Guia para Tokyo xtreme racer: zero
Version 1.0 - Comenzada el 17 de mayo del 2004
Por Ariel "Alu" Alvarez

-Primero que nada... Derechos de autor!, el contenido intelectual de esta guia
me pertenece a mi, Ariel Alvarez en toda su extension, asi que no intentes
robarte mi trabajo o publicar esta guia en tu sitio web.

 Si REALMENTE quieres publicar esta guia por algun motivo en tu sitio o lo que
sea, mandame un email a Alu (arroba) entelchile (punto) net y yo te dire si
puedes o no, te aviso de inmediato, no puedes cobrar ni un solo centavo por
esta guia, y si alguien va a recibir dinero por este documento, mas vale que
ese alguien sea yo.

 Habiendo dicho esto, esta guia solo puede ser por el momento publicada en
GameFaqs (http://www.gamefaqs.com), si ves esta guia en cualquier otro sitio
que no sea GameFaqs, avisame para tomar las acciones adecuadas.

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                                CONTENIDOS
******************************************************************************

	1. Intro
	2. Controles - HUD
	3. Modos de juego
	4. Quest Mode
        5. Agradecimientos y palabras finales

******************************************************************************
			       INTRODUCCION
******************************************************************************

 Okey, asi que por algun oscuro motivo decidiste comprar/arrendar/robar este
juego... Bien hecho, quiza jugaste a la version de Dreamcast antes y quedaste
con ganas de mas carreras, como sea.

 Tokyo xtreme racer: zero nos lleva al mundo de las carreras ilegales en las
autopistas de Tokyo y quiza es uno de los juegos de carreras mas originales
que existe hasta ahora (claro que ya salio hace rato TXR3), olvidate de gran
turismo y cualquier carrera en circuitos, aca estas solo en las autopistas de
Tokyo, con toda libertad, y persiguiendo a otros corredores como tu en las
calles, se supone que corres por honor, a lo mejor por dinero, lo que sea,
tienes un gran juego en las manos, y aqui voy a tratar de ayudarte a completar
tu aventura en este loco mundo de carreras.

 En esta guia encontraras solo lo basico del juego, no te voy a decir como
encontrar a todos los wanderers, ni te dare la lista de autos ni tampoco te
dire como ajustar tus vehiculos. Ya hay FAQs excelentes en esos temas y los
settings de los vehiculos pues, a cada uno le funcionan cosas diferentes.

******************************************************************************
                              CONTROLES - HUD
******************************************************************************

  Controles:

	Analogo Izquierdo   -   Direccion (o sea a la izquierda o derecha)
	Start		    -   Pausa (y el correspondiente menu)
	Cuadrado	    -   Freno
	Equis		    -   Acelerador
	Circulo		    -   Reversa
	Triangulo	    -   Cambio de perspectiva
	Analogo derecho	    -   Señales derecha/izquierda
	Boton R1	    -   Sube una marcha
	Boton R2	    -   Luces altas
	Boton R3	    -   Luces de estacionamiento (hazard)
	Boton L1	    -   Baja una marcha
	Boton L2	    -   Vista dentro del auto
	Boton L3	    -   Bocina (o claxon como le dicen en otros lados)
	Pad direccional	    -   Igual que el analogo izquierdo

  El HUD:

	O Heads Up Display, en todos lados hay uno, o sea necesitas algo de
informacion cuando vas corriendo no?, pues el HUD en pantalla te dice lo que
hace falta saber, veamos:

	-Spirit points propios y del rival:

	Son esas dos barras que salen arriba durante una batalla, se parecen
mucho a las barras de energia en los juegos de peleas y la verdad funcionan
practicamente de la misma manera, cuando tu barra se acaba, pierdes, y cuando
la de tu rival se acaba, pues, pierde... facil!. Ahora como funciona? pues
cuando tu estas delante de tu rival, su barra bajara, lo mismo pasa con tu
barra cuando estas tu detras del rival. Ademas si la opcion en el juego esta
activada, cada vez que choques algo tambien perderas SP.

	-Tu nombre (B.A.D name)

	B.A.D name? pues esta raro como lo ponen, pero basicamente representa
el nombre por el cual los demas competidores te conocen. Este nombre va a ir
cambiando dependiendo de la manera en que compitas y si ganas o pierdes muy
seguido, tambien cambia dependiendo de como conduces (bloqueando a los rivales
o chocando mucho las paredes), y tambien dependiendo de que stickers le pones
a tus autos. Tu nombre aparece debajo de tu barra de SP.

	-Tu sticker

	Debajo de tu nombre esta tu sticker (si es que has puesto uno en el
auto claro esta), no tiene gran importancia, pero bueh, es necesario para
lograr ese "ricer look" que todos queremos.

	-El odometro/odometro de viaje

	Debajo de tu sticker, y arriba del mapa, aparece la palabra "ODO".
Este aparatito (que en los autos esta en el velocimetro) te dice el total de
millas (porqueria de sistema imperial de medidas) que has viajado en ese auto,
asi que mientras mas manejas, mas grande el numero. Lo importante de esto es
que cuando logres un total de 1864 millas podras obtener mas upgrades para ese
auto en particular.

	Justo debajo del odometro esta el odometro de viajes, aparece con la
palabra "TRIP", este cuenta el numero de millas que has viajado desde que sa-
liste del garaje. Funciona diferente al odo ya que el primer numero del trip
mide un decimo de milla por ponerlo de alguna manera, asi que si dice 10, en
realidad es solo 1 milla. Ahora la verdad este indicador no sirve para nada.

	-El mapa

	Abajo del odometro esta el mapa, que te muestra la seccion donde te
encuentras. Lo importante del mapa es que con el podras ubicar a los rivales
que necesitas desafiar si quieres progresar en el juego. Los rivales a los que
no has enfrentado aparecen como flechas azules, los que has derrotado como
flechas verdes y los que te han derrotado o has empatado la batalla aparecen
como flechas rosadas... ah, el rival con el que estes compitiendo en algun
momento aparece como una flecha roja.

	-Tacometro/velocimetro/display de marcha

	Abajo a la derecha de tu pantalla, el tacometro te muestra la velocidad
del motor, medida en revoluciones por minuto, el velocimetro te dice a que ve-
locidad vas viajando (duh) y el display de marcha te dice en que marcha te en-
cuentras en el momento.

******************************************************************************
                               MODOS DE JUEGO
******************************************************************************

	Aqui te explicare para que sirve cada modo del menu principal

	- Quest mode: La gracia del juego, intenta ser el mejor corredor en el
sistema de autopistas de tokyo, gana dinero por tus victorias y usalo para ad-
quirir mejores autos y mejorar los que ya tienes.

	- Quick race: Derrota a todos los rivales que puedas sin recuperar SP.

	- Time attack: Aqui corres en una seccion de autopista en particular
de la manera mas rapida que puedas, contra el tiempo.

	- Free run: Pues eso, toma tu auto, corre solito por la autopista sin
ningun oponente ni trafico que te moleste.

	- Versus: Pues para competir con los amigos y ver quien es el mas ra-
pido de los corredores ilegales virtuales.

	- System: Otro nombre para el menu de opciones. Ya sabes lo que hace.

	- DVD extras: Aca puedes ver el trailer de la peli "rapido y furioso"
y un documental acerca de corredores de autopistas llamado "night warrior."

******************************************************************************
                                 QUEST MODE
******************************************************************************

	Ahhhh, decidiste ser el mas rapido de tokyo, asi que lo primero que te
va a hacer falta es, logicamente, un auto. La eleccion del primer auto es un
tema de discusion muy comun en la mayoria de este tipo de juegos y aqui no es
diferente. Algunas personas te van a decir que compres un auto economico de la
clase C, y que con el dinero restante mejores el auto. Otros te diran que lo
mejor es comprar un auto poderoso de la clase A y esperar a ganar mas dinero
para gastarlo en mejoras y probablemente terminaras con un auto que puedes
usar casi todo el modo Quest... lo que es VERDAD, asi que deja de haraganear
y anda a la tienda de autos clase A.

	La verdad con el dinero inicial en la clase A solo tienes dos autos
disponibles para comprar, yo recomiendo el Lancer Evolution III porque soy mas
fanatico de los 4WD, asi que compra el TYPE - C9A si es que te gusta.

	Ahora ya tienes el auto y te ha quedado algo de dinero, asi que si asi
lo quieres, puedes ver si te alcanza para comprar un tubo de escape barato o
alguna parte de la carroceria, o si prefieres guardar ese dinero para despues.
Personalmente, yo ahorro, el Lan Evo III es mas que suficiente en su forma
stock para dejar perdidos a los primeros rivales en una nube de humo de tus
neumaticos (mwahahahahahah!).

	Ok, como ya mencione las partes del auto, mejor las menciono todas
para que no me preguntes despues, veamos, se dividen en varias categorias:

	- Power up tune: Aqui tienes mejoras para el motor y el escape, algo
que necesitas si quieres agarrar velocidad.

	- Drive train tune: Mejoras para tu transmision/neumaticos, las cajas
de cambios afectan directamente tu capacidad de aceleracion, asi que basica-
mente, mientras mejor sea tu caja, mas rapido llegaras a tu velocidad maxima.
Los embragues que puedes comprar ademas de disminuir el peso del auto hacen
que cambies de marcha con mas fluidez, es dificil explicarlo. La suspension
pues, se encarga de la estabilidad de tu auto, asi que siempre es bueno que
te preocupes de ella. Por ultimo, los neumaticos, mientras mejores sean, mas
agarre tendras con el suelo, lo que significa mejor aceleracion y control. Pu-
edes cambiar las llantas de tu vehiculo aqui para que puedas tener ese look de
corredor veloz que andas buscando.

	- Body tune: Basicamente mejoras de estabilidad para tu carroceria. La
gracia esta en que los niveles mas altos de upgrade rebajan bastante el peso
total de tu vehiculo, asi que mejoran tu aceleracion.

	- Aero tune: Mas que nada mejoras esteticas, aunque los alerones y las
trompas en algo ayudan al control del vehiclo (pero no mucho). Los ultimos ni-
veles de upgrade son bastante livianos tambien. Usa tu imaginacion aqui para
combinar distintas partes hasta que te resulte un vehiculo que te agrade y se
vea rapido (aunque la idea es que SEA rapido).

	- Dress up tune: Pocas cosas, casi solamente esteticas, puedes cambiar
tu mascara (generalmente por una mas liviana), tus faros (tambien por otros
generalmente mas livianos) y la bocina/claxon del vehiculo (para que!?).

	- Paint shop: Para que le des esa mano de pintura a tu cacharro y
tenga ese autentico "ricer look", lo puedes pintar verde, rosa, lo que tu
quieras, total, lo que importa es como conduces.

	- Sticker: Aqui estan los stickers disponibles para tu auto, elije el
que mas te guste, a medida que vayas derrotando rivales sus stickers estaran
disponibles para que los uses.

	Ya... asi que tienes tu auto y te mueres por salir a correr... pues
presiona ese botoncito que dice "start race" y elige la zona donde quieres
comenzar... now loading... dum de dum...

	Bienvenido a la autopista, el piloto automatico te entrega el control
y empiezas a buscar tus oponentes. Cuando encuentres a tu desafortunada vic-
tima, avisale con tus luces altas que quieres competir... 3, 2, 1, GO! a
correr, muestrale quien es el mas rapido por estos lados.

	Cuando hayas derrotado a todos los miembros de un equipo, aparecera el
lider de dicho equipo, que generalmente tiene mejor tecnica y mejor hardware,
por decirlo de algun modo, pero tu sigue adelante y los derrotaras sin ningun
problema.

	Ya cuando te aburras de conducir o no te queden oponentes, vuelve a tu
garaje y usa tu dinero para mejorar tu auto, descansa, vuelve a la calle y
sigue eliminando rivales y lideres... Y cuando hayas derrotado cierta cantidad
de equipos, seras desafiado por *gasp* miembros del equipo de los 13Devils,
ellos son bastante mejores que los rivales que has enfrentado hasta ahora,
pero eventualmente les ganaras, trata siempre de competir con ellos en areas
donde tu tienes la ventaja o que conoces bien, y cuando hayas derrotado a 3 de
los 13Devils, el juego te mandara al garaje y una nueva seccion de la calle
se abrira.

	Repite la misma rutina, elimina a los lideres... te seguiran desafian-
do los del club de los 13Devils, y cuando hayas derrotado a 6 mas, abriras la
ultima seccion de la autopista, sigue compitiendo, para estas alturas ya
deberias tener unos cuantos cientos de miles de creditos (o dolares/pesos/
guaranies/soles/euros o lo que sea que se supone que son) y quiza quieras com-
prar un auto mas rapido para que te ayude en la ultima seccion de la calle que
es practicamente una recta muuuuuuuuuuuuuy larga.

	Cuando hayas derrotado al miembro numero 12 de los 13Devils, preparate
para enfrentar al hombre en persona, al viejo maloliente de 40 años, el unico
y que probablemente volaria si tuviera alas en el auto:

	- SPEED KING:

	Asi que este tipo te ha desafiado, creeme, no importa que auto estes
usando, cuando lo veas acelerar diras algo asi como OMGWTFBBQ!! y se te caera
la mandibula en el suelo. Asi que basicamente solo con tu motor no le podras
ganar, lo que tienes que hacer es basicamente no cometer errores, corre lo mas
cerca de la perfeccion que puedas, y ten paciencia, Speed king en algun momen-
to cometera un error, y ahi es donde tu capitalizas, a veces comete errores
tan estupidos que le ganaras por muchas millas de distancia, asi que el con-
sejo es: PACIENCIA.

	Una vez que le ganas a speed king, pasaran los creditos del juego....
y tu te preguntas... QUE!? YA SE ACABO!??... calma, no te preocupes, un buen
numero de rivales esta dispuesto a seguir jugando contigo, ademas que por
haber derrotado a Speed king te has ganado una increible suma de dinero y la
posibilidad de comprar su auto, que por cierto, debes comprar INMEDIATAMENTE y
ponerle todas las mejoras, creeme, con este auto (un Nissan Skyline custom),
podras ganar todas las batallas que siguen.

	Basicamente tendras que seguir derrotando a los nuevos rivales que
aparecen ahora, igual que antes, y cuando hayas derrotado a cierta cantidad
seras desafiado por un nuevo club: Los Zodiacs, estos son como los 13Devils,
pero de la segunda parte, con el auto de Speed king no deberias tener muchos
problemas, pero siempre estate alerta. Cuando hayas acabado con todos menos
uno de los Zodiacs, seras desafiado por su lider: White Charisma.

	Este tipo White Charisma hace que Speed King parezca mi abuelo en su
citroen 2CV, en serio, es asi de rapido, pero comete mas errores que Speed
King asi que solo persevera y le ganaras... y pasaran los creditos del juego
otra vez... pero el juego aun no se acaba! no llores!

	Y ahora que hago? pues te dire algunas cosas que puedes hacer despues
de que ya has derrotado a white charisma (y de paso ganado otro monton incre-
ible de dinero y la posibilidad de comprar su RX-7... no lo compres)

	Lo logico por hacer ahora es comenzar a eliminar a los wanderers,
quiza ya te topaste con algunos en tu aventura. Lo que los hace distintos a
los otros rivales es que ellos necesitan que cumplas ciertos requerimientos
para competir con ellos o cancelaran la batalla, revisa los FAQs que hay para
ver cuales son esos requerimientos. Tambien quiza quieras obtener las partes
finales para tus vehiculos, esto lo logras cuando tu odometro este en 1864
millas, y para hacer esto, la mejor manera es dejar tu auto en autopilot e
irte a hacer cualquier otra cosa, duerme, anda a tomar chelas con los amigos
lo que sea, y cuando vuelvas, revisa tu odometro... si esta arriba de las
1864 millas, vuelve al garaje y veras que has obtenido nuevas partes: engine
level 7, muffler level 8, y body tune level 5 (creo que alguna se me olvido).
Hay una pega eso si, necesitas acumular el millaje en cada auto que quieres
las partes, obtener 1864 millas en un Skyline solo te dara las partes para ese
skyline y ningun otro auto mas, asi que ya sabes.

	Asi que estas derrotando wanderers... y ya has derrotado a todos, ya
tu cuenta de rivales derrotados llega a 399, solo queda uno, y podras llamarte
el mas rapido en tokyo.

	- #400:

	Derrotaste a 399 rivales y #400 te ha desafiado, no te vuelvas loco,
en realidad es verdad, como dice John Chartrand en su excelente FAQ, "este
tipo esta manejando un auto que va tan rapido que podria escapar de un agujero
negro", y si, es verdad, asi de rapido es, pero va TAN rapido que comete mas
errores que Speed King y White Charisma fusionados, asi que solo espera unas
cuantas carreras y tarde o temprano quedara enterrado en la parte de atras de
un camion y le ganaras facilmente.

	Ahora si, ya derrotaste a los 400 oponentes de tokyo, y has demostrado
que eres el mas rapido, bien hecho, ahora sal de la casa, toma algo de sol y
aire, anda a visitar a tu novia, lee un libro o lo que sea.

******************************************************************************
                  AGRADECIMIENTOS Y PALABRAS AL CIERRE
******************************************************************************

	Eso es todo, la verdad no se si agregar mas cosas a este FAQ, ya que
ya existen otras guias para los wanderers o la lista de autos, de todas formas
si tienes alguna opinion, crees que hay algo que deberia estar en la guia o
lo que sea, escribeme a mi correo que aparece al comienzo de la guia y te
respondere apenas pueda.

	Aprovecho para agradecer a las siguientes personas/instituciones:

	- A mis padres, que si no fuera por ellos no estaria aca.
	- A mis profesores cuando estuve en el colegio, sin ellos jamas habria
aprendido a leer o escribir.
	- A mi novia, que me tiene una paciencia infinita y no me critica por
jugar tantos que no la dejo jugar road rage, y simplemente por ser ella misma
(te quiero mucho!).
	- A Genki, por haber creado una serie de juegos tan original como esta
	- A CJayC por darnos un lugar donde los videogamers podemos congregar-
nos y publicar nuestras guias para ayudar a otros adictos.

	Listo, nos vemos pronto cuando lleguen a mis manos mis copias de TXR3
y Kaido battle.

ESTE FAQ ESTA PROTEGIDO POR LA LEY DE PROPIEDAD INTELECTUAL A NOMBRE DE
ARIEL ALVAREZ (2004) Y NO PUEDE SER REPRODUCIDO O ALTERADO DE NINGUNA FORMA
EL EXPRESO CONSENTIMIENTO DEL AUTOR.


Zelda 3 Quote FAQ, v1.0 © Copyright 2000-2001 by...
David Butler (davogones@hotmail.com), webmaster of
The Legends of Zelda - http://loz.zeldalegends.net/
 • The latest versions of the Zelda 3 and Zelda 64 Quote
   FAQs are available at the above URL
The quotes and game are © Copyright 1993 by Nintendo of America

                 +=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~

                 The Legend of Zelda: A Link to the Past
                              Quote FAQ

                 +=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~

      ______________________________________________________________
                         ~ TABLE OF CONTENTS ~
                                 ~+~

                        1. Introduction
                        2. How to use this FAQ
                        3. Version History
                        4. Credits
                        5. The Quotes!

                                 ~+~
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                  •••••••••••••••••••••••••••••••••••
                           1. Introduction
                  •••••••••••••••••••••••••••••••••••

In the course of running my web site, The Legends of Zelda, I found that
it would be helpful to have every important quote from the Zelda games
written down exactly the way it appears in the game. Why? Well, when
you're arguing your point of view about the storyline, it helps to have
quotes to back you up. It's not helpful to say, "I think somebody said
this," and then base a theory upon it. Also, the ability to copy and
paste quotes would make my life, and many other lives, a lot easier. So,
the idea for the Zelda 64 and Zelda 3 FAQs was born.

                  •••••••••••••••••••••••••••••••••••
                       2. How To Use This FAQ
                  •••••••••••••••••••••••••••••••••••

It's quite simple, really. First of all, if lines appear to scroll off
the right edge of your screen, it's because you aren't breaking lines.
Set your text viewer so that the lines break.

All quotes are written out exactly as they appear on the screen, ellipses
(...) and all. The name of the person talking and a short description of
the situation appear in all caps above each quote. A hard return after a
line of text indicates that the next line begins another screenful of
text within the game, or that the in-game text has a hard return.

Phrases that appear in parentheses () are not part of the quote. They are
either responses to a question asked of Link, which the user chooses; a
message from the game (such as description of a newly-obtained item);
a brief description of something that happened during the quote; or, a
description of the formatting of the text - (centered), for example.
Most gameplay instructions are ommitted because they have nothing to do
with the story.

To find a quote by a specific person, use your text viewer's Find
function (usually Edit-Find or Control-F). The quotes are listed in
chronological order (i.e. the logical flow of the game), so you can also
try to find a specific quote by scrolling through the whole FAQ.

NOTE: If you're not interested in the storyline of the Zelda games, this
FAQ isn't for you. You won't find any tips or hints about the gameplay
in this FAQ.

                  •••••••••••••••••••••••••••••••••••
                          3. Version History
                  •••••••••••••••••••••••••••••••••••

 • Version 1.0 - Released 8/21/01
      The very first version of this FAQ follows the exact same format as
      my Zelda 64 Quote FAQ. I have checked all quotes up to the Swamp of
      Evil and they are all accurate up to that point. I have not checked
      the quotes after this point, but they should be accurate. The
      quotes are in chronological order, but they are not yet divided
      into sections like the Zelda 64 Quote FAQ is. I have not yet
      walked around the Light and Dark World and paid everybody for tips,
      so only a few of these quotes are included right now.

                  •••••••••••••••••••••••••••••••••••
                             4. Credits
                  •••••••••••••••••••••••••••••••••••

 • Nintendo (http://www.nintendo.com)
      For making A Link to the Past and all the Zelda games. :D
 • ZSNES (http://www.zsnes.com)
      The emulator I used to play through the game.
 • EditPad (http://www.editpadclassic.com)
      The text editor I used to make this FAQ (and my web site).

                  •••••••••••••••••••••••••••••••••••
                            5. The Quotes!
                  •••••••••••••••••••••••••••••••••••

INTRODUCTION:
Long ago, in the beautiful kingdom of Hyrule surrounded by mountains and
forests...
legends told of an omnipotent and omniscient Golden Power that resided in a
hidden land. Many people aggressively sought to enter the hidden Golden Land...
But no one ever returned.
One day evil power began to flow from the Golden Land... So the King commanded
seven wise men to seal the gate to the Land of the Golden Power. That seal
should have remained for all time...
... ...But, when these events were obscured by the mists of time and became
legend...
A mysterious wizard known as Agahnim came to Hyrule to release the seal. He
eliminated the good King of Hyrule... Through evil magic, he began to make
descendants of the seven wise men vanish, one after another. And the time of
destiny for Princess Zelda is
drawing near.

PRINCESS ZELDA, CONTACTING LINK TELEPATHICALLY:
Help me...

Please help me...
I am a prisoner in the dungeon of the castle.
My name is Zelda.
The wizard, Agahnim, has done...
something to the other missing girls. Now only I remain...
Agahnim has seized control of the castle and is now trying to open the seven
wise men's seal. ... ...
I am in the dungeon of the castle.
Please help me...

LINK'S UNCLE:
Link, I'm going out for a while. I'll be back by morning. Don't leave the
house.

SOLIDERS OUTSIDE:
What're you doing up this late, kid? You can stay up when you're grown up! Now
go home!

I see you brought a map so you don't get lost.

You look strong for a kid. How much can you lift?

I'll bet you can't wait until you are old enough to use a sword!

That mark on your map must be your destination.

You can often find valuables in chests.

Us soldiers have been around, kid. You can learn a lot from us. But you already
know that!

SIGN IN FRONT OF CASTLE:
I will give 100 Rupees to the
man who finds the descendants
of the wise men.  THE KING

ZELDA, WHILE LINK IS WALKING TO THE CASTLE:
Help me...
I am in the dungeon of the castle.
I know there is a hidden path from outside of the castle to the garden inside.

SOLIDER GUARDING HYRULE CASTLE GATE:
Hey hey! You're not allowed in the castle, son!
Go home and get some sleep!

LINK'S UNCLE, FINAL WORDS:
Unnh... Link, I didn't want you involved in this... I told you not to leave the
house...
Take my sword and shield and listen. You can focus the power in the blade.
...Then release it using the secret technique handed down by our people...
Link, you can do it!
Save the Princess...
Zelda is your... ... ...

SOLDIER ON CASTLE ROOF:
After Agahnim took over, everyone began to act strangely.
I suppose it's only a matter of time before I'm affected, too.

ZELDA, RESCUED FROM THE DUNGEON
Thank you, Link. I had a feeling you were getting close.
Link, listen carefully. The wizard is magically controlling all the soldiers in
the castle.
I fear the worst for my father...
The wizard is an inhuman fiend with strong magical powers!
... ... ...
All right, let's get out of here before the wizard notices. I know a secret
path, but first we have to go to the first floor. Let's go!
(en route to secret passage)
There is a secret passage in the throne room that leads to Sanctuary. I'm sure
the old man there will help us.
(at secret passage)
That ornamental shelf should open. Do you have a light? It's pitch dark inside
and you can't see without one.
If you're ready, let's go! Help me push it from the left!
(in sewers)
After passing through these sewers, we will be very close to Sanctuary!
Let's be careful!
(near sanctuary)
Sanctuary is just beyond that door. Pull the switch over there.

LOYAL SAGE AND ZELDA, MEETING IN SANCTUARY:
(Loyal Sage)
Princess Zelda, you are safe! Is this your doing, Link?
(Zelda)
Yes, it was Link who helped me escape from the dungeon! When I was captive the
wizard said, "Once I have finished with you, the final one, the seal of the
wise men will open."
...  ...  ...
Link, you must not let the land of Hyrule fall into the wizard's clutches.
If he releases the seal of the seven wise men, evil power will overwhelm this
land.
Before that happens...
before it's too late... destroy the wizard before he destroys all of Hyrule!
You can do it!
You can...
(Loyal Sage)
I sense that a mighty evil force guides the wizard's actions and augments his
magical power. The only weapon potent enough to defeat the wizard is the
legendary Master Sword. It is said that the village elder is a descendant of
one of the seven wise men. Maybe he can tell you more...
I will mark his house on your map. But watch your every move! I am certain that
the castle soldiers will be looking for you now! ...   ...   ...
I will hide Princess Zelda here. Do not worry! Seek the elder!

LOYAL SAGE:
Meet the elder of the village and get the Master Sword.

ZELDA:
Link, be careful out there! I know you can save Hyrule!

SIGN:
(picture of Link) WANTED! This is the
criminal who kidnapped Zelda.
Call a soldier if you see him!

OLD WOMAN IN KAKARIKO:
Who? Oh, it's you, Link!
What can I do for you, young man? The elder? Oh, no one has seen him since the
wizard began collecting victims...
...  ...  ...
What? Master Sword? Well, I don't remember the details exactly, but...
Long ago, a prosperous people known as the Hylia inhabited this land...
Legends tell of many treasures that the Hylia hid throughout the land...
The Master Sword, a mighty blade forged against those with evil hearts, is one
of them. People say that now it is sleeping deep in the forest...
... ... ...
Anyway, look for the elder. There must be someone in the village who knows
where he is. You take care now, Link...

MAN IN BLIND'S HIDEOUT:
Yo Link! This house used to be a hideout for a gang of thieves.
What was their leader's name...
Oh yeah, his name was Blind and he hated bright light a lot.

SAHASRAHLA'S GRANDSON:
Hi Link!
Elder? Are you talking about the grandpa? OK, but don't tell any of the bad
people about this.
He's hiding in the palace past the castle.
I will mark the spot on your map. Here you are...

OLD MAN DRINKING IN BAR:
Whoa... I saw her.
A very nice young lady at the Waterfall Of Wishing in the hills where the river
begins...
Link, you should meet her at least once. I'm sure you will like her.

OLD WOMAN SWEEPING OUTSIDE:
Oh, Link. The rumors say you kidnapped the Princess, but I still trust you.

WOMAN OUTSIDE:
Hey, here is Link, the wanted man! Soldiers! Anyone! Come quickly!

MAN WITH OVERGROWN YARD:
Hi, Link. Sorry about my yard. It's a little over grown. Thanks for visiting.
I'm glad to have company to talk to. I will tell you an interesting story.
There is a lake swimming with Zoras at the source of the river, but it is hard
to find.
The treasure of the Zora can turn people into fish. Heh heh heh. I'd love to
see that.

BUG-CATCHING KID:
I can't go out 'cause I'm sick...
Cough cough...
People say I caught this cold from the evil air that is coming down off the
mountain...
Sniff sniff...
This is my bug-catching net. I'll use it when I'm better, but for now, I'll
lend it to you.

DWARVEN SMITH:
If my lost partner returns, we can temper your sword, but now, I can't do
anything for you.

SAHASRAHLA, WHEN LINK FIRSTS MEETS HIM:
I am, indeed, Sahasrahla, the village elder and a descendant of the seven wise
men.
...  ...   Oh really?
Link, I am surprised a young man like you is searching for the sword of evil's
bane. Not just anyone can use that weapon. Legends say only the Hero who has
won the three Pendants can wield the sword.
...  ...  ...
Do you really want to find it? (yes)
Good. As a test, can you retrieve the Pendant of Courage from the East Palace?
If you bring it here, I will tell you more of the legend and give you a magical
artifact. Now, go forward to the palace.

SAHASRAHLA, TELEPATHIC MESSAGE IN EAST PALACE:
Link, it is I, Sahasrahla. I can talk to you telepathically when you touch
these tiles.
Here is a hint. You can use the treasure hidden in this palace to defeat
armored foes.

GETTING PENDANT OF COURAGE:
You won the Pendant of Courage! Take it to Sahasrahla!
Two Pendants remain!

SAHASRAHLA, AFTER LINK HAS BEATEN THE EASTERN PALACE:
Oh!? You got the Pendant of Courage! Now I will tell you more of the legend...
Three or four generations ago, an order of knights protected the royalty of the
Hylia.
These Knights of Hyrule were also guardians of the Pendant of Courage.
Unfortunately, most of them were destroyed in the great war against evil that
took place when the seven wise men created their seal. Among the descendants of
the Knights Of Hyrule a hero must appear.
...I see. Link, I believe you. You should get the remaining Pendants.
And carry this with you.
This is a treasure passed down by the families of the wise men. I want you to
have it.
(He gives you the Pegasus Shoes! Now you can execute a devastating dash
attack!)
A helpful item is hidden in the cave on the east side of Lake Hylia. Get it!

MAN IN HIDDEN CAVE SOUTHWEST OF LAKE HYLIA:
Take some Rupees, but don't tell anyone I gave them to you. Keep it between us,
OK?

GETTING ICE ROD IN CAVE EAST OF LAKE HYLIA:
You found the Ice Rod! Its chill magic blasts the air! But watch your Magic
Meter!

SIGN BY ENTRANCE TO DESERT OF MYSTERY:
Pay no attention to the
average middle-aged man
standing by this sign.
Leave him alone!

AGINAH, BEFORE LINK BEATS DESERT PALACE:
I am Aginah. I sense something is happening in the Golden Land the seven wise
men sealed...
This must be an omen of the Great Cataclysm foretold by the people of Hylian
blood...
... ... ...
The prophecy says, "The Hero will stand in the desert holding the Book of
Mudora."
If you have the Book of Mudora you can read the language of the Hylia People.
It should be in the house of books in the village...
You must get it!
If you are the person who will be The Hero...

SAHASRAHLA'S GRANDSON:
Did you meet the grandpa? If all the bad people go away, he can come back to
the village.

GETTING THE BOOK OF MUDORA:
You found the Book of Mudora! You can use it to read the ancient language of
the Hylia!

INSCRIPTION ON DESERT MONOLITH:
To open the way to go forward,
Make your wish here
And it will be granted.

SAHASRAHLA'S MESSAGE FROM TILE IN DESERT PALACE:
Link, it is I, Sahasrahla.
You must never fail to find all the treasures in each dungeon.

GETTING POWER GLOVE:
You got the Power Glove! You can feel strength in both hands! You can pick up
and carry stones now!

GETTING PENDANT OF POWER:
You won the Pendant of Power! Your goal of finding three Pendants is in sight!
Go for the last one!

AGINAH, AFTER BEATING DESERT PALACE:
Your trial in the desert has made you stronger. The blood of the Hero must be
in your veins...

ZORA:
Wah ha ha! What do you want, little man? Do you have something to ask me?

(I just dropped by)
Great! Whenever you want to see my fishy face, you are welcome here.
...
Wah ha ha! Good bye...!

(I want the flippers)
Wah ha ha! But I don't just give flippers away for free. I sell them for 500
Rupees a pair.

(What do you do?)

(Quit after all)
Wade back this way when you have more Rupees...
Wah ha ha! I'll see you again!

(Pay 500 Rupees)
Wah ha ha! One pair of flippers coming up. I will give you a free bonus with
your purchase.
I will let you use the magic water ways of the sea folk which link lakes and
rivers. When you see a whirlpool, dive into it. You never know where you'll
surface! Wah ha ha!

GETTING ZORA'S FLIPPERS:
You bought the Zora's Flippers! With these you should be able to swim even in
deep water!

SIGN BY ENTRANCE TO DEATH MOUNTAIN:
    DANGER!
Do not enter Death Mountain
without the King's permission!

OLD MAN, AS YOU HELP HIM UP DEATH MOUNTAIN:
I don't know who you are, but if you are going to go up the mountain, will you
take me with you? I lost my lamp, so...

(next room)
Uhhh... Watch your step. There are holes in the ground. Could you turn right
here? Young man, are you going to the mountain to look for the Golden Power?
Just ahead is a mountain full of monsters. Many people have vanished in this
mountain while looking for the Golden Power.
I don't want to steer you wrong, so please don't get too involved in such a mad
quest.

(by bottle)
Uhh... There must be a Heart in the bottle.

(at corner)
Uhh... Turn right here... ...
You know, I have a granddaughter who is your age... The King took her to the
castle and she never returned. Kidnapping those maidens must be part of the
wizard's plot! I'm sure he is trying to somehow use the power of the
descendants of the wise men...

(outside hideout)
The missing maidens are still alive somewhere. I believe that a Hero will
rescue them...
I wait for that day...
Uhh... These are dangerous times... I talked too much.
Anyway... Thank you for your kindness to an old man like me. Uhh... I wanted to
give you this. If you wander into a magical transporter, gaze into this mirror.

(He gave you the Magic Mirror! This mirror is blue, clear and beautiful...
You feel like it is going to absorb you into another world...)

(inside hideout)
The wizard has deceived the King, and now he is trying to open the way to the
Dark World. To complete your quest, you will need the Moon Pearl, which is in
the tower on top of the mountain. All I can do for you now is to comfort your
weariness...
Come back here any time.

(after beating Agahnim)
Link, I think the wizard connected the two worlds somewhere around the castle.
All I can do for you now is to comfort your weariness...
Come back here any time.

SIGN BY CAVE ATOP DEATH MOUNTAIN (BY LONG STAIRS):
This cave leads to the path
back to Kakariko Village.

SAHASRAHLA'S TILE MESSAGE, IN DEATH MOUNTAIN CAVE:
Link, it is I, Sahasrahla.
You must somehow make your way to the top of Spectacle Rock. From there you can
reach the Tower of Hera on top of Death Mountain.

BOUNCING PINK BALL ON DARK WORLD DEATH MOUNTAIN:
Oh? Who are you, Mr. Bunny? This world is like the real world, but evil has
twisted it. The Golden Power is what changed your shape to reflect what is in
your heart and mind. I am always changing my mind, so I turned into a ball...
But if you have a ball called the Moon Pearl, you can keep your original shape
here.

GUY KICKING PINK BALL:
What do you want?!
Do you have something to say to me, silly rabbit?!
I came here to get the Power of Gold but now I'm a freak and I can't go back to
the real world! If I only had the Moon Pearl from the Tower of Hera, I could
get back to my original shape! I've got good reason to be stressed out!
So back off! Shoo shoo!

SAHASRAHLA'S TILE MESSAGE, IN TOWER OF HERA:
Link, it is I, Sahasrahla the elder. I have some advice... In the dungeons, you
can gaze into the Magic Mirror to return to the entrance at any time. Do not
forget this!

SAHASRAHLA'S SECOND TILE MESSAGE IN TOWER OF HERA:
Link, it is I, Sahasrahla the elder. An orb known as the Moon Pearl is in this
tower. Whoever holds the Moon Pearl is protected so that his form will not
change in the Dark World. You must find it and escape from the tower!
Don't forget the Moon Pearl...

GETTING THE MOON PEARL:
You found the Moon Pearl! This protects The Hero from the changing effects of
the Golden Power.

GETTING THE PENDANT OF WISDOM:
You won the Pendant Of Wisdom! With this, you have collected all three
Pendants! Go now to the Lost Woods to get the Master Sword!

DEATH MOUNTAIN MONOLITH:
Hold up the Master Sword and you will get the magic of Ether.

GETTING ETHER:
This is the Ether Medallion! Its magic controls the upper atmosphere and polar
wind! Watch your Magic Meter!

THIEF IN HIDEOUT UNDER ROCK NEAR ENTRANCE TO DESERT OF MYSTERY:
Check out the cave east of Lake Hylia. Strange and wonderful things live in
it...

OLD MAN ON DEATH MOUNTAIN, AFTER YOU BEAT TOWER OF HERA:
The Moon Pearl will protect its bearer from the magical air of the Golden Land,
so you can keep your human shape there. All I can do for you now is comfort
your weariness... Come back here any time.

FIRST LUMBERJACK:
Yo Link! A mysterious fog has recently fallen over the forest. We have to be
careful!

SECOND LUMBERJACK:
Maybe it's nothing, but this tree feels kind of strange as we cut it...

SIGN IN FRONT OF LUMBERJACKS' HOUSE:

The House of Lumberjacks
A. Bumpkin and B. Bumpkin

MAN UNDERGROUND IN LOST WOODS:
Hey kid, this is a secret hide-
out for a gang of thieves! Don't enter without permission!
By the way, I heard that one of our ex-members is staying at the entrance to
the Desert.

GETTING MUSHROOM:
This Mushroom smells like sweet rotten fruit...
You can give this to anyone who wants it.

INSCRIPTION ON MASTER SWORD PEDESTAL:
The Hero's triumph on Cataclysm's Eve
Wins three symbols of virtue.
The Master Sword he will then retrieve,
Keeping the Knight's line true.

SAHASRAHLA, AFTER LINK GETS MASTER SWORD:
(sound of wind blowing)
Suddenly, Sahasrahla contacts you telepathically...
... ... ...
Link, it is extraordinary that you won the Master Sword that makes evil
retreat...
With this shining sword, I believe you can deflect the wizard's evil powers.

The destiny of this land is in your hands.
Please, Link...

ZELDA, CONTACTING LINK TELEPATHICALLY AFTER HE GETS THE MASTER SWORD:
Link! Help! The soldiers are coming to Sanctuary!
AIEEEEEEE!
... ... ...

LAST WORDS OF THE LOYAL SAGE:
Link! You are a second too late. I have failed... Zelda...
The soldiers have abducted her.
They have taken her to the castle.
You must find her before the wizard works his magic.
Please...You are our only hope...
(he disappears)

AGAHNIM MEETING LINK:
Ahah... Link!
I have been waiting for you!
Heh heh heh...
I was hoping I could make Zelda vanish in front of your eyes. Behold! The last
moment of Princess Zelda!
(sends Zelda into Dark World)
Ho ho ho... With this, the seal of the seven wise men is at last broken.
It is only a matter of time before evil power covers this land...
After all, the legendary Hero cannot defeat us, the tribe of evil, when we are
armed with the Power of Gold.
Ho ho ho... Now, I must go!
(disappears, Link chases after him)
Oh so?... You mean to say you would like to be totally destroyed? Well, I can
make your wish come true!
(defeated)
Grrrrugh! Well met! Like the true Hero that you are...
But I am not ready to admit defeat yet. I will draw you into the Dark World!

SAHASRAHLA, AFTER AGAHNIM DRAWS LINK INTO THE DARK WORLD:
Link, it is I, Sahasrahla. I am communicating to you across the void through
telepathy... The place where you now stand was the Golden Land, but evil power
turned it into the Dark World. The wizard has broken the wise man's seal and
opened a gate to link the worlds at Hyrule Castle. In order to save this half
of the world, the Light World, you must win back the Golden Power. You must
also rescue the seven maidens who Agahnim sent to the Dark World. As members of
the blood-line of the seven wise men, they have power that will surely help
you. The maidens are locked in hidden dungeons full of evil creatures and
dangerous traps. The Palace of Darkness should be your first goal in this
world! Link, I can rely on only you. Please make this old man's wishes come
true. I beg you!

TREE IN PALACE OF DARKNESS AREA:
You're new here, aren't you? Did you come here looking for the Power Of Gold?
Well, you're too late. It will obey only the first person who touches it.
The man who last claimed the Power Of Gold wished for this world. It reflects
his heart.
Yes, I came here because of greed for the Golden Power, and look what happened
to me...
To restore the Golden Land, a person worthy of the Golden Power must defeat the
man who created this place...
Until that time, I am stuck in this bizarre shape.
But what a mischievous thing to leave lying around...
The Power Of Gold...
Triforce...

BIRD-LIKE CREATURE IN CAVE SOUTH OF PALACE OF DARKNESS AREA:
They say there is a tiny circle of rocks in the lake at the source of the
river. I don't know what will happen, but it might be fun to throw something in
it...
Heh heh. See you...

KIKI THE MONKEY:
I'm Kiki the monkey ki ki! I love Rupees more than anything. Can you spare me
10 Rupees?
(Give him 10 Rupees)
Ki ki ki ki! Good choice! I will accompany you for a while. Kik kiki!
(at Palace of Darkness entrance)
Ki ki ki! If you give me 100 Rupees, I will open the entrance for you. Ki ki
ki!
(Ask him to open it)
Ki ki! Good choice! Then I get 100 of your Rupees. Kik ki ki!

ZELDA CONTACTING LINK WITH A TILE IN THE PALACE OF DARKNESS:
Link, can you hear me?
It's me, Zelda. I am locked in Turtle Rock on top of Death Mountain. I know you
are doing your best, but please hurry...

GETTING THE MAGIC HAMMER:
You got the Magic Hammer! You can drive the wooden stakes down into the ground!
You can use it to pound on other things too!

MAIDEN IN THE PALACE OF DARKNESS:
(each maiden says this line)
Link, because of you, I can escape from the clutches of the evil monsters.
Thank you!

...This world used to be the Golden Land where the Triforce was hidden.
But because Ganon, the boss of thieves, wished it the world was transformed...
I'm sure he's intending to conquer even our Light World after building his
power here.
He is trying to open a larger gate between worlds near the castle using our
powers.
But the gate is not open completely yet...
If we seven maidens come together, we can break the barrier around Ganon's
hiding place.
I will tell you where the other girls are held. I believe you will destroy
Ganon.
I will return to my original form at that time.
... ... ... ... ...

(each maiden says this line)
May the way of the Hero lead to the Triforce.

RODENT CREATURE IN CAVE NORTHEAST OF SWAMP PALACE:
Take some Rupees, but don't tell anyone I gave them to you. Keep it between us,
OK?

SAHASRAHLA'S TILE MESSAGE, IN SWAMP PALACE:
Link, it is I, Sahasrahla.
Objects exist simultaneously in both worlds with similar shapes.
If the form of a thing changes, it will affect the shape of its twin in the
other world.

GETTING THE HOOK SHOT:
BOING! This is the Hook Shot! It extends and contracts and...
BOING! It can grapple many things!

MAIDEN IN SWAMP PALACE:
...The Triforce will grant the wishes of whoever touches it, as long as that
person lives...
That is why it was hidden in the Golden Land. Only a select few knew of its
location, but at some point that knowledge was lost...
The person who rediscovered the Golden Land was Ganondorf the evil thief.
Luckily, he couldn't figure out how to return to the Light World...
...Well, remember that you have magical powers, which only The Hero can make
the most of!
There are some other magical warping points like the one you saw on Death
Mountain.
By using them you can go between the two worlds and find the evils hidden in
the Dark World. You are the only one who can destroy Ganondorf, the thief-no,
Ganon, the evil King Of Darkness!

SIGN BY LAKE OF ILL OMEN:
Curses to anyone who throws
something into my circle of
stones.

WEIRD FISH IN CIRCLE OF STONES:
Was it you who disturbed my peaceful nap? I will give this to you if you go
away!
(This is the Quake Medallion! Its magic causes the ground to shake and defeats
nearby enemies!
Watch your Magic Meter!)

SIGNS IN VILLAGE OF OUTCASTS:
This is the Village Of Outcasts.
People without Rupees are not
welcome here.

LITTLE DEVIL IN WELL BY BLACKSMITH'S HOUSE:
Hey! Blast you for waking me from my deep, dark sleep!
...I mean, thanks a lot, sir!
But now I will get my revenge on you. Get ready for it!
...Err, is that OK with you, sir?
(he zaps Link with magic)
Heh heh heh! I laugh at your misfortune! Now your magic power will drop by one
half!
Congratulations!
Now, do your best, even though I'm sure it won't be enough!
Have a nice day! See you!

MAIDEN IN SKULL WOODS PALACE:
...Do you know the prophecy of the Great Cataclysm?
This is the way I heard it...
If a person who has an evil heart gets the Triforce, a Hero is destined to
appear...
...and he alone must face the person who began the Great Cataclysm.
If the evil one destroys the Hero, nothing can save the world from his wicked
reign.
Only a person of the Knights Of Hyrule, who protected the royalty of Hylia, can
become the Hero...  You are of their blood-line, aren't you? Then you must
rescue
Zelda without fail.

GETTING THE TITAN'S MITT:
You got the Titan's Mitt! Now you can lift the heaviest stones that were once
impossible to budge.

ZELDA, IN VILLAGE OF OUTCASTS DUNGEON:
Link... It's me, Zelda...
Don't be deceived by the magic of Blind the Thief! Be careful!

FALSE MAIDEN IN VILLAGE OF OUTCASTS DUNGEON:
(when you find her)
Ohh, thank you very much! You saved my life. Please take me outside.
(take her to entrance or locked door)
Err... Wait a minute...
Please don't go this way.
(take her into the light)
Gyaaah!
Too bright!

MAIDEN IN THE VILLAGE OF OUTCASTS:
As the wise men sealed the way to the Dark World, the Knights Of Hyrule
defended them from the attacks of evil monsters. I heard that the Knights Of
Hyrule were nearly wiped out in that battle...
You are perhaps the last one to carry on the blood-line of the Knights...
It is ironic that the last one in the line has the potential to become the Hero
of legend. Surely you can destroy Ganon!

THE BLACKSMITH'S PARTNER, IN FROG FORM:
Ribbit ribbit... Your body did not change! You are not just an ordinary guy,
are you?
I used to live in Kakariko Town. I wonder what my partner is doing there
without me...
Ribbit! I have a request of you.
Please take me to my partner!
Please! Ribbit! Please!

THE BLACKSMITH, WHEN YOU FIND HIS PARTNER:
Oh! Happy days are here again! You found my partner!
... We are very happy now...
Drop by again!
At that time, we will temper your sword perfectly!

GETTING THE TEMPERED SWORD:
Great! Your sword is stronger! You can feel the sheer power flowing through
your body!

OLD MAN ASLEEP IN BAR:
...mumble mumble... My son really liked to play the flute, but he went to look
for the Golden Power and has not returned... ... ...
I wonder where he is and what he is doing now?...
... Zzzzzz Zzzzzz

FLUTE BOY, IN AARDVARK SHAPE:
After wandering into this world I turned into this shape.
... ... ...
I enjoyed playing the flute in the original world...
... ... ...
There was a small grove where many animals gathered. I want to see that place
again...
I buried my flute there with some flower seeds.
Will you try to find it for me?

(No way)
... ... ...
I see. I won't ask you again...
Good bye.

(Yes)
Then I will lend you my shovel. Good luck!

(You borrowed a shovel! You can dig in many places. You never know what you'll
find!)

(Oh! Here is the Flute! Its music surely has some mysterious power!)

Thank you, Link. But it looks like I can't play my flute any more. Please take
it.
If by chance you go to the village I lived in, please give it to a tired old
man you will find there.
... ... ...
Well, my mind is getting hazy...
Please let me hear the sound of the flute one last time...

OLD MAN SLEEPING IN BAR:
Zzzzzzz Zzzzzzzz
... ... ...
Snore Zzzzzz Zzzzzz
(play flute)
...mumble mumble... Oh? This is my son's flute...!
Dd you meet my son?
Where is he? Is he all right?
... ... ... ...
Oh, I see... Well, I can tell what you want to say by the look in your eyes...
(talk to him again)
Would you keep the flute? And will you play its sweet melody for the bird in
the village square?
I beg of you, please!
My son would probably want it this way...
...But still, I wish I could see him once more...

TILE MESSAGES IN ICE PALACE:
Link, the magic flames will protect you inside this icy dungeon.

You cannot destroy the Skeleton Knight with the sword alone. When he collapses,
he is vulnerable to another weapon.

Link, do not use all your magic power if you do not possess the Medicine Of
Magic. Now, get ready to go into the depths of this dungeon.

GETTING THE BLUE MAIL:
You found the Blue Mail! This armor reduces the damage that you take from
enemies!

MAIDEN IN ICE PALACE:
They say the Hylia people controlled mysterious powers, as did the seven wise
men.
But the blood of the Hylia has become thin over time. We who carry the blood of
the seven wise men do not possess strong power any more, either.
Our powers will increase if we mix the courage of the Knights with the wisdom
of the wise men. Only a short time remains until the gate at the castle linking
the worlds opens completely. If you defeat Ganon, this world will vanish and
the Triforce will wait for a new holder.
I believe in you...
Good luck!

BUM CAMPING UNDER BRIDGE:
Yo! Link! You seem to be in a heap of trouble, but this is all I can give you.

SIGN OUTSIDE SWAMP OF EVIL:
<- Swamp Of Evil
      No Entrance
      No Escape

DESERT OF MYSTERY MONOLITH:
Hold up the Master Sword and you will get the magic of Bombos.

GETTING BOMBOS MEDALLION:
This is the Bombos Medallion! Its magic makes the ground explode with power!
Watch your Magic Meter!

BEETLE CREATURE IN SWAMP OF EVIL:
As a matter of fact, monster magic is making it rain in the swamp. If you can
move the air with more force than the monsters, the rain may stop.

SAHASRAHLA'S TILE MESSAGE IN MISERY MIRE:
Link, it is I, Sahasrahla the elder! You must set fire to four torches to open
the way forward.

GETTING CANE OF SOMARIA:
You got the Cane Of Somaria! It will be very helpful if you make proper use of
it! What a mysterious cane!

MAIDEN IN MISERY MIRE:
Ganon captured us because he couldn't break the seal of the seven wise men with
his power alone. And then, using the wizard Agahnim as his pawn, he drew us to
the Dark World.
After cracking the seal with our powers, he sealed us inside of these crystals.
He then gave us to his loyal monsters. But Ganon didn't plan on your getting
this far. Now, Princess Zelda is waiting for you inside of Turtle Rock. Please
hurry!

VENUS, QUEEN OF FAERIES, AFTER THROWING THE BOW AND ARROWS INTO HER POND:
These are the Silver Arrows. To give Ganon his last moment, you definitely need
them! I know I don't quite have the figure of a faerie. Ganon's cruel power is
to blame! You must defeat Ganon!

TILE MESSAGE IN TURTLE ROCK:
Link, do you possess the Medicine of Magic? If not, I recommend against going
any further.

PRINCESS ZELDA, AFTER BEING RESCUED FROM TURTLE ROCK:
I appreciate your coming so far to rescue me. As I thought, you are the
legendary Hero. I have felt this from the first time we met.
... ... ...
Ganon is waiting inside of his tower to pass through the gate linking the
worlds. Once Ganon enters the Light World, it is unlikely that anyone can stop
him.
But if he stays in the closed space of this world, you can find him wherever he
runs. Now, go to the Tower of Ganon! We will use our combined powers to break
the barrier. Let's return peace to the country without fail...
... ... ...

PRINCESS ZELDA, AS LINK STANDS IN FRONT OF GANON'S TOWER:
Link, we are going to break the barrier of Ganon's Tower with our power.

AGAHNIM, SECOND BATTLE:
Ho ho ho! It's great that you could come all the way here, Link. I'm very happy
to see you again, but you'd better believe that we will not have a third
meeting! Prepare to meet your doom!

GANON:
I never imagined a boy like you could give me so much trouble. It's
unbelievable that you defeated my alterego, Agahnim the Dark Wizard, twice! But
I will never give you the Triforce. I will destroy you and make my wish to
conquer both Light and Dark Worlds come true without delay.

GANON, MIDWAY THROUGH BATTLE:
You are doing well, lad. But can you break through this secret technique of
Darkness? En Garde!

THE ESSENCE OF THE TRIFORCE:
Welcome Link...
I  am  the  Essence  Of  The  Triforce.
...  ...  ...
The Triforce will grant the wishes in the heart and mind of the person who
touches it.
If a person with a good heart touches it, it will make his good wishes come
true... If an evil-hearted person touches it, it grants his evil wishes. The
stronger the wish, the more powerful the Triforce's expression of that wish.
Ganon's wish was to conquer the world. That wish changed the Golden Land to the
Dark World. Ganon was building up his power here so he could conquer the Light
World and make his wish come completely true.
But now, you have totally destroyed Ganon. His Dark World will vanish.
The Triforce is waiting for a new owner. Its Golden Power is in your hands...
Now, touch it with a wish in your heart.
... ... ... ...

THE ENDING:
The Return of the King
The Loyal Sage
Sahasrahla's Homecoming
Vultures Rule the Desert
The Bully Makes a Friend
Your Uncle Recovers
Flippers For Sale
The Witch and the Assistant
Twin Lumberjacks
Flute Boy Plays Again
Venus, Queen of Faeries
The Dwarven Swordsmiths
The Bug-Catching Kid
The Lost Old Man
The Forest Thief

And the Master Sword
Sleeps Again...
Forever!

______________________________________________________________

Zelda 3 Quote FAQ, v1.0 © Copyright 2000-2001 by...
David Butler (davogones@hotmail.com), webmaster of
The Legends of Zelda - http://loz.zeldalegends.net/
 • The latest versions of the Zelda 3 and Zelda 64 Quote
   FAQs are available at the above URL
The quotes and game are © Copyright 1993 by Nintendo of America


Metroid: Zero Mission for Gameboy Advance
Version 1.0
e-mail: mrdiegs@hotmail.com
Name: Cory Brangham

-------------------------------------------------------------------------------
                                Table of Contents
-------------------------------------------------------------------------------
(1) Version History
(2) My Comments
(3) Special Abilities
(4) Walkthrough
(5) FAQ
(6) Legal Stuff
-------------------------------------------------------------------------------
                                 Version History
-------------------------------------------------------------------------------
Version 1.1  Updated list of approved sites to use my guide.
Version 1.0  The original.
-------------------------------------------------------------------------------
                                   My Comments
-------------------------------------------------------------------------------
This is my first guide, so go easy on me.

I chose not to include controls, story, items, etc. in the guide because you
either already have them or they don't belong in this guide.

This guide is the easiest way I have found to beat the game
(if you can bomb jump).

I have included several sequence breaks.

Forgive me for spoilers, but they may appear without notice.

I won't tell you to save. If we pass a save point, save at it.

As we get further into the game, my descriptions will get shorter for basic
travel. I'm not going to hold your hand for every single one screen room. It
makes the guide way too long.

Note for hard mode players: There are minor differences for your mode. I hope
you can deal with them.

Now that that's out of the way, we can begin.

-------------------------------------------------------------------------------
                                Special Abilities
-------------------------------------------------------------------------------
Infinite Bomb Jump **Mastered**

Just keep laying bombs with the correct timing. It's hard to explain. You just
need to get a feel for it.

Diagonal Bomb Jump **Essential**

Lay a bomb and move to the side a little. Right before it goes off, lay another
bomb. In the air hold down and towards the first bomb. Lay bombs like crazy and
keep holding the d-pad. Another timing thing.

Walljumping **Mastered**

Spin jump into a wall and push the opposite direction on the d-pad. Before you
leave the wall, jump. Easy enough.

Shinespark **Essential for 100%**

Run until the speed booster starts then hold down. Jump and hold the d-pad in
any direction and you will fly that direction. If you go sideways and hit a
ramp you will start running again.

-------------------------------------------------------------------------------
                                  Walkthrough
-------------------------------------------------------------------------------
This will be divided into steps so it will be easier to use.

The sections are divided by area and whether we are using sequence breaks or
not.

Section I (REALLY BORING sequence that anyone could do with their eyes closed)

1-1. Head left and collect the morph ball.

1-2. Head right until you reach a chozo statue. Activate it. Go through the
right door.

1-3. Go up until you reach a door on the left. Go in. Head left with the morph
ball and through the door to collect the long beam.

1-4. Go right and take the higher path. Continue until you reach a horizontal
chamber. Go left and enter the door. Go back to the right and kill the monster.
Go through the door. Activate the chozo statue. Go through the right door.

1-5. Go down until there is a door on the right. Go through it. Go right again.
Go down to the bottom and go right again. Keep going right until you get a
missile tank. Now go left and fight the first mini-boss, the burrowing worm
thing.

1-6. *Mini-boss* This guy is really easy. Avoid him when he comes down and
shoot him in the eye with missiles. Shoot the spikes to get missile and health
refills. If you miss too much, he runs away to fight you again. You can
encounter him in a lot of places in Brinstar, so don't worry if he gets away.
Take your charge beam and go through the left door.

1-7. Go up until you see a red door on the right. Open it with a missile and go
inside. Keep going right through the next two rooms. In the next room, jump up
a level and then jump to the left to find a secret area. Shoot the nest thing
to death and collect your prize, a missile tank. Go right and kill the other
two nest things. Go through the right door and go right through the next room.
In the next room there is another missile tank in the first pillar and an
energy tank on a pedistal. Keep going right.

1-8. Go down a screen and to the left to get the map if you want it. Go up as
far as you can and take the left door. Kill the enemies and continue through
the top left door. Use the morph ball to keep going and enter the left door.
Collect your bombs. Use the bombs in the lower passage to go to the room on the
left. Use bombs to collect the missile pack. Go back to the chozo room.

HURRAH!! The REALLY BORING part is over.

Section 2 (The fun really begins in Brinstar)

2-1. Head right to the previous room and destroy the T-block with a bomb. Kill
the parasites with bombs and go right to the shaft. Your first challenge with
bomb jumping awaits.

2-2. Bomb jump up to the left legde coming from the wall. In morph ball form,
sit on the edge of the ledge. Bomb jump all the way up. This is harder than it
sounds because there are two zoomers floating across the passageway. From the
top, head left and activate the chozo statue. Keep going left and get the
obvious missile pack on the way to the left door. SAVE HERE.

2-3. Go left and kill the enemy. Shoot the cieling until you find a spot you
can shoot all the way through at. Bomb jump up through the hole and go right.
Wait for the blocks to reappear and get ready. Time to diagonal bomb jump. Use
the diagonal bomb jump to get on the ledge on the left. Don't worry if it takes
you a lot of tries. You will eventually get it right. Once on the ledge, shoot
the cieling out again and bomb jump up again. Kill the enemy and go left. The
next room is a very tough room. First off, walk up to the plant things and wait
for the parasites to eat them. Then, kill the parasites. Bomb jump over the
wall and go down to the lowest platform above the acid. Bomb jump up to the
platform up on the left and go into the pit. Bomb jump up and out of the pit
before the floor disintigrates. Go left into the next pit and just hold left.
You will fall onto the next platform. Bomb jump to the foating platform and
then to the next one. Bomb jump up to the high platform on the left before the
block disintigrates and go left. Fall through to the left, it's safe. Bomb the
obvious block to release the parasites and let them destroy the plant. Go left
through the door and collect your well earned Varia Suit. It may have been hard
to get, but getting it this early will help a lot in Norfair, Ridley's Lair,
and Kraid's Lair. If you fall into the acid at any time, run to the right and
get out fast.

2-4. Go right and fall into the acid. Shoot the floor until a hole appears. Go
in the hole, croutch, and shoot left to reveal a tunnel. Go through to get an
energy tank. Go all the way out to the room where you did the diagonal bomb
jump and go left to a vertical shaft. Go down until you find a door on the
right. Go through it and the entire next room. In the small room bomb the
floor. Fall through the hole and to the right. Bomb the left wall of the "box"
holding the missile tank and jump back up. Roll into a ball, off the edge, and
into the hole. Jump your way back up and out. Go left to the previous vertical
shaft. Go all the way down and then all the way to the right. Use the elevator
to enter Norfair.

Section 3 (The incredible feats performed in Norfair and Crateria)

3-1. After coming down the elevator, go down, then all the way left. From there
go up and use the elevator. Once in Crateria, go right until you find a room
with water. Jump in and shoot out the blocks to get a missile tank in the left
wall. Get out of the water and use the platforms to get to the top-left. Head
up and go all the way right. Get the unknown item and use it to destroy the
glowing blocks. Get the missile tank on your way out. The top left wall is
destructable for those who can't get out of the hole.

3-2. Go out the left door and then up in the next room. From there go left and
up and use the door in the chozo's mouth. Walk left and fall through the floor.
Shoot the left wall until a hole appears. Go inside and keep shooting blocks to
make a path. Take the top path with the morph ball. Get your power grip. Go
back to the right and wait for the giant chozo statue to rise. Use the power
grip to climb up and use the left door at the top. Continue through the next
room. Fall all the way down in the really big room. Use the right door at the
bottom. Continue to the right through the next room. Use the elevator and
return to Norfair.

3-3. Go all the way down in this shaft and use the bottom right door. Continue
through the next area and collect the missile upgrade. Go back to the left and
use the upper right door in the vertical shaft. Go through this room again and
pick up the missile tank on the way through. Keep going right until you reach a
vertical shaft. Go up and use the highest left door you can reach. Go through
and collect the missile tank with the power grip. (Doesn't the Varia Suit rock)
Go back to the right and out the door.

3-4. Go down one screen and use the left door. Go left until you reach another
chozo statue. Get the ice beam. Keep going left through the tunnel and then go
up in the vertical shaft. Activate the chozo statue in the middle of the next
room and forget about where it wants you to go. Keep going right until you
reach a room full of zoomers. After you make it over the wall there will be an
overhang. The block second from the top on the left side can be destroyed to
reveal a missile tank. In the next room walk right slowly. Destroy the fire
enemy and freeze the zoomer on the left side of the room. If you walk slow
enough you will activate the fall through blocks without falling through. Stand
as far to the right as you can and shoot the top block on the right wall with a
missile. Jump into the hole you made and roll through, dropping bombs as you
fall. A hole should open in the right wall. Wall jump or bomb jump up into it.
If a hole doesn't appear bomb jump up until one does, then go in. Bomb your way
through but don't fall down. Fall out but unravel into normal Samus and catch
the ledge. Shoot up and destroy the ceiling block. Wall jump up and then fall
down the right hole.

3-5. Keep falling and falling and falling until you hit the ground. There is a
missile block at the end of the tunnel on the left. Shoot it and go through.
There is a missile tank up on the left. Get it and shoot the block behind it
with a missile. Climb in and go up and to the left. Lay a bomb and the ceiling
will open. Jump through. Shoot the wall on the right. Wall jump up the shaft on
the right and collect the missile tank on the way. After you get out of the
shaft enter the door on the left. Go through the next room and get the high
jump boots. Use the tunnel on the bottom and enter the room on the left.

3-6. In this room use bombs to get in the top tunnel then go left and stand up.
Jump over the lava and freeze the jumping enemy in the next lava pit. Go
through the left door. In the next room keep going left until you are next to a
lava pit. Bomb up and then convert to a diagonal bomb jump by moving a little
left and holding right and down after the next bomb shoots you off. After you
make it up the wall. Fall down on the left and go through the door. This next
enemy takes ten missiles. Keep going left after he is dead. In the room after
the save room, walk all the way left without opening the door. Shoot up with
four missiles and a hole in the ceiling will open. Wall jump up and go through
the door on the left. Freeze all of the enemies in here and go into the next
room. Collect the screw attack. Go back and destroy the enemies and the blocks
around the missile tank. Get the missile tank and go back right and down with
the screw attack.

3-7. Fall through the floor on the right and enter the left door. Go through
the next room. In the vertical shaft you can go through the missile door and
get the map if you want it. Go all the way down in the next shaft and use the
bottom right door. Go through the next room. In the small room, destroy the
floor with bombs and enter the bottom right door. Go through this room and
collect the two missile tanks. One is obvious but the other is in the left wall
of an overhang. Go back to the small room and use the top right door. Go right
through this room. In the next small room destroy the floor again with bombs.
Go through the bottom left door and continue through this room. In the next
room collect your wave beam. Now, go all the way back to the high jump room
because this path is cut off with a speed boost block.

3-8. From the high jump room go right all the way and jump up into the tunnel
on the top right. Go all the way down and use the bottom left door. Destroy the
vines and keep going left. Some vines take missiles to destroy. In the next
room we fight our second miniboss.

3-9. **Miniboss** This guy is really easy. Just use any means necesary to shoot
off all of the vines holding him up. After he falls go right and use the
elevator to enter Ridley's Lair. Then come right back up into Norfair again. Go
left and the last miniboss will have left. Go down the hole back into Ridley's
Lair.

Section 4 (Ridley's Lair)
Yes, I know it belongs after Kraid's Lair.

4-1. **Miniboss** Imago is the next miniboss. Just follow the path, fall
through the floor, and walk to the left. Shoot him in the butt with missiles
and the charge beam. There is one safe spot where you will never get hit. It is
at the bottom of the hill. There is another spot where you will get hit half of
the time. It is all the way to the left. Just keep blasting him with missiles
and don't be afraid to trade hits. Again, not too hard. After you beat him,
collect the super missile tank and exit to the right. Shoot the rightmost floor
with a missile and fall through. There is a save point to the right if you want
to use it.

4-2. Go to the left and enter the next room. In this room, you have a choice.
You can fight all of the enemies if you want or you can bomb the floor between
the entrance and the first wall. Follow the tunnel until the end and bomb
again. Either way, keep going to the left. In the next room walk slowly. The
middle of the floor isn't even there. If you stand over it you will see it
disappear. Jump for the energy tank. If you miss go to the left, up the shaft,
then back to the right. After you get it, fall down and follow the path left.
In the heated room don't use the screw attack. It will go through the floor.
Then go down in the shaft, collect the obvious missile tank, and enter the door
on the right. Get the map. Go all the way right in the next room, collecting
obvious missile tank on the way. In the shaft, Go up to the second door on the
left and enter it. Keep going left until you jump over two sets of destuctable
floor. The center pipe in this area is fake. Jump down it with the screw attack
and morph ball to the left. Destroy the fake floor with a bomb and bomb the
lower right corner to find a missile tank. Go back up the pipe and continue to
the left.

4-3. In the next room bomb the top of the tunnel to get up into the room.
Collect the missile tank and jump up into the crevace on the left wall. Lay
another bomb and go up further. Use a super missile to open the wall on the
right and use a bomb to destroy the blocks in front of you. Shoot the remaining
block to get a super missile tank. Go back down and out the left door.  Kill
one of the orb things and freeze the other at the bottom of the wall. Jump on
him using the morph ball. Then, unravel and jump up to the missile tank then
down to the door on the left. If you fall, go all the way to the right and you
will be back in the shaft from before to start all over. Either way, enter the
top left door when your done.

4-4. Keep going left until you find a super missile tank. In this
room, jump at the overhang to the right and you should grab on. Pull yourself
up and continue up to the next room. Shoot the conspicuous block in the middle
of the room to get another missile tank. Go to the left. In this room, go into
the tunnel and grab the left edge in the shaft. Jump to the right edge, then up
to the top. Grab the missile tank. then fall down and unravel in mid air. Shoot
the right wall like crazy and grab on to the new ledge. Quickly roll inside and
grab the missile tank. At the bottom go inside the cannon and lay a bomb to
activate it. Go back to the room with the false floor. Fall through and use the
left door. Keep going left past Ridley's room. Collect the unknown item and
shoot the block to the left. Walk through the wall behind it to get an energy
tank. On your way out, use the statue to recharge. In Ridley's room, walk all
the way to the right, then look left.

4-5. **Boss** It's our first boss (HUZZAH!!). At first, shoot all of the
fireballs he shoots at you. Then, get underneath him and stay there. Just shoot
straight up with missiles and super missiles. He will fall shortly. If he
catches you, take advantage of it and pummle him with missiles. If he does the
tail stab thing, roll into a ball and avoid it the best you can.

4-6. After Ridley, go left to recharge if you want to then go right. Use the
bee thing as a stepping stone in the next room. Keep going right until you get
to a green room. Bomb the floor near the step to reveal a hole. Jump in and get
the energy tank. Shoot the right wall and keep going right. In the shaft go all
the way up and use the top left door. In this room, freeze the bee thing at
near the top of your jump near the left wall. Use it as a stepping stone to get
up to the missile tank. Then just head left. Shoot the bottom left floor with a
missile and screw attack into the hole. Morph ball through the tunnel and out
the left door. Go up the elevator and back to Norfair.

Section 5 (The short trip to Kraid)

5-1. The wall on the right will fall. Go through it and the door on the right.
In the next room, ignore the broken chozo statue and keep going right. Screw
attack the wall to the right and use the cannon to shoot up into the room with
the vines. Go right two rooms and then up the right side of the shaft. On a
ledge on the left of the shaft, shoot the wall on the left with a missile.
Shoot the block below it too and go through. Use the cannon. Go back down the
shaft to a door on the left. Use the door. In the next room free the enemy in
the lava and use him as a stepping stone to reach the missile tank above. From
there go to Brinstar.

5-2. Go all the way left. In the shaft, go up to the first door on the left.
Use it and continue through the next room. Go down the shaft until you find a
hollow ledge on the left. Get on top of it and lay a bomb. Go inside and
destroy the enemies. Go all the way to the left and fall through. Destroy the
enemies and go underneath the platform they were on. Fall through and collect a
missile tank. Go down and out the tunnel on the right. Continue down the shaft
to the bottom and go left. Keep going left until you reach a large overhang. On
the other side of the overhang, shoot the ceiling until you see an energy tank.
Grab it and keep going left. In the next room, bomb the floor and fall all the
way down. Go through the door on the right and go down the elevator to Kraid. I
told you it was short.

Section 6 (Kraid's Lair)
This area will be so easy with all of our upgrades.

6-1. Right now we are in the room I will refer to as the main shaft.
Go down to the first door on the left and into the save room. The left
wall of the save room has a hole in it. Morph into a ball and jump against it.
Get the missile tank in here and go back into the main shaft. Go right across
the hall into the top missile door. Go through the room and collect the obvious
missile tank. In the next room, bomb the far right floor and fall through. Use
the cannon. Climb up the left side by jumping from wall to wall. Enter the top
left door and go all the way to the left. Screw attack down the shaft and hold
right. Go through the tunnel and the door. In the next room morph ball in the
slot to activate the ziplines. Shoot the red button to call the zipline and
ride it across. You should get an energy tank on the way. Go through the right
door and the save room. Fall through the floor in the next room and use the
lower left door. Go through the next room and prepare to face another miniboss.

6-2. **Miniboss** The acid worm is almost too easy with all of our powerups.
First get super missiles out and use the zipline. The acid worm will shoot up
out of the acid. Shoot his heart with the super missiles. He will go back down.
When he is about to come back out he will shake. When he does, jump on the
zipline and pummel his heart with super missiles. Rinse and repeat. If he
raises the acid level just stand there. We already have the Varia Suit.

6-3. After the worm is no more, screw attack down the hole where he was. Go all
the way to the left and shoot the top left wall. Go through the tunnel and get
the missile tank. Get back up and use the left door to leave. Use the cannon
and go all the way right. Fall down to the tunnel then fall down the tunnel
holding left. Climb up into the tunnel and follow the path to another missile
tank. From there go back to the main shaft again.

6-4. Use the door second from the top on the left side. Go all the way left,
then up the shaft. Use the door on the right. Follow this room all the way
around to one screen up from the starting point. The enemies in here only take
one hit from the screw attack so dont worry. Enter the door on the left and
fall down the pit to collect your missile tank.

6-5. Go down to the floor on the left and bomb it. Fall all the way down and
use the door on the right. Continue though the next two rooms. In the next room
destroy all of the enemies and bomb the floor underneath the pillars. Use the
cannons to destroy the pillars. Use the zipline to go left and collect a
missile tank.

6-6. From there go back to the left one room and bomb the wierd looking floor.
Fall through. Now, do it again. Go to the right side of the room and shoot the
cieling. Go through the tunnel on the right to get the unknown item.

6-7. Go left and use the tunnel in the ceiling to go left. Continue to the room
above and use the door on the right. Go through the next room and the save room
to the small room with the funny looking floor. Bomb the floor and fall in the
hole shooting and holding to the left. You should grab the ledge on the left.
If you don't, just go up to the right and around. From there go to the left
until you find Kraid.

6-8. **Boss** This guy is really easy with super missiles. Shoot his eye with a
charge shot and then shoot his mouth with super missiles. Watch out for the
claw attack and the fingernail clippings he throws at you. After he destroys
the platform entirely use the giant spikes to get high enough.

6-9. After you beat him go to the left and bomb your way in. Get the speed
booster and stand against the lower left wall. Run right and stop for nothing.
Keep shooting as you run. After you get to the second room charge the
shinespark. Move three blocks from the right wall. Jump straight up. Use the
lower left door. In this room just go all the way to the left and shoot the
bottom of the left wall. Collect the missile tank and go back to the shaft. Use
the top left door this time. In this room carefully jump onto the destructable
platform and then on to the zipline. Shoot missiles rapidly to the right after
the enemies start to follow you and you shouldn't have any trouble with them.
Enter the door on the left and go all the way to the vertical shaft. Go right
across. In the next room destroy all of the enemies and get on the platform
with the red button. Lay a bomb on the red button and move to the left to avoid
the explosion. As the zipline passes over you to the left jump into it in ball
form. It will take you to another missile tank. Go back to the main shaft. Go
up two screens and use the missile door on the right. Run to the right and jump
at the end of the floor to open up an energy tank. Use the zipline to get back.
Go all the way up and out of Kraid's Lair to Brinstar.

Section 7 (A quick item collecting run)

7-1. Go left from the elevator and stand on the raised floor at the bottom of
the shaft. Bomb the floor here and activate the cannon that appears. When you
reach the top hold left and go into the tunnel to get another missile tank.

7-2. Go right until you reach a shaft. Go up three screens. You will be across
from a green room with an uncollected item in it. With the morph ball jump on
the right wall. In this room go right and lay a bomb. Collect the missile tank
and exit to the right. From here go to Norfair.

7-3. Go left into the next room a little at first then run right. Don't stop
for anything until you start to boost. Then charge the shinespark and shoot it
to the right. Hold right and start shooting after the gray blocks. In the far
right room you will go through the floor. Go through the left door and go to
the left. In the room through the left door you need to destroy the walls with
the screw attack but push up before you touch the lava to stop the screw
attack. Collect the missile tank in the top of the last pillar and then go into
the room to the left. Jump into the small tunnel near the ceiling and lay a
bomb to the left. Jump out and run left. When the wall in front of you
disappears jump to the floor on the left and collect a super missile tank.

7-4. Return to the shaft on the right with a speed boost going. Burst through
the floor. From here return to the room with the high jump. Go left and
continue to the large room. Use the screw attack to clear all the debris and
charge a speed booster running left. Jump before you fall off the edge and you
will sail through the wall and over the pit. In straight lines go all the way
to the left, all the way down, and to right until you get to the room after the
speed booster blocks. Get beneath the worm creature and shoot it's belly with
the wave beam. Go up through the now clear passage. The next worm creature is a
little different. Lay a bunch of bombs in front of him right before he charges.
Rinse and repeat until he dies. Shoot the ceiling as you exit to reveal an
energy tank. Destroy the missile block guarding it, get it, and exit to the
right. Enter Ridley's Lair.

7-5. Just a few pick-ups here. Go to the left bottom corner and enter the door
on the right. Go through the map room to the long room. Shoot the ceiling at a
diagonal to destroy a part. Jump in there and charge a shinespark running from
right to left. Jump down, shoot the door, and use the ramp near the door to
start running again. Go left through the map room and in the next room fall to
the bottom. Stand against the right wall and run into the next room. Charge a
shinespark next to the left wall. Jump up and continue through the maze. Once
you have to shoot a missile block behind you. Once you see a missile tank below
you go to the right and unravel as you fall. Shoot and hold to the left. Roll
across and get the missile tank. Roll back to the right and grab on the ledge
in the middle. Shoot up with missiles and then jump up to the next ledge. Do
this again and then shoot a missile up and jump to get another missile tank.
Get out of this room and go to the right side of the really long room.

7-6. There is another flat area towards the ceiling at this end. Charge the
shinespark from left to right. Go into the save room on the right and use the
save pedistal to start running again. In the room to the right charge it again
and jump up to a floating platform on the right. Shinespark to the right. In
this room charge the shinespark from left to right into the next room. With a
charge go under the wall and shoot up on the other side after unrolling. Grab
the left wall and roll in the tunnel. Lay a bomb and then go left under the
large wall in the center. Unroll and jump up to the ledge above you. Then jump
down to the ledge on the left. Right before this ledge disappears jump to the
left side of the block above. When you can make the jump to the wall do it.
Roll in and down to collect your missile tank. It is a lot easier said than
done.

7-7. Now charge the shinespark to the left and in the next room shoot it up at
the funny looking ceiling. Go into the right door then come right back. Start
running to the right and fire in the next room a lot. Destroy the missile block
before you hit it. Right before you hit the indestructable blocks jump and you
should make it all the way to the missile tank.

7-8. Go back to the shaft by running left the speed booster. Then exit Ridley's
Lair to Norfair. Exit Norfair to Brinstar. Go where we fought the first
miniboss the first time. Go up against the right wall and run left. In the next
room charge the shinespark. Go back to the right, shoot the door, and roll into
a ball at the bottom of the hill. Use the shinespark to the left. When you hit
a ramp in the room with zoomers hold down to charge it again. Go to the bottom
of the hill and shoot left again. Collect the super missile.

7-9. Go right to the shaft. Go up to the first door on the right and go to the
other shaft. Go all the way up this shaft and jump up to the area in the upper
left. Go in the tunnel and collect the missile tank. Lay a bomb where it was
and fall through. Go out the left and go up one screen. Use the door on the
left and go all the way to the elevator on the left. We now enter Tourian.

Section 8 (Finishing the original Metroid)

8-1. Now that we're in Tourian the difficulty will pick up a few notches. This
area is about as straight-forward as they come. Just follow the rooms. To kill
metroids: freeze them and shoot them with five missiles or one super missile.

8-2. When you reach the third save room, go left one room and fill up your
supplies. Go left again and destroy the barriers with 7 missiles. Watch out for
the donuts and energy guns.

8-3. **Boss** Shoot the glass with missiles until it breaks. Then shoot the eye
with super missiles. Again watch out for the donuts and energy guns. Mother
Brain has an eye beam this time. Everytime you do five missiles of damage or
fall below the level of the platforms Mother Brain will shoot it. To avoid it
jump from the right to the left platform.

8-4. Now that Mother Brain is dead, get your butt out of there. Go left and
then all the way up the shaft. Use the elevator and follow the path through
Crateria. The final wall to your ship has to be destroyed with the speed
booster. Jump in your ship and you will take off with a cut scene.

Congrats! We beat the original Metroid. Now let's finish Zero Mission.

Section 9 (Suitless Samus v. The entire Space Pirate army)

9-1. Well, we don't have a suit. This sucks. We need to go get a new one right
away. I am not going to detail this part. This area is as straight-forward as
they come. If you need help go to
www.metroid2002.com/0/other_perfect_stealth.php and do what he does. If you
can't load the movie go to
db.gamefaqs.com/portable/gbadvance/file/metroid_zero_mission_suitless.txt for a
very comprehensive guide on it.

9-2. **Miniboss** When you reach the room with the chozo picture on the wall
fight the chozo thingy. You have to shoot the ball when the wierd pattern
appears. After one hit a hologram appears and moves around the center and
lightning will try to strike you. After two hits the hologram moves around the
edges. After three hits the lightning will strike the center and travel on the
ground. Stand in the center after four hits and get your fully powered suit.

Section 10 (The final item run)

10-1. Space jump out of this room and go to the bottom. Shoot a missile to open
the floor. Run to the right to get a super missile tank. Charge the speed boost
and jump to the next floor. Shoot it right into the ramp and charge it again.
Jump up and charge again. Jump up and charge again. Jump up and charge again,
but this time in the next room. Destroy the blocks with the screw attack and
jump down to the left. Charge it again. Jump down to the right and fire it off
to the right. You will fly over a couple of rooms and get an energy tank. Go
back and up to the last place you charged it at. Shoot a missile at the top
left wall and enter the tunnel. Get the missile tank and go back out.

10-2. Go all the way down and screw attack left into the next room. Screw
attack into the lava and go right into the tunnel to get a super missile tank.
Go all the way left and then down. In the L shaped room use bombs and the morph
ball to go into the room on the right. Shoot the left wall to reveal a super
missile. Use a missile to destroy the block in front of it. Then go back to the
space ship and go all the way up to the left. It will look like a cockpit. You
have to go the hangar on the right first. Then up a little and to the left.

10-3. When you get there go in the hole on the left. Follow the pirate. In the
next room space jump over the trip lasers to get the power bombs. Use one to
open the door on the right. Go in and lay another one. It will reveal another
room with pirates and more power bombs. Now, time to go back. On the way use
the yellow door for a shortcut and get another super missile tank. Go right and
through the next room. In this room shoot the ceiling to find a hole. Shoot the
block that's left with a missile and go up. The robot will move if you shoot
him and you can force him different ways with missiles. Get the super missile
tank. Go to the first save point in this area. Go into the room you crawled
under and shoot the ceiling to reveal a super missile tank. The block below it
is a missile block. Go right until you get to the screen with a circle in it
on the map. Go up on the ledge and lay a power bomb. Go left through the power
bomb for a shortcut back up. Now go to the room with the glass hallway (the
first green room on the way to the ruins. Lay a power bomb and wait. After the
glass breaks go down to the right and lay another power bomb. Run to the left
and then to the right. Shoot up from the top of the pedistal to get a power
bomb tank. Go back down and left. Go across the big room and lay another power
bomb on the left wall. Go in and jump down.

10-4. Go in the left door and go left until you find a small room. The center
of the ceiling isn't even there so jump on in and make your way up to the top
right. Shoot around to find a super missile tank. Go back down and to the left.
A couple of power bombs will reveal a lot in here. Get the super missile tank
and go out the left door. Go out into crateria and from the water room go up
through the hole in the ceiling. Use the screw attack to get out then go up and
use the door to go back to chozodia. In the first room of chozodia shoot the
left wall to find a power bomb tank. And shoot the block in front of in with a
missile. The bottom right floor block also takes a missile. The end of the
tunnel takes a power bomb. Go back to the shaft near where we got our suit
back. Go in the door above the one you used to get here. In the top tunnel on
the right. Shoot the middle ceiling block with a missile and then a normal
shot. Get the power bomb tank. Now, go back to crateria. You can use the lava
room shortcut.

10-5. In crateria speed boost to the left and charge it outside the door. Jump
up and shoot it right to get a super missile tank. Charge it again and fall to
a platform on the right. Roll into a ball and shoot it to the left. Get the
missile tank and fall into the water room. Use the door on the left and lay a
power bomb. Go back to the right and run to the left. Don't stop for anything.
When you get back to the room where your ship used to be charge it. Roll into a
ball and shoot off from the top of the hill to the upper left. It may take a
few tries to get the aim right. The rest of the blocks will go with a power
bomb. Go back for another charge. This time use it to go back into tourian. Use
a power bomb where mother brain once stood (sat, rested, floated?). Then use a
super missile on the spot it says to. Go in the hole to get a power bomb tank.
Go right into the next room. Run left and do a space jump through mother
brain's room. In the next room continue through the right wall. Lay a power
bomb and collect your missile tank.

10-6. Go back to crateria and follow the path until you find a large brown
rock. Lay a power bomb and follow the path to brinstar. Go to Kraid's Lair. Go
in the second door on the left. Go to the third acid pit and jump in. Destroy
the blocks and charge a shinespark. Roll into a ball and shoot it to the right
so you hit the ramp and start rolling again. When you get the missile tank hold
down to charge it. Bomb the odd block and then shoot up. Go right and then down
to the next door. Go all the way right and jump against the wall in the save
room. Go through and lay a power bomb. Continue right to Norfair. Use a missile
on the bottom block to get into the room. Use the lower right door and go all
the way right. Shoot the left side of the floor to go down. Then go left and
get the super missile tank. Hang off the left side of the pillar and shoot left
to reveal a tunnel. Take it and charge a shinespark as you get the missile
tank. Shoot right to get back. Go up and charge a shinespark to the left now.
Fire it in the obvious spot to get back to the earlier room. Go left to the
shaft and go down into the lava. Find the missile spot in the floor and fall
through. In the next room, go up to the ledge and shoot the third block from
the bottom with a missile. Go through the tunnel and collect the power bomb
tank. Go back and then up. Bomb beneath the missile tank and then fire a
missile up before the blocks close on you. Go back up and grab it. Exit out the
top and go to Kraid's Lair. Go back to Brinstar and find the starting point.
Use a power bomb to find a cannon. Fire it and go back to Chozodia from the
water room in Crateria.

10-7. Go right until you find a diagonal room filled with crab things. Destroy
them all and run to the right. Charge the shinespark in the shaft and fire it
straight up in the center.  You should go up into the next room and collect an
energy tank on the way.  From there, go all the way back to the cockpit area.
Go up towards it and in the small room run back to the left and jump with the
speed booster going. You have to land in the middle of the raised ground. Now,
jump back up and get a shinespark charged near the hole. Jump down. Jump off
towards the trip laser. About one block above the bottom, shoot the shinespark
to the right. You should fly all the way to the energy tank. Go back and up.
Time for a 100% check. You should have 1299 energy, 250 missiles, 30 super
missiles, 18 power bombs, and all the suit upgrades. Go back to save and go all
the way right in the passage we just left.

10-8. **Boss** Mecha-Ridley is not an easy boss by any means. I'm going to
detail him differently than the rest. During the whole battle stay to the left.

Stage 1: Shoot the glass covering the red spot on his chest with missiles. You
have to jump up to be able to hit it. He has three attacks. The claw swipe does
the most damage. To avoid it space jump at the top or croutch at the bottom.
To avoid the fireballs space jump in the middle of the left wall. To avoid the
missiles destroy them with shots or the screw attack. They drop pick-ups. After
a few hits the glass will break.

Stage 2: Shoot the red spot itself with super missiles now. You still need to
jump. He keeps the missiles and claw swipe but replaces the fireballs with a
laser. To dodge the laser you have to keep moving and have quick reflexes.
He will eventually break and a message will appear telling you that you have so
many minutes to escape.

10-9. Run to the hangar as fast as you can. The black pirates can be easy or
hard to defeat. If you lure them up and shoot diagonally down while standing on
the ledge they will just sit there and fire at the wall while you kill them. If
you jump on down they will fire back and actually be a challenge. Either way go
to the ship and destroy the pirate in it. Jump on in.

Congratulations!! You have beaten Metroid: Zero Mission

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                                         FAQ
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Q: Will you detail 'enter part here' a little more?
A: No, I don't want to or need to. If you can't make it with my walkthrough,
you're in trouble.

Q: What's your phone number?
A: My number is...NOT FOR YOU FOO!!

Q: I can't diagonally bomb jump.
A: That's not even a question.

Q: I need help with 'enter boss here'.
A: Again not a question but I feel in a charitable mood. Check the boss FAQ.

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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright. Copyright 2004 Cory Brangham.

Gamefaqs and Neoseeker are the only current web sites with permission to use
my guide. If you wish to use this guide contact me at mrdiegs@hotmail.com.