 __         ________   ________     ________   ___        __   ______
|  |       |        | |        |   |        | |   \      |  | |      \
|  |       |   _____| |   __   |   |   _____| |    \     |  | |   __  \
|  |       |  |       |  |  |__|   |  |       |     \    |  | |  |  \  \
|  |       |  |____   |  |         |  |____   |  |\  \   |  | |  |   \  \
|  |       |       |  |  | ______  |       |  |  | \  \  |  | |  |    \  \
|  |       |   ____|  |  ||      | |   ____|  |  |  \  \ |  | |  |    /  /
|  |       |  |       |  ||_    _| |  |       |  |   \  \|  | |  |   /  /
|  |_____  |  |_____  |  |__|  |   |  |_____  |  |    \     | |  |__/  /
|        | |        | |        |   |        | |  |     \    | |       /
|________| |________| |________|   |________| |__|      \___| |______/

                       ________     ________
                      |        |   |        |
                      |   __   |   |   _____|
                      |  |  |  |   |  |
                      |  |  |  |   |  |____
                      |  |  |  |   |       |
                      |  |  |  |   |   ____|
                      |  |  |  |   |  |
                      |  |__|  |   |  |
                      |        |   |  |
                      |________|   |__|

   _____________   ________   __         ______       ________
  |            /  |        | |  |       |      \     |        |
  |________   /   |   _____| |  |       |   __  \    |   __   |
          /  /    |  |       |  |       |  |  \  \   |  |  |  |
         /  /     |  |____   |  |       |  |   \  \  |  |__|  |
        /  /      |       |  |  |       |  |    \  \ |        |
       /  /       |   ____|  |  |       |  |    /  / |   __   |
      /  /        |  |       |  |       |  |   /  /  |  |  |  |
     /  /_______  |  |_____  |  |_____  |  |__/  /   |  |  |  |
    /           | |        | |        | |       /    |  |  |  |
   /____________| |________| |________| |______/     |__|  |__|

Copyright Nintendo 1986
Written By: Brian P. Sulpher
E-mail: briansulpher@hotmail.com
Version 5.0
Dates Written: February 20th to March 10th, 2003

I dedicate this to Trace Jackson.  You are a great anchor for me when I
start to go crazy and obsess with unnecessary FAQ related things.  Many
thanks to you for your assistance to me in the past year and getting me to
know many people around the GameFAQs site.

Also, for Cougar, Howler, and Koonce.  I miss you, and I hope you are
living it up in the afterlife as you did in this world.  You will always be
in my memories, and you will never be forgotten.

-----------
Version 1.0
-----------

-Submitted guide on 6th on March, 2003
-First Quest completed
-Second Quest on next update

-----------
Version 1.5
-----------

-Submtted guide on 7th of March, 2003
-Done to end of Level Four on Second Quest
-Rest of Second Quest to follow on next update.

-----------
Version 2.0
-----------

-Submitted guide on 10th of March, 2003
-Second Quest Complete

-----------
Version 2.5
-----------

-Submitted guide on 24th of August, 2003
-Added Red Ring to the Items section (thanks to Matthew Benedict)
-Format was modified

-----------
Version 2.6
-----------

-Submitted guide on 5th of October, 2003
-Some more formatting tweaking

-----------
Version 3.0
-----------

-Submitted guide on 28th of June, 2004
-Some more formatting tweaking

-----------
Version 3.5
-----------

-Submitted guide on 30th of August, 2004
-Fixed up a mistake with the Fairy (thanks to Matthew Benedict for pointing
 out the oversight)
-Made the loss of Magical Shield clear in Items section (thanks to irule2119
 for making me realize it is not 100% clear in some important areas of the
 FAQ)

-----------
Version 3.7
-----------

-Submitted guide on 21st of September, 2004
-Corrected a small error (thanks to Matthew Bluefox for the correction) on
 the Second Quest map
-Made a few small format changes

-----------
Version 4.0
-----------

-Submitted guide on 21st of September, 2004
-Added in a section on how warping with the Recorder works, allowing a
 player to get to their desired target in a short amount of time.  Thanks to
 GameFAQs user "shinbutoden" for allowing me to use his awesome in-depth FAQ
 within my greater FAQ.  You are a good man my friend!

-----------
Version 4.5
-----------

-Submitted guide on 16th of September, 2005
-I added in Retronintendo and Honestgamers as sites allowed to use my FAQs
-Altered the format to make it easier on the eyes of the reader
-Added in some corrections to spelling and such (thanks to Fafner Dragon)
-Added in a new strategy set for Digdogger battles (thanks to Fafner Dragon)
-Added in some new information on recovering Link's sword after it is stolen
 from him by a Red Bubble in the Second Quest (thanks to Billy Milford)
-I still welcome contributions, so keep 'em coming!  Seriously, I am all for
 even the most minute of corrections, even if it is just spelling (just be
 specific on where the problem lies)

-----------
Version 4.6
-----------

-Submitted guide on 7th of June, 2006
-Altered the format to make it easier on the eyes of the reader
-Made a couple corrections to my maps (thanks to Ryan Hall for pointing out
 the incorrect portions)

-----------
Version 4.7
-----------

-Submitted guide on 17th of January, 2013
-Made a few minor corrections to the controls (thanks to George Sullivan)

-----------
Version 4.8
-----------

-Submitted guide on 17th of January, 2013
-Corrected the Monster Bait information (thanks to Renaud)

-----------
Version 5.0
-----------

-Submitted guide on 12th of August, 2014
-Added a section in on how the enemy drop system works (thanks to Billy
 Milford for throwing all the information together for this)

      /\============================================================/\
     /  \==========================================================/  \
    /    \========================================================/    \
   /------\                                                      /------\
  / \    / \                  Table Of Contents                 / \    / \
 /   \  /   \==================================================/   \  /   \
/     \/     \================================================/     \/     \
-------------- ============================================== --------------

1) Introduction
2) Controls
3) First Quest Walkthrough
4) Second Quest Walkthrough
5) Swords And Items
6) Enemies
7) Bosses
8) Enemy Drop Patterns
9) Maze Solutions
10)Recorder Warping
11)Various Tricks
12)Final Word

      /\============================================================/\
     /  \==========================================================/  \
    /    \========================================================/    \
   /------\                                                      /------\
  / \    / \                    Introduction                    / \    / \
 /   \  /   \==================================================/   \  /   \
/     \/     \================================================/     \/     \
-------------- ============================================== --------------

1) The following is taken directly from the official Nintendo instruction
   manual that accompanies the game, and is in no way the work of Brian P.
   Sulpher.

A long, long time ago the world was in an age of chaos.

In the midst of this chaos, in a little kingdom in the land of Hyrule, a
legend was being handed down from generation to generation, the legend of
the "Triforce"; golden triangles possessing mystical powers.  One day, an
evil army attacked this peaceful little kingdom and stole the Triforce of
Power.  This army was led by Ganon, the powerful Prince of Darkness who
sought to plunge the World into fear and darkness under his rule.  Fearing his
wicked rule, Zelda, the princess of this kingdom, split up the Triforce of
Wisdom into eight fragments and hid them throughout the realm to save the last
remaining Triforce from the clutches of the evil Ganon.  At the same time, she
commanded her most trustworthy nursemaid, Impa, to secretly escape into the
land and go find a man with enough courage to destroy the evil Ganon. Upon
hearing this, Ganon grew angry, imprisoned the princess, and sent out a party
in search of Impa.

Braving forests and mountains, Impa fled for her life from her pursuers.  As
she reached the very limit of her energy she found herself surrounded by
Ganon's evil henchmen.  Cornered!  What could she do?  ...  But wait! All
was not lost.  A young lad appeared.  He skillfully drove off Ganon's
henchmen, and saved Impa from a fate worse than death.

His name was Link. During his travels he had come across Impa and Ganon's
henchmen.  Impa told Link the whole story of the princess Zelda and the evil
Ganon.  Burning with a sense of justice, Link resolved to save Zelda, but
Ganon was a powerful opponent. He held the Triforce of Power.  And so, in
order to fight off Ganon, Link had to bring the scattered eight fragments of
the Triforce of Wisdom together to rebuild the mystical triangle.  If he
couldn't do this, there would be no change Link could fight his way into
Death Mountain where Ganon lived.

Can Link really destroy Ganon and save Princess Zelda?

Only your skill can answer that question. Good luck. Use the Triforce
wisely.

   As you can see, this game has an excellent story to it (especially in a
   time when games rarely had any story at all).  I bid you to enjoy this
   marvelous game, so register your name to start your quest.

      /\============================================================/\
     /  \==========================================================/  \
    /    \========================================================/    \
   /------\                                                      /------\
  / \    / \                      Controls                      / \    / \
 /   \  /   \==================================================/   \  /   \
/     \/     \================================================/     \/     \
-------------- ============================================== --------------

2) This section will look at the controls used on the main menu as well as
   the regular controls.

                           o--------------------o
                           | Main Menu Controls |
                           o--------------------o

D-Pad   : Only used to input letters when Registering a Name.

SELECT  : Changes the heart selector between game files, Register Name, and
          Elimination Mode.

START   : Confirms selection you have made.

B Button: Puts cursor for letter input back one to make corrections
           possible.

A Button: Inputs letter on Register Name screen.

                            o------------------o
                            | Regular Controls |
                            o------------------o

D-Pad   : The view of the game is from a bird's eye view, which means you
          will be viewing the action from directly overhead.  This means that
          Link will turn and move in the corresponding direction to the one
          pressed (i.e. UP to face/go UP, etc.).  This also allows your
          cursor to move on Inventory screen to select an item to use.

          Also, the D-Pad is used to control the flight of the Boomerang.

SELECT  : This will cause the game to pause (freezing all actions), and then
          it will unpause the frozen scene.

START   : When pressed, the Inventory Screen will come into view, where it
          shows all of your collected items.  It will then return you to the
          game screen when you are done selecting.

B Button: When pressed, your selected item will be used (this item is show
           in the "B Button Box" at top of screen).

A Button: This button will use your sword.

      /\============================================================/\
     /  \==========================================================/  \
    /    \========================================================/    \
   /------\                                                      /------\
  / \    / \               First Quest Walkthrough              / \    / \
 /   \  /   \==================================================/   \  /   \
/     \/     \================================================/     \/     \
--------------=============================================== --------------

3) This section will have a map of the overworld with: locations of Shops,
   Heart Containers, Rupees, Door Repair Fees, Level Entrances, and Enemy
   Listings for each screen of the map.  Then the walkthrough will follow,
   divided up into sub-sections based on the actions to be taken by Link.

_____________________________
KEY                          |
                             |
SGL - Starting Location      |
ST1 - Shop Type One          |
ST2 - Shop Type Two          |
ST3 - Shop Type Three        |
ST4 - Shop Type Four         |
MDS - Medicine Shop          |
OLL - Old Lady Letter        |
PWB - Power Bracelet         |
HCN - Heart Container        |
WHS - White Sword            |
MGS - Magical Sword          |
010 - Ten Rupee Gift         |
030 - Thirty Rupee Gift      |
100 - One Hundred Rupee Gift |
DRC - Door Repair Charge     |
FRP - Fairy Pond             |
GMB - Gambling Den           |
LV1 - Level One              |
LV2 - Level Two              |
LV3 - Level Three            |
LV4 - Level Four             |
LV5 - Level Five             |
LV6 - Level Six              |
LV7 - Level Seven            |
LV8 - Level Eight            |
LV9 - Level Nine             |
                             |
_____________________________|

     1   2   3   4   5   6   7   8   9  10  11  12  13  14  15  16
    ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
 A |   |DRC|   |DRC|MDS|LV9|   |DRC|   |   |WHS|LV5|ST1|MDS|OLL|100|
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 B |   |   |ST3|030|DRC|   |GMB|   |   |   |   |   |   |   |   |   |
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 C |   |MGS|LV6|   |PWB|ST2|ST3|MDS|030|   |   |   |HCN|030|   |HCN|
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 D |   |   |   |MDS|ST4|   |   |LV1|   |FRY|   |   |LV2|030|   |   |
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 E |   |   |LV7|FRY|ST2|LV4|ST3|HCN|030|   |ST2|MDS|   |ST3|010|   |
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 F |   |010|   |   |   |   |010|   |   |   |   |010|   |   |ST1|HCN|
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 G |   |   |100|DRC|MDS|   |ST1|030|DRC|   |DRC|100|   |LV8|   |ST2|
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 H |   |030|   |   |LV3|   |GMB|SGL|MDS|   |   |HCN|GMB|DRC|   |   |
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|

SGL - H8
OLL - A15
PWB - C5
WHS - A11
MGS - C2
FRY - E4 and D10
GMB - H7, H13, B1, B7 and B16

                                 o-------o
                                 | Shops |
                                 o-------o

-Type One contains a Magical Shield (160 Rupees), Key (100 Rupees), and Blue
 Candle (60 Rupees).  These Shops can be found in the following locations:
 G7, F15, and A13.

-Type Two contains a Magical Shield (130 Rupees), Arrows (80 Rupees), and
 Bombs (20 Rupees).  These shops can be found in the following locations:
 G16, E11, E5, and C6.

-Type Three contains Monster Bait (100 Rupees), a Magical Shield (90
 Rupees), and a Single Heart (10 Rupees).  These shops are found in the
 following locations: E14, E7, C7, and B3.

-Type Four contains Blue Ring (250 Rupees), Key (80 Rupees), and Monster
 Bait (60 Rupees).  This shop is found in the following location: D5.

-Medicine Shops sell both Blue Medicine (40 Rupees) and Red Medicine (68
 Rupees).  Blue Medicine will refill your Hearts to full, and Red will do
 the same before turning into Blue Medicine.  If you have Blue Medicine
 already, and then purchase Blue Medicine, your two Blue Medicines combine
 to make Red Medicine.  The following locations are where you can purchase
 Medicines (provided the Old Lady Letter has been found and delivered
 first): G5, H9, E12, D4, C8, A5, and A14.

                            o------------------o
                            | Heart Containers |
                            o------------------o

-One can be found at coordinates H12.  Dropping a Bomb second wall segment
 from the left of the opening leading up off the screen will reveal a cave
 where an Old Man who offers the choice between a Heart Container and a Red
 Medicine bottle (take the Heart Container).

-One can be found at coordinates C13.  Dropping a Bomb on the bottom right
 part of the rounded rock formation to reveal a cave where an Old Man who
 offers the choice between a Heart Container and a Red Medicine bottle (take
 the Heart Container).

-One can be found at coordinates E8.  Use a Candle to burn the fifth bush
 from the right side of the screen to reveal a staircase where an Old Man
 who offers the choice between a Heart Container and a Red Medicine bottle
 (take the Heart Container).

-One can be found at coordinates C16.  After crossing the water with a raft,
 enter the doorway above to find an Old Man who offers the choice between a
 Heart Container and a Red Medicine bottle (take the Heart Container).

-One can be found at coordinates F16.  Using the Ladder, walk across the
 small docks to get the visible Heart Container.

                          o----------------------o
                          | Rupee Gift Locations |
                          o----------------------o

-10 Rupee Gifts can be found at the following locations: E15, F2, F7, F12,
 and F15.

-30 Rupee Gifts can be found at the following locations: B4, C9, C14, D14,
 E9, G8, and H2.

-100 Rupee Gifts can be found at the following locations: A16, G3, and G12.

                       o------------------------------o
                       | Door Repair Charge Locations |
                       o------------------------------o

-If these are entered, the owner will charge Link 20 Rupees to repair the
 damage he caused to the entrance to the Old Man's Lair.  These can be found
 (and  thusly avoided) at the following locations: A2, A4, A8, B5, G4, G9,
 G11, and  H14.

                             o-----------------o
                             | Level Locations |
                             o-----------------o

-Level One coordinates: D8

-Level Two coordinates: D13

-Level Three coordinates: H5

-Level Four coordinates: E6

-Level Five coordinates: A12

-Level Six coordinates: C3

-Level Seven coordinates: E3

-Level Eight coordinates: G14

-Level Nine coordinates: A6

                        o-------------------------o
                        | Enemy Totals Per Screen |
                        o-------------------------o

A1  - None
A2  - Red Lynels
A3  - Red Lynels
A4  - Rocks
A5  - Blue Lynels
A6  - Red Lynels, Blue Lynels, Red Leever, Blue Leever
A7  - Red Lynels, Blue Lynels, Peahats
A8  - Red Lynel
A9  - Rocks
A10 - None
A11 - Blue Lynel, Zola
A12 - Red Leever
A13 - Red Tektites
A14 - Red Tektites
A15 - None
A16 - None

B1  - Blue Lynels
B2  - Red Lynels, Blue Lynels, Peahats
B3  - Blue Lynels
B4  - Red Lynels, Blue Lynels
B5  - Red Lynels, Armos Knights
B6  - Red Lynels, Blue Lynels, Peahats
B7  - Rocks
B8  - Rocks, Zola
B9  - Rocks, Zola
B10 - Rocks, Zola
B11 - Red Tektites, Zola
B12 - None
B13 - Armos Knights
B14 - Peahats
B15 - Red Tektites, Zola
B16 - Peahats

C1  - Ghinis
C2  - Ghinis
C3  - Red Lynel, Armos Knights
C4  - Red Lynels
C5  - Armos Knights
C6  - Armos Knights, Peahats
C7  - Peahats, Zola
C8  - Peahats, Zola
C9  - Peahats, Zola
C10 - Red Leevers
C11 - Blue Leevers
C12 - Red Leever, Blue Leevers, Peahats
C13 - Red Tektites
C14 - Red Octoroks, Blue Octoroks, Zola
C15 - Blue Octoroks, Zola
C16 - None

D1  - Ghinis
D2  - Ghinis
D3  - Red Lynels, Blue Lynels, Peahats
D4  - Armos Knights
D5  - Blue Leevers, Zola
D6  - Zola
D7  - Zola
D8  - Red Octorok
D9  - Red Octoroks, Blue Octoroks
D10 - None
D11 - Red Leever, Blue Leevers, Peahats
D12 - Blue Leevers
D13 - Blue Octorok
D14 - Blue Moblins, Armos Knights
D15 - Red Octoroks, Blue Octoroks, Zola
D16 - Blue Octorok, Zola

E1  - Ghinis
E2  - Ghinis
E3  - Red Moblin
E4  - None
E5  - Red Octoroks, Zola
E6  - Peahat
E7  - Zola
E8  - Zola
E9  - Red Leevers, Zola
E10 - Peahats, Zola
E11 - Blue Tektites
E12 - Red Moblins
E13 - Red Octoroks, Blue Octoroks
E14 - Blue Moblins
E15 - Blue Moblins
E16 - Red Octoroks, Blue Octoroks, Zola

F1  - Red Lynels
F2  - Blue Moblins
F3  - Red Moblins, Blue Moblins
F4  - Red Moblins, Blue Moblins
F5  - Red Octoroks, Zola
F6  - Red Octorok, Zola
F7  - Red Octoroks, Zola
F8  - Red Octoroks
F9  - Red Octoroks
F10 - Peahats, Zola
F11 - Red Octoroks, Zola
F12 - Red Moblins, Blue Moblins
F13 - Blue Moblins
F14 - Blue Moblins
F15 - Blue Moblins
F16 - Red Octoroks, Blue Octoroks, Zola

G1  - Red Lynels, Blue Lynels, Peahats
G2  - Blue Moblins
G3  - Blue Moblins
G4  - Red Moblins, Blue Moblins, Blue Octoroks
G5  - Red Octoroks, Blue Octoroks
G6  - Red Octoroks, Zola
G7  - Red Octoroks
G8  - Red Octoroks
G9  - Red Octoroks
G10 - Red Octoroks, Zola
G11 - Red Octoroks, Zola
G12 - Red Moblins, Blue Moblin, Blue Octoroks
G13 - Red Moblins
G14 - Red Moblins
G15 - Red Moblins, Blue Moblins, Blue Octoroks
G16 - Red Octoroks, Blue Octoroks, Zola

H1  - Peahats
H2  - Blue Moblins
H3  - Red Moblins, Blue Moblins
H4  - Red Moblins, Blue Moblins, Blue Octoroks
H5  - Red Tektite
H6  - Red Leever, Blue Leevers, Peahats, Zola
H7  - Red Tektites
H8  - None
H9  - Red Octoroks
H10 - Blue Tektites
H11 - Blue Tektites
H12 - Red Leevers, Zola
H13 - Red Leevers, Zola
H14 - Blue Octoroks, Zola
H15 - Red Octoroks, Zola
H16 - Blue Octorok, Zola

There are a few schools of thought of on how to start a game of Legend of
Zelda off correctly, and this FAQ will not be following the head straight
for Level One style of some, just as it will not follow the collect all the
items possible before entering Level One either.  This walkthrough will try
and follow a route that gets some items before Level One, followed by
collecting items when Link arrives in that area of the world.  However, you
can use the information from the map above to find all the items BEFORE
venturing into Level One.

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                         Working Towards Level One
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

You will appear on screen, and you will see that you have no weapon in hand
whatsoever!  Walk north to enter the open cave above you, and an Old Man
will be inside.  He addresses you with the following, insightful sentence:
"It is dangerous to go alone!  Take this."  At this point you should step
forward to grasp the Wooden Sword (used with the A Button), and then head
back into the overworld.

Go to the small opening in the rock face on your right to arrive at H9, where
you should kill the four Red Octoroks before going through the opening on
the right.  H10 has 5 Blue Tektites waiting for you, so be sure to kill them
off before leaving the screen through the right as these fellows are an
excellent source of Rupees, Fairies, and Hearts.  H11 has four Blue
Tektites, and after going right to arrive at H12 where Red Leevers and a
Zola attack you (kill the Red Leevers and then go up through the opening
above the water).

Blue Octoroks, Black Moblins, and Red Moblins await you in G12, so kill them
off in hopes of winning a random Bomb reward before going up to F12 to fight
Red Moblins and Black Moblins for the same purpose.  Go up again on the left
half of the screen to arrive at E12 where the area is rather enclosed, which
is where the Red Moblins attack you (kill them in hopes of a Bomb reward).
Now go left to enter E11 where Blue Tektites hop around mindlessly waiting
for you to kill them, and then enter the shop.  If you have yet to gain
Bombs, buy a set of four for 20 Rupees, and then head back outside.

Head through the following map squares: E11 to E12 to F12 to G12 to H12.
When you arrive, drop a Bomb on the second section of the rock wall to your
left where you entered the screen.  Enter the newly blown open cave, and
then choose between a Red Medicine or a Heart Container (Hint: take the
Heart Container!).  Now go back outside to go up the following map squares:
H12 to G12 to F12 where you should go up to E12 by going up the right half
of the screen.  Go up the narrow passage here (deal with any Red Moblins in
your way), and then you will be at D12 where you can fight some Blue
Leevers.  Go up to C12 where you should go right to the C13 screen where Red
Tektites hop around, so kill them and then drop a bomb on the bottom right
of the rock formation to open a cave.  Step inside to find a choice between
a Red Medicine or a Heart Container (Hint: take the Heart Container!).

Once you are back outside, head up the stairs above you to the north to
arrive at B13, where you should cut left to B12.  Go left through this
screen (this is the hill maze incidentally, but not needed to be solved
right now) to arrive at B11, which has Red Tektites and a Zola attacking
you.  Fight off any Red Tektites as they come to your side of the screen,
and make your way up the stairs near you to arrive at A11.  Here you need to
kill the Blue Lynel off and dodge the Zola shots to get past them to reach a
cave.  Inside an Old Man will say the following insightful phrase: "Master
using it and you can have this."  With that you should walk forward to
claim the White Sword as your own (you need at least 5 Heart Containers
total to do so), and then exit the cave.

With your improved ability to hurt enemies, step to the pond to slash the
Zola and watch it fall in one hit (instead of two with the Wooden Sword)!
Take the stairs back down to B11, where you should kill the remaining Red
Tektites and go through the west side of the screen to arrive at B10.  On
B10, B9, and B8, you just have a solo Zola firing at you, along with Rocks
falling from above in sets of three.  Once you reach B8, a river will divert
you downwards to C8 where six Peahats attack (just run through quickly to
avoid damage).  On C9 you will have six more Peahats to attack you along
with a Zola, so go through the opening to the south to go onto D9 where Red
Octoroks, a Blue Octorok, and a Zola attack you.  Go west across the bridge
to arrive at D8 where a Red Octorok attacks as you go into the opening in
the tree to enter Level One!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                            Level One, The Eagle
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

_____________________
KEY                  |
                     |
E - Entrance         |
K - Key              |
C - Compass          |
M - Map              |
L - Link Item        |
S - Stairs           |
R - Rupee Room       |
H - Hungry Goriya    |
B - Boss Fight       |
T - Triforce Segment |
O - Old Man          |
x - Barricaded Door  |
l - Locked Door      |
b - Bombable Wall    |
                     |
_____________________|

    1   2   3   4   5   6
       ___ ___
A     | L l K |
      |___|_l_|    ___ ___
B         | K |   | B x T |
   ___ ___|___|___|___|___|
C | O x   | M l L | K |
  |___|_l_|___|___|___|
D     |   x K | C |
      |___|___|___|
E         |   |
       ___|_l_|___
F     | K | E | K |
      |___|___|___|

When you enter, you will see a locked door above you, so you will need to
go left to fight three Keese to win a Key.  Now go back to the right and
then go right again to fight some Stalfos (one of which has another Key for
you).  Go left to enter the lobby of the Level, and use one of your Keys on
the locked door above you.

Three Stalfos greet you in this room, so kill or avoid them, and then move
into the room above you to take on five more Stalfos, this time for a Key.
Now you have a few choices of where to go: right will take you to a battle
with some Keese for their Compass (shows where the Dungeon Boss can be found
on your map), left takes you into a room with Keese and both doors are
partially covered (one locked, one blocked), and up (by way of a Bomb) will
take you into a room with Gels guarding the map.  Going up will give you a
pass around using a Key, which can come in handy in later dungeons if you
want to skip side-rooms to find Keys, so use a Bomb to break the north wall
down.

Kill the Gels, grab the map, and then take the door above you to enter a
room with a windy path leading over a pool of water.  Kill the Stalfos (one
of which has a Key), and then head up through the locked door to the next
room to fight three Red Goriyas for another Key.  Go left through the locked
door to enter a Blade Trap room, so walk towards the centre of the room to
get through the closing blades, and step up near the top of the blocks in
your way.  Step up and then down to bait the Blade Traps into charging at
you, and as they retract, step around the blocks to arrive on the left half
of the room.  Here you should push the following block out of the way to
gain access to the stairs in the centre of the blocked off area:

___________
KEY        |
           |
P - Push   |
S - Stairs |
           |
___________|
                 _
               _|_|_
             _|_| |_|_
            |P|_ S _|_|
              |_|_|_|
                |_|

Enter the stairs to find a ladder leading down to a small chamber where a
smaller ladder leads to the Bow!  However, four Keese are flying around the
room trying to kill you, so take them out as they get in your way collect
the Bow (still needs Arrows before it will work), and then head back up the
ladder to the room above.  Head to the top area again, bait the Blade Trap,
slip through as it resets, and then go back out the door.  Head down through
the next two room to arrive at the room that had the Gels guarding the map,
and you should go right through the locked door.

In this room has three Red Goriyas throwing their boomerangs around, so take
them down and your reward will be a Boomerang for your very own use (this
Item will stun most enemies and kill some weaker ones)!  Go through the door
on the right to face your first set of Wall Masters (if they grab you, back
to the entrance of the Dungeon!) as they guard a Key and a locked door.
Fight them if you wish (no need to), grab the Key, and then go up through
the locked door to enter the DUNGEON BOSS ROOM!

Aquamentus is the Boss of this Level, and it is by far the docile,
mobile-impaired, pathetic-attacked enemy in the game!  If you have full
Heart Containers, go to the left side of the room and shoot your sword beams
at the Dragon until it dies.  The other way to fight is to wait for
Aquamentus to shoot a volley of his three fire balls, and then move in close
to repeatedly slash it.  Either way, after a few hits, you will have
defeated the Guardian of Level One, so grab the Heart Container and go
through the door on the right to find a Triforce Piece!  Grab it to refill
your life and then the game will deposit you outside Level One at the tree
stump entrance!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                         Working Towards Level Two
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

Head right across the bridge (dealing with the Red Octorok if necessary),
and kill the Zola immediately to remove it's annoying presence.  Then you
should kill the Red Octoroks and the Blue Octorok before heading north to
arrive at C9.  Go through the east side of the screen here to arrive at C10
where you should kill the Red Leevers before continuing east to C11.  Six
Blue Leevers attack here, so kill any in your path as you continue east to
the next screen where a Red Leever, numerous Blue Leevers, and Peahats will
all attack you on C12 (just go east while avoiding most of the enemies).

C13 is the Red Leever screen from before,  go east to C14 to fight some Red
Octoroks and Blue Octoroks (supported by the Zola in the water), and then
Bomb the wall to the right of the stairs to uncover a Rupee Gift cave (you
will receive 30 Rupees for this).  Head north along the water to B14, avoid
the Peahats as you head east to B15 where a Zola and Red Tektites attack
(kill them), and then climb the stairs to A15 to enter a cave to receive the
Old Lady Letter from the Old Man!

Go back down the stairs to B15, head east to B16 where you should avoid the
Peahats as you get to the middle part of the seemingly solid rock wall
(three segments of the rock wall to the right of the tree entrance) to walk
up to arrive at A16.  Go inside to get a Rupee Gift of 100 before going back
to B16 where the Gambling Den sits beckoning you (stop in if you feel
lucky).  Head back to B15 and then B14, where the stairs above you will take
you to A14 where Red Tektites await.  Go west after playing with the Red
Tektites to arrive at A13 where MORE Red Tektites guard a cave.  Once you
get into the cave, buy the Blue Candle, and then head back outside.

Go down the stairs to your left, go down the stairs on B13 to arrive at C13,
where you should go east.  C14 just needs you to go down to D14 to see Armos
Knights and Blue Moblins wanting to fight (kill the Blue Moblins off).  Now
get the Armos Knight on the right to move (touch it from above) and go down
the stairs here to get a Rupee Gift of 30.  Now head south to E14 where Blue
Moblins pour in from the sides of the forest area, but you should just cut
left through the opening there to arrive at E13.  Take out the Red Octoroks
and Blue Octoroks and head up to D13 to fight a Blue Octorok as you enter
into Level Two!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                            Level Two, The Moon
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

_____________________
KEY                  |
                     |
E - Entrance         |
K - Key              |
C - Compass          |
M - Map              |
L - Link Item        |
S - Stairs           |
R - Rupee Room       |
H - Hungry Goriya    |
B - Boss Fight       |
T - Triforce Segment |
O - Old Man          |
x - Barricaded Door  |
l - Locked Door      |
b - Bombable Wall    |
                     |
_____________________|

    1   2   3   4
       ___ ___
A     | T | B |
      |___|___|___
B         |   | O |
          |_x_|___|
C         |   l   |
          |___|_b_|
D         | K |   |
          |___|_b_|
E         | K | L |
          |_x_|_b_|
F         |   | M |
   ___ ___|___|_b_|
G | K x   |   l C |
  |___|___|___|___|
H     | E | K |
      |___|___|

You will enter the blue tinged Level Two to having a choice of going right
or up, so head right first to battle some Ropes (snake creatures) to get a
Key.  Now head left to go back to the entrance, go up and battle some Ropes
to open the barricaded door to the left, which you should go through to
fight more Ropes, this time getting another Key.  Go right through two doors
to arrive in a block-filled room with three Ropes, which you can kill or
avoid.  Now you have the choice of spending a Key to get the Compass behind
the locked door (no need with the map above and this walkthrough) or you can
go up to enter the next room.

Going up will get you into a fight with five Red Goriyas, which guard a
locked door to the right (this room has the Map, so no need to waste the
Key), and the passage up (probably should go this way) to the next room.
Here you must fight some Ropes to earn a Key, and then you should walk
through the door on the right to enter a room with fire ball shooting
statues in the four corners as well as three Blue Goriyas.  If you slay the
Blue Goriyas, you will win yourself a Magical Boomerang (a faster and
extended range Boomerang).  To do this, you can hide in the doorway to avoid
the fire balls, emerging to slash Blue Goriyas as they draw near (if you
have full Heart Containers, you can step out to throw sword beams across the
room before retreating).  Remember that your current Boomerang can stun the
opposition as well.

Go back to the room on the left, take the door above you to fight two
Moldorms to get another Key before heading through the door above to fight
a multitude of Ropes to open the barricaded door above you.  Enter the
recently opened door to be locked into a room with five Red Goriyas!  Take
them out to open the barricaded doors, grab the Bombs that appear in the top
right corner, and then head through the door to enter the DUNGEON BOSS
FIGHT!

Dodongo is the being in charge of Level Two's Triforce Piece, so you need to
find a way to penetrate it's thick, scaly hide.  As the Old Man in this
level suggests "Dodongo dislikes smoke", so Bombs are the best answer you
have.  Put Bombs on your B Button command, and you then have two ways to go
about killing this beast.  The more tried and true method of dinosaur
slaughtering is to lay one Bomb at a time in the path of Dodongo, and after
it gobbles down two of these Bombs, it will die.  The second method (and not
as well known method) is if the Bomb laid down misses going down the
dinosaur's throat, but the smoke still stuns the Dodongo, hack the behemoth
with your sword to kill it off quickly.  Once you have been victorious, grab
your recently won Heart Container, go through the door on the left, and then
grab your second Triforce Piece to refill your life and exit the dungeon!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                        Working Towards Level Three
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

As you reappear outside, go down to E13 to fight Red Octoroks as well as
Blue Octoroks before heading east to E14, where Link should go south (while
fighting Blue Moblins) to F14.  Go west here quickly if you can avoid the
incoming Blue Moblins to F13, where you should head up and then east to F12
(you will see Blue Moblins once again while attempting to do this).  Orange
Moblins and Blue Moblins greet you on this screen, so head west to F11 when
possible to encounter a Zola with some Red Octoroks (continue going west).
F10 has Peahats and a Zola attacking you, so just run through on your
westward jaunt to come into F9 where Red Octoroks attack as you turn north
to go to E9.  Kill the Red Leevers (and the Zola if you like), equip the
Candle, and then burn the tree near the top-right on the screen:

___________
Key        |
           |
T - Trees  |
S - Stairs |
           |
___________|

         TTTTTTT
         TTTTTTT
             STT
             TTT
             TTT
             TTT
             TTT
TTT          TTT
TTT          TTT
TTTTTTT  TTTTTTT
TTTTTTT  TTTTTTT

Enter to receive a Rupee Gift of 30, go back outside, go west to E8, and
then burn the fifth tree from the right side of the screen to uncover
another set of stairs.  Inside you have to choose between a Red Medicine or
a Heart Container (Hint: take the Heart Container!).

Once outside, turn west to arrive at E7, where you should burn the corner
tree (the one farthest to the left on top row) to uncover some more stairs,
this leading to a shop which has the cheapest price for the Magical Shield
(at 90 Rupees).  You will now be able to block fire balls with your shield
instead of having to avoid them all the time!

Return to the outside, go south to arrive F7, kill the Red Octoroks before
burning the bottom solo tree to uncover a staircase leading to a Rupee Gift
of 10.  Head back outside, go west to F6, then go south immediately to G6 to
fight a Zola and some Red Octoroks as you attempt to head west across the
small bridge.  G5 has some Red Octoroks and some Blue Octoroks to play with
you, so kill them if you wish before you enter the cave to see an Old Woman.
Show her the Old Lady Letter to get her to offer some Medicines to you.
Purchase some Medicine (Red is better deal since you get two refills from
it), and then head back outside.

Head west to G4 to fight some Orange Moblins, Blue Moblins, and Blue
Octoroks if you wish, but head south to H4 whenever you feel like it to see
some more Blue Moblins (four of them), which you can kill if you like before
you head east to H5.  Here a Red Tektite will hop around the screen as you
attempt to enter the yawning opening of the monolith to take on Level Three!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                           Level Three, The Manji
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

_____________________
KEY                  |
                     |
E - Entrance         |
K - Key              |
C - Compass          |
M - Map              |
L - Link Item        |
S - Stairs           |
R - Rupee Room       |
H - Hungry Goriya    |
B - Boss Fight       |
T - Triforce Segment |
O - Old Man          |
x - Barricaded Door  |
l - Locked Door      |
b - Bombable Wall    |
                     |
_____________________|

    1   2   3   4   5
       ___ ___
A     | K x O |
      |___|_x_|    ___
B         |   |   | T |
   ___ ___|_l_|___|_x_|
C | K |   l K l M b B |
  |___|___|___|___|_x_|
D |   l C |   b   x   |
  |_x_|___|___|___|___|
E | L |   | K |
  |___|   |___|___
F         | K | E |
          |___|___|

Upon arriving in the lobby, you will see left is the only option, so go walk
through the door on the left to arrive in a room that has six Zols waiting
to attack you (just kill them as they are easy and give many rewards).  Grab
the Key and then go through the door above to enter another Zol room, this
one also rewarding you with a Key, and following that, head through the door
above to fight three Red Darknuts if you need a Bomb refill.  Otherwise you
should head through the door on the left to a room with Blade Traps and
Keese guarding it, so get the Compass as you make your way left to use a Key
on the locked door (bait the Blade Traps into moving, then go through the
door).

Red Darknuts await you here, and if you kill them all (strike at their sides
and back) you will open the barricaded door below you.  Go inside this Red
Darknut-filled room and make your way to the stairs sitting in the right of
the room to go into an underground vault where four Keese guard the Raft!
Kill the Keese as you move towards the Raft, and after collecting this
valuable Item, head back up the stairs.

Head up out of the room, then go right through the next two doors to arrive
back at the room with the three Darknuts.  Lay a Bomb on the east wall to
blow a hole into it, kill the Red Darknuts for a Bomb refill (if you have
not collected it yet), and then go through the door above you.  Kill the
three Zols, and then grab the Key that appears before you head back down
into the previous room to go right through the Bombed hole in the wall.

Now there are two equally opportune ways to progress from here, so I will
outline both for you, and then you pick the one you like the best.

Option one requires the player to kill the Red Darknuts wandering the room
you are in to open the barricaded door, and in the next room you have to
eliminate some Keese and Zols while avoiding the temporary sword-stealing
Bubbles to open the barricaded door above you to get to the DUNGEON BOSS
FIGHT!

Option Two requires the player to run through the door above them when they
enter the Red Darknuts room, and then the player needs to fight off two Zols
and grab the Level Map while bombing a hole in the east wall.  The catch
here is that Blade Traps also inhabit the room, so drop your bomb, clear
away from the wall, wait for Blade Traps to retract, and then go through
Bombed hole in the wall to get to the DUNGEON BOSS FIGHT!

You will set foot into the sandy chamber to see a giant, multi-limbed
monstrosity start to charge at you while spitting fire balls from it's
various openings on it's many limbs (aptly named a Manhandla).  The most
effective weapon against the multi-orifice blue creature (at this point) are
Bombs.  If the blast radius hits one of the said orifices, the orifice and
limb will be blown off the creature.  If the Bomb goes off in the exact
centre of the creature, it will die in one shot, but otherwise it will speed
up and continue attacking with it's remaining orifices.  Use your Sword or
more Bombs to finish off the remaining limbs, grab your Heart Container, go
through the door above, and claim the third Triforce Piece.

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                         Working Towards Level Four
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

Now you should look to invest in a Blue Ring, so we will be gathering enough
Rupees (250 total) to buy it.  You will appear outside with the Red Tektite
doing it's jumping set, so head west to go to H4 where Blue Moblins attack
as you head north to G4.  Fight the enemies here if you wish, but you
should head west to G3 to fight the Blue Moblins, and when they are dealt
with, equip the Blue Candle and throw a flame onto the top tree of the
single row of trees to uncover a stairway leading to a Rupee Gift of 100!
If you need more Rupees, then battle enemies till you have enough to do so.

When you have the big total of Rupees needed, head to F4, go west to F5
(battle Red Octoroks), go north to E5 (more Red Octoroks), and then go
north once more to D5.  Here you must battle Blue Leevers and a Zola, and
then you need to push the Armos Knight in the centre of the top row to
uncover some stairs.

__________________
KEY               |
                  |
S - Hidden Stairs |
X - Armos Knight  |
                  |
__________________|

  X   S   X

  X   X   X

Once you have gone inside, you will find the Blue Ring, as well as the
cheapest price around for Monster Bait (keep this area in mind for future
reference).  Buy the Blue Ring, walk outside, take a look at your snazzy new
threads (from a Ring even you change your colour!) as well as appreciate the
lessening of your damage received by one half, and then head south from D5 to
E5 to F5 to G5.  Head east to cross the small bridge once again, and turn
north once you cross while you fight off Red Octoroks and the Zola to arrive
at F6.  Walk forward to launch yourself off the dock with your recently
acquired raft to land on E6.  Here you will see a Peahat flying around, and
you just need to walk into the opening in the statue to enter into Level
Four!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                           Level Four, The Snake
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

_____________________
KEY                  |
                     |
E - Entrance         |
K - Key              |
C - Compass          |
M - Map              |
L - Link Item        |
S - Stairs           |
R - Rupee Room       |
H - Hungry Goriya    |
B - Boss Fight       |
T - Triforce Segment |
O - Old Man          |
x - Barricaded Door  |
l - Locked Door      |
b - Bombable Wall    |
                     |
_____________________|

   1   2   3   4
   ___ ___ ___ ___
A | O | K |   | T |
  |_x_|___|___|_x_|
B |   b R |   x B |
  |_x_|___|___|___|
C |   | M |
  |_l_|_l_|___
D |   l   x L |
  |___|___|___|
E | K |
  |___|___
F |   | K |
  |___|___|___
G     |   l C |
   ___|___|___|
H | K | E |
  |___|___|

As you enter the level, a door to your left and straight ahead beckon you.
However, since you have some extra keys from skipping certain parts of other
dungeons you have been through already, you can skip the room on the left
(you will have at least 5 extra Keys to this point) to go up to the next
room to fight Vires as you head up to the door above to arrive in the next
room.  In this room you can fight off some Keeses as you grab the Key
sitting in the middle of the room before you go through the door on the
right.

You will enter a dark room, so use your Blue Candle to light it up, fight
the Vires as you go through the door in the north wall, and then light the
next room up to fight the Zols there as you grab the Key in the room.  Go
through the door above to enter a room that needs to be lit up, followed by
a fight with some Vires.  You will see that a thin body of water blocks your
progress, so go through the door on the right by using a Key to enter a room
with a windy bridge over the water below while killing the Vires (and their
Keese offspring) to open the barricaded door on the right.

When you enter the next room, you will need to kill the Zols and the Like
Likes while avoiding the sword-stealing abilities of the Bubbles.  However,
keep in mind that if a Like Like gets on top of you, try to kill it
immediately because it can eat your Magical Shield on you!  After you have
successfully killed off the resistance in this room, push the block on the
left to reveal a staircase leading down to a small chamber with four Keeses
and an Item called the Ladder!  After collecting the Ladder, you will be
able to walk across small bodies of water!

Head left through two doors back to the last dark room you were in, walk
across the water, and open the door above you by using a Key to enter a room
with Vires, which you can kill if you wish before you move through the door
above you (ignoring the door on the right side of the room).  You will see a
Manhandla, so equip your Bombs, but instead of attacking the Manhandla with
the Bombs, use a Bomb on the right wall to blow a hole in it!

Go through to find 10 Rupees lying there for you to grab, and then you
should lay another Bomb on the right wall to blow an exit from this room for
yourself.  In this room you will have to fight still more Vires (they are</pre><pre id="faqspan-2">
getting annoying by this point), and once you have dispatched the
opposition, push the brick on the left to cause the barricaded door to open
for you.  This door will take you to the DUNGEON BOSS FIGHT!

The beast in charge of Level Four is none other than a Gleeok!  This Gleeok
is of the two-headed variety, so it will fall quicker than other Gleeoks
with more heads.  A Gleeok attacks by spitting fire balls from every head on
the beast in order at a continual rate.  To kill it, simply hack at the
heads until you kill a head off.  However, every head that you kill will
cause a Head of Gleeok to fly around the room while continuing to shoot fire
balls at Link.  After you defeat the Two-Headed Gleeok, grab your
hard-earned Heart Container, go through the door above Link, and grab the
Triforce to refill your Hearts as well as getting a trip to the entrance of
the Level.

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                         Working Towards Level Five
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

Go off the screen to the south to take raft ride across the water to arrive
on the dry land of F6.  Go across the following acres: F7 to F8 to F9 to F10
to F11 to F12, where you should fight your way to go east to F13.  Make your
way through the narrow passage to continue east to F14 where you should take
the passage south that is closest to the east side of the screen.  You will
be on screen G14 where Orange Moblins attack, so kill them before heading
east to G15 to fight Blue Octoroks, Orange Moblins, and Blue Moblins before
you go to G16 to enter the cave.  Once inside, buy the Arrows for 80 Rupees
so Link can use his Bow (at the cost of 1 Rupee per Arrow), and then head
back outside.

Head north to arrive at F16 which has Red Octoroks as well as Blue Octoroks
(with some Zola back-up) guarding a Heart Container on a dock floating in
the water!  Take out the enemies before you walk across the water by using
the newly acquired ladder to reach the Heart Container, and then head north
to E16 to fight more Red Octoroks and Blue Octoroks as you continue north to
D16.  Here you will fight a Blue Octorok before you use your raft to go
across the water to C16 where you can enter a cave where you have to choose
between a Red Medicine or a Heart Container (Hint: take the Heart
Container!).  With this Heart Container pick-up, you will have collected all
Heart Containers not guarded by Level Bosses!

Head back to D16 where you go west to D15 to fight both colours of Octorok
while moving north to enter C15.  Four Blue Octoroks are found here, but you
can just walk west to C14 to fight more Octoroks of both colour before going
up the stairs to B14.  Go west immediately to B13 where you need to continue
west to end up in B12.  You have now entered the Lost Hills, and to crack
the maze of this place, walk upwards four straight times to find a Red
Leever guarding an entrance at A12.  This entrance leads down to Level Five!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                          Level Five, The Lizard
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

_____________________
KEY                  |
                     |
E - Entrance         |
K - Key              |
C - Compass          |
M - Map              |
L - Link Item        |
S - Stairs           |
R - Rupee Room       |
H - Hungry Goriya    |
B - Boss Fight       |
T - Triforce Segment |
O - Old Man          |
x - Barricaded Door  |
l - Locked Door      |
b - Bombable Wall    |
                     |
_____________________|

    1   2   3   4
       ___ ___
A     | L | S1|
   ___|___|_l_|___
B | T | O | K b O |
  |_x_|_b_|___|___|
C | B l   | K l K |
  |_x_|___|___|___|
D |   |       | C |
  |___|    ___|___|
E         | M | K |
       ___|_l_|___|
F     | K x   |   |
   ___|_x_|_x_|___|
G | S1b   b K l O |
  |___|___|___|_b_|
H         | E | K |
          |___|___|

This is the first level where you will encounter a staircase that does not
lead to an Item, but rather it is a passageway to another section of the
level (the stairways often being vital to reach otherwise inaccessible
sections of said Level).  These stairs will be marked by an "S" and a number
since more of these stairs come into existence per Level as you go along in
the game.

From the entrance you should head up to enter a dark room where three Gibdos
wander around.  Kill the Gibdos if you like, Bomb the left wall to open a
hole which you should through to another room with more Gibdos.  Go past
them to bomb the left wall to find a room with five Blue Darknuts and a
staircase.  You must kill off the Blue Darknuts (they take four whacks with
your White Sword to defeat), push the brick on the far left of the diamond
shape the blocks form, and then go down the stairs to fight off four Keese
while going up the far staircase.

You will arrive at coordinates A3 of the dungeon in a room with two locked
doors.  Now you have a choice to make, and it hinges on if you have 100
Rupees and the willingness to spend them on increasing your Bomb-carrying
capabilities.  If you want four more Bombs to be added to your maximum, go
down through the locked door on the south wall, kill the Keese to get your
Key back, and then Bomb through the wall on the right.  Pay the man the
required 100 Rupees to get four more bombs and then return to the staircase
room once more (go left one room, up one room).

Either choice you made, you are now going through the locked door on your
left to see a wide open room with six Blue Darknuts wandering around.  Kill
these Blue Darknuts off (use the door to hide from them if they are getting
you trapped into a corner), push the solo block in the room to reveal a
staircase in the right corner of the room, and go down it to fight four
Keese for the right to hold the Recorder in your hands!

Head right to get back to the Staircase that brought you here, go through
the passageway, and then go right through two rooms to arrive back in the
first room where you waged war on the Gibdos.  Collect the Key one of them
holds if you did not do so the first time you were here as you wipe them all
out to open the barricaded door (go ahead through).  You will see three
Dodongos wandering around the room, but you should just head through the
door on the right without bothering to engage them in battle.

This dark room should be lit by your Blue Candle right away, and then you
should fall upon the Zols for easy kills to get Rupees and Hearts (as well
as win a 5 Rupee prize) before heading through the door above to fight five
Gibdos to win a Key.  Go through the door on the north wall in this room to
enter a dark room, so light it with your Blue Candle to reveal three Red
Darknuts, which will surrender the Compass if you kill them before exiting
the room through the door above you.

You will enter a room with a Key just sitting there waiting to be taken, but
you should kill the two Gibdos, Keese, and Pols Voice before doing so.  This
is the first time you have seen Pols Voice, and they are quite resistant to
your sword (requiring 5 whacks of the White Sword to die).  However, use a
single Arrow on them to kill them right away!  Use a Key to open the door on
your left to enter a room where five Gibdos can be slaughtered to claim
another Key for your collection (no need to though as you have at least six
Keys at this point), and then go through the door on your left.  This room
is filled with Pols Voices, so put your Bow and Arrows in your hands to blow
the Pols Voices away quickly.  Go through the door on the left through the
use of a key after you have put the Recorder in your Item Box to go to the
DUNGEON BOSS FIGHT!

Digdogger is the Boss here, and it is an eyeball surrounded by a thick,
protective mass of flesh (it does not allow anything to get near the
eyeball).  However, as on Old man in this very Level says "Digdogger hates
certain kinds of sound", and your recorder makes the needed certain kind of
sound to annoy the Digdogger.  Once you blow the Recorder's tune, the
protective flesh will fall away, allowing Link to rush over and stab the
eyeball four times with your White Sword as it flies wildly around the room
in pain from the tune of the Recorder.  Note that a Boomerang shot to the
eyeball will stun the creature, keeping it still for Link to stab without
fear of reprisal.  Also note that there are four Statutes in this room
spitting their fireballs at Link.  Once you have won, go through the
unbarricaded door after you collect your Heart Container, and then grab the
fifth piece of the Triforce to refill your life and get back to the entrance
of Level Five!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                         Working Towards Level Six
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

Now that Link is over halfway to the eight pieces of the Triforce, the
Levels will be coming exceptionally more difficult.  To counter this, it is
time to go et the Magical Sword, the Power Bracelet, and some Red Medicine.

So your first job is to go after the Power Bracelet (since it is the
closest), so head south to B12, followed by going west to B11.  Fight the
Red Tektites here as you continue west to travel to B10 to B9 to B8 while
dodging falling Rocks and Zola fireballs.  While you are on B8, run across
the small stream using the ladder to continue west to B7 to continue your
Rock dodging as you still head west.  On B6, head south down the stairs to
arrive at C6 where you should immediately run to the west to get to C5.
Here is where you should awaken the Armos Knight at the top right of the two
rows to reveal the Power Bracelet underneath!

__________________________
KEY                       |
                          |
P - Hidden Power Bracelet |
X - Armos Knight          |
                          |
__________________________|

  X   X   X   X   P

  X   X   X   X   X

After collecting this little beauty (it allows Link to push the snail-like
rocks that dot the landscape), it is time to go after the Magical Sword
while collecting some more Rupees for the Red Medicine.  Head west to arrive
at C4 where some Red Lynels are guarding a strange four-rock formation.  For
now you should head south to D4, equip your Bombs, and Bomb the wall between
the two stairways here to reveal a cave, which has Medicines for sale!  Now
you can go up the left stairs to push the left rock of the four-rock
formation to reveal stairs which will warp you around the world (keep in
mind for traveling later).

Head west from D4 to D3 to fight a mix of Red Lynels, Blue Lynels, and
Peahats as you ignore the staircase going up (for now) to continue west to
section D2.  You will be in the graveyard, so try not to be scared as you
move north to C2 which is another graveyard, but here is where you will get
to push the following tombstone to reveal a stairway!

____________________
KEY                 |
                    |
T - Tombstone       |
S - Hidden Stairway |
                    |
____________________|

   T   T   T   T

   T   T   S   T

   T   T   T   T

Walk inside to find an Old Man who says: "Master using it and you can have
this."  Walk forward to lay claim to the most powerful sword in the game, the
Magical Sword!  Now you can wander around the graveyard (coordinates C1, C2,
D1, D2, E1, E2) to release many Ghinis from their graves before finishing
off the Ghini that begins on the screen (this is the only vulnerable Ghini).
The result will be many Rupees for you as multiple Ghinis will die along
with the "real" one.  With your hard work behind you to gather some money,
go back to coordinate D4 to purchase some Medicine if you need to.  Head
west to D3, fight the enemies there as you head up the staircase to C3 to
see a Red Lynel guarding the entrance to Level Six!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                           Level Six, The Dragon
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

_____________________
KEY                  |
                     |
E - Entrance         |
K - Key              |
C - Compass          |
M - Map              |
L - Link Item        |
S - Stairs           |
R - Rupee Room       |
H - Hungry Goriya    |
B - Boss Fight       |
T - Triforce Segment |
O - Old Man          |
x - Barricaded Door  |
l - Locked Door      |
b - Bombable Wall    |
                     |
_____________________|

    1   2   3   4   5   6
       ___ ___ ___ ___
A     | L |   b O | T |
   ___|_l_|_x_|_x_|_x_|___
B |   x M | K |   | B | S1|
  |_x_|_l_|___|___|_l_|___|
C |   b K |       |   | K |
  |_x_|_x_|___    |_x_|___|
D |   |   x S1|   |   |
  |_x_|___|___|   |___|
E |   |
  |_x_|
F | K |
  |___|    ___
G | C |   | O |
  |___|___|_l_|
H |   l E | K |
  |___|___|___|

An intimidating looking level for sure, and it is your first truly hard
challenge of the First Quest.  The Medicine will be needed because of the
evil Wizzrobes (you will learn to hate these little buggers!) that can wipe
your Hearts quickly.  Even worse is that these guys inhabit many parts of
this dungeon that you must visit, so when your life runs lows, have the
Medicine ready to go in your Item Box.

Your Key supplies are HUGE, so go left through the locked door to find some
Red Wizzrobes waiting for you.  Kill them if you wish, but I advise you to
go through the door above Link to arrive in a room where easy-to-kill Zols
guard the Compass.  Head through the door above four Statues (one in each
corner of the room) shoot fireballs as you have to kill all the Keeses to
open the barricaded door above to allow you to advance to the next room and
get another Key for your reserves.

Here is a room that requires you to simply hold UP as you run through the
room to beat it past the three sets of Blade Traps to go through the door
above to find the door behind you and ahead of you have barricaded!  Now you
face your first tough challenge of the level with Red Wizzrobes, Blue
Wizzrobes, Bubbles, and Like Likes (the Magical Shield eaters!), so kill
them off (try to use your Magical Boomerang to keep the Like Likes from
moving), and push the left block to open both sets of doors (go through the
one in the north wall).

You will see an open door above you in this room where more Red Wizzrobes
and Blue Wizzrobes are attacking, so you would think it best to go through
that door right away, right?  Well, if you do, you will have to fight a
Two-Headed Gleeok, which will not be particularly good for your Heart
Container totals.  Instead, equip Bombs in your Item Box, lay a Bomb against
the east wall, and then run through the resulting hole to find a dark room
with some more Red Wizzrobes and Blue Wizzrobes.  Kill them for a Key if you
want to (however, we have been collecting extra Keys for areas like this),
and then go through the locked door above to the next room.

In this room you cam fight the Like Likes and the Zols for a Map while
avoiding the Bubbles, but risking your Magical Shield is not really worth
it (unless you absolutely have to have the Map).  Anyway, go through the
locked door above to fight Blue Wizzrobes and Red Wizzrobes to clear the
room of enemies, and then push the left block to reveal a staircase!  Go
down the stairs to enter a cramped underground room with four Keese and a
Magic Wand waiting for pick-up.

Now head back out of the secret compartment, go down through the next three
rooms (always taking the bottom door of the room of course) to enter a dark
room with Vires, which will dies under your attacks without splitting into
two Keeses since you now have the Magical Sword, which will open the
barricaded doors so you can go through the right door.  Here is where you
will take on Red Wizzrobes, Blue Wizzrobes, and Like likes to defeat,
followed by pushing the solo block in the room to reveal a staircase which
leads through an underground passage with four Keeses guarding the way to
coordinates B6.

Zols, Like Likes, and Bubbles greet you in this room where you appear in the
centre of, so go through the door below to find a darkened room containing
Vires and Bubbles.  Kill them off to receive a Key, go through the door on
the left to find Blade Traps, Red Wizzrobes, and Blue Wizzrobes guarding a
locked door leading up (this leads up to the DUNGEON BOSS FIGHT!) and an
open door below (this is a barricaded room with both types of Wizzrobes
waiting to brutalize you as you fight to reopen the door and for four
bombs).  The much better choice is to go walk up to bait the Blade Traps
into coming together, and then walk forward to unlock the door to enter the
DUNGEON BOSS FIGHT!

Gohma is a multi-legged arachnid that has only one weakness spot (as the Old
Man says near the start of this Level "Aim at the eyes of Gohma".  So you
now know it's weakness, but you have to be able to reach the eyes, which is
just out of the range of your sword.  The answer lies in the Bow and Arrow
to send deadly shafts of pain to that eyes to finish Gohma off.  Gohma will
walk back and forth around the room while firing off unblockable fireballs
(even with your Magical Shield equipped) at Link, while occasionally opening
it's third eye (the vulnerable one).  Shoot the vulnerable eye with one
direct hit to finish it off to win a Heart Container and the opening of the
barricaded door to find the sixth piece of the Triforce!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                        Working Towards Level Seven
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

You will reappear outside Level Six, where you can kill the Red Lynel before
heading south to D3 to head west while dodging the Red Lynels, Blue Lynels,
and the Peahats to arrive in the graveyard in D2.  Head south to E2, then
west to E1, and then go south to enter F1 to take on five Red Lynels while
you continue south to enter G1.  Fight off the Red Lynels, Blue Lynels, and
Peahats while working to the east exit from the screen to enter G2 where
Link should continue east to G3 while fighting off the Blue Moblins.  Head
north to F3, turn east to go to F4, and then on to F5 before turning north
to go up through E5 to enter D5 where fighting off the Blue Leevers should
be done with ease while revealing the shop under the Armos.

__________________
KEY               |
                  |
S - Hidden Stairs |
X - Armos Knight  |
                  |
__________________|

  X   S   X

  X   X   X

You will remember that this is the Shop with the Blue Ring, but you are here
you buy the cheapest Monster Bait in all the land!  After making your
purchase for a measly 60 Rupees, head south two screens to get back to F5,
head west one screen to F4, and then go north to E4 to find a Fairy Pond for
Link to refill his Heart Containers.  Head south to F4, head west to F3, and
then take the opening in the trees in the north to arrive at E3 where an
Orange Moblin guards an empty pond.  An Old man once said in Level Sox
"There are secrets where Fairies don't live".  This means that this area
contains a secret for you to uncover, but you just need to trigger this
great secret to capitalize upon it.  The trick to unlocking this secret is
to play your Recorder, which will cause the pond to dry up to reveal a
staircase leading down into the depths of Level Seven!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                          Level Seven, The Demon
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

_____________________
KEY                  |
                     |
E - Entrance         |
K - Key              |
C - Compass          |
M - Map              |
L - Link Item        |
S - Stairs           |
R - Rupee Room       |
H - Hungry Goriya    |
B - Boss Fight       |
T - Triforce Segment |
O - Old Man          |
x - Barricaded Door  |
l - Locked Door      |
b - Bombable Wall    |
                     |
_____________________|

    1   2   3   4   5   6
   ___ ___ ___ ___ ___ ___
A | R b   | K |   |   b S1|
  |_b_|_x_|___|_l_|_x_|___|
B | M l   b L b   l   |
  |_x_|___|___|___|___|
C | H | S1b B x T |
  |_l_|___|___|___|
D |   x   b K |
  |___|_x_|___|
E | O |   |
  |_l_|___|___ ___
F |   |   | C | O |
  |___|_b_|_b_|_x_|___ ___
G |   b   |   |   |   |   |
  |___|___|___|___|___|___|
H | K | E |   |
  |___|___|___|

This lovely green Level greets you the same as every other Level does, and
your first step in this dungeon is to go through the door above Link to find
a room full of Blue Goriyas with spitting Statues.  Bomb the north wall of
the room to reveal a passage up, which you can take (or stay and kill the
Blue Goriyas to win four Bombs) to end up in a room where Red Goriyas and
Blue Goriyas await.  Upon entering, you have the choice of going after an
extension of your Bomb-carrying capabilities (if you have the 100 Rupees) by
going through the left door to see Dodongos, which you should bypass by
going up through the locked door to find the Old Man.

Either way you choose to go, you need to go through the door at the top of
the room with the Goriyas to arrive in a room where Keeses, Blue Goriyas,
and Bubbles work together to keep the door needed to go though in the room
barricaded.  After you kill the Keeses and the Blue Goriyas, head through
the door to see a Digdogger!  There is no need to take it on, so go through
the door on the left to the next room, or Bomb through the right wall to
fight a pair of Moldorms for a Key (although our stock is still around 6 at
this point).

The next room has more Red Goriyas and Blue Goriyas to attack you as you
move up to the locked door in the north wall to head into the next room to
hear the message "Grumble, Grumble..." from a hungry Red Goriya!  There is
no way past this unless you take care of that ravenous hunger because it is
unkillable (like the Old Men of the Dungeons), so feed it some Monster Bait
(this will remove the Monster Bait form your inventory) to get it to
disappear and allow you to go through the door above to continue further into
Level Seven.

You will enter a darkened room where Link should use the Blue Candle right
away to see everything, which are Blue Goriyas and Bubbles as well as a Map
just waiting to be seen.  Anyway, after you wipe the baddies out, drop a
Bomb against the north wall to reveal a passage to a Rupee Room (10 Rupees
in all), and then go back into the previous room to go through the locked
door on the right.  Blue Goriyas attack in this room, but you do not need to
fight them as you can bomb through the wall on the right to find Red Goriyas
and Blue Goriyas guarding a diamond block stairway!  Kill the Goriyas, push
the left most block to gain access to the stairs, which takes Link down into
a small compartment to fight four Keeses to gain the ownership of the Red
Candle!  This Candle will allow Link to throw multiple fireballs per screen
instead of the one that the Blue Candle used to give!

Upon exiting the compartment, Bomb through the right wall to fight some Blue
Goriyas to refill your Bomb supplies, and then go through the locked door on
the right to find another Digdogger, although this time you will be forced
to fight!  Use the Recorder to cause the Digdogger to retract it's protective
flesh, but instead of one eye, you will have THREE to defeat!

After beating all three with two stabs of your Magical Sword, go through the
recently de-barricaded door above to find three Dodongos wandering the room!
Ignore them as you go Bomb the right wall to enter the very tip of the
Demon's nose to take on all the Wall Masters while dodging the Bubbles.
However, be sure to not get grabbed by the Wall Masters or you will return
to the beginning of the level!  Also be aware of not collecting a Stopwatch,
which will cause no more Wall Masters to appear.  After defeating all the
Wall Masters, push the following block to cause a passage stairway to appear
in the top right corner (take the passage stairway to go to coordinate C2).

___________
KEY        |
           |
P - Push   |
S - Stairs |
           |
___________|

                         SS
     _ _ _ _ _ _ _ _ _ _ SS
    |_|_|_|_|_|_|_|_|_|_|
                      |_|
                      |_|<--- P
     _ _ _ _ _ _ _ _ _|_|
    |_|_|_|_|_|_|_|_|_|_|

When you arrive, a greeting team of Red Goriyas and Blue Goriyas try to
Boomerang you into submission.  Bomb through the right wall to enter the
DUNGEON BOSS FIGHT!

Aquamentus returns to torment you once more (yeah, like you were scared in
Level One!).  If you have full Heart Containers, go to the left side of the
room and shoot your sword beams at the Dragon until it dies.  The other way
to fight is to wait for Aquamentus to shoot a volley of his three fireballs,
and then move in close to repeatedly slash it.  Either way, after a few
hits, you will have won this battle, so grab the Heart Container, go through
the door, and collect the seventh piece of the Triforce!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                        Working Towards Level Eight
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

You will reappear outside at coordinates E3, so go south to F3, turn west to
go through F4 to F5 to turn south to G5, at which point Link can visit the
Medicine Shop to refill on Medicine.  Now head west to G6 to fight across
the bridge, and then continue west through the G row till you arrive at
coordinate G12 (Blue Octoroks, Red Moblins, and Blue Moblins will attack).

Turn north to go to F12, go west through the higher opening of the two to
run west through F13 to F14, where Link will have to fight off Blue Moblins
as he turns south to go to G14.  Here Red Moblins will attack Link as he
pulls out his Red Candle to burn the bush blocking the path connecting the
eastern and western sides of the screen to reveal a stairway.  When Link
enters this passage to the underground, he will enter Level Eight to find
the final piece of the Triforce!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                           Level Eight, The Lion
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

_____________________
KEY                  |
                     |
E - Entrance         |
K - Key              |
C - Compass          |
M - Map              |
L - Link Item        |
S - Stairs           |
R - Rupee Room       |
H - Hungry Goriya    |
B - Boss Fight       |
T - Triforce Segment |
O - Old Man          |
x - Barricaded Door  |
l - Locked Door      |
b - Bombable Wall    |
                     |
_____________________|

    1   2   3   4   5   6
               ___
A             |   |
           ___|_x_|___
B         |   b   x L |
       ___|___|_l_|___|
C     | T | R b M |
   ___|_x_|___|_b_|___
D | O b B | O |   x S1|
  |___|_b_|_x_|_l_|___|
E | K xS1K|   l   |
  |___|___|___|_x_|___
F     | K | K x K l C |
      |___|___|_b_|___|
G             |   |
       ___ ___|___|___
H     | L x   | E | K |
      |___|___|___|___|

Head through the door on the right to run into a Manhandla!  Use Bombs or
your Magic Sword (both will kill a limb off in one hit) while avoiding
fireballs courtesy of two Statues, and then go through the de-barricaded
door to fight Gibdos, Red Darknuts, Blue Darknuts, and Bubbles.  Once only
the Bubbles remain. push the left-most block on the diamond formation to
gain access to the stairs which lead to the area below where four Keeses
guard the Magic Book!  With this now in your possession, Link can shoot beams
with the Magical Wand which will burst into flame when they make contact
with something!

Anyway, go back up the stairs, go right through two doors to arrive back at
the entrance, where Link should go through the top door to face another
Manhandla!  Link should equip his Bombs, lay a Bomb against the north wall,
and then walk through the resulting hole to fight five Blue Darknuts as four
Statues spit fireballs at Link.  After clearing the Blue Darknuts, go
through the door above (since the barricade is gone) to the next room where
you can skip fighting the Gibdos, Red Darknuts, Blue Darknuts, and Bubbles
by opening the locked door.  You will enter a room where a bunch of Blue
Darknuts guard the passage to the right with their lives (the door is
barricaded), but for now you should equip your Bombs to blow a hole in the
north wall to enter another room with yet another Manhandla!

You can kill the Manhandla, but only if you want the Map.  Go through the
locked door to enter a room with a Blue Gohma guarding the barricaded doors
(use your Bow and Arrows to finish it off).  Go through the door on your
right to fight Pols Voices, Red Darknuts, and Blue Darknuts for the right to
push the left-most block on the diamond formation to gain access to the
stairs which lead to the area below where four Keeses guard the legendary
Magical Key!  You will never have to collect Keys again with this little
beauty in your bag as it will open every door that you can find without
breaking.

Head back up the stairs, go to the room on the right, and then head down
through the Manhandla room to arrive back in the Blue Darknut filled room
with the Statues.  Kill of the Blue Darknuts as you dodge fireballs to open
the barricaded door, which you should go through.  In this room are the
usual gang of suspects of Gibdos, Red Darknuts, Blue Darknuts, and Bubbles,
which you should run by to the stairs on the far side of the room to go down
the stairway passageway to fight the Keese to end up at coordinates E2.

This room contains Pols Voices for you to shoot with the Bow and Arrow, and
then you need to Bomb the north wall to reveal the way into the DUNGEON BOSS
FIGHT!

A Four-Headed Gleeok will try to bar you from the final piece of the
Triforce.  A Gleeok attacks by spitting fire balls from every head on the
beast in order at a continual rate.  To kill it, simply hack at the heads
until you kill a head off.  However, every head that you kill will cause a
Head of Gleeok to fly around the room while continuing to shoot fire balls
at Link.  Cut off all the heads to be victorious, at which point you should
grab the final Heart Container, go through the door above Link, and grab the
final piece of the Triforce to complete your Triforce of Wisdom!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                         Working Towards Level Nine
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

Now you are back outside, and with the completed Triforce in hand, Link can
now enter Level Nine to do battle with the Triforce of Power wielding Ganon.
You should have Red medicine in hand (the walkthrough will note any screens
passed through along the trip for your convenience).

Head west to G13, turn north to F13, and then fight off the Blue Moblins as
you turn west to arrive at F12.  Turn north to go to E12, where Red Moblins
attack you as you head north to D12 (there is a Medicine Shop in the
following location).

___________
Key        |
           |
T - Trees  |
S - Stairs |
           |
___________|

TTTTTTTTTTTT  TT
TTTTTTTTTTTT  TT
T         TS  TT
      T   TT  TT
        T TT  TT
   T  T   TT  TT
        T TT  TT
T     T   TT  TT
T         TT  TT
T T   T T TT  TT
T T   T T TT  TT

F10 has Blue Leevers for Link to run by as he goes north to C12, where he
turn west to C11 to C10 to C9 to C8.  Here is where Link should turn north
to go up to B8 where he must avoid the Zola and Rocks as he crosses the
stream.  Instead of leaving the screen though, Link should then climb the
blue stairs to arrive at A8, where a Red Lynel will attack Link as he turns
west to arrive at A7 where Red Lynels, Blue Lynels, and Peahats try to block
Link's progress west.  Once Link makes it past the enemies here, he will be
at A6, which is also known as Spectacle Rock.  Fight off the Red Lynels,
Blue Lynels, Red Leever, and Blue Leever as you get your Bombs equipped, at
which point Link should drop it on the "left spectacle".  This will cause an
entrance to appear, which is the entrance to the fabled and evil-infested
LEVEL NINE!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                         Level Nine, Death Mountain
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

_____________________
KEY                  |
                     |
E - Entrance         |
K - Key              |
C - Compass          |
M - Map              |
L - Link Item        |
S - Stairs           |
R - Rupee Room       |
H - Hungry Goriya    |
B - Boss Fight       |
T - Zelda  |
O - Old Man          |
x - Barricaded Door  |
l - Locked Door      |
b - Bombable Wall    |
                     |
_____________________|

    1   2   3   4   5   6   7   8
       ___ ___ ___ ___ ___ ___ ___
A     |   l O | S6b S5| S2b O | L |
   ___|_x_|_x_|___|___|___|_l_|_b_|
B | L |   |   l   | S1l   |   |   |
  |_b_|_x_|_l_|_l_|___|_b_|___|_b_|
C | S4|   b   l   b   |   l   b M |
  |___|_x_|___|_l_|___|_b_|_l_|_b_|
D | S5b   | T |   b   | C |   b   |
  |_l_|_x_|_x_|___|___|___|___|___|
E |   |   | B | O |   |   |   | K |
  |_l_|_x_|_x_|_b_|___|_b_|___|___|
F |   x   | S6|   |   b S1b K | K |
  |___|___|___|_l_|___|_b_|___|___|
G     |KS4|   l S2|   |   | O |
      |___|___|_l_|___|___|___|
H     | S3|   |   l S3|   | E |
      |___|   |___|___|   |___|

Well, you have arrived.  You have set foot into the toughest dungeon that
the First Quest has to offer.  You will meet new enemies as well as tough
enemies from past dungeons.  If you are ready, walk forward to meet your
destiny.

Stepping through the door above will cause the Old Man guarding the entrance
to allow Link to pass through the previously barricaded doors.  Go through
the door above Link (not the one on the left) to enter a room with Zols,
Like Likes, and Bubbles.  Kill the enemies off and Bomb the left wall to
find a passage to a room with a staircase guarded by two Lanmolas (use your
Magical Wand to kill them from long distance), and then push the left-most
block of the diamond formation to gain access to the stairs.

After emerging from the stairway passageway, Link is in coordinate room B5,
which has some Like Likes around to attack Link.  Now Link will be taking a
side trip to get an Item.  Go right through the locked door to run through a
darkened Blue Wizzrobe infested room to go through the right door.  This
room will contain the first Patra you will see, but for now you do not need
to tangle with it, so run through the bottom door.  Fight the Gels off as
you Bomb the right wall to pass through the resulting hole to fight off the
Patra to win the Map.

Now Bomb the north wall to open a hole to the next room where Like Likes,
Red Wizzrobes, Blue Wizzrobes, and Bubbles attack Link as he tries to Bomb
through the north wall.  Once Link has passed through the gaping hole in the
wall (at this point the whole north-east quadrant of Level Nine should
collapse from all the holes you have made) to face some Red Wizzrobes, Blue
Wizzrobes, and Bubbles, which you should kill so you can push the left-most
block of the diamond formation to gain access to the stairs.  These stairs
lead down to a cramped compartment where four Keeses guard the Red Ring!
This Ring will reduce the damage you take in half (if you have Blue Ring) or
by one quarter (if you are Ringless before hand).

Now head out of the hole with your newly acquired red tights, and then head
down through two rooms, turn left for one room, and then head up through one
door to find the Patra you skipped earlier.  You do not have to fight this
one, but it closely guards the locked door above it that you need to pass
through (knock some of the offspring off the circle to make it easier to pass
through the locked door).  An Old Man will offer the cryptic remark "Go to
the next room", so Bomb the left wall to pass through the hole to find some
Red Wizzrobe and Blue Wizzrobes for you to fight.  After defeating these
baddies, push the left block to reveal a stairway passageway.

You will appear at room coordinates G4, which has the easy to kill Zols
guarding the three locked doors (go through the locked door on the left).
You will see Keeses in a dark room, which you can kill off if you like to
win 5 Rupees as you head through the door on the left.  You will immediately
run into a Patra, which you must kill so you can push the left-most block of
the diamond formation to gain access to the stairs.

You will appear at room coordinates C1, where you should fight off the Red
Wizzrobes and Blue Wizzrobes while Bombing through the north wall to find
some Red Wizzrobes, Blue Wizzrobes, and some Bubbles.  Once you kill both
types of Wizzrobes. push the following block:

___________
KEY        |
           |
P - Push   |
S - Stairs |
           |
___________|

                         SS
     _ _ _ _ _ _ _ _ _ _ SS
    |_|_|_|_|_|_|_|_|_|_|
                      |_|
                      |_|<--- P
     _ _ _ _ _ _ _ _ _|_|
    |_|_|_|_|_|_|_|_|_|_|

Once you go down the stairs, you will find four Keese guarding what is
perhaps the most important item to Link; the Silver Arrow!  Now head back
out of the hole, go through the bottom wall, and take the stairs back to
room coordinates G2, where you should head up to fight some Like Likes to
open the barricade door on the left.

Fight the Zols here in the darkened room (use your Red Candle to shed some
light on the situation) for some possible Hearts, go up through the locked
door, and make your way through this room of Red Wizzrobes and Blue
Wizzrobes to open the locked door to enter a room of Red Wizzrobes, Blue
Wizzrobes, and Blade Traps.  Fight the Wizzrobes to the death, push the left
block to reveal a stairway underneath the top-right corner Blade Trap, which
means you have to bait that Blade Trap into moving so you can access the
stairway passageway.

You will surface at coordinates room A5, where you need to Bomb through the
left wall while dodging some Red Wizzrobes and Blue Wizzrobes (not to
mention the Blade Traps).  You will arrive in another diamond formation
stairway room, at which point the Like Likes and Zols must be destroyed
while dodging the bubbles.  As soon as this is done, push the left-most
block of the diamond formation to gain access to the stairs, which will take
Link through yet another passageway.

Link appears at room coordinate F3, where a Patra guards the lone door out
of the room with it's life as the door is barricaded.  After you dispose of
the Patra, step through the recently opened door to enter the DUNGEON BOSS
FIGHT!

Ganon, the man who was the very reason you had to reassemble the Triforce
of Wisdom broken up my Princess Zelda, is now in the same room with you.  He
is wielding the Triforce of Power, while Link wields the Triforce of Courage.
Only one being will emerge victorious in this duel to the death, so try and
get it right, ok?

Ganon will show that he does indeed possess the Triforce of Power when Link
shows the Triforce of Courage.  Ganon will then disappear from view and begin
to move around the room under the guise of invisibility!  Randomly stab with
your sword to land shots upon the evil leader (he will become visible when
you connect on a slash).  After he has been hit four times with the Magical
Sword (eight times with White Sword or fifteen times with the Wooden Sword),
Ganon will turn a red hue!  This is the time when Link should unleash the
Silver Arrow into Ganon to cause him to burst into ashes!  Grab the Triforce
of Power to open the barricaded doors, and go through the door above.

You will find Princess Zelda being held behind some fires, so use your Sword
or Bow and Arrows to extinguish these before stepping up to rescue Princess
Zelda!  You will be thanked for this heroic deed, but you will also be given
a new challenge...

Thank you for using this walkthrough, now won't you accept the challenge of
the Second Quest...?

      /\============================================================/\
     /  \==========================================================/  \
    /    \========================================================/    \
   /------\                                                      /------\
  / \    / \               Second Quest Walkthrough             / \    / \
 /   \  /   \==================================================/   \  /   \
/     \/     \================================================/     \/     \
-------------- ============================================== --------------

4) This section will have a map of the overworld with: locations of Shops,
   Heart Containers, Rupees, Door Repair Fees, Level Entrances, and Enemy
   Listings for each screen of the map.  Then the walkthrough will follow,
   divided up into sub-sections based on the actions to be taken by Link.

_____________________________
KEY                          |
                             |
SGL - Starting Location      |
ST1 - Shop Type One          |
ST2 - Shop Type Two          |
ST3 - Shop Type Three        |
ST4 - Shop Type Four         |
MDS - Medicine Shop          |
OLL - Old Lady Letter        |
PWB - Power Bracelet         |
HCN - Heart Container        |
WHS - White Sword            |
MGS - Magical Sword          |
010 - Ten Rupee Gift         |
030 - Thirty Rupee Gift      |
100 - One Hundred Rupee Gift |
DRC - Door Repair Charge     |
FRP - Fairy Pond             |
GMB - Gambling Den           |
LV1 - Level One              |
LV2 - Level Two              |
LV3 - Level Three            |
LV4 - Level Four             |
LV5 - Level Five             |
LV6 - Level Six              |
LV7 - Level Seven            |
LV8 - Level Eight            |
LV9 - Level Nine             |
                             |
_____________________________|

     1   2   3   4   5   6   7   8   9  10  11  12  13  14  15  16
    ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
 A |LV9|DRC|MDS|DRC|MDS|   |HCN|DRC|   |MGS|WHS|FRY|ST1|MDS|ST1|ST4|
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 B |GMB|OLL|ST3|030|DRC|ST1|GMB|   |MDS|LV8|   |LV4|   |   |DRC|GMB|
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 C |HCN|   |030|   |PWB|ST2|ST3|   |030|MDS|   |010|   |030|   |HCN|
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 D |LV6|   |   |MDS|LV2|   |   |LV1|   |FRY|HCN|   |LV3|030|   |   |
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 E |   |   |   |FRY|ST2|LV5|ST3|   |030|   |ST2|MDS|   |ST3|010|   |
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 F |   |010|   |100|   |   |010|   |030|   |   |010|   |   |ST1|HCN|
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 G |GMB|   |   |DRC|MDS|   |ST1|   |DRC|   |DRC|   |LV7|   |010|ST2|
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 H |   |   |   |   |ST1|   |GMB|SGL|MDS|   |   |   |GMB|DRC|   |   |
   |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|

SGL - H8
OLL - B2
PWB - C5
WHS - A11
MGS - A10
FRY - A12, D10, E4
GMB - B1, B7, B16, G1, H7, AND H13

                                 o-------o
                                 | Shops |
                                 o-------o

-Type One contains a Magical Shield (160 Rupees), Key (100 Rupees), and Blue
 Candle (60 Rupees).  These Shops can be found in the following locations:
 A13, A15, B6, F15, G7, and H5.

-Type Two contains a Magical Shield (130 Rupees), Arrows (80 Rupees), and
 Bombs (20 Rupees).  These shops can be found in the following locations:
 C6, E5, E11, and G16.

-Type Three contains Monster Bait (100 Rupees), a Magical Shield (90
 Rupees), and a Single Heart (10 Rupees).  These shops are found in the
 following locations: B3, C7, E7, and E14.

-Type Four contains Blue Ring (250 Rupees), Key (80 Rupees), and Monster
 Bait (60 Rupees).  This shop is found in the following location: A16.

-Medicine Shops sell both Blue Medicine (40 Rupees) and Red Medicine (68
 Rupees).  Blue Medicine will refill your Hearts to full, and Red will do
 the same before turning into Blue Medicine.  If you have Blue Medicine
 already, and then purchase Blue Medicine, your two Blue Medicines combine
 to make Red Medicine.  The following locations are where you can purchase
 Medicines (provided the Old Lady Letter has been found and delivered
 first): A3, A5, A14, B9, C10, D4, E12, G5, and H9.

                            o------------------o
                            | Heart Containers |
                            o------------------o

-One can be found at coordinates C1.  Push the tombstone in row two, column
 two to find an Old Man who offers the choice between a Heart Container and
 a Red Medicine bottle (take the Heart Container).

-One can be found at coordinate A7.  Blow on the Recorder to cause a
 stairway to appear, and when Link heads down the stairs, an Old Man will
 appear  to offer the choice between a Heart Container and a Red Medicine
 bottle (take the Heart Container).

-One can be found at coordinate D11.  Blow on the Recorder to cause a
 stairway to appear, and when Link heads down the stairs, an Old Man will
 appear  to offer the choice between a Heart Container and a Red Medicine
 bottle (take the Heart Container).

-One can be found at coordinates C16.  After crossing the water with a raft,
 enter the doorway above to find an Old Man who offers the choice between a
 Heart Container and a Red Medicine bottle (take the Heart Container).

-One can be found at coordinates F16.  Using the Ladder, walk across the
 small docks to get the visible Heart Container.

                          o----------------------o
                          | Rupee Gift Locations |
                          o----------------------o

-10 Rupee Gifts can be found at the following locations: C12, E15, F2, F7,
 F12, and G15.

-30 Rupee Gifts can be found at the following locations: B4, C3, C9, C14,
 D14, E9, and F9.

-100 Rupee Gifts can be found at the following locations: F4.

                       o------------------------------o
                       | Door Repair Charge Locations |
                       o------------------------------o

-If these are entered, the owner will charge Link 20 Rupees to repair the
 damage he caused to the entrance to the Old Man's Lair.  These can be found
 (and  thusly avoided) at the following locations: A2, A4, A8, B5, G4, G9,
 G11, and H14.

                             o-----------------o
                             | Level Locations |
                             o-----------------o

-Level One coordinates: D8

-Level Two coordinates: D5

-Level Three coordinates: D13

-Level Four coordinates: B12

-Level Five coordinates: E6

-Level Six coordinates: D1

-Level Seven coordinates: G13

-Level Eight coordinates: B10

-Level Nine coordinates: A1

                        o-------------------------o
                        | Enemy Totals Per Screen |
                        o-------------------------o

A1  - None
A2  - Red Lynels
A3  - Red Lynels
A4  - Rocks
A5  - Blue Lynels
A6  - Red Lynels, Blue Lynels, Red Leever, Blue Leever
A7  - Red Lynels, Blue Lynels, Peahats
A8  - Red Lynel
A9  - Rocks
A10 - None
A11 - Blue Lynel, Zola
A12 - None
A13 - Red Tektites
A14 - Red Tektites
A15 - None
A16 - None

B1  - Blue Lynels
B2  - Red Lynels, Blue Lynels, Peahats
B3  - Blue Lynels
B4  - Red Lynels, Blue Lynels
B5  - Red Lynels, Armos Knights
B6  - Red Lynels, Blue Lynels, Peahats
B7  - Rocks
B8  - Rocks, Zola
B9  - Rocks, Zola
B10 - Rocks, Zola
B11 - Red Tektites, Zola
B12 - None
B13 - Armos Knights
B14 - Peahats
B15 - Red Tektites, Zola
B16 - Peahats

C1  - Ghinis
C2  - Ghinis
C3  - Red Lynel, Armos Knights
C4  - Red Lynels
C5  - Armos Knights
C6  - Armos Knights, Peahats
C7  - Peahats, Zola
C8  - Peahats, Zola
C9  - Peahats, Zola
C10 - Red Leevers
C11 - Blue Leevers
C12 - Red Leever, Blue Leevers, Peahats
C13 - Red Tektites
C14 - Red Octoroks, Blue Octoroks, Zola
C15 - Blue Octoroks, Zola
C16 - None

D1  - Ghinis
D2  - Ghinis
D3  - Red Lynels, Blue Lynels, Peahats
D4  - Armos Knights
D5  - Blue Leevers, Zola
D6  - Zola
D7  - Zola
D8  - Red Octorok
D9  - Red Octoroks, Blue Octoroks
D10 - None
D11 - Red Leever, Blue Leevers, Peahats
D12 - Blue Leevers
D13 - Blue Octorok
D14 - Blue Moblins, Armos Knights
D15 - Red Octoroks, Blue Octoroks, Zola
D16 - Blue Octorok, Zola

E1  - Ghinis
E2  - Ghinis
E3  - Red Moblin
E4  - None
E5  - Red Octoroks, Zola
E6  - Peahat
E7  - Zola
E8  - Zola
E9  - Red Leevers, Zola
E10 - Peahats, Zola
E11 - Blue Tektites
E12 - Red Moblins
E13 - Red Octoroks, Blue Octoroks
E14 - Blue Moblins
E15 - Blue Moblins
E16 - Red Octoroks, Blue Octoroks, Zola

F1  - Red Lynels
F2  - Blue Moblins
F3  - Red Moblins, Blue Moblins
F4  - Red Moblins, Blue Moblins
F5  - Red Octoroks, Zola
F6  - Red Octorok, Zola
F7  - Red Octoroks, Zola
F8  - Red Octoroks
F9  - Red Octoroks
F10 - Peahats, Zola
F11 - Red Octoroks, Zola
F12 - Red Moblins, Blue Moblins
F13 - Blue Moblins
F14 - Blue Moblins
F15 - Blue Moblins
F16 - Red Octoroks, Blue Octoroks, Zola

G1  - Red Lynels, Blue Lynels, Peahats
G2  - Blue Moblins
G3  - Blue Moblins
G4  - Red Moblins, Blue Moblins, Blue Octoroks
G5  - Red Octoroks, Blue Octoroks
G6  - Red Octoroks, Zola
G7  - Red Octoroks
G8  - Red Octoroks
G9  - Red Octoroks
G10 - Red Octoroks, Zola
G11 - Red Octoroks, Zola
G12 - Red Moblins, Blue Moblin, Blue Octoroks
G13 - Red Moblins
G14 - Red Moblins
G15 - Red Moblins, Blue Moblins, Blue Octoroks
G16 - Red Octoroks, Blue Octoroks, Zola

H1  - Peahats
H2  - Blue Moblins
H3  - Red Moblins, Blue Moblins
H4  - Red Moblins, Blue Moblins, Blue Octoroks
H5  - Red Tektite
H6  - Red Leever, Blue Leevers, Peahats, Zola
H7  - Red Tektites
H8  - None</pre><pre id="faqspan-3">
H9  - Red Octoroks
H10 - Blue Tektites
H11 - Blue Tektites
H12 - Red Leevers, Zola
H13 - Red Leevers, Zola
H14 - Blue Octoroks, Zola
H15 - Red Octoroks, Zola
H16 - Blue Octorok, Zola

The Second Quest is a completely different style you must play when
approaching Legend of Zelda all over again.  You will need to fight more
conservatively as you face stronger (and improved) enemies earlier in your
quest than the first time through the game.  Almost every location you have
learned of in the First Quest has shifted to another part of the world.  Item
order in Levels have been rearranged, as have the dungeon designs themselves.
Many variables involved in the game have changed (Levels and Item uses).  Be
ready for a much more challenging play this time around, and be thankful you
have an in-depth walkthrough like this one to help you succeed!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                         Working Towards Level One
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

You will appear on screen, and you will see that you have no weapon in hand
whatsoever!  Walk north to enter the open cave above you, and an Old Man
will be inside.  He addresses you with the following insightful sentence:
"It is dangerous to go alone!  Take this."  At this point you should step
forward to grasp the Wooden Sword (used with the A Button), and then head
back into the overworld.

go north to G8 where Red Octoroks attack Link, so kill them off as Link
heads west to G7 to fight four more Red Octoroks.  Continue West to G6 to
fight more Red Octoroks as you cross the bridge (dodging the Zola's
fireballs) to end up in G5, where Link should turn north to go to F5.  Head
west past four more Red octoroks to F4 where Red Moblins and Blue Moblins
attack.

Go north one screen to E4 to find a Fairy pond to refill your life at,
return to F4 to fight the Moblins (they will drop Bombs fairly often), and
then head west F3 to repeat the same procedure (again looking for Bombs),
followed by going west to F2 where Link should turn south to end up in the
Lost Forest.  Walk north, west, south, and then west while fighting the Blue
Moblins to access G1.

Move north through F1, E1, D1, and onto C1 not bothering to fight the Red
Lynels, Blue Lynels, Peahats, and Ghinis since Link is wesk with inadequate
armor to defend himself from these hard hitting enemies.  On B1, you need to
push the following tombstone:

____________________
KEY                 |
                    |
T - Tombstone       |
S - Hidden Stairway |
                    |
____________________|

   T   T   T   T

   T   S   T   T

   T   T   T   T

Inside the stairway is an Old Man who offers the choice between a Heart
Container and a Red Medicine bottle (take the Heart Container).  Now head
back outside to head south all the way to coordinate G1, where Link should
turn east to enter the Lost Forest at coordinate G2 yet again.

This time you will continue east to G3, where Link should fight the Blue
Moblins as he goes north to F3.  Now Link needs to turn east once more to go
through F4 to F5 where a turn south to G5 is recommended.  Now Link needs to
step east to cross the small bridge again while being attacked by Red
Octoroks and a Zola as he continues east thorugh F7 and F8 to arrive at F9.

Fight the Red Octoroks, go south to H9 to fight more Red Octoroks, and then
turn east to go fight Blue Tektites on H10 and H11 for Rupees.  On H12 you
should fight the Red Leevers while avoiding the Zola fireballs before
turning north to fight Red Moblins, Blue Moblins, and Blue Octoroks over
coordinates G12, F12 (go north on east side of screen), and E12 before
entering the desert at D12.

Continue north to C12 where Link should turn east to go to C13 to fight Red
Tektites as you continue east to C14 to brawl with Red octoroks, Blue
Octoroks, and a Zola.  After defeating the enemies, Bomb the wall beside the
stairway to reveal a cave where a Rupee Gift of 30 awaits Link.  Head south
to D14 to fight the Blue Moblins as you touch the Armos Knight on the right
to cause it to move.  Go down the stairs to get a Rupee Gift of 30, and then
exit the cave to walk north through C14 to B14 where Link should avoid the
Peahats as he turns east to go to B15.  Link should then climb the stairs as
he fights off the Red Tektites to arrive at A15 where a cave awaits Link to
sell him a Blue Candle for 60 Rupees.

Head out of the cave to go south to B15, turn west to go to B14, and then
turn south to land back at C14.  Now Link should head south again through
D14 to E14 where you should fight the Blue Moblins before heading east to
E15 to fight more Blue Moblins before moving the Armos Knight on the right
to get a Rupee Gift of 10.  Now head west back to E14 to burn the following
bush:

___________
Key        |
           |
T - Trees  |
S - Stairs |
           |
___________|

T T T T  T T T T
T T T T  T T T T
T              T
T     T    T   T
  T T    T   T
      T    T
  T T    T   S
T     T    T   T
T              T
TTT TTTTTTTT TTT
TTT TTTTTTTT TTT

These stairs lead to a shop where the cheapest buy for a Magical Shield can
be found (90 Rupees), so buy it if you can, or beat more enemies up to get
enough Rupees.  With the Magical Shield in your hands, your survival rating
jumps up tremendously, so we are prepared for the trek to Level One.

Head north through D14 to C14 to turn west to go to C13.  Here Link will
have to fight Red tektites as he continues west towards C12.  Here Link has
to fight a Red Leever, Blue Leevers, and Peahats as he continues west to C11
to fight with Blue Leevers.  Continue west to C10 to fight Red Leevers
before moving west again to C9 where Peahats roam with Zola fireball
support.

Link should brun the bottom tree of the two trees in the second column of
green trees to uncover a Rupee Gift of 30.  Now head south to D9 to fight
Red Octoroks, a Blue Octoroks, and a Zola as you attempt to navigate across
the bridge leading west to D8.  Hear you will find a Red Octorok guarding
the entrance to Level One!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                             Level One, The "E"
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

____________________________
KEY                         |
                            |
E - Entrance                |
K - Key                     |
C - Compass                 |
M - Map                     |
L - Link Item               |
S - Stairs                  |
R - Rupee Room              |
H - Hungry Goriya           |
P - Money Or Your Life      |
B - Boss Fight              |
T - Triforce                |
O - Old Man                 |
x - Barricaded Door         |
l - Locked Door             |
b - Bombable Wall           |
+ - One Way Door            |
w - Illusion Wall Both Ways |
v - Illusion Wall One Way   |
                            |
____________________________|

    1   2
   ___ ___
A | B | T |
  |_b_|___|
B |   l S1|<-K
  |___|___|
C |   |
  |_x_|___
D |   l   |
  |___|_x_|
E |   | M |
  |___|___|
F | C |
  |___|___
G | K b S1|
  |___|_b_|
H | E | L |
  |___|___|

Upon entering the first Level of the Second Quest, you will notice that the
layout of the Level has changed from what you had experienced in the First
Quest.

Walk through the door on the right to find five Red Goriyas patrolling the
 room.  You should take these Red Goriyas to win Link his very own Boomerang
before heading through the dott on the left to end up in the entrance once
again.  Head through the door above to fight three Red Goriyas while dodging
the fireballs form two Statues to win Link a Key.  Now lay a Bomb against
the wall on the right to blast a hole in it to find a diamond formation
stairway room, with Keeses that Link must destroy.  As soon as this is done,
push the left-most block of the diamond formation to gain access to the
stairs, which will take Link through a passageway to another section of the
Dungeon.

Link will arrive in room coordinate B2 where he will need to dodge the
Bubbles as he baits the Wall Masters out of the wall so he can kill them for
a Key.  Remember that Bubbles can knock you right into their waiting hands,
so be careful.  Also remember to dodge any Stopwatches that appear as they
will keep the Wall Masters from coming out to play (meaning no Key for
Link).  After Link has collected the Key, go through the locked door on the
left to see some Blue Goriyas, along with Statues.  Equip Link's Bombs, blow
a hole in the north wall, and head through to the DUNGEON BOSS FIGHT!

Aquamentus is the Boss here, so it should not be a difficult battle.  If you
have full Heart Containers, go to the left side of the room and shoot your
sword beams at the Dragon until it dies.  The other way to fight is to wait
for Aquamentus to shoot a volley of his three fireballs, and then move in
close to repeatedly slash it.  Either way, after a few hits, you will have
won this battle.  Grab your Heart Container, go through the door on the
right, and grab your very first piece of the Triforce!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                         Working Towards Level Two
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

You have five Heart Containers now, which means you can go get the White
Sword.  You will appear outside at coordinate D8 where a Red Octorok
patrols, so kill it before crossing the bridge at D9 to fight more Red
Octoroks along with Blue Octoroks.  Go north to C9 to turn west while
dodging the Peahats/Zola fire to do the very same at C8 where you will turn
north to go to B8.

Here you should dodged the rocks and Zola fireballs as Link turns east to
go through B9 and B10 to B11 where Red Tektites and a Zola attack.  Link
must fight to make his way up the staircase to A11 to fight a Blue Lynel
while dodging fireballs from a Zola.  Once Link gets inside the cave, he
will hear the following remark form the Old man, "Master using it and you
can have this."  With that you should walk forward to claim the White Sword
as your own (you need at least 5 Heart Containers total to do so), and then
exit the cave.

Head back down the stairs to B11, head west through B10 and B9 to arrive at
B8, where Link should head south to C8 to dodge Peahats as he goes east to
C9.  Another screen of peahat dodging, turnign south to D9 to fight past the
Red ocotorks and Blue Octoroks to arrive at E9.  Here you should kill the
Red Leevers, equip your Blue Candle, and burn the following bush to find a
Rupee Gift of 30:

___________
Key        |
           |
T - Trees  |
S - Stairs |
           |
___________|

         TTTTTTT
         TTTTTTT
             STT
             TTT
             TTT
             TTT
             TTT
TTT          TTT
TTT          TTT
TTTTTTT  TTTTTTT
TTTTTTT  TTTTTTT

Head south to F9 to fight Red Octoroks as Link turns west to go to F8 where
he will fight more Red Octoroks as he goes west to F7.  Here Lnik should
kill the Red Octoroks and the Zola, followed by burning the bottome left
tree of the six tree set between the two large bunches of trees.  Now head
west to F6, turn south to G6 to battke across the small bridge against Red
Octoroks and a Zola, and then go west to G5.  Turn north immediately on this
screen to end up on coordiate F5, battle the Red octoroks and the Zola, and
then continue north to E5.  Fight the Red Octoroks as Link continues north
to D5 where he fights Blue Leevers before moving the foolowing Armos Knight:

__________________
KEY               |
                  |
S - Hidden Stairs |
X - Armos Knight  |
                  |
__________________|

  X   S   X

  X   X   X

After the formerly immobile knight moves, Link can enter this to reach Level
Two!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                             Level Two, the "A"
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

____________________________
KEY                         |
                            |
E - Entrance                |
K - Key                     |
C - Compass                 |
M - Map                     |
L - Link Item               |
S - Stairs                  |
R - Rupee Room              |
H - Hungry Goriya           |
P - Money Or Your Life      |
B - Boss Fight              |
T - Triforce                |
O - Old Man                 |
x - Barricaded Door         |
l - Locked Door             |
b - Bombable Wall           |
+ - One Way Door            |
w - Illusion Wall Both Ways |
v - Illusion Wall One Way   |
                            |
____________________________|

    1   2   3
       ___
A     | M |
   ___|_l_|___
B | K |   | T |
  |_x_|___|_x_|
C |   b K | B |
  |___|_w_|_l_|
D |   v L | S1|
  |_x_|___|___|
E | K l K |   |
  |___|_b_|___|
F |   l C b K |
  |_x_|___|_x_|
G | K |   | K |
  |___|   |_x_|
H | E |   | S1|
  |___|   |___|

With only one option from the entrance to choose from, it is kind of
refreshing to go up through the lone door to the next room without having to
think on it.  You will see Gindos spread out over this room with long aisles
between the blocks, so kill them off to win a Key before heading up through
the door above.  You will enter a room with tjhree Zols as the door
barricades behind Link, so kill the Zols before heading up through the door
above (leaving the locked door for now).  If you want to take the barricade
down to leave the level, push the left block to open the door.

The next room has a bunch of Keeses and two Statues guarding a Key, so use
your Boomerang as you step out of the dorway to throw it, then retreat back
inside the doorway to be safe from attacks.  After clearing most of the
enemies, head straight up to get the Key as you run through the door above
to find Gibdos ready to fight you as you are barricaded from retreating!
Kill the Gibdos if you wish, but it is better to go past them through the
open door above to arrive in another room with Keeses and Statues.  in this
room you should Bomb the right wall to find a Key in the next room where
still more Keeses roam, and then return to the previous to defeat all the
Keeses to take the barricade down so you can go to the room above to find a
Manhandla!

The most effective weapon against the multi-orifice blue creature (at this
point) are Bombs.  If the blast radius hits one of the said orifices, the
orifice and limb will be blown off the creature.  If the Bomb goes off in
the exact centre of the creature, it will die in one shot, but otherwise it
will speed up and continue attacking with it's remaining orifices.  Use your
Sword or more Bombs to finish off the remaining limbs to win.  After winning
the battle, Link will be rewarded with a Key, so get it before heading
through the door on the right.

Red Darknuts are in this room, but you should just not bother fighting as
they hold nothing for Link, so  go through the bottom door to the Keese
filled room you Bombed into earlier.  Kill Keeses as they approach you, walk
to the south wall, and then hold DOWN.  Link will suddenly go thorugh the
wall to a hidden room!  You have just experienced your first Illusionary
Wall of the Second Quest, so I hope you enjoyed it.  Anyway, go down the
stairs you see to fight four Keeses guarding the Recorder!  This baby will
get a lot more use from Link in this Quest as it has improved features we
will soon put to use.

Anyway, now you should walk around the spiral path to go to the left wall,
push against it to walk through the wall to the room where the Gibdos roam
and must be defeated so the barricaded door will open for Link.  Go thorugh
to the room below to make a beeline for the locked door to enter a room
containing Gibdos, Keeses, and Pols Voicesw hich you should kill to win a Key
for yourself.

Once you have done this deed, go thorugh the door on the right to run
through the Red Darknut room through the bottom door to enter a room with
Blade Traps and Keeses (kill the Keeses to get a Key).  Go through the
bottom door to enter a room with barricade doors requiring the execution of
a few Zols to get into the room below (you also win a Key for this deed).
Fight the Gibdos here to win 5 Rupees if you like, but you are probably
smarter to cut down the stairway on the right to take the passage to another
section of the level.

You will appear at room coordinates D3, where Link will have some Red
Darknuts to fight if he wants to win some Bombs,  Otherwise, step through
the locked door above Link to enetr the DUNGEON BOSS FIGHT!

A Two-Headed Gleeok awaits Link here, and it is the weakest of this strong
monster family.  A Gleeok attacks by spitting fire balls from every head on
the beast in order at a continual rate.  To kill it, simply hack at the
heads until you kill a head off.  However, every head that you kill will
cause a Head of Gleeok to fly around the room while continuing to shoot
fireballs at Link.  Cut off all the heads to be victorious.  Grab your
Heart Container, head through the recently de-barricaded door, and grab the
second piece of the Triforce!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                        Working Towards Level Three
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

Now that you have the Recorder in your hands, it is time to learn how it has
become a much improved tool for Link to use as he traverses the world as
well as collecting some Items.  You will appear outside at coordinate D5, so
head south to E5 to F5 and then to G5 before tunring west to go to G6.
Fight across the bridge, head west again through G7, G8, and into G9 where
Link should then vut north to F9.  Here is where Link should blow on his
newly acquired Recorder to reveal a stairway that goes to a Rupee Gift of
30.

Once Link leaves the cave, head east to F10 to batte past Peahats as Link
turns north to go to E10 to fight Red and Blue Octoroks while he turns east
to go to E11.  Kill the Blue Tektites, walk north to D11 to fight a Red
Leever, Blue Leevers, and Peahats before blowing on Link's Recorder to cause
a stairway to appear.  There is an Old Man inside who offers the choice
between a Heart Container and a Red Medicine bottle (take the Heart
Container).

Head west to D12 to fight some Blue Leevers as Link turns north to C12 to
fight a Red Leever, Blue Leevers, and Peahats as Link will toot the Recorder
once more to cause a stairway to appear that leads to a Rupee Gift of 10.
Now head west to C13 to fight Red Tektites, followed by continuing right to
C14 to battle Red Octoroks and Blue Octoroks before turning north to
coordinates B14.  Avoid the Peahats as Link turns west to B15 to fight Red
Tektites as he continues west to B16 to fight Peahats that are guarding a
Gambling Den.  Head up through the illusion rock wall (it is two spaces
right of the gambling den opening) to arrive at A16 where you should enter
the monolith to find the Blue Ring for sale.  If you are short funds, head
back out to fight monsters till you have enough (250 Rupees) to buy it.
Also remember that the cheap Monster Bait is here, since we will come back
for it soon enough.

Anyway, once you are outsdie, blow Link's Recorder to cause a whirlwind to
come and grab Link to take him to location H5 (this used to be Level Three)
or keep doing so till it takes him there.  Head east to H4, head north
through G4 to F4, where Link should battle the Red Moblins and Blue Moblins
before burning the bottom left green tree in the middle of the screen to
uncover a stairway leading to the lone 100 Rupee Gift in the Second Quest!

Head west to F3, fight off the Red Moblins and Blue moblins, and then go
west to F2 to fight the Blue Moblins while Link uses his Blue Candle to burn
the bottom right tree of the eight individual trees to find a Rupee Gift of
10 waiting for him.  Enter the Lost Forest to the south at coordinates G2,
go north, west, south, and then west to gain access to G1 while you fight
the Blue Moblins.

Head north past the Red Lynels, Blue Lynels, and Peahats infesting
coordinates G1 and F1 to arrive in the graveyard, where Link should go east
from E1 to E2, then north to D2, followed by going east to D3.  Now fight
the Red Lynels, Blue lynels, and Peahats as you head up the blue stairs to
arrive at C3 where Link should enter the monolith to get a Rupee Gift of 30.
Head south to D3, turn west to D4, and take the blue stairway on the right
to go north to C4.  Head west while dodging the Red Lynels to arrive at C5,
where Link should push the following Armos Knight to find the Power Bracelet
for himself:

__________________________
KEY                       |
                          |
P - Hidden Power Bracelet |
X - Armos Knight          |
                          |
__________________________|

  X   X   X   X   P

  X   X   X   X   X

After collecting this little beauty (it allows Link to push the snail-like
rocks that dot the landscape), so Link is now ready to go find another
valuable Item, called the Old Lady Letter (allows Link to buy Medicine).
Head east to C6 to battle Peahats as Link should enter the cave.  Head
inside to find Arrows on sale (buy them for 80 Rupees), and then head back
out to take a blue stairway north to B6, where Link will battle Red Lynels,
Blue Lynels, and Peahats as he moves east through B7 (falling Rocks are
here) to go to B8.

On B8 Link should dodge Rocks and Zola fireballs while climbing another blue
staircase north to arrive at A8.  Link should turn west to go to A7 to
engage Red Lynels, Blue Lynels, and Peahats in battle.  After destroying
them, put the Recorder in Link's hands, blow the famous tune, and enter the
appearing stairway to find an Old Man who offers the choice between a Heart
Container and a Red Medicine bottle (take the Heart Container).

Now you need to backtrack through A8, down the blue staircase to B8, back
through B7 to B6, where Link should continue moving west into B5.  Fight the
Red Lynels as Link continues west to B4 to fight Red Lynels and Blue Lynels
while attempting to climb the blue staircase to the north to get to A4.
Here Link must dodge Rocks as he turns west to A3 to fight some Red Lynels
as he continues west to A2.  Link can tangle with the Red Lynels here, but
his main goal is to take the blue stairs south to B2 to fight the combo
attacks of Red Lynels, Blue Lynels, and Peahats.  After they have been
subdued, push the tip of the snail-rock arrow to reveal a stairway!  Go
inside to recieve the Old Lady Letter from an Old Man, which allows Link to
buy Medicine!

Once outside, blow on the Recorder to warp to the entrance of Level One (if
the first time does not take Link there, try again and again till it does),
and then head west to coordinate D9 (Level One being coordinate D8).  Fight
the Red Octoroks and the Blue Octorok as Link turns north to go to C9 where
he should immediately turn east to go to C10.  Fight the Red Leevers, head
east through C11, C12, and C13 to arrive at C14, where Link needs to turn
north to B14.  Link should then head west (while dodging Peahats to B15 to
battle Red Tektites as he moves west to B16.  Go through the illusion rock
wall to arrive at A16, and go inside the Shop to buy the Cheap Monster Bait
for 60 Rupees.

Now you are prepared to tackle Level Three, so no more romping the
countryside for now once we get there.  Head south to B16, turn west to go
through B15 to B14 where Link should turn south to go to C14.  Battle the
Red Octoroks and Blue Octoroks that challenge you as you continue south to
D14 to battle Blue Moblins.  Continue south to E14 to fight more Blue
Moblins as Link changes directions to go west to E13.  Fight the Red
Octoroks and Blue Octoroks to gaint he right to go north up the blue
stairway to D14 to fight a Blue Octorok.  Here is an empty pond, so you
should remember that a Recorder blast should dry the pond up (which it
will)!  Enter the resulting stairway to gain access to Level Three!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                            Level Three, The "L"
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

____________________________
KEY                         |
                            |
E - Entrance                |
K - Key                     |
C - Compass                 |
M - Map                     |
L - Link Item               |
S - Stairs                  |
R - Rupee Room              |
H - Hungry Goriya           |
P - Money Or Your Life      |
B - Boss Fight              |
T - Triforce                |
O - Old Man                 |
x - Barricaded Door         |
l - Locked Door             |
b - Bombable Wall           |
+ - One Way Door            |
w - Illusion Wall Both Ways |
v - Illusion Wall One Way   |
                            |
____________________________|

    1   2   3   4
           ___
A         | L |
   ___    |_l_|
B | T |   | H |
  |_x_|   |___|
C | S1|   | K |
  |___|   |_x_|
D   ^     | M |
    |     |___|
E   K     |   |
          |___|___
F         |   l B |
          |___|_l_|
G         | E |CS1|
          |___|___|

An odd level to say the least, it has some odd doings that are not seen
anywhere else in the game such as this.  Anyway, head up through the door
above to fight some Red Goriyas as Link continues up through the door above
(ignoring the locked door on the right) to find some Ropes.  However, they
are a much tougher breed now, so remember it takes two White Sword swings to
take them down.  Head you into the next room to fight some Blue Goriyas
along with fireball spitting Statues.  After Link disposes of the Blue
Goriyas, grab the Map as you head through the unblocked door to arrive in a
room with sword beam shooting Stalfos that are guarding a Key.

Head through the door above to find a Hungry Goriya blocking the way, so
feed it the Monster Bait to get past it to use a Key on the locked door so
Link can gain access to the next room where Red Goriyas are patrolling.
Kill them off to win Link the Magical Boomerang before backtracking down the
shaft of the "L" until arriving back in the room just above the entrance to
the Level (room coordinates F3).  Head right through the locked door to
enter into the DUNGEON BOSS FIGHT!

Three Dodongos are in this room waiting for Link, so be ready for a long
fight.  Bombs are the weapon of choice against these Dinosaurs, and you
have two choices on how to go about killing this beast.  The more tried and
true method of dinosaur slaughtering is to lay one Bomb at a time in the
path of Dodongo, and after it gobbles down two of these Bombs, it will die.
The second method (and not as well known method) is if the Bomb laid down
misses going down the dinosaur's throat, but the smoke still stuns the
Dodongo, hack the behemoth with your sword to kill it off quickly.  Grab the
Heart Container before going through the locked door below.

In this room, you will not mind the Triforce as you might expect, but rather
you will find Wall Masters and a Compass.  Kill of the Wall Masters, grab
the Compass, and then push the following block to reveal a stairway:

___________
KEY        |
           |
P - Push   |
S - Stairs |
           |
___________|

                         SS
     _ _ _ _ _ _ _ _ _ _ SS
    |_|_|_|_|_|_|_|_|_|_|
                      |_|
                      |_|<--- P
     _ _ _ _ _ _ _ _ _|_|
    |_|_|_|_|_|_|_|_|_|_|

After Link has fought the four Keeses from the passageway off in his journey
to room coordinates C1, he must defeat some Red Goriyas while grabbing a
Key to cause the barricaded door above to open.  Step through the door to
find the third piece of the Triforce and to exit the Level!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                         Working Towards Level Four
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

Head south to E13 to fight the Red Octoroks and Blue Octoroks, and turn west
to go to E14 to fight Blue Moblins.  Turn north to go through D14, C14, and
B14 to arrive at A14, where Link should kill the Red Tektites before laying
a Bomb against the rock face between the two sections of wall that stick
further south to find a cave!  Enter the cave, shoe the Old Woman the Old
Lady Letter, and then ourchase some Medicine for Link before leaving the
cave.

Head west to A13 to fihgt Red Tektites as Link moves south to B13.  Link
should go west to enter B12, which is the Lost Hills (go north four times to
find a fairy pond if you need a refill on your life).  Anyway, push the
following snail-rock to uncover a stairway which leads to Level Four:

___________________
KEY                |
                   |
RF - Rock Face     |
ST - Stairs        |
SN - Snail-Rock    |
PH - Push This One |
SS - Stairs        |
___________________|

RFRFRFRFRFRFRFSTRFRFRFRFRFRFRFRF
RFRFRFRFRFRFRFSTRFRFRFRFRFRFRFRF
RFRFRF                    RFRFRF
RFRF      SN                RFRF
RFRF  SN        SN  SN      RFRF
          SN      SS  PH
RFRF  SN        SN  SN      RFRF
RFRF      SN                RFRF
RFRFRF                    RFRFRF
RFRFRFRFRFRFRFSTRFRFRFRFRFRFRFRF
RFRFRFRFRFRFRFSTRFRFRFRFRFRFRFRF

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                            Level Four, The "D"
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

____________________________
KEY                         |
                            |
E - Entrance                |
K - Key                     |
C - Compass                 |
M - Map                     |
L - Link Item               |
S - Stairs                  |
R - Rupee Room              |
H - Hungry Goriya           |
P - Money Or Your Life      |
B - Boss Fight              |
T - Triforce                |
O - Old Man                 |
x - Barricaded Door         |
l - Locked Door             |
b - Bombable Wall           |
+ - One Way Door            |
w - Illusion Wall Both Ways |
v - Illusion Wall One Way   |
                            |
____________________________|

    1   2   3   4
   ___ ___ ___
A | O w P x S1|
  |_w_|_b_|___|___
B |   w K | M * L |
  |_b_|___|_x_|_x_|
C |   |   b   |   |
  |___|___|___|_x_|
D |   | K b R |   |
  |_x_|___|___|_w_|
E | K l   w O | T |
  |_x_|___|_v_|_x_|
F |   l   x L | B |
  |___|___|___|_l_|
G | C x   |   | S1|
  |___|___|___|___|
H | K | E |   |
  |___|___|___|

Now you are setting foot into a truly challenging dungeon that contains not
only a large amount of rooms, but also has your first big taste of
Illusionary Walls as well as the Red and Blue Bubble sets (of the Second
Quest.  You wil also meet your first Money Or Your Life choices as well,
so it will be a tough Level, but one of fun challenge as well.

Head through the door on the left to find Zols, Keeses, and Bubbles guarding
a Key, so kill them to win it.  Head back through the door to the entrance,
and then go through the door above to fight a Digdogger with Statue support
(use your Recorder to retract it's protective flesh) to open the barricade
door on the left.  The room to the left contains the Compass, but you must
first defeat the Red Darknuts, Blue Darknuts, and the Pols Voices to win it
(fight for it only if you really want it).

After you go through the door above Link, you will be in a darkened room
where Red Darknuts, Blue Darknuts, Red Bubbles, and a Blue Bubble guard a
barricaded door (leading up out of the room), but your first job is to go
right through the locked door to fight Aquamentus to get him to open the
door that is barricaded behind him.  The next room has Gibdos, Keeses, and
Pols Voice that you should kill off before pushing the following block:

___________
KEY        |
           |
P - Push   |
S - Stairs |
           |
___________|

                      SS
  _   _   _ _   _   _ SS
 |_| |_| |_|_| |_| |_|

  _   _   _ _   _   _
 |P| |_| |_|_| |_| |_|

  _   _   _ _   _   _
 |_| |_| |_|_| |_| |_|

When you go down the stairs, fight the four Keeses and grab the Magic Book
before you head back up out of the cramped compartment to run through the
next two doors on the left to return to the darkened room to fight the Red
Darknuts and Blue Darknuts while dodging the sword stealing Red Bubbles (if
they hit you, touch the Blue Bubble to regain the use of your sword).

Once you pass through the barricaded door, fight the Blue Darknuts for a Key
before moving through the door above.  An interesting note on the locked
door to the right is that this leads to an Old Man who will upgrade your
Bomb carrying abilities by four more maximum, but for now it should remain
locked away as you must save your money for later in the dungeon.  Anyway,
the room you have entered will require Link to step forward immediately to
avoid the closing Blade Traps, kill the Zols, and then bait a Blade Trap on
the right to come forward so you can go behind it, and then through the door
on the right.

Fight the Gibdos, Keeses, and Pols Voices to win a Key before Bombing the
wall on the right to gain access to a Rupee Room (10 free Rupees).  Now head
back to the previous room where Link should go through the door in the north
wall to enter a room where he should push the block out of the way so he can
go right to a darkened room with Zols.  After killing the Zols, go back to
the room on the right to ush that same block out of the way so Link can go
through the door above him.

Fight the Keeses here in the darkened room as you try to Bomb through the
north wall to gain access to the next room (they Key left behind by the
Keeses will be unattainable till Link gets the Ladder) where an Old Man
makes the annoying and straight to the point demand, "Leave your money or
your life."  What this means is that you must leave one of your Heart
Containers or 50 Rupees permanently with this guy, so Rupees are the
suggested pay method you use.  Once he is gone, go through the door he was
protecting with this highway robbery toll he had going.

You will find yourself in a room with three Blue Bubbles, which can not harm
you nor steal your sword from you.  Push the left block of the centre set of
blocks to reveal a stairway passageway to room coordinates G4.  This room
contains all Red Bubbles, so dodge them to get through the locked door above
to enter the DUNGEON BOSS FIGHT!  If the Red bubbles do hit you, go back
through stairway passage to touch a Blue Bubble before returning again to
attempt to pass the Red Bubbles again.

Digdogger, the large-bodied being with the vulnerable eyeball is the boss
here, and he will act the exact same way as the one you fought earlier in
the level.  This beast is an eyeball surrounded by a thick, protective mass
of flesh (it does not allow anything to get near the eyeball).  Blow the
Recorder's tune to cause the protective flesh to fall away, allowing Link to
rush over and stab the eyeball four times with your White Sword as it flies
wildly around the room in pain from the tune of the Recorder.  Note that a
Boomerang shot to the eyeball will stun the creature, keeping it still for
Link to stab without fear of reprisal.  Also note that there are four
Statutes in this room spitting their fireballs at Link.

Step through the opened door above Link to find the Triforce, but do not
grab it immediately.  Instead you should step around the outside of the room
to walk against the north wall to go through it as it is an Illusion Wall!
Fight the three Red Darknuts to open the barricaded door above, all the
while dodging fireballs from Statues to enter a room with three Dodongos
along with Statue spittng fireballs.

Bombs are the weapon of choice against these Dinosaurs, and you have two
choices on how to go about killing this beast.  The more tried and true
method of dinosaur slaughtering is to lay one Bomb at a time in the path of
Dodongo, and after it gobbles down two of these Bombs, it will die.  The
second method (and not as well known method) is if the Bomb laid down misses
going down the dinosaur's throat, but the smoke still stuns the Dodongo,
hack the behemoth with your sword to kill it off quickly.

Then you should step through the door above that was barricaded to enter a
block-filled room where Red Darknuts, Blue Darknuts, and Pols Voices wait to
take Link down.  Fight skilfully while using the blocks and doors as cover
from the enemies in this hard to manuveur area, and after the enemies are
totally wiped out, push the following block:

___________
KEY        |
           |
P - Push   |
S - Stairs |
           |
___________|

  _   _               SS
 |_| |_|_ _   _ _ _   SS
 |_| |_|_|_| |_|_|_|_ _
 |_|  _  |_|     |_|_|_|
 |P|_|_| |_|     |_|
 |_|_|_| |_|  _  |_|  _
    _    |_| |_| |_| |_|
   |_|       |_|     |_|

Go down the stairs to fight four Keeses to gain ownership of the Raft before
heading back upsatirs to go through the door in the south wall (ignore the
door on the right).  Now you just need to back track through the door below
Link to enter the room with two Statues near the centre of the room which
you should pass to walk through the Illusion Wall to end up in the Triforce
Room.  Now you just need to grab your fourth piece of the Triforce to finish
Level Four!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                         Working Towards Level Five
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

Head west upon exiting Level Four to arrive at B11 to fight Red Tektites as
Link continues west through B10 and B9 to B8 where he turns south (all the
while dodging Zola fireballs and Rocks).  Link will appear on the Peahat
infested C8, so turn east to run through C9, C10, C11, C12, C13, and C14 to
arrive at C15.  Fight the Blue Octoroks here as you head south to D15 to
fight more Blue Octoroks as well as Red Octoroks before turning east to go
to D16.  Kill the Blue Octorok before heading onto the dock to launch your
Raft on it's maiden voyage to arrive at C16 where Link should head inside
the  cave to find an Old Man who offers the choice between a Heart Container
and a Red Medicine bottle (take the Heart Container).

Go outside to blow on the recorder to call a whirlwind, and keep doing this
until Link lands at coordinates H5 (where Level Three was in the First
Quest).  Head east to H4, head north to G4 to turn east and go to G5 to
fight Red Octoroks and Blue Octoroks before going into the Medicine Shop to
refill your Medicine (if needed to do so).  How head east to G6 to cross the
bridge to fight Red Octoroks before turning north to F6 where Link should
hop on his Raft when he steps ontot he dock to cross over to E6.  Avoid the
Peahat as Link steps into the monolith structure to enter Level Five!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                             Level Five, the "Z"
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

____________________________
KEY                         |
                            |
E - Entrance                |
K - Key                     |
C - Compass                 |
M - Map                     |
L - Link Item               |
S - Stairs                  |
R - Rupee Room              |
H - Hungry Goriya           |
P - Money Or Your Life      |
B - Boss Fight              |
T - Triforce                |
O - Old Man                 |
x - Barricaded Door         |
l - Locked Door             |
b - Bombable Wall           |
+ - One Way Door            |
w - Illusion Wall Both Ways |
v - Illusion Wall One Way   |
                            |
____________________________|

    1   2   3
   ___ ___ ___
A | T | S1x K |
  |_x_|___|___|
B | B l S2| L |
  |___|___|___|
C         | S2|
       ___|_x_|
D     | K |   |
   ___|___|___|
E |   x C |
  |_x_|___|
F |   |
  |_x_|___ ___
G | M |   |   |
  |___|_l_|___|
H | K w S1| E |
  |___|___|___|

An interesting Level that looks rather short (which it is), but it also has
hated enemies in Wizzrobes and Like Likes attempting to stop Link.  Luckily
most battles can be avoided with them, so get ready to tackle Level Five!

Start off by heading straight up to a darkened room with Statues, Blade
Traps, and two Zols for Link to fight before he heads through the door on
the right to find a room with Blade Traps and Like Likes.  Take on the Like
Likes only if needed (or if you want to risk your Magical Shield) and head
through the locked door below Link (walk into Blade Trap path, get out of
way, and then go through locked door as Blade Traps reset their positions).
Red Wizzrobes, Blue Wizzrobes, Red Bubbles, and a Blue Bubble are the
welcoming committee here, so head for the left wall immediately to walk
through the Illusion Wall to fight some Keeses (who seem to be more
aggressive than is normal for them) in a darkened roomfor a Key.  When Link
goes back through the Illusion Wall, try to get past the Wizzrobes and Red
Bubble to take the stairway passage.

Link will reappear at room coordinates A2 with Blue Wizzrobes that he must
defeat and then push the third block in the left-most column to open a
barricaded door to the right to find a Blue Gohma, which Link can not hurt
(yet).  Go through the bottom door to enetr a room where Red Bubbles guard
a stairway to a cramped compartment where four Keeses guard the Bow!  Now
Link can fire Arrows with his Bow at the cost of one Rupee per shaft let
loose.

When you reappear top side, dodge the Red Bubbles as you progress towards
the door above to enter into the room with Blue Gohma.  Link should then use
his newly acquired Bow along with the Arrows he purchased earlier in his
travels to land three shafts to the third (and vulnerable) eye of Blue Gohma
when he opens it so Link can win a Key.  Link should then head into the room
on the right to go through the stairway passage to room cordinates H2.

Link should dash for the door to avoid all the enemies here (unless he needs
to find the Blue Bubble to regain use of his sword) and he should then
reenter the Like Like room with the Blade Traps.  Head through the door on
the left to enter a darkened room where Vires and Bubbles (regular kind)
protect the Map from Link's hands (make them pay for this), and then head up
to the next room to tackle a darkened room containing Red Wizzrobes, Blue
Wizzrobes, Red Bubbles, and a Blue Bubble.

Fight these guys off as you escape through the door above to the next room
to run left or right to get away from the walls where two Blade Traps will
be screaming towards Link with the intent to hurt and maim.  Bait the Blade
Traps on the right into moving and then dash for the doors while they are
resetting.  You will arrive in a dark floored room where Zols are trying to
blend into the floor (their eyes give them away), so bach them in to win the
Compass before walking through the door above to enter a room with Red
Wizzrobes, Blue Wizzrobes, Like Likes, and a Bubble.

Now you will need to just run from these guys to go through the door on the
right to face off with a Manhandla!  Use Bombs to take this big, bad,
blue-limbed baddie down so the barricaded door will open for Link so he can
head through the door to fight the high octane Keeses (black ones are much
faster then their blue cousins) as he makes towards the stairway to go
underground through a passage.

Link will surface at room coordinates B2 to see Vires all around, but he can
just skip fighting them (he will gain nothing for doing so) to go through
the locked door on the right to find the DUNGEON BOSS FIGHT!

A Three-Headed Gleeok is your reward for running from all of those enemies
earlier so get your sword and medicine ready before heading into battle.
A Gleeok attacks by spitting fire balls from every head on the beast in
order at a continual rate.  To kill it, simply hack at the heads until you
kill a head off.  However, every head that you kill will cause a Head of
Gleeok to fly around the room while continuing to shoot fire balls at Link.
Cut off all the heads to be victorious, grab the Heart Container, and then
go through the door above that opened to find your fifth piece of the
Triforce!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                         Working Towards Level Six
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

Now that Link has 12 Heart Containers in his health bar, it is time to go
and collect the Magical Sword.  Start off by heading south to F6, followed
by continuing south to G6 to head west east through G7 and G8 to arrive at
G9.  Fight the Red Octoroks here as you turn south to go to H9 where more
Red Octoroks attack as Link turns east to go to H10 to destroy some Blue
Tektites.  You will see four snail-rocks designed into a diamond formation,
so push the left-most one to reveal a stairway, which leads to three more
stairways inside.  These stairways go to various locations on the overworld,
but the one Link needs to take right now is the middle stairway.

You will appear at coordinates C4, so head south to D4, Bomb the wall to
uncover a cave, and enter to find a Medicine Shop for Link to buy refills on
his Medicine.  Head north to C4 again (this time going up the right blue
staircase) before heading east through C5 to C6.

Dodge Peahats as you climb the right blue staircase to B6, followed up by
heading east to B8.  Dodge the falling Rocks and Zola attacks as you head up
the blue staircase to A8 to fight a Red Lybel before you continue east to
A9.  Run through the falling Rocks here to get to A10 which appears to be a
dead-end.  However, push the snail-rock at the very tip of the snail-rock
arrow formation to reveal a stairway which leads to an Old Man who poses the
cryptic remark, "Master using it and you can have this."  With these words
still echoing off the cavern walls, Link can step forward to claim the most
mighty sword for himself, the Magical Sword!

Now Link is prepared to journey into Level Six, so let's go find it for him,
alright?  Backtrack to A8, head south down the blue staircase, and then head
west to B6.  Go down one of the blue stairs to C6, head west through C5 to
C4, and then head south to D4.  Head west to D3 to battle Red Lynels,
Blue Lynels, and Peahats as you continue west into the graveyard of D2.
Skip by the Ghini to D1 where Link should kill the Ghini before equipping
his Recorder and blowing it to cause a stairway to appear!  By setting foot
into the depths that the stairway leads to, you will be entering a new
challenge in the form of Level Six!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                        Level Six, The Wizard's Hat
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

____________________________
KEY                         |
                            |
E - Entrance                |
K - Key                     |
C - Compass                 |
M - Map                     |
L - Link Item               |
S - Stairs                  |
R - Rupee Room              |
H - Hungry Goriya           |
P - Money Or Your Life      |
B - Boss Fight              |
T - Triforce                |
O - Old Man                 |
x - Barricaded Door         |
l - Locked Door             |
b - Bombable Wall           |
+ - One Way Door            |
w - Illusion Wall Both Ways |
v - Illusion Wall One Way   |
                            |
____________________________|

    1   2   3   4   5   6
               ___ ___ ___
A             | S1l   x S2|
           ___|_b_|___|___|
B         |   x K |   | T |
          |___|___|   |_x_|
C         |   w S1|   | B |
          |___|___|   |_x_|
D         |   b C |   | S2|
       ___|_w_|_b_|   |___|
E     | O b M |   |
   ___|_l_|___|_b_|
F | L |   l   |   |
  |___|___|___|___|
G         | K |   |
          |___|___|
H             | E |
              |___|

This is a Level that sees the complexities of travelling through it to the
Boss of the dunegeon complicate by a fair degree.  You will need to fight
well to keep your Heart Containers full enough to make it through.

Head through the door above to enter a darkened room to fight Red Wizzrobes
and Blue Wizzrobes in a block-filled room.  Attack them if they get in your
way, but try to go through the door in the north wall as soon as possible to
arrive in a room with Red Wizzrobes, Blue Wizzrobes, Like Likes, Statues,
and a Bubble which you should avoid as you go through the door on your
right.  Fight the Vires while dodging the Bubbles to go through the locked
door to face more Red Wizzrobes, Blue Wizzrobes, Like Likes, Statues, and a
Bubble as you head for the door on the right.

You will enter this room to see three sets of Blade Traps along with a few
blocks.  Go out of the door to bait the Blade Traps into moving, follow one
of them as it resets so you can slip past the blocks barring your movements
to enter the sentre area of the room, and go push the left-most block in the
room to reveal a stairway.  Walk up to the top right, bait the Blade Trap to
move, and then sneak down the stairs to take on four Keeses for the right to
have ownership of the Ladder!  You will now be able to bridge one space wide
water gaps!

Head back through the door on the right, dodge the monsters (Red Wizzrobes,
Blue Wizzrobes, Like Likes, Statues, and a Bubble) while making for the
locked door at the top of the room to enter an Old Man room to hear, "South
of arrow mark hides secret."  Bomb the right wall to go through to walk onto
the water (wel maybe it is a blood river) so the Blade Trips do not hit
Link, and use this position to slice the Like Likes with no danger to
yourself (be sure to grab the Map).  Now you should line up with the middle
of the north wall, step onto the border tiles befor estepping back as the
Blade Traps crash together, and then walk through the Illusion Wall!
</pre><pre id="faqspan-4">
You will face Red Wizzrobes, Blue Wizzrobes, Red Bubbles, and a Blue Bubble
as you attempt to walk up through this room to go through the door above to
fight some Vires before walking through the right wall (another Illusion
Wall) to enter a room containing three Blue Bubbles.  Push the block right
in front of Link when he arrives in the room to reveal a stairway that is a
passageway to another section of the Level!

Link appears at room coordinates A4 where Keeses will quickly spread out if
you do not use your sword/Boomerang to kill them quickly.  Go through the
locked door on the right to face a Two-Headed Gleeok!  A Gleeok attacks by
spitting fire balls from every head on the beast in order at a continual
rate.  To kill it, simply hack at the heads until you kill a head off.
However, every head that you kill will cause a Head of Gleeok to fly around
the room while continuing to shoot fire balls at Link.  Cut off all the
heads to be victorious, and then go through the door on the right.

You will enter a room filled with Red Bubbles (five of them to be exact).
You will need to push the block right in front of Link when he enters to
cause a stairway to appear in the top right corner of the floor, which he
needs to go down.  However, if a Red bubble touches Link, he will lose his
sword, meaning he has two options.  He can go back to the last stairway, go
through the passageway, and touch one of the Blue Bubbles there, or he can
go ahead with the level and beat it (he does not need his sword) and then he
re-enters the level to find a Blue Bubble a couple rooms in (he will need to
reenter the Level regardless).

Once Link has gone through the passageway, he will surface at room
coordinates D6 where a Manhandla is patrolling!  However, no need to fight
Manhandla at all, so just go through the door above to enter the DUNGEON
BOSS FIGHT!

Blue Gohma is the Boss of Palace Six, but this is not a big threat as you
have already destroyed one of these in the previous Level!  Gohma will walk
back and forth around the room while firing off unblockable fireballs (even
with your Magical Shield equipped) at Link, while occasionally opening it's
third eye (the vulnerable one).  Also be sure to watch out for the Statues
spitting fireballs in your direction from the croners of the room.  Shoot
the vulnerable eye with your Bow and Arrows to land three direct hit to
finish Gohma off.  Then grab your Heart Container, and go through the door
above to grab your sixth piece of the Triforce!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                        Working Towards Level Seven
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

Walk off the screen you apear on, equip the Recorder, and blow on it till
Link appears at the pond where Level Three is located.  From there, Link
should head downt he blue staircase to E13 to fight the Red Octoroks and
Blue Octoroks while heading east to E14.  Head south through F14 to G14,
followed by heading east to G15.  Blow on Link's Recorder to reveal a
staircase to a 10 Rupee Gift, and then continue east to G16 to fight Red
Octoroks and Blue Octoroks.  Turn north to F16 to fight more Red Octoroks,
Blue Octoroks, and a Zola as you use your Ladder to cross the water to get
the Heart Container off the dock floating in the water.

Now you need to backtrack through the following areas: G16 to G15 to G14.
Head north to F14, followed by taking out Blue moblins as the western exit
is taken to reach F13.  Go south immediately, equip Link's Blue Candle, and
burn the following tree:

___________
Key        |
           |
T - Trees  |
S - Stairs |
L - Link   |
           |
___________|

TTTT TTTTTTT TTT
TTTT TTTTTTT TTT
TTTT STL
TTTT T       TTT
     T       TTT
     T       TTT
     T       TTT
TTTTTT       TTT
TTTTTTT
TTTTTTTTTTTTTTTT
TTTTTTTTTTTTTTTT

When standing at the "L" position in the diagram, face left and throw your
Blue Candle flame to burn the indicated busg to reveal a stairway.  Go north
to F13, fight off the Blue Moblins, and walk west to F12 to fight the Red
Moblins and Blue Moblins as Link turns south to go to G12 to fight Red
Moblins, Blue Moblins, and Blue Octotoks as Link enters the screen to the
east (G13).  Take the stairs that Link burned earlier to enter into Level
Seven!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                          Level Seven, The Spiral
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

____________________________
KEY                         |
                            |
E - Entrance                |
K - Key                     |
C - Compass                 |
M - Map                     |
L - Link Item               |
S - Stairs                  |
R - Rupee Room              |
H - Hungry Goriya           |
P - Money Or Your Life      |
B - Boss Fight              |
T - Triforce                |
O - Old Man                 |
x - Barricaded Door         |
l - Locked Door             |
b - Bombable Wall           |
+ - One Way Door            |
w - Illusion Wall Both Ways |
v - Illusion Wall One Way   |
                            |
____________________________|

    1   2   3   4   5   6   7
           ___ ___ ___ ___ ___
A         | S1| T x B x   l S4|
          |___|___|___|___|___|
B         | L |           |KS2|
          |___|___ ___    |_x_|
C         | S3x P |   |   |   |
          |_x_|_x_|_x_|   |___|
D         | S5x   x P |   |   |
          |_l_|_x_|_x_|   |_x_|
E         |   | S2| S4|   |   |
          |___|___|___|   |___|
F                         | M |
   ___ ___ ___ ___ ___ ___|___|
G |CS3| E |   x   | S1x S5|   |
  |___|___|___|___|___|___|___|

Despite there being FIVE (yes, I said five) stairway passages to this Level,
only three of them need to be used.  So let's get to it shall we?

Head right upon entering to find a room with Red Darknuts, Blue Darknuts,
Pols Voices, and Statues to try and damge you as Link runs for the door on
the opposite side of the room.  This room is darkened upon your entry so
throw a Blue Candle flame to "shed" some light on the situation (get it?
shed some light... forget it) and then proceed to pick your way past the Red
Darknuts, Blue Darknuts, Red Bubbles, and a Blue Bubble as Link continues
his trend of moving to the right.  This room has Red Darknuts, Blue
Darknuts, Gibdos, and Bubbles to attack you, so kill them off before you
push the following block:

___________
KEY        |
           |
P - Push   |
___________|

      _                 _
    _|_|      _       _|_|<----turns into stairs
   |_|      _|_|    _|_|
          _|_|    _|_|
        _|P|    _|_|
      _|_|    _|_|    _
    _|_|     |_|    _|_|
   |_|             |_|

After Link has traversed the passageway, he will arrive at room coordinates
A3 where Keeses will try to harm him.  Go through the door below to fight
Red Darknuts, Blue Darknuts, and Pols Voices before Link can push the left
block of the centre block set to reveal a stairway.  Link should descend
into the small path to fight four Keeses to lay claim to the Red Candle!
Link can now use his Candle multipe times per screen!

Once out of the treasure room, head up through the door to kill the Keeses
so Link can retrace his steps through the stairway passage to room
coordinates G5.  Once you are there, head through the door on the right to
fight a Manhandla!  Equip your Bombs, lay them down to wipe out Manhandla
easily (remember to watch out for the Statue fireballs) and then push the
left-most block in the room to open the doors.  Head through the door on the
right to enter a darkened room, so walk forward till Link is standing on his
Ladder, light the room, and then pick off the Darknuts from your safe point
so you can then time your run for the door in the north wall while dodging
the Red Bubbles.

This room is darkened as well, so light it up with your Red Candle to fight
the Red Darknuts, Blue Darknuts, Red Bubbles, and a Blue Bubble if you want
the Map, or just go through the door above to the next room.  Link is forced
to battle the Blue Darknuts of this room as he dodges the fireballs courtesy
of four Statues to cause the barricaded door above to open so he may pass
through.

The next room has only two fireballing spitting Statues to go along with a
whole mess of Blue Darknuts, but this set you can skip as the door above
Link is wide open for him to pass through unscathed.  The next room has two
Statues assisting a Blue Gohma, so equip your Bow and Arrows so you can land
three direct hits to the third (vulnerable) eye of Blue Gohma to kill it.
Just remember that Blue gohma has to open it's third eye first for you to
damage it.  After passing through the door once it is de-barricaded, Link
must kill Keeses as he dodges Blade traps to collect a key.  Next he must
push the left-most block in the room to reveal a stairway in the top right
corner, and then bait the Blade Trap into moving so Link can go into the
stairway passage.

Link will surface at room coordinates E4 where a group of Blue Darknuts
guard the passage back (but not the way forward) so just leave the room
through the door above.  Simply push the block in your path out of the way
so Link can go right to enter a Pay Room (give 50 Rupees so you can go
through the bottom door).  Fight the Blue Darknuts in this room so you can
push the following block:

___________
KEY        |
           |
P - Push   |
___________|

      _                 _
    _|_|      _       _|_|<----turns into stairs
   |_|      _|_|    _|_|
          _|_|    _|_|
        _|P|    _|_|
      _|_|    _|_|    _
    _|_|     |_|    _|_|
   |_|             |_|

Link will wander through the starway passage to arrive at room coordinates
A7 where Red Darknuts, Blue Darknuts, Red Bubbles, and a Blue Bubble try to
kill Link as he tries to go through the locked door on the left to fight
five Blue Darknuts so the barricaded door will slide open allowing Link to
go into the DUNGEON BOSS FIGHT!

A Four-Headed Gleeok guards the Triforce here, so you will need to be fast
in killing it before it knocks Link over!  A Gleeok attacks by spitting
fireballs from every head on the beast in order at a continual rate.  To
kill it, simply hack at the heads until you kill a head off.  However, every
head that you kill will cause a Head of Gleeok to fly around the room while
continuing to shoot fire balls at Link.  Cut off all the heads to be
victorious, go through the door on the right, and find Link the seventh
piece of the Triforce!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                        Working Towards Level Eight
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

Link will appear beside the stairway, so have Link go north to F13, followed
by going right to F12.  Now Link should turn north while fighting Red
Moblins and Blue Moblins to arrive at E12 (take the path north on the most
eastern path on F12) to see Red Moblins while equipping Link's Red Candle to
burn the following tree:

___________
Key        |
           |
T - Trees  |
S - Stairs |
           |
___________|

TTTTTTTTTTTT  TT
TTTTTTTTTTTT  TT
T         TS  TT
      T   TT  TT
        T TT  TT
   T  T   TT  TT
        T TT  TT
T     T   TT  TT
T         TT  TT
T T   T T TT  TT
T T   T T TT  TT

Enter the stairs to refill your Medicine supplies if need be, and then
continue north to D12 to fight Blue Leevers.  Continue north to C12 to
immediately move east to C13 to fight Red Tektites as Link continues east
to C14 to fight Red Octoroks and Blue Octoroks.  Go north to B14 before
turning east to b15 to fight the Red Tektites.  Continue east to B16 to go
up through the Illusion Wall to A16 to enter the Shop to buy some Monster
Bait (60 Rupees).  If you can not afford it, beat some enemies up to raise
the cash.

Once you have your Monster Bait, backtrack through the following
coordinates: A16 to B16 to B15 to B14 to C14 to C13.  Now Lionk should head
up the blue staircase to B13, followed by going west to B12 where he can
climb the blue stairs four times heading north to find a Fairy Pond (if he
needs to refill his health).  Head west from B12 to B11 to fight Red Tektites
and a Zola before continuing west into B10.  Dodge Rocks and kill the Zola
while Bombing the spot indicated below.

______________
Key           |
              |
B - Bomb Here |
r - Rock Wall |
W - Water     |
              |
______________|

rrrrrrrrrrrrrrrr
rrrrrrrrrrrrrrrr
rrrrrrrrrrrrrrrr
rrrrBrrrrrrrrrrr
WWWWWWWWWWWWWWWW

Once you have blown the rock wall open, use your Ladder to go inside to
enter Level Eight!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                        Level Eight, The Big Spiral
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

____________________________
KEY                         |
                            |
E - Entrance                |
K - Key                     |
C - Compass                 |
M - Map                     |
L - Link Item               |
S - Stairs                  |
R - Rupee Room              |
H - Hungry Goriya           |
P - Money Or Your Life      |
B - Boss Fight              |
T - Triforce                |
O - Old Man                 |
x - Barricaded Door         |
l - Locked Door             |
b - Bombable Wall           |
+ - One Way Door            |
w - Illusion Wall Both Ways |
v - Illusion Wall One Way   |
                            |
____________________________|

    1   2   3   4   5   6   7   8
   ___ ___ ___ ___ ___ ___ ___ ___
A | S4b K |KS3x   l   b   x   x K |
  |_x_|___|___|___|___|___|___|___|
B | S1x S7|                   | C |
  |_w_|___|            ___    |___|
C |   x S2|           | T |   | H |
  |_l_|_b_|           |_x_|   |___|
D | L | M |           | B |   | S6|
  |___|___|           |_l_|   |___|
E | L l S3|           | S5|   | S7|
  |___|_x_|           |_b_|   |___|
F | S4x   |           |   |   | S2|
  |_w_|_w_|___ ___ ___|___|   |___|
G |   | S6l S5| O x   x   |   | S1|
  |___|___|___|___|___|___|   |___|
H                             | E |
                              |___|

Another spiral for Link to play with, but this time there are two Items for
Link to find as well as finding the final piece of the Triforce so Link can
enter Level Nine.

Go up into the room above to see some Red Bubbles.  If you slip up to the
block in the room and push it, a stairway will appear for Link to take to
room coordinates B1.  If Link was hit by a Red Bubble (meaning he lost his
sword), go into the room on the right to regain the use of his sword on a
Blue Bubble before going through some stairs to arrive at room coordinates
E8.  From here Link should head down through one room of Ropes to arrive
back at G9 to try and get down the stairs without getting touched by a Red
Bubble.

Once Link gets to room coordinates B1 with sword use, he should kill the Red
Goriyas iff before heading through the Illusion Wall (the south wall) to
arrive in a room where three Digdoggers patrol along with Statue cover fire.
head to the locked door below, go through it to fight Wall Masters while
dodging Red Bubbles (touch the Blue Bubble for temporary invincibility/to
recover your sword use).  Once you have defeated all the Wall Masters, push
the following block to uncover a stairway:

___________
KEY        |
           |
P - Push   |
S - Stairs |
           |
___________|

                         SS
     _ _ _ _ _ _ _ _ _ _ SS
    |_|_|_|_|_|_|_|_|_|_|
                      |_|
                      |_|<--- P
     _ _ _ _ _ _ _ _ _|_|
    |_|_|_|_|_|_|_|_|_|_|

Head down the stairs to fight four Keeses so Link can lay claim to the
Magical Wand!  Now Link has a long range weapon that can be used for no
price, and it will leave fire whenever it hits something solid!  Once you
get back out into the Level, head up into the Dodongo room, go through the
the door on the right, and then defeat the Blue Goriyas and Keeses while
dodging the Bubbles before pushing the block nearest the barricaded door to
cause the stairway to appear.

Link will surface in room coordinates F8, so head up through the next room
(full of Blue Goriyas) to land in a room where a Digdogger lives.  Run
through this room to find a Hungry Goriya blocking your way, so feed it your
recently purchased Monster Bait so Link can pass through to the next room.

Light up the darkened room with your Red Candle or Magical Wand, kill the
Keeses off, and dodge the Blade Traps before heading up into the next room
to take on five Blue Goriyas while dodging fireballs via Statues to get a
Key and open the barricaded door on the left.  This room has both doors
barricaded with blue Goriyas attacking Link, so wipe them out to open the
barricaded doors.

Link will see a Digdogger in this room, but he can just equip his Bombs
before Bombing through the wall on the left to a darkened room to fight Wall
Masters while dodging Red Bubbles and Blue Bubbles (use the water and Ladder
technique to retain your sword).  Use your remaining Bombs to kill the three
Dodongos of this room.

Bombs are the weapon of choice against these Dinosaurs, and you have two
choices on how to go about killing this beast.  The more tried and true
method of dinosaur slaughtering is to lay one Bomb at a time in the path of
Dodongo, and after it gobbles down two of these Bombs, it will die.  The
second method (and not as well known method) is if the Bomb laid down misses
going down the dinosaur's throat, but the smoke still stuns the Dodongo,
hack the behemoth with your sword to kill it off quickly.

Go through the door on the left to enter a room filled with Red Bubbles
which you must avoid while pushing the left block of the centre set of
blocks to cause a stairway to appear.

Link will surface in room coordinates E2, where Link should go through the
locked door on the right while dodging Red Bubbles, Blue Bubbles, and Wall
Masters to arrive in a room with sword beam shooting Stalfos which need to
be busted up before pushing the following block to reveal a stairway.

___________
KEY        |
           |
P - Push   |
___________|

      _                 _
    _|_|      _       _|_|<----turns into stairs
   |_|      _|_|    _|_|
          _|_|    _|_|
        _|P|    _|_|
      _|_|    _|_|    _
    _|_|     |_|    _|_|
   |_|             |_|

Head down the stairs to fight four Keeses for the honour and the privelage
of carrying the Magical Key for te rest of your Quest!  This means that Keys
no matter longer matter to Link as he can open every locked door he desires
to!  Head out of the hole to go back into the room on the right where you
should kill the Wall Masters off to assure your safe passage to the room
through the door at the bottom of the room.

Push the block out of your way to go to the room on your right to fight
Ropes as you send Link to walk through the Illsuion Wall at the south end of
the room.  Link will battle Blue Goriyas and Keeses while dodging Bubbles as
he makes his way through the door on the right.  Run through the next room
filled with Keeses to go through a locked door to fight Blue Goriyas before
pushing the left-most block out of the way on the diamond formation to gain
access to the stairway passage.

Link will reappear at room coordinates E6, where you face an important
choice to make.  If you want a Bomb Upgrade (increase maximum carrying
cappacity by four for 100 Rupees) or you can cut straight to the DUNGEON
BOSS FIGHT!  If you are going after the Bomb Upgrade, continue using the
walkthrough from here.  If you are going after the DUNGEON BOSS FIGHT for
whatever reason (you want to finish the Level or you can not afford the Bomb
Upgrade), then skip the following 2 paragrpahs.

Bomb through the bottom wall to enter a room with Red Goriyas and Blue
Goriyas which you can kill for a 5 Rupee prize if you wish before going
through the door below to find an Aquamentus.  Kill Aquamentus (I am sure
you are petrified of this weakling) to open the barricaded door on the left
to go to the next room to fight Wall Masters while dodging the Red Bubbles
and the Blue Bubble.  Once you have killed off the Wall Masters, push the
following block to open the barricaded door.

___________
KEY        |
           |
P - Push   |
S - Stairs |
           |
___________|

     _ _ _ _ _ _ _ _ _ _
    |_|_|_|_|_|_|_|_|_|_|
                      |_|
                      |_|<--- P
     _ _ _ _ _ _ _ _ _|_|
    |_|_|_|_|_|_|_|_|_|_|

Link should then enter the next room to pay 100 Rupees for the honour of
carrying an extra four Bombs.  Now he should backtrack through two doors to
his right, followed by going up through two doors to arrive back at the room
he started this journey from.  Beat the Moldorms up as Link goes through the
locked doorto the DUNGEON BOSS FIGHT!

Three Dodongos greet Link after his long journey, so this fight should be a
piece of cake after all the Dodongos he has faced in this Level, let alone
this Quest!  Bombs are the weapon of choice against these Dinosaurs, and you
have two choices on how to go about killing this beast.  The more tried and
true method of dinosaur slaughtering is to lay one Bomb at a time in the
path of Dodongo, and after it gobbles down two of these Bombs, it will die.
The second method (and not as well known method) is if the Bomb laid down
misses going down the dinosaur's throat, but the smoke still stuns the
Dodongo, hack the behemoth with your sword to  kill it off quickly.  Now
Link should grab his final Heart Container, go through the door above, and
lay claim to the last piece of the Triforce, which means he can now access
Level Nine!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                         Working Towards Level Nine
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

When you come up again, you will be at coordinates B10 to have a Zola and
some Rocks making your life miserable.  Start marching to the west to B9 to
see more of the same as the last screen, and then on to B8 for more of the
same again.  Use your Ladder as you step across the stream to continue west
to run through B7 to avoid the falling Rocks to come to B6 where Link will
fight Red Lynels, Blue Lynels, and Peahats.

Continue west to B5 to face Red Lynels before heading west once more to
arrive at B4 to fight Red Lynels and Blue Lynels.  Head north up the blue
staircase to arrive at A4 to see falling ROcks as Link turns west to go to
A3 to fight Red Lynels.  Now equip your Bombs and lay one down three spaces
from the right of the blue staircase to reveal a cave!  Go inside to refill
on Medicine (last chance to do so) before exiting the cave once more.

Go west into B2 to find some Red Lynels waiting to ambush Link, so teach
them a lesson in swordplay.  After this melee, Link should head west into
coordinates A1, and lay a Bomb at the following location:

______________
Key           |
              |
B - Bomb Here |
r - Rock Wall |
s - staircase |
              |
______________|

rrrrrrrrrrrrrrrr
rrrrrrrrrrrrrrrr
rrrrrrrrrrrrrrrr
rrrrrrrrrrrrrrrr
rrrrrrrrrrBrrrrr
rrrrrrr
rrrrrrrsrrrrrrrr
rrrrrrrsrrrrrrrr
rrrrrrrsrrrrrrrr
rrrrrrrsrrrrrrrr
rrrrrrrsrrrrrrrr
rrrrrrrsrrrrrrrr

This will open up a cave, which Link should enter.  This will turn it out to
be the entrance to Level Nine!

                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#
                             Level Nine, Ganon
                       #=#=#=#=#=#=#=#=#=#=#=#=#=#=#

____________________________
KEY                         |
                            |
E - Entrance                |
K - Key                     |
C - Compass                 |
M - Map                     |
L - Link Item               |
S - Stairs                  |
R - Rupee Room              |
H - Hungry Goriya           |
P - Money Or Your Life      |
B - Ganon                   |
T - Princess Zelda          |
O - Old Man                 |
x - Barricaded Door         |
l - Locked Door             |
b - Bombable Wall           |
+ - One Way Door            |
w - Illusion Wall Both Ways |
v - Illusion Wall One Way   |
                            |
____________________________|

    1   2   3   4   5   6   7   8
   ___ ___                 ___ ___
A | L w S1|               | S3| T |
  |___|___|___ ___ ___ ___|_v_|_x_|
B |   x   |   w O v   | S1b   x B |
  |___|___|___|_+_|___|___|___|___|
C         |   l   +   |   |
       ___|_b_|_+_|___|___|___
D     |   | K x   |   + S2+   |
   ___|_x_|_b_|_l_|_b_|_v_|_+_|___
E |   b   + C +   x   | L w M b   |
  |___|_l_|_v_|___|___|_b_|_b_|_w_|
F |   l   |   |   |   w   w   x S2|
  |___|_l_|___|___|___|___|_+_|___|
G     |   |   x   | O |   |   |
      |___|___|_b_|___|___|___|
H             | S2+ E |
              |___|___|

Well, you have arrived.  You have set foot into the toughest dungeon that
the Second Quest has to offer.  You will meet new enemies as well as tough
enemies from past dungeons.  If you are ready, walk forward to meet your
destiny.

Walk up through the door above to the room where an Old Man normally keeps
Link out if he is missing even one piece of the Triforce, but since you have
searched all 8 Dungeons successfully, you will just see the door open for
Link.  Now three doors beckon, but luckily you have the right path to follow
as you work towards beating Ganon and restoring peace to Hyrule.

Head through the door above to step across to the centre island so the Blade
Traps can not get you, and then kill the Zols before going to bait the Blade
Traps on the right side if the room into moving before you get Link to walk
through the Illusion Wall.  Fight the Keeses of this room as Link continues
to the right to walk through yet another Illusion Wall to arrive in a
block-filled room that also has Red Wizzrobes and Blue Wizzrobes within it's
tight confines.  Fight the Wizzrobes off as Link Bombs through the wall above
to find a Patra!

Ignore the Patra as Link walks through the Illusion Wall on the left to
enter a room with Red Wizzrobes and Blue Wizzrobes.  After you have defeated
these vile monsters, push the lone block in the room to reveal a stairway
leading to a cramped compartment where four Keeses are the last line of
defense against Link to keep him from getting the Silver Arrow!  Now Link
holds within his grasp the weapon that is capable of permanently banishing
Ganon from Hyrule (till the next game at least anyway), so head out of your
hole.

Walk through the one way Illusion Wall to a room where Link should push the
lone block while avoiding the Red Bubbles to find a stairway passage to take
Link to room coordinates H4 (one room to the left of the Entrance).  Link
should Bomb through the wall above while dodging the Red Wizzrobes, Blue
Wizzrobes, Red Bubbles, and a Blue Bubble to get onto the track to Ganon.

This darkened room has two mean Blue Lanmolas waitng to attack, so use your
Magical Wand to shoot them down from long distance to save your health as well
as lighting the room up.  After they are defeated, go through the opened door
on the left to fight Like Likes as you dodge Blade Traps (make sure to step
forward right away as the door behind you barricades, forcing Link into the
path of the Blade Traps).  You should head through the door on the left to see
some Vires and fireballing Statues, which Link can fight as he heads through
the locked door above to the next room.

This darkened room (light it up through the usual manner) contains some
super-fast, black-coloured Keeses for Link to fight off as he moves to the
top of the room to through the locked door.  Go push the block in your path
out of the way, turn left, Bomb the wall, and step through the resulting
hole, and then step back through immediately before a Red Bubble touches
Link.  Now you need to push the block from your path once again, go through
the door above to have the door barricade behind you, meaning you have to
step forward to avoid the Blade Traps.

Keeping the Blade Traps in mind, you have to fight Red Wizzrobes and Blue
Wizzrobes as you head to the right to bait the Blade Traps into moving and
then run for the door while they reset to their original positions.  This
room contains Red Wizzrobes, Blue Wizzrobes, Red Bubbles, and a Blue Bubble,
so fight any Wizzrobes that get in your way as you dodge the Bubbles so you
can lay a Bomb on the north wall to create an opening.

Head through to enter a room filled with Blue Wizzrobes and a couple Statues
spitting fireballs, so it would be best to just head through the locked door
on the right.  Red Wizzrobes, Blue Wizzrobes, Like Likes, and Bubbles greet
you in this room, so use your Ladder to reach the central platform as you
fight off any resistance, followed by turning upwards to go through the
door.  You will enter a room to find an Old Man who says, "Go to the next
room."  This means Link should walk through the Illusion Wall on his left to
continue his journey.

Step away from the wall so the Blade Traps to not get Link and then fight
the Like Likes as Link makes his way through the door on the left to face
Red Wizzrobes, Blue Wizzrobes, and Bubbles.  Head through the door above
Link (the barricaded door holds nothing of interest behind it) to see your
first Patra of the Level that you have to fight (these guys we can do w
ithout).  Before engaging it in battle though, walk through the Illusion Wall
on the left to enter a room with two Blue Lanmolas (use the Magical Wand to
take them out from long distance).  After killing them off, push the left-most
block to cause a stairway to appear!

When Link heads down inside, fight the four Keeses before laying claim to
the Red Ring!  This Ring will reduce the damage you take in half (if you
have the Blue Ring) or by one quarter (if you are Ringless before hand).
You will also get some butt-ugly red threads as well, but that is the price
you pay for taking less damage.

Anyway, head out of the hole, walk back through the Illusion Wall to your
right, and fight the Patra (take out the circling offspring first, then the
large Patra).  After defeating the Patra, move the left-most block to cause
a stairway to appear, which is a passageway to another section of the Level.

Link will surface in room coordinates B6, where Link should dodge the
attacks of the Red Wizzrobes and Blue Wizzrobes as he lays a Bomb against
the right wall to enter the next room.  A Patra guards the barricaded door
on the right, behind which is Ganon!  Defeat the Patra's offspring before
taking the Blue Patra out with three Magical Sword swings while dodging the
fireball spitting Statues to cause the barricaded door to open once more,
allowing Link to enter DUNGEON BOSS FIGHT!

Ganon, the man who was the very reason you had to reassemble the Triforce
of Wisdom broken up my Princess Zelda, is now in the same room with you.  He
is wielding the Triforce of Power, while Link wields the Triforce of Courage.
Only one being will emerge victorious in this duel to the death, so try and
get it right, ok?

Ganon will show that he does indeed possess the Triforce of Power when Link
shows the Triforce of Courage.  Ganon will then disappear from view and begin
to move around the room under the guise of invisibility!  Randomly stab with
your sword to land shots upon the evil leader (he will become visible when
you connect on a slash).  After he has been hit four times with the Magical
Sword (eight times with White Sword or fifteen times with the Wooden Sword),
Ganon will turn a red hue!  This is the time when Link should unleash the
Silver Arrow into Ganon to cause him to burst into ashes!  Grab the Triforce
of Power to open the barricaded doors, and go through the door above.

You will find Princess Zelda being held behind some fires, so use your Sword
or Bow and Arrows to extinguish these before stepping up to rescue Princess
Zelda!  You will be thanked for this heroic deed, and this time you will
learn that YOU ARE GREAT (seriously, it says that).  You will also see how
many games played it took to win, and you have AMAZING WISDOM AND POWER.
You also learn that the Second Quest is in fact the END OF LEGEND OF ZELDA
one.

Congratulations on kicking so much ass, and you are a real hero!

      /\============================================================/\
     /  \==========================================================/  \
    /    \========================================================/    \
   /------\                                                      /------\
  / \    / \                   Swords And Items                 / \    / \
 /   \  /   \==================================================/   \  /   \
/     \/     \================================================/     \/     \
-------------- ============================================== --------------

5) This section will look at Link's Swords, his Equippable Items, his
   Unequippable Items, Miscellaneous Items, and Dungeon Items.

                              o---------------o
                              | Link's Swords |
                              o---------------o

Name : Wooden Sword

Found: In first cave of the game at coordinates H8 (both quests).

Power: The weakest sword that Link can use, it will serve him until he gets
       at least five Heart Containers for his health (at which point he can go
       get the White Sword).  This sword has a few disadvantages to it,
       including: Splitting a Zol into two Gels (instead of killing it right
       away) as well as splitting a Vire into two Keeses (instead of killing it
       right away).

Name: White Sword

Found: Found in the cave above the waterfall at coordinates A11 (both quests).

Power: The middle of the road sword for power that Link can use, it will
       serve him until he gets at least 12 Heart Containers for his health (at
       which point he can go get the Magical Sword).  This sword has one
       disadvantage to it: it splits a Vire into two Keese (instead of killing
       it right away).

Name : Magical Sword

Found: In First Quest it is at coordinate C2, underneath a tombstone.  In
       Second Quest it is at coordinate A10, found by pushing the rock at the
       tip of the arrow made up of rocks.

Power: The most powerful sword Link can use, it destroys enemies with a
       vicious efficiency.  It is without peer and so it has no
       disadvantages involved with it's killing abilities.

                             o------------------o
                             | Equippable Items |
                             o------------------o

Name : Blue Candle

Found: In Shop Type One on both Quests, where it is on sale for 60 Rupees.

Power: This Candle can burn bushes and light up dark rooms for Link.
       However, it has been used once on a screen, it can not be used again
       until Link enters a new screen.  Still, Link should pick one up
       before he gets to Level Four on the First Quest and Level One on the
       Second Quest (at the very latest).

Name : Bomb

Found: Shop Type Two contains Bombs for sale at the price of 20 Rupees for
       four Bombs.  Bombs can also be won from defeated enemies (Moblins are
       particularly good sources).

Power: They are mainly used for blowing open Caves in the Overworld and
       busting poorly constructed walls in Dungeons.  However, they do have
       an attack power that is somewhere between the Wooden Sword and the
       White Sword.

Name : Boomerang

Found: In Level One by defeating a specific set of Red Goriyas in both
       Quests.

Power: Although it is not a powerful weapon (it can only defeat Gels and
       Keeses), it does have the ability of stunning most enemies where they
       stand.  The range of it is about half a screen as it slowly moves
       along.

Name : Bow and Arrow

Found: The Bow is a treasure in Level One on the First Quest, and in Level
       Five of the Second Quest.  Arrows can be purchased at Shop Type Two
       for 80 Rupees, and the Silver Arrows are found in Level Nine.

Power: The Bow and Arrow give you a long range attack that attacks with a
       power between the Wooden Sword and the White Sword.  However, it is
       super effective against Pols Voice and Gohma.

Name : Letter

Found: Found at coordinate A15 in the First Quest and at coordinate B2 in
       the Second Quest.

Power: It will be given to you by an Old Man to show the Old Lady so she will
       break her silence to offer Link Medicines to buy.

Name : Magic Boomerang

Found: In Level Two of the First Quest and Level Three of the Second Quest
       by defeating a specific set of Blue Goriyas.

Power: Although it is not a powerful weapon (it can only defeat Gels and
       Keeses), it does have the ability of stunning most enemies where they
       stand.  It's range will double the Boomerang you will have found
       earlier in your quest to traverse the whole screen with every throw.

Name : Magical Wand

Found: In Level Six of the First Quest and in Level Eight of the Second
       Quest.

Power: This weapon's use is to shoot powerful beams out of it's top with a
       power level that is around a White Sword level.  It can also be used
       to deliver physical blows, which are at a White Sword power level as
       well.  These beams can damage nearly all enemies (the only exception
       are both Red Wizzrobes and Blue Wizzrobes).  It also can get the
       extended power of making fire appear whenever the beams make contact
       with a solid object, but this is only when an Item from the
       Non-Equippable Item sub-section is found.

Name : Medicines

Found: In Potion Shops after the Old Lady Letter has been delivered to one
       Potion Shop.

Power: Medicine has the ability to completely refill Link's Heart
       Containers, regardless of the amount of health remaining to Link.
       These great Medicines come in both the Blue (40 Rupees) and Red (68
       Rupees) varieties, Blue working once and disappearing, while Red
       works once and turns into Blue.

Name : Monster Bait

Found: In Shop Type Three for 100 Rupees and in Shop Type Four for 60
       Rupees.

Power: Although it seems to have no real use to Link whenever he uses it,
       does serve one very important use to Link.  This use is to feed the
       Hungry Goriyas that are in both Quests to remove them from their
       blocking the path spot in various Levels.

Name : Recorder

Found: Level Five on the First Quest and Level Two of the Second Quest.

Power: The Recorder starts off the First Quest as an item only needed to
       kill Digdoggers, uncover a Level and to warp to entrances of various
       Levels where you have defeated the Dungeon Bosses.  However, with the
       oncoming of the Second Quest, the above attributes remain in place,
       but the following ability is added: uncovering secret staircases in
       the Overworld.  This is where many of the new locations for various
       helpful places have been moved.

Name : Red Candle

Found: Level Seven in both Quests.

Power: This Candle can burn bushes and light up dark rooms for Link.
       However, this version of the Candle can be sued as much as Link
       desires (instead of being limited to one shot per screen like the
       Blue Candle).

                          o----------------------o
                          | Non-Equippable Items |
                          o----------------------o

Name : Blue Ring

Found: At coordinate D5 in the First Quest and at coordinate A16 in the
       Second Quest for the high price of 250 Rupees.

Power: The Blue Ring may empty your Rupee pockets of most (or all) of your
       hard-earned Rupees, but it is more than worth it when you get your
       snazzy new threads that cuts the damage Link takes in half.  This is
       a great way to lessen the attacks if hard hitting Bosses and minions
       alike.

Name : Magic Book

Found: Level Eight on the First Quest and in Level Four on the Second Quest.

Power: The Magic Book does absolutely nothing on it's own.  However, if you
       have the Magic Wand, it will cause the magic beams to burst into
       flames upon contact with a solid object.

Name: Magic Key

Found: Level Eight of both Quests.

Power: This little beauty will remove all need for Link to go collecting
       Keys as it never runs out while opening as many locked doors as Link
       desires.

Name : Magical Shield

Found: In Shop Type Two of both Quests.

Power: This reinforced and larger shield will allow Link to block most
       fireballs thrown at him by enemies.  However, Bosses seem able to
       ignore the defensive power of it with their fireballs.  Note that the
       Like Like enemies (Dungeon enemy) can eat your Magical Shield if they
       get positioned on top of Link, so kill them from a distance to keep the
       shield safe.

Name : Power Bracelet

Found: at coordinate C5 in both Quests.

Power: Once this accessory is acquired, Link becomes super powerful with the
       ability to move the snail-like rocks spread around Hyrule.  In the
       First Quest it is only useful for traveling the Stairway Road, but
       the Second Quest brings things hidden below the rocks in addition to
       the Stairway Road.

Name : Raft

Found: Level Three on the First Quest and in Level Four on the Second Quest.

Power: This Item (which is bigger than Link, yet only is seen when used
       despite size of raft) will allow Link to use docks around Hyrule to
       launch him to various islands he could not otherwise reach.

Name : Red Ring

Found: Level Nine in both Quests.

Power: If you loved the Blue RIng than you will be enthralled with this beauty
       (even if Link becomes quite ugly wearing it).  This Ring cuts regular
       damage taken by 1/4 and by 1/2 if the Blue Ring has been purchased.
       The only strike against it is the fact it is found SO LATE into both
       Quests (making it not that useful to go off after).

Name : Stepladder

Found: Level Four on the First Quest and Level Six on the Second Quest.

Power: With this little beauty in Link's arsenal, Link can gap single square
       wide bodies of water.  This will open up new areas of many Levels for
       Link where he could not go before.

                           o---------------------o
                           | Miscellaneous Items |
                           o---------------------o

Name : Fairy

Found: A defeated enemy may leave it behind.

Power: This little pixie will not completely refill Link's health like a Fairy
       in a pond, but Link will recover 3 Heart Containers with every Fairy a
       defeated enemy leaves behind.

Name : Heart

Found: A defeated enemy may leave it behind.

Power: This little collect will refill a lost Heart Container in Link's
       health bar.

Name : Heart Container

Found: The following methods can be used to gain Heart Containers: defeating
       Dungeon Bosses and visiting the coordinates in the brackets (H12, C13,
       C16, F16, and E8).

Power: When collected, your health bar will not only refill a heart, but it
       will also add an additional Heart Container to the health bar as well.

Name : Rupee

Found: These can be obtained through any of the following methods: an enemy
       may leave it behind or a Rupee Gift Location.

Power: These are the currency of Hyrule, and thusly they can be exchanged
       for goods and services.  They are also used to pay per Arrow shot at
       one Rupee a shaft.

Name : Stopwatch

Found: A defeated enemy may leave it behind.

Power: When collected, all enemies will freeze in place on the screen,
       allowing Link to kill them at his leisure.

                              o---------------o
                              | Dungeon Items |
                              o---------------o

Name : Compass

Found: In each dungeon, one of these can be found.

Power: Once collected, a flashing red dot will be added to your dungeon map
       in the top left corner of the screen to signify the location of the
       Dungeon Boss.

Name : Key

Found: In various rooms throughout the Levels.  They can also be purchased
       in Shop Type One for 100 Rupees.

Power: They have a one-time of use of opening a locked door before
       disappearing from your inventory.

Name : Map

Found: In each dungeon, one of these can be found.

Power: Once collected, a complete map of the dungeon will be added to the
       top left corner of the screen for your navigating pleasure.

      /\============================================================/\
     /  \==========================================================/  \
    /    \========================================================/    \
   /------\                                                      /------\
  / \    / \                        Enemies                     / \    / \
 /   \  /   \==================================================/   \  /   \
/     \/     \================================================/     \/     \
-------------- ============================================== --------------

6) This section will look at all the enemies Link will see along his
   adventure, including their habits, their attacks, and their weaknesses
   (if they have any!).

                            o-------------------o
                            | Overworld Enemies |
                            o-------------------o

Name : Armos Knight

Moves: Armos Knights will not move until they feel the touch of Link.  They
       remain immobile till they are awoken, at which point they will start
       to run around wildly on the screen at three possible speeds (slow,
       normal, and fast).

Strat: To defeat these guys, simple slash them with your sword as they come
       close.

Name : Ghini

Moves: Whenever Link enters one of the six graveyard portions of the
       overworld, a Ghini will appear.  This ghost will roam the graveyard
       randomly while Link is passing through their section, and some will
       also appear out of the tombstones if Link touches the tombstones.

Strat: To defeat the Ghini, slash it with your sword.  However, if Link
       releases any Ghinis from the tombstones, they will be invulnerable
       to any attack thrown at them.  To kill all of the Ghinis, you must
       kill the original Ghini to cause all of the Ghinis to disappear (which
       is a good way to win mass amounts of Rupees quickly).

Name : Leever (Red and Blue)

Moves: Equally comfortable at traveling above or below the ground.  Red
       Leevers are more aggressive and actively chase Link, while Blue
       Leevers wander around more randomly in timed intervals of above and
       below ground.

Strat: With Red Leevers, you are best to stand still and let them come to
       Link so you can slaughter them.  Blue Leevers will have to be chased
       down as they move around randomly.

Name : Lynel (Red and Blue)

Moves: Both types of Lynel wander around the screen looking for Link, and
       they attack by throwing sword beams at Link.

Strat: Slash the Lynels as fast as possible, while avoiding their sword
       beams.  Until you purchase a Magical Shield, Link will be unable to
       block the sword beams thrown at him, so avoid Lynels as much as
       possible until you have the shield in hand.

Name : Moblin (Red and Blue)

Moves: Walks around the screen slowly while shooting arrows at Link.

Strat: Approach them head on so you can block their arrows with your shield
       as they fire.  If you see them about to fire, stop swinging your
       sword until the arrow bounces off your shield, and then continue your
       attack.

Name : Octorok

Moves: Goes around the screen trying to find Link so they can spit rocks at
       him through their snout.

Strat: The easiest enemies around, they just need a slash to go down most of
       the time.  If they are about to spit out a rock, do not slash with
       your sword or else the rock will hit you as your shield is turned to
       the side.

Name : Peahat

Moves: Flutters around the screen randomly, usually in larger groups.

Strat: These flying flowers are invulnerable to all attacks until they come
       to a stop, at which point they can be attacked.

Name : Rock

Moves: Fall from the top of the screen in sets of three.  Once the first set
       has gone, another set of three will start down.

Strat: Since these Rocks are invulnerable to all of your attacks, you are
       best served by trying to avoid them as Link makes his way across the
       screen.

Name : Tektite (Red and Blue)

Moves: Although without any attacks, they do have the ability to jump
       ANYWHERE on the screen that they wish to.

Strat: One simple slash will finish these guys off, but you will need to
       track them down to do so.

Name : Zola

Moves: Randomly popping out of the water to spit a fireball, then submerging
       before popping up again to spit another fireball.  This is the
       continual pattern of attack until Link kills the Zola or he leaves
       the screen.

Strat: Until Link gets the Magical Shield, he will be unable to block the
       fireballs distributed by Zola.  Also, Link will likely need a White
       Sword before he can kill these beings off with ease.

                             o-----------------o
                             | Dungeon Enemies |
                             o-----------------o

Name : Blade Traps

Moves: Whenever Link moves into their line of sight, they will move towards
       him.
</pre><pre id="faqspan-5">
Strat: Link should run between them if the door is open, but to be safe in
       other situations, he is better to walk in front of them, step back as
       the Blade Traps charge, and then go through the attacking area as the
       Blade Traps reset their positions.  Being invulnerable makes killing
       them not an option.

Name : Bubble (Red and Blue)

Moves: Around the screen in a fairly rapid manner, attempting to hit Link.
       If a Flashing Bubble hits Link (mostly in First Quest but in Second
       Quest as well), Link will lose the use of his sword for a few seconds.
       If a Red Bubble hits Link (Second Quest only), Link will permanently
       lose his sword until he dies, he touches a Blue Bubble (Second Quest
       only) to automatically returns use of Link's sword, visit a Fairy
       Pond, or drink from a Medicine Bottle(either colour).  None of these
       types will damage Link in any manner regarding his Heart Containers.

Strat: Avoid the Red and Flashing types at all costs, and seek the Blue type
       if Red type hits Link.  Sometimes in a room where a lot of Red types
       live, a Blue type lives as well, which makes running into the Blue
       type for invulnerability a good idea.  Link can not kill these beings
       through any manner.

Name : Darknut (Red and Blue)

Moves: These dark knights wander the screen in a purposeful way, with their
       impenetrable shields held in front of them.

Strat: These little guys will quickly become well hated by most players as
       they tend to hang out in large groups.  To hurt these being, you will
       need to hit them with your sword or a Bomb, but Bombs are a tricky
       weapon to use on them.  Whichever way Link is facing when he lays the
       Bomb is the way the game read the attack coming from.  So, if Link
       lays it looking at the Darknut, it will look like it hurts the
       Darknut, it actually does not hurt it because of the shield they
       carry.

Name : Gel

Moves: Slimes it way around the room.

Strat: A weak enemy that is susceptible to all of your weapons, which make
       them incredibly easy to kill.  If you hit a Zol with a Wooden Sword,
       it will split into these two.

Name : Gibdo

Moves: Walks around the room slowly, trying to catch Link.

Strat: A tough enemy that can take a good beating from your weapons before
       succumbing.  Using a Boomerang to stun them first would be a great
       idea for easier disposal as they remove large parts of health.

Name : Goriya (Red and Blue)

Moves: Walks around the room, throwing their Boomerangs at Link.

Strat: Slash these odd looking beings as they throw their boomerangs (hold
       still so your shield will block the attack) to quickly finish them
       off.

Name : Keese

Moves: Flies erratically around the room (passing through solid objects
       even).

Strat: A weak enemy that can be dispatched with any weapon in your arsenal,
       but they often appear in large groups to compensate for this weakness.
       Vires will split into two Keeses when struck with any sword other
       than the Magical Sword.

Name : Lanmola (Red and Blue)

Moves: A large centipede-like creature that quickly  slithers around the
       room, usually in pairs.

Strat: These guys are exceptionally hard to avoid in close up fighting, so
       you might want to try and use Bow and Arrows (if you have the Rupees
       to spare) or the Magical Wand (the preferred method).  You must first
       remove all the body segments before slicing the head to kill the beast.
       Be thankful that they inhabit Level Nine only on both Quests.

Name : Like Like

Moves: wanders slowly around the room.

Strat: Distance fighting is best when dealing with Like Like, but a
       Boomerang stun and then attack style is acceptable as well.  The
       reason for caution is to avoid the Like Likes incredibly annoying
       power of being able to eat Link's Magic Shield.  If this occurs, Link
       will have to purchase another one.

Name : Moldorm

Moves: Random direction changes are this huge firesnake's specialty.

Strat: Use your sword to defeat all the segments of this monster that
       usually appears in pairs.  Not too tough, but be wary of that sudden
       directional change they often make.

Name : Patra

Moves: Very slowly as it extends it's offspring as a shield for itself.

Strat: Another Level Nine exclusive enemy for you to tangle with, they are a
       long and drawn out fight.  You must take out a all of the offspring
       circling the mother Patra so you can draw near enough to slice the
       mother.  The offspring fly a circular pattern that can be altered
       into an oval if the mother wishes it so.  Use your Magical Sword to
       cut the babies and mother Patra down.

Name: Pols Voice

Moves: Randomly hops around, often in large groups and complicated
       formations.

Strat: These tough beings can withstand a barrage of sword hits, but they
       will die much easier from Bow and Arrow shots (one hit does them in).
       Bow and Arrow is preferred due to longer range if offers as well as
       the faster kill, but that option is not always available to Link.  Be
       careful of the obscene amount of damage they deal.

Name : Rope

Moves: Slithers around the room slowly until an intruder is spotted, at
       which point they quickly charge directly at the intruder.

Strat: Since they are pathetically weak, you just need one sword slash (two
       for Wooden Sword) to finish them off.  They are also rich in Rupees,
       Hearts, Fairies, and Stopwatches which makes them a favoured site in
       Levels.  Rememebr that int eh Second Quest they are much tougher,
       requiring two hits from a White Sword to die!

Name : Stalfos

Moves: Walks around rooms trying to touch intruders.  On the Second Quest,
       they have the ability to shoot sword beams.

Strat: First Quest Stalfos are laughably weak, requiring a sword slash to
       kill off.  In the Second Quest however, you will need to be more
       cautious as they shoot sword beams at Link, which are only blockable
       with a Magical Shield.

Name : Statue

Moves: It doesn't move as it shoots fireballs at Link.

Strat: Their fireballs are only blockable with a Magical Shield, but even
       then they are incredibly annoying how they can show up in fours in
       some rooms to bombard Link.  Try to avoid the fireballs as you deal
       with the more serious enemies in the room as the Statues are
       invulnerable to all of your attacks.

Name : Vire

Moves: A hopping enemy who tries to take Link down.

Strat: Unless you have the Magical Sword to attack with, these being will
       split into two Keeses when struck with a sword.  Have your Boomerang
       ready to take out the Keeses as they start to appear.

Name : Wall Master

Moves: When Link steps near the wall, these hands will come out to move
       along the wall briefly before returning to their hiding spot.

Strat: To fight these guys, Link must first bait them out of the wall by
       walking along the wall.  Then a few simple sword slashes will finish
       the job.  However, if the Wall Masters grab Link, he will not only
       take damage, but they will deposit Link at the beginning of the
       Dungeon! Also, if you have to kill all of them in a room for some
       reason, avoid collecting a Stopwatch as that will not allow the rest
       of the Wall Masters to move out from the wall!

Name : Wizzrobe (Red and Blue)

Moves: Red Wizzrobes are stationary beings when solid, but they go
       transparent to warp to another section of the room.  Blue Wizzrobes
       walk around as they occasionally warp to another section of the room,
       which they do as they remain visible.

Strat: An annoying enemy that most players will learn to despise in VERY
       short amounts of time.  The Red Wizzrobe just needs to be sliced
       before or after it shoots it magical blast (only blockable with the
       Magical Shield).  Blue Wizzrobes are a little tougher as they walk
       around firing multiple magical waves at Link, so try to slice them as
       they warp since they can not fire at Link then.

Name : Zol

Moves: Slowly wanders randomly around a room.

Strat: One sword swipe will finish them off, often giving Link some Rupees
       or Hearts.  However, the Wooden Sword will split them into two Gels.

      /\============================================================/\
     /  \==========================================================/  \
    /    \========================================================/    \
   /------\                                                      /------\
  / \    / \                        Bosses                      / \    / \
 /   \  /   \==================================================/   \  /   \
/     \/     \================================================/     \/     \
-------------- ============================================== --------------

7) This section will look at the Bosses of each Level in both the First
   Quest and the Second Quest.

                               o-------------o
                               | First Quest |
                               o-------------o

Level: One

Boss : Aquamentus

Strat: If you have full Heart Containers, go to the left side of the room
       and shoot your sword beams at the Dragon until it dies.  The other
       way to fight is to wait for Aquamentus to shoot a volley of his three
       fireballs, and then move in close to repeatedly slash it.  Either
       way, after a few hits, you will have won this battle.

Level: Two

Boss : Dodongo

Strat: Bombs are the weapon of choice against these Dinosaurs, and you have
       two choices on how to go about killing this beast.  The more tried
       and true method of dinosaur slaughtering is to lay one Bomb at a time
       in the path of Dodongo, and after it gobbles down two of these Bombs,
       it will die.  The second method (and not as well known method) is if
       the Bomb laid down misses going down the dinosaur's throat, but the
       smoke still stuns the Dodongo, hack the behemoth with your sword to
       kill it off quickly.

Level: Three

Boss : Manhandla

Strat: The most effective weapon against the multi-orifice blue creature (at
       this point) are Bombs.  If the blast radius hits one of the said
       orifices, the orifice and limb will be blown off the creature.  If
       the Bomb goes off in the exact centre of the creature, it will die in
       one shot, but otherwise it will speed up and continue attacking with
       it's remaining orifices.  Use your Sword or more Bombs to finish off
       the remaining limbs to win.

Level: Four

Boss : Two-Headed Gleeok

Strat: A Gleeok attacks by spitting fire balls from every head on the beast
       in order at a continual rate.  To kill it, simply hack at the heads
       until you kill a head off.  However, every head that you kill will
       cause a Head of Gleeok to fly around the room while continuing to
       shoot fire balls at Link.  Cut off all the heads to be victorious.

Level: Five

Boss : Digdogger

Strat: This beast is an eyeball surrounded by a thick, protective mass of
       flesh (it does not allow anything to get near the eyeball).  Blow
       the Recorder's tune to cause the protective flesh to fall away,
       allowing Link to rush over and stab the eyeball four times with your
       White Sword as it flies wildly around the room in pain from the tune
       of the Recorder.  Note that a Boomerang shot to the eyeball will stun
       the creature, keeping it still for Link to stab without fear of
       reprisal.  Also note that there are four Statutes in this room
       spitting their fireballs at Link.

Level: Six

Boss : Red Gohma

Strat: Gohma will walk back and forth around the room while firing off
       unblockable fireballs (even with your Magical Shield equipped) at
       Link, while occasionally opening it's third eye (the vulnerable one).
       Shoot the vulnerable eye with your Bow and Arrows to land one direct
       hit to finish Gohma off.

Level: Seven

Boss : Aquamentus

Strat: If you have full Heart Containers, go to the left side of the room
       and shoot your sword beams at the Dragon until it dies.  The other
       way to fight is to wait for Aquamentus to shoot a volley of his three
       fireballs, and then move in close to repeatedly slash it.  Either
       way, after a few hits, you will have won this battle.

Level: Eight

Boss : Four-Headed Gleeok

Strat: A Gleeok attacks by spitting fire balls from every head on the beast
       in order at a continual rate.  To kill it, simply hack at the heads
       until you kill a head off.  However, every head that you kill will
       cause a Head of Gleeok to fly around the room while continuing to
       shoot fire balls at Link.  Cut off all the heads to be victorious.

Level: Nine

Boss : Ganon

Strat: Ganon will show that he does indeed possess the Triforce of Power
       when Link shows the Triforce of Courage.  Ganon will then disappear
       from view and begin to move around the room under the guise of
       invisibility!  Randomly stab with your sword to land shots upon the
       evil leader (he will become visible when you connect on a slash).
       After he has been hit four times with the Magical Sword (eight times
       with White Sword or fifteen times with the Wooden Sword), Ganon will
       turn a red hue!  This is the time when Link should unleash the Silver
       Arrow into Ganon to cause him to burst into ashes!

                               o--------------o
                               | Second Quest |
                               o--------------o

Level: One

Boss : Aquamentus

Strat: If you have full Heart Containers, go to the left side of the room
       and shoot your sword beams at the Dragon until it dies.  The other
       way to fight is to wait for Aquamentus to shoot a volley of his three
       fireballs, and then move in close to repeatedly slash it.  Either
       way, after a few hits, you will have won this battle.

Level: Two

Boss : Two-Headed Gleeok

Strat: A Gleeok attacks by spitting fire balls from every head on the beast
       in order at a continual rate.  To kill it, simply hack at the heads
       until you kill a head off.  However, every head that you kill will
       cause a Head of Gleeok to fly around the room while continuing to
       shoot fire balls at Link.  Cut off all the heads to be victorious.

Level: Three

Boss : Dodongo

Strat: Bombs are the weapon of choice against these Dinosaurs, and you have
       two choices on how to go about killing this beast.  The more tried
       and true method of dinosaur slaughtering is to lay one Bomb at a time
       in the path of Dodongo, and after it gobbles down two of these Bombs,
       it will die.  The second method (and not as well known method) is if
       the Bomb laid down misses going down the dinosaur's throat, but the
       smoke still stuns the Dodongo, hack the behemoth with your sword to
       kill it off quickly.

Level: Four

Boss : Digdogger

Strat: This beast is an eyeball surrounded by a thick, protective mass of
       flesh (it does not allow anything to get near the eyeball).  Blow
       the Recorder's tune to cause the protective flesh to fall away,
       allowing Link to rush over and stab the eyeball four times with your
       White Sword as it flies wildly around the room in pain from the tune
       of the Recorder.  Note that a Boomerang shot to the eyeball will stun
       the creature, keeping it still for Link to stab without fear of
       reprisal.  Also note that there are four Statutes in this room
       spitting their fireballs at Link.

Level: Five

Boss : Three-Headed Gleeok

Strat: A Gleeok attacks by spitting fire balls from every head on the beast
       in order at a continual rate.  To kill it, simply hack at the heads
       until you kill a head off.  However, every head that you kill will
       cause a Head of Gleeok to fly around the room while continuing to
       shoot fire balls at Link.  Cut off all the heads to be victorious.

Level: Six

Boss : Blue Gohma

Strat: Gohma will walk back and forth around the room while firing off
       unblockable fireballs (even with your Magical Shield equipped) at
       Link, while occasionally opening it's third eye (the vulnerable
       one).  Also be sure to watch out for the Statues spitting fireballs
       in your direction from the croners of the room.  Shoot the vulnerable
       eye with your Bow and Arrows to land three direct hit to finish Gohma
       off.

Level: Seven

Boss : Four-Headed Gleeok

Strat: A Gleeok attacks by spitting fire balls from every head on the beast
       in order at a continual rate.  To kill it, simply hack at the heads
       until you kill a head off.  However, every head that you kill will
       cause a Head of Gleeok to fly around the room while continuing to
       shoot fire balls at Link.  Cut off all the heads to be victorious.

Level: Eight

Boss : Dodongo

Strat: Bombs are the weapon of choice against these Dinosaurs, and you have
       two choices on how to go about killing this beast.  The more tried
       and true method of dinosaur slaughtering is to lay one Bomb at a time
       in the path of Dodongo, and after it gobbles down two of these Bombs,
       it will die.  The second method (and not as well known method) is if
       the Bomb laid down misses going down the dinosaur's throat, but the
       smoke still stuns the Dodongo, hack the behemoth with your sword to
       kill it off quickly.

Level: Nine

Boss : Ganon

Strat: Ganon will show that he does indeed possess the Triforce of Power
       when Link shows the Triforce of Courage.  Ganon will then disappear
       from view and begin to move around the room under the guise of
       invisibility!  Randomly stab with your sword to land shots upon the
       evil leader (he will become visible when you connect on a slash).
       After he has been hit four times with the Magical Sword (eight times
       with White Sword or fifteen times with the Wooden Sword), Ganon will
       turn a red hue!  This is the time when Link should unleash the Silver
       Arrow into Ganon to cause him to burst into ashes!

      /\============================================================/\
     /  \==========================================================/  \
    /    \========================================================/    \
   /------\                                                      /------\
  / \    / \                 Enemy Drop Patterns                / \    / \
 /   \  /   \==================================================/   \  /   \
/     \/     \================================================/     \/     \
-------------- ============================================== --------------

8) This section will look at the way enemy item drops are actually set,
   and can be controlled by the player. Thanks to Billy Milford for putting
   this information together, it will be msotly in the words he sent it to
   me!

                             o-----------------o
                             | 10th Enemy Clue |
                             o-----------------o

When the old man gives the clue "10th enemy has the bomb," that means if Link
finishes off 10 consecutive enemies without taking any damage AND the 10th
enemy is finished off with a bomb, then said enemy will leave a package of
four Bombs behind.

NOTE: Keese and Gels are not included in the count.

Example: kill an Octorok (1), kill a Peahat (2), kill an Octorok (3), kill a
Lynel(4), kill a Moblin (5), kill another Moblin (6), kill a Goriya (7),
kill a Gibdo (8), kill a Keese (doesn't count, so still 8), kill a Gel
(doesn't count, so yet again, still 8), kill a Vire (9), Kill a Darknut with
a Bomb (10) and a package of four Bombs will be left behind.

However, if you finish off the 10th enemy with any weapon other than the bomb,
a Blue Rupee will be dropped as a reward.

                      o-------------------------------o
                      | 16 Enemy Kills Without Damage |
                      o-------------------------------o

16 consecutive kills with no damage to Link will force a Fairy to be left as a
reward. Once again, Keese, Gels, Like-likes, Armos knights, severed Gleeok
heads, Digdogger, Bubbles, and Petra offspring do not count towards the 16
kills.

                       o------------------------------o
                       | Set Enemy Bomb Drop Patterns |
                       o------------------------------o

Bomb drops occur in a fixed sequence in the following group of enemies:
Blue Octoroks, Blue Moblins, Red Darknuts, vires, Red Goriyas, Gibdos, Blue
Lynels, and Red Wizzrobes. The 1st, 6th ,and 8th kills of enemies within this
group will leave behind Bombs and it repeats the cycle every 10 kills.

                         o------------------------o
                         | How The Counters Reset |
                         o------------------------o

The kill counter will reset and begin at zero when the following occurs:

a) The game is powered on.
b) The game is reset (on the console, not when saving with Controller II).
c) Link takes damage.
d) Link dies.

      /\============================================================/\
     /  \==========================================================/  \
    /    \========================================================/    \
   /------\                                                      /------\
  / \    / \                    Maze Solutions                  / \    / \
 /   \  /   \==================================================/   \  /   \
/     \/     \================================================/     \/     \
-------------- ============================================== --------------

9) This section will look at the solutions to the mazes of the Lost Hills
   and the Lost Forest.

                                o------------o
                                | Lost Hills |
                                o------------o

  Found  : At coordinate B12.

Solution : Walk north four times up the stairs at the top of the screen to
           get to A12.

                                o-------------o
                                | Lost Forest |
                                o-------------o

  Found  : At coordinate G2.

Solution : Walk out of the screen on the following sides: north, west,
           south, and then west to get to G1.

      /\============================================================/\
     /  \==========================================================/  \
    /    \========================================================/    \
   /------\                                                      /------\
  / \    / \                   Recorder Warping                 / \    / \
 /   \  /   \==================================================/   \  /   \
/     \/     \================================================/     \/     \
-------------- ============================================== --------------

10)This section will look at how to control where the Recorder sends Link
   when he is attempting to warp.  Many thanks to GameFAQs user
   "shinbutoden" for creating this (the following be in his words, slightly
   paraphrased in a few locations) and then allowing me to add it to the
   FAQ!

Once you get the Recorder, playing it for the first time after collecting it
or when you start from the beginning to warp to a random level.  Upon
arriving at the random dungeon, the controlling of the tornado warping can
begin.

Face Left or Down as you play the Recorder, and the tornado will warp you to
the previous dungeon level.  For example, if you do this from in front of
Level 4, you will be taken to the entrance of Level 3.

Face Right or Up as you play the Recorder, and the tornado will warp you to
the next dungeon level.  For example, if you do this from in front of
Level 4, you will be taken to the entrance of Level 5.

Note that for the above rules that Level 9 can NEVER be warped to, so
warping from Level 1 to go to the previous Dungeon Level, Level 8 is where
Link will land.  The same holds true for warping to the next Dungeon Level
from Level 8, as Link will be carried to Level 1.

This method also works anywhere on the Overworld Map.  If you just warped to
Level 2 and then headed out into the surrounding area, the next time you
played the Recorder you would warp to Level 1 (facing Left or Down) or
Level 3 (facing Right or Up).  This makes remembering your last warp
important in controlling where Link will end up in the Overworld.

If you play the Recorder and miss out on taking the tornado (intentionally
or accidentally), the next time you use the Recorder it will take you to the
next/previous level of the tornado that missed plucking Link up.  For
example, you warped to Level 6, then missed out on a warp to Level 5 (facing
Left or Down), the next time you call a tornado it will take Link to
Level 4 (facing Left or Down) or Level 6 (facing Right or Up).

If you were to use the Recorder and miss the tornado twice or more, keep
track of the direction that Link was facing for each use of the Recorder to
keep tabs on where the next Tornado will be going.  However, if you want to
purposely skip to a certain level, you can play the Recorder numerous times
as the tornado approaches, thereby moving the Level counter to the desired
spot (provided the proper direction is faced). [sdkess is credited for the
multiple Recorder usages idea]

The final two things to keep in mind is that only Dungeon Levels that have
been cleared can be warped to, and in the Second Quest the Recorder will
still warp Link to the locations of the Levels in the First Quest.

      /\============================================================/\
     /  \==========================================================/  \
    /    \========================================================/    \
   /------\                                                      /------\
  / \    / \                    Various Tricks                  / \    / \
 /   \  /   \==================================================/   \  /   \
/     \/     \================================================/     \/     \
-------------- ============================================== --------------

11)This section will look at a few odds and ends of the game that not all
   people know.

                            o------------------o
                            | The "Zelda" Name |
                            o------------------o

-If a player enters their name as ZELDA, they will automatically skip to the
 second quest without ever having to play through the First Quest.  This is
 the way that a player can have the harder challenge presented to them
 without having to worry about playing the much easier First Quest... well
 first.

-Many people do know about this code, but not all know that it can be
 altered to become a customized name somewhat.  The first five letters
 entered must spell ZELDA, but then there are three space remaining.  A
 player can enter three more letters onto the end of the name to customize
 it somewhat (helps keep different ZELDA files separate).  Just a neat
 little thing that is not that well known (contributed by Chad "BTB" Steele,
 who is a hell of a FAQ author you should check out).

                       o--------------------------o
                       | Second Controller Tricks |
                       o--------------------------o

-If a player is on their inventory screen (where their items are stored)
 and then presses UP + the A Button on Controller Two, it will call up a
 SAVE/CONTINUE menu.

-If this is done in a Level/Dungeon and the player selects continue, they
 will be warped to the beginning of the labyrinth with three hearts in their
 life meter.

-Another neat trick to do with this is to Bomb open the gamblind den at
 overworld map coordinate H7, so you can play the gambling game.  If you
 win, select SAVE on the second controller move.  If you lose, select RETRY
 on the second controler move.  Through this method, you can get rich easily
 and quickly with no risk to your money.

                        o-----------------------o
                        | Second Quest Oddities |
                        o-----------------------o

-Stalfos throw sword beams at Link as well as trying to run into him with
 their swords in their hands.

-Monster Bait is not actually required in this Quest.

-Bubbles have the ability to steal away your ability to use your sword
 (coloured Red) as well as restore the lost sword usage (coloured Blue) in
 addition to the regular Bubbles (coloured Flashing).

-Old Man will often accost you within dungeons demanding "Money or your
 Life", which means you must choose between leaving behind 50 Rupees or one
 Heart Container.  They tend to become more numerous near the end of the
 Second Quest.

-The Recorder becomes so much more useful to Link.

-Some walls can (and must) be walked through in this quest.

                         o--------------------o
                         | Enemy Manipulation |
                         o--------------------o

-If all the enemies are wiped out on one screen in the game, they will not
 reappear for some time.  However, all the enemies will reappear when the
 respawning occurs.

-If Link leaves at least one enemy alive, the respawning of enemies will
 never occur.  This means that this trick can be used (especially in the
 Overworld) to limit the number of enemies that can sap Link's strength as
 he quests to save Zelda and Hyrule.

                         o--------------------o
                         | Free Unlocked Door |
                         o--------------------o

-This only works on the locked door inside of the Level One Entrance to the
 best of my knowledge, but if you enter the Level, leave, and then re-enter
 once again, the locked door will now be open for Link without the use of a
 Key.  If anyone knows of where in the Second Quest where this might work,
 let me know as it would be much more useful on the much harder Second
 Quest.

      /\============================================================/\
     /  \==========================================================/  \
    /    \========================================================/    \
   /------\                                                      /------\
  / \    / \                      Final Word                    / \    / \
 /   \  /   \==================================================/   \  /   \
/     \/     \================================================/     \/     \
-------------- ============================================== --------------

11)As is the usual, this walkthrough is copyright property of Brian P.
   Sulpher, 2003.  The only website, group, person, etc. to have access to
   post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
   www.honestgamers.com.  You must ask for permission before posting this,
   as doing so without consent is a violation of international copyright
   law.

   If you liked it, hated it, have anything to add, then please E-mail me at
   briansulpher@hotmail.com.  You can also contact me through MSN messenger
   through the same E-mail address.

   I would also like to thank Dan Engel (fecallord) for making such wonderful
   GIF pictures of the dungeons and the overworld.  I referred to these maps a
   few times, and I suggest you do the same to get the best gaming help
   experience this site has to offer.

   Truly a classic that has withstood the test of time.  A great start to the
   series that has seen it degrade in quality as time has passed (after Link
   To The Past that is).  This classic should be experienced by all, and even
   the most hardcore of FF fans will have to admit the greatness of such a
   game.