       ___  _  _  ___  ___  ___     __  __  ___  ____  ___   __  __  ___
      / __)( )( )(  ,\(  _)(  ,)   (  \/  )(  _)(_  _)(  ,) /  \(  )(   \
      \__ \ )()(  ) _/ ) _) )  \    )    (  ) _)  )(   )  \( () ))(  ) ) )
      (___/ \__/ (_)  (___)(_)\_)  (_/\/\_)(___) (__) (_)\_)\__/(__)(___/
              __  __    __     ___  ___  ___   __  ___  _  _  ____
             (  )/  \  /  \   (  ,\(  _)(  ,) / _)(  _)( \( )(_  _)
              )(( () )( () )   ) _/ ) _) )  \( (_  ) _) )  (   )(
             (__)\__/  \__/   (_)  (___)(_)\_)\__)(___)(_)\_) (__)
              ___  ___  ___  ___  ___      __  _  _  __  ___  ___
             / __)(  ,\(  _)(  _)(   \    / _)( )( )(  )(   \(  _)
             \__ \ ) _/ ) _) ) _) ) ) )  ( (/\ )()(  )(  ) ) )) _)
             (___/(_)  (___)(___)(___/    \__/ \__/ (__)(___/(___)

CREATED BY

       ___  ___  __  __  __  _  _  __  __  __   __  ___  __    __  _  _
      (   \(  _)(  \/  )/  \( \( )(  )/ _)/ _) /  \(  ,)(  )  (  )( \( )
       ) ) )) _) )    (( () ))  (  )(( (_( (/\( () )) ,\ )(__  )(  )  (
      (___/(___)(_/\/\_)\__/(_)\_)(__)\__)\__/ \__/(___/(____)(__)(_)\_)

/=============================================================================\
|===============================SECTION 1=====================================|
|======================WHY A SUPER METROID GUIDE?=============================|
\=============================================================================/

Well, nearly 11 years after the release of this game, I spotted Red Scarlet's
100% run done in 55 minutes on www.samus.co.uk. This inspired me and brought me
back to this game after not playing it for many years. The new glitches that
she pulled off astounded me. Of course, you have to be pretty good to get a
time of 1:20 even with her tricks. So now, I have come back to the game and
sought out every item and the quickest way to get them. So lets get started!

/=============================================================================\
|===============================SECTION 2=====================================|
|===========================TABLE OF CONTENTS=================================|
\=============================================================================/

/=============================================================================\
|1. Why a Super Metroid Guide?                                                |
|2. Table of Contents                                                         |
|3. Coming Soon                                                               |
|4. Required Moves                                                            |
|5. Speed Tips                                                                |
|6. Walkthrough                                                               |
|     6a. Ceres Station                                                       |
|     6b. Acquiring Needed Materials                                          |
|     6c. Into Brinstar                                                       |
|     6d. Descending Into Norfair                                             |
|     6e. Crocomire Defeated. Now What?                                       |
|     6f. Powering the Wrecked Ship                                           |
|     6g. To the Gravity Suit                                                 |
|     6h. Finding the way to Maridia                                          |
|     6i. To Draygon we go                                                    |
|     6j. Finding the rest of the spoils in Maridia                           |
|     6k. Locating Ridley                                                     |
|     6l. To the last of the items                                            |
|     6m. Tourian                                                             |
|     6n. ESCAPE!!!                                                           |
|7. Legal Stuff                                                               |
|8. Contact Info                                                              |
|9. Special Thanks                                                            |
\=============================================================================/

/=============================================================================\
|===============================SECTION 3=====================================|
|==============================COMING SOON====================================|
\=============================================================================/

1.	FAQ
2.	Enemy info
3.	Maps (probably a different file with full color maps, zipped together)
4.	More speed tricks
5.	More glitches/tricks

/=============================================================================\
|===============================SECTION 4=====================================|
|============================REQUIRED MOVES===================================|
\=============================================================================/

Here you will learn all of the tricks and moves required to beat the game fast.

Wall jumping: To do this extremely important move, first you need to spin jump
at the wall you want to jump off of. As you start to drop back down, you want
to push the opposite direction of the wall you are on, right if on the left
wall, left if you are on the right. Immediately after that, press the jump
button and you should jump back up, higher and higher when you repeat this
move.

Bomb Jumping- You will only use this a few times. To pull it off, ball up and
lay a bomb. When the bomb stars to flash faster lay another bomb. When the
first bomb blows up, you should come back down and get blown up by the second
bomb too. To get higher, all you need to do is place the third bomb and rest of
the bombs just a little bit higher than the last one. You should then get blown
farther up with each bomb.

Quick charge speed boost: To do this simple trick, all you need to do is take 2
or 3 steps and then press the dash button. This is helpful if you need to store
a charge in a short space.

Charge Beam Screw Attack: This maneuver will give you one hit of a Screw
Attack, but if you don't kill the enemy with it, you will be damaged. What you
do is charge a beam, then simply spin jump into an enemy for the same effect of
the Screw Attack.

Shine Spark:  To activate a shine spark, first you need the Speed Booster.
Next, while running, run until you start boosting. With this done, press down
to store it, you will be flashing white. This is called a "charge". To "spark",
you press the jump button and the direction you want to go. However, you cannot
go in any downward direction. To spark diagonally, face either left or right,
depending on the direction you want, the aim diagonally up button, and then
press jump. This is helpful in cutting time in long straight-aways that would
take a while to navigate normally, or if you want to jump up a long shaft.

Mockball/Speedball: This semi hard trick can be hard to pull off at times. What
you need to do is start dashing then jump and hold only the jump button. Press
down to stop spinning. Now the next part is the hard part. Right before you
land press down again to roll into a ball and quickly move your thumb to the
direction you are traveling. If done correctly you will be going a lot faster
in ball form, called a mockball. If you have the Speed Booster, the name is
called a speedball. This helpful in getting some items early, such as the Super
Missiles as soon as you enter Brinstar.

/=============================================================================\
|===============================SECTION 5=====================================|
|===============================SPEED TIPS====================================|
\=============================================================================/

1.	Always, ALWAYS, hold the dash button.
2.	Do not save all the time! If you want a fast time you should only save
when necessary, such as right before a tough boss, or when entering a new
area. I have labeled certain save points to use in the walkthrough.
3.	Remember, if possible, wall jump, do not Space Jump. It's much faster.
4.	Customize the buttons to your preference. The easiest way for me is:
            Shot- Y
            Jump- B
            Dash- A
            Item Select- X
            Item Cancel- Select
            Angle Up- R
            Angle Down- L
5.	If it seems like a certain item is taking you a long time to get, you can
always restart. Don't be disappointed if you do not get a good time your
first time through.
6.	Try to master the tricks on a different file before using the
walkthrough. This will save a lot of time when they are needed.
7.	Try not to have the ice beam equipped a lot. It slows down the time to
kill enemies.
8.	If you have plenty of Super Missiles, use them to kill enemies instead of
your beams.
9.	Once the Screw Attack is acquired, it will kill most enemies easily.
10.	Know what weapon to have selected. If you are going to a Power Bomb door,
have the Power Bombs equipped before you get there and lay it as soon as
the door comes into view.
11.	1 Super Missile will open red doors, instead of 5 regular Missiles.
12.	If there are many bomb blocks to destroy, use a Power Bomb instead.
13.	Remember, shine sparking is quite useful in straight-aways.

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/=============================================================================\
|===============================SECTION 6=====================================|
|==============================WALKTHROUGH====================================|
\=============================================================================/

Intro:
                    "The last Metroid is in captivity.
                         The Galaxy is at peace.

                     I first battled the Metroids
                     on planet Zebes. It was there
                     that I foiled the plans of
                     the space pirate leader
                     Mother Brain to use the
                     creatures to attack
                     galactic civilization.

                     I next fought the Metroids on
                     their homeworld, SR388. I
                     completely eradicated them
                     except for a larva, which
                     after hatching followed me
                     like a confused child.

                     I personally delivered it to
                     the Galactic Research Station
                     at Ceres so scientists could
                     study its energy producing
                     qualities.

                     The scientists' findings were
                     astounding! They discovered
                     that the powers of the
                     Metroid might be harnessed
                     for the good of civilization!

                     Satisfied that all was well,
                     I left the station to seek a
                     new bounty to hunt. But, I
                     had hardly gone beyond the
                     asteroid belt when I picked
                     up a distress signal!

                     Ceres Station was under
                     attack!!"

*******************
*6A: CERES STATION*
*******************

The moment the elevator stops, spin jump of and try to dodge the platforms by
zigzagging as you fall. The door opens automatically so step inside. Follow the
path through a few rooms until you get to the room with the Metroid in a jar.
Run and stand against the right wall, and soon enough, Ridley appears. The
quickest way to defeat him is to just stand at the wall and let him hit you.
When you have less than thirty health left, Ridley will fly towards the camera.
Hurry up and escape (should only take thirty seconds). When you get to the room
with the many platforms, wall jump up the left side to the platform in the
middle then make your way to the elevator. That wasn't so hard.

********************************
*6B: ACQUIRING NEEDED MATERIALS*
********************************

When your ship lands, head left. Hmmm. Seems there are no enemies. Never mind
that for now, but keep heading left and then go down the shaft. Shoot the door
at the bottom and drop in. jump off to the right side pf the platform you are
on and slide down the right wall. There will be only one platform you will hit,
near the bottom. Move out of the way before you hit it if you can and head
right at the bottom. Move through Mother Brain's old room and into the door at
the end. Head down the elevator. At the bottom, head left, over the block of
bricks to get the MORPHING BALL. Head right and into the next room. Shoot the
blocks and head down into the door at the bottom. In here get your first pack
of MISSILES from the statue. Head back to the elevator and go up. The fog has
disappeared now. In the next room there are some space pirates. Kill them all
quickly and the door will be unlockable. Move into the shaft. Start wall
jumping the right wall and dodge the space pirates if you can, kill them if you
can't.

At the top of the shaft, head right and roll into the tunnel underneath the
three Skrees. At the bottom of this shaft head into the door and roll along the
floor under all the flies. Go into the next room to collect the BOMBS. Stand in
the middle of the room and the "Chozo" statue will come to life. This is
actually a Torizo, an evil "twin" if you will. Just pound his face in with
missiles and regular shots. When it spits balls at you, shot them for powerups.
When he is dead, head back out and roll under the flies. You can either go out
the way you came in (to the left) if you can wall jump and roll into the tunnel
(must have good reflexes), or you can head to the right and bomb the four
blocks to get out. Either way, head left and jump over the shaft you were in
earlier and bomb the blocks in the wall. Open the door on the other side and
run down the tunnel. Collect your first ENERGY TANK here then go through the
door. Shoot a missile into each space pirate in here and make sure you have
five missiles before you leave the room. Head out to the left and jump over the
yellow lumps and go into the elevator room. Descend.

*******************
*6C: INTO BRINSTAR*
*******************

Now drop down to the first red door on the right. Open it using five missiles
and go in. jump over the pipe in the ground and bomb the bottom of the beam. Go
in to collect a MISSILE pack and head out. Here's where your first mockball
comes in. shoot open the door but don't go in. stand on the left edge of the
platform and start running to the right. Jump just before you get into the
door. Perform the mockball just before you hit the platform and you should sail
under the lowering pillars. Open the door at the end and go inside for a
RESERVE TANK. Roll into the pipe under the Chozo statue and receive some
MISSILES in the next room. Where the missiles were, bomb the wall. A block
should crumble. Repeat it in the indent you made and before it blows up, move
away and crouch. Shoot the bottom of the new wall to find more MISSILES. Head
back out and shoot the ceiling in the room with the falling pillars. Wall jump
up here to get your first pack of SUPER MISSILES at the end of the path. Fall
through the block they were on and head back out into the shaft.

Drop down to the bottom and head right, through the red door and into a hall.
Follow the hall and bomb the blocks in the way. In the next room, head up and
through the door on the top right, but make sure you have at least four Super
Missiles before you do. In the next room, take care of the flying things with
Missiles each the go through the door.

%%%%%%%%%%%%%%%%%%%%%
MID BOSS: SPORE SPAWN
%%%%%%%%%%%%%%%%%%%%%

Spore Spawn goes down really quickly with those Super Missiles I told you to
save. What you do is wait in the left or right corner, on the ledges in ball
form. When Spore Spawn opens and reveals its core, pump a Super Missile into
it. Repeat as necessary. If you need to, shoot the small particles floating
down for refills.

Climb up after the battle and go through the door. At the end of the hall, jump
on the pipe to fall through, when you eventually reach the bottom, get your
second pack of SUPER MISSILES from the statue. These really would have been the
first if we didn't do the mockball trick at the beginning. Head left and open
the green door with a Super Missile. In the next room jump on the ledge, squat
down and shoot a Super Missile into the square. Roll through and bomb your way
out. Head down and get the MISSILES on your left. To the right is a ledge with
some weird blocks on the bottom. Bomb them and drop down for the CHARGE BEAM.
Head back up and through the small hole in the blocks through the green door
into a room with many pipes. When you drop down and see a pipe on the left and
one high on the right, wall jump into it for some MISSILES.

Continue down the hall shooting the gate on the blue square and follow the
corridor until you get to a tall red shaft (the music changes). Fall to the
yellow door on the side and shoot the ground to the right of it. Fall all the
way down and head right. In the room with the claw in the water, shoot the
block right above the door. Wall jump up here, bomb the blocks, and open the
door to get the SPAZER. Drop back down and run right, to the elevator room.
Don't go down. Instead shoot a Super Missile at the right wall near the floor.
Here's a tricky part. Stand on the opposite side of the blocks and run right.
You need to jump off the platform and wall jump on that long overhang. Once
inside the head, shoot the floor and bomb the right wall on the bottom. Open
the door and wall jump through. Kill the weird things with Missiles and shoot
the strange crack in the floor. In the next room, kill the three space pirates
with a Missile each and then shoot a missile at the mini Kraid. Shoot the door
in the eye with three Missiles or a Super Missile. Now, onto Kraid.

%%%%%%%%%%%
BOSS: KRAID
%%%%%%%%%%%

There is a very quick way to kill him but unfortunately, it is extremely hard
to do. In order to do it you need to shoot him in the mouth the second it opens
with a Super Missile. You want to do this before he roars. If you succeed just
pump three more into his mouth.

On the other hand, if that didn't work, just shoot him in the head with a beam
and when he opens his mouth, hit him with a Super Missile. You can shoot the
claws flying around for refills.

Anyway once he is finished, step in the next room to get the VARIA SUIT. Return
back to the room before the flying things and the door is now open, so step
inside. These things latch onto you so take care of them with bombs or
Missiles. Shoot the ceiling in this room for an ENERGY TANK. Return and ride
the elevator down to Norfair.

*****************************
*6D: DESCENDING INTO NORFAIR*
*****************************

Shoot the green door on the left and get read for another mockball room. Still
on the outside, perform the mockball into the room so you will slide under the
descending pillars. After this is done, jump over the pits of lava in the next
room and enter the door. Climb the platforms in the next room, but don't enter
the door. On the way up you should have seen three orange enemies coming in
from the wall on the right. That's where you want to go. Bomb the small section
of floor in front of the door on the top and hold right. You want to fall into
the longer passage on the right. When you are in, get the ICE BEAM from the
statue. Get out past the room with the lava and bomb jump up to the two square
blocks on top. Roll in and to the right when these are destroyed and reenter
the shaft.

Drop down to the red door on the left and open it. Here, jump the energy tank
and shoot the red guy before he gets away. If you miss him don't worry, just
follow him and go into the room. Get the HI-JUMP BOOTS from the statue and head
out. If you missed the red guy, head right and roll under where you dropped
down. Shoot up the skinny tunnel to kill him and go to the other side of the
rock. Get the MISSILES at the top and bomb the blocks to roll through. Now you
can grab the ENERGY TANK and head out. Save in the room directly across from
you.

Head back out to the left and go in the top door on the right. Bomb the floor
in front of you and open the red door at the end. In the next room, go to the
third vertical shaft (jump over two pillars). At the bottom of this shaft, bomb
the right wall in the lava for some MISSILES. In the next room, roll along the
floor until the lava starts to hurt you and then continue on the platforms to
the door. In the room with the green bubbles, jump up to the door above you but
don't go in. run and jump of to the right, wall jump up and over the puffy
thing and into the door at the top. In the next room with the three Skrees,
shoot the celing near the middle one and jump up. Head right and run all the
way right until you get to the door. Shoot the ceiling above you to get
MISSILES, and jump into the next room for the SPEED BOOSTER. Now hurry up and
run back left before the lava rises.

Head back outside into the room that you wall jumped over the orange puffy
thing and go to the door right below you. Head in the first door on the right.
Jump over the platforms and shoot the gate for some MISSILES. Now run right and
jump. Wall jump up the wall and into a room with the WAVE BEAM. Drop down into
the middle of the spike pit and head out. Continue up the shaft, back in the
room with the green bubbles and drop off the place with the puffy thing. Go to
the far right and shoot the floor for some MISSILES. Head back up and shoot the
floor between the faces. Head through these tunnels and take the door on the
left. In the next room, drop down on the left and open the gate, go through the
door. Head down the shaft. In the next room take a left and then the green door
in the following room to fight Crocomire.

%%%%%%%%%%%%%%%%%%%
MID BOSS: CROCOMIRE
%%%%%%%%%%%%%%%%%%%

Head right and when he opens his mouth, shoot something in it. A Missile, Super
Missile, or charged shot works. When you hit him with it, he will get knocked
back. Eventually he will fall into the acid below him. When he's dissolving,
run to the right and jump through the acid for an ENERGY TANK. Head back left,
to the spike wall and wait. His skeleton will knock down the wall so you can
continue.

***********************************
*6E: CROCOMIRE DEFEATED. NOW WHAT?*
***********************************

In the next room, get one of the five enemies that rise out of the pipe to go
left, freeze them and use them to get to the door on the top left. In here is
your first POWER BOMBS. Go back out and head into the door on the floor. Fall
all the way don to the shaft and into another floor door. Lay a Power Bomb and
head right. Start boosting to the left. Right before you go off the slanted
part, jump and hold right, wall jump up this wall for some MISSILES. Head back
down, through the small pipe in the wall and boost again, but this time jump
and hold left. In this room you will find the grappling beam. Standing at the
statue, open the door and door a Quick Charge Speed Booster to the right. You
should jump at the end and land on the slanted part you jumped off earlier.

Head up and into the red door.  Wait for the lava to almost get below the rock
and run right, store a charge, and roll through the crack. Get up and shine
right to some MISSILES. On the way back do the same thing but store a charge
right before you get out the door. Once you get out, don't move and shine
strait up. When you hit the top, hold left to fall on the platform. Head into
the door above you and go back into Crocmire's room (top-right). Head out the
door on the top, climb the shaft and head into the top door. Grapple across the
ceiling in this room for some MISSILES, and then hit the gate with a Super
Missile. Climb up the next shaft to the elevator and go up.

In Brinstar, head all the way left, into the long vertical shaft. Head all the
way up, and into the next room. Carefully make your way to the right, avoiding
the spikes and plant traps. In the next shaft, shoot the floor and open the
green door. Shoot the jumpy yellow things so you can make your way across and
get some POWER BOMBS at the statue. Power Bomb the statue for some MISSILES and
head out and up the shaft. In the green door at the top, head to the left and
lay a Power Bomb, jump into the plant for some POWER BOMBS. Head out and up the
elevator. Power Bomb the door and in the next room head up and out to the left,
dash through the rock and jump into your ship to refuel and save.

*******************************
*6F: POWERING THE WRECKED SHIP*
*******************************

Head back to the right and open the green door. In the room with the flying
enemies, kill both of them and then use a Power Bomb to open the door on the
right but do not go in. Head back left and do a quick charge speed booster and
hold the charge. Quickly spin jump into the next room, fire a missile, and then
shine to the right, picking up MISSILES on the way, heading through the door
that the Missile opened and through the next room all the way to the green door
on the right side. If you hit the door in the room with the missiles, step
through and walk to where the rocks meet the water. Do a quick charge speed
boost and charge right before you hit the door. Now shine to the right and you
will hit the green door described above. Enter it.

After the corridor, ignore the door in front of you and go down. After the
first gray door, bomb the left wall and roll in for some MISSILES. Go back out
and shoot the floor. Go in and open the green door. Go to the right and bomb
the wall. Open the boss door and go in.

%%%%%%%%%%%%%%
BOSS: PHANTOON
%%%%%%%%%%%%%%

De-equip your ice beam and charge a shot. You can only hurt him when his eye is
open so shoot the blue flames for powerups. When he opens his eye shoot a
charged shot into it and he'll start to fly around. Hit him three more times
and he will go back into the figure-eight patter again. Repeat until he is
destroyed. The ship is now powered.

*************************
*6G: TO THE GRAVITY SUIT*
*************************

Head back out and up through the door. Head through the blinking door on the
left to get some SUPER MISSILES and go back out. Bomb the wall directly across
from you and head in. Power Bomb the right wall and roll in the third tunnel
from the top for some SUPER MISSILES. Go out and continue up the shaft. Skip
the door on the right for now and enter the door across from where you entered
the ship. This save room is now powered, so use it. Head back down and into the
door you just passed. Open the door on the other end, and carefully jump the
spikes. In the next shaft, skip the door and shoot the ceiling. Enter the red
door and jump across the platforms for an ENERGY TANK.

Head back to the first shaft and head up past the save point. In the corridor
at the top, kill all the enemies and open the doors a both ends before going
through the door on the right, move the robots out of the way for some
MISSILES. Head back to the left to go out side. Drop on the ground and boost
left. Charge and shine straight up immediately to the right of the third
platform from the left, hold left and shoot to get some MISSILES. Drop down and
head left. Shoot a Super Missile at the middle of the patch of land in between
the grass patches. Bomb the wall to get some MISSILES. Head back out the way
you came in or you'll fall and have to go through the ship again. Head right
and bomb the floor where there is a passage leading right (right after some
grass).

Head right until you get into a room with spikes and grappling blocks. Run
through the spikes, jumping every few seconds and roll into a ball in the
Chozo's hand. He will carry you through the spikes and drop you. Bomb the floor
and head right. Grab the MISSILES and then Power Bomb the statue. Boost right
and charge, shine up the small shaft and drop into the room. There is a large
hole in the floor, so jump over it to get a RESERVE TANK. Drop through the
floor and go back to the statue. Head through the door to get the GRAVITY SUIT.
Out the other door, fall into the water and run into the left wall, bomb it and
roll through for some MISSILES. Head back to your ship to save.

*********************************
*6H: FINDING YOUR WAY TO MARIDIA*
*********************************

Jump of to the right of your ship and dash left, store a charge and go to the
mound to the left of your ship. Face right and hold the angle-up button and
press jump to shoot to a ledge high above your ship. Open the door and head
back to the left, charge right before you get into the door and shine into it
to get some POWER BOMBS. Exit this room and boost left. Charge just before you
fall off, walk off and land on the platform directly below you. Now shine left
and open the door in front of you. Return to your ship to refuel and shine up
again. Charge and shine left again to go through the door and into an ENERGY
TANK after another door. Power Bomb the statue and roll under. Continue to
Power Bomb the squares of blocks you see and the spikes at the end to find
another door. In the next room, Power Bomb and jump in the crack between the
third and fourth bricks from the door. You should be crumbling two sets of
bricks now. Shoot to the right and get some MISSILES and then shoot left to get
the other set of MISSILES you see. Follow the path and then go in the blue door
on the bottom. Head into Brinstar.

Power Bomb the bottom of the shaft and fall through. At the bottom head through
the room and into a room with many square tiles. In here is any energy tank,
but don't let this room fool you, there is a pit right in front of it. So run
through and jump over the pit to get the ENERGY TANK. If you fall through, try
and wall jump back up before you fall through the crumbling blocks. Head into
the green door on the other side for some SUPER MISSILES. Head out and fall
through the floor. Roll under the spikes and head to the right. In this shaft
these Etecoons will teach you to wall jump but you already know how so just
jump all the way to the top and land on the platform on the left. Now you must
roll into the hole on the right. Grab the POWER BOMBS and head back to the
platform on the right. Head back out and up through the floor you Power Bombed
and take the door on the right.

Run right and be careful not to fall through the floor. If you do, then shine
spark up. Head right in the next room and either wall jump or grapple to the
MISSLES below you. Power Bomb where the missiles were and jump left to go
through a fake wall. Shoot a Super Missile at the weird shaped block in the
floor, to score some POWER BOMBS. Head back to where the Charge Beam was and
Power Bomb the pipe. Roll in and open the red door. Run through the water for
an ENERGY TANK and head back out. Climb up the shaft and enter the yellow door
on the right side. Kill all the enemies and open the door then wall jump and
open the gate. Hop through and enter the room for an ENERGY TANK. Head out and
down into the room with the pipes.

Run and jump up to the right to find a yellow door. Enter it and Power Bomb
both walls of blocks getting the POWER BOMBS on the way to find the area with
the morphing ball. Head right and enter the red door in the next room. Shoot
the ceiling near the blocks to find an ENERGY TANK. Power Bomb the wall and get
the MISSILES on the other side. Head back left, run right and charge. Shine up
where the black spot is in the wall you just bombed, and go into the door at
the top. Head left, jumping on the invisible walkway near the ceiling. Get the
MISSILES in this room the shoot the left corner of the platform they were on to
get another MISSILE pack. Head back right and Power Bomb the area between the
two heads, and Power Bomb again near the bottom. Head all the way back to the
room with the green pipes.

Back in the room, head all the way down until you reach the area just before
the elevator to Norfair. Power Bomb the pipe and save at the bottom.

**********************
*6I: TO DRAYGON WE GO*
**********************

Climb back up and into the door at the top. Head into the red door on the right
and open the gate. Kill all the creatures in here and then start running right.
Store a charge right before you exit the room and then go through the door. Go
to the left and stand on the taller plant on the left. Shine straight up to get
some MISSILES. Drop down and head right just above the door you came out of.
Wall jump over the right column and drop down. Run right, through the wall and
into a room with a turtle. Forget about him and wall jump up and grapple onto
the block and swing around to get an ENERGY TANK. Jump off to the right and lay
a Power Bomb near the funny spot in the middle of the long part of the wall.
Wall jump back up to get some MISSILES. Head out of this room and back to the
left. Freeze the fish below the door and jump through. Wall jump up the left
wall and roll into a hidden tunnel about halfway up the wall (watch the orange
creature if you need help). Follow the tunnel for some SUPER MISSILES. Drop
back down onto the door and run to the right. Charge and jump on the left slope
of the smallest mound, stand near the edge, face right and shine diagonally up
to a door. Head in and up in the pink room.

Run to the right to get some MISSILES behind a fake part of the wall. Head back
and take the door on the left side. Follow the tunnel, going through another
fake wall and go in the door on the top. Head left and drop down, shoot the
enemy and fall into another hidden room with MISSILES and SUPER MISSILES. Get
them and head back to the pink room. Lay a Power Bomb and enter the green door
at the bottom. Lay another Power Bomb and dash right. Charge and shine up the
skinny shaft near the end to get some MISSILES. Head to the right and jump over
the segment of pipe that's two blocks long and has a pie on either end for some
SUPER MISSILES. Fall down now and head to the door on the top left, above where
you came in. Shoot the pipes on the next room with the weak metroids and run
along the bottom to get to the next room.

%%%%%%%%%%%%%%%%%
MID BOSS: BOTWOON
%%%%%%%%%%%%%%%%%

Arm your Super Missiles and Nail him in the head whenever he pops up. This
shouldn't take to long.

When he's gone, head out the door on the right. Proceed to the quick sand and
jump up and roll unto the overhang to get an ENERGY TANK. DO NOT FALL DOWN
THROUGH THE LAVA!! WE'LL DO THAT LATER. Keep bombing yourself up and hold right
when you are in the overhang. In the next room, head into the top door. This
next room can be a little difficult. You can either grapple or wall jump. I
prefer wall jumping because it's easier and faster. Anyways, head all the way
to the right and through the door on the bottom (you can save and refill your
energy in the top door if you need to). Head over the "spike" pit and shoot the
wall on the right for some MISSILES. Head left and fall into the first spike
pit and pump a Super Missile into the doors eye.

%%%%%%%%%%%%%
BOSS: DRAYGON
%%%%%%%%%%%%%

As soon as you enter the room, shoot a Super Missile into each of the four
cannons, then arm your grappling beam. Stand in the middle of the room and wait
for Draygon to pick you up and continue trying to hook your beam into one of
the cannon remains. Once you do, hold it there for four seconds and Draygon is
toast. Piece of cake. Head into the next room for the SPACE JUMP. Head back up,
out, and save in the room above.

***********************************************
*6J: FINDING THE REST OF THE SPOILS IN MARIDIA*
***********************************************

Head all the way back to the room with the energy tank, forgetting about the
flashing door on the way. One spot in the overhang makes you fall, so fall down
into the quicksand. In the room that you are brought to, head left into a
familiar room. Drop down to the floor and shoot it near the right wall. Get
sucked into the first quicksand pit. In the next room grab the MISSILES on the
left. Head to the right, going up the shaft next to the falling sand and make
your way around to the pit blocks holding left as you fall in ball form to get
some POWER BOMBS. After receiving them stand in the sand just to the right of
the pit blocks to be sucked into a corridor, and then head right. Grapple the
block in the ceiling and space jump through when it disappears. Make your way
up top, and then fall down to a door on the right.

Switch to Power Bombs and roll into a ball before going through. Lay a Power
Bomb as soon as you enter the room and DO NOT kill the creature, he will
destroy the yellow block in your way. In the next room, fall down the hole and
head left for the SPRING BALL. Use it to get back out. In the shaft, fall down,
lay a Power Bomb and head out. Follow the path until you get to another pink
shaft. Lay a Power Bomb and head up. After the pipe head up the shaft and go
around to the blinking door. Head through until you get to the room with the
red space pirates. Head to the bottom right to get the PLASMA BEAM and then
take care of all the space pirates.

Back in the room you entered this area from, head all the way down and take a
right. Head through the next room and your back at the flashing door I told you
to skip earlier. Head down and fall through the quicksand again. Pass the next
room and head to where you shot the floor, this time sink in the second pit
(after the pipe in the background. In the room you fall into, head up in the
first shaft on the left, shooting the block in the way. When you hit the pit
blocks, use the Spring Ball to bounce up into the area above. In here are some
MISSILES and a RESERVE TANK. Fall back down and sink where the pit blocks are.
Head left and down in the room with the broken pipe and left some more. Fall
out of Maridia through the longer hole in the ground.

*********************
*6K: LOCATING RIDLEY*
*********************

Head back to the tall shaft and enter the yellow door on the left. Enter in and
Space Jump all the way to the red door at the end. Get the X-RAY SCOPE and head
back to the right toward the elevator to Norfair. Don't go down but run into
Kraid's area with the flying creatures. Stay on top and Power Bomb the wall.
Head in the tunnel using the Spring Ball and get the MISSILES. Now head to
Norfair.

Head to the left door and into the area with the Ice Beam. Power Bomb the
blocks you see and head left. In this room there are MISSILES hidden in the top
left corner, shoot them from the door and Space Jump to them. In the door on
the bottom, run all the way until you hit the door that lead to Crocomire. Head
left all the way to the gate; use the energy refill if you need to. Power Bomb
the door under the gate and space jump through the lava into the stone mouth.

Head down the elevator and go left. Space Jump over the acid and Power Bomb the
wall, roll into a ball in the statue's hand and wait for the acid to go away.
Head in the crack in the floor and head right. When you can see the MISSILES,
Spring Ball over to get them. Drop down and charge a shot.

%%%%%%%%%%%%%%%%%%%%%%%
MID BOSS: GOLDEN TORIZO
%%%%%%%%%%%%%%%%%%%%%%%

Only use charged shot in this fight, he catches all missiles. Treat this guy
like the one in the beginning and he'll go down the same way. Only charged
shots work, though.

When this is done, space jump up to the right and use a Power Bomb to clear the
rocks. Get the SUPER MISSILES then go into the door at the bottom. Get the
SCREW ATTACK from the statue and head up. Pass the door and enter the top one.
Space Jump down the hallway and the Zoomers will be shred to pieces. Go through
the gate and into the next room. Head right and Space Jump through the pillars
in the next room. Climb up the shaft and at the top, lay a Power Bomb and head
into the door on the left. Shoot the floor and drop down. Stand on the block on
the very left and bomb. Hold left to get some MISSILES. head back out, making
sure not to fall through the floor and head through the first door on the
right. Quickly space jump to the upper right of this room and head into the
door. Power Bomb the floor and head down the shaft. Use the save room along the
way. Keep heading down, Power Bombing the blocks on the way and head through
the yellow door. Power Bomb the room and Space Jump left land on the pillar
that rises and roll through. At the three statues, Power Bomb them and head
into the hole that opened on the left for some POWER BOMBS. Head down where the
statues were and go in the door at the bottom. In the next room, is two space
pirates. The only way to hurt them is to wait until they turn yellow and then
blast them. In the next two rooms, Space Jump through. It might be a good idea
to fill up some energy, at least the bottom row of E-Tanks because after the
boss door its.

%%%%%%%%%%%%
BOSS: RIDLEY
%%%%%%%%%%%%

By far the hardest boss fight in the game. As soon as you see they eye glow,
lay a Power Bomb. Then just pound away with your Missiles and Super Missiles.
Try to dodge the tail as it does the most damage and keep firing. He might pick
you up, so just wiggle free. On a very rare occurrence, he will pick you and
self-destruct. If you hit him with every Super Missile, if you entered with all
45 that is, he'll go down fast.

******************************
*6L: TO THE LAST OF THE ITEMS*
******************************

Anyway head through the door and, WHAT!!! The Metroid is no longer in the tube!
This could mean big trouble, anyway, shoot below the door for an ENERGY TANK
and head back. Go all the way back, past the save point and up the shaft. Take
the door on the right and launch a Super Missile at the head. Run through and
take the last ENERGY TANK at the end. Head back up and run through a fake wall
on the left. Run through the room and take a right at the top and get the
MISSILES. Lay a Power Bomb and go through the top hole. Hold right and jump to
bounce to the end of the room. Go in the door and shoot the head on the right
to get the POWER BOMBS. Head out through the left and run through the wall
again, this time taking a left at the top. Head through, roll under the chunk
of rock and on the first platform bomb the third block for some MISSILES. head
up and out, follow the path into an earlier shaft and head up into the green
bubble room.
Space Jump to the green door on the right and go in. Lay a Power Bomb and get
the MISSILES. Jump on the pillar that rises and go through the hole in the
wall. Space Jump through the next room to get the last RESERVE TANK. Shoot the
block closest to you to find some hidden MISSILES. Head back out into the
bubble room (We could have gotten these before but it is much quicker to get
them with the Space Jump and the Spring Ball). Power Bomb the floor near the
door and head left and left again. Run through this room and into a save room.
Use it. Head back out into Brinstar.

Go all the way back to the room where you got the Morphing Ball (green pipe
room, Power Bomb the blocks) and head up into Crateria. Head to Mother Brain's
old room and Power Bomb near the door. Head down for some MISSILES. head into
the long shaft on the left and stand on the only platform on the right that
touches the wall. Power Bomb it and freeze the yellow jumpy things in the next
room then shine straight up the pipe to your last pack of SUPER MISSILES. go
out of the shaft and into the door on the left. Power Bomb the bricks to get
your last pack of MISSILES and then head back to your ship. If your items say:
Missiles-230, Super Missiles-50, and Power Bombs-50 then you have everything.
Now we an go to Tourian. Head back left, bomb the wall, and run through the
corridor. In the room with the space pirates take the red door at the bottom
and proceed to the room with the statues. Wait for them to turn gray and ride
the elevator when you can.

************
*6M:TOURIAN*
************

Head left through the door. When you see the Metroids, freeze them and then hit
them with five Missiles or a Super Missile. If they latch onto you take them
off with three Power Bombs. In the next rooms are some more Metroids,
eventually you will hit a sandy room. Kill the blue hoppers with some Super
Missiles and then go through the door. In the next room touch the figure so it
crumbles the go through the door. When you cant go any farther left wait for a
hopper to get his brains sucked out by. you guessed it. "Your" Metroid that is
now huge. Now let it suck your brains out until you have 1 unit of health left
and it realizes you are its "mother" (remember the beginning? This is the
Metroid that hatched when you were near). Head out through the door and then go
in to the room on the left for energy and Missile refill machines. Head right
through the boos door and save in the room below. In the next room, shoot the
red parts of the pillars with missiles.

%%%%%%%%%%%%%%%%%%%%%%%%
FINAL BOSS: MOTHER BRAIN
%%%%%%%%%%%%%%%%%%%%%%%%

Stage One: When you get to Mother Brain in the tank, just shoot it continuously
with regular Missiles. Stay out of the acid and shoot the red doughnuts if you
need refills. Eventually everything will explode and the brain will fall.

Stage Two: Jump and shoot Super Missiles at the Brain. Try to dodge the attacks
as best you can and when she starts firing a stream of red energy at you, you
know she's close to dying. Eventually she charges and shoots a rainbow beam at
you, which is unavoidable. Let her do this until you are almost dead and then
the big Metroid will suck her brains out too. He refills your health as Mother
Brain slowly is regenerated.

Stage Three: The Metroid is killed and you know have your very own Hyper Beam.
Just jump and hit her in the head with it and she'll start the self-destruct
mechanism when she dies.

***************
*6N: ESCAPE!!!*
***************

Jump out the hole and shoot the rising pillars. Blast the door open and fall
through. Enter the door at the bottom and jump on the platform with the space
pirate on it. Follow this path to a door and once through, climb up. As you are </pre><pre id="faqspan-2">
running across the top, shoot diagonally down and you should open a door. Fall
down the skinny path and climb the platforms to the top. Start running and go
through the door. Blast through the wall and store a charge. Stand right at the
edge of the shaft, right under the platform that connects to the left wall and
shine up. You should make it to the top. Now head back to your ship. Get in and
you're off.

                 THE OPERATION WAS COMPLETED SUCESSFULLY
                            CLEAR TIME 1:30

                    YOUR RATE FOR COLLECTING ITEMS IS
                                  100%

                           SEE YOU NEXT MISSION!

/=============================================================================\
|===============================SECTION 7=====================================|
|==============================LEGAL STUFF====================================|
\=============================================================================/

All names, places, enemies, and the intro at the beginning copyright 1994
Nintendo. This guide copyright 2008 Kris Bachiochi. You may use this guide for
personal use only and may not sell the guide for profit. If you would like to
add this guide to your site, please contact me before adding to it. You may
not link your site directly to this guide unless you have received permission.
As of this version, this guide is only allowed on the following sites:

www.gamefaqs.com
forbidden-chaos.tripod.com
www.mountmetroid.com

I am not held responsible to anything that happens while playing, of course.

/=============================================================================\
|===============================SECTION 8=====================================|
|=============================CONTACT INFO====================================|
\=============================================================================/

Please feel free to contact me with questions, comments, or suggestions at the
following names:

Email: kris.Bachiochi@juno.com
AIM sn: Punkrockr48

/=============================================================================\
|===============================SECTION 9=====================================|
|=============================SPECIAL THANKS==================================|
\=============================================================================/

Gumpei Yokoi- for making an excellent series of games.

Red Scarlet- for her AWESOME videos of completing the game with 100% in 55
minutes.

www.samus.co.uk- for actually having Red Scarlet's movies to download.

www.metroid2002.com- for help with some glitches and boss strategies.

You- for reading this guide.

And me of course- for spending the time to write this guide for you.


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/--------------------------------------------------------------------------\
  Metroid Complete FAQ/Walkthrough for Nintendo Entertainment System (NES)

                    Version 1.60 (Last updated 03/16/04)

                       Copyright (c) 2004 Falcon Zero
                         <falconzero114@gmail.com>
\--------------------------------------------------------------------------/
-=> T a b l e   o f   C o n t e n t s <=-
/==========================================================================\
| - - 1.0)  Introduction                                         - - - - - |
|           1.1)  Updates                                          - - - - |
|           1.2)  The Story So Far...                                - - - |
|           1.3)  Take Control                                         - - |
| - - 2.0)  Weapon & Item Overview                                     - - |
| - - 3.0)  Walkthrough                                                - - |
|           3.1)  Samus' Entrance                                      - - |
|           3.2)  The Bowels of Norfair                                - - |
|           3.3)  The Hunt for Kraid                                   - - |
|           3.4)  Ridley's Hellhole                                    - - |
|           3.5)  Final Confrontation                                  - - |
|           3.6)  Finale                                             - - - |
| - - 4.0)  Game Endings                                           - - - - |
| - - 5.0)  Reader Tips                                            - - - - |
| - - 6.0)  Contacting the Author                                - - - - - |
| - - 7.0)  Credits                                            - - - - - - |
| - - 8.0)  Legal Info                                       - - - - - - - |
\==========================================================================/

=====================================\
-(1.0   INTRODUCTION)-
=====================================/

The original Metroid is where it all started, with bounty hunter Samus
Aran's first battles against the space Pirates on planet Zebes. In the
original 15 year old plus NES game, Samus traverses through Zebes in search
of the marauding Space Pirate leaders Kraid, Ridley and the maniacal Mother
Brain. Filled with classic enemies, weapons and power-ups, the saga begins
here. This guide will take you from the beginning of the game to the end,
detailing the locations of all the items, as well as boss tactics and
hidden areas. Keep in mind that due to the game's diversity, there's
potentially hundreds of ways of playing through the game successfully, so
don't go reading this document with the idea that it's the only way to play
through the game, because it isn't.

.:---------------------(1.1   UPDATES)------------------------------------:.

Version 1.60  03/16/04
-  Just a quick error fix for 3.2 and 3.3 in the walkthrough thanks to
Christopher Hilding's proof-reading skills. Also added more reader hints
submitted by Christian & Floral Crafters.

Version 1.50  12/20/03
-  Added some well-overdue reader tips, anyone that has any handy tips to
offer feel free to submit them to me and I'll add them to the guide in the
future. Also gave the guide a new title banner :P. Also fixed up a small
confusing part of the walkthrough in 3.2 thanks to Christopher Hilding.

Version 1.00  02/07/03
-  Here's the first complete version of this walkthrough, which contains
all the basic overviews of weapons and items, the game walkthrough itself
and the different endings to be had. Enjoy!

.:---------------------(1.2   THE STORY SO FAR...)------------------------:.

Galactic civilization has reached its peak with peace reigning throughout
star systems, trade lines run non-stop, and the species of the universe
live in harmony with one another. During routine trade ship's schedules,
innocent lives came under fire from a group of alien terrorists calling
themselves the "Space Pirates." Deliberately causing as much devastation
and destruction as they could, the Pirates raided trade ships and left
their occupants stranded in space. The Galactic Federation, an organization
of space law-enforcers, were facing their worst fears ever. Out of control,
the Space Pirates continued to wreck havoc, eventually attacking the
peaceful planet of Zebes and the defenseless Chozo race that dwelt there.

During the attack many Chozos escaped into space, but before long the
Pirates claimed the planet to be their own HQ. As they attacked Zebes, the
Pirates simultaneously attacked a human colony known as K-2L. They
eradicated all life there, as well as the structures within the colony.
Little did they know however, that the only survivor of the attack would be
their greatest threat. Chozo survivors from Zebes reached the colony only
minutes after the Pirates left the smoldering ruins of the colony. Shocked
at the destruction facing them, the Chozos managed to find the colony's
only survivor - a human child hidden under the twisted remains of a
building. Taking the child and raising her under their own tutelage, the
girl - known as Samus Aran, soon grew into a fine warrior worthy of
defending the universe. Infused with the blood of the Chozo to enhance her
combat skills, once Samus had grown into a mature woman, they built her a
highly sophisticated Power Suit to combat evil with.

Meanwhile the Pirates had infested Zebes with their filthy armies and
technology. On a routine mission to the planet SR388, scientists discovered
a new life-form - parasitic creatures with the ability to cling to a any
being and literally suck the life energy out of them. These potentially
dangerous creatures were named the "Metroids" and several were taken for
study. Contact was soon lost with the scientific vessel and it was quickly
learned that the Space Pirates had stolen the Metroids, intent on creating
an army to conquer the galaxy.

Appearing to the Federation's call for help, Samus poses as a bounty hunter
and accepts the job of hunting down and annihilating the Space Pirates on
Zebes. Not only to protect the galaxy from the Pirate's Metroid army, but
to avenge the death of her parents all those years ago...

.:---------------------(1.3   TAKE CONTROL)-------------------------------:.

Samus can jump and fire her arm cannon, giving her the ability of taking on
almost any enemy within the depths of Zebes. Using missiles, energy tanks
and a myriad of other items, you'll take on a range of enemies and bosses
before facing the dreaded Mother Brain. Read on below for a quick overview
of the controls.

You direct Samus around with the Directional Pad, you can also aim her arm
cannon left, right or up while moving.

/--------------------------------------------------------------------------\
|B Button | Fire Samus' arm cannon. Whichever beam weapon you current have |
|         | equipped will be used. Also use B to fire missiles.            |
|         |                                                                |
|A Button | Jump up. If you press left or right before jumping Samus will  |
|         | perform a somersault in the air.                               |
|         |                                                                |
|Start    | Pause the game. Press again to resume.                         |
|         |                                                                |
|Select   | Switch to missile mode, press again to revert back to Samus'   |
|         | beam weapon.                                                   |
\--------------------------------------------------------------------------/

=====================================\
-(2.0   WEAPON & ITEM OVERVIEW)-
=====================================/

Hidden throughout the dense passageways of Zebes, you'll find many handy
weapons and items. Each one adds a new ability to Samus' Power Suit, many
are vital to your success. Keep in mind that you can only have the Ice Beam
or the Wave Beam equipped - you can't mix beam weapons. Read below for a
quick description of each item.

>>>Ice Beam

-Description: The Ice Beam changes Samus' beam to a freezing shot, any
              enemies struck by the beam will be instantly frozen. Shoot
              the target again to unfreeze it. While an enemy is frozen,
              Samus can jump on top of them without taking damage. You'll
              need the Ice Beam when venturing into Tourian near the end of
              the game, as it'll be critical when facing the Metroids.

>>>Wave Beam

-Description: Gives Samus' arm cannon the ability to fire a series of
              energy balls that fly in a wavy pattern. The pattern of the
              shots can greatly help in destroying smaller enemies and
              gives Samus a wider firing range.

>>>Long Beam

-Description: Initially, Samus' arm cannon's range will only be quite
              short, but once this weapon's found early in the game, her
              shot range will reach the edge of the screen for any weapon
              type equipped. You'll also be treated to a new sound effect
              for Samus' beam shots.

>>>Missiles

-Description: Missiles litter the corridors and shafts of Zebes, you'll be
              finding plenty of these while exploring the vast caverns.
              Each Missile Tank found adds a further five missiles to
              Samus' maximum arsenal. You'll be able to find a maximum
              limit of 255 Missiles.

>>>Energy Tanks

-Description: This will give Samus an extra 100 energy units above her
              current maximum health level - definitely worth searching
              for. You'll be able to carry up to a maximum of six energy
              tanks, but eight are hidden throughout the game.

>>>Morphing Ball

-Description: This special ability will allow Samus to crouch down and
              assume the shape of a small ball. She can roll around while
              in the ball form, allowing her to crawl through narrow
              tunnels. You'll also be given the ability to plant bombs once
              you've found the Bomb upgrade.

>>>Bomb

-Description: While in the Morphing Ball mode, Samus can plant bombs that
              can damage enemies within range. The bombs can also break
              open hidden tunnels within certain rooms.

>>>High Jump Boots

-Description: This allows Samus the ability to jump much higher than her
              normal jumping height.

>>>Screw Attack

-Description: This deadly ability allows Samus to charge up energy in her
              body while performing a somersault jump. When Samus jumps,
              she'll begin flashing indicating that the Screw Attack's in
              action. Any enemies coming in contact with Samus will be
              obliterated.

>>>Varia Suit

-Description: The Varia greatly enhances Samus' Power Suit, reducing damage
              inflicted by enemies.

=====================================\
-(3.0   WALKTHROUGH)-
=====================================/

Zebes is an endless maze crawling with Space Pirates of all sizes and
shapes, we'll be travelling through the planet in search of Kraid, Ridley
and finally the Mother Brain. Along the way we'll also be exploring the
depths to find handy items and new weapons.

.:---------------------(3.1   SAMUS' ENTRANCE)----------------------------:.

Samus infiltrates the planet and begins in the Brinstar area. The planet
consists of five areas - Brinstar, Norfair, Kraid's Hideout, Ridley's
Hideout and Tourian. Once you begin the game, go left and jump over the
large rocky terrain to find the Morphing Ball on the other side. Once
you've grabbed it, roll under the rocky terrain and travel right. Head down
the corridor and enter the door at the far end. Cross over the crumbling
blocks in the next room and head through the door on the right. Cross the
next long corridor to reach a huge shaft leading skyward. Ascend the shaft
and go through the first door you'll find on the right wall. Go past the
narrow corridor to find a second giant orange shaft leading up and down.
Drop down to the very bottom and go through the door there. Traverse
through the next corridor until you find a Missile Tank. Pick it up and go
left, back to the tall shaft. Climb back up the shaft and go through the
first door on the left wall and head through the narrow corridor to go back
to the first tall shaft. Climb the shaft and go through the door up on the
left. Cross the next corridor and blast the door down on the left with five
missiles. Go inside to find the Long Beam. Leave and head back down to the
orange shaft.

Head through the door opposite the one you entered the shaft via, then
travel through the next series of long corridors filled with lava.
Eventually you'll come across an Energy Tank. Grab it and move on. At the
end of the corridors you'll reach a shaft leading up, so climb on up. Go
through the door up on the left wall and cross the corridor inside. Blast
open the door at the far side with five missiles and head inside to find
the handy Bomb power-up. We'll now be heading down to Norfair, but on the
way you'll be able to track the Ice Beam down. Go back down to the long
corridors, but once you reach the first small room connecting the corridors
(the one with the Waver flying about below the platform), blow open a small
hole in the ground six blocks along from the left door and drop down below
the lava. You'll fall down to reveal a hidden shaft, descend and go through
the door at the base. Cross the corridor, blow open the red door with
missiles and head inside to find the Ice Beam. Once you've gained this
life-saving weapon (especially when it comes time to face the Metroids) go
back out to the shaft leading up. Climb up the shaft, but once you reach
the fake lava, you'll find that you can stand on the piece of lava directly
below the destructible block. You won't be able to jump up high enough to
reach the platform above, so instead, aim up and shoot the block open.
Immediately jump up and down four times as high as you can, on the fourth
jump the block should reappear when you're within it, pushing you up to the
platform above. Once you've successfully made it up (it might take a few
tries) go back left to the orange shaft. Bungee down to the bottom and head
through the door there. Go through the long corridor where you found your
first Missile Tank, then open the door at the end to find the room
containing the elevator leading down to Norfair.

.:---------------------(3.2   THE BOWELS OF NORFAIR)----------------------:.

Ride down the elevator to be greeted by two gargoyle-type statues at the
bottom. You're now in Norfair, the fiery and lava-filled region of Zebes.
We won't be taking on Ridley here yet, instead it's time to go on a lengthy
and dangerous treasure hunt - they don't call this an adventure game for
nothing. Drop down below the elevator to find two doors leading off from
both walls. We'll find the missiles through the left door on the way back,
so go through the right door and cross the lava-filled corridor. Watch out
for the enemies in here, they'll take a beating, but you can also freeze
them to get by. Once at the end you'll find yourself in yet another giant
shaft leading up and down. Climb up the shaft, the first door you'll reach
leads to the second Ice Beam in the game, go in and grab it again if you
want, but in the same room you'll be able to break through a hidden passage
to find a corridor leading off on the left. Go through and climb the shaft
you'll find. Cross the next corridor to eventually find two Missile Tanks,
then keep going right to find yourself at the top of the long shaft leading
down. Blow open a hole in the right corner to drop down below, then head
through the first door on the left below to find three Missile Tanks. Once
you've found all the missiles, go back to the shaft and drop down to the
bottom. From here you can find two missiles through the door on the left.
You'll need to cross through a dangerous corridor filled with enemies, and
you'll also need the Ice Beam to reach the missiles, but you should have it
by now so that won't be a problem.

Head back out to the main shaft once you've found the missiles, then bomb
open a hidden tunnel leading down in the right corner. Down below you'll
find an almost bottomless shaft leading down, but you'll be looking to head
through the first door down on the left wall. Through here you'll find a
corridor leading to a red door, so blow it open with five missiles. Inside
here you'll locate the High Jump Boots, but the treasure hunt is far from
over. Go into the small opening below the statue and bomb open a hidden
tunnel. Go left and bomb your way through the walls to find a new room
filled with orange blocks. Freeze the enemies flying about to reach the
high cliff, then eventually you'll reach a door beyond the lava on the far
left. Go through and head past the narrow corridor to find a cavernous area
filled with lava. Keep going left, but watch out for the red pods on the
ground that spew out lava rocks. In the next green room you'll spot a door
straight ahead, jump up to the ledge above you and shoot open a hidden
tunnel leading up in the corner. Jump up above and go through the door
there. Cross over the lava in the next corridor and shoot open the door at
the end with missiles. Go inside to find the Screw Attack, a really handy
item that'll save you a lot of time and hassle. Once you've found it head
back down to the room below with the two doors.

In this room, if you go left you'll eventually wind up directly below this
room, so to make it much easier on yourself, blow open a secret tunnel
leading down just in front of the right door and drop down. You'll land in
a room identical to the one above, head through the door on the right and
cross over the sea of lava. You'll eventually reach a solid wall, bomb your
way through and keep going right. Once you reach a door head through to
find yourself at a dead end - or is it really? Of course it's not a dead
end, bomb open the ground directly below the blue bubble of the door to
make your way below the fake lava. Down below, go through the door on the
left and cross the lava in the next corridor to eventually locate an Energy
Tank. Once you've grabbed it, leave and head back up to the green room
containing the two doors on either side. Once you make it back there,
instead of going back up, go through the door on the left and cross the
lava in the next long corridor. In the next shaft, instead of climbing up,
we'll be entering a new secret area. Drop down into the lava at the bottom
of the shaft (don't worry, it won't hurt) and you'll fall straight through
it. Bomb open a hidden tunnel in the left corner of the small pit and drop
down to find another long shaft leading down. Go through the door at the
base to find yourself in an incredibly long corridor filled with lava and
crumbling blocks dotted everywhere. First, go all the way to the right end
of the corridor and you'll eventually find a Missile Tank at the end. Once
you've found it, head back left until you reach a small room with lava
below the platform (You'll also spot one of the fire-breathing dragons
below). Bomb open the block directly below the left door and drop down
below the fake lava. Go through the door at the bottom of the shaft and
cross the next corridor. Blow open the door there with missiles to find the
Wave Beam weapon inside.

We've now only to find a few more items before leaving. Go back up the
shaft and continue travelling left. You'll eventually reach a small room
similar to the previous green rooms, this room also shares a hidden tunnel
in the ground near the right door, so bomb your way down. Drop down the
hidden shaft and go through the door on the right to find two Missile Tanks
hidden in the next corridor. It's now time to leave, at this point you
should have found everything in this area of Norfair, so you'll have to
retrace your steps back up to the long cavern filled with lava leading to
the room with the orange blocks. Just remember that the large green room
where you found the Screw Attack hidden above contains the door leading
back to the long lava corridor. Once you reach the orange lava-filled
corridor, keep going right, past the room with the High Jump Boots, until
you reach the massive purple shaft leading up. Once there, climb up the
shaft and head through the second door on the left wall. Cross the long sea
of lava in the next corridor, you'll then reach the main elevator leading
back up to Brinstar. Before you leave however, go through the door on the
left below the elevator to eventually find two more Missile Tanks.

.:---------------------(3.3   THE HUNT FOR KRAID)-------------------------:.

You can now finally depart Norfair. Head back to the main elevator and ride
it up to Brinstar. Before we travel down to Kraid's Hideout, there's a few
more handy items to be found. Go back to the large orange shaft and climb
up to the very top. Go through the door at the top to find yourself in a
green corridor filled with Wavers flying about. You shouldn't have any
trouble dealing with enemies in this area due to the Screw Attack. Head
right until you reach a blocked-up wall, then bomb or shoot open the
crumbling block to get through. Just beyond here you'll find a series of
gray pipes leading right, but which one do you choose? Jump up to the top
one, blast the Geemers crawling around inside, then activate the Morphing
Ball and crawl through. Watch out for enemies along the way, once you reach
the end pop out and keep going right. Head through the door just ahead to
find a small room with two Wavers. Stand in roughly the center of the room
and shoot up at the roof to reveal a hidden tunnel leading up. Jump up to
the top to find a door high up on the left wall. Watch out for the pit
concealed below the door, use the High Jump Boots to reach the door. Cross
the next corridor and shoot open the red door with missiles to find the
Varia inside. This is one of the more important items, as it'll greatly
enhance your survival in battles. Go back down to the green room and head
right to find another corridor. Eventually you'll find a Missile Tank, grab
it and keep going. Once you reach the dead-end, shoot up at the roof in the
corner to reveal a hidden passage. Jump up and walk through the wall to
find another small room. Go over to the right wall, activate the Morphing
Ball and plant bombs to propel yourself up to the small opening in the
wall. Crawl through to find another Energy Tank.

Now there's only two more items to find. Keep going right to eventually
find yourself at the top of the shaft containing the door that led to the
Bomb power-up. Drop down to the bottom and head down the long corridor
filled with yellow quicksand. Along the way, be sure to pick up the Ice
Beam, after grabbing it the first time you should know where it is. Just in
case you've forgotten, bomb through the ground in the first small room
you'll find connecting the large corridors and descend the shaft to find
your way to it. With the Ice Beam in hand go left through the long
corridors to reach the gigantic blue shaft and drop down to the bottom.
Head left and use the Morph Ball to crawl through the narrow tunnel below
the large rocky overhang in the following corridor. Watch out for the
diving Skree beyond the tunnel. Once it's about halfway down the screen
freeze it with the Ice Beam, then jump on top of it. Shoot at the second
block in the roof along from the overhang to reveal an Energy Tank - you
should easily be able to reach it from here. Once you've scored it keep
going left and go through the door to find a room with crumbling blocks in
the floor - you should have passed through here at the beginning of the
game. Bomb the blocks away to get down below, drop down the shaft and head
right. Ride down the elevator in the next room to reach Kraid's Hideout.

This complicated maze of an area contains many dead-ends and empty
corridors, so follow these precise (but hopefully not misleading)
directions to find everything here. To top it off there's also a fake
version of Kraid, you may as well just avoid going to face it all together.
Drop down below the main elevator and blast through the first red door on
the right. In this corridor you'll find a Missile Tank atop a pillar, once
you get it turn back and go back to the main shaft - there's nothing to be
found further on. Drop down the shaft and go through the next red door on
the right. Once you reach the solid wall, bomb your way through to find a
room containing an Energy Tank. climb back up the main shaft and head
through the blue door just below the elevator. Cross the corridor, then
blow your way through the solid wall to find a Missile Tank. Keep going
left to find a shaft leading down. At the base of the shaft, drop through
the fake lava to fall down a much longer shaft. Head right to eventually
find another Missile Tank. Continue going right until you reach a small
shaft leading up.

From here, you can take one of two paths to reach Kraid's room. For one
path, head back up to the main shaft to eventually find a red door leading
off the right wall of the shaft, through there you'll eventually reach
Kraid and a Missile Tank along the way. The other path you'll also be able
take to go straight to Kraid's room, you'll have to try to bomb-jump up the
narrow shaft to reach the door on the right. If you manage to get through,
go through and down a short shaft to reach two green rooms with Sidehoppers
in them. In the second green room, bomb your way through the floor to reach
the room below just outside Kraid's room. If you kept going left you
would've found the fake Kraid. Once you reach the room outside Kraid's,
blow open the red door and head inside to face this first mini-boss.

Mini-boss: Kraid

     Kraid will be standing in the center of the room moving back and
     forth, he'll also be firing out a multitude of projectiles. He'll
     often fire out three spikes from his chest that fly straight forward,
     you can easily freeze these with the Ice Beam to buy more time before
     they launch. Kraid will also spew out two spinning spike projectiles
     from his head, they'll fly up and down, try to stay close enough to
     Kraid to avoid taking damage. You can easily hit Kraid with Missiles,
     but instead we'll get our hands dirty. Activate the Morphing Ball,
     then plow into Kraid while constantly planting bombs around him.
     You'll probably take a lot of damage, but you should have enough
     Energy Tanks to survive. Keep dropping bombs all over Kraid and don't
     worry about his projectiles, after a pounding he should explode and
     you'll be rewarded with an extra 75 Missiles.

Just before you leave, drop down into the quicksand on the right side of
the room and shoot open the blue block in the wall to reveal an Energy
Tank. The easiest way to score it is to jump up to the right side of the
hole and activate the Morph Ball. Then drop down into the hole while
hugging the right wall and you should snugly touch the Energy Tank. Once
you've got it leave the room and head right to eventually reach the long
shaft leading up. Climb up the long pillar of crumbling blocks, near the
top you'll find a door leading to a Missile Tank (you might have already
grabbed this one if you came this way to Kraid's room). Once you've got
you'll have found everything here, so it's time to track down the second
mini-boss, Ridley.

.:---------------------(3.4   RIDLEY'S HELLHOLE)--------------------------:.

Make your way back up to Brinstar, then go all the way back to Norfair.
Once down in Norfair, we'll be going down to find a new area to explore,
Ridley's Hideout. Below the elevator head right and cross the lava-filled
corridor to reach the huge purple shaft. Drop down to the absolute very
bottom of the huge shaft (remember to bomb through the "apparent" solid
floor half-way down) then head through the door there. Cross the long sea
of lava in the next corridor, then drop down the next shaft and head right
to find the elevator leading down. Ride it down to reach Ridley's Hideout,
where you'll be treated to an unusual music theme. The last few items to be
found in the game are here, as well as Ridley.

Go through the left door below the elevator to find a narrow corridor.
Cross through the left door to find an identical room. In this room, shoot
open the roof directly above the right door and jump up to find a hidden
room. Go through the door on the left and cross the corridor to find a
Missile Tank. Go back down to the narrow corridor and head left to find a
long corridor filled with a multitude of enemies, but the Screw Attack will
make short work of them all. If you go to the far left of this room, you'll
find a high wall blocking the way, but there is a way around. Go back right
and find the first pillar of crumbling blocks from the right end of the
corridor. Between this pillar and the next, bomb open a hole in the floor,
then drop down and roll to the left to crawl under the wall. Blow open the
red door and head inside to find an Energy Tank in a narrow corridor. Be
careful as the second and third blocks to the right of the tank conceal a
hidden tunnel leading down, so time your jump to make it to the Energy
Tank. At this point you'll have already found the maximum of six Energy
Tanks, so this one will fill them all up. Once you've grabbed it drop down
the hidden tunnel and head right at the bottom. Cross the next corridor to
find yourself at the top of a shaft leading down. Through the door on the
right you'll be able to reach a Missile Tank, but you'll need to time your
jump over the hole to avoid falling down the shaft, making this one of the
hardest Missiles to reach in the game. If you miss it you'll have to come
back around for it, so get ready for a challenge.

*Note* Thanks to Floral Crafters for this handy hint which will help you
get through the gap much easier. If you use the Bomb Jump Trick you'll have
a better chance of crossing the gap. Set yourself up by activating the
Morph Ball and sitting on the second block from the edge on the platform
you'll be jumping from. Plant a bomb here and quickly roll over to the
block at the edge of the platform. Once the bomb detonates it'll propel you
over into the gap, where you'll need to quickly press Up on the D-Pad when
Samus is in mid-air. Once she stands up, press A to jump up in mid-air and
hold right to hug the wall on the opposite platform. If done correctly you
should be able to sneak into the opening on the right without any trouble.

Once you've got the Missile (or couldn't be bothered trying to get it),
drop down the shaft and head left. Cross the next corridor's sea of lava,
then head through the door at the end to face Ridley.

Mini-boss: Ridley

     Like Kraid, Ridley will stay up on his platform for most of the battle
     while flapping his wings to jump up and down. He'll also often spit
     out five small fireballs that fly about at Samus, you can easily
     freeze them with the Ice Beam. Doing so will stop Ridley from spitting
     any more fireballs until they unfreeze and hit a wall. You can by all
     means use Missiles against Ridley, but instead we'll get our hands
     dirty again. Jump up to his platform and activate the Morphing Ball,
     then begin your barrage of bombs. Plant them all over Ridley, but
     don't worry about losing health. Whenever he spits fireballs stand up
     and freeze them. Continue your assault of bombings and you'll beat
     Ridley in no time. Once he blows you'll receive an extra 75 Missiles.

Now there's only two more items to find before leaving. Shoot down the door
on the left side of Ridley's room with 10 Missiles, then head inside to
find a sea of lava leading left. Most of the lava's fake and you can stand
on it, cross the corridor to find the final Energy Tank in the corner, grab
it to fill up your energy. Leave this room and cross the series of
corridors on the right until you reach a large shaft leading up. Drop down
to the bottom and head left to find a corridor filled with enemies. Head
left to eventually find the last Missile Tank, once you've grabbed it you
can finally leave. Go back to the shaft, climb up to the top and head left
to eventually reach the elevator. Travel back through Norfair and up to
Brinstar.

.:---------------------(3.5   FINAL CONFRONTATION)------------------------:.

The time has finally come for us to enter Tourian - the Mother Brain's lair
- and do away with the Pirates and their Metroids. If you don't have the
Ice Beam, make sure to go and get one, as you won't stand a chance against
the Metroids without it. Getting to Tourian won't be a problem, once you're
back in Brinstar, go back to the gigantic blue shaft near where you started
the game. Climb up to the very top and head left. Cross the next long
corridor and blast through the red door at the end to locate the Statue
Room. In here, you won't be able to proceed until both Kraid and Ridley are
dead. As you've dealt with them, both statues representing Kraid and Ridley
will be flashing, shoot both of them to reveal a bridge leading to the door
on the left. Head through the door and ride down the elevator to enter
Tourian.

Traversing through Tourian will be easy, it's the enemies you'll have to
watch out for. Below in this first shaft you'll face a number of Metroids,
they'll try to grab onto Samus and suck her energy away. If one does ever
grab you, just leave the room you're in to shake them off. Whenever you
face a Metroid, shoot it with the Ice Beam to freeze it, then pound into it
with 5 Missiles to end their day. Make sure you grab any energy or missile
refills they leave behind, as they'll restore more than the ordinary
enemies. At the bottom of the first shaft blast through the door with 10
Missiles and head through.

In the next corridor small red circles will appear from the background and
fly at Samus, just whack them with the Screw Attack or freeze them and move
on. You'll face more Metroids in here, just keep firing to the right as you
cross over the lava to freeze any when they appear. At the end of the
corridor, blast through the red door and descend the next shaft. More
Metroids await below, with a large concentration of ones at the base of the
shaft, so be careful. Once at the bottom go through the door to find
another corridor filled with Metroids. Whack each one and head through the
door on the left side to find the Mother Brain's lair - you'll know your
there as the music will pick up and become tenser. Gun turrets line the
ceiling, so try to avoid their fire, as well as the annoying red circles
appearing everywhere. You'll need to blow through the barriers ahead with
Missiles before reaching the Mother Brain, just keep pounding into them
until they blow. You'll need to blow through five barriers to reach the
Mother Brain at the left end of the corridor.

Final boss: Mother Brain

     You'll find the Mother Brain encased in a large glass container
     surrounded by gun turret defenses, so it'll be difficult avoiding the
     projectiles flying around. Shoot the front of the glass with a single
     Missile to break it open, you'll now have a clear shot at the gruesome
     Mother Brain itself. Stand on the pillar where the last barrier was,
     you can also stand on the small blue platform to the right of it to
     pick off clear shots, just make sure the projectiles don't push you
     into the lava just below Mother Brain as you'll have a tough time
     getting out. Keep persisting against Mother Brain while the
     projectiles fly about, after firing a number of shots you'll notice
     that the brain will begin pulsating rapidly. Keep firing, then once
     the projectiles stop coming and the screen flashes, the Mother Brain
     will disintegrate and fall to pieces. You'll finally have gained a
     well-deserved victory, but the fun isn't over yet.

A tense frantic theme will begin playing and a message "Time Bomb Set, Get
Out Fast" will appear where the Mother Brain was. A timer will appear and
begin rapidly counting down from the number 999, so you'll have to get out
of here before it reaches zero. Shoot open the door that appears on the
left to find a long shaft leading up. This is the final run, you're exit
and ultimate victory are waiting at the top. Jump up the shaft using the
small blue platforms, just try not to fall down. You should have plenty of
time to reach the exit, once you make it up there ride up the elevator to
escape from Zebes. Congratulations, you've now fully completed the one and
only original Metroid!

.:---------------------(3.6   FINALE)-------------------------------------:.

And that's the original NES Metroid, the one that began Samus' adventures
that now span more than 15 years. The game doesn't let you know how long it
took you to reach the end, but you'll probably find yourself playing for
somewhere between 2-4 hours the first time, but following this guide you
should beat it in around 1 hour 30 minutes, easily enough to gain a decent
ending.

=====================================\
-(4.0   GAME ENDINGS)-
=====================================/

After rewarding you with a congratulatory statement, the game will give you
a different ending before the credits roll based on the time it took you to
complete it from start to finish. After the credits roll and "The End"
appears, if you press Start you'll begin the game again with all of the
weapon and item power-ups, except Energy Tanks and Missiles.

5+ hours:  Samus raises her left arm in victory, but her armor remains on.

5+ hours with Armorless Samus:
           Samus turns around showing you her back while putting her arm
           over her face, apparently looking disappointed.

3-5 hours: Samus begins to flash, then her helmet disappears revealing her
           face and brown hair.

3- hours:  Samus will begin flashing, her entire suit will then disappear,
           revealing for the first time that Samus is neither a robot or a
           man, she's a woman. She'll then wave before the credits roll. If
           you play through the game again after the credits finish, you'll
           be treated to a bonus where Samus no longer has her suit on
           (she's still as strong, though).

1- hour:   Samus begins flashing again, and her suit completely disappears.
           This time she'll be wearing a bikini. She'll wave before the
           credits roll.

=====================================\
-(5.0   READER TIPS)-
=====================================/

Here's where readers can submit their various tips covering different
parts of the game. Found an easy way to crush Kraid? Discovered any short
cuts that cut minutes off play time? If you've got any words of wisdom,
give me a shout and I'll post your tips here giving you full credit.

Thanks to Guitarzan for the following:

- In the area where you find your first Ice Beam, climbing back up to the
ledge where you can't make it with a normal jump can be done without using
the reappearing block to propel you up. If you use the bomb jump trick
(drop a bomb, stand up and then jump while in mid-air from the bomb blast),
you'll easily clear the ledge without having to use the reappearing block.

Thanks to Chuck Cochems for the following:

- If you're playing for a fast time it's a good idea to go for Ridley first
before Kraid and don't bother finding the Wave Beam, the 50 missiles you'll
get from Ridley will help against Kraid. Also another note, if you're
playing the Famicom Disk System version of the game, Ridley's fireballs
will alternate between short and long bouncing patterns, but in the US
version (most likely PAL too) they'll randomly change between short and
long bounces.

- Here's a few tips for taking on Ridley:

   With the Varia and Wave Beam, if you jump down into the lava below
   Ridley and jump up and down while firing the Wave Beam you'll eventually
   take him down (just make sure you've got heaps of Energy Tanks).

   When the fireballs bounce over a long distance, just fire a few missiles
   each time Ridley lands, if you run out use your beam weapon.

   Another trick is to Screw Attack into Ridley each time he jumps, but
   quickly fly back to the right when you hit Ridley. This trick works if
   you're low on missiles.

   If you have the Ice Beam, when the fireballs bounce around in an almost
   direct vertical pattern, freeze them all before laying into Ridley,
   while the fireballs are frozen he won't spit out any more.

- The best and fastest way to beat Kraid is to freeze his three spike
  missiles after they launch away from his body, then fill him with
  missiles before they unfreeze. Keep this up while dodging the flying
  bombs to take him down pretty quickly. Fake Kraid can also be beaten with
  one Screw Attack.

- A good trick when fighting Mother Brain is to freeze the bubbles that fly
  around (only three ever appear at one time), this will give you around 7
  seconds to rip into Mother Brain.

- Strangely if you make it out of the final elevator too fast the game will
  think you cheated and gives you the worst ending to the game. If you make
  it to the top of the shaft too fast wait around 100 timer units before
  hopping onto the elevator.

This one comes from Christian:

- For a faster completion time it's better to go after Ridley first and
then take care of Kraid second. If you manage to jump right over Ridley and
stay behind him you'll be able to tear away with the Wave Beam without the
threat of taking heavy damage from his fireballs.

=====================================\
-(6.0   CONTACTING THE AUTHOR)-
=====================================/

If you want to send me a question, comment, etc. please take a moment to
make sure that it isn't covered in the guides above, I don't have time to
answer any gameplay questions that are covered in this walkthrough. If you
have a comment or feedback, I'd love to hear from you, just please make
sure that the message is applicable to this guide.

E-mail question/comments to falconzero114@gmail.com

=====================================\
-(7.0   CREDITS)-
=====================================/

/Game Companies:

Nintendo: For the awesome Metroid series, with its never-ending
entertainment and replay value, especially with the recent double sequel
topping sales charts everywhere.

/Others:

Many thanks goes to the Metroid Database <http://www.metroid-database.com/>
& GameFaqs <http://www.gamefaqs.com/> for hosting this guide.

Thanks also goes to Guitarzan, Chuck Cochems, Christian & Floral Crafters
for submitting reader tips.

Thanks also goes to Christopher Hilding for error fixes in 3.2 and 3.3 of
the walkthrough.

=====================================\
-(8.0   LEGAL INFO)-
=====================================/

This file and the contents of it can only appear on the following websites:

http://metroid.retropixel.net/
http://www.metroid-database.com/
http://www.gamefaqs.com/

No guide authors are allowed to plagiarize directly from this guide's
contents into their own, however the information in this guide can be used
as a reference for authors creating a Metroid guide.

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This file and the contents within cannot be reproduced/edited in any way,
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All Metroid related material including characters, names, locations or
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creation of this game.

This document and all the guides within are Copyright (c) 2004 Falcon Zero.
All rights reserved

\==========================================================================/