#ifndef RAY_GPU_H
#define RAY_GPU_H

#include "vector_gpu.cu"

typedef long long IdType;

struct Ray_gpu
{
public:
	//	For CUDA..
	__device__
	Ray_gpu()
		: fDeltaX(0), fDeltaY(0)
	{
		id = -1;	// for GPU to recognize empty node in the tree

		vect3d_gpu null;
		vecCopy_gpu(start_point, null);
		vecCopy_gpu(direction_vec, null);
		vecCopy_gpu(color, null);
	}

	__device__
	Ray_gpu(vect3d_gpu &pStart, vect3d_gpu &pDir, bool pbIsInObj = false)
		: fDeltaX(0), fDeltaY(0)
	{
		vecCopy_gpu(start_point, pStart);
		vecCopy_gpu(direction_vec, pDir);

		id = 0;	

		vect3d_gpu null;
		vecCopy_gpu(color, null);
	}


	__device__
	void reset()
	{
		id = -1;
		fDeltaX = 0;
		fDeltaY = 0;

		vect3d_gpu null;
		vecCopy_gpu(start_point, null);
		vecCopy_gpu(direction_vec, null);
		vecCopy_gpu(color, null);

		vecCopy_gpu(_hitPoint, null);
		vecCopy_gpu(_hitNorm, null);
	}


	__device__
	void copy(Ray_gpu &ray)
	{
		id = ray.id;
		fDeltaX = ray.fDeltaX;
		fDeltaY = ray.fDeltaY;
		vecCopy_gpu(start_point, ray.start_point);
		vecCopy_gpu(direction_vec, ray.direction_vec);
		vecCopy_gpu(color, ray.color);

		vecCopy_gpu(_hitPoint, ray._hitPoint);
		vecCopy_gpu(_hitNorm, ray._hitNorm);
	}


	///
	///		Has to be exactly the same with CPU Ray
	///		-1 means NULL ray. 0 means valid
	///
	IdType id;

	vect3d_gpu start_point;
	vect3d_gpu direction_vec;
	vect3d_gpu color;

	//	to make integrator easier
	float fDeltaX, fDeltaY;	// within a PixelIntegrator

	//	For putting VPL on GPU only
	vect3d_gpu _hitPoint;
	vect3d_gpu _hitNorm;
};

#endif
	.file	"tmpxft_002f5155_00000000-6_ray_gpu.cudafe1.cpp"
	.text
#APP

#NO_APP
	.type	_ZL26__cudaUnregisterBinaryUtilv, @function
_ZL26__cudaUnregisterBinaryUtilv:
.LFB2040:
	.cfi_startproc
	endbr64
	movq	_ZL20__cudaFatCubinHandle(%rip), %rdi
	jmp	__cudaUnregisterFatBinary@PLT
	.cfi_endproc
.LFE2040:
	.size	_ZL26__cudaUnregisterBinaryUtilv, .-_ZL26__cudaUnregisterBinaryUtilv
	.section	.text.startup,"ax",@progbits
	.type	_ZL24__sti____cudaRegisterAllv, @function
_ZL24__sti____cudaRegisterAllv:
.LFB2063:
	.cfi_startproc
	endbr64
	pushq	%rax
	.cfi_def_cfa_offset 16
	leaq	_ZL15__fatDeviceText(%rip), %rdi
	call	__cudaRegisterFatBinary@PLT
	movq	%rax, %rdi
	movq	%rax, _ZL20__cudaFatCubinHandle(%rip)
	call	__cudaRegisterFatBinaryEnd@PLT
	leaq	_ZL26__cudaUnregisterBinaryUtilv(%rip), %rdi
	popq	%rdx
	.cfi_def_cfa_offset 8
	jmp	atexit@PLT
	.cfi_endproc
.LFE2063:
	.size	_ZL24__sti____cudaRegisterAllv, .-_ZL24__sti____cudaRegisterAllv
	.section	.init_array,"aw"
	.align 8
	.quad	_ZL24__sti____cudaRegisterAllv
	.section	.nvFatBinSegment,"aw"
	.align 8
	.type	_ZL15__fatDeviceText, @object
	.size	_ZL15__fatDeviceText, 24
_ZL15__fatDeviceText:
	.long	1180844977
	.long	1
	.quad	fatbinData
	.quad	0
	.local	_ZL20__cudaFatCubinHandle
	.comm	_ZL20__cudaFatCubinHandle,8,8
	.ident	"GCC: (Ubuntu 13.3.0-6ubuntu2~24.04) 13.3.0"
	.section	.note.GNU-stack,"",@progbits
	.section	.note.gnu.property,"a"
	.align 8
	.long	1f - 0f
	.long	4f - 1f
	.long	5
0:
	.string	"GNU"
1:
	.align 8
	.long	0xc0000002
	.long	3f - 2f
2:
	.long	0x3
3:
	.align 8
4:

#ifndef RAY_GPU_H
#define RAY_GPU_H

#include "vector_gpu.cu"

typedef long long IdType;

struct Ray_gpu
{
public:
	//	For CUDA..
	__device__
	Ray_gpu()
		: fDeltaX(0), fDeltaY(0)
	{
		id = -1;	// for GPU to recognize empty node in the tree

		vect3d_gpu null;
		vecCopy_gpu(start_point, null);
		vecCopy_gpu(direction_vec, null);
		vecCopy_gpu(color, null);
	}

	__device__
	Ray_gpu(vect3d_gpu &pStart, vect3d_gpu &pDir, bool pbIsInObj = false)
		: fDeltaX(0), fDeltaY(0)
	{
		vecCopy_gpu(start_point, pStart);
		vecCopy_gpu(direction_vec, pDir);

		id = 0;	

		vect3d_gpu null;
		vecCopy_gpu(color, null);
	}


	__device__
	void reset()
	{
		id = -1;
		fDeltaX = 0;
		fDeltaY = 0;

		vect3d_gpu null;
		vecCopy_gpu(start_point, null);
		vecCopy_gpu(direction_vec, null);
		vecCopy_gpu(color, null);

		vecCopy_gpu(_hitPoint, null);
		vecCopy_gpu(_hitNorm, null);
	}


	__device__
	void copy(Ray_gpu &ray)
	{
		id = ray.id;
		fDeltaX = ray.fDeltaX;
		fDeltaY = ray.fDeltaY;
		vecCopy_gpu(start_point, ray.start_point);
		vecCopy_gpu(direction_vec, ray.direction_vec);
		vecCopy_gpu(color, ray.color);

		vecCopy_gpu(_hitPoint, ray._hitPoint);
		vecCopy_gpu(_hitNorm, ray._hitNorm);
	}


	///
	///		Has to be exactly the same with CPU Ray
	///		-1 means NULL ray. 0 means valid
	///
	IdType id;

	vect3d_gpu start_point;
	vect3d_gpu direction_vec;
	vect3d_gpu color;

	//	to make integrator easier
	float fDeltaX, fDeltaY;	// within a PixelIntegrator

	//	For putting VPL on GPU only
	vect3d_gpu _hitPoint;
	vect3d_gpu _hitNorm;
};

#endif
	.text
	.file	"ray_gpu.hip"
	.type	__hip_cuid_,@object             # @__hip_cuid_
	.bss
	.globl	__hip_cuid_
__hip_cuid_:
	.byte	0                               # 0x0
	.size	__hip_cuid_, 1

	.ident	"AMD clang version 18.0.0git (https://github.com/RadeonOpenCompute/llvm-project roc-6.3.2 25012 e5bf7e55c91490b07c49d8960fa7983d864936c4)"
	.section	".note.GNU-stack","",@progbits
	.addrsig
	.addrsig_sym __hip_cuid_

	.text
	.p2alignl 7, 3214868480
	.fill 96, 4, 3214868480
	.type	__hip_cuid_,@object             ; @__hip_cuid_
	.section	.bss,"aw",@nobits
	.globl	__hip_cuid_
__hip_cuid_:
	.byte	0                               ; 0x0
	.size	__hip_cuid_, 1

	.ident	"AMD clang version 18.0.0git (https://github.com/RadeonOpenCompute/llvm-project roc-6.3.2 25012 e5bf7e55c91490b07c49d8960fa7983d864936c4)"
	.section	".note.GNU-stack","",@progbits
	.addrsig
	.addrsig_sym __hip_cuid_
	.amdgcn_target "amdgcn-amd-amdhsa--gfx1100"
	.amdgpu_metadata
---
amdhsa.kernels:  []
amdhsa.target:   amdgcn-amd-amdhsa--gfx1100
amdhsa.version:
  - 1
  - 2
...

	.end_amdgpu_metadata
