/*
	Generic Parent Class for all game interfaces

	Rahul Kejriwal
	CS14B023
*/

/*
	Abstract Class for abstracting actual game interface from game-playing algorithms
*/
class GameState {

public:

	/*
		Array to hold moves from current GameState
		Can be used to generate children 
	*/
	bool *moves;
	int moves_length;

	/*
		To store best known next move if computed
	*/
	int optimal_move;
	
	/*
		Store turn of player
			false = Player 0
			true  = Player 1
	*/
	bool turn;
	
	/*
		Stores the parent node and child number of parent which gives current node 
	*/
	GameState *parent; 
	GameState **children; 
	int child_num; 

	/*
		Stack vars for Alpha Beta
	*/
	int alpha;
	int beta;
	int depth;
	bool isMax;
	int next_move;
	int val;

	bool started_loop;
	int last_returned_val;
	GameState *prev;
	GameState *next;

	/*
		Evaluation function to be defined by concrete game interface
	*/
	__host__ __device__
	virtual int heuristicEval() = 0;

	/*
		Returns if the current game state is a terminal game tree node 
	*/
	__host__ __device__
	virtual bool isTerminal() = 0;

	/*
		Creates an array of possible moves in moves
	*/
	__host__ __device__
	virtual void moveGen() = 0;

	/*
		Returns the new game state after making the given move

		DANGER: No validity check for move # [Excersice Caution]
	*/
	__host__ __device__
	virtual GameState* makeMove(int) = 0;

	/*
		Prints Game Board for DEBUG purposes
	*/	
	__host__ __device__
	virtual void printState() = 0;
	
	
	__host__ __device__
	virtual int piece(int) = 0;


	/*
		Stack vars initialize
	*/
	__host__ __device__
	void stateReset(int a, int b, int d, bool iM){
		alpha = a;
		beta  = b;
		depth = d;
		isMax = iM;
		next_move = -1;
		prev = next = NULL;
		if(iM)	last_returned_val = val = INT_MIN;
		else	last_returned_val = val = INT_MAX;
		started_loop = false;
	}		
};

	.file	"tmpxft_002f18ea_00000000-6_GameState.cudafe1.cpp"
	.text
#APP

#NO_APP
	.type	_ZL26__cudaUnregisterBinaryUtilv, @function
_ZL26__cudaUnregisterBinaryUtilv:
.LFB2011:
	.cfi_startproc
	endbr64
	movq	_ZL20__cudaFatCubinHandle(%rip), %rdi
	jmp	__cudaUnregisterFatBinary@PLT
	.cfi_endproc
.LFE2011:
	.size	_ZL26__cudaUnregisterBinaryUtilv, .-_ZL26__cudaUnregisterBinaryUtilv
	.section	.text.startup,"ax",@progbits
	.type	_ZL24__sti____cudaRegisterAllv, @function
_ZL24__sti____cudaRegisterAllv:
.LFB2034:
	.cfi_startproc
	endbr64
	pushq	%rax
	.cfi_def_cfa_offset 16
	leaq	_ZL15__fatDeviceText(%rip), %rdi
	call	__cudaRegisterFatBinary@PLT
	movq	%rax, %rdi
	movq	%rax, _ZL20__cudaFatCubinHandle(%rip)
	call	__cudaRegisterFatBinaryEnd@PLT
	leaq	_ZL26__cudaUnregisterBinaryUtilv(%rip), %rdi
	popq	%rdx
	.cfi_def_cfa_offset 8
	jmp	atexit@PLT
	.cfi_endproc
.LFE2034:
	.size	_ZL24__sti____cudaRegisterAllv, .-_ZL24__sti____cudaRegisterAllv
	.section	.init_array,"aw"
	.align 8
	.quad	_ZL24__sti____cudaRegisterAllv
	.section	.nvFatBinSegment,"aw"
	.align 8
	.type	_ZL15__fatDeviceText, @object
	.size	_ZL15__fatDeviceText, 24
_ZL15__fatDeviceText:
	.long	1180844977
	.long	1
	.quad	fatbinData
	.quad	0
	.local	_ZL20__cudaFatCubinHandle
	.comm	_ZL20__cudaFatCubinHandle,8,8
	.ident	"GCC: (Ubuntu 13.3.0-6ubuntu2~24.04) 13.3.0"
	.section	.note.GNU-stack,"",@progbits
	.section	.note.gnu.property,"a"
	.align 8
	.long	1f - 0f
	.long	4f - 1f
	.long	5
0:
	.string	"GNU"
1:
	.align 8
	.long	0xc0000002
	.long	3f - 2f
2:
	.long	0x3
3:
	.align 8
4:


#include <hip/hip_runtime.h>
/*
	Generic Parent Class for all game interfaces

	Rahul Kejriwal
	CS14B023
*/

/*
	Abstract Class for abstracting actual game interface from game-playing algorithms
*/
class GameState {

public:

	/*
		Array to hold moves from current GameState
		Can be used to generate children 
	*/
	bool *moves;
	int moves_length;

	/*
		To store best known next move if computed
	*/
	int optimal_move;
	
	/*
		Store turn of player
			false = Player 0
			true  = Player 1
	*/
	bool turn;
	
	/*
		Stores the parent node and child number of parent which gives current node 
	*/
	GameState *parent; 
	GameState **children; 
	int child_num; 

	/*
		Stack vars for Alpha Beta
	*/
	int alpha;
	int beta;
	int depth;
	bool isMax;
	int next_move;
	int val;

	bool started_loop;
	int last_returned_val;
	GameState *prev;
	GameState *next;

	/*
		Evaluation function to be defined by concrete game interface
	*/
	__host__ __device__
	virtual int heuristicEval() = 0;

	/*
		Returns if the current game state is a terminal game tree node 
	*/
	__host__ __device__
	virtual bool isTerminal() = 0;

	/*
		Creates an array of possible moves in moves
	*/
	__host__ __device__
	virtual void moveGen() = 0;

	/*
		Returns the new game state after making the given move

		DANGER: No validity check for move # [Excersice Caution]
	*/
	__host__ __device__
	virtual GameState* makeMove(int) = 0;

	/*
		Prints Game Board for DEBUG purposes
	*/	
	__host__ __device__
	virtual void printState() = 0;
	
	
	__host__ __device__
	virtual int piece(int) = 0;


	/*
		Stack vars initialize
	*/
	__host__ __device__
	void stateReset(int a, int b, int d, bool iM){
		alpha = a;
		beta  = b;
		depth = d;
		isMax = iM;
		next_move = -1;
		prev = next = NULL;
		if(iM)	last_returned_val = val = INT_MIN;
		else	last_returned_val = val = INT_MAX;
		started_loop = false;
	}		
};

	.text
	.file	"GameState.hip"
	.type	__hip_cuid_,@object             # @__hip_cuid_
	.bss
	.globl	__hip_cuid_
__hip_cuid_:
	.byte	0                               # 0x0
	.size	__hip_cuid_, 1

	.ident	"AMD clang version 18.0.0git (https://github.com/RadeonOpenCompute/llvm-project roc-6.3.2 25012 e5bf7e55c91490b07c49d8960fa7983d864936c4)"
	.section	".note.GNU-stack","",@progbits
	.addrsig
	.addrsig_sym __hip_cuid_

	.text
	.p2alignl 7, 3214868480
	.fill 96, 4, 3214868480
	.type	__hip_cuid_,@object             ; @__hip_cuid_
	.section	.bss,"aw",@nobits
	.globl	__hip_cuid_
__hip_cuid_:
	.byte	0                               ; 0x0
	.size	__hip_cuid_, 1

	.ident	"AMD clang version 18.0.0git (https://github.com/RadeonOpenCompute/llvm-project roc-6.3.2 25012 e5bf7e55c91490b07c49d8960fa7983d864936c4)"
	.section	".note.GNU-stack","",@progbits
	.addrsig
	.addrsig_sym __hip_cuid_
	.amdgcn_target "amdgcn-amd-amdhsa--gfx1100"
	.amdgpu_metadata
---
amdhsa.kernels:  []
amdhsa.target:   amdgcn-amd-amdhsa--gfx1100
amdhsa.version:
  - 1
  - 2
...

	.end_amdgpu_metadata
