***====THE LEGEND OF ZELDA: A LINK TO THE PAST====***
                    ITEM INVENTORY
                      VERSION 2

This guide was written by Cyber Predator, who resides at
http://www.geocities.com/Area51/Chamber/1301 and can be e-mailed at
Cyber_Predator@hotmail.com -- put "SNES Zelda" in the subject line.

This document is copyrighted by Cyber Predator, as of its original release date
(detailed in the Version Information).  Any entities used in this document that
are copyrighted by anyone else remains the property of the original owner;
Cyber Predator is simply giving information about these copyrighted entities
that the copyright owners aren't making very public.

RULES FOR THIS DOCUMENT'S DUPLICATION AND DISTRIBUTION
You may....
....Store a copy of this document on your home computer, print out a copy
    and/or show it to friends AS LONG AS you don't make ANY money from doing
    so AND you don't leave ANY part of the document out or change anything.
....Use this document to research a guide of your own AS LONG AS you credit
    this document AND specify the author and where a copy of the guide can be
    found in a credits section.

You may not....
....Use this document to make money in any way, shape, or form.  NO
    EXCEPTIONS!!
....Distribute this document indiscriminately.
....Make copies of this guide and put them in public places (eg Internet,
    hard-copy game guides) without Cyber Predator's express permission.
....Edit this document in any way.  You can't even HTML-icise it!!
....Link directly to this text-only document.

  Failure to observe these guidelines is a violation of international copyright
law.
  A list of all the websites authorised to show copies of this guide is
available at http://www.geocities.com/cyber_predator2/games.html#legit

  Please make sure you view this document in Courier New font so the tables and
lists line up correctly.
  This document uses compass directions to tell you where to move.  Remember:
north is up, south is down, east is right and west is left.

====CONTENTS====
INTRODUCTION
Version Information
Author's Note

WEAPONS AND EQUIPMENT
Hard-to-Find Items
Items
Equipment
Other Equipment

Credits and Taglines

====INTRODUCTION====
***VERSION INFORMATION***
VERSION 1 - 0025 GMT, 7-Jan-2000
  Customary with every Cyber Predator guide comes the copyright info, author's
note and credits.  A full list of all the items Link can use, how he can use
them and where he can find them is included in the game.

VERSION 2 - 2353 GMT, 13-May-2001
  I tidied up the layout of this thing so it's a little easier to work out
where one description ends and the next one begins.  I also dedicated an extra
section for hard-to-find items based on all the e-mails all you super-nice FAQ
readers sent.

***AUTHOR'S NOTE***
  As I wrote my complete walkthrough for the SNES version of Zelda, I noticed
that it was very big....version 1 alone was 176 kilobytes long!  So for the
convenience of the readers, I decided to put the inventory section in a
document of its own.  This allows you to find the information you need without
having to go through hundreds of kilobytes of text just to find a few words.

====WEAPONS AND EQUIPMENT====
***HARD-TO-FIND ITEMS***
  This specialised section gives some extra detail in finding items that I've
received the most e-mails about, thus cutting your search time down even more.

WATERFALL OF WISHING
  The Waterfall of Wishing is what gets the most questions, and it took me
about six years (LITERALLY!!) to find.  You need Zora's Flippers and the Power
Glove to reach it.
  You know where the Magic Shop is, along the river in the north-east part of
Hyrule?  Go there.  Now follow these directions: proceed east past the bushes
and lift the large boulder with the Power Glove.  Go north, east and south
around the plateau and you'll come to some rock piles near a ditch (use a Dash
Attack to knock them away, or jump down the ditch and climb the ladder).  After
passing the rock piles, proceed east to the wall and then go north until you
come to the entrance to Zora's Waterfall (the screen will stop scrolling).
DON'T ENTER Zora's Waterfall, but go west to the river and swim across to the
wall.  Around here should be a large waterfall: THAT'S IT!!  THE WATERFALL OF
WISHING!!  Swim through the waterfall to enter a small cavern.
  Approach the pond in this small cave and a dialogue box will appear, asking
you to throw something in.  You can throw the Blue Shield, Boomerang or empty
Bottles into the pond.  The Faerie Princess there rewards honest travellers.

THE FLUTE
  To obtain the Flute, you must first obtain the Shovel.  To get the Shovel,
enter the Dark World and head for the Haunted Grove (that's the area enclosed
by a semi-circle of bushes on the east side of the Village of Outcasts; enter
it from the south).  Perched on the log in the centre of the Grove is the
Flute-Playing Boy.  Talk to him and he will eventually ask you if you can
recover his Flute; answer yes and he'll give you the Shovel.
  Once you have the Shovel, step away from the Flute-Playing Boy and use the
Mirror to enter Hyrule's Haunted Grove.  (If you didn't step far enough away
from the Flute-Playing Boy in the dark world, a cut-scene glitch in Hyrule will
mean you'll be transported back to the Dark World.)  Go into the north-west
corner of the Grove, and dig along the flowers.  Below is an ASCII map showing
the exact location (more or less):

                   NORTH-WEST SECTION OF HYRULE'S HAUNTED GROVE

                              Northern tree border
                          __________________________
                         |                          |
                         |                          |
                   ______|                          |______
                  |xxxxxx  <====The Flute is buried in the area marked by x
            ______|xxxxxx       Little flowers are growing there
Western    |
  tree     |
 border    |______
                  |
                  |

  When you dig up the funny-looking blue thing, you have dug up the Flute.
Recover it and return to the Dark World and talk the Flute-Playing Boy, who
will request a final tune; press Y to play the flute and the Flute-Playing Boy
will be transformed into a tree (sob, sob).
  The Flute is used to summon a bird that will transport you to key locations
in Hyrule.  However, the bird is not immediately activated; you must travel to
Kakariko Village and play the Flute to the weathercock to free the bird.  Once
the bird is freed, play the Flute at any time while in Hyrule's overworld (ie;
not in houses, caves, dungeons, etc) to summon the bird for transportation.
You cannot summon a bird in the Dark World.

TITAN'S MITT
  The Titan's Mitt is hidden within Blind's Hideout (the Dark World dungeon,
not the deserted building in Kakariko Village).  You know the room where you
rescued the little blonde girl from prison?  Exit via its west door, then keep
going through west doors until you come to the room the large chest.  Knock the
obstacles away with the Hammer and open the chest, but remember to grab the
thing and escape before the collapsing floor cuts you off.
  If these quick directions aren't enough, try the walkthrough for Blind's
Hideout for directions that'll take you from the entrance to the dungeon to the
chest itself (eventually).

BOMBOS MEDALLION
  The Bombos Medallion is hidden within a monolith on a plateau within the
Desert of Mystery, but getting it requires some work in the Dark World.
  You know where the Flooded Palace is situated in the Dark World?  Travel west
from there and keep walking.  As you walk, you'll go through a series of
passages reminiscent of the Desert of Mystery's entrance.  Eventually you'll
come to a dead end with a series of purple stakes towards the north; stand
within the stake semi-circle and use the Magic Mirror.
  You are now on a plateau in Hyrule.  Travel west and north until you come to
the appropriate monolith.  Use the Book of Mudora to translate the runes and
the Bombos Medallion is yours.  (Aside: although the text calls for you to hold
up the Master Sword, you'll still get the medallion if you have the Tempered or
Golden Sword.)

QUAKE MEDALLION
  This sucker is located in the Lake of Ill Omen in the far north-east of the
Dark World.  Where is the Lake of Ill Omen, I hear you ask?  Well, call up the
Map Screen and pay attention: see that river in the north-east of the Dark
World, the one that flows right next to Death Mountain?  Head to that river and
follow it to its source (the same route you took when you went to meet Zora --
or the Waterfall of Wishing -- in Hyrule).  This is the Lake of Ill Omen.
  On the lake's shores is a sign warning you not to throw anything into the
circle of stones.  Be a bad boy: grab a rock or bush (or even the sign itself!)
and walk through the lake's shallow water.  Make sure you walk through the
shallow water, otherwise you'll lose whatever you're carrying.  Once you've
walked north-west as far as you can through the shallow water, throw your item
into the circle of stones.  The annoyed little fishy there will give you the
medallion if you leave him alone.
  If you throw any more objects into the stone circle, the fishy will greet you
with pre-ignited Bombs and energy beam attacks.

***ITEMS***
  This guide is written to be used in conjunction with the other guides to 'A
Link to the Past' Cyber Predator already has posted.  If you don't know where
one landmark is, look up Cyber Predator's guides Hyrule and the Dark World to
know exactly where that landmark is.  If an object is located within a dungeon,
directions to that item are not given here; look at that respective dungeon's
walkthrough (again, in other documents) to find the item.

STANDARD EQUIPMENT
  Standard equipment does not use any Magic Power, but may have a limited
amount of ammunition.

BOW: Located in the Eastern Palace, the Bow is used to fire Arrows (thus is
useless without Arrows).  At first you can only carry 30 Arrows, but for every
100 Rupees you throw into the Pond of Happiness this will increase by five.
When your Arrow stock reaches 60, the next 100 Rupees will bring your Arrow
stock to its absolute limit of 70.  It takes 700 Rupees to fully upgrade your
Arrow stock.

WOODEN ARROWS: The basic projectile fired by the Bow.  If you don't have the
Bow, you can't use Arrows but you can still carry them.  You can only fire
Arrows in four directions, but they are powerful weapons.  Arrows can be found
in pots, treasure chests or under rocks and bushes, or purchased from the
Isolated Shop.
  How to upgrade your Arrow stock is given in the details of the BOW, above.

SILVER ARROWS: These are Arrows made of silver and will defeat enemies with a
single shot.  They have the same restrictions as Wooden Arrows, but shine very
nicely.  To upgrade your Arrows, destroy the weak wall at the Pyramid of Power
with the Super Bomb.  Throw your Bow in the Mysterious Pond and admit to the
faerie you threw it, who will enchant all Arrows you carry now and in the
future.

BOOMERANG: Located in Hyrule Castle, this object has limited range and can be
thrown in one of eight directions (hold the direction you want to throw on the
Control Pad for a diagonal throw).  The Boomerang stuns most enemies for a
period of time, but will damage weaker foes.  You can also use it to retrieve
items from a distance.

MAGICAL BOOMERANG: Throw the standard Boomerang into the Waterfall of Wishing
and admit to the Faerie Princess you threw it in.  Your weapon will be
enchanted, having near-unlimited range and travelling faster.  This is perhaps
the best general weapon of the game.

HOOKSHOT: Located in the Flooded Palace, the Hookshot has the same effects as
the Boomerang only it's stronger and has a greater range, but can only be fired
in four directions.  Link is invincible while using the Hookshot, and you can
grapple its hook to trees, treasure chests, lamps or other wooden objects to
cross chasms.

BOMBS: These explode to destroy weak walls and floors as well as enemies, but
will also damage Link.  Bombs can be purchased from shops or found under rocks,
bushes or treasure chests as well as taken from defeated enemies.  You can also
pick up a placed Bomb and throw it using the A Button.  At first you can only
carry 10 Bombs, but by throwing 700 Rupees into the Pond of Happiness you can
carry an absolute maximum of 50 Bombs.

SUPER BOMB: After completing the Ice Lake Cavern and Misery Mire, you will be
able to purchase this from the Bomb Shop for 100 Rupees.  The Super Bomb's only
use is to destroy the weak wall at the Pyramid of Power; press A or jump off a
cliff to plant the Bomb.  The Super Bomb will ONLY damage the Pyramid and no
other object or creature.

MAGIC MUSHROOM: Sweet-tasting and smelling of rotten fruit, these Mushrooms are
found slightly east of the entrance to the Master Sword's Grove in the Lost
Woods.  Give them to the witch just outside the Magic Shop so she can make
Magic Powder.

MAGIC HAMMER: Not very magical, but very useful in smashing wooden stakes, the
purple obstacles with faces and, of course, enemies.  Located in the Palace of
Darkness and necessary to access certain parts of Hyrule and most areas of the
Dark World.

SHOVEL: Having limited use, you will gain this by agreeing to find the Flute
Boy's favourite instrument; speak to him at the Dark World's Haunted Grove.  To
find the Flute, return to Hyrule's Haunted Grove and travel to the north-west
corner of that location.  Dig along the flowers to find it.

FLUTE: After recovering this from Hyrule and bringing it to the Flute Boy,
return to Kakariko Village's weathercock.  Play the Flute to the wooden bird
and a live duck will be released.  Whenever you play the Flute again in
Hyrule's overworld (not in houses or caves), the duck will transport you to one
of eight locations in Hyrule.  They are:
1  Death Mountain, near the exit of the cave used to reach that area;
2  Magic Shop;
3  Kakariko Village weathercock;
4  Link's House;
5  south of the Eastern Palace;
6  the Desert of Mystery's south-west corner;
7  Swamp Ruins;
8  Lake Hylia's south-east shore.

BUG-CATCHING NET: Use this to catch Bees and Faeries to store in Bottles.  Gain
this by talking to the sick kid who lives in the house just north of Kakariko
Tavern.  You can't get this item without at least one Bottle.

BOOK OF MUDORA: A green book sitting high on a shelf at Kakariko Village's
House of Books.  Use a Dash Attack to knock it off the shelf.  This Book
details the written language of the ancient Hylia; basically, if you find an
inscription that doesn't make any sense, use this book to understand what it
means.

MAGIC MIRROR: The first time you venture into the Death Mountain entrance cave,
you must guide an old man through the tunnels.  In return, he will give you the
Magic Mirror so you can return to Hyrule from the Dark World, or return to the
entrance of a dungeon at any time.

BOTTLES
  There are four bottles you can find:
•  For 100 Rupees, the merchant at Kakariko Village will sell you one.
•  Head for the north wing of Kakariko Inn, where there's a hidden entrance.
   There's a chest in this room containing the Bottle
•  At the north-east corner of Lake Hylia is a river leading north.  Swim up
   this river (requires Zora's Flippers) and under the stone bridge to find a
   man camping out.  Speak to him to receive the Bottle.
•  Enter the Dark World and travel to the location equal to Hyrule's
   Blacksmith (requires the Titan's Mitt).  There's a purple chest here that
   you cannot open but carry.  Return to Hyrule and carry it to the 'average
   middle-aged man' standing next to a sign near the Desert of Mystery (can
   use the Flute).  Promise not to tell he used to be a thief and he'll open
   the chest, revealing the final Bottle.

  You can put the following items into Bottles:
BEE: These can be purchased or found in bushes and trees (use the Bug-Catching
Net to get them).  Release them and they'll attack enemies.  Beware: if there
are no more enemies to attack, the Bee will start to attack you!

GOOD BEE: A very rare bug, travel to the ice cave east of Lake Hylia.  Enter
through the main entrance (not the route to the Ice Rod) and use a Dash Attack
to reveal the Good Bee.  Catch him with the Bug-Catching Net; when released,
the Good Bee will attack enemies but will wait to be recaptured rather than
attack Link.  You can sell him to Kakariko Village's merchant for five red
Rupees.

FAERIE: Faeries can be found at Faerie Fountains or hidden in trees and bushes.
 Catch it with the Bug-Catching Net, then release and grab it for seven Healing
Hearts.  Keep Faeries bottled, though; when you die, the Faerie will escape and
heal you so you can pick up exactly where you left off.

LIFE MEDICINE: Use this to instantly restore Link's Life Meter to full
strength.  It can only be purchased from shops.

MAGIC MEDICINE: This fully recharges your Magic Meter.  Purchase it from the
Magic Shop or throw an empty Bottle into the Waterfall of Wishing or Mysterious
Pond and admit to the faerie you threw it in to get the Medicine for free.

CURE-ALL MEDICINE: This can only be purchased from the Magic Shop, but fully
recharges both Life and Magic Meters.

MAGICAL EQUIPMENT
  These items use up your green Magic Meter in various amounts.  Experiment
with each item to know how much Magic Power it consumes, and its various
effects.
  If you have the Hammer and Magic Powder, you can halve the amount of Magic
Power consumed with each use.  Travel to the Blacksmith's Forge and jump into
his well.  Head through the north door and put Magic Powder in the cauldron; an
indecisive spirit will then increase the Magic Meter's efficiency.

MAGIC POWDER: After giving the Magic Shop's witch a Magic Mushroom, return
after a time and you can get a sack of Powder by entering the Magic Shop and
pressing A next to the sack.  Magic Powder yields Faeries when sprinkled on
Bubbles, and has unpredictable effects on other objects.

FIRE ROD: Located in the Skeleton Forest's tunnels, this Rod burns enemies and
ignites torches from a distance.  It eats through your Magic Meter like there's
no tomorrow, though.

ICE ROD: This freezes most enemies, so you can carry them around and use them
as weapons.  Strong enemies are unaffected, but weak enemies will be killed by
the Rod.  Find it by travelling to the east shore of Lake Hylia; there's a cave
entrance there, but to the west of that entrance is a weak wall.  Blow it with
a Bomb and enter the cave to recover the Ice Rod.

BOMBOS MEDALLION: This item has the same effects as the Fire Rod, only it
incinerates every enemy on the screen.  Recovering it requires the Master Sword
(or better) and the Book of Mudora; enter the Dark World's Swamplands and
travel west towards the Swamp of Evil.  There's a series of purple stakes here,
which mark where a cliff stands in Hyrule; stand within these stakes and return
to Hyrule.  Translate the runes with the Book of Mudora and you're in business.

ETHER MEDALLION: This is basically the same as the Ice Rod, only it can freeze
stronger enemies and works against all foes on-screen.  It also reveals hidden
walkways for a few seconds.  Locate it by climbing Hyrule's Death Mountain to
the Tower of Hera; west of here is a bridge leading to a monolith.  The
monolith's runes, when translated with the Book of Mudora, call for you to hold
up the Master Sword.

QUAKE MEDALLION: Interestingly, this turns most on-screen enemies into living
turnips (like what would happen if you sprinkled them with Magic Powder).  Find
it by travelling to the Lake of Ill Omen in the Dark World, where there's a
circle of stones; throw a rock, bush, or some other object into the circle and
the annoyed amphibian will give you the medallion.

LAMP: This is found in Link's House (or in certain chests in Hyrule Castle if
you don't pick it up immediately).  It allows you limited vision in dark areas
and you can use it to ignite torches.

STAFF OF SOMARIA: Located in Misery Mire, this staff creates blocks you can
push or carry.  You can also detonate the Blocks using Y (enemy-damaging energy
beams will result from the shatter) or use them to damage enemies (although
Staff Blocks detonate after touching an enemy five times).  You can also use
the Staff to hold down switches, or create platforms in Turtle Rock.

STAFF OF BYRNA: Upon activating this staff, a beam of energy will not only
protect you from all attack, but will damage any enemy who touches it.  Press Y
again to deactivate the Staff, because it uses Magic Power for as long as it's
on.
  Find the Staff by entering the Magical Transporter near Spectacle Rock.
Immediately travel south to reach a hidden cave.  Knock the obstacles down with
the Hammer, but make sure you have plenty of reserve life energy (or the Magic
Cape and reserve Magic Power) so you survive the gauntlet of spikes.  The large
block at the end can be lifted with the Power Glove.

MAGIC CAPE: Use Y to activate and deactivate the Cape, since it uses Magic
Power for as long as you wear it.  Wear it and you become intangible, making
you both invincible and able to pass through the blue bumpers.  You'll find it
by going to the headstone at Hyrule's Graveyard that's blocked by dark rocks.
Reach the grave using the Titan's Mitt or warping there from the Dark World,
then use a Dash Attack to reveal the Cape's cave.

***EQUIPMENT***
SWORD
  The Sword is the main means of attack and is wielded using the B button.
Hold B to hold the Sword in a ready position; hold B for a couple of seconds to
charge a Spin Attack, executing the Spin by releasing B.  When you release a
Spin Attack, Link will swing the Sword 180º before executing the 360º spin;
this half-swing is still dangerous to enemies.  If you have the Master Sword or
better and your Life Meter is full, a beam will be launched from the blade that
can cause the enemy damage.

FIGHTER'S SWORD: Link's uncle will give you this early in the game.  You use
this during the game until you can find a better one.

MASTER SWORD: Able to repulse even the magic of the Triforce, you must have the
Three Pendants of Virtue before you can recover this sword.  To find it, enter
the Lost Woods from the entrance near the Lumberjack's House and travel west,
then south down the first log.  Go slightly west and north through the next
log, then west and north through another log, west and south through a third
log, then west and north through the final log.  You will now be at the Master
Sword's grove; stand on the pedestal and use A to recover it.

TEMPERED SWORD: The blacksmith working at Kakariko Village can improve the
Master Sword, but he needs his partner to do it; find him by travelling to the
place equal to Kakariko's House of Books in the Dark World and guide him to the
forge.  Return again and the two blacksmiths will temper the Sword for 10
Rupees; give them your blade and return after a time.  Remember that you won't
have your Sword for a while, so you won't be able to use any Medallions or any
attack requiring the Sword.

GOLDEN SWORD: Destroy the weak wall at the Pyramid of Power and throw the
Tempered Sword into the Mysterious Pond.  Admit to the Faerie you threw it in
and she'll enchant it, causing most foes to fall after only one hit from your
Sword.

SHIELD
  The Shield is the main form of defence and automatically protects you from
frontal attacks.  By drawing your Sword, the Shield will be held at an angle of
90º from Link's face; use this fact to help angle the Shield.

BLUE SHIELD: Link's uncle gives you this, but you can also purchase it from
Dark World shops if a Like Like swallows it.  It protects you from arrows,
spears and rocks, but hostiles known as Like Likes will look on this like it
was Meals on Wheels.

RED SHIELD: You can purchase this from the Isolated Shop in the Dark World, but
you can also get it from the Waterfall of Wishing by throwing the Blue Shield
in and admitting to the Faerie you did so.  It protects you from red energy
beams, but may be swallowed by Like Likes.

MIRROR SHIELD: Found in Turtle Rock, this Shield protects you from many types
of energy beams and cannot be swallowed by Like Likes.

ARMOUR
  Armour is your last line of defence; the stronger the armour, the less damage
you sustain.
TUNIC: Link's green tunic is all he has at the very start of the game and
offers no protection whatsoever.

BLUE MAIL: Found in the Ice Lake Cavern, this reduces damage you take by 25%.
It also gives Link a brand new look.

RED MAIL: Located in the Tower of Ganon, this again changes Links appearance as
well as reducing damage sustained by enemy attack by a further 25%, so you take
half the damage you would have if you had the Tunic.

LIFTING
  At the start of the game you can only lift bushes, signs and pots.  In the
Dark World, pots and rocks are in the shape of skulls.  When you increase your
lifting strength, you can carry rocks but not boulders.

POWER GLOVE: Found in the Desert Palace, it allows you to lift up light green
rocks and boulders.  You can also use it to lift up grey blocks inside certain
dungeons.

TITAN'S MITT: Located in Blind's Hideout, this yellow version of the Power
Glove
allows you to lift dark green rocks and boulders.

***OTHER EQUIPMENT***
ZORA'S FLIPPERS: These items allow you to swim, and cost a mere 500 Rupees from
Zora the Man-Fish.  Find him by travelling east of the Magic Shop and
continuing along.  You'll be able to hear his waterfall as you get close;
follow the shallow water to Zora, taking the southernmost turn-off when you
reach the junction.

PEGASUS BOOTS: Handed down by one family of the Seven Wise Men, these sturdy
shoes allow you to execute the Dash Attack.  Hold A for a second to charge the
Dash, during which time you can change the direction you face with the Control
Pad.  Press the Control Pad in a different direction to stop running, or if you
hit a wall or obstacle you'll be knocked backward onto solid ground.
Sahasrahla will give you these after you earn the Pendant of Courage.

MOON PEARL: A crystal orb that protects its holder from the power of the
Triforce.  If you try to enter the Dark World without it, you will be
transformed into a shape that reflects what is in your heart and mind (a pink
bunny), as all citizens of the Dark World are.  As a bunny, you cannot use any
items save the Magic Mirror.

====CREDITS AND TAGLINES====
  Nintendo Magazine System provided a basic idea of where the items were held.
I made the locations of these items a little more in-depth and added
information about how to use each item.  The sealed envelope included with the
game helped with information regarding the Super Bomb.

{signed}
Cyber Predator

123-926
"Anyone who seeks fame need only become familiar with all that I have
acheived." - Claudius Galen
The Force will be with you, always


                    Chrono Trigger Spoiler-Free Walkthrough
                                  Version 1.0
                             Last updated: 9/2/03
			        By Octoferret

===============================================================================
                           Spoiler-Free Walkthrough
===============================================================================

-------
1000 AD
-------

• Go to Leene Square, just north of Crono's house
• Bump into the girl walking around by the bell in the square
• Pick up her pendant and give it to her
• Go back to the previous screen and talk to the woman sitting on the side of
  the fountain
• Go back to the area with the bell and go up the stairs on the north side of
  the screen
• Talk to Lucca to get onto the machine and then talk to Marle after you have
  been transported
• Pick up Marle's pendant and stand on the machine

------
600 AD
------

• Make your way through this area and to the overworld
• Go to the Guardia Forest to the west and make your way through it, to the
  north
• Go into the Guardia Castle and go straight, into the throne room and up the
  stairs on the east side
• Go all the way to the top and talk to the Queen in her room
• Go back out of the castle and make your way to the Cathedral, southwest of
  the castle
• Talk to the nun standing by the organ and then examine the shiny spot on the
  floor
• Examine the organ and go through the passage that opens up
• Make your way through this dungeon and then fight the boss
• Back at the castle, talk to the Queen and go back up to the room atop the
  stairs on the east side of the throne room
• Go back to Truce Canyon, to the east of the castle, and go to the spot where
  you first appeared here

-------
1000 AD
-------

• Take Marle to the Guardia castle
• When in the cell, either wait for the three days to be up for Lucca to rescue
  you or keep bothering the guards by banging on the bars to the cell until
  they open it and you can escape
• Make your way out of this area and then fight the boss on a bridge
• Escape from the castle and then run from the guards in the forest

-------
2300 AD
-------

• Leave the area you are in and enter Lab 16, just to the north
• Go through Lab 16 and enter Arris Dome, to the east
• Climb down to the basement and head to the storage room
• Fight the boss
• Go into the next room and then go back to the room where you had to walk
  across the metal beams
• Catch the rat and remember the code it gives you
• Go back to the room with the ladder that leads to the main part of the Arris
  Dome and enter the code at the place that is shining
• Go through the door that is now accessible and make your way through this
  area to get to the info center
• Leave Arris Done and go to Lab 32, to the north
• Use the bike key on the jetbike here and beat Johnny in the race to the end
  of the highway or walk across Lab 32 to the other side
• Leave and enter the Proto Dome, to the southeast
• Examine the robot sitting by the door at the other end of this area
• Take Robo to that factory that is to the north of the Proto Dome
• Make your way through this factory and then turn on the power
• Escape from the factory, fighting the security on your way
• Talk to the old man standing by the lamppost and form a part of three
• Go to leave, talk the the old man again and then go into the door behind him
• Talk to the creature in this room and do what he says to learn magic
• Go back to the old man again and then take the pillar of light to Medina
  Village in 1000 AD

-------
1000 AD
-------

• Leave the house you warp to and go to Heckran Cave, to the southwest
• Make your way through this cave and then fight the boss at the end
• Jump in the pool of water and then go back to Leene Square
• Take the gate to the End of Time and then take the new gate to 600 AD

------
600 AD
------

• Head out of Truce Canyon, to the overworld and then go to the Guardia Castle
• Go down to the castle's kitchen and talk to the chef until he stops saying
  anything new
• Leave the castle and get the Jerky from the chef as you go
• Go to Zennan Bridge to the south and give the Jerky to the Knight Captain
• Fight your way across the bridge and then kill the boss at the other end
• Enter the Cursed Woods, to the south of Zennan Bridge
• Go through this forest and climb down the ladder hidden behind the green bush
• Talk to Frog and then leave the Cursed Woods
• Go to the Denadoro Mountains to the north and make your way through them
• Enter the cave and approach the sword
• Fight the bosses and then take the Masamune's blade
• Go to Tata's house, south of the Denadoro Mountains and Cursed Woods and talk
  to the kid you saw in the mountains to get the Hero's Medal
• Go back to Frog's place in the Cursed Woods and show him the Hero's Medal
• Open up the pot that is now shining and get the other part of the Masamune
• Go to the End of Time and take the gate to Medina Village in 1000 AD
• Go southwest, to Melchior's Hut and talk to Melchior
• Go back to the End of Time and take the gate to 65,000,000 BC

-------------
65,000,000 BC
-------------

• Fight the monsters and then follow Ayla out of the mountains
• Go to the Chief's Hut, to the north and across a bridge and talk to Ayla
• Talk to your party members and Ayla until she challenges you and then accept
  her challenge
• Beat her in the soup drinking contest
• Go south and enter the Forest Maze
• Follow the footprints through the maze and then enter the Reptite Lair
• Make your way through the lair and then fight the boss
• Go to the Mystic Mountains and take the gate to the End of Time
• Take the gate to Medina Village in 1000 AD, go to Melchior's Hut and then
  talk to Melchoir
• Wait for the repairs to be done on the Masamune, go back to the End of Time
  and then go to 600 AD

------
600 AD
------

• Go to Frog's home in the Cursed Woods and show him the Masamune
• Take Frog to the Magic Cave, northwest of the Cursed Woods
• Go through this cave and then enter Magus's Lair
• Talk to everyone here and then step on the save point
• Fight both of the bosses and continue through the castle
• Fight the next boss, go through the rest of the castle and then fight the
  final boss in this area

-------------
65,000,000 BC
-------------

• Go north, to the Laruba Ruins and listen to Ayla's conversation with the old
  man
• Go to the Dactyl Nest, to the northeast of the Laruba Ruins
• Make your way through here and meet up with Ayla
• Fly the Dactyls to the Tyrano Lair, in the middle of some volcanoes to the
  southwest
• Go through the Tyrano Lair, fight the first boss and continue on
• Fight the next bosses
• Go into the Lair Ruins and then go into the gate

---------
12,000 BC
---------

• Exit the cave and enter the Skyway, to the southwest
• Stand on the pink spot on the floor and then leave this other part of the
  Skyway
• Go to Enhansa, just to the east, and talk to the boy with blue hair that has
  a cat following him
• Go to the Land Bridge to the north and step on the pink spot on the ground to
  go back to the surface
• Leave this building and go to the Skyway to the northwest
• Step on the pink spot in this one to warp up again and this time enter the
  Cave to the northwest
• Step into the light to warp up to another cave and leave this one
• Go into the next cave, warp, leave this one and then enter the Zeal Palace
• Go through the eastern-most door on the north side of here and then enter the
  door on the right in this small hall
• Go back to the main room of the palace and enter the door in the middle of
  the north wall
• Examine the door Schala went through and then go back to the previous room
• Talk to the Nu standing in front of the western-most door on the north wall
  to get it to move and then go through it
• Go through the door at the other end of this hallway and then examine the red
  spot that shines
• Go back to the door Schala went through and this time you can open it
• Go through the door and then fight the boss, note that you do not have to
  beat it
• Take the Dactyls back to the Mystic Mountains and take the gate there to the
  End of Time
• Take the gate to 2300 AD

-------
2300 AD
-------

• Leave the Proto Dome and then go back to Lab 32
• Either race and beat Johnny again or walk to the other side of Lab 32
• Leave Lab 32 and enter the Sewer Access, to the south of this side of Lab 32
• Make your way through the sewers and then fight the boss
• Find the exit to the sewers and then enter the Keeper's Dome, to the south of
  the sewer's exit
• Use the pendant to unlock the door with the crest and then go through this
  hall, to where the Wings of Time is kept
• Take the Epoch and return to 12,000 BC

---------
12,000 BC
---------

• Go northwest, to the Terra Cave
• Climb down all of the ladders, to the lowest level and then go through the
  door
• Go through this cave, fighting the monsters, and then fight the bosses
• Climb up the chain to get to the Mountain of Woe
• Cross the mountain and then fight the boss
• Talk to Melchior and then go back to the Zeal Palace
• Go into the door in the middle of the north wall, through this hallway and
  then fight the boss
• Enter the thing that looks like a gate to get into the Ocean Palace
• Make your way through the Ocean Palace and then fight the bosses
• Continue on to the Mammon Machine and then fight the boss, note that you are
  not supposed to beat this boss
• Go to the Commons and talk to the old man
• Escape from your cell and then find the chests that hold your equipment,
  money and items
• Find your way onto the the wing and then fight the boss
• Fight the next boss and then take back the Epoch
• Go to the North Cape, north of the Commons, and examine the shiny spot on the
  ground

-------
1999 AD
-------

• Either take the Epoch to 1999 AD, take the bucket gate in The End of Time to
  1999 AD or go through the Black Omen
• Defeat Lavos


tttttttttttttttttttttttt-333333333333333333333333333333
tttttttttttttttttttttttt----|   __    \----3333333333333
----------tttt--------------|  |__\   |---------333333333
----------tttt--------------|     ____/----------3333333
----------tttt-_____----___-|     \ -------3333333333333
----------tttt-\    \--/  /-|   |\ \----------3333333333
----------tttt -\    \/  /--|   |-\ \------------3333333
----------tttt -/        \--|   |--\ \______---333333333
----------tttt /_____/\   \-|___|---\_______|333333333333   by crosstigervr
----------tttt---------\___\-----33333333333333333333333
----------------------------------333333333333333333333
===============================================================================
CONTENTS:
-version info
1.Disclaimer
2.Intro
3.Buying your car
3.Engine
-a.swaps
-b.tuning
4.Brakes
5.Suspension
6.Drivetrain
7.Transmission
8.Techniques
-a.shifting
-b.turning/braking
-c.battle
-d.drifting
-e.other
9.Mini Walkthrough
10. DIY's by Pink Angel
11.Conclusion
12.Credits
================================================================================
Version info: 1.00
Probably won't be changed after this but you never know.

================================================================================
1)DISCLAIMER:

If you are planning to use this FAQ or any of it's contents for another website,
you can e-mail me at VRsuperZ@g-mail.com.
================================================================================
2)INTRO:

This FAQ was created by me to help players put their cars together so they could
progress in the game as well as understanding how it works. This FAQ will show
you how to get the most out of your car so it's easier to win races and clock in
faster times. Any further questions? Ask vrsuperz@gmail.com.
================================================================================
3)BUYING YOUR CAR:

There is a variety of cars in this game to pick from. Yes, some are better than
others. But no, there is no best car. There are just some better cars than
others starting with.....

-MCR R34 GT-R:
Dealer: Special
Price: 914,800cp
Power: 677 PS/8000rpm
Torque: 67.6kgm/6560rpm
Aspiration: Turbo
Drivetrain: 4WD
Mass: --kg
Difficulty:Easy-Intermediate

By far this car is the fastest out of the box. It's good in nearly all areas.
Feels lose to begin with but its really just tight handling. Top speed is easily
from around 204-211mph. You can't set the downforce, power distribution or
braking. That doesn't matter. The car adopts to any weather and performs well.No
doubt about it does the MCR GT-R get great times in any track and come as a good
deal. The price tag seems high but it isn't when you compare it to a fully tuned
car that sometimes cannot match the performance. There are drawbacks to this car
though. One, you can't get it any parts. So no wheel picking,etc. You're stuck
at 677ps. Then, the car is bound to be beaten in Time Attack by another car.
It's really just a car with everything you need at a high level.

-Impreza WRX STi Type RA Spec C(GDB):
Dealer: Subaru
Price: 68,000cp
Power: 280 PS/6800rpm
Torque: 40.0kgm/4400rpm
Aspiration: Turbo
Drivetrain: 4WD
Mass: 1310kg
Difficulty:Easy

From an obvious standpoint, this car is the fastest off the line when fully
tuned.The car stock isn't so great but when tuned it's one of the best.
Acceleration kills and handling ain't so bad with that F4. Pretty light car.
Not much I can say. It's simply a power house because it's Symmetrical 4WD
system that carries the car fast. It's older brother, the GC8 is more
drifty and yet lighter, but it's no match for this. The GDB easily grabs top
times but still it can be outhandled by....

-Lancer Evolution V GSR(CP9A):
Dealer: Mitsubishi
Price: 52,600cp
Power: 280 PS/6500rpm
Torque: 38.0kgm/3000rpm
Aspiration: Turbo
Drivetrain: 4WD
Mass: 1360kg
Difficulty:Easy-Intermediate

...the one and only rival of the Impreza, the Evolution. This car seems to be a
whole lot easier to drive and has a higher fun factor just as in real life.
Stock it's a great car and easy to drive. From the stats you can see it's
heaver, has less power, and less torque. Not to mention its housing a 5 speed,
2 liter L4. Somehow all that makes a good car and besides, it's cheaper.
Now when tuned it's even better. It can out accelerate a lot of cars and handle
too. It's Evolution VII counterpart is nothing compared to this.
It's a fun one to try out.

-RX-7 type RZ(FD3S):
Dealer: Mazda
Price: 59,300cp
Power: 280 PS/6500rpm
Torque: 32.0kgm/5000rpm
Aspiration: Turbo
Drivetrain: FR
Mass: 1270kg
Difficulty:Intermediate-Hard

Containing a Rotary Turbo, this car has an equal weight distribution of 50/50.
The stock performance is the best in the 280PS range. Torque seems low but some
people don't notice it has a twin scroll turbo so the boost is on through most
of the RPM's. Besides, were not going on mountains and rough terrain. The car is
light plus a looker. Fully tuned it has good times and overall performance. One
thing I've noticed with this FD though. Stock or modified it's capable of fast
times but it's easy to mess up a racing line. This is RWD so you'll have to
deal with some wheelspin. With a rotary though the wheel spin is low due to
the low torque. I recommend this car for more
advanced people.

-Supra RZ(JZA80):
Dealer:Toyota
Price:63,300cp
Power: 280 PS/5600rpm
Torque: 46.0kgm/3600rpm
Aspiration: Turbo
Drivetrain:FR
Mass: 1510kg
Difficulty:Intermediate

Don't let the weight fool you. This car is slow when stock, but it's pretty
simple to drive when tuned. It can get to 230mph no problem. Hnadles easy.
By easy I mean it can take a turn and hit no walls without effort, but it loses
speed. It's mostly a good battle car. It's big and goes anywhere.

-MR-S(ZZW30):
Dealer:Toyota
Price: 20,300
Power: 140 PS/6400rpm
Torque: 17.4kgm/4400rpm
Aspiration: NA
Drivetrain: MR
Mass: 970kg
Difficulty:Hard

Let's put it this way: Light car+MR+L6 Turbo swap=Perfect. Yup with a L6 and
correct tuning this car is fast. But it's hard to use. Still can easily slip
with all that power. This is like the RX-7. You need the correct line to feed
the power without slipping.

Cappuccino (EA11R):
Dealer:Suzuki
Price: 16,600cp
Power: 64 PS/6500rpm
Torque: 8.7kgm/4000rpm
Aspiration: Turbo
Drivetrain: FR
Mass:700kg
Difficulty: Intermediate-Hard

This car is like the MR-S but with worse handling and overwhelming accereation
when using the L6 turbo. It's a rocket on wheels but can cost you if you crash
because starting up is a bit slippery. High end is a bit low but the
acceleration is the point. Can race anywhere and will get good times.

RX-8 Type S (SE3P)
Dealer: Mazda
Price: 37,900cp
Power: 250PS/8500rpm
Torque: 22.0kgm/5500rpm
Aspiration: NA
Mass:1310kg
Difficulty: Very Hard

I know what you're thinking. Is this guy stupid? No, I'm not. Beleive it or not
this car is one of the best in the game. Shows on the track. It's capable of
the fastest times. Driving it feels weird. Just like Initial D, it feels like
it has massive understeer, especially when tuned. You'll have to find a perfect
racing line like the RX-7. Could take you from a few turns to 10 tries. Some
will say its easy to drive and is slow. They're wrong. You need to find that
line. Pretty hard.

That's pretty much it....other cars to quickly mention are:
-Ford GT(Fast as hell but too expensive.)
-180SX(simple to beat the game with)
-Chaser(best starter from what people say)
================================================================================
3)ENGINE:

-a)Swaps:

It's easier to explain this one by one. Some engines are not mentioned since
they're pretty much useless.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stock:
This engine more likely has something the swaps don't. Usually its lighter or
one of a kind. The Ford GT I believe can gain up to 750ps, which no engine can
do. Others I know of are:

-Silvia S15: has a 6 speed L4 Turbo. Weird thing is, the L6 swap for it is
unbelievably lame and the L4 swap is a 5 speed.
-Mercedes S600L and :Its loaded with a V12 engine.
-Viper GTS: It has a V10 inside it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NA:

-V8: Hell I wouldn't have a NA secion but this engine is something. When you
compare it to a V8 Turbo, it has a 6 speed,is lighter, and has Torque to
support it properly.

-RE: It's a 6 speed and was made for the RX-8. Just has more power than stock.
This is heavier so the car may experience a bit more understeer. Think before
you buy it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turbo:
-L4:Has a wide powerband and its light. Sure its a 5 speed but it's capable of
good times like under 4 minutes in C1 with the right car.
-L6:This was said to be the best swap. I disagree. Its the fastest straight
away engine but it's handling can be beaten.
-V6:This engine has good response but heavy. Very...average....
-V8: Highest horsepower but has no torque to support it. 5 speed's gearing is
horrible. Pretty stable....and big.
-F4:Best track engine. It may be heavier,and have less power and torque, but it
conatins a 5 speed and its low center of gravity makes it handle perfectly.
-F6: Its a F4 with low end torque. Odd thing is it can get high speeds easy
with lighter cars and still keep smooth torque. It has less power and is
heavier than the L4 but you'll notice the low end torque.
-RE:Truthfully, this engine was only made for the RX-7's. They work PERFECTLY
with them since they're based off a 50/50 weight balance. It does add more
weight to the front but that's good so the car's are more stable to handle the
power increase. Lightest engine of all turbo swaps

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-b)Tuning:

The only thing that you can really tune are the turbo engines by controlling
their boost. By increasing boost, you get more high end power and your car
heats up faster. And by doing that, you lose compression, which gives more
low end power and makes the engine heat up less. Simple chart if you were
setting the amount:

0                1                          2                                3
Compression       <---                                                    Boost
-------------------------------------------------------------------------------
Low end power;                                             ---> High end power;
Engine doesn't heat                                             Quicker heat up.
up as fast.

================================================================================
4)BRAKES:

Before you start, I recommend you get brake set Level 4 instead of 5. If you
read the descriptions, they are both race type designs. Just that Level 5 is
bigger overall, adding weight. Sure Level 4 feels lose, but you'll adjust.

Adjusting the brakes is pretty simple. Using the brake controller you can change
the amount of braking power. More power in the rear makes the car oversteer and
vise versa for the front. This is noticeable when you brake. Also, the less
overall braking power, the faster the accelerration, but braking will take
longer.
================================================================================
5)SUSPENSION:

This isn't an easy one to figure out. So to to start off, the bias of rates
between front and rear are that if the front has a higher rate, oversteer.
If the rear has a higher rate, stability. Then stiffness; the stiffer the less
roll. The looser the less resistance.
Chart:
("a" is  for the ideal track setup)
("b" is for the  ideal drag/wangan setup)

                                      |Front-
                                      |Oversteer, less stability.
                                      |
                                      |
                                      |
                                      |                  a
                                      |
                                      |
                                      |
--------------------------------------|----------------------------------------
Softer-                               |                                Stiffer-
More roll, less resistance.           |              More resistance, less roll
                                      |
                                      |
                                      |
                                      |
                                      |                                  b
                                      |Rear-
                                      |Stability, understeer.

To explain roll and resistance, you don't want to much of each. If you have too
much roll, weight shifts further and you'll end up sliding.  But more resistance
means the car will not absorb shock and can't handle jumps well. Plus it makes
the car resist so much it could just slide in a turn. What you should aiming for
is that more power should have more stiffness and the more corners the more you
stiffen the front. Since you have more power, the weight will shift when going
in the general forward direction. The stiffer the more resistace against weight
shift, saving you tenths of a second on a straight.

================================================================================
6)DRIVETRAIN:

Not much to tune here. Only with 4WD cars. The power distribution has a rather
big affect. More in the rear results in oversteer, more in the front gets you
stability. I'm sure I don't have to show you a chart. But anyways, the setup
recommended is that you put more power in the rear.

*Think, the car has its engine in the front. If you put more power in the rear
the power distribution is pretty much equal and more frictionless(sorta).

Usually people use 30F/70R. That makes the car become frictionless and makes it
more manueverable. Something they don't know though. With aiming more power in
the rear, you're likely to get wheelspin and will have to tune from there.
There are higher odds of wheelspin becase every 4WD car in this game gets
high power. It WILL happen.

How I see it is:

Smooth distribution with           Greater aim towards the rear
more a oversteer suspension    >   with a stable setup.
setup.

===============================================================================
7)TRANSMISSION:

Yes, we do have a gear ratio FAQ but that mostly stresses on high speed. Sure,
boost up the final, but from how I've been doing my ratios, I've gone way
faster. Charts...again(for anyone who doesn't get the concept):

More speed           Higher numbers/ratio--->              More torque
----------------------------------------------------------------------
                      <---Lower numbers/ratio

Some may wonder why I said torque instead of acceleration.
Here's my reasoning in a short science lesson:
It's really torque and speed that are opposites, not
acceleration. Speed is the rate at which an object travels. Accleration
is the rate in which speed increases. Torque is the rate in which how
much force is applied. In order to get acceleration, is to add more torque.
Therefore, acceleration is more a result rather than a factor.

Back to the tuning. In order to get the ratios you want,go do a 1000m test.
Then look carefully. Which gears seem to have a lower rate of acceleration?
Once you find them, you can do one of following:

-Increase the ratio in that gear(s).
-Decrease the ratio in the previous gear so then it gets more speed. With
more speed it will set the next gear to engage at a higher rpm.
-Increase the final if none works.

One thing you should always do is to decrease the ratio of first gear all the
way because first, that gear has so much damn torque and creates wheelspin.
Eliminating that wheelspin has a large effect in drag races. You could save as
much as a second. Second, you never use 1st gear in a race. You always start
in second. And in big crashes, its useless to keep racing anyway.

Another thing you might do is make second gear have a low ratio too. 1st gear
gives off a lot of speed to support 2nd and 2nd has a good amount of torque too.
3rd gear is also pretty fast then with all the gained speed so you could
decrease it a bit. 4th and on is where you'll need the torque more. Pretty much
that's it.

================================================================================

8)TECHNIQUES:

-a)Shifting:
Basically this is for shift points. Do a few 1000m drags and use trial and
error to find the best shift points. There is a thing though with back pressure
though. It builds up. The more the slower. You can't beat it really. Doesn't
have much of an effect anyway. My way of beating it is first, you need to know
when it releases. Then, before you shift into that gear, shift early and shift
back then shift again. There, you released the pressure and kept your standard
acceleration. Really useless though.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-b)Turning:
There's quite a bit of methods but the main principle is:
Accleration-sends you out.
Braking-sends you out.
Not doing anything except turning-brings you in.

The explanation is that if you accelerate, you giving power to resist the turn.
If you brake, you're not letting the wheels rotate easy and then making the
weight transfer to the front.

Method 1-Out in out.

Oldest trick in the book. You start the turn on the outside, then cut to the
inside, and finish by exiting through the outside. Very fast and requires little
braking compared to starting on the inside.

Method 2-"Left foot" braking.

This methed is an 8 year old child move. Fast too. In a turn while you're
starting to veer out, tap the brake. This will transfer some weight to the front
so the front wheels grip better. Useful for jumps before turns. Why called left
foot braking? Because in real life, to do this method you use your left foot
for the brakes.

Method 3-Braking in general.

This is how it works. Lower gear means faster braking since you are carrying
less speed. High gear adds more braking distance. People think it's about
braking power, but if you learn to distribute it perfectly you'll go faster.

Method 4-In out in out(feint).

This move sounds like a setup for out in out, but they are two different
things.This seems to stress on exit speed.
Here are some examples:

Out in out(stars are car's path):

*******************************
________________________________*
                                \*
                                |*
________________________________/*
                                *
 <<*****************************

In out in out:

                          *****
**************************     *
________________________________*
                                \*
                                |*
________________________________/*
                                 *
                                *
********************************

or

                               ****
                            ***    **
****************************        *
________________________________    *
                                \  *
                                |  *
________________________________/ *
                                 *
                                *
********************************

As you see, the exit is wider for speed. More likely the car will slide in
this method.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-c)Drifting:Yes it's possible...........

Method 1-Out in out:

Since your car is more likely adjusted to drifting, this technique can easily
break the traction.

Method 2-Inertia Drift:

Ok. You break into the turn, and as you do that, let go of the gas. Once you
engage into the turn, hit the gas or brake, depending whether you're in a
tight or wide turn. Thats it really. This technique broke the traction. This
technique works by first shifting the weight distribution to induce a bit
of oversteer and then traction produces the sliding effect.

Method 3-Gutter/Dirt Drift:

I beleive this techique is only possible in C1 outer where you have the S-turn
after the 2nd toll booth like area(median?). To perfom this drift you use a
gutter or anything slippery to loosen the rear. C1 outer has this downhill
thing at the outside of the last part of that S turn. You really don't need
to do much.Just don't go too fast. Otherwise its really simple. Countersteering
is simple too.

Method 4-Feint drift:
Pretty much like "in out in out/feint". You start in, but when you go out, you
do that to whip the rear. So you basically go out to in again pretty fast.

Method 5-Clutch Kick Drift:

IRL you pop the clutch and rev at the same time so break traction.
Unfortunately,WE HAVE NO CLUTCH. Oh no. What should we do? This is a bit like
the Initial D 5-in-4 out method(in fact every method sounds like an Initial D
method). You downshift and up shift again when turning in. It breaks the
traction by increasing the revs and torque. Great for high speed drifts.I
find it more useful than the rest since this game is based on a large highway.

Method 6:

Someitmes the clutch kick has little effect so combine it with a feint drift.
Can perform in tighter turns than the Clutch Kick itself and keeps speed well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-d)Battle:

Starting ahead:

This technique for you to start ahead of the Rival. So you're behind your
rival,speed up and the brake. While in the process flicker your lights.
You need good timing for this.

Drafting:

This is debated to actually have effect. It's when you drive behind your
opponent so there's little air resistance. I've barely noticed it but it's a
heads up..

Blocking:

We all know this but there is a another method I know of. When your opponent
is right behind you, hit the brakes and shift down to the appropiate gear.
The AI runs on assist(obviously) so we can tell the reaction is late for
downshifting.Back to the process. After braking enough accelerate again. This
should hold the Rival off a bit. This works best in turns.

Inside plow:

This technique is about staying on the inside of the turn to ride off your
opponent for a lesser need of braking. Not only this makes you faster, but
slows down your rival too.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-e)Other:

180(1):

Well all know what a 180 is. Basically a U-turn. But to get some smoke from
this,whip the car by going the opposite direction and then go into it. While
doing this, hold the brake and gas at the same time and shift to first. Might
take a few trys to prevent the car from turning forward again.
This is recommended for FR cars. Once you 180 keep the gas floored. More smoke.

180(2):
No speed here. Doing it from a standstill, just whip the car while flooring 1st
gear. Pretty simple.

180(3):
You're going reverse this time. This is way too easy. Go in reverse, then turn
at full speed. ANY car can do this.

360(1):
Just do 180(3). Same thing but some cars do a 360 instead.

360(2):

I swear your cars handling has to be pretty slick to pull this off. Do the 180
but right after its completed, turn to the opposite direction to when you
entered the 180(1). Some cars suck so much they'll do it easy.
================================================================================
9) MINI WALKTHROUGH:

This walkthrough is basically a bunch of pointers about taking on Darts and the
3Dragons, who are the toughest to beat since they're battles come immediately
right after each other.

-Notice their accleration; Dragons seem to get better high end power, Darts
are the opposite. So therefore tune your car for low end power against Dragons,
and high end power for Darts. This will give you an advantage. You can block
the Dragons from the start if you're fast enough, and catch up to Darts...

-Always take your opponent on turns. They suck at cornering most of the time.

-Use my battle techniques. All of them help.

-Squeeze out the most power as possible. Also lose all the weight.

-Use boost for the last opponent. You can beat the first 2 or so with out it if
you race them in turns.

-Don't worry about racing the Corvette in Darts. Lose that race when first get
there. Once you beat the GT-R's, you will be able to immediatelly take on
the Corvette and Ford GT.

-Learn to drive through toll booths fast. Give you a BIG advantage.
================================================================================
10) DIY's by Pink Angel/WipeMe07:(I was given permission to add them.)

-Cool R34 Bumper

Purchase a Nissan Skyline R34 GTR Vspec II. Put all mods you want on your R34
and make sure if you do anything, make sure it is modifying the front bumper.
Change it to level 2 front bumper in FRP(the cheapest material). Ok, now paint
the car the color you want it to be. Now take it to body paint. Keep pressing R1
until you get to "front bumper". Paint it in the "body paint", the same color
you
painted your car(if you cant find the color your car is on the default colors
panel, click "color" and adjust the color to the same color your car is, or just
click spuit and click on your front bumper once, and click "paint" then click on
your front bumper). Now go install your stock front bumper. Looks awesome huh?
Your welcome.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-High Quality Look Carbom Fiber(CF) hood:

Select the car you want to perform this on. Select any and all parts that you
want equipped to the car(performance, and body parts). You must have colored
body
parts to do this DIY. If you know the cf glitch, and perform it, then you will
be
as light as possible, while still looking good.

Now, take your car to your "Sticker Set". Click on one of the squares that has
"No Data" on them. Press R1, and then press X(and pick yes when it asks you if
you want to select this sticker). Now, goto the "Body Paint" section. Click R1
until you get to "Hood". Click on "Stickers". Then click on the right arrow,
until you get to the sticker i told you to click X on. If you put it in the
first square, then you do not have to press any arrows. Now click on the left
arrow on the response once. Click the right arrow on the Zoom once or twice,
depending on how steady your hand is. Now stamp one sticker anywhere on the
hood. Click on the move option for the sticker, and move it into the top right
or left corner. Do not let any part of the sticker be cutoff. Now, click on the
stamp option, then stamp another one anywhere on the hood. Click the move option
again, move it to the top right or left corner, depending on which spot you put
the first sticker on, you should put it right next to it. Now you do the bottom
the same way. You should only have 4 stickers on the hood. Zoom out alittle, and
make sure all spots are filled. Now click on "Preview", your hood should look
like High-Quality CF. And the patterns should be perfect, if you did this
correctly. Once you learn how to use this sticker enough, you should be able to
make your own High-Quality spoilers, trunks, roofs, or even your whole car,
there is no limit to your imagination.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Cool Supra Tailights:

Purchase a supra(JZA80). goto the dress up section. goto Taillight, then click
on the "eyelines" and pick the only one you can get, then buy it in dry carbon
fiber. Now go to blinkers, and pick type 1. The brake lights flicker and the
blinkers looks awesome.

================================================================================
11)CONCLUSION:

Ok, I hope you've learned something like this. Now go play and get better. Hope
to see you at some time attack races! Any further questions? E-mail me at
vrsuperz@gmail.com.
================================================================================
12)CREDITS:

I would first like to thank CJayC for allowing me to come to one of the only
places I go to, his awesome website, GameFAQs.
Pink Angel-for the DIY's.
MyTotaledTahoe-for sorta proofreading it.

END!


 _______________________________________________________________
|Tokyo Xtreme Racer 3 - Custom B.A.D. Name FAQ                  |
|For Sony PlayStation 2                                         |
|Developed by Genki                                             |
|Published by Crave Entertainment                               |
|FAQ by Prodigenous Zee/The Number 2                            |
|E-Mail : prodigenous(underscore)zee(at)gamefaqsexploits(dot)com|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Version 1.8
21st April, 2005

All Rights Reserved

-----------------------
|  TABLE OF CONTENTS  |
-----------------------

1. Legal Disclaimer
2. Version History
3. Intro
4. Important Things
5. Tokyo Gangs
6. Nagoya Gangs
7. Osaka Gangs
8. Bosses
9. Credits

------------------------
|1. LEGAL DISCLAIMER   |
------------------------

This FAQ is ©2004-2005 Prodigenous Zee/The Number 2. All rights reserved. For
personal use ONLY. There are no restrictions on placement of this FAQ, as
long as it is distributed free of charge, not altered in any way, and
credited to me.

The ONLY site that this FAQ ISN'T allowed on is GameSpot (www.gamespot.com),
other sites can feel free to use this FAQ. The latest version of this FAQ can
be found at GameFAQs (www.GameFAQs.com).

------------------------
|2. VERSION HISTORY    |
------------------------

- Version 1.8 (21st April, 2005)
Strange things have been going on since I got out of Purgatory. The FAQ is
now credited to my alt so I'll have to re-submit in order to get it back to
normal.

- Version 1.7 (5th October 2004)
ARGH! I can't help it. I can't shake the feeling of my FAQ not being neat
enough. This will probably be my last update.

- Version 1.6 (4th October 2004)
Fixed a few things here and there. I like my FAQs to be neat.

- Version 1.5 (15th September 2004)
Changed the Legal Disclaimer a bit so that I feel much happier.

- Version 1.4 (4th August 2004)
Fixed a spelling error and some other things.

- Version 1.3 (25th March 2004)
Added a new B.A.D. name. Thanks to Shadow for informing me about the B.A.D.
name "The Queen".

- Version 1.2 (9th January 2004)
My bad, now the layout problem has been fully fixed.

- Version 1.1 (8th January 2004)
Fixed a layout problem.

- Version 1.0 (5th January 2004)
First public release. What's new? Everything of course.

------------------------
|3. INTRO              |
------------------------

I started this guide after goofing around with stickers and discovering that
one could get a custom B.A.D. name by adding the gang's sticker to the same
model car as the gang leader drove. I may be a bit late, but hey, better late
then never, right?

This guide was started on 5th January 2004 at around 3:30 p.m. and the
essential data was finished at around 6:00 p.m. The formatting and other
stuff took a few more days.

If you spot any mistakes (be it mistakes in the B.A.D. names, spelling or
other stuff), don't hesitate to e-mail me. My e-mail address can be found
at the top of this FAQ. You can also e-mail me with any questions.

------------------------
|4. IMPORTANT THINGS   |
------------------------

1. To get the custom B.A.D. name, put the gang's sticker on the same model car
   driven by the gang's leader (the color doesn't matter). For example, to get
   the B.A.D. name "Initial R", put the R.Gangs sticker on a Toyota Levin BZ-R
   (AE111).

2. You must put the sticker on the car (use "Body Paint" option under "Dress
   Up"), and only ONE type of sticker. So no taking your Ford GT, putting a
   "Darts" sticker on, and then putting on a "HARISEN Chop" sticker, and
   expecting your B.A.D. name to become "Dirty Joker", because it won't okay?

3. You don't have to beat a rival for the name to change. It will change
   automatically if you've done it right.

4. Car colour doesn't matter.

5. You MUST defeat the gang's leader before you can put the sticker on your car.
   Most of you probably know it, this is to discourage new TXR players asking
   "Why aren't there any stickers? All I see is "No printing"!! Help!!" (no
   offense).

6. The stickers can be in any location. I haven't tried it with a full D-Carbon
   body (in its natural colour), but it SHOULD work.

7. All the B.A.D. names are 100% correct. Yes, the (sometimes) atrocious
   grammar ("It's a Showtime") and so-so punctuation ("Sonic world Commander")
   are EXACTLY like that in the game. Even the use of capital letters are
   correct. Just shows you how dedicated I am. >_>

------------------------
|5. TOKYO GANGS        |
------------------------

                  --------------------
                  |     C1 Inner     |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Rolling guy Number 0        | Rolling Guy         | AE86T    |
| Mr. Good manners            | Fine Drive          | S14      |
| Ultimate star               | SS Limited          | HY33     |
| Final Judgement             | The Road of Justice | BNR34    |
| King of spiral              | RINGS               | BNR34    |
----------------------------------------------------------------

                  --------------------
                  |     C1 Outer     |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Next Gen Leader             | GALAXY RACERS       | RNN14    |
| Max Voltage                 | MAX Racing          | GNF50    |
| Rotary Junkie               | TWISTER             | FD3S     |
| Drift hanzou                | RATT                | EA11R    |
| Eccentric Boy               | DEPARTURES          | GDB      |
----------------------------------------------------------------

                  --------------------
                  |  ShinKanjou CCL  |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Brilliant Cut               | DIAMOND IMAGE       | EP91     |
| Glass heart                 | WIND STARS          | GCZ32    |
| Billy the Kid               | Highway Outlaw      | Z15A     |
| Big van                     | EXPLOSION           | HY34     |
| The star Da Karu            | TOP LEVEL           | CT9A     |
----------------------------------------------------------------

                  --------------------
                  |  ShinKanjou CWL  |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Initial R                   | R.Gangs             | AE111    |
| Jungle Ace                  | Tokio Jungle        | GC8      |
| Saintly light Warukure      | Cupid Arrows        | S15      |
| Super nova                  | Another Star        | GDB      |
| Freeway Champion            | FREE WAY            | BNR34    |
----------------------------------------------------------------

                  --------------------
                  |    Wangan In     |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Power chain Devil           | TRUE RIDE           | R33      |
| Limited Edition             | UNLIMITED           | CY25E    |
----------------------------------------------------------------

                  --------------------
                  |    Wangan Out    |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Rotary King                 | R.R.                | FC3S     |
| Buster Limited              | Neo Limited         | JZA80    |
| Dusk of 30 roads            | Sanjyushi           | R34      |
----------------------------------------------------------------

                  --------------------
                  |   Yokohane In    |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Iron Man                    | BIG WAVE            | 82V8     |
| It's a Showtime             | A.P.S.              | GT40     |
----------------------------------------------------------------

                  --------------------
                  |   Yokohane Out   |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Invincible Military officer | COMMANDER           | GD8      |
| Poodle X                    | Miracle Dogs        | GCZ32    |
| Sonic world Commander       | SPEED MASTER        | R32      |
----------------------------------------------------------------

                  --------------------
                  |   Yokohama CCL   |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Ultimate menu               | Knife and Forks     | CA31     |
| Far Eastern King            | Team ALPHA          | SB7      |
----------------------------------------------------------------

                  --------------------
                  |   Yokohama CWL   |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Dusk of 30 roads Conductor  | RHYTHM BOX          | BH5      |
| Imperial dragon             | Thunder Dragoon     | VGTS     |
| LOVE Escalation             | INFINITY            | R34      |
----------------------------------------------------------------

------------------------
|6. NAGOYA GANGS 	     |
------------------------

                  --------------------
                  |      Kanjou      |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Delivery NO. 1              | Racing Funs         | JZX100   |
| Standard bearer             | Real Echo           | ST205    |
| Big money                   | Genesis R           | JZS161   |
| Free spirit                 | Hot Head            | UCF30    |
| SUPER STEP                  | @-Tention           | NCP31    |
| Giant Class                 | Seeks               | JZA80    |
| Batorun                     | M/R                 | 9CAXJ    |
| Miso cutlet Fried shrimp    | Castle Stage        | JZX110   |
| Battle the Sailor man       | Face to Faith       | VGTS     |
| Food fighters               | Willows             | UGS250   |
----------------------------------------------------------------

                  --------------------
                  | E Higashimeihan  |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Tuning Quest                | Shake Hips          | CP9A     |
| J                           | Tribute-J           | BNR32    |
| Night Maniac                | Purple Bullet       | JZA80    |
| Sire of Darkness            | Another Heaven      | FD3S     |
----------------------------------------------------------------

                  --------------------
                  | W Higashimeihan  |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Lovely Tulip                | Flower Dancers      | GDB      |
| Nostalgic Gentleman         | Glory Days          | JZA70    |
| Searcher                    | DE LA Speed         | CY158K   |
| Solitary racer              | BREATH LESS         | Z15A     |
----------------------------------------------------------------

------------------------
|7. OSAKA GANGS        |
------------------------

                  --------------------
                  |   Kanjou Upper   |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Prize buster                | NIPPON-BASHI        | HY34     |
| Promised future             | VIP Project         | JZS161   |
| Victory Best in Japan       | HOME RUN            | Mach1    |
| Invincible band             | NO LOSER            | CP9ACuWS |
----------------------------------------------------------------

                  --------------------
                  |   Kanjou Lower   |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| It's battle All together    | Drifters            | RPS13    |
| Forbidden fruit             | FIRST LADY          | ZZW30    |
| Happy Century               | BIRIKEN Club        | HGZ31    |
| Midnight Symbol             | TuTenKaku           | BNR32    |
| Infinite 1000               | Millenium 2         | 82V8     |
| Selfless state              | BALDY'S             | CA31     |
----------------------------------------------------------------

                  --------------------
                  |    Wangan In     |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Shakotan Legend             | Low Position        | PS13     |
| King of VIP                 | Perfect Works       | HY34     |
----------------------------------------------------------------

                  --------------------
                  |    Wangan Out    |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Long sword                  | Team KENGO          | GH230    |
| Nice guy                    | G.R.O.              | BE5      |
| Dirty Joker                 | Darts               | GT40CuLO |
----------------------------------------------------------------

                  --------------------
                  |     Sakai In     |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Golden wing                 | NIGHT WING          | ZZW30    |
| Eternal spirit              | Univer-SARU         | Z33      |
----------------------------------------------------------------

                  --------------------
                  |    Sakai Out     |
                  --------------------

----------------------------------------------------------------
| B.A.D. Name                 | Gang                | Car      |
|-----------------------------|---------------------|----------|
| Brotherly Justice           | SHORYU Group        | E124     |
| Blowing wind                | KAZE                | SW20     |
| Osaka Challenger            | HARISEN Chop        | BNR34    |
----------------------------------------------------------------

Note : For leaders with custom cars, use the non-custom version of the car.

------------------------
|8. BOSSES             |
------------------------

----------------------------------------------------------------
| B.A.D. Name                 | Boss Name           | Car      |
|-----------------------------|---------------------|----------|
| TRUE Emperor                | Jintei              | R34CuEM  |
| FAKE Emperor*               | Jintei              | R34CuEM  |
| The King                    | The 3 Dragons       | A80CuRO  |
|                             |                     | A80CuBI  |
|                             |                     | A80CuKN  |
| The Queen**                 | The 3 Dragons       | A80CuRO  |
|                             |                     | A80CuBI  |
|                             |                     | A80CuKN  |
----------------------------------------------------------------

Note : For TRUE Emperor, use the BNR34 and for The King, use the A80RZ.

* To get this name, beat the game once and then start over with your old garage,
  then buy the BNR34 and put the sticker on.

** To get this name, beat the game once and then start over with your old
   garage, then buy the JZA80 and put the sticker on. Thanks to Shadow for this
   info.

------------------------
|9. Credits            |
------------------------

Thanks to:

- GameFAQs, for hosting this FAQ.
- Sony, for making the PS2.
- Genki, for making this great game.
- Crave Entertainment, for publishing this great game.
- Shadow, for info on the "The Queen" B.A.D. name.
- You, for reading this.