         ______________
        /              /
       / ,--------. , /   ________ _____   _____        _
      /.´        / * /   \   ____ |\   /   \.   `.     `.\
                / * /     |  |   \| | |     | |`. \     / \
               /***/      |  |      | |     | |  \ |   /   \
              / * /       |  '--´|  | |     | |   ||  / /\  \
             / O /        |  ,--.|  | |     | |   || / /__\  \
            / * /         |  |      | |  /| | |  / |/         \
           /***/          |  |___/| | |_/ | | |.´ //  /¯¯¯¯\   \
          / * /           /,______|/______|/____,´/__/      \___\
         / * /           ,´/
        / '  '---------.´ /          _  _   _    __      __
       /_________________/       () |< /-\ (  |_ |-   () |-
                                            ¯    ¯¯
                               _____________________________
                             ,´                             `.
                            /             _    __   __        \
                           |        /\   /__  |_   (_          |
                           |       /¯¯\  \_|  |__  __)         |
                            \                                 /
                             `._____________________________,´

				             Hero's Cave Guide Version 1.0
						    By Funkytoad

Welcome to Funkytoad's guide through the Hero's Cave in The Legend of Zelda:Oracle of Ages.
I decided to write a guide for this, because it took me a while to beat (a week, on and off).
It seems like a simple dungeon, because the whole layout is straightforward, but getting
through some of the rooms is rather mind-wracking, so I thought I'd help those who are stuck in it ^_^.
*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-
REQUIREMENTS
*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-
First of all, you need to be in a password game for this cave to even exist.

Items needed:Power Glove
	     Mermaid Suit
	     Seed Shooter
	     Ember Seeds(the more you have, the more times you can mess up without having to restart)
	     Pegasus Seeds
	     Bombs(bring plenty)
	     Staff of Somalia
	     Long SwitchHook
	     Shield
	     Boomerang
             Roc's Feather
*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-
WALKTHROUGH
*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-*-%-*-
Ok, now you're ready, so enter the dungeon. It's the cave that's on the opposite side
of Maku Path.
Room 1:Get rid of the pots and light the two torches with ember seeds. Proceed up.
Room 2:Push the left-most pot to the right once.Go up from there and push the red block up.
       Now push the block left once, then up 3 times. Walk to the left side of the pot, and
       push it right 3 times.Now go below and push it up once. It shouold be on the switch now.
       now go to the right side of the room, get rid of the other pot, and use the Staff of
       Somalia to cover the other button. Pick up the key from the chest, and proceed right.
Room 3:Kills the bats to make your life easier.Now stand beside the left pot, and move down to
       push a red block down. Now break the pots, go beside the right wall, and move down to
       push another red block down. Now go where the first red block that you pushed was, and
       push to the right, giving yourself a new path. Now, go beside the gap, across from the
       and make a carefully timed bomb toss, to destroy the cracked block. Now push the red
       block above where the cracked one was down, and push the statue onto the switch. Grab
       the key and proceed up.
Room 4:Kill the enemies. Now go stand on the very left end of the bridge that exists (if it
       doesn't exist, hit the switch). Now you have to shoot a seed at an angle down and to
       hit the switch. Have the pegasus seeds ready on the other button. As soon as you
       shoot the seed, activate the pegasus seed and run across the bridge. If you hit the
       switch, the other bridge will be created and you can get the key. Proceed left.
Room 5:Kill all of the enemies. Now this room is a toughie. Have you seed shooter, and
       seed satchel out. Have them both set to Ember Seeds. Now, stand below the top statue
       and hit the left statue. If you do it right, it should riccochet and hit the bottom
       and right statues as well. While the seed is flying, you need to use an ember seed from
       your satchel on the top statue. If you did it right, a chest will appear, as well as
       a warp. Open the chest, then go through the warp.
Room 6:Kill the skeletons first. Now move the right-most blue statue down 3 times. Move the
       left yellow statue(of the 2 yellow statues sitting beside each other) and move it
       down 2 times, and right 3 times. Now take the other yellow statue and move it right,
       down, left, down. Now take the red statue in the middle of the room and move it right
       2 times, up 2 times, and right 3 times. Now move the left red statue (in the pair) up
       4 times, and right twice. Now take the other red statue and move it left once, up 4
       times, and right once. Now move the left-most blue statue from the completed square of
       statues, and move it right 6 times. Take the key, and proceed up.
Room 7:Kill the enemies first. Now move the left-most pot down once. SwitchHook to the other pot.
       Now move the red block that's just to the right and below the switch to the right. Now
       move the block above it up. Step on the switch. Now SwitchHook to the pot on the left.
       Grab the chest, and proceed to the right.
Room 8:Kill the enemies. This one is long, so I'l just tell you how many spaces to move, and what
       to SwitchHook. U=up D=down R=right L=left
       Start:2 spaces above the left-most diamond.
       -SwitchHook the left-most diamond.
       -R,R
       -SwitchHook the right-most diamond.
       -U,R,R,U,U,L,L,U,L,L,L,L,U,U
       -SwitchHook the diamond below you.
       -L,L
       -SwitchHook the diamond above you.
       -R,R,U,U,R,R,R,R,U,U
       -SwitchHook the diamond on your left.
       -R,R,R,U,R
       -SwitchHook the diamond below you.
       -R,R,R,U
       -SwitchHook the diamond on your left.
       -L,D,L,L,L,D
       -Push the statue R,R,R,U,R,R,R
       -L,L,U
       -SwitchHook the diamond on your right.
       -Push the statue D,D
       -U,L,L,L
       -SwitchHook the diamond above you.
       -L,D,L,L,L
       -SwitchHook the diamond to you right.
       -D,D,L,L,L,L,D,D,L,L
       -SwitchHook the diamond below you.
       -R,R
       -SwitchHook the diamond above you.
       -D,D,D,D,L
       -SwitchHook the diamond on your left.
       -L,L,D,D
       -Push the statue R,R
       -Grab the chest, then proceed up.
Room 9: Push the blocks above the left switch down and to the side (a block pushing pattern that's
        frequesntly used). Step on the switch. Now push the block below the other switch up, and use
        the Cane of Somalia to put a block on the switch. You can now get the Gasha seed from the chest.
        Thanks to raijinz@hotmail.com for the solution.
        Proceed left.
Room 10:The directions are:
        -D,D,D,D,L,L,L,L,L,L,L,L,L,L,L,L,U,U,U,U,U,U,U,U,R,R,R,R,R,R,R,R,R,R,R,R,D,D,D,L,D,D,D,D
        -L,L,L,L,L,L,L,L,L,L,U,U,U,U,U,U,R,D,D,D,D,D,R,U,U,R,D,D,R,U,R,D,R,U,R,D,R,U,U,L,L,L,L,L
        -U,L,U,L,U,R,R,D,R,R,R,R,D,R,U,R,U,L,L,L,L
        -Now use the Staff of Somalia to cover the last tile. Collect the key and proceed up.
Room 11:Walk into the water, then dive. Swim to the left, then surface at the surfacing tiles.
        Hit the switch, the walk past the blue square, and hit the switch again. Go to the very
        top right corner, move down one square and move the red block to the left. Step on the
        button. Now fall down the hole, and make your way back to the chest. Grab the chest and
        proceed to the bottom right corner and dive. Use the SwitchHook on the diamond above you.
        Now go up and use the SwitchHook on the other diamond. Now go to the right where there are
        4 diamonds.
        _____________
        |   |   |   |
        |_1_|_2_|_3_|
        |   |   |   |
        |_4_|_5_|_6_|
        |   |   |   |
        |_7_|_8_|_9_|
            |   |
            |10 |
	Use the numbers above for reference. I'll be writing formulae for the next portion.
        S=Shoot your switch hook
        &=and
        G=Go to
        R=right
        L=left
        U=up
        D=down

        G 8 & S L
        G 4 & S U
        G 2 & S R
        G 6 & S D
        G 9 & S L
        G 5 & S R
        G 6 & S D
        G 10 & S U
        G 8 & S D

        Now collect the key from the chest, unlock the block, and surface. Now step in the warp on the
        left.
Room 12:Have your feather and your power glove equipped. I'll tell you the directions to push the colored cube
        each time that you pull the chain out(eliminating the lava).
        1:R,R
        2:L,L,U
        3:L,U
        4:U,U,U,R
        5:D,D
        6:R,R,R,R,R,R,U,U,D,D,D,D
        7:Bomb the first cracked block
        8:bomb the second cracked block
        9:R,R,R
        10:U,L
        11:L,U,U,U,U
        12:R,R
        13:U

        Now go down the stairs that appear.
Basement:Take out your bommerang and kill the spark.

         ______
         |  ___|
         |__|_A_
            |  |
            |__|

       Sorry for the crude drawing. You need to get onto the hole marked A by jumping off and into it.
       Now SwitchHook to the pot on your right. In order to get the Rupee, you have to stand under the
       hole, jump up and use the staff of somalia to place a block beneath your feet. Proceed up the
       ladder on the right.
Room 13:Put your bomb on either button. Now bring out a bomb and quickly jump on the mine cart. As
        you ride, toss the bomb at the cracked block and blow it up. Now kill the gibdos, and collect
        the Gasha seed. Hop in the minecart to get a ride back. Now SwitchHook to the diamond. Now
        you need Roc's Feather and pegasus seeds out. Activate a pegasus seed, and jump all of the gaps,
        and make your way to the warp. Go in the warp.
Room 14:Kill all of the enemies, and collect the ring from the chest.

Congratulations! You've now beaten the Hero's Cave, as well as gotten a rather useful ring.

Disclaimer:The only thing that I own is this guide. Everything else belongs to Nintendo/Capcom.
If you steal this guide I will beat you with your own limbs.....seriously. If you want to put it on your site,
email me at funkytoad@yahoo.com. I don't see any reason why I wouldn't let anyone, so don't be afraid to ask ^_^

*EOF*


                   Panzer Dragoon Zwei for Sega Saturn
                        FAQ/Walkthrough.version 1.0
                              October.31.2k2

                             www.enemyzero.com
                 Created by EnemyZero of EnemyZero Online.

        This document is copyrighted with ALL rights reserved 2002 by
          EnemyZero Online and is exclusive to www.gamefaqs.com and
        www.enemyzero.com for all time. ANY unauthorized use, copying,
     distribution, or anything else like that is a violation of copyright
                   laws and is punishable. Private use ONLY.

       If you have anything to add, any corrections or error reporting,
        or suggestions then email them to faqs@enemyzero.com. I can't
         guarantee a reply to every email but if I do use any of your
                  info in the FAQ full credit will be given.

------------------------------------------------------------------------------
                           //table of contents//
------------------------------------------------------------------------------
     I...Foreword
      Ia...Update/Revision history
      Ib...Credits

    II...Story analysis
     IIa...Storyline
     IIb...Panzer Dragoon time

   III...Level guides
    IIIa...Episode 1
         IIIa1...Story details
         IIIa2...Level guide - The Destroyed Elpis Village
    IIIb...Episode 2
         IIIb1...Story details
         IIIb2...Level guide - The Great Canyon near Meccania Encampment
         IIIb3...Boss - Transport Ship
         IIIb4...MAX Evolution Points available at this point
    IIIc...Episode 3
         IIIc1...Story details
         IIIc2...Level guide - Inside the Hidden Forest
         IIIc3...Boss - Golia Hunter
         IIIc4...MAX Evolution Points available at this point
    IIId...Episode 4
         IIId1...Story details
         IIId2...Level guide - Ancient Forest Ruins
         IIId3...Boss - Guardian Randodoula
         IIId4...MAX Evolution Points available at this point
    IIIe...Episode 5
         IIIe1...Story details
         IIIe2...Level guide - Georgius
         IIIe3...Boss - Shellcoof Guardian
         IIIe4...MAX Evolution Points available at this point
    IIIf...Episode 6
         IIIf1...Story details
         IIIf2...Level guide - Assault on the Shellcoof
         IIIf3...Boss - Shellcoof Guardian Dragon inside Cocoon
         IIIf4...MAX Evolution Points available at this point
    IIIg...Last Episode
         IIIg1...Story details
         IIIg2...Boss - Shellcoof Guardian Dragon
    IIIh...Ending
         IIIh1...Story details

    IV...Evolution guide
     IVa...Evolutions
     IVb...Evolution points
         IVb1...Clear Points
         IVb2...Route Points
         IVb3...Technical Points

     V...Secrets and Extras
      Va...Pandora's Box
        Va1...Requirements
        Va2...Options
      Vb...Suicide

    VI...Zero Space
     VIa...Level guide

   VII...Closing

------------------------------------------------------------------------------
     I...Foreword
------------------------------------------------------------------------------
	With the imminent release next year of Panzer Dragoon Orta for the
Xbox I've decided to revisit the classic Panzer games with some new EnemyZero
Online faqs (not that the old ones are bad, CjayC's for Saga helped me out
immensely back in the day). The Panzer series is one of my favorite series of
all time and I wish more people would have experienced it's universe...
hopefully the rumors that Sega will remake the games for the Xbox are true.

	These Panzer Dragoon guides are designed to be the ULTIMATE source for
info on the games including the most complete storyline info. ANY HELP FROM
THE PANZER DRAGOON COMMUNITY WOULD BE GREAT. Email any storyline info that I
may have missed, with everyone’s help maybe we can start to complete the
Panzer Dragoon timeline that's been neglected since Team Andromeda disbanded.

      Ia...Update/Revision history

                 Version 1.0 - October.27.2k2 - Initial release.

      Ib...Credits - A special thanx to everyone listed.

    Panzer Dragoon Academy - http://www.sun-inet.or.jp/~dds552/PDA/top.html
     for a lot of the storyline info. Site is only available in Japanese
              and I don't think it's being updated anymore.

------------------------------------------------------------------------------
    II...Storyline
------------------------------------------------------------------------------
	The best part about the Panzer series to me is the storyline of each
game and how they intertwine with each other. I don't believe any other
company would make a relatively short game like the Panzer games and take the
time to flesh out such an awesome setting and universe. Every last detail has
been worked out and they even made a timeline that goes back about 90 years
BEFORE any of the games. The storylines for all the games are extremely
intricate and best of all, emotional...even the shooting Panzers. I only hope
the legacy can live on with MULTIPLE new Panzer games (after Orta) including
a new RPG (like Saga) so we even get to see more of the universe I love so
much...

     IIa...Storyline ***TAKES PLACE BEFORE THE ORIGINAL PANZER DRAGOON***

              **SPOILER WARNING - YOU HAVE BEEN WARNED**

        Thousands of years have past since a once thriving human race was
pushed to the edge of extinction by their own bio-weapons, genetically
altered creatures of their own creation who eventually turned against them.
Humans live in constant fear and struggle with the creatures endlessly, just
trying to regain some of their lost power.

	After many years the humans began to adapt to their new lifestyle and
tamed some of the more docile creatures, such as Coolias which were small
harmless creatures used for manual labor and as single rider transportation.
The villages that raised the Coolias had an extremely strict set of rules
regarding the creatures as many mutant Coolias were being born with a strange
blue-white light in their throats and, not taking any chances, were instantly
killed by the villagers. They were believed to be a bad omen and very
dangerous.

	All that were born were killed...except one...

	A young man named Lundi has secretly gone against the village code and
raised a mutant Coolia with the infamous blue-white (it looks green to me)
light. He couldn't bring himself to kill the young Coolia and even gave him a
name...Lagi. Lagi was also the first mutant Coolia that Lundi had seen that
had a second mutation...wings. When Lagi was born it had tiny budding wings
which were now growing bigger as Lagi grew at an alarming rate. Lundi dreamed
that maybe someday he and Lagi would fly in the air together and go on wild
adventures and he could show Lagi to his village and convince them not to kill
mutant Coolias anymore. Unknown to him his dream was about to come true.

	One day when Lagi was older and stronger, Lundi took him out to test
his wings on an outcropping near his village called Elpis. Over and over Lagi
tried, running faster and faster, sometimes picking up a gust of wind and
gliding just above the ground. On one try Lagi picked up tremendous speed and
nearly lifted completely up off of the ground when a great white flash of
light engulfed Elpis Village ahead, leaving nothing but rubble when it
subsided. They looked up to see an enormous white ship directly overhead,
now turning and flying away. Lundi had seen various Imperial battleships
fighting in the sky from a distance before but nothing like white craft before
him.

	Lundi didn't know why the ship destroyed his small village but he did
know what he needed to do. Lagi let out a sad cry and fired mythical "light
arrows" from his throat at the ship to Lundi's amazement. Lagi was more
special then he even imagined. He also knew his dream of an adventure was
about to come true.

     IIb...Panzer Dragoon timeline

                              Not finished yet!!

------------------------------------------------------------------------------
    III...Level guides
------------------------------------------------------------------------------
	The biggest tip for getting good shot down %'s is to actually watch
the radar more then the screen. As soon as you see a yellow dot on the radar
rotate around to it an blast it out of the sky, continuously watching the
radar for any new blips. You're going to have to be fast in your camera
rotating, which is another other key, because it often moves slowly or not at
all if you press L or R twice too rapidly. Try to play through every level
multiple times before you go for a total 100% game and MEMORIZE it, try to
have your camera rotated towards the next enemy group BEFORE the enemy even
appears and shot it down as fast as possible. Memorize, memorize, memorize...

	A slight strategy for Panzer Zwei ONLY is to just take the easiest
route. If you're just going for 100% on every stage then don't worry about the
Route Points and take the easiest route with the least amount of enemies. Or
you can be hardcore and still do it by taking the harder routes...

    IIIa...Episode 1

         IIIa1...Story details

                 **SPOILER WARNING - YOU HAVE BEEN WARNED**

                 Without any second thought Lundi and Lagi decide to follow
                 the enormous white ship that murdered so many of his friends
                 and family with the simple task of revenge on Lundi's mind.
                 Their chase took them right through the rubble of the village
                 where Lundi found a working gun among the wreckage. After
                 entering the village a mysterious dragon showed up and then
                 attacked Lagi, clipping him in the air after taking flight
                 to chase after the white ship. Was the other dragon
                 protecting the ship?

                 A little before the attack on his village in the Empire's
                 Capital City of Teito, the Emperor had decided to make his
                 move and chase the mysterious white ship that had also been
                 sighted by them for reasons only the Emperor knew.

                 It was later theorized after an investigation that the
                 Shellcoof, the name that was given to the ancient white ship,
                 seemed to react to the presence of all the Coolias in the
                 village and attacked them. Later the Shellcoof was also
                 basically accepted as being a floating Tower and the Guardian
                 Dragon was it's protector.

         IIIa2...Level guide - The Destroyed Elpis Village

                 Episode 1 is a basic starting level with no real tricky parts
                 or points (Clear, Route, or Tech) to earn. So just fool
                 around and get used to everything if you have never played
                 a Panzer game before.

                 Right when you get control of Lagi nail the 4 flying guys in
                 front of you then use Lundi's gun to destroy the shed on your
                 right. Throughout this whole level there are a ton of
                 destroyable items that give you points, sheds and wind mills
                 and stuff like that so anytime you have a chance to nail
                 something do it. There is a cool secret way to get tons of
                 points on this stage but I'll tell you about it later.

                 After walking forward a little more 2 more flying enemies
                 will be in front of you with another shed to the right again
                 and 2 straight ahead near where one of the flying things
                 was.

                 A few more steps afterwards a cinema will happen and the
                 dragon will fly in front of you and up to the Shellcoof,
                 dropping a huge boulder behind you. As soon as you get
                 control again keep hitting the boulder with your regular gun
                 (you face it automatically) until it blows up. In it's wake 3
                 more flying guys will fly out of where its center was so be
                 ready and use your laser on them.

                 Lagi will run for a little while longer between some
                 buildings then get to a slightly open area in which there
                 will be 3 more flying guys flying around a shed.

                 Keep facing forward and shoot the stationary enemy that will
                 appear before you. These enemies take 6 lock-ons to kill
                 and they only have 2 lock-on points each so you'll have to
                 lock-on to it 3 times to kill them (the Hatchling's max
                 lock-on is 2). After it's destroyed quickly switch to the
                 right view...see that big black ship in the sky flying past
                 you? That's your gold mine. Quickly turn forward and kill the
                 next 2 stationary enemies that appear ahead of you then
                 IMMEDIATLY switch to your left view and shoot your brains
                 out, nailing the black ship with as many regular bullets as
                 possible and watch the score (if you have full instruments
                 turned on in the options) grow. Watch your radar because
                 there's going to be another stationary enemy appearing in
                 front of you soon so take a break and kill it then return to
                 shooting the black ship.

                 For the entire rest of the level just keep shooting the ship
                 nonstop. An enemy will appear ahead of you but you can't hurt
                 it (it's the Episode 3 boss) and it won't hit you so don't
                 even look, just keep shooting the ship. Stage over.

    IIIb...Episode 2

         IIIb1...Story details

                 **SPOILER WARNING - YOU HAVE BEEN WARNED**

                 Revenge was the only thing on Lundi's mind. Deciding to
                 follow the ship no matter what he began his chase which ended
                 up going straight through a Meccania encampment. After
                 defeating a Transport Ship that bared their path they took to
                 the skies above a forest.

         IIIb2...Level guide - The Great Canyon near Mecca Encampment

                 As the level starts you're facing the rear and 3 groups of 3
                 burrowers will jump out of the dirt at you so kill them with
                 lock-ons then quickly turn to the front view. Start shooting
                 your regular gun towards the general area of where the Canyon
                 walls and the ground come together on the left side ahead and
                 watch as your bullets magically go through the wall and
                 destroy the tents on the other side that you can't see yet.
                 When you get to the corner where the tents are have your
                 lock-ons ready in your front view because 2 fighters are
                 about to fly out of the left canyon in front of you. Nail em
                 then continue shooting in the general area of the tents to
                 make sure you get them all. As you pass the left canyon where
                 the fighters flew out of a Coolia rider will run at you so
                 use lock-ons and kill him (it takes 3 lock-ons). By the time
                 he's dead a fighter ship will probably be on your radar right
                 above your head so just let it fly ahead of you (keeping your
                 view to the front) then kill it. IMMEDIATLY after it's
                 destroyed though switch to the rear view and kill 2 more
                 fighters that will fly in from the back. Switch to the front
                 view and you'll notice a fork in the path up ahead...your
                 first Route decision. Stay to the right for the easier Route
                 1 or stay left for Route 2.

0 Route Points - Route 1 - Right after Route 1 starts there will be a tent to
                 your front-left and as you pass it another rider will run out
                 in front of you. Up ahead you will see 2 more tents on the
                 front-right corner so shoot them as soon as you see them and
                 get your lock-ons ready around the same area. About halfway
                 towards the tents 4 fighters will fly from where the tents
                 are to the left side of the screen so be ready and lock-on to
                 them all before they go by.

                 After your dragon turns the corner there will be 3 fighters
                 coming straight at you in the distance so deal with them then
                 wait for a second. 2 new fighters should have showed up on
                 your radar behind you but don't switch your view because they
                 fly overhead and are easy kills when they're in front of you.
                 As you move forward 2 more fighters will fly in from the
                 front. Lagi will then begin to glide then land at the bottom
                 of the gorge.

                 After you land and run forwards a little 2 stationary guns
                 will appear on the top of the gate ahead so shoot them with
                 lock-ons and keep your view forwards because 2 groups of 2
                 fighters will fly in from your rear to your front so move
                 your target just slightly to get them all also. BE AWARE the
                 stationary guns take 2 lasers to kill so make sure you target
                 them twice.

                 As you get closer to the gate another fighter will fly ahead
                 of you and almost at the same time one will bust down the
                 gate and fly at you, both can be hit at the same time from
                 your front. Once through the gate a single stationary gun
                 will be up on the wall straight ahead so hit it twice. Right
                 after it's gone 3 fighters will fly in from almost exactly
                 where the gun was and then 2 will fly in from the left
                 passageway to your front, you have plenty of time to shoot
                 down the 3 then the 2. Immediately after that to your
                 front-right will be an archway with 2 stationary guns up high
                 and cannon in the middle, they all take multiple hits so be
                 fast and get ready. BEFORE you pass through the archway there
                 should be some blips on your radar so move your sight
                 accordingly and target them through the wall, in classic
                 Panzer style. The blips are another cannon on an archway
                 ahead and one fighter. Once through the archway there will be
                 a bunch of stationary guns and another cannon on the
                 front-right side with 4 Imperial airships way in the
                 distance. 3 fighters will also zoom towards you about halfway
                 through the passage also at which point you can target the
                 Imperial ships in the sky, 1 laser will kill them all.

                 After turning the next corner there will be another Imperial
                 ship on the ground in the distance with a bunch of mounted
                 gun all around it so start firing away as fast as you can. 3
                 fighters will fly in from your rear to your front so don't
                 change your view when their blips appear on the radar. After
                 going through the archway, keep shooting the Imperial ship
                 and keep your view forward! Nail the stationary guns on the
                 walls when you can but make sure you nail the fighters that
                 will keep flying in front of you because they're only on the
                 screen for a few seconds. They ALL fly in front of you so as
                 long as you keep your view forward and shoot fast you should
                 get them easily. This is a good place to use your Berserk
                 attack if you want. When you start to get near the next
                 archway a bunch of Imperial ship will appear in the sky again
                 and 2 fighters will fly straight down and turn up towards you
                 right before the archway. Keep your view ahead and they
                 should die pretty quickly. A couple more stationary guns
                 later an Imperial battleship will fly from your front-right
                 to your front-left so keep unloading lasers. As you turn the
                 corner following the battleship a single fighter will fly
                 from the rear to your front and follow the battleship so kill
                 it also.

                 After the gate ahead blows open you'll enter another area
                 with a giant archway ahead with some heavy rotating cannons
                 on each side that you will have to fight. RIGHT after you
                 enter this area there are 4 stationary guns on the walls, 2
                 on each side, and 2 fighters flying in from the front-left
                 that you should deal with then after you get close to the
                 archway 3 more fighters will swoop down towards you so be
                 ready. When the archway cannons start attacking just keep
                 using lock-ons and dodging back and forth to avoid it's
                 bullets. You shouldn't get hit at all as it's bullets are
                 ready easy to dodge or shoot down. After moving through the
                 archway 2 battleships should appear to your right but don't
                 shoot them, they're invincible and don't even show up on your
                 radar. They'll fly in front of you and cause your view to be
                 obstructed by their dusty wake and when it clears up, boss
                 time. **END OF ROUTE**

 1 Route Point - Route 2 - Right after Route 2 starts there will be a tent to
                 your front-left and as your going by it another rider will
                 run out in front of you so be ready and kill him. Get your
                 lock-ons ready straight ahead as 2 fighters will fly at you
                 followed by another VERY FAST group of 4. Around the next
                 corner 2 more fighters will fly at you and after they're
                 dealt with switch to your rear view because a final group of
                 5 fighters will fly at you from there.

                 Once in the air (yeah!) you'll fly forwards a little bit and
                 then a group of 3 fighters will appear to you front-right
                 followed by a group of 3 more to your front-left followed
                 again by a group of 3 to your rear. Switch to your left view
                 and laser another group of 4 that fly out from behind a rock
                 formation then quickly switch to the front view and shoot
                 down 4 more that will appear ahead of you.

                 After flying a little more, 3 more fighters will attack
                 straight ahead of you then immediately switch to the right
                 view and shoot the group of 4 that will appear there. After
                 they're gone there should be 2 small battleships to your
                 front-right so kill them as fast as possible, I recommend
                 using your regular gun on EVERY battleship in this area to
                 kill them quickly...your laser doesn't seem to cut it at this
                 point in the game. If you make quick work of the small
                 battleships then switch to the left view as 4 more fighters
                 will appear there soon. If you can't destroy the small
                 battleships quickly the group of fighters from the right
                 should fly in front of you so nail them then.

                 Get your lock-ons ready to your front-left afterwards because
                 a huge fleet of fighters (17 of them!) is going to fly out
                 from behind a rock and you'll need to kill them quickly so
                 none get away. After the last one is dead quickly switch to
                 your front-right and kill the battleship there as quickly as
                 possible (again, I suggest using Lundi's regular gun). 2
                 fighters will fly in from each corner of the front view
                 (whether you've killed the battleship yet or not) but just
                 keep your sight in the middle because they'll all fly right
                 past you for easy locking-on.

                 Switch to the left view and kill the 3 smaller battleships
                 that appear there with your regular gun, shooting any bullets
                 that they fire at you. They should die pretty quickly then
                 switch to your front and kill the 3 fighters that will be
                 there in the distance.

                 Switch to the left view again and await the arrival of 2 more
                 battleships. Do your best and kill them quickly, they are the
                 last enemies before the stage ends and you should have easily
                 gotten 100%. **END OF ROUTE**

         IIIb3...Boss - Transport Ship

                 This boss is really easy, the only challenge being killing it
                 quickly for a higher score (if you're trying for a high
                 score then try to shoot any debris that fall from the
                 transport ship throughout the battle as they all give you
                 bonus points). He flies onto the screen from behind the rock
                 formation to the front-right of the screen so have your sight
                 ready and let loose the lasers when he appears. Just keep
                 locking-on and lasering at all times and you should be able
                 to beat him and get a good time. When he first appears he'll
                 fly really close to you to the front and 2 cannons will open
                 up on it's belly. Shoot them and any bullets they shoot at
                 you with your regular gun then use lock-ons again when it
                 starts to fly to your rear.

                 While it's at your rear 3 side guns will fold out so keep
                 using lock-ons and make sure you're hitting the guns
                 every time to fire your lasers. After the 3 side guns are
                 destroyed the ship will fly to your left then your right,
                 finally stopping to the front and firing more bullets from
                 its rear cannon. Just keep shooting and dogging and it'll die
                 soon enough.

         IIIb4...MAX Evolution Points available at this point

                 Clear Points - 2
                 Route Points - 1
                  Tech Points - 2

                        Total - 5

    IIIc...Episode 3

         IIIc1...Story details

                 **SPOILER WARNING - YOU HAVE BEEN WARNED**

                 Being chased by a squad of ships, Lundi and Lagi entered the
                 forest below to escape. Some smaller ships followed them down
                 into the forest and were able to attack, though
                 unsuccessfully.

                 During the trek through the forest Lundi was attacked by
                 strange black ships and a terrifying creature called a Golia
                 Hunter. The black ships and the creature certainly weren't
                 Imperial ships, where did they come from and why?

                 Later Lundi realized that the Imperial's actually weren't
                 chasing him...they were after the white ship too. The Golia
                 Hunter and black ships were also assumed to be another type
                 of Guardian for the ship.

         IIIc2...Level guide - Inside the Hidden Forest

                 You'll start out with your view to the left and 4 flying
                 enemies in your sights so kill them immediately but BEWARE
                 because they all take 2 (TWO) laser blasts to kill so make
                 sure you hit them twice. Soon a group of 3 of the same type
                 of enemies will appear to your front-left so do the same to
                 them then turn your view forwards. A combo ship with 4
                 lock-on parts will fly out ahead of you followed closely by
                 another one so have your lock-ons ready and move the target
                 horizontally along them to ensure you get all 4 lock-on
                 points the quickest. Right after the second combo ship
                 another will appear to your front-left then another to your
                 left. Quickly move your sight to the front again as 2 more
                 combo ships will appear ahead of you in the same pattern as
                 the initial 2 that you already killed. Keep your view ahead
                 and 3 of the flying guys should appear now and fly ahead of
                 you, easy kills. Another group of 3 will appear to your left
                 but don't switch the view at all, just keep it ahead because
                 the new group will fly under you to your front-right so wait
                 and kill them there. Now the semi-tricky part...2 groups of 3
                 flying guys will appear ahead of you as well as the part
                 where you decide which route to take, left for Route 2 or
                 right for Route 1. This part is tricky because while your
                 trying to kill both groups of enemies you can accidentally
                 choose a path you don't want so pay attention! Try to use
                 lock-ons to kill the group of enemies that is to the
                 front-OPPOSITE of the route you want to take. If you want to
                 take Route 2 to the left then kill the right enemy group as
                 fast as possible and sharply turn your dragon to the left
                 until the words ROUTE 2 appear above your score, then kill
                 the remaining group of enemies once your on the route.

0 Route Points - Route 1 - After flying for a few seconds 4 of the weaker
                 flying creatures will fly in front of you so laser them then
                 move your sight to the front-left. A line of 4 more of them
                 will appear there so be quick and kill them. After flying a
                 little more a worm will jump out of the ground ahead of you
                 but pay attention...hit the worm with one round of lasers
                 then quickly switch to the rear view as 3 flying guys should
                 appear there. After their dealt with the worm should have
                 moved to your rear also so fire away. Try to kill it as
                 quickly as possible or the next worm will jump up and you'll
                 have to fight 2 at once. After the first one is dead stay in
                 the rear view even when the next one shows up on the radar
                 because he will pass under you and popup behind you
                 eventually. Deal with him the same way, as quickly as
                 possible. A third one will pop out from your front-right and
                 fly to your right as well as 3 more flying creatures so make
                 sure you don't miss them. After the third one is gone switch
                 to your left view again as yet another one will appear there,
                 closely followed by another 3 flying creatures. After it's
                 gone switch to the front view and kill the single flying guy
                 there then move the view to the left as 4 flying creatures
                 will appear to your front-left, be ready for them. **END OF
                 ROUTE**

 1 Route Point - Route 2 - 2 groups of 2 weaker flying enemies will fly in
                 front of you from each side followed by 4 more afterwards
                 which are easy kills because they're all in front of you and
                 they only require one laser blast to kill. Lagi will then
                 start running instead of flying again and one the infamous
                 black ships from the first level will fly overhead. This is
                 definitely the hardest part of the stage because the black
                 ships have high health and a lot of smaller flying enemies
                 will fly in while you're fighting them so be SURE to watch
                 the radar and ANY time you see new yellow blip you make sure
                 you destroy it before you go back to shooting the crap out of
                 the black ship. You should use Lundi's gun on bottom part of
                 the black ship then lock-ons for everything else, the enemies
                 that fly in from the sides and all the things that the black
                 ship itself releases. The ships that the black ship releases
                 that jump back and forth COUNT TOWARDS YOUR SHOT DOWN RATIO
                 so make sure you get them. Keep plugging away and if you
                 think you need to use your Berserk attack if you fall behind
                 and get overwhelmed. A second black ship will fly in which
                 attacks in the same pattern so do everything over again,
                 watching the radar for new yellow blips. **END OF ROUTE**

         IIIc3...Boss - Golia Hunter

                 The Golia will jump in and land at your rear then jump again
                 and land to your front, at which point you can start shooting
                 him with lock-ons. He'll start to run around you from your
                 left to your right then when he leaves your right hand side
                 and runs to your rear he will fire a spiral of bullets at you
                 which you should shoot down. Once at your rear he'll jump up
                 into the trees above and to the front of you. Just follow the
                 trail of falling leaves with your sight and keep locking-on
                 to him. While he's running above the trees he'll drop "cones"
                 sometimes that will land in front of you and shoot a stream
                 of fire into the air, burning you if you fly through it.
                 These do also count towards your Shot Down Ratio so nail em
                 with lock-ons.

                 After you hit him enough he'll fall back down and continue
                 running in front of you so keep shooting. He should jump over
                 you to your rear again then run to you right, then to your
                 front, then to your left. When he gets to your left he'll
                 jump and fire another stream of bullets which you should
                 shoot down ASAP then switch to your right view where he's
                 going to land and shoot some more bullets at you as he runs
                 to the rear again.

                 He'll then jump back above the trees and fall down ahead of
                 you, flailing his arms around which can hit you so be
                 careful.

                 He'll then jump back into the trees, this time hanging down
                 from them like Tarzan, dropping some more cones once and
                 awhile. Keep hitting him and he should drop down to the
                 ground again rather quickly.

                 He should be about dead right now, if not then he will jump
                 down again and throw a "boomerang" tusk at you that you'll
                 have to dodge. Keep shooting and he'll die soon. if you do
                 destroy his tusk while it's in the air you get some extra
                 points.

                 AFTER HE'S DEAD he'll stand in from of you and fall apart
                 with bullets falling out of his mouth onto the ground. Aim
                 your sight right at this mouth and keep shooting because
                 you'll still get points for every bullet you shoot.

         IIIc4...MAX Evolution Points available at this point

                 Clear Points - 4
                 Route Points - 2
                  Tech Points - 4

                        Total - 10

    IIId...Episode 4

         IIId1...Story details

                 **SPOILER WARNING - YOU HAVE BEEN WARNED**

                 Lagi and Lundi then entered an ancient ruin at the edge
                 of the forest, not knowing of the hidden danger inside in the
                 form of it's ancient guardian that rested in the dark waters
                 of the ruins and it's other defensive creatures which were
                 believed to have been activated by the presence of the dragon
                 or the white ship. The ships nor the Guardian could match the
                 power of the mysterious dragon however and were soundly
                 defeated.

                 After exiting the ruins Lundi found himself over the
                 Georgius, an endless and snowy lake region near the Empire.

         IIId2...Level guide - Ancient Forest Ruins

                 As soon as you start out there are 3 ships in front of you so
                 deal with them quickly as 3 more are about to jump out of the
                 water ahead of you. IMMEDIATLY AFTER THE SECOND GROUP pull
                 your dragon sharply up for Route 3 or don't do anything to
                 enter Route 1. Route 2 is only available later on in Route 1
                 as well as ANOTHER Route 1 which I labeled Route 1.1.

0 Route Points - Route 1 - Your dragon will turn down a tunnel with a white
                 doorway ahead with a single ship behind it so shoot it down
                 before the door even opens and do the same for the next
                 doorway because there are 2 more enemies behind it. When you
                 start to fly forwards again there are 2 enemies at the end of
                 the hall that turn down a tunnel as you follow so kill after
                 you turn downward and kill another single ship on the other
                 side of yet another white door ahead. After going through
                 another doorway 2 enemies will be waiting followed by 2 more
                 at the very bottom above the water ahead.

                 Immediately as you level out again over the water 3 ships
                 will pop out of it ahead and then decision number 2...if you
                 want Route 1 again stay towards the middle. If you want Route
                 2 (and 1 Route Point then turn sharply to the right side of
                 the screen. **END OF ROUTE**

0 Route Points - Route 1.1 - Your dragon will fly down a narrow hallway and
                 right when you get out on the other side there will be 2
                 ground enemies to your front-right so kill them then switch
                 to the right view where 4 more enemies should appear. After
                 that switch your view to the front as 2 ground enemies will
                 jump across your screen laying mines. Nail em then point
                 your curser to the horizon. 8 ground enemies will surround
                 you in a circle so keep switching your view around and nail
                 them all. The platform Lagi is standing on will start to
                 rise.

                 Numerous break targets will start descending past Lagi so
                 shoot away and eventually a hanging guardian will appear to
                 your left, right and rear so start shooting away. There's no
                 real trick hear, just keep shooting and use a Berserk if you
                 need to. After mysteriously phasing through a floor and
                 moving forward again there will be 2 ground enemies in front
                 of you and 2 to the rear, don't worry about the ones to your
                 rear because they'll eventually move in front of you. 2 more
                 show up in front of you so deal with them too. Just as your
                 about to turn down a tunnel ahead 3 ships will fly in front
                 of you and join 2 other in the tunnel you should just be
                 turning down. Kill them all and keep moving forward. **END OF
                 ROUTE**

 1 Route Point - Route 2 - As soon as you turn down the Route 2 passageway a
                 door will open with 2 ships behind it so be ready. After
                 another left turn 2 ships will pop out of the water in front
                 of you followed by a quick upward turn by your dragon. Up
                 ahead there will be a white doorway with 4 ships behind it so
                 shoot them down before the door opens. PAY ATTENTION!!! After
                 you go through the doorway a SINGLE ship will fly really fast
                 by your screen up ahead and you only have about half a second
                 to lock-on to him and get him so BE READY. After that you'll
                 turn and the screen will go almost black for a second. After
                 flying ahead a little a huge swarm of fish guardians will
                 fall into the water ahead. Use lock-ons and nail them all in
                 the water. If you let them live long enough they'll start to
                 jump out of the water and hit you so be quick. As you fly
                 through the doorway (and the light level returns to normal) 2
                 slow moving ships will pop out which are easy kills.

                 After a bunch of quick turns you will enter a large room
                 where 12 or so ships will gradually pop out of the water in
                 front of you and shoot bullets at you. Just keep your view
                 forward and this shouldn't be a problem. After going through
                 a doorway 2 more ships will pop out followed by a hall with
                 hanging shields from the ceiling. Quickly destroy them as
                 another ship will jump out right after them. After turning
                 again 2 more ships will pop out and a door behind them will
                 open up, unleashing a group of 2 more which turn down the
                 hall your about to turn down. Kill them and enter another
                 room with a couple more hanging shields and another round of
                 enemies popping out of the water like the last room.

                 2 turns later there will be 2 ships at the end of the hall
                 which you will turn downward in right before you reach them
                 so kill them quickly or you'll fly right past them and miss
                 them. As your descending there will be another single ship
                 that you must kill before you fly past it and miss it
                 forever.

                 4 ships will appear behind you but wait and shoot them when
                 they're in front of you where they'll be joined by another
                 ship from the front. Wait and hit all 5 at once. **END OF
                 ROUTE**

2 Route Points - Route 3 - Immediately after going through a door 2 ships will
                 pop out of the water to your front as you pass a third ship
                 floating stationary in the middle of the tunnel. Don't shoot
                 your lock-ons until you get all 3 in your sights and kill
                 them all at once. After you pass the point where the
                 stationary ship was floating a single ship will fly out of
                 the water in the middle of your front view so be ready. After
                 starting to turn the next corner another ship will fly up and
                 there will be another stationary ship in the middle right so
                 nail them both. Again, right after you pass the point where
                 the stationary ship was 2 more will jump out of the water in
                 front of you. After that there will be a long hall ahead with
                 a total of 4 enemies that jump out of the water to your front
                 and 3 that fly in from the side passageways that you'll fly
                 past. They'll all fly in front of you so they're not to hard
                 to hit but you have to be really good with your lock-ons and
                 have good anticipation.

                 After another left turn there will be a hallway just like the
                 last one with one difference...a couple of the ships that
                 come in from the sides will stay stationary and are only
                 in front of you for a second MAX so deal with this hall the
                 same way as the last one but concentrate on the side ships,
                 the front ones will stay on the screen longer for you to
                 shoot.

                 At the next turn switch your view to the rear before your
                 dragon turns again because the next time he turns 3 enemies
                 will be behind you so be ready. Keeping your view to the
                 rear, 3 more ships will fly out of the water which are easy
                 kills. Still keeping your view to the rear, your dragon will
                 make a couple of sharp turns down some vertical tunnels then
                 enter another hallway which IMMEDIATLY a swarm of projectiles
                 will fly at you from the rear so keeping locking-on and
                 firing. There are so many of them you probably can't hit them
                 all before they fly past you so be ready to switch to the
                 front view as the last of them goes by to hit any ones you
                 missed. Switch to the front view.

                 Two turns later, 3 new ships will fly out of the water in
                 front of you as you turn then your dragon will fly down a
                 tunnel then down another. As soon as you're moving forward
                 again 2 of the new ships will fly out of the water in front
                 of you, followed by 2 more then followed by 1 more. As your
                 about to pass through the doorway up ahead another single
                 ship will jump out at you so kill it and try not to hit the
                 door, it doesn't open all the way.

                 You'll start to fly down a tunnel again and 3 enemies will
                 fly in from your rear to your front and if you're quick you
                 can lock-on to all 3 as they're in front of you. IMMEDIALTY
                 after that 3 more ships will be in appear in front of you so
                 nail them then quickly switch your view to the rear. After
                 going down another tunnel there will be 2 enemies behind you
                 as you start to go forwards again, followed by a group 3 out
                 of the water. After a turn 2 more will fly out of the water
                 to your rear and you'll fly down yet another tunnel. After
                 the tunnel 2 ships will be at your rear, followed closely
                 again by a group of 3 then a final group of 2. QUICKLY switch
                 your view to the front to avoid flying into 2 sets of doors
                 up ahead. In the distance ahead 3 ships will be appearing so
                 be ready and get them as your dragon turns downwards through
                 another tunnel. There will be a white door ahead followed by
                 another BUT BE READY, directly behind the second white door
                 there are 3 ships so deal with them as soon as the door
                 opens.

                 One turn later, right before another door 2 enemies will jump
                 out of the water to the front which are easy kills so don't
                 worry. **END OF ROUTE**

                    ***ALL ROUTES CONVERGE AT THIS POINT***

                 Your dragon will then turn down a hall with blue shields
                 hanging from the ceiling up ahead. Use lock-ons and shoot
                 them all, knocking them into the water (they count towards
                 your Shot Down Ratio). A single enemy will pop up after you
                 pass the place where the blue shield were hanging. Your
                 dragon will turn sideways and fly through a narrow hall with
                 a bridge of floating platforms going straight off into the
                 distance. Keep your sight ready with lock-ons aimed towards
                 the end of the floating platforms as a final row of 10
                 enemies will appear at the end, way in the distance.

         IIId3...Boss - Randodoula

                 The boss will appear under the water and swim around you for
                 a little while, finally stopping to your front-left and
                 jumping out of the water to your front. Use lock-ons and hit
                 him as many times as you can before he jumps back into the
                 water. He'll swim around a little more then stop to your
                 rear, right or left, and jump out of the water again,
                 floating in the air and shooting bullets at you. Use lock-ons
                 again but shoot any bullets he fires at you.

                 After you hit him enough he'll become agitated and swim
                 under the bridge of platforms to your rear, chasing you from </pre><pre id="faqspan-2">
                 under the water and knocking the platforms away. At this
                 point use your regular gun and keep firing nonstop THROUGH
                 the platforms and you'll be hitting him every time he pops
                 out of the water to knock another platform away. When he gets
                 hit enough, he'll float stationary and shake for a little bit
                 before his next move so keep shooting him as he's shaking and
                 his health bar should be under 50% now.

                 After he shakes he'll swim underneath the platforms, past you
                 and then jump into the air to your front, destroying the
                 bridge. Keep using lock-ons as he falls back into the water
                 then jumps up once more, landing far in the distance. He'll
                 swim around in the water now with only a small part of him
                 above the water to shoot at so try your best to shoot it.
                 When he swims close to you (almost underneath you)fly to the
                 opposite side he's on because he's about to swing his tail
                 out of the water and hit you. He usually does this twice then
                 swims forward again.

                 After he swims forward he'll go under the water and release
                 some pink floating probes around his head and the trick is TO
                 NOT SHOOT THEM. Just keep using your regular gun, shooting at
                 his head, totally ignoring them. If you shoot one of them
                 they will turn into 4 fast moving bullets that home in on you
                 that aren't to hard to dodge but it's best not to even have
                 to mess with them. If you don't shoot them they just
                 harmlessly fly away. Keep hitting him and then he'll...

                 Jump in the air again floating in front of you, shooting some
                 continuous lasers around at you. I find it best just to use
                 your Berserk attack at this point which should finish him off
                 fine, you can get through the next level without needing your
                 Berserk attack so just use it now. If you don't want to he
                 basically keeps doing the same pattern now until he's dead so
                 fight away. He will sometimes launch a couple of probes
                 around him that shoot laser at you but they're not very hard
                 to kill or kill them then concentrate on him again.

                 Once he dies and floats in the air ahead of you, blowing up.
                 You can keep shooting his tail with lasers to net some more
                 points or if you do a Berserk and hit him enough he'll
                 explode in the air.

         IIId4...MAX Evolution Points available at this point

                 Clear Points - 6
                 Route Points - 4
                  Tech Points - 6

                        Total - 16

    IIIe...Episode 5

         IIIe1...Story details

                 **SPOILER WARNING - YOU HAVE BEEN WARNED**

                 As soon as Lundi and Lagi flew over the Georgius they saw a
                 squad of Mecca ships get destroyed by the Shellcoof as well
                 as a new Guardian being released which turned it's attention
                 to them. A fierce and long battle ensued over the calm lake
                 but again the dragon was just to powerful for the Guardian.
                 With the Guardian out of the way there was only the Shellcoof
                 left to deal with. With a heavy heart Lundi pointed Lagi
                 towards the ship and knew now was the time to face their
                 destinies...

         IIIe2...Level guide - Georgius

                 Right when you start out the guardian in front of you will
                 release some probes and fly from side to side which you
                 should immediately start shooting with your regular gun, do
                 NOT use lock-ons. If you use lock-ons it will release a blue
                 energy shield that will absorb your lasers before they reach
                 him. Keep nailing him with the regular gun and try to hit the
                 blue probes as they fly past in front of you, dodging the
                 line of bullets they fire as they go by. You can't shoot
                 faster enough to hit all of the probes bullets so don't try,
                 just dodge. Keep shooting him and the probes will eventually
                 die. After the probes are dead the ship will start to fly up
                 and down, releasing 3 green probes that then expand into a
                 web of smaller green probes. As your shooting the ship try to
                 shoot out a few of the green probes so you can fly through
                 them without getting hit and if you want points, try shooting
                 them all. He'll die soon enough.

                 After it's gone switch to your rear view and put your sight
                 near the center of the screen. Right after the screen starts
                 to get white a single ship will fly up to the middle of the
                 screen so nail him. A second or two later a group of three
                 will fly out around the same place so kill them too. After
                 that another group of 3, more widely spread out, will fly up
                 so nail them then IMMEDIALTY lower your sight so it's almost
                 straight down as because a big group of 8 will immediate
                 appear below you. Try your best and get them all then quickly
                 switch your view to the right because another group of 8 will
                 fly out from almost underneath you there too. Yet again
                 IMMEDIATLY after that switch to the front view as another big
                 group will fly out in front of you. A final big group will
                 fly out in front of you again, if you fall behind just use a
                 Berserk if you have one.

                 After the second group to the front of you position your
                 sight to your front and slightly to the right. I line of the
                 enemy ships connected together will popup form the water
                 there and if your sights in the right place, you will lock-on
                 to them all easily. After you lock-on to ALL the lock-on
                 points then fire BUT NOT BEFORE THEN! If you don't hit ALL of
                 the lock-on points then the remaining ships will split off
                 and start flying around being a real pain in the butt. They
                 will also split apart if you wait to long which is not cool.
                 Another "snake" of them will appear to your front again,
                 slightly to the left, then a final one directly in front of
                 you.

         IIIe3...Boss - Shellcoof Guardian

                 Easiest boss in the game. The KEY, however, is to use your
                 regular gun, NOT lock-ons, and to NOT shoot the shield that
                 revolves around him. If the shield floating around him gets
                 destroyed it triggers his second form which is extremely
                 annoying and hard. By keeping him in his first form the
                 entire battle you don't have to worry about any of his other
                 attacks, he just flies around you counter-clockwise and fires
                 some homing bullets once and awhile. Just keep shooting him
                 and he'll die eventually.

                 But for those that like it the hard way his other patterns
                 are...

                 Once you destroy (by shooting too much) his shield he will
                 fly to your rear and float from side to side shooting big
                 pink energy balls at you. They are REALLY hard to dodge
                 because they move back and forth as they fly forwards and
                 they also make it really hard to see because they take up a
                 lot of the screen.

                 In its next phase it'll fly around and shoot it's body at
                 you. Just keep dodging and firing and then after you
                 die...beat him using the easy method next time.

         IIIe4...MAX Evolution Points available at this point

                 Clear Points - 8
                 Route Points - 4
                  Tech Points - 8

                        Total - 20

    IIIf...Episode 6

         IIIf1...Story details

                 **SPOILER WARNING - YOU HAVE BEEN WARNED**

                 Getting close to the Shellcoof above the cloud line the dark
                 dragon from his village flew past them without attacking and
                 flew to the Shellcoof's underside. What was it doing and why
                 didn't it attack yet?

                 Despite being terrified of the power of the ancient age,
                 Lundi and Lagi launched an all out offensive against the
                 ship, attacking it head on. While fighting off a seemingly
                 endless onslaught of ships inside the flying Tower they
                 eventually made their way to a hatch on one side and
                 destroyed the Shellcoof's rudders on one side, severely
                 limiting it's ability to maintain altitude but not
                 completely disabling it.

                 Once exiting the Shellcoof onto it's underside, there was
                 something that looked like an cocoon hanging from it. Getting
                 closer to examine it, it cracked and revealed the flying
                 Tower's guardian, the Guardian Dragon, in a new form
                 awaiting a final showdown.

         IIIf2...Level guide - Assault on the Shellcoof

                 Right when you start out two hatches will open ahead of you
                 and 4 jumping enemies will hop out, kill them immediately.
                 Then keep your sight ahead to shoot out 2 mounted guns on the
                 deck just after the hatches. Blips should immediately appear
                 on the radar to your rear-right so quickly switch views and
                 shoot the 2 mounted guns and 3 airships that fly up over the
                 side. keeping your view to the rear, as you pass the hatches
                 the rear-right one will release 3 more jumping enemies and
                 after their gone quickly switch to the front view again,
                 there should be 3 mounted guns to the front-left and a ton of
                 blips up ahead. I hope you have a full Berserk gauge because
                 this is where you should use it. You'll fly forward a little
                 more and some destroyable flaps will popup ahead of you to
                 the front-left and front-right, two on each side. Right after
                 they popup a group of 3 airships will fly past the front of
                 you from the right and then another flap will fold out in the
                 middle. After the middle flap is gone another will popup
                 right behind where the first one was then...use your Berserk.
                 If you don't have a Berserk attack just try to hit
                 everything...there are 2 mounted guns on each side of the
                 front view and a swarm of airships will come charging out of
                 the Shellcoof's entrance. Keep firing and hope you get
                 lucky...

                 After you enter the Shellcoof you'll pass through a door
                 with 6 airships on the other side so deal with them. You'll
                 fly forward a little then turn and at the end of the new hall
                 there are 3 mounted guns so kill em. After turning again
                 there will be 2 airships flying at you right before another
                 turn into a hallway with 5 mounted guns in a circle around
                 it. A couple turns later there will be a group of 8 airships
                 which you can lock-on to before you see them through the
                 walls as soon as you see them on the radar so watch the radar
                 closely.

                 After another turn you'll fly through a door then you'll end
                 up outside of the Shellcoof, behind some of the rudders.
                 There are 3 rudders and a bunch of mounted guns and missile
                 launchers to the front-right. Lock-on to your maximum amount
                 and fire away, concentrating on the guns and missile
                 launchers before the rudders. The missiles that the launchers
                 fire are easily dodged or shot down so do whatever you want.
                 After the guns are gone keep shooting the rudders until
                 they're destroyed.

                 Once back in the ship your dragon will take a bunch of turns
                 then start to descend downwards while 3 airships fly
                 downwards in front of you. Use lock-ons and they’re gone.
                 When you start moving forwards again there will be 3 airships
                 waiting down the passageway so deal with them too.

                 After a turn or two there will be a group of 6 airships ahead
                 to deal with. After that your dragon will descend a little
                 then move forward again down a hall filled with airships and
                 the ship exit on the other side. Use lock-ons and you should
                 be able to kill all the ships before they fly past you. Once
                 outside QUICKLY shoot all the cones you see ahead hanging
                 from the bottom of the ship then turn to your rear view and
                 destroy the 3 airships that should be there. Quickly turn to
                 the front again as a hatch has opened and let out 3 of the
                 jumping enemies. A few more ships will fly in from the rear
                 so pay attention...this part is really easy to miss an enemy
                 on. Just, again, be quick with your camera changes and if you
                 get to far behind use your Berserk because you won't need it
                 for the boss.

         IIIf3...Boss - Guardian Dragon in Cocoon

                 At first there will just be an egg looking thing ahead of
                 you so start locking-on and shooting until the dragon peaks
                 it's head out and it's health bar appears.

                 During the first attack it does it will shoot a green
                 continuous laser out and release 3-5 smaller ships below it
                 to throw at you which can be locked-on to and shot. Flying in
                 a circular motion can usually dodge the green laser just
                 fine but be careful to anticipate where it's going to
                 start...sometime it starts with 2 beams on each side that
                 meet in the middle and sometimes it starts with a single beam
                 at the bottom and moves up. RIGHT after the green laser
                 stops, it will fire out groups of yellow bullets and some
                 blue ones that ALL home-in on you at different speeds,
                 throwing your dodging off a little. All of these can still
                 be dodged in a circular motion. He just alternates his
                 attacks now so keep shooting...

         IIIf4...MAX Evolution Points available at this point

                 Clear Points - 10
                 Route Points - 4
                  Tech Points - 10

                        Total - 24

    IIIg...Last Episode

         IIIg1...Story explanation

                 **SPOILER WARNING - YOU HAVE BEEN WARNED**

                 The Guardian Dragon, after morphing inside of the cocoon,
                 emerged in an awesome new form, darkening the clouds below
                 with its ominous shadow. A battle of legendary proportions
                 then took place with the Shellcoof slowly losing altitude
                 and falling below the cloud line.

                 2 powerful dragons...only one could be victorious...

         IIIg2...Boss - Guardian Dragon

      1st Form - Wow...The Guardian Dragon will start out right in front of
                 you so as soon as you start get the maximum lock-ons and
                 laser away. He'll fly towards you a little then fly away and
                 turn around, at which point you should fly sharply to the
                 left to avoid his green plasma wake. You can keep locking-on
                 and hitting him if you aim right but don't touch the green
                 stuff.

                 He'll move toward you again, still facing away, and puff out
                 his "feathers" and then fly to your rear. Stay in between his
                 "feathers" as he goes by or they'll do damage to you. Once
                 he's behind you he'll fly around for a second then fly to the
                 lower corner of your rear-left and launch a steady stream of
                 ships at you. Ignore the Dragon and use your regular gun to
                 shoot the ships down before they hit you, keep slamming on
                 the button and follow along the stream until they're all
                 gone. He'll fly in front of you again and do the same thing
                 all over again, this time stopping straight to your rear to
                 launch the ships out.

                 After he moves to the front again, he'll float in the
                 distance for a few seconds then PAY ATTENTION! He'll start to
                 make a weird noise then fly forward really fast and swing his
                 tail up doing A LOT of damage if it hits you. The best way to
                 dodge this is to try and stay towards one side then as soon
                 as you hear him get ready immediately fly to the other side
                 and wait there to do it again. He does it 4 times then...

                 He'll turn around again and start slowly flying away while
                 shooting a bunch of blue bullets out after him. Just stay to
                 one side and try to keep locking-on.

                 After he stops again he'll fire a long pink homing laser out
                 of the end of each of his "feathers." You have to be fast to
                 dodge them and the best way, again, is to dodge in a circular
                 motion. After shooting the pink lasers he'll start to fly
                 under you but don't do anything because he flies right back
                 to the front of you and fires another round of the pink
                 lasers and then him flying forward while shooting out the
                 blue bullets also.

                 He'll face you again then turn around and let loose his green
                 plasma wake attack again, avoid it in the same way as before
                 but be ready when he's done!! RIGHT after he stops using the
                 green plasma attack the screen will flash white and he'll
                 launch a bunch of the pink lasers at you again. QUICKLY dodge
                 in a circle BUT DON'T STOP MOVING! More pink laser will fire
                 straight out of his tail at you, followed by another white
                 flash and some homing ones out of his "feathers" again.

                 He should be almost dead now but if not he'll start the
                 entire pattern all over again so keep at him until he dies.

     2nd Form -  After the Guardian Dragon's outer shell breaks away its old
                 form is revealed so hopefully you have some health left...and
                 a Berserk attack.

                 At first the Guardian Dragon will just fly around ahead of
                 you which makes it easy to get a lot of lock-ons and take a
                 good chunk out of his health before the fighting gets
                 intense. Just try to stay away from his green plasma wake as
                 it still does damage to you and dodge when he flies
                 directly at the screen, trying to ram you with the energy
                 bar on both sides of him.

                 He'll fly around for awhile, trying to run into you or get
                 you to fly through his plasma wake then eventually he'll
                 stop, turning and firing bunch of his homing lasers at you.
                 Yet again, dodge in a circular motion and you should be
                 fine.

                 After that he'll fly around VERY erratically, firing one or
                 two homing lasers at a time at you so dodge around and he'll
                 die pretty soon...if you have a Berserk use it...

    IIIh...Ending

         IIIh1...Story details

                 **SPOILER WARNING - YOU HAVE BEEN WARNED**

                 The Shellcoof was still airborne after its rudders were
                 destroyed so Lagi used the last of his life force to destroy
                 it, sending it crashing down into the Georgius, after
                 teleporting Lundi safely to the ground. Images of the future
                 and past flashed through Lundi's head, but what did it mean?

                 Lundi later entered the Shellcoof's wreckage and found the
                 remains of Lagi embedded within the hull, deep in the depths
                 of the endless halls...his throat still glowing. Maybe Lagi
                 still had some life left...? Somehow Lundi knew Lagi would be
                 back someday so he decided to make preparations.

                 Lundi eventually joined a small group of people called the
                 Seekers whose ultimate goal was to destroy any new Towers
                 that appeared. Lundi chronicled his journey and left diaries
                 and notes for any new dragon riders that might come after
                 him, still not knowing what the images that flowed into his
                 head from the dragon really meant.

------------------------------------------------------------------------------
    IV...Evolution guide
------------------------------------------------------------------------------
	During your journey through this masterful game your dragon will
"upgrade" once and awhile between levels depending on how many Evolution
Points you have. They are tallied up at the end of every stage and specific
things you do during the stage get you points in specific categories, which
are explained below. The MAX amount of Evolution Points you can get is 24 by
the Last Episode.

     IVa...Evolutions

            Hatchling - Starting form.
                        MAX lock-ons - 4
            Glideling - 2 Evolution points required. Guaranteed evolution
                        after Episode 2.
                        MAX lock-ons - 6
            Windrider - 6 Evolution points required. Guaranteed evolution AT
                        THE LATEST after Episode 4.
                        MAX lock-ons - 8
	    Armornite - 13 Evolution points required.
                        MAX lock-ons - 10
	      Skydart - 15 Evolution points required BY THE END OF EPISODE 4.
                        This is the first special dragon class and can only be
                        gotten by getting 2 Tech Points and all the possible
                        Route Points on Episodes 2-4 (route 2 on both Episode
                        2 and 3, route 3 on Episode 4).
                        MAX lock-ons - 12
	  Brigadewing - 18 Evolution points required.
                        MAX lock-ons - 12
	    Solo Wing - 24 Evolution points required after Episode 6. This is
                        the second and final special dragon class. The only
                        way to get it is to get ALL possible Evolution Points
                        from EVERY Episode and you will change right before
                        the final boss. That means ALL Clear Points, Route
                        Points, and Tech Points possible from each Episode.
                        And yes, it is the mysterious Blue Dragon from the
                        first Panzer game.
                        This is the best form of dragon you can get HOWEVER if
                        you die AT ALL with the Solo Wing your maximum lock-on
                        number goes down to 8 and some of its strength will
                        decrease.
                        MAX lock-ons - 12

     IVb...Evolution points - At the end of every episode you'll be given a
           status screen with your score for that stage and all the points
           you've earned as well as your total points. The points are listed
           under Clear Points, Route Points, and Technical Points, all
           described in detail below.

         IVb1...Clear Points - 10 TOTAL Clear Points available.

                You earn Clear Points simply by beating a stage, simple
                enough. There are 5 episodes you can get Clear Points from for
                a total of 10 points that are basically automatic. That means
                if you beat the game then you are guaranteed to be AT LEAST a
                Windrider even if you really suck.

         IVb2...Route Points - 4 TOTAL Route Points available

                The only 3 episodes you can get Route Points on are Episodes
                2, 3 and 4. You get more Route Points depending on the
                difficulty of each route taken during a stage. Exact
                directions for taking the right routes are in the level guide
                section for the corresponding episodes.

         IVb3...Technical Points - 10 TOTAL Technical Points available

                The last points you can get at the end of all the stages are
                called the Technical Points. If you have a Shot Down Ratio at
                the end of a stage of 80-89% then you get 1 point. If your
                Shot Down Ratio is 90% or higher then you get 2 points.

------------------------------------------------------------------------------
     V...Secrets and Extras
------------------------------------------------------------------------------
	None of the codes and cheats of Panzer Zwei are inputted like in the
first game, they are unlocked by playing the game and put in a menu option
called Pandora's Box. There you just toggle on or off any of the options and
you're all set. If you have the Box turned on though, the game won't let you
save anything you do while using it.

       Va...Pandora's Box - A cornucopia of cheats and things that you must
            unlock by playing the game. To totally unlock ALL of the options
            you must meet some requirements...

          Va1...Requirements - To TOTALLY unlock all of the options in the
                Pandora's Box you must complete one of the following tasks...

                TOTAL time of 30 hours or more.
                TOTAL Cleared Game No. 30 times or more.
                Best Shot Down Ratio at 100%.
                Have a save file from Panzer Dragoon Saga on your memory.

          Va2...Options -  Just select an option and change it to your liking.

                Episode - Select your starting Episode or the secret Zero
                          Space level.
                 Dragon - Select your starting dragon form.
                  Level - New difficulty settings.
                   Life - Adjust your health bar to your liking.
                   Shot - You can change Lundi's gun here to whatever you
                          want.
                  Laser - This changes Lagi's lasers.
                Berserk - Adjust your berserk meter to your liking.
                Rolling - Just like the Rolling Mode from the first game, you
                          can turn this On or Off.
                  Sight - Change the level of your sight.
             Start Area - You can choose to start Normally on a stage or at
                          the boss.
             Pause Menu - When the game is paused some secret menu options
                          appear.
              Soundtest - Just like it says, a total sound test mode.

       Vb...Suicide - Just like the first one...you die...

            Anytime during a level press A + B + C + L + R and your dragon
            will automatically die.

------------------------------------------------------------------------------
    VI...Zero Space
------------------------------------------------------------------------------
	Zero Space is a secret level only selectable in the Pandora's Box.
Your dragon flies above the clouds while enemies pop up around you in a
certain order while you try to kill them for the best time. Simple enough.

     VIa...Level guide

            Stage 1 - Easy beginner stage. Enemies will appear: front,
                      left, rear, right, front, front-bottom, front, then
                      front-top.
            Stage 2 - Enemies will appear: rear-left, front, rear-right-top,
                      rear, rear-left-top, rear-left-bottom, front-top,
                      rear-right.
            Stage 3 - These enemies move around slightly. Enemies will appear:
                      front, left, rear, right, front, front-bottom, front,
                      front-top.
            Stage 4 - Fighters will fly around you in a circle. Enemies will
                      appear: front, left, rear, right, front, front-bottom,
                      front, front-top.
            Stage 5 - Umm, this level sucks. Your dragon will fly forward this
                      stage. The best bet is to switch your view to the
                      rear and shoot the enemies when they fly there as they
                      all appear ahead of you then fly to your rear.
            Stage 6 - A one on one battle with an extremely long worm in the
                      sky. Just keep shooting...

------------------------------------------------------------------------------
   VII...Closing
------------------------------------------------------------------------------
	The first time I played Panzer Dragoon at a demo unit in Toys R Us I
was absolutely blown away by everything about it, much to the annoyance of my
mother whom I bugged NON-STOP to buy me it. I only had Guardian Heroes for my
Saturn at the time and too young for a job so eventually she bought it for me.
I love you Mom!

	If you have anything to add, any corrections or error reporting,
         or suggestions then email them to faqs@enemyzero.com. I can't
          guarantee a reply to every email but if I do use any of your
                  info in the FAQ full credit will be given.

	                     www.enemyzero.com
                Created by EnemyZero of EnemyZero Online.

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