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       &&&&&&&&&&&  #$        $%@       2#$  #$#     !@#$   @$$#   2#$  %%
      &&&&&&&      #$#$%@$   %#%       @$$    @#$   @#$#     @#$  @$$    #$
     &&&            ^&  ##   @#         ##^  ^##    #$@     @#$!   ##^  #$
     &&&           ^$   @#   $%          #%@$%      @#$@   %#$!     #%@#
     &&&
    <<<=====O
     &&&    1
     &&&    1
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      &&&&&&1      #$@#$@#  #$#@$%   %^    @#$#@#$%  @#$@$%   ^&   @#$#$ %#$##
       &&&&&1&&&&&    #$    $%___@   %^    #$       #$        ^&   @#___ %$__)
        &&&&v&&&&    ^#^    #@   ^   @#   @#$  ^$^ @#$   ^$^  %%   @#    #^  )
            v        #$    @@$   $   &*   #$@#$^%%   #$$^%%   ##   @#$@$ #&  )

                   Chrono Trigger
The Complete Walkthrough

By: sandsaturn1988
Email: sandsaturn1988@yahoo.com

 *---------------*
--Version History--
 *--------------*
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 4.0- Added to thanks, changed many formats, added speed walkthru
section, added other stuff devision.  Made entire Faq more navagatable.
Corrected countless mistakes.  Changed title.  Added some art here and there.
This is most likely the last large update.

Version 3.1- Attempted to make guide more readable by adding paragraph breaks
and tabs for easy reference.

Version 3.05- Minor updates.  Submitted Guide.....Fingers Crossed...Posted.
Whooo!

Version 3- Fixed Table of Contents so it could be used with control+f

Version 2.31- Edited minor mistake

Version 2.3- Edited Document to make it readable

Version 2.0- Changed document Html format.

Version 1.1- Fixed Logo to actually make it worth looking at.

Version 1.0- Officially finished guide!!!! Whoo hoo.  Wasnt posted*, still
working hard.

*Turns out, that I sent guide wrong and this is a misprint, but i dont change
updates i have already written.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    First off A Huge thanks to Mynock, although he doesn't know he helped me,
if it wasn't for his walkthrough I would have never beaten Lavos in the first
place.  And been inspired to write a walkthrough of my own.

*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-

    A couple of things before we get started.  First, this guide does not
contain every single list ever devised by man for this game to make their
guide look longer, this guides goal is help people get through the game in a
practical manner and to not waste your time (and space on your computer)
covering such things as every single item in the game, or covering things
people will never use such as a list of the stats of every monster you may
encounter in this game.

      If you need any of these things there are some great websights for
these such as other faqs and walkthroughs at gamefaqs.com but I do not cover
that here because I don't see any use for those kinds of things.  You say
"But you have a lists here on this guide."  I do, I have all the lists that I
figured would help people actually get through the game not the lists that
make my walkthrough twice as long as joe blows walkthrough.

Second, this guide does not cover cheats, codes, glitches, roomers, etc.  for
the same reason as the first.  This guide was desgined to help people get
through the game in a practical manner and not to waste your time with non-
working cheats, and fake roomers.  Also, if you wanna cheat there are plenty
of places where you can get the codes for this game, but if you wanna play
and beat the game, and you just want some help along the way. that's what
this guide is for!

That said. welcome to my guide on Crono Trigger.  Hope you find it useful, or
at least halfway interesting lol.  Anyhow lets get started.  And what better
place to start than at the .............

-----------------------------------------------------------------------------
Table of Contents!
-----------------------------------------------------------------------------
      In order to use the table of contents properly and jump to any one of
the sections hold down Ctrl+f and then type in the code listed next to the
section in the find box.  You will probably have to click "find next" twice
to scroll down to the section you're looking for.

Table of Contents:

Opening:
       I.     Legal Disclaimer  (LglDisc)
       II.    Introduction  (Intrd)
       III.   Configuration  (Confg)
       IV.    Characters List  (Charct)
       V.     Story  (Stry)
       VI.    Time Period Description (TP Descrpt)
Body:
      VIII.  Bear-Bones Speed Walkthru   (spdWlkthru)

             Divisions: The Millennial Fair - 1000 AD
                        The Queen Returns - 600 AD
                        The Queen is Gone - 600 AD
                        We're Back - 1000 AD
                        The Trial - 1000 AD
                        Beyond the Ruins - 2300 AD
                        The Factory Ruins - 2300 AD
                        The End of Time - End of Time
                        The Village of Magic - 1000 AD
                        The Hero Appears - 600 AD
                        Tata and the Frog - 600 AD
                        The Rare Red Rock - 65,000,000 BC
                        Footsteps! Follow! - 65,000,000 BC
                        The Masamune! - 600 AD
                        Magus's Castle - 600 AD
                        Forward to the Past - 65,000,000 BC
                        Unnatural Selection? - 65,000,000 BC
                        The Magic Realm - 12,000 BC
                        Break the Seal! - 65,000,000 BC
                        The Guru on Mt. Woe - 12,000 BC
                        What Lies Beyond? - 12,000 BC
                        Lavos Beckons - 12,000 BC
                        The New King - 12,000 BC
                        The Time Egg - 2300 AD
                        The Fated Hour - End of Time
                        The Ghost of Cyrus - 600
                        Ozzie's Fort - 600 AD
                        The Sun Stone - Every time period
                        The Origin of Machines - 2300 AD
                        The Rainbow Shell - 600 AD
                        Saving a Forest - 600 AD
                        The Black Omen - Any time period.

      VIII.  Full Expanded Walkthrough  (Wlkthru)
      IX.    Boss Guide   (Bss Gd)
      X.     Lavos-Final Boss strategies and tips  (Lvs Fnl)
      XI.    Ending Spoiler  (Endsplr)
      XII.   New Game+  (NwGm)
Appendices:
     XIII.  Single Tech List  (Sngl Tch)
     XIV.   Dual Tech List  (Dl Tch)
     XV.    Triple Tech List  (Trpl Tch)
     XVI.   Weapons  (Wpns)
     XVII.  Armors [Helms-vests, etc]  (rmr)
     XVIII. Accessories  (ccssrs)
     XIX.   Black Boxes and Secret Doors  (Blck Bx)
     XX.    Speiko Guide  (SpkGd)
     XXI.   FAQ  (Flotran)
Other Stuff:
     XXII.  About the Author (AA)
     XXIII. If for some strange reason you want to contact me... (EMailetc.)
Closing:
     XXII.  Acknowledgments  (Ackn)
     XXIII. Closing  (Clsng)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=--=-=-=-
Opening
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
Legal Disclaimer (LglDisc)
-----------------------------------------------------------------------------

              Ok, welcome to the section where I'm supposed to spout off
legal jargon that no one cares about and know one listens to so instead let
me just say this. Pretty much I don't care what you do with this walkthrough
but I do have to say this: give credit where credit is do, and don't claim
its yours or sumthin like that; and also please don't change it around or
whatever, just leave it the way it is.  Oh and if you do decide to use this
on your site or whatever id really appreciate you sending me an email. :)

Added note: You are welcome to use my format from any of my sections of the
walkthrough, but do not steal information from it without giving proper
credit.  All the information contained in this walkthrough is entirely
original except from some list formats and info from the Mynock.  Do not use
this information without giving credit where credit is due and if you do use
portions of my weapons or armor lists be sure not only to credit me but the
Mynock but do not under any circumstances claim it to be your own.

-----------------------------------------------------------------------------
Introduction (Intrd)
-----------------------------------------------------------------------------

          Welcome to the world of Crono Trigger!  My personal opinion is that
this is the best game ever created, the only problem with the game is that
it's not long enough. =( This game includes all the aspects of a good story
line, with plot, animation (for its time period) and battle style.  This
superb style of RPG has been attempted to be mimicked many times to no avail.
When I first got word that a sequel was available to Crono Trigger I was very
much anxious to try the game out for myself.  It was one of the biggest
disappointments ever.  Other than the superior graphics, it has nothing on
the old Crono Trigger.  Anyway I'm sure you will enjoy Crono Trigger.

-----------------------------------------------------------------------------
Configuration (Confg)
-----------------------------------------------------------------------------

     The button configuration of Crono Trigger is simple, and being that this
is an RPG, there is no timed jumps or fast running required so (with the
exception of the Death Peak) there is very little skill involved in the
actual pressing of the buttons (Unlike Zelda for example).

Note:  Being that my old copy of Crono Trigger is lost, and I played it of
the Znew emulator this time, this configuration may be off due to problems
with my emulator, however i think it is correct.

Here is the Configuration:

A:  This is pretty much the main button, it is used for everything from
picking an item to buy to opening a door,to slashing some baddie with your
sword.

B:  This is the opposite of A.  It is used to back out, or cancel in order
you've given that you have changed your mind about.  It is also used to dash.

Y: This takes you to your menu screen were you can alter your party's status,
save, and look at their moves.

X:  Used on rare occasions throughout the game in which its use will be
described to you.  (For Mini Games) etc.  And to change time periods in
"Epoch", but I will talk about this more later. And of course to switch your
party at the end of time.

L and R: Same as Y. Hold down them both to escape from battle.

Start: Sometimes functions in the place of A. Pauses the game.

-----------------------------------------------------------------------------
Characters (Charct)
-----------------------------------------------------------------------------

      Through out the game you will encounter characters (hopefully =).  This
is the list of some of the main people through out the game.

Crono- this is you!  You are the main character.  The entire story revolves
around you.  More people will join you as your quest progresses.
Main Weapon: Sword
Magic Type: Lightning

Marle- Your newest best friend and devoted partner.  She is the character
that is first to join your party and subsequently is one of the weakest.
Main Weapon: Crossbow
Magic Type: Water/Ice

Lucca- Best friend since childhood.  The game could not take place without
here because she is the person to open the first time portal.
Main Weapon: Gun
Magic Type: Fire

Frog- A human turned into a frog.  This mysterious figure's story does not
fully come into focus till the latter half of the game.
Main Weapon: Blade
Magic Type: Water

Robo- This robot is found in pieces in 2300 A.D. where Lucca repairs him.
Main Weapon: Mechanical Hand
Magic Type: None

Ayla- This pre-historic super lady is dressed in a loin cloth and a tail.
With super human strength she has no need for magic.
Main Weapon: Fist
Magic Type: None

Janus- I do not use his more known name so that people who have not got this
far do not have it spoiled for them.  One of the strongest characters in the
game as far as magic is concerned but not much to right home about concerning
physical abilities.
Main Weapon: Sickle
Magic Type: Shadow

-----------------------------------------------------------------------------
Story (Stry)
-----------------------------------------------------------------------------

     An average boy named Crono living at the turn of the Millennium (1000
AD) is caught up in a series of events sprung into action by his best friend
Lucca who happens to be a genius. In the small kingdom of Gaurdia, the king
declares there to be a millennial fair to celebrate a millennium of the
Gaurdia kingdom.  At the millennial fair, Lucca and her father introduce
their newest invention, a telepod.  The telepod is designed to teleport one
item or being from one location to another almost instantaneously, everything
seems to be going well until a girl by the name of Marle volunteers for the
demonstration and instead of being transported from one location to the next
is actually transported to a different time period because of a reaction with
the pendant that she is wearing.  Crono volunteers to follow her into the
time portal to attempt to save her, and from there the story begins.

-----------------------------------------------------------------------------
Time Periods (TP Descrpt)
-----------------------------------------------------------------------------

Throughout the game you will find yourself in multiple time periods, here is
a list of all the major ones that you visit.

1,000 AD- This is your home time period, it is in this time period that the
story begins, it is where you were born and raised.  Only scattered parts of
the game will take place here.

600 AD- This is the medieval time period.  This time period is visited 2 main
times and takes up a good part of the game.

2,300 AD- This is the farthest into the future you will ever go.  This time
period is very vital to the game because it is while visiting this time
period that your true mission becomes clear.  You visit this post-apocalypse
world 2 for large increments of the game.

1999 AD- This is where the main boss battle takes place. You can visit this
time period at almost any point in the game.

65,000,000,000 BC- This is the farthest back in time you ever go.  This time
period is visited 2 major times.

12,000 BC- This is the hardest time period to get to and is in my opinion the
coolest.  You only visit this time period 3x in the game toward the end for a
very long stretch.

The End of Time- I don't really count this as a time period for obvious
reasons, but some people do so it's listed here anyway. Pretty much what you
do here is hang out.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Body
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     This section features my two versions of a walkthrough for this game,
endings, bosses, and other important stuff needed to beat this game.

-----------------------------------------------------------------------------
Bare Bones Speed Walkthru (spdWlkthru)
-----------------------------------------------------------------------------

     This is the "quick guide" section for all the Chrono Trigger players
that arnt actually "stuck", they just don't know where to proceed to and what
to do next.  This section provides a quick layout of the order of events in
the RPG Chrono Trigger.

Divisions: 1.  The Millennial Fair - 1000 AD
             *Head north to the Millenial Fair.
             *Purchase a clone in the lab tent with silver points.
             *Bumb into Marle
             *Go See Luccas invention as soon as it becomes available
             *Follow Marle into the time warp using the LEFT portal.
           2.  The Queen Returns - 600 AD
             *Leave Truce cannon
             *Go to Gaurdia Castle and go up the right tower to find Marle.
           3.  The Queen is Gone - 600 AD
             *Leave the castle and rendevou with Lucca
             *Enter Cathedral pick up pendant on the floor.
             *Join w/ Frog and Navigate the cathederal.
             *Beat Yakra
             *Return to 1000 AD
           4.  We're Back - 1000 AD
             *Take Marle back to the castle and get arrested.
           5.  The Trial - 1000 AD
             *Stand trial
             *Break out of jail with Lucca
             *Pick up note on way out of tower from gaurd.
             *Defeat the dragon tank and escape the castle.
           6.  Beyond the Ruins - 2300 AD
             *Go to southern dome to rest and purchace supplies.
             *Navigate Lab 16
             *In the Arris Dome, go to basement to enter food storage area.
             *Defeat Gaurdian and 2 Bits
             *Aquire seed from man and password from rat.
             *Enter right side of basement to go to navigation center.
             *Learn mission concerning Lavos.
             *Aquire bike key from Elder of the dome on way out.
             *Race Johnny, and aquire racing log.
             *Head to south dome on east side of Lab 16, and repair Robo.
             *Choose party to go to factory.
           7.  The Factory Ruins - 2300 AD
             *Navigate factory for password.
             *Using password, restore power to the Proto Dome.
             *Speedily escape
             *Battle R-Series
             *Return Robo for repairs, then leave through time warp.
           8.  The End of Time - End of Time
             *Learn logistics of the end of time with man at lamp post.
             *Visit Speiko to aquire magical abilities.
           9.  The Village of Magic - 1000 AD
             *Leave imps house and explore town
             *Enter Melechoir's hut and speak with him.
             *Enter and navigate magic cave.
             *Defeat Heckran.
             *Return to native continent.
             *Go to millenial fair and warp to 600 AD.
           10. The Hero Appears - 600 AD
             *Go to Castle in Gaurdia.
             *Speak with chef to aquire rations.
             *Take them to the Zenan bridge to gain passageway.
             *Defeat Zombor.
             *Explore to two new towns exposed on the southern continent.
             *Enter cursed woods, then Frog's secret hideout to speak w/ him.
           11. Tata and the Frog - 600 AD
             *Navigate the Denadoro Mountian's.
             *Defeat Masa and Mune to aquire masamune.
             *Aquire the hero metal from Tata.
             *Return sword to Melechoir.
             *Go to end of time and take new warp to 65mil BC
           12. The Rare Red Rock - 65,000,000 BC
             *Encounter Ayla while fending of Reptites.
             *Navigate mystic mountians back to Ioka.
             *Explore town and challenge Ayla to soup contest for rock
           13. Footsteps! Follow! - 65,000,000 BC
             *Go south to forest maze.
             *Encounter Kino
             *Navigate Forest maze and Azayla's hideout.
             *Defeat Nizbel.
             *Return to 1000 AD
             *Have Masamune repaired.
           14. The Masamune! - 600 AD
             *Go to 600 AD
             *Give Masamune to Frog.
             *Head east and enter Magic cave.
             *Navigate magic cave to arrive at Magus's castle.
           15. Magus's Castle - 600 AD
             *Enter and navigate Magus's castle defeating all the henchmen.
             *Decend to basement of castle
             *Defeat Magus.
           16. Forward to the Past - 65,000,000 BC
             *Become aware of new surroundings.
             *Head to, and visit the Laruba ruins.
             *Go to and navigate dactlys nest.
             *Fly to Tyranno layer.
           17. Unnatural Selection? - 65,000,000 BC
             *Navigate the Tyranno layer and free all the prisoners.
             *Defeat Nizbel II
             *Finish navigating Tyranno layer, and then encounter Azayla.
             *Defeat Azayla, and the black Tyranno.
             *Enter giant crater.
           18. The Magic Realm - 12,000 BC
             *Explore new surroundings and use portal to enter Zeal.
             *Visit Enhasa and Kajar, then battle the Nu.
             *Navigate and Explore Zeal, then head to palace.
             *Go to upper right of palace to see Schala.
             *Follow her to see her enter inner chamber.
             *Use mammon machine to enhance pendant to enter inner chamber.
             *Either defeat or be defeated by the Golem.
             *Be forced out of 12,000 BC
           19. Break the Seal! - 65,000,000 BC
             *Return to 3200 AD
             *Navigate southern sewer access.
             *Visit the guru's dome and aquire the Epoch
             *Return to 12000 BC
           20. The Guru on Mt. Woe - 12,000 BC
             *Enter the earthbound village.
             *Explore cave, then defeat mud imp and the beasts.
             *Navigate up Mt. Woe.
             *Defeat Giga Gaia
             *Rescue Melechoir.
           21. What Lies Beyond? - 12,000 BC
             *Return to Zeal palace.
             *Enter inner chamber.
             *Defeat Dalton.
             *Navigate the Ocean Palace.
             *Encounter Lavos.
           22. Lavos Beckons - 12,000 BC
             *Navigate the Ocean Palace.
             *Defeat the Golem twins.
             *Encounter Lavos.
             *Watch Zeal be destroyed, then enter commons.
             *Get captured.
           23. The New King - 12,000 BC
             *Navigate Blackbird.
             *Re-aquire weapons.
             *Defeat Golem Boss.
             *Defeat Dalton plus.
             *Re-aquire the Epoch.
             *Return to the End of Time.
           24. The Time Egg - 2300 AD
             *Aquire the Chrono Trigger.
             *Chat with Nu in the Keeper's Dome in 2300 AD
             *In 1000 AD aquire your previously gotten clone.
             *Return to 2300 AD and Navigate death peak.
             *Defeat the 3 lavos spawns.
             *Save Crono.
           25. The Fated Hour - End of Time
             *Learn about your following possible side quests.
           26. The Ghost of Cyrus - 600 AD
             *Go to the ruins on the island in 600 AD
             *In 1000 AD aquire a carpenters tools.
             *Return and give them to the carpenter in 600 AD
             *Have the ruins repaired, as you navigate them.
             *Bring Frog to R.I.P Cyrus's ghost.
           27. Ozzie's Fort - 600 AD
             *Find Ozzie's island fort in 600 AD
             *Enter with Magus in the lead.
             *Defeat Ozzie, Flea, and Slash.
           28. The Sun Stone - Every time period
             *Go to the north area of 2300 AD and enter the Sun palace.
             *Defeat the Son of sun.
             *Aquire the moonstone and place it in the 65mil sun keep (on an
island).
             *Aquire Jerky in Porre cafe to FREELY give to mayors wife in 600
AD
             *Go to Porre mayor of 1000 AD to reaquire to the sun stone.
             *Replace it in the sun keep in this time period.
             *Re-aquire the sun stone in 2300 AD
           29. The Origin of Machines - 2300 AD
             *In 2300 AD enter the island Geno Dome.
             *Navigate Geno dome
             *Fight Atropos and mother brain.
             *Aquire the Terra and Crisis arm from mother brain.
           30. The Rainbow Shell - 600 AD
              *Locate giant's Claw in the middle ages from dead Toma in
present.
              *Navigate Giant's Claw.
              *Defeat Rust Tyranno
              *Take rainbow shell back to castle.
              *Return to 1000 AD to find king on trial.
              *Navigate castle to find Rainbow shell.
             *Defeat Yakra's decendant.
           31. Saving a Forest - 600 AD
             *Navigate the sunken desert.
             *Visit Fiona's villa and lend Robo to her to replant forest.
             *Return in 1000 AD to shrine to reaquire robo.
             *During middle of night save Lucca's mom.
           32. The Black Omen - Any time period. Except 65mil BC
             *Enter and Navigate Black Omen
             *Defeat all mutants
             *Defeat queen Zeal 2x and mammon machine once.
             *Battle all stages of Lavos

-----------------------------------------------------------------------------
Expanded Complete Walkthrough (Wlkthru)
-----------------------------------------------------------------------------
	This is the expanded walkthrough for those game players who need a more
detailed description of what to do.  This has eminsly more detail than the
speed version.

	This Walkthrough is divided into time periods for easy reference until
the end of the game where it is divided into sidequests to make things more
clear.

--------
1000AD |

Before you can even see anything you will wake up to the sound of some bells
and hear your mom requesting that you wake up.  You will, and a small cinema
will follow in which your mom will open the curtains and tell you to behave
at the fair today.  Then she will go down stairs and you will get out of bed,
this is the first point at which you have control of your character.  Go down
stairs and before you can even make it out the door your mom should stop you
and tell you that your friend asked you to go see her invention at the fair
today.  (I smell trouble) =).  Then your mom will begin to walk to the
kitchen to do her daily household chores. Stop her and talk to her and she
will give you your allowance!  All right!  Now exit the house and you will
find yourself on the world map.  Go south in the town to you find a building
called the mayors manner.  If your new to RPG's you may want to stop here to
get some basic things described to you such as how to use save points and the
basics of going into battle and battle animation, if not, you may still want
to stop here in order to get some goodies in the treasure chests.  Next, go
on up to the top of the town to the location of the fair and enter there.

This is the millennial fair!

      There are tons of things to do here but I'm only going to name the most
important of them.  Here on this first level there are 2 shops where you can
buy Tonics, (healing agents) Shelters (complete restorers that only work at
save points) and other items.  In the other shop you can buy armor and
helmets, this is a must.  Also on this level is a most important tent called
"The Spine Tingling Show" Here you can pay your hard-earned silver points to
see a horror show.  It is very important later in the game that you have a
clone of Crono and you can get one here if you win at the 40 point mini game
in this tent.  In order to get points you have to play some of the fair games
including soda guzzling and race betting.  You may also want to buy a better
sword from Melechoir the sword smith on this level.

        Anyway, after you have finished here, go up the stairs to the second
level where you will see a girl running back and forth in front of Leene's
bell.  As you walk up and attempt to talk to here she will run into you and
her pendant will be thrown to the floor.  Go pick up the pendant and give it
to here she will tell you her name and ask if she can pal around with you for
a while, tell her yes.  Now later on in the game you will be put on trial for
kidnapping this sweet girl and what you do at the fair from now on affects
the outcome of the trial.  If you see a kitty, give it to the girl that is
missing it.  If you see a pink lunch bag, stay away from it.  And when Marle
asks for you to wait for her while she goes to get some candy, do it, don't
move.  Anyway, if you go north from the location of the man and his pink
lunch box you will find a robot that you can kill for 15 silver points.  This
is very useful because you need the points for the Crono clone and you need
to at least be at level 5 by the time you go to the next time period.

      After a little time is spent wandering around the fair you will here an
announcement that Lucca's Device is set up in the north square of the fair.
Got to the north end of the fair and you will be stopped because Marle wants
some candy.  Of course wait for her to get it and then go on to the north
end.  When you enter this square you will see that Lucca is setting up an
invention to transport on person from one telepod to another.  Volunteer to
be part of the demonstration but whatever you do stay away from the right
telepod.  It transports you to "The Day of Lavos" 1999AD.  After you complete
the demonstration, talk to Marle.  After a cool cinema she will be gone and
all that is left is her pendant.  Go pick up the pendant, and after another
cool cinema, you will have completed your first time warp.

-------
600AD. |

     As soon as you exit the time warp you will find yourself in a grassy
canyon surrounded by blue imps.  These are not hard to kill unless you're
weak from battling Gato.  (You know, that metal robot at the fair)  After
they have been officially mangled, you can make your way to the left of the
screen to go out into the main portion of the canyon.  Here simply climb up
the rope ladder and proceed across the wooden bridge to the other side.  Grab
both treasure chests to find a tonic and a power glove!  Woot!  Continue
south and you will end up in battle with some imps and a rolly.  Take them
out and then exit south out of the canyon.

       Welcome to the past!  This is four hundred years ago where (if you
heard the little boy and the lady say at the fair) The human race is at war
with a race of magical wizards called Mystics lead by a certain Magus.  If
you go around the town, specifically to the inn, you will be able to deduce
that the war is not going the human's way.  The queen even was captured, but
it seems now that they have found her.  Heal at the Inn if you need to, then
continue on to the castle forest.  In the castle forest when you first enter
take a left.  When you come to the clearing you will be greeted by some blue
eaglets.  These also are very easy to kill.  At the next fork go left and
fight the Roly Riders.  Then at the next fork go up and you will be through
with that forest.

     Proceed into the castle.  From there some rather irritable guards will
immediately stop you.  Just as they are about to have you cast out, you are
saved by what looks to be the Queen herself!  Continue on straight to the
throne room where the king will tell you you can rest in the knight's
quarters.  If you need to, do so, otherwise continue on to the right up the
long tower to the Queens bedroom.  There it will be revealed to you that the
Queen is actually Marle from the fair!  She will get mushy on you and tell
you that even though you barely knew each other she knew you would come for
her, and then she will proceed to evaporate into thin air!  Go back down the
long tower/corridor and continue to leave the castle.  Just as your about to
enter the throne room Lucca! should show up!  She will explain that Marle is
actually princess Nadia in their normal time and that here Queen Leene has
been captured.  Someone was supposed to save her, but when Marle showed up
she looked so much like Queen Leene that they called of the search.  If
someone does not find the Queen she will be killed and Marle will never be
born.  Then she will join your party.  Go up the right tower to get some
valuable items like Bronze Mail and talk to the maid in the King's chamber to
find out that the chancellor has been acting odd but he goes to the Cathedral
every day.  If you took the hint, you will already be on the way to the
Cathedral by the time you are reading this, if not, GET MOVING MAN!

        The Cathedral is left of the castle in the middle of the ring of
trees.  As soon as you enter you should notice something is wrong (apart from
the really bad yodeling) Walk up to the nun playing the organ and she will
tell you that you need rest.  Now look closely at the foot of the altar.  Do
you notice that sparkling pin there?  Go and begin to pick it up and Lucca
will point out that it must be Queen Leene's hairpin because it Gaurdia's
royal crest on it.  Now if you put two and two together you should realize by
now that the Queen has been kidnapped by the Chancellor and taken here.
Knowing that you have been let in on their secrets, the sweet old ladies will
now turn into some wicked Nagetts.  These guys shouldn't be too hard.  Have
you have finished them off, Lucca will drop her guard and mumble something
about that being close.  Just then an additional Nagett should show up and
nearly take off her head, but just in time a frog, (that's right, I said
frog) should show up and save her.  After a rather girlish cinema, (if you're
playing the game you know what I mean) Lucca will agree to let Frog into your
party.  This is a very good character to have.  Frog is a good balance of
magic and power, comes and a good level, and already has some good equipment.
Now Frog has probably already said something about (notice his old English =)
a hidden door around here.  If you play the organ you will understand what he
is talking about.

     Go through this newfound door and you will enter the full of the
Cathedral!  Go through the door and up the stairs finishing of the gnashers
without any trouble.  Once up the stairs, go through the door right in front
of you.  This is an interesting room.  Here you find some Mystics relaxing
between shifts and they think your one of them.  If you talk to them, you
will find out that a mystic named Yakara is the one who kidnapped the Queen.
Talk to the Diablo to find out he's going to look in on Magus's statue before
his shift.  As soon as he exits, follow him to the next room above you where
you will find The King and Queen? /! Anyway, grab everything from the
treasure chests then go through the door on the right where you can find a
few more treasure chests.  As you try to leave the room with the royal family
in it you will find that they are actually gnashers disguised as humans.
Leave this room and go to the far right side of this larger room you are now
in.  Climb the stairs there and enter the first room you see.  You will find
3 chests and the secret Naga-ette bromide.  When you begin to pick it up,
some henches will come in and you will have to duke it out with them.  Now
exit this room and continue up along the balcony to the far north point.  You
will notice to the left that the door is blocked by spikes, but there is a
chest we can get to, so do drop by that before you go back down the stairs at
the south end of the balcony.

      Continue on through the center of the room till you reach the door at
the north end.  Before you go tearing up that staircase full force, you might
want to save using that save point to the left of the staircase.  This would
be a good time to use a shelter if you brought one.  You may now continue up
the staircase.  In the middle room is another organ, and if you have half a
brain you know what to do with it, the only problem is that spikes block it.
To solve this problem, go down the left staircase and through the next room
and push the skull on the wall.  Now continue on to the next room that
happens to be a long corridor.  About halfway along the hall you will notice
a raised platform seemingly serving no purpose, remember this spot.  Now
continue on till you find another door at the south end.  Enter hear and
press yet another skull on the wall.  Now exit back to the room, which used
to have the spike blocking the organ.  Notice now that they are gone.  After
finishing of those henches, play it.  Remember that raised platform I said
not to forget?  Well now on that platform is a door so go through it!  At the
end of this hall is, Woot! Another save point.  Use it and prepare yourself
for the next room, your first boss fight!  Check out the boss section for
details on how to utterly mutilate.er.I mean defeat this first boss.

      After you are finished with that, Leene will thank you for saving her
and ask you to come back to the castle with her.  Before you get in an all
fire hurry, you may want to open the right chest and you definitely want to
open the left one.  Now return to the castle with Leene.

        Everyone will thank you, and then Frog will tell all that he failed
to protect the Queen and leave the castle.  (Taking some very sad music with
him)  Now go up to the Queens chamber to see find that you completed your
mission and that Marle is back!  Yeah! Er..Cough.ok, back to business.  As
you attempt to leave the castle, you will have another cinema with Frog and
how he's leaving because he failed (don't you think this has gone on long
enough?) After that's over, leave the castle and go back to Truce canyon.  If
you don't know where that is, its where the Millennial fair is in 1000AD if
that helps.  Go all the way back to the section where you first warped into
this time period.  Here you have an involved cinema describing the principals
behind gates and gate keys.  Simply put for some reason in different places,
gates appear, gates are unstable, but using a gate key you can harness them
to go to a different time period.  Then the group will use the gate and go
back to your own time.

--------
1000AD.|
       Yeah, we're back!  Anyway now another cinema will commence.  In this
one Marle explains that she would like to have Crono over for dinner and that
this is the most fun she's had in months.  Now exit the fair and go to the
Gaurdia castle in this time.  If you haven't noticed it by now.THE LAYOUT IS
EXACTLY THE SAME!  So I don't think I really need to direct you to the
castle.  Upon entering, the Chancellor will charge you with kidnapping the
princess for ransom.  The Chancellor and Marle will duke it out, and then you
will be put on trial.  Now if you did what I told you and rescued the kitten
at the fair, didn't steal the man's lunch etc., then you will be tried not
guilty, if you did, you will be tried guilty.  (Some say the next main boss
is easier if you receive a not guilty sentence but I can't tell you for sure
whether that is true or not.)  Either way you will be put in prison and the
Chancellor plans to execute you in three days.  Then the guards will slash
you with their sword and knock you out.
After you come to, you should take advantage of the small cup in the corner
of the cell that heals your hp/mp. (Just like a shelter) then save so you
will be ready for the main boss battle coming up.  On your bead you will
notice there is a pink lunch sac.  It is O.K to pick this one up; it's yours.

          You will notice that every 30 seconds it shows up with a new day
(i.e. 2 days till the execution) if you wait till the day of your execution
you will be carried to a guillotine and you are about to loose your head when
Lucca comes in and saves you.  If you really just can't wait, you can tap on
the bars in front of your cell 3 times and you will annoy the guards to the
point that you will have to battle them.  Then you can escape.  This is not
the preferred method because it means you have a longer route to get where
you are going, but a lot of people do it this way.  Go figure.  Either way at
some point you will wind up near the guillotine where you're about to be
executed as I said. After escaping, on your way out save the guy who wants
your help and you will find out that he is actually the son of the owner of
the Truce market/shop.  Anyway, leave this cell and you will find yourself at
the far right side of a split corridor.  As you go left, take the top section
of the corridor and you will have to battle a guard right before the
stairwell.  Go up the stairwell to find yourself at a four-way intersection
with two blue shields blocking the middle.  To kill these shields the trick
is to hit the one that is not using his shield to block your attacks at the
moment.  By this I mean that the one where you can see more than the eyeballs
peaking through the shield is the one to attack.  After you finish them off,
take the top right stairwell to find yourself in the supervisors room.

          If you escaped on your own without Lucca's help, this is about the
time she will come bursting in to save you, if not the supervisor is already
knocked out on the floor.  Look on the floor to see a piece of paper lying by
the supervisor.  Read this to find out how to beat the next main boss.  See
details in the boss guide section of this Walkthrough.  Also it would be very
wise to save and to talk to the passed out supervisor who will give you FIVE
MID-TONICS!  Woot!  These will be very useful when battling the boss in the
next walkway.  Now Proceed out this door and check the boss section for
details on this fight.  After Crono puts his sword through the dragon tank
the Chancellor will come out and demand some guards to fix it.  Immediately
afterward, the tank will explode blowing away a piece of the bridge.  The
guards and the Chancellor will be thrown into the air and will grab both
sides of the remaining bridge to keep themselves from falling.  Oh the irony.

     Now take advantage of the human bridge they have just created and
proceed through the next door.  Go down the long tower and out into the main
room where some guards will begin to chase you.  Lucca will say you have no
choice but to break through.  Do as she says and begin to run toward the
throne room.  There you will be stopped by Marle who commands the guards to
stop.  After another cinema, Marle says she's leaving and coming with you.
Now you have both Lucca and Marle in your party for good.  Continue to leave
the castle through the south door where you will skip the main map and end up
straight in the forest.  Go figure.  Then the guards will block you off from
your normal path to the left and you will be forced to go right.  Keep
running till you come to a dead end.  Just our luck, a GATE!  Obviously the
only way to escape is to go through the gate, right?  So don't waste time,
jump in!

---------
2,3000AD.|
       Welcome to the future!  You are currently located in Bangor dome.  As
you can see there is not much to this place so go ahead and exit through the
south door.  Who dude!  This is definitely not what you where hoping for your
future right?  Wiiieeerrrddd. Uh anyway a word of warning: Staying outside to
long reduces your hp.  O.K. that said go south to the Trann dome where you
can talk to some people to find out they are in a pretty dire need of food,
and that there is some, but that it is west of Lab 16 and that getting
through there is no piece of cake.  Buy the new weapons from the salesman and
rest in the hp/mp restoring Enertron before continuing on your way.

       Exit Trann dome and head north up to that jumbled ruin of buildings
known as Lab 16 and enter into the lab to battle some of your first future
baddies!  This area looks hard but it really isn't.  The main thing you need
to look out for is the rats.  They look like potential battles but really all
that happens when you run into them is they steal a Tonic or something
similar.  Proceed north from the main entrance, avoiding the rat, till you
get to a battle with a meat eater.  The trick to these guys is they heal each
other so kill off the meat eater first then the rest is a cinch.  Go right
and attempt to get the chest, but before you can open it, some more baddies
will show up and you will have to take them out before you can get the chest.
Now continue north.  This hall is thick with rats so watch out.  When you
reach the end of the hall, grab the chest before continuing down into the
battle with the meat eaters.  Now go north and you will have to do another
fight.  Go right and in the next area you will have to do battle with some
shadows.  These guys are tricky.  The only way to get rid of them is with
Lucca's fire.  You will do well to remember that, it will save you a lot of
trouble.  Now go south to the next broken down car to find another chest.
Then go east battling two more sets of shadows and then north to do battle
with a lone mutant.  Good job, after exiting through the north you have made
in through lab 16.

       Go south till you reach the Arris Dome then enter it.  After you
enter, you will be introduced to the descendant of the director for this
information center.  He will explain to you that there is food in this dome
but it is being guarded down in the basement by some robots that have gone
haywire and that one man did go down there but he hasn't been seen in a long
time.  Rest in the Enertron, heal, save, and buy new supplies before heading
down to the basement.  Once down there you will see two paths on to the left
and one to the right.  Since the one to the right is not assessable, the
sensible thing to do would be to go left.  As soon as you enter the room, you
will be thrown down by the robot guardian.  Check the boss section for
details on this fight.
After he is destroyed, continue through the door to the north.  Now we are
walking on some rafters above the inaccessible area that could not be reached
through the right door.  On the far right side of this room you will find a
statue of sorts that seems to be in the shape of a rat.  Continue on and into
the next room.  Once inside Lucca will say that it looks like the
refrigerator has failed and that all that is left is the seed that the dead
man is clutching.  After the cinema is over, go over to the dead man and read
the note that he has.  It says that the rat is more than just a statue and
that it holds the secret to this dome.  Catch it!  Well do what it says.  As
soon as you leave the refrigerator room and go back onto the rafters, Lucca
will spot the rat.  Simply dash to it and the when you are close enough, use
the catch button.

       If the rat runs of the screen, simply exit the room and try again.
Once you catch the rat, he will explain to you that the way you get into the
inaccessible right passage back at the entrance to the basement is to walk up
to the flashing dot on one of the keypads and hold L & R and then to press A.
Exit the walkway to the south and back through the room with the Guardian to
get to the keypad room.  Once you are there, approach the keypad on the right
that has the flashing dot and do the sequence that the rat taught you.  BOOM!
A bridge appears and you should use it to get to the door to the next room.
As soon as you enter, you will see that you can go up some stairs to a
balcony of sorts.  Do that, then go north till you are forced of the balcony.
Now after battling those annoying bugs, go south till you reach a staircase
that will allow you to get onto the right balcony.  Now take it as far north
as you can and go through the next door.  After you enter here, in order to
save yourself a lot of trouble, go up on the first balcony you see and use it
till you are forced off, then go north till you see another accessible
balcony.  Get on it as well and take it till you can get off and go through
the door.  Now a long cinema will begin including Lucca using the info center
to locate another gate you can use to get home.  Then nosey Marle will say,
"What does this button do?" and press a button that reveals a visual record
of the day of Lavos.  After it is over, it becomes pretty clear why the
future looks so messed up.  Marle will then ask the both of you to join her
on a quest to change history to stop Lavos, just like what you did when you
saved her. You will agree and then the hero music will commence.  Retrace
your steps all the way back to Doan (the information center director
descendent) and give him the seed.  He will give you his jet bike key in
return.  Woot!  There is one significant down side to this jet bike though,
it only works in Lab 32.  Anyway, before exiting this dome, you will want to
save and rest in the Enertron.

        After leaving the dome, go north till you reach some more ruins
labeled Lab 32.  Lab 32 is a cinch compared to Lab 16.  Upon entering the
whole scene should look very familiar.  Go north till you reach the jet bike,
and then press A next to it as though you want to ride it.  As soon as you do
so you will be stopped by a bunch of robots who want to battle you.  Just as
you begin the fight (you know pulling out your weapons and stuff,) a humanoid
like robot with an attached bike will come in and stop the fight.  The other
robots will then say something like "Gasp.The Man!" He will say "Thanks for
the entro" and then will challenge you to a race.  Accept.  There is a simple
way to beat Johnny in this race, all you have to do is keep up with him all
the way till you are almost at the finish line, and then blow all three
boosts to get ahead.  After you beat him you will be on the other side of the
Lab.  If you want, you can go back into the Lab (without the jet bike) and
pick up a bike log in one of the chests to keep track of who one and so
forth.  After you win the race though, you can leave the Lab south of where
you end up after the race.

	After exiting south through Lab 32 head east till you see a factory
type building.  Ignore it and continue south till you reach Proto dome.  Once
inside make your way north.  As you do so you will have to battle to sets of
robots.  After that, rest in the Enertron and then continue north.  When you
finally reach the northernmost platform, you will find that the door to the</pre><pre id="faqspan-2">
inner chamber with the gate is locked.  But you do see some remains of a
broken down humanoid robot.  Lucca will fix it and then you will get to name
it!  Woot!  After an odd cinema is over you will understand that Robo is
going to help you enter the inner chamber by helping you get through the
factory up north to turn on the generator.  Unfortunately, one member of the
party (either Lucca or Marle) will have to stay behind.  My personal advice
is to leave Lucca behind so you can use Marle to heal but that is just my
opinion, you do what you want.  After you rest in the Enertron once more
leave Proto dome and head north to the Factory ruins.  After you enter the
factory you will see three main things.  One:  in the middle you will see a
large computer screen of sorts.  To the left you will see a conveyer belt
working toward you.  On the right you will see a conveyer belt working away
from you.  You will want to use this one but a laser blocks it.  The
solution: turn on the computer and make it turn off the laser.

         After you turn it off, the security system will kick in and drop an
acid for you to battle.  These guys have very little hp (10 to be exact) the
trick is they have a very high defense.  After you finish the acid off, go up
the right conveyer belt.  Here you will be faced by three debuggers.  Kill
them and then read the sign on the wall behind them.  The left takes you to
the Laboratory while the right elevator takes you to the factory area.  We
need to go to the factory area for now.  Walk up to the right elevator and
pull down on the switch behind it to make it turn green.  Now you will be
taken to a lower level.  This room looks complicated but it's really not.
All you half to do is climb down the nearest staircase and then climb down
the nest on that you are closest to.  Go south and come around west till you
come to a small room with no door just an open door way.  Enter here and walk
north till you are picked up by the large hand/claw.  It will drop you on the
conveyor belt where you will be carried through three rooms, each with more
robots than the next.  After you have finished the last room you will need to
get off the conveyor belt as soon as you see the staircase.  After you are
off, exit this room through the south door that is right in front of you.

        After you enter this room, the next staircase that you need to go up
is blocked off by a bunch of bugs.  Take these guys out and then climb the
staircase to get to the next room.  Notice something familiar.  We are now on
the rafters above the room with the conveyor belt.  Go straight north till
you come to a fork and then go right.  Before you go through the door, be
sure to grab the chest a little ways east.  Then enter the room.  As soon as
you enter grab the gold out of the chests to the right in this room and then
turn on the computer.  The computer will reveal to access codes to you: Code
00: XA and Code 01: BB.  Then the computer will shut of and the two Proto 3s
will come barreling out of there little concaves and running haywire all over
the room.  It is possible to leave this room without having to do battle with
them but it is pretty hard.  Anyway, after you have left the room this time
when you reach the fork, go left and through the door there.  Here you can
grab the treasures and the go into the next room without battling the Protos
if you want, but I don't advise it, it's always good to get extra exp.
points.  Here walk up to the window and press A to activate the crane
control.  But in both Code 00 and Code 01 to make the crane move to barrels
out of your path then exit this room and the room before it.  Now go down the
ladder right in front of you.  Here we can go either left or right.  Go left
first and then go north till you reach another door.  Go into yet another
room.  In this room there is one chest (grab it) and a large computer screen.
Activate the screen to get it to tell you the password for the factory.  Its
code name is ZABIE but the translation to your SNES keypad is XABY.  After
you receive this valuable information, exit this room and go back to the
ladder you just recently went down.  This time go right.

        Now keep going till you see another ladder going up.  Take it then
pass up one ladder, round a corner, and go up the one you see now.  You
should be back at the elevator you originally got down here with.  Use the
lever behind it to make it take you back up to the main floor.  Now you will
have to battle the debuggers again but after you are through with that this
time you will want to take the left elevator.  Once you get down you will see
you are in a small corridor with a door at the northwest corner.  Go through
that door and get the chest inside.  After this, a couple of acids and
alkalines will drop down and begin to blow bubbles at you.  Kill them and
then activate the hatch by the chest by pressing the computer screen.  Then
go down the hatch.  After you go down.  You will see that you are on the far
right side of a long hall made up of north/south going conveyer belts.  None
of them are operational though.  Continue west and you will half to battle
two alkalines on the way.  Once at the end of the hall, go through the door
to the south.  Now in this short hall you only half to fight one acid.  After
he is taken care of proceed south through another door.  Now go east and then
north into a larger room.  In this room you can see multiple defense lasers
all over the place.  Grab the contents of the chest and then turn on the
large computer screen.  Robo will work his magic and then Poof!  All the
defense lasers are off.  In response to this, the factory's automatic defense
system will shoot down some acids and alkalines.  Take care of them, and then
go down yet another hatch.

         Here in this room you are on the left and the elevator is on the
right.  There is one long hall in the middle, you need to go up this.  Once
at the end of this hall you will find that the door is locked, but never
fear, there's another one of those trusty computer screens.  In this one, all
you have to put in is the ZABIE code you learned.  After you do this, you can
go through the locked door.  Welcome to the generator room!  This is where
you can turn on the generator long enough for Lucca or Marle (depending on
who you left behind) to open that door to the inner chamber in the Proto
dome.  As soon as you pull the lever activating the generator, Robo will
inform you that the security system has gone haywire and that you must escape
immediately.  Hurry as fast as you can back down that long hallway and you
will see a very cool cinema where Robo holds back a compactor while you get
through, then continue to dash back to the beginning of the Factor Ruins.
When you get to the hall with all of the conveyer belts, some other robots
similarly designed to Robo will show up and block your path.  Robo will
explain to you that these are his friends and he will attempt to great him.
Then they will tell him that he is defective and tainted and begin to trash
him.  After they are finished you will be forced to battle them.  Check out
the boss section for details on this fight.  After you finish this fight,
there will be a cinema where your current party carries him back to the Proto
dome.  Then during the long repair, Robo will decide that he wants to go with
you on your journey to save the world from Lavos.  Oh yah.sweeeet! Uh..
Anyway after that is over, simply go into the next room and use the warp
there.

----------------
The End of Time |
          Wo?  Wa?  This isn't quite what you expected is it.  Here you are
trying to get to your own time and you end up on some 1800's bridge walk.
Anyway you will notice that you are standing in one of three seemingly
functionless pillars of light.  Ignore them for now and head south east down
the steps and onto the main platform.  Here talk to the old man by the
lamppost.  He will give you some bogus quantum theory about time conservation
of matter saying that if more than three people enter a time warp, that they
will end up here.  Anyway, what this means is that you can only have three
people in your party at once.  (I know, it stinks but they didn't want to let
you become too powerful now did they ;)  Whatever you do he says, don't enter
the bucket at the far corner of the platform.  He says that bucket takes you
to 1999 AD "The Day of Lavos" and you know that is not what you want to do
right now unless your looking for a simple way to shorten your life span.
Heal at the bucket to the left (NOT THE LAVOS BUCKET!) and then save at the
nearby save point.

       After you do this make sure to visit the door behind the old man, this
is a MUST!!!  Once in there you should (unless your at a really high level
for this point in the game) see a chicken looking thing which talks.  Go
figure.  This guy asks you if he looks strong or weak.  You will probably
answer weak.  He then says that if you think he looks strong, you're strong
and if you think he looks weak, you're weak.  This is true because as you go
up levels he will change shape and begin to look stronger and stronger.
Anyway, after you answer him he will explain to you that he is going to grant
you magical powers out of one of the four main categories.  Then he will tell
you to walk around the room starting from the door three times clockwise.
You have to do this or he won't grant you magical powers (don't ask) then you
will all be granted magical properties.  (Note: people not in your party at
the time you do this will need to go back and get magical powers from him
once they are in your acting party.)

       Now Speiko will give you the option of battling him.  At this stage in
the game you probably aren't strong enough to beat him, but you want to keep
with option in mind because when you are strong enough, he will give you
Speiko's Grateful Pack which includes some tabs, and ten mega-elixers.  This
is a very good deal being you will probably only need to use two mega-elixers
to beat him.  Now you are finished at the end of time for now, go back out
and save.  Before you leave though, the old man will say that first you
should go back to your own time using the pillars of light.  Now,
miraculously, the pillars of light are operational they now work as time
warps annddd. convenience is taking over!  When you enter any time warp it
will take you to the end of time so you can choose where you want to go.

-------
1000AD |

       When you exit out of the time warp you will find yourself coming out
of some imps china cabinet! What? /! Pretty weird huh?  You are in your own
time believe it or not, your just not on the same continent.  Ahhhh now it is
becoming clear you say =).  After you come out you if you talk to the imps
they will tell you that you have no business in their house and you should
scram. (Can't really blame them can you, I wouldn't want Imps bursting out of
my china cabinets at odd hours of the night) But before you leave they will
stop you and explain to you that you best be on your guard because most of
the mystics still hold a grudge against humans for loosing the war to them
400 years ago.  They personally don't share the same feelings so feel free to
use their cabinet any time you want.  They also tell you that you might want
to go see Melechoir (you know the swords smith from the fair) that lives a
ways south of this village.  Now leave these local imps' house and head south
to Melechoir's hut.  (You can visit some of the local places if you want but
believe me it's not worth it.  Have of the local Mystics want to do battle
with you, and the other half want to extort horrendous prices out of you
{like 400g} just for sleeping in the inn.)  Once you get to Melechoir's hut,
you can buy weapons and supplies from him for a much more reasonable price.
You will definitely want to get your hands on some of the new weapons he is
selling and check out the newest addition to your defense list, the Titan
Vest!  Woot!  As you begin to leave he will tell you that if you want to get
back to your own continent, you can use the shortcut through the mountain
behind his hut.  You want to do this as soon as you have saved and rested up.

         Immediately upon entering the cave, you will be ambushed by two
henches who have a battle cry of "Death to Mystic's enemies" after you have
finished these two losers off, you can continue on north, and then follow the
path that goes under the bridge and turns to go west.  Once at the edge,
climb down the rope ladder to grab the chest, then continue on down the next
ladder.  After you get down level with the main floor, proceed west until you
are forced to battle the Jin bottle.  This odd enemy spits out other baddies
that you have to fight along with it.  It is useless to try to use your
regular attacks on Jin bottle, you have to use magic, best to go with
Lightning.  After he is defeated, continue on south and down two sets of
steps to another main area that looks to be above some icy water.  Here you
will see two turnoffs one two the west, and one two the south.  Take the one
to the south where you will have to battle two sets of enemies in order to
get to a very valuable chest item, a magic scarf.  After you have got it,
retrace your steps back to the platform above the icy water, but this time go
west.

     Here immediately after crossing you can grab another, less-valuable,
chest and continue on west weaving around some of the rock formations and
following the path to another main platform.  Now go south down the ladder
that lay ahead of you.  Here in this room you will have to battle three or
more rollypollies before you can go up the small ladder to battle three more
cave bats.  After you have taken care of the threat, go on into the next room
of the cave.  Oh boy, now you have to battle another Jin bottle.  If you want
though, you can avoid it by hanging for right as you go down this hall.

       At the very end of the hall, take a left into yet another cave room.
Hey!  Here it turns out to be only an extension of the original room with all
the ice.  You are on a small platform with a ladder leading off it into what
looks to be water but with a quick observation (consisting of putting your
foot down on it and hoping that you don't sink to the bottom and die) will
tell you that it is actually solid ice! Yay!  Now get off the ladder and
continue east then north to get onto another main platform.  This one happens
to have a save point.  Save and use a shelter (and anything else you think
you may half to do) before continuing on into the next room which contains
Heckran, the main boss of this cave.  Check the boss section on this fight
for details.  After you are through with him, he will curse you and say that
he wishes that Magus who created Lavos in the year 600AD had destroyed the
human race altogether then.  Now this key point is what makes your party
realize that in order to stop Lavos, all they have to do is to stop Magus in
the year 600AD.  After this though, jump into the pool behind you.

       Now you will come out in a whirlpool next to your continent and it
will throw you onto land right next to Lucca's house.  Whadaya know.  Well
you just acomplished a big thing, give yourself a pat on the back before you
continue on.  Now if you recall what Marle said, you can use the gate on the
fair grounds to get to 600AD, but remember it will actually take you to the
end of time.  Don't panick, just use one of the newly created light pillars
to get to 600AD.  This is also a good chance to heal, save, and switch party
members if you so desire.

-------
600AD.|

       I sure hope this seen looks familiar.  IT SHOULD!  You are now back in
good old Truce Canyon 600AD.  If you don't remember how to get out of here on
to the main map. Its amazing to me you got this far.  Anyway, now you can go
to Zenan Bridge.  The first time you came to 600AD this bridge was out
because some of the Mystics took it out.  Now some of the workers have been
on the double and rebuilt the bridge.  The unfortunate side to this is that
Magus's army has taken the bridge.  Talk to the night captain at Zenan bridge
to find out that their rations have run out and that the desperately need
food.  You can guess what your role will be in all of this, you get to bring
them the food! Yeay!  Uh.. ok now go to the Gaurdia castle weaving in and out
of the forest and up to the main gate.  You should have no trouble getting
into the castle this time, you are now an honored guest.  Proceed north
through one more door and into the throne room.

       Talk to the Chancellor to find out that a the hero everyone is talking
about that wears the hero medal was meeting with the king.  Proceed up the
left tower to get to the king's bedroom.  Talk to the king to find out he's
sick in bed and has lost Cyrus (who ever this may be) he says that this means
the sole hope of the kingdom rests on the Hero.  Now exit the king's chamber
and leave down the tower.  Exit the throne room to come to the main hall.
Now if you go left you will find that all the beds are taken because of the
wounded from Zenan bridge.  Instead, go right till you get to the kitchen
where the chef is at.

         Talk to the cook until he begins to say repeatedly, "Hey come on
now!"  and then talk to the maidens to find out that the chef and the knight
captain at Zenan bridge are brothers.  Also you will find out that they are
not speaking to each other but are really looking for a way to make up.
After this, leave the kitchen and begin to exit the castle.  Just as your
about to leave, the Chef will come running to stop you saying "Here take
this" he gives you some beef jerky and a power tab (that one is for you)" he
also hints in what he says that he really is concerned about the knight
captain's welfare.  Now you are finished here.  Exit the castle and go back
out of the forest back to Zenan Bridge.  Give the beef jerky to the captain
and he will explain to you how thankful he is.  Just then a private will come
running in saying that Magus's troops are launching an attack and that men
are falling fast.  Then the knight captain will implore you to help him.
Agree and he will give you a GOLD HELM!  Now your are ready to take on some
decedent.

       Move on in and you will meet the ancestor of the famous Ozzie in
Mystic village in your own time.  This guy is one of Magus's top generals.
He will turn some of your own men against you by raising up some of the dead
knights.  You will have to battle two sets of these.  After you complete
these two phases you will have to battle the main boss that Ozzie cooks up.
This is Zombor.  Check out the boss section for details on this fight.  After
he is through Ozzie will cowardly retreat and you now have the south
continent to explore at your leisure.

	First things first.  You need an update on the latest news so I have a
list here of the people you need to visit to get caught up on the story line
before we move on to the next major battle section.  First you need to go to
Dorino (that is the closest town to the bridge.) Go to the inn, rest if you
need to, and talk to the old man in the lower right hand corner at the far
end of the table.  He will ask you if you want to here his tale.  Tell him
yes.  He will then explain to you that there are some tough goblins up in the
mountains but if you burn their weapons they are pussycats.  This is a very
good piece of advice, of course this means that if you don't have Lucca in
your party you should go get her now (or as soon as you have a chance.)
After you have spoken to him you are done in Dorino.  Now head south past the
mountains and Fiona's Villa for now and go on to the town of Porre.

       Once there go to the caf, to find out that the legendary hero is
actually a local kid named Tata.  Now exit the caf, and you can go to Tata's
house.  Of course Tata is not here right now he is off at the mountains
attempting to obtain the legendary sword that can defeat Magus.  Now exit
Tata's house and go north past Porre but then take a left to go into the
wooded area.  Go to the entrance of the cursed woods and proceed through the
area with caution.  At the very end of the cursed woods you should run into a
lone bush sitting in the middle of the ground.  Go behind this bush to find a
secret passage into none other than Frog's House!  After you enter Frog will
drop down to see who it is.  When he sees its you he will drop his guard.
Talk to him and tell him that the king is sick.  Then he will move to block
the treasure chest in the left-hand corner of the room and tell you that
there isn't anything you can do about it.  Now you are ready for your quest
in the Denadoro Mountains.  Exit the cursed woods (Making sure Lucca is in
your party) and go to one of the assessable mountains and enter.  (Make sure
it is the one that only has a path going up to it no cave looking thing in
front of it.)  Now enter into the Denadoro Mountains.

	These are the Denador Mountains.  Ominous and foreboding no?  As soon
as you enter you will be forced to face two chaos dingalings and a pair of
goblins.  They shouldn't be too hard.  After you finish them off, continue on
north and begin to climb the ladder.  Just before you can get to it you will
be stopped and interrupted by a rather funny cinema.  It shows Tata making a
mad dash to the exit/entrance of the Denador Mountains and a goblin and an
ogre chasing him.  He obviously wasn't cut out for this hero business.  Now
you can continue up the rope ladder.  Waiting for you atop it though is a
very happy looking goblin.  Finish him and then continue across the bridge
and up another rope ladder.  Here there are another pair of goblins and
ogres.  After you take them out, grab the treasure chest behind them before
continuing right across the bridge and the water fall.  After you get across
the waterfall, continue heading down south toward the opposite end.  Here you
will find a mad dashing ogre running to and fro smashing the ground with his
hammer.  You can avoid him, but you know what I think about that.  Now go up
the ladder and once again we are going in the absolute opposite direction
from which we were going.  Now once you get to the top, go right and you will
end up on another, more shady, screen of the Denadoro Mountains excursion.
Here, continue east where you will battle your first free-lancers.  Go west
some more until you get to a fork.  One (the right) continues on level with
where you are, the other (obviously left) takes you up a hill a little bit.
All that is up on the left side is an additional chest.  Grab it and then
come right back down.  Now go right.  More battles and then you can climb the
rope ladder hanging from the side of the cliff.  Get this chest its gooood.
He he he.  Now go up again to the next level.  Here you will have yet another
ogre. Then go north and then left as far as you can go till you hit another
screen.

        Now your back out close to the waterfall.  Here you need to be very
quick getting up the water fall side climbing rope ladders and such, because
on the other side of the cliff is a free lancer that is chucking some rocks
at you.  Getting hit by one these lowers your hp.   So continue up onto the
top and then exit the screen like I said, as quickly as you can to your
right.  Here you face some free lancers then you are allowed to go up another
rope bridge where you face two more free lancers.  After they are dead, grab
the chest in the small outlook before exiting to the left.  Here you will be
overlooking a cliff off the side of the Denadoro Mountains.  Also here the
computer will put you through four non-stop battles each including an odd
assortment of free lancers ogres and their less potent cousins the goblins.
After you finish these battles, the computer will have taken you to the
opposite edge of the cliff where you can simply exit south with no trouble.
Ok, now grab the chest before getting off the main ground and on to the soft
soil created by the path of the water.  Now head north and then west where
you can get back onto the cliff.  Ignore the free lancer and climb down the
rope ladder exiting to the next screen.  Now you will be on another open
cliff like where you where two screens ago when you had to battle all those
nonstop fights.  Here cross the bridge and talk to the Spekio looking
character until he finally gives you a tab, then continue west and then
leave.  Here on this next screen you should take this very valuable chance to
save the game.

       After you have done that (and it would be wise to use a shelter) you
can continue down a series of rope ladders till you get to one that is cut
off at the bottom.  This simply means you can go down, but don't plan on
going back up.  Also on this screen you will notice another very annoying
rock-throwing free lancer.  Go down the cut off ladder and up the ladder
where the lancer is and take him out.  Now continue north till you reach a
cave.  This is the location of the legendary sword the Masamune.  This is the
only weapon you can defeat Magus with.  So what are you waiting for?  Go on
in!  After you enter the cave.  You will see an innocent little boy running
around saying.  Woosh I'm the wind.  Ignore him for now and continue down the
cave to the center where the sword is.  When you are only half way up, the
little boy will come and ask you if you're here for the sword.  Tell him yes
and his brother will come out of the sword.  (Masa and Mune are two beings
who form a sword with a consciousness when they are in the sword form.  They
cannot be separated from the sword and have to be near it always, so in
effect, whoever owns the sword, owns Masa and Mune.)  Now they will challenge
you to a dual.  Check the boss section for details on this fight.  Now after
you defeat them they will go back to be part of the sword and the sword will
come out of the rock and come to you.  Then Masa will allow you to ride the
wind to the base of the mountain.

	Now you have part of the sword you need to defeat Magus but you don't
have all of it.  The following explains how to get the hilt of the sword.
Now go back to Tata's house where you can talk to him.  He will explain that
he is not really the hero and that it was some frog guy who dropped it in the
caf,.  He was going to sell it (speaking of the Hero medal not the frog) but
everyone started calling him hero and that he could not bear to get rid of
it.  Now go back to Frog's house/hut/secret hide away/hole/you get the idea.
Once there talk to Frog and show him the hero medal.  He will then move away
from the treasure chest and you can open it to get nothing other than the
hilt of the MasaMune!  Woot!  After that, you will read on the hilt the
inscription Melechoir.  You will puzzle over what this means for a minute,
then go talk to Frog.  He will explain that nobody left alive can mend the
sword.  Now if you have half a brain you will be able to deduce that 10 to 1
Melechoir can repair.  So go pack to Truce canyon and take the warp to the
ind of time, then go to Medina village 1000AD.

-------
1000AD |
	Come out of the cabinet and leave Medina village and head south till
you reach Melechoir's hut.  Now talk to Melechoir and he will be very
surprised that you have the Masamune.  He will explain that he can fix it but
he needs a rare red rock known as dream stone, which hasn't been available
for a very long time.  He says that he will be happy to re-forge it for you
if you can get your hands on some of the very rare dream stone, but he doubts
you can.  (He doesn't know we can time travel!  Wink wink!) Anyway now you
need to go back to the end of time.

----------------
The End of Time |
	After you come back to the end of time, you will of course be in the
area with all the pillars of light.  Now you need to use the only one we
haven't used yet, the one on the left labeled 65,000,000BC.

-------------
65,000,000BC.|
	Welcome to the past and whoa, I mean the past.  According to the theory
of evolution, around this time the Homo sapiens where beginning to thrive
while the dinosaurs were dying out.  Well, the game Crono Trigger has taken
its own liberty on this idea (as you will see later) to make it look like the
lizards actually have a full blown civilization going on here and that the
humans are far more primitive than they are.  Anyway back to the game.  It
turns out that the portal you just used actually leads to thin air!  As soon
as you exit the portal you will begin to fall to the next level of Mystic
Mountain being that you were not standing on anything.  Go figure.  Now as
soon as you land you will be surrounded by a group of Reptites, which it
would be in your favor to kill off.  (Actually you can't continue with the
game until you kill them off, but that is beside the point.)  Now after they
are gone another group of about the same number will show up about that time.
This is the end! Or one or more members of your party say something to this
effect.  Just then Ayla shows up.  Check the character section for details on
the newest temporary addition to your party.  She will kill a couple of the
Repitites and then take one away to do battle with it herself.  Now you and
your party will need to do battle with the rest of them.

        After you do so, Ayla will come back and explain that she is very
impressed by Crono's strength.  She will say that she wants Crono to come to
her village.  You will agree to go and then she will tell you to follow her.
Begin to do this and go south to follow her.  (Although she is up on a higher
cliff it makes no difference.  It just means she doesn't have to fight the
enemies you will have to face on the way.  Now make sure to get this very
valuable chest as soon as you enter the next screen.  (It can be hard to miss
because your not used to seeing chests made out of grass, but never the less
it is there)  This chest has the Beserker on it which is a nice item to have
as long as you're not doing battle with a main boss for obvious reasons.
(Such as you can't use any special attacks.)  Now continue to go south where
you will run into some new "bad guys" such as runners and Speiko looking
things called kilwala.  You will also notice that you will be receiving
either fangs, petals, feathers, or horns after every battle.  They let you
get away with using gold in the future but it's not going to cut it here in
the past.  What you are picking up is a form of primitive currency (somewhat
like bartering) but I will cover this in depth more later.  Continue south
until you have left Mystic Mountain and are now on the world map.

       Go north north east till you come to two huts before a bridge.  In the
left hut there is nothing of interest, but in the right hut you can recover
your hp/mp if you talk to the girl on the far left who will give you some
sweet water.  Now exit this hut and go across the bridge.  Here go to the
left hut.  This happens to be the chief's hut, which also happens to be Ayla!
Talk to her and she will say something to the affect of "It's time to party!"
Then she will take you to the meeting place and the party will begin.  This
is one of the oddest things in the game here you just kind to half to get a
feel of what's going on in order to get past here.  After the party has
started and Ayla has given her introduction of everybody here, talk to here
once and she will say Crono eat, sing, dance, party!  Then you can talk to
you party member a while and depending on who you have in you party you will
get different response, let me give you the basic idea of what they will be
talking about.   Robo will be the most boring of them all and repeatedly say
things like this is no time to celebrate.  Then Lucca will be obsessed with
the soup and want you to try some, and Marle will want to dance and want you
to as well.
       Then go back and talk to Ayla and she will give you a brief overview
of what the current situation is regarding her and the repitites.  She will
explain that Azala is the leader of the repitites and wants to kill all the
so-called "apes" Ayla is the leader of the Ioka tribe of humans.  There are
two human tribes, one is Ioka, and one is Larube.  The Iokans want to fight
the repitites and the Larubeans want to just hide from them.  She also says
it' hard to find Larube village because it is hidden.  Then she will go back
to partying.  Talk to some more people and blow off some more valuable time,
and then talk to her again.  This time she will explain to you that the red
rock that you want is a sign of power.  Therefore, no surprise, she is the
one who has it.  She will give you the rock if you challenge her, so what do
you do, CHALLENGE HER!  Woot!
      The contest is very simple, as far as how it works, it is identical to
the soda chugging contest back at the fair.  Just press the A button as many
times as humanly possible.  This contest is easy and you should win with no
trouble.  After you are finished she will hand over the red rock (dream
stone) O.K. that was easy (maybe too easy?) *writer laughs out loud
maniacally and then suddenly controls himself with a cough* then she will
tell you to drink the last bowl for your health and you will fall asleep/pass
out/whatever you call what happens to Crono next.  When you wake up, you will
find your entire party is still at the meeting grounds, it looks like day,
and everyone has gone home.  Apparently that soup affects humans, is
something Robo says if he's in your party.  Now someone will realize that the
gate key is missing and that without it, they are stuck here forever.  Now go
to see Ayla in the chief's hut.  You will have to wake her up because she
drank the soup too.  Now talk to her and she will tell you that there is a
very good chance that it was the repitites that stole your item.  She will
tell you that you might want to check with the town's folk to see if they
have seen or heard about the thievery.  Now this next part is optional but is
VERY advised!  It has to do with getting better weaponry.

         If you will remember, I told you earlier that the currency here is
the feathers fangs petals horns etc.  Well now you need to buy better
weaponry, but you can't do this without some of the items I just listed.  The
best way to get more is to go north to Nu's hunting range.  (This may sound
really stupid but it took me a long time to actually find Nu's hunting range
and although some of you may be brighter than me, I am going to give
directions to the place for all those people that are as stupid as me =)  Go
north from the huts to an open area also in the center you will see the
Dactle nest.  To the right is a bunch of trees and to get into the hunting
range, walk into the trees using the path from the south and you will be in!
Ta Da!  Anyway, once you are there, you will want to walk around and battle
the little t'poles and such to get SIX ITEMS FOR EACH BATTLE!  Woot!  That is
a good deal.  Also, when it rain, if you find a Nu before it has stopped
raining you will get to battle him, and if you win you will receive a whole
bundle of items!  Now after you think you are officially stocked up on all
those goodies, go to the only Ioka hut that you have not yet visited.  The
one north of the bridge on the right.  This is the trading house.  Here you
can trade three of each fang petal leaf and horn to get some really good new
weaponry.  If you want the list of items you can buy from the main trader in
the middle, talk to the far left man.  He will tell you what combinations of
items get you.  Also you can talk to the other man on the left to buy tonics
and such for actual gold.  Make sure to buy a ruby vest for every party
member.  This is very important later on.

       Now exit the trading house and go south until you reach the forest
maze, it is to the right of the Mystic Mountians.  After you enter the forest
maze you will see a continuation of the footprints you saw back at the
meeting sight.  Begin to follow them and you will end up going right.  There
you will find Kino (Ayla's boy friend)  After a long conversation you will
find out that Kino is actually the one who took the gate key because he was
jealous of Crono.  Now he has come out here and he let the repitites get a
hold of it.  Then Ayla sends Kino home to "protect" the village while she
helps Crono get his stuff back.  Now continue to follow the footprints over
past where Kino was standing and make sure you are ready for your excursion
in the Forest Maze.

          Now you will find yourself up on a cliff, grab the chest and then
use the grass ladder to get down onto the next level of this balcony.  Here
you will have to fight a new enemy, two gold eaglets.  These guys aren't too
hard so don't worry.  Then grab the chest and climb down the grass ladder.
Here you will have to face three kilwalas.  Then climb across the fallen over
branch to get to the other side of the lagoon.  Here continue up the side of
the lagoon hanging as far left as you can, and you should run into a chest.
(I would hope by now I would not have to include the instructions "open it")
Now go back south to where you climbed across the log but this time go north
hanging far right.  You should be back to following the footprints by now.
Now continue to follow them as the circle around and take you south to
another clearing.  Now it will look as though the footprints just stop.  Be
patient my friends they will show up again as we continue on.  Now keep going
south even without the footprints and when you have gone as far south as you
can go, you should run into a fork.  To the left you will find a chest, and
two the right you will see that the paths curves up back north east again but
also goes up onto the cliff.  After getting the chest go that way.   Now the
path on the upper cliff does not leave it self open for very many wrong turns
being that it is so skinny.

        As you follow the path, you will begin to see it curve east then
south.  Here you get to a very small clearing where the footprints re-appear
for a very short time and you have to fight a pair of runners.  Now continue
following the path south and then west till you come to a fork in the road.
Now go to the northernmost path.  Here there is not much to say except follow
the path and the footprints when they are there.  The path at some point will
swing around south and the drop down a level into a clearing.  Here go south
and then take this chance to go under the overhanging cliff to the west of
you.  Then continue following the footprints south until it takes you out of
the forest maze.  Woot!  Now you will be back outside on the world map except
you will be in the inner circle of the trees.  Since there is only one
attraction in this little circle, this is where you want to be.  See the
large column in the middle there, circle around it till you are walking
toward it going north.  Then you will come to the entrance.  Go inside.  This
is the reptite lair.

       Now you will be in a cave.  Go to the west to the only door you see
and you will be on your way.  Now here you will find that the entire room is
filled with evil weevils and that there are no doors.  That right, there are
NO DOORS!  The simple way to avoid a panic is to stay up on the ledge you are
on till one of the evil weevils in the northern part digs a whole into the
ground.  Then get off the ledge you are on and fall down the hole it just
made.  Now you will end up in a small room with two more evils.  After they
are dead, go down the next hole that you see.  Now in this room the megasaur
may seem impossible but there is a simple trick to beating it.  Shock it with
Crono's lightning, this makes its defense go down.  But be warned, if you
don't kill it quick enough it will release all of its stored electrical
energy for a whopping hit.  Now drop down the next hole.  Now this room is
littered with reptites.  Kill them off to get the two chests that are here
and then go through the only door on the east side of the room.  Now here you
will have to fight an array of baddies as you plow your way north.  Avoid all
the doors you see on your right (west) as you go up through the room.  Then
here at the top, you will have to fight two reptites and a megasaur.  After
you take them down, a save point will appear and you would do well to save
and use a shelter before going up the stairs and continuing into the next
room.

         Now here you will need to climb up the next ladder and at the top
you will find no one other than Azala.  No matter how you answer her question
about the gate key she will bring out her pet dinosaur Nizbel to crush you.
Check the boss section for details on this fight.  Then after you are
finished with him.  Then Ayla will force Azala to give back the gate key and
you will find that it is in perfect condition.  Then you will automatically
be transported back to Ayla's hut.  She will say she is sorry you are leaving
but she knows you have to.  Now go back to Mystic Mountains and take the warp
back to Medina village 1000AD.  Because now you need to repair the Masamune.

-------
1000AD |
       Now go south to Melechior's hut.  Give the Masamune and to Melechior
with the dream stone and he and either Robo or Lucca will help him fix it.
Then it will be back to its original state.  Now we need to take the Masamune
back to Frog.

------
600AD |
       Now go back to Frog's place and give the Masamune to him.  He will ask
you to stay the night while he thinks all the events over.  Then there will
be a rather long flashback in which some of Frog's past is revealed.  It
turns out that Frog was actually at one time a boy named Glenn squire to the
great knight Cyrus.  When Cyrus went in search of the Masamune, he ran into
Magus who killed Cyrus and turned Glenn into a frog.  Glenn then felt he was
no longer worthy to carry the hero medal and left it at the Caf, where Tata
picked it up.  Then the flash back will be over and Frog will agree to go to
Magus's lair and fight Magus with you.  Now leave the cursed woods and go
south of the Denadoro Mountains to something labeled Magic cave.  (Also very
important, take Frog to Speiko to get magic power.)  Now you will see more
flash backs portraying the image that Frog was never as good as Cyrus but now
he needs to be because the hope of the kingdom rests on him.  Then Crono will
hand him the Masamune and the power will begin to flow through it as he opens
up the magic cave.  Then Frog will lead the way into the Cave of Magic.
Notice that bat that starts to follow you around the minute you enter the
cave of magic?  Don't you just find that incredibly annoying?  This bat's
significance will come into play later, but for now, just act like he isn't
there (because I know you wish it wasn't) now as you begin to go down into
the main section of the cave you will notice something about the enemies here
that is different from any other location in the game.

         They look frozen solid!  For some reason this does not stop them
from attacking you as you walk through the cave.  This kind of defeats the
purpose.  Go figure.  Anyway, after entering the cave and going down the
staircase, defeat the "locals" and then head north through the narrow
passageway to find yourself in battle with yet more gremlins.  After you have
taken care of this, continue east through yet another very narrow passageway
which will take you south, and then curve around again in the clearing to
take you up a very tall staircase.  Here at the top something should catch
your eye.  What you say, you can't find it?  Well try looking on the floor
next to the DEAD KNIGHT!!!  It is a note, written in blood, it says that you
should be ware of the juggler in magus's castle because it strengthens it's
guard when attacked.  Now go ahead and leave the cave of Magic.

       Now this sure looks different.  This is the island on which rests
Magus's castle! Dun dun don!  Writer tries his hand at making Magus castle
theme music unsuccessfully =)* Now go ahead and begin to enter your doom mwa
ha ha ha ha a a*  As soon as you go to the front door, you will get one of
the best cinemas in the game which happens to be a full view of Magus's
castle.  Then go on in and begin your mission.  Now you will enter the castle
and see (or rather more like hear) that there is no music.  (It's to add to
the whole eerie affect.)  Now you will see two corridors.  The left one leads
to the chamber of slash, and the right one leads to the chamber of flea.
Take the right one first.  In the first room you will see a bunch of kids?
Gathered around a treasure chest.  Then in the room after that you will
encounter phantom versions of all your party's parents.  Ignore them, grab
the chest and continue into the chamber of flea.  Now here you will notice
that there is no one in here.  It's empty.  O.K., now lets try the other
chamber.  Back track back to the main hall and this time take the left
passage.

         Here you will see more phantom people but they will just seem to be
generic and not anyone you should actually specifically recognize.  Now
continue on into the chamber of slash.  Once again for some odd reason it
looks like nobody is home.  Grab the two chests (try to hold together your
frustration) and exit back to the main hall again.  Hey look on the balcony,
a save point appeared that wasn't there before.  You don't have much to say
for it, but you might as well go and make a move to save.  Just as you think
you are saving, the save point will disappear and none other than Ozzie will
show up.  He will taunt you and then let some of his henches attempt to
futilely take you down.  Now the music will commence.  Its not the usual but
an odd menacing music that does not switch to the traditional battle music
when you go to battle other  beasts.  Now after they are through, you can go
to fight one of the two bosses.  I personally suggest taking down slash first
and getting the hard part over with.  (also because after you finish Slash,
Crono will get a new, more powerful weapon which will be great against flea.
Ok now take a left and begin down the left corridor once more.  Now in the
next corridor you will find that the phantom people are gone, and in place
are two Omicrons commanding a legion of decadent warriors.  After you are
finished with them, you will go through another door at the top of the room
just like before.  Here you will need to talk to the people who will then
turn into some more decadents for you.  How nice.  Then Slash will show up
and you will find out that he actually double crossed Gaurdia as a knight at
one time.

       Then you will have to fight him.  Check out the boss section for
details on this fight.  Then after he is gone, you will get the newest weapon
in Crono's inventory, the Slasher sword.  Woot!  Yeah, a save point (and this
one is real too) now get the Slasher, use a shelter and get out of here!  Now
you know where you need to go next.  To the chamber of Flea.  So begin to
head down the right passage.  The treasure is not worth it, don't challenge
the evil kids for it, and the exit this room north.  Now all the parents that
used to be here will turn into a whole plethora of monsters if you talk to
them.  So its not a good idea.  Unless your hurting for exp. in which case
they give a lot.  Now leave this room to the chamber of Flea.  Here you will
see a juggler sitting in Flea's chair.  Finish him off and he will steal your
mp.  Then, remember that bat that has been staring us down for the last
fifteen minutes? Now you find out that THAT is really FLEA!  Now you will
have to beat this Man?  Check the boss section for details on this fight.
Now you can leave and go back to the main hall.  Here the save point will
have re appeared and now when stepping on it it will not act as a save point
but transport you to the next main hall where you need to be.  Here you will
run into a series of statues that every time you pass by will drop out two
henches and force you to battle them.

        Now continue on and you will run into Ozzie at the end of the
corridor.  He will call for Slash and Flea, and finding that you have already
decimated them, he will then run away knowing he's in a jam.  Now grab the
mist robe out of the nearby chest before you head on into the next room.  Now
in this room you will half to get past a series of spikes, they lower slowly
before raising back up, but if you are hit by them they will deduct hp.
Sounds easy right, wrong, there is a catch, to get past them you are on a
conveyer belt moving so fast that you can't back track, you can only continue
going forward or run in place.  Here's what you do:  Wait untill you see the
sparks fly from the spike when it hits the conveyer belt, then immediately
run flying toward the spike as fast as you can and by now it will have raised
up so you can get through.  Then the path turns around south where you have
to do the same thing.  Here after you get off the conveyer belt you can open
the chest at the bottom of the belt to receive a dark mail.  This is some
good armor right there my friend.  I personally suggest putting it on Crono.
Now you will have to go through three more belts before you can get to where
Ozzie is working the controls.  Now, of course, the minute Ozzie sees you he
will take off like a shot to get away and leave the treasure chest he was
guarding open.  Grab it and wrench it open to receive a doom finger!  (its
for Robo)  Now go into the next room.

       Now you will be outside the castle on the side of the tower climbing
platforms.  As you continue up you will have to fight some vamps, rollys,
henches, jugglers, the works.  There are about 4 or 5 levels you have to
climb and then you will be at the top where you will enter yet another room
with Ozzie looking demented working some strange controls.  Here he will be
making holes in the floor and your job is to get around them.  If you do fall
in one of them.  Which will likely happen unless you are really good.  You
will in up in a large room below where you will have to fight a bunch of</pre><pre id="faqspan-3">
skeletons the first time around.  Then there will be four seemingly "normal"
save points all around the room.  One is a real save point, one is a
transport back to the beginning of the room with the trap floor.  And two
oddly enough are battles!/?  Now I can't tell you which one is which because
it is random and it changes every time, but do get out of the room and get
back to the trapdoor corridor.  Here you have to listen very closely to my
advice if you want to get through this room correctly.  Here's what you do:
First walk (without going forward) to the far left end of the room.  Now walk
south till you are one grid square in front of the middle column, cross here
and walk to the right end of the middle column but no further!  Now go south
to the lowest wall.  Walk three diamonds to the right and then walk forward,
but be careful there is a hole right in front of Ozzie.  You need to go right
here around the hole.  Whew! Now that that is finished, you can guess, Ozzie
goes running and you are left in the room alone.  Proceed.  Now you will be
back outside on the Emergency Staircase?  Anyway here you will need to
continue on up 6 or 7 levels this time where you will battle outlaws and roly
bombers then you have the chance to re-enter the castle.

       Now in this long hall, as you proceed north you will be bombarded with
jugglers and outlaws coming out of holes in the ground operated by none other
that you guessed it OZZIE!  Then at the northernmost end, grab the chest and
Ozzie will retreat once more.  No suprises here.  Now another corridor full
of statues shooting out another cornucopia of endless bad guys and then
OZZIE.  Check the Main boss section for details on this fight.  Then Ozzie
will be "under the weather" and you will have seemingly two save points.  You
should know by now that one of them is a transport so use the one that really
is a save point and then go through the transporter.  Now you will be back
outside on another balcony of sorts.  Here you are actually going down this
time.  If you run as fast as you can, you can skip the vamps that are chasing
you.  Then you  can enter the next room.  At first this room will look like
it is pitch dark, but as you begin to walk forward, some eerie looking lamps
will start to light up as you walk.  Continue walking until you get to a
point where you see that the lights (I guess that's what you call them) begin
to start lighting automatically in a circle.  Then you will see that what
they have lit up is none other than MAGUS!  Then you will have to challenge
him.  Check the boss section for details on this fight.  After this is over,
Magus will fall to the floor and realize that Lavos is coming.  One of your
party members will ask Magus if he did not create him because of the way
Magus referred to him. And Magus (just as he is being dragged into a giant
warp), will reply that of course he didn't create him he only summoned him!
So as your falling into this giant warp you can't help but think YOU DID ALL
OF THAT SINCE FINDING THE MASAMUNE FOR NOTHING!  Its not exactly true being
that it increased levels, new weapons and so forth (not to mention you gained
Frog) but still that is one of the first things that came to my mind.  Anyway
after a weird dream in which Crono thinks he is married to Marle you will
wake up in the next time period.  (So therefore I am now going to make it
listed under the next time ;)

-------------
65,000,000BC |
      You will wake up in Ayla's hut and she will tell you that she found you
hurt in the Mystic Mountains and that she saved you (how nice =) and then she
will tell you that you need to get some rest.  So you will go back to sleep
and when you awake you will find Kino standing over you explaining that Ayla
went to find the Larubeans so they could join forces against the repitites
and finish them off for good.  Then a common man will show up and say that
the north woods are burning!  Then Kino will take off to see what he can do
to help.  Now you can leave the hut.  Well, we are back in the past, and by
now the new "goal" should be pretty clear for what we are doing this time.
We're on a mission to exterminate some repitites! Now you need to head to the
hunting range so that you can get some items to purchase the newest weaponry
that just came in the newest shipment to the trading hut.  ( Which brings up
a good question, two actually, why does 65,000,000BC have better and stronger
weapons than 2,300AD, and where did the trade hut get these new weapons and
if they already had them, why couldn't you by them last time.)!  Uh  back to
work.  After you got the new weapons, (and armor) go as if you are going to
the dactyl nest, but take a left.  Here you will see that the previously
complete woods are now down to a shadow of what the used to be and they have
revealed the Laruba Village!  Yay!  Now, obviously, go in.

      Here you will find that the village is laying in ruins.  Continue up to
the north to see that Ayla is talking to the tribe leader.  Let me give you
an overview of this long conversation.  The deal is that when Ayla went to
see the Larubains about joining forces reptites followed here and came to
Laruba and burnt the village.  Now Laruba has a grudge agianst Alya.  Ayla
says that she wants to still fight but she needs a dactyl so she can get to
the repitite headquarters, the Tyrano Layer.  Now you will see that Ayla will
leave.  Now if your using your head, you have already figured out by now that
you need to go with Ayla to the Dactyl Nest, so you know where it is, GO!

      Now as soon as you enter you will be confronted by a winged ape.  This
specific battle is a really good battle to train with, because it gives a lot
of exp, if you are intrested, all you have to do is continually go in and
then exit the Dactyl Nest and they will be back.  Then when you are finished
with that, or you never wanted to do that, go north.  When you get to a point
where you think you could climb up the cliff, two new enemies will confront
you.  Then after the are gone you can go up on the cliff using the ladder.
After your up, you should grab the chest before taking the left path that
immediately turns to go south.  When it is finished going south, it will take
you out on an "overpass" and you can grab a chest after battling those odd
rocks.  Now the path will take you going north again till you get to another
rock ladder.  Now use it to get up to the next level.  On the next screen you
will be blocked by a shist at the base of the ladder.  Going into battle, it
will take the cave apes nearby with it.  Then you can go up a ladder to walk
straight till you can climb yet another ladder.  (I don't know about you but
I'm getting a nosebleed =).  Now circle around south and then go east till
you come to more shists, a chest, and no surprise here, a ladder!  Then go
north to your last and final ladder before leaving the screen.  Now here on
this next screen you will see an odd cinema in which Ayla calls down a
Pterodactyl to ride on.  Then you will go and interfere telling here that you
won't let her go alone because she might perish and that you owe her for
helping to get the gate key back the first time.  Then she will agree and you
will all get on the pterodactyls. (Which have magically become three instead
of one!)  Sweet! Woot! You are in the sky!  Now you can fly anywhere you
want.  Obviously you need to fly to the Tyrano Layer.  Its easy to find
because it is the building in the middle of the flaming lava pit.  Now land
and enter the TYRANO LAYER!

        Welcome to the Tyrano Layer!  You will be greated today by a pair of
winged apes.  Then you can pass them up and exit through the left mouth (yes
I said mouth to all of you who aren't playing the game and this moment and
see what I mean)  Here you will move south and battle two repitites (purple)
before you can go press the button by the bone doors to release the captured
Laruba villagers.  Now continue on to the right (east).  Now you can circle
around to the base of the staircase where there are two more purple reptites.
Now go down the stairs and into another jail cell room where you will the
reptite jailer taunting the prisoner.  Then he will realize that you are
there and will attack you.  Then you can go up to the jail cell to find out
that it is Kino!  Who is trapped in the cell.  Ayla will try different
methods of breaking in to no avail and then she will finaly just climb over
the door to get to Kino.  Here she will explain to Kino that he needs to
escape with the Laruba villagers so that if she dies he can become the chief
of the Ioka.  Then she will bust back out of the cell and open up the door
for Kino and you.  Kino will say he wants to help and tell you to follow him
because he is going to show you something.  Before you make a mad dash off to
follow him, notice the egg that is in the cell where Kino was being kept.
That is actually a version of a chest.

       Now you can leave and follow him.  When you actually get to where he
is taking you, you find out that it is the other giant skull mouth in the
main hall on the left that was previously closed.  Mysteriously, he opens the
door and takes off mumbling about being weak. *Laugh*  Now you have access to
a whole new area of the lair so you should make haste in getting into the new
area.  In this next room, go south and then to the left, but make sure to
step on the switch on the floor first before walking to the door because it
will drop the megasaur and the repitite through the floor and eliminate an
additional, unnecessary battle.  Now exit onto the balcony.  Here you will
fight a bunch of repitites and then you can move left to get to the next
room.  Now this room is an interesting setup.  Standing on some squares
release more enemies to fight, and standing on others transports you to a
different area of the room.  This area can be confusing so all I am going to
say about it is to try to make you way to the upper lefthand corner of the
room where there will be another door/staircase for you to use.  This will
lead into a very small area where there is just one door, so go through there
and then you will be back out on more balcony area.

      Now here there are some battles for you to fight and there is one main
door in the middle, but it is barred.  Ignore it for now and continue on to
the far right door.  Here you will see two switches on the floor.  Hit the
left one and a bunch of enemies will come out to attack you, but the mouth
will open and you need this, and the exp, so go ahead and press the left
button.  Then go through the door/mouth/skull/you get the idea to the north
where you can press a button that seems to do nothing but actually opens that
barred door in the middle of the balcony.  Now go back outside through the
last two doors and beat your way through the dinosaurs to get to the newly
unlocked door.  Now you can just waltz right in.  But don't be to long
celebrating, because the first sight you will see in the next room is Nizbel!
Yah I know I thought we killed him to =( o well.  *writer sighs at the
thought of having to re-destroy Nizbel*  But what?  He doesn't seem to be
attacking you.  Talking to him, he will tell you that Ayla's in back.  Sweet!
Maybe we don't have to battle him after all.  Now continue on to find a save
point.  Save here and use a shelter so you will be prept for the battle, and
then continue on in the next door.  Before you can get to the door Nizbel
will stop you and want to battle you .  Aww man!  And you thought that you
might finally have things going your way.  Check the boss section for details
on this fight.

         Now continue through the door.  Now you will be out on a balcony
again.  Here we have the traditional locked door in the middle, baddies on
all sides scenario.  Now go past to the far right/east room and enter.  I
call this little room fun will buttons.  Here there is one button in the
middle and three near the door.  The one on the left makes to gaping holes in
the floor.  The one on the right drops down two terrasaurs. (which, if you
have already made the two holes in the floor they will drop into them.  No
harm done.)  Unless you want to cause yourself extra trouble, don't press
either of these, only press the one that is farther up in the middle of the
room.  Woot!  Now we have a save point and if you talk to the skull.presto!
It opens.  Now you can go in to get an egg/chest and press the button to open
the middle door back out on the balcony.  Boy this seems familiar.  Now back
track, of course, back to the middle door and go through it.

        Now when you go into the room you will see Azala sitting on her
throne looking like some kind of reptile goddess.  Then she will tell you
that this is the big show down and then chicken out to the back.  Now go
follow her and you will be out on a main outside passage way.  Walk up to her
and you will have to face Azala and the Black Tyranno!  Check the boss
section for details on this fight.  After you beat Azala she will fall to the
ground and make Ayla promise her that it be known that the reptites didn't
die without putting up a fight.  Ayla agrees and then you get to see one of
the coolest cinemas in the game.  It is lavos coming to earth and burrowing
deep into where the Tyrano layer used to be.  Then Kino will show up just in
the nick of time to save you all with the dactyls then you will leave Azala
behind and you have just put an end to the reptites and begun the long
healthy rule of the humans, not challenged again until 600AD where the
Mystics come into play.  Now your party will develop the idea that lavos may
be weaker in this time period so you should go battle him now.  Now you will
be back on the world map.  Go to the spot on the map labeled Lair ruins in an
attempt to end this here and now (don't you wish it was really that easy!)

        Once inside you will find that it is a cave of sorts.  Lavos, the
speedy gonzales that hey is, has already managed to bury himself deep within
the planets crust and seemingly cover up the whole leaving only one gate
behind as evidence that he was there.  Now feeling adventurous?  This is the
first time we have gone into a gate not full well knowing where it leads
since we went to the future.  So hop right in there, be brave! And good
luck.you'll need it.

---------
12,000BC.|
        Welcome to my favorite time period!  This is where the heart of the
game takes place.  So far you have seemingly just been wandering around
attempting to run into Lavos but now it all changes.  You now have entered
the beating heart of Chrono Trigger!  Here you will find yourself in a cave
almost identical to the cave you were in before the warp, the only main
difference being the loud wind noises outside the cave.  Now someone in your
party will make this comment "12,000 years in the past, what a trip!" (Now so
far this is the only main nit I have found in Chrono Trigger [although I am
still looking]  The problem is if this is 12,000 BC and you are from 1000AD
that is 13,000 years in the past!  Get my drift, Anyway.) Now you can exit
the cave and you will find yourself on a very large and snowy continent.
This is the ice age that Azala predicted.  Now you need to go to the only
real structure of remote importance on this island.  To the right/east you
will finally come across a large building called a skyway.  Proceed into it
and you will find only one platform in the middle.  Go onto it and you will
immediately see yourself being beamed up into the sky!  Fun!  And of course
Woot!  Now you will be in a grass like area.  The total opposite of what you
were in before you came out on the skyway.  Now exit this place to the world
map once again.  Whooo!  No, you won't fall off don't worry about that.
Welcome to the Magical Kingdom of Zeal.  (note the fun magic music =)  this
is what Speiko described to you when you first met him.  This is the kingdom
when magic flourished.  If you also remember, he said it was taken away
because they abused it. Now go into the first building to begin to be amazed
with the wonders of Zeal!

       Now this place is called Enhasa, its main focus is sleep.  The first
thing that should catch your eye when you come in is a creature that looks
like Masa & Mune standing off to the right.  This is actually Masa and Mune's
sister, but we will get into that later.  Talk to her and she will tell you
more stuff about Zeal that I have already covered and then she will proceed
to disappear.  Now you can talk to the desk attendant who will give you some
more basic knowledge about Zeal.  Mainly, note the book on his desk that when
you open, seems to break into flames but not burn up.  This is important for
something we will be doing later on here in Enhasa.  Now go up the stairs on
the right where you can talk to the girl that is half asleep to find out that
the Queen Zeal is the one who has given this great kingdom to the people and
seems to give them just about everything they want.  Now go back down the
stairs and up the northern staircase this time.  Now here you can go south
still on the platform to get to a small shop if you want to buy some tonics
or something, otherwise, go to the left staircase where you will run into
Janus.  He will tell you that one among you will perish shortly.  That's
odd.. * The writer tries to restrain himself from giving anything away* Now
you can go up on the platform to find another person wasting their life away
by sleeping.  Sight. You will also note while you are up here that there is
another elemental book sitting on the shelf.

       You can open that one to see the power of wind.  Now you can go back
down and go onto the middle platform.  Here the lady in the bed will tell you
about the city of Kajar and how they focus on magic more than sleep.  Now go
to the far right path where there is the water elemental book.  Also here is
Doreen, remember Masa & Mune's sister.  Anyway she will tell you more
mysticism about sleep and then disappear.  Now you can talk to the doll on
one of the beds to here about the reason you're here in Enhasa.  When you ask
him if you believe in fate tell him that you don't and he will tell you that
there is a door hidden around here somewhere.  To access it is easy.  All you
have to do is open the three elemental books in the right order.  Water wind
and then fire.  Now you will see one of the book cases behind the main desk
clerk drop down to reveal an entrance passage into another room.  Inside you
will find a Nu that if you challenge will give you a bunch of tabs.  Now you
can leave Enhasa.  Now on this continent go to the northernmost land bridge
and go back out of the sky to the brutal ice age.  Here go north to get to
the other skyway and take it up.  Now exit the land bridge onto the main
continent.  This is it!  The main land of Zeal!  Sweeeeet!  Uh ok..back to
business.  Go west till you reach the small building called Kajar.  Actually
I probably would be doing it an injustice to call it small because it is
larger than Enhasa but go figure.  As soon as you enter, proceed north till
you get to a table with a book on it.  This is another elemental book.  Also
you can talk to one of the ladys at the table to here her explain that people
laking magical powers live on the surface.

       Now this is just a theory of mine but this is what I think about the
Enlightened Ones versus the Earthbound Ones.  Remember back in 65,000,000BC
when there where the two tribes the Ioka and the Laruba.  Well I think the
Laruba, with their silver hair, proceeded as they did focusing more on
science magic and caution, while the Iokans continued to plod along focusing
on weapons and brute strength bringing about in this time period the two
peoples The Enlightened ones, with silver hair, and the Earthbound ones, the
Iokans.  Keep in mind that that is just my speculation but I thought I might
fill you in on what I think the story line is.  Anyway back to the focus of
coming to Kajar.  Continue north and then circle around and go down the
stairs to talk to the Nu which is sort of running a shop.  He can't sell his
best stuff yet though, because he hasn't got the Queens permision.  Now if
you are finished with that,  you should note the water elemental book on the
fire elemental book on the counter in front of the Nu.  How go east and talk
to the person there.  He will explain that the Kingdom of Zeal used to use
the energy of a sunstone in the sunkeep but when Zeal started using its "new
power source" it was sealed up.  Yes, you should be concerned about what
their "new power source" is, it could be dangerous =) hint hint wink wink..
Now go south to find a recovery spring and the last elemental book.

      Now open the elemental books in their order, water wind and fire.  Now
you will see another bookcase drop down and a door way apear.  Go in to be
able to pick up the doll in the middle of the room.  It will turn out to
actually have a black rock inside.  This is anther accessory that invokes the
triple tech dark eternal.  Now you can read the expert from the book on the
table in here to help further explain where these people got their strange
magical powers.  Leave this room.  Here go up to the upper ledge now.  In the
left room you can learn about the Ocean palace that is being constructed and
the black bird, and in the right room you can learn about Sun stones and more
general Zeal talk.  Now you can leave Kajar you are finished with what it has
to offer.  (and that wasn't much but oh well)  Now go to the nearby cave
north of the city.  Once in you will see a tall pillar of light standing in
the middle.  Go into it and it will transport you up to the next level.  Do
this again to get to the Zeal Palace.  Now enter the "center of the universe"
(that's one one guy inside the palace calls Zeal Palace.)  Once you are
inside, you can't go very far north because Masa and Mune are blocking the
way so you will need to go left.  Once you go under the overpass go north
till you reach a stair case and then go up it.

       If you need healing, go south to another spring of recovery, if not,
go east across the overpass with the Nu.  Now once you get past the Nu with
the back scratching point, continue east until you spot another stair case,
go up it and then go up one more to get in front of the hall that the nearby
Nu says leads to the bed chambers.  Now go into the right room.  Here you
will see that you are in Schala's bedchamber.  Janus has come in and is
concerned about his mother and how she is not acting normal.  But then Schala
is pulled away from the conversation prematurly by an attendant that says
that Zeal wants to see Schala and then she will leave.  Don't bother talking
to Janus, the poor boy has had it rough and won't listen to a WORD you say!
Still though.we are only trying to help.  Now go back out to the main room of
the palace and down the stairs to the left.  Here you are now past the point
where Masa & Mune are standing so you can go straight up into the main hall.
Continue on until your stopped by a cinema.  Its Schala using her pendant to
open the door.  Now talk to attendants and they will practically sing to you
what you have to do next.

       (There is no mystery here folks)  Now that the attendants have spilled
the beans, all you have to do is what they said.  Go take your pendant to the
Mammon Machine so it will glow like Schalas and then you will be able to open
the door like she did.  Oh that was hard to figure out.  Now leave this hall
and when you are back to the point where you are right in front of Masa and
Mune go left/east and then up into the main room with the Mammon Machine in
it.  This is where you figure out what that "new power source" Zeal was using
is.  ITS LAVOS!!!!!!!!!!  They are extracting his power using the Mammon
Machine and are planning to move it to the ocean palace so they can get
closer to Lavos and extract MORE ENERGY!  These people must be nuts!  Anyway
you can, as the attendant said "commune" with the Mammon Machine, and the
..presto!  Now your pendant glows like Schalas.  You should know what to do
now, retrace your steps till you are back at the front of the main hall into
the Queen's chamber and use the now glowing pendant to get into the Throne
Room!

       The people in the main hall will spot you immediately Dalton, the
Queen and "The Prophet"  (Can you tell who the prophet really is, it took me
three times playing the game to figure it out he he.)  Immediately Dalton
will sick Golem on you.  See the boss section for details on this fight.  Now
whether you win or loose he will imprison you.  Kinda unfair, especially
after you beat his Golem and all.Anyway, Schala will come to rescue you and
as she is telling you that she would like you to help rescue Melechoir who is
trapped on Mount Woe.  (I'm sure you realized by now who Melechoir is and how
he's a Guru)  But just then "the prophet" will come in and catch Schala in
the act of realing you.  Uh oh.  He will force you to show him where you came
into this world and then he will push you back through the gate.  No
problemo, your thinking, I can just come back through the portal after he's
gone right.  Wrong!  He forces Schala to seal the gate shut and you see a
cool cinema and then.its over.  Your forced out..

--------------
65,000,000BC.|
        Well, welcome BACK to 65,000,000BC as you can see, the gate seals the
moment your through it, and your back where you where right before you went
to 12,000BC.  Either Robo or Lucca will bring up the point that the doors in
the future where the same design as the door you opened using your pendant
recantly and suggests that you go there now.  This is good advise and this is
what you need to do, so hang onto your hats and make a treck for Mystic
Mountains gate so you can get to the end of time and then to the future.
Ok.here we go!

--------
2,300AD.|
      Were back again!  Now you are currently in Proto Dome.  What we need to
do here first off to make the western continent more accessible to are needs
to backtrack to where we came in the very first time we were here.  That's
Bangor Dome.  So start out by going through Lab 32 and then race Johnny.
That was easy, now here's the slight detour, we have to backtrack our way
through Lab 16.  I'm not going to redirect you through this lab since I have
already given you directions once, I just suggest that you go through without
the walkthrough.  If you are really hurting for directions, go and read my
original walkthrough on this part to refresh your memory of the area.
Anyway, now that you have gotten through that, go to Bangor Dome as I said
before.  Now open the door here that looks like the door you saw in 12,000BC.
Inside you will find three very valuable chests.

       Now leave and go back through the warp.  But wait! You say we're not
finished in this time.  You are correct were not, but what we need to do is
make a passage way from the End of Time to Bangor dome so we don't have to
keep going through Lab 16, and as soon as you use this portal it will take
you to the end of time and then there will be an additional light pillar
linking two the Bangor Dome that wasn't already there.  Now just go back
through it and you will be back where you where.  O.K. no harm done there.
The next door that is available to us is a door in the Trann Dome.  If you
remember it is just south of here.  In this secret door you will find two
more chests, now rest up in the Enertron before you do what we came here for.
You have two options to get to the sewer, which will access the southern
continent, which is where we need to be.  You can either go back through Lab
16 or you can take the portal in the Bangor Dome to the End of Time and from
there go through the portal to the Proto Dome and then go back through Lab
32.  I like I did.  Either way you end up in the area with the Arris Dome.
From here go east to the Sewer Access.

        Upon entering you will be greeted by a squealing guard who identifies
you as bandits and goes to tell Sir Crawly  (whoever that may be).  Now
continue down the ladder and go to the right area where you will have to
battle a couple of locals to get to a chest that contains some money in it.
Woot!  O.K.  Now back track to where you came in and this time go left/east
across the bridge where you will battle some creatures that look like the
Zoras in Zelda a Link to the Past t.m.  And then you can go south where you
will be stopped to see a rather humorous cinema involving two toads pondering
how one of the bridges works.  When they here you coming they will rush down
the hole.  Now as you heard the frogs talking about, the bridge seems to be
gone.  Since you don't seem to have any other options you need to go down the
ladder where the toads just took off.  After climbing down here you have a
choice of either going left or right, this time go left first.  As you go
along the left path you will run into a raised pedestal with light happening
to shine down just right on it in such a way that it lights up a piece of
paper that seems to be the last entry in a diary that I couldn't make any
since of.  Now go back the way you came and this time go right.  The first
thing you will see is a lone pussycat.  DON'T TOUCH IT!  By doing so the cat
will just run away and leave you to deal with more Zora like creatures.  What
you need to do (unless you want the exp.) is just dodge it.  Then the path
will spin around taking you south then west then south then east, all along
you will be running into food looking items that when you pick them up,
release more fish to fight you.  At the very end of the path is a save point.
Its FAKE!  It's just like the food and the cat.  Ignore it and go up the
ladder that is now in front of you.

        Here when you first come up out of the lower area of the sewer you
will duke it out with a bunch of edgers.  Now go north and don't take the
bridge on the left, it's a dead end, instead continue north till you can take
a right and go through the semi hidden passageway.  Here you will be looking
at a door but it is across the river and it is shut.  Well simply press the
button on the wall in front of you and the door opens.  Now go back where you
came from before I told you to take a right and continue north as far as you
can go.  Then the path will turn and take you right, then south through the
door that you just opened.  Then you will see another cinema involving the
frogs and them figuring out that the buttons on the wall also extend the
bridges.  Now go north once the cinema is over.  Continue north across a
bridge and to the chest.  This chest contains a rage band that is useful
early in the game if you came here when you where first here, but because
that's not the way my Walkthrough dictates to do it, you probably did not do
that so this has little use.

      Now because the bridge is not open to the left..go RIGHT!  You sorta
hafto.  Now this is where Sir Crawlie is.  The guard and Sir Crawlie will
have an evil laughing session about how much they are going to shred you, and
then you will have to battle him.  This guy is soo easy to me he doesn't
count as a main boss and is not in the main boss guide section.  (I would
hope you could kill this guy on your own.  And I'm sure you can =) Now
continue south going through the network of bridges till you come to another
ladder that takes you, finally, out of this wretched sewer!  Fhewh!

       Welcome to the southern continent.  As of currently you have no use
for that large mountain known as death peak, so stay off it and just go south
to the only dome in range.  The Keeper's Dome.  Now as you enter you will see
a Nu standing there as usual, fast asleep.  Now you need to go to the back of
this room to where a Large door is, the kind that the pendant opens.  After
you enter you will be guided along a path by some crystal looking things
laying on the floor that have important messages for you.  I will attempt to
summarize.  Pretty much they say that the man who once lived here was
Belthasar the Guru of Time in Zeal.  He says that he was thrown into this
time period because of a great accident that occurred in Zeal because of
Lavos.  (That might explain why Melechoir is in your time) Therefore he
dedicated his life to researching Lavos to find out what he was and what his
"deal" was.  He discovered that Lavos lives in all time periods of earth's
history ever since he landed here in 65,000,000BC and lives by consuming
energy from the earth's core and then reproduces like a giant parasite.  He
says that he has an ultimate invention "The Wings of Time" and says that it
will help the ones who open this door save time and stop Lavos, but then the
messages end, and you stand in the face of another large "pendant operable"
door.  Of course open it, and then go in.

      Now you will see his "great invention" as you look around at it you can
see its amazing but then as you turn to leave, the Nu shows up!  It looks
like its bringing some seats and it tells you that it is Belthasar and that
he programed his memory into this creature.  He tells you how to work it and
that it can fly through time and go to any period, and then he goes back to
sleep before he finishes his sentence.  Then after you wake him up he will
tell you that you ought to name it.  The automatic name is Epoch, so
therefore that is what I will refer to it as.  Now you can get onto the seat
that the Nu brought in and it will raise up into Epoch.  Sweeeeet!  Now you
can fly to any era you want without a gate.  Yessss!  This includes 12,000BC,
but wait, before you get in an all fire hurry to chase off after that
prophet, go to the end of time.

----------------
The End of Time |
        Now here you will here the old man saying he wants to talk to you, so
go over to him and he will explain that he is surprised that Belthasar
actually finished the "Wings of Time" now this is surprising because how
would he know that Belthasar was working on the wings of time, and where is
that third Guru, we found Melechoir, Belthasar, but where's..wait...the old
man IS  Gaspar!  Yes you are correct, by now you should have come to that
conclusion.  Now you have located all three Gurus of Zeal!  Pat yourself on
the back.  Now would also be a good time to visit Speiko and to battle him to
get a pack of goodies.  You can also save and heal (and not to mention a
possible party swap) before getting back into Epoch.  Now you can go to
12,000BC!  Have fun =)

----------
12,000BC.|
        Once you are here you will probably do what any other fast action
player would do, they would run to the skyway and plan to go back up into
Zeal.  Well now come on people, do you think they are that stupid.They sealed
of the Skyway!  Yep that means you are trapped out of Zeal.  Now there were
some things that the Zealians said concerning the earthbound ones, and we are
going to go see them.  Being that we have no access to any other things of
use at this time, proceed to Terra Cave.  To get there simply go west until
you see a cape, and then go north to meet it.  Here you will see a small hut
which is the entrance to Terra Cave.  Once you go in you can climb up the
ladder to the next level and then go west through the left door.  Here you
will be at the top of a very tall and steep cave.  In the entrance to the
next room you can buy new weapons and supplies.  Very good.  Then go down the
ladder to the next level and go into that room.  This is the elder and leader
of the Earthbound people.  Now continue down two more levels and enter the
room there.  This is a FREE Inn.  Woot!  Spend the night, rest up, and your
good to go.  Now continue down to the very bottom of the cave where the
entrance to the Beast's Nest is, and go in.

       The Beast's Nest is actually quite simply compared to some dungeons,
it is 100% straight north, no doors no turns, no nothing.  What's the catch,
a bunch of beasts, six two be exact.  Here you save before you go in, and as
I said, head straight north until you encounter your first two beasts, they
go down fairly easy, with a little help, and then continue north till you hit
the staircase.  Here two more beasts will confront you.  After they are
brutally mutilated continue as far north as you can go.  There is the chain
that leads up to Mt. Woe, the only problem is that a red beast, a blue beast,
and a mud imp are guarding the entrance very intently and don't intend to let
you pass.  Check the Boss section for details on this fight.  Then after you
are through with them, I would advise going back to Terra to save and rest in
the FREE Inn, I mean come on people, we've got to take advantage of that
Freeness! ;) then go up the chain to Mt. Woe.
        Once you are on Mt. Woe you can see very quickly that it is held
together by magic alone, I mean come on this thing is held by chains and
Floats! /? Anyway, as soon as you get onto the main piece of island, you will
be greeted by an enemy entitled rubble.  This guy is really easy but for some
odd reason he gives a ton of exp.  See that chain hanging off the left side
of the cliff leading to another land mass?  Use it to get to the other side
of the open canyon and then continue north.  Here you will have to face to
Batan Imps, which no matter how hard you hit them you can't kill them in one
hit, they will just drop of the bird that is carrying them and then you will
have to kill them.  Then continue north till you reach another large chain
leading up to the next level of Mt. Woe.  Here you will find another rubble
to the left.  After you are finished with him, don't continue left, it's a
dead end.  Instead go right and up until you reach a save point right before
a narrow strip of land.  Save, then continue on.  When you get to the point
where you have the option of going right across another chain bridge, take
it.  Here you will find a rubble and two good chests.  Then, being that this
is a dead end, reverse and go back across the chain you came from back to the
main portion of the mountain.  This time at the junction, go west/left and
take a turn south when you reach a spot to do so.

      Now circle around the base of this hill till you get to the
southernmost tip, then go north.  Here at the first chance you get, take a
right and go across the chain.  Fhehw!  Now go south till you can cross
another chain.  Then go south till you can go east, then go south again
climbing up the cliff where you have the chance to take another chain to the
next screen.  Do it.  Here you have almost immediately a fork taking you
north and east.  Go north first to get the chest, then because it is a dead
end, go back and this time go east.  Here you will face a version of the meat
eater bread, the man eaters.  After you are finished with them, take the east
going chain to get a north and south chest, and then back track and take the
north going chain to the next main piece of land.  Go north as far as you can
and then follow the path to swing back around south and then take you up a
cliff going north and then on yet another east going chain.  Now swing up one
more cliff and battle the three gargoyles.  Now be sure to save and use a
shelter at that save point before continuing up the north going chain.  This
piece of land is simple.  Just follow the path of the cliff that goes north,
the south, the east to take you across another chain and then north up a
final chain up to the top of Mt. Woe.  Notice how the sky darkens as you make
the accent up this final, long, chain to the summit.

        Now you will see a crystal in the middle of the summit just like the
one that Ozzie protected himself with when you where on your way to fight
Magus.  Your party will deduce that The Guru of Life must be trapped in
there.  Then Giga Gaia will appear to defend against you.  Check the boss
section for details on this fight.  Then after he has disintegrated,
Melechoir will be released from the crystal and the mountain will begin to
crumble.  You will get to witness a very cool cinema as it crumbles and you
escape, and then the screen will go black and the next thing you know you are
in the elder's house in Terra Cave.  Melechoir will want to know the status
of the ocean palace and if it has been completed yet, and when you tell him
it has been he will explain that if the Mammon machine is operated that close
to Lavos it may awaken him and all life as we know it will be doomed.  Then
Schala will burst in and say that she will help her mother no longer.  She is
turning her back on Queen Zeal.  Then she says that you must stop her mother
and that she left the Skyway open for you.  (Yes!  Now we can get back into
Zeal)  then Dalton will come in and re-abduct Princess Schala.  Now talk to
Melechoir and he will give you a ruby knife that is made from the same
substance as the Mammon machine and says that that will destroy it.  Now you
must leave Terra cave and re-enter Zeal!  Yesss!

        Go to the Zeal palace up in Zeal, and then go to the throne room.
Here you will find a very angry Dalton (see that red face!/?) on guard duty.
He will battle you and die very easily.  (Check the boss section for details
on this fight) and then a portal will be opened to the Ocean Palace.  Use it.
(Of course! =)  As soon as you enter you will need to go south from where you
beamed in.  Now go south, and blocking the doorway to the next room is none
other than Mune.

        Mune will tell you something to the affect of Lavos is waking up and
that Mune is scared, then he will disappear.  (like he always does)  Then the
screen will shift and a new scene will come into view.  Here you will see
Queen Zeal and many followers and Schala and "The Prophet" gathered around
the Mammon Machine.  Then Queen Zeal will order Schala to raise the power of
the Mammon Machine to its limit.  She is about to resist when her mother says
something like "you dare deify me?"  and then she wimps out and gives in.
Then it will end and the scene will switch back to you.  Now go into the next
room.  In this room you will enter and be at the north end of the room.  Now
you need to do this sequence for one or both the right and left sides of the
room.  Go into the upper northern room and kill the enemies in the room and
then press the button in the middle of the room to open a doorway.  Now exit
and go to the south room on the side.  Here a door to going south out of the
room has now opened.  Go through the door and south past the seemingly statue
of the scouts till you have to turn either right or left depending from
whether you came in from the right or left sides.  Here in the middle of the
path is another switch/button/thing.  When you get on to it the screen will
flash white for a second and then all is as it should be.

       Now back track back to the main room where you started.  Here now
there is a door to the south open that wasn't before.  Go through it.  This
next room is a small hexagon with just two scouts in it.  After killing them
go west down the staircase onto the next level where you do battle with two
thrashers and two mages.  After this go east down the southern staircase.
Along this staircase you will see a series of thrashers.  The ones you hit
will go down to the next level that when you get there will attack you, but
the ones you can dodge will stay on the stairs and you won't have to battle
them.  Then after you are finished battling the ones you brought down, or if
you didn't bring any down from the previous staircase.  Go down the next set
of stairs.  Here you will fight two thrashers and two lashers while trying to
dodge the statue shooting fireballs at you from behind.  Then leave this area
as quick as you can down the newest addition to the seemingly unlimited
series of staircases.  On this next level an omicron will come and shoot out
four balls of fire that surround you and turn into two thrashers and two
lashers which you will then have to defeat, but the Omicron chickens out and
runs back up the stairs.  On the next staircase down you run into Masa.  He
will tell you that the red rock made a pendant and the knife you have that
are the only way to stop the Mammon Machine.  Then he will disappear and you
will see another scene with the Queen.

       In this cinema the maniacal Queen is ranting and raving about the
beautiful power of Lavos when one of her maidservants protests that this may
be a bad idea (yu think?) and she strikes him down with lightning.  Go
figure.   Then you will have control over Crono again.  Now finish going down
the stairs and you will be in a room with a save point.  You know what to do.
Now leave the room the way you DIDN'T come (I would hope you would know that
by now) and you will be in an elevator.  Here you will have to defeat the
enemies before you can press the glowing icon on the left bubble.  This will
start the elevators decent to the center of the ocean palace.  As you
continue to descend down to the center, you will have to face scads of bad
guys including scouts, Jinns, thrashers, you name it.  Then just when you
think you can't take it any more, it will be over.  Now leave the room.  Here
there will be a lava pit in the middle of the room that you can't get past,
and two rooms to the right and left of you.  In each of these rooms you will
find a switch.

      If you activate both of them and then stand on the platform facing the
lava pit, a bridge will appear.  Take it across and then take the chance to
save in the next room.  Be prepared for in the next room you will encounter
another angry Dalton, who this time has a pair of Golem Twins! For you to
battle!  Check the boss section for details on this fight.  Then continue
into the next room where you will face the Queen and her Mammon machine.  As
you throw the knife at the machine it will change into the mature masamune
from the energy and then...LAVOS!!!!!  He comes up and no surprises here
...ATTACKS YOU!!!!!!!!!!!!!!!!!  Your are not supposed to win this fight, but
in case you are playing new game plus you can, as usual,  Check the boss
section for details on this fight.

       After you lose this fight and all your party is on the floor, "the
prophet" will show up and say he has waited for this moment and that he
originally summoned Lavos to get his revenge, but instead he will get it
here.  Then he takes of his cloak and you see that "the prophet" is Magus!  I
knew there was something odd about him!  (he he he. =)  Then he will lose to
Lavos as well.  Now just as you think it is all over Crono gets back up and
sacrafices himself to save everybody.  What a guy!  Really, I mean he killed
himself! =(  Then Schala will save you by transporting you out of the ocean
palace and you will see the best cinema in the game!  Period!  Where Zeal,
the ocean palace, and everything except one island fall into the ocean!  And
then...A tidal wave!  After that is over you will awake in a hut without
Crono and you will see you are on the only island left.  The elder will tell
you that Melechoir and Janus were pulled into a gate and that Crono and
Schala are no where to be found but Epoch is safe.  A small consolation but a
good thing.  Then he will tell you to rest and that you should take all the
time you need.  Now you get to switch your party, without Crono.

        Its time to leave this hut now.  You can visit the other huts but
there really isn't much point in it.  Really you need to go north to the
Commons.  Here go all the way to the most northern point where you can talk
to the elder.  He will tell you that he is glad that it is over and then some
Thrashers will show up.  They will be here to announce the arrival of "King
Dalton"  (the guy just doesn't know when to quit)  he will knock you out with
his traditional fire ball and then take off with you.  When you awaken you
will have no idea where you are but you can tell that all your weapons items
and money have been stolen from you.  This is bad!  You cant go out the main
door because there are gaurds, so instead go up the ladder behind you.  This
will take you outside, but it doesn't do much good because you are in the
belly of The Black Bird!  You know that giant ship that Melechoir made for
Zeal.  Well, you can't do much more out here so you need to go back inside
into your cell.  Now someone will suggest jumping up onto the ledge behind
you.  Take the suggestion and you will now be up in the ventilation system.
You can peer down through the grates to see in what area you are above.  Now
in order to get all of your equipment back you need to follow my exact
instructions of where to go, what rooms to visit and etc.  So here we go =)!
From where you come up into the vents. Go down the short distance to the
south wall and then go east/right.  Here it will force you to turn up and go
north.  Take this leg as far as you can go, then take the left it forces you
to.  Here continue going west till you reach a three-way intersection at
which you are standing on a grate.  Go north past one more three-way
intersection and then at the next one take a left.  Now continue going left
till it makes you go north, and instead of turning.  Go down the ladder that
is in front of you.  In this room you will find a sleeping guard and a chest.
This chest has some of your valuable stuff in it.

       GRAB IT!  Oh yea and if you touch the guard he wakes up and wants to
battle you.  Anyway, now go back up into the ventilation system and go back
to the three-way intersection that I told you to turn left at.  This time
when you get there, go north.  Go as far north as you can go and then take a
left.  Here go down the ladder in front of you.  You will now climb down into
the belly of the blackbird again but you are now at the far north end.  From
here you can just swoop down grabbing anything and everything you need before
coming back up here.  When you get down the ladder.  (And I do hope you will
actually get off the ladder =) you need to go east till you can go south on</pre><pre id="faqspan-4">
the conveyer belt in front of you.  Oh no!  but it moves north.  I know that
silly, just tap the switch to the right of it to make it go south.  Problem
solved!  Now once you are at the bottom go into the right room to get a chest
of more of your stuff.  There is also a door in the top north of the room,
which leads out onto the wing of the blackbird, but we don't want to go out
there till we have all our stuff back.  (Well at least I wouldn't, you can go
out there if you want to.)  Now exit the room and you are back in the main
room.

        Go back to where you got of the conveyer belt and go south through
the door.  Here you will be greeted by more thrashers before you can fix the
conveyer belt and move south down on it.  Here go into the right room.
(There is nothing of interest on the left) and grab that chest then exit the
room and go south one more conveyer belt where this time you need to check
out the left room.  Then go down one more conveyer belt.  Next it's the left
room again before you back track back to the door that leads out onto the
left wing.

       As you make your way west you will be forced into battle with numerous
turrets that are mounted on the wings.  When you finally reach the most
western edge of the wing you will run into the Golem Boss!  Check the boss
section for details on this fight.  Then you will see a cinema with Dalton
and his cronies where he has attached wings to Epoch and re-named it the
Areo-Dalton-Imperial.  Then he will come fly around and try to shoot you.
Then in a very unrealistic moment your party will jump from the blackbirds
wing onto Epoch where you will have to battle Dalton Plus.  Check the boss
section for details on this fight.  Then he will create a void that is
supposed to have the Golem Boss come out of it, but because he is already
dead all it does is suck Dalton in.  Now you will press the wrong button on
this modified Epoch and shoot a laser that damages the black bird to the
point that it crashes into the sea.  Wow!  You are actually in Dalton's dept.
He made Epoch able to fly around the map!  Sweet!  Then you will land Epoch
back onto the Last Island and begin your quest to look for Crono.

        Begin by going to the shop to buy the new and updated weaponry.  Now
leave and go to the north cape of the island.  Here you will find none other
than Magus!   He will tell you that he was Janus and that when Lavos's portal
drug him into the middle ages he vowed to get even with him.  He was just
about to settle the score when Crono interfered.  Then he asks if you wish to
fight him.  TELL HIM NO!!!  Then he will, believe it or not, join you!  He
says that Gaspar the Guru may know of a way to bring Crono back.  Now get
into Epoch and you will witness the rising of the Black Omen, or the Ocean
Palace.  Now go to the end of time.

----------------
The End of Time|
        Talk to the old man and he will reveal to you that he is Gaspar (you
already knew that) then he will tell you that he is really sorry that Crono
is gone and that the only thing he can offer is the song called "memories of
Crono" this is not entirely true.  As you begin to leave and to board Epoch
Gaspar will stop you and tell you there might be a solution.  Simply go and
talk to him again.  Then he will hand over the "Chrono Trigger"  (yes that is
what the game is named after, there is no need to get ecstatic about the
discovery) and tell you that it is meant to repair time fragments and that in
order to work it go and talk to Belthasar.  Ok, that was helpful, now you
need to go see Belthasar.  He's the one in the future if you remember.  (Oh,
and also on a side note while you are here you don't need to bother taking
Magus to Speiko, obviously, he already has magical powers, speaking of which
isn't he cool?/!)  Now get back into Epoch and off to the future you go.

---------
2,300AD |
        Well now that you have Epoch we don't have to waste time with that
blasted sewer access, now just fly to keepers dome and waltz right on in.
Here go to the back area and talk to the Nu.  He will explain that you need a
clone to work the Trigger's magic but at this moment you don't have one.
Well go back to your house and get the one you bought wwwwaaaaayyyyyy back at
the beginning and Norton Berkstien's Lab.  (Yeah, you did need that.you did
get it right?.)  Well, what are you doing still reading this.go get it!

-------
1000AD|
        This should be a cinch, go get the clone out of Crono's bedroom and
take off back to the future.

--------
2,300AD|
      Now go back to Keeper's dome and talk to the Nu again.  Belthasar will
tell you that the last program he implanted in the Nu's memory was to execute
a program to help a person up Death Peak where there is the power to restore
life.  He will then release three dolls that will go on ahead of you to death
peak.  Then he will say to please turn of the creature because he has done
his duty.  Do that and then leave the Keeper's Dome and head on up north to
Death Peak.

      As you begin to walk up death peak you will run into the doll that will
then turn into a tree.  He will tell you to run when the wind dies down and
to hide behind the trees when the wind is blowing.  Now when the wind stops
blowing run as fast as you can up to the next doll which is also a tree.  Now
continue up until you get past this area with all the trees and you are past
the windy area.   Go left and you will battle three Krakkers, then you can
grab the magic ring (great on Magus) in the chest before continuing up the
ladder.  Here go right and down the path that leads to two more Krakkers
before climbing another ladder and going onto the next screen.  Make your way
right battling the three Krakkers and then go north ignoring any turn offs
that take you away from the north going path that will take you to a cave.
As soon as you enter the cave you will see a scary sight.  (Lavos!!!!)  no
actually just a Lavos spawn, but they are still pretty hard.  Check the boss
section for details on this fight and then grab the contents of the chest on
the right before exiting north through the cave.

       Here you can continue east across the bridge and then south into the
cave to grab the chest.  There is no reason to continue any further being
that it is a dead end.  Instead go back to the entrance to the cave where you
battle the first Lavos spawn.  This time instead of going straight north like
I said to last time, take the right turnoff that leads to a "lowlands" area
where you can save at the south end and then go north into another cave.
Inside you can grab a chest and defeat a Krakker before continuing north to
the exit of the cave.  Oh joy, another Lavos spawn.  Take him out the same
way you destroyed the first one before exiting to the left of the screen.
Here you will run into the second doll that Belthasar sent out.  It will tell
you that you need to be careful on this next pathway for if you fall off you
will have to start all over back at the "lowelands".  The slippery path
leading west will try to drag you off the south end, so try to hang north,
but not so north that you fall off that way, and try to move fast.  Then
leave this area.

      Now here you will see a bunch of Krakkers falling off the higher up
cliff.  Get past them to reach the chest on the other side and then slide
down with them.  They will take you to yet another area.  Here you will see
you are in the same area with the low lands, you just are on a higher path
that is raised above the area.  (Don't fall off!)  then exit to the south.
Here you run into the last doll which will tell you some mystical, saying
like "push the shell, climb the shell" as you continue on having no idea what
that means you run into the third and final Lavos spawn.  Oh goodie.  After
he is dead he will not act like all the others as in dissolving completely
without a trace.  Instead he will die and leave his shell.  As you continue
on you will see the next ladder that you need to climb up but, whaaaat?  Its
broken off half way and you can't get up to the second half.  What the doll
said should make since by now =)  Do it and then you will reach death peak
summit.

        This is it.  The place.  The big cheese, the.oh ok you get the idea.
Continue to the top of the ledge where you will release the time egg.  It
will react with the pendant and then float up into the sky where it will
create a portal to a specific point in time.  This will be the moment before
Crono is killed.  Here you can grab him, switch him out with the clone, and
get outa here!  Now you will bring him back to real time.  Bravo!  You saved
the main character.  Now you will be transported back to the end of time.

----------------
The End of Time|
        Here you can talk to the old man/Gaspar and thank him for saving
Crono.  He will tell you that he didn't really do much he just gave you a
place to start.  Then he will explain that you are the only ones that stand a
chance against Lavos and that many paths lay open to you.  You can take the
path in the bucket, you can battle him by flying Epoch to 1999AD or you can
get to him from the Black Omen which somehow has a connection to Lavos.  He
will also tell you that he has had a "vague glimpse" of people and places
that will empower you. ( I.e. if you don't have enough experience points
here's a list of side quests.)  He says there is a woman in the middle ages
whose sheer determination brings a forest back to life.  There is a fugitive
Ozzie who still maintains a hide out in the middle ages, there is a task to
be done where machines originated.

     There is a knight slain by Magus that haunts the present, there is a
stone that can cast its light on generations, there is a sparkling stone in
the middle ages, and there is someone close to one of your party members that
needs help, fast.  These are some good sidequests that I personally prefer to
complete before going to fight Lavos for the simple reason of "This is a
great game so why not play more, and that you can never have too much exp."
but it is entirely up to you.  Oh and by the way there is one change in the
way your party dynamics work.  Crono is no longer required to be the head or
even be in your party at all!  Weird huh?  I guess after he died the party
decided that they want a chance to lead the party too because they saw how
much fun it was =)  Well, this ends the basic Walkthrough, no refer to the
side quest section for more details on that.

                         ***-------Side Quests--------***

-The forest comes back to life-

600AD
        Make your way to the middle ages now and take with you in your party
three physically strong people and a water magic person, I suggest something
like Robo (you have to have Robo) Ayla and Marle.  Here go to the location of
Fiona's Villa on the southern continent.  You should see a large hole in the
ground near here house called the sunken desert.  Go here.  As soon as you
enter you will see a large like hole in the middle of the ground.  Jump in.
It will take you underground to the layer of the Retinite.  It is the
parisite that is feeding off the roots of the forest and killing it slowly.
Here in this room there are two doors, one to the north, and one to the
south.  The north door takes you out of the sunken desert and the southern
one takes you to the location of the Retinite.  (Hard choice isn't it =)
Make sure to grab all the chests in this room before you go south to battle
him.  Here you will see that he is moving around all willy nilly trying to
not let you catch him.  Chase him down, while grabbing the chests, and sooner
or later you will run into him and get to battle it.  Check the boss section
for details on this fight.  Now you have eliminated the retinite.  Yeah!
Woot!  Now go back to Fiona's Villa.  Here you will talk to her and she will
explain that she is grateful that you uprooted the wretched beast and that
she will begin to try to revive the forest immediately.  Now if you have Robo
in your party (like you should because I told you to.)  He will offer to stay
with her to help take care of the villa.  Say yes, don't fret, you can get
him back.  Now jump to the year 1000AD.

1000AD
         Here you will find that the forest indeed has grown back and that
there is some sort of shrine in the middle of the forest.  Go in and you will
see a scene that should remind you of 600AD's Cathederal.  Here you can buy
the powerful helmets made from "forest magic" from one of the nuns.  These
powerful helmets can block conditions.  Now continue up to the north end of
the shrine.  Here, on a pedestal, you will see a rusted, old beat up Robo.
He has been preserved here at this shrine honoring him!  Now you can take him
down and you will meet with him in the forest.  Your entire party will be
here in the forest at a camp out of sorts when you get to here Robo give his
speech on Lavos not causing the gates but some space entity.  I'm not going
to go over this aspect because I did not fully understand it my self and it
is really not that important.  But anyway, Marle pops the question to Lucca
that if she could go back in to any point in time and fix something what
would it be.  Lucca appears to be hurt and Marle drops the question, but
later that night when everyone is asleep Lucca wakes up and goes into the
next area of the forest where she takes a special gate that she created back
to the day in 990AD when her mom's legs got cut off.  Here you have the
chance to save her.  Simply go up to the computer where the glowing dot is
and after pressing A press L-A-R-A to spell her name Lara.  Whether you save
her or not you will be sent back to the current time and Robo will give you a
Green Dream, which restarts one battle.  Congrats!  You have completed your
first side quest.  Now move on to the next one.

-The Fugitive Ozzie-

600AD
        Now obviously you need to be in the middle ages, so get there!  Once
you are there board the Epoch and fly to the spot known as Magic cave.  From
here fly eastward passing the island with Magus's castle on it and move to
the next island.  Here you will see what looks to be a smaller version of it,
but it is actually Ozzie's Hideout!  Woot!  It's time for some head
splitting!!!  Anyway get off the Epoch and enter "The Hideout"  After
entering you will be greeted by Ozzie.  Then he will run into the next room.
Follow him.  Here he will call Flea and you will have to battle him again.
Check the boss section for details.  Then in the next room you will face
Ozzie and he will drag up to goblins on conveyer belts to attack you but they
will just fall off a cliff and die and then he will take off running again.
Now in this room Ozzie will sick Super Slash on you!  Ceck the boss section
for details on this fight.  Now go into the next room.  Here ignore the
treasure chest that is behind the guillotine and continue on like you are
going to leave the room.  Then and imp will come along and disarm the blade
and you can get the chest free of worry.  Now leave the room.  Here you will
face Ozzie, Slash, and Flea all at once, and after you beat him you will have
to follow Ozzie into the last room where you will have to beat Ozzie himself
for the final, "pathetic" show-down between humans and mystics.  Bravo!  Now
leave the hideout and go to Medina Village 1000AD.

1000AD
        Welcome!  Here in Medina you are now a welcome guest!  Without
Ozzie's legacy the Mystics forgot all about the war!  If you go to the elders
house you will find that there will soon be a ferry between Truce and Medina.
Now go north of the city to the blue pyramid labeled Forest Ruins.  Here you
can go up to the pyramid and the pendant will react shattering the blue force
field.  A Nu will appear and grant you the treasure of Belthasar.  You can
either get better protection or better weaponry, its your choice, either one
is Great!  Now another congrats, that is your second side-quest down!

-Where Machines Originated-

2,300AD
        Get to 2,300 AD in Epoch and fly to the location of Proto Dome.  Now
fly east till you reach a small island.  This is actually the beginning of a
chain of islands heading south.  Follow them and you will reach the largest
island with a factory looking building on it.  This is Geno Dome.  Go figure.
In here you will have to have Robo leading your party to get anywhere, so if
you don't, Go get him!  Now that that is taken care of, you can enter and
have Robo interface with the computer.  The computer will call him
"Prometheus" and will greet him but say she wants to test the humans to see
how strong they are.  Then the door you came in will block itself off and you
will have to go forward through the newly opened door.  Here in this room you
will be on a forward moving conveyer belt.  This belt will take you north
through a series of progressively harder, continues battles.  This is a great
place to earn exp. points and give you approximately 8,000 every go-round.
After you are finished, the computer will speak again saying not bad, but can
you find your way to me?  Now go through the next northbound door.  If you go
directly right you will run into a dust shoot.  This takes you back to the
beginning of Geno Dome if you want to leave or want to get more exp. on the
conveyer belt.  Unless you are just really impatient, I would do this 5 or 6
times to take advantage of this opportunity to prepare for Lavos.  After you
are finished with that, you can go into the room you were in again with the
dust shoot.  Here this at first looks like an impossible task but it really
isn't.  Let me try to explain what we are trying to do here.  Up on the next
floor there is a spot that leads to the main bosses chamber.  To get into the
lair, however, you must plug two dolls into adjacent power conduits in front
of the door to the room.  You can get these dolls here on the first floor but
there is a bit of a puzzle about getting them.  Just follow my instructions
and there should be no problems.  Capish?  First go to the farthest left that
you can.  Hello!  This buddy up north of your position now just shocks you
when you get near him, and with the doll plain in sight.  I know!  I'll try
to fake him out.go left then.rush right.Arrgghh!  Give it up!  You can't get
past him withought another robot.  This robot when faced with the other one
will short out.  Ok, now hold that thought for a minute because there is one
other, slightly more assessable doll to get before we go to get the other
robot to block it.  First go back to the entrance of this room where you came
in, and this time as you head left, don't go all the way but turn north the
first chance you get.  As you go up this hall you will be confronted with the
decision to either go left or right.  Go left first through the door.  In
here you will see to your left a locked door and a closed power reciprocal.
To the right you will see 4 laser guards and three switches.  Bust up the
laser guards and then move on to the three switches.  It was supposed to be a
hard puzzle, but I got it first try.  (laugh laugh)  All you have to do is
press the middle switch, and only the middle switch.  Woot!  The power
reciprocal opened.  Now you can walk into it, but it does you little good.
Well now what?  You ask.  Simple, go back out of this room and this time at
the fork go right.   Here you will see two important things.  One is a
computer screen that gives you some general information on the Geno Dome.
And the other is an energizer.  Simply walk into the energizer and Robo will
begin to spark with energy, now run  (and yes you have to run because if you
don't the sparking energy will disappear before you make it) all the way back
into the other room with the newly opened power reciprocal and presto!  The
door next to it opens up once you charged it.  Now inside is the first of the
two dolls that you need to collect.  Bravo!  Now back out to the very
beginning of this dome where you just came off the conveyer belt, and this
time go left like you are going to the dust shoot but instead turn north and
use the elevator.  Here you will be on the second floor when you come out.
First save at the saving point but then immediately swing around and go back
through the door right next to where you came in.  Go up this really long
hall and then into the next room where you will have to battle two Proto 4s.
Then after you are finished with that go into the elevator at the end of the
room.  It will take you back down to the first floor but you will be in a
different area this time.  Here cross west and punch the switch at the end of
the room.  This changes the direction of the conveyer belt.  Then go back
east and then south.  Notice the little laser that keeps you from continuing?
Just punch the switch next to the laser.  Now you can get on the conveyer
belt.  But before you go tearing up north you need to back track to the point
where you can power up Robo.  Now circle around as fast as you can (because
you have limited time and this one is tricky to make in time) and head north
on the conveyer belt and get off at the first exit.  Here go to the power
conduit and plug Robo in a.s.a.p.  This will open the door to get the Robot
that blocks the other Robot guarding the doll and short him out.  Now slowly
(so the robot can keep up with you) walk to the spot that is in front of the
other Robot and then back away and let the robot work it's magic.  Boom!  Now
it is shorted out and you can get past it.  Grab the doll and get out of here
back up to the second floor!  Here go south and then west.  Who's this?  Now
you will run into what seems to be Robo's sister.  She begins to say things
like Prometheus (we find out that is Robo's real name) was sent to study
humans and he has only been pretending the whole entire time.  Then Robo gets
ticked and decides to challenge her to a one on one.  (At this point I would
hope I don't have to tell you to check the boss section for DETAILS ON THIS
FIGHT!)  But..uh. anyway after Robo creams her to bits you can get past her
and go onto the next room where you get to battle another main boss The
Mother Brain!  Check the unowat section for details on this fight.  Then the
mother brain will give you the Terra Arm and the Crisis arm.  Two great
weapons for Robo.  Now the entire factory will shut down for good and you
will be automatically transported back outside to the Epoch.  Once again
congratulations you finished another side quest.

-The Knight Slain by Magus-

600AD
	Go to the remote island of Choras and talk to the man in the caf,.  He
will tell you that he can't get any work done because someone stole his
tools.  Now you need to ump to the Choras of 1000AD

1000AD
        Talk to the man at Choras in that is drinking all the soda and he
will tell you that sure you can borrow his tools but his wife has them right
now.  Go and get the tools from the wife in one of the resident houses and
now make another time jump.

600AD
        Go give the tools to the man in the caf, and he will tell you that
this is good because now he can get back to work.  Well this is not entirely
true because the first thing he does is make a trek back to his house and you
need to go talk to him at his residency in order for him to really begin to
work.  What he is doing is working on the mansion up north of here so why
don't you go ahead and follow him up there.  As soon as you get in (if you
have been in here before) you can tell that he has made some repairs but he
can't repair in places where the monsters lurk so if you could clear them out
then he and his boys can finish the job, so that is exactly what we are going
to do.  First in the main hallway take a left and head for the door that
takes you down to the basement.  Here all in all you will have to battle
about eight relatives of the hench and some others before you have cleared
out this hall and get to the end.  Here you will notice this is a spot that
they could not repair.  That's ok, they can repair it now.  Leave the
northern ruins and go back to the carpenter's residency.  There you will find
him again but this time he is charging to fix the ruins.  (200G! the
cheapskate) Now go back to the ruins and he will have finished again.  Now
you can go right this time and clear all the monsters out of this area before
going to talk to him again to clear that area out.  In the northern area of
the ruins you will find a bunch of black boxes.  Just say No!  These boxes if
opened give you very good items but will give you better (I repeat BETTER!)
items if you go and open them in 1000AD which we will be doing in a moment.
But for now go back to the lower area of the ruins (and make sure you have
Frog leading your party because he is required.)  Here go into the room that
you couldn't get into last time for lack of passageway.  In here you will
find a tome stone that reads "Cyrus, the fool who challenged Magus" now Frog
will raise the Massamune and avenge Cyrus by  talking to his ghost (go
figure) and then when Cyrus is put to rest Masa and Mune tell you you are
worthy of the true identity of the Masamune and increase its power!  Woot!
Oh.and don't forget about the black boxes I told you not to open.  Now go to
1000AD.

1000AD
        Go to the northern ruins in Choras and open all the black boxes.

600AD
        Now open all the boxes again here because in the time line they
haven't been opened yet!  Nifty huh?  Oh.and congratulations that is another
side quest completed another side quest!

The Stone of Light

2,300AD
        Hop in Epoch (take Magus along for an easier time in the upcoming
battle) and fly north of the main continent till you come to an island that
has only a cave and a broken building on it.  This is the Sun Palace and
where we need to be.  Enter into it and you will notice immediately this
palace has the same style architecture as the ocean palace.  Then you can
walk north as far as you can go and click on the small sparkling jewel.  It
will immediately change into Son of Sun.  (You know what section to check.)
Now after he has lost the fire that is surrounding him he will retreat back
into the reaches of the palace.  As you follow him he will begin to change
back into a Moon Stone.  Then Magus will say that it will take 65 million
years to refill its energy and turn it back into a moon stone.  This should
give you a clue of what you have to do, but if it doesn't, that's what this
walkthrough is for so.keep reading!

65,000,000BC
        Yep, we're back to this odd era again, but not for long.  Here we
need to drop of the moonstone at the sun keep.  This shouldn't take long, so
HURRY UP!  =)  Now you need to go back to where we were to pick up the new
sun stone.

2,300AD
        Now go to the island with the sun keep on it in this era.  Whaa.?/!
It's not here?  Someone stole it along the time line.   Shoot, and you
thought that this side quest was going to be easy.Well it is, with a
walkthrough because you don't have to waste time looking for who has it all
along the time line, I will just tell you.  First, go to 1000AD.

1000AD
        Here go to the Porre Snail Shop and buy the Jerky from the wako bar
tender for the asking price of 9990G!!! Oh well, now travel back in time and
go to 600AD.

600AD
        Give the jerky, FOR FREE, to the lady in the elders house and she
will tell you that because of the kind act she is so touched that she is
going to teach her children the value of sharing.  Great!  That means free
stuff =)  Now go back to the present

1000AD
        Go to the Mayor's Manor and he will share (wink wink!) with you the
moonstone!  Ok, now go put it back in the sun keep and proceed on your
journey.  (Making sure Lucca is in your party)

2,300AD
        Here go into the Sun Keep and you will find that the moonstone has
changed back into a sun stone.  Lucca will say that she knows just what to do
with it and says she wants to go back to her house for a bit.  Now you will
automatically be transported back to Lucca's house where she will make a
wonder shot for herself and Taban will also make some sun shades.  Once
again, congrats!  And Woot!

-The Sparkling Stone of the Middle Ages-

600AD
        Go to the Choras Caf, where you will run into Toma.  Talk to him and
he will tell you if anything happens to him to poor this on his grave.  Then
he will give you a can of Toma Pop.  Go figure.  Then he will leave.

1000AD
        Go to the northwest cape where you will find Toma's grave where you
can poor the soda on his tombstone.  Morbid eh? Then Toma's ghost will tell
you that he found the location of the Rainbow shell and that it is in a place
called Giant's Claw.  He will say that the island that holds Giant's Claw is
northwest of the island of Choras, but it doesn't exist in this time period,
only in 600AD.  Sooooo..Go there! =)

600AD
        Go to Giant's Claw and enter into the cave.  Here you will walk along
a narrow ledge before you reach a small crumpled note left by Toma.Yep, your
in the right place, now continue into the next room.  What in the..?  This
should look familiar!  It's the throne room for Azala!!! In 65,000,000BC
Lavos thrust the Tyranno Layer into the ground and now look where it has
popped up.  (Not in bad shape of that long =)  Yep, that is pretty good
weathering.  Anyhow, continue out of this room and back into the dark cave.
Here you should ignore the path going left and instead take the ladder down
to the lower level and go through the three "dinos" and the "door" on the
right.  Here you will be in more of the Tyranno Layer.  Just press the button
in the middle to save and the one on the left to open up two holes.  (If you
remember, the one on the right drops down some apes so TRY NOT TO DO THAT!
Now jump down into the whole on the right.  Wooooot!  You have just fallen to
a lower area of the Tyranno Layer.  Don't press any buttons and walk out
through the south entrance.  Ok, now walk around the Donut shaped room and
try not to fall in the hole, not that the computer will let you =).  Then go
through the south door and you will be in another cave-like room.  Here don't
go up the ladder that takes you to the upper ladder, but instead take the
series of ladders and ramps that take you even deeper into the cave and then
take a left through another "door".  Hello, those two Leapers are here to
great you as you walk into yet another portion of the not-so-deserted Tyranno
Layer.  Once you are in here make your way to the open left door and then go
take another left in the next room.  Great!  More of those massive-exp-giving
rubbles that we saw in 12,000BC.  Make sure to take advantage of them before
you continue into the next door.  Here all you have to do is open one of the
egg/chest containers and it will drop you down to the next level.  Remember
this, this is the jail cell where the Larubies were held captive some
65,000,600 years ago.  Now leave and take a right like you are going to the
jail cell where Kino was held.  Here, save, and then use the now working
button to get into the cell.  Leave through the hole in the back wall.
        Uh-oh!  You say! You know you recognize that sound and you don't like
it.  It's the sound of the Black Tyranno!  But now he is styling himself the
Rust Tyranno!  Check the boss section for details on this fight.
	Now you can walk up behind the remains of the rust Tyranno to discover
that the rainbow shell is there on the pedestal Woot!  Your party will begin
to try to lift it but it will prove to be too heavy.  Oh well, as you walk
away you realize that this treasure was too good for you! NOT!!! Anyway
someone will suggest that you go and get help from the king.  As you leave
the screen will fade black and when it re-appears you will be in the throne
room with King, Queen, Chancellor and company.  The king will tell you that
he will obtain the shell and store it as a national treasure for 400 years.
Great!  That puts it right about at the present.  Leave the castle to find
out that Epoch has followed you to the outside of the castle and is waiting
for you there so you don't have to waste time treking through the forest.
Double Woot!  Now fly to the present and get out right in front of the
present castle

1000AD
        Welcome back to the present castle, some things have changed as you
can see immediately upon entering you will find that the Chancellor is making
up lies about king Gaurdia to Marle and then he will take off.  Something
fishy is going on here.  Go to the north and up to the main door to enter the
throne room and.what!  Now entry until after the trial!  What trial?/!  To
find out what trial go back down the stairs and take the right passage way
and the first stair case leading north.  Here you will find another entry to
a room blocked.  Marle will yell at the guards, and finally they will let you
through into the room where the trial is taking place.  Uh oh!  King Gaurdia
is on trial!  This could be bad..  You will find that the Chancellor is
prosecuting (again) against him for selling a family heirloom he pretends to
know nothing about The Rainbow shell!  Then you will be kicked out of the
courtroom and back out in front of the two guards.  Marle will yell to let
her in again but, after looking a little disheveled, still refuse to let her
in.  Now Marle will tell you that her dad was right and that there is no
family heirloom.  Well that's not entirely true as one of your party members
points out.  In fact, when you changed history there is a rainbow shell.  Now
exit back out down to the place where you had two staircases to choose from
and one of them leads up to the courtroom and down to the kitchen and the
other one is guarded by the knight as soon as you walk down the stairs.  Here
choose the one with the knight at the bottom (that's the one on the right)
and you will find that he has been knocked out!  Now follow along the path
and you will run into some knashers.  You will here them talking about a plan
to avenge a family grudge.  These should go down easy.  Then Marle will say
that she realizes there is a plot to get the king.  As you hurry along the
corridor towards the location (hopefully) of the rainbow shell, a cinema of
what is happening in the courtroom will continually interrupt you.  By the
time you reach the location of the rainbow shell and pull off a shard of its
sparkly finish, you will find that the king is being judged!  Then you can
rush back to the location of the court room where you will find that you
still can't get in.  Then Marle will tell you to follow her because she knows
anther way in but it is kind of rough (I'll say)!  Now the scene switches to
that of the courtroom where the verdict is about to be pronounced (of course
guilty) When Marle and co. burst through the paneled glass in back of the
judge and show the shard to the judge proving the kings innocence.  Then the
Chancellor will get pretty angry and revert back to the form of Yakara XII!
Check the boss section for details on this FIGHT!
	After you are finished you will see a mushy scene about Marle and her
dad getting back together after their long period of silence.  Then you will
be transported back to the throne room where the king will honor all of you
before.Melechoir!  He bursts in the door and say he wants to help too and
then goes dashing off in the direction of the Rainbow shell!  Before you get
in an all fire hurry to follow him, go back to the court room where Yakara
fell and you will find a Yakara Key!  Use this to open the chest (halfway
down the stairs) that holds the Chancellor in it!  He will dash of saying he
has to prepare for the moonlight parade!  Now.you can go see what Melechoir
is up to.  When you reach the location of the rainbow shell you will find
that Melechoir is wanting to make a whole bunch of neat weapons and armors
for you using the rainbow shell and the sun stone!!!  Quadruple WWOOOOTTT!
I'm mean come on. this stuff is great!  It's just the thing we need for
defeating Lavos!  OK,  Heavy Congrats, you have completed the next to final
side quest!

-Someone Close Needs Help-

Any Time period But 65,000,000BC, The End of Time and 2,300AD
       For this odd side quest, all you have to do is fly into the Black Omen
on Epoch and get to see the long awaited inside.  One of the great things
about the Black Omen is, unlike any other dungeon, is very straight forward.
There are no traps, no alternate routs leading off into no where, and not
very many puzzles.  This makes the Black Omen pretty self-explanatory.
Therefore this section of the Walkthrough is one of the least needed ones in
the game, but since I have written this much already, there seems to be no
harm in righting a little more, so have fun!  With this portion of the
Walkthrough.  As soon as you land on the  "porch" of the Black Omen, you will
have to face a group of laser guards at the door before you can enter.  Now
you can go inside and greet Queen Zeal! Fun! As she immediately sees you she
will sick Mega Mutant on you.  Check the boss section for details on this
"easy" fight.  All right, now that that is taken care of Zeal will disappear
and leave you all alone. K.Now go north past the incognitos to the edge of
the platform, and because that is the only way left to go, turn right!   Here
you will continue your north bound path breaking through an assortment of
baddies, some of them new and some of them old, until you have the chance to
veer of the path slightly to take advantage of a save point.  Do this!  Then
after you finished saving, continue north.  In this next room it will seem as
though it is empty, but don't get to comfortable!  It turns out that those
panels on the wall shoot missiles!  You will have to battle these "odd"
enemies before you can continue on north into the next room of the Black
Omen.  Here you will face a series of some new enemies called Boss Orbs, and
Side Kicks.  These guys are pretty easy, the only trick about them is the
fact that they use lock.  After you get to the end of this hall, you will be
forced to take a left into the next room of platforms.  As you continue up,
you will run into numerous meta-mutants which are just a beefed up version of
the regular mutants.  After you get to the top of this platform you will see
what looks to be like a beaming platform.  Step on it and BOOM!  You are
transported to a new area that looks almost identical.  Here exit south and
you will see the same elevator that you should remember from the ocean palace
because This is the ocean palace!  Go down the elevator by clicking on the
sparkling item on one of the raised spheres.and down you go =)  When you
reach the bottom you can exit out into a room that has more of the basic
Ocean Palace decorating that any you've seen yet.

     Now weave your way through this maze of walls till you reach the far
north end of the room where you can.go through the door!  Yay! Just kidding..
Anyway, in the next room you will see a giant pillar sticking out in the
middle of the room, you can go around it on either side to fight some
"baddies" and then you can continue up the stairs to fight yet another boss
orb and his two trusty side kicks.  Take a right here to take advantage of
the magic seal in the chest right by the wall before exiting to go to the
next room.  Now here there are no baddies, only great stuff.  You can get all
kinds of things in the chests like Nova Armor and Moon Armor, and there are
even two Nus!  One will take you back to the "porch" of the black omen, and
the other will try to sell you some not quite so good items.  After you are
finished with you "happenings" here you can go on and open the door into the
next room.  Here you will see a river of fire in the middle of the room and
the passage to the north is uncrossable, so you need to go left and go
through the door there past the "hecrkran" looking thing.  Whoooo!  I don't
care what they say, these Cybots look like Gato from the fair!  I think the
company ran out of ideas for new monsters as seen many times when they reuse
old modles, i.e. the Diablo, which was used more times than possible to
count.  Now go on to the top of the room where up the stairs you will see  a
bunch of two headed snakes coming continuasly out of one door and on into the
next.  You could probably make it into the door on the right without having
to battle them, but if you want to get that chest up there at the top, battle
is almost unavoidable.  After this, of course, go into the next room.  Now
you will be walking over a series of platforms facing a bunch of boss orbs
and side kicks, and some other junk, to get to the end of the room.

   Yawn!  Pretty boring, go on into the next room.  As you move south, you
will be faced by two flyclops'es and a tubby.  Make sure to get all the
chests as you go down and don't miss the tab!  Now go ahead and leave through
the door at the south end.  Recognize this?  We are now on the other side of
that river that I told you are exit to the north end of was blocked off.  We
can no go through the north exit!  (What we have been trying to do all
along!)  Here you have another transporter to play with and when you're
finished you will be in a room with an exit to the north.  This next room is
very hard to describe but easy to figure out, so I'm just gonna say do your
best. When you get to the end of this room and go through the door you will
have a chance to save before you have to battle Giga Mutant.  Check the boss
section for you know what.  Then go to the north and go through another
beaming device.  Here all you have to do is come out of the transport room
and hop on to the elevator, pressing the button.  As you go down this time,
you will face company.  A group of "Gatos" that go down pretty quick.  When
you reach the end of the elevator you will see that we are back up on the
upper level.  This next room is easy too.  Here all you have to do is follow
the path that circles right and then left up to the next door, and in here
you will fight four panels before a save point will appear and you can save
before opening the chest in front of the hole and continuing on up.  Whoa!!!
Its Terra Mutant!  After he is wiped out, you can move on into the next room.
After a long path you find a Lavos Spawn!  Man, this thing is crawling with
main bosses!  Now as you continue on after beating five panels a door will
open and a save point will appear.  You the save point and a shelter before
heading on into the next room.  Hello!  Whats this?  It's a bunch of clones
of you frozen in tanks!  Move on now and don't ponder to long over this
because it is never explained.  When you get to the front of the room you
will run into Zeal and the ruined remains of the Mammon Machine.

      Heads up!  More battles!  First you will have to battle Zeal in the
state that she is, and then she will toss you into the Mammon machine.  After
you defeat it, you will be taken a top the black omen where Zeal will take on
another form and tackle you again.  After you beat her this time She will
summon Lavo's power and the Black Omen will dissolve into it.  This is a
tight spot to congratulate you, but never the less you have completed the
last and final side quest.  Now you will have to refer to the boss section if
you want any further help on beating Lavos and winning the game, but really,
good job, you got through the black omen.

-----------------------------------------------------------------------------
--
Boss Guide (Bss Gd)
-----------------------------------------------------------------------------
--

Yakra
---------------------------
Year: 600 AD
Location: Cathedral
Things to get: 50 exp. 5 tech. 600G
---------------------------
HP:  920
Attacks: 100% Physical, Giant needles shoot from his back, he runs around
like a maniac and tries to hit you, jumps and creates earth-shakes.
Tips: Your primary attack should be hitting him the the dual combo slurp-cut.
This is currently one of the best attacks you have access to and does the
most physical damage.  Make sure to have a lot of ethers, as you will be
using your tech points ravenously.  Also heal often after he counter-attacks
you, especially after his needle attack.
Other Information: Lucca is actually of little use in this battle being that
she is still week and does not have good enough attacks in this battle to
waste tech points on.  My advice to you is to keep her doing low tech attacks
such as flame toss, however, if you see you are running low on tech points
switch her back to her primary attack so as not to waste much needed tech
points.

The Dragon Tank
-----------------------------
Year: 1000 AD
Location: Gaurdia Castle
Things to Get: 40 exp. 5 tech 500G
-----------------------------
HP: Head: 600 Body: 300 Grinder: 208
Attacks: The head will shoot flames and repair the body, the body will shoot
missles at you and the grinder (the wheels) will run over you!
Tips: First, kill the head using primary attacks and Crono's slash attack,
then after that's over with, move onto the grinder.  Take this out using
Crono's slash and other primary attacks, then when it's gone, vanquish the
body using flame toss and slash.
Other Information: An alternate strategy exists in which you do not take out
the grinder first but instead go for the body directly after you are finished
with the head.  This strategy works if you are at a high level, but since
most of you will not have spent much time leveling up at this point the flaw
in this plan hurts you too much.  The major flaw here is the entire time you
are trying to finish of the body, you keep getting run over!

Guardian and two Bits
---------------------------
Year: 2300 AD
Location: Arris Dome
Things to Get: 300 exp. 5 tech 500 G
---------------------------
HP: 12,000
Attacks: Laser beams, physical slashes
Tips: First, the best way to take this bum out is to wack out his bits.  Then
you have a clear shot at the body.  The body cant attack while the bits are
out of play so you have some time before you need to worry.  But remember,
when the bits regenerate they will hit you hard so at some point before they
regenerate you need to use some type of Heal move.  My suggestion is the Aura
beam.
Other Information: This boss may seam tough at first, but just don't worry,
take your time using basic attacks until the bits are gone and then hit him
all out with your techs.  The most important thing here is just remember to
heal.

The R Series Robots
---------------------------
Year: 2300 AD
Location: Factory Ruins
Things to get: 480 exp. 10 tech 1500 Gold
---------------------------
HP: 150 HP per Robot x 6 Robots
Attacks: punching you with Robotic arms, lasers, bombs, and chucking team
members at each other!
Tips: Here being that you only have to people it is imperative that you have
your two team members at high levels.  The best strategy that I have seen
work is one suggested by the web sight called Crono Trigger Temple.  Here it
is: Have Lucca with you.  Cyclone works well against them, as two cyclones
can take out three of them in two attacks, while Lucca makes Flame Tosses on
two or three robots at a time, or heals the party with tonics.
Other Information: You can also try bringing Marle along to heal the party
with Aura beam but the problem here is this takes up two characters and you
only have two!  (no thanks to scrapped Robo =)  So while your busy eating
your own tech points, the R series can take you out pretty bad.  Lol this
just isn't a good way to go but I heard people say that this is the best.  Go
figure.

Heckran
---------------------------
Year: 1000 AD
Location: Heckran Cave
Things to Get: 250 exp 10 tech 1500 G
---------------------------
HP: 2100
Attacks: Multiple Magic attacks including Mainly water.
Tips: First of all the only way to beat this loser is to use your new found
magic ability, but that means tech points, so be careful and don't be to
"lavish" about your healing.  (of course that will be necessary)
Other Information: Two very important things to look out for is what he says.
When he says "Go ahead and try to attack me" do not attack him because he
will use a really nasty counter attack.  But when he sass "brief conterattack
break" then let the hammer fall and give it all you've got: Fire, I ce, and
Lightning Magic.  Also watch out for his earthquake attack.

Zombor
---------------------------
Year: 600 AD
Location: Zenan Bridge
Things to Get: 350 exp 10 tech 1500 G
---------------------------
HP: The head has about 1000 and the body has about 800
Attacks: Normal bite attack, Earthquake, MP Buster
Tips:  Finish of the top section first with magic, (hopefully you have some
good dual techs by now), then it will cast mp buster and drain the mp down to
zero from the person that took the final shot.  Then use normal attacks on
the bottom halve and you don' have to worry.
Other Information: I personally suggest that you take Robo along for this
fight because not only does he have an excellent basic attack but he can also
heal your party.  Other than that there is not much to say about this routine
battle.

Masa and Mune
---------------------------
Year: 600 A.D.
Location: Denadoro Mts. South Continent
Things to get: 500 exp 10 tech 1500 G (no surprise there)
---------------------------
HP: Their first stage is one thousand hp each, the second for has 3600 hp
Attacks: The first stage has mainly basic attacks, however the second stage
has a ton of variety including a deadly tornado move,  (which takes two
turns)
Tips:  There is a lot of strategy involved in these two battles.  First and
foremost, ONLY ATTACK MUNE!  Don't worry about Masa when one dies the other
is gone two.  You can use Lucca's hypno beam on Masa while you take out his
weaker brother.  This is where it gets ugly, now the fuse and begin to whoop
up on you, if you know what I mean, and I'm sure you do.  The best bet here
is to use high level magic on him.</pre><pre id="faqspan-5">
Other information: Key hint!  If he ever says, "storing tornado energy", just
use Crono's slash attack to neutralize it.

Nizbel
---------------------------
Year: 65,000,000 BC
Location: Reptite's Lair
Things to get: 500 exp, 10 tech points 0 G :(
---------------------------
HP: 3600
Attacks:  Basic attacks, earthquake and releasing stored electrocution energy
(ouch)
Tips:  Ok, the key thing here with this big lug is to peg him with lightning
II (yes you should have that by now) and let him sizzle.  This will
significantly lower his defense so you can chuck everything you got at him.
It will look like its going well for a while, but then he (much to our
dismay) releases the electric energy, this does EXTREME damage, well into the
one hundreds range.  Just repeat the process until he is big dino toast
Other Information: The important thing here is just to make sure you heal
before he realeases his energy or you may be the one that ends up being toast
:(

Slash (Sir Slush lol)
---------------------------
Year: 600 AD
Location: Magus' Castle
Things to get: 500 exp 10 tech 1000 G  A magic tab, and dum..dum. dum Dum.The
Slasher Sword!
---------------------------
HP: 5200
Attacks:  Stuff with his slasher sword, (big surprise there)
Tips: Like many of the bosses in Magus's castle he has an earlier, I like to
call fake, form.  I'm not even including this in the Hp because it is so
weak, but after you are finished with that, then the real battle begins.
Here the best way to do this is to heal often with Frog or tonics.  When he
sasys "Yes indeed" his next attack will do over 100 points of damage to you
so heal right away.
Other Information: This is a really great battle because he get the sword
after it.  That was the highlight of my day, lol (not).

Flea
---------------------------
Year: 600 A.D.
Location: Magus' Castle
Things to Get: 500 exp, 10 tech, 1000 G, a Magic Tab
---------------------------
HP: 4120
Tips:  After your finished with your fake battle with the little ugly thing,
(for lack of better words) you get to find out the bat behind you was flea!
Anyway, the way to beat flea is to use Crono and Frogs X-Strike and just have
Lucca use her gun.  Flea shouldn't be too hard so you should have to worry
about healing.
Other Information: What is up with Flea turning out to be a man?

Ozzie
---------------------------
Year: 600 AD
Location: Magus' Castle
Things to Get:  nothing :(
---------------------------
HP: N/A
Attacks:  Random unimportant counter attacks that won't be a problem
Tips:  This is an odd battle.  Ozzie puts up a big icycle looking thing
around him so you can hit him, and even if you attack him he will just
counterattack you.  All you have to do is hit the switches next to him, then
make your way back up to the battle and hit one again.  After you hit the
last one, Ozzie falls through the floor and you have won the battle.

Other Information: What a chicken lol.  Btw there is no "right switch" that
you can hit to get him on the first time, you have to go through all the
switches in order to take him out.

Magus
---------------------------
Year: 600 AD
Location: Magus' Castle
Things to get: 1500 exp, 15 tech , 3000 G
---------------------------
HP:  6666
Attacks:  Varied Black Magic attacks, i.e. Dark Matter
Tips: Magus can be a very tough boss to beat if you don't know how to beat
him.  You need to pay close attention to what barrier he is using, and then
hit him with watever magic is not his barrier.
Other Information: At about mid-way through the battle Frogs attacks will
seem to be taking a whole lot more damage to him than any one else's, this
means that he is weakening, at this point switch to all physical attacks and
you will beat him in no time.

Nizbel II
---------------------------
Year: 65,000,000 BC
Location: Tyrano Lair
Things to Get: 880 exp 15 tech
---------------------------
HP: 7000
Attacks: Charging, Discharging lightning, scratching etc.
Tips:  This battle is very similar to the original Nizbel battle except here
you have to also worry about his double damage discharge.  Use the same
strategies as Nizbel I to beat this big ugly bum.
Other Information: I'm really getting sick of these dinosaurs lol.

Azala and the Black Tyrano
---------------------------
Year: 65,000,000 BC
Location: Tyranno Lair
Things to Get: 1800 exp,  25 tech
---------------------------
HP: Azala has 2700 hp and the Black Tyrano has 10,500 hp (whew)
Attacks:  Regular attacks, magic, Azala buster, Roar.  Shooting Fire and
eating party members!
Tips: The best way to do this is to get the weaker Azala out of the way
first.  Use regular attacks, Lightning and fire magic to whip her out, then
when she dies she will use Azala buster on you which will reduce your HP.
Now heal your characters and begin the real battle.  When the Black Tyranno
says it is removing its defense to store power now's your chance.  Hit it
with every thing you've got.  After it counts down to zero it does a powerful
fire attack.  Heal immediately, then repeat until dead.

Golem
---------------------------
Year: 12,000 BC
Location: Zeal Palace
Things to Get: 1000 exp,  35 tech 2000 G
---------------------------
HP: 7000
Attacks: Iron Orb and varied counter attacks
Tips: The best attacks to use on the Golem are magic attacks because his
magic counters are much weaker than his physical counters.  If you must use a
physical attack use Ayla's rock throw or her cat attack because those seem to
do well on him.
Other Information:  If you're looking like your loosing, don't worry, this is
an odd battle because you actually don't have to win it.  (Go Figure) No
matter win or loose you're still captured the only advantage to winning is
that you get the huge tech bonus.

Sir Krawlie
---------------------------
Year:  2300 AD
Location: The Sewer
Things to Get: 100 exp, 5 tech, 500 G
---------------------------
HP: 500
Attacks:  1 Hp move, thrasher, and slasher
Tips:  Just nail him with all your best attacks
Other Information: If you follow my walkthrough this guy may seem like a real
wimp, (which he is) but if you go through the sewer system the first time he
can be pretty tough and that's why I included him in the boss section.  (Even
though he's not even as tough as a winged ape lol.)

Blue Beast, Red Beast, Mud Imp
---------------------------
Year: 12,000 BC
Location: Beast's Nest
Things to get: 600 exp, 16 tech, 1600 G/ If you get them all 954 exp, 26
tech, 2600 G
---------------------------
HP: Rb: 5000 , Bb: 5000, M-imp: 1200 Hp
Attacks: Mainly physical attacks such as biting and throwing rocks at you.
Tips: They look like they may be tough, but they aren't.  First whack at the
imps using Ice magic on the red beast and fire magic on the blue beast
respectively.  After they are gone your free to (in the words of CC temple)
beat the "tar" out of the mud imp.
Other Information: If you don't "tar out" (ok that was weak) the mud imp fast
enough he will just run away, so that's where I get the separate list of
things you get above.

Giga Gaia
---------------------------
Year: 12,000 BC
Location: Mount Woe
Things to get: 3000 exp, 30 tech, 3000 G
---------------------------
HP: Each hand has 2000 and the body has 9500
Attacks: Regeneration, Shadow ball, Fire magic, and other dual hand magic
Tips:  They way to beat Giga Gaia is to first make sure your properly
equipped.  It is good to have some Black mail or Red mail as those are the
types of magic Giga Gaia uses the most.  Next you have to make sure you beat
the hands.  After both of the hands are gone then you can use all your best
attacks (i.e. Luminaire, Flare, Shock) on the main body.  As soon as it
regenerates make sure to heal before you go back after the hands again.

Dalton
---------------------------
Year: 12,000 BC
Location: Zeal Palace
Things to get: 1000 exp, 30 tech, and 2500 G
---------------------------
HP: 3,500
Attacks: Iron Orb, blurp etc.
Tips:  Each time he uses Iron orb you need to heal, then use all your best
attacks.  This is a fairly routine main boss.  (and quite a step down from
your last real toughie.

Golem Twins
---------------------------
Year: 12,000 BC
Location: Ocean Palace
Things to get: 2000 exp, 70 tech, 4000 G
---------------------------
HP: Each has 10,000
Attacks: Iron Orb, etc (see Golem attacks)
Tips: Make sure to heal after Iron Orb, nail it with your best attacks.  One
thing is to make sure to try to focus in on one.  If your try to kill both at
once your bound to wind up a little bit crispy.

Lavos (X-treme Mode)
---------------------------
Year: 12,000 BC
Location: Ocean Palace
Things to get: nothing
---------------------------
HP: 10,000
Attacks: Destruction rains from the heavens, etc
Tips:  Once again this is not a boss that you have to beat, in fact you
probably won't beat it, but if you are in new game plus you may at least
stand a chance.  This Lavos is much harder than the one you face at the end
of the game because it is being fed by the Mammon machine.  Anyway, refer to
the end section on how to beat Lavos, if your in new game plus, if not,
PREPARE TO DIE!! HA HA HA HA HA HAAAAHAAA.cough cough.

Golem Boss
---------------------------
Year: 12,000 BC
Location: Blackbird
Things to get: 2500 exp, 40 tech, 2000 G
---------------------------
HP: 15,000
Attacks: none
Tips: This guys a weird one.  Apparently he's afraid of heights so he's too
scared to attack you.  Again this is one of those bosses that you don't have
to beat.  (We're seeing more and more of these) If you do get him before he
jumps off by himself.  (Go figure) then you will get all the points listed
above.
Other Information: I think its odd that the Golem Boss is the weakest one of
them all, but once again, Go figure.

Dalton Plus
---------------------------
Year: 12,000 BC
Location: Epoch
Things to get: 2500 exp, 40 tech, 2000 G
---------------------------
HP: 3500
Attacks: Iron orb and weaker form of the Golem physical attack
Tips:  Dalton is really easy this time, you don't even really need a Boss
Guide for him.

---"This ends the section of bosses that are required in order to beat the
game, (Excluding Lavos, which is at the end in detail) the next section is
not near as detailed as the previous one for the simple reason that I think
by now that most of you have gotten the hang of beating these bosses.  The
next part of this boss guide pretty much excludes everything but the tip
section."----

Lavos Spawn-With the Lavos Spawn just make sure to only attack its head with
attacks such as Uzzi Punch on account of you don't want to face the wrath of
some of the nasty counter attacks these spawns can produce if attacked on the
shell.

Son of Sun-Here's the deal with Son of Sun: The trick here, is to make sure
to wear the right armor i.e. Red Mail, Red Vest, and Ruby Armor.  Next, have
Magus use black hole on it to get rid of two of the flames right of the bat.
Next cast any level 2 spell and see which flame does not counter it.  This
flame is the one you want.  Target this flame with any major attacks that
only target one target.  Every time you peg a correct flame the center takes
damage.  Occasionally the flames will spin around and you have to repeat the
process, but it shouldn't be too hard.

Flea Plus- Use the same techniques as the first Flea.

Super Slash- Use the same techniques as in beating the first Slash

Great Ozzie, Flea Plus, and Super Slash- OK, after those two weaklings its
nice to have a break and get to beat a real toughie lol.  Here try to
concentrate on one person at a time to avoid nasty counter attacks from each
one each time.  The best way is to attack Ozzie with single techniques, and
then when he dies the others die too so you get a three for one.

Great Ozzie-Now you get one last shot at the biggest chicken on the planet.
Once again Ozzie does his (you can't attack me because my shield is to good
for you) number.  Just attack the lever near him and fall down the hole.
Then come back up and let him kill himself.

Rust Tyrano-Whew, this guy has about 25,000 hp so be patient, you really are
doing damage hes just got a ton of life.  Here all you need to do is make
sure to have the right armor (Try red vests you dummy =) then use all your
best magic attacks (the traditional Luminare flare and shock ought do it.

Yakra XIII-Big thing to watch out for is chaos cause he uses that a lot.
Here you will need to do a lot of healing but he's not really that tough,
just use a lot of your triple techs and you should kill him pretty quick.

Retinite- Here make sure you have someone who can use water or ice magic in
your party.  This is a must.  Then attack the middle section first.  Magic
does not work on the retinite at all except to lower its defense so its still
important.  Then just make sure to heal often.  A good party is Crono Marle
Ayla.

Atropos XR- Here use area bomb and Uzzie punch to win this one on one battle
between the two robots.

Mother Brain- The biggest mistake you can make here is a common one (and for
obvious reasons) but it could mean the difference between life and death in
this battle, whatever you do don't smash all three display panels.  Yes I do
know that they are healing the mother brain, but just smash 2 ONLY 2.  If you
smash all three you just set yourself up for a bunch of nasty counters.
Instead take two, then use single attacks such as Uzzi Punch, Triple kick,
Confuse, etc.  Oh, and make sure to use charm on this bum to get a good Blue
mail.  Woot!

Mega Mutant- The first boss of the black omen and, hopefully, not a hard one.
This is another run-of-the-mill battle where you beat the tar out of it with
your best attacks.  Once again make sure to use charm on it to get a Vigil
Hat.

Giga Mutant- Hola!  The second mutant of the black omen, and once again a
really easy one.  Make sure to use magic on him though because physical
attacks don't seem to be doing squat.

Terra Mutant- Once again its time to face a mutant, and following the mutant
trend, it isn't that tough.  The top halve needs to be your target in this
battle, because it has a whole lot less hp and it heals the lower halve.
Then after you do your thing with the upper half use charm on the lower half
before you commence chopping, slicing, and dicing.

Lavos Spawn- This a juiced us spawn, (not the weak kind your used to) so
watch out.  Once again do the "only attack the head boogie" to avoid the
nasty counters.  Just expect a slightly longer battle and a little more
healing involved.

Queen Zeal- As the battle begins she will use a move to take you down to one
hp, but don't freak because that is the extent of her powers (so it seems)
she can't seem to kill you.  This is a great time to dabble around in some of
those moves that are stronger the less hp you have like frog squash, dino
tail, etc.  This is sorta a fun-fun battle, and nothing to worry about.

Mammon Machine- Now this battle gets nasty because you have to start it with
1 hp, and I don't think I have to tell you by now to heal quick.  After that
wipe it out with magic attacks as to not raise its defense with physical
attacks.  Also note-worthy is the fact that the Massamune is extra strong in
this battle, so Frog in your party would be nice.

Queen Zeal Complete- Here you get to see the full form of queen zeal (whoo
hoo :-) To win this fight yo need to do to things, first only atttack the
head, and by this I mean ONLY attack the head.  This is because, once again,
you don't want to have to face the nasty counters the hands incure.  Also,
number two, you need to heal often!  Physical attacks seem to work good so
keep that in mind.

-----------------------------------------------------------------------------
--
Lavos-Final Strategies and tips (Lvs Fnl)
-----------------------------------------------------------------------------
--

Its time to end this game and go back to your happy life as an average kid,
the only thing standing in your way is Lavos, the boss of the game, the
reason for all you trouble.  This next section covers in depth, (to my
knowledge) the best strategy to beat Lavos.
Lavos is an extraordinary battle and one of the best game finales in the
whole rpg world, but then again I'm a little biased.  Anyway, Lavos comes in
three steps, and over 12 parts so it can get complex if you don't know what
your are doing.
I Personally feel the best party to use on Lavos is Crono Lucca Robo ensemble
so that is what this guide is based on, but if you want to try it with
Magus.(cough cough) I keep having people tell me to do this lol.  Be my
guest,  (o and you get to see a neat defeat cinima lol lol.  Alright enough
of that, down to business.

Step One: "The Shell"
In this Step Lavos will take on the forms of all the major bosses that you
have ever faced.  Sounds tough right?  It isn't because Lavos takes on them
EXACTLY hp and all, this means the early ones will be REALLY easy, they were
tough when you were like at level 2 lol.  Beat these with the same startegies
as you The following are the forms Lavos will assume:
The Dragon Tank
The Gaurdian and 2 Bits
Heckran
Zombor
Masa and Mune (complete)
Nizbel
Magus
Azala and the Black Tyrano
Giga Gaia
After you have destroyed all of Lavos forms you will have to face the same
one you did in the Ocean palace, only this one isn't quite as tough.  (No
mammon machine power boost).  Here Lavos has about 10,000 hp and the best way
to damage him is to use Luminare, Shock, Flare, and an occasional cure beam.

After you defeat Lavos stage one, his head will sorta disappear/dissolve.  At
this point you will need to enter Lavos (ya enter) and be warped deep into
the heart of this beast.  At this point there is a save point (in Lavos lol)
and then you will need to continue through the cannal.  Soon you will reach
the core of Lavos and thus begin..

Step 2: The Outer Core
This a pretty tough battle, but there are no real tricks so it shouldn't be
too hard if your past level 60 or so.  Use the traditional Luminare, Flare,
Shock, then Heal beam combo to win this fight.  Lavos has 3 parts, a left arm
(10k hp) a left arm (10khp) and a main body (20khp).  One thing to note about
this battle is that you should try to heal every 2 turn i.e. you use these
attacks in order Luminare, Flare, Shock, Cure beam, Flare, Luminare, Flare,
Shock, Curebeam, shock etc.  Also take not of when Lavos uses a spell called
obstical.  When he does this he lowers his defense, so this is a good time to
use all your best attacks, and heal and use ethers later when his defense is
back again.

After this battle there will be a cinema of the destruction of the outer
core, and then the inner core will materialize.  At this point there will be
some dialogue, (especially if Lucca is in your party), concerning how evil
Lavos is.  Then the dome that you were in will disappear and you will be a
time warp background.  (excellent graphics)  prepare for the.

Step 3: The Inner Core
Be prepared at least level 63 for this amazing finale and the toughest boss
in the game.  To beat the inner core there is simply one important thing to
understand is that the actual core is not the large center piece you see
before you, but actually the small right bit.  To beat this boss you have to
take out the central core, which provides a protection program for the main
core.  After you kill the middle body with Luminare, flare, shock you need to
begin to attack the right bit.  It will take a couple of turns for the right
bit to realize the main bit is gone and shut off its defense program, but
when it does you need to lay into it.  But be careful not to hit the left
bit.  If you do you will be setting yourself up for some nasty counters.
Sooner or later (with this battle probably sooner :(  the right bit will
revive any other bits that have been killed, including the center, and a few
turns after that it will put up its shield again.  This battle is pretty
tough, but then again what do you expect for the last battle in the game.
Good Luck and I'm sure you'll do well.

-----------------------------------------------------------------------------
--
Ending Spoiler (Endsplr)
-----------------------------------------------------------------------------
--
Welcome to the beginning of the end.  The Ending spoiler that is.  This
section pretty much does what it says, spoils the endings :) so if your one
of those people that doesn't read the back of the book before the front.
DON'T LOOK AT THIS SECTION YOU WILL BE SPOILING IT FOR YOURSELF!  For the
rest of us curious cats, here it is.

You Lose :(
This is the ending where you lose to Lavos in any time period.  You see a
cinema with Lavos destroying the command center in the future and then a
caption saying something to the affect of  "But History Remained the Same"
(if that's not excatly what it says, lol its been a while since I played the
game so . lol bug off!

The Creators Ending:
This is the ending where you enter the end of time you and you get to talk to
characters that represent actuall creators of the game, that say a variety of
things.  In order to get this ending you must beat Lavos either at the ocean
palace or before you rescue queen Leene in 600 A.D.

The Ancient Video Ending:
This is the ending where you end up at the fair.  When you go to the castle
the King (a frog) claims he has found a 400 year old wedding movie of Frog
and Queen Leene.  To get this ending beat Lavos right after saving Queen
Leene

The Nu and Ribbit Ending:
This ending has credits, and while the credits role, a Nu and a ribbit chase
each other in a rather redicoulous manner and the Nu continualy falls asleep.
To get this ending beat Lavos right after you go to the end of time for the
first time.

Robo and Tata Ending:
This is the ending where Robo and his girlfriend sit in front of the Leene
bell, and then Tata runs after Magus.  To get this ending beat Lavos right
after going to 600 AD after coming back from 2300 AD

Colase Ending:
Here we find a number of clips and scenes with various characters.  Crono and
Lucca come out of the closet to the monster village, Kino and Ayla chase a
pack of repities and Magus hangs out with some of his cronies.  Finaly Robo
dashes across the screen at the end of it all.  To get this ending beat Lavos
after getting the Hero Medal.

Major and Minor ending:
Here while the credits role many characters (major and minor hence the name)
show up to "take a bow".  To get this ending beat Lavos after getting the Red
Stone from 65,000,000 BC.

Magus and Frog:
Here you see Frog go after Magus by defeating all of his henchs and finally
Magus himself.  To get this ending beat Lavos right after Frog opens the
stone in front of the Magic Cave.

Reptites?/!
Here you find the the game looks like it is starting over exccept everyone is
a reptite!!! To get this ending beat Lavos subsequently after Magus.

The Zeal Family:
Here you will sea a variety of scenes with all the family of Zeal such as
Magus Schala and Janus.  To get this ending beat Lavos right after you enter
the kingdom of Zeal for the first time.

Marle and Lucca:
Here you get to see a slideshow with Marle and Lucca.  To get this ending
beat Lavos after Schala opens the door in 12,000 B.C.

The Moonlight Parade Ending:
This is the basic ending and Has the most varieties.  It all depends if you
have Magus in your group, if you revived Crono, how many cats you have, and
how you got to Lavos i.e. Epoch the Bucket etc.  Here you will find the
Moonlight parade taking place on the last night of the fair in the Millennial
Fair Grounds, with dancing a light show, and fire works.  This is easly
obtained by beating the game after you've completed everything but the
sidequests, or all the sides, or just some.  I won't say to much about this
one, because you will probably get it the first time you play.

-----------------------------------------------------------------------------
--
New Game+ (NwGm)
-----------------------------------------------------------------------------
--
Now that you've beaten the game you have a whole new world to explore!  Ok,
well not a whole new world, but definitely a whole new game!  When you are at
the game select screen choose your new option of new game plus, and then
choose you last game you played as the game that you want to use data from.
Now instead of having to get up levels and worry about obtaining the new
items, you have all the same stats as your old game!!  This is pretty cool
for a couple of reasons.  First, if you want to get some of the better
endings they can only be gotten in New Game + mode.  Either that our you have
to train like mad.  Also, if you want to write a Walkthrough,  (like yours
truly did) then you will want to do it in this mode because it will save you
a TON I mean a Ton of time.  That way you don't have to get the levels, you
can just walk yourself through the game as you write the Walkthrough (no pun
intended).  I'm sure you will have a lot of fun exploring New Game +.
Finally, if you are one of those people that insists on getting all your
characters up to level 99 (which I have never understood :( then the least
painful way of doing so is to go through the game in new game plus a couple
times.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=
Appendices
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=

This section Contains a couple of important lists that should aid you
throughout the game.
-----------------------------------------------------------------------------
--
Single Techs (Sngl Tch)
-----------------------------------------------------------------------------
--
The title pretty much speaks for itself, here is a list of all the single
techs for each character in order:
* Means that the technique is magic, and a 00 Means it can be used on Maps
not necessarily battle.

CRONO:             MP USED:        A SIMPLE EXPLANATION:
Cyclone                2           Spin-cut nearby enemies
Slash                  2           Slash attack
Lightning  *           2           Attack using Lightning
Spincut                4           2x damage
Lightning2 *           8           Strikes all enemies
Life       *           10          Brings ally back to life
Confuse                12          Attack enemy w/ Confuse 4 times
Luminaire  *           20          Ultimate damage on all enemies

MARLE TECHS:     MP USED:         A SIMPLE EXPLANATION:
00 Aura               1         Restores ally's HP (some)
Provoke               1           Confuse enemy
Ice        *          2           Attack enemy w/ Ice
00 Cure    *          2            Heal ally (More)
Haste      *          6           Cuts ally's wait time by 1/2
Ice 2      *           8           Damage all enemies w/ Ice 2
00 Cure 2  *           5           Heal ally (Full)
Life 2     *           15          Revive & restore all HP

LUCCA TECHS:     MP USED:         A SIMPLE EXPLANATI0N:
Flame Toss             1           Hit all enemies in a line
Hypno Wave             1           Put enemies to sleep
Fire       *           2           Fire damage /one enemy
Napalm                 3           Damage enemies in bomb area
Protect    *           6           Ups ally's phys. def.
Fire 2     *           8           Fire damage /all enemies
Mega Bomb              15          Damage enemies in bomb area
Flare      *           20          Strongest Fire magic attack

FROG TECHS:      MP USED:         A SIMPLE EXPLANATION:
00 Slurp               1           Restore ally's HP (some)
Slurp Cut              2           Snag and slash enemy
Water        *         2           Damage enemy w/ Water
00 Heal      *         2           Restore allies HP (more)
Leap Slash             4           Leap-slash an enemy
Water 2      *         8           Damage all enemies w/ Water
00Cure 2     *         5           Restore ally's HP (full)
Frog Squash            15          Low HP = greater damage

ROBO TECHS:      MP USED:          A SIMPLE EXPLANATION:
Rocket Punch           1           Punch enemy
Cure Beam              2           Restore ally's HP (some)
Laser Spin             3           Laser Spin /all enemies
Robo Tackle            4           Tackle enemy
Heal Beam              3           Restore all allies' HP (some)
Uzzi Punch             12          Hit enemy w/ Multi-Punch
Area Bomb              14          Damage enemy w/ Meltbeam
Shock                  17          Damage all enemies w/ Max Shock

AYLA TECHS:      MP USED:          A SIMPLE EXPLANATION:
00 Kiss                1           HP (some) & status restored
Rollo Kick             2           Rollokick attack
Cat Attack             3           A savage cat attack
Rock Throw             4           Stone an enemy
Charm                  4           Steal from enemy
Tail Spin              10          Damage enemies w/ Tailspin
Dino Tail              15          Low HP = greater damage
Triple Kick            20          Damage enemy w/ Triple Kick

MAGUS TECHS:     MP USED:          A SIMPLE EXPLANATION:
Lightning2 *           8           Damage enemies w/ Lightning
Ice 2      *           8           Damage enemies w/ Ice
Fire 2     *           8           Damage enemies w/ Fire
Dark Bomb  *           8           Damage enemies w/ Darkbomb
Magic Wall *           8           Ups ally's Mag. Def.
Dark Mist  *           10          Damage enemies w/ Darkmist
Black Hole *           15          Power of Life/Death
DarkMatter *           20          Black magic damage

-----------------------------------------------------------------------------
--
Dual Techs (Dl Tch)
-----------------------------------------------------------------------------
--

Here you have a list of the double techs and their users Below is the List of
abbreviations for who uses what.
C= Crono   M= Marle   L= Lucca  R= Robo  F= Frog  A= Ayla

TECH NAME:      MPS USED:      WHO USES:   A Simple Explanation:
Antipode         L=2 M=2       L + M       Attack enemies w/ Antipode
Antipode 2       M=8 L=8       L + M       Attack enemies w/ Antipode2
Antipode 3       M=8 L=20      L + M       Attack enemies w/ Antipode3
Aura Beam        M=1,R=2       M + R       Restores allies' HP (some)
Aura Whirl       C=1,M=1       C + M       Restores allies' HP (some)
Beast Toss       R=12,A=4      R + A       Hurl an enemy!
Blade Toss       F=2,R=3       F + R       Frog's Blade Toss
Blaze Kick       L=8,A=20      L + A       Burns enemy w/ Blaze Kick
Boogie           R=4,A=4       R + A       Halts all enemies
Bubble Hit       F=2,A=2       F + A       Attack enemy w/ Bubble Hit
Bubble Snap      F=2,R=4       F + R       Robo's Bubble Snap
Cube Toss        M=8,A=4       M + A       Attack enemy w/ Cube Toss
Cure Touch       M=5,R=3       M + R       Restore allies' HP (full)
Cure Wave        F=5,R=3       F + R       Resore all allies' HP (full)
Double Cure      M=5,F=5       M + F       Restore allies' HP & Status
DoublevBomb      L=15,R=14     L + R       Robo's Max Bomb attack
Drill Kick       C=1,A=2       C + A       Attack enemy w/ Drill Kick
Drop Kick        F=4,A=20      F + A       Inferno Toss
Falcon Hit       C=1,A=4       C + A       Crono's Falcon Hit
Fire Punch       L=2,R=1       L + R       Burn enemies w/ Fire Punch
Fire Sword       C=4,L=2       C + L       Flame sword attack /single
Fire Sword 2     C=12,L=8      C + L       Flame sword attack/multiple
Fire Tackle      L=8,R=4       L + R       Burn enemy w/ Fire Tackle
Fire Whirl       C=2,L=1       C + L       Flame whirl attack
                 L=8,A=10      L + A       Burn enemy w/ Fire Whirl
Flame Kick       L=2,A=2       L + A       Burn enemy w/ Flame Kick
Frog Flare       L=20,F=15     L + R       Ult. 2x damage /multiple
Glacier          M=8,F=8       M + F       Massive Ice attack
Ice Sword        C=4,M=2       C + M       Ice sword attack /single
Ice Sword 2      C=12,M=8      C + M       Ice sword attack /multiple
Ice Tackle       M=2,R=4       M + R       Attack enemy w/ Glacier
Ice Toss         M=2,A=4       M + A       Attack enemy w/ Ice Toss
Ice Water        F=2,M=2       F + M       Attack enemies w/ Ice Water
Line Bomb        L=15,F=4      L + F       Bomb enemies on a line
Max Cyclone      C=4,R=3       C + R       Crono's Max Cyclone
Red Pin          L=2,F=4       L + F       Burns enemy w/ FlameSlash
Rocket Roll      C=2,R=3       C + R       Rocket Roll multi-attack
Slurp Kiss       F=1,A=1       F + A       Restore all allies' HP&Status
Spin Kick        R=4,A=2       R + A       Attack enemy w/ Spin Kick
Spire            C=8,F=4       C + F       Attack enemy w/ Spire
Super Volt       C=2,R=17      C + R       Super Volt attack
SwordStream      C=4,F=2       C + F       Attack enemy w/ Sword Stream
Twin Charm       M=1,A=4       M + A       Steal from enemy
Volt Bite        C=1,A=3       C + A       Attack enemy w/ Volt Bite
X Strike         C=2,F=2       C + F       Attack enemy w/ X Strike

-----------------------------------------------------------------------------
--
Triple Techs (Trpl Tch)
-----------------------------------------------------------------------------
--

Triple Techs are the ultimate attacks that can only be mastered by intense
training and excrutating.yada yada.here's the list folks.
Abbreviations:  C  = Crono       M = Marle      L = Lucca
                R  = Robo        F = Frog       A = Ayla
                Ma = Magus

TECHS NAME:      MPS USED:      WHO USES:     A Simple Explanation:
3D Attack        C=1,F=2,A=20   C + F + A     Delta Attack
Arc Impulse      C=1,M=8,F=4    C + M + F     Attack w/ Ice Slash
Dark Eternal     M=8,L=8,Ma=20  M + L + Ma    Ultimate Dark Bomb
Black Rock *1
Delta Force      C=8,L=8,M=8    C + L + M     Elemental damage /multiple
Delta Storm      C=8,L=8,F=8    C + L + F     Elemental attack /multiple
Final Kick       C=2,M=8,A=20   C + M + A     Attack w/ Final Kick
Fire Zone        C=1,L=8,R=3    C + L + R     Crono's Fire Zone
GatlingKick      C=2,L=8,A=20   C + L + A     Attack w/ Gatling Kick
Grand Dream      F=15,M=15,R=3  F + M + R     Phys. Att w/ NewMasamune
Frog Gold Rock*1
Omega Flare      R=3,L=20,Ma=8  R + L + Ma    Ultimate Laser
Blue Rock *1
PoyozoDance      L=1,M=1,A=10    L + M + A    Damage w/ ? Magic & Chaos
White Rock *1
Spin Strike      F=4,R=4,A=10   F + R + A     Damage w/ Whirl Jump Cut
Silver Rock *1
Triple Raid      C=1,R=4,F=2    C + R + F     Delta Attack
Twister          C=1,R=3,A=10   C + R + A     Trio Whirl multiple

-----------------------------------------------------------------------------
--
Weapons (Wpns)
-----------------------------------------------------------------------------
--
Heres another list for all the folks at home:
Note: Ayla's fist is not technically a weapon but being that that's all she's
got. :) I have take the liberty of including it =).

Additional note: I have not included in this list because they cannot be
obtained withought the use of game Genie: Crono's Dark Saber, and Lucca's
Graedus and PicoMagnum.
Abbriviations are as follows: F= fang    H= horn   Fe= feather  P= petal

CRONO'S WEAPONS:   PRICE:   ATTACK:   ADDITIONAL EFFECTS:
 Aeon Blade         F+H      70
 Alloy Blade        21000    110
 Bolt Sword         ---      25
 Demon Edge         17000    90        1.5x hit on Mg enemies
 Iron Blade         350      7
 Flint Edge         F+H      40
 Kali Blade         ---      150
 Lode Sword         4000     20
 Mop                ---      1
 Rainbow            ---      220       70% critical hit rate
 Red Katana         4500     30
 Shiva Edge         ---      170       4x damage at critical
 Slasher            ---      43
 Slasher 2          ---      155
 Star Sword         25000    125
 Steel Saber        ---      15
 Swallow            ---      145       Speed +3
 Vedic Blade        ---      135
 Wood Sword         ---       3

MARLE'S WEAPONS:   PRICE:   ATTACK:   ADDITIONAL EFFECTS:
 Bronze Bow         ---       3
 Comet Arrow        7800     80
 Dream Bow          P+H      60
 Iron Bow           850      15
 Lode Bow           ---      20
 Robin Bow          2850     25
 Sage Bow           P+H      40
 Sonic Arrow        10000    100       Random "Slow"
 Siren              ---      140       Random "Stop"
 Valkerye           ---      180

LUCCA'S WEAPONS:   PRICE:   ATTACK:   ADDITIONAL EFFECTS:
 Air Gun            ---       5
 Auto Gun           1200     15
 Dart Gun           800      7
 Dream Gun          P+F      60
 Megablast          9800     80
 Plasma Gun         3200     25        Random "Stop" on machines
 Ruby Gun           P+F      40
 WonderShot         ---      250       Damage can vary

ROBO'S WEAPONS:    PRICE:   ATTACK:   ADDITIONAL EFFECTS:
 Big Hand           18000    105
 Crisis Arm         ---      1         Attack changes below 10 HP
 Doom Finger        ---      50
 Giga Arm           ---      135
 Hammer Arm         3500     25
 Kaiser Arm         21000    120
 Magma hand         P+Fe     70
 MegatonArm         15000    90
 Mirage Hand        ---      30
 Shock Wave         11000    110       Random "Chaos"
 Stone Arm          P+Fe     40
 Terra Arm          ---      150
 Tin Arm            ---       20

FROG'S WEAPONS:    PRICE:   ATTACK:   ADDITIONAL EFFECTS:
 Brave Sword        ---      135       2x hit for Mg enemies
 Bronze Edge        sw       6
 Demon Hit          ---      120       2x hit for Mg enemies
 Flash Blade        18000    90
 Masamune           ---      75
                    ---      200       2x hit for Mg enemies
 Pearl Edge         22000    105       1.5x hit on Mg enemies
 Rune Blade         24000    120       Magic +4

MAGUS'S WEAPONS:   PRICE:   ATTACK:   ADDITIONAL EFFECTS:
 Dark Scythe        ---       120
 Doom Sickle        ---      160       Attack up when ally falls
 Hurricane          35000    135
 StarScythe         ---      150

AYLA'S WEAPONS:    PRICE:   ATTACK:   ADDITIONAL EFFECTS:
 Fist               ---       ---
 Iron Fist          ---      ---       Causes confusion
 Bronze First       ---      ---       ???

-----------------------------------------------------------------------------
--
Armors (rmr)
-----------------------------------------------------------------------------
--
This section has two divisions helmets and...Armor! who woulda thunk it?

Abbreviations: C  = Crono    M = Marle     L  = Lucca
               F  = Frog     R = Robo      A  = Ayla
               Ma = Magus    H = Horn      Fe = Feather

HELMETS

HELMET:      PRICE:   DEF:  WHO CAN USE:  ADDITIONAL EFFECT:
 Aeon Helm    ----     33      All
 Beret        700      17      M,L,A
 BronzeHelm   200      8       All
 CeraTopper   ----     23      All
 Dark Helm    ----     35      C,R,F,Ma    Cuts "Shadow" hits by 50%
 Doom Helm    Masw     29      Ma
 Gloom Helm   ----     42      Ma          Protects status
 Glow Helm    2300     25      C,R,F,Ma
 Gold Helm    ----     18      C,R,F,Ma
 Haste Helm   ----     35      All         50% less time between attacks
 Hide Cap     C,M,     3       All
 Iron Helm    500      14      All
 Lode Helm    6500     29      All
 Memory Cap   20000    30      All         Prevents "Lock"
 MermaidCap   ----     35      All         Cuts "Water" hits by 50%
 OzziePants   ----     45      All         ??? (causes confusion)
 Prism Helm   ----     40      All         Def. +9/locks status
 R'bow Helm   ----     35      All         Cuts "Lightning" hits bu 50%
 Rock Helm    H+Fe     20      All
 Safe Helm    ----     38      All         Cuts physical damage by 1/3
 Sight Cap    20000    30      All         Prevents "Chaos"
 Taban Helm   ----     24      L           Mg Defense +10
 Time Hat     30000    30      All         Prevents "Stop", "Slow"
 Vigil Hat    50000    36      All         Protects status
ARMORS

Abbreviations: C  = Crono    M   = Marle            L = Lucca
               F  = Frog     R   = Robo             A = Ayla
               Ma = Magus    All = everyone
               H  = Horn     Fe  = Feather          P = Petal
               Fa = Fang     T   = Fe + P + Fa + H

ARMOR:       PRICE:    DEF:   WHO CAN USE:  ADDITIONAL EFFECTS:
 Aeon Suit    ----      75       All
 Black Mail   ----      70       All         Absorbs "Shadow" hits
 Black Vest   ----      45       All         Absorbs 50% of "Shadow" hits
 Blue Mail    ----      70       All         Absorbs "Water" hits
 Blue Vest    ----      45       All         Absorbs 50% of "Water" hits
 BronzeMail   ----       16      C,R,F,Ma
 Dark Mail    ----      45       C,R,F,Ma    Mg Defense +5
 Flash Mail   8500      64       C,R,F,Ma
 Gloom Cape   ----      84       Ma
 Gold Suit    130       39       All
 Hide Tunic   ----      5        All
 Iron Suit    800       25       All
 Karate Gi    300       10       All
 Lode Vest    8500      71       All
 Lumin Robe   6500      63       M,L,A       Mg Defense +5
 MaidenSuit   ----      18       M,L,A
 Meso Mail    ----      52       All
 Mist Robe    ----      54       M,L,A
 Moon Armor   ----      85       C,R,F,Ma
 Nova Armor   ----      82       C,R,F,Ma    Protects status
 PrismDress   ----      99       M,L,A       Cuts Mg attacks by 1/3
 RavenArmor   ----      76       Ma
 Red Mail     ----      70       All         Absorbs "Fire" hits
 Red Vest     ----      45       All         Absorbs 50% of "Fire" hits
 Ruby Armor   10*T      78       All         Cuts "Fire" by 80%
 Ruby Vest    Fa+Fe     45       All         Cuts "Fire" by 50%
 Taban Suit   ----      79       L           Speed+3/"Fire" guard up
 Taban Vest   ----      33       L           Speed+2/"Fire" guard up
 Titan Vest   1200      32       All
 White Mail   ----      70       All         Absorbs "Lightning" hits
 White Vest   ----      45       All         Absorbs 50% of Lightning hits
 ZodiacCape   ----      80       M,L,A       Mg Defense +10
-----------------------------------------------------------------------------
--
Accessories (ccssrs)
-----------------------------------------------------------------------------
--

	These are those little items that you can add to your character for
additional effects and benefits that aren't naturally acquired with weapons
and armor.

Abbreviations: C  = Crono     M = Marle    L = Lucca
               R  = Robo      F = Frog     A = Ayla
               Ma = Magus     All = Everyone

Note: once again the two units that cannot actually be found in the game
withought the use of a gamegenie, The Relic and SeraphSong, are not listed
here because you cannot acquire them through normal gameplay which is all
this guide addresses.

ACCESSORY:      WHO CAN USE:     WHAT IT DOES:
Amulet           All              Protects status
Bandana          All              Speed +1
Berserker        All              Auto attack/Hit & Def. up
Black Rock       M,L,Ma           Invokes triple tech. "DarkEternal"
Blue Rock        L,R,Ma           Invokes triple tech. "Omega Flare"
Charm Top        A                "Charm" power up
Dash Ring        All              Speed +3
Defender         All              Vigor +2
Flea Vest        All              Mg. Defense +12
FrenzyBand       All              80% Counter attack rate
Gold Erng        All              Max HP up by 50%
Gold Rock        F                Invokes triple tech. "Grand Dream"
Gold Stud        All              MP use cut by 75%
GreenDream       All              One-time auto reanimate
Hero Medal       F                Ups critical hit rate of Masamune
Hit Ring         All              Strike +10
Magic Ring       All              Magic +6
MagicScarf       All              Magic +2
Magic Seal       All              Magic +5, Mg. Defense +5
MuscleRing       All              Vigor +6
PowerGlove       All              Power +2
Power Ring       All              Power +6
PowerScarf       All              Power +4
Power Seal       All              Attack +14,Defense +10,Pwr +10,Stam +10
PrismSpecs       All              Ups attack pwr. to the max
Rage Band        All              50% counter attack rate
Ribbon           All              Strike +2
SightScope       All              Shows enemy's HP
SilverErng       All              Max HP up by 25%
SilverRock       R,F,A            Invokes triple tech. "SpinStrike"
SilverStud       All              MP use cut by 50%
Speed Belt       All              Speed +2
Sun Shades       All              Ups attack power
Third Eye        All              2x Evade
Wallet           All              Turns Exp. into G
Wall Ring        All              Mg Defense +10
White Rock       M,L,A            Invokes triple tech. "PoyozoDance"

-----------------------------------------------------------------------------
--
Black Boxes and Secret Doors (Blck Bx)
-----------------------------------------------------------------------------
--

Here are the locations and contents of the doors and chests (in order
from 12000 BC to 2300 AD):

LOCATION:             TIME PERIOD:  CONTENTS/LEADS TO:       OTHER INFO:
 Zeal Palace           12000 BC      leads to queen's room    door
 Guardia Castle        600 AD        Red Vest                 ----
 Guardia Forest        600 AD        Speed Tab                ----
 Truce Inn             600 AD        Blue Vest                ----
 Elder's House (Porre) 600 AD        Black Vest,White Vest    2 chests
 Magic Cave            600 AD        Magic Ring               ----
 Hero's Grave          600 AD        Nova Armor,Kali Blade,   3 chests
                                        Siren
 Guardia Forest        1000 AD       Power Ring               ----
 Heckran Cave          1000 AD       Wall Ring,Dash Ring      1 chest
 Truce Inn             1000 AD       Blue Mail                trick
 Hero's Grave          1000 AD       Moon Armor,Shiva Edge,   trick,
                                         Valkerye               3 chests
 Guardia Castle        1000 AD       Red Mail                 trick
 Mayor's House (Porre) 1000 AD       Black Mail,White Mail    trick,
                                                                2 chests
 Forest Ruins          1000 AD       Swallow or Safe Helm     pick 1 of 2
                                                                chests
 Bangor Dome           2300 AD       Charm Top,Full Ether,    door
                                          Wallet
 Trann Dome            2300 AD       Gold Stud,Full Ether,    door
                                          Magic Tab
 Keeper's Dome         2300 AD       leads to Epoch           door
 Aris Dome             2300 AD       Power Tab,Lumin Robe,    door
                                     Elixir,Hit Ring,GoldErng

-----------------------------------------------------------------------------
-
Speiko Guide (SpkGd)
-----------------------------------------------------------------------------
-

   Speiko, if you need your memory refreshed he's the Master of War that
lives in one of the two rooms at the end of time.  As you continue through
your journey and increase your level, stats, etc.  You will find that Speiko
not only changes shape, size and strength, he also changes what he gives you
if you are strong enough to beat him.
	This section of my guide is dedicated to that mysterious little
creature in an effort give you a resource to know his stuff and what stuff
he's gonna give you.

-----------------------------------------------------------------------------
Your Level:  |     Form:    | Color:  |   HP:   |  Package won for winning
1-19         |     Kilwala  | White   |   800   |  Special Refresher
|
             |              |         |         |   (1 Magic Tab, and 5
|                                        ethers)
             |              |         |         |
|
20-29        |     Goblin   | Blue    |   2200  |  Choice
|
             |              |         |         |  (1 Magic Tab, 5 MidEthers)
|
             |              |         |         |
|
30-39        |     Omnicrone| Red     |   4800  |  Healthy Choice
|
             |              |         |         |   (1 Magic Tab, 5
FullEthers)|
             |              |         |         |
|
40-98        |     Masa&Mune| Blue    |   10000 |  Graceful Set
|
             |              |         |         |   (1 of ever Tab, 10
Elixirs)|
             |              |         |         |
|
99           |     Nu       | Pink    |   20000 |  Cheerful
|
             |              |         |         |   (10 all Tab,10
MegaElixirs)|
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Frequently Asked Questions (FAQ) (Flotran)
-----------------------------------------------------------------------------

WARNING: THIS SECTION OF THE GUIDE CONTAINS SPOILERS!
      If you are one of the people reading this guide that has not fully
completed the game and you don't like to have the end of a game (or crucial
plot elements) revealed before you actually reach that point in game play.
don't read these questions some of them may contain information you don't
want to see. :)

Q: When I start the game and first go to the millennial fair is it crucial
that I win the Crono doll before I travel back?
A:  No, this is a common roomer, although it is important that you acquire
the doll at some point (if you intend to revive Crono) you do not have to
snatch it up before you go back to save the queen.

Q: I've played the game multiple times and no matter what I do I am sentenced
to the death penalty at the trial even if I was proven innocent.  Is there a
way to avoid beating the dragon by getting off at the trial.</pre><pre id="faqspan-6">
A:  No.  This is part of the basic plot.  You cant avoid the battle with the
dragon tank by pulling strings at trial.

Q:  I can't kill the shadows in lab 13 even though they only have 1 hp.  What
now?
A:  To beat the shadows in lab 13 you have to use fire, and since most
players don't have magic when they play this area, Lucca's flame toss works
best.

Q: Is it true that if you are proven innocent at the trial the dragon tank is
weaker?
A:  Again no!  Like I said before there is no way to avoid, make easier, or
harder any key battle.  Being proven innocent has no affect on the strength
of the dragon tank.

Q: Is it true that you don't really right these questions and that you just
make them up based on what you think people may be having trouble with.
A:  Silence You! Anyway that's only half true I don't just make up the
questions, I've been studing the messages boards for months to see what
people are asking and then addressing it in the section.  Plus if you really
do have a question your welcome to send it in to sandsaturn1988@yahoo.com.

Q:  I can't get the L+R combination to work in the Arris dome in order to
open the lock, what's the deal?
A:  The deal is your using an emulator version you cheapskate!  Not really,
actually many people have had trouble with this on the actual super nintendo.
I suggest getting real close holding forward down and pressing and holding
the two L+R buttons.  Sometimes it takes a few tries, but don't worry you'll
get it.  :)

Q:  Is there a way to avoid getting Robo in the...
A:  Wait right there, this was an actual question asked to me.  What I can't
understand is why, you would want to NOT get Robo.  Putting that aside, no
you have to get Robo.  (Sigh...its so sad I know its such a burden being he's
the most physically able character in the game)  *writer shakes head*

Q:  I'm having trouble getting Speiko to give me magical power I do what he
says (Run around the room 3 times clockwise) but it doesn't work.  Can you
help me?
A:  hehe... can't say I didn't have a little trouble with that myself its
sad, first, make sure your not doing what I was which is running around
counterclockwise waiting patiently for Speiko to grant magical powers to a
Crono who cant understand the difference between clockwise  and its opposite.
Second, make sure you are hugging the wall, walking not running, and remember
that you have to actually go up to Speiko after you have finished for him to
grant you your powers.

Q: No wait!! I accidentally battled Magus in 12,000 BC not knowing he would
join your party if you didn't.  Is there any way I can get him back?
A: No, I'm afraid the sad truth is, as I stated in my Walkthrough, that there
is no way to get him back once you have killed him.  Next time you should
take my advice lol.

Q: Where's the best place to get Feathers, Horns, Petals, etc.?
A: Go to the Nu's hunting range north of the town,  each defeat grants you
about three different ones.  Also, when it rains the Nu comes out, and if you
can find him before the rain stops you can battle him for approx.  3 of each
item!!!

Q: I cant find the Nu's Hunting range.. Help!
A: This one took me forever lol.  Its located in the patch up through the
trees to the right of the Dactyl mountain, north of the town

Q: Is this FAQ finished?
A:  No!  Far from it, I intend to continue updating it for a long time in the
future, so keep those emails coming.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
OTHER STUFF! - The fun section of the guide, (as though this FAQ was my job
lol)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In the famous immortal words of my all time favorite FAQ writer of all
time...Bedman...
"This is a bunch of other stuff that may or may not be related to [Chrono
Trigger], but is most likely related to this FAQ somehow...

Hope you enjoy!

-----------------------------------------------------------------------------
About the Author (AA)
-----------------------------------------------------------------------------
-A small blurb about me amidst a thousand words of Crono,(try to stay awake)

Hey, whats up.  Now that im actually writing this section I realize there
really isn't that much to say.  I'm not really interested in any sport, and
my biggest interest is electronics.

Anyway, I love video games, im a paticullar fan of RPG's such as this (duh)
and Golden sun.  I greatly enjoyed doing this walkthrough. (It is my first
attempt).  I just recently, as of approximately 1 day ago, did get it
posted!! whooo thanks to CjayC for that.

My computer is older than a dinosaur, so im not sure it can support aim, but
im gonna try to upload that, so we will see if thats working soon, so i can
get the word out about this guide.

I guess i dont have much else to say right now, so if you've nodded off
during this section, you can try to rouse yourself now.  ...

Just a couple more things b4 I put this guide out of its missery lol.

-----------------------------------------------------------------------------
If for some strange reason you want to contact me... (EMailetc.)
-----------------------------------------------------------------------------

Oh ya, 1 more thing, if you suddenly wake up in the middle of the night and
have this odd desire to burn your bedsheets....dont!,... but if you have a
desire to contact me, by all means, do.

If you want to send me an email, that'd be great, my current email address is

sandsaturn1988@yahoo.com

I'm hoping to get aim up and running soon, so if i get an account, it may be
1 of 3 things so here are the possibles:

sandsaturn1988
sandsaturn1
xsandsaturnx

We'll see about that one, and you can try all three untill I post another
update finalizing it.

If you have any corrections, suggestions, comments, complaints (hopefully not
too many of those lol) revisions, or just wanna talk, feel free to contact me
at any time.

Peace.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Closing
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
Acknowledgments (Ackn)
-----------------------------------------------------------------------------

Whew, where do I start, well, lets start at the beginning:

Thanks to Nintendo for developing the SNES.

Thanks to SquareSoft for developing CronoTrigger.

Thanks to Gamefaqs.com for first introducing me to the idea of walkthroughs.

Thanks to the Mynock for his ideas on his charts.

Thanks to Pepsico for bottling Dr.Pepper.

Thanks to my family for encouraging me to finish this Walkthrough.

Thanks to CJayC for posting my walkthrough on Gamefaqs.com.
          -Wow, this is just about on my list of top 10 things that have
happened to            me.  thanks agian.

Thanks to those numerous other people that I can't mention by name: such as
the people who added all those comments on the Crono Trigger message board
for me to base my Faqs off of.

Finally, Thanks to you!, yes, thank you for reading this guide.

-----------------------------------------------------------------------------
Closing (Clsng)
-----------------------------------------------------------------------------

	Well that pretty much wraps up my first Walkthrough/Faq.  I still can't
believe I'm finished after 11 months of working on it (ha ha).  Of course all
questions and comments are very appreciated its still in its very early
stages and I wouldn't doubt it if you found a mistake or two =) (now there's
an understatement) Anyway, thank you for reading this guide.  I hope it was
of some use.

O and remember if your computer is about to burst into flames, don't bother
backing anything up.

Until next time...
sandsaturn1988 2003
sandsaturn1988@yahoo.com