MMMMMMM                  MMMMMMM
MMMMMMMM                MMMMMMMM
MMMM MMMM              MMMM MMMM
MMMM  MMMM            MMMM  MMMM
MMMM   MMMM          MMMM   MMMM
MMMM    MMMM        MMMM    MMMM
MMMM     MMMM      MMMM     MMMM EEEEE TTTTTTT RRRR   OOO   IIIII   DDD
MMMM      MMMM    MMMM      MMMM E        T    R   R O   O    I     D  D
MMMM       MMMM  MMMM       MMMM EEE      T    RRRR  O   O    I     D  D
MMMM        MMMMMMMM        MMMM E        T    R   R O   O    I     D  D
MMMM         MMMMMM         MMMM EEEEE    T    R   R  OOO   IIIII   DDD
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Quick note:
To ship to a part of a document, press CTRL+F and type in the code listed
behind the part in the table of contents.  This guide is written by Karl Laude
(LightAngelTora).
_______________________________________________________________________________
_______________________________________________________________________________

Table of Contents-
Legal Notice {LgNt}
Introduction {Itdt}
Contact Me {CntM}
Version {Vrsn}
Controls {Cntl}
Saving/Passwords {SvPs}
Story {Stry}
Areas {Aes}
Enemies {EmBs}
Items/Weapons {ImWp}
Missile/Energy Tank Locations {METL}
Basic Walkthrough {BcWth}
-Through Varia {BWTV}
-Through Wave Beam {BWTW}
-Through Kraid {BWTK}
-Through Ridley {BWTR}
-Through End {BWTE}
Full Walkthrough {FlWth}
-Through Varia {FWTV}
-Through Wave Beam {FWTW}
-Through Kraid {FWTK}
-Through Ridley {FWTR}
-Through End {FWTE}
Endings {Edng}
Conclusion {Ccls}
Credits {Crdt}

_______________________________________________________________________________
_______________________________________________________________________________

Legal Notice {LgNt}-
By copyright laws, you are not legally allowed to take this guide and say it is
your own.  If you wish to print out this walkthrough, please do.  Anyone who
wants to use this walkthrough on a site may do so if they ask me first. My
email is in the Contact Me section below.  Also, send the Web Address of your
site, because I do not want it posted on any inappropriate site.  Also, the
credits and all other contents must stay the SAME.  If you follow these
guidelines, you can more than likely use this walkthrough.  Here are a list of
sites allowed to use this walkthrough:

GameFaqs.com
GameSpot.com
NeoSeeker.com
PlayHaven.com

If anyone sees a site that has copied this document (and is not a CNET site),
I would definitely appreciate it.  If you do, I will add your name to the
credits as a helper of the author.  Thanks!

_______________________________________________________________________________
_______________________________________________________________________________

Introduction {Itdt}-
Hi, I’m Karl Laude (aka LightAngelTora).  First thing of note, this is my
first walkthrough.  I am not agitated by suggestions or constructive criticism,
so please feel free to correct me or send me any suggestions.  Anyone who
corrects me, submits new strategies, or anything helpful to this guide will be
credited.  I won’t be a jerk and say I made them myself.  Also, if I forget to
credit someone who helped, tell me what you did and I will update the credits
as fast as I can.  I am busy sometimes, though, so wait a few days before you
ask me about why I haven’t added you name to the credits.

I will not, however, add anything to the Walkthrough part that I can’t get to
work (glitches, strategies, etc.), but I will add it to the rumors section if I
think it is still possible (I am not the best gamer, but I can do some things.)
One glitch I will not mention is the locations of the hidden world.  I really
could care less about those, because I am not going to waste my time trying to
find them.

Please do not send me anything saying that I don’t indent paragraphs.  I write
in block format because it looks more professional.  Indents, in my opinion,
are for stories.  Not that they look bad, I just don’t like them.  However, if
you can’t find something in the Walkthrough (as long as you made an honest
attempt to find what your looking for) send an email my way and I will (if I
can) tell you what you need to know.  Visit Contact Me section for information
on contacting me.

About the game now.  Metroid was a game that I loved to play many years ago
(1996).  I still play it, but I prefer some of the other ones.  Super Metroid
is my true favorite Metroid game.  I hope to write a guide for that game later,
but it really doesn’t need any more.  If you get a chance, check out my review
on Metroid.  Don’t freak out that I only rated it an eight out of ten, I just
judge gameplay very harshly to ensure accuracy of rating (This is because I
want to give more than just ten out of tens.  Only unbelievably great games get
that).  If I rate something seven out of ten, that is pretty good.

Metroid is a 2-D side-scrolling game.  It is (I believe) the first game to
feature a female character as the main character.  I can be difficult and it
can be easy.  I myself find it mediocre to hard on difficulty.  Don’t get
frustrated if you can’t get something right away.  Metroid is a game with many
upgrades.  It was revered as a great game by many people.  In fact, the NES
Metroid has been re-released three times (Metroid Prime, Metroid: Zero Mission,
Classic NES series-Metroid) and has been remade once (Metroid: Zero Mission.)
This game uses a password system.  Please don’t ask me for passwords to skip
the entire game.

Please note that I use all current English translations.  I do this because I
do not know any other translations of this game.  If I ever become good at
another language, or if I find a translator, I will post a foreign language
walkthrough.  Sorry to those people who can’t read this walkthrough because it
is not in their language (even though I know your not reading this.)

Last thing for me to say is this.  PLEASE DON’T JUST READ THE FULL WALKTHROUGH
AND FOLLOW MY SUGGESTIONS LIKE A ZOMBIE.  Use the Basic Walkthrough for slight
pointers.  If you get stuck at one point, then use the Full Walkthrough for
more depth ON THAT PART.  If you just follow a walkthrough it absorbs the fun
because your told what to do.  One of the most fun things to do is to explore
and find stuff on your own.  Basic Walkthrough’s give a slight, but not
commanding, frame to a game.  This is why I plan to always write a Basic
Walkthrough in all my future writings.

Enough Intro.  Onto the next section!

_______________________________________________________________________________
_______________________________________________________________________________

Contact Me {CntM}-
If you want to contact me with a question or comment send an email to
tora_angel_of_light@yahoo.com.  PLEASE READ ON.  The topic to the email should
be MetroidConcernNES.  By writing this is the topic, I am mostly assured that
the document is not a virus.  If this is not your topic, don’t be surprised
that I don’t respond.  If you accidentally send an email with something else as
a topic, just re-send the email with the correct topic.  I won’t be mad you
sent the same email twice.

If I receive any cursing, swearing, or other inappropriate content in an email,
I will block you from my email and you will never be able to send another email
to me again.  If  you send an apology before I block your email (I understand
some words are very close in spelling to swear words) I will not block you if
it is the first time it happened.  I only do this because I do not like
swearing, cursing, etc.

_______________________________________________________________________________
_______________________________________________________________________________

Version {Vrsn}-

7/26/06: 1.0 First Completed Walkthrough

7/26/06: 1.1 Spaced out paragraphs more to make the guide easier to read (Thank
you Defcon999 for this suggestion)/correctesd several spelling errors/made area
changes more noticeable by adding and extra line

7/27/06: 1.2 Added a missing credit

7/28/06: 1.3 Changed the Legal Notice

7/30/06: 1.4 Changed a few mistakes (Thanks to nintendomaster14)

8/11/06: 1.5 Added a new site that can use this site

8/14/06: 1.6 Updated ending section (Thanks to Luigi Mario)

3/16/07: 1.7 Added a new strategy for Ridley thanks to Robert Bazan

5/29/08: 1.71 Allowed MountMetroid.Com to use this guide

5/31/08: 1.72 Fixed a small error with allowed sites thanks to namelessbob
_______________________________________________________________________________
_______________________________________________________________________________

Controls {Cntl}-

This game has rather simple controls.  Here they are-
D-Pad Left and Right:  Move Samus
D-Pad Down:  Turn into morph ball
A button:  Jump
B button:  Fire beam or missile (if selected) while standing.  Lay bombs while
in morph ball form.
Start:  Pauses the game.
Select:  Switches between missile and your current beam weapon.

Some techniques to know are as followed:
1.  If a bomb explodes under a morph ball Samus, the morph ball will be
propelled into the air.
2:  If a bomb explodes under a standing Samus, she will be propelled in the
air, and will be able to jump again if performed right.  It takes a little
practice to master.  The second technique is used mainly to get a missile
expansion.
3:  If Samus jumps, and a platform you destroyed reforms on her, it will hurt
her and propel her upward.  If you use this technique, you can get the ice beam
before the high jump boots.

_______________________________________________________________________________
_______________________________________________________________________________

Saving/Passwords {SvPs}-

In order to save the game in the NES metroid, you needed to get a password.  To
get a password, you needed to die.  When you died, it would display a password,
and then it would start you at the beginning of the world you were in when you
died.  You only would start with thirty of your health points, though.  If you
wanted to get a password without dying, push start on controller one.  While
pause, push Up+B (simultaneously) on controller two.  This will take you to the
password screen.  I will not provide passwords, so don’t ask for them.

_______________________________________________________________________________
_______________________________________________________________________________

Story {Stry}-
I don’t have access to an Instruction booklet, but I think this is how the
story goes.  In the galaxy, many evil things try to rule the galaxy.  In order
to uphold galactic law, the Galactic Federation is formed.  Quite a few years
late, a group know as the space pirates has captured a species known as the
metroids.  These parasitic life forms are able to absorb life energy, and, when
exposed to beat (I think) rays, the metroids multiply.

In an attempt to stop the space pirates, the Galactic Federation sends a group
to infiltrate Zebes, the planet the space pirates are on.  However, the
troopers fail to stop the space pirates.  The Galactic Federation decides to
send a sole bounty hunter to infiltrate Zebes.  The bounty hunter is Samus
Aran, a female bounty hunter who wears Chozo made armor.  It is up to Samus to
destroy Ridley, Kraid, and Mother Brain, the three head leaders of the space
pirates, and exterminate the metroid.

Note:  This story is not exact to the story in the manual.  This is also quite
brief, so it may miss something.  If anyone can send me a better story, or can
correct what I have written, I would deeply appreciate it.  The original story
is created by Nintendo.  All credit for every story based off this game, unless
otherwise stated, is given to Nintendo.

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_______________________________________________________________________________

Areas {Aes}-

Brinstar:  This is the first area of the game.  It’s enemies are a lot easier
than the other regions.  It has some acid that does damage if you fall in.

Norfair:  This area is filled with lava and tough enemies.  The lava hear is
stronger than Brinstar’s acid.

Kraid’s Lair:  This area has strong and annoying enemies.  It has acid the
strength of lava.  One of the bosses, Kraid, is located hear.

Ridley’s Lair:  This are is filled with lava and, even more so, tricky jumps.
One tricky jump is over an invisible hole in the floor, and another is jumping
into a small hole with a hanging ceiling above it.  This area has tough and
fast enemies and the game’s easiest boss, Ridley.

Tourian:  This area is the home of the Metroids.  It also has rinkas and guns,
and is home to the last boss, Mother Brains.  You also have to escape from this
area up a shaft in a limited time.  This area is very difficult.  Good luck.

_______________________________________________________________________________
_______________________________________________________________________________

Enemies/Bosses {EmBs}-
These are the enemies I know are in the game.  If I miss any, please tell me.

Enemies:
Deseega:  Creature in Norfair that jump around.  Fairly resilient.  Kill them
by using a missile.

Dragon/Draken:  Creature in the lava of Norfair.  Usually attack with fireball.
I recommend not trying to destroy them.  Since they are in lava, it is just too
hard.

Fake Kraid:  Weak version of Kraid.  There is only one of them in Kraid’s Lair.
One missiles will kill it.

Gamet:  Norfair creature that flies out of nests and flies at you to attack.
These creatures are strong.  Either avoid them, freeze them, or kill them with
the wave beam.

Geega:  Found in Kraid’s Lair.  This creature acts like a Gamet.  Freeze them
or kill them with the wave beam.

Geemer: This is Brinstar’s most common enemy.  It simply roams around on
floors, walls, and ceilings.  There are also tougher versions of these later on
in the game.  Just shoot them a few times to kill them.

Geruta:  A creature found in Norfair.  It flies up and down.  It is fairly
strong.  Cautiously destroy or avoid this enemy.  I recommend using a missile.

Holtz:  This creature is found in Ridley’s Lair.  They are like the Geruta, but
they are bigger and stronger.  Use a screw attack or missile to take them down.

Mella:  Small bugs that fly in Norfair.  They are found in numbers but are very
easy to destroy.  Just shoot them once.

Mellow:  These are the Mella of Brinstar.  They are even weaker than the Mella.
Just shoot them once.

Metroid:  These parasitic creatures are found in Tourian.  They can only be
killed by being frozen and then hit with five missiles.  If they attach to you,
turn into a morph ball and bomb them off of you to escape.

Multiviola:  These ball shaped creatures ricochet off of floors, walls,
and ceilings.  They are found in various regions.  Shoot them with a missile,
or kill them with the screw attack.

Nova:  Fiery creature that acts like the Geemer.  This creature is in Norfair.
Shoot them a few times to kill them.

Reo:  Brinstar creature that flies up and down, much like the Geruta.  Shoot
the green ones with the power beam four times, and the blue ones take eight
shots.  (Missiles work very well)

Rinka:  Creature found in Tourian.  They come out of various places and, though
easy to destroy, are quite annoying.  Just freeze them or avoid them.

Ripper:  Simple creature of Brinstar that moves back and forth.  Kill red ones
with the screw attack or a missile.  Yellow are invincible.

Ripper 2:  Faster version of a ripper found in Norfair.  Some can be killed
with the screw attack or missiles.

Side Hopper:  A creature in Kraid’s Lair.  As it’s name suggests, it just from
side to side.  Kill it with a missile or the screw attack.

Skree:  Bat creature found in various areas of the game.  They hang from the
ceiling and swoops down to the ground when you cross their path.  They explode
a few seconds after they hit the ground.  Aim up and shoot, or just run away.

Squeept:  Norfair creatures that jump in and out of the lava.  Some can be
killed with screw attack or missiles.

Viola:  A ball of fire that acts like a Geemer.  Found in Ridley’s lair.  Kill
them with the wave beam.

Waver:  Creature found in various areas that flies around and tries to hit you.
Kill them with a missile, or shoot them multiple times.

Zebbo:  Creature in Ridley’s lair that flies out of a nest and attacks with
great speed and power.  Kill them with the wave beam.

Zeb:  Brinstar’s version of the Zebbo.  Its is much weaker.  Shoot them a few
times and they will die.

Zebetite:  Tentacles that defend the Mother Brain.  Keep firing missiles at
them before they reform.

Zeela:  Weird creature that roams in Kraid’s Lair.  They act like a Geemer.
Kill them with your beam weapon.

Zoomer:  A stronger version of a Geemer.  Kill them with your beam weapon.

Bosses:

Kraid:  This is the second most difficult boss, but I always fight him first.
He shoots spikes from his belly and throws his claws like boomerangs.  One
strategy is to freeze the spikes, and then blast him with missiles.  When they
unfreeze, refreeze them and blast Kraid some more.  Repeat until he dies.
Another choice is to roll into a ball and blast him with bombs.  This causes
you to take some good damage, though.  (75 missile reward)

Ridley:  This is the easiest boss of the game.  Freeze his fireballs and then
blast him with missiles.  He has no other attack, so he is defenseless until
the fireballs unfreeze.  Once they do, refreeze them and blow Ridley away.  You
can also stand were it dips down.  Blast away with missiles.  You’ll get hit a
bit, but you should live.  (Thanks to my brother for the second strategy)
(75 missile reward)

Ridley Strategy Two (Submitted by Robert Bazan):
Have the Varia Suit, Wave Beam, and a few Energy Tanks (about 3-4 at least),
as you will take a bit of damage from this method.  When the fight begins,
drop into the lava and underneath the platform Ridley is on.  Walk underneath
Ridley's position, aim upwards, and fire away with the Wave Beam.  He won't be
able to move much and you should be able to fire without missing a lot.  The
fight will be over before long.

Mother Brain:  Easily the hardest boss in the game.  First, completely destroy
all the Zebetites.  Then, freeze the three rinkas.  Switch to missile and jump
to were the last Zebetite was.  Fire one missile to break the glass.  Then,
fire tons of missile until the rinkas start to unfreeze.  Refreeze them and
repeat the process.  Once Mother Brain dies, go through where she used to be.
Hop up the shaft, and escape to the top.  Do not  pressure yourself with the
time limit.

_______________________________________________________________________________
_______________________________________________________________________________

Items/Weapons {ImWp}-

Morph Ball:  This item is found to the left of the start of the game.  It
allows you to roll into a ball and roll through small spaces.

Missile:  Comes in packs of five.  These are stronger weapons.  See
Missiles/Energy Tank Locations section below.

Long Beam:  In the first upward shaft of the game go through the second door
(not including the one you came through.)  Go to the red door.  Five missiles
will open it.  Shoot the orb held by the Chozo statue and claim your prize.
This allow you to shoot all the way across the screen.

Energy Tank:  This item gives you one-hundred extra life points.  See
Missile/Energy Tank Locations to see where they are.

Morph Ball Bombs:  After getting the missiles, go to the tunnel that connects
the blue and yellow shafts.  Go right through the yellow shaft, and go
immediately through the door on the right.  Head all the way up until you get
to the upward shaft.  Head up and then left into the blue door.  Go left
through the red door and claim the Morph Ball Bombs.  The Morph Ball Bombs
allow you to lay down bombs while in Morph Ball mode.  These bombs can propel
Samus upwards and destroy enemies.

Ice Beam:  This item is found in two areas of the game.  This weapon freezes
enemies for a short time and does about half the strength of a power beam
(normal attack).  Frozen enemies can be stood on.  After getting the bombs,
head back out of the bomb section.  Go down and then left through the door.  Go
left one more room.  Bomb the floor until you find a hole, seemingly leading to
acid.  Drop down and you will realize it is fake.  Go all the way down, and
then left.  Head all the way left and destroy the missile door.  This is the
location of the first Ice Beam. (Note: If you choose to get this ice beam, you
will have a little trouble on the way back up.  When you shoot back through the
floor, you will notice you can’t jump that high.  If you keep jumping, and the
block closes in on you, you will be propelled upward.  It can take a little
time, but it works)

The second is in Norfair.  Head to the right shaft (Up and Down going area) and
head all the way to the top.  The high jump boots are required to do this.
When you see the ceiling, go onto the high platform.  Shoot the ceiling and go
through the hole it created.  Head left through the door.  Take this path all
the way left, until you get to a wall.  Turn into a morph ball.  Lay a bomb
and hold left.  You will roll into the wall.  If you ever get stuck, bomb, and
you will continue left.  Once you get out, go through the door on the left.
Head down this shaft, and then go right.  Bomb the wall in the corner, and then
roll all the way right.  Now you can collect the second Ice Beam.

High Jump Boots:  Go to the bottom of Norfair’s right shaft.  Bomb the floor
until you fall through.  Now, continue down until you see a blue door on the
left.  Go through it.  Now go through the red door on the left.  Inside, you
will find the High Jump Boots.  These allow you to jump higher.

Varia Suit:  Go to the top door on the right of the Golden Shaft in Brinstar.
Go through the door and head right until you get to four pipes.  Roll through
the top one so you don’t fall into the acid.  Go through the right door.  Now
you are in a tunnel.  Kill the waver, shoot the ceiling, and head through the
hole.  Now, get a running start and then jump to the blue door.  The first half
of the blocks are fake, so don’t step on those.  Go through that blue door and
continue left.  Get to the red door, go through it, and collect the Varia Suit.
This suit doubles your defense.

Screw Attack:  In the High Jump Boots room, head left by bombing through the
floor and wall.  Freeze the enemy, jump on it, and then jump over the platform
to continue.  Repeat this process and then jump carefully over to the left
door.  Go left through the tunnel, and then go left through the next room.
Shoot the ceiling in the room with green bubbles and jump through the hole.
Head left through the blue door.  Go left in this room, and then through the
red door.  This room has the Screw Attack.  This makes your spin jumps do
tremendous damage (about the strength of a missile).  To use hold forward and
jump.  Your spin jump should have a flashing color.

Wave Beam:  The wave beam does twice the damage of the normal beam, and it can
go through wall.  If you get this, it replaces the beam you had before (Ice or
Power).  It is useful in all areas but Tourian.  Do not use this weapon in
Tourian.  From the Screw Attack room, this is what you have to do.  Head all
the way back right to the green bubble room.  Bomb the floor and go through the
hole.  Go left through the blue door.  Go left through this room (watch out for
the gamets) and go through the left blue door.  You will now be in a shaft.
Drop to the bottom.  DO NOT go through the door on the right.  Instead hop in
the fake lava, and bomb through the floor.  Head through the door on the right.
Go all the way right through this room.  Once again, head right through the
door.  Go right through this room and through the blue door (be careful not to
fall in between the bubble pillars, as it is very hard to get out).  Bomb
through the floor and head through the door on the left.  Go left through this
room and then through the read door.  Claim the Wave Beam, the strongest beam
in the game.  If you successfully get this, I congratulate you!  The Wave Beam
fires a beam in a wavy pattern.  This beam is twice as strong as the Power Beam
and four times as strong as the Ice Beam.
_______________________________________________________________________________
_______________________________________________________________________________

Missile/Energy Tank Locations {METL}-

Missile Tanks:
Each pack gives you five missiles.  By defeating Kraid and Ridley, you get 75
additional missiles each.

[001] After going to the bottom of the gold shaft, head right through the door.
Go right until you see it on the pedestal over the acid. (Brinstar)

[002] After coming down to Norfair, go through the left door.  Head left and
you will eventually find this missile sitting on a pedestal. (Norfair)

[003] If you bomb the wall to the left of missile pack [002], you will find a
hole.  Follow the path after the morph ball tunnel, and, after curving around a
bit, you will find you third missile pack. (Norfair)

[004] You need the ice beam to get this missile.  After you get the high jump
boots, return to the long right shaft.  Go back up through the ceiling that you
came down from.  Go through the door on the left here.  Continue all the way
left and you will reach a wall.  Bomb through to get to a place with a large
wall and a passage on top.  Freeze an enemy and jump (with high jump) to get
over.  Go left to get this missile. (Norfair)

[005] Left from missile [004]. (Norfair)

[006] Go to (but not through) the ceiling of Norfair’s big right shaft (high
jump required) and go through the door on the left.  Continue left to get this
missile. (Norfair)

[007] Left of missile [006]. (Norfair)

[008] Left of missile [007]. (Norfair)

[009] Shoot your way through the top of Norfair’s big right shaft.  You will be
able to go through the ceiling.  Go left through the door there.  Continue left
and get this missile pack. (Norfair)

[010] Left of missile [009]. (Norfair)

[011] In the room that you had to go through the ceiling to get the varia suit,
choose to go right instead.  If you  continue right, you will find this
missile. (Brinstar)

[012] From the room below the screw attack, continue all the way left.  Fall
down once you get to the shaft, and bomb through the fake lava.  Go straight
until you get to the first small tunnel like room.  Bomb through the floor,
now.  Go all the way down until you see a door on the right.  Head through it,
and go right until you get this missile. (Norfair)

[013] Right of missile [012]. (Norfair)

[014] Instead of bombing the floor of the tunnel that leads to missile [012]
and [013], go right.  This area has some bubble like pillars.  Do not fall in
between them, as it is hard to get out.  Continue right.  Eventually, you will
get to another tunnel.  If you bomb here, it leads to the wave beam.  Don’t
bomb through, go right.  You will see two square formations of breakable
blocks.  Get on top of the second one.  Bomb the wall until you open a tunnel.
Go through the tunnel.  Continue right and you will find yourself on more of
the bubble pillars.  Once again, do not fall in between them.  If you continue
right, you will find this missile pack. (Norfair)

[015] After coming down the elevator to Kraid’s Lair, go right by destroying
the red door.  Cotinue right and you will see it resting on a pedestal.
(Kraid’s Lair)

[016] After coming down the elevator to Kraid’s Lair, go left through the blue
door.  Go left and you will see a wall.  Bomb the wall and find a morph ball
tunnel leading through it.  You will see the missile on a pedestal.  Grab it to
get your sixteenth missile expansion. (Kraid’s Lair)

[017] After getting missile [016], go through the door on the left.  You will
now be in a shaft.  Drop down the shaft and you will see some acid.  This acid
is fake, so jump through it.  Once you get to the bottom, go through the door
on the right.  Go through another blue door on the right.  Now, destroy the red
door and continue right.  In the middle of the room you will find the missile.
(Kraid’s Lair)

[018] After beating Kraid, go right until you get to the shaft you need to
climb by destroying the collapsing blocks.  Near the top there will be two
doors.  Go through the bottom one.  In hear you will find the missile tank.
You can also come from the main shaft, but it is easier to just get it after
Kraid. (Kraid’s Lair)

[019] When you enter Ridley’s Lair, go left twice (you should be in the second
white room)  Blast the ceiling where the door you came in is.  Jump up there,
and then jump into the door.  If you manage to get past all the enemies, you
will get this missile. (Ridley’s Lair)

[020] This is the hardest item in the game to get.  In the room with the energy
tank and the invisible hole, drop down.  Go right until you get to a red room
with a hole, and a door on the other side.  There is also a platform hanging
down from above to make the jump harder.  Lay a bomb close, but not on, the
edge.  Stand up, and go in front of your bomb.  It will propel you forward.
 Then, press a to jump in mid-air, and push right AFTER you jump.  If performed
correctly, you will get to the other side.  It is possible to get over this
hole by doing a regular jump, but it is pretty hard to get through.  After
making the jump, go through the door, and continue right.  You will find this
difficult to reach missile. (Ridley’s Lair)

[021] In Ridley’s Lair, go all the way to the big left shaft (you can go to the
right shaft as well if you want), and drop all the way down.  If you came from
the left go right and through the door.  Continue right to find the last
missile.  If you came from the right, go left until you find the missile.

Energy Tanks:
There are eight total energy tanks.  They each increase your health by 100.
However, you can only hold six.

[001] Go to the point in the gold shaft where there are two visible doors.  Go
through the right one.  Continue along this path and you will find the first
energy tank. (Brinstar)

[002] At the top of the main gold shaft, go through the blue door on the right.
If you continue on this path, you will claim you second energy tank.  Please
note that you will have to bomb through a few walls. (Brinstar)

[003] In the area that has a breakable floor, continue right.  Once you get to
the area you need to roll into, freeze the skree.  Jump on him, shoot the
ceiling two or three blocks from the wall, jump up, and grab the energy tank.
You need the high jump boots and the ice beam.  If you miss the skree, lure a
geemer over.  It is a little harder to get then, but still not that bad.
(Brinstar)

[004]  Go right from the room with the screw attack.  Then, bomb the floor to
drop down to the main path.  Bomb the floor again to get onto another path.
Take the door on the right.  Go across the lava by taking the bush like rocks.
When you get to the huge wall, bomb your way through.  Continue all the way
right, then through the door.  Bomb the floor in this room to fall onto the
fake lava.  Go down, then through the door on the left.  Go to the left area
and bomb the wall.  Jump over and grab the energy tank. (Norfair)

[005] When entering Kraid’s lair, you will see two doors.  Skip those and go
down to the next two doors.  Use missiles to go through the door on the right.
Go all the way right and bomb through the wall.  You will be in a maze-like
area.  Navigate through, and grab your fifth energy tank. (Kraid’s Lair)

[006] In the room you fight the real Kraid, shoot the right wall in the acid to
reveal it.  Jump up on the right platform, roll off, and hold right.  You
should get it. (Kraid’s Lair)

[007] If you go left from the start of Ridley’s Lair, you will get to a green
room.  Bomb the floor to get under it, then roll all the way right.  Bomb again
and jump up.  Blow open the red door and walk through it.  You will now see the
energy tank.  Don’t hurry.  There is an invisible hole in the floor.  Jump over
it to get the energy tank.  If you wall, you can go back to the start, or some
up behind it. (Ridley’s Lair)

[008] In the room you fought Ridley in, you should notice a door behind him.
Shoot it with ten missiles and go through.  You will enter a room filled with
lava.  However, only the first part of it is real.  Jump to land on the safe
part.  Go along the path to get your final energy tank. (Ridley’s Lair)

_______________________________________________________________________________
_______________________________________________________________________________

Basic Walkthrough {BcWth}-

This Walkthrough will give you a general idea of what you need (or want) to
find.  I recommend this walkthrough unless you really get stuck.  This one
won’t tell you exactly what you need to do, but it will give you a general
idea.  You can change most of the steps around and still have success.  As an
example, you can even switch the Through Kraid and Through Ridley sections
around if you want.  Without further adieu, here is the Basic Walkthrough.
_______________________________________________________________________________

Through Varia {BWTV}-
1. Go left from start to get the morph ball.
2. Get your first missile expansion.
3. Go back to get the long beam.
4. Get your first energy tank, and the morph ball bombs.
5. In the first small room on the way back, bomb through and get the ice beam.
This isn’t when you are actually supposed to get it.  If you choose to not get
it yet, you will get it somewhere else in a little bit.
6. At the bottom of the gold shaft, head all the way right and take the
elevator down to Norfair.
7. Head left to get another missile pack.
8. Bomb the left wall to reveal a path that leads to another missile.
9. Go to the big right shaft and locate the high jump boots.
10. Go back up to the next room on the left side (go back through ceiling).  Go
all the way left, bomb wall, and grab the two missile packs on the right.  (If
you don’t have the ice beam, do this later.  You need the ice beam to get it.)
11. Go up until you see the ceiling.  Go through the door on the left.  Go left
and collect the three missile packs.
12. Go back out the door and blast your way through the ceiling.  Go through
the door on the left here.  Go until you get two missile packs.  If you haven’t
gotten the ice beam yet, bomb the wall, and go through the left wall.  Go down,
then right, then bomb the wall, and finally get the ice beam.
13. Go to the top of the golden shaft and go through the door on the right.
14. Shoot through the ceiling in the first small room, go through the left
door, continue left, and claim the Varia Suit.
15. Go back down and continue right to find a missile expansion and another
energy tank.

What you can have if you followed this Walkthrough-
Items: Morph Ball, Morph Ball Bombs, Long Beam, Ice Beam, High Jump Boots,
Varia Suit
Missiles:  55
Energy Tanks: 2

You can actually have more than this if you wanted to.  (Technically, you can
have everything before the Varia Suit, as it is not required to beat the game.)

_______________________________________________________________________________

Through Wave Beam {BWTW}-
1. Towards beginning of Brinstar, get the third energy tank.
2. Head to the room in Norfair where you got the high jump boots.
3. Go through the tunnel on the floor, and bomb your way through.  Using the
ice beam and high jump, continue left until you get to a green bubble room.
4. Shoot the ceiling to reveal the path to the screw attack.
5. Comb back to the bubble room, bomb through the floor TWICE (If you are
coming from getting the screw attack), and continue right.  In the last room,
bomb the floor to find the path to the fourth energy tank.
6. Go to the left green shaft, and go through the fake lava.
7. Go right until you get to a bubble tunnel.  Bomb the floor to find the path
to two more missile tanks.
8. Get back up and bomb the floor of the next tunnel and find the wave beam.
9. Get back up again, continue all the way right to get another missile tank.
10. Go to the start of Brinstar.

What you can have if you followed this walkthrough-
Items: Morph Ball, Morph Ball Bombs, Long Beam, Wave Beam, High Jump Boots,
Varia Suit, Screw Attack (The wave beam replaces the ice beam)
Missile: 70
Energy Tanks: 4
_______________________________________________________________________________

Through Kraid {BWTK}-
1. From the start of Brinstar, go right until you get to the room with the
collapsible blocks.  Bomb your way down and find the elevator to Kraid’s lair.
2. Go right in the first door you see to find another missile pack.
3. Drop down a level and go through the door on the right in the second set of
doors, and find the fifth energy tank.
4. Go through the left door in the first set of doors you saw.  Continue left
and find a missile pack.
5. Go all the way left and drop down the shaft and through the fake acid.
6. Go right until you find another missile pack.
7. Backtrack to the second blue room and bomb through the floor.  Go right and
defeat the fake Kraid.
8. Go right until you get to a tunnel.  Bomb through, and go left.
9. Defeat Kraid (75 missile reward).
10. Get the energy tank in Kraid’s room.
11. Go back up through the shaft and go in the second to top door.  Go left and
get the missile pack.
12. Get out of Kraid’s Lair

Items you can have if you followed this walkthrough-
Items: Morph Ball, Morph Ball Bombs, Long Beam, Wave Beam, High Jump Boots,
Varia Suit, Screw Attack
Missiles: 165
Energy Tanks: 6
_______________________________________________________________________________

Through Ridley {BWTR}-
1. Go all the way down Norfair’s right shaft, and get to Ridley’s Lair.
2. In Ridley’s Lair, go left two rooms.  Get through the ceiling and take the
path to a missile.
3. Continue left and get the energy tank.
4. Drop down the fake hole, go right, make the difficult jump, and get another
missile.
5. Make jump back left, go all the way left, drop down, go right, and get the
last missile pack.  (If you fall, go to the bottom door of the right shaft, go
left, and grab the last missile that way.)
6. Go through the second to bottom door in the right shaft.  Go all the way
left.
7. Defeat Ridley (75 missile reward)
8. Go left to get the last energy tank.
9. Get back to Brinstar.

Items you can have if you followed this walkthrough-
Items: Morph Ball, Morph Ball Bombs, Long Beam, Wave Beam, High Jump Boots,
Varia Suit, Screw Attack
Missiles: 255
Energy Tanks: 6 (You can only carry six.  If you get more than six, they just
fill your health.)
_______________________________________________________________________________

Through End {BWTE}-
1. Re-obtain ice beam from Brinstar.
2. Go to the top of the blue shaft and go left.
3. Continue left and you will see a statue of Kraid and Ridley.  Shoot them
both to reveal a path to Tourian.
4. In Tourian, go down, killing the metroids, and then go right.
5. Continue all the way right through this room, being careful of the rinkas
and metroids.
6. Go down this path, killing or avoiding the metroids.
7. Go left through this room.  There are metroids here.
8. Kill the zebetite and get to Mother Brain.
9. Defeat Mother Brain. (Do not attempt if you don’t have at least 100 missiles
remaining when you get to Mother Brain.  You don’t need that many, but it is
good to be sure you have an okay amount of missiles.)
10. Go through where Mother Brain was, and climb up this huge shaft before time
runs out.

Congratulations, you have beat Metroid!  You will now see one of the various
endings for Metroid.  Realize that beating this game was no easy task.  You are
among the people who have beat a game with a pretty hard difficulty level.  If
you did get all the items (of course, excluding the beam you didn’t have at the
end of the game), you did really good.

_______________________________________________________________________________
_______________________________________________________________________________

Full Walkthrough {FlWth}-

This Walkthrough will go through almost everything about this game in my
strategy.  I do it this way, you don’t have to.  I like to fight Kraid first,
but some like to fight Ridley.  Ridley is easier, but the path to getting to
him is harder.  Kraid is vice versa.  If you absolutely have to follow this
guide, realize that being told exactly what to do drains the fun level a bit.
Nonetheless, here is my full walkthrough.  (If you get confused, contact me
and I will help.)
_______________________________________________________________________________

Through Varia {FWTV}-

Brinstar-
When you start out, kill the geemers and collect any items they leave behind.
Then go left and jump up the platform until you get over it.  Kill the geemer
and grab the circle on the pedestal.  This item is the MORPH BALL.  It allows
you to roll into a ball a squeeze through small spaces.  Push down on the D-Pad
to use it.  Go right and roll through the small space.  Destroy the geemers and
head forward.  Watch out for the Skree above.  You can run to try to avoid
them, or you can aim up and shoot them two times.  I shoot them to try to get
life.  Go all the way right, avoid or destroy the geemers, shoot the blue door,
and head to the next room.

Watch out for the geemer and zoomer in the next room.  Kill them and then
proceed right.  This room has more skrees and a few geemers at the beginning.
You will get to a tunnel you need to roll through.  Do so and you will see a
few geemers and your first reo.  It takes four hits to kill it, and it can be
quite annoying.  If you can’t kill it, just go right and then through the blue
door.  Now you will be in an upward going shaft.  The yellow things that move
back and forth are rippers.  They cannot be destroyed.  Kill the geemers and
proceed upward until you get to a zoomer, a red ripper (destroyable with
missiles or screw attack), and a door.  Go through the door on the right and
then through the tunnel.

Now you have to go downward through the golden shaft.  This is a little harder
than going up a shaft because you can’t aim down.  Proceed with care until you
get to the bottom.  Go to the right and through the blue door.  This room is
the toughest yet.  It starts with a geemer.  Avoid that, head right, and kill
the three skrees.  Now, kill the reo as quick as you can.  Zebs (little things
that come out of nests) will attack you.  The normal one takes one hit and the
deeper colored one takes two.  If they leave an item behind, don’t get it.  If
any item is left behind, the zeb can’t come out.  Of course, the item will fade
away after time.

Head right and kill the skree above you.  Jump onto the first platform over the
acid, and then to the second, which has MISSILE TANK [001].  To use a missile,
push select to switch missile on for your normal attack, and then select again
to switch back.  For now, save your missiles.  You’ll need all five in just a
little bit.  Head back left again.  Watch out for the skrees and zebs.  When
you get back to the Reo, kill him and head all the way left to the door, being
careful that the skrees don’t come crashing down on you.

When you get to the Golden shaft, head up to the nest door on the left (the one
you came through a while ago) and head left through the tunnel.  Head up and go
through the next left door.  There will be geemers and reos in this room.  One
reo is blue, and it will take eight hits.  Go left until you see a red door.
Shoot it with five missiles and go through.  Shoot the orb held by the Chozo
statue.  Jump on the item to claim the LONG BEAM.  This item allows you to fire
across the entire screen.

Now that you have the Long Beam, head right to get back to the room with the
blue reo.  Kill the enemies to try to get some missile ammo.  Each one will
replenish two missiles.  Go back into the shaft on the right.  Descend to the
door below you.  Head right through the door and then the tunnel.  Now you will
be back into the Golden Shaft.  Go through the door that is on the right, that
you see right away.  You will now enter an area with a lot of acid and wavers.
Green Wavers take four hits and blue wavers take eight.  Kill them if you can
to replenish health and missiles.

Continue right and through the door on the right.  You will be in a room with a
waver beneath the floor, and one waver coming at you.  Jump to make it move to
the ceiling and kill it or run.  Go through the door on the right here.  This
next room resembles the room with the acid and waver.  Once again, go right and
through the room, killing wavers if possible.  The next room is the same as the
room that you were in second (Two wavers, one below the floor, one above.)
Pass through to get to a room you will like.  The next room has more acid and
some wavers, but it also contains the game’s first Energy Tank.  Towards the
end, you will see ENERGY TANK [001] on a pedestal.  Get it to increase your
health by one-hundred points.

Continue
right to get to a shaft that is brown/gold in color.  Go up until you see a
blue door on the left.  Go through it.  If you haven’t replenished all five of
your missiles, kill some enemies until you have all five.  Go to the red door
on the left side of this and shoot it with five missiles.  Enter, destroy the
orb, and collect the MORPH BALL BOMBS.  This item will allow you to lay bombs
with be in morph ball mode.  These bombs can open passages, and hurt enemies
(and two of the three bosses).

Go back right and try to collect missile ammo if you can.  Go right through the
blue door, then down the shaft.  Go left trough the bottom door to get back to
the room with the first energy tank.  Destroy or avoid the wavers, geemers, and
zoomers, and then go through the door on the left.  WAIT.  You can get the ice
beam here, but it requires a trick that takes a little while if you screw up.
If you do it right, you will have the ice beam early.  Since there are two ice
beam upgrades, you can skip this one, and get the ice beam a little later in
this section.  If you are desperate for the ice beam, get it now.  If not, wait
a bit.

If you choose to get it now, this is how you can do it.  In the first tunnel
like room on the way BACK from the morph ball bombs, turn into a morph ball and
bomb the floor.  The breakable part should be on the left side (but close to
the middle) of the room.  When it opens, fall through, supposedly into acid.
You will realize it is fake.  The acid, in some parts, acts like a floor.  If
you run right, you will fall into a miniature shaft.  Avoid the ripper, and
kill the geemers and zoomers, if you need ammo.  Go through the blue door on
the bottom of the shaft.  Run left and kill the mellow.  They are very weak so
it shouldn’t be hard.  Watch out for the reo, and blast the red door on the
left with five missiles.  Go in and claim the ICE BEAM.

Head back left.  You can freeze the reo, and the mellow will still die in one
hit (The ice beam is weaker, but is very useful).  Go through the door and head
up the shaft.  Jump on the solid acid and kill the waver if it is there.  Shoot
the ceiling in the area you came down through, and then jump up repeatedly.
You won’t be able to make the jump, but if you keep jumping, the platform
should close on you and propel you upwards (it will do damage).

Go left, and through the door.  Go through the room with wavers and acid, and
get into the next tunnel.  DO NOT bomb the floor.  I call the place you would
fall to the death trap.  It is near impossible to get it, so you will probably
just have to kill yourself if you fall down hear.  Head my warning, and just go
left through the door right away.  Head left through this next room.  If you
want, you can experiment with your ice beam some more.  Go through the left
door a go down the gold shaft.  You can freeze the rippers if you want to.

Once you get to the bottom go through the door on the right.  Watch out for
the skrees and the reo.  You can freeze everything now if you just want to
avoid them.  Get to the point where you got the first missile pack and continue
right.  You will come to two nest over acid.  If you have the ice beam, freeze
them, if not, kill them and run.  Continue right and go through the blue door.
Head down the elevator and come into the harder world called Norfair.

Norfair-
When you enter Norfair, go to the bottom, and through the left door.  Be
prepared to show your skills, as this will be very hard!  Kill the geruta (with
missile) or freeze them and run.  You can slowly defeat them with the ice beam,
but it will take a while.  If you don’t have the ice beam, kill them, don’t
run.  They will probably do too much damage if you try to run.  Watch out for
the novas on the small platforms over the lava (don’t fall in) and be careful
of the red spots that might shoot out fire.  Also make sure the ripper 2 does
not hit you.  Continue left and you will find a geruta that takes twice the
number of hits.  Kill it with a missile, or freeze it.  Behind him on a
pedestal is MISSILE TANK [002].  Get this, and then bomb the wall to find a
tunnel.

Continue left.  If you get stuck, bomb again.  Evade the enemies (or defeat
them) and continue left through the door.  Drop down this path and go right
through the door.  This room has similar dangers as the room before the small
shaft.  At the end are several mella that can pack a punch if you don’t destroy
them.  They are easy to destroy, though.  After killing the mella, grab MISSILE
TANK [003].  Head back left, and out the door.  Go up through the shaft, and go
right at the top.  Go all the way right back to the elevator room (remember to
be careful of the enemies and remember that you need to bomb through the big
wall).

Now that you are back in the elevator room, you can go right.  When you first</pre><pre id="faqspan-2">
go right, you will see a geruta and two novas.  Make sure that you kill the
geruta before you proceed (You can either kill it with a missile or a beam).
Now, continue right and kill the novas and gerutas until you come to two walls
that you can break with a beam (watch for the Squeept) .  Shoot upon three
blocks in the middle and then jump through the hole you made, over to the next
platform.  Continue right, while disposing of the novas as you go.  Eventually
you will come to a place where a squeept jumps in and out of the lava before
the door.  Avoid the squeept and go through the door.

Now you are in Norfair's big right shaft.  Drop down to the floor of the shaft
while avoiding the ripper 2's attacks.  Also, be careful of the novas as well.
Go to the right wall and bomb the floor.  Fall through and continue downward
until you see a blue door on the left.  Go through it and you will enter a room
with two drakens in the lava and a red door to the left (novas are hear too).
Shoot the red door with five missiles and go through it.  Inside you will find
the HIGH JUMP BOOTS.  This item allows you to jump much higher.

Exit the room and you will return to the room with the drakens.  Remember,
do not attack the drakens.  They are too hard to hit.  Go back right to the
big right shaft, and go back to the floor that you came down through (It will
look like the ceiling right now).  Shoot through the floor (ceiling) and you
will see a blue door to your left.  If you go through this path, you will get
two more missile packs.  However, with the gamets (and gerutas), this room can
be very difficult to get through without dying.  You also need the ice beam to
get the missiles. You may want to come back to these later.

If you choose to get the missiles now, go left.  The first part is the hardest.
Get past all the gamets (Kill the gerutas with missiles) and go left until you
get to a breakable block area.  Shoot the block in the middle, and get over to
the next platform.  Keep going through the breakable blocks until you get to
the wall (be aware that a few novas crawl around in between the breakable
blocks).  Bomb through the wall and you will come to a place with several
enemies.  These include a squeept, a multiviola, and a ripper 2.  Kill the
multiviola with a missile, freeze the ripper 2, then freeze the squeept, jump
on it, and jump through the gap.  Kill the red geruta with a missile, and
collect MISSILE TANK [004].  Go left, kill another geruta and collect MISSILE
TANK [005].  Congratulations, you've beaten sections 1's most difficult part.

Now, backtrack to the big right shaft.  Once again, be careful of the gerutas
and gamets (missiles will kill the gerutas quickly).  Go all the to the top of
the big right shaft.  Be careful of the ripper 2's attack, as all Norfair
creatures do at least ten damage a hit.  Once you see the ceiling, take the
door to the left.  Watch out for the novas and squeepts.  If you continue left,
you will see a missile pack (prepare your missiles for the red gerutas ahead).
Jump and claim MISSILE TANK [006].  Continue left, kill the gerutas, and
eventually collect MISSILE TANK [007] and MISSILE TANK [008].

Backtrack to the big right shaft.  Jump to the platform just below the ceiling
and shoot through the ceiling.  Go up through the hole you made, and go through
the door on the left.  Once again, this room has novas, squeept, and gerutas.
If you continue left past these enemies, you will collect MISSILE TANK [009]
and MISSILE TANK [010] until you get to a wall.  Now I'm going to split my
guide for a bit.  If you do not have the ice beam, follow part one.  If you do
have the ice beam, follow part two:

1. Bomb up into the wall to the left.  Make your way through the wall until you
get to an area with several multiviolas.  Go through the door to the left here.
If you want, you can kill the multiviolas before you leave.  Now, you should be
in a shaft.  Drop down this shaft, and go down to the bottom.  Go through the
door down here that goes right.  You will be in another room with multiviolas.
Kill them for sure this time (missiles work best) unless they go under the
platform.  Bomb the bottom right corner and continue until you end up in a room
with an item.  Destroy the orb and get the ICE BEAM.  This does half the damage
of the power beam, but it freezes the enemies.  Frozen enemies can be jumped
on.

Shoot five missiles at the red door to the right.  You will enter a room with
some novas and drakens/dragons.  Go to the wall and bomb you way through.  You
will end up in another room with novas and squeept.  Head left through the door
and end up in the big right shaft.  Now, drop down to the floor, making sure
not to get hit.  Head left through the door on the floor.  This path will lead
you to get MISSILE TANK [004] and MISSILE TANK [005] that you missed before
because you didn't have the ice beam.  The path leading to the tanks contains
squeept, novas, gerutas, and gamets.  There is a wall you need to bomb through.

When you are done getting the tanks, come back to the big right shaft.  Go up
one door, and go through it.  Head back through this room with the novas,
squeept, and gerutas.  Once you get through, head up on the elevator to get
back to Brinstar.

2.  Turn back right, and fend off the gerutas and novas.  Avoid the squeept and
exit the room.  Now you will be back in the big right shaft.  Bomb through the
floor, and descend down the shaft.  Go down to the third door you see (not
including the one you came through) and go left through that door.  Watch out
for the novas, squeept, and gerutas.  Go all the way left through this room.
Now, go up the elevator and return to Brinstar.

Brinstar-
In Brinstar, go to the door on the left.  Go left through this room with the
zebs, skrees, geemers, and reos.  Now you will be in the golden shaft of
Brinstar.  Head all the way to the top of the shaft, being careful not to get
hurt by the rippers, geemers, and zoomers.  Once at the top, go through the
door on the right.  You should be in a green room with a lot of wavers.  Use
missiles or your beam to get past all of the wavers.  Go right and you should
eventually come to a breakable block.  Bomb it and go through to come to four
tunnels.  Go through the top one.  There will be some geemers in the tunnels,
but be careful not to bomb on breakable blocks.  Roll all the way through and
land on a platform.  Go through the blue door to the right.

You will now be in a tunnel.  Kill the waver, and shoot towards the center
(some-what) part of the ceiling.  Jump through the ceiling and you will see a
blue door to the left that you need to go through.  Be careful, as the first
four blocks to the left are fake.  Jump over, and blast through the door.  Now
you will be in a room with reos and geemers.  Go all the way left and shoot the
red door with five missiles.  Go in and collect one of the best items in the
game, the VARIA SUIT.  This suit will turn Samus's suit white, and it will
allow Samus to take only half of the damage she took before.  Now that you have
the Varia Suit, go back right through the next two rooms.  Bomb back through
the tunnel and go right through the door.

This room has reos, geemers, and Zebs.  Continue right through this room until
you find MISSILE TANK [011].  If you continue right, you will find a wall.
Jump up, and hold forward (part of the wall is fake.)  You will come to a small
place with an enemy.  Kill it and go to the right all.  Hold forward and keep
laying bombs.  Eventually, and mid-air bomb should propel you up high enough
to go through a part of a fake wall.  Continue right and you will find ENERGY
TANK [002].  Go all the way right and through the door.  Drop all the way down
this shaft with the rippers and geemers.

Go left through the blue door.  You are now back in the room you got your first
energy tank.  Go left through the next four rooms, being aware that there are
wavers, geemers, and acid.  You should now be in the golden shaft.  Go left
through the door here, and then through the tunnel.  You will now be in the
blue shaft.  Go to the bottom of this shaft.

Congrats!  You have beaten Section 1, the longest section of the game.  The
next part of this guide will lead you to two of the most powerful items in the
game.  Good luck!

Items you can have if you followed this Walkthrough-
Items: Morph Ball, Long Beam, Morph Ball Bombs, Ice Beam, High Jump Boots,
Varia Suit
Missiles: 55
Energy Tanks: 2
_______________________________________________________________________________

Through Wave Beam {FWTW}-

Brinstar-
Go left through the door at the bottom of the blue shaft.  Kill the reo and
roll under the wall structure.  Stop.  Stand up, and approach the skree and
make him come after you.  Go right and freeze him before he hits the ground.
Jump on him and shoot the second block before the wall.  It will reveal an
energy tank.  Jump and grab it to claim ENERGY TANK [003].

Now that you have gotten this energy tank, it is time to find the wave beam.
First, go through the blue door on the right side of the room and enter the
blue shaft.  Go up until you see a door leading right.  Go through it.  Now
you will be in a tunnel.  Go right through the tunnel, and you will be in the
golden shaft.  Drop all the way to the bottom of the shaft, and go through the
door on the right.  Head right through this room, and avoid the zebs.  Go right
through the door and into an elevator room.  Go down to Norfair.

Norfair-
Go down, and go through the door on the right.  You will be in the room with
the lava, a geruta, novas, and squeept.  Avoid or destroy the enemies, and go
through the blue door at the right end of this room.  You are, once again, in
the big right shaft.  Go down to the floor, and bomb your way through.  Once
you are down through the floor, go through the next door on the left.  Go left
through this room to get to the room where you got the high jump boot.  Bomb
the floor, and go left through the wall.  Kill the multiviola and freeze the
Ripper 2 when you get out of the tunnel.  Then, freeze the squeept, jump on it,
and then jump over the gap.  Repeat the process to proceed.  Now, go left and
jump across the small bubbles to proceed to the door.  Go through the door,
then through the tunnel.

Continue left through the next room that contains a lot of gamets and
multiviolas.  Go through the door on the left and you will be in the first
green bubble room.  Shoot through the ceiling, and go through the door on the
left up there.  Watch out for the novas and drakens, and destroy the red door
on the left with five missiles.  Go in the room and collect the SCREW ATTACK.
This attack lets you add damage to your spin jump.  It is as powerful as a
missile at least.

Go back right until you get to the green bubble room.  Bomb back through the
floor, and then bomb through the floor again.  Go right from here.  This room
has quite a few squeepts in this room.  Go along the bush-like platforms and
continue right.  Watch out for the gamets near the end.  Keep going until you
come to a wall.  Just hold right and bomb until you get through the wall.  You
should come out onto more bush-like platforms.  Continue right, and watch out
for the squeept, multiviola, and gamets.  Go through the door on the right.
Bomb the floor next to the door, and fall into the fake lava.

Shoot right, and go down, and through the door to the left.  Go left and freeze
the gamets.  Bombs Jump and lay a bomb next to the second block on the wall.
Bomb Jump again and roll through.  Carefully jump over the lava and obtain
ENERGY TANK [004].  Go back the way you came into this room, and go out the
door.

Go up to the door here and go left.  Watch the multiviola and gamets, then
continue along the bush-like platforms (take the high route).  On the high
platform near the wall, bomb jump and hold left.  Bomb through the wall and get
back to the other side of it.  Continue left until you get back to the green
bubble room.  Go left again, and navigate over the lava and past the gamets
and multiviola.  Go through the door on the left and you should be in a shaft
with fake lava at the bottom.  Go to the left side of the fake lava and bomb
your way through the floor.  When you get down, navigate yourself down to the
floor and avoid the novas.  Go right through the door on the bottom to enter
the area that contains the last four items in this section.

Avoid the drakens and squeept and try to go over the masses of breakable block
in the room.  Go all the way right and go through the door.  Bomb the floor
near the right side here, and drop down into a miniature sub-section.  Go to
the bottom of this small shaft, and then go right through the door.  Be careful
and continue right to grab MISSILE TANK [012] and MISSILE TANK [013].

Head back left to get back to the mini-shaft.  Go back up the shaft and through
the ceiling.  Then go through the blue door on the right.  Destroy the
multiviolas at the beginning of this room with the screw attack.  Continue
right until you get to the bubble pillars.  Do NOT fall in between them
(especially the tall ones), as it is hard to get out of the lava.  If you try
to bomb then jump, or you get a lucky jump, you may get out, but that is
unlikely.  Go all the way right through this and then the door.

Bomb the floor near the left door to fall through the fake lava.  Go left
through the blue door, and then jump across the platforms to get to the red
door.  Blast it open, go in, and grab the WAVE BEAM.  Now, realize that this
replaces your ice beam.  You can go and get the ice beam again, but, because
the wave beam is twice as powerful as the power beam, four times as powerful as
the ice beam, and has a better hit percentage than both of the other beams, I
would grab the wave beam for now.

Go right until you get back to the room with the fake lava.  Go back up, and go
through the blue door on the right.  Get on top of the squares of breakable
blocks.  On the top of the second one, bomb the right wall and go through.
You will end up in another area with these breakable blocks.  I you continue
right, you will find the bubble pillars (do not fall through).  Get past these
and take MISSILE PACK [014].

Now you are prepared to attempt fighting a boss.  First thing is to get out of
Norfair.  Go all the way left to get back to that one shaft.  Go to the top of
that shaft, and go through the door on the right.  Watch out for the gamets and
multiviolas, and go all the way right to come to the green bubble room.

Proceed right and you will eventually get back to the purple bubble wall.  Bomb
your way through and get back to the room with the high jump boots.  Go right
to get to the big right shaft.  Go up and blast through the ceiling.  Go up
to the second after the one you came out of.  Go left through that door, and
continue left to get back to the elevator room.  Go up the elevator.

Congratulations! You have gotten past section 2.  The item collecting specifics
are over, and it is time to take on the bosses.

Items you can have if you followed this walkthrough-
Items: Morph Ball, Long Beam, Morph Ball Bomb, Wave Beam, High Jump Boots,
Varia Suit, and Screw Attack (You no longer have the ice beam)
Missiles: 70
Energy Tanks: 4
_______________________________________________________________________________

Through Kraid {FWTK}-

Brinstar-
By now you should know how to get to the beginning of Brinstar, but, if not, I
will state it again.  Head all the way left and exit this room.  Go up the gold
shaft until you see a door to the left (go through it).  Go through the tunnel
and all the way down the blue shaft.  Go through the door on the left.  Go left
through this room.  Okay, now you should be in a room with breakable blocks on
the floor.  Bomb through and go down this shaft.  Eventually you will see a
door to the right.  Enter it and go down the elevator to enter the short but
somewhat difficult Kraid's Lair.

Kraid's Lair-
Please realize that this will be hard without the wave beam.  If you have the
ice beam, you have almost no advantage over the wave beam in Kraid's Lair.
When you start out, go through the red door on the right.  In this room there
is a side hopper, some geegas, and a zeela.  Using the screw attack is the best
way to kill the side hopper.  Continue right and grab MISSILE TANK [015].

Do not continue right as there are no items over there.  It is just a swerving
trap to waster your time.  Instead, go back left and exit the room.  From here,
drop down to the next red door and go through it.  Go all the way to the wall.
There is and annoying geega here.  Just keep killing it until it leaves an item
behind.  Once it does, shoot the wall, and then bomb jump into it.

Bomb your way through the wall and you will come into a room with a few zeelas.
Jump on the pillar, turn into a morph ball, then roll off and hold right.  You
should land on a small platform.  Position yourself underneath the energy tank,
and then jump to claim ENERGY TANK [005].  Go right and then take the high
route back left.  In order to back out the way you came in, turn into a morph
ball on the platform that sticks out left.  Place a bomb close to the edge,
then roll a little left of it.  When the bomb explodes, hold left and you
should get back into the wall in the correct area.

Once you get back through the wall, head left, and then out of the room.  Go
back up towards the elevator where you blaster the first red door open.
Instead of going right, go left and through the door.

Go left until you get to the wall.  Shoot the wall, then make your way through
it with the morph ball.  Once you get through the wall, head left and grab
MISSILE TANK [016] (only five missile packs remain in the game).  Head left and
out of this room.  Drop down this shaft with the rippers and zeelas.  At the
bottom there is some acid.  This acid is fake, so drop through it and down to
the bottom of the shaft.  Go through the door on the right.  Kill the side
hopper and go right again.  Destroy the red door here, and go through it.

If you proceed right, you will obtain MISSILE TANK [017] (watch out for the
geegas and don't fall in the acid).  Backtrack one room left.  You should be
back in the blue tunnel.  Go next to the left door and bomb the floor.  You
will fall through to a green area.  Go through the door on the right.  In this
room you will find the one and only fake kraid (aka Kraid Spawn).  Kill him
with one missile, and continue right through this room (Do not let the side
hoppers or geegas catch you off guard.)  Go through the door here and you will
be in a green tunnel.  Bomb the middle of the floor and you will fall through.
In this room destroy the red door on the left (watch out for the geega).

Boss Battle: Kraid
Alright, it is time for your first boss.  Since we have the wave beam, we can't
freeze his spikes.  The best strategy is to roll into a morph ball, and bomb
Kraid until he dies.  Only attempt this if you have enough life (300 health or
so).  If not, look below on how to get the energy tank.  If you get next to
Kraid and bomb him, he will hurt you, but you should kill him before he kills
you.  Once you kill Kraid, you will be rewarded with 75 missiles.

In Kraid's room, drop in the acid on the right side of the room and shoot the
wall (revealing an energy tank).  Jump up on the right platform, turn into a
ball, roll of the edge, and hold right.  You should grab ENERGY TANK [006].
Now you have the max amount of health you can have.  There are two more
energy tanks left, but they will only regenerate your health (providing you got
the first six, that is.)

Get out of the acid and exit the room.  Go right and you will enter the second
most annoying room in the game (however, having the wave beam makes it easier).
In this room there is a giant pillar of breakable blocks.  What you need to do
is get in that pillar, aim up and shoot, and jump until the ones you've already
broken reappear.  Every once in a while, some blocks on the left (and right
once) will appear.  Jump on those (not the right one) and wait for the pillar
to reform.  Then shoot the pillar and repeat the process, until you jump off
unto a smaller pillar of breakable blocks.  From the small pillar, go left
through the lower blue door.  Go left and grab MISSILE TANK [018].

Backtrack to the big shaft with the breakable pillar and get to the top blue
door there.  Once out of the big shaft again, continue all of the way left
through the room, being careful not to fall in the acid, and making sure to
destroy or avoid the many geegas, zeelas, and side hoppers.

Once you are in the next room, drop all the way down to the bottom.  Go through
the door on the left.  This room has acid, geegas, skrees, and side hoppers.
Go through the door on the left hear.  The next room is a shaft with zeelas and
rippers.  Go all the way to the top and through the door on the right.  This
room is identical to the blue room you were in just a bit ago.  Go all the way
left, and exit the room.  You are now in the main shaft.  Go to the top, and
take the elevator out of Kraid's Lair.

You have now finished the third section of the game.  Next we will go on to
fight the evil Ridley in his extremely difficult lair.

Items you can have if you followed this walkthrough-
Items: Morph Ball, Morph Ball Bombs, Long Beam, Wave Beam, High Jump Boots,
Varia Suit, Screw Attack
Missiles: 165
Energy Tanks: 6
_______________________________________________________________________________

Through Ridley {FWTR}-

Brinstar-
Exit the elevator room and then get to the top of this shaft.  Go through the
door on the right and go all the way right through the next room.  Head up this
shaft until you see a door on the right.  Go through the door, and then through
the tunnel.  Drop to the bottom of the gold shaft, and then go through the door
on the right.  Go all the way right through this room, and then go into the
elevator room.  Go down the elevator.

Norfair-
After you get into Norfair, go through the door on the right.  Go all the way
through this area (it should be pretty easy) and get into Norfair's big right
shaft.  Go all the way down this shaft and bomb the floor.  Go all the way down
this section and through the door on the left.  This room has some gerutas and
novas.  Continue all the way left through this room to get to an elevator room.
Take this elevator down and enter the grueling Ridley's Lair.

Ridley's Lair-
Head left through the first door.  Go left through this room and enter a room
nearly identical room.  This time, shoot the ceiling next to the door you came
through.  Go up and through the door on the right.  This room starts with
several holtz that can be killed easily with missiles or the screw attack.  Go
left and you will get to some zebbos and a narrow passage (making it very hard
to do the screw attack).  Shoot you wave beam as fast as possible, and kill the
holtz if you can.  Eventually you will come across MISSILE TANK [019].  (In
case you are wondering, this is the most annoying room in the game.)

Now, you have to go back right and get out of this room.  Drop down, by
bombing, to the original path.  Go left into the next room.  You should see
lava below the floor.  Once the lava stops, bomb the floor, fall through, and
roll left.  Once you get to the wall, bomb to get out of the floor (watch for
the deseega).  Shoot the red door on the left and go through.  There is an
energy tank in this room.  However, there is an invisible gap in the middle.
The first seven blocks are real.  Run and jump to get ENERGY TANK [007].  If
you fall, you can curve around left and get it from the back.  If you missed
it, but you already have six energy tanks (with a good amount of health) just
skip it, because you can only hold six anyways.

Once you get the energy tank, purposely fall down the gap.  Go through the door
on the right, to get to a room with a lot of deesega.  Go through the room,
using the screw attack or missiles.  Proceed through the right door.  You
should now be in a room with an overhanging block, a hole, and a small gap to
get through.  This is listed as the hardest missile in the game by me.  Unless
you get a hang of this trick, you will agree.  There are two ways to get over
the gap.  One is to jump and hope you got lucky, and the other is to perform
the following trick.  Lay down a bomb close to the edge, then STAND in front of
it.  It should propel you towards the wall.  Now jump first, then hold forward.

You should be in between the platforms, and be able to get through the door on
the right.  Now that you are over, go through the door.  Make your way right
through this room.  You will eventually see a missile pack.  Be careful, as
there is a hole in the floor.  Jump and obtain MISSILE TANK [020] (Only one
more left).  Now, go left and exit the room.  Jump back over the gap, and go
through the door on the left.  This is the room with all of the deseegas.

Go all the way left through this room.  Drop down the shaft (if you want the
energy tank you MAY have missed before, climb up first, then drop down when you
got it), and go through the door on the right.  This room has a lot of zebbos,
so be careful.  Continue right and you will eventually see a missile tank.
Just like the last one, there is a hole in the floor.  Jump and snag the last
missile tank, MISSILE TANK [021].

You will see that the ceiling hangs down here.  Shoot and go over the entire
next section.  At the end, come out of the ceiling and go through the door on
the right.  Go up this shaft until you see a door.  Go through it.  This room
is filled with multiviolas.  You can use missiles (we are about to fight a boss
though), the screw attack, or just use the wave beam.  Continue left through
this room and eventually there will be a few pillars.  Maneuver your way
through the pillars, and exit the room through the door on the left.

Now, go left through this room, and enter a room with a variety of enemies,
over lava.  Proceed through this room by using the screw attack.  Go through
the door on the left, and fight your second boss.

Boss Battle: Ridley
Ridley is often considered a very easy boss.  In a lot of cases, I agree, but
don't feel bad if you lose.  One strategy is to go to the part where the middle
platform dips down, and shoot missiles (or the wave beam) like crazy.  If you
want, you can duck for the fireballs, as they will not hit you.  If you still
have the ice beam, freeze the fireballs, and blast Ridley with a ton of
missiles.  Now what I do (mainly for fun) is I keep on screw attacking Ridley,
and I fire missiles once in a while if I can.  The last method makes you take
quite a bit of damage, though.  Once you kill Ridley, you will get a 75 missile
reward.  If you have followed my guide, you now have all the missiles.

Ridley Strategy Two (Submitted by Robert Bazan)
Have the Varia Suit, Wave Beam, and a few Energy Tanks (about 3-4 at least),
as you will take a bit of damage from this method.  When the fight begins,
drop into the lava and underneath the platform Ridley is on.  Walk underneath
Ridley's position, aim upwards, and fire away with the Wave Beam.  He won't be
able to move much and you should be able to fire without missing a lot.  The
fight will be over before long.

Destroy the door on the right (ten missiles) and go through it.  You will enter
a room with a lot of lava.  The part right next to the platform is fake.  Jump
down unto that.  Run a little and then jump to get over the small patch of real
lava.  Continue left and collect ENERGY TANK [008], the last one.  This will
refill your health.

Go back right and exit the room. Go right through Ridley's room.  The next room
is the one with all the lava.  Go right through this room, and then right
through the short room after that.  The next room is the one with all of the
multiviolas.  Once again, use the screw attack or missiles to dispose of them
quickly.  Go all the way right and through the door.  You will now be in a
shaft.  There are several violas here and quite a bit of zebbos.

Go up to the top of the shaft, and go through the door on the left there.  This
room has zebbos and other enemies, but, if you just use the screw attack, it
shouldn't be a problem.  If you go through the door on the left here, you will
be in the elevator room.  Go up the elevator and return to Norfair.

Norfair-
Exit the elevator room (then up the small shaft), and go right through the door
in the room with the drakens and gerutas.  Now you will be in Norfair's big
right shaft.  Go up the shaft until you get to the ceiling.  Shoot  your way
through the ceiling, and go through the second door on the left (after you got
through the ceiling/floor).  This room is the one with the squeept, novas, and
gerutas.  Go all the way left in this room to return to the elevator room.  Go
up the elevator and exit Norfair.

Congratulations!  You've beaten the fourth section of the game.  You are now
ready to take on the Metroids and Mother Brain.

Items you can have if you followed this walkthrough-
Items: Morph Ball, Morph Ball Bombs, Long Beam, Wave Beam, High Jump Boots,
Varia Suit, Screw Attack
Missiles: 255
Energy Tanks: 6 (You can only carry six.  If you get more than six, they just
fill your health.)

_______________________________________________________________________________

Through End {FWTE}-

Brinstar-
Before we go to Tourian, we need to get the ice beam again.  So, from the
elevator room, go left, and then left through the room with the zebs, reos,
geemers, and skrees.  After doing that, you will be back in the golden shaft.
Go up the shaft until you get to the point with two blue doors.  Go through
the door on the right.  Go through the room with the acid and the wavers.  You
will now be in a tunnel.  Go through the tunnel, and then through another room
with acid and wavers.  You will be in another tunnel.  Bomb through the floor
here, and go through the fake acid.  Go to the bottom of this shaft, and go
through the door on the left.  Go through this room and through the door (if
you got the other ice beam the first time, you will need to open this door).

Grab the ice beam.  Go back right until you get to the miniature shaft.  Go up
and through the floor you came through (since you have the high jump boots, you
don't have to perform the trick).  Now, go left through a bunch of rooms until
you get to the blue shaft.  Go to the TOP of the blue shaft, and go through the
door on the left.  This room has zebs, reos, geemers, skrees, etc.  Go through
this room and open the red door.  You will now enter a room with a flashing
Kraid statue, and a flashing Ridley statue.  Shoot them both, and they will
raise.  A row of blocks will appear for you to roll across.  Do so, then go
through the door.  You will be in the final elevator room.  Go down, and
prepare for the fight of your life.

Tourian-
Carefully head down that platforms.  When you see a Metroid, go to the edge of
a platform and wait for it to come to you.  When it does, freeze it, then blast
it with five missiles (this is the only way to kill them).  The Metroids are
pretty fast, so be careful.  If they drop an item, try to grab it unless you
will get caught by a Metroid (Items left by Metroids can regenerate quite a bit
of health, and missile ammo they drop holds twenty missiles.)  If you get
caught by a Metroid, turn into a ball and bomb like crazy (do not roll farther
down, as two Metroids can grab you at once).  Once they unlatch, freeze them
and kill them.  Once you are at the bottom of the shaft, destroy the orange
door with ten missiles.

In the next room, you will meet a very annoying enemy called a rinka.  They are
rings (that don't drop items) and try to hit you. This room also has very
powerful lava.  Eventually, the rinkas will stop coming and the Metroids will
come instead.  Once again, freeze them and pump them with five deadly missiles.
Continue right until the rinkas start coming again. Destroy the red door and go
through it.

This room is very annoying.  It has three rinkas coming at you at all times,
swerving pipes, and Metroids.  Freeze the rinkas if you want, but every time
the rinkas exit the screen, they reappear again.  Once again, go on the edge
of the platform and let the Metroids come to you.  Once you go down a ways, you
will see blue platforms (no more winding pipes).  Jump down and let the one
Metroid come to you.  When you drop down the second time, two Metroids MIGHT
come after you.  If they both come, freeze them both, if not, freeze the one
(and kill it), then drop down and do the same to the other one.  Destroy the
door and go through it.

Go left and kill all the Metroids you see.  A few times, two Metroids will come
at you at a time (once again, freeze them both, then kill them both).  Once you
get to a place where that platform raises, jump and freeze the Metroid up
there.  Then, jump and shoot one missile at a time.  Once it is dead, go up to
the top of the platform, and kill all the Metroids that come at you.  Now, go
through the blue door.

Boss Battle: Mother Brain (200 missiles recommended for this room)
Once you enter, turn on your missiles.  Then, go next to the left wall, spin
jump, and, when you are level with the zebetite (tentacle thing), shoot like
mad.  Continue the process, throughout the room until all of the zebetite are
dead.  Unfortunately, while you are killing the zebetite, gun shoot at you, and
rinkas come after you.  That is why you should spin jump.  Keep in mind that
the zebetites will regenerate if you don't kill them right away.

After a while, you will have killed all of the zebetite, and you will see
Mother Brain.  Freeze the three rinkas and jump into the place where the last
zebetite was.  Shoot a missile to break Mother Brains glass.  Then shoot as
many missiles as you can before the rinkas thaw out.  Freeze them again.
Whatever you do, do not fall in the acid on the left.  It is very hard to get
out of.  If you fall in the lava, freeze the rinkas, jump on one, and jump back
out.  Keep repeating the process until you kill Mother Brain.

You haven't won yet though.  Mother Brain will die and a time bomb will be set.
A blue door will appear where Mother Brain was.  Go through it.  You have a
time limit, but it is very lenient.  Jump up on the small blue platforms, and
continue up through the shaft.  Make sure your jumps are accurate, because you
do not want to fall.  It takes a while to get to the top, but, I got through it
with 743 left on my timer.  Once you get to the top, jump on the elevator, and
go up.

Congratulations, you have beat Metroid!  You will now see one of the various
endings for Metroid.  Realize that beating this game was no easy task.  You are
among the people who have beat a game with a pretty hard difficulty level.  If
you did get all the items (of course, excluding the beam you didn’t have at the
end of the game), you did an awesome accomplishment!
_______________________________________________________________________________
_______________________________________________________________________________

Endings {Edng}-

Note: Credit goes to Luigi Mario for telling me what these where.

Beat the game in over ten hours:
Samus turns her back to the screen and puts her arm up to her head
(likely in shame)

Under 10 hours:
She waves

Under 5:
She takes her helmet off

Under 3:
She's in a one piece bikini

Under 1:
She's in a two piece bikini

_______________________________________________________________________________
_______________________________________________________________________________

Conclusion {Ccls}-

Well, I hope you enjoyed this Walkthrough and I hope that you have found it
useful.  If anyone has further information on the endings, or anything I
misspelled, grammatically screwed up, or just found something I missed
altogether, please contact me.  You will be credited as soon as possible.  If a
lot of questions start to get asked, I will add a Frequently Asked Question
section right above this section.  As of right now, I feel no need to do that.
Once again, thank you for reading my Walkthrough.

_______________________________________________________________________________
_______________________________________________________________________________

Credits {Crdt}-

Now, for the most important part of the walkthrough.  These are the people who
get credit for this Walkthrough.

Nintendo:  Nintendo deserves the most credit of all.  They are the ones who
made this game and everything incorporated with it.

Gunpie Yokoi:  He produced this game.  This man was one of the best Nintendo
designers in history.  Tragically, he was killed in a car accident in 1997.

GameFaqs.com:  This website was the first website to post this guide.  They
also host many other great guides for a variety of games.

My Oldest Brother:  He was the one who bought this game and the Nintendo
System.

My Other Brother:  He gave me tips on how to do the second morph ball trick.

Defcon999:  Gave me the tip to break apart my paragraphs more, thus making it
easier to read.

Metroid-eu.com:  Helped with creature names.

nintendomaster14:  Pointed out some arrangement problems; told me to add to the
enemies.

Luigi Mario:  Helped out with the endings.

Robert Bazan: Gave the second strategy for Ridley.

If I missed anyone who contributed, please contact me immediately.  See the
Contact Me section for information on how to do this.

Metroid Walkthrough Copyright 2006 Karl Laude