       ________            __                              __         ____
      /_  __/ /_  ___     / /   ___  ____ ____  ____  ____/ /  ____  / __/
       / / / __ \/ _ \   / /   / _ \/ __ `/ _ \/ __ \/ __  /  / __ \/ /_
      / / / / / /  __/  / /___/  __/ /_/ /  __/ / / / /_/ /  / /_/ / __/
     /_/ /_/ /_/\___/  /_____/\___/\__, /\___/_/ /_/\__,_/   \____/_/
     ============================ /____/ =================================
                           _____        __    __
                          /__  /  ___  / /___/ /___ _
                            / /  / _ \/ / __  / __ `/
                           / /__/  __/ / /_/ / /_/ /
                          /____/\___/_/\__,_/\__,_/
                          ===========================

===============================================================================

                           The Legend of Zelda (NES)
                                FAQ/Walkthrough

-------------------------------------------------------------------------------

      Version: 1.01
 Last Updated: 13 January 2014
       Author: Ryan Harrison
        Email: rjhgamefaqs[at]gmail.com

  This document is Copyright (C)2013-2014 Ryan Harrison. All rights reserved.

===============================================================================

Version History
---------------

Version 1.01 | 13 January 2014
  * Made a minor correction in the Enemies section.

Version 1.00 | 4 December 2013
  * The first, complete posted version of this FAQ/Walkthrough.

===============================================================================
                               Table of Contents
===============================================================================

NAVIGATING THIS FAQ: For ease of browsing through this FAQ, all major sections
have a search code listed on the right-hand side of the ToC. Press Ctrl + F on
your keyboard and this will bring up a search box in your web browser. Type or
copy in the search code for the section you wish to navigate to, press Enter,
and this will take you to the beginning of that section.

                    ---------------------------------------

  i. Introduction

    1. STORY ....................................................... [0100]
    2. GAME OVERVIEW ............................................... [0200]
        2.1. Controls .............................................. [0201]
        2.2. Basics ................................................ [0202]
    3. WALKTHROUGH - FIRST QUEST ................................... [0300]
    4. WALKTHROUGH - SECOND QUEST .................................. [0400]
    5. ENEMIES ..................................................... [0500]
    6. BOSSES ...................................................... [0600]
    7. HEART CONTAINER LOCATIONS ................................... [0700]
    8. ITEMS ....................................................... [0800]
    9. SHOPS ....................................................... [0900]
    10. CHEATS ..................................................... [1000]

  ii. Credits
  iii. Legal Disclaimer/Contacting Me

===============================================================================
                                i. Introduction
===============================================================================

Hello and welcome to my FAQ/Walkthrough for the NES adventure classic, The
Legend of Zelda. Within this FAQ I will provide a complete walkthrough to beat
this game 100 percent; both quests, all items. The Legend of Zelda is the first
in what would later become a series of one of the biggest game franchises of
all time. In the original title, you play as Link, and have to rescue Princess
Zelda from the clutches of the evil Ganon. However, you must also traverse
through 8 separate dungeons in order to collect the scattered pieces of the
Triforce in order to be able to get to Ganon's dungeon. You can also collect
new weapons and upgrades, too. The concept of this game is very simple, but as
an overhead action game, it has defined the adventure genre and is easily one
of the biggest NES titles ever. Any Zelda fan should definitely play this one!

===============================================================================

                                    1. STORY                             [0100]

===============================================================================

A   l o n g ,   l o n g   t i m e   a g o   t h e   W o r l d   w a s   i n
a n   a g e   o f   C h a o s.

In the midst of this chaos, in a little kingdom in the land of Hyrule, a legend
was being handed down from generation to generation, the legend of the
"Triforce"; golden triangles possessing mystical powers. One day, an evil army
attacked this peaceful little kingdom and stole the Triforce of Power. This
army was led by Ganon, the powerful Prince of Darkness who sought to plunge te
World into fear and darkness under his rule. Fearing his wicked rule, Zelda,
the princess of this kingdom, split up the Triforce of Wisdom into eight
fragments and hid them throughout the realm to save the last remaining Triforce
from the clutches of the evil Ganon. At the same time, she commanded her most
trustworthy nursemaid, Impa, to secretly escape into the land and go find a man
with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew
angry, imprisoned the princess, and sent out a party in search of Impa.

Braving forests and mountains, Impa fled for her life from her pursuers. As she
reached the very limit of her energy she found herself surrounded by Ganon's
evil henchmen. Cornered! What could she do? ... But wait! All was not lost. A
young lad appeared. He skillfully drove off Ganon's henchmen, and saved Impa
from a fate worse than death.

His name was Link. During his travels he had come across Impa and Ganon's
henchmen. Impa told Link the whole story of the princess Zelda and the evil
Ganon. Burning with a sense of justice, Link resolved to save Zelda, but Ganon
was a powerful opponent. He held the Triforce of Power. And so, in order to
fight off Ganon, Link had to bring the scattered eight fragments of the
Triforce of Wisdom together to rebuild the mystical triangle. If he couldn't do
this, there would be no chance Link could fight his way into Death Mountain
where Ganon lived.

Can Link really destroy Ganon and save Princess Zelda?

Only your skill can answer that question. Good luck. Use the Triforce wisely.

===============================================================================

                                2. GAME OVERVIEW                         [0200]

===============================================================================

-------------------------------------------------------------------------------
 2.1. Controls                                                           [0201]
-------------------------------------------------------------------------------

D-Pad: Move Link in the direction you push on the D-Pad (Up to head north, Left
         to head west, Down to head south and Right to head east)
       Move the cursor in the inventory menu

Select: Pause game while playing; resume game when paused

Start: Begin the game from the name screen
       Bring up inventory menu while on the field screen

A: Attack using your sword

B: Use item equipped in the inventory at the top of the screen

-------------------------------------------------------------------------------
 2.2. Basics                                                             [0202]
-------------------------------------------------------------------------------

o--------------------o
| Name Select Screen |
o--------------------o

When you begin the game, you will be taken immediately to a screen with three
files. You can select a file that is saved should you have one, or if not, you
can create a new file to progress through the game on. You can manage your
files by naming them, or delete a file you don't want with the Elimination Mode
button. Here is an example of what a file on the Name Select Screen Would look
like:

       O    LINK     -
      -+-     2       <3 <3 <3
       |
      / \

The picture of Link isn't just there to make it look a little spruced up, but
it will also tell you what state Link is in. Say, if he's holding a white sword
and is wearing a blue tunic, it means that you are in the second quest and have
picked up the Blue Ring. The name is what you have named your file. The number
below his name means how many times you have died in your game. The amount of
hearts shows how much health you have. The two options you can select below the
game files are:

    REGISTER YOUR NAME: Begin a brand new game if you have a blank file, and
                        choose a name from the on-screen characters. Select
                        "Register End" when you have finished doing this.

    ELIMINATION MODE: Erase a file with some game progress on it that you no
                      longer want.

o-------------o
| Game Screen |
o-------------o

Main Screen
-----------

                +---------------------------------------------+
                |                                             |
                |  +----------+ // X0*1 +-B-+ +-A-+ - LIFE -  |  Your life
 On-screen map  |  |          | +O X0*2 |*4 | |*5 |        <--+--(heart meters
 and     -------+--+-> .      | O' X0*3 |   | |   | <3 <3 <3  |  filled in
 current        |  +----------+         +---+ +---+           |  red)
 location       |_____________________________________________|
                |                   |        |                |
                |          _____    |        |                | KEY
                |         |#####|   /        |                | ---
                |        _|#####|__|         |                | *1 = Rupees
                |    _.-' +-----+            |                | *2 = Keys
                |_.-'                         `-_             | *3 = Bombs
 Field Screen---+-------------->                 `------------| *4 = Equipped
                |                                             |      inventory
                |---.                                   .-----|      item
                |    `.                                :`     | *5 = Equipped
                |     |                                |      |      sword
                |     |                                |      |
                |     |________________________________|      |
                |                                             |
                +---------------------------------------------+

Inventory Menu Screen
---------------------

                +---------------------------------------------+
                |                                             |
                |  INVENTORY                                  |
                |                    +---------------------+  |
                |      +---+         | _   _               |  |
 Equipped ------+----->|   |         ||     |              |  |
     item       |      +---+         |          <----------+--+-- Items to
                | USE B BUTTON       ||_   _|              |  |   select
                |   FOR THIS         |                     |  |
                |                    +---------------------+  |
                |                                             |
                |                    ^                        |
                |                   / \                       |
                |                  / ^ \                      |
                |                 / / \ \                     |
                |                / /   \ \ <------------------+-- How much of
                |               / /_____\ \                   |   the Triforce
                |              /___________\                  |   you have
                |                TRIFORCE                     |   collected
                |                                             |
                +---------------------------------------------+

o--------------------o
| Overworld Map Grid |
o--------------------o

Here is provided a grid map on which the entire world of The Legend of Zelda is
laid out. It is 16 "squares" long, by 8 "squares" high, so throughout the guide
I will refer to specific locations on the grid via co-ordinate points, such as
(8,1) - which is the game's starting point. I will also list some important
locations on the grid that you will visit in the game (in both quests).

   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  I have marked on this
 8 |  |  |  |  |  |  |  |  |  |  |WS|  |  |  |  |  |  map some important
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  locations to find that
 7 |  |  |  |  |  |  |  |  |  |  |  |LH|  |UP|  |  |  are in that co-ordinate
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  in both game quests.
 6 |  |MS|  |UP|PB|  |  |  |  |  |  |  |  |  |  |  |
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  KEY
 5 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  ---
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  GS = Game Start
 4 |  |  |  |  |  |  |  |  |  |UP|  |  |  |  |  |  |  LW = Lost Woods    *
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  LH = Lost Hills    **
 3 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  UP = Underground
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+       Passageways   ***
 2 |  |LW|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  WS = White Sword   ****
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+  MS = Magical Sword *****
 1 |  |  |  |  |  |  |  |GS|  |UP|  |  |  |  |  |  |  PB = Power Bracelet
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
     1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16

     *     = Head north, west, south then west to progress past
     **    = Head north 4 times to progress past
     ***   = Must have Power Bracelet to access these areas
     ****  = Must have at least 5 Heart Containers to access this area
     ***** = Must have at least 12 Heart Containers to access this area

  Important Locations in First Quest (not marked on map)
  ------------------------------------------------------

  (8,5): Dungeon 1 (Eagle)
  (13,5): Dungeon 2 (Moon)
  (5,1): Dungeon 3 (Manji)
  (6,4): Dungeon 4 (Snake)          *
  (12,8): Dungeon 5 (Lizard)        **
  (3,6): Dungeon 6 (Dragon)
  (3,4): Dungeon 7 (Demon)          ***
  (14,2): Dungeon 8 (Lion)          ****
  (6,8): Dungeon 9 (Death Mountain) *****

  *     = Must have Raft to access this area
  **    = Progress past Lost Hills to access this area
  ***   = Use Recorder to access this area
  ****  = Use Candle on bush to access this area
  ***** = Use Bomb on right rock to access this area

  (15,8): Letter location

  The following below are locations of various places that have the same thing
  in them, namely shops, gambling caves and Heart Containers.

  Gambling Caves: (1,7), (7,1), (7,7), (13,1), (16,7)

  Heart Containers: (8,4), (12,1), (13,6), (16,3), (16,6)

  Item Shops: (3,7), (5,4), (5,5), (6,6), (7,2), (7,4), (7,6), (11,4), (13,8),
              (14,4), (15,3), (16,2)

  Potion Shops: (4,5), (5,2), (5,8), (8,6), (9,1), (12,4), (14,8)

  Important Locations in Second Quest (not marked on map)
  -------------------------------------------------------

  (8,5): Dungeon 1 (E)
  (5,5): Dungeon 2 (A)              *
  (13,5): Dungeon 3 (L)
  (12,7): Dungeon 4 (D)             **
  (6,4): Dungeon 5 (Z)              ***
  (1,5): Dungeon 6 (Wizard's Hat)   ****
  (13,2): Dungeon 7 (Spiral)        *****
  (10,7): Dungeon 8 (Big Spiral)    ******
  (1,8): Dungeon 9 (Death Mountain) ******

  *      = Must defeat top centre Armos to access this area
  **     = Push right-hand stone to access this area
  ***    = Must have Raft to access this area
  ****   = Use Recorder to access this area
  *****  = Burn bush on the right-hand side on top row to access this area
  ****** = Must bomb wall to access these areas

  (2,7): Letter location

  The following below are locations of various places that have the same thing
  in them, namely shops, gambling caves and Heart Containers.

  Gambling Caves: (1,2), (1,7), (7,1), (7,7) (13,1), (16,7)

  Heart Containers: (1,6), (7,8), (11,5), (16,4), (16,6)

  Item Shops: (3,7), (5,1), (5,4), (6,6), (6,7), (7,2), (7,6), (11,4), (13,8),
              (14,4), (15,3), (15,8), (16,2), (16,8)

  Potion Shops: (3,8), (4,5), (5,2), (9,1), (10,6), (12,4), (14,8)

o----------------o
| Gambling Caves |
o----------------o

In a few areas of the overworld, you can come across secret caves usually
accessed by bombing a wall. When you enter these secret caves, you get to play
a "gambling" game, in which you have the chance to increase your rupees should
you choose to play, but you also risk losing some of your money as well. You
are shown three rupees, and just walk onto one, and then what you win or lose
is displayed under each rupee once you have picked. There aren't any specific
rupees that award you; it's all just a matter of luck. If you are wanting to
boost your rupee count and can afford to risk a bit of money, go ahead, but if
you are in need of collecting a certain amount, don't take the risk unless you
really have to.

o-----------------------------o
| Using Your Sword and Shield |
o-----------------------------o

One of the most important things to know for survival and exploration in The
Legend of Zelda is knowing how to attack your enemies and defend from their
attacks. Once you have a sword, you can simply use the A Button to attack with
it; if your health meter is full Link will fire beams from his sword to attack
long-distance. The type of sword you have also determines how strong your
attack will be against particular enemies. You can also have special accessory
weapons like bows and arrows or boomerangs to help against enemies that are
hard to beat or can't be taken out with the sword.

Also, you have shields to help defend from attacks. You can have a Wooden
Shield and a Magical Shield, and if an enemy fires a projectile at you, if you
face it directly and walk into it, the shield will usually deflect it away,
however, both shields cannot defend all projectile attacks. The Magical Shield
is larger and can defend against some projectiles that the Wooden Shield
cannot.

===============================================================================

                          3. WALKTHROUGH - FIRST QUEST                   [0300]

===============================================================================

Overworld Grid
--------------

You start the game on grid square (8,1), but have no equipment and the
surrounding environment is full of monsters that you won't stand a chance
against in this state! You will notice that there is a nearby cave in the
north-west corner of this screen, so enter it. The old man inside tells you
that it's dangerous to go alone, so take this. He will hand over a wooden
sword, your first weapon of the game. Simply walk over it to pick it up, and
you now have a weapon to fend off enemies with!

Now exit the cave, and it's time to head off to the first dungeon. From the
beginning grid square, you need to get to the location (8,5). To do this, head
east by one screen, and from the area you come to with lots of bushes, make
your way north by 4 screens, defeating any enemies you come across if you can
for goodies, and once you get to the area with the long bridge leading west,
walk across it to come across a screen with a huge tree with an open entrance.
This is the first Dungeon of the game, the Eagle.

Dungeon 1 (Eagle)
-----------------

Map:      ___ ___
         |___|___|    ___ ___
      ___ ___|___|___|___|_*_|
     |___|___|___|___|___|
         |___|___|___|
             |___|
          ___|___|___
         |___|___|___|

From where you enter the dungeon, there are three doorways surrounding you; two
open ones (one on the west, one on the east), and a locked doorway to the
north. Head through the east door. In this next room, there are five Stalfos
skeletons wandering about; use your sword to kill them all. One of them is also
carrying a Key, make sure you pick this up when the Stalfos drops it. Now go
back to the entrance room and go through the west doorway. Kill the three Keese
bats and grab the Key that is left behind when they are all defeated. Go back
into the entrance room once again, unlock the north door and go straight
through.

Three Stalfoses are wandering about in this room; defeat them for goodies if
you want to, and go north into the next room. Here, kill off all five Stalfos
skeletons and a Key will appear in the centre of the room. Collect it, then go
through the doorway to the east. You'll come into a room packed with Keese
bats. Kill all of them then grab the Compass, which is lying at the far right
end of the room. This handy tool will point out the location of the Triforce in
the dungeon. Go back into the last room and now go through the doorway to the
west.

In here, the entrance will be sealed off as you come into a room full of Keese.
Use your sword to beat them all and the entranceway will be open again. Unlock
the door to the north and go through it. In this next room is a single block in
the centre, with three Gels guarding it. Defeat these Gels (they are easy to
kill off), and stand on the right-hand side of the block and push it to the
left (just hold left on the D-Pad as you walk against it) and the west door
will open. If you go into the room it leads to you meet the old man, whose
advice is "Eastmost Peninsula is the secret". Now go back into the previous
room.

Head through the doorway to the east and kill all the Gels in this room, then
pick up the Map at the right-hand end of the room, and you will now have a
complete layout of the dungeon at the upper-left part of the screen. Now from
here, go through the doorway to the north. In this room, kill the three
Stalfoses and pick up the Key that was being carried by one of them. Unlock the
northern door, and go through into the room it leads to. In this next room are
three Goriya enemies that hurl boomerangs. Kill them with your sword and then
grab the Key that is left behind after they are all beaten. Unlock the western
door and go through into the room it takes you to.

In this next room move left quickly so that you don't get hurt by the blade
traps that are against each of the walls. Now, you'll notice that there is a
layout of blocks that surround a staircase. To reach the staircase, you must
push a certain block. Look at the diagram below:

          +---+               KEY                  You will have to get around
          |   |               ---                  the block structure to the
     +---++---++---+          PB  = Push Block     west side. As you go around,
     |   |     |   |          STC = Staircase      you'll have to avoid the
+---++---++---++---++---+                          blade traps. The easiest way
| PB|     |STC|     |   |                          to do this is to walk into
+---++---++---++---++---+                          the path of the blade traps
  |  |   |     |   |                               then quickly move backwards.
  V  +---++---++---+                               The blade traps will collide
          |   |                                    then move back slowly,
          +---+                                    giving you time to go round.

Push the marked block downwards to access the staircase, and go down it. You
will come into a cellar, with several Keese in here. Kill them all, then get
the Bow on the other side. You now have a bow but cannot yet use it until you
get some arrows, oh well. Do make sure you pick this up, as it is a mandatory
piece of equipment to progress through the game with. Now leave this room to go
back into the room with the blocks and blade traps. Go to the next room to the
east, then south two rooms and you should be back in the room where you got the
map. Now unlock the door to the east and head through into that room.

Kill the three Goriyas in here, and when you defeat them all, a Boomerang is
left behind for you to claim! Pick it up, and it will be made your secondary
weapon. You can use it to stun some enemies and keep them still while you
attack them. Now go through the doorway to the east. In here, make sure not to
get touched by the Wallmasters (you'll be sent back to the start of the dungeon
if you do), and claim the Key in the south-east corner and use it to unlock the
northern door, and go through into the room it leads to. In this room you will
come face-to-face with the first boss, Aquamentus. This is the first boss of
the game, and a rather easy one as well.

o-----------------------------------------------------------------------------o
|                             - BOSS: Aquamentus -                            |
o-----------------------------------------------------------------------------o
| Strategy: Aquamentus is at the far east side of the room, so stand on the   |
| --------- west side. He will fire three fireballs at you, but the fireballs |
|           space themselves further apart as they get closer to you, so you  |
|           can move between the fireballs and not get touched. If you have   |
|           full health this fight will be a doddle; just use the beams fired |
|           by your sword to attack him, and after a few hits he'll be dead   |
|           and finished.                                                     |
o-----------------------------------------------------------------------------o

Once Aquamentus is defeated, pick up the Container Heart left behind and go
through to the next room to claim the first Triforce piece and finish the
dungeon!

Overworld Grid
--------------

It's now time to do a few things before we move on to the next area, but you
will have to save up at least 80 rupees in order to do this, so I suggest that
after you exit the dungeon, head east back over the bridge and fight enemies in
the surrounding territories to earn some rupees. It may take a while, but worth
it to get ahead, but try to stay close to the dungeon so as that you don't lose
track of where your location is. Don't worry if you die, you restart very close
to the dungeon and will not lose the rupees you had picked up.

Now, from the dungeon screen, head one screen east so that you're at the end of
the bridge. Now go south by four screens, so that you can't go any further,
then head east by one screen and kill all the blue Tektites here in case they
drop any goodies. Go east another screen and kill all the Tektites here too. As
you head east one more screen, you'll now be at the coastline. Keep going east
until you get to the corner of the area. Watch out for Leevers attacking on
land and the Zora in the water that shoots fireballs at you. Once you get to
the coast corner, go north by a screen and enter the cave, which is a shop. It
sells shields (130), bombs (20) and arrows (80). Buy the Bombs for now, as you
can afford to leave the arrows till later.

You now need to get to grid square (15,3) to another shop to get a Blue Candle
for 60 rupees, which is why I told you to save up 80 rupees before (20 for the
bombs, 60 for the candle). To get to this shop, you need to exit the shop and
go west by two screens, north by one then east by one. Watch out for all the
Moblins here and try to kill them if you can. Enter the cave on this screen to
go into a shop that sells shields (160), keys (100) and blue candles (60). Pick
up the Blue Candle. It will now be available in your inventory. Exit the shop.

You now have to travel to grid square (14,5). So, from here, go west a screen
then head north by two screens. In this screen, kill off all the Moblins and
then look at the two Armos knights standing in the centre of the screen. Touch
the one on the right hand side to make it come to life but get out of the way
quickly, as it will attack! Defeat the Armos if you can, and go down the secret
staircase that it was guarding. You will come into a cave, with a friendly
Moblin who will tell you "It's a secret to everybody". Walk over the rupee he
presents to you to be awarded with 30 free rupees! Now, exit this cave, and the
next destination is to get the letter from the old man, who is located at grid
square (15,8).

From the screen where the two Armoses are, go north by two screens (not by the
stairs on the second screen but via the coastline), then go east by a screen,
then go up the blue stairs here to find a solitary cave. Inside is the old man,
who says "Show this to the old woman.", and presents you with the Letter, so
pick it up. Now exit the cave and go south by a screen, west by one screen,
south by another screen, then west by a screen again. Here is a huge rock
cluster in the middle of the screen, surrounded by Tektites. Kill them all off,
then plant a bomb on the rock cluster just about here (X marks the spot):

        .--------------------.            Enter the cave that is revealed, and
       /                      \           an old man will tell you to "Take any
    .-'                        `-._       one you want.", and offer you a
  |`                               `.     Potion or a Heart Container. It is
  |                                 |     MUCH more important to collect Heart
  |                                 |     Containers in the game than it is
   `.                        \/     |     to get Potions, so grab the Heart
     \                       /\    /      Container and your health total will
      `---------------------------'       be taken to 5 hearts.

Now that you have 5 Heart Containers in your life meter, it's time to get a
sword upgrade! Exit the secret cave and go up the blue staircase that is in the
upper-left corner of the screen to an area with eight Armos knights. Go west by
two screens, and you'll be at the waterfall area. Go up the staircase beside
the waterfall, and you will be on a screen with a cave that is being guarded by
a blue Lynel. This is a tough enemy to beat with its sword throwing ability,
but if you use your Boomerang, the job will be made a bit easier for you. Enter
the cave it is guarding, and the old man says "Master using it and you can have
this.", so pick up the sword he gives you, and you now have the White Sword!
This is stronger than your wooden sword, and will automatically replace it as
your primary weapon.

Now that you have all that you need for now, it's time to get to the second
dungeon, which is located at grid square (13,5). To get here, leave the cave
and go back down the staircase so that you are at the waterfall. Go west by
three screens so that you come to a stream. As you are heading along, watch out
for the boulders rolling down the mountain and the Zora shooting at you. Once
you reach the stream, go south by a screen, then head east by six screens, over
the coastline and desert - watch out for Leevers attacking. Now go south by a
screen and you'll be at the screen with the two Armoses you came across before.
Go south one more screen, then west by a screen. Here, go up the blue staircase
and you'll be at the second dungeon, the Moon dungeon.

Dungeon 2 (Moon)
----------------

Map:      ___ ___
         |_*_|___|___
             |___|___|
             |___|___|
             |___|___|
             |___|___|
      ___ ___|___|___|
     |___|___|___|___|
         |___|___|

When you enter, there are two doorways in the first room - one to the north and
one to the east. Go through the east one first. In this room, kill all the Rope
snakes and pick up the Key that appears in the middle of the room when they are
all defeated. Now go back into the room you started in, and go through the
northern doorway. There are a few more Ropes in here as well, so use your
Boomerang and sword to beat them all. The western doorway will open when they
are all defeated. Go into the room that it leads to.

In here, kill all the Ropes and pick up the Key that is lying in the centre of
the room. Go back into the previous room, then go through the east doorway into
another room. In here, kill the three Ropes and use one of the Keys you have
collected to unlock the east door, and go through into the room that it leads
to. Kill the Gels in here and grab the Compass, which is lying in the corner.
You now know the location of the Triforce piece. Go back into the last room and
then go through the doorway to the north. There are five Goriyas in this room,
so use your Boomerang and Sword to beat them all and grab any goodies they
leave behind. Unlock the door to the east, and go into that room it leads to.

In here, kill all Gels and grab the Map, which is lying in the middle of the
room. You now have the layout of the dungeon stored in the upper-left corner of
the screen. Now go back into the last room, and go through the doorway leading
north. In this room, kill all the Ropes and the south doorway will be reopened,
and a Key will appear in the centre of the room, so take it. Now go through the
doorway to the east. In this room are three tough blue Goriyas that throw metal
boomerangs that you have to kill off. As if that weren't enough of a task,
there are some statues in each corner that will shoot fireballs at Link, so you
must always be on the move! When you kill the Goriyas, a Metal Boomerang will
appear in the middle of the room for you to claim! This travels a further
distance than the wooden boomerang, and also moves faster. It will
automatically replace the wooden boomerang in your inventory. Now go back into
the last room.

In here, go through the northern doorway. In this room with the orange floor,
two Moldorms will appear. They are easy to beat, just attack each part of their
bodies with your sword to kill them. Once they are both beaten, a Key will
appear in the middle of the room, so collect this. Enter the doorway to the
east. This room has those blade traps against the walls, so be careful as you
enter. Defeat the Keese bats and pick up the Bombs that are in the middle of
the room. Go back into the last room, then go through the doorway leading
north. In this next room, kill the huge horde of Ropes, then unlock the door to
the east and go through it.

Kill the five Gels in here, and 5 rupees will appear in the middle of the room,
so make sure to get them. Go into the north room, and the old man there will
give you his advice, which is simply "Dodongo dislikes smoke". Now backtrack by
two rooms, then go into the next room north. Kill the five Goriyas in here, and
some Bombs will appear in the north-east corner of the room when they are all
finished off. Make sure to pick these Bombs up and equip them. Now go through
the northern doorway to enter the room with the boss, Dodongo.

o-----------------------------------------------------------------------------o
|                              - BOSS: Dodongo -                              |
o-----------------------------------------------------------------------------o
| Strategy: The Dodongo is some sort of rhinosaurus that is a very tough      |
| --------- creature, and cannot be harmed via means of your sword, so you    |
|           will need a stronger weapon. So, make sure you have some bombs    |
|           equipped. As the Dodongo walks near you, get close enough so that |
|           you are almost touching its face as it walks directly at you.     |
|           When the Dodongo is about to touch you, plant the bomb and the    |
|           Dodongo will swallow it, and the bomb will explode in its         |
|           stomach. You will do it right if the Dodongo freezes for a        |
|           second. Plant another bomb or two inside its mouth, and it will   |
|           be beaten and you win.                                            |
o-----------------------------------------------------------------------------o

Once the boss is beaten, collect the Container Heart that it leaves behind and
go through the western doorway. Collect the Triforce and you have beaten this
dungeon!

Overworld Grid
--------------

After you have beaten the second dungeon, there is nothing else to do but to
head straight to the next one. The third dungeon is located at grid square
(5,1). So to get there, from the screen on which the second dungeon entrance
is, head south and go down a screen via the blue staircase. Go east by a screen
and south by a screen so that you're at an area with some crossroads and lots
of bushes around. Now, from here, go west by eight screens (you'll go past more
areas with bushes then past a coastline, beware of the Zoras).

On this screen is a wooden jetty, but at the moment you won't be able to sail
off from here as you don't have a raft. So instead, go south by a screen, and
here you'll see a bridge that goes across the stream. Kill the Octoroks if you
need to, and head over this bridge and go west to the next screen. On this
screen with the old woman inside - but you don't need to go in here just yet.
Instead, head west another screen, then go south by a screen, then east by a
screen. Here, you will be at the third dungeon, the Manji.

Dungeon 3 (Manji)
-----------------

Map:      ___ ___
         |___|___|    ___
      ___ ___|___|___|_*_|
     |___|___|___|___|___|
     |___|___|___|___|___|
     |___|   |___|___
             |___|___|

When you come into the first room there is only one other available doorway,
which is the one leading west, so go through that one. In this room are six
Zols, so use your sword to kill them all off first, before you get the Key
which is lying in the middle of the room. When you have beaten the Zols and
grabbed the Key, go through the northern doorway and you will be in another
room with more Zols. Again, using your sword, kill them all off. Continue
through the northern doorway and into the next room. In here are three tough
Darknut enemies. The trick is to attack them from the sides and back with your
sword, as they cannot be hurt if you attack their front, and they are immune to
boomerang attacks, so be careful. If you have full health and can fire beams
from your sword, it will be a lot easier.

After you defeat all the Darknuts, some Bombs appear in the middle of the room,
so grab them. From here, go through the doorway to the west. Be quick as you
enter this room, as there are blade traps about that could hurt you as you walk
in. There are four Keese bats in this room, so use your boomerang and sword to
kill them all, and grab the Compass, which lies in the middle of the room. Now
go to the left side of the room and step into the path of the blade traps then
get away quickly, and as the blades retract, unlock that door and go through it
into the next room. In here are more Darknuts, so be prepared for a tough
fight, but it's easier if you have full health and sword beams. When you beat
them all, the south door will open, then go through it.

Again, in this next room are EIGHT (hoo, boy) Darknuts! Attack and kill them
all off with the use of your sword (retreat to the doorway if you have to so
that they don't hit you). Some more Bombs appear when they are all dead, so
collect them when you beat them. Then, go down the stairs at the east side of
the screen to arrive in the cellar area. Kill off all the Keese, and here you
can claim an item you needed before - the Raft! Once you have it, head back
upstairs to the previous room.

Backtrack into the room you were in before this one (the one that had five
Darknuts in), and go through the northern doorway this time. In here is a good
mixture of Zols, Keese, and Bubbles. Without getting touched by the Bubbles
(which renders your sword useless for a few seconds), kill all the other
enemies in here and collect the Key lying in the centre of the room. Head east
into the next room, and kill all the Keese in here to get some Bombs (try using
your boomerang as well, since you're in a narrow passageway and your movement
will be restricted). Then carry on through the next doorway by unlocking the
door and heading through.

Here in this room are three more Zols that are easily dealt with, and when you
have beaten them all, another Key appears, so take this and use it to unlock
the door leading north. Go into the room it leads to, and in here, avoid the
blade traps and kill the two Zols. The northern doorway is sealed, so to open
it, stand on the right hand side of the left block in this room and push it to
the left, and this will cause the doorway to open. In the room it leads to, you
will find the old man, whose advice is "Did you get the sword from the old man
on top of the waterfall?". You have, so there's no need to worry about that.
From the room in which the old man is, go into the next room via the doorway on
the west wall.

In this room are eight Keese. Use your sword or metal boomerang to finish them
all off, and collect the key that was lying in the middle of the room as you
walked in. Head back to the room with the old man (the doorway reopens when all
the Keese are defeated), and go through the southern doorway back into the room
with the blade traps, then back through the southern doorway to be back in the
room with doors at all four sides. Unlock the door to the east and head through
into the room it leads to. In here, watch out for the blade traps and defeat
the Zols and pick up the Map to get the dungeon layout.

From here, go through the south doorway to a room with the only other door
sealed shut and three Darknuts wandering about. You have to kill these three
Darknuts in order for that door to open, so take caution as you use your sword.
A good trick is to attack their sides if you stand on the other side of some of
the blocks in the room and attack (since Link's sword can just reach the other
side of them). Go through the doorway to the east that is opened, and in here,
avoid the Bubbles as you fight the Keese and Zols. When you defeat these
enemies, 5 Rupees appear in the north-west corner. Collect them, then go
through the northern doorway to meet up with the dungeon boss, Manhandla.

o-----------------------------------------------------------------------------o
|                             - BOSS: Manhandla -                             |
o-----------------------------------------------------------------------------o
| Strategy: Manhandla is a giant blue plant with four claws on each side of   |
| --------- its body, which is otherwise invulnerable unless you defeat the   |
|           claws. Arguably one of the trickier bosses in the game, if you    |
|           don't know how to tackle this boss properly, it could quite       |
|           literally manhandle you. Manhandla will move around the room      |
|           shooting fireballs at Link, making approach a tough task. Using   |
|           your sword, you can slash the claws and kill them. Every time a   |
|           claw is removed, the plant moves around faster and shoots the     |
|           fireballs at a more rapid rate. However, a simpler (yet tricker)  |
|           method of defeating this boss is by planting a bomb. If the bomb  |
|           placement is well-placed and well-timed, it can destroy the       |
|           entire boss, body, claws and all, if the body moves over the bomb |
|           the moment it explodes. Luckily, it is only seen as a dungeon     |
|           boss once in the whole game.                                      |
o-----------------------------------------------------------------------------o

When the boss is defeated, collect the Container Heart left behind, and go
through the doorway to the north to find the third Triforce piece. Simply pick
it up, and you have beaten this dungeon!

Overworld Grid
--------------

Once outside, we can now progress on, but we have some things to do before
travelling to the fourth dungeon. Once you are back outside in the overworld,
the next couple of things you'll want to get are the Power Bracelet, Blue Ring,
and Large Shield to upgrade Link before heading to the next area.

So, from the third dungeon entrance, go west by a screen. Remember to fight
enemies in order to get rupees, as you'll need to save up a whopping 250 to buy
the Blue Ring we need a little later. Now on this screen you are on now, there
are two paths that lead west. Take the bottom one as you go west by another
screen. Go west one more screen, fighting these Moblins you come across. At the
area you end up at, go north by one screen, and you will now be at grid square
(2,2), which is also known as the "Lost Woods" area. To get through this area,
you need to travel in the correct directions through each screen to get through
it. So, to do this, go north a screen, west a screen, south a screen, then west
another screen.

You will now be at an area infested by Lynels and Peaheats. Fight them off if
you can. From here, go north by a screen to be at the cemetary entrance. Kill
the three Lynels here if you can (remember, the boomerang works well to keep
them at bay), then go north up the blue staircase. Go north by one more screen,
and go through the cemetary, east by three screens. Ignore the Ghinis as there
is little point in fighting them at the moment. You should now arrive at a
screen with two rows of five white Armos knights if you followed the directions
correctly. Go up the right-hand blue ladder to the next screen and go east by a
screen to find another set of Armos knights. Awaken the Armos on the end of the
top row on the right, and when he moves he'll reveal the Power Bracelet! Defeat
the Armos, and pick up the Power Bracelet. Link now has the ability to move
boulders and uncover underground warp passageways!

From here, go back to the screen where you found the ten white Armos Knights.
Now go up the other ladder, and you'll be on the other side of the previous
screen. Defeat the Lynels here, then push the left-hand boulder downwards to
reveal a staircase in the middle of the group of boulders here. Go down them to
get to the underground warp. Head down the centre passageway and you will
return to grid square (10,1), which is two grid squares east of where you
originally begun this quest. Here, kill off all the blue Tektites and pick up
any money they leave behind (blue Tektites are a good source of Rupees BTW, so
fight them whenever you see them and need money). You'll need to wander around
and do a bit of fighting by the way, because you now need to save up 250
rupees.

So, from grid square (10,1), go east by two screens. It's now time to find
another Container Heart to raise your life here. Equip your bombs and you need
to bomb a certain part of the wall to reveal a secret cave. Look at the diagram
below for help (X marks the spot):

  +-------------------------------------+     So, bomb the left wall, near the
  |                    |        |       |     right edge to reveal this secret
  |                \/  |        |       |     cave. Go inside the cave, and
  |          .     /\  |        |       |     here you will meet an old man who
  |         / `--------+        +-------|     offers you either a 2nd Potion or
  |       ./                            |     a Container Heart. Like I said
  |   /\.-'                             |     earlier, it's more important to
  |--^                                  |     get your life bumped up as much
  |                                     |     as possible, so take the
  |--.  .--,                            |     Container Heart, and this will
  |   `'    \   .-----------------------|     bump up your life meter to eight
  |          `-.|^~.^~.^~.^~.^~.^~.^~.^~|     hearts. Once you have collected
  |            ||^~.^~.^~.^~.^~.^~.^~.^~|     this Container Heart, leave this
  |            ||^~.^~.^~.^~.^~.^~.^~.^~|     cave and we can carry on with
  +-------------------------------------+     getting the Blue Ring.

Now, from here, go east by four more screens, so that you are at the very
south-east area of the map, and then go north by four screens. Also, on the way
along this path, you'll notice a Container Heart in the water on a plank. You
can't get to it now, but we'll come back to it later. Anyway, once you have
gone north by four screens, you should be at an area with a wooden jetty
sticking out of the coast. Step onto it and you will automatically sail north
on the raft to what looks like the entrance to a dungeon. However, when you go
inside, you'll see that it is actually a cave. Again, take the Container Heart
over the Potion to bump your life meter to 9 hearts.

Now leave the cave and sail back to that dock. Now go west by a screen, north
by a screen, then west by one more screen. Go up the blue staircase on this
screen to arrive at an area with a few Peahats and a solitary boulder. Move the
boulder to reveal a staircase; go inside to the underground warp passageway. In
here, go down the stairway on the right to arrive back at (10,1), which is
where you warped before. Now from here, head west by three screens, north by
one screen, west by another two screens, then north by three more screens, so
that you're at an area with water and two rows of three Armos Knights. Awaken
the middle one in the top row of knights, and when it moves, a secret staircase
is revealed. Go down it to find a secret shop that sells Keys, Blue Rings and
Food. Buy the Blue Ring for 250 rupees. Remember that if you don't have enough,
you'll have to fight more enemies or gamble for rupees!

Now, with the Blue Ring equipped, once you leave the cave, Link's tunic will
now be coloured blue, and the damage you receive from enemies will by cut down
by a half, so it is well worth buying this accessory! Now, from here, you need</pre><pre id="faqspan-2">
to head all the way back to grid square (10,1) - the area where you warped to a
couple of times from the underground passageways (the screen that is two
screens east of the starting location). Now go east by three more screens, and
plant a bomb approximately 3/8s from the left side of the screen against the
wall, and it should reveal a secret save, where you can play the gambling game.
You can come in and gamble for rupees if you want, but the main thing to do is
to get 90 rupees to buy a Large Shield. The quick way is either to gamble (but
remember, you can easily lose your money as quickly as you gain it), or you can
fight enemies.

There are four locations on the overworld grid where you can find a shop that
will sell you a Magical Shield for 90 rupees (all other places have them for
reasonably more expensive prices). The shop locations with Large Shields on
sale for 90 rupees are located at (3,7), (7,4), (7,6) and (14,4). From here
(13,1), the best spot to go to buy the shield would be grid square (7,6). So
from this screen with the secret gambling cave, head west by four screens, so
that you're at the screen just east of the starting location. From here, go
north by a further three screens, then go west by a screen.

Here, kill the Zora so that it won't annoy you. Now equip your Blue Candle, and
set fire to the round bush that is fifth in from the right-hand side of the
screen. If done right, it will reveal a secret staircase. Go down it and in
here, you can get a Heart Container that is offered. Get this, then we can go
for the shield. Exit the cave and go west by a screen, and with your Blue
Candle, set fire to the bush in the top-left corner. Go down the staircase that
is revealed to enter the shop, and purchase the Large Shield for 90 rupees.
With this, you can now deflect projectiles such as bullets and fireballs from
enemies like Zoras, and it is much more preferable (obviously) to the Wooden
Shield you had previously. That is all the upgrades we need for now, so it's
time to head off to Dungeon 4, found at grid square (6,4). So, go south by a
screen then west by a screen. Step onto the jetty and Link will sail across the
water to reach the entrance of Dungeon 4. Go inside.

Dungeon 4 (Snake)
-----------------

Map:  ___ ___ ___ ___
     |___|___|___|_*_|
     |___|###|___|___|
     |___|___|___
     |___|___|___|
     |___|___
     |___|___|___
      ___|___|___|
     |___|___|

When you enter, there are two open doorways in the entrance room. Go through
the one leading west. In this room, kill the eight Keese bats with your sword
and/or boomerang, and when they are all beaten, a Key appears in the room, so
go ahead and take this. Now go back to the previous room, then go through the
doorway leading north. In here are three Vires, that when attacked with the
sword, split into two Keese. So use your Sword to defeat them all, and once you
have done so, unlock the door on the east and go through into the room that it
leads to.

This room is very dark and filled with Vires. Equip and use your Blue Candle to
light the room up. Now that you can see the layout of this room, kill the Vires
inside, and collect the Compass lying at the far right end of the room so that
you can now pinpoint the location of the Triforce piece in this dungeon. Go
back to the previous room, then head through the other doorway - the one that
was open, leading north. In here are another eight Keese and a Key. With your
boomerange and sword, beat all the Keese and then collect the Key, then go
through the doorway to the west.

This room is also dark, so use your Blue Candle and that will light it up. Now
proceed to defeat all the Vires inside, then go through the doorway that leads
north. This room is dark as well, so light it up and kill the five Zols inside,
then pick up the Key that is lying in the centre of the room. Now go through
the northern doorway, and light up this room. You'll notice that there is a
blue gap that prevents you getting to the other side of the room, and the only
way you can get across these is with a Stepladder, which you don't yet have.
Avoid the Bubbles and unlock the eastern doorway, and go into that room. In
here, kill all the Vires and the sealed door to the right will open, and you
can go into the room it leads to.

In here is a mixture of Bubbles, Zols and Like Likes. Be very careful and watch
out for the Bubbles that stop you using your sword temporarily, and the Like
Likes that can swallow Link and steal his shield, so avoid them at all costs.
Kill off the Zols and Like Likes, then push the left hand block, and some
secret stairs will be revealed in the north-east corner. Go down them to reach
the cellar of the dungeon. Defeat the Keese bats in here, and go to the other
side, where you can claim the Stepladder! With this item, you can now cross
narrow gaps and reach some areas you couldn't otherwise reach without this
item. Once you have collected it, go back to the previous room.

Now from here, go to the previous room you were in before this one, and unlock
the northern door and go into that room. Use the Blue Candle to light it up,
and kill the Gels with your sword and bommerang for the ones on the outer
pathway. You'll notice that the Map is lying in the corner of the room, but you
can't reach it just at the moment. Go back to the previous room and go through
the west doorway. In here, kill the Vires if you have to, and unlock the
northern door and head into the next room. In here, kill all the Vires hopping
about, and go through the doorway leading east. Light the room if you want, and
head all the way across the path to collect the Map.

Now, go back to the last room and head north into the next room. In here you
will meet up with an enemy you really wouldn't want to - Manhandla. There are
two of those fireball-shooting statues in the bottom corners of the room, but
they won't fire anything. Try killing the Manhandla by just planting a bomb
underneath it to defeat it quickly (make sure not to use up all your bombs
however, make sure you have at least one bomb left). It is very tricky to get
past it, but just keep trying. If you get killed, remember to choose CONTINUE
so that you start back at the dungeon entrance, not from the beginning square.
Once the Manhandla is defeated, only then will the sealed door open. However,
just before you go through, place a bomb against the east wall, right between
the two things on the wall. It will make a secret entry to a room that has ten
rupees in, so go in and collect them all.

Now, go back to the last room and go through the doorway that was opened when
you beat the Manhandla. In here, you will meet the old man, whose advice this
time round is "Walk into the waterfall." Unlock the east door, and go through
into that room. In here, use the Blue Candle to light the room up, and kill the
Keese bats and collect the Key that is in the middle of the room. Head across
the room then go through the east door. Be careful as you walk into this next
room as there are Blade Traps inside. The best thing to do is lure the traps at
the entrance and as they come towards you, step back into the doorway. When
they retract, use the Blue Candle to light up the room and you can safely see
your way around. There's nothing else here, so continue south through the
doorway and into the next room.

In here are five Vires. Defeat them all, then stand on the right-hand side of
the left block and push it to the left to open the sealed door. Go through into
the room it leads to, and you'll come across Gleeok, the multi-headed dragon
boss.

o-----------------------------------------------------------------------------o
|                               - BOSS: Gleeok -                              |
o-----------------------------------------------------------------------------o
| Strategy: Arguably one of the tougher bosses in the game, Gleeok is a       |
| --------- dragon with multiple heads. It blocks the doorway to the Triforce |
|           room with its huge body, so you have to beat all the heads to     |
|           defeat the whole thing. Simply use your sword to attack (again,   |
|           more helpful if you have full health so that you can fire sword   |
|           beams to attack long range), and after a few hits to each head,   |
|           they will come off. However, the dragon will shoot fireballs at   |
|           you, so you have to constantly be on the move, even moreso if you |
|           have to attack close-range. When the boss is down to its last     |
|           head, another of its heads will detach and begin to fly around    |
|           the room. It cannot be attacked with the sword, so you will have  |
|           to do your best to avoid it. Once all the heads are killed, the   |
|           body will vanish and you win.                                     |
o-----------------------------------------------------------------------------o

When you win, pick up the Container Heart left behind and go through into the
next room and collect the Triforce piece, and you have successfully beaten this
dungeon.

Overworld Grid
--------------

Before we advance, the next objective to do out in the overworld is to save up
the rather heavy sum of 180 rupees (I know, you do have to take a lot of time
and save a lot of money, but trust me, it's worth it) - to buy some arrows for
your Bow and finally make some use of it, and also, to be able to buy more
bombs to hold in the next dungeon. The arrows cost 80 and the bombs cost 100,
so make sure that you save up absolutely no less than 180 rupees. You can fight
enemies for the rupees or go and gamble if you feel lucky, but just to stay
safe, it's better to fight enemies as if you gamble, there's a risk of losing
more money than you gain.

So, for advancing from the last dungeon, when you are back on the overworld
grid, go south so that you sail back to the dock that you used to get to the
dungeon. Now, you need to find a shop that sells Arrows, so from the grid
square you are at now, go south by one more screen, east by one, south by one,
then finally east by one, and you're back at the starting grid square if you've
followed my directions so far. Now from here, go east by seven screens and
you'll be at the very south-east corner of the overworld. Now go north by a
screen and enter the on-screen cave, which is a shop. Buy the Arrows for 80
rupees. You can now use your Bow to shoot these, but remember it costs a rupee
to shoot an Arrow. The next dungeon has some enemies that can only be defeated
with Arrows, so as well as the 100 rupees you now have to save up, get some
extra to shoot these arrows.

Okay, now from here, it's time to boost your health total up by one more Heart
Container. So, leave the shop and go north by a screen. If you remember
previously, you went past this Container Heart a while ago but were not able to
reach it. However, now that you have the Stepladder, you can! Defeat all the
enemies knocking about here, then just walk across the wooden planks in the
water via your Stepladder to reach the Container Heart and get more life in
your life meter. Now, your next task is to get 100+ rupees if you don't have
that amount already; all I can suggest is what anybody else would tell you on
how to obtain money in the game - fight monsters or gamble. I'd choose the
first option but it's up to you, but any way, you have to get that amount. Get
a few more as well to be able to use some arrows.

Once that is done, the next objective is to get to the fifth dungeon. From the
grid square on which you found the secret Heart Container (i.e. (16.3)), you
need to head north by two more screens so that you're at the corner of the
coastline. Now go west by a screen, north by another screen and west by one
more screen, then up the blue staircase, then west by two more screens. You
will then arrive in an area of the overworld known as the "Lost Hills". Like
the Lost Woods you need to travel in certain directions to get through; here
all you need to do is go north by four screens and you'll get through.

You will now arrive at the entrance of Dungeon 5. Before you enter, let me
stress what I haven't stressed enough in the past few paragraphs: MAKE SURE YOU
HAVE OVER 100 RUPEES. You need 100 to be able to buy and hold more bombs from
an old man in this dungeon, and you also need some to shoot arrows to defeat
the Pols Voices in the dungeon. I like to get about 130 before I go in as it's
a good enough amount. If you don't have that much rupees, then leave the
dungeon and fight more enemies until you get enough. Once you are ready, we can
proceed with the walkthrough for Dungeon 5, the Lizard dungeon.

Dungeon 5 (Lizard)
------------------

Map:      ___ ___
      ___|___|___|___
     |_*_|###|___|___|
     |___|___|___|___|
     |___|    ___|___|
          ___|___|___|
      ___|___|___|___|
     |___|___|___|___|
             |___|___|

From the entrance room, there are two open doorways to choose from - take the
one leading east first. In the room it takes you to, there are five Pols
Voices, enemies that can only be killed via the Bow and Arrow, so equip your
Bow and shoot until all of them are defeated, and a Key appears in the middle
of the room for you to take. Grab it, and go back to the entrance room, then
head through the other doorway. This room is dark, so you'll need to use your
Blue Candle to light it up, then defeat the Gibdos in here. One of them is
carrying a key, so when you defeat it and it drops the Key, collect it. Use
this key to unlock the locked doorway on the east wall and head into that room
that it leads to. In here you meet the old man, whose advice is "Digdogger
hates certain kinds of sound."

Go back to the last room and continue north into the next room. In here are
three Dodongos to deal with, so equip your bombs and feed them to the Dodongos.
It takes two bombs to kill each Dodongo, so be precise with your timing. If you
use up all your bombs or fail to kill the Dodongos with them, go out to the
overworld to buy some more and return. When you successfully kill all three of
the Dodongos, the west door that was sealed will open, and some Bombs appear in
the room that you can collect to make up for the ones you used up on the
Dodongos. Go through the western doorway that was previously sealed.

In here, go across the red gap via the Stepladder and kill all the Zols
infesting the room, and a Key appears when they are all killed, so pick it up.
Go through the doorway to the south, and in this room, kill all the Gibdos. One
of them is carrying some Bombs, so grab them when you beat the Gibdo who is
carrying them. Now equip your Bombs and place one at the centre of the west
wall, and it will reveal a hole when it explodes that leads to a room infested
with (dear God, no) Blue Darknuts. These enemies are extremely tough, so be
careful when fighting them. Then, in similar fashion as to what you did in
Dungeon 1, push the very left block of the block formation in the room to be
able to reach the staircase and go to the next room. In the cellar use your
boomerang and sword to kill the Keese bats and head up the opposite staircase
to reach the next area.

Here, you are in a room that has two locked doors, one to the south and one to
the west. Unlock the one that goes west, and head into that room it leads to.
In here are more Darknuts to fight off, six in total. Remember that when you
fight these guys, be sure to be on the move quickly as their attacks can take
one whole heart from your meter, but take your time with fighting them as well.
Also, you can retreat to the doorway and stand in it so that the Darknuts won't
touch you. It also comes in really helpful if you have full health and can fire
beams at them. Once you defeat all the Darknuts, stand on the left hand side of
the single block in this room and push it to the right to reveal some secret
stairs. Go down them to reach the cellar, and defeat the Keese bats in here,
and go up to the other end to claim the Recorder!

With this you can defeat the Digdogger boss, warp back to previous dungeons and
find the seventh dungeon of the game. It is necessary to claim this item, so
make sure you do. Now that you have it, go back upstairs and back to the
previous room, and unlock the door that leads south, and head into that room.
In here across the red stream are several Keese bats. Defeat them all before
collecting the Key that was lying in the middle of the room. Now before you
leave, equip your bombs (you'll need at least one so hope you do), and bomb the
middle of the east wall to reveal a secret entrance. Go inside and you'll meet
an old man who says "I bet you'd like to have more bombs." This is where having
the 100 rupees I told you about before comes in. Pay the old man the 100 rupees
and the amount of maximum bombs you can carry increases to twelve.

Now backtrack two rooms and push the left block in the block formation and go
down the stairs. In the cellar, go down the stairs and up the other set to
reach the room you were in before with the blue Darknuts. Go through the hole
in the east wall you made before. In this room, bomb the middle of the east
wall to reveal another opening, and go through it. In here, light up the room
with your Blue Candle and defeat the three Gibdos in here. When you do, the
sealed northern door will open up. Go through that one to reach another room
with Dodongos in. Again, use your bombs to defeat them all. When all three
Dodongos are dead, the sealed western door opens. Ignore it for now however,
and unlock the northern door and go into that room. Take the Map in this dark
room and go back into the room you were in just before.

Now go through the east doorway. Light up this dark room with your Blue Candle
and defeat the five Zols lurking about. When they are all defeated, 5 Rupees
will appear for the taking, so grab them. Then go through the northern door,
and in this room, defeat the five Gibdo mummies with your boomerang and sword,
then grab the Key that appears. Enter the room to the north, light it up with
the Blue Candle and take on the three red Darknuts. A good trick is to step
onto the red part of the floor and stay on your Stepladder, as they can't touch
you while you're on it. When they are all defeated, the Compass appears. Pick
it up to get the location of the Triforce in the dungeon.

Now go through the northern doorway, light up this dark room, then equip your
Bow and Arrows. Defeat the Keese, Pols Voices and Gibdos, then collect the Key
in the middle of the room, and use it to unlock the door leading west, then go
into the room it leads to. Kill all five Gibdos in the room to make a Key
appear, then collect it. Continue heading west and into the next room. In here,
use your Bow and Arrows to kill the Pols Voices. Unlock the western door and go
into that next room. In here you will meet up with the dungeon's boss,
Digdogger.

o-----------------------------------------------------------------------------o
|                             - BOSS: Digdogger -                             |
o-----------------------------------------------------------------------------o
| Strategy: This huge, disc-shaped boss if very tough and almost immune to    |
| --------- any attacks whilst in its normal form, but if you have the        |
|           Recorder (which is why it's so important to collect the item),    |
|           equip it and use it. The sound played will cause Digdogger to     |
|           shrink in size, and it can then be attacked, but it will move     |
|           about faster. When you have shrunk the Digdogger, a few strokes   |
|           of the sword will defeat the boss.                                |
o-----------------------------------------------------------------------------o

Once Digdogger is beaten, grab the Container Heart, go into the northern room,
pick up the Triforce piece, and you have beaten the dungeon!

Overworld Grid
--------------

Before going to the sixth dungeon, it is now time to collect two very essential
items: the Potion (which you can get from the Old Woman mentioned earlier in
this FAQ) and the Magical Sword, the strongest sword you can possibly get in
the game. In order to get the Potion from the Old Woman, you must have
collected the Letter from the Old Man (we did this a lot earlier, so you should
still have it). You also need 68 Rupees in order to buy the 2nd Potion (the
better one as it can be used twice). You need a minimum of 12 Heart Containers
in your life meter to be able to get the Magical Sword too. If you followed
this walkthrough from the start, by now you should have 13. These items are
great to have, because the Potion restores your life fully, and the Magical
Sword will take care of the tougher enemies rather easily in the last few
dungeons of the game, and you can keep your Life up with the Potion when the
going gets tough.

So from the grid square at which the entrance to Dungeon 5 is, your next
destination, for the Magical Sword, is grid square (2,6). Go south by a screen
so that you're back in the Lost Hills. The only way you can exit from here is
by going west, so head west by four screens past the waterfall where you got
the White Sword a lot earlier, and the stream with the Zora in. Beware of those
rocks! After 4 screens you'll see that the stream starts to go south. Use your
Stepladder to cross the stream, and go west by three more screens (kill or
avoid the Lynels on the second screen). On the third screen you should be at an
area with four red Lynels and eight stationary Armos Knights. Go down the blue
staircase leading south to that screen it will take you to.

From here, go west by one more screen, south by one more, and you will be in
the cemetary area with ten white Armos Knights. Go west by two more screens
then finally, north by one. Here, kill the Ghini ghost by stunning it with your
boomerang and hacking away at it with your sword. You now have to reveal a
secret staircase that is underneath one of the tombstones. Look at the diagram
below for help (tombstones on-screen marked by the respective numbers):

  1  2  3  4     Stand behind tombstone number 7 and push it down, and that
                 familiar tune will sound, and the secret staircase will be
  5  6  7  8     revealed! Go down it, and in this cave the old man will
                 present you the Magical Sword should you have a minimum of 12
  9 10 11 12     Heart Containers. Pick it up, and you have the game's
                 strongest weapon!

It's now time to pick up a Potion from the Old Woman, so exit the cave with the
Magical Sword, and from the grid square on which you revealed the secret
staircase from the tombstones, so south by a screen and east by two so you're
back at the area you went past just before with the ten white Armos Knights.
You can reveal a secret cave with a bomb, so equip your Bombs and look at the
diagram below for the location of the cave and where to bomb (X marks the
spot):

  +------------------------------------+     When you have bombed the wall and
  |              |-|            |-|    |     revealed the cave, go inside and
  |              |-|      \/    |-|    |     the Old Woman will be waiting
  |              |-|      /\    |-|    |     there, but she won't say anything.
  |  +-----------+-+------------+-+    |     Go to the Inventory menu and equip
  |  |                            |    |     the Letter, then walk up to her
  |  |                            |    |     and press B. She will then say
  |--+  [A]  [A]  [A]  [A]  [A]   |    |     "Buy medicine before you go." and
  |                               |    |     offer a Life Potion for 40 Rupees
  |--+  [A]  [A]  [A]  [A]  [A]   |    |     (blue), and a 2nd Potion for 68
  |  |                            |    |     Rupees (red). Buy the 2nd Potion,
  |  |                            |    |     as it can be used twice. A little
  |  +----------------------------+    |     note, when you use the red Potion
  |                                    |     once it'll turn blue and you can
  +------------------------------------+     use it once more. However, you can
                                             buy a second blue Potion to turn
                                             it back red.

Now that we have these two very useful items, it's time to go to the sixth
dungeon and get another piece of the Triforce. Simply leave the cave, go west
by a screen then up the blue staircase to be at the entrance. Go inside.

Dungeon 6 (Dragon)
------------------

Map:      ___ ___ ___ ___
      ___|___|___|___|_*_|___
     |___|___|___|___|___|___|
     |___|___|___    |___|___|
     |___|___|___|   |___|
     |___|
     |___|    ___
     |___|___|___|
     |___|___|___|

When you enter, there are two doorways that lead east and west. Although you
should still have some Keys in your inventory it's not necessary to unlock the
west door just right now, so go into the east room. Use your Blue Candle to
light up this dark room, and you'll see in here a Wizzrobe. Be careful not to
touch the magic waves it spouts and kill it with your sword, and grab the Key
that is left behind when you defeat it. Use it to unlock the door to the north,
and go into that room. In here, you'll meet the old man, and his advice is "Aim
at the eyes of Gohma." Now backtrack to the entrance room, and unlock the door
leading west, and go through.

Defeat the four Wizzrobes in here (one stroke of your Magical Sword is all it
takes to beat them) and pick up any goodies they leave behind, then go through
the northern doorway. In this room are five Zols. Kill every one of them, and
the dungeon Compass will appear in the middle of the room, so pick it up and
you will be given the location of the Triforce Piece in the dungeon at the
upper-left part of the screen. Carry on north, through the doorway and into the
next room. In here, watch out for fireballs being shot from the statues in each
corner and use your boomerang to kill the Keese in the room (it's better to
attack long range in here). When they are all beaten, grab the Key that appears
and continue north into the next room.

Hold Up on the D-Pad as you go through this room and don't let go until you get
past the second pair of Blade Traps. Lure the ones guarding the north door and
step out of their path, and while they retract, go north through the doorway
and into the next room. This next room is packed with Wizzrobes and Like Likes,
so defeat the Wizzrobes first before you take on the Like Likes, but remember
to stay away from the Like Likes at all times so that they don't swallow you
and take your shield. Also watch out for the Bubble that can stop you from
using your sword if it touches you. Once the Wizzrobes and Like Like enemies
have been beaten, push the left-hand block and both sealed doors will open. Go
through the north one.

In this room you will be short for space as you deal with the blue and red
Wizzrobes. When they are all defeated, five Rupees appear in the north-east
corner of the room, so make sure to collect them. Use your Potion if you are
low on life here, as a Gleeok is in the next room, to the north. Go into that
next room and defeat the Gleeok, using the Bosses section if you need to, and
the east door opens when you have beaten in. Go through that east door, and in
the next room, whilst avoiding the Bubbles, kill the two Like Likes and Zols on
either side of the red gap. Grab the dungeon Map that appears when they are
defeated, then unlock the northern door and go into the room that it leads you
to.

In here, defeat the mixture of blue and red Wizzrobes, then push the left block
to the left to make a secret staircase appear in the north-east corner of the
room, and go down it. In the cellar, defeat the Keese and go to the other end
and claim the Magical Rod, which allows you to attack enemies with a strong
magic wave, and when you get the Book of Magic later, you can make the weapon
even stronger! Once you have picked it up, leave the cellar to the last room.

Go back to the south room and cross the red gap with your Stepladder and go
through the doorway leading east. Light up this dark room with your Blue Candle
and proceed to defeat the Wizzrobes, then grab the Key, which is lying in the
middle of the room. Now go through the doorway that leads east into the next
room, and in here, defeat the Wizzrobes and Like Likes in here. Remember not to
get swallowed by the Like Likes or get touched by the Bubbles floating about in
the room either. When they are all defeated, the sealed northern door will
open, allowing you to reach the next room. In here is another old man, whose
advice this time round is "There are secrets where fairies don't live."

Go back to the last room then go west by two rooms. Go back over the red gap
and unlock the southern door, and go into that room its leads to. Light up this
dark room with the Blue Candle, and kill the Wizzrobes and get the Key, which
is lying in the middle of the room. Continue south through the doorway into the
next room. The doorway will seal and it's dark, so first of all, light it up
with the Blue Candle and defeat the Vires hopping about in here. When you
defeat them all, the door you entered through will reopen. However, go through
the door leading east. In here are yet more red and blue Wizzrobes and Like
Likes with a Bubble, so defeat all of them and push the block to reveal a
secret staircase in the north-east corner, and go down it.

In the cellar, defeat the four Keese and go up the opposite staircase to arrive
in a new area of the dungeon. Defeat the Zols and Like Likes while avoiding the
Bubbles and making sure not to get touched by the Like Likes, then go south
into the next room. In this dark room, light it up with the Blue Candle and
kill the Vires, avoiding the Bubbles. When they are all killed, get the Key
that appears in the middle of the room and go through the west doorway. In
here, avoid the Blade Traps and defeat the Wizzrobes. Unlock the northern door,
then equip your Bow and Arrows before going into that room where you'll meet
the dungeon boss, Gohma.

o-----------------------------------------------------------------------------o
|                               - BOSS: Gohma -                               |
o-----------------------------------------------------------------------------o
| Strategy: For having to go through a moderately difficult dungeon, this     |
| --------- boss is very easy to beat. Equip your Bow and Arrow and get an    |
|           aim at the boss's huge eyeball. Watch out for the fireballs it    |
|           shoots, and when Gohma fully opens its eye, shoot. If you hit the |
|           bullseye, the boss will die! Blue Gohmas require three hits to be |
|           defeated.                                                         |
o-----------------------------------------------------------------------------o

When you beat it, collect the Container Heart and enter the next room to find
the Triforce piece and beat the dungeon!

Overworld Grid
--------------

The next thing you need to do once you have beaten the dungeon is to wander
round and defeat more enemies to save up more rupees again - this time you need
to get 160 rupees. The reason for this is, that you need to purchase some Food
from a shop (which costs 60), and save the 100 to be able to get more bombs to
hold from a man in the next dungeon. On top of that, you should save a few more
to be able to fire arrows at enemies in the next dungeon as well. First, you'll
need to backtrack all the way to (8,1) (the grid square where you originally
start the game). To get there from the Dungeon 6 entrance, go south by a screen
then east by one. On this screen, go up the left-hand blue staircase, and on
the section of the new screen you arrive at, defeat the red Lynel and push the
left-hand boulder and go down the stairs to find the underground warp cave. Go
down the staircase in the centre.

You re-emerge at the screen with all the blue Tektites. Defeat them and pick up
any goodies they leave behind (blue Tektites are usually a good source of
money), and go west by two screens. You'll now be back at the starting area.
From here you can wander round to fight enemies to get the 160 rupees you need,
or you can gamble if you want, but it would be taking a risk. Anyway, when you
have the money you need, from here you need to get to grid square (5,5), which
sells Food for the cheapest price. To get there from the grid square at which
you start the game, head north by a screen, west by two screens, cross the
bridge on this screen and continue left by one more screen and then north by
three more screens.

You should now be at an area with six Armos knights to the left of the water.
One of them is revealing a secret staircase - awaken the Armos in the centre of
the top row and defeat it when it starts moving. Go down the staircase that it
reveals, and you'll come into a shop cave that sells Keys, Blue Rings and Food.
This is the cheapest place in the game to get Food for just 60 rupees, so buy
that. Now leave the cave, and back on the overworld, go south by two screens,
west by two screens, then north by a screen. Defeat the Moblin here, then equip
your Recorder and play it. The water will drain and reveal a staircase, which
is in fact the entrance to the seventh dungeon. Go down the staircase.

Dungeon 7 (Demon)
-----------------

Map:      ___ ___ ___ ___ ___
      ___|___|___|___|___|___|
     |___|___|###|___|___|
     |___|___|___|_*_|
     |___|___|___|
     |___|___|___ ___
     |___|___|___|___|___ ___
     |___|___|___|___|___|___|
     |___|___|___|

There are two open doorways when you enter this dungeon - go through the one
leading east. In that room, you will encounter two Moldorms for the first time
in the game. Attack their body parts with your sword until they all disappear,
some Bombs will appear in the middle of the room, so pick them up. Then go
through the northern doorway into the next room. Light this dark room up with
your Blue Candle, then proceed to defeat the Keese bats with your sword and
boomerang/magical rod. When all the Keese are defeated, go through the doorway
leading east, and defeat the blue, metal-boomerang wielding Goriyas. The sealed
door leading north will open; go in there to hear the Old Man's advice, which
is "There's a secret in the tip of the nose."

Now go back to the last room and head through the doorway to the east. In this
room you will have another encounter with Digdogger, so as you did before,
equip the Recorder, use it to shrink the Digdogger, and finish it off with your
sword. Pick up the Bombs it leaves behind when you kill it, then go east into
the next room. In here, kill all the Stalfos skeletons using your sword and
Magical Rod. One of them has a Key, so pick that up when you kill it. Now from
here, go west by three rooms so that you should be in the dark room you entered
before that had the Keese in. Go west one more room and you will be in a room
with two statues in the centre and five blue Goriyas. Whilst avoiding the
fireballs being shot from the statues in the middle of the room, defeat the
five blue Goriyas in this room.

Grab the Bombs that are left behind, then equip them and plant one in the
middle of the west wall. When it explodes, it will reveal a secret opening. Go
through it, and hold left as you enter this next room as there are blade traps
against the wall. Kill all the Keese in the room and grab the Bombs left behind
when they are all defeated. Go through the doorway leading south, and in this
room, avoid the fireballs coming from the statues in the middle and defeat all
the Ropes (one swipe of your sword is all it takes to beat each one), then grab
the Key lying between the statues. Go back to the last room, then carry on
north into the next room. In here are three Dodongos, so feed them bombs until
they are all defeated and pick up the 5 rupees left behind. Unlock the northern
door and go through to the next room.

The old man in here will offer you more bombs for 100 rupees. Pay him the 100
rupees I told you to save up earlier, and you will now be able to carry about
the maximum amount of bombs you can possibly hold, which is 16. Now go back to
the previous room, then go through the doorway to the east. In this room is a
mixture of three red Goriyas and three Blue Goriyas. Using your sword and
Magical Rod, defeat them all and the east doorway will open. Go through that
doorway, and light this dark room up with the Blue Candle. Proceed to defeat
the Stalfoses in here, and one of them will drop the Compass it was carrying,
so be sure to pick it up and be able to pinpoint the Triforce piece in the
dungeon.

Now go back to the last room, then head north into the next room. In here,
whilst avoiding the Bubbles, defeat the Keese and Goriyas (again, the sword and
Magical Rod should be your preferred weapons). When the Keese and Goriyas are
defeated, the northern door that was sealed will now be opened, so go through
that into the room it leads to. In this room is a second Digdogger, so equip
and use the Recorder to shrink it, and it will actually turn into three
miniature Digdoggers. They are no less easy to beat than the last one however,
so just finish them off with your sword. Now equip your bombs and place one in
the middle of the east wall, and it reveals another secret entrance to another
room, which you now have to go into. In this room, use your sword to kill the
Moldorms, and when all their body parts are gone, a Key appears in the middle
of the room, so take it.

Now go west by two rooms, and in here, defeat the Goriyas using long-range
weapons (it's better as there is less space to move about). When they are all
beaten, grab the 5 rupees that appear in the north-east corner of the room,
then unlock the northern doorway and continue into the room it leads to. In
here is a Goriya who will not let you past, just grumbling. Equip the Food that
you bought earlier and give it to him. He will eat it and then disappear
allowing you to progress north and into the next room. Light this dark room up
using the Blue Candle, and defeat the Keese and blue Goriyas in here while you
avoid the Bubbles floating about the room. Also remember to pick up the Map
lying on the platform in the middle of the room so that you can see the
dungeon's layout. When that is all done, equip your Bombs and bomb the middle
of the northern wall and go through the hole you have made. In here are ten
rupees just waiting to be snagged. Take them and go back into the last room.

Unlock the door leading east and head into that room. In here are yet more blue
Goriyas, so continue to pummel them with your sword and Magical Rod. When you
defeat them all, the sealed norther door opens, so go through it. In the next
room, both doors are sealed, so you need to beat the three red Goriyas and
three blue Goriyas in here and they will both open. Also make sure to pick up
the 5 Rupees left behind. Go through the door leading to the east, and in this
room the entrance door will seal, so whilst avoiding the fireballs coming from
the statues in each corner of the room, defeat the five blue Goriyas and pick
up the Key in the middle of the room. When the Goriyas are all beaten, the door
will reopen, so go back through it.

Now, go through the doorway leading south, then equip your Bombs and bomb the
middle of the east wall, and go through the hole that is revealed to enter a
room full of...yep, you guessed it, Goriyas. Defeat every one of them, then
move the leftmost block in the formation of blocks in the middle to be able to
reach the staircase. Go down it, and in the cellar, defeat the Keese and go to
the other end and pick up the Red Candle. With this, you can do pretty much
everything the Blue Candle did, except the Red Candle can be used as many times
as you want on any screen, so this is a very handy item to pick up! Once you
have it, exit the cellar back to the previous room.

Now equip your bombs and plant one in the middle of the east wall to reveal
another secret hole leading to another room. Go through it and defeat yet some
more blue Goriyas with your sword and rod, then you should notice two locked
doors in this room; unlock the north one and go through into that room. In this
orange-floored room, defeat the two Moldorms that inhabit it and grab the Bombs
left behind when they are defeated. Go back to the last room and unlock the
other door, and go through into that room. In here is the third Digdogger of
the game; use the Recorder to shrink it into three smaller Digdoggers that move
rather quickly. Defeat them all with your sword/rod, then continue north into
the next room.

In here are three Dodongos, and two fireball-shooting statues in the centre of
the room. As usual, feed each Dodongo a couple of bombs to finish them off and
then get the Bombs that appear between the statues when the Dodongos are all
killed. Plant a bomb in the middle of the east wall and go through the hole
that is revealed when it explodes. In here, watch out for the Bubbles floating
about, as you have to defeat the Wallmasters that come out here (make sure they
don't touch you either; or you'll be taken back to the entrance room of the
dungeon and come all the way through again). When all five Wallmasters are
beaten, go around the outside of the blocks and stand to the right of the
middle block in the vertical row. Push it to the left, and some stairs will be
revealed in the north-east corner. Go down them.

In the cellar area, kill the four Keese bats, go down the stairs, head left,
then up the other staircase. In the new room, defeat the mixture of red and
blue Goriyas then plant a bomb in the middle of the east wall and go through
the hole. Heal up with your Life Potion should you need to, then prepare to
face the dungeon boss, Aquamentus, whom you also fought in the first dungeon of
the quest.

o-----------------------------------------------------------------------------o
|                             - BOSS: Aquamentus -                            |
o-----------------------------------------------------------------------------o
| Strategy: Aquamentus is at the far east side of the room, so stand on the   |
| --------- west side. He will fire three fireballs at you, but the fireballs |
|           space themselves further apart as they get closer to you, so you  |
|           can move between the fireballs and not get touched. If you have   |
|           full health this fight will be a doddle; just use the beams fired |
|           by your sword to attack him, and after a few hits he'll be dead   |
|           and finished.                                                     |
o-----------------------------------------------------------------------------o

When you win the fight, pick up the Container Heart left behind, go east into
the next room and get the Triforce piece to finish the dungeon.

Overworld Grid
--------------

If you don't have a 2nd Potion in your inventory (i.e. a Red one), now would be
the perfect time to get one before heading to the eighth dungeon. From the grid
sqaure with the pond in that you drained to visit the last dungeon, go south by
a screen, east by two, then south by one more. Enter the on-screen cave to find
the old woman, who offers medicine. If you already have a Red Potion in your
inventory, you won't need to bother, so just leave. If you have a Blue Potion,
buy another Blue Potion for 40 rupees to make it a Red Potion. If you don't
have a potion at all, buy a Red one for 68 rupees. If you don't have the money
to buy a Potion, go out and fight more enemies to get the rupees.

Once you have bought the potion you need (should you have had to need it), it's
time to visit the last regular dungeon to claim your last Triforce piece before
taking on Ganon. So, from the grid square on which this Potion shop is, you now
need to get to grid square (14,2). Head east by seven screens, then go north by
one. On this screen you are now at, you'll see two openings between the bushes
to the east. Take the upper one as you go east to the next screen. Head east by
another screen, then go south by a screen. You now need to burn one of the
bushes to reveal a secret staircase. Look at the diagram below for details:

  +------------------+     KEY                    Equip your Red Candle and
  | OOO OOOOOOOO OOO |     ---                    burn the bush on the screen
  | OOO OOOOOOOO OOO |     O = Regular bush       noted by the diagram. If you
  |           X  OOO |     X = Burn this bush     do it right, that familiar
  | OO  OOOOOOOO OOO |                            tune should sound, and you
  | OO  OOOOOOOO     |                            will unveil a secret
  | OO  OOOOOOOO     |                            staircase, which is in fact
  | OO  OOOOOOOO     |                            the entrance to Dungeon
  | OO  OOOOOOOOOOOO |                            number 8, otherwise known as
  |     OOOOOOOOOOOO |                            the Lion dungeon. Go down the
  | OOOOOOOOOOOOOOOO |                            staircase and you will now be
  | OOOOOOOOOOOOOOOO |                            at the beginning of the 8th
  +------------------+                            dungeon of the game.

Dungeon 8 (Lion)
----------------

Map:              ___
              ___|___|___
          ___|___|___|___|
      ___|_*_|###|___|___
     |___|___|___|___|___|
     |___|___|___|___|___
         |___|___|___|___|
          ___ ___|___|___
         |___|___|___|___|

When you enter, there are three open doorways, one at each side of the room. To
start off with, go through the one that leads east. Equip your Red Candle and
light this dark room up, and defeat the Zols and Keese in here while avoiding
the Bubbles, then use your Stepladder to get onto the platform in the middle of
the room and get the Key, then go back into the entrance room and continue west
into the next room. In here, you will meet a Manhandla, and with two fireball-
shooting statues in the centre of the room it could be tricky, so try to beat
the boss by planting a well-timed bomb to see if it defeats the boss in one. If
not, carry on attacking with your sword and using bombs and eventually you
should beat it. When it is defeated, the sealed west door will open and 5
rupees appear in the middle of the room. Get the rupees, and go through the
west door.

In this next room is a group of red and blue Darknuts, as well as some Gibdo
mummies. Using your sword and Magical Rod, defeat them all whilst avoiding the
Bubbles that are floating about in this room, then push the leftmost block to
access the staircase, which you then need to go down. In this cellar area,
defeat the Keese bats, then go to the other end of the room and claim the Book
of Magic, which will increase the strength of your Magical Rod! Now go back to
the previous room and backtrack all the way to the entrance room of the
dungeon. From here, go north through the only doorway you haven't gone through
yet; into the room it takes you to.

In here is yet another Manhandla; either use a bomb to defeat it or attack its
claws with your sword/Magical Rod until it dies. When it does it will leave
behind 5 rupees, so pick them up. Now equip your Bombs and plant a bomb in the
middle of the north wall. When it explodes, go through the hole into the next
room. Now in here you face a very tough challenge. While trying to avoid the
fireballs coming from the statues in each corner of the room, you have to
defeat a total of five blue Darknuts, which will prove a VERY stiff task. When
all the Darknuts are beaten, the north door will open, and a Key will appear in
the centre of the room. Pick this Key up, unlock the door that leads east, and
go into that room.

In here, if you lost a good deal of health from fighting the Manhandlas and
Blue Darknuts, now would be a very good time to use your Potion and restore
your life. Light this room up with the Red Candle, equip your Bow and Arrow,
then proceed to defeat all the Pols Voices jumping about in here, and claim the
Compass which was lying in the middle of the room to get the location of the
Triforce piece in this dungeon. Go back to the previous room, then go through
the doorway to the west. In this dark room, use your Red Candle as usual to
light it up, then defeat the Pols Voices with your Bow & Arrows, and the Keese
and Gibdos with any other weapons. Take the Key lying in the middle of the
room, then go through the doorway leading west.

Again, avoiding the fireballs from the statues in each corner of the room,
defeat the three red Darknuts in here. When they are all defeated, collect the
Key that appears. Now go back into the last room, then head north into the next
room. In here is a blue-coloured Gohma. Simply shoot three arrows into its eye
to defeat it and the northern door that was sealed will open. Go through that
doorway to find the old man, whose advice this time round is "Spectacle Rock is
an entrance to death." Now exit the room back into the one the blue Gohma was
in, and unlock the door leading east, then go through it. In here are three
Gibdo mummies, two red Darknuts and one blue Darknut. To top it off are two
Bubbles floating around, so do your best not to get touched by them, as you'll
need your sword to defeat the Darknuts. Grab the 5 rupees left behind when all
the enemies are defeated, then go through the doorway leading north after
unlocking it.

In here are two fireball-shooting statues in the middle of the room, and yet
more of those blue Darknuts. If you need to heal with your Potion, best do so
now. Take on the Darknuts whilst avoiding the fireballs being shot at you, and </pre><pre id="faqspan-3">
when you beat them all, the eastern door will open. Before going through
however, equip your bombs and bomb the middle of the north wall. Go through and
in this room, defeat yet another Manhandla with the use of bombs or your sword
(be careful not to waste too many bombs however). When the Manhandla is beaten,
the Map appears, so take it and you now have the dungeon layout map displayed
at the top-left corner of the screen. Now from here, bomb the middle of the
west wall and go through the hole and into the next room. Take the 10 rupees,
go back to the previous room, then go through the doorway to the north.

In here is another blue Gohma, so use your Bow and Arrow to defeat it by
shooting its eye when it is open three times, whilst avoiding the fireballs
coming from each of the statues in the corner. When the Gohma is beaten, both
sealed doors will open. Go through the east one and defeat the Pols Voices, red
Darknuts and blue Darknuts in here, then push the leftmost block and go down
the staircase. In the cellar, defeat all the Keese, then claim the Magical Key,
which is like a master key for all dungeons - it can unlock any locked door in
the entire game! Make sure to get it, then go back to the previous room, west
by another room, then south by two rooms.

In here, go through the doorway leading east. Defeat the Gibdos and Darknuts
while watching out for the Bubbles. When they are all defeat, grab the Bombs
that appear in the middle of the room, then go down the staircase at the right-
hand side of this room. In the cellar, kill all the Keese bats and head up the
other staircase to emerge at a new part of the dungeon. In here, defeat the
numerous Pols Voices with your Bow & Arrows, then the west door will open.
Don't bother getting the Key in the corner; you won't need it any more now that
you have the Magical Key. Bomb the middle of the northern wall and go through
the hole to reach the room with the dungeon boss, the Gleeok dragon.

o-----------------------------------------------------------------------------o
|                               - BOSS: Gleeok -                              |
o-----------------------------------------------------------------------------o
| Strategy: Arguably one of the tougher bosses in the game, Gleeok is a       |
| --------- dragon with multiple heads. It blocks the doorway to the Triforce |
|           room with its huge body, so you have to beat all the heads to     |
|           defeat the whole thing. Simply use your sword to attack (again,   |
|           more helpful if you have full health so that you can fire sword   |
|           beams to attack long range), and after a few hits to each head,   |
|           they will come off. However, the dragon will shoot fireballs at   |
|           you, so you have to constantly be on the move, even moreso if you |
|           have to attack close-range. When the boss is down to its last     |
|           head, another of its heads will detach and begin to fly around    |
|           the room. It cannot be attacked with the sword, so you will have  |
|           to do your best to avoid it. Once all the heads are killed, the   |
|           body will vanish and you win.                                     |
o-----------------------------------------------------------------------------o

When you win, grab the Container Heart and your life meter will be totally
maxed out at 16 hearts! Go through to the next room and get the last piece of
Triforce, and you now have completely assembled the Triforce, and beaten this
dungeon!

Overworld Grid
--------------

Now that you have completely assembled the Triforce of Wisdom, the only thing
left to do now in this quest is to travel to the final dungeon and defeat the
evil Ganon! So, from the grid square on which the Dungeon 8 staircase is, the
route you need to travel to get to the location of Death Mountain is from here
(14,2) to (6,8). From here, go east by two screens (if you're on the left side
of the staircase go north, head right then down the other path so that you're
on the right side), then go south by a screen so that you're at the very
south-east end of the overworld grid.

Now from here, keep going west until you see the cluster of rocks with the blue
Tektites around them. Defeat the Tektites and push the left rock to reveal the
staircase that leads to the underground warp cave. Take the centre staircase,
then from where you end up, go down the blue staircase that leads south by a
screen. You can go in the secret cave that you bombed open earlier to get some
Potion in here as you'll need it, make sure you have the 2nd Potion (red one)
before you head to Death Mountain.

From here, go north by one screen via the blue staircase on the right. Then go
east by two screens, then north by a screen via either blue staircase. Continue
going east by 2 more screens (beware of rocks falling down the mountainside),
and you should end up next to the stream from the waterfall you went past a lot
earlier. Go north by a screen up this blue staircase, then finally go west by
two more screens. Defeat all the Lynels hanging about here, then you can find
the secret entrance to Death Mountain by bombing the middle of the front of the
rock on the left. Before you go in, make sure of three things: you have
collected all 8 pieces of Triforce (which really goes without saying), your
health is completely maxed out and you have a 2nd Potion in your inventory, and
you have a lot of Rupees to use for arrows.

Dungeon 9 (Death Mountain)
--------------------------

Map:      ___ ___ ___ ___ ___ ___
      ___|___|___|___|___|___|___|___
     |___|___|___|___|___|___|___|___|
     |___|___|___|___|___|___|___|___|
     |___|___|###|___|___|###|___|___|
     |___|___|___|___|___|___|___|___|
     |___|___|___|___|___|___|___|___|
         |___|___|___|___|___|___|
         |___|   |___|___|   |___|

Well, when you go in, there's only one other doorway, and that's the one that
goes north, so head through. In this room you come into, an old man will be
there to stop you going any further should you not have picked up all eight
pieces of the Triforce of Wisdom. However if you've got all 8 you can continue
through, so go through the next doorway heading north. The next room has some
Zols and Like Likes in the middle of the room between the red gaps. Defeat
these enemies (avoiding the Bubbles) and don't bother with the Key that
appears; you already have the Master Key. Equip your bombs and plant a bomb in
the middle of the west wall, then go through the secret hole. In here, defeat
the two Lanmola enemies (the first time you'll have come across them), then
push the left block in the pattern that you'll be used to by now, then go down
the staircase.

In the cellar, defeat the Keese and go up the opposite staircase to the next
area. In the room you end up in, defeat all the Like Likes (don't let them
swallow you and cost you your shield), then head around the blocks and use your
master key to unlock the east door and go through it. Equip and use your Red
Candle to light this room up, then proceed to defeat the 3 blue Wizzrobes in
this room. Get the 5 Rupees left behind, then go through the east doorway into
the next room. In here you will encounter your first Patra enemy. Defeat the
red flies going around it, then the main blue one. When it is defeated, grab
the bombs left behind and go through the southern doorway.

In this next room, kill the eight Gels then pick up the 5 rupees. Now equip
your bombs and blow up the middle of the east wall and go through the hole. In
here is another Patra to deal with, so beat it, and when it is dead, grab the
Map to get the dungeon layout, then use another bomb to blow up the middle of
the north wall. Go through the hole, and in the next room is a good mixture of
Wizzrobes, Like Likes and Bubbles. Defeat all these enemies with your sword and
bomb the middle of the north wall in this room as well. Go through the hole and
face another huge horde of Wizzrobes. Defeat every single one of them to be
able to push the left block ang go down the stairs, and in the cellar you can
get the much-needed Red Ring, which will cut enemy damage down to a quarter! Go
back to the previous room when you get the ring and Link's tunic turns red.

Now from here, go through the southern doorway, then continue south by another
room. No go west by a room, north by a room, and in here, unlock the northern
door with your master key and go into that room. In here you will find the old
man. His advice is "Go to the next room." Equip your bombs and blow a hole in
the middle of the wall to the west, and go through. In here are yet more
Wizzrobes to deal with, so use your sword to beat them all off and then stand
to the right of the left-hand block and push it to the left to reveal a secret
staircase in the north-east corner of the room. Go down this staircase and in
the cellar, defeat the four Keese bats and go up the other staircase to reach a
new area of the dungeon.

In this new room you arrive at, defeat all the Zols, unlock the west door, and
go into that room. In this room with the black floor, defeat the eight Keese
bats flying around, and pick up the 5 rupees that appear in the middle of the
room when they are all defeated, then continue through the door to the west. In
here is yet another Patra; so defeat it and then push the leftmost block in the
pattern in the middle of the room as usual, and in the cellar, defeat the Keese
and go up the opposite staircase to arrive at a new area. In this room, kill
the 2 red Wizzrobes and 2 blue Wizzrobes, equip your bombs, then plant a bomb
in the middle of the north wall to blow up yet another secret hole for you to
go through.

In here, defeat the red and blue Wizzrobes and avoid the Bubbles floating about
the room as well. When the Wizzrobes are dealt with, push the middle block in
the vertical row to make some stairs appear in the north-east corner of the
room. Go down them, and in this cellar, you will find the Silver Arrows! Make
ABSOLUTE sure you get these; Ganon can't be beaten without them. When you
collect the Silver Arrows, they'll replace the ordinary arrows you had for your
bow. Once you have the Silver Arrows, go back up to that last room and then go
back through to the room to the south. Push the block and go through the cellar
back to the room before that, then in here go through the doorway to the north.
In here are a good number of Like Likes; use your Magical Rod to safely attack
them from distance and beat them all to make the west doorway open. However, go
through the doorway to the north.

Avoid the Blade Traps as you walk into this room, use your Red Candle to light
it up, and use your Magical Rod and/or sword to beat all the Like Likes in here
and make sure not to let them steal your shield. Now go through the next
doorway to the north, and in this room, defeat the Wizzrobes and Like Likes
whilst avoiding the Bubbles. Equip your bombs and blow up the middle of the
west wall and go through the hole that is made. In here watch out for the Blade
Traps as you come in, and proceed to beat the Wizzrobes. Push the left-hand
block in this room to make some secret stairs appear in the north-east corner
of the room. Activate the Blade Traps at the north side to be able to quickly
get down those stairs. In the cellar, defeat the Keese and go up the opposite
staircase to the new area.

In this room, watch out for the Blade Traps against the wall as you take on yet
more red and blue Wizzrobes. Equip your bombs and blow up the middle of the
left wall and go through the hole. In this next room, defeat the two Zols and
two Like Likes and try not to get touched by the Bubbles moving about in the
room. Push the left block and go down the stairs, go through the cellar, and in
the next room, defeat the Patra. Now, this is important. In the next room, you
will face Ganon. If you have a Potion, use it to restore your life fully. Also
equip your Silver Arrows to be prepared for the fight. When you are ready, step
into the room to the north.

o-----------------------------------------------------------------------------o
|                               - BOSS: Ganon -                               |
o-----------------------------------------------------------------------------o
| Strategy: Indeed, Ganon is one tough nut to crack. He is a very quick boss  |
| --------- and hard to catch out, so you'll need to be fully prepared when   |
|           you take on him. As you enter the room, Link will hold up his     |
|           Triforce and light up the room, and Ganon will appear for a few   |
|           seconds before becoming invisible. Ganon will then start quickly  |
|           shooting fireballs at you from different spots in the room at     |
|           random. Start poking about with your sword at where the fireballs |
|           appear, but do it quickly as Ganon shifts about at a good speed.  |
|           When you hit Ganon, he'll be visible for a moment before          |
|           disappearing and repeating his attack process, so carry on        |
|           stabbing about until you hit him again. After a few good hits and |
|           he appears again, he should turn a red colour. When this happens, |
|           quickly shoot the Silver Arrow at him. When the arrow pierces     |
|           Ganon's body, he will die and you will beat the quest and get the |
|           Triforce of Power!                                                |
o-----------------------------------------------------------------------------o

When you defeat Ganon, grab the Triforce of Power that is left behind over his
remains and head into the next room. Stab the flames with your sword and
approach Zelda, and well done, you have beaten this quest! Now onto the second.

===============================================================================

                         4. WALKTHROUGH - SECOND QUEST                   [0400]

===============================================================================

Overworld Grid
--------------

As you start this new quest, again you'll realise you have no sword, a crappy
little wooden shield and three hearts total in your life meter. Also, what
makes the second quest different from the first one is that although the
overworld in general looks the same, many locations have been swapped to
different places. Also, dungeons have different layouts and are in general
harder. Anyway, once you begin the game the first thing to do is get Link some
weaponry, so enter the nearby cave to find the old man who will tell you "It's
dangerous to go alone! Take this." Pick up the sword that he offers to you and
you'll have your first weapon, the Wooden Sword! Now leave the cave.

From this location on the overworld grid (8,1), you need to get to a shop and
buy some bombs first of all, so head east as far as you can go until you've
reached the very south-east corner of the overworld grid, and then go north by
a screen to find a cave. Along your way, defeat any enemies you come across to
get any rupees that they leave behind. Go inside the before-mentioned cave to
enter a shop, which sells Magical Shields for 130 Rupees, Bombs for 20 Rupees
and Arrows for 80 Rupees. For now you only need some bombs, so purchase them
for 20 rupees (you get 4 for that price). If you don't have enough money to be
able to buy them, go back out onto the overworld and keep fighting enemies
until you have enough rupees to buy them.

The next item you will need before going to the first dungeon is a Blue Candle,
as there are indeed some dark rooms in the dungeon to deal with and the only
solution is a candle. So, once you're back out on the overworld grid screen,
wander around and fight more enemies until you have 60 rupees total. Then, to
get to the shop that sells Blue Candles from here, go all the way back to the
grid square on which you started the game (i.e. (8,1)), then head west by one
more screen, then north by a screen. Go into the on-screen cave to find a shop
that sells Magical Shields, Keys and Blue Candles. Buy the Blue Candle for 60
rupees, then exit the cave. The last thing you should get before heading to the
first dungeon is a Large Shield, since the earlier you get it, the better.

So from this screen, go south by one and equip your bombs, and you need to bomb
the wall. Look at the diagram below to see whereabouts exactly to place your
bomb (X marks the spot):

  +------------------------------------+     Now this isn't necessary, but you
  |             \/          |     |    |     should check it out. Go inside the
  |             /\          |     |    |     cave that you have just revealed
  |------------------------`'     |    |     to find a secret gambling cave,
  |                                \   |     where you can play a game based on
  |                 (R)             `-.|     luck to try to get more rupees,
  |                      (R)          `|     provided you also have some to
  |   (R)    (R)    (R)                |     gamble with. You need to get a
  |                      (R)         .'|     total of 90 rupees in order to
  |                 (R)             /  |     purchase the Magical Shield. So,
  |                              .--'  |     you can play the gambling game
  |                              |     |     until you get that amount, but it
  |------------------------------+     |     is indeed risky, so if you'd
  |                                    |     rather play safe and not take any
  |                                    |     chances, fight enemies on the
  +------------------------------------+     overworld for rupees.

Now, to find that shield, from the screen on which you entered the shop to get
the Blue Candle, go west by a screen, north by a screen, east by a screen and
then north by a screen. Equip your Blue Candle and burn the bush in the top
left corner of the cluster of them on this screen. This should reveal a secret
staircase. Go down in and you'll be in a shop that sells Magical Shields for 90
Rupees, Food for 100 Rupees and Hearts for 10 Rupees. Buy the Magical Shield,
and you have the best protection of the game before you've even gone in the
first dungeon of the quest!

Now, you're prepared to go to the First Dungeon of the quest, so leave the
shop. To reach Dungeon 1, the "E" dungeon, go east by two screens and north by
one, and like you did in the first quest, head across the bridge to reach the
area where the dungeon is. Go into the big hole in the large tree trunk to
enter the dungeon.

Dungeon 1 (E)
-------------

Map:  ___ ___
     |___|_*_|
     |___|___|
     |___|___
     |___|___|
     |___|___|
     |___|___
     |___|___|
     |___|___|

There are two open doorways in the first room as you enter; one to the north
and one to the east. Go through the latter one to start with. In this room,
defeat the tricky five red Goriyas with your sword, and when all of them are
beaten, claim the Boomerang that appears in the centre of the room, and you
have your boomerang accessory to help stun enemies as you attack with your
sword. Go back to the entrance room, then through the northern doorway into
that room. In this room are two fireball-shooting statues in the middle of the
room. Avoid the fireballs being shot at you while you fight the three Goriyas
in the room. Collect the Key left behind between the statues when you beat the
Goriyas (careful not to get hit by a fireball as you get it!).

Now go through the northern doorway, and in here, defeat the Stalfos skeletons.
Beware that they can now throw swords, so be facing them with your shield at
all times and use your boomerang before two strikes of the sword that should
beat them. When they are all beaten, collect the Compass that appears and
you'll have the location of the Triforce in the dungeon. Now continue through
the doorway to the north and into the next room. In here are three blue
Goriyas. Using your boomerang and sword, defeat all three of them and get the
Bombs that appear when you kill them all. Now head north and into the next
room.

In here, kill all the Gels with your sword and/or boomerang, then get the 5
Rupees left behind. Using the Key you collected earlier in the dungeon, unlock
the door leading east and head through into that room. In here is a Dodongo.
Equip your bombs and feed the Dodongo two bombs to beat it. When the Dodongo is
defeated, the southern door will open. Go through, and in this room, beware of
the Blade Traps as you enter. Get the Map on the ledge that you are on, then
defeat the Keese in the room by hurling your Boomerang at them. When they are
all beaten, the seal on the door you came through will be released, and you can
go back to the last room. Go to the previous room before this one, then go
north into the next room.

Beat the two slow-moving Moldorms in here, then continue south by four rooms of
the dungeon (you should be in the room with the two statues in the middle) and
equip your bombs. Plant a bomb in the middle of the east wall to reveal a
secret hole going east. Go into that room and kill the Keese in here with the
sword and/or boomerang, then when they are all beaten, push the left-most block
in the structure in the middle of the room to access the staircase. Go down
this staircase to reach the cellar area. Kill all the Keese in here and go up
the stairs on the other side to reach a new area of the dungeon. In this room
are three Bubbles. Be careful not to touch them and wait for the Wallmaster
hands to appear from the walls, and proceed to defeat them. There should be
five in all. When they are all defeated, get the Key.

Unlock the west door and go through into that room. In here, avoid the
fireballs coming from the statues in each corner of the room while you fight
the three blue Goriyas. Now equip your bombs and blow up the middle of the
north wall, and go through the hole revealed. In this room you will meet the
dungeon's boss, Aquamentus.

o-----------------------------------------------------------------------------o
|                             - BOSS: Aquamentus -                            |
o-----------------------------------------------------------------------------o
| Strategy: Aquamentus is at the far east side of the room, so stand on the   |
| --------- west side. He will fire three fireballs at you, but the fireballs |
|           space themselves further apart as they get closer to you, so you  |
|           can move between the fireballs and not get touched. If you have   |
|           full health this fight will be a doddle; just use the beams fired |
|           by your sword to attack him, and after a few hits he'll be dead   |
|           and finished.                                                     |
o-----------------------------------------------------------------------------o

When you win, get the Container Heart left behind and go through the eastern
doorway into the next room, then get the Triforce piece there and you have
beaten the first dungeon of the second quest.

Overworld Grid
--------------

Before going to the second dungeon of this quest, from here you can get some
very useful equipment that is worth getting at the point. You can get the Power
Bracelet for giving you the ability of moving boulders and accessing the
Underground Warp passageways, the Blue Ring to cut down damage from every enemy
down by a half, the White Sword, a better upgrade sword weapon, a Potion for
restoring your life in the later dungeons when your life gets low, and a secret
Heart Container that gives you the 5 hearts in your life meter you need to get
the previously-mentioned White Sword.

From the dungeon entrance screen on the overworld, cross the bridge so that
you're east by one screen. Now go south by three screens, and continue west by
a total of six more screens. From the screen you are at now, go north by a
screen, then west by a screen, then south by a screen, and you'll be at grid
square (2,2), which is the Lost Woods area. Like in the first quest, to get
through you need to go north by a screen, west by a screen, south by a screen
then west by one more screen, and you'll get through. In this next area, defeat
the Lynels if you need to, and continue north by a screen, up the blue stairs
by another screen, and continue by two more screens, and you'll be in the
north-west corner of the graveyard. Defeat the Ghini, and then push the secret
tombstone to reveal a secret cave. Look at the diagram below:

  1  2  3  4     Push tombstone 6 (stand below it and push it upwards to reveal
                 the stairs) and go down that staircase you revealed to find a
  5  6  7  8     cave with an old man who will offer you either a 2nd Potion or
                 a Heart Container. Take the Heart Container, and your life
  9 10 11 12     meter will now have 5 hearts.

With a total of 5 hearts in your life meter, you can now get the White Sword
but first, it's time to claim the Power Bracelets. Leave the cave, and back in
the graveyard, go south by a screen, and keep going east until you're at a
screen with ten white Armos knights and two blue staircases. Go up the blue
staircase on the right-hand side to the next screen north, then go east by one
more screen. Here, there are ten Armos knights in two rows of five. Awaken the
Armos knight in the very top right corner, and it reveals the Power Bracelet
when it moves! Defeat that Armos and claim the bracelet, and you now have the
ability to access underground warps.

For the next thing, you need to collect a staggering 250 Rupees. From the
screen where you got the Power Bracelet, go west by a screen, then south so
you're back on the screen with the ten white Armos Knights. Now go up the other
blue staircase to the next screen north. Defeat the Lynels around here, and
push the boulder with your Power Bracelet and you will reveal a secret
staircase. Go down it to reach an underground warp cave, and the old man will
let you take any route. Go down the middle one, and you'll arrive at an area
near the beginning grid square. Defeat the blue Tektites here (they provide a
good deal of rupees, and you're going to need as many as you can get). There is
a secret cave nearby for a gambling game. To get to it, go east three screens
from where you warped to and equip your bombs, and bomb the north wall about
three-eights from the left of the screen to reveal a cave, and you can go in to
gamble. Be advised, you risk losing money as easily as gaining it, so if you
want to take the safe way to get the 250 rupees, fight enemies instead.

Once you have the required amount of rupees, from the screen on which the
secret gambling cave is, go east as far as you can until you're at the very
south-east end of the overworld, then go north by four more screens, then head
north two, and here you'll notice a Container Heart on a plank in the water.
You can't get it for now, so we'll come back to it later. For now, continue
north by a further two screens so that you're at an area with a jetty. Now go
west by a screen, north by one, then west by another. From here go north by a
screen (on the land, not up the blue stairs), then east by two. You'll see the
entrance into a tree trunk here; don't go into it however, but walk into the
wall behind it and you'll somehow reveal another secret screen! Go into the
entrance here and you'll be in the shop. Buy the Blue Ring with your
hard-earned 250 Rupees and you now have half damage from all enemies!

Now, it's finally time to get the White Sword. Leave the shop (and as you
walk out you'll notice Link's tunic has turned to blue; this means he is now
equipped with the Blue Ring), then go back south a screen, then backtrack
west by two, and south by one. Now, go up the blue stairs north by a screen,
then go west by three more screens, and you'll be at the waterfall, which was
where you got the White Sword in the last quest. Go up the blue stairs and on
the next screen, defeat the tough blue Lynel around the lake whilst avoiding
the Zora firing at you. When you beat the Lynel, go into the cave in the
upper-left corner. In here, the old man will give you the White Sword, so
pick it up. Remember, you need at least 5 Heart Containers for it.

The last item to pick up is the Letter, which you'll need in order to purchase
Potions from the old lady at some point later in the game. Exit the cave then
go south by a screen down the blue stairs. Now continue heading west as far as
you can manage whilst you avoid the rocks falling down from the mountainside.
You should be stopped by a stream that splits up the screen. When you reach
this point, so south by a screen, east by a screen, then continue going south
until you're at the grid square directly east of the starting grid square. From
here, go east by a screen and defeat all the blue Tektites here, then push the
left-hand block in the cluster of rocks in the middle of the screen to access
the underground warp. In the cave, take the centre road.

At the new area you arrive at, defeat the Lynels in your area of the screen and
then go south, down the blue stairs, to the next screen. You'll be back at that
cemetary area. Now go north, up the other blue staircase to the next screen,
east by a screen, and you'll be on a screen with the ten Armos knight enemies
that you came across before. Go north to the next screen via the blue
staircase, go west by two screens while fighting enemies, then on this screen
defeat the horde of blue Lynels. Go north by a screen up the blue stairs, west
by a screen, then south down the blue stairs. Here, defeat the horde of Lynels
and Peahats, then push the block on the very left of the triangle-shaped
cluster at the right-hand side of the screen. Go down the secret staircase
revealed, and inside the old man says "Show this to the old woman." Pick up the
Letter he gives you.

It's now time to go the second dungeon, which is located at grid square (5,5)
on the overworld map. So to get there, head back to the area with the ten white
Armos knights and the two blue staircases going north, and go back up the
left-hand blue staircase. Defeat the Lynels in your section of the screen then
push the left block and go into the underground warp. Take the centre staircase
to end up at the screen a bit east of the starting area. Now go west until you
reach the starting grid square, then west by one more screen, then head north
by a screen, west by two screens, then north by three more screens to find an
area with six Armos knights. Awaken the middle Armos in the top row, and it
will reveal a secret staircase when it moves. This is the entrance to Dungeon
2. Defeat the Armos and go down the staircase.

Dungeon 2 (A)
-------------

Map:      ___
      ___|___|___
     |___|___|_*_|
     |___|___|___|
     |___|###|___|
     |___|___|___|
     |___|___|___|
     |___|   |___|
     |___|   |___|

As you enter this dungeon, there's only one other open doorway, and that's the
one going north. So, start by going through that doorway. In the room that you
are taken to, there are five Gibdo mummies. With the use of your boomerang and
sword, defeat them all and claim the Key left behind when they are all beaten.
Continue through the next doorway to the north, and in the next room, kill the
three Zols. Carry on north and into the next room after that, and in here are
two of those fireball-shooting statues in the middle of the room. Avoid the
fireballs being shot and defeat the eight Keese bats in here. Collect the Key
which is lying between the statues, and go through the next door leading north.

In this next room, the entrance will seal. There are five more Gibdos in here
but they are easy to take care of with the use of the boomerang and sword. Go
through the next northern doorway and you'll end up in another room full of
Keese and fireball-shooting statues. Kill all the Keese and the northern door
will open (it was sealed before). Don't go through it yet though; equip your
bombs and place a bomb in the middle of the east wall and when it explodes, a
secret hole is revealed. Go into that room you've revealed and collect the Key
here (ignore the Keese for now). Now go back to the last room and head north
into the next room. In here is a Manhandla, so use a well-timed bomb or several
swipes of the sword and get the Key left behind.

Now go through the doorway to the east and kill the five red Darknuts in this
room. Once you beat them, unlock the door that leads north and go through into
that room. In here are two fireball-shooting statues and Blade Traps, watch out
for both hazards as you go in. Defeat the two Zols and collect the Map that
appears between the statues when you beat them, and you'll have the dungeon
layout shown in the top-left corner of the screen. Now go back to the previous
room and then go south through the doorway. Use your sword and/or boomerang to
defeat the Keese bats in this room, then walk through the south wall and you'll
come into a secret room. Go around this spiral structure and down the
staircase. In the cellar, beat the Keese bats, and you can get your hands on
the Recorder!

Go back to the room with the spiral, and walk through the middle of the west
wall to be back in one of the rooms you were in before. Defeat the Gibdos in
here to let the south door open, and go through it. In here, just ignore the
Keese and unlock the east door and go through into that room. In here, use your
sword to kill the Keese, Gibdos and Pols Voices, and when all enemies are
killed, get the Key that appears at the bottom of the room. Continue east into
the next room, and in here, defeat the five red Darknuts and get the Bombs that
appear. Continue through the doorway leading south, and avoid the Blade Traps
and fireballs coming from the statues in this next room as you fight the Keese.
When you defeat them all, grab the Key that appears between the statues and go
through the doorway to the south.

In here, kill the three Zols, get the Key, and continue going south into the
next room. In here, kill the five Gibdo mummies, and 5 Rupees will appear when
you kill all of them. Get them, then go down the staircase. In the cellar, kill
the Keese bats and go up the other staircase to reach a new area of the
dungeon. Kill the three Darknuts in here and claim the Bombs left behind, then
unlock the north door and go into that room to face the Dungeon boss, Gleeok.

o-----------------------------------------------------------------------------o
|                               - BOSS: Gleeok -                              |
o-----------------------------------------------------------------------------o
| Strategy: Arguably one of the tougher bosses in the game, Gleeok is a       |
| --------- dragon with multiple heads. It blocks the doorway to the Triforce |
|           room with its huge body, so you have to beat all the heads to     |
|           defeat the whole thing. Simply use your sword to attack (again,   |
|           more helpful if you have full health so that you can fire sword   |
|           beams to attack long range), and after a few hits to each head,   |
|           they will come off. However, the dragon will shoot fireballs at   |
|           you, so you have to constantly be on the move, even moreso if you |
|           have to attack close-range. When the boss is down to its last     |
|           head, another of its heads will detach and begin to fly around    |
|           the room. It cannot be attacked with the sword, so you will have  |
|           to do your best to avoid it. Once all the heads are killed, the   |
|           body will vanish and you win.                                     |
o-----------------------------------------------------------------------------o

When you win, get the Container Heart, go through the northern door and claim
the Triforce piece in this room to finish the dungeon!

Overworld Grid
--------------

Before heading on, now would be a good time to stop for an important item, the
Potion. Once you exit the last dungeon and are back on the overworld map, keep
going south as far as you can. On the screen you are now on, defeat all the
enemies and go in the cave that is on-screen. In here, you will meet an old
woman, who will not say or do anything. Go to the menu and equip the Letter
from your inventory. Now walk up to her and press B, and she will say "Buy
medicine before you go.", and offer two bottles, one with a Life Potion (blue)
for 40 Rupees, and a 2nd Potion (red) for 68 rupees. I recommend buying the red
potion, as it can be used twice, so it's better to take into dungeons with you
when the game gets harder. If you don't have the money for a Potion, fight
enemies in the overworld until you earn enough money.

Now exit the cave, and head all the way back to the grid square on which you
started the game ((8,1), it's not at all hard to make your way there), then
head east by four more screens, then north by another four screens, staying to
the right hand side as you make your way up, and you should arrive at a desert
area. Go west by one more screen, fighting the Leevers if you can. On this
screen, equip your Recorder and use it, and a secret staircase will suddenly
appear in the middle of the screen. Go inside to find an old man who will offer
a 2nd Potion or a Heart Container, take the Heart Container, and your life
meter will now have 7 hearts in it. Now leave this secret cave and back onto
the overworld map.

Next, you will need to buy some food from a shop for 60 rupees, so if you do
not have that amount, either find a gambling cave (if you feel like risking
it), or just fight enough enemies until you get enough rupees. Then, from the
screen on which you revealed the secret staircase for the Heart Container, head
north by a screen, then go east by three more screens. Head north by a screen
via the ground (not the blue stairs), then go east by a couple more screens,
then walk through that northern wall you went through before, and enter the
shop. Buy the Food for 60 rupees.

You now have everything you need to prepare for the third dungeon of the third
quest, now the next matter is getting there. So go back south through the wall,
and your next destination is grid square (13,5), which isn't too far from here.
To reach it, go west by two screens and south by three, then head west by a
screen and north by one via the blue stairs to reach a lake. Like you did in
quest 1 for the seventh dungeon, equip the Recorder and use it to dry the lake
up and reveal a staircase. Go down it to enter the third dungeon of the quest.

Dungeon 3 (L)
-------------

Map:                      ___
      ___                |___|
     |_*_|               |___|
     |___|               |___|
                         |___|
                         |___|___
                         |___|___|
                         |___|___|

There is only one other open doorway in the room you start in, and that's the
north one, so head through that into the next room. In here, kill the five red
boomerang-wielding Goriyas with your sword, then continue north and into the
next room after that. In here, kill the flashing blue Rope snakes by stunning
them with your boomerang and attacking them with your sword. Collect the Bombs
that appear in the middle of the room when you defeat them all, and then
continue north and into the next room. In here, avoid the fireballs coming from
the statues in each corner of the room while you fight the five Blue Goriyas
and get the Map. Then, go north into the next room.

In this room, there are two fireball-shooting statues in the centre of the
room, and six Stalfos skeletons. Defeat every Stalfos in the room, then collect
the Key that appears after you beat them. Head north, into the next room, and
you'll find a Goriya who will not move, just saying "Grumble, grumble...".
Equip the Food you bought earlier and give it to the Goriya, and he will take
it and disappear, letting you pass into the next room (which you need to unlock
to get through). In the next room, defeat the six red Goriyas with your sword,
and when they are all defeated, a Magical Boomerang appears for you to pick up!
Take this and you have a better upgrade to the regular boomerang you had just
before.

Now head all the way south until you're in the room that is one room north of
the entrance room. Unlock the door to the east and head through into that room.
In here, you will find three Dodongos.

o-----------------------------------------------------------------------------o
|                              - BOSS: Dodongo -                              |
o-----------------------------------------------------------------------------o
| Strategy: The Dodongo is some sort of rhinosaurus that is a very tough      |
| --------- creature, and cannot be harmed via means of your sword, so you    |
|           will need a stronger weapon. So, make sure you have some bombs    |
|           equipped. As the Dodongo walks near you, get close enough so that |
|           you are almost touching its face as it walks directly at you.     |
|           When the Dodongo is about to touch you, plant the bomb and the    |
|           Dodongo will swallow it, and the bomb will explode in its         |
|           stomach. You will do it right if the Dodongo freezes for a        |
|           second. Plant another bomb or two inside its mouth, and it will   |
|           be beaten and you win.                                            |
o-----------------------------------------------------------------------------o

Collect the Container Heart left behind when all the Dodongos are beaten, then
unlock the southern doorway and head into that room. In here, defeat the
Wallmasters coming from the walls and get the Compass in the centre of the
room. When all the Wallmasters are defeated, push the middle block in the
vertical row to reveal a secret staircase in the north-east corner of the room.

Go down these stairs and you'll be in the cellar. Defeat all four Keese in here
using your Magical Boomerang and/or your sword, then go up the staircase at the
other side of the one you entered in. You'll reappear in a room full of red
Goriyas that throw Magical Boomerangs. Defeat them all, and the sealed northern
door will open. Get the Key in this room, and go north into the next room.
Collect the Triforce piece, and you've completed this dungeon.

Overworld Grid
--------------

Before going to the next dungeon, one important thing you MUST do before going
there is saving up 150 rupees - this is important as as separate points of
Dungeon 4 you need to pay rupees (100 to purchase more bombs and be able to
hold more in your inventory, and 50 to progress through a certain part of that
dungeon as well). If you want to go to a gambling cave to risk it, here are the
directions: from the lake in which you unlocked the last dungeon, go south by
one screen, then east by one, south by another, then keep going west for five
more screens, then south by two and west so that you're at the starting grid
square, then west one more. On this screen if you haven't found the secret
gambling cave entrance already, you can blow it open with a bomb (place it on
the north wall just a little to the right of the second rock from the left).

From here, to get to the next dungeon, go east until you find the screen with
the underground warp area infested by the blue Tektites. Push the left boulder
and go down the staircase, and in the cave, take the warp stairs on the
left-hand side. From the area at which you emerge, go west by two screens so
that you'll be in the Lost Hills area. This time, rather than continually
heading north, stand above the rock on the very right of the screen and push it
downwards, revealing some secret stairs! Go down these stairs to enter Dungeon
4, the "D" dungeon. Make sure you have some bombs with you before you go in, as
well.

Dungeon 4 (D)
-------------

Map:  ___ ___ ___
     |___|___|___|___
     |___|___|___|___|
     |___|___|___|___|
     |___|___|   |___|
     |___|___|___|_*_|
     |___|___|___|___|
     |___|___|___|___|
     |___|___|___|

As you enter, there's an open doorway at each side of the entrance room. To
start off with, go through the doorway leading to the west. In this room, light
it up with the Blue Candle, then defeat the two Zols and three Keese bats in
this room full of blocks, and watch out for those Bubbles. When the Zols and
Keese are all killed, a Key appears in the centre of the room. Take it, and go
back to the first room, then go through the doorway to the north. In here,
equip your Recorder and use it to shrink the Digdogger into three smaller ones.
Avoid the fireballs from the statues in the centre of the room, and use your
sword to defeat the small versions of the Digdogger.

Once you have beaten the Digdogger miniatures and the other doors open, go
through to the room to the west. In here, defeat the red and blue Darknuts as
well as the Pols Voices with your sword, and grab the Compass that appears in
the centre of the room when they are all beaten, and you'll have the location
of the Triforce piece in the dungeon. Now go north into the next room, and
watch out in here, as it's very tricky. First, light the room up with the Blue
Candle as it's dark. Now, you'll notice two red Darknuts and two blue Darknuts
in this room. As if it's not challenging enough, there are some Bubbles in
here. The red ones, if touched, make you unable to use your sword in that room
again until you touch the blue Bubble. When you defeat the Darknuts, unlock the
door leading east and go through.

In here, you will face Aquamentus. When you beat the Aquamentus, go through the
door it was blocking. In this next room is a mixture of Gibdos, Pols Voices and
Keese. Use your sword to defeat them all, then stand between the top block and
middle block in the row nearest the door you came through. Push that middle
block down to make a staircase appear in the north-east corner. Go down it to
enter the cellar. Kill the Keese in here and pick up the Book of Magic. It has
no use for the moment, but once you get the Magical Rod, it will instantly
upgrade it to make it stronger, so make sure you get this item.

Go back to the last room, then go west, back into the room where you fought
Aquamentus, west another room to that dark one with the red and blue Bubbles,
then go through the northern doorway. In this room, you'll have yet another
still task of taking on SIX blue Darknuts. If the going gets tough, don't be
afraid to use a Potion if you have one. When you beat the Darknuts, collect the
Key that appears and then unlock the eastern doorway and go into that room. In
here, fight some more red Darknuts, then walk towards the middle of the east
wall. You'll notice you'll go through into a secret room with an old man, who
will offer if you'd like to hold more bombs for the price of 100 Rupees, which
is why I told you to save up. Pay him the rupees and you will now get to hold
12 bombs in your inventory.

Backtrack by two rooms and then go through the doorway leading north. Watch out
for the Blade Traps as you enter the room, and defeat the two Zols in here.
Now, you need to get through the east door but you'll need to get past those
Blade Traps swiftly. So to do that, lure the south Blade Traps then QUICKLY get
to the right of the Blade Trap from the south-east corner then run right and
move up before that Blade Trap returns to its original position and let the
north-east Blade Trap come towards you, and it will retract when it reaches the
doorway. As that one retracts, quickly go up and get through that doorway.

In here, defeat the mixture of Gibdos, Keese and Pols Voices with your sword,
and a Key appears in the centre of the room when you beat them all. Pick it up,
then equip your Bombs and bomb the middle of the east wall. Go through the hole
and collect the secret stash of 10 rupees in this black-floored room. Go back
to the previous room then go north into the next room. In this room full of
blocks, simply push the one in the middle upwards so that you have access to
the western doorway. In this dark room, equip and use your Blue Candle to light
it up. Defeat the five Zols on the twisting platform in the room and get the
Bombs left behind. Now equip your bombs and blow up the middle of the northern
wall, and go through the hole.

Now, in here, there are two red Darknuts and two blue ones, as well as three
red Bubbles and a blue Bubble. Again, if the red Bubbles touch you, you can't
use your sword again until you touch a blue Bubble. Fight the Darknuts (it will
be a lot easier with full health to fire sword beams as well), then walk
towards the northern wall to go straight through it, and meet the old man. His
advice is "If you go in the direction of the arrow." Go east, through the wall,
and you'll find another old man. He says, "Leave your life or money." Thief.
Again, this is why you needed to have the 50 other rupees I told you about
before, as it's a better choice to pay 50 rupees, rather than a Container Heart
from your life. Pay the money and the sealed eastern door will open up. Go
through.

In this room are three blue Bubbles, so you don't have anything to worry about
in here. Of the two blocks in the centre of the room, push the left-hand one
downwards to open up the secret staircase in the north-east corner of the room.
Go down the stairs and head through the cellar, defeating the Keese bats, and
at the new area you arrive at, don't get touched by the red Bubbles (you'll
have to backtrack and touch a blue Bubble if you do) and unlock the northern
door and head through. In the next room you'll meet the Digdogger, which is </pre><pre id="faqspan-4">
this dungeon's boss. Try not to get hit by the fireballs from the statues in
each corner of the room while fighting.

o-----------------------------------------------------------------------------o
|                             - BOSS: Digdogger -                             |
o-----------------------------------------------------------------------------o
| Strategy: This huge, disc-shaped boss if very tough and almost immune to    |
| --------- any attacks whilst in its normal form, but if you have the        |
|           Recorder (which is why it's so important to collect the item),    |
|           equip it and use it. The sound played will cause Digdogger to     |
|           shrink in size, and it can then be attacked, but it will move     |
|           about faster. When you have shrunk the Digdogger, a few strokes   |
|           of the sword will defeat the boss.                                |
o-----------------------------------------------------------------------------o

When you win, get the Container Heart and head north into the room with the
Triforce, but DON'T pick it up yet.

There's still another important item to pick up in the dungeon first before the
Triforce. Walk through the middle of the north wall to a new area. In this room
are two fireball-shooting statues in the middle of the room, and some red
Darknuts to face. Defeat them, then go through the northern doorway. In here,
avoid more fireballs coming from the statues in the corners and feed the three
Dodongos bombs until they all die, and the northern door will open. Go through
it, and in the next room, kill the Pols Voices and Darknuts, then you need to
push the fourth block down in the set on the left that looks like an "L". This
reveals some secret stairs; go down them and in the cellar, you can get your
hands on the Raft! Now that you have it, backtrack all the way to the room with
the Triforce and pick it up to finish the dungeon!

Overworld Grid
--------------

It's now time to pick up a few more things before heading to the next dungeon
and a couple of extra Heart Containers are a few of them. So, to get the first
secret Heart Container once you are outside the dungeon, head west as far as
you can go (watch out for the rocks coming down the mountain). Then go south by
a screen, then go east by four. Equip and use the Recorder to reveal some more
secret stairs in the desert, and go down them to find a Moblin who will give
you some rupees. Now continue east by three screens, south by one, then east by
another. Using your new-found Raft, sail from the jetty and enter the white
cave at the area you arrive at. Take the Heart Container offered by the old man
to boost your life total to 10.

Now exit the cave and sail back to the overworld. Now go west, north and west
again, and up the blue staircase and enter the underground warp staircase. Go
down the left warp staircase, and at the new area, defeat the Lynels and go
south by a screen via the blue staircase. Now head north again up the other
blue staircase. From here, head east by two screens, north by one, east by
another two and north by another one, then go west by one. On this new screen,
defeat the Lynels and Peahats, then equip and use the Recorder to reveal some
secret stairs. Go down them and you'll enter another cave with an old man who
offers a Potion or Heart Container. Take the Heart Container to increase your
life by another heart.

Now, backtrack all the way to the underground warp staircase you used to arrive
at this area, and take the middle staircase to arrive at the area near the
beginning grid square infested by blue Tektites. It's now time to start saving
up rupees again. You can either go west by three screens to the gambling cave
to try your luck for more rupees, or take the longer (yet safer) choice of
fighting enemies on the overworld until you have no less than 148 rupees
minimum. Once you have that amount, from the screen on which the gambling cave
is, go north by a screen and west by two. On this screen you can enter the cave
to get some Potion (red preferred). Then, go north by two screens and enter the
next cave, and buy some Arrows from the shop (as you'll be getting a Bow
shortly).

Now it's time to get to the next dungeon. Leave the shop and from here, the
next destination is grid square (6,4). Now go south by two screens, east by
one, cross the bridge and go north by a screen, and sail from the dock with
your Raft. Enter the dungeon entrance to be in the fifth dungeon of the quest.

Dungeon 5 (Z)
-------------

Map:  ___ ___ ___
     |_*_|___|___|
     |___|___|___|
          ___|___|
      ___|___|___|
     |___|___|
     |___|___ ___
     |___|___|___|
     |___|___|___|

In the first room is only one other open doorway, leading north. Head through
it into the next room. This room is dark, has Blade Traps and fireball statues
in the centre of the room, so be aware of those when you go in. Light the room
up with your Blue Candle and defeat the Zols, then go through the doorway that
leads west. Watch out for more Blade Traps in this room, and use your boomerang
and sword to defeat the five Like Likes in here. Be careful not to let them
touch you or you'll lose your Magical Shield, and this is a very dependable
piece of armor at this point in the game, so that's the last thing you want to
happen. Pick up the five rupees left behind when the Like Likes are defeated,
then unlock the southern door and head through.

In this room are some Wizzrobes and red/blue Bubbles. This'll be tough, but you
need to take out the Wizzrobes and avoid the red Bubbles at all costs; if you
get touched by one, touch a blue Bubble as quickly as possible. Now go down the
stairs to the east and head through the cellar to reach a new area of the
dungeon. This room has a set of blocks shaped like a spiral. Defeat the blue
Wizzrobes in here, then push the centre block in the row to the left to open
the sealed door to the east. Make sure you stand to the LEFT of the block and
push it right (otherwise you wouldn't be able to get past!). Go through that
door.

In here is a blue Gohma. You can't beat it without a bow to fire your arrows
from, so go around it and go through the southern doorway. Avoid the red
Bubbles in this room and go down the stairs to the south to enter the cellar,
where you'll find the Bow! Get it and equip it, then backtrack two rooms and
defeat the Gohma with three shots of an arrow. You'll need rupees to fire them,
remember. Get the Key that appears when Gohma is defeated, then head west into
the room you were in before. Go round the spiral and back through the cellar.
In the area you come back to, go north by a room into the room with Blade
Traps, then go west into the next room.

In here, avoid the Bubbles and kill the Vires. Grab the Map that appears when
they are all defeated, and you'll have the dungeon layout. Now head into the
northern room and light it up with the Blue Candle. You now have the stiff task
of taking on the Wizzrobes and avoiding the red Bubbles in this room, which
will prove tricky. Touch the blue Bubble immediately if a red one touches you.
When you defeat the Wizzrobes, continue north into the next room. Watch out for
the Blade Traps and quickly get out of the way - there's little space in this
room full of blocks. Defeat the Wizzrobes, then head east into the next room.

In here, defeat the hardly-visible Zols and get the Compass when they are all
beaten. Go north into the next room and ignore the enemies and key - just go
through the door to the east and defeat the Manhandla with the sword and/or a
well-placed bomb. When it is beaten, the northern door will open and 5 rupees
will appear. Collect them, and go through that door. Defeat the Keese bats in
here, and head around the spiral, into the staircase. Go through the cellar,
and in the new area, defeat all the Vires then unlock the western door and head
through. In this room you will meet the Gleeok dragon, the dungeon boss.

o-----------------------------------------------------------------------------o
|                               - BOSS: Gleeok -                              |
o-----------------------------------------------------------------------------o
| Strategy: Arguably one of the tougher bosses in the game, Gleeok is a       |
| --------- dragon with multiple heads. It blocks the doorway to the Triforce |
|           room with its huge body, so you have to beat all the heads to     |
|           defeat the whole thing. Simply use your sword to attack (again,   |
|           more helpful if you have full health so that you can fire sword   |
|           beams to attack long range), and after a few hits to each head,   |
|           they will come off. However, the dragon will shoot fireballs at   |
|           you, so you have to constantly be on the move, even moreso if you |
|           have to attack close-range. When the boss is down to its last     |
|           head, another of its heads will detach and begin to fly around    |
|           the room. It cannot be attacked with the sword, so you will have  |
|           to do your best to avoid it. Once all the heads are killed, the   |
|           body will vanish and you win.                                     |
o-----------------------------------------------------------------------------o

Collect the Container Heart left behind after winning, then go north into the
next room and get the Triforce to win the dungeon.

Overworld Grid
--------------

It's now time to get the Magical Sword, the strongest sword you can have in
this quest. Once you are outside the dungeon, go south to sail back to the
overworld, then go south by one more screen, east by one, south by another,
then keep going west until you get to the screen with the underground warp
surrounded by blue Tektites. Defeat those Tekites and push the left boulder to
reveal the staircase that takes you to the underground warp. Take the centre
staircase warp to arrive at the area near the cemetary.

On the screen you are on, defeat the Lynels and go south by a screen via the
blue staircase, and on the screen you are on now, go back north up the other
blue staircase (the one on the right). Now go east by two screens, north by
one, east by another two and north by another one, then east by two more. At
where you are at now, there should be a set of rocks shaped like an arrow
pointing to the left. Stand above the one on the very left and push it down to
reveal some secret stairs. Go down them to enter a cave, where you will meet
the old man who offers the Magical Sword. Since you now have 12 Heart
Containers in your life meter, you can take it!

Before going to the next dungeon, it would be an idea to get some more Life
Potion and save up an extra few rupees (altogether, fight enemies until you
have about 120 rupees). There's a secret cave near the next dungeon where you
can buy some more Potion. To get there from the screen on which you revealed
the Magical Sword cave, backtrack all the way to the screen directly south of
the one where you reached the area via the underground warp (i.e. the screen
with two blue staircases leading north and ten white Armos Knights). Bomb the
north wall according to the diagram below (X marks the spot):

  +------------------------------------+     Go inside and buy some Potion from
  |              |-|            |-|    |     the old lady. If you have a blue
  |              |-|      \/    |-|    |     one in your inventory already, get
  |              |-|      /\    |-|    |     another blue one to make it red.
  |  +-----------+-+------------+-+    |     If you just have the letter, buy
  |  |                            |    |     another red one. A point I should
  |  |                            |    |     make about this point is that for
  |--+  [A]  [A]  [A]  [A]  [A]   |    |     every dungeon after this one, you
  |                               |    |     should ALWAYS take a red Potion
  |--+  [A]  [A]  [A]  [A]  [A]   |    |     with you. If you don't have the
  |  |                            |    |     rupees to afford a Potion, either
  |  |                            |    |     fight some enemies on the
  |  +----------------------------+    |     overworld or gamble if you feel
  |                                    |     like risking it. When you have the
  +------------------------------------+     Potion, we can proceed.

Save up some more rupees (50 should do), and it's time to go to the sixth
dungeon. To get there from here, just head west by three screens, equip your
Recorder and use it. One of the graves will turn into a set of stairs, which
are the entrance to Dungeon 6. Go down them.

Dungeon 6 (Wizard's Hat)
------------------------

Map:              ___ ___ ___
              ___|___|___|___|
             |___|___|   |_*_|
             |___|___|   |___|
          ___|___|___|   |___|
      ___|___|___|___|
     |___|___|___|___|
             |___|___|
                 |___|

The only other doorway in the entrance room is the one leading north. Head
through it to start with, and in this new room, use your Blue Candle to light
it up and proceed to defeat the two red Wizzrobes and three blue Wizzrobes,
then collect the Bombs that appear when they are all defeated. Proceed north
through the door into the next room, and in here, be careful not to touch the
Like Likes to hazard losing your shield, and avoid the fireballs coming from
the statues in each corner. Look out for the Bubble too. Defeat the Like Likes
and Wizzrobes, then head to the next room, to the west. In here, avoid the two
Bubbles and defeat the Vires (use your sword so they don't change into Keese).
Then, unlock the door leading west and head through.

In here are two more fireball-shooting statues in the centre of the room. Do
your best to keep away from the fireballs as you fight the mixture of Like
Likes and Wizzrobes in here. When those enemies are all defeated, grab the 5
Rupees left behind, and head through to the room to the west. Don't move as you
go into that room; there's two Blade Traps. Lure them towards you and step back
into the doorway, then as they retract, go around them and push the very left
block in this room to make a secret staircase appear in the corner. Lure the
Blade Trap covering it and go down this staircase to enter the cellar. Kill the
Keese and you can now claim the Stepladder!

Now go back upstairs and backtrack two rooms, then go south to the next room.
Here, light this dark room up with the Blue Candle and kill the Wizzrobes
inhabiting this room, and get the Key that is lying in the centre of the room.
If you get touched by a red Bubble, touch the blue one before you go anywhere.
Use your ladder to get across this room, and go through the doorway leading
east. Defeat the Wizzrobes, continue north into the next room, and in here,
equip your bombs and blow up the middle of the north wall to reveal a hole.
Head through it to reach a new room.

Watch out for the Bubbles and defeat the Wizzrobes in here. Now go through the
western doorway. In this next room, watch out for the Blade Traps as you walk
in. Use the Stepladder to cross the red gap and get on the platform in the
middle of the room, and kill all the Like Likes here. When they are all
defeated, the Map appears in the centre of the room. Take it to get the dungeon
map to appear at the top-left of the screen. Now walk into the middle of the
north wall and you'll go through it. In this next room, defeat yet more
Wizzrobes and avoid yet more red Bubbles (use the blue ones if you get
touched), then go through the doorway to the north.

In this next room, defeat the five Vires and walk into the middle of the east
wall to go through it. In this room are three blue Bubbles. Ignore them and
push the very left block in the centre row to reveal some secret stairs in the
north-east corner. Go down them and head through the cellar to the next area of
the dungeon. In this room with the spiral-shaped set of blocks, kill the many
Keese then go around the spiral and unlock the door leading east, and go
through it. In here is a Gleeok dragon; defeat it to open the sealed door to
the east, and continue through after getting the 5 rupees left behind. In this
next room are a shipload of red Bubbles. Do not touch them, otherwise you'd
have to backtrack all the way back to the room with three rows of blocks and
touch a blue Bubble.

Push the leftmost block in this room to reveal some secret stairs in the north-
east corner. Go down them and head through the cellar to arrive in a room with
a Manhandla. Defeat it with your sword and/or bombs, then head into the room to
the north to fight the dungeon boss, Gohma.

o-----------------------------------------------------------------------------o
|                               - BOSS: Gohma -                               |
o-----------------------------------------------------------------------------o
| Strategy: For having to go through a moderately difficult dungeon, this     |
| --------- boss is very easy to beat. Equip your Bow and Arrow and get an    |
|           aim at the boss's huge eyeball. Watch out for the fireballs it    |
|           shoots, and when Gohma fully opens its eye, shoot. If you hit the |
|           bullseye, the boss will die! Blue Gohmas require three hits to be |
|           defeated.                                                         |
o-----------------------------------------------------------------------------o

After winning, grab the Container Heart and head into the next room to the
north, and get the Triforce to complete this dungeon!

Overworld Grid
--------------

Once you are outside the dungeon and back on the overworld in the cemetary,
head east by three screens then north by one via the left-hand blue staircase
to the screen with the underground warp. Defeat any Lynels in your area then
push the left boulder to reach the staircase, and take the middle route to
re-emerge near the starting grid square at the area with the blue Tektites.
From here, head east as far as you can so that you're at the south-east corner
of the overworld map, then go north by two screens. Defeat all enemies
on-screen here, then use your Stepladder to walk over the planks in the water
to get the final secret Heart Container and bump your life total to 14.

Now, before you go anywhere, make sure you fight enemies (or gamble if you feel
a bit risky) so you have about 125 rupees. The reason for this is, you will be
using your Bow & Arrow in the next dungeon, as well as getting past a certain
area of the dungeon as well. To get to the next dungeon, once you have the
money needed, from the grid square on which that sea-bound Heart Container was,
go south by two screens, then west by four, then north by two. Then go right by
one screen (take the top path to the right), then south by a screen. Equip your
Blue Candle and burn the bush marked on the diagram below:

  +------------------+     KEY                    To burn that bush, stand on
  | OOOO OOOOOOO OOO |     ---                    the right of the bush next to
  | OOOO OOOOOOO OOO |     O = Regular bush       it facing left, and use your
  | OOOO XO          |     X = Burn this bush     candle to make the flame
  | OOOO O       OOO |                            reach it, and you'll reveal a
  |      O       OOO |                            secret staircase, the
  |      O       OOO |                            entrance to the next dungeon.
  |      O       OOO |                            To reach it, simply backtrack
  | OOOOOO       OOO |                            by two screens, then go east
  | OOOOOOO          |                            again, this time by the other
  | OOOOOOOOOOOOOOOO |                            path, then go south by a
  | OOOOOOOOOOOOOOOO |                            screen, then go down the
  +------------------+                            stairs into the dungeon.

Dungeon 7 (Spiral)
------------------

Map:          ___ ___ ___ ___ ___
             |___|_*_|___|___|___|
             |___|___ ___    |___|
             |___|___|___|   |___|
             |___|___|___|   |___|
             |___|___|___|   |___|
      ___ ___ ___ ___ ___ ___|___|
     |___|___|___|___|___|___|___|

From the start, go through the doorway to the east, and in this room, watch out
for the fireballs coming from the statues in the middle of the room as you
fight the Darknuts with your sword and the Pols Voices with your Bow and
Arrows. When you've defeated them all, head east into the next room. Light it
up using your Blue Candle, and fight the red and blue Darknuts. Watch out for
the red Bubbles; if one touches you, touch the blue Bubble immediately. When
the Darknuts are defeated, continue into the next room to the east. Fight a few
more red and blue Darknuts and Gibdo mummies whilst avoiding the Bubbles in
this room. Then, push the block in the middle row (the one directly to the
right of the door you came through) downwards. Some stairs will appear in the
north-east corner. Go down them.

Head through the cellar, killing the Keese if you have to, and you'll re-appear
in a new area of the dungeon. Defeat the Keese in this new room and then head
through the doorway to the south. Defeat the Darknuts and Pols Voices in this
room, then get the Key that was at the right-hand side of the room. Then, push
down the left-hand block in the pair in the middle of the room to reveal some
more secret stairs in the north-east corner of the room. Go down those stairs
and in the cellar, kill the Keese and pick up the Red Candle, which will
replace your Blue Candle, giving you the ability to shoot flames an unlimited
amount of times on one screen.

Now go back upstairs, then north to the previous room, then push the very left
block and head back through that cellar passageway. At where you end back up,
go through the east doorway and in the new room, defeat the Manhandla there
with your bombs or your sword. When it is beaten, stand above the leftmost
block in the room and push it down to open both sealed doors in this room.
Continue east, into the next room. Light this dark room up with your Red
Candle, then defeat the red and bleu Darknuts in here. A good tip is to stand
on your Stepladder over a blue gap in the room so that you can't get touched by
the red Bubbles and easily attack the Darknuts from their sides as they walk
around the centre platform.

Then, go through the northern doorway and in here, light this room up with the
Red Candle as well, then defeat some more Darknuts in here using the same
strategy as before, standing over the blue gap in the middle of the room so the
red Bubbles don't touch you. When all the Darknuts are beaten, the Map will
appear. Pick it up. Go north into the next room and defeat five more blue
Darknuts, then get the 5 rupees left behind and continue north through the door
that opens when the Darknuts are killed. In here, avoid the fireballs coming
from the statues in the middle of the room as you fight some more blue
Darknuts. Equip your Bow & Arrow and proceed north into the next room where
there is a blue Gohma. Shoot it in the eye three times when the eye is fully
open to defeat it.

Continue north through the next door when the Gohma is beaten. In here, watch
out for the Blade Traps as you come in and kill the Keese in here. Then, push
the very left block in the room (stand on the right of it and push it left) to
reveal some secret stairs in the north-east corner of the room. Lure the Blade
Trap sitting over them, and as it retracts, quickly go down the stairs. Head
through the cellar, defeating the Keese, and in the new area you arrive at,
kill all the blue Darknuts then head through the doorway to the north. In this
next room full of blocks, push the one in the middle and head east to the next
room. The old "thief" will tell you to leave your money or your life which is
why I told you to save the money before entering the dungeon. Pay him 50 rupees
and go through the doorway to the south.

Defeat yet more blue Darknuts in this next room, then push down the third block
down in the diagonal row leading into the south-west corner, and some more
secret stairs will appear in the north-east corner. Go down them and head
through the cellar to end up in a new area of the dungeon again. In this new
area, defeat the two red Darknuts and two blue Darknuts, whilst avoiding the
red Bubbles (touch the blue one to regain the use of your sword in case). Then,
unlock the west door and go through to enter a room full of more blue Darknuts.
Kill them, get the bombs, then continue through the west door to enter the boss
area, where the boss is the Gleeok dragon.

o-----------------------------------------------------------------------------o
|                               - BOSS: Gleeok -                              |
o-----------------------------------------------------------------------------o
| Strategy: Arguably one of the tougher bosses in the game, Gleeok is a       |
| --------- dragon with multiple heads. It blocks the doorway to the Triforce |
|           room with its huge body, so you have to beat all the heads to     |
|           defeat the whole thing. Simply use your sword to attack (again,   |
|           more helpful if you have full health so that you can fire sword   |
|           beams to attack long range), and after a few hits to each head,   |
|           they will come off. However, the dragon will shoot fireballs at   |
|           you, so you have to constantly be on the move, even moreso if you |
|           have to attack close-range. When the boss is down to its last     |
|           head, another of its heads will detach and begin to fly around    |
|           the room. It cannot be attacked with the sword, so you will have  |
|           to do your best to avoid it. Once all the heads are killed, the   |
|           body will vanish and you win.                                     |
o-----------------------------------------------------------------------------o

When you win the fight, get the Container Heart left behind, then continue west
into the next room and get the Triforce piece to finish the dungeon.

Overworld Grid
--------------

Back on the overworld, head west by one screen, then south by one, then head
east as far as you can go so that you're at the south-east corner of the
overworld grid again. Then, go north by four screens, west by one, north by
another, west by one more, then go north by a screen via the ground route. Then
from here, go east by two screens and walk through the northern wall again to
reach the secret shop cave. Buy the Food from here for 60 rupees. If you don't
have the money, fight more enemies until you get enough. It's important as
you'll need the food for the next dungeon.

Before heading to the next dungeon, you'll need to save about 130 rupees (100
to buy some more bombs in the dungeon) as well as some to fire your arrows
with. The directions to reach Dungeon 8 are, from the shop in which you
purchased the food, once going south through the secret wall, head west by two
screens then south by one, then go north by a screen, this time via the blue
staircase. Now keep heading west until you reach grid square (10,7), then equip
your bombs. Bomb the spot about here (X marks the spot):

  +-------------------------------------+     Simply use your Stepladder to get
  |                                     |     onto the stream and bomb the wall
  |                                     |     to reveal the cave, which is the
  |                                     |     entrance to Dungeon 8. With the
  |                                     |     use of your Stepladder, you can
  |            \/                       |     get across the stream and get to
  |            /\                       |     the dungeon entrance!
  |-------------------------------------|
  |^~.^~.^~.^~.^~.^~.^~.^~.^~.^~.^~.^~.^|
  |-------------------------------------|
  |                                     |
  +-------------------------------------+

Dungeon 8 (Big Spiral)
----------------------

Map:  ___ ___ ___ ___ ___ ___ ___ ___
     |___|___|___|___|___|___|___|___|
     |___|___|            ___    |___|
     |___|___|           |_*_|   |___|
     |___|___|           |___|   |___|
     |___|___|           |___|   |___|
     |___|___|___ ___ ___|___|   |___|
     |___|___|___|___|___|___|   |___|
                                 |___|

There is only one other doorway in the room you start in, and it's the one
leading north. Go through it into the next room. This next room, unluckily for
you, is full of fast red Bubbles. Avoid them as best you can and push up the
block to the left in the room. Some stairs will appear in the north-east corner
of the room; go down them and head through the cellar to the next area of the
dungeon. Kill the Goriyas in this next room, then walk through the middle of
the south wall to reach another area. In this room, avoid the fireballs being
shot at you from the statues in the middle of the room and feed the Dodongos
some bombs to defeat them all.

Then, unlock the south door and go through into that room. In here, avoid the
red Bubbles (touch the blue one in case you get hit by a red one) as you defeat
the Wallmasters in here. After defeating all the Wallmasters, push the middle
block in the vertical row to make some stairs appear in the north-east corner
of the room. Go down them, and in the cellar, you can get the Magical Rod, and
since you already picked up the Book of Magic a lot earlier in the game, it
already possesses the full strength available to it, and it's a first-choice "B
Button Weapon". Then, go back up to the last room.

Now, go back north to the last room, then go through the doorway to the east.
In this room, use your Magical Rod/sword to kill the Goriyas and Keese,
avoiding the Bubbles. Then push the block in the middle row nearest the door
and some secret stairs will appear in the north-east corner. Go down them and
head through the cellar to reach a new area. In here, kill the flashing Rope
snakes then head north, into the next room. Defeat the six blue Goriyas in this
room and cross the blue gap with your Stepladder, and continue north into the
next room after that. Use your Recorder to shrink the Digdogger into three
smaller ones, and use your sword to finish them off. Continue north to the next
room.

In here is a hungry Goriya. Equip the Food and give it to the Goriya, and it
will disappear, letting you past so that you can head through the north door
into the next room. Watch out for the Blade Traps as you enter and use the Red
Candle to light this room up. Kill the Keese and grab the Compass that appears.
Now head north into the next room, defeat all Goriyas and get the Key that
appears between the statues and head through the door to the west. In this next
room, defeat some more Goriyas and both sets of sealed doors will open.
Continue west into the next room, and use the Recorder to shrink the Digdogger
into three smaller ones, and finish them off with your sword. Now bomb the
middle of the west wall, and head through the wall.

In here, light this dark room up and defeat the Wallmasters in the company of
some more red and blue Bubbles. When all the Wallmasters are beaten, take the
Bombs and go west, unlocking the door and going into the room it leads to. Feed
the Dodongos two bombs each to beat them while avoiding the fireballs being
shot from the statues in each corner of the room. Next, go west into the next
room and avoid all the red Bubbles while you collect the Key at the bottom of
the room, then push the left block in the middle of the room. Go down the
stairs that appear, and head through the cellar, killing the Keese bats. In the
next area you arrive at, avoid the red Bubbles (touch the blue one if you need
to) and ignore the Wallmasters - just unlock the west door and go through.

Kill all the Stalfos skeletons in this next room, then push down the third
block from the top of the middle diagonal row in the room to reveal some secret
stairs. Go down them, and in the cellar, you can get the Magical Key! You can
now unlock all doors in all dungeons with the help of this brilliant little
tool. Now go back up and head east to the last room before that, then go
through the doorway to the south. Push the block in the middle of the room to
access the pathway, and head through the door to the west. Defeat all of the
flashing Ropes in this room and then walk through the middle of the south wall
to reach another room. Defeat the Goriyas and Keese in here, then collect the 5
Rupees and head through the doorway to the east.

Head along the narrow path (kill the Keese if you need to) and unlock the east
door, and continue through. Defeat the six blue Goriyas in this room, take the
Bombs, then push the left block in the diamond shape to access the staircase,
and go down it. Head through the cellar, and in the next room at the new area
you arrive at, defeat the two Moldorms, then bomb the middle of the south wall,
and go through the hole. In this room, kill all the Goriyas and collect the 5
rupees left behind, and continue going south, into the next room. Kill the
Aquamentus in here, and go through the west door that opens. In here, avoid the
red Bubbles (touch the blue one in case), and defeat the four Wallmasters.
Then, push the middle block in the vertical row to open the door to the west.
Go through that. The old man will offer you more bombs, so give him the 100
rupees I told you to save up before you came into the dungeon, and you can now
carry the maximum amount of 16 bombs!

Now from here, backtrack four rooms, then unlock the northern door and go into
the room it leads to. You'll face a rather easy dungeon boss of three Dodongos.

o-----------------------------------------------------------------------------o
|                              - BOSS: Dodongo -                              |
o-----------------------------------------------------------------------------o
| Strategy: The Dodongo is some sort of rhinosaurus that is a very tough      |
| --------- creature, and cannot be harmed via means of your sword, so you    |
|           will need a stronger weapon. So, make sure you have some bombs    |
|           equipped. As the Dodongo walks near you, get close enough so that |
|           you are almost touching its face as it walks directly at you.     |
|           When the Dodongo is about to touch you, plant the bomb and the    |
|           Dodongo will swallow it, and the bomb will explode in its         |
|           stomach. You will do it right if the Dodongo freezes for a        |
|           second. Plant another bomb or two inside its mouth, and it will   |
|           be beaten and you win.                                            |
o-----------------------------------------------------------------------------o

Get the Container Heart left behind after winning, then continue to the next
room to the north and collect the final Triforce piece to finish assembling
your Triforce!

Overworld Grid
--------------

All that is left to do now is to get to the final dungeon, finish off the evil
Ganon, rescue Princess Zelda, and live happily ever after...right? Well, yes,
but you must be FULLY prepared before you even set foot into the last dungeon
of the game as it is extremely tough to progress through, even after all you've
been through thus far in the quest. Make sure you save up a good deal of rupees
for the use of arrows (a Silver Arrow is a must-have for fighting Ganon), a red
Potion and NO other, full life, the strongest available equipment, and that you
have picked up all available Heart Containers to make it easy on yourself. Only
then can you consider yourself ready to take on the last dungeon of the quest.

So, to get there from here, head west by six screens and defeat the Lynels in
this area, then go north by a screen via the blue staircase. Avoid the rocks
falling down, and head west by three screens. About three steps to the right of
the blue staircase here, bomb the north wall to reveal the entrance to the
final dungeon. Go inside.

Dungeon 9 (Ganon)
-----------------

Map:  ___ ___                 ___ ___
     |___|___|___ ___ ___ ___|___|___|
     |___|___|___|___|___|___|___|___|
          ___|___|___|___|___|___
      ___|___|___|___|___|___|___|___
     |___|___|###|___|___|###|___|___|
     |___|___|___|___|___|___|___|___|
         |___|___|___|___|___|___|
                 |___|___|

From the start, go through the only other doorway, the north one. In this room
with the black floor, there would normally be an old man to stop you from
passing, but since you have all 8 Triforce Pieces, he will have disappeared and
you can carry on heading through, by going west into the next room. Light the
dark room up with your Red Candle, and then defeat the lightning-fast Lanmola
enemies with your Magical Rod (preferred you attack at long range, really),
pick up the Bombs left behind when they are defeated, then continue west and
into the next room. Avoid the Blade Traps and fireball-shooting statues in the
middle of the room, and kill all the Like Likes. Then, head through the next
doorway to the west.

Again, avoid the fireballs coming from the statues in the room's centre, and
kill the Vires jumping about in here. When they are all defeated, grab the 5
Rupees left behind, then unlock the northern door and head through. Kill all
the Keese in here, then unlock the next door leading north and head through. In
here, push away the block in the middle of the room, then go west and bomb the
wall, then go through. Don't do anything in this room full of red Bubbles; just
go back to the last room to see that the middle block has been reset to its
original position so that you can now push it to the right and go through the
northern door.

Avoid the Blade Traps as you enter this next room, and defeat the red and blue
Wizzrobes in here. When they are beaten, go through the doorway to the east,
and in this next room, defeat the red and blue Wizzrobes whilst avoiding the
red Bubbles and fireballs coming from the statues in the middle of the room.
Ignore the Key left behind (as you won't need it), then equip your Bombs and
blow up the middle of the north wall, going through the hole you have made.
Ignore the slew of blue Wizzrobes in this next room, avoiding fireballs from
yet more fireball-shooting statues in the middle of the room. Unlock the door
to the east and go through.

In here, kill the Wizzrobes and Like Likes with your Magical Rod/sword, then
head over the red gaps with your Stepladder and head through the northern
doorway. In here, the old man's advice is simply "Go to the next room." Just
walk through the middle of the west wall to enter another room. In here, defeat
the Like Likes and avoid the Blade Traps, then continue west into the next
room. Defeat the Wizzrobes in here whilst avoiding the Bubbles and fireball-
shooting statues. After killing all the Wizzrobes, the west door will open.
However, go through the doorway to the north into the next room. Defeat the
tough Patra in here, then walk through the middle of the west wall. Defeat some
more blue Lanmolas then push the left block and go down the stairs. In the
cellar, defeat the Keese and get the Red Ring. With this, the damage you
receive from enemies is cut down to a quarter, so make sure you get this item.

Now go back upstairs and backtrack to the room where you fought the Patra, then
push the left block in this room to reveal some secret stairs in the north-east
corner. Go down them and head through the cellar to reach a new area of the
dungeon. Kill all the Wizzrobes in the room you arrive in, then place a bomb in
the middle of the east wall, and go through the hole. Avoid the fireballs
coming from the statues in the room, and kill the Patra in here and keep an eye
on your life meter, replenishing if you need to. After that, walk through the
middle of the north wall to enter another room. In here are some harmless blue
Bubbles; just push the single block and go down the stairs, continuing through
the cellar to a new area.

Ignore all the enemies in this room and head west to the next room. Kill all of
the Wizzrobes in here then bomb the middle of the north wall. Go through the
hole and defeat another tough Patra enemy in here while avoiding all the
fireballs being shot at you, and pick up the Map that appears when you finish
the Patra off. Then walk through the middle of the west wall, and defeat all
the Wizzrobes in this next room, then push the block to reveal some secret
stairs in the north-east corner. Go down them and enter the dungeon, and
collect the Silver Arrow, the necessary weapon to slay Ganon.

Head back upstairs, then head east by a room, south by a room, and west by two
rooms via walking through the middles of the walls. Avoid the Blade Traps as
you enter this dark room, then light it up with the Red Candle and defeat the
two Zols in here. After beating them, continue south through the doorway, then
go through the doorway to the west. Continue going west for two more rooms,
then head north by two more rooms. In this room, push the block up and go
through the western doorway, then return to this room and push the block to the
right so you can enter the north room. Head east by a room, north by a room,
then east by another room, then north by another room to be back in the room
with the old man.

From here, keep going west for two more rooms, then north by one. In this room,
push the left block to reveal some secret stairs in the north-east corner. Go
down them and head through the cellar. Now go east by another room. Replenish
your health equip your Bow & Silver Arrows, then go east one more room, and you
will be in battle with Ganon.

o-----------------------------------------------------------------------------o
|                               - BOSS: Ganon -                               |
o-----------------------------------------------------------------------------o
| Strategy: Indeed, Ganon is one tough nut to crack. He is a very quick boss  |
| --------- and hard to catch out, so you'll need to be fully prepared when   |
|           you take on him. As you enter the room, Link will hold up his     |
|           Triforce and light up the room, and Ganon will appear for a few   |
|           seconds before becoming invisible. Ganon will then start quickly  |
|           shooting fireballs at you from different spots in the room at     |
|           random. Start poking about with your sword at where the fireballs |
|           appear, but do it quickly as Ganon shifts about at a good speed.  |
|           When you hit Ganon, he'll be visible for a moment before          |
|           disappearing and repeating his attack process, so carry on        |
|           stabbing about until you hit him again. After a few good hits and |
|           he appears again, he should turn a red colour. When this happens, |
|           quickly shoot the Silver Arrow at him. When the arrow pierces     |
|           Ganon's body, he will die and you will beat the quest and get the |
|           Triforce of Power!                                                |
o-----------------------------------------------------------------------------o

After Ganon is defeated, grab the Triforce resting on his remains and go
through the northern door. Stab the flames and approach Zelda, and you've
beaten the second quest, and the whole game altogether! I won't spoil the
ending for you, either.

Congratulations upon completing The Legend of Zelda!

===============================================================================

                                   5. ENEMIES                            [0500]

===============================================================================

o-------------------o
| Overworld Enemies |
o-------------------o

Armos: This is a knight that stands still, and often seen in groups. They will
       remain stationary until you touch them from any side. They will start
       flashing for a second, then start moving. Some will move faster than
       others, and if you touch one, you will be damaged. Also note that some
       Armos Knights stand over secret holes and staircases that you can access
       if you awaken them.

Ghini: This is a ghost-like creature, found in the cemetary areas of the
       overworld grid. If you touch a tombstone, another one will appear. You
       cannot attack the Ghinis that appear from touching tombstone, but you
       can use your sword to attack the original Ghini that was on-screen. When
       you kill it, the other Ghinis that appeared from the tombstones will
       also vanish.

Leever: This is a rather annoying enemy, mostly found in desert areas (but on
        various others as well). They have blades on their heads and move
        around quickly when they emerge from the ground. After a few seconds,
        they'll burrow back into the ground. As you could probably guess, you
        can only attack them while they are emerged from the ground, so a
        couple of strokes of the sword should do the trick.

Lynel: This is a very strong and difficult enemy to get past for two reasons:
       it has the ability to throw swords, and it is very hard to fight it if
       you don't use long-range attacks (since if you get too close it can
       easily use its swords to quickly kill you). Luckily, they are not too
       common in the game. The best strategy is to use the beams from Link's
       sword to attack, provided you have full health.

Moblin: This is a bulldog-like enemy that attacks using projectiles. Some throw
        spears (that can be deflected via your shield), and some throw
        boomerangs. They are more often found on the overworld, but
        occasionally appear in some dungeons as well (as Goriyas).

Octorok: The most common enemy to be found in the game, it's also the easiest
         to beat as well, whether it's in red or blue form. The Octorok is a
         creature with a trunk that fires bullets at you. You can use your
         shield to deflect these. A few hits with the sword will kill this weak
         enemy as it is quite slow, and very easy to evade.

Peahat: Another of the frustrating enemies found in the overworld, this enemy
        has propellers on its head. When the propellers spin, the Peahat will
        move in any random direction. While it moves, you cannot hurt it with
        any attack, no matter what you try. After a few seconds the propellers
        will stop spinning and it will stay still. During this time you can
        attack and hurt it. After a few hits with your sword, it will perish.

Rock: Not really an enemy, but a Rock is found tumbling down some mountainsides
      and move from left to right as they fall downwards. Just make sure that
      Link isn't standing in their path when they reach the ground!

Tektite: This is the spider-like enemy, found in groups on some screens, and
         they hop about a lot, making it a better decision to fight with long-
         range attacks or use a boomerang. Quite often, they leave behind
         rewards, making it worthwhile to fight them whenever you see them.

Zora: This enemy is the only one found in water. When it emerges, it will
      quickly shoot a fireball in your direction then go back underwater again.
      It is pointless attacking this enemy really, so it would be better to
      quickly head past rather than to bother fighting it. However, if there
      are several other enemies on-screen, then you could kill it to stop it
      bothering you if you need.

o--------------------o
| Underworld Enemies |
o--------------------o

Bubble: Not really an enemy, and it cannot be hurt. A bubble is a blurry orb
        found in dungeons that moves around at varying speeds. Should it touch
        Link, he will not be able to use his sword for a few seconds. So in
        dungeon screens with many other enemies, stay well away from these!

Darknut: This enemy is one of the biggest pains to face in dungeons, whether in
         red or blue form. It is a slow moving creature that holds out a sword
         in front of it, meaning that if it walks straight into you, Link loses
         life. It also uses its sword to protect itself from attacks to the
         front, so you have to attack its back or sides in order to damage it.

Gel: The easiest enemy to defeat in the entire game, and a more common one in
     the dungeons. This is a globule of gel that moves about in quick spurts.
     One attack of the sword will finish it off, and you can even kill it with
     your boomerang because it's that weak.

Gibdo: This is a mummy enemy found in more of the later dungeons, and it acts
       similarly to the Stalfos skeletons. They are still quite slow and easy
       to dispatch of however, but need a few more hits with the sword to be
       beaten.

Goriya: This is a bulldog enemy that throw boomerangs at Link, but you can
        deflect them with your shield. Red Goriyas throw wooden boomerangs, and
        when you beat your first group, you will be rewarded with one yourself.
        Blue Goriyas throw metal boomerangs and as you would have guessed, are
        harder to kill than red ones.

Keese: This is a blue or red-coloured bat enemy, most often seen in cellars but
       are also seen in many other areas of most dungeons. They usually stay
       stationary then start flying in a random direction. They will eventually
       stop and stay still again. They can be attacked while flying or not
       moving.

Lanmola: This is a centipede creature similar to the Moldorm in that you attack</pre><pre id="faqspan-5">
         its body parts to kill them and decrease their size until it is
         completely dead. Found in later dungeons, usually in pairs like the
         Moldorm.

Like Like: I don't exactly know what this creature really is, but it looks like
           a huge red piece of jelly. If it touches Link, it will swallow him.
           If this happens, you can lose your shield, so stay away from it at
           all times and attack with long-range weapons instead.

Moldorm: This looks like a worm creature composed of fireballs. Attacking its
         body parts will make it shorter in size, and you can keep attacking
         until all its body parts are gone and it will be dead. It also moves
         very slow, making close-quarter combat not too difficult.

Patra: This is a creature, found in some later dungeons, that is surrounded by
       flying insects that circle it at a rapid pace. Use your sword to kill
       off the insects (they are not too difficult), then attack the enemy's
       main body a few times with your sword to completely finish it off.

Pols Voice: This looks like a rabbit, and it is seen in some of the later
            dungeons. It is quite easy to evade and defeat, but the snag is
            that it cannot be killed by sword very easily - arrows are a better
            choice. Shooting an arrow will make it go straight through the Pols
            Voice, so you could theoretically kill multiple Pols Voices if they
            are all standing in a line.

Rope: This snake enemy is rather common and seen quite early in the game. Found
      in groups that inhabit a single room, they move about in any direction
      and when Link is standing in their path, they will move towards him very
      quickly. You should use your boomerang to stun them and finish them off
      with your sword.

Stalfos: This is a skeleton creature that moves about in any direction quite
         slowly. They do not attack, so you can just hit away with your sword.
         Also note that some of them carry keys, so killing them will make them
         release the key for you to pick up.

Vire: A blue bat that flies around rapidly. Attacking it will make it split up
      into two Keese bats. If you have the Magical Sword (the strongest sword
      in the game), one attack with the sword will kill this enemy altogether.

Wallmaster: This enemy looks like a giant blue hand that emerges from the walls
            slowly, hence its name. If it grabs Link, you will be taken all the
            way back to the beginning room of the dungeon, so stay away from it
            and just avoid it rather than attacking it.

Wizzrobe: This wizard creature, one of the tougher enemies in the game, can
          disappear and reappear at random spots in a room, and shoots magic
          waves towards you. When it appears, hit it with your sword a few
          times to defeat it.

Zol: This is a giant version of the Gel enemy, and it has eyes. Simply attack
     it with your sword once and it splits up into two Gels. If you have a
     stronger sword, you can beat it in one hit altogether.

===============================================================================

                                   6. BOSSES                             [0600]

===============================================================================

o-----------------------------------------------------------------------------o
|                                - Aquamentus -                               |
o-----------------------------------------------------------------------------o
| Location: (First Quest) Dungeon 1, Dungeon 7                                |
| --------- (Second Quest) Dungeon 1                                          |
|                                                                             |
| Strategy: Aquamentus is at the far east side of the room, so stand on the   |
| --------- west side. He will fire three fireballs at you, but the fireballs |
|           space themselves further apart as they get closer to you, so you  |
|           can move between the fireballs and not get touched. If you have   |
|           full health this fight will be a doddle; just use the beams fired |
|           by your sword to attack him, and after a few hits he'll be dead   |
|           and finished.                                                     |
o-----------------------------------------------------------------------------o

o-----------------------------------------------------------------------------o
|                                 - Dodongo -                                 |
o-----------------------------------------------------------------------------o
| Location: (First Quest) Dungeon 2                                           |
| --------- (Second Quest) Dungeon 3, Dungeon 8                               |
|                                                                             |
| Strategy: The Dodongo is some sort of rhinosaurus that is a very tough      |
| --------- creature, and cannot be harmed via means of your sword, so you    |
|           will need a stronger weapon. So, make sure you have some bombs    |
|           equipped. As the Dodongo walks near you, get close enough so that |
|           you are almost touching its face as it walks directly at you.     |
|           When the Dodongo is about to touch you, plant the bomb and the    |
|           Dodongo will swallow it, and the bomb will explode in its         |
|           stomach. You will do it right if the Dodongo freezes for a        |
|           second. Plant another bomb or two inside its mouth, and it will   |
|           be beaten and you win.                                            |
o-----------------------------------------------------------------------------o

o-----------------------------------------------------------------------------o
|                                - Manhandla -                                |
o-----------------------------------------------------------------------------o
| Location: (First Quest) Dungeon 3                                           |
| ---------                                                                   |
|                                                                             |
| Strategy: Manhandla is a giant blue plant with four claws on each side of   |
| --------- its body, which is otherwise invulnerable unless you defeat the   |
|           claws. Arguably one of the trickier bosses in the game, if you    |
|           don't know how to tackle this boss properly, it could quite       |
|           literally manhandle you. Manhandla will move around the room      |
|           shooting fireballs at Link, making approach a tough task. Using   |
|           your sword, you can slash the claws and kill them. Every time a   |
|           claw is removed, the plant moves around faster and shoots the     |
|           fireballs at a more rapid rate. However, a simpler (yet tricker)  |
|           method of defeating this boss is by planting a bomb. If the bomb  |
|           placement is well-placed and well-timed, it can destroy the       |
|           entire boss, body, claws and all, if the body moves over the bomb |
|           the moment it explodes. Luckily, it is only seen as a dungeon     |
|           boss once in the whole game.                                      |
o-----------------------------------------------------------------------------o

o-----------------------------------------------------------------------------o
|                                  - Gleeok -                                 |
o-----------------------------------------------------------------------------o
| Location: (First Quest) Dungeon 4, Dungeon 8                                |
| --------- (Second Quest) Dungeon 2, Dungeon 5, Dungeon 7                    |
|                                                                             |
| Strategy: Arguably one of the tougher bosses in the game, Gleeok is a       |
| --------- dragon with multiple heads. It blocks the doorway to the Triforce |
|           room with its huge body, so you have to beat all the heads to     |
|           defeat the whole thing. Simply use your sword to attack (again,   |
|           more helpful if you have full health so that you can fire sword   |
|           beams to attack long range), and after a few hits to each head,   |
|           they will come off. However, the dragon will shoot fireballs at   |
|           you, so you have to constantly be on the move, even moreso if you |
|           have to attack close-range. When the boss is down to its last     |
|           head, another of its heads will detach and begin to fly around    |
|           the room. It cannot be attacked with the sword, so you will have  |
|           to do your best to avoid it. Once all the heads are killed, the   |
|           body will vanish and you win.                                     |
o-----------------------------------------------------------------------------o

o-----------------------------------------------------------------------------o
|                                - Digdogger -                                |
o-----------------------------------------------------------------------------o
| Location: (First Quest) Dungeon 5                                           |
| --------- (Second Quest) Dungeon 4                                          |
|                                                                             |
| Strategy: This huge, disc-shaped boss if very tough and almost immune to    |
| --------- any attacks whilst in its normal form, but if you have the        |
|           Recorder (which is why it's so important to collect the item),    |
|           equip it and use it. The sound played will cause Digdogger to     |
|           shrink in size, and it can then be attacked, but it will move     |
|           about faster. When you have shrunk the Digdogger, a few strokes   |
|           of the sword will defeat the boss.                                |
o-----------------------------------------------------------------------------o

o-----------------------------------------------------------------------------o
|                                  - Gohma -                                  |
o-----------------------------------------------------------------------------o
| Location: (Both Quests) Dungeon 6                                           |
| ---------                                                                   |
|                                                                             |
| Strategy: For having to go through a moderately difficult dungeon, this     |
| --------- boss is very easy to beat. Equip your Bow and Arrow and get an    |
|           aim at the boss's huge eyeball. Watch out for the fireballs it    |
|           shoots, and when Gohma fully opens its eye, shoot. If you hit the |
|           bullseye, the boss will die! Blue Gohmas require three hits to be |
|           defeated.                                                         |
o-----------------------------------------------------------------------------o

o-----------------------------------------------------------------------------o
|                                  - Ganon -                                  |
o-----------------------------------------------------------------------------o
| Location: (Both Quests) Dungeon 9                                           |
| ---------                                                                   |
|                                                                             |
| Strategy: Indeed, Ganon is one tough nut to crack. He is a very quick boss  |
| --------- and hard to catch out, so you'll need to be fully prepared when   |
|           you take on him. As you enter the room, Link will hold up his     |
|           Triforce and light up the room, and Ganon will appear for a few   |
|           seconds before becoming invisible. Ganon will then start quickly  |
|           shooting fireballs at you from different spots in the room at     |
|           random. Start poking about with your sword at where the fireballs |
|           appear, but do it quickly as Ganon shifts about at a good speed.  |
|           When you hit Ganon, he'll be visible for a moment before          |
|           disappearing and repeating his attack process, so carry on        |
|           stabbing about until you hit him again. After a few good hits and |
|           he appears again, he should turn a red colour. When this happens, |
|           quickly shoot the Silver Arrow at him. When the arrow pierces     |
|           Ganon's body, he will die and you will beat the quest and get the |
|           Triforce of Power!                                                |
o-----------------------------------------------------------------------------o

===============================================================================

                          7. HEART CONTAINER LOCATIONS                   [0700]

===============================================================================

o------------------------------o
| First Quest Heart Containers |
o------------------------------o

1. This Heart Container is found in a secret cave. First, you need to get to
   grid square (13,6). Kill off all the Tektites surrounding the huge rock
   cluster, then plant a bomb on the right-hand end of the bottom of the rock
   cluster to reveal the cave. Go inside and the old man will offer either a
   Potion or Heart Container. Take the Heart Container and you have this one.

2. This Heart Container, like the first one, is also in a secret cave, which is
   located at grid square (12,1). Here, you should be at an area with two walls
   at the north end, and water at the south-east corner. Equip a bomb and set
   it at the end of the left wall, and when it explodes, it will reveal the
   cave. Go in, and the old man there will offer either a Potion or Heart
   Container. Take the Heart Container, and this is the one you now have.

3. Straight after getting Heart Container #2, leave that cave and go east by
   four screens, then north by four screens to get to an area with a wooden
   dock there. Step on it and you will sail north on the raft to an area that
   looks like a dungeon entrance. Go inside to reach a secret cave, and the old
   man offers a Potion or Container. Take the Heart Container.

4. At grid square (8,4), kill the Zora and equip the Blue Candle. Face south
   and set fire to the fifth bush from the right-hand side of the screen, and
   it will reveal a secret staircase. Go down it to enter a cave with the old
   man who will offer this or a Potion. Grab the Heart Container and you will
   have this one.

5. The final Secret Heart Container to find, it's also the easiest of the five
   to find, but requires a Stepladder in order to be able to reach it. On
   overworld grid square (16,3), you'll see it on a wooden plank in the water.
   If you got the Stepladder from Dungeon 4, you can simply walk over the
   planks with your Stepladder and reach it.

o-------------------------------o
| Second Quest Heart Containers |
o-------------------------------o

1. After going through the Lost Woods and into the cemetery, go to the very
   north-west corner of the cemetery. Stand underneath the second tombstone
   from the left in the centre row, and push it upwards to reveal a secret
   staircase. Go down, into the cave, and the old man offers a 2nd Potion or a
   Heart Container. Get the Heart Container.

2. At grid square (11,5), in the desert area. You will need to have obtained
   the Recorder in order to get this; equip the Recorder and use it, and some
   secret stairs will appear in the middle of the screen. Go down them to enter
   a secret cave, where an old man offers you either a 2nd Potion or Heart
   Container. Take the Heart Container for this one.

3. Once you have claimed the Raft from Dungeon 4, go to grid square (16,5),
   where there is a dock. Step onto it to sail north to a secret area with a
   white cave entrance. Go in, and take the Heart Container offered by the old
   man.

4. At grid square (7,8), defeat the Lynels and Peahats and use the Recorder to
   reveal some secret stairs that lead to a cave with an old man who will offer
   a 2nd Potion or a Heart Container. As usual, take the Heart Container and
   you have this one.

5. The same as the last Heart Container in the first quest, as usual it's
   located at grid square (16,3), and requires the Stepladder (found in Dungeon
   6) to get. Simply use the Stepladder to walk over the planks in the water
   and reach it.

===============================================================================

                                    8. ITEMS                             [0800]

===============================================================================

o---------o
| Pickups |
o---------o

5 Rupees: This looks like a regular Rupee, but is blue in colour rather than
          the flashing green. As the name states, picking this up will reward
          Link with five whole Rupees.

Clock: These are rare, but useful. They only appear after killing an enemy.
       Picking it up will cause all enemies to freeze and Link will flash,
       which means he is invincible. The effect will stay with you until you
       leave the screen on which you picked up the clock.

Container Heart: Found after killing dungeon bosses, or you can find some
                 secret ones around the overworld if you look hard enough. They
                 look like giant red hearts, and picking one up will increase
                 your life meter by one whole heart. Also, you need to pick
                 these up and get enough life in order to be able to get better
                 swords.

Fairy: These, like the clocks, are rare, but good to grab. They usually appear
       after killing an enemy, and when they do appear, they start to slowly
       fly about, so be quick and grab it! They replenish a lot of your health
       if touched. Also, you can find some screens in which a fairy is flying
       over an oasis. Simply approach it and it will give you more health.

Heart: Usually found after killing enemies. Picking it up will replenish your
       health by one whole heart.

Rupee: The Hyrule currency, simply put. A Rupee looks like a green diamond, and
       your Rupee total is shown at the top of the screen. Picking up a
       flashing green Rupee gives you one, picking up a blue one gives you five
       (see above). Rupees are required for spending in shops around Hyrule, as
       well as the ability to shoot Arrows with the Bow.

o-------------------------o
| Inventory Items/Weapons |
o-------------------------o

2nd Potion: This can be bought from the Old Lady when the Letter is given to
            her. There are two types of Potions given - this is the better of
            the two. It has red liquid, and when drank once, will revert into
            blue liquid (meaning it has become a Potion - see below). If you
            have a Potion and buy another Potion, it becomes a 2nd Potion.

Arrow: This is the primary ammo you get for the Bow when you first acquire it.
       These are good accessory items and can be used to kill the Pols Voices,
       as well as attacking at long range. The catch it, every time you shoot
       an Arrow, it costs a Rupee, so only use them whenever they are needed.

Blue Candle: Bought from a shop for a price of 60 rupees earlier in the game,
             this item can be used for burning enemies or burning bushes (which
             can reveal secret spots if you burn the right ones). It can also
             be used to light up dark screens in dungeons. However, the Blue
             Candle can only be used one time on a screen, so once it has been
             used, you cannot use it again until you go to another screen.

Blue Ring: This ring costs a massive 250 rupees to purchase, but is well worth
           saving the money for, as this handy accessory will protect Link from
           enemy attacks so that he only suffers a half of the damage that
           would regularly be dealt. You can tell when you have this on, as
           Link's entire tunic turns blue once you have it.

Bomb: This handy little item can be used for many purposes with its explosive
      nature. It can be used to hurt or kill enemies (handy against some bosses
      too, especially the Dodongo and Manhandla), and it can blow open walls
      and reveal secret rooms and caves. At the beginning of the game the
      amount of bombs you can originally hold is 8, but you can find old men in
      some dungeons who will let you have more if you pay them with enough
      rupees, so the maximum you can possibly hold is actually 16.

Book of Magic: Once you have the Magic Rod and collect this, it will make the
               attacks from your Magic Rod more powerful by engulfing the
               attacked enemy in flames for extra damage.

Boomerang: There are two types of boomerang, the wooden one (the one I am
           describing here) and the metal boomerang (see below, under the name
           Magical Boomerang). Throwing this, it will travel a ways and return
           to Link. If it hits an enemy, it will stun them and they will not
           move for a few seconds, making it easier to get in a few attacks,
           especially if fighting at close range. Beware, not all enemies are
           vulnerable to boomerang attacks.

Bow: Basically, you use this to fire arrows. This is found quite early in the
     game, but you don't get the arrows until a bit later. Helpful for fighting
     long range, and remember, you MUST get this in the game, because the only
     way to defeat Ganon is by firing a Silver Arrow at him, and without this,
     you can't!

Food: The main purpose of buying this huge chunky meat stick is to give to a
      Moblin in a certain dungeon so that he will let you past. However, you
      can also use it by laying it on the ground and any nearby hungry enemies
      will go towards it, allowing you to attack them while their attention is
      diverted.

Letter: You need to collect this from an old man in a cave in both quests in
        order to give to the old lady who will then let you buy some Potions
        that she will offer to you.

Life Potion: This is a bottle with blue liquid in it, and when used, this will
             recover Link's health by a high amount, which is handy in longer,
             harder dungeon stages. If you get two of these, you can get a 2nd
             Potion (see above), which can be drank twice.

Magical Boomerang: This is a metal version of the Boomerang (see above). This
                   is a handy upgrade to the regular, wooden boomerang, in that
                   it is stronger, and can be thrown the entire distance of the
                   screen. If you kill an enemy from long range and they drop
                   an item, you can hurl this at the item to pick it up.

Magical Rod: Another handy accessory weapon, this can shoot beams at enemies
             from long range to cause damage to them. The damage that you deal
             to enemies with this will increase when you collect the Book of
             Magic.

Magical Shield: This is an upgrade to the wooden shield that you start the game
                with. This is much larger in size and has a better capability
                of deflecting projectiles thrown by enemies, and some that the
                wooden shield couldn't (such as fireballs).

Magical Sword: This is the strongest sword that can be found in the entire
               game. It can take out even the strongest enemies in a few
               strikes. You need to have at least 12 Heart Containers in your
               life meter in order to be able to collect this from the old man
               who gives it to you.

Power Bracelet: Once Link has this accessory equipped on him, you will be able
                to move large boulders that he couldn't otherwise budge if you
                don't have this. This is helpful for uncovering some secret
                underground passageways that let you traverse across the
                overworld grid quicker.

Recorder: This is an instrument that, when used, has many effects. It can warp
          you between dungeons, reveal the secret entrance to some others, and
          it is also vital for the use of defeating the Digdogger boss in some
          dungeons.

Red Candle: Like the Blue Candle (see above), this item can be used to burn
            bushes to reveal secret staircases and attacking enemies, but it
            can be used as many times on one screen as you want to, rather than
            the Blue Candle's limit of one per screen.

Red Ring: An upgrade to the Blue Ring (see above), and found quite late in both
          quests of the game, but very much worth grabbing, as this will reduce
          damage Link suffers from enemies to a quarter, as compared to the
          Blue Ring's half damage. When you have this equipped, Link's tunic
          turns Red.

Silver Arrow: These are upgrades to the regular arrows you get for the bow. You
              absolutely must get these, as Ganon cannot be defeated without
              them.

Sword: Your regular, wooden sword that you begin with that is obtained from the
       old man in the nearby cave when you start the game. Its attacking power
       is okay, but it becomes useless once you collect the much improved White
       Sword later in the game, and even more once you have picked up the
       Magical Sword.

White Sword: This is the first upgrade for the wooden sword in both quests of
             the game. Its attacking power is decent, and you must have 5
             hearts in your life meter in order to be able to collect it from
             the old man who provides it.

o---------------o
| Dungeon Items |
o---------------o

Compass: When you pick this up, a red dot will appear on the map when in the
         dungeon. This red dot points out the location of the Triforce piece
         that the dungeon holds.

Key: This can be found in dungeon rooms either lying there, being carried by
     enemies, or once a room has been cleared of enemies, it'll appear. It can
     unlock doors with keyholes on them to make them regular doorways. They can
     also be bought in some shops as well. The amount of keys you possess is
     shown at the top of the screen.

Magical Key: This is like the "Master Key" of a dungeon. It can unlock any
             locked door, in any dungeon, and can be used an unlimited amount
             of times. Well worth picking up!

Map: Picking this up will provide an entire map layout of the dungeon you are
     in, shown in the top left corner of the screen. Picking up a compass also
     helps to show you the way to the Triforce piece.

Triforce: Found at the end of the dungeon, when you beat the boss. Collect all
          8 pieces to assemble the Triforce of Wisdom, and be on your way to
          Death Mountain to be able to face Ganon!

o---------------------o
| Miscellaneous Items |
o---------------------o

Raft: With this, you can sail from a dock and reach areas across the water.
      Essential to pick this up to find some dungeons in the game.

Stepladder: With this, you can cross over narrow gaps to reach other areas in
            dungeons and other parts of the overworld grid.

===============================================================================

                                    9. SHOPS                             [0900]

===============================================================================

o-------------------o
| First Quest Shops |
o-------------------o

(3,7) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       90       |
|----------------+----------------|
|      Food      |       100      |
|----------------+----------------|
|      Heart     |       10       |
'----------------'----------------'

(5,4) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       130      |
|----------------+----------------|
|      Bombs     |       20       |
|----------------+----------------|
|     Arrows     |       80       |
'----------------'----------------'

(5,5) Shop
----------

.-----------.----------------.
| ITEM NAME | PRICE (RUPEES) |
:===========+================:
|    Key    |       80       |
|-----------+----------------|
| Blue Ring |       250      |
|-----------+----------------|
|    Food   |       60       |
'-----------'----------------'

(6,6) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       130      |
|----------------+----------------|
|      Bombs     |       20       |
|----------------+----------------|
|     Arrows     |       80       |
'----------------'----------------'

(7,2) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       160      |
|----------------+----------------|
|       Key      |       100      |
|----------------+----------------|
|   Blue Candle  |       60       |
'----------------'----------------'

(7,4) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       90       |
|----------------+----------------|
|      Food      |       100      |
|----------------+----------------|
|      Heart     |       10       |
'----------------'----------------'

(7,6) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       90       |
|----------------+----------------|
|      Food      |       100      |
|----------------+----------------|
|      Heart     |       10       |
'----------------'----------------'

(11,4) Shop
-----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       130      |
|----------------+----------------|
|      Bombs     |       20       |
|----------------+----------------|
|     Arrows     |       80       |
'----------------'----------------'

(13,8) Shop
-----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       160      |
|----------------+----------------|
|       Key      |       100      |
|----------------+----------------|
|   Blue Candle  |       60       |
'----------------'----------------'

(14,4) Shop
-----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       90       |
|----------------+----------------|
|      Food      |       100      |
|----------------+----------------|
|      Heart     |       10       |
'----------------'----------------'

(15,3) Shop
-----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       160      |
|----------------+----------------|
|       Key      |       100      |
|----------------+----------------|
|   Blue Candle  |       60       |
'----------------'----------------'

(16,2) Shop
-----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       130      |
|----------------+----------------|
|      Bombs     |       20       |
|----------------+----------------|
|     Arrows     |       80       |
'----------------'----------------'

o--------------------o
| Second Quest Shops |
o--------------------o

(3,7) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       90       |
|----------------+----------------|
|      Food      |       100      |
|----------------+----------------|
|      Heart     |       10       |
'----------------'----------------'

(5,1) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       160      |
|----------------+----------------|
|       Key      |       100      |
|----------------+----------------|
|   Blue Candle  |       60       |
'----------------'----------------'

(5,4) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       130      |
|----------------+----------------|
|      Bombs     |       20       |
|----------------+----------------|
|     Arrows     |       80       |
'----------------'----------------'

(6,6) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       130      |
|----------------+----------------|
|      Bombs     |       20       |
|----------------+----------------|
|     Arrows     |       80       |
'----------------'----------------'

(6,7) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       160      |
|----------------+----------------|
|       Key      |       100      |
|----------------+----------------|
|   Blue Candle  |       60       |
'----------------'----------------'

(7,2) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       160      |
|----------------+----------------|
|       Key      |       100      |
|----------------+----------------|
|   Blue Candle  |       60       |
'----------------'----------------'

(7,4) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       90       |
|----------------+----------------|
|      Food      |       100      |
|----------------+----------------|
|      Heart     |       10       |
'----------------'----------------'

(7,6) Shop
----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       90       |
|----------------+----------------|
|      Food      |       100      |
|----------------+----------------|
|      Heart     |       10       |
'----------------'----------------'

(11,4) Shop
-----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       130      |
|----------------+----------------|
|      Bombs     |       20       |
|----------------+----------------|
|     Arrows     |       80       |
'----------------'----------------'

(13,8) Shop
-----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       160      |
|----------------+----------------|
|       Key      |       100      |
|----------------+----------------|
|   Blue Candle  |       60       |
'----------------'----------------'

(14,4) Shop
-----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       90       |
|----------------+----------------|
|      Food      |       100      |
|----------------+----------------|
|      Heart     |       10       |
'----------------'----------------'

(15,3) Shop
-----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       160      |
|----------------+----------------|
|       Key      |       100      |
|----------------+----------------|
|   Blue Candle  |       60       |
'----------------'----------------'

(15,8) Shop
-----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       160      |
|----------------+----------------|
|       Key      |       100      |
|----------------+----------------|
|   Blue Candle  |       60       |
'----------------'----------------'

(16,2) Shop
-----------

.----------------.----------------.
|    ITEM NAME   | PRICE (RUPEES) |
:================+================:
| Magical Shield |       130      |
|----------------+----------------|
|      Bombs     |       20       |
|----------------+----------------|
|     Arrows     |       80       |
'----------------'----------------'

(16,8) Shop
-----------

.-----------.----------------.
| ITEM NAME | PRICE (RUPEES) |
:===========+================:
|    Key    |       80       |
|-----------+----------------|
| Blue Ring |       250      |
|-----------+----------------|
|    Food   |       60       |
'-----------'----------------'

===============================================================================

                                   10. CHEATS                            [1000]

===============================================================================

o-------o
| Codes |
o-------o

Secret Save Screen
------------------

For this, two control pads are needed to be plugged into the NES. At any time
while playing, press Start on the Player 1 control pad, and this will bring up
the menu. Then, while the menu is displayed, press Up + A on Player 2's control
pad and it will bring up the "Continue/Save/Retry" menu, so that you can save
anywhere while playing, and not have to lose your life in order to have to do
so regularly.

o----------o
| Glitches |
o----------o

Dungeon 1 Magic Door Unlock
---------------------------

On the first quest, go into Dungeon 1, the Eagle dungeon, and as you go in,
you'll notice that the doorway that goes north has a lock on it, meaning that a
Key is required to go through. Leave the dungeon back into the overworld, then
go straight back in. For some unknown reason, that northern door will now be
unlocked, and you can go through like it was a regular doorway.

o-----------o
| Passwords |
o-----------o

Instantly Access Second Quest
-----------------------------

Rather than having to beat the whole first quest just to play the second one,
there is a way to unlock the second quest straight from the registration
screen. When entering your name, enter "ZELDA". When you return to the main
screen, you'll notice that the picture of Link on this file has a sword in his
hand. This means that the second quest is playable on this file, so just select
it and you're ready to play!

o---------o
| Secrets |
o---------o

Fewer On-screen Enemies
-----------------------

If you want to traverse about without having to face several enemies on each
screen, a good trick is to go to any screen where there are lots of enemies,
and kill the enemies but leave one alive. When you revisit that screen, the
same last enemy will still be there, whereas if you come back after killing all
the enemies, they will all return after a period of time.

Refill 2nd Potion
-----------------

If you have a Life Potion (i.e. the blue one), buy another blue one. This will
refill the Potion bottle to make the potion become red again. This saves rupees
if you want to buy more medicine from the old woman.

===============================================================================
                                  ii. Credits
===============================================================================

Brian Sulpher
  * For providing me with the names of the second quest dungeons from his FAQ.

Daniel Engel
  * For the maps of the dungeon layouts he has hosted on GameFAQs, they came of
    great use while I made the dungeon maps in this FAQ.

DBM11085
  * For some various locations found on the overworld map that I obtained from
    his great FAQ, as well as the names of some of the dungeons that I didn't
    know.

GameFAQs | http://www.gamefaqs.com/
  * For some of the cheats used in this FAQ, and credit also goes to each of
    the users who contributed them.

Scotch
  * For a minor correction on the Keese enemy description.

Stephen "SteCIsTheTTWG" Child
  * One of my best personal friends, it was also he who taught me that you can
    instantly access the game's Second Quest by simply entering 'ZELDA' in at
    the name registration screen!

zs.ffshrine.org/
  * Where I was able to find an online, scanned copy of The Legend of Zelda
    instruction manual, where I obtained the game's story text that I used in
    the Story section of this FAQ.

===============================================================================
                      iii. Legal Disclaimer/Contacting Me
===============================================================================

Legal Disclaimer
----------------

This document is Copyright (C)2013-2014 Ryan Harrison. This document may not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright.

As of 2012, only the following web sites have my permission to host this file,
free of charge:

http://faqs.ign.com/
http://www.1up.com/
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http://www.honestgamers.com/
http://www.neoseeker.com/
http://www.supercheats.com/

Only these web sites may host my current and most up-to-date work. I am aware
that older FAQs written by me prior to 2012 may also have other web sites
stated as being authorised to host my work, and I will continue to allow them
to do so, so please do not contact me about it. However, I am only able to keep
tabs on my work for so many web sites and due to limited personal time, I have
now kept this list comprised to those above for anything I have written as of
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mentioned in the list above, it is being hosted against my permission and is
therefore violating copyright law. Please contact me if you notice this.

This document, as well as any and all of my other works, is NOT, and NEVER will
be permitted to appear at Cheat Code Central (http://www.cheatcc.com/). Dave
Allison, the webmaster of this particular website is notorious for stealing
FAQs and guides from countless authors and hosting them on his own web site,
often altering disclaimers to appear as though his site is permitted to host
it, and removing GameFAQs and other reputable web sites to make it look like
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and has been going on for the best part of the last decade, if not longer. If
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it, I would personally advise you to politely reject the offer (as accepting
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to make sure none of your work has been stolen/altered and posted there.

All information contained within this file was written by myself, or for any
information taken directly from other sources, whether reworded or kept intact,
are also clearly acknowledged within this file. If you are writing any
literature related to this game, such as an article, review, or even an FAQ or
your own and would like to use any small pieces of information from this file,
feel free to do so as long as you clearly credit me for what you used. Failing
to do so is plagiarism, and again, a violation of copyright law.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Contacting Me
-------------

For questions, suggestions, comments or useful information pertaining to this
file or any of my other video game-related literature, please email me at the
address: rjhgamefaqs[at]gmail.com. Please make sure that what you are
contacting me regarding is not already contained within this FAQ. Please make
sure to read the FAQ thoroughly to make sure any questions haven't already been
answered. For quick navigation, press Ctrl + F on your keyboard and type in a
keyword, this may help. Any useful information sent to me will be included in a
future update, with full credit given.

Thank you for reading my FAQ, and please feel free to read any of my other
video game-related literature, which can be found at:

http://www.gamefaqs.com/users/RJHarrison

This file is dedicated to the memory of four late GameFAQs users, each of whom
passed away well before their time. Chris MacDonald (d. May 17, 2004), Elliot
Long (d. August 27, 2004), Mitchell Lee Stuekerjuergen (d. January 4, 2006),
and Steve McFadden (d. June 28, 2011). The latter was one of my closest and
dearest friends whom I had met through GameFAQs, and was one of the most well-
known and prolific contributors to the site. Steve was an inspiration to myself
to take up video game writing and always took the time to speak to me online
about gaming or other interests, as well as comment on my writing. Rest in
Peace guys, you will all be dearly missed.

http://www.gamefaqs.com/users/!Kao+Megura
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http://www.gamefaqs.com/users/Psycho_Penquin

- END OF FILE -