through the locked door.
- Step on the star switch and get the map from the chest.
To the secret item:
- Go west, then south to exit the dungeon proper.
- Go northwest, through the bone arches, and into another entrance.
- Go west twice, then get the key under the northwest skull.
- Go back east twice, then pull the right-hand statue onto the switch under
  the center skull.
- Go north and get the Big Key from the chest.
- Go south twice to exit the dungeon proper.
- Go back east through the bone arches, then south into the main entrance.
- Go east, hookshot north across the pit, bomb the west wall and go through.
- Pull the lever to demolish the wall, then get the Fire Rod from the big
  chest to the south.
To the boss:
- Exit the dungeon proper from the main entrance.
- Go back west through the bone arches, then into the next entrance.
- Go west twice and south to exit the dungeon proper again.
- Go through the northwest arch and use the Fire Rod on the snake-like
  object blocking the final entrance, then enter.
- Go down the stairs, zigzag north under the bridge, then go through the
  northeast door.
- Go through the southwest door and get the key from the chest.
- Go back east, through the northwest door, south under the bridge, then go
  north through the locked door.
- Go around the room hitting the star switches, and east through the door.
- Use the Fire Rod to light the four torches, then go northwest.
- Cut the vines on the middle of the north wall and go through.
- Go east through the locked door, and drop down the pit to get to the boss.

4. Thieves' Town [0207]
Get L-3 Titan's Mitt
Defeat Blind the Thief
Get Crystal #4 and Heart
Dungeon notes: Go straight to the fourth dungeon after Skull Woods: In the
Village of Outcasts, approach the gargoyle statue in the center of the
village, and just pull on the trident to reveal the entrance.  This dungeon is
somewhat simpler fare than the previous couple- it consists of four very large
rooms, then a series of somewhat linear passages sorted around it.  It also
doesn't have quite as many difficult traps as what you've faced before.  The
secret item here, the Titan's Mitt, is very important; it allows you to pick
up the heaviest of the rocks blocking your path, so all the dark-colored
stones can now be destroyed.  This will grant access to many new sections</pre><pre id="faqspan-2">
around Hyrule.  Getting to the boss isn't as easy as finding the boss door
this time; first you must rescue a maiden who suspiciously hates bright light.
You must also make sure that light is pouring into the boss room from above.
Finally, you have to bring that woman into the boss room, and she'll morph
into Blind the Thief.  Just hit it with spin attacks until it dies, avoiding
the fireball orbs.
To the map:
- Go down the stairs left of the entrance, and get the map from the chest in
  the northwest corner of the room.
To the compass:
- Take the northeast corridor to the next room, then go east to the next room.
- Go south to the next room.
- Go south up the stairs and get the compass from the chest.
To the secret item:
- Jump down and take the southwest corridor to the next room.
- Get the Big Key from the chest.
- Go back east, then north, then go northeast through the big key door.
- Go north and get the key under the skull, then go southwest through the
  locked door.
- Go west twice, then north.
- Get the key under the skull, hit the red crystal, and go north through the
  locked door up to the 1st floor.
- Step on the switch under the southeast skull and go east three times.
- Throw a bomb at the cracked floor to let light in below.
- Go back west three times and down to the B1 floor, then go south.
- Go through the northeast door, then go east.
- Go north down to the B2 floor, kill the enemies and go west.
- Go south across the bridge and go east twice.
- Go north to rescue the woman, and get the key from the chest.
- Go west twice, and west through the locked door.
- Pound the moles and get the Titan's Mitt from the big chest.
To the boss:
- Go back east, north across the bridge, east, and up to the B1 floor.
- Step on the switch under the skull and go east, then north.
- Step into the light to get to the boss.

Before Dungeon 5 [0208]
New Items:
L-3 Tempered Sword
Cane of Byrna
1 Magic Bottle (#4)
1 Heart Piece (#20)

- Get L-3 Tempered Sword (Blacksmith's House)
Leave the Village of Outcasts to the south.  In the screen below, free the
frog trapped by the dark stones to the west.  Talk to him, then warp to the
Light World.  Go back north to Kakariko Village, then through the southeast
exit.  Enter the Blacksmith's house and the lost blacksmith will return.  Talk
to them afterwards, and they'll temper your sword.  Come back later and it
will be finished.
- Get Cane of Byrna (Death Mountain)
Get to the top of Death Moutain in the Light World, and use the warp east of
Spectacle Rock to get to the Dark World.  Go directly south from the warp and
jump off the ledge, then enter the cave on the rock face.  Pound the moles
with the Hammer, then use the Magic Cape to get past the spikes, lift up the
stone with the Titan's Mitt, and get the Cane of Byrna in the chest at the
end.
- Get Heart Piece #20 (Blacksmith's Tunnel)
Go to the Dark World equivalent of the area of the Blacksmith's house.  Get
rid of the big dark rock, then pound all the stakes with the Hammer.  Enter
the tunnel that opens up to get the Heart Piece.
- Get Magic Bottle #4 (Desert of Mystery)
Where the Blacksmith's house is in the Light World, take the treasure chest,
and it follows you around.  Warp to the Light World, then go to the Desert of
Mystery entrance, the screen just west of the Southern Swamp.  Talk to the man
next to the sign and he'll open the chest for you, which contains a Magic
Bottle.

5. Ice Palace [0209]
Get Blue Mail
Defeat Kholdstare
Get Crystal #5 and Heart
Dungeon notes: To get to the fifth dungeon on the Dark World quest, get to
Lake Hylia in the Light World.  Climb up onto the island in the middle of the
lake where the Happiness Pond is located, lift the dark rock, use the warp to
get to the Dark World, and you're at the dungeon entrance.  The Ice Palace
consists of many floors, but each floor is small (it's a basic tower).  The
ice-dwelling enemies here can't be efficiently beaten by the traditional
means; the Fire Rod is excellent against the Ice Gargoyles, and the Bombos
Medallion quickly demolishes rooms packed with Penguin-type monsters.  You
will have to get the hang of slippery floors- there are often death pits
that accompany them.  You don't get any new usable item in this dungeon, but
you do obtain the Blue Mail, a wonderful upgrade from Link's old clothes.
With the Blue Mail, damage taken from enemies is halved.  Among the dungeon
enemies you will encounter the Stalfos, walking skeletons.  To kill them,
first hit them with the sword, then bomb them.  When you get to Kholdstare at
the bottom of the tower, first unfreeze the eyeball with the Fire Rod, then
just hack away at the eyeballs floating around until they are destroyed.
To the compass:
- Kill the enemy and go west.
- Get the key from the enemies and go north through the locked door.
- On the B1 floor, push the switch to the southwest, then go east.
- Push the block and go south.
- Kill the enemies and get the compass from the chest.
To the map:
- Push the block and the switch, then go east.
- Kill the enemies and push the switch, go back west, then go north.
- Hit the crystal once, place a bomb on it and go to the north side of the
  room, then bomb the floor and fall through.
- Kill the enemies and go south.
- Get the key from the enemy and go through the locked door to the southwest.
- Hit the switch under the southwest pot and go east, then down to the B3
  floor.
- Kill the enemies and go north.
- Go north past the Door Trap, then fall through the floor to the north.
- Go east, hookshot across the gap, and go south.
- Go northwest up the stairs to the B3 floor.
- Push the switch under the skull and hookshot to get the key in the chest,
  use the Magic Cape to get back across, and go northeast to the B2 floor.
- Get the key under the large block, push the switch under the skull, and get
  the map from the chest.
To the secret item:
- Pull the statue's tongue and go east, then up to the B1 floor.
- Get the Big Key from the chest.
- Go past the blocks to the west, then back west, north, through the cracked
  floor, south, southwest, east, down the stairs, and north.
- Go west past the Door Trap, then down to the B4 floor.
- Bomb the left-hand floor and fall through.
- Get the Blue Mail from the big chest.To the boss:
- Go east through the blocks, then north through the big key door.
- Go north through the locked door, down to the B6 floor.
- Go south, then east through the locked door.
- Hit the crystal, then go back west, and north up the stairs.
- Go south, then east.
- Hit the switch under the northeast skull and go south.
- Go west, step on the switch and get the key from the chest.
- Go north up to the B4 floor, then northeast through the locked door.
- Step on the switch under the southeast pot and go west.
- Fall through the hole, then go east.
==THIS SECTION DIFFERS SLIGHTLY BETWEEN SNES AND GBA VERSIONS==
- Push the north block into the hole, then fall through.
- Push the block onto the switch, then go south.
- Pull the statue out of the way on the left side, pound the mole with the
  Hammer, then lift the block and fall through to get to the boss.

Before Dungeon 6 [0210]
New Items:
2 Heart Pieces (#21-#22)

- Get Heart Piece #21 (Swamp of Evil)
In the Light World, use the Flute to get to location 6 on the map, atop a
plateau in the Desert of Mystery.  Use the warp under the right-hand stone
to get to the Dark World.  Enter the cave in the northwest corner of the
Swamp of Evil, and get the Heart Piece from the chest inside.
- Get Heart Piece #22 (Desert of Mystery)
In the northeast corner of the Swamp of Evil, warp to the Light World to
appear on a high plateau.  Lift up the stone, go inside, and get past the
blocks to get the Heart Piece.  NOTE: Both of these Heart Pieces were
available before the Ice Palace, but were placed here to avoid revisiting
the same areas.

6. Misery Mire [0211]
Get Cane of Somaria
Defeat Vitreous
Get Crystal #6 and Heart
Dungeon notes: Get to the platform in the middle-north part of the Swamp of
Evil and use the Ether Medallion while standing on the lightning circle to
open up the dungeon.  The Misery Mire consists of one giant central room,
and many paths that snake out of it in all directions.  You can expect to see
many of the things you've met before: Spike traps, Laser Statues, conveyor
belts, fireballs, and a big room that most of the other rooms on the floor
are connected to.  There are far more keys in this dungeon than you actually
need, since you can bypass many locked doors.  The Wizzrobes in this game are
easier to defeat than in other games; just avoid their energy beams and slice
them up with the sword.  The Cane of Somaria is a unique accessory that allows
Link to create small blocks to push onto switches and solve puzzles, or
creates platforms on small railways.  Vitreous is yet another eyeball boss-no
special techniques here, just peck away at the eyeballs and the main body with
your sword and arrows.
To the map:
- Hookshot to the east and go down to the B1 floor.
- Kill the enemies and go north to the big room.
- Go down the stairs, then north through the east door on the north wall.
- Go east and get the key under the northwest skull, push the switch under
  the skull on the spikes, then get another key in the chest that appears.
- Go north through the locked door, then north again.
- Go northwest, then west again.
- Go west, hit the red crystal, and get the key under the skull.
- Go through the locked door to the south.
- Use the Magic Cape and go south, then east to the big room.
- Go through the north locked door on the east wall.
- Get the map from the chest, then go back west.
To the compass:
- On the top floor, pick up the skull on the grated floor and press the
  switch, then get the key from the chest.
- Go through the west door on the north wall.
- Kill the enemies and go east, push the block and go north.
- Go north, across the bridge and get the key from the chest.
- Go back south twice, west, then south.
- Go through the locked door to the southwest.
- Get the key from the enemies, and go west through the locked door.
- Light the four torches and go north to get the compass from the chest.
To the secret item:
- Go south twice, then northeast up to the 1st floor.
- Move the blocks aside and light the two torches, then go south and light
  the other two torches to move the wall.
- Go east, fall through the hole, and get the Big Key from the chest.
- Go west, use the teleport, and go east, south, and east to the big room.
- Go through the south door on the east wall.
- Go east, hookshot to the block, go north across the crumbling bridge and
  get the Cane of Somaria from the big chest.
To the boss:
- Go west, drop down and go southwest to the big room.
- Go through the north door on the west wall, then go north, then west.
- Go north through the big key door and use the teleport.
- Go north through another big key door, across the bridge, and down to the
  B2 floor.
- Reveal the switch under the northwest skull and use the Cane of Somaria to
  put a block on it, then go southwest.
- Go west, hit the blue crystal to the north with a Boomerang, then go west.
- Bomb the north wall and go through.
- Hit the red crystal, go back south, then west.
- Go north and hit the blue crystal, then go up the stairs to the B1 floor.
- Go west, then north to get to the boss.

Before Dungeon 7 [0212]
ITEMS TO GET:
Super Bomb
Silver Arrows
L-4 Golden Sword
1 Heart Piece (#23)

- Purchase Super Bomb (100 rupees) (Bomb Shop)
You can now purchase Super Bombs at the Bomb Shop where Link's house is
located in the Light World.  Purchase one and it follow you around.
- Get Silver Arrows (Pyramid of Power)
With a Super Bomb in tow, go back to the Pyramid of Power and place it next
to the giant crack on the second floor.  It will burst open the crack, and
you can reach the mysterious pond inside.  Throw in the Bow and Arrows to
get Silver Arrows in return from the fat fairy.
- Get L-4 Golden Sword (Pyramid of Power)
Go outside, then back in to the pond, and throw in your Tempered Sword.  The
fat fairy gives you the L-4 Golden Sword in return, the most powerful sword
in the game!
- Get Heart Piece #23 (Death Mountain)
In the Light World, use the Flute and Magic Mirror to warp up to Death
Mountain, right outside the Tower of Hera.  Go east past the tower to the
next screen.  Go right, across the bridge and past the stakes, and right
again.  Go right, lift up the dark stone, and pound the stakes in this order:
Right, north, then left, to reveal a warp.  Use the Quake Medallion on the
symbol to open up the seventh dungeon, but don't enter yet.  Jump off the
plateau and go back west.  Lift up the stone to reveal a staircase and enter.
Use the Ether Medallion to reveal the invisible floor, then bomb the northeast
wall and go through.  Bomb the west wall and go through, then go south to the
outside.  Warp to the Light World to get the Heart Piece on the platform.
NOTE: This Heart Piece is available before the Ice Palace, but was placed here
to avoid re-visiting the same area.

7. Turtle Rock [0213]
Get Heart Piece #24 (Death Mountain)
Get L-3 Mirror Shield
Defeat Trinexx
Get Crystal #7 and Heart
Dungeon notes: Turtle Rock is another huge dungeon, built into the mountain;
it's a tough challenge, but you have plenty of hearts and accessories to
handle it.  Watch out for the many laser-eyes plastered around the ceilings-
they are often hidden from view, and they deal massive damage.  Several of
the rooms consist of many one-lined rails linked together.  Use the Cane of
Somaria to create platforms here so that you can travel around these rails,
and solve the puzzles of the rooms.  You can't control the speed of the
platforms, but you can control when it changes directions at the joints in
the rails.  Also, several of the rooms are connected by long tubes that Link
can use to travel by.  At one point, you will have to exit the dungeon and
get to a ledge only accessible from the dungeon to get the final Heart Piece
of the game.  The Mirror Shield is the prize item of this dungeon; it blocks
just about any projectile as long as Link is facing it.  Conserve your magic
meter at all times, especially right before the boss!  To defeat Trinexx's
side heads, use the the Fire Rod and Ice Rod on the right head and left head
respectively, and slash them up to destroy them.  Lastly, use your Golden
Sword to demolish the central head.
To the compass:
- Use the Cane of Somaria to create a platform on the block and ride it to
  the north.
- Create a platform and ride west, then go through the southwest door.
- Get the compass from the chest.
To the map:
- Face backwards by charging your sword as you go back north to the big room.
- Create a platform and ride east, then go through the north door on the east
  wall.
- Create a platform and light the four torches with the Fire Rod, then go to
  the north.
- Go north and get the map and a key from the chests.
To the secret item:
- Go back south and west, create a platform and go northwest through the
  locked door.
- Get the key from the enemies and go north through the locked door.
- Hit the red crystal with the boomerang, push the southwest block, hit the
  crystal again, and get the key from the chest.
- Go north through the locked door down to the B1 floor.
- Go up the staircase in the southeast corner, and go through the tube to
  the northwest door.
- Take the right tube to the south, and go through the northwest door.
- Go south and hit the red crystal, get the key from the enemies, and go
  east through the locked door.
- Go through the tube and get the Big Key from the chest.
- Go back through to the west, north and east, and through the other tube.
- Take the left tube to the south, and go south.
- Kill the enemies and go south, then go west.
- Bomb the south wall and go through to leave the dungeon proper.
- Walk in front of the door to the east, then warp to the Light World and
  enter the cave.
- Kill the enemies and go north, then get the final Heart Piece from the
  chest.
- Go back outside and warp to the Dark World, then enter the east door.
- Go across the gap and get the Mirror Shield from the big chest.
To the boss:
- Go north twice, through the big key door.
- Go through the tube, then through the north door.
- Bomb the north wall and go through.
- Hit the red crystal and get the key from the chest, hit it again with the
  Boomerang, then go north through the locked door down to the B2 floor.
- Create a platform and step on the switch under the skull in the middle of
  the room, then go through the southwest door.
- Go south to the next room, and get the key in the southwest chest.
- Go back north, then west through the locked door.
- Use the Boomerang to hit the crystals and go north down to the B3 floor.
- Create a platform and ride it north to get to the boss.

8. Ganon's Tower [0214]
Get Red Mail
Defeat Agahnim II
Dungeon notes: To reach the final dungeon, go west from Turtle Rock in the
Dark World until you reach Ganon's flashing tower, where the Tower of Hera is
in the Light World.  Ganon's Tower is the largest and most difficult dungeon
of them all, so come prepared with fairies or Red Potions if you wish.
Inside, Link obtains the immortal Red Mail, which further reduces the damage
he sustains from enemies by half.  The bottom two floors are similar to
any other dungeon, but once Link gets the Big Key, the rest of the dungeon is
comprised of a tower, similar to Hyrule Castle.  Remember to use the Ether
Medallion to light up the invisible floors, so that you can cross those
seemingly impossible gaps.  There is also a teleport maze room- keep track
of which teleports go where!  The treck up to the top of the tower is filled
with the most difficult enemies Link has yet faced, but the Red Mail, along
with the hearts and potions, should help immensely.  When you reach the top,
you fight not Ganon, but Agahnim again!  Agahnim makes two clones of himself
this time, but you can deflect the beams from any of them to damage the real
Agahnim.  Deflect the beams back at him until he dies, like before.
To the map:
- Go northwest down the stairs to the 1st floor.
- Ram the candlestick and pick up the key, then go west.
- Get the key under the southeast skull, pound the moles and push the block,
  then go west.
- Hookshot to the south, then go east through the locked door.
- Get the map from the chest.
To the compass:
- From the entrance, go down the northeast stairs to the 1st floor.
- Use the Cane of Somaria on the southwest switch, then go east.
- Avoid the floor tiles, get the key, and go east through the locked door.
- Light the four torches with the Fire Rod and go south.
- Use the conveyor belt to bomb the crystal twice and go west.
- Get the compass from the northwest chest.
To the secret item:
- Step on the teleport to the left.
- Get the key under the north skull and go east through the locked door.
- Go south across the crumbling bridge, then west.
- Pull the statue and hit the star switch, then step on the teleport.
- Go west across the invisible floors.
- Go northwest and light the torch with the Fire Rod, then follow the path
  to the northeast door and go through.
- Bomb the southeast cracked floor and fall through.
- Defeat the Armos Knights, go north and get the Big Key from the chest.
- Go south and west, then northwest up to the 1st floor.
- Push the block and get the Red Mail from the big chest.
To the boss:
- Go north, then north up to the 2nd floor.
- Go through the big key door to the north to the 3rd floor.
- Hit the crystals to get to the west and push the block, then go south.
- Go east and north, killing the enemies, then north through the big key door.
- Hit the blue crystal, go north and step on the switch, then go east.
- Go east across the bridge, then north to the 4th floor.
- Go west, south three times, and west, killing the enemies.
- Go west, defeat the Lanmolas, then go north, up to the 5th floor.
- Light the room and kill the enemies, then go south.
- Go east across the bridge then north, kill the enemies and go north.
- Go across the bridge north then east.
- Light the four torches with the Fire Rod, then go east up to the 6th floor.
- Light the four torches with the Fire Rod and go north.
- Get the key from the enemies and go west through the locked door.
- Bomb the south wall and go through.
- Hit the crystal and get the key, then go south through the locked door.
- Defeat the Moldorm, hookshot south, then go southwest through the door.
- Go north up the stairs to the 7th floor.
- Go west and north to get to the boss.

- Defeat Ganon (Pyramid of Power)
The time for the final battle is here!  Link appears on top of the Pyramid of
Power.  Once you have collected any Red Potions or fairies you need, jump into
the hole to face Ganon.  First, attack Ganon with your sword as he throws his
trident at you.  Then, continue to attack him when he throws fireballs and
spouts flame, until the lights darken.  At this point, light the torches with
the Fire Rod, slice Ganon with your sword to stun him, then nail him with a
Silver Arrow.  Do that four times to finally destroy Ganon!

===============================================================================
==================A Link to the Past/Four Swords (GBA) Extras==================
===============================================================================

1. Riddle Game [0301]
To access the Riddle Game in the GBA version of A Link to the Past, you must
first collect ten Medals of Courage from the multiplayer game Four Swords.
The Four Swords game is divided into four separate main areas, in which the
levels themselves have randomly generated puzzles.  When you beat the boss
of an area, the player who has gotten the highest amount of total rupees from
that area wins a Medal of Courage.  When you have gotten ten of those medals,
the Riddle Game becomes available.  To access the Riddle Game in A Link to the
Past, talk to the man inside the lumberjack's house in the Light World.
There are ten riddles: For each riddle, you have to figure out the item being
described by the riddle man, then catch that item and bring it back to him.
Complete all ten riddles to learn the Hurricane Blade sword technique, as well
as get several cool items put into your house.
- Riddle #1: Cuckoo
Find a cuckoo in Kakariko Village, catch it with the Bug Catching Net, and
bring it to the riddle man.
- Riddle #2: Sand crab
Find a sand crab along the coast of Lake Hylia or in Zora's Domain, catch it
in the net, and bring it to the riddle man.
- Riddle #3: Red rupee
To get a red rupee easily, find one of the sparkling stones and slice it with
your sword until one comes out.
- Riddle #4: Fish
The easiest place to get a fish is to drain the water inside the water dam
building in the Southern Swamp, then go outside and catch the fish in the
pond.
- Riddle #5: Octoballoon
Warp to point 8 on the map, slice the balloon monster, and catch one of the
tiny creatures that pop out.
- Riddle #6: Slime
Enter the Hyrule Castle area and use the Quake Medallion- the guards turn into
slimes.  Catch one of them and bring it to the riddle man.
- Riddle #7: Squirrel
In the screen in the Lost Woods where you got the Master Sword, catch one of
the small squirrels hopping around for the next riddle.
- Riddle #8: Fake Master Sword
There are many fake Master Swords lying on the ground around the Lost Woods-
as with the other items, acquire one with the Bug Catching Net.
- Riddle #9: Apple
In the series of trees south of the East Palace area, dash into the trees to
make apples come out.  Catch one and bring it to the riddle man.
- Riddle #10: Cukeman
Warp to point 2 on the map, use Magic Powder on the green slime creature, and
it turns into the Cukeman.

2. Palace of the Four Sword [0302]
To access the Palace of the Four Sword, you must have defeated Ganon in A
Link to the Past, and Vaati from the Four Swords multiplayer game.  This
secret dungeon opens up for you on the face of the Pyramid of Power.  It's
not a traditional dungeon- there's no map or compass or special item- but
it's divided into four sections.  In each section, you face a super-powered-
up version of a boss you faced earlier in the game, and you get a Four
Sword fragment from each of these bosses.  When you get all four fragments,
the barrier in the main big room can be destroyed, and you can reach the
Dark Link bosses.  These bosses are much more difficult than any boss you
faced in the original game, so come well-prepared with potions.  The Arrghus
boss is defeated in the same way as before, but he is now surrounded by
electrified orbs instead of just eyeballs.  To defeat the Helmasaur King
you will have to knock off its protective mask twice, and shoot it with the
Silver Arrows after the second time to kill it.  The Mothula makes copies of
itself- keep track of the real copy, because that is the only one that gets
damaged.  When Blind the Thief gets beheaded, just bounce its orbiting head
back into the body to continue the fight until he is destroyed.
In the final room you will face four Dark Links in succession.  The first
Link, the green Link, is easy to defeat- spin attack over and over, and avoid
his dash attacks.  The red Link is also easy; his Hurricane Spin won't hurt
you if you spin attack to protect yourself.  The blue Link cannot be spin
attacked; he follows you around and does jump attacks.  Run around and avoid
the jump attacks, then slash him when he is exposed after the attack.  The
purple Link is by far the most difficult; he combines the Hurricane spin and
jump attack frequently and shoots flames from his sword.  When he charges his
sword, prepare for a Hurricane Spin and spin attack to damage him.  When he
follows you closely, run to avoid the jump attack and slice him when he's
open.  When the Links are defeated, you have once again beaten the game and
you get to see an alternate ending!
To the boss:
- Go north, past the Chain Chomps, to the next room.
- In the main room, go through the southwest door.
- Light the candle and swim north across the rapids to the next room.
- Defeat Arrghus and go north to get the Green Sword Fragment.
- Take the teleport to the main room, then go through the southeast door.
- Kill the enemies, ram into the center block from the north to bounce north,
  and north to the next room.
- Shoot the crystal switch once, then go past the lowered blocks; use the
  Cane of Somaria and throw a block onto the conveyor belt, then make it
  explode so it hits the crystal again and you can go north.
- Defeat Helmasaur and go north to get the Red Sword Fragment.
- Take the teleport to the main room, then go down the northwest stairs.
- Kill the enemies, then go through the southwest door.
- Reveal the switch under the southwest pot and lay a block on it with the
  Cane of Somaria, then go north.
- Shoot the crystal switch once, then make a block with the Cane of Somaria
  and throw it on the crystal; go to the northwest corner of the room and
  make the block explode to give access to the north room.
- Defeat Mothula and go north to get the Blue Sword Fragment.
- Take the teleport to the main room, then go down the northeast stairs.
- Go south down this room and through the southeast door.
- Shoot the far east skull to reveal a switch, lay a block with the Cane of
  Somaria and throw it on the switch, then hookshot north to the next room.
- Hookshot to the center block, then dash into it from the north to bounce
  to the north, and north to the next room.
- Defeat Blind the Thief and go north to get the Purple Sword Fragment.
- Teleport back to the main room, destroy the central barrier and go north.
- Go north across the invisible path to get to the boss.

Closing [0005]

Credits
Thanks to the following parties whose source material helped speed the
production of this guide along:

Nintendo- for the use of their instruction manual

TROGDOR11- contributed info on obtaining the Ice Rod, Magic Cape, Cane of
Byrna, and 3 Heart Pieces earlier.  Thanks!!

Prima Games

CMoriarty

Copyright
This FAQ is copyright 2007 by Lando_Kashmir, AKA darth_schroodle AKA
schroodle AKA darthbrooks and may not be posted on any website besides the
standard GameFAQs or GameSpot or supercheats.com without my consent.  All
trademarks belong to Nintendo, the best video game company ever.

Contact
Please contact the author at landokashmir@gmail.com to write to
me about any ERRORS or parts that are too unclear, or just to write general
comments.  Remember to put something about Zelda in the email topic.