-------------------------------------------------------------------------------
===============================================================================
                     T H E   L E G E N D   O F   Z E L D A
                      A   L I N K   T O   T H E   P A S T
**************************THE CHRIS HOULIHAN ROOM FAQ**************************
===============================================================================
-------------------------------------------------------------------------------

                                                 ------------------------------
                                                | By Colin Moriarty (CMoriarty)
                                                | E-Mail:   cmoriarty311@cs.com
                                                | Date:           June 30, 2002
                                                | Version:         FINAL (Only)
                                                 ------------------------------

-------------------------------------------------------------------------------
NOTE: To thank, right away, Astro Blue and Shdwrlm3 for allowing me to use a
part of their Zelda: OoS/OoA FAQ - the Triforce section header. Thanks to you
both, and make sure to check out their great FAQs as well!
-------------------------------------------------------------------------------

This FAQ, and all 24 other of my FAQ/Walkthroughs, are now dedicated to the
over 6,000 innocent people killed in the World Trade Center and Pentagon
terrorist attacks in New York City, New York, and Washington, D.C., on
September 11, 2001. To all of the innocent working people, and FDNY Firemen, as
well as other emergency workers, you will always be remembered. We won't stop
until we bring these criminals to justice, your deaths were NOT IN VAIN! God
Bless America, death to all terrorists of all races everywhere.

           ------------------------------------------------------
        -> http://www.gamefaqs.com/features/recognition/4280.html <-
           ------------------------------------------------------

PLEASE NOTE: This document was created using Microsoft Word with a 7" width,
and is best viewed using either your browser (preferably MSIE 5.0 or higher),
and a screen setting of 800x600 pixels or more. If the guide seems jumbled up
and not quite right looking, it's not the guide, but your screen and computer
settings. If you do experience this problem, you probably have your screen
settings on 640x480 pixels or less, which is rare but hey, it could be you.
Sorry about whatever problems this may cause.

IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only
GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.

T A B L E     O F     C O N T E N T S...
---------     ---     ---------------

I.)........... | Legal Disclaimer
II.).......... | Versions of the Guide
III.)......... | Introduction
IV.).......... | Who is Chris Houlihan, and how did he get his own room?
V.)........... | Methods to Access the Room
VI.).......... | More Input
VII.)......... | In Closing
VIII.)........ | About the Author

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ I  S E C T I O N   O N E  |  L E G A L   D I S C L A I M E R  I /\  /\
/__\/__\===============================================================/__\/__\

This guide/FAQ/walkthrough is copyrighted (c) 2002 to Colin Moriarty, and is the
intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is only to
be found on GameFAQs (http://www.gamefaqs.com). If you are reading and/or found
this file ANYWHERE else but GameFAQs, please contact the author, Colin
Moriarty, immidiately, at cmoriarty311@cs.com. This guide/FAQ/walkthrough is
protected under International Copyright Laws, and it is prohibited to take any
piece of this document and reproduce it in anyway without the written consent
of the author, Colin Moriarty. Any website or other medium found to have this
document without permission will be dealt with to the fullest extent of the
law.

Please don't e-mail me and ask to have this document on your webpage. It's too
frustrating for me to keep track of all of the webpages that have my
document(s) on their page, especially the smaller, domain-less fan sites.
GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed
to have this document on his website, GameFAQs.com. CJayC, owner and operator
of GameFAQs is the only person allowed to use this document on a webpage, so
please, I repeat once more, no e-mails regarding using this document on your
webpage. If you do e-mail me about it, your e-mail will be promptly erased and
ignored.

You ARE allowed to download this off of GameFAQs and keep it on your computer's
harddrive for personal use, as long as the document is not edited or otherwise
distributed except for personal use. You can even print out the entire FAQ or
portions therein to share with a friend who also needs help in the game. Just
please don't distribute it as your own, sell it for profit, et cetera. Well,
you guys get the idea.

Oh, and if you decide to steal stuff from my FAQ, and you steal the "Triforce
header" or dungeon layout/grid system, they aren't mine, they are being used
under permission, as it says at the top of the FAQ, from Astro Blue and
Shdwrlm3, so you'll have to deal with all three of us if you decide to be
stupid and steal that stuff.

Onward.

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ II        S E C T I O N   T W O  |  V E R S I O N S          II /\  /\
/__\/__\===============================================================/__\/__\

This version of the guide is FINAL, and will be the only release of this guide.

Version Information:

Version: FINAL (Only)
Date: June 30, 2002
Percent Complete: 100%
Version Entails: All the information on the Chris Houlihan Room.
Still To Come: Nothing... this FAQ is complete!

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ III S E C T I O N   T H R E E   |  I N T R O D U C T I O N  III /\  /\
/__\/__\===============================================================/__\/__\

While I have a FAQ/Walkthrough for this game already, that has a little bit on
the Chris Houlihan Room in the Secrets section of it, I decided that my 25th
FAQ/Walkthrough for GameFAQs would be a FAQ covering the Chris Houlihan Room.
What is it, how did it get in the game, et cetera.

This FAQ is short, that is because it only covers one secret in the game. So
when you think about it, it's actually quite big. It covers a secret hardly
anyone knows about in The Legend of Zelda: A Link to the Past. I hope that this
FAQ changes all of that, because everyone should know about this secret.

Coincidentally, as I write this (June 30, 2002, about 3:30am), I just found out
about the Chris Houlihan Room myself not 10 hours ago. While browsing the
GameFAQs.com message board for The Legend of Zelda: A Link to the Past, I came
across several threads discussing this secret. It intreuged me, so I read into
it, tried it, and even made a thread of my own, asking for additional help so
that I could include a version of the secret in my FAQ/Walkthrough for the
game. It was then that I decided that in addition to including it in my
FAQ/Walkthrough, that I would make a seperate FAQ discussing the little-known
secret in the game, using information that I read on the message board, as well
as the famous David Wonn's website (the glitch-master himself). Needless to
say, the secret itself goes pretty deep, and I hope I covered it all in this
FAQ. If I didn't, if you have ANYTHING to add, or tell me I'm wrong, or
critique me, WHATEVER, please feel free to e-mail me at cmoriarty311@cs.com.
I'd be more than happy to hear from you, especially on this great secret.

Enjoy!

-Colin Moriarty (CMoriarty) [cmoriarty311@cs.com]

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ IV     S E C T I O N   F O U R   |  W H O   I S   H E ?    IV   /\  /\
/__\/__\===============================================================/__\/__\

Who is Chris Houlihan? That's a good question, and one I'm about to answer for
you here.

Chris Houlihan was a reader and subscriber to the uber-popular Nintendo
magazine, Nintendo Power. Sometime in the early 90s (being that this game was
released in late 1991, I'm going to guess it was sometime in 1990, or early
1991), Nintendo Power held a contest, where the winner would have his name in a
secret room in a game... and the room would be so secret, hardly anyone would
no about it. Needless to say, it stayed that way for quite some time.

While I'm not going to say that upon the game's release no one knew about this
secret, but I don't think anyone really did, apart from the programmers of the
game. I got the game the Christmas after it came out, and I NEVER EVER heard of
this secret until very recently. I read on the GameFAQs message boards that
only after the Internet was in people's homes and a Super Nintendo emulator was
invented that the secret came out. Whether or not this is true, I don't know,
but I do know that the secret, even to this day, is a pretty well hidden one.

The room itself isn't anything impressive, it's just more of a novelty. When
you fall into the room, you'll find yourself in a normal sized room, with cave
walls, a blue floor, and 45 blue rupees strewn across it. In addition, there is
a Sahsarahla plaque on the northern wall, which tells the player that this is
the Chris Houlihan Room. The exit at the south of the room (the only way out),
when you exit, leads you out of Link's house... odd, I know, but true.

Not much else is known on Chris Houlihan... if you have any more information to
add, please e-mail me at cmoriarty311@cs.com, although I think the information
provided is complete, as far as anyone really knows.

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ V        S E C T I O N   F I V E   |  M E T H O D S          V  /\  /\
/__\/__\===============================================================/__\/__\

As far as I've read, there are a few methods to gain access to the room. I have
everyone at the Legend of Zelda: A Link to the Past message board at
GameFAQs.com to thank for this information! THANKS GUYS! I hope this FAQ pays
tribute to all of your hard work and effort to bring this secret out.

NOTE: To do any of these, you MUST have the Pegasus Shoes, because you HAVE to
run.

The first method, and the one I use the most often, and works the most often
for me, is the following. Start the game from a save file, and choose to start
out at the Sanctuary. As the game starts, you're within the walls of the
Sanctuary. Immediately run south, out of the Sanctuary, and then south again,
out of the garden of the Sanctuary. Then run west one screen, and turn south as
soon as you can. You'll now be in a heavily wooded area. Carefully (and
quickly) navigate the trees, bushes and enemies, and head west, to the side
passage into the castle walls. Once here, run south, then east, and then north.
Run north and run INTO the bush that hides the hidden passage into the castle
basement, and you'll fall into it. If you're fast enough, instead of falling
into the basement, you'll fall into the Chris Houlihan Room. Neat-o. Thanks to
a good guy at the Zelda: LttP message boards, named ABR. Thanks to him, this
FAQ is possible, because his help turned me on to this secret!

The second method is similar. Go to Kakariko village, to the vertical pathway
on the east side of town, on the edge of town. GO to the north of it, and run
north. Run east, past the Fortune Teller's house, and then run south into the
wooded area. From here, it's identical to the first method... this version
never worked for me, but coincidentally, this is the version most people seem
to successfully use, so I was probably not fast enough. You may have different
luck, however.

Now for an unconfirmed method. Many people say that if you fall into a hole in
Ganon's Tower (e-mail me to confirm WHICH hole), that you will fall into the
Chris Houlihan Room. This is unconfirmed.

The fact of the matter is that the room seems to be designed in such a way that
if there's any malfunction with the game cartridge, that it'll automatically
transport you here. David Wonn sites this one his site, saying that the game
scans for problems when entering caves and houses, and if there is a
malfunction with the cartridge, you will be transported to the Chris Houlihan
Room. This is confirmed, but very, very rare. David Wonn says that you have a
better chance of winning the lottery than hitting it this way.

Any more methods? Corrections? Additions? Please e-mail me,
cmoriarty311@cs.com!

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ V       S E C T I O N   S I X   |  M O R E   I N P U T       V  /\  /\
/__\/__\===============================================================/__\/__\

I understand that I might have missed a lot of stuff. Many of you out there
know more about the Chris Houlihan Room than I do, and that's why this small
section of the FAQ exists.

If you have ANYTHING to add, correct, or a question or comment about this FAQ,
please e-mail it to me at cmoriarty311@cs.com. I usually wouldn't advertise my
e-mail address this much in a FAQ... actually, in my 24 other FAQs on GameFAQs,
I -never- do. However, this is different, because I feel I am still greatly
uneducated on the pure physics of the Chris Houlihan Room secret, and if anyone
out there is more enlightened than I on it, then please do e-mail me. I'd
really appreciate it. This FAQ was made to help people out and show the vast
public of the existance of this room. However, it's not complete or 100%
accurate, and I realize this. So again, e-mail me with anything you may have to
add. Thanks.

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ VII      S E C T I O N   S E V E N  |  C L O S I N G        VII /\  /\
/__\/__\===============================================================/__\/__\

Well my friends, it's time to close this guide out! =) I hope you found it very
helpful... I very much enjoyed writing it. It was fun, as is the game, and I'm
sure that it was/is/will be enjoyable for you as well. And hey, if you have
game related questions, comments, suggestions - whatever, e-mail them my way,
cmoriarty311@cs.com. And make sure to put Zelda SNES - Chris Houlihan Room (or
whatever game you're writing in on, I have nineteen other guides), in the
header as the topic, so I know what the hell you're talking about. =) Take it
easy.

I'd like to take this chance to thank a friend of mine, Devin Morgan, a fellow
FAQ writer on GameFAQs, for just being a good guy, a good friend, and someone I
can talk to about everything. Thanks Dev. Thanks should also go out to other
fellow FAQers, including Nemesis, flowerpot, MetroidMoo, Pop, et cetera.

One final thank you goes out, once again, to Astro Blue and Shdwrlm3, for
offering me use of some of their formatting from their Zelda OoS/OoA FAQs,
which I gladly accepted. Thanks guys!

Oh wait, that's not true. Thanks to EVERYONE on the GameFAQs Zelda: LttP
Message Boards who enlightened me on this secret, especially ABR, who went out
of his way to further enlighten me. Additionally, thank you to David Wonn and
his website, for additional information on this secret. THANKS TO ALL!

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ VIII     S E C T I O N   E I G H T  |  A B O U T...    VIII     /\  /\
/__\/__\===============================================================/__\/__\

[accurate as of June 30, 2002]

I'm a 17 year old, and just graduated from high school. I live on Long Island,
in New York, about half an hour from New York City. I play ice hockey, I worked
at a deli, until recently, when I quit (^_^) and I love videogames, especially
RPGs. My favorite series for videogames include the Final Fantasy series
(excluding VIII), the Dragon Warrior/Quest series, the Mega Man series, and the
Tales series. I aspire to go to Northeastern University in the fall of 2002 to
study History and Law.

THANKS FOR READING!

This walkthrough is copyright (c) 2002 to Colin Moriarty (CMoriarty), e-mail
cmoriarty311@cs.com. All rights reserved. Completely unofficial - Zelda and all
related items copyrighted 1986-1991 to Nintendo Japan/US, all rights reserved!

http://www.gamefaqs.com/features/recognition/4280.html


Street Supremacy

Tuning Parts List

E-mail:           salvo2014_2014@libero.it
Secondary e-mail: salvo2014_2014@hotmail.com

Salvatore Verardi a.k.a Sal_89
Ver.1.00

Summary

0. Version History
I. Tuning Parts
   I. Power
      I.   Engine
      II.  Exhaust
      III. Cooling system
      IV.  NOS
   II. Powertrain
       I.   Transmission
       II.  Clutch
       III. Suspension
       IV.  Brakes
   III. Body
        I.  Body strengthening
        II. Weight Reduction
   IV. Ties and wheels
       I.  Tires
       II. Wheels
   V. Aero parts
      I.   Body parts
      II.  Hood
      III. Rear spoiler
   VI. Cosmetic upgrades
       I.   Headlights
       II.  Neon lights
       III. Vinyl pattern
   VII. Paint color
        I.   Main body color
        II.  Sub body color
        III. Headlight color
        IV.  Neon color
        V.   Wheel color
        VI.  Rim color
II. Legal

Part Zero: Version History
1.00: Release of the FAQ

Part One: Tuning Parts
Here a List of ALL Tuning Parts of the game

Legend:

N:   stock part
X:   level part (replace the “X” with a number, ex. 3)
S:   special part
H:   high grip tires
S:   soft tires
OFF: remove the rear spoiler

Engine:          the best way to increase your car performance. Tune the engine.
Group:           Power
Number of parts: N+10+S = 12 Parts

IMPORTANT NOTE: the last three levels (9, 10 and S) there are “hidden levels”
                but progressing with levels you will unlock these parts.

Normal (N):  Equip the stock parts.

Level 1:     Replace the fuel injector and pump to increase power output. Equip
             a bypass valve to avoid an engine blowout during high RPMs.

Level 2:     Update  the computer software controlling the engine, increasing
             power potential.

Level 3:     Tune the inlet system. Allows the air cleaner, intake pipe,
             suction pipe, surge take, etc. to draw more air into the engine.

Level 4:     Tune the high camshaft. Alter the camshaft profile, increasing the
             efficiency of the exhaust and allowing the engine higher
             revolutions and power output.

Level 5:     Install high compression pistons and a cured-in-place (CIP) gasket.
             Upgrading to high compression greatly increases acceleration.

Level 6:     Polish the ports and upgrade the combustion chamber. Polishing the
             ports improve exhaust efficiency, and polishing the interior walls
             of the combustion chamber, as well as aligning its capacity,
             increases engine potential.

Level 7:     Install a big valve and a strengthened valve spring. Also perform a
             valve sheet cut at same time, greatly improving exhaust efficiency.

Level 8:     Install an actuator turbine, increasing power and allowing even NA
             cars to be turbocharged. Far more powerful than a normal turbine,
             an actuator allows for a greater power output.

Level 9:     Install a large caliber actuator turbine. A larger compressor mouth
             allows more air to be expelled, increasing power output.

Level 10:    Install a wastegate turbo kit used for racing. Includes a big
turbine that expels even more air than an actuator turbine.
Exchange
             the suction pipe, intake pipe, exhaust manifold, front pipe, etc.
             with specialized parts.

Special (S): Upgrade to a fully tuned engine, designed for racing in GT class
             races. This engine has quicker acceleration and a faster top speed
             than any other engine, and has the greatest power potential.

Exhaust:         an easy way to modify a car. Change exhaust/air intake.
Group:           Power
Number of parts: N+3+S = 5 Parts

Normal (N):  Equip the stock parts.

Level 1:     Install a basic performance muffler, designed for improve the power
             output of anything up to a lightly tuned car. Exhaust efficiency
             improves, increasing acceleration.

Level 2:     Install a 100% stainless steel muffler that increases capacity of
             the silencer, alters the thickness of the main pipe, and produces
             an overall improvement in efficiency. Gray for both middle-range
             and high-end cars, it provides outstanding performance on the
             streets.

Level 3:     Install a specially tuned muffler designed to increase power at
             every revolutions. Emphasizes high exhaust efficiency to bring
             engine power loss a minimum. Although made from stainless steel,
             each part has been filed down to make it competitive with the
             weight of a titanium model.

Special (S): Install pure racing muffler. Made entirely from titanium, it's
             designed for optimum power and response at high revolutions. The
             manufacturers poured their racing knowledge into this part, making
             it the ultimate item of its type: unbeatable for strength,
             durability and exhaust efficiency.

Cooling system:  alternative for exhaust modifications. Improve the cooling
                 system centered around the radiator.
Group:           Power
Number of parts: N+3+S = 5 Parts

Normal (N):  Equip the stock parts.

Level 1:     Strengthen the radiator cap. This increases the pressure within the
             radiator, raising the boiling point of the coolant. A stronger
             radiator cover is also installed to prevent air from escaping
             through the hood, increasing the cooling effect. The radiator hose
             is also Strengthened.

Level 2:     Equip a lightweight, aluminum radiator designed specially for
             racing. Includes additional modifications to improve the cooling
             effect, and a stronger tube is installed.

Level 3:     Install a two-core radiator, made from light, higly radiant
             aluminum, which provides much better cooling than a single-core
             model. Also, install a high volume oil cooler for stabilizing fluid
             temperature, allowing the engine to perform at optimal levels for
             longer periods of time.

Special (S): Install a three-layer radiator made for copper. More radiant than
             aluminum, this copper radiator provides ultra-effective cooling
             power, allowing for very long periods of high-performance driving.

NOS:             the nitrous oxide (N2O), is a liquid gas. When injected into
                 the engine, creating oxygen which causes the gasoline burn
                 faster and this create a burst of acceleration. Install a NOS
                 or increase the capacity of the your current Nitrous Oxide.
Group:           Power
Number of parts: N+3+S = 5 Parts

Normal (N):  Remove the NOS kit.

Level 1:     Install a dry NOS system that simply blows nitrous into the engine.
             This system is easy to install, but its lack of effusion control
             reduces its duration. Purchasing a NOS kit allows NOS to be used
             during battles. This kit can be used for a maximum of 3 seconds.

Level 2:     Install a wet NOS system that injects nitrous into the gasoline.
             The single stage control system allows for a longer duration, but
             it does not the ability to control the amount injected.  This kit
             can be used for a maximum of 6 seconds.

Level 3:     Install a direct-port NOS system, with injectors on each cylinder
             of the intake manifold. The intricate system is difficult to
             install, but it's extremely sure and provides a massive boost.
             This kit can be used for a maximum of 9 seconds.

Special (S): Install a direct-port NOS system with multi-stage control. Nitrous
             injection is determined by RPMs and acceleration, allowing for
             output control over an extended period.  This kit can be used for a
             maximum of 12 seconds.

Transmission:    the only way to modify the gear ratio. Upgrade the
                 transmission.
Group:           Powertrain
Number of parts: N+3+S = 5 Parts

Normal (N):  Equip the stock parts.

Level 1:     Install a close-ratio transmission which position the gears closer
             together. This allows the engine output to de fully utilized even
             within a narrow power band. Purchasing this part allows the gear
             ratios to be adjusted in the settings menu.

Level 2:     Install a strong, close-ratio transmission designed to handle the
             stress of a high-powered engine.

Level 3:     Install a transmission with wider gears ring, allowing greater
             shifting precision. Compared to a normal transmission, shift drag
             is sharply reduced, increasing acceleration. The gear case is higly
             durable, providing unwavering performance through the rigors of any
             circuit.

Special (S): Install a high-spec transmission designed solely for racing. This
             extremely strong and light transmission drastically reduces
             shifting time, thanks to its chrome moly surface and aluminum gear
             case.

Clutch:          improve many car factors. Upgrade the clutch and differential.
Group:           Powertrain
Number of parts: N+3+S= 5 Parts

Normal (N):  Equip the stock parts.

Level 1:     Install a single clutch, designed for a lightly tuned cars that a
             normal clutch cannot support. Provides a good balance between the
             weight reduction and strength.

Level 2:     Install a twin-plate clutch. The use of two plates increases the
             transmission of the engine torque without disrupting the car’s
             handling.

Level 3:     Install a three-plate clutch, offering both outstanding
             transmission and resistance. This clutch operates supremely even
             during gear changes at high revolutions, making shifting gears a
             joy.

Special (S): Install a four-plate clutch employing the latest drive hub system.
             Ease of handling is maintained through a combination of connecting
             shafts, and clutch capacity is increased by the wide friction
             surfaces.

Suspension:     the only way to adjust the ride height. Upgrade the suspension.
Group:          Powertrain
Number of parts: N+3+S= 5 Parts

Normal (N):  Equip the stock parts.

Level 1:     Install a suspension kit designed to adjust ride height within a
             limited range. Purchasing this part allows the front and rear ride
             height to be adjusted independently in the settings menu.

Level 2:     Install a high-spec suspension kit designed with circuit racing in
             mind. The coil springs are Strengthened, reducing body roll and
             improving overall car response.

Level 3:     Install a suspension kit designed specifically for racing. The
             spring rates are stiffened and the car is lowered, reducing body
             roll.

Special (S): Install an active suspension used by formula race cars. Its
             actuators use air and oil pressure rather than springs and dampers,
             and sensors continuously monitor roads conditions. A computer uses
             this data to fully control all movement, creating the ultimate
             suspension system.

Brakes:          the most important part in a car. Upgrading the brakes, the
                 brake distance is reduced. Upgrade the brakes.
Group:           Powertrain
Number of parts: N+3+S= 5 Parts

Normal (N):  Equip the stock parts.

Level 1:     Install a brake pad/rotor set that is safe, effective ,and easy
             enough for a beginner to use. The rotors have a higher heat range
             than normal, increasing the life and effectiveness of the brake
             pads. The rotors are also heat-treated, improving crack resistance
             and providing powerful braking power. Purchasing this part allows
             brake balance to be adjusted in the settings menu.

Level 2:     Install a brake pad/rotor set that can accommodate hard street
             racing, from intermediate to advanced levels. The heat range of the
             rotors is increased, and the rotor surfaces are designed with holes
             and slots, maintaining the cleaning effects of the pads and a high
             level of safety.

Level 3:     Install carbon metallic brake pads designed to withstand the rigors
             of racing. With both high fade resistance and excellent recovery in
             case they fade, they are perfect for hardcore circuit racing. They
             also feature a two-piece composition, which helps reduce their
             weight.

Special (S): Install a large-caliber braking kit, fitted with large-diameter
             pistons. Install a big bore master cylinder, improving the strength
             and size of the pad surface, producing brakes that are suitable for
             the highest levels of competition. The cost is high, but the
             ultimate braking power will be yours.

Body Strengthening: strengthening the car, the control is improved. Strength the
                   car’s body.
Group:             Body
Number of parts: N+3+S= 5 Parts

Normal (N):  Equip the stock parts.

Level 1:     Install a lower control arm on the front and rear of the car. By
             connecting the arm’s support point, alignment can be controlled.

Level 2:     Install a strut tower bar on the front and rear of the car.
             Although not as strong as a roll bar, it is a simple and effective
             way to reinforce your car.

Level 3:     Improve reinforcement using urethane foam. Injecting urethane foam
             into the side rocker panel and letting it harden reduces body
             twisting. Reinforcement bars are also added to strategic locations
             to improve stability.

Special (S): Install a high-spec roll bar designed specifically for racing. Its
             high cost and additional weight are offsets by its superior
             reinforcement of the car's body.

Weight Reduction: reducing the car weight, the car have more acceleration.
                  Reduce the car weight.
Group:            Body
Number of parts: N+3+S= 5 Parts

Normal (N):  Equip the stock parts.

Level 1:    Replace the steering wheel, foot pedals, and other parts with their
            lightweight counterparts. Remove carpeting and floor mats to further
            reduces weight.

Level 2:    Remove all car seats and install lighter, buck-type seats.
            Upholstery and undercoating is also removed to reduce weight.

Level 3:    Remove all non-essential electrical equipment from the car.
            Unnecessary harnesses are also removed, further reducing body
            weight.

Special (S): Replace portions of the body with carbon fiber wherever possible.
            Carbon fiber, both light and durable, drastically reduces the weight
            of the car.

Tires:          the selection of the tires, is very important for a car. Hard
                tires increase the tire durability, but less grip. Soft tires
                increase the grip, but the tire life is drastically reduced.
                Upgrade the tires.
Group:          Tires and Wheels
Number of parts: N+H+S= 3 Parts

Normal (N):          These are the vehicle's stock tires. They have inferior
                     grip compared to the other two types, but they are more
                     resistant to the tire wear.

High Grip Tires (H): These are tires designed with sports driving in mind. They
                     offer substantially more grip than normal tires, and are
                     durable enough for long races.

Soft Tires (S):      These are high-spec tires designed exclusively for racing.
                     The shallows grooves allows for optimal contact with the
                     road, drastically improving grip. However, these tires wear
                     out quickly and are not designed for long races.

Wheels:          changing the wheels, the car weight is reduced. Change the
                 wheels.
Group:           Tires and Wheels
Number of parts: N+40= 41 Parts

N-41: Select parts to buy or install. Parts that you already own can be
      interchanged freely.

Body Parts:      changing the body parts, the car weight is increased. Change
                 the body parts.
Group:           Aero Parts
Number of parts: N+11= 12 Parts

N-11: Select parts to buy or install. Parts that you already own can be
      interchanged. Parts 6-11 are for wide body types, which will automatically
      equip your car with oversized tires.

Hood:            changing the hood, the car weight is reduced. Change the
                 hood.
Group:           Aero Parts
Number of parts: N+11= 12 Parts

N-11: Select parts to buy or install. Parts that you already own can be
      interchanged freely.

Rear Spoiler:    Installing or changing the rear spoiler, allows to adjust the
                 downforce. For many cars, you can remove the rear spoiler.
Group:           Aero Parts
Number of parts: N+11+OFF= 13 Parts

NOTE: You can remove the rear spoiler only for cars with a rear spoiler. With
      rear spoiler removed, you can not adjust the downforce.

N-11-OFF: Select parts to buy or install. Parts that you already own can be
          interchanged freely.

Headlights:       the headlight modification it is only for visual improvement.
                  Change the headlight.
Group:            Cosmetic Upgrades
Numbers of parts: N+5= 6 Parts

N-5: Select parts to buy or install. Parts that you already own can be
     interchanged freely.

Neon Lights:     Install a neon light under the car. Install neons.
Group:           Cosmetic Upgrades
Number of parts: N+4= 5 Parts

N-4: Select parts to buy or install. Parts that you already own can be
     interchanged freely.

Vinyl Pattern:   Add a vinyl to the car body. Change car's vinyl pattern.
Group:           Cosmetic Upgrades
Number of parts: N+20= 21 parts

N-20: Select a vinyl patter to apply to your car. Patterns that you already own
      can be interchanged freely.

Main Body Color: you can change the car color adjusting the value of R, G, B
                 (Red, Green, Blue) from 0 to 255. Change the color of the car.
Group:           Paint Color

Sub Body Color: you can change the sub body color adjusting the value of R, G, B
                (Red, Green, Blue) from 0 to 255. Change the sub body color of
                the car.
Group:          Paint Color

NOTE: For changing this value, you must have a AE86 or a vinyl pattern.

Headlight Color: you can change the headlight color adjusting the value of R, G,
                 B (Red, Green, Blue) from 0 to 255. Change the color of the
                 headlight.
Group:           Paint Color

Neon Color: you can change the neon color adjusting the value of R, G, B (Red,
            Green, Blue) from 0 to 255. Change the color of the neon.
Group:           Paint Color

NOTE: Neon required.

Wheel Color: you can change the wheel color adjusting the value of R, G, B (Red,
             Green, Blue) from 0 to 255. Change the color of the wheel spokes.
Group:       Paint Color

Rim Color: you can change the car color adjusting the value of R, G, B (Red,
           Green, Blue) from 0 to 255. Change the color of the wheel rims.
Group:     Paint Color

Part Two: Legal

Street Supremacy is a trademark of Genki and Konami.
All right reserved. ©2005.
The use of this document it is ONLY FOR PERSONAL USE. Any duplication is illegal
without a permission of it's author.


                 **************************************
                 | Final Fantasy 3 Save State Hacking |
                 |           by DracoStar             |
                 |       DracoStar@ignmail.com        |
                 **************************************

Contents!

1.  Introduction
2.  Version
3.  Gold offsets
3.1 Steps
4.  Stat digits
5.  Character Offsets
6.  Item digits
7.  Spells
8.  Credits
9.  Copyright info

##################
|1.  Introduction|
##################

    This is my first Save State hacking document.  In order to use this
document you need:
a.  Zsnes emulator
b.  Final Fantasy 3 rom  (The one I used FF6us.FIG so it should work on
                          all FF3 roms and if it does not e-mail me and
                          tell me where you got your rom and I will try
                          to correct this document for other versions)
c.  A save state with the characters that you want to alter in it.
d.  A hex editor.  I am using HexWorkShop. You can get it if you want
    at www.bpsoft.com.
e.  Some knowledge of the hex number system for I will not teach it in
    this document.

    Now on to the hacking.

#############
|2.  Version|
#############

Version 1.0
  - Character offsets up to Sabin
  - Gold offset
  - Item offsets and Item Digits
  - Magic offsets for Characters up to Sabin

Version 1.1
  - Changed E-mail address in title area for it had an extra _ in it
  - Added Banons Character offsets Banon does not have magic so he
    has not offsets for it
  - Added # of steps

Version 1.2 FINAL
  - Added Character offsets up to Gau.
  - Added magic offsets up to Gau.
  - Since I released the first version of this guide, two programs that     do
the same and are easier then hexing a docment have been relased     on this
same game.  You can get one at www.zophar.net the other at
    http://che.darkmazda.com/
  - If they used any of my info then I am glad that people have seen
    something that I have done in my spare time and if they didn't then
    I am still glad at how many people have e-mailed me with responsed
    to this guide.  Untill I get more time and a computer that is not
    the familys and is just mine I will not make anymore FAQ's so until
    then (probably later this year or this summer) look for more from
    DracoStar

Version 1.3 The Very FINAL ONE
  - Changed some spelling mistakes
  - Added another site to the credits

Version 1.3.1  OK This is the Very Very FINAL ONE
  - Many people have e-mailed me asking about basic hex editing.  I
    have gotten permission to put a link to The Vale created by Jair,
    Griffin Knodle.  At this site he has various tutorials in his Docs
    & Tutorials section.
  - The link is http://www.resnet.trinity.edu/gknodle
  - I hope this helps all of you out

##################
|3.  Gold Offsets|
##################

     I dont know what the max for the gold is in this game but if you
want alot of money then use 9,999,999. <==With that much money you
should not run out.

2473  gold

In that offset if you want to have 9,999,999 gold then put 7f9698 in
the offset above.

#####
|3.1|
#####

  This is how many steps you have taken in the game.  I was told that
the number of steps you take affects how much damage Strago does with
his mind lores.  To edit this just start at offset 2479 and try the
same hex numbers as for the gold.

2479  steps taken

#################
|4.  Stat digits|
#################

    For the stats of the characters you will need a couple hex bytes to
make it easier.
  FF = 255 For stats                 C8 = 200 For speed
  63 = 99 For level and # of items   E703 = 999 For magic points
  0F27 = 9999 For Hit Points

The reason that I suggust using 200 for speed rather than 255 is that
if it is on 255 you will see no difference in speed but with 200 you do
see a difference in speed.

#######################
|5.  Character Offsets|
#######################

    These are the offsets for the characters.  I have only included the
first offset for each thing.  Current hp takes up 2 bytes so in hex it
would look like 0F27.  So if you start out at the first offset (which I
have listed for you) and just type in the amount you want then you
should be fine.  Any questions or problems E-mail me at
DracoStar@ignmail.com.

         terra
221B  level
221C  current hp (must be same as max)
221E  max hp
2220  current mp (must be same as max)
2222  max mp
2224  exp.
222D  vigor
222E  speed
222F  stamina
2230  magic power
2232  weapon
2233  sheild
2234  helmet
2235  armor
2236  relic #1
2237  relic #2

         Locke
2240  level
2241  current hp (must be same as max)
2243  max hp
2245  current mp (must be same as max)
2247  max mp
2249  exp.
2252  vigor
2253  speed
2254  stamina
2255  magic power
2257  weapon
2258  sheild
2259  helmet
225a  armor
225b  relic #1
225c  relic #2

         edgar
22af  level
22b0  current hp (must be same as max)
22b2  max hp
22b4  current mp (must be same as max)
22b6  max mp
22b8  exp.
22c1  vigor
22c2  speed
22c3  stamina
22c4  magic power
22c6  weapon
22c7  sheild
22c8  helmet
22c9  armor
22ca  relic #1
22cb  relic #2

         sabin
22d4  level
22d5  current hp (must be same as max)
22d7  max hp
22d9  current mp (must be same as max)
22db  max mp
22dd  exp.
22e6  vigor
22e7  speed
22e8  stamina
22e9  magic power
22eb  weapon
22ec  sheild
22ed  helmet
22ee  armor
22ef  relic #1
22f0  relic #2

         Shadow
228a  level
228b  current hp (must be same as max)
228d  max hp
228f  current mp (must be same as max)
2291  max mp
2293  exp.
229c  vigor
229d  speed
229e  stamina
229f  magic power
22a1  weapon
22a2  sheild
22a3  helmet
22a4  armor
22a5  relic #1
22a6  relic #2

         celes
22f9  level
22fa  current hp (must be same as max)
22fc  max hp
22fe  current mp (must be same as max)
2300  max mp
2302  exp.
230b  vigor
230c  speed
230d  stamina
230e  magic power
2310  weapon
2311  sheild
2312  helmet
2313  armor
2314  relic #1
2315  relic #2

         cyan
2265  level
2266  current hp (must be same as max)
2268  max hp
226a  current mp (must be same as max)
226c  max mp
226e  exp.
2277  vigor
2278  speed
2279  stamina
227a  magic power
227c  weapon
227d  sheild
227e  helmet
227f  armor
2280  relic #1
2281  relic #2

         gau
23b2  level
23b3  current hp (must be same as max)
23b5  max hp
23b7  current mp (must be same as max)
23b9  max mp
23bb  exp.
23c4  vigor
23c5  speed
23c6  stamina
23c7  magic power
23c9  weapon
23ca  sheild
23cb  helmet
23cc  armor
23cd  relic #1
23ce  relic #2

**********************
|Secondary Characters|
**********************

These are characters that you only have for one part of the game.
Banon and wedge have the same offsets so later in the game you will
have to edit them again when you get Banon.

         ????????
231e  level
231f  current hp (must be same as max)
2321  max hp
2330  vigor
2331  speed
2332  stamina
2333  magic power
227c  weapon
227d  sheild
227e  helmet
227f  armor
2280  relic #1
2281  relic #2

         banon

2422  current hp (must be same as max)
2424  max hp
2421  level
2433  vigor
2434  speed
2435  stamina
2436  magic power
242A  exp.
2438  weapon
2439  sheild
243a  helmet
243b  armor
243c  relic #1
243d  relic #2

         wedge
2422  current hp (must be same as max)
2424  max hp
2421  level
2433  vigor
2434  speed
2435  stamina
2436  magic power
242A  exp.
2438  weapon
2439  sheild
243a  helmet
243b  armor
243c  relic #1
243d  relic #2

	vicks
2447  current hp (must be same as max)
2449  max hp
2446  level
2458  vigor
2459  speed
245a  stamina
245b  magic power
244f  exp.
245d  weapon
245e  sheild
245f  helmet
2460  armor
2461  relic #1
2462  relic #2

#################
|6.  Item digits|
#################

     The items in this game are listed in a weird way.  First you have
the items hex number.  Then in a totaly different area you have how the
ammount of that item.  Confused?  I was when I was looking for it.

Ex.  you want a dirk 00 as your first item.
you would put 00 at offset 247c then 01(for one dirk) in offset 257c.
Get it now?

247c  first item
a57a  last item

257c  first item amount
267a  last item amount

      Dirks
00  dirk
01  mithril knife
02  guardian
03  air lancet
04  thiefknife
05  assassin
06  man eater
07  sword breaker
08  graedus
09  valiant knife
25  imperial
26  kodachi
27  blossom
28  hardened
29  striker
2a  stunner

      Swords
0a  mithril blade
0b  regalcutlass
0c  rune edge
0d  flame sabre
0e  blizzard
0f  thunder blade
10  epee
11  break blade
12  drainer
13  enhancer
14  crystal
15  falchion
16  soul sabre
17  ogre nix
18  excalibur
19  Scimiter
1a  illumina
1b  ragnarok
1c  atma weapon

     lances
1d  mithril pike
1e  trident
1f  stout spear
20  partisan
21  pearl lance
22  gold lance
23  aura lance
24  imp halbred

     knifes
2b  ashura
2c  kotetsu
2d  forged
2e  tempest
2f  murasame
30  aura
31  strato
32  sky render

     rod
33  heal rod
34  mithril rod
35  fire rod
36  ice rod
37  thunder rod
38  poison rod
39  pearl rod
3a  gravity rod
3b  punisher
3c  magus rod

     brushes
3d  chocobo brsh
3e  davinci brsh
3f  magical brsh
40  rainbow brsh

     stars
41  shuriken
42  ninja star
43  tack star

     special
44  flail
45  full moon
46  morning star
47  boomerang
48  rising sun
49  hawk eye
4a  bone club
4b  sniper
4c  wing edge

     gambler
4d  cards
4e  darts
4f  doom cards
50  trump
51  dice
52  fixed dice

     claw
53  metalknuckle
54  mithril claw
55  kaiser
56  poison claw
57  fire knuckle
58  dragon claw
59  tiger fangs

     sheilds
5a  buckler
5b  heavy shld
5c  mithril shld
5d  gold shld
5e  aegis
5f  diamind shld
60  flame shld
61  ice shld
62  thunder shld
63  crystal shld
64  genji shld
65  tortoise shld
66  cursed sheild
67  Paladin Sheild
68  force sheild

     helmets
69  leather hat
6a  hair band
6b  plumed hat
6c  beret
6d  magus hat
6e  bandana
6f  iron helmet
70  coronet
71  bard's hat
72  green beret
73  head band
74  mithril helm
75  tiara
76  gold helmet
77  tiger mask
78  red hat
79  mystery veil
7a  circlet
7b  regal crown
7c  diamond helm
7d  dark hood
7e  crystal helm
7f  oath veil
80  cat hood
81  genji helmet
82  thornlet
83  titanium

     armor
84  leather armor
85  cotton robe
86  kung fu suit
87  iron armor
88  silk robe
89  mithril vest
8a  ninja gear
8b  white dress
8c  mithril mail
8d  gaia gear
8e  mirage dress
8f  gold armor
90  power sash
91  light robe
92  diamond vest
93  red jacket
94  force armor
95  diamond armor
96  dark gear
97  tao robe
98  crystal mail
99  czarina gown
9a  genji armor
9b  imps armor
9f  moogle suit
a0  nutkin suit
a1  behemeth suit
a2  snow muffler

     tools
a3  noise blaster
a4  bio blaster
a5  flash
a6  chain saw
a7  dibilitator
a8  drill
a9  air anchor
aa  autocrossbow

     skeans
ab  fire skean
ac  water edge
ad  bolt edge
ae  inviz edge
af  shadow edge

     relics
b0  goggles
b1  star pendent
b2  peace ring
b3  amulet
b4  white cape
b5  jewel ring
b6  fair ring
b7  barrier ring
b8  mithril glove
b9  guard ring
ba  running shoes
bb  wall ring
bc  cherub down
bd  cure ring
be  true knight
bf  dragoonboots
c0  zephry cape
c1  czarina ring
c2  cursed ring
c3  earrings
c4  atlas armlet
c5  blizzard ring
c6  rage ring
c7  sneak ring
c8  pod bracelet
c9  hero ring
ca  ribbon
cb  muscle belt
cc  crystal orb
cd  gold hairpin
ce  economizer
cf  thief glove
d0  gauntlet
d1  genji glove
d2  hyper wrist
d3  offering
d4  beads
d5  black belt
d6  coin toss
d7  fakemustache
d8  gem box
d9  drgon horn
da  merit award
db  momento ring
dc  safety bit
dd  relic ring
de  moogle charm
df  charm bangle
e0  marvel shoes
e1  back gaurd
e2  gale hairpin
e3  sniper sight
e4  exp. egg
e5  tintinabar
e6  sprint shoes

     items
e7  rename card
e8  tonic
e9  potion
ea  x-potion
eb  tincture
ec  either
ed  x-either
ee  elixer
ef  megalixer
f0  fenix down
f1  revivify
f2  antidote
f3  eydrop
f4  soft
f5  remedy
f6  sleeping bag
f7  tent
f8  green cherry
f9  magicite
fa  super ball
fb  echo screen
fc  smoke ball
fd  warp stone
fe  dried meat

############
|7.  Spells|
############

    Ah spells.  Before this document you had to go through and earn
Magic points but now if you put FF in each offset below then you will
have every magic spell in the game!  Lucky for you that I found this.

Ex.  Terra you want all magic for
put ff in each offset between and including 2682 to 26b6

     terra
2682  first magic spell
26b6  last spell

     locke
26b7  first magic spell
26ec  last spell

     edgar
2759  first magic spell
278e  last spell

     sabin
278f  first magic spell
27c4  last spell

     shadow
2733  first magic spell
2758  last spell

     celes
27c5  first magic spell
27fa  last spell

     cyan
26ed  first magic spell
2722  last spell

     gau
28d3  first magic spell
2908  last spell

#############
|8.  Credits|
#############

I would like to give credit to a couple different people.

The Staff of SquareSoft (www.squaresoft.com)
   For making this great game.
The Staff of BPSoft (www.bpsotf.com)
   For making hexworkshop
Gamefaqs (www.gamefaqs.com)
   For having an awsome site with the most game docs that I know of
The team of Zsnes (www.zsnes.com)
   For making the Best emulator out the for the Snes
Fresh Baked Games (http://www.fbgames.com)
   For being the second site to host my faq

####################
|9.  Copyright info|
####################

   This document is (c) copyright of DracoStar 1999-2000.  This
document and any part of this document is for public use only and can
not be sold reproduced or copyed.  Hexworkshop is a (tm) tradmark of
BPSoft. Final Fantasy 3 is a (tm) trademark of SquareSoft.