From: "Semaj the $piceman" <jwrutl0@pop.uky.edu>
Newsgroups: rec.games.video.nintendo
Subject: Final Fantasy III FAQ
Date: 28 Dec 1995 22:43:13 GMT

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                   Final Fantasy III  FAQ version 0.1b
{=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=}
 Author's Note:
 ==============
      Much of this material is combed from the experience of beating the
 game and playing it quite often, while other info is from Nintendo
 Power's reviews of the game.  These questions and game walk-through
 should help anyone struggling with the game, or who just wants to
 make sure they didn't miss anything.  If you find anything incorrect,
 lacking, or have any new information to add to this faq, simply email
 me at jwrutl0@pop.uky.edu, and I will add it.  I am also working on
 a FAQ for Final Fantasy II.  With that, let the Q & A begin. :)
{=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=}

Q.  What do I do on Triangle Island?

A.  If you go there before the world is destroyed, you'll find Intangir,
a sleeping Behemoth.  Afterwards, the island is inhabited by Zone Eaters.
Allow your party to be swallowed by the Zone Eater.  Inside you will find
Gogo, the Mimic, who will join your party.

Q.  How do I get the esper named Raiden?

A.  When you are through with the Odin Esper from the Ancient Castle,
touch the Queen's statue in the Ancient Castle and Odin will transform
into the magicite "Raiden", which teaches you the spell Quick.

Q.  How do I keep Shadow from dying when Kefka unbalances the Statues?

A.  Flee as quickly as possible to the airship.  Before jumping on,
wait for Shadow to appear.  It may look like you don't have enough time,
but keep waiting.  He'll appear just as time runs out.

Q.  How do I get 99 Genji Gloves?

A.  The Ragnarok esper, when used as an item in battle, changes enemies
into items.  An enemy in the Ancient Castle will usually turn into a
Genji Glove.(Use the Ragnarok esper on the Samurai)

Q.  Where is the Moogle Charm?

A.  The Moogle Charm is an item from Mog's family that causes wandering
monsters to treat Mog as if he were one of them.  In other words, when
you have Mog wear it, your party will not run into random enemies.  The
con to this is that you don't gain experience or gold while doing this.
Search in the spot where Mog is standing when you find him in Narshe
after the world's destruction.

Q.  How do I learn the Bum Rush technique?

A.  The Bum Rush is Sabin's most powerful technique.  Duncan
is living in a hut north/north-east of Narshe after the end of the world.
Talk to him to learn the bum rush.

Q.  Which 8 dragons do I need to kill to get the magicite "Crusader"?

A.  1.  Ice Dragon   (Roaming in the ice north of Narshe--where you
                      defended Banon from Kefka earlier)
    2.  Fire Dragon  (Deep inside the Phoenix Cave)
    3.  Storm Dragon (In the cavern where Cyan is living after the end
                      of the world)
    4.  White Dragon (Midway up the Fanatic's Tower)
    5.  Dirt Dragon  (At the Opera House after the end of the world)
    6.  Blue Dragon  (In the Ancient Castle)
    7.  Gold Dragon  (In Kefka's Tower)
    8.  Skull Dragon  (In Kefka's Tower)

Q.  How do I defeat Phunbaba the Tormentor in Mobliz?

A.  Phunbaba is particularly weak against Poison attacks, and
very much Bio, if you have it.  You won't actually kill him
yet--he'll flee to fight again later.

Q.  How do I defeat the Undead Behemoth in the Cave on the Veldt?

A.  After the end of the world, you find that one of your comrades
is held captive by a Behemoth in the Cave on the Veldt.  If you
waited for Shadow at the airship, it will be him; otherwise it will
be Relm, and Shadow will be gone forever.  The Behemoth will revive
and attack again as the Undead Behemoth.  Simply use a Fenix Down
on the non-living creature and it dies instantly.

Q.  What is it with this stupid octopus??

A.  Heheh..  Every game has it's cameo character, and in FFIII, Ultros
is it.  You'll fight him three times before he finally takes a hint
and tries to get a real job.  First when the party is fleeing down the
river towards Narshe, Second in the opera house during Celes' production,
and lastly when the party finds the 3 goddess statues.  Later after the
end of the world you'll find Ultros hard at work at the Coliseum in
the far northwest.  Also, in the art gallery at Owzer's house in
Jidoor, there's a portrait of him, although you don't fight.

Q.  Mog or the Golden Hairpin?

A.  When you return to Narshe with Locke in your party, you'll finally
be able to open that locked chest on the east side of town.  Upon
entering the house, however, you find a thief stealing it's contents.
He attempts to escape up the mountain.  Follow him carefully to the
summit.  There you'll find him holding Mog hostage, threatening to
take him out.  If you have 3 or less people in your party, Mog will
successfuly break the thief's hold, but in the scuffle, Mog slides
off one cliff, and the thief off another.  The thief lures you
into saving him first, saying he's got a Golden Hairpin from the
box.  Mog simply dangles.  Go for Mog!  The thief slips and falls,
but you get the opportunity to get several more hairpins later.

Q.  How do I learn the Ultima spell?

A.  With Locke in tow, return to Narshe, and pick the lock on the weapon
shop.  Get the Ragnarok magicite, which teaches you Ultima.  The man
offers to fashion a sword, but opt for the magicite instead.

Q.  What's that white thing that I can spot up in the Narshe mountains
sometimes?

A.  It's Umaro, the Sasquatch.  After the end of the world, take Mog
up to the point where the Tritoch Esper was.  Fall in the little hole
at the cliff's edge, and you'll land inside Umaro's section of the
mountain.  When you enter the sasquatch's room, take the magicite.
Umaro will fight you, but will join you afterwards if Mog is with you.

Q.  Is there anything worth getting in the Coliseum?

A.  Yes!!  Bet the "Striker" sword to go up against Shadow.  If you win,
he'll join you again.  Several other items can only be found here.
Save your game outside, and experiment by betting rare items.
Some things you'll want to get your hands on include the Tintanibar,
which heals you with every step, the Blizzard Orb, a weapon for Umaro,
and the Enconomizer, which causes all spells to only cost 1 MP.

Q.  What do I need to do in the Ancient Castle?

A.  1.  Fight Blue Dragon.
    2.  Defeat the Katanasoul in the west room to get the Offering.
    3.  Get Odin Magicite.
    4.  Change Odin magicite to Raiden.

 You won't find the Ancient Castle looking at the overworld map.  It's
 hidden underground--you can find it only by traveling in Figaro Castle.
 When the castle stops moving, go through the jail cell on the far
 right to explore.

 You should fight with the Odin magicite equipped so some of your
 party can learn Meteor. If you turn Odin into the esper Raiden it
 can teach you the spell Quick which gives the target attacker
 two turns to fight. If you get Crusader (an esper you get after beating
 the eight dragons) he can teach you Meteor also.

 If you walk down several steps from the queen's throne you should open
 a door to the east room where a Blue Dragon will be and a statue of the
 queen. In the queen's room you should see a sparkling object.  The
 object should be the queen's tears.  Take the tears to the statue of
 the queen and if you have the odin shard then the shard will turn
 into the esper Raiden.

 Outside of the castle you can go through the debris to the left and
 walk into a secret passage by the upper left-hand side of the
 castle. You will see a chest that contains the Offering which lets you
 attack four times, but you have to fight the Katanasoul to get it. If
 you eguip the relic Offering and the Genji glove you will be able to
 attack eight times!

Basic Game Walk-through   (If you don't want hints, stop reading!!)
=======================

 1.  Begin in Narshe where you learn the basics.
 2.  Meet Locke in a house in the northeast corner of Narshe.
 3.  Team up with the Moogles in the cave, then set out for Figaro
     Castle, in the desert to the southwest.
 4.  Meet Edgar, the King of Figaro.
 5.  Hear Kefka's challenge.  The Empire is advancing, and war has begun.
 6.  Go through Figaro Cave, remember the location of the turtle you see
     in the water as you pass through.
 7.  Make a pit-stop in South Figaro and pick up a Chocobo.
 8.  In the mountains, meet Edgar's long lost brother, Sabin.
 9.  Climb Mt. Kolts and defeat Vargus.
10.  Go to the Returner's Cave and meet with Banon, their leader.
11.  Ride a raft down the river.
12.  Fight Ultros for the first time.
13.  Here the story splits into 3 branches.  Choose one branch, and begin.
     * Branch 1:  Locke heads for south figaro.
       1.  Beat up the Merchant in the shop and steal his clothes.
       2.  Get the potion and deliver it to the old man.
       3.  On the west wall of South Figaro, attack the green trooper
           and steal his uniform.
       4.  Save Celes from the basement of the house.
     * Branch 2:  Terra, Edgar and newcomer Banon continue north to
                  the mountains and Narshe.
       1.  Steer the raft through the rapids, keeping Banon alive.
       2.  Arrive in Narshe.
     * Branch 3:  Sabin leaves his brother again and sets out on his own.
                  He won't be alone for long, though.  He'll meet a
                  valiant knight, Cyan, before they board a mystery train.
       1.  Visit the old man in the house on the Veldt.
       2.  Hire Shadow.
       3.  Go south to the Imperial Base.
       4.  Listen to Kefka's plans to raid Doma Castle.
       5.  Go to Doma Castle, get Cyan.
       6.  Enter the Phantom Forest, and make your way to the Ghost
           Train.
       7.  Defeat the Ghost Train, and jump into Baron Falls.
       8.  Land in the Veldt, make your way east to the town of Mobliz.
       9.  Buy some dried meat in Mobliz, hear about a wild boy roaming
           the Veldt.
      10.  Fight around on the veldt until a Gau approaches you,
           then use the dried meat on him.
      11.  Fight for a while with Gau, leaping monsters to learn new
           abilities.  Make sure to learn Templar (Fire2), and
           Pteradon (Fireball), and Brawler (Stone attack) if
           possible.
      12.  Find the helmet in the Cave on crescent mountain.
      13.  Leap into the river, and float back to Narshe.
14.  Fight off Kefka in Narshe.
15.  Find Figaro Castle.
16.  Travel under the sand to Kohlingen using the castle.
17.  Travel to the far south to visit the prosperous city of Jidoor.
18.  Explore Zozo, set the broken clock to 6:10:40 to open a
     secret passage and get the chainsaw. (would a veteran player
     check that time, it might be wrong.. hey, this is a beta ;P)
19.  Battle at the Opera House.
20.  Fly the airship to Albrook on the southern continent.
21.  Search for Vector.
22.  Investigate the Magitech Factory.
23.  Collect the espers from the factory, and flee through the
     mine carts.
24.  Go back to Zozo.
25.  Rescue Mog in Narshe.
26.  Go through the Esper Cave in the southeast.
27.  Plead with the Espers at the Sealed gate.
28.  Fight Kefka.
29.  Return to Vector.
30.  Answer the Emporer's Questions, the more people you've talked to,
     the more things you will get.  Talk to everyone and you'll get
     the Tintanibar.
31.  Visit Thamasa in the east, and stay at the inn.  If Shadow is
     with you when you stay at the inn you will get tidbits of his
     past in dreams.
32.  Rescue Relm from the burning house in Thamasa.
33.  Fly to the floating continent.
34.  Meet up with Shadow.
35.  Make your way to Kefka, make sure to grab the Murasame from the
     treasure box.
36.  Fight Atmaweapon.  Use Osmose on it to restore your MP, and cast
     float on your party to avoid the Quake spell.
37.  Escape from the island, but wait for Shadow.
(Cataclysm/End of World Occurs)
38.  After a massive explosion, a year passes before Celes awakens on a
     tiny island.  All she remembers is falling from the Airship as it is
     torn apart.  Cid has cared for her all year.  Now it's her turn to
     take care of him.  Feed Cid yummy fish so he'll recover, then use
     his raft to sail to Albrook.  He won't recover if you give him bad
     fish, or fail to feed him, but you can still use the raft.
39.  Go to Albrook.  There is much to be learned on the streets of
     Albrook.  Here you'll find that Celes is not the only survivor of
     the airship's crash--it sounds like another of the Returners was
     here recently.  Talk to the people in Albrook to find out what's
     been happening in the past year.  A man tells an ancient legend
     about 8 dragons who seal away the power of Crusader, an awesome
     beast.  The one who defeats the dragons can release Crusader's
     power.
40.  Go to Tzen.  As soon as Celes enters Tzen, an explosion rocks the
     village.  When the Innkeeper asks her to save a child from a
     crumbling building, she rushes to the scene only to find Sabin
     supporting the remains of the house.  Sabin will hold the house up
     for you while you rush in and save the child, but he can't support
     the building for very long.  Equip yourself with a relic that
     prevents stone spells, and use Smoke Bombs or Warp stones to avoid
     time-consuming attacks.  After you rescue the child, Sabin will join
     you.  New information about Mobliz, a village to the east, prompts
     you to go there.
41.  All of the adults in Mobliz perished while protecting their
     children during the explosion.  The orphans are now cared for by
     Terra, who tells you that she has given up the fight.  Her purpose
     now is protecting the children from Phunbaba's attacks.
42.  When Phunbaba attacks, Celes and Sabin must defend with weapons.
     Most magic isn't effective, but Bio is.  Poison him early in the
     battle.  When you put and end to Phunbaba's reign of terror,
     you'll earn the "Fenrir" esper.
43.  Go to South Figaro.  You'll meet someone who looks like Edgar in
     the cafe.  He claims to be a fortune hunter named Gerad.  Tail
     him when he leaves town--don't let him out of your sight.  As
     the little girl in South Figaro suggested, you can jump onto
     the turtle and ride over to the door in Figaro cave.
44.  When you follow the band of thieves into the basement of Figaro
     castle, Gerad will admit that he's really Edgar.  He assumed a
     false identity to trick the thieves and have them break into the
     treasure room for him.  Before you fight the Tentacles, equip
     peace rings so you can avoid berserk spells.  Return to the
     treasure room after the battle.
45.  The tentacle, the basement bad guy, is a terror.  Protect against
     berzerk spells so you don't destroy your own people and use powerful
     weapons, such as the Drill.
46.  Use Figaro Castle to travel to Kohlingen, to the west.  Talk to the
     villagers to get information about other rebels, and go to the
     cafe to find Setzer.  He's desponded about losing his airship,
     but he's glad to find survivors of the crash.  Rachel's caretaker
     tells you that Locke is searching for a fabled treasure.  You'll
     also hear clues as to the whereabouts of both Cyan and Shadow.
48.  Setzer's former flying friend, Darill, also had an airship.  Now
     head for her tomb to find out where her airship, the Falcon, is
     now.  Setzer is sure that it's air-worthy, and it would make travel
     easier.  As you approach Darill's casket, Dullahan will attack.
     He uses lots of magic, so use Celes' runic power.  Blitz with
     Sabin and use Edgar's autocrossbow while Setzer heals the party.
49.  Fly to Maranda.  The girl in Maranda who wrote to her boyfriend, a
     wounded soldier, has reveived flowers and letters from him.  He
     told her that he had recovered and would return once the town he
     was staying in was rebuilt.  The girl thinks that the flowers are
     from her boyfriend, but you'll soon learn that Cyan has actually
     been sending them.  When the carrier pigeon leaves Maranda, follow
     it in the Falcon.
50.  The bird takes you to Zozo.  Buy Rust-Rid, open the rusted door
     above the cafe, and enter Mt. Zozo.  There you'll find Cyan and
     find out about his flower-making.
51.  The Storm Dragon makes its home in Mt. Zozo.  Remember it's location
     and come back when you're stronger.  It frequently uses wind
     attacks.  Counter with either Bolt or Thunder 2.
52.  After Cyan joins you, fly to the Veldt.  When you talk to the men
     inside the cave on the veldt, you'll hear that Gau has been seen
     on the Veldt, but he won't approach a party of more than 3.  Take
     a party of 3 and go find him.  Before you return to the cave,
     spend some time fighting with Gau to learn new techniques.
53.  A Behemoth reigns with terror deep in the Cave on the Veldt.
     You must beat both the live beast and its undead spirit to destroy
     it.  It uses strong magic, such as Meteor, in battle.
54.  After you defeat the Sr. Behemoth, you'll find a fallen comrade.
     If you waited for Shadow before jumping from the floating island,
     it will be him.  If you didn't, you'll find Relm and Shadow will be
     gone for good.  Leave the wounded person in Thamasa to recover,
     and continue to Jidoor.
55.  Once back in Jidoor, go to Owzer's House and tour his famous art
     gallery.  Inspect the paintings and search for Owzer.  Fight the
     painting of the lovely lady to find a door that leads deeper into
     the gallery.
56.  Fight the big painting.  There are 2 images--one a demon, and one
     a lady--in Chadarnook.  You must fight them both.  Use fire attacks
     on the demon and defeat them both.  He's easier to destroy than
     the lady is, so concentrate on him.
57.  Now go back to Mobliz.  Last time you only chased Phunbaba off.
     With a stronger party, you can destroy him this time.  When he's
     no longer a threat to the children, Terra will join the cause.
58.  Fighters from all over try their luck at the Colosseum.  In order
     to fight, you must bet something.  If you put the Striker on the
     line, your opponent will be Shadow.  When you defeat him, he'll
     join your party.  There are valuable items to be won in the
     Colosseum, but you have to bet valuables of your own and win
     the battles to get them.  Some of the items can be found only
     here.  Chupon is likely to sneeze at insignificant wagers.
59.  Land in the center of the diamond-shaped mountain range to enter the
     Phoenix Cave.  It takes teamwork to make it through the cave.  One
     team will open doors and make paths for the other, and the 2 will
     take turns.  You'll meet Locke in the cave.  He'll take the Phoenix
     magicite that you find back to revive Rachel.
60.  The Red dragon lives near the end of the Phoenix cave.  To defeat it,
     cast spells that will put out its fire.  Use ice and water spells
     to attack, and protect your party from its spells by using Shell or
     ZoneSeek.  After the fight, you'll get the Dragon Horn.
61.  Return to Narshe.  Explore the caves behind Narshe again to find Mog
     and enlist him in your group.  Before you leave the moogle cave,
     search the place where mog was standing to find the Moogle Charm.
     It's an amazing Relic that prevents all enemy attacks.  Mog is the
     only character who can equip the charm.
62.  Near the summit of the mountain behind Narshe, you'll find the
     Ice dragon.  Use fire spells to thaw the chilling Ice Dragon.  That
     makes three dragons down, five to go.
63.  Go to the windy bluff to find the Tritoch esper.  Use fire to melt
     the ice that imprisons it.  When you thaw Tritoch, it will be
     amazed that you were able to free it.  Equip it to learn Fire 3,
     Ice 3, and Bolt 3.
64.  Add Mog to your party, then return to the caves to find Umaro, a
     yeti-like beast that answers only to the Moogle.  After your battle
     with him, Mog will command him to join your cause.  He's an awesome
     addition.  He can't equip with weapons, armor, or magic, but he's
     and extremely strong fighter anyway.
65.  Fly to Triangle Island in the far northeast.  After you land, allow
     your party to be inhaled by the giant Zone Eater.  Inside you'll
     meet the master of mimicry, Gogo.  He'll be very helpful in the
     future.  It's not as gross as you might expect inside.  Let yourself
     be shoved off the platforms once.  You'll land in the room below
     where you'll find a Red Jacket.  Continue exploring until you
     meet Gogo, the mimic.  His special skill is imitating the attacks
     of your other party members.  Team him up with your most powerful
     fighters or mages.
66.  Take Relm to the Fanatic's Tower so she can wake Strago from his
     trance.  Take your strongest magic-users into the tower.  Physical
     attacks are useless inside.  Equip your party with wall rings and
     use magic spells.  The enemies wear wall rings, so cast the spells
     on your own party members.  They'll be deflected onto the enemies.
67.  In the 3rd treasure room, you'll meet the White Dragon.  It will try
     to use magic, but the spells will be reflected by your wall rings.
     (except the pearl spell)  Counter its attacks by casting strong
     spells on your own party.
68.  The Mage Master waits at the tower's top.  He uses Ultima, so cast
     Life 3 early in the fight.  He constantly changes his weak point,
     but you can make him stop by casting Berzerk on him.  The Box is
     a relic which allows you the X-Magic option (cast twice per round).
69.  When you return with Cyan to Doma Castle and sleep in the room
     upstairs, he'll have a nightmare that will involve the whole party.
     The dream begins with a single party member waking in the bedroom,
     where Cyan's wife begs you to save him.  You must find the other
     party members first.  After you find everyone but Cyan, you'll fight
     3 demons.  Curly can cast Life 3, so take him out first.  Otherwise,
     he'll keep reviving the others when you defeat them.  Use magic on
     Larry and Curly and weapons on Moe.
70.  Fight Wrexsoul and the Soul Savers.  If you have X-Zone, use it to
     wipe out all the soul savers.  If not, attack only wrexsoul--the
     Soul Savers are invincible to normal attacks.  When Wrexsoul enters
     the bodies of your teammates, you must attack them.  When they die,
     Wrexsoul will show up on the screen again.
71.  If you take Sabin to Duncan's house, north of Narshe, Duncan will
     teach him a powerful new Blitz called the Bum Rush.  It's an
     outstanding technique that will prove to be very valuable in future
     battles.
72.  When you return to the Opera House and talk to the Impresario, who
     is still seated in the balcony, you'll hear about a new show-
     stopper:  the Dirt Dragon has taken center stage.  The show does not
     go on.  The Dirt Dragon uses frequent and strong earth attacks,
     such as Quake, so either equip your fighters with Cherub Down, or
     cast float when the fight starts.
73.  Explore the Ancient Castle from Figaro, pick up the Odin/Raiden
     magicite, and finish off the blue dragon.  Step onto the invisible
     switch several paces down from the queen's throne to make stairs
     appear in the east room.  Go downstairs to turn the Odin esper into
     Raiden.  Before you leave the Ancient Castle, fight the Katanasoul
     in the west room to get the Offering.
74.  If you take Gau to the House on the Veldt, an odd scenario will
     play itself out.  Your party will tell Gau that his father lives
     there, then they'll teach him manners and dress him up in fancy
     clothes before they meet.
75.  The cumulative damage you deliver to Doom Gaze will eventually
     doom him.  (He doesn't recover HP between fights)  You'll get
     Bahamut magicite when you win.  Bahamut was king of the dragons.
     His magic is strong.
76.  When you return with Strago and Relm to Thamasa, Strago will find
     that a friend has been injured by Hidon, his long-time nemesis.
     Take him to Ebot's Rock, which now appears to the north, to find
     and destroy Hidon once and for all.  Feed the hungry chest that
     blocks your way, then continue into the cave to find Hidon.
     Strago learns "Grand Train" from him.
77.  Finally, Kefka's Tower.  When you enter Kefka's Tower, you'll field
     3 teams.  Make sure that each team has both a strong physical
     fighter and a powerful magic user, remembering that Mog's group
     won't have to fight if he has the charm.  Search out the 2 final
     dragons (Gold & Skull) to get the Crusader magicite.  Don't expect
     to take the whole place in one go.  In the end, you'll pit your
     very best warriors against Kefka himself.  He'll put all your skills
     to the test.

..And so the amazing epic draws to a close, with Kefka getting a well-
deserved trouncing by rebel forces.  You won't be disappointed by the
ending either.  The incredible scope of the game demanded a grand ending,
and that's just what Square Soft gave it.  It runs for nearly a half an
hour!  Play it soon on a SuperNES near you.

---------------------------------172341305524501--


Metroid:  Zero Mission
Walkthrough and FAQ by SaltyJustice
Saltyjustice@hotmail.com
If you have ANY questions about the game, guide, whatever, then mail me.
I'll likely get back to you within the day.

==============================================================================

Table of Contents
==============================================================================

Legal Stuff
Version History
Movies
Old Moves
New Moves
The Guide
Secrets
Wrap Up and Thanks
==============================================================================

Legal Information

#include <std_disclaimer>
I am not responsible for any effects, adverse or otherwise, that this document
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Furthermore, this document may not be copied without my direct written
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The following websites may use this document:
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www.neoseeker.com
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==============================================================================

Version History

1.22 Updated with two new movies. Watch em or else!

1.21 Yay!  I got a new website, www.supermetroidclassic.com The movies have
been relocated there.  I have also fixed up some typing errors too.

1.2 Ack!  Freewebs' limited bandwidth encroaches!  Movies no longer available
until I get a server of my own!  Also added a section for after-the-powerbombs,
some more Missile Tanks and such.

1.1  Added sequence breaking part, updated Ridely's lair with 3 more Missile
Tanks.

1.01 Fixed some spacing issues, added some more missiles tanks in Ridely's
lair

1.0  Finished Guide and sent it in to GameFAQs.  Duh.

==============================================================================

Movies

UPDATE:  The movies are now located at www.supermetroidclassic.com and also
require DivX codecs to view.

In order to show how to do some things in MZM, it has proved necessary to
create a video showing exactly how.  I cannot say how long these videos will
be available, nothing is static on the internet.

http://www.supermetroidclassic.com/downloads/MZM-Movie1.zip
A movie showing me getting the Energy Tank in Chozidia

http://www.supermetroidclassic.com/downloads/MZM-Movie2.zip
A movie showing me getting the Super Missiles early

http://www.supermetroidclassic.com/downloads/MZM-PbomCrat.zip
A movie showing me getting some Power Bombs in Crateria near your ship

http://www.supermetroidclassic.com/downloads/BSP.zip
A movie showing me (yay) killing the two black pirates at the end of the game
on hard mode

Both movies require the DivX 5.5.1 codecs to view.  If I get enough requests
for help with a particular item, I may make a movie about it.  Send in movie
requests please!

==============================================================================

Old Moves

Before you get started, there are some things that you should know from
previous games like Metroid Fusion or Super Metroid.  They aren't really that
tough to figure out, and if you have previous experience you can probably
skip this section.

Wall Jumping:  Simple to execute.  Spin jump towards a wall, once you touch
it press away from the wall and jump at the same time.  Samus will grab the
wall and spin jump off of it.

Bomb Jumping:  Place a bomb while in morph ball, then just before it explodes
place another bomb.  Place a bomb in midair.  You will fall onto the second
bomb and fly into the air, hitting the third bomb and getting even higher.
Bomb jumping let's you get some items early but is not needed to finish the
game at all.

Speed Booster Blast:  You may know it from its much WORSE name, "Shine Spark"
*shudder* Essentially, you run until you start speed boosting (so you need
the speed booster, duh) and press duck.  This will cause you to flash red and
allows you to store the charge. Press jump while NOT moving (if you are you
will just spin jump) and any direction.  Samus will then fly through the air
while speed boosting in that direction.  You need this to get a lot of items,
so you need to master it.

Furthermore, if you speed booster blast into a ramp, you will maintain the
charge and keep running.  You need to do this for the well hidden items.

==============================================================================

New Moves

Speed Booster Ball:  Exactly like the speed booster blast.  You need to have
the high jump boots to use it.  Speed boost, press duck, and then go into a
ball.  Press jump and then a direction, and you will speed boost in ball form.
Wierd, but you need to use it to get some items too.  Shown in my first
movie.

==============================================================================

The Guide

Beginning:
Okay, after you watch the intro movie, run to the left and grab the Morph
Ball.  Now go back to the right, past two doors and under the low ceiling.
You'll see another of the new features to this game:  A chozo statue that
tells you where to go.  Jump into its  hands and go into morph ball.  It will
show you a place on the map that is your next destination, then it will sit
down.  Continue to the right and into the vertical shaft. The room to the
right is a save room, save if you want to.  Otherwise, jump up the shaft from
platform to platform until you see a door on the left side.  Go through it
and run to the left.  You have to duck and shoot the obstacles out under the
low ceiling, then roll under it.  Enter the room on the left.  The chozo
statue is holding the Long Beam.

Long Beam:
Go back to the right and onto the top of the low ceiling area.  Duck and
shoot the blocks away, allowing you to climb up the shaft.  Run along the path
until you come out of the tunnel ender a platform.  Head to the left, and
don't touch the acid.  Enter the door on the left side.  Once you see the
statue, go back all the way to the right.  Roll under the ceiling and kill the
enemy that falls from the ceiling.  Go through the door on the right.  Hop
into the Chozo Statue and go through the door to the right.  Drop down the
shaft until you see  door on the right.  Shoot the obstacles and roll over to
it. Run through the miniature tube and through to the right.  In the new
shaft, you can't enter the door on the right side without some missiles, so go
all the way down to the bottom of the shaft instead.  Once there, go through
the door on the right This room has some rumbling sounds, ignore them and go
to the right.  Soon you'll come to some a Missile Tank. Grab it and go to the
left.  The rumbling sound is actually the work of a worm critter.

First MiniBoss: Ugly Spiny Worm creature
The right and left bounds of the room are blocked off by spiny sections of
the worm.  You can't break them, but the little needles that fall off can be
shot to reveal health  or missiles.  The eye is the point to shoot here.  When
it opens its eye, fire a missile into it.  The boss will then swoop and try to
get you.  Go into morph ball and roll to the right or left.  It will then
retreat up to the ceiling with its eye open.  You need to hit it with three
missiles to kill it.  It will leave behing the charge beam when it is dead.
Note: Don't take too much time!  If you wait too long to kill it, it will
simply run away and you won't get the Charge beam.  You can kill it later
though, after you get the bombs.

With your new charge beam, go to the left and climb back up the shaft to the
red door.  Hit it with a missile and go in.  Run to the right until you come
to a room with some strange hives in it.  There is a ledge on the left side
of this room:  Jump on it and run through the wall to the left.  You'll see
another of those bug hives.  Shoot it for a while until it's nice and dead,
then go past it and get your Missile Tank.  Now go back to the right and kill
the hives on the top of the room.  Go through the door on the right.  Run
across the little bridge and through the door on the right. This room has a
solid column in it.  You can shoot it and it will crumble.  Make sure you
destroy the bottom of the column, it hides a missile tank.  Continue to the
right and get the energy tank.  Keep going to the right, shooting the columns
in your way, and go through the door on the right side.  You'll now be in a
shaft.  At the bottom is the map room, which you don't NEED but if you want
to get the map, hey, be my guest.  Climb up this shaft and go through the
first door on the left.  Go to the top of this room (the left is a save room)
and go through the door.  Roll through the opening on the top.  The room on
the left contains the Bomb item.

Bombs:
Now that you have your precious bombs, you'll notice the peculiar blocks
under the chozo statue.  You can bomb them, so do so and continue to the room
on the left.  Bomb the block, bomb jump up one level, then do it again.  Grab
the Missile Tank and go back to the right.  Roll back through the opening, and
bomb the blocks stacked on the left.  Bugs will fall out:  Bomb them all to
death. This will open the door on the right.  Go through it and down the
shaft, through the right door, and down the shaft again.  Go back to the room
with the bridge, and bomb the stacked blocks.  Drop down and go past the left
door.  Kill the zoomers (flying shelled critters) and go through the door on
the left. Another chozo statue is there, and it will point out another map
location.  Go back to the right, up the shaft, and through the left door.
Keep going to the left until you are back on another bridge.  Shoot the ground
three blocks right of the left side of the bridge.  It will break and you can
go down.  Drop down the shaft on the right side.  The Missile Tank is blocked
by a bomb block. Stand on top of the platform on the right side, go morph ball
and drop down. Drop a bomb in midair to blow the block away.  Now jump on the
structure on the left to get back on top of the platform.  Now go morph ball
again, drop off and hold right to get into the Missile Tank space.  This may
take several tries.  Climb up the structure on the left, you can shoot it to
make openings, and exit the room to the left.  Run to the left and back into
the shaft.  Go all the way down the shaft and enter the right door.  Go all
the way right (bomb the wall in your way) and enter the door on the right.  Go
down the elevator into Norfair.

The first time you do this, there's a cinema scene.  Anyway, once in Norfair,
bomb the floor and go through the door on the left.  Run all the way across
this room.  You'll see a Missile Tank, but you can't get it yet unless you
know how to Bomb Jump(See the old moves section).  Go through the door on the
left and up the shaft.  Go up the elevator into Crateria.

Once in Crateria, go to the left and shoot out the wall.  Go through the door
on the right.  In this room, drop into the water and shoot the Hungry Looking
Fish(I think that's the formal name, ha!) and shoot the free standing block
on the left wall.  The block will collapse, and you can shoot a little path
out behind it.  Inside the little hole is another irresistibly hungry fish,
and if you shoot the wall on the left, a Missile Tank.  Grab it and climb out
of the water.  Climb up the platforms and bomb the weak looking wall.  Climb
up the small shaft, shoot the block, and jump into a new area.  It's called
the Chozo Ruins but it's still part of Crateria.  Go to the right and bomb the
walls to get to a door on the right side.  Go through.  The chozo statue on
the right side is holding a Mystery Item.

Mystery Item #1:
Now that you have the mystery item, all of the greenish blocks that have a
picture of his item will begin flashing.  Destroy them by shooting or bombing
them.  Don't forget to get the Missile Tank on the left side of the room by
shooting the block directly above it.  To get out of the hole (you can't jump
out because of the water) shoot the left side, the wall will dissolve and let
you jump out.  Go back out to the left.  You can now bomb the mystery block
in your way and get onto the surface.  Jump up the platforms and go to the
left door.  Run across the blocks and fall into the pit.  Shoot the wall on
the left and bomb out the areas around in there.  There's an opening on the
left side, but you have to drop from above to get to it.  Inside is the Power
Grip.

Power Grip:
You can now grab onto ledges.  Go out of this room and back into the big pit
area.  The statue (what is it with the Chozo and statues?  Geez!) will rise
up and some platforms for you to grab onto will appear.  Climb out of this
hole and go left out of the room.  Jump across and shoot blocks to get out of
this room via the left door.  You are now on the surface by your ship.  Jump
off to the left and land next to it.  You can jump on top to get all your
health and weapons restored, and you can save here too.  Once you're done, go
to the right and exit the room.  Go across the room (avoid the rippers) and
shoot the mystery item block to get to the right side.  Exit through the door
and take the elevator back to Norfair.

Now in Norfair, drop down and use your brand spankin new power grip to go up
the left wall into the small hole.  Drop to the bottom and go through the
right side door.  Go to the far right of this room and get the Missile Tank.
Go back to the elevator and across the long room.  Use your power grip to get
the Missile Tank in this room.  Go back to the right under the Elevator to
Brinstar.  Continue right through the door, past the save room, and use the
power grip to get through this room (avoid  those little lava balls that the
volcanos shoot, no I can't explain how they work).  Exit this room on the
right door.  The shaft you wind up in is only describable as... Green goop.
Anyway,climb up and go through the first door on the left.  Hop across this
room and enter the left door.  Grab the Ice Beam.

Ice Beam:
Roll through the passage under the statue.  Bomb the wall, and freeze the
ripper, using its frozen carcass (that sounds so sick right now) as a block
to jump up the shaft.  Exit to the left.  Now you're in a green bubble room.
The left door is a save room.  Climb up the shaft and use the rippers as steps
to get to the door on the right.  Go through and freeze the jumping toaster(I
swear it's what it looks like, or maybe not) to use as a step.  Hop into the
chozo statue, and continue right.  Freeze the rippers and go through
the opening at the top.  Shoot the right wall to reveal a Missile Tank, then
exit through the right door.  Now back in the gross green shaft, walk on the
right and fall down (because the blocks crumble...)  One thing to NOT do is
go into the door on the immediate left. You will take damage every second
you're in that room without the Varia suit.  Instead, go back to the elevator
to Brinstar.  On the way, when you're in to the large room with volcanoes, on
the right side is one of those bouncing toasters. Shoot out the blocks above
it, then freeze it and use it as a step to reach the Missile Tank.  Go up to
Brinstar.

Now in Brinstar, go back to the first shaft (the one directly to the right of
the first chozo statue.  Go down two screens from the pipe thing that leads
to the parallel shaft (Confused?  So am I!) to see a Ripper and some geemers.
There is a small platform on the left that has a bombable block.  Freeze the
ripper and use it as a step, then bomb the block and go through the opening
on the left. Inside this room, in addition to graphical slowdown, you see more
enemies and some isolated chambers.  Descend through this room (some of the
floors are breakaway) and grab the Missile Tank on the left.  Go to the
bottom(You can't get the Super Missile Tank, yet) and exit through the right.
Go all the way back to the room one room right of where you started the game.
If you need a description, it has a geemer (spiky thingy that crawls on
walls) and a platform of shootable blocks.  You can bomb the ground here to
reveal another shaft.  Go down to the bottom.  Go through the door on the
right. Use the elevator to get to Kraid's Lair.

In Kraid's Lair, take the first door on the left.  This is a save room.
While on the left most wall, drop a bomb and hold left.  You will bounce into
an invisible passage which ends in a room with a Missile Tank.  Go back into
the main shaft.  Open the red door on the right side with a missile.  Go all
the way across this room, grabbing the Missile Tank in the process, and exit
through the door on the right.  You should now be in a room with a shaft on
the right side with rippers in it.  Shoot the block on the right side and fall
into the cubby hole(I can't believe I just said that) and bomb the blocks
above the launcher.  The "Launcher" will blast you into the air when you drop
a bomb inside it.  Do so and smash through the rippers to get to the top of
the shaft.  Climb up the room by gripping the holes(That sounds... wrong) on
the side and spin jumping across and shooting the top most one.  Go through
the door on the left at the top.  Shoot the weak looking blocks and go to the
left side of this room.  Exit to the left.  In this shaft, drop down and bomb
the bluish block on the right side of the shaft. Use the launcher if you mess
up.  Go through the hole made by the block and open the red door.  Go morph
ball inside the small gap here, then shoot the red light above you.  This call
the slider over, which has just been powered up.  Grab the slider and it will
yank you across the room, grabbing the Energy Tank in the process.  Exit to
the right.  The next room is a save room. Exit to the right (again).  Drop
down the shaft, and exit left.  Exit left again. Now grab the slider in this
room.  Miniboss time!

Second MiniBoss:  Acid Snake

This Snake is easy to beat.  When it's about to attack you, it's claws will
open up and it will shake a bit.  Grab the slider to get to the other
platform.  The snake will lunge upward and smash into the platform you were
just on.  Drop off the slider and pump missiles into the red orb on its back.
Occasionally it will gyrate (ugh) and the acid levels in the room will raise
up.  Just stand on the blocks at the top until the acid recedes.  Rinse and
repeat.

With that snake dead, the acid in this room drops.  Fall onto the small hole
at the bottom and bomb through the floor.  Go to the left across the blocks
and shoot the top left wall.  Roll through the opening into a room with a
Missile Tank in it.  Grab it and go back to the main shaft of Kraid's Lair,
grabbing the Missile Tank as you go.

Back in the main shaft, enter the next door on the left down (just under the
save room) and shoot the blocks in your way.  Grab the slider and shoot the
blocks as you go across the room.  Exit left.  Climb up the shaft here and
use the door on the right.  The enemy (who likes like an M with an attitude
problem) in this room is really strong, pump missiles into him as fast as you
can.  Climb up the left side of the room and shoot out the blocks in your
way.  There is another M enemy here, but you can shoot it from above by
angling down and crouching.  Once its dead, exit left and drop into the
minishaft, grabbing the Missile Tank.  Now drop to the bottom of this room.
Bomb the floor here, because even though you see acid, it's not really there.
Drop to the bottom and exit right.  Go through the empty room and exit right.
Open the missile door on the right.  Run across this room until you see oddly
coloured floor panels.  Bomb them to reveal a launcher.  Use all of the
launchers in this room to destroy the blocks directly above them.  Once all of
the blocks are gone, shoot the red light to call the slider, then use the
launcher to grab the slider while in morph ball.  It will drag you across the
room and you'll get the Missile Tank.  Exit to the left.  Bomb the weak
looking floors until you wind up in front of a door.  It leads to a save room.
Go to the right side of this room and shoot out the ceiling blocks.  Now shoot
the upper right wall.  It will crumble and allow you to go through the passage
there. Grab the Mystery Item from the statue.

Mystery Item #2
Go back to the left and roll along the ceiling, bomb the mystery block.  Go
up and exit to the right.  Run across this room and exit right.  Bomb the weak
looking floor and fall into a new room.  The rood crawlies here drop their
eyes(GROSS!) when they die, and that hurts you somehow.  Uhm.  Anyway, shoot
the mystery blocks and exit left.  You are presented with a disgusting eye
door.  When it opens, shoot it with a missile.  Then it dies.  Okay, now exit
left.  In this new room, Kraid presents himself in all his fat glory.

Boss:  Kraid
Kraid periodically shoot little nails (Nails?  What kinda wussy attack is
that!?) that you can shoot to reveal health and missiles.  To make Kraid open
his mouth, hit him in face with a missile or charge beam, then fire a missile
in his mouth to damage him.  After you hurt him a bit, the platforms will get
destroyed and you have to use the huge spikes that come out of his stomach.
Charge beams do more damage than missiles do, but it's harder to hit him in
the mouth with them.  Anyway, once he's dead, you can exit to the left and
get the Speed Booster.

Speed Booster:
Stand under the statue and run to the right.  You'll speed boost clear across
Kraid's room into the wall, then up a ramp (in the room with the eye
critters) and to a door. Make sure you shoot the door before you hit it.  Keep
speed boosting into the next room so you can smash through the wall.  You're
now at the base of a long shaft. Climb up by shooting the blue blocks on the
side to make holes, or freezing the rippers, or wall jumping...  You know how
to climb shafts right?  Do it yourself.  Go through the door on the left
second from the top.  Go to the left side of the room (yes that is ACID
falling) and shoot the left wall to get a Missile Tank.  Go back to the shaft
and enter the top door.  Grab the slider, face right, and start unloading
missiles into the flying creatures.  Shoot the mystery block on the left side
and roll through the passage.  Open the door and go through.  Shoot the blue
blocks on the floor and drop down.  Enter the left door.  Go to the left side
of this room and exit left.  Use the launcher at the base of this room to
obliterate the rippers.  Exit right.  Kill all the enemies here, and go to the
top, above the red light.  Drop a bomb on the light then move left about one
square and drop another bomb.  The slider will zoom by and your bomb will
launch you up into it, allowing you to get grabbed.  Press jump when you are
directly above the Missile Tank to drop onto it.  Exit right.  Go back to the
elevator and exit Kraid's lair.

Once in brinstar, the wall will collapse and allow you to walk to the right.
Go right to find a chozo statue which will tell you where to go next.  Go
back to the left through two doors until you are back in a vertical shaft.
Lay a bomb on the ground on the left side about halfway along.  The platform
will crumble but you won't see it.  Go in and you'll see a launcher.  Use it
and ride the blast to a Missile Tank on the top of the shaft.  Go back to
Norfair (I trust you can get there, there are no items pressing you right now,
and I'll tell you where they are when it's most convinient for you to collect
them)

Now in Norfair, go to the right all the way until you're in the room with the
volcanoes(From the elevator, it's two doors to the right).  You'll notice a
long platform here.  Use it to speed boost across and through the door on the
right side.  Speed boost into the greenish shaft. This will cause the speed
booster floor to break and let you fall into a new area of Norfair.  Enter the
door on the left, break the platforms and shoot the enemies.  You need to
clear this area out so you can speed boost through the door on the right,
breaking the shaft again and allowing you to fall even farther.  Enter the
door on the left and go through the small hall, killing the enemies if it
suits your fancy (you creepy thing you) and get the High Jump Boots.

High Jump Boots:
Don't go under the statue though, it's too hot and you will take damage
without the Varia Suit.  Go back to the green shaft.  Use your new really high
jumping ability to climb over the obstacle on the right.  Drop down and get
the Missile Tank.  Drop down to the bottom of this shaft, the take the door on
the left one screen up (the one on the immediate left has a big ugly maggot
that you can't get past) and hop in the chozo statue.  Go out of Norfair and
back to Brinstar.

From the Brinstar-Norfair elevator, go left through two doors, back to the
paralell shaft.  From where you are, stand on the far left side and open the
door.  Run right and crouch before you hit the wall but after you start speed
boosting.  Run back to the left and open the door, then go into a ball
(without going through the door) and speed booster ball to the left, through
the door.  Hold down left during this process.  Once you boost into the next
screen, you'll destroy some blocks under the ground and continue into a
hidden room.  This room has some rippers in it.  Boost through them (if you
weren't holding left, you'll lose the charge here) and press down after they
are dead.  Go back to the right side of this room, where the ground is lower.
Speed Booster Ball to the left, across the other shaft and into another secret
room.  This time you will smash through some more blocks and end up next to a
pedestal holding a Super Missile Tank.  Once you do this, go back to the
right, through the secret wall, and grab the Missle Tank there.  In case you
don't get it, a movie of this process is available, listed at the top of the
document.  Go back to the shaft you started in and go to its top.  Use the
rippers as steps by freezing them, and enter the hole at the top.  Grab the
Missile Tank and go back right.  Enter the door on the right.  You're now in
a green area.  Go all the way right through this room and exit right.  You're
now in a room with a zoomer.  Kill it and shoot the ceiling above you.  Jump
across the gap and grab the ledge on the left.  Shoot the ceiling and jump
up.  Exit left.  Wait patiently while the bug DESTROY THE PLANT LIFE and go
through the passage.  Jump across the breaking blocks and exit left.  Grab the
Varia Suit.

Varia Suit:
This suit reduces the damage you take and let's you enter hot rooms without
getting hurt, and it even nullifies acid (but not lava) damage. Go back to the
right and enter the acid.  Shoot out the floor, then shoot the blocks on the
left.  Roll under here and get the Energy Tank.  Go back to the blue shaft
with the bugs.  Drop back down and exit right.  Cross this room and grab the
Missile Tank, then continue right.  You'll see some bugs blocked off by a
pillar.  Bomb the orange glowing light to make the pillar rise up. Let the
bugs grab onto you, then roll left.  Shoot the weak blocks under the acid, and
transfer the bugs onto the plant, where they will eat it horribly and open up
a passage to the right.  Roll through and get into the Chozo's hands.  Exit
right, drop down, and go back to Norfair.

From the elevator, go back to the green shaft, and climb up until you reach
the door I told you not to go in.  The room is hot, but your new Varia suit
can handle it.  Go to the left and get the Missile Tank.  Now go back down
the shaft the same way as before and go to the High Jump room.

On the way:  If you got the Super Missiles I told you about before, you can
enter the green door on the left side of the room that you are supposed to
clear off to use as a spped booster path.  If you do this, you can cross the
room and grab a Missile Tank (it is hidden in the top block of the left most
pillar) and grab another set of Super Missiles from the room beyond that.
You have to drop a bomb on the platform and run across before the blocks
collapse.

In the High Jump room, roll under the statue.  Exit left.  Go through this
hot room and exit left.  In the next room, clear off the blocks from the ramp.
Speed boost along the ramp and jump off the left side to smash the wall.
Exit left.  In the next room, another one of those M enemies is around, so
pump missiles into it and exit left.  You're once again in a green shaft.
Shoot out the floor on the right side.

Note:  If you got the Super Missiles I told you about earlier, open the door
on the right.  Go all the way across this room, blasting a passage out when
you run into a wall, and into another green room.  Shoot out the floor on the
left, drop into the (fake) lava.  Open the door on the left.  Go all the way
left.  You can reach that Super Missile Tank if you freeze one of the nearby
bugs coming out of the pipe and use it as a ladder.  Shoot the wall on the left
to reveal an opening, which is out of reach unless you bait the bug and use it
as a step again:  once to get on the middle platform, again to get on the left
side.  Grab the Missile Tank.  Then go back to the green shaft you started in.

Exit left, go all the way left in this room and exit left.  The lava in this
room is fake, go down through the fake floor and shoot the right wall.  Drop
down.  The lava here is REAL and it's deep too.  Exit right.  Go all the way
across this room and exit right.  Kill the enemies in here (You might need
missiles for some) and exit right.  The lava in this room is fake too.  Shoot
the floor on the left and drop down.  Exit left.  Another blasted M Creature
is here.  Bomb the wall and missile it.  Exit left, and get yourself the Wave
Beam.

Wave Beam:
Exit right, kill the M Creature (your shots go through walls, so you don't
have to let it out) and exit right.  Climb up, shoot the fake floor and exit
right.  This is a save room, exit right.  Run to the right, shooting as you
go, so you can speed boost through the wall and enter the worm chamber.  This
is a peculiar looking maggot like creature, get underneath it and kill it
with your Wave Beam.  Go right.  The second maggot is a little trickier.  You
have to push it back with your beams and drop a bomb under it when it charges
you.  Once it's dead, shoot the ceiling above its cocoon for an Energy Tank.
Run to the left side of the room and use the open area as a speed booster
path.  Exit left while speed boosting to smash through the floor.  Grab the
Missile Tank.  Exit left.  You're again in a save room.  Exit left  Kill the
plant life, remember to use missiles against the tough stuff, and exit left.
Roll into the small hole.  Miniboss time!

Third Miniboss:  Trapped Maggot
This boss is easy.  Freeze the flying ripper (which has wings... what?) and
use it as a step so you can get high enough to shoot the vines holding the
maggot.  Use beams to shoot the spores that fly at you.

When you kill it, the maggot will fall and plug a hole in the floor.  Exit
right and go down the elevator to Ridley's lair.  Exit left for a save room,
and continue left.  At this point, if you got the Super Missiles earlier then
you don't even need to fight the next boss.  Skip the next two paragraphs,
unless you want to get another Super Missile Tank.

Climb up the narrow passage until you see a maggot in a cocoon.  Go back up
the elevator to Norfair and return to the miniboss room.  The hole in the
ground is now open.  Drop all the way down until you come to a grey door.  Go
all the way left.  Miniboss time!

Fourth Miniboss:  Super Moth
This guy is simple to beat too.  Stand on the far left side of the room.
When he goes by you from left to right, run along behind him firing missiles
to hit his stinger.  Once he outruns you, run back to the left side of the
room and crouch.  You might get hit by a stinger on his way back.  Rinse and
repeat until he's dead.  Grab the Super Missile Tank when he smashes into the
side wall.  Exit right, shoot the missile floor, and open the green door
beneath you.  Exit left.

To save time, bomb the second panel from the right on the green part of the
floor.  It will open and let you roll all the way across without fighting the
enemies.  Exit left.  This room has a trap in it:  The floor tile directly in
front of the Energy Tank to a depth of four are illusions.  Time your jump to
grab the ledge in front of the tank.  Exit left.  The green column in this
room is hollow.  Fire your wave beam into it until it goes through clean:
There's about a dozen enemies in there.  Bomb the base of it to get in.  Exit
left.  Go all the way down the shaft (the door on the left about halfway down
is a save room).  Grab the Missile Tank on the way.  Exit right.  Get the map
data and exit right.  Go all the way across this long room.  You can save
time by trying to shoot the ceiling, it collapses in some places allowing a
clean path.  Get the Missile Tank halfway along.  Exit right.

Updates:  This long room can also yield another two missile tanks.  On the
left side, about one screen in, you can shoot out a section of the ceiling to
reveal a long running path.  Go to the right of this path, turn left and speed
boost.  Store the charge just before you run off the edge, drop down, open the
left door and speed booster blast onto the ramp.  Run into the map room and
open the door while still boosting.  You'll smash through the floor and fall
into the *fake* lava.  Open the left door and run through, then speed booster
blast up the left shaft.  Roll through and go through the maze.  You have to
missile the block midway through.  Once you reach the looped sort of area,
drop down on the right side and bomb the block in your way before you fall out
entirely.  Grab the Missile Tank.  Bomb the ceiling in about the middile of
the platform.  Stand up and fire your beam to remove the weak blocks, but
hurry because the platform you're on will fall away.  Fire a missile into the
above block, then jump up and grab the edge (you may have to get off the
dissolving block to avoid falling)  Wait there until the blocks reform, then
stand on them and fire missiles upward to clear the above missile blocks.
Jump up and grab your Missile Tank.  Exit the room while running and speed
booster into the shaft again.

Note:  If you want to, you can get two more Missile Tanks.  While still in
the long room, you can shoot out the ceiling about 3/4rs on the right side.
Use the path to charge your speed booster.  Store the charge just at the edge
of the platform, open the door, and run into the save room.  Open the door
and speed booster blast onto the diagonal part of the save room, which will
let you keep running.  Store the charge again on the other side of the door,
then hop up the platforms until you are across from the door on a platform
with a red enemy.  Speed booster blast through the right wall.  Open the
door, run left, and speed booster into the room.  Store the charge just
before you hit the right wall, roll under the platform, and speed booster
blast upward.  Grab the wall and roll in.  This part is tricky, lay a bomb on
the fuse like blocks and roll right.  Get under the wall quickly, before the
breaking blocks catch up to you.  Wall jump off the right wall and run left.
Jump as the blocks break under you and grab the left wall, jump off and hold
left to land back on the breaking area.  Grab the top block on the left side.
It's a breakable.  Hold on to it for a bit until it collapses, then wall jump
up the left wall without touching the ground and grab the Missile Tank.  Fall
down to the bottom of the room, run to the right wall, run to left and open
the door while speed boosting.  Speed Booster Blast into the ceiling in the
small gap.  Exit right, then exit left immediately.  Walk as far left as you
can, open the door, and run into the right room.  Shoot the large square of
blocks with your wave beam and shoot the smaller block with a missile (while
running, don't slow down!) allowing you to smash into the wall of blue
blocks.  You have to jump about two blocks away from the wall, which will let
you wreck the blocks and land next to the Missile Tank.  Exit left while
running and speed booster through the wall.

Enter the second door from the bottom on the left side.  Run across this room
until you reach the fifth pipe from the right.  It's a fake, drop into its
centre and shoot downwards.  The lava beneath is you is fake, it's the only
fake stuff in this room.  Drop into the pit and shoot the right wall for a
Missile Tank.  Exit left.  Shoot the red enemies from the door and roll into
the passage.  Bomb the roof and grab the Missile Tank.  There's a small hole
in the wall on the left side, near the Missile Tank.  Roll into it and bomb
it.  Roll into the passage here, bomb the blocks, and shoot the centre block
to reveal a Super Missile Tank. Exit left.  This next room is also a trap.
Freeze the enemies and use them as a step, the ground beneath you is fake.
Grab the Missile Tank and exit left.  Kill the enemies in here and exit left.
Grab the Super Missile Tank and exit right.  The ceiling on the right is also
fake, jump up and grab on, and climb up.  Shoot the free floting block for a
Missile Tank.  Exit left.  There's a small puzzle in here, the two Missile
Tanks aren't hard to get.  Grab them, and go back to the trapped shaft. Drop
down.  Go left into the save room and exit left.  Cross this room and kill the
gross looking eye/door with missiles.  Watch out, it shoot beams, whoopee.
Exit left, cross the room and exit left.  Grab your new Mystery Item.

Mystery Item #3:
Shoot the mystery block on the left and walk through the fake wall.  Grab the
Energy Tank.  Exit right.  Run to the right door and face left.  Ridley pops
up.

Boss:  Ridley
Ridley is fairly easy to kill, just remember to AVOID THE TAIL.  It does the
most damage of all.  Begin by firing super missiles into his body.  You can
hit any part, just not the tail.  If Ridley grabs you, fire missiles
constantly into his face until you releases you.  If he shoots fire, shoot
the fire with your beam to wreck it and reveal health or missiles.  Run back
and forth across the main platform until Ridley faces you, then angle up and
let him have it.  If you run out of missiles, use the Charge Beam.  Ridley
can absorb about 10 or so Super Missiles, and if you followed this guide you
have at least twelve.

How to kill him in under one minute:
Hope you grabbed all the Super Missiles so far.  If you have around 10 that's
enough.  He starts by shooting fire at you, shoot it with your beam.  When he
stops, run under him, aim up and fire all your Super Missiles into his body.
He dies right then and there.

With Ridley dead, exit right.  Freeze the bugs and use it as a platform to
get to the top.  Shoot the mystery block and go through the fake wall.  Exit
right.  Run to the right, opening doors as you go, until you start speed
boosting.  When you enter a green room, speed boost through the wall and the
plethora of enemies.  Exit right.  In this room, bomb the right most block
that is the same height as the door.  Drop into the small passage, grab the
Energy Tank, and exit right.  Climb up the shaft and exit right from the top
door.  Bait the bugs by jumping, then freeze one and use it as a step to get to
the top of the room, which has a Missile Tank.  Cross this room until you reach
the end, where you can missile the floor.  Roll through and exit left.  Climb
up and use the elevator to exit Ridley's lair.

Back in Norfair, the right wall will collapse.  Go through it and exit right.
Go past the broken statue and roll into the hole.  Shoot the ground and run
left.  Keep running until you speed boost into a small hole with a launcher.
Use it, then exit left when you stop. Cross this room and freeze the rippers
if they get in your way.  Exit left, and grab the Screw Attack.  Go back to
the right, screw attack to kill the rippers, and grab the Missile Tank.  Exit
right, screw attack through the floor, and exit right.  Go back to Brinstar,
and from there go back to the main shaft next to where you start.  Go to the
top of the shaft, exit left, cross the room, and exit left.  You'll be in a
room with the two green statues you saw before.  They open now and you can
proceed to the elevator to Tourian.

Tourian is straitforward, there are no items to collect.  So just run through
it.  When you encounter a Metroid, freeze it and fire five missiles into it.
If one grabs you, lay bombs until it gets off.  You have to kill all the
Metroid in a room to proceed.  If you get low on missiles or health, you can
kill the red circles to restore.  Do this until you get to a different sort
of room, with small lasers shooting all over.  Fire missiles into the red
columns, and do it quick!  They regenerate their health over a short time,
but once you kill one it's dead forever.  Save your Super Missiles.  Go left
across this room.  It helps to freeze the red circles and not kill them,
since they don't regenerate.  When you reach the Morth Brain, stand on the
right most platform, freeze the circles, and fire regular missiles into the
glass.  Keep doing this until it chatters.  Now switch to super missiles and
fire them in the Brain's Eye.  It will close and fire a blue beam, which you
can jump to avoid.  Repeat this process until the Mother Brain dies.  Exit
left and climb up the passage of breakaway blocks.  Use the elevator to go to
Crateria.  Climb up and follow the passage, shooting walls in your way.  Run
through the door and speed boost through the wall.  Climb into your ship and
blast off.

The next section has you without a suit.  Your blaster cannot kill the Space
Pirates, it can only stun them for a second.  The only way to kill them is to
let them shoot each other.  Every time they touch you, you lose 1 Energy
Tank, or 50 E if you get shot.  From this point on, the save rooms restore
all health and weapons too.

Exit left, crawl under the ship and exit left again.  Go to the bottom left
and shoot the grate.  Crawl to the left until you reach the map room.  Exit
left.  Recharge your energy and crawl into the opening on the roof.  Drop
down, stun the pirate and run left, jumping over the platform.  Go to the top
of this room, stun the pirate if you have to.  Exit right.  Crawl under the
wall and stand on top of it.  Wait for the pirate to walk away, then go
through the new opening to the right.  Exit right.  Climb up here and go
around the green beams, if you touch them an alarm will sound.  Crawl as far
right as you can.  Shoot the wall to make the whole platform break, which
will force you to hit the alarms.  Quickly climb up and exit top right.
Climb up to the top here, stun any pirates in your way.  Exit top right.
When you enter this room, the floor crumbles.  You'll land in front of a
pirate, stun him and climb up.  Exit top left.  Get onto the left side of the
divider and wait for the pirate to leave.  Follow the path left and up, then
crawl under the docking bay left.  Drop down, enter the save room if you need
energy, and continue left and up.  Exit left.  Shoot out the floor and crawl
through the vent on the right.  Run along the path, shooting the floor at
each dead end.  Run along the path until you can exit left.  The floor here
breaks away, so wait until the pirate leaves and the alarm deactivates.  Exit
left.  The next room has some searchlights, if you touch them you'll be
spotted and pirates will come in.  Climb up the room and take the top most
door on the right.  Climb up here, shooting the ceiling at each dead end.
Exit left, then shoot the walls to make them crumble.  Exit left.  Recharge
your energy if you have to, exit left.  Wall jump up the wall on the left,
the jump from alarm to alarm.  Exit left. (if you can't wall jump, drop down
and run to the left, performing low leaps.  Then go back right doing the same
thing.  You have to stay low enough not to hit the green beams or the alarm
will be tripped.)  Exit left, and left again.  Drop down, stun the pirate
hidden in the right wall, and go through the vent.  Drop down, shoot the wall
and fall for a long time.  When you hit bottom, exit left and don't stop
running/falling until you reach a room with a shaded platform.  Jump up there
and wait for the pirate to run by.  Exit left, use the save room if you need
it, exit left, and left again.  More search lights, go left along the bottom
of this room, snake up and exit top right.  Drop down and exit right.  Run
along this room, shoot the blocks in your way, and exit right.  Climb up and
exit left.  Climb up again and exit right.  This room has eyes on the walls.
If their yellow beam touches you, you get spotted.  Remember that the beam
can touch even your foot when you are hanging and still detect you.  Climb up
to the top and exit left.  Crawl under the wall and shoot the blocks in your
way.  Drop down on the left.  Exit left.  Stand on the above platform until
the pirate runs by, and follow him immediately.  Shoot the left wall and exit
left.  Crawl under the obstruction and hide in the shaded area until the
pirate leaves.  Climb up and exit right.  Shoot the wall and exit right.
Climb up and exit left.  Drop down, climb up and exit right.  Note:  If you
are not playing on hard mode, the door on the left leads to save room,
otherwise its blocked.  Follow the path until you see a pirate carrying your
power bombs.  Follow him.  Once again the walls have eyes.  Avoid them, drop
down, climb up again and exit right.  Run right through this room, stunning
the pirates if they get in your way.  Exit right.  Climb up the shaft one
screen and go through the opening on the left side.  Crawl left without
stopping and exit left.  Climb up and exit left.  Run all the way to the left
and climb up the blocks, then crawl right over the bridge.  Jump off and
stand next to the shutter, and shoot the bridge.  Wait until the pirates give
up and exit right.  Use the save room if you have to and exit right.  Climb
up and exit left.  This is now another boss.

Boss:  Strange Chozo Statue
The Chozo Statue reflects a picture of you.  Don't shoot that picture because
you'll somehow hurt yourself.  Wait until it turns into another picture that
looks kind of like an M, then shoot it.  You must do this four times.  Each
time it moves faster, and it occasionally shoots lightning.  Once you hit it
four times you get your suit back.

Space jump up and go right, roll through the passage, fall down, and blast the
space pirates.  Run right.  Drop down and shoot a missile at the odd coloured
floor.  Drop down, run right and speed boost through the wall for a Super
Missile Tank.

Note:  If you want to, there's a speed booster goal here, but it can be hard
to achieve.  From the far left, run right and speed boost.  Store the charge
before you hit the wall, shoot the blocks above you, and jump up.  Speed
boost left, store the charge under the platform, and do this all the way to
the top of the room.  Exit right while speed boosting.  Store the charge
before you hit the wall, screw attack through it, and drop down, holding
left.  Land in the small alcove and speed booster left, hitting the ramp and
allowing you to store the charge again.  Drop down on the right side, and
land on the small ledge.  Speed Booster Blast through the right wall, getting
an Energy Tank.  A movie of this is available, listed at the top of the
guide.

At any rate, drop down the shaft to the bottom.  Exit left.  Bomb through the
weak looking floor, or just screw attack down.  Run right, enter the small
path and follow it to a Super Missile Tank.  Go left, crossing the otherwise
empty room.  Exit left.  Drop to the bottom of this room, exit left.  Drop
down, kill the pirates and wait for the alarm to stop.  Exit right.  Drop
down and bomb the floor.  Kill the pirate and fire your wave beam around the
left wall.  Just above Samus' head height is a Super Missile Tank, fire a
missile into the wall in front of it to clear a path.  Exit bottom right.  Go
back along the path you first came through until you arrive back at the
pirate mother ship.  Space jump up the long shaft (or speed boost, if you
want to save time) and bomb the floor.  Space jump up the left and crawl into
the vent.  Follow the path back the way you came until you reach a red
missile door.  The ceiling above has a crack in it, shoot it with a missile.
Roll next to the walking bot, shoot it twice, and get your Super Missile
Tank.  Go through the red door.  Climb up and open the Super Missile door.
Bomb the blocks in the center, but watch out.  The floor will also fall away
even though you can't see it, and there are some pirates at the bottom.  Grab
the Super Missile Tank, and exit right.  Follow the path back the way you
came until you reach another red missile door (it's marked on your map if you
can't find it).  Go through, climb to the top and roll through the passage.
Run left, exit left (the black pirates here take a lot of damage, you should
probably ignore them).  Follow the snaking path and exit left.  Drop to the
bottom, exit left, and roll into the passage.  Bomb the blocks away and exit
left.  Climb up and exit right, run across the room and screw attack the
flying orbs.  Exit right.  Follow the snaking path and exit right.  Run all
the way left and fall down the passage there.  Follow the path, bomb the
blocks in your way, and follow the pirate with the power bombs.  Space jump
over the beams and grab your Power Bombs.  Drop one and open the right door.
Go in, drop a PBomb and go through the now open ceiling.  Grab another Power
Bomb Tank and exit left.  Go back to the main area with the glass plates.

Notes:  This is the final item you need in the game.  Now that you have the
Power Bombs, you can get every Missile, Super Missile, Energy, and Power Bomb
Tank in the game.  If you want to go back and get all the items, skip to the
end of the guide.  Otherwise, keep reading.

Climb up to the top right of this room.  Exit right.  Follow the path right
until you reach a long room with a flat floor.  Stand on the far right and</pre><pre id="faqspan-2">
speed booster left, jumping just before you touch the end wall.  The floor on
the other side of the low wall is speed booster weakened (you can bomb it to
check where) and you can smash through it.  You now have to space jump low
under the alarm beams to the left.  If you trip the alarms, you can't get the
Energy Tank on the far right side of this room.  Once you have it, and it
will likely take several tries, go to the top and exit right.  Shoot the wall
in the center of the room and roll through.  Open the Missile Door on the
right.

Boss:  Mecha Ridley
Mecha Ridley is a very irritating boss, and trust me on that one.  His
primary attack is to life his right paw, and he'll swing it (which will hit
unless you are space jumping in the top right) as soon as you are in range.
After you hit him a bit, he'll shoot lasers from his eyes, which you dodge by
space jumping in the middle-left of the room, and fire missiles out of his
back, which you can screw attack in to.  If he shoots fireballs from his
mouth, space jump in the middle-center to avoid them.  Shoot the glass plate
on his chest with missiles until it breaks, then shoot the glowing red button
with Super Missiles until you run out, then Missiles.  He takes a lot of
damage (and he seems to take more if you collected more items, if you can
confirm this then email me) before he dies.

Once he's dead, the alarm will sound and leave you five minutes to evacuate
the ship.  Open up your map.  See the ship marked on there?  That's your
destination.  Exit left, shoot the top of the column to break it, and roll
through.  Exit left.  Run across the room, kill the pirates, and exit left.
Shoot the ceiling above you to reveal a passage.  Roll through and exit left.
Drop down through this room and exit bottom left.  Follow the snaking path
here and exit left.  Roll left, open the door and exit left.  Drop down and
exit right.  Roll to the right and drop a power bomb to speed things up, and
exit right.  Climb up this room and take the top right door.  The path from
here is straight forward, but when you get to the cargo bay you have to kill
two black pirates.  Once you do, the docking doors open and the ship is
available.  One last space pirate will pop out, kill him and jump into
(literally) the ship.  Watch the final scenes:  You just beat the game.

Going back to get stuff:
Once you get the power bombs, a lot of items open up for you.  Since it would
be grossly cumbersome and unuseful to describe the route to each item, I'll
simply state where it is and how to get it.

CHOZIDIA:
Go back to the glass pipe.  Drop a power bomb to break it.  Go down the right
side of the room and power bomb through the wall.  Run right and jump up the
shaft.  Collect the power bombs.

Go back to the room where there are three horizontal passages, one above the
other.  In the top passage in the far right space, the block in the centre of
the ceiling is a missile block.  Shoot it and get a power bomb tank.

Go to the long, vertical shaft in the north eastern section of the temple.  The
second opening from the top on the left side (it has a small ramp like
structure).  The top block on the left wall is a missile block.  Shoot it and
roll through, grab your missiles.

Go back to the starting area where you first were without your suit, in the
bottom right side of the map.  There is a piece of the ship jutting out of the
cliff face, one room left of the starting location.  On the top of that ship,
drop a power bomb to open a passage to another Power Bomb Tank.

Go to the map room in the bottom right area of the ship.  Open the red missile
door, exit right, and shoot along the ceiling until you find a missile block.
Grab the Super Missile Tank.

From the glass pipe, drop down on the left side and bomb through the wall.
Drop down the shaft here.  There are three items to get:

Energy Tank- Drop all the way down the shaft and exit left into a room with red
crawlies on the walls.  Kill em all and use this room as a speed booster ramp
so you can speed booster into the room on the right.  Speed Booster Blast in
the centre of the room (the blocks are speed booster breakable) straight up and
into an Energy Tank.

Two rooms left of the room with red crawlies is a short room that seems empty.
In the centre is an opening that is invisible.  Jump in, kill the enemies, and
grab the Super Missile Tank.

One room left of the short room, you'll find a room with a lot of overhead
beams arranged conspicuously.  Drop a power bomb to clear an opening and use
power bombs to destroy the blocks in here.  There's a Super Missile Tank at the
end of the short maze.

The last item in Chozidia is a Power Bomb Tank.  Go back to Crateria and use
the Power Bomb door on the top right side of the Chozo Ruins.  Run through back
into Chozidia and shoot the left wall with missiles until you hit a missile
block (it's just above Samus' head height) which allows you to get the Tank.

CRATERIA
Go to the power bomb door on the top right of Crateria.  Go through and use the
large area here to charge a speed boost to the left.  When you are back in the
Chozo ruins, store the charge and quickly space jump up the ledge above to the
Super Missile Tank.  Blast through the wall.

Using the same long hallway to charge the speed booster, from the door drop
down onto the small ledge.  Go morph ball and blast left into the Missile Tank.

The power bomb tank is the last item for Crateria.  Go to the left of the area
which formerly held your ship (you can't reach it unless you go from the
Tourian side) and into the underground area.  Speed booster to the right,
through the wall (exactly as you did when escaping the Mother Brain's
explosion) and keep running right.  Stop before the small wall, storing the
charge.  Quickly jump right and onto the triangular hump on the ground.  Go
morph ball and Speed Booster Blast diagonally up and right.  You'll crash into
the wall where a power bomb block stops you.  Bomb it and collect your power
bomb tank.

BRINSTAR
Just one item:  You may be curious about that circle on your map near the
game's starting point.  There's an Energy Tank in the ceiling.  Just shoot the
ceiling till you see it and jump up there.

RIDLEY'S LAIR
Actually, if you followed the guide the first time there are no items left down
here.

NORFAIR
Go to the bottom left corner of Norfair, one room below and to the right of the
map room.  Before, the lava at the bottom prohibited your movement, but with
the Gravity Suit, no more!  Drop down and missile the left wall to create an
opening.  Climb up and reveal the Missile Tank in the right wall, which you
need to get.  Search along the left wall for a Missile Block (if you can't find
it, drop a power bomb to reveal it) and enter the new room, which has a Power
Bomb tank exposed.

From the previous room (one right and down from the map room) go right two
rooms until you're in a green shaft again.  Shoot out the floor and drop down,
exit right.  There's two Missile Tanks in this room, one is hiddin in the top
section of an overhang about halfway in, the other is in plain sight.

KRAID'S LAIR
Just one:  From the elevator, go down and enter the second door on the left.
The acid on the bottom is at one point deep and let's you enter a small
passage.  Shoot all the blocks in the way and speed booster right.  Store the
charge, run back left, and use the ramp to Speed Booster Ball to the right,
allowing you smash the blocks and get the Missile Tank.

Tourian:
In the room one room right of the Mother Brain, use the long path to charge
your Speed Booster.  Store the charge, and go through the door on the left.
This is tricky:  Spin jump into the air and about 3 blocks from the roof (or
so), shoot your beam and Speed Booster Blast in midair to the left.  You'll
smas through the wall into a room with a Missile Tank.

The last power bomb tank is under the Mother Brain's container.  Bomb the floor
and grab it.

That's it and that's all.  All the items are listed and the walkthrough is
DONE.  Now go home and eat your speakers... for whatever reason.

==============================================================================

Sequence Breaking

Sequence Breaking is pretty easy.  If you know how to bomb jump, in many cases
you can break the games' sequence of events.  The current sequence is:

Morph Ball
Long Beam
Missiles
Charge Beam
Bombs
Mystery Item #1
Power Grip
Ice Beam
Mystery Item #2
Speed Booster
High Jump Boots
Varia Suit
Wave Beam
Mystery Item #3
Screw Attack
New Suit (Reveals mystery items)
Power Bombs
End of Game

Here are some ways to break that sequence:

Skip the Long Beam
Easy enough.  When you get to the section of shaft that requires you to shoot
the blocks, climb up above the door and shoot the ground.  It breaks away.
You never need the long beam ever again.

Get the Varia Suit early
Once you get bombs, climb up the shaft and go to the Varia suit room.  You
have to do a lot of bomb jumping, but it can be done.

Get the Super Missiles Early
Outlined in the guide, once you get the high jumps go back to Brinstar and use
the speed booster ball to get a Super Missile tank (movie at the top of the
guide)

Skip the Power Bombs
When you get to the bridge of the Space Pirate ship, go up to the entrance to
Mecha Ridley.  You are stopped by a power bomb block in a room with a box.
Stand on the left side of the box and jump up.  There's a passage there that
lets you roll through.

Skip the Super Missiles
When you enter Ridley's lair, go right one door and freeze a bug from the
pipe.  Use him as a step to climb into the hole on the left side of the
ceiling.

Skip the Varia Suit
Get lots of Energy Tanks... then move really fast through the hot rooms...
Note:  The game gives you the suit anyway when you get the Gravity, so it
doesn't do anything :(

Skip the Screw Attack
Once you kill Ridley, simple leave the way you came in, run along the long
speed booster track, and speed booster blast diagonally into the hole.  You
can wreck the blocks in the way and still climb on through.  When you are in
Chozodia later on, there are Missile Block alternatives to using the Screw
Attack.  You might have to do some searching, but they're there.

Skip the Charge Beam
When you kill the ugly worm, just don't pick it up.

Kill Ridley before Kraid
After you get the Ice Beam, enter the green shaft on the very top.  There's a
missile block in the upper right corner.  Shoot it out, climb in, and use bomb
jumps to climb up and destroy the right wall.  Climb in, get in the middle
shaft, and shoot the above block.  Wall jump up, go to the right, and fall all
the way down the shaft.  This inadvertantly lets you skip the Wave Beam too.
You can now get down into Ridley's Lair and fight the Super Moth.

That's all for now.  There are a lot more breaks, and the next update will
have more.

==============================================================================

Secrets:

Endings
Based on how long it took you to beat the game and how many items you
collect, you will get different endings and pictures of Samus.  Beating the
game at all will open the Gallery option in the options menu, which lets you
see all the ending pictures you have so far.

Endings
3+ hours
2-3 hours
Below 2 hours
15% or below
100% 3+ hours
100% 2-3 hours
100% below 2 hours

Hard Mode:  Complete the game, then select the file that has the completed
game.  You may note the picture of the screw attack on the right side.  Select
new game and choose hard mode.

Hard mode does this:
You get 2 missiles/tank instead of 5
You get 1 Super Missile and PBomb/tank instead of 2
A lot of enemies are now in more powerful forms
New enemies abound, usually in inconvinient places
You take more damage
Most enemies have more HP
You get 50 energy/tank instead of 100
You get less time to escape after the Mother Brain and Mecha Ridley

Those are the differences.  The items are in the same places and everything is
generally the same, just you have less ammo, health, and have to fight more.
Also, beating the game on hard mode produces different pictures which are
added to the gallery.

==============================================================================

Wrap Up

Thanks go out to... my Dog Fritze because he's limitless moral support
Me, for making this FAQ.  I know it's strange to thank yourself, but try it
sometime.  It feels pretty good.

Other things:
Take a look at my website:  www.supermetroidclassic.com
On that website is my current project, Super Metroid Classic, a remake of
Super Metroid.  You can download the beta or look at the editor and such.

Take a look at another similar website or poke around the forums:
www.metroidclassic.com

I don't think there's anything else to be done or said.  Quiet you!