Super Mario 64
Director Shigeru Miyamoto conceived a 3D "Mario" game during the production of "Star Fox" (1993). "Super Mario 64" development lasted approximately three years; one was spent on designing, the next two on direct work. The visuals were created using the Nichimen N-World toolkit, with Miyamoto aiming to include more details than earlier games. The score was composed by Koji Kondo. A multiplayer mode featuring Mario's brother Luigi was cut, and rumors spread of his inclusion as a hidden character. Along with "Pilotwings 64", "Super Mario 64" was one of the launch games for the Nintendo 64. Nintendo released it in Japan on June 23, 1996, and later in North America as well as Europe.
Q12382
Shigeru Miyamoto
PER
+3^^http://www.w3.org/2001/XMLSchema#decimal
3
NUMBER
Q1326889
Star Fox
MEDIA
+1993^^http://www.w3.org/2001/XMLSchema#decimal
1993
NUMBER
Q216995
Super Mario 64
MEDIA
+64^^http://www.w3.org/2001/XMLSchema#decimal
64
NUMBER
Q28957036
Nichimen N-World
MEDIA
Q217199
score
Concept
Q356782
Koji Kondo
PER
Q6895044
multiplayer
Concept
Q210593
Luigi
MEDIA
Q933524
Pilotwings 64
MEDIA
+64^^http://www.w3.org/2001/XMLSchema#decimal
64
NUMBER
Q216995
Super Mario 64
MEDIA
+64^^http://www.w3.org/2001/XMLSchema#decimal
64
NUMBER
Q8023663
launch game
UNK
+64^^http://www.w3.org/2001/XMLSchema#decimal
64
NUMBER
1996-06-23T00:00:00Z^^http://www.w3.org/2001/XMLSchema#dateTime
June 23, 1996
DATE
Q216995
Super Mario 64
MEDIA
Q12382
Shigeru Miyamoto
PER