                          T H E   L E G E N D   O F
                                   Z E L DA
                    L I N K ' S   A W A K E N I N G / D X
                           Nintendo Gameboy / Color
                              Action Reply Codes
                             by oblivion from aoc
                            oblivion_ee hotmail.com
                                 Version: 0.20

===============================================================================

1. - *Contents*

===============================================================================

0. Table of Contents
 1. Update History
 2. Copyright/distribution
 3. Introduction
 4. AR Codes
     4.1. PLAYER
     4.2. COMPANION CODES
     4.3. KEY ITEMS
     4.4. WEAPON CODES
     4.5. TRADE ITEMS
     4.6. DX ONLY CODES
     4.7. SOUND AND MUSIC TEST CODES
     4.8. UNHELPFUL/CUSTOM CODES
     4.9. GLITCHY CODES
 5. General FAQ
 6. Credits

===============================================================================

1. - *Update History*

===============================================================================

0.10 - 09th December 2009. 24kb.
0.20 - 16th December 2009. +SFX section +Sorting/fixes +Table. 29kb.

===============================================================================

2. - *Copyright*

===============================================================================

                        ----------------------------------
                        .:'*':.     Copyright      .:'*':.
                        ----------------------------------

Copyright 2004 to me.

This document may not be modified in any way, shape or form unless consent by
the author or for personal private use.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

                        ----------------------------------
                        .:'*':.    Distribution    .:'*':.
                        ----------------------------------

You can freely distribute the DOCUMENT, provided that:
(a) you DO NOT charge, or ask for donations, for this.
(b) you DO NOT distribute it with any other product, commercial or not.
(c) ALL of the document are to be remained unmodified, unrenamed, and
    untouched. The document MUST remain in its ORIGINAL text form.
(d) this document must NOT be used in any illegal activities of any kind.

Warning: This document is protected by copyright law and international
treaties.

Latest version of the guide will always be located on the GameFaqs.com server.
http://www.gamefaqs.com/features/recognition/49375.html

===============================================================================

3. - *Introduction*

===============================================================================

  Welcome to the Legend of Zelda: Links Awakening Action Reply codes FAQ.

This guide will list all the Legend of Zelda: Links Awakening Action Reply/
GameShark codes I and others have created.

  These codes are for the USA/Europe version of the game and may or may not
work on other languages or editions of the game. The DX and black and white
version of the game use the same codes.

  The DX only codes are in their separate section.

Throughout the guide you will find codes with 'xx' in them, this means you can
place any number between 00-FF there unless the description says otherwise.

Use this table to choose the value:

         .___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___,
         | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
     .---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---|
     | 0 |  0|  1|  2|  3|  4|  5|  6|  7|  8|  9| 10| 11| 12| 13| 14| 15|
     | 1 | 16| 17| 18| 19| 20| 21| 22| 23| 24| 25| 26| 27| 28| 29| 30| 31|
     | 2 | 32| 33| 34| 35| 36| 37| 38| 39| 40| 41| 42| 43| 44| 45| 46| 47|
     | 3 | 48| 49| 50| 51| 52| 53| 54| 55| 56| 57| 58| 59| 60| 61| 62| 63|
     | 4 | 64| 65| 66| 67| 68| 69| 70| 71| 72| 73| 74| 75| 76| 77| 78| 79|
     | 5 | 80| 81| 82| 83| 84| 85| 86| 87| 88| 89| 90| 91| 92| 93| 94| 95|
     | 6 | 96| 97| 98| 99|100|101|102|103|104|105|106|107|108|109|110|111|
     | 7 |112|113|114|115|116|117|118|119|120|121|122|123|124|125|126|127|
     | 8 |128|129|130|131|132|133|134|135|136|137|138|139|140|141|142|143|
     | 9 |144|145|146|147|148|149|150|151|152|153|154|155|156|157|158|159|
     | A |160|161|162|163|164|165|166|167|168|169|170|171|172|173|174|175|
     | B |176|177|178|179|180|181|182|183|184|185|186|187|188|189|190|191|
     | C |192|193|194|195|196|197|198|199|200|201|202|203|204|205|206|207|
     | D |208|209|210|211|212|213|214|215|216|217|218|219|220|221|222|223|
     | E |224|225|226|227|228|229|230|231|232|233|234|235|236|237|238|239|
     | F |240|241|242|243|244|245|246|247|248|249|250|251|252|253|254|255|
     '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'

So for example if you want 152 you'd enter 98.
If you wanted 250 you'd enter FA.
If you wanted 255, which is the maximum, you'd enter FF.
If you wanted 20, you'd enter 14.

If you enter any number higher than 69, or any letter combination not shown in
the table you will get an error or it won't work properly.

===============================================================================

4. - *AR Codes*

===============================================================================
-------------------------------------------------------------------------------

 4.1. PLAYER
-------------------------------------------------------------------------------

Can't lose health (doesn't work vs pits/water/shop keeper)
0134C7DB

Impossible to die (doesn't work vs shop keeper)
01010DDB

Shallow water/long grass/stairs do not affect walk speed
01001FC1

Always have piece of power (can't use with acorn code)
91017CD4
01017CD4

Always have acorn (can't use with power code)
91027CD4
01027CD4

All talking/dialog is instantly skipped
01009FC1

Walk through any solids (disable to exit/enter doorways)
01100AC1

Matrix mode, all enemies/people are frozen and can't harm you.
Toggle on/off to freeze/unfreeze living things.
010211C1

Walk On Water
0180ADC1

Have All 14 Heart Containers
01735BDB

Shop keeper always has his back turned and never kills you for stealing
010080C3
010046DB

Raft Ride is always Free
01F177D4

Only takes one piece of heart to make a whole container
01045CDB

No lives lost (save slot 1)
01005CA4
010000DC

No lives lost (save slot 2)
010090A8
010002DC

No lives lost (save slot 3)
0100B6AB
010004DC

Jumps straight to the ending sequence
010195DB

-------------------------------------------------------------------------------

 4.2. COMPANION CODES
-------------------------------------------------------------------------------

NOTE: Having more than one companion at a time will make them all use the same
      sprite. But they still work fine.
      Also you can't control the rooster with the Walk through any solids code
      enabled and other similar codes.

Always have Bowwow (enemy eater) following you everywhere
010156DB

Never Have Bowow (enemy eater) following you everywhere
010056DB

Always have Ghost (annoyance) following you everywhere
010179DB

Never have Ghost (annoyance) following you everywhere
010079DB

Always have Rooster (bird fly) following you everywhere
01017BDB

Never have Rooster (bird fly) following you everywhere
01007BDB

Always have Marin following you everywhere
010173DB

Never have Marin following you everywhere
010073DB

-------------------------------------------------------------------------------

 4.3. KEY ITEMS
-------------------------------------------------------------------------------

Tail Key
010111DB

Slime Key
010615DB

Angler Key
010112DB

Face Key
010113DB

Bird Key
010114DB

Magnifying Glass
010E0EDB

Flippers
91010CDB

Medicine
01010DDB

All 20 seashells
01200FDB

All 5 Golden Leaves
010515DB

Dungeon's Stone slab / Beak
0101CEDB

Dungeon's Compass
0101CDDB

All Dark Dungeon rooms are bright
0100CCC3

Max/infinite small keys
0109D0DB

Dungeon's Map
0101CCDB

Nightmare Key
0101CFDB

All Instruments, the codes are in order in which you receive the instruments.
So if you only want the 3rd instrument, only use the third code on the list.
010265DB
010266DB
010267DB
010268DB
010269DB
01026ADB
01026BDB
01026CDB

9180xxD8 Replace xx with 00 -> FF to unlock mini-map tiles

-------------------------------------------------------------------------------

 4.4. WEAPON CODES
-------------------------------------------------------------------------------

All 3 Ocarina songs learned
010749DB

Infinite Arrows
01FF45DB

Infinite Bombs
01FF4DDB

Infinite Magic Powder
01FF4CDB

Bracelet Level 2
010243DB

Shield Level 2
010244DB

Sword Level 2
01024EDB

Rapid fire weapons
01004CC1
01004DC1
01004EC1
01004FC1

Boomerang can go off screen (use with rapid fire weapons code)
01E04FC2

Always have sword beams even if half a heart (lvl 2 sword only)
0101A9C5

A-Button equipped item
01xx01DB

B Button equipped item
01xx00DB

Inventory slots, replace yy with 02-0B
01xxyyDB

Replace xx with one of the following for that item

  00 Blank
  01 Sword
  02 Bombs
  03 Power Bracelet
  04 Shield
  05 Bow
  06 Hookshot
  07 Fire Rod
  08 Pegasus Boots
  09 Ocarina
  0A Roc's Feather
  0B Shovel
  0C Magic Powder
  0D Boomerang

All Weapons (with boomerang), disable when game is loaded to use them properly.
010101DB
010400DB
010202DB
010303DB
010404DB
010505DB
010606DB
010707DB
010808DB
010909DB
010A0ADB
010D0BDB

All Weapons (with shovel), disable when game is loaded to use them properly.
010101DB
010400DB
010202DB
010303DB
010404DB
010505DB
010606DB
010707DB
010808DB
010909DB
010A0ADB
010B0BDB

All bosses that can be hit with sword die in 1 slash(turn off when not vs boss)
01FF4EDB

-------------------------------------------------------------------------------

 4.5. TRADE ITEMS
-------------------------------------------------------------------------------

Only use one of these at a time.

91xx0EDB Replace xx with:

  00 Nothing
  01 Yoshi Doll
  02 Ribbon
  03 Dog Food
  04 Bananas
  05 Stick
  06 Honeycomb
  07 Pineapple
  08 Hibiscus
  09 Letter
  0A Broom
  0B Fishing Hook
  0C Necklace
  0D Scale
  0E Magnifying glass

-------------------------------------------------------------------------------

 4.6. DX ONLY CODES
-------------------------------------------------------------------------------

Wearing green default cloak
91000FDC

Wearing red offensive cloak
91010FDC

Wearing blue defensive cloak
91020FDC

91xx0FDC Replace xx with 00-FF for other color cloaks that do nothing or try:
  07 - Link is invisible              (untested)
  10 - Golden                         (untested)
  40 - Link is upside down            (untested)
  80 - Link appears behind everything (untested)

Have Photos 1-8
91FF0CDC

Have Photos 9-12 plus Normal 1
910F0DDC

Have Photos 9-12 plus Alternate 1
918F0DDC

-------------------------------------------------------------------------------

 4.7. SOUND AND MUSIC TEST CODES
-------------------------------------------------------------------------------

Music Test, play any song in the game
Replace xx with 00 to FF to select song, then disable the code to play it.
If you make the game load music by going in a cave/level it will go back to
normal.

01xx68D3

  00 No music
  01 Title music when zelda logo appears
  02 Trendy game/Witch hut
  03 Game Over screen
  04 Mabe Village
  05 Overworld music
  06 Tal Tal Heights
  07 Village Shop
  08 Raft Ride Rapids
  09 Mysterious Forest
  0A Home/trader house
  0B Animal Village
  0C Fairy House
  0D Title music
  0E BowWow kidnapped music
  0F Found level 2 sword
  10 Found new weapon
  11 2D underground dungeon
  12 Owl song
  13 Final Knightmare in Egg song
  14 Dream Shrine Entrance music
  15 Found an instrument
  16 Overworld cave
  17 Piece of Power/Acorn
  18 Received horn instrument
  19 Received bell instrument
  1A Received harp instrument
  1B Received xylophone instrument
  1C Received ?? instrument
  1D Received ?? instrument
  1E Received thunder drum instrument
  1F Marin singing
  20 Manbo's Mambo fish song
  21 Received ?? instrument
  22 Instruments song ??
  23 Instruments song ??
  24 Instruments song ??
  25 Instruments song when opening Egg
  26 Instruments song when opening Egg part 2
  27 Instruments song ??
  28 Lonely/ghost house
  29 Piece of Power part 2
  2A Marin singing + Links ocarina
  2B Level 5
  2C Dungeon entrance Unlocking
  2D Dream sequence sound?
  2E At beach with Marin song
  2F Unknown
  30 Dungeon sub-boss music
  31 Received level 1 sword at beach
  32 Mr Write's house
  33 Ulrira's house
  34 Tarin attacked by Bee's
  35 Song of Soul by Mamu frogs
  36 Monkey's building bridge
  37 Mr Write's house version 2
  38 Richard House Secret Song
  39 Turtle Rock entrance boss
  3A Fishing/crane game
  3B Received item
  3C Hidden/Unused song!?
  3D Nothing
  3E BowWow stolen music
  3F Ending music
  40 Richard's House
  41 Glitched noise, possibly unfinished song or Sound effect
  42 Glitched noise, possibly unfinished song or Sound effect
  43 Glitched noise, possibly unfinished song or Sound effect
  44 Glitchy music
  45 Glitchy music
  46 Glitchy music
  47 Silence
  48 Silence
  49 Glitchy noise
  4A Silence
  4B Glitchy music
  4C Glitchy music
  4D - 4F Silence
  50 - 57 Silence
  58 Glitchy music
  59 Silence
  5A Glitchy music
  5B Silence
  5C Silence
  5D Glitchy music
  5E Silence
  5F Silence
  60 Silence
  61 - 69 Color dungeon (DX only)
  6A - F9 Untested
  F0 Glitched music
  FF Nothing

 I don't know where the other dungeon sound tracks are, and won't speculate.
 They are likely to be stored at another address.

Sound Effects Test
Hexadecimal values from 00 to C1 to load the sound, then disable the code to
play it.
01xx60D3
Replace xx with:

  00 nothing
  01 opened treasure chest
  02 Unlocked dungeon room secret
  03 Enemy takes damage
  04 Power up sword
  05 Magic powder sprinkle
  06 Enemy transform sound when devil bat is woken
  07 Unknown, high beep
  08 Jump down cliff
  09 Bounced off enemy with shield
  0A Beep
  0B Unknown
  0C Like sword power up sound but not
  0D Jump
  0E Swim sound
  0F Swim sound 2
  10 Silence
  11 Unknown, low to high sound
  12 Unknown, low beep
  13 Pressed on pad in level 4
  14 Received heart when health is full
  15 Unknown
  16 Unknown, high short beep
  17 Picked up piece of power/acorn
  18 Silence
  19 Unknown
  1A Unknown
  1B Unknown
  1C Teleport noise
  1D Incorrect DUD DUD sound
  1E Lost in woods screen noise
  1F Unknown
  20 Unknown, low pitch sound
  21 Seagull sound
  22 Silence
  23 Found secret long version
  24 Jump
  25 Unknown
  26 Teleport sound
  27 Unknown
  28 Shrink sound
  29 Wobble sound
  2A Bomb eater mini-boss eaten bomb sound
  2B Teleporting outside of dungeon with instrument in hand
  2C Teleporting using Ocarina
  2D Ghost
  2E Loud bass noise unknown
  2F Bounce
  30 Skid sound
  31 Unknown
  32 Unknown
  33 Ghost annoyance sound
  34 Unknown
  35 Enemy moving
  36 Final Knightmare Form Change
  37 Final Knightmare Form Change
  38 Unknown
  39 Unknown, enemy related
  3A Unknown
  3B Sword laser
  3C Enemy teleport
  3D Boss related
  3E Unknown
  3F Unknown
  40 Unknown
  41 Unknown, dungeon related
  42 Silence
  43 Dungeon room secret
  44 Silence
  45 Silence
  46 Silence
  47 Silence
  48 Silence
  49 - FF Untested

Sound Effects Test 2
Load the sound, then disable the code to play it.
01xx70D3

  00=No Sound Effects
  01=Getting A Full Heart
  04=About To Die
  05=Money Spent
  08=Spin And Die
  09=Flute Music 1
  0A=Flute Music 2
  0B=Flute Music 3
  0C=Falling
  0F=Menu Select
  10=Death Cry Of A Boss
  14=Menu Select 2
  15=Flute Music 4
  17=Strange Dragon Like Noise
  18=Bowwows Pups Bark
  1B=Nitemare Key Near By
  1F=Space Invaders Noise
  21=Laser Noise
  22=Laser Powering Up Noise
  23=Beebing Noise
  26=Strange Noise
  2B=Strange Death Sound Noise
  2F=Strange Fall Noise
  30=Strange Laser Noise
  34=Strange Laser Loading Up Noise
  35=Missle Noise
  3A=Chicken/Roaster Noises
  3B=Strange Money Noise
  3C=BottomLess Pit Fall Noise
  3F=Jungle Noises
  41=Dropping Of A Giant Missile
  43=Laser Gaining Super Power
  44=Double Beeping
  45=Fast Powering Laser

Speed of music
91xx01D3

-------------------------------------------------------------------------------

 4.8. UNHELPUFUL/CUSTOM CODES
-------------------------------------------------------------------------------

This section contains codes which are not very helpful. But some are fun!

Always running
01204AC1

Replace xx with 00-FF for how many seashells you want
01xx0FDB

Replace xx with 00-FF for how many Golden Leaves you want
01xx15DB

Bracelet Level Modifier (replace xx with 00-FF)
01xx43DB

Shield Level Modifier (replace xx with 00-FF)
01xx44DB

Sword Level Modifier (replace xx with 00-FF)
01xx4EDB

Jump height Modifier (replace xx with 00-FF)
01xx49C1

Replace xx with 00 -> FF to unlock that mini-map tile
9180xxD8

Speed of Music
91xx01D3

Ribbon's On Bowwow´s Pups(ALL THE TIME)
0106511C2

01xx07C5 Buy Item Modifier
Replace xx with
    00 Empty
    01 Shovel
    02 Hearts
    03 Shield
    04 Bombs
    05 Bow and Arrow set
    06 Arrows
    07 Ocarina (Free)
    08 Acorn (doesn't work)
    09 Crazy Tracy's Medicine (Free)
    10 Mushroom, is invisible and crashes game

Lives lost (save slot 1) xx = number of lives lost
01xx5CA4
01xx00DC

Lives lost (save slot 2) xx = number of lives lost
01xx90A8
01xx02DC

Lives lost (save slot 3) xx = number of lives lost
01xxB6AB
01xx04DC

Always spinning, lets you use some items without stopping.
01FF75D4

When changing rooms link falls from ceiling
0170C8DB

Hold arrows that you can throw
010781C2

Every time you change room the game thinks you stole something so you get the
guess what you stole it are you proud of yourself message.
01017ED4

Every screen change you get dream exit sequence effect.
010174D4

Sword never disappears but doesn't do anything.
01016AC1

Sword always looks like it's powered up.
016922C1

Invisible Sword
01006AC1

Squashed Zelda Title
01027EC1

Moon Walk Mode Allow You To Walk Backwards
01016EC1

Moon Walk Mode 2 Always Walk Backwards
01026EC1

Holding something in air link
01015CC1
01015DC1

Can't Spin Or Power Up Sword
010022C1

Link Always Looks Like He's Pushing Something
01FF44C1

Teleportation wavey screen always on
01FF7FC1

BIG map exploration code, this 32-long code will make all tiles on the outside
of every screen walkable, allowing you go travel absoletely anywhere you want
without risk of falling down holes/being blocked.
910411D7
910412D7
910413D7
910414D7
910415D7
910416D7
910417D7
910418D7
910419D7
91041AD7
910421D7
91042AD7
910431D7
91043AD7
910441D7
91044AD7
910451D7
91045AD7
910461D7
91046AD7
910471D7
91047AD7
910481D7
910482D7
910483D7
910484D7
910485D7
910486D7
910487D7
910488D7
910489D7
91048AD7

-------------------------------------------------------------------------------

 4.9. GLITCHY CODES
-------------------------------------------------------------------------------

These codes are very glitchy and potentially game-ruining, so be warned.
But they are placed here for fun.

Have Super Shield (Advance Shield)
01025AC1
01025BC1

Game Save Select Modifier
You can use this if you want to save your current game in a different slot.
01xxA6DB

00=Save 1
01=Save 2
02=Save 3
03=Erase
04=Die And See GAME OVER

Screen shake. MAY NOT WORK.
010455C1
010456C1
010457C1

Screen shake. MAY NOT WORK. xx = intensity.
01xx55C1
01xx56C1
01xx57C1

Room Modifier, this lets you choose which room in the entire game you are in.
But it is VERY glitch as the sprites don't load.
01xxA5DB

Music Corrupter
01xx23D3

Music Corrupter 2
01xx7CD4

Music Corrupter 3
01xx9FD3

Game crashes when you lose health (POTENTIAL CHEAT/GAME CARTRIDGE DESTROYER!)
01735ADB

Ice Skate Mode and screaming beep, can't change screen without disabling
011046C1

Link is in Slow Motion, Plus Link Can´t Use His Items, Weapons, etc
011017C1

Half body Link
01FF1DC1

Other half body Link
01FF1EC1

Invisible Link
01FF1DC1
01FF1EC1

Invisible Link 2
010045C1

Link does not animate when walking
010020C1

Walk Through Walls Code 1
01100AC1

Spinning link
010275D4

Instantly die
010194DB

Invincible Link don't lose health
010094DB

Always Hear The Sound Of Money
010292DB

Impossible to have more than 0 rupess, always rupee sound
010191DB

Get knocked out from drugs
01017FC1

Earth Quake Mode And Flashy Screen Mode. MAY NOT WORK
012364D4

Can't skip intro of the game, always loops
010101D0

Intro of game doesn't pass the ocean scene
010102D0

No Lighting strikes in first scene of game intro and Title doesn't shine
010081C2

Star On Zelda Always Shines On Place Modifier
01xx03D0

00=Lower Part Of Z In Zelda
01=Lower Part Of E In Zelda
02=Upper Part Of E In Zelda
03=Lower Part Of L In Zelda
04=Upper Part Of D In Zelda
05=Upper Part Of A In Zelda
06=Lower Part Of A In Zelda
07=Upper Part Of Z In Zelda

Glitched Intro of Ocean
01FF06D0

Glitch Intro Of Ocean 2
01FF07D0

Completely glitched up Intro sequence
010124C1

Ocean Movement During Intro Of Game Is Changed
01FF05C1
01FF06C1

No Boat During Intro
010581C2

Stars on The Loading Screen of game shine below the name ZELDA
016511C2

Links Raft On Loading Screen Place Modifier
01xx02C2

Very Very Slow Rain On Intro sequence
01003DC1

Caught Red Handed In Shops
010109C5

Most Enemies And Some People Look Modifier
01xx95C1

00=Glith Enemies
01=Female Bowwow
39=Invisible Enemies
40=Plant Monster
41=Strange Head Monster
42=Crow
43=Old Lady
44=Skull Monster
45=Mother & Child
46=Old Guy
47=The Lady Who Owns Bowwow
48=Small Bowwow
49=Crazy Tracys Head
4A=Sea Fish & Sea Plant Monster
4B=Guy Who Rights Letters
4C=Strange Fish
4D=Fishing Guy
4F=Strange Circles
50=Musical Instruments
51=Same But Better Then The Code Above
52=Strange Creature
53=Giant Monster
54=Cyclops
55=Kirby Like Creature
56=Strange Monster
57=Strange Eye Creature
58=Mask Monster
59=Card Monster
5A=Knight Monster
5B=Frog Guy
5C=Frog
5D=Big Fish From The Fish Mini Game
5E=Horses Head
5F=Snake/Plant
60=Bug/ Strange Creature
61=Fish Creature
62=Skull
63=Sword/Sheild
64=Plant Eater
65=Angry Store
66=Strange Sign
67=Monkey
68=Strange Monkey
69=Dog Like Creature
6A=Cup/Bannanas
6B=Bee´s Nest/ Signing Guy
6C=Talon
6D=Father Of The Kid
6E=Strange Slime Monster
6F=Warus
70=Same As Above
71=Mermaid´s Head
72=Same as above
73=Mermaid Statue
74=Ghost Head
75=Fisherman Fishing
76=Flying Monster
77=Mummy Monster
78=All Monsters & People Are The Same
79=Green Eye Monster
7A=Flying Gremlin Monster
7B=Snake
7C=Beast Monsters
7D=Hoping Frog
7E=Crocodile
7F=Same As Above But The Crocodile Is Smiling
80=Beast Master Monster
81=Spike Monster
9E=Strange Bird Monster
9F=Very Very Strange Creature
A1=Big Fish/Fish Hook
A2=Flying Monster
A3=Witchs Head
A4=Bowwow
A5=Strange Monster
A6=Some Monster/Person
A7=Fish Creature
A8=Big Bug
A9=Skull Man
AA=Plant Monster 2
AB=Strange White Monster
AC=Strage Urn Orb
AD=Glitch
B0=Worm Monster
B1=Middle Of Worm Monster
B2=Tail Of Worm Monster
B3=Strange Stick Thing
B4=Eye
BB=Strange Slime Creature
BC=Dragon Head
BD=A Wing
BE=Claws
C0=A Word That Appears That You See Is The Word OH
C2=Eyes
C3=Sea Shell Creature
C4=Bunny
C5=Singing Marin
C6=Strange Thing
C7=Flying Gremin
C8=Raccon
CD=Girl Crocodile
CE=Strange Creature
CF=Furry Creature
D0=Head Of Crocodile Man
D2=Monkey
D3=Some Guy
D4=Bannanas
D5=Brick Wall
D8=Scary Ghost
DC=Little Boy
DD=Chicken/Hen
DE=Chicken
DF=Rat
E0=Bowwows Pup
E1=Girl Bowwow
E2=Marin´s Dad
E3=Ball Shooter Monster
E4=Bowwow
E5=Chicken
E6=Dancing Marlin
E7=Boy
E8=Hole
F0=Blob
F2=Strange Blob
F3=Eye
F4=Link Himself
F5=Link Himself 2
F7=Strange Urn Ball
F9=Evil Strange Urn Ball
FA=Skull
FB=Crystal Ball
FD=Strange Thing
FE=Target Squares
FF=Circle Things

People Change Modifier (use the digits from the there modifier from the above
code)
01xx94C1

Everyone (excluding Link) colors are inverted
01FF20C4
01FF21C4
01FF22C4
01FF23C4
01FF24C4
01FF25C4
01FF26C4
01FF27C4

Everyone Is Transparent Mode
010198DB

Everyone including link is stuck inside an invisible box
01F5A5DB

Almost Completely Deserted Koholint Island (Almost no chickens, people, shop
keep guys, etc are gone)
010080C2
010081C2

Tarin and Marin are always at Home
01004EDB

Carrying invisible object
01078FC2

Sprite Randomizer
01xxA0C3

Sprite mover
010010C3

Buttons Always Enabled
010067C1

Enemies can't touch you
0140C7DB

Almost Everything Is Frozen
010111C1

Button Presses Always Allowed (except for when talking)
010067C1

Link Can Always Move (except for when talking)
Cannot lift heavy objects (i.e. rocks) with this code on.
0100A1FF

===============================================================================

5. - *General FAQ*

===============================================================================

Common questions I've been asked by readers or undoubtedly will be asked.

1.  Q. You are missing a code that...
    A. Any codes emailed to me will be verified, then added to the guide with
       the contributors name and/or email if requested.

2.  Q. I found these codes on another site, are they the same?
    A. All sources/references are listed under section 6. - *Credits*.

3.  Q. Are there any codes you think exist but haven't been found yet?
    A. Yes, these are still needed but are difficult/impossible to create:
       - Make BowWow attack all the time/longer chain/multiple BowWow's.
       - Faster rooster, fly across screens with rooster.
       - Enable all 255 tiles of the mini-map with one code.
       - Faster walking than with the piece of power.
       - The remaining music tracks for all the dungeons and inside the egg.
       - x and y position of raft so you can use it anywhere.
       - Combination of egg maze.
       - Change the name of the saved games.

4.  Q. How do people glitch their game up and skips large parts of the game
       without using a cheat cartridge?
    A. Either by using the warp screen exploit (this was fixed in the DX
       version) and/or the 'Underworld' exploit.
       A full 'Underworld' guide may be found at:
       http://www.gamefaqs.com/portable/gbcolor/file/197769/46050
       To do the warp screen exploit (ONLY WORKS IN BLACK AND WHITE VERSIONS OF
       THE GAME) simply press select as you are going across a screen.

5.  Q. What fun things can be done with the codes in this guide?
    A. I would suggest giving every code a try. The ones I find the most fun
       are the rapid fire weapon codes and the companion codes.
       Also if you use the weapons codes to put two of the same item in both
       slots you can use them both at the same time to do some fun things.

6.  Q. What codes can I use safely for a new game?
    A. I would suggest you complete the game and all its secrets first before
       using any codes in this document. Then you'll know which are safe to
       use.

7.  Q. I know what some of the unknown SFX are, ## is...
    A. Any finds will be verified and your name added to the credits.

===============================================================================

6. - *Credits*

===============================================================================

                     Me - For making such an awesome guide.
               Nintendo - For making + publishing the game.
                    You - For reading it.

Code finders/creators:
  Codebreaker.com
  Gail Elizabeth Pryatel of The Realm of Hyrule
  Gameshark.com
  GSCentral.com
  Hextator
  Hifiber7 from gamewinners.com (hifiber7%%£$%^&*()compuserve.com)
  Jirua from jeuxvideo.com/forums/1-1996-7704302-1-0-1-0-0.htm
  Me, oblivion from aoc
  Primagames.com
  Xkeeper from zelda-coalition.com/index.php?action=profile;u=40
  Zeldapower.com

_______________________________________________________________________________
End of Document.


Legend of Zelda - NES - 80 Minute Speed Guide
by portnoyd (dwoh@iname.com)

This FAQ is copyright David Warmington. This FAQ many only be posted on NES
el33t and Gamefaqs.com.

Comments? Questions? Insults? Mail me at dwoh@iname.com.

Table of Contents:

I. Introduction
II. What you do/do not need
III. Tips
IV. Path to Greatness (Heh)
V. End

I. Introduction

After looking through the GameFAQs.com Zelda1 area, I found no speed FAQ. I
honestly thought this would be a given, but apprently not. When I mean speed
guide, I mean a guide to go through the game as fast as possible. Having
recently beaten the game in 60 minutes, and knowing where I can economize my
play, I figured I'd be the man to write a FAQ of this type.

Want to contribute? Here's how: mail me with info along these lines:
- Further economizing tips
- Correction on the walkthrough directions (some may be off)
- Enemy names (I know half of em)

II. What you do/do not need

First off, you need to have beaten the game before and have good knowledge of
all locations I mention. Any other FAQ on GameFAQs can provide you with a map
of all locations. Print it out if you need help like that.

Second, you can't die at all. Takes too much time.

Ok here's a list of items you MUST get, and all you can skip:

MUST GET:
All swords
Bombs
Bow/Arrows
Raft
Ladder
Letter
ONE Red Potion
4 out of 5 Heart Pieces
Whistle
Magic Key
Red Meat
Red Candle
Silver Arrow
Blue Ring

Most of these are needed to advance. The Red Ring should be skipped only if you
feel you can survive long enough to Ganon.

SKIP THESE:
Blue Candle
Wand
Magic Book
Both Boomerangs
Red Ring (optional)
Large Shield
Extra Bomb Capacity

Yes, you HAVE to go without the Blue Candle to do this. Eats up too much cash
and time to get it.

Next, you need some skill killing Darknuts. You can't use the hide-in-the-door
trick to help (takes too long).

III. Tips

1. Use the whistle (once you get it), to jump around to old level entrances for
new level entrances. Specifically,

Whistle to:
Level 3 for Level 6
Level 3 for Level 7
Level 2 for Level 8
Level 1 for Level 9

These levels are closest to each level listed. Exact steps to one level to
another are in the walkthrough.

To use the warping functionally, use the whistle, and then face up or down
according to what level you want.

ex. At Level 6, want level 3? Blow whistle x 3, face down all times.

I'm not sure how it works when you're not at a level entrance. When you first
use it, It will bring you to level 5, and I think it remembers the last level
you warped to after that when starting to whistle again. *shrug*

2. Never get the map or compass unless it's in your path and you see it.
3. In the overworld, kill every enemy on screen you can. The money will be
useful.
4. Always have your bombs on the B button. Switch only if you need to, to
advance.
5. I say to only pick up 4 out of five hearts. The reason for this is.. I don't
know where #5 is! Hee hee.

IV. Path to Greatness (Heh)

Ready?

1. Start the game, get the wooden sword.

2. Go RIGHT all the way killing everything in your path. Pick up bombs when a
blue octorock drops em. IF THEY DON'T, RESET!

4. Go LEFT x 2 to shore room where you can go up, bomb the wall to left of the
path up. Take the heart container.

5. Head UP until you can't any more, go RIGHT x 1, bomb the bottom right side
of the rock, take the heart piece.

6. Go UP, LEFT, LEFT, UP, IF YOU HAVE FULL HEARTS, use sword shot to kill
centaur. IF NOT, dodge him. Get Silver Sword.

7. Return to location of 2nd heart, go RIGHT, UP, RIGHT, UP, take letter. Go
DOWN one.

BENCHMARK TIME: 5 Minutes.

8. Go right one, up one, take 100 rupees, down one, enter tree. Gamble with
your 120 to 150 rupees until you have 230-250 rupees. RESET IF YOU RUN OUT. You
may want to reset if you take more than 2 minutes to get your rupees.

9. Return to the 2nd heart location, and go RIGHT, DOWN, and LEFT. Enter Level
2.

10. LEVEL 2 - Go RIGHT, GO UP, and UP until you can't anymore. Bomb Dodongo.
Take Heart and Triforce.

You should now have *3* keys upon leaving level 2.

11. <directions from Level 2 to Level 1>, Enter:

Level 1 - Go LEFT and RIGHT, kill all enemies and grab both keys, go UP from
start room, LEFT, UP, RIGHT, UP, UP, LEFT, Get Bow, RIGHT, DOWN, DOWN, RIGHT,
RIGHT (Don't stop to get boomerang), UP, Kill Boss, Take Heart and Triforce.

12. Go RIGHT, DOWN, LEFT, LEFT, DOWN, LEFT, DOWN, LEFT, UPx3. Push the middle
statue on the top row. Buy Blue Ring.

13. Go DOWNx3, LEFT, DOWN, RIGHT. Enter Level 3.

Level 3 - Go LEFT, UP, UP, LEFT, LEFT (Kill Darknuts), DOWN, Get Raft, UP,
RIGHT, BOMB RIGHT, RIGHT, UP, Kill Manhandla, Take Heart and Triforce.

Only kill the darknuts in the room specified.

14. Go LEFT, UP, UP, RIGHT, RIGHT, UP, Use Raft to go UP, Enter Level 4.

Level 4 - Go LEFT, kill bats, grab key, RIGHT, UP, UP, LEFT, UP until you can't
go up any further (since you need the step ladder), RIGHT, RIGHT, Get
Stepladder, LEFT, UP, BOMB UP, BOMB RIGHT, RIGHT, Kill Gleelok, Get Heart and
Triforce.

15. Ok, still with me? DOWN, DOWN, RIGHT until you reach the shore, UP, grab
heart, UPx2, Use Raft UP, Enter, get heart, DOWN, LEFT, UP, LEFT, UP STAIRS,
LEFT, LEFT, UP until you hit level 5 and enter.

Level 5 - Go UP, BOMB LEFT, BOMB LEFT, TAKE STAIRS, LEFT, Get whistle, RIGHT,
TAKE STAIRS, RIGHT, RIGHT, UP, RIGHT, UPx3, LEFT until you reach the boss, play
whistle, kill boss, take heart and triforce.

BENCHMARK - 35 Minutes

16. Use the whistle to get to Level 3. Hope you have 60 rupees. LEFT, UP, UP,
RIGHT, UP, UP, Enter Blue Ring store, Buy meat. DOWN, DOWN, LEFT, LEFT, UP,
Play Whistle, Enter Level 7. Here's where we go through those keys you've been
saving.

Level 7 - Go UP, BOMB UP, UP, UP, LEFT, UP, Give Meat to Monster, UP, RIGHT,
BOMB RIGHT, Get Red Candle, BOMB RIGHT, RIGHT, UP, RIGHT, TAKE STAIRS, BOMB
RIGHT, Kill Boss, Take Heart and Triforce.

A candle! Who'd have thought?

17. Go DOWN, RIGHT, DOWN, LEFT, Burn Bush in single-file bush row, take 100
rupees, go RIGHT, UP, RIGHT, UP, Buy arrow, DOWN, LEFT, DOWN, LEFT, UP, LEFT,
DOWN, LEFT, UP, UP, RIGHT, UP, UP, Push third grave over in the middle row, get
magic sword, DOWN, RIGHT, UP, Enter Level 6.

Level 6 - Go RIGHT, Get Key, LEFT, LEFT, UPx5, BOMB RIGHT, DOWN, RIGHT, TAKE
STAIRS, DOWN, LEFT, UP, Kill Gohma with Arrow, Take Heart and Triforce.

18. Blow whistle to get to Level 2. RIGHT, DOWN, DOWN, BURN lone bush, Enter
Level 8.

Level 8 - RIGHT, Grab Key, LEFT, UP, BOMB UP, UP, UP, BOMB UP, UP, Kill Gohma,
RIGHT, Take Magic Key, LEFT, DOWN, DOWN, RIGHT, TAKE STAIRS, LEFT, UP, BOMB
RIGHT, Kill Gleelok, Get Heart and Triforce.

ALMOST DONE!

BENCHMARK - 50 Minutes

19. Whistle to Level 1. Go, RIGHT, UP, LEFT, UP, LEFT, UP, LEFT, LEFT, LEFT,
Enter Cave, Use Letter, Buy Red Potion, Leave, RIGHT, Bomb Left Rock, ENTER
LEVEL 9!

Level 9 - Enter, UP, LEFT, BOMB UP, TAKE STAIRS, RIGHT, UP (Run through Petra),
BOMB LEFT, TAKE STAIRS, LEFT, UP, Kill Petra, TAKE STAIRS, BOMB UP, Push Middle
Block on Right Side, Get Silver Arrow, DOWN, TAKE STAIRS, UP, LEFT, UP, BOMB
UP, TAKE STAIRS, BOMB LEFT, TAKE STAIRS, Kill Petra, UP, Kill Ganon, YOU WIN!

*pant pant*

And there you have it. 80 Minutes is me being generous; my best time was 54
minutes.

V. End

When I think about it, and I think about how sloppy I play. I think the best
possible time you can do the game in is 45 minutes, but who knows?

Good luck!

Copyright, Dave Warmington 2001