Metroid Fusion - Energy, Bombs, Missile Locations

Written by s0nlxaftrsh0ck (shinobigiri@hotmail.com)

Copyrighted 2002

A) Intro
B) Updates (revisions)
C) Walkthrough intro
D) Main Deck
E) Sector 1
F) Sector 2
G) Sector 3
H) Sector 4
I) Sector 5
J) Sector 6
K) Credits and shtick =D

-------------------------Intro------------------------

Well hiya folks and welcome to my very very very very very..okay man
stop..you're boring them you
know...all they want is the guide. Right? Right! If you don't want to do this
than you're not a team player. Don't make me stab you with the- OK and I am
back. So as I was saying this is my first guide that I am making. So thus this
guide will have many mistakes screw ups and above all...mindless talking coming
from my mouth and maybe from my brother. So as a rookie at writing guides
please e-mail me any mistakes that you see, info that needs to be corrected,
misspellings, and ya know..negative remarks if you have any. The way I’m going
to be doing this Walkthrough is how you go along in the game. So if you see
(end) that means thats as far as you can get with the available abilities you
have now. And without Further Ado ON TO THE WALKTHROUGH (points to the sky!)

Note: I have been getting a lot of E-mails about jumping while charged. You
have to kind of be in motion. Hold left first and when she takes 1 or 2 steps
jump. You will do your space jump.

ATTENTION!!!! - I have been making pictorial guides of a how to get to those
tanks.
-----------------------Intro-------------------------

Updates -
	Version 0.0 11/6/02 - Just starting to write out the guide from what I’m
doing. From the Main deck to Section 6

	Version 0.1 11/21/02 - Corrected a few errors here and there. Added a move
that I had forgotten on Sector 2 in the boss room. And Credits Section will be
updated now!

	Version 0.2 11/23/02 - Code Thumper showed me another way to get the Third
P.Bomb in Sector 6.

	Version 0.3 11/29/02 - Added a missed step. Sorry about that people. I know
these are insignificant updates. But hey an update is an update.

	Version 0.4 12/12/02 - It's been awhile since my last update. A lot of
mistakes fixed fixed a sector 3/4 mistakes. I put a tank in sector 4 i think
and it was supposed to be in sector 3 ddduuuuuuuumb mistake! Um...Changing
Chozo to Space Pirates. Uh...My name is Ron and I'm 5'7" and i like long walks
on the beach and through a river of Burned music CD's once in awhile. Hn...lets
see...what else...I'm making this look like a big update by just putting dots
and wondering what else was updated i hope you know that >_>. Fixed a tank
problem in Sector 2. I think i misplaced that one too...Okay well Here ya go
the updated FAQ! =D

	Version 0.5 4/12/04 - Wow 2 year time gap. 2 Alternate methods on the hard to
get energy tank of sector 6.

	Version 0.6 11/28/08 - YES A 4 YEAR GAP!!! >_>; i'm surprised people are still
sending me hints and corrections thanks to ProfHerik and shadowheart3745
for the section 2 P.Bomb's ProfHerik mailed me years ago and...as did
shadowheart3745 a good 2...I suck...i'm not gonna deny that. I'm sorry guys.
But heyyyyy!!! You're here now!! =). Also thanks to ProfHerik some spelling
mistakes I have made. And apparently i'm missing some tanks in Sector 5? I'm
not very
sure but if anyone can verify this. That'd be jawesome. But yes thanks again
You guys!

--------------Walkthrough Intro---------------------
What? o_0 gooooo to the walkthrough what are you reading this for?
--------------Walkthrough Intro---------------------

-------------------------Main Deck------------------

	Item: Missile Tank
	Requirements: None
	Location: Down the vent after you get your missile upgrade.
Well this is pretty much out in the simple. When you get your missiles from the
Data room jump across the 2 platforms. You should see a beige glowing Red door
with some red glowing vents. Shoot it with your missile and run down the
corridor. You will see a Green Loogie type thing which I shall
name...(minime...er...*ahem* sorry thats copyrighted by Austin powers right
right.)Goo Blocker. 3 Missiles and it disintegrates grab the yellow/Green orb
that flies out most likely green it refills your weapons. Walk Past the Goo
Blocker and you should fall through the floor. Jump up and grab on to the ledge
and drop down blast the walls with your beam gun. Watch out for the Zombie at
the bottom. Go past the zombie to another breakable floor(THIS PLACE IS FALLING
APART MAN!)move left around the wiggly floor for another breakable floor. You
Should See a ladder Climb and drop on to the other side. Now Jump down into the
blue gap. Its a long fall..got ya >_>. And Right there to your right. lo and
behold your first set of Upgrades! You Should be up by 15. (Or if you didn’t
get anything green anything below 15 just don’t worry about that kinda stuff
there are recharge rooms ::pokes::)

	Item: Missile Tank
	Requirements: Beam
	Location: Down the vents.
Go Into the next room to the left from where you received your last set of
Missiles. On the second and last step shoot at the edge of the second step and
a block should change into a missile upgrade. Snag it! w00t 20 missiles. More
missiles to waste on Parasite X's faces..

	Item: Energy Tank
	Requirements: Missile, Beam, and a whole lot of skill jumping.
	Location: After you exit the vent shaft in after the Red Eye.
From that last missile upgrade start go right to the previous room. Shoot the
Zombie and lets exit these Vents or so whatever these are. You will enter a
beige and purple room greeted by a zombie (I guess he’s here to ask you for
some gray poupon) Pop him in the face. Now you have 2 choices. Either A go
upstairs to save, or B lets just go Because there is a Boss Fight right ahead
of you. (Unless you have the ROM...you sneaky boogahs...)So as you move past
that zombie you will encounter a second one shoot him and get ready for a
mid-enemy (yeah enemy..not boss)Red Eye. What you need to do is get 3 missiles
into his eyes when you can see the pupil or the little black line "CLEARLY"..if
it looks glossy and flashy get ready to jump. Samus jumps high enough to dodge
these puppies. You will also have to put off a little fight with the zombies
that regenerate but provide extra health and ammo (::thumbs up:: ^_^). Okay now
that we pumped Red Eye with some Visine not Clearsil(Thanks Sliderx666) on Red
Eye He will let out a Red orb for now this will full recharge everything you
have. Proceed through the door. Jump and grab onto the ledge hold left and hit
jump you’ll snag on to the other ledge automatically. Now do the same except
hold right. Climb up and drop down the next hole and as you land you should see
your first (crappy home made instrumental music is made) ENERGY TANK! Jump up
to the left ledge and jump to the right one, climb and snag it! 1 tank up w00t.

	Item: Energy Tank(Version 1 to get this sooner It's the same tank as the last
one of the main deck on my guide. I just kept forgetting you can get this WAY
sooner...and someone told me about this I hope that person can e-mail me again
=( )
	Requirements: Missile
	Location: Same Room
	From the previous tank above. Just walk to the edge of the platform,
Shoot a missile into the ceiling, jump through the newly made hole run deeper
into the shaft and bam your energy tank is right there.

	Item: Missile Tank
	Requirements: Morph Ball
	Location: Right above the navigation room from where you fought your first X
parasite.
Do you remember where you fought your first X parasite? (The Computer directs
you to this spot anyways so go there.) But before you go through in the middle
of the room between the Navigation room and Ridley's cold room.(that saps
energy outta ya if you don’t hurry up) Go up two floors if you look at the
ground you will see a hole in the wall. Go into Morph Ball and roll through the
hole and BOOM! more Missiles for your pleasure!(end)

	Item: Missile Tank
	Requirements: Speed Booster
	Location: Where SA-X first appeared.
Well finally we are back from the below levels geez. Well remember how SA-X
blew out the wall as soon as you went down to the sectors. Well as soon as you
come back to the main deck you’ll see a blown out wall to your left. Go into
the room to the right of you and stop at the door. Now run back shooting at the
door as you go. Keep running into the blown out room and through the wall and
you'll get it. It's kind of weird SA-X originated in this room isn't it? It's
like...it grew itself oh well.

	Item: Missile Tank
	Requirements: Missiles
	Location: Habitation Deck
Okay you see the the Head monsters on the wall before you get into the
habitation deck? Ice both of them and climb up to the 3 floor. Go through the
door and go as far as you can inside the habitation deck. Shoot at the floor
and drop through. Do the same thing in the room below and boom Missile Tank
Right there! (End)

	Item: P.Bomb
	Requirements: P.Bomb
	Location: After Ridley crumbles and you fall through that small shaft. P.Bomb
the wall next to you to reveal a looooong pipe. Roll through and bomb one more
time with a P.Bomb . Look up to see your P.Bomb tank. (Irony eh?!)

	Item: Missile
	Requirements: P.Bomb
	Location: After that long hallway containing those Vomit Aliens.
Make sure you clear the hallway of those little spikey's. And do your best to
get your speed boost up. It may take a few tries because well...those guys are
vomiting on you...so as you smash through the green blocks and you are done
with that throw out a p.bomb to blow out the wall above you. Grab your Tank and
exit through the ceiling.

	Item: Energy Tank
	Requirements: None
	Location: Missile Silo the first door on the right side of this room.
Well this is huge eh? Well what we need to do is get to the top. It's fairly
easy, The first ledge you need to get to you just need to wall jump. The rest
is jumping off 2 flights of ladders. When you get to the top go through the
door and watch out for the Space Pirates. There are 2 of them. Kill them off
with
your missiles and grab your Energy Tank in the hallway ahead.

	Item: Missile Tank
	Requirements: Bomb.
	Location: Same room but further down.
As you are going down you will see your Missile tank. Keep going for now as we
cannot get it. Defeat the Space Pirate ahead of you bomb the bottom left
corner, and
drop down the hole. Notice those 2 parallel pillars that go like this || bomb
the corner of each one and roll through to gain your Missile Tank.

	Item: P.Bomb
	Requirements: P.Bomb
	Location: After running from SA-X. The big Blue room after all that.
As you are Space Jumping to the top You'll notice that there are hollowed out
rooms. When you get to the top place a P.Bomb at the ledge of the platform. Go
back down to see 2 new openings go through to find your P.Bomb

	Item: P.Bomb
	Requirements: Missile
	Location: Do you remember that door we couldn’t get into because a cocoon
was blocking it? If you don't I'll put the directions.
From the Recharge room go down to the bottom right of this room to see a small
vent. Roll through to be greeted by a 2 Green Bee's and Club Leg Bug (I'm sorry
for the names people but...I just gotta...) Destroy them and go through to door
to find 2 Fug-Bug's. Bomb the 2 small blocks and go down. The first door on
your left is the one we need to go to. Place  a P.bomb if you want to kill him
instantly. Go through the doors to see...Float Roaches...Okay (whew) this part
is going to suck. You see those floors beneath the Float Roach’s? Every single
one of those are instant break blocks. So what we need to do is freeze the 2
Float Roaches so that they make a sort of bridge that we hop on. So what do we
do? Take the Top Ladder and climb as far as you can towards the wall. When a
Float Roach gets under you shoot it. Now for the other one...you have to wait
for. When it does pass you as you go on run against the wall while standing on
the float roach. And shoot a missile at it. Morph into a ball and hop on to the
float roach on the other side of the wall. I know it sounds weird but it works.
Just make sure the one float roach is extremely close to the wall for running
and shooting and the other ahead of you so you can shoot it with a missile and
hope on it as a ball.

	Item: P.Bomb
	Requirements: Bomb
	Location: Same room.
As you fall down from underneath the previous P.Bomb you will be stopped. Shoot
at the floor to reveal a P.Bomb. When you continue to fall down bomb the wall
at the very bottom to get out. (End)

	Item: P.Bomb
	Requirements: P.Bomb
	Location: Next to the middle Elevator Shaft. You will see a Mega blocker.
Either P.Bomb it or Screw Attack it.
As you enter this room you will see a P.Bomb tank lodged into the corner of the
room. Jump into the top right corner of the room and you will enter a shaft.
Jump again to fall down another shaft move towards your P.Bomb and get it.

	Item: Energy Tank(or later, the same tank from that boss room just in case you
forgot it.)
	Requirements: Missile.
	Location: Back at the Boss room of the Main Deck.
The main objective of this part is to get to the top of the boss room. So, my
best advice to you is...jump down one level from the previous tank above. Run
past the save point and the next hallway. You will end up in a shaft. Work your
way through until you get into a maroon kinda room. You will then come to a
rock pile. Screw attack the upper left part from the rocks to reveal a
passageway. Jump up and through the corridors until you come to the last one.
Don’t jump over the gap instead shoot up at the ceiling with a diffusion
attack. Jump in and run through the new revealed hidden passage way to find
your Energy Tank.
(End) Now...wheew..thats the main deck now you can go to any one of the sectors
that you want to double check. So as of now there is no specific order in to
which to get the rest of the Tanks. So lets get moving shall we? So the last
few Tanks are in no order at all.

EXTRA!!!! A helpful tip from shadowheart3745 stating that this is actually
considered the main deck so i'm referencing it here also.

	Item: P.Bomb
	Requirements: Speed Boost.
	Location: Go through sector six to get this one. Right before the Security bot
boss fight. Go back to the room with the camera. Remember where you triggered
off the alarm? Go back there. Shoot the button roll through the corridor in
front
of you and proceed. Now keep holding left until you get into that Capsule where
you can see space in the background and shtoof. As soon as you get in there
press down. Go into the center of the room and jump Straight up.

A simplification of direction thanks to shadowheart3745

--------------------Sector 1--------------------
Ahhh well I see you've made it to sector 1 eh? Good job! But the problem is a
lot of stored stuff is inside Sector 1 you will be comming back here....A LOT!
Or you could just get all your abilities back and do everything in one shot
your choice! This place has a few secret places not much.

	Item: Energy Tank
	Requirements: Beam, Morph Ability, Missile(for enemies)
	Location: Right after the first Atmospheric Stabilizer.
When you destroy the first stabilizer you will come into a room with 3-5 Purple
Toads and Anchor Bugs. Kill off the frogs and Anchor bugs. This might be a bit
trick with Anchor Bugs because well..they drop on you...and inflict...pain...a
lot of it. But there is always a trick to every enemy. Run right under the
anchor bug and shoot a missile or 2 in its face. This should be easy since they
pause right before they hit you. So assuming you killed off the toads and the
anchor bug kneel down in front of that pipe looking things with holes on the
side and shoot it with your beam, morph ball and roll to your tank!

	Item: Missile Tank
	Requirements: Nothing
	Location: Lava Room

From the Energy Tank that we just got go out through the door to your right, go
down level and take the door to the left of you. Go down the long corridor
looking out for the Xino's(Rhino + X =....bah forget it -_-). Exit through the
door at the end. Jump Across the gap with a Purple Space Pirate..or whatever
that is
hanging on the wall. Go through the exit and STOP RIGHT WHERE YOU ARE! Look out
there is lava in this room so look up there is a ladder above you. Jump, Climb
across and Booya there is a Missile Upgrade right there.

	Item: Missile Tank
	Requirements: Missile(for the stabalizer)
	Location: Fourth Atmosphere Stabalizer room.
Leaving from the lava room fight the purple insectoids if you want or just drop
down and avoid them as you hop your way down. Go into the room below getting
into the Fourth Stabalizer Room. Grab the ledges on the walls and make your way
to the top look up there is a ladder. Blast away at the atmospheric stabilizer
and make your way back. Drop down from the ladder and jump across. There is a
Clam monster guarding your beloved Missile upgrades. Blast him and snag and run
out. snag...snag..i say snag too much -_-...

	Item: Missile Tank
	Requirements: Missile
	Location: After your boss fight getting your Charge beam.
After your little fight with the blorb thing-a-ma-hoo-bob..
(Hint: Shooting it while it opens its eye to shoot at you hit it with a
missile)Go up to the top of the room and exit. You'll be in a room where it
looks like there is no way out but if you look closely there is a block in the
ceiling that is separated in  away shoot it and jump through. Jump up to the
ladder and Shoot a missile and shoot twice. a hole for rolling through should
open. Revealing...a Poet Café for cloisters. Destroy all of them and grab your
Missile Upgrades at the bottom.

	Item: Missile Tank
	Requirements: Knowledge of the wall jump/ Getting the Space Jump
	Location: Save Point right after the final stabalizer.
Okay now if you look closely at the wall to the right of you, you will see its
cracked shoot it with your gun and a hole will appear. Now...we can do this the
Rushed way..or..we can do this the "I'll be patient and wait for when things
get really easy and keep it fresh to the max!" way. The way to do this the
rushed way is as following: Shoot the wall, jump and while in mid air roll into
a ball and hold right so that you slip into the hole. Roll through and you will
be in a room with only walls. If you know how to wall jump (by jumping towards
a wall doing a somersault and as you touch the wall press opposite the
direction of the wall Classic Wall Jump move. So its jump towards the wall on
the right and press the following, <-+A,->+A,<-+A,->+A.(either wall is fine)
Like that. Now you should be at the top and see your holy blow uppy
instruments. Now the easy way is of course to have your space jump and ball
jump to get through the crack in the wall easier. The space jump is where you
can just press the jump button repeatedly and you accel higher into the air
which you get really late in the game. So if you feel the need for it grab it
if not don't bother till late of the game (end)

	Item: Energy Tank
	Requirements: Diffusion
	Location: After the elevator passage way(After Going through the Restricted
Area thanks Vorteus)
After you exit through the door. Stand on the tip of the wall and charge up
your missile diffusion. Let it loose to find your Energy tank.

	Item: P.Bomb
	Requirements: Health
	Location: In front of the first save point you come to.
Place a P.Bomb and fall through the floor. You will see a Shell Fish out of
place. Charge your beam and shoot it. Don't Take the X Parasite let it mutate.
Kill the Mega Crab and let that mutate to a gold Space Pirate. Now...this is
the hard
part..you have to shot it in its back with your missiles. The trick is. Get in
front of it and it will jump over you. As its Jumping Turn around and unload a
bunch of missiles. Once you defeat it the door there will blink go through to
get your P.Bomb.

	Item: P.Bomb
	Requirements: Speed Boost
	Location: From the save point on the middle of your map that’s where we will
be starting.

From that save point start running from the save point room and keep shooting
until you get back into that yellow room. When you get into the yellow room
keep running as you will smash through the wall and enter a hidden room. As
soon as you enter it press down to keep yourself charged. Now do a Somersault
along the wall in front of you to kill a crab along the wall. As you drop to
the floor quickly run towards the gap on the right side of the room and just
jump straight up. And land on the ledge to the left of you. Shoot at the wall
to reveal a P.Bomb.

	Item: Energy Tank
	Requirements: Speed Boost
	Location: Starting from the previous save point from before except this time
we are going to the room above us.

Now this can get somewhat complicated if you can get your controls right. Run
from your save point shooting the 2 toads and ending back in that yellow and
press down. Now Space jump up to the top making sure you are not using your
Speed boost jump. As soon as you land shoot the door Speed Boost into the room
in front of you doing B+<-(Thanks for Clearing that up for me Tim & Jeff for
this little mistake) keep running left until you hear yourself charge up again.
Press down, and hop into that blue spot in the end of the room and jump
straight up crashing through a room.

	Item: Missile Tank
	Requirements:
	Location: The lava room. From the first shaft full of purple Space Pirates.
When you
get to the top floor take the left door and you will be in the lava room.

Go under the lava. And in the bottom right corner of the lava pool you will see
a opening at the bottom of the pool. Roll through to find your missile tanks.
How do that get there?

	Item: Missile Tank
	Requirements: None
	Location: Same room
Exit the pool and space jump to the top left corner of the room. To find your
second missile tank.

	Item: P.Bomb
	Requirements: Screw Attack
	Location: From the lava room go to the bottom left corner of the room and exit
through the door at the bottom. Use the screw attack to break through the pools
entrance that’s blocked by a slab of rock. Exit through the door in front of
you and make your way to the Green Doored room in the upper right corner of the
yellow room. There is a hole through the wall on the right side of the room.
Jump into the corner of the room and you will latch on roll through and head to
through the sector short cut.(end to sector 2)

--------------------Sector 2----------------------
Okay sure this place seems small right well heh...heh...this place is huge
believe me this place is nothing but secret corridors, hallways, and breakable
walls. This is the place you will either be going and back forth with new
abilities. So lets get cracking shall we? (cracks knuckles) AH MY FINGER! ITS
BENT THE WRONG WAY!!!

	Item: Missile Tank
	Requirements: Bombs
	Location: Room after you get your bombs.
Got bombs eh? Congrats get ready because half of the items you have to get are
either by missiles or bombs anyways. After the room of your Bombs go across the
room and jump the gap. If you look carefully the wall at the bottom is cracked.
Bomb it and roll through and BAM! Missile Tank right there!

	Item: Missile Tank
	Requirements: Bombs, Morph Ball
	Location: After that maze of corridors using your bombs
As you finish that mess of corridors you will end up in a room with red larvae
at the top and a flyer also. You can see below you so go to the platform that
looks seperated by black lines and blow it with your bombs.Watch out for the
Spiked Jumper when it jumps it will shoot out some thorns that hurt and poke
and stab and jab...Go left and drop again you’ll fall through the floor and be
kinda trapped in the room with 2 red and 1 blue larvae. Now...this little guy
right here is puts up a fight and the more you hit him the faster he moves
towards you. It takes 12 missiles to kill off. Now move to the right of the
room you are in and bomb the wall by your feet and you will see a long corridor
appear go through. You'll fall through near the end and find a red larva with
your cute baby Missile Tank. To get out Shoot at the ceiling from where the
Missile Tank is.

	Item: Energy Tank
	Requirements: None
	Location: After the third Save point you come across.
After the Save Point room run towards the next room with 3 wall urchins in
there. Kill them and go to the next room you will see a blue room with 3 red
larvae's and right there in the corner is the Energy Tank.

	Item: Missile Tank
	Requirements: Hi-Jump
	Location: From across the damaged door with the wall you had to jump over
before.
When you enter the room there should be a HUGE pool for your pet pirhana's.
Jump up and grab onto the ladder at the top of the room climb across and drop
for your Missile Tank.

	Item: Missile Tank(early)
	Requirements: Bombs
	Location: Starting from the tank above.
It turns out...you could get this tank way earlier than I had expected. Drop
down into the pool below and take out the pirhana's. You see those trees? Bomb
the floor of the tree on the left. A pillar should come up. Jump on it and jump
to the crevice and roll through. Now that block thats sticking out of the
floor? Run through the door to be greeted by a Missile Tank behind a wall. And
if you look up there is a block thats seperated from the rest of the wall. Now
you're wondering...I can't jump that high...(yet) well of course not you
haven't bought my book yet >_>. Put a bomb right next to the tree to reveal
another pillar of elevation! (Since I had just found this I really don't know
whether to jump and bomb or just shoot at it can someone confirm this for me?)
Go through the hole you made and umm...grab that missile! Now exit this room.
Now it seems like were stuck but we're not bomb that little block right there
for another pillar.

	Item: Missile Tank
	Requirements: Bombs
	Location: After the long corridor climbing on some flies.
After the room where you see a Flying bug come swoop towards you shoot it and
go to the next room. You will see a Cocooned Fly on the wall and some ledges
you can hang and jump from. When you get to the next ledge climb into the hole
and bomb the wall and head straight through.

	Item: Energy Tank
	Requirements: P.Bomb (Thanks for Vorteus for this i put this tank in the main
deck by accident. When it was really for here Sector 2)
	Location: One room across from the big blue room. Space Jump all the way up
dodging the Fugly-Flyers and as you get to the top there will be 2 doors. Take
the right door. When you get in you will see 4 red urchins kill them off. Jump
towards the wall in front of you and keep holding right and you will latch on
to a ledge. go through the corridor to find yourself in a blank room. Tough
HAHAHAHa.....sorry. (ahem) Place a P.Bomb and you will see your energy tank
sitting snug in the wall.

	Item: Missile Tank
	Requirements: Hi Jump(and some courage)/Ice missiles
	Location: Room right beneath the first Save room.
Now there is a reason I put this down here. It's because one you most
definitely needed the hi-jump. And two...this will take damage. But if you have
your ice missiles this will be heck of a lot easier without any damage. But if
you feel the need to take these missiles early in the game than lets go for it.
All you have to do is jump over. With Ice Missiles you just shoot the pillar of
green and hop on and off it. I suggest you do it and get it early because there
is a recharge room right above you. So what are you waiting for CHOP CHOP!(end)

	Item: Missile Tank
	Requirements: Screw Attack(later)
	Location: Remember the huge pool room? We are going back there. From the
bottom most save point of your map. Take the second door on the left.

Well we could not quite get this before because we did not have our gravity
suit. So now this should be a sinch. Go down into the pool and jump up and
latch on to a small ledge roll through and exit through the hole and into the
next room. Jump up and screw attack that separate block and latch & roll
through that hole to snag your missiles.(End going through the Sector Shortcut
on the right side of your map. You'll end up back in the reactor head straight
up and take the left door.)

	Item: Missile Tank
	Requirements: Screw attack.
	Location: Under the Data Room
From the data room head down one level and move all the way to the bottom left
corner of the room. Roll through the shaft and get to the door below you. As
you enter jump up on the platform in front of you and Screw attack the wall on
the left. A hole should appear. Roll through and bomb the next wall. Jump to
the top right of the secret room you are in and get your Missiles.

	Item: P.Bomb
	Requirements: Screw Attack
	Location: In the Security room. The first blue door on the upper right part of
the map
When you go in the Security Room screw attack along the wall until you
breakthrough. Go through the door to end up in a room with a gap in front. Now
this room may look easy. But it really isn’t. Because this whole room is made
out of collapsible floors. Take the bottom route right after you jump over that
huge pillar type thing. Don't think about resting on that ledge its collapsible
to.

	Item: Energy Tank
	Requirements: Screw Attack
	Location: Same room as above.
The same thing as above except take the top route. This ones a little easier
because as you drop down near the area of the energy tank you can jump right
back up and continue to get your Energy Tank.

	Item: Missile Tank
	Requirements: Speed Booster...this is gonna get weird/Screw Attack(thanks to
MerlynG for Reminding me!)
	Location: Go back to the boss room and Space jump up to the upper right
corner. Screw Attack the wall and go into the next room.
Okay I'm going to be honest here this is going to be fun..and hard and take a
lot of tries for both items in this room. Drop down to the bottom of the room
and place a power bomb. Run down to the end of the room. Turn around and run
back to the end where the Missile tank is. Duck down and charge space jump
towards the 2 arrows press up to return to normal form. Now quickly press ->+B
to slam into the wall and break through the wall getting your Missile tank.

	Item: P.Bomb
	Requirements: Speed booster..to the MAX!
	Location: Same room
From under the Missile tank from above run down the hallway and duck down to
keep in your charge. Space jump up to the ramp above you. Jump up and press
<-+B you will run across a collapsible floor. Just before you hit the wall
press down to sustain your charge. Jump up again and repeat the above step
until you get to the top floor. Now this is going to be tricky. Space jump up
to the ceiling press up to return to your normal form than press <-+B while
still in the air you will charge to your left but you will hit a ramp and run
and smash through a wall and get your P.Bomb.

	Item: Missile Tank
	Requirements: P.Bomb
	Location: The first blue door from the Recharge Room
Enter through the blue door and P.Bomb the room. A hole will appear roll
through and snag your Missiles.

EXTRA!!!!!!!!!!!!!

I've been told that these 3 powerbombs should be in sector 2 instead of the
main deck.

Item: P.Bomb
	Requirements: P.Bomb
	Location: After running from SA-X. The big Blue room after all that.
As you are Space Jumping to the top You'll notice that there are hollowed out
rooms. When you get to the top place a P.Bomb at the ledge of the platform. Go
back down to see 2 new openings go through to find your P.Bomb
(Thanks ProfHerik and shadowheart3745)

	Item: P.Bomb
	Requirements: Missile
	Location: Do you remember that door we couldn’t get into because a cocoon
was blocking it? If you don't I'll put the directions.
From the Recharge room go down to the bottom right of this room to see a small
vent. Roll through to be greeted by a 2 Green Bee's and Club Leg Bug (I'm sorry
for the names people but...I just gotta...) Destroy them and go through to door
to find 2 Fug-Bug's. Bomb the 2 small blocks and go down. The first door on
your left is the one we need to go to. Place  a P.bomb if you want to kill him
instantly. Go through the doors to see...Float Roaches...Okay (whew) this part
is going to suck. You see those floors beneath the Float Roach’s? Every single
one of those are instant break blocks. So what we need to do is freeze the 2
Float Roaches so that they make a sort of bridge that we hop on. So what do we
do? Take the Top Ladder and climb as far as you can towards the wall. When a
Float Roach gets under you shoot it. Now for the other one...you have to wait
for. When it does pass you as you go on run against the wall while standing on
the float roach. And shoot a missile at it. Morph into a ball and hop on to the
float roach on the other side of the wall. I know it sounds weird but it works.
Just make sure the one float roach is extremely close to the wall for running
and shooting and the other ahead of you so you can shoot it with a missile and
hope on it as a ball.

	Item: P.Bomb
	Requirements: Bomb
	Location: Same room.
As you fall down from underneath the previous P.Bomb you will be stopped. Shoot
at the floor to reveal a P.Bomb. When you continue to fall down bomb the wall
at the very bottom to get out. (End)

(thanks ProfHerik and shadowheart3745)

-------------------------Sector 3-------------------

	Item: Missile Tank
	Requirements: Speed Boost
	Location: last door on the left of the main room after the recharge room.
Okay as you go down you can blast some walls. So what I suggest you do is go
all the way down the hall pass through a door where a Button Door is. Turn
around and run back, While you are running just keep shooting till you get to
the next door. As soon as you get to the next door jump and you might land
through the floor for some odd reason or as you smash through the wall stop
running and just start shooting at the floor. Shoot through the floor to reveal
a blank room. Shoot at the top right corner of the Room to reveal a Missile
Tank.

	Item: Missile Tank
	Requirements: Bombs
	Location: In a Red Chamber Shaft
Okay from where all those red shootable walls is where we are going to
start off at. Now start running along shooting the walls of course. Now you see
the green alien head above you? Well we are going to roll under that and fall
through the floor under it. Nothing will hit you because you are too small to
hit so drop down hit the switch and put yourself against the door. Now speed
boost down the hall and move left a bit to fall through the floor. Go through
the door to meet face to face with "MR.IMSMILINGATYOU!" so hurry up and climb
up the ladder don't stop moving because they will miss you. Now go through the
door in front of you. And you will be in a room that looks empty roll into a
ball and jump and bomb the square separate rock. Go through to snag your
Missile Tank. (whew)

	Item: Missile Tank
	Requirements: Missiles
	Location: Down the gap from where you got your Super Missiles
Go Down the (mysteriously) Made hole. And go to through the door to find a Save
Point and a Recharge Room. Go to the next room to find 2 Jumpers and a
Goo-Blocker they take 1 missile a piece and 3 on the Goo-Blocker.

	Item: Energy Tank
	Requirements: bombs
	Location: After your fight with the security bot
After making your way through the corridors and get to a long hallway you will
notice that the ceiling has 2 little prongs sticking out. Go in between and
Bomb the floor right below you to reveal a little booster step for ya. Now jump
and bomb from the silver pillar. Shoot at the ceiling with your beam to reveal
an Energy Tank grab it and lets go.

	Item: P.Bomb
	Requirements: Bomb
	Location: A Room above from the previous tank.
If you look at the wall to the left. There is a small gap. Jump inside and
place a bomb. It should blow out the whole corridor. Roll through and drop into
the next room to find some P.Bomb

	Item: Missile Tank
	Requirements: None
	Location: Back at that red shaft with the Wall-Green aliens
Drop alllllll the way down and take the right green door to be met by a coupla
urchins. Kill them off and jump up the platform. Shoot at the floor to reveal a
missile tank.

	Item: Missile Tank (Version 1)(this is the same tank farther down the guide
youll see version 2 marked next to it)
	Requirements: Speed Boost
	Location: After the fight with the security bot.
Found a new way to get a Missile Tank after the security bot. Right after you
defeat it and climb up the corridor kill the Flying parasite and shoot once at
the ceiling to make a hole. Jump through the hole and climb up. When you run to
the left you will notice a missile tank. But as you can see it's blocked by a
wall and you need to speed boost through it. Looks impossible eh? Well it's
not! Drop down and destroy the rest of the ceiling until you can destroy
anymore. Run down the corridor going left destroying enemies as you go. When
you reach the gray door turn around. Run back down the corridor until you get
near to the hole you just climbed out of. Duck down. Turn around. Jump. And
hold diagnol up-left. So you jump, Samus lingers in the air for a bit press in
diagnol up-left. And you should do a shoulder tackle going into the celing. And
you  should ram through that wall and into that little box with the missile
tank.
(End)

	Item: Missile Tank
	Requirements: (returning to sector 3)
	Location: Going into the first room you could not get into before because of
the heat.(It's the first door on the left under the recharge room. Climb the
ladder and go all the way and you will see it. And by the way this one is okay!
(thumbs up) =D(End)

	Item: P.Bomb
	Requirements: Speed Boost, P.Bomb, Missiles
	Location: From the recharge room make your way to the very bottom floor. Take
the bottom right door of the room. When you enter you see that door.
Shoot the door open in front of you. Speed boost to the end of the room dodging
the red eagles. Fall through the floor and you will end up in a room with a
door on the right side. Place a P.Bomb in the room. A small hole will open up
in the upper right corner. Roll through to see a Wall Alien. Space Jump towards
your P.Bomb.

	Item: Energy Tank
	Requirements: Space jump
	Location: Back to that Red Chamber room
Drop all the way to the bottom and take the right door. Keep going right until
you get into a big lava room. All the floors you see at the bottom are
collapsible. So you will be doing a lot of Space jumping. Space jump all the
way to the top right part of the room.

	Item: Missile Tank
	Requirements: None
	Location: Keep going down the corridor from the previous tank.
When you get to the end of the corridor there will be a missile tank. Now hop
down to the end of  the pool.

	Item: P.Bomb
	Requirements: Screw Attack, Speed Boost
	Location: Following from the previous tank.
When you get to the bottom of the pool do a Screw Attack on the wall. Run all
the way back to the beginning of the pool. Now run back down the ramp shooting
at the door ahead of you. As you head into the next room charging. Duck down
and head to the very end of the room. Jump Straight up and you will do a
loooooong Speed Boost Jump. Along the way you will automatically get the
P.Bomb.

	Item: P.Bomb
	Requirements: Screw Attack
	Location: Same room.
Go back down to where you saw a P.Bomb trapped in a small room. Drop back down
to that room. Screw attack the ceiling above you to enter a secret corridor.
Than continue on down the corridor and Screw Attack the floor. You will drop
down in front of your P.Bomb. Jump back up and continue back to the top of the
room.

	Item: Missile Tank (Version 2) Use this only if you want to be more challenged
and look cool >_>
	Requirements: Screw Attack, Speed Boost
	Location: Continuing from the above tank.
When you exit the red room from above you will end up in a yellow room.
Continue to the next room and a wall will block you Screw Attack through the
wall. When you jump over the gap shoot at the ceiling it will deteriorate.
Space Jump up and to the right through another wall. Continue to the right and
you will end up in a Sector Shortcut. Continue down the tube until you get to
the door. Now run all the way back, and just before you hit the wall duck so
you keep your charge. Now here comes the tricky part: Screw attack through the
wall, as soon as you break through the final layer press up and as you are in
the air and still charging press <-+B to do your speed boost across the room
breaking through a wall obtaining your Missile Tank.

	Item: P.Bomb
	Requirements: none
	Location: Back to the long red Chamber room with the Wall Aliens.
Drop all the way to the bottom and take the left door. You will be in a room
with ladders straight across the ceiling. Continue on and you will be in a room
with an Wall Alien. Bomb the floor right under it to be in a cave with multiple
passage ways. Roll to the right jump on the ledge making sure you dont drop
down jump across and jump one more time holding right. You'll enter through a
hole. Continue through the corridors in which it leads you back up to get your
P.Bomb.

-------------------Sector 4----------------------
The electrocution Place very annoying and confusing you can be trapped a lot in
this place. Just remember bomb every wall you see jump and bomb as much as you
can.

	Item: Missile Tank(2)
	Requirements: Missile, Bombs
	Location: Above the electrocuted water with box platforms.
Climb to the top most platform and when you look up there is an opening jump up
and latch on to the ledge to the left. Climb up and watch out there are a few
Spiked urchins here. when you get to the end of the room there will be a
corridor leading up wall jump up. And you will see a long piece of rock parted
from the normal wall blow it out by jumping in ball form and bombing it. Roll
through and you'll be in a small room with another parted rock bomb it to
reveal a ladder to the right. Before you climb up the ladder you see that
little crevice? Roll under there and bomb/shoot the wall and a Missile Tank(1)
will be there. Now climb up not all the way but nearly to the top of the ladder
turn and shoot 2 missiles at the wall. An opening should open up go through and
watch out for an urchin. Drop down the corridor and hop over the gap. Jump up
and shoot with your beam and the wall will deteriorate. Go in and grab  Missile
Tank (2) Come out and drop down the gap through the blue floor and you will
fall through the blue piece of rock.

	Item: Energy Tank
	Requirements: none
	Location: the last door in the room on the top left corner of the room.
Head through the door and as soon as you head through and get towards the
ladder 2 X parasites form into one Purple Pirahana its kinda powerful but 3
missiles will kill. Head up the ladder and you will find 3 Clammy in the
corridor wipe them out and climb up another ladder to find a somewhat difficult
Clammy in the ceiling with a well placed rocket you can get him or charged
shot. Jump to the ledge and climb through roll and go through the door to get
your Energy Tank.

	Item: Missile Tank
	Requirements: Morph Ball
	Location: Above a ladder that is right near a tank
As you are climb up the ladder keep climbing don’t jump into the ledge. Keep
climbing up the ladder and you'll roll into a ball and roll down the corridor
to find yourself in a room with a crap load of urchins. blast them all and go
down to retrieve your reward another Missile Tank.

	Item: Missile Tank
	Requirements: None
	Location: Pump Control Room
As you speed boost through a wall and use the pump control device go down and
pick up your missile tank. Easy eh? Whew we Have gotten far haven’t we?

	Item: Missile Tank
	Requirements: Speed Boost
	Location: The room with the ladder on the Ceiling.
Now instead of going back from the top. Lets go down the newly drained passage
way shall we? There will be a few crustaceans here and there blast them. Now go
to the end of room watching out for those wires. Just run along and you will
start to speed boost and run straight through the wall. STOP in the next room
and hop up to the tank above you. Run back to get your Missile Tank. Hop over
to the ledge in front of you to drop down you're going to need this for a speed
boost you need to do right now so go GIDDYAP!

(Note: Do not worry about the circle you see as you are leaving sector 4 you
need super bombs we'll get back to that)

	Item: Missile Tank
	Requirements: none(just some timing)
	Location: Door right below the Recharge Room.
As you enter this now drained room you will notice that if you try to go to the
other side you are stopped by spiky brown blowy-uppy things. So for now go down
to the bottom left room. Now at this point just do what I say. Hold the left
button and be prepared to jump a small gap and watch out for the wires that are
above you. And as you jump a gap X Parasite will be zooming in and forming a
Goo-Blocker. Don't worry just jump across and keep running as it is
materializing you can actually run right through without having to get hurt.
Now shoot under the wires that are before you and snag the missiles. Escape
through the door behind you.

	Item: Missile Tank
	Requirements: a whole lotta missiles and health
	Location: down the gap from the previous location and to the right door.
Now you are probably saying "Pshhhhh..these guys look easy as a 3 piece puzzle
from Blues Clues!"
Well they aren't they take roughly about 5-8 shots to kill and you are in water
making dodging shots...hard. So make your way through until you get to a
Goo-Pillar and right there is your Missile Tank.(End)

	Item: P.Bomb
	Requirements: None
	Location: After the P.Bomb from sector 5
After we got our previous P.Bomb go back and do the same thing all over again
this time just keep running and when you get to a tube get ready to jump. As
you hit the second ramp make a jump! You'll smash through the wall. So proceed
through and drop down one level to see a lone skelli fish. Jump into the corner
from the left of the Skelli fish to find a hidden hole. Go through to find your
hidden P.Bomb! w00t!

	Item: Missile Tank
	Requirements: None Just a lot of skill and health
	Location: Room under the first save point you come to.
You will see a lot of breakable walls here. There will be a crap load of
ShellShockers here so use your missiles to the max! When you reach the end you
will find your Missile Tank as a reward for the Survival Battle!

	Item: Missile Tank
	Requirements: P.Bomb
	Location: The Last floor at the bottom taking the right door.
When you get to the little mini tube place a P.Bomb and a hole will open at the
bottom. A hole will break open fall down the hole to be greeted by 2 skelli
fishes 1 Super Skelli fish and one Fishy Space Pirate. Defeat them and claim
your
prize...like CONAN!

	Item: P.Bomb
	Requirements: P.Bomb
	Location: (look at your map) If there is a circle anywhere on your map Go
there now!. But remember the room here with a bunch of square platforms? Go
back there and go to the entrance. Bomb the lower left corner and go down. To
see 2 electrical circuits. Plant a P.Bomb to reveal a...well P.Bomb!(End)

	Item: P.Bomb
	Requirements: Speed Boost, Diffusion, Screw Attack
	Location: under the data room.
From the three sponge heads from the left side. Go into the room ahead of you.
Stop at the edge and charge a diffusion missile. Once fully charged jump over
to the other side next to the purple blocker to be safe from the wires. Now
jump up and aim down and shoot your diffusion missile to freeze a sponge head
below you. Roll through the small corridors. Enter the room on the right. Screw
Attack every single thing you see until you get to the end of the room. Once at
the end of the room change into a ball and roll through the bottom of the wall
at the end of the room. Fall through the gap and screw attack everything in
this room. Remember where you fell from the gap. Now that everything is dead
travel to the end of the room going towards the left. Turn around and run down
the hall. When you get near the door at the other side duck and move a little
bit to the left looking at the opening in the ceiling. Boost Jump straight up
and edge yourself to the P.Bomb.

	Item: P.Bomb
	Requirements: Screw Attack.
	Location: From the save point the one at the very bottom.
Run across from the save point and when you get to a red door. Continue until
you get to the second Water tube you get to. Those big yellow things. Go to the
upper left corner of the tube and place a P.Bomb and then shoot a diffusion
missile. It should disintegrate and a hole should be revealed. Jump through and
latch on to the ledge in the upper right corner of the newly found room. Climb
up and the screen should scroll up. Screw attack the Shrimp thing. Now jump up
and shoot at the gray/blue wall in the upper right corner. Jump to the new
found hole and roll through to find your new P.Bomb.

	Item: Energy Tank
	Requirements: P.Bomb
	Location: Bottom left corner of the map where you see that long corridor going
down. When you get there you should see a small space containing a few wall
crabs. And you should be able to stand in the wall on the right. Its like a
little gap. Roll into a ball and jump further into the gap.
When you enter the room it and you drop to the bottom you should see a small
hole filled with Wall crabs. Throw out a P.Bomb and don't take the X-parasite.
Just let them float off. And when they do they make Golden Wall Crabs. Throw 2
Missiles at the missile icon or just a diffusion missile and go in and destroy
the 2 golden crabs by a screw attack or by missile. Your Choice.
When you go in throw out a P.Bomb to wipe out everything you should see your
Energy Tank reveal in the top right corner of the room. Climb up and roll to it

	Item: Energy Tank
	Requirements: Speed Boost, Space Jump
	Location: After that long ladder room underneath the Recharge room.
As you enter the room there should be an opening. If not Shoot it or bomb it.
As you go down the  hall you will see a huge block. You can destroy it all with</pre><pre id="faqspan-2">
a few beam shots. Travel back to the end of the room destroying that little
bulging rock along the way. Turn around, and run back. Run down the room and
duck and charge keep going and when you hit the dead end jump up you should go
through that rectangular block that’s there. You will see the energy tank to
the right of you Space Jump towards it.

--------------------Sector 5-------------------
Okay here we are in ARC the last sector to explore. This place is just full of
blocked areas. My advice shoot everything and bomb everything. Ceilings! floors
corners everything! lets get to it!

	Item: Energy Tank
	Requirements: Bomb
	Location: After you get your Ice Missiles and drop down a long corridor
Okay so you have your ice missiles and recognized the small brown float roach.
Well we know what we have to do right? Climb up the ladder and freeze the top
Float Roach and jump to the door on the left. When you go through the door
you'll see an energy tank.........BUT WAIT! ITS NOT REAL KILL IT KILL IT KILL
IT KILL IT KILL IT! (coughs) That's what it gets when it mimics such a valuable
item. Go on that small platform and bomb the bottom left corner twice go in to
reveal your energy tank!

	Item: Missile Tank
	Requirements: Missile/Space Jump
	Location: At the top of the room with the shadow that floats around.
Okay Now you have your Ice Missiles right. Well as you get back the entrance of
this room. Notice how that blue blob is there on the floor. Get next to it and
Ice it in the air. Jump on it and jump through the hole. Do the same for the
other. Jump to the door and and get your Missile Tank. But if/when you get your
Space Jump just keep jumping to the door. (end)

	Item: Power Bomb Tank
	Requirements: Bombs
	Location: Room after meeting up with SA-X again.
When you jump behind the wall use bombs do not use power bombs because SA-X
will chase you. Now use a bomb at the top of the wall twice and continue. You
will be in the room with 2 green wall crawlers and 1 purple which will net you
a  Red X parasite. Blast the room with a Power Bomb. Pocket your first Power
Bomb and exit through the ceiling.

	Item: P.Bombs
	Requirements: P.Bomb
	Location: Same room from before.
Now as you have exited through the ceiling do another Power Bomb to reveal
another opening in the ceiling. You will be greeted with Float Roaches. Freeze
and climb on each  Float Roach to the door at the top. Go to the next room to
find your 2nd Set of P.Bombs! W00T!

	Item: P.Bomb
	Requirements: P.Bomb
	Location: Above the save point coming from the Security Room
As you come out from the path with Green Crawlers and climb up. You'll see a
mega blocker protected by a wall. Throw out a P.Bomb and a small hole will open
and the mega blocker will disappear. Go through the door and Ice the float
roach in the center of the small room its in. Hop on it in ball form to avoid
the collapsing floors below you. Do the same for the next Float Roach. And jump
towards your P.Bomb because right in front of it is a collapsible wall.

	Item: Missile Tank
	Requirements: Bomb
	Location: The small room with 3 green crawlers under the floor and a Mega Crab
on top!
Destroy the Mega crab with 2 super missiles. And jump to the upper left corner
of the room and place a bomb there. A hole will open along revealing your
Missile Tank. Jump and grab and pull yourself in.

	Item: Missile Tank
	Requirements: Lot's of Killing
	Location: The room across from the previous tank
As you exit from the room before. Go to the room on the left to destroy a crap
load of green crawlers. Destroy them all. And at the bottom left corner of that
small room containing your Missile tank is a small opening that you cant see.
Jump in and dance for the peace of comfort you have in this small room. And
after your done playing some DDR grab the Missile Tank and fall through the
floor.(End)

	Item: P.Bomb
	Requirements: Bomb
	Location: On your map you should see a red door. That red door is now blown
open. Go through the now newly blown out door. And in the room that you just now
entered shoot at the ceiling. Jump in  and enter the next room ahead. You'll be
in what I like to call a "Time Machine" or umm..Sector Link. So head down the
tube to the next screen. Now go towards the next door but stop. Morph into a
ball and hop up to the top left corner of the small room you are now in. It
should explode. Jump through and crouch and fire at the far right wall. And a
P.Bomb should reveal itself.

	Item: P.Bomb
	Requirements: None
	Location: After getting out of big pool with all the Fish Space Pirates
After you get out and go to the next room you should see 2 Mega crabs hanging
on the ceiling. Kill the first one and shoot the ceiling. Take the left passage
way and go through to find a bunch of green crabs you can have fun using a
P.Bomb and revealing your P.Bomb tank which is in a little gap in the left
corner.

	Item: Energy Tank
	Requirements: Bomb
	Location: Right after the Red Eye mid-boss
After the room of the Red eye you'll see an lonely Energy Tank ripe for the
picking. But what you don't know is, is that the floor is rigged to collapse on
you and to send you to the Nightmare boss. So how do we counter this? We bomb
the wall in front of us! A passage way will appear. Or you can P.Bomb to see
the tricks around the room! So anyway follow the passage way to your Energy
Tank and go towards the crumbling floor in front of the Energy Tank.

	Item: P.Bomb Tank
	Requirements: Speed Booster
	Location: Back inside the pool.
After gaining your suit go back to that pool area with the 2 purple Space
Pirates and
4 skelli fish.
After destroying everybody shoot the door run to the back of the room and start
running towards the door. When you get into the next room you should start
glowing and bust through a wall. Just as soon as you do this duck so you can
sustain your charge run back in between those 2 walls and jump straight up to
find your P.Bomb. (End Go to Sector 4 for the next Tank following from this
last one!)

	Item: P.Bomb
	Requirements: Speed Boost, Screw Attack
	Location: From the recharge room go down to the yellow doors at the bottom.
Screw Attack your way all the way to top of the room.
As you land on the edge shoot the door on the left and run down the hall to
your right killing the blue blobs. Get to the end of the room turn around and
run back. As soon as you charge up duck, jump and hold left. You should go
through the door into the next room and through a wall. And there right there
on the ledge is P.Bomb.

	Item: P.Bomb
	Requirements: Screw Attack
	Location: The first red door on your map.
As soon as you go through that busted door look up. You will see a sky blue
seam at the very top of your screen. Do a Screw Attack from where that seam
begins. You will enter a new area. Now Screw Attack the upper right corner and
watch out for the Space Pirate. There will be a door also. Shoot it and kill the
Space Pirate. Break through the upper left corner of that small room you are
in. First
Screw attack the upper right corner to shoot a button at the top. So that it
releases a door on the other side. Now go back down and screw attack the upper
left corner to open the other door. P.Bomb the area to find your P.Bomb

	Item: Energy Tank
	Requirements: P.Bomb
	Location: Go back down towards the red door area. Follow the path that leads
you to a dead end. As soon as you enter the room screw attack the floor below
you.
As you all turn into a ball and plant a P.Bomb. Screw attack yourself up until
you see a gap on the wall in the left. Enter it to find your Energy Tank at the
top. As you get to the edge of the 3 collapsible floor on the first platform
jump straight up. You should go through an invisible hole. Jump over 2 more
collapsible floors and boom you got your Energy Tank

	Item: P.bomb
	Requirements: P.Bomb
	Location: In front of the save point room from the previous tank.
Place a P.Bomb in front of the save point room. A passage way will appear in
the upper left portion of the room. Climb and roll through a few feet. Place
another P.Bomb and you will see a P.Bomb above you. There is a secret hole
above you, hold the jump button and you should jump through a hole and another
passageway to go through and get your P.Bomb. If you go further you will see
another room a Recharge Room.

	Item: Missile Tank(I know there’s too many of these)
	Requirements: Screw Attack
	Location: Go to the save point at the very bottom of your map.
Now as we are at the save point go right 2 rooms. Under the ladder there is a
secret passageway. Change into a ball and hop into that little gap under the
ladder. As you enter the room Screw attack the upper right part of the
platform. Screw attack all the way to the top of the room. Place yourself on
the ledge and put a P.Bomb. You will see your missile tank in the
ceiling.(funny where items can turn up. maybe you should look for your car keys
in the ceiling.)

--------------------Sector 6-------------------
Okay we are going places we have one more sector to go to and then we can start
to regain our abilities from back and forth back and forth
and...oh.....maaaaaan....I lost my mind...hey floating ice cubes (touches)

	Item: Missile Tank
	Requirements: Bombs, and ball jump
	Location: Room after the night flies.
Reach the ground floor and roll into a ball. Jump along the wall and place
bombs along the wall. A hole will blow out. Roll through and snag your Bombs
and back out.

	Item: Energy Tank
	Requirements: Bombs, and ball jump
	Location: Right across the hall from the last one. Do the same thing you did
for the last wall. When you go in you will be in a blue room. Stay in your ball
form. Jump as high as you can against the wall in front of you and place bombs.
A row should appear at the top of this wall. There are 3 openings so make sure
its the top first one! Travel down as far as you can place a bomb you'll drop
right on top of the Energy Tank. And the only exit is the one you came from.

	Item: Energy Tank
	Requirements: Speed Boost
	Location: In a Cave like room with 4 Ice X parasites.
After dropping down that long corridor and entering the room with 3 blocks in
front of you (one of them contains a Ice-X the bottom block. So take the ladder
down and you will see a wall across from you that looks separated. Blast it
than jump through. Continue on wards dodging the Ice-X in front of you. Drop
down between the two ladders. Now as you are going through the door hold the
shift button so you are aiming up. Keep running and shooting and you will start
to speed boost past a wall and cling to a ladder. Drop down from the ladder,
run left dodging another Ice-X and it's in the room past the door. Bomb next
around the area of the energy tank to reveal a secret passageway to roll
through.

	Item: Missile Tank
	Requirements: Bomb/Varia Suit
	Location: Corridor After SA-X encounter.
After you go through that little heart stopping encounter with SA-X, When you
exit that green room drop all the way down to see a bunch of blocks that are
separated. Now there are a lot of Ice-X in these blocks.This is why I suggest
that you get the varia suit so you can save up your energy for the boss fight
coming up soon. Anyways destroy all the blocks with your beam. After dealing
with that the Ice-X bomb the lower left corner twice. You should drop down
below and be able to roll in a now opened passage way. With a bunch of Snot
Slugs. Destroy them and jump up to the ledge above roll in and bomb the wall.
Bomb it again to reveal the Missile Tank.

	Item: Missile Tank
	Requirements: None
	Location: After climbing the long ladder a few rooms away from the boss.
As you are climbing a ladder and a bunch of Ice-X commit vein attempts to kill
you make your way to the top exterminating 2 slugs. Go left and you will see a
Missile Tank. Now...before you go any further I must warn you that next to the
Missile Tank is a crumbling floor so you're going to have to make a jump for
this one. Just jump on top of the missile tank.

	Item: Missile Tank
	Requirements: None
	Location: After falling from getting the previous Missile Tank:
As you are falling hold the left D-pad so you can grab on to a ledge roll in
and you will see 3 slugs on the ceiling. Destroy all 3 of them and shoot in the
area of where the slugs were.

	Item: Missile Tank
	Requirements: Bomb
	Location: As you are going back to the Navigation room
OK go back and get to the very first long corridor that we came to. When you
are there jump all the way to the top. Take the second door to the right. Go
through the cave with slugs and Ice-X, go through the door. You will see a
missile tank. BUT! It's not real its an X that mimic your Tanks. Destroy it and
bomb the lower right corner of the room twice and get the Missile Tank on that
side. And I assure you..this one is real. As real as my toe...(end)

	Item: Missile Tank
	Requirements: None
	Location: After the Security Robot fight
Right after the fight take the door to the right and run down the hall. Shoot
the door and the little button to receive it.(End Going to sector 1)

	Item: P.Bomb
	Requirements: A lot of Speed Boosting, Screw Attack
	Location: The very first Red door of Sector 6
Go through the door and kill everything in here. Now you should notice a square
rock coming from the floor. Screw Attack it and travel to the end of the room.
Run until you hear yourself Charge duck down and shoot at the door. Jump up and
hold left so you can Speed Boost attack to the left. You will go through the
door than a wall and than a black wall through another door and through a blue
room and through multiple blue rooms and...crap...you just hit my grandma..you
know you really should learn to put on your breaks you know that... So
anyway...this place is kinda tricky. The first one we want to get is the P.Bomb
at the top of the room. As you hit the last wall jump and shoot at the floor.
Drop down to the lower level. Now you see those rectangular shapes in the
floor? Well we will be using that to measure ourself to get the P.Bomb above.
The trick is to get to the 5th rectangular square with your speed boost  jump.
So when you run down the hall and charge duck down. Run back a bit and get to
the edge of the 5th rectangle. Now jump straight up and you should smash throw
a column. As you hit the ceiling hold left to land on the P.Bomb.

	Item: P.Bomb
	Requirements: Speed Boost
	Location: Same Room
Now this is going to get tricky. OK again we are going to be on the lower
floor. Run all the way across the room and duck and charge. Space Jump up to
the platform above you. Make sure you are below the ramp. Now Jump up and hold
left as soon as you reach the end of the ramp making sure you don’t step on any
part of the bridge. Now JUMP and keep space jumping. You will actually charge
in the air. And as soon as you get to small that small room land through the
ceiling as you are charging. Snag your P.Bomb. To get out, Get to the very top
of the room. Go to the end of the platform. Run towards the entrance and as you
start to charge. Duck and hop near the entrance. Shoot it, Jump and hold right
to speed boost through the entrance. Now as you hit that red door. Jump down
one floor and go through the door.

	Item: P.Bomb
	Requirements: Screw Attack
	Location: Following the directions from the previous Tank
As soon as you enter through release all your controls. Don’t move. Look across
the room to see a spacious room. Screw attack your way to the next room across
from you. And do it again to a nearby wall. You will enter a room with
3(corrected) Red wall urchins. Place a P.Bomb to see a corridor open up leading
to the power bomb in the upper right corner of the room. Now this can be a bit
trick to get. You can either ball jump towards it off the collapsing floor you
must have your timing right. OR as you fall immediately change into your normal
form and screw attack your way to your power up. If there is an easier way let
me now and I'll erase this method and put yours.

(Code Thumpers Method: In section 6, on the third P.Bomb in the room with 3 red
urchins where you have to normal form, space jump to get it.... the easier way
is to not destroy the urchins, and use a regular bomb to open the passage, then
use a diffusion ice missle to freeze one of the urchins on the collapsing
floor. Ball hop over it to the P.Bomb.)

	Item: Energy Tank
	Requirements: Speed boost, Screw Attack, Beam(you are going to have to have a
lot of skill on this one.)
	Location: Back to the first red door of this Sector
Now we are back where we had started. This time the red door is behind us.
Destroy all enemies again including the little bulging rock. Run across the
room shoot at the gray entrance in front of you. As soon as you enter the next
room duck, Jump, Hold left and speed boost through a wall. The main objective
of this room is to get the gaps filled with those elevator tubes. Except this
time they make a bridge. This one is extremely hard but not impossible. The
trick is to stand on the edge and shoot one beam. You must have one foot over
the edge. And shoot. I suggest that the first time you come in here. Throw out
a P.Bomb to know where the ground to ceiling elevators are. So you can avoid
shooting them. So now you must be careful. Have one foot over the edge and
shoot. Lather rinse repeat. If you hit one of the Ground to ceiling elevators
enter and re-enter the room. Now if you have finished doing that. Run to the
end of the room duck to hold your charge. Jump at the wall to smash through it
and snag your energy tank. Go back down and do another Speed Boost, make sure
you opened the door before you do this.

Alternate Methods:

Thanks to Julius and Sean_Fluster for these methods on this hard to get tank
Sean_Fluster's Method:
The one across from the first red door after you get into the room for the
first platfor just jump on top and from the about the middle of the platform
shoot a beam straight downfor the second platform jump across to the farther
side of it step into the gap and crouch as close as possible to it then facing
the platform use L to aim diagonaly upwards to get both sides on the third
platform lay two bombs on the corners on the last plat form lay a bomb 4
morphball lengths in at the very center of the platform that should release all
the bridges with a little more ease i hope i helped.
Julius' Method:
It just happened that I found an easier way to get those damn side pillars to
go out and not the gound-to-ceiling ones. It's quite simple : use the normal
bombs! Here's how to do it : bomb the middle of the first platform and do the
same for the second one; on the third platform, bomb the left most and the
right most edges; bomb the middle of the last platform. That's all there is to
it! Just be careful to bomb right in the middle, or one of the wrong pillars
could come out.

	Item: P.Bomb
	Requirements: Speed Boost.
	Location: Go through sector six to get this one. Right before the Security bot
boss fight. Go back to the room with the camera. Remember where you triggered
off the alarm? Go back there. Shoot the button roll through the corridor in
front
of you and proceed. Now keep holding left until you get into that Capsule where
you can see space in the background and shtoof. As soon as you get in there
press down. Go into the center of the room and jump Straight up.

A simplification of direction thanks to shadowheart3745

----------------Credits and Shtick =D----------------
This my document that i’ve taken the time to put  out for you people. If you
copy this and put it on your site in anyway...or anytime..there will be a price
to pay...like 20 bucks give or take. So on with the shtick.
Thanks to CJayC for putting up my guide and making one of my dreams come true.
Getting an Walkthrough on to his site. Thanks! I didn't think i'd make it
but...<Fonzi>
AIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEIEIEIIEIEIEIEIEIEIEIEIEIEIEIEEEEEEEEEEEIEIEIEII
IIIEEEEEE!
<Person> Why do we think hes cool again?
I’d like to give thanks to Zauron’s Map on his site. He’s making an FAQ as of
now so I think it’s on his FAQ.
Thanks to MerlynG for reminding me about the missing screw attack move.
Thanks to Code Thumper for the Alternate way to get that 3rd P.bomb of Sector
6!
All my friends on AIM who supported me by asking me to add them to the credits
section which includes Mike Chezi Isamu Josh the bootleg Solid Snake Ej named
Einstein the Dancing Panda And anyone else who is in the JPN crew! Now you
people have to do something for me..and that's
>_>...give me your money!
And Also I would like to give credit to SliderX666 for clearing up on that
Clearsil advertisement I was doing. And from Sliders friend..has also
clearified that Clerasil is for the Zits..not for Eyes...HA! imagine me putting
visine on my zits and Clearsil on my Eyes..woo...thats odd....
Tim & Jeff for letting me know about that little mishap in sector 1
Vorteus for that little error in sector 1 & 2/Main Deck
Missy for that P.bomb that's really supposed to be Missile from those spitting
aliens.
If you're name isn't on here but e-mailed me about something e-mail me again
with a brief summary of what you told me about. Sorry I had to clean out my
mailbox a few times...
And to you all of YOU for putting up with some of the mistakes in this very FAQ
KEEP THOSE E-MAIL COMMING PEOPLE! E-mail me on anything you want on this Faq or
just to chat.
Thanks to Julius and Sean_Fluster for their methods on the energy tank in
sector 6!
Thanks to ProfHerik for a spelling mistake on energy tank 3 and other various
spelling mistakes and P.Bomb locations
Thanks to shadowheart3745 about the corrections of P.Bomb locations!

Now that the credits are done
Metroid Fusion is a trademark of Nintendo
Copyright 2002-2004 Ronald P.
and also...
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
wihtout advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.

My guide is being used on...
www.gamefaqs.com
www.ign.com
www.bdgamer.net
www.robsgaming.net
www.gamespot.com
----------------Credits and Shtick =D------------------